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Author SHA1 Message Date
Dylan Baker
0df485c285 docs: Add mesa 19.0.8 sha256 sums 2019-06-26 13:42:45 -07:00
Dylan Baker
1625c02d65 docs: Add docs for 19.0.8 2019-06-26 13:08:54 -07:00
Dylan Baker
1704569ea3 version: bump to 19.0.8 2019-06-26 09:43:56 -07:00
Kenneth Graunke
bde2f6398d egl/x11: calloc dri2_surf so it's properly zeroed
Commit 2282ec0a refactored drawable creation across various platforms
into a new dri2_create_drawable helper function.

The GBM code in platform_drm.c code passed in dri2_surf->gbm_surf as the
loaderPrivate, while most other backends passed in dri2_surf directly.

To try and handle this, the patch checked if dri2_surf->gbm_surf was
non-NULL, and if so, presumed that the caller is the DRM platform and
we should use the dri2_surf->gbm_surf pointer.

This worked for most platforms, which calloc their dri2_surf structure,
zeroing the data.  Unfortunately, platform_x11.c used malloc, leaving
most of the dri2_surf as garbage.  In particular, dri2_surf->gbm_surf
was often non-NULL, causing dri2_create_drawable to try and use it,
passing a garbage pointer to the createNewDrawable hook, usually leading
to a SIGBUS or SIGSEGV when trying to dereference that bad pointer.

Since most callers calloc the data, make platform_x11.c follow suit.

Fixes crashes with i915_dri.so when running dEQP-GLES2.

Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 4e3297f7d4)
2019-06-26 09:42:49 -07:00
Dylan Baker
4c43f9c667 docs: Add SHA256 sums for 19.0.7 2019-06-24 16:21:34 -07:00
Dylan Baker
7efa08da14 Docs add 19.0.7 release notes 2019-06-24 14:56:04 -07:00
Dylan Baker
bc5ea092c9 Bump version for 19.0.7 release 2019-06-24 12:39:38 -07:00
Lionel Landwerlin
77074659c5 intel/perf: improve dynamic loading config detection
We're currently trying to detect dynamic loading config support by
trying to remove to test config (hard coded in the i915 driver) and
checking we get ENOENT.

This can fail if the test config was updated in Mesa but not yet in
i915.

A better way to do this is to pick an invalid ID and check for ENOENT.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit c162127440)
2019-06-21 19:43:14 +00:00
Lionel Landwerlin
5375846e8d intel/perf: fix EuThreadsCount value in performance equations
EuThreadsCount is supposed to be the number of threads per EU, not the
total number of threads in the whole device.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 1fc7b95127 ("i965: Add Gen8+ INTEL_performance_query support")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 0430c6d18a)
2019-06-21 19:43:14 +00:00
Gert Wollny
4e3f82cde4 virgl: Assume sRGB write control for older guest kernels or virglrenderer hosts
When the host virglrenderer is an older version that doesn't check the sRGB write
control feature, or when the guest kernel doesn't support CAPS v2, then the guest
will only report support for GL 2.1 on a GL 3.3 host, even though it was supporting
3.3 with earlier guest mesa versions.

By also checking the host feature check version this regression can be avoided.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110921
Fixes: 2845939d6a
   virgl: Set sRGB write control CAP based on host capabilities

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
(cherry-picked from commit 2b87753a84)
2019-06-21 09:18:04 +00:00
Gert Wollny
8b26c9159d virgl: Add a caps feature check version
When we add new feature checks on the host side that is used to
enable a cap conditionally that was enabled unconditionally before
we might end up with a feature regression when a new mesa version
is used with an old virglrenderer version that doesn't check for
that cap.

To work around this problem add a version id to the caps that corresponds
to the features that are actually checked on the host and check that
version too when enabling the cap.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Pohsien Wang <pwang@chromium.org>
(cherry-picked from commit a0edceb00d)
2019-06-21 09:18:04 +00:00
Dylan Baker
a5609f46f5 cherry-ignore: add additional 19.1 only patches 2019-06-20 10:53:32 -07:00
Bas Nieuwenhuizen
359852a541 meson: Allow building radeonsi with just the android platform.
Just as was allowed by autotools.

Fixes: 108d257a16 "meson: build libEGL"
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
(cherry picked from commit d1c04835ab)
2019-06-20 10:43:54 -07:00
Bas Nieuwenhuizen
6f0e3e8a41 anv: Fix vulkan build in meson.
Apparently the android part was never ported to meson.

CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
(cherry picked from commit 755c633b8d)
2019-06-20 10:43:26 -07:00
Bas Nieuwenhuizen
25c3188704 radv: Fix vulkan build in meson.
Apparently the android part was never ported to meson.

CC: <mesa-stable@lists.freedesktop.org>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 4c300bd328)
2019-06-20 10:43:20 -07:00
Samuel Pitoiset
41e3639b3a radv: fix FMASK expand with SRGB formats
Found while working on DCC for MSAA.

Fixes: 6b976024a8 ("radv: add support for FMASK expand")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit a7f75377ab)
2019-06-20 10:43:02 -07:00
Mathias Fröhlich
0eb21e88b0 egl: Don't add hardware device if there is no render node v2.
Do not offer a hardware drm backed egl device if no render node
is available. The current implementation will fail on this
egl device. On top it issues a warning that is actually missleading.
There are finally more error paths that can fail on the way to a
hardware backed egl device. Fixing all of them would kind of require
opening the drm device and see if there is a usable driver associated
with the device. The taken approach avoids a full probe and fixes at
least this kind of problem on kvm virtualization hosts I observe here.

Fixes: dbb4457d98 ("egl: add EGL_EXT_device_drm support")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
(cherry picked from commit 5743a36b2b)
2019-06-20 10:42:55 -07:00
Kenneth Graunke
fbef0f9ea1 glsl: Fix out of bounds read in shader_cache_read_program_metadata
The VaryingNames array has NumVaryings entries.  But BufferStride is
a small array of MAX_FEEDBACK_BUFFERS (4) entries.  Programs with
more than 4 varyings would read out of bounds.

Also, BufferStride is set based on the shader itself, which means that
it's inherently already included in the hash, and doesn't need to be
included again.  At the point when shader_cache_read_program_metadata
is called, the linker hasn't even set those fields yet.  So, just drop
it entirely.

Fixes valgrind errors in KHR-GL45.transform_feedback.linking_errors_test.

Fixes: 6d830940f7 glsl/shader_cache: Allow shader cache usage with transform feedback

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit 3c10a2726b)
2019-06-20 10:42:49 -07:00
Jason Ekstrand
1fe8661d21 anv: Set STATE_BASE_ADDRESS upper bounds on gen7
This should fix floating-point border color on all gen7 HW.  Integer is
still thoroughly busted on gen7 because it doesn't exist on IVB and it's
crazy on HSW.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 9672b7044c)
2019-06-20 10:42:42 -07:00
Bas Nieuwenhuizen
57767250dd radv: Decompress DCC when the image format is not allowed for buffers.
Otherwise the buffer loads/stores in the bufimage meta operations fail.

If we decompress DCC then we can use the "canonical" format compatible
with the not-supported format.

CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 4107590911)
2019-06-20 10:42:01 -07:00
Haihao Xiang
ce97d04f38 i965: support UYVY for external import only
It is similar with YUYV

Fixes: 165e704719 ("i965/i915: Add UYVY as the supported format")
Signed-off-by: Haihao Xiang <haihao.xiang@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit 8ead5bebdb)
2019-06-20 10:41:50 -07:00
Kevin Strasser
62daf3cde2 st/mesa: Add rgbx handling for fp formats
Add missing cases for fp32 and fp16 formats.

Fixes: c68334ffc0 "st/mesa: add floating point formats in st_new_renderbuffer_fb()"
Signed-off-by: Kevin Strasser <kevin.strasser@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
(cherry picked from commit 845ec8576a)
2019-06-20 10:41:43 -07:00
Kevin Strasser
7903658b36 gallium/winsys/kms: Fix dumb buffer bpp
The bpp in the dumb buffer creation request is hardcoded to 32, which is an
incorrect assumption as the caller is free to pick any pipe format. Use the
bpp supplied to us through util_format_get_blocksizebits().

Fixes: 3b176c441b "gallium: Add a dumb drm/kms winsys backed swrast provider"
Signed-off-by: Kevin Strasser <kevin.strasser@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
(cherry picked from commit ec0a68e50d)
2019-06-20 10:41:38 -07:00
Samuel Pitoiset
405e4b8881 radv: fix VK_EXT_memory_budget if one heap isn't available
When the visible VRAM size is equal to the VRAM size only two
heaps are exposed.

This fixes dEQP-VK.api.info.device.memory_budget.

Cc: 19.0 19.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit d378151246)
2019-06-20 10:41:30 -07:00
Samuel Pitoiset
1d5b8cb256 radv: fix occlusion queries on VegaM
The number of render backends is 16 but the enabled mask is 0xaaaa.

As noticed by Bas, allowing disabled render backends might break
the OCCLUSION_QUERY packet. We don't use it yet but keep this in
mind.

This fixes dEQP-VK.query_pool.* and dEQP-VK.multiview.*.

Cc: 19.0 19.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 2ef9d2738c)
2019-06-20 10:33:19 -07:00
Bas Nieuwenhuizen
449b24aa06 radv: Prevent out of bound shift on 32-bit builds.
uintptr_t is 32-bits then and shifting it by 32 bits results in undefined
behavior IIRC.

Fixes: b3c8de1c55 "radv: save all descriptor pointers into the trace BO"
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 39c71e0025)
2019-06-20 10:32:36 -07:00
Samuel Pitoiset
c7ff7af262 radv: fix setting CB_SHADER_MASK for dual source blending
CB_SHADER_MASK was computed without the second color buffer
format which looks totally wrong to me.

While we are at it, copy a comment from RadeonSI.

Cc: 19.0 19.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit e9316fdfd4)
2019-06-20 10:32:25 -07:00
Emil Velikov
8066847b8e mapi: correctly handle the full offset table
Earlier commit converted ES1 and ES2 to a new, much simpler, dispatch
generator. At the same time, GL/glapi and the driver side are still
using the old code.

There is a hidden ABI between GL*.so and glapi.so, former referencing
entry-points by offset in the _glapi_table. Hence earlier commit added
the full table of entry-points, alongside a marker for other cases like
indirect GL(X) and driver-size remapping.

Yet the patches did not handle things fully, thus it was possible to
get different interpretations of the dispatch table after the marker.

This commit fixes that adding an indicative error message to catch
future bugs.

While here correct the marker (MAX_OFFSETS) comment.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110302
Fixes: cf317bf093 ("mapi: add all _glapi_table entrypoints tostatic_data.py")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit a379b1c0ee)
2019-06-20 10:32:11 -07:00
Samuel Pitoiset
a4f5616c60 radv: fix alpha-to-coverage when there is unused color attachments
When alphaToCoverage is enabled, we should always write the alpha
channel of MRT0 if it's unused. This now matches RadeonSI.

This fixes the new CTS:
dEQP-VK.pipeline.multisample.alpha_to_coverage_unused_attachment.samples_*.alpha_invisible

Cc: 19.0 19.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl
(cherry picked from commit 91aa25f462)
2019-06-20 10:31:52 -07:00
Nanley Chery
7768f52c04 anv/cmd_buffer: Initalize the clear color struct for CNL+
On CNL+, the clear color struct is composed of RGBA channel values and
fields which are either reserved by the HW or used to control
fast-clears. Currently anv initializes the channel values to zero and
allows the other fields to be undefined.

Satisfy the MBZ field requirements by removing an optimization that
doesn't hold true for CNL+ and pulling in the number of dwords to
initialize from ISL.

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit b4198e792c)
2019-06-20 10:30:57 -07:00
Charmaine Lee
ae0caaf194 svga: Remove unnecessary check for the pre flush bit for setting vertex buffers
This fixes the missing rebind when the can_pre_flush bit
is not set and the vertex buffers are the same as what have been sent.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Signed-off-by: Charmaine Lee <charmainel@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
(cherry picked from commit f29b8fde91)
2019-06-20 10:04:47 -07:00
Deepak Rawat
6f37df6622 winsys/svga/drm: Fix 32-bit RPCI send message
Depending on whether compiled with frame-pointer or not, the temporary
memory location used for the bp parameter in these macros are referenced
relative to the stack pointer or the frame pointer.
Hence we can never reference that parameter when we've modified either
the stack pointer or the frame pointer, because then the compiler would
generate an incorrect stack reference.

Fix this by pushing the temporary memory parameter on a known location on
the stack before modifying the stack- and frame pointers.

Also in case of failuire RPCI channel is not closed which lead to vmx
running out of channels.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
(cherry picked from commit 72fc886826)
2019-06-20 10:04:35 -07:00
Nataraj Deshpande
ea2e23b54f anv: Fix check for isl_fmt in assert
Checking isl_fmt returned value in assert seems appropriate
instead of format variable.

Fixes: f1654fa7e3 "anv/android: support creating images from external format"
Signed-off-by: Nataraj Deshpande <nataraj.deshpande@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
(cherry picked from commit d6724471a5)
2019-06-20 10:04:25 -07:00
Jason Ekstrand
a6f1bdc5c7 nir/propagate_invariant: Don't add NULL vars to the hash table
Fixes: 8410cf66d "nir/propagate_invariant: Skip unknown vars"
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit d96878a66a)
2019-06-20 10:04:16 -07:00
Dylan Baker
3b7363f499 docs: Add SHA256 sums for 19.0.6 2019-06-05 16:37:20 -07:00
Dylan Baker
095d22b2cb docs: Add relnotes for 19.0.6 2019-06-05 16:32:35 -07:00
Dylan Baker
3a8337416f VERSION: bump to 19.0.6 2019-06-05 16:30:14 -07:00
Deepak Rawat
f9ac7bb8fb winsys/drm: Fix out of scope variable usage
In this particular instance, struct member were used outside of the
block where it was defined. Fix this by moving the definition outside of
block.

Signed-off-by: Deepak Rawat <drawat@vmware.com>
Fixes: 569f838987 ("winsys/svga: Add support for new surface ioctl, multisample pattern")
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 828e1b0b4c)
2019-06-05 12:03:25 -07:00
Emil Velikov
0b9b177f4d egl/dri: flesh out and use dri2_create_drawable()
Wrap the loader->createNewDrawable() dance into a helper and use it
throughout the codebase.

This addresses a cases like surfaceless (SL) on swrast (SL on kms_swrast
is fine) where we'd attempt using the wrong driver and crash out.

v2: fixup quirky GBM (Mathias)
v3: fixup GBM for real (Marek)

Cc: mesa-stable@lists.freedesktop.org
Cc: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de> (v1)
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com> (v2)
Signed-off-by: Marek Olšák <marek.olsak@amd.com> (v2)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 2282ec0ad6)
2019-06-05 12:03:25 -07:00
Marek Olšák
f678b855a3 ac: fix a typo in ac_build_wg_scan_bottom
Cc: 19.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit c9b64b58de)
2019-06-05 12:03:25 -07:00
Dylan Baker
7379a9b44f gallium: wrap u_screen in extern "C" for c++
Some drivers (notabily SWR) are written in C++, and as such they need
access to C headers with extern "C". So lets add that.
2019-06-04 13:42:33 -05:00
Alok Hota
24a5b56d69 gallium/aux: add PIPE_CAP_MAX_VARYINGS to u_screen
Allows drivers using `u_pipe_screen_get_param_defaults` to use a
fallback value for the new pipe cap. Default value of 8 based on GL 2.1
MAX_VARYING_FLOATS

Reviewed-by: Eric Anholt <eric@anholt.net>
2019-06-04 13:42:22 -05:00
Alok Hota
bf27318801 gallium/swr: Param defaults for unhandled PIPE_CAPs
Without using this function, we fail the -Wswitch flag when compiling
the default debugoptimized mode in Meson

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2019-06-04 13:42:15 -05:00
Dylan Baker
9d7e71b6c3 cherry-ignore: add another 19.1 only patch 2019-06-04 09:15:14 -07:00
Samuel Pitoiset
871c79ed0b radv: do not use gfx fast depth clears for layered depth/stencil images
The driver should only fast depth clears with the graphics path
when the view covers all image layers, otherwise this might
corrupt layers when HTILE is enabled.

Cc: 19.0 19.1 mesa-stable@lists.freedesktop.org
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 8a35eb0602)
2019-06-04 09:08:51 -07:00
Sagar Ghuge
9261f14e77 intel/compiler: Fix assertions in brw_alu3
v2: Fix assertion for src1 (Ian Romanick)

Fixes: 3b967e17 (intel/compiler: Avoid false positive assertions)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Suggested-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 3016756398)
2019-06-04 09:08:46 -07:00
Timothy Arceri
7c40c5675d st/glsl: make sure to propagate initialisers to driver storage
This essentially reverts 20234cfe3a.

Fixes piglit test:
tests/spec/arb_get_program_binary/execution/uniform-after-restore.shader_test

Fixes: 20234cfe3a "st/mesa: don't propagate uniforms when restoring from cache"

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110784
(cherry picked from commit fea36a8f43)
2019-06-04 09:08:40 -07:00
Marek Olšák
083159c78e u_blitter: don't fail mipmap generation for depth formats containing stencil
Bugzilla: https://bugzilla.freedesktop.org/show_bug.cgi?id=109754

Cc: 19.0 19.1 <mesa-stable@lists.freedesktop.org>
Tested-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
(cherry picked from commit 4b11ed443b)
2019-06-04 09:08:16 -07:00
Rob Clark
6bf0ccb6f5 freedreno/a6xx: fix GPU crash on small render targets
Fixes dEQP-GLES2.functional.multisampled_render_to_texture.readpixels

Signed-off-by: Rob Clark <robdclark@chromium.org>
Acked-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 8eaa2d5021)
2019-06-04 09:06:39 -07:00
Rob Clark
214409b09e freedreno/ir3: set more barrier bits
Blob is also setting the .l bit, and it seems to solve some intermittent
failures with a couple of deqp's:

dEQP-GLES31.functional.image_load_store.2d.qualifiers.coherent_r32i
dEQP-GLES31.functional.image_load_store.2d.qualifiers.volatile_r32f

Signed-off-by: Rob Clark <robdclark@chromium.org>
Acked-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit f9fa456e1d)
2019-06-04 09:06:08 -07:00
Rob Clark
8a616376ab freedreno/ir3: dynamic UBO indexing vs 64b pointers
Fixes dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_fragment
and similar things with multiple UBOs

Signed-off-by: Rob Clark <robdclark@gmail.com>
(cherry picked from commit 6e781a01b9)
2019-06-04 09:03:50 -07:00
Bas Nieuwenhuizen
96788ffcec nir: Actually propagate progress in nir_opt_move_load_ubo.
Found with Jasons new metadata rework (https://gitlab.freedesktop.org/mesa/mesa/merge_requests/950).

Fixes: af355aaa07 "nir: add nir_opt_move_load_ubo() optimization pass"
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit e24a7840f6)
2019-05-31 08:58:31 -07:00
Jan Zielinski
279b31bc35 swr/rast: fix 32-bit compilation on Linux
Removing unused but problematic code from simdlib header to fix
compilation problem on 32-bit Linux.

Reviewed-by: Alok Hota <alok.hota@intel.com>
(cherry picked from commit cf673747ce)
2019-05-31 08:57:14 -07:00
Dylan Baker
d0f09e72b4 cherry-ignore: add another 19.1 only patch 2019-05-30 10:14:25 -07:00
Dylan Baker
f6fc9f6a2c cherry-ignore: Add a commit that was manually backported 2019-05-28 11:24:34 -07:00
Samuel Pitoiset
c65c77074f radv: allocate more space in the CS when emitting events
If the driver waits for CP DMA to be idle and emit an EOP event
we need more space.

This fixes a crash with Quake Champions.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 47a10edefb)
2019-05-28 11:24:33 -07:00
Timothy Arceri
a7e8255c9b Revert "st/mesa: expose 0 shader binary formats for compat profiles for Qt"
This reverts commit 55376cb31e.

It's been over a year and both QT 5.9.5 and 5.11.0 contained a fix for the
original issue. It seems i965 only ever applied this workaround to the
18.0 branch.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 11e16ca7ce)
2019-05-28 11:24:33 -07:00
Chenglei Ren
970770c5bd anv/android: fix missing dependencies issue during parallel build
The libmesa_anv_gen* modules require anv_extensions.h, patch makes sure
it gets generated as a dependency before building them.

Signed-off-by: Chenglei Ren <chenglei.ren@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 13b38ca1e4)
2019-05-28 11:24:33 -07:00
Dave Airlie
bcd9270dbc Revert "mesa: unreference current winsys buffers when unbinding winsys buffers"
This reverts commit 12bf7cfecf.

This commits caused lots of problems:
https://bugs.freedesktop.org/show_bug.cgi?id=110721
https://bugs.freedesktop.org/show_bug.cgi?id=110761

Fixes: 12bf7cfecf ("mesa: unreference current winsys buffers when unbinding winsys buffers")
Pushing without review as we need to get it into next stable.

(cherry picked from commit 7fe5a8e874)
2019-05-28 11:24:33 -07:00
Christian Gmeiner
82b79b032e etnaviv: use the correct uniform dirty bits
Found during code inspection.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
(cherry picked from commit 78fb5594be)
2019-05-28 11:24:33 -07:00
Lionel Landwerlin
77b0da0cd3 vulkan: fix build dependency issue with generated files
On machines with many cores, you can run into that issue :

../mesa-9999/src/vulkan/overlay-layer/overlay.cpp:42:10: fatal error: vk_enum_to_str.h: No such file or directory

v2: Move declare_dependency around (Eric)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reported-by: Jan Ziak
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Rebased by Dylan

Conflicts:
	src/amd/vulkan/meson.build
        src/freedreno/vulkan/meson.build
        src/intel/vulkan/meson.build
        src/vulkan/overlay-layer/meson.build
        src/vulkan/wsi/meson.build
2019-05-28 11:24:33 -07:00
Philipp Zabel
c49c3a1b81 etnaviv: fill missing offset in etna_resource_get_handle
Without this gbm_bo_get_offset() can return 0 where it shouldn't.

Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1ccb8a071b)
2019-05-28 11:24:33 -07:00
Dylan Baker
7e48844421 docs: Add Sha256 sums for 19.0.5 2019-05-21 14:17:09 -07:00
Dylan Baker
9e3d9c4e13 docs: Add release notes for 19.0.5 2019-05-21 14:10:20 -07:00
Dylan Baker
bec0a67629 bump version to 19.0.5 2019-05-21 09:18:03 -07:00
Caio Marcelo de Oliveira Filho
e64fc93148 nir: Fix clone of nir_variable state slots
When num_state_slots is 0, don't create the array.  This was
triggering the following assert when running vkcube with
NIR_TEST_CLONE=1

    vkcube: ../src/compiler/nir/nir_split_per_member_structs.c:66:
    split_variable: Assertion `var->state_slots == NULL' failed.

Fixes: 9fbd390dd4 "nir: Add support for cloning shaders"
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 005cc9ae37)
2019-05-21 09:11:22 -07:00
Charmaine Lee
1302f20ddb mesa: unreference current winsys buffers when unbinding winsys buffers
This fixes surface leak when no winsys buffers are bound.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 12bf7cfecf)
2019-05-21 09:11:16 -07:00
Charmaine Lee
d1443da4f0 st/mesa: purge framebuffers with current context after unbinding winsys buffers
With commit c89e8470e5, framebuffers are purged after unbinding context,
but this change also introduces a heap corruption when running Rhino application
on VMware svga device. Instead of purging the framebuffers after the context
is unbound, this patch first ubinds the winsys buffers, then purges the framebuffers
with the current context, and then finally unbinds the context.

This fixes heap corruption.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit b480adfa5e)
2019-05-21 09:11:03 -07:00
Eric Engestrom
03cb07168f meson: expose glapi through osmesa
Suggested-by: Pierre Guillou <pierre.guillou@lip6.fr>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109659
Fixes: f121a669c7 "meson: build gallium based osmesa"
Fixes: cbbd5bb889 "meson: build classic osmesa"
Cc: Brian Paul <brianp@vmware.com>
Cc: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Tested-by: Chuck Atkins <chuck.atkins@kitware.com>
(cherry picked from commit ccb8ea7acf)
2019-05-20 09:52:56 -07:00
Ian Romanick
dfe2258cc1 Revert "nir: add late opt to turn inot/b2f combos back to bcsel"
This reverts commit 7acc865226.

With these optimizations in place, the extra constant folding added in
the next commit extends some live ranges of 0.0 and ±1.0 constants, and
that causes several hundred shaders to have more spills and fills.

I believe this optimization we made basically irrelevant by 7725d60938
"intel/fs: Emit better code for b2f(inot(a)) and b2i(inot(a))".

All Gen7.5+ platforms had similar results. (Ice Lake shown)
total instructions in shared programs: 17225303 -> 17224634 (<.01%)
instructions in affected programs: 879402 -> 878733 (-0.08%)
helped: 679
HURT: 1
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 0.03% max: 0.93% x̄: 0.24% x̃: 0.05%
HURT stats (abs)   min: 10 max: 10 x̄: 10.00 x̃: 10
HURT stats (rel)   min: 0.45% max: 0.45% x̄: 0.45% x̃: 0.45%
95% mean confidence interval for instructions value: -1.02 -0.95
95% mean confidence interval for instructions %-change: -0.26% -0.22%
Instructions are helped.

total cycles in shared programs: 360842595 -> 360828542 (<.01%)
cycles in affected programs: 110443594 -> 110429541 (-0.01%)
helped: 389
HURT: 265
helped stats (abs) min: 1 max: 7525 x̄: 162.81 x̃: 28
helped stats (rel) min: <.01% max: 18.66% x̄: 1.11% x̃: 0.11%
HURT stats (abs)   min: 1 max: 7614 x̄: 185.96 x̃: 48
HURT stats (rel)   min: <.01% max: 25.08% x̄: 0.95% x̃: 0.10%
95% mean confidence interval for cycles value: -75.65 32.67
95% mean confidence interval for cycles %-change: -0.49% -0.06%
Inconclusive result (value mean confidence interval includes 0).

total spills in shared programs: 12159 -> 12161 (0.02%)
spills in affected programs: 13 -> 15 (15.38%)
helped: 0
HURT: 1

total fills in shared programs: 25207 -> 25208 (<.01%)
fills in affected programs: 25 -> 26 (4.00%)
helped: 0
HURT: 1

Ivy Bridge
total instructions in shared programs: 12082019 -> 12082013 (<.01%)
instructions in affected programs: 1033 -> 1027 (-0.58%)
helped: 6
HURT: 0
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 0.41% max: 0.83% x̄: 0.61% x̃: 0.59%
95% mean confidence interval for instructions value: -1.00 -1.00
95% mean confidence interval for instructions %-change: -0.78% -0.45%
Instructions are helped.

total cycles in shared programs: 179849270 -> 179849157 (<.01%)
cycles in affected programs: 4735 -> 4622 (-2.39%)
helped: 4
HURT: 0
helped stats (abs) min: 2 max: 74 x̄: 28.25 x̃: 18
helped stats (rel) min: 0.13% max: 6.53% x̄: 2.85% x̃: 2.36%
95% mean confidence interval for cycles value: -82.73 26.23
95% mean confidence interval for cycles %-change: -7.98% 2.28%
Inconclusive result (value mean confidence interval includes 0).

Sandy Bridge
total instructions in shared programs: 10882750 -> 10882748 (<.01%)
instructions in affected programs: 266 -> 264 (-0.75%)
helped: 2
HURT: 0

Iron Lake
total cycles in shared programs: 188609440 -> 188609448 (<.01%)
cycles in affected programs: 4320 -> 4328 (0.19%)
helped: 0
HURT: 2

GM45
total cycles in shared programs: 129016868 -> 129016872 (<.01%)
cycles in affected programs: 2302 -> 2306 (0.17%)
helped: 0
HURT: 1

Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit d2a9ba03e3)
Conflicts resolved by Dylan

Conflicts:
	src/compiler/nir/nir_opt_algebraic.py
2019-05-17 15:30:00 -07:00
Dylan Baker
0ed91c772d cherry-ignore: Add more 19.1 patches 2019-05-17 15:28:12 -07:00
Gert Wollny
cab826d5a8 Revert "softpipe/buffer: load only as many components as the the buffer resource type provides"
This reverts commit 865b9ddae4.

The buffer always reports format PIPE_FORMAT_R8_UNORM so with this patch only
one component would be supported. The original issue is still relevant, but
the fix should be different.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 0f598ed7b3)
2019-05-17 15:24:45 -07:00
Jason Ekstrand
93d278a73a anv: Only consider minSampleShading when sampleShadingEnable is set
From the Vulkan 1.1.107 spec:

    Sample shading is enabled for a graphics pipeline:

      - If the interface of the fragment shader entry point of the
        graphics pipeline includes an input variable decorated with
        SampleId or SamplePosition. In this case minSampleShadingFactor
        takes the value 1.0.

      - Else if the sampleShadingEnable member of the
        VkPipelineMultisampleStateCreateInfo structure specified when
        creating the graphics pipeline is set to VK_TRUE. In this case
        minSampleShadingFactor takes the value of
        VkPipelineMultisampleStateCreateInfo::minSampleShading.

    Otherwise, sample shading is considered disabled.

In other words, if sampleShadingEnable is set to VK_FALSE, we should
ignore minSampleShading.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit 1c92358bd8)
2019-05-17 15:20:39 -07:00
Samuel Pitoiset
7be21f6575 radv: add a workaround for Monster Hunter World and LLVM 7&8
The load/store optimizer pass doesn't handle WaW hazards correctly
and this is the root cause of the reflection issue with Monster
Hunter World. AFAIK, it's the only game that are affected by this
issue.

This is fixed with LLVM r361008, but we need a workaround for older
LLVM versions unfortunately.

Cc: "19.0" "19.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit d7501834cd)
2019-05-17 15:20:14 -07:00
Nanley Chery
e8d9b33986 anv: Fix some depth buffer sampling cases on ICL+
Don't attempt sampling with HiZ if the sampler lacks support for it. On
ICL, the HW docs state that sampling with HiZ is not supported and that
instances of AUX_HIZ in the RENDER_SURFACE_STATE object will be
interpreted as AUX_NONE.

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 629806b55b)
2019-05-17 15:20:07 -07:00
Caio Marcelo de Oliveira Filho
fe7f221ddb nir: Fix nir_opt_idiv_const when negatives are involved
First, allow the case for negative powers of two.  Then ensure that we
use the absolute value of the non-constant value to calculate the
quotient -- this was hinted in the code by the name 'uq'.

This fixes an issue when 'd' is positive and 'n' is negative.  The
ishr will propagate the negative sign and we'll use nir_ineg() again,
incorrectly.

v2: First version used only ishr, but that isn't sufficient, since it
    never can produce a zero as a result.  (Jason)
    Allow negative powers of two.  (Caio)

Fixes: 74492ebad9 "nir: Add a pass for lowering integer division by constants"
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 8a995f2b5e)
2019-05-17 15:20:00 -07:00
Jason Ekstrand
0d645c98f2 intel/fs/ra: Stop adding RA interference to too many SENDS nodes
We only have one node per VGRF so this was adding way too much
interference.  No idea how we didn't catch this before.

Shader-db results on Kaby Lake:

    total instructions in shared programs: 15311100 -> 15311100 (0.00%)
    instructions in affected programs: 0 -> 0
    helped: 0
    HURT: 0

    total cycles in shared programs: 355468050 -> 355543197 (0.02%)
    cycles in affected programs: 2472492 -> 2547639 (3.04%)
    helped: 17
    HURT: 20

Fixes: 014edff0d2 "intel/fs: Add interference between SENDS sources"
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 096ad8a809)
2019-05-17 15:19:23 -07:00
Jason Ekstrand
1621a5ab55 intel/fs/ra: Only add dest interference to sources that exist
Fixes: 83dedb6354 "i965: Add src/dst interference for certain"
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 88cac12230)
2019-05-17 15:19:16 -07:00
Gert Wollny
2274d43fa6 softpipe/buffer: load only as many components as the the buffer resource type provides
Otherwise we risk to read past the end of the buffer.

In addition, change the loop counters to unsigned to be consistent
with the types.

Fixes: afa8707ba9
    softpipe: add SSBO/shader atomics support.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 865b9ddae4)
2019-05-17 15:19:10 -07:00
Józef Kucia
5cac14f77a radv: clear vertex bindings while resetting command buffer
Only vertex inputs accessed by vertex shader must have valid buffers
bound.

Signed-off-by: Józef Kucia <joseph.kucia@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes: 5010436e09 "radv: bail out when binding the same vertex buffers"
(cherry picked from commit 24af0f1318)
2019-05-13 11:27:45 -07:00
Marek Olšák
4f8992efac st/mesa: fix 2 crashes in st_tgsi_lower_yuv
src/mesa/state_tracker/st_tgsi_lower_yuv.c:68: void reg_dst(struct
 tgsi_full_dst_register *, const struct tgsi_full_dst_register *, unsigned
 int): assertion "dst->Register.WriteMask" failed

The second crash was due to insufficient allocated size for TGSI
instructions.

Cc: 19.0 19.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Rob Clark <robdclark@gmail.com>
(cherry picked from commit 83435e748f)
2019-05-13 11:27:40 -07:00
Kenneth Graunke
aaf9a11f79 i965: Fix memory leaks in brw_upload_cs_work_groups_surface().
This was taking a reference to the 64kB upload buffer and never
returning it, leaking a reference each time this atom triggered.

This leaked lots of 64kB upload BOs, eventually running us out of
of VMA space.  This would usually happen when using mpv to watch a
movie, after 20-40 minutes.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110134
Fixes: 63d7b33f51 i965/cs: Setup surface binding for gl_NumWorkGroups
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
(cherry picked from commit 3f60810de0)
2019-05-13 11:27:24 -07:00
Dylan Baker
1221311fb1 cherry-ignore: add patches for panfrost
there is no panfrost in 19.0
2019-05-10 10:31:22 -07:00
Leo Liu
1ad8a0e751 winsys/amdgpu: add VCN JPEG to no user fence group
There is no user fence for JPEG, the bug triggering
kernel WARN_ON(flags & AMDGPU_FENCE_FLAG_64BIT)

Signed-off-by: Leo Liu <leo.liu@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit ceba9ff294)
2019-05-10 10:30:02 -07:00
Lionel Landwerlin
f4ab855312 anv: Use corresponding type from the vector allocation
We didn't notice this issue much because the 2 struct share a similar
layout, expect for the additional fields...

We run into that issue in Anv :

==15236== Invalid write of size 8
==15236==    at 0x8CF3939C: anv_state_table_expand_range (anv_allocator.c:211)
==15236==    by 0x8CF394D5: anv_state_table_grow (anv_allocator.c:264)
==15236==    by 0x8CF3967E: anv_state_table_add (anv_allocator.c:312)
==15236==    by 0x8CF3B13C: anv_state_pool_alloc_no_vg (anv_allocator.c:1167)
==15236==    by 0x8CF3B2B0: anv_state_pool_alloc (anv_allocator.c:1190)
==15236==    by 0x8CF60871: alloc_surface_state (anv_image.c:1122)
==15236==    by 0x8CF61FF9: anv_CreateImageView (anv_image.c:1519)
==15236==    by 0x8BCBD2ED: vkCreateImageView (trampoline.c:1358)
==15236==  Address 0x8994ef10 is 0 bytes after a block of size 128 alloc'd
==15236==    at 0x4C2FB0F: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==15236==    by 0x8D2578E6: u_vector_init (u_vector.c:47)
==15236==    by 0x8CF3929A: anv_state_table_init (anv_allocator.c:168)
==15236==    by 0x8CF3A99A: anv_state_pool_init (anv_allocator.c:921)
==15236==    by 0x8CF56517: anv_CreateDevice (anv_device.c:1909)
==15236==    by 0x8BCB4FBA: terminator_CreateDevice (loader.c:6073)
==15236==    by 0x8DD2CB3D: ??? (in /home/djdeath/.steam/ubuntu12_64/libVkLayer_steam_fossilize.so)
==15236==    by 0x8DF4D241: vkCreateDevice (in /home/djdeath/.steam/ubuntu12_64/steamoverlayvulkanlayer.so)
==15236==    by 0x8BCB35C6: loader_create_device_chain (loader.c:5449)
==15236==    by 0x8BCBC230: vkCreateDevice (trampoline.c:838)

v2: Rename mmap_cleanups to avoid confusion (Caio)

v3: s/fail_mmap_cleanups/fail_cleanups/ (Caio)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110648
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
(cherry picked from commit f2f6ac1c08)
2019-05-10 10:29:53 -07:00
Dylan Baker
ab41ddb671 docs: Add SHA256 sums for mesa 19.0.4 2019-05-09 13:45:19 -07:00
Dylan Baker
a17ac460a2 Docs: add 19.0.4 release notes 2019-05-09 13:29:15 -07:00
Dylan Baker
c045d81c3d VERSION: bump for 19.0.4 release 2019-05-09 13:18:08 -07:00
Samuel Pitoiset
b5698550dd radv: fix setting the number of rectangles when it's dyanmic
We need to know the number of rectangles.

This fixes new CTS dEQP-VK.draw.discard_rectangles.dynamic_*.

Fixes: 5db0bf9994 ("radv: Implement VK_EXT_discard_rectangles.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 53dfff1c4d)
2019-05-09 10:18:08 -07:00
Dylan Baker
1281a2207c meson: Force the use of config-tool for llvm
meson git now has a cmake find method for llvm, but it lacks a couple of
features that we use from the config tool version. Until that reaches
parity we need to use the config-tool version.

CC: 19.0 19.1 <<mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
(cherry picked from commit 0d59459432)
2019-05-09 10:18:01 -07:00
Lionel Landwerlin
ba47599c79 anv: rework queries writes to ensure ordering memory writes
We use a mix of MI & PIPE_CONTROL commands to write our queries' data
(results & availability). Those commands' memory write order is not
guaranteed with regard to their order in the command stream, unless CS
stalls are inserted between them. This is problematic for 2 reasons :

   1. We copy results from the device using MI commands even though
      the values are generated from PIPE_CONTROL, meaning we could
      copy  unlanded values into the results and then copy the
      availability that is inconsistent with the values.

   2. We allow the user to poll on the availability values of the
      query pool from the CPU. If the availability lands in memory
      before the values then we could return invalid values.

This change does 2 things to address this problem :

      - We use either PIPE_CONTROL or MI commands to write both
        queries values and availability, so that the ordering of the
        memory writes guarantees that if availability is visible,
        results are also visible.

      - For the occlusion & timestamp queries we apply a CS stall
        before copying the results on the device, to ensure copying
        with MI commands see the correct values of previous
        PIPE_CONTROL writes of availability (required by the Vulkan
        spec).

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reported-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit a07d06f103)
2019-05-09 00:49:12 +01:00
Timothy Arceri
0ebd8e316d Revert "glx: Fix synthetic error generation in __glXSendError"
This reverts commit e91ee763c3.

This seems to have broken a number of wine games. Lets revert
everything for now and try again later.

Acked-by: Adam Jackson <ajax@redhat.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110632
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110590
(cherry picked from commit a01b393c39)
2019-05-08 16:40:19 -07:00
Kenneth Graunke
529981bc19 i965: leave the top 4Gb of the high heap VMA unused
This ports commit 9e7b0988d6 from anv
to i965.  Thanks to Lionel for noticing that it was missing!

Fixes: 01058a5522 i965: Add virtual memory allocator infrastructure to brw_bufmgr.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit d568fcd0a0)
2019-05-08 16:40:19 -07:00
Kenneth Graunke
be928454f0 i965: Force VMA alignment to be a multiple of the page size.
This should happen regardless, but let's be paranoid.

Fixes: 01058a5522 i965: Add virtual memory allocator infrastructure to brw_bufmgr.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 17210c63a9)
2019-05-08 16:40:19 -07:00
Kenneth Graunke
123e5c142b i965: Fix BRW_MEMZONE_LOW_4G heap size.
The STATE_BASE_ADDRESS "Size" fields can only hold 0xfffff in pages,
and 0xfffff * 4096 = 4294963200, which is 1 page shy of 4GB.

So we can't use the top page.

Fixes: 01058a5522 i965: Add virtual memory allocator infrastructure to brw_bufmgr.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 15f134c628)
2019-05-08 16:40:19 -07:00
Dylan Baker
f2b085df41 cherry-ignore: Add more patches
The radv patch was manually backported by Samuel (thanks!), and the two
android build system patches were de-nominated by their submitter, as
they would require many additional patches to be pulled in
2019-05-08 16:40:19 -07:00
Samuel Pitoiset
29e6f5c11b radv: apply the indexing workaround for atomic buffer operations on GFX9
Because the new raw/struct intrinsics are buggy with LLVM 8
(they weren't marked as source of divergence), we fallback to the
old instrinsics for atomic buffer operations only. This means we need
to apply the indexing workaround for GFX9. The load/store
operations still use the new LLVM 8 intrinsics.

The fact that we need another workaround is painful but we should
be able to clean up that a bit once LLVM 7 support will be dropped.

This fixes a GPU hang with AC Odyssey and some rendering problems
with Nioh.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110573
Fixes: 31164cf5f7 ("ac/nir: only use the new raw/struct image atomic intrinsics with LLVM 9+")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-08 16:40:19 -07:00
Emil Velikov
b157a98978 configure.ac: check for libdrm when using VL with X11
The X11 specific code uses libdrm, yet we are missing the dependency.
This has gone unnoticed since all drivers which use VL already mandate
the library.

Note: this is applicable only for the stable branches.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Alyssa Ross <hi@alyssa.is>
2019-05-08 16:40:19 -07:00
Dylan Baker
7011e21890 cherry-ignore: Add another patch 2019-05-08 16:40:19 -07:00
Timothy Arceri
553f29b6c3 radeonsi: add config entry for Counter-Strike Global Offensive
This fixes rendering issues with gun scopes which is rather
important.

Cc: "19.0" "19.1" <mesa-stable@lists.freedesktop.org>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100239
(cherry picked from commit 49025292fb)
2019-05-08 16:40:19 -07:00
Erik Faye-Lund
0fedb0fdc6 draw: flush when setting stream-out targets
We need to re-prepare the middle-end state to pick up changes to this
state to react correctly to pausing/resuming stream-out. So let's add a
flush here.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: ec8cbd79ac "draw/softpipe: EXT_transform_feedback support (v2)"
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit d84b85bc28)
2019-05-08 16:40:19 -07:00
Timothy Arceri
ced513b691 util/drirc: add workarounds for bugs in Doom 3: BFG
This makes the game playable on radeonsi.

Cc: "19.0" "19.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110143
(cherry picked from commit 1af72fa4d6)
2019-05-08 16:40:19 -07:00
Chuck Atkins
444e938285 meson: Fix missing glproto dependency for gallium-glx
Signed-off-by: Chuck Atkins <chuck.atkins@kitware.com>
Cc: mesa-stable <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
(cherry picked from commit a381dbf253)
2019-05-08 16:40:19 -07:00
Dave Airlie
ad15e3049d util/bitset: fix bitset range mask calculations.
The MASK macro is used in the RANGE macro, and it should
return the pre-bitset word mask for the (b) value.

i.e.
BITSET_MASK(0) should be undefined since it's meaningless.
BITSET_MASK(31) should give 0x7fffffff
BITSET_MASK(32) should give 0xffffffff
BITSET_MASK(33) should give 0x00000001
BITSET_MASK(64) should give 0xffffffff

However then BITSET_RANGE ends up broken for cases where
it's (b) value is the 0,32,64 value as in that case the lower
mask would be 0 not 0xffffffff.

This fixes the unit tests that I've added, and my code that
uses bitsets.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Fixes: bb38cadb1c "More GLSL code"
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
(cherry picked from commit 512a31a412)
2019-05-08 16:40:19 -07:00
Samuel Pitoiset
f767301bba radv: only need to force emit the TCS regs on Vega10 and Raven1
Other GFX9 chips aren't affected.

Cc: "19.0" "19.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 62001f3dff)
2019-05-08 16:40:19 -07:00
Francisco Jerez
50174f01f2 intel/fs: Cap dst-aligned region stride to maximum representable hstride value.
This is required in combination with the following commit, because
otherwise if a source region with an extended 8+ stride is present in
the instruction (which we're about to declare legal) we'll end up
emitting code that attempts to write to such a region, even though
strides greater than four are still illegal for the destination.

Tested-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 7f9f6263c1)
2019-05-08 16:40:18 -07:00
Francisco Jerez
c3ba3370e6 intel/fs: Lower integer multiply correctly when destination stride equals 4.
Because the "low" temporary needs to be accessed with word type and
twice the original stride, attempting to preserve the alignment of the
original destination can potentially lead to instructions with illegal
destination stride greater than four.  Because the CHV/BXT alignment
restrictions are now being enforced by the regioning lowering pass run
after lower_integer_multiplication(), there is no real need to
preserve the original strides anymore.

Note that this bug can be reproduced on stable branches, but
back-porting would be non-trivial, because the fix relies on the
regioning lowering pass recently introduced.

Tested-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit e2f475ddff)
2019-05-08 16:40:18 -07:00
Bas Nieuwenhuizen
d6afb4a7c6 radv: Disable VK_EXT_descriptor_indexing.
We did not implement the required non-uniform indexing features.

This patch is to disable the extension on 19.0. For 19.1 the
necessary functionality has been implemented.

Fixes: 0e10790558 "radv: Enable VK_EXT_descriptor_indexing."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-05-08 16:40:18 -07:00
Samuel Pitoiset
f861f042b8 radv: set WD_SWITCH_ON_EOP=1 when drawing primitives from a stream output buffer
According to RadeonSI, this seems to be required by the hardware
to avoid GPU hangs. I think I just forgot to set that bit when I
implemented VK_EXT_transform_feedback.

This fixes a GPU hang with Space Engineers and DXVK.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110291
Fixes: b4eb029062 ("radv: implement VK_EXT_transform_feedback")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 08be23bfde)
2019-05-08 16:40:18 -07:00
Brian Paul
cbce2f47fa svga: add SVGA_NO_LOGGING env var (v2)
valgrind crashes when we try to initialize host logging.  This
env var can be used to disable logging.

v2: rebase onto "svga: move host logging to winsys".

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Neha Bhende <bhenden@vmware.com>
(cherry picked from commit f0f7c3b03a)
2019-05-08 16:40:18 -07:00
Charmaine Lee
646c77d718 svga: move host logging to winsys
This patch adds a host_log interface to svga_winsys and
moves the host logging code to the winsys layer.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
(cherry picked from commit 9c5f407b0b)
2019-05-08 16:40:18 -07:00
Daniel Stone
e8a0371d25 vulkan/wsi/wayland: Respect non-blocking AcquireNextImage
If the client has requested that AcquireNextImage not block at all, with
a timeout of 0, then don't make any non-blocking calls.

This will still potentially block infinitely given a non-infinte
timeout, but the fix for that is much more involved.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
Cc: Chad Versace <chadversary@chromium.org>
Cc: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108540
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
(cherry picked from commit 9826e04eca)
2019-05-08 16:40:18 -07:00
Rhys Perry
3bd0b970fc radv: fix set_output_usage_mask() with composite and 64-bit types
It previously used var->type instead of deref_instr->type and didn't
handle 64-bit outputs.

This fixes lots of transform feedback CTS tests involving transform
feedback and geometry shaders (mostly
dEQP-VK.transform_feedback.fuzz.random_geometry.*)

v2: fix writemask widening when comp != 0
v3: fix 64-bit variables when comp != 0, again

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Cc: 19.0 19.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 13c423629e)
2019-05-08 16:40:18 -07:00
Samuel Pitoiset
3618405c6a radv: implement a workaround for VK_EXT_conditional_rendering
Per the Vulkan spec 1.1.107, the predicate is a 32-bit value. Though
the AMD hardware treats it as a 64-bit value which means it might
fail to discard.

I don't know why this extension has been drafted like that but this
definitely not fit with AMD. The hardware doesn't seem to support
a 32-bit value for the predicate, so we need to implement a workaround.

This fixes an issue when DXVK enables conditional rendering with RADV,
this also fixes the Sasha conditionalrender demo.

Fixes: e45ba51ea4 ("radv: add support for VK_EXT_conditional_rendering")
Reported-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 6ac10e07c2)
2019-05-08 16:40:18 -07:00
Samuel Pitoiset
585c25be1e radv: fix color conversions for normalized uint/sint formats
The hardware actually rounds before conversion. This now matches
what values are used when performing fast clears vs slow clears.

This fixes a rendering issue with Far Cry 3&4. This also fixes
a bunch of CTS tests that use a 8-bit UNORM format (only when
the 512*512 image size hint is manually disabled).

Cc: "19.0" "19.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit e03e7c510f)
2019-05-08 16:40:18 -07:00
Samuel Pitoiset
015e8974ab radv: do not need to force emit the TCS regs on Vega20
This chip doesn't need the fixup. This fixes a bunch of
dEQP-VK.tessellation tests and avoid random GPU hangs.

Cc: "19.0" "19.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 6162543999)
2019-05-08 16:40:18 -07:00
Dave Airlie
227df9464e r600: reset tex array override even when no view bound
If no view is bound we still should reset the override to 0
and array mode.

This should fix misrendering in firefox WebRender since
the pbo sampler was removed.

Fixes: 1250383e36 (st/mesa: remove sampler associated with buffer texture in pbo logic)
(cherry picked from commit e2fecf57e3)
2019-05-08 16:40:18 -07:00
Erik Faye-Lund
5bebe2a00d softpipe: setup pixel_offset for all primitive types
If we don't update this for all primitive-types, we end up rendering
slightly offset points and lines up until the point where the first
triangle gets drawn. This is obviously not correct, and violates
OpenGL's repeatability rule.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: ca9c413647 ("softpipe: Respect gl_rasterization_rules in
       primitive setup.")
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
(cherry picked from commit f753ac355e)
2019-05-08 16:40:18 -07:00
Andrii Simiklit
4b0f059938 egl: return correct error code for a case req ver < 3 with forward-compatible
The EGL_KHR_create_context spec says:
   "If an OpenGL context is requested and the values for attributes
    EGL_CONTEXT_MAJOR_VERSION_KHR and EGL_CONTEXT_MINOR_VERSION_KHR,
    when considered together with the value for attribute
    EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR, specify an OpenGL
    version and feature set that are not defined, than an
    EGL_BAD_MATCH error is generated."

This case is already correctly handled a bit below in
the same source file.
The correct handling was added by commit: 63beb3df

Reported-by: Ian Romanick <idr@freedesktop.org>
Here: https://bugzilla.freedesktop.org/show_bug.cgi?id=92552#c9
Fixes: 11cabc45b7 "egl: rework handling EGL_CONTEXT_FLAGS"
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
(cherry picked from commit 5c581b3dd6)
2019-05-08 16:40:18 -07:00
Axel Davy
fabaae4d8d st/nine: Fix D3DWindowBuffer_release for old wine nine support
No-one reported bugs for that, but is seems
c442dd7890
and previous commits used APIs not defined until
nine minor version 3.
This patch should prevent crash in this case.

Also turn off the resize feature in this case,
as we won't prevent a buffer leak anymore.

Cc: "19.0" mesa-stable@lists.freedesktop.org
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
(cherry picked from commit 64a45ba7f8)
2019-05-08 16:40:18 -07:00
Ian Romanick
6e710c1fb4 mesa: Add missing display list support for GL_FOG_COORDINATE_SOURCE
Fixes: fe5d67d95f ("Implement EXT_fog_coord and EXT_secondary_color.")
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Cc: Brian Paul <brianp@vmware.com>
(cherry picked from commit bfc6486819)
2019-05-08 16:40:18 -07:00
Alejandro Piñeiro
3fe72ca214 docs: document MESA_GLSL=errors keyword
Added with commit 0161691f35, still checked on shaderapi.c
_mesa_get_shader_flag method.

Fixes: 0161691f35 "mesa: add GLSL_REPORT_ERRORS debug flag"
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
(cherry picked from commit 9b6a00e66e)
2019-05-08 16:40:18 -07:00
Ross Burton
05c7d8c551 Revert "meson: drop GLESv1 .so version back to 1.0.0"
This patch claimed that the autotools build generates libGLESv1_CM.so.1.0.0, but
it doesn't:

es1api_libGLESv1_CM_la_LDFLAGS = \
        -no-undefined \
        -version-number 1:1 \
        $(GC_SECTIONS) \
        $(LD_NO_UNDEFINED)

Revert commit cc15460e18 to ensure that the
autotools and meson builds produce the same libraries.

Fixes: cc15460e18 "meson: drop GLESv1 .so version back to 1.0.0"
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
(cherry picked from commit 1c1efa4ca9)
2019-05-08 16:40:18 -07:00
Juan A. Suarez Romero
96fe97d133 radv: enable descriptor indexing capabilities
This enables the remaining capabilities in SPV_EXT_descriptor_indexing.

Fixes: 0e10790558 "radv: Enable VK_EXT_descriptor_indexing."

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 06c9d7f9f9)
2019-05-08 16:40:18 -07:00
Juan A. Suarez Romero
f807986a38 spirv: add missing SPV_EXT_descriptor_indexing capabilities
Add ShaderNonUniformEXT, UniformBufferArrayNonUniformIndexingEXT,
SampledImageArrayNonUniformIndexingEXT,
StorageBufferArrayNonUniformIndexingEXT,
StorageImageArrayNonUniformIndexingEXT,
InputAttachmentArrayNonUniformIndexingEXT,
UniformTexelBufferArrayNonUniformIndexingEXT and
StorageTexelBufferArrayNonUniformIndexingEXT capabilities.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit bbbe00a101)
2019-05-08 16:40:18 -07:00
Hal Gentz
b66205a140 glx: Fix synthetic error generation in __glXSendError
To quote Uli Schlachter, who understands this stuff more than I do:

>   The function __glXSendError() in mesa's src/glx/glx_error.c invents an X11
> protocol error out of thin air. For the sequence number it uses dpy->request.
> This is the sequence number of the last request that was sent. _XError() will
> then update dpy->last_request_read based on the sequence number of the error
> that just "came in".
>
>   If now another something comes in with a sequence number less than
> dpy->last_request_read, since sequence numbers are monotonically increasing,
> widen() will incorrectly add 1<<32 to the sequence number and things might go
> downhill afterwards.

`__glXSendErrorForXcb` was also patched, as that's the function that
`glXCreateContextAttribsARB` actually uses.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99781
Cc: mesa-stable@lists.freedesktop.org
Fixes: ad503c41 'apple: Initial import of libGL for OSX from AppleSGLX svn repository'
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Hal Gentz <zegentzy@protonmail.com>
(cherry picked from commit e91ee763c3)
2019-05-08 16:40:18 -07:00
Dylan Baker
e416ce522c cherry-ignore: Add more backported patches 2019-05-08 16:40:18 -07:00
Jason Ekstrand
c8dbe93b0a anv/descriptor_set: Destroy sets before pool finalization
Fixes: 105002bd2d "anv: destroy descriptor sets when pool gets..."
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-05-08 16:40:18 -07:00
Tapani Pälli
fa1bbc00a6 anv: expose VK_EXT_queue_family_foreign on Android
VK_ANDROID_external_memory_android_hardware_buffer requires this
extension. It is safe to enable it since currently aux usage is
disabled for ahw buffers.

Fixes following dEQP extension dependency test on Android:
   dEQP-VK.api.info.device#extensions

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit 376c3e8f87)
2019-05-08 16:40:18 -07:00
Samuel Pitoiset
cd9e4fbec1 radv: add missing VEGA20 chip in radv_get_device_name()
Otherwise it returns "AMD RADV unknown".

Cc: 19.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 07745f9494)
2019-05-08 16:40:18 -07:00
Emil Velikov
d19148b7d9 vulkan/wsi: don't use DUMB_CLOSE for normal GEM handles
Currently we get normal GEM handles from PrimeFDToHandle, yet we close
then with DUMB_CLOSE. Use GEM_CLOSE instead.

Fixes: da997ebec9 ("vulkan: Add KHR_display extension using DRM [v10]")
Cc: Jason Ekstrand <jason@jlekstrand.net>
Cc: Keith Packard <keithp@keithp.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit bd0c4e360d)
2019-05-08 16:40:18 -07:00
Emil Velikov
37a3a80c2e vulkan/wsi: check if the display_fd given is master
As effectively required by the extension, we need to ensure we're master

Currently drivers employ vendor specific solutions, which check if the
device behind the fd is capable*, yet none of them do the master check.

*In the radv case, if acceleration is available.

Instead of duplicating the check in each driver, keep it where it's
needed and used.

Note this copies libdrm's drmIsMaster() to avoid depending on bleeding
edge version of the library.

v2: set the fd to -1 if not master (Bas)

Fixes: da997ebec9 ("vulkan: Add KHR_display extension using DRM [v10]")
Cc: Andres Rodriguez <andresx7@gmail.com>
Cc: Jason Ekstrand <jason@jlekstrand.net>
Cc: Keith Packard <keithp@keithp.com>
Reported-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit c962a78f18)
2019-05-08 16:40:18 -07:00
Dylan Baker
ef1f065f0a cherry-ignore: Add a patch that was manually backported 2019-05-08 16:40:18 -07:00
Kenneth Graunke
d81cf30f95 i965: Ignore uniform storage for samplers or images, use binding info
gl_nir_lower_samplers_as_deref creates new top level sampler and image
uniforms which have been split from structure uniforms.  i965 assumed
that it could walk through gl_uniform_storage slots by starting at
var->data.location and walking forward based on a simple slot count.
This assumed that structure types were walked in a particular order.

With samplers and images split out of structures, it becomes impossible
to assign meaningful locations.  Consider:

   struct S {
      sampler2D a;
      sampler2D b;
   } s[2];

The gl_uniform_storage locations for these follow this map:

   0 => a[0], 1 => b[0], 2 => a[0], 3 => b[0].

But the new split variables look like:

   sampler2D lowered_a[2];
   sampler2D lowered_b[2];

and there is no way to know that there's effectively a stride to get to
the location for successive elements of a[] or b[].  So, working with
location becomes effectively impossible.

Ultimately, the point of looking at uniform storage was to pull out the
bindings from the opaque index fields.  gl_nir_lower_samplers_as_derefs
can obtain this information while doing the splitting, however, and sets
up var->data.binding to have the desired values.

We move gl_nir_lower_samplers before brw_nir_lower_image_load_store so
gl_nir_lower_samplers_as_derefs has the opportunity to set proper image
bindings.  Then, we make the uniform handling code skip sampler(-array)
variables, and handle image param setup based on var->data.binding.

Fixes Piglit tests/spec/glsl-1.10/execution/samplers/uniform-struct,
this time without regressing dEQP-GLES2.functional.uniform_api.random.3.

Fixes: f003859f97 nir: Make gl_nir_lower_samplers use gl_nir_lower_samplers_as_deref

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(backported from commit 6981069fc8,
 without prog_to_nir using derefs or texture bitfield gathering)
2019-05-08 16:40:18 -07:00
Kenneth Graunke
6b74d33928 glsl: Don't look at sampler uniform storage for internal vars
Passes like nir_lower_drawpixels add additional sampler variables,
and set an explicit binding which never changes.  These extra samplers
don't have proper uniform storage associated with them, and there is no
way to update bindings via the API.  So, for any 'hidden' variables,
just trust that there's an explicit binding set.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 529a0711c1)
2019-05-08 16:40:18 -07:00
Kenneth Graunke
06ca5c0a64 glsl: Allow gl_nir_lower_samplers*() without a gl_shader_program
I would like to be able to run gl_nir_lower_samplers() to turn texture
and sampler variable dereferences into indexes and offsets, even for
ARB programs, and built-in shaders.  This would make sampler handling
more consistent across the various types of shaders.

For GLSL programs, the gl_nir_lower_samplers_as_deref() pass looks up
the variable bindings in the shader program's uniform storage.  But
ARB programs and built-in shaders don't have a gl_shader_program, and
uniform storage doesn't exist.  In this case, we simply skip that
lookup, and trust var->data.binding to be set correctly by whoever
created the shader.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit d34e434989)
2019-05-08 16:40:18 -07:00
Marek Olšák
1a3478dc56 radeonsi/gfx9: rework the gfx9 scissor bug workaround (v2)
Needed to track context rolls caused by streamout and ACQUIRE_MEM.
ACQUIRE_MEM can occur outside of draw calls.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110355

v2: squashed patches and done more rework

Cc: 19.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 440135e5a0)
Conflicts resolved by Dylan
2019-05-08 16:40:18 -07:00
Nicolai Hähnle
9f1d5d63ee radeonsi: add si_debug_options for convenient adding/removing of options
Move the definition of radeonsi_clear_db_cache_before_clear there,
as well as radeonsi_enable_nir.

This removes the AMD_DEBUG=nir option.

We currently still have two places for options: the driconf machinery
and AMD_DEBUG/R600_DEBUG. If we are to have a single place for options,
then the driconf machinery should be preferred since it's more flexible.

The only downside of the driconf machinery was that adding new options
was quite inconvenient. With this change, a simple boolean option can
be added with a single line of code, same as for AMD_DEBUG.

One technical limitation of this particular implementation is that while
almost all driconf features are available, the translation machinery doesn't
pick up the description strings for options added in si_debvug_options. In
practice, translations haven't been provided anyway, and this is intended
for developer options, so I'm not too worried. It could always be added
later if anybody really cares.

v2:
- use bool instead of uint8_t for options
- si_debug_options.inc -> si_debug_options.h

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 8bef4df196)
autotools dist fixed by Dylan (not needed in master)
2019-05-08 16:40:10 -07:00
Marek Olšák
c15519b882 radeonsi/gfx9: set that window_rectangles always roll the context
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit bc0d924507)
2019-04-25 13:38:50 -07:00
Timothy Arceri
a038a271f9 nir: fix nir_remove_unused_varyings()
We were only setting the used mask for the first component of a
varying. Since the linking opts split vectors into scalars this
has mostly worked ok.

However this causes an issue where for example if we split a
struct on one side of the interface but not the other, then we
can possibly end up removing the first components on the side
that was split and then incorrectly remove the whole struct
on the other side of the varying.

With this change we simply mark all 4 components for each slot
used by a struct. We could possibly make this more fine gained
but that would require a more complex change.

This fixes a bug in Strange Brigade on RADV when tessellation
is enabled, all credit goes to Samuel Pitoiset for tracking down
the cause of the bug.

Fixes: f1eb5e6399 ("nir: add component level support to remove_unused_io_vars()")

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit b155f74d7b)
Conflicts resolved by Dylan
2019-04-25 13:38:10 -07:00
Jon Turney
a8aa18aa23 meson: Force '.so' extension for DRI drivers
DRI driver loadable modules are always installed with
install_megadriver.py with names ending with '.so', irrespective of
platform.

Force the name the loadable module is built with to match, so
install_megadriver.py doesn't spin trying to remove non-existent
symlinks.

Fixes: c77acc3c "meson: remove meson-created megadrivers symlinks"
(cherry picked from commit 5d310015c5)
2019-04-25 13:24:26 -07:00
Ian Romanick
aa340450a0 glsl: Silence may unused parameter warnings in glsl/ir.h
Every file that included glsl/ir.h had a warning like:

src/compiler/glsl/ir.h: In member function ‘virtual bool ir_rvalue::is_lvalue(const _mesa_glsl_parse_state*) const’:
src/compiler/glsl/ir.h:236:64: warning: unused parameter ‘state’ [-Wunused-parameter]
    virtual bool is_lvalue(const struct _mesa_glsl_parse_state *state = NULL) const
                                                                ^
Cc: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Fixes: fa4ebf6b8d ("glsl: add _mesa_glsl_parse_state object to is_lvalue()")
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>

(cherry picked from commit 3b087f668f)
2019-04-24 15:28:39 -07:00
Caio Marcelo de Oliveira Filho
d4bbf9f838 spirv: Handle SpvOpDecorateId
This operation decorate with an Id instead of a Literal or String.

It is used by HlslCounterBufferGOOGLE (provided by
SPV_GOOGLE_hlsl_functionality1).  Even if we don't do anything with
that decoration, we must be able to parse SPIR-V that uses it.

Fixes: 891886da2f "spirv: Add no-op support for VK_GOOGLE_hlsl_functionality1"
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 7e2684ce01)
2019-04-24 15:28:39 -07:00
Lionel Landwerlin
35970dea11 anv: fix argument name for vkCmdEndQuery
Doesn't fix anything but it's not the right function prototype.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 673f33c77d ("anv: Implement CmdBegin/EndQueryIndexed")
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
(cherry picked from commit 0fb0058f18)
2019-04-24 15:28:39 -07:00
Lionel Landwerlin
08f3ce4c7d anv: leave the top 4Gb of the high heap VMA unused
In 628c9ca908 I forgot to apply the same -4Gb of the high address
of the high heap VMA. This was previously computed in the
HIGH_HEAP_MAX_ADDRESS.

Many thanks to James for pointing this out.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reported-by: Xiong, James <james.xiong@intel.com>
Fixes: 628c9ca908 ("anv: store heap address bounds when initializing physical device")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 9e7b0988d6)
2019-04-25 05:22:46 +08:00
Lionel Landwerlin
3a90f8df50 anv: store heap address bounds when initializing physical device
We can then reuse those bounds to initialize the VMA heaps at logical
device creation.

This fixes an issue on EHL which has only 36bits of VMA. We were
incorrectly using the fixed 48bits upper bound to initialize the
logical device heap, resulting in addresses beyong the device's
limits.

v2: Don't confuse heap size (limited by system memory) and VMA size
   (limited by number of addressing bits the platform has)

v3: Fix low heap vma_size :( (Lionel)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reported-by: James Xiong <james.xiong@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com> (v1)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v2)
(cherry picked from commit 628c9ca908)
2019-04-25 05:22:46 +08:00
Dylan Baker
f163900f7c docs: Add SHA256 sums for mesa 19.0.3 2019-04-24 10:44:27 -07:00
Dylan Baker
c8cdee5dc3 docs: add relnotes for 19.0.3 2019-04-24 10:39:04 -07:00
Dylan Baker
5cb685a3b8 Bump version for 19.0.3 2019-04-24 10:36:18 -07:00
Marek Olšák
44ddb884c8 radeonsi: use CP DMA for the null const buffer clear on CIK
This is a workaround for a thread deadlock that I have no idea
why it occurs.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108879
Fixes: 9b331e462e

Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit b58e5fb6f3)
2019-04-24 08:50:50 -07:00
Samuel Pitoiset
ba1bf6c3ea radv: do not load vertex attributes that are not provided by the pipeline
Per the Vulkan spec this is definitely invalid but X4 Foundations
does that and it ends up by hanging the GPU.

Found while enabling validation layers with the game. The issue
will be reported to the developers.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 381e38aaaa47c5aa38bc4f504b325fb68b7caea8)
2019-04-24 08:50:34 -07:00
Kenneth Graunke
f223fb98e9 Revert "glsl: Set location on structure-split sampler uniform variables"
This reverts commit 9e0c744f07, which
regressed dEQP-GLES2.functional.uniform_api.random.3.  It turns out
that the newly produced location is meaningless and impossible to
consume by drivers that want to look at gl_uniform_storage, so it's
probably better to leave it unset (0) than a number that looks usable.

Leave a tombstone^Wcomment to discourage the next person from making
the obvious looking fix.

See the next commit for a longer description of the problem.

This breaks tests/spec/glsl-1.10/execution/samplers/uniform-struct
on i965, which was originally fixed by the revert.  The next commit
will fix it again.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 47303b466c)
2019-04-23 09:18:20 -07:00
Lubomir Rintel
91671ec1f4 gallivm: disable NEON instructions if they are not supported
The LLVM project made some questionable decisions about defaults for
armv7 (e.g. they enable NEON that is not there on NVIDIA and Marvell
platforms).

On top of that, getHostCPUFeatures() doesn't disable missing machine
attributes. Finally, -neon alone is not sufficient to disable emmision
of NEON instructions.

Signed-off-by: Lubomir Rintel <lkundrak@v3.sk>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit e983a975c6)
2019-04-23 09:17:58 -07:00
Lubomir Rintel
b509068164 gallivm: guess CPU features also on ARM
getHostCPUFeatures() is also available on ARM, for even longer time than
for x86. Use it -- it potentially enables instructions that may speed
things up.

Signed-off-by: Lubomir Rintel <lkundrak@v3.sk>
Cc: <mesa-stable@lists.freedesktop.org>
Closes: https://gitlab.freedesktop.org/mesa/mesa/merge_requests/518
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit bc6bfc861f)
2019-04-23 09:17:51 -07:00
Jason Ekstrand
2397f5d99d anv: Add a #define for the max binding table size
This also fixes a bug where we mis-calculate maximum binding table sizes
and may return true in vkGetDescriptorSetLayoutSupport even for sets too
large to fit in a binding table.

Fixes: ddc4069122 "anv: Implement VK_KHR_maintenance3"
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
(cherry picked from commit a5a0dc08f1)
2019-04-22 09:06:44 -07:00
Lionel Landwerlin
ac1ffeab1d intel/devinfo: fix missing num_thread_per_eu on ICL
There was an assumption that num_thread_per_eu would be set in the
Gen8 features. Since this is mostly the same of all gen8->11 (except
GEN9_LP that overwrites it) let's just factor it out.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Anuj Phogat anuj.phogat@gmail.com
(cherry picked from commit 773e6aa9fd)
2019-04-22 09:06:38 -07:00
Eric Anholt
229c4abde3 nir: Fix deref offset calculation for structs.
We were calcuating the offset for the field within the struct, and just
dropping it on the floor.  Fixes a regression in
KHR-GLES3.shaders.struct.local.nested_struct_array_dynamic_index_fragment
and a few of its friends since the scratch lowering commit.

Fixes: e8e159e9df ("nir/deref: Add helpers for getting offsets")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 9ac5ec2f90)
2019-04-22 09:06:32 -07:00
Samuel Pitoiset
b5ea4378c3 ac/nir: only use the new raw/struct image atomic intrinsics with LLVM 9+
They are buggy with LLVM 8 because they weren't marked as source
of divergence, see r358579.

Fixes: dd0172e865 ("radv: Use structured intrinsics instead of indexing workaround for GFX9.")"
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit 31164cf5f7)
2019-04-22 09:06:26 -07:00
Lionel Landwerlin
23abb7d310 anv: fix uninitialized pthread cond clock domain
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 843775bab7 ("anv: Rework fences")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit dfd79079da)
2019-04-18 16:18:46 -07:00
Juan A. Suarez Romero
32e08b2397 meson: Add dependency on genxml to anvil genfiles
This fixes a race condition where anv_gen_files are executed before
genxml files, which causes a build failure

v2: add dependency on idep_genxml (Lionel)

Fixes: d1992255bb
       ("meson: Add build Intel "anv" vulkan driver")

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit b74e605cf4)
2019-04-17 12:47:45 -07:00
Danylo Piliaiev
bde36e0736 intel/compiler: Do not reswizzle dst if instruction writes to flag register
If we write to the flag register changing the swizzle would change
what channels are written to the flag register.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110201
Fixes: 4cd1a0be
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: <ian.d.romanick@intel.com>
(cherry picked from commit 04508f57d1)
2019-04-16 09:43:38 -07:00
Chia-I Wu
3400359432 virgl: fix fence fd version check
Fixes: d1a1c21e76 ("virgl: native fence fd support")

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit c45c889f95)
2019-04-16 09:43:32 -07:00
Roland Scheidegger
ce4b6974cd gallivm: fix bogus assert in get_indirect_index
0 is a valid value as max index, and the code handles it fine. This isn't
commonly seen, as it will only happen with array declarations of size 1.
Fixes piglit tests/shaders/complex-loop-analysis-bug.shader_test

Fixes: a3c898dc97 "gallivm: fix improper clamping of vertex index when fetching gs inputs"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110441

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 88e0bbf24a)
2019-04-16 09:43:25 -07:00
Bas Nieuwenhuizen
0ffd4c744d ac: Move has_local_buffers disable to radeonsi.
In radv we had a separate flag to actually use it + an env option
to experimentally use it.

The common code setting has_local_buffers to false of course broke
that experimental option.

Also the "enable on APU" did not make sense for RADV as it is still
disabled by default.

Fixes: b21a4efb55 "radv/winsys: allow local BOs on APUs"
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit af9534b9f3)
2019-04-16 09:43:18 -07:00
Rhys Perry
77dbb70e5c nir,ac/nir: fix cube_face_coord
Seems it was missing the "/ ma + 0.5" and the order was swapped.

Fixes: a1a2a8dfda ('nir: add AMD_gcn_shader extended instructions')
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 8671cfe2a2)
2019-04-16 09:43:10 -07:00
Andres Gomez
332da02f27 glsl/linker: location aliasing requires types to have the same width
From the OpenGL 4.60.5 spec, section 4.4.1 Input Layout Qualifiers,
Page 67, (Location aliasing):

  " Further, when location aliasing, the aliases sharing the location
    must have the same underlying numerical type and bit
    width (floating-point or integer, 32-bit versus 64-bit, etc.) and
    the same auxiliary storage and interpolation qualification."

Additionally, we have improved the linker error descriptions.
Specifically, when taking structs into account we were producing a
linker error because we assumed that all components in each location
were used and that would cause component aliasing. This is not
accurate of the actual problem. Now, the failure specifies that the
underlying numerical type incompatibility is the cause for the
failure.

Fixes the following piglit test:

tests/spec/arb_enhanced_layouts/linker/component-layout/vs-to-fs-width-mismatch-double-float.shader_test

v2:
  - Do not assert if we see invalid numerical types. These come
    straight from shader code, so we should produce linker errors if
    shaders attempt to do location aliasing on variables that are not
    numerical such as records.
  - While we are at it, improve error reporting for the case of
    numerical type mismatch to include the shader stage.

v3:
  - Allow location aliasing of images and samplers. If we get these
    it means bindless support is active and they should be handled
    as 64-bit integers (Ilia)
  - Make sure we produce link errors for any non-numerical type
    for which we attempt location aliasing, not just structs.

v4:
  - Rebased with minor fixes (Andres).
  - Added fixing tag to the commit log (Andres).

v5:
  - Remove the helper function and check individually for the
    underlying numerical type and bit width (Timothy).
  - Implicitly, assume that any non-treated type which is checked for
    its underlying numerical type is either integer or
    float and has a defined bit width (Timothy).
  - Implicitly, assume that structs are the only non-treated
    non-numerical type (Timothy).
  - Improve the linker error descriptions and commit log (Andres).

Fixes: 13652e7516 ("glsl/linker: Fix type checks for location aliasing")
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Cc: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit 75a3dd97aa)
[Andres Gomez: is_record() instead of is_struct() and brought glsl_base_type_get_bit_size]
Signed-off-by: Andres Gomez <agomez@igalia.com>
2019-04-12 17:18:40 -07:00
Kenneth Graunke
2e63686268 glsl: Set location on structure-split sampler uniform variables
gl_nir_lower_samplers_as_deref splits structure uniform variables,
creating new variables for individual fields.  As part of that, it
calculates a new location.  It then never set this on the new variables.

Thanks to Michael Fiano for finding this bug.  Fixes crashes on i965
with Piglit's new tests/spec/glsl-1.10/execution/samplers/uniform-struct
test, which was reduced from the failing case in Michael's app.

Fixes: f003859f97 nir: Make gl_nir_lower_samplers use gl_nir_lower_samplers_as_deref
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit 9e0c744f07)
2019-04-12 13:36:49 -07:00
Jason Ekstrand
f9eaa873cf anv/pipeline: Fix MEDIA_VFE_STATE::PerThreadScratchSpace on gen7
We were always programming it with the Broadwell convention which is too
large by a factor of two on Haswell and just plain wrong on IVB and BYT.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 7eaaff18cb)
2019-04-12 13:36:49 -07:00
Eric Engestrom
aacefed521 meson: remove meson-created megadrivers symlinks
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110356
Fixes: aa7afe324c "meson: strip rpath from megadrivers"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit c77acc3ceb)
2019-04-12 13:36:49 -07:00
Dylan Baker
d41acb4c9e docs: Add sha256 sums for 19.0.2 2019-04-10 20:40:42 -07:00
Dylan Baker
2964ee3ad0 docs: Add release notes for 19.0.2 2019-04-10 20:34:09 -07:00
Dylan Baker
349759165c VERSION: bump version for 19.0.2 2019-04-10 20:30:30 -07:00
Boyuan Zhang
20db3b0e46 st/va: reverse qt matrix back to its original order
The quantiser matrix that VAAPI provides has been applied with inverse z-scan.
However, what we expect in MPEG2 picture description is the original order.
Therefore, we need to reverse it back to its original order.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110257
Cc: mesa-stable@lists.freedesktop.org

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit d507bcdcf2)
2019-04-09 08:36:40 -07:00
Lionel Landwerlin
57b7dbbb21 intel: add dependency on genxml generated files
Drivers using genxml will start compilation before generated files are
created, so add a dependency to it.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 48e48b8560)
Conflicts resolved by Dylan

Conflicts:
	src/gallium/drivers/iris/meson.build
2019-04-09 08:35:49 -07:00
Caio Marcelo de Oliveira Filho
b493686860 nir: Take if_uses into account when repairing SSA
If a def is used as an condition before its definition, we should also
consider this a case to repair.  When repairing, make sure we rewrite
any if conditions too.

Found in while inspecting a SPIR-V conversion from a 'continue block'
that contains a conditional branch.  We pull the continue block up to
the beggining of the loop, and the condition in the branch ends up
defined afterwards.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Fixes: 364212f1ed "nir: Add a pass to repair SSA form"
(cherry picked from commit c037dbb0ef)
2019-04-08 09:30:03 -07:00
Eric Anholt
73bc3248f4 v3d: Don't try to use the TFU blit path if a scissor is enabled.
We'll need to do a render-based blit for scissors, since the TFU (as seen
in this conditional) can only update a whole surface.

Fixes: 976ea90bdc ("v3d: Add support for using the TFU to do some blits.")
Fixes piglit fbo-scissor-blit.

(cherry picked from commit 4c70f276bc)
2019-04-05 09:08:03 -07:00
Eric Anholt
d1f4c96919 v3d: Bump the maximum texture size to 4k for V3D 4.x.
4.1 and 4.2 both have the same 16k limit, but it I'm seeing GPU hangs in
the CTS at 8k and 16k.  4k at least lets us get one 4k display working.

Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 62360e92ec)
2019-04-05 09:07:57 -07:00
Eric Anholt
b7769cdfb7 dri3: Return the current swap interval from glXGetSwapIntervalMESA().
We were caching only the value set with glXSwapIntervalSGI(), missing out
on the default setting of the swap interval by the loader.  This fixes
glxgears's warning about being vblank synchronized by default.

Fixes: 9777c4234b ("loader: drop the [gs]et_swap_interval callbacks")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit edc7deec42)
2019-04-02 09:14:20 -07:00
Marek Olšák
e46e3bfd13 radeonsi: fix assertion failure by using the correct type
src/gallium/drivers/radeonsi/si_state_viewport.c:196: si_emit_guardband:
Assertion `vp_as_scissor.maxx <= max_viewport_size[vp_as_scissor.quant_mode]
&& vp_as_scissor.maxy <= max_viewport_size[vp_as_scissor.quant_mode]' failed.

The comparison was unsigned, so negative maxx or maxy would fail.

Fixes: 3c540e0a74 "radeonsi: Fix guardband computation for large render targets"
(cherry picked from commit 3ad2a9b3fa)
2019-04-01 09:47:45 -07:00
Leo Liu
a4d5161d42 radeon/vcn/vp9: search the render target from the whole list
The number of render targets could be more than max of references,
so we search the full list of the render pictures for the current
render target index

https://bugs.freedesktop.org/show_bug.cgi?id=109648

Signed-off-by: Leo Liu <leo.liu@amd.com>
Tested-by: James Zhu <James.Zhu@amd.com>
Acked-by: James Zhu<James.Zhu@amd.com>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d4e0fbc92f)
2019-04-01 09:47:39 -07:00
Eric Engestrom
a1c30b8b78 meson: strip rpath from megadrivers
More specifically, use the library file that has been post-processed by Meson
when creating the hardlinks.

Bugs: https://bugs.freedesktop.org/show_bug.cgi?id=108766
Fixes: 3218056e0e "meson: Build i965 and dri stack"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
(cherry picked from commit aa7afe324c)
2019-04-01 09:47:34 -07:00
Karol Herbst
9987a3d448 nir/print: fix printing the image_array intrinsic index
Fixes: 0de003be03 ("nir: Add handle/index-based image intrinsics")

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 6ffc72472c)
2019-03-29 08:32:00 -07:00
Samuel Pitoiset
891c4ff633 radv: do not always initialize HTILE in compressed state
Especially when performing a transtion from UNDEFINED->GENERAL,
the driver shouldn't initialize HTILE metadata in compressed
state because it doesn't decompress when the src layout is
GENERAL.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110259
Fixes: 3a2e93147f ("radv: always initialize HTILE when the src layout is UNDEFINED")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 62a9d757e6)
2019-03-29 08:31:53 -07:00
Samuel Pitoiset
a175dffe84 radv: skip updating depth/color metadata for conditional rendering
I don't think we should update metadata when conditional rendering
is enabled. For some reasons, some CTS breaks only on SI.

This fixes the following CTS on SI:
dEQP-VK.conditional_rendering.draw_clear.clear.depth.*

Cc: 19.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 6596eb2b30)
2019-03-28 12:14:46 -07:00
Leo Liu
29bfb1af10 radeon/vcn: add H.264 constrained baseline support
VCN supports this profile as well as UVD, so add it

Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
CC: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f8ef8b56a6)
2019-03-28 12:14:39 -07:00
Jason Ekstrand
dc6f00d53e Revert "anv/radv: release memory allocated by glsl types during spirv_to_nir"
This reverts commit 4e1bbb000c.  It turns
out that some DXVK apps due to some implementation detail of DXVK or
other create and destroy instances in an interleaved way.  Freeing the
glsl_type memory without being a bit more careful causes use-after-free
issues.  Looks like we need to try again.

(cherry picked from commit ce47999cee)
2019-03-27 11:49:05 -07:00
Dylan Baker
ba3eb3c938 docs: Add SHA256 sums for mesa 19.0.1 2019-03-27 10:10:37 -07:00
Dylan Baker
08fbf25ce1 Add release notes for 19.0.1 2019-03-27 10:02:21 -07:00
Dylan Baker
499053e5d7 bump version for 19.0.1 2019-03-27 09:56:53 -07:00
Bas Nieuwenhuizen
bb66e61727 ac/nir: Return frag_coord as integer.
To preserve the invariant that nir ssa defs are integers or pointers
in LLVM.

CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 82075e3c42)
2019-03-26 12:14:04 -07:00
Dylan Baker
964f7a7063 bin/install_megadrivers.py: Fix regression for set DESTDIR
The previous patch tried to address a bug when DESTDIR is '', however,
it introduces a bug when DESTDIR is not '', and fakeroot is used. This
patch does fix that, and has been tested with the arch pkg-build to
ensure it isn't regressed.

Fixes: 093a1ade4e24b7dd701a093d30a71efd669fe9c8
       ("bin/install_megadrivers.py: Correctly handle DESTDIR=''")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110221
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
(cherry picked from commit ed96038e55)
2019-03-25 09:44:28 -07:00
Dylan Baker
561fd519a7 bin/install_megadrivers.py: Correctly handle DESTDIR=''
Currently if destdir is set to '' then the resulting libdir will have
it's first character replaced by / instead of / being prepended to the
string. This was the result of ensuring that that DESTDIR wouldn't be
ignored if libdir was absolute, since the only cases that meson allows
the libdir to be absolute is if the prefix is /, this won't be a
problem.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110211
Fixes: ae3f45c11e
       ("bin/install_megadrivers: fix DESTDIR and -D*-path")
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
(cherry picked from commit 4188dd7879)
2019-03-25 09:43:24 -07:00
Józef Kucia
db6c05f5db mesa: Fix GL_NUM_DEVICE_UUIDS_EXT
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 1d996ef714)
2019-03-22 10:44:58 -07:00
Tapani Pälli
a9a600f216 anv/radv: release memory allocated by glsl types during spirv_to_nir
Fixes leaks for each glsl_type generated:

   ==32470== 384 bytes in 3 blocks are possibly lost in loss record 18 of 18
   ==32470==    at 0x483880B: malloc (vg_replace_malloc.c:309)
   ==32470==    by 0x4C43F4A: ralloc_size (ralloc.c:119)
   ==32470==    by 0x4C44014: rzalloc_size (ralloc.c:151)
   ==32470==    by 0x4C44258: rzalloc_array_size (ralloc.c:215)
   ==32470==    by 0x4D38957: glsl_type::glsl_type(glsl_struct_field const*, unsigned int, char const*) (glsl_types.cpp:114)
   ==32470==    by 0x4D3BEED: glsl_type::get_struct_instance(glsl_struct_field const*, unsigned int, char const*) (glsl_types.cpp:1146)
   ==32470==    by 0x4D42ECC: glsl_struct_type (nir_types.cpp:501)
   ==32470==    by 0x4CDB5A1: vtn_handle_type (spirv_to_nir.c:1269)
   ==32470==    by 0x4CE53DD: vtn_handle_variable_or_type_instruction (spirv_to_nir.c:4018)
   ==32470==    by 0x4CD8CFF: vtn_foreach_instruction (spirv_to_nir.c:365)
   ==32470==    by 0x4CE5E6B: spirv_to_nir (spirv_to_nir.c:4490)
   ==32470==    by 0x497AF10: anv_shader_compile_to_nir (anv_pipeline.c:173)

v2: move release call to vkDestroyInstance
v3: apply fix also to radv driver

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 4e1bbb000c)
2019-03-22 10:44:50 -07:00
Józef Kucia
96b0478c41 radv: Fix driverUUID
Fixes: 14cad8786a ("radv: generate the same driver UUID as radeonsi")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit c077d5d7de)
2019-03-22 10:44:43 -07:00
Danylo Piliaiev
764131ff0a glsl: Cross validate variable's invariance by explicit invariance only
'invariant' qualifier is propagated on variables which are used
to calculate other invariant variables, however when we are matching
variable's declarations we should take into account only explicitly
declared invariance because invariance propagation is an implementation
specific detail.

Thus new flag is added to ir_variable_data which indicates 'invariant'
qualifier being explicitly set in the shader.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100316
Fixes: 89b60492 ('glsl: Add a pass to propagate the "invariant" and
  "precise" qualifiers')

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit ea9bde151f)
2019-03-22 10:44:25 -07:00
Dave Airlie
09f08a2fce softpipe: fix texture view crashes
I noticed we crashed piglit arb_texture_view-rendering-formats
when run on softpipe.

This fixes the clear tiles to use the surface format not the
underlying storage format.

This fixes a bunch of srgb piglits as well.

Fixes: 396ac41fc2 (softpipe: add integer support)

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit 04189565a0)
2019-03-22 10:44:16 -07:00
Jason Ekstrand
d3941aa8e7 intel/nir: Lower array-deref-of-vector UBO and SSBO loads
This fixes a serious performance issue with DXVK:

https://github.com/doitsujin/dxvk/issues/937

This was caused by a recent change that to improve performance on RADV
which back-fired on ANV and killed performance for some apps:

e5a06d3f4a

Throwing in this bit of lowering lets us come along and CSE those UBO
loads (or copy-prop for SSBO load) and get one load where we previously
would have gotten several.

VkPipeline-db results on Kaby Lake:

    total instructions in shared programs: 5115361 -> 5073185 (-0.82%)
    instructions in affected programs: 1754333 -> 1712157 (-2.40%)
    helped: 5331
    HURT: 63

    total cycles in shared programs: 2544501169 -> 2481144545 (-2.49%)
    cycles in affected programs: 2531058653 -> 2467702029 (-2.50%)
    helped: 9202
    HURT: 4323

    total loops in shared programs: 3340 -> 3331 (-0.27%)
    loops in affected programs: 9 -> 0
    helped: 9
    HURT: 0

    total spills in shared programs: 3246 -> 3053 (-5.95%)
    spills in affected programs: 384 -> 191 (-50.26%)
    helped: 10
    HURT: 5

    total fills in shared programs: 4626 -> 4452 (-3.76%)
    fills in affected programs: 439 -> 265 (-39.64%)
    helped: 10
    HURT: 5

All of the shaders with hurt spilling were in Rise of the Tomb Raider
which also had shaders solidly helped in the spilling department.  Not
shown in those results (because I've not had success dumping the
shaders) is Witcher 3 where this reduces spilling and improves over-all
perf by around 20-25%.  There were no shader-db changes.  Apparently,
this just isn't a pattern that happens in OpenGL.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Cc: "19.0" mesa-stable@lists.freedesktop.org
(cherry picked from commit d3386e73c5)
Conflicts resolved by Dylan
2019-03-20 08:51:33 -07:00
Samuel Pitoiset
62b2aea3ee radv: fix binding transform feedback buffers
The mask should be accumulated if two calls are used for
binding two buffers at different indexes. Otherwise, the
driver only accounts for the last one.

Noticed while glancing at this code.

Cc: 18.3 19.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 4fa61273a8)
2019-03-20 08:44:50 -07:00
Andres Gomez
062d464c4c Revert "glsl: relax input->output validation for SSO programs"
This reverts commit 1aa5738e66.

This patch incorrectly asumed that for SSOs no inner interface
matching check was needed.

From the ARB_separate_shader_objects spec v.25:

  " With separable program objects, interfaces between shader stages
    may involve the outputs from one program object and the inputs
    from a second program object.  For such interfaces, it is not
    possible to detect mismatches at link time, because the programs
    are linked separately.  When each such program is linked, all
    inputs or outputs interfacing with another program stage are
    treated as active.  The linker will generate an executable that
    assumes the presence of a compatible program on the other side of
    the interface.  If a mismatch between programs occurs, no GL error
    will be generated, but some or all of the inputs on the interface
    will be undefined."

This completes the fix from commit:
3be05dd267 ("glsl/linker: don't fail non static used inputs without matching outputs")

Fixes: 1aa5738e66 ("glsl: relax input->output validation for SSO programs")
Cc: Tapani Pälli <tapani.palli@intel.com>
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit ab28dca033)
2019-03-19 10:53:45 -07:00
Andres Gomez
33d331859a glsl/linker: simplify xfb_offset vs xfb_stride overflow check
Current implementation uses a complicated calculation which relies in
an implicit conversion to check the integral part of 2 division
results.

However, the calculation actually checks that the xfb_offset is
smaller or a multiplier of the xfb_stride. For example, while this is
expected to fail, it actually succeeds:

  "

    ...

    layout(xfb_buffer = 2, xfb_stride = 12) out block3 {
      layout(xfb_offset = 0) vec3 c;
      layout(xfb_offset = 12) vec3 d; // ERROR, requires stride of 24
    };

    ...

  "

Fixes: 2fab85aaea ("glsl: add xfb_stride link time validation")
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit 422882e78f)
2019-03-19 10:53:40 -07:00
Andres Gomez
068e9a8f45 glsl/linker: don't fail non static used inputs without matching outputs
If there is no Static Use of an input variable, the linker shouldn't
fail whenever there is no defined matching output variable in the
previous stage.

From page 47 (page 51 of the PDF) of the GLSL 4.60 v.5 spec:

  " Only the input variables that are statically read need to be
    written by the previous stage; it is allowed to have superfluous
    declarations of input variables."

Now, we complete this exception whenever the input variable has an
explicit location. Previously, 18004c338f ("glsl: fail when a
shader's input var has not an equivalent out var in previous") took
care of the cases in which the input variable didn't have an explicit
location.

v2: do the location based interface matching check regardless on
    whether it is a separable program or not (Ilia).

Fixes: 1aa5738e66 ("glsl: relax input->output validation for SSO programs")
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Cc: Iago Toral Quiroga <itoral@igalia.com>
Cc: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: Tapani Pälli <tapani.palli@intel.com>
Cc: Ian Romanick <ian.d.romanick@intel.com>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit 3be05dd267)
2019-03-19 10:53:33 -07:00
Andres Gomez
1b4712719e glsl: correctly validate component layout qualifier for dvec{3,4}
From page 62 (page 68 of the PDF) of the GLSL 4.50 v.7 spec:

  " A dvec3 or dvec4 can only be declared without specifying a
    component."

Therefore, using the "component" qualifier with a dvec3 or dvec4
should result in a compiling error.

v2: enhance the error message (Timothy).

Fixes: 94438578d2 ("glsl: validate and store component layout qualifier in GLSL IR")
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit a96093136b)
2019-03-19 10:53:27 -07:00
Bas Nieuwenhuizen
da17740ea7 radv: Use correct image view comparison for fast clears.
The if is actually returning true on success, enabling fast clears, so we
need to have the test succeed when the iview dimensions are right.

Fixes: d5400a5ec2 "radv: provide a helper for comparing an image extents."
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit a777c3d7cb)
2019-03-19 10:53:20 -07:00
Jason Ekstrand
cf2e4490c3 nir: Add a new pass to lower array dereferences on vectors
This pass was originally written for lowering TCS output reads and
writes but it is also applicable just about anything including UBOs,
SSBOs, and shared variables.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
(cherry picked from commit 35b8f6f40b)
2019-03-18 11:36:41 -07:00
Jason Ekstrand
fa137cd655 nir/builder: Add a vector extract helper
This one's a tiny bit better than what we had in spirv_to_nir because it
emits a binary tree rather than a linear walk.  It also doesn't leave
around unneeded bcsel instructions for a constant index and returns an
undef for constant OOB access.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
(cherry picked from commit fe9a6c0f14)
2019-03-18 11:36:26 -07:00
Dylan Baker
12745f5dc0 cherry-ignore: Add commit that doesn't apply 2019-03-18 11:34:41 -07:00
Danylo Piliaiev
ddea2a99c5 anv: Treat zero size XFB buffer as disabled
Vulkan spec doesn't explicitly forbid zero size transform
feedback buffers.
Having zero size xfb caused SurfaceSize overflow and
triggered assert in debug build.

The only way to have zero size SO_BUFFER is to disable
SO_BUFFER as stated in hardware spec.

From SKL PRM, Vol 2a, "3DSTATE_SO_BUFFER":
  "If set, stream output to SO Buffer is enabled,
  if 3DSTATE_STREAMOUT::SO Function ENABLE is also enabled.
  If clear, the SO Buffer is considered "not bound" and effectively
  treated as a zero- length buffer for the purposes of SO output and
  overflow detection. If an enabled stream's Stream to Buffer Selects
  includes this buffer it is by definition an overflow condition.
  That stream will cause no writes to occur,
  and only SO_PRIM_STORAGE_NEEDED[<stream>] will increment."

Fixes: 36ee2fd61c "anv: Implement the basic form of VK_EXT_transform_feedback"

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit ecb98c6898)
2019-03-18 10:19:46 -07:00
Tapani Pälli
f028945c01 isl: fix automake build when sse41 is not supported
Fixes: 864cc419eb "intel/isl: move tiled_memcpy static libs from i965 to isl"
Cc: mesa-stable@lists.freedesktop.org
Reported-by: Milav Soni <milav.soni@teqdiligent.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
(cherry picked from commit a1cd0040b6)
2019-03-18 10:19:41 -07:00
Mark Janes
6c7f03bb5b mesa: properly report the length of truncated log messages
_mesa_log_msg must provide the length of the string passed into the
KHR_debug api.  When the string formatted by _mesa_gl_vdebugf exceeds
MAX_DEBUG_MESSAGE_LENGTH, the length is incorrectly set to the number
of characters that would have been written if enough space had been
available.

Fixes: 3025680578
       ("mesa: Add support for GL_ARB_debug_output with dynamic ID allocation.")

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
(cherry picked from commit eb1a869a5d)
2019-03-15 14:58:39 -07:00
Sergii Romantsov
ee18a3ec10 d3d: meson: do not prefix user provided d3d-drivers-path
The user can select the location where there d3d drivers
are installed by the d3d-drivers-path meson option.

By default path will be $prefix/$libdir/d3d.

Currently we add $prefix to the user provided path.
Resulting in an incorrect or even missing path.

Based on logic of
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109698
CC: Kenneth Graunke <kenneth@whitecape.org>
CC: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit dcc4866419)
2019-03-14 10:38:20 -07:00
Samuel Pitoiset
06787d23cb radv: always initialize HTILE when the src layout is UNDEFINED
HTILE should always be initialized when transitioning from
VK_IMAGE_LAYOUT_UNDEFINED to other image layouts. Otherwise,
if an app does a transition from UNDEFINED to GENERAL, the
driver doesn't initialize HTILE and it tries to decompress
the depth surface. For some reasons, this results in VM faults.

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107563
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 3a2e93147f)
2019-03-14 09:50:51 -07:00
Plamena Manolova
35029d4361 i965: Disable ARB_fragment_shader_interlock for platforms prior to GEN9
ARB_fragment_shader_interlock depends on memory fences to
ensure fragment ordering and this ordering guarantee is
only supported from GEN9 onwards.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109980
Fixes: 939312702e "i965: Add ARB_fragment_shader_interlock support."
Signed-off-by: Plamena Manolova <plamena.n.manolova@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 19ab082001)
2019-03-14 09:50:44 -07:00
Jason Ekstrand
c4f8fb1749 anv/pass: Flag the need for a RT flush for resolve attachments
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 489bf2de23)
2019-03-14 09:50:39 -07:00
Kevin Strasser
0dd88cf9ae egl/dri: Avoid out of bounds array access
indexConfigAttrib iterates over every index in the dri driver, possibly
exceeding __DRI_ATTRIB_MAX. In other words, if the dri driver has newer
attributes libEGL will end up reading from uninitialized memory through
dri2_to_egl_attribute_map[].

Signed-off-by: Kevin Strasser <kevin.strasser@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 70b36c0ef9)
2019-03-13 14:26:36 -07:00
Jason Ekstrand
3a18f13ba5 glsl/list: Add a list variant of insert_after
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>

(cherry picked from commit 20c4578c55)
2019-03-13 14:26:36 -07:00
Jason Ekstrand
95b001cb19 glsl/lower_vector_derefs: Don't use a temporary for TCS outputs
Tessellation control shader outputs act as if they have memory backing
them and you can have multiple writes to different components of the
same vector in-flight at the same time.  When this happens, the load vec
store pattern that gets used by ir_triop_vector_insert doesn't yield the
correct results.  Instead, just emit a sequence of conditional
assignments.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit bd17bdc56b)
2019-03-13 14:26:36 -07:00
Kenneth Graunke
f2e5ca1d81 intel/fs: Fix opt_peephole_csel to not throw away saturates.
We were not copying the saturate bit from the original instruction
to the new replacement instruction.  This caused major misrendering
in DiRT Rally on iris, where comparisons leading to discards failed
due to the missing saturate, causing lots of extra garbage pixels to
be drawn in text rendering, trees, and so on.

This did not show up on i965 because st/nir performs a more aggressive
version of nir_opt_peephole_select, yielding more b32csel operations.

Fixes: 52c7df1643 i965/fs: Merge CMP and SEL into CSEL on Gen8+

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 3570d15b6d)
2019-03-13 14:26:36 -07:00
Eric Anholt
f953d0f52f v3d: Fix leak of the renderonly struct on screen destruction.
This makes v3d match vc4's destroy path.

Fixes: e113b21cb7 ("v3d: Add renderonly support.")
(cherry picked from commit 486b181fd7)
2019-03-13 14:26:36 -07:00
Samuel Pitoiset
93386fbc5e radv: set the maximum number of IBs per submit to 192
This fixes random SteamVR corruption, see
https://github.com/ValveSoftware/SteamVR-for-Linux/issues/181

Fixes: 4d30f2c6f4 ("radv/winsys: remove the max IBs per submit limit for the fallback path")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit ae77f12368)
2019-03-13 14:26:36 -07:00
Dylan Baker
142e37ab34 docs: Add SHA256 sums for 19.0.0 2019-03-13 12:09:08 -07:00
Dylan Baker
5925a57258 docs: Add release notes for 19.0.0 2019-03-13 10:40:19 -07:00
Dylan Baker
f4bc129c09 VERSION: bump for 19.0.0 release 2019-03-13 10:39:47 -07:00
Danylo Piliaiev
3147af410d anv: Fix destroying descriptor sets when pool gets reset
pool->next and pool->free_list were reset before their usage in
anv_descriptor_pool_free_set

Fixes: 775aabdd "anv: destroy descriptor sets when pool gets reset"
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit 9c80be956f)
2019-03-12 15:10:14 -07:00
Juan A. Suarez Romero
ffeb946c8a anv: destroy descriptor sets when pool gets reset
As stated in Vulkan spec:
   "Resetting a descriptor pool recycles all of the resources from all
    of the descriptor sets allocated from the descriptor pool back to
    the descriptor pool, and the descriptor sets are implicitly freed."

This fixes dEQP-VK.api.descriptor_pool.*

Fixes: 14f6275c92 "anv/descriptor_set: add reference counting for..."
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Clayton Craft <clayton.a.craft@intel.com>
(cherry picked from commit 775aabdd01)
2019-03-12 15:10:14 -07:00
Tapani Pälli
ef8a38e0e6 anv: destroy descriptor sets when pool gets destroyed
Patch maintains a list of sets in the pool and destroys possible
remaining sets when pool is destroyed.

As stated in Vulkan spec:
   "When a pool is destroyed, all descriptor sets allocated from
    the pool are implicitly freed and become invalid."

This fixes memory leaks spotted with valgrind:

   ==19622== 96 bytes in 1 blocks are definitely lost in loss record 2 of 3
   ==19622==    at 0x483880B: malloc (vg_replace_malloc.c:309)
   ==19622==    by 0x495B67E: default_alloc_func (anv_device.c:547)
   ==19622==    by 0x4955E05: vk_alloc (vk_alloc.h:36)
   ==19622==    by 0x4956A8F: anv_multialloc_alloc (anv_private.h:538)
   ==19622==    by 0x4956A8F: anv_CreateDescriptorSetLayout (anv_descriptor_set.c:217)

Fixes: 14f6275c92 ("anv/descriptor_set: add reference counting for descriptor set layouts")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 105002bd2d)
Conflicts resolved by Dylan and Jason
2019-03-12 15:10:02 -07:00
Jason Ekstrand
8d43691b26 intel/nir: Vectorize all IO
The IO scalarization pass that we run to help with linking end up
turning some shader I/O such as that for tessellation and geometry
shaders into many scalar URB operations rather than one vector one.  To
alleviate this, we now vectorize the I/O once again.  This fixes a 10%
performance regression in the GfxBench tessellation test that was caused
by scalarizing.

Shader-db results on Kaby Lake:

    total instructions in shared programs: 15224023 -> 15220871 (-0.02%)
    instructions in affected programs: 342009 -> 338857 (-0.92%)
    helped: 1236
    HURT: 443

    total spills in shared programs: 23471 -> 23465 (-0.03%)
    spills in affected programs: 6 -> 0
    helped: 1
    HURT: 0

    total fills in shared programs: 31770 -> 31766 (-0.01%)
    fills in affected programs: 4 -> 0
    helped: 1
    HURT: 0

Cycles was just a lot of churn do to moves being different places.  Most
of the pure churn in instructions was +/- one or two instructions in
fragment shaders.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107510
Fixes: 4434591bf5 "intel/nir: Call nir_lower_io_to_scalar_early"
Fixes: 8d8222461f "intel/nir: Enable nir_opt_find_array_copies"
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
(cherry picked from commit 6d5d89d25a)
2019-03-12 09:27:29 -07:00
Jason Ekstrand
47db151b9b nir: Add a pass for lowering IO back to vector when possible
This pass tries to turn scalar and array-of-scalar IO variables into
vector IO variables whenever possible.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Cc: "19.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5ef2b8f1f2)
2019-03-12 09:27:29 -07:00
pal1000
1cf66fa64e scons: Compatibility with Scons development version string
This ensures Mesa3D build doesn't fail in this case as encountered when
bisecting Scons source code while regression testing
https://bugs.freedesktop.org/show_bug.cgi?id=109443
and when testing 3.0.5.a.2

Technical details:
Scons version string has consistently been in this format:
MajorVersion.MinorVersion.Patch[.alpha/beta.yyyymmdd]
so these formulas should strip alpha/beta flags and return Scons version:

- as string - `'.'.join(SCons.__version__.split('.')[:3])`
- as tuple of integers - `tuple(map(int, SCons.__version__.split('.')[:3]))`

- v2: Fixed Scons version retrieval formulas as string and tuple of integers.
- v3: Fixed Scons version string format description.

Cc: "19.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 7f89fd17ed)
2019-03-12 09:27:29 -07:00
Tapani Pälli
7f86fbc2a9 anv: revert "anv: release memory allocated by glsl types during spirv_to_nir"
This reverts commit 47fc359822.

Reason is that patch did not take in to account situation where we might
have both OpenGL and Vulkan using glsl_types at the same time.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit bef354321b)
2019-03-12 09:27:29 -07:00
Samuel Pitoiset
0fe48675e5 radv: fix pointSizeRange limits
The values should match the ones that are emitted.

This fixes new CTS dEQP-VK.rasterization.primitive_size.points.*.

Fixes: f4e499ec79 ("radv: add initial non-conformant radv vulkan driver")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 6403171843)
2019-03-12 09:27:29 -07:00
Tapani Pälli
f763433180 anv: release memory allocated by glsl types during spirv_to_nir
Fixes leaks for each glsl_type generated:

  ==32470== 384 bytes in 3 blocks are possibly lost in loss record 18 of 18
  ==32470==    at 0x483880B: malloc (vg_replace_malloc.c:309)
  ==32470==    by 0x4C43F4A: ralloc_size (ralloc.c:119)
  ==32470==    by 0x4C44014: rzalloc_size (ralloc.c:151)
  ==32470==    by 0x4C44258: rzalloc_array_size (ralloc.c:215)
  ==32470==    by 0x4D38957: glsl_type::glsl_type(glsl_struct_field const*, unsigned int, char const*) (glsl_types.cpp:114)
  ==32470==    by 0x4D3BEED: glsl_type::get_struct_instance(glsl_struct_field const*, unsigned int, char const*) (glsl_types.cpp:1146)
  ==32470==    by 0x4D42ECC: glsl_struct_type (nir_types.cpp:501)
  ==32470==    by 0x4CDB5A1: vtn_handle_type (spirv_to_nir.c:1269)
  ==32470==    by 0x4CE53DD: vtn_handle_variable_or_type_instruction (spirv_to_nir.c:4018)
  ==32470==    by 0x4CD8CFF: vtn_foreach_instruction (spirv_to_nir.c:365)
  ==32470==    by 0x4CE5E6B: spirv_to_nir (spirv_to_nir.c:4490)
  ==32470==    by 0x497AF10: anv_shader_compile_to_nir (anv_pipeline.c:173)

v2: move release call to vkDestroyInstance

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit 47fc359822)
2019-03-12 09:27:29 -07:00
Eric Anholt
ab43e60540 st/dri: Set the PIPE_BIND_SHARED flag on create_image_with_modifiers.
With createImage(), the caller was expected to set a SHARED flag if they
needed the ability to get a GEM handle.  DRI3, wayland, and gbm all set
it, EGL_MESA_drm_image passes it through, and surfaceless doesn't need it
because there's no way to request a handle.

With the new createImageWithModifiers() DRI method to replace it, the
expectation is that you'll always be able to share the buffer, so the flag
is unnecessary in its arguments.  However, we do need to tell gallium
about this expectation.

Without this, kmscube's modifiers path using
gbm_bo_create_with_modifiers(&modifier, 1) instead of
gbm_bo_create(SCANOUT | SHARED) will call the driver's resource_create()
function wtih PIPE_BIND_SHARED unset, so the driver (particularly
renderonly drivers) may allocate in such a way that it can't return an
answer from gbm_bo_get_handle().  I used to have a hack in v3d using
count==1 && modifier==LINEAR to indicate that you wanted SHARED anyway,
but that was dropped recently.

Fixes: 59527a36e9 ("v3d: Restructure RO allocations using
resource_from_handle.")
Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org>

(cherry picked from commit fafead7b62)
2019-03-12 09:27:29 -07:00
Brian Paul
4119f81c9d svga: remove SVGA_RELOC_READ flag in SVGA3D_BindGBSurface()
This fixes a rendering issue where UBO updates aren't always picked
up by drawing calls.  This issue effected the Webots robotics
simulator.  VMware bug 2175527.

Testing Done: Webots replay, piglit, misc Linux games

Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
(cherry picked from commit d4381cf593)
2019-03-12 09:27:29 -07:00
Jason Ekstrand
750e7f89ce anv: Take references to push descriptor set layouts
Technically, descriptor set layouts aren't required to survive past the
function they're passed into so we need to reference them.

Cc: "19.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-12 09:27:29 -07:00
Jason Ekstrand
5432448878 anv: Refactor descriptor pushing a bit
Pull the common code out of the two entrypoints into the helper which
fetches the push descriptor set for us.  Now that it does more than just
get a thing, call it anv_cmd_buffer_push_descriptor_set.

Cc: "19.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-12 09:27:29 -07:00
Erik Faye-Lund
7c171da284 virgl: remove unused variable
This variable is now unused, so let's remove it.

Fixes: db77573d7b (virgl: modify how we handle GL_MAP_FLUSH_EXPLICIT_BIT)
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
(cherry picked from commit 44620d4ef7)
2019-03-08 09:11:31 -08:00
Dylan Baker
8ab2fc8c96 cherry-ignore: Update the cherry-ignore file 2019-03-07 09:15:59 -08:00
Ian Romanick
4621c21d54 intel/fs: Fix extract_u8 of an odd byte from a 64-bit integer
In the old code, we would generate the exact same instruction for
extract_u8(some_u64, 0) and extract_u8(some_u64, 1).  The mask-a-word
trick only works for even numbered bytes.

This fixes the (new) piglit test
tests/spec/arb_gpu_shader_int64/execution/fs-ushr-and-mask.shader_test.

v2: Use a SHR instead of an AND.  This saves an instruction compared to
using two moves.  Suggested by Jason.

Fixes: 6ac2d16901 ("i965/fs: Fix extract_i8/u8 to a 64-bit destination")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 55e6454d5e)
2019-03-07 09:09:26 -08:00
Ian Romanick
1cae37f6d3 intel/fs: nir_op_extract_i8 extracts a byte, not a word
Fixes: 6ac2d16901 ("i965/fs: Fix extract_i8/u8 to a 64-bit destination")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 4aaf139ea4)
2019-03-07 09:09:20 -08:00
Jason Ekstrand
0bc0319823 spirv: Pull offset/stride from the pointer for OpArrayLength
We can't pull it from the variable type because it might be an array of
blocks and not just the one block.  While we're here, throw in some
error checking.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit f1dbc7e97d)
2019-03-07 09:09:15 -08:00
Dylan Baker
f852e93815 VERSION: bump version for rc7 2019-03-06 09:22:20 -08:00
Samuel Pitoiset
7c22742731 radv: properly align the fence and EOP bug VA on GFX9
If alignement is 0, offets returned by
radv_cmd_buffer_upload_alloc() are always 0. These two
virtual addresses were pointing at the same location.

Cc: 18.3 19.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit c2a148692b)
2019-03-05 12:03:05 -08:00
Eric Engestrom
d7bea557d3 egl: fix libdrm-less builds
This function was never used, and isn't properly guarded by HAVE_LIBDRM,
breaking the build on systems that don't have libdrm.

Let's just remove it.

Fixes: 7552fcb7b9 "egl: add base EGL_EXT_device_base implementation"
Reported-by: Timo Aaltonen <tjaalton@debian.org>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit bcc4bfc8e8)
2019-03-05 12:03:05 -08:00
Tapani Pälli
503746b131 anv: retain the is_array state in create_plane_tex_instr_implicit
This does not seem to fix anything ATM but is the right thing todo.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Fixes: f3e91e78a3 ("anv: add nir lowering pass for ycbcr textures")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit 33bf3d510c)
2019-03-05 12:03:05 -08:00
Jason Ekstrand
b6324bdfa5 intel,nir: Lower TXD with min_lod when the sampler index is not < 16
When we have a larger sampler index, we get into the "high sampler"
scenario and need an instruction header.  Even in SIMD8, this pushes the
instruction over the sampler message size maximum of 11 registers.
Instead, we have to lower TXD to TXL.

Fixes: cb98e0755f "intel/fs: Support min_lod parameters on texture..."
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 5c96120b5c)
2019-03-05 12:03:05 -08:00
Jason Ekstrand
8af5448418 spirv: OpImageQueryLod requires a sampler
No idea how this fell through the cracks besides the fact that the
sampler bound at 0 almost always works and the CTS isn't amazing.  In
any case, this appears to have been broken for almost forever.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit ca295ddbfb)
2019-03-05 12:03:05 -08:00
Jason Ekstrand
014588440b anv: Count surfaces for non-YCbCr images in GetDescriptorSetLayoutSupport
We were accidentally not counting those surfaces

Fixes: ddc4069122 "anv: Implement VK_KHR_maintenance3"
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit 5049fbddb4)
2019-03-05 12:03:05 -08:00
Axel Davy
3342431606 st/nine: Ignore multisample quality level if no ms
Apparently instead of returning error when passing
a quality level different than 0 for
D3DMULTISAMPLE_NONE, we should pass.

Fixes: https://github.com/iXit/Mesa-3D/issues/340

Cc: mesa-stable@lists.freedesktop.org

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
(cherry picked from commit 1d363d440f)
2019-03-05 12:03:05 -08:00
Axel Davy
eb159aab8a st/nine: Ignore window size if error
Check GetWindowInfo and ignore the computed sizes
if there is an error.

Fixes a regression caused by earlier commit when
using old wine gallium nine patches.

Should also address a crash at window destruction.

Related issues:
 https://github.com/iXit/Mesa-3D/issues/331
 https://github.com/iXit/Mesa-3D/issues/332

Cc: mesa-stable@lists.freedesktop.org
Fixes: 2318ca68bb ("st/nine: Handle window resize when a presentation
buffer is used")

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
(cherry picked from commit 86666f051e)
2019-03-05 12:03:05 -08:00
Mauro Rossi
682491f447 android: anv: fix libexpat shared dependency
Fixes undefined reference building errors for XML_* functions

Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: "19.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ec0f465bc5)
2019-03-05 12:03:05 -08:00
Mauro Rossi
949d6c3544 android: anv: fix generated files depedencies (v2)
Fix anv_extrypoints.{c,h} and anv_extensions.{c,h} missing dependencies
Rename the variable labels according to targets and python scripts
Align the building rules as per Automake for simplification

Fixes building errors during rebuils due to missing dependencies

(v2) Fixed a missing $(VULKAN_API_XML) reference

Fixes: 9a508b7 ("android: anv/extensions: fix generated sources build")
Fixes: dd088d4bec ("anv/extensions: Generate a header file with extension tables")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Cc: "19.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 14e7e26a09)
2019-03-05 12:03:05 -08:00
Ilia Mirkin
9bdd64a12d glsl: fix recording of variables for XFB in TCS shaders
This is purely for conformance, since it's not actually possible to do
XFB on TCS output varyings. However we do have to make sure we record
the names correctly, and this removes an extra level of array-ness from
the names in question.

Fixes KHR-GL45.tessellation_shader.single.xfb_captures_data_from_correct_stage

v2: Add comment to the new program_resource_visitor::process function.
    (Ilia Mirkin)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108457
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit 4eec3a2a36)
2019-03-05 12:03:05 -08:00
Jose Maria Casanova Crespo
688ce72518 glsl: TCS outputs can not be transform feedback candidates on GLES
Avoids regression on:

KHR-GLES*.core.tessellation_shader.single.xfb_captures_data_from_correct_stage

that is uncovered by the following patch.

"glsl: fix recording of variables for XFB in TCS shaders"

v2: Rebased over glsl: fix recording of variables for XFB in TCS shaders
v3: Move this patch before "glsl: fix recording of variables for XFB in TCS
    shaders" to avoid temporal regressions. (Illia Mirkin)

Cc: 19.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit bf1f49482d)
2019-03-05 12:03:05 -08:00
Ray Zhang
8bda94e85a glx: fix shared memory leak in X11
call XShmDetach to allow X server to free shared memory

Fixes: bcd80be49a "drisw/glx: use XShm if possible"
Signed-off-by: Ray Zhang <zhanglei002@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit b344e32cdf)
2019-03-05 12:03:05 -08:00
Timothy Arceri
6b067b8dd0 glsl: fix shader cache for packed param list
Some types of params such as some builtins are always padded. We
need to keep track of this so we can restore the list correctly.

Here we also remove a couple of cache entries that are not actually
required as they get rebuilt by the _mesa_add_parameter() calls.

This patch fixes a bunch of arb_texture_multisample and
arb_sample_shading piglit tests for the radeonsi NIR backend.

Fixes: edded12376 ("mesa: rework ParameterList to allow packing")

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 7536af670b)
2019-03-05 12:03:05 -08:00
Yevhenii Kolesnikov
578716cbf7 i965: Fix allow_higher_compat_version workaround limited by OpenGL 3.0
Added check for higher compat profile being allowed
before assigning certain extensions.

Fixes: 272fe94942 (mesa: enable ARB_texture_buffer_* extensions in the Compatibility profile)

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Signed-off-by: Yevhenii Kolesnikov <yevhenii.kolesnikov@globallogic.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107052
(cherry picked from commit 07f4b4e403)
2019-03-05 12:03:05 -08:00
Lionel Landwerlin
77ae9a3a42 intel/compiler: use correct swizzle for replacement
The optimization in 4cd1a0be76 introduced a replacement of :

cmp(8).z.f0.0 vgrf11.y:D, vgrf10.xxxx:D, vgrf2.xyyy:D
...
cmp(8).nz.f0.0 null.x:D, vgrf11.yyyy:D, 0D

By :

cmp(8).z.f0.0 vgrf15.x:D, vgrf10.xxxx:D, vgrf2.yyyy:D
...
mov(8) vgrf11.y:D, vgrf15.yyyy:D

The first cmp instruction is storing in x while the second mov is
sourcing from y. We need to take into account where the replacement on
the scan_inst destination is going to store thing so that the
replacement mov can source things from the correct location.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 4cd1a0be76 ("i965/vec4: Propagate conditional modifiers from more compares to other compares")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109759
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 6e184147dd)
2019-03-05 12:03:05 -08:00
Jonathan Marek
4b8df622c4 freedreno: use renderonly path for buffers allocated with modifiers
Now that freedreno has create_with_modifiers(), this "hack" is needed to
make some cases work. Copied from vc4.

Fixes: 41ddf1d1

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
(cherry picked from commit e3591b0339)
2019-03-05 12:03:05 -08:00
Jonathan Marek
548893d5f5 freedreno: a2xx: fix mipmapping for NPOT textures
Fixes: 3a273a4a

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
(cherry picked from commit 6c0fefb448)
2019-03-05 12:03:05 -08:00
Jonathan Marek
84effbe02c freedreno: a2xx: fix fast clear for some gmem configurations
In freedreno_gmem.c, gmem_align of 0x8000 is used. Alignment used here
should be the same.

Fixes: 912a9c8d

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
(cherry picked from commit 4f23767590)
2019-03-05 12:03:05 -08:00
Jonathan Marek
00fd6cf1e2 freedreno: a2xx: add use_hw_binning function
Fixes: cb2322c7

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
(cherry picked from commit 8eca6df5ed)
2019-03-05 12:03:05 -08:00
Jonathan Marek
04fd26cd29 freedreno: a2xx: don't write 4th vertex in mem2gmem
There is only room for 3 vertices now (RECT has 3 vertices).

Fixes: 6ef7700a

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
(cherry picked from commit 357313ab0f)
2019-03-05 12:03:05 -08:00
Jose Fonseca
17361a3be9 scons: Workaround failures with MSVC when using SCons 3.0.[2-4].
This change applies the workaround suggested by Bill Deegan on the
affected SCons versions.

It also adds a comment with the URL explaining why we were using
customizing the decider and max_drift in the first place, as I had
forgotten all about it.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109443
Tested-by: liviuprodea@yahoo.com
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2019-02-28 21:28:22 +00:00
Brian Paul
f3454823d1 mesa: fix display list corner case assertion
This fixes a failed assertion in glDeleteLists() for the following
case:

list = glGenLists(1);
glDeleteLists(list, 1);

when those are the first display list commands issued by the
application.

When we generate display lists, we plug in empty lists created with
the make_list() helper.  This function uses the OPCODE_END_OF_LIST
opcode but does not call dlist_alloc() which would set the
InstSize[OPCODE_END_OF_LIST] element to non-zero.

When the empty list was deleted, we failed the InstSize[opcode] > 0
assertion.

Typically, display lists are created with glNewList/glEndList so we
set InstSize[OPCODE_END_OF_LIST] = 1 in dlist_alloc().  That's why
this bug wasn't found before.

To fix this failure, simply initialize the InstSize[OPCODE_END_OF_LIST]
element in make_list().

The game oolite was hitting this.

Fixes: https://github.com/OoliteProject/oolite/issues/325
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 6dabcb5bcf)
2019-02-27 09:03:31 -08:00
Bas Nieuwenhuizen
62d457eee1 radv: Interpolate less aggressively.
Seems like dxvk used integer builtins without setting the flat
interpolation decoration.

I believe in the current spec the app is required to set these,
but in the meantime to avoid breaking things in stable releases
(and so close to release for 19.0), only expand the interpolation
to float16 and struct (which cannot be builtins as our spirv parser
lowers the builtin block).

Fixes: f324784104 "radv: Allow interpolation on non-float types."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit c0110477b5)
2019-02-27 09:02:32 -08:00
Dylan Baker
3e72463ce0 Bump version for rc6 2019-02-26 16:35:55 -08:00
Samuel Pitoiset
efe69eb1ea radv: fix clearing attachments in secondary command buffers
If no framebuffer is bound, get the number of samples and the
image format from the render pass.

This fixes new CTS dEQP-VK.geometry.layered.*.secondary_cmd_buffer.

Cc: 18.3 19.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 5671f38085)
Conflicts resolved by Dylan

Conflicts:
	src/amd/vulkan/radv_meta_clear.c
2019-02-26 11:43:10 -08:00
Eleni Maria Stea
0cf3c5f2f3 i965: fixed clamping in set_scissor_bits when the y is flipped
Calculating the scissor rectangle fields with the y flipped (0 on top)
can generate negative values that will cause assertion failure later on
as the scissor fields are all unsigned. We must clamp the bbox values
again to make sure they don't exceed the fb_height. Also fixed a
calculation error.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108999
          https://bugs.freedesktop.org/show_bug.cgi?id=109594

v2:
   - I initially clamped the values inside the if (Y is flipped) case
   and I made a mistake in the calculation: the clamp of the bbox[2] should
   be a check if (bbox[2] >= fbheight) bbox[2] = fbheight - 1 instead and I
   shouldn't have changed the ScissorRectangleYMax calculation. As the
   fixed code is equivalent with using CLAMP instead of MAX2 at the top of
   the function when bbox[2] and bbox[3] are calculated, and the 2nd is more
   clear, I replaced it. (Nanley Chery)

v3:
   - Reversed the CLAMP change in bbox[3] as the API guarantees that the
   viewport height is positive. (Nanley Chery)

v4:
  - Added nomination for the mesa-stable branch and the link to the second
  bugzilla bug (Nanley Chery)

CC: <mesa-stable@lists.freedesktop.org>
Tested-by: Paul Chelombitko <qamonstergl@gmail.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
(cherry picked from commit fd37a19ac4)
2019-02-26 10:41:27 -08:00
Emil Velikov
df01e77d64 meson: egl: correctly manage loader/xmlconfig
Earlier commit introduced support for haiku yet did not properly
annotate the loader/xmlconfig dependencies.

Thus we ended up adding inc_loader for each !haiku platform - see
659910eda0 9a96bf0ecd c731508b98 ec6cb01e21.

One piece remained though - the wayland platform. Hence the following
would fail:

 meson -Dgallium-drivers=etnaviv -Ddri-drivers=''\
       -Dtools=etnaviv -Dplatforms=wayland -Dglx=disabled \
       build/

Cc: Alexander von Gluck IV <kallisti5@unixzen.com>
Reported-by: Boris Brezillon <boris.brezillon@collabora.com>
Fixes: 834d221512 ("meson: Add Haiku platform support v4")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
(cherry picked from commit f0a7b463b5)
2019-02-26 10:41:18 -08:00
Samuel Pitoiset
e32fb87fd0 radv: don't copy buffer descriptors list for samplers
Sampler descriptors don't have a buffer list.

This fixes some crashes with new CTS
dEQP-VK.binding_model.descriptor_copy.*.sampler_*.

Cc: 18.3 19.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 4924dfc851)
2019-02-26 10:41:09 -08:00
Samuel Pitoiset
b2b148eb32 radv: fix out-of-bounds access when copying descriptors BO list
We shouldn't increment the buffer list pointers twice.

This fixes some crashes with new CTS
dEQP-VK.binding_model.descriptor_copy.*.

Cc: 18.3 19.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 9256e0a09d)
2019-02-26 10:40:58 -08:00
Tapani Pälli
2cb6cdc2aa nir: initialize value in copy_prop_vars_block
Fixes following valgrind warning:

   ==27561== Conditional jump or move depends on uninitialised value(s)
   ==27561==    at 0x667856B: value_set_ssa_components (nir_opt_copy_prop_vars.c:78)
   ==27561==    by 0x667A1C4: copy_prop_vars_block (nir_opt_copy_prop_vars.c:797)

Fixes: 62332d139c "nir: Add a local variable-based copy propagation pass"
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
(cherry picked from commit 22267feff1)
2019-02-26 10:40:48 -08:00
Timothy Arceri
dd067d57e1 radeonsi: fix query buffer allocation
Fix the logic for buffer full check on alloc.

This patch just takes the fix Nicolai attached to the bug report
and updates it to work on master.

Fixes: e0f0d3675d ("radeonsi: factor si_query_buffer logic out of si_query_hw")

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109561
(cherry picked from commit 603206d0a6)
2019-02-26 10:40:40 -08:00
Kenneth Graunke
a4ea63e884 spirv: Eliminate dead input/output variables after translation.
spirv_to_nir can generate input/output variables which are illegal
for the current shader stage, which would cause nir_validate_shader
to balk.  After my recent commit to start decorating arrays as compact,
dEQP-VK.spirv_assembly.instruction.graphics.module.same_module started
hitting validation errors due to outputs in a TCS (not intended for the
TCS at all) not being per-vertex arrays.

Thanks to Jason Ekstrand for suggesting this approach.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109573
Fixes: ef99f4c8d1 compiler: Mark clip/cull distance arrays as compact before lowering.
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
(cherry picked from commit 6775665e5e)
2019-02-26 10:40:21 -08:00
Bas Nieuwenhuizen
bdc946c23a radv: Fix rebase issue in 19.0 for float16 fix.
The cherry-pick dropped a chunk.

Fixes: e7351739ff "radv: Fix float16 interpolation set up."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-02-26 18:38:30 +00:00
Kenneth Graunke
bb3fdedadf compiler: Mark clip/cull distance arrays as compact before lowering.
nir_lower_clip_cull_distance_arrays() marks the combined clip/cull
distance array as compact.  However, when translating in from GLSL
or SPIR-V, we were not marking the original float[] arrays as compact.

We should do so.  That way, we can detect these corner cases properly.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit ef99f4c8d1)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-02-26 16:50:07 +01:00
Jason Ekstrand
c0509143ab nir/lower_clip_cull: Fix an incorrect assert
Copy+paste error.  It was supposed to test cull and not clip.

Fixes: 4e69fba534 "nir: Rewrite lower_clip_cull_distance_arrays..."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109717
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit f98fd9d15a)
2019-02-25 14:17:48 -08:00
Bas Nieuwenhuizen
49dad5e8fe radv: Handle clip+cull distances more generally as compact arrays.
Needed for https://gitlab.freedesktop.org/mesa/mesa/merge_requests/248 .

That MR keeps the clip and cull arrays split.

So we have to handle
 - compact arrays with location_frac != 0
 - VARYING_SLOT_CLIP_DIST1

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 1ef2855692)
2019-02-25 14:01:31 -08:00
Jason Ekstrand
7114cfc1d2 nir/xfb: Handle compact arrays in gather_xfb_info
This makes us properly handle gl_ClipDistance and gl_CullDistance.

Fixes: 19064b8c "nir: Add a pass for gathering transform feedback info"
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
(cherry picked from commit 1a93fc382b)
2019-02-25 14:00:40 -08:00
Jason Ekstrand
447ef1d9b3 nir/xfb: Work in terms of components rather than slots
We needed to better handle cases where a chunk of a variable starts at
some non-zero location_frac and rolls over into the next slot but may
not be more than 4 dwords.  For example, if gl_CullDistance is an array
of 3 things and has location_frac = 2, it will span across two vec4s but
is not, itself, bigger than a vec4.  If you ignore the clip/cull special
case, it's not allowed to happen for anything else because the only
things that can span more than one slot is dvec3 and dvec4 and they're
both bigger than a vec4.  The current code uses this attrib_slot thing
where we count attribute slots and iterate over them.  However, that
doesn't work in the case above because gl_CullDistance will have an
attrib_slot count of 1 even though it does span two slots.  We could fix
this by adjusting attrib_slot but we already have comp_mask and it's
easier to just handle it that way.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
(cherry picked from commit 558c314504)
2019-02-25 14:00:34 -08:00
Jason Ekstrand
721011c6f7 nir: Rewrite lower_clip_cull_distance_arrays to do a lot less lowering
Instead of going to all the work of to combine them into one array, just
make two arrays and use location_frac to colocate them within CLIP0.
Then the back-end can sort things out and stack them on top of each
other.  Thanks to ef99f4c8, we also don't need to set compact anymore.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 4e69fba534)
Conflicts resolved by Dylan

Conflicts:
	src/compiler/nir/nir_lower_clip_cull_distance_arrays.c
2019-02-25 13:57:54 -08:00
Jason Ekstrand
fdc25b9b1b nir/xfb: Properly align 64-bit values
Fixes: 19064b8c "nir: Add a pass for gathering transform feedback info"
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
(cherry picked from commit 8f0fe71cc5)
2019-02-25 13:29:22 -08:00
Jason Ekstrand
5fcd81c5ed compiler/types: Add a contains_64bit helper
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
(cherry picked from commit 30b548fc62)
2019-02-25 13:29:14 -08:00
Maya Rashish
67162ad12f configure: fix test portability
From the bash manual:

string1 == string2
string1 = string2
       True if the strings are equal.  = should be used with the test
       command for POSIX conformance.

(cherry picked from commit 021c496135)
2019-02-25 13:26:36 -08:00
Bas Nieuwenhuizen
a03101c717 radv: Allow interpolation on non-float types.
In particular structs containing floats and 16-bit floating point
types.

Fixes: 62024fa775 "radv: enable VK_KHR_16bit_storage extension / 16bit storage features"
Fixes: da29594636 "spirv: Only split blocks"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109735
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit f324784104)
2019-02-25 13:26:36 -08:00
Bas Nieuwenhuizen
e7351739ff radv: Fix float16 interpolation set up.
float16 types can have non-flat interpolation so set up the HW
correctly for that.

Fixes: 62024fa775 "radv: enable VK_KHR_16bit_storage extension / 16bit storage features"
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit a1fdd4a4a7)
Conflicts resolved by Dylan

Conflicts:
	src/amd/vulkan/radv_nir_to_llvm.c
2019-02-25 13:26:36 -08:00
Sergii Romantsov
697c6c5a19 dri: meson: do not prefix user provided dri-drivers-path
The user can select the location where there dri drivers
are installed by the dri-drivers-path meson option.

By default path will be $prefix/$libdir/dri.

Currently we add $prefix to the user provided path.
Resulting in an incorrect or even missing path.

v2: fixed dri_search_path by default, rebased to master

v3: new commit-message (Emil Velikov), cc mesa-stable

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109698
CC: Rafael Antognolli <rafael.antognolli@intel.com>
CC: Dylan Baker <dylan@pnwbakers.com>
Cc: 18.3 19.0 <mesa-stable@lists.freedesktop.org>
Fixes: 306914db92 (meson: Add dridriverdir variable to dri.pc.)
Signed-off-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit f6556ec7d1)
2019-02-25 13:26:36 -08:00
David Shao
edeb13b550 meson: ensure that xmlpool_options.h is generated for gallium targets that need it
Fixes: 68076b8747 "meson: build gallium vdpau state tracker"
Fixes: 22a817af8a "meson: build gallium xvmc state tracker"
Fixes: 5a785d51a6 "meson: build gallium va state tracker"
Fixes: 0ba909f0f1 "meson: build gallium xa state tracker"
Fixes: 1d36dc674d "meson: build gallium omx state tracker"
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
(cherry picked from commit 6fa923a65d)
2019-02-25 13:26:36 -08:00
Alok Hota
06889aaa63 swr/rast: bypass size limit for non-sampled textures
This fixes a bug where SWR will fail to render in cases with large
buffer allocations, e.g. very large meshes whose vertex buffers exceed
2GB

CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
(cherry picked from commit 6053499f2e)
2019-02-25 13:26:36 -08:00
Marek Olšák
1d4fbff786 tgsi: don't set tgsi_info::uses_bindless_images for constbufs and hw atomics
This might have decreased performance for radeonsi/tgsi, because most
most shaders claimed they used bindless.

Cc: 18.3 19.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit b326a15eda)
2019-02-25 13:26:36 -08:00
Juan A. Suarez Romero
9f5622fe14 anv: advertise 8 subpixel precision bits
On one side, when emitting 3DSTATE_SF, VertexSubPixelPrecisionSelect is
used to select between 8 bit subpixel precision (value 0) or 4 bit
subpixel precision (value 1). As this value is not set, means it is
taking the value 0, so 8 bit are used.

On the other side, in the Vulkan CTS tests, if the reference rasterizer,
which uses 8 bit precision, as it is used to check what should be the
expected value for the tests, is changed to use 4 bit as ANV was
advertising so far, some of the tests will fail.

So it seems ANV is actually using 8 bits.

v2: explicitly set 3DSTATE_SF::VertexSubPixelPrecisionSelect (Jason)

v3: use _8Bit definition as value (Jason)

v4: (by Jason)
anv: Explicitly set 3DSTATE_CLIP::VertexSubPixelPrecisionSelect

This field was added on gen8 even though there's an identically defined
one in 3DSTATE_SF.

CC: Jason Ekstrand <jason@jlekstrand.net>
CC: Kenneth Graunke <kenneth@whitecape.org>
CC: 18.3 19.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 4f917e6a61)
2019-02-25 13:26:35 -08:00
Juan A. Suarez Romero
be1200d6a5 genxml: add missing field values for 3DSTATE_SF
Fill out "Vertex Sub Pixel Precision Select" possible values.

CC: 18.3 19.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 3b423eeb2d)
2019-02-25 13:26:35 -08:00
Lionel Landwerlin
641884c884 intel: fix urb size for CFL GT1
Same 192Kb amount as SKL/KBL GT1 applies.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Fixes: de7ed0ba55 ("i965/CFL: Add PCI Ids for Coffee Lake.")
(cherry picked from commit 1d626fc028)
2019-02-25 13:26:35 -08:00
Francisco Jerez
32e2f645e4 intel/fs: Implement extended strides greater than 4 for IR source regions.
Strides up to 32B can be implemented for the source regions of most
instructions by leveraging either the vertical or the horizontal
stride of the hardware Align1 region.  The main motivation for this is
that currently the lower_integer_multiplication() pass will happily
double the stride of one of the 32-bit sources, which can blow up if
the stride of the original source was already the maximum value
allowed by the hardware.

An alternative would be to use the regioning legalization pass in
order to lower such strides into the composition of multiple legal
strides, but that would be somewhat less efficient.

This showed up as a regression from my commit cbea91eb57
in Vulkan 1.1 CTS tests on CHV/BXT platforms, however it was really a
pre-existing problem that had affected conformance on other platforms
without native support for integer multiplication.  CHV/BXT were
getting around it because the code I removed in that commit had the
"fortunate" side effect of emitting narrower regions that didn't hit
the hardware stride limit after lowering.  Beyond fixing the
regression this fixes ~90 additional Vulkan 1.1 subgroup CTS tests on
ICL (that's why this patch is marked for inclusion in mesa-stable even
though the original regressing patch was not).

According to Jason, a nearly equivalent change had been committed
previously as e8c9e65185 and then (mistakenly?) reverted as
a31d038208.

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109328
Reported-by: Mark Janes <mark.a.janes@intel.com>
Tested-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit e03be78252)
2019-02-25 13:26:35 -08:00
Francisco Jerez
d45d35768b intel/fs: Exclude control sources from execution type and region alignment calculations.
Currently the execution type calculation will return a bogus value in
cases like:

  mov_indirect(8) vgrf0:w, vgrf1:w, vgrf2:ud, 32u

Which will be considered to have a 32-bit integer execution type even
though the actual indirect move operation will be carried out with
16-bit precision.

Similarly there's no need to apply the CHV/BXT double-precision region
alignment restrictions to such control sources, since they aren't
directly involved in the double-precision arithmetic operations
emitted by these virtual instructions.  Applying the CHV/BXT
restrictions to control sources was expected to be harmless if mildly
inefficient, but unfortunately it exposed problems at codegen level
for virtual instructions (namely the SHUFFLE instruction used for the
Vulkan 1.1 subgroup feature) that weren't prepared to accept control
sources with an arbitrary strided region.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109328
Reported-by: Mark Janes <mark.a.janes@intel.com>
Fixes: efa4e4bc5f "intel/fs: Introduce regioning lowering pass."
Tested-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit c3c27762f7)
2019-02-25 13:26:35 -08:00
Andrii Simiklit
4cfdd5a1f2 i965: re-emit index buffer state on a reset option change.
Seems like we forget to update the index buffer (ib) status and
IndexedDrawCutIndexEnable or CutIndexEnable flag is left unchanged it
leads to ignoring of glEnable/glDisable functions for GL_PRIMITIVE_RESTART
in some cases. The index buffer (ib) status should be re-emmited after the
reset option change to avoid some unexpected behavior.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109451
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Signed-off-by: Andrii Simiklit <asimiklit.work@gmail.com>
(cherry picked from commit f4f4ec941e)
2019-02-25 09:13:48 -08:00
Rodrigo Vivi
6abb6bd87a intel: Add more PCI Device IDs for Coffee Lake and Ice Lake.
Align with kernel commits:

5e0f5a58b167 ("drm/i915/cfl: Adding another PCI Device ID.")
03ca3cf8e9aa ("drm/i915/icl: Adding few more device IDs for Ice Lake")

Cc: José Roberto de Souza <jose.souza@intel.com>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Cc: Anuj Phogat <anuj.phogat@gmail.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit 56c3b4971d)
2019-02-20 08:19:31 -08:00
Carlos Garnacho
c4799332b8 wayland/egl: Ensure EGL surface is resized on DRI update_buffers()
Fullscreening and unfullscreening a totem window while playing a video
sometimes results in the video subsurface not changing size along. This
is also reproducible with epiphany.

If a surface gets resized while we have an active back buffer for it, the
resized dimensions won't get neither immediately applied on the resize
callback, nor correctly synchronized on update_buffers(), as the
(now stale) surface size and currently attached buffer size still do match.

There's actually 2 things to synchronize here, first the surface query
size might not be updated yet to the wl_egl_window's (i.e. resize_callback
happened while there is a back buffer), and second the wayland buffers
would need dropping if new surface size differs with the currently attached
buffer. These are done in separate steps now.

https://bugzilla.redhat.com/show_bug.cgi?id=1650929
https://bugs.freedesktop.org/show_bug.cgi?id=109594

Fixes: a9fb331ea7 ("wayland/egl: update surface size on window resize")
Signed-off-by: Carlos Garnacho <carlosg@gnome.org>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Tested-by: Bastien Nocera <hadess@hadess.net>
Tested-by: Denys Kostin <denys.kostin@globallogic.com>
(cherry picked from commit 30a01cd923)
2019-02-20 08:14:21 -08:00
Bas Nieuwenhuizen
73fa079b1d radv: Sync ETC2 whitelisted devices.
Fixes: 4bb6c49375 "radv: Allow ETC2 on RAVEN and VEGA10 instead of all GFX9."
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 7631feaa00)
2019-02-20 08:14:13 -08:00
Mario Kleiner
2ea2b2273b drirc: Add sddm-greeter to adaptive_sync blacklist.
This is the sddm login screen.

Fixes: a9c36dbf9c ("drirc: Initial blacklist for adaptive sync")
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit afb15d14ca)
2019-02-20 08:14:01 -08:00
Marek Olšák
dd03e1d5de driconf: add Civ6Sub executable for Civilization 6
I'm getting Civ6Sub instead of Civ6.

Cc: 18.3 19.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit bff8da6c59)
2019-02-20 08:13:50 -08:00
Marek Olšák
c837cd6546 radeonsi: always enable NIR for Civilization 6 to fix corruption
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104602

Cc: 18.3 19.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit ae21bdf47c)
2019-02-20 08:13:34 -08:00
Marek Olšák
a5f16a42a5 radeonsi: add driconf option radeonsi_enable_nir
Cc: 18.3 19.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit ccbfe44e5f)
2019-02-20 08:13:24 -08:00
Dylan Baker
2e7833ad91 Version: update to 19.0-rc5 2019-02-19 11:15:18 -08:00
Tapani Pälli
0a2e4b02ca mesa: return NULL if we exceed MaxColorAttachments in get_fb_attachment
This fixes invalid access to Attachment array which would occur if caller
would exceed MaxColorAttachments. In practice this should not ever happen
because DiscardFramebufferEXT specifies only GL_COLOR_ATTACHMENT0 to be
valid and InvalidateFramebuffer will error out before but this should
make coverity happy.

v2: const, remove _EXT (Ian)

CID: 1442559
Fixes: 0c42b5f3cb "mesa: wire up InvalidateFramebuffer"
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 9762a9f893)
2019-02-19 07:08:42 -08:00
Rhys Perry
c7fc61d15b radv: ensure export arguments are always float
So that the signature is correct and consistent, the inputs to a export
intrinsic should always be 32-bit floats.

This and the previous commit fixes a large amount crashes from
dEQP-VK.spirv_assembly.instruction.graphics.16bit_storage.input_output_int_*
tests

Fixes: b722b29f10 ('radv: add support for 16bit input/output')
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 0ca550e01a)
2019-02-19 07:08:23 -08:00
Rhys Perry
1b093b567f radv: bitcast 16-bit outputs to integers
16-bit outputs are stored as 16-bit floats in the outputs array, so they
have to be bitcast.

Fixes: b722b29f10 ('radv: add support for 16bit input/output')
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 64065aa504)
2019-02-19 07:08:11 -08:00
Eric Anholt
d73e48b63f v3d: Fix the check for "is the last thrsw inside control flow"
The execute.file check used to be good enough, until I stopped setting up
the execute mask for uniform ifs.

No known tests fixed, noticed while doing a refactor.

Fixes: 0805060573 ("v3d: Handle dynamically uniform IF statements with uniform control flow.")
(cherry picked from commit 441294962c)
2019-02-19 07:07:54 -08:00
Eric Anholt
ba24ca67f6 v3d: Use the early_fragment_tests flag for the shader's disable-EZ field.
Apparently we need disable-EZ flagged, not just "does Z writes".

Fixes
dEQP-GLES31.functional.image_load_store.early_fragment_tests.no_early_fragment_tests_depth_fbo
on 7278, even though it passed in simulation.

Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: 051a41d3d5 ("v3d: Add support for the early_fragment_tests flag.")
(cherry picked from commit cd5e0b2729)
2019-02-19 07:07:38 -08:00
Samuel Pitoiset
110500cc8a radv: fix writing the alpha channel of MRT0 when alpha coverage is enabled
This version is better and safer.

Cc: 18.3 19.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 47616810ed)
2019-02-19 07:07:22 -08:00
Samuel Pitoiset
0b9f6ebfbb radv: write the alpha channel of MRT0 when alpha coverage is enabled
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109597
Cc: 18.3 19.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 0d8f096293)
2019-02-19 07:07:13 -08:00
Kenneth Graunke
69ebf4569a nir: Don't reassociate add/mul chains containing only constants
The idea here is to reassociate a * (b * c) into (a * c) * b, when
b is a non-constant value, but a and c are constants, allowing them
to be combined.

But nothing was enforcing that 'b' must be non-constant, which meant
that running opt_algebraic in a loop would never terminate if the IR
contained non-folded constant expressions like 256 * 0.5 * 2.  Normally,
we call constant folding in such a loop too, but IMO it's better for
nir_opt_algebraic to be robust and not rely on that.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109581
Fixes: 32e266a9a5 i965: Compile fp64 funcs only if we do not have 64-bit hardware support

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 535251487b)
2019-02-19 07:07:04 -08:00
Matt Turner
385b736238 intel/compiler/test: Add unit test for mismatched signedness comparison
v2 (idr): Move adding the test to after adding the fix.  Reordering the
two commits prevents possible headaches for git-bisect with scripts that
always do 'ninja check'.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109404
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit ac21dd4aee)
2019-02-15 12:03:53 -08:00
Matt Turner
4cf1a40f9a intel/compiler: Avoid propagating inequality cmods if types are different
v2: Fix silly bug in logic.  s/||/&&/

All but one of the affected shaders is in an Unreal4 demo.  The other is
in Tomb Raider.  All of the cases that Ian investigated appear to be
sequences like the following

    if (int(uint(some_float)) < 0) /* other relations too */
        ...

At least in Tomb Raider, it's not obvious that this sequence came from
the original shader.

In some of the Unreal demos, the shader contains code like

    if (int(uint(textureLod(...))) > 0)
        ...

which explicitly generates the offending sequence.

All Gen6+ platforms had similar results (Skylake shown):
total instructions in shared programs: 15437170 -> 15437187 (<.01%)
instructions in affected programs: 4492 -> 4509 (0.38%)
helped: 0
HURT: 17
HURT stats (abs)   min: 1 max: 1 x̄: 1.00 x̃: 1
HURT stats (rel)   min: 0.05% max: 0.73% x̄: 0.66% x̃: 0.73%
95% mean confidence interval for instructions value: 1.00 1.00
95% mean confidence interval for instructions %-change: 0.57% 0.75%
Instructions are HURT.

total cycles in shared programs: 383007996 -> 383007992 (<.01%)
cycles in affected programs: 20542 -> 20538 (-0.02%)
helped: 6
HURT: 7
helped stats (abs) min: 2 max: 6 x̄: 5.33 x̃: 6
helped stats (rel) min: 0.11% max: 0.36% x̄: 0.32% x̃: 0.36%
HURT stats (abs)   min: 4 max: 4 x̄: 4.00 x̃: 4
HURT stats (rel)   min: 0.27% max: 0.27% x̄: 0.27% x̃: 0.27%
95% mean confidence interval for cycles value: -3.30 2.69
95% mean confidence interval for cycles %-change: -0.19% 0.19%
Inconclusive result (value mean confidence interval includes 0).

No changes on Iron Lake or GM45.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109404
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: nagrigoriadis@gmail.com
Tested-by: Danylo Piliaiev <danylo.piliaiev@gmail.com>
(cherry picked from commit 2dff9a66b6)
2019-02-15 12:03:44 -08:00
Jason Ekstrand
81e053b757 intel/fs: Bail in optimize_extract_to_float if we have modifiers
This fixes a bug in runscape where we were optimizing x >> 16 to an
extract and then negating and converting to float.  The NIR to fs pass
was dropping the negate on the floor breaking a geometry shader and
causing it to render nothing.

Fixes: 1f862e923c "i965/fs: Optimize float conversions of byte/word..."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109601
Tested-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 367b0ede4d)
2019-02-15 10:03:26 -08:00
Ilia Mirkin
f30fb27665 swr: set PIPE_CAP_MAX_VARYINGS correctly
Unfortunately swr was missed in the original commit. The number of
varyings should generally match up to what's reported as the shader
caps for fragment inputs.

Fixes: 6010d7b8e8 (gallium: add PIPE_CAP_MAX_VARYINGS)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Alok Hota <alok.hota@intel.com>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8c859367df)
2019-02-15 10:03:20 -08:00
Kenneth Graunke
1039285288 anv: Put MOCS in the correct location
My patch to switch from struct-based MOCS to numeric MOCS accidentally
divided all MOCS entries by 2 in the Vulkan driver.

MOCS on Gen9+ is just an array index into a table.  But in the hardware
packets, the index starts at bit 1.  So we need to shift it.

Fixes: 0b44644ca6 (genxml: Consistently use a numeric "MOCS" field)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 39aee57523)
2019-02-15 10:03:08 -08:00
Ian Romanick
59812ac38d spirv: Add missing break
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Fixes: c6465fec0c ("spirv: add SpvCapabilityInt64Atomics")
CID: 1442555
(cherry picked from commit 9a918050e0)
2019-02-14 09:30:54 -08:00
Dylan Baker
c19ce6e5e2 meson: Add dependency on genxml to anvil
Currently the Intel "anvil" driver races with the generation of genxml
files, while i965 has an explicit dependency. This patch adds the same
dependency to anvil.

Fixes: d1992255bb
       ("meson: Add build Intel "anv" vulkan driver")
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
(cherry picked from commit 279060cd32)
2019-02-14 09:30:44 -08:00
Samuel Pitoiset
eba57c29b0 radv: always export gl_SampleMask when the fragment shader uses it
For some reasons, this breaks trees rendering in Project Cars.

Fixes: 85010585cd ("radv: only enable gl_SampleMask if MSAA is enabled too")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109401
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 334da034d8)
2019-02-14 09:30:38 -08:00
Samuel Pitoiset
e304007d87 radv/winsys: fix BO list creation when RADV_DEBUG=allbos is set
Fixes: 50fd253bd6 ("radv/winsys: Add priority handling during submit.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 5e18000d1b)
2019-02-14 09:30:33 -08:00
Dylan Baker
b4419fdba5 get-pick-list: Add --pretty=medium to the arguments for Cc patches
Because none of them have been picked up for 19.0 due to this bug
being reintroduced.

v2: - Fix fixes tags

Fixes: e6b3a3b201
       ("bin/get-pick-list.sh: handle "typod" usecase.")
Fixes: fac10169bb
       ("bin/get-pick-list.sh: prefix output with "[stable] "")
Reviewed-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit aff52dd2c6)
2019-02-13 14:14:35 -08:00
Karol Herbst
7ac15d9e42 nir/opt_if: don't mark progress if nothing changes
if we have something like this:

loop {
   ...
   if x {
      break;
   } else {
      continue;
   }
}

opt_if_loop_last_continue returns true marking progress allthough nothing
changes.

Fixes: 5921a19d4b "nir: add if opt opt_if_loop_last_continue()"
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 7e08f22a72)
2019-02-13 14:14:35 -08:00
Oscar Blumberg
6b48451110 radeonsi: Fix guardband computation for large render targets
Stop using 12.12 quantization for viewports that are not contained in
the lower 4k corner of the render target as the hardware needs to keep
both absolute and relative coordinates representable.

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Cc: 18.3 19.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3c540e0a74)
2019-02-13 14:14:35 -08:00
Dylan Baker
838baab472 version: bump for 19.0-rc4 2019-02-13 09:11:02 -08:00
Juan A. Suarez Romero
d8534f931c anv/cmd_buffer: check for NULL framebuffer
This can happen when we record a VkCmdDraw in a secondary buffer that
was created inheriting from the primary buffer, but with the framebuffer
set to NULL in the VkCommandBufferInheritanceInfo.

Vulkan 1.1.81 spec says that "the application must ensure (using scissor
if neccesary) that all rendering is contained in the render area [...]
[which] must be contained within the framebuffer dimesions".

While this should be done by the application, commit 465e5a86 added the
clamp to the framebuffer size, in case of application does not do it.
But this requires to know the framebuffer dimensions.

If we do not have a framebuffer at that moment, the best compromise we
can do is to just apply the scissor as it is, and let the application to
ensure the rendering is contained in the render area.

v2: do not clamp to framebuffer if there isn't a framebuffer

v3 (Jason):
- clamp earlier in the conditional
- clamp to render area if command buffer is primary

v4: clamp also x and y to render area (Jason)

v5: rename used variables (Jason)

Fixes: 465e5a86 ("anv: Clamp scissors to the framebuffer boundary")
CC: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 1ad26f9417)
2019-02-12 14:19:52 -08:00
Samuel Pitoiset
1f33f3cf3a radv: fix using LOAD_CONTEXT_REG with old GFX ME firmwares on GFX8
This fixes a critical issue.

Cc: <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109575
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 1b8983c25b)
2019-02-12 14:19:52 -08:00
Samuel Pitoiset
fbcd1ad42c radv: fix compiler issues with GCC 9
"The C standard says that compound literals which occur inside of
the body of a function have automatic storage duration associated
with the enclosing block. Older GCC releases were putting such
compound literals into the scope of the whole function, so their
lifetime actually ended at the end of containing function. This
has been fixed in GCC 9. Code that relied on this extended lifetime
needs to be fixed, move the compound literals to whatever scope
they need to accessible in."

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109543
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Gustaw Smolarczyk <wielkiegie@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 129a9f4937)
2019-02-12 14:19:52 -08:00
Kenneth Graunke
9a5c8d2aab st/mesa: Limit GL_MAX_[NATIVE_]PROGRAM_PARAMETERS_ARB to 2048
Piglit's vp-max-array test creates a vertex program containing a uniform
array sized to the value of GL_MAX_NATIVE_PROGRAM_PARAMETERS_ARB.  Mesa
will then add additional state-var parameters for things like the MVP
matrix.

radeonsi currently exposes a value of 4096, derived from constant buffer
upload size.  This means the array will have 4096 elements, and the
extra MVP state-vars would get a prog_src_register::Index of over 4096.

Unfortunately, prog_src_register::Index is a signed 13-bit integer, so
values beyond 4096 end up turning into negative numbers.  Negative
source indexes are only valid for relative addressing, so this ends up
generating illegal IR.

In prog_to_nir, this would cause an out of bounds array access.
st_mesa_to_tgsi checks for a negative value, assumes it's bogus,
and remaps it to parameter 0 in order to get something in-range.
This isn't right - instead of reading the MVP matrix, it would read
the first element of the vertex program's large array.  But the test
only checks that the program compiles, so we never noticed that it
was broken.

This patch limits the size of the program limits, with the understanding
that we may need to generate additional state-vars internally.  i965 has
exposed 1024 for this limit for years, so I don't expect lowering it to
2048 will cause any practical problems for radeonsi or other drivers.

Fixes vp-max-array with prog_to_nir.c.

Cc: "19.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit f45dd6d31b)
2019-02-12 14:19:52 -08:00
Leo Liu
c55008e5a0 st/va/vp9: set max reference as default of VP9 reference number
If there is no information about number of render targets

Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Boyuan Zhang <boyuan.zhang@amd.com>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a0a52a0367)
2019-02-12 14:19:52 -08:00
Leo Liu
ab585817e6 st/va: fix the incorrect max profiles report
Add "PIPE_VIDEO_PROFILE_MAX" to enum, so it will make sure here will
be correct when adding more profiles in the future.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109107

Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Boyuan Zhang <boyuan.zhang@amd.com>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 21cdb828a3)
2019-02-12 14:19:52 -08:00
Marek Olšák
75bec50c2a winsys/amdgpu: don't drop manually added fence dependencies
wow, it's hard to believe that fence and syncobjs dependencies were ignored.

Cc: 18.3 19.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit ddfe209a0d)
2019-02-12 14:19:52 -08:00
Marek Olšák
62b3bd8cd1 radeonsi: fix EXPLICIT_FLUSH for flush offsets > 0
Cc: 18.3 19.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 61c678d4bc)
2019-02-12 14:19:52 -08:00
Marek Olšák
fb3485bc92 gallium/u_threaded: fix EXPLICIT_FLUSH for flush offsets > 0
Cc: 18.3 19.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 4522f01d4e)
2019-02-12 14:19:52 -08:00
Ilia Mirkin
2a97a3a8e7 nvc0: we have 16k-sized framebuffers, fix default scissors
For some reason we don't use view volume clipping by default, and use
scissors instead. These scissors were set to an 8k max fb size, while
the driver advertises 16k-sized framebuffers.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit cc79a1483f)
2019-02-12 14:19:52 -08:00
Karol Herbst
ab70eccc75 st/mesa: require RGBA2, RGB4, and RGBA4 to be renderable
If the driver does not support rendering to these formats but does
support texturing, we can end up in incompatibilities between textures
and renderbuffers that are then copied to.

Fixes KHR-GL45.copy_image.functional on nvc0

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit cbd1ad6165)
2019-02-12 14:19:52 -08:00
Karol Herbst
24bb2771b6 gallium: add PIPE_CAP_MAX_VARYINGS
Some NVIDIA hardware can accept 128 fragment shader input components,
but only have up to 124 varying-interpolated input components. We add a
new cap to express this cleanly. For most drivers, this will have the
same value as PIPE_SHADER_CAP_MAX_INPUTS for the fragment shader.

Fixes KHR-GL45.limits.max_fragment_input_components
Conflicts resolved by Dylan

Signed-off-by: Karol Herbst <karolherbst@gmail.com>
[imirkin: rebased, improved docs/commit message]
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 6010d7b8e8)
2019-02-12 14:19:52 -08:00
Karol Herbst
7b5e0f8316 gm107/ir: add fp64 rsq
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit cce4955721)
2019-02-12 14:19:52 -08:00
Karol Herbst
77102d0151 gm107/ir: add fp64 rcp
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 815a8e59c6)
2019-02-12 14:19:52 -08:00
Karol Herbst
c96d433105 gk104/ir: Use the new rcp/rsq in library
[imirkin: add a few more "long" prefixes to safen things up]
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>

(cherry picked from commit 12669d2970)
2019-02-12 14:19:52 -08:00
Boyan Ding
81810fa5db gk110/ir: Use the new rcp/rsq in library
v2: (Karol Herbst <kherbst@redhat.com>
 * fix Value setup for the builtins

Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
[imirkin: track the fp64 flag when switching ops to calls]
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 656ad06051)
2019-02-12 14:19:52 -08:00
Boyan Ding
c5b9774eb4 gk110/ir: Add rsq f64 implementation
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7937408052)
2019-02-12 14:19:52 -08:00
Boyan Ding
a08aba86da gk110/ir: Add rcp f64 implementation
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 04593d9a73)
2019-02-12 14:19:52 -08:00
Ilia Mirkin
d278b3c187 nvc0: stick zero values for the compute invocation counts
Not quite perfect, but at least we don't end up with random values in
the query buffer.

Fixes KHR-GL45.pipeline_statistics_query_tests_ARB.functional_default_qo_values

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 6adb9b38bf)
2019-02-12 14:19:52 -08:00
Ilia Mirkin
5a9b7bce9c nv50,nvc0: use condition for occlusion queries when already complete
For the NO_WAIT variants, we would jump into the ALWAYS case for both
nested and inverted occlusion queries. However if the query had
previously completed, the application could reasonably expect that the
render condition would follow that result.

To resolve this, we remove the nesting distinction which unnecessarily
created an imbalance between the regular and inverted cases (since
there's no "zero" condition mode). We also use the proper comparison if
we know that the query has completed (which could happen as a result of
an earlier get_query_result call).

Fixes KHR-GL45.conditional_render_inverted.functional

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e00799d3dc)
2019-02-12 14:19:52 -08:00
Ilia Mirkin
b9e5e15f87 nvc0: fix 3d images on kepler
Looks like SUBFM.3D and SUEAU are perfectly capable of dealing with 3d
tiling, they just need the correct inputs. Supply them.

We also have to deal with the case where a 2d "layer" of a 3d image is
bound. In this case, we supply the z coordinate separately to the
shader, which has to optionally treat every 2d case as if it could be a
slice of a 3d texture.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 162352e671)
2019-02-12 14:19:52 -08:00
Ilia Mirkin
f305135e0b nvc0/ir: always use CG mode for loads from atomic-only buffers
Atomic operations don't update the local cache, which means that we
would have to issue CCTL operations in order to get the updated values.
When we know that a buffer is primarily used for atomic operations, it's
easier to just avoid the caching at that level entirely.

The same issue persists for non-atomic buffers, which will have to be
fixed separately.

Fixes the failing dEQP-GLES31.functional.atomic_counter.* tests.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4443b6ddf2)
2019-02-12 14:19:52 -08:00
Ilia Mirkin
eb766a259e nvc0: add support for handling indirect draws with attrib conversion
The hardware does not natively support FIXED and DOUBLE formats. If
those are used in an indirect draw, they have to be converted. Our
conversion tries to be clever about only converting the data that's
needed. However for indirect, that won't work.

Given that DOUBLE or FIXED are highly unlikely to ever be used with
indirect draws, read the indirect buffer on the CPU and issue draws
directly.

Fixes the failing dEQP-GLES31.functional.draw_indirect.random.* tests.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 399215eb7a)
2019-02-12 14:19:52 -08:00
Bas Nieuwenhuizen
a1ae60e9a3 amd/common: Use correct writemask for shared memory stores.
The check was for 1 bit being set, which is clearly not what we want.

CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 3c24fc64c7)
2019-02-12 14:19:52 -08:00
Bas Nieuwenhuizen
37ade3a566 radv: Only look at pImmutableSamples if the descriptor has a sampler.
Equivalent of ANV patch c7f4a2867c

CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 39ab4e12f7)
2019-02-12 14:19:52 -08:00
Bart Oldeman
92fa6d6959 gallium-xlib: query MIT-SHM before using it.
When Mesa is compiled for gallium-xlib using e.g.
./configure --enable-glx=gallium-xlib --disable-dri --disable-gbm
-disable-egl
and is used by an X server (usually remotely via SSH X11 forwarding)
that does not support MIT-SHM such as XMing or MobaXterm, OpenGL
clients report error messages such as
Xlib:  extension "MIT-SHM" missing on display "localhost:11.0".
ad infinitum.

The reason is that the code in src/gallium/winsys/sw/xlib uses
MIT-SHM without checking for its existence, unlike the code
in src/glx/drisw_glx.c and src/mesa/drivers/x11/xm_api.c.
I copied the same check using XQueryExtension, and tested with
glxgears on MobaXterm.

This issue was reported before here:
https://lists.freedesktop.org/archives/mesa-users/2016-July/001183.html

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a203eaa4f4)
2019-02-12 14:19:52 -08:00
Ilia Mirkin
5e85df1cfd nv50,nvc0: add explicit settings for recent caps
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 38f542783f)
2019-02-12 14:19:52 -08:00
Marek Olšák
e9dc4e252f meson: drop the xcb-xrandr version requirement
autotools doesn't have any requirement. This fixes meson on Ubuntu 16.04.

Cc: 18.3 19.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
(cherry picked from commit 1e85cfb91a)
2019-02-12 14:19:52 -08:00
Dylan Baker
56a47e3421 Bump version for 19.0-rc3 2019-02-12 12:39:36 -08:00
Dylan Baker
ca36eb12fd Revert "intel/compiler: More peephole select"
This reverts commit 8fb8ebfbb0.
2019-02-12 09:42:59 -08:00
Dylan Baker
9dd433dfa7 Revert "nir/opt_peephole_select: Don't peephole_select expensive math instructions"
This reverts commit 378f996771.

This also remove the default true argument from the a2xx nir backend,
which was introduced after this commit. There should be no change in
functionality.
2019-02-12 09:42:16 -08:00
Dylan Baker
f59c77ef8c Revert "intel/compiler: More peephole_select for pre-Gen6"
This reverts commit af07141b33.
2019-02-11 16:26:01 -08:00
Dylan Baker
61c22ba94b cherry-ignore: Add some patches 2019-02-11 16:24:42 -08:00
Jason Ekstrand
ad2b712a56 nir/deref: Rematerialize parents in rematerialize_derefs_in_use_blocks
When nir_rematerialize_derefs_in_use_blocks_impl was first written, I
attempted to optimize things a bit by not bothering to re-materialize
the sources of deref instructions figuring that the final caller would
take care of that.  However, in the case of more complex deref chains
where the first link or two lives in block A and then another link and
the load/store_deref intrinsic live in block B it doesn't work.  The
code in rematerialize_deref_in_block looks at the tail of the chain,
sees that it's already in block B and skips it, not realizing that part
of the chain also lives in block A.

The easy solution here is to just rematerialize deref sources of deref
instructions as well.  This may potentially lead to a few more deref
instructions being created by the conditions required for that to
actually happen are fairly unlikely and, thanks to the caching, it's all
linear time regardless.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109603
Fixes: 7d1d1208c2 "nir: Add a small pass to rematerialize derefs per-block"
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
(cherry picked from commit 9e6a6ef0d4)
2019-02-11 16:24:42 -08:00
Ian Romanick
07e299a0a0 nir: Silence zillions of unused parameter warnings in release builds
Fixes: cd56d79b59 "nir: check NIR_SKIP to skip passes by name"
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit 78169870e4)
2019-02-11 09:07:09 -08:00
Ilia Mirkin
36d99d9ad0 nvc0/ir: fix second tex argument after levelZero optimization
We used to pre-set a bunch of extra arguments to a texture instruction
in order to force the RA to allocate a register at the boundary of 4.
However with the levelZero optimization, which removes a LOD argument
when it's uniformly equal to zero, we undid that logic by removing an
extra argument. As a result, we could end up with insufficient alignment
on the second wide texture argument.

Instead we switch to a different method of achieving the same result.
The logic runs during the constraint analysis of the RA, and adds unset
sources as necessary right before being merged into a wide argument.

Fixes MISALIGNED_REG errors in Hitman when run with bindless textures
enabled on a GK208.

Fixes: 9145873b15 ("nvc0/ir: use levelZero flag when the lod is set to 0")
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5de5beedf2)
2019-02-07 09:51:39 -08:00
Kristian H. Kristensen
94f0908216 freedreno/a6xx: Emit blitter dst with OUT_RELOCW
We're writing to the bo and the kernel needs to know for
fd_bo_cpu_prep() to work.

Fixes: f93e431272 ("freedreno/a6xx: Enable blitter")
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
(cherry picked from commit 357ea7da51)
2019-02-07 09:51:39 -08:00
Bas Nieuwenhuizen
f880c74717 amd/common: handle nir_deref_cast for shared memory from integers.
Can happen e.g. after a phi.

Fixes: a2b5cc3c39 "radv: enable variable pointers"
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 8d1718590b)
2019-02-07 09:51:39 -08:00
Bas Nieuwenhuizen
6f36d3bbc0 amd/common: Handle nir_deref_type_ptr_as_array for shared memory.
Fixes: a2b5cc3c39 "radv: enable variable pointers"
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 830fd0efc1)
2019-02-07 09:51:39 -08:00
Bas Nieuwenhuizen
b4e8a3294c amd/common: Add gep helper for pointer increment.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit e00d9a9a72)
2019-02-07 09:51:39 -08:00
Bas Nieuwenhuizen
ef6809ba88 amd/common: Fix stores to derefs with unknown variable.
Fixes: a2b5cc3c39 "radv: enable variable pointers"
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit dbdb44d575)
2019-02-07 09:38:23 -08:00
Bas Nieuwenhuizen
7254d2f4a3 radv: Fix the shader info pass for not having the variable.
For example with VK_EXT_buffer_device_address or
 VK_KHR_variable_pointers.

Fixes: a2b5cc3c39 "radv: enable variable pointers"
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 00253ab2c4)
2019-02-07 09:37:37 -08:00
Eric Engestrom
dbc43e3897 xvmc: fix string comparison
Fixes: 6fca18696d "g3dvl: Update XvMC unit tests."
Cc: Younes Manton <younes.m@gmail.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
(cherry picked from commit 40b53a7203)
2019-02-07 09:37:17 -08:00
Eric Engestrom
262fd16b99 xvmc: fix string comparison
Fixes: c7b65dcaff "xvmc: Define some Xv attribs to allow users
                             to specify color standard and procamp"
Cc: Christian König <christian.koenig@amd.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
(cherry picked from commit 110a6e1839)
2019-02-07 09:37:07 -08:00
Jonathan Marek
452f9b9984 freedreno: a2xx: fix fast clear
Fixes: 912a9c8d

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3361305f57)
2019-02-06 09:54:31 -08:00
Dylan Baker
131f12d49f Version: Bump for rc2 2019-02-05 11:49:03 -08:00
Emil Velikov
f8f68c41a1 anv: wire up the state_pool_padding test
Cc: Jason Ekstrand <jason@jlekstrand.net>
Fixes: 927ba12b53 ("anv/tests: Adding test for the state_pool padding.")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com><Paste>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
(cherry picked from commit 8943eb8f03)
2019-02-05 11:41:54 -08:00
Michel Dänzer
15e2fc16e9 loader/dri3: Use strlen instead of sizeof for creating VRR property atom
sizeof counts the terminating null character as well, so that also
contributed to the ID computed for the X11 atom. But the convention is
for only the non-null characters to contribute to the atom ID.

Fixes: 2e12fe425f "loader/dri3: Enable adaptive_sync via
                     _VARIABLE_REFRESH property"
Reviewed-by: Nicholas Kazlauskas <nicholas.kazlauskas@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit c0a540f320)
2019-02-05 11:41:48 -08:00
Marek Olšák
3f5099180d radeonsi: fix crashing performance counters (division by zero)
Fixes: e2b9329f17 "radeonsi: move remaining perfcounter code into si_perfcounter.c"
(cherry picked from commit 742d6cdb42)
2019-02-05 09:05:51 -08:00
Danylo Piliaiev
9667d89fe6 anv: Fix VK_EXT_transform_feedback working with varyings packed in PSIZ
Transform feedback did not set correct SO_DECL.ComponentMask for
varyings packed in VARYING_SLOT_PSIZ:
 gl_Layer         - VARYING_SLOT_LAYER    in VARYING_SLOT_PSIZ.y
 gl_ViewportIndex - VARYING_SLOT_VIEWPORT in VARYING_SLOT_PSIZ.z
 gl_PointSize     - VARYING_SLOT_PSIZ     in VARYING_SLOT_PSIZ.w

Fixes: 36ee2fd61c "anv: Implement the basic form of VK_EXT_transform_feedback"

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 64d3b148fe)
2019-02-04 09:16:37 -08:00
Jason Ekstrand
c6649ca94d intel/fs: Do the grf127 hack on SIMD8 instructions in SIMD16 mode
Previously, we only applied the fix to shaders with a dispatch mode of
SIMD8 but the code it relies on for SIMD16 mode only applies to SIMD16
instructions.  If you have a SIMD8 instruction in a SIMD16 shader,
neither would trigger and the restriction could still be hit.

Fixes: 232ed89802 "i965/fs: Register allocator shoudn't use grf127..."
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit b4f0d062cd)
2019-02-04 09:16:21 -08:00
Neha Bhende
89f84f98e0 st/mesa: Fix topogun-1.06-orc-84k-resize.trace crash
We need to initialize all fields in rs->prim explicitly while
creating new rastpos stage.

Fixes: bac8534267 ("st/mesa: allow glDrawElements to work with GL_SELECT
feedback")

v2: Initializing all fields in rs->prim as per Ilia.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 69d736b17a)
2019-02-01 09:19:29 -08:00
Ernestas Kulik
c824f8031c v3d: Fix leak in resource setup error path
Reported by Coverity: in the case of unsupported modifier request, the
code does not jump to the “fail” label to destroy the acquired resource.

CID: 1435704
Signed-off-by: Ernestas Kulik <ernestas.kulik@gmail.com>
Fixes: 45bb8f2957 ("broadcom: Add V3D 3.3 gallium driver called "vc5", for BCM7268.")
(cherry picked from commit 90458bef54)
2019-01-31 11:12:29 -08:00
Eric Anholt
7fdb08375f v3d: Fix image_load_store clamping of signed integer stores.
This was copy-and-paste fail, that oddly showed up in the CTS's
reinterprets of r32f, rgba8, and srgba8 to rgba8i, but not r32ui and r32i
to rgba8i or reinterprets to other signed int formats.

Fixes: 6281f26f06 ("v3d: Add support for shader_image_load_store.")
(cherry picked from commit ab4d5775b0)
2019-01-31 11:09:28 -08:00
Eric Anholt
535cc4f1d5 mesa: Skip partial InvalidateFramebuffer of packed depth/stencil.
One of the CTS cases tries to invalidate just stencil of packed
depth/stencil, and we incorrectly lost the depth contents.

Fixes dEQP-GLES3.functional.fbo.invalidate.whole.unbind_read_stencil
Fixes: 0c42b5f3cb ("mesa: wire up InvalidateFramebuffer")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>

(cherry picked from commit db2ae51121)
2019-01-31 11:09:05 -08:00
Rob Clark
7f91ae20b9 freedreno: more fixing release tarball
Fixes: aa0fed10d3 freedreno: move ir3 to common location
Signed-off-by: Rob Clark <robdclark@gmail.com>
(cherry picked from commit 39cfdf9930)
2019-01-31 11:08:53 -08:00
Rob Clark
0a72505a9e freedreno: fix release tarball
Fixes: b4476138d5 freedreno: move drm to common location
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Signed-off-by: Rob Clark <robdclark@gmail.com>
(cherry picked from commit e252656d14)
2019-01-31 11:08:11 -08:00
Samuel Pitoiset
31d0079a20 radv/winsys: fix hash when adding internal buffers
This fixes serious stuttering in Shadow Of The Tomb Raider.

Fixes: 50fd253bd6 ("radv/winsys: Add priority handling during submit.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 9c762c01c8)
2019-01-31 11:07:40 -08:00
Ernestas Kulik
4d1dd3b0cd vc4: Fix leak in HW queries error path
Reported by Coverity: in the case where there exist hardware and
non-hardware queries, the code does not jump to err_free_query and leaks
the query.

CID: 1430194
Signed-off-by: Ernestas Kulik <ernestas.kulik@gmail.com>
Fixes: 9ea90ffb98 ("broadcom/vc4: Add support for HW perfmon")
(cherry picked from commit f6e49d5ad0)
2019-01-31 11:07:26 -08:00
Emil Velikov
45d1aa2f6c vc4: Declare the last cpu pointer as being modified in NEON asm.
Earlier commit addressed 7 of the 8 instances available.

v2: Rebase patch back to master (by anholt)

Cc: Carsten Haitzler (Rasterman) <raster@rasterman.com>
Cc: Eric Anholt <eric@anholt.net>
Fixes: 300d3ae8b1 ("vc4: Declare the cpu pointers as being modified in NEON asm.")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 385843ac3c)
2019-01-31 10:59:58 -08:00
Dylan Baker
2fddad9e3f VERSION: bump to 19.0.0-rc1 2019-01-30 14:10:12 -08:00
Dylan Baker
2b603ee4f1 android,autotools,i965: Fix location of float64_glsl.h
Android.mk and autotools disagree about where generated files should
go, which wasn't a problem until we wanted to build a dist
tarball. This corrects the problme by changing the output and include
paths to be the same on android and autotools (meson already has the
correct include path).

Fixes: 7d7b30835c
       ("automake: Fix path to generated source")
2019-01-30 14:10:12 -08:00
Dylan Baker
e7f6a5d17f automake: Add --enable-autotools to distcheck flags
Fixes: e68777c87c
       ("autotools: Deprecate the use of autotools")
2019-01-30 09:45:14 -08:00
Dylan Baker
1f5f12687f configure: Bump SWR LLVM requirement to 7
It is currently impossible to build a dist tarball that works when SWR
requires LLVM 6. To generate the tarball we'd need to configure with
LLVM 6, which is fine. But to build the dist check we need LLVM 7, as
RadeonSI and RadV require that version. Unfortunately the headers
genererated with LLVM 6 don't compile with LLVM 7, the API has changed
between the two versions.

I weighed a couple of options here. One would be to ship an
unbootstrapped tarball generated with meson. This would fix the issue
by not bootstrapping, so whatever version of LLVM used would work
because the SWR headers would be generated at compile
time. Unfortunately this would involve some heavy modifications to the
infastructure used to upload the tarballs, and I've decided not to
persue this.
2019-01-30 09:27:14 -08:00
Dylan Baker
90a7a9c973 automake: Add include dir for nir src directory
Fixes: 6281f26f06
       ("v3d: Add support for shader_image_load_store.")
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2019-01-29 23:24:57 +00:00
Dylan Baker
82365595e9 automake: Add float64.glsl to dist tarball
Fixes: b63a1f8e40
       ("glsl: Create file to contain software fp64 functions")
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2019-01-29 23:24:57 +00:00
Dylan Baker
7d7b30835c automake: Fix path to generated source
Fixes: b63a1f8e40
       ("glsl: Create file to contain software fp64 functions")
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2019-01-29 23:24:57 +00:00
Matt Turner
9de90caca8 nir: Optimize double-precision lower_round_even()
Use the trick of adding and then subtracting 2**52 (52 is the number of
explicit mantissa bits a double-precision floating-point value has) to
implement round-to-even.

Cuts the number of instructions on SKL of the piglit test
fs-roundEven-double.shader_test from 109 to 21.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-01-29 15:02:23 -08:00
Marek Olšák
3e249b853e ac: use the correct LLVM processor name on Raven2
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2019-01-29 17:46:55 -05:00
Eric Anholt
f7769b5121 v3d: Fix the autotools build.
Noticed while looking at the gitlab-CI MR.
2019-01-29 14:00:27 -08:00
Jonathan Marek
31a1348a66 freedreno: fix sysmem rendering being used when clear is used
This batch->cleared value is only used to decide to use sysmem rendering
or not, so it should include any buffers that are affected by a clear.

This is required because the a2xx fast clear doesn't work with sysmem
rendering. The a22x "normal" clear path doesn't work with sysmem either.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
2019-01-29 20:22:33 +00:00
Jonathan Marek
c93d77431f freedreno: fix depth usage logic
Depth can be used even when there is no restore/resolve of depth. This
happens when the depth buffer is invalidated after rendering to avoid
the resolve operation.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
2019-01-29 20:22:33 +00:00
Jonathan Marek
bcefa0f1cb freedreno: fix invalidate logic
Set dirty bits on invalidate to trigger invalidate logic in fd_draw_vbo.

Also, resource_written for color needs to be after the invalidate logic.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
2019-01-29 20:22:32 +00:00
Jonathan Marek
786f9639d6 mesa/st: wire up DiscardFramebuffer
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-01-29 20:22:32 +00:00
Rob Clark
0c42b5f3cb mesa: wire up InvalidateFramebuffer
And before someone actually starts implementing DiscardFramebuffer()
lets rework the interface to something that is actually usable.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-01-29 20:22:32 +00:00
Jonathan Marek
e685566612 st/dri: invalidate_resource depth/stencil before flush_resource
This allows freedreno to be aware of the depth invalidate when flushing
batches on flush_resource.

AFAIK, the only other driver which might care about this change is vc4,
where I think it should help by allowing the depth invalidate to work with
GALLIUM_HUD.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-01-29 20:22:32 +00:00
Mario Kleiner
820dfcea43 egl/wayland-drm: Only announce formats via wl_drm which the driver supports.
Check if a pixel format is supported by the Wayland servers gpu driver
before exposing it to the client via wl_drm, so we avoid reporting formats
to the client which the server gpu can't handle.

Restrict this reporting to the new color depth 30 formats for now, as the
ARGB/XRGB8888 and RGB565 formats are probably supported by every gpu under
the sun.

Atm. this is mostly useful to allow proper PRIME renderoffload for depth
30 formats on the typical Intel iGPU + NVidia dGPU "NVidia Optimus" laptop
combo.

Tested on Intel, AMD, NVidia with single-gpu setup and on a Intel + NVidia
Optimus setup.

Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2019-01-29 20:03:20 +00:00
Mario Kleiner
a34b0d68bb egl/wayland: Allow client->server format conversion for PRIME offload. (v2)
Support PRIME render offload between a Wayland server gpu and a Wayland
client gpu with different channel ordering for their color formats,
e.g., between Intel drivers which currently only support ARGB2101010
and XRGB2101010 import/display and nouveau which only supports ABGR2101010
rendering and display on nv-50 and later.

In the wl_visuals table, we also store for each format an alternate
sibling format which stores colors at the same precision, but with
different channel ordering, e.g., ARGB2101010 <-> ABGR2101010.

If a given client-gpu renderable format is not supported by the server
for import, but the alternate format is supported by the server, expose
the client-gpu renderable format as a valid EGLConfig to the client. At
eglSwapBuffers time, during the blitImage() detiling blit from the client
backbuffer to the linear buffer, the client format is converted to the
server supported format. As we have to do a copy for PRIME anyway,
this channel swizzling conversion comes essentially for free.

Note that even if a server gpu in principle does support sampling
from the clients native format, this conversion will be a performance
advantage if it allows to convert to the servers preferred format
for direct scanout, as the Wayland compositor may then be able to
directly page-flip a fullscreen client wl_buffer onto the primary
plane, or onto a hardware overlay plane, avoiding an extra data copy
for desktop composition.

Tested so far under Weston with: nouveau single-gpu, Intel single-gpu,
AMD single-gpu, "Optimus" Intel server iGPU for display + NVidia
client dGPU for rendering.

v2: Implement minor review comments by Eric Engestrom: Add some
    comment and assert, and some style fixes for clarity.
    No functional change.

Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2019-01-29 20:03:20 +00:00
Jason Ekstrand
a920979d4f intel/fs: Use split sends for surface writes on gen9+
Surface reads don't need them because they just have the one address
payload.  With surface writes, on the other hand, we can put the address
and the data in the different halves and avoid building the payload all
together.

The decrease in register pressure and added freedom in register
allocation resulting from this change reduces spilling enough to improve
the performance of one customer benchmark by about 2x.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
014edff0d2 intel/fs: Add interference between SENDS sources
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
eab1c55590 intel/fs: Support SENDS in SHADER_OPCODE_SEND
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
cca199fd85 intel/disasm: Properly disassemble split sends
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
8babaa84e8 intel/eu: Add support for the SENDS[C] messages
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
d6a6e10390 intel/inst: Indent some code
We're about to add some more if cases so let's have the giant re-indent
in it's own patch to make review easier.

Acked-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
d96969120d intel/inst: Fix the ia16_addr_imm helpers
These have clearly never seen any use.... On gen8, the bottom 4 bits are
missing so we need to shift them off before we call set_bits and shift
again when we get the bits.  Found by inspection.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
e46fb33143 intel/disasm: Rework SEND decoding to use descriptors
Instead of fetching the information out of the instruction directly,
fetch the descriptor and then pluck the information out of the
descriptor.  The current scheme works ok for SEND but with SENDS, it all
falls to pieces because the descriptor is completely shuffled around.

This commit doesn't actually convert everything.  One notable exception
is URB messages which don't even use descriptors in emit_urb_WRITE yet.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
13a6fabc62 intel/eu: Add more message descriptor helpers
We want to be able to extract data from descriptors as well as unify a
bit of the descriptor construction.

One of the unifications we do is to unify the read/write and dataport
descriptors.  On gen4-5, read/write are substantially different and the
read descriptors change between gen4 and gen4.x.  On gen6, they unified
layouts between read, write, and dataport.  Then, on gen8, they added
one bit to the message type field but left it reserved MBZ for
read/write messages.  This commit chooses to treat that as if they
expanded the field everywhere and just didn't have enough enum values
for read/write to bother with the extra bit.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
c3aa436bfe intel/eu/validate: SEND restrictions also apply to SENDC
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
fee6bd8d8e intel/eu: Use GET_BITS in brw_inst_set_send_ex_desc
It's a bit more readable

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
b284d222db intel/fs: Use SHADER_OPCODE_SEND for varying UBO pulls on gen7+
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
8514eba693 intel/fs: Use SHADER_OPCODE_SEND for texturing on gen7+
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
f547cebbe0 intel/fs: Use a logical opcode for IMAGE_SIZE
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
d2d3e04501 intel/fs: Use SHADER_OPCODE_SEND for surface messages
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
7f1cf046cd intel/fs: Add a generic SEND opcode
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
ba3c5300f9 intel/eu: Rework surface descriptor helpers
This commit pulls the surface descriptor helpers out into brw_eu.h and
makes them no longer depend on the codegen infrastructure.  This should
allow us to use them directly from the IR code instead of the generator.
This change is unfortunately less mechanical than perhaps one would like
but it should be fairly straightforward.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
5b17379631 intel/eu: Add has_simd4x2 bools to surface_write functions
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
2ce93b88c0 intel/fs: Take an explicit exec size in brw_surface_payload_size()
Instead of magically falling back to SIMD8 for atomics and typed
messages on Ivy Bridge, explicitly figure out the exec size and pass
that into brw_surface_payload_size.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
cf42b0f9e2 intel/fs: Handle IMAGE_SIZE in size_read() and is_send_from_grf()
Like all the other sends, it's just mlen * REG_SIZE.

Fixes: 3cbc02e469 "intel: Use TXS for image_size when we have..."
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
009c0bd840 intel/defines: Explicitly cast to uint32_t in SET_FIELD and SET_BITS
If you pass a bool in as the value to set, the C standard says that it
gets converted to an int prior to shifting.  If you try to set a bool to
bit 31, this lands you in undefined behavior.  It's better just to add
the explicit cast and let the compiler delete it for us.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
077b9557a4 intel/fs: Get rid of fs_inst::equals
There are piles of fields that it doesn't check so using it is a lie.
The only reason why it's not causing problem is because it has exactly
one user which only uses it for MOV instructions (which aren't very
interesting) and only on Sandy Bridge and earlier hardware.  Just get
rid of it and inline it in the one place that it's actually used.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Rob Clark
446a14bc0a freedreno: minor cleanups
Signed-off-by: Rob Clark <robdclark@gmail.com>
2019-01-29 12:30:50 -05:00
Rob Clark
c3baa077bf freedreno: stop frob'ing pipe_resource::nr_samples
Previously we tried to normalize nr_samples to MAX2(1, nr_samples) to
avoid having to deal with 0 vs 1 everywhere.  But this causes problems
in mesa/st, for example st_finalize_texture() will think there is a
nr_samples mismatch and recreate the texture.  Somehow this manifests
as corrupt x11 font rendering on generations that do not support MSAA
(but apparently works fine on a5xx and a6xx which do support MSAA.)

Fixes: cf0c7258ee freedreno/a5xx: MSAA
Signed-off-by: Rob Clark <robdclark@gmail.com>
2019-01-29 12:30:50 -05:00
Rob Clark
1a6ddfe5ee freedreno/a6xx: fix blitter nr_samples check
nr_samples for non-MSAA case could be either zero or one.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2019-01-29 12:22:08 -05:00
Rob Clark
9106a0fe33 freedreno/a5xx: fix blitter nr_samples check
nr_samples for non-MSAA case could be either zero or one.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2019-01-29 12:21:19 -05:00
Bas Nieuwenhuizen
69edc972fc radv: Enable VK_EXT_memory_priority.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-01-29 15:56:56 +01:00
Bas Nieuwenhuizen
50fd253bd6 radv/winsys: Add priority handling during submit.
Switched to the raw bo list api to avoid having to use 2 arrays for
everything.

This was introduced in libdrm 2.4.97 which we already depend upon.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-01-29 15:56:52 +01:00
Bas Nieuwenhuizen
ead54d4a42 radv/winsys: Set winsys bo priority on creation.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-01-29 15:56:41 +01:00
Samuel Pitoiset
3a8d6c0880 radv: re-enable fast depth clears for 16-bit surfaces on VI
This has been disabled some months ago because it introduced
rendering issues with Shadow Of Warrier II (DXVK). This game is
no longer affected, I wonder if 824cfc1ee5 ("radv: rework the
TC-compat HTILE hardware bug with COND_EXEC") fixed the problem.
I checked The Forest on my Polaris, and it renders fine too.

According to Phillip, this gives +5.5% with Rise Of The Tomb
Raider and DXVK. This is because DXVK  uses 16-bit depth surfaces
while the native port from Feral uses 32-bit depth surfaces.

Unfortunately, Shadow Of The Tomb Raider isn't affected because
it clears each layer of a D16 array texture individually. So it
doesn't hit the fast clear path.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-29 15:20:55 +01:00
Eric Anholt
932ed9c00b vc4: Enable NEON asm on meson cross-builds.
The core Mesa with_asm_arch and USE_ARM_ASM flags are disabled for meson
cross-builds because of the need to run host binaries on the build system.
vc4 doesn't need to do that, so skip with_asm_arch to enable NEON on my
cross-builds.

Fixes: ebcb4c2156 ("meson: Enable VC4's NEON assembly support.")
2019-01-28 16:45:48 -08:00
Carsten Haitzler (Rasterman)
300d3ae8b1 vc4: Declare the cpu pointers as being modified in NEON asm.
Otherwise, the compiler is free to reuse the register containing the input
for another call and assume that the value hasn't been modified.  Fixes
crashes on texture upload/download with current gcc.

We now have to have a temporary for the cpu2 value, since outputs must be
lvalues.

(commit message by anholt)

Fixes: 4d30024238 ("vc4: Use NEON to speed up utile loads on Pi2.")
2019-01-28 16:45:45 -08:00
Carsten Haitzler (Rasterman)
522f688471 vc4: Use named parameters for the NEON inline asm.
This makes the asm code more intelligible and clarifies the functional
change in the next commit.

(commit message and commit squashing by anholt)
2019-01-28 16:40:46 -08:00
Jonathan Marek
f6292c32cc kmsro: Add freedreno renderonly support
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
2019-01-28 18:25:27 -05:00
Jonathan Marek
7d458c0c69 freedreno: a2xx: add perfcntrs
Based on a5xx perfcntrs implementation.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
2019-01-28 18:21:16 -05:00
Jonathan Marek
cccec0b457 freedreno: a2xx: minor solid_vertexbuf fixups
The big thing here is the 0x60 offset for the mem2gmem copy which I missed
in my last patch.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
2019-01-28 18:21:16 -05:00
Jonathan Marek
912a9c8d8c freedreno: a2xx: clear fixes and fast clear path
This fixes the depth/stencil clear on a20x, and adds a fast clear path.

The fast clear path is only used for a20x, needs performance tests on a22x.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
2019-01-28 18:21:16 -05:00
Jonathan Marek
cb2322c7c0 freedreno: a2xx: a20x hw binning
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
2019-01-28 18:21:16 -05:00
Jonathan Marek
501c6e70d4 freedreno: update a2xx registers
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
2019-01-28 18:21:16 -05:00
Timothy Arceri
fb78a6cb72 glsl: use remap location when serialising uniform program resource data
This allows us to avoid expensive string compares since we already have
a map to the pointers.

These compares were taking ~30 seconds for a single shader compile
in Godot due to it using 64,000+ uniforms.

Fixes: c4cff5f402 ("glsl: add basic support for resource list to shader cache")

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109229
2019-01-29 09:39:54 +11:00
Vinson Lee
be5b271ea7 meson: Fix typo.
meson.build:166:21: ERROR:  Unknown method "verson_compare" for a string.

Fixes: c1efa240c9 ("meson: Add warnings and errors when using ICC")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Cc: 18.3 <mesa-stable@lists.freedesktop.org>
2019-01-28 10:47:32 -08:00
Jonathan Marek
7c930d99ad freedreno: a2xx: enable early-Z testing
Enable earlyZ when alpha test is disabled.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2019-01-28 13:04:41 -05:00
Jonathan Marek
32b1d2d716 freedreno: a2xx: ir2 cleanup
Reviewed-by: Rob Clark <robdclark@gmail.com>
2019-01-28 13:04:41 -05:00
Rob Herring
41a0acd6a1 Switch imx to kmsro and remove the imx winsys
The kmsro winsys is equivalent to the imx winsys, so we can switch
to it and remove the imx one.

Signed-off-by: Rob Herring <robh@kernel.org>
2019-01-28 11:50:08 -06:00
Rob Herring
827e0d6654 kmsro: Add etnaviv renderonly support
Enable using etnaviv for KMS renderonly. This still needs KMS driver
name mapping to kmsro to be used automatically.

Acked-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Rob Herring <robh@kernel.org>
2019-01-28 11:45:43 -06:00
Eric Anholt
272b6cf58f kmsro: Extend to include hx8357d.
This allows vc4 to initialize on the Adafruit PiTFT 3.5" touchscreen with
the hx8357d tinydrm driver

v2: Whitespace fix noted by Eric Engestrom, update commit message for the
    driver being merged.
v3: Rebase on Rob Herring's pipe-loader changes.

Acked-by: Eric Engestrom <eric.engestrom@intel.com> (v1)
Acked-by: Emil Velikov <emil.velikov@collabora.com> (v1)
2019-01-28 09:35:45 -08:00
Rob Herring
511e7b6f61 pipe-loader: Fallback to kmsro driver when no matching driver name found
If we can't find a driver matching by name, then use the kmsro driver.
This removes the need for needing a driver descriptor for every possible
KMS driver.

Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-01-28 09:35:45 -08:00
Eric Anholt
ed65aeec78 pl111: Rename the pl111 driver to "kmsro".
The vc4 driver can do prime sharing to many different KMS-only devices,
such as the various tinydrm drivers for SPI-attached displays.  Rename the
driver away from "pl111" to represent what it will actually support:
various sorts of KMS displays with the renderonly layer used to attach a
GPU.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
2019-01-28 09:35:45 -08:00
Samuel Pitoiset
afeef3cacf radv: set noalias/dereferenceable LLVM attributes based on param types
Instead of using this useless array_params_mask variable.
This should set these two attributes to streamout buffers too.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-28 16:30:38 +01:00
Samuel Pitoiset
320b058d32 radv: simplify allocating user SGPRS for descriptor sets
Unnecesary to check the current stages if desc_set_used_mask
is used.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-28 16:30:36 +01:00
Samuel Pitoiset
d1994ed229 radv: remove radv_userdata_info::indirect field
Always false.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-28 16:30:33 +01:00
Gert Wollny
212c0c630a mesa/main: Expose EXT_sRGB_write_control
Use EXT_framebuffer_sRGB to expose EXT_sRGB_write_control on GLES. Remove
the checks for desktion GL in the enable calls, since EXT_framebuffer_sRGB
now also indicates support for switching the linear-sRGB color
space conversion on GLES.

Thanks to Ilia Mirkin for all the helpful discussions that helped to rework
this series.

v2: Fix alphabetical listing of extensions (Tapani Pälli)

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
2019-01-28 12:18:40 +01:00
Gert Wollny
1013dfece1 mesa/main/version: Lower the requirements for GLES 3.0
GLES 3.0 does not actually require support for EXT_framebuffer_sRGB, it
only needs support for sRGB attachments to framebuffers and framebuffer
objects as defined in ARB_framebuffer_objects.

v2: Clarify that ARB_framebuffer_objects is needed.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-01-28 12:18:40 +01:00
Gert Wollny
76c3f6fb3f mesa/main: Use flag for EXT_sRGB instead of EXT_framebuffer_sRGB where possible
All drivers that support EXT_framebuffer_sRGB also support EXT_sRGB, but
in order to keep this commit minial, and not to break any drivers both
flags are checked.

v2: - Use only EXT_sRGB (Ilia Mirkin)
    - Move adding the flag EXT_sRGB to gl_extensions to a separate patch

v3: use _mesa_has_EXT_framebuffer_sRGB instead of extension flag
    The _mesa_has function also checks for the correct versions and
    should be preferred over using the flags directly (Erik)

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-01-28 12:18:40 +01:00
Gert Wollny
8f9dfb7d88 mesa/st: rework support for sRGB framebuffer attachements
For GLES sRGB framebuffer attachemnt support is provided in two steps:
sRGB attachments like described in EXT_sRGB (and GLES 3.0) that enable
linear to sRGB color space transformation automatically, and the ability
to switch formats of the render target surface between sRGB and linear
that introduces full support for EXT_framebuffer_sRGB.
Set the according flags to reflect these two levels of sRGB support.

As a difference between desktopm GL and GLES, on desktop GL for a sRGB
framebuffer attachment the linear-sRGB conversion is turned off by default,
and for GLES it is turned on. This needs to be taken into account when
initally creating a surface, i.e. on desktop GL creation of a sRGB surface
is preferred, but on GLES sRGB surfaces are only created when explicitely
requested.

v2: - Use the new CAPS name

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-01-28 12:18:40 +01:00
Gert Wollny
385081cd17 i965: Set flag for EXT_sRGB
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: <Gurchetan Singh gurchetansingh@chromium.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2019-01-28 12:18:40 +01:00
Gert Wollny
7577c82fed mesa:main: Add flag for EXT_sRGB to gl_extensions
EXT_sRGB is an (incomplete) GLES extension that provides support for sRGB
framebuffer attachments, hence it can be used to check for this support
as an alternative to EXT_framebuffer_sRGB that provies the same
functionality but also sRGB write control support.

However, since EXT_sRGB  is incomplete and superseted by GLES 3.0 it will
not be exposed as an extension.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-01-28 12:18:40 +01:00
Gert Wollny
2845939d6a virgl: Set sRGB write control CAP based on host capabilities
v2: - Use the renamed CAPS
    - add assetions to make sure that mesa doesn't try to switch
      destination surface formats when it is not supported. (Ilia Mirkin)

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
2019-01-28 12:18:40 +01:00
Gert Wollny
8021f1875e Gallium: Add new CAPS to indicate whether a driver can switch SRGB write
Add a new cap that indicates whether the drivers supports
enabling/disabling the conversion from linear space to sRGB
for a framebuffer attachment. In Driver terms that this CAP indicates
whether the driver can switcht between a linear and and a sRGB surface
format for draw destinations witout changing the sourface itself.

v2: rename CAP to DEST_SURFACE_SRGB_CONTROL to reflect its
    purpouse better (pointed out by Ilia Mirkin)

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-01-28 12:18:40 +01:00
Neil Roberts
75b3719c4f spirv: Don't use special semantics when counting vertex attribute size
Under Vulkan, the double vertex attributes take up the same size
regardless of whether they are vertex inputs or any other stage
interface.

Under OpenGL (ARB_gl_spirv), from GLSL 4.60 spec, section 4.3.9
Interface Blocks:

   "It is a compile-time error to have an input block in a vertex
    shader or an output block in a fragment shader. These uses are
    reserved for future use."

So we also don't need to check if it is an vertex input or not, and
use false in any case.

v2: (changes made by Alejandro Piñeiro)
    * Update required after "spirv: Handle location decorations on
      block interface members" own updates (original patch was sent
      several months ago)
    * After Neil suggesting it, confirm that this change can be also
      done for OpenGL (ARB_gl_spirv). Expand commit message.

v3: update after changing name of main method on a previous patch

Signed-off-by: Neil Roberts <nroberts@igalia.com>
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2019-01-28 11:42:46 +01:00
Neil Roberts
5c797f7354 glsl_types: Rename parameter of glsl_count_attribute_slots
glsl_count_attribute_slots takes a parameter to specify whether the
type is being used as a vertex input because on GL double attributes
only take up one slot. Vulkan doesn’t make this distinction so this
patch renames the argument to is_gl_vertex_input in order to make it
more clear that it should always be false on Vulkan.

v2: minor variable renaming (s/member/member_type) (Tapani)

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2019-01-28 11:42:46 +01:00
Neil Roberts
dfc3a7cb3c spirv/nir: handle location decorations on block interface members
Previously the code was taking any location decoration on the block
and using that to calculate the member locations for all of the
members. I think this was assuming that there would only be one
location decoration for the entire block. According to the Vulkan spec
it is possible to add location decorations to individual members:

   “If the structure type is a Block but without a Location, then each
    of its members must have a Location decoration. If it is a Block
    with a Location decoration, then its members are assigned
    consecutive locations in declaration order, starting from the
    first member which is initially the Block. Any member with its own
    Location decoration is assigned that location. Each remaining
    member is assigned the location after the immediately preceding
    member in declaration order.”

This patch makes it instead keep track of which members have been
assigned an explicit location. It also has a space to store the
location for the struct as a whole. Once all the decorations have been
processed it iterates over each member to fill in the missing
locations using the rules described above.

So, this commit is needed to get working a case like this, on both
Vulkan and OpenGL using SPIR-V (ARB_gl_spirv):

     out block {
            layout(location = 2) vec4 c;
            layout(location = 3) vec4 d;
            layout(location = 0) vec4 a;
            layout(location = 1) vec4 b;
     } name;

v2: (changes made by Alejandro Piñeiro)
   * Update after introducing struct member splitting (See commit b0c643d)
   * Update after only exposing interface_type for blocks, not to any struct
   * Update after last changes done for xfb support

v3: use "assign" instead of "add" on the new method added (Tapani)

Signed-off-by: Neil Roberts <nroberts@igalia.com>
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2019-01-28 11:42:46 +01:00
Christian Gmeiner
34458c1cf6 etnaviv: add linear sampling support
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
2019-01-28 07:36:12 +01:00
Christian Gmeiner
42ca4dda2d etnaviv: update headers from rnndb
Update to etna_viv commit 4d2f857.

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
2019-01-28 07:36:09 +01:00
Christian Gmeiner
5b4a155d2b etnaviv: extend etna_resource with an addressing mode
Defines how sampler (and pixel pipes) needs to access the data
represented with a resource. The used default is mode is
ETNA_ADDRESSING_MODE_TILED.

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
2019-01-28 07:36:05 +01:00
Ilia Mirkin
d1d2bb8c07 nvc0: don't put text segment into bufctx
The text segment is shared among multiple contexts, while each one has
its own bufctx. So when reallocating the text segment, some contexts may
end up with stale values in their bufctx's. Instead limit the exposure
to the bufctx to within a single draw.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2019-01-27 21:47:09 -05:00
Timothy Arceri
0907ae35ad radv/ac: fix some fp16 handling
Fixes: b722b29f10 ("radv: add support for 16bit input/output")

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-28 10:41:48 +11:00
Eric Anholt
c496b60ed8 v3d: Create separate sampler states for the various blend formats.
The sampler border color is encoded in the TMU's blending format (half
floats, 32-bit floats, or integers) and must be clamped to the format's
range unorm/snorm/int ranges by the driver.  Additionally, the TMU doesn't
know about how we're abusing the swizzle to support BGRA, A, and LA, so we
have to pre-swizzle the border color for those.

We don't really want to spend half a kb on sampler states in most cases,
so skip generating the variants when the border color is unused or is
0,0,0,0.
2019-01-27 08:30:03 -08:00
Eric Anholt
5fe4250a2c v3d: Move the sampler state to the long-lived state uploader.
Samplers are small (8-24 bytes), so allocating 4k for them is a huge
waste.
2019-01-27 08:30:03 -08:00
Eric Anholt
09472006ff v3d: Use the symbolic names for wrap modes from the XML. 2019-01-27 08:30:03 -08:00
Eric Anholt
c51d125d18 v3d: Fix stencil sampling from a separate-stencil buffer.
When the sampler view is in sample-stencil mode, we need to return uint
stencil values.  To do that, fill in the format table to return R8I, and
have the sampler view point at the separate stencil buffer.

Fixes dEQP-GLES31.functional.stencil_texturing.format.depth32f_stencil8_2d
2019-01-27 08:30:03 -08:00
Eric Anholt
8a0b0a8f37 v3d: Fix stencil sampling from packed depth/stencil.
We need to pick the 8-bit unorm value out, not the depth component.
2019-01-27 08:30:03 -08:00
Eric Anholt
fcdbd441a2 v3d: Fix release-build warning about utile_h. 2019-01-27 08:30:03 -08:00
Eric Anholt
edb1fcd963 v3d: Flush blit jobs immediately after generating them.
Fixes OOMs in the CTS's packed_pixels.varied_rectangle.* tests -- the
series of texture uploads at the start before texturing occurred would end
up all sitting around as cached jobs for reuse.  By flushing immediately,
peak active BO usage goes from 150M to 40M.

We could maybe put some limits on how many jobs we keep around, but blits
seem particularly unlikely to get reused for other drawing.
2019-01-27 08:30:03 -08:00
Eric Anholt
ac333ffa59 v3d: Fix BO stats accounting for imported buffers. 2019-01-27 08:30:03 -08:00
Eric Anholt
060575bea8 v3d: Drop maximum number of texture units down to 16.
This is the GLES 3.2 minmax, and also what the closed source driver does.
Avoids hitting OOMs in the CTS's
dEQP-GLES3.functional.texture.units.all_units.only_cube.1.
2019-01-27 08:30:03 -08:00
Eric Anholt
3e743d8cd8 v3d: Avoid duplicating limits defines between gallium and v3d core.
We don't want to pull the compiler into every include in the gallium
driver, so just make a new little header to store the limits.
2019-01-27 08:30:03 -08:00
Eric Anholt
fe6a21c867 v3d: Fix overly-large vattr_sizes structs.
We want one vector size per vector, not per component.
2019-01-27 08:30:03 -08:00
Eric Anholt
533b3f0541 v3d: Rename gallium-local limits defines from VC5 to V3D.
The compiler has its limits under V3D_* (like most V3D stuff), so sync up
with that.
2019-01-27 08:30:03 -08:00
Bas Nieuwenhuizen
b4870a15ae radv: Remove unused variable.
Trivial.
2019-01-27 13:51:35 +01:00
Niklas Haas
804cc44d09 radv: add device->instance extension dependencies
From the vulkan spec 33.3 "Extension Dependencies":

"Any device extension that has an instance extension dependency that is
not enabled by vkCreateInstance is considered to be unsupported, hence
it must not be returned by vkEnumerateDeviceExtensionProperties for any
VkPhysicalDevice child of the instance."

Therefore we need to check whether the instance-level extensions are
actually enabled when deciding to support a device-level extension or
not.

Furthermore, we need to do this for all instance-level extensions of any
(transitive) device-level extension dependency, due to the following
paragraph:

"If an extension is supported (as queried by
vkEnumerateInstanceExtensionProperties or
vkEnumerateDeviceExtensionProperties), then required extensions of that
extension must also be supported for the same instance or physical
device."

Finally, because some of these vulkan extensions may be implicitly
promoted to future vulkan core API versions, we can also satisfy the
dependency if the vulkan API version is high enough.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-27 13:50:35 +01:00
Niklas Haas
d12dc39396 radv: correctly use vulkan 1.0 by default
From the vulkan spec 3.2 "Instances":

"Providing a NULL VkInstanceCreateInfo::pApplicationInfo or providing an
apiVersion of 0 is equivalent to providing an apiVersion of
VK_MAKE_VERSION(1,0,0)."

Fixes: ffa15861ef "radv: UseEnumerateInstanceVersion for the default version."
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-27 12:49:28 +01:00
Niklas Haas
d9bd3b1cb8 glsl: fix block member alignment validation for vec3
Section 7.6.2.2 (Standard Uniform Block Layout) of the GL spec says:

    The base offset of the first member of a structure is taken from the
    aligned offset of the structure itself. The base offset of all other
    structure members is derived by taking the offset of the last basic
    machine unit consumed by the previous member and adding one.

The current code does not reflect this last sentence - it effectively
instead aligns up the next offset up to the alignment of the previous
member. This causes an issue in exactly one case:

layout(std140) uniform block {
    layout(offset=0) vec3 var1;
    layout(offset=12) float var2;
};

As per section 7.6.2.1 (Uniform Buffer Object Storage) and elsewhere, a
vec3 consumes 3 floats, i.e. 12 basic machine units. Therefore, `var1`
in the example above consumes units 0-11, with 12 being the first
available offset afterwards. However, before this commit, mesa
incorrectly assumes `var2` must start at offset=16 when using explicit
offsets, which results in a compile-time error. Without explicit
offsets, the shaders actually work fine, indicating that mesa is already
correctly aligning these fields internally. (Just not in the code that
handles explicit buffer offset parsing)

This patch should fix piglit tests:
ssbo-explicit-offset-vec3.vert
ubo-explicit-offset-vec3.vert

Signed-off-by: Niklas Haas <git@haasn.xyz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2019-01-27 03:00:03 -05:00
Jason Ekstrand
86e5f76d3d spirv: Add support for SPV_EXT_physical_storage_buffer
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-26 13:41:50 -06:00
Jason Ekstrand
fb282a68bc spirv: Implement OpConvertPtrToU and OpConvertUToPtr
This only implements the actual opcodes and does not implement support
for using them with specialization constants.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-26 13:41:50 -06:00
Jason Ekstrand
837ed2ba51 spirv: Handle OpTypeForwardPointer
We handle forward declarations by creating the pointer type with it's
storage type based on storage class and just waiting to fill out the
actual deref type until we get the OpTypePointer.  Because any
composites using the forward declared type only care about the storage
type (i.e. uint64_t, uvec2, etc.) when creating their glsl_type, this
works fine and we can defer the actual deref_type as far as we need.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
2019-01-26 13:41:50 -06:00
Jason Ekstrand
4602e705e4 spirv: Drop a bogus assert
This was valid back when the only valid types of pointers were uint32
and uvec2.  Now that we're allowing more variety, it could be just about
anything so we'll just drop the assert.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
2019-01-26 13:41:50 -06:00
Jason Ekstrand
9e34781aef nir: Allow SSBOs and global to alias
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-26 13:41:50 -06:00
Jason Ekstrand
9839ce8bf9 nir/validate: Allow array derefs of vectors for nir_var_mem_global
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
2019-01-26 13:39:18 -06:00
Jason Ekstrand
5f5503d498 nir/lower_io: Add support for nir_var_mem_global
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
2019-01-26 13:39:18 -06:00
Jason Ekstrand
314d2c90c3 nir/lower_io: Add a 32 and 64-bit global address formats
These are simple scalar addresses.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-26 13:39:18 -06:00
Jason Ekstrand
e461926ef2 nir: Add load/store/atomic global intrinsics
These correspond roughly to reading/writing OpenCL global pointers.  The
idea is that they just take a bare address and load/store from it.  Of
course, exactly what this address means is driver-dependent.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
2019-01-26 13:39:18 -06:00
Axel Davy
6380fedb60 st/nine: Enable debug info if NDEBUG is not set
We want to have debug info as well if using
meson's debugoptimized when ndebug is off.

v2: use u_debug functions that do something
even if DEBUG is not set.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2019-01-26 19:53:19 +01:00
Axel Davy
d7433c22e6 st/nine: Immediately upload user provided textures
Fixes regression caused by
42d672fa6a
st/nine: Bind src not dst in nine_context_box_upload

Before that patch, for user provided textures,
when the texture was destroyed, the safety
check for pending uploads, which according to
the code "Following condition cannot happen currently",
was flushing the queue and thus triggering the upload.

After the patch, the texture destruction was delayed after
the upload. However the user frees the texture buffer,
as it thinks the texture released.

Instead of reverting the faulty patch,
this patch instead flushes the csmt queue right away
after queuing the upload for this type of textures.
This is more future-proof, as we may want to bind the
surface for other reasons in the future.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Cc: 18.3 <mesa-stable@lists.freedesktop.org>
2019-01-26 19:53:00 +01:00
Matt Turner
a7d629a590 i965: Always compile fp64 funcs when needed
Compilation of user-specified shaders with software fp64 works by
compiling on demand an "fp64-funcs" shader implementing various fp64
operations and then linking it into the "user shader".

In

   commit 64b8c86d37
   Author: Timothy Arceri <tarceri@itsqueeze.com>
   Date:   Thu Jan 17 17:16:29 2019 +1100

       glsl: be much more aggressive when skipping shader compilation

we changed the behavior of the shader cache to skip compilation earlier
when we get a cache hit.

After the aforementioned commit, compiling a user program using fp64
would store into the cache an entry for the fp64-funcs shader.
Subsequent compilations of uncached user shaders using fp64 would fail
in compile_fp64_funcs() after finding a cache entry for the fp64-funcs,
but being unprepared to read from the cache.

It's unclear to me how to retrieve the cached NIR of the fp64-funcs (if
it even is cached), so just call _mesa_glsl_compile_shader() with
force_recompile=true in order to ensure we generate the fp64-funcs
successfully.

Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-01-26 10:33:22 -08:00
Matt Turner
18b467c066 intel/compiler: Add a file-level description of brw_eu_validate.c
Acked-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2019-01-26 10:33:22 -08:00
Jonathan Marek
41ddf1d150 freedreno: add renderonly scanout
This allows creating a fd_screen with a renderonly object which will be
used to allocated scanout resources.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
[slight tweak to fix uninitialized 'prsc' in debug print]
Signed-off-by: Rob Clark <robdclark@gmail.com>
2019-01-26 10:47:21 -05:00
Rob Clark
cd79b5e0c2 freedreno/a2xx: fix unused variable warning
Signed-off-by: Rob Clark <robdclark@gmail.com>
2019-01-26 10:44:31 -05:00
Timothy Arceri
8e9ad592c3 tgsi: remove culldist semantic from docs
The semantic was removed in e6d9389366.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-01-26 12:04:53 +11:00
Timothy Arceri
5d66f7103f ac/nir_to_llvm: fix clamp shadow reference for more hardware
Fixes the following piglit test on my VEGA and matches the behaviour in the
tgsi backend.

tests/spec/glsl-1.10/execution/samplers/glsl-fs-shadow2D-clamp-z.shader_test

Fixes: 625dcbbc45 ("amd/common: pass address components individually to ac_build_image_intrinsic")

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-01-26 12:03:24 +11:00
Eric Anholt
08f4a904b3 gallium: Make sure we return is_unorm/is_snorm for compressed formats.
The util helpers were looking for a non-void channels in a non-mixed
format and returning its snorm/unorm state.  However, compressed formats
don't have non-void channels, so they always returned false.  V3D wants to
use util_format_is_[su]norm for its border color clamping workarounds, so
fix the functions to return the right answer for these.

This now means that we ignore .is_mixed.  I could retain the is_mixed
check, but it doesn't seem like a useful feature -- the only code I could
find that might care is freedreno's blit, which has some notes about how
things are wonky in this area anyway.

Reviewed-by: <Roland Scheidegger sroland@vmware.com>
2019-01-25 13:06:50 -08:00
Eric Anholt
104c7883e7 gallium: Fix comment about possible colorspaces.
Two typos, and missing one of the colorspaces.

Reviewed-by: <Roland Scheidegger sroland@vmware.com>
2019-01-25 13:06:47 -08:00
Eric Anholt
54abd2e084 gallium: Enable unit tests as actual meson unit tests.
These tests don't need swrast, so we can always enable them when
build_tests is set.  Most of them run to successful completion quickly
(.9s on my SKL).

Reviewed-by: <Roland Scheidegger sroland@vmware.com>
2019-01-25 13:06:45 -08:00
Emil Velikov
3b6aaab7e9 mapi: print function declarations for shared glapi
Earlier commit aimed to remove unneeded function declarations. Namely
OpenGL entrypoints which are not applicable for OpenGLES*

Although it did not consider the shared glapi which needs all,
including hidden ones. Resulting in warning/errors like the following

../build/src/mapi/shared-glapi/glapi_mapi_tmp.h:26014:15:
error: no previous prototype for ‘shared_dispatch_stub_1414’ [-Werror=missing-prototypes]

This patch addressed that.

Cc: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reported-by: Eric Anholt <eric@anholt.net>
Fixes: 6148cce388 ("mapi: drop unneeded gl_dispatch_stub declarations")
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Eric Anholt <eric@anholt.net>
2019-01-25 13:04:04 -08:00
Rob Clark
4aa64940c6 freedreno: limit tiling to PIPE_BIND_SAMPLER_VIEW
1ce5d757d0 dropped this limit.. which is probably the right thing to
do.  But it results in an extra tiled->linear blit for glReadPixels()
(ie. dEQP/piglit) which is hitting some intermittent corruption (looks
like cache) on a6xx, causing a lot of spurious fails.

Since we are getting close to 19.0 branchpoint, re-instate this limit
for now, until the blitter problems are resolved.

Fixes: 1ce5d757d0 freedreno: core buffer modifier support
Signed-off-by: Rob Clark <robdclark@gmail.com>
2019-01-25 10:20:05 -05:00
Samuel Pitoiset
378e2d2414 radv: fix computing number of user SGPRs for streamout buffers
Streamout buffers are emitted like push constants.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-25 15:36:16 +01:00
Jose Fonseca
65b8d723fd appveyor: Revert commits adding Cygwin support.
This reverts commits 00ad77b9f6 and
5334dafee2.

This avoids Appveyor build breakage due to Cygwin, but more importantly,
there are several problems with these patches, as highlighted to my
recent mesa-dev mail.  So better to revert for now, and pursue Cygwin
support after these have been address.
2019-01-25 14:13:26 +00:00
Tapani Pälli
540939ecee android: fix build issues with libmesa_anv_gen* libraries
We need this include path to find nir/nir_xfb_info.h.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-01-25 15:21:06 +02:00
Andrii Simiklit
4759bb2fcf intel/batch-decoder: fix a vb end address calculation
According to the loop implementation (in 'ctx_print_buffer' function),
which advances dword by dword over vertex buffer(vb),
the vb size should be aligned by 4 bytes too.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109449
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-01-25 15:12:30 +02:00
Andrii Simiklit
db39a44f10 intel/batch-decoder: fix vertex buffer size calculation for gen<8
It should be incremented by one according to
how it is calculated by 'emit_vertex_buffer_state':
  "\#if GEN_GEN < 8
      .BufferAccessType = step_rate ? INSTANCEDATA : VERTEXDATA,
      .InstanceDataStepRate = step_rate,
   \#if GEN_GEN >= 5
      .EndAddress = ro_bo(bo, end_offset - 1),
   \#endif
   \#endif"

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109449
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-01-25 15:12:07 +02:00
Eric Engestrom
69e9440367 meson/vdpau: add missing soversion
This mirrors what autotools does in src/gallium/state_trackers/vdpau/Makefile.am
and src/gallium/targets/vdpau/Makefile.am:

  VDPAU_MAJOR = 1
  VDPAU_MINOR = 0
  libvdpau_gallium_la_LDFLAGS = -version-number $(VDPAU_MAJOR):$(VDPAU_MINOR)

Reported-by: Igor Gnatenko <i.gnatenko.brain@gmail.com>
Fixes: 68076b8747 "meson: build gallium vdpau state tracker"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2019-01-25 12:10:00 +00:00
Eric Engestrom
9af77fcf98 anv: drop always-successful VkResult
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-25 09:45:27 +00:00
Rafael Antognolli
f2ece26601 anv/allocator: Avoid race condition in anv_block_pool_map.
Accessing bo->map and then pool->center_bo_offset without a lock is
racy. One way of avoiding such race condition is to store the bo->map +
center_bo_offset into pool->map at the time the block pool is growing,
which happens within a lock.

v2: Only set pool->map if not using softpin (Jason).
v3: Move things around and only update center_bo_offset if not using
softpin too (Jason).

Cc: Jason Ekstrand <jason@jlekstrand.net>
Reported-by: Ian Romanick <idr@freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109442
Fixes: fc3f588320
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-24 17:39:40 -08:00
Dylan Baker
c1efa240c9 meson: Add warnings and errors when using ICC
ICC tries to be helpful by not erroring when it sees something that it
doesn't understand, which is completely the opposite of helpful. Meson
0.49.0 does much better at handling this by really trying to make ICC
error, but there are some things in mesa that still get ignored until
0.49.1

v2: - Fix id check, which is 'intel' not 'icc'

Cc: 18.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com> (v1)
2019-01-24 19:14:50 +00:00
Dylan Baker
7cb7f35bc7 meson: Fix compiler checks for SWR with ICC
This is a bit fragile, as the way this "fixes" the check is to move the
one that we know is correct before the one that is incorrectly reported
as working. In meson 0.49.1 (which isn't out yet) this is fixed that the
incorrect check is reported as a failure.

Fixes: e0b037d697
       ("meson: Build SWR driver")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109129
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
2019-01-24 19:14:50 +00:00
Dylan Baker
3ba7ab8d2c meson: fix swr KNL build
There's a typo in one of the #defines that breaks compilation.

Fixes: e0b037d697
       ("meson: Build SWR driver")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109023
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-01-24 19:14:50 +00:00
Matt Turner
70a7ece035 gallivm: Return true from arch_rounding_available() if NEON is available
LLVM uses the single instruction "FRINTI" to implement llvm.nearbyint.
Fixes the rounding tests of lp_test_arit.

Bug: https://bugs.gentoo.org/665570
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-01-24 11:07:24 -08:00
Matt Turner
385ee7c3d0 gallium: Enable ASIMD/NEON on aarch64.
NEON (now called ASIMD) is available on all aarch64 CPUs. Our code was
missing an aarch64 path, leading to util_cpu_caps.has_neon always being
false on aarch64.

Reviewed-by: Eric Anholt <eric@anholt.net>
2019-01-24 11:07:24 -08:00
Dave Airlie
1f6b92b476 gallium: use put image shm2 path (v2)
This fixes the drisw paths to use the new shm2 interface, so that
we don't trigger the X server overflow checks when the x offset is non-zero.

This just hides the versioning in drisw, and either passes the src_x
or adds the offset fixup for the fallback path.

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2019-01-25 04:27:45 +10:00
Dave Airlie
00af91ca46 glx: add support for putimageshm2 path (v2)
v2: pass x,0 in as the offset coords at glx level not earlier

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2019-01-25 04:27:45 +10:00
Dave Airlie
db83a2b40f dri_interface: add put shm image2 (v2)
This adds a new interface to the swrast interface to fix an shm put image bug.

The current code adds the x,y src offsets into the offset parameters,
however if the x offset is > 0, and the put image copies up to the height
of the image, this can trigger an X server validation check to fail and
the renderering to get BadMatch.

This patch fixes it to pass the x offset coord in as a src x.

We cannot pass the Y coordinate due to the horrible code mangling the
image w/h vs stride in swrastXPutImage.

v2: drop srcx,y from api

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2019-01-25 04:27:45 +10:00
Emil Velikov
281421e1bc mapi: remove machinery handling CSV files
We haven't have one in years, so just drop the code.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2019-01-24 18:13:25 +00:00
Emil Velikov
8a0012692a mapi: remove old, unused ES* generator code
As of earlier commit, everyone has switched to the new script for the ES
dispatch.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2019-01-24 18:13:25 +00:00
Emil Velikov
a41214ca3e mapi/es2api: remove no longer present entrypoints
With the previous scripts API from the following was incorrectly
exported. Drop them from the list, since they're no longer around.

GL_EXT_blend_func_extended
GL_EXT_texture_integer

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2019-01-24 18:13:25 +00:00
Emil Velikov
05f8558b27 mapi/es*api: remove GL_EXT_multi_draw_arrays entrypoints
Now we use the upstream XML file and a cleaner generator. Thus the
symbols are no longer exported and we can drop them from this list.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2019-01-24 18:13:25 +00:00
Emil Velikov
5661ce6c64 mapi/es*api: remove GL_OES_EGL_image entrypoints
As some point in the past we fixed the scripts so, these are no longer
exported. Drop them from the list.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2019-01-24 18:13:25 +00:00
Emil Velikov
9f86f1da7c Revert "mapi/new: sort by slot number"
This reverts commit a1f5d9412cf7cacb3534635f6c2409fafbe6574e.

We no longer needed to sort - it was meant only to ease compare against
the old generated files.
2019-01-24 18:13:25 +00:00
Emil Velikov
3bf08292d2 scons: wire the new generator for es1 and es2
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2019-01-24 18:13:25 +00:00
Emil Velikov
0842bc879b meson: wire the new generator for es1 and es2
v2: use ${foo})_py naming (Dylan)
v3: use symbolic name for genCommon.py

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> (v2)
2019-01-24 18:13:25 +00:00
Emil Velikov
656845301d autotools: wire the new generator for es1 and es2
The output produced functionally identical, with the following changes:
 - A cosmetic: swapped ABI compatible types [ GLclampf -> GLfloat, etc ]
 - B cosmetic: renamed parameters [ zNear -> n, etc ]
 - C dropped extension entrypoints - invalid/incorrect

To make things easier to validate, normalise both old/new headers run
the sed patterns A, B and C to both sets.

A
      s/\<GLclampf\>/GLfloat/g; s/\<GLclampx\>/GLfixed/g;
      s/\<GLvoid\>/void/g;

B
      s/\ \* / */g; s/\<texture\>/target/g;
      s/\<plane\>/p/g; s/\<depth\>/d/g; s/\<modeAlpha\>/modeA/g;
      s/\<shader\>/program/g; s/\<obj\>/shaders/g; s/\<equation\>/eqn/g;
      s/\<param\>/data/g; s/\<params\>/data/g; s/\<buffers\>/buffer/g;
      s/\<src\>/mode/g; s/\<count\>/n/g; s/\<zNear\>/n/g; s/\<zFar\>/f/g;
      s/\<zfail\>/dpfail/g; s/\<zpass\>/dppass/g; s/\<buf\>/index/g;
      s/\<value\>/target/g; s/\<cap\>/target/g; s/\<maskNumber\>/index/g;
      s/\<srcRGB\>/sfactorRGB/g; s/\<dstRGB\>/dfactorRGB/g;
      s/\<srcAlpha\>/sfactorAlpha/g; s/\<dstAlpha\>/dfactorAlpha/g;
      s/\<primitiveMode\>/mode/g; s/\<primcount\>/instancecount/g;
      s/\<top\>/t/g; s/\<bottom\>/b/g; s/\<left\>/l/g; s/\<right\>/r/g;
      s/\<x\>/v0/g; s/\<y\>/v1/g; s/\<z\>/v2/g; s/\<w\>/v3/g;
      s/\<sfactor\>/mode/g; s/\<dfactor\>/dst/g; s/\<attribindex\>/bindingindex/g;
      s/\<internalFormat\>/internalformat/g; s/\<bufSize\>/bufsize/g;

C
glMultiDrawArraysEXT
glMultiDrawElementsEXT

glBindFragDataLocationEXT

glGetTexParameterIivEXT
glGetTexParameterIuivEXT
glTexParameterIivEXT
glTexParameterIuivEXT

v2:
 - gl_dispatch_stub declarations are addressed with previous patch
 - the public_entries table is no longer generated

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2019-01-24 18:13:25 +00:00
Emil Velikov
389bc2bc6e mapi/new: remove duplicate GLvoid/void substitution
We already do it a few lines above - drop the duplicate.

Note that for consistency sake, we keep the substitution since the GL
API is a mixed bad - some use GLvoid while others a normal void.

We might want to merge this back in GLVND.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2019-01-24 18:13:25 +00:00
Emil Velikov
5fa6c34949 mapi/new: fixup the GLDEBUGPROCKHR typedef to the non KHR one
This way we can reuse the latter, which is already present in the
headers that we use. Thus we can drop the manual typedef we generate.

We might want to merge this back in GLVND.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2019-01-24 18:13:25 +00:00
Emil Velikov
babec55f7e mapi/new: don't print info we don't need for ES1/ES2
There is no need for the noop functions, the public_stubs and
public_entries table or table size defines. Remove those.

Pretty much all of this is applicable to GLVND, although it
requires preparatory work.

v2:
 - python style fixes (Dylan)
 - use "gldispatch" instead of not "glesv1" "glesv2"
 - remove the public_entries table/array (Erik)

v3:
 - use if == "gldispatch", instead of "in" (Kyle)

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> (v2)
2019-01-24 18:13:25 +00:00
Emil Velikov
5b1bdce156 mapi/new: split out public_entries handling
The only instance that requires the public_entries table is the
dispatch library - split that into another function.

We have to be careful with when undefining the guard, so split it out.

We might want to merge this back in GLVND.
Minor GLVND cleanup will be needed first.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2019-01-24 18:13:25 +00:00
Emil Velikov
313f977224 mapi/new: reinstate _NO_HIDDEN suffixes in the new generator
Strictly speaking we can rework the rest of the code so we do not need
those. That said, this will require a series on it's own so let's carry
this local quirk for now.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2019-01-24 18:13:25 +00:00
Emil Velikov
451805f810 mapi/new: use the static_data offsets in the new generator
Otherwise the incorrect ones will be used, effectively breaking the ABI.

Note: some entries in static_data.py list a suffixed API, while (for ES*
at least) we expect the one w/o suffix.

v2:
 - rework path handling (Dylan)
 - use else if chain (Erik)

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2019-01-24 18:13:25 +00:00
Emil Velikov
bba375c016 mapi/new: sort by slot number
Makes it easier to compare the newly generated header against the old
one. Will be reverted after the transition.
2019-01-24 18:13:25 +00:00
Emil Velikov
06eb3fe371 mapi/new: import mapi scripts from glvnd
Currently we have over 20 scripts that generate the libGL* dispatch and
various other functionality. More importantly we're using local XML
files instead of the Khronos provides one(s). Resulting in an
increasing complexity of writing, maintaining and bugfixing.

One fairly annoying bug is handling of statically exported symbols.
Today, if we enable a GL extension for GLES1/2, we add a special tag to
the xml. Thus the ES dispatch gets generated, but also since we have no
separate notion of GL/ES1/ES2 static functions it also gets exported
statically.

This commit adds step one towards clearing and simplifying our setup.
It imports the mapi generator from GLVND.

  012fe39 ("Remove a couple of duplicate typedefs.")

v2: use local genCommon.py

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2019-01-24 18:13:25 +00:00
Emil Velikov
cd0f11bac5 mapi: move genCommon.py to src/mapi/new
The helper will also be used by the new Khronos gl.xml aware generator.

v2: Move existing one, instead of duplicating it.
v3: Correct genCommon.py references in meson [Erik]
v4: Drop the file from the EGL EXTRA_DIST [Erik]

Suggested-by: Kyle Brenneman <kbrenneman@nvidia.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2019-01-24 18:13:25 +00:00
Emil Velikov
a08a793180 genCommon.py: Fix typo in _LIBRARY_FEATURE_NAMES.
Port glvnd commit 37fc6caa4b8 ("Fix typo in _LIBRARY_FEATURE_NAMES.")
from Michal Srb.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2019-01-24 18:13:25 +00:00
Emil Velikov
cf317bf093 mapi: add all _glapi_table entrypoints to static_data.py
Currently various parts of mesa use the glapi_table differently.

Some use _glapi_get_proc_offset() to get the offset, while others
directly reference the specific offset via _gloffset_Function.

Add all static entries, to ensure things don't break as we flip to the
upstream XML + new mapi generator.

Note: the offsets are also used for the alias remap table, thus we need
to ensure we honour the correct offsets range or it will break.

Currently this is done via MAX_OFFSETS constant, although a better
solution is in the works.

v2: add FramebufferTexture2DMultisampleEXT
v3: add MAX_OFFSETS guard

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> (v1)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2019-01-24 18:13:25 +00:00
Emil Velikov
fe9f5c0e21 mapi: sort static entrypoints numerically
A few of the entrypoints were incorrectly placed. Sort those to align
with the rest of the list.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2019-01-24 18:13:25 +00:00
Emil Velikov
5a81e8d40e Revert "mesa/main: remove ARB suffix from glGetnTexImage"
This reverts commit f1998e15ff.

This changes the ABI, such that glGetnTexImageARB entry-point from the
GLAPI gets removed. Thus accessing many functions by offset (as we do)
will result in getting the wrong one.

Follow-up work will swap the by-offset handling, but for now revert
this patch.

Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2019-01-24 18:13:25 +00:00
Erik Faye-Lund
6148cce388 mapi: drop unneeded gl_dispatch_stub declarations
These declarations are not used anywhere - be that generated code or
otherwise.

[Emil: format the hunk from Erik into a patch]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2019-01-24 18:13:24 +00:00
Emil Velikov
ca152234e1 mesa: correctly use os.path.join in our python scripts
With Windows in mind, using forward slash isn't the right thing to do.
Even if it just works, we might want to fix it.

As here, use __file__ instead of argv[0] and sys.path.insert over
sys.path.append. With the path tweak being reportedly faster.

Suggested-by: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2019-01-24 18:13:24 +00:00
Emil Velikov
9cc8e12505 freedreno: automake: ship ir3_nir_trig.py in the tarball
Fixes: aa0fed10d3 ("freedreno: move ir3 to common location")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2019-01-24 18:13:24 +00:00
Eric Engestrom
8ed966b506 egl/glvnd: sync egl.xml from Khronos
Fixes: 98984b7cdd "egl: add glvnd entrypoints for EGL_MESA_query_driver"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
2019-01-24 16:55:21 +00:00
Eric Engestrom
d2ca270511 travis: bump libdrm to 2.4.97
Fixes: c02f761bdf "winsys/amdgpu: use the new BO list API"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
2019-01-24 14:50:33 +00:00
Veluri Mithun
85edfc04b8 egl: Implementation of egl dri2 drivers for MESA_query_driver
Signed-off-by: Veluri Mithun <velurimithun38@gmail.com>

Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2019-01-24 14:37:52 +00:00
Eric Engestrom
98984b7cdd egl: add glvnd entrypoints for EGL_MESA_query_driver
Fixes: fbdd7bde29863935106c "egl: Implement EGL API for MESA_query_driver"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2019-01-24 14:37:47 +00:00
Veluri Mithun
6afce78128 egl: Implement EGL API for MESA_query_driver
Signed-off-by: Veluri Mithun <velurimithun38@gmail.com>

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2019-01-24 14:37:47 +00:00
Eric Engestrom
7d9274388b egl: update headers from Khronos
Cheating a tiny bit as these headers aren't in the Khronos repo yet, but
I expect them to be within a couple days.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2019-01-24 14:37:44 +00:00
Eric Engestrom
381d0e753a egl: finalize EGL_MESA_query_driver
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2019-01-24 14:37:36 +00:00
Matt Turner
e166003cb7 intel/compiler: Reset default flag register in brw_find_live_channel()
emit_uniformize() emits SHADER_OPCODE_FIND_LIVE_CHANNEL with its
flag_subreg set, so that the IR knows which flag is accessed. However
the flag is only used on Gen7 in Align1 mode.

To avoid setting unnecessary bits in the instruction words, get the
information we need and reset the default flag register. This allows
round-tripping through the assembler/disassembler.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2019-01-23 22:48:29 -08:00
Kenneth Graunke
74c9c906f9 gallium: Add forgotten docs for PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS.
Thanks to Ilia for catching this.
2019-01-23 17:16:22 -08:00
Mark Janes
022800a058 Revert "Implement EGL API for MESA_query_driver"
This reverts commit ff621a5055.

with default warnings configuration, this commit generates:

   ../src/egl/main/eglapi.c:2654:1: error: no previous prototype for
            ‘eglGetDisplayDriverConfig’ [-Werror=missing-prototypes]
2019-01-23 16:29:13 -08:00
Mark Janes
9e9fa13c81 Revert "Implementation of egl dri2 drivers for MESA_query_driver"
This reverts commit 2720f78ef2.
2019-01-23 16:28:47 -08:00
Veluri Mithun
2720f78ef2 Implementation of egl dri2 drivers for MESA_query_driver
Signed-off-by: Veluri Mithun <velurimithun38@gmail.com>

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2019-01-23 22:29:14 +00:00
Veluri Mithun
ff621a5055 Implement EGL API for MESA_query_driver
Signed-off-by: Veluri Mithun <velurimithun38@gmail.com>

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>

Acked-by: Eric Engestrom <eric.engestrom@intel.com>
2019-01-23 22:29:14 +00:00
Veluri Mithun
499869908b Add extension doc for MESA_query_driver
Signed-off-by: Veluri Mithun <velurimithun38@gmail.com>

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>

Acked-by: Eric Engestrom <eric.engestrom@intel.com>
2019-01-23 22:29:14 +00:00
Sergii Romantsov
cfca5cd958 nir: Length of boolean vtn_value now is 1
During conversion type-length was lost due to math.

v2 (Jason Ekstrand):
 - Use a size/offset of 4 bytes

Fixes: 44227453ec (nir: Switch to using 1-bit Booleans for almost everything)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109353
Signed-off-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
Tested-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-23 15:43:06 -06:00
Marek Olšák
42aea4f1a7 st/mesa: fix PRIMITIVES_GENERATED query after the "pipeline stat single" changes
When this functionality was added, the PRIMITIVES_GENERATED query was
accidentally omitted. This causes issues for drivers that support
transform feedback."

Fixes: d644698b44 ("gallium: Add the ability to query a single
pipeline statistics counter")

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-01-23 14:32:57 -05:00
Marek Olšák
c89e8470e5 st/mesa: purge framebuffers when unbinding a context
This fixes pipe_surface "leaks".

Cc: 18.3 <mesa-stable@lists.freedesktop.org>
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-01-23 14:32:57 -05:00
Erik Faye-Lund
5c17c01815 docs: add note about sending merge-requests from forks
Sending MRs from the main Mesa repository increase clutter in the
repository, and decrease visibility of project-wide branches. So it's
better if MRs are sent from forks instead.

Let's add a note about this, in case its not obvious to everyone.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2019-01-23 18:14:06 +01:00
Rob Clark
5a4af871e3 freedreno: set modifier when exporting buffer
Fixes an assert we start hitting with kms/gbm:

  #0  0x0000007fbf3d6e3c in raise () from /lib64/libc.so.6
  #1  0x0000007fbf3c4a68 in abort () from /lib64/libc.so.6
  #2  0x0000007fbf3d04e8 in __assert_fail_base () from /lib64/libc.so.6
  #3  0x0000007fbf3d0550 in __assert_fail () from /lib64/libc.so.6
  #4  0x0000007fbf5a73c4 in gbm_dri_bo_create (gbm=0x5820f0, width=2160, height=1440, format=875713112, usage=0, modifiers=0x695e00, count=1) at ../src/gbm/backends/dri/gbm_dri.c:1150
  #5  0x0000007fbf5a49c4 in gbm_bo_create_with_modifiers (gbm=0x5820f0, width=2160, height=1440, format=875713112, modifiers=0x695e00, count=1) at ../src/gbm/main/gbm.c:491
  #6  0x0000007fbbac3d64 in get_back_bo (dri2_surf=0x6f4cc0) at ../src/egl/drivers/dri2/platform_drm.c:258
  #7  0x0000007fbbac4318 in dri2_drm_image_get_buffers (driDrawable=0x704490, format=4098, stamp=0x6fc730, loaderPrivate=0x6f4cc0, buffer_mask=1, buffers=0x7fffffe210) at ../src/egl/drivers/dri2/platform_drm.c:409
  #8  0x0000007fbf5a5318 in image_get_buffers (driDrawable=0x704490, format=4098, stamp=0x6fc730, loaderPrivate=0x70e150, buffer_mask=1, buffers=0x7fffffe210) at ../src/gbm/backends/dri/gbm_dri.c:135
  #9  0x0000007fbe4308c4 in dri_image_drawable_get_buffers (drawable=0x6fc730, images=0x7fffffe210, statts=0x6f2660, statts_count=1) at ../src/gallium/state_trackers/dri/dri2.c:339
  #10 0x0000007fbe430c44 in dri2_allocate_textures (ctx=0x614b30, drawable=0x6fc730, statts=0x6f2660, statts_count=1) at ../src/gallium/state_trackers/dri/dri2.c:466
  #11 0x0000007fbe435580 in dri_st_framebuffer_validate (stctx=0x714160, stfbi=0x6fc730, statts=0x6f2660, count=1, out=0x7fffffe3b8) at ../src/gallium/state_trackers/dri/dri_drawable.c:85
  #12 0x0000007fbe7b2c84 in st_framebuffer_validate (stfb=0x6f2190, st=0x714160) at ../src/mesa/state_tracker/st_manager.c:222
  #13 0x0000007fbe7b4884 in st_api_make_current (stapi=0x7fbf0430d8 <st_gl_api>, stctxi=0x714160, stdrawi=0x6fc730, streadi=0x6fc730) at ../src/mesa/state_tracker/st_manager.c:1074
  #14 0x0000007fbe434f44 in dri_make_current (cPriv=0x703c20, driDrawPriv=0x704490, driReadPriv=0x704490) at ../src/gallium/state_trackers/dri/dri_context.c:301
  #15 0x0000007fbe42c910 in driBindContext (pcp=0x703c20, pdp=0x704490, prp=0x704490) at ../src/mesa/drivers/dri/common/dri_util.c:579
  #16 0x0000007fbbabab40 in dri2_make_current (drv=0x69d170, disp=0x69c6e0, dsurf=0x6f4cc0, rsurf=0x6f4cc0, ctx=0x70cb40) at ../src/egl/drivers/dri2/egl_dri2.c:1456
  #17 0x0000007fbbaa8ef4 in eglMakeCurrent (dpy=0x69c6e0, draw=0x6f4cc0, read=0x6f4cc0, ctx=0x70cb40) at ../src/egl/main/eglapi.c:862
  #18 0x0000007fbf5736ac in InternalMakeCurrentVendor (dpy=dpy@entry=0x614fb0, draw=draw@entry=0x6f4cc0, read=read@entry=0x6f4cc0, context=context@entry=0x70cb40, apiState=apiState@entry=0x6fc940, vendor=0x6975f0) at libegl.c:861
  #19 0x0000007fbf573764 in InternalMakeCurrentDispatch (dpy=0x614fb0, draw=0x6f4cc0, read=0x6f4cc0, context=0x70cb40, vendor=0x6975f0) at libegl.c:630
  #20 0x0000000000403640 in init_egl (egl=0x5805a8 <gl>, gbm=0x580528 <gbm>, samples=0) at ../common.c:263
  #21 0x0000000000403c1c in init_cube_smooth (gbm=0x580528 <gbm>, samples=0) at ../cube-smooth.c:225
  #22 0x0000000000408618 in main (argc=1, argv=0x7fffffe8d8) at ../kmscube.c:145

Fixes: 1ce5d757d0 freedreno: core buffer modifier support
Signed-off-by: Rob Clark <robdclark@gmail.com>
2019-01-23 10:21:00 -05:00
Samuel Pitoiset
963c044c55 radv: always pass the GFX9 fence data to si_cs_emit_cache_flush()
Remove two useless checks.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-23 11:31:14 +01:00
Samuel Pitoiset
5f0b17d581 radv: compute the GFX9 fence VA at allocation time
Instead of doing every time we emit cache flushes.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-23 11:31:12 +01:00
Samuel Pitoiset
e7ac792400 radv: only allocate the GFX9 fence and EOP BOs for the gfx queue
It's invalid to emit a ZPASS_DONE event on the compute queue, and
the fence BO is unused on the compute queue (ie. we don't flush
CB or DB caches).
This saves some space in the upload BO.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-23 11:31:09 +01:00
Samuel Pitoiset
bd098884f1 radv: remove old_fence parameter from si_cs_emit_write_event_eop()
This parameter is actually useless as the immediate value
can always be zero.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-23 11:31:07 +01:00
Samuel Pitoiset
698afa177e radv: improve gathering of load_push_constants with dynamic bindings
For example, if a pipeline has two stages VS and FS. And if only
the fragment stage needs dynamic bindings, we shouldn't allocate
an extra user SGPR for the vertex stage. Of course, if the vertex
stage loads constants, it needs an user SGPR.

This should reduce the number of SET_SH_REG packets that are emitted.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-23 09:43:53 +01:00
Caio Marcelo de Oliveira Filho
e0485a1dd7 gallium: Add PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS
In the Intel backend, it makes the most sense to treat gl_TessLevelInner
and gl_TessLevelOuter as ordinary shader inputs.  For Radeon, it makes
more sense to treat them as system values which get special handling.

We already have a compiler option for this, but the Iris driver will
need a capability bit so we can set it appropriately.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2019-01-23 00:35:56 -08:00
Ilia Mirkin
8e26d534be nv50,nvc0: mark textures dirty on fb update
We may have to flush the cache if there are any textures presently bound
that refer to the outgoing framebuffer. This is only checked at
validation time.

Fixes a number of dEQP-GLES3.functional.fbo.color.repeated_clear.sample.*
tests, which would bind a texture, then clear it while the binding was
in effect, and then render to a different texture. This seems legal
under the "no feedback loops" rule.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
2019-01-22 23:16:01 -05:00
Timothy Arceri
678ef2a4a5 ac/nir_to_llvm: fix interpolateAt* for structs
This fixes the arb_gpu_shader5 interpolateAt* tests that contain
structs.

Acked-by: Marek Olšák <marek.olsak@amd.com>
2019-01-23 10:41:37 +11:00
Timothy Arceri
559e5b0408 ac/nir_to_llvm: add bindless support for uniform handles
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-01-23 10:41:37 +11:00
Timothy Arceri
f0ed59076f radeonsi/nir: add missing piece for bindless image support
This fixes some piglit tests and is was TGSI does.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-01-23 10:41:37 +11:00
Rob Clark
1ce5d757d0 freedreno: core buffer modifier support
Split out of a patch from Fritz Koenig to decouple from a6xx UBWC
enablement, and added fd_resource_create_with_modifiers().
2019-01-22 16:33:27 -05:00
Rob Clark
c56fe4118a loader: fix the no-modifiers case
Normally modifiers take precendence over use flags, as they are more
explicit.  But if the driver supports modifiers, but the xserver does
not, then we should fallback to the old mechanism of allocating a buffer
using 'use' flags.

Fixes: 069fdd5f9f
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org>
2019-01-22 16:33:27 -05:00
Fritz Koenig
7c4b9510d1 freedreno: add query for dmabuf modifiers 2019-01-22 16:33:27 -05:00
Fritz Koenig
ddbe6171e6 freedreno: drm_fourcc.h header include
Add Qualcomm modifier for UBWC
2019-01-22 16:33:27 -05:00
Brian Paul
956c219c8f svga: add new gallium formats to the format conversion table
Fixes a static assertion which broke the build.

Fixes: 3ee240890 "gallium: add SINT formats to have exact counterparts to SNORM formats"
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Neha Bhende<bhenden@vmware.com>
2019-01-22 12:58:04 -07:00
Marek Olšák
d85917deaf radeonsi: rename rfence -> sfence
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-22 13:34:03 -05:00
Marek Olšák
260ff57647 radeonsi: rename rbo, rbuffer to buf or buffer
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-22 13:34:01 -05:00
Marek Olšák
63b91f25bc radeonsi: rename rsrc -> ssrc, rdst -> sdst
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-22 13:33:04 -05:00
Marek Olšák
4666f36c04 radeonsi: rename rquery -> squery
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-22 13:32:59 -05:00
Marek Olšák
501ff90a95 radeonsi: rename r600_resource -> si_resource
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-22 13:32:18 -05:00
Lionel Landwerlin
a75b12ce66 vulkan: make generated enum to strings helpers available from c++
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-22 18:20:53 +00:00
Marek Olšák
1cfbed7587 radeonsi: remove r600 from comments
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-22 12:26:45 -05:00
Marek Olšák
e0a6399eb4 winsys/amdgpu: rename rfence, rsrc, rdst -> afence, asrc, adst
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-22 12:26:45 -05:00
Marek Olšák
2792ec2cdd radeonsi: rename rview -> sview
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-22 12:26:45 -05:00
Marek Olšák
96610f625d radeonsi: rename rscreen -> sscreen
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-22 12:25:57 -05:00
Marek Olšák
86e25ed5a3 radeonsi: disable render cond & pipeline stats for internal compute dispatches 2019-01-22 12:24:35 -05:00
Sonny Jiang
1b25d340b7 radeonsi: use compute for resource_copy_region when possible
v2: marek: fix snorm8 blits

Signed-off-by: Sonny Jiang <sonny.jiang@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2019-01-22 12:24:35 -05:00
Jiang, Sonny
8daf5bb209 radeonsi: add compute_last_block to configure the partial block fields 2019-01-22 12:22:46 -05:00
Marek Olšák
b443465fb9 gallium/util: add util_format_snorm8_to_sint8 (from radeonsi) 2019-01-22 12:21:43 -05:00
Marek Olšák
3ee240890c gallium: add SINT formats to have exact counterparts to SNORM formats
for radeonsi
2019-01-22 12:21:43 -05:00
Marek Olšák
4d5f8f39f3 radeonsi: move PKT3_WRITE_DATA generation into a helper function
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-22 12:14:26 -05:00
Marek Olšák
c252273f98 radeonsi: don't use WRITE_DATA.DST_SEL == MEM_GRBM on >= CIK
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-22 12:14:26 -05:00
Marek Olšák
a545415eb9 radeonsi: fix the top-of-pipe fence on SI
SI doesn't have MEM.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-22 12:14:26 -05:00
Marek Olšák
e402961e1d radeonsi: correct WRITE_DATA.DST_SEL definitions
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-22 12:14:26 -05:00
Marek Olšák
c605738113 radeonsi: compile clear and copy buffer compute shaders on demand
same as all other shaders
2019-01-22 11:59:27 -05:00
Marek Olšák
f139589069 radeonsi: remove redundant call to emit_cache_flush in compute clear/copy
launch_grid calls it.
2019-01-22 11:59:27 -05:00
Marek Olšák
e3d283eaca radeonsi: use buffer_store_format_x & xy 2019-01-22 11:59:27 -05:00
Marek Olšák
4c4c8bb1f0 radeonsi: fix rendering to tiny viewports where the viewport center is > 8K
This fixes an assertion failure with GL CTS when cts-runner is used.
(not a specific test)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108877
Cc: 18.3 <mesa-stable@lists.freedesktop.org>
2019-01-22 11:59:27 -05:00
Marek Olšák
caa2dcd730 radeonsi: fix a u_blitter crash after a shader with FBFETCH
This fixes an assertion failure with GL CTS when cts-runner is used.
(not a specific test)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108877
Cc: 18.3 <mesa-stable@lists.freedesktop.org>
2019-01-22 11:59:27 -05:00
Marek Olšák
c02f761bdf winsys/amdgpu: use the new BO list API 2019-01-22 11:59:27 -05:00
Jason Ekstrand
ac0f8a6ea0 anv: Implement transform feedback queries
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-01-22 10:42:57 -06:00
Jason Ekstrand
7f4d9bb7b8 genxml: Add SO_PRIM_STORAGE_NEEDED and SO_NUM_PRIMS_WRITTEN
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-01-22 10:42:57 -06:00
Jason Ekstrand
673f33c77d anv: Implement CmdBegin/EndQueryIndexed
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-01-22 10:42:57 -06:00
Jason Ekstrand
2be89cbd82 anv: Implement vkCmdDrawIndirectByteCountEXT
Annoyingly, this requires that we implement integer division on the
command streamer.  Fortunately, we're only ever dividing by constants so
we can use the mulh+add+shift trick and it's not as bad as it sounds.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-01-22 10:42:56 -06:00
Jason Ekstrand
36ee2fd61c anv: Implement the basic form of VK_EXT_transform_feedback
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-01-22 10:42:56 -06:00
Jason Ekstrand
39925d60ec anv: Add pipeline cache support for xfb_info
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-01-22 10:42:56 -06:00
Jason Ekstrand
e3bd49eaa7 anv: Add but do not enable VK_EXT_transform_feedback
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-01-22 10:42:56 -06:00
Alejandro Piñeiro
6b50b0a4a8 nir/xfb: distinguish array of structs vs array of blocks
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-22 10:42:56 -06:00
Jason Ekstrand
ac704e777c nir/xfb: Properly handle arrays of blocks
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2019-01-22 10:42:56 -06:00
Alejandro Piñeiro
5649a0a6e8 nir/xfb: don't assert when xfb_buffer/stride is present but not xfb_offset
In order to allow nir_gather_xfb_info to be used on OpenGL,
specifically ARB_gl_spirv.

So, from OpenGL 4.6 spec, section 11.1.2.1, "Output Variables":

    "outputs specifying both an *XfbBuffer* and an *Offset* are
     captured, while outputs not specifying both of these are not
     captured. Values are captured each time the shader writes to such
     a decorated object."

This implies that are captured if both are present, and not if one of
those are lacking. Technically, it doesn't explicitly point that
having just one or the other is a mistake. In some cases, glslang is
adding some extra XfbBuffer without XfbOffset around, and mentioning
that technically that is not a bug (see issue#1526)

And for the case of Vulkan, as the same glslang issue mentions, it is
not clear if that should be a mistake or not. But even if it is a
mistake, it is not really needed to be checked on the driver, and we
can let the validation layers to check that.

v2: simplify explicit_xfb_buffer and explicit_offset checks (Jason).

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-22 10:42:56 -06:00
Jason Ekstrand
4f99ac9144 nir/xfb: Fix offset accounting for dvec3/4
Before, we were double-counting the component slots when we had a dvec3
or dvec4.  Instead, just add them in once and manually offset the
recorded output offset.

Fixes: 19064b8c "nir: Add a pass for gathering transform feedback info"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2019-01-22 10:42:56 -06:00
Jason Ekstrand
96fa23bca5 nir: Preserve offsets in lower_io_to_scalar_early
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2019-01-22 10:42:56 -06:00
Samuel Pitoiset
b2bbd978d0 nir: fix lowering arrays to elements for XFB outputs
If we have a transform feedback output like:

float[2] x2_out (VARYING_SLOT_VAR1.x, 0, 0)

which is lowered by nir_lower_io_arrays_to_elements to,

float x2_out (VARYING_SLOT_VAR1.x, 0, 0)
float x2_out@5 (VARYING_SLOT_VAR2.x, 0, 0)

We have to update the destination offset to avoid overwriting
the same value.

v2 (Jason Ekstrand):
 - Compute the correct offsets for arrays of vectors and/or doubles

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2019-01-22 10:42:56 -06:00
Samuel Pitoiset
9f4e0aa7c1 nir: do not remove varyings used for transform feedback
When a xfb buffer is explicitely declared on a varying
variable, we shouldn't remove it at link time.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-22 10:42:56 -06:00
Jason Ekstrand
9c14440e81 spirv: Only set interface_type on blocks
Instead of setting interface_type to whatever the per-vertex type is, we
only set it on blocks.  This allows later passes to tell the difference
between variables that are in blocks and those that aren't.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2019-01-22 10:42:56 -06:00
Jason Ekstrand
da29594636 spirv: Only split blocks
Instead of splitting every per-vertex struct, just split the ones that
are actually blocks.  The reason for the split is so that we have
separate variables for separate locations, qualifiers, and builtin
decorations.  The vulkan spec only allows these on members of blocks.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2019-01-22 10:42:56 -06:00
Jason Ekstrand
662cfb121b spirv: Initialize struct member offsets to -1
This is the "no offset specified" value.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-01-22 10:42:56 -06:00
Jason Ekstrand
b4eae8444e anv: Always emit at least one vertex element
This seems to make the simulator happier.  The early return wasn't
really protecting anything and the code that follows will happily
initialize the dummy element to STORE_0 and emit it.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-01-22 10:42:56 -06:00
Eric Engestrom
610f956fde configure: EGL requirements only apply if EGL is built
Issue was hit with this configuration:
  --disable-{egl,gbm} --with-platform=drm

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Fixes: 3208fd2e46 ("configure: move platform handling further up")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2019-01-22 16:12:40 +00:00
Jonathan Marek
fc4f6b2f12 freedreno: a2xx: add partial lower_scalar pass for ir2
Some instructions can only be scalar on a2xx, lower these only

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
2019-01-22 14:45:03 +00:00
Jonathan Marek
9f614c74b7 freedreno: a2xx: add ir2 copy propagation
Two cases:
* replacing srcs which refer to MOV instructions
* replacing MOVs used to write to exports

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
2019-01-22 14:45:03 +00:00
Jonathan Marek
c7dbf0b280 freedreno: a2xx: insert scalar MOV to allow 2 source scalar
If we want to use a scalar instruction with two sources, both sources have
to be in the same register. This covers a common case by inserting a scalar
MOV into a previous instruction with only a vector alu instruction.

A better method would be to have the sources end up in the same register in
the first place, but when one source is a constant this is the only way.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
2019-01-22 14:45:03 +00:00
Jonathan Marek
67610a0323 freedreno: a2xx: NIR backend
This patch replaces the a2xx TGSI compiler with a NIR compiler.

It also adds several new features:
-gl_FrontFacing, gl_FragCoord, gl_PointCoord, gl_PointSize
-control flow (including loops)
-texture related features (LOD/bias, cubemaps)
-filling scalar ALU slot when possible

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
2019-01-22 14:45:03 +00:00
Tapani Pälli
da3ca69afa nir: cleanup glsl_get_struct_field_offset, glsl_get_explicit_stride
Take away const qualifier from return type of these functions as
-Wignored-qualifiers points out it is ignored for these cases.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-22 13:09:15 +02:00
Eric Engestrom
41a0c00392 travis: fix autotools build after --enable-autotools switch addition
Fixes: e68777c87c "autotools: Deprecate the use of autotools"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-22 10:29:19 +00:00
Jason Ekstrand
27af1cc2a6 spirv: Update the JSON and headers from Khronos master
This corresponds to commit 79b6681aadcb53c27d1052e on GitHub.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-21 18:55:05 -06:00
Jason Ekstrand
ca8c6c9781 nir: Mark deref UBO and SSBO access as non-scalar
Fixes: 63b9aa2e25 "spirv: Add support for using derefs for..."
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-21 18:41:47 -06:00
Karol Herbst
5ee0adfb6e nir/spirv: handle ContractionOff execution mode
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-21 20:36:41 +01:00
Rob Clark
fa737042ad nir/vtn: add caps for some cl related capabilities
vtn supports these, so don't squalk if user is happy with enabling
these.

v2: add new members sorted

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-21 20:36:41 +01:00
Karol Herbst
ce08e5f39c vtn: handle SpvExecutionModelKernel
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-21 20:36:41 +01:00
Karol Herbst
8bb46de08b mesa: add MESA_SHADER_KERNEL
used for CL kernels

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-21 20:36:41 +01:00
Jason Ekstrand
2aa78e46e9 anv/pipeline: Add a pdevice helper variable
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-21 11:57:00 -06:00
Jason Ekstrand
344171b9ee relnotes: Add newly added Vulkan extensions
Both the Intel and RADV people have been really bad about adding things
to the release notes.  We should start actually paying attention.

Acked-by: Tapani Pälli <tapani.palli@intel.com>
2019-01-21 11:46:06 -06:00
Jason Ekstrand
c7f4a2867c anv: Only parse pImmutableSamplers if the descriptor has samplers
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-21 11:45:58 -06:00
Rhys Perry
f0ba826054 radv: prevent dirtying of dynamic state when it does not change
DXVK often sets dynamic state without actually changing it.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-21 14:37:53 +00:00
Rhys Perry
e4c6423c5e radv: avoid context rolls when binding graphics pipelines
It's common in some applications to bind a new graphics pipeline without
ending up changing any context registers.

This has a pipline have two command buffers: one for setting context
registers and one for everything else. The context register command buffer
is only emitted if it differs from the previous pipeline's.

v2: ensure late scissor emission is done when radv_emit_rbplus_state() is
    called
v2: make use of cmd_buffer->state.workaround_scissor_bug
v3: rename "workaround_scissor_bug" to
    "context_roll_without_scissor_emitted"

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-21 14:37:53 +00:00
Rhys Perry
5564a797f2 radv: add missed situations for scissor bug workaround
v2: rename "workaround_scissor_bug" to
    "context_roll_without_scissor_emitted"

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-21 14:37:53 +00:00
Rhys Perry
5d1a29071a radv: pass radv_draw_info to radv_emit_draw_registers()
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-21 14:37:53 +00:00
Jonathan Marek
5886c5d092 freedreno: a2xx: sysmem rendering
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2019-01-21 09:22:34 -05:00
Jonathan Marek
bec6e4b054 freedreno: a2xx: fix non-zero texture base offsets
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2019-01-21 09:22:27 -05:00
Jonathan Marek
02ab85afd8 freedreno: a2xx: fix VERTEX_REUSE/DEALLOC on a20x
On a20x, set VGT_VERTEX_REUSE_BLOCK_CNTL to 2 and don't change it. Small
rearrangement on a220 to reduce the size of draw commands.

Only set DEALLOC_CNTL on a20x because the correct a220 value is not known.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2019-01-21 09:22:22 -05:00
Jonathan Marek
0286a11b7e freedreno: a2xx: fix gmem2mem viewport
Fixes cases where previous viewport values might case gmem2mem to fail.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2019-01-21 09:22:16 -05:00
Jonathan Marek
64b12520a2 freedreno: a2xx: cleanup REG_A2XX_PA_CL_VTE_CNTL
Doesn't change much, but reduces the size of fd2_emit_state

gmem2mem does not need to change the value: no Z clipping on resolve
mem2gmem now needs to restore the common value after rendering

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2019-01-21 09:22:10 -05:00
Jonathan Marek
6ef7700ac6 freedreno: a2xx: cleanup init_shader_const
Only 3 vertices are used so we can drop the data for vertex 4

It doesn't make sense to have 1.1 for some coordinates, use 1.0 instead

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2019-01-21 09:21:51 -05:00
Karol Herbst
0a793c78a3 nir: add bit_size parameter to system values with multiple allowed bit sizes
v2: add assert to verify we have at least one valid bit_size
v3: fix use of load_front_face in nir_lower_two_sided_color and tgsi_to_nir

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-21 00:17:18 +01:00
Karol Herbst
4125211e9c nir: add legal bit_sizes to intrinsics
With OpenCL some system values match the address bits, but in GLSL we also
have some system values being 64 bit like subgroup masks.

With this it is possible to adjust the builder functions so that depending
on the bit_sizes the correct bit_size is used or an additional argument is
added in case of multiple possible values.

v2: validate dest bit_size
v3: generate hex values in python code
    remove useless imports
    rename and move bit_sizes
v4: add 1 to legal bit_sizes for front_face

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-21 00:16:51 +01:00
Karol Herbst
27bd07e230 nir/validate: allow to check against a bitmask of bit_sizes
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-21 00:16:51 +01:00
Karol Herbst
b9fec2b38c nir: replace more nir_load_system_value calls with builder functions
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-21 00:16:51 +01:00
Karol Herbst
987744be98 glsl/lower_output_reads: set invariant and precise flags on temporaries
fixes a couple of deqp tests (on nvc0 and potential other drivers):
dEQP-GLES3.functional.shaders.invariance.highp.common_subexpression_1
dEQP-GLES3.functional.shaders.invariance.highp.common_subexpression_2
dEQP-GLES3.functional.shaders.invariance.highp.common_subexpression_3
dEQP-GLES3.functional.shaders.invariance.mediump.common_subexpression_1
dEQP-GLES3.functional.shaders.invariance.mediump.common_subexpression_2
dEQP-GLES3.functional.shaders.invariance.mediump.common_subexpression_3
dEQP-GLES3.functional.shaders.invariance.lowp.common_subexpression_1
dEQP-GLES3.functional.shaders.invariance.lowp.common_subexpression_2
dEQP-GLES3.functional.shaders.invariance.lowp.common_subexpression_3

CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2019-01-21 00:16:50 +01:00
Rhys Kidd
8002eaab6c nv50,nvc0: add missing CAPs for unsupported features
Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2019-01-20 13:51:01 -05:00
Karol Herbst
acdad24585 nir/spirv: handle SpvStorageClassCrossWorkgroup
v2: rename nir_var_global to nir_var_mem_global

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-19 20:01:42 +01:00
Karol Herbst
36a76b7192 nir: rename nir_var_shared to nir_var_mem_shared
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-19 20:01:41 +01:00
Karol Herbst
6fefd69724 nir: rename nir_var_ssbo to nir_var_mem_ssbo
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-19 20:01:41 +01:00
Karol Herbst
3afc1e068f nir: rename nir_var_ubo to nir_var_mem_ubo
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-19 20:01:41 +01:00
Karol Herbst
9b24028426 nir: rename nir_var_function to nir_var_function_temp
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-19 20:01:41 +01:00
Karol Herbst
e5daef9587 nir: rename nir_var_private to nir_var_shader_temp
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-19 20:01:41 +01:00
Lionel Landwerlin
ad99c1670a intel/genxml: add missing MI_PREDICATE compare operations
Doesn't save us a great deal of lines but at least they get decoded in
aubinators.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
2019-01-19 15:47:36 +00:00
Lionel Landwerlin
79514cc5fb anv: document cache flushes & invalidations
A little bit of explanation regarding how vkCmdPipelineBarrier()
works.

v2: Avoid referring to data port cache when it's actually sampler
    caches (Jason)
    Complete explanation for indirect draws (Jason)

v3: s/samplers/sampler/ (Jason)
    s/UBOs/data port/
    Add documentation for VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT (Lionel)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com> (v1)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v2)
2019-01-19 15:45:41 +00:00
Lionel Landwerlin
3c4c18341a anv: narrow flushing of the render target to buffer writes
In commit 9a7b319903 ("anv/query: flush render target before
copying results") we tracked all the render target writes to apply a
flushes in the vkCopyQueryResults(). But we can narrow this down to
only when we write a buffer (which is the only input of
vkCopyQueryResults).

v2: Drop newer render target write flags introduce by 1952fd8d2c
    ("anv: Implement VK_EXT_conditional_rendering for gen 7.5+")

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v1)
2019-01-19 15:45:41 +00:00
Timothy Arceri
6ca652faf3 glsl: be much more aggressive when skipping shader compilation
Currently we only add a cache key for a shader once it is linked.
However games like Team Fortress 2 compile a whole bunch of shaders
which are never actually linked. These compiled shaders can take
up a bunch of memory.

This patch changes things so that we add the key for the shader to
the cache as soon as it is compiled. This means on a warm cache we
can avoid the wasted memory from these shaders. Worst case scenario
is we need to compile the shaders at link time but this can happen
anyway if the shader has been evicted from the cache.

Reduces memory use in Team Fortress 2 from 1.3GB -> 770MB on a
warm cache from start up to the game menu.

V2: only add key to cache when compilation is successful.

Acked-by: Marek Olšák <marek.olsak@amd.com>
2019-01-19 13:12:25 +11:00
Francisco Jerez
c84ec70b3a intel/fs: Promote execution type to 32-bit when any half-float conversion is needed.
The docs are fairly incomplete and inconsistent about it, but this
seems to be the reason why half-float destinations are required to be
DWORD-aligned on BDW+ projects.  This way the regioning lowering pass
will make sure that the destination components of W to HF and HF to W
conversions are aligned like the corresponding conversion operation
with 32-bit execution data type.

Tested-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-18 16:09:39 -08:00
Timothy Arceri
9e669ed22b ac/nir_to_llvm: fix interpolateAt* for arrays
This builds on the recent interpolate fix by Rhys ee8488ea3b.

This fixes the arb_gpu_shader5 interpolateAt* tests that contain
arrays.

Fixes: ee8488ea3b ("ac/nir,radv,radeonsi/nir: use correct indices for interpolation intrinsics")

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-19 10:59:38 +11:00
Timothy Arceri
860a9e4849 Revert "glsl: be much more aggressive when skipping shader compilation"
This reverts commit 64b8c86d37.

Reverting for now as it was causing some segfaults.
2019-01-19 10:45:07 +11:00
Kristian H. Kristensen
5486c9d526 freedreno/a6xx: Turn on texture tiling by default
The color swap isn't available for tiled formats and it's not needed
either. We pick one channel order and use for all non-linear formats.

Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2019-01-18 14:27:15 -08:00
Kristian H. Kristensen
60c6778dda freedreno: Synchronize batch and flush for staging resource
Staging blit downloads would wait on the src resource instead of the
staging resource and didn't make sure to submit the blit batch first.

Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2019-01-18 14:27:12 -08:00
Timothy Arceri
64b8c86d37 glsl: be much more aggressive when skipping shader compilation
Currently we only add a cache key for a shader once it is linked.
However games like Team Fortress 2 compile a whole bunch of shaders
which are never actually linked. These compiled shaders can take
up a bunch of memory.

This patch changes things so that we add the key for the shader to
the cache as soon as it is compiled. This means on a warm cache we
can avoid the wasted memory from these shaders. Worst case scenario
is we need to compile the shaders at link time but this can happen
anyway if the shader has been evicted from the cache.

Reduces memory use in Team Fortress 2 from 1.3GB -> 770MB on a
warm cache from start up to the game menu.

Acked-by: Marek Olšák <marek.olsak@amd.com>
2019-01-19 08:24:47 +11:00
Timothy Arceri
c9d7b0f184 glsl: don't skip GLSL IR opts on first-time compiles
This basically reverts c2bc0aa7b1.

By running the opts we reduce  memory using in Team Fortress 2
from 1.5GB -> 1.3GB from start-up to game menu.

This will likely increase Deus Ex start up times as per commit
c2bc0aa7b1. However currently 32bit games like Team Fortress 2
can run out of memory on low memory systems, so that seems more
important.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-01-19 08:24:43 +11:00
Caio Marcelo de Oliveira Filho
cd56d79b59 nir: check NIR_SKIP to skip passes by name
Passes' function names, separated by comma, listed in NIR_SKIP
environment variable will be skipped in debug mode.  The mechanism is
hooked into the _PASS macro, like NIR_PRINT.

The extra macro NIR_SKIP is available as a developer convenience, to
skip at pointer other than the passes entry points.

v2: Fix typo in NIR_SKIP macro. (Bas)

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-18 12:31:49 -08:00
Danylo Piliaiev
1952fd8d2c anv: Implement VK_EXT_conditional_rendering for gen 7.5+
Conditional rendering affects next functions:
- vkCmdDraw, vkCmdDrawIndexed, vkCmdDrawIndirect, vkCmdDrawIndexedIndirect
- vkCmdDrawIndirectCountKHR, vkCmdDrawIndexedIndirectCountKHR
- vkCmdDispatch, vkCmdDispatchIndirect, vkCmdDispatchBase
- vkCmdClearAttachments

Value from conditional buffer is cached into designated register,
MI_PREDICATE is emitted every time conditional rendering is enabled
and command requires it.

v2: by Jason Ekstrand
  - Use vk_find_struct_const instead of manually looping
  - Move draw count loading to prepare function
  - Zero the top 32-bits of MI_ALU_REG15

v3: Apply pipeline flush before accessing conditional buffer
 (The issue was found by Samuel Iglesias)

v4: - Remove support of Haswell due to possible hardware bug
    - Made TMP_REG_PREDICATE and TMP_REG_DRAW_COUNT defines to
       define registers in one place.

v5: thanks to Jason Ekstrand and Lionel Landwerlin
    - Workaround the fact that MI_PREDICATE_RESULT is not
      accessible on Haswell by manually calculating
      MI_PREDICATE_RESULT and re-emitting MI_PREDICATE
      when necessary.

v6: suggested by Lionel Landwerlin
    - Instead of calculating the result of predicate once - re-emit
      MI_PREDICATE to make it easier to investigate error states.

v7: suggested by Jason
    - Make anv_pipe_invalidate_bits_for_access_flag add CS_STALL
      if VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT is set.

v8: suggested by Lionel
    - Precompute conditional predicate's result to
      support secondary command buffers.
    - Make prepare_for_draw_count_predicate more readable.

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-18 18:31:44 +00:00
Danylo Piliaiev
ed6e2bf263 anv: Implement VK_KHR_draw_indirect_count for gen 7+
v2: by Jason Ekstrand
  - Move out of the draw loop population of registers
    which aren't changed in it.
  - Remove dependency on ALU registers.
  - Clarify usage of PIPE_CONTROL
  - Without usage of ALU registers patch works for gen7+

v3: set pending_pipe_bits |= ANV_PIPE_RENDER_TARGET_WRITES

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-18 18:31:44 +00:00
Dylan Baker
9e989b860a bin/meson-cmd-extract: Also handle cross and native files
Native file support in command line serialization isn't present in meson
0.49, but will be for 0.49.1 and 0.50

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-01-18 09:37:01 -08:00
Jason Ekstrand
b54df1b6df anv: Re-sort the extensions list
I like to keep things in good order so that you can find them.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-01-18 10:32:23 -06:00
Jason Ekstrand
eb32dad07c intel/fs: Don't touch accumulator destination while applying regioning alignment rule
In some shaders, you can end up with a stride in the source of a
SHADER_OPCODE_MULH.  One way this can happen is if the MULH is acting on
the top bits of a 64-bit value due to 64-bit integer lowering.  In this
case, the compiler will produce something like this:

mul(8)    acc0<1>UD   g5<8,4,2>UD   0x0004UW      { align1 1Q };
mach(8)   g6<1>UD     g5<8,4,2>UD   0x00000004UD  { align1 1Q AccWrEnable };

The new region fixup pass looks at the MUL and sees a strided source and
unstrided destination and determines that the sequence is illegal.  It
then attempts to fix the illegal stride by replacing the destination of
the MUL with a temporary and emitting a MOV into the accumulator:

mul(8)    g9<2>UD     g5<8,4,2>UD   0x0004UW      { align1 1Q };
mov(8)    acc0<1>UD   g9<8,4,2>UD                 { align1 1Q };
mach(8)   g6<1>UD     g5<8,4,2>UD   0x00000004UD  { align1 1Q AccWrEnable };

Unfortunately, this new sequence isn't correct because MOV accesses the
accumulator with a different precision to MUL and, instead of filling
the bottom 32 bits with the source and zeroing the top 32 bits, it
leaves the top 32 (or maybe 31) bits alone and full of garbage.  When
the MACH comes along and tries to complete the multiplication, the
result is correct in the bottom 32 bits (which we throw away) and
garbage in the top 32 bits which are actually returned by MACH.

This commit does two things:  First, it adds an assert to ensure that we
don't try to rewrite accumulator destinations of MUL instructions so we
can avoid this precision issue.  Second, it modifies
required_dst_byte_stride to require a tightly packed stride so that we
fix up the sources instead and the actual code which gets emitted is
this:

mov(8)    g9<1>UD     g5<8,4,2>UD                 { align1 1Q };
mul(8)    acc0<1>UD   g9<8,8,1>UD   0x0004UW      { align1 1Q };
mach(8)   g6<1>UD     g5<8,4,2>UD   0x00000004UD  { align1 1Q AccWrEnable };

Fixes: efa4e4bc5f "intel/fs: Introduce regioning lowering pass"
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2019-01-18 10:18:52 -06:00
Jason Ekstrand
0a7ac6d543 intel/eu: Stop overriding exec sizes in send_indirect_message
For a long time, we based exec sizes on destination register widths.
We've not been doing that since 1ca3a94427 but a few remnants
accidentally remained.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2019-01-18 10:18:52 -06:00
Samuel Pitoiset
f682ed11c3 radv: initialize the per-queue descriptor BO only once
Totally useless to write the descriptors inside the loop.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-18 13:26:32 +01:00
Samuel Pitoiset
72d9745a40 radv: do not write unused descriptors to the per-queue BO
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-18 13:26:30 +01:00
Samuel Pitoiset
8c164ea8f5 radv: reduce size of the per-queue descriptor BO
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-18 13:26:28 +01:00
Samuel Pitoiset
83cc87ead4 radv: drop unused code related to 16 sample locations
The driver only supports up to 8 sample locations.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-18 13:26:24 +01:00
Karol Herbst
80dae7022e gm107/ir: disable TEXS for tex with derivAll set
fixes deqp tests:
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.samplercube_fixed_vertex
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.samplercube_float_vertex
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.isamplercube_vertex
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usamplercube_vertex
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler3d_fixed_vertex
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler3d_float_vertex
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.isampler3d_vertex
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usampler3d_vertex
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2dshadow_vertex
dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler3d_fixed_vertex
dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler3d_float_vertex
dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.isampler3d_vertex
dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.usampler3d_vertex
dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler2dshadow_vertex

Fixes: f821e80213
       "gm107/ir: use scalar tex instructions where possible"
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2019-01-18 03:27:51 +01:00
Karol Herbst
30b5c9eda2 nv50/ir: disable tryCollapseChainedMULs in ConstantFolding for precise instructions
fixes dEQP-GLES2.functional.shaders.invariance.mediump.loop_3

CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2019-01-18 02:03:30 +01:00
Bas Nieuwenhuizen
8424cd8fbd nir: Account for atomics in copy propagation.
Otherwise writes get propagated across atomics if no barrier is
used. Without barrier writes should still be visible in the same
invocation, so an atomic has to be considered a write.

CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Fixes: b3c6146925 "nir: Copy propagation between blocks"
Fixes: 62332d139c "nir: Add a local variable-based copy propagation pass"
2019-01-18 00:55:35 +01:00
Rafael Antognolli
927ba12b53 anv/tests: Adding test for the state_pool padding.
Add a test that checks that we can use the extra space allocated for
padding while allocating larger anv_states.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-17 15:08:26 -08:00
Rafael Antognolli
731c4adcf9 anv/allocator: Add support for non-userptr.
If softpin is supported, create new BOs for the required size and add the
respective BO maps. The other main change of this commit is that
anv_block_pool_map() now returns the map for the BO that the given
offset is part of. So there's no block_pool->map access anymore (when
softpin is used.

v3:
 - set fd to -1 on softpin case (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-17 15:08:24 -08:00
Rafael Antognolli
643248b66a anv: Remove state flush.
We have all the state buffers snooped, so we don't need to clflush
everything anymore.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-17 15:08:22 -08:00
Rafael Antognolli
5d61c74f3d anv/allocator: Enable snooping on block pool and anv_bo_pool BOs.
We are not going to use userptr for anv block pool BOs anymore. However,
so far we have been relying on the fact that userptr BOs are snooped on
non-llc platforms. Let's make sure that the block pool BOs are still
snooped, and we can also remove the clflush'ing that we do on all state
buffers.

And since we plan to remove the flushes, set the anv_bo_pool BOs to
cached (snooped on non-LLC platforms) too. For LLC platforms, they are
all cached by default, so this becomes a no-op.

v5:
 - Add snooping to anv_bo_pool BOs too (Jason).
 - Remove anv_gem_set_domain.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-17 15:08:20 -08:00
Rafael Antognolli
dfc9ab2ccd anv/allocator: Add padding information.
It's possible that we still have some space left in the block pool, but
we try to allocate a state larger than that state. This means such state
would start somewhere within the range of the old block_pool, and end
after that range, within the range of the new size.

That's fine when we use userptr, since the memory in the block pool is
CPU mapped continuously. However, by the end of this series, we will
have the block_pool split into different BOs, with different CPU
mapping ranges that are not necessarily continuous. So we must avoid
such case of a given state being part of two different BOs in the block
pool.

This commit solves the issue by detecting that we are growing the
block_pool even though we are not at the end of the range. If that
happens, we don't use the space left at the end of the old size, and
consider it as "padding" that can't be used in the allocation. We update
the size requested from the block pool to take the padding into account,
and return the offset after the padding, which happens to be at the
start of the new address range.

Additionally, we return the amount of padding we used, so the caller
knows that this happens and can return that padding back into a list of
free states, that can be reused later. This way we hopefully don't waste
any space, but also avoid having a state split between two different
BOs.

v3:
 - Calculate offset + padding at anv_block_pool_alloc_new (Jason).
v4:
 - Remove extra "leftover".

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-17 15:08:19 -08:00
Rafael Antognolli
7ed0898a8d anv/allocator: Rework chunk return to the state pool.
This commit tries to rework the code that split and returns chunks back
to the state pool, while still keeping the same logic.

The original code would get a chunk larger than we need and split it
into pool->block_size. Then it would return all but the first one, and
would split that first one into alloc_size chunks. Then it would keep
the first one (for the allocation), and return the others back to the
pool.

The new anv_state_pool_return_chunk() function will take a chunk (with
the alloc_size part removed), and a small_size hint. It then splits that
chunk into pool->block_size'd chunks, and if there's some space still
left, split that into small_size chunks. small_size in this case is the
same size as alloc_size.

The idea is to keep the same logic, but make it in a way we can reuse it
to return other chunks to the pool when we are growing the buffer.

v2:
 - Include Jason's suggestions to the algorithm that returns chunks.
 - Update comments.

v3:
 - Disallow returning 0 blocks (Jason).
 - fix min_size in the loop (Jason).
 - remove temporary variables (Jason)
v4:
 - return_chunk() should never return blocks larger than
 pool->block_size.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-17 15:08:17 -08:00
Rafael Antognolli
6a1f4c96cc anv: Remove some asserts.
They won't be true anymore once we add support for multiple BOs with
non-userptr.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-17 15:08:14 -08:00
Rafael Antognolli
f39dad7e4e anv: Validate the list of BOs from the block pool.
We now have multiple BOs in the block pool, but sometimes we still
reference only the first one in some instructions, and use relative
offsets in others. So we must be sure to add all the BOs from the block
pool to the validation list when submitting commands.

v2:
   - Don't add block pool BOs to the dependency list right before
   execbuf (Jason)
   - Call anv_execbuf_add_bo() to each BO in the block pools (Jason)
   - Use anv_execbuf_add_bo_set() to add surface state dependencies to
   execbuf.

v3:
   - Add comment to the non-softpin case (Jason).

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-17 15:08:10 -08:00
Rafael Antognolli
11a5d4620b anv: Split code to add BO dependencies to execbuf.
This part of the anv_execbuf_add_bo() code is totally independent of the
BO being added. Let's split it out, so we can reuse it later.

v3: rename to anv_execbuf_add_bo_set (Jason).

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-17 15:08:08 -08:00
Rafael Antognolli
f874604f45 anv/allocator: Add support for a list of BOs in block pool.
So far we use only one BO (the last one created) in the block pool. When
we switch to not use the userptr API, we will need multiple BOs. So add
code now to store multiple BOs in the block pool.

This has several implications, the main one being that we can't use
pool->map as before. For that reason we update the getter to find which
BO a given offset is part of, and return the respective map.

v3:
 - Simplify anv_block_pool_map (Jason).
 - Use fixed size array for anv_bo's (Jason)
v4:
 - Respect the order (item, container) in anv_block_pool_foreach_bo
 (Jason).

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-17 15:08:04 -08:00
Rafael Antognolli
e3dc56d731 anv: Update usage of block_pool->bo.
Change block_pool->bo to be a pointer, and update its usage everywhere.
This makes it simpler to switch it later to a list of BOs.

v3:
 - Use a static "bos" field in the struct, instead of malloc'ing it.
 This will be later changed to a fixed length array of BOs.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-17 15:08:02 -08:00
Rafael Antognolli
fc3f588320 anv/allocator: Remove pool->map.
After switching to using anv_state_table, there are very few places left
still using pool->map directly. We want to avoid that because it won't
be always the right map once we split it into multiple BOs.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-17 15:08:00 -08:00
Rafael Antognolli
54e21e145e anv/allocator: Rename anv_free_list2 to anv_free_list.
Now that we removed the original anv_free_list, we can now use its name.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-17 15:07:58 -08:00
Rafael Antognolli
234c9d8a40 anv/allocator: Remove anv_free_list.
The next commit already renames anv_free_list2 -> anv_free_list since
the old one is gone.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-17 15:07:56 -08:00
Rafael Antognolli
e2179aceaf anv/allocator: Use anv_state_table on back_alloc too.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-17 15:07:52 -08:00
Rafael Antognolli
d18267fb48 anv/allocator: Use anv_state_table on anv_state_pool_alloc.
Use anv_state_pool_return_blocks() to return blocks to the pool, instead
of manually pushing them.

v3:
 - return blocks from the end of the chunk (Jason).

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-17 15:07:50 -08:00
Rafael Antognolli
6a1dcfe73d anv/allocator: Add helper to push states back to the state table.
The use of anv_state_table_add() combined with anv_state_table_push(),
specially when adding a bunch of states to the table, is very verbose.
So we add this helper that makes things easier to digest.

We also already add the anv_state_table member in this commit, so things
can compile properly, even though it's not used.

v2: assert that the states are always aligned to their size (Jason)
v3: Add "table" member to anv_state_pool in this commit.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-17 15:07:47 -08:00
Rafael Antognolli
e8b6e0a5ba anv/allocator: Add getter for anv_block_pool.
We will need the anv_block_pool_map to find the map relative to some BO
that is not at the start of the block pool.

v2: just return a pointer instead of a struct (Jason)
v4: Update comment (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-17 15:07:43 -08:00
Rafael Antognolli
6a2d5ae305 anv/allocator: Add anv_state_table.
Add a structure to hold anv_states. This table will initially be used to
recycle anv_states, instead of relying on a linked list implemented in
GPU memory. Later it could be used so that all anv_states just point to
the content of this struct, instead of making copies of anv_states
everywhere.

One has to call anv_state_table_add(), which returns an index for the
state in the table, and then get a pointer to such index, and finally
fill in the rest of the struct.

TODO:
   1) There's a lot of common code between this table backing store
   memory and the anv_block_pool buffer, due to how we grow it. I think
   it's possible to refactory this and reuse code on both places.

   2) Add unit tests.

v3:
 - Rename state table memfd (Jason)
 - Return VK_ERROR_OUT_OF_HOST_MEMORY on more places (Jason)
 - anv_state_table_grow returns VkResult (Jason)
 - Rename variables to be more informative (Jason)
 - Return errors on state table grow.
 - Rename anv_state_table_push/pop to anv_free_list_push2/pop2
   This will be renamed again to remove the trailing "2" later.

v4:
 - Remove exit(-1) from anv_state_table (Jason).
 - Use uint32_t "next" field in anv_free_entry (Jason).

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-17 15:07:34 -08:00
Rafael Antognolli
27478ce00e anv/tests: Fix block_pool_no_free test.
There were 2 problems with this test.

First it was comparing highest, which was -1, with an uint32_t. So the
current value would never be higher than that, and the assert would
always be false. It just never reached this point because of the next
problem.

It was always looking for the highest value of each thread and storing
it in thread_max. So a test case like this wouldn't work:

[Thread]: [Blocks]
   [0]: [0, 32, 64, 96]
   [1]: [128, 160, 192, 224]
   [2]: [256, 288, 320, 352]

Not only that would skip values and iterate only over thread number 2,
instead of walking through all of them, but thread_max was also
initialized to -1. And then compared to unsigned blocks[i][next[i].

We fix that by getting the smallest value of each thread, and checking
if it is lower than thread_min, which is initialized to INT32_MAX. And
then we end up walking through all the blocks of all threads. We also
change "blocks" to be int32_t instead of uint32_t, since in some places
(alloc_blocks) it was already referenced as int32_t, and that fixes the
comparison to -1.

v2:
 - keep highest initialized to -1, and change blocks to be int32_t.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-17 15:05:58 -08:00
Lionel Landwerlin
4149d41f2e anv: fix invalid binding table index computation
The ++ operator strikes again.

Fixes: f92c5bc8f3 ("anv/device: fix maximum number of images supported")
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-17 11:49:10 -08:00
Eric Engestrom
c4c5c90255 docs: explain how to see what meson options exist
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2019-01-17 17:05:41 +00:00
Emil Velikov
406623f5b1 docs: update calendar, add news item and link release notes for 18.3.2
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2019-01-17 11:37:41 +00:00
Emil Velikov
9d58641bf2 docs: add sha256 checksums for 18.3.2
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 8320a07221)
2019-01-17 11:32:20 +00:00
Emil Velikov
2dad014496 docs: add release notes for 18.3.2
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 95a3b709c0)
2019-01-17 11:32:19 +00:00
Iago Toral Quiroga
f92c5bc8f3 anv/device: fix maximum number of images supported
We had defined MAX_IMAGES as 8, which we used to size the array for
image push constant data. The comment there stated that this was for
gen8, but anv_nir_apply_pipeline_layout runs for all gens and writes
that array, asserting that we don't exceed that number of images,
which imposes a limit of MAX_IMAGES on all gens.

Furthermore, despite this, we are exposing up to 64 images per shader
stage on all gens, gen8 included.

This patch lowers the number of images we expose in gen8 to 8 and
keeps 64 images for gen9+ while making sure that only pre-SKL gens
use push constant space to handle images.

v2:
 - <= instead of < in the assert (Eric, Lionel)
 - Change the way the assertion is written (Eric)

v3:
 - Revert the way the assertion is written to the form it had in v1,
   the version in v2 was not equivalent and was incorrect. (Lionel)

v4:
 - gen9+ doesn't need push constants for images at all (Jason)

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (v3)
2019-01-17 07:59:00 +01:00
Tapani Pälli
a311aa631d anv: do not advertise AHW support if extension not enabled
Fixes following failing vk-gl-cts cases on Linux desktop:

   dEQP-VK.api.external.memory.android_hardware_buffer.suballocated.buffer.info
   dEQP-VK.api.external.memory.android_hardware_buffer.suballocated.image.info
   dEQP-VK.api.external.memory.android_hardware_buffer.dedicated.image.info
   dEQP-VK.api.external.memory.android_hardware_buffer.dedicated.buffer.info

Fixes: 517103abf1 "anv/android: add ahardwarebuffer external memory properties"
Reported-by: Juan A. Suarez <jasuarez@igalia.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
2019-01-17 07:22:02 +02:00
Eric Anholt
99ef66c325 vc4: Don't leak the GPU fd for renderonly usage.
Noticed while debugging V3D -- the ro->gpu_fd was freshly opened in ro
setup, and it needs to stay open until screen close (since it may be used
by renderonly) and should be the same one used by the vc4 screen.

Fixes: 7029ec05e2 ("gallium: Add renderonly-based support for pl111+vc4.")
2019-01-16 16:28:41 -08:00
Eric Anholt
0605726776 v3d: Don't leak the GPU fd for renderonly usage.
The CTS was running out of fds, because of the ro->gpu_fd never being
closed.  ro->gpu_fd should match the screen (in case the caller of
v3d_drm_screen_create_renderonly() has a scanout_for_resource() that uses
gpu_fd) and the screen is expected to close its fd at the end, fixing the
resource leak.

Fixes: e113b21cb7 ("v3d: Add renderonly support.")
2019-01-16 16:28:41 -08:00
Eric Anholt
59527a36e9 v3d: Restructure RO allocations using resource_from_handle.
I had bugs in the old path where I was laying out as tiled (so we'd render
tiled) but then only allocating space in the shared object for linear
rendering.  The resource_from_handle makes it so the same layout choices
are made in both the import and export scanout cases.  Also, fixes a leak
of the fd that was tripping up the CTS.

Now that we're checking PIPE_BIND_SHARED to choose to use RO, the
DRM_FORMAT_MOD_LINEAR check wasn't needed any more.

Fixes visual corruption and MMU faults in X in renderonly mode.

Fixes: bd09bb1629 ("v3d: SHARED but not necessarily SCANOUT buffers on RO must be linear.")
2019-01-16 16:28:41 -08:00
Eric Anholt
d70eb2302b v3d: If the modifier is not known on BO import, default to linear for RO.
Part of fixing DRI3 rendering with RO on X11.

Fixes: e113b21cb7 ("v3d: Add renderonly support.")
2019-01-16 16:28:41 -08:00
Timothy Arceri
cb527d2c4c ac/nir_to_llvm: add support for structs to get_sampler_desc()
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-01-17 10:35:36 +11:00
Timothy Arceri
b12316cc92 ac/nir_to_llvm: fix regression in bindless support
This wasn't ported over when deref support was implemented.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-01-17 10:35:36 +11:00
Timothy Arceri
e106e0f2dd radeonsi/nir: get correct type for images inside structs
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-01-17 10:35:36 +11:00
Timothy Arceri
292887ac0d ac/nir_to_llvm: fix type handling in image code
The current code only strips off arrays and cannot find the type
for images that are struct members.

Instead of trying to get the image type from the variable, we just
get it directly from the deref instruction.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-01-17 10:35:36 +11:00
Rhys Perry
8a52e4cc4f radv: use dithered alpha-to-coverage
This matches the behaviour of AMDVLK and hides banding.
It is also seems to be allowed by the Vulkan spec.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-16 20:49:23 +00:00
Alok Hota
187a6506a3 swr/rast: Store cached files in multiple subdirs
This improves cache filesystem performance, especially during CI tests
Also updated jitcache magic number due to codegen parameter changes
Removed 2 `if constexpr` to prevent C++17 requirement
2019-01-16 13:53:30 -06:00
Alok Hota
bb98be61f4 swr/rast: New execution engine per JIT
Fixes relocation errors with LLVM 7.0.0
2019-01-16 13:53:30 -06:00
Alok Hota
b135db5d58 swr/rast: Scope MEM_CLIENT enum for mem usages
Avoids confusion with other defaulted integer parameters

- fixed some unspecified usages
- removed unnecessary includes
- removed unecessary protected access specifier in buckets framework
2019-01-16 13:53:30 -06:00
Alok Hota
c722ad7379 swr/rast: Unaligned and translations in gathers
- added graphics address translation in odd gathers
- added support for unaligned gathers in fetch shader
- changed how 2+ GB offsets are handled to make them compatible with
unaligned offsets
2019-01-16 13:53:30 -06:00
Alok Hota
9459863dfa swr/rast: partial support for Tiled Resources
- updated sample from TRTT surfaces correctly
- implemented mapped status return for TRTT surfaces
- implemented per-sample instruction minLod clamp
- updated bilinear filter weight calculation to be closer to D3D specs
- implemented "ReducedTexcoordRange" operation from D3D specs to avoid
loss of precision on high-value normalized coordinates
2019-01-16 13:53:30 -06:00
Alok Hota
9cacf9d877 swr/rast: Add annotator to interleave isa text
To make debugging simpler
2019-01-16 13:53:30 -06:00
Alok Hota
c9fa2ee343 swr/rast: Use gfxptr_t value in JitGatherVertices
Use gfxptr_t type value for stream pointer uses in gather and similar
calls
2019-01-16 13:53:30 -06:00
Gert Wollny
e68777c87c autotools: Deprecate the use of autotools
Since Meson will eventually be the only build system deprecate autotools
now. It can still be used by invoking configure with the flag
  --enable-autotools

NAKed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
2019-01-16 09:52:42 -08:00
Dylan Baker
431e9abaab meson: allow building dri driver without window system if osmesa is classic
This was already enabled for gallium based osmesa with gallium drivers
in 9d10581897, so do the same for classic
driver with classic osmesa.

Fixes: cbbd5bb889
       ("meson: build classic osmesa")
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2019-01-16 17:49:51 +00:00
Bruce Cherniak
ed7673afd2 gallium/swr: Fix multi-context sync fence deadlock.
Various recreation scenarios lead to API thread getting stuck in
swr_fence_finish().  This is a multi-context issue, whereby one context
overwrites the fence read-value with a previous sync's lesser value.
The fence sync value is supposed to be always increasing.

In swr_fence_cb(), only update the "read" value if the new value is
greater.

(This may seem like we're not waiting on the other context to finish, but
had we needed for it to finish there would have been a wait prior to
submitting a new sync.)

cc: mesa-stable@lists.freedesktop.org
2019-01-16 09:26:36 -06:00
Samuel Pitoiset
d5d7b5e950 ac/nir: don't trash L1 caches for store operations with writeonly memory
Ported from RadeonSI.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-16 13:57:22 +01:00
Kenneth Graunke
5b51d754d0 st/mesa: Optionally override RGB/RGBX dst alpha blend factors
Intel's blending hardware does not properly return 1.0 for destination
alpha for RGBX formats; it requires the factors to be overridden to
either zero or one.  Broadcom vc4 and v3d also could use this override.
While overriding these factors is safe in general, Nouveau and Radeon
would prefer not to.  Their blending hardware already returns correct
values for RGB/RGBX formats, and would like to avoid the resulting
per-buffer blending and independent blend factors (rgb != a) since it
can cause additional overhead.

I considered simply handling this in the driver, but it's not as nice.
pipe_blend_state doesn't have any format information, so we'd need the
hardware blend state to depend on both pipe_blend_state and
pipe_framebuffer_state.  Furthermore, Intel GPUs don't have a native
RGBX_SNORM format, so I avoid exposing one, which makes Gallium fall
back to RGBA_SNORM.  The pipe_surfaces we get in the driver have an RGBA
format, making it impossible to tell that there shouldn't be an alpha
channel.  One could argue that st not handling it in that case is a bug.
To work around this, we'd have to expose RGBX pipe formats, mapped to
RGBA hardware formats, and add format swizzling special cases.  All
doable, but it ends up being more code than I'd like.

st_atom_blend already has access to the right information and it's
trivial to accomplish there, so we just add a cap bit and do that.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-01-15 20:53:44 -08:00
Marek Olšák
11735d6c9c winsys/amdgpu: fix whitespace 2019-01-15 19:10:16 -05:00
Pierre Moreau
0b736f7fd4 meson: Fix with_gallium_icd to with_opencl_icd
`with_gallium_icd` is never used throughout the different Meson build
files, whereas `with_opencl_icd` tracks whether or not `gallium-opencl`
was set to "icd".

Fixes: 42ea0631f1
         ("meson: build clover")
Signed-off-by: Pierre Moreau <pierre.morrow@free.fr>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2019-01-15 13:06:50 -08:00
Kenneth Graunke
d644698b44 gallium: Add the ability to query a single pipeline statistics counter
Gallium historically has treated pipeline statistics queries as a single
query, PIPE_QUERY_PIPELINE_STATISTICS, which returns a block of 11
values.  This was originally patterned after the D3D1x API.  Much later,
Brian introduced an OpenGL extension that exposed these counters - but
it exposes 11 separate queries, each of which returns a single value.

Today, st/mesa simply queries all 11 values, and returns a single value.
While pipeline statistics counters aren't typically performance
critical, this is still not a great fit.  A D3D1x->GL translator might
request all 11 counters by creating 11 separate GL queries...which
Gallium would map to reads of all 11 values each time, resulting in a
total 121 counter reads.  That's not ideal.

This patch adds a new cap, PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE,
and corresponding query type PIPE_QUERY_PIPELINE_STATISTICS_SINGLE.
When calling create_query(), q->index should be set to one of the
PIPE_STAT_QUERY_* enums to select a counter.  Unlike the block query,
this returns the value in pipe_query_result::u64 (as it's a single
value) instead of the pipe_query_data_pipeline_statistics group.

We update st/mesa to expose ARB_pipeline_statistics_query if either
capability is set, preferring the new SINGLE variant when available.

Thanks to Roland, Ilia, and Marek for helping me sort this out.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2019-01-15 11:43:04 -08:00
Kenneth Graunke
f967273fb4 st/mesa: Rearrange PIPE_QUERY_PIPELINE_STATISTICS result fetching.
This just changes the order of the switch statements, so we only
look at target if the query type is PIPE_QUERY_PIPELINE_STATISTICS.

The next commit will introduce a new SINGLE query type which can be
used for the same GL query types, and it won't want this processing.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2019-01-15 11:43:04 -08:00
Kenneth Graunke
e760be08b4 st/mesa: Make an enum for pipeline statistics query result indices.
Gallium handles pipeline statistics queries as a single query
(PIPE_QUERY_PIPELINE_STATISTICS) which returns a struct with 11 values.
Sometimes it's useful to refer to each of those values individually,
rather than as a group.  To avoid hardcoding numbers, we define a new
enum for each value.  Here, the name and enum value correspond to the
index in the struct pipe_query_data_pipeline_statistics result.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2019-01-15 11:43:04 -08:00
Dylan Baker
4a131a1330 meson: Add a script to extract the cmd line used for meson
Upstream I'm persuing a more comprehensive solution, but this should
prove a suitable stop-gap measure in the meantime.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109325
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Acked-by: Eric Engestrom <eric@engestrom.ch>
Acked-by: Tapani Pälli <tapani.palli@intel.com>
2019-01-15 17:38:47 +00:00
Samuel Pitoiset
7bef192018 radv: add support for VK_EXT_memory_budget
A simple Vulkan extension that allows apps to query size and
usage of all exposed memory heaps.

The different usage values are not really accurate because
they are per drm-fd, but they should be close enough.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-15 11:18:37 +01:00
Samuel Pitoiset
9784400a6b radv: add two small helpers for getting VRAM and visible VRAM sizes
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-15 11:18:35 +01:00
Samuel Pitoiset
a6e5ce5130 radv: remove unnecessary returns in GetPhysicalDevice*Properties()
These functions return nothing.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-15 11:18:17 +01:00
Bas Nieuwenhuizen
568e7a2998 radv: Set partial_vs_wave for pipelines with just GS, not tess.
Looking at -pro we need to enable it for pipelines with just a
GS too.

This seems to reduce the hangs from
https://bugs.freedesktop.org/show_bug.cgi?id=109242 on a RX 550 to
the point where I can't reproduce, after the false start with the
wd_switch_on_eop patch due to flakiness.

(but people are reporting it does not fix the issue completely for
 them on polaris 11)

CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-01-15 10:22:30 +01:00
Marek Olšák
5183e794af radeonsi: also apply the GS hang workaround to draws without tessellation
ported from AMDVLK.

Cc: 18.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-14 18:55:58 -05:00
Eric Anholt
bd09bb1629 v3d: SHARED but not necessarily SCANOUT buffers on RO must be linear.
We don't have a way to talk to RO about modifiers it can do yet, so assume
the minimum.
2019-01-14 15:40:55 -08:00
Eric Anholt
f72820c851 v3d: Add support for CS barrier() intrinsics. 2019-01-14 15:40:55 -08:00
Eric Anholt
9b45b06d7c v3d: Add support for CS shared variable load/store/atomics.
CS shared variables are handled effectively as SSBO access to a temporary
buffer that will be allocated at CS dispatch time.
2019-01-14 15:40:55 -08:00
Eric Anholt
01d913cf90 v3d: Add support for CS workgroup/invocation id intrinsics.
We get a payload for the ivec3 workgroup and an int local invocation
index, and we use the core lowering to turn into the global invocation id
and the local invocation id ivec3s.
2019-01-14 15:40:55 -08:00
Eric Anholt
6281f26f06 v3d: Add support for shader_image_load_store.
This is only exposed on V3D 4.1+, because we didn't have the TMU write
operations for images on 3.3 (To do GLES 3.1 there, you have to lower it
to SSBO load/stores, which is a problem to solve later).
2019-01-14 15:40:55 -08:00
Eric Anholt
5932c2f0b9 v3d: Add SSBO/atomic counters support.
So far I assume that all the buffers get written.  If they weren't, you'd
probably be using UBOs instead.
2019-01-14 15:40:55 -08:00
Eric Anholt
6c8edcb89c v3d: Drop the GLSL version level.
This was an arbitrary "we support lots of stuff" value when I started the
driver.  However, at 400 we expose OES_gpu_shader5, which claims support
for dynamically indexing samplers, which the driver doesn't do yet.
2019-01-14 13:18:02 -08:00
Eric Anholt
1a63227ea0 v3d: Add support for matrix inputs to the FS.
We've been relying on linking splitting up our varying matrices into
separate vectors, but with SSO that doesn't happen.  Supporting matrix
inputs isn't too hard, though.
2019-01-14 13:18:02 -08:00
Eric Anholt
49b7e26fac v3d: Add an isr to the simulator to catch GMP violations.
Otherwise, the simulator raises the GMP interrupt and waits for it to be
handled, and v3d ends up spinning in v3d_hw_tick().  Aborting right when
violation happens gives us a chance to look at the backtrace of whatever
thread triggered the violation.
2019-01-14 13:18:02 -08:00
Eric Anholt
3790ee07e6 v3d: Fix txf_ms 2D_ARRAY array index.
We need to pass the array index through our coordinate transform
unchanged.  Fixes
dEQP-GLES31.functional.texture.multisample.samples_1.*_2d_array
2019-01-14 13:18:02 -08:00
Eric Anholt
619a28b845 v3d: Add support for GL_ARB_framebuffer_no_attachments.
Fixes
dEQP-GLES31.functional.state_query.integer.max_framebuffer_height_getboolean
when GLES3 is enabled.
2019-01-14 13:18:02 -08:00
Eric Anholt
051a41d3d5 v3d: Add support for the early_fragment_tests flag.
If this flag hasn't been set by the shader and it has some visible side
effects, then we need to disable EZ.
2019-01-14 13:18:02 -08:00
Eric Anholt
b417a9f7b2 v3d: Add support for flushing dirty TMU data at job end.
This will be needed for SSBOs and image_load_store.
2019-01-14 13:18:02 -08:00
Samuel Pitoiset
ad6ceb2872 ac: add missing 16-bit types to glsl_base_to_llvm_type()
Fix crashes with
dEQP-VK.spirv_assembly.instruction.compute.workgroup_memory.*16

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-14 21:18:23 +01:00
Bas Nieuwenhuizen
76b12fa564 radv: Only use 32 KiB per threadgroup on Stoney.
Causes hangs on some machines.

What works for dEQP-VK.tessellation.shader_input_output.barrier:

- running num_patches = 6 (which limits LDS to 32 KiB)
- running num_patches = 8, and artificially cutting LDS size at 32 KiB.

CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-01-14 19:58:27 +00:00
Marek Olšák
76df5e8f52 st/dri: fix dri2_format_table for argb1555 and rgb565
The bug caused that rgb565 framebuffers used argb1555.

Fixes: 433ca3127a

Reviewed-by: Kristian H. Kristensen <hoegsberg@gmail.com>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2019-01-14 14:54:19 -05:00
Jason Ekstrand
2d2737dcfe nir: Add a bool to float32 lowering pass
From @jekstrand's nir-1-bit-bool branch, with improved ior/inot lowering.

ior: fmax instead of fadd allows removing the fsat.

inot: seq(x, 0) can be better than fsub(1, x). On a2xx, it works better
with the scalar instruction set.

Reviewed-by: Jonathan Marek <jonathan@marek.ca>
2019-01-14 19:27:06 +00:00
Caio Marcelo de Oliveira Filho
09c3ff01df src/intel: use new hash table and set creation helpers
Replace calls to create hash tables and sets that use
_mesa_hash_pointer/_mesa_key_pointer_equal with the helpers
_mesa_pointer_hash_table_create() and _mesa_pointer_set_create().

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Eric Engestrom <eric@engestrom.ch>
2019-01-14 10:49:33 -08:00
Caio Marcelo de Oliveira Filho
9fdded0cc3 src/compiler: use new hash table and set creation helpers
Replace calls to create hash tables and sets that use
_mesa_hash_pointer/_mesa_key_pointer_equal with the helpers
_mesa_pointer_hash_table_create() and _mesa_pointer_set_create().

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Eric Engestrom <eric@engestrom.ch>
2019-01-14 10:49:28 -08:00
Caio Marcelo de Oliveira Filho
ee23e8b17c util: Helper to create sets and hashes with pointer keys
These combinations are common enough and deserve a shortcut.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Eric Engestrom <eric@engestrom.ch>
2019-01-14 10:49:21 -08:00
Samuel Pitoiset
929df7afaf ac/nir: set cache policy when loading/storing buffer images
This was missing.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-14 17:59:51 +01:00
Samuel Pitoiset
af2a85df74 ac/nir: add get_cache_policy() helper and use it
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-14 17:59:49 +01:00
Jason Ekstrand
5e4f9ea363 anv: Implement VK_KHR_depth_stencil_resolve 2019-01-14 10:16:52 -06:00
Jason Ekstrand
9f44088468 anv: Move resolve_subpass to genX_cmd_buffer.c
We may have to do transitions around certain kinds of resolves so it
helps to have it genX code.
2019-01-14 10:16:52 -06:00
Jason Ekstrand
930b17161f anv/blorp: Refactor MSAA resolves into an exportable helper function
This function is modeled after the aux_op functions except that it has a
lot more parameters because it deals with two images as well as source
and destination regions.
2019-01-14 10:16:52 -06:00
Jason Ekstrand
c92c449361 anv: Rename has_resolve to has_color_resolve 2019-01-14 10:16:52 -06:00
Jason Ekstrand
4bd976e3b8 intel/blorp: Add two more filter modes 2019-01-14 10:16:52 -06:00
Andres Gomez
3ec9ab80b8 bin/get-pick-list.sh: fix redirection in sh
"&>" is bash specific.

Fixes: e0dbfc9953 ("bin/get-pick-list.sh: warn when commit lists invalid sha")
Cc: Juan A. Suarez <jasuarez@igalia.com>
Cc: Eric Engestrom <eric.engestrom@intel.com>
Cc: Dylan Baker <dylan@pnwbakers.com>
Cc: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
2019-01-14 17:40:15 +02:00
Andres Gomez
716ed41a36 bin/get-pick-list.sh: fix the oneline printing
"--summary" will also print extended header information such as
creations, renames and mode changes.

Let's just use "--no-patch", which suppresses the diff output.

v2: Use "--no-patch" instead of the "-s" abbreviation (Eric).

Fixes: 559c32d241 ("bin/get-pick-list.sh: simplify git oneline printing")
Cc: Juan A. Suarez <jasuarez@igalia.com>
Cc: Eric Engestrom <eric.engestrom@intel.com>
Cc: Dylan Baker <dylan@pnwbakers.com>
Cc: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
2019-01-14 17:36:56 +02:00
Michel Dänzer
1a20b56798 amd/common: Restore v4i32 suffix for llvm.SI.load.const intrinsic
It was accidentally dropped in commit e4803ab7d2 "amd/common: use
llvm.amdgcn.s.buffer.load for LLVM 8.0", breaking the universe with LLVM
7.

Trivial.
2019-01-14 12:52:52 +01:00
Nicolai Hähnle
7fbd48fdc0 amd/common/vi+: enable SMEM loads with GLC=1
Only on LLVM 8.0+, which supports the new intrinsic.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-14 08:30:15 +01:00
Nicolai Hähnle
e4803ab7d2 amd/common: use llvm.amdgcn.s.buffer.load for LLVM 8.0
llvm.SI.load.const is deprecated.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-14 08:30:12 +01:00
Iago Toral Quiroga
1c1ae6376c anv/pipeline_cache: free NIR shader cache
Fixes: f6aa9f7185 'anv/pipeline_cache: Add support for caching NIR'
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-01-14 07:59:27 +01:00
Danylo Piliaiev
0862929bf6 glsl: Fix copying function's out to temp if dereferenced by array
Function's out variable could be an array dereferenced by an array:
 func(v[w[i]]);
or something more complicated.

Copy index in any case.

Fixes: 76c27e47b9 ("glsl: Copy function out to temp if we don't directly ref a variable")

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-01-14 12:04:07 +11:00
Kenneth Graunke
04c2f12ab2 i965: Drop mark_surface_used mechanism.
The original idea was that the backend compiler could eliminate
surfaces, so we would have it mark which ones are actually used,
then shrink the binding table accordingly.  Unfortunately, it's a
pretty blunt mechanism - it can only prune things from the end,
not the middle - since we decide the layout before we even start
the backend compiler, and only limit the size.  It also basically
gives up if it sees indirect array access.

Besides, we do the vast majority of our surface elimination in NIR
anyway, not the backend - and I don't see that trend changing any
time soon.  Vulkan abandoned this plan a long time ago, and I don't
use it in Iris, but it's still been kicking around in i965.

I hacked shader-db to print the binding table size in bytes, and
observed no changes with this patch.  So, this code appears to do
nothing useful.

Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-13 09:35:32 -08:00
Eric Engestrom
bdf6a5c1d2 egl: fix python lib deprecation warning
DeprecationWarning: the imp module is deprecated in favour of importlib

Instead of complicated logic, just import the file directly.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2019-01-13 13:59:08 +00:00
Jason Ekstrand
b938d5fbef spirv: Emit switch conditions on-the-fly
Instead of emitting all of the conditions for the cases of a switch
statement up-front, emit them on-the-fly as we emit the code for each
case.  The original justification for this was that we were going to
have to build a default case anyway which would need them all.  However,
we can just trust CSE to clean up the mess in that case.  Emitting each
condition right before the if statement that uses it reduces register
pressure and, in one customer benchmark, reduces spilling and improves
performance by about 2x.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-01-12 17:55:49 -06:00
Jason Ekstrand
821b6861ec nir/gcm: Support deref instructions
Even though no one's been brave enough to ever use this pass, I like to
keep it functionally working.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-01-12 17:55:49 -06:00
Jason Ekstrand
24c8108ea6 intel/nir: Call nir_opt_deref in brw_nir_optimize
It's an optimization so we should probably be calling it in the
optimization loop.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-01-12 17:55:49 -06:00
Jason Ekstrand
e57e26121a spirv: Contain the GLSLang issue #179 workaround to old GLSLang
Instead of applying the workaround universally, detect semi-old GLSLang
via the generator ID and only enable the workaround on old GLSLang.
This isn't nearly as precise as one would like it to be because the
first GLSLang generator id version bump was on October 7, 2017 which is
about 1.5 years after the bug was fixed.  However, it at least lets us
disable it for non-GLSLang and for more modern versions.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-01-12 17:55:49 -06:00
Jason Ekstrand
b57c1ec421 spirv: Whack sampler/image pointers to uniform
A long time in a galaxy far far away, there was a GLSLang bug with how
it handled samplers passed in as function parameters.  (The bug can be
found here: https://github.com/KhronosGroup/glslang/issues/179.)
Unfortunately, that version was shipped in several apps and has been
causing heartburn for our SPIR-V parser ever since.

Recent changes to NIR uncovered a moderately old bug in how we work
around this issue.  In particular, we ended up with a deref_cast from
uniform to local which is not a no-op cast so nir_opt_deref wasn't
getting rid of the cast.  The only reason why it worked before was
because someone just happened to call nir_fixup_deref_modes which
"fixed" the cast (that shouldn't be happening) and then a later round of
copy-prop would get rid of it.  The fact that the deref_cast survived
that long without causing trouble for other parts of NIR is a bit
surprising.

Just whacking the mode of the pointer seems to fix it fairly
unobtrusively.  Currently, only apps with this bug will have a local
variable containing an image or sampler.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109304
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-01-12 17:55:49 -06:00
Kenneth Graunke
2b876bc922 st/nir: Lower TES gl_PatchVerticesIn to a constant if linked with a TCS.
If the TCS and TES are linked together, we can simply replace the TES's
gl_PatchVerticesIn system value with a constant, possibly allowing extra
optimization or letting the driver avoid uploading a special value.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-01-11 13:07:54 -08:00
Jonathan Marek
3d182601bb glsl/nir: keep bool types when native_integers=false
With the new handling of bool types, the conversion to float in glsl_to_nir
should not apply to bool types anymore.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-11 19:16:11 +00:00
Jonathan Marek
b27ad17115 glsl/nir: ftrunc for native_integers=false float to int cast
out_type in the default cast case is always GLSL_TYPE_FLOAT, so we get a
mov otherwise.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-11 19:16:11 +00:00
Jonathan Marek
d3b47e073e glsl/nir: int constants as float for native_integers=false
All alu instructions emitted with native_integers=false expect float
(or bool in some cases) constants, so this change is necessary.

This will cause changes with some intrinsics which had integer sources,
such as nir_intrinsic_load_uniform. Apparently it might cause issues with
some opt passes, but perhaps those don't apply in OpenGL ES 2.0 cases?

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-11 19:16:11 +00:00
Jason Ekstrand
1ede463b6e intel/peephole_ffma: Fix swizzle propagation
The num_components value passed into get_mul_for_src is used to only
compose the parts of the swizzle that we know will be used so we don't
compose invalid swizzle components.  However, we had a bug where we
passed the number of components of the add all the way through.  For the
given source, we need the number of components read from that source.
In the case where we have a narrow add, say 2 components, that is
sourced from a chain of wider instructions, we may not compose all the
swizzles.  All we really need to do is pass through the right number of
components at each level.

Fixes: 2231cf0ba3 "nir: Fix output swizzle in get_mul_for_src"
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2019-01-11 10:44:08 -06:00
Kenneth Graunke
ae683ed3bc nir: Allow a non-existent sampler deref in nir_lower_samplers_as_deref
GL_ARB_gl_spirv does not provide a sampler deref for e.g. texelFetch(),
so we can't assume that both are present and identical.  Simply lower
each if it is present.

Fixes regressions in GL_ARB_gl_spirv tests since I switched everyone to
using this pass.  Thanks to Alejandro Piñeiro for catching these.

Fixes: f003859f97 nir: Make gl_nir_lower_samplers use gl_nir_lower_samplers_as_deref

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Alejandro Piñeiro <apinheiro@igalia.com>
2019-01-11 07:54:32 -08:00
Eric Engestrom
e12b0b5c6d travis: avoid using unset llvm-config
Fixes the following errors:
  usage: which [-as] program ...
  /Users/travis/.travis/job_stages: line 110: --version: command not found

... caused by the use of an undefined $LLVM_CONFIG

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2019-01-11 14:38:35 +00:00
Eric Engestrom
c8ae891035 egl: remove unused include
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
2019-01-11 14:37:47 +00:00
Eric Engestrom
d75fbff667 egl: add missing includes
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
2019-01-11 14:37:47 +00:00
Iago Toral Quiroga
4b1e436bc9 anv/pipeline_cache: fix incorrect guards for NIR cache
Fixes: f6aa9f7185 'anv/pipeline_cache: Add support for caching NIR'
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-01-11 12:45:18 +01:00
Kenneth Graunke
ad9832d17b blorp: Pass the batch to lookup/upload_shader instead of context
This will allow drivers to pin shader buffers if necessary.

i965 and anv do not need to do this today, but iris will.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-10 20:52:04 -08:00
Kenneth Graunke
084a1cdbb7 blorp: Add blorp_get_surface_address to the driver interface.
Currently, BLORP expects drivers to provide two functions for dealing
with buffers: blorp_emit_reloc and blorp_surface_reloc.  Both record a
relocation and combine the BO address and offset into a full 64-bit
address.  Traditionally, blorp_surface_reloc has written that combined
address to an implicitly-known buffer where surface states are stored.
(In contrast, blorp_emit_reloc returns the value.)

The upcoming Iris driver stores surface states in multiple buffers,
which makes it impossible for blorp_surface_reloc to write the combined
address - it only takes an offset, not the actual buffer to write to.

This commit adds a third function, blorp_get_surface_address, which
combines and returns an address, which is then passed to ISL's surface
state fill functions.  Softpin-only drivers can return a real address
here and skip writing it in blorp_surface_reloc.  Relocation-based
drivers are have options.  They can simply return 0 from the new
function, and continue writing the address from blorp_surface_reloc.
Or, they can return a presumed address from blorp_get_surface_address,
and have other relocation processing write the real value later.

For now, i965 and anv simply return 0.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-10 20:51:53 -08:00
Ilia Mirkin
2165636e9c docs: fix gallium screen cap docs
Make sure that the next line starts with spaces so that bullets are
maintained throughout, add `` around a few more special tokens, and fix
SAMPLE_COUNT_TEXTURE -> SAMPLE_COUNT.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2019-01-10 21:44:09 -05:00
Danylo Piliaiev
a2db6b4254 glsl: Make invariant outputs in ES fragment shader not to cause error
In all GLSL ES versions output variables in fragment shader are allowed
to be invariant.

 From Section 4.6.1 ("The Invariant Qualifier") GLSL ES 1.00 spec:
 "Only the following variables may be declared as invariant:
   ...
   - Built-in special variables output from the fragment shader."

 From Section 4.6.1 ("The Invariant Qualifier") GLSL ES 3.00 spec:
 "Only variables output from a shader can be candidates for invariance."

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107842
2019-01-11 13:01:11 +11:00
Jason Ekstrand
eb4b1477dc anv/pipeline: Cache the pre-lowered NIR
This adds a second level of caching for the pre-lowered NIR that's only
based off of the shader module, entrypoint and specialization constants.
This is enough for spirv_to_nir as well as our first round of lowering
and optimization.  Caching at this level should allow for faster shader
recompiles due to state changes.

The NIR caching does not get serialized to disk via either the
VkPipelineCache serialization mechanism or the transparent on-disk
cache.  We could but it's usually not that expensive to fall back to
SPIR-V for the odd cache miss especially if it only happens once for
several misses and it simplifies the cache.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-01-10 19:15:27 -06:00
Jason Ekstrand
f6aa9f7185 anv/pipeline_cache: Add support for caching NIR
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-01-10 19:15:27 -06:00
Jason Ekstrand
8dfda5ebbe anv/pipeline: Hash shader modules and spec constants separately
The stuff hashed by anv_pipeline_hash_shader is exactly the inputs to
anv_shader_compile_to_nir so it can be used for NIR caching.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-01-10 19:15:27 -06:00
Jason Ekstrand
b90e55a5d5 compiler/types: Serialize/deserialize subpass input types correctly
They have glsl_sampler_dim enum values of 8 and 9 which don't work when
you & them with 0x7.  Fortunately, we have plenty of bits.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-01-10 19:15:27 -06:00
Jason Ekstrand
73ddfbeb85 anv/pipeline: Move wpos and input attachment lowering to lower_nir
This lets us make anv_pipeline_compile_to_nir take a device instead of a
pipeline.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-01-10 19:15:27 -06:00
Matt Turner
32e266a9a5 i965: Compile fp64 funcs only if we do not have 64-bit hardware support
Brown bag fix...
2019-01-10 15:22:17 -08:00
Jason Ekstrand
8ea8727a87 anv/pipeline: Constant fold after apply_pipeline_layout
Thanks to the new NIR load_descriptor intrinsic added by the UBO/SSBO
lowering series, we weren't getting UBO pushing because the UBO range
detection pass couldn't see the constants it needed.  This fixes that
problem with a quick round of constant folding.  Because we're folding
we no longer need to go out of our way to generate constants when we
lower the vulkan_resource_index intrinsic and we can make it a bit
simpler.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-01-10 20:34:00 +00:00
Rob Clark
031e94dc72 freedreno/a6xx: fix 3d+tiled layout
The last round of fixing 3d layer+level layout skipped the tiled case,
since tiled texture support was not in place yet.  This finishes the
job.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2019-01-10 14:21:39 -05:00
Rob Clark
c92c18c70c freedreno/a6xx: move tile_mode to sampler-view CSO
This is known when the CSO is created, so no need to patch it in later.

Also, it seems like smaller textures where the first level is small
enough to be linear, it seems like we should set linear tile mode.

See: dEQP-GLES3.functional.texture.format.unsized.rgb_unsigned_byte_3d_pot

Signed-off-by: Rob Clark <robdclark@gmail.com>
2019-01-10 14:21:39 -05:00
Rob Clark
eb625d30b7 freedreno/a6xx: separate stencil restore/resolve fixes
Previously we'd use format/etc from the primary (z32) buffer for the
stencil (s8), due to confusion about rsc vs psurf.  Rework this to drop
extra arg and push down handling of separate stencil case (and make sure
we take the fmt from the right place).

This doesn't completely fix separate-stencil, but at least it avoids the
GPU scribbling over random other cmdstream buffers and causing a bunch
of bogus fails in dEQP.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2019-01-10 14:21:39 -05:00
Rob Clark
04aff7e42b freedreno: make cmdstream bo's read-only to GPU
If nothing else, this will make problems with cmdstream getting blit
over with pixels easier to track down (ie. faults when it first happens
rather than strange failures later from corrupted cmdstream when a
stateobj is later reused).

(NOTE this somewhat depends on the kernel supporting the flag, and the
iommu implementation.  But the worst case is just that the cmdstream
ends up writeable as before.)

Signed-off-by: Rob Clark <robdclark@gmail.com>
2019-01-10 14:21:39 -05:00
Guido Günther
286de96af8 etnaviv: fix typo in cflush_all description
Signed-off-by: Guido Günther <guido.gunther@puri.sm>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
2019-01-10 18:46:10 +01:00
Eric Engestrom
53fbde4df3 radv: remove a few more unnecessary KHR suffixes
Cc: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> (v1)
2019-01-10 16:53:44 +00:00
Rhys Perry
0210243923 nir: fix copy-paste error in nir_lower_constant_initializers
Fixes: 393b59e077
    ('nir: Rework nir_lower_constant_initializers() to handle functions')
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-10 10:51:52 -06:00
Andres Gomez
6c3164cd08 docs: complete the calendar and release schedule documentation
As suggested by Emil Velikov.

Cc: Dylan Baker <dylan.c.baker@intel.com>
Cc: Juan A. Suarez <jasuarez@igalia.com>
Cc: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
2019-01-10 15:53:02 +02:00
Andres Gomez
428164d87f glsl/linker: specify proper direction in location aliasing error
The check for location aliasing was always asuming output variables
but this validation is also called for input variables.

Fixes: e2abb75b0e ("glsl/linker: validate explicit locations for SSO programs")
Cc: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-10 15:51:57 +02:00
Andres Gomez
e2e03f84f9 editorconfig: Add max_line_length property
The property is supported by the most of the editors, but not all:
https://github.com/editorconfig/editorconfig/wiki/EditorConfig-Properties#max_line_length

Cc: Eric Engestrom <eric@engestrom.ch>
Cc: Eric Anholt <eric@anholt.net>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-01-10 15:50:34 +02:00
Tapani Pälli
864cc419eb intel/isl: move tiled_memcpy static libs from i965 to isl
Patch moves intel_tiled_memcpy[_sse41] libraries to isl, renames some
functions and types and makes the required build system changes for
meson, automake and Android. No functional changes are introduced.

v2: code cleanups, move isl_get_memcpy_type to i965 (Jason)
v3: move isl_mem_copy_fn to priv header, cleanups (Jason, Dylan)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2019-01-10 08:02:30 +02:00
Matt Turner
406f603b34 i965: Enable 64-bit GLSL extensions
Now that we have software implementations of ARB_gpu_shader_int64 and
ARB_gpu_shader_fp64 we can unconditionally enable these extensions.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-01-09 16:42:41 -08:00
Matt Turner
613ac3aaa2 i965: Compile fp64 software routines and lower double-ops
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-01-09 16:42:41 -08:00
Matt Turner
18b4e87370 intel/compiler: Heap-allocate temporary storage
Shaders containing software implementations of double-precision
operations can be very large such that we cannot stack-allocate
an array of grf_count*16.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-01-09 16:42:41 -08:00
Matt Turner
622d429128 intel/compiler: Expand size of the 'nr' field
Shaders containing software implementations of double-precision
operations can be very large such that we have more the 2^16 virtual
registers during optimization.

Move the 'nr' field to the union containing the immediate storage and
expand it to 32-bits.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-01-09 16:42:41 -08:00
Matt Turner
7e4e9da90d intel/compiler: Prevent warnings in the following patch
The next patch replaces an unsigned bitfield with a plain unsigned,
which triggers gcc to begin warning on signed/unsigned comparisons.

Keeping this patch separate from the actual move allows bisectablity and
generates no additional warnings temporarily.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-01-09 16:42:41 -08:00
Matt Turner
2b801b6668 intel/compiler: Rearrange code to avoid future problems
A follow on commit will move nr to the same union as the immediate
data, so we should assert these invariants before we overwrite the nr
field.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-01-09 16:42:41 -08:00
Matt Turner
3b967e1724 intel/compiler: Avoid false positive assertions
A follow on patch will move the 'nr' field to the union containing the
immediate field, so prepare by checking that we're only testing these
assertions if the .file is correct.

The assertions with != ARF were kind of silly to begin with because the
<128 check is specifically only for things in the GRF.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-01-09 16:42:41 -08:00
Matt Turner
8534742404 intel/compiler: Split 64-bit MOV-indirects if needed
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-01-09 16:42:40 -08:00
Matt Turner
e76772af6c intel/compiler: Lower 64-bit MOV/SEL operations 2019-01-09 16:42:40 -08:00
Matt Turner
2623653126 nir: Unset metadata debug bit if no progress made
NIR metadata validation verifies that the debug bit was unset (by a call
to nir_metadata_preserve) if a NIR optimization pass made progress on
the shader. With the expectation that the NIR shader consists of only a
single main function, it has been safe to call nir_metadata_preserve()
iff progress was made.

However, most optimization passes calculate progress per-function and
then return the union of those calculations. In the case that an
optimization pass makes progress only on a subset of the functions in
the shader metadata validation will detect the debug bit is still set on
any unchanged functions resulting in a failed assertion.

This patch offers a quick solution (short of a larger scale refactoring
which I do not wish to undertake as part of this series) that simply
unsets the debug bit on unchanged functions.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-09 16:42:40 -08:00
Matt Turner
e633fae5cb nir: Add lowering support for 64-bit operations to software
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-09 16:42:40 -08:00
Matt Turner
fe2cbcf3ee nir: Create nir_builder in nir_lower_doubles_impl()
We're going to use it more in a future patch, and this avoids a lot of
gross code.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-09 16:42:40 -08:00
Matt Turner
ecb115eb3f nir: Add and set info::uses_64bit
Will be used to communicate that a shader uses 64-bit operations to the
concerned lowering passes.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-09 16:42:40 -08:00
Matt Turner
41f3e9e5f5 nir: Implement lowering of 64-bit shift operations
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-09 16:42:40 -08:00
Matt Turner
62d55f1281 nir: Wire up int64 lowering functions
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-09 16:42:40 -08:00
Jason Ekstrand
adab27e741 nir: Add some more int64 lowering helpers
[mattst88]: Found in an old branch of Jason's.

Jason implemented: inot, iand, ior, iadd, isub, ineg, iabs, compare,
                   imin, imax, umin, umax
Matt implemented:  ixor, bcsel, b2i, i2b, i2i8, i2i16, i2i32, i2i64,
                   u2u8, u2u16, u2u32, u2u64, and fixed ilt

Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
2019-01-09 16:42:40 -08:00
Matt Turner
dde73e646f nir: Tag entrypoint for easy recognition by nir_shader_get_entrypoint()
We're going to have multiple functions, so nir_shader_get_entrypoint()
needs to do something a little smarter.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-09 16:42:40 -08:00
Matt Turner
393b59e077 nir: Rework nir_lower_constant_initializers() to handle functions
Previously it assumed that only a single function (the entrypoint)
existed and attempted to lower constant initializers of shader outputs
for each function, for instance.
2019-01-09 16:42:40 -08:00
Sagar Ghuge
f998ce4111 glsl: Add "built-in" functions to do fp32_to_int64(fp32)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
2019-01-09 16:42:40 -08:00
Sagar Ghuge
2632c12477 glsl: Add "built-in" functions to do fp32_to_uint64(fp32)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
2019-01-09 16:42:40 -08:00
Sagar Ghuge
876a4b85fe glsl: Add "built-in" functions to do fp64_to_int64(fp64)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
2019-01-09 16:42:40 -08:00
Sagar Ghuge
21e9bb2b3f glsl: Add utility function to round and pack int64_t value
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
2019-01-09 16:42:40 -08:00
Sagar Ghuge
5a674fd789 glsl: Add "built-in" functions to do fp64_to_uint64(fp64)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
2019-01-09 16:42:40 -08:00
Sagar Ghuge
5a87441807 glsl: Add utility function to round and pack uint64_t value
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
2019-01-09 16:42:40 -08:00
Sagar Ghuge
c9d333a6b7 glsl: Add "built-in" functions to do int64_to_fp32(int64_t)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
2019-01-09 16:42:40 -08:00
Sagar Ghuge
d5cf6e92b4 glsl: Add "built-in" functions to do uint64_to_fp32(uint64_t)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
2019-01-09 16:42:40 -08:00
Sagar Ghuge
b830efb191 glsl: Add "built-in" functions to do int64_to_fp64(int64_t)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
2019-01-09 16:42:40 -08:00
Sagar Ghuge
7c5b982b89 glsl: Add "built-in" functions to do uint64_to_fp64(uint64_t)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
2019-01-09 16:42:40 -08:00
Matt Turner
15757bc80b glsl: Add "built-in" functions to convert bool to double
And vice versa.

Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
2019-01-09 16:42:40 -08:00
Matt Turner
e213f3871f glsl: Add "built-in" functions to do ffract(fp64)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
2019-01-09 16:42:40 -08:00
Matt Turner
5c9a659f50 glsl: Add "built-in" function to do ffloor(fp64)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
2019-01-09 16:42:40 -08:00
Matt Turner
83762afa66 glsl: Add "built-in" functions to do fmin/fmax(fp64)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
2019-01-09 16:42:40 -08:00
Matt Turner
92ac2169fb glsl: Add "built-in" functions to do ffma(fp64)
Definitely not actually a fused-multiply add.

Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
2019-01-09 16:42:40 -08:00
Elie Tournier
3db81b5d9f glsl: Add "built-in" functions to do round(fp64)
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
2019-01-09 16:42:40 -08:00
Elie Tournier
48891ab441 glsl: Add "built-in" functions to do trunc(fp64)
v2: use mix.

Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
2019-01-09 16:42:40 -08:00
Elie Tournier
2119094b1d glsl: Add "built-in" functions to do sqrt(fp64)
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
2019-01-09 16:42:40 -08:00
Elie Tournier
cad58fc5e7 glsl: Add "built-in" functions to do fp32_to_fp64(fp32)
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
2019-01-09 16:42:40 -08:00
Elie Tournier
407bd1bbf9 glsl: Add "built-in" functions to do fp64_to_fp32(fp64)
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
2019-01-09 16:42:40 -08:00
Elie Tournier
f499942b31 glsl: Add "built-in" functions to do int_to_fp64(int)
v2: use mix
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
2019-01-09 16:42:40 -08:00
Elie Tournier
773190f281 glsl: Add "built-in" functions to do fp64_to_int(fp64)
v2: use mix

Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
2019-01-09 16:42:40 -08:00
Elie Tournier
cbf090b809 glsl: Add "built-in" functions to do uint_to_fp64(uint)
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
2019-01-09 16:42:40 -08:00
Elie Tournier
a3551ee61f glsl: Add "built-in" functions to do fp64_to_uint(fp64)
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
2019-01-09 16:42:40 -08:00
Elie Tournier
4a93401546 glsl: Add "built-in" functions to do mul(fp64, fp64)
v2: use mix
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
2019-01-09 16:42:40 -08:00
Elie Tournier
f111d72596 glsl: Add "built-in" functions to do add(fp64, fp64)
v2: use mix and findMSB to optimise.
v3: [Sagar] Fix zFrac0 == 0u case in __normalizeRoundAndPackFloat64

Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
2019-01-09 16:42:40 -08:00
Elie Tournier
c036fc97a2 glsl: Add "built-in" functions to do lt(fp64, fp64)
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
2019-01-09 16:42:40 -08:00
Elie Tournier
3e4d5ea7b8 glsl: Add utility function to extract 64-bit sign
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-01-09 16:42:40 -08:00
Elie Tournier
ec6e823a99 glsl: Add "built-in" functions to do eq/ne(fp64, fp64) 2019-01-09 16:42:40 -08:00
Elie Tournier
c802cdde9d glsl: Add "built-in" function to do sign(fp64)
v2: use mix.

Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
2019-01-09 16:42:40 -08:00
Elie Tournier
eac66f0248 glsl: Add "built-in" functions to do neg(fp64)
v2: use mix.

Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
2019-01-09 16:42:40 -08:00
Elie Tournier
0428951b9d glsl: Add "built-in" function to do abs(fp64)
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
2019-01-09 16:42:40 -08:00
Matt Turner
b63a1f8e40 glsl: Create file to contain software fp64 functions
The following patches will add implementations of various
double-precision operations to this file.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-01-09 16:42:40 -08:00
Ian Romanick
412472da5c glsl: Add utility to convert text files to C strings
Will be used to convert the .glsl source file containing software fp64
routines to a .h file that can be included while building the compiler.

This commit contains two squashed together: the first from Ian adding
the utility (with the existing title), and the second from Dylan making
the code both python2 and python3 compatible.

This is somewhat modeled after the xxd utility that comes with Vim.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>

xxd.py: Make python2 and 3 compatible

This makes use of unicode_literals, so that undecorated strings are
considered text (python2 unicode, python3 str) and not bytes in python2
and text in python3. It makes use of io.open, which provides python2
with python3's open behavior (it's an alias in python3), in particular
support for the 't' and 'b' option. Finally, it decorates all of the
string literals with the 'b' prefix, so that python interprets them as
bytes.

I've removed the stdin and stdout options, as python2 always requires
these to be bytes, but python3 always treats them as text (there is a
way to get at the underlying bytes buffer, but that's even more
complexity), and makes the input files required arguments.

In the meson we use the '@INPUT@' shorthand instead of listing each
input, as meson will expand that to [prog_python, '@INPUT0@', @INPUT1@,
..., @OUTPUT@, ...]
2019-01-09 16:42:40 -08:00
Timothy Arceri
76c27e47b9 glsl: Copy function out to temp if we don't directly ref a variable
Otherwise we can end up with IR that looks like this:

    (
      (declare (temporary ) vec4 f@8)
      (assign  (xyzw) (var_ref f@8)  (var_ref f) )
      (call f16  ((swiz y (var_ref f@8) )))

      (assign  (xyzw) (var_ref f)  (var_ref f@8) )
    ))

When we really need:

      (declare (temporary ) float inout_tmp)
      (assign  (x) (var_ref inout_tmp)  (swiz y (var_ref f) ))
      (call f16  ((var_ref inout_tmp) ))

      (assign  (y) (var_ref f)  (swiz y (swiz xxxx (var_ref inout_tmp) )))
      (declare (temporary ) void void_var)

The GLSL IR function inlining code seemed to produce correct code
even without this but we need the correct IR for GLSL IR -> NIR to
be able to understand whats going on.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-01-09 16:42:40 -08:00
Matt Turner
63f6d7afd6 glsl: Add function support to glsl_to_nir
Based on a patch from Tim Arceri, but I had to substantially rewrite it
as a result of the NIR derefs rework.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-01-09 16:42:40 -08:00
Francisco Jerez
230a8a541d intel/fs: Remove FS_OPCODE_UNPACK_HALF_2x16_SPLIT opcodes.
These are broken on a future platform, but it turns out we don't need
to fix them, since they're just type-converting moves with strided
source.  Kill them.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-09 12:03:09 -08:00
Francisco Jerez
cbea91eb57 intel/fs: Remove nasty open-coded CHV/BXT 64-bit workarounds.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-09 12:03:09 -08:00
Francisco Jerez
2c99c7a56c intel/fs: Remove existing lower_conversions pass.
It's redundant with the functionality provided by lower_regioning now.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-09 12:03:09 -08:00
Francisco Jerez
efa4e4bc5f intel/fs: Introduce regioning lowering pass.
This legalization pass is meant to handle situations where the source
or destination regioning controls of an instruction are unsupported by
the hardware and need to be lowered away into separate instructions.
This should be more reliable and future-proof than the current
approach of handling CHV/BXT restrictions manually all over the
visitor.  The same mechanism is leveraged to lower unsupported type
conversions easily, which obsoletes the lower_conversions pass.

v2: Give conditional modifiers the same treatment as predicates for
    SEL instructions in lower_dst_modifiers() (Iago).  Special-case a
    couple of other instructions with inconsistent conditional mod
    semantics in lower_dst_modifiers() (Curro).

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-09 12:03:09 -08:00
Francisco Jerez
b94519971a intel/fs: Constify fs_inst::can_do_source_mods().
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-09 12:03:09 -08:00
Francisco Jerez
c301f447ea intel/fs: Respect CHV/BXT regioning restrictions in copy propagation pass.
Currently the visitor attempts to enforce the regioning restrictions
that apply to double-precision instructions on CHV/BXT at NIR-to-i965
translation time.  It is possible though for the copy propagation pass
to violate this restriction if a strided move is propagated into one
of the affected instructions.  I've only reproduced this issue on a
future platform but it could affect CHV/BXT too under the right
conditions.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-09 12:03:08 -08:00
Francisco Jerez
464e79144f intel/eu/gen7: Fix brw_MOV() with DF destination and strided source.
I triggered this bug while prototyping code for a future platform on
IVB.  Could be a problem today though if a strided move is
copy-propagated into a type-converting move with DF destination.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-09 12:03:08 -08:00
Francisco Jerez
bc781a0323 intel/fs: Fix bug in lower_simd_width while splitting an instruction which was already split.
This seems to be a problem in combination with the lower_regioning
pass introduced by a future commit, which can modify a SIMD-split
instruction causing its execution size to become illegal again.  A
subsequent call to lower_simd_width() would hit this bug on a future
platform.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-09 12:03:08 -08:00
Francisco Jerez
812ede088f intel/fs: Implement quad swizzles on ICL+.
Align16 is no longer a thing, so a new implementation is provided
using Align1 instead.  Not all possible swizzles can be represented as
a single Align1 region, but some fast paths are provided for
frequently used swizzles that can be represented efficiently in Align1
mode.

Fixes ~90 subgroup quad swap Vulkan CTS tests.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-09 12:03:08 -08:00
Francisco Jerez
c5f9c0009d intel/fs: Handle source modifiers in lower_integer_multiplication().
lower_integer_multiplication() implements 32x32-bit multiplication on
some platforms by bit-casting one of the 32-bit sources into two
16-bit unsigned integer portions.  This can give incorrect results if
the original instruction specified a source modifier.  Fix it by
emitting an additional MOV instruction implementing the source
modifiers where necessary.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-09 12:03:08 -08:00
Andrii Simiklit
0206ffc28d anv/pipeline: remove unnecessary null-pointer check
Looks like it is impossible that 'last' variable is a null
because at least the get_vs_prog_data shouldn't return a null pointer.
So this check is unnecessary starts from commit:
99d497c5b6 "anv/pipeline: Replace get_fs_input_map with ..."

This small issue is found by cppcheck.

Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-09 12:29:12 -06:00
Indrajit Das
d2c170eb35 st/va: Return correct status from vlVaQuerySurfaceStatus
This ensures that during encoding, applications can get
the correct status of the surface before submitting
more operations on the same.

Reviewed-by: Leo Liu <leo.liu@amd.com>
Signed-off-by: Indrajit Das <indrajit-kumar.das@amd.com>
2019-01-09 11:34:22 -05:00
Roland Scheidegger
0c226d40ef Revert "llvmpipe: Always return some fence in flush (v2)"
This reverts commit f6a6da8131.

With this commit we see massive amounts of asserts triggering
in lp_fence_wait(), assert(f->issued), for instance with libgl_xlib
state tracker and piglit. Not entirely sure if the assert could
just be removed.
2019-01-09 17:28:53 +01:00
Marek Olšák
e986c1ca1d st/mesa: don't leak pipe_surface if pipe_context is not current
We have found some pipe_surface leaks internally.

This is the same code as surface_destroy in radeonsi.
Ideally, surface_destroy would be in pipe_screen.

Cc: 18.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2019-01-09 11:08:44 -05:00
Marek Olšák
fd82a1d1d6 st/mesa: don't reference pipe_surface locally in PBO code
Reviewed-by: Brian Paul <brianp@vmware.com>
2019-01-09 11:08:44 -05:00
Marek Olšák
5da442338b st/mesa: unify window-system renderbuffer initialization
Reviewed-by: Brian Paul <brianp@vmware.com>
2019-01-09 11:08:44 -05:00
Mario Kleiner
5e30e54e05 radeonsi: Fix use of 1- or 2- component GL_DOUBLE vbo's.
With Mesa 18.1, commit be973ed21f, si_llvm_load_input_vs()
changed the number of source 32-bit wide dword components
used for fetching vertex attributes into the vertex shader
from a constant 4 to a variable num_channels number, depending
on input data format, with some special case handling for
input data formats like 64-Bit doubles.

In the case of a GL_DOUBLE input data format with one
or two components though, e.g, submitted via ...

a) glTexCoordPointer(1, GL_DOUBLE, 0, buffer);
b) glTexCoordPointer(2, GL_DOUBLE, 0, buffer);

... the input format would be SI_FIX_FETCH_RG_64_FLOAT,
but no special case handling was implemented for that
case, so in the default path the number of 32-bit
dwords would be set to the number of float input components
derived from info->input_usage_mask. This ends with corrupted
input to the vertex shader, because fetching a 64-bit double
from the vbo requires fetching two 32-bit dwords instead of 1,
and fetching a two double input requires 4 dword fetches
instead of 2, so in these cases the vertex shader receives
incomplete/truncated input data:

a) float v = gl_MultiTexCoord0.x;  -> v.x is corrupted.
b) vec2  v = gl_MultiTexCoord0.xy; -> v.x is assigned
   correctly, but v.y is corrupted.

This happens with the standard TGSI IR compiled shaders.
Under NIR with R600_DEBUG=nir, we got correct behavior
because the current radeonsi nir code always assigns
info->input_usage_mask = TGSI_WRITEMASK_XYZW, thereby
always fetches 4 dwords regardless of what the shader
actually needs.

Fix this by properly assigning 2 or 4 dword fetches for
one or two component GL_DOUBLE input.

Fixes: be973ed21f ("radeonsi: load the right number of
       components for VS inputs and TBOs")

Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Cc: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2019-01-09 11:08:44 -05:00
Rhys Perry
ee8488ea3b ac/nir,radv,radeonsi/nir: use correct indices for interpolation intrinsics
Fixes artifacts in World of Warcraft when Multi-sample Alpha-Test is
enabled with DXVK.
It also fixes artifacts with Fallout 4's god rays with DXVK.
Various piglit interpolateAt*() tests under NIR are also fixed.

v2: formatting fix
    update commit message to include Fallout 4 and the Fixes tag

Fixes: f4e499ec79 ('radv: add initial non-conformant radv vulkan driver')
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106595
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
2019-01-09 14:57:07 +00:00
Samuel Pitoiset
b8c4f523b4 radv: skip draws with instance_count == 0
Loosely based on RadeonSI.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-09 14:22:38 +01:00
Samuel Pitoiset
a2b5cc3c39 radv: enable variable pointers
The Vulkan spec 1.1.97 says:
   "variablePointers specifies whether the implementation supports
    the SPIR-V VariablePointers capability. When this feature is
    not enabled, shader modules must not declare the
    VariablePointers capability."

As the SPIR-V feature is enabled, we should turn on the
extension feature as well.

All dEQP-VK.spirv_assembly.instruction.compute.variable_pointers.*
pass with the khronos internal repo. Note that a bunch of them
fails with the public repo, but it's expected as they violate the
specification.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-09 12:32:18 +01:00
Samuel Pitoiset
d58b11e709 radv: get rid of bunch of KHR suffixes
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-01-09 12:26:48 +01:00
Maya Rashish
a2ddb710fd radeon: fix printf format specifier.
From glibc printf(3):

Z      A nonstandard synonym for z that predates the appearance of z.
       Do not use in new code.

Z may not exist on non-glibc systems. Prefer the standard symbol.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-01-09 14:15:06 +11:00
Tomasz Figa
f6a6da8131 llvmpipe: Always return some fence in flush (v2)
If there is no last fence, due to no rendering happening yet, just
create a new signaled fence and return it, to match the expectations of
the EGL sync fence API.

Fixes random "Could not create sync fence 0x3003" assertion failures from
Skia on Android, coming from the following code:

https://android.googlesource.com/platform/frameworks/base/+/master/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp#427

Reproducible especially with thread count >= 4.

One could make the driver always keep the reference to the last fence,
but:

 - the driver seems to explicitly destroy the fence whenever a rendering
   pass completes and changing that would require a significant functional
   change to the code. (Specifically, in lp_scene_end_rasterization().)

 - it still wouldn't solve the problem of an EGL sync fence being created
   and waited on without any rendering happening at all, which is
   also likely to happen with Android code pointed to in the commit.

Therefore, the simple approach of always creating a fence is taken,
similarly to other drivers, such as radeonsi.

Tested with piglit llvmpipe suite with no regressions and following
tests fixed:

egl_khr_fence_sync
 conformance
  eglclientwaitsynckhr_flag_sync_flush
  eglclientwaitsynckhr_nonzero_timeout
  eglclientwaitsynckhr_zero_timeout
  eglcreatesynckhr_default_attributes
  eglgetsyncattribkhr_invalid_attrib
  eglgetsyncattribkhr_sync_status

v2:
 - remove the useless lp_fence_reference() dance (Nicolai),
 - explain why creating the dummy fence is the right approach.

Signed-off-by: Tomasz Figa <tfiga@chromium.org>
2019-01-09 02:06:13 +01:00
Eric Anholt
700aeaf9c8 glsl: Fix buffer overflow with an atomic buffer binding out of range.
The binding is checked against the limits later in the function, so we
need to make sure we don't overflow before the check here.

Fixes this valgrind warning (and sometimes segfault):

==1460== Invalid write of size 4
==1460==    at 0x74C98DD: ast_declarator_list::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:4943)
==1460==    by 0x74C054F: _mesa_ast_to_hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:159)
==1460==    by 0x7435C12: _mesa_glsl_compile_shader (glsl_parser_extras.cpp:2130)

in

dEQP-GLES31.functional.debug.negative_coverage.get_error.compute.
   exceed_atomic_counters_limit

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-01-08 15:44:58 -08:00
Eric Anholt
211b826790 nir: Make nir_deref_instr_build/get_const_offset actually use size_align.
I think this was copy-and-paste mistake -- nir_opt_large_constants was
passing in glsl_get_natural_size_align_bytes() given brw_nir.c's arguments
to the opt pass.

I wanted to reuse this function for handling constant offsets of arrays of
images in V3D.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2019-01-08 15:40:53 -08:00
Danylo Piliaiev
9f29d90327 glsl/linker: Fix unmatched TCS outputs being reduced to local variable
Always match TCS outputs since they are shared by all invocations
within the patch and should not be converted to local variables.

This is one of the issues found in Downward.

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104297
2019-01-09 10:31:13 +11:00
Eric Anholt
db3b6b6bca v3d: Enable GL_ARB_texture_gather on V3D 4.x.
This is part of GLES 3.1, and with the NIR lowering we're now passing the
GLES31 testcases.
2019-01-08 13:03:44 -08:00
Eric Anholt
6051c11d17 nir: Add nir_lower_tex support for Broadcom's swizzled TG4 results.
V3D returns the texels in a different order in the resulting vec4 from
what GLSL wants, so we need to put in a swizzle.  Fixes
dEQP-GLES31.functional.texture.gather.basic.2d.rgba8.base_level.level_1

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-08 13:03:41 -08:00
Bas Nieuwenhuizen
3fcec4a550 freedreno: Move register constant files to src/freedreno.
This way they can be shared. Build tested with meson, but not too sure
on the autotools stuff though.

Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Acked-by: Rob Clark <robdclark@gmail.com>
2019-01-08 21:46:14 +01:00
Caio Marcelo de Oliveira Filho
baabfb1959 nir: fix warning in nir_lower_io.c
Initialize the variable with NULL.  Fixes the following

    In file included from ../src/compiler/nir/nir_lower_io.c:34:
    ../src/compiler/nir/nir_lower_io.c: In function ‘nir_lower_explicit_io’:
    ../src/compiler/nir/nir.h:668:11: warning: ‘addr’ may be used uninitialized in this function [-Wmaybe-uninitialized]
        return src;
               ^~~
    ../src/compiler/nir/nir_lower_io.c:735:17: note: ‘addr’ was declared here
        nir_ssa_def *addr;
                     ^~~~

v2: Avoid using a 'default' case so we get help from the compiler when
    new deref types are added. (Lionel)

Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-08 12:29:56 -08:00
Chia-I Wu
3cb65cf8aa freedreno/drm: sync uapi again
"pad" was missing in Mesa's msm_drm.h.  sizeof(drm_msm_gem_info)
remains the same, but now the compiler initializes the field to
zero.

Buffer allocation results in EINVAL without this for me.

Cc: Rob Clark <robdclark@gmail.com>
Cc: Kristian Høgsberg <hoegsberg@gmail.com>
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@gmail.com>
2019-01-08 19:55:28 +00:00
Chia-I Wu
6eeb1fe491 meson: fix EGL/X11 build without GLX
dep_xcb and others were not set under this configuration.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2019-01-08 10:58:48 -08:00
Eric Engestrom
b38a48a569 wsi: drop unneeded KHR suffix
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-08 18:48:03 +00:00
Eric Engestrom
4f5a526789 anv: drop unneeded KHR suffix
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-08 18:47:56 +00:00
Karol Herbst
d0c6ef2793 nir: rename global/local to private/function memory
the naming is a bit confusing no matter how you look at it. Within SPIR-V
"global" memory is memory accessible from all threads. glsl "global" memory
normally refers to shader thread private memory declared at global scope. As
we already use "shared" for memory shared across all thrads of a work group
the solution where everybody could be happy with is to rename "global" to
"private" and use "global" later for memory usually stored within system
accessible memory (be it VRAM or system RAM if keeping SVM in mind).
glsl "local" memory is memory only accessible within a function, while SPIR-V
"local" memory is memory accessible within the same workgroup.

v2: rename local to function as well
v3: rename vtn_variable_mode_local as well

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-08 18:51:46 +01:00
Dylan Baker
401dca1c73 autotools: Remove tegra vdpau driver
This has never functioned and probably wont ever function, due to the
way gallium media state trackers are architected and the tegra video
decoder is architected.

Cc: Thierry Reding <thierry.reding@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Fixes: 1755f608f5
       ("tegra: Initial support")
2019-01-08 09:42:56 -08:00
Pierre Moreau
ba55cb2bcd clover/meson: Ignore 'svn' suffix when computing CLANG_RESOURCE_DIR
The version exported by LLVM in its CMake configuration files can
include the “svn” suffix when building a development version (for
example “8.0.0svn”). However the exported clang headers are still found
under “lib/clang/8.0.0/”, without the “svn” suffix.
Meson takes care of removing the “svn” suffix from the version when
using the dependency’s `version()` method.

This processing is already performed in “configure.ac” when using
autotools.

Signed-off-by: Pierre Moreau <pierre.morrow@free.fr>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2019-01-08 08:53:38 -08:00
Lionel Landwerlin
add5a2ec92 anv: flush fast clear colors into compressed surfaces
In the following scenario :

   1. Create image format R8G8B8A8_UNORM
   2. Create image view format R8G8B8A8_SRGB
   3. Clear the view through a sub pass to a particular color
   4. Barrier on the image to from color attachment to source transfer
   5. Copy the image into a linear buffer to check the content

The step 4 resolving the clear color is unaware of the SRGB format of
the view, because the blorp resolve operations operate on images the
color associated with the resolve will not operate on SRGB format but
UNORM. Leading to the wrong color being written into surfaces.

This change forces a clear color resolve at the end of the render pass
so following resolves won't have to deal with the clear color with a
format that doesn't match the image's format.

On gfxbench vulkan_5_normal 1280x720, this appear to cost us ~0.5fps,
from 49.316 down to 48.949.

v2: Only fast clear resolve when image & view have different formats
    (Lionel)

v3: Update warning (Jason)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108911
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable@lists.freedesktop.org
2019-01-08 16:37:00 +00:00
Lionel Landwerlin
366eb656ac anv: explictly specify format for blorp ccs/mcs op
Resolve operations can happen when dealing with view (begin/end
subpasses) in which case the view's format needs to apply, not the
image's format.

v2: Relayout arguments of a ccs_op() call (Jason)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108911
Cc: mesa-stable@lists.freedesktop.org
2019-01-08 16:36:56 +00:00
Tapani Pälli
c292414765 dri3: initialize adaptive_sync as false before configQueryb
Fixes following errors from valgrind output:

   ==23388== Conditional jump or move depends on uninitialised value(s)
   ==23388==    at 0x48B4924: loader_dri3_drawable_init (loader_dri3_helper.c:381)
   ==23388==    by 0x48A97D2: dri3_create_drawable (dri3_glx.c:386)
   ==23388==    by 0x489E190: driFetchDrawable (dri_common.c:369)
   ==23388==    by 0x48A9187: dri3_bind_context (dri3_glx.c:195)
   ==23388==    by 0x488B75C: MakeContextCurrent (glxcurrent.c:220)
   ==23388==    by 0x488B8DB: glXMakeCurrent (glxcurrent.c:267)
   ==23388==    by 0x10A987: ??? (in /usr/bin/glxgears)
   ==23388==    by 0x4BEB412: (below main) (in /usr/lib64/libc-2.28.so)
   ==23388==
   ==23388== Conditional jump or move depends on uninitialised value(s)
   ==23388==    at 0x48B5A40: loader_dri3_swap_buffers_msc (loader_dri3_helper.c:923)
   ==23388==    by 0x48A9B7E: dri3_swap_buffers (dri3_glx.c:587)
   ==23388==    by 0x4887A81: glXSwapBuffers (glxcmds.c:857)
   ==23388==    by 0x10ADED: ??? (in /usr/bin/glxgears)
   ==23388==    by 0x4BEB412: (below main) (in /usr/lib64/libc-2.28.so)

Fixes: 2e12fe425f "loader/dri3: Enable adaptive_sync via _VARIABLE_REFRESH property"
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Nicholas Kazlauskas <nicholas.kazlauskas@amd.com>
2019-01-08 08:15:07 +02:00
Dave Airlie
4298a85ae8 virgl: use primconvert provoking vertex properly
This stores the raster state and calls the correct primconvert interface
using the currently bound raster state.

Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2019-01-08 12:06:41 +10:00
Jason Ekstrand
754eff07d2 anv: Sort properties and features switch statements
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-07 18:41:15 -06:00
Jason Ekstrand
05d72d6d48 spirv: Sort supported capabilities
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-07 18:41:15 -06:00
Jason Ekstrand
34af63fa22 anv: Enable the new deref-based UBO/SSBO path
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:30 +00:00
Jason Ekstrand
63b9aa2e25 spirv: Add support for using derefs for UBO/SSBO access
For now, it's hidden behind a cap.  Hopefully, we can eventually drop
that along with all the manual offset code in spirv_to_nir.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-08 00:38:30 +00:00
Jason Ekstrand
3a7c5667c8 spirv: Make better use of vtn_pointer_uses_ssa_offset
The choice of whether or not we should use block_load/store isn't a
choice between external and not so much as a choice between deref
instructions and manually calculated offsets.  In vtn_pointer_from_ssa,
we guard the index+offset case behind vtn_pointer_uses_ssa_offset and
then branch out from there.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:30 +00:00
Jason Ekstrand
adc155a815 spirv: Add explicit pointer types
Instead of baking in uvec2 for UBO and SSBO pointers and uint for push
constant and shared memory pointers, make it configurable.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:30 +00:00
Jason Ekstrand
be039cb467 spirv: Choose atomic deref type with pointer_uses_ssa_offset
Previously, we hard-coded the rule about workgroup variables and the
builder lower_workgroup_access_to_offsets flag.  Instead base it on the
handy helper we have for exactly this sort of thing.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:30 +00:00
Jason Ekstrand
5c3cb9c3ce spirv: Add error checking for Block and BufferBlock decorations
Variable pointers being well-defined across the block boundary requires
a couple of very specific SPIR-V validation rules.  Normally, we'd trust
the validator to catch these but since CTS tests have been found in the
wild which violate them, we'll carry our own checks.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:30 +00:00
Jason Ekstrand
e90b738f20 nir/vulkan: Add a descriptor type to vulkan resource intrinsics
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:30 +00:00
Jason Ekstrand
f393b10b3f nir/lower_io: Add "explicit" IO lowering
This new pass is for lowering explicitly laid out memory coming in from
SPIR-V or a similar source.  It's quite a bit more complicated than the
normal lower_io because we have to be able to handle matrices.  The
way the stride information is stored for matrices is awkward and dealing
with row-major matrices is especially painful.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:30 +00:00
Jason Ekstrand
52dd43c7ef nir/validate: Allow array derefs on vectors in more modes
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:30 +00:00
Jason Ekstrand
013ee5732b nir/intrinsics: Add access flags to load/store_deref
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:30 +00:00
Jason Ekstrand
7755171e4c nir/intrinsics: Allow deref sources to consume anything
This commit adds a new num_components value for intrinsic sources of -1
which means that it consumes everything and the number of components
effectively isn't validated.  This is useful for deref sources which
just take the result of the deref and we leave it up to the driver to
decide what that size should be.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:30 +00:00
Jason Ekstrand
d0fe52a456 nir/validate: Allow derefs in phi nodes
We added this assert when first moving derefs over to instructions to
ensure that deref chains could go all the way back to the variables.
Now that we're going to start using derefs for things that we can do
variable pointers on such as UBOs and SSBOs, we need to be able to run
derefs through phi nodes, selects, and basically anything else.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:30 +00:00
Jason Ekstrand
7e85480a67 nir/remove_dead_variables: Properly handle deref casts
We already detect any incomplete deref chains (where the deref is used
for something other than another deref or a load/store) and flag the
variable as used thanks to deref_used_for_not_store.  All that's left to
do is to properly skip casts when cleaning up.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:30 +00:00
Jason Ekstrand
78d80f7db2 nir/deref: Skip over casts in fixup_deref_modes
This pass is used when, for instance, we lazily change the mode of
variables rather than replacing the variable with a new one.  Since we
only do this in cases where we know we have full deref chains, it's ok
to just skip them in fixup_deref_modes.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:30 +00:00
Jason Ekstrand
d8e3edb784 nir/deref: Support casts and ptr_as_array in comparisons
The code which constructs deref paths already gives you the path
starting at the nearest deref_cast or deref_var.  All we need to do for
casts is handle the case where the start of the path isn't a deref_var.
For ptr_as_array derefs, we just bail if we have any after the
divergence point between the two derefs.  We may be able to do better in
the future but this works for now.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:30 +00:00
Jason Ekstrand
a1c688517d nir/opt_deref: Properly optimize ptr_as_array derefs
When handling casts, we can't blindly propagate the parent of a cast
into a ptr_as_array deref because doing so might loose the stride
information from the cast.  Instead, before we can propagate into
ptr_as_array derefs, we need to check that the cast is a cast of an
array deref and that the stride matches.  For other types of derefs, we
can continue to propagate casts as normal because they don't need the
stride.  We also add an optimization which can combine a ptr_as_array
deref with it parent if it is also an array deref of some form.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:30 +00:00
Jason Ekstrand
427558a717 nir/validate: Don't allow derefs in if conditions
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:30 +00:00
Jason Ekstrand
e94a027af8 nir: Add a ptr_as_array deref type
These correspond directly to SPIR-V's OpPtrAccessChain.  As such, they
treat whatever their parent gives them as if it's the first element in
some array and dereferences that array.  If the parent is, itself, an
array deref, then the two indices can just be added together to get the
final array deref.  However, it can also be used in cases where what you
have is a dereference to some random vec2 value somewhere.  In this
case, we require a cast before the ptr_as_array and use the ptr_stride
field in the cast to provide a stride for the ptr_as_array derefs.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:30 +00:00
Jason Ekstrand
fc9c4f89b8 nir: Move propagation of cast derefs to a new nir_opt_deref pass
We're going to want to do more deref optimizations going forward and
this gives us a central place to do them.  Also, cast propagation will
get a bit more complicated with the addition of ptr_as_array derefs.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:30 +00:00
Jason Ekstrand
bf1a1eed88 spirv: Propagate layout decorations to created glsl_types
Instead of just storing the decorations in the vtn_type, propagate them
all the way through to the glsl_type.  For array strides, this means we
need to handle them earlier so we break array stride handling into it's
own function and explicitly call it for both pointer and array types.

Due to type deduplication in the SPIR-V, we may have explicit layout
decorations on all sorts of types that don't actually want them.  In
order to prevent these leaking into unfortunate places in NIR, we
explicitly strip them off before creating NIR variables and when casting
pointers to non-external memory.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2019-01-08 00:38:30 +00:00
Jason Ekstrand
6cebeb4f71 glsl_type: Add support for explicitly laid out matrices and arrays
SPIR-V allows for matrix and array types to be decorated with explicit
byte stride decorations and matrix types to be decorated row- or
column-major.  This commit adds support to glsl_type to encode this
information.  Because this doesn't work nicely with std430 and std140
alignments, we add asserts to ensure that we don't use any of the std430
or std140 layout functions with explicitly laid out types.

In SPIR-V, the layout information for matrices is applied to the parent
struct member instead of to the matrix type itself.  However, this is
gets rather clumsy when you're walking derefs trying to compute offsets
because, the moment you hit a matrix, you have to crawl back the deref
chain and find the struct.  Instead, we take the same path here as we've
taken in spirv_to_nir and put the decorations on the matrix type itself.

This also subtly adds support for strided vector types.  These don't
come up in SPIR-V directly but you can get one as the result of taking a
column from a row-major matrix or a row from a column-major matrix.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2019-01-08 00:38:29 +00:00
Jason Ekstrand
7f70b3e555 glsl_type: Simplify glsl_channel_type
This is C++ so we can just poke at the fields of glsl_type if we wish
and calling get_instance is way easier and more reliable than handling
each instance separately.  While we're at it, we re-arrange the base
type labels to match the enum order and add 8-bit type support.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:29 +00:00
Jason Ekstrand
d8a11bfc08 glsl_type: Add a C wrapper to get struct field offsets
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:29 +00:00
Jason Ekstrand
d34f19feba glsl_type: Drop the glsl_get_array_instance C helper
It was added in bce6f99875 even though it's completely redundant with
glsl_array_type().

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:29 +00:00
Jason Ekstrand
a700a82bda nir: Distinguish between normal uniforms and UBOs
Previously, NIR had a single nir_var_uniform mode used for atomic
counters, UBOs, samplers, images, and normal uniforms.  This commit
splits this into nir_var_uniform and nir_var_ubo where nir_var_uniform
is still a bit of a catch-all but the nir_var_ubo is specific to UBOs.
While we're at it, we also rename shader_storage to ssbo to follow the
convention.

We need this so that we can distinguish between normal uniforms and UBO
access at the deref level without going all the way back variable and
seeing if it has an interface type.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:29 +00:00
Jason Ekstrand
c9a4135e14 nir: Allow storing to shader_storage
I have no idea how shader_storage made it into the list of banned
variable modes for stores but it clearly should be allowed.  This only
doesn't cause us a problem today because we never actually use derefs on
shader_storage variables.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:29 +00:00
Jason Ekstrand
cd93b0a670 nir/validate: Require array indices to match the deref bit size
This doesn't currently change anything because array indices are
required to be 32 bits and all derefs are also 32 bits.  However, we
will one day have 64-bit derefs for OpenCL.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:29 +00:00
Jason Ekstrand
abfe674c54 spirv: Handle arbitrary bit sizes for deref array indices
We already had code in link_as_ssa to handle bit sizes; we just need to
use it.  While we're at it we clean up link_as_ssa a bit and add an
explicit bit_size parameter in preparation for a day when we have derefs
that aren't 32 bit.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:29 +00:00
Jason Ekstrand
bfe31c5e46 nir/builder: Add nir_i2i and nir_u2u helpers which take a bit size
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com
2019-01-08 00:38:29 +00:00
Jason Ekstrand
639c236e74 spirv: Emit NIR deref instructions on-the-fly
This simplifies our deref handling by emitting the actual NIR deref
instructions on-the-fly instead of of building up a deref chain and then
emitting them at the last moment.  In order for this to work with the
parts of the compiler that assume they can chase deref chains, we have
to run nir_rematerialize_derefs_in_use_blocks_impl to put the derefs
back in the right places.  Otherwise, in cases such as loop continues
where the SPIR-V blocks are not in the same order as the NIR blocks, we
may end up with a deref chain with a parent that does not dominate it's
child and nir_repair_ssa_impl will insert phis in the deref chain.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:29 +00:00
Jason Ekstrand
c59f07684c spirv: Sign-extend array indices
The SPIR-V spec was recently updated to clarify that array indices are
treated as signed integers.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:29 +00:00
Jason Ekstrand
f8992eb5ba anv/apply_pipeline_layout: Set the cursor in lower_res_reindex_intrinsic
The loop through instructions doesn't set the cursor for us so unless we
set it somewhere, we may end up emitting instructions in the wrong
place.  The only reason why we haven't been bitten by this in the past
is that it only happens in a few variable pointers cases and the CTS
tests for those don't use much control flow so things were getting
emitted in the correct order by accident.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:29 +00:00
Jason Ekstrand
42b2f3e91f spirv: Handle any bit size in vector_insert/extract
This crops up both in the actual SPIR-V VectorInsert/Extract opcodes as
well as various places where we deal with vector derefs.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:29 +00:00
Jason Ekstrand
a392ddb781 glsl_type: Support serializing 8 and 16-bit types
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:29 +00:00
Bas Nieuwenhuizen
70ed049cc6 spirv: Fix matrix parameters in function calls.
They can be handled exactly the same as arrays, we just need to handle
the base type correctly in the switches.

Fixes: a45b6fb452 "spirv: Pass SSA values through functions"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109204
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-01-08 01:30:03 +01:00
Bas Nieuwenhuizen
3cc940277a radv: Fix rasterization precision bits.
Note that these limits are exact, not a "precision is at least x",
as texel coords also get snapped to a multiple of this step size
before filtering.

This fixes CTS tests

dEQP-VK.texture.explicit_lod.2d.sizes.31x55_nearest_linear_mipmap_nearest_repeat
dEQP-VK.texture.explicit_lod.2d.sizes.57x35_nearest_linear_mipmap_nearest_repeat

Fixes: f4e499ec79 "radv: add initial non-conformant radv vulkan driver"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109151
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-01-07 23:27:30 +01:00
Kenneth Graunke
f003859f97 nir: Make gl_nir_lower_samplers use gl_nir_lower_samplers_as_deref
These days, we have two sampler lowering passes.  The newer one,
gl_nir_lower_samplers_as_deref, is used by radeonsi.  It rewrites
variables to drop structures out of sampler deref chains, to make
life simpler.  It then sets var->data.binding for non-bindless
sampler and image variables based on the GL uniform storage's
opaque index values.

The older one converts sampler deref chains (nir_tex_src_texture_deref)
to a numerical offset (nir_tex_src_texture_offset).  It also stores the
constant-valued portion of that number in tex->texture_index, making
life really simple for drivers that don't support indirects.  It too
pokes at GL uniform storage's opaque index values.

Logically, we can do the first pass (simplify derefs, set bindings)
then the second (turn derefs to offsets, set texture_index).  This
patch does exactly that, eliminating some redundancy (only one pass
has to poke at GL uniform storage), and gaining proper var->data.binding
values for drivers using the full lowering.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-07 14:25:04 -08:00
Kenneth Graunke
c69f9297cf nir: Fix gl_nir_lower_samplers_as_deref's structure type handling.
We recurse to remove structures, and at each step, re-modify the
resulting type for our link in the deref chain.  For arrays, the
result of recursion is the new underlying type - so we wrap it with
the array dimensionality again.  For structs, we want to simply use
the new underlying type, skipping the struct altogether.

The correct way to do this is to do nothing at all.  Previously, we
had reset type to next->type, which is the /old/ field type, not the
new field type we obtained by recursing.  This undid our recursive work.

Fixes about 338 tests with nested structs, such as:

dEQP-GLES2.functional.uniform_api.value.initial.get_uniform.nested_structs_arrays.sampler2D_samplerCube_fragment

Note that currently only radeonsi uses this pass, and NIR support is
disabled there by default, so the breakage was likely not seen by most
people.  The next commit uses this pass for more drivers, so this fix
prevents regressions from that change.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-07 14:25:04 -08:00
Bas Nieuwenhuizen
be6cee51c0 amd/common: Add some parentheses to silence warning.
[1/59] Compiling C object 'src/amd/common/src@amd@common@@amd_common@sta/ac_nir_to_llvm.c.o'.
../mesa/src/amd/common/ac_nir_to_llvm.c: In function ‘get_inst_tessfactor_writemask’:
../mesa/src/amd/common/ac_nir_to_llvm.c:4089:32: warning: suggest parentheses around ‘+’ inside ‘<<’ [-Wparentheses]
   writemask = ((1 << num_comps + 1) - 1) << first_component;
                      ~~~~~~~~~~^~~
../mesa/src/amd/common/ac_nir_to_llvm.c:4091:33: warning: suggest parentheses around ‘+’ inside ‘<<’ [-Wparentheses]
   writemask = (((1 << num_comps + 1) - 1) << first_component) << 4;

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-01-07 23:15:37 +01:00
Bas Nieuwenhuizen
64c83efaee radv: Remove unused variable.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-01-07 23:15:33 +01:00
Bas Nieuwenhuizen
656c1c488c radv: Remove device path.
unused and gcc complains about strncpy. (from what I can see because
strncpy does not leave a 0 byte on truncate. That said we don't use
it so this does not fix a real bug).

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-01-07 23:15:14 +01:00
Marek Olšák
492ad9a402 ac: remove unused variable from ac_build_ddxy
trivial
2019-01-07 14:51:25 -05:00
Andres Gomez
0cc01f45e7 glsl: correct typo in GLSL compilation error message
v2: Add the "fix" tag (Erik).

Fixes: 037f68d81e ("glsl: apply align layout qualifier rules to block offsets")
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2019-01-07 19:07:33 +02:00
Jason Ekstrand
027835b1da vulkan: Update the XML and headers to 1.1.97
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-01-07 10:00:01 -06:00
Andres Gomez
6decc6b1d9 docs: update 18.3 and add 19.x cycles for the release calendar
v2: replace incorrect "<td/>" with "<td>" (Eric).

Cc: Dylan Baker <dylan.c.baker@intel.com>
Cc: Juan A. Suarez <jasuarez@igalia.com>
Cc: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Juan A. Suarez <jasuarez@igalia.com>
2019-01-07 17:19:47 +02:00
Bas Nieuwenhuizen
110564fdec anv/android: Do not reject storage images.
We do the ImageFormatProperties check already, and rejecting an usage
flag when both ImageFormatProperties and the WSI (which is Android)
support it is not allowed.

Intel does support storage for some of the support WSI formats, such
as R8G8B8A8_UNORM, and looking at the ISL_SURF_USAGE_DISABLE_AUX_BIT,
the imported images do not have any form of compression that would
prevent this fix.

v2: Also consider STORAGE bit for Gralloc usage bits.
     (From Kevin Strasser <kevin.strasser@intel.com>)

Fixes: 053d4c328f "anv: Implement VK_ANDROID_native_buffer (v9)"
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2019-01-07 15:20:55 +01:00
Bas Nieuwenhuizen
9a45a190ad radv: Implement buffer stores with less than 4 components.
We started using it in the btoi paths for r32g32b32, and the LLVM IR
checker will complain about it because we end up with intrinsics with
the wrong type extension in the name.

Fixes: 593996bc02 ("radv: implement buffer to image operations for R32G32B32")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-01-07 14:54:14 +01:00
Jon Turney
00ad77b9f6 appveyor: Add a Cygwin build script 2019-01-07 13:40:58 +00:00
Jon Turney
5334dafee2 appveyor: put build steps in a script, rather than inline in appveyor.yml 2019-01-07 13:40:57 +00:00
Lucas Stach
d015888efb etnaviv: annotate variables only used in debug build
Some of the status variables in the compiler are only used in asserts
and thus may be unused in release builds. Annotate them accordingly
to avoid 'unused but set' warnings from the compiler.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
2019-01-07 11:51:02 +01:00
Lucas Stach
b56d903b5a etnaviv: enable full overwrite in a few more cases
Take into account the render target format when checking if the color
mask affects all channels of the RT. This allows to enable full
overwrite in a few cases where a non-alpha format is used.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
2019-01-07 11:50:23 +01:00
Timothy Arceri
6dade5d534 nir: avoid uninitialized variable warning
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109231
2019-01-07 10:57:00 +11:00
Timothy Arceri
17fac39398 st/glsl: refactor st_link_nir()
The functional change here is moving the nir_lower_io_to_scalar_early()
calls inside st_nir_link_shaders() and moving the st_nir_opts() call
after the call to nir_lower_io_arrays_to_elements().

This fixes a bug with the following piglit test due to the current code
not cleaning up dead code after we lower arrays. This was causing an
assert in the new duplicate varyings link time opt introduced in
70be9afccb.

tests/spec/glsl-1.10/execution/vsfs-unused-array-member.shader_test

Moving the nir_lower_io_to_scalar_early() calls also allows us to tidy
up the code a little and merge some loops.

Reviewed-by: Eric Anholt <eric@anholt.net>
2019-01-07 10:54:20 +11:00
Eric Anholt
8847370424 v3d: Use the core tex lowering.
Even without any clever optimization on the unpack operations, this gives
us a useful value for the channels read field, which we can use to avoid
ldtmu instructions to the no-op register.

instructions in affected programs: 890712 -> 881974 (-0.98%)
2019-01-04 15:59:59 -08:00
Eric Anholt
f217a94542 nir: Add nir_lower_tex options to lower sampler return formats.
I've been doing this in the nir-to-vir and nir-to-qir backends of v3d and
vc4, but nir could potentially do some useful stuff for us (like avoiding
unpack/repacks) if we give it the information.

v2: Skip lowering for txs/query_levels
v3: Fix a crash on old-style shadow
v4: Rename to tex_packing, use nir_format_unpack_sint/uint helpers, pack
    the enum.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-04 15:59:57 -08:00
Eric Anholt
a74f2aeb4f nir: Allow nir_format_unpack_int/sint to unpack larger values.
For V3D, I want to unpack 4-16-bit packed integers for 8 and 16-bit
integer samplers.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-04 15:59:30 -08:00
Jason Ekstrand
19c608fe43 intel/blorp: Be more conservative about copying clear colors
In 92eb5bbc68 we attempted to avoid copying clear colors whenever
we weren't doing a resolve.  However, this broke MSAA resolves because
we need the clear color in the source.  This patch makes blorp much more
conservative such that it only avoids the clear color copy if either
aux_usage == NONE or it's explicitly doing a fast-clear.

Fixes: 92eb5bbc68 "intel/blorp: Only copy clear color when doing..."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107728
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
2019-01-04 17:57:43 -06:00
Eric Anholt
81b9361b68 v3d: Stop scalarizing our uniform loads.
We can pull a whole vector in a single indirect load.  This saves a bunch
of round-trips to the TMU, instructions for setting up multiple loads,
references to the UBO base in the uniforms, and apparently manages to
reduce register pressure as well.

instructions in affected programs: 3086665 -> 2454967 (-20.47%)
uniforms in affected programs: 919581 -> 721039 (-21.59%)
threads in affected programs: 1710 -> 3420 (100.00%)
spills in affected programs: 596 -> 522 (-12.42%)
fills in affected programs: 680 -> 562 (-17.35%)

Improves 3dmmes performance by 2.29312% +/- 0.139825% (n=5)
2019-01-04 15:41:23 -08:00
Eric Anholt
f8a8de8b9a v3d: Do UBO loads a vector at a time.
In the process of adding support for SSBOs and CS shared vars, I ended up
needing a helper function for doing TMU general ops.  This helper can be
that starting point, and saves us a bunch of round-trips to the TMU by
loading a vector at a time.
2019-01-04 15:41:23 -08:00
Eric Anholt
b0e0086257 v3d: Remove dead switch cases and comments from v3d_nir_lower_io.
Moving things to NIR left this mess around.  All we lower now is uniforms.
2019-01-04 15:41:23 -08:00
Eric Anholt
f8e6b364b0 v3d: Fix up VS output setup during precompiles.
I noticed that a VS I was debugging was missing all of its output stores
-- outputs_written was for POS, VAR0, VAR3, while the shader's variables
were POS, VAR9, and VAR12.  I'm not sure what outputs_written is supposed
to be doing here, but we can just walk the declared variables and avoid
both this bug and the emission of extra stvpms for less-than-vec4
varyings.
2019-01-04 15:41:23 -08:00
Eric Anholt
e1385e879d v3d: Reinstate the new shader-db output after v3d_compile() refactor.
I misplaced it in the rebase conflicts.
2019-01-04 15:26:19 -08:00
Caio Marcelo de Oliveira Filho
bbf9ee9b18 nir: remove dead code from copy_prop_vars
When copy_prop_vars also took care of dead write handling, intrin was
used as part of store_to_entry.  Now it isn't, so this assignment
isn't used really used.  Add a comment clarifying what happens to
intrin.

Fixes: 4dfa7adc10 "nir: Remove handling of dead writes from copy_prop_vars"
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-04 15:18:41 -08:00
Lionel Landwerlin
31e4c9ce40 i965: add CS stall on VF invalidation workaround
Even with the previous commit, hangs are still happening. The problem
there is that the VF cache invalidate do happen immediately without
waiting for previous rendering to complete. What happens is that we
invalidate the cache the moment the PIPE_CONTROL is parsed but we
still have old rendering in the pipe which continues to pull data into
the cache with the old high address bits. The later rendering with the
new high address bits then doesn't have the clean cache that it
expects/needs.

v2: Update commit message/explanation with Jason's

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Fixes: a363bb2cd0 ("i965: Allocate VMA in userspace for full-PPGTT systems.")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109072
2019-01-04 11:18:54 +00:00
Lionel Landwerlin
92b7407090 i965: include draw_params/derived_draw_params for VF cache workaround
These buffers are using VB slots and should be included in the
workaround decision.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Fixes: a363bb2cd0 ("i965: Allocate VMA in userspace for full-PPGTT systems.")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109072
2019-01-04 11:18:54 +00:00
Lionel Landwerlin
da634a4acb intel/blorp: emit VF caching workaround before 3DSTATE_VERTEX_BUFFERS
Probably no difference but it's nice to have i965 & blorp emit things
in the same order.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-01-04 11:18:51 +00:00
Lionel Landwerlin
e5ed217545 i965: limit VF caching workaround to gen8/9/10
Documentation of the 3DSTATE_VERTEX_BUFFERS packet says this is only
needed before ICL.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-01-04 11:18:48 +00:00
Andres Gomez
f0312cfa93 glsl/linker: complete documentation for assign_attribute_or_color_locations
Commit 27f1298b9d ("glsl/linker: validate attribute aliasing before optimizations")
forgot to complete the documentation.

Cc: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2019-01-04 09:04:31 +02:00
Gurchetan Singh
6b7aea9d85 virgl: remove empty file
Fixes: 174f53 ("virgl: consolidate transfer code")
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2019-01-03 20:59:29 +01:00
Gurchetan Singh
ca66457b05 virgl: don't flush an empty range
Otherwise, the gl-1.0-long-dlist Piglit test crashes.

Fixes: db7757 ("virgl: modify how we handle GL_MAP_FLUSH_EXPLICIT_BIT")
Reported by airlied@

v2: Exit on any invalid range (Erik)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109190
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Tested-by: Jakob Bornecrantz <jakob@collabora.com>
2019-01-03 20:59:29 +01:00
Eric Engestrom
393a756e6a docs: advertise distro-provided meson cross-files
Hopefully we can kick start the revolution and other distros will start
providing them as well :)

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2019-01-03 18:53:21 +00:00
Eric Engestrom
8b363bc42e docs: fix the meson aarch64 cross-file
`gcc-ar` is preferred over the generic `ar`, and the `arm` family is
for 32-bit ARM [1].

[1] https://mesonbuild.com/Reference-tables.html#cpu-families

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2019-01-03 18:53:21 +00:00
Jakob Bornecrantz
6a9be6fc0c virgl/vtest: Use default socket name from protocol header
No functional change as the socket name is the same,
just removing the double definition of the path.

Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
2019-01-03 15:50:38 +00:00
Rob Clark
e869481ef3 freedreno: fix staging resource size for arrays
A 2d-array texture (for example), should get the # of array elements
from box->depth, rather than depth0 which is minified.

Fixes dEQP-GLES3.functional.shaders.texture_functions.texture.sampler2darray_bias_float_fragment
with tiled textures.

Reported-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2019-01-03 08:11:40 -05:00
Rob Clark
67a7f6f244 freedreno: remove blit_via_copy_region()
If we hit the memcpy() path for copy_region(), that will try to do a
transfer_map(), which goes badly for blits to/from staging triggered
by transfer_map() or transfer_unmap().

We could possibly add fd_blit2() which has allow_transfer_map param,
and call that for staging blits.  But I'm not really sure if trying
the blit via copy_region() is very useful.  At least for newer gens
that implement fd_context::blit(), it probably isn't.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2019-01-03 08:10:32 -05:00
Rob Clark
2fc17e16a3 freedreno/a6xx: rework blitter API
Switch over to using fd_context::blit(), in the same way that a5xx does.
The previous patch wires fd_resource_copy_region() up to the blitter so
a6xx no longer needs to bypass the core layer to accelerate this.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2019-01-03 08:10:23 -05:00
Rob Clark
53b8eb78d5 freedreno: try blitter for fd_resource_copy_region()
Signed-off-by: Rob Clark <robdclark@gmail.com>
2019-01-03 08:10:16 -05:00
Rob Clark
228eddd7ee freedreno: rework blit API
First step to unify the way fd5 and fd6 blitter works.  Currently a6xx
bypasses the blit API in order to also accelerate resource_copy_region()

But this approach can lead to infinite recursion:

  #0  fd_alloc_staging (ctx=0x5555936480, rsc=0x7fac485f90, level=0, box=0x7fbab29220) at ../src/gallium/drivers/freedreno/freedreno_resource.c:291
  #1  0x0000007fbdebed04 in fd_resource_transfer_map (pctx=0x5555936480, prsc=0x7fac485f90, level=0, usage=258, box=0x7fbab29220, pptrans=0x7fbab29240) at ../src/gallium/drivers/freedreno/freedreno_resource.c:479
  #2  0x0000007fbe5c5068 in u_transfer_helper_transfer_map (pctx=0x5555936480, prsc=0x7fac485f90, level=0, usage=258, box=0x7fbab29220, pptrans=0x7fbab29240) at ../src/gallium/auxiliary/util/u_transfer_helper.c:243
  #3  0x0000007fbde2dcb8 in util_resource_copy_region (pipe=0x5555936480, dst=0x7fac485f90, dst_level=0, dst_x=0, dst_y=0, dst_z=0, src=0x7fac47c780, src_level=0, src_box_in=0x7fbab2945c) at ../src/gallium/auxiliary/util/u_surface.c:350
  #4  0x0000007fbdf2282c in fd_resource_copy_region (pctx=0x5555936480, dst=0x7fac485f90, dst_level=0, dstx=0, dsty=0, dstz=0, src=0x7fac47c780, src_level=0, src_box=0x7fbab2945c) at ../src/gallium/drivers/freedreno/freedreno_blitter.c:173
  #5  0x0000007fbdf085d4 in fd6_resource_copy_region (pctx=0x5555936480, dst=0x7fac485f90, dst_level=0, dstx=0, dsty=0, dstz=0, src=0x7fac47c780, src_level=0, src_box=0x7fbab2945c) at ../src/gallium/drivers/freedreno/a6xx/fd6_blitter.c:587
  #6  0x0000007fbde2f3d0 in util_try_blit_via_copy_region (ctx=0x5555936480, blit=0x7fbab29430) at ../src/gallium/auxiliary/util/u_surface.c:864
  #7  0x0000007fbdec02c4 in fd_blit (pctx=0x5555936480, blit_info=0x7fbab29588) at ../src/gallium/drivers/freedreno/freedreno_resource.c:993
  #8  0x0000007fbdf08408 in fd6_blit (pctx=0x5555936480, info=0x7fbab29588) at ../src/gallium/drivers/freedreno/a6xx/fd6_blitter.c:546
  #9  0x0000007fbdebdc74 in do_blit (ctx=0x5555936480, blit=0x7fbab29588, fallback=false) at ../src/gallium/drivers/freedreno/freedreno_resource.c:129
  #10 0x0000007fbdebe58c in fd_blit_from_staging (ctx=0x5555936480, trans=0x7fac47b7e8) at ../src/gallium/drivers/freedreno/freedreno_resource.c:326
  #11 0x0000007fbdebea38 in fd_resource_transfer_unmap (pctx=0x5555936480, ptrans=0x7fac47b7e8) at ../src/gallium/drivers/freedreno/freedreno_resource.c:416
  #12 0x0000007fbe5c5c68 in u_transfer_helper_transfer_unmap (pctx=0x5555936480, ptrans=0x7fac47b7e8) at ../src/gallium/auxiliary/util/u_transfer_helper.c:516
  #13 0x0000007fbde2de24 in util_resource_copy_region (pipe=0x5555936480, dst=0x7fac485f90, dst_level=0, dst_x=0, dst_y=0, dst_z=0, src=0x7fac47b8e0, src_level=0, src_box_in=0x7fbab2997c) at ../src/gallium/auxiliary/util/u_surface.c:376
  #14 0x0000007fbdf2282c in fd_resource_copy_region (pctx=0x5555936480, dst=0x7fac485f90, dst_level=0, dstx=0, dsty=0, dstz=0, src=0x7fac47b8e0, src_level=0, src_box=0x7fbab2997c) at ../src/gallium/drivers/freedreno/freedreno_blitter.c:173
  #15 0x0000007fbdf085d4 in fd6_resource_copy_region (pctx=0x5555936480, dst=0x7fac485f90, dst_level=0, dstx=0, dsty=0, dstz=0, src=0x7fac47b8e0, src_level=0, src_box=0x7fbab2997c) at ../src/gallium/drivers/freedreno/a6xx/fd6_blitter.c:587
  ...

Instead rework the API to push the fallback back to core code, so that
we can rework resource_copy_region() to have it's own fallback path,
and then finally convert fd6 over to work in the same way.

This also makes ctx->blit() optional, and cleans up some unnecessary
callers.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2019-01-03 08:09:52 -05:00
Rob Clark
f1c88336e6 freedreno: skip depth resolve if not written
For multi-pass rendering, it is common to keep the same depth buffer
from previous pass, to discard geometry that would be hidden by later
draws.  In the later passes with depth-test enabled, but depth-write
disabled, there is no reason to do gmem2mem resolve.

TODO probably do something similar for stencil.. although stencil
buffer isn't used as commonly these days

Signed-off-by: Rob Clark <robdclark@gmail.com>
2019-01-03 08:09:24 -05:00
Timothy Arceri
4d3f6cb973 nir: merge some basic consecutive ifs
After trying multiple times to merge if-statements with phis
between them I've come to the conclusion that it cannot be done
without regressions. The problem is for some shaders we end up
with a whole bunch of phis for the merged ifs resulting in
increased register pressure.

So this patch just merges ifs that have no phis between them.
This seems to be consistent with what LLVM does so for radeonsi
we only see a change (although its a large change) in a single
shader.

Shader-db results i965 (SKL):

total instructions in shared programs: 13098176 -> 13098152 (<.01%)
instructions in affected programs: 1326 -> 1302 (-1.81%)
helped: 4
HURT: 0

total cycles in shared programs: 332032989 -> 332037583 (<.01%)
cycles in affected programs: 60665 -> 65259 (7.57%)
helped: 0
HURT: 4

The cycles estimates reported by shader-db for i965 seem inaccurate
as the only difference in the final code is the removal of the
redundent condition evaluations and jumps.

Also the biggest code reduction (~7%) for radeonsi was in a tomb
raider tressfx shader but for some reason this does not get merged
for i965.

Shader-db results radeonsi (VEGA):

Totals from affected shaders:
SGPRS: 232 -> 232 (0.00 %)
VGPRS: 164 -> 164 (0.00 %)
Spilled SGPRs: 59 -> 59 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 14584 -> 13520 (-7.30 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 13 -> 13 (0.00 %)
Wait states: 0 -> 0 (0.00 %)

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2019-01-03 15:17:16 +11:00
Timothy Arceri
19cafe8084 nir: add rewrite_phi_predecessor_blocks() helper
This will also be used by the if merge pass in the following commit.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2019-01-03 15:17:16 +11:00
Timothy Arceri
5122fbc4ba nir: simplify does_varying_match()
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2019-01-03 11:47:56 +11:00
Timothy Arceri
8d05ee2005 nir: make use of does_varying_match() helper
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2019-01-03 11:47:56 +11:00
Timothy Arceri
0016166d19 nir: make nir_opt_remove_phis_impl() static
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2019-01-03 11:47:56 +11:00
Eric Anholt
d2b899c0ec v3d: Refactor compiler entrypoints.
Before, I had per-stage entryoints with some helpers shared between them.
As I extended for compute shaders and shader-db, it turned out that the
other common code in the middle wanted to be shared too.
2019-01-02 14:12:29 -08:00
Eric Anholt
0805060573 v3d: Handle dynamically uniform IF statements with uniform control flow.
Loops will be trickier, since we need some analysis to figure out if the
breaks/continues inside are uniform.  Until we get that in NIR, this gets
us some quick wins.

total instructions in shared programs: 6192844 -> 6174162 (-0.30%)
instructions in affected programs: 487781 -> 469099 (-3.83%)
2019-01-02 14:12:29 -08:00
Eric Anholt
5e9ee6e841 v3d: Fold comparisons for IF conditions into the flags for the IF.
total instructions in shared programs: 6193810 -> 6192844 (-0.02%)
instructions in affected programs: 800373 -> 799407 (-0.12%)
2019-01-02 14:12:29 -08:00
Eric Anholt
078dc176bc v3d: Don't try to fold non-SSA-src comparisons into bcsels.
There could have been a write of a src in between the comparison and the
bcsel that would invalidate the comparison.
2019-01-02 14:12:29 -08:00
Eric Anholt
2e0433b687 v3d: Move the "Find the ALU instruction generating our bool" out of bcsel.
This will be reused for if statements.
2019-01-02 14:12:29 -08:00
Eric Anholt
c3ae0aa264 v3d: Simplify the emission of comparisons for the bcsel optimization.
I wanted to reuse the comparison stuff for nir_ifs, but for that I just
want the flags and no destination value.  Splitting the conditions from
the destinations ended up cleaning the existing code up, anyway.
2019-01-02 14:12:29 -08:00
Eric Anholt
49d8e2aff1 v3d: Don't forget to include RT writes in precompiles.
Looking at some assembly dumps for an optimization, we were clearly
missing important parts of the shader!
2019-01-02 14:12:29 -08:00
Eric Anholt
3a81c753a3 v3d: Fix segfault when failing to compile a program.
We'll still fail at draw time, but this avoids a regression in shader-db
execution once I enable TLB writes in precompiles.

Fixes: b38e4d313f ("v3d: Create a state uploader for packing our shaders together.")
2019-01-02 14:12:29 -08:00
Marek Olšák
3ae57957be radeonsi: always unmap texture CPU mappings on 32-bit CPU architectures
Team Fortress 2 32-bit version runs out of the CPU address space.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2019-01-02 15:01:59 -05:00
Marek Olšák
edfca1f8dc radeonsi: remove unused variables in si_insert_input_ptr
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2019-01-02 15:01:58 -05:00
Marek Olšák
cba475b3e7 radeonsi: use u_decomposed_prims_for_vertices instead of u_prims_for_vertices
It seems to be the same, but this doesn't use integer division with
a variable divisor.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2019-01-02 15:01:56 -05:00
Marek Olšák
54bc87469a radeonsi: make si_cp_wait_mem more configurable
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2019-01-02 15:01:54 -05:00
Marek Olšák
9d2c3a1fe0 radeonsi: call si_fix_resource_usage for the GS copy shader as well
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2019-01-02 15:01:53 -05:00
Marek Olšák
d28e208213 radeonsi: don't emit redundant PKT3_NUM_INSTANCES packets
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2019-01-02 15:01:50 -05:00
Caio Marcelo de Oliveira Filho
7d6babf995 nir: add a way to print the deref chain
Makes debugging easier when we care about the deref chain and not the
deref instruction itself.  To make it take a const pointer, constify
some of the static functions in nir_print.c.

Reviewed-by: Eric Anholt <eric@anholt.net>
2019-01-02 10:09:04 -08:00
Dylan Baker
a2596450ac meson: Error out if building nouveau and using LLVM without rtti
Nouveau requires rtti. Often LLVM is configured without rtti, and code
with and without cannot be linked safely. Lets just error out if nouveau
is requested and llvm is built without rtti.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109202
Fixes: c5a97d658e
       ("meson: fix builds against LLVM built without rtti")
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-02 09:30:12 -08:00
Alexander von Gluck IV
1b97a72328 egl/haiku: Fix reference to disp vs dpy
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Fixes: 00992700c9 "egl: set the EGLDevice when creating a display"
2019-01-02 13:45:09 +00:00
Iago Toral Quiroga
ec79069856 compiler/spirv: use 32-bit polynomial approximation for 16-bit asin()
The 16-bit polynomial execution doesn't meet Khronos precision requirements.
Also, the half-float denorm range starts at 2^(-14) and with asin taking input
values in the range [0, 1], polynomial approximations can lead to flushing
relatively easy.

An alternative is to use the atan2 formula to compute asin, which is the
reference taken by Khronos to determine precision requirements, but that
ends up generating too many additional instructions when compared to the
polynomial approximation. Specifically, for the Intel case, doing this
adds +41 instructions to the program for each asin/acos call, which looks
like an undesirable trade off.

So for now we take the easy way out and fallback to using the 32-bit
polynomial approximation, which is better (faster) than the 16-bit atan2
implementation and gives us better precision that matches Khronos
requirements.

v2:
 - Fallback to 32-bit using recursion (Jason).

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-02 07:54:39 +01:00
Iago Toral Quiroga
fda3f6d424 compiler/spirv: implement 16-bit frexp
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-02 07:54:35 +01:00
Iago Toral Quiroga
7d3c34197a compiler/spirv: implement 16-bit hyperbolic trigonometric functions
v2:
 - use nir_fadd_imm and nir_fmul_imm helpers (Jason)

v3:
 - since we need to define one for fsub use it for fdiv too (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-02 07:54:05 +01:00
Iago Toral Quiroga
88663ba67c compiler/spirv: implement 16-bit exp and log
v2
 - use nir_fmul_imm helper (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-02 07:54:05 +01:00
Iago Toral Quiroga
f18554e2ce compiler/spirv: implement 16-bit atan2
v2:
 - fix huge_val for 16-bit, it was mean't to be 2^14 not 10^14.

v3:
 - rebase on top of new bool sized opcodes
 - use nir_b2f helper
 - use nir_fmul_imm helper

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-02 07:54:05 +01:00
Iago Toral Quiroga
1c8de08ec9 compiler/spirv: implement 16-bit atan
v2:
 - use nir_fadd_imm and nir_fmul_imm helpers (Jason)
 - rebased on top of new sized boolean opcodes
 - use nir_b2f helper

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-02 07:54:05 +01:00
Iago Toral Quiroga
df118535ca compiler/spirv: implement 16-bit acos
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-02 07:54:05 +01:00
Iago Toral Quiroga
dbbbe24d76 compiler/spirv: implement 16-bit asin
v2:
  - use nir_fmul_imm and nir_fadd_imm helpers (Jason)

v3:
 - missed one case where we need to replace nir_imm_float
   with nir_imm_floatN_t (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-02 07:54:05 +01:00
Iago Toral Quiroga
95b7c29c2c compiler/spirv: handle 16-bit float in radians() and degrees()
v2:
 - use nir_imm_fmul helper (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-02 07:54:05 +01:00
Iago Toral Quiroga
aeee683780 compiler/nir: add nir_fadd_imm() and nir_fmul_imm() helpers
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-02 07:54:05 +01:00
Iago Toral Quiroga
5fc9ad1cb0 compiler/nir: add a nir_b2f() helper
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-02 07:54:05 +01:00
Timothy Arceri
70be9afccb nir: link time opt duplicate varyings
If we are outputting the same value to more than one output
component rewrite the inputs to read from a single component.

This will allow the duplicate varying components to be optimised
away by the existing opts.

shader-db results i965 (SKL):

total instructions in shared programs: 12869230 -> 12860886 (-0.06%)
instructions in affected programs: 322601 -> 314257 (-2.59%)
helped: 3080
HURT: 8

total cycles in shared programs: 317792574 -> 317730593 (-0.02%)
cycles in affected programs: 2584925 -> 2522944 (-2.40%)
helped: 2975
HURT: 477

shader-db results radeonsi (VEGA):

SGPRS: 31576 -> 31664 (0.28 %)
VGPRS: 17484 -> 17064 (-2.40 %)
Spilled SGPRs: 184 -> 167 (-9.24 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 583340 -> 569368 (-2.40 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 6162 -> 6270 (1.75 %)
Wait states: 0 -> 0 (0.00 %)

vkpipeline-db results RADV (VEGA):

Totals from affected shaders:
SGPRS: 14880 -> 15080 (1.34 %)
VGPRS: 10872 -> 10888 (0.15 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 674016 -> 668396 (-0.83 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 2708 -> 2704 (-0.15 %)
Wait states: 0 -> 0 (0.00 %

V2: bunch of tidy ups suggested by Jason

Reviewed-by: Eric Anholt <eric@anholt.net>
2019-01-02 12:19:17 +11:00
Timothy Arceri
d828694b80 nir: rework nir_link_opt_varyings()
This just cleans things up a little and make things more safe for
derefs.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-01-02 12:19:17 +11:00
Timothy Arceri
c0aba8b0dc nir: add can_replace_varying() helper
This will be reused by the following patch.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-01-02 12:19:17 +11:00
Timothy Arceri
50de3f80a8 nir: rename nir_link_constant_varyings() nir_link_opt_varyings()
The following patches will add support for an additional
optimisation so this function will no longer just optimise varying
constants.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-01-02 12:19:17 +11:00
Timothy Arceri
0a4378ce56 st/glsl_to_nir: call nir_lower_load_const_to_scalar() in the st
This will help the new opt introduced in the following patches
allowing us to remove extra duplicate varyings.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-01-02 12:19:17 +11:00
Timothy Arceri
2ef0f944f5 radeonsi: make use of ac_are_tessfactors_def_in_all_invocs()
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-01-02 10:01:31 +11:00
Timothy Arceri
2832bc972b ac/nir_to_llvm: add ac_are_tessfactors_def_in_all_invocs()
The following patch will use this with the radeonsi NIR backend
but I've added it to ac so we can use it with RADV in future.

This is a NIR implementation of the tgsi function
tgsi_scan_tess_ctrl().

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-01-02 10:01:24 +11:00
Timothy Arceri
2817a4ec0b radeonsi: remove unrequired param in si_nir_scan_tess_ctrl()
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-01-02 10:01:15 +11:00
Timothy Arceri
4dda445750 tgsi/scan: correctly walk instructions in tgsi_scan_tess_ctrl()
The previous code used a do while loop and continues after walking
a nested loop/if-statement. This means we end up evaluating the
last instruction from the nested block against the while condition
and potentially exit early if it matches the exit condition of the
outer block.

Fixes: 386d165d8d ("tgsi/scan: add a new pass that analyzes tess factor writes")

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-01-02 09:53:01 +11:00
Timothy Arceri
dd061eb044 tgsi/scan: fix loop exit point in tgsi_scan_tess_ctrl()
This just happened not to crash/assert because all loops have at
least 1 if-statement and due to a second bug we end up matching
the same ENDIF to exit both the iteration over the if-statment
and the loop.

The second bug is fixed in the following patch.

Fixes: 386d165d8d ("tgsi/scan: add a new pass that analyzes tess factor writes")

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-01-02 09:53:01 +11:00
Ilia Mirkin
8f98ff362c nv30: disable rendering to 3D textures
There's no way to tell the 3D engine about swizzling on such textures.
While rendering to NPOT ones may be possible, there's no great way to
expose that in gallium, nor would there be any practical benefit.

Fixes the non-compressed-format "copyteximage 3D" failures. Something
odd going on with the compressed formats.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2019-01-01 15:11:14 -05:00
Bas Nieuwenhuizen
8c93ef5de9 radv: Do a cache flush if needed before reading predicates.
This caused random failures for two conditional rendering tests:

dEQP-VK.conditional_rendering.draw_clear.draw.update_with_rendering_discard
dEQP-VK.conditional_rendering.draw_clear.draw.update_with_rendering_no_discard

These wrote the predicate with the vertex shader, did a barrier and then
started the conditional rendering. However the cache flushes for the barrier
only happen on first draw, so after the predicate has been read.

Fixes: e45ba51ea4 "radv: add support for VK_EXT_conditional_rendering"
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-12-31 20:52:08 +01:00
Erik Faye-Lund
86089a7316 anv/autotools: make sure tests link with -msse2
Without this, I get the following error when building the tests with
autotools on i686:

---8<---
src/intel/common/gen_clflush.h: In function ‘gen_clflush_range’:
src/intel/common/gen_clflush.h:37:7: warning: implicit declaration of function ‘__builtin_ia32_clflush’; did you mean ‘__builtin_ia32_pause’? [-Wimplicit-function-declaration]
       __builtin_ia32_clflush(p);
       ^~~~~~~~~~~~~~~~~~~~~~
       __builtin_ia32_pause
src/intel/common/gen_clflush.h: In function ‘gen_flush_range’:
src/intel/common/gen_clflush.h:45:4: warning: implicit declaration of function ‘__builtin_ia32_mfence’; did you mean ‘__builtin_ia32_fnclex’? [-Wimplicit-function-declaration]
    __builtin_ia32_mfence();
    ^~~~~~~~~~~~~~~~~~~~~
    __builtin_ia32_fnclex
---8<---

The erros are generated for each of these files:
- mesa/src/intel/vulkan/tests/state_pool_no_free.c
- mesa/src/intel/vulkan/tests/state_pool.c
- mesa/src/intel/vulkan/tests/block_pool_no_free.c
- mesa/src/intel/vulkan/tests/state_pool_free_list_only.c

This is obviously because gen_clflush.h contains code that uses
intrinsics that are only available with SSE3. Since the driver already
uses SSE3, it seems reasonable to add this to the tests as well.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Acked-by: Eric Engeström <eric@engestrom.ch>
2018-12-31 17:28:21 +01:00
Erik Faye-Lund
89679e18a9 anv/meson: make sure tests link with -msse2
Without this, I get the following error when building the tests using
meson on i686:

---8<---
In file included from ../../../mesa/src/intel/vulkan/anv_private.h:46,
                 from ../../../mesa/src/intel/vulkan/tests/state_pool_no_free.c:26:
../../../mesa/src/intel/common/gen_clflush.h: In function ‘gen_clflush_range’:
../../../mesa/src/intel/common/gen_clflush.h:37:7: error: implicit declaration of function ‘__builtin_ia32_clflush’; did you mean ‘__builtin_ia32_pause’? [-Werror=implicit-function-declaration]
       __builtin_ia32_clflush(p);
       ^~~~~~~~~~~~~~~~~~~~~~
       __builtin_ia32_pause
../../../mesa/src/intel/common/gen_clflush.h: In function ‘gen_flush_range’:
../../../mesa/src/intel/common/gen_clflush.h:45:4: error: implicit declaration of function ‘__builtin_ia32_mfence’; did you mean ‘__builtin_ia32_fnclex’? [-Werror=implicit-function-declaration]
    __builtin_ia32_mfence();
    ^~~~~~~~~~~~~~~~~~~~~
    __builtin_ia32_fnclex
---8<---

The errors are generated for each of these files:
- mesa/src/intel/vulkan/tests/state_pool_no_free.c
- mesa/src/intel/vulkan/tests/state_pool.c
- mesa/src/intel/vulkan/tests/block_pool_no_free.c
- mesa/src/intel/vulkan/tests/state_pool_free_list_only.c

This is obviously because gen_clflush.h contains code that uses
intrinsics that are only available with SSE3. Since the driver already
uses SSE3, it seems reasonable to add this to the tests as well.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Engeström <eric@engestrom.ch>
2018-12-31 17:27:33 +01:00
Ilia Mirkin
207fb558e4 nv30: fix some s3tc layout issues
s3tc layouts are a bit finicky - they're packed, but not swizzled.
Adjust logic to allow for that case:

  - Don't set a uniform pitch for POT-sized compressed textures
  - Adjust define_rect API to be less confused about block sizes
  - Only mark a texture as linear if it has a uniform pitch set

This has been tested to fix xonotic (as well as the s3tc-* piglits)
on nv3x and keeps it working on nv4x.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-12-30 23:32:21 -05:00
Ilia Mirkin
ad251330e8 nv30: use correct helper to get blocks in y direction
This doesn't matter since all compressed formats supported by this
hardware use square blocks, but best to use the correct helper.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-12-30 23:32:21 -05:00
Ilia Mirkin
b04c1907c8 nv30: add support for multi-layer transfers
This logic mirrors what we do on nv50. The relatively new
texture_subdata callback can cause this to happen with 3D textures,
which is triggered at least by xonotic, and probably many piglits.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-12-30 23:32:21 -05:00
Ilia Mirkin
b34cfd4749 nv30: fix rare issue with fp unbinding not finding the bufctx
If the last-active context gets deleted, the pushbuf doesn't have a
bufctx to reference. Then there could be a sequence of binds which would
trigger a reset on that bin before validation was done. Instead we just
pass in the bufctx in question directly.

All other instances of PUSH_RESET happen strictly after a validation is
run.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102349
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-12-30 19:44:43 -05:00
Ilia Mirkin
ef3eac9545 nv30: avoid setting user_priv without setting cur_ctx
The whole user_priv thing is a mess, but as long as it's there, it
basically has to map 1:1 to the cur_ctx. Unfortunately we were setting
user_priv to some context, then that context could get deleted without
any draws/validations in it, leading user_priv to become NULL, with
cur_ctx still pointing at some old context. Then we wouldn't run the
switch logic, which in turn led to a NULL bufctx being dereferenced.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102349
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-12-30 19:44:43 -05:00
Eric Anholt
ad1e59cf8d v3d: Add support for gl_HelperInvocation.
We can just look at the MSF flags -- if they're unset, then we're
definitely in a helper invocation.  Fixes
dEQP-GLES31.functional.shaders.helper_invocation.* with GLES3.1 enabled.
2018-12-30 08:05:11 -08:00
Eric Anholt
20021e3473 v3d: Add support for textureSize() on MSAA textures.
Fixes failures in
dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d
in the GLES3.1 suite.
2018-12-30 08:05:11 -08:00
Eric Anholt
f695d62fe5 v3d: Add support for requesting the sample offsets. 2018-12-30 08:05:11 -08:00
Eric Anholt
906fca1b4b v3d: Add support for non-constant texture offsets.
Fixes
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8.size_pot.clamp_to_edge_repeat
and others.
2018-12-30 08:05:11 -08:00
Eric Anholt
47caefc7b4 v3d: Force sampling from base level for tg4.
This is what the GLSL ES 310 spec tells us to do, but apparently the
"gather mode" flag doesn't imply it in the HW.  Fixes
dEQP-GLES31.functional.texture.gather.basic.2d.rgba8.filter_mode.min_nearest_mipmap_linear_mag_linear
2018-12-30 08:05:11 -08:00
Eric Anholt
f9bdce9966 v3d: Add a note for a potential performance win on multop/umul24.
Noticed while debugging a testcase.
2018-12-30 08:05:11 -08:00
Eric Anholt
b36757448d v3d: Dead-code eliminate unused flags updates.
The greedy comparison folding in bcsel means that we may have left the
original bool-generating NIR ALU instruction dead, but DCE wasn't
eliminating the VIR code for it because of the flags updates.

total instructions in shared programs: 5186024 -> 5100894 (-1.64%)
instructions in affected programs: 1448695 -> 1363565 (-5.88%)
2018-12-30 08:05:11 -08:00
Eric Anholt
20e3526298 v3d: Don't generate temps for comparisons.
This was just generated work for vir_opt_dead_code and cluttered up the
dumps.
2018-12-30 08:04:54 -08:00
Eric Anholt
ebde5afb93 v3d: Move "does this instruction have flags" from sched to generic helpers.
I wanted to reuse it for DCE of flags updates.
2018-12-30 08:03:51 -08:00
Eric Anholt
39b1112189 v3d: Drop incorrect dependency for flpop.
It is just shifting probably-means-flags bits out of a value, it doesn't
actually update the flags on its own.
2018-12-30 08:03:51 -08:00
Eric Anholt
a7c9fd7573 v3d: Drop unused count_nir_instrs() helper.
This was for shader-db, but I haven't cared about NIR instruction counts
in a long time.
2018-12-30 08:03:51 -08:00
Eric Anholt
696f63f1b4 v3d: Hook up some shader-db output to GL_ARB_debug_output.
This allows the original shader-db project's run.c runner to parse things
easily, and is probably a good thing to have for GL_ARB_debug_output in
general.  I formatted it more like Intel's so I can mostly reuse their
report script.
2018-12-30 08:03:51 -08:00
Eric Anholt
87b251a940 v3d: Add a "precompile" debug flag for shader-db.
I've been using my apitrace-based shader-db so far, but it's slow
(apitrace decompression), intrusive (apitrace windows spamming the
screen), and doesn't have much coverage.  The original shader-db provides
a lot more coverage and compiles faster, at the expense of not having the
actual runtime variant key.  As v3d has a lot less runtime variation than
vc4 did, this tradeoff makes more sense.
2018-12-29 13:52:09 -08:00
Eric Anholt
9ec6a3d621 v3d: Fix uniform pretty printing assertion failure with branches.
Fixes: 248a7fb392 ("v3d: Do uniform pretty-printing in the QPU dump.")
2018-12-29 13:52:09 -08:00
Dylan Baker
133a5b8383 meson: Override C++ standard to gnu++11 when building with altivec on ppc64
Otherwise there will be symbol collisions for the vector name.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108943
Distro Bug: https://bugs.gentoo.org/673622
Fixes: 42ea0631f1
       ("meson: build clover")
Acked-by: Matt Turner <mattst88@gmail.com>
2018-12-28 11:04:57 -08:00
Lionel Landwerlin
f7bccf6ab4 intel/aub_viewer: highlight true booleans
Useful to spot PIPE_CONTROL flags.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-12-28 16:48:46 +00:00
Lionel Landwerlin
6ba61ea391 intel/aub_viewer: fold binding/sampler table items
Makes things easier to read rather than a long block of text.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-12-28 16:48:43 +00:00
Lionel Landwerlin
7ab8c80625 intel/aub_viewer: fix shader view
Not decoding the shader at the right offset.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-12-28 16:48:40 +00:00
Lionel Landwerlin
f3ed4a058d intel/aub_viewer: print address of missing shader
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-12-28 16:48:21 +00:00
Lionel Landwerlin
0382e11989 intel/aub_viewer: fixup 0x address prefix
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-12-28 16:48:18 +00:00
Lionel Landwerlin
8e2fda411a intel/aub_viewer: fix shader get_bo
Instruction addresses are always in ppgtt space.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-12-28 16:48:08 +00:00
Nicholas Kazlauskas
e260493f2a radeonsi: Enable adaptive_sync by default for radeon
It's better to let most applications make use of adaptive sync
by default. Problematic applications can be placed on the blacklist
or the user can manually disable the feature.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Nicholas Kazlauskas <nicholas.kazlauskas@amd.com>
2018-12-28 17:08:14 +01:00
Nicholas Kazlauskas
2e12fe425f loader/dri3: Enable adaptive_sync via _VARIABLE_REFRESH property
The DDX driver can be notified of adaptive sync suitability by
flagging the application's window with the _VARIABLE_REFRESH property.

This property is set on the first swap the application performs
when adaptive_sync is set to true in the drirc.

It's performed here instead of when the loader is initialized for
two reasons:

(1) The window's drawable can be missing during loader init.
    This can be observed during the Unigine Superposition benchmark.

(2) Adaptive sync will only be enabled closer to when the application
    actually begins rendering.

If adaptive_sync is false then the _VARIABLE_REFRESH property
is deleted on loader init.

The property is only managed on the glx DRI3 backend for now. This
should cover most common applications and games on modern hardware.

Vulkan support can be implemented in a similar manner but would likely
require splitting the function out into a common helper function.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Nicholas Kazlauskas <nicholas.kazlauskas@amd.com>
2018-12-28 16:44:47 +01:00
Nicholas Kazlauskas
a9c36dbf9c drirc: Initial blacklist for adaptive sync
Applications that don't present at a predictable rate (ie. not games)
shouldn't have adapative sync enabled. This list covers some of the
common desktop compositors, web browsers and video players.

[ Michel Dänzer: Added entry for firefox-esr ]

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Nicholas Kazlauskas <nicholas.kazlauskas@amd.com>
2018-12-28 16:44:27 +01:00
Nicholas Kazlauskas
7407670036 util: Add adaptive_sync driconf option
This option lets the user decide whether mesa should notify the
window manager / DDX driver that the current application is adaptive
sync capable.

It's off by default.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Nicholas Kazlauskas <nicholas.kazlauskas@amd.com>
2018-12-28 16:38:06 +01:00
Nicholas Kazlauskas
759b940389 util: Get program name based on path when possible
Some programs start with the path and command line arguments in
argv[0] (program_invocation_name). Chromium is an example of
an application using mesa that does this.

This tries to query the real path for the symbolic link /proc/self/exe
to find the program name instead. It only uses the realpath if it
was a prefix of the invocation to avoid breaking wine programs.

Cc: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Nicholas Kazlauskas <nicholas.kazlauskas@amd.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-12-28 15:41:01 +01:00
Tomeu Vizoso
bf1dfcc3e8 etnaviv: Consolidate buffer references from framebuffers
We were leaking surfaces because the references taken in
etna_set_framebuffer_state weren't being released on context destroy.

Instead of just directly releasing those references in
etna_context_destroy, use the util_copy_framebuffer_state helper.

Take the chance to remove the duplicated buffer references in
compiled_framebuffer_state to avoid confusion.

The leak can be reproduced with a client that continuously creates and
destroys contexts.

Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reported-by: Sjoerd Simons <sjoerd.simons@collabora.co.uk>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
2018-12-28 10:22:01 +01:00
Dave Airlie
d1ce7eba8b virgl/vtest: fix front buffer flush with protocol version 0.
Older versions of virglrenderer before 33da7361aec486290df0aec4ad8dfa8ff6adde2c
in vtest mode, misrender gears.

Fixes: 9d81cd8e7c (virgl: Pass resource size and transfer offsets)
Reviewed-By: Gert  Wollny <gert.wollny@collabora.com>
2018-12-28 16:50:38 +10:00
Dylan Baker
6adbd9ac74 docs/autoconf: Mark autoconf as being replaced
I know it's not what anyone wants, but how about we start with a
message in the documentation that encourages people to try meson.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Engeström <eric@engestrom.ch>
2018-12-27 09:03:20 -08:00
Dylan Baker
4c32964f49 docs/install: Update python dependency section
Note that meson requires python 3, scons requires python 2, and
autotools works with either.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Engeström <eric@engestrom.ch>
2018-12-27 09:03:20 -08:00
Dylan Baker
a57dbe6971 docs/meson: Update LLVM section with information about native files
Reviewed-by: Eric Engeström <eric@engestrom.ch>
2018-12-27 09:03:17 -08:00
Dylan Baker
40ec5fec0a docs/install: Add meson to the main install page
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Engeström <eric@engestrom.ch>
2018-12-27 09:03:07 -08:00
Juan A. Suarez Romero
fe7919acad docs: update calendar, add news item and link release notes for 18.2.8
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2018-12-27 17:37:33 +01:00
Juan A. Suarez Romero
0d53451890 docs: add sha256 checksums for 18.2.8
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit 24c31bc0e2)
2018-12-27 17:35:04 +01:00
Juan A. Suarez Romero
008478e340 docs: add release notes for 18.2.8
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit 785e09e3b3)
2018-12-27 17:35:02 +01:00
Ilia Mirkin
2269ab8588 nv50,nvc0: add missing CAPs for unsupported features
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-12-26 20:28:07 -05:00
Ilia Mirkin
1d10bb2025 nvc0: enable GL_NV_shader_atomic_float on pre-Maxwell
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-12-26 20:04:57 -05:00
Ilia Mirkin
0dd55db10f nv50/ir: add support for converting ATOMFADD to proper ir
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-12-26 20:04:57 -05:00
Ilia Mirkin
9867f2a1f7 st/mesa: expose GL_NV_shader_atomic_float when ATOMFADD is supported
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-26 20:04:57 -05:00
Ilia Mirkin
4d5a6a1649 st/mesa: select ATOMFADD when source type is float
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-26 20:04:57 -05:00
Ilia Mirkin
d139231b32 gallium: add PIPE_CAP_TGSI_ATOMFADD to indicate support
ATOMFADD is a little special -- make drivers have to specify it
explicitly.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-26 20:04:57 -05:00
Ilia Mirkin
5574414edc tgsi: add ATOMFADD operation
This is supported by at least NVIDIA hardware, and exposeable via GL
extensions.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-26 20:04:57 -05:00
Ilia Mirkin
bac8534267 st/mesa: allow glDrawElements to work with GL_SELECT feedback
Not sure if this ever worked, but the current logic for setting the
min/max index is definitely wrong for indexed draws. While we're at it,
bring in all the usual logic from the non-indirect drawing path.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109086
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2018-12-26 19:30:33 -05:00
Eric Anholt
7d7ecfbcbc gallium/ttn: Fix setup of outputs_written.
We need a 64-bit value, otherwise we only handle the low 32, and happen to
sign-extend to claim to write all varying slots if VARYING_SLOT_VAR2 was
used.

Fixes: 4d0b2c7aaa ("ttn: Update shader->info as we generate code.")
Reviewed-by: Rob Clark <robdclark@gmail.com>
2018-12-26 11:42:09 -08:00
Lionel Landwerlin
e2ae5f2f0a anv: don't do partial resolve on layer > 0
We've made the choice not to use fast clears on layer > 0 with
multilayer images. This is partly because we would need to store
multiple clear colors for each layer, making the existing memory
layout, already including aux surfaces, fast clear color, image state,
etc... even more complex.

Partial resolves are the operations transfering the clear colors into
the auxiliary buffers. This operation is currently implemented in
Blorp by loading the clear color from the image's BO, into a shader
that then samples from the auxiliary buffer and writes the color only
if it isn't there already.

The problem here is that because we store only one clear color for all
layers and it is used for partial resolves. If you trigger a partial
clear on a layer > 0, then you're likely to deal with a color that is
not what you actually want. In the particular issues below, we have
multiple layers, each cleared with a different color but the partial
resolve just writes the wrong color into the auxiliary buffers for
layers > 0.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108910
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108911
Cc: mesa-stable@lists.freedesktop.org
2018-12-24 09:42:46 +00:00
Axel Davy
c6b37e5412 st/nine: Increase the limit of cached ff shaders
100 is too small for some games, which triggers recompilations
every frame. Increase to 1024.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-12-23 08:14:50 +01:00
Axel Davy
104681c5d5 st/nine: Add src reference to nine_context_range_upload
Just like nine_context_box_upload, nine_context_range_upload
should reference the src, which holds the ram source buffer.

Fixes: https://github.com/iXit/Mesa-3D/issues/327
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Cc: mesa-stable@lists.freedesktop.org
2018-12-23 08:14:50 +01:00
Axel Davy
42d672fa6a st/nine: Bind src not dst in nine_context_box_upload
nine_context_box_upload uploads a ram buffer (from src)
to a pipe_resource (dst).
We already have a refcount on the pipe_resource,
what needs to be protected from release is the ram buffer,
thus a reference to src.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Cc: mesa-stable@lists.freedesktop.org
2018-12-23 08:14:50 +01:00
Axel Davy
f91f748fab st/nine: Fix volumetexture dtor on ctor failure
The dtor is called on allocation failure,
thus we must check the volumes are allocated
before trying to release them.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Cc: mesa-stable@lists.freedesktop.org
2018-12-23 08:14:50 +01:00
Axel Davy
1cc8192ad0 st/nine: Switch to presentation buffer if resize is detected
This enables to match the window size
on resize on all cases, as it only works
currently with presentation buffers.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-12-23 08:14:50 +01:00
Axel Davy
c442dd7890 st/nine: Use helper to release swapchain buffers later
This patch introduces a structure to release the
present_handles only when they are fully released
by the server, thus making
"DestroyD3DWindowBuffer" actually release the buffer
right away when called.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-12-23 08:14:50 +01:00
Rob Clark
51a44c3aac freedreno/a6xx: fix 3d texture layout
Maybe not 100% perfect, but seems to be a pretty good approximation of
that.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-22 15:29:15 -05:00
Rob Clark
8f60f1381d freedreno: update generated headers
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-22 15:28:50 -05:00
Rob Clark
be9ec158d7 freedreno/a6xx: improve setup_slices() debug msgs
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-22 15:28:24 -05:00
Rob Clark
2b497fc507 freedreno/a6xx: simplify special case for 3d layout
This logic can be re-written as the two cases for 3d (ie. before/after
the miplevel sizes start reducing) vs everything else.  I think it is
easier to read this way.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-22 15:27:57 -05:00
Rob Clark
d71a50f831 freedreno: combine fd_resource_layer_offset()/fd_resource_offset()
We really only need this logic in one place.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-22 15:27:37 -05:00
Rob Clark
6667dde098 freedreno/ir3: don't treat all inputs/outputs as vec4
This was a hold-over from the early TGSI days, and mostly not needed
with NIR.  This avoids burning an entire 4 consecutive scalar regs
for vec3 outputs, for example.  Which fixes a few places that we were
doing worse that we should on register usage.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-22 15:27:21 -05:00
Rob Clark
3453814622 freedreno/ir3: fix fallout of extra assert
Fixes the following crash that happened after d6110d4d

The problem happens if we first compile a "vanilla" shader with nothing
lowered in NIR, which perform the final lowering passes on so->shader->
nir (including nir_lower_locals_to_regs()), and then later we have
compile a shader with some lowering.  The second time through we would
have already done nir_lower_locals_to_regs().

Arguably this was already a bug, just one we hadn't noticed yet.

Fixes: d6110d4d54 intel/compiler: move nir_lower_bool_to_int32 before nir_lower_locals_to_regs
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-21 19:04:22 -05:00
Kenneth Graunke
626f2477ab st/nir: Drop unused gl_program parameter in VS input handling helper.
Nobody uses this, so let's drop it.  This makes the helper callable
from places without a gl_program.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-21 15:29:32 -08:00
Kenneth Graunke
3a78b46e59 st/nir: Gather info after applying lowering FS variant features
DrawPixels lowering, for example, adds new varyings that need to be
accounted for in inputs_read.  The earlier info gathering at link time
cannot account for this.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-21 15:29:30 -08:00
Kenneth Graunke
bcb6f19947 st/mesa: Combine the DrawPixels and Bitmap passthrough VS programs.
They're now identical, so we can just compile it once.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-21 15:29:29 -08:00
Kenneth Graunke
80dd9dfe33 st/mesa: Don't open code the drawpixels vertex shader.
Now that we always copy color, we can just use the util function.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-21 15:29:28 -08:00
Kenneth Graunke
ed1a356c5e st/mesa: Drop !passColor optimization in drawpixels shaders.
The glDrawPixels passthrough vertex shader copies position and texcoord
vertex attributes to varying outputs.  It also optionally copies a third
gl_Color attribute, which sometimes is unnecessary.  Until now, we've
compiled separate variants of the shader, one of which does this extra
copy, and the other of which doesn't.  We have done this since 2007.

But, the vertex shader runs for a whopping four vertices, and so the
cost of a copying a single input to output is likely inconsequential.
In theory, we could bind one fewer vertex element - but we always bind
all three regardless.  So, we don't even get that savings.

This patch unifies the two, so we always copy the optional color,
and save having to compile the variant.  It also makes the VS input
interface match up with the vertex element state without any dead
(unused) input attributes.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-21 15:29:25 -08:00
Kenneth Graunke
42d31e0516 st/mesa: Drop dead 'passthrough_fs' field.
Dead since 2015 (commit 5142564734).

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-21 15:29:20 -08:00
Bas Nieuwenhuizen
bba5749484 radv: Fix wrongly positioned paren.
Trivial.

Fixes: 9f0bfbed11 "radv: Work around non-renderable 128bpp compressed 3d textures on GFX9."
2018-12-21 21:06:55 +01:00
Dylan Baker
1e872d1486 docs: add note about using backticks for rbs in gitlab
So that gitlab will render the < and > correctly allowing the tag to be
copy-n-pasted without additional formatting.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2018-12-21 17:43:56 +00:00
Alex Deucher
516160d717 pci_ids: add new VegaM pci id
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: mesa-stable@lists.freedesktop.org
2018-12-21 11:51:34 -05:00
Roland Scheidegger
171983dc89 gallivm: abort when trying to use non-existing intrinsic
Whenever llvm removes an intrinsic (we're using), we're hitting segfaults
due to llvm doing calls to address 0 in the jitted code instead.
However, Jose figured out we can actually detect this with
LLVMGetIntrinsicID(), so use this to abort, so we don't have to wonder
what got broken. (Of course, someone still needs to fix the code to
no longer use this intrinsic.)

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2018-12-21 17:37:00 +01:00
Roland Scheidegger
f3b1acff48 gallivm: don't use pavg.b intrinsic on llvm >= 6.0
This intrinsic disppeared with llvm 6.0, using it ends up in segfaults
(due to llvm issuing call to NULL address in the jited shaders).
Add code doing the same thing as the autoupgrade code in llvm so it
can be matched and replaced back with a pavgb.

While here, also improve lp_test_format, so it tests both with and without
cache (as it was, it tested the cache versions only, whereas cache is
actually disabled in llvmpipe, and in any case even with it enabled
vertex and geometry shaders wouldn't use it). (Although at least for
the unorm8 uncached fetch, the code is still quite different to what
llvmpipe is using, since that would use unorm8x16 type, whereas
the test code is using unorm8x4 type, hence disabling some intrinsic
paths.)

Fixes: 6f4083143b ("gallivm: use llvm jit code for decoding s3tc")

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
2018-12-21 17:35:05 +01:00
Emil Velikov
a8d020c3dc travis: meson: port gallium build combinations over
This commit adds a number of build combinations:

 - Gallium Drivers {SWR, RadeonSI, Others)
Each one has different LLVM requirements. Building SWR alone is twice
as slow as all other drivers combined.

 - Gallium ST Clover LLVM {5,6,7}
Because C++ API changes all the time. Analogous to above building
Clover takes as much time as building all other ST combined.

 - Gallium ST Others
Nouveau is used, instead of i915g since meson has explicit target
tracking. Meaning that a configure error is thrown if we use i915g
with say va, vdpau or others.

Note: LLVM prior to 5.0 is intentionally dropped. If needed we can add
that later.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-12-13 01:34:59 +00:00
Emil Velikov
39634f2f35 travis: meson: add explicit handling to gallium ST
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-12-12 13:52:20 +00:00
Emil Velikov
51318c32fe travis: meson: explicitly control the DRI loaders
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-12-12 13:42:36 +00:00
Emil Velikov
e890aaabed travis: meson: add unwind handling
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-12-12 13:33:14 +00:00
Emil Velikov
266ae2225e travis: meson: use FOO_DRIVERS directly
It makes for a shorter MESON_OPTIONS and cleaner handling.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-12-12 13:18:54 +00:00
Dylan Baker
31c162ad22 travis: meson: enable unit tests
v2: [Emil] pass the argument directly to meson

Reviewed-by: Emil Velikov <emil.velikov@collabora.com> (v1)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-12-11 10:34:51 -08:00
Dylan Baker
116f0fb216 travis: Don't try to read libdrm out of configure.ac
Since we're going to delete it shortly

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-12-11 11:09:21 -08:00
Dylan Baker
ecf96413bb travis: meson: use native files to override llvm-config
This is the supported way to do this, and should be more robust and
reliable.

v2: [Emil]
 - enable backslash escapes
 - don't hardcode the path
 - pass the argument directly to meson

Reviewed-by: Emil Velikov <emil.velikov@collabora.com> (v1)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-12-11 10:40:25 -08:00
Emil Velikov
81173fd69f travis: printout llvm-config --version
Provides quick and easy feedback.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
2018-12-13 10:38:20 +00:00
Emil Velikov
de72c1fe6c travis: meson: print the configured state
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-12-12 17:43:07 +00:00
Emil Velikov
7c38d7b7c8 travis: flip to distro xenial, drop sudo false
The latter is the default these days and Travis will be removing sudo
soonish.

Flipping to xenial, allows us to remove a bunch of hacks we have. Plus
it prevents us from adding new ones, to workaround what seems like a
gcc/binutils bug. For example (from the upcoming meson build):

FAILED: ccache c++  -o src/gallium/targets/pipe-loader/pipe_r600.so ...
  ... src/util/libmesa_util.a ... /usr/lib/x86_64-linux-gnu/libz.so ...

src/util/libmesa_util.a(disk_cache.c.o): In function `deflate_and_write_to_disk':
_build/../src/util/disk_cache.c:746: undefined reference to `deflateInit_'
_build/../src/util/disk_cache.c:765: undefined reference to `deflate'
...

As we can see, even though libz.so is explicitly passed after the
object that requires it - the linker still fails to see the symbols.
Avoid all those situations - flip the switch.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-12-13 11:20:41 +00:00
Emil Velikov
12187550f9 configure: add CXX11_CXXFLAGS to LLVM_CXXFLAGS
Seemingly with LLVM7 and GCC 5.0, the former won't properly advertise
-std=c++11 and the latter will choke.

dd this temporary workaround, otherwise we'll get errors like:

In file included from /usr/include/c++/5/type_traits:35:0,
                 from /usr/lib/llvm-7/include/llvm/Support/type_traits.h:18,
                 from /usr/lib/llvm-7/include/llvm/ADT/Optional.h:22,
                 from /usr/lib/llvm-7/include/llvm/ADT/STLExtras.h:20,
                 from /usr/lib/llvm-7/include/llvm/ADT/StringRef.h:13,
                 from /usr/lib/llvm-7/include/llvm/Target/TargetMachine.h:17,
                 from ../../../src/amd/common/ac_llvm_helper.cpp:36:
/usr/include/c++/5/bits/c++0x_warning.h:32:2: error: #error This file requires compiler and library support for the ISO C++ 2011 standard. This support must be enabled with the -std=c++11 or -std=gnu++11 compiler options.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-12-13 11:56:40 +00:00
Emil Velikov
f331419f26 glx/test: meson: assorted include fixes
Swap '..' with the symbolic inc_glx and add glproto as dependency. That
will pull the correct include, effectively fixing the tests on macOS.

Fixes: a47c525f32 ("meson: build glx")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-12-12 19:24:14 +00:00
Emil Velikov
e139d7a8a3 glx: meson: wire up the dispatch-index-check test
Accidentally dropped with earlier commit.!

Fixes: 4ccb981673 ("meson: Use consistent style for tests")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-12-12 19:07:52 +00:00
Emil Velikov
b44875e2dc glx: meson: drop includes from a link-only library
When producing the final libGL.so/libGLX_mesa.so we only link the local
static helper lib (libglx). Thus there's no reason for the includes.

Fixes: a47c525f32 ("meson: build glx")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-12-12 17:55:08 +00:00
Emil Velikov
9527f9ea26 TODO: glx: meson: build dri based glx tests, only with -Dglx=dri
The library itself (libGL) is only built when -Dglx=dri, yet it's
accompanying tests are build even with -Dglx=xlib.

Adjust the guards, so we don't build the tests when they are not
applicable

v2:
 - Reword commit message (Dylan)
 - Drop build_by_default hunk (Dylan)

Fixes: a47c525f32 ("meson: build glx")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-12-12 17:47:36 +00:00
Emil Velikov
2eedb79e1a pipe-loader: meson: reference correct library
The library is called libgalliumvl_stub - note singular.

Fixes: 42ea0631f1 ("meson: build clover")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-12-13 04:10:50 +00:00
Emil Velikov
9d10581897 meson: don't require glx/egl/gbm with gallium drivers
The gallium drivers do not require a DRI loader. Drop the artificial
and unnecessary restriction.

Fixes: af9d276134 ("meson: build libmesa_gallium")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-12-13 03:54:03 +00:00
Emil Velikov
e0dbfc9953 bin/get-pick-list.sh: warn when commit lists invalid sha
We had cases where people would list old/invalid sha in the commit.
Add a trivial checker to catch those and throw a warning.

CC: Juan A. Suarez <jasuarez@igalia.com>
CC: Dylan Baker <dylan@pnwbakers.com>
CC: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
2018-12-21 14:39:52 +00:00
Emil Velikov
6b296f64af bin/get-pick-list.sh: rework handing of sha nominations
Currently our is_sha_nomination does:
 - folds any whitespace, attempting to extract sha-like information
 - checks that at least one of the shas has landed

Split it in two and do sha-like validation first.

This way, commits with mesa-stable and sha nominations will feature the
fixes/revert/etc instead of stable (a) or will be omitted if not
applicable for the respective branch (b).

Misc examples from 18.3

(a)
-[   stable ] 5bc509363b glx: make xf86vidmode mandatory for direct rendering
+[    fixes ] 5bc509363b glx: make xf86vidmode mandatory for direct rendering

(b)
-[   stable ] 9a7b319903 anv/query: flush render target before copying results

CC: Juan A. Suarez <jasuarez@igalia.com>
CC: Dylan Baker <dylan@pnwbakers.com>
CC: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
2018-12-21 14:39:34 +00:00
Eric Anholt
17218a0406 vc4: Hook up perf_debug() output to GL_ARB_debug_output as well.
This is the right channel to report these things, so that end-users don't
need to know each driver's custom debug options.
2018-12-20 11:31:25 -08:00
Rhys Kidd
acc481ad79 vc4: Wire up core pipe_debug_callback
This lets the driver use pipe_debug_message() for GL_ARB_debug_output.

Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-12-20 11:31:19 -08:00
Eric Anholt
ba36312fbd v3d: Hook up perf_debug() output to GL_ARB_debug output as well.
This is the right channel to report these things, so that end-users don't
need to know each driver's custom debug options.
2018-12-20 11:31:19 -08:00
Rhys Kidd
d3991d2472 v3d: Wire up core pipe_debug_callback
This lets the driver use pipe_debug_message() for GL_ARB_debug_output.

Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-12-20 11:31:16 -08:00
Eric Anholt
d80761b8f3 v3d: Drop shadow comparison state from shader variant key.
The shadow state is now in the sampler.
2018-12-20 11:29:30 -08:00
Eric Anholt
0e2758daad v3d: Fix simulator mode on i915 render nodes.
i915 render nodes refuse the dumb ioctls, so the simulator would crash on
the original non-apitrace shader-db.  Replace them with direct i915 calls
if we detect that we're on one of their gem fds.
2018-12-20 11:29:30 -08:00
Dylan Baker
0ff7eed289 docs/meson: Recommend not using CFLAGS and friends
Because of the many caveats involved, using -Dc_args instead of CFLAGS
is recommended both by meson upstream and by us.

v2: - Fix typo

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> (v1)
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-12-20 11:16:40 -08:00
Samuel Pitoiset
9606310081 radv: enable shaderStorageImageMultisample feature on GFX8+
Untested on older chips.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-20 18:01:19 +01:00
Samuel Pitoiset
6b976024a8 radv: add support for FMASK expand
Original patch by Dave Airlie.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-20 18:01:17 +01:00
Samuel Pitoiset
fa16da53d8 radv: initialize FMASK for images in fully expanded mode
The value depends on the number of samples.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-20 18:01:15 +01:00
Samuel Pitoiset
65d82c84d2 ac/nir: restrict fmask lookup to image load intrinsics
We don't ever want to do the fmask lookup on a atomic or
store, the fmask should have been decompressed if the
surface has been moved to IMAGE_LAYOUT.

Original patch by Dave Airlie.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-20 18:01:11 +01:00
Samuel Pitoiset
f45e43e156 spirv: add support for SpvCapabilityStorageImageMultisample
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-20 18:01:09 +01:00
Samuel Pitoiset
5b1ec10e4c radv: compute optimal VM alignment for imported buffers
This fixes GPU hangs on GFX9 with
dEQP-VK.memory.external_memory_host.bind_image_memory_and_render.with_zero_offset.*

Copied from RadeonSI.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-20 17:34:04 +01:00
Bas Nieuwenhuizen
9f0bfbed11 radv: Work around non-renderable 128bpp compressed 3d textures on GFX9.
Exactly what title says, the new addrlib does not allow the above with
certain dimensions that the CTS seems to hit. Work around it by not
allowing the app to render to it via compat with  other 128bpp formats
and do not render to it ourselves during copies.

Fixes: 776b911365 "amd/addrlib: update Mesa's copy of addrlib"
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-12-20 15:07:20 +01:00
Samuel Pitoiset
5c7935f8fc radv: fix subpass image transitions with multiviews
The driver needs to decompress all image layers if a fast
depth/color clear has been performed.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-20 13:36:37 +01:00
Samuel Pitoiset
0a7e767e58 radv: drop the amdgpu-skip-threshold=1 workaround for LLVM 8
This workaround has been introduced by 135e4d434f for fixing
DXVK GPU hangs with many games. It is no longer needed since
LLVM r345718.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-20 12:09:57 +01:00
Samuel Pitoiset
576040f2e5 ac/nir: remove the bitfield_extract workaround for LLVM 8
This workaround has been introduced by 3d41757788 and it
is no longer needed since LLVM r346422.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-20 09:40:16 +01:00
Iago Toral Quiroga
d6110d4d54 intel/compiler: move nir_lower_bool_to_int32 before nir_lower_locals_to_regs
The former expects to see SSA-only things, but the latter injects registers.

The assertions in the lowering where not seeing this because they asserted
on the bit_size values only, not on the is_ssa field, so add that assertion
too.

Fixes: 11dc130779 "nir: Add a bool to int32 lowering pass"
CC: mesa-stable@lists.freedesktop.org
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-12-20 08:02:44 +01:00
Ilia Mirkin
1250383e36 st/mesa: remove sampler associated with buffer texture in pbo logic
A long time ago, when this was first implemented, not having a sampler
bound would cause problems on Fermi. I didn't work out the reasons, but
the solution was simple -- just put the samplers back in.

Since then, regular texturing paths appear to have lost their associated
samplers which required a fuller investigation and fix in nouveau. Now
that this is done, this code should no longer need a sampler state for
fetching texels from a buffer texture.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-20 00:27:16 -05:00
Roland Scheidegger
6f4083143b gallivm: use llvm jit code for decoding s3tc
This is (much) faster than using the util fallback.
(Note that there's two methods here, one would use a cache, similar to
the existing code (although the cache was disabled), except the block
decode is done with jit code, the other directly decodes the required
pixels. For now don't use the cache (being direct-mapped is suboptimal,
but it's difficult to come up with something better which doesn't have
too much overhead.)

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2018-12-20 06:03:20 +01:00
Jason Ekstrand
ec1d5841fa radv/query: Use 1-bit booleans in query shaders
Fixes: 44227453ec "nir: Switch to using 1-bit Booleans for almost..."
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Tested-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-19 16:36:40 -06:00
Jason Ekstrand
6896c91c10 radv/query: Add a nir_test_flag helper
This is little more than an iadd_imm right now but it will help in the
next commit where we refactor things further.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Tested-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-19 16:36:26 -06:00
Eduardo Lima Mitev
c2ebc38052 freedreno/ir3: Handle GL_NONE in get_num_components_for_glformat()
An earlier patch that introduced the function failed to handle the case
where an image format layout qualifier is not specified, which is allowed
on desktop GL profiles. In these cases, nir_variable's image format is
GL_NONE, and we don't need to print a debug message for those.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2018-12-19 22:49:05 +01:00
Eric Anholt
90818558f0 docs: Add an encouraging note about providing reviews and acks.
Across several projects I've seen new contributors say "I wasn't sure if I
should provide a review tag since I'm not really an expert in this area."
Everyone I know already applies some implicit weighting to reviews from
different people, so encourage participation.

Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-12-19 12:49:17 -08:00
Eric Anholt
463df0ffe2 docs: Add a note that MRs should still include any r-b or a-b tags.
v2: Mention "Tested-by" too

Reviewed-by: Dylan Baker <dylan@pnwbakers.com> (v1)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-12-19 12:48:13 -08:00
Eric Anholt
fcfb7f573c v3d: Load and store aligned utiles all at once.
This calls the expensive uif offset function once per utile, but it still
gets us a 212.218% +/- 2.41216% (n=10) win on 1024x1024 glTexImage over
calling it on each pixel.
2018-12-19 10:27:26 -08:00
Eric Anholt
7c56b7a6ea v3d: Add a fallthrough path for utile load/store of 32 byte lines.
Now that V3D has 8 byte per pixel formats exposed, we've got stride==32
utiles to load and store.  Just handle them through the non-NEON paths for
now.
2018-12-19 10:27:26 -08:00
Eric Anholt
f6a0f4f41e vc4: Move the utile load/store functions to a header for reuse by v3d.
These implementations of whole-utile load/stores would be the same for
v3d, though the layouts of blocks of utiles has changed.
2018-12-19 10:27:26 -08:00
Eric Anholt
8ee752194c v3d: Implement texture_subdata to reduce teximage upload copies.
This lets us store the non-PBO glTexImage data directly into the tiled
image without making an extra untiled memcpy for the gallium transfer.
Improves 1024x1024 TexImage perf by ~19%, mostly from not thrashing around
in the kernel mapping and unmapping the transfer's temporary area.
2018-12-19 10:27:26 -08:00
Eric Anholt
e09d8aecb4 v3d: Remove dead prototypes for load/store utile functions. 2018-12-19 10:27:26 -08:00
Eric Anholt
fcf881adda v3d: Don't try to create shadow tiled temporaries for 1D textures.
They're raster order anyway, so we'd assertion fail along with wasting
bandwidth.

Fixes: 6ad9e8690d ("v3d: Add support for texturing from linear.")
2018-12-19 10:27:21 -08:00
Eric Anholt
b5adc744ba v3d: Fix check for TFU job completion in the simulator.
We're waiting for the jobs-completed count to increment (with wrapping),
not to reach its starting state.  This mostly ended up working out because
the next v3d_hw_tick() for a submit CL would end up doing the TFU
operation first, but it did fail when a blit was used for glReadPixels()
at the end of a test.

Fixes: ee0549ff9a ("v3d: Add the V3D TFU submit interface to the simulator.")
2018-12-19 10:26:04 -08:00
Eric Anholt
365728dc5d v3d: Put the dst bo first in the list of BOs for TFU calls.
In the UAPI, the first BO is the destination, and the one the kernel
should do an exclusive reservation on.  Currently we only do exclusive
reservations, anyway.  However, in the simulator path I was only copying
back the "destination" BO (actually src in this case), and this caused
regressions once I fixed the simulator to actually complete TFU before
returning (since otherwise, the TFU op would happen at the start of the
next CL submit and the draw would get the right contents).

Fixes: 976ea90bdc ("v3d: Add support for using the TFU to do some blits.")
2018-12-19 10:26:04 -08:00
Caio Marcelo de Oliveira Filho
947f7b452a nir: properly find the entry to keep in copy_prop_vars
When copy propagation handles a store/copy, it iterates the current
copy entries to remove aliases, but keeps the "equal" entry (if
exists) to be updated.

The removal step may swap the entries around (to ensure there are no
holes), invalidating previous iteration pointers.  The bug was saving
such pointer to use later.  Change the code to first perform the
removals and then find the remaining right entry.

This was causing updates to be lost since they were being made to an
entry that was not part of the current copies.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108624
Fixes: b3c6146925 "nir: Copy propagation between blocks"
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-12-19 09:33:36 -08:00
Michel Dänzer
9d8395bf0e winsys/amdgpu: Pull in LLVM CFLAGS
Fixes build failure if the LLVM headers aren't in a standard include
directory.

Fixes: ec22dd34c8 "radeonsi: move SI_FORCE_FAMILY functionality to
                     winsys"
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2018-12-19 17:54:18 +01:00
Caio Marcelo de Oliveira Filho
0ddc911f4d nir: properly clear the entry sources in copy_prop_vars
When updating a copy entry source value from a "non-SSA" (the data
come from a copy instruction) to a "SSA" (the data or parts of it come
from SSA values), it was possible to hold invalid data in ssa[0]
depending on the writemask.  Because the union, ssa[0] could contain a
pointer to a nir_deref_instr left-over from previous non-SSA usage.

Change code to clean up the array before use to avoid invalid data
around.

Fixes: 62332d139c "nir: Add a local variable-based copy propagation pass"
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-12-19 08:35:48 -08:00
Eric Engestrom
0e4c7c3d5b docs: format code blocks a bit nicely
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
2018-12-19 16:32:30 +00:00
Eric Engestrom
b0319d0768 docs: add meson cross compilation instructions
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-12-19 16:31:51 +00:00
Gurchetan Singh
b45aa6290b virgl: move resource creation / import / destruction to common code
We can remove some duplicated code.

Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
2018-12-19 13:29:16 +01:00
Gurchetan Singh
1d3d311133 virgl: move resource metadata into base resource
A resource is just a buffer with some metadata.

Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
2018-12-19 13:29:16 +01:00
Gurchetan Singh
db77573d7b virgl: modify how we handle GL_MAP_FLUSH_EXPLICIT_BIT
Previously, we ignored the the glUnmap(..) operation and
flushed before we flush the cbuf.  Now, let's just flush
the data when we unmap.

Neither method is optimal, for example:

glMapBufferRange(.., 0, 100, GL_MAP_FLUSH_EXPLICIT_BIT)
glFlushMappedBufferRange(.., 25, 30)
glFlushMappedBufferRange(.., 65, 70)

We'll end up flushing 25 --> 70.  Maybe we can fix this later.

v2: Add fixme comment in the code (Elie)

Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
2018-12-19 13:29:16 +01:00
Gurchetan Singh
11939f6fa2 virgl: make virgl_buffers use resource helpers
We can reuse the helpers we created.

Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
2018-12-19 13:29:16 +01:00
Gurchetan Singh
4e2c77cd51 virgl: make transfer code with PIPE_BUFFER targets
util_format_get_blocksize returns 1 for R8 formats (all
PIPE_BUFFERs are R8).

Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
2018-12-19 13:29:16 +01:00
Gurchetan Singh
174f530008 virgl: consolidate transfer code
We could allocate and destroy transfers in one place.

v2: Keep l_stride around.

Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
2018-12-19 13:29:16 +01:00
Gurchetan Singh
13626b46f1 virgl: store layer_stride in metadata
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
2018-12-19 13:29:16 +01:00
Gurchetan Singh
2a44acc83b virgl: move vrend_get_tex_image_offset to common code
Will be reused.

Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
2018-12-19 13:29:16 +01:00
Gurchetan Singh
f749229a8e virgl: move virgl_resource_layout to common code
Will be reused.

Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
2018-12-19 13:29:16 +01:00
Gurchetan Singh
a63da9c062 virgl: move texture metadata to common code
Will be reused.

Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
2018-12-19 13:29:16 +01:00
Gurchetan Singh
6e7d396ad3 virgl: remove unnessecary code
With commit 89b479, we moved to tracking buffer cleanliness
when binding.

TEST=dEQP-GLES31.functional.image_load_store.buffer.load_store.r32ui

Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
2018-12-19 13:29:16 +01:00
Gurchetan Singh
6d13d1aadb virgl: texture_transfer_pool --> transfer_pool
It's used for all types of resources.

Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
2018-12-19 13:29:16 +01:00
Nicolai Hähnle
d73a25f2c0 radeonsi: const-ify the si_query_ops
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-19 12:02:07 +01:00
Nicolai Hähnle
c85b0dea0a radeonsi: split perfcounter queries from si_query_hw
Remove a level of indirection to make the code more explicit -- should
make it easier to follow what's going on.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-19 12:02:04 +01:00
Nicolai Hähnle
e0f0d3675d radeonsi: factor si_query_buffer logic out of si_query_hw
This is a move towards using composition instead of inheritance for
different query types.

This change weakens out-of-memory error reporting somewhat, though this
should be acceptable since we didn't consistently report such errors in
the first place.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-19 12:02:01 +01:00
Nicolai Hähnle
0fc6e573dd radeonsi: move query suspend logic into the top-level si_query struct
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-19 12:01:59 +01:00
Nicolai Hähnle
e2b9329f17 radeonsi: move remaining perfcounter code into si_perfcounter.c
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-19 12:01:57 +01:00
Nicolai Hähnle
7dd289d9e4 radeonsi: track constant buffer bind history in si_pipe_set_constant_buffer
Other callers of si_set_constant_buffer don't need it.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-19 12:01:54 +01:00
Nicolai Hähnle
829d417914 radeonsi: use si_set_rw_shader_buffer for setting streamout buffers
Reduce the number of places that encode buffer descriptors.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-19 12:01:52 +01:00
Nicolai Hähnle
ce785f5ffd radeonsi: add an si_set_rw_shader_buffer convenience function
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-19 12:01:50 +01:00
Nicolai Hähnle
556c4c42b7 radeonsi: avoid using hard-coded SI_NUM_RW_BUFFERS
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-19 12:01:48 +01:00
Nicolai Hähnle
1e49d72317 radeonsi: show the fixed function TCS in debug dumps
This is rather important for merged VS/TCS as LSHS shaders...

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-19 12:01:45 +01:00
Nicolai Hähnle
6e67e79de4 radeonsi: const-ify si_set_tesseval_regs
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-19 12:01:42 +01:00
Nicolai Hähnle
5c841a1b1e radeonsi: rename SI_RESOURCE_FLAG_FORCE_TILING to clarify its purpose
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-19 12:01:39 +01:00
Nicolai Hähnle
0d58dcc3cf radeonsi: don't set RAW_WAIT for CP DMA clears
There is never a read-after-write hazard because the command doesn't read.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-19 12:01:34 +01:00
Nicolai Hähnle
23af72af25 radeonsi/gfx9: use SET_UCONFIG_REG_INDEX packets when available
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-19 12:01:32 +01:00
Nicolai Hähnle
f18b2ac0db radeonsi: add si_init_draw_functions and make some functions static
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-19 12:01:30 +01:00
Nicolai Hähnle
555cb668cc radeonsi: extract declare_vs_blit_inputs
Prepare for some later refactoring.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-19 12:01:27 +01:00
Nicolai Hähnle
ec22dd34c8 radeonsi: move SI_FORCE_FAMILY functionality to winsys
This helps some debugging cases by initializing addrlib with
slightly more appropriate settings.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-19 12:01:25 +01:00
Nicolai Hähnle
0ef263d62f ac/surface: 3D and cube surfaces are never displayable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-19 12:01:22 +01:00
Nicolai Hähnle
8efaffa893 amd/common: add i1 special case to ac_build_{inclusive,exclusive}_scan
Allow for a unified but efficient treatment of adding a bitmask over a
wave or an entire threadgroup.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-19 12:01:19 +01:00
Nicolai Hähnle
300876a9a7 amd/common: scan/reduce across waves of a workgroup
Order-aware scan/reduce can trade-off LDS traffic for external atomics
memory traffic in producer/consumer compute shaders.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-19 12:01:17 +01:00
Nicolai Hähnle
3963402fd3 amd/common: add ac_build_ifcc
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-19 12:01:15 +01:00
Nicolai Hähnle
3c77f26ccc amd/common: whitespace fixes
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-19 12:01:12 +01:00
Nicolai Hähnle
76c5ad1995 amd/sid_tables: add additional python3 compatibility imports
This happened to bite me while doing some experiments.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-19 12:01:09 +01:00
Nicolai Hähnle
6f0322b16a r600: remove redundant semicolon
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-19 12:00:49 +01:00
Nicolai Hähnle
7230cb8f2b ddebug: always flush when requested, even when hang detection is disabled
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-19 11:59:18 +01:00
Nicolai Hähnle
539fdc49f1 ddebug: simplify watchdog loop and fix crash in the no-timeout case
The following race condition could occur in the no-timeout case:

  API thread               Gallium thread            Watchdog
  ----------               --------------            --------
  dd_before_draw
  u_threaded_context draw
  dd_after_draw
    add to dctx->records
    signal watchdog
                                                     dump & destroy record
                           execute draw
                           dd_after_draw_async
                             use-after-free!

Alternatively, the same scenario would assert in a debug build when
destroying the record because record->driver_finished has not signaled.

Fix this and simplify the logic at the same time by
- handing the record pointers off to the watchdog thread *before* each
  draw call and
- waiting on the driver_finished fence in the watchdog thread

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-19 11:59:10 +01:00
Tapani Pälli
3627c9efff anv/android: turn on VK_ANDROID_external_memory_android_hardware_buffer
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-12-19 09:38:42 +02:00
Tapani Pälli
3dc424a4f4 anv: ignore VkSamplerYcbcrConversion on non-yuv formats
This fulfills a requirement for clients that want to utilize same
code path for images with external formats (VK_FORMAT_UNDEFINED) and
"regular" RGBA images where format is known. This is similar to how
OES_EGL_image_external works.

To support this, we allow color conversion samplers for non-YUV
formats but skip setting up conversion when format does not have
can_ycbcr flag set.

v2: add comment and bundle can_ycbcr to the existing break
    condition (Lionel)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-12-19 09:38:41 +02:00
Tapani Pälli
a7b7772cfb anv: support VkSamplerYcbcrConversionInfo in vkCreateImageView
If a conversion struct was passed, then initialize view using
format from the conversion structure.

v2: use vk_format directly from the anv_format struct
v3: added some assertions (Lionel)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-12-19 09:38:41 +02:00
Tapani Pälli
bb0721aea4 anv: add VkFormat field as part of anv_format
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-12-19 09:38:41 +02:00
Tapani Pälli
c070b0e25f anv: support VkExternalFormatANDROID in vkCreateSamplerYcbcrConversion
If external format is used, we store the external format identifier in
conversion to be used later when creating VkImageView.

v2: rebase to b43f955037 changes
v3: added assert, ignore components when creating external
    format conversion (Lionel)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-12-19 09:38:41 +02:00
Tapani Pälli
f1654fa7e3 anv/android: support creating images from external format
Since we don't know the exact format at creation time, some initialization
is done only when bound with memory in vkBindImageMemory.

v2: demand dedicated allocation in vkGetImageMemoryRequirements2 if
    image has external format

v3: refactor prepare_ahw_image, support vkBindImageMemory2,
    calculate stride correctly for rgb(x) surfaces, rename as
    'resolve_ahw_image'

v4: rebase to b43f955037 changes
v5: add some assertions to verify input correctness (Lionel)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-12-19 09:38:41 +02:00
Tapani Pälli
517103abf1 anv/android: add ahardwarebuffer external memory properties
v2: have separate memory properties for android, set usage
    flags for buffers correctly

v3: code cleanup (Jason)
    + limit maxArrayLayers to 1 for AHardwareBuffer based images

v4: rebase to b43f955037 changes

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-12-19 09:38:41 +02:00
Tapani Pälli
c79a528d2b anv/android: support import/export of AHardwareBuffer objects
v2: add support for non-image buffers (AHARDWAREBUFFER_FORMAT_BLOB)
v3: properly handle usage bits when creating from image
v4: refactor, code cleanup (Jason)
v5: rebase to b43f955037 changes,
    initialize bo flags as ANV_BO_EXTERNAL (Lionel)
v6: add assert that anv_bo_cache_import succeeds, add comment
    about multi-bo support to clarify current implementation (Lionel)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-12-19 09:38:41 +02:00
Tapani Pälli
5c65c60d6c anv: refactor, remove else block in AllocateMemory
This makes it cleaner to introduce more cases where we import memory
from different types of external memory buffers.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-12-19 09:38:41 +02:00
Tapani Pälli
884fc90fde anv: add anv_ahw_usage_from_vk_usage helper function
v2: rebase to b43f955037 changes

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-12-19 09:38:41 +02:00
Tapani Pälli
1e6a44400a anv/android: add GetAndroidHardwareBufferPropertiesANDROID
Use the anv_format address in formats table as implementation-defined
external format identifier for now. When adding YUV format support this
might need to change.

v2: code cleanup (Jason)
v3: set anv_format address as identifier
v4: setup suggestedYcbcrModel and suggested[X|Y]ChromaOffset
    as expected for HAL_PIXEL_FORMAT_NV12_Y_TILED_INTEL
v5: set linear tiling for GPU_DATA_BUFFER usage, add comment
    about multi-bo support to clarify current implementation (Lionel)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-12-19 09:38:41 +02:00
Tapani Pälli
aa94e01bfe anv: add from/to helpers with android and vulkan formats
v2: handle R8G8B8X8 as R8G8B8_UNORM (Jason)
v3: add HAL_PIXEL_FORMAT_NV12_Y_TILED_INTEL, we make it define
    for now to avoid direct dependency to minigbm headers

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-12-19 09:38:41 +02:00
Tapani Pälli
c1f15a0a1a anv: make anv_get_image_format_features public
This will be utilized later by GetAndroidHardwareBufferPropertiesANDROID.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-12-19 09:38:41 +02:00
Tapani Pälli
8a469fd335 anv: refactor make_surface to use data from anv_image
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-12-19 09:38:41 +02:00
Tapani Pälli
2a98e5bbb9 anv: add create_flags as part of anv_image
This will make it possible for next patch to rip
anv_image_create_info out from make_surface function.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-12-19 09:38:41 +02:00
Ian Romanick
96c4b135e3 nir/algebraic: Don't put quotes around floating point literals
The quotation marks around 1.0 cause it to be treated as a string
instead of a floating point value.  The generator then treats it as an
arbitrary variable replacement, so any iand involving a ('ineg', ('b2i',
a)) matches.

v2: Remove misleading comment about sized literals (suggested by
Timothy).  Add assertion that the name of a varible is entierly
alphabetic (suggested by Jason).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Timothy Arceri <tarceri@itsqueeze.com> [v1]
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> [v1]
Fixes: 6bcd2af086 ("nir/algebraic: Add some optimizations for D3D-style Booleans")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109075
2018-12-18 23:28:31 -08:00
Vinson Lee
0f7ba5758b meson: Fix libsensors detection.
Fixes: 5e71efef44 ("meson: Add lmsensors support")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-12-18 19:24:01 -08:00
Vinson Lee
84f39e5971 meson: Fix typo.
Fixes: 6b4c7047d5 ("meson: build gallium nine state_tracker")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-12-18 19:14:11 -08:00
Sagar Ghuge
933c44bcc4 nir: Add a new lowering option to lower 3D surfaces from txd to txl.
Tested on gen9.

v2: Rename lower_txd_3d_surafaces flag to lower_txd_3d (Jason Ekstrand)

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-12-18 13:44:09 -08:00
Christian Gmeiner
7ea8e54dd6 meson: add etnaviv to the tools option
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-12-18 21:50:58 +01:00
Adam Jackson
e36d136102 specs: Bump GLX_MESA_query_renderer to version 9
Note that we have an official GL extension number, pick the appropriate
section of the GLX spec to modify, and add changelog.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
2018-12-18 15:46:10 -05:00
Adam Jackson
9e8332ebc2 specs: Remove GLX_RENDERER_ID_MESA from GLX_MESA_query_renderer
This has not even had an attempt at implementation. If you asked for
renderer 0 - which, the spec implies, should always work - then
dri2_convert_glx_attribs would fail, we'd silently fall back to creating
an indirect context, and xserver would also not recognize the attribute
and would throw BadValue at you.

The API would be difficult to use in any case, since there's no way to
enumerate how many renderers the screen has. I'd be tempted to add that
by defining:

    glXQueryRendererIntegerMESA(dpy, screen,
                                /* renderer = */ -1,
                                0, &value);

to return the number of renderers, but a new entrypoint might be
cleaner. Still, better to not specify it at all than to lie about it.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
2018-12-18 15:46:10 -05:00
Adam Jackson
c63c391756 specs: Remove GLES profile interaction text from GLX_MESA_query_renderer
In one place we say, if GLES isn't supported then the profile version
will be 0.0. Then later we say, if the GLES profile extension isn't
supported then GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA is not
mentioned in the spec. A strict reading of the latter would mean that
GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA is not a recognized token,
and the query should instead return False.

The implementation does not check for the GLES profile extensions, and
the additional complexity doesn't seem worth it. Removing the
interaction text makes the spec match the implementation.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
2018-12-18 15:46:10 -05:00
Eduardo Lima Mitev
5820e63418 freedreno/ir3: Make imageStore use num components from image format
emit_intrinsic_store_image() is always using 4 components when
collecting registers for the value. When image has less than
4 components (e.g, r32f, rg32i, etc) this results in extra mov
instructions.

This patch uses the actual number of components from the image format.

For example, in a shader like:

layout (r32f, binding=0) writeonly uniform imageBuffer u_image;
...
void main(void) {
   ...
   imageStore (u_image, some_offset, vec4(1.0));
   ...
}

instruction count is reduced in at least 3 instructions (note image
format is r32f, 1 component only).

This obviously reduces register pressure as well.

v2: - Added support for image formats from NV_image_format extension
    (Ilia Mirkin).
    - Return 4 components by default instead of asserting. (Rob Clark).

v3: Added more missing formats (Ilia Mirkin).

v4: Added a debug message for unknown image formats (Rob Clark).

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2018-12-18 21:15:20 +01:00
Jason Ekstrand
5dad1abfdc nir/dead_write_vars: Get modes directly from derefs
Instead of going all the way back to the variable, just look at the
deref.  The modes are guaranteed to be the same by nir_validate whenever
the variable can be found.  This fixes clear_unused_for_modes for
derefs that don't have an accessible variable.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-12-18 13:13:28 -06:00
Jason Ekstrand
fa40a58fd9 nir/copy_prop_vars: Get modes directly from derefs
Instead of going all the way back to the variable, just look at the
deref.  The modes are guaranteed to be the same by nir_validate whenever
the variable can be found.  This fixes apply_barrier_for_modes for
derefs that don't have an accessible variable.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-12-18 13:13:28 -06:00
Jason Ekstrand
cf7fb39805 nir/lower_wpos_center: Look at derefs for modes
This is instead of looking all the way back to the variable which may
not exist for all derefs.  This makes this code properly ignore casts
with modes other than the mode[s] we care about (where casts aren't
allowed).

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-12-18 13:13:28 -06:00
Jason Ekstrand
867fe35a16 nir/lower_io_to_scalar: Look at derefs for modes
This is instead of looking all the way back to the variable which may
not exist for all derefs.  This makes this code properly ignore casts
with modes other than the mode[s] we care about (where casts aren't
allowed).

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-12-18 13:13:28 -06:00
Jason Ekstrand
3fe0363dda nir/lower_io_arrays_to_elements: Look at derefs for modes
This is instead of looking all the way back to the variable which may
not exist for all derefs.  This makes this code properly ignore casts
with modes other than the mode[s] we care about (where casts aren't
allowed).

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-12-18 13:13:28 -06:00
Jason Ekstrand
8cc0f92492 nir/linking_helpers: Look at derefs for modes
This is instead of looking all the way back to the variable which may
not exist for all derefs.  This makes this code properly ignore casts
with modes other than the mode[s] we care about (where casts aren't
allowed).

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-12-18 13:13:28 -06:00
Jason Ekstrand
8410cf66d7 nir/propagate_invariant: Skip unknown vars
If we can't find the variable from the deref, just assume it isn't
invariant and continue on.  This can happen if, for instance, we're
writing to a deref that points into an SSBO.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-12-18 13:13:28 -06:00
Ian Romanick
29e4b949b4 Revert "nir/lower_indirect: Bail early if modes == 0"
"There's no point in walking the program if we're never going to
    actually lower anything."

Except we might lower compacted local arrays.  In that case, modes will
be 0, but there is still lowering to be done.

This reverts commit 7f75cf2a94.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109081
Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Clayton Craft <clayton.a.craft@intel.com>
Cc: Kenneth Graunke <kenneth@whitecape.org>
2018-12-18 10:47:54 -08:00
Lucas Stach
433ca3127a st/dri: replace format conversion functions with single mapping table
Each time I have to touch the buffer import/export functions in the dri
state tracker I get lost in the maze of functions converting between
DRI_IMAGE_FOURCC, DRI_IMAGE_FORMAT, DRI_IMAGE_COMPONENTS and pipe format.

Rip it out and replace by a single table, which defines the correspondence
between the different representations.

Also this now stores all the known representations in the __DRIimageRec,
to avoid the loss of information we currently have when importing a buffer
with a fourcc, which doesn't have a corresponding dri format.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-18 19:19:45 +01:00
Lucas Stach
67174d40f1 st/dri: allow both render and sampler compatible dma-buf formats
Currently all the EGL APIs are missing a way to specify how an imported
dma-buf is intended to be used. Demanding the format to be both usable
for sampling and rendering artificially restricts the list of formats a
driver is able to import.

Looking at how the Intel driver implements those DRI2 image APIs it
doesn't distinguish between render or sampler compatible formats. So
this patch aligns behavior between Intel and Gallium based drivers.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-18 19:19:40 +01:00
Lucas Stach
a3e592e839 etnaviv: use surface format directly
There is no need to do the detour over the resource behind the
surface to get the format. Use the surface format directly.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
2018-12-18 19:07:10 +01:00
Dylan Baker
7a90886921 meson: Add toggle for glx-direct
GNU Hurd needs to turn off glx-direct, rather than special case it,
we'll just add a toggle.

CC: 18.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-12-18 09:20:53 -08:00
Dylan Baker
8c77f4c76d meson: Add support for gnu hurd
CC: 18.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-12-18 09:20:49 -08:00
Dylan Baker
6cf5f25bc5 meson: remove duplicate definition
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-12-18 09:18:12 -08:00
Dylan Baker
e430a034b9 meson: Fix ppc64 little endian detection
Old versions of meson returned ppc64le as the cpu_family for little
endian power8 cpus, versions >=0.48 don't do this, so the check wouldn't
work in that case. This generalizes the check to work for both old and
new versions of meson.

Fixes: 34bbb24ce7
       ("meson: Add support for ppc assembly/optimizations")
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-12-18 09:17:54 -08:00
Jason Ekstrand
3feda3cf35 anv: Bump the patch version to 96
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-12-18 09:40:46 -06:00
Kenneth Graunke
3c71ba3baa i965: Don't override subslice count to 4 on Gen11.
Gen9-10 have fewer than 4 subslices per slice, so they need this to be
rounded up.  Gen11 isn't documented as needing this hack, and it can
also have more than 4 subslices, so the hack actually can break things.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2018-12-17 14:03:45 -08:00
Ian Romanick
af07141b33 intel/compiler: More peephole_select for pre-Gen6
No shader-db changes on any Gen6+ platform.

All of the shaders with cycles hurt by more than ~2% are from Master of
Orion.  All of the shaders have instructions helped.  It looks like the
pass enables some control flow to be converted to bcsels, then the
scheduler does dumb things.  These are new shaders (just added before
doing this shader-db run), so there's probably some low-hanging fruit.

Iron Lake
total instructions in shared programs: 8214327 -> 8213684 (<.01%)
instructions in affected programs: 84469 -> 83826 (-0.76%)
helped: 114
HURT: 26
helped stats (abs) min: 2 max: 18 x̄: 7.75 x̃: 9
helped stats (rel) min: 0.17% max: 13.73% x̄: 2.52% x̃: 1.05%
HURT stats (abs)   min: 2 max: 20 x̄: 9.23 x̃: 8
HURT stats (rel)   min: 0.70% max: 2.48% x̄: 1.66% x̃: 1.61%
95% mean confidence interval for instructions value: -5.87 -3.32
95% mean confidence interval for instructions %-change: -2.32% -1.17%
Instructions are helped.

total cycles in shared programs: 187736850 -> 187749314 (<.01%)
cycles in affected programs: 506750 -> 519214 (2.46%)
helped: 104
HURT: 36
helped stats (abs) min: 2 max: 72 x̄: 21.96 x̃: 16
helped stats (rel) min: 0.02% max: 6.16% x̄: 0.97% x̃: 0.63%
HURT stats (abs)   min: 4 max: 1402 x̄: 409.67 x̃: 40
HURT stats (rel)   min: 0.33% max: 23.12% x̄: 5.79% x̃: 1.39%
95% mean confidence interval for cycles value: 28.32 149.74
95% mean confidence interval for cycles %-change: -0.07% 1.61%
Inconclusive result (%-change mean confidence interval includes 0).

GM45
total instructions in shared programs: 5044014 -> 5043652 (<.01%)
instructions in affected programs: 46751 -> 46389 (-0.77%)
helped: 63
HURT: 13
helped stats (abs) min: 2 max: 29 x̄: 7.65 x̃: 9
helped stats (rel) min: 0.17% max: 13.73% x̄: 2.93% x̃: 1.04%
HURT stats (abs)   min: 2 max: 20 x̄: 9.23 x̃: 8
HURT stats (rel)   min: 0.66% max: 2.35% x̄: 1.58% x̃: 1.52%
95% mean confidence interval for instructions value: -6.54 -2.99
95% mean confidence interval for instructions %-change: -3.04% -1.28%
Instructions are helped.

total cycles in shared programs: 128143042 -> 128150188 (<.01%)
cycles in affected programs: 324564 -> 331710 (2.20%)
helped: 57
HURT: 19
helped stats (abs) min: 6 max: 74 x̄: 30.70 x̃: 32
helped stats (rel) min: 0.08% max: 4.74% x̄: 1.22% x̃: 0.81%
HURT stats (abs)   min: 10 max: 1400 x̄: 468.21 x̃: 60
HURT stats (rel)   min: 0.56% max: 19.94% x̄: 5.80% x̃: 1.70%
95% mean confidence interval for cycles value: 6.90 181.15
95% mean confidence interval for cycles %-change: -0.52% 1.59%
Inconclusive result (%-change mean confidence interval includes 0).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-12-17 13:47:06 -08:00
Ian Romanick
378f996771 nir/opt_peephole_select: Don't peephole_select expensive math instructions
On some GPUs, especially older Intel GPUs, some math instructions are
very expensive.  On those architectures, don't reduce flow control to a
csel if one of the branches contains one of these expensive math
instructions.

This prevents a bunch of cycle count regressions on pre-Gen6 platforms
with a later patch (intel/compiler: More peephole select for pre-Gen6).

v2: Remove stray #if block.  Noticed by Thomas.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-12-17 13:47:06 -08:00
Ian Romanick
8fb8ebfbb0 intel/compiler: More peephole select
Shader-db results:

The one shader hurt for instructions is a compute shader that had both
spills and fills hurt.

v2: Fix typo in comment noticed by Caio.

v3: Fix inverted condition in brw_nir.c.  Noticed by Lionel.

Skylake, Broadwell, and Haswell had similar results. (Skylake shown)
total instructions in shared programs: 15072761 -> 15047884 (-0.17%)
instructions in affected programs: 895539 -> 870662 (-2.78%)
helped: 3623
HURT: 1
helped stats (abs) min: 1 max: 181 x̄: 6.89 x̃: 4
helped stats (rel) min: 0.10% max: 25.00% x̄: 3.93% x̃: 3.20%
HURT stats (abs)   min: 92 max: 92 x̄: 92.00 x̃: 92
HURT stats (rel)   min: 1.92% max: 1.92% x̄: 1.92% x̃: 1.92%
95% mean confidence interval for instructions value: -7.10 -6.63
95% mean confidence interval for instructions %-change: -4.03% -3.82%
Instructions are helped.

total cycles in shared programs: 369738930 -> 369535732 (-0.05%)
cycles in affected programs: 68027851 -> 67824653 (-0.30%)
helped: 2609
HURT: 1035
helped stats (abs) min: 1 max: 4508 x̄: 181.44 x̃: 77
helped stats (rel) min: <.01% max: 71.31% x̄: 9.14% x̃: 5.47%
HURT stats (abs)   min: 1 max: 33336 x̄: 261.04 x̃: 20
HURT stats (rel)   min: <.01% max: 47.61% x̄: 2.93% x̃: 1.47%
95% mean confidence interval for cycles value: -96.43 -15.09
95% mean confidence interval for cycles %-change: -6.07% -5.36%
Cycles are helped.

total spills in shared programs: 10158 -> 10159 (<.01%)
spills in affected programs: 166 -> 167 (0.60%)
helped: 1
HURT: 1

total fills in shared programs: 22105 -> 22116 (0.05%)
fills in affected programs: 837 -> 848 (1.31%)
helped: 4
HURT: 1

Ivy Bridge
total instructions in shared programs: 12021190 -> 11990256 (-0.26%)
instructions in affected programs: 910561 -> 879627 (-3.40%)
helped: 3344
HURT: 18
helped stats (abs) min: 1 max: 99 x̄: 9.29 x̃: 6
helped stats (rel) min: 0.11% max: 31.18% x̄: 5.19% x̃: 3.31%
HURT stats (abs)   min: 2 max: 20 x̄: 7.89 x̃: 6
HURT stats (rel)   min: 0.70% max: 2.59% x̄: 1.63% x̃: 1.70%
95% mean confidence interval for instructions value: -9.49 -8.91
95% mean confidence interval for instructions %-change: -5.32% -4.98%
Instructions are helped.

total cycles in shared programs: 179077826 -> 178570196 (-0.28%)
cycles in affected programs: 63205667 -> 62698037 (-0.80%)
helped: 2767
HURT: 620
helped stats (abs) min: 1 max: 7531 x̄: 217.58 x̃: 88
helped stats (rel) min: <.01% max: 75.86% x̄: 9.59% x̃: 6.09%
HURT stats (abs)   min: 1 max: 31255 x̄: 152.27 x̃: 11
HURT stats (rel)   min: <.01% max: 36.36% x̄: 2.77% x̃: 0.58%
95% mean confidence interval for cycles value: -173.94 -125.81
95% mean confidence interval for cycles %-change: -7.68% -6.97%
Cycles are helped.

Sandy Bridge
total instructions in shared programs: 10852569 -> 10843758 (-0.08%)
instructions in affected programs: 235803 -> 226992 (-3.74%)
helped: 800
HURT: 0
helped stats (abs) min: 1 max: 88 x̄: 11.01 x̃: 8
helped stats (rel) min: 0.11% max: 23.08% x̄: 4.69% x̃: 3.36%
95% mean confidence interval for instructions value: -11.93 -10.10
95% mean confidence interval for instructions %-change: -4.99% -4.39%
Instructions are helped.

total cycles in shared programs: 154732047 -> 154608941 (-0.08%)
cycles in affected programs: 4063110 -> 3940004 (-3.03%)
helped: 606
HURT: 253
helped stats (abs) min: 1 max: 2524 x̄: 227.93 x̃: 62
helped stats (rel) min: 0.02% max: 39.24% x̄: 4.36% x̃: 1.81%
HURT stats (abs)   min: 1 max: 1966 x̄: 59.36 x̃: 11
HURT stats (rel)   min: 0.02% max: 67.10% x̄: 3.22% x̃: 0.67%
95% mean confidence interval for cycles value: -170.49 -116.13
95% mean confidence interval for cycles %-change: -2.61% -1.65%
Cycles are helped.

No change on Iron Lake or GM45.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-12-17 13:47:06 -08:00
Ian Romanick
09b7e1d8e4 nir/opt_peephole_select: Don't try to remove flow control around indirect loads
That flow control may be trying to avoid invalid loads.  On at least
some platforms, those loads can also be expensive.

No shader-db changes on any Intel platform (even with the later patch
"intel/compiler: More peephole select").

v2: Add a 'indirect_load_ok' flag to nir_opt_peephole_select.  Suggested
by Rob.  See also the big comment in src/intel/compiler/brw_nir.c.

v3: Use nir_deref_instr_has_indirect instead of deref_has_indirect (from
nir_lower_io_arrays_to_elements.c).

v4: Fix inverted condition in brw_nir.c.  Noticed by Lionel.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-12-17 13:47:06 -08:00
Ian Romanick
4cd1a0be76 i965/vec4: Propagate conditional modifiers from more compares to other compares
If there is a CMP.NZ that compares a single component (via a .zzzz
swizzle, for example) with 0, it can propagate its conditional modifier
back to a previous CMP that writes only that component.  The specific
case that I saw was:

    cmp.l.f0(8)     g42<1>.xF       g61<4>.xF       (abs)g18<4>.zF
    ...
    cmp.nz.f0(8)    null<1>D        g42<4>.xD       0D

In this case we can just delete the second CMP.

No changes on Broadwell or Skylake because they do not use the vec4
backend.  Also no changes on GM45 or Iron Lake.

Sandy Bridge, Ivy Bridge, and Haswell had similar results. (Sandy Bridge shown)
total instructions in shared programs: 10856676 -> 10852569 (-0.04%)
instructions in affected programs: 228322 -> 224215 (-1.80%)
helped: 1331
HURT: 0
helped stats (abs) min: 1 max: 7 x̄: 3.09 x̃: 4
helped stats (rel) min: 0.11% max: 6.67% x̄: 1.88% x̃: 1.83%
95% mean confidence interval for instructions value: -3.19 -2.99
95% mean confidence interval for instructions %-change: -1.93% -1.83%
Instructions are helped.

total cycles in shared programs: 154788865 -> 154732047 (-0.04%)
cycles in affected programs: 2485892 -> 2429074 (-2.29%)
helped: 1097
HURT: 59
helped stats (abs) min: 2 max: 168 x̄: 51.96 x̃: 64
helped stats (rel) min: 0.12% max: 12.70% x̄: 3.44% x̃: 2.22%
HURT stats (abs)   min: 2 max: 16 x̄: 3.02 x̃: 2
HURT stats (rel)   min: 0.18% max: 0.83% x̄: 0.64% x̃: 0.71%
95% mean confidence interval for cycles value: -51.04 -47.26
95% mean confidence interval for cycles %-change: -3.40% -3.07%
Cycles are helped.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-12-17 13:47:06 -08:00
Ian Romanick
9a83c3d3b3 i965/fs: Eliminate unary op on operand of compare-with-zero
The (-abs(x) >= 0) => (x == 0) optimization is removed from the vec4 and
scalar parts. In the VS part, adding the new pattern was not
helpful. The pattern that is removed is really old, and it has been
handled by NIR for ages.

All Gen7+ platforms had similar results. (Broadwell shown)
total instructions in shared programs: 14715715 -> 14715709 (<.01%)
instructions in affected programs: 474 -> 468 (-1.27%)
helped: 6
HURT: 0
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 1.12% max: 1.35% x̄: 1.28% x̃: 1.35%
95% mean confidence interval for instructions value: -1.00 -1.00
95% mean confidence interval for instructions %-change: -1.40% -1.15%
Instructions are helped.

total cycles in shared programs: 559569911 -> 559569809 (<.01%)
cycles in affected programs: 5963 -> 5861 (-1.71%)
helped: 6
HURT: 0
helped stats (abs) min: 16 max: 18 x̄: 17.00 x̃: 17
helped stats (rel) min: 1.45% max: 1.88% x̄: 1.73% x̃: 1.85%
95% mean confidence interval for cycles value: -18.15 -15.85
95% mean confidence interval for cycles %-change: -1.95% -1.51%
Cycles are helped.

Iron Lake and Sandy Bridge had similar results. (Iron Lake shown)
total instructions in shared programs: 7780915 -> 7780913 (<.01%)
instructions in affected programs: 246 -> 244 (-0.81%)
helped: 2
HURT: 0

total cycles in shared programs: 177876108 -> 177876106 (<.01%)
cycles in affected programs: 3636 -> 3634 (-0.06%)
helped: 1
HURT: 0

GM45
total instructions in shared programs: 4799152 -> 4799151 (<.01%)
instructions in affected programs: 126 -> 125 (-0.79%)
helped: 1
HURT: 0

total cycles in shared programs: 122052654 -> 122052652 (<.01%)
cycles in affected programs: 3640 -> 3638 (-0.05%)
helped: 1
HURT: 0

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-12-17 13:47:06 -08:00
Ian Romanick
440c051340 i965/vec4/dce: Don't narrow the write mask if the flags are used
In an instruction sequence like

            cmp(8).ge.f0.0 vgrf17:D, vgrf2.xxxx:D, vgrf9.xxxx:D
    (+f0.0) sel(8) vgrf1:UD, vgrf8.xyzw:UD, vgrf1.xyzw:UD

The other fields of vgrf17 may be unused, but the CMP still needs to
generate the other flag bits.

To my surprise, nothing in shader-db or any test suite appears to hit
this.  However, I have a change to brw_vec4_cmod_propagation that
creates cases where this can happen.  This fix prevents a couple dozen
regressions in that patch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 5df88c20 ("i965/vec4: Rewrite dead code elimination to use live in/out.")
2018-12-17 13:47:06 -08:00
Ian Romanick
111bcc8d02 i965/vec4: Silence unused parameter warnings in vec4 compiler tests
src/intel/compiler/test_vec4_copy_propagation.cpp: In member function ‘virtual brw::dst_reg* copy_propagation_vec4_visitor::make_reg_for_system_value(int)’:
src/intel/compiler/test_vec4_copy_propagation.cpp:57:51: warning: unused parameter ‘location’ [-Wunused-parameter]
    virtual dst_reg *make_reg_for_system_value(int location)
                                                   ^~~~~~~~
src/intel/compiler/test_vec4_copy_propagation.cpp: In member function ‘virtual void copy_propagation_vec4_visitor::emit_urb_write_header(int)’:
src/intel/compiler/test_vec4_copy_propagation.cpp:77:43: warning: unused parameter ‘mrf’ [-Wunused-parameter]
    virtual void emit_urb_write_header(int mrf)
                                           ^~~
src/intel/compiler/test_vec4_copy_propagation.cpp: In member function ‘virtual brw::vec4_instruction* copy_propagation_vec4_visitor::emit_urb_write_opcode(bool)’:
src/intel/compiler/test_vec4_copy_propagation.cpp:82:57: warning: unused parameter ‘complete’ [-Wunused-parameter]
    virtual vec4_instruction *emit_urb_write_opcode(bool complete)
                                                         ^~~~~~~~
src/intel/compiler/test_vec4_register_coalesce.cpp: In member function ‘virtual brw::dst_reg* register_coalesce_vec4_visitor::make_reg_for_system_value(int)’:
src/intel/compiler/test_vec4_register_coalesce.cpp:60:51: warning: unused parameter ‘location’ [-Wunused-parameter]
    virtual dst_reg *make_reg_for_system_value(int location)
                                                   ^~~~~~~~
src/intel/compiler/test_vec4_register_coalesce.cpp: In member function ‘virtual void register_coalesce_vec4_visitor::emit_urb_write_header(int)’:
src/intel/compiler/test_vec4_register_coalesce.cpp:80:43: warning: unused parameter ‘mrf’ [-Wunused-parameter]
    virtual void emit_urb_write_header(int mrf)
                                           ^~~
src/intel/compiler/test_vec4_register_coalesce.cpp: In member function ‘virtual brw::vec4_instruction* register_coalesce_vec4_visitor::emit_urb_write_opcode(bool)’:
src/intel/compiler/test_vec4_register_coalesce.cpp:85:57: warning: unused parameter ‘complete’ [-Wunused-parameter]
    virtual vec4_instruction *emit_urb_write_opcode(bool complete)
                                                         ^~~~~~~~
src/intel/compiler/test_vec4_cmod_propagation.cpp: In member function ‘virtual brw::dst_reg* cmod_propagation_vec4_visitor::make_reg_for_system_value(int)’:
src/intel/compiler/test_vec4_cmod_propagation.cpp:60:51: warning: unused parameter ‘location’ [-Wunused-parameter]
    virtual dst_reg *make_reg_for_system_value(int location)
                                                   ^~~~~~~~
src/intel/compiler/test_vec4_cmod_propagation.cpp: In member function ‘virtual void cmod_propagation_vec4_visitor::emit_urb_write_header(int)’:
src/intel/compiler/test_vec4_cmod_propagation.cpp:85:43: warning: unused parameter ‘mrf’ [-Wunused-parameter]
    virtual void emit_urb_write_header(int mrf)
                                           ^~~
src/intel/compiler/test_vec4_cmod_propagation.cpp: In member function ‘virtual brw::vec4_instruction* cmod_propagation_vec4_visitor::emit_urb_write_opcode(bool)’:
src/intel/compiler/test_vec4_cmod_propagation.cpp:90:57: warning: unused parameter ‘complete’ [-Wunused-parameter]
    virtual vec4_instruction *emit_urb_write_opcode(bool complete)
                                                         ^~~~~~~~

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-12-17 13:47:06 -08:00
Bas Nieuwenhuizen
f67dea5e19 radv: Fix multiview depth clears
We were not using the view mask for depth clears, causing only the
first view to be cleared.

Fixes: 2e86f6b259 "radv: Add multiview clears."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-12-17 20:16:26 +00:00
Bas Nieuwenhuizen
9add63a3a5 radv: Remove redundant format check.
The switch directly after the check has a default case that returns
NULL too, so the effective return value is not changed. Also this
check is wrong once we start dealing with formats introduced by an
extension (e.g. YUV formats).

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-12-17 20:09:38 +00:00
Eric Anholt
708d8f4d0a nir: Fix clamping of uints for image store lowering.
I botched some copy-and-paste and clamped to signed int max instead of
uint max.  Fixes KHR-GL46.shader_image_load_store.multiple-uniforms on
skl.

Fixes: d3e046e76c ("nir: Pull some of intel's image load/store format
conversion to nir_format.h")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-12-17 20:02:22 +00:00
Eric Anholt
00e2cbc049 v3d: Fix the argument type for vir_BRANCH().
Apparently this has been spewing warnings for Jason's clang, but not my
gcc.
2018-12-17 09:52:23 -08:00
Eric Anholt
376054fff3 vc4: Reuse nir_format_convert.h in our blend lowering.
These helpers came along after and have effectively the same
implementation.
2018-12-17 09:52:23 -08:00
Samuel Pitoiset
445867c80d radv: report Vulkan version 1.1.90 for real
I thought the value was correctly propagated, but actually not.

Fixes: 2ac6d55f38 ("radv: bump reported version to 1.1.90")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-17 17:51:48 +01:00
Jason Ekstrand
cae373117c anv,radv: Re-enable VK_EXT_pci_bus_info
Now at version 2 with the fixed header.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-12-17 10:42:35 -06:00
Jason Ekstrand
e5b59fe6f5 vulkan: Update the XML and headers to 1.1.96
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-12-17 10:41:56 -06:00
Rhys Perry
ef198e8c6a radv: switch from nir_bcsel to nir_b32csel
Fixes: 191a1dce92 ('nir: Add 1-bit Boolean opcodes')
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-12-17 14:52:39 +00:00
Rhys Perry
bba94a3d85 radv: don't set surf_index for stencil-only images
Fixes: f8d5b377c8 ('radv: set cb base tile swizzles for MRT speedups (v4)')
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108116
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-12-17 14:52:10 +00:00
Ian Romanick
9dc135efa1 nir: Release per-block metadata in nir_sweep
nir_sweep already marks all metadata invalid, so it is safe to release
the memory here too.

mean soft fp64 using uint64:   1,342,759,331 => 1,010,670,475
gfxbench5 aztec ruins high 11:    63,555,571 =>    61,889,811
deus ex mankind divided 148:      62,845,304 =>    62,829,640
deus ex mankind divided 2890:     71,922,686 =>    71,922,686
dirt showdown 676:                69,238,607 =>    69,238,607
dolphin ubershaders 210:          77,822,072 =>    77,822,072

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-12-16 14:39:56 -08:00
Ian Romanick
7adafd6e1c nir: Fix holes in nir_instr
Found using pahole.

Changes in peak memory usage according to Valgrind massif:

mean soft fp64 using uint64:   1,343,991,403 => 1,342,759,331
gfxbench5 aztec ruins high 11:    63,619,971 =>    63,555,571
deus ex mankind divided 148:      62,887,728 =>    62,845,304
deus ex mankind divided 2890:     72,399,750 =>    71,922,686
dirt showdown 676:                69,464,023 =>    69,238,607
dolphin ubershaders 210:          78,359,728 =>    77,822,072

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-12-16 14:39:56 -08:00
Ian Romanick
8161a87b24 nir/phi_builder: Use per-value hash table to store [block] -> def mapping
Replace the old array in each value with a hash table in each value.

Changes in peak memory usage according to Valgrind massif:

mean soft fp64 using uint64:   5,499,875,082 => 1,343,991,403
gfxbench5 aztec ruins high 11:    63,619,971 =>    63,619,971
deus ex mankind divided 148:      62,887,728 =>    62,887,728
deus ex mankind divided 2890:     72,402,222 =>    72,399,750
dirt showdown 676:                74,466,431 =>    69,464,023
dolphin ubershaders 210:         109,630,376 =>    78,359,728

Run-time change for a full run on shader-db on my Haswell desktop (with
-march=native) is 1.22245% +/- 0.463879% (n=11).  This is about +2.9
seconds on a 237 second run.  The first time I sent this version of this
patch out, the run-time data was quite different.  I had misconfigured
the script that ran the test, and none of the tests from higher GLSL
versions were run.  These are generally more complex shaders, and they
are more affected by this change.

The previous version of this patch used a single hash table for the
whole phi builder.  The mapping was from [value, block] -> def, so a
separate allocation was needed for each [value, block] tuple.  There was
quite a bit of per-allocation overhead (due to ralloc), so the patch was
followed by a patch that added the use of the slab allocator.  The
results of those two patches was not quite as good:

mean soft fp64 using uint64:   5,499,875,082 => 1,343,991,403
gfxbench5 aztec ruins high 11:    63,619,971 =>    63,619,971
deus ex mankind divided 148:      62,887,728 =>    62,887,728
deus ex mankind divided 2890:     72,402,222 =>    72,402,222 *
dirt showdown 676:                74,466,431 =>    72,443,591 *
dolphin ubershaders 210:         109,630,376 =>    81,034,320 *

The * denote tests that are better now.  In the tests that are the same
in both patches, the "after" peak memory usage was at a different
location.  I did not check the local peaks.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-12-16 14:39:56 -08:00
Ian Romanick
e3043e1276 util/hash_table: Add _mesa_hash_table_init function
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-12-16 14:39:56 -08:00
Jason Ekstrand
db197fdb6c st/nir: Use nir_src_as_uint for tokens
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-16 15:07:28 -06:00
Jason Ekstrand
47e1e0692c radv: Fix a stupid if in gather_intrinsic_info
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-16 15:06:07 -06:00
Jason Ekstrand
6bcd2af086 nir/algebraic: Add some optimizations for D3D-style Booleans
D3D Booleans use a 32-bit 0/-1 representation.  Because this previously
matched NIR exactly, we didn't have to really optimize for it.  Now that
we have 1-bit Booleans, we need some specific optimizations to chew
through the D3D12-style Booleans.

Shader-db results on Kaby Lake:

    total instructions in shared programs: 15136811 -> 14967944 (-1.12%)
    instructions in affected programs: 2457021 -> 2288154 (-6.87%)
    helped: 8318
    HURT: 10

    total cycles in shared programs: 373544524 -> 359701825 (-3.71%)
    cycles in affected programs: 151029683 -> 137186984 (-9.17%)
    helped: 7749
    HURT: 682

    total loops in shared programs: 4431 -> 4399 (-0.72%)
    loops in affected programs: 32 -> 0
    helped: 21
    HURT: 0

    total spills in shared programs: 10290 -> 10051 (-2.32%)
    spills in affected programs: 2532 -> 2293 (-9.44%)
    helped: 18
    HURT: 18

    total fills in shared programs: 22203 -> 21732 (-2.12%)
    fills in affected programs: 3319 -> 2848 (-14.19%)
    helped: 18
    HURT: 18

Note that a large chunk of the improvement fixing regressions caused by
switching to 1-bit Booleans.  Previously, our ability to optimize D3D
booleans was improved by using the D3D representation directly in NIR.
Now that NIR does 1-bit bools, we need a few more optimizations.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-16 21:03:02 +00:00
Jason Ekstrand
3b30814791 nir/algebraic: Optimize 1-bit Booleans
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-16 21:03:02 +00:00
Jason Ekstrand
44227453ec nir: Switch to using 1-bit Booleans for almost everything
This is a squash of a few distinct changes:

    glsl,spirv: Generate 1-bit Booleans

    Revert "Use 32-bit opcodes in the NIR producers and optimizations"

    Revert "nir/builder: Generate 32-bit bool opcodes transparently"

    nir/builder: Generate 1-bit Booleans in nir_build_imm_bool

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-16 21:03:02 +00:00
Jason Ekstrand
11dc130779 nir: Add a bool to int32 lowering pass
We also enable it in all of the NIR drivers.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-16 21:03:02 +00:00
Jason Ekstrand
191a1dce92 nir: Add 1-bit Boolean opcodes
We also have to add support for 1-bit integers while we're here so we
get 1-bit variants of iand, ior, and inot.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-16 21:03:02 +00:00
Jason Ekstrand
615cc26b97 nir/algebraic: Generalize an optimization
This just makes it nicely scale across bit sizes.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-16 21:03:02 +00:00
Jason Ekstrand
487514ae61 nir/large_constants: Properly handle 1-bit bools
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-16 21:03:02 +00:00
Jason Ekstrand
3191a82372 nir: Add support for 1-bit data types
This commit adds support for 1-bit Booleans and integers.  Booleans
obviously take a value of true or false.  Because we have to define the
semantics of 1-bit signed and unsigned integers, we define uint1_t to
take values of 0 and 1 and int1_t to take values of 0 and -1.  1-bit
arithmetic is then well-defined in the usual way, just with fewer bits.
The definition of int1_t and uint1_t doesn't usually matter but we do
need something for purposes of constant folding.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-16 21:03:02 +00:00
Jason Ekstrand
2fe8708ffd nir/constant_expressions: Rework Boolean handling
This commit contains three related changes.  First, we define boolN_t
for N = 8, 16, and 64 and move the definition of boolN_vec to the loop
with the other vec definitions.  Second, there's no reason why we need
the != 0 on the source because that happens implicitly when it's
converted to bool.  Third, for destinations, we use a signed integer
type and just do -(int)bool_val which will give us the 0/-1 behavior we
want and neatly scales to all bit widths.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-16 21:03:02 +00:00
Jason Ekstrand
80e8dfe9de nir: Rename Boolean-related opcodes to include 32 in the name
This is a squash of a bunch of individual changes:

    nir/builder: Generate 32-bit bool opcodes transparently

    nir/algebraic: Remap Boolean opcodes to the 32-bit variant

    Use 32-bit opcodes in the NIR producers and optimizations

        Generated with a little hand-editing and the following sed commands:

        sed -i 's/nir_op_ball_fequal/nir_op_b32all_fequal/g' **/*.c
        sed -i 's/nir_op_bany_fnequal/nir_op_b32any_fnequal/g' **/*.c
        sed -i 's/nir_op_ball_iequal/nir_op_b32all_iequal/g' **/*.c
        sed -i 's/nir_op_bany_inequal/nir_op_b32any_inequal/g' **/*.c
        sed -i 's/nir_op_\([fiu]lt\)/nir_op_\132/g' **/*.c
        sed -i 's/nir_op_\([fiu]ge\)/nir_op_\132/g' **/*.c
        sed -i 's/nir_op_\([fiu]ne\)/nir_op_\132/g' **/*.c
        sed -i 's/nir_op_\([fiu]eq\)/nir_op_\132/g' **/*.c
        sed -i 's/nir_op_\([fi]\)ne32g/nir_op_\1neg/g' **/*.c
        sed -i 's/nir_op_bcsel/nir_op_b32csel/g' **/*.c

     Use 32-bit opcodes in the NIR back-ends

        Generated with a little hand-editing and the following sed commands:

        sed -i 's/nir_op_ball_fequal/nir_op_b32all_fequal/g' **/*.c
        sed -i 's/nir_op_bany_fnequal/nir_op_b32any_fnequal/g' **/*.c
        sed -i 's/nir_op_ball_iequal/nir_op_b32all_iequal/g' **/*.c
        sed -i 's/nir_op_bany_inequal/nir_op_b32any_inequal/g' **/*.c
        sed -i 's/nir_op_\([fiu]lt\)/nir_op_\132/g' **/*.c
        sed -i 's/nir_op_\([fiu]ge\)/nir_op_\132/g' **/*.c
        sed -i 's/nir_op_\([fiu]ne\)/nir_op_\132/g' **/*.c
        sed -i 's/nir_op_\([fiu]eq\)/nir_op_\132/g' **/*.c
        sed -i 's/nir_op_\([fi]\)ne32g/nir_op_\1neg/g' **/*.c
        sed -i 's/nir_op_bcsel/nir_op_b32csel/g' **/*.c

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-16 21:03:02 +00:00
Jason Ekstrand
b569093566 nir/algebraic: Make an optimization more specific
Later in this series, bool is not going to imply 32-bit.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-16 21:03:02 +00:00
Jason Ekstrand
517099809a nir: Drop support for lower_b2f
This was originally added for the out-of-tree Mali driver but I think
we've all agreed it's easy enough for them to just do in their back-end.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-16 21:03:02 +00:00
Jason Ekstrand
4bb1a34727 nir/algebraic: Optimize x2b(xneg(a)) -> a
Shader-db results on Kaby Lake:

    total instructions in shared programs: 15072525 -> 15072525 (0.00%)
    instructions in affected programs: 0 -> 0
    helped: 0
    HURT: 0

This helps prevent regressions in later commits.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-16 21:03:02 +00:00
Jason Ekstrand
3595a0abf4 nir/constant_folding: Fix source bit size logic
Instead of looking at input_sizes[i] which contains the number of
components for each source, we look at the bit size of input_types[i].
This fixes a regression in the 1-bit boolean series though I have no
idea how we haven't seen it before now.

Fixes: 35baee5dce "nir/constant_folding: fix incorrect bit-size check"
Fixes: 9076c4e289 "nir: update opcode definitions for different bit sizes"
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-16 21:03:02 +00:00
Jason Ekstrand
9f7bd843af nir/tgsi: Use nir_bany in ttn_kill_if
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-12-16 21:03:02 +00:00
Jason Ekstrand
e17426058c nir/lower_idiv: Use ilt instead of bit twiddling
The previous code was creating a boolean by doing an arithmetic right-
shift by 31 which produces a boolean which is true if the argument is
negative.  This is the same as the expression r < 0 which is much
simpler and doesn't depend on NIR's representation of booleans.

Reviewed-by: Eric Anholt <eric@anholt.net>
2018-12-16 21:03:02 +00:00
Eric Anholt
2977c77758 v3d: Use the original bit size when scalarizing uniform loads.
Prevents a regression in jekstrand's 1-bit series.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-12-16 21:03:01 +00:00
Eric Anholt
91a0251dbc vc4: Use the original bit size when scalarizing uniform loads.
Prevents a regression in jekstrand's 1-bit series.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-12-16 21:03:01 +00:00
Rhys Perry
bde9f482de ac: split 16-bit ssbo loads that may not be dword aligned
Fixes: 7e7ee82698 ('ac: add support for 16bit buffer loads')
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108114
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-12-16 14:56:10 +00:00
Rhys Perry
12dc7cb202 ac: refactor visit_load_buffer
This is so that we can split different types of loads more easily.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-12-16 14:56:10 +00:00
Rhys Perry
ed4020fabe nir: fix constness in nir_intrinsic_align()
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-12-16 14:56:10 +00:00
Jan Vesely
e4f9a37ace clover: Fix build after clang r348827
CodeGenOptions were moved to Basic.

Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Aaron Watry <awatry@gmail.com>
Tested-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Kai Wasserbäch <kai@dev.carbon-project.org>
CC: mesa-stable@lists.freedesktop.org
2018-12-16 06:38:10 -05:00
Jon Turney
d512b35b62 glx: Fix compilation with GLX_USE_WINDOWSGL
Sadly, the GLX_USE_APPLEGL and GLX_USE_WINDOWSGL cases are not identical
(because GLX_USE_WINDOWSGL uses vtables rather than a maze of ifdefs)

Include <sys/time.h> again, as functions prototyped by it are used in
the GLX_USE_WINDOWSGL path.

Make the include guard around the __glxGetMscRate() definition match the
one at it's declaration again, as it's referenced from dri_common.c
which is built for GLX_USE_WINDOWSGL.

Fixes: a95ec138 ("glx: mandate xf86vidmode only for "drm" dri platforms")
Signed-off-by: Jon Turney <jon.turney@dronecode.org.uk>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-12-15 13:49:24 +00:00
Eric Anholt
29927e7524 v3d: Drop in a bunch of notes about performance improvement opportunities.
These have all been floating in my head, and while I've thought about
encoding them in issues on gitlab once they're enabled, they also make
sense to just have in the area of the code you'll need to work in.
2018-12-14 17:48:01 -08:00
Eric Anholt
248a7fb392 v3d: Do uniform pretty-printing in the QPU dump.
If you're trying to trace what's going on in a QPU dump, this will
definitely help you find your way.
2018-12-14 17:48:01 -08:00
Eric Anholt
a370ed76ab v3d: Use the uniform pretty-printer in v3d_write_uniforms()'s debug code.
This will be a lot easier than my usual "38400.000000?  that looks like a
viewport scale" decoding strategy.
2018-12-14 17:48:01 -08:00
Eric Anholt
532b6c5671 v3d: Move uniform pretty-printing to its own helper function.
I want to reuse it in the QPU dump.
2018-12-14 17:48:01 -08:00
Eric Anholt
78ef05bde4 v3d: Move uinfo->data[] dereference to the top of v3d_write_uniforms().
Follows 3954331aff ("vc4: Pull uinfo->data[i] dereference out to the top
of the loop.") which showed a large performance win for vc4, but also
cleans up the code a decent bit.
2018-12-14 17:48:01 -08:00
Eric Anholt
a7e15a5086 v3d: Avoid assertion failures when removing end-of-shader instructions.
After generating VIR, we leave c->cursor pointing at the end of the
shader.  If the shader had dead code at the end (for example from preamble
instructions in a shader with no side effects), we would assertion fail
that we were leaving the cursor pointing at freed memory.  Since anything
following DCE should be setting up a new cursor anyway, just clear the
cursor at the start.
2018-12-14 17:48:01 -08:00
Eric Anholt
5b2cc03852 v3d: Add support for draw indirect for GLES3.1.
In trying to enable compute shaders, I found that a bunch of deqp-gles31's
compute stuff wanted to interact with indirect dispatch.  This was easy to
do on its own.
2018-12-14 17:48:01 -08:00
Eric Anholt
ff80e58b38 v3d: Add missing flagging of SYNCB as a TSY op.
Fixes: f2e41daac5 ("broadcom/vc5: Update QPU instruction pack/unpack for v4.2.")
2018-12-14 17:48:01 -08:00
Eric Anholt
3f9bcf9136 v3d: Make sure that a thrsw doesn't split a multop from its umul24.
The thrsw will invalidate rtop, just like accumulators and flags.  Caught
by simulator assertions in CS imulextended/umulextended tests.

Fixes: 90269ba353 ("broadcom/vc5: Use THRSW to enable multi-threaded shaders.")
2018-12-14 17:48:01 -08:00
Eric Anholt
332a5cf6a5 v3d: Add safety checks for resource_create().
This should ease my debugging next time I screw it up.
2018-12-14 17:48:01 -08:00
Eric Anholt
6ad9e8690d v3d: Add support for texturing from linear.
Just like vc4, we have to support linear shared BOs for X11 on arbitrary
displays.  When we're faced with a request to texture from one of those,
make a shadow image that we copy using the TFU at the start of the draw
call.
2018-12-14 17:48:01 -08:00
Eric Anholt
976ea90bdc v3d: Add support for using the TFU to do some blits.
This will be useful in particular for blits from raster to UIF for X11.
2018-12-14 17:48:01 -08:00
Eric Anholt
e5b4d1f55f v3d: Don't forget to bump the number of writes when doing TFU ops.
generatemipmap is just filling out the rest of the mipmap that's already
been written (by a mapping or a draw call), so it didn't matter.  As I
reuse the TFU code for linear-to-UIF conversions, it'll start mattering.
2018-12-14 17:48:01 -08:00
Eric Anholt
485df2574e v3d: Set up the right stride for raster TFU.
I didn't have any raster images in the generatemipmap path, so the
pixels-vs-bytes mixup didn't matter here.
2018-12-14 17:48:01 -08:00
Eric Anholt
e731d53716 v3d: Don't forget to wait for our TFU job before rendering from it.
Otherwise we may race to read old contents.  This didn't show up in the
CTS and piglit for me, but it did once I started using the TFU to do
linear->UIF blits for X11.

Fixes: 2ebca177dc ("v3d: Use the TFU to do generatemipmap.")
2018-12-14 17:48:01 -08:00
Ilia Mirkin
153d3fc5f9 nvc0: always keep TSC slot 0 bound to fix TXF
Same as on nv50, the TXF op always uses the TSC bound to slot 0,
returning blank values if nothing is bound.

An earlier change arranges for the TSC entries list to always have valid
data at entry 0, so here we just make use of it.

Fixes arb_texture_buffer_object-subdata-sync among others.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-12-14 20:01:31 -05:00
Ilia Mirkin
4aeaf89aa7 nvc0: replace use of explicit default_tsc with entry 0
This was used for implementing FBFETCH. However that uses TXF, which
doesn't do much with a TSC. The only important bit is that sRGB-decoding
works as expected, which we can achieve since all samplers we ever
generate enable sRGB-decoding. Always point to entry 0 in the TSC table,
and ensure that even before it ever gets initialized, the sRGB-decoding
enable bit is set.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-12-14 20:01:31 -05:00
Rob Clark
5f9085638a freedreno/a6xx: fix corrupted uniforms
For older gen's fd_wfi() is used to conditionally insert a WFI if there
hasn't already been one since last draw.  But this doesn't work out well
with stateobj since the order the stateobj is evaluated might not be
what you expect.  (Ie. stateobj might not be evaluated until a later
draw if there is no geometry from the current draw in a given tile.)

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-14 15:01:30 -05:00
Alex Deucher
4db4b3447d pci_ids: add new vega20 pci id
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: mesa-stable@lists.freedesktop.org
2018-12-14 14:48:39 -05:00
Alex Deucher
56cf25a114 pci_ids: add new vega10 pci ids
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: mesa-stable@lists.freedesktop.org
2018-12-14 14:48:18 -05:00
Rafael Antognolli
5c454661c6 i965/gen9: Add workarounds for object preemption.
Gen9 hardware requires some workarounds to disable preemption depending
on the type of primitive being emitted.

We implement this by adding a function that checks the primitive type
and number of instances right before the 3DPRIMITIVE.

For now, we just ignore blorp.  The only primitive it emits is
3DPRIM_RECTLIST, and since it's not listed in the workarounds, we can
safely leave preemption enabled when it happens. Or it will be disabled
by a previous 3DPRIMITIVE, which should be fine too.

v3:
 - Apply missing workarounds for instanced rendering and line loop (Ken)
 - Move workaround code to brw_draw_single_prim()

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-12-14 09:40:27 -08:00
Rafael Antognolli
d8b50e152a i965/gen10+: Enable object level preemption.
Set bit when initializing context.

v3:
 - Always toggle preemption bool to false before enabling it for the
 first time, so the state gets emitted (Chris Wilson).
 - Emit end of pipe sync with PIPE_CONTROL_RENDER_TARGET_FLUSH (Ken)

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-12-14 09:40:27 -08:00
Rafael Antognolli
019a92ffa4 intel/genxml: Add register for object preemption.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-12-14 09:40:27 -08:00
Ian Romanick
a6b7d1151c util/slab: Rename slab_mempool typed parameters to mempool
Now everything with type 'struct slab_child_pool *' is name pool, and
everything with type 'struct slab_mempool *' is named mempool.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2018-12-14 07:36:05 -08:00
Ian Romanick
ba5402ec9a nir/phi_builder: Internal users should use nir_phi_builder_value_set_block_def too
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-12-14 07:36:05 -08:00
Christian Gmeiner
489ffaf0c1 etnaviv: drop redundant ctx function parameter
There is no need to have an extra ctx paramter as all the other
parameters carry all the needed information.

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
2018-12-14 11:23:00 +01:00
Kenneth Graunke
0b44644ca6 genxml: Consistently use a numeric "MOCS" field
When we first started using genxml, we decided to represent MOCS as an
actual structure, and pack values.  However, in many places, it was more
convenient to use a numeric value rather than treating it as a struct,
so we added secondary setters in a bunch of places as well.

We were not entirely consistent, either.  Some places only had one.
Gen6 had both kinds of setters for STATE_BASE_ADDRESS, but newer gens
only had the struct-based setters.  The names were sometimes "Constant
Buffer Object Control State" instead of "Memory", making it harder to
find.  Many had prefixes like "Vertex Buffer MOCS"...in a vertex buffer
packet...which is a bit redundant.

On modern hardware, MOCS is simply an index into a table, but we were
still carrying around the structure with an "Index to MOCS Table" field,
in addition to the direct numeric setters.  This is clunky - we really
just want a number on new hardware.

This patch eliminates the struct-based setters, and makes the numeric
setters be consistently called "MOCS".  We leave the struct definition
around on Gen7-8 for reference purposes, but it is unused.

v2: Drop bonus "Depth Buffer MOCS" fields on Gen7.5 and Gen9

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
2018-12-14 00:44:54 -08:00
Timothy Arceri
a2ec78883f nir: fix opt_if_loop_last_continue()
The pass did not correctly handle loops ending in:

	if ssa_7 {
		block block_8:
		/* preds: block_7 */
		continue
		/* succs: block_1 */
	} else {
		block block_9:
		/* preds: block_7 */
		break
		/* succs: block_11 */
	}

The break will get eliminated by another opt but if this pass gets
called first (as it does on RADV) we ended up inserting
instructions after the break.

Fixes: 5921a19d4b ("nir: add if opt opt_if_loop_last_continue()")
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-12-14 17:21:35 +11:00
Rob Clark
0ac5acaeaa freedreno/a6xx: fix resource_copy_region()
pctx->resource_copy_region() needs to fall back to sw copy for
non-renderable formats.  But previously for things that we could
not use the blitter for, would fall back to 3d.  Which won't work
if 3d can't render to the dst format either.

Instead rework things to fallback to fd_resource_copy_region(),
which will try 3d core and then fall back to memcpy().

Fixes (for example) dEQP-GLES3.functional.texture.format.sized.2d.rgb9_e5_pot

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-13 15:51:01 -05:00
Rob Clark
4ec2f6129b freedreno: move fd_resource_copy_region()
Code-motion prep for next patch.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-13 15:51:01 -05:00
Rob Clark
57b76ee2a8 freedreno/a6xx: more blitter fixes
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-13 15:51:01 -05:00
Rob Clark
d15fc787bc freedreno: update generated headers
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-13 15:51:01 -05:00
Rob Clark
532f8c0043 gallium/aux: add is_unorm() helper
We already had one for is_snorm() but not unorm.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-13 15:51:01 -05:00
Rob Clark
85cd4df47f freedreno/a6xx: fix blitter crash
Fixes a crash with unsupported formats in dEQP-GLES3.functional.texture.format.sized.2d.rgb9_e5_pot

Also fixes gpu hangs with some formats that are supported, but which we
don't know what internal-format to use for the blitter, for ex
dEQP-GLES3.functional.texture.format.sized.2d_array.rgb10_a2_pot

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-13 15:51:01 -05:00
Rob Clark
cca1e9606c freedreno/ir3: don't remove unused input components
Fixes: 0d240c2214 freedreno/ir3: don't fetch unused tex components
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-13 15:51:01 -05:00
Rob Clark
c19c4bf488 freedreno/ir3: fix crash
Fixes a crash in dEQP-GLES3.functional.shaders.fragdepth.compare.fragcoord_z

Fixes: 0d240c2214 freedreno/ir3: don't fetch unused tex components
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-13 15:51:01 -05:00
Rob Clark
3e8e033f4c freedreno: also set DUMP flag on shaders
If we emit shader as a pointer to a GEM object, also set the RELOC_DUMP
flag as a hint to kernel that this is a useful buffer to snapshot for
debug dumps.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-13 15:51:01 -05:00
Rob Clark
4cd016b5d6 freedreno: debug GEM obj names
With a recent enough kernel, set debug names for GEM BOs, which will
show up in $debugfs/gem

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-13 15:51:01 -05:00
Rob Clark
7ef722861b freedreno/drm: sync uapi and enable softpin
Pull in updated UAPI and use kernel API version to enable softpin.
Since MSM_SUBMIT_BO_DUMP flag was added at same time, use that to
signal to kernel that cmdstream buffers are useful to dump for
debugging/cmdstream-traces.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-13 15:51:01 -05:00
Eric Anholt
4407e688cd nir: Move intel's half-float image store lowering to to nir_format.h.
I needed the same function for v3d.  This was originally in d3e046e76c
("nir: Pull some of intel's image load/store format conversion to
nir_format.h") before we made am istake about simplifying the function.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-12-13 12:24:26 -08:00
Eric Anholt
3a417a044e Revert "intel: Simplify the half-float packing in image load/store lowering."
This reverts commit 06fbcd2cd5.
nir_pack_half_2x16_split *isn't* vectorizable, it's 1-component only, thus
why we had this split-scalar code in the first place.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-12-13 12:24:24 -08:00
Eric Anholt
c2c44dba7a nir: Print the format of image variables.
This helps a lot when debugging image load/store lowering on large
testcases.  Unfortunately the Mesa enum name stuff is under src/mesa and
we can't get at it from the compiler.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-12-13 12:24:12 -08:00
Eric Anholt
19ffcba161 mesa/st: Expose compute shaders when NIR support is advertised.
We have a NIR path, and V3D doesn't have TGSI input for compute (only what
TTN can handle for the various gallium-internal shaders).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2018-12-13 11:44:47 -08:00
Dave Airlie
b3f2b03ece radv/xfb: fix counter buffer bounds checks.
If we gave this function 0 counter buffers, we'd still try and
access pCounterBuffers[0] as this check was incorrect.

Fixes crash with ext_transform_feedback-pipeline-basic-primgen
on zink on radv.

Fixes: 677b496b6 (radv: fix begin/end transform feedback with 0 counter buffers.)
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-12-13 19:27:05 +00:00
Jason Ekstrand
9ebc00f32e i965: Enable nir_opt_idiv_const for 32 and 64-bit integers
The pass should work for all bit sizes but it's less clear that the
extra instructions are worth it on small integers.  Also, the hardware
doesn't do mul_high on anything other than 32-bit integers and, absent
any decent mechanism for testing the pass on 8 and 16-bit types, it's
probably best to just leave it disabled for now.

Shader-db results on Sky Lake:

    total instructions in shared programs: 15105795 -> 15111403 (0.04%)
    instructions in affected programs: 72774 -> 78382 (7.71%)
    helped: 0
    HURT: 265

Note that hurt here actually means helped because we're getting rid of
integer quotient operations (which are a send on some platforms!) and
replacing them with fairly cheap ALU ops.

Reviewed-by: Ian Romanick ian.d.romanick@intel.com
2018-12-13 17:49:48 +00:00
Jason Ekstrand
455ec7327d i965/vec4: Implement nir_op_uadd_sat
Reviewed-by: Ian Romanick ian.d.romanick@intel.com
2018-12-13 17:49:48 +00:00
Ian Romanick
e639d39faf i965/fs: Implement nir_op_uadd_sat
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-12-13 17:49:48 +00:00
Jason Ekstrand
74492ebad9 nir: Add a pass for lowering integer division by constants
It's a reasonably well-known fact in the world of compilers that integer
divisions by constants can be replaced by a multiply, an add, and some
shifts.  This commit adds such an optimization to NIR for easiest case
of udiv.  Other division operations will be added in following commits.
In order to provide some additional driver control, the pass takes a
minimum bit size to optimize.

Reviewed-by: Ian Romanick ian.d.romanick@intel.com
2018-12-13 17:49:48 +00:00
Ian Romanick
090e282407 nir: Add a saturated unsigned integer add opcode
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-12-13 17:49:48 +00:00
Jason Ekstrand
39198a1238 nir/lower_int64: Add support for [iu]mul_high
Reviewed-by: Ian Romanick ian.d.romanick@intel.com
2018-12-13 17:49:48 +00:00
Jason Ekstrand
9525971e2b nir: Allow [iu]mul_high on non-32-bit types
Reviewed-by: Ian Romanick ian.d.romanick@intel.com
2018-12-13 17:49:48 +00:00
Emil Velikov
a95ec13879 glx: mandate xf86vidmode only for "drm" dri platforms
Currently we have the three dri "platforms" - drm, apple and windows.

Since xf86vidmode is a thing only for the drm one, adjust the
preprocessor guards and correctly check for the dependency.

v2: terminate the GLX_USE_WINDOWSGL hunk

Cc: Jon TURNEY <jon.turney@dronecode.org.uk>
Fixes: 5bc509363b ("glx: make xf86vidmode mandatory for direct rendering")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
2018-12-13 17:38:19 +00:00
Alejandro Piñeiro
c7bdcd67aa nir: remove unused variable
To avoid the following warning:
./src/compiler/nir/nir_loop_analyze.c:807:16: warning: unused variable ‘ns’ [-Wunused-variable]
    nir_shader *ns = impl->function->shader;
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-12-13 16:35:21 +01:00
Erik Faye-Lund
e888f28d1f virgl: work around bad assumptions in virglrenderer
Virglrenderer does the wrong thing when given an instance divisor;
it tries to use the element-index rather than the binding-index as
the argument to glVertexBindingDivisor(). This worked fine as long
as there was a 1:1 relationship between elements and bindings,
which was the case util 19a91841c3 "st/mesa: Use Array._DrawVAO in
st_atom_array.c.".

So let's detect instance divisors, and restore a 1:1 relationship in
that case. This will make old versions of virglrenderer behave
correctly. For newer versions, we can consider making a better
interface, where the instance divisor isn't specified per element,
but rather per binding. But let's save that for another day.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: 19a91841c3 "st/mesa: Use Array._DrawVAO in st_atom_array.c."
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Tested-By: Gert Wollny <gert.wollny@collabora.com>
2018-12-13 16:12:10 +01:00
Erik Faye-Lund
8447b64238 virgl: wrap vertex element state in a struct
This just has one member for now; the handle. But this is about to
change.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Tested-By: Gert Wollny <gert.wollny@collabora.com>
2018-12-13 16:12:10 +01:00
Erik Faye-Lund
b702ff5378 virgl: simplify virgl_hw_set_index_buffer
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Tested-By: Gert Wollny <gert.wollny@collabora.com>
2018-12-13 16:12:10 +01:00
Erik Faye-Lund
00143a6241 virgl: simplify virgl_hw_set_vertex_buffers
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Tested-By: Gert Wollny <gert.wollny@collabora.com>
2018-12-13 16:12:10 +01:00
Juan A. Suarez Romero
0991085f66 docs: update calendar, add news item and link release notes for 18.2.7
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2018-12-13 15:45:20 +01:00
Juan A. Suarez Romero
e0b0995dcf docs: add sha256 checksums for 18.2.7
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit e90429cc6d)
2018-12-13 15:42:49 +01:00
Juan A. Suarez Romero
c8a17b45ea docs: add release notes for 18.2.7
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit 419ee20097)
2018-12-13 15:42:46 +01:00
Samuel Pitoiset
5088ba2aeb radv: don't check if format is depth in radv_image_can_enable_hile()
This is always TRUE if htile_size is not 0.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-13 09:21:21 +01:00
Samuel Pitoiset
eb0034fe28 radv: check if addrlib enabled HTILE in radv_image_can_enable_htile()
When hile_size is 0, we can't enable HTILE. This doesn't change
anything, except not calling radv_image_alloc_htile().

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-13 09:21:19 +01:00
Samuel Pitoiset
d8325f1f07 radv: switch on EOP when primitive restart is enabled with triangle strips
Otherwise, Yakuza hangs the GPU with DXVK. We don't know if
linetrip and pointlist are affected, so my point is to do that
only for triangle strips.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-13 09:21:16 +01:00
Samuel Pitoiset
74cf3b627c radv: allow to skip DCC decompressions with the new predicate
Feral games aren't affected because they don't decompress DCC.
F1 2018 has one DCC decompression per frame, but I don't see
any performance improvements. This new predicate will be
probably more useful for DCC/MSAA.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-13 09:21:14 +01:00
Samuel Pitoiset
3a5adc2879 radv: add a predicate for reflecting DCC decompression state
It's somehow similar to the FCE predicate.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-13 09:21:10 +01:00
Jordan Justen
c506eae53d i965/compute: Emit GPGPU_WALKER in genX_state_upload
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-12-12 22:28:06 -08:00
Jordan Justen
1b85c605a6 i965/genX_state: Add register access functions
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-12-12 22:28:02 -08:00
Eric Anholt
06fbcd2cd5 intel: Simplify the half-float packing in image load/store lowering.
This was noted by Jason in review when I tried to make a helper for the
old path.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-12-12 16:09:48 -08:00
Eric Anholt
d3e046e76c nir: Pull some of intel's image load/store format conversion to nir_format.h
I needed the same functions for v3d.  Note that the color value in the
Intel lowering has already been cut down to image.chans num_components.

v2: Drop the half float one, since it was a 1-liner after cleanup.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-12-12 16:09:43 -08:00
Eric Anholt
19c7cba2ab nir: Add some more consts to the nir_format_convert.h helpers.
Most of the bits were constant, but a few were missed.  Avoids warnings
from v3d's upcoming static const bits declarations.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-12-12 16:09:37 -08:00
Timothy Arceri
9e6b39e1d5 nir: detect more induction variables
This allows loop analysis to detect inductions variables that
are incremented in both branches of an if rather than in a main
loop block. For example:

   loop {
      block block_1:
      /* preds: block_0 block_7 */
      vec1 32 ssa_8 = phi block_0: ssa_4, block_7: ssa_20
      vec1 32 ssa_9 = phi block_0: ssa_0, block_7: ssa_4
      vec1 32 ssa_10 = phi block_0: ssa_1, block_7: ssa_4
      vec1 32 ssa_11 = phi block_0: ssa_2, block_7: ssa_21
      vec1 32 ssa_12 = phi block_0: ssa_3, block_7: ssa_22
      vec4 32 ssa_13 = vec4 ssa_12, ssa_11, ssa_10, ssa_9
      vec1 32 ssa_14 = ige ssa_8, ssa_5
      /* succs: block_2 block_3 */
      if ssa_14 {
         block block_2:
         /* preds: block_1 */
         break
         /* succs: block_8 */
      } else {
         block block_3:
         /* preds: block_1 */
         /* succs: block_4 */
      }
      block block_4:
      /* preds: block_3 */
      vec1 32 ssa_15 = ilt ssa_6, ssa_8
      /* succs: block_5 block_6 */
      if ssa_15 {
         block block_5:
         /* preds: block_4 */
         vec1 32 ssa_16 = iadd ssa_8, ssa_7
         vec1 32 ssa_17 = load_const (0x3f800000 /* 1.000000*/)
         /* succs: block_7 */
      } else {
         block block_6:
         /* preds: block_4 */
         vec1 32 ssa_18 = iadd ssa_8, ssa_7
         vec1 32 ssa_19 = load_const (0x3f800000 /* 1.000000*/)
         /* succs: block_7 */
      }
      block block_7:
      /* preds: block_5 block_6 */
      vec1 32 ssa_20 = phi block_5: ssa_16, block_6: ssa_18
      vec1 32 ssa_21 = phi block_5: ssa_17, block_6: ssa_4
      vec1 32 ssa_22 = phi block_5: ssa_4, block_6: ssa_19
      /* succs: block_1 */
   }

Unfortunatly GCM could move the addition out of the if for us
(making this patch unrequired) but we still cannot enable the GCM
pass without regressions.

This unrolls a loop in Rise of The Tomb Raider.

vkpipeline-db results (VEGA):

Totals from affected shaders:
SGPRS: 88 -> 96 (9.09 %)
VGPRS: 56 -> 52 (-7.14 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 2168 -> 4560 (110.33 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 4 -> 4 (0.00 %)
Wait states: 0 -> 0 (0.00 %)

Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=32211
2018-12-13 10:58:35 +11:00
Timothy Arceri
c03d6e61cc nir: reword code comment
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2018-12-13 10:58:35 +11:00
Timothy Arceri
48b40380e3 nir: in loop analysis track actual control flow type
This will allow us to improve analysis to find more induction
variables.

Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2018-12-13 10:58:35 +11:00
Danylo Piliaiev
5921a19d4b nir: add if opt opt_if_loop_last_continue()
Removing the last continue can allow more loops to unroll. Also
inserting code into the if branch can allow the various if opts
to progress further.

The insertion of some loops into the if branch also reduces VGPR
use in some shaders.

vkpipeline-db results (VEGA):

Totals from affected shaders:
SGPRS: 6552 -> 6576 (0.37 %)
VGPRS: 6544 -> 6532 (-0.18 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 481952 -> 478032 (-0.81 %) bytes
LDS: 13 -> 13 (0.00 %) blocks
Max Waves: 241 -> 242 (0.41 %)
Wait states: 0 -> 0 (0.00 %)

Shader-db results radeonsi (VEGA):

Totals from affected shaders:
SGPRS: 168 -> 168 (0.00 %)
VGPRS: 144 -> 140 (-2.78 %)
Spilled SGPRs: 157 -> 157 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 8524 -> 8488 (-0.42 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 7 -> 7 (0.00 %)
Wait states: 0 -> 0 (0.00 %)

v2: (Timothy Arceri):
- allow for continues in either branch
- move any trailing loops inside the if as well as blocks.
- leave nir_opt_trivial_continues() to actually remove the
  continue.

Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Signed-off-by: Timothy Arceri <tarceri@itsqueeze.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=32211
2018-12-13 10:58:35 +11:00
Timothy Arceri
721566bddb nir: rework force_unroll_array_access()
Here we rework force_unroll_array_access() so that we can reuse
the induction variable detection in a following patch.

Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2018-12-13 10:39:51 +11:00
Timothy Arceri
48135f175c nir: factor out some of the complex loop unroll code to a helper
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2018-12-13 10:34:48 +11:00
Jordan Justen
7fe4e0ad5d docs: Document GitLab merge request process (email alternative)
This documents a process for using GitLab Merge Requests as an second
way to submit code changes for Mesa. Only one of the two methods is
allowed for each patch series.

We will *not* require all patches to be emailed. Some code changes may
be reviewed and merged without any discussion on the mesa-dev email
list.

v2:
 * No longer require email. Allow submitter to choose email or a
   GitLab merge request.
 * Various feedback from Brian, Daniel, Dylan, Eric, Erik, Jason,
   Matt, Michel and Rob.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Rob Clark <robdclark@gmail.com>
2018-12-12 10:05:29 -08:00
Rhys Kidd
ff6f1dd0d3 meson: libfreedreno depends upon libdrm (for fence support)
Error message building freedreno Gallium driver with meson:

  ../src/gallium/drivers/freedreno/freedreno_fence.c:27:21: fatal error: libsync.h: No such file or directory
   \#include <libsync.h>

Fixes: 4aa69cc425 ("meson: build freedreno")
Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-12-12 09:01:06 -08:00
Jason Ekstrand
ca98902d09 nir: Document the function inlining process
This has thrown a few people off recently and it's good to have the
process and all the rational for it documented somewhere.  A comment at
the top of nir_inline_functions seems as good a place as any.

Acked-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2018-12-12 08:32:32 -06:00
Jason Ekstrand
5749c0ebc4 intel/blorp: Assert that we don't re-layout a compressed surface
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-12-12 08:32:32 -06:00
Jason Ekstrand
e4fdc650f1 anv/pipeline: Set the correct binding count for compute shaders
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-12-12 08:32:25 -06:00
Samuel Pitoiset
2ac6d55f38 radv: bump reported version to 1.1.90
After going through the spec changelog, it looks like RADV
is up to date. Note that ANV also reports 1.1.90.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-12 13:51:16 +01:00
Erik Faye-Lund
f856f50194 virgl: force linear texturing support
When I made sure that half-float texture-filtering was required for ES3,
I didn't realize that virgl doesn't report support for this correctly.
This regressed the GLES version available on top of several drivers,
including i965 from 3.2 to 2.0.

This is going to need protocol changes to fix properly, so let's just
restore the previous behavior by enabling floating-point filtering
unconditionally for now.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: fcf9fcee3c "mesa/main: do not require float-texture filtering for es3"
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
2018-12-12 11:44:47 +01:00
Iago Toral Quiroga
3918943211 intel/compiler: do not copy-propagate strided regions to ddx/ddy arguments
The implementation of these opcodes in the generator assumes that their
arguments are packed, and it generates register regions based on that
assumption.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-12-12 08:09:45 +01:00
Jason Ekstrand
a10a450db2 anv: Advertise support for MinLod on Skylake+
These are usually used for dealing with sparse resources but there's no
reason why we can't hook them up before we have sparse.  We have the
hardware; let's light it up.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-12-11 21:26:23 -06:00
Jason Ekstrand
cb98e0755f intel/fs: Support min_lod parameters on texture instructions
We have to lower some shadow instructions because they don't exist in
hardware and we have to lower txb+offset+clamp because the message gets
too big and we run into the sampler message length limit of 11 regs.

Acked-by: Ian Romanick <ian.d.romanick@intel.com>
2018-12-11 21:26:23 -06:00
Jason Ekstrand
4ef8f46fd1 nir/lower_tex: Add lowering for some min_lod cases
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-12-11 21:26:23 -06:00
Jason Ekstrand
4a691cfa7e nir/lower_tex: Modify txd instructions instead of replacing them
I don't know if one is better than the other or not but this approach
has the advantage that we never forget to copy information over and
we're not hard-coding quite as many assumptions.  It's also a lot
simpler and much less code.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-12-11 21:26:23 -06:00
Jason Ekstrand
5a968ae473 nir/lower_tex: Simplify lower_gradient logic
Instead of having to call two different lower_gradient functions based
on whether or not it's a cube, just make lower_gradient handle cubes.
This significantly simplifies some of the logic.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-12-11 21:26:23 -06:00
Jason Ekstrand
caeffe7549 spirv: Add support for MinLod
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-12-11 21:26:23 -06:00
Jason Ekstrand
e1ef6c3c29 intel/ir: Don't allow allocating zero registers
This simple check helps catch bugs early that can end up propagating
into later stages of the compile and triggering strange asserts.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-12-11 21:26:23 -06:00
Roland Scheidegger
86c45fe960 gallivm: remove unused float coord wrapping for aos sampling
AoS sampling tries to use integers for coord wrapping when possible,
as it should be faster. However, for AVX, this was suboptimal, because
only floats can use 8x32bit vectors, whereas integers have to be split
into 4x32bit vectors. (I believe part of why it was slower was also
that at least earlier llvm versions had trouble optimizing it properly,
since you can still do simple bit ops with 8x32bit vectors, so a
sequence of int add / and / int add / and with such vectors would
actually end up doing 128bit inserts/extracts between the operations
instead of just doing the cheap 128bit ands.)
Hence, a special float coord wrapping path was added to AoS sampling.
But this path was actually disabled for a long time already, since we
found that just splitting everything before entering the AoS path was
still sligthly faster usually, so none of this float coord wrapping
code was used anymore (AoS sampling code, when avx2 isn't supported,
never sees vectors with length > 4). I thought it might be useful some
day again, but I'm not interested anymore in optimizing for very weird
instruction sets which have support for 256bit vectors for floats but
not for ints, so just drop it.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2018-12-12 03:50:03 +01:00
Emil Velikov
721c296bdc docs: update calendar, add news item and link release notes for 18.3.1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-12-11 21:25:18 +00:00
Emil Velikov
5391b65ed1 docs: add sha256 checksums for 18.3.1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-12-11 21:21:42 +00:00
Emil Velikov
512bd8d3dd docs: add release notes for 18.3.1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-12-11 21:21:41 +00:00
Neil Roberts
8600aa35bd freedreno: Add .dir-locals to the common directory
The commit aa0fed10d3 moved a bunch of Freedreno code to a common
directory. The previous directory had a .dir-locals file for Emacs.
This patch copies it to the new directory as well.

Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org>
2018-12-11 13:14:08 -08:00
Rob Clark
cfe8220904 mesa/st/nir: fix missing nir_compact_varyings
LinkedTransformFeedback is normally populated, which had nerf'd varying
packing since the check was introduced.

Fixes: dbd52585fa st/nir: Disable varying packing when doing transform feedback.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-12-11 15:51:34 -05:00
Rob Clark
9e3fc0c1e0 nir: fix spelling typo
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-12-11 15:51:34 -05:00
Jason Ekstrand
8f401b0ce6 anv,radv: Disable VK_EXT_pci_bus_info
The Vulkan working group recently discovered that we made a mistake in
assuming that PCI domains are 16-bit even though they can potentially be
32-bit values.  To fix this, the next spec update will change the types
in the VK_EXT_pci_bus_info struct to be 32 bits which will be a
backwards-incompatible change.  Normally, Khronos tries very hard to
never make backwards incompatible changes to specs.  Hopefully, the
extension is new enough (2 months) that there are no shipping apps which
use the extension so this should be safe.

This commit disables the extension for both anv and radv in mesa and
should be back-ported to 18.3 ASAP so we avoid any potential issues with
new apps running on old drivers.  I'll send out a commit (which we can
also back-port to 18.3 if we really care) to re-enable the extension in
both drivers once this week's spec update ships.  The one known use of
this extension is internal to mesa and will continue working with the
extension disabled and will naturally update when we get a new header.

Cc: "18.3" <mesa-stable@lists.freedesktop.org>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-12-11 11:30:05 -06:00
Juan A. Suarez Romero
fb88dcf5ca docs: extends 18.2 lifecycle
As 18.3 was published with some delay, let's extend 18.2 life for
another extra release.

CC: Andres Gomez <agomez@igalia.com>
CC: Dylan Baker <dylan@pnwbakers.com>
CC: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
2018-12-11 15:20:10 +01:00
Kristian H. Kristensen
c0de7c21a3 glapi: fixup EXT_multisampled_render_to_texture dispatch
There's a few missing and convoluted bits:

 - FramebufferTexture2DMultisampleEXT
Missing sanity check, should be desktop="false"

 - RenderbufferStorageMultisampleEXT
Missing sanity check, is aliased to RenderbufferStorageMultisample.
Thus it's set only when desktop GL or GLES2 v3.0+, while the extension
is GLES2 2.0+.

If we flip the aliasing we'll break indirect GLX, so loosen the version
to 2.0. Not perfect, yet this is the most sane thing I could think of.

v2: [Emil] Fixup RenderbufferStorageMultisampleEXT, commmit message

Cc: Kristian H. Kristensen <hoegsberg@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108974
Fixes: 1b331ae505 ("mesa: Add core support for EXT_multisampled_render_to_texture{,2}")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-12-10 15:09:07 -08:00
Kristian H. Kristensen
9578dde1c8 freedreno: Fix the Makefile.am fix
Commit b028ce29f0 fixed a typo in
src/freedreno/Makefile.am, but ended up breaking the build for
freedreno.  The typo inadvertently made things work, as we were not
supposed to link with libnir or libmesautil to begin with.  Those come
in through libmesagallium and the typo prevented the duplicated
linkage.

Fixes: b028ce29f ("freedreno: add the missing _la in libfreedreno_ir3_la")
Cc: Emil Velikov <emil.velikov@collabora.com>
2018-12-10 14:28:09 -08:00
Matt Turner
f447a13032 i965/fs: Handle V/UV immediates in dump_instructions() 2018-12-10 10:46:56 -08:00
Sagar Ghuge
694eb342a2 intel/compiler: Always print flag subregister number
While disassembling the predicate always print flag subregister number
to keep grammar same across the generation for assembler tool.

v2: Combine consecutive format calls (Matt Turner)

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2018-12-10 10:07:11 -08:00
Sagar Ghuge
e7598c5a62 intel/compiler: Set swizzle to BRW_SWIZZLE_XXXX for scalar region
When RepCtrl is set, the swizzle field is ignored by the hardware. In
order to ensure a 1-to-1 correspondence between the human-readable
disassembly and the binary instruction encoding always set the swizzle
to XXXX (all zeros) when it is unused due to RepCtrl

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2018-12-10 10:06:55 -08:00
Dylan Baker
6d3cbbbe15 meson: Add nir_algebraic_parser_test to suites
Just to make it easier to run a nir tests together.

Fixes: a0ae12ca91
       ("nir/algebraic: Add unit tests for bitsize validation")
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-12-10 09:14:44 -08:00
Emil Velikov
27c4fdfdf8 amd/addrlib: drop si_ci_vi_merged_enum.h from the list
Fixes: 776b911365 ("amd/addrlib: update Mesa's copy of addrlib")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-12-10 16:35:01 +00:00
Emil Velikov
b028ce29f0 freedreno: add the missing _la in libfreedreno_ir3_la
Fixes: aa0fed10d3 ("freedreno: move ir3 to common location")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-12-10 16:35:01 +00:00
Emil Velikov
b30e37ec64 freedreno: drop duplicate MKDIR_GEN declaration
Fixes: aa0fed10d3 ("freedreno: move ir3 to common location")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-12-10 16:35:01 +00:00
Rhys Kidd
05c7e726f7 travis: radeonsi and radv require LLVM 7.0
Fixes: 3fbdcd942f ("amd: remove support for LLVM 6.0")
Cc: Marek Olšák <marek.olsak@amd.com>
Cc: Jan Vesely <jan.vesely@rutgers.edu>
Cc: Andres Gomez <agomez@igalia.com>
Cc: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-12-10 16:20:12 +00:00
Kirill Burtsev
a539316485 loader: free error state, when checking the drawable type
Currently we distinguish if the drawable is a window or pixmap by
checking xcb_present_select_input throws an error or not.

Yet, we don't always free the error state returned by xcb.

Cc: Kirill Burtsev <kirill.burtsev@qt.io>
Cc: Boyan Ding <boyan.j.ding@gmail.com>
Fixes: 6bd9ba7d07 ("loader: Add dri3 helper")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
[Emil: add commit message, fixes tag]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-12-10 16:19:55 +00:00
Timothy Arceri
032f247921 nir: make use of new nir_cf_list_clone_and_reinsert() helper
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-12-10 13:59:50 +11:00
Timothy Arceri
6b961eb534 nir: add a new nir_cf_list_clone_and_reinsert() helper
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-12-10 13:59:50 +11:00
Timothy Arceri
03d7c65ad8 nir: clarify some nit_loop_info member names
Following commits will introduce additional fields such as
guessed_trip_count. Renaming these will help avoid confusion
as our unrolling feature set grows.

Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-12-10 13:59:50 +11:00
Timothy Arceri
de0aee7638 nir: small tidy ups for nir_loop_analyze()
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-12-10 13:59:50 +11:00
Kenneth Graunke
41a4a6ba6f i965: Flip arguments to load_register_reg helpers.
load_register_imm and load_register_mem take the destination as the
first argument, so I'd like load_register_reg to do the same the sake
of consistency.  Otherwise, reading sequences of mixed LRI/LRM/LRR is
needlessly confusing.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-12-09 18:39:16 -08:00
Kenneth Graunke
34c9dc2537 i965: Delete dead brw_meta_resolve_color prototype.
Dead since commit 09e041d61d (May 2016).
2018-12-09 18:39:16 -08:00
Karol Herbst
77944fb2b7 nv50/ir: fix use-after-free in ConstantFolding::visit
opnd() might delete the passed in instruction, but it's used through
i->srcExists() later in visit

v2: use continue instead return
v3: use brackets for the outer if/else chain

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-12-09 18:19:59 +01:00
Karol Herbst
d63a133082 nouveau: use atomic operations for driver statistics
multiple threads can write to those at the same time

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-12-09 04:43:20 +01:00
Karol Herbst
a28ff22295 nv50/ir: initialize relDegree staticly
this race condition is pretty harmless, but also pretty trivial to fix

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-12-09 04:43:17 +01:00
Eric Anholt
cc6a5e937b shader-packing 2018-12-07 16:51:12 -08:00
Eric Anholt
09ad0d870c tfu 2018-12-07 16:49:41 -08:00
Eric Anholt
f1d98204c3 v3d: Fix a leak of the disassembled instruction string during debug dumps.
Fixes: ade416d023 ("broadcom: Add VC5 NIR compiler.")
2018-12-07 16:48:23 -08:00
Eric Anholt
7f8d8b7d27 vc4: Fix a leak of the transfer helper on screen destroy.
Fixes: d009463a65 ("vc4: Switch to using u_transfer_helper for MSAA maps.")
2018-12-07 16:48:23 -08:00
Eric Anholt
3bd73d31a8 v3d: Fix a leak of the transfer helper on screen destroy.
Fixes: 7a30517cce ("broadcom/vc5: Start adding support for rendering to Z32F_S8X24_UINT.")
2018-12-07 16:48:23 -08:00
Eric Anholt
bad95bb13c v3d: Add VIR dumping of TMU config p0/p1.
I had a bit of it for V3D 3.x, but didn't update it for 4.x.
2018-12-07 16:48:23 -08:00
Eric Anholt
1fc78ff3f1 v3d: Simplify VIR uniform dumping using a temporary. 2018-12-07 16:48:23 -08:00
Eric Anholt
5932575299 v3d: Garbage collect unused uniforms code. 2018-12-07 16:48:23 -08:00
Eric Anholt
62a3192112 v3d: Split most of TEXTURE_SHADER_STATE setup out of sampler views.
For shader image load/store, we want most of this logic to be shared.
2018-12-07 16:48:23 -08:00
Eric Anholt
8cb1f3bab7 v3d: Avoid confusing auto-indenting in TEXTURE_SHADER_STATE packing
Having "v3dx_pack() {" under each #if branch would confuse emacs's
indenter.
2018-12-07 16:48:23 -08:00
Eric Anholt
ee9b758053 v3d: Fix handling of texture first_layer offsets for 3D textures.
I think this bug predated adding v3d_layer_offset().  Noticed during an
unrelated refactor.
2018-12-07 16:48:23 -08:00
Eric Anholt
acecee4c2d v3d: Return the right gl_SampleMaskIn[] value.
It's supposed to be the dispatched sample mask for this pixel, not the GL
state's sample mask.
2018-12-07 16:48:23 -08:00
Eric Anholt
6870111051 v3d: Fix a comment typo 2018-12-07 16:48:23 -08:00
Eric Anholt
ca0e4ae4bc v3d: Convert to using nir_src_as_uint() from const_value derefs.
Follows 16870de8a0 ("nir: Use nir_src_is_const and nir_src_as_* in core
code") to clean up v3d.
2018-12-07 16:48:23 -08:00
Eric Anholt
503b55c622 v3d: Don't forget to flush writes to UBOs.
If someone did TF into a UBO, we might have left the TF job un-flushed at
the point of reading.
2018-12-07 16:48:23 -08:00
Eric Anholt
504d06e4c1 v3d: Make an array for frag/vert texture state in the context.
This simplifies a bunch of our texture handling, while introducing the
slots necessary for adding new shader stages.
2018-12-07 16:48:23 -08:00
Eric Anholt
d1965344ac v3d: Re-use the wrap mode uniform on V3D 3.3. 2018-12-07 16:48:23 -08:00
Eric Anholt
e94d034a38 v3d: Put default vertex attribute values into the state uploader as well.
The default attributes are long-lived (the state struct is cached), and
only 256 bytes each.
2018-12-07 16:48:23 -08:00
Eric Anholt
b38e4d313f v3d: Create a state uploader for packing our shaders together.
Shaders are usually quite short, and are private to the context.  We can
save memory and reduce the work the kernel needs to do at exec time by
packing them together in a stream uploader for long-lived state.
2018-12-07 16:48:23 -08:00
Eric Anholt
1911888760 v3d: Update simulator cache flushing code to match the kernel better.
We were missing the invalidate between bin and render (possibly relevant
for SSBOs), and still trying to flush the nonexistent L2C on 3.3+.
2018-12-07 16:48:23 -08:00
Eric Anholt
2ebca177dc v3d: Use the TFU to do generatemipmap.
This is a separate, dedicated hardware unit for texture layout conversions
and mipmap generation.
2018-12-07 16:48:23 -08:00
Eric Anholt
ee0549ff9a v3d: Add the V3D TFU submit interface to the simulator.
The TFU lets us format raster and SAND images into formats that can be
read by the texture engine, and do mipmap generation.

The UAPI comes from drm-next e69aa5f9b97f ("Merge tag
'drm-misc-next-2018-12-06' of git://anongit.freedesktop.org/drm/drm-misc
into drm-next")
2018-12-07 16:48:23 -08:00
Eric Anholt
42652ea51e v3d: Use combined input/output segments.
The HW apparently has some issues (or at least a much more complicated VCM
calculation) with non-combined segments, and the closed source driver also
uses combined I/O.  Until I get the last CTS failure resolved (which does
look plausibly like some VPM stomping), let's use combined I/O too.
2018-12-07 16:48:23 -08:00
Eric Anholt
fb9bcf5602 v3d: Add missing OES_half_float_linear support.
We were exposing ARB_texture_float, but apparently not the OES subset
flag.  Fixes regression from GLES3 support to GLES2.

Fixes: fcf9fcee3c ("mesa/main: do not require float-texture filtering
for es3")
2018-12-07 16:48:23 -08:00
Eric Anholt
90e98295a4 v3d: Add support for RGBA_SRGB along with BGRA_SRGB.
This is the actual native format for the hardware, without swizzling.
Noticed while debugging why GLES3 disappeared.
2018-12-07 16:48:23 -08:00
Kenneth Graunke
f0d51e81c9 intel/blorp: Expand blorp_address::offset to be 64 bits.
In the softpin world, surface state base address may be a fixed 64-bit
address (with no associated BO).  It makes sense to store this in the
offset field.  But it needs to be the full size.

We also update the clear color address to be consistently uint64_t
everywhere so we can continue passing intel_miptree_get_clear_color
a pointer to the blorp_address's offset field without type mismatches.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2018-12-07 16:35:51 -08:00
Rob Clark
d014af98b7 freedreno/drm: fix memory leak
Fix an emberrasing memory leak with the non-softpin submit/rb
implementation.

Fixes: f3cc0d2747 freedreno: import libdrm_freedreno + redesign submit
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-07 14:12:12 -05:00
Rob Clark
5c2c1f0a2d freedreno/ir3: track max flow control depth for a5xx/a6xx
Rather than just hard-coding BRANCHSTACK size.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-07 13:49:21 -05:00
Rob Clark
9517037bdc freedreno/ir3: code-motion
Split up ir3_compiler_nir.c a bit before starting to add new stuff for
a6xx SSBO/image instructions.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-07 13:49:21 -05:00
Rob Clark
e37351fa57 freedreno/ir3: sync instr/disasm
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-07 13:49:21 -05:00
Rob Clark
0d240c2214 freedreno/ir3: don't fetch unused tex components
Detect when a component of an (for example) texture fetch is unused and
propagate the updated wrmask back to the parent instruction.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-07 13:49:21 -05:00
Rob Clark
b971afd19e freedreno/a6xx: blitter fixes
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-07 13:49:21 -05:00
Rob Clark
237ae7daf2 freedreno: update generated headers
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-07 13:49:21 -05:00
Rob Clark
e779725f0b freedreno/drm: fix relocs in nested stateobjs
If we have an reloc from stateobjA to stateobjB, we would previously
leave stateobjB's bos out of the submit's bos table.  Handle this case
by copying into stateobjA's reloc_bos table.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-07 13:49:21 -05:00
Rob Clark
9f7c6c78bc freedreno/a5xx+a6xx: remove unused fs/vs pvt mem
copy/pasta from older gens

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-07 13:49:21 -05:00
Rob Clark
c500e7b747 gallium: fix typo
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-07 13:49:21 -05:00
Rob Clark
f6ad286c80 freedreno: remove unused fd_surface fields
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-07 13:49:21 -05:00
Nicolai Hähnle
4275cae95c meson: link LLVM 'native' component when LLVM is available
Linking against LLVM built with BUILD_SHARED_LIBS fails otherwise,
as the component is required for the draw module.

Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-12-07 16:26:14 +01:00
Connor Abbott
2845c49218 nir: Fixup algebraic test for variable-sized conversions
b2i can now take any size boolean in preparation for 1-bit booleans, so
the error message printed is slightly different.

Fixes: dca6cd9ce6 ("nir: Make boolean conversions sized just like the others")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108961
Cc: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2018-12-07 16:07:51 +01:00
Samuel Pitoiset
e8a383ce67 gallium: add missing PIPE_CAP_SURFACE_SAMPLE_COUNT default value
Fixes: 2710c40e3c ("gallium: Add new PIPE_CAP_SURFACE_SAMPLE_COUNT")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
2018-12-07 15:06:29 +01:00
Emil Velikov
96d4ecbb11 docs: update calendar, add news item and link release notes for 18.3.0
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-12-07 11:50:12 +00:00
Emil Velikov
0144bbdb98 docs: add sha256 checksums for 18.3.0
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit d81beab96a)
2018-12-07 11:44:33 +00:00
Emil Velikov
b1e0336497 docs: update 18.3.0 release notes
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit d603cd9d84)
2018-12-07 11:44:31 +00:00
Kristian H. Kristensen
3e55df4f83 freedreno: Add support for EXT_multisampled_render_to_texture
There is not much to do in freedreno - tile layout and multisample
state for gmem renderings is programmed based on the pfb sample count,
while resolve blits take the destination sample count from the resource.

Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
2018-12-06 16:56:37 -08:00
Rob Clark
913eb7fa58 freedreno/a6xx: MSAA
Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-12-06 16:55:59 -08:00
Kristian H. Kristensen
14ea811c67 st/mesa: Add support for EXT_multisampled_render_to_texture
In gallium, we model the attachment sample count as a new nr_samples
field in pipe_surface. A driver can indicate support for the extension
using the new pipe cap, PIPE_CAP_MULTISAMPLED_RENDER_TO_TEXTURE.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
2018-12-06 16:55:46 -08:00
Kristian H. Kristensen
2710c40e3c gallium: Add new PIPE_CAP_SURFACE_SAMPLE_COUNT
This new pipe cap and the new nr_samples field in pipe_surface lets a
state tracker bind a render target with a different sample count than
the resource. This allows for implementing
EXT_multisampled_render_to_texture and
EXT_multisampled_render_to_texture2.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
2018-12-06 16:55:43 -08:00
Kristian H. Kristensen
1b331ae505 mesa: Add core support for EXT_multisampled_render_to_texture{,2}
This also turns on EXT_multisampled_render_to_texture which is a
subset of EXT_multisampled_render_to_texture2, allowing only
COLOR_ATTACHMENT0.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
2018-12-06 16:55:30 -08:00
Vinson Lee
b4fd59075b nir/algebraic: Make algebraic_parser_test.sh executable.
Fixes make check permission error.

../../bin/test-driver: line 107: ./nir/tests/algebraic_parser_test.sh: Permission denied
FAIL nir/tests/algebraic_parser_test.sh (exit status: 126)

Fixes: a0ae12ca91 ("nir/algebraic: Add unit tests for bitsize validation")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
2018-12-06 11:48:20 -08:00
Samuel Pitoiset
3fbdcd942f amd: remove support for LLVM 6.0
User are encouraged to switch to LLVM 7.0 released in September 2018.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-06 14:02:56 +01:00
Kristian H. Kristensen
3b2ad8b290 gallium: Android build fixes
A couple of simple fixes for building on Android with autotools.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-12-05 13:56:07 -08:00
Jason Ekstrand
dca6cd9ce6 nir: Make boolean conversions sized just like the others
Instead of a single i2b and b2i, we now have i2b32 and b2iN where N is
one if 8, 16, 32, or 64.  This leads to having a few more opcodes but
now everything is consistent and booleans aren't a weird special case
anymore.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2018-12-05 15:03:07 -06:00
Jason Ekstrand
be98b1db38 nir/opt_algebraic: Add 32-bit specifiers to a bunch of booleans
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2018-12-05 15:03:03 -06:00
Jason Ekstrand
2715080d65 nir/opt_algebraic: Drop bit-size suffixes from conversions
Suffixes are dropped from a bunch of conversion opcodes when it makes
sense to do so.  Others are kept if we really do want the bit-size
restriction.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2018-12-05 15:03:01 -06:00
Jason Ekstrand
ff8e3d3b7b nir/opt_algebraic: Simplify an optimization using the new search ops
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2018-12-05 15:02:58 -06:00
Jason Ekstrand
05af952a11 nir/algebraic: Add support for unsized conversion opcodes
All conversion opcodes require a destination size but this makes
constructing certain algebraic expressions rather cumbersome.  This
commit adds support to nir_search and nir_algebraic for writing
conversion opcodes without a size.  These meta-opcodes match any
conversion of that type regardless of destination size and the size gets
inferred from the sizes of the things being matched or from other
opcodes in the expression.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2018-12-05 15:02:56 -06:00
Jason Ekstrand
4925290ab1 nir/algebraic: Refactor codegen a bit
Instead of using an OrderedDict, just have a (necessarily sorted) array
of transforms and a set of opcodes.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2018-12-05 15:02:54 -06:00
Jason Ekstrand
d6aac618fb nir/algebraic: Clean up some __str__ cruft
Both of these things are already handled in the Value base class so we
don't need to handle them explicitly in Constant.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2018-12-05 15:02:52 -06:00
Jason Ekstrand
85f0ea9d8f nir/opcodes: Rename tbool to tbool32
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2018-12-05 15:02:49 -06:00
Jason Ekstrand
03571a7a6c nir/opcodes: Pull in the type helpers from constant_expressions
While we're at it, we rework them a bit to all use regular expressions
and assert more.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2018-12-05 15:02:06 -06:00
Connor Abbott
a0ae12ca91 nir/algebraic: Add unit tests for bitsize validation
The non-failure path can be tested by just compiling mesa and then
testing it, but the failure paths won't be hit unless you make a mistake,
so it's best to test them with some unit tests.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-12-05 17:57:40 +01:00
Connor Abbott
29a1450e28 nir/algebraic: Rewrite bit-size inference
Before this commit, there were two copies of the algorithm: one in C,
that we would use to figure out what bit-size to give the replacement
expression, and one in Python, that emulated the C one and tried to
prove that the C algorithm would never fail to correctly assign
bit-sizes. That seemed pretty fragile, and likely to fall over if we
make any changes. Furthermore, the C code was really just recomputing
more-or-less the same thing as the Python code every time. Instead, we
can just store the results of the Python algorithm in the C
datastructure, and consult it to compute the bitsize of each value,
moving the "brains" entirely into Python. Since the Python algorithm no
longer has to match C, it's also a lot easier to change it to something
more closely approximating an actual type-inference algorithm. The
algorithm used is based on Hindley-Milner, although deliberately
weakened a little. It's a few more lines than the old one, judging by
the diffstat, but I think it's easier to verify that it's correct while
being as general as possible.

We could split this up into two changes, first making the C code use the
results of the Python code and then rewriting the Python algorithm, but
since the old algorithm never tracked which variable each equivalence
class, it would mean we'd have to add some non-trivial code which would
then get thrown away. I think it's better to see the final state all at
once, although I could also try splitting it up.

v2:
- Replace instances of "== None" and "!= None" with "is None" and
"is not None".
- Rename first_src to first_unsized_src
- Only merge the destination with the first unsized source, since the
sources have already been merged.
- Add a comment explaining what nir_search_value::bit_size now means.
v3:
- Fix one last instance to use "is not" instead of !=
- Don't try to be so clever when choosing which error message to print
based on whether we're in the search or replace expression.
- Fix trailing whitespace.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-12-05 17:57:40 +01:00
Samuel Pitoiset
49ef890733 radv: expose VK_EXT_scalar_block_layout
Nothing to do, the compiler already handles that.

All new dEQP.VK.ubo.* and dEQP.VK.ssbo.* pass, except some
16-bit tests that are quite related to fdo bug #108114.

Only enable the extension on CIK+ because it might not work on SI.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-05 17:38:20 +01:00
Samuel Pitoiset
c6465fec0c spirv: add SpvCapabilityInt64Atomics
Required for VK_KHR_shader_atomic_int64.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-12-05 14:39:55 +01:00
Michal Srb
63c0916ada drisw: Use separate drisw_loader_funcs for shm
The original code was modifying the global drisw_lf variable, which is bad
when there are multiple contexts in single process, each initialized with
different loader. One may support put_image_shm and the other not.

Since there are currently only two possible combinations, lets create two
global tables, one for each. Lets make them const, since we won't change them
and they can be shared.

This fixes crash in VLC. It used two GL contexts (each in different thread), one
was initialized by its Qt GUI, the other by its video output plugin. The first
one set the put_image_shm=drisw_put_image_shm, the second did not, but
since the same structure was used, the drisw_put_image_shm was used too. Then
it crashed because the second loader did not have putImageShm set.

Downstream bug:
https://bugzilla.opensuse.org/show_bug.cgi?id=1113533

v2: Added Fixes and described the VLC bug.

Fixes: 63c427fa71 ("drisw: use putImageShm if available")
Signed-off-by: Michal Srb <msrb@suse.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-12-05 13:16:09 +00:00
Michal Srb
c0ac038c97 gallium: Constify drisw_loader_funcs struct
The content is not expected to change.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Michal Srb <msrb@suse.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-12-05 13:16:09 +00:00
Samuel Pitoiset
c7ada4901a radv: wait on the high 32 bits of timestamp queries
In case we are unlucky if the low part is 0xffffffff.

Fixes: 5d6a560a29 ("radv: do not use the availability bit for timestamp queries")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-05 13:05:58 +01:00
Samuel Pitoiset
e899728769 radv: reset pending_reset_query when flushing caches
If the driver used a compute shader for resetting a query pool,
it should be completed when caches are flushed.

This might reduce the number of stalls if operations are done
between vkCmdResetQueryPool() and vkCmdBeginQuery()
(or vkCmdWriteTimestamp()).

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Alex Smith <asmith@feralinteractive.com>
2018-12-05 13:05:55 +01:00
Lionel Landwerlin
9a7b319903 anv/query: flush render target before copying results
This change tracks render target writes in the pipeline and applies a
render target flush before copying the query results to make sure the
preceding operations have landed in memory before the command streamer
initiates the copy.

v2: Simplify logic in CopyQueryResults (Jason)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108909
Fixes: 37f9788e9a ("anv: flush pipeline before query result copies")
Cc: mesa-stable@lists.freedesktop.org
2018-12-05 11:43:34 +00:00
Alex Smith
c1b6cb068c radv: Flush before vkCmdWriteTimestamp() if needed
As done for vkCmdBeginQuery() already. Prevents timestamps from being
overwritten by previous vkCmdResetQueryPool() calls if the shader path
was used to do the reset.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108925
Fixes: a41e2e9cf5 ("radv: allow to use a compute shader for resetting the query pool")
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-12-05 10:52:48 +00:00
Samuel Pitoiset
824cfc1ee5 radv: rework the TC-compat HTILE hardware bug with COND_EXEC
After investigating on this, it appears that COND_WRITE doesn't
work correctly in some situations. I don't know exactly why does
it fail to update DB_Z_INFO.ZRANGE_PRECISION, but as AMDVLK
also uses COND_EXEC I think there is a reason.

Now the driver stores a new metadata value in order to reflect
the last fast depth clear state. If a TC-compat HTILE is fast cleared
with 0.0f, we have to update ZRANGE_PRECISION to 0 in order to
work around that hardware bug.

This fixes rendering issues with The Forest and DXVK and doesn't
seem to introduce any regressions.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108914
Fixes: 68dead112e ("radv: update the ZRANGE_PRECISION value for the TC-compat bug")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-05 09:26:31 +01:00
Dieter Nützel
2669dbf881 docs/features: Delete double nv50 entry and wrong enumeration
trivial

Fix commit d9b2234042

Signed-off-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2018-12-04 18:51:18 -05:00
Marek Olšák
5907412d04 st/mesa: expose EXT_render_snorm on GLES
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-12-04 15:33:29 -05:00
Marek Olšák
1660f3aa05 mesa: expose AMD_texture_texture4
because the closed driver exposes it. Tested by piglit.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-12-04 15:33:29 -05:00
Marek Olšák
908f817918 mesa: expose EXT_texture_compression_bptc in GLES
tested by piglit.

v2: rebase

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> (v1)
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2018-12-04 15:33:29 -05:00
Marek Olšák
34f07ddebb mesa: expose EXT_texture_compression_rgtc on GLES
The spec was modified to support GLES. Tested by piglit.

v2: rebase

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> (v1)
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2018-12-04 15:33:29 -05:00
Erik Faye-Lund
91af56e383 mesa/main: fix up _mesa_has_rg_textures for gles2
rg-textures are supported in GLES 2.0 if EXT_texture_rg, so let's make
sure the enums are accepted.

Fixes: 510b642460 "mesa/main: do not allow rg-textures enums before gles3"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108936
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-04 21:14:26 +01:00
Erik Faye-Lund
5bf38bfb64 mesa/main: correct validation for GL_RGB565
Technically speaking, this validation was incorrect, because GL_RGB565
is only supported in OpenGL ES 1.x if OES_framebuffer_object is
supported. This couldn't lead to any real incorrect behavior, because
all drivers support OES_framebuffer_object. But let's keep the code
self-documenting, by correcting the check as per the spec.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-12-04 21:14:16 +01:00
Marek Olšák
4b218984d8 mesa: expose GL_EXT_texture_view as an alias of GL_OES_texture_view
There are no spec changes.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-12-04 12:50:36 -05:00
Marek Olšák
d9b2234042 st/mesa: expose GL_OES_texture_view
For format fallbacks like ETC and ASTC, switching between sRGB and linear
decoding is undefined, or at least is not bit-exact. Same as
EXT_texture_sRGB_decode on GLES.

There are no piglit or dEQP regresssions.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-12-04 12:50:36 -05:00
Eric Engestrom
95d62baac5 loader: deduplicate logger function declaration
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-12-04 16:29:32 +00:00
Eric Engestrom
eade6ffeee mesa: drop unused & deprecated lib
DeprecationWarning: the imp module is deprecated in favour of importlib

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-12-04 16:26:21 +00:00
Eric Engestrom
919bec1c47 anv: add unreachable() for VK_EXT_fragment_density_map
This silences the -Wswitch compiler warning.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-12-04 16:22:55 +00:00
Eric Engestrom
a0b14c1b02 meson: skip asm check when asm is disabled
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-12-04 16:22:51 +00:00
Andrii Simiklit
6ae873b97d intel/tools: make sure the binary file is properly read
1. tools/i965_disasm.c:58:4: warning:
     ignoring return value of ‘fread’,
     declared with attribute warn_unused_result
     fread(assembly, *end, 1, fp);

v2: Fixed incorrect return value check.
       ( Eric Engestrom <eric.engestrom@intel.com> )

v3: Zero size file check placed before fread with exit()
       ( Eric Engestrom <eric.engestrom@intel.com> )

v4: - Title is changed.
    - The 'size' variable was moved to top of a function scope.
    - The assertion was replaced by the proper error handling.
    - The error message on a caller side was fixed.
       ( Eric Engestrom <eric.engestrom@intel.com> )

Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-12-04 16:19:26 +00:00
Toni Lönnberg
d7b99ab947 intel/aubinator_error_decode: Get rid of warning for missing switch case
../src/intel/tools/aubinator_error_decode.c: In function ‘instdone_register_for_ring’:
../src/intel/tools/aubinator_error_decode.c:177:4: warning: enumeration value ‘I915_ENGINE_CLASS_INVALID’ not handled in switch [-Wswitch]
    switch (class) {
    ^~~~~~
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-12-04 12:47:49 +00:00
Ilia Mirkin
bacf8471dc nouveau: set texture upload budget
It doesn't seem like the exact number has too much effect on the
performaince in "teximage". However setting it to just about anything
prevents some OOMs from getting hit. These values are not well-tuned,
but don't seem too bad.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-12-03 23:11:29 -05:00
Ilia Mirkin
08c64fe7a1 nv50,nvc0: add explicit handling of PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET
Since the max attrib stride is 2048, the max src offset makes sense as
2047.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-12-03 23:11:29 -05:00
Ilia Mirkin
de49e06507 nv50: always keep TSC slot 0 bound
All TXF operations implicitly use sampler 0, and fail if it's not bound
to anything. This does not happen in LINKED_TSC mode, but we don't
currently use this.

We ensure that TSC entry at id 0 has the SRGB conversion bit enabled
(and all samplers we normally generate will too). Then when the TSC at
*slot* 0 (not to be confused with entry 0 in the global TSC table) is
unbound, we bind it to entry 0. This way, TXF operations are not
dependent on there being a regular sampler bound there.

Fixes arb_texture_buffer_object-subdata-sync among others. (TBO's are
particularly susceptible to this as they don't bind a sampler.)

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-12-03 23:11:29 -05:00
Dave Airlie
1363a47c9c radv: use 3d shader for gfx9 copies if dst is 3d
This fixes some crucible 3d miptree tests I've been working on
when executed using the compute shader path.

Fixes: d08f267814 (radv/gfx9: fix 3d image to image transfers on compute queues.)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-12-04 10:42:31 +10:00
Bas Nieuwenhuizen
12e35a64c0 radv: Check for shareable images in central place.
One place to put the logic makes things easier to change.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-12-04 01:21:38 +01:00
Bas Nieuwenhuizen
3bf48741e1 radv/android: Use buffer metadata to determine scanout compat.
These days we don't always allocate scanout compatible textures anymore.
That does mean we have to fix the radv android WSI though.

Fixes: b1444c9ccb "radv: Implement VK_ANDROID_native_buffer."
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-12-04 01:21:38 +01:00
Bas Nieuwenhuizen
51091b3e1f radv/android: Mark android WSI image as shareable.
Fixes: b1444c9ccb "radv: Implement VK_ANDROID_native_buffer."
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-12-04 01:21:38 +01:00
Matt Turner
dd53bb7e1f Revert "st/mesa: silenced unhanded enum warning in st_glsl_to_tgsi.cpp"
This reverts commit 198c50f487.

This needs to be reverted after commit 017199d2d2 ("mesa: Revert
INTEL_fragment_shader_ordering support")
2018-12-03 16:20:43 -08:00
Matt Turner
017199d2d2 mesa: Revert INTEL_fragment_shader_ordering support
This extension is not properly tested (testing for
GL_ARB_fragment_shader_interlock is not sufficient), and since this was
noted in review on August 28th no tests have been sent.

Revert "i965: Add INTEL_fragment_shader_ordering support."
Revert "mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_ordering"

This reverts commit 03ecec9ed2.
This reverts commit 119435c877.

Cc: mesa-stable@lists.freedesktop.org
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Eric Anholt <eric@anholt.net>
2018-12-03 15:37:37 -08:00
Dave Airlie
e3f075439c virgl: fix const warning on debug flags.
Fixes: 8d4bb6e5c (virgl: Add command and flags to initiate debugging on the host (v2))
2018-12-04 08:11:13 +10:00
Jason Ekstrand
71271e167b vulkan: Update the XML and headers to 1.1.95
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-12-03 14:27:10 -06:00
Tobias Klausmann
9401a2f2e6 amd/vulkan: meson build - use radv_deps for libvulkan_radeon
Without this the build breaks with:

FAILED: src/amd/vulkan/src@amd@vulkan@@vulkan_radeon@sha/radv_pipeline.c.o
cc -Isrc/amd/vulkan/src@amd@vulkan@@vulkan_radeon@sha -Isrc/amd/vulkan
-I../src/amd/vulkan -Isrc/../include -I../src/../include -Isrc -I../src
-Isrc/mapi -I../src/mapi -Isrc/mesa -I../src/mesa -I../src/gallium/include
-Isrc/gallium/auxiliary -I../src/gallium/auxiliary -Isrc/amd -I../src/amd
-Isrc/amd/common -I../src/amd/common -Isrc/compiler -I../src/compiler
-Isrc/vulkan/util -I../src/vulkan/util -Isrc/vulkan/wsi -I../src/vulkan/wsi
-Isrc/compiler/nir -I../src/compiler/nir -I/usr/include -I/usr/include/libdrm
-fdiagnostics-color=always -pipe -D_FILE_OFFSET_BITS=64 -Wall -Winvalid-pch
-std=c99 -O2 -g '-DVERSION="18.3.0-rc5"' -DPACKAGE_VERSION=VERSION
'-DPACKAGE_BUGREPORT="https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa"'
-DGLX_USE_TLS -DHAVE_ST_VDPAU -DENABLE_ST_OMX_BELLAGIO=0
-DENABLE_ST_OMX_TIZONIA=0 -DHAVE_X11_PLATFORM -DGLX_INDIRECT_RENDERING
-DGLX_DIRECT_RENDERING -DGLX_USE_DRM -DHAVE_DRM_PLATFORM -DENABLE_SHADER_CACHE
-DHAVE___BUILTIN_BSWAP32 -DHAVE___BUILTIN_BSWAP64 -DHAVE___BUILTIN_CLZ
-DHAVE___BUILTIN_CLZLL -DHAVE___BUILTIN_CTZ -DHAVE___BUILTIN_EXPECT
-DHAVE___BUILTIN_FFS -DHAVE___BUILTIN_FFSLL -DHAVE___BUILTIN_POPCOUNT
-DHAVE___BUILTIN_POPCOUNTLL -DHAVE___BUILTIN_UNREACHABLE
-DHAVE_FUNC_ATTRIBUTE_CONST -DHAVE_FUNC_ATTRIBUTE_FLATTEN
-DHAVE_FUNC_ATTRIBUTE_MALLOC -DHAVE_FUNC_ATTRIBUTE_PURE
-DHAVE_FUNC_ATTRIBUTE_UNUSED -DHAVE_FUNC_ATTRIBUTE_WARN_UNUSED_RESULT
-DHAVE_FUNC_ATTRIBUTE_WEAK -DHAVE_FUNC_ATTRIBUTE_FORMAT
-DHAVE_FUNC_ATTRIBUTE_PACKED -DHAVE_FUNC_ATTRIBUTE_RETURNS_NONNULL
-DHAVE_FUNC_ATTRIBUTE_VISIBILITY -DHAVE_FUNC_ATTRIBUTE_ALIAS
-DHAVE_FUNC_ATTRIBUTE_NORETURN -DUSE_SSE41 -DUSE_GCC_ATOMIC_BUILTINS
-DUSE_X86_64_ASM -DMAJOR_IN_SYSMACROS -DHAVE_SYS_SYSCTL_H -DHAVE_LINUX_FUTEX_H
-DHAVE_ENDIAN_H -DHAVE_DLFCN_H -DHAVE_STRTOF -DHAVE_MKOSTEMP
-DHAVE_POSIX_MEMALIGN -DHAVE_TIMESPEC_GET -DHAVE_MEMFD_CREATE -DHAVE_STRTOD_L
-DHAVE_DLADDR -DHAVE_DL_ITERATE_PHDR -DHAVE_ZLIB -DHAVE_PTHREAD
-DHAVE_PTHREAD_SETAFFINITY -DHAVE_LIBDRM -DHAVE_LLVM=0x0600
-DMESA_LLVM_VERSION_PATCH=1 -DHAVE_WAYLAND_PLATFORM -DWL_HIDE_DEPRECATED
-DHAVE_DRI3 -DHAVE_DRI3_MODIFIERS -Werror=implicit-function-declaration
-Werror=missing-prototypes -Werror=return-type -fno-math-errno
-fno-trapping-math -Wno-missing-field-initializers -Wno-format-truncation -O2
-Wall -D_FORTIFY_SOURCE=2 -fstack-protector-strong -funwind-tables
-fasynchronous-unwind-tables -fstack-clash-protection -DNDEBUG -fPIC -pthread
-D__STDC_FORMAT_MACROS -D_GNU_SOURCE -D__STDC_CONSTANT_MACROS
-D__STDC_LIMIT_MACROS -fvisibility=hidden -Wno-override-init
-DVK_USE_PLATFORM_XCB_KHR -DVK_USE_PLATFORM_XLIB_KHR
-DVK_USE_PLATFORM_WAYLAND_KHR -DVK_USE_PLATFORM_DISPLAY_KHR
-DVK_USE_PLATFORM_XLIB_XRANDR_EXT  -MD -MQ
'src/amd/vulkan/src@amd@vulkan@@vulkan_radeon@sha/radv_pipeline.c.o' -MF
'src/amd/vulkan/src@amd@vulkan@@vulkan_radeon@sha/radv_pipeline.c.o.d' -o
'src/amd/vulkan/src@amd@vulkan@@vulkan_radeon@sha/radv_pipeline.c.o' -c
../src/amd/vulkan/radv_pipeline.c
In file included from ../src/vulkan/util/vk_alloc.h:29,
                 from ../src/amd/vulkan/radv_private.h:52,
                 from ../src/amd/vulkan/radv_debug.h:27,
                 from ../src/amd/vulkan/radv_pipeline.c:30:
../src/../include/vulkan/vulkan.h:54:10: fatal error: wayland-client.h: Datei
oder Verzeichnis nicht gefunden
 #include <wayland-client.h>
          ^~~~~~~~~~~~~~~~~~
compilation terminated.

The above command misses the include directory for wayland:
    -I/usr/include/wayland

The missing include is contained in the (until now) unused radv_deps:

if with_platform_wayland
  radv_deps += dep_wayland_client
  radv_flags += '-DVK_USE_PLATFORM_WAYLAND_KHR'
  libradv_files += files('radv_wsi_wayland.c')
endif

Fixes: 673dda8330 "meson: build "radv" vulkan driver for radeon hardware"
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-12-03 09:18:48 -08:00
Erik Faye-Lund
fcf9fcee3c mesa/main: do not require float-texture filtering for es3
The OpenGL ES 3.0 specification, table 3.13 lists half-float textures as
filterable, but not float textures. So we shouldn't depend on
ARB_float_texture, which requires full filtering support for both.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
43015b2a89 mesa/st: do not probe for the same texture-formats twice
This should be equalent of what we did before.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
212d270b4e mesa/main: require EXT_texture_sRGB for gles3
sRGB textures is a requirement for OpenGL ES 3.0, so let's make sure
we don't incorrectly enable a too high version.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
487010a099 mesa/main: require EXT_texture_type_2_10_10_10_REV for gles3
OpenGL ES 3.0 require this functionality, so we should also test for it
to avoid incorrectly exposing a too high GLES version.

On desktop, this has been required since all the way back in OpenGL 1.2
anyway.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
74eab1c62f mesa/main: split float-texture support checking in two
On OpenGL ES 2.0, there's separate extensions adding support for
half-float and float textures. So we need to validate the enums
separately as well.

This also prevents these enums from incorrectly being allowed on
OpenGL ES 1.x, where there's no extension that enables this in the
first place.

While we're at it, remove the pointless default-case, and the seemingly
stale fallthrough comment.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
c4136ed5cc mesa/main: do not allow EXT_texture_sRGB_R8 enums before gles3
ctx->Extensions.EXT_texture_sRGB_R8 is set regardless of the API
that's used, so checking for those direcly will always allow the
enums from this extensions when they are supported by the driver.

There's no extension adding support for this on OpenGL ES before
version 3.0, so let's tighten the check.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
d972939986 mesa/main: do not allow sRGB texture enums before gles3
ctx->Extensions.EXT_texture_sRGB is set regardless of the API that's
used, so checking for those direcly will always allow the enums from
this extensions when they are supported by the driver.

There's no extension adding support for this on OpenGL ES before
version 3.0, so let's tighten the check.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
3629ee025c mesa/main: do not allow snorm-texture enums before gles3
ctx->Extensions.EXT_texture_snorm is set regardless of the API
that's used, so checking for those direcly will always allow the
enums from this extensions when they are supported by the driver.

There's no extension adding support for this on OpenGL ES before
version 3.0, so let's tighten the check.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
52dc8b4f7b mesa/main: do not allow floating-point texture enums on gles1
ctx->Extensions.OES_texture_float is set regardless of the API
that's used, so checking for those direcly will always allow the
enums from this extensions when they are supported by the driver.

There's no extension enabling floating-point textures for OpenGL
ES 1.x, so we shouldn't allow those enums there.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
167dcd59ae mesa/main: do not allow type_2_10_10_10_REV enums before gles3
ctx->Extensions.EXT_texture_type_2_10_10_10_REV is set regardless of
the API that's used, so checking for those direcly will always enable
extensions when they are supported by the driver.

There's no corresponding extension for OpenGL ES 1.x/2.0, so we
shouldn't allow these enums there.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
b112e62ba4 mesa/main: do not allow MESA_ycbcr_texture enums on gles
This extension requies OpenGL, and shouldn't be available on OpenGL ES.
So let's not allow the enums from it either.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
1b2e9aca77 mesa/main: do not allow EXT_texture_shared_exponent enums before gles3
ctx->Extensions.EXT_texture_shared_exponent is set regardless of the
API that's used, so checking for those direcly will always allow the
enums from this extensions when they are supported by the driver.

We also need to make sure this is enabled on OpenGL ES 3. Because the
check is repeated, let's introduce a helper.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
510b642460 mesa/main: do not allow rg-textures enums before gles3
EXT_packed_float isn't supported on OpenGL ES, we shouldn't allow
these enums there, before OpenGL ES 3.0 which also introduce support
for these enums.

Since this check is repeated a lot, let's make a helper for this.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
59690bf0a3 mesa/main: do not allow EXT_packed_float enums before gles3
EXT_packed_float isn't supported on OpenGL ES, we shouldn't allow
these enums there, before OpenGL ES 3.0 which also introduce support
for these enums.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
83db9d3e3a mesa/main: do not allow ARB_depth_buffer_float enums before gles3
Floating-point depth buffers are only supported on OpenGL 3.0, OpenGL ES
3.0, or if ARB_depth_buffer_float is supported. Because we checked a
driver capability rather than using an extension-check helper, we ended
up incorrectly allowing this on OpenGL ES 1.x and 2.x.

Since this logic is repeated, let's make a helper for it.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
3bbd543b6e mesa/main: do not allow integer-texture enums before gles3
Integer textures shouldn't be implicitly exposed on OpenGL ES 1.x and
2.x, but because the code checked against a driver-capability rather
than using an extension-check helper, we ended up accidentally allowing
these enums on older versions when the driver supports it.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
b5a370dc25 mesa/main: do not allow ARB_texture_rgb10_a2ui enums before gles3
ARB_texture_rgb10_a2ui isn't supported on OpenGL ES, we shouldn't expose
it there even if the driver supports it.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
76b038bee7 mesa/main: do not allow stencil-texture enums on gles1
ctx->Extensions.ARB_texture_stencil8 is set regardless of the API
that's used, so checking for those direcly will always allow the
enums from this extensions when they are supported by the driver.

So let's instead check for both ARB_texture_stencil8 and
OES_texture_stencil8, so we support depth textures on OpenGL and
OpenGL ES 2.0+. There's no extension enabling stencil-textures for
OpenGL ES 1.x, so we shouldn't allow those enums there.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
19eb0bf28f mesa/main: do not allow depth-texture enums on gles1
ctx->Extensions.ARB_depth_texture is set regardless of the API that's
used, so checking for those direcly will always allow the enums from
this extensions when they are supported by the driver.

So let's instead check for both ARB_depth_texture and OES_depth_texture,
so we support depth textures on OpenGL and OpenGL ES 2.0+. There's no
extension enabling depth-textures for OpenGL ES 1.x, so we shouldn't
allow those enums there.

This fixes oes_packed_depth_stencil-depth-stencil-texture_gles1 on i965

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
2dfcaf7554 mesa/main: do not allow astc enums on gles1
ctx->Extensions.KHR_texture_compression_astc_ldr is set regardless of
the API that's used, so checking for those direcly will always enable
extensions when they are supported by the driver.

But there's no extension enabling ASTC for OpenGL ES 1.x, so we
shouldn't allow those enums there.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
1aa134038c mesa/main: do not allow etc2 enums on gles1
ctx->Extensions.ARB_ES3_compatibility is set regardless of the API
that's used, so checking for those direcly will always enable
extensions when they are supported by the driver.

But there's no extension enabling ETC2 for OpenGL ES 1.x, so we
shouldn't allow those enums there.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
27ca87ccca mesa/main: do not allow s3tc enums on gles1
There's no extension enabling S3TC formats on OpenGL ES 1.x, so we
shouldn't allow these even if the driver can support it. So let's check
for EXT_texture_compression_s3tc instead of ANGLE_texture_compression_dxt,
which is supported on all other OpenGL variations.

We also need to use _mesa_has_EXT_texture_compression_s3tc() instead of
checking the driver cap directly, otherwise we end up enabling this on
OpenGL ES 1.x, as the API isn't checked.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
d70cfb322a mesa/main: use _mesa_has_FOO_bar for compressed format checks
_mesa_has_FOO_bar() knows about the APIs these extensions should be
supported under, so let's use that to simplify these checks a bit.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
70bfd31287 mesa/main: clean up integer texture check
This makes the logic a little bit easier to follow, and reduce a bit of
repetition.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
5109742e7b mesa/main: clean up ES2_compatibility check
This makes the logic a little bit easier to follow; this is *either*
about ES2 compatibility *or* about gles. GL_RGB565 was added already in
OpenGL ES 1.0.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
2e753b77dd mesa/main: clean up OES_texture_float_linear check
Using the _mesa_has_FOO_bar helpers is generally more safe and should
generally be prefered over checking driver-caps like this code did,
because the _mesa_has_FOO_bar helpers also verify the API type and
version.

This shouldn't have any practical effect here, as this function only
gets called for OpenGL ES 3.x right now. But if this was to change in
the future, this makes the function behave a lot more predictable.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
1373d117c2 mesa/main: clean up S3_s3tc check
S3_s3tc is the extension that enables this functionality on desktop, so
let's check for that one. The _mesa_has_S3_s3tc() helper already
verifies the API according to the extension-table.

As for the second hunk, we currently already only expose
EXT_texture_compression_s3tc on desktop so by using the helper instead,
we get rid of this detail here, and once we enable it for GLES we'll
automaticall get the interaction right.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
e8b331ae13 mesa/main: rename format-check function
_mesa_es3_error_check_format_and_type isn't specific to OpenGL ES 3.x,
it applies to all versions of OpenGL ES. So let's rename it to reflect
this.

While we're at it, let's also rename a helper function it uses similarly.
As the helper is static, we can also remove the namespacing-prefix from
the name.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:44 +01:00
Erik Faye-Lund
ca8e2a5277 mesa/main: make _mesa_has_tessellation return bool
All other _mesa_has_foo functions return bool rather than GLboolean, so
let's follow that style here as well.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:43 +01:00
Chad Versace
3ef0ca65c9 i965: Fix -Wswitch on INTEL_COPY_STREAMING_LOAD
The warning is emitted when building without INLINE_SSE41.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-12-03 13:07:56 +02:00
Karol Herbst
fc0139d283 nv50,nvc0: Fix gallium nine regression regarding sampler bindings
The new approach is that samplers don't get unbound even if they won't be used
in a draw and we should just leave them be as well.

Fixes a regression in multiple windows games using gallium nine and nouveau.

v2: adjust num_samplers to keep track of the highest sampler bound
v3: rework how to set the new value of num_samplers

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106577
Fixes: 4d6fab245e
       "cso: don't track the number of sampler states bound"
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-12-02 00:05:04 +01:00
Andre Heider
b6f095f7ce d3dadapter9: use snprintf(..., "%s", ...) instead of strncpy
Fixes -Wstringop-truncation compiler warnings.
See f836d799f9 "intel/decoder: use snprintf(..., "%s", ...) instead of strncpy"

Signed-off-by: Andre Heider <a.heider@gmail.com>
Reviewed-by: Axel Davy <davyaxel0@gmail.com>
2018-12-01 21:32:53 +01:00
Mauro Rossi
37a2072e97 android: st/mesa: fix building error due to sched_getcpu()
Android has cpufeatures library but pinning of threads is not supported
PIPE_OS_LINUX code path causes build error due to sched_getcpu() unavailable
thus we need to avoid setting HAVE_SCHED_GETCPU for Android

Fixes: 48f2160 ("st/mesa: regularly re-pin driver threads to the CCX where the app thread is")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-01 10:15:58 +01:00
Vinson Lee
4f74580d30 st/xvmc: Add X11 include path.
This patch fixes this build error.

  CC       tests/xvmc_bench.o
In file included from tests/xvmc_bench.c:35:
tests/testlib.h:38:10: fatal error: 'X11/Xlib.h' file not found
         ^~~~~~~~~~~~

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-30 22:09:43 -08:00
Mauro Rossi
eed3f1121c android: amd/addrlib: update Mesa's copy of addrlib
Needed to fix build error in addrlib in mesa for Android

Fixes: 776b911 ("amd/addrlib: update Mesa's copy of addrlib")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2018-12-01 01:13:53 +01:00
Gurchetan Singh
89b4798c06 virgl: don't mark buffers as unclean after a write
We can mark the buffer unclean if it's ever bound as a TBO,
SSBO, ABO, or image.

This improves

dEQP-GLES3.performance.buffer.data_upload.function_call.map_buffer_range.new_specified_buffer.flag_write_full.stream_draw

from 9.58 MB/s to 451.17 MB/s.

v2: Track buffer cleanliness as a function of bindings (Ilia).
v3: virgl_modify_clean --> virgl_dirty_res (Erik)

Tested-By: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2018-11-30 12:21:01 +01:00
Gurchetan Singh
d18492c64f virgl: avoid large inline transfers
We flush everytime the command buffer (16 kB) is full, which is
quite costly.

This improves

dEQP-GLES3.performance.buffer.data_upload.function_call.buffer_data.new_buffer.usage_stream_draw

from 111.16 MB/s to 1930.36 MB/s.

In addition, I made the benchmark produce buffers from 0 --> VIRGL_MAX_CMDBUF_DWORDS * 4,
and tried ((VIRGL_MAX_CMDBUF_DWORDS * 4) / 2), ((VIRGL_MAX_CMDBUF_DWORDS * 4) / 4), etc.

I didn't notice any clear differences, so let's just go with the most obvious
heuristic.

Tested-By: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2018-11-30 12:20:41 +01:00
Gurchetan Singh
c0773315af virgl: quadruple command buffer size
Tested running WebGL aquarium on Nvidia host (10,000 fishes)

This moves us from 7 fps to 9 fps.  After quadrupling, performance
gains diminish.

v2: Remove change ID (Erik)

Tested-By: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2018-11-30 12:20:06 +01:00
Lionel Landwerlin
37f9788e9a anv: flush pipeline before query result copies
Pipeline state pending bits should be taken into account when copying
results.

In the particular bug below, the results of the
vkCmdCopyQueryPoolResults() command was being overwritten by the
preceding vkCmdCopyBuffer() with a same destination buffer. This is
because we copy the buffers using the 3D pipeline whereas we copy the
query results using the command streamer. Those pieces of HW work in
parallel and the results are somewhat undefined.

v2: Unconditionally flush the pipeline before copying the results
    (Jason)

v3: Wrap & expressions (Jason)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108894
Cc: mesa-stable@lists.freedesktop.org
2018-11-29 22:07:31 +00:00
Marek Olšák
39b20b7d4f Revert "winsys/amdgpu: overallocate buffers for faster address translation on Gfx9"
I didn't mean to push this. I don't think it makes any difference.

This reverts commit f737fe00a0.
2018-11-29 14:46:06 -05:00
Roland Scheidegger
fbf95ce074 draw: fix infinite loop in line stippling
The calculated length of a line may be infinite, if the coords we
get are bogus. This leads to an infinite loop in line stippling.
To prevent this test for this explicitly (although technically
on at least x86 sse it would actually work without the explicit
test, as long as we use the int-converted length value).
While here also get rid of some always-true condition.

Note this does not actually solve the root cause, which is that
the coords we receive are bogus after clipping. This seems a difficult
problem to solve. One issue is that due to float arithmetic, clip w
may become 0 after clipping if the incoming geometry is
"sufficiently degenerate", hence x/y/z ndc (and window) coords will
be all inf (or nan). Even with w not quite 0, I believe it's possible
we produce values which are actually outside the view volume.
(Also, x=y=z=w=0 coords in clipspace would be not considered subject
to clipping, and similarly result in all NaN coords.) We just hope for
now other draw stages (and rasterizers) can handle those relatively
safely (llvmpipe itself should be sort of robust against this, certainly
converstion to fixed point will produce garbage, it might fail a couple
assertions but should neither hang nor crash otherwise).

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2018-11-29 18:39:40 +01:00
Józef Kucia
94bfb8bf38 nir: Fix assert in print_intrinsic_instr().
Signed-off-by: Józef Kucia <joseph.kucia@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-29 16:29:37 +00:00
Nicolai Hähnle
776b911365 amd/addrlib: update Mesa's copy of addrlib
Update to the internal master as of 2018-11-15.

This has a lot of gratuitous whitespace change, but on the plus
side it's built using the same tooling that's used for AMDVLK,
which should help going forward.
2018-11-29 13:18:24 +01:00
Nicolai Hähnle
621c107760 ac/surface/gfx9: let addrlib choose the preferred swizzle kind
Our choices here are simply redundant as long as sin.flags is set
correctly.

(v2:
- remove unused function parameter)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-11-29 13:18:23 +01:00
Nicolai Hähnle
729ebdf07e radv: remove dependency on addrlib gfx9_enum.h
v2:
- use SI_CONTEXT_REG_OFFSET

Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-11-29 13:18:23 +01:00
Thomas Hellstrom
058f85d41c winsys/svga: Fix a memory leak
The ioctl.cap_3d member was never freed.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-29 10:42:06 +01:00
Thomas Hellstrom
7fce3ca375 st/xa: Fix a memory leak
Free the context after destruction.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-29 10:42:06 +01:00
Samuel Pitoiset
cc7deb749c radv: drop few useless state changes when doing color/depth decompressions
Viewport/scissor don't need to be updated for array textures.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-29 10:18:55 +01:00
Samuel Pitoiset
6d4f65deea radv: remove unused pending_clears param in the transition path
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-29 10:18:53 +01:00
Samuel Pitoiset
4b9df824f7 radv: optimize CmdClear{Color,DepthStencil}Image() for layered textures
If all layers are bound we can perform a fast color or depth clear
instead of iterating over all layers. This has the advantage
to avoid trashing the framebuffer for nothing if you we end up by
doing a fast clear when calling radv_clear_image_layer(), and
clearing all layers in one shot is obviously faster.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-29 10:18:42 +01:00
Samuel Pitoiset
7484bc894b radv: refactor the fast clear path for better re-use
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-29 10:18:42 +01:00
Samuel Pitoiset
f78ee19702 radv: simplify a check in emit_fast_color_clear()
Currently only true if RADV_PERFTEST=dccmsaa is set.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-29 10:18:42 +01:00
Samuel Pitoiset
eca931a726 radv: add radv_can_fast_clear_{color,depth}() helpers
For further optimisations.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-29 10:18:42 +01:00
Samuel Pitoiset
93f5ce8fa7 radv: add radv_image_view_can_fast_clear() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-29 10:18:42 +01:00
Samuel Pitoiset
aeaf8dbd09 radv: add radv_image_can_fast_clear() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-29 10:18:42 +01:00
Samuel Pitoiset
3e718db1ff radv: remove useless check in emit_fast_color_clear()
The driver doesn't support DCC/CMASK for mipmapped textures.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-29 10:18:42 +01:00
Vinson Lee
d0c7b079d0 freedreno: Fix autotools build.
Fix build error.

  CXXLD    pipe_msm.la
../../../../src/gallium/drivers/freedreno/.libs/libfreedreno.a(freedreno_batch.o): In function `batch_init':
src/gallium/drivers/freedreno/freedreno_batch.c:54: undefined reference to `fd_device_version'
src/gallium/drivers/freedreno/freedreno_batch.c:59: undefined reference to `fd_submit_new'
src/gallium/drivers/freedreno/freedreno_batch.c:61: undefined reference to `fd_submit_new_ringbuffer'
src/gallium/drivers/freedreno/freedreno_batch.c:64: undefined reference to `fd_submit_new_ringbuffer'
src/gallium/drivers/freedreno/freedreno_batch.c:66: undefined reference to `fd_submit_new_ringbuffer'
src/gallium/drivers/freedreno/freedreno_batch.c:70: undefined reference to `fd_submit_new_ringbuffer'

Fixes: b4476138d5 ("freedreno: move drm to common location")
Fixes: aa0fed10d3 ("freedreno: move ir3 to common location")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2018-11-28 22:23:52 -08:00
Marek Olšák
075fd5d8f2 radeonsi: add memory management stress tests for GDS
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-28 20:20:27 -05:00
Marek Olšák
c1d3c08699 winsys/amdgpu: add support for allocating GDS and OA resources
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-28 20:20:27 -05:00
Marek Olšák
d7a4fa91f0 radeonsi: allow si_cp_dma_clear_buffer to clear GDS from any IB
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-28 20:20:27 -05:00
Marek Olšák
72b2b61d8c winsys/amdgpu: use optimal VM alignment for CPU allocations
Acked-by: Christian König <christian.koenig@amd.com>
2018-11-28 20:20:27 -05:00
Marek Olšák
27f9935075 winsys/amdgpu: use optimal VM alignment for imported buffers
Window system buffers didn't use the optimal alignment.

Acked-by: Christian König <christian.koenig@amd.com>
2018-11-28 20:20:27 -05:00
Marek Olšák
6b554d863f winsys/amdgpu,radeon: pass vm_alignment to buffer_from_handle
Acked-by: Christian König <christian.koenig@amd.com>
2018-11-28 20:20:27 -05:00
Marek Olšák
f737fe00a0 winsys/amdgpu: overallocate buffers for faster address translation on Gfx9
Sadly, the 3 games I tested (DeusEx:MD, DiRT Rally, DOTA 2) are unaffected
by the overallocation, because I guess their buffers don't fall into
the small range below a power-of-two size.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-28 20:20:27 -05:00
Marek Olšák
8c00f778fc winsys/amdgpu: increase the VM alignment to the MSB of the size for Gfx9
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-28 20:20:27 -05:00
Marek Olšák
a2a6b06d48 winsys/amdgpu: use >= instead of > for VM address alignment
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-28 20:20:27 -05:00
Marek Olšák
98f2312b4f winsys/amdgpu: clean up code around BO VM alignment
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-28 20:20:27 -05:00
Marek Olšák
5f9ccf827e winsys/amdgpu: optimize slab allocation for 2 MB amdgpu page tables
- the slab buffer size increased from 128 KB to 2 MB (PTE fragment size)
- the max suballocated buffer size increased from 64 KB to 256 KB,
  this increases memory usage because it wastes memory
- the number of suballocators increased from 1 to 3 and they are layered
  on top of each other to minimize unused space in slabs

The final increase in memory usage is:
  DeusEx:MD:  1.8%
  DOTA 2:     1.75%
  DiRT Rally: 0.2%

The kernel driver will also receive fewer buffers.
2018-11-28 20:20:27 -05:00
Marek Olšák
cf6835485c radeonsi: generalize the slab allocator code to allow layered slab allocators
There is no change in behavior. It just makes it easier to change the number
of slab allocators.
2018-11-28 20:20:27 -05:00
Marek Olšák
9576266a37 winsys/amdgpu: always reclaim/release slabs if there is not enough memory 2018-11-28 20:20:27 -05:00
Marek Olšák
015061beb3 radeonsi: fix is_oneway_access_only for bindless images 2018-11-28 20:20:27 -05:00
Marek Olšák
8c25ab1a23 radeonsi/nir: parse more information about bindless usage
fill more tgsi_shader_info fields.
2018-11-28 20:20:27 -05:00
Marek Olšák
2a936f8afa tgsi/scan: add more information about bindless usage
radeonsi will use this.
2018-11-28 20:20:27 -05:00
Marek Olšák
fba91b5173 radeonsi: small cleanup for memory opcodes 2018-11-28 20:20:27 -05:00
Marek Olšák
709905cbb6 radeonsi: fix is_oneway_access_only for image stores
We need to look at the Dst for image stores.
2018-11-28 20:20:27 -05:00
Marek Olšák
648dc52367 radeonsi: use structured buffer intrinsics for image views
to stop using the workaround in si_make_buffer_descriptor.
2018-11-28 20:20:27 -05:00
Marek Olšák
442dae2693 radeonsi: clean up primitive binning enablement
no change in behavior.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-28 20:20:27 -05:00
Dave Airlie
8eb8be3f54 virgl: fix undefined shift to use unsigned.
Ported from virglrenderer.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2018-11-29 09:09:31 +10:00
Dave Airlie
2ddd44d941 r600: make suballocator 256-bytes align
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108311
Cc: <mesa-stable@lists.freedesktop.org>
2018-11-29 09:09:02 +10:00
Kenneth Graunke
f11780779f intel/compiler: Use nir's info when checking uses_streams.
Vulkan and Gallium don't use Mesa's gl_program data structure, so they
can't poke at 'prog'.  But we can simply use the copy of the shader info
stored with the NIR shader, which is guaranteed to exist.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2018-11-28 13:35:29 -08:00
Jason Ekstrand
199a0353d6 nir/derefs: Add a nir_derefs_do_not_alias enum value
This makes some of the code more clear.

Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2018-11-28 14:29:25 -06:00
Gurchetan Singh
eb44c36cf1 egl: add missing #include <stddef.h> in egldevice.h
Otherwise, I get this error:

main/egldevice.h:54:13: error: ‘NULL’ undeclared (first use in this function)
       dev = NULL;
             ^~~~
with this config:

./autogen.sh --enable-gles1 --enable-gles2 --with-platforms='surfaceless' --disable-glx
             --with-dri-drivers="i965" --with-gallium-drivers="" --enable-gbm

v3: Use stddef.h (Matt)
v4: Modify commit message (Eric)

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-11-28 11:22:47 -08:00
Matt Turner
2d48d5116b gallivm: Use nextafterf(0.5, 0.0) as rounding constant
The common truncf(x + 0.5) fails for the floating-point value just less
than 0.5 (nextafterf(0.5, 0.0)). nextafterf(0.5, 0.0) + 0.5, after
rounding is 1.0, thus truncf does not produce the desired value.

The solution is to add nextafterf(0.5, 0.0) instead of 0.5 before
truncating. This works for all values.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2018-11-28 11:22:47 -08:00
Juan A. Suarez Romero
e2ad94d928 docs: update calendar, add news item and link release notes for 18.2.6
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2018-11-28 19:20:09 +01:00
Juan A. Suarez Romero
a53a280479 docs: add sha256 checksums for 18.2.6
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit cfd1f8b92c)
2018-11-28 19:20:09 +01:00
Juan A. Suarez Romero
f6ab6e2867 docs: add release notes for 18.2.6
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit 3e741344d7)
2018-11-28 19:20:09 +01:00
Nicolai Hähnle
c02390f8fc egl/wayland: rather obvious build fix
Fixes: ce74a7bb8d ("egl/wayland: plug memory leak in drm_handle_device()")
Fixes: c59d3aa4b9 ("egl/wayland: bail out when drmGetMagic fails")
2018-11-28 18:30:36 +01:00
Nicolai Hähnle
eb94b6bd5c winsys/amdgpu: explicitly declare whether buffer_map is permanent or not
Introduce a new driver-private transfer flag RADEON_TRANSFER_TEMPORARY
that specifies whether the caller will use buffer_unmap or not. The
default behavior is set to permanent maps, because that's what drivers
do for Gallium buffer maps.

This should eliminate the need for hacks in libdrm. Assertions are added
to catch when the buffer_unmap calls don't match the (temporary)
buffer_map calls.

I did my best to update r600 for consistency (r300 needs no changes
because it never calls buffer_unmap), even though the radeon winsys
ignores the new flag.

As an added bonus, this should actually improve the performance of
the normal fast path, because we no longer call into libdrm at all
after the first map, and there's one less atomic in the winsys itself
(there are now no atomics left in the UNSYNCHRONIZED fast path).

Cc: Leo Liu <leo.liu@amd.com>
v2:
- remove comment about visible VRAM (Marek)
- don't rely on amdgpu_bo_cpu_map doing an atomic write
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-11-28 18:24:14 +01:00
Nicolai Hähnle
35eb81987c winsys/amdgpu: add amdgpu_winsys_bo::lock
We'll use it in the upcoming mapping change. Sparse buffers have always
had one.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-11-28 18:23:29 +01:00
Eric Engestrom
e0f1f74eda vulkan/wsi: fix s/,/;/ typo
Fixes: 59e58c348e "vulkan/wsi: Only wait on semaphores on the first swapchain"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-28 16:44:01 +00:00
Emil Velikov
ce74a7bb8d egl/wayland: plug memory leak in drm_handle_device()
As we fail to open the node, we leak the node/device name.

v2: Log and then free() (Eric)

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-11-28 16:12:12 +00:00
Emil Velikov
c59d3aa4b9 egl/wayland: bail out when drmGetMagic fails
Currently as the function fails, we pass uninitialized data to the
authentication function. Stop doing that and print an warning when
the function fails.

v2: Plug memory leak in error path (Eric)

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com> (v1)
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-11-28 16:11:22 +00:00
Eric Engestrom
9575cd2893 wsi/display: fix mem leak when freeing swapchains
Fixes: da997ebec9 "vulkan: Add KHR_display extension using DRM [v10]"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2018-11-28 12:09:54 +00:00
Gert Wollny
f08d107054 i965: Set the FBO error state INCOMPLETE_ATTACHMENT only for SRGB_R8
Originally the driver reported GL_FRAMEBUFFER_UNSUPPORTED in all cases,
adding more specific error messages was not correct and broke many tests.
Mostly revert this and only report GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
for MESA_FORMAT_R_SRGB8.

Fixes: ebcde34545
  i965: be more specific about FBO completeness errors

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108805

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-11-28 10:12:47 +01:00
Gert Wollny
d8bb88d0b4 i965: Explicitely handle swizzles for MESA_FORMAT_R_SRGB8
The format is emulated by using ISL_FORMAT_L8_SRGB, therefore we need to
force swizzles for the GBA channels. However, doing this only based on the
data type GL_RED breaks other formats, therefore, test specifically for the
format.

Fixes: c5363869d4
  i965: Force zero swizzles for unused components in GL_RED and GL_RG
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-11-28 10:07:02 +01:00
Gert Wollny
091295d7cb virgl: Don't try handling server fences when they are not supported
vtest doesn't implement the according API and would segfault:

Program received signal SIGSEGV, Segmentation fault.
  #0  0x0000000000000000 in ?? ()
  #1  in virgl_fence_server_sync  at
       src/gallium/drivers/virgl/virgl_context.c:1049
  #2  in st_server_wait_sync  at
       src/mesa/state_tracker/st_cb_syncobj.c:155

so just don't do the call when the function pointers are not set.

Fixes dEQP:
  dEQP-GLES3.functional.fence_sync.wait_sync_smalldraw
  dEQP-GLES3.functional.fence_sync.wait_sync_largedraw

Fixes: d1a1c21e76
  virgl: native fence fd support

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Robert Foss <robert.foss@collabora.com>
2018-11-28 10:02:31 +01:00
Gert Wollny
073fdd7382 virgl,vtest: Initialize return value
Avoids:
Conditional jump or move depends on uninitialised value(s)
  at 0x9E2B39F: virgl_vtest_winsys_resource_cache_create (virgl_vtest_winsys.c:379)
  by 0x9E2725F: virgl_buffer_create (virgl_buffer.c:169)
  by 0x9E246D5: virgl_resource_create (virgl_resource.c:60)
  by 0xA0C1B9F: bufferobj_data (st_cb_bufferobjects.c:344)
  by 0xA0C1B9F: st_bufferobj_data (st_cb_bufferobjects.c:390)
  by 0x9F4ACE3: vbo_use_buffer_objects (vbo_exec_api.c:1136)
  by 0xA0C68C3: st_create_context_priv (st_context.c:416)
  by 0xA0C707A: st_create_context (st_context.c:598)
  by 0x9F81C6B: st_api_create_context (st_manager.c:918)
  by 0x9BBE591: dri_create_context (dri_context.c:161)
  by 0x9BB6931: driCreateContextAttribs (dri_util.c:473)
  by 0x4E97A44: drisw_create_context_attribs (drisw_glx.c:630)
  by 0x4E7C591: glXCreateContextAttribsARB (create_context.c:78)
Uninitialised value was created by a stack allocation
  at 0x9E2B249: virgl_vtest_winsys_resource_cache_create (virgl_vtest_winsys.c:342)

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Robert Foss <robert.foss@collabora.com>
2018-11-28 10:02:31 +01:00
Iago Toral Quiroga
e55cbf26ea intel/compiler: fix register allocation in opt_peephole_sel
This wasn't handling 64-bit cases properly. Found by inspection.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-11-28 08:28:27 +01:00
Matt Turner
6f737b9207 glsl: Remove unused member variable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-11-27 22:29:53 -08:00
Matt Turner
1a210268b8 nir: Call fflush() at the end of nir_print_shader()
We normally call with stderr which is unbuffered, so this won't affect
that, but it does let me call nir_print_shader(nir, fopen("log", "w+"))
from gdb and actually get the whole shader in my file.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-11-27 22:29:53 -08:00
Eric Anholt
e113b21cb7 v3d: Add renderonly support.
I've been using this with the kmsro series to test v3d on VKMS without my
old KMS hack in the v3d kernel driver.  KMSRO still needs some cleanup,
but v3d RO support seems reasonable.
2018-11-27 15:03:02 -08:00
Eric Anholt
55edafa73e gallium: Remove unused variable in u_tests.
Fixes: 0d17b685b1 ("gallium/u_tests: add a compute shader test that clears an image")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-11-27 15:02:57 -08:00
Bas Nieuwenhuizen
6569644bb6 radv: Align large buffers to the fragment size.
Improves performance in Talos by about 15% (and significant improvements
in RotR and possibly other but did not bench with final patch) on
kernel 4.19 and earlier.

On 4.20+ a similar effect comes from

433ca054949a "drm/amdgpu: try allocating VRAM as power of two"

v2: Do not impact the alignment of the physical memory.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
CC: <mesa-stable@lists.freedesktop.org>
2018-11-27 22:17:42 +01:00
Hyunjun Ko
76945e4140 freedreno: implements get_sample_position
Since 1285f71d3e landed, it needs to provide apps with proper sample
position for MSAA.

Currently no way to query this to hw, these are taken from blob driver.

Fixes: dEQP-GLES31.functional.texture.multisample.samples_#.sample_position
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-27 15:44:03 -05:00
Rob Clark
5973a4d0b7 freedreno/a3xx: also set FSSUPERTHREADENABLE
We set equiv bit in SP_FS_CTRL_REG0.  Somehow the hw doesn't hang with
this mismatched config, but does run slower.  It is faster with either
neither bit set, or both bits set, but both is the fastest of the three
configurations.  Worth a bit over 10% gain in glmark2.

Spotted-by: Jonathan Marek <jonathan@marek.ca>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-27 15:44:03 -05:00
Jonathan Marek
e68cd91251 freedreno: use MSM_BO_SCANOUT with scanout buffers
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
2018-11-27 15:44:03 -05:00
Jonathan Marek
3ed4aad524 freedreno: use GENERIC instead of TEXCOORD for blit program
blip_fp uses GENERIC as input, so blit_vp should match for linking

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-27 15:44:03 -05:00
Jonathan Marek
3a273a4abc freedreno: a2xx texture update
Adds all missing texture related logic. For everything to work it also
needs changes to ir2/fd2_program, which are part of the ir2 update patch.

Note: it needs rnndb update

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
[remove stray patch]
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-27 15:44:03 -05:00
Jonathan Marek
4887aba638 freedreno/a2xx: Compute depth base in gmem correctly
Note: it needs rnndb update

Signed-off-by: Marek Vasut <marex@denx.de>
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-27 15:44:03 -05:00
Jonathan Marek
e7114575f7 freedreno/a2xx: set VIZ_QUERY_ID on a20x
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-27 15:44:03 -05:00
Jonathan Marek
a50b8a0152 freedreno: add missing a20x ids
200: 256KiB GMEM A200 (imx53)
201: 128KiB GMEM A200 (imx51)

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-27 15:44:03 -05:00
Jonathan Marek
4e6ee033ff freedreno/a2xx: fix POINT_MINMAX_MAX overflow
As it stands, it overflows to zero.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-27 15:44:03 -05:00
Jonathan Marek
78fede86d9 freedreno: a2xx: fd2_draw update
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-27 15:44:02 -05:00
Jonathan Marek
3e7186d472 nir: add fceil lowering
lowers ceil(x) as -floor(-x)

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-27 15:44:02 -05:00
Rob Clark
11593f9041 freedreno: update generated headers
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-27 15:44:02 -05:00
Rob Clark
d47d77d49d freedreno/a6xx: set guardband clip
On older gens, the CLIP_ADJ bitfields were actually 3.6 fixed point.
Which might make more sense.  Although this formula comes up with values
pretty close to what blob does for various viewport sizes (for at least
a5xx and a6xx), and seems to work.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-27 15:44:02 -05:00
Rob Clark
2773919f06 freedreno/a6xx: disable LRZ for z32
f6131d4ec7 had the side effect of enabling LRZ w/ 32b depth buffers.
But there are some bugs with this, which aren't fully understood yet,
so for now just skip LRZ w/ z32..

Fixes: f6131d4ec7 freedreno/a6xx: Clear z32 and separate stencil with blitter
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-27 15:44:02 -05:00
Kristian H. Kristensen
9595be67a9 freedreno/a6xx: Clear gmem buffers at flush time
We generate an IB to clear the gmem at flush time and jump to it
before rendering each tile. This lets us get rid of the command stream
patching for gmem offsets.

Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-27 15:44:02 -05:00
Kristian H. Kristensen
b5a9bb28c6 freedreno/a6xx: Move resolve blits to an IB
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-27 15:44:02 -05:00
Kristian H. Kristensen
5f068cf3b0 freedreno/a6xx: Move restore blits to IB
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-27 15:44:02 -05:00
Rob Clark
09300bbe03 mesa/st: better colormask check for clear fallback
For RGB surfaces (for example) we don't really care that the colormask
is 0x7 instead of 0xf.  This should not trigger clear_with_quad()
slowpath.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-11-27 15:44:02 -05:00
Rob Clark
65cee01430 mesa/st: swap order of clear() and clear_with_quad()
If we can't clear all the buffers with pctx->clear() (say, for example,
because of ColorMask), push the buffers we *can* clear with pctx->clear()
first.  Tilers want to see clears coming before draws to enable fast-
paths, and clearing one of the attachments with a quad-draw first
confuses that logic.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-11-27 15:44:02 -05:00
Rob Clark
aa0fed10d3 freedreno: move ir3 to common location
Move (most of) the ir3 compiler to src/freedreno/ir3 so that it can be
re-used by some future vulkan driver.  The parts that are gallium
specific have been refactored out and remain in the gallium driver.

Getting the move done now so that it can happen before further
refactoring to support a6xx specific instructions.

NOTE also removes ir3_cmdline compiler tool from autotools build since
that was easier than fixing it and I normally use meson build.  Waiting
patiently for the day that we can remove *everything* from the autotools
build.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-27 15:44:02 -05:00
Rob Clark
556eec249d freedreno/ir3: remove u_inlines usage
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-27 15:44:02 -05:00
Rob Clark
312eae45a3 freedreno/ir3: split up ir3_shader
Split the parts that are gallium specific into ir3_gallium so the rest
can move to a common location outside of gallium.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-27 15:44:02 -05:00
Rob Clark
ea4cbf601d freedreno/ir3: remove pipe_stream_output_info dependency
A bit annoying to have to copy into our own struct.  But this is
something the compiler really needs to know, at least on earlier
generations where streamout is implemented in shader.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-27 15:44:02 -05:00
Rob Clark
030e98630d freedreno/ir3: some header file cleanup
Clean up some of the low-hanging-fruit usages of freedreno_util.h

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-27 15:44:02 -05:00
Rob Clark
2482153d52 freedreno/ir3: use env_var_as_unsigned()
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-27 15:44:02 -05:00
Rob Clark
a321f939f6 util: env_var_as_unsigned() helper
So I can drop env2u() helper from freedreno_util.h and get rid of one
small ir3 dependency on gallium/freedreno

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-27 15:44:02 -05:00
Rob Clark
bfd8d26372 freedreno/ir3: move disasm and optmsgs debug flags
Move them to IR3_SHADER_DEBUG so we can remove ir3's dependency on
fd_mesa_debug.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-27 15:44:02 -05:00
Rob Clark
424d75656f freedreno: FD_SHADER_DEBUG -> IR3_SHADER_DEBUG
Only used by ir3, so move it into ir3 to be more self contained.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-27 15:44:02 -05:00
Rob Clark
8a654f092e freedreno: remove shader_stage_name()
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-27 15:44:02 -05:00
Rob Clark
c635703c50 freedreno: shader_t -> gl_shader_stage
Just massive search/replace for the most part.

Step towards removing ir3 dependency on disasm.h which is shared by
a2xx.  One step closer to being able to move ir3 out of gallium.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-27 15:44:02 -05:00
Rob Clark
388aac32ed freedreno/ir3: standalone compiler updates
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-27 15:44:02 -05:00
Rob Clark
b4476138d5 freedreno: move drm to common location
So that we can re-use at least parts of it for vulkan driver, and so
that we can move ir3 to a common location (which uses fd_bo to allocate
storage for shaders)

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-27 15:44:02 -05:00
Rob Clark
6cb74eb4f1 freedreno/drm: remove dependency on gallium driver
Prep work to move drm to a common location.

Slightly hacky, but the softpin debug flag is only temporary.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-27 15:44:02 -05:00
Dylan Baker
88c4680b5a util: promote u_memory to src/util
as well as os_memory*
Reviewed-by: Rob Clark <robdclark@gmail.com>
2018-11-27 15:44:02 -05:00
Eric Anholt
bade179153 gallium: Fix uninitialized variable warning in compute test.
The compiler doesn't know that ny != 0, so x might be uninitialized for
the printf at the end.

Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
2018-11-27 11:23:22 -08:00
Bas Nieuwenhuizen
08ea6b9d9b radv: Clamp gfx9 image view extents to the allocated image extents.
Mirrors AMDVLK. Looks like if we go over the alignment of height
we actually start to change the addressing. Seems like the extra
miplevels actually work with this.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108245
Fixes: f6cc15dccd "radv/gfx9: fix block compression texture views. (v2)"
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-11-27 10:19:52 +01:00
Iago Toral Quiroga
453570cd8c intel/compiler: fix indentation style in opt_algebraic() 2018-11-27 09:53:09 +01:00
Anuj Phogat
16e4911972 anv/icl: Set use full ways in L3CNTLREG
L3 allocation table in h/w specification recommends using 4 KB
granularity for programming allocation fields in L3CNTLREG.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2018-11-26 15:11:36 -08:00
Anuj Phogat
3f55fd3814 intel/icl: Set way_size_per_bank to 4
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2018-11-26 15:11:36 -08:00
Anuj Phogat
3ce04da5b4 i965/icl: Set use full ways in L3CNTLREG
L3 allocation table in h/w specification recommends using 4 KB
granularity for programming allocation fields in L3CNTLREG.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2018-11-26 15:11:36 -08:00
Anuj Phogat
3282c7be89 i965/icl: Fix L3 configurations
Use L3 configuration specified in h/w specification.

V2: Drop configs which do under allocation of l3 cache.
    Bump up the comment above table.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2018-11-26 15:11:36 -08:00
Eric Engestrom
c0c533767e build: stop defining unused VERSION
Scons and autotools don't define it, and as of last commit nothing
uses it.

`VERSION` is also a generic enough name that something somewhere will
eventually clash, and we don't want to repeat the LLVM `DEBUG` fiasco.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-11-26 22:05:02 +00:00
Eric Engestrom
bd12e02530 vulkan/utils: s/VERSION/PACKAGE_VERSION/
Everything else uses PACKAGE_VERSION, so let's be consistent, and
VERSION and PACKAGE_VERSION are currently defined to be the same in
meson and android, while VERSION is undefined in autotools and scons.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-11-26 22:05:02 +00:00
Eric Engestrom
56d126f8fd anv: correctly use vulkan 1.0 by default
Per chapter 3.2 "Instances":
> Providing a NULL VkInstanceCreateInfo::pApplicationInfo or providing
> an apiVersion of 0 is equivalent to providing an apiVersion of
> VK_MAKE_VERSION(1,0,0).

Reported-by: Niklas Haas <git@haasn.xyz>
Fixes: 8c048af589 "anv: Copy the appliation info into the instance"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-26 22:05:02 +00:00
Erik Faye-Lund
d6d35d87f1 mesa/main: fixup requirements for GL_PRIMITIVES_GENERATED
This enum is also allowed by EXT_tessellation_shader, which is supported
on older i965 HW (as opposed to OES_geometry_shader). This was missed
when narrowing this code-path, leading to dEQP regressions.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108868
Fixes: f09d94fbd1 "mesa/main: fix validation of transform-feedback queries"
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
2018-11-26 22:12:07 +01:00
Erik Faye-Lund
c120dbfe4d mesa/main: fix incorrect depth-error
If glGetTexImage or glGetnTexImage is called with a level that doesn't
exist, we get an error message on this form:

Mesa: User error: GL_INVALID_VALUE in glGetTexImage(depth = 0)

This is clearly nonsensical, because these APIs don't even have a
depth-parameter. The reason is that get_texture_image_dims() return
all-zero dimensions for non-existent texture-images, and we go on to
validate these dimensions as if they were user-input, because
glGetTextureSubImage requires checking.

So let's split this logic in two, so glGetTextureSubImage can have
stricter input-validation. All arguments that are no longer validated
are generated internally by mesa, so there's no use in validating them.

Fixes: 42891dbaa1 "gettextsubimage: verify zoffset and depth are correct"
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
2018-11-26 12:29:54 +01:00
Erik Faye-Lund
38af69adfa mesa/main: check cube-completeness in common code
This check is the only part of dimensions_error_check that isn't about
error-checking the offset and size arguments of
glGet[Compressed]TextureSubImage(), so it doesn't really belong in here.

This doesn't make a difference right now, apart for changing the
presedence of this error. But it will make a difference  for the next
patch, where we no longer call this method from the non-sub tex-image
getters.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
2018-11-26 12:29:54 +01:00
Erik Faye-Lund
42820c5727 mesa/main: factor out common error-checking
This error checking is the same for teximage and texsubimage getters, so
let's factor it out to its own function.

This will be useful when getteximage and gettexsubimage gets their own
error checking routines a bit later.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
2018-11-26 12:29:54 +01:00
Erik Faye-Lund
5e0a84f31c mesa/main: factor out tex-image error-checking
This will be useful when we split error-checking for getteximage and
gettexsubimage later.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
2018-11-26 12:29:54 +01:00
Erik Faye-Lund
38bbb61252 mesa/main: remove bogus error for zero-sized images
The explanation quotes the spec on the following wording to justify the
error:

"An INVALID_VALUE error is generated if xoffset + width is greater than
 the texture’s width, yoffset + height is greater than the  texture’s
 height, or zoffset + depth is greater than the texture’s depth."

However, this shouldn't generate an error in the case where *all three*
of width, xoffset and the texture's width are zero. In this case, we end
up generating an unspecified error.

So let's remove this check, and instead make sure that we consider this
as an empty texture.

So let's not generate an error, there's non mandated in the spec in
xoffset/yoffset/zoffset = 0 case. We already avoid doing any work in
this case, because of the final, non-error generating check in this
function.

Fixes: b37b35a5d2 "getteximage: assume texture image is empty for non defined levels"
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
2018-11-26 12:29:54 +01:00
Erik Faye-Lund
f1998e15ff mesa/main: remove ARB suffix from glGetnTexImage
This function has been core since OpenGL 4.3, so naming the
implementation and reporting erros using an ARB-suffix can be
confusing.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
2018-11-26 12:29:54 +01:00
Gert Wollny
f5d053702f glsl: free or reuse memory allocated for TF varying
When a shader program is de-serialized the gl_shader_program passed in
may actually still hold memory allocations for the transform feedback
varyings. If that is the case, free the varying names and reallocate
the new storage for the names array.

This fixes a memory leak:
Direct leak of 48 byte(s) in 6 object(s) allocated from:
 in malloc (/usr/lib64/gcc/x86_64-pc-linux-gnu/7.3.0/libasan.so+0xdb880)
 in transform_feedback_varyings ../../samba/mesa/src/mesa/main/transformfeedback.c:875
 in _mesa_TransformFeedbackVaryings ../../samba/mesa/src/mesa/main/transformfeedback.c:985
 ...
Indirect leak of 42 byte(s) in 6 object(s) allocated from:
  in __interceptor_strdup (/usr/lib64/gcc/x86_64-pc-linux-gnu/7.3.0/libasan.so+0x761c8)
  in transform_feedback_varyings ../../samba/mesa/src/mesa/main/transformfeedback.c:887
  in _mesa_TransformFeedbackVaryings ../../samba/mesa/src/mesa/main/transformfeedback.c:985

Fixes: ab2643e4b0
   glsl: serialize data from glTransformFeedbackVaryings

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-11-26 09:58:25 +01:00
Bas Nieuwenhuizen
3c96a1e3a9 radv: Fix opaque metadata descriptor last layer.
We used the layer count which results in an off by one error.

Not sure this really affects anything.

Fixes: f4e499ec79 "radv: add initial non-conformant radv vulkan driver"
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-11-26 09:29:39 +01:00
Mathias Fröhlich
ff466c2d48 mesa/st: Make st_pipe_vertex_format static.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-26 07:57:10 +01:00
Mathias Fröhlich
2a3eae82a1 mesa/st: Use binding information from the VAO in feedback rendering.
Use VAO binding information in feedback rendering. In theory
it should reduce the amount of buffer objects scheduled for rendering.
Feedback rendering is implemented in a crude way anyhow, so I do not
expect much gain here. But for the sake of code reuse we should
use the same code for the same task. And finally if feeback rendering
may get improved the array setup is already well done there.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-26 07:57:10 +01:00
Mathias Fröhlich
a00a8fb8d1 mesa/st: Avoid extra references in the feedback draw function scope.
The change removes the reference that is held on the entries of the
vbuffers[] array. The new code does not do that anymore as following
the code into draw_set_vertex_buffers() the draw context holds an
other reference as long as it is reset down the function again.
So it should be already by that argument save to remove that
additional reference count.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-26 07:57:10 +01:00
Mathias Fröhlich
6705188cc5 mesa/st: Factor out array and buffer setup from st_atom_array.c.
Factor out vertex array setup routines from the array state atom.
The factored functions will be used in feedback rendering in the
next change.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-26 07:57:09 +01:00
Mathias Fröhlich
774d585d49 mesa/st: Only unmap the uploader that was actually used.
In st_atom_array, we only need to unmap the upload buffer that
was actually used.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-26 07:57:09 +01:00
Mathias Fröhlich
65332aff29 mesa/st: Only care about the uploader if it was used.
In st_atom_array, we only need to care for unmapping the upload buffer
if we actually used it.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-26 07:57:09 +01:00
Ilia Mirkin
927ce66b39 nv50/ir: remove dnz flag when converting MAD to ADD due to optimizations
dnz flag only applies for multiplications (e.g. to make 0 * Infinity
becomes 0 instead of NaN). Once we optimize a MAD into an ADD, the dnz
flag no longer makes sense, and upsets the GM107 emitter (since it looks
at the ftz and dnz flags together).

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
2018-11-24 22:15:53 -05:00
Marek Olšák
d4e7d8b7f0 winsys/amdgpu: fix a device handle leak in amdgpu_winsys_create
Cc: 18.2 18.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-23 17:08:44 -05:00
Marek Olšák
82aa07f81f winsys/amdgpu: fix a buffer leak in amdgpu_bo_from_handle
Cc: 18.2 18.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-23 17:08:42 -05:00
Samuel Pitoiset
9fc1ce258c radv: ignore subpass self-dependencies for CreateRenderPass() too
We really need to refactor this...

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-23 11:59:11 +01:00
Samuel Pitoiset
2951a766bd radv: remove useless sync before CmdClear{Color,DepthStencil}Image()
We don't need to flush anything before these two commands as well.
This is because they have to be externally synchronized, so the
app should have called CmdPipelineBarrier() prior to that and the
driver should have flushed the caches.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-23 11:59:08 +01:00
Erik Faye-Lund
a652842982 mesa/main: remove overly strict query-validation
The rules encoded in this code also applies to OpenGL ES 3.0 and up,
but the per-enum validation has already been taught about these rules.
So let's get rid of this duplicate, narrow version of the validation.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-11-23 10:48:36 +01:00
Erik Faye-Lund
d52be6dd29 mesa/main: fix validation of GL_TIMESTAMP
ctx->Extensions.ARB_timer_query is set based on the driver-
capabilities, not based on the context type. We need to check
against _mesa_has_ARB_timer_query(ctx) instead to figure out
if the extension is really supported. We also need to check for
EXT_disjoint_timer_query for GLES-support.

This shouln't have any functional effect, as this entry-point is only
valid on desktop GL, or on GLES with EXT_disjoint_timer_query in the
first place. But if this gets added to the core of a future version
of ES, this should be a step in the right direction.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-11-23 10:48:36 +01:00
Erik Faye-Lund
7a4d74c35a mesa/main: fix validation of ARB_query_buffer_object
ctx->Extensions.ARB_query_buffer_object is set based on the driver-
capabilities, not based on the context type. We need to check against
_mesa_has_ARB_query_buffer_object(ctx) instead to figure out if the
extension is really supported.

This turns attempts to read queries into buffer objects on ES 3 into
errors, as required by the spec.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-11-23 10:48:36 +01:00
Erik Faye-Lund
75e39b59dc mesa/main: fix validation of transform-feedback overflow queries
ctx->Extensions.ARB_transform_feedback_overflow_query is set based on
the driver-capabilities, not based on the context type. We need to
check against _mesa_has_RB_transform_feedback_overflow_query(ctx)
instead to figure out if the extension is really supported.

This turns usage of GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW and
GL_TRANSFORM_FEEDBACK_OVERFLOW into errors on ES 3, as required by the
spec.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-11-23 10:48:36 +01:00
Erik Faye-Lund
f09d94fbd1 mesa/main: fix validation of transform-feedback queries
ctx->Extensions.EXT_transform_feedback is set based on the driver-
capabilities, not based on the context type. We need to check against
_mesa_has_EXT_transform_feedback(ctx) instead to figure out if the
extension is really supported. We also need to check for
OES_geometry_shader.

This turns usage of GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN into an
error on ES 2, as well as usage of GL_PRIMITIVES_GENERATED on ES 3, both
as required by the spec.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-11-23 10:48:36 +01:00
Erik Faye-Lund
b551fe5fa7 mesa/main: fix validation of GL_TIME_ELAPSED
ctx->Extensions.EXT_timer_query is set based on the driver-
capabilities, not based on the context type. We need to check against
_mesa_has_EXT_timer_query(ctx) instead to figure out if the extension
is really supported. We also need to check for
EXT_disjoint_timer_query, which enables the same functionality for ES.

This turns usage of GL_TIME_ELAPSED into an error on ES 3, as is
required by the spec.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-11-23 10:48:36 +01:00
Erik Faye-Lund
059928e114 mesa/main: fix validation of GL_ANY_SAMPLES_PASSED_CONSERVATIVE
ctx->Extensions.ARB_ES3_compatibility is set based on the driver-
capabilities, not based on the context type. We need to check against
_mesa_has_ARB_ES3_compatibility(ctx) instead to figure out if the
extension is really supported.

In addition, EXT_occlusion_query_boolean should also allow this
behavior.

This shouldn't cause any functional change, as all drivers that support
ES3_compatibility should in practice enable either ES3_compatibility or
EXT_occlusion_query_boolean under all APIs that export this symbol.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-11-23 10:48:35 +01:00
Erik Faye-Lund
8ea819dd60 mesa/main: fix validation of GL_ANY_SAMPLES_PASSED
ctx->Extensions.ARB_occlusion_query2 is set based on the driver-
capabilities, not based on the context type. We need to check against
_mesa_has_ARB_occlusion_query2(ctx) instead to figure out if the
extension is really supported.

In addition, EXT_occlusion_query_boolean should also allow this
behavior.

This shouldn't cause any functional change, as all drivers that support
ARB_occlusion_query2 should in practice enable either
ARB_occlusion_query2 or EXT_occlusion_query_boolean under all APIs that
export this symbol.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-11-23 10:48:35 +01:00
Erik Faye-Lund
fff1738d57 mesa/main: fix validation of GL_SAMPLES_PASSED
ctx->Extensions.ARB_occlusion_query is set based on the driver-
capabilities, not based on the context type. We need to check against
_mesa_has_ARB_occlusion_query(ctx) instead to figure out if the
extension is really supported. We also need to check for
ARB_occlusion_query2, as ARB_occlusion_query isn't available in core
contexts.

This turns usage of GL_SAMPLES_PASSED into an error on ES 3, as is
required by the spec.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-11-23 10:48:35 +01:00
Erik Faye-Lund
9c13ad0ea4 mesa/main: simplify pipeline-statistics query validation
The _mesa_has_ARB_pipeline_statistics_query(ctx)-helper will already
check the GLES-version according to the extension-table, so if this
extension would ever be back-ported to ES, we only need to update the
table to support this.

This shouln't have any functional effect.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-11-23 10:48:35 +01:00
Erik Faye-Lund
dd4241b34f mesa/main: use non-prefixed enums for consistency
These enums all have the same values as their non-prefixed versions, and
there's several aliases for some of them. So let's switch to the
non-prefixed versions for simplicity.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-11-23 10:48:35 +01:00
Erik Faye-Lund
ba4e8d3754 mesa/main: correct year for EXT_occlusion_query_boolean
According to the extension spec, this was initially released in 2011,
so let's set this to the correct value.

The value of 2001 could be a copy-paste mistake, as ARB_occlusion_query
which this is based on was released then.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-11-23 10:48:35 +01:00
Erik Faye-Lund
35555b08d7 mesa/main: correct requirement for EXT_occlusion_query_boolean
EXT_occlusion_query_boolean require support for GL_ANY_SAMPLES_PASSED,
which ARB_occlusion_query doesn't supply. We need ARB_occlusion_query2
for this instead.

This is still not 100% accurate, as we also require support for the
GL_SAMPLES_PASSED_CONSERVATIVE target, which isn't guaranteed by either
ARB_occlusion_query nor ARB_occlusion_query2. But it should be trivial
to implement for any driver supporting ARB_occlusion_query2, as it can
simply be implemented as GL_ANY_SAMPLES_PASSED.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-11-23 10:48:35 +01:00
Tapani Pälli
09adaa4b89 anv: allow exporting an imported SYNC_FD semaphore type
Fixes issues with following SkQP tests:

   unitTest_VulkanHardwareBuffer_Vulkan_EGL_Syncs
   unitTest_VulkanHardwareBuffer_Vulkan_Vulkan_Syncs

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-23 07:49:46 +02:00
Eric Engestrom
896c59d690 glapi: add missing visibility args
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108829
Fixes: 3218056e0e "meson: Build i965 and dri stack"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-22 18:21:05 +00:00
Jason Ekstrand
a24654b49d anv/nir: Rework arguments to apply_pipeline_layout
Instead of taking a whole pipeline (which could be anything!), just take
a physical device and robust_buffer_access boolean.  This makes it
easier to verify that only the things in the hash actually affect
pipeline compilation.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2018-11-22 09:17:28 -06:00
Jason Ekstrand
617e402b3d anv: Put robust buffer access in the pipeline hash
It affects apply_pipeline_layout.  Shaders compiled with the wrong value
will work but they may not be robust as requested by the app.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2018-11-22 09:17:10 -06:00
Jason Ekstrand
a845c2bc10 anv: Expose VK_EXT_scalar_block_layout
Our compile already splits UBO loads into scalars and the untyped
surface read messages we use for SSBO reads and writes only require
dword alignment.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2018-11-22 08:16:47 -06:00
Jason Ekstrand
2ca9a4417d vulkan: Update the XML and headers to 1.1.93
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2018-11-22 08:16:40 -06:00
Samuel Pitoiset
4ff4af3d91 radv: remove useless sync after CmdClear{Color,DepthStencil}Image()
'post_flush' is only set to NULL for the normal clear path
(ie. only vkCmdClearColorImage() and vkCmdClearDepthStencilImage()
are affected commands).

Because these two operations have to be externally synchronized
with VK_PIPELINE_STAGE_TRANSFER_BIT and VK_ACCESS_TRANSFER_WRITE_BIT,
it's useless to set those flags internallY.

VK_PIPELINE_STAGE_TRANSFER_BIT will wait for compute to be idle,
while VK_ACCESS_TRANSFER_WRITE_BIT will invalidate both L1 vector
caches and L2. RADV_CMD_FLAG_WRITEBACK_GLOBAL_L2 will be superseded
by RADV_CMD_FLAG_INV_GLOBAL_L2.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-22 08:56:36 +01:00
Bas Nieuwenhuizen
33b2f74e77 vulkan: Allow storage images in the WSI.
Since apps also have to follow the ImageFormatProperties query,
we can disallow formats that don't allow image stores (for AMD
that would be SRGB formats).

Note that this only affects anything if the app actually decides
to use the flag.

Had someone ask for this on IRC and at least on the AMD side we
can support it.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-21 21:36:55 +01:00
Axel Davy
1f1d4d571a st/nine: Remove thread_submit warning
thread_submit can be useful even without DRI_PRIME,
as it can help avoid missed pageflips.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Tested-by: Andre Heider <a.heider@gmail.com>
2018-11-21 19:55:28 +01:00
Axel Davy
d304f0aa31 st/nine: Allow 'triple buffering' with thread_submit
The path allowing triple buffering behaviour wasn't implemented
yet for thread_submit

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Tested-by: Andre Heider <a.heider@gmail.com>
2018-11-21 19:55:28 +01:00
Robert Foss
19af208c7d virgl: add assert and missing function parameter
Verify the pipe_fd_type to be of PIPE_FD_TYPE_NATIVE_SYNC.

Fixes: d1a1c21e76 "virgl: native fence fd support"

Suggested-by: Eric Engestrom <eric.engestrom@intel.com>
Signed-off-by: Robert Foss <robert.foss@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-21 15:59:00 +01:00
Gert Wollny
61b535437e r600: clean up the GS ring buffers when the context is destroyed
This fixes two memory leaks reported by ASAN:

Direct leak of 248 byte(s) in 1 object(s) allocated from:
   in malloc (/usr/lib64/gcc/x86_64-pc-linux-gnu/7.3.0/libasan.so+0xdb880)
   in r600_alloc_buffer_struct ../../samba/mesa/src/gallium/drivers/r600/r600_buffer_common.c:578
   in r600_buffer_create ../../samba/mesa/src/gallium/drivers/r600/r600_buffer_common.c:600
   in r600_resource_create_common ../../samba/mesa/src/gallium/drivers/r600/r600_pipe_common.c:1265
   in r600_resource_create ../../samba/mesa/src/gallium/drivers/r600/r600_pipe.c:725
   in pipe_buffer_create ../../samba/mesa/src/gallium/auxiliary/util/u_inlines.h:291
   in update_gs_block_state ../../samba/mesa/src/gallium/drivers/r600/r600_state_common.c:1482

Direct leak of 248 byte(s) in 1 object(s) allocated from:
   in malloc (/usr/lib64/gcc/x86_64-pc-linux-gnu/7.3.0/libasan.so+0xdb880)
   in r600_alloc_buffer_struct ../../samba/mesa/src/gallium/drivers/r600/r600_buffer_common.c:578
   in r600_buffer_create ../../samba/mesa/src/gallium/drivers/r600/r600_buffer_common.c:600
   in r600_resource_create_common ../../samba/mesa/src/gallium/drivers/r600/r600_pipe_common.c:1265
   in r600_resource_create ../../samba/mesa/src/gallium/drivers/r600/r600_pipe.c:722
   in pipe_buffer_create ../../samba/mesa/src/gallium/auxiliary/util/u_inlines.h:291
   in update_gs_block_state ../../samba/mesa/src/gallium/drivers/r600/r600_state_common.c:1489

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Fixes: 1371d65a7f
  r600g: initial support for geometry shaders on evergreen (v2)
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2018-11-21 10:34:17 +01:00
Samuel Pitoiset
4b9bc4791b radv: only sync CP DMA for transfer operations or bottom pipe
CP DMA can only be busy when the driver copies buffers. The
only affected Vulkan commands are vkCmdCopyBuffer() and
vkCmdUpdateBuffer() (because we fallback to a copy depending on
a threshold). Clear operations are currently not concerned
because the driver always syncs after the last DMA operation.

Per the spec, these two operations have to be externally
synchronized with VK_PIPELINE_STAGE_TRANSFER_BIT.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-21 10:03:01 +01:00
Samuel Pitoiset
457ac6ce1e radv: ignore subpass self-dependencies
Unnecessary as they allow the app to call vkCmdPipelineBarrier()
inside the render pass.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-21 10:02:59 +01:00
Iago Toral Quiroga
8e73b57634 Revert "nir/builder: Assert that intN_t immediates fit"
This reverts commit 1f29f4db1e.

For this to work the compiler must ensure that it never puts
the values that arrive to this helper into unsigned variables
at any point in its processing, since that would not apply sign
extension to the value and it would break the expectations here.
Unfortunately, we use uint64_t extensively to pass and copy
things around, so some times we get to this helper with values
that are not properly sign extended to 64-bit. Here is an example
for an 8-bit value that comes from a switch case:

(gdb) p /x x
$1 = 0xffffffd6

The value seems to have been sign extended to 32-bit at some point
getting proper sign extension, but then copied into a uint64_t
which wont' apply sign extension, breaking the expectations of
the assertion.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-21 08:12:50 +01:00
Iago Toral Quiroga
387888e3b7 nir/from_ssa: fix bit-size of temporary register
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-21 08:07:22 +01:00
Mathias Fröhlich
2d3c466add mesa: Remove unneeded bitfield widths from the VAO.
With the current VAO layout we do not need to make these
fields a bitfield. We get a tight struct layout with this change
for VAO attributes.

v2: Change unsigned char -> GLubyte.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-21 06:27:19 +01:00
Mathias Fröhlich
0a7020b4e6 mesa: Factor out struct gl_vertex_format.
Factor out struct gl_vertex_format from array attributes.
The data type is supposed to describe the type of a vertex
element. At this current stage the data type is only used
with the VAO, but actually is useful in various other places.
Due to the bitfields being used, special care needs to be
taken for the glGet code paths.

v2: Change unsigned char -> GLubyte.
    Use struct assignment for struct gl_vertex_format.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-21 06:27:19 +01:00
Mathias Fröhlich
2da7b0a2fb tnl: Use gl_array_attribute::_ElementSize.
Instead of open coding the size computation, use the
already available gl_array_attribute::_ElementSize value.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-21 06:27:19 +01:00
Mathias Fröhlich
a4c01839c2 nouveau: Use gl_array_attribute::_ElementSize.
Instead of open coding the size computation, use the
already available gl_array_attribute::_ElementSize value.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-21 06:27:19 +01:00
Mathias Fröhlich
182ed6de8c mesa: Unify glEdgeFlagPointer data type.
Use GL_UNSIGNED_BYTE as initialization data type
for the edge flag vertex attribute array. The same datatype
is used in the glEdgeFlagPointer function when setting the
array pointer.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-21 06:27:19 +01:00
Mathias Fröhlich
1b743e2966 mesa: Work with bitmasks when en/dis-abling VAO arrays.
For enabling or disabling VAO arrays it is now possible to
change a set of arrays with a single call without the need to
iterate the attributes.
Make use of this technique in the vao module.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-21 06:27:19 +01:00
Mathias Fröhlich
3c46fa5988 mesa: Remove gl_array_attributes::Enabled.
Now that all users go via the VAO Enabled bitfield,
get rid of the Enabled boolean.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-21 06:27:19 +01:00
Mathias Fröhlich
093aeb3565 mesa: Use gl_vertex_array_object::Enabled for glGet.
Instead of using gl_array_attributes::Enabled use the
much more compact representation stored in
gl_vertex_array_object::Enabled using the corresponding bits.
Keep the glGet changes in a seperate patch at least for review.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-21 06:27:19 +01:00
Mathias Fröhlich
1217a8448c mesa: Use the gl_vertex_array_object::Enabled bitfield.
Instead of using gl_array_attributes::Enabled use the
much more compact representation stored in
gl_vertex_array_object::Enabled using the corresponding bits.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-21 06:27:19 +01:00
Mathias Fröhlich
73d2d313e9 mesa: Rename gl_vertex_array_object::_Enabled -> Enabled.
Mark the up to now derived bitfield value now as primary
value by removing the underscore.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-21 06:27:19 +01:00
Marek Olšák
ea9f95e2a6 radeonsi: go back to using bottom-of-pipe for beginning of TIME_ELAPSED
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102597

Cc: 18.3 <mesa-stable@lists.freedesktop.org>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-11-20 21:18:48 -05:00
Marek Olšák
6c1a34d2e7 radeonsi: don't send data after write-confirm with BOTTOM_OF_PIPE_TS
There are no writes.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-11-20 21:18:46 -05:00
Marek Olšák
bc5adc27b5 st/mesa: pin driver threads to a fixed CCX when glthread is enabled
radeonsi has 3 driver threads (glthread, gallium, winsys), other drivers
may have 2 (glthread, gallium), so it makes sense to pin them to a random
CCX and keep that irrespective of the app thread.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-11-20 21:18:43 -05:00
Marek Olšák
48f2160936 st/mesa: regularly re-pin driver threads to the CCX where the app thread is
This is used when glthread is disabled.

Mesa pretty much chases the app thread on the CPU.
The performance is the same as pinning the app thread.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-11-20 21:18:30 -05:00
Marek Olšák
ce7f84eb77 drirc: enable glthread for Talos Principle
Ryzen 1700X, Vega 56, 1600x900, 4xAA: improvement +4.4%

Immediate mode was needed.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-11-20 21:17:42 -05:00
Marek Olšák
7f1cac7ba6 mesa/glthread: enable immediate mode
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-11-20 21:17:41 -05:00
Marek Olšák
247d5a8e94 mesa/glthread: pass the function name to _mesa_glthread_restore_dispatch
If you insert printf there, you'll know why glthread was disabled.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-11-20 21:17:38 -05:00
Marek Olšák
25d95ed535 gallium/u_tests: fix MSVC build by using old-style zero initializers 2018-11-20 19:06:40 -05:00
Kenneth Graunke
562448b75a i965: Do NIR shader cloning in the caller.
This moves nir_shader_clone() to the driver-specific compile function,
rather than the shared src/intel/compiler code.  This allows i965 to do
key-specific passes before calling brw_compile_*.  Vulkan should not
need this cloning as it doesn't compile multiple variants.

We do need to continue cloning in the compute shader code because we
lower various things in NIR based on the SIMD width.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2018-11-20 15:53:46 -08:00
Kenneth Graunke
6a10dd08f4 i965: Use a 'nir' temporary rather than poking at brw_program
It's shorter and will also be useful when I adjust cloning soon.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2018-11-20 15:53:46 -08:00
Marek Olšák
0d17b685b1 gallium/u_tests: add a compute shader test that clears an image 2018-11-20 18:50:48 -05:00
Dave Airlie
3486fe655a ac: handle cast derefs
Just give back the same value for now.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-21 08:54:46 +10:00
Dave Airlie
baa4bdd3a6 radv: handle loading from shared pointers
We won't have a var to load from, so don't try to the processing
required if we don't need it.

This avoids crashes in:
dEQP-VK.spirv_assembly.instruction.compute.variable_pointers.compute.workgroup_two_buffers

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-21 08:54:42 +10:00
Dave Airlie
ec9fe8abc7 ac: avoid casting pointers on bcsel and stores
For variable pointers we really don't want to case the pointers to int
without a good reason, just add a wrapper for bcsel loading and result
storing.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-21 08:54:25 +10:00
Dylan Baker
a999798daa meson: Add tests to suites
Meson test has a concepts of suites, which allow tests to be grouped
together. This allows for a subtest of tests to be run only (say only
the tests for nir). A test can be added to more than one suite, but for
the most part I've only added a test to a single suite, though I've
added a compiler group that includes nir, glsl, and glcpp tests.

To use this you'll need to invoke meson test directly, instead of ninja
test (which always runs all targets). it can be invoked as:
`meson test -C builddir --suite $suitename` (meson test has addition
options that are pretty useful).

Tested-By: Gert Wollny <gert.wollny@collabora.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
2018-11-20 09:09:22 -08:00
Andrii Simiklit
b787dcf57b i965/batch: avoid reverting batch buffer if saved state is an empty
There's no point reverting to the last saved point if that save point is
the empty batch, we will just repeat ourselves.

v2: Merge with new commits, changes was minimized, added the 'fixes' tag
v3: Added in to patch series
v4: Fixed the regression which was introduced by this patch
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108630
    Reported-by:  Mark Janes <mark.a.janes@intel.com>
    The solution provided by: Jordan Justen <jordan.l.justen@intel.com>

CC: Chris Wilson <chris@chris-wilson.co.uk>
Fixes: 3faf56ffbd "intel: Add an interface for saving/restoring
                     the batchbuffer state."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107626
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108630 (fixed in v4)
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-11-20 06:33:43 -08:00
Emil Velikov
982e012b3a travis: adding missing x11-xcb for meson+vulkan
Required by the x11 WSI

Fixes: df82012b2c ("travis: add meson build for vulkan drivers.")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-11-20 11:16:46 +00:00
Emil Velikov
5bc509363b glx: make xf86vidmode mandatory for direct rendering
Currently we detect the module and if missing, the glXGetMsc* API is
effectively a stub, always returning false.

This is what effectively has been happening with our meson build :-(

Thus users have no chance of using it - they cannot even distinguish
if the failure is due to a misconfigured build.

There's no reason for keeping xf86vidmode optional - it has been
available in all distributions for years.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Fixes: a47c525f32 "meson: build glx"
2018-11-20 11:13:20 +00:00
Emil Velikov
84445a86d1 travis: drop unneeded x11proto-xf86vidmode-dev
The only place where the package is needed is for building the DRI
based libGL library.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
2018-11-20 11:13:20 +00:00
Samuel Pitoiset
f4563d8f5b ac/nir: fix intrinsic name string size in visit_image_atomic()
Fixes an assertion in SoTTR.

Fixes: dd0172e865 ("radv: Use structured intrinsics instead of indexing workaround for GFX9.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-20 10:23:45 +01:00
Bas Nieuwenhuizen
dd0172e865 radv: Use structured intrinsics instead of indexing workaround for GFX9.
These force the index to be used in the instruction so we don't need the
workaround.

Totals:
SGPRS: 1321642 -> 1321802 (0.01 %)
VGPRS: 943664 -> 943788 (0.01 %)
Spilled SGPRs: 28468 -> 28480 (0.04 %)
Spilled VGPRs: 88 -> 89 (1.14 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 80 -> 80 (0.00 %) dwords per thread
Code Size: 52415292 -> 52338932 (-0.15 %) bytes
LDS: 400 -> 400 (0.00 %) blocks
Max Waves: 233903 -> 233803 (-0.04 %)
Wait states: 0 -> 0 (0.00 %)

Totals from affected shaders:
SGPRS: 238344 -> 238504 (0.07 %)
VGPRS: 232732 -> 232856 (0.05 %)
Spilled SGPRs: 13125 -> 13137 (0.09 %)
Spilled VGPRs: 88 -> 89 (1.14 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 80 -> 80 (0.00 %) dwords per thread
Code Size: 15752712 -> 15676352 (-0.48 %) bytes
LDS: 139 -> 139 (0.00 %) blocks
Max Waves: 31680 -> 31580 (-0.32 %)
Wait states: 0 -> 0 (0.00 %)

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-11-19 23:36:00 +01:00
Kenneth Graunke
0990168642 i965: Allow only one slot of clip distances to be set on Gen4-5.
The existing backend code assumed that if VARYING_SLOT_CLIP_DIST0
was written, then VARYING_SLOT_CLIP_DIST1 would be as well.  That's
true with the current lowering, but not necessary if there are 4 or
fewer clip distances.  Separate out the checks to allow this.

The new NIR-based lowering will trigger this case, which would have
caused backend validation errors (src is null) without this patch.

Reviewed-by: Eric Anholt <eric@anholt.net>
2018-11-19 14:33:16 -08:00
Kenneth Graunke
5b682143da nir: Make nir_lower_clip_vs optionally work with variables.
The way nir_lower_clip_vs() works with store_output intrinsics makes a
ton of assumptions about the driver_location field.

In i965 and iris, I'd rather do this lowering early and work with
variables.  v3d may want to switch to that as well, and ir3 could too,
but I'm not sure exactly what would need updating.  For now, handle
both methods.

Reviewed-by: Eric Anholt <eric@anholt.net>
2018-11-19 14:33:16 -08:00
Kenneth Graunke
d0f746b645 nir: Save nir_variable pointers in nir_lower_clip_vs rather than locs.
I'll want the variables in the next patch.

Reviewed-by: Eric Anholt <eric@anholt.net>
2018-11-19 14:33:16 -08:00
Kenneth Graunke
63c8696874 nir: Inline lower_clip_vs() into nir_lower_clip_vs().
It's now called exactly once, and there's not really any distinction.

Reviewed-by: Eric Anholt <eric@anholt.net>
2018-11-19 14:33:14 -08:00
Kenneth Graunke
bfa789aceb nir: Use nir_shader_get_entrypoint in nir_lower_clip_vs().
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-11-19 14:31:20 -08:00
Dave Airlie
c8a35285f0 nir: handle shared pointers in lowering indirect derefs.
Check if the base ends up with no variable, and continue
if we see that case outside the loop.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-20 05:36:52 +10:00
Dave Airlie
760859cac2 nir: move getting deref from var after we check deref type.
I posted a load of hacks before to do this, Jason suggested this,
just check the deref mode, not the variable mode and delay getting
the variable until we know the type.

avoids crashes when derefing shared memory pointers.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-20 05:36:38 +10:00
Dave Airlie
2f4f5a5055 spirv/vtn: handle variable pointers without offset lowering
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-20 05:36:16 +10:00
Jason Ekstrand
dca35c598d intel/fs,vec4: Fix a compiler warning
../src/intel/compiler/brw_fs_nir.cpp:3534:46: warning: comparison of integer expressions of different signedness: ‘unsigned int’ and ‘int’ [-Wsign-compare]
       assert(nir_intrinsic_write_mask(instr) ==
              ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~
              (1 << instr->num_components) - 1);
              ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This was caused by 6339aba775 which added these completely valid
checks.  However clang likes to complain about signedness mismatches.

Fixes: 6339aba775 "intel/compiler: Lower SSBO and shared..."
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2018-11-19 09:57:41 -06:00
Jason Ekstrand
060817b2fa intel,nir: Move gl_LocalInvocationID lowering to nir_lower_system_values
It's not at all intel-specific; the formula is dictated by OpenGL and
Vulkan.  The only intel-specific thing is that we need the lowering.  As
a nice side-effect, the new version is variable-group-size ready.

Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
2018-11-19 09:57:41 -06:00
Eric Engestrom
486091bc00 gbm: add missing comma between strings
Fixes: d971a4230d "loader: Factor out the common driver
                              opening logic from each loader."
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-11-19 15:50:56 +00:00
Samuel Pitoiset
724107553c radv: implement fast HTILE clears for depth or stencil only on GFX9
This allows to fast clear the depth part (or the stencil part)
of a depth+stencil surface when HTILE is enabled. I didn't test
on GFX8, so it's disabled currently.

This gives a very nice boost, for example when clearing the depth
aspect of a 4096x4096 D32_SFLOAT_S8_UINT image (18x faster).

BEFORE: 235 us
AFTER: 13 us

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-19 16:32:18 +01:00
Samuel Pitoiset
7dcddbe54d radv: rewrite the condition that checks allowed depth/stencil values
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-19 16:32:16 +01:00
Samuel Pitoiset
9133bbf186 radv: check allowed fast HTILE clears a bit earlier
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-19 16:32:14 +01:00
Samuel Pitoiset
193ad4748b radv: add radv_is_fast_clear_{depth,stencil}_allowed() helpers
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-19 16:32:12 +01:00
Samuel Pitoiset
c7e142ed78 radv: add radv_get_htile_fast_clear_value() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-19 16:32:10 +01:00
Samuel Pitoiset
6f3fbcc041 radv: remove unnecessary goto in the fast clear paths
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-19 16:32:08 +01:00
Samuel Pitoiset
36006e3cec radv/winsys: remove the max IBs per submit limit for the sysmem path
This path will be eventually improved later but as it's only
used on SI (or with RADV_DEBUG=noibs), I'm not sure if that
matters much.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-19 16:32:06 +01:00
Samuel Pitoiset
4d30f2c6f4 radv/winsys: remove the max IBs per submit limit for the fallback path
The chained submission is the fastest path and it should now
be used more often than before. This removes some EOP events.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-19 16:32:04 +01:00
Lucas Stach
8ca8a6a7b1 etnaviv: use dummy RT buffer when rendering without color buffer
At least GC2000 seems to push some dirt from the PE color cache into
the last bound render target when drawing depth only. Newer cores
seem to behave properly and don't do this, but I have found no way
to fix it on GC2000. Flushes and stalls don't seem to make any
difference.

In order to stop the core from pushing the dirt into a precious real
render target, plug in dummy buffer when rendering without a color
buffer.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
2018-11-19 15:48:10 +01:00
Dave Airlie
8706204074 virgl: fix vtest regression since fencing changes.
The in_fence_fd needs to be initialised to -1.

Fixes: d1a1c21e7 (virgl: native fence fd support)

Reviewed-by: Robert Foss <robert.foss@collabora.com>
2018-11-19 15:33:19 +01:00
Samuel Pitoiset
55c75d2b49 radv: always clear the FCE predicate after DCC/FMASK/CMASK decompressions
DCC and FMASK also imply a fast-clear eliminate, so it should be
safe to reset the predicate unconditionally. We still only skip
FMASK or CMASK decompressions for now.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-19 14:05:35 +01:00
Samuel Pitoiset
483a28bfd4 radv: tidy up radv_set_dcc_need_cmask_elim_pred()
This is just a small cleanup.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-19 14:05:33 +01:00
Nicolai Hähnle
46a59ce026 radeonsi: fix an out-of-bounds read reported by ASAN
We read 4 values out of sample_locs_8x, so make sure the array is
big enough.

Fixes: ac76aeef20 ("radeonsi: switch back to standard DX sample positions")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-11-19 11:16:35 +01:00
Gert Wollny
d174cbccfa r600: Only set context streamout strides info from the shader that has outputs
With 5d517a streamout info is only attached to the shader for which the
transform feedback is actually recorded, but the driver set the context info
with each state submitted, thereby always using the info data that was
attached to the vertex shader.

Pass the streamout stride info to the context only from the shader that
actually has outputs. (Thanks to Marek Olšák for pointing me in the right
direction)

Fixes regresion with: dEQP-GLES31.functional.tessellation.invariance.*
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108734
Fixes: 5d517a599b
  st/mesa: Don't record garbage streamout information in the non-SSO case.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-11-19 11:06:56 +01:00
Gert Wollny
18a8e11aea i965:use FRAMEBUFFER_UNSUPPORTED instead of FRAMEBUFFER_INCOMPLETE_DIMENSIONS
FRAMEBUFFER_INCOMPLETE_DIMENSIONS is not supported for GLES 3.0 and later and
not defined for Desktop OpenGL. Instead use FRAMEBUFFER_UNSUPPORTED like it
was done before.

Thanks to Iago Toral and Andrey Simiklit for pointing out the problem and the
details.

Fixes:  ebcde34545
   i965: be more specific about FBO completeness errors
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2018-11-19 11:06:52 +01:00
Gert Wollny
40eca7d3e1 virgl: Use file descriptor instead of un-allocated object
The structure qdws is not allocated at this point, nor is the
file descriptor set to it's member. Use the fd directly instead.

Fixes:  d1a1c21e76
    virgl: native fence fd support

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
2018-11-19 11:03:56 +01:00
Gert Wollny
78fdc507a3 i965: Add support for and expose EXT_texture_sRGB_R8
Emulate MESA_FORMAT_R_SRGB8 by using L8_UNORM_SRGB. This is possible
because component swizzling is handled based on the mesa format and,
hence, the a r001 swizzling can be used to correct the components.

Enables and makes pass (tested on Kabylake)

  dEQP-GLES31.functional.srgb_texture_decode.skip_decode.sr8.*
  dEQP-GLES31.functional.texture.filtering.cube_array.formats.sr8*

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
2018-11-19 08:05:44 +01:00
Gert Wollny
c5363869d4 i965: Force zero swizzles for unused components in GL_RED and GL_RG
This makes it possible to use a hardware luminance format as RED format.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-11-19 08:05:44 +01:00
Gert Wollny
ebcde34545 i965: be more specific about FBO completeness errors
The driver was returning GL_FRAMEBUFFER_UNSUPPORTED for all cases of an
incomplete fbo, be a bit more specific about this following the description
of glCheckFramebufferStatus.

This helps to keeps dEQP happy when adding EXT_texture_sRGB_R8 support.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-11-19 08:05:44 +01:00
Gert Wollny
24a02157dd i965: Correct L8_UNORM_SRGB table entry
As the name says, the format is an sRGB format.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-11-19 08:05:44 +01:00
Robert Foss
70692adf48 virgl: Clean up fences commit
Remove a dead variable, a int->bool conversion and some
whitespace changes.

Signed-off-by: Robert Foss <robert.foss@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-18 12:14:55 +01:00
Kenneth Graunke
c2e3d0f163 i915: Delete swizzling detection logic.
This is all leftover from the i965 split.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-17 10:26:31 -08:00
Ilia Mirkin
beb66d3747 nv50/ir/ra: enforce max register requirement, and change spill order
On nv50, certain operations must happen on regs below 64, due to
encoding requirements. First of all, we add infrastructure to enforce
this. Secondly we change the spill order to first spill RIG nodes that
are unconstrained, followed by ones that are.

This makes the gamecube logo shadertoy compile properly. Curiously, if
we adjust the spill order so that we first spill the constrained RIG
nodes instead, the RA also succeeds. However it seems more logical to
first spill the unconstrained ones.

While we're at it, drop the nv50 max register to reserve r127 as the
zero register of last resort (r63 is preferred).

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Karol Herbst <kherbst@redhat.com>
2018-11-16 22:43:52 -05:00
Ilia Mirkin
799e021894 nv50/ir/ra: improve condition for short regs, unify with cond for 16-bit
Instead of the size restriction existing in two places, and potentially
being applied twice, we move this together. Ops with 16-bit register
addresses can only take a short reg, and ops with immediates can only
take a short reg.

Of course we leave the immediate 0 in place since we know that it will
be replaced by r63/r127 down the line, so don't treat zeroes as an
immediate.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
2018-11-16 20:53:33 -05:00
Ilia Mirkin
955d943c33 nv50/ir: delete MINMAX instruction that is no longer in the BB
We removed the op from the BB, but it was still listed in its sources'
uses. This could trip up some logic down the line which analyzes all the
uses of an l-value, e.g. spilling.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
2018-11-16 20:53:09 -05:00
Eric Anholt
7e9fc11ff8 egl: Print the actual message to the console from _eglError().
Previously we would print errors on the console like:

   libEGL debug: EGL user error 0x3001 (EGL_NOT_INITIALIZED) in eglInitialize

When we had everything we needed for:

   libEGL debug: EGL user error 0x3001 (EGL_NOT_INITIALIZED) in eglInitialize: DRI2: failed to find EGLDevice

(for a gbm error in my case)

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-16 17:49:31 -08:00
Eric Anholt
d971a4230d loader: Factor out the common driver opening logic from each loader.
I copied the code from egl_dri2.c, but the functionality was equivalent
between all the loaders other than their particular environment variables.

v2: Drop the logging function equivalent to loader_default_logger()
    (requested by Eric, Emil).  Move the SCons workaround across.  Drop
    the now-unused driGetDriverExtensions() declaration that was lost in a
    rebase.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com> (v1)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com> (v1)
2018-11-16 17:49:17 -08:00
Eric Anholt
cc19815738 loader: Stop using a local definition for an in-tree header
I need other types from the header now, and "gl.h is big" is not a good
reason to duplicate definitions.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-16 15:38:18 -08:00
Eric Anholt
2bc1f5c2e7 egl: Move loader_set_logger() up to egl_dri2.c.
Everyone needs to call it, and platform_x11 forgot to.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-16 15:38:18 -08:00
Eric Anholt
c2b515379b glx: Move DRI extensions pointer loading to driOpenDriver().
The only thing you do with a dri driver handle is get the extensions
pointer, so just fold it in to simplify the callers.

v2: Add the declaration of driGetDriverExtensions() that got lost in a
    rebase.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com> (v1)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com> (v1)
2018-11-16 15:38:18 -08:00
Eric Anholt
7076e9f116 glx: Remove an old DEFAULT_DRIVER_DIR default.
You can tell by "Mesa/configs/default" how old this is.  Your build system
really has to provide the DEFAULT_DRIVER_DIR, or other loaders will break.

v2: Move the bad (non-prefix-dependent) define to the SConscript to avoid
    breaking it.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com> (v1)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com> (v1)
2018-11-16 15:37:47 -08:00
Samuel Pitoiset
d031d5c999 radv: enable primitive binning by default
After doing a bunch of benchmarks, primitive binning helps
some games like The Talos Principle (+5%) or Serious Sam 2017
(+3%). For other titles, either it doesn't change anything or
it hurts very few (less than 1%).

This only affects GFX9.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-16 17:51:15 +01:00
Samuel Pitoiset
afd834b62e radv: add a debug option for disabling primitive binning
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-16 17:51:12 +01:00
Robert Foss
d1a1c21e76 virgl: native fence fd support
Following the support for fences on the virtio driver add support
for native fence on virgl. This was somewhat based on the freedeno one.

Signed-off-by: Gustavo Padovan <gustavo.padovan@collabora.com>
Signed-off-by: Robert Foss <robert.foss@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-16 14:41:57 +01:00
Lionel Landwerlin
0db898cef2 intel/aub_viewer: Print blend states properly
Identical fix to :

commit 70de31d0c1
Author: Jason Ekstrand <jason.ekstrand@intel.com>
Date:   Fri Aug 24 16:05:08 2018 -0500

    intel/batch_decoder: Print blend states properly

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Toni Lönnberg <toni.lonnberg@intel.com>
2018-11-16 11:40:38 +00:00
Lionel Landwerlin
ac324a6809 intel/aub_viewer: fix dynamic state printing
Identical fix to :

commit cbd4bc1346
Author: Jason Ekstrand <jason.ekstrand@intel.com>
Date:   Fri Aug 24 16:04:03 2018 -0500

    intel/batch_decoder: Fix dynamic state printing

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Toni Lönnberg <toni.lonnberg@intel.com>
2018-11-16 11:40:14 +00:00
Lionel Landwerlin
59c1059528 intel/aubinator: fix ring buffer pointer
We can only start parsing commands from the head pointer. This was
working fine up to now because we only dealt with a "made up" ring
buffer (generated by aub_write) which always had its head at 0.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Toni Lönnberg <toni.lonnberg@intel.com>
2018-11-16 11:39:54 +00:00
Lionel Landwerlin
25443cbb72 intel/decoders: read ring buffer length
Use this value to limit reading the ring buffer.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Toni Lönnberg <toni.lonnberg@intel.com>
2018-11-16 11:37:08 +00:00
Lionel Landwerlin
1c56d21156 egl/dri: fix error value with unknown drm format
According to the EGL_EXT_image_dma_buf_import spec, creating an EGL
image with a DRM format not supported should yield the BAD_MATCH
error :

"
       * If <target> is EGL_LINUX_DMA_BUF_EXT, and the EGL_LINUX_DRM_FOURCC_EXT
         attribute is set to a format not supported by the EGL, EGL_BAD_MATCH
         is generated.
"

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 20de7f9f22 ("egl/dri2: support for creating images out of dma buffers")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
2018-11-16 10:28:06 +00:00
Daniel Stone
5e1fe240c4 gbm: Clarify acceptable formats for gbm_bo
gbm_bo_create() was presumably meant to originally accept gbm_bo_format
enums, but it's accepted GBM_FORMAT_* tokens since the dawn of time.
This is good, since gbm_bo_format is rarely used and covers a lot less
ground than GBM_FORMAT_*.

Change the documentation to refer to both; this involves removing a 'see
also' for gbm_bo_format, since we can't also use \sa to refer to a
family of anonymous #defines.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Reported-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-11-16 09:40:46 +00:00
Connor Abbott
ba94a00c7c Revert "radv: disable VK_SUBGROUP_FEATURE_VOTE_BIT"
This reverts commit 647c2b90e9. There was
one recently-introduced bug in ac for dvec3 loads, but the other test
failures were actually bugs in the tests. See
9429e621c4

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-16 10:32:03 +01:00
Eric Anholt
cc71bf529c vc4: Don't return a vc4 BO handle on a renderonly screen.
The handles exported need to be on the KMS device's fd, anything else is
failure.  Also, this code is assuming that the scanout resource has been
created already, so assert it.
2018-11-15 21:11:44 -08:00
Eric Anholt
cc0bc76a38 vc4: Make sure we make ro scanout resources for create_with_modifiers.
The DRI3 create_with_modifiers paths don't set tmpl.bind to SCANOUT or
SHARED, with the theory that given that you've got modifiers, that's all
you need.  However, we were looking at the tmpl.bind for setting up the
KMS handle in the renderonly case, so we'd end up trying to use vc4's
handle on the hx8357d fd.

Fixes: 84ed8b67c5 ("vc4: Set shareable BOs as T tiled if possible")
2018-11-15 21:11:44 -08:00
Danylo Piliaiev
f9fd0cf479 i965: Fix calculation of layers array length for isl_view
Handle all cases in calculation of layers count for isl_view
taking into account texture view and image unit.
st_convert_image was taken as a reference.

When u->Layered is true the whole level is taken with respect to
image view. In other case only one layer is taken.

v3: (Józef Kucia and Ilia Mirkin)
    - Rewrote patch by taking st_convert_image as a reference
    - Removed now unused get_image_num_layers function
    - Changed commit message

v4: (Jason Ekstrand)
    - Added assert

Fixes: 5a8c8903
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107856

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-15 19:59:54 -06:00
Jason Ekstrand
6339aba775 intel/compiler: Lower SSBO and shared loads/stores in NIR
We have a bunch of code to do this in the back-end compiler but it's
fairly specific to typed surface messages and the way we emit them.
This breaks it out into NIR were it's easier to do things a bit more
generally.  It also means we can easily share the code between the vec4
and FS back-ends if we wish.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2018-11-15 19:59:49 -06:00
Jason Ekstrand
d34fd81e76 nir: Add alignment parameters to SSBO, UBO, and shared access
This also changes spirv_to_nir and glsl_to_nir to set them.  The one
place that doesn't set them is shared memory access lowering in
nir_lower_io.  That will have to be updated before any consumers of it
can effectively use these new alignments.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Acked-by: Karol Herbst <kherbst@redhat.com>
2018-11-15 19:59:42 -06:00
Jason Ekstrand
fb127f7729 nir/lower_io: Add shared to get_io_offset_src
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2018-11-15 19:59:31 -06:00
Jason Ekstrand
b5c48271d4 nir/glsl: Force 32-bit for UBO and SSBO Booleans
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2018-11-15 19:59:30 -06:00
Jason Ekstrand
44b7005581 nir/spirv: Force 32-bit for UBO and SSBO Booleans
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2018-11-15 19:59:29 -06:00
Jason Ekstrand
f16bd8a9fe nir/builder: Add a nir_pack/unpack/bitcast helpers
The new helpers can generate any pack/unpack operation including those
for which we do not have specific opcodes and they express a bitcast in
terms of these pack/unpack operations.  In particular, the new helpers
properly handle 8-bit types.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2018-11-15 19:59:28 -06:00
Jason Ekstrand
b77d68b78e nir/builder: Add iadd_imm and imul_imm helpers
The pattern of adding or multiplying an integer by an immediate is
fairly common especially in deref chain handling.  This adds a helper
for it and uses it a few places.  The advantage to the helper is that
it automatically handles bit sizes for you.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
2018-11-15 19:59:27 -06:00
Jason Ekstrand
1f29f4db1e nir/builder: Assert that intN_t immediates fit
This assert won't catch all mistakes with this helper but it will at
least ensure that the top bits are all zero or all one which should help
catch bugs.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2018-11-15 19:59:26 -06:00
Jason Ekstrand
4266932c0b nir/lower_alu_to_scalar: Don't try to lower unpack_32_2x16
It messes up when trying to lower.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2018-11-15 19:59:09 -06:00
Ian Romanick
425c133ab9 glsl: Refactor type checking for redeclarations
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-11-15 14:27:32 -08:00
Ian Romanick
61e003ce7e glsl: Omit redundant qualifier checks on redeclarations
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-11-15 14:27:29 -08:00
Ian Romanick
9b9f3218db glsl: prevent qualifiers modification of predeclared variables
Section 3.7 (Identifiers) of the GLSL spec says:

    However, as noted in the specification, there are some cases where
    previously declared variables can be redeclared to change or add
    some property, and predeclared "gl_" names are allowed to be
    redeclared in a shader only for these specific purposes.  More
    generally, it is an error to redeclare a variable, including those
    starting "gl_".

This patch should fix piglit tests:
clip-distance-redeclare-without-inout.frag
clip-distance-redeclare-without-inout.vert

However, this causes a regression in
clip-distance-out-values.shader_test.  A fix for that test has been sent
to the piglit list for review:

    https://patchwork.freedesktop.org/patch/255201/

As far as I understood following mailing thread:
https://lists.freedesktop.org/archives/piglit/2013-October/007935.html
looks like we have accepted to remove an ability to change qualifiers
but have not done it yet. Unless I missed something)

v2 (idr): Move 'earlier->data.mode != var->data.mode' test much earlier
in the function.  Add special handling for gl_LastFragData.

Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-11-15 14:27:26 -08:00
Eric Anholt
538bca78e2 v3d: Don't try to set PF flags on a LDTMU operation
We need an ALU op in order to set PF.  Fixes a recent assertion failure in
dEQP-GLES3.functional.ubo.single_basic_type.shared.bool_vertex
2018-11-15 11:12:54 -08:00
Eric Anholt
03928dd682 v3d: Fix double-swapping of R/B on V3D 4.1
Fixes: 4018eb04e8 ("v3d: Use the TLB R/B swapping instead of recompiles when available.")
2018-11-15 11:12:54 -08:00
Eric Engestrom
2b2f790e59 egl: fix bad rebase
I screwed up a rebase over a refactor and didn't notice locally because
the uncommitted refactor hid the issue.

Fixes: c973364967 "egl: add missing glvnd entrypoint for EGL_ANDROID_blob_cache"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
2018-11-15 17:51:40 +00:00
Sagar Ghuge
6e60ff1ea9 intel/compiler: Disassemble GEN6_SFID_DATAPORT_SAMPLER_CACHE as dp_sampler
Both BRW_SFID_SAMPLER and GEN6_SFID_DATAPORT_SAMPLER_CACHE are getting
disassembled as "sampler", which is misleading for assembler tool.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
2018-11-15 09:36:55 -08:00
Eric Engestrom
c973364967 egl: add missing glvnd entrypoint for EGL_ANDROID_blob_cache
Fixes dEQP-EGL.functional.get_proc_address.extension.egl_android_blob_cache
on builds with glvnd enabled.

Fixes: 6f5b57093b "egl: add support for EGL_ANDROID_blob_cache"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-15 16:27:27 +00:00
Eric Engestrom
2640854399 gbm: add new entrypoint to symbols check
Fixes: 6328536ff2 "gbm: Introduce a helper function for
                              printing GBM format names."
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-11-15 16:25:42 +00:00
Emil Velikov
adbdfc6666 bin/get-pick-list.sh: handle reverts prior to the branchpoint
Currently we detect when a breaking commit:
 - has landed in stable, and
 - is referenced by a untagged fix in master

Yet we did not consider the case of breaking commit:
 - prior to the branchpoint, and
 - is referenced by a untagged fix in master

Addressing the latter is extremely slow, due to the size of the lookup.

That said, we can trivially use the existing is_sha_nomination() helper
to catch reverts.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-15 16:15:15 +00:00
Emil Velikov
c0012a0708 bin/get-pick-list.sh: use test instead of [ ]
Latter is rather picky wrt surrounding white space. The explicit `test`
doesn't have that problem, plus the statements read a bit easier.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-15 15:55:51 +00:00
Emil Velikov
77ff0bfb5f bin/get-pick-list.sh: handle unofficial "broken by" tag
We have a number of cases were devs will use a tag "broken by".
While it's not something officially documented or recommended, checking
for it is trivial enough.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-15 15:55:47 +00:00
Emil Velikov
209525aafb bin/get-pick-list.sh: handle fixes tag with missing colon
Every so often, we forget to add the colon after "fixes". Trivially
tweak the script to catch it.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-15 15:55:44 +00:00
Emil Velikov
b7418d1f3f bin/get-pick-list.sh: flesh out is_sha_nomination
Refactor is_fixes_nomination into a is_sha_nomination helper. This way
we can reuse it for more than the usual "Fixes:" tag.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-15 15:55:40 +00:00
Emil Velikov
533fead423 bin/get-pick-list.sh: tweak the commit sha matching pattern
Currently we match on:
 - any arbitrary length of,
 - any a-z A-Z and 0-9 characters

At the same time, a commit sha consists of lowercase hexadecimal
numbers. Any sha shorter than 8 characters is ambiguous - in some cases
even 11+ are required.

So change the pattern to a-f0-9 and adjust the length to 8-40.

As we're here we could use a single grep, instead of the grep/sed combo.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-15 15:55:36 +00:00
Emil Velikov
181203f3c5 bin/get-pick-list.sh: handle the fixes tag
Having a separate script to handle the fixes tag, brings a number of
issues, so let's fold it in get-pick-list.sh.

v2:
 - pass the sha as argument to the function
 - Keep original sed pattern

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-15 15:55:31 +00:00
Emil Velikov
e6b3a3b201 bin/get-pick-list.sh: handle "typod" usecase.
As the comment in get-typod-pick-list.sh says, there's little point in
having a duplicate file.

Add the new pattern + tag to get-pick-list.sh and nuke this file.

v2:
 - pass the sha as argument to the function
 - grep -q instead of using a variable (Eric)

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-15 15:55:24 +00:00
Emil Velikov
fac10169bb bin/get-pick-list.sh: prefix output with "[stable] "
With later commits we'll fold all the different scripts into one.
Add the explicit prefix, so that we know the origin of the nomination

v2:
 - pass the sha as argument to the function
 - swap $tag = none for an else statment (Juan)
 - grep -q instead of using a variable (Eric)
 - print the tag and commit oneline separately (Eric)

v3:
 - drop unused "tag=none" assignment (Juan)
 - typo nomination

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com> (v2)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-15 15:54:48 +00:00
Emil Velikov
559c32d241 bin/get-pick-list.sh: simplify git oneline printing
Currently we force disable the pager via "|cat" where --no-pager
exists. Additionally we could use git show instead of git log -n1.

Use those for a slightly more understandable code.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-15 15:51:24 +00:00
Emil Velikov
7d9556681d docs: document the staging branch and add reference to it
A while back we agreed that having a live/staging branch is beneficial.
Sadly we forgot to document that, so here is my first attempt.

Document the caveat that the branch history is not stable.

CC: Andres Gomez <agomez@igalia.com>
CC: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
2018-11-15 15:48:15 +00:00
Emil Velikov
4ae749acf1 docs/submittingpatches.html: correctly handle the <p> tag
As pointed out by the w3c validator.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
2018-11-15 15:48:13 +00:00
Emil Velikov
19a081473f docs/releasing.html: polish cherry-picking/testing text
Reword slightly and highlight the important parts of the text.

CC: Andres Gomez <agomez@igalia.com>
CC: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
2018-11-15 15:48:08 +00:00
Guido Günther
ab5653680e etnaviv: Make sure rs alignment checks match
etna_resource_alloc and etna_resource_from_handle currently use different checks.
This leads to

   etna_resource_from_handle:492: target=2, format=PIPE_FORMAT_B8G8R8X8_UNORM, 1080x1920x1, array_size=1, last_level=0, nr_samples=0, usage=0, bind=8000a, flags=0
   etna_resource_from_handle:541: BO stride 4320 is too small for RS engine width padding (4352, format PIPE_FORMAT_B8G8R8X8_UNORM)

since etna_resource_from_handle wants to be aligned to a 16 byte
boundary while the etna_resource_alloc does not.

Adjust the two checks by using a common function.

Broken by baff59ebf0

Signed-off-by: Guido Günther <guido.gunther@puri.sm>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
2018-11-15 16:38:35 +01:00
Juan A. Suarez Romero
52368ef83a docs: update calendar, add news item and link release notes for 18.2.5
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2018-11-15 13:08:58 +00:00
Juan A. Suarez Romero
aa7a419b8b docs: add sha256 checksums for 18.2.5
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit 79be754f9a74a43b5748dc0934241e7701cb9581)
2018-11-15 13:06:12 +00:00
Juan A. Suarez Romero
e53ec08931 docs: add release notes for 18.2.5
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit f34bddc325)
2018-11-15 13:06:10 +00:00
Marek Olšák
9367514524 radeonsi: fix video APIs on Raven2
This was missed when I added the new enum.

Cc: 18.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Leo Liu <leo.liu@amd.com>
2018-11-14 17:08:34 -05:00
Andrii Simiklit
e13dd70581 i965: avoid 'unused variable' warnings
1. brw_pipe_control.c:311:34: warning:
    unused variable ‘devinfo’
2. brw_program_binary.c:209:19: warning:
    unused variable ‘gen_size’
3. brw_program_binary.c:216:19: warning:
    unused variable ‘nir_size’

v2: Changes for unreproducible issues were removed

Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-11-14 14:41:58 +00:00
Andrii Simiklit
7aca650122 compiler: avoid 'unused variable' warnings
1. nir/nir_lower_vars_to_ssa.c:691:21: warning:
       unused variable ‘var’
       nir_variable *var = path->path[0]->var;

v2: Changes for some part of 'may be used uninitialized'
    warnings were removed, seems like it is a compiler issue.
        ( Eric Engestrom <eric.engestrom@intel.com> )
    Possible like this one:
    https://gcc.gnu.org/bugzilla/show_bug.cgi?id=46684
    This issue is flagged as duplicate but an
    original one is not closed yet.

Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-11-14 13:35:38 +00:00
Andrii Simiklit
69ee49ac46 intel/tools: avoid 'unused variable' warnings
1. tools/aub_read.c:271:31: warning: unused variable ‘end’
    const uint32_t *p = data, *end = data + data_len, *next;

2. tools/aub_mem.c:292:13: warning: unused variable ‘res’
       void *res = mmap((uint8_t *)bo.map + map_offset, 4096, PROT_READ,
   tools/aub_mem.c:357:13: warning: unused variable ‘res’
       void *res = mmap((uint8_t *)bo.map + (page - bo.addr), 4096, PROT_READ,

v2: The i965_disasm.c changes was moved into a separate patch
    The 'end' variable declared separately with MAYBE_UNUSED
    to avoid effect of it to other variables.
       ( Eric Engestrom <eric.engestrom@intel.com> )

Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-11-14 13:35:28 +00:00
Thomas Hellstrom
25b48e3df9 st/xa: Bump minor
Bump minor to signal support for new formats and higher precision
solid pictures.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-11-14 13:12:09 +01:00
Thomas Hellstrom
c9085f6d3b st/xa: Support Component Alpha with trivial blending
Support Component Alpha for those composite operations that do not require
per-channel alpha blending.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
2018-11-14 13:12:09 +01:00
Thomas Hellstrom
0477d17f51 st/xa: Minor renderer cleanups
constify function arguments to clean up the code a bit.

Reported-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
2018-11-14 13:12:09 +01:00
Thomas Hellstrom
56aa23b146 st/xa: Fix transformations when we have both source and mask samplers
In the case when we had both source and mask samplers, transformations were
typically not applied correctly.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
2018-11-14 13:12:09 +01:00
Thomas Hellstrom
e1298def9f st/xa: Support a couple of new formats
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-11-14 13:12:09 +01:00
Thomas Hellstrom
258d20152a st/xa: Support higher color precision for solid pictures
The only solid fill picture type we supported only had 8 bit color
channels. Add a new solid picture type that supports float channels.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-11-14 13:11:51 +01:00
Thomas Hellstrom
d86ad38205 st/xa: Render update. Better support for solid pictures
Remove unused and obsolete code for gradients and component-alpha
Support solid source- and mask pictures using a variable number
of samplers in the composite pipeline rather than the fixed number
we used before.

Tested using rendercheck for XA.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-11-14 13:07:00 +01:00
Gert Wollny
4bba280937 nir: Allow to skip integer ops in nir_lower_to_source_mods
Some hardware supports source mods only for float operations. Make it
possible to skip lowering to source mods in these cases.

v2: use option flags instead of a boolean (Jason Ekstrand)

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-14 08:59:26 +01:00
Karol Herbst
b4380cb070 nir/spirv: cast shift operand to u32
v2: fix for specialization constants as well

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Karol Herbst <kherbst@redhat.com>
2018-11-14 02:09:11 +01:00
Karol Herbst
099728b115 nir: replace nir_load_system_value calls with appropiate builder functions
this helps reduce the overall code changes when a bit_size parameter is
added to nir_load_system_value

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
2018-11-14 02:09:11 +01:00
Karol Herbst
80db331c2d nir: add const_index parameters to system value builder function
this allows to replace some nir_load_system_value calls with the specific
system value constructor

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
2018-11-14 02:09:11 +01:00
Timothy Arceri
95b513c937 radv: make use of nir_move_out_const_to_consumer()
vkpipeline-db results:

Totals from affected shaders:
SGPRS: 28400 -> 28576 (0.62 %)
VGPRS: 27916 -> 27692 (-0.80 %)
Spilled SGPRs: 140 -> 138 (-1.43 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 1534456 -> 1520560 (-0.91 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 3541 -> 3582 (1.16 %)
Wait states: 0 -> 0 (0.00 %)

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-11-14 09:41:50 +11:00
Lionel Landwerlin
ea53f76d7b anv: move helper function internally
It's only used in anv_image.c

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-13 18:56:31 +00:00
Lionel Landwerlin
8b00d3d6eb anv: use image aspects rather than computed ones
This shouldn't make any difference but I feel uneasy to use the
expanded aspects that do not represent the image in its entirety. If
we ever change the implementation of the anv_image_aspect_to_plane()
helper, this is safer.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-13 18:56:27 +00:00
Lionel Landwerlin
465de47bad anv: associate vulkan formats with aspects
This will make it easier to associate an aspect with a plane number.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-13 18:56:24 +00:00
Lionel Landwerlin
fe3b7fe982 anv/lower_ycbcr: make sure to set 0s on all components
To play around with debugging, we might want to disable one or the
other component. Having 0s as default values makes this work.
Otherwise we might have NULL components, leading to crashes.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-13 18:56:21 +00:00
Lionel Landwerlin
ee8d65c25a anv/image: remove unused parameter
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-13 18:56:13 +00:00
Lionel Landwerlin
352e297091 anv: simplify internal address offset
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-13 18:56:10 +00:00
Eric Engestrom
4fa2fb3524 meson: fix wayland-less builds
Those empty variables in the !wayland case are useless and running that
meson.build with them breaks the build:

  [287/850] Generating wayland-drm-client-protocol.h with a custom command.
  FAILED: src/egl/wayland/wayland-drm/wayland-drm-client-protocol.h
  client-header ../src/egl/wayland/wayland-drm/wayland-drm.xml src/egl/wayland/wayland-drm/wayland-drm-client-protocol.h
  /bin/sh: client-header: command not found
  ninja: build stopped: subcommand failed.

Fixes: d1992255bb "meson: Add build Intel "anv" vulkan driver"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-11-13 17:25:02 +00:00
Eric Engestrom
7df80de6e6 gbm: remove unnecessary meson include
`inc_wayland_drm` is only used if wayland is built, and it's already
added in that case a few lines below.

Fixes: a29869e872 "gbm: Don't traverse backwards for includes"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-11-13 17:25:02 +00:00
Eric Engestrom
3832db275e meson: only run vulkan's meson.build when building vulkan
Fixes: d1992255bb "meson: Add build Intel "anv" vulkan driver"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-11-13 17:25:02 +00:00
Eric Engestrom
4f1ae271e1 xmlpool: update translation po files
These files are close to 4 years out of date; a lot's changed since.
Let's just check in a recently-regenerated version.

Changes generated by running `ninja xmlpool-{pot,update-po,gmo}`.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-13 17:25:02 +00:00
Eric Engestrom
1e918e5bef REVIEWERS: add Vulkan reviewer group
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Emil Velikov <emil.l.velikov@gmail.com>
2018-11-13 17:25:02 +00:00
Eric Engestrom
59b3335496 REVIEWERS: add Emil as EGL reviewer
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Emil Velikov <emil.l.velikov@gmail.com>
2018-11-13 17:25:02 +00:00
Eric Engestrom
923aca84b2 REVIEWERS: add include path for EGL
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Emil Velikov <emil.l.velikov@gmail.com>
2018-11-13 17:25:02 +00:00
Toni Lönnberg
2af4e3345f intel/genxml: Add engine definition to render engine instructions (gen11)
Instructions meant for the render engine now have a definition specifying that
so that can differentiate instructions meant for different engines due to shared
opcodes.

v2: Divided into individual patches for each gen

v3: Added additional engine definitions.

v4: Added missing engine definition to MI_TOPOLOGY_FILTER.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-13 15:10:12 +00:00
Toni Lönnberg
1921982d3e intel/genxml: Add engine definition to render engine instructions (gen10)
Instructions meant for the render engine now have a definition specifying that
so that can differentiate instructions meant for different engines due to shared
opcodes.

v2: Divided into individual patches for each gen

v3: Added additional engine definitions.

v4: Added missing engine definition to MI_TOPOLOGY_FILTER.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-13 15:10:12 +00:00
Toni Lönnberg
030fe0f981 intel/genxml: Add engine definition to render engine instructions (gen9)
Instructions meant for the render engine now have a definition specifying that
so that can differentiate instructions meant for different engines due to shared
opcodes.

v2: Divided into individual patches for each gen

v3: Added additional engine definitions.

v4: Added more missing engine definitions.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-13 15:10:12 +00:00
Toni Lönnberg
12e34fc7ba intel/genxml: Add engine definition to render engine instructions (gen8)
Instructions meant for the render engine now have a definition specifying that
so that can differentiate instructions meant for different engines due to shared
opcodes.

v2: Divided into individual patches for each gen

v3: Added additional engine definitions.

v4: Added missing engine tag for MI_TOPOLOGY_FILTER and MI_LOAD_URB_MEM.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-13 15:10:12 +00:00
Toni Lönnberg
a883fd2277 intel/genxml: Add engine definition to render engine instructions (gen75)
Instructions meant for the render engine now have a definition specifying that
so that can differentiate instructions meant for different engines due to shared
opcodes.

v2: Divided into individual patches for each gen

v3: Added additional engine definitions.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-13 15:10:12 +00:00
Toni Lönnberg
27cf6252d3 intel/genxml: Add engine definition to render engine instructions (gen7)
Instructions meant for the render engine now have a definition specifying that
so that can differentiate instructions meant for different engines due to shared
opcodes.

v2: Divided into individual patches for each gen

v3: Added additional engine definitions.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-13 15:10:12 +00:00
Toni Lönnberg
ecf62a967e intel/genxml: Add engine definition to render engine instructions (gen6)
Instructions meant for the render engine now have a definition specifying that
so that can differentiate instructions meant for different engines due to shared
opcodes.

v2: Divided into individual patches for each gen

v3: Added additional engine definitions

v4: Added missing engine to MEDIA_GATEWAY_STATE

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-13 15:10:12 +00:00
Toni Lönnberg
571d6447d8 intel/genxml: Add engine definition to render engine instructions (gen5)
Instructions meant for the render engine now have a definition specifying that
so that can differentiate instructions meant for different engines due to shared
opcodes.

v2: Divided into individual patches for each gen

v3: Added additional engine definitions.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-13 15:10:12 +00:00
Toni Lönnberg
6463ceca69 intel/genxml: Add engine definition to render engine instructions (gen45)
Instructions meant for the render engine now have a definition specifying that
so that can differentiate instructions meant for different engines due to shared
opcodes.

v2: Divided into individual patches for each gen

v3: Added addition engine definitions.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-13 15:10:12 +00:00
Toni Lönnberg
a4ca710c96 intel/genxml: Add engine definition to render engine instructions (gen4)
Instructions meant for the render engine now have a definition specifying that
so that can differentiate instructions meant for different engines due to shared
opcodes.

v2: Divided into individual patches for each gen

v3: Added additional engine definitions.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-13 15:10:12 +00:00
Toni Lönnberg
102dadec81 intel/decoder: tools: Use engine for decoding batch instructions
The engine to which the batch was sent to is now set to the decoder context when
decoding the batch. This is needed so that we can distinguish between
instructions as the render and video pipe share some of the instruction opcodes.

v2: The engine is now in the decoder context and the batch decoder uses a local
function for finding the instruction for an engine.

v3: Spec uses engine_mask now instead of engine, replaced engine class enums
with the definitions from UAPI.

v4: Fix up aubinator_viewer (Lionel)

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-13 15:10:12 +00:00
Toni Lönnberg
a6aab7e436 intel/decoder: tools: gen_engine to drm_i915_gem_engine_class
Removed the gen_engine enum and changed the involved functions to use the
drm_i915_gem_engine_class enum from UAPI instead.

v3: Wrong engine was being used for blocks in video ring

v4: Fixed aubinator_viewer.cpp
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-13 15:10:12 +00:00
Toni Lönnberg
b00bccd012 intel/decoder: Engine parameter for instructions
Preliminary work for adding handling of different pipes to gen_decoder. Each
instruction needs to have a definition describing which engine it is meant for.
If left undefined, by default, the instruction is defined for all engines.

v2: Changed to use the engine class definitions from UAPI

v3: Changed I915_ENGINE_CLASS_TO_MASK to use BITSET_BIT, change engine to
engine_mask, added check for incorrect engine and added the possibility to
define an instruction to multiple engines using the "|" as a delimiter in the
engine attribute.

v4: Fixed the memory leak.

v5: Removed an unnecessary ralloc_free().

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-13 15:10:12 +00:00
Gert Wollny
8d4bb6e5cd virgl: Add command and flags to initiate debugging on the host (v2)
On the host VREND_DEBUG=guestallow must be set to let the guest override
the debug flags.

v2: Send flag string instead of flags, this avoids the need to keep
    the flags in sync.
v3: Only request host logging if the host actually understands the command

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2018-11-13 14:42:22 +01:00
Gert Wollny
caa964b422 mesa: Reference count shaders that are used by transform feedback objects
Transform feedback objects may hold a pointer to a shader program, and
at least in Gallium, this must be a valid pointer until
ctx->Driver.EndTransformFeedback in glEndTransformFeedback has been called
- which is conform with the spec that any program that is part of a
current rendering state should only be flagged for deletion by glDeleteProgram.
This was not handled properly for the transform feedback objects so that
a call sequence

  glUseProgram(x)
  glBeginTransformFreedback(...)
  glPauseTransformFeedback(...)
  glDeleteProgram(x)
  glEndTransformFeedback(...)

would result in a use after free bug. With this patch the transform
feedback object also updates the reference count to the used program
thereby keeping the program valid as long as the transform feedback
objects links to it.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108713
Fixes: 654587696b
       mesa: add end_transform_feedback() helper

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-13 10:57:25 +01:00
Samuel Pitoiset
90d68858ed radv: set optimal OVERWRITE_COMBINER_WATERMARK on GFX9
Ported from RadeonSI.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-13 10:24:36 +01:00
Samuel Pitoiset
f70c5d31cd radv: set PA.SC_CONSERVATIVE_RASTERIZATION.NULL_SQUAD_AA_MASK_ENABLE
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-13 10:24:33 +01:00
Samuel Pitoiset
b5f213bb1d radv: binding streamout buffers doesn't change context regs
Cc: 18.3 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-13 10:24:31 +01:00
Plamena Manolova
c5f3013cba nir: Don't lower the local work group size if it's variable.
If the local work group size is variable it won't be available
at compile time so we can't lower it in nir_lower_system_values().

Signed-off-by: Plamena Manolova <plamena.n.manolova@gmail.com>

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
2018-11-13 10:57:04 +02:00
Matt Turner
efb1ccadca util/ralloc: Make sizeof(linear_header) a multiple of 8
Prior to this patch sizeof(linear_header) was 20 bytes in a
non-debug build on 32-bit platforms. We do some pointer arithmetic to
calculate the next available location with

   ptr = (linear_size_chunk *)((char *)&latest[1] + latest->offset);

in linear_alloc_child(). The &latest[1] adds 20 bytes, so an allocation
would only be 4-byte aligned.

On 32-bit SPARC a 'sttw' instruction (which stores a consecutive pair of
4-byte registers to memory) requires an 8-byte aligned address. Such an
instruction is used to store to an 8-byte integer type, like intmax_t
which is used in glcpp's expression_value_t struct.

As a result of the 4-byte alignment returned by linear_alloc_child() we
would generate a SIGBUS (unaligned exception) on SPARC.

According to the GNU libc manual malloc() always returns memory that has
at least an alignment of 8-bytes [1]. I think our allocator should do
the same.

So, simple fix with two parts:

   (1) Increase SUBALLOC_ALIGNMENT to 8 unconditionally.
   (2) Mark linear_header with an aligned attribute, which will cause
       its sizeof to be rounded up to that alignment. (We already do
       this for ralloc_header)

With this done, all Mesa's unit tests now pass on SPARC.

[1] https://www.gnu.org/software/libc/manual/html_node/Aligned-Memory-Blocks.html

Fixes: 47e1758692 ("glcpp: use the linear allocator for most objects")
Bug: https://bugs.gentoo.org/636326
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-11-12 20:54:49 -08:00
Matt Turner
7e3748c268 util/ralloc: Switch from DEBUG to NDEBUG
The debug code is all asserts, so protect it with the same thing that
controls assert.

Reviewed-by: Eric Anholt <eric@anholt.net>
2018-11-12 20:54:49 -08:00
Timothy Arceri
34dffcf913 nir: add support for removing redundant stores to copy prop var
For example the following type of thing is seen in TCS from
a number of Vulkan and DXVK games:

	vec1 32 ssa_557 = deref_var &oPatch (shader_out float)
	vec1 32 ssa_558 = intrinsic load_deref (ssa_557) ()
	vec1 32 ssa_559 = deref_var &oPatch@42 (shader_out float)
	vec1 32 ssa_560 = intrinsic load_deref (ssa_559) ()
	vec1 32 ssa_561 = deref_var &oPatch@43 (shader_out float)
	vec1 32 ssa_562 = intrinsic load_deref (ssa_561) ()
	intrinsic store_deref (ssa_557, ssa_558) (1) /* wrmask=x */
	intrinsic store_deref (ssa_559, ssa_560) (1) /* wrmask=x */
	intrinsic store_deref (ssa_561, ssa_562) (1) /* wrmask=x */

No shader-db changes on i965 (SKL).

vkpipeline-db results RADV (VEGA):

Totals from affected shaders:
SGPRS: 7832 -> 7728 (-1.33 %)
VGPRS: 6476 -> 6740 (4.08 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 469572 -> 456596 (-2.76 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 989 -> 960 (-2.93 %)
Wait states: 0 -> 0 (0.00 %)

The Max Waves and VGPRS changes here are misleading. What is
happening is a bunch of TCS outputs are being optimised away as
they are now recognised as unused. This results in more varyings
being compacted via nir_compact_varyings() which can result in
more register pressure when they are not packed in an optimal way.
This is an existing problem independent of this patch. I've run
some benchmarks and haven't noticed any performance regressions
in affected games.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-13 15:19:36 +11:00
Timothy Arceri
3561108de0 anv/i965: make use of nir_link_constant_varyings()
shader-db results for SLK:

total instructions in shared programs: 13106498 -> 13091573 (-0.11%)
instructions in affected programs: 1186244 -> 1171319 (-1.26%)
helped: 6186
HURT: 0

total cycles in shared programs: 332062633 -> 331961653 (-0.03%)
cycles in affected programs: 8537165 -> 8436185 (-1.18%)
helped: 5371
HURT: 862

LOST:   6
GAINED: 14

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-13 14:06:32 +11:00
Eric Anholt
621b0fa892 egl: Improve the debugging of gbm format matching in DRI configs.
Previously the debug would be:

libEGL debug: No DRI config supports native format 0x20203852
libEGL debug: No DRI config supports native format 0x38385247

but

libEGL debug: No DRI config supports native format R8
libEGL debug: No DRI config supports native format GR88

is a lot easier to understand.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2018-11-12 15:20:23 -08:00
Eric Anholt
6328536ff2 gbm: Introduce a helper function for printing GBM format names.
This requires that the caller make a little (stack) allocation to store
the string.

v2: Use gbm_format_canonicalize (suggested by Daniel)

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2018-11-12 15:20:23 -08:00
Eric Anholt
ee7f848c00 gbm: Move gbm_format_canonicalize() to the core.
I want it for the format name debugging code.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2018-11-12 15:20:23 -08:00
Dylan Baker
4eab98b66e meson: fix libatomic tests
There are two problems:
1) the extra underscore in MISSING_64BIT_ATOMICS
2) we should link with libatomic if the previous test decided we needed
   it

Fixes: d1992255bb
       ("meson: Add build Intel "anv" vulkan driver")
Reviewed-and-Tested-by: Matt Turner <mattst88@gmail.com>
2018-11-12 13:29:00 -08:00
Marek Olšák
32a334777c mesa: mark GL_SR8_EXT non-renderable on GLES
Fixes: dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.sr8_ext

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-11-12 16:19:43 -05:00
Marek Olšák
e0c7114eb3 st/mesa: disable L3 thread pinning
This implementation can have massive drawbacks.

Cc: 18.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
2018-11-12 16:18:15 -05:00
Christian Gmeiner
c6aaafa3a1 nir: add lowering for ffloor
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-12 21:57:25 +01:00
Alyssa Rosenzweig
41c8f99137 util: Fix warning in u_cpu_detect on non-x86
regs is only set and used on x86; on other platforms (like ARM), this
code causes a trivial warning, solved by moving the regs declaration to
the architecture-dependent usage.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2018-11-12 10:28:04 -08:00
Dylan Baker
9c2a95b298 meson: Don't set -Wall
meson does this for you with its warn levels, so we don't need to set
it ourselves.

Fixes: d1992255bb
       ("meson: Add build Intel "anv" vulkan driver")
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-11-12 08:55:55 -08:00
Rob Clark
4a0c2cfdd6 freedreno/drm: fix unused 'entry' warnings
Looks like importing libdrm_freedreno into mesa crossed paths with
e27902a261.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-12 10:45:48 -05:00
Lionel Landwerlin
89785e2d56 i965: add support for sampling from AYUV
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-11-12 13:22:54 +00:00
Lionel Landwerlin
252ca7b43f dri: add AYUV format
v2: Add a AYUV entry android in the android backend (Tapani)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-11-12 13:22:54 +00:00
Lionel Landwerlin
8a15f06d19 nir/lower_tex: Add AYUV lowering support
Byte ordering is :

0: V
1: U
2: Y
3: A

v2: Split refactoring of alpha channel (Lionel)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com> (v1)
Acked-by: Eric Engestrom <eric.engestrom@intel.com> (v2)
2018-11-12 13:22:54 +00:00
Lionel Landwerlin
0a30c33e83 nir/lower_tex: add alpha channel parameter for yuv lowering
We're about to introduce AYUV support which provides its own alpha
channel. So give alpha as a parameter and set it to 1 on exising
formats.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-11-12 13:22:54 +00:00
Samuel Pitoiset
97fb1a02fd radv: make use of num_good_cu_per_sh in si_emit_graphics() too
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-12 09:35:46 +01:00
Samuel Pitoiset
d9d14346c2 radv: clean up setting partial_es_wave for distributed tess on VI
Only needed when the pipeline actually uses tessellation. I don't
think that changes anything, except improving readability.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-12 09:35:44 +01:00
Samuel Pitoiset
cc4569b733 radv: cleanup and document a Hawaii bug with offchip buffers
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-12 09:35:42 +01:00
Hanno Böck
8dc2085baf glsl/test: Fix use after free in test_optpass.
The variable state is free'd and afterwards state->error is used
as the return value, resulting in a use after free bug detected
by memory safety tools like address sanitizer.

Signed-off-by: Hanno Böck <hanno@hboeck.de>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108636
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-11-12 07:42:58 +02:00
Timothy Arceri
a068958692 nir: don't pack varyings ints with floats unless flat
Fixes: 1c9c42d16b ("nir: add varying component packing helpers")

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-12 15:38:56 +11:00
Timothy Arceri
9dd737bb02 nir: add glsl_type_is_integer() helper
Fixes: 1c9c42d16b ("nir: add varying component packing helpers")

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-12 15:38:56 +11:00
Francisco Jerez
552642066f intel/fs: Prevent emission of IR instructions not aligned to their own execution size.
This can occur during payload setup of SIMD-split send message
instructions, which can lead to the emission of header setup
instructions with a non-zero channel group and fixed SIMD width.  Such
instructions could end up using undefined channel enable signals
except they don't care since they're always marked force_writemask_all.

Not known to affect correctness of any workload at this point, but it
would be trivial to back-port to stable if something comes up.

Reported-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Tested-by: Sagar Ghuge <sagar.ghuge@intel.com>
2018-11-09 19:39:22 -08:00
Timothy Arceri
590fcb50e7 st/mesa: make use of nir_link_constant_varyings()
Shader-db results radeonsi (VEGA):

Totals from affected shaders:
SGPRS: 161464 -> 161368 (-0.06 %)
VGPRS: 86904 -> 86292 (-0.70 %)
Spilled SGPRs: 296 -> 314 (6.08 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 3618596 -> 3573852 (-1.24 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 26189 -> 26276 (0.33 %)
Wait states: 0 -> 0 (0.00 %)

Reviewed-by: Eric Anholt <eric@anholt.net>
2018-11-10 11:41:00 +11:00
Timothy Arceri
d40dd05553 nir: add new linking opt nir_link_constant_varyings()
This pass moves constant outputs to the consuming shader stage
where possible.

Reviewed-by: Eric Anholt <eric@anholt.net>
2018-11-10 11:41:00 +11:00
Andre Heider
414470854d st/nine: clean up thead shutdown sequence a bit
Just break out of the loop instead, it does the same thing.

Signed-off-by: Andre Heider <a.heider@gmail.com>
Reviewed-by: Axel Davy <davyaxel0@gmail.com>
2018-11-09 22:37:27 +01:00
Andre Heider
123bf9cbe7 st/nine: plug thread related leaks
Signed-off-by: Andre Heider <a.heider@gmail.com>
Reviewed-by: Axel Davy <davyaxel0@gmail.com>
2018-11-09 22:37:27 +01:00
Andre Heider
10598c9667 st/nine: fix stack corruption due to ABI mismatch
This fixes various crashes and hangs when using nine's 'thread_submit'
feature.

On 64bit, the thread function's data argument would just be NULL.
On 32bit, the data argument would be garbage depending on the compiler
flags (in my case -march>=core2).

Fixes: f3fa7e3068 ("st/nine: Use WINE thread for threadpool")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Andre Heider <a.heider@gmail.com>
Reviewed-by: Axel Davy <davyaxel0@gmail.com>
2018-11-09 22:37:26 +01:00
Marek Olšák
d2b2364313 radeonsi: stop command submission with PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET only
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-11-09 14:55:04 -05:00
Marek Olšák
4bec5025ac gallium: add PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-11-09 14:55:04 -05:00
Marek Olšák
9dc776f3f2 radeonsi: don't set the CB clear color registers for 0/1 clear colors on Raven2
and add has_dcc_constant_encode.
2018-11-09 14:55:04 -05:00
Marek Olšák
832ab883e2 radeonsi: use better DCC clear codes
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-11-09 14:55:04 -05:00
Marek Olšák
d059eae269 ac/surface: remove the overallocation workaround for Vega12
not needed anymore (probably since the tile_swizzle fix)

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-11-09 14:55:04 -05:00
Lionel Landwerlin
959e2a5aeb intel/aub_read: remove useless breaks
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-11-09 18:17:30 +00:00
Erik Faye-Lund
b55af392d9 Revert "mesa: expose NV_conditional_render on GLES"
This reverts commit 5213be9fab.
2018-11-09 17:39:25 +01:00
Erik Faye-Lund
cf8b271cbe Revert "mesa/main: fixup make check after NV_conditional_render for gles"
This reverts commit cccd7a253f.
2018-11-09 17:39:22 +01:00
Erik Faye-Lund
cccd7a253f mesa/main: fixup make check after NV_conditional_render for gles
It seems I missed some details when exposing NV_conditional_render
on GLES; this fixes up "make check".

Fixes: 5213be9fab ("mesa: expose NV_conditional_render on GLES")
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-and-Tested-by: Eric Engestrom <eric.engestrom@intel.com>
2018-11-09 16:47:34 +01:00
Nicolai Hähnle
8c97abc066 radv: include LLVM IR in the VK_AMD_shader_info "disassembly"
Helpful for debugging compiler backend problems: this allows us to
easily retrieve the LLVM IR from RenderDoc.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-11-09 14:54:37 +01:00
Erik Faye-Lund
5213be9fab mesa: expose NV_conditional_render on GLES
The extension spec has been updated to include GLES 2 support, so let's
enable it there.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-11-09 13:03:00 +01:00
Iago Toral Quiroga
35baee5dce nir/constant_folding: fix incorrect bit-size check
nir_alu_type_get_type_size takes a type as parameter and we were
passing a bit-size instead, which did what we wanted by accident,
since a bit-size of zero matches nir_type_invalid, which has a
size of 0 too.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2018-11-09 08:22:15 +01:00
Iago Toral Quiroga
6c418dfa42 intel/compiler: fix node interference of simd16 instructions
SIMD16 instructions need to have additional interferences to prevent
source / destination hazards when the source and destination registers
are off by one register.

While we already have code to handle this, it was only running for SIMD16
dispatches, however, we can have SIDM16 instructions in a SIMD8 dispatch.
An example of this are pull constant loads since commit b56fa830c6,
but there are more cases.

This fixes a number of CTS test failures found in work-in-progress
tests that were hitting this situation for 16-wide pull constants
in a SIMD8 program.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2018-11-09 08:22:08 +01:00
Roland Scheidegger
a3c898dc97 gallivm: fix improper clamping of vertex index when fetching gs inputs
Because we only have one file_max for the (2d) gs input file, the value
actually represents the max of attrib and vertex index (although I'm
not entirely sure if we really want the max, since the max valid value
of the vertex dimension can be easily deduced from the input primitive).

Thus in cases where the number of inputs is higher than the number of
vertices per prim, we did not properly clamp the vertex index, which
would result in out-of-bound fetches, potentially causing segfaults
(the segfaults seemed actually difficult to trigger, but valgrind
certainly wasn't happy). This might have happened even if the shader
did not actually try to fetch bogus vertices, if the fetching happened
in non-active conditional clauses.

To fix simply use the correct max vertex index value (derived from
the input prim type) instead when clamping for this case.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2018-11-09 00:53:03 +01:00
Aditya Swarup
a5c39ed974 i965: Lift restriction in external textures for EGLImage support
Fixes Skqp's unitTest_EGLImageTest test.

For Intel platforms, we support external textures only for EGLImages
created with EGL_EXT_image_dma_buf_import. This restriction seems to
be Intel specific and not present for other platforms.

While running SKQP test - unitTest_EGLImageTest, GL_INVALID is sent
to the test because of this restriction.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105301
Signed-off-by: Aditya Swarup <aditya.swarup@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
2018-11-08 12:33:06 -08:00
Ian Romanick
c5a4c26450 glsl: Add pragma to disable all warnings
Use #pragma warning(off) and #pragma warning(on) to disable or enable
all warnings.  This is a big hammer.  If we ever need a smaller hammer,
we can enhance this functionality.

There is one lame thing about this.  Because we parse everything, create
an AST, then convert the AST to GLSL IR, we have to treat the #pragma
like a statment.  This means that you can't do something like

'    void
'    #pragma warning(off)
'    __foo
'    #pragma warning(on)
'    (float param0);

Fixing that would, as far as I can tell, require a huge amount of work.

I did try just handling the #pragma during parsing (like we do for
state for the whole shader.

v2: Fix the #pragma lines in the commit message that git-commit ate.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2018-11-08 11:00:00 -08:00
Ian Romanick
011abfc963 glsl: Add warning tests for identifiers with __
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2018-11-08 10:59:53 -08:00
Jason Ekstrand
d28bc35ece intel/fs: Add an assert to optimize_frontfacing_ternary
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-11-08 10:09:25 -06:00
Jason Ekstrand
bcc6aab065 anv: Use nir_src_is_const and friends in lowering code
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-11-08 10:09:25 -06:00
Jason Ekstrand
52145070c0 intel/analyze_ubo_ranges: Use nir_src_is_const and friends
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-11-08 10:09:25 -06:00
Jason Ekstrand
1413512b4c intel/vec4: Use the new nir_src_is_const and friends
As of this commit, all uses of const sources either go through a
nir_src_as_<type> helper which handles bit sizes correctly or else are
accompanied by a nir_src_bit_size() == 32 assertion to assert that we
have the size we think we have.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-11-08 10:09:25 -06:00
Jason Ekstrand
61e15348c4 nir: Add a read_mask helper for ALU instructions
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-11-08 10:09:22 -06:00
Jason Ekstrand
344cfe6980 intel/fs: Use the new nir_src_is_const and friends
As of this commit, all uses of const sources either go through a
nir_src_as_<type> helper which handles bit sizes correctly or else are
accompanied by a nir_src_bit_size() == 32 assertion to assert that we
have the size we think we have.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-11-08 10:09:20 -06:00
Jason Ekstrand
6b2918709a intel/fs,vec4: Clean up a repeated pattern with SSBOs
Everywhere we handle SSBO intrinsics, we have exactly the same pattern
for computing the index so we may as well make a helper for it.  We also
add a get_nir_src_imm to vec4 and use it for SSBO offsets.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-11-08 10:09:06 -06:00
Samuel Pitoiset
c472ad82e4 radv: fix GPU hangs when loading depth/stencil clear values on SI/CIK
HTILE is supported on these chips, not sure how I missed that.
This restores using PFP_SYNC_ME when LOAD_CONTEXT_REG is not used.

Fixes: f425d9ee74 ("radv: use LOAD_CONTEXT_REG when loading fast clear values")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-11-08 11:20:03 +01:00
Samuel Pitoiset
f425d9ee74 radv: use LOAD_CONTEXT_REG when loading fast clear values
This avoids syncing the Micro Engine. This is only supported
for VI+ currently. There is probably a way for using
LOAD_CONTEXT_REG on previous chips but that could be done later.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-11-08 10:41:45 +01:00
Samuel Pitoiset
0dcd99c687 radv: only expose VK_SUBGROUP_FEATURE_ARITHMETIC_BIT for VI+
Inclusive and exclusives scan are missing because older chips
don't have llvm.amdgcn.update.dpp.

This fixes crashes with dEQP-VK.subgroups.arithmetic.*.

CC: mesa-stable@lists.freedesktop.org
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-11-08 10:41:41 +01:00
Adam Jackson
16f1023037 glx: Demand success from CreateContext requests (v2)
GLXCreate{,New}Context, like most X resource creation requests, does not
emit a reply and therefore is emitted into the X stream asynchronously.
However, unlike most resource creation requests, the GLXContext we
return is a handle to library state instead of an XID. So if context
creation fails for any reason - say, the server doesn't support indirect
contexts - then we will fail in strange places for strange reasons.

We could make every GLX entrypoint robust against half-created contexts,
or we could just verify that context creation worked. Reuse the
__glXIsDirect code to do this, as a cheap way of verifying that the
XID is real.

glXCreateContextAttribsARB solves this by using the _checked version of
the xcb command, so effectively this change makes the classic context
creation paths as robust as CreateContextAttribs.

v2: Better use of Bool, check that error != NULL first (Olivier Fourdan)

Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2018-11-07 12:38:05 -05:00
Karol Herbst
f7fae7f64e gm107/ir: fix compile time warning in getTEXSMask
In function 'uint8_t nv50_ir::getTEXSMask(uint8_t)':
warning: control reaches end of non-void function [-Wreturn-type]

Reported-by: Moiman@freenode
Fixes: f821e80213
       "gm107/ir: use scalar tex instructions where possible"
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-11-07 17:48:58 +01:00
Michel Dänzer
32b0eb51a3 winsys/amdgpu: Stop using amdgpu_bo_handle_type_kms_noimport
It only behaves any different from amdgpu_bo_handle_type_kms with
libdrm 2.4.93, and it breaks if an older version is picked up.

Bugzilla: https://bugs.freedesktop.org/108096
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-11-07 17:37:47 +01:00
Lionel Landwerlin
792dde66f2 intel/dump_gpu: add platform option
Got tired of remembering the PCI ids.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-11-07 11:27:41 +00:00
Lionel Landwerlin
e262cc0353 intel/dump_gpu: move output option together
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-11-07 11:27:38 +00:00
Samuel Pitoiset
0a0aa2ba6c radv: disable conditional rendering for vkCmdCopyQueryPoolResults()
VK_EXT_conditional_rendering says that copy commands should not be
affected by conditional rendering.

Cc: 18.2 18.3 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-11-07 11:31:36 +01:00
Samuel Pitoiset
1e7c3379e1 radv: allocate enough space in CS when copying query results with compute
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-11-07 11:31:34 +01:00
Timothy Arceri
9aa3c1915e ac/nir_to_llvm: fix b2f for f64
Fixes: d7e0d47b9d ("nir: Add a bunch of b2[if] optimizations")

Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-11-07 16:35:07 +11:00
Karol Herbst
f821e80213 gm107/ir: use scalar tex instructions where possible
TEXS, TLD4 and TLD4S are variants of tex instructions which are more
scalar, which gives RA more freedom and is less likely to insert silly
MOVs to satisfy quad registers.

shader-db changes:
total instructions in shared programs : 7687265 -> 7614782 (-0.94%)
total gprs used in shared programs    : 803620 -> 798045 (-0.69%)
total shared used in shared programs  : 639636 -> 639636 (0.00%)
total local used in shared programs   : 24648 -> 24648 (0.00%)
total bytes used in shared programs   : 82103400 -> 81330696 (-0.94%)

                local     shared        gpr       inst      bytes
    helped           0           0        3648       10647       10647
      hurt           0           0         464         205         205

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-11-06 19:57:05 +01:00
Karol Herbst
edd6c41751 nv50/ir: add scalar field to TexInstructions
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-11-06 19:57:05 +01:00
Karol Herbst
8d825f78fc nv50/ra: add condenseDef overloads for partial condenses
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-11-06 19:57:05 +01:00
Karol Herbst
a4550de434 nv50/ir: print color masks of tex instructions
v2: print the mask for TXG as well
    make the mask to be printed more mask like

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-11-06 19:57:05 +01:00
Jason Ekstrand
610061838a vulkan: Update the XML and headers to 1.1.91
The biggest change here is the rename of VK_NVX_ray_tracing to
VK_NV_ray_tracing and the total removal of VK_KHR_mir_surface.

Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-06 12:21:19 -06:00
Gert Wollny
c171d76b94 r600: Add support for EXT_texture_sRGB_R8
Enables on R600 and makes pass:
  dEQP-GLES31.functional.srgb_texture_decode.skip_decode.sr8.*
  dEQP-GLES31.functional.texture.filtering.cube_array.formats.sr8*

v2: remove chunk for dri/radeon (Emil)

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2018-11-06 18:49:02 +01:00
Lionel Landwerlin
421fa01d64 anv/android: mark gralloc allocated BOs as external
Allocating through Gralloc implies buffers are going to be used
outside the driver. We have special MOCS settings for external BOs and
we probably want to use them here too.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: a1220e7311 ("anv/android: Set the BO flags in bo_cache_import (v2)")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-11-06 15:28:07 +00:00
Lionel Landwerlin
b43f955037 anv: stub internal android code
This reduces the amount of #ifdef ANDROID we'll have to have inside
the driver. Potentially offering better coverage of the android
extensions.

v2: Move anv_android.h include before anv_entrypoints.h (Tapani)
    Fix autotools android build (Lionel)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-11-06 15:28:07 +00:00
Kristian H. Kristensen
f6131d4ec7 freedreno/a6xx: Clear z32 and separate stencil with blitter
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
2018-11-06 08:56:38 -05:00
Rob Clark
3bbad81c80 freedreno/a6xx: fix VSC bug with larger # of tiles
At higher resolutions with the addition of MSAA, the number of tiles
can increase to the point where we use more than one VSC pipe per
tile.  Which would cause us to calculate an out-of-bounds offset for
VSC_SIZE_ADDRESS.  So don't try to be clever, just always put it at
a fixed offset assuming the max 32 VSC pipes in use.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-06 08:56:21 -05:00
Rob Clark
2d9c3a5db2 freedreno: update generated headers
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-06 08:43:27 -05:00
Olivier Fourdan
55af17ffed wayland/egl: Resize EGL surface on update buffer for swrast
After commit a9fb331ea ("wayland/egl: update surface size on window
resize"), the surface size is updated as soon as the resize is done, and
`update_buffers()` would resize only if the surface size differs from
the attached size.

However, in the case of swrast, there is no resize callback and the
attached size is updated in `dri2_wl_swrast_commit_backbuffer()` prior
to the `swrast_update_buffers()` so the attached size is always up to
date when it reaches `swrast_update_buffers()` and the surface is never
resized.

This can be observed with "totem" using the GDK backend on Wayland (the
default) when running on software rendering:

  $ LIBGL_ALWAYS_SOFTWARE=true CLUTTER_BACKEND=gdk totem

Resizing the window would leave the EGL surface size unchanged.

To avoid the issue, partially revert the part of commit a9fb331ea for
`swrast_update_buffers()` and resize on the win size and not the
attached size.

Fixes: a9fb331ea - wayland/egl: update surface size on window resize
Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
CC: Daniel Stone <daniel@fooishbar.org>
CC: Juan A. Suarez Romero <jasuarez@igalia.com>
CC: mesa-stable@lists.freedesktop.org
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
2018-11-06 13:59:38 +01:00
Lionel Landwerlin
b47a69ed4c intel/decoders: fix instruction base address parsing
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 00103db04a ("intel: Fix decoding for partial STATE_BASE_ADDRESS updates.")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-11-05 13:22:35 -08:00
Emil Velikov
b3ade65387 egl/glvnd: correctly report errors when vendor cannot be found
If the user provides an invalid display or device the ToVendor lookup
will fail.

In this case, the local [Mesa vendor] error code will be set. Thus on
sequential eglGetError(), the error will be EGL_SUCCESS.

To be more specific, GLVND remembers the last vendor and calls back
into it's eglGetError, although there's no guarantee to ever have had
one.

v2:
 - Add _eglError call, so the debug callback is executed (Kyle)
 - Drop XXX comment.

Piglit: tests/egl/spec/egl_ext_device_query
Fixes: ce562f9e3f ("EGL: Implement the libglvnd interface for EGL (v3)")
Cc: Eric Engestrom <eric@engestrom.ch>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Kyle Brenneman <kbrenneman@nvidia.com>
2018-11-05 20:53:05 +00:00
Emil Velikov
2a8fefdeb0 egl: add EGL_EXT_device_base entrypoints
eglQueryDevicesEXT (unlike the other three functions) does not depend
on the display. It is implemented in GLVND, which calls into each
driver collecting the list of devices and presenting it to the user.

For the other entrypoints, GLVND acts as pass through stub calling into
the vendor library. The vendor implementation calls back into GLVND to
get the vendor dispatch. Then the driver proceeds to call itself via
the said dispatch.

This design makes is possible to keep using "old" GLVND with newer
vendor drivers. Since effectively all the extension code is within the
latter itself.

Without said entrypoints, any user will outright crash - as reported in
the bug report.

Note: there's a follow-up fix needed to our GLVND code, to make piglit
happy.

v2: add some beefy documentation in the commit message.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108635
Fixes: 7552fcb7b9 ("egl: add base EGL_EXT_device_base implementation")
Reported-by: kyle.devir@mykolab.com
Cc: kyle.devir@mykolab.com
Acked-by: Eric Engestrom <eric@engestrom.ch>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-05 20:53:05 +00:00
Emil Velikov
7e169cf2a0 docs: mention EXT_shader_implicit_conversions
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-05 20:53:05 +00:00
Marek Olšák
04298a2f24 st/va: fix incorrect use of resource_destroy
Fixes: 4373dd3215 ("st/va: Support YUV formats in vaCreateSurfaces")
Cc: Drew Davenport <ddavenport@chromium.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2018-11-05 15:47:50 -05:00
Sergii Romantsov
5aeee1ab15 i965/batch/debug: Allow log be dumped before assert
Message that may show the culprit of assert now will
be dumped before that for debug purposes.

Signed-off-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
Reviewed-by: Lionel G Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-11-05 09:24:55 -08:00
Lionel Landwerlin
4fd0ff75f3 intel/sanitize_gpu: add debug message on mmap fail
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-11-05 15:45:08 +00:00
Lionel Landwerlin
e400ac52e4 intel/sanitize_gpu: deal with non page multiple buffer sizes
We can only map at page aligned offsets. We got that wrong with buffer
size where (size % 4096) != 0 (anv has a WA buffer of 1024).

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-11-05 15:45:07 +00:00
Lionel Landwerlin
c5fca35af1 intel/sanitize_gpu: add help/gdb options to wrapper
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-11-05 15:45:07 +00:00
Lionel Landwerlin
9ab5089150 intel/dump_gpu: add missing gdb option
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-11-05 15:43:34 +00:00
Eric Engestrom
d515ded4d9 wsi/wayland: only finish() a successfully init()ed display
Fixes: 4369102498 "vulkan/wsi/wayland: Stop caching Wayland displays"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
2018-11-05 15:29:21 +00:00
Eric Engestrom
dcee22afed wsi/wayland: use proper VkResult type
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-11-05 14:55:05 +00:00
Sergii Romantsov
ce837a5372 autotools: library-dependency when no sse and 32-bit
Building of 32bit Mesa may fail if __SSE__ is not specified.
Added missed dependency from libm.

v2: avoided dependecy on any flag, just link

v3: meson doesn't fail, but have added dependency on libm

CC: Dylan Baker <dylan@pnwbakers.com>
CC: Lionel G Landwerlin <lionel.g.landwerlin@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108560
Signed-off-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-11-05 13:21:49 +01:00
Samuel Pitoiset
f7fd0d86a9 radv: more use of radv_cp_wait_mem()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-11-05 09:48:50 +01:00
Samuel Pitoiset
c571ca7a08 radv: replace si_emit_wait_fence() with radv_cp_wait_mem()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-11-05 09:48:50 +01:00
Samuel Pitoiset
b1b2dd06a7 radv: add missing TFB queries support to CmdCopyQueryPoolsResults()
Cc: 18.3 <mesa-stable@lists.freedesktop.org>
Fixes: b4eb029062 ("radv: implement VK_EXT_transform_feedback")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-11-05 09:48:43 +01:00
Samuel Pitoiset
dc3419195c radv: remove useless sync after copying query results with compute
The spec says:
   "vkCmdCopyQueryPoolResults is considered to be a transfer
    operation, and its writes to buffer memory must be synchronized
    using VK_PIPELINE_STAGE_TRANSFER_BIT and VK_ACCESS_TRANSFER_WRITE_BIT
    before using the results."

VK_PIPELINE_STAGE_TRANSFER_BIT will wait for compute to be idle,
while VK_ACCESS_TRANSFER_WRITE_BIT will invalidate both L1 vector
caches and L2. So, it's useless to set those flags internally.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-05 09:47:55 +01:00
Vinson Lee
64a9ed8848 r600/sb: Fix constant logical operand in assert.
Fixes: da977ad907 ("r600/sb: start adding GDS support")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
2018-11-04 21:09:55 -08:00
Kenneth Graunke
5d517a599b st/mesa: Don't record garbage streamout information in the non-SSO case.
In the non-SSO case, where multiple shader stages are linked together,
we were recording garbage pipe_stream_output_info structures for all
but the last enabled geometry-processing stage.

Specifically, we were using the gl_transform_feedback_info from
shader_program->last_vert_prog (the stage whose outputs will be
recorded)...but were pairing it with the output varying mappings
from the current shader stage.  For example, a program with a VS and
GS, the VS's pipe_shader_state would have a pipe_stream_output_info
based on the GS transform feedback info, but the VS output mapping.

This generally worked out okay because only the pipe_stream_output_info
for the last stage really matters - the others can be ignored.  However,
we'd like to avoid confusing the pipe driver.  In particular, my new
driver translates the stream out information to hardware packets at
bind_{vs,tes,gs}_state() time...and was hitting asserts about garbage
varyings that didn't exist.

This patch changes st/mesa to record a blank pipe_stream_output_info
with num_outputs = 0 for all stages prior to last_vert_prog.  The last
one is captured as normal.

(In the fully-SSO case, nothing should change - each program contains
a single shader stage, so last_vert_prog *is* the current shader.)

Tested with llvmpipe (piglit's gpu profile), and freedreno (a3xx,
gpu profile with -t transform.feedback).  Fixes several hundred CTS
tests on my new driver.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-11-03 23:34:36 -07:00
Kenneth Graunke
b6410a2d22 st/nir: Drop unused parameter from st_nir_assign_uniform_locations().
ARB programs won't have one of these, and we don't use it anyway.

Reviewed-by: Rob Clark <robdclark@gmail.com>
2018-11-03 23:34:36 -07:00
Kenneth Graunke
5294d65011 st/mesa: Pull nir_lower_wpos_ytransform work into a helper function.
This will let me use it in the ARB program code as well.

Reviewed-by: Rob Clark <robdclark@gmail.com>
2018-11-03 23:34:34 -07:00
Kenneth Graunke
424a6052df intel: Use a URB start offset of 0 for disabled stages.
There are some cases where the VS is the only stage enabled, it uses the
entire URB, and the URB is large enough that placing later stages after
the VS exceeds the number of bits for "URB Starting Address".

For example, on Icelake GT2, "varying-packing-simple mat2x4 array" from
Piglit is getting a starting offset of 128 for the GS/HS/DS.  But the
field is only large enough to hold an offset of 127.

i965 doesn't hit any genxml assertions because it's still using the old
OUT_BATCH mechanism.  128 << GEN7_URB_STARTING_ADDRESS_SHIFT (57) == 0,
with the extra bit falling off the end.  So we place the disabled stage
at the beginning of the URB (overlapping with push constants).  This is
likely okay since it's a zero size region (0 entries).

It seems like the Vulkan driver might hit this assertion, however, and
the situation seems harmless.  To work around this, always place
disabled stages at the start of the URB, so the last enabled stage can
fill the remaining space without overflowing the field.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2018-11-03 23:25:57 -07:00
Mauro Rossi
5c0cff868a android: radv: add libmesa_git_sha1 static dependency
libmesa_git_sha1 whole static dependency is added to get git_sha1.h header
and avoid following building error:

external/mesa/src/amd/vulkan/radv_device.c:46:10:
fatal error: 'git_sha1.h' file not found
         ^
1 error generated.

Fixes: 9d40ec2cf6 ("radv: Add support for VK_KHR_driver_properties.")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-11-03 10:48:45 +01:00
Eric Anholt
0d78c6af0d vc4: Use the normal simulator ioctl path for CL submit as well.
The simulator no longer needs to look back into the gallium structs.
2018-11-02 14:26:38 -07:00
Eric Anholt
c80e267a0a vc4: Maintain a separate GEM mapping of BOs in the simulator.
This will let us avoid looking back into the gallium driver's vc4_bo.
2018-11-02 14:26:38 -07:00
Eric Anholt
645ca269d2 vc4: Take advantage of _mesa_hash_table_remove_key() in the simulator. 2018-11-02 14:26:38 -07:00
Eric Anholt
f32ba7abd7 v3d: Remove the special path for simulaton of the submit ioctl.
Now that it doesn't need to find the struct v3d_bos, it can just take the
normal v3d_ioctl() path.
2018-11-02 14:26:38 -07:00
Eric Anholt
df9f574c13 v3d: Maintain a mapping of the GEM buffer in the simulator.
This way we don't need to reach back into the gallium driver code to get
the mapping.
2018-11-02 14:26:38 -07:00
Dylan Baker
7652931d33 meson: link gallium nine with pthreads
In some cases (not building with llvm, which automatically pulls in
pthreads) nine needs to be directly linked with pthreads. Fixes building
on x86 (32 bit) without llvm.

Distro bug: https://bugs.gentoo.org/670094
Fixes: 6b4c7047d5
       ("meson: build gallium nine state_tracker")
Tested-by: Rafal Lalik <rafallalik@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2018-11-02 13:10:33 -07:00
Anuj Phogat
1c140470ef anv/icl: Disable prefetching of sampler state entries
WA_1606682166:
Incorrect TDL's SSP address shift in SARB for 16:6 & 18:8 modes.
Disable the Sampler state prefetch functionality in the SARB by
programming 0xB000[30] to '1'. This is to be done at boot time and
the feature must remain disabled permanently.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-11-02 08:34:33 -07:00
Topi Pohjolainen
9a41a10f8a i965/icl: Disable prefetching of sampler state entries
In the same spirit as commit a5889d70f2
"i965/icl: Disable binding table prefetching". Fixes some 110+
intermittent piglit failures with tex-miplevel-selection variants.

WA_1606682166:
Incorrect TDL's SSP address shift in SARB for 16:6 & 18:8 modes.
Disable the Sampler state prefetch functionality in the SARB by
programming 0xB000[30] to '1'. This is to be done at boot time and
the feature must remain disabled permanently.

Anuj: Set SamplerCount = 0 for vs, gs, hs, ds and wm units as well.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-11-02 08:34:33 -07:00
Jan Vesely
9cab8ccd6c amd: Make vgpr-spilling depend on llvm version
The option was removed in LLVM r345763

Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-11-02 10:32:47 -04:00
Timothy Arceri
769ae9fb7f nir: fix condition propagation when src has a swizzle
We cannot use nir_build_alu() to create the new alu as it has no
way to know how many components of the src we will use. This
results in it guessing the max number of components from one of
its inputs.

Fixes the following CTS tests:

dEQP-VK.spirv_assembly.instruction.graphics.selection_block_order.out_of_order_frag
dEQP-VK.spirv_assembly.instruction.graphics.selection_block_order.out_of_order_geom
dEQP-VK.spirv_assembly.instruction.graphics.selection_block_order.out_of_order_tessc
dEQP-VK.spirv_assembly.instruction.graphics.selection_block_order.out_of_order_vert

Fixes: 2975422ceb ("nir: propagates if condition evaluation down some alu chains")

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-03 00:44:01 +11:00
Mauro Rossi
b9dec214f5 android: gallium/auxiliary: add include to get u_debug.h header
To avoid build error in u_debug_stack_android.cpp
due to now missing u_debug.h header:

external/mesa/src/gallium/auxiliary/util/u_debug_stack_android.cpp:26:10:
fatal error: 'u_debug.h' file not found
#include "u_debug.h"
         ^
1 error generated.

Fixes: 37db383abb ("util: Move u_debug to utils")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-11-02 13:31:37 +01:00
Gert Wollny
b710680093 virgl/vtest-winsys: Use virgl version of bind flags
The bind flags defined by mesa/gallium might not always be in sync
with the ones copied to virglrenderer/gallium. Therefore, use the
flags defined in virgl like it is done for all the other calls to
create resources.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-11-02 11:53:09 +01:00
Gert Wollny
acd2968005 mesa/st: Add support for EXT_texture_sRGB_R8
This only adds support on the Gallium core level, for the drivers
it is likely that additional changes are needed to support the
new texture format and thereby enabling the extension.

Enables on softpipe and makes pass:
  dEQP-GLES31.functional.srgb_texture_decode.skip_decode.sr8.*

v2: - add include for getting GL_SR8_EXT
v4: - since the extension is not required don't bother providing
      a fallback (Ilia Mirkin)
    - split patch (2/2) to separate Gallium and mesa/st parts
      (Roland Scheidegger)
    - trim commit message to only contain the history of the patch
      relevant to this part
v5: - don't include GLES headers (required enum has been added to glheader.h)
      (Ilia Mirkin)

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-11-02 11:52:44 +01:00
Gert Wollny
29f0ab2c30 Gallium: Add format PIPE_FORMAT_R8_SRGB
This format is needed to support EXT_texture_sRGB_R8. THe patch adds a new
format enum, the format entries in Gallium and and svga, the mapping between
sRGB and linear formats, and tests.

  v2: - add mapping to linear format for PIPE_FORMATR_R8_SRGB
  v3: - Add texture format to svga format table since otherwise building
        mesa will fail when this driver is enabled. It was not tested
        whether the extension actually works.
  v4: - svga: remove the SVGA specific format definitions and table entries
        and only add correct the location of PIPE_FORMAT_R8_SRGB in the
        format_conversion_table (Ilia Mirkin)
      - Split patch (1/2) to separate Gallium part and mesa/st part.
        (Roland Scheidegger)
      - Trim the commit message to only contain the relevant parts from the
        split.
  v5: - svga: correct location of PIPE_FORMAT_SRGB_R8 (Ilia Mirkin)

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-11-02 11:52:44 +01:00
Gert Wollny
b8e9c6522d mesa/core: Add definitions and translations for EXT_texture_sRGB_R8
v2: - fix format definition line
    - disable  for desktop GL
    - don't add GL_R8_EXT to glext.h since it is already in
      GLES2/gl2ext.h in glext.h and include this header  where needed
      (all Emil)
v3: - swrast: Fill the function table for sRGB_R8
      The size of the function table is checked at compile time and must
      correspond to the number of mesa texture formats.
      dri/swrast being gles-2.0 doesn't support the extension though
v4: - correct format layout comment (Ilia Mirkin)
    - correct logic for accepting GL_RED only textures (in part Ilia Mirkin)
      EXT_texture_sRGB_R8 requires OpenGL ES 3.0 which includes
      ARB_texture_rg/EXT_texture_rg, so one only must check for the first
      when SR8_EXT is really requested.
v5: - add define for GL_ES8_XT to glheader.h and don't include GLES
      headers  (Ilia Mirkin)

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-11-02 11:52:44 +01:00
Erik Faye-Lund
742dace825 glsl: do not allow implicit casts of unsized array initializers
The GLSL 4.6 specification (section 4.1.14. "Implicit Conversions")
says:

  "There are no implicit array or structure conversions. For
   example, an array of int cannot be implicitly converted to an
   array of float."

So let's add a check in place when assigning array initializers to
implicitly sized arrays, to avoid incorrectly allowing code on the
form:

int[] foo = float[](1.0, 2.0, 3.0)

This fixes the following dEQP test-cases:
- dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.int_to_float_vertex
- dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.int_to_float_fragment
- dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.int_to_uint_vertex
- dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.int_to_uint_fragment
- dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.uint_to_float_vertex
- dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.uint_to_float_fragment
- dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.int_to_float_vertex
- dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.int_to_float_fragment
- dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.int_to_uint_vertex
- dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.int_to_uint_fragment
- dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.uint_to_float_vertex
- dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.uint_to_float_fragment

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-11-02 11:10:36 +01:00
Erik Faye-Lund
6df922f438 mesa/glsl: add support for EXT_shader_implicit_conversions
EXT_shader_implicit_conversions adds support for implicit conversions
for GLES 3.1 and above.

This is essentially a subset of ARB_gpu_shader5, and augments
OES_gpu_shader5.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-11-02 11:10:36 +01:00
Erik Faye-Lund
ecab2d6f14 glsl: fall back to inexact function-match
In GLES, we currently either need an exact match with a local function,
or an exact match with a builtin.

However, if we add support for implicit conversions for GLES shaders,
we also need to fall back to a non-exact match in the case where there
were no builtin match either.

Luckily, we already have a variable ready with this, so let's just
return it if the builtin-search failed.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-11-02 11:10:36 +01:00
Erik Faye-Lund
e975c5b785 glsl: add has_implicit_uint_to_int_conversion()-helper
This makes the code a bit easier to read, as well as reduces repetition,
especially when we add support for EXT_shader_implicit_conversions.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-11-02 11:10:36 +01:00
Erik Faye-Lund
12f001f013 glsl: add has_implicit_conversions()-helper
This makes the code a bit easier to read, as well as will reduce
repetition when we add support for EXT_shader_implicit_conversions.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-11-02 11:10:36 +01:00
Mathias Fröhlich
9f009c1a8f mesa: Remove needless indirection in some draw functions.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-02 08:42:03 +01:00
Timothy Arceri
c7bdda8aa5 nir: allow propagation of if evaluation for bcsel
Shader-db results Skylake:

total instructions in shared programs: 13109035 -> 13109024 (<.01%)
instructions in affected programs: 4777 -> 4766 (-0.23%)
helped: 11
HURT: 0

total cycles in shared programs: 332090418 -> 332090443 (<.01%)
cycles in affected programs: 19474 -> 19499 (0.13%)
helped: 6
HURT: 4

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-02 15:56:34 +11:00
Dave Airlie
677b496b6b radv: fix begin/end transform feedback with 0 counter buffers.
If the user gives 0 counterBuffers then the driver should still
enable transform feedback on all targets. This changes the
driver to always enable xfb, and use counter buffers where
one is defined for the target in question.

Fixes: b4eb029062 (radv: implement VK_EXT_transform_feedback)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-11-02 04:15:07 +00:00
Dave Airlie
7f37a52a21 radv: apply xfb buffer offset at buffer binding time not later. (v2)
In order to handle pause/resume properly, the offset should
be added to the buffer binding not to the begin/end paths.

v2: don't add offset to size
Fixes ext_transform_feedback-alignment* under zink

Fixes: b4eb029062 (radv: implement VK_EXT_transform_feedback)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-11-02 04:13:31 +00:00
Mark Janes
5f312e95f8 Revert "i965/batch: avoid reverting batch buffer if saved state is an empty"
This reverts commit a9031bf9b5.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108630
2018-11-01 16:28:05 -07:00
Eric Anholt
43a397c580 vc4: Drop the winsys_stride relayout in the simluator
Since 0c1dd9dee0 ("broadcom/vc4: Allow importing linear BOs with
arbitrary offset/stride."), we have the vc4-side BO properly laid out
(assuming it's linear) in the winsys BO so that we can skip this extra
copy.
2018-11-01 14:34:02 -07:00
Eric Anholt
4e1b163eed v3d: Update the TLB config for depth writes on V3D 4.2.
Fixes 311 piglit cases on the simulator.
2018-11-01 13:56:30 -07:00
Eric Anholt
4018eb04e8 v3d: Use the TLB R/B swapping instead of recompiles when available.
The recompile reduction is nice, but this also makes it so that a straight
texture copy could get optimized some day to not unpack/repack the f16
values.
2018-11-01 13:56:30 -07:00
Eric Anholt
3923cf626d v3d: Take advantage of _mesa_hash_table_remove_key() in the simulator. 2018-11-01 13:54:36 -07:00
Eric Anholt
47586ab569 v3d: Respect user-passed strides for BO imports.
If the caller has passed in a stride for (linear) BO import, we should use
that stride when rendering to the BO (or, if we some day support texturing
from linear-imported BOs, when doing the linear-to-UIF shadow copy).  This
lets us remove the extra stride-changing relayout in the simulator.
2018-11-01 13:54:36 -07:00
Eric Anholt
5313fb8abd v3d: Drop #if 0-ed out v3d_dump_to_file().
This came from vc4, where we had a file format for GPU hangs.  I don't
have one of those for V3D, and I probably won't ever have the simulator
side produce dumps even if I do.
2018-11-01 13:54:36 -07:00
Eric Anholt
d3f66c385b v3d: Fix a typo in a comment in job handling. 2018-11-01 13:54:36 -07:00
Eric Anholt
b93fc160f4 v3d: Fix a copy-and-paste comment in the simulator code. 2018-11-01 13:54:36 -07:00
Anuj Phogat
13c955182f anv/icl: Set Error Detection Behavior Control Bit in L3CNTLREG
The default setting of this bit is not the desirable behavior.
WA_1406697149

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-01 12:00:23 -07:00
Anuj Phogat
b3d6937fb0 i965/icl: Set Error Detection Behavior Control Bit in L3CNTLREG
The default setting of this bit is not the desirable behavior.
WA_1406697149

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-01 12:00:23 -07:00
Emil Velikov
ac95a0e024 docs: add 19.0.0-devel release notes template
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-01 18:56:54 +00:00
Emil Velikov
97c73c9174 mesa: bump version to 19.1.0-devel
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-01 18:54:02 +00:00
Dylan Baker
1f41104b9b meson: don't install translation files
Tested-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Fixes: 7834926a4f
       ("meson: add support for generating translation mo files")
2018-11-01 10:49:16 -07:00
Eric Engestrom
4da169d368 egl: use the LC_ALL hammer instead of LANG
Some environment (like Travis apparently) set LC_* vars, messing up the
sort ordering, so let's use envvar with the highest priority to make
sure this is actually sorted in ASCII order.

Suggested-by: Michel Dänzer <michel@daenzer.net>
Fixes: b42dc50a5f "egl: fix entrypoint sorting test"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2018-11-01 17:25:08 +00:00
Eric Engestrom
b42dc50a5f egl: fix entrypoint sorting test
Fixes: 68dc591af1 "egl: Fix eglentrypoint.h sort order."
Cc: Emil Velikov <emil.l.velikov@gmail.com>
Cc: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 15:45:26 +00:00
Andrii Simiklit
fc3cecda8c intel/tools: fix resource leak
Some memory and file descriptors are not freed/closed.

v2: fixed case where we skipped the 'aub' variable initialization

Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-01 13:21:07 +00:00
Jonathan Gray
ae8e81b0e3 intel/tools: include stdarg.h in error2aub
Include stdarg.h in error2aub.c otherwise it fails to build on
OpenBSD due to not finding definitions for va_list va_start va_end.

Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-01 10:27:26 +00:00
Mathias Fröhlich
68dc591af1 egl: Fix eglentrypoint.h sort order.
Fixes a make check failure.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108617
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 10:56:21 +01:00
Samuel Pitoiset
9cbdcc86b7 radv: set PA_SU_PRIM_FILTER_CNTL optimally
Ported from RadeonSI. It's always TRUE for CIK+ because RADV
doesn't support 16 samples.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-11-01 08:49:15 +01:00
Samuel Pitoiset
85010585cd radv: only enable gl_SampleMask if MSAA is enabled too
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-11-01 08:49:11 +01:00
Samuel Pitoiset
0c08074cef radv: use radeon_info::num_good_cu_per_sh
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-11-01 08:49:08 +01:00
Samuel Pitoiset
9278089d05 ac/nir: make use of i1false in few more places
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-11-01 08:49:05 +01:00
Samuel Pitoiset
79410b1e87 radv: add support for Raven2
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-11-01 08:48:52 +01:00
Mathias Fröhlich
ad52e19408 mesa: Collect all the draw functions in draw.{h,c}.
Some of these functions were distributed across different
implementation and header files. Put them at a central place.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 06:08:49 +01:00
Mathias Fröhlich
3d64f3c795 mesa/vbo: Move _vbo_draw_indirect -> _mesa_draw_indirect
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 06:08:49 +01:00
Mathias Fröhlich
f726c61cc1 mesa/vbo: Move src/mesa/vbo/vbo_exec_array.c -> src/mesa/main/draw.c
The array type draw is no longer directly dependent on the vbo module.
Thus move array type draws into mesa/main/draw.c.
Rename symbols starting with vbo_* to _mesa_* and apply some
reindenting to make it consistent.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 06:08:49 +01:00
Mathias Fröhlich
952a5da584 vbo: Pull the _mesa_set_draw_vao calls out of the if clauses.
These calls are just the same in each if branch. So pull that
before the if.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 06:08:49 +01:00
Mathias Fröhlich
b00cb994ef vbo: Preserve vbo_save::no_current_update on primitive restart.
With this change we preserve the no_current_update property when we
observe a glPrimitiveRestart call. That means that we now also get the
no_current_update optimization for display lists that are made
out of indexed draws using primitive restart.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 06:08:49 +01:00
Mathias Fröhlich
f2a52b3c25 vbo: Make no_current_update an argument to vbo_save_NotifyBegin.
Instead of coding additional information into the primitive
mode, make the only remaining flag there a direct argument to
vbo_save_NotifyBegin.

v2: Fix incorrect no_current_update in glRectf.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 06:08:49 +01:00
Mathias Fröhlich
b899f5e59c vbo: Move no_current_update out of _mesa_prim.
The _mesa_prim::no_current_update flag should tell the compiled
display list if the current attributes that are placed in the dlists
vbo shall take a defined state past replay of a display list.
Immediate mode draws compiled into display lists should set the
current values. Array draws may leave the current values in
undefined state.
So finally this flag is not a property of every primitive
but it is a property of the compiled display list and there it
is a property of the last primitive compiled into the list.
So move the flag out of _mesa_prim into vbo_save.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 06:08:49 +01:00
Mathias Fröhlich
eae4ee9419 vbo: Remove the now unused VBO_SAVE_PRIM_WEAK define.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 06:08:49 +01:00
Mathias Fröhlich
873adb06fa vbo: Remove the always false branch dlist replay.
The previous patch left a constant if (0) in the code.
Clean that up now.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 06:08:49 +01:00
Mathias Fröhlich
1387b4d533 vbo: Test for VBO_SAVE_PRIM_WEAK in _mesa_prim::mode is false.
When setting the _mesa_prim::mode field we always filter out
all non OpenGL primitive mode bits. So this tested bit cannot be
there anymore and the test evaluates to zero.
The zero is removed with the next patch to ease review.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 06:08:49 +01:00
Mathias Fröhlich
cee0dd8d5a vbo: Remove VBO_SAVE_PRIM_WEAK from vbo_save_NotifyBegin calls.
Now looking at the implementation of vbo_save_NotifyBegin.
The VBO_SAVE_PRIM_WEAK flag, delivered in the primitive mode
argument to vbo_save_NotifyBegin, is not evaluated anymore.
The two users of the mode argument are the primitive mode
itself, where the VBO_SAVE_PRIM_WEAK bit is masked out to
retrieve the underlying OpenGL primitive mode. The other
user is to check for the VBO_SAVE_PRIM_NO_CURRENT_UPDATE bit
which is different from VBO_SAVE_PRIM_WEAK.
So, since vbo_save_NotifyBegin does not care about
VBO_SAVE_PRIM_WEAK, we can savely remove it from the call
arguments of vbo_save_NotifyBegin.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 06:08:49 +01:00
Mathias Fröhlich
b632c072b2 vbo: Remove set but not used weak field from _mesa_prim.
The only reader of the weak field in _mesa_prim is pretty
console printing. By that, remove the weak field from _mesa_prim.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 06:08:49 +01:00
Mathias Fröhlich
2dc951b7c3 vbo: Remove the VBO_SAVE_FALLBACK flag.
On finishing a display list playback the VBO_SAVE_FALLBACK bit
is still kept in vbo_save_context::replay_flags. But examining
replay_flags and the display list flags that feed this value
the corresponding bit is never set these days anymore.
So, since it is nowhere set or checked, we can safely remove it.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 06:08:49 +01:00
Mathias Fröhlich
5b41504f66 vbo: Remove unused vbo_save_fallback function.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 06:08:49 +01:00
Emil Velikov
075f92b2b7 docs/relnotes: add the EGL Device extensions
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-01 00:05:43 +00:00
Emil Velikov
83c7fbb4e4 meson: egl: group dri2 bits separately from haiku
One cannot have haiku and dri2 - surfaceless,x11,etc.

Group things up, which will make the addition of platform_device a bit
easier.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-11-01 00:05:43 +00:00
Emil Velikov
c7cc135e23 egl: enable EGL_EXT_device_{base,enumeration,query}
Now that we support the extensions, fully, enabled them.

The specs mandate that we always have at least one device and each dpy
has a device associated with it.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 00:05:43 +00:00
Emil Velikov
00992700c9 egl: set the EGLDevice when creating a display
This is the final requirement from the base EGLDevice spec.

v2:
 - split from another patch
 - move wayland hunk after we have the fd

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 00:05:43 +00:00
Emil Velikov
dbb4457d98 egl: add EGL_EXT_device_drm support
Add implementation based around the drmDevice API. As such it's only
available only when building with libdrm. With the latter already a
requirement when using !SW code paths in the platform code.

Note: the current code will work if a device is hot-plugged. Yet
hot-unplugged is not implemented, since I have no ways of testing it.

v2:
 - ddd some _eglDeviceSupports checks
 - require DRM_NODE_RENDER
 - add _eglGetDRMDeviceRenderNode helper

v3:
 - flip inverted asserts (Mathias)

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 00:05:43 +00:00
Emil Velikov
f73c5d27c1 egl: add EGL_MESA_device_software support
Add a plain software device, which is always available.

We can safely assign it as the first/initial device in _eglGlobals,
although we ensure that's the case with a handful of _eglDeviceSupports
checks throughout the code.

v2:
 - s/_eglFindDevice/_eglAddDevice/ (Eric)
 - s/_eglLookupAllDevices/_eglRefreshDeviceList/ (Eric)
 - move ^^ helpers into a earlier patch (Eric, Mathias)
 - set the SW device on _eglGlobal init. (Eric)
 - add a number of _eglDeviceSupports checks (Mathias)
 - split Device/Display attach to a separate patch

v3:
 - flip inverted asserts (Mathias)
 - s/on-stack/static/ (Mathias)

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 00:05:43 +00:00
Adam Jackson
3f08e500c4 specs: Add EGL_MESA_device_software
The device extension string is expected to contain the name of the
extension defining what kind of device it is, so the caller can know
what kinds of operations it can perform with it. So that string had
better be non-empty, hence this trivial extension.

v2:
 - drop "fallback", update history and update contributor list

Signed-off-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 00:05:43 +00:00
Emil Velikov
7552fcb7b9 egl: add base EGL_EXT_device_base implementation
Introduce the API for device query and enumeration. Those at the moment
produce nothing useful since zero devices are actually available.

That contradicts with the spec, so the extension isn't advertised just
yet.

With later commits we'll add support for software (always) and hardware
devices. Each one exposing the respective extension string.

v2:
 - fold API boilerplate into this patch
 - move _eglAddDevice, _eglDeviceSupports, _eglRefreshDeviceList to this
patch (Eric, Mathias)
 - make _eglFiniDevice the one called last

v3:
 - comment on the dummy _egl_device_extension enum entry (Eric)
 - annotate dev as MAYBE_UNUSED (Mathias)

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 00:05:43 +00:00
Emil Velikov
e55c1bcb08 glx: be explicit about when mapping X <> GLX visuals
Write down both X and GLX visual types when mapping from one to the
other. Makes grepping through the code a tiny bit easier.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-11-01 00:05:43 +00:00
Emil Velikov
833e3cad19 glx: remove unused __glXPreferEGL() declaration
The function definition is no longer around, drop the useless declaration.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-11-01 00:05:43 +00:00
Emil Velikov
4428eed896 travis: use mako for python2
Earlier commit flipped the default to python2 but forgot to update the
travis file. Props to pip caching things "worked" for a little while.

Fixes: f22ad5ef18 ("travis: use python3 for the autoconf builds")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-01 00:05:43 +00:00
Dave Airlie
fcf15a007d radv/xfb: don't increase offset by component mask start.
This is incorrect, the offset is into the buffer, and it's legal
to write

loc 0,0 -> buffer0, offset 0
loc 0,1 -> buffer1, offset 0

This fixes a bunch of piglits running on my zink xfb code on
radv.

Fixes: 6c21645046 (radv: emit stream outputs for vertex and tessellation stages)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-10-31 23:48:10 +00:00
Dylan Baker
d25179469b util/gen_xmlpool: Make use of python's foreach loop
Instead of using a while loop with indexing. This is much cleaner. This
requires some other small changes.

Acked-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-31 16:37:46 -07:00
Dylan Baker
465cfcb266 util/gen_xmlpool: Don't use len to test for container emptiness
This is a very common python anti-pattern. Not using length allows us to
go through faster C paths, but has the same meaning.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-31 16:37:46 -07:00
Dylan Baker
b9cd81ea31 util/gen_xmlpool: Don't write via shell redirection
Using shell redirection to write to a file is more complicated than
necessary, and has the potential to run into unicode encoding problems.
It's also less code.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108530

v2: - update commit message to say less about LANG=C
    - use flags instead of positional arguments for the script (Emil)

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-31 16:37:46 -07:00
Dylan Baker
1df086662a util/gen_xmlpool: use with statement to open file
Which ensures it is closed at the end of the scope.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-31 16:37:12 -07:00
Dylan Baker
bc4a7645e4 util/gen_xmlpool: use a main function
Again, just good style

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-31 16:37:12 -07:00
Dylan Baker
187fad5c0b util/gen_xmlpool: Use print function instad of sys.stderr.write
This ensures that stderr is flushed, unlike writing

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-31 16:37:12 -07:00
Dylan Baker
2c2aa98ee7 util/gen_xmlpool: Use more standard style
gen_xmlpool uses a style unlike the rest of mesa, spaces between
function/method calls and the parens, strange whitespace to force lining
up method calls, and some other whitespace stuff. Since I'm going to be
doing some work in the file, I'm going to start cleaning those up.

Acked-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-31 16:37:12 -07:00
Dylan Baker
a8004ef03e docs/meson: Add note about update translations
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-31 16:37:12 -07:00
Dylan Baker
0621e91a8c util/xmlpool: Update for meson generation
Meson won't put the .gmo files in the layout that python's
gettext.translation() expects, it puts them in the build directory in a
flat layout. This modifies android and autotools to do the same (scons
doesn't work with translations at all)

v3: - Squash 4 patches into this patch

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-31 16:37:12 -07:00
Dylan Baker
7834926a4f meson: add support for generating translation mo files
Meson has handy a handy built-in module for handling gettext called
i18n, this module works a bit differently than our autotools build does,
namely it doesn't automatically generate translations instead it creates
3 new top level targets to run. These are:

xmlpool-pot
xmlpool-update-po
xmlpool-gmo

v2: - Add new files to autotools dist tarball

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-31 16:37:12 -07:00
Dylan Baker
2857b18991 util/gen_xmlpool: use argparse for argument handling
This is a little cleaner than just looking at sys.argv, but it's also
going to allow us to handle the differences in the way meson and
autotools handle translations more cleanly.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-10-31 16:37:12 -07:00
Timothy Arceri
5b757b4097 nir: fix if condition propagation for alu use
We need to update the cursor before we check if the alu use is
dominated by the if condition. Previously we were checking if
the current location of the alu instruction was dominated by
the if condition which would miss some optimisation opportunities.

Fixes: a3b4cb3458 ("nir/opt_if: Rework condition propagation")

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-01 09:22:55 +11:00
Vinson Lee
802ae533ab freedreno: Do not link ir3_compiler with valgrind libraries.
This patch fixes this freedreno autotools build error.

  CXXLD    ir3_compiler
/usr/lib/valgrind/libcoregrind-amd64-linux.a(libcoregrind_amd64_linux_a-m_main.o): In function `_start':
(.text+0x0): multiple definition of `_start'
/usr/lib/gcc/x86_64-linux-gnu/7/../../../x86_64-linux-gnu/Scrt1.o:(.text+0x0): first defined here
/usr/bin/ld: /usr/lib/valgrind/libcoregrind-amd64-linux.a(libcoregrind_amd64_linux_a-m_main.o): relocation R_X86_64_32S against undefined symbol `vgPlain_interim_stack' can not be used when making a PIE object; recompile with -fPIC
/usr/bin/ld: /usr/lib/valgrind/libcoregrind-amd64-linux.a(libcoregrind_amd64_linux_a-m_trampoline.o): relocation R_X86_64_32 against `.text' can not be used when making a PIE object; recompile with -fPIC
/usr/bin/ld: /usr/lib/valgrind/libcoregrind-amd64-linux.a(libcoregrind_amd64_linux_a-dispatch-amd64-linux.o): relocation R_X86_64_32S against symbol `vgPlain_stats__n_xindirs_32' can not be used when making a PIE object; recompile with -fPIC
/usr/bin/ld: final link failed: Nonrepresentable section on output
collect2: error: ld returned 1 exit status

Fixes: f3cc0d2747 ("freedreno: import libdrm_freedreno + redesign submit")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108595
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2018-10-31 15:05:28 -07:00
Emil Velikov
f22ad5ef18 travis: use python3 for the autoconf builds
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-10-31 19:16:00 +00:00
Emil Velikov
986033a275 configure: allow building with python3
Pretty much all of the scripts are python2+3 compatible.
Check and allow using python3, while adjusting the PYTHON2 refs.

Note:
 - python3.4 is used as it's the earliest supported version
 - python2 chosen prior to python3

v2: use python2 by default

Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
2018-10-31 19:15:50 +00:00
Juan A. Suarez Romero
6d7d3dbda5 docs: update calendar, add new item and link release notes for 18.2.4
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2018-10-31 19:58:00 +01:00
Juan A. Suarez Romero
5b074c756e docs: add sha256 checksums for 18.2.4
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit 624e384ea8)
2018-10-31 19:55:28 +01:00
Juan A. Suarez Romero
7c2239aa55 docs: add release notes for 18.2.4
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit 1cdef5e70c)
2018-10-31 19:55:25 +01:00
Eric Engestrom
091da79bb0 meson: hide warnings from external project gtest
gtest is an external project that is copied in this tree for technical
reasons, but isn't maintained by us, so its warnings are irrelevant.

Cc: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-10-31 18:20:25 +00:00
Eric Engestrom
455a3cd515 tools/imgui: disable all warnings
This is an external project we have no control over, and will not be
fixing (other than by sometimes pulling the latest sources), so warnings
serve no purpose here.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-10-31 16:28:33 +00:00
Alejandro Piñeiro
95b8da22cf glspirv: no need to force entrypoint name to "main"
Since commit "intel/compiler: Stop assuming the entrypoint is called
"main"" there is no need to force the entrypoint name to be "main".

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-10-31 15:57:23 +01:00
Tapani Pälli
27f1298b9d glsl/linker: validate attribute aliasing before optimizations
Patch does a 'dry run' of assign_attribute_or_color_locations before
optimizations to catch cases where we have aliasing of unused attributes
which is forbidden by the GLSL ES 3.x specifications.

We need to run this pass before unused attributes may be removed and with
attribute binding information from program, therefore we re-use existing
pass in linker rather than attempt to write another one.

This fixes WebGL2 test 'gl-bindAttribLocation-aliasing-inactive' and
Piglit test 'gles-3.0-attribute-aliasing'.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106833
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-10-31 14:53:47 +02:00
Eric Engestrom
a96749b13c egl: drop EGL driver name
This is a revert of Marek's 2cb9ab53dd revert.
It was needed to revert the previous commit, and didn't have any issue
itself.
--

The "DRI2" name was reported as confusing when printing EGL infos (one
user reported thinking DRI3 was not working on his X server), and the
only alternative is Haiku, which can only be used on a Haiku machine.

The name therefore doesn't add any information that the user wouldn't
know already, so let's just drop it.

Suggested-by: Emil Velikov <emil.l.velikov@gmail.com>
Related-to: b174a1ae72 ("egl: Simplify the "driver" interface")
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-31 11:01:54 +00:00
Eric Engestrom
cb0980e69a egl: move alloc & init out of _eglBuiltInDriver{DRI2,Haiku}
This is a revert of Marek's 84f3afc2e1 revert, with a missing
line added back. I failed a rebase and dropped that crucial line, and
didn't do a runtime test after my rebase, and as a result broke EGL for
everyone.
This commit has been tested by Intel's CI and I re-read it once more, so
it should be good this time.
--

Note: dropping the EGL_BAD_ALLOC in egl_haiku because it's
overwritten by the EGL_NOT_INITIALIZED in eglInitialize().

Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-31 11:01:54 +00:00
Christian Gmeiner
21d9b78289 Revert "imx: make use of loader_open_render_node(..) helper"
This reverts commit 773d6ea6e7.

Since kernel 4.17 (drm/etnaviv: remove the need for a gpu-subsystem DT
node) the etnaviv DRM driver doesn't have an associated DT node
anymore. This is technically correct, as the etnaviv device is a
virtual device driving multiple hardware devices.

Before 4.17 the userspace had access to the following information:
DRIVER=etnaviv
OF_NAME=gpu-subsystem
OF_FULLNAME=/gpu-subsystem
OF_COMPATIBLE_0=fsl,imx-gpu-subsystem
OF_COMPATIBLE_N=1
MODALIAS=of:Ngpu-subsystemT<NULL>Cfsl,imx-gpu-subsystem
DRIVER=imx-drm
OF_NAME=display-subsystem
OF_FULLNAME=/display-subsystem
OF_COMPATIBLE_0=fsl,imx-display-subsystem
OF_COMPATIBLE_N=1

Afer 4.17:
DRIVER=etnaviv
MODALIAS=platform:etnaviv

The OF node has never been part of the etnaviv UABI, simply due to the
fact that it's still possible to instantiate the etnaviv driver from a
platform file, instead of a devicetree node.

A patch set to fix this problem was send out [1] but it looks like
that a proper solution needs more time to bake.

[1] https://lists.freedesktop.org/archives/dri-devel/2018-October/194651.html

Suggested-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
2018-10-31 09:41:26 +01:00
Samuel Pitoiset
9ef8ea1451 radv: use WAIT_REG_MEM_GREATER_OR_EQUAL instead of a magic value
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-10-31 09:21:28 +01:00
Samuel Pitoiset
a9a56f47f8 radv: use pool->stride when calling radv_query_shader()
Not needed to recompute the stride.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-10-31 09:21:28 +01:00
Samuel Pitoiset
e60ab66e33 radv: rename some parameters in Cmd{Begin,End}TransformFeedbackEXT()
To match latest spec.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-10-31 09:21:28 +01:00
Samuel Pitoiset
57982b683b radv/winsys: do not assign last submission when chained path failed
I don't think we want to wait for something that hasn't been
correctly submitted. This is similar to the fallback path.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-10-31 09:21:28 +01:00
Samuel Pitoiset
ae3aecd07f radv/winsys: fix buffer deletion in the sysmem path
In case we failed to submit the CS correctly.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-10-31 09:21:28 +01:00
Samuel Pitoiset
72877865d9 radv/winsys: cleanup the chained submission path
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-10-31 09:21:28 +01:00
Samuel Pitoiset
d12dd16a97 radv/winsys: remove unused surface_best()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-10-31 09:21:28 +01:00
Jason Ekstrand
d3a0d8b750 intel/compiler: Stop assuming the entrypoint is called "main"
This isn't true for Vulkan so we have to whack it to "main" in anv which
is silly.  Instead of walking the list of functions and asserting that
everything is named "main" and hoping there's only one function named
"main", just use the nir_shader_get_entrypoint() helper which has better
assertions anyway.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-10-30 20:14:52 -05:00
Timothy Arceri
31596836fc st/glsl_to_nir: fix next_stage gathering
ffs() just returns the bit that is set, we need to know what
stage that bit represents so use u_bit_scan() instead.

Fixes: 2ca5d9548f ("st/glsl_to_nir: gather next_stage in shader_info")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-10-31 09:33:17 +11:00
Timothy Arceri
9ec4a5ef29 st/mesa: calculate buffer size correctly for packed uniforms
Fixes: edded12376 ("mesa: rework ParameterList to allow packing")

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-10-31 09:32:41 +11:00
Dylan Baker
fb02bd3d1c util: move u_cpu_detect to util
CC: vlee@freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107870
Fixes: 80825abb5d
       ("move u_math to src/util")
Tested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-10-30 14:32:52 -07:00
Dylan Baker
37db383abb util: Move u_debug to utils
Tested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-10-30 14:32:52 -07:00
Dylan Baker
2fd5dff7e7 util: Move os_misc to util
this is needed by u_debug

Tested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-10-30 14:32:52 -07:00
Dylan Baker
f1f104e548 gallium/util: remove u_inlines.h from u_debug.c
It's not used, and I'm not pulling u_inlines into src/util.

Tested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-10-30 14:32:52 -07:00
Dylan Baker
59d494c1cc gallium/util: remove p_format.h from u_debug.h
Tested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-10-30 14:32:52 -07:00
Dylan Baker
314777e86a gallium/util: move memory debug declarations into u_debug_gallium
Tested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-10-30 14:32:52 -07:00
Dylan Baker
68074dfa0e gallium/util: move debug_print_tranfer_flags to u_debug_galilum
This also appears to be unused.

Tested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-10-30 14:32:52 -07:00
Dylan Baker
fc39dc9841 gallium/util: move debug_print_bind_flags to u_debug_gallium
This also appears to be unused.

Tested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-10-30 14:32:52 -07:00
Dylan Baker
e4f1fea821 gallium/util: move debug_print_usage_enum to the u_debug_gallium
This isn't used in mesa, maybe vmware uses this in a closed source state
tracker?

Tested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-10-30 14:32:52 -07:00
Dylan Baker
078b3cdb34 gallium/util: start splitting u_debug into generic and gallium specific components
In order to pull u_debug into src/util we need to break the generically
useful bits from the bits that are tightly coupled to gallium.

Tested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-10-30 14:32:52 -07:00
Dylan Baker
389d59c72a gallium: split u_prim_name out of u_debug.h
This allows us to pull u_prim.h out of u_debug.h

Tested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-10-30 14:32:52 -07:00
Andre Heider
25a3ce97d5 gallium/hud: fix power sensor readings for amdgpu users
amdgpu doesn't use the INPUT but the AVERAGE subfeature:

$ sensors -u
amdgpu-pci-0100
Adapter: PCI adapter
power1:
  power1_average: 17.233
  power1_cap: 180.000

Signed-off-by: Andre Heider <a.heider@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2018-10-30 16:30:32 -04:00
Rhys Perry
5172eb231d glsl_to_tgsi: don't create 64-bit integer MAD/FMA
TGSI has no I64MAD/U64MAD opcode.

Fixes: 278580729a ('st/glsl_to_tgsi: add support for 64-bit integers')
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-10-30 20:27:12 +00:00
Marek Olšák
26cb93e229 radeonsi: add support for Raven2 (v2)
v2: fix enabling primitive binning

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-10-30 16:03:02 -04:00
Marek Olšák
0dea85928e radeonsi: clean up decompress flags in fast color clear 2018-10-30 16:03:02 -04:00
Marek Olšák
99835fff08 radeonsi/gfx9: set optimal OVERWRITE_COMBINER_WATERMARK 2018-10-30 16:03:02 -04:00
Marek Olšák
8ad12c8bec gallium: rework PIPE_HANDLE_USAGE_* flags
Only radeonsi uses them, so adjust them to match its needs.
2018-10-30 16:03:02 -04:00
Danylo Piliaiev
00fc56a68d anv: Disable dual source blending when shader doesn't support it on gen8+
Dual source blending behaviour is undefined when shader doesn't
have second color output.

 "If SRC1 is included in a src/dst blend factor and
  a DualSource RT Write message is not used, results
  are UNDEFINED. (This reflects the same restriction in DX APIs,
  where undefined results are produced if “o1” is not written
  by a PS – there are no default values defined)."

Dismissing fragment in such situation leads to a hang on gen8+
if depth test in enabled.

Since blending cannot be gracefully fixed in such case and the result
is undefined - blending is simply disabled.

v2 (Jason Ekstrand):
 - Apply the workaround to each individual entry
 - Emit a warning through debug_report

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-10-30 12:59:53 -07:00
Danylo Piliaiev
eca4a6548d i965: Disable dual source blending when shader doesn't support it on gen8+
Dual source blending behaviour is undefined when shader doesn't
have second color output, dismissing fragment in such situation
leads to a hang on gen8+ if depth test in enabled.

Since blending cannot be gracefully fixed in such case and the result
is undefined - blending is simply disabled.

v2 (Kenneth Graunke):
 - Listen to BRW_NEW_FS_PROG_DATA in 3DSTATE_PS_BLEND
 - Also whack BLEND_STATE[] to keep the two in sync, since we're not
   sure exactly which copy of the redundant info the hardware will use.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107088
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-10-30 12:59:53 -07:00
Kenneth Graunke
337a808062 i965: Respect GL_TEXTURE_SRGB_DECODE_EXT in GenerateMipmaps()
Apparently, we're supposed to look at the texture object's built-in
sampler object's sRGB decode setting in order to decide whether to
decode/downsample/re-encode, or simply downsample as-is.  Previously,
I had always done the decoding/encoding.

Fixes SKQP's Skia_Unit_Tests.SRGBMipMaps test.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-10-30 12:59:53 -07:00
Andrii Simiklit
e4e0fd5ffe i965/batch: don't ignore the 'brw_new_batch' call for a 'new batch'
If we restore the 'new batch' using 'intel_batchbuffer_reset_to_saved'
function we must restore the default state of the batch using
'brw_new_batch' function because the 'intel_batchbuffer_flush'
function will not do it for the 'new batch' again.
At least the following fields of the batch
'state_base_address_emitted','aperture_space', 'state_used'
should be restored to default values to avoid:
1. the aperture_space overflow
2. the missed STATE_BASE_ADDRESS commad in the batch
3. the memory overconsumption of the 'statebuffer'
   due to uncleared 'state_used' field.
etc.

v2: merge with new commits, changes was minimized, added the 'fixes' tag
v3: added in to patch series

Fixes: 3faf56ffbd "intel: Add an interface for saving/restoring
                     the batchbuffer state."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107626
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-10-30 12:09:17 -07:00
Andrii Simiklit
a9031bf9b5 i965/batch: avoid reverting batch buffer if saved state is an empty
There's no point reverting to the last saved point if that save point is
the empty batch, we will just repeat ourselves.

CC: Chris Wilson <chris@chris-wilson.co.uk>
Fixes: 3faf56ffbd "intel: Add an interface for saving/restoring
                     the batchbuffer state."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107626
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-10-30 12:09:09 -07:00
Eric Engestrom
ea738a91de egl: add messages to a few assert() and turn a couple into unreachable()
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-30 18:10:59 +00:00
Eric Engestrom
d0d6ec549d util: s/0/NULL/ for pointer
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-30 18:10:59 +00:00
Eric Engestrom
5c64847322 i965: add missing case to fix -Wswitch
While at it, turn "unreachable" assert() into unreachable().

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-30 18:10:59 +00:00
Eric Engestrom
2894e278cf mesa: fix struct/class mismatch
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-30 18:10:59 +00:00
Eric Engestrom
6000895e2d mesa: fix memcpy() and memset(0) of non-trivial structs
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-30 18:10:59 +00:00
Eric Engestrom
69eb6d58e8 nouveau: remove unused class member
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-10-30 18:10:59 +00:00
Eric Engestrom
6f9309d5d4 scons: drop unused HAVE_STDINT_H macro
This was required back when MSVC didn't support C99 and was missing this
header, but since MSVC 2013 (or maybe earlier?) this isn't it does and
this code isn't doing anything anymore.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-30 18:10:59 +00:00
Eric Engestrom
a18d726621 aub_viewer: show vertex buffer pitch
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-10-30 18:10:59 +00:00
Eric Engestrom
0bbee28a3b meson: add note about intel tools build options
Fixes: ea83a1d304 "intel: tools: import ImGui"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-10-30 18:10:59 +00:00
Eric Engestrom
4a266d01a7 vl: drop left-over variable
Fixes: 6ccc435e7a "pipe-loader: move dup(fd) within pipe_loader_drm_probe_fd"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-30 18:10:59 +00:00
Eric Anholt
68657d76b9 vc4: Fix unused variable warning.
Fixes: bb84fa146f ("util: use C99 declaration in the for-loop hash_table_foreach() macro")
2018-10-30 10:46:52 -07:00
Eric Anholt
cc54e1acf9 v3d: Use nir_remove_unused_io_vars to handle binner shader output DCE
We were doing this late after nir_lower_io, but we can just reuse the core
code.  By doing it at this stage, we won't even set up the VS attributes
as inputs, reducing our VPM size.
2018-10-30 10:46:52 -07:00
Eric Anholt
c152c79d5e v3d: Only add output slot tracking for the current varying slot.
We always emit 4 slots per slot because things like color output and
position processing in the epilogue will potentially look up more values
than the variable declaration had.  However, when we get a .location_frac
!= 0, we don't want to overwrite components of the following
.driver_location.
2018-10-30 10:46:52 -07:00
Eric Anholt
17c8198952 v3d: Use nir_lower_io_to_scalar_early to DCE unused VS input components.
This lets us trim unused trailing components in the vertex attributes,
reducing the size of our VPM allocations.
2018-10-30 10:46:52 -07:00
Eric Anholt
fc85f7cfdc v3d: Don't rely on sorting input vars for VPM read setup.
For supporting scalar VPM i/o at the NIR level, we need to do a pass over
the vars to figure out how big each attribute is after DCE.  Once we've
done that, we can just walk over c->vattr_sizes[] instead of bothering
with vars.
2018-10-30 10:46:52 -07:00
Eric Anholt
cc78676030 v3d: Split out NIR input setup between FS and VPM.
They don't share much code, and I'm about to rewrite the remaining shared
code for the VPM case.
2018-10-30 10:46:52 -07:00
Eric Anholt
8265dfaa87 nir: Allow using nir_lower_io_to_scalar_early on VS input vars.
This will be used on V3D to cut down the size of the VS inputs in the VPM
(memory area for sharing data between shader stages).

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-10-30 10:46:52 -07:00
Jason Ekstrand
f48b742289 anv: Bump the advertised patch version to 90
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-10-30 11:43:43 -05:00
Emil Velikov
29283921b7 m4: add Werror when checking for compiler flags
Seemingly that at some point clang started accepting _any_ flags,
whereas previously it would error out.

These days, you can give it -Whamsandwich and it will succeed, while
at the same time throwing an annoying warning.

Add -Werror so that everything gets flagged and set accordingly.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108082
Cc: Vinson Lee <vlee@freedesktop.org>
Repored-by: Vinson Lee <vlee@freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-10-30 16:41:05 +00:00
Dylan Baker
a8bed38b54 docs/calendar: Add 18.3 plan and expand 18.2
Emil will be helping out with 18.3, while Juan finalises 18.2

v2: [Emil] add Emil for 18.3, fix typos

CC: Emil Velikov <emil.velikov@collabora.com>
CC: Juan A. Romero Suarez <jasuarez@igalia.com>
Cc: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
2018-10-30 16:35:58 +00:00
Emil Velikov
c210d0c3b7 vulkan/wsi: use the drmGetDevice2() API
On older kernels, the drmGetDevice() call will wake up all the GPUs
on the system, while fetching the PCI revision.

Use the 2 version of the API and pass flags == 0, so we don't fetch the
device PCI revision, since we don't need that information.

Fixes: baa38c144f ("vulkan/wsi: Use VK_EXT_pci_bus_info for DRM fd matching")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-10-30 16:35:50 +00:00
Jason Ekstrand
a45b6fb452 spirv: Pass SSA values through functions
Previously, we would create temporary variables and fill them out.
Instead, we create as many function parameters as we need and pass them
through as SSA defs.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2018-10-30 11:22:44 -05:00
Mauro Rossi
bfe0e32913 android: i965/tiled_memcpy: fix build for x86 generic target
x86 32 bit generic target does not enable ARCH_X86_HAVE_SSE4_1
for this reason all Android library modules using SSE4_1 in mesa
are built conditionally to ARCH_X86_HAVE_SSE4_1

The same approach is now applied to libmesa_intel_tiled_memcpy_sse41
in order to avoid the following building errors:

external/mesa/src/mesa/drivers/dri/i965/intel_tiled_memcpy.c:574:15:
error: initializing '__m128i' (vector of 2 'long long' values) with an expression of incompatible type 'int'
      __m128i val = _mm_stream_load_si128((__m128i *)src);
              ^     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
external/mesa/src/mesa/drivers/dri/i965/intel_tiled_memcpy.c:578:15:
error: initializing '__m128i' (vector of 2 'long long' values) with an expression of incompatible type 'int'
      __m128i val0 = _mm_stream_load_si128(((__m128i *)src) + 0);
              ^      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
external/mesa/src/mesa/drivers/dri/i965/intel_tiled_memcpy.c:579:15:
error: initializing '__m128i' (vector of 2 'long long' values) with an expression of incompatible type 'int'
      __m128i val1 = _mm_stream_load_si128(((__m128i *)src) + 1);
              ^      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
external/mesa/src/mesa/drivers/dri/i965/intel_tiled_memcpy.c:580:15:
error: initializing '__m128i' (vector of 2 'long long' values) with an expression of incompatible type 'int'
      __m128i val2 = _mm_stream_load_si128(((__m128i *)src) + 2);
              ^      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
external/mesa/src/mesa/drivers/dri/i965/intel_tiled_memcpy.c:581:15: error: initializing '__m128i' (vector of 2 'long long' values) with an expression of incompatible type 'int'
      __m128i val3 = _mm_stream_load_si128(((__m128i *)src) + 3);
              ^      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5 errors generated.

Fixes: 11b1afdc92 ("i965/tiled_memcpy: inline movntdqa loads in tiled_to_linear")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-10-30 14:45:16 +02:00
Toni Lönnberg
50e952840f intel: tools: Add handling for video pipe
Preliminary work for adding handling of different pipes to gen_decoder. We
need to be able to distinguish between different pipes in order to decode
the packets correctly due to opcode re-use.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-10-30 12:43:00 +00:00
Toni Lönnberg
d5a938c58d intel/decoder: Use 'DWord Length' and 'bias' fields for packet length.
Use the 'DWord Length' and 'bias' fields from the instruction definition to
parse the packet length from the command stream when possible. The hardcoded
mechanism is used whenever an instruction doesn't have this field.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-10-30 12:43:00 +00:00
Marek Olšák
a09cbaffbf mesa: expose EXT_texture_compression_s3tc on GLES
The spec was modified to support GLES.

Tested-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-10-30 13:31:00 +01:00
Michał Janiszewski
2734baa9e2 mesa: Add missing include guards
Signed-off-by: Michał Janiszewski <janisozaur+signed@gmail.com>

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-10-30 06:19:10 -06:00
Michał Janiszewski
ec994ca0fc glx: Add missing include guards
Signed-off-by: Michał Janiszewski <janisozaur+signed@gmail.com>

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-10-30 06:19:10 -06:00
Michał Janiszewski
8ebd7039c4 svga: Add missing include guards
Signed-off-by: Michał Janiszewski <janisozaur+signed@gmail.com>

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-10-30 06:19:09 -06:00
Michał Janiszewski
0654450911 glsl: Add missing include guards
Signed-off-by: Michał Janiszewski <janisozaur+signed@gmail.com>

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-10-30 06:19:09 -06:00
Eric Engestrom
fddf384d1d intel/batch-decoder: remove never-used function
This function was there when the file was introduced in commit
38f10d5a03 "intel: tools: add aubinator viewer", but was
never actually used.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-10-30 10:59:43 +00:00
Eric Engestrom
e9fb81375a st/dri: remove leftover local variable
Left over from the cleanup in 6ccc435e7a "pipe-loader: move dup(fd)
within pipe_loader_drm_probe_fd"

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-30 10:20:58 +00:00
Vadym Shovkoplias
7d66eddbbd glsl/linker: Fix out variables linking during single stage
Since out variables are copied from shader objects instruction
streams to linked shader instruction steam it should be cloned
at first to keep source instruction steam unaltered.

Fixes: 966a797e43 ("glsl/linker: Link all out vars from a shader
objects on a single stage")

Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105731
2018-10-30 10:19:17 +11:00
Marek Olšák
8676af12c8 ac: fix ac_build_fdiv for f64
trivial

Fixes: a5f35aa742
2018-10-29 17:24:21 -04:00
Brian Paul
9007c0ed26 nir: fix yet another MSVC build break
Trivial.
2018-10-29 11:15:12 -06:00
Eric Engestrom
f3a5757eba vulkan/wsi: simplify meson file tracking
Meson already automatically tracks included headers, so there's no need
to add them everywhere; cleans up the code a bit.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-10-29 16:39:47 +00:00
Eric Engestrom
1df0c1e8fb clover: add missing meson build dependency
Fixes: 42ea0631f1 "meson: build clover"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-10-29 16:39:42 +00:00
Eric Engestrom
98e7c3e7a7 svga: add missing meson build dependency
Fixes: a537231b22 "meson: build svga driver on linux"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-10-29 16:39:38 +00:00
Eric Engestrom
912cd0ce3b radv: add missing meson build dependency
Fixes: 9d40ec2cf6 "radv: Add support for VK_KHR_driver_properties."
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-10-29 16:39:34 +00:00
Eric Engestrom
2be1f9ceba anv: add missing meson build dependency
Fixes: e4538b93f5 "anv: Implement VK_KHR_driver_properties"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-10-29 16:39:07 +00:00
Samuel Pitoiset
b4eb029062 radv: implement VK_EXT_transform_feedback
This implementation should work and potential bugs can be
fixed during the release candidates window anyway.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-10-29 17:10:58 +01:00
Samuel Pitoiset
f8d0337299 radv: add multiple streams support for the GS copy shader
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-10-29 17:09:08 +01:00
Samuel Pitoiset
6c21645046 radv: emit stream outputs for vertex and tessellation stages
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-10-29 17:09:08 +01:00
Samuel Pitoiset
19f1b49236 radv: declare streamout SGPRs
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-10-29 17:09:08 +01:00
Samuel Pitoiset
f4fa8de794 radv: gather stream output info
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-10-29 17:09:08 +01:00
Samuel Pitoiset
fe551ec122 radv: allow to emit a vertex to a specified stream
This is required for GS multiple streams support.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-10-29 17:09:08 +01:00
Samuel Pitoiset
a59f1b06ef radv: allow to use up to 4 GSVS ring buffers
For all streams. We basically just need to update the
base address and compute a stride for every stream.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-10-29 17:09:08 +01:00
Samuel Pitoiset
98c09c3fcd radv: adjust the number of output components per stream
Same as the previous patch, except that is only the number of
components.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-10-29 17:09:08 +01:00
Samuel Pitoiset
4649471a9e radv: adjust the GSVS ring sizes based on the number of components
For multiple streams support we have to set the different ring
buffer sizes correctly. This relies on the number of output
components per stream.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-10-29 17:09:08 +01:00
Samuel Pitoiset
8e428e24a8 radv: gather which GS stream is used for every outputs
To only emit outputs for the given stream.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-10-29 17:09:08 +01:00
Samuel Pitoiset
dd996d1885 radv: gather the number of output components per stream
This will be also used for splitting the GS->VS ring buffer.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-10-29 17:09:08 +01:00
Samuel Pitoiset
87e6866b04 radv: gather the number of streams used by geometry shaders
This will be used for splitting the GS->VS ring buffer. The
stream ID is always 0 for now.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-10-29 17:09:08 +01:00
Jason Ekstrand
19064b8c3a nir: Add a pass for gathering transform feedback info
This is different from the GL_ARB_spirv pass because it generates a much
simpler data structure that isn't tied to OpenGL and mtypes.h.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-10-29 17:09:08 +01:00
Jason Ekstrand
e8a5fa054d vulkan: Update the XML and headers to 1.1.90
This doesn't include any new features but it does include an XML and
header typo fix for modifiers.

Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-10-29 10:17:19 -05:00
Samuel Pitoiset
9e56ffb0b4 radv: remove wrong comment in calculate_gs_ring_sizes() about streams
The computation seems correct compared to RadeonSI.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-10-29 12:33:58 +01:00
Rob Clark
a61952e737 freedreno: don't flush when new and old pfb is identical
In the 'inorder' case (ie. FD_MESA_DEBUG=inorder, or old kernel), if the
u_blitter clear path is used (a3xx, a4xx, and some fallback cases on
newer gens), util_blitter_restore_fb_state() will set_framebuffer_state()
to something that is identical to the current fb state, which triggers
an unnecessary flush, and then eventually an assert:

  (gdb) bt
  #0  0x0000007fbf24a078 in kill () from /lib64/libc.so.6
  #1  0x0000007fbe061278 in _debug_assert_fail (expr=0x7fbe93a820 "!batch->flushed", file=0x7fbe93a628 "../src/gallium/drivers/freedreno/freedreno_batch.c", line=491, function=0x7fbe93a990 <__func__.17380> "fd_batch_check_size") at ../src/gallium/auxiliary/util/u_debug.c:322
  #2  0x0000007fbe1ccb8c in fd_batch_check_size (batch=0x55556d5a70) at ../src/gallium/drivers/freedreno/freedreno_batch.c:491
  #3  0x0000007fbe1d0e08 in fd_clear (pctx=0x55555c61e0, buffers=5, color=0x55556e388c, depth=1, stencil=0) at ../src/gallium/drivers/freedreno/freedreno_draw.c:463
  #4  0x0000007fbe57afa4 in st_Clear (ctx=0x55556e17b0, mask=18) at ../src/mesa/state_tracker/st_cb_clear.c:452

The assert was introduced in 4b847b38ae, so from a functionality
standpoint this patch fixes that commit.  But it should also avoid an
unnecessary flush in the 'inorder' case, fixing a performance bug.

Fixes: 4b847b38ae freedreno: make fd_batch a one-shot thing
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-28 14:03:38 -04:00
Rob Clark
32dd75b927 freedreno: dependency tracking for z/s depends on ZSA state
ZSA state can change whether depth or stencil is enabled

This plus previous patch fix stk, and various things w/
FD_MESA_DEBUG=inorder

Fixes: ec717fc629 freedreno: reduce resource dependency tracking overhead
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-28 14:03:38 -04:00
Rob Clark
05e868925c freedreno: mark all state dirty after switching batch
The problem isn't directly with ec717fc629 but rather that commit
exposes the problem.  When we switch batch we cannot assume previous
state is clean so we should mark all state dirty.

Fixes: ec717fc629 freedreno: reduce resource dependency tracking overhead
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-28 14:03:38 -04:00
Jason Ekstrand
1bd4f8fefc anv: Use absolute timeouts in wait_for_bo_fences
We were previously using relative timeouts and decrementing the
user-provided timeout as we waited.  Instead, this commit refactors
things to use absolute timeouts throughout.  This should fix a subtle
bug in the waitAll case where we aren't decrementing the timeout after a
successful GPU wait.  Since pthread_cond_timedwait already takes an
absolute timeout, it's also significantly simpler.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-10-27 16:18:33 -05:00
Jason Ekstrand
cbd4468695 anv: Flag semaphore BOs as external
It probably doesn't actually break anything but it does cause some
assertions in debug builds.

Fixes: 7a89a0d9ed "anv: Use separate MOCS settings for external BOs"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-10-27 00:02:32 -05:00
Jason Ekstrand
663a113700 anv: Improve the asserts in anv_buffer_get_range
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-10-27 00:02:32 -05:00
Rob Clark
c41772d17a freedreno/a6xx: inline draw_impl()
Now that it is just called once per draw (instead of once for binning
and once for draw), let's just inline it.  If nothing else, it makes
perf-annotate easier to look at.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-26 18:10:00 -04:00
Rob Clark
604b5f1dca freedreno/a6xx: small cleanup
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-26 18:10:00 -04:00
Rob Clark
2a74d9ae8d freedreno/a6xx: move where we handle dirty vbo state
Historically this wasn't in fdN_emit_state(), because prior to addition
of blitter in a5xx, fdN_emit_state() was also used in the clear path.
These days that is only true for a2xx (a3xx and a4xx use u_blitter).  So
the reason for it not to be in fd6_emit_state() no longer exists.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-26 18:10:00 -04:00
Rob Clark
ddb7fadaf8 freedreno: avoid no-op flushes by re-using last-fence
Noticed that with webgl (in chromium, at least) we end up generating a
lot of no-op submits just to get a fence.  Tracking the last fence and
returning that if there is no rendering since last flush avoids this.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-26 18:10:00 -04:00
Kristian H. Kristensen
01194cd582 freedreno/a6xx: Move stencil/depth/alpha state to IB
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
2018-10-26 18:10:00 -04:00
Kristian H. Kristensen
a664dc2d59 freedreno/a6xx: Move stencil mask emit to FD_DIRTY_ZSA group
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
2018-10-26 18:10:00 -04:00
Kristian H. Kristensen
3073926512 freedreno/a6xx: Rename FD6_GROUP_ZSA ro FD6_GROUP_LRZ
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
2018-10-26 18:10:00 -04:00
Kristian H. Kristensen
edc0f1b10f freedreno/a6xx: Move rasterizer state to state object
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
2018-10-26 18:10:00 -04:00
Kristian H. Kristensen
3264eb691a freedreno/a6xx: Fix set_blit_scissor helper
The scissor maxx/maxy are non-inclusive, so don't subtract one from
framebuffer width and height.

Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
2018-10-26 18:10:00 -04:00
Kristian H. Kristensen
4222fe8af2 freedreno/a2xx: Squash a compiler warning
We get a warning here for assigning a const char * pointer to
char *swizzle in struct ir2_src_register.  The constructor strdups a 4
byte string here, so just memcpy to that instead.

Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
2018-10-26 18:10:00 -04:00
Kristian H. Kristensen
4fd6265f42 freedreno/a6xx: Use fd6_emit_ib from a6xx
Move it to a header and use it where possible to avoid vfunc call.

Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
2018-10-26 18:10:00 -04:00
Rob Clark
f3cc0d2747 freedreno: import libdrm_freedreno + redesign submit
In the pursuit of lowering driver overhead, it became clear that some
amount of redesign of how libdrm_freedreno constructs the submit ioctl
would be needed.  In particular, as the gallium driver is starting to
make heavier use of CP_SET_DRAW_STATE state groups/objects, the over-
head of tracking cmd buffers and relocs becomes too much.  And for
"streaming" state, which isn't ever reused (like uniform uploads) the
overhead of allocating/freeing ringbuffer[1] objects is too high.

This redesign makes two main changes:

 1) Introduces a fd_submit object for tracking bos and cmds table
    for the submit ioctl, making ringbuffer objects more light-
    weight.  This was previously done in the ringbuffer.  But we
    have many ringbuffer instances involved in a submit (gmem +
    draw + potentially 1000's of state-group rbs), and only need
    a single bos and cmds table.  (Reloc table is still per-rb)

    The submit is also a convenient place for a slab allocator for
    ringbuffer objects.  Other options would have required locking
    because, while we can guarantee allocations will only happen on
    a single thread, free's could happen either on the application
    thread or the flush_queue thread.  With the slab allocator in
    the submit object, any frees that happen on the flush_queue
    thread happen after we know that the application thread is done
    with the submit.

 2) Introduce a new "softpin" msm_ringbuffer_sp implementation that
    does not use relocs and only has cmds table entries for IB1 (ie.
    the cmdstream buffers that kernel needs to CP_INDIRECT_BUFFER
    to from the RB).  To do this properly will require some updates
    on the kernel side, so whether you get the softpin or legacy
    submit/ringbuffer implementation at runtime depends on your
    kernel version.

To make all these changes in libdrm would basically require adding a
libdrm_freedreno2, so this is a good point to just pull the libdrm code
into mesa.  Plus it allows for using mesa's hashtable, slab allocator,
etc.  And it lets us have asserts enabled for debug mesa buids but
omitted for release builds.  And it makes life easier if further API
changes become necessary.

At this point I haven't tried to pull in the kgsl backend.  Although
I left the level of vfunc indirection which would make it possible
to have other backends.  (And this was convenient to keep to allow
for the "softpin" ringbuffer to coexist.)

NOTE: if bisecting a build error takes you here, try a clean build.
There are a bunch of ways things can go wrong if you still have
libdrm_freedreno cflags.

[1] "ringbuffer" is probably a bad name, the only level of cmdstream
    buffer that is actually a ring is RB managed by kernel.  User-
    space cmdstream is all IB1/IB2 and state-groups.

Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-26 18:10:00 -04:00
Jason Ekstrand
aa02d7e878 Revert "anv/skylake: disable ForceThreadDispatchEnable"
This reverts commit 0fa9e6d7b3.  The real
issue appears to have been that HiZ ops don't like having WM thread
dispatch force-enabled.  The previous commit fixes that problem so we
can go back to using the ForceThreadDispatchEnable bit even on SKL+.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-10-26 16:39:47 -05:00
Jason Ekstrand
b6b2b27809 blorp: Emit a dummy 3DSTATE_WM prior to 3DSTATE_WM_HZ_OP
Cc: mesa-stable@lists.freedesktop.org
Suggested-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-10-26 16:39:35 -05:00
Axel Davy
2318ca68bb st/nine: Handle window resize when a presentation buffer is used
Usually when a window is resized, the app calls d3d to resize the back
buffer to the window size. In some cases, it is not done,
and it expects the output resizes to the window size, even if
the back buffer size is unchanged.

This patch introduces the behaviour when a presentation buffer
is used.

ID3DPresent_GetWindowInfo is a function available with
D3DPresent v1.0, and thus we don't need to check if the
function is available.
The function had been introduced to implement this very
feature.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-10-26 22:16:16 +02:00
Axel Davy
e50d374b61 d3dadapter: Fix wrong naming in header file
GetWindowInfo used to be GetWindowSize before gallium
nine was merged. A left-over remained...

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-10-26 22:16:16 +02:00
Axel Davy
3d975e98e4 st/nine: Reduce MaxSimultaneousTextures to 8
Windows drivers don't set this flag (which affects ff) to more than 8.

Do the same in case some games check for 8.

v2: Remove any dependence on MaxSimultaneousTextures. For non-ff
the number of textures is 16 when the device is able of vs/ps3.
Add this requirement of 16 textures to the driver requirements.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-10-26 22:16:16 +02:00
Axel Davy
739c700950 st/nine: Enable shadow mapping for ps 1.X
We didn't implement shadow textures for ps 1.X,
assuming the case couldn't happen...
Well it does.

Fixes: https://github.com/iXit/Mesa-3D/issues/261

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-10-26 22:16:16 +02:00
Axel Davy
847861aab4 st/nine: Do not set unused states for stateblocks
A lot of these states are used only for the context,
and are unused for stateblocks (which just uses the
changed.* fields instead for a lot of them).

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-10-26 22:16:16 +02:00
Axel Davy
6f373b9b74 st/nine: Fix aliasing states for stateblocks
If NINE_STATE_FF_MATERIAL is set, the stateblock will upload
its recorded materials matrix.
If NINE_STATE_FF_LIGHTING is set, the lighting set is uploaded.

These flags could be set by a NineDevice9_SetTransform call
or by setting some states related to ff, but that shouldn't trigger
these stateblock behaviours.

We don't need to follow the context states dirtied by render states.
NINE_STATE_FF_VSTRANSF is exactly the state controlling stateblock
updates of transformation matrices, NINE_STATE_FF is too broad.

These two changes avoid setting the two mentionned states when we
shouldn't.

Fixes: https://github.com/iXit/Mesa-3D/issues/320

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-10-26 22:16:16 +02:00
Axel Davy
454201b452 st/nine: Never update device changed.* fields
The device state changed.* field are never used.
These fields are used only for stateblocks.

Avoid setting them at all for clarity.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-10-26 22:16:16 +02:00
Axel Davy
2594b2efdc st/nine: Capture also default matrices for D3DSBT_ALL
We avoid allocating space for never unused matrices.
However we must do as if we had captured them.
Thus when a D3DSBT_ALL stateblock apply has fewer matrices
than device state, allocate the default matrices for the stateblock
before applying.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-10-26 22:16:16 +02:00
Axel Davy
bbeddb801e st/nine: Mark transform matrices dirty for D3DSBT_ALL
D3DSBT_ALL stateblocks capture the transform matrices.

Fixes some d3d test programs not displaying properly.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-10-26 22:16:16 +02:00
Axel Davy
a4e9bbb8f8 st/nine: Don't update unused world matrices
While to the application we have to track
accurately all 256 world matrices (including
in stateblocks), hw vertex processing enables
to set a limit to the number of world matrices
the hardware can access to in the advertised caps,
which is 8 for nine.

Thus don't bother in the stateblock code to send
the updated values for the unreachable matrices.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-10-26 22:16:16 +02:00
Axel Davy
2e51c4c7cc st/nine: Remove two unused states.
NINE_STATE_MATERIAL was used incorrectly at one location.
Replace it with the correct state.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-10-26 22:16:16 +02:00
Axel Davy
cb8ea21e1c st/nine: Remove commented nine_context_apply_stateblock
At some point the project was to adapt the
commented version to csmt.

The csmt rework enabled to fix some state aliasing
issues between stateblocks and internal state updates.
The commented version needs a lot of work to work with that.
Just drop it.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-10-26 22:16:16 +02:00
Brian Paul
7e64e39f8b nir: Fix array initializer
Empty initializer is not standard C.  This fixes MSVC build.

Trivial.
2018-10-26 12:35:48 -06:00
Jason Ekstrand
07eb8e7466 anv: Return VK_ERROR_DEVICE_LOST from anv_device_set_lost
This lets us get rid of a bunch of duplicated error messages.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-10-26 13:27:21 -05:00
Jason Ekstrand
ade22ae1ac anv/util: Split a vk_errorv helper out of vk_errorf
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-10-26 13:27:21 -05:00
Brian Paul
d6be0b5556 scons/svga: remove opt from the list of valid build types
This reverts commit a5fd54f8bf.

The whole point was to add a way to pass -DVMX86_STATS to the build,
but we can do that with a command line argument when we invoke scons.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2018-10-26 12:09:00 -06:00
Nanley Chery
5bcf479524 intel/blorp: Define the clear value bounds for HiZ clears
Follow the restriction of making sure the clear value is between the min
and max values defined in CC_VIEWPORT. Avoids a simulator warning for
some piglit tests, one of them being:

./bin/depthstencil-render-miplevels 146 d=z32f_s8

Jason found this to fix incorrect clearing on SKL.

Fixes: 09948151ab
       ("intel/blorp: Add the BDW+ optimized HZ_OP sequence to BLORP")

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Jason Ekstrand <jason@jlekstrand.net>
2018-10-26 10:34:07 -07:00
Eric Engestrom
285ebc84c7 radv: remove duplicate brackets in version string
MESA_GIT_SHA1 resolves to either an empty "" string if not build from git,
or " (git-DEADBEEF)" if it is. No need to wrap it in additional "()".

Fixes: 9d40ec2cf6 "radv: Add support for VK_KHR_driver_properties."
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-26 18:33:11 +01:00
Eric Engestrom
738f0f789b vulkan: drop always-true param
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-10-26 18:33:11 +01:00
Boyuan Zhang
f4126cfaab radeon/vcn: use util function to get h264 profile idc
Use utility function for converting h264 pipe video profile to profile idc,
instead of using array.

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Acked-by: Christian König <christian.koenig at amd.com>
2018-10-26 13:23:06 -04:00
Boyuan Zhang
55cf565698 radeon/vce: use util function to get h264 profile idc
Use utility function for converting h264 pipe video profile to profile idc,
instead of using array.

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Acked-by: Christian König <christian.koenig at amd.com>
2018-10-26 13:23:06 -04:00
Boyuan Zhang
b15d0200a9 vl: get h264 profile idc
Adding a function for converting h264 pipe video profile to profile idc

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Acked-by: Christian König <christian.koenig at amd.com>
2018-10-26 13:23:06 -04:00
Jason Ekstrand
5cdeefe057 intel/nir: Use the OPT macro for more passes
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-10-26 11:45:29 -05:00
Jason Ekstrand
18fb2c5d92 spirv: Initialize subgroup destinations with the destination type
Instead of initializing them manually, just use the type that we already
have sitting there.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-10-26 11:45:29 -05:00
Jason Ekstrand
8fa70cfcfd spirv: Use the right bit-size for spec constant ops
Previously, we would always pull the bit size from the destination which
is wrong for opcodes like nir_ilt where the sources are variable-sized
but the destination is a fixed size.  We were getting lucky before
because nir_op_ilt returns a 32-bit value and basically everyone who
uses spec constants uses 32-bit ones.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-10-26 11:45:29 -05:00
Jason Ekstrand
1d2ed694c1 nir/prog: Use nir_bany in kill handling
We have a helper that does exactly what the bany_inequal was doing.  It
emits the same code but is a bit higher level and is designed to operate
on a bvec4.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-10-26 11:45:29 -05:00
Jason Ekstrand
2fe3031440 glsl/nir: Use i2b instead of ine for fixing UBO/SSBO Booleans
They do the same thing in the end but i2b is a bit simpler.  Also, let's
clean up the mess of code for SSBO handling with one line of builder.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-10-26 11:45:29 -05:00
Jason Ekstrand
5bfce5fcc2 nir/system_values: Use the bit size from the load_deref
This isn't a great solution for bit-sizes but we don't have a
particularly convenient way to get a bit size from the system value enum
and this keeps the lowering pass from changing it.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-10-26 11:45:29 -05:00
Jason Ekstrand
a3b4cb3458 nir/opt_if: Rework condition propagation
Instead of doing our own constant folding, we just emit instructions and
let constant folding happen.  This is substantially simpler and lets us
use the nir_imm_bool helper instead of dealing with the const_value's
ourselves.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-10-26 11:45:29 -05:00
Jason Ekstrand
4cd8a58595 nir/search: Use the nir_imm_* helpers from nir_builder
This requires that we rework the interface a bit to use nir_builder but
that's a nice little modernization anyway.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-10-26 11:45:29 -05:00
Jason Ekstrand
6e32115bd6 nir/builder: Handle 16-bit floats in nir_imm_floatN_t
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-10-26 11:45:29 -05:00
Jason Ekstrand
ff45649bc2 nir/builder: Add a nir_imm_true/false helpers
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-10-26 11:45:29 -05:00
Jason Ekstrand
249e32ab17 nir/constant_folding: Use nir_src_as_bool for discard_if
Missed one while converting to the nir_src_as_* helpers.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-10-26 11:45:29 -05:00
Jason Ekstrand
6de1869e86 nir/constant_folding: Add an unreachable to a switch
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-10-26 11:45:29 -05:00
Jason Ekstrand
28bb6abd1d nir/validate: Print when the validation failed
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-10-26 11:45:29 -05:00
Jason Ekstrand
292ebdbf98 anv: Handle the device loss abort in anv_device_set_lost
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-10-26 08:40:23 -05:00
Jason Ekstrand
cd0960b430 anv: Add helpers for setting/checking device lost
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-10-26 08:40:21 -05:00
Jason Ekstrand
319ff6f1ad anv: Provide a error message with a DEVICE_LOST
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-10-26 08:40:10 -05:00
Alex Smith
3bd239f71d anv: Fix sanitization of stencil state when the depth test is disabled
When depth testing is disabled, we shouldn't pay attention to the
specified depthCompareOp, and just treat it as always passing. Before,
if the depth test is disabled, but depthCompareOp is VK_COMPARE_OP_NEVER
(e.g. from the app having zero-initialized the structure), then
sanitize_stencil_face() would have incorrectly changed passOp to
VK_STENCIL_OP_KEEP.

v2: Roll the depthTestEnable check into the ds_aspect check below since
    they now both do the same thing.

Fixes: 028e1137e6 "anv/pipeline: Be smarter about depth/stencil state"
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-10-26 10:25:40 +01:00
Samuel Pitoiset
79bbdf8e45 radv: implement image to image operations for R32G32B32
This should address the remaining failures in Batman Arkhman City.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107765
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-26 10:50:08 +02:00
Samuel Pitoiset
6198245775 radv: fix a comment in radv_meta_buffer_to_image_cs_r32g32b32()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-26 10:50:05 +02:00
Samuel Pitoiset
02ccef7874 radv: add get_image_stride_for_r32g32b32() helper
For the special R32G32B32 paths.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-26 10:50:03 +02:00
Samuel Pitoiset
468c33e2f7 radv: add create_bview_for_r32g32b32() helper
For the special R32G32B32 paths.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-26 10:50:00 +02:00
Samuel Pitoiset
e60e3e1b3f radv: add create_buffer_from_image() helper
For the special R32G32B32 paths.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-26 10:49:58 +02:00
Sagar Ghuge
416abe809a intel/compiler: Print message descriptor as immediate source
While disassembling send(c) instruction print message descriptor as
immediate source operand along with message descriptor. This allows
assembler to read immediate source operand and set bits accordingly.

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2018-10-26 06:42:14 +02:00
Sagar Ghuge
d15fa24860 intel/compiler: Print hex representation along with floating point value
While encoding the immediate floating point values in instruction we use
values upto precision 9, but while disassembling, we print precision to
6 places, which round up the value and gives wrong interpretation for
encoded immediate constant.

To avoid misinterpretation of encoded immediate values in instruction
and disassembled output, print hex representation along with floating
point value which can be used by assembler in future.

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2018-10-26 06:41:08 +02:00
David McFarland
07a00a8729 util: Change remaining uint32 cache ids to sha1
After discussion with Timothy Arceri. disk_cache_get_function_identifier
was using only the first byte of the sha1 build-id.  Replace
disk_cache_get_function_identifier with implementation from
radv_get_build_id.  Instead of writing a uint32_t it now writes to a
mesa_sha1.  All drivers using disk_cache_get_function_identifier are
updated accordingly.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Fixes: 83ea8dd99b ("util: add disk_cache_get_function_identifier()")
2018-10-26 14:49:22 +11:00
Hyunjun Ko
3d198926a4 freedreno: use fd_bc_alloc_batch instead of fd_batch_create.
Following the commit 2385d7b066 and 8e798e28f7, for resource dependancy
tracking.

Fixes: dEQP-GLES31.functional.image_load_store.early_fragment_tests.no_early_fragment_tests_depth_fbo
with FD_MESA_DEBUG=inorder

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-25 18:46:19 -04:00
Hyunjun Ko
703271c22a freedreno/ir3: take reg->num out of union in ir3_register
To avoid wrong result when identifying the type of register.
Ie. If the reg is an array, it might be identified as address or
predicate register.

Fixes: dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.6

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-25 18:45:45 -04:00
Rob Clark
3c402d0dc2 freedreno/a6xx: disable unused groups
Don't leave vsconst/fsconst group enabled if we switch to shader with no
uniforms.

Fixes: abcdf5627a freedreno/a6xx: move const emit to state group
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-25 18:38:53 -04:00
Rob Clark
d53074d3f1 freedreno: add useful assert
Would have been useful to catch the problem fixed in
8e798e28f7

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-25 18:38:53 -04:00
Alok Hota
edf38019a0 swr/rast: ignore CreateElementUnorderedAtomicMemCpy
This function's API changed between LLVM 5 and 6. Compile errors occur
when building with LLVM 6+ if LLVM 5 was used for a dist tarball

CC: <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107865
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-25 11:05:59 -05:00
Alok Hota
8c872ac2e3 swr/rast: fix intrinsic/function for LLVM 7 compatibility
Converted from x86 VFMADDPS intrinsic to generic LLVM intrinsic, and
removed createInstructionSimplifierPass, which were both removed in LLVM
7.0.0

These changes combine patches we received from the community and our own
internal patches

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tested-by: Chuck Atkins <chuck.atkins@kitware.com>
2018-10-25 10:32:27 -05:00
Rhys Perry
26ed0f0234 nvc0: increase NOUVEAU_TRANSFER_PUSHBUF_THRESHOLD to 1024 on Kepler+
Gives a +3.89% to +5.27% FPS improvement with Hitman and +2.73% to +2.82%
FPS improvement with Dirt Rally on my GTX 1060.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-10-25 15:25:10 +01:00
Bas Nieuwenhuizen
d41c3cc013 radv: Emit enqueued pipeline barriers on event write.
Since the CPU can read them we need to execute any GPU->CPU
flushes before the event is written.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108524
Fixes: f4e499ec79 "radv: add initial non-conformant radv vulkan driver"
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-10-25 16:17:54 +02:00
Bas Nieuwenhuizen
9d40ec2cf6 radv: Add support for VK_KHR_driver_properties.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-10-25 16:14:43 +02:00
Eric Engestrom
e27902a261 util: use C99 declaration in the for-loop set_foreach() macro
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-10-25 12:43:18 +01:00
Eric Engestrom
bb84fa146f util: use C99 declaration in the for-loop hash_table_foreach() macro
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-10-25 12:43:18 +01:00
Dylan Baker
3d261cf77b gen: Add AMD_gpu_shader_int64.xml to tarball
CC: Ian Romanick <ian.d.romanick@intel.com>
CC: Marek Olšák <marek.olsak@amd.com>
Fixes: b3c17330e6
       ("mesa: expose AMD_gpu_shader_int64")
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
2018-10-24 11:29:30 -07:00
Dylan Baker
6d5fa65c74 gen: Add EXT_vertex_attrib_64bit.xml to dependency lists
Which is also required to put it in the tarball, a requirement for
building with meson from the tarball.

CC: Ian Romanick <ian.d.romanick@intel.com>
CC: Marek Olšák <marek.olsak@amd.com>
Fixes: 263c962cfd
       ("mesa: expose EXT_vertex_attrib_64bit")
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
2018-10-24 11:29:29 -07:00
Eric Engestrom
edc06dd533 anv: move variable to proper scope and mark as MAYBE_UNUSED
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-10-24 18:16:20 +01:00
Eric Engestrom
ed5d65a6a1 anv: use snprintf() instead of memset()+strcpy()
snprintf() guarantees that it will not write more chars than allowed,
and that the string will be null-terminated, without the need to fill
the whole thing with zeroes to begin with.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-10-24 18:15:56 +01:00
Eric Engestrom
33d757096d anv: drop unused includes
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-10-24 18:15:05 +01:00
Dylan Baker
c4de8ba036 autotools: include intel_tiled_memcopy.c
There are two problems with the fixed patch. First, it fails to create a
dependency on the sourced .c file, so changes to intel_tiled_memcpy.c
won't trigger a rebuild. It also doesn't get included in the dist
tarball.

Fixes: 11b1afdc92
       ("i965/tiled_memcpy: inline movntdqa loads in tiled_to_linear")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
2018-10-24 09:22:15 -07:00
Dylan Baker
43b0d5fa04 meson: fix formatting and add extra_files to i965
extra_files is just a nice way to to tell certain IDEs (and those
reading the file) that this file is also a dependency. Meson will use
the .d file generated by the compiler to figure out what the target
actually depends on.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
2018-10-24 09:22:13 -07:00
Eduardo Lima Mitev
b0c427043b ir3_compiler/nir: fix imageSize() for buffer-backed images
GL_EXT_texture_buffer introduced texture buffers, which can be used
in shaders through a new type imageBuffer.

Because how image access is implemented in freedreno, calling
imageSize on an imageBuffer returns the size in bytes instead of texels,
which is incorrect.

This patch adds a division of imageSize result by the bytes-per-pixel
of the image format, when image is buffer-backed.

Fixes all tests under
dEQP-GLES31.functional.image_load_store.buffer.image_size.*

v2: Pre-compute and submit the log2 of the image format's bpp as shader
    constant instead of emitting the LOG2 instruction in code. (Rob Clark)

v3: Use ffs (find-first-bit) helper for computing log2 (Ilia Mirkin)

Reviewed-by: Rob Clark <robdclark@gmail.com>
2018-10-24 18:18:35 +02:00
Jose Fonseca
d9a04196d9 nir: Fix array initializer.
Empty initializer is not standard C.  This fixes MSVC build.

Trivial.
2018-10-24 11:37:09 +01:00
Liviu Prodea
d99fda17c8 scons: Put to rest zombie texture_float build option.
I found a remnant of texture_float build option that wasn't removed in
commit 66673bef94

This patch removes it.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2018-10-24 11:10:17 +01:00
Alex Smith
6c56c1fbd4 anv: Allow presenting via a different GPU
anv_GetPhysicalDeviceSurfaceSupportKHR will already return success for
this, but anv_GetPhysicalDevice{Xcb,Xlib}PresentationSupportKHR do not.
Apps which check for presentation support via the latter (all Feral
Vulkan games at least) will therefore fail.

This allows me to render on an Intel GPU and present to a display
connected to an AMD card (tested HD 530 + Vega 64).

v2: Rebase on current master.

Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-10-24 09:40:02 +01:00
Juan A. Suarez Romero
3112da346b nir: fix nir_copy_propagation test
Use nir_src_comp_as_uint() to read the proper second component, as
nir_src_as_uint() returns the first one.

v2: Use nir_src_comp_as_uint() [Jason]

Fixes: 16870de8a0 ("nir: Use nir_src_is_const and nir_src_as_* in core
                     code")
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108532
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Tested-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-10-24 09:13:24 +02:00
Timothy Arceri
0ff1ccca25 radv: call nir_link_xfb_varyings()
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-10-24 08:21:29 +11:00
Timothy Arceri
c769ed10de radv: move nir_lower_io_to_scalar_early() to radv_link_shaders()
nir_lower_io_to_scalar_early() is really part of the link time
optimisations. Moving it here allows the code to be simplified
and also keeps the code easy to follow in the next patch.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-10-24 08:21:29 +11:00
Samuel Pitoiset
7c694cbfa4 nir: add linking helper nir_link_xfb_varyings()
The linking opts shouldn't try removing or compacting XFB varyings
in the consumer. To avoid this we copy the always_active_io flag
from the producer.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-10-24 08:21:29 +11:00
Sagar Ghuge
0a7664fe8c intel/compiler: Change src1 reg type to unsigned doubleword
To have uniform behavior while disassembling send(c) instruction use
register type of unsigned doubleword for src1 when message descriptor is
immediate value. Bspec does not specifiy anything for src1 immediate
default type.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
2018-10-23 12:44:24 -07:00
Eduardo Lima Mitev
22ddd4988e mesa/glformats: Remove redundant helper _mesa_base_format_component_count
There exists _mesa_components_in_format() which already includes
all cases handled in _mesa_base_format_component_count().

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-10-23 21:29:15 +02:00
Jason Ekstrand
ecb7775e1c nir/algebraic: Fix a typo in the bit size validation code
The conon_bit_class and canon_var_class variables got switched.

Fixes: 932c650e0b "nir/algebraic: Loosen a restriction on variables"
Reported-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-10-23 12:22:29 -05:00
Leo Liu
b75fb8ee36 amd/common: check DRM version 3.27 for JPEG decode
JPEG was added after DRM version 3.26

Signed-off-by: Leo Liu <leo.liu@amd.com>
Fixes: 4558758c51749(amd/common: add vcn jpeg ip info query)
Cc: Boyuan Zhang <boyuan.zhang@amd.com>
Cc: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2018-10-23 13:12:05 -04:00
Juan A. Suarez Romero
a8c2a6b0ac docs: update calendar
I'll take care of 18.2 releases series on Andres behalf.

CC: Andres Gomez <agomez@igalia.com>
CC: Dylan Baker <dylan@pnwbakers.com>
CC: Emil Velikov <emil.l.velikov@gmail.com>
2018-10-23 18:40:09 +02:00
Lionel Landwerlin
a8594887bc intel/decoders: fix end of batch limit
Pointer arithmetic...

v2: s/4/sizeof(uint32_t)/ (Eric)

v3: Give bytes to print_batch() in error_decode (Lionel)
    Make clear what values we're dealing with in error_decode (Lionel)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com> (v2)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-10-23 14:49:33 +01:00
Boyuan Zhang
55e7de7b19 radeonsi: enable vcn jpeg decode for raven
Enable vcn jpeg decode for raven.

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
2018-10-23 08:50:02 -04:00
Boyuan Zhang
97c473bb29 winsys/amdgpu: add vcn jpeg cs support
Add vcn jpeg cs support, align cs by no-op.

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
2018-10-23 08:50:02 -04:00
Boyuan Zhang
4558758c51 amd/common: add vcn jpeg ip info query
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
2018-10-23 08:50:02 -04:00
Boyuan Zhang
6d2d910653 radeon/vcn: implement jpeg target buffer cmd
Implement jpeg target buffer cmd by programming registers directly,
since there is no firmware for VCN Jpeg decode.

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Acked-by: Leo Liu <leo.liu@amd.com>
2018-10-23 08:50:02 -04:00
Boyuan Zhang
0ee5630cfc radeon/vcn: implement jpeg bitstream buffer cmd
Implement jpeg bitstream buffer cmd by programming registers directly,
since there is no firmware for VCN Jpeg decode.

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Acked-by: Leo Liu <leo.liu@amd.com>
2018-10-23 08:50:02 -04:00
Boyuan Zhang
9b478b0c7a radeon/uvd: remove get mjpeg slice header
Move the previous get_mjpeg_slice_heaeder function and eoi from
"radeon/vcn" to "st/va".

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
2018-10-23 08:50:02 -04:00
Boyuan Zhang
4fc2368e3b st/va: get mjpeg slice header
Move the previous get_mjpeg_slice_heaeder function and eoi from
"radeon/vcn" to "st/va".

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
2018-10-23 08:50:02 -04:00
Boyuan Zhang
c7a5ef26ad radeon/vcn: add jpeg decode implementation
Add a new file to handle VCN Jpeg decode specific functions. Use Jpeg
specific cmd sending function in end_frame call.

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
2018-10-23 08:50:02 -04:00
Boyuan Zhang
40fceb55f3 radeon/vcn: separate send cmd call from end frame
Use function pointer for sending cmd in end_frame call. By doing this, we can
assign different cmd sending logics for Jpeg decode later.

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
2018-10-23 08:50:02 -04:00
Boyuan Zhang
4f1f128f8e radeon/vcn: create cs based on ring type
Add RING_VCN_JPEG for VCN Jpeg decode, and keep RING_VCN_DEC for other codecs.

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
2018-10-23 08:50:02 -04:00
Boyuan Zhang
f7116e4ff8 radeon/winsys: add vcn jpeg ring type
Add a new ring type for vcn jpeg.

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
2018-10-23 08:50:02 -04:00
Boyuan Zhang
e7e68d15b5 radeon/vcn: add vcn jpeg decode interface
Add VCN Jpeg decode interfaces and register defines.

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
2018-10-23 08:50:02 -04:00
Boyuan Zhang
6bc0a3a834 radeon/vcn: move radeon decoder define to header file
Move radeon_decoder definition from "radeon_vcn_dec.c" to "radeon_vcn_dec.h",
so that it can be included by other files later.

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
2018-10-23 08:50:02 -04:00
Boyuan Zhang
0f59e3f088 meson: update required amdgpu version to 2.4.95
VCN jpeg requires new hw ip

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
2018-10-23 08:50:02 -04:00
Boyuan Zhang
2e768ade61 configure.ac: update libdrm amdgpu version to 2.4.95
VCN jpeg requires new hw ip

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
2018-10-23 08:50:02 -04:00
Samuel Pitoiset
69c44de798 radv: fix btoi for R32G32B32 when the dest offset is not 0
Fixes: 593996bc02 ("radv: implement buffer to image operations for R32G32B32")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-23 14:29:26 +02:00
Scott D Phillips
54c823ec79 i965/miptree: Use cpu tiling/detiling when mapping
Rename the (un)map_gtt functions to (un)map_map (map by
returning a map) and add new functions (un)map_tiled_memcpy that
return a shadow buffer populated with the intel_tiled_memcpy
functions.

Tiling/detiling with the cpu will be the only way to handle Yf/Ys
tiling, when support is added for those formats.

v2: Compute extents properly in the x|y-rounded-down case (Chris Wilson)

v3: Add units to parameter names of tile_extents (Nanley Chery)
    Use _mesa_align_malloc for the shadow copy (Nanley)
    Continue using gtt maps on gen4 (Nanley)

v4: Use streaming_load_memcpy when detiling

v5: (edited by Ken) Move map_tiled_memcpy above map_movntdqa, so it
    takes precedence.  Add intel_miptree_access_raw, needed after
    rebasing on commit b499b85b0f.

v6: refactor to changes done for sse41 separation (Tapani)

Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> (v5)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
2018-10-23 14:08:05 +03:00
Scott D Phillips
11b1afdc92 i965/tiled_memcpy: inline movntdqa loads in tiled_to_linear
The reference for MOVNTDQA says:

    For WC memory type, the nontemporal hint may be implemented by
    loading a temporary internal buffer with the equivalent of an
    aligned cache line without filling this data to the cache.
    [...] Subsequent MOVNTDQA reads to unread portions of the WC
    cache line will receive data from the temporary internal
    buffer if data is available.

This hidden cache line sized temporary buffer can improve the
read performance from wc maps.

v2: Add mfence at start of tiled_to_linear for streaming loads (Chris)
v3: add Android build support (Tapani)
v4: squash 'fix i915: Fix streaming loads for intel_tiled_memcpy'
    separate sse41 to own static library (Tapani)

Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> (v2)
Reviewed-by: Matt Turner <mattst88@gmail.com> (v2)
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
2018-10-23 14:08:05 +03:00
Tapani Pälli
91d3a5d1a8 i965: expose type of memcpy instead of memcpy function itself
There is currently no use of returned memcpy functions outside
intel_tiled_memcpy. Patch changes intel_get_memcpy to return memcpy
type instead of actual function. This makes it easier later to separate
streaming load copy in to own static library.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2018-10-23 14:08:05 +03:00
Eric Engestrom
bc021be78d util: use *unsigned* ints for bit operations
Fixes errors thrown by GCC's Undefined Behaviour sanitizer (ubsan) every
time this macro is used.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-10-23 11:44:02 +01:00
Eric Engestrom
17b03b5320 radv: s/abs/fabsf/ for floats
Fixes: a4c4efad89 "radv: Rework guard band calculation"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-23 11:43:51 +01:00
Eric Engestrom
8629d807aa meson: drop option description relic
`platforms` is no longer a comma-separated string, and some of our
option descriptions are way too long already. Just drop the incorrect
bit.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-10-23 11:43:51 +01:00
Jason Ekstrand
8b626a22b2 st/mesa: Record shader access qualifiers for images
They're not required to be the same as the access flag on the image
unit.  For hardware that does shader image lowering based on the
qualifier (Intel), it may be required for state setup.

v2: (by Kenneth Graunke, incorporating feedback from Marek Olšák)
 - Reduce both access and shader_access to uint16_t to avoid making
   the pipe_image_view structure larger.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-10-23 02:36:24 -07:00
Jason Ekstrand
bf441d22a7 nir/algebraic: Provide descriptive asserts for bit size checks
This will hopefully make debugging opt_algebraic bit-size compile
failures easier.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2018-10-22 16:00:18 -05:00
Jason Ekstrand
932c650e0b nir/algebraic: Loosen a restriction on variables
Previously, we would fail if a variable had an assigned but unknown bit
size X and we tried to assign it an actual bit size.  However, this is
ok because, at the time we do the search, the variable does have an
actual bit size and it will match X because of the NIR rules.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2018-10-22 16:00:18 -05:00
Jason Ekstrand
ea9e651423 nir/algebraic: A bit of validation refactoring'
We rename some local variables in validate() to be more readable and
plumb the var through to get/set_var_bit_class instead of the var index.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2018-10-22 16:00:18 -05:00
Jason Ekstrand
641f4be8e8 nir/algebraic: Make internal classes str-able
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2018-10-22 16:00:18 -05:00
Jason Ekstrand
6068be543b nir/algebraic: Generalize an optimization
There's nothing boolean about (a | ~a) ~> -1

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2018-10-22 16:00:18 -05:00
Jason Ekstrand
69618a8678 nir/algebraic: Use bool internally instead of bool32
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2018-10-22 16:00:18 -05:00
Kenneth Graunke
00103db04a intel: Fix decoding for partial STATE_BASE_ADDRESS updates.
STATE_BASE_ADDRESS only modifies various bases if the "modify" bit is
set.  Otherwise, we want to keep the existing base address.

Iris uses this for updating Surface State Base Address while leaving the
others as-is.

v2: Also update aubinator_viewer_decoder (caught by Lionel)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-10-22 13:38:44 -07:00
Jason Ekstrand
16870de8a0 nir: Use nir_src_is_const and nir_src_as_* in core code
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-22 14:24:15 -05:00
Jason Ekstrand
ce36f412c9 nir/search_helpers: Use nir_src_is_const and friends
This not only makes them safe for more bit sizes but it also fixes a bug
in is_zero_to_one where it would return true for constant NaN.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-22 14:24:15 -05:00
Jason Ekstrand
7bae7828aa nir/search: Use nir_src_is_const and friends
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-22 14:24:15 -05:00
Jason Ekstrand
bca5c2c688 nir: Add some new helpers for working with const sources
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-22 14:24:15 -05:00
Alyssa Rosenzweig
e0c267c752 mesa/st: Only call nir_lower_io_to_scalar_early on scalar ISAs
On scalar ISAs, nir_lower_io_to_scalar_early enables significant
optimizations. However, on vector ISAs, it is counterproductive and
impedes optimal codegen. This patch only calls
nir_lower_io_to_scalar_early for scalar ISAs. It appears that at present
there are no upstreamed drivers using Gallium, NIR, and a vector ISA, so
for existing code, this should be a no-op. However, this patch is
necessary for the upcoming Panfrost (Midgard) and Lima (Utgard)
compilers, which are vector.

With this patch, Panfrost is able to consume NIR directly, rather than
TGSI with the TGSI->NIR conversion.

For how this affects Lima, see
https://www.mail-archive.com/mesa-dev@lists.freedesktop.org/msg189216.html

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
2018-10-22 20:37:07 +02:00
Dylan Baker
4e785fb383 meson: don't require libelf for r600 without LLVM
r600 doesn't have a hard requirement on LLVM, and therefore doesn't have
a hard requirement on libelf. Currently the logic doesn't allow that
however.

Distro-bug: https://bugs.gentoo.org/669058
Fixes: 5060c51b6f
       ("meson: build r600 driver")
Reviewed-by: Matt Turner <mattst88@gmail.com>
2018-10-22 11:29:55 -07:00
Jason Ekstrand
ca4e465f7d anv,radv: Trivially expose two new VK_GOOGLE extensions
This patch exposes support for the following two extensions:

 * VK_GOOGLE_decorate_string
 * VK_GOOGLE_hlsl_functionality1

There's nothing for the driver to do; it's all handled in spirv_to_nir.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107971
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-22 10:50:20 -05:00
Jason Ekstrand
891886da2f spirv: Add no-op support for VK_GOOGLE_hlsl_functionality1
This extension adds two new decorations which carry meaning only for
HLSL shaders.  They are expected to be handled by higher level layers
and can be ignored by implementations.  However, it does save the client
a bit of work if the implementation safely ignores them instead of the
client having to strip them out of the SPIR-V in order for it to be
valid.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-22 10:49:53 -05:00
Jason Ekstrand
5f0322d5c3 spirv: Add support for SPV_GOOGLE_decorate_string
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-22 10:49:53 -05:00
Rob Herring
2bb05d70af android: Build kms_swrast for the Android platform
Signed-off-by: Rob Herring <robh@kernel.org>
Signed-off-by: Robert Foss <robert.foss@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-22 13:08:17 +01:00
Connor Abbott
27fe3f5b5a ac: Fix loading a dvec3 from an SSBO
The comment was wrong, since the loop above casts to a type with the
correct bitsize already.

Fixes: 7e7ee82698 ("ac: add support for 16bit buffer loads")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-22 09:44:51 +02:00
Connor Abbott
59535b05cf ac: Introduce ac_build_expand()
And implement ac_bulid_expand_to_vec4() on top of it.

Fixes: 7e7ee82698 ("ac: add support for 16bit buffer loads")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-22 09:44:51 +02:00
Eduardo Lima Mitev
fdd926d5b2 ir3/nir: Set up image_dims consts for image_deref_size intrinsic too
`nir_intrinsic_image_deref_size` is not being considered during scan for
driver constants, so image constants are not emitted if a shader
only ever query the size of an image (no load, store, atomic op, etc).
This is unlikely, but possible.

Reviewed-by: Rob Clark <robdclark@gmail.com>
2018-10-21 21:29:18 +02:00
Karol Herbst
2d235d69c8 nv50/ir: fix ConstantFolding::createMul for 64 bit muls
Fixes: 2f52925f5c
       "nv50/ir: move a * b -> a << log2(b) code into createMul()"

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
2018-10-20 03:00:04 +02:00
Sonny Jiang
bfb2b90246 radeonsi: Disable clear_state with radeon kernel driver
Signed-off-by: Sonny Jiang <sonny.jiang@amd.com>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
2018-10-19 16:16:57 -04:00
Kenneth Graunke
f91f9bab83 meson: Add -Werror=return-type when supported.
This warning detects non-void functions with a missing return statement,
return statements with a value in void functions, and functions with an
bogus return type that ends up defaulting to int.  It's already enabled
by default with -Wall.  Generally, these are fairly serious bugs in the
code, which developers would like to notice and fix immediately.  This
patch promotes it from a warning to an error, to help developers catch
such mistakes early.

I would not expect this warning to change much based on the compiler
version, so hopefully it won't become a problem for packagers/builders.

See the GCC documentation or 'man gcc' for more details:
https://gcc.gnu.org/onlinedocs/gcc-7.3.0/gcc/Warning-Options.html#index-Wreturn-type

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-10-19 10:16:57 -07:00
Jason Ekstrand
0d380af809 anv: Define trampolines as the weak functions
Instead of having weak references to the anv functions and separate
trampoline functions with their own dispatch table, just make the
trampoline functions weak.  This gets rid of a dispatch table and
potentially lets the compiler delete the unused weak function.  The
end result is a reduction in the .text section of 5.7K and a reduction
in the .data section of 1.4K.

Before:

   text	   data	    bss	    dec	    hex	filename
3190329	 282232	   8960	3481521	 351fb1	_install/lib64/libvulkan_intel.so

After:

   text	   data	    bss	    dec	    hex	filename
3184548	 280792	   8960	3474300	 35037c	_install/lib64/libvulkan_intel.so

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-10-19 11:52:00 -05:00
Juan A. Suarez Romero
f8e789d2ac docs: fix typo in 18.2.3 release notes link
Fixes: 86b4bd52dc ("docs: update calendar, add news item and link
release notes for 18.2.3")

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2018-10-19 18:48:12 +02:00
Juan A. Suarez Romero
86b4bd52dc docs: update calendar, add news item and link release notes for 18.2.3
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2018-10-19 18:45:41 +02:00
Juan A. Suarez Romero
01f5d37d3e docs: add sha256 checksums for 18.2.3
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit 27fd12857b)
2018-10-19 18:43:49 +02:00
Juan A. Suarez Romero
e30970e2cd docs: add release notes for 18.2.3
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit d219361b42)
2018-10-19 18:43:48 +02:00
Jose Fonseca
45bacc4b63 scons: Remove gles option.
It's broken, and WGL state tracker is always built with GLES support
noawadays.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2018-10-19 16:50:26 +01:00
Bas Nieuwenhuizen
68c7833540 radv: Fix WSI & PCI bus info initialization order.
Trying to access the bus info before it is initialized is not going
to work.

Fixes: baa38c144f "vulkan/wsi: Use VK_EXT_pci_bus_info for DRM fd matching"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108491
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Andre Heider <a.heider@gmail.com>
2018-10-19 13:24:19 +02:00
Marek Olšák
69a87b5d47 radeonsi: fix a typo in a comment in emit_guardband 2018-10-18 18:01:22 -04:00
Marek Olšák
2a26b1c045 radeonsi: fix gnome-shell crash
I wasn't expecting to get viewports with the center having
negative coordinates.

Broken by: 6cc79e4411
2018-10-18 17:55:44 -04:00
Jason Ekstrand
8c0b9fdfa1 Revert "anv: Stop generating weak references for instance entrypoints"
This reverts commit 00bb42105d.  It was
not as well thought out as I had intended and broke the build when
VK_KHR_display is disabled in the build.
2018-10-18 15:36:26 -05:00
Marek Olšák
77bcbe712e radeonsi: clamp point size to the limit
This fixes dEQP-GLES2.functional.rasterization.limits.points.
Broken by: ea039f789d

Tested-by: Jakob Bornecrantz <jakob@collabora.com>
2018-10-18 16:08:56 -04:00
Marek Olšák
eae8f49fc6 radeonsi: fix a VGT hang with primitive restart on Polaris10 and later
Cc: 18.1 18.2 <mesa-stable@lists.freedesktop.org>
Tested-by: Jakob Bornecrantz <jakob@collabora.com>
2018-10-18 16:08:56 -04:00
Marek Olšák
165817d47f radeonsi: fix a deadlock due to partially-initialized context on CI 2018-10-18 16:08:56 -04:00
Jan Vesely
06bf56725d radeonsi: Bump number of allowed global buffers to 32
Fixes assertion failure/crash when running luxmark/luxball on clover.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108272
CC: mesa-stable@lists.freedesktop.org
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-10-18 16:02:42 -04:00
Andres Rodriguez
e71a87775e radv: fix check for perftest options size
It was using the debug options array size.

CC: mesa-stable@lists.freedesktop.org
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-18 15:42:20 -04:00
Marek Olšák
6cc79e4411 radeonsi: fix incorrect hw screen offset and guardband computation
It resulted in assertion failures or incorrect rendering.

Broken by: 9e182b8313
2018-10-18 14:42:42 -04:00
Jason Ekstrand
baa38c144f vulkan/wsi: Use VK_EXT_pci_bus_info for DRM fd matching
This lets us avoid passing the DRM fd around all over the place and gets
us closer to layer utopia.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-10-18 11:29:00 -05:00
Michel Dänzer
c20ba1be18 loader/dri3: Also wait for front buffer fence if we triggered it
In that case, we have to wait for the fence to synchronize with the
corresponding drawing we triggered in the X server.

Fixes incorrect display with the i965 driver and some applications, e.g.
solvespace.

Bugzilla: https://bugs.freedesktop.org/108097
Fixes: aefac10fec "loader/dri3: Only wait for back buffer fences in
                     dri3_get_buffer"
Tested-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
2018-10-18 16:52:06 +02:00
Jason Ekstrand
00bb42105d anv: Stop generating weak references for instance entrypoints
We don't need weak references to instance entrypoints because we never
have more than one of each so we don't need the NULL fall-back.  This
also helps us avoid forgetting things because we now get link errors for
missing instance entrypoints.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-10-18 09:17:39 -05:00
Jason Ekstrand
7c65cf9844 vulkan/wsi: Implement GetPhysicalDevicePresentRectanglesKHR
This got missed during 1.1 enabling because it was defined as an
interaction between device groups and WSI and it wasn't obvious it was
in the delta.

The idea behind it is that it's supposed to provide a hint to the
application in a multi-GPU setup to indicate which regions of the screen
are being scanned out by which GPU so a multi-device split-screen
rendering application can render each part of the screen on the GPU that
will be presenting it and avoid extra bus traffic between GPUs.  On a
single-GPU setup or one which doesn't support this present mode, we need
to do something.  We choose to return the window size (or a max-size
rect) if the compositor, X server, or crtc is associated with the given
physical device and zero rectangles otherwise.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-10-18 09:17:39 -05:00
Jason Ekstrand
7629c00557 vulkan/wsi: Store the instance allocator in wsi_device
We already have wsi_device and we know the instance allocator at
wsi_device_init time so there's no need to pass it into the physical
device queries.  This also fixes a memory allocation domain bug that can
occur if CreateSwapchain gets called prior to any queries (not likely)
in which case the cached connection gets allocated off the device
instead of the instance.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-10-18 09:17:39 -05:00
Michał Janiszewski
0ef50ecc69 st/xlib: Use more appropriate include guard
Signed-off-by: Michał Janiszewski <janisozaur+signed@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com
2018-10-18 11:03:04 +01:00
Michał Janiszewski
bcc613acc1 gallium: Fix mismatched ifdef-guards
Signed-off-by: Michał Janiszewski <janisozaur+signed@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-18 11:03:03 +01:00
Gert Wollny
74adc624b6 softpipe: dynamically allocate space for immediate constants
The number of immediate constants was fixed and the size check was
only done by means of an assertion. Given this a shader that emits
more immediate constants would result in a memory corruption when
mesa is build in release mode.

Instead of using this fixed limit allocate the space dynamically, let it
grow as needed, and also remove the unused ImmArray.

Fixes: dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.1

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2018-10-18 10:59:51 +02:00
Timothy Arceri
3a95396f3c radv: use nir_shrink_vec_array_vars()
Totals from affected shaders:
SGPRS: 1096 -> 1096 (0.00 %)
VGPRS: 1192 -> 1056 (-11.41 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 100940 -> 94384 (-6.49 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 100 -> 112 (12.00 %)
Wait states: 0 -> 0 (0.00 %)

All affected shaders are from Batman Arkham City.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-18 15:04:09 +11:00
Timothy Arceri
8086fa1bcd radv: use nir_split_array_vars()
We call in the opt loop in case another pass results in an
array with indirect access being turned into direct access.

Totals from affected shaders:
SGPRS: 512 -> 496 (-3.12 %)
VGPRS: 456 -> 452 (-0.88 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 40040 -> 39664 (-0.94 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 41 -> 43 (4.88 %)
Wait states: 0 -> 0 (0.00 %)

All affected shaders are from Batman Arkham City.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-18 15:04:09 +11:00
Timothy Arceri
06675711e7 radv: use nir_opt_find_array_copies()
Totals from affected shaders:
SGPRS: 1112 -> 1112 (0.00 %)
VGPRS: 1492 -> 1196 (-19.84 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 112172 -> 101316 (-9.68 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 93 -> 98 (5.38 %)
Wait states: 0 -> 0 (0.00 %)

All affected shaders are from "Batman: Arkham City" over DXVK.

The pass detects that the temporary array created by DXVK for
storing TCS inputs is a copy of the input arrays and allows
us to avoid copying all of the input data and then indirecting
on it with if-ladders, instead we just do indirect indexing.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-18 15:04:09 +11:00
Timothy Arceri
9d5b106b2e radv: use nir_opt_copy_prop_vars and nir_opt_dead_write_vars
Totals from affected shaders:
SGPRS: 2856 -> 2856 (0.00 %)
VGPRS: 3236 -> 3248 (0.37 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 236560 -> 233548 (-1.27 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 277 -> 283 (2.17 %)
Wait states: 0 -> 0 (0.00 %)

Even in the cases were we have increased VGPR use it appears
the NIR is improved significantly.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-18 15:04:09 +11:00
Keith Packard
67a2c1493c vulkan: Add VK_EXT_calibrated_timestamps extension (radv and anv) [v5]
Offers three clocks, device, clock monotonic and clock monotonic
raw. Could use some kernel support to reduce the deviation between
clock values.

v2:
	Ensure deviation is at least as big as the GPU time interval.

v3:
	Set device->lost when returning DEVICE_LOST.
	Use MAX2 and DIV_ROUND_UP instead of open coding these.
	Delete spurious TIMESTAMP in radv version.

	Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
	Suggested-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>

v4:
	Add anv_gem_reg_read to anv_gem_stubs.c

	Suggested-by: Jason Ekstrand <jason@jlekstrand.net>

v5:
	Adjust maxDeviation computation to max(sampled_clock_period) +
	sample_interval.

	Suggested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
	Suggested-by: Jason Ekstrand <jason@jlekstrand.net>

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-17 20:10:15 -07:00
Topi Pohjolainen
a11cafbd7a intel/compiler/icl: Use invocation id bits 22:16 instead of 23:17
Identifier bits in the dispatch header have changed. See Bspec:

SINGLE_PATCH Payload:

3D Pipeline Stages - 3D Pipeline Geometry -
Hull Shader (HS) Stage IVB+ - Payloads IVB+

Fixes: KHR-GL46.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_write_calls

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2018-10-17 21:19:57 +03:00
Neil Roberts
a9475d9337 Fix setting indent-tabs-mode in the Emacs .dir-locals.el files
Some of the .dir-locals.el had the wrong name for the truthy value so
it wasn’t setting indent-tabs-mode.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-10-17 19:03:08 +02:00
Rob Clark
d27b1c83b9 freedreno/a6xx: don't allocate binning rb
Now that a single cmdstream is used for both binning and draw passes, we
can skip allocation of cmdstream buffer for binning.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-17 12:44:49 -04:00
Rob Clark
24d57a6d8f freedreno/a6xx: single cmdstream for draw+binning
Now that state which is different for draw vs binning pass is split out
into different state-groups with appropriate enable_mask (so the
appropriate one is chosen for draw vs binning), switch over to using a
single cmdstream for both passes.

This should significantly lower draw overhead for CPU bound benchmarks.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-17 12:44:49 -04:00
Rob Clark
72f6164fef freedreno/a6xx: split binning vs draw program stateobj's
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-17 12:44:49 -04:00
Rob Clark
3313d693af freedreno/a6xx: split VBO state into binning/draw variants
Blob seems to manage to use same input registers for BS (binning pass)
vs VS (draw pass) shaders, so it can use the same VBO state for both.
We can't quite do that yet, so split them.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-17 12:44:49 -04:00
Rob Clark
b23fc4cacb freedreno/a6xx: move VBO state to stateobj
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-17 12:44:49 -04:00
Rob Clark
e194056832 freedreno/a6xx: move ZSA state to stateobj
Step towards single cmdstream, where we need different state-group-id's
for binning vs draw ZSA state.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-17 12:44:48 -04:00
Rob Clark
a50a9a44e8 freedreno/a6xx: remove vismode param
We don't need to keep this IGNORE_VISIBILITY in binning pass.  Prep work
for using single cmdstream for both draw and binning passes.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-17 12:44:48 -04:00
Rob Clark
d9dbc9c21f freedreno/ir3: move binning-pass fixup for a6xx+
Move this to after ir3_cp (which can add lowered immediates to the const
state) for a6xx+, to ensure the uniform state matches between binning
and vertex shaders.  This way we can emit just a single VS_CONST state-
group when we re-use single cmdstream for both binning and draw passes.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-17 12:44:48 -04:00
Rob Clark
1a51c4a87e freedreno/a6xx: a bit more state emit cleanup
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-17 12:44:48 -04:00
Rob Clark
2ffc79c7d1 freedreno/a6xx: move framebuffer state emit to emit_mrt()
No point in checking this per-draw, since framebuffer change means new
batch.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-17 12:44:48 -04:00
Rob Clark
5894f37b85 freedreno/a6xx: small emit_mrt() cleanup
On a6xx, this is only used for pfb->cbufs so we can just directly pass
the pfb state.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-17 12:44:48 -04:00
Rob Clark
b4e94af37d freedreno/a6xx: use program cache
Use the in-memory cache to construct shader program state and re-use it
on subsequent draws, to lower driver overhead.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-17 12:44:48 -04:00
Rob Clark
1d7fbe2cd1 freedreno/ir3: shader variant cache
Cache that maps gallium hwcso (in this case, 'struct ir3_shader') plus
shader variant key to a generation specific state object.

This could eventually replace the linked list of shader variants, but
for now it lets us re-use the work currently done in fdN_program_emit()

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-17 12:44:48 -04:00
Rob Clark
2e9c08c0bc freedreno/ir3: move binning_pass out of shader variant key
Prep work for a following patch, that introduces a cache to map from
program state (all shader stages) plus variant key to pre-baked hw
state (which could be emit'd via CP_SET_DRAW_STATE, for example).
To do that, we really want the variant key to be immutable, and to
treat the binning pass shader as an extra shader stage, rather than
as a VS variant.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-17 12:44:48 -04:00
Rob Clark
8b1a3b5dde freedreno/ir3: track # of samplers used by shader
This is useful for a6xx to avoid program state from depending on bound
tex/samp state.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-17 12:44:48 -04:00
Rob Clark
1b9d69410c freedreno/a6xx: texture state obj
Unfortunately gallium doesn't match what the hw wants perfectly here, in
using a separate CSO for each texture/sampler.  So we have to use a hash
table to map the collection of texture/samplers to hw state object.

We probably could use separate hw state objects for texture and sampler
state, but mesa/st tends to update the tex and samp state together.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-17 12:44:48 -04:00
Rob Clark
e8606b11dd freedreno: add resource seqno
Intended to be something more compact than a 64b pointer, which could be
used as a key into hashtables.  Prep work for texture state objects.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-17 12:44:48 -04:00
Rob Clark
abcdf5627a freedreno/a6xx: move const emit to state group
Eventually we want to move nearly everything, but no other state depends
on const state, so this is the easiest one to move first.

For webgl aquarium, this reduces GPU load by about 10%, since for each
fish it does a uniform upload plus draw.. fish frequently are visible in
only a single tile, so this skips the uniform uploads for other tiles.

The additional step of avoiding WFI's when using CP_SET_DRAW_STATE seems
to be work an additional 10% gain for aquarium.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-17 12:44:48 -04:00
Rob Clark
a398d26fd2 freedreno/a6xx: add infrastructure for CP_DRAW_STATE
Add helper to add state-groups to emit, and code to emit CP_DRAW_STATE
packet if we have any state-groups.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-17 12:44:48 -04:00
Rob Clark
ec717fc629 freedreno: reduce resource dependency tracking overhead
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-17 12:44:48 -04:00
Neil Roberts
ee61790daf freedreno: Remove the Emacs mode lines
These are not necessary because the corresponding settings are set via
the .dir-locals.el file anyway. Most of them were missing a ‘:’ after
“tab-width” which was making Emacs display an annoying warning
whenever you open the file.

This patch was made with:

sed -ri '/-\*- mode:/,/^$/d' \
    $(find src/gallium/{drivers,winsys} -name \*.\[ch\] \
               -exec grep -l -- '-\*- mode:' {} \+)

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-17 12:44:48 -04:00
Neil Roberts
afe640b360 freedreno: Fix the Emacs indentation configuration file
The .dir-locals.el had the wrong name for the truthy value so it
wasn’t setting indent-tabs-mode.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-17 12:44:48 -04:00
Hyunjun Ko
8e798e28f7 freedreno: allocate batches from the cache in launch_grid
Needs to allocate batches from the cache so that it could
get a valid index and make resource dependancy tracking right.

In addition this fixes assertion on debug build since the commit
1a40faa8 landed.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-17 12:44:48 -04:00
Hyunjun Ko
2385d7b066 freedreno: adds nondraw param to fd_bc_alloc_batch
Needs to specify nondraw when creating a batch through
fd_bc_alloc_batch since it'd better create a batch through
it rather than fd_batch_create.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-17 12:44:48 -04:00
Rob Clark
9e6019bd46 freedreno/a6xx: remove fd6_emit_render_cntl()
It was dead code carried over from a5xx

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-17 12:44:48 -04:00
Rob Clark
835cb06965 freedreno/ir3: fix broken texcoord inputs
TODO not sure if this is best solution, but current logic is broken for
texcoord inputs.  It is definitely the simplest solution.

Fixes: 1a24f51966 freedreno/ir3: ignore unused inputs
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-17 12:44:48 -04:00
Rob Clark
cbf9fe50b5 freedreno: fix off-by-one error in BEGIN_RING()
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-17 12:44:48 -04:00
Marek Olšák
669dd22983 util: document a limitation of util_fast_udiv32
trivial
2018-10-17 12:27:58 -04:00
Matt Turner
58a51d0a67 i965/fs: Add 64-bit int immediate support to dump_instructions()
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2018-10-16 17:48:17 -07:00
Marek Olšák
fcc70e4855 radeonsi: track context rolls better for the Vega scissor bug workaround
We should get fewer context rolls with the SET_CONTEXT_REG optimization,
but it would have been for nothing if the scissor state rolled the context
anyway. Don't emit the scissor state if there is no context roll.
2018-10-16 17:23:25 -04:00
Marek Olšák
25ddb15cfe radeonsi: emit sample locations for 1xAA only when the hw bug is present 2018-10-16 17:23:25 -04:00
Marek Olšák
9b331e462e radeonsi: use compute shaders for clear_buffer & copy_buffer
Fast color clears should be much faster. Also, fast color clears on
evicted buffers should be 200x faster on GFX8 and older.
2018-10-16 17:23:25 -04:00
Marek Olšák
5030adcbe0 radeonsi: use copy_buffer in buffer_do_flush_region directly 2018-10-16 17:23:25 -04:00
Marek Olšák
0b40fbc879 radeonsi: use faster integer division for instance divisors
We know the divisors when we upload them, so instead we can precompute
and upload division factors derived from each divisor.

This fast division consists of add, mul_hi, and two shifts,
and we have to load 4 dwords intead of 1.

This probably won't affect any apps.
2018-10-16 17:23:25 -04:00
Marek Olšák
bfc795670e ac: add helpers for fast integer division by a constant 2018-10-16 17:23:25 -04:00
Marek Olšák
ea039f789d radeonsi: use higher subpixel precision (QUANT_MODE) for smaller viewports 2018-10-16 15:28:22 -04:00
Marek Olšák
4fd8d2df9c radeonsi: move emission of PA_SU_VTX_CNTL into emit_guardband
We'll modify the quant mode there, which also affects the guarband
computation.
2018-10-16 15:28:22 -04:00
Marek Olšák
41a6c3de1f radeonsi: don't re-upload the sample position constant buffer repeatedly 2018-10-16 15:28:22 -04:00
Marek Olšák
b94824c787 radeonsi: set PA_SU_PRIM_FILTER_CNTL optimally 2018-10-16 15:28:22 -04:00
Marek Olšák
9e182b8313 radeonsi: center viewport to improve guardband clipping for high resolutions
This will be more useful when we change the quant mode to increase subpixel
precision and decrease the viewport range (which might not be possible
if the viewport is not centered in the viewport range).
2018-10-16 15:28:22 -04:00
Marek Olšák
fedc1fda30 radeonsi: save raster config in screen, add se_tile_repeat 2018-10-16 15:28:22 -04:00
Marek Olšák
ac76aeef20 radeonsi: switch back to standard DX sample positions
Apps may rely on them.
2018-10-16 15:28:22 -04:00
Marek Olšák
67f02cf810 radeonsi: add GDS support to CP DMA 2018-10-16 15:28:22 -04:00
Marek Olšák
0d05581578 radeonsi: rename si_gfx_* functions to si_cp_*
and write_event_eop -> release_mem
2018-10-16 15:28:22 -04:00
Marek Olšák
6e1cf6532d radeonsi: make si_gfx_write_event_eop more configurable 2018-10-16 15:28:22 -04:00
Sergii Romantsov
0fa9e6d7b3 anv/skylake: disable ForceThreadDispatchEnable
On Skylake enabling of ForceThreadDispatchEnable causes gpu-hang.

-v2: enabling of  ForceThreadDispatchEnable is only for gen8, for
     gen9 and higher reverted enabling of PixelShaderHasUAV.

-v3 (Jason Ekstrand): Rework the comments a bit.

CC: Jason Ekstrand <jason.ekstrand@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107941
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107760
Fixes: 79270d2140 (anv: Stop setting 3DSTATE_PS_EXTRA::PixelShaderHasUAV)
Signed-off-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-10-16 13:20:51 -05:00
Lionel Landwerlin
322a919a41 anv: Implement VK_EXT_pci_bus_info
Even though the Intel GPU are always at the same PCI location, all the
info we need is already provided by libdrm. Let's be future proof.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-10-16 12:47:55 +01:00
Jose Fonseca
8550be7a2f appveyor: Cache pip's cache files.
It should speed up the Python packages installation.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2018-10-16 09:41:14 +01:00
Jose Fonseca
bfb8afb14d appveyor: Update to newer Mako/winflexbison versions.
As that's what most people are bound to use.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2018-10-16 09:41:12 +01:00
Jose Fonseca
b94f9cd8f9 appveyor: Update to MSVC 2017.
That's what we (and I suppose most people out there) are using now.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2018-10-16 09:41:07 +01:00
Samuel Pitoiset
647c2b90e9 radv: disable VK_SUBGROUP_FEATURE_VOTE_BIT
This feature isn't used for now, so disable it until
wwm is fixed in LLVM.

Fixes dEQP-VK.subgroups.vote.graphics.subgroupallequal*

https://bugs.freedesktop.org/show_bug.cgi?id=108115
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-16 10:24:19 +02:00
Samuel Pitoiset
593996bc02 radv: implement buffer to image operations for R32G32B32
This should fix rendering issues with Batman Arkham City.
We will probably need to implement itob and itoi at some
point, but currently nothing hits these paths.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107765
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-16 09:22:38 +02:00
Alex Smith
ca83d51cfb ac/nir: Use context-specific LLVM types
LLVMInt*Type() return types from the global context and therefore are
not safe for use in other contexts. Use types from our own context
instead.

Fixes frequent crashes seen when doing multithreaded pipeline creation.

Fixes: 4d0b02bb5a "ac: add support for 16bit load_push_constant"
Fixes: 7e7ee82698 "ac: add support for 16bit buffer loads"
Cc: "18.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-10-16 08:18:24 +01:00
Vadym Shovkoplias
ad558408ff glsl: Check the subroutine associated functions names
Adding compile time check for subroutine functions with
the same names. Similar check for intrastage linking was already
landed in commit 5f0567a4f6.

From Section 6.1.2 (Subroutines) of the GLSL 4.00 specification

    "A program will fail to compile or link if any shader
     or stage contains two or more functions with the same
     name if the name is associated with a subroutine type."

Fixes:
    * no-overloads.vert

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108109
Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-10-16 08:15:21 +03:00
Vadym Shovkoplias
d2ea3d4a76 glsl/linker: Change the format of spec quotation
Also there is no "OpenGL ES Shading Language 4.00" spec,
so change it to GLSL 4.00 spec.

Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-10-16 08:15:21 +03:00
Dave Airlie
ff281e6204 nir: fix clip cull lowering to not assert if GLSL already lowered.
If GLSL has already done the lowering, we'd rather not crash in this pass.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-10-15 18:53:48 -07:00
Kenneth Graunke
5bd8369681 i965: Add PCI IDs for new Amberlake parts that are Coffeelake based
See commit c0c46ca461f136a0ae1ed69da6c874e850aeeb53 in the Linux kernel,
where José Roberto de Souza added this new PCI ID there.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
2018-10-15 18:10:27 -07:00
Kenneth Graunke
8f8111646c intel: disable FS IR validation in release mode.
We probably don't need to iterate, fprintf, and abort in release mode.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2018-10-15 18:10:27 -07:00
Caio Marcelo de Oliveira Filho
b3c6146925 nir: Copy propagation between blocks
Extend the pass to propagate the copies information along the control
flow graph.  It performs two walks, first it collects the vars
that were written inside each node. Then it walks applying the copy
propagation using a list of copies previously available.  At each node
the list is invalidated according to results from the first walk.

This approach is simpler than a full data-flow analysis, but covers
various cases.  If derefs are used for operating on more memory
resources (e.g. SSBOs), the difference from a regular pass is expected
to be more visible -- as the SSA copy propagation pass won't apply to
those.

A full data-flow analysis would handle more scenarios: conditional
breaks in the control flow and merge equivalent effects from multiple
branches (e.g. using a phi node to merge the source for writes to the
same deref).  However, as previous commentary in the code stated, its
complexity 'rapidly get out of hand'.  The current patch is a good
intermediate step towards more complex analysis.

The 'copies' linked list was modified to use util_dynarray to make it
more convenient to clone it (to handle ifs/loops).

Annotated shader-db results for Skylake:

    total instructions in shared programs: 15105796 -> 15105451 (<.01%)
    instructions in affected programs: 152293 -> 151948 (-0.23%)
    helped: 96
    HURT: 17

        All the HURTs and many HELPs are one instruction.  Looking
        at pass by pass outputs, the copy prop kicks in removing a
        bunch of loads correctly, which ends up altering what other
        other optimizations kick.  In those cases the copies would be
        propagated after lowering to SSA.

        In few HELPs we are actually helping doing more than was
        possible previously, e.g. consolidating load_uniforms from
        different blocks.  Most of those are from
        shaders/dolphin/ubershaders/.

    total cycles in shared programs: 566048861 -> 565954876 (-0.02%)
    cycles in affected programs: 151461830 -> 151367845 (-0.06%)
    helped: 2933
    HURT: 2950

        A lot of noise on both sides.

    total loops in shared programs: 4603 -> 4603 (0.00%)
    loops in affected programs: 0 -> 0
    helped: 0
    HURT: 0

    total spills in shared programs: 11085 -> 11073 (-0.11%)
    spills in affected programs: 23 -> 11 (-52.17%)
    helped: 1
    HURT: 0

        The shaders/dolphin/ubershaders/12.shader_test was able to
        pull a couple of loads from inside if statements and reuse
        them.

    total fills in shared programs: 23143 -> 23089 (-0.23%)
    fills in affected programs: 2718 -> 2664 (-1.99%)
    helped: 27
    HURT: 0

        All from shaders/dolphin/ubershaders/.

    LOST:   0
    GAINED: 0

The other generations follow the same overall shape.  The spills and
fills HURTs are all from the same game.

shader-db results for Broadwell.

    total instructions in shared programs: 15402037 -> 15401841 (<.01%)
    instructions in affected programs: 144386 -> 144190 (-0.14%)
    helped: 86
    HURT: 9

    total cycles in shared programs: 600912755 -> 600902486 (<.01%)
    cycles in affected programs: 185662820 -> 185652551 (<.01%)
    helped: 2598
    HURT: 3053

    total loops in shared programs: 4579 -> 4579 (0.00%)
    loops in affected programs: 0 -> 0
    helped: 0
    HURT: 0

    total spills in shared programs: 80929 -> 80924 (<.01%)
    spills in affected programs: 720 -> 715 (-0.69%)
    helped: 1
    HURT: 5

    total fills in shared programs: 93057 -> 93013 (-0.05%)
    fills in affected programs: 3398 -> 3354 (-1.29%)
    helped: 27
    HURT: 5

    LOST:   0
    GAINED: 2

shader-db results for Haswell:

    total instructions in shared programs: 9231975 -> 9230357 (-0.02%)
    instructions in affected programs: 44992 -> 43374 (-3.60%)
    helped: 27
    HURT: 69

    total cycles in shared programs: 87760587 -> 87727502 (-0.04%)
    cycles in affected programs: 7720673 -> 7687588 (-0.43%)
    helped: 1609
    HURT: 1416

    total loops in shared programs: 1830 -> 1830 (0.00%)
    loops in affected programs: 0 -> 0
    helped: 0
    HURT: 0

    total spills in shared programs: 1988 -> 1692 (-14.89%)
    spills in affected programs: 296 -> 0
    helped: 1
    HURT: 0

    total fills in shared programs: 2103 -> 1668 (-20.68%)
    fills in affected programs: 438 -> 3 (-99.32%)
    helped: 4
    HURT: 0

    LOST:   0
    GAINED: 1

v2: Remove the DISABLE prefix from tests we now pass.

v3: Add comments about missing write_mask handling. (Caio)
    Add unreachable when switching on cf_node type. (Jason)
    Properly merge the component information in written map
    instead of replacing. (Jason)
    Explain how removal from written arrays works. (Jason)
    Use mode directly from deref instead of getting the var. (Jason)

v4: Register the local written mode for calls. (Jason)
    Prefer cf_node instead of node. (Jason)
    Clarify that remove inside iteration only works in backward
    iterations. (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-10-15 17:29:46 -07:00
Caio Marcelo de Oliveira Filho
dc349f07b5 nir: Take call instruction into account in copy_prop_vars
Calls are not used yet (functions are inlined), but since new code is
already taking them into account, do it here too.  The convention here
and in other places is that no writable memory is assumed to remain
unchanged, as well as global variables.

Also, explicitly state the modes affected (instead of using the
reverse logic) in one of the apply_for_barrier_modes calls.

Suggested by Jason.

v2: Consider local vars used by a call to be conservative, SPIR-V has
    such cases. (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-10-15 17:29:46 -07:00
Caio Marcelo de Oliveira Filho
797f01c220 nir: Add tests for copy propagation of derefs
Also tests for removal of redundant loads, that we currently handle as
part of the copy propagation.

Note some tests involve multiple blocks and are currently DISABLED
because they (expectedly) fail.

v2: Add missing DISABLED prefix to "multi block" tests. (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-10-15 17:29:46 -07:00
Caio Marcelo de Oliveira Filho
4dfa7adc10 nir: Remove handling of dead writes from copy_prop_vars
These are covered by another pass now.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-10-15 17:29:46 -07:00
Caio Marcelo de Oliveira Filho
c20dd1f77c intel/nir, freedreno/ir3: Use the separated dead write vars pass
No changes to shader-db for intel.
No changes to shader-db expected for freedreno.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-10-15 17:29:46 -07:00
Caio Marcelo de Oliveira Filho
cb126cf67a nir: Separate dead write removal into its own pass
Instead of doing this as part of the existing copy_prop_vars pass.

Separation makes easier to expand the scope of both passes to be more
than per-block.  For copy propagation, the information about valid
copies comes from previous instructions; while the dead write removal
depends on information from later instructions ("have any instruction
used this deref before overwrite it?").

Also change the tests to use this pass (instead of copy prop vars).
Note that the disabled tests continue to fail, since the standalone
pass is still per-block.

v2: Remove entries from dynarray instead of marking items as
    deleted.  Use foreach_reverse. (Caio)

    (all from Jason)
    Do not cache nir_deref_path.  Not worthy for this patch.
    Clear unused writes when hitting a call instruction.
    Clean up enumeration of modes for barriers.
    Move metadata calls to the inner function.

v3: For copies, use the vector length to calculate the mask.

    (all from Jason)
    Use nir_component_mask_t when applicable.
    Rename functions for clarity.
    Consider local vars used by a call to be conservative (SPIR-V has
    such cases).
    Comment and assert the assumption that stores and copies are
    always to a deref that ends with a vector or scalar.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-10-15 17:29:46 -07:00
Caio Marcelo de Oliveira Filho
a02fd7000d nir: Add tests for dead write elimination
Note at the moment the pass called is nir_opt_copy_prop_vars, because
dead write elimination is implemented there.

Also added tests that involve identifying dead writes in multiple
blocks (e.g. the overwrite happens in another block).  Those currently
fail as expected, so are marked to be skipped.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-10-15 17:29:46 -07:00
Caio Marcelo de Oliveira Filho
bbda2a17f7 nir: Add test file for vars related passes
Add basic helpers for doing tests on the vars related optimization
passes.  The main goal is to lower the barrier to create tests during
development and debugging of the passes.  Full coverage is not a
requirement.

v2: Make find_next_intrinsic() skip blocks before 'after'. (Jason)
    Move nir_imm_ivec2() to nir_builder.h. (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-10-15 17:29:46 -07:00
Caio Marcelo de Oliveira Filho
c869646b7d nir: Add nir_imm_ivec2 helper
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-10-15 17:29:46 -07:00
Caio Marcelo de Oliveira Filho
3966f053a1 util: Add foreach_reverse for dynarray
Useful to walk the array removing elements by swapping them with the
last element.

v2: Change iteration to make sure we never underflow. (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-10-15 17:29:46 -07:00
Eric Anholt
8ec83dc51e v3d: Add support for hardware pack/unpack of half floats.
Cuts the formerly 7-minute simulation time of fs-packHalf2x16.shader_test
in half.
2018-10-15 17:16:44 -07:00
Eric Anholt
7d77fe1bcc nir: Expose nir_remove_unused_io_vars().
For gallium drivers where you want to do some linking at variant compile
time, you don't have the other producer/consumer shader on hand to modify.
By exposing the inner function, the driver can have the used varyings in
the compiled shader cache key and still do linking.

This is also useful for V3D, where the binning shader wants to only output
position and TF varyings.  We've been removing those after nir_lower_io,
but this will be less driver-specific code and let more of the shader get
DCEed early in NIR.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-10-15 17:16:44 -07:00
Eric Anholt
b788ab6d5c nir: Be sure to fix deref modes after demoting shader i/o vars to global.
Fixes assertion failures when calling nir_remove_unused_varyings() or
nir_remove_unused_io_vars().

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-10-15 17:16:44 -07:00
Eric Anholt
dda1ae9b3c gallium/ttn: Convert inputs and outputs to derefs of variables.
This means that TTN shaders more closely resemble GTN shaders: they have
inputs and outputs as variable derefs, with the variables having their
.driver_location already set up for you.

This will be useful for v3d to do input variable DCE in NIR, which we
can't do when the TTN shaders never have a pre-nir_lower_io stage.

Acked-by: Rob Clark <robdclark@gmail.com>
2018-10-15 17:16:43 -07:00
Eric Anholt
da15a0d88e gallium/ttn: Fix the type of gl_FragDepth.
In TGSI we have a vec4 of which only .z is used, but for NIR we should be
using a float the same as other NIR IR.  We were already moving TGSI's .z
to the .x channel.

Acked-by: Rob Clark <robdclark@gmail.com>
2018-10-15 17:16:43 -07:00
Kristian H. Kristensen
f93e431272 freedreno/a6xx: Enable blitter
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2018-10-15 15:22:38 -07:00
Kristian H. Kristensen
47bc9fad3e freedreno/a6xx: Update headers
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2018-10-15 15:22:35 -07:00
Kristian H. Kristensen
421863412c freedreno/a6xx: Remove unnecessary GRAS_2D_BLIT_INFO write
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2018-10-15 15:20:28 -07:00
Jason Ekstrand
e4c9bcd037 anv: Don't advertise ASTC support on BSW
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2018-10-15 16:55:25 -05:00
Samuel Pitoiset
26a2ce35ab radv: do not force the flat qualifier for clip/cull distances
This fixes some new CTS that reads clip/cull distances
from the fragment shader stage:

dEQP-VK.clipping.user_defined.clip_*

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-15 21:55:28 +02:00
Samuel Pitoiset
80c84bdba9 radv: bump discreteQueuePriorities to 2
It's the minimum value required by the spec.

This fixes dEQP-VK.api.info.device.properties.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-15 21:55:25 +02:00
Jason Ekstrand
ae18c53ba6 anv: Split dispatch tables into device and instance
There's no reason why we need generate trampoline functions for instance
functions or carry N copies of the instance dispatch table around for
every hardware generation.  Splitting the tables and being more
conservative shaves about 34K off .text and about 4K off .data when
built with clang.

Before splitting dispatch tables:

   text	   data	    bss	    dec	    hex	filename
3224305	 286216	   8960	3519481	 35b3f9	_install/lib64/libvulkan_intel.so

After splitting dispatch tables:

   text	   data	    bss	    dec	    hex	filename
3190325	 282232	   8960	3481517	 351fad	_install/lib64/libvulkan_intel.so

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-10-15 13:30:24 -05:00
Kenneth Graunke
18cc65edf8 i965: Drop assert about number of uniforms in ARB handling.
My recent prog_to_nir patch started making new sampler uniforms, which
apparently increased the number of parameters.  We used to poke at the
one parameter directly, making it important that there was only one,
but we haven't done that in a while.  It should be safe to just delete
the assertion.

Fixes: 1c0f92d8a8 "nir: Create sampler variables in prog_to_nir."
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-10-15 10:56:12 -07:00
Jason Ekstrand
2241be1d1b vulkan: Add the fuchsia headers
These were missing in the last couple of spec updates.

Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-10-15 10:20:31 -05:00
Bas Nieuwenhuizen
6ed0fd24d4 radv: Implement VK_EXT_pci_bus_info.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-10-15 12:27:49 +02:00
Kenneth Graunke
38a23517fd gallium/u_transfer_helper: Add support for separate Z24/S8 as well.
u_transfer_helper already had code to handle treating packed Z32_S8
as separate Z32_FLOAT and S8_UINT resources, since some drivers can't
handle that interleaved format natively.

Other hardware needs depth and stencil as separate resources for all
formats.  For example, V3D3 needs this for 24-bit depth as well.

This patch adds a new flag to lower all depth/stencils formats, and
implements support for Z24_UNORM_S8_UINT.  (S8_UINT_Z24_UNORM is left
as an exercise to the reader, preferably someone who has access to a
machine that uses that format.)

Reviewed-by: Eric Anholt <eric@anholt.net>
2018-10-14 23:36:28 -07:00
Kenneth Graunke
c3d219837a gallium/format: Add a helper to combine separate Z24 and S8 stencil.
This new function takes separate Z24 depth and S8 stencil sources,
and packs them into a single combined Z24S8 buffer.

Reviewed-by: Eric Anholt <eric@anholt.net>
2018-10-14 23:36:28 -07:00
Kenneth Graunke
5849e0612c gallium/auxiliary: Add util_format_get_depth_only() helper.
This will be used by u_transfer_helper.c shortly, in order to split
packed depth-stencil into separate resources.

Reviewed-by: Eric Anholt <eric@anholt.net>
2018-10-14 23:36:28 -07:00
Kenneth Graunke
1c0f92d8a8 nir: Create sampler variables in prog_to_nir.
This is needed for nir_gather_info to actually count the textures,
since it operates solely on variables.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-10-14 23:35:47 -07:00
Kenneth Graunke
ed169c9ad2 nir: Create sampler2D variables in nir_lower_{bitmap,drawpixels}.
This is needed for nir_gather_info to actually count the new textures,
since it operates solely on variables.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-10-14 23:35:35 -07:00
Jason Ekstrand
b7397b09d5 spirv: Update SPIR-V json and headers to Khronos master
This corresponds to commit 801cca8104245c07e8cc532 on GitHub.

Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-13 09:56:18 -05:00
Samuel Pitoiset
13fd4e601c vulkan: Update the XML and headers to 1.1.88
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2018-10-13 09:56:18 -05:00
Vinson Lee
cc33621e3b r600/sb: Fix constant-logical-operand warning.
sb/sb_bc_parser.cpp:620:27: warning: use of logical '&&' with constant operand [-Wconstant-logical-operand]
        if (cf->bc.op_ptr->flags && FF_GDS)
                                 ^  ~~~~~~
sb/sb_bc_parser.cpp:620:27: note: use '&' for a bitwise operation
        if (cf->bc.op_ptr->flags && FF_GDS)
                                 ^~
                                 &
sb/sb_bc_parser.cpp:620:27: note: remove constant to silence this warning
        if (cf->bc.op_ptr->flags && FF_GDS)
                                ~^~~~~~~~~

Fixes: da977ad907 ("r600/sb: start adding GDS support")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-10-12 10:58:58 -07:00
Rafael Antognolli
ca168ec008 i965/miptree: Use enum instead of boolean.
ISL_AUX_USAGE_NONE happens to be the same as "false", but let's do the
right thing and use the enum.

v2: fix intel_miptree_finish_depth too (Caio)

Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-10-12 10:14:20 -07:00
Samuel Pitoiset
2c139e2cdf radv: do not support blitting surfaces for R32G32B32 formats
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108113
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-12 15:28:21 +02:00
Jose Fonseca
7c5aececda scons: Allow building with custom MSVC_USE_SCRIPT script.
SCons MSVC support relies on vcvarsall.bat to extract the PATH, CPP
includes, library paths, etc.

And SCons also has an build env var named MSVC_USE_SCRIPT which one can
use to point to alternative vcvarsall.bat script.

This change exposes this MSVC_USE_SCRIPT build env variable as a SCons
command line variable.  This will enable using MSVC outside Program
Files (e.g, network shares, etc.)

This change also links advapi32 library, necessary for the Windows
Registry API used by WGL state tracker, avoiding missing symbols.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2018-10-12 07:45:53 +01:00
Samuel Pitoiset
416013b4f5 radv: emit the GLC bit for SSBO loads/stores when needed
This fixes some new memory model tests:
dEQP-VK.memory_model.message_passing.core11.u32.coherent.fence_fence.atomicwrite.device.*

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108112
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-12 08:42:08 +02:00
Samuel Pitoiset
4b74f05f6b spirv/nir: handle memory access qualifiers for SSBO loads/stores
v2: - change how the access qualifiers are accumulated
v3: - duplicate members in struct_member_decoration_cb()
    - handle access qualifiers on variables
    - remove access qualifiers handling in _vtn_variable_load_store()
    - fix setting access qualifiers on type->array_element

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net
2018-10-12 08:42:08 +02:00
Tapani Pälli
26a10e3844 anv/android: we need git_sha1.h in include paths
Fixes: e4538b9 "anv: Implement VK_KHR_driver_properties"
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
2018-10-12 07:29:03 +03:00
Nanley Chery
0ee0e0b6b9 anv: Clear WM_HZ_OP overrides in init_device_state
This is basically a port of commit,
3ade766684
("i965: Disable 3DSTATE_WM_HZ_OP fields.")

The BDW+ docs describe how to use the 3DSTATE_WM_HZ_OP instruction in
the section titled, "Optimized Depth Buffer Clear and/or Stencil Buffer
Clear." It mentions that the packet overrides GPU state for the clear
operation and needs to be reset to 0s to clear the overrides. Depending
on the kernel, we may not get a context with the GPU state for this
packet zeroed. Do it ourselves just in case.

Prevents a number of GPU hangs when running crucible on ICL. I tried to
get the exact number of hangs that occurs without this patch, but was
unsuccessful. The test machine became unresponsive before completing the
full run.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-10-11 16:31:08 -07:00
Jordan Justen
494d2ec277 i965/gen10+: Initialize new fields in STATE_BASE_ADDRESS
Ref: 263b584d5e "i965/skl: Emit extra zeros in STATE_BASE_ADDRESS on Skylake."
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
2018-10-11 15:16:04 -07:00
Jordan Justen
d18a0d955e anv/gen9+: Initialize new fields in STATE_BASE_ADDRESS
Ref: 263b584d5e "i965/skl: Emit extra zeros in STATE_BASE_ADDRESS on Skylake."
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
2018-10-11 15:16:00 -07:00
Jason Ekstrand
d7e0d47b9d nir: Add a bunch of b2[if] optimizations
The b2f and b2i conversions always produce zero or one which are both
representable in every type and size.  Since b2i and b2f support all bit
sizes, we can just get rid of the conversion opcode.

total instructions in shared programs: 15089335 -> 15084368 (-0.03%)
instructions in affected programs: 212564 -> 207597 (-2.34%)
helped: 896
HURT: 0

total cycles in shared programs: 369831123 -> 369826267 (<.01%)
cycles in affected programs: 2008647 -> 2003791 (-0.24%)
helped: 693
HURT: 216

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-10-11 15:21:19 -05:00
Jason Ekstrand
0e0dc596a2 intel/vec4: Fix nir_op_b2[fi] with 64-bit result
This is valid NIR but you can't actually hit this case today.  GLSL IR
doesn't have a bool to double opcode; it does f2d(b2f(x)).  In SPIR-V we
don't have any to/from bool conversion opcodes at all.  However, the
next commit will make us start generating it so we should be ready.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-10-11 15:21:19 -05:00
Jason Ekstrand
497675c21e intel/fs: Fix nir_op_b2[fi] with 64-bit result on Gen8 LP and Gen9 LP
Several of the Atom GPUs have additional restrictions on alignment when
moving < 64-bit source to a 64-bit destination.  All of the nir_op_*2*64
code generation paths respected this, but nir_op_b2[fi] did not.

Previous to commit a68dd47b91 it was not possible to generate such an
instruction from the GLSL path.  It may have been possible from SPIR-V,
but it's not clear.  The aforementioned patch converts a 64-bit
nir_op_fsign into a sequence of operations including a nir_op_b2f with a
64-bit result.  This "just works" everywhere except these Atom parts.

This problem was not detected during normal CI testing because the Atom
parts are not included in developer builds.

v2 (idr): Make the patch compile, and make some cosmetic changes.  Add a
commit message.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108319
Fixes: a68dd47b91 "nir/algebraic: Simplify fsat of fsign"
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-10-11 15:21:19 -05:00
Vinson Lee
4ece6aa552 egl: Use correct shared libraries suffix on macOS.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-10-11 11:30:00 -07:00
Illia Iorin
b18f8e63ef mesa: Fix pack_uint_Z_FLOAT32()
Fixed pack_uint_Z_FLOAT32 by casting row data to float instead uint.
Remove code duplicate function pack_uint_Z_FLOAT32_X24S8.
Edited case in "_mesa_get_pack_uint_z_func".
Now it looks like "_mesa_get_pack_float_z_func".
Remove _mesa_problem call, which was added for debuging this issue.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91433
Signed-off-by: Illia Iorin <illia.iorin@globallogic.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2018-10-11 10:15:09 -07:00
Rodrigo Vivi
24db1c7fcc intel: Introducing Whiskey Lake platform
Whiskey Lake uses the same gen graphics as Coffe Lake, including some
ids that were previously marked as reserved on Coffe Lake, but that
now are moved to WHL page.

This follows the ids and approach used on kernel's commit
b9be78531d27 ("drm/i915/whl: Introducing Whiskey Lake platform")
and commit c1c8f6fa731b ("drm/i915: Redefine some Whiskey Lake SKUs")

v2: Lionel noticed that GT{1,2,3} on kernel wasn't following
spec when looking to number of EUs, so kernel has been updated.

Cc: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: José Roberto de Souza <jose.souza@intel.com>
Cc: Anuj Phogat <anuj.phogat@gmail.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-10-11 10:02:40 -07:00
Boyuan Zhang
d76c277421 st/va: use provided sizes and coords for vlVaGetImage
vlVaGetImage should respect the width, height, and coordinates x and y that
passed in. Therefore, pipe_box should be created with the passed in values
instead of surface width/height.

v2: add input size check, return error when size out of bounds
v3: fix the size check for vaimage
v4: add size adjustment for x and y coordinates

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Cc: "18.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Christian König <christian.koenig@amd.com>
2018-10-11 09:00:18 -04:00
Samuel Pitoiset
229803b66a radv: implement clear operations for R32G32B32
This fixes crashes for some CTS:
dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.color.*.linear_*_*
dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.color.*.*_linear_*

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108113
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-11 14:49:16 +02:00
Samuel Pitoiset
c3ba3c2611 radv: disallow 3D images and mipmaps/layers for R32G32B32 linear formats
R32G32B32 are weird formats and we are only going to support
some basic operations for now.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-11 14:49:14 +02:00
Samuel Pitoiset
d179312b53 radv: add a workaround for a VGT hang with prim restart and strips
Otherwise, Yakuza and The Evil Within hang the GPU with DXVK.
This apparently only works on Polaris.

Suggested by Marek.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-11 10:16:11 +02:00
Timothy Arceri
3bc012a34e glsl: remove redundant es_shader checks
The es check is already covered by the is_version() check.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-10-11 14:45:43 +11:00
Dave Airlie
cc2fe57922 st/glsl_to_tgsi: initialise need_uarl in contructor
Found by coverity

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-10-11 10:20:37 +10:00
Dave Airlie
c5c3da6c90 glspirv: drop pointless assert (size_t is unsigned)
Found by coverity

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2018-10-11 10:19:48 +10:00
Dave Airlie
600d8ecb57 radv: remove unsigned comparison against 0
The value is always >= 0 here.

Found by coverity

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-10-11 10:19:20 +10:00
Dave Airlie
6e1d294804 radv: remove dead code for master_fd close
We have never opened master_Fd at this point, so remove code to
close it.

Found by coverity.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-10-11 10:19:16 +10:00
Dave Airlie
7c04b96f03 radv: don't pass shader key by copy
Coverity pointed out we were copying 168 bytes here unnecessarily.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-10-11 10:18:43 +10:00
Dave Airlie
29a7631986 anv: add missing unlock in error path.
Not going to matter, but be consistent.

Found by coverity

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Fixes: caf41c78c (anv/allocator: Support softpin in the BO cache)
2018-10-11 09:50:27 +10:00
Jason Ekstrand
4ba445e011 intel: Don't propagate conditional modifiers if a UD source is negated
This fixes a bug uncovered by my NIR integer division by constant
optimization series.

Fixes: 19f9cb72c8 "i965/fs: Add pass to propagate conditional..."
Fixes: 627f94b72e "i965/vec4: adding vec4_cmod_propagation..."
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-10-10 13:13:12 -05:00
Jason Ekstrand
328d4d080b util: Add tests for fast integer division by constants
While I generally trust rediculousfish to have done his homework, we've
made some adjustments to suit the needs of mesa and it'd be good to
test those.  Also, there's no better place than unit tests to clearly
document the different edge cases of the different methods.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-10-10 13:13:12 -05:00
Marek Olšák
a9be8dddfe util: Add power-of-two divisor support to compute_fast_udiv_info
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-10-10 13:13:12 -05:00
Jason Ekstrand
7cde4dbcd7 util: Generalize fast integer division to be variable bit-width
There's nothing inherently fixed-width in the code.  All that's required
to generalize it is to make everything internally 64-bit and pass
UINT_BITS in as a parameter to util_compute_fast_[us]div_info.  With
that, it can now handle 8, 16, 32, and 64-bit integer division by a
constant.

We also add support for division by 1 and by other powers of 2.  This is
useful if you want to divide by a uniform value in a shader where you
have the opportunity to adjust the uniform on the CPU before passing it
in.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-10-10 13:13:12 -05:00
Marek Olšák
64eb0738d4 util: Add fast division helpers
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-10-10 13:13:12 -05:00
Marek Olšák
2940c257a6 util: import public domain code for integer division by a constant
Compilers can use this to generate optimal code for integer division
by a constant.

Additionally, an unsigned division by a uniform that is constant but not
known at compile time can still be optimized by passing 2-4 division
factors to the shader as uniforms and executing one of the fast_udiv*
variants. The signed division algorithm doesn't have this capability.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-10-10 13:13:12 -05:00
Jason Ekstrand
0dca6730b4 util: Add a simple big math library
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-10-10 13:13:12 -05:00
Dylan Baker
b8521704ed meson: Don't allow building EGL on Windows or MacOS
Currently mesa only supports EGL on Unix like systems, cygwin, and
haiku. Meson should actually enforce this. This fixes the default build
on MacOS.

v2: - invert the condition, mark darwin and windows as not supported
      instead of trying to mark what is supported.
v3: - add missing )
v3: - Update comment to reflect condition change in v2

CC: 18.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-10-10 11:02:36 -07:00
Timothy Arceri
0346ad3774 glsl: ignore trailing whitespace when define redefined
The Nvidia/AMD binary drivers allow this, as does GCC.

This fixes shader compilation issues in the latest update of
No Mans Sky.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-10-10 15:08:32 +11:00
Ian Romanick
b44c9292b7 intel/compiler: Don't handle fsign.sat
No shader-db or CI changes on any Intel platform.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2018-10-09 13:56:42 -07:00
Ian Romanick
a68dd47b91 nir/algebraic: Simplify fsat of fsign
These allows us to not support fsign.sat in the Intel compiler backend,
and that will simplify some later changes.

No shader-db changes on any Intel platform.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2018-10-09 13:56:42 -07:00
Ian Romanick
1546204cdd nir/algebraic: sign(x)*x*x is abs(x)*x
shader-db results:

All Gen7+ platforms had similar results. (Skylake shown)
total instructions in shared programs: 15106023 -> 15105981 (<.01%)
instructions in affected programs: 300 -> 258 (-14.00%)
helped: 6
HURT: 0
helped stats (abs) min: 7 max: 7 x̄: 7.00 x̃: 7
helped stats (rel) min: 14.00% max: 14.00% x̄: 14.00% x̃: 14.00%
95% mean confidence interval for instructions value: -7.00 -7.00
95% mean confidence interval for instructions %-change: -14.00% -14.00%
Instructions are helped.

total cycles in shared programs: 566050327 -> 566050075 (<.01%)
cycles in affected programs: 2826 -> 2574 (-8.92%)
helped: 6
HURT: 0
helped stats (abs) min: 40 max: 44 x̄: 42.00 x̃: 42
helped stats (rel) min: 8.89% max: 8.94% x̄: 8.92% x̃: 8.92%
95% mean confidence interval for cycles value: -44.30 -39.70
95% mean confidence interval for cycles %-change: -8.95% -8.88%
Cycles are helped.

No changes on Gen6 or earlier.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2018-10-09 13:56:42 -07:00
Ian Romanick
10f4a8871e nir: Add helper functions to get the instruction that generated a nir_src
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2018-10-09 13:56:42 -07:00
Brian Paul
797e34f658 svga: change svga_destroy_shader_variant() to return void
svga_destroy_shader_variant() itself flushes and retries the command
if there's a failure.  So no need for the callers to do it.  Other
callers of the function were already ignoring the return value.

This also fixes a corner-case double-free reported by Coverity
(and reported by Dave Airlie).

Tested with various OpenGL apps.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-10-09 11:17:14 -06:00
Dylan Baker
b781688636 meson: Don't build glsl compiler tests unless OpenGL is enabled
Since there are no other users of the glsl compiler.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-10-09 08:56:00 -07:00
Dylan Baker
d84f003b95 meson: Only build gallium state tracker tests with shared_glapi
This has always been a requirement, it's just somehow been missed in the
meson build.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-10-09 08:55:56 -07:00
Dylan Baker
0fa6a8271a meson: only build clapi tests when OpenGL is being built
Otherwise building just vulkan (among other things) will build these
tests, pull in a bunch of stuff they shouldn't, and potentially fail to
compile.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-10-09 08:55:48 -07:00
Ilia Mirkin
92f56fbd89 nvc0: fix blitting red to srgb8_alpha
For some reason the 2d engine can't handle this. Red formats get special
treatment there, so perhaps related.

Fixes dEQP-GLES3 tests of the form:

  dEQP-GLES3.functional.fbo.blit.conversion.r{8,16f,32f}_to_srgb8_alpha8

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Cc: mesa-stable@lists.freedesktop.org
2018-10-09 10:33:11 -04:00
Ilia Mirkin
9bf0614116 nv50,nvc0: guard against zero-size blits
The current state tracker can generate these sometimes. Fixing this is
more involved, and due to some integer math we can generate
divisions-by-zero.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Cc: mesa-stable@lists.freedesktop.org
2018-10-09 10:33:11 -04:00
Ilia Mirkin
78d3640e49 nv50,nvc0: mark RGBX_UINT formats as renderable
This helps st/mesa avoid some (apparently) buggy fallbacks. Specifically
the CopyTexSubImage fallback tries to read texture A as RGBA_FLOAT and
write back that data into the target format, which fails for integer
formats which have no appropriate logic to do the conversion.

Since integer formats don't blend, there's no harm in the fact that the
"A" component gets written anyways.

Fixes, among others:
  https://www.khronos.org/registry/webgl/sdk/tests/conformance2/textures/canvas/tex-2d-rgb8ui-rgb_integer-unsigned_byte.html

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
2018-10-09 10:33:11 -04:00
Eric Engestrom
976188737d radv: add missing meson c++ visibility arguments
Fixes: 6f3aee40f9 "radv: using tls to store llvm related info
                             and speed up compiles (v10)"
Cc: Dave Airlie <airlied@redhat.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-10-09 14:22:24 +01:00
Michel Dänzer
9d3fefdc41 gbm: Add GBM_FORMAT_ARGB1555 support
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-10-09 10:32:51 +02:00
Michel Dänzer
e7e033ed8a st/dri: Handle BGRA5551 format
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-10-09 10:32:50 +02:00
Rob Clark
fa52ff856d freedreno/a5xx+a6xx: fix LRZ pitch alignment
Both RB_2D_DST_SIZE.PITCH (a6xx) and RB_MRT[n].PITCH (a5xx) need
alignment to 64.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-08 19:05:14 -04:00
Rob Clark
82c3b6fe49 freedreno/a6xx: add LRZ support
As with a5xx, hidden behind FD_MESA_DEBUG=lrz due to being paranoid
about z-fighting issues with some games (in particular, this was
observed with 0ad on a5xx.. but I think the proper solution to enable
this by default is to figure out how to do driver specific driconf
options).

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-08 19:05:14 -04:00
Rob Clark
a877451a41 freedreno: update generated headers
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-08 18:03:35 -04:00
Rob Clark
bf79a7cc25 freedreno/a6xx: add helper for various CP_EVENT_WRITE
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-08 17:50:26 -04:00
Rob Clark
60af89815e freedreno/a6xx: remove unused fxns
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-08 17:50:26 -04:00
Rob Clark
d5bd3ce89c freedreno/a6xx: remove fd6_shader_stateobj
Earlier gen's already got this cleanup, but a6xx was still off on a
branch then.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-08 17:50:26 -04:00
Ilia Mirkin
1bb1c03d61 glsl: fix array assignments of a swizzled vector
This happens in situations where we might do

  vec.wzyx[i] = ...

The swizzle would get effectively ignored because of the interaction
between how ir_assignment->set_lhs works and overwriting the write_mask.
There are two cases, one where i is a constant, and another where i is
variable. We have to be extra-careful in both cases.

Fixes the following WebGL test:

  https://www.khronos.org/registry/webgl/sdk/tests/conformance2/glsl3/vector-dynamic-indexing-swizzled-lvalue.html

And the new piglit tests:

  swizzled-writemask-indexing-nonconst.shader_test
  swizzled-writemask-indexing.shader_test

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
2018-10-08 14:29:14 -04:00
Samuel Pitoiset
d3682766f6 radv: tidy up radv_pipeline_init_multisample_state()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-08 14:17:43 +02:00
Samuel Pitoiset
b38228ccb0 radv: always set PA_SC_MODE_CNTL_1.OUT_OF_ORDER_WATER_MARK
It has probably no effect without out of order rasterization
anyway.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-08 14:17:40 +02:00
Samuel Pitoiset
937986ca1d radv: set DB_EQAA.INCOHERENT_EQAA_READS
My attempt was to set this field instead of duplicating one.

Fixes: 6cfa321c39 ("radv: add potential missing fields for DB_EQAA")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-08 14:17:33 +02:00
Chystiakov, Dmytro
47e3338b04 i965: fallback RGBX to RGBA in glEGLImageTargetRenderbufferStorageOES
In the same fashion as is done for glEGLImageTextureTarget2D.

v2: share the fallback which sets baseformat and internalformat correctly
    which makes both of the tests pass (Tapani)

Fixes android.hardware.nativehardware.cts.AHardwareBufferNativeTests:

   #SingleLayer_ColorTest_GpuColorOutputCpuRead_R8G8B8X8_UNORM
   #SingleLayer_ColorTest_GpuColorOutputIsRenderable_R8G8B8X8_UNORM

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
2018-10-08 08:03:45 +03:00
Tapani Pälli
d1fa69ed61 glsl: do not attempt assignment if operand type not parsed correctly
v2: check types of both operands (Ian)

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108012
2018-10-08 08:02:50 +03:00
Marek Olšák
d877451b48 util/u_queue: add UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY
Initial version discussed with Rob Clark under a different patch name.
This approach leaves his driver unaffected.
2018-10-06 22:05:58 -04:00
Marek Olšák
066aa44fc5 radeonsi: fix a typo at CS_PARTIAL_FLUSH
harmless
2018-10-06 21:50:52 -04:00
Marek Olšák
77903c8cfb ac: add ac_build_round 2018-10-06 21:50:09 -04:00
Marek Olšák
fa023f293e ac: correct PKT3_COPY_DATA definitions 2018-10-06 21:50:09 -04:00
Marek Olšák
82f5f89bf6 ac: simplify LLVM alloca helpers 2018-10-06 21:50:09 -04:00
Marek Olšák
a668c8d6ba ac: define all address spaces properly 2018-10-06 21:50:09 -04:00
Gert Wollny
8f77156c26 gallivm: Make it possible to disable some optimization shortcuts in release builds
For testing it is of interest that all tests of dEQP pass, e.g. to test
virglrenderer on a host only providing software rendering like in a CI.
Hence make it possible to disable certain optimizations that make tests fail.

While we are there also add some documentation to the flags to make it clear
that this is opt-out.

Setting the environment variable "GALLIVM_PERF=no_filter_hacks" can be used to make
the following tests pass in release mode:

  dEQP-GLES2.functional.texture.mipmap.2d.affine.*_linear_*
  dEQP-GLES2.functional.texture.mipmap.cube.generate.*
  dEQP-GLES2.functional.texture.vertex.2d.filtering.*_mipmap_linear_*
  dEQP-GLES2.functional.texture.vertex.2d.wrap.*

Related:
  https://bugs.freedesktop.org/show_bug.cgi?id=94957

v2: rename optimization disabling flag to 'safemath' and also move the
    nopt flag to the perf flags.

v3: rename flag "safemath" to "no_filter_hacks" since safemath is usually
    associated with floating point operations (Roland)

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2018-10-06 13:12:48 +02:00
Tomeu Vizoso
9d81cd8e7c virgl: Pass resource size and transfer offsets
Pass the size of a resource when creating it so a backing can be kept in
the other side.

Also pass the required offset to transfer commands.

This moves vtest closer to how virtio-gpu works, making it more useful
for testing.

v2: - Use new messages for creation and transfers, as changing the
      behavior of the existing messages would be messy given that we don't
      want to break compatibility with older servers.

v3: - Use correct strides: The resource corresponding to the output display
      might have a differnt line stride then the IOVs, so when reading back
      to this resource take the resource stride and the the IOV stride
      into account.

v4: Fix transfer size calculation (Andrey Simiklit)

v5: Add comment about transfer size value in the PUT commend (Gurchetan).
    Add a comment about the size correction for transfers for reading and
    writing the resource. Fixing this by correctly evaluating the size
    upfront will need some work also  on the virglrenderer side.

Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com> (v2)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
2018-10-06 13:12:44 +02:00
Gert Wollny
5d7858f151 virgl, vtest: Correct the transfer size calculation
The transfer size used in virglrenderer refers to uint32_t, so one
must add 3 and then divide by 4 instead of adding 3/4 which is a no-op
with integers.

Fixes: b3b82fe8ea virgl/vtest: add vtest driver

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
2018-10-06 13:12:44 +02:00
Alan Coopersmith
066850edad util: Make xmlconfig.c build on Solaris without d_type in dirent (v2)
v2: check for lstat() failing

Fixes: 04bdbbcab3 "xmlconfig: read more config files from drirc.d/"
Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Reviewed-by: Roland Mainz <roland.mainz@nrubsig.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-10-05 17:30:45 -07:00
Sonny Jiang
084cf3b966 radeonsi:optimizing SET_CONTEXT_REG for shaders vgt_vertex_reuse
Signed-off-by: Sonny Jiang <sonny.jiang@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2018-10-05 19:04:13 -04:00
Sonny Jiang
ce1d72609d radeonsi:optimizing SET_CONTEXT_REG for shaders Tessellation
Signed-off-by: Sonny Jiang <sonny.jiang@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2018-10-05 19:04:13 -04:00
Sonny Jiang
4de328da07 radeonsi:optimizing SET_CONTEXT_REG for shaders PS
Signed-off-by: Sonny Jiang <sonny.jiang@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2018-10-05 19:04:13 -04:00
Sonny Jiang
f243980f2c radeonsi:optimizing SET_CONTEXT_REG for shaders VS
Signed-off-by: Sonny Jiang <sonny.jiang@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2018-10-05 19:04:13 -04:00
Sonny Jiang
4052624398 radeonsi:optimizing SET_CONTEXT_REG for shaders GS
Signed-off-by: Sonny Jiang <sonny.jiang@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2018-10-05 19:04:13 -04:00
Marek Olšák
86f004bdfc radeonsi: optimize and allow reg > 31 in radeon_opt_set_context_reg functions
reg_saved will have 64 bits, and (1 << reg) where reg > 31 has undefined
behavior. (1ull << reg) would be correct for 64 bits.

This commit shifts the other way in order to merge the conditions.
2018-10-05 19:04:13 -04:00
Sonny Jiang
eeb9170599 radeonsi: optimizing SET_CONTEXT_REG for shaders ES
Signed-off-by: Sonny Jiang <sonny.jiang@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2018-10-05 17:53:52 -04:00
Samuel Pitoiset
a1bc152340 spirv: mark variables decorated with XfbBuffer as always active
Otherwise, they are removed during NIR linking or in some
lowering passes.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-10-05 18:13:25 +02:00
Juan A. Suarez Romero
5bd03d02c1 docs: update calendar, add news and link release notes to 18.2.2
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2018-10-05 12:51:34 +02:00
Juan A. Suarez Romero
c565eeee0b docs: add sha256 checksums for 18.2.2
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit cb63a4e114)
2018-10-05 12:46:33 +02:00
Juan A. Suarez Romero
3537465059 docs: add release notes for 18.2.2
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit abaeb79eb2)
2018-10-05 12:46:31 +02:00
Jason Ekstrand
dd553bc67f nir/alu_to_scalar: Use ssa_for_alu_src in hand-rolled expansions
The ssa_for_alu_src helper will correctly handle swizzles and other
source modifiers for you.  The expansions for unpack_half_2x16,
pack_uvec2_to_uint, and pack_uvec4_to_uint were all broken with regards
to swizzles.  The brokenness of unpack_half_2x16 was causing rendering
errors in Rise of the Tomb Raider on Intel ever since c11833ab24
which added an extra copy propagation to the optimization pipeline and
caused us to start seeing swizzles where we hadn't seen any before.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107926
Fixes: 9ce901058f "nir: Add lowering of nir_op_unpack_half_2x16."
Fixes: 9b8786eba9 "nir: Add lowering support for packing opcodes."
Tested-by: Alex Smith <asmith@feralinteractive.com>
Tested-by: Józef Kucia <joseph.kucia@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2018-10-04 12:43:59 -05:00
Vadym Shovkoplias
5f0567a4f6 glsl/linker: Check the subroutine associated functions names
>From Section 6.1.2 (Subroutines) of the GLSL 4.00 specification

    "A program will fail to compile or link if any shader
     or stage contains two or more functions with the same
     name if the name is associated with a subroutine type."

v2:
  - error out earlier (Tapani)
  - style fixes (Iago)

Fixes:
    * no-overloads.vert

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108109
Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-10-04 17:41:19 +02:00
Tomeu Vizoso
ed53a79cf8 virgl: Negotiate version with vtest server
Check if server supports version negotation by sending a PING_PROTOCOL_VERSION
message right before a dummy RESOURCE_BUSY_WAIT. If we don't get a reply
for the first, we know the server doesn't support it.

If it does support it, we can query the max protocol version supported
by the server and fall back if needed.

v2: - Send a new message to negotiate the protocol version, checking if
      the server supports this message by immediately sending a busy wait
      message. (Dave Airlie)

v3: - Send a zero-arg command PING_PROTOCOL_VERSION so we actually keep
      compatibility with older servers. (Code by Dave Airlie)

Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
2018-10-04 16:18:36 +02:00
Sagar Ghuge
0c70e11206 intel: aubinator: Fix memory leaks
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-10-04 10:01:56 +01:00
Sagar Ghuge
29a2eaf3db intel/decoder: construct correct xml filename
construct correct gen xml filename when we try to load hardware xml
description from a given path

v2: remove temporary variable (Francesco Ansanelli)

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-10-04 10:01:56 +01:00
Sagar Ghuge
f9c8468c82 intel/decoder: Avoid freeing invalid pointer
v2: Free ctx.spec if error while reading genxml (Lionel Landwerlin)

v3: Handle case where genxml is empty (Lionel Landwerlin)

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-10-04 10:01:56 +01:00
Sagar Ghuge
ba3304e764 intel/decoder: add gen_spec_init method
Initialize gen_spec instance properly when loading hardware xml
description from specifc directory to avoid segmentation fault.

v2: correct function definition (Lionel Landwerlin)

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-10-04 10:01:56 +01:00
Samuel Pitoiset
2b34985d93 radv: fix resetting the pool for timestamp queries
Since the driver no longer uses the availability bit for
timestamp queries it shouldn't reset it. Instead, it should
reset the query values to UINT32_MAX. This fixes VM faults.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108164
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Józef Kucia <joseph.kucia@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-10-04 10:56:25 +02:00
Guido Günther
b2a876a42b etnaviv: Use write combine instead of unached mappings for shader bo
The later are sensitive to unaligned accesses on arm64[1] and we don't
need an uncached mapping here.

[1]: https://lists.freedesktop.org/archives/etnaviv/2018-September/001956.html

Signed-off-by: Guido Günther <guido.gunther@puri.sm>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
2018-10-04 10:33:25 +02:00
Marek Olšák
8e0b4cb8a1 drirc: add a workaround for ARMA 3
Cc: 18.2 <mesa-stable@lists.freedesktop.org>
2018-10-04 01:01:54 -04:00
Jason Ekstrand
f5bab06428 anv/batch_chain: Don't start a new BO just for BATCH_BUFFER_START
Previously, we just went ahead and emitted MI_BATCH_BUFFER_START as
normal.  If we are near enough to the end, this can cause us to start a
new BO just for the MI_BATCH_BUFFER_START which messes up chaining.  We
always reserve enough space at the end for an MI_BATCH_BUFFER_START so
we can just increment cmd_buffer->batch.end prior to emitting the
command.

Fixes: a0b133286a "anv/batch_chain: Simplify secondary batch return..."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107926
Tested-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-10-03 09:03:12 -05:00
Jason Ekstrand
7a89a0d9ed anv: Use separate MOCS settings for external BOs
On Broadwell and above, we have to use different MOCS settings to allow
the kernel to take over and disable caching when needed for external
buffers.  On Broadwell, this is especially important because the kernel
can't disable eLLC so we have to do it in userspace.  We very badly
don't want to do that on everything so we need separate MOCS for
external and internal BOs.

In order to do this, we add an anv-specific BO flag for "external" and
use that to distinguish between buffers which may be shared with other
processes and/or display and those which are entirely internal.  That,
together with an anv_mocs_for_bo helper lets us choose the right MOCS
settings for each BO use.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99507
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-10-03 09:03:03 -05:00
Emil Velikov
08bff097e1 meson: remove invalid "opencl" llvm component
Seeming copy/paste mistake from configure.ac which uses $2 for the
component and $3 for the fancy name printing.

Cc: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-10-03 13:38:06 +01:00
Emil Velikov
fe8be81b4a Revert "mesa: remove unnecessary 'sort by year' for the GL extensions"
This reverts commit 3d81e11b49.

As reported by Federico, some games require the 'sort by year' since
they truncate the extensions which do not fit the fixed size string
array.

Seemingly I did not consider that, as the documentation (both Mesa and
Nvidia) mentions about program crashes ... which are worked around by
setting the env. variable.

This commit reinstates the workaround and enhances the documentation.

Cc: Marek Olšák <maraeo@gmail.com>
Cc: Ian Romanick <idr@freedesktop.org>
Reported-by: Federico Dossena <info@fdossena.com>
Fixes: 3d81e11b49 ("mesa: remove unnecessary 'sort by year' for the GL
extensions")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Tested-by: Federico Dossena <info@fdossena.com>
2018-10-03 13:38:06 +01:00
Emil Velikov
91ff8b1dd9 mesa: reorder and document the tokens in glheader.h
Split into different sections, document each one as well as strange
cases like GL_ATI_texture_compression_3dc.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-10-03 13:38:06 +01:00
Emil Velikov
5f70964b1d mesa: remove duplicate declarations from glheader.h
Remove all the desktop GL and GLX entries from the list.
Former are pulled by the gl.h and glext.h includes at the top while the
latter are no longer needed.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-10-03 13:38:06 +01:00
Emil Velikov
01b92916af i965: reference __DRI_ATTRIB_SWAP_COPY token over the GLX one
Earlier commit updated the code to use the DRI tokens, yet forgot to
update the comment.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-10-03 13:38:06 +01:00
Emil Velikov
e04b2c0376 i915: reference __DRI_ATTRIB_SWAP_COPY token over the GLX one
Earlier commit updated the code to use the DRI tokens, yet forgot to
update the comment.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-10-03 13:38:06 +01:00
Emil Velikov
d26b122ee8 dri/common: move the required GLX_* token definitions locally
Will allow us to remove even bigger hack elsewhere. But more
importantly, we should not be using _any_ GLX tokens in DRI.

Document the gory details about the current side-effects.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-10-03 13:38:06 +01:00
Emil Velikov
4ef53669af dri/common: use __DRI_ATTRIB_SWAP* instances when describing db_modes
Somewhat recently Thomas Hellstrom added the respective DRI tokens
and updated the drivers. Update the documentation to match reality.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-10-03 13:38:06 +01:00
Emil Velikov
d6a6760139 egl/x11: remove eglSwap* surface check
Already handled further up in eglapi.c.

To make things a tiny bit strange, X11+DRI3 was doing the wrong thing by
returning EGL_FALSE (+ no error), while X11+DRI2 was returning EGL_TRUE.

Cc: samiuddi <sami.uddin.mohammad@intel.com>
Cc: Eric Engestrom <eric.engestrom@intel.com>
Cc: Erik Faye-Lund <kusmabite@gmail.com>
Cc: Tomasz Figa <tfiga@chromium.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2018-10-03 13:38:06 +01:00
Emil Velikov
8030741996 egl/surfaceless: remove eglSwap* stubs
The API validation in eglapi.c already returns if the surface type is
!window.

Cc: samiuddi <sami.uddin.mohammad@intel.com>
Cc: Erik Faye-Lund <kusmabite@gmail.com>
Cc: Tomasz Figa <tfiga@chromium.org>
Cc: Gurchetan Singh <gurchetansingh@chromium.org>
Cc: Chad Versace <chadversary@chromium.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-10-03 13:38:06 +01:00
Emil Velikov
a370e278d3 egl/drm: remove eglSwap* surface check
Already handled further up in eglapi.c

Cc: samiuddi <sami.uddin.mohammad@intel.com>
Cc: Erik Faye-Lund <kusmabite@gmail.com>
Cc: Tomasz Figa <tfiga@chromium.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-10-03 13:38:06 +01:00
Emil Velikov
91ccb59ff4 egl/android: remove eglSwap* surface check
Already handled further up in eglapi.c

Cc: samiuddi <sami.uddin.mohammad@intel.com>
Cc: Erik Faye-Lund <kusmabite@gmail.com>
Cc: Tomasz Figa <tfiga@chromium.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-10-03 13:38:06 +01:00
Emil Velikov
8f66743ca2 egl: make eglSwapBuffers* a no-op for !window surfaces
Analogous to the previous commit - the spec says the function is a
no-op when a pbuffer or pixmap surface is used.

Cc: samiuddi <sami.uddin.mohammad@intel.com>
Cc: Erik Faye-Lund <kusmabite@gmail.com>
Cc: Tomasz Figa <tfiga@chromium.org>
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-10-03 13:38:05 +01:00
Emil Velikov
64b4ccde0c egl: make eglSwapInterval a no-op for !window surfaces
As the spec says, the function is a no-op when the surface is not a
window one.

That spec implies that EGL_TRUE should be returned in that case, yet
the ARM driver seems to return EGL_FALSE + EGL_BAD_SURFACE.

The Nvidia driver returns EGL_TRUE. We follow that behaviour until a
decision is made.

https://gitlab.khronos.org/egl/API/merge_requests/17

Cc: samiuddi <sami.uddin.mohammad@intel.com>
Cc: Erik Faye-Lund <kusmabite@gmail.com>
Cc: Tomasz Figa <tfiga@chromium.org>
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-10-03 13:38:05 +01:00
Emil Velikov
c231b49c53 freedreno: add the a6xx sources to the Android build
Add the files otherwise things just won't build.
Haven't actually tested it, but it's a small step in the right
direction.

Fixes: de3b34df97 ("freedreno: Add a6xx backend")
Cc: Kristian H. Kristensen <hoegsberg@chromium.org>
Cc: Rob Clark <robdclark@gmail.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2018-10-03 13:38:05 +01:00
Emil Velikov
7419b22413 pipe-loader: add a dup() in pipe_loader_sw_probe_kms
The pipe_loader_release API closes the fd given, even if the pipe-loader
should _not_ take ownership of it.

With earlier commit we fixed pipe_loader_drm_probe_fd, and now with
cover the final piece.

Note that unlike the DRM case, here the caller _did_ forget to dup
before using it ... most likely leading to all sorts of fun.

Don't forget the close in the error path. Seems like the things are a
bit leaky/asymmetrical with the semi-recent config work. But we can shave
that yak another day ;-)

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-03 13:38:05 +01:00
Emil Velikov
6ccc435e7a pipe-loader: move dup(fd) within pipe_loader_drm_probe_fd
Currently pipe_loader_drm_probe_fd takes ownership of the fd given.
To match that, pipe_loader_release closes it.

Yet we have many instances which do not want the change of ownership,
and thus duplicate the fd before passing it to the pipe-loader.

Move the dup() within pipe-loader, explicitly document that and document
all the cases through the codebase.

A trivial git grep -2 pipe_loader_release makes things as obvious as it
gets ;-)

Cc: Leo Liu <leo.liu@amd.com>
Cc: Thomas Hellstrom <thellstrom@vmware.com>
Cc: Axel Davy <davyaxel0@gmail.com>
Cc: Patrick Rudolph <siro@das-labor.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Axel Davy <davyaxel0@gmail.com> (for nine)
2018-10-03 13:38:05 +01:00
Emil Velikov
7b8d1b313c st/nine: do not double-close the fd on teardown
As the newly introduced comment says:
 The pipe loader takes ownership of the fd

Thus, there's no need to close it again.

Cc: Patrick Rudolph <siro@das-labor.org>
Cc: Axel Davy <davyaxel0@gmail.com>
Cc: mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Axel Davy <davyaxel0@gmail.com>
2018-10-03 13:38:05 +01:00
Emil Velikov
fa9df82f67 mesa: fold _glapi_check_multithread() back into _mesa_make_current
With commit c6c0f94714, back in 2006 Brian removed the
_glapi_check_multithread() call from core mesa - _mesa_make_current.

It was done to remove fairly awkward #ifdef guard which caused subtle
differences in core mesa.

Since that guard is long gone, we can drop the duplication and
reintroduce the call in core.

Note that the function is was missing when using EGL + classic dri HW
drivers. Yet on TLS builds it's a no-op, so we're safe.

Any non TLS users - more or less anything !Linux (or even musl on Linux
up-to semi-recently) may have experienced problems.

v2: don't remove the call from swrast - move it to core (Eric)

Cc: Eric Anholt <eric@anholt.net>
Cc: Brian Paul <brianp@vmware.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-10-03 13:38:05 +01:00
Emil Velikov
d081ad2aa2 vl/dri3: do full teardown on screen_destroy
Earlier commit added support for 'front_buffers', erroneously adding a
return in vl_dri3_screen_destroy. Effectively leaking a lot of state.

Fixes: 8d7ac0a4e4 ("vl/dri3: implement DRI3 BufferFromPixmap")
Cc: Leo Liu <leo.liu@amd.com>
Cc: Christian König <christian.koenig@amd.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
2018-10-03 13:38:05 +01:00
Emil Velikov
1301674c39 st/dri: make swrast_no_present member of dri_screen
Just like the dri2 options, this is better suited in the dri_screen
struct.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-03 13:38:05 +01:00
Emil Velikov
80b62e2d6d st/dri: inline dri2_buffer.h within dri2.c
The header was used only by dri2.c, containing a two-member struct and cast wrapper.
Just inline it where it's used/needed.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-10-03 13:38:05 +01:00
Emil Velikov
89c2c386c0 st/xa: remove unused xa_screen::d[s]_depth_bits_last
Unused since the initial import.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-10-03 13:38:05 +01:00
Emil Velikov
5ade4b10e2 mesa: use C99 initializer in get_gl_override()
The overrides array contains entries indexed on the gl_api enum.
Use a C99 initializer to make it a bit more obvious.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-10-03 13:38:05 +01:00
Gabriel Majeri
f0b987646a anv: Ensure discreteQueuePriorities is at least 2
This is the minimum value according to the spec.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2018-10-03 07:57:37 +02:00
Timothy Arceri
2b5f42068d r600: use build-id when available for disk cache
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-10-03 09:49:21 +10:00
Timothy Arceri
397f2603eb nouveau: use build-id when available for disk cache
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-10-03 09:49:21 +10:00
Timothy Arceri
2169acbf34 radeonsi: use build-id when available for disk cache
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-10-03 09:49:21 +10:00
Timothy Arceri
83ea8dd99b util: add disk_cache_get_function_identifier()
This can be used as a drop in replacement for
disk_cache_get_function_timestamp().

Here we use build-id to generate a driver-id rather than build
timestamp if available. This should resolve issues such as
distros using reproducable builds and flatpak not having
real build timestamps.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-10-03 09:49:21 +10:00
Timothy Arceri
6a884014e4 util: rename timestamp param in disk_cache_create()
Only some drivers use a timestamp here. Others use things such
as build-id, or even a combination of build-ids from Mesa and
LLVM.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-10-03 09:49:21 +10:00
Józef Kucia
e24a4e05c7 radeonsi: avoid sending GS_EMIT in shaders without outputs
Fixes GPU hangs.

Cc: 18.1 18.2 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107857
Signed-off-by: Józef Kucia <joseph.kucia@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2018-10-02 17:13:52 -04:00
Fritz Koenig
08f97407fb i965: Replace checks for rb->Name with FlipY (v2)
In the GL_MESA_framebuffer_flip_y implementation
_mesa_is_winsys_fbo checks were replaced with
FlipY checks.  rb->Name is also used to determine
if a buffer is winsys.

v2: Fixes annotation [for emil]

Fixes: ab05dd183c ("i965: implement GL_MESA_framebuffer_flip_y [v3]")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Chad Versace <chadversary@chromium.org>
2018-10-02 11:28:46 -07:00
Marek Olšák
2fd58d8eb2 radeonsi: initialize ac_gpu_info::name when using SI_FORCE_FAMILY
so that it's not NULL when loading radeonsi and a GCN GPU is not
present in the system.
2018-10-02 12:21:49 -04:00
Marek Olšák
0b062f0419 radeonsi: don't set the VS prolog key for the blit VS 2018-10-02 12:21:49 -04:00
Jason Ekstrand
58360ca09d spirv: Move function call handling to vtn_cfg
It makes way more sense for it to live there with the rest of function
handling.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2018-10-02 10:24:56 -05:00
Jason Ekstrand
00f385e6d4 nir/from_ssa: Don't rewrite derefs destinations to registers
We already call nir_rematerialize_derefs_in_use_blocks_impl prior to
calling nir_lower_ssa_defs_to_regs_block so the assertion that all deref
uses in the block should hold.  This fixes the following CTS test when
SPIR-V optimization recipe 1:

dEQP-VK.glsl.struct.local.loop_nested_struct_array_vertex

Fixes: 606eb56ab9 "intel/nir: Only lower load/store derefs"
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2018-10-02 10:24:56 -05:00
Jason Ekstrand
bfc89c668e nir/cf: Remove phi sources if needed in nir_handle_add_jump
If the block in which the jump is inserted is the predecessor of a phi
then we need to remove phi sources otherwise the phi may end up with
things improperly connected.  This fixes the following CTS test when
dEQP is run with SPIR-V optimization recipe 1:

dEQP-VK.glsl.functions.control_flow.return_in_nested_loop_vertex

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2018-10-02 10:24:56 -05:00
Eric Engestrom
7b0752fb10 anv: suppress warning about unhandled image layout
Let's just be explicit that VK_NV_shading_rate_image is not supported.

Suggested-by: Jason Ekstrand <jason.ekstrand@intel.com>
Fixes: 6ee1709170 "vulkan: Update the XML and headers to 1.1.86"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2018-10-02 15:09:29 +01:00
Rob Clark
ae78489d3e freedreno/a6xx: hwbinning
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-02 10:08:18 -04:00
Rob Clark
8ff349e564 freedreno: update generated headers
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-10-02 10:08:18 -04:00
Jason Ekstrand
7e7959fcb7 intel/fs: Fix a typo in need_matching_subreg_offset
This fixes a bunch of Vulkan subgroup tests on little core platforms.

Fixes: 4150920b95 "intel/fs: Add a helper for emitting scan operations"
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-10-02 07:44:25 -05:00
Timothy Arceri
ea66bfda88 util: disable cache if we have no build-id and timestamp is zero
Timestamp can be zero for example when Flatpak is used. In this
case just disable the cache rather then segfaulting when
incompatible cache items are loaded.

V2: actually return false when mtime is 0.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-02 22:07:55 +10:00
Eric Engestrom
0bdf7b1d0f include: sync eglext.h from Khronos
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Acked-by: Tapani Pälli <tapani.palli@intel.com>
2018-10-02 12:10:46 +01:00
Timothy Arceri
0e6cdfd561 radeonsi: add a workaround for bitfield_extract when count is 0
This ports the fix from 3d41757788. Both LLVM 7 & 8 continue
to have this problem.

It fixes rendering issues in some menu and loading screens of
Civ VI which can be seen in the trace from bug 104602.

Note: This does not fix the black triangles on Vega for bug
104602.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104602
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107276
2018-10-02 08:39:51 +10:00
Jason Ekstrand
e4538b93f5 anv: Implement VK_KHR_driver_properties
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-01 13:21:12 -05:00
Jason Ekstrand
6ee1709170 vulkan: Update the XML and headers to 1.1.86
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-01 11:43:20 -05:00
Samuel Pitoiset
c2867e4c2a radv: do not try to set DCC_CONTROL when image doesn't use DCC
Unnecessary. While we are at it, remove the check for pre-VI
because it's already checked earlier.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-01 12:13:12 +02:00
Samuel Pitoiset
f622ab889a radv: add a sanity check for mutable formats and TC-compat HTILE
If apps use the MUTABLE bit and the same formats as the image one
in the list, we can still enable TC-compat HTILE. I don't think
this happens often but given the fact that TC-compat HTILE allows
a nice boost in some situations, it's worth checking.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-01 12:13:09 +02:00
Samuel Pitoiset
dc91c4d40a radv: disable HTILE for very small depth surfaces
Like we disable DCC/CMASK for small color surfaces as well.
Serious Sam 2017 creates a 1x1 depth surface and I think
it should be faster to do slow clears on the graphics queue
instead of fast clears on compute, and eventually a depth
expand if the surface isn't TC-compatible HTILE.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-01 10:16:33 +02:00
Samuel Pitoiset
6cfa321c39 radv: add potential missing fields for DB_EQAA
Other drivers set these two as well, just apply the same rule.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-01 10:16:30 +02:00
Samuel Pitoiset
bd6df2f923 radv: disable complicated point clipping against user clip planes
I don't think this is required by Vulkan too.

Ported from RadeonSI (AMDVLK doesn't set it either).

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-01 10:16:25 +02:00
Michel Dänzer
cb863de626 gallium/util: Clarify comment in util_init_thread_pinning
As discussed in the review of the patch which added the comment:

Nothing happens when a thread is created, because pthread_atfork doesn't
affect creating threads. However, spawning a child process will likely
crash.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-28 17:52:11 +02:00
Samuel Pitoiset
3fb4adae83 radv: do not sync CP DMA when copying buffers
We already track if the DMA engine is busy/idle with a flag,
and we emit a packet that waits for all CP DMA operations
to be complete. This is done at end of command buffer because
the kernel doesn't wait for them, and also when emitting
barriers, so it should be safe.

This improves small copies for both aligned and unaligned sizes.

Aligned sizes:
BEFORE:
1 KB: 59.840000 ms
2 KB: 71.200000 ms
AFTER:
1 KB: 31.200000 ms
2 KB: 31.040000 ms

Unaligned sizes:
BEFORE:
2 KB: 68.3200 ms
3 KB: 79.3600 ms
5 KB: 76.6400 ms
9 KB: 90.8800 ms
17 KB: 116.0000 ms
AFTER:
2 KB: 31.0400 ms
3 KB: 32.0000 ms
5 KB: 30.8800 ms
9 KB: 30.5600 ms
17 KB: 29.6000 ms

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-28 09:08:52 +02:00
Samuel Pitoiset
621e70dd40 radv: adjust the CmdUpdateBuffer threshold for optimal performance
According to my benchmark results, it appears that we should
reduce the threshold to 1024.

BEFORE:
1 KB: 68.656000 ms
2 KB: 118.368000 ms

AFTER:
1 KB: 31.760000 ms
2 KB: 29.840000 ms

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-28 09:08:44 +02:00
Samuel Pitoiset
5d6a560a29 radv: do not use the availability bit for timestamp queries
It's unnecessary because we can just check if the timestamp
is to different to the default value when a pool is created
or resetted. Instead of waiting for the availability bit to
be 1, we have to emit a not equal WAIT_REG_MEM for checking
if the timestamp is ready.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-09-28 09:08:03 +02:00
Kristian H. Kristensen
3e90505224 freedreno/a6xx: Build up draw dword0 outside visibilty if statement
Pulling this logic out means we can share the logic and avoid a couple
of temporary variables that helped make things clearer before. Note
that in either vismode case, we always program vismode 0.

Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
2018-09-27 16:08:52 -04:00
Kristian H. Kristensen
74a87cdaa6 freedreno/a6xx: Simplify draw_emit() branches a bit
Now that we've copied the emit logic into each branch of the
if (info->index_size) statement, we can simplify the logic a bit
according to which case we're in.

Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
2018-09-27 16:08:52 -04:00
Kristian H. Kristensen
2516073cb6 freedreno/a6xx: Copy OUT_RING() part into each branch of the index if
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
2018-09-27 16:08:52 -04:00
Kristian H. Kristensen
c3d58d9ffc freedreno/a6xx: Split fd6_draw_emit into direct and indirect paths
This splits the two code paths into separate functions and moves the
"if (info->indirect)" test into draw_impl().

Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
2018-09-27 16:08:52 -04:00
Kristian H. Kristensen
adcd83fb22 freedreno/a6xx: Inline fd6_draw()
Simplify the code a bit by inlining this helper.

Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
2018-09-27 16:08:52 -04:00
Kristian H. Kristensen
fb1c6b89a2 freedreno/a6xx: Move emit_marker and wfi to draw_impl()
This way the markers clearly bracket the draw call and isn't
duplicated for both direct and indirect draw code.

Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
2018-09-27 16:08:52 -04:00
Kristian H. Kristensen
0559050557 freedreno/a6xx: Move inline functions out of fd6_draw.h
Only used in fd6_draw.c so put them there.

Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
2018-09-27 16:08:52 -04:00
Hyunjun Ko
1a40faa864 freedreno: fix a typo in launch_grid 2018-09-27 16:06:19 -04:00
Hyunjun Ko
aef410f31e freedreno/ir3: fix the param order of cmpxchg
According to the following definition,
int AtomicCompSwap(inout int mem, uint compare, uint data);

the preceding one in atomic_comp_swap of NIR is compare and data is
followed, while src0 for cmpxchg needs vec2(data, compare)
So for ssbo/image deref comp_swap, that should be reversed.

Fixes: dEQP-GLES31.functional.image_load_store.*.atomic.comp_swap*
2018-09-27 16:05:49 -04:00
Rob Clark
49d22c2dfc freedreno/a6xx: fix shaders w/ >= 24 regs
Possibly these bits mean something else now.  Blob always seems to use
FOUR_QUADS, and changing to TWO_QUADS seems to cause different threads
to overlap registers.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-09-27 15:49:14 -04:00
Rob Clark
6530fcc4a7 freedreno/a6xx: fix gl_FragCoord.w
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-09-27 15:45:44 -04:00
Rob Clark
919741b8d5 freedreno: handle invalidated buffers harder
Do a better job of skipping mem2gmem/gmem2mem..

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-09-27 15:41:46 -04:00
Rob Clark
19e9d28646 freedreno/a6xx: fix constlen
Fix a few bits of confusion, as with previous gen's constlen is aligned
to 4, and value in bitfield is left-shifted by 2 (ie. divided by 4).
But this is done by the CONSTLEN() accessor/builder fxn, so don't do it
twice.  Also HLSQ_FS_CNTL.CONSTLEN is not special.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-09-27 15:33:10 -04:00
Rob Clark
12de415ad1 freedreno: fix inorder rendering case
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-09-27 15:32:39 -04:00
Rob Clark
b65b6f7606 freedreno/a6xx: backface stencil state
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-09-27 15:31:56 -04:00
Rob Clark
93db15d300 freedreno/a6xx: fix gpu crash with separate-stencil
Fixes a crash in (of all things) dEQP-GLES2.info.vendor with
--deqp-surface-type=fbo..

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-09-27 15:31:34 -04:00
Rob Clark
a52ef80d24 freedreno/a6xx: fix MRT config
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-09-27 15:30:36 -04:00
Rob Clark
8930e83642 freedreno: fix potential hang when destroying batch
batch_flush_reset_dependencies() expects to be called unlocked, and can
call fd_batch_reference() which can try to aquire the screen lock again.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-09-27 15:29:45 -04:00
Rob Clark
ef6d15f8a8 freedreno: fix corrupted fb state
In c3d9f29b we allowed ctx->batch to be null, and started tracking the
current framebuffer state in fd_context.  But the existing logic in
fd_blitter_pipe_begin() would, if !ctx->batch, set null fb state to be
restored after blit.  Which broke the world of deqp (and probably other
things)

Fixes: c3d9f29b78 freedreno: allocate ctx's batch on demand
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-09-27 15:27:38 -04:00
Rob Clark
5bb96bf73a freedreno: simplify pctx->clear()
This is defined to always clear the entire surface(s) specified,
regardless of scissor state.. mesa/st will turn scissored clears
into a draw.  So rip about a bunch of unnecessary machinery.

Also remove a comment that was obsolete since using u_blitter to
turn clear into draw (for the cases where there isn't a hw blitter
fast-path).

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-09-27 15:26:32 -04:00
Rob Clark
a7fa44cd33 freedreno: fix FD_MESA_DEBUG=flush
The logic to force a flush every draw was short-circuited with newer
kernels.  Also it should apply to clears as well.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-09-27 15:25:49 -04:00
Rob Clark
83c5c026ee freedreno: fix scissor state emit
The effective scissor changes based on rasterizer->scissor flag, so we
need to re-emit scissor state when rasterizer state changes.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-09-27 15:25:24 -04:00
Rob Clark
106f18258a freedreno: update generated headers
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-09-27 15:25:01 -04:00
Erik Faye-Lund
c3486cd8c9 st/mesa: do not call update_framebuffer_size with NULL pointer
In st_renderbuffer_alloc_storage, we avoid allocating storage for
zero-sized buffers, leading to this pointer being NULL. We already
take care to avoid dereferencing these pointers for color-buffers,
but not for depth/stencil-buffers.

So let's thread a bit more carefully here.

This avoids a crash while running Piglit's glx/glx-visuals-stencil
test, both on virgl and r600g.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Guillaume Charifi <guillaume.charifi@sfr.fr>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-27 10:33:44 +02:00
Maxime
dd333c66bd vulkan: Disable randr lease for libxcb < 1.13
Since the Randr lease code was added, compiling against libxcb 1.12 no
longer works.

CC: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108024
Fixes: 7ab1fffcd2
Tested-By: Maxime <berillions@gmail.com>
Fixes: 7ab1fffcd2 "vulkan: Add EXT_acquire_xlib_display [v5]"
2018-09-27 16:31:42 +10:00
Bas Nieuwenhuizen
40585ddb48 radv: Remove garbage comment.
Trivial.
2018-09-27 02:04:06 +02:00
Bas Nieuwenhuizen
0207ebcbf1 radv: Do not use multiple draws for multisample copies.
Use sample rate shading instead, should give better locality.

Makes Nier with 8x msaa on a Raven go 5 fps -> 7 fps in the menu.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-09-27 02:04:00 +02:00
Jordan Justen
ca1d3fc538 anv: If softpin is supported, use it with the hiz clear value bo
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2018-09-26 10:21:23 -07:00
Jordan Justen
2a97390552 anv: s/batch/value_bo/ on anv_device_init_hiz_clear_batch
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2018-09-26 10:21:23 -07:00
Dylan Baker
e9bd071f49 docs: update calendar, add news and link release notes for 18.1.9 2018-09-26 09:44:40 -07:00
Dylan Baker
d4bdcf5d22 docs: Add sha256 sums to 18.1.9 2018-09-26 09:41:53 -07:00
Dylan Baker
4769f49455 docs: Add 18.1.9 release notes 2018-09-26 09:40:56 -07:00
Jason Ekstrand
b3f477ef7a intel/isl: Add a unit suffixes to some struct fields and variables
I was about to make the claim to someone that every field in isl_surf
is either an enum or has explicit units.  Then I looked at isl_surf and
discovered this claim was wrong.  We should fix that.  This commit does
a few refactors:

 * Add _B suffixes to some struct fields
 * Add _B to some variables and parameters
 * Rename row_pitch_tiles -> row_pitch_tl

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2018-09-26 08:52:26 -05:00
Axel Davy
0d495bec25 radeonsi: NaN should pass kill_if
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=105333
Fixes: https://github.com/iXit/Mesa-3D/issues/314

For this application, NaN is passed to KILL_IF and is expected to
pass.

v2: Explain in the code why UGE is used.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>

CC: <mesa-stable@lists.freedesktop.org>
2018-09-25 22:05:24 +02:00
Axel Davy
46814e771a st/nine: Do not mark both ff vs and ps updated
Previously if only ff vs or only ff ps was used,
the constants for both were marked as updated,
while only the constants of the used ff shader
were updated.

Now that NINE_STATE_FF_VS and
NINE_STATE_FF_PS do not intersect anymore,
we can correctly mark the correct set of constant
as updated.

Fixes: https://github.com/iXit/Mesa-3D/issues/319

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-09-25 22:05:24 +02:00
Axel Davy
8e0526555d st/nine: Split NINE_STATE_FF_OTHER
NINE_STATE_FF_OTHER was mostly ff vs states.

Rename it to NINE_STATE_FF_VS_OTHER and
move common states with ps to
NINE_STATE_FF_PS_CONSTS (renamed from
NINE_STATE_FF_PSSTAGES).

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-09-25 22:05:24 +02:00
Axel Davy
5f7a41c33b st/nine: Add dummy ff shader state
Some states only affect the ff shader,
not its constants.
Currently we don't check anything and
always recompute the ff shader key.

However we do check for NINE_STATE_FF_OTHER
and if set we reupload some constants.

Thus for those states which had NINE_STATE_FF_OTHER
set but didn't need it,
replace by a dummy ff shader state (which is
easier to understand for an external reader than
just setting 0 and more future proof).

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-09-25 22:05:24 +02:00
Axel Davy
f6bf1d2db0 st/nine: Mark pointsize states as ff states
The pointsize states were missing the ff
NINE_STATE_FF_OTHER flag, and thus might
miss state updates when using ff.

Fixes some wine tests.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-09-25 22:05:24 +02:00
Axel Davy
89beea100f st/nine: Minor refactor of a few NINE_STATE_* flags
Rename NINE_STATE_FOG_SHADER,
NINE_STATE_POINTSIZE_SHADER and NINE_STATE_PS1X_SHADER
into
NINE_STATE_VS_PARAMS_MISC and NINE_STATE_PS_PARAMS_MISC.

The behaviour is unchanged, except one minor change:
D3DRS_FOGTABLEMODE doesn't need to affect VS.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-09-25 22:05:24 +02:00
Axel Davy
7ae2509ce0 st/nine: Increase maximum number of temp registers
With some test app I hit the limit.
As we allocate on demand (up to the maximum),
it is free to increase the limit.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
CC: <mesa-stable@lists.freedesktop.org>
2018-09-25 22:05:24 +02:00
Axel Davy
dc4b53e129 st/nine: Lock the entire buffer in some cases.
Previously we had already found that for
MANAGED buffers the buffer started dirty
(which meant all writes out of bound
before the first draw call using the
buffer have to be taken into account).

Possibly it is the same for the other types of buffers.
For now always lock the entire buffer (starting from the offset)
for these (except for DYNAMIC buffers, which might hurt
performance too much).

Fixes: https://github.com/iXit/Mesa-3D/issues/301

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-09-25 22:05:24 +02:00
Axel Davy
0eeb583650 st/nine: Don't call SetCursor until a cursor is set
The previous code was ignoring the input
until a cursor is set inside d3d
(with SetCursorProperties), as expected
by wine tests.

However it did still make a call to ID3DPresent_SetCursor,
which would result into a SetCursor(NULL) call, thus
hidding any cursor set outside d3d, which we shouldn't do.

Add comment about not avoiding redundant ID3DPresent_SetCursor
calls once a cursor has been set in d3d, as it has been tested to
cause regressions.

Fixes: https://github.com/iXit/Mesa-3D/issues/197

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-09-25 22:05:24 +02:00
Axel Davy
dcfde02bb0 st/nine: Avoid redundant SetCursorPos calls
For some applications SetCursorPosition
is called when a cursor event is received.

Our SetCursorPosition was always calling
wine SetCursorPos which would trigger
a cursor event.

The infinite loop is avoided by not calling
SetCursorPos when the position hasn't changed.
Found thanks to wine tests.

Fixes irresponsive GUI for some applications.

Fixes: https://github.com/iXit/Mesa-3D/issues/173

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
CC: <mesa-stable@lists.freedesktop.org>
2018-09-25 22:05:24 +02:00
Axel Davy
112c770597 st/nine: Init cursor position at device creation
This is only useful for software cursor,
but at least now we won't start it at (0, 0).

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-09-25 22:05:24 +02:00
Axel Davy
62ea55ec8b st/nine: Initialize manually cursor structure
Initialize manually the cursor structure fields
for more clarity on its content.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-09-25 22:05:24 +02:00
Axel Davy
110950318c st/nine: Check if format is DS before retrieving flags
d3d9_get_pipe_depth_format_bindings assumes the input format
is a depth stencil format.
Previously the user could hit this function with an invalid format.
Protect the last non protected call with a depth_stencil_format check.

Another solution is to have d3d9_get_pipe_depth_format_bindings
support non depth stencil format, but we don't want the user
to create depth buffers with d3d formats that can't be one,
it's better to check if the format can be depth buffer with d3d.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-09-25 22:05:24 +02:00
Axel Davy
af60fbc0a4 st/nine: Remove clamping when mul_zero_wins
Tests show the clamping can be removed
when mul_zero_wins is supported.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-09-25 22:05:24 +02:00
Axel Davy
a0afa80889 st/nine: Implement predicated instructions
Most of the work was already there, just not implemented.

Fixes: https://github.com/iXit/Mesa-3D/issues/318

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-09-25 22:05:24 +02:00
Axel Davy
e7e82bcdc9 st/nine: Fix aliased read in ff
Fix aliasing of colorarg_b4 with
colorarg_b5.

Fixes: https://github.com/iXit/Mesa-3D/issues/302

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-09-25 22:05:24 +02:00
Axel Davy
9fc6aa1bbe st/nine: Fix ff assignment with aliasing
"tex_stage[s][D3DTSS_COLORARG0] >> 4" could be a two bit
number, thus colorarg_b4 was incorrectly set.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-09-25 22:05:24 +02:00
Axel Davy
8c35fb0280 st/nine: Clarify some ff assignments
colorarg0, etc are 3 bits wide.
Make the code more readable by adding an & 0x7
to further indicate we only remember the first 3 bits only.

The 4th bit is always 0,
and colorarg_b4, colorarg_b5, etc are used to store
the 5th and 6th bits.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-09-25 22:05:24 +02:00
Axel Davy
59aaeeb730 st/nine: Print transform matrices in debug
This is useful to see the matrices content
in the log to debug.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-09-25 22:05:24 +02:00
Axel Davy
d9da0a1f6d st/nine: Add ff key hash to help debug
This is very useful to find in the log
the ff shader shource of a given call.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-09-25 22:05:24 +02:00
Axel Davy
fcbb00a502 st/nine: Avoid RefToBind calls in ff
When using csmt, ff shader creation happens on the csmt
thread. Creating the shaders, then calling RefToBind causes
the device ref to be increased then decreased.

However the device dtor assumes than no work pending on the
csmt thread could increase the device ref, leading to hang.

The issue is avoided by creating the shaders with a bind
count directly.

Fixes: https://github.com/iXit/Mesa-3D/issues/295

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-09-25 22:05:24 +02:00
Axel Davy
e83b15cba0 st/nine: Add new helper for object creation with bind
Add a new helper to create objects starting with a bind
count instead of a ref count.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-09-25 22:05:24 +02:00
Axel Davy
fd86ce7c14 st/nine: Add parameter to start with bind
Add a parameter to start new object with a bind
instead of a refcount.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-09-25 22:05:24 +02:00
Axel Davy
a9bf82ecf4 st/nine: Use perspective correction for ps depth fog
Emulate perspective interpolation of depth for programmable ps fog

ff ps fog uses position z, or 1/w depending on the ff
projection matrix set. This is according to public documents
found describing the algorithm and tests we made.

In the case of programmable ps, we used position's z,
which was sufficient to pass wine tests (which test shaders
don't set w).

Issue https://github.com/iXit/Mesa-3D/issues/315 showed
that this calculation was wrong.
Using perspective interpolation on z, that is using z * 1/w
seems to satisfy both this application and wine tests.

Fixes: https://github.com/iXit/Mesa-3D/issues/315

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2018-09-25 22:05:24 +02:00
Axel Davy
7ee5e5e239 st/nine: Clamp RCP when 0*inf!=0
Tests done on several devices of all 3 vendors and
of different generations showed that there are several
ways of handling infs and NaN for d3d9.

Tests showed Intel on windows does always clamp
RCP, RSQ and LOG (thus preventing inf/nan generation),
for all shader versions (some vendor behaviours vary
with shader versions).
Doing this in nine avoids 0*inf issues for drivers
that can't generate 0*inf=0 (which is controled by
TGSI's MUL_ZERO_WINS).

For now clamp for all drivers. An ulterior optimization
would be to avoid clamping for drivers with MUL_ZERO_WINS
for the specific shader versions where NV or AMD don't
clamp.

LOG and RSQ being already clamped, this patch only
clamps RCP.

Fixes: https://github.com/iXit/Mesa-3D/issues/316

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
CC: <mesa-stable@lists.freedesktop.org>
2018-09-25 22:05:23 +02:00
Jan Vesely
1f3fe4aaeb .travis: Drop note about Clover builds being slow
SWR takes 17+ minutes to build. Clover builds take ~6-7 minutes.

Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-09-25 14:08:06 -04:00
Jan Vesely
cb1b109733 .travis: Add LLVM-7 Clover build
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-09-25 14:08:06 -04:00
Caio Marcelo de Oliveira Filho
3cf07361ac intel/compiler: Export TCS passthrough creation
Move create_passthrough_tcs() from i965 so can be used in other
contexts.

Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-25 09:16:31 -07:00
Gert Wollny
47a6f98e15 mesa/st: In the precense of integer buffers enable per buffer blending
Since blending will be disabled later for integer formats we have to
consider that in the case of a mixed set of integer/non-integer format
buffers blending must be handled on a per buffer basis.

Fixes on r600:
  dEQP-GLES31.functional.draw_buffers_indexed.random.
      max_required_draw_buffers.13

Fixes:  8fb966688b
  st/mesa: Disable blending for integer formats.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-25 15:54:38 +02:00
Eric Engestrom
97ae5a858d meson+autotools: get rid of spammy GCC warning -Wformat-truncation
That warning fires every time a string function takes an argument that
could possibly be longer than its max output, which triggers all over
the place, especially when working with file paths ("what if every file
path is MAX_PATH long?" is what GCC is saying, which is really annoying
when we *know* that "/dev/dri/cardN" is not gonna be 4096 char long and
it's safe to store it in a 32-char array).

Anyway, we either add a ton of dead code all over the place to make GCC
happy, or we get rid of its spam. I chose the latter.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2018-09-25 11:40:08 +01:00
Eric Engestrom
1a37a80bf6 meson: make it trivial to add other -Wno-foo CFLAGS
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-09-25 11:39:56 +01:00
Eric Engestrom
f5b41f9121 gallivm: ensure string is null-terminated instead of assert()ing
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-09-25 11:39:30 +01:00
Topi Pohjolainen
1cc17fb731 intel/compiler/icl: Use barrier id bits 24:30 instead of 24:27,31
Fixes gpu hangs with Carchase and Manhattan.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2018-09-25 09:59:59 +03:00
Andres Rodriguez
ec1fcf92ae radv: only emit ZPASS_DONE for timestamp queries on gfx queues
A ZPASS_DONE packet doesn't make sense for the compute queue. It will
result in a gpu hang.

This change resolves a gpu hang for SteamVR+Vega.

Cc: mesa-stable@lists.freedesktop.org
Fixes: 1f616a840e "radv: emit a dummy ..."
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-09-25 02:30:34 -04:00
Timothy Arceri
72e4287e8f radv: make use of nir_lower_load_const_to_scalar()
This allows NIR to CSE more operations. LLVM does this also so the
impact is limited, however doing this in NIR allows other opts to
make progress. For example in radeonsi more loops are unrolled in
Civilization Beyond Earth.

The actual pipeline-db stats are not overwhelming but even in the
negatively affected shaders the NIR is clearly better. It just
happens that the code shuffling and in some cases calls to max
rather than a flt result in the final output from LLVM not
giving as good numbers.

However this is an incremental opt that further passes build off
so the change should be made IMO.

Totals from affected shaders:
SGPRS: 20192 -> 20184 (-0.04 %)
VGPRS: 19516 -> 19524 (0.04 %)
Spilled SGPRs: 437 -> 444 (1.60 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 1527444 -> 1522276 (-0.34 %) bytes
LDS: 6 -> 6 (0.00 %) blocks
Max Waves: 1018 -> 1016 (-0.20 %)
Wait states: 0 -> 0 (0.00 %)

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-25 09:31:22 +10:00
Dylan Baker
f03a160592 meson: de-duplicate LLVM check
By adding `_llvm == 'true'` to the required argument we can check the
'auto' and 'true' case in one path.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-09-24 13:02:07 -07:00
Eric Engestrom
f2519e3493 vulkan/wsi/display: wsi_display_select_crtc() doesn' need to modify the connector
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
2018-09-24 17:38:11 +01:00
Eric Engestrom
bde3102c0d vulkan/wsi/display: check if wsi_swapchain_init() succeeded
Fixes: da997ebec9 "vulkan: Add KHR_display extension using DRM [v10]"
Cc: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-24 17:37:43 +01:00
Leo Liu
3e7b5e5db2 radeon/uvd: use bitstream coded number for symbols of Huffman tables
Signed-off-by: Leo Liu <leo.liu@amd.com>
Fixes: 130d1f456(radeon/uvd: reconstruct MJPEG bitstream)
Cc: "18.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Boyuan Zhang <boyuan.zhang@amd.com>
2018-09-24 09:12:49 -04:00
Rhys Perry
6ca1402c11 nv50/ir: fix link-time build failure
Seems this fixes linking problems that occur in some situations.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-09-23 18:20:08 +01:00
Rhys Perry
b473fcc9a3 nvc0: fix bindless multisampled images on Maxwell+
NVC0_CB_AUX_BINDLESS_INFO isn't written to on Maxwell+ and it's too small
anyway.

With these changes, TXQ is used to determine the number of samples and
the coordinate adjustment information looked up in a small array in the
driver constant buffer.

v2: rework to use TXQ and a small array instead of a larger array with an
    entry for each texture
v3: get rid of the small array and calculate the adjustments in the shader

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Fixes: c2ae9b4052 ('nvc0: implement multisampled images on Maxwell+')
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-09-22 20:13:17 +01:00
Eric Engestrom
ed797f6597 docs: fix couple typos/outdated info
`git-branch` doesn't exist, and mesa3d-dev hasn't been used in a great
many years :)

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-09-22 17:23:18 +01:00
Eric Engestrom
ae2694efe0 docs: update repo URLs after GitLab move
I also updated the developer instructions; presumably someone who's been
given commit rights already knows how to clone a repository :)

A more useful thing is to show how to update the pushurl, and how to use
access tokens to push over HTTPS (especially for us at Intel, where
non-http traffic is a pain).

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-09-22 17:23:18 +01:00
Stuart Young
c95dd966c4 docs: Update FAQ with respect to s3tc support
It's just over 10 months since 17.3.0 was released with s3tc support enabled.
Probably a good idea to update the FAQ page.

v2: Incorporate feedback from Adam Jackson <ajax@redhat.com>

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Fixes: 04396a134f ("mesa: Import libtxc_dxtn sources")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-09-22 17:23:18 +01:00
Rhys Perry
f580a895b1 nvc0: warn about changing NVC0_CB_AUX_MP_INFO and NVC0_CB_AUX_DRAW_INFO
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-09-22 16:50:39 +01:00
Rhys Perry
01fa76b707 nvc0: Update counter reading shaders to new NVC0_CB_AUX_MP_INFO
Fixes: 66ca7e400b ('nvc0: add support for programmable sample locations')
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-09-22 16:50:22 +01:00
Eric Anholt
cd667edecc vc4: Remove dead i == 0 code from the cos() implementation.
The loop starts at 1.
2018-09-21 17:16:43 -07:00
Eric Anholt
10d5d2d527 vc4: Fix sin(0.0) and cos(0.0) accuracy to fix SDL rendering rotation.
SDL has some shaders that compute sin(angle) and cos(angle) for a rotation
matrix in the VS, and angle is usually 0.0.  Our previous implementation
had quite a bit of error around 0.0, causing single-pixel rotations at
typical window sizes.  SDL2 has changed as of August 28th (commit
12156:e5a666405750) to not need sin/cos in the VS, but we should still fix
this for existing implementations or similar patterns that other programs
may have.

glsl-cos goes from 32 instructions to 36, but 9 uniforms to 7.
glsl-sin goes from 32 instructions to 34, but 8 uniforms to 7.

This seems like a fine impact to have for the bugfix.

Cc: 18.1 18.2 <mesa-stable@lists.freedesktop.org>
Fixes: https://github.com/anholt/mesa/issues/110
2018-09-21 17:16:43 -07:00
Anuj Phogat
a0baedb638 intel/icl: Fix URB size for different SKUs
Different ICL SKUs have different URB sizes.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-09-21 14:40:04 -07:00
Anuj Phogat
fa1ff71a0f i965/icl: Set Enabled Texel Offset Precision Fix bit
h/w specification requires this bit to be always set.

V2: Fix bit mask (Chris Wilson)

Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-09-21 14:40:04 -07:00
Anuj Phogat
5eb173304b anv/icl: Set Enabled Texel Offset Precision Fix bit
h/w specification requires this bit to be always set.

Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-09-21 14:40:04 -07:00
Alex Deucher
afb7c6b301 pci_ids: add new polaris pci id
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: mesa-stable@lists.freedesktop.org
2018-09-21 14:33:13 -05:00
Marek Olšák
f0cd7dbcd7 glsl_to_tgsi: invert gl_SamplePosition.y for the default framebuffer
Fixes dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
with --deqp-gl-config-name=rgba8888d24s8ms4

Cc: 18.1 18.2 <mesa-stable@lists.freedesktop.org>
2018-09-21 13:39:00 -04:00
Caio Marcelo de Oliveira Filho
b29ec31854 util: Add macro to get number of elements in dynarray
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
2018-09-21 10:12:51 -07:00
Dylan Baker
be56f8a788 docs/meson: Add note about llvm-config$version and llvm-config-$version
v2: - fix typo

These are how FreeBSD and Debian handle multiple versions of LLVM
installed at the same time, respectively.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-09-21 10:03:15 -07:00
Dylan Baker
e0829f9c1a docs/meson: Update notes on using CFLAGS and -Dc_args
v2: - Use ${} to denote variables instead of just $
    - fix spelling error

bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107313
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-09-21 10:03:15 -07:00
Dylan Baker
1da60667b5 docs: update meson docs to reflect the current status
v2: - minor grammar changes
    - fix typo

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-09-21 10:03:15 -07:00
Dylan Baker
509ea4649a meson: Don't force libva to required from auto
We already correctly handle va being auto, but we force it to being
true, which is bad.

Fixes 94cf397092
      ("meson: Fix auto option for va")
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-09-21 10:03:15 -07:00
Dylan Baker
5dcb77e491 meson: Don't compile pipe loader with dri support when not using dri
Corrects building glx as gallium-xlib without any dri targets.

v2: - fix ugly formatting

Fixes: 66c94b9313
       ("meson: build gallium winsys for dri, null, and wrapper")

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-09-21 10:03:15 -07:00
Samuel Pitoiset
fe3f13cc5a radv: use the resolve compute path if dest uses multiple layers
The hardware path doesn't support resolving layers, for both
source and destination images.

This fixes a reflection issue when MSAA is enabled which
affects GTA V and probably DIRT3.

CC: <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107786
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Gregor Münch <gr.muench_at_gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-21 16:35:59 +02:00
Jason Ekstrand
ab80889e92 anv,radv: Implement vkAcquireNextImage2
This was added as part of 1.1 but it's very hard to track exactly what
extension added it.  In any case, we should implement it.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Dave Airlie <Airlied@redhat.com>
2018-09-21 07:02:35 -05:00
Juan A. Suarez Romero
24bacaddef docs: update calendar, add news and link release notes to 18.2.1
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2018-09-21 13:09:21 +02:00
Juan A. Suarez Romero
eefc77e691 docs: add sha256 checksums for 18.2.1
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit 686eab6642)
2018-09-21 13:06:14 +02:00
Juan A. Suarez Romero
17fbb1ef74 docs: add release notes for 18.2.1
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit 3c8c851fe4)
2018-09-21 13:06:12 +02:00
Samuel Pitoiset
674fcfaecc radv: only enable shaderInt16 on GFX9+ and LLVM7+
The throughput is similar to 32-bit integers on GFX8 and
AMDVLK does not expose 16-bit integers on pre Vega as well.
On GFX9+, only LLVM 7+ has support.

This fixes a bunch of CTS crashes on GFX9/LLVM 6.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-21 10:56:17 +02:00
Marek Olšák
945e9cdb2b docs/features: add EXT_direct_state_access features
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-09-21 03:01:58 -04:00
Bas Nieuwenhuizen
0a77e70d10 radv: Fix driver UUID SHA1 init.
Was missing the init, found by Emil.

Fixes: d17443a459 "radv: Use build ID if available for cache UUID."
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-09-20 23:38:38 +02:00
Charmaine Lee
64731e7c5e svga: fix uninitialized fields in DefineDepthStencilView/DefineStreamOutput
This patch fixes uninitialized fields in DefineDepthStencilView and
DefineStreamOutput commands that are not relevant in SM4 device.

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-20 13:20:10 -06:00
Brian Paul
7f4e6f4c97 r300g: add PIPE_SHADER_CAP_SCALAR_ISA switch case to silence warning
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-09-20 13:20:10 -06:00
Brian Paul
198c50f487 st/mesa: silenced unhanded enum warning in st_glsl_to_tgsi.cpp
Add ir_intrinsic_begin_fragment_shader_ordering switch case to
silence warning

Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-09-20 13:20:10 -06:00
Brian Paul
35ea66a68e mesa: use GLsizeiptrARB, GLintptrARB in bufferobj.c
The function pointer declarations in dd.h for the BufferData() and
BufferSubData() use the ARB-suffixed datatypes.  This patch changes
the buffer_data_fallback() and buffer_sub_data_fallback() functions
to use those datatypes too.

This fixes a build warning when building 32-bit libraries.  Evidently,
GLsizeiptrARB and GLsizeiptr are defined differently in that situation.

All all implementations of these driver hooks use the ARB-suffixed
types.

Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-09-20 13:20:10 -06:00
Neha Bhende
708d34d41a svga: Enable Opengl 3.3 compatibility profile
With this patch, svga driver will start advertising OpenGL 3.3
compatibility profile.

Tested with some mesa demos, piglit and glretrace.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-09-20 13:20:10 -06:00
Neha Bhende
ede805dd19 svga: Apply texcoord scale factors only if there is sampler view
We need to convert unnormalized texcoords to normalized texcoords
when we are sampling from texture. We don't need this conversion
if there is no sampler view.

Tested with piglit, glretrace

Fixes vmware bug 2101970

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-09-20 13:20:10 -06:00
Charmaine Lee
1dcf377a76 svga: fix texture array layer index in transfer map
In gallium, the layer index of a texture array to be mapped
is specified in the z component, whereas in svga device, the
index is specified in a separate argument.
Currently in svga_texture_transfer_map(), we explicitly modify
the z value in the base transfer map to 0 so the layer offset will not be
applied twice, but this causes problem when state tracker later
refers to the base transfer map and expects the slice index to be
specified in z (commit 463b0ea1f6).

To fix the problem, this patch makes a local copy of the box in
svga_transfer and modifies the z value in this copy instead.

Fixes spec@khr_texture_compression-astc piglit test crashes.
Fixes regression in the dma path with commit 1fdd3dd94a.

Tested with mtt glretrace, piglit on Windows VM and Linux VM.

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-20 13:20:10 -06:00
Dylan Baker
18a6e426f3 Revert "utils/u_math: break dependency on gallium/utils"
This reverts commit 0abce6d770.

Which broke the windows build.
2018-09-20 10:36:33 -07:00
Caio Marcelo de Oliveira Filho
2567ad28bb i965: remove outdated comment about TCS passthrough
Since commit 75881bed9e "i965: Rework the TCS passthrough shader to
use NIR." the created nir_shader is not dummy, and it is compiled by
the backend like the others.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-20 09:58:55 -07:00
Christoph Haag
b01834b56c meson: add option to statically link llvm
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-09-20 06:08:50 -07:00
Dylan Baker
0abce6d770 utils/u_math: break dependency on gallium/utils
Currently u_math needs gallium utils for cpu detection.  Most of what
u_math uses out of u_cpu_detection is duplicated in src/mesa/x86
(surprise!), so I've just reworked it as much as possible to use the
x86/common_x86_features.h macros instead of the gallium ones. The mesa
implementation is a header only approach, with no external dependencies.
There is one small function that was copied over, as promoting
u_cpu_detection is itself a fairly hefty undertaking, as it depends on
u_debug, and this fixes the bug for now.

bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107870
Tested-by: Vinson Lee <vlee@freedesktop.org>
2018-09-20 05:52:23 -07:00
Emil Velikov
b8b3517a49 egl/android: rework device probing
Unlike the other platforms, here we aim do guess if the device that we
somewhat arbitrarily picked, is supported or not.

In particular: when a vendor is _not_ requested we loop through all
devices, picking the first one which can create a DRI screen.

When a vendor is requested - we use that and do _not_ fall-back to any
other device.

The former seems a bit fiddly, but considering EGL_EXT_explicit_device and
EGL_MESA_query_renderer are MIA, this is the best we can do for the
moment.

With those (proposed) extensions userspace will be able to create a
separate EGL display for each device, query device details and make the
conscious decision which one to use.

v2:
 - update droid_open_device_drm_gralloc()
 - set the dri2_dpy->fd before using it
 - return a EGLBoolean for droid_{probe,open}_device*
 - do not warn on droid_load_driver failure (Tomasz)
 - plug mem leak on dri2_create_screen failure (Tomasz)
 - fixup function name typo (Tomasz, Rob)

v3:
 - add forward declaration for droid_load_driver()
Fixes the HAVE_DRM_GRALLOC build (Mauro)
 - split dup() assignment and check in separate lines (Tomasz, Eric)
 - make droid_load_driver() static (Tomasz)
 - drop unused prop_set variable (Tomasz)

v4:
 - rebase
 - fwd declarationi should be for droid_probe_device()

Cc: Robert Foss <robert.foss@collabora.com>
Cc: Tomasz Figa <tfiga@chromium.org>
Cc: Mauro Rossi <issor.oruam@gmail.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tomasz Figa <tfiga@chromium.org>
Tested-by: Tomasz Figa <tfiga@chromium.org>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
2018-09-20 10:15:38 +01:00
Danylo Piliaiev
18be7403a1 glsl: Add an assert when cloning ir_dereference_record with invalid field
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-09-20 08:30:11 +10:00
Danylo Piliaiev
6f3c7374b1 glsl: Avoid propagating incompatible type of initializer
do_assignment validated assigment but when rhs type was not compatible
it proceeded without issues and returned error_emitted = false.
On the other hand process_initializer expected do_assignment to always
return compatible type and never fail.

As a result when variable was initialized with incompatible type
the type of variable changed to the incompatible one.
This manifested in unnecessary error messages and in one case in crash.

Example GLSL:
 vec4 tmp = vec2(0.0);
 tmp.z -= 1.0;

Past error messages:
 initializer of type vec2 cannot be assigned to variable of type vec4
 invalid swizzle / mask `z'
 type mismatch
 operands to arithmetic operators must be numeric

After this patch:
 initializer of type vec2 cannot be assigned to variable of type vec4

In the other case when we initialize variable with incompatible struct,
accessing variable's field leaded to a crash. Example:
 uniform struct {float field;} data;
 ...
 vec4 tmp = data;
 tmp.x -= 1.0;

After the patch there is only error line without a crash:
 initializer of type #anon_struct cannot be assigned to variable of
  type vec4

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107547
2018-09-20 08:30:11 +10:00
Michal Srb
194bf0a2e0 st/dri: don't set queryDmaBufFormats/queryDmaBufModifiers if the driver does not implement it
This is equivalent to commit a65db0ad1c, but for dri_kms_init_screen. Without
this gbm_dri_is_format_supported always returns false.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104926
Fixes: e14fe41e0b ("st/dri: implement createImageFromRenderbuffer(2)")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Tested-by: Adam Williamson <adamwill@fedoraproject.org>
2018-09-19 15:20:04 -04:00
Jason Ekstrand
c811af767e anv/so_memcpy: Don't consider src/dst_offset when computing block size
The only thing that matters is the size since we never specify any
offsets in terms of blocks.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-09-19 09:38:04 -05:00
Jakob Bornecrantz
09171705d5 Revert "mesa: only update framebuffer-state for clears"
This reverts commit fb86365148.
2018-09-19 15:21:26 +01:00
Samuel Pitoiset
121f226471 radv: use a 64-bit unsigned integer when allocating a descriptor pool
pool->size is a 64-bit unsigned integer too.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-19 13:36:12 +02:00
Samuel Pitoiset
35656823b9 radv: enable VK_SUBGROUP_FEATURE_ARITHMETIC_BIT
All CTS pass on Polaris/Vega with LLVM 6, 7 and master, so
I think it's safe to enable the feature.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-19 13:36:10 +02:00
Samuel Pitoiset
febdc13a6c radv: do not support blitting surfaces with depth and stencil
Fixes:
dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.depth_stencil.d32_sfloat_s8_uint_d32_sfloat_s8_uint.optimal_optimal_nearest

And all friends that try to blit a surface with different
depth and stencil formats.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-19 13:36:07 +02:00
Erik Faye-Lund
fb86365148 mesa: only update framebuffer-state for clears
If we update the program-state etc, we risk compiling needless shaders,
which can cost quite a bit of performance.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-19 11:52:53 +02:00
Juan A. Suarez Romero
0c82e3603e nir: add initializer data to fix MSVC compile error
CC: Jason Ekstrand <jason@jlekstrand.net>
Fixes: 82799a5d1b8 ("nir: Add a small pass to rematerialize derefs
per-block")
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2018-09-19 11:46:44 +02:00
Jason Ekstrand
976046a8d8 nir: Add some asserts that we don't put derefs in phis
The lcssa and phis_to_regs passes are used by various NIR optimizations
that modify the CFG.  Putting a couple of asserts will help ensure that
we don't accidentally put derefs in phis as part of an optimization
pass.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2018-09-19 02:00:49 -05:00
Jason Ekstrand
864c780566 nir/opt_if: Re-materialize derefs in use blocks before peeling loops
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107879
Cc: "18.2" <mesa-stable@lists.freedesktop.org>
2018-09-19 02:00:49 -05:00
Jason Ekstrand
0796c3934e nir/loop_unroll: Re-materialize derefs in use blocks before unrolling
When we're about to re-arrange a bunch of blocks, it's a good idea to
make sure that we don't have deref uses crossing block boundaries.
Otherwise we may end up with a deref going through a phi and that would
be bad.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: "18.2" <mesa-stable@lists.freedesktop.org>
2018-09-19 01:59:40 -05:00
Jason Ekstrand
7d1d1208c2 nir: Add a small pass to rematerialize derefs per-block
This pass re-materializes deref instructions on a per-block basis to
ensure that every use of a deref occurs in the same block as the
instruction which uses it.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: "18.2" <mesa-stable@lists.freedesktop.org>
2018-09-19 01:59:40 -05:00
Kenneth Feng
4490fce166 amd: Add Picasso device id
No changes here compared to Raven.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Huang Rui <ray.huang@amd.com>
Signed-off-by: Kenneth Feng <kenneth.feng@amd.com>
Signed-off-by: Huang Rui <ray.huang@amd.com>
Cc: 18.1 18.2 <mesa-stable@lists.freedesktop.org>
2018-09-18 18:05:17 -04:00
Bas Nieuwenhuizen
95bb7d82ca Revert "radv: fix descriptor pool allocation size"
This reverts commit 90819abb56.

This logic was wrong, the original code is correct. The direct
impact is that we allocate up to approximately a squared amount
of memory compared to what we should allocate.

Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-09-18 22:51:42 +02:00
Samuel Pitoiset
c9dbe52f84 radv: implement VK_EXT_conservative_rasterization
Only supported by GFX9+.

The conservativeraster Sascha demo seems to work as expected.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-18 13:28:01 +02:00
Samuel Pitoiset
450a325858 radv: do not re-create the sampler for every blits in CmdBlitImage()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-18 13:27:59 +02:00
Samuel Pitoiset
3871dd7a92 radv: allow to force anisotropy via RADV_TEX_ANISO
Ported from RadeonSI.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-18 13:27:58 +02:00
Timothy Arceri
b54a2311a9 mesa: enable EXT_framebuffer_object in core profile
Since user defined names are not allowed in core profile
we remove the allow_user_names bool and just check if
we have a core profile like all other buffer/texture
object handling code does.

This extension is required by "Wolfenstein: The Old Blood"
and is exposed in core in the Nvidia binary driver.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:58:24 +10:00
Timothy Arceri
02843ed768 mesa: move legacy dri config option texture_depth
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:43:05 +10:00
Timothy Arceri
f958ea6eff mesa: move legacy dri config option fthrottle_mode
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:43:05 +10:00
Timothy Arceri
4b1a81ef9d mesa: move legacy dri config option def_max_anisotropy
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:43:05 +10:00
Timothy Arceri
6164d59bcc mesa: move legacy dri config option no_neg_lod_bias
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:43:05 +10:00
Timothy Arceri
6d1890fa07 mesa: move legacy dri config option round_mode
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:43:05 +10:00
Timothy Arceri
3a1d09fd55 mesa: remove unused dri option float_depth
This seems to have only been used by DRI1 drivers which were
removed with e4344161bd.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:43:05 +10:00
Timothy Arceri
91e76ce493 mesa: move legacy dri config option dither_mode
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:43:05 +10:00
Timothy Arceri
2d7dc9591d mesa: move legacy dri config option color_reduction
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:43:05 +10:00
Timothy Arceri
408d41a413 mesa: move legacy TCL dri config options
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:43:05 +10:00
Timothy Arceri
024abd3534 util: use force_compat_profile for Wolfenstein The Old Blood
This game is looking for some odd extension after creating a core
context such as ARB_vertex_program and EXT_framebuffer_object.

Rather then enabling these in core this forces the game to use
compat. This allows the game to run and seems to work without
issues. All other id tech games/engines use a compat profile.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:34:54 +10:00
Timothy Arceri
64ec50d52f mesa/st: add force_compat_profile option to driconfig
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:34:54 +10:00
Timothy Arceri
7a992fcfa0 Revert "radeonsi: avoid syncing the driver thread in si_fence_finish"
This reverts commit bc65dcab3b.

This was manually reverted. Reverting stops the menu hanging in
some id tech games such as RAGE and Wolfenstein The New Order.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107891
2018-09-18 19:21:32 +10:00
Eric Anholt
4e1af6808c v3d: Switch from FLUSH_ALL_STATE to FLUSH for ending our bin CLs.
The HW for FLUSH_ALL_STATE isn't validated, since the closed driver only
uses FLUSH.  Now that we don't have any new state at the end of our bin
CLs, follow their lead.
2018-09-17 16:35:45 -07:00
Eric Anholt
0b8007b523 v3d: Stop clearing the OQ state at the end of the job.
Ever since we added OQ support, we've been clearing OQ state at the start
of the job anyway.  We're intentionally breaking old-and-new-driver-mix
systems, because we need to stop using the unvalidated FLUSH_ALL_STATE.
2018-09-17 16:35:45 -07:00
Eric Anholt
350cb79045 v3d: Always emit a TF disable at the start of drawing on V3D 4.x.
The HW's FLUSH_ALL_STATE is not validated, so we probably shouldn't use
it, meaning that we need to reset state at the start.  By doing this, we
also make ourselves more resilient to another client leaving the TF state
enabled at the end of their batch (as we now do, ourselves).

However, we still need to emit a single TF disable at the end of the
frame, for SWVC5-718.
2018-09-17 16:35:45 -07:00
Dylan Baker
7f08bcb73f build: Don't overlink gallium xlib target
Currently gallium's xlib target will fail to link due to multiple
definitions of all the symbols in libmesautil, this only shows up in
autotools, and not in meson due to differences in the way that meson and
autotools handle linking static archives into static archives. Autotools
uses -Wl,--whole-archive implicitly, meson requires this behavior to be
opted-into. The solution is just to remove libmesautils from the
libgl-xlib target, since it will get all of those symbols form
libmesagallium.

I've dropped the link from meson as well, it doesn't seem to hurt
anything and should make linking just a little faster.

Fixes: 8396043f30
       ("Replace uses of _mesa_bitcount with util_bitcount")
bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107923
Tested-by: Brian Paul <brianp@vmware.com>
Tested-by: Vinson Lee <vlee@freedesktop.org>
Cc: Sergii Romantsov<sergii.romantsov@globallogic.com>
2018-09-17 13:21:01 -07:00
Dylan Baker
3acc18fcf7 move pthread_setaffinity_np check to the build system
Rather than trying to encode all of the rules in a header, lets just put
them in the build system where they belong. This fixes the build on
FreeBSD, which does have pthraed_setaffinity_np, but it's in a
pthread_np.h, not behind _GNU_SOURCE. FreeBSD also implements cpu_set
slightly differently, so additional changes would be required to get it
working right there anyway.

v2: - fix #define in autotools

Fixes: 9f1bbbdbbd
       ("util: try to fix the Android and MacOS build")
Cc: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-09-17 13:16:46 -07:00
Fritz Koenig
60d0c0d062 mesa: FramebufferParameteri parameter checking
Missing break; causes parameter checking to
never pass GL_FRAMEBUFFER_FLIP_Y_MESA parameters.

Fixes: 318c265160 ("mesa: GL_MESA_framebuffer_flip_y extension [v4]")
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-17 11:48:00 -07:00
Fritz Koenig
ba6cc32cf9 mesa: Additional FlipY applications
Instances where direction was determined based on
winsys or user fbo and should be determined based on
FlipY.

Key STATE_FB_WPOS_Y_TRANSFORM for of FlipY instead of
_mesa_is_user_fbo.  This corrects gl_FragCoord usage
when applying GL_MESA_framebuffer_flip_y.

Fixes: ab05dd183c ("i965: implement GL_MESA_framebuffer_flip_y [v3]")
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-17 11:48:00 -07:00
Bas Nieuwenhuizen
d17443a459 radv: Use build ID if available for cache UUID.
To get an useful UUID for systems that have a non-useful mtime
for the binaries.

I started using SHA1 to ensure we get reasonable mixing in the
various possibilities and the various build id lengths.

CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-09-17 20:19:52 +02:00
Samuel Pitoiset
08103c5f65 radv: enable shaderInt16 capability
Not sure if this is all wired up. CTS does pass and the Tangrams
demo works fine on Vega. There are corruption issues on Polaris
but not sure if that related to 16-bit support.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-17 15:18:39 +02:00
Samuel Pitoiset
cd76ce0078 ac: add 16-bit support to ac_build_bitfield_reverse()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-17 15:18:37 +02:00
Samuel Pitoiset
fc398f4d67 ac: add 16-bit support to ac_build_bit_count()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-17 15:18:34 +02:00
Samuel Pitoiset
94dd08eb7c ac: add 16-bit support to ac_find_lsb()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-17 15:18:32 +02:00
Samuel Pitoiset
5a6c8ca3e8 ac: add 16-bit support to ac_build_umsb()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-17 15:18:30 +02:00
Samuel Pitoiset
3e7f3e2cd1 ac: add 16-bit support to ac_build_isign()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-17 15:18:28 +02:00
Samuel Pitoiset
cfd6314cfe ac: add 16-bit constant values for zero and one
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-17 15:18:26 +02:00
Samuel Pitoiset
074e29183c ac: add ac_build_bifield_reverse() helper
Are we missing 64-bit support?

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-17 15:18:23 +02:00
Samuel Pitoiset
371c35e5bb ac: add ac_build_bit_count() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-17 15:18:20 +02:00
Samuel Pitoiset
aec9151464 radv: fix use of unreachable() in the meta blit path
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-09-17 11:29:25 +02:00
Samuel Pitoiset
6521d4a659 Revert "radv: Optimize rebinding the same descriptor set."
This introduces random GPU hangs on Vega, at least.

This reverts commit 02a43edf18.
2018-09-17 11:20:57 +02:00
Samuel Pitoiset
90819abb56 radv: fix descriptor pool allocation size
The size has to be multiplied by the number of sets.

This gets rid of the OUT_OF_POOL_KHR error and fixes
a crash with the Tangrams demo.

CC: 18.1 18.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-17 10:18:01 +02:00
Jason Ekstrand
67094e11e9 anv/query: Add an emit_srm helper
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-09-17 02:57:21 -05:00
Jason Ekstrand
40149441b8 anv: Add a mi_memset and use it for zeroing queries
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-09-17 02:57:21 -05:00
Jason Ekstrand
b11e9b5ffe anv/query: Use anv_address everywhere
Instead of passing around BOs and offsets, use addresses which are anv's
GPU equivalent of pointers.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-09-17 02:57:21 -05:00
Jason Ekstrand
07e214f1ce anv/query: Write both dwords in emit_zero_queries
Each query slot is a uint64_t and we were only zeroing half of it.

Fixes: 7ec6e4e689 "anv/query: implement multiview interactions"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-09-17 02:57:21 -05:00
Jason Ekstrand
c0420a62c9 anv/query: Increment an index while writing results
Instead of computing an index at the end which we hope maps to the
number of things written, just count the number of things as we go.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-09-17 02:57:21 -05:00
Ian Romanick
df9dbc03d3 i965/fs: Don't propagate conditional modifiers from integer compares to adds
No shader-db changes on any Intel platform... which probably explains
why no bugs have been bisected to this problem since it landed in Mesa
18.1. :( The commit mentioned below is in 18.2, so 18.1 would need a
slightly different fix (due to code refactoring).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Fixes: 77f269bb56 "i965/fs: Refactor propagation of conditional modifiers from compares to adds"
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> (reviewed the original patch)
Cc: Matt Turner <mattst88@gmail.com> (reviewed the original patch)
2018-09-17 00:38:22 -07:00
Bas Nieuwenhuizen
0dd8189f15 radv: Only allow 16 user SGPRs for compute on GFX9+.
Apparently for compute there are only 16 instead of the 32 for the
graphics path.

Fixes dEQP-VK.binding_model.descriptorset_random.sets16.noarray.ubolimitlow.sbolimitlow.imglimitlow.noiub.comp.0

CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-09-16 12:50:58 +02:00
Bas Nieuwenhuizen
d97c892584 radv: Set the user SGPR MSB for Vega.
Otherwise using 32 user SGPRs would be broken.

CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-09-16 12:50:58 +02:00
Bas Nieuwenhuizen
02a43edf18 radv: Optimize rebinding the same descriptor set.
This makes it cheaper to just change the dynamic offsets with
the same descriptor sets.

Suggested-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-09-16 12:50:19 +02:00
Gert Wollny
14976817f4 r600/sb: use safe math optimizations when TGSI contains precise operations
Fixes:
  dEQP-GLES3.functional.shaders.invariance.highp.common_subexpression_3
  dEQP-GLES3.functional.shaders.invariance.mediump.common_subexpression_3
  dEQP-GLES3.functional.shaders.invariance.lowp.common_subexpression_3

Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2018-09-15 20:44:53 +02:00
Mauro Rossi
cc3b99bb48 android: broadcom/cle: export the broadcom top level path headers
Fixes the following building error in vc4 build:

In file included from external/mesa/src/gallium/drivers/vc4/kernel/vc4_render_cl.c:34:
In file included from external/mesa/src/gallium/drivers/vc4/kernel/vc4_drv.h:27:
In file included from external/mesa/src/gallium/drivers/vc4/vc4_simulator_validate.h:34:
In file included from external/mesa/src/gallium/drivers/vc4/vc4_context.h:39:
In file included from external/mesa/src/gallium/drivers/vc4/vc4_cl.h:56:
gen/STATIC_LIBRARIES/libmesa_broadcom_genxml_intermediates/broadcom/cle/v3d_packet_v21_pack.h:12:10:
fatal error: 'cle/v3d_packet_helpers.h' file not found
         ^~~~~~~~~~~~~~~~~~~~~~~~~~
1 error generated.

Fixes: 5b102160ae ("broadcom/genxml: Introduce a V3D packet/struct decoder.")
Cc: "18.2" <mesa-stable@lists.freedesktop.org>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
2018-09-15 09:14:46 +02:00
Mauro Rossi
9158e0bd82 android: broadcom/cle: add gallium include path
Fixes the following building error:

In file included from external/mesa/src/broadcom/cle/v3d_decoder.c:38:
In file included from external/mesa/src/broadcom/cle/v3d_packet_helpers.h:29:
external/mesa/src/gallium/auxiliary/util/u_math.h:42:10:
fatal error: 'pipe/p_compiler.h' file not found
         ^~~~~~~~~~~~~~~~~~~
1 error generated.

Fixes: 5b102160ae ("broadcom/genxml: Introduce a V3D packet/struct decoder.")
Cc: "18.2" <mesa-stable@lists.freedesktop.org>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
2018-09-15 09:14:42 +02:00
Mauro Rossi
3341429d74 android: broadcom/genxml: fix collision with intel/genxml header-gen macro
Fixes the following building error, happening when building both intel and broadcom:

Gen Header: libmesa_broadcom_genxml_32 <= v3d_packet_v21_pack.h
FAILED: gen/STATIC_LIBRARIES/libmesa_broadcom_genxml_intermediates/broadcom/cle/v3d_packet_v21_pack.h
/bin/bash -c "python external/mesa/src/broadcom/cle/gen_pack_header.py \
external/mesa/src/broadcom/cle/v3d_packet_v21.xml \
> gen/STATIC_LIBRARIES/libmesa_broadcom_genxml_intermediates/broadcom/cle/v3d_packet_v21_pack.h"
Traceback (most recent call last):
  File "external/mesa/src/broadcom/cle/gen_pack_header.py", line 626, in <module>
    p = Parser(sys.argv[2])
IndexError: list index out of range

header-gen macro is already defined by Intel genxml building rules
and the existing header-gen does not have the $(PRIVATE_VER) argument,
infact the bash command line logged in the building error is missing
exactly $(PRIVATE_VER) argument

Renaming the macro as pack-header-gen in src/broadcom/Android.genxml.mk
solves the building error, another possible way is to keep the gen rules
commands expanded and not use the macros.

Fixes: 7f80a9ff13 ("vc4: Introduce XML-based packet header generation like Intel's.")
Cc: "18.2" <mesa-stable@lists.freedesktop.org>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
2018-09-15 09:14:33 +02:00
Caio Marcelo de Oliveira Filho
f9d25f630c anv/memcpy: fix build after starting to use addresses
The offsets now come from the anv_address, these references were not
updated and using the old variable.

Fixes: e1ab834557 "anv/memcpy: Use addresses instead of bo+offset"
Tested-by: Clayton Craft <clayton.a.craft@intel.com>
2018-09-14 21:45:50 -07:00
Jason Ekstrand
d6a73824bd anv/cmd_buffer: Take an address in emit_lrm
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-09-14 22:12:11 -05:00
Jason Ekstrand
e1ab834557 anv/memcpy: Use addresses instead of bo+offset
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-09-14 22:12:11 -05:00
Jason Ekstrand
90b46f6c17 anv/so_memcpy: Use the correct SO_BUFFER size on gen8+
This shouldn't matter as we'll never write OOB anyway but we may as well
get it right.  It's supposed to be in dwords - 1.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2018-09-14 22:12:11 -05:00
Timothy Arceri
e29f0ede75 ac: fix get_image_coords() for radeonsi
Because this was setting image to true we would end up calling
si_load_image_desc() when we sould be calling
si_load_sampler_desc().

This fixes an assert() in Deus Ex: MD

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-15 12:23:32 +10:00
Marek Olšák
914bd3014f gallium/util: don't let child processes inherit our thread affinity
v2: corrected the comment
2018-09-14 21:15:39 -04:00
Marek Olšák
7d41a7593a gallium/util: start with a random L3 cache index for AMD Zen 2018-09-14 21:05:37 -04:00
Josh Pieper
936e0dcd61 st/mesa: Validate the result of pipe_transfer_map in make_texture (v2)
When using Freecad, I was getting intermittent segfaults inside of
mesa.  I traced it down to this path in st_cb_drawpixels.c where the
result of pipe_transfer_map wasn't being checked.  In my case, it was
returning NULL because nouveau_bo_new returned ENOENT.  I'm by no
means a mesa developer, but this patch solves the problem for me and
seems reasonable enough.

v2: Marek - also unmap the PBO and release the texture, and call
    the make_texture function sooner for less cleanup

Cc: 18.1 18.2 <mesa-stable@lists.freedesktop.org>
2018-09-14 21:05:37 -04:00
Samuel Pitoiset
c79aad30ae radv: emit the initial config only once in the preambles
It shouldn't be needed to emit the initial graphics or compute
state when beginning a new command buffer. Emitting them in
the preamble should be enough and this will reduce IB sizes.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-14 10:59:52 +02:00
Samuel Pitoiset
9de062ef20 radv: fix setting global locations for indirect descriptors
Indirect descriptors only need one entry, we don't have to
emit a location for every descriptors.

Fixes GPU hangs with new CTS:
dEQP-VK.binding_model.descriptorset_random.*

CC: 18.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-14 10:59:52 +02:00
Samuel Pitoiset
748f4cce18 radv: fix flushing indirect descriptors
Let say, we first bind a graphics pipeline that needs indirect
descriptors sets. The userdata pointers will be emitted at draw
time. Then if we bind a compute pipeline that doesn't need any
indirect descriptors, the driver will re-emit them for all
grpahics stages.

To avoid this to happen, just check the bind point type.

CC: 18.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-14 10:59:52 +02:00
Samuel Pitoiset
063264db5b radv: fix GPU hangs with 32-bit indirect descriptors
LLVM 6 isn't affected.

Fixes GPU hangs with new CTS:
dEQP-VK.binding_model.descriptorset_random.*

CC: 18.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-14 10:59:52 +02:00
Samuel Pitoiset
aa30205929 radv: handle loc->indirect correctly for the first descriptor
This was wrong for descriptor #0 when all of them are indirect.
This is because indirect_offset was 0 and we emitted a
"normal" descriptor pointer for nothing.

While we are at it remove
radv_userdata_info::indirect_offset which is useless.

CC: 18.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-14 10:59:52 +02:00
Samuel Pitoiset
b9f6521157 radv: bump the maximum number of arguments to 64
Bumping to 64 should be safe enough.

Fixes some crashes with new CTS:
dEQP-VK.binding_model.descriptorset_random.*

CC: 18.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-14 10:59:52 +02:00
Samuel Pitoiset
c28ea92947 radv: tidy up ac_setup_rings() for the GSVS rings
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-14 10:59:52 +02:00
Samuel Pitoiset
40fb8c7fca radv: fix setting the number of entries for GSVS on VI+
According to RadeonSI, it's unnecessary to multiply by
the stride. That field seems to always be 64.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-14 10:59:52 +02:00
Samuel Pitoiset
a006c24237 radv: always compute the number of components from the output mask
That removes two special cases for clip/cull distances.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-14 10:59:52 +02:00
Samuel Pitoiset
9447e91329 radv: emit data contiguously in the GS->VS ring buffer
Instead of having holes. The other ring parameters like
offset and stride can be updated later.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-14 10:59:52 +02:00
Samuel Pitoiset
fbc064a5b4 radv: make use of the output usage mask in GS copy shader
This is just for consistency because LLVM can detect and
remove unused loads.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-14 10:59:52 +02:00
Samuel Pitoiset
f398595dca radv: improve a comment in si_emit_set_predication_state()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-14 10:59:52 +02:00
Samuel Pitoiset
abdf396cbe radv: fix VK_EXT_conditional_rendering visibility
It's actually just the opposite.

This fixes the new Sascha conditionalrender demo.

CC: 18.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-14 10:59:52 +02:00
Samuel Pitoiset
18464d298b radv: make use of ac_unpack_param() instead of ac_build_bfe()
Same code is generated because LLVM ends up by using bfe, but
that seems cleaner to me.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-14 10:59:52 +02:00
Timothy Arceri
21e34bab09 nir: add loop unroll support for complex wrapper loops
In GLSL IR we cheat with switch statements and simply convert them
into loops with a single iteration. This allowed us to make use of
the existing jump instruction handling provided by the loop handing
code, it also allows dead code to be cleaned up once we have
wrapped the code in a loop.

However using loops in this way created previously unrollable loops
which limits further optimisations. Here we provide a way to unroll
loops that end in a break and have multiple other exits.

All shader-db changes are from the dolphin uber shaders. There is a
small amount of HURT shaders but in general the improvements far
exceed the HURT.

shader-db results IVB:

total instructions in shared programs: 10018187 -> 10016468 (-0.02%)
instructions in affected programs: 104080 -> 102361 (-1.65%)
helped: 36
HURT: 15

total cycles in shared programs: 220065064 -> 154529655 (-29.78%)
cycles in affected programs: 126063017 -> 60527608 (-51.99%)
helped: 51
HURT: 0

total loops in shared programs: 2515 -> 2308 (-8.23%)
loops in affected programs: 903 -> 696 (-22.92%)
helped: 51
HURT: 0

total spills in shared programs: 4370 -> 4124 (-5.63%)
spills in affected programs: 1397 -> 1151 (-17.61%)
helped: 9
HURT: 12

total fills in shared programs: 4581 -> 4419 (-3.54%)
fills in affected programs: 2201 -> 2039 (-7.36%)
helped: 9
HURT: 15

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 16:07:36 +10:00
Timothy Arceri
2975422ceb nir: propagates if condition evaluation down some alu chains
v2:
 - only allow nir_op_inot or nir_op_b2i when alu input is 1.
 - use some helpers as suggested by Jason.

v3:
 - evaluate alu op for single input alu ops
 - add helper function to decide if to propagate through alu
 - make use of nir_before_src in another spot

shader-db IVB results:

total instructions in shared programs: 9993483 -> 9993472 (-0.00%)
instructions in affected programs: 1300 -> 1289 (-0.85%)
helped: 11
HURT: 0

total cycles in shared programs: 219476091 -> 219476059 (-0.00%)
cycles in affected programs: 7675 -> 7643 (-0.42%)
helped: 10
HURT: 1

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 16:07:36 +10:00
Timothy Arceri
ef4ad7baf1 nir: evaluate if condition uses inside the if branches
Since we know what side of the branch we ended up on we can just
replace the use with a constant.

All the spill changes in shader-db are from Dolphin uber shaders,
despite some small regressions the change is clearly positive.

V2: insert new constant after any phis in the
    use->parent_instr->type == nir_instr_type_phi path.

v3:
 - use nir_after_block_before_jump() for inserting const
 - check dominance of phi uses correctly

v4:
 - create some helpers as suggested by Jason.

v5 (Jason Ekstrand):
 - Use LIST_ENTRY to get the phi src

shader-db results IVB:

total instructions in shared programs: 9999201 -> 9993483 (-0.06%)
instructions in affected programs: 163235 -> 157517 (-3.50%)
helped: 132
HURT: 2

total cycles in shared programs: 231670754 -> 219476091 (-5.26%)
cycles in affected programs: 143424120 -> 131229457 (-8.50%)
helped: 115
HURT: 24

total spills in shared programs: 4383 -> 4370 (-0.30%)
spills in affected programs: 1656 -> 1643 (-0.79%)
helped: 9
HURT: 18

total fills in shared programs: 4610 -> 4581 (-0.63%)
fills in affected programs: 374 -> 345 (-7.75%)
helped: 6
HURT: 0

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 16:07:36 +10:00
Erik Faye-Lund
fa5e9f1f73 virgl: adjust strides when mapping temp-resources
When we're mapping temp-resources, we clip the resource to the
transfer-box, which means the stride might not be correct any more.

So let's update the stride from the temp-resource, and recompute the
layer-stride.

This fixes crashes when running dEQP with --deqp-gl-config-name=rgba8888d24s8ms4

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: a8987b88ff "virgl: add driver for virtio-gpu 3D (v2)"
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-09-14 10:59:02 +10:00
Pierre Moreau
21b92b3464 nvir: Always split 64-bit IMAD/IMUL operations
Those operations do not map to actual hardware instructions, therefore
those should always be lowered to 32-bit instructions.

Fixes: 009c54aa7a "nv50/ir: Split 64-bit integer MAD/MUL operations"

Signed-off-by: Pierre Moreau <pierre.morrow@free.fr>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
2018-09-13 20:49:38 +02:00
Leo Liu
cb63e5d1eb st/vdpau: Use output buffer as back buffer with 24-bit color only
Using output buffer with 8 bits video RGB as back buffer
certainly is not working for 30 bits color depth visual.

Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2018-09-13 14:28:32 -04:00
Leo Liu
4d8ec12f03 vl/dri: add color depth to vl winsys
For VDPAU use later

Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2018-09-13 14:28:32 -04:00
Leo Liu
cd77d49ecf vl/dri3: add support for 10 bits format
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2018-09-13 14:28:32 -04:00
Leo Liu
902358de4b vl/dri: add 10 bits format supports
v2: Tell B10G10R10X2 and R10G10B10X2 formats for different HW.

Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2018-09-13 14:28:32 -04:00
Kristian H. Kristensen
aaafae4f55 egl/android: Declare droid_load_driver() static
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
2018-09-13 11:12:35 -07:00
Samuel Pitoiset
d4bf954fe6 radv: fix function names for VK_EXT_conditional_rendering
Otherwise they are not exported.

CC: 18.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Dave Airlie <airlied@redhat.com
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-09-13 16:03:18 +02:00
Jason Ekstrand
1a263b377c anv: Silence a couple compiler warnings
[63/93] Compiling C object 'src/intel/vulkan/...intel@vulkan@@anv_common@sta/anv_device.c.o'.
../src/intel/vulkan/anv_device.c:685:30: warning: passing 'const char *' to parameter of type 'void *' discards qualifiers [-Wincompatible-pointer-types-discards-qualifiers]
   vk_free(&instance->alloc, instance->app_info.app_name);
                             ^~~~~~~~~~~~~~~~~~~~~~~~~~~
../src/vulkan/util/vk_alloc.h:62:51: note: passing argument to parameter 'data' here
vk_free(const VkAllocationCallbacks *alloc, void *data)
                                                  ^
../src/intel/vulkan/anv_device.c:686:30: warning: passing 'const char *' to parameter of type 'void *' discards qualifiers [-Wincompatible-pointer-types-discards-qualifiers]
   vk_free(&instance->alloc, instance->app_info.engine_name);
                             ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../src/vulkan/util/vk_alloc.h:62:51: note: passing argument to parameter 'data' here
vk_free(const VkAllocationCallbacks *alloc, void *data)
                                                  ^
[65/93] Compiling C object 'src/intel/vulkan/...ommon@sta/anv_nir_apply_pipeline_layout.c.o'.
../src/intel/vulkan/anv_nir_apply_pipeline_layout.c:519:13: warning: unused variable 'image_uniform' [-Wunused-variable]
   unsigned image_uniform;

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-09-12 21:20:27 -05:00
Michel Dänzer
e34dd4f508 loader/dri3: Don't wait for fence of old buffer when re-allocating it
We only need to wait for the fence before drawing to a buffer, not
before reading from it.

This might avoid hangs when re-allocating the fake front buffer, similar
to the previous change. But I haven't seen any evidence that this was
actually happening in practice.

Tested-by: Olivier Fourdan <ofourdan@redhat.com>
2018-09-12 16:55:09 +02:00
Michel Dänzer
aefac10fec loader/dri3: Only wait for back buffer fences in dri3_get_buffer
We don't need to wait before drawing to the fake front buffer, as front
buffer rendering by definition is allowed to produce artifacts.

Fixes hangs in some cases when re-using the fake front buffer, due to it
still being busy (i.e. in use for presentation).

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/106404
Bugzilla: https://bugs.freedesktop.org/107757
Tested-by: Olivier Fourdan <ofourdan@redhat.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
2018-09-12 16:53:58 +02:00
Vadym Shovkoplias
9b5c0c520f glsl/linker: Check the invariance of built-in special variables
From Section 4.6.4 (Invariance and Linkage) of the GLSL ES 1.0 specification

    "The invariance of varyings that are declared in both the vertex and
     fragment shaders must match. For the built-in special variables,
     gl_FragCoord can only be declared invariant if and only if
     gl_Position is declared invariant. Similarly gl_PointCoord can only
     be declared invariant if and only if gl_PointSize is declared
     invariant. It is an error to declare gl_FrontFacing as invariant.
     The invariance of gl_FrontFacing is the same as the invariance of
     gl_Position."

Fixes:
    * glsl-pcoord-invariant.shader_test
    * glsl-fcoord-invariant.shader_test
    * glsl-fface-invariant.shader_test

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107734
Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-09-12 11:43:21 +03:00
Tapani Pälli
30580640f2 intel/tools: fix initial position of window in aubinator viewer
Currently position is set before widgets are sized by gtk and
calculation can get wrong results where window is positioned
offscreen. Patch fixes this by setting aubfile window position
as 0,0 only when size_allocate has been called to the widget.

Now window is always positioned to 0,0 if imgui.ini is missing.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-09-12 11:43:21 +03:00
Erik Faye-Lund
eaa718588e winsys/virgl: avoid unintended behavior
If we end up never taking the loop that writes ret, we can end up with
an uninitialized value, and if we're *really* unlucky, that value can
be -1, causing us to go down an error-path instead of a success path.

This was obviously not intended, so let's just initialize this to zero.

Noticed by Valgrind:

Conditional jump or move depends on uninitialised value(s)
   at 0xBA640A0: virgl_drm_winsys_resource_cache_create (virgl_drm_winsys.c:348)
   by 0xBA62FCF: virgl_buffer_create (virgl_buffer.c:170)
   by 0xBA605AC: virgl_resource_create (virgl_resource.c:60)
   by 0xBCF816F: bufferobj_data (st_cb_bufferobjects.c:344)
   by 0xBCF816F: st_bufferobj_data (st_cb_bufferobjects.c:390)
   by 0xBB7E836: vbo_use_buffer_objects (vbo_exec_api.c:1136)
   by 0xBCFCC6E: st_create_context_priv (st_context.c:414)
   by 0xBCFD3CD: st_create_context (st_context.c:590)
   by 0xBBB30CA: st_api_create_context (st_manager.c:896)
   by 0xB981E76: dri_create_context (dri_context.c:155)
   by 0xB97BDCE: driCreateContextAttribs (dri_util.c:473)
   by 0x5288331: dri3_create_context_attribs (dri3_glx.c:309)
   by 0x5264D64: glXCreateContextAttribsARB (create_context.c:78)

Fixes: a8987b88ff ("virgl: add driver for virtio-gpu 3D (v2)")
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2018-09-12 10:14:43 +02:00
Juan A. Suarez Romero
d631916f29 travis: use python3.5 for meson
Newer Meson versions require python >=3.5. But in Trusty default python3
version is 3.4.x.

Install python3.5 and makes it the default version for Meson using
update-alternatives method.

CC: Jan Vesely <jano.vesely@gmail.com>
CC: Andres Gomez <agomez@igalia.com>
CC: Emil Velikov <emil.l.velikov@gmail.com>
CC: Jon Turney <jon.turney@dronecode.org.uk>
CC: Eric Engestrom <eric.engestrom@intel.com>
CC: Dylan Baker <dylan@pnwbakers.com>
Fixes: 3824c8e7cd "meson: disable asserts by default on release builds"
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
2018-09-11 14:27:58 +01:00
Samuel Pitoiset
3d08631fe5 radv: adjust ESGS ring buffer size computation on VI+
Noticed while working in this area. Ported from RadeonSI.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-09-11 11:30:19 +02:00
Gert Wollny
47e01e77d8 mesa/texture: Also check for LA texture when querying intensity component size
Gallium may pick L16A16_FLOAT to represent GL_INTENSITY16F if no intensity
format is provided by the driver. However, when calling

   glGetTexLevelParameteriv(..., GL_TEXTURE_INTENSITY_SIZE, ...)

mesa will return a zero size because the actually used format has no
intensity channel and as a fallback only the sizes of the red/green
channels are checked.

Also checking for LA sizes in the allocated texture resolves this problem.

v2: Only check alpha channel size and return it (Marek)
    L and A size are always the same in this case.

Fixes (on virgl):
  ext_framebuffer_multisample-fast-clear GL_ARB_texture_float *

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107832

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-11 09:07:05 +02:00
Ilia Mirkin
133e12fb69 nv50,nvc0: warn on not-explicitly-handled caps
Not handling caps explicitly means that we're likely getting incorrect
values -- these need to be reviewed and set appropriately.

While we're at it, add in some missing caps, and set all the subpixel
stuff to 8 as that seems to be what the blob reports.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-09-11 01:25:19 -04:00
Timothy Arceri
e66c2158f8 mesa: remove duplicate dispatch sanity tests
This removes duplicate tests from gl_core_functions_possible
that are already covered by common_desktop_functions_possible.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-11 10:13:31 +10:00
Timothy Arceri
355a5ef761 mesa: tidy up init_matrix_stack()
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2018-09-11 09:26:04 +10:00
Christopher Egert
51995f6920 radeon: fix ColorMask
Since commit af3685d149 various OpenGL applications regressed
on the classic mesa radeon driver.

Signed-off-by: Christopher Egert <cme3000@gmail.com>
CC: 18.1 18.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2018-09-10 16:57:20 -04:00
Elie Tournier
9179c745f6 gallium: Correctly handle no config context creation
This patch fixes the following Piglit test:
spec@egl_mesa_configless_context@basic
It also fixes few test in a virgl guest.

v2: Evaluate the value of no_config (Ilia)

Suggested-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2018-09-10 15:30:17 -04:00
Bas Nieuwenhuizen
f6e09db2e6 radv: Support v3 of VK_EXT_vertex_attribute_divisor.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
CC: 18.2 <mesa-stable@lists.freedesktop.org>
2018-09-10 21:26:17 +02:00
Marek Olšák
867f7aaed2 radeonsi/nir: port some bindless and sampler code from TGSI
These might be all missing changes for bindless textures.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-09-10 15:23:21 -04:00
Marek Olšák
b00deed66f radeonsi: adjust and simplify max_alloc_size determination
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-09-10 15:19:56 -04:00
Marek Olšák
203ef19f48 radeonsi: split si_copy_buffer
compute and SDMA will be added into it.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-09-10 15:19:56 -04:00
Marek Olšák
986d6f12fb radeonsi: don't call VBO prefetch with size=0
for the next commit.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-09-10 15:19:56 -04:00
Marek Olšák
1119fe5c25 radeonsi: merge SI and CI dma_clear_buffer and remove the callback
also use assertions for the requirements that offset and size are a multiple
of 4.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-09-10 15:19:56 -04:00
Marek Olšák
be0bd95abf radeonsi: fix GPU hangs with bindless textures and LLVM 7.0
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-09-10 15:19:56 -04:00
Marek Olšák
fa595e3d0c ac: remove deprecated use of LLVMInt1Type()
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-09-10 15:19:56 -04:00
Marek Olšák
cc36ebbdc3 ac: use iN_0/1 constants
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-09-10 15:19:56 -04:00
Marek Olšák
bc09c3d59e ac: add radeon_info::num_good_cu_per_sh
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-09-10 15:19:56 -04:00
Marek Olšák
a5f35aa742 ac: revert new LLVM 7.0 behavior for fdiv
Cc: 18.2 <mesa-stable@lists.freedesktop.org>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-09-10 15:19:56 -04:00
Marek Olšák
662db03577 radeonsi: fix printing a BO list into ddebug reports
important for debugging

Cc: 18.1 18.2 <mesa-stable@lists.freedesktop.org>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-09-10 15:19:56 -04:00
Marek Olšák
da72b6296c r600: fix HTILE for NPOT textures with mipmapping
Cc: 18.1 18.2 <mesa-stable@lists.freedesktop.org>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-09-10 15:19:56 -04:00
Marek Olšák
d4e52281aa winsys/radeon: fix CMASK fast clear for NPOT textures with mipmapping on SI/CI
Cc: 18.2 <mesa-stable@lists.freedesktop.org>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-09-10 15:19:56 -04:00
Marek Olšák
a1b9a00f82 radeonsi: fix HTILE for NPOT textures with mipmapping on SI/CI
VI uses addrlib so it's unaffected.

Cc: 18.1 18.2 <mesa-stable@lists.freedesktop.org>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-09-10 15:19:56 -04:00
Brian Paul
5162735957 docs: document new features/extensions in driver for WS 15 / Fusion 11
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-09-10 13:07:30 -06:00
Brian Paul
7baf45dfc7 svga: assorted fixes/changes in svga_pipe_blit.c
To align the code with VMware's in-house copy.

Signed-off-by: Brian Paul <brianp@vmware.com>
2018-09-10 13:07:30 -06:00
Brian Paul
25fceccf72 svga: set buffer bind_flags in svga_buffer_add_host_surface()
To match the in-house VMware code.

Signed-off-by: Brian Paul <brianp@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
337a74aa40 svga: add format conversion for legacy formats
This patch extends the format_conversion table to support
different view formats on texture buffer.
For legacy image formats such as INTENSITY, LUMINANCE, LUMINANCE_ALPHA,
special swizzle masks will be used on the red or RG channels.

This fixes piglit test arb_texture_buffer_object-formats fs|vs arb

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
389450a271 svga: remove obsolete code to reemit gs binding
The svga_reemit_gs_bindings function is no longer needed. Remove it.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-10 13:07:30 -06:00
Brian Paul
c174ee9f9d svga: move variant->fs_shadow_compare_units assignment
Fixes a crash since the variant object isn't allocated until later
in the function.  Not sure how this got through.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
cb70474b20 svga: fix resource checking in is_blending_enabled()
This patch makes sure a valid color buffer is bound before
checking its resource. This fixes Unigine Valley running in SM41 device.

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-10 13:07:30 -06:00
Neha Bhende
c6103328ab svga: Use texture_copy_region instead of texture_copy_handle for multisampling
This fixes some of tests cases in arb_copy_image-formats and also fixes
SurfaceCopy related errors in vmware.log when multi sampled surfaces are
used.

Tested with piglit, glretrace on windows and linux VM.

v2: As per Brian's comment

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
fdf5885183 svga: add missing devcap check for texture array support
The patch checks DXFMT_ARRAY devcap for texture array support.

Tested with MTT-piglit. No regressions.

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
3069581260 svga: no need to check MULTISAMPLE devcap for view format
According to the current SVGA contract, any view format can be
used on the underlying resource that is multisample. So there
is no need to check the MULTISAMPLE devcap for the view format.

Fixes black rendering issue with Tropics running with 4xMSAA.

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
6f254ad9b4 svga: sync devcap name changes in svga3d_devcaps.h
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
49428c8d61 svga: explicit set DXFMT_SHADER_SAMPLE for DS format for pre-SM41 device
Explicit set the DXFMT_SHADER_SAMPLE bit for depth stencil formats
for pre-SM41 device only. This bit is now set by the SM41 device.

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
379a2f265f svga: remove unused variable
Trivial.
2018-09-10 13:07:30 -06:00
Brian Paul
cbcc416a58 svga: draw round points when msaa is enabled
See comments for details.  This allows the piglit
ext_framebuffer_multisample-point-smooth test to pass.

Also, test the pipe_rasterizer_state::point_quad_rasterization field
to see if sprite point rasterization is needed because it's possible
for no sprite_coord_enable bits to be set when drawing sprites.

Finally, remove old, stale comments.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-09-10 13:07:30 -06:00
Brian Paul
6b039c7d7c svga: check number of samples before emitting MSAA decls/opcodes
If real MSAA is not available, we only support 1 sample/pixel.  In that
case, we must not declare MSAA resources or emit MSAA opcodes.  Do that
by checking the sample count.

Fixes several piglit MSAA tests, such as
arb_texture_multisample-sample-depth (when the hard-coded sample count
of 4 is fixed in that test).

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-09-10 13:07:30 -06:00
Brian Paul
cf2fb6813c svga: remove obsolete comment on format_cap_table[]
We removed the special cases referred to in this comment in the commit
"svga: add a separate function to get dx format capabilities from
vgpu10 device".

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-09-10 13:07:30 -06:00
Brian Paul
0fc6c17bf2 svga: allow TGSI_TEXTURE_CUBE_ARRAY in emit_tg4()
Technically, SM4.1 doesn't support cube map arrays, but our backend
renderers actually do.  This allows the Piglit textureGather cube
map array tests to pass.

Tested with GLrenderer, DX11renderer and SWrenderer.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
3467a274e0 svga: no dma on multisample surface
Force direct map on multisample surface.

Fixes SVGA Driver Errors running multisample piglit tests on Linux VM

v2: use texture for the check.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
5f14444184 svga: src surface for IntraSurfaceCopy cannot be multisample
Fixes SVGA Driver Errors with piglit test arb_copy_image-targets

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
026e1ad7bb svga: fix missing format multisample devcap check
In commit e4048f6cd1, svga_is_dx_format_supported() is supposed to
also check the SVGA3D_DXFMT_MULTISAMPLE bit for multisample
support of a format. Somehow that code is not included in that commit.
This patch fixes it.

Fixes piglit test spec@ext_framebuffer_multisample@formats all_samples.

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
285d8b47b1 svga: fix incorrect multisample support in VGPU9 device
Commit e4048f6cd1 unintentionally allows multisample support for VGPU9 device.
This patch fixes this regression.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
59a56ca1c8 svga: fix the missing devcap for SVGA3D_BC3_UNORM_SRGB
Set the devcap to SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
16666eb470 svga: add a separate function to get dx format capabilities from vgpu10 device
Currently we have one function to get format capabailities and
we convert DX10 devcaps back to DX9. This can be confusing.
Going forward we will have a separate function for dealing with dx formats.

This patch also fixes the depth stencil devcap. Instead of hardcoding
the capabilities for the depth stencil formats, we will inquire the
device for the capabilities. Note: we will still need to explicity set
the SVGA3D_DXFMT_SHADER_SAMPLE bit for SVGA3D_R32_FLOAT_X8X24 and
SVGA3D_R24_UNORM_X8 since this bit is not advertised but supported
by the device.

v2: reapply the patch after svga_is_format_supported is moved to svga_format.c

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
b1aee7ff05 svga: assign a separate function for is_format_supported() for vgpu10 device
This patch adds a new function svga_is_dx_format_supported() to check
for format support in a VGPU10 device.

v2: reapply the patch after svga_is_format_supported is moved to svga_format.c

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
2018-09-10 13:07:30 -06:00
Brian Paul
1ea9c80d6d svga: add some devcap debugging code
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
96ef81e39e svga: fix depth and coverage mask output declaration
Set the component mask to zero for both registers.

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
7187a2f7ff svga: add sample positions for 2 samples
Fixes piglit tests spec@arb_sample_shading@builtin-gl-sample-position 2
                   spec@arb_texture_multisample@fb-completeness@2

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
73c850fb9a svga: check sample count devcaps
Check sample count devcaps from the svga device to determine the
supported sample counts.

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-10 13:07:30 -06:00
Brian Paul
afacde3553 svga: fix 1-element cube map array issue
As with 1D and 2D array textures, if there's only one array element
(one cubemap in this case) we have to issue different shader code.

This fixes a number of Piglit cubemap array tests.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-09-10 13:07:30 -06:00
Brian Paul
767c1eb436 svga: simplify array test in svga_init_shader_key_common()
And squash commit a patch to silence a compiler warning (add
default case to the switch statement).

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
45517f492b winsys/drm: check for CAPS2/SM41 support if VGPU10 is enabled
No need to check for HW_CAPS2 or SM4_1 support if VGPU10 is not
enabled or is explicitly disabled via the environment variable
SVGA_VGPU10.

Reviewed-by: Deepak Rawat <drawat@vmware.com>
2018-09-10 13:07:30 -06:00
Deepak Rawat
159e706c4c winsys/drm: Add support for quality level in surface ioctl
A new argument "quality level" is added in surface define v3 which
represets precision settings for surface. This commit add support
for quality level in DRM_VMW_GB_SURFACE_CREATE_EXT and
DRM_VMW_GB_SURFACE_REF_EXT.

Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
b343c6915c svga: sync svga3d_types.h with upstream changes
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
b5827db2ea winsys/drm: enable intra_surface_copy if HW_CAP2 is supported
With drm version 2_15, we can inquire for support of HW_CAP2.
If it is supported, we can enable intra_surface_copy support.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
7448bb0089 svga: add git version logging at init time
Before we can log the git version in the host log,
we'll add the git version in the init debug message.

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
4669ffd29b svga: fix a typo in svga_texture_copy_region()
Trivial.
2018-09-10 13:07:30 -06:00
Charmaine Lee
3233d05390 svga: use helper function to do copy region
Use the common helper function svga_texture_copy_region
for copy region command.

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
74791b80b9 svga: fix cubemap array rendering with backed surface view
This patch fixes the layer index when rendering to a
backed surface view of a cubemap array.

Fixes piglit test fbo-generatemipmap-cubemap array.

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
2d39e6d0c8 svga: add a helper function to send ResolveCopy command
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
9a24b08a49 svga: sync svga3d header files
This is a squash of what was orginally three commits.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
f3eda3e5e1 svga: add SM4_1 enable debug print
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
ccd895db76 svga: fix swizzling for texture gather
Texture swizzling for texture gather needs to be done to the selected texels
rather than to the returned vector. This patch has specical cases
for the different swizzles in emit_tg4().

Fixes a lot of piglit texture gather tests.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
be1993d6ed svga: fix starting index for system values
Currently, the starting index for system values is assigned to
the next index after the highest index of the tgsi declared input registers.
But the tgsi index might be different from the actual assigned index, hence
this might cause overlap of indices.
With this patch, the shader linker keeps track of the highest index of the
translated input registers, and the next index will be used for the
starting index for system values.

Fixes SHIM errors running arb_copy_image-formats on SM4_1 device.

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-10 13:07:30 -06:00
Deepak Rawat
569f838987 winsys/svga: Add support for new surface ioctl, multisample pattern
Kernel driver version 2.15 added new surface ioctl named:
DRM_VMW_GB_SURFACE_CREATE_EXT
DRM_VMW_GB_SURFACE_REF_EXT

The new ioctl has support for 64-bit svga3d_flags if
DRM_VMW_PARAM_SM4_1 is available.

Multisampling surface mob size calculation is added. Also synced the
relevant header update.

svga device modified the surface define command V3 with new parameter
multisampling pattern. Adding support for that in winsys.

Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-09-10 13:07:30 -06:00
Brian Paul
3f55425ee6 svga: enable MSAA for SM4_1 device
The SVGA device is deprecating the DX9 MSAA support.
This patch enables MSAA for SM4_1 device by explicitly
setting the SVGA3D_SURFACE_MULTISAMPLE bit.
For SM4_1 device, only 4 samples is supported.

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
8088cb6f53 svga: add sample count to the surface_can_create interface
With this patch, sample count is also taken into account
when determining if a resource can be created.

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-10 13:07:30 -06:00
Brian Paul
4a1976bfcf svga: implement support for GL_ARB_texture_query_lod
Just translate the TGSI LODQ intruction to VGPU10 LOD instruction.
All (4) Piglit GL_ARB_texture_query_lod tests pass.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
2018-09-10 13:07:30 -06:00
Neha Bhende
252e97ecdf svga: Add support for arb_texture_gather
With sm4_1, we can support single channel 2D or CubeMap textures.
This patch exercises this feature.

Tested with piglit

v2: As per Brian's comment

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-09-10 13:07:30 -06:00
Brian Paul
36c84bcd77 svga: add support for interpolation at sample position
Vs. sampling at the centroid or the fragment center.

Note that this does not fix failures with the Piglit
arb_sample_shading-interpolate-at-sample-position or
arb_sample_shading-ignore-centroid-qualifier.exe tests at this time.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-09-10 13:07:30 -06:00
Brian Paul
bcf7aaa9f7 svga: clarify sys value -> input register mapping
We translate TGSI system value registers to VGPU10 input registers.
Add a comment and set file = TGSI_FILE_INPUT.  That's not stricly
necessary since we map both TGSI_FILE_INPUT and TGSI_FILE_SYSTEM_VALUE
to VGPU10_OPERAND_TYPE_INPUT, but this makes the code a bit more
understandable.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-09-10 13:07:30 -06:00
Brian Paul
9de5bdb341 svga: add support for FS sample mask output
This, with the previous work for sample position/id query, allows
us to enable per-sample shading for VGPU 10.1.

Note that quite a few Piglit arb_sample_shading tests still do not
pass, but many do.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-09-10 13:07:30 -06:00
Brian Paul
0a219dd918 svga: add support for sample id, sample position
Sample ID is just a system value.  Sample position must be implemented
with the VGPU10_OPCODE_SAMPLE_POS instruction.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-09-10 13:07:30 -06:00
Brian Paul
ac4a0c0e82 svga: implement no-op svga_set_min_samples()
This is part of the per-sample shading feature (PIPE_CAP_SAMPLE_SHADING).

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
3c3fc7154e svga: add support for independent blend function per render target
This patch adds support for GL_ARB_draw_buffers_blend extension
for SM4_1 device.

Fixes piglit test fbo-draw-buffers-blend.

This patch is squashed with a subsequent patch which fixed a
regression.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-09-10 13:07:30 -06:00
Brian Paul
5512f943b8 svga: emit shader version as 4.0 or 4.1 depending on device support
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-09-10 13:07:30 -06:00
Brian Paul
1d806b6f13 svga: restructure nested if's in emit_src_register()
To make it cleaner for subsequent changes.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-09-10 13:07:30 -06:00
Brian Paul
16439085f5 svga: sync VGPU10ShaderTokens.h with upstream changes
This includes new DX 10.1 opcodes and tokens.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
22e8099711 svga: add support for shadow cubemap array
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
f929247d24 svga: add support for rendering to cubemap array
Fixes piglit test arb_texture_cube_map_array-fbo-cubemap-array

Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
1df17fc697 svga: add support for TXL2 opcode
This patch adds support for cubemap array texture lookup with
explicit LOD.

Fixes piglit test arb_texture_cube_map_array-cubemap-lod

Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-10 13:07:30 -06:00
Charmaine Lee
62402be407 svga: add support for cubemap array
This patch adds support for cubemap array for SM4_1.

Fixes piglit test arb_texture_cube_map_array-cubemap

Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-10 13:07:30 -06:00
Brian Paul
018ff0112f svga: add have_sm4_1 flag, helper function
Signed-off-by: Brian Paul <brianp@vmware.com>
2018-09-10 13:07:30 -06:00
Marek Olšák
d211679017 gallium/u_inlines: remove the destroy variable in pipe_reference_described
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-09-10 14:53:01 -04:00
Marek Olšák
ed880fe192 gallium/u_inlines: improve pipe_reference_described perf for debug builds
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2018-09-10 14:53:01 -04:00
Marek Olšák
c042a34b14 gallium/auxiliary: don't dereference counters twice needlessly
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-09-10 14:52:32 -04:00
Marek Olšák
61767c059e gallium/u_inlines: normalize naming, use dst & src, style fixes (v2)
v2: update comments

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-09-10 14:52:32 -04:00
Marek Olšák
9f1bbbdbbd util: try to fix the Android and MacOS build
Bionic does not have pthread_setaffinity_np.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107869
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-09-10 14:49:07 -04:00
Jason Ekstrand
6f00785765 anv: Support v3 of VK_EXT_vertex_attribute_divisor
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-10 13:45:32 -05:00
Jason Ekstrand
34a17a48d4 vulkan: Update the XML and headers to 1.1.84
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-10 13:30:21 -05:00
Sergii Romantsov
bbe551f3ea mesa/meson: 32bit xmlconfig linkage
Building of 32bit mesa with meson causes linkage issue:
"undefined reference to `util_get_process_name'"
Fixed by adding link-with mesa_util for xmlconfig primary.

v2: Removed '[]', commit message corrected.

v3: Reverted changes in gbm and glx libraries.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107843
Fixes: 2e1e6511f7 "util: extract get_process_name from xmlconfig.c"
Cc: Marek Olšák <marek.olsak@amd.com>
Cc: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-09-10 08:57:42 -07:00
Jose Fonseca
52ca32121b Require Visual Studio 2015.
We no longer need or use Visual Studio 2013.

https://ci.appveyor.com/project/jrfonseca/mesa/build/52

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2018-09-10 10:10:16 +01:00
Jose Fonseca
d5f934522d util: Make util_context_thread_changed a no-op on Windows.
Spite using thrd_t types, these functions are wed to pthreads, and break
Windows builds, because thrd_current() is not implemented there, as it's
impossible to have an efficient thrd_current() implementation on
Windows.

Trivial.
2018-09-10 10:10:16 +01:00
Erik Faye-Lund
c4017106bb virgl: do not map zero-sized resource
When creating textures, we avoid creating backing-store for all
multisampled textures, not just depth buffers.

So we can't try to map them later. That's just going to fail. So
let's take the blit-based code-path that seems to avoid this problem.

This make this piglit test-case no longer crash (although it still
fails):

bin/copyteximage 2D -samples=2 -auto

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-09-10 10:35:42 +02:00
Erik Faye-Lund
8083464013 virgl: remove dead code
We don't use the size we calculate in this function, so let's just
drop the calculation

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-09-10 10:35:32 +02:00
Erik Faye-Lund
b9c40e492d virgl: drop needless return-code
We always return TRUE, and we never check the return-value. Let's
just drop the return value instead.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-09-10 10:35:20 +02:00
Erik Faye-Lund
9635869d73 virgl: free trans on map-error
When we fail to map memory, we should also free trans to avoid
leaking memory.

Noticed while reading code.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-09-10 10:35:02 +02:00
Chris Wilson
44e3e6a9b4 i965: Bump aperture tracking to u64
As a prelude to handling large address spaces, first allow ourselves the
luxury of handling the full 4G.

Reported-by: Andrey Simiklit <asimiklit.work@gmail.com>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-09-10 09:14:46 +01:00
Mathias Fröhlich
2fece204c0 etnaviv: Reduce max offset to available hardware bits.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-09-10 07:59:31 +02:00
Mathias Fröhlich
4569bc6ad0 gallium: New cap PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET.
Introduce a new capability for the maximum value of
pipe_vertex_element::src_offset. Initially just every driver
backend returns the value previously set from _mesa_init_constants.
So this shall end up in no functional change.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-09-10 07:59:31 +02:00
Dave Airlie
240af61494 virgl: don't send a shader create with no data. (v2)
This fixes the situation where we'd send a shader with just the
header and no data.

piglit/glsl-max-varyings test was causing this to happen, and
the renderer fix was breaking it.

v2: drop fprintf

Fixes: a8987b88ff "virgl: add driver for virtio-gpu 3D (v2)"
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2018-09-10 12:23:30 +10:00
Timothy Arceri
14fe9fa11b mesa: enable ARB_vertex_buffer_object in core profile
This extension is required by "Wolfenstein: The Old Blood"
and is exposed in core in the Nvidia binary driver.

All the functions are just alias of the core functions so
there should be nothing more to do.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-09-08 14:35:09 +10:00
Marek Olšák
21ca322e63 st/mesa: throttle texture uploads if their memory usage goes beyond a limit
This prevents radeonsi from running out of memory. It also increases
texture upload performance by being nice to the kernel memory manager.
2018-09-07 17:59:02 -04:00
Marek Olšák
9ce2cef68f gallium: add PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET 2018-09-07 17:59:02 -04:00
Andres Gomez
ecfe41e690 docs: update calendar, add news item and link release notes for 18.2.0
Signed-off-by: Andres Gomez <agomez@igalia.com>
2018-09-08 00:40:43 +03:00
Andres Gomez
5382a90cb2 docs: add sha256 checksums for 18.2.0
Signed-off-by: Andres Gomez <agomez@igalia.com>
(cherry picked from commit cb1ddf48e2)
2018-09-08 00:28:23 +03:00
Andres Gomez
65f3327db6 docs: update 18.2.0 release notes
Signed-off-by: Andres Gomez <agomez@igalia.com>
(cherry picked from commit 7378180e7a)
2018-09-08 00:28:21 +03:00
Marek Olšák
7ac52c2e38 Revert "gallium/os_thread: simplify helper pipe_current_thread_get_time_nano"
This reverts commit 6d477bc546.

It fixes the Windows build hopefully.
2018-09-07 16:52:36 -04:00
Jason Ekstrand
465e5a868c anv: Clamp scissors to the framebuffer boundary
The Vulkan 1.1.81 spec says:

    "It is legal for offset.x + extent.width or offset.y + extent.height
    to exceed the dimensions of the framebuffer - the scissor test still
    applies as defined above. Rasterization does not produce fragments
    outside of the framebuffer, so such fragments never have the scissor
    test performed on them."

Elsewhere, the Vulkan 1.1.81 spec says:

    "The application must ensure (using scissor if necessary) that all
    rendering is contained within the render area, otherwise the pixels
    outside of the render area become undefined and shader side effects
    may occur for fragments outside the render area. The render area
    must be contained within the framebuffer dimensions."

Unfortunately, there's some room for interpretation here as to what the
consequences are of having the render area set to exactly the
framebuffer dimensions and having a scissor that is larger than the
framebuffer.  Given that GL and other APIs provide automatic clipping to
the framebuffer, it makes sense that applications would assume that
Vulkan does this as well.  It costs us very little to play it safe and
just clamp client-provided scissors to the framebuffer dimensions.
Fortunately, the user is required to provide us with at least one
scissor so we don't need to handle the case where they don't.

Fixes: fb2a5ceb32 "anv: Emit DRAWING_RECTANGLE once at driver..."
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-09-07 15:19:02 -05:00
Jason Ekstrand
b08b4b2b25 anv: Disable the vertex cache when tessellating on SKL GT4
I have no idea if I'm correct about what's going wrong or if this is the
correct fix.  However, in my multiple weeks of banging my head on this
hang, a VUE reference counting bug seems to match all the symptoms and
it definitely fixes the hang.

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107280
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-09-07 15:19:02 -05:00
Jason Ekstrand
5dee89438a anv: Implement a VF cache invalidate workaround
Known to fix nothing whatsoever but it's in the docs.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-09-07 15:19:02 -05:00
Jason Ekstrand
c643c5e18d anv: Re-emit vertex buffers when the pipeline changes
Some of the bits of VERTEX_BUFFER_STATE such as access type, instance
data step rate, and pitch come from the pipeline.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-09-07 15:19:02 -05:00
Marek Olšák
25ffb84016 radeonsi: pin the winsys thread to the requested L3 cache (v2)
v2: rebase

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-07 16:03:36 -04:00
Marek Olšák
8016639f63 gallium/u_threaded: implement set_context_param for thread pinning (v2)
v2: - use set_context_param
    - set set_context_param even if the driver doesn't implement it

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-07 16:03:36 -04:00
Marek Olšák
8d473f555a st/mesa: pin driver threads to a specific L3 cache on AMD Zen (v2)
v2: use set_context_param

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-07 16:03:30 -04:00
Marek Olšák
e5e3b5cdcc gallium: add pipe_context::set_context_param for tuning perf on AMD Zen (v2)
State trackers will not use the new param directly, but will instead use
a helper in MakeCurrent that does the right thing.

v2: rework the interface

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-07 15:48:31 -04:00
Marek Olšák
6d477bc546 gallium/os_thread: simplify helper pipe_current_thread_get_time_nano
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-07 15:48:31 -04:00
Marek Olšák
15fa2c5e35 gallium/u_cpu_detect: get the number of cores per L3 cache for AMD Zen
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-07 15:48:31 -04:00
Marek Olšák
ce432e259d gallium/u_cpu_detect: fix parsing the CPU family
According to:
https://support.amd.com/TechDocs/54945_PPR_Family_17h_Models_00h-0Fh.pdf

Also Intel:
https://www.microbe.cz/docs/CPUID.pdf

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-07 15:48:31 -04:00
Marek Olšák
a84fd58f48 gallium/u_cpu_detect: fix a race condition on initialization
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-07 15:48:31 -04:00
Dylan Baker
8396043f30 Replace uses of _mesa_bitcount with util_bitcount
and _mesa_bitcount_64 with util_bitcount_64. This fixes a build problem
in nir for platforms that don't have popcount or popcountll, such as
32bit msvc.

v2: - Fix additional uses of _mesa_bitcount added after this was
      originally written

Acked-by: Eric Engestrom <eric.engestrom@intel.com> (v1)
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-09-07 10:21:26 -07:00
Dylan Baker
80825abb5d move u_math to src/util
Currently we have two sets of functions for bit counts, one in gallium
and one in core mesa. The ones in core mesa are header only in many
cases, since they reduce to "#define _mesa_bitcount popcount", but they
provide a fallback implementation. This is important because 32bit msvc
doesn't have popcountll, just popcount; so when nir (for example)
includes the core mesa header it doesn't (and shouldn't) link with core
mesa. To fix this we'll promote the version out of gallium util, then
replace the core mesa uses with the util version, since nir (and other
non-core mesa users) can and do link with mesautils.

Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-09-07 10:21:26 -07:00
Dylan Baker
aa4386ebfe docs: update calendar, add news item and link release notes for X.Y.Z
Signed-off-by: Dylan Baker <dylan@pnwbakers.com>
2018-09-07 10:19:33 -07:00
Dylan Baker
d514f55611 docs/relnotes: Add sha256 sums for mesa 18.1.8 2018-09-07 10:17:38 -07:00
Dylan Baker
f6a9f44529 docs: Add release notes for 18.1.8 2018-09-07 10:17:36 -07:00
Jason Ekstrand
f9e630e23d i965: Workaround the gen9 hw astc5x5 sampler bug
gen9 hardware has a bug in the sampler cache that can cause GPU hangs
whenever an texture with aux compression enabled is in the sampler cache
together with an ASTC5x5 texture.  Because we can't control what the
client binds at any given time, we have two options: resolve the CCS or
decompresss the ASTC.  Doing a CCS or HiZ resolve is far less drastic
and will likely have a smaller performance impact.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2018-09-07 10:42:40 -05:00
Eric Anholt
a91b158bd9 v3d: Fix setup of the VCM cache size.
There were two bugs working together to make things mostly work: I wasn't
dividing the VPM output size available by the size of a batch (vertex),
but I also had the size of the VPM reduced by a factor of 8.

Fixes dEQP-GLES3.functional.vertex_array_objects.all_attributes and it
seems also my intermittent varying failures.

Fixes: 1561e4984e ("v3d: Emit the VCM_CACHE_SIZE packet.")
2018-09-07 08:11:38 -07:00
Eric Anholt
f73f748323 v3d: Fix SRC_ALPHA_SATURATE blending for RTs without alpha.
Fixes
dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.src_alpha_saturate_src_alpha_saturate
and friends with --deqp-egl-config-name=rgb565d0s0

Cc: "18.2" <mesa-stable@lists.freedesktop.org>
2018-09-07 08:11:05 -07:00
Lionel Landwerlin
69874e9a6a intel/genxml: turn SLM Enable bit into boolean
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-07 14:46:20 +01:00
Sergii Romantsov
97fcccb25e i965/tools: 32bit compilation with meson
Building of 32bit mesa with meson causes issue:
"implicit declaration of function ‘__builtin_ia32_clflush’".
Fixed by adding msse2 compilation flag.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107843
Fixes: 314879f7fe (i965: Fix asynchronous mappings on !LLC platforms.)
Signed-off-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-09-07 13:46:48 +01:00
Sergii Romantsov
d709f12792 intel: compiler option msse2 and mstackrealign
Seems in case of 32-bit library, usage of msse2 makes
some stack corruption or incorrect instructions.
Usage with mstackrealign fixes that case.

v2: Fixed meson.

v3: Definition of c_sse2_args moved on the top (L.Landwerlin).
    Added mstackrealign for Android's mks where msee4.1 is used.

v4: Added for Vulkan also.

v5: Commit message correction.

CC: <mesa-stable@lists.freedesktop.org>
Fixes: 6b05c080f2 (i965: Compile with -msse3)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107779
Signed-off-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-09-07 13:45:46 +01:00
Rob Clark
5404e0637f freedreno: fix rast->depth_cleap_near/far
Fixes: daa19363de gallium: split depth_clip into depth_clip_near & depth_clip_far
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-09-07 07:41:43 -04:00
Marek Olšák
fda7683726 gallium: enable GL_AMD_depth_clamp_separate on r600, radeonsi 2018-09-06 21:53:00 -04:00
Marek Olšák
daa19363de gallium: split depth_clip into depth_clip_near & depth_clip_far
for AMD_depth_clamp_separate.
2018-09-06 21:53:00 -04:00
Jason Ekstrand
7b26741806 anv/pipeline: Only consider double elements which actually exist
The brw_vs_prog_data::double_inputs_read field comes directly from
shader_info::double_inputs which may contain inputs which are not
actually read.  Instead of using it directly, AND it with inputs_read
which is only things which are read.  Otherwise, we may end up
subtracting too many elements when computing elem_count.

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103241
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-09-06 16:07:50 -05:00
Jason Ekstrand
44ec31cd75 nir: Drop the vs_inputs_dual_locations option
It was very inconsistently handled; the only things that made use of it
were glsl_to_nir, glspirv, and nir_gather_info.  In particular,
nir_lower_io completely ignored it so anyone using nir_lower_io on
64-bit vertex attributes was going to be in for a shock.  Also, as of
the previous commit, it's set by every driver that supports 64-bit
vertex attributes.  There's no longer any reason to have it be an option
so let's just delete it.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-09-06 16:07:50 -05:00
Jason Ekstrand
0909a57b63 radeonsi/nir: Set vs_inputs_dual_locations and let NIR do the remap
We were going out of our way to disable dual-location re-mapping in NIR
only to then do the remapping in st_glsl_to_nir.cpp.  Presumably, this
was so that double_inputs would be correct for the core state tracker.
However, now that we've it to gl_program::DualSlotInputs which is
unaffected by NIR lowering, we can let NIR lower things for us.  The one
tricky bit here is that we have to remap the inputs_read bitfield back
to the single-slot convention for the gallium state tracker to use.

Since radeonsi is the only NIR-capable gallium driver that also supports
GL_ARB_vertex_attrib_64bit, we only have to worry about radeonsi when
making core gallium state tracker changes.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-09-06 16:07:50 -05:00
Jason Ekstrand
25efd787cf compiler: Move double_inputs to gl_program::DualSlotInputs
Previously, we had two field in shader_info: double_inputs_read and
double_inputs.  Presumably, the one was for all double inputs that are
read and the other is all that exist.  However, because nir_gather_info
regenerates these two values, there is a possibility, if a variable gets
deleted, that the value of double_inputs could change over time.  This
is a problem because double_inputs is used to remap the input locations
to a two-slot-per-dvec3/4 scheme for i965.  If that mapping were to
change between glsl_to_nir and back-end state setup, we would fall over
when trying to map the NIR outputs back onto the GL location space.

This commit changes the way slot re-mapping works.  Instead of the
double_inputs field in shader_info, it adds a DualSlotInputs bitfield to
gl_program.  By having it in gl_program, we more easily guarantee that
NIR passes won't touch it after it's been set.  It also makes more sense
to put it in a GL data structure since it's really a mapping from GL
slots to back-end and/or NIR slots and not really a NIR shader thing.

Tested-by: Alejandro Piñeiro <apinheiro@igalia.com> (ARB_gl_spirv tests)
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-09-06 16:07:50 -05:00
Marek Olšák
1285f71d3e gallium: add PIPE_CAP_RASTERIZER_SUBPIXEL_BITS
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2018-09-06 16:07:40 -04:00
Eric Engestrom
3824c8e7cd meson: disable asserts by default on release builds
By the time Mesa 18.3 comes out (probably December '18), Meson 0.45 will
be 9 months old (March '18), so I think this is reasonable.

(btw, the currently-required Meson 0.44.1 was released less than 12 days
 before 0.45, so we're really not bumping by much.)

Currently, the Meson versions in the major distributions are:
Arch:     ships 0.47.2
CentOS:   7 ships 0.47.1
Debian:   stable ships 0.37.1, so it hasn't been usable in a long time.
          everything more recent ships 0.47.2
Fedora:   28 ships 0.45.1
FreeBSD:  ships 0.46.1 (ports)
Gentoo:   ships 0.46.1
OpenSUSE: 15 ships 0.46
Ubuntu:   18.04 ships 0.45.1

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-09-06 18:16:31 +01:00
Andrii Simiklit
2930b76cfe mesa/util: add missing va_end() after va_copy()
MSDN:
"va_end must be called on each argument list that's initialized
 with va_start or va_copy before the function returns."

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107810
Fixes: c6267ebd6c "gallium/util: Stop bundling our snprintf implementation."
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
2018-09-06 17:33:27 +01:00
Andrii Simiklit
65cfe698b0 mesa/util: don't ignore NULL returned from 'malloc'
We should exit from the function 'util_vasprintf'
with error code -1 for case where 'malloc'
returns NULL

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Fixes: 864148d69e "util: add util_vasprintf() for Windows (v2)"
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
2018-09-06 17:33:27 +01:00
Andrii Simiklit
570cacba7a mesa/util: don't use the same 'va_list' instance twice
The first usage of the 'va_list' instance could change it.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Fixes: 864148d69e "util: add util_vasprintf() for Windows (v2)"
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
2018-09-06 17:33:27 +01:00
Andrii Simiklit
267ed29288 apple/glx/log: added missing va_end() after va_copy()
Each invocation of va_copy() must be matched by a
corresponding invocation of va_end()

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Fixes: 51691f0767 "darwin: Use ASL for logging"
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
2018-09-06 17:33:27 +01:00
Eric Engestrom
6daba55aa1 meson: drop unnecessary llvm version hacks
The current minimum meson version supported is 0.44.1, so we have met
both the 0.43 and 0.44 requirement to not need these hacks anymore :)

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-09-06 17:16:58 +01:00
Danylo Piliaiev
2b98a023d9 mesa: add missing return statement for GL_RG_SNORM case
Fixes: 0d356cf478 "mesa: enable EXT_render_snorm extension"
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-09-06 17:24:53 +03:00
Eric Engestrom
e67dadd3a9 meson: consolidate langs lists
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-09-06 15:22:24 +01:00
Eric Engestrom
07ff56791d intel/compiler: remove unused get_image_base_type()
Unused since 09f1de97a7 "anv,i965: Lower away image derefs in
the driver".

Cc: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-06 15:22:24 +01:00
Mathias Fröhlich
a6232b6932 tnl: Fix green gun regression in xonotic.
Fix an other regression of
mesa: Make gl_vertex_array contain pointers to first order VAO members.
The regression showed up with drivers using the tnl module and
was reproducible using xonotic-glx -benchmark demos/the-big-keybench.dem.

Fixes: 64d2a20480
    mesa: Make gl_vertex_array contain pointers to first order VAO members.
Tested-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-09-06 14:35:12 +02:00
Lionel Landwerlin
2dce1175c1 Revert "i965/tools: 32bit compilation with meson"
This reverts commit 4aec44c0d9.

Unfortunately this patch needed a another one to be committed first.
2018-09-06 12:25:07 +01:00
Sergii Romantsov
4aec44c0d9 i965/tools: 32bit compilation with meson
Building of 32bit mesa with meson causes issue:
"implicit declaration of function ‘__builtin_ia32_clflush’".
Fixed by adding msse2 compilation flag.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107843
Fixes: 314879f7fe (i965: Fix asynchronous mappings on !LLC platforms.)
Signed-off-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-09-06 11:55:57 +01:00
Timothy Arceri
b9fe8ff23d glsl: fixer lexer for unreachable defines
If we have something like:

   #ifdef NOT_DEFINED
   #define A_MACRO(x) \
	if (x)
   #endif

The # on the #define is not skipped but the define itself is so
this then gets recognised as #if.

Until 28a3731e3f this didn't happen because we ended up in
<HASH>{NONSPACE} where BEGIN INITIAL was called stopping the
problem from happening.

This change makes sure we never call RETURN_TOKEN_NEVER_SKIP for
if/else/endif when processing a define.

Cc: Ian Romanick <idr@freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107772
Tested-By: Eero Tamminen <eero.t.tamminen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-09-06 10:13:21 +10:00
Hyunjun Ko
2454742a84 freedreno/ir3: insert mov if same instruction in the outputs.
For example,

    result0 = texture(sampler[indexBase + 5], coords);
    result1 = texture(sampler[indexBase + 0], coords);
    result2 = texture(sampler[indexBase + 0], coords);
    out_result0 = result0;
    out_result1 = result1;
    out_result2 = result2;

In this kind of case we need to insert an extra mov to the outputs
so that the result could be assigned to each register respectively.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-09-05 13:38:43 -04:00
Hyunjun Ko
b4da2f6667 freedreno/ir3: make immediates array dynamic
Since most shaders wouldn't need that large array of immediates, making
the array dynamic could save unnecessary spaces.

In addition, sometimes we can potentially have a much larger array
of immediates to be lowered, which might be more than 64.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-09-05 13:38:43 -04:00
Rob Clark
c3d9f29b78 freedreno: allocate ctx's batch on demand
Don't fall over when app wants more than 32 contexts.  Instead allocate
contexts on demand.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-09-05 13:38:43 -04:00
Rob Clark
a122118c14 freedreno: add fd_context_batch() accessor
For cases in which (after the following commit) ctx->batch may be null.
Prep work for following commit.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-09-05 13:38:43 -04:00
Rob Clark
a45e1802db freedreno/a6xx: fix mem2gmem for zsbuf
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-09-05 13:38:43 -04:00
Rob Clark
c77e0948c7 freedreno/batch: fix crash in !reorder case
We aren't using the batch-cache if reorder==false.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-09-05 13:38:43 -04:00
Rob Clark
2c623e7071 freedreno/ir3: better compile_error() printing
Try to show the error at the appropriate line of nir

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-09-05 13:38:43 -04:00
Rob Clark
ca758251ba freedreno/a6xx: bordercolor fixes
Port fixes from a5xx (f0715442)

TODO maybe this should move to shared code, since it seems to be the
same.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-09-05 13:38:43 -04:00
Rob Clark
73378013d7 freedreno: fix context teardown harder
The border_color_uploaders need to be torn down before the transfer_pool
is destroyed.

Fixes: e11e9d6394 freedreno: fix context teardown race
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-09-05 13:38:43 -04:00
Rob Clark
1a24f51966 freedreno/ir3: ignore unused inputs
We could end up w/ inputs larger than vec4, simply because unused inputs
are not split.

Fixes things like dEQP-GLES31.functional.separate_shader.random.77 (and
probably a handful of others)

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-09-05 13:38:43 -04:00
Rob Clark
6b4397feab freedreno/a6xx: fix debug build crash
Porting 0c8d9e923a to a6xx.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-09-05 13:38:43 -04:00
Dylan Baker
d25a27ec56 meson: Print a message about why a libdrm version was selected
We require a single version of libdrm for all of our libdrm
dependencies (core and driver), but the way this is structured can make
the error message less than helpful, as one driver might be the one
setting the libdrm requirement, while another might be the one that
generates the version failure.

This adds a simple message to the output announcing which libdrm module
set the version, which might be more helpful.

v2: - Use message suggested by Eric Engstrom

Fixes: c445b1d56f
       ("meson: Use the same version for all libdrm checks")
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-09-05 10:32:51 -07:00
Charmaine Lee
af104ad799 svga: rename face to layer_face
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-05 11:22:42 -06:00
Brian Paul
e334e104d0 svga: encode sample count in resource declarations
No regressions before the corresponding host-side change.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
2018-09-05 11:22:42 -06:00
Charmaine Lee
49678e9e49 svga: sync with upstream changes to surface flags
SVGA device now supports 64 bits surface flags. This patch
updates the winsys interface to allow 64 bits surface flags.
The linux winsys layer will for now only honor the lower 32 bits of
the surface flags.

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-05 11:22:42 -06:00
Neha Bhende
4310649ccb svga: avoid try_blit() for some depth formats on non vgpu10.
On non vgpu10, driver doesn't support util_blitter_blit for SVGA3D_Z_D16,
SVGA3D_Z_D24x8, SVGA3D_Z_D24S8. Patch fixes following piglit tests regression on hwv8 caused
by commit 27bf35caea5e:
spec@arb_depth_texture@fbo-depth-gl-depth-component16-blit
spec@arb_depth_texture@fbo-depth-gl-depth-component24-blit
spec@arb_depth_texture@fbo-depth-gl-depth-component32-blit

Tested with mtt-piglit on hw 8,9,10,11,13 and mtt-glretrace on windows and linux.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-09-05 11:22:42 -06:00
Neha Bhende
53091a0312 svga: convert dst format to linear when blending is enabled.
When blending is enabled, framebuffer colorspace has to be linear.
Previously, we never hit this case because we were not supporting sRGB
drawable. Previous patch added that support.

Tested with mtt glretrace, viewperf, piglit, conform.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-09-05 11:22:42 -06:00
Neha Bhende
dfab1289e8 winsys/svga: Avoid cap2 code path for now
CAP2 functionality is not yet part of vmwgfx. This is causing unnecessary
dmesg error messages.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-09-05 11:22:42 -06:00
Neha Bhende
8449c33a27 svga: start using SVGA3dCmdIntraSurfaceCopy command for svga_blit.
Basically, SVGA3dCmdIntraSurfaceCopy command allow copying when
source and destination are same.

Tested with MTT piglit, glretrace, viewperf, conform

v2: changes as per Charmaine's comment
v3: changes as per Charmaine's comment

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-05 11:22:42 -06:00
Neha Bhende
4639ef3763 svga/winsys: Add cap2 support in winsys
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-05 11:22:42 -06:00
Neha Bhende
6b3627da08 svga: Add SVGA3dCmdIntraSurfaceCopy command support in OpenGL driver
v2: changes as per Charmaine's comment

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-05 11:22:42 -06:00
Brian Paul
bac94dfefa svga: update device header files from upstream
This is a squash commit of several earlier patches.

Signed-off-by: Brian Paul <brianp@vmware.com>
2018-09-05 11:22:42 -06:00
Charmaine Lee
f4f39fa5d9 winsys/drm: Fix assert when try to accumulate an invalid fd
This patch makes sure there is a valid fd before merging it
to the context's fd in vmw_svga_winsys_fence_server_sync().

This fixes the assert running webot.
No regression running kmscube.

Reviewed-by: Sinclair Yeh <syeh@vmware.com>
2018-09-05 11:22:42 -06:00
Eric Anholt
16f17e3a3c loader: Drop unused argument from dri3_update_drawable().
The argument has never been used since the function was added.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2018-09-05 10:11:27 -07:00
Alejandro Piñeiro
4e1f8d82c2 i965/fs: include multisamplers on image_intrinsic_coord_components
This is the second patch needed to fix the following piglit tests:

   tests/spec/arb_gl_spirv/linker/uniform/multisampler.shader_test
   tests/spec/arb_gl_spirv/linker/uniform/multisampler-array.shader_test

Although in this case it doesn't affect so many borrowed tests, as
there aren't too many tests using multisamplers on Intel.

It is worth to note that this patch is also needed when those tests
are run on GLSL mode (using the --glsl option). Although most Intel
drivers would not be able to run/execute tests using multisamplers, as
GL_MAX_IMAGE_SAMPLES is zero, technically those tests are expected to
link correctly, so linking tests should pass.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-05 17:02:28 +02:00
Alejandro Piñeiro
8969777686 i965: move brw_nir_lower_gl_images call
At this moment that lowering is using info coming from the
UniformStorage, so for the ARB_gl_spirv codepath, it needs to be done
after calling gl_nir_link_uniforms. As for the GLSL codepath it can
also be called later, we just move the call on both cases, to avoid
adding several shader->spirv_data checks, and keep the patch as small
as possible.

This is the first patch needed to fix the following piglit tests:

  tests/spec/arb_gl_spirv/linker/uniform/multisampler.shader_test
  tests/spec/arb_gl_spirv/linker/uniform/multisampler-array.shader_test

but fixes thousands of tests when borrowing the tests from other specs
(that needs to be done manually right now).

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-05 17:02:28 +02:00
Alejandro Piñeiro
2a6182fe06 intel/compiler: rename brw_nir_lower_glsl_images
To brw_nir_lower_gl_images, as it will be also used on the
ARB_gl_spirv codepath, that doesn't involves GLSL at all. So the
lowering is about images following the OpenGL semantics. In any case
"brw_nir_lower_opengl_images" seemed too long to me, so I just used
gl. That shortening is already used on other parts of the code.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-05 17:02:28 +02:00
Alejandro Piñeiro
960f6459be intel/compiler: remove unused variable num_images
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-05 17:02:28 +02:00
Gert Wollny
218ff0d510 winsys/virgl/vtest: Correct off-by-one error in resource allocation
The resource bo array must already extended when the target index is
equal to the current size of the array.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
2018-09-05 13:54:01 +02:00
Gert Wollny
5341260f62 winsys/virgl: Initialize value to silence valgrind
Silences:

  Conditional jump or move depends on uninitialised value(s)
  at 0xB72F2C0: virgl_drm_winsys_create (virgl_drm_winsys.c:854)
  by 0xB72F2C0: virgl_drm_screen_create (virgl_drm_winsys.c:926)
  by 0xB21C885: pipe_virgl_create_screen (drm_helper.h:275)
  by 0xB7201F0: pipe_loader_create_screen (pipe_loader.c:137)
  by 0xB639C91: dri2_init_screen (dri2.c:2112)
  by 0xB634F68: driCreateNewScreen2 (dri_util.c:153)
  by 0x63023E6: dri3_create_screen (dri3_glx.c:893)
  by 0x62D35BD: AllocAndFetchScreenConfigs (glxext.c:820)
  by 0x62D35BD: __glXInitialize (glxext.c:946)
  by 0x62CECB3: GetGLXPrivScreenConfig (glxcmds.c:174)
  by 0x62CF69C: glXQueryExtensionsString (glxcmds.c:1304)
  by 0x60AA7D9: ??? (in /usr/lib/x86_64-linux-gnu/libwaffle-1.so.0.5.2)
  by 0x4F81450: wfl_checked_display_connect (piglit-util-waffle.h:74)
  by 0x4F829E0: piglit_wfl_framework_init (piglit_wfl_framework.c:627)

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
2018-09-05 13:54:01 +02:00
Gert Wollny
9b0e8d8723 winsys/virgl: correct resource and handle allocation (v2)
Fixes crash with
  piglit/bin/map_buffer_range-invalidate CopyBufferSubData \
                               increment-offset -auto -fbo

* Resize the resource storage already when the count is equal to the
  allocated size, fixes:

  Invalid write of size 8
  at 0xB72E4CF: virgl_drm_add_res (virgl_drm_winsys.c:629)
  by 0xB72E4CF: virgl_drm_emit_res (virgl_drm_winsys.c:663)
  by 0xB72A44A: virgl_encode_resource_copy_region (virgl_encode.c:776)
  by 0xB40CD12: st_copy_buffer_subdata (st_cb_bufferobjects.c:585)
  by 0xB244A3B: _mesa_CopyBufferSubData (bufferobj.c:2940)
  by 0x109A1E: upload (invalidate.c:169)
  by 0x109C2F: piglit_display (invalidate.c:215)
  by 0x4F80FBE: run_test (piglit_fbo_framework.c:52)
  by 0x4F66E5F: piglit_gl_test_run (piglit-framework-gl.c:229)
  by 0x10949D: main (invalidate.c:47)
  Address 0xbe07d30 is 0 bytes after a block of size 4,096 alloc'd
  at 0x4C31B25: calloc (in
       /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
  by 0xB72DAAF: virgl_drm_cmd_buf_create (virgl_drm_winsys.c:567)

* Also resize the space allocated for the handles, fixes:

  Invalid write of size 4
  at 0xB72E4F0: virgl_drm_add_res (virgl_drm_winsys.c:631)
  by 0xB72E4F0: virgl_drm_emit_res (virgl_drm_winsys.c:663)
  by 0xB72A44A: virgl_encode_resource_copy_region (virgl_encode.c:776)
  by 0xB40CD12: st_copy_buffer_subdata (st_cb_bufferobjects.c:585)
  by 0xB244A3B: _mesa_CopyBufferSubData (bufferobj.c:2940)
  by 0x109A1E: upload (invalidate.c:169)
  by 0x109C2F: piglit_display (invalidate.c:215)
  by 0x4F80FBE: run_test (piglit_fbo_framework.c:52)
  by 0x4F66E5F: piglit_gl_test_run (piglit-framework-gl.c:229)
  by 0x10949D: main (invalidate.c:47)
  Address 0xbe08570 is 0 bytes after a block of size 2,048 alloc'd
  at 0x4C2FB0F: malloc (
    in /usr/lib/valgrind/vgpreload_memcheck-amd64- linux.so)
  by 0xB72DAC8: virgl_drm_cmd_buf_create (virgl_drm_winsys.c:572)

Fixes: 4b15b5e803 ("virgl: resize resource bo allocation if we need to.")

v2: - Use REALLOC macro and avoid memory leak when re-allocation fails
    - add Fixes tag (both Emil Velikov)
    - reorder commit message

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
2018-09-05 13:54:01 +02:00
Tomeu Vizoso
f13de57edb virgl: use hw-atomics instead of in-ssbo ones
Emulating atomics on top of ssbos can lead to too small max SSBO count,
so let's use the hw-atomics mechanism to expose atomic buffers instead.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
2018-09-05 05:46:58 +01:00
Erik Faye-Lund
1bd927d997 virgl: update minor differences to upstream header
virgl_protocol.h is considered to have it's upstream in the
virglrenderer repository, and somehow these minor differences has
crept in.

Let's sync with the upstream to avoid this.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
2018-09-05 05:46:52 +01:00
Erik Faye-Lund
5a587d18d5 gallium: add PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER{S,_BUFFERS}
This moves the evergreen-specific max-sizes out as a driver-cap, so
other drivers with less strict requirements also can use hw-atomics.

Remove ssbo_atomic as it's no longer needed.

We should now be able to use hw-atomics for some stages and not for
other, if needed.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
2018-09-05 05:46:46 +01:00
Erik Faye-Lund
d641d3f48b gallium: add PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS
This gets rid of a r600 specific hack in the state-tracker, and prepares
for other drivers to be able to use hw-atomics.

While we're at it, clean up some indentation in the various drivers.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
2018-09-05 05:46:37 +01:00
Erik Faye-Lund
84795f8c64 st/mesa: simplify MaxAtomicBufferSize-logic
MaxAtomicCounters has already been assigned in the loop above in the
ssbo_atomic = true case, so this will calculate the same value as the
default.

While we're at it, fixup indentation on the MaxAtomicBufferBindings
assign.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
2018-09-05 05:46:33 +01:00
Erik Faye-Lund
38f0c078de st/mesa: clean up atomic vs ssbo code
This makes the code a bit easier to follow; we first set up
MaxShaderStorageBlocks, then we either set up a dedicated
MaxAtomicBuffers, or we split MaxShaderStorageBlocks in two.

While we're at it, also make the SSBO-splitting code tolerate the
hypothetical case of having an odd number of SSBOs without incorrectly
dropping the last SSBO.

This has the nice result that the SSBOs and atomic buffers are dealt
with almost completely orthogonally, easing some upcoming patches.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
2018-09-05 05:46:27 +01:00
Erik Faye-Lund
a805e4e9de st/mesa: use real bool for can_ubo
We're doing full c99 now, so there's no point in using the old boolean
type.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
2018-09-05 05:46:09 +01:00
Marek Olšák
28e542dcdb gallium/u_threaded: increase batch size to increase performance
This reduces mutex overhead.

radeonsi: +4.4% performance with piglit/drawoverhead, DrawElements, Ryzen X1700
iris_dri.so: +14% with piglit/drawoverhead, DrawArrays, i7 7700HQ.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2018-09-04 14:31:56 -04:00
Marek Olšák
ebd5806e0f st/vdpau: silence an unitialized-variable warning 2018-09-04 14:01:43 -04:00
Marek Olšák
725e8ad559 st/mesa: help fix stencil border color for GL_DEPTH_STENCIL textures
GL_STENCIL_INDEX uses GL_INTENSITY for the border color, which is nicer
to hardware that doesn't read the stencil border value from the X channel.

This fixes a bunch of dEQP tests on Vega & Raven.

Cc: 18.1 18.2 <mesa-stable@lists.freedesktop.org>
2018-09-04 14:01:43 -04:00
Ernestas Kulik
d49904085a glsl_to_tgsi: Fix potential leak
Reported by Coverity: arr_live_ranges is freed in a different branch
than the one in which it was allocated.

Signed-off-by: Ernestas Kulik <ernestas.kulik@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2018-09-04 14:01:43 -04:00
Ernestas Kulik
ea1e50cc16 u_vbuf: Fix leak
Reported by Coverity: data is heap-allocated, but only freed in the
info->index_size != 0 branch.

Signed-off-by: Ernestas Kulik <ernestas.kulik@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Cc: 18.2 <mesa-stable@lists.freedesktop.org>
2018-09-04 14:01:43 -04:00
Eric Anholt
2e59b88903 freedreno: Drop a bunch of duplicated gallium PIPE_CAP default code.
Now that we have the util function for the default values, we can get rid
of the boilerplate.

v2: Rebase on new gallium caps

Reviewed-by: Rob Clark <robdclark@gmail.com> (v1)
2018-09-04 08:08:22 -07:00
Eric Anholt
492b74b445 v3d: Drop a bunch of duplicated gallium PIPE_CAP default code.
Now that we have the util function for the default values, we can get rid
of the boilerplate.

v2: Rebase on new gallium caps
2018-09-04 08:08:18 -07:00
Eric Anholt
c311e00000 vc4: Drop a bunch of duplicated gallium PIPE_CAP default code.
Now that we have the util function for the default values, we can get rid
of the boilerplate.

v2: drop GLSL level in favor of defaults.
v3: Rebase on new gallium caps
2018-09-04 08:08:10 -07:00
Eric Anholt
ad782a7020 gallium: Add a helper for implementing PIPE_CAP_* default values.
One of the pains of implementing a gallium driver is filling in a million
pipe caps you don't know about yet when you're just starting out.  One of
the pains of working on gallium is copy-and-pasting your new PIPE_CAP into
each driver.  We can fix both of these by having each driver call into the
default helper from their default case, so that both sides can ignore each
other until they need to.

v2: fix i915g build, revert swr change to avoid breaking scons build
    (https://travis-ci.org/anholt/mesa/jobs/419739857)
v3: Rebase on 3 new gallium caps.

Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
Cc: Bruce Cherniak <bruce.cherniak@intel.com>
Cc: George Kyriazis <george.kyriazis@intel.com>
Cc: Kenneth Graunke <kenneth@whitecape.org>
2018-09-04 08:07:52 -07:00
Jason Ekstrand
67571ae796 intel/compiler: Remove redundant nir_remove_dead_variables call
As of 07a2098a70, brw_nir_optimize calls nir_remove_dead_variables as
the last optimization.  Doing it again is just pointless.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-09-04 09:03:16 -05:00
Lionel Landwerlin
07a2098a70 intel: compiler: remove dead local variables at optimization pass
We're hitting an assert in gfxbench because one of the local variable
is a sampler (according to Jason this isn't valid) :

testfw_app: ../src/compiler/nir_types.cpp:551: void glsl_get_natural_size_align_bytes(const glsl_type*, unsigned int*, unsigned int*): Assertion `!"type does not have a natural size"' failed.

Since this particular variable isn't used, it can be eliminated by
removing unused local variables at the end of the optimization loop.
This makes sense also for valid local variables.

v2: Move additional local variable removal out of optimization loop,
    but before large constant removal (Jason/Lionel)

v3: Move the removal at the end of brw_nir_optimize()

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107806
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-03 17:24:19 +01:00
Andrii Simiklit
095600dad6 intel/decoder: fix the possible out of bounds group_iter
The "gen_group_get_length" function can return a negative value
and it can lead to the out of bounds group_iter.

v2: printing of "unknown command type" was added
v3: just the asserts are added

Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-09-03 11:14:30 +01:00
Bas Nieuwenhuizen
233718a199 radv: Fix CMASK dimensions.
Mirrors

1e40f69483 "ac/surface: fix CMASK fast clear for NPOT textures with mipmapping on SI/CI/VI"

CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-09-03 09:24:30 +02:00
Bas Nieuwenhuizen
ab64891f4c radv: Use a lower max offchip buffer count.
No clue what gets fixed by this but both radeonsi and amdvlk do it.

CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-09-03 09:24:30 +02:00
Bas Nieuwenhuizen
4dc244eb44 radv: Add VEGA20 support.
Just mirror the radeonsi bits. Since this is just adding the extra
switch entries for new HW I think this should be fine for stable.

CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-09-03 09:24:30 +02:00
Dave Airlie
c1ba33c34b radv: don't expose linear depth surfaces on SI/CIK/VI either.
ac_surface.c: gfx6_compute_surface says
/* DB doesn't support linear layouts. */

Now if we expose linear depth and create a linear depth image
and use CmdCopyImage to copy into it, we can't map the underlying
memory and read it linearly which I think should work.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-09-03 11:38:00 +10:00
Mauro Rossi
ac0856ae41 egl/android: do not indent HAVE_DRM_GRALLOC preprocessor directive
Fixes: 3f7bca44d9 ("egl/android: #ifdef out flink name support")
Fixes: c7bb82136b ("egl/android: Add DRM node probing and filtering")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
2018-09-02 11:27:08 +02:00
Jason Ekstrand
2ad9917e18 anv/blorp: Fix a comment as per Nanley's review feedback
This accidentally didn't make it into 62378c5e9e
2018-09-01 09:12:08 -05:00
Jason Ekstrand
62378c5e9e anv/blorp: Do more flushing around HiZ clears
We make the flush after a HiZ clear unconditional and add a flush/stall
before the clear as well.

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107760
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2018-09-01 09:08:36 -05:00
Ian Romanick
82530ce1b5 i965/vec4: Clamp indirect tes input array reads with 0x0fffffff
Page 190 of "Volume 7: 3D Media GPGPU Engine (Haswell)" says the valid
range of the offset is [0, 0FFFFFFFh].

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
2018-09-01 00:23:45 -07:00
Ian Romanick
75666605c9 i965/vec4: Correctly handle uniform sources in generate_tes_add_indirect_urb_offset
Fixes failure in the new piglit test
tes-patch-input-array-vec2-index-invalid-rd.shader_test.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
2018-09-01 00:23:43 -07:00
Andres Gomez
adad7e3aa8 docs: update calendar to extended the 18.1 cycle by one more release
Due to having 2 additional RCs for 18.2.

Cc: Dylan Baker <dylan.c.baker@intel.com>
Cc: Juan A. Suarez <jasuarez@igalia.com>
Cc: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
Acked-by: Juan A. Suarez <jasuarez@igalia.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
2018-09-01 02:23:14 +03:00
Rodrigo Vivi
e8c42ed4ab intel: Introducing Amber Lake platform
Amber Lake uses the same gen graphics as Kaby Lake, including a id
that were previously marked as reserved on Kaby Lake, but that
now is moved to AML page.

This follows the ids and approach used on kernel's commit
e364672477a1 ("drm/i915/aml: Introducing Amber Lake platform")

Reported-by: Timo Aaltonen <timo.aaltonen@canonical.com>
Cc: José Roberto de Souza <jose.souza@intel.com>
Cc: Anuj Phogat <anuj.phogat@gmail.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-31 13:57:52 -07:00
Rodrigo Vivi
886a048feb intel: aubinator: Adding missed platforms to the error message.
Many new platforms got added to gen_device_name_to_pci_device_id()
but the error message inside aubinator didn't reflected those
changes. So syncing on the same order to be sure that we are not
missing any now.

Cc: Anuj Phogat <anuj.phogat@gmail.com>
Cc: Matt Turner <mattst88@gmail.com>
Cc: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-31 13:57:41 -07:00
Nanley Chery
904c2a617d i965/gen7_urb: Re-emit PUSH_CONSTANT_ALLOC on some gen9
According to internal docs, some gen9 platforms have a pixel shader push
constant synchronization issue. Although not listed among said
platforms, this issue seems to be present on the GeminiLake 2x6's we've
tested.

We consider the available workarounds to be too detrimental on
performance. Instead, we mitigate the issue by applying part of one of
the workarounds. Re-emit PUSH_CONSTANT_ALLOC at the top of every batch
(as suggested by Ken).

Fixes ext_framebuffer_multisample-accuracy piglit test failures with the
following options:
* 6 depth_draw small depthstencil
* 8 stencil_draw small depthstencil
* 6 stencil_draw small depthstencil
* 8 depth_resolve small
* 6 stencil_resolve small depthstencil
* 4 stencil_draw small depthstencil
* 16 stencil_draw small depthstencil
* 16 depth_draw small depthstencil
* 2 stencil_resolve small depthstencil
* 6 stencil_draw small
* all_samples stencil_draw small
* 2 depth_draw small depthstencil
* all_samples depth_draw small depthstencil
* all_samples stencil_resolve small
* 4 depth_draw small depthstencil
* all_samples depth_draw small
* all_samples stencil_draw small depthstencil
* 4 stencil_resolve small depthstencil
* 4 depth_resolve small depthstencil
* all_samples stencil_resolve small depthstencil

v2: Include more platforms in WA (Ken).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106865
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93355
Cc: <mesa-stable@lists.freedesktop.org>
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-31 13:19:17 -07:00
Christian Gmeiner
773d6ea6e7 imx: make use of loader_open_render_node(..) helper
Gets rid of hard-coded gpu device path.

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-31 21:47:13 +02:00
Christian Gmeiner
b05a8f4f41 tegra: make use loader_open_render_node(..) helper
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-31 21:46:32 +02:00
Christian Gmeiner
ab348885eb loader: add loader_open_render_node(..)
This helper is almost a 1:1 copy of tegra_open_render_node().

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-31 21:46:03 +02:00
Christian Gmeiner
d0b09e2dfe tegra: fix memory leak
Fixes: 1755f608f5 ("tegra: Initial support")
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-31 21:45:16 +02:00
Daniel Stone
01c0aa9f05 st/dri: Don't expose sRGB formats to clients
Though the SARGB8888 format is used internally through its FourCC value,
it is not a real format as defined by drm_fourcc.h; it cannot be used
with KMS or other interfaces expecting drm_fourcc.h format codes.

Ensure we don't advertise it through the dmabuf format/modifier query
interfaces, preventing us from tripping over an assert.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Reported-by: Michel Dänzer <michel.daenzer@amd.com>
Fixes: 8c1b9882b2 ("egl/dri2: Guard against invalid fourcc formats")
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
2018-08-31 18:02:42 +01:00
Samuel Pitoiset
686ec97cfb radv: add missing support for protected memory properties
Fixes Vulkan CTS CL#2849. Similar to the ANV driver.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-08-31 17:35:13 +02:00
Samuel Pitoiset
7355e9326b radv: remove dead code in scan_shader_output_decl()
Never used.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-08-31 17:34:41 +02:00
Samuel Pitoiset
e9acf069b2 radv: remove radv_shader_context::num_output_{clips,culls}
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-08-31 17:34:41 +02:00
Samuel Pitoiset
a6a6441c75 radv: adjust the cull dist mask in scan_shader_output_decl()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-08-31 17:34:41 +02:00
Samuel Pitoiset
ea778e760c radv: get length of the clip/cull distances array from usage mask
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-08-31 17:34:41 +02:00
Samuel Pitoiset
732679c25e radv: do not recompute the output usage mask for clipdist twice
The shader info pass takes care of this now.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-08-31 17:34:41 +02:00
Samuel Pitoiset
730c704f86 radv: gather the output usage mask for clip/cull distances correctly
It's a special case because both are combined into a single array.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-08-31 17:34:41 +02:00
Samuel Pitoiset
ffe3a2a298 radv: add set_output_usage_mask() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-08-31 17:34:41 +02:00
Samuel Pitoiset
6f47df3129 radv: fix passing clip/cull distances from VS to PS
CTS doesn't test input clip/cull distances for the fragment
shader stage, which explains why this was totally broken. I
wrote a simple test locally that works now.

This fixes a crash with GTA V and DXVK.

Note that we are exporting unused parameters from the vertex
shader now, but this can't be optimized easily because we don't
keep the fragment shader info...

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107477
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-08-31 17:34:36 +02:00
Juan A. Suarez Romero
54a9622dd5 egl/wayland: do not leak wl_buffer when it is locked
If color buffer is locked, do not set its wayland buffer to NULL;
otherwise it can not be freed later.

Rather, flag it in order to destroy it later on the release event.

v2: instruct release event to unlock only or free wl_buffer too (Daniel)

This also fixes dEQP-EGL.functional.swap_buffers_with_damage.* tests.

CC: Daniel Stone <daniel@fooishbar.org>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2018-08-31 16:29:36 +02:00
Dave Airlie
2c1f249f2b ac/radeonsi: fix CIK copy max size
While adding transfer queues to radv, I started writing some tests,
the first test I wrote fell over copying a buffer larger than this
limit.

Checked AMDVLK and found the correct limit.

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-08-31 15:11:49 +10:00
Dave Airlie
c9f5448695 radeonsi: fix regression in indirect input swizzles.
This fixes:
tests/spec/arb_enhanced_layouts/execution/component-layout/vs-fs-array-dvec3.shader_test
since I reworked the 64-bit swizzles.

Fixes: bb17ae49ee (gallivm: allow to pass two swizzles into fetches.)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-08-31 06:08:24 +01:00
Dave Airlie
750b829daf radeonsi: fix tess/gs fetchs for new swizzle.
I have piglit results from my machine, but I must have messed up,
and not built mesa in between properly.

Fixes: bb17ae49ee (gallivm: allow to pass two swizzles into fetches.)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-08-31 06:08:21 +01:00
Marek Olšák
355ed029b0 mesa: ignore VAO IDs equal to 0 in glDeleteVertexArrays
This fixes a firefox crash.

Fixes: 781a78914c

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-30 22:30:28 -04:00
Kenneth Graunke
b147254d36 Revert "intel/tools/aubwrite: Always use physical addresses for traces."
This reverts commit f8cfc77660.

This appears to break intel_dump_gpu for Gen9 systems - I can load them
in the simulator, but nothing happens.  Reverting the patch makes the
simulator properly execute our commands and shaders again.
2018-08-30 14:36:28 -07:00
Jason Ekstrand
a0f18f2142 intel/nir: Lowering image loads and stores trashes all metadata
This fixes the GL_ARB_fragment_shader_interlock piglit test on gen8
platforms where the lack of metadata dirtying was causing another pass
to accidentally delete a much needed loop.

https://bugs.freedesktop.org/show_bug.cgi?id=107745
Fixes: 37f7983bcc "intel/compiler: Do image load/store lowering..."
Jason Ekstrand <jason@jlekstrand.net> writes:
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2018-08-30 14:06:31 -05:00
Jason Ekstrand
d9cf4308ce i965/screen: Allow modifiers on sRGB formats
This effectively reverts a266934935 which
was a misguided attempt at protecting intel_query_dma_buf_modifiers from
invalid formats.  Unfortunately, in some internal EGL cases, we can get
an SRGB format validly in this function.  Rejecting such formats caused
us to not allow CCS in some cases where we should have been allowing it.
This regressed the performance of some SynMark tests as well as GfxBench
ALU2, Tessellation and Manhattan 3.0 tests

There's some question of whether or not we really should be using SRGB
"fourcc" formats that aren't actually in drm_foucc.h but there's not
much harm in allowing them through here.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107223
Fixes: a266934935 "i965/screen: Return false for unsupported..."
Tested-By: Eero Tamminen <eero.t.tamminen@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-30 11:41:50 -05:00
Jason Ekstrand
8c1b9882b2 egl/dri2: Guard against invalid fourcc formats
We already reject attempts to import images with invalid fourcc formats
but don't really guard the queries all that well.  This makes us error
out in any calls to eglQueryDmaBufModifiersEXT if the given format is
not a valid fourcc format.  We also add an assert to ensure that drivers
don't advertise any non-fourcc formats.

Cc: mesa-stable@lists.freedesktop.org
Tested-By: Eero Tamminen <eero.t.tamminen@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-30 11:41:50 -05:00
Jason Ekstrand
b95896f492 egl/dri2: Add a helper for the number of planes for a FOURCC format
This also serves as a convenient "is this a fourcc format" check as well
which we'll take advantage of in the next commit.

Cc: mesa-stable@lists.freedesktop.org
Tested-By: Eero Tamminen <eero.t.tamminen@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-30 11:41:50 -05:00
Jason Ekstrand
19bdc7dd0f radv/meta: Set num_components on image_store intrinsics
Now that image load/store intrinsics are variable-width, we need to set
num_components accordingly.  In 15d39f474b, both glsl_to_nir and
spirv_to_nir were updated to properly set num_components but radv meta
was left behind.

Fixes: 15d39f474b "nir: Make image load/store intrinsics..."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-08-30 08:26:14 -05:00
Vicki Pfau
8c0e3f3822 gallivm: Detect VSX separately from Altivec
Previously gallivm would attempt to use VSX instructions on all systems
where it detected that Altivec is supported; however, VSX was added to
POWER long after Altivec, causing lots of crashes on older POWER/PPC
hardware, e.g. PPC Macs. By detecting VSX separately from Altivec we can
automatically disable it on hardware that supports Altivec but not VSX

Signed-off-by: Vicki Pfau <vi@endrift.com>
2018-08-30 06:09:49 +02:00
Ilia Mirkin
3e04c67950 nv50: bump compat glsl level to same as core
Passes the compat piglits. I'm sure that there will be odd issues that
aren't caught by them, but at least it should basically work.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-08-29 20:51:40 -04:00
Ilia Mirkin
a608e5cc9f nvc0: bump compat GLSL version to match core
This passes the handful of tests in piglit.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-08-29 20:51:40 -04:00
Ilia Mirkin
52a7297dc6 glsl: avoid lowering texcoord array except in simple cases
With compat creeping up to geometry and tess shaders, lowering texcoord
accesses/writes becomes more complicated. Since it's an optimization
anyways, just avoid the complication for now.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-29 20:51:23 -04:00
Andres Gomez
3731233cba docs: update calendar 18.2.0-rc5 is out, extend to 18.2.0-rc6
Signed-off-by: Andres Gomez <agomez@igalia.com>
2018-08-30 03:33:08 +03:00
Timothy Arceri
9c47c39687 st/mesa, gallium: add a workaround for No Mans Sky
The spec seems clear this is not allowed but the Nvidia binary
forces apps to add layout qualifiers so this works around the
issue for No Mans Sky until the CTS can be sorted out.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-08-30 09:54:40 +10:00
Timothy Arceri
9ce7d79cdc glsl: add a mechanism to allow layout qualifiers on function params
The spec is quite clear this is not allowed:

    From Section 4.4. (Layout Qualifiers) of the GLSL 4.60 spec:

       "Layout qualifiers can appear in several forms of declaration.
       They can appear as part of an interface block definition or
       block member, as shown in the grammar in the previous section.
       They can also appear with just an interface-qualifier to establish
       layouts of other declarations made with that qualifier:

          layout-qualifier interface-qualifier ;

       Or, they can appear with an individual variable declared with
       an interface qualifier:

          layout-qualifier interface-qualifier declaration ;"

    From Section 4.10 (Memory Qualifiers) of the GLSL 4.60 spec:

       "Layout qualifiers cannot be used on formal function parameters,
       and layout qualification is not included in parameter matching."

However on the Nvidia binary driver they actually fail to compile
if image function params don't have a layout qualifier. This results
in applications such as No Mans Sky using layout qualifiers on params.

I've submitted a CTS test to expose this problem in the Nvidia driver
but until that is resolved this patch will help Mesa drivers work
around the issue.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-08-30 09:54:40 +10:00
Timothy Arceri
28a3731e3f glsl: skip stringification in preprocessor if in unreachable branch
This fixes compilation of some "No Mans Sky" shaders where the stringification
happens in branches intended for DX12.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-30 09:51:57 +10:00
Bas Nieuwenhuizen
4738b6ac81 radv: Add missing checks in radv_get_image_format_properties.
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-30 01:21:20 +02:00
Dave Airlie
bb17ae49ee gallivm: allow to pass two swizzles into fetches.
This hijacks the top 16-bits of swizzle, to pass in the swizzle
for the second channel.

This fixes handling .yx swizzles of 64-bit values.

This should fixup radeonsi and llvmpipe.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107524
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-08-30 00:15:40 +01:00
Timothy Arceri
3bcec6cf1c radeonsi: enable radeonsi_zerovram for No Mans Sky
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-08-30 07:57:38 +10:00
Timothy Arceri
5566dd8a61 radeonsi: add radeonsi_zerovram driconfig option
More and more games seem to require this so lets make it a config
option.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-08-30 07:57:38 +10:00
Timothy Arceri
406c3d748d radeonsi: enable GL 4.5 in compat profile
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-08-30 07:57:38 +10:00
Timothy Arceri
781a78914c mesa: enable ARB_direct_state_access in compat for GL3.1+
We could enable it for lower versions of GL but this allows us
to just use the existing version/extension checks that are already
used by the core profile.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-08-30 07:57:38 +10:00
Marek Olšák
93b8b987d0 radeonsi: add a thorough clear/copy_buffer benchmark 2018-08-29 15:31:42 -04:00
Marek Olšák
5914f5bd4a radeonsi: let internal compute dispatches tune WAVES_PER_SH 2018-08-29 15:31:42 -04:00
Marek Olšák
c5442c1165 radeonsi: add TGSI_SEMANTIC_CS_USER_DATA for reading up to 4 SGPRs with TGSI 2018-08-29 15:31:42 -04:00
Marek Olšák
d7250e4304 radeonsi: add SI_QUERY_TIME_ELAPSED_SDMA_SI for measuring DMA on SI
DMA on SI doesn't support the timestamp packet, so it's emulated.
2018-08-29 15:31:42 -04:00
Marek Olšák
c359880d8b radeonsi: add SI_QUERY_TIME_ELAPSED_SDMA for measuring SDMA performance 2018-08-29 15:31:42 -04:00
Marek Olšák
0c5429cc73 radeonsi: add flag L2_STREAM for minimal cache usage 2018-08-29 15:31:41 -04:00
Marek Olšák
8f6e06d160 gallium: add TGSI_MEMORY_STREAM_CACHE_POLICY
For internal radeonsi shaders.
2018-08-29 15:31:41 -04:00
Jason Ekstrand
d8033d4083 intel/compiler: Remove surface_idx from brw_image_param
Now that the drivers are lowering to surface indices themselves, we no
longer need to push the surface index into the shader.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-29 14:04:03 -05:00
Jason Ekstrand
3cbc02e469 intel: Use TXS for image_size when we have a typed surface
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-29 14:04:03 -05:00
Jason Ekstrand
09f1de97a7 anv,i965: Lower away image derefs in the driver
Previously, the back-end compiler turn image access into magic uniform
reads and there was a complex contract between back-end compiler and
driver about setting up and filling out those params.  As of this
commit, both drivers now lower image_deref_load_param_intel intrinsics
to load_uniform intrinsics controlled by the driver and lower the other
image_deref_* intrinsics to image_* intrinsics which take an actual
binding table index.  There are still "magic" uniforms but they are now
added and controlled entirely by the driver and that contract no longer
spans components.

This also has the side-effect of making most image use compile-time
binding table indices.  Previously, all image access pulled the binding
table index from a uniform.  Part of the reason for this was that the
magic uniforms made it difficult to decouple binding table indices from
the uniforms and, since they are indexed completely differently
(especially in Vulkan), it was hard to pull them apart.  Now that the
driver is handling both, it's trivial to decouple the two and provide
actual binding table indices.

Shader-db results on Kaby Lake:

    total instructions in shared programs: 15166872 -> 15164293 (-0.02%)
    instructions in affected programs: 115834 -> 113255 (-2.23%)
    helped: 191
    HURT: 0

    total cycles in shared programs: 571311495 -> 571196465 (-0.02%)
    cycles in affected programs: 4757115 -> 4642085 (-2.42%)
    helped: 73
    HURT: 67

    total spills in shared programs: 10951 -> 10926 (-0.23%)
    spills in affected programs: 742 -> 717 (-3.37%)
    helped: 7
    HURT: 0

    total fills in shared programs: 22226 -> 22201 (-0.11%)
    fills in affected programs: 1146 -> 1121 (-2.18%)
    helped: 7
    HURT: 0

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-29 14:04:03 -05:00
Jason Ekstrand
0de003be03 nir: Add handle/index-based image intrinsics
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-29 14:04:02 -05:00
Jason Ekstrand
3942943819 nir: Use a bitfield for image access qualifiers
This commit expands the current memory access enum to contain the extra
two bits provided for images.  We choose to follow the SPIR-V convention
of NonReadable and NonWriteable because readonly implies that you *can*
read so readonly + writeonly doesn't make as much sense as NonReadable +
NonWriteable.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-29 14:04:02 -05:00
Jason Ekstrand
48e4fa7dd8 glsl/link,i965: Make ImageAccess four-state
The GLSL spec allows you to set both the "readonly" and "writeonly"
qualifiers on images to indicate that it can only be used with
imageSize.  However, we had no way of representing this int he linked
shader and flagged it as GL_READ_ONLY.  This is good from a "does it use
this buffer?" perspective but not from a format and access lowering
perspective.  By using GL_NONE for if "readonly" and "writeonly" are
both set, we can detect this case in the driver and handle it correctly.

Nothing currently relies on the type of surface in the "readonly" +
"writeonly" case but that's about to change.  i965 is the only drier
which uses the ImageAccess field and gl_bindless_image::access is
currently unused.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-29 14:04:02 -05:00
Jason Ekstrand
4289143899 intel/compiler: Use two components for 1D array image sizes
Having the array length component stored in .z was a small convenience
for the ISL image param filling code and an annoyance in the NIR
lowering code.  The only convenience of treating 1D arrays like 2D
arrays in the lowering code is in the address calculation code so let's
put all the complexity there as well.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-29 14:04:02 -05:00
Jason Ekstrand
b1c414ef28 isl: Use the view array length for the image size
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-29 14:04:02 -05:00
Jason Ekstrand
37f7983bcc intel/compiler: Do image load/store lowering to NIR
This commit moves our storage image format conversion codegen into NIR
instead of doing it in the back-end.  This has the advantage of letting
us run it through NIR's optimizer which is pretty effective at shrinking
things down.  In the common case of rgba8, the number of instructions
emitted after NIR is done with it is half of what it was with the
lowering happening in the back-end.  On the downside, the back-end's
lowering is able to directly use predicates and the NIR lowering has to
use IFs.

Shader-db results on Kaby Lake:

    total instructions in shared programs: 15166910 -> 15166872 (<.01%)
    instructions in affected programs: 5895 -> 5857 (-0.64%)
    helped: 15
    HURT: 0

Clearly, we don't have that much image_load_store happening in the
shaders in shader-db....

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-29 14:04:02 -05:00
Jason Ekstrand
b217705dec nir/types: Add a wrapper for coordinate_components
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-29 14:04:02 -05:00
Jason Ekstrand
f2d0a2b110 anv/pipeline: Remove dead image loads in lower_input_attacnments
Dead code will get rid of them eventually but it's better if they're
just gone so we guarantee they won't trip up later passes.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-29 14:04:02 -05:00
Jason Ekstrand
15d39f474b nir: Make image load/store intrinsics variable-width
Instead of requiring 4 components, this allows them to potentially use
fewer.  Both the SPIR-V and GLSL paths still generate vec4 intrinsics so
drivers which assume 4 components should be safe.  However, we want to
be able to shrink them for i965.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-29 14:04:02 -05:00
Jason Ekstrand
7cdf8f9339 nir/format_convert: Fix a bitmask in unpack_11f11f10f
Fixes: 4e337b42f9 "nir/format_convert: Add pack/unpack for R11F_G11F_B10F"

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-29 14:04:02 -05:00
Jason Ekstrand
1f7be4968f nir/format_convert: Rename pack_r11g11b10f to pack_11f11f10f
This matches the unpack function.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-29 14:04:02 -05:00
Jason Ekstrand
7bd0363d6f nir/format_convert: Add [us]norm conversion helpers
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-29 14:04:02 -05:00
Jason Ekstrand
152fdeddbb nir/format_convert: Rename nir_format_bitcast_uint_vec
We have a name for that, it's called a uvec.  This just makes the
function name a bit shorter.  While we're here, we also add an assert
for one of the assumptions this function makes.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-29 14:04:02 -05:00
Jason Ekstrand
7c5df52bdc nir/format_convert: Add vec mask and sign-extend helpers
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-29 14:04:02 -05:00
Jason Ekstrand
ea4f200864 nir/format_convert: Add support for unpacking signed integers
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-29 14:04:02 -05:00
Jason Ekstrand
80c424148b nir/opcodes: Make unpack_half_2x16_split_* variable-width
There is nothing inherent about these opcodes that requires them to only
take scalars.  It's very convenient if we let them take vectors as well.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-29 14:04:02 -05:00
Jason Ekstrand
d448fa3ae3 nir/algebraic: Add some max/min optimizations
Found by inspection.  This doesn't help much now but we'll see this
pattern with images if you load UNORM and then store UNORM.

Shader-db results on Kaby Lake:

    total instructions in shared programs: 15166916 -> 15166910 (<.01%)
    instructions in affected programs: 761 -> 755 (-0.79%)
    helped: 6
    HURT: 0

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-29 14:04:02 -05:00
Jason Ekstrand
4dd5263663 nir/algebraic: Add more extract_[iu](8|16) optimizations
This adds the "(a << N) >> M" family of mask or sign-extensions.  Not a
huge win right now but this pattern will soon be generated by NIR format
lowering code.

Shader-db results on Kaby Lake:

    total instructions in shared programs: 15166918 -> 15166916 (<.01%)
    instructions in affected programs: 36 -> 34 (-5.56%)
    helped: 2
    HURT: 0

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-29 14:04:02 -05:00
Jason Ekstrand
116b47fe3c nir/algebraic: Be more careful converting ushr to extract_u8/16
If it's not the right bit-size, it may not actually be the correct
extraction.  For now, we'll only worry about 32-bit versions.

Fixes: 905ff86198 "nir: Recognize open-coded extract_u16"
Fixes: 76289fbfa8 "nir: Recognize open-coded extract_u8"
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-29 14:04:02 -05:00
Sagar Ghuge
40fc4b5acd intel/tools: new i965_disasm tool
Adds a new i965 instruction disassemble tool

v2: 1) fix a few nits (Matt Turner)
    2) Remove i965_disasm header (Matt Turner)

v3: 1) Redirect output to correct file descriptors (Matt Turner)
    2) Refactor code (Matt Turner)
    3) Use better formatting style (Matt Turner)

Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
2018-08-29 11:19:55 -07:00
Kenneth Graunke
8fb966688b st/mesa: Disable blending for integer formats.
Blending isn't valid for integer formats.  Rather than having drivers
worry about this, just disable blending in this case.  This hopefully
will increase hits in the CSO cache as well, by eliminating most of the
meaningless fields in this case.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-08-29 10:51:11 -07:00
Brian Paul
18e9b4791b svga: add missing switch cases for shadow textures
This doesn't seem to make any difference in testing, but it fixes a
failed assertion when dumping sm3 shaders.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-08-29 11:29:07 -06:00
Brian Paul
fb7e462c97 svga: fix vgpu9 sprite coordinate bug
Setting GL_POINT_SPRITE_COORD_ORIGIN to GL_LOWER_LEFT did not work for
vgpu9.  We can use the rasterizer sprite_coord_enable bitfield as-is.
We need to index into it using the TGSI semantic index, not the
register index.

This fixes the Piglit fbo-gl_pointcoord and glsl-fs-pointcoord tests.

Testing done: Piglit, Mesa sprite demos

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-08-29 11:29:07 -06:00
Brian Paul
8331d69a87 svga: fix PIPE_TEXTURE_RECT/BUFFER const buffer issue
The flag_rect and flag_buffer fields didn't sufficiently capture
the state changes needed for those resource types.  For example,
if a texture binding was changed from a 500x500 rect texture to a
400x400 rect texture we didn't set SVGA_NEW_TEXTURE_CONSTS.  But
we need to do that to emit the new texcoord scale factors to the
constant buffers.  Rather than track the sizes of all bound
resources, just set the flag if the resource is a rect.  Same
story with texture buffers.

Also, since rect/buffer textures are usable with VS/GS shaders,
add SVGA_NEW_TEXTURE_CONSTS to the flags we check for emitting
VS/GS constants.

This seems to help with XFCE / xfwm4 desktop scaling.
VMware issue 2156696.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-08-29 11:29:07 -06:00
Brian Paul
46c7433da8 svga: minor improvements in svga_state_constants.c
Add const qualifiers.  Add 'f' suffix on floats to avoid double
promotion.

Remove unneeded shader type assertion since the switch statement
handled it already.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-08-29 11:29:07 -06:00
Jason Ekstrand
cdea5d996e anv: Free the app and engine name
Fixes: 8c048af589 "anv: Copy the appliation info into the instance"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-29 11:24:57 -05:00
Rhys Kidd
f7d0c112cb nv50/ir: silence partitionLoadStore() unused function warning
Move this now-unused function into the existing comment block, which was its only prior use.

../../../../../src/gallium/drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp:2645:1: warning:
      unused function 'partitionLoadStore' [-Wunused-function]
partitionLoadStore(uint8_t comp[2], uint8_t size[2], uint8_t mask)

Fixes: ("86e4440361 nouveau: codegen: Disable more old resource handling code")
Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-08-29 08:59:27 -04:00
vadym.shovkoplias
966a797e43 glsl/linker: Link all out vars from a shader objects on a single stage
During intra stage linking some out variables can be dropped because
it is not used in a shader with the main function. But these out vars
can be referenced on later stages which can lead to further linking
errors.

Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105731
2018-08-29 20:03:56 +10:00
Lionel Landwerlin
5a1c23d150 anv: blorp: support multiple aspect blits
Newer blit tests are enabling depth&stencils blits. We currently don't
support it but can do by iterating over the aspects masks (copy some
logic from the CopyImage function).

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 9f44745eca ("anv: Use blorp to implement VkBlitImage")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-08-29 10:31:06 +01:00
Tapani Pälli
a72dbc461b mesa: allow GL_UNSIGNED_BYTE type for SNORM reads
OpenGL ES spec states:
   "For normalized fixed-point rendering surfaces, the combination format
    RGBA and type UNSIGNED_BYTE is accepted."

This fixes following failing VK-GL-CTS tests:

   KHR-GLES3.packed_pixels.pbo_rectangle.rgba8_snorm
   KHR-GLES3.packed_pixels.rectangle.rgba8_snorm
   KHR-GLES3.packed_pixels.varied_rectangle.rgba8_snorm

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
https://bugs.freedesktop.org/show_bug.cgi?id=107658
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Andres Gomez <agomez@igalia.com>
2018-08-29 09:26:23 +03:00
Timothy Arceri
5db981952a nir: add loop unroll support for wrapper loops
This adds support for unrolling the classic

    do {
        // ...
    } while (false)

that is used to wrap multi-line macros. GLSL IR also wraps switch
statements in a loop like this.

shader-db results IVB:

total loops in shared programs: 2515 -> 2512 (-0.12%)
loops in affected programs: 33 -> 30 (-9.09%)
helped: 3
HURT: 0

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-08-29 16:02:05 +10:00
Timothy Arceri
0f450b57a1 nir/opt_loop_unroll: Remove unneeded phis if we make progress
Now that SSA values can be derefs and they have special rules, we have
to be a bit more careful about our LCSSA phis.  In particular, we need
to clean up in case LCSSA ended up creating a phi node for a deref.
This avoids validation issues with some CTS tests with the following
patch, but its possible this we could also see the same problem with
the existing unrolling passes.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-08-29 16:02:05 +10:00
Timothy Arceri
5a6b04d94b nir: add complex_loop bool to loop info
In order to be sure loop_terminator_list is an accurate
representation of all the jumps in the loop we need to be sure we
didn't encounter any other complex behaviour such as continues,
nested breaks, etc during analysis.

This will be used in the following patch.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-08-29 16:02:05 +10:00
Timothy Arceri
fef6325e58 nir: always attempt to find loop terminators
This will help later patches with unrolling loops that end with a
break i.e. loops the always exit on their first interation.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-08-29 16:02:05 +10:00
Marek Olšák
1e40f69483 ac/surface: fix CMASK fast clear for NPOT textures with mipmapping on SI/CI/VI
This fixes VM faults and corruption.

Cc: 18.1 18.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-08-28 19:51:51 -04:00
Ian Romanick
c836326a29 i965/vec4: Emit BRW_AOP_INC or BRW_AOP_DEC for atomicAdd of +1 or -1
No shader-db changes on any Intel platform.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2018-08-28 15:35:50 -07:00
Ian Romanick
c856403868 i965/fs: Emit BRW_AOP_INC or BRW_AOP_DEC for imageAtomicAdd of +1 or -1
v2: Refactor selection of atomic opcode to a separate function.
Suggested by Jason.

No changes on any other Intel platforms.

Skylake
total instructions in shared programs: 14304261 -> 14304241 (<.01%)
instructions in affected programs: 1625 -> 1605 (-1.23%)
helped: 4
HURT: 0
helped stats (abs) min: 1 max: 8 x̄: 5.00 x̃: 5
helped stats (rel) min: 1.01% max: 14.29% x̄: 5.86% x̃: 4.07%
95% mean confidence interval for instructions value: -10.66 0.66
95% mean confidence interval for instructions %-change: -15.91% 4.19%
Inconclusive result (value mean confidence interval includes 0).

total cycles in shared programs: 527531226 -> 527531194 (<.01%)
cycles in affected programs: 92204 -> 92172 (-0.03%)
helped: 2
HURT: 0

Haswell and Broadwell had similar results. (Broadwell shown)
total instructions in shared programs: 14615730 -> 14615710 (<.01%)
instructions in affected programs: 1838 -> 1818 (-1.09%)
helped: 4
HURT: 0
helped stats (abs) min: 1 max: 8 x̄: 5.00 x̃: 5
helped stats (rel) min: 0.89% max: 13.04% x̄: 5.37% x̃: 3.78%
95% mean confidence interval for instructions value: -10.66 0.66
95% mean confidence interval for instructions %-change: -14.59% 3.85%
Inconclusive result (value mean confidence interval includes 0).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-08-28 15:35:46 -07:00
Ian Romanick
b6e247cf0e i965/fs: Refactor image atomics to be a bit more like other atomics
This greatly simplifies the next patch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2018-08-28 15:35:46 -07:00
Ian Romanick
fabe3ead57 i965/fs: Emit BRW_AOP_INC or BRW_AOP_DEC for atomicAdd of +1 or -1
Funny story... a single shader was hurt for instructions, spills, fills.
That same shader was also the most helped for cycles.  #GPUsAreWeird

No changes on any other Intel platform.

v2: Refactor selection of atomic opcode to a separate function.
Suggested by Jason.

Haswell, Broadwell, and Skylake had similar results. (Skylake shown)
total instructions in shared programs: 14304116 -> 14304261 (<.01%)
instructions in affected programs: 12776 -> 12921 (1.13%)
helped: 19
HURT: 1
helped stats (abs) min: 1 max: 16 x̄: 2.32 x̃: 1
helped stats (rel) min: 0.05% max: 7.27% x̄: 0.92% x̃: 0.55%
HURT stats (abs)   min: 189 max: 189 x̄: 189.00 x̃: 189
HURT stats (rel)   min: 4.87% max: 4.87% x̄: 4.87% x̃: 4.87%
95% mean confidence interval for instructions value: -12.83 27.33
95% mean confidence interval for instructions %-change: -1.57% 0.31%
Inconclusive result (value mean confidence interval includes 0).

total cycles in shared programs: 527552861 -> 527531226 (<.01%)
cycles in affected programs: 1459195 -> 1437560 (-1.48%)
helped: 16
HURT: 2
helped stats (abs) min: 2 max: 21328 x̄: 1353.69 x̃: 6
helped stats (rel) min: 0.01% max: 5.29% x̄: 0.36% x̃: 0.03%
HURT stats (abs)   min: 12 max: 12 x̄: 12.00 x̃: 12
HURT stats (rel)   min: 0.03% max: 0.03% x̄: 0.03% x̃: 0.03%
95% mean confidence interval for cycles value: -3699.81 1295.92
95% mean confidence interval for cycles %-change: -0.94% 0.30%
Inconclusive result (value mean confidence interval includes 0).

total spills in shared programs: 8025 -> 8033 (0.10%)
spills in affected programs: 208 -> 216 (3.85%)
helped: 1
HURT: 1

total fills in shared programs: 10989 -> 11040 (0.46%)
fills in affected programs: 444 -> 495 (11.49%)
helped: 1
HURT: 1

Ivy Bridge
total instructions in shared programs: 11709181 -> 11709153 (<.01%)
instructions in affected programs: 3505 -> 3477 (-0.80%)
helped: 3
HURT: 0
helped stats (abs) min: 1 max: 23 x̄: 9.33 x̃: 4
helped stats (rel) min: 0.11% max: 1.16% x̄: 0.63% x̃: 0.61%

total cycles in shared programs: 254741126 -> 254738801 (<.01%)
cycles in affected programs: 919067 -> 916742 (-0.25%)
helped: 3
HURT: 0
helped stats (abs) min: 21 max: 2144 x̄: 775.00 x̃: 160
helped stats (rel) min: 0.03% max: 0.90% x̄: 0.32% x̃: 0.03%

total spills in shared programs: 4536 -> 4533 (-0.07%)
spills in affected programs: 40 -> 37 (-7.50%)
helped: 1
HURT: 0

total fills in shared programs: 4819 -> 4813 (-0.12%)
fills in affected programs: 94 -> 88 (-6.38%)
helped: 1
HURT: 0

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com> [v1]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-08-28 15:35:38 -07:00
Ian Romanick
41399f4bc7 intel/compiler: Silence unused parameter warnings in brw_eu.h
All of the other brw_*_desc functions take a devinfo parameter, and all
of the others at least have an assert that uses it.  Keep the parameter,
but mark it as unused.

Silences 37 warnings like:

In file included from src/intel/common/gen_disasm.c:27:0:
src/intel/compiler/brw_eu.h: In function ‘brw_pixel_interp_desc’:
src/intel/compiler/brw_eu.h:377:53: warning: unused parameter ‘devinfo’ [-Wunused-parameter]
 brw_pixel_interp_desc(const struct gen_device_info *devinfo,
                                                     ^~~~~~~

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2018-08-28 15:35:38 -07:00
Sagar Ghuge
56574f4df3 i965: enable AMD_depth_clamp_separate
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-28 12:57:27 -07:00
Sagar Ghuge
e6adea0dc0 i965: add functional changes for AMD_depth_clamp_separate
Gen >= 9 have ability to control clamping of depth values separately at
near and far plane.

z_w is clamped to the range [min(n,f), 0] if clamping at near plane is
enabled, [0, max(n,f)] if clamping at far plane is enabled and [min(n,f)
max(n,f)] if clamping at both plane is enabled.

v2: 1) Use better coding style (Ian Romanick)

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-28 12:57:27 -07:00
Sagar Ghuge
2765749e0f mesa: add EXTRA_EXT for AMD_depth_clamp_separate
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-08-28 12:57:27 -07:00
Sagar Ghuge
2770446740 mesa: add support for GL_AMD_depth_clamp_separate tokens
_mesa_set_enable() and _mesa_IsEnabled() extended to accept new two
tokens GL_DEPTH_CLAMP_NEAR_AMD and GL_DEPTH_CLAMP_FAR_AMD.

v2: Remove unnecessary parentheses (Marek Olsak)

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-08-28 12:57:27 -07:00
Sagar Ghuge
5650d39978 mesa: Add support for AMD_depth_clamp_separate
Enable _mesa_PushAttrib() and _mesa_PopAttrib() to handle
GL_DEPTH_CLAMP_NEAR_AMD and GL_DEPTH_CLAMP_FAR_AMD tokens.

Remove DepthClamp, because DepthClampNear + DepthClampFar replaces it,
as suggested by Marek Olsak.

Driver that enables AMD_depth_clamp_separate will only ever look at
DepthClampNear and DepthClampFar, as suggested by Ian Romanick.

v2: 1) Remove unnecessary parentheses (Marek Olsak)
    2) if AMD_depth_clamp_separate is unsupported, TEST_AND_UPDATE
       GL_DEPTH_CLAMP only (Marek Olsak)
    3) Clamp against near and far plane separately (Marek Olsak)
    4) Clip point separately for near and far Z clipping plane (Marek
       Olsak)

v3: Clamp raster position zw to the range [min(n,f), 0] for near plane
    and [0, max(n,f)] for far plane (Marek Olsak)

v4: Use MIN2 and MAX2 instead of CLAMP (Marek Olsak)

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-08-28 12:57:27 -07:00
Sagar Ghuge
379949b967 mesa: Add types for AMD_depth_clamp_separate.
Add some basic types and storage for the AMD_depth_clamp_separate
extension.

v2: 1) Drop unnecessary definition (Marek Olsak)
    2) Expose extension in compatibility profile (Marek Olsak)

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-08-28 12:57:27 -07:00
Sagar Ghuge
f663fb5487 glapi: define AMD_depth_clamp_separate
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-08-28 12:57:27 -07:00
Jason Ekstrand
c92a463d23 anv: Claim to support depthBounds for ID games
Cc: "18.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-28 13:05:54 -05:00
Jason Ekstrand
8c048af589 anv: Copy the appliation info into the instance
Cc: "18.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-28 13:05:54 -05:00
Jason Ekstrand
4ffb575da5 vulkan/alloc: Add a vk_strdup helper
Cc: "18.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-28 13:05:54 -05:00
Dylan Baker
7c00db9527 meson: Actually load translation files
Currently we run the script but don't actually load any files, even in a
tarball where they exist.

Fixes: 3218056e0e
       ("meson: Build i965 and dri stack")
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-28 08:51:05 -07:00
Caio Marcelo de Oliveira Filho
f172a77dd8 nir: Remove outdated comment
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-08-28 08:11:03 -07:00
Kevin Rogovin
03ecec9ed2 i965: Add INTEL_fragment_shader_ordering support.
Adds suppport for INTEL_fragment_shader_ordering. We achieve
the fragment ordering by using the same instruction as for
beginInvocationInterlockARB() which is by issuing a memory
fence via sendc.

Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
2018-08-28 17:15:10 +03:00
Kevin Rogovin
119435c877 mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_ordering
This extension provides new GLSL built-in function
beginFragmentShaderOrderingIntel() that guarantees
(taking wording of GL_INTEL_fragment_shader_ordering
extension) that any memory transactions issued by
shader invocations from previous primitives mapped to
same xy window coordinates (and same sample when
per-sample shading is active), complete and are visible
to the shader invocation that called
beginFragmentShaderOrderingINTEL().

One advantage of INTEL_fragment_shader_ordering over
ARB_fragment_shader_interlock is that it provides a
function that operates as a memory barrie (instead
of a defining a critcial section) that can be called
under arbitary control flow from any function (in
contrast the begin/end of ARB_fragment_shader_interlock
may only be called once, from main(), under no control
flow.

Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
2018-08-28 17:15:10 +03:00
Andrii Simiklit
1b0df8a460 i965/gen6/xfb: handle case where transform feedback is not active
When the SVBI Payload Enable is false I guess the register R1.4
which contains the Maximum Streamed Vertex Buffer Index is filled by zero
and GS stops to write transform feedback when the transform feedback
is not active.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107579
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2018-08-28 15:32:45 +02:00
Rhys Perry
743e11c10b docs: add forgotten features to 18.2.0 release notes
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewied-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: 18.2: <mesa-stable@lists.freedesktop.org>
2018-08-28 13:50:51 +01:00
Erik Faye-Lund
a4e60ccb56 virgl: add debug-switch to output TGSI
This is quite useful for debugging shader-transpiling issues in
virglrenderer.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
2018-08-28 14:13:43 +02:00
Erik Faye-Lund
4ab06cc56e virgl: introduce $VIRGL_DEBUG=verbose
This adds an environment-varaible that can be used for driver-specific
flags, as well as a flag for it to enable verbose output.

While we're at it, quiet some overly chatty debug-output by default.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
2018-08-28 14:13:43 +02:00
Erik Faye-Lund
1b2444dffc virgl: replace fprintf-call with debug_printf
This is the only direct call-site for fprintf in virgl; all other
call-sites call debug_printf instead. So let's follow in style here.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
2018-08-28 14:13:43 +02:00
Erik Faye-Lund
2ebfa90abe virgl: delete commented out fprintf-call
This is just debug-cruft left over. Let's just get rid of it.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
2018-08-28 14:13:43 +02:00
Guido Günther
9de34b4dde meson: Don't enable any vulkan drivers on arm, aarch64
There's no Vulkan support for arm atm.

Signed-off-by: Guido Günther <guido.gunther@puri.sm>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-27 11:32:04 -07:00
Guido Günther
05e2fc6860 meson: Be a bit more helpful when arch or OS is unknown
V2: Add one missing @0@

Signed-off-by: Guido Günther <guido.gunther@puri.sm>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-27 11:31:52 -07:00
Sagar Ghuge
a1e3305f75 intel/eu: print bytes instead of 32 bit hex value
INTEL_DEBUG=hex prints 32 bit hex value and due to endianness of CPU
byte order is reversed. In order to disassemble binary files, print
each byte instead of 32 bit hex value.

v2: Print blank spaces in order to vertically align output of compacted
    instructions hex value with uncompacted instructions hex value.
    (Matt Turner)

v3: Fix line wrap at correct length

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2018-08-27 11:07:39 -07:00
Lionel Landwerlin
440a988bd1 intel: decoder: handle 0 sized structs
Gen7.5 has a BLEND_STATE of size 0 which includes a variable length
group. We did not deal with that very well, leading to an endless
loop.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107544
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-08-27 18:33:18 +01:00
Rhys Perry
e56e600bd3 nv50/ir,nvc0: use constant buffers for compute when possible on Kepler+
Gives a +7.79% increase in FPS with Hitman on lowest quality settings on
my GTX 1060.

total instructions in shared programs : 5787979 -> 5748677 (-0.68%)
total gprs used in shared programs    : 669901 -> 669373 (-0.08%)
total shared used in shared programs  : 548832 -> 548832 (0.00%)
total local used in shared programs   : 21068 -> 21064 (-0.02%)

                local     shared        gpr       inst      bytes
    helped           1           0         152         274         274
      hurt           0           0           0           0           0

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
2018-08-27 14:23:42 +01:00
Rhys Perry
d27c791891 nv50/ir: optimize multiplication by 16-bit immediates into two xmads
Rather than the usual three that would be created.

total instructions in shared programs : 5796385 -> 5786560 (-0.17%)
total gprs used in shared programs    : 670103 -> 669968 (-0.02%)
total shared used in shared programs  : 548832 -> 548832 (0.00%)
total local used in shared programs   : 21164 -> 21068 (-0.45%)

                local     shared        gpr       inst      bytes
    helped           1           0          64        1040        1040
      hurt           0           0          27           0           0

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
2018-08-27 13:57:11 +01:00
Rhys Perry
400a4eb964 nv50/ir: optimize near power-of-twos into shladd
total instructions in shared programs : 5819319 -> 5796385 (-0.39%)
total gprs used in shared programs    : 670571 -> 670103 (-0.07%)
total shared used in shared programs  : 548832 -> 548832 (0.00%)
total local used in shared programs   : 21164 -> 21164 (0.00%)

                local     shared        gpr       inst      bytes
    helped           0           0         318        1758        1758
      hurt           0           0          63           0           0

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
2018-08-27 13:57:01 +01:00
Rhys Perry
2f52925f5c nv50/ir: move a * b -> a << log2(b) code into createMul()
With this commit, OP_MAD is handled on nv50 too. This commit is also
useful for later commits.

Also, instead of creating a shladd, it relies on LateAlgebraicOpt to
create one. This simplifies the code and helps shader-db slightly overall.

total instructions in shared programs : 5820882 -> 5819319 (-0.03%)
total gprs used in shared programs    : 670595 -> 670571 (-0.00%)
total shared used in shared programs  : 548832 -> 548832 (0.00%)
total local used in shared programs   : 21164 -> 21164 (0.00%)

                local     shared        gpr       inst      bytes
    helped           0           0          18         230         230
      hurt           0           0           8         263         263

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
2018-08-27 13:56:47 +01:00
Rhys Perry
b60bc7a4ab nv50/ir: optimize imul/imad to xmads
This hits the shader-db numbers a good bit, though a few xmads is way
faster than an imul or imad and the cost is mitigated by the next commit,
which optimizes many multiplications by immediates into shorter and less
register heavy instructions than the xmads.

total instructions in shared programs : 5768871 -> 5820882 (0.90%)
total gprs used in shared programs    : 669919 -> 670595 (0.10%)
total shared used in shared programs  : 548832 -> 548832 (0.00%)
total local used in shared programs   : 21068 -> 21164 (0.46%)

                local     shared        gpr       inst      bytes
    helped           0           0          38           0           0
      hurt           1           0         365        3076        3076

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
2018-08-27 13:56:44 +01:00
Rhys Perry
bcbcdf8448 gm107/ir: add support for OP_XMAD on GM107+
v4: make the immediate field 16 bits
v5: don't ever emit h1 flags for immediates

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
2018-08-27 13:56:41 +01:00
Rhys Perry
5d6952d2de nv50/ir: add preliminary support for OP_XMAD
v4: remove uint16_t(...)
v4: don't allow immediates outside [0,65535] in insnCanLoad()

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
2018-08-27 13:56:36 +01:00
vadym.shovkoplias
4a8444d5bc glsl/linker: Allow unused in blocks which are not declated on previous stage
>From Section 4.3.4 (Inputs) of the GLSL 1.50 spec:

    "Only the input variables that are actually read need to be written
     by the previous stage; it is allowed to have superfluous
     declarations of input variables."

Fixes:
    * interstage-multiple-shader-objects.shader_test

v2:
  Update comment in ir.h since the usage of "used" field
  has been extended.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101247
Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-27 12:13:53 +02:00
Jason Ekstrand
07a227f543 nir: Pull block_ends_in_jump into nir.h
We had two different implementations in different files.  May as well
have one and put it in nir.h.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-27 02:15:38 -05:00
Samuel Iglesias Gonsálvez
59a8e0dbf8 anv: Add support for protected memory properties on anv_GetPhysicalDeviceProperties2()
VkPhysicalDeviceProtectedMemoryProperties structure is new on Vulkan 1.1.

Fixes Vulkan CTS CL#2849.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-27 09:07:52 +02:00
Jason Ekstrand
aad501f15e intel/tools: Add 0x in front of a couple of hex values
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-25 18:47:08 -05:00
Jason Ekstrand
76b0e4d8c9 anv: Fill holes in the VF VUE to zero
This fixes a GPU hang in DOOM 2016 running under wine.

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104809
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-25 18:47:08 -05:00
Kai Wasserbäch
b2313ef4a8 intel: tools: Fix aubinator_error's fprintf call (format-security)
The recent commit 4616639b49 introduced
the new function aubinator_error() which is a trivial wrapper around
fprintf() to STDERR. The call to fprintf() however is passed the message
msg directly:
  fprintf(stderr, msg);

This is a format-security violation and leads to an FTBFS with
-Werror=format-security (GCC 8):
  ../../../src/intel/tools/aubinator.c: In function 'aubinator_error':
  ../../../src/intel/tools/aubinator.c:74:4: error: format not a string literal and no format arguments [-Werror=format-security]
      fprintf(stderr, msg);
      ^~~~~~~

This patch fixes this trivially by introducing a catch-all "%s" format
argument.

Fixes: 4616639b49 ("intel: tools: split aub parsing from aubinator")
Cc: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-25 16:52:12 +01:00
Jason Ekstrand
70de31d0c1 intel/batch_decoder: Print blend states properly
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-25 07:50:45 -05:00
Jason Ekstrand
cbd4bc1346 intel/batch_decoder: Fix dynamic state printing
Instead of printing addresses like everyone else, we were accidentally
printing the offset from state base address.  Also, state_map is a void
pointer so we were incrementing in bytes instead of dwords and every
state other than the first was wrong.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-25 07:50:43 -05:00
Jason Ekstrand
d1971be6ea intel/decoder: Print ISL formats for vertex elements
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-25 07:50:40 -05:00
Jason Ekstrand
2abd7ae189 intel/decoder: Clean up field iteration and fix sub-dword fields
First of all, setting iter->name in advance_field is unnecessary because
it gets set by gen_decode_field which gets called immediately after
gen_decode_field in the one call-site.  Second, we weren't properly
initializing start_bit and end_bit in the initial condition of
gen_field_iterator_next so the first field of a struct would get printed
wrong if it doesn't start on the first bit.  This is fixed by adding a
iter_start_field helper which sets the field and also sets up the other
bits we need.  This fixes decoding of 3DSTATE_SBE_SWIZ.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-25 07:50:36 -05:00
Kenneth Graunke
1281608849 gallium: Split out PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE.
Some hardware can do PIPE_TEX_WRAP_MIRROR_REPEAT but not
PIPE_TEX_WRAP_MIRROR_CLAMP and PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER.

Drivers for such hardware would like to advertise support for
ARB_texture_mirror_clamp_to_edge but not EXT_texture_mirror_clamp.

This commit adds a new PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE bit,
changes the extension enable to be based on that, and enables it
in all upstream drivers which supported PIPE_CAP_TEXTURE_MIRROR_CLAMP
(so they continue supporting this mode).
2018-08-24 17:25:36 -07:00
Lionel Landwerlin
f430a37fa7 intel: decoder: unify MI_BB_START field naming
The batch decoder looks for a field with a particular name to decide
whether an MI_BB_START leads into a second batch buffer level. Because
the names are different between Gen7.5/8 and the newer generation we
fail that test and keep on reading (invalid) instructions.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107544
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-08-24 23:10:08 +01:00
Dylan Baker
7f745c19c1 docs: Update calendar, news, relnotes for 18.1.7 2018-08-24 09:35:24 -07:00
Dylan Baker
82c2e7bf9e docs: Add mesa 18.1.7 notes 2018-08-24 09:34:03 -07:00
Dylan Baker
2d8569073e docs: Add mesa 18.1.7 docs 2018-08-24 09:33:59 -07:00
Andres Gomez
0d3bb146a8 docs: update calendar 18.2.0-rc4 is out, extend to 18.2.0-rc5
Signed-off-by: Andres Gomez <agomez@igalia.com>
2018-08-24 18:58:00 +03:00
Kevin Rogovin
e345247092 docs/relnotes: Mark NV_fragment_shader_interlock support in i965
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2018-08-24 08:59:54 -05:00
Emil Velikov
081395e99d egl/drm: use gbm_dri_bo() wrapper
Remove the explicit cast, using the appropriate wrapper instead.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Daniel Stone <daniels@collabora.com>
2018-08-24 11:53:24 +01:00
Emil Velikov
7b4269a5e0 egl/drm: use gbm_dri_surface() wrapper
Remove the explicit cast, using the appropriate wrapper instead.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Daniel Stone <daniels@collabora.com>
2018-08-24 11:53:20 +01:00
Emil Velikov
7eb4a28d41 egl/drm: use gbm_dri_device() wrapper
Remove the explicit cast, using the appropriate wrapper instead.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Daniel Stone <daniels@collabora.com>
2018-08-24 11:52:48 +01:00
Emil Velikov
2c049384b1 egl/android: simplify device open/probe
Currently droid_probe_device, does not do any 'probing' but filtering
out a device if it doesn't match the vendor string given.

Rename the function, straighten the return type and call it only as
needed - an actual vendor string is provided.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tomasz Figa <tfiga@chromium.org>
2018-08-24 11:52:44 +01:00
Emil Velikov
2f8403a4ca egl/android: remove drmVersion::name NULL check
The name string is guaranteed to be non-NULL.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tomasz Figa <tfiga@chromium.org>
2018-08-24 11:52:41 +01:00
Emil Velikov
d1211f3112 egl/android: remove droid_probe_driver()
The function name is misleading - it effectively checks if
loader_get_driver_for_fd fails. Which can happen only only on strdup
error - a close to impossible scenario.

Drop the function - we call the loader API at at later stage.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tomasz Figa <tfiga@chromium.org>
2018-08-24 11:52:39 +01:00
Emil Velikov
9b5bf7afce egl/android: use strcmp with drmVersion::name
The name string is guaranteed to be NULL terminated. Drop the explicit
length check that comes with strncmp().

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tomasz Figa <tfiga@chromium.org>
2018-08-24 11:52:37 +01:00
Emil Velikov
3827966643 egl/android: use drmDevice instead of the manual /dev/dri iteration
Replace the manual handling of /dev/dri in favor of the drmDevice API.
The latter provides a consistent way of enumerating the devices,
providing device details as needed.

v2:
 - Use ARRAY_SIZE (Frank)
 - s/famour/favor/ typo (Frank)
 - Make MAX_DRM_DEVICES a macro - fix vla errors (RobF)
 - Remove left-over dev_path instance (RobF)

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Robert Foss <robert.foss@collabora.com> (v1)
Reviewed-by: Tomasz Figa <tfiga@chromium.org>
2018-08-24 11:50:36 +01:00
Emil Velikov
cff80b6c15 Revert "configure: allow building with python3"
This reverts commit ae7898dfdb.

Turns out the python scripts are _not_ fully python 3 compatible.
As Ilia reported using get_xmlpool.py with LANG=C produces some weird
output - see the link for details.

Even though the issue was spotted with the autoconf build, it exposes a
genuine problem with the script (and lack of lang handling of the meson
build.)

https://lists.freedesktop.org/archives/mesa-dev/2018-August/203508.html
2018-08-24 11:14:15 +01:00
Emil Velikov
7a4d2d1fdf Revert "travis: use python3 for the autoconf builds"
This reverts commit 855af9a5a2.

Turns out the python scripts are _not_ fully python 3 compatible.
As Ilia reported using get_xmlpool.py with LANG=C produces some weird
output - see the link for details.

Even though the issue was spotted with the autoconf build, it exposes a
genuine problem with the script (and lack of lang handling of the meson
build.)

https://lists.freedesktop.org/archives/mesa-dev/2018-August/203508.html
2018-08-24 11:10:24 +01:00
Kenneth Graunke
93e8e17fa4 Revert "mesa: bump GL_MAX_ELEMENTS_INDICES and GL_MAX_ELEMENTS_VERTICES"
This reverts commit 095515e16c.

This breaks KHR-GL46.map_buffer_alignment.functional on i965.

This code was apparently not reviewed and I don't know why we would
move from a driver configurable constant to a hardcoded value for all
drivers.  This really looks like an accidental hack push.
2018-08-24 00:36:01 -07:00
Kenneth Graunke
9d670fd86c Revert recent changes about not including compute in combined limits.
As far as I can tell, no one reviewed these changes, they made i965
assert fail on driver load, and I am not certain they are correct.
(Hopefully reverting these does not break radeonsi too badly...)

The uniform related changes seem fine and reasonable, but the texture
image units change is possibly incorrect.  According to the
OES_tessellation_shader spec issue 5:

   (5) How are aggregate shader limits computed?

    RESOLVED: Following the GL 4.4 model, but we restrict uniform
    buffer bindings to 12/stage instead of 14, this results in

        MAX_UNIFORM_BUFFER_BINDINGS = 72
            This is 12 bindings/stage * 6 shader stages, allowing a static
            partitioning of the bindings even though at most 5 stages can
            appear in a program object).
        MAX_COMBINED_UNIFORM_BLOCKS = 60
            This is 12 blocks/stage * 5 stages, since compute shaders can't
            be mixed with other stages.
        MAX_COMBINED_TEXTURE_IMAGE_UNITS = 96
            This is 16 textures/stage * 6 stages.

which definitely is including compute shaders in that last limit.
Not including compute shaders breaks the following test:
dEQP-GLES31.functional.state_query.integer.max_combined_texture_image_units_getinteger

There was enough breakage that I figured we should just send this back
to the drawing board.

Revert "i965: don't include compute resources in "Combined" limits"
Revert "st/mesa: don't include compute resources in "Combined" limits"
Revert "mesa: don't include compute resources in MAX_COMBINED_* limits"

This reverts commit b03dcb1e5f.
This reverts commit cff290df4c.
This reverts commit 45f87a48f9.
2018-08-24 00:36:01 -07:00
Roland Scheidegger
8e1be9a34a gallivm: don't use saturated unsigned add/sub intrinsics for llvm 8.0
These have been removed. Unfortunately auto-upgrade doesn't work for
jit. (Worse, it seems we don't get a compilation error anymore when
compiling the shader, rather llvm will just do a call to a null
function in the jitted shaders making it difficult to detect when
intrinsics vanish.)

Luckily the signed ones are still there, I helped convincing llvm
removing them is a bad idea for now, since while the unsigned ones have
sort of agreed-upon simplest patterns to replace them with, this is not
the case for the signed ones, and they require _significantly_ more
complex patterns - to the point that the recognition is IMHO probably
unlikely to ever work reliably in practice (due to other optimizations
interfering). (Even for the relatively trivial unsigned patterns, llvm
already added test cases where recognition doesn't work, unsaturated
add followed by saturated add may produce atrocious code.)
Nevertheless, it seems there's a serious quest to squash all
cpu-specific intrinsics going on, so I'd expect patches to nuke them as
well to resurface.

Adapt the existing fallback code to match the simple patterns llvm uses
and hope for the best. I've verified with lp_test_blend that it does
produce the expected saturated assembly instructions. Though our
cmp/select build helpers don't use boolean masks, but it doesn't seem
to interfere with llvm's ability to recognize the pattern.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106231
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2018-08-24 07:50:13 +02:00
Marek Olšák
45b5f5fa25 st/mesa: expose KHR_texture_compression_astc_sliced_3d
This is ASTC 2D LDR allowing texture arrays and 3D, compressing each
slice as a separate 2D image. Tested by piglit. Trivial.
2018-08-24 00:36:18 -04:00
Marek Olšák
dae4cf397d st/mesa: expose EXT_disjoint_timer_query
same cap as ARB_timer_query, no changes needed, tested by piglit
2018-08-24 00:36:18 -04:00
Marek Olšák
263c962cfd mesa: expose EXT_vertex_attrib_64bit
because the closed driver exposes it.
It's the same as the ARB extension.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-24 00:36:18 -04:00
Marek Olšák
5c90091036 mesa: expose AMD_query_buffer_object
it's a subset of the ARB extension.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-24 00:36:18 -04:00
Marek Olšák
056b9a5a36 mesa: expose AMD_multi_draw_indirect
because the closed driver exposes it.
This is equivalent to the ARB extension.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-24 00:36:18 -04:00
Marek Olšák
b3c17330e6 mesa: expose AMD_gpu_shader_int64
because the closed driver exposes it.

It's equivalent to ARB_gpu_shader_int64.
In this patch, I did everything the same as we do for ARB_gpu_shader_int64.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-24 00:36:18 -04:00
Marek Olšák
1cf3631b9c mesa: expose ARB_post_depth_coverage in the Compatibility profile
It only contains GLSL changes.

v2: allow the layout qualifier on GLSL <= 1.30
2018-08-24 00:36:18 -04:00
Jason Ekstrand
8d8222461f intel/nir: Enable nir_opt_find_array_copies
We have to be a bit careful with this one because we want it to run in
the optimization loop but only in the first brw_nir_optimize call.
Later calls assume that we've lowered away copy_deref instructions and
we don't want to introduce any more.

Shader-db results on Kaby Lake:

    total instructions in shared programs: 15176942 -> 15176942 (0.00%)
    instructions in affected programs: 0 -> 0
    helped: 0
    HURT: 0

In spite of the lack of any shader-db improvement, this patch completely
eliminates spilling in the Batman: Arkham City tessellation shaders.
This is because we are now able to detect that the temporary array
created by DXVK for storing TCS inputs is a copy of the input arrays and
use indirect URB reads instead of making a copy of 4.5 KiB of input data
and then indirecting on it with if-ladders.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2018-08-23 21:47:51 -05:00
Jason Ekstrand
53072582dc nir: Add an array copy optimization
This peephole optimization looks for a series of load/store_deref or
copy_deref instructions that copy an array from one variable to another
and turns it into a copy_deref that copies the entire array.  The
pattern it looks for is extremely specific but it's good enough to pick
up on the input array copies in DXVK and should also be able to pick up
the sequence generated by spirv_to_nir for a OpLoad of a large composite
followed by OpStore.  It can always be improved later if needed.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2018-08-23 21:47:47 -05:00
Jason Ekstrand
a4a9c07549 intel/nir: Use nir_shrink_vec_array_vars
Shader-db results on Kaby Lake:

    total instructions in shared programs: 15177605 -> 15176765 (<.01%)
    instructions in affected programs: 4259 -> 3419 (-19.72%)
    helped: 1
    HURT: 0

    total spills in shared programs: 10954 -> 10855 (-0.90%)
    spills in affected programs: 295 -> 196 (-33.56%)
    helped: 1
    HURT: 0

    total fills in shared programs: 22222 -> 22117 (-0.47%)
    fills in affected programs: 417 -> 312 (-25.18%)
    helped: 1
    HURT: 0

The helped shader is from the OglCSDof synmark test.  On my Kaby Lake
laptop, the actual framerate of the benchmark didn't appear to improve
beyond the noise.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2018-08-23 21:46:56 -05:00
Jason Ekstrand
be8d009908 nir: Add a array-of-vector variable shrinking pass
This pass looks for variables with vector or array-of-vector types and
narrows the type to only the components used.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2018-08-23 21:46:56 -05:00
Jason Ekstrand
02a5442dd7 intel/nir: Use the new structure and array splitting passes
We call structure splitting once because it is guaranteed to split all
the structures in the entire shader in one go.  We call array splitting
in the loop in case future optimizations turn indirects into direct
dereferences and we can split more arrays.

Shader-db results on Kaby Lake:

    total instructions in shared programs: 15177605 -> 15177605 (0.00%)
    instructions in affected programs: 0 -> 0
    helped: 0
    HURT: 0

This is unsurprising because nir_lower_vars_to_ssa already effectively
does structure and array splitting internally.  It doesn't actually
split the variables but it's ability to reason about aliasing in the
presence of arrays and structures and pick out scalars or vectors to be
lowered to SSA values is fairly advanced.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2018-08-23 21:44:14 -05:00
Jason Ekstrand
fa6417495c nir: Add an array splitting pass
This pass looks for array variables where at least one level of the
array is never indirected and splits it into multiple smaller variables.

This pass doesn't really do much now because nir_lower_vars_to_ssa can
already see through arrays of arrays and can detect indirects on just
one level or even see that arr[i][0][5] does not alias arr[i][1][j].
This pass exists to help other passes more easily see through arrays of
arrays.  If a back-end does implement arrays using scratch or indirects
on registers, having more smaller arrays is likely to have better memory
efficiency.

v2 (Jason Ekstrand):
 - Better comments and naming (some from Caio)
 - Rework to use one hash map instead of two

v2.1 (Jason Ekstrand):
 - Fix a couple of bugs that were added in the rework including one
   which basically prevented it from running

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2018-08-23 21:44:14 -05:00
Jason Ekstrand
26eb077ec4 nir: Add a structure splitting pass
This pass doesn't really do much now because nir_lower_vars_to_ssa can
already see through structures and considers them to be "split".  This
pass exists to help other passes more easily see through structure
variables.  If a back-end does implement arrays using scratch or
indirects on registers, having more smaller arrays is likely to have
better memory efficiency.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2018-08-23 21:44:14 -05:00
Jason Ekstrand
b489998e63 nir/types: Add array_or_matrix helpers
Reviewed-by: Thomas Helland<thomashelland90@gmail.com>
2018-08-23 21:44:14 -05:00
Kenneth Graunke
b03dcb1e5f i965: don't include compute resources in "Combined" limits
The combined limits should only include shader stages that can be active
at the same time.  We don't need to include compute.

See also cff290df4c for st/mesa.

Unbreaks i965 from assert failing on driver load since Marek's
45f87a48f9, which dropped the core
Mesa capabilities before adjusting driver limits down to match.
2018-08-23 17:27:27 -07:00
Marek Olšák
9176703788 radeonsi: increase the maximum UBO size to 2 GB
Same as the closed driver.

This causes a failure in GL45-CTS.compute_shader.max, which has a trivial
bug.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-08-23 16:56:17 -04:00
Marek Olšák
5693ca865d radeonsi: bump MAX_GS_INVOCATIONS
same as the closed driver

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-08-23 16:56:17 -04:00
Marek Olšák
d3c1b212bc gallium: add PIPE_CAP_MAX_SHADER_BUFFER_SIZE
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-08-23 16:56:17 -04:00
Marek Olšák
f6ccd594e7 gallium: add PIPE_CAP_MAX_GS_INVOCATIONS
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-08-23 16:56:17 -04:00
Marek Olšák
8c71b70f07 tgsi/ureg: don't call tgsi_sanity when it's too slow
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-08-23 16:56:17 -04:00
Marek Olšák
80aecad0ca st/mesa: fix up uniform limits to be able to expose large UBOs
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-08-23 16:56:17 -04:00
Marek Olšák
cff290df4c st/mesa: don't include compute resources in "Combined" limits
The combined limits should only include shader stages that can be active
at the same time.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-08-23 16:56:17 -04:00
Marek Olšák
d36af3a9d9 st/mesa: set ctx->Const.SubPixelBits
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-08-23 16:56:17 -04:00
Marek Olšák
3867af39f9 glsl: fix error checking against MAX_UNIFORM_LOCATIONS
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-08-23 16:56:17 -04:00
Marek Olšák
f01338118c mesa: make MaxCombinedUniformComponents 64-bit to allow large UBOs
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-08-23 16:56:17 -04:00
Marek Olšák
a8b71f2db8 mesa: add ctx->Const.MaxGeometryShaderInvocations
radeonsi wants to report a different value

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-08-23 16:56:17 -04:00
Marek Olšák
45f87a48f9 mesa: don't include compute resources in MAX_COMBINED_* limits
5 is the maximum number of shader stages that can be used by 1 execution
call at the same time (e.g. a draw call). The limit ensures that each
stage can use all of its binding points.

Compute is separate and doesn't need the 5x multiplier.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-08-23 16:56:17 -04:00
Marek Olšák
095515e16c mesa: bump GL_MAX_ELEMENTS_INDICES and GL_MAX_ELEMENTS_VERTICES
same number as our closed GL driver

v2: don't use MaxArrayLockSize

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-08-23 16:56:17 -04:00
Marek Olšák
356ff963ec mesa: remove incorrect change for EXT_disjoint_timer_query
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-08-23 16:56:17 -04:00
Marek Olšák
37eee90df7 glapi: actually implement GL_EXT_robustness for GLES
The extension was exposed but not the functions.

This fixes:
    dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.readn_pixels
    dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_nuniformfv
    dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_nuniformiv

Cc: 18.1 18.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-08-23 16:54:30 -04:00
Kenneth Graunke
578e45ab7b intel/decoder: Decode SFIXED values.
This lets us example SAMPLER_STATE's LOD Bias field, among other things.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-23 13:04:53 -07:00
Emil Velikov
855af9a5a2 travis: use python3 for the autoconf builds
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-23 17:00:28 +01:00
Emil Velikov
ae7898dfdb configure: allow building with python3
Pretty much all of the scripts are python2+3 compatible.
Check and allow using python3, while adjusting the PYTHON2 refs.

Note:
 - python3.4 is used as it's the earliest supported version
 - python3 chosen prior to python2

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-23 17:00:13 +01:00
Emil Velikov
c51e7486d9 bin/git_sha1_gen.py: remove execute bit/shebang
The script is executed explicitly via the build system, that uses
PYTHON/prog_python and equivalent.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-23 17:00:04 +01:00
Eric Engestrom
993a456360 vk/wsi: avoid reading uninitialised memory
It will be ignored by x11_swapchain_result() anyway (because reaching
the `fail` label without setting `result` means the swapchain status was
already a hard error), but the compiler still complains about reading
uninitialised memory.

While at it, drop the unused assignment right before returning.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2018-08-23 14:47:59 +01:00
Eric Engestrom
a0f6a11944 egl: drop unused _EGL_BUILT_IN_DRIVER_DRI2
Unused since b174a1ae72 "egl: Simplify the "driver" interface".

Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-08-23 14:47:59 +01:00
Samuel Pitoiset
87fbc16e34 radv/gfx9: implement coherent shaders for VK_ACCESS_SHADER_READ_BIT
Single-sample color and single-sample depth (not stencil)
are coherent with shaders.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl
2018-08-23 15:42:56 +02:00
Mathieu Bridon
6027d354d1 bin/install_megadrivers.py: Remove shebang and executable bit
Since the script is never executed directly, but launched by Meson as an
argument to the Python interpreter, those are not needed any more.

In addition, they are the reason this script was missed when I moved the
Meson buildsystem to Python 3, so removing them helps avoiding future
confusion.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-23 12:12:06 +01:00
Mathieu Bridon
8c8fd0bb8e meson: Run the install script with Python 3
The script was being run directly as an executable, and it has a
Python 2 shebang.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-23 12:12:06 +01:00
Emil Velikov
48820ed8da glsl: remove execute bit and shebang from python tests
Just like the rest of the tree - these should be run either as part of
the build system check target, or at the very least with an explicitly
versioned python executable.

Fixes: db8cd8e367 ("glcpp/tests: Convert shell scripts to a python script")
Fixes: 97c28cb082 ("glsl/tests: Convert optimization-test.sh to pure python")
Fixes: 3b52d29227 ("glsl/tests: reimplement warnings-test in python")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-23 12:02:45 +01:00
Emil Velikov
e39b916d0c docs: update required mako version
The requirement was bumped a while back, but we forgot to update the
docs.

Fixes: ed871af91c ("configure.ac: raise Mako required version to
0.8.0")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-23 12:02:45 +01:00
Emil Velikov
e7149369bd configure: use distutils in ax_check_python_mako_module
Handling the version comparison by hand is a bad idea. Python has a handy
module distutils for that - use it.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-23 11:59:48 +01:00
Emil Velikov
df2042d99a configure: enforce python 2.7 with AM_PATH_PYTHON
Currently we use AC_CHECK_PROGS looking for python2.7, python2 and
finally python. That is due to the varying names used across the
different OS.

Use the handy AM_PATH_PYTHON which finds the correct name and checks for
the version.

Note: python2.7 has been an unofficial requirement for quite some time.
Update the docs to reflect that.

Cc: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-23 11:55:55 +01:00
Ian Romanick
c7c0b391ef i965: Enable INTEL_shader_atomic_float_minmax on Gen9+
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2018-08-22 20:31:32 -07:00
Ian Romanick
59c17dbc6c i965: Sort Gen9+ extension enables
This is a strictly alphabetic sort, as is done in extensions_table.h
There are other options.  We should pick one and document it.  Right
now, this file is chaos.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2018-08-22 20:31:32 -07:00
Ian Romanick
d515c75463 intel/compiler: Implement untyped atomic float min, max, and compare-swap dataport messages
v2: Split changes to the message type field to another patch.  Suggested
by Caio.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2018-08-22 20:31:32 -07:00
Ian Romanick
f347348f8a intel/compiler: Expand untyped atomic message type field by a bit
This is necessary for a new Gen9 message type that will be added in the
next patch.  There are also Gen8 message types that need the extra bit
(mostly for bindless).

v2: Split off from the next patch.  Suggested by Caio.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2018-08-22 20:31:32 -07:00
Ian Romanick
d628642a34 intel/compiler: Silence unused parameter warnings
src/intel/compiler/brw_disasm_info.c: In function ‘nir_print_instr’:
src/intel/compiler/brw_disasm_info.c:30:61: warning: unused parameter ‘instr’ [-Wunused-parameter]
 __attribute__((weak)) void nir_print_instr(const nir_instr *instr, FILE *fp) {}
                                                             ^~~~~
src/intel/compiler/brw_disasm_info.c:30:74: warning: unused parameter ‘fp’ [-Wunused-parameter]
 __attribute__((weak)) void nir_print_instr(const nir_instr *instr, FILE *fp) {}
                                                                          ^~
src/intel/compiler/brw_disasm.c: In function ‘src_ia1’:
src/intel/compiler/brw_disasm.c:850:18: warning: unused parameter ‘_reg_file’ [-Wunused-parameter]
         unsigned _reg_file,
                  ^~~~~~~~~
src/intel/compiler/brw_fs_surface_builder.cpp: In function ‘void brw::surface_access::emit_byte_scattered_write(const brw::fs_builder&, const fs_reg&, const fs_reg&, const fs_reg&, unsigned int, unsigned int, unsigned int, brw_predicate)’:
src/intel/compiler/brw_fs_surface_builder.cpp:193:57: warning: unused parameter ‘size’ [-Wunused-parameter]
                                 unsigned dims, unsigned size,
                                                         ^~~~

v2: Update commit message.  brw_fs_generator.cpp warnings were already
fixed by another patch.  Noticed by Caio.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2018-08-22 20:31:32 -07:00
Ian Romanick
0842655ac6 nir: Add floating point atomic min, max, and compare-swap instrinsics
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2018-08-22 20:31:32 -07:00
Ian Romanick
69ce7baa9e nir: Add floating point atomic add instrinsics
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2018-08-22 20:31:32 -07:00
Ian Romanick
a390158d10 glsl: Add support for lowering shared-variable float atomics
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2018-08-22 20:31:32 -07:00
Ian Romanick
39bf3100ac glsl: Add support for lowering SSBO float atomics
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2018-08-22 20:31:32 -07:00
Ian Romanick
280ab4afa8 glsl: Add built-in functions for INTEL_shader_atomic_float_minmax
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2018-08-22 20:31:32 -07:00
Ian Romanick
c9d52c83a4 mesa: Extension boilerplate for INTEL_shader_atomic_float_minmax
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2018-08-22 20:31:32 -07:00
Ian Romanick
346321a836 docs: Initial version of INTEL_shader_atomic_float_minmax spec
v2: Describe interactions with the capabilities added by
SPV_INTEL_shader_atomic_float_minmax

v3: Remove 64-bit float support.

v4: Explain NaN issues.  Explain issues with atomicMin(-0, +0) and
atomicMax(-0, +0).

v5: Fix whitespace issues noticed by Caio.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2018-08-22 20:31:32 -07:00
Ian Romanick
88b6c7bc14 glsl: Add built-in functions for NV_shader_atomic_float
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2018-08-22 20:31:32 -07:00
Ian Romanick
9527bb4e70 mesa: Extension boilerplate for NV_shader_atomic_float
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2018-08-22 20:31:32 -07:00
Gurchetan Singh
c731508b98 meson: fix egl build for android
Haven't tested this, but we do include loader.h
in platform_android.c

Fixes: c5ec155685 ("meson: wire up egl/android")
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-22 16:47:19 -07:00
Gurchetan Singh
ec6cb01e21 meson: fix egl build for surfaceless
Without this, I get:

 > platform_surfaceless.c:38:10: fatal error: 'loader.h' file not found
 > #include "loader.h"
 >      ^~~~~~~~~~
 > 1 error generated.

Fixes: 108d257a16 ("meson: build libEGL")
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>

v2: Split up patches, modify commit message (Dylan)
2018-08-22 16:47:09 -07:00
Caio Marcelo de Oliveira Filho
410de0e3f1 nir: Give end_block its own index
Since there's no particular reason for the index to be 0, choose an
index that is not used by other block.  This is convenient when we
store "per-block" data in an array AND look for the successors
data (e.g. any kind of backwards data-flow analysis).

v2: Add a note about end_block's index. (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-08-22 14:41:26 -07:00
Caio Marcelo de Oliveira Filho
8364ec3fce nir: Skip common instructions when comparing deref paths
Deref paths may share the same deref instructions in their chains,
e.g.

    ssa_100 = deref_var A
    ssa_101 = deref_struct "array_field" of ssa_100
    ssa_102 = deref_array "[1]" of ssa_101
    ssa_103 = deref_struct "field_a" of ssa_102
    ssa_104 = deref_struct "field_a" of ssa_103

when comparing the two last deref instructions, their paths will share
a common sequence ssa_100, ssa_101, ssa_102.  This patch skips to next
iteration if the deref instructions are the same.  Path[0] (the var)
is still handled specially, so in the case above, only ssa_101 and
ssa_102 will be skipped.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-08-22 14:41:26 -07:00
Caio Marcelo de Oliveira Filho
5196041e93 nir: Export deref comparison functions
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-08-22 14:41:26 -07:00
Caio Marcelo de Oliveira Filho
7f8ecedced util/dynarray: add a clone function
v2: Fix mem_ctx parameter type. (Thomas)

Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-08-22 14:41:26 -07:00
Mariusz Ceier
61b84b8c14 amd/addrlib: Fix include path for c99_compat.h
Without this patch mesa doesn't compile:

In file included from ../mesa-9999/src/amd/addrlib/addrinterface.cpp:39:
../mesa-9999/src/util/macros.h:29:10: fatal error: c99_compat.h: No such file or directory
 #include "c99_compat.h"
          ^~~~~~~~~~~~~~
compilation terminated.

Fixes: 15ca5ce99a
       ("amd/addrlib: mark returnCode as MAYBE_UNUSED in")
Signed-off-by: Mariusz Ceier <mceier+mesa-dev@gmail.com>
Acked-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-22 14:39:02 -07:00
Grazvydas Ignotas
0076ea92a9 vulkan/wsi: fix pointer-integer conversion warnings
For 32bit build. Trivial.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-08-23 00:34:32 +03:00
Grazvydas Ignotas
9177074524 radv: use different builtin shader cache for 32bit
Currently if 64bit and 32bit programs are used interchangeably, radv
will keep overwriting the cache. Use separate cache files to avoid
that.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-08-23 00:34:32 +03:00
Grazvydas Ignotas
356f6673d6 radv: place pointer length into cache uuid
Thanks to reproducible builds, binary file timestamps may be identical
for both 32bit and 64bit packages when built from the same source.
This means radv will use the same cache for both 32 and 64 bit
processes, which leads to crashes.

Conveniently there is a spare byte in cache_uuid, let's place the
pointer size there.

Fixes: f4e499ec79 "radv: add initial non-conformant radv vulkan driver"
CC: 18.1 18.2 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107601
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105904
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-08-23 00:34:32 +03:00
Grazvydas Ignotas
2edf47edf0 llvmpipe: add cc clobber to inline asm
The bsr instruction modifies flags, so that needs to be indicated to the
compiler. No effect on generated code, but still needed for correctness.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2018-08-23 00:34:32 +03:00
Nanley Chery
6d80b0b4ba intel/isl: Avoid tiling some 16K-wide render targets
Fix rendering issues on BDW and SKL.

Fixes: 0288fe8d04
("i965/miptree: Use the correct BLT pitch")

Fixes the following regressions seen

exclusively on SKL:
* KHR-GL46.texture_barrier_ARB.disjoint-texels
* KHR-GL46.texture_barrier_ARB.overlapping-texels
* KHR-GL46.texture_barrier.disjoint-texels
* KHR-GL46.texture_barrier.overlapping-texels

and both on BDW and SKL:
* GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners
* GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners

v2: Note the fixed tests (Andres).
    Don't cause failures with multisampled buffers (Andres).
    Don't hamper SKL GT4 (Ken).
v3: Fix the Fixes tag (Dylan).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107359
Cc: <mesa-stable@lists.freedesktop.org>
Tested-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-08-22 13:53:19 -07:00
Nanley Chery
b041fc0649 i965/miptree: Fix can_blit_slice()
Check the destination's row pitch against the BLT engine's row pitch
limitation as well.

Fixes: 0288fe8d04
("i965/miptree: Use the correct BLT pitch")

v2: Fix the Fixes tag (Dylan).
    Check the destination row pitch (Chris).

Reported-by: Dylan Baker <dylan@pnwbakers.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-08-22 13:53:02 -07:00
Nanley Chery
030b6efcfd i965/miptree: Use miptree_map in map_blit functions
This struct contains all the data of interest. can_blit_slice() will use
it in the next patch to calculate the correct pitch.

Suggested-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-08-22 13:23:17 -07:00
Rafael Antognolli
f8cfc77660 intel/tools/aubwrite: Always use physical addresses for traces.
It looks like we can't rely on the simulator to always translate virtual
addresses to physical ones correctly. So let's use physical everywhere.

Since our current GGTT maps virtual to physical addresses in a 1:1 way,
no further changes are required.

Additionally, we have other address spaces not in use right now. So
let's make it easier to switch which one we are using but putting the
default one into the aub_file struct.

Cc: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-22 12:52:41 -07:00
Rafael Antognolli
e82d8fa964 intel/tools/aubwrite: Rename "legacy" to "Trace Block".
Hopefully it's a little more descriptive, and more accurate.

Cc: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-22 12:52:41 -07:00
Jason Ekstrand
68ae66542a nir/vars_to_ssa: Don't build deref nodes for non-local variables
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2018-08-22 14:17:38 -05:00
Marek Olšák
e80e8d7adc ac: fix WAITCNT flags for GFX9
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-22 14:34:43 -04:00
Kai Wasserbäch
c836a751bc amd/addrlib: mark physicalSliceSize as MAYBE_UNUSED in Addr::V1::EgBasedLib::HwlGetSizeAdjustmentMicroTiled
Only used, when asserts are enabled.

Fixes an unused-but-set-variable warning with GCC 8:
 ../../../src/amd/addrlib/r800/egbaddrlib.cpp: In member function 'virtual long long unsigned int Addr::V1::EgBasedLib::HwlGetSizeAdjustmentMicroTiled(unsigned int, unsigned int, ADDR_SURFACE_FLAGS, unsigned int, unsigned int, unsigned int, unsigned int*, unsigned int*) const':
 ../../../src/amd/addrlib/r800/egbaddrlib.cpp:4111:13: warning: variable 'physicalSliceSize' set but not used [-Wunused-but-set-variable]
      UINT_64 physicalSliceSize;
              ^~~~~~~~~~~~~~~~~

Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-08-22 14:33:21 -04:00
Kai Wasserbäch
2e0586e379 amd/addrlib: mark numPipes as MAYBE_UNUSED in Addr::V1::EgBasedLib::SanityCheckMacroTiled (v2)
Only used, when asserts are enabled.

Fixes an unused-variable warning with GCC 8:
 ../../../src/amd/addrlib/r800/egbaddrlib.cpp: In member function 'int Addr::V1::EgBasedLib::SanityCheckMacroTiled(ADDR_TILEINFO*) const':
 ../../../src/amd/addrlib/r800/egbaddrlib.cpp:982:13: warning: unused variable 'numPipes' [-Wunused-variable]
      UINT_32 numPipes    = HwlGetPipes(pTileInfo);
              ^~~~~~~~

v2: Don't realign other variable definitions, to keep in line with file
    style (Marek)

Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-08-22 14:33:21 -04:00
Kai Wasserbäch
6a7ef7c7dc amd/addrlib: mark *pEqToCheck as MAYBE_UNUSED in Addr::V2::Gfx9Lib::ComputeStereoInfo (v2)
Only used, when asserts are enabled.

Fixes an unused-variable warning with GCC 8:
 ../../../src/amd/addrlib/gfx9/gfx9addrlib.cpp: In member function 'ADDR_E_RETURNCODE Addr::V2::Gfx9Lib::ComputeStereoInfo(const ADDR2_COMPUTE_SURFACE_INFO_INPUT*, ADDR2_COMPUTE_SURFACE_INFO_OUTPUT*, unsigned int*) const':
 ../../../src/amd/addrlib/gfx9/gfx9addrlib.cpp:3879:34: warning: unused variable 'pEqToCheck' [-Wunused-variable]
              const ADDR_EQUATION *pEqToCheck        = &m_equationTable[eqIndex];
                                   ^~~~~~~~~~

v2: Don't realign other variable definitions, to keep in line with file
    style (Marek)

Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-08-22 14:33:21 -04:00
Kai Wasserbäch
556f89a715 amd/addrlib: mark microBlockDim as MAYBE_UNUSED in Addr::V2::Gfx9Lib::HwlComputeBlock256Equation
Only used, when asserts are enabled.

Fixes an unused-but-set-variable warning with GCC 8:
 ../../../src/amd/addrlib/gfx9/gfx9addrlib.cpp: In member function 'virtual ADDR_E_RETURNCODE Addr::V2::Gfx9Lib::HwlComputeBlock256Equation(AddrResourceType, AddrSwizzleMode, unsigned int, ADDR_EQUATION*) const':
 ../../../src/amd/addrlib/gfx9/gfx9addrlib.cpp:2473:15: warning: variable 'microBlockDim' set but not used [-Wunused-but-set-variable]
          Dim2d microBlockDim = Block256_2d[elementBytesLog2];
                ^~~~~~~~~~~~~

Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-08-22 14:33:21 -04:00
Kai Wasserbäch
15ca5ce99a amd/addrlib: mark returnCode as MAYBE_UNUSED in ElemGetExportNorm
Only used, when asserts are enabled.

Fixes an unused-but-set-variable warning with GCC 8:
 ../../../src/amd/addrlib/addrinterface.cpp: In function 'int ElemGetExportNorm(ADDR_HANDLE, const ELEM_GETEXPORTNORM_INPUT*)':
 ../../../src/amd/addrlib/addrinterface.cpp:835:23: warning: variable 'returnCode' set but not used [-Wunused-but-set-variable]
      ADDR_E_RETURNCODE returnCode = ADDR_OK;
                        ^~~~~~~~~~

Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-08-22 14:33:21 -04:00
Lionel Landwerlin
8b0e48887f intel: aubinator_viewer: add urb view
This is available through a "Show URB" button on the 3DPRIMITIVE
instructions.

v2: Fix urb allocation end value in tooltip (Rafael)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
2018-08-22 18:02:11 +01:00
Lionel Landwerlin
d1c4a62bf8 intel: aubinator_viewer: store urb state during decoding
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
2018-08-22 18:02:11 +01:00
Lionel Landwerlin
38f10d5a03 intel: tools: add aubinator viewer
A graphical user interface version of aubinator.
Allows you to :

   - simultaneously look at multiple points in the aub file (using all
     the goodness of the existing decoding in aubinator)

   - edit an aub file

v2: Switch from GLFW to GTK+3

v3: Fix warning when exiting

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Rafael Antognolli <rafael.antognolli@intel.com> (v1)
2018-08-22 18:02:11 +01:00
Lionel Landwerlin
ea83a1d304 intel: tools: import ImGui
We want to add a new UI tool to decode aub files. This will use the
Dear ImGui library to render its interface. The build of this UI
toolkit is conditional to -Dwith_tools=intel-ui which superseeds
-Dwith_tools=intel.

The main way to use ImGui is to embed its source code at a particular
revision. Most embedding projects have to do a bit of integration
which is really specific to one's project. In our case the only
modification is to include libepoxy. We also choose to use Gtk+3 for
the window system integration. As oppose to the previous previous
version of this patch using GLFW, Gtk+ is able to handle X11/Wayland
session as well as property DPI scaling on retina monitors.

The import was done at this commit (https://github.com/ocornut/imgui) :

commit 6211f40f3d903dd9df961256e044029c49793aa3
Author: omar <omarcornut@gmail.com>
Date:   Fri Jul 27 12:29:33 2018 +0200

    Internals: Drag and Drop: default drop preview use a narrower clipping rectangle (no effect here, but other branches uses a narrow clipping rectangle that was too small so this is a fix for it) + Comments

v2: Switch from GLFW to GTK+ (Lionel)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Rafael Antognolli <rafael.antognolli@intel.com>
2018-08-22 18:02:11 +01:00
Lionel Landwerlin
4ba12e8c54 intel: tools: aub_mem: reuse already mapped ppgtt buffers
When we map a PPGTT buffer into a continous address space of aubinator
to be able to inspect it, we currently add it to the list of BOs to
unmap once we're finished. An optimization we can apply it to look up
that list before trying to remap PPGTT buffers again (we already do
this for GGTT buffers).

We need to take some care before doing this because the list also
contains GGTT BOs. As GGTT & PPGTT are 2 different address spaces, we
can have matching addresses in both that point to different physical
locations.

This changes adds a flag on the elements of the list of mapped BOs to
differenciate between GGTT & PPGTT, which allows use to reuse that
list when looking up both address spaces.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
2018-08-22 18:02:11 +01:00
Lionel Landwerlin
8fd78b4eea intel: tools: aubmem: map gtt data to aub file
This will allow the aubinator viewer tool to modify the aub data that
was loaded at a particular gtt address.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
2018-08-22 18:02:11 +01:00
Lionel Landwerlin
ebb145ee12 intel: tools: create libaub
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-22 18:02:11 +01:00
Lionel Landwerlin
475d670ef7 intel: tools: aubwrite: wrap function declarations for c++
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
2018-08-22 18:02:11 +01:00
Lionel Landwerlin
ed21007a6a intel: tools: split memory management out of aubinator
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
2018-08-22 18:02:11 +01:00
Lionel Landwerlin
14a1cb37eb util: rb_tree: add safe iterators
v2: Add helper to make iterators more readable (Rafael)
    Fix rev iterator bug (Rafael)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
2018-08-22 17:49:36 +01:00
Lionel Landwerlin
4616639b49 intel: tools: split aub parsing from aubinator
v2: add parsing error callback (Lionel)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com> (v1)
2018-08-22 17:49:36 +01:00
Mathieu Bridon
e15686567c meson: Run the test with Python 3
This is a patch from me and a patch from Mathieu Bridon squashed
together.

Signed-off-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Mathieu Bridon <bochecha@daitauha.fr>
2018-08-22 08:41:01 -07:00
Mathieu Bridon
ff0ce31e2a python: Disable universal newlines
We are testing the behaviour of a tool, for different input files, each
one using a different newline sequence. ('\n' on UNIX, '\r\n' on
Windows, …)

Unfortunately, when opening a file in text mode, Python 3 will by
default enable the "universal newlines" mode, which means it replaces
all the known newline sequences by '\n'.

This (usually useful) behaviour breaks the tests, which are specifically
trying to handle files with newline sequences different from '\n'.

Disabling the universal newlines mode fixes the tests.

However, to keep the script compatible with both Python 2 and 3, we must
use the io.open() function instead of the open() builtin, as the latter
only knows about the `newline` argument on Python 3.

Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-22 08:41:01 -07:00
Mathieu Bridon
fc708069f7 python: difflib prefers unicode strings
Python 3 does not automatically convert from bytes to unicode strings
like Python 2 used to do.

This commit makes sure we pass unicode strings to difflib.unified_diff,
so that the script works on both Python 2 and 3.

Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-22 08:41:01 -07:00
Dylan Baker
477d4b9960 compiler/glsl/tests: Make tests python3 safe
v2: - explicitly decode the output of subprocesses
    - handle bytes and string types consistently rather than relying on
      python 2's coercion for bytes and ignoring them in python 3
v3: - explicitly set encode as well as decode
    - python 2.7 and 3.x `bytes` instead of defining an alias

Reviewed-by: Mathieu Bridon <bochecha@daitauha.fr>
2018-08-22 08:41:01 -07:00
Juan A. Suarez Romero
6ea5718318 travis: SWR requires LLVM 6.0
v2: update clarification why ubuntu-toolchain-r-test is required (Emil)

Fixes: 0cef0cccf5 ("swr: bump minimum supported LLVM version to 6.0")
Cc: Dylan Baker <dylan@pnwbakers.com>
Cc: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-22 17:29:20 +02:00
Samuel Pitoiset
4c43ec461d ac/nir: fix getting GLSL type of array of samplers for TG4
This fixes a crash in build_tex_intrinsic() when trying to
launch the Basemark GPU benchmark on GFX8. It looks like
there is still something wrong because some frames are black.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106980
CC: 18.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-08-22 15:23:11 +02:00
Samuel Pitoiset
24ee53231d radv: remove dead variables after splitting per member structs
Otherwise, nir_lower_clip_cull_distance_arrays might report
wrong number of output clips/culls because it relies on
shader output variables and some of them might be dead.

This fixes a rendering issue with Dolphin and Super Mario
Sunshine.

Fixes: b0c643d8f5 ("spirv: Use NIR per-member splitting")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107610
CC: 18.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-08-22 13:57:18 +02:00
Yunchao He
bea4d4c78c anv: add VK_EXT_sampler_filter_minmax support
This extension can be supported on SKL+. With this patch,
all corresponding tests (6K+) in CTS can pass. No test fails.

I verified CTS with the command below:
deqp-vk --deqp-case=dEQP-VK.pipeline.sampler.view_type.*reduce*

v2: 1) support all depth formats, not depth-only formats, 2) fix
a wrong indention (Jason).

v3: fix a few nits (Lionel).

v4: fix failures in CI: disable sampler reduction when sampler
reduction mode is not specified via this extension (Lionel).

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-22 11:56:19 +01:00
Samuel Pitoiset
0608349232 radv: use ac_build_imad()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-08-22 09:17:40 +02:00
Marek Olšák
d87fe1f0fd ac,radeonsi: use ac_build_gather_values more
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-21 20:50:37 -04:00
Marek Olšák
60beac9efc ac,radeonsi: use ac_build_fmad
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-21 20:50:37 -04:00
Marek Olšák
c401ead68a radeonsi: use ac_build_imad
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-21 20:50:37 -04:00
Marek Olšák
659f2e0fcb ac: add imad & fmad helpers
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-21 20:50:37 -04:00
Marek Olšák
2276f8f064 ac: add ac_build_s_barrier
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-21 20:50:37 -04:00
Marek Olšák
6224144b6d radeonsi: print the shader stage name when printing LLVM IR
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-21 20:50:37 -04:00
Marek Olšák
5d20b9be90 radeonsi: use is_merged shader in si_prolog_get_rw_buffers
needed to change the input type to si_shader_context

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-21 20:50:37 -04:00
Marek Olšák
a4a104fc81 ac: completely remove +auto-waitcnt-before-barrier
it causes corruption on several different GPU generations.

Cc: 18.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-21 20:50:37 -04:00
Anuj Phogat
2383ddace1 anv/icl: Allow headerless sampler messages for pre-emptable contexts
It fixes simulator warnings in vulkancts tests complaining about missing
support for headerless sampler messages for pre-emptable contexts.
Bit 5 in SAMPLER MODE register is newly introduced for ICLLP.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-21 12:50:05 -07:00
Anuj Phogat
81b74b5d96 anv/icl: Disable binding table prefetching
Gen 11 workarounds table #2056 WABTPPrefetchDisable suggests to
disable prefetching of binding tables for ICLLP A0 and B0
steppings. We have a similar patch for i965 driver in  Mesa
commit a5889d70.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-21 12:50:05 -07:00
Anuj Phogat
482f328f3b i965/icl: Allow headerless sampler messages for pre-emptable contexts
It fixes simulator warnings in piglit tests complaining about missing
support for headerless sampler messages for pre-emptable contexts.
Bit 5 in SAMPLER MODE register is newly introduced for ICLLP.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-21 12:50:05 -07:00
Dave Airlie
32529e6084 r600/eg: rework atomic counter emission with flushes
With the current code, we didn't do the space checks prior
to atomic counter setup emission, but we also didn't add
atomic counters to the space check so we could get a flush
later as well.

These flushes would be bad, and lead to problems with
parallel tests. We have to ensure the atomic counter copy in,
draw emits and counter copy out are kept in the same command
submission unit.

This reworks the code to drop some useless masks, make the
counting separate to the emits, and make the space checker
handle atomic counter space.

[airlied: want this in 18.2]

Fixes: 06993e4ee (r600: add support for hw atomic counters. (v3))
2018-08-21 20:45:38 +01:00
Dave Airlie
41d58e2098 virgl: ARB_enhanced_layouts support
We need to handle the gaps in the streamout bindings on the guest
side and enable if it the host has the rest enabled.

Reviewed-by: Jakob Bornecrantz <jakob@collabora.com>
2018-08-22 05:05:21 +10:00
Chad Versace
aa79cc2bc8 i965: Implement EGL_KHR_mutable_render_buffer
Testing:
  - Manually tested a low-latency handwriting demo that toggles
    EGL_RENDER_BUFFER. Toggling changed the display latency as expected.
    Used Android on Chrome OS, Kabylake GT2.
  - No change in dEQP-EGL.functional.* on Fedora 27, Wayland, Skylake
    GT2.  Used deqp at tag android-p-preview-5.
  - No regressions in dEQP-EGL.functional.*, ran on Android on Chrome
    OS, Kabylake GT2. Some dEQP-EGL.functional.mutable_render_buffer.*
    test change from NotSupported to Pass.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-08-21 09:56:20 -07:00
Chad Versace
ed7c694688 egl/android: Implement EGL_KHR_mutable_render_buffer
Specifically, implement the extension DRI_MutableRenderBufferLoader.
However, the loader enables EGL_KHR_mutable_render_buffer only if the
DRI driver implements its half of the extension,
DRI_MutableRenderBufferDriver.

Testing:
  - No change in dEQP-EGL.functional.* on Fedora 27, Wayland, Skylake
    GT2.  Used deqp at tag android-p-preview-5.
  - No change in dEQP-EGL.functional.*, ran on Android on Chrome OS,
    Kabylake GT2.
  - Manually inspected Android apps on same Chrome OS device.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-08-21 09:56:20 -07:00
Eric Engestrom
317c460a4d util/xmlpool: make indentation coherent
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-21 17:36:13 +01:00
Eric Engestrom
2de9e841e7 egl: add helper to combine two u32 into one u64
Use a helper to avoid the common issues of upcasting after the right shift
(losing the upper bits) and shifting signed values (sign gets shifted too).

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-21 15:50:02 +01:00
Eric Engestrom
1ca23420c1 docs: trivial s/>/&gt;/ html fix
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-21 15:41:41 +01:00
Eric Engestrom
6ff1c47996 autotools: don't ship the git_sha1.h generated in git in the tarballs
This file is regenerated at build time anyway, so this would just get
overwritten anyway. No reason to ship it in the tarball.

Fixes: 44df06211c "autotools: include git_sha1.h in dist tarball"
Fixes: 471f708ed6 "git_sha1: simplify logic"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-21 15:30:56 +01:00
Eric Engestrom
81fe9bdf6d intel/genxml: minor python style fix
Suggested-by: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-21 15:30:55 +01:00
Jose Fonseca
9e5e3a8ead appveyor: Set git core.autocrlf setting to true.
The git core.autocrlf setting defaults to true (ie, all text files get
checked out as CRLF on Windows), except on Appveyor where's set to
"input" (ie, all text files get checked out with the upstream
repository's line endings, which for us typically means LF.)

And this was masking on Appveyor a regression in gen_xmlpool.py
processing t_options.h with CRLF line endings.

This change makes core.autocrlf to be true, which would have enabled to
immediately catch the issue, as seen in
https://ci.appveyor.com/project/jrfonseca/mesa/build/51

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2018-08-21 09:46:19 +01:00
Timothy Arceri
797cd198ae mesa: move legacy hyperz option from dri config
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-21 09:19:02 +10:00
Timothy Arceri
02062ab1e1 mesa: remove unused dri config option disable_shader_bit_encoding
This was added as a workaround for Heaven 3.0 but was later removed
by 5ead448719 to allow Heaven 4.0 to work correctly.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-21 09:19:02 +10:00
Timothy Arceri
c5f863f2fd mesa: drop legacy no_rast dri option
Add enviroment var overrides to legacy drivers instead.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-21 09:19:01 +10:00
Timothy Arceri
02e32c92a2 i965: remove unused no_rast bool
Forcing software fallbacks for i965 hasn't been an option since
5e3c093ff8.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-21 09:19:01 +10:00
Timothy Arceri
7867c1078a i915: remove early_z dri option
This driver is in maintenance mode so lets remove this hidden
unsafe option.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-21 09:19:01 +10:00
Kevin Rogovin
7ec308d978 Add NV_fragment_shader_interlock support.
The main purpose for having NV_fragment_shader_interlock
extension is because that extension is also for GLES31 while
the ARB extension is for GL only.

Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
2018-08-20 13:32:43 -07:00
Juan A. Suarez Romero
44df06211c autotools: include git_sha1.h in dist tarball
This fixes `make distcheck`.

Fixes: 471f708ed6 ("git_sha1: simplify logic")
CC: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-20 18:43:50 +02:00
Juan A. Suarez Romero
0cef0cccf5 swr: bump minimum supported LLVM version to 6.0
RADV now requires LLVM 6.0 or greater, and thus we can't build dist
tarball because swr requires LLVM 5.0.

Let's bump required LLVM to 6.0 in swr too.

v2: bump also in meson.build (Eric)

Fixes: fd1121e839 ("amd: remove support for LLVM 5.0")
Cc: Tim Rowley <timothy.o.rowley@intel.com>
Cc: Emil Velikov <emil.velikov@collabora.com>
Cc: Dylan Baker <dylan@pnwbakers.com>
Cc: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2018-08-20 16:13:37 +02:00
Danylo Piliaiev
25ec806eb2 i965: Advertise 8 bits subpixel precision for viewport bounds on gen6+
We use floating-points for viewport bounds so VIEWPORT_SUBPIXEL_BITS
should reflect this.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105975

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-20 15:11:57 +01:00
Rob Clark
e11e9d6394 freedreno: fix context teardown race
We could still have batches queued up to flush, so fd_context_destroy()
(which will kill and sync on the flush_queue) before deleting buffers
that might be referenced from fdN_gmem() from context of flush_queue.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-08-20 10:03:05 -04:00
Kai Wasserbäch
5fab32ddad intel/decoder: mark total_length as MAYBE_UNUSED in gen_spec_load
Only used, when asserts are enabled.

Fixes an unused-variable warning with GCC 8:
 ../../../src/intel/common/gen_decoder.c: In function 'gen_spec_load':
 ../../../src/intel/common/gen_decoder.c:535:47: warning: variable 'total_length' set but not used [-Wunused-but-set-variable]
     uint32_t text_offset = 0, text_length = 0, total_length;
                                                ^~~~~~~~~~~~

Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-20 11:08:52 +01:00
Kai Wasserbäch
4228e052b3 intel/tools: initialise bo_addr to 0 in main
Supresses a maybe-uninitialized warning with GCC 8.

Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-20 11:08:52 +01:00
Kai Wasserbäch
ccdefbb559 intel: aubinator: mark ftruncate_res as MAYBE_UNUSED in ensure_phys_mem
Only used, when asserts are enabled.

Fixes an unused-variable warning with GCC 8:
 ../../../src/intel/tools/aubinator.c: In function 'ensure_phys_mem':
 ../../../src/intel/tools/aubinator.c:209:11: warning: unused variable 'ftruncate_res' [-Wunused-variable]
        int ftruncate_res = ftruncate(mem_fd, mem_fd_len += 4096);
            ^~~~~~~~~~~~~

Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-20 11:08:52 +01:00
Kai Wasserbäch
64c2bca59f intel/aubinator_error_decode: mark ret as MAYBE_UNUSED in main
Only used, when asserts are enabled.

Fixes an unused-but-set-variable warning with GCC 8:
 ../../../src/intel/tools/aubinator_error_decode.c: In function 'main':
 ../../../src/intel/tools/aubinator_error_decode.c:759:11: warning: variable 'ret' set but not used [-Wunused-but-set-variable]
        int ret;
            ^~~

Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-20 11:08:52 +01:00
Samuel Pitoiset
0aacb5eab6 radv: do not use CP predication for DCC decompressions
This fixes a regression with some Unity demos. Not sure
what the root cause of the problem is, especially because
the driver doesn't perform any fast color clears. So, it
shouldn't be needed to decompress DCC. RadeonSI says that
the decompression is relatively cheap if the surface has
been decompressed already.

One possible improvement is to two use predicates, one for
DCC and one for FCE that could be cleared when DCC, FMASK
or CMASK are performed by the driver. That might skip some
unnecessary decompression passes (not DCC though).

Fixes: ff7daadca1 ("radv: enable/disable predication for the DCC decompression pass")
CC: 18.2 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107563
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-08-20 11:54:37 +02:00
Tapani Pälli
799b3d16d4 egl: implement EXT_surface_SMPTE2086_metadata and EXT_surface_CTA861_3_metadata
Patch implements common bits for EXT_surface_SMPTE2086_metadata
and EXT_surface_CTA861_3_metadata extensions by adding new required
attributes and eglQuerySurface + eglSurfaceAttrib changes.

Currently none of the drivers are utilizing this data but this patch
is enabler in getting there.

v2: don't enable extension globally, should be only enabled by
    EGL drivers that can transfer metadata to the window system (Jason)
    use EGLint instead of uint16_t (Eric)

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-20 09:44:53 +03:00
Timothy Arceri
5a0684d665 mesa: move legacy dri config option texture_units
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-20 13:53:59 +10:00
Timothy Arceri
8b4157d578 mesa: remove unused dri config option texture_heaps
This seems to have only been used by DRI1 drivers which were
removed with e4344161bd.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-20 13:53:59 +10:00
Timothy Arceri
fb277f504e mesa: move legacy dri config option texture_blend_quality
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-20 13:53:59 +10:00
Timothy Arceri
c470db706a util: remove unused S3TC translation for dri config
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-20 13:53:59 +10:00
Timothy Arceri
7d2474afb5 mesa: remove dri configs unused software-fallback options
These seems to have only been used by DRI1 drivers which were
removed with e4344161bd.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-20 13:53:58 +10:00
Timothy Arceri
24da2d162d mesa: remove unused dri config option excess_mipmap
This seems to have only been used by DRI1 drivers which were
removed with e4344161bd.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-20 13:53:58 +10:00
Timothy Arceri
498831c7e6 mesa: remove unused dri config option performance_boxes
This seems to have only been used by DRI1 drivers which were
removed with e4344161bd.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-20 13:53:58 +10:00
Timothy Arceri
4a91d4ef0f docs: update the default mesa shader cache dir
We renamed the dir in commit 28b326238b, this just updates the
website to reflect the change.
2018-08-20 08:08:58 +10:00
Kai Wasserbäch
2c020dbf06 vulkan/wsi: initialise image_index to 0 in x11_manage_fifo_queues
Supresses a maybe-uninitialized warning with GCC 8.

Note: image_index should always be initialised due to the result check,
      but the compiler doesn't see that.

Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-08-18 10:34:19 +10:00
Kai Wasserbäch
6f0647c0b2 nir: mark *prev_block as MAYBE_UNUSED in opt_peel_loop_initial_if
Only used, when asserts are enabled.

Fixes an unused-variable warning with gcc-8:
 ../../../src/compiler/nir/nir_opt_if.c: In function 'opt_peel_loop_initial_if':
 ../../../src/compiler/nir/nir_opt_if.c:109:15: warning: unused variable 'prev_block' [-Wunused-variable]
     nir_block *prev_block =
                ^~~~~~~~~~

Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-18 10:34:15 +10:00
Kai Wasserbäch
9387ca29ae util: mark s as MAYBE_UNUSED in _mesa_half_to_unorm8
Only used, when asserts are enabled.

Fixes an unused-variable warning with gcc-8:
 ../../../src/util/half_float.c: In function '_mesa_half_to_unorm8':
 ../../../src/util/half_float.c:189:14: warning: unused variable 's' [-Wunused-variable]
     const int s = (val >> 15) & 0x1;
               ^

Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-18 10:34:12 +10:00
Timothy Arceri
0da93de9c8 util: add drirc workarounds for RAGE
This allows the game to run on wine (tested on radeonsi where we
have compat profile support).
2018-08-18 09:26:51 +10:00
Timothy Arceri
3f9d8e9c88 util: better handle program names from wine
For some reason wine will sometimes give us a windows style path
for an application. For example when running the 64bit version
of Rage wine gives a Unix style path, but when running the 32bit
version is gives a windows style path.

If we detect no '/' in the path at all it should be safe to
assume we have a wine application and instead look for a '\'.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-18 09:20:39 +10:00
Timothy Arceri
d0803dea11 nir: allow more nested loops to be unrolled
The innermost check was added to stop us from unrolling multiple
loops in a single pass, and to stop outer loops from unrolling.

When we successfully unroll a loop we need to run the analysis
pass again before deciding if we want to go ahead an unroll a
second loop.

However the logic was flawed because it never tried to unroll any
nested loops other than the first innermost loop it found.
If this innermost loop is not unrolled we end up skipping all
other nested loops.

This unrolls a loop in a Deus Ex: MD shader on ultra settings and
also unrolls a loop in a shader from the game Prey when running
on DXVK.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-08-18 09:03:13 +10:00
Ray Strode
9baff597ce gallium/winsys/kms: don't unmap what wasn't mapped
At the moment, depending on pipe transfer flags, the dumb
buffer map address can end up at either kms_sw_dt->ro_mapped
or kms_sw_dt->mapped.

When it's time to unmap the dumb buffer, both locations get unmapped,
even though one is probably initialized to 0.

That leads to the code segment getting unmapped at runtime and
crashes when trying to call into unrelated code.

This commit addresses the problem by using MAP_FAILED instead of
NULL for ro_mapped and mapped when the dumb buffer is unmapped,
and only unmapping mapped addresses at unmap time.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107098
Signed-off-by: Ray Strode <rstrode@redhat.com>
Fixes: d891f28df9 ("gallium/winsys/kms: Fix possible leak in map/unmap.")
Cc: Lepton Wu <lepton@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-17 17:16:32 +01:00
Qiang Yu
0aa80abf25 loader: add dri_driver option to override dri driver to load
drirc implementation of MESA_LOADER_DRIVER_OVERRIDE which can be
used to override dri driver to load.

Usage:

override dri driver for device with spec kernel driver name:

<device kernel_driver="kernel_driver_name">
  <option name="dri_driver" value="new_dri_driver" />
</device>

or

<device driver="loader" kernel_driver="kernel_driver_name">
  <option name="dri_driver" value="new_dri_driver" />
</device>

v2:
  add kernel_driver device attribute to specify kernel
  driver name instead of reuse driver attribute

v3:
  seperate loader_get_kernel_driver_name into another patch
  seperate add kernel_driver attribute into another patch

Suggested-by: Michel Dänzer <michel@daenzer.net>
Signed-off-by: Qiang Yu <Qiang.Yu@amd.com>
Acked-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
[v4 Emil: add HAVE_LIBDRM guard around __driConfigOptionsLoader and
loader_get_dri_config_driver]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-17 17:16:32 +01:00
Qiang Yu
3bbe180b98 xmlconfig: add kernel_driver device attribute
This attribute can be used by loader to apply different
option to device use specific kernel driver.

Signed-off-by: Qiang Yu <Qiang.Yu@amd.com>
Acked-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-17 17:16:32 +01:00
Qiang Yu
e8b91e99e9 loader: abstract loader_get_kernel_driver_name for reuse
This function can be shared by the following kernel_driver
drirc patch.

Signed-off-by: Qiang Yu <Qiang.Yu@amd.com>
Acked-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-17 17:16:32 +01:00
Qiang Yu
30b10dbb7c driconf: move ${sysconfdir}/drirc to ${datadir}/drirc.d/00-mesa-defaults.conf
${sysconfdir} is for store admin config files, so move
this mesa default config file to ${datadir}/drirc.d.

Signed-off-by: Qiang Yu <Qiang.Yu@amd.com>
Acked-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-17 17:16:32 +01:00
Qiang Yu
04bdbbcab3 xmlconfig: read more config files from drirc.d/
Driver and application can put their drirc files in
${datadir}/drirc.d/ with name xxx.conf. Config files
will be read and applied in file name alphabetic order.

So there are three places for drirc listed in order:
1. /usr/share/drirc.d/
2. /etc/drirc
3. ~/.drirc

v4:
  fix meson build

v3:
  1. seperate driParseConfigFiles refine into another patch
  2. fix entries[i] mem leak

v2:
  drop /etc/drirc.d

Signed-off-by: Qiang Yu <Qiang.Yu@amd.com>
Acked-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-17 17:16:32 +01:00
Emil Velikov
0da417129e xmlconfig: refine driParseConfigFiles to use parseOneConfigFile
Also prepare for the usage of following parseConfigDir patch.

Signed-off-by: Qiang Yu <Qiang.Yu@amd.com>
Acked-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
[Emil: add #include <limits.h>]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-17 17:16:32 +01:00
Jason Ekstrand
d9ea015ced anv/pipeline: Lower pipeline layouts etc. after linking
This allows us to use the link-optimized shader for determining binding
table layouts and, more importantly, URB layouts.  For apps running on
DXVK, this is extremely important as DXVK likes to declare max-size
inputs and outputs and this lets is massively shrink our URB space
requirements.

VkPipeline-db results (Batman pipelines only) on KBL:

    total instructions in shared programs: 820403 -> 790008 (-3.70%)
    instructions in affected programs: 273759 -> 243364 (-11.10%)
    helped: 622
    HURT: 42

    total spills in shared programs: 8449 -> 5212 (-38.31%)
    spills in affected programs: 3427 -> 190 (-94.46%)
    helped: 607
    HURT: 2

    total fills in shared programs: 11638 -> 6067 (-47.87%)
    fills in affected programs: 5879 -> 308 (-94.76%)
    helped: 606
    HURT: 3

Looking at shaders by hand, it makes the URB between TCS and TES go from
containing 32 per-vertex varyings per tessellation shader pair to a more
reasonable 8-12.  For a 3-vertex patch, that's at least half the URB
space no matter how big the patch section is.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-17 10:50:28 -05:00
Jason Ekstrand
f210a5f4bb anv/pipeline: Set tess IO read/written key fields in compile_*
We want these to be set as close to the final compile as possible so
that they are guaranteed to happen after nir_shader_gather_info is
called.  The next commit is going to move nir_shader_gather_info to
after the linking step which makes this necessary.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-17 10:50:28 -05:00
Jason Ekstrand
2e4094cd8f anv/pipeline: Use more fields from stage in compile_cs
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-17 10:50:28 -05:00
Jason Ekstrand
4af1a8c9e4 anv/apply_pipeline_layout: Add to the bind map instead of replacing it
This commit makes three changes.  One is to only walk the descriptors once
and set bind map sizes at the same time as filling out the entries.  The
second is to make the pass additive so that we can put stuff in the bind
map before applying the pipeline layout.  Third, we switch to using
designated initializers.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-17 10:50:28 -05:00
Jason Ekstrand
320dacb0a0 anv/lower_ycbcr: Use the binding array size for bounds checks
Because lower_ycbcr gets called before apply_pipeline_layout, the
indices are all logical and the binding layout HW size is actually too
big for the bounds check.  We should just use the regular logical array
size instead.

Fixes: f3e91e78a3 "anv: add nir lowering pass for ycbcr textures"
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-17 10:50:28 -05:00
Mathieu Bridon
459ec5265c python: Open the template as text, with an explicit encoding
In commit bd27203f4d we changed this to
open in binary mode, to then explicitly decode the lines with the right
encoding.

Unfortunately, that broke the build on Windows, where the template file
can have '\r\n' as line terminators: opening in binary mode would keep
those terminators and break the regexp.

We need to go back to text mode, where the "universal newlines" mode
takes care of this.

However, to fix the initial issue, let's specify the encoding explicitly
when opening the file, and make sure it is open in text mode, so we only
get unicode strings.

Reviewed-by: Jose Fonseca <jfonseca@vmware>
2018-08-17 09:34:49 -06:00
Mathieu Bridon
f9415d760a python: Help Python 2 print the line
Reviewed-by: Jose Fonseca <jfonseca@vmware>
2018-08-17 09:33:16 -06:00
Rob Clark
a8ef7f5e02 freedreno/a6xx: streamout
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-08-17 11:04:21 -04:00
Rob Clark
7fa2a8c3c4 freedreno/a6xx: fragz fixes
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-08-17 11:04:21 -04:00
Rob Clark
7c73d41160 freedreno/a6xx: scissor fixes
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-08-17 11:04:21 -04:00
Rob Clark
b7f18e49b7 freedreno: update generated headers
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-08-17 11:04:21 -04:00
Rob Clark
a4754c245b freedreno/a6xx: fix srgb
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-08-17 11:04:21 -04:00
Rob Clark
2658f63701 freedreno: fix dEQP-GLES3.functional.fence_sync.*
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-08-17 11:04:21 -04:00
Samuel Pitoiset
d27e1584ce radv/winsys: fix creating the BO list for virtual buffers
When the number of unique BO is 0, we optimize the list creation
by copying all buffers of the current CS directly into it. But
this is only valid if the CS doesn't have virtual buffers,
otherwise they are not added and hw might report VM faults.

This fixes VM faults with:
dEQP-VK.sparse_resources.image_sparse_binding.2d.rgba8ui.1024_128_1

CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-08-17 15:00:21 +02:00
Kristian H. Kristensen
de3b34df97 freedreno: Add a6xx backend
This adds a freedreno backend for the a6xx generation GPUs, which at
the time of this commit is about 98% GLES2 conformant. Much remains to
be done - both performance work and feature work towards more recent
GLES versions, but this is a good start.

Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-08-16 19:13:36 -04:00
Rob Clark
6ee58e8257 freedreno: update generated headers
pull in a6xx registers

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-08-16 19:11:08 -04:00
Kristian H. Kristensen
e89683d5a2 freedreno: Fix warnings
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-08-16 19:11:08 -04:00
Dylan Baker
c782168751 scons: Check for mako 0.8.0
v2: - Use distutils to do the version checking

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107565
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2018-08-16 13:53:10 -07:00
Dylan Baker
64e4638130 scons: Require python 2.7
less than 2.7 is not supported.

v2: - Remove check for python >= 2.0, since we've already enforced 2.7

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2018-08-16 13:52:56 -07:00
Dylan Baker
5a8f824d8c meson: use python3 module to find python3
This handy helper is nice for OSes that are not linux or BSD like (mac
and windows) as it knows how to find python3 in odd places.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2018-08-16 13:51:44 -07:00
Dylan Baker
52194ae4df meson: Ensure that mako is >= 0.8.0
It's what autotools has required for a long time.

v3: - Use distutils.version.StrictVersion instead of comparing strings

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2018-08-16 13:50:51 -07:00
Eric Engestrom
03ec672213 svga: simplify Mesa version string
Suggested-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-16 17:38:31 +01:00
Eric Engestrom
bc8abc1adf bin: always define MESA_GIT_SHA1 to make it directly usable in code
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-16 17:38:31 +01:00
Eric Engestrom
471f708ed6 git_sha1: simplify logic
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-16 17:38:31 +01:00
Eric Engestrom
9a6a631762 i965: drop unused assignment
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-16 17:38:31 +01:00
Eric Engestrom
7a1f4340b6 anv: drop cast-to-void of used variable
`device` is used 2 lines below, even visible in the diff context printed.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-16 17:38:31 +01:00
Eric Engestrom
6cf0d4f91f anv: use safer snprintf() to ensure NULL string-terminator
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-16 17:38:31 +01:00
Eric Engestrom
d6aea40326 intel/batch-decoder: replace local ARRAY_LENGTH() macro with global ARRAY_SIZE()
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-16 17:38:31 +01:00
Eric Engestrom
81c1989e4f intel: various python cleanups
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-16 17:38:25 +01:00
Eric Engestrom
aa78b29eba egl: check for buffer overflow *before* corrupting our memory
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-16 17:38:22 +01:00
Eric Engestrom
eb6b41749b egl/wayland: remove sign from bitfield formats
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-16 17:38:18 +01:00
Eric Engestrom
c5d9b48a71 mailmap: add various typos of Emil's address from the log
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-16 17:38:04 +01:00
Eric Engestrom
882ed53946 egl: some spelling fixes
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-16 14:15:18 +01:00
Samuel Pitoiset
f9e8456c39 radv: initialize the DCC predicate correctly when it's compressed
We have to do a fast-clear eliminate when clearing DCC
metadata with 0x20202020. I don't know if that fixes anything
but that seems correct to me.

CC: 18.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-08-16 14:11:51 +02:00
Samuel Pitoiset
f3a78a9da0 radv: fix missing initialization of the conditional rendering state
This was missing when VK_EXT_conditional_rendering has been
implemented. The predication type should be -1 to avoid
restoring previous state when performing a decompression pass
with DCC enabled.

Note that we don't have to handle secondary command buffers
because we don't support this feature currently.

CC: 18.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-08-16 14:11:48 +02:00
Eric Engestrom
c5dd02287f bin: split write_if_different() out
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-16 12:33:35 +01:00
Eric Engestrom
c2e00f9eee bin: whitespace cleanup
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-16 12:30:30 +01:00
Bas Nieuwenhuizen
011a811652 radv: Revert divisor = 0 case for vertex attribute extension.
Seems like DXVK depends on that and it might get reverted
upstream. Since apps are not supposed to use 0 in v2 anyway,
we should be safe implementing the old behavior there.

Fixes: 66e12451ac "radv: Update to new VK_EXT_vertex_attribute_divisor to version 2."
CC: 18.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-16 11:13:19 +02:00
Bas Nieuwenhuizen
3308db2dd7 radv: Possible on-demand compilation fix.
Seems that in a single case we use the renderpass before checking
the pipeline, so check the renderpass before we use it.

Fixes: fbcd167314 "radv: Add on-demand compilation of built-in shaders."
Tested-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-16 11:13:19 +02:00
Gert Wollny
1560c58b12 mesa/st: fix array indices off-by-one error in remapping
When moving the array sizes from the old list to the new one it was
not taken into account that the array indices start with one, but the
array_size array started at index zero, which resulted in incorrect array
sizes when arrays were merged. Correct this by copying the array_size
values of the retained arrays with an offset of -1.

Also fix whitespaces for the replaced lines.

Fixes: d8c2119f9b
  mesa/st/glsl_to_tgsi: Expose array live range tracking and merging
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-08-16 08:52:26 +02:00
Alexander Tsoy
9a96bf0ecd meson: fix build for egl platform_x11 without dri3 and gbm
Compiling EGL's platform_x11 without dri3 and gbm yields this compile
failure:

platform_x11 needs inc_loader:

../mesa-18.2.0-rc2/src/egl/drivers/dri2/platform_x11.c:48:10: fatal
error: loader.h: No such file or directory
 #include "loader.h"
          ^~~~~~~~~~

Fixes: 108d257a16 ("meson: build libEGL")
Bugzilla: https://bugs.gentoo.org/663534
Reviewed-by: Matt Turner <mattst88@gmail.com>
2018-08-15 16:37:16 -07:00
Jason Ekstrand
10f44da775 Revert "intel/nir: Call nir_lower_io_to_scalar_early"
Commit 4434591bf5 caused substantially more URB messages in
geometry and tessellation shaders.  Before we can really enable this
sort of optimization,  We either need some way of combining them back
together into vectors or we need to do cross-stage vector element
elimination without splitting everything into scalars.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107510
Fixes: 4434591bf5 "intel/nir: Call nir_lower_io_to_scalar_early"
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Mark Janes <mark.a.janes@intel.com>
2018-08-15 17:56:50 -05:00
Erik Faye-Lund
da1f7c56da i965: do not emit empty surface state
If called with an empty size, brw_emit_buffer_surface_state asserts.
We already have a dedicated helper for uploading nothing, so let's use
that instead.

Avoids an assert in
dEQP-GLES31.functional.shaders.opaque_type_indexing.ssbo.const_literal_vertex
when running a debug build of i965.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-15 23:23:16 +01:00
Sergii Romantsov
743dff1cca intel/ppgtt: 4096 replaced by PAGE_SIZE
Usage of number 4096 replaced by PAGE_SIZE.

Signed-off-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-15 23:23:16 +01:00
Sergii Romantsov
24839663a4 intel/ppgtt: memory address alignment
Kernel (for ppgtt) requires memory address to be
aligned to page size (4096).

-v2: added marking that also fixes initial commit 01058a5522.
-v3: numbers replaced by PAGE_SIZE; buffer-object size is aligned
instead of alignment of offsets (Chris Wilson).
-v4: changes related to PAGE_SIZE moved to separate commit
-v5: restored alignment to page-size for 0-size.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106997
Fixes: a363bb2cd0 (i965: Allocate VMA in userspace for full-PPGTT systems.)
Fixes: 01058a5522 (i965: Add virtual memory allocator infrastructure to brw_bufmgr.)
Signed-off-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-15 23:23:16 +01:00
Timothy Arceri
f0a8accb0d radv: add Doom workaround
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-16 07:53:38 +10:00
Sergii Romantsov
efb28aa970 i965: Emitting 3DSTATE_SO_BUFFER of 0-size.
Avoided filling of whole structure and bo-allocation if
size of surface is 0.

Signed-off-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
2018-08-15 13:15:28 -07:00
Erik Faye-Lund
98b3b6367a virgl: report actual max-texture sizes
Instead of doing conservative guesses, we should report the max levels
based on the max sizes we get from GL on the host.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jakob Bornecrantz <jakob@collabora.com>
2018-08-15 18:48:16 +02:00
Erik Faye-Lund
825aaeae39 virgl: do not use SP_MAX_TEXTURE_*_LEVELS defines
These macro-names are also used for softpipe, so let's avoid confusion
by avoiding them. Besides, they are just used in one place in virgl, so
let's just inline them into the place they are used instead.

While we're at it, fixup an error in the comment for the 3D version.
Mesa subtracts computes max-size by doing by 2^(n-1), which means this
should be 256 cubed, not 512 cubed. The other comments are correct.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jakob Bornecrantz <jakob@collabora.com>
2018-08-15 18:48:08 +02:00
Dylan Baker
ef7ae84daf docs: Add news item for 18.1.6 2018-08-15 09:09:59 -07:00
Samuel Pitoiset
71d5b2fbf8 radv: disable the auto-waitcnt-before-barrier LLVM option
This option allows us to remove additional s_waitcnt instructions
because s_barrier internally does s_waitcnt 0.

Though, apparently there is a problem with LDS accesses that
causes rendering issues with FFXV and DXVK. Disable this
optimization for now (RadeonSI still uses it).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107460
CC: 18.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-08-15 16:21:50 +02:00
Samuel Pitoiset
85113c4d05 radv: fix memory leaks in radv_load_meta_pipeline()
Reported by Coverity.

Fixes: fbcd167314 ("radv: Add on-demand compilation of built-in shaders.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-08-15 16:20:58 +02:00
Samuel Pitoiset
17e79865cf radv: drop wrong initialization of COMPUTE_RESOURCE_LIMITS
The last parameter of radeon_set_sh_reg_seq() is the number of
dwords to emit. We were lucky because WAVES_PER_SH(0x3) is 3 but
it was initialized to 0.

COMPUTE_RESOURCE_LIMITS is correctly set when generating
compute pipelines, so we don't need to initialize it.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-08-15 16:20:38 +02:00
Andres Gomez
53b4701cb0 docs: update calendar 18.2.0-rc3 is out
Signed-off-by: Andres Gomez <agomez@igalia.com>
2018-08-15 15:48:18 +03:00
Mauro Rossi
43318d5857 radv/meta_decompress: fix pointer to integer conversion
VK_NULL_HANDLE replaces NULL to avoid following building error:

external/mesa/src/amd/vulkan/radv_meta_decompress.c:365:54: error:
incompatible pointer to integer conversion passing 'void *' to parameter
of type 'VkShaderModule' (aka 'unsigned long long') [-Werror,-Wint-conversion]
                VkResult ret = create_pipeline(cmd_buffer->device, NULL, samples,
                                                                   ^~~~
prebuilts/clang/host/linux-x86/clang-4053586/lib64/clang/5.0.300080/include/stddef.h:105:16:
note: expanded from macro 'NULL'
#  define NULL ((void*)0)
               ^~~~~~~~~~
external/mesa/src/amd/vulkan/radv_meta_decompress.c:97:32:
note: passing argument to parameter 'vs_module_h' here
                VkShaderModule vs_module_h,
                               ^
1 error generated.

Fixes: fbcd167314 ("radv: Add on-demand compilation of built-in shaders.")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-08-15 14:34:50 +02:00
Mauro Rossi
73b342c7a5 egl/android: fix regression in drm_gralloc path (v2)
This patch fixes a regression in mesa 18.2 and mesa-dev branches
for HAVE_DRM_GRALLOC code path which is causing black screen on Android
and prevents boot due to SIGSEGV MAPERR crash related to unproper handling
of drm_gralloc drm FD in new droid_open_device() path.

Problem is due to c7bb82136b ("egl/android: Add DRM node probing and filtering")

To avoid the crash the former existing working droid_open_device() is restored,
renamed droid_open_device_drm_gralloc() and kept within HAVE_DRM_GRALLOC braces.

Tested with mesa-dev and mesa 18.2 branch and oreo-x86 bootanimation
and Androdi GUI booting is fixed with i965, nouveau, radeon.
The changes are compatible with gbm_gralloc, I've tested build with hwc too.

(v2) remove indentation from HAVE_DRM_GRALLOC pre-processor directive

NOTE: Definition of enum{} for GRALLOC_MODULE_PERFORM_GET_DRM_FD
is not necessary and it's actually causing a redefinition building error,
because in HAVE_DRM_GRALLOC path gralloc_drm.h is already exported
by libgralloc_drm which is currently still a dependency.

Fixes: c7bb82136b ("egl/android: Add DRM node probing and filtering")
Cc: "18.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
2018-08-15 14:07:49 +02:00
Tapani Pälli
656ccf4ef8 mesa: shader dump/read support for ARB programs
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106283
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2018-08-15 11:03:35 +03:00
Danylo Piliaiev
479a849ad6 glsl: Avoid calling get_array_element for scalar constants
Accessing scalar constant as an array in function call or
initializer list triggered assert in get_array_element.
Examples:
   func(0[0]);
   vec2 t = { 0[0], 0 };

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107550

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-08-15 10:01:43 +03:00
Marek Olšák
bffa025ada radeonsi: enable 1 missing PS_SU perf counter on Polaris 2018-08-14 21:20:31 -04:00
Marek Olšák
df50099834 radeonsi: use radeon_info::name
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-14 21:20:31 -04:00
Marek Olšák
84652721b9 ac: add radeon_info::name
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-14 21:20:31 -04:00
Marek Olšák
de8d5edbc4 radeonsi: split si_clear_buffer to remove enum si_method
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:21:12 -04:00
Marek Olšák
4de92f2abb radeonsi: replace CP_DMA_USE_L2 with enum si_cache_policy
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:21:10 -04:00
Marek Olšák
bc132d62f9 radeonsi: declare coher in si_copy_buffer
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:21:09 -04:00
Marek Olšák
cddd7ce325 radeonsi: make PFP_SYNC_ME an explicit CP DMA flag
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:21:07 -04:00
Marek Olšák
277295962c radeonsi: don't use emit_data->args in load_emit
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:21:06 -04:00
Marek Olšák
8fb34050b5 radeonsi: don't use emit_data->args in store_emit
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:21:04 -04:00
Marek Olšák
a2c18bfbe3 radeonsi: don't use emit_data->args in atomic_emit
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:21:03 -04:00
Marek Olšák
297fb213b3 radeonsi: don't use emit_data->args in build_interp_intrinsic
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:21:01 -04:00
Marek Olšák
99ae440d4e radeonsi: inline atomic_fetch_args
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:20:59 -04:00
Marek Olšák
267e92893c radeonsi: inline store_fetch_args
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:20:58 -04:00
Marek Olšák
f15e55aa8a radeonsi: inline load_fetch_args
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:20:56 -04:00
Marek Olšák
2c94f321eb radeonsi: merge txq_emit and resq_emit
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:20:55 -04:00
Marek Olšák
a14c803166 radeonsi: inline resq_fetch_args
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:20:54 -04:00
Marek Olšák
347e52adcd radeonsi: inline txq_fetch_args
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:20:52 -04:00
Marek Olšák
c9b2ce2672 radeonsi: use get_resinfo directly in lower_gather4_integer
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:20:36 -04:00
Marek Olšák
7804ddaf87 radeonsi: inline tex_fetch_args into build_tex_intrinsic
The diff looks like it moves code that I didn't touch.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:20:34 -04:00
Marek Olšák
da1d8adc29 radeonsi: remove fetch_args callbacks for ALU instructions
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:20:33 -04:00
Marek Olšák
ac72a6bd0b radeonsi: move internal TGSI shaders into si_shaderlib_tgsi.c
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:20:31 -04:00
Marek Olšák
0ca8294ece radeonsi: implement EXT_window_rectangles
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:19:02 -04:00
Marek Olšák
465e929d6a gallium/u_blitter: save/restore window rectangles
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:19:01 -04:00
Marek Olšák
15fc0f8d4a noop: implement set_window_rectangles
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:18:59 -04:00
Marek Olšák
7c8716e4fb ddebug: implement set_window_rectangles
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:18:51 -04:00
Rodrigo Vivi
44f1dcf9b3 i965: Add a new CFL PCI ID.
One more CFL ID added to spec.

Align with kernel commit d0e062ebb3a4 ("drm/i915/cfl:
Add a new CFL PCI ID.")

Cc: José Roberto de Souza <jose.souza@intel.com>
Cc: Anuj Phogat <anuj.phogat@gmail.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-14 15:46:56 -07:00
Rob Clark
70bf639328 freedreno/ir3: add support for a6xx 'merged' register set
Starting with a6xx, half and full precision registers conflict.  Which
makes things a bit more efficient, ie. if some parts of the shader are
heavy on half-precision and others on full precision, you don't have to
allocate the worst case for both.  But it means we need to setup some
additional conflicts.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-08-14 17:59:02 -04:00
Rob Clark
4813060ed4 freedreno/ir3: small RA cleanup
Collapse is_temp() into it's only callsite, and pass compiler object as
struct rather than void.  Just cleanups to reduce noise in next patch.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-08-14 17:59:02 -04:00
Rob Clark
fdd35f497b freedreno/ir3: stop hard-coding FS input regs
We originally did this because at the time we didn't know all the
bitfields to configure where various frag shader sysval's went.  But
we do.

So switch to using sysvals for all the frag shader inputs.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-08-14 17:59:02 -04:00
Rob Clark
e97b56172c freedreno/ir3: use r63.x for unused inputs
This way, unused sysval inputs, like frag_vcoord, get the correct regid
value to disable the input.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-08-14 17:59:02 -04:00
Rob Clark
066930e54d freedreno/ir3: create all inputs in first block
create_input()/create_input_compmask() should take the ctx as arg,
rather than block, to enforce that all inputs are created in the first
block, so that RA sees them as live at the start of the shader.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-08-14 17:59:02 -04:00
Rob Clark
62da068fd3 freedreno/ir3: rename s/frag_pos/frag_vcoord/g
Make it more clear that this is varying fetch related.  Also fixup some
comments.  Just cleanup for next patches.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-08-14 17:59:02 -04:00
Rob Clark
4a7f9feada compiler: add SYSTEM_VALUE_VARYING_COORD
Used internally in freedreno/ir3 for the vec2 value that hw passes to
shader to use as coordinate for bary.f (varying fetch) instruction.
This is not the same as SYSTEM_VALUE_FRAG_COORD.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-08-14 17:59:02 -04:00
Rob Clark
b5a098b202 freedreno/ir3: move per-generation compiler config
Move it from the compile ctx to the compiler object, before adding
new things for a6xx.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-08-14 17:59:02 -04:00
Bas Nieuwenhuizen
66e12451ac radv: Update to new VK_EXT_vertex_attribute_divisor to version 2.
Behavior wrt firstInstance got changed, and a divisor of 0 has been
disallowed.

The new version of the ext got published in specification 1.1.81.

Sending to stable since the only known user is DXVK, which needs
this for correctness.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
CC: 18.2 <mesa-stable@lists.freedesktop.org>
2018-08-14 22:13:09 +02:00
Bas Nieuwenhuizen
4bb6c49375 radv: Allow ETC2 on RAVEN and VEGA10 instead of all GFX9.
Follow radeonsi.

Fixes: 3665f66ef2 "radv: Add support for ETC2 textures."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 22:11:04 +02:00
Bas Nieuwenhuizen
bf33ca7512 radv: Fix missing Android platform define.
CC: <mesa-stable@lists.freedesktop.org>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 22:11:04 +02:00
Rob Clark
13b9d32fb1 freedreno: move free() into fdN_context_destroy()
Following patches will be doing further cleanup after calling
fd_context_destroy() so it is easier if we move the free() into
the per-gen backend code.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-08-14 15:46:34 -04:00
Jonathan Marek
dc9705f30d freedreno: a2xx: ir2 update
this patch brings a number of changes to ir2:
-ir2 now generates CF clauses as necessary during assembly. this simplifies
 fd2_program/fd2_compiler and is necessary to implement optimization passes
-ir2 now has separate vector/scalar instructions. this will make it easier
 to implementing scheduling of scalar+vector instructions together. dst_reg
 is also now seperate from src registers instead of a single list
-ir2 now implements register allocation. this makes it possible to compile
 shaders which have more than 64 TGSI registers
-ir2 now implements the following optimizations: removal of IN/OUT MOV
 instructions generated by TGSI and removal of unused instructions when
 some exports are disabled
-ir2 now allows full 8-bit index for constants
-ir2_alloc no longer allocates 4 times too many bytes

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-08-14 12:46:25 -04:00
Andres Gomez
5406eb5513 docs: update calendar 18.2.0-rc1 and 18.2.0-rc2 are out
Signed-off-by: Andres Gomez <agomez@igalia.com>
2018-08-14 17:07:09 +03:00
Bas Nieuwenhuizen
fbcd167314 radv: Add on-demand compilation of built-in shaders.
In environments where we cannot cache, e.g. Android (no homedir),
ChromeOS (readonly rootfs) or sandboxes (cannot open cache), the
startup cost of creating a device in radv is rather high, due
to compiling all possible built-in pipelines up front. This meant
depending on the CPU a 1-4 sec cost of creating a Device.

For CTS this cost is unacceptable, and likely for starting random
apps too.

So if there is no cache, with this patch radv will compile shaders
on demand. Once there is a cache from the first run, even if
incomplete, the driver knows that it can likely write the cache
and precompiles everything.

Note that I did not switch the buffer and itob/btoi compute pipelines
to on-demand, since you cannot really do anything in Vulkan without
them and there are only a few.

This reduces the CTS runtime for the no caches scenario on my
threadripper from 32 minutes to 8 minutes.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-08-14 10:26:24 +02:00
Bas Nieuwenhuizen
24a9033d6f radv: Refactor blit pipeline creation.
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-08-14 10:26:11 +02:00
Bas Nieuwenhuizen
806a792b43 radv: Make fs key exemplars ordered to be a reverse fs_key lookup.
While at it, share the exemplars and account for a non-occurring
fs key.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-08-14 10:26:06 +02:00
Dave Airlie
0be5e9f5a1 virgl: ARB_texture_barrier support
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
2018-08-14 16:55:56 +10:00
Dylan Baker
6d61aed231 docs: update calendar, add news item and link release notes for 18.1.6
Signed-off-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-13 10:06:45 -07:00
Dylan Baker
973ae7a06b docs: Add sha256 sums for 18.1.6 2018-08-13 10:05:44 -07:00
Dylan Baker
66c8a64e67 docs: Add release notes for 18.1.6 2018-08-13 10:05:42 -07:00
Alejandro Piñeiro
668ab8aeb1 mesa/glspirv: fix compilation with MSVC
From AppVeyor #8582, it seems that MSVC doesn't like uint, so this
patch replaces it with unsigned.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2018-08-13 18:57:18 +02:00
Eric Engestrom
f976d22759 travis: install correct version of mako for each build system
Meson now uses python3, so let's add a block for Autotools, move that
line into the buildsys-specific blocks, and set the correct version for
Meson.

Fixes: 2ee1c86d71 "meson: Build with Python 3"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-13 17:29:42 +01:00
Erik Faye-Lund
ae5770171c mesa/st/glsl_to_tgsi: fixup copy-paste mistake
This is clearly a copy-paste error; if we validate the reladdr2-pointer,
we don't want to traverse to the reladdr-pointer. Especially since the
check above shows that reladdr could be NULL here.

Noticed by Coverity.

CID: 1438389, 1438390
Fixes: 568bda2f2d ("mesa/st/glsl_to_tgsi: Split arrays whose elements are only accessed directly")
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Gert Wollny <gw.fossdev@gmail.com>
2018-08-13 18:15:36 +02:00
Neil Roberts
c91a5f70fb i965/nir: Use the nir copy of shader_info to handle gl_PatchVerticesIn
Instead of using the copy of shader_info stored in gl_program, it now
uses the one in nir_shader. This is needed for SPIR-V because the
info.tess.tcs_vertices_out is filled in via _mesa_spirv_to_nir which
happens much later than with a GLSL shader. The copy of shader_data in
gl_program is only updated later via brw_shader_gather_info but that
is too late.

For GLSL this shouldn't create any problems because the nir copy of
the shader_info is immediately copied from the gl_program in
glsl_to_nir.

v2: updated after commit "i965: Combine both gl_PatchVerticesIn
    lowering passes." (488972) (Alejandro Piñeiro)

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-13 16:28:27 +02:00
Neil Roberts
a105c1e6e5 mesa/glspirv: Set separate_shader on shader_info
The value is copied from the gl_program. If we don’t do this then it
will get reset back to zero in brw_shader_gather_info. This isn’t a
problem for GLSL because in that case the nir_shader is initialised
with a copy of the shader_info from the gl_program.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-13 16:28:27 +02:00
Iago Toral Quiroga
40947d4744 mesa/glspirv: pick off the only entry point we need
This is the same we do for vulkan drivers

This is needed to pass the following CTS test:
KHR-GL45.gl_spirv.spirv_modules_shader_binary_multiple_shader_objects_test

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-13 16:28:27 +02:00
Alejandro Piñeiro
32e1d4c34b mesa/glspirv: compute double inputs and remap attributes
input locations used by input attributes are not handled in the same
way in OpenGL vs Vulkan. There is a detailed explanation of such
differences on the following commit:

c2acf97fcc

So with this commit, the same adjustment that is done after
glsl_to_nir, is being done after spirv_to_nir, when it is used on
OpenGL (ARB_gl_spirv).

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-13 16:28:27 +02:00
Alejandro Piñeiro
d6c8066663 nir/glsl: make nir_remap_attributes public
As we plan to reuse it for ARB_gl_spirv implementation.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-13 16:28:27 +02:00
Alejandro Piñeiro
af194bd38e nir/lower_samplers: don't assume a deref for both texture and sampler srcs
After commit "nir: Use derefs in nir_lower_samplers"
(75286c2d08) assumes one deref for both
the texture and the sampler. However there are cases (on OpenGL, using
ARB_gl_spirv) where SPIR-V is not providing a sampler, like for
texture query levels ops. Although we could make spirv_to_nir to
provide a sampler deref for those cases, it is not really needed, and
wrong from the Vulkan point of view.

This patch fixes the following (borrowed) tests run on SPIR-V mode:
  arb_compute_shader/execution/basic-texelFetch.shader_test
  arb_gpu_shader5/execution/sampler_array_indexing/fs-simple-texture-size.shader_test
  arb_texture_query_levels/execution/fs-baselevel.shader_test
  arb_texture_query_levels/execution/fs-maxlevel.shader_test
  arb_texture_query_levels/execution/fs-miptree.shader_test
  arb_texture_query_levels/execution/fs-nomips.shader_test
  arb_texture_query_levels/execution/vs-baselevel.shader_test
  arb_texture_query_levels/execution/vs-maxlevel.shader_test
  arb_texture_query_levels/execution/vs-miptree.shader_test
  arb_texture_query_levels/execution/vs-nomips.shader_test
  glsl-1.30/execution/fs-textureSize-compare.shader_test

v2: merge lower_tex_src_to_offset and calc_sampler_offsets together,
    update texture/sampler index and texture_array_size directly on
    lower_tex_src_to_offset (Jason)
v3: clarify one comment (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-08-13 16:28:27 +02:00
Alejandro Piñeiro
fe2de39fb2 nir/linker: take into account hidden uniforms
So they are not exposed through the introspection API.

It is worth to note that the number of hidden uniforms of GLSL linking
vs SPIR-V linking would be somewhat different due the differen order
of the nir lowerings/optimizations.

For example: gl_FbWposYTransform. This is introduced as part of
nir_lower_wpos_ytransform. On GLSL that is executed after the IR-based
linking. So that means that on GLSL the UniformStorage will not
include this uniform. With the SPIR-V linking, that uniform is already
present, but marked as hidden. So it will be included on the
UniformStorage, but as hidden.

One alternative would create a special how_declared for that case, but
seemed an overkill. Using hidden should be ok as far as it is used
properly.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-13 16:28:27 +02:00
Alejandro Piñeiro
5332d7582d nir: add how_declared to nir_variable.data
Equivalent to the already existing how_declared at GLSL IR. The only
difference is that we are not adding all the declaration_type
available on GLSL, only the one that we will use on the short term. We
would add more mode if needed on the future.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-13 16:28:26 +02:00
Neil Roberts
be6f472b23 spirv: Make VertexIndex and VertexId both non-zero-based
GLSL has gl_VertexID which is supposed to be non-zero-based.

SPIR-V has both VertexIndex and VertexId builtins whose meanings are
defined by the APIs.

Vulkan defines VertexIndex as being non-zero-based. In Vulkan VertexId
and InstanceId have no meaning and are pretty much just reserved for
OpenGL at this point.

GL_ARB_spirv removes VertexIndex and defines VertexId to be the same
as gl_VertexId (which is also non-zero-based).

Previously in Mesa it was treating VertexIndex as non-zero-based and
VertexId as zero-based, so it was breaking for GL. This behaviour was
apparently based on Khronos bug 14255. However that bug doesn’t seem
to have made a final decision for VertexId.

Assuming there really is no other definition for VertexId for Vulkan
it seems better to just make them both have the same value.

v2: update comment and commit descriptions, based on Jason Ekstrand
    explanation of the meaning/rationale behind all those builtins
    (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-08-13 16:23:36 +02:00
Alejandro Piñeiro
624c00f1a6 spirv: fill info.gs.input_primitive too
info.gs.output_primitive was already being filled. Not sure why this
is not needed on Vulkan, but we found to be needed for
ARB_gl_spirv. Specifically, this is needed to get the following test
passing:

KHR-GL45.gl_spirv.spirv_validation_builtin_variable_decorations_test

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-13 12:56:51 +02:00
Tapani Pälli
ed94a5799d docs/features: mark GL_EXT_render_snorm as done for i965
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
2018-08-13 13:08:22 +03:00
Tapani Pälli
fa9e6c235d i965: enable EXT_render_snorm
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2018-08-13 12:03:17 +03:00
Tapani Pälli
0d356cf478 mesa: enable EXT_render_snorm extension
Patch sets additional formats renderable and enables the extension
when OpenGL ES 3.1 is supported.

v2: instead of dummy_true, have a separate toggle for extension
    (Eric Anholt)

v3: add missing checks, simplify some existing checks and fix
    glCopyTexImage2D check (Nanley Chery)

    add SHORT and BYTE support in read_pixels_es3_error_check

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2018-08-13 12:03:17 +03:00
Kenneth Graunke
de57926dc9 blorp: Properly handle Z24X8 blits.
One of the reasons we didn't notice that R24_UNORM_X8_TYPELESS
destinations were broken was that an earlier layer was swapping it
out for B8G8R8A8_UNORM.  That made Z24X8 -> Z24X8 blits work.

However, R32_FLOAT -> R24_UNORM_X8_TYPELESS was still totally broken.
The old code only considered one format at a time, without thinking
that format conversion may need to occur.

This patch moves the translation out to a place where it can consider
both formats.  If both are Z24X8, we continue using B8G8R8A8_UNORM to
avoid having to do shader math workarounds.  If we have a Z24X8
destination, but a non-matching source, we use our shader hacks to
actually render to it properly.

Fixes: 804856fa57 (intel/blorp: Handle more exotic destination formats)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-08-11 12:34:01 -07:00
Kenneth Graunke
8a29086285 blorp: Don't try to use R32_UNORM for R24_UNORM_X8_TYPELESS rendering.
The hardware doesn't support rendering to R24_UNORM_X8_TYPELESS, so
Jason decided to fake it with a bit of shader math and R32_UNORM RTs.

The only problem is that R32_UNORM isn't renderable either...so we've
just traded one bad format for another.

This patch makes us use R32_UINT instead.

Fixes: 804856fa57 (intel/blorp: Handle more exotic destination formats)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-08-11 12:33:27 -07:00
Jason Ekstrand
a9f7bcfdf9 intel: Switch the order of the 2x MSAA sample positions
The Vulkan 1.1.82 spec flipped the order to better match D3D.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2018-08-11 10:58:12 -05:00
Gert Wollny
8a87138885 mesa/st/tests: Add array life range estimation and renumbering tests
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
2018-08-11 12:32:42 +02:00
Gert Wollny
0981fc84df mesa/st/tests: Add array life range tests infrastructure to common test class
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
2018-08-11 12:32:42 +02:00
Gert Wollny
d8c2119f9b mesa/st/glsl_to_tgsi: Expose array live range tracking and merging
This patch ties in the array split, merge, and interleave code.

shader-db changes in the TGSI code are:

              original code  |  array-merge  |       change
              mean      max  |  mean    max  | best  mean %  worst
      -----------------------------------------------------------
      arrays   0.05       2  |   0.00     0  |  -2   -100      0
total temps    5.05      21  |   4.92    20  | -15   -2.59     1
      instr   55.33     988  |  55.20   988  | -15   -0.24     0

Evaluation:

Run shader-db in single thread mode (otherwise the output is
not ordered and the best and worst column don't make sense) to
get results pre-stats.txt and post-stats.txt. Then using
python pandas:

 import pandas as pd
 old_stats = pd.read_csv('pre-stats.txt')
 new_stats = pd.read_csv('post-stats.txt')
 omean = old_stats.mean()
 omax = old_stats.max()
 nmean = new_stats.mean()
 nmax = new_stats.max()
 delta =  new_stats - old_stats
 pd.concat([omean, omax, nmean, nmax, delta.min(),
            delta.mean()/old_stats.mean()*100, delta.max()],
            axis=1, keys=['mean', 'max', 'mean', 'max', 'best',
            'avg change %', 'worst'])

v4: - Correct typo and add bugs that are fixed by this series.
    - Update stats and describe stats evaluation

Bugzilla:
  https://bugs.freedesktop.org/show_bug.cgi?id=105371
  https://bugs.freedesktop.org/show_bug.cgi?id=100200
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
2018-08-11 12:32:42 +02:00
Gert Wollny
c317d0ab54 mesa/st/glsl_to_tgsi: add array life range evaluation into tracking code
v4: Also track the register given in inst->resource. (thanks: Benedikt Schemmer
    for testing the patches on radeonsi, which revealed that I was missing
    tracking this)
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
2018-08-11 12:32:42 +02:00
Gert Wollny
5e58eb37f1 mesa/st/glsl_to_tgsi: add class for array access tracking
Because of the indirect access it is impossible to obtain an accurate per
component and array element tracking. Therefore, the tracking is simplified
to only track whether any element was accessed, whether this happend
conditionally in a loop. In addition, while tracking of temporaries requires
a per-componet tracking that is later fused, for arrays only the components
access mask is neede. The resulting tracking code and evaluation of the array
live range is sufficiently different from the evaluation of the live range of
temporaries to justify implementing this in a different class instead of
adding more complexity to the already existing code for temporary life
range evaluation.

v4: Update commit message to make it clearer why this class is seperate from
    the tracking of temporaries.
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
2018-08-11 12:32:42 +02:00
Gert Wollny
7d55d01b53 mesa/st/glsl_to_tgsi: move evaluation of read mask up in the call hierarchy
In preparation of the array live range tracking the evaluation of the read
mask is moved out the register live range tracking to the enclosing call
of the generalized read access tracking.

Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
2018-08-11 12:32:42 +02:00
Gert Wollny
f2a4636339 mesa/st/glsl_to_tgsi: rename access_record to register_merge_record and some more renames
In preparartion of adding the tracking of the live range the classes that refer
to temporary registers are renamed.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
2018-08-11 12:32:42 +02:00
Gert Wollny
8c89728889 mesa/st/tests: Add tests for array merge helper classes.
v2: - Define tests also in the meson.build file.
v4: - Check no-op mapping of all bits.
    - Convert tests to the new class layout used in the merge evaulation.
    - remove dependency on llvm in meson build (Thanks Dylan Baker for pointing
       out that this might not needed)
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
2018-08-11 12:32:42 +02:00
Gert Wollny
12316aa217 mesa/st/glsl_to_tgsi: Add array merge logic
v4: - Update the code to use the new merge logic.
    - Use a cleaner, class-based approach for the evaluation of merges.
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
2018-08-11 12:32:42 +02:00
Gert Wollny
d097ef4204 mesa/st/glsl_to_tgsi: Add helper classes to apply array merging and interleaving
v4: - Remove logic for evaluation of swizzles and merges since this
        was moved to array_live_range. This class now only handles the
        actual remapping.

Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
2018-08-11 12:32:42 +02:00
Gert Wollny
d54c2f92f9 mesa/st/glsl_to_tgsi: Add helper class for array live range merging and interleaving
This class holds the array length, live range, and accessed components, and
it implements the logic for evaluating how arrays are merged and interleaved.

v4: - Add logic to evaluate merge and interleave of a pair of arrays to
      the class array_live_range.
    - document class
    - update commit message

Thanks Nicolai Hähnle for the pointers given.

Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
2018-08-11 12:32:42 +02:00
Gert Wollny
331ae3cde5 mesa/st/glsl_to_tgsi:rename lifetime to register_live_range
On one hand "live range" is the term used in the literature, and on the
other hand a distinction is needed from the array live ranges.

v4: Fix indentions and white spaces

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v3)
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
2018-08-11 12:32:42 +02:00
Gert Wollny
f40c9d0225 mesa/st/glsl_to_tgsi: Properly resolve life times simple if/else + use constructs
in constructs like below, currently the live range estimation extends the live range
of t unecessarily to the whole loop because it was not detected that t is
unconditional written and later read only in the "if (a)" scope.

  while (foo)  {
    ...
    if (a) {
       ...
       if (b)
         t = ...
       else
         t = ...
       x = t;
       ...
    }
     ...
  }

This patch adds a unit test for this case and corrects the minimal live range estimation
accordingly.

v4: update comments
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
2018-08-11 12:32:42 +02:00
Gert Wollny
568bda2f2d mesa/st/glsl_to_tgsi: Split arrays whose elements are only accessed directly
Array whose elements are only accessed directly are replaced by the
according number of temporary registers. By doing so the otherwise
reserved register range becomes subject to further optimizations like
copy propagation and register merging.

Thanks to the resulting reduced register pressure this patch makes
the piglits

  spec/glsl-1.50/execution -
      variable-indexing/vs-output-array-vec3-index-wr-before-gs
      geometry/max-input-components

pass on r600 (barts) where they would fail before with a "GPR limit exceeded"
error (even with the spilling that was recently added).

v2: * rename method dissolve_arrays to split_arrays
    * unify the tracking and remapping methods for src and dst registers
    * also track access to arrays via reladdr*

v3: * enable this optimization only if the driver requests register merge

v4: * Correct comments
    * Also update inst->resource if it is an array element
      (thanks: Benedikt Schemmer for testing the patches on radeonsi, which
       revealed that I was missing tracking this)

Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
2018-08-11 12:32:42 +02:00
Gert Wollny
b1cead3add mesa/st/glsl_to_tgsi: Add method to collect some TGSI statistics
When mesa is compiled in debug mode then this adds the possibility
to print out some statistics about the translated and optimized TGSI
shaders to a file.

The functionality is enabled by setting the environment variable

   GLSL_TO_TGSI_PRINT_STATS

to the file name where the statistics should be collected. The file is
opened in append mode so that statistics from various runs will be
accumulated.

v4: Make accress to log file thread save (thanks for pointing this out Nicolai
    Hähnle)
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
2018-08-11 12:32:42 +02:00
Gert Wollny
be95ca9be7 Gallium/tgsi: Correct signdness of return value of bit operations
The GLSL operations findLSB, findMSB, and countBits always return
a signed integer type. Let TGSI reflect this.

v2: Properly set values in infer_(src|dst)_type   (Thanks Roland
    Schneidegger for pointing out problems with my 1st approach)
v2: Set values in the common infer_type code path, and only add
    the correct source type for UMSB (Roland Schneidegger)

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2018-08-11 11:14:29 +02:00
Mathieu Bridon
2ee1c86d71 meson: Build with Python 3
Now that all the build scripts are compatible with both Python 2 and 3,
we can flip the switch and tell Meson to use the latter.

Since Meson already depends on Python 3 anyway, this means we don't need
two different Python stacks to build Mesa.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-10 15:15:09 -07:00
Mathieu Bridon
bd27203f4d python: Rework bytes/unicode string handling
In both Python 2 and 3, opening a file without specifying the mode will
open it for reading in text mode ('r').

On Python 2, the read() method of a file object opened in mode 'r' will
return byte strings, while on Python 3 it will return unicode strings.

Explicitly specifying the binary mode ('rb') then decoding the byte
string means we always handle unicode strings on both Python 2 and 3.

Which in turns means all re.match(line) will return unicode strings as
well.

If we also make expandCString return unicode strings, we don't need the
call to the unicode() constructor any more.

We were using the ugettext() method because it always returns unicode
strings in Python 2, contrarily to the gettext() one which returns
byte strings. The ugettext() method doesn't exist on Python 3, so we
must use the right method on each version of Python.

The last hurdles are that Python 3 doesn't let us concatenate unicode
and byte strings directly, and that Python 2's stdout wants encoded byte
strings while Python 3's want unicode strings.

With these changes, the script gives the same output on both Python 2
and 3.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-10 15:14:48 -07:00
Mathieu Bridon
15ac05fd45 python: Fix inequality comparisons
On Python 3, executing `foo != bar` will first try to call
foo.__ne__(bar), and fallback on the opposite result of foo.__eq__(bar).

Python 2 does not do that.

As a result, those __eq__ methods were never called, when we were
testing for inequality.

Expliclty adding the __ne__ methods fixes this issue, in a way that is
compatible with both Python 2 and 3.

However, this means the __eq__ methods are now called when testing for
`foo != None`, so they need to be guarded correctly.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-10 08:45:59 -07:00
Gert Wollny
e94095ec30 mesa/st: ETC2 now uses R8G8B8A8_SRGB as fallback
The check for ETC2 compatibility was not updated when the fallback
format was changed.

Fixes: 71867a0a61
   st/mesa: Fall back to R8G8B8A8_SRGB for ETC2

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-08-10 10:09:22 +02:00
Mathieu Bridon
08fe9b3e3a python: Simplify list sorting
Instead of copying the list, then sorting the copy in-place, we can just
get a new sorted copy directly.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-09 16:49:19 -07:00
Mathieu Bridon
8d3ff6244c python: Use key-functions when sorting containers
In Python 2, the traditional way to sort containers was to use a
comparison function (which returned either -1, 0 or 1 when passed two
objects) and pass that as the "cmp" argument to the container's sort()
method.

Python 2.4 introduced key-functions, which instead only operate on a
given item, and return a sorting key for this item.

In general, this runs faster, because the cmp-function has to get run
multiple times for each item of the container.

Python 3 removed the cmp-function, enforcing usage of key-functions
instead.

This change makes the script compatible with Python 2 and Python 3.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-09 16:49:19 -07:00
Mathieu Bridon
1e668ca111 python: Better check for integer types
Python 3 lost the long type: now everything is an int, with the right
size.

This commit makes the script compatible with Python 2 (where we check
for both int and long) and Python 3 (where we only check for int).

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-09 16:49:19 -07:00
Mathieu Bridon
14f1ab998f python: Do not mix bytes and unicode strings
Mixing the two is a long-standing recipe for errors in Python 2, so much
so that Python 3 now completely separates them.

This commit stops treating both as if they were the same, and in the
process makes the script compatible with both Python 2 and 3.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-09 16:49:19 -07:00
Mathieu Bridon
c644b2d7a7 python: Explicitly use a list
On Python 2, the builtin functions filter() returns a list.

On Python 3, it returns an iterator.

Since we want to use those objects in contexts where we need lists, we
need to explicitly turn them into lists.

This makes the code compatible with both Python 2 and Python 3.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-09 16:49:18 -07:00
Mathieu Bridon
d9ca4a172e python: Use the right function for the job
The code was just reimplementing itertools.combinations_with_replacement
in a less efficient way.

This does change the order of the results slightly, but it should be ok.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-09 16:49:18 -07:00
Eric Anholt
b618d7ea59 egl: Fix leak of X11 pixmaps backing pbuffers in DRI3.
This is basically copied from the DRI2 destroy path.  Without this,
Raspberry Pi would quickly run out of CMA during the EGL tests in the CTS
due to all the pixmaps laying around.

Fixes: f35198bade ("egl/x11: Implement dri3 support with loader's dri3 helper")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-09 13:12:13 -07:00
Kenneth Graunke
08a5c395ab intel: Fix SIMD16 unaligned payload GRF reads on Gen4-5.
When the SIMD16 Gen4-5 fragment shader payload contains source depth
(g2-3), destination stencil (g4), and destination depth (g5-6), the
single register of stencil makes the destination depth unaligned.

We were generating this instruction in the RT write payload setup:

   mov(16)   m14<1>F   g5<8,8,1>F   { align1 compr };

which is illegal, instructions with a source region spanning more than
one register need to be aligned to even registers.  This is because the
hardware implicitly does (nr | 1) instead of (nr + 1) when splitting the
compressed instruction into two mov(8)'s.

I believe this would cause the hardware to load g5 twice, replicating
subspan 0-1's destination depth to subspan 2-3.  This showed up as 2x2
artifact blocks in both TIS-100 and Reicast.

Normally, we rely on the register allocator to even-align our virtual
GRFs.  But we don't control the payload, so we need to lower SIMD widths
to make it work.  To fix this, we teach lower_simd_width about the
restriction, and then call it again after lower_load_payload (which is
what generates the offending MOV).

Fixes: 8aee87fe4c (i965: Use SIMD16 instead of SIMD8 on Gen4 when possible.)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107212
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=13728
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Diego Viola <diego.viola@gmail.com>
2018-08-09 12:33:41 -07:00
Kenneth Graunke
11b9f63a74 i965: Only enable depth IZ signals if there's an actual depthbuffer.
According to the G45 PRM Volume 2 Page 265 we're supposed to only set
these signals when there is an actual depth buffer.  Note that we
already do this for the stencil buffer by virtue of brw->stencil_enabled
invoking _mesa_is_stencil_enabled(ctx) which checks whether the current
drawbuffer's visual has stencil bits (which is updated based on what
buffers are bound).  We just need to do it for depth as well.

Not observed to fix anything.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-08-09 12:33:38 -07:00
Adam Jackson
63a6b719d9 glx: GLX_MESA_multithread_makecurrent is direct-only
This extension is not defined for indirect contexts. Marking it as
"client only", as the old code did here, would make the extension
available in indirect contexts, even though the server would certainly
not have it in its extension list.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-09 12:33:14 -04:00
Eric Engestrom
fcf259ef97 anv: set error in all failure paths
Cc: Jason Ekstrand <jason.ekstrand@intel.com>
Fixes: 5b196f39bd "anv/pipeline: Compile to NIR in compile_graphics"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-09 11:20:27 +01:00
Eric Engestrom
aac80f7597 intel/tools: add missing variable initialisation
Fixes: 6a60beba40 "intel/tools: Add an error state to aub translator"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-09 11:20:18 +01:00
vadym.shovkoplias
e0de26eacc drirc: Allow extension midshader for Metro Redux
This fixes both Metro 2033 Redux and Metro Last Light Redux

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99730
Signed-off-by: Eero Tamminen <eero.t.tamminen@intel.com>
Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-08-09 13:13:20 +03:00
Tapani Pälli
03a5acec68 glsl: handle error case with ast_post_inc, ast_post_dec
Return ir_rvalue::error_value with ast_post_inc, ast_post_dec if
parser error was emitted previously. This way process_array_size
won't see bogus IR generated like with commit 9c676a6427.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98699
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2018-08-09 13:07:16 +03:00
Eric Anholt
fdfb689a48 vc4: Implement texture_subdata() to directly upload tiled data.
This avoids a memcpy into a temporary in the upload path.

Improves x11perf -putimage100 performance by 12.1586% +/- 1.38155% (n=145)
2018-08-08 18:14:31 -07:00
Eric Anholt
25bee5ef9e vc4: Handle partial loads/stores of tiled textures.
Previously, we would load out the tile-aligned area, update the raster
copy, and store it back.  This was a huge cost for XPutImage calls to the
screen under glamor.

Instead, implement a general load/store path that walks over the source
x/y writing into the corresponding pixel of the destination (using clever
math from
https://fgiesen.wordpress.com/2011/01/17/texture-tiling-and-swizzling/).
If things are aligned, we go through the previous utile-at-a-time loop.

Improves x11perf -putimage10 performance by 139.777% +/- 2.83464% (n=5)
Improves x11perf -putimage100 performance by 383.908% +/- 22.6297% (n=11)
Improves x11perf -getimage10 performance by 2.75731% +/- 0.585054% (n=145)
2018-08-08 16:45:44 -07:00
Eric Anholt
3e06b918aa vc4: Compile the LT image helper per cpp we might load/store.
For the partial load/store support I'm about to add, we want the memcpy to
be compiled out to a single load/store.  This should also eliminate the
calls to vc4_utile_width/height().

Improves x11perf -putimage100 performance by  3.76344% +/- 1.16978% (n=15)
2018-08-08 15:53:25 -07:00
Eric Anholt
d6a174669f vc4: Refactor to reuse the LT tile walking code. 2018-08-08 12:34:48 -07:00
Juan A. Suarez Romero
a9fb331ea7 wayland/egl: update surface size on window resize
According to EGL 1.5 spec, section 3.10.1.1 ("Native Window Resizing"):

  "If the native window corresponding to _surface_ has been resized
   prior to the swap, _surface_ must be resized to match. _surface_ will
   normally be resized by the EGL implementation at the time the native
   window is resized. If the implementation cannot do this transparently
   to the client, then *eglSwapBuffers* must detect the change and
   resize surface prior to copying its pixels to the native window."

So far, resizing a native window in Wayland/EGL was interpreted in Mesa
as a request to resize, which is not executed until the first draw call.
And hence, surface size is not updated until executing it. Thus,
querying the surface size with eglQuerySurface() after a window resize
still returns the old values.

This commit updates the surface size values as soon as the resize is
done, even when the real resize is done in the draw call. This makes the
semantics that any native window resize request take effect inmediately,
and if user calls eglQuerySurface() it will return the new resized
values.

v2: update surface size if there isn't a back surface (Daniel)

CC: Daniel Stone <daniel@fooishbar.org>
CC: mesa-stable@lists.freedesktop.org
Reviewed-by: Daniel Stone <daniels@collabora.com>
2018-08-08 18:29:58 +02:00
Juan A. Suarez Romero
1fe7cbdf05 wayland/egl: initialize window surface size to window size
When creating a windows surface with eglCreateWindowSurface(), the
width and height returned by eglQuerySurface(EGL_{WIDTH,HEIGHT}) is
invalid until buffers are updated (like calling glClear()).

But according to EGL 1.5 spec, section 3.5.6 ("Surface Attributes"):

  "Querying EGL_WIDTH and EGL_HEIGHT returns respectively the width and
   height, in pixels, of the surface. For a window or pixmap surface,
   these values are initially equal to the width and height of the
   native window or pixmap with respect to which the surface was
   created"

This fixes dEQP-EGL.functional.color_clears.* CTS tests

v2:
- Do not modify attached_{width,height} (Daniel)
- Do not update size on resizing window (Brendan)

CC: Daniel Stone <daniel@fooishbar.org>
CC: Brendan King <brendan.king@imgtec.com>
CC: mesa-stable@lists.freedesktop.org
Tested-by: Eric Engestrom <eric@engestrom.ch>
Tested-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2018-08-08 18:28:52 +02:00
Juan A. Suarez Romero
f9d0e7d3bc travis: make drivers explicit in Meson targets
Like in the autotools target, make the list of drivers to be built in
each of the Meson targets explicit.

This will help to identify missing dependencies and other issues more
easily.

CC: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-08 17:56:32 +02:00
Brian Paul
51e878cdb3 svga: use pipe_sampler_view::target in svga_set_sampler_views()
instead of the underlying texture's target.  This fixes an issue
where the TGSI sampler type was not agreeing with the sampler view
target/type.  In particular, this fixes a Mint 19 XFCE desktop
scaling issue because the TGSI code was using a RECT sampler but
the sampler view's underlying texture was PIPE_TEXTURE_2D.

We want to use the sampler view's type rather than the underlying
resource, as we do for the view's surface format.

No piglit regressions.

VMware issue 2156696.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-08-08 08:20:10 -06:00
Brian Paul
92e5dc94ac svga: use SVGA3D_RS_FILLMODE for vgpu9
I'm not sure why we didn't support this in the past, but fillmode
is supported by all renderers nowadays.

Also fix the logic in svga_create_rasterizer_state() to avoid a few
swtnl case.

No piglit regressions

Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-08-08 08:20:10 -06:00
Brian Paul
a45b495700 svga: add TGSI_SEMANTIC_FACE switch case in svga_swtnl_update_vdecl()
Fixes failed assertion running Piglit polygon-mode-face test.
Though, the test still does not pass.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-08-08 08:20:10 -06:00
Brian Paul
92e7342a6f xlib: remove unused Fake_glXGetAGPOffsetMESA() function
To silence compiler warning.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-08 08:20:09 -06:00
Brian Paul
6ff4795c62 gl.h: define GLeglImageOES depending on GL_EXT_EGL_image_storage
To avoid duplicate typedef with the definition in glext.h

V2: test for both GL_OES_EGL_image and GL_EXT_EGL_image_storage in
case both the GL and GLES headers are included.  Per Emil.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107488
Tested-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
2018-08-08 08:20:01 -06:00
Emil Velikov
32aa7ff647 Android: copy -fno*math* options from the autotools build
Add -fno-math-errno and -fno-trapping-math to the build.

Mesa does not depend on the functionality provided, thus this should
result in slightly faster code and smaller binaries.

Cc: Tapani Pälli <tapani.palli@intel.com>
Cc: Rob Herring <robh@kernel.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Tapani Pälli <tapani.palli@intel.com>
2018-08-08 13:45:55 +01:00
Emil Velikov
315c46cfdc autotools: use correct gl.pc LIBS when using glvnd
This is more of a hack, since glvnd itself should be providing the file.
Until that happens, ensure the libs is correctly set to -lGL

CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-08-08 13:37:09 +01:00
Emil Velikov
8dc96416c9 glx: automake: add egl.pc/headers TODO when using glvnd
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-08-08 13:37:09 +01:00
Emil Velikov
94ed4c4a16 egl: automake: add egl.pc/headers TODO when using glvnd
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-08-08 13:37:09 +01:00
Emil Velikov
25a9450a44 autotools: error out when building with mangling and glvnd
It's not a thing that can work, nor is a wise idea to attempt.

v2: Tweak error message (Dylan)

CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Adam Jackson <ajax@redhat.com> (v1)
2018-08-08 13:37:09 +01:00
Emil Velikov
d5ac236471 autotools: error out when using the broken --with-{gl, osmesa}-lib-name
The toggles were broken with the introduction of --enable-mangling.
Fixing that up might be possible, but it's not worth the complexity
since one can rename the libraries at any point.

CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-08-08 13:37:09 +01:00
Emil Velikov
4f2b73d9fd meson: recommend building the surfaceless platform
It has no special requirements, size and build-time is effectively zero.

v2: Rebase

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-08-08 13:37:09 +01:00
Emil Velikov
a7ea7511ba automake: require shared glapi when using DRI based libGL
This has been a requirement for ages, yet it seems like we never
explicitly errored out during configure.

CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-08-08 13:37:09 +01:00
Emil Velikov
834036500c ttn: remove {varying_slot, frag_result}_to_tgsi_semantic helpers
The respective drivers have been updated and the helpers are no longer
needed.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-08-08 13:33:07 +01:00
Juan A. Suarez Romero
db432194a1 travis: remove libedit-dev dependency in LLVM 6.0 targets
In LLVM <6.0 we added explicitly libedit-dev, as it was required to
satisfy apt dependencies.

In LLVM 6.0, this is not required anymore, so let's remove it.

CC: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-08 13:00:33 +02:00
Erik Faye-Lund
0f450e0cbe glsl_to_tgsi: plumb image writable through to driver
The virgl driver cares about the writable-flag on image definitions,
because it re-emits GLSL from the TGSI. However, so far it was hardcoded
to true in glsl_to_tgsi, which cause problems when virglrenderer is
running on top of GLES 3.1, where not all formats are supported for
writable images.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-08-08 09:35:09 +02:00
Eric Anholt
cfe69d0aaa vc4: Fix vc4_fence_server_sync() on pre-syncobj kernels.
We won't have an FD if we're just having the server wait on a fence
created by eglCreateSyncKHR().  Our seqno fences will happen in order, so
server-side waits are no-ops in that case.  Fixes
dEQP-EGL.functional.sharing.gles2.multithread.simple_egl_server_sync.buffers.gen_delete

Fixes: b0acc3a562 ("broadcom/vc4: Native fence fd support")
2018-08-07 17:00:49 -07:00
Eric Anholt
69158c452b vc4: Ignore samplers for finding uniform offsets.
Fixes:
dEQP-GLES2.shaders.struct.uniform.sampler_array_fragment
dEQP-GLES2.shaders.struct.uniform.sampler_array_vertex
dEQP-GLES2.shaders.struct.uniform.sampler_nested_fragment
dEQP-GLES2.shaders.struct.uniform.sampler_nested_vertex

Cc: mesa-stable@lists.freedesktop.org
2018-08-07 17:00:22 -07:00
Eric Anholt
e24a8e5232 vc4: Extend dumping of uniforms in QIR and in the command stream.
Similar to what I did for V3D, provide some description of the uniforms.
2018-08-07 17:00:22 -07:00
Eric Anholt
3954331aff vc4: Pull uinfo->data[i] dereference out to the top of the loop.
Reduces the size of vc4_uniforms.o by about 10%.  We would basically
always end up loading the cachline of uinfo->data[i] anyway, so it should
be good for performance as well as making the code a bit cleaner.
2018-08-07 17:00:22 -07:00
Eric Anholt
550e9c917c vc4: Make sure to emit a tile coordinates between two MSAA loads.
The HW only executes a load once the tile coordinates packet happens, and
only tracks one at a time, so by emitting our two MSAA loads back to back
we would end up with an undefined color or Z buffer.  The simulator
doesn't seem to care, but sync up the RCL generation with the kernel
anyway.

Fixes dEQP-EGL.functional.render.multi_context.gles2.rgb888_window
2018-08-07 17:00:22 -07:00
Eric Anholt
9ab6912a00 vc4: Respect a sampler view's first_layer field.
Fixes texturing from EGL images created from cubemap faces, as in
dEQP-EGL.functional.image.create.gles2_cubemap_negative_x_rgba_texture

Cc: mesa-stable@lists.freedesktop.org
2018-08-07 17:00:22 -07:00
Dave Airlie
fe0a3a45bb virgl: add ARB_shader_clock support
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2018-08-08 08:36:40 +10:00
Mathieu Bridon
ba1ebf2ee1 python: Specify the template output encoding
We're trying to write a unicode string (i.e decoded) to a file opened
in binary (i.e encoded) mode.

In Python 2 this works, because of the automatic conversion between
byte and unicode strings.

In Python 3 this fails though, as no automatic conversion is attempted.

This change makes the scripts compatible with both versions of Python.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-07 13:28:35 -07:00
Mathieu Bridon
e1b88aee68 python: Fix rich comparisons
Python 3 doesn't call objects __cmp__() methods any more to compare
them. Instead, it requires implementing the rich comparison methods
explicitly: __eq__(), __ne(), __lt__(), __le__(), __gt__() and __ge__().

Fortunately Python 2 also supports those.

This commit only implements the comparison methods which are actually
used by the build scripts.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-07 13:10:34 -07:00
Mathieu Bridon
9b6746b7c0 python: Use explicit integer divisions
In Python 2, divisions of integers return an integer:

    >>> 32 / 4
    8

In Python 3 though, they return floats:

    >>> 32 / 4
    8.0

However, Python 3 has an explicit integer division operator:

    >>> 32 // 4
    8

That operator exists on Python >= 2.2, so let's use it everywhere to
make the scripts compatible with both Python 2 and 3.

In addition, using __future__.division tells Python 2 to behave the same
way as Python 3, which helps ensure the scripts produce the same output
in both versions of Python.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com> (v2)
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-07 13:07:44 -07:00
Chad Versace
3dc22381fa egl/main: Add bits for EGL_KHR_mutable_render_buffer
A follow-up patch enables EGL_KHR_mutable_render_buffer for Android.
This patch is separate from the Android patch because I think it's
easier to review the platform-independent bits separately.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-08-07 11:11:05 -07:00
Chad Versace
5c6d6eedb3 dri: Add param driCreateConfigs(mutable_render_buffer)
If set, then the config will have __DRI_ATTRIB_MUTABLE_RENDER_BUFFER,
which translates to EGL_MUTABLE_RENDER_BUFFER_BIT_KHR.

Not used yet.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-08-07 11:11:05 -07:00
Chad Versace
bbe2d50b58 dri: Define DRI_MutableRenderBuffer extensions
Define extensions DRI_MutableRenderBufferDriver and
DRI_MutableRenderBufferLoader. These are the two halves for
EGL_KHR_mutable_render_buffer.

Outside the DRI code there is one additional change.  Add
gl_config::mutableRenderBuffer to match
__DRI_ATTRIB_MUTABLE_RENDER_BUFFER. Neither are used yet.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-08-07 11:11:05 -07:00
Chad Versace
eabf59791e egl/dri2: In dri2_make_current, return early on failure
This pulls an 'else' block into the function's main body, making the
code easier to follow.

Without this change, the upcoming EGL_KHR_mutable_render_buffer patch
transforms dri2_make_current() into spaghetti.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-08-07 11:11:05 -07:00
Chad Versace
f48f9a78da egl: Simplify queries for EGL_RENDER_BUFFER
There exist *two* queryable EGL_RENDER_BUFFER states in EGL:
eglQuerySurface(EGL_RENDER_BUFFER) and
eglQueryContext(EGL_RENDER_BUFFER).

These changes eliminate potentially very fragile code in the upcoming
EGL_KHR_mutable_render_buffer implementation.

* eglQuerySurface(EGL_RENDER_BUFFER)

  The implementation of eglQuerySurface(EGL_RENDER_BUFFER) contained
  abstruse logic which required comprehending the specification
  complexities of how the two EGL_RENDER_BUFFER states interact.  The
  function sometimes returned _EGLContext::WindowRenderBuffer, sometimes
  _EGLSurface::RenderBuffer. Why? The function tried to encode the
  actual logic from the EGL spec. When did the function return which
  variable? Go study the EGL spec, hope you understand it, then hope
  Mesa mutated the EGL_RENDER_BUFFER state in all the correct places.
  Have fun.

  To simplify eglQuerySurface(EGL_RENDER_BUFFER), and to improve
  confidence in its correctness, flatten its indirect logic. For pixmap
  and pbuffer surfaces, simply return a hard-coded literal value, as the
  spec suggests. For window surfaces, simply return
  _EGLSurface::RequestedRenderBuffer.  Nothing difficult here.

* eglQueryContext(EGL_RENDER_BUFFER)

  The implementation of this suffered from the same issues as
  eglQuerySurface, and the solution is the same.  confidence in its
  correctness, flatten its indirect logic. For pixmap and pbuffer
  surfaces, simply return a hard-coded literal value, as the spec
  suggests. For window surfaces, simply return
  _EGLSurface::ActiveRenderBuffer.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-08-07 11:11:05 -07:00
Marek Olšák
d145e33e7c radeonsi: set GLC=1 for all write-only shader resources 2018-08-07 13:52:34 -04:00
Marek Olšák
2ab8cf6de5 radeonsi: don't load block dimensions into SGPRs if they are not variable 2018-08-07 13:52:34 -04:00
Juan A. Suarez Romero
03cff7ecd8 travis: meson/Vulkan requires LLVM 6.0
RADV now requires LLVM 6.0.

Fixes: fd1121e839 ("amd: remove support for LLVM 5.0")
CC: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
2018-08-07 19:29:29 +02:00
Juan A. Suarez Romero
80f937ea4d travis: add ubuntu-toolchain-r-test
LLVM 6.0 requires libstc++4.9, which is not available in main Travis
repository.

v2: LLVM 6.0 requires libstdc+4.9, rather than GCC 4.9 (Jan Vesely)

Fixes: fd1121e839 ("amd: remove support for LLVM 5.0")
CC: Marek Olšák <marek.olsak@amd.com>
CC: Emil Velikov <emil.velikov@collabora.com>
CC: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-07 19:27:07 +02:00
Emil Velikov
85cad15298 egl: set EGL_BAD_NATIVE_PIXMAP in the copy_buffers fallback
As the spec says:

  EGL_BAD_NATIVE_PIXMAP is generated if the implementation
  does not support native pixmaps.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-07 17:59:24 +01:00
Emil Velikov
5463064f7a egl/x11: use the no-op dri2_fallback_copy_buffers for swrast
Currently dri2_copy_buffers is used for swrast, which depends on the
DRI2_FLUSH extension. Since that's not a thing on software based
drivers we crash out.

Do the slightly more graceful, thing of returning EGL_FALSE.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-07 17:59:09 +01:00
Emil Velikov
670cd4080b egl: remove unneeded _eglGetNativePlatform check
There's little point in calling _eglGetNativePlatform() in
eglCopyBuffers. The platform returned should be identical to the one
already stored in our _EGLDisplay.

In the following corner case, the check is incorrect.

The function _eglGetNativePlatform effectively invokes the old-style
eglGetDisplay platform selection. Thus if the EGL_PLATFORM platform does
not match with the EGL_EXT_platform_* used to create the display we'll
error out.

Addresses the egl-copy-buffers piglit test.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-08-07 17:58:52 +01:00
Emil Velikov
b4b277f770 travis: use https for all the links
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-07 17:27:06 +01:00
Emil Velikov
6b8657aff0 autoconf: stop exporting internal wayland details
With version v1.15 the "code" option was deprecated in favour of
"private-code" or "public-code".

Before the interface symbol generated was exported (which is a bad idea
since it's internal implementation detail) and others may misuse it.

That was the case with libva approx. 1 year ago. Since then libva was
fixed, so we can finally hide it by using "private-code"

Inspired by similar xserver patch by Adam Jackson.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-07 17:23:17 +01:00
Emil Velikov
2f1d9e6cb8 meson: stop exporting internal wayland details
With version v1.15 the "code" option was deprecated in favour of
"private-code" or "public-code".

Before the interface symbol generated was exported (which is a bad idea
since it's internal implementation detail) and others may misuse it.

That was the case with libva approx. 1 year ago. Since then libva was
fixed, so we can finally hide it by using "private-code"

Inspired by similar xserver patch by Adam Jackson.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-07 17:23:17 +01:00
Emil Velikov
c077b74ee8 meson: use dependency()+find_program() for wayland-scanner
Helps when the native wayland-scanner is located outside of PATH.
Inspired by the xserver code ;-)

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-07 17:23:17 +01:00
Emil Velikov
54d844897f swr: don't export swr_create_screen_internal
With earlier rework the user and provider of the symbol are within the
same binary. Thus there's no point in exporting the function.

Spotted while reviewing patch from Chuck, that nearly added another
unneeded PUBLIC function.

Cc: Chuck Atkins <chuck.atkins@kitware.com>
Cc: Tim Rowley <timothy.o.rowley@intel.com>
Fixes: f50aa21456 "(swr: build driver proper separate from rasterizer")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Chuck Atkins <chuck.atkins@kitware.com>
Reviewed-By: George Kyriazis <george.kyriazis@intel.com<mailto:george.kyriazis@intel.com>>
Tested-by: Chuck Atkins <chuck.atkins@kitware.com<mailto:chuck.atkins@kitware.com>>
2018-08-07 17:23:17 +01:00
Eric Engestrom
e02f061b69 meson: install KHR/khrplatform.h when needed
Fixes: f7d42ee7d3 "include: update GL & GLES headers (v2)"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-07 15:57:32 +01:00
Eric Engestrom
ed07e831a8 i965: gen_shader_sha1() doesn't use the brw_context
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-08-07 14:20:50 +01:00
Eric Engestrom
87c156183c configure: install KHR/khrplatform.h when needed
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107511
Fixes: f7d42ee7d3 "include: update GL & GLES headers (v2)"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Tested-by: Brad King <brad.king@kitware.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-07 14:20:50 +01:00
Lionel Landwerlin
303e7b39b5 intel: don't build tools without -Dtools=intel
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107487
Fixes: 4334196ab325c6w ("intel: tools: simplify meson build")
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-07 11:58:47 +01:00
Erik Faye-Lund
c4f183492d virgl: update virgl_hw.h from virglrenderer
This just makes sure we're currently up-to-date with what
virglrenderer has.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Acked-by: Dave Airlie <airlied@redhat.com>
2018-08-07 09:38:41 +02:00
Erik Faye-Lund
0914e1464e virgl: rename msaa_sample_positions -> sample_locations
This matches what this field is called in virglrenderer's copy of
this.

This reduces the diff between the two different versions of
virgl_hw.h, and should make it easier to upgrade the file in
the future.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Acked-by: Dave Airlie <airlied@redhat.com>
2018-08-07 09:38:27 +02:00
Eric Anholt
9507e03699 vc4: Fix a leak of the no-vertex-elements workaround BO.
Fixes: bd1925562a ("vc4: Convert the driver to emitting the shader record using pack macros.")
2018-08-06 19:10:06 -07:00
Eric Anholt
86095e9bb1 vc4: Fix context creation when syncobjs aren't supported.
Noticed when trying to run current Mesa on rpi's downstream kernel.

Fixes: b0acc3a562 ("broadcom/vc4: Native fence fd support")
2018-08-06 19:10:06 -07:00
Eric Anholt
1561e4984e v3d: Emit the VCM_CACHE_SIZE packet.
This is needed to ensure that we don't get blocked waiting for VPM space
with bin/render overlapping.

Cc: "18.2" <mesa-stable@lists.freedesktop.org>
2018-08-06 13:03:23 -07:00
Eric Anholt
5d49076990 v3d: Drop "VC5" from the renderer string.
VC5 isn't a useful name any more, just stick to v3d.
2018-08-06 13:03:23 -07:00
Eric Anholt
50a8713d4f v3d: Avoid spilling that breaks the r5 usage after a ldvary.
Fixes bad rendering when forcing 2 spills in glxgears.

Cc: "18.2" <mesa-stable@lists.freedesktop.org>
2018-08-06 13:03:23 -07:00
Eric Anholt
f2c0d310d6 v3d: Make sure that QPU instruction-has-a-dest matches VIR.
Found when debugging register spilling -- we would try to spill the dest
of a STVPMV, inserting spill code after entering the last segment.  In
fact, we were likely to to choose to do this, given that the STVPMV "dest"
temp was never read from, making it cheap to spill.

Cc: "18.2" <mesa-stable@lists.freedesktop.org>
2018-08-06 13:03:23 -07:00
Eric Anholt
3f9cb2eb05 v3d: Wait for TMU writes to complete before continuing after a spill.
The simulator complained that we had write responses outstanding at shader
end.  It seems that a TMU read does not guarantee that previous TMU writes
by the thread have completed, which surprised me.

Cc: "18.2" <mesa-stable@lists.freedesktop.org>
2018-08-06 13:03:23 -07:00
Eric Anholt
ccbe33af5b v3d: Make sure we don't emit a thrsw before the last one finished.
Found while forcing some spilling, which creates a lot of short
tmua->thrsw->ldtmu sequences.

Cc: "18.2" <mesa-stable@lists.freedesktop.org>
2018-08-06 13:03:23 -07:00
Eric Anholt
f9d54dc3cf v3d: Add some debug code for forcing register spilling.
This is useful for periodically testing out register spilling to see how
it goes on simple shaders, rather than only failing on insanely
complicated ones.
2018-08-06 13:03:23 -07:00
Chad Versace
aaa41cd297 drisw: Fix build on Android Nougat, which lacks shm (v2)
In commit cf54bd5e8, dri_sw_winsys.c began using <sys/shm.h> to support
the new functions putImageShm, getImageShm in DRI_SWRastLoader. But
Android began supporting System V shared memory only in Oreo. Nougat has
no shm headers.

Fix the build by ifdef'ing out the shm code on Nougat.

Fixes: cf54bd5e8 "drisw: use shared memory when possible"
Reviewed-by: Dave Airlie <airlied@redhat.com>
Cc: Marc-André Lureau <marcandre.lureau@gmail.com>
2018-08-06 11:09:38 -07:00
Ian Romanick
6229ee87c7 mesa: fix make check for AMD_framebuffer_multisample_advanced
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107483
Fixes: 3d6900d76e ("glapi: define AMD_framebuffer_multisample_advanced and add its functions")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: Vinson Lee <vlee@freedesktop.org>
2018-08-06 10:31:56 -07:00
Ian Romanick
b7946f6778 glapi: Fix GLES versioning for AMD_framebuffer_multisample_advanced functions
The GL_AMD_framebuffer_multisample_advanced spec says:

    OpenGL ES dependencies:

        Requires OpenGL ES 3.0.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107483
Fixes: 3d6900d76e ("glapi: define AMD_framebuffer_multisample_advanced and add its functions")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: Vinson Lee <vlee@freedesktop.org>
2018-08-06 10:30:06 -07:00
Gert Wollny
7a46b2d641 meson, install_megadrivers: Also remove stale symlinks
os.path.exists doesn't return True for stale symlinks, but they are in
the way later, when a link/file with the same name is to be created.
For instance it is conceivable that the pointed to file is replaced by
a file with a new name, and then the symlink is dead.

To handle this check specifically for all existing symlinks to be
removed. (This bugged me for some time with a link libXvMCr600.so
always being in the way of installing this file)

v2: use only os.lexist and replace all instances of os.exist (Dylan Baker)

v3: handle directory check correctly (Eric Engestrom)

Fixes: f7f1b30f81
       ("meson: extend install_megadrivers script to handle symmlinking")

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>(v2 minus dir check)
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
2018-08-06 18:42:01 +02:00
Tapani Pälli
5eb4b384d9 anv: add more swapchain formats
This change helps with some of the dEQP-VK.wsi.android.* tests that
try to create swapchain with using such formats.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
2018-08-06 09:25:11 +03:00
Karol Herbst
c3325097be nvc0/ir: return 0 in imageLoad on incomplete textures
We already guarded all OP_SULDP against out of bound accesses, but we
ended up just reusing whatever value was stored in the dest registers.

Fixes CTS test shader_image_load_store.incomplete_textures

v2: fix for loads not ending up with predicates (bindless_texture)
v3: fix replacing the def

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
2018-08-04 18:25:20 +02:00
Karol Herbst
0ca046d7e9 gm200/ir: optimize rcp(sqrt) to rsq
mitigates hurt shaders after adding sqrt:
total instructions in shared programs : 5456166 -> 5454825 (-0.02%)
total gprs used in shared programs    : 647522 -> 647551 (0.00%)
total shared used in shared programs  : 389120 -> 389120 (0.00%)
total local used in shared programs   : 21064 -> 21064 (0.00%)
total bytes used in shared programs   : 58288696 -> 58274448 (-0.02%)

                local     shared        gpr       inst      bytes
    helped           0           0           0         516         516
      hurt           0           0          27           2           2

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
2018-08-04 15:24:08 +02:00
Karol Herbst
6f98a3065b gm200/ir: add native OP_SQRT support
./GpuTest /test=pixmark_piano 1024x640 30sec:
301 -> 327 points

shader-db:
total instructions in shared programs : 5472103 -> 5456166 (-0.29%)
total gprs used in shared programs    : 647530 -> 647522 (-0.00%)
total shared used in shared programs  : 389120 -> 389120 (0.00%)
total local used in shared programs   : 21064 -> 21064 (0.00%)
total bytes used in shared programs   : 58459304 -> 58288696 (-0.29%)

                local     shared        gpr       inst      bytes
    helped           0           0          27        8281        8281
      hurt           0           0          21         431         431

v2: use NVISA_GM200_CHIPSET

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
2018-08-04 15:24:08 +02:00
Lionel Landwerlin
4334196ab3 intel: tools: simplify meson build
Remove the if tools condition and just put it through the install:
parameter.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-04 09:45:34 +01:00
Lionel Landwerlin
87a3c97781 intel: aubinator: simplify decoding
Since we don't support streaming an aub file, we can drop the decoding
status enum.

v2: include stdbool (Eric)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-04 09:40:14 +01:00
Lionel Landwerlin
02ebc064ea intel: common: add missing stdint include
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-04 09:39:01 +01:00
Lionel Landwerlin
db4770ee57 intel: decoder: remove unused variable
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-04 09:38:58 +01:00
Lionel Landwerlin
7471286bb0 intel: tools: aubwrite: reuse canonical address helper
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-04 09:38:44 +01:00
Lionel Landwerlin
35955afa7a intel: aubinator: fix read the context/ring
Up to now we've been lucky that the buffer returned was always exactly
at the address we requested.

Fixes: 144b40db54 ("intel: aubinator: drop the 1Tb GTT mapping")
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
2018-08-04 09:38:34 +01:00
Ian Romanick
3b07d28f81 nir: Transform expressions of b2f(a) and b2f(b) to a == b
All Gen7+ platforms had similar results. (Skylake shown)
total instructions in shared programs: 14276886 -> 14276838 (<.01%)
instructions in affected programs: 312 -> 264 (-15.38%)
helped: 2
HURT: 0

total cycles in shared programs: 532578395 -> 532570985 (<.01%)
cycles in affected programs: 682562 -> 675152 (-1.09%)
helped: 374
HURT: 4
helped stats (abs) min: 2 max: 200 x̄: 20.39 x̃: 18
helped stats (rel) min: 0.07% max: 11.64% x̄: 1.25% x̃: 1.28%
HURT stats (abs)   min: 2 max: 114 x̄: 53.50 x̃: 49
HURT stats (rel)   min: 0.06% max: 11.70% x̄: 5.02% x̃: 4.15%
95% mean confidence interval for cycles value: -21.30 -17.91
95% mean confidence interval for cycles %-change: -1.30% -1.06%
Cycles are helped.

Sandy Bridge
total instructions in shared programs: 10488123 -> 10488075 (<.01%)
instructions in affected programs: 336 -> 288 (-14.29%)
helped: 2
HURT: 0

total cycles in shared programs: 150260379 -> 150260439 (<.01%)
cycles in affected programs: 4726 -> 4786 (1.27%)
helped: 0
HURT: 2

No changes on Iron Lake or GM45.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2018-08-04 01:12:03 -07:00
Ian Romanick
c658b6c4c8 nir: Transform expressions of b2f(a) and b2f(b) to a ^^ b
All Gen platforms had pretty similar results. (Skylake shown)
total instructions in shared programs: 14276892 -> 14276886 (<.01%)
instructions in affected programs: 484 -> 478 (-1.24%)
helped: 2
HURT: 0

total cycles in shared programs: 532578397 -> 532578395 (<.01%)
cycles in affected programs: 3522 -> 3520 (-0.06%)
helped: 1
HURT: 0

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2018-08-04 01:12:03 -07:00
Ian Romanick
3aca80aabc nir: Transform expressions of b2f(a) and b2f(b) to !(a && b)
All Gen platforms had pretty similar results. (Skylake shown)
total cycles in shared programs: 532578400 -> 532578397 (<.01%)
cycles in affected programs: 2784 -> 2781 (-0.11%)
helped: 1
HURT: 1
helped stats (abs) min: 4 max: 4 x̄: 4.00 x̃: 4
helped stats (rel) min: 0.26% max: 0.26% x̄: 0.26% x̃: 0.26%
HURT stats (abs)   min: 1 max: 1 x̄: 1.00 x̃: 1
HURT stats (rel)   min: 0.08% max: 0.08% x̄: 0.08% x̃: 0.08%

v2: s/fmax/fmin/.  Noticed by Thomas Helland.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2018-08-04 01:12:03 -07:00
Ian Romanick
1713c97181 nir: Transform expressions of b2f(a) and b2f(b) to a && b
No changes on any Gen platform.

v2: s/fmax/fmin/.  Noticed by Thomas Helland.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2018-08-04 01:12:03 -07:00
Ian Romanick
4425f4786a nir: Transform expressions of b2f(a) and b2f(b) to !(a || b)
All Gen6+ platforms had similar results. (Skylake shown)
total instructions in shared programs: 14276961 -> 14276892 (<.01%)
instructions in affected programs: 3215 -> 3146 (-2.15%)
helped: 28
HURT: 0
helped stats (abs) min: 1 max: 6 x̄: 2.46 x̃: 2
helped stats (rel) min: 0.47% max: 9.52% x̄: 4.34% x̃: 1.92%
95% mean confidence interval for instructions value: -2.87 -2.06
95% mean confidence interval for instructions %-change: -5.73% -2.95%
Instructions are helped.

total cycles in shared programs: 532577068 -> 532578400 (<.01%)
cycles in affected programs: 121864 -> 123196 (1.09%)
helped: 35
HURT: 30
helped stats (abs) min: 2 max: 268 x̄: 42.34 x̃: 22
helped stats (rel) min: 0.12% max: 12.14% x̄: 3.22% x̃: 1.86%
HURT stats (abs)   min: 2 max: 246 x̄: 93.80 x̃: 36
HURT stats (rel)   min: 0.09% max: 13.63% x̄: 4.47% x̃: 2.58%
95% mean confidence interval for cycles value: -5.02 46.01
95% mean confidence interval for cycles %-change: -0.99% 1.65%
Inconclusive result (value mean confidence interval includes 0).

Iron Lake and GM45 had similar results. (Iron Lake shown)
total instructions in shared programs: 7781299 -> 7781342 (<.01%)
instructions in affected programs: 22300 -> 22343 (0.19%)
helped: 13
HURT: 40
helped stats (abs) min: 2 max: 3 x̄: 2.85 x̃: 3
helped stats (rel) min: 1.15% max: 7.69% x̄: 3.72% x̃: 3.33%
HURT stats (abs)   min: 2 max: 2 x̄: 2.00 x̃: 2
HURT stats (rel)   min: 0.26% max: 1.30% x̄: 0.47% x̃: 0.43%
95% mean confidence interval for instructions value: 0.23 1.39
95% mean confidence interval for instructions %-change: -1.18% 0.07%
Inconclusive result (%-change mean confidence interval includes 0).

total cycles in shared programs: 177878928 -> 177879332 (<.01%)
cycles in affected programs: 383298 -> 383702 (0.11%)
helped: 7
HURT: 43
helped stats (abs) min: 2 max: 18 x̄: 10.00 x̃: 10
helped stats (rel) min: 0.17% max: 4.81% x̄: 2.62% x̃: 3.40%
HURT stats (abs)   min: 2 max: 38 x̄: 11.02 x̃: 12
HURT stats (rel)   min: 0.08% max: 1.54% x̄: 0.25% x̃: 0.09%
95% mean confidence interval for cycles value: 5.21 10.95
95% mean confidence interval for cycles %-change: -0.51% 0.21%
Inconclusive result (%-change mean confidence interval includes 0).

v2: s/fmin/fmax/.  Noticed by Thomas Helland.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2018-08-04 01:12:03 -07:00
Ian Romanick
6b3670ae80 nir: Transform -fabs(a) >= 0 to a == 0
All Gen platforms had pretty similar results. (Skylake shown)
total instructions in shared programs: 14276964 -> 14276961 (<.01%)
instructions in affected programs: 411 -> 408 (-0.73%)
helped: 3
HURT: 0
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 0.47% max: 1.96% x̄: 1.04% x̃: 0.68%

total cycles in shared programs: 532577062 -> 532577068 (<.01%)
cycles in affected programs: 1093 -> 1099 (0.55%)
helped: 1
HURT: 1
helped stats (abs) min: 16 max: 16 x̄: 16.00 x̃: 16
helped stats (rel) min: 7.77% max: 7.77% x̄: 7.77% x̃: 7.77%
HURT stats (abs)   min: 22 max: 22 x̄: 22.00 x̃: 22
HURT stats (rel)   min: 2.48% max: 2.48% x̄: 2.48% x̃: 2.48%

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2018-08-04 01:12:03 -07:00
Ian Romanick
46e7c340d4 nir: Transform expressions of b2f(a) and b2f(b) to a || b
All Gen6+ platforms had pretty similar results. (Skylake shown)
total instructions in shared programs: 14277184 -> 14276964 (<.01%)
instructions in affected programs: 10082 -> 9862 (-2.18%)
helped: 37
HURT: 1
helped stats (abs) min: 1 max: 30 x̄: 5.97 x̃: 4
helped stats (rel) min: 0.14% max: 16.00% x̄: 5.23% x̃: 2.04%
HURT stats (abs)   min: 1 max: 1 x̄: 1.00 x̃: 1
HURT stats (rel)   min: 0.70% max: 0.70% x̄: 0.70% x̃: 0.70%
95% mean confidence interval for instructions value: -7.87 -3.71
95% mean confidence interval for instructions %-change: -6.98% -3.16%
Instructions are helped.

total cycles in shared programs: 532577990 -> 532577062 (<.01%)
cycles in affected programs: 170959 -> 170031 (-0.54%)
helped: 33
HURT: 9
helped stats (abs) min: 2 max: 120 x̄: 30.91 x̃: 30
helped stats (rel) min: 0.02% max: 7.65% x̄: 2.66% x̃: 1.13%
HURT stats (abs)   min: 2 max: 24 x̄: 10.22 x̃: 8
HURT stats (rel)   min: 0.09% max: 1.79% x̄: 0.61% x̃: 0.22%
95% mean confidence interval for cycles value: -31.23 -12.96
95% mean confidence interval for cycles %-change: -2.90% -1.02%
Cycles are helped.

Iron Lake and GM45 had similar results. (Iron Lake shown)
total instructions in shared programs: 7781539 -> 7781301 (<.01%)
instructions in affected programs: 10169 -> 9931 (-2.34%)
helped: 32
HURT: 0
helped stats (abs) min: 2 max: 20 x̄: 7.44 x̃: 6
helped stats (rel) min: 0.47% max: 17.02% x̄: 4.03% x̃: 1.88%
95% mean confidence interval for instructions value: -9.53 -5.34
95% mean confidence interval for instructions %-change: -5.94% -2.12%
Instructions are helped.

total cycles in shared programs: 177878590 -> 177878932 (<.01%)
cycles in affected programs: 78706 -> 79048 (0.43%)
helped: 7
HURT: 21
helped stats (abs) min: 6 max: 34 x̄: 24.57 x̃: 28
helped stats (rel) min: 0.15% max: 8.33% x̄: 4.66% x̃: 6.37%
HURT stats (abs)   min: 2 max: 86 x̄: 24.48 x̃: 22
HURT stats (rel)   min: 0.01% max: 4.28% x̄: 1.21% x̃: 0.70%
95% mean confidence interval for cycles value: 0.30 24.13
95% mean confidence interval for cycles %-change: -1.52% 1.01%
Inconclusive result (%-change mean confidence interval includes 0).

v2: s/fmin/fmax/.  Noticed by Thomas Helland.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2018-08-04 01:12:03 -07:00
Ian Romanick
be7d3ba34a nir: Transform -fabs(a) < 0 to a != 0
Unlike the much older -abs(a) >= 0.0 transformation, this is not
precise.  The behavior changes if a is NaN.

All Gen platforms had pretty similar results. (Skylake shown)
total instructions in shared programs: 14277216 -> 14277184 (<.01%)
instructions in affected programs: 2300 -> 2268 (-1.39%)
helped: 8
HURT: 0
helped stats (abs) min: 1 max: 8 x̄: 4.00 x̃: 3
helped stats (rel) min: 0.48% max: 15.15% x̄: 4.41% x̃: 1.01%
95% mean confidence interval for instructions value: -6.45 -1.55
95% mean confidence interval for instructions %-change: -9.96% 1.13%
Inconclusive result (%-change mean confidence interval includes 0).

total cycles in shared programs: 532577848 -> 532577990 (<.01%)
cycles in affected programs: 17486 -> 17628 (0.81%)
helped: 2
HURT: 5
helped stats (abs) min: 2 max: 6 x̄: 4.00 x̃: 4
helped stats (rel) min: 0.06% max: 1.81% x̄: 0.93% x̃: 0.93%
HURT stats (abs)   min: 6 max: 50 x̄: 30.00 x̃: 26
HURT stats (rel)   min: 0.55% max: 2.17% x̄: 1.19% x̃: 1.02%
95% mean confidence interval for cycles value: -1.06 41.63
95% mean confidence interval for cycles %-change: -0.58% 1.74%
Inconclusive result (value mean confidence interval includes 0).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2018-08-04 01:12:03 -07:00
Ian Romanick
d49eab2757 nir: Rearrange bcsel with two bcsel sources
All Gen platforms had pretty similar results. (Skylake shown)
total instructions in shared programs: 14277220 -> 14277216 (<.01%)
instructions in affected programs: 422 -> 418 (-0.95%)
helped: 2
HURT: 0

total cycles in shared programs: 532577908 -> 532577848 (<.01%)
cycles in affected programs: 2800 -> 2740 (-2.14%)
helped: 2
HURT: 0

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2018-08-04 01:12:03 -07:00
Ian Romanick
b92fded6eb nir: Collapse more repeated bcsels on the same argument
All Gen platforms had pretty similar results. (Skylake shown)
total instructions in shared programs: 14277230 -> 14277220 (<.01%)
instructions in affected programs: 751 -> 741 (-1.33%)
helped: 4
HURT: 0
helped stats (abs) min: 2 max: 3 x̄: 2.50 x̃: 2
helped stats (rel) min: 1.23% max: 1.40% x̄: 1.32% x̃: 1.32%
95% mean confidence interval for instructions value: -3.42 -1.58
95% mean confidence interval for instructions %-change: -1.47% -1.17%
Instructions are helped.

total cycles in shared programs: 532577947 -> 532577908 (<.01%)
cycles in affected programs: 10641 -> 10602 (-0.37%)
helped: 4
HURT: 3
helped stats (abs) min: 1 max: 40 x̄: 13.75 x̃: 7
helped stats (rel) min: 0.11% max: 3.08% x̄: 1.10% x̃: 0.60%
HURT stats (abs)   min: 2 max: 8 x̄: 5.33 x̃: 6
HURT stats (rel)   min: 0.13% max: 0.55% x̄: 0.30% x̃: 0.23%
95% mean confidence interval for cycles value: -20.69 9.55
95% mean confidence interval for cycles %-change: -1.63% 0.63%
Inconclusive result (value mean confidence interval includes 0).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-08-04 01:12:03 -07:00
Ian Romanick
408330ed48 nir: Don't compare i2f or u2i with zero
Broadwell and Skylake had similar results. (Skylake shown)
total instructions in shared programs: 14277620 -> 14277230 (<.01%)
instructions in affected programs: 36905 -> 36515 (-1.06%)
helped: 101
HURT: 6
helped stats (abs) min: 1 max: 6 x̄: 4.46 x̃: 6
helped stats (rel) min: 0.32% max: 7.69% x̄: 1.80% x̃: 1.51%
HURT stats (abs)   min: 1 max: 28 x̄: 10.00 x̃: 1
HURT stats (rel)   min: 0.33% max: 1.74% x̄: 0.68% x̃: 0.47%
95% mean confidence interval for instructions value: -4.59 -2.70
95% mean confidence interval for instructions %-change: -1.90% -1.41%
Instructions are helped.

total cycles in shared programs: 532580716 -> 532577947 (<.01%)
cycles in affected programs: 940575 -> 937806 (-0.29%)
helped: 92
HURT: 12
helped stats (abs) min: 2 max: 158 x̄: 51.04 x̃: 62
helped stats (rel) min: 0.24% max: 3.99% x̄: 2.14% x̃: 2.41%
HURT stats (abs)   min: 10 max: 1112 x̄: 160.58 x̃: 63
HURT stats (rel)   min: 0.06% max: 21.90% x̄: 4.22% x̃: 0.20%
95% mean confidence interval for cycles value: -50.66 -2.59
95% mean confidence interval for cycles %-change: -2.09% -0.73%
Cycles are helped.

total spills in shared programs: 8116 -> 8124 (0.10%)
spills in affected programs: 200 -> 208 (4.00%)
helped: 0
HURT: 2

total fills in shared programs: 11086 -> 11094 (0.07%)
fills in affected programs: 436 -> 444 (1.83%)
helped: 0
HURT: 2

Ivy Bridge and Haswell had similar results. (Haswell shown)
total instructions in shared programs: 12979054 -> 12978067 (<.01%)
instructions in affected programs: 33633 -> 32646 (-2.93%)
helped: 120
HURT: 2
helped stats (abs) min: 1 max: 13 x̄: 8.53 x̃: 13
helped stats (rel) min: 0.30% max: 16.67% x̄: 4.55% x̃: 3.17%
HURT stats (abs)   min: 18 max: 18 x̄: 18.00 x̃: 18
HURT stats (rel)   min: 1.15% max: 2.84% x̄: 2.00% x̃: 2.00%
95% mean confidence interval for instructions value: -9.19 -6.99
95% mean confidence interval for instructions %-change: -5.27% -3.62%
Instructions are helped.

total cycles in shared programs: 411212880 -> 411199636 (<.01%)
cycles in affected programs: 696441 -> 683197 (-1.90%)
helped: 107
HURT: 5
helped stats (abs) min: 2 max: 864 x̄: 124.90 x̃: 146
helped stats (rel) min: 0.03% max: 29.20% x̄: 8.58% x̃: 5.88%
HURT stats (abs)   min: 2 max: 50 x̄: 24.00 x̃: 22
HURT stats (rel)   min: 0.01% max: 5.35% x̄: 1.29% x̃: 0.25%
95% mean confidence interval for cycles value: -136.96 -99.54
95% mean confidence interval for cycles %-change: -9.75% -6.53%
Cycles are helped.

total spills in shared programs: 78623 -> 78631 (0.01%)
spills in affected programs: 66 -> 74 (12.12%)
helped: 0
HURT: 2

total fills in shared programs: 80104 -> 80108 (<.01%)
fills in affected programs: 133 -> 137 (3.01%)
helped: 0
HURT: 2

No changes on Sandy Bridge, Iron Lake, or GM45.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2018-08-04 01:12:03 -07:00
Ian Romanick
a3845616a2 nir: Remove f2i(i2f(x)) conversions
Broadwell and Skylake had similar results. (Skylake shown)
total instructions in shared programs: 14277978 -> 14277620 (<.01%)
instructions in affected programs: 36957 -> 36599 (-0.97%)
helped: 76
HURT: 1
helped stats (abs) min: 2 max: 90 x̄: 4.89 x̃: 4
helped stats (rel) min: 0.44% max: 5.88% x̄: 1.04% x̃: 0.87%
HURT stats (abs)   min: 14 max: 14 x̄: 14.00 x̃: 14
HURT stats (rel)   min: 0.36% max: 0.36% x̄: 0.36% x̃: 0.36%
95% mean confidence interval for instructions value: -7.06 -2.24
95% mean confidence interval for instructions %-change: -1.28% -0.77%
Instructions are helped.

total cycles in shared programs: 532584581 -> 532580716 (<.01%)
cycles in affected programs: 973591 -> 969726 (-0.40%)
helped: 76
HURT: 1
helped stats (abs) min: 2 max: 9940 x̄: 159.80 x̃: 32
helped stats (rel) min: <.01% max: 8.70% x̄: 1.15% x̃: 1.19%
HURT stats (abs)   min: 8280 max: 8280 x̄: 8280.00 x̃: 8280
HURT stats (rel)   min: 2.10% max: 2.10% x̄: 2.10% x̃: 2.10%
95% mean confidence interval for cycles value: -386.98 286.59
95% mean confidence interval for cycles %-change: -1.41% -0.81%
Inconclusive result (value mean confidence interval includes 0).

total spills in shared programs: 8127 -> 8116 (-0.14%)
spills in affected programs: 108 -> 97 (-10.19%)
helped: 1
HURT: 0

total fills in shared programs: 11090 -> 11086 (-0.04%)
fills in affected programs: 440 -> 436 (-0.91%)
helped: 1
HURT: 1

Haswell
total instructions in shared programs: 12979174 -> 12979054 (<.01%)
instructions in affected programs: 9040 -> 8920 (-1.33%)
helped: 14
HURT: 1
helped stats (abs) min: 2 max: 34 x̄: 8.79 x̃: 6
helped stats (rel) min: 0.41% max: 7.04% x̄: 2.66% x̃: 1.14%
HURT stats (abs)   min: 3 max: 3 x̄: 3.00 x̃: 3
HURT stats (rel)   min: 0.19% max: 0.19% x̄: 0.19% x̃: 0.19%
95% mean confidence interval for instructions value: -13.58 -2.42
95% mean confidence interval for instructions %-change: -3.94% -1.01%
Instructions are helped.

total cycles in shared programs: 411227148 -> 411212880 (<.01%)
cycles in affected programs: 630506 -> 616238 (-2.26%)
helped: 15
HURT: 0
helped stats (abs) min: 2 max: 11192 x̄: 951.20 x̃: 38
helped stats (rel) min: <.01% max: 16.01% x̄: 3.92% x̃: 0.17%
95% mean confidence interval for cycles value: -2544.28 641.88
95% mean confidence interval for cycles %-change: -6.89% -0.94%
Inconclusive result (value mean confidence interval includes 0).

total spills in shared programs: 78626 -> 78623 (<.01%)
spills in affected programs: 42 -> 39 (-7.14%)
helped: 1
HURT: 0

total fills in shared programs: 80111 -> 80104 (<.01%)
fills in affected programs: 140 -> 133 (-5.00%)
helped: 1
HURT: 1

Ivy Bridge
total instructions in shared programs: 11684101 -> 11684030 (<.01%)
instructions in affected programs: 3080 -> 3009 (-2.31%)
helped: 4
HURT: 1
helped stats (abs) min: 5 max: 59 x̄: 18.50 x̃: 5
helped stats (rel) min: 6.47% max: 7.04% x̄: 6.87% x̃: 6.99%
HURT stats (abs)   min: 3 max: 3 x̄: 3.00 x̃: 3
HURT stats (rel)   min: 0.15% max: 0.15% x̄: 0.15% x̃: 0.15%
95% mean confidence interval for instructions value: -45.59 17.19
95% mean confidence interval for instructions %-change: -9.38% -1.56%
Inconclusive result (value mean confidence interval includes 0).

total cycles in shared programs: 258407697 -> 258389653 (<.01%)
cycles in affected programs: 328323 -> 310279 (-5.50%)
helped: 5
HURT: 0
helped stats (abs) min: 32 max: 14908 x̄: 3608.80 x̃: 32
helped stats (rel) min: 1.26% max: 17.22% x̄: 9.30% x̃: 10.60%
95% mean confidence interval for cycles value: -11616.71 4399.11
95% mean confidence interval for cycles %-change: -16.56% -2.03%
Inconclusive result (value mean confidence interval includes 0).

total spills in shared programs: 4537 -> 4528 (-0.20%)
spills in affected programs: 64 -> 55 (-14.06%)
helped: 1
HURT: 0

total fills in shared programs: 4823 -> 4815 (-0.17%)
fills in affected programs: 189 -> 181 (-4.23%)
helped: 1
HURT: 1

Sandy Bridge
total instructions in shared programs: 10488464 -> 10488449 (<.01%)
instructions in affected programs: 272 -> 257 (-5.51%)
helped: 3
HURT: 0
helped stats (abs) min: 5 max: 5 x̄: 5.00 x̃: 5
helped stats (rel) min: 5.49% max: 5.56% x̄: 5.51% x̃: 5.49%

total cycles in shared programs: 150263359 -> 150263263 (<.01%)
cycles in affected programs: 7978 -> 7882 (-1.20%)
helped: 3
HURT: 0
helped stats (abs) min: 32 max: 32 x̄: 32.00 x̃: 32
helped stats (rel) min: 1.15% max: 1.23% x̄: 1.20% x̃: 1.23%

No changes on Iron Lake or GM45.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2018-08-04 01:12:03 -07:00
Ian Romanick
ea6c276436 nir: Mark the 0.0 < abs(a) transformation as imprecise
Unlike the much older -abs(a) >= 0.0 transformation, this is not
precise.  The behavior changes if the source is NaN.

No shader-db changes on any platform.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2018-08-04 01:12:03 -07:00
Marek Olšák
4bad50ded9 radeonsi: cosmetic changes 2018-08-04 03:10:30 -04:00
Marek Olšák
6508b93d78 st/mesa: expose & set limits for AMD_framebuffer_multisample_advanced
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-08-04 02:47:58 -04:00
Marek Olšák
7f587b57f7 st/mesa: add renderbuffer support for AMD_framebuffer_multisample_advanced
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-08-04 02:46:55 -04:00
Marek Olšák
8e3d0019e1 st/mesa: pass storage_sample_count parameter into st_choose_format
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-08-04 02:46:55 -04:00
Marek Olšák
459f05c7ec mesa: add functional FBO changes for AMD_framebuffer_multisample_advanced
- relax FBO completeness rules
- validate sample counts

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-08-04 02:46:55 -04:00
Marek Olšák
328c1c8d99 mesa: add gl_renderbuffer::NumStorageSamples
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-08-04 02:46:55 -04:00
Marek Olšák
a96e946d25 mesa: implement glGet for AMD_framebuffer_multisample_advanced
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-08-04 02:46:55 -04:00
Marek Olšák
3d6900d76e glapi: define AMD_framebuffer_multisample_advanced and add its functions
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-08-04 02:46:55 -04:00
Marek Olšák
2d115056d3 mesa: add storageSamples parameter to renderbuffer functions
It's just passed to other functions but otherwise unused.
It will be used in following commits.

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-08-04 02:46:55 -04:00
Marek Olšák
f7d42ee7d3 include: update GL & GLES headers (v2)
v2: use correct files

Acked-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-04 02:43:05 -04:00
Marek Olšák
fd1121e839 amd: remove support for LLVM 5.0
Users are encouraged to switch to LLVM 6.0 released in March 2018.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-03 18:36:11 -04:00
Marek Olšák
461a864316 winsys/amdgpu: pass the BO list via the CS ioctl on DRM >= 3.27.0 2018-08-03 18:35:19 -04:00
Marek Olšák
0f79b2015b gallium/u_vbuf: handle indirect multidraws correctly and efficiently (v3)
v2: need to do MAX{start+count} instead of MAX{count}
    added piglit tests
v3: use malloc

Cc: 18.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-08-03 18:30:46 -04:00
Mauro Rossi
1c7a2433b2 android: radv: build vulkan.radv conditionally to radeonsi
A problem was reported with arm,arm64 targets build due to missing
libLLVM shared library dependency with AOSP; to avoid this issue vulkan.radv
is built conditionally only when radeonsi is in BOARD_GPU_DRIVERS

Fixes: 0ca153f869 ("android: radv: enable build of vulkan.radv HAL module")

Reported-by: John Stultz <john.stultz@linaro.org>
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: "18.2" <mesa-stable@lists.freedesktop.org>
2018-08-03 20:09:16 +02:00
Roland Scheidegger
c72f91deba util: return 0 for NaNs in float_to_ubyte
d3d10 requires NaNs to get converted to 0 for float->unorm conversions
(and float->int etc.). GL spec probably doesn't care in general, but it
would make sense to have reasonable behavior in any case imho - the
old code was converting negative NaNs to 0, and positive NaNs to 255.
(Note that using float comparison isn't actually all that much more
effort in any case, at least with sse2 it's just float comparison
(ucommiss) instead of int one - I converted the second comparison
to float too simply because it saves the probably somewhat expensive
transfer of the float from simd to int domain (with sse2 via stack),
so the generated code actually has 2 less instructions, although float
comparisons are more expensive than int ones.)

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-08-03 17:07:38 +02:00
Jason Ekstrand
1d900e55fd anv/pipeline: Disable FS dispatch for pointless fragment shaders
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-03 05:52:23 -07:00
Timothy Arceri
d5175d21c7 nir: add fall through comment to nir_gather_info
This stops Coverity reporting a defect and helps make the code less
error-prone.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-08-03 09:30:57 +10:00
Dan Willemsen
12e3334f1e CleanSpec.mk: Remove HOST_OUT_release
This is a forward port of a patch from the AOSP/master tree:
bd633f11de%5E%21/

Which replaces HOST_OUT_release with HOST_OUT

As per Dan's explanation, the current code was incorrect to use
$(HOST_OUT_release) as $(HOST_OUT) will be set properly for
whether the current build that's being cleaned during
incrementals is using host debug or release builds.

Additionally Dan noted it was incredibly uncommon to use a debug
host build, as there was never a shortcut and one had to set an
environment variable manually. Thus it was rarely if ever tested.

Change-Id: I7972c0a50fa3520dcfa962d6dd7e602bfe22368d
Cc: Rob Herring <rob.herring@linaro.org>
Cc: Alistair Strachan <astrachan@google.com>
Cc: Marissa Wall <marissaw@google.com>
Cc: Sumit Semwal <sumit.semwal@linaro.org>
Cc: Emil Velikov <emil.l.velikov@gmail.com>
Cc: Rob Clark <robdclark@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: John Stultz <john.stultz@linaro.org>
Signed-off-by: Rob Herring <robh@kernel.org>
2018-08-02 15:42:40 -06:00
Sumit Semwal
d0b63b6583 Android.common.mk: define HAVE_TIMESPEC_GET
This is a forward port of a patch from the AOSP/master tree:
bd30b663f5%5E%21/

Since https://android-review.googlesource.com/c/718518 added
timespec_get() to bionic, mesa3d doesn't build due to redefinition
of timespec_get().

Avoid redefinition by defining HAVE_TIMESPEC_GET flag.

Test: build and boot tested db820c to UI.

Change-Id: I3dcc8034b48785e45cd3fa50e4d9cf2c684694a0
Cc: Rob Herring <rob.herring@linaro.org>
Cc: Alistair Strachan <astrachan@google.com>
Cc: Marissa Wall <marissaw@google.com>
Cc: Sumit Semwal <sumit.semwal@linaro.org>
Cc: Emil Velikov <emil.l.velikov@gmail.com>
Cc: Rob Clark <robdclark@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Sumit Semwal <sumit.semwal@linaro.org>
Signed-off-by: John Stultz <john.stultz@linaro.org>
Signed-off-by: Rob Herring <robh@kernel.org>
2018-08-02 15:42:27 -06:00
Dan Willemsen
dc030d1ec9 util: Android.mk: Convert implicit rules to static pattern rules
This is a partial cherry-pick from AOSP's mesa3d tree:
 a88dcf769e%5E%21/

"We're deprecating make implicit rules, preferring static pattern
rules, or just regular rules."

Without this patch, the freedesktop/master branch won't build in
the AOSP environment, and this patch corrects that, as tested
on the Dragonboard 820c.

The i965 portion of the patch this is based on collided badly,
and I'm not sure how to best forward port it. However, so far
we don't see build issues without that portion.

Comments or feedback would be appreciated!

Change-Id: Id6dfd0d018cbd665fa19d80c14abd5f75fa10b8a
Cc: Rob Herring <rob.herring@linaro.org>
Cc: Alistair Strachan <astrachan@google.com>
Cc: Marissa Wall <marissaw@google.com>
Cc: Sumit Semwal <sumit.semwal@linaro.org>
Cc: Emil Velikov <emil.l.velikov@gmail.com>
Cc: Rob Clark <robdclark@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: John Stultz <john.stultz@linaro.org>
Signed-off-by: Rob Herring <robh@kernel.org>
2018-08-02 15:42:23 -06:00
Darren Powell
726a48c94f radeonsi: add new R600_DEBUG test "testclearbufperf"
Signed-off-by: Darren Powell <darren.powell@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2018-08-02 16:09:22 -04:00
Brian Paul
977638006b mesa: add switch case for GL 2.0 in _mesa_compute_version()
Previously, I added a switch case for GL 2.1 (ed7a0770b881791dd697f3).
I don't know of any driver which only supports GL 2.0, but adding
this switch case avoids a failure if the app queries
GL_SHADING_LANGUAGE_VERSION.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-02 13:20:00 -06:00
Andres Gomez
2d4d139877 intel/tools: add error2aub creation into autotools
Tarball distribution is done through "make distcheck". We include the
meson targets also into autotools so they won't fail when building
from the tarball.

Fixes: 6a60beba40 ("intel/tools: Add an error state to aub translator")
Cc: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: Dylan Baker <dylan.c.baker@intel.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-02 21:15:57 +03:00
Jason Ekstrand
7ef6cd0ee8 anv/pipeline: Do cross-stage linking optimizations
This appears to help the Aztec Ruins benchmark by about 2% on my Kaby
Lake gt2 laptop.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-02 10:29:20 -07:00
Jason Ekstrand
a5bffa061d anv/pipeline: Pull most of the anv_pipeline_compile_* into common code
This leaves us with a series of little anv_pipeline_compile_* functions
which each take a compiler object, a mem_ctx, the stage to compile, and
the previous stage for VUE linking purposes.  Some of them do
interesting things but most are little more than wrappers around
brw_compile_*.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-02 10:29:20 -07:00
Jason Ekstrand
5351339554 anv/pipeline: Add a separate "link" stage
This breaks compilation up a bit into "link" and "compile".  In the
"link" stage, new anv_pipeline_link_* helpers are called which are
responsible for setting up the binding table and doing anything needed
to properly link with the next stage in the pipeline if one exists.
They are called in reverse order starting with the fragment shader so
you can assume linking in later stages is already done.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-02 10:29:20 -07:00
Jason Ekstrand
5b196f39bd anv/pipeline: Compile to NIR in compile_graphics
This pulls the SPIR-V to NIR step out into common code.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-02 10:29:20 -07:00
Jason Ekstrand
946fcd02a9 anv/pipeline: Recompile all shaders if any are missing from the cache
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-02 10:29:20 -07:00
Jason Ekstrand
f76d6d8a63 anv/pipeline: Drop anv_pipeline_add_compiled_stage
We can set active_stages much more directly and then it's just candy
around setting pipeline->stages[stage].

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-02 10:29:20 -07:00
Jason Ekstrand
703a24932a anv/pipeline: Pull shader compilation out into a helper.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-02 10:29:20 -07:00
Jason Ekstrand
f3c59ca947 anv/pipeline: Call anv_pipeline_compile_* in a loop
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-02 10:29:20 -07:00
Jason Ekstrand
bdc3565c8c anv/pipeline: Hash the entire pipeline in one go
Instead of hashing each stage separately (and TES and TCS together), we
hash the entire pipeline.  This means we'll get fewer cache hits if
they, for instance, re-use the same VS over and over again but it also
means we can now safely do cross-stage optimizations.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-02 10:29:20 -07:00
Jason Ekstrand
4a8236ae17 anv/pipeline: Populate keys up-front
Instead of having each anv_pipeline_compile_* function populate the
shader key, make it part of the anv_pipeline_stage struct and fill it
out up-front.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-02 10:29:20 -07:00
Jason Ekstrand
76503b319a anv/pipline: Add a helper struct for per-stage info
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-02 10:29:20 -07:00
Jon Turney
a48c0659e1 meson: use correct keyword to fix a meson warning
With a sufficently recent meson, the following warning is produced:

WARNING: Passed invalid keyword argument "extra_args".
WARNING: This will become a hard error in the future.

It seems that compiler.links(args:) is meant here.

Signed-off-by: Jon Turney <jon.turney@dronecode.org.uk>
Reviewed-and-Tested-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-02 18:12:49 +01:00
Andres Gomez
3013e22717 docs: add 18.3.0-devel release notes template
Signed-off-by: Andres Gomez <agomez@igalia.com>
2018-08-02 18:15:33 +03:00
Andres Gomez
873767cf42 mesa: bump version to 18.3.0-devel
Signed-off-by: Andres Gomez <agomez@igalia.com>
2018-08-02 18:00:15 +03:00
Eric Engestrom
44265cc65e egl/main: fix indentation
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
2018-08-02 12:54:05 +01:00
Eric Engestrom
dd007d1c2a loader: fix indentation
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
2018-08-02 12:53:58 +01:00
Vlad Golovkin
9d3a2394e4 swr: Remove unnecessary memset call
Zeroing memory after calloc is not necessary. This also allows to avoid
possible crash when allocation fails, because memset is called before
checking screen for NULL.

Fixes: a29d63ecf7 "swr: refactor swr_create_screen to allow
                              for proper cleanup on error"
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-02 11:13:40 +01:00
1844 changed files with 155020 additions and 52161 deletions

View File

@@ -11,6 +11,7 @@ tab_width = 8
[*.{c,h,cpp,hpp,cc,hh}]
indent_style = space
indent_size = 3
max_line_length = 78
[{Makefile*,*.mk}]
indent_style = tab

View File

@@ -145,6 +145,11 @@ Edward O'Callaghan <funfunctor@folklore1984.net> <eocallaghan@alterapraxis.com>
Emeric Grange <emeric.grange@gmail.com> Emeric <emeric.grange@gmail.com>
Emil Velikov <emil.l.velikov@gmail.com> <emil.velikov@collabora.com>
Emil Velikov <emil.l.velikov@gmail.com> <emil.veliko@collabora.com>
Emil Velikov <emil.l.velikov@gmail.com> <emil.velikov@collabora.co.uk>
Emil Velikov <emil.l.velikov@gmail.com> <emil.veliikov@collabora.com>
Emil Velikov <emil.l.velikov@gmail.com> <emil.velikov@gmail.com>
Emil Velikov <emil.l.velikov@gmail.com> <emmil.velikov@collabora.com>
Eric Anholt <eric@anholt.net> Eric Anholt <anholt@FreeBSD.org>

View File

@@ -1,7 +1,6 @@
language: c
sudo: false
dist: trusty
dist: xenial
cache:
apt: true
@@ -9,14 +8,14 @@ cache:
env:
global:
- XORG_RELEASES=http://xorg.freedesktop.org/releases/individual
- XCB_RELEASES=http://xcb.freedesktop.org/dist
- WAYLAND_RELEASES=http://wayland.freedesktop.org/releases
- XORG_RELEASES=https://xorg.freedesktop.org/releases/individual
- XCB_RELEASES=https://xcb.freedesktop.org/dist
- WAYLAND_RELEASES=https://wayland.freedesktop.org/releases
- XORGMACROS_VERSION=util-macros-1.19.0
- GLPROTO_VERSION=glproto-1.4.17
- DRI2PROTO_VERSION=dri2proto-2.8
- LIBPCIACCESS_VERSION=libpciaccess-0.13.4
- LIBDRM_VERSION=libdrm-2.4.74
- LIBDRM_VERSION=libdrm-2.4.97
- XCBPROTO_VERSION=xcb-proto-1.13
- RANDRPROTO_VERSION=randrproto-1.3.0
- LIBXRANDR_VERSION=libXrandr-1.3.0
@@ -35,38 +34,47 @@ matrix:
- env:
- LABEL="meson Vulkan"
- BUILD=meson
- MESON_OPTIONS="-Ddri-drivers=[] -Dgallium-drivers=[]"
- LLVM_VERSION=5.0
- UNWIND="false"
- DRI_LOADERS="-Dglx=disabled -Dgbm=false -Degl=false -Dplatforms=x11,wayland,drm -Dosmesa=none"
- GALLIUM_ST="-Ddri3=true -Dgallium-vdpau=false -Dgallium-xvmc=false -Dgallium-omx=disabled -Dgallium-va=false -Dgallium-xa=false -Dgallium-nine=false -Dgallium-opencl=disabled"
- VULKAN_DRIVERS="intel,amd"
- LLVM_VERSION=7
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
addons:
apt:
sources:
- llvm-toolchain-trusty-5.0
- sourceline: 'deb http://apt.llvm.org/xenial/ llvm-toolchain-xenial-7 main'
key_url: https://apt.llvm.org/llvm-snapshot.gpg.key
packages:
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# From sources above
- llvm-5.0-dev
- llvm-7-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- python3.5
- python3-pip
- python3-setuptools
- env:
- LABEL="meson loaders/classic DRI"
- BUILD=meson
- MESON_OPTIONS="-Dvulkan-drivers=[] -Dgallium-drivers=[]"
- UNWIND="false"
- DRI_LOADERS="-Dglx=dri -Dgbm=true -Degl=true -Dplatforms=x11,wayland,drm,surfaceless -Dosmesa=classic"
- DRI_DRIVERS="i915,i965,r100,r200,swrast,nouveau"
- GALLIUM_ST="-Ddri3=true -Dgallium-vdpau=false -Dgallium-xvmc=false -Dgallium-omx=disabled -Dgallium-va=false -Dgallium-xa=false -Dgallium-nine=false -Dgallium-opencl=disabled"
addons:
apt:
packages:
- xz-utils
- x11proto-xf86vidmode-dev
- libxxf86vm-dev
- libexpat1-dev
- libx11-xcb-dev
- libxdamage-dev
- libxfixes-dev
- python3.5
- python3-pip
- python3-setuptools
- env:
- LABEL="make loaders/classic DRI"
- BUILD=make
@@ -83,10 +91,200 @@ matrix:
packages:
- xz-utils
- x11proto-xf86vidmode-dev
- libxxf86vm-dev
- libexpat1-dev
- libx11-xcb-dev
- libxdamage-dev
- libxfixes-dev
- python3-pip
- python3-setuptools
- env:
# NOTE: Building SWR is 2x (yes two) times slower than all the other
# gallium drivers combined.
# Start this early so that it doesn't hunder the run time.
- LABEL="meson Gallium Drivers SWR"
- BUILD=meson
- UNWIND="true"
- DRI_LOADERS="-Dglx=disabled -Degl=false -Dgbm=false"
- GALLIUM_ST="-Ddri3=false -Dgallium-vdpau=false -Dgallium-xvmc=false -Dgallium-omx=disabled -Dgallium-va=false -Dgallium-xa=false -Dgallium-nine=false -Dgallium-opencl=disabled"
- GALLIUM_DRIVERS="swr"
- LLVM_VERSION=6.0
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
addons:
apt:
packages:
- llvm-6.0-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- python3.5
- python3-pip
- python3-setuptools
- env:
- LABEL="meson Gallium Drivers RadeonSI"
- BUILD=meson
- UNWIND="true"
- DRI_LOADERS="-Dglx=disabled -Degl=false -Dgbm=false"
- GALLIUM_ST="-Ddri3=false -Dgallium-vdpau=false -Dgallium-xvmc=false -Dgallium-omx=disabled -Dgallium-va=false -Dgallium-xa=false -Dgallium-nine=false -Dgallium-opencl=disabled"
- GALLIUM_DRIVERS="radeonsi"
- LLVM_VERSION=7
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
addons:
apt:
sources:
- sourceline: 'deb http://apt.llvm.org/xenial/ llvm-toolchain-xenial-7 main'
key_url: https://apt.llvm.org/llvm-snapshot.gpg.key
packages:
# From sources above
- llvm-7-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- python3.5
- python3-pip
- python3-setuptools
- env:
- LABEL="meson Gallium Drivers Other"
- BUILD=meson
- UNWIND="true"
- DRI_LOADERS="-Dglx=disabled -Degl=false -Dgbm=false"
- GALLIUM_ST="-Ddri3=false -Dgallium-vdpau=false -Dgallium-xvmc=false -Dgallium-omx=disabled -Dgallium-va=false -Dgallium-xa=false -Dgallium-nine=false -Dgallium-opencl=disabled"
- GALLIUM_DRIVERS="i915,nouveau,kmsro,r300,r600,freedreno,svga,swrast,v3d,vc4,virgl,etnaviv"
- LLVM_VERSION=5.0
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
addons:
apt:
packages:
# LLVM packaging is broken and misses these dependencies
- libedit-dev
- llvm-5.0-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- python3.5
- python3-pip
- python3-setuptools
- env:
- LABEL="meson Gallium ST Clover LLVM-5.0"
- BUILD=meson
- UNWIND="true"
- DRI_LOADERS="-Dglx=disabled -Degl=false -Dgbm=false"
- GALLIUM_ST="-Ddri3=false -Dgallium-vdpau=false -Dgallium-xvmc=false -Dgallium-omx=disabled -Dgallium-va=false -Dgallium-xa=false -Dgallium-nine=false -Dgallium-opencl=icd"
- GALLIUM_DRIVERS="r600"
- LLVM_VERSION=5.0
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
addons:
apt:
packages:
- libclc-dev
# LLVM packaging is broken and misses these dependencies
- libedit-dev
- llvm-5.0-dev
- clang-5.0
- libclang-5.0-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- python3-pip
- python3-setuptools
- env:
- LABEL="meson Gallium ST Clover LLVM-6.0"
- BUILD=meson
- UNWIND="true"
- DRI_LOADERS="-Dglx=disabled -Degl=false -Dgbm=false"
- GALLIUM_ST="-Ddri3=false -Dgallium-vdpau=false -Dgallium-xvmc=false -Dgallium-omx=disabled -Dgallium-va=false -Dgallium-xa=false -Dgallium-nine=false -Dgallium-opencl=icd"
- GALLIUM_DRIVERS="r600"
- LLVM_VERSION=6.0
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
addons:
apt:
packages:
- libclc-dev
- llvm-6.0-dev
- clang-6.0
- libclang-6.0-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- python3.5
- python3-pip
- python3-setuptools
- env:
- LABEL="meson Gallium ST Clover LLVM-7"
- BUILD=meson
- UNWIND="true"
- DRI_LOADERS="-Dglx=disabled -Degl=false -Dgbm=false"
- GALLIUM_ST="-Ddri3=false -Dgallium-vdpau=false -Dgallium-xvmc=false -Dgallium-omx=disabled -Dgallium-va=false -Dgallium-xa=false -Dgallium-nine=false -Dgallium-opencl=icd"
- GALLIUM_DRIVERS="r600,radeonsi"
- LLVM_VERSION=7
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
addons:
apt:
sources:
- sourceline: 'deb http://apt.llvm.org/xenial/ llvm-toolchain-xenial-7 main'
key_url: https://apt.llvm.org/llvm-snapshot.gpg.key
packages:
- libclc-dev
# From sources above
- llvm-7-dev
- clang-7
- libclang-7-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- python3.5
- python3-pip
- python3-setuptools
- env:
- LABEL="meson Gallium ST Other"
- BUILD=meson
- UNWIND="true"
- DRI_LOADERS="-Dglx=disabled -Degl=false -Dgbm=false"
- GALLIUM_ST="-Ddri3=true -Dgallium-vdpau=true -Dgallium-xvmc=true -Dgallium-omx=bellagio -Dgallium-va=true -Dgallium-xa=true -Dgallium-nine=true -Dgallium-opencl=disabled -Dosmesa=gallium"
# We need swrast for osmesa and nine.
# Nouveau supports, or builds at least against all ST.
- GALLIUM_DRIVERS="nouveau,swrast"
- LLVM_VERSION=5.0
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
addons:
apt:
packages:
- llvm-5.0-dev
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# Nine requires gcc 4.6... which is the one we have right ?
- libxvmc-dev
# Build locally, for now.
#- libvdpau-dev
#- libva-dev
- libomxil-bellagio-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- python3.5
- python3-pip
- python3-setuptools
- env:
# NOTE: Building SWR is 2x (yes two) times slower than all the other
# gallium drivers combined.
@@ -95,10 +293,8 @@ matrix:
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=5.0
- LLVM_VERSION=6.0
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- OVERRIDE_CC="gcc-4.8"
- OVERRIDE_CXX="g++-4.8"
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--enable-dri --disable-opencl --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
@@ -107,25 +303,22 @@ matrix:
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
sources:
- llvm-toolchain-trusty-5.0
packages:
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# From sources above
- llvm-5.0-dev
- llvm-6.0-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- python3-pip
- python3-setuptools
- env:
- LABEL="make Gallium Drivers RadeonSI"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=5.0
- LLVM_VERSION=7
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
@@ -136,18 +329,19 @@ matrix:
addons:
apt:
sources:
- llvm-toolchain-trusty-5.0
- sourceline: 'deb http://apt.llvm.org/xenial/ llvm-toolchain-xenial-7 main'
key_url: https://apt.llvm.org/llvm-snapshot.gpg.key
packages:
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# From sources above
- llvm-5.0-dev
- llvm-7-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- python3-pip
- python3-setuptools
- env:
- LABEL="make Gallium Drivers Other"
- BUILD=make
@@ -155,23 +349,17 @@ matrix:
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=3.9
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
# New binutils linker is required for llvm-3.9
- OVERRIDE_PATH=/usr/lib/binutils-2.26/bin
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--enable-dri --disable-opencl --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS="i915,nouveau,pl111,r300,r600,freedreno,svga,swrast,v3d,vc4,virgl,etnaviv,imx"
- GALLIUM_DRIVERS="i915,nouveau,kmsro,r300,r600,freedreno,svga,swrast,v3d,vc4,virgl,etnaviv"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
sources:
- llvm-toolchain-trusty-3.9
packages:
- binutils-2.26
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# From sources above
- llvm-3.9-dev
# Common
- xz-utils
@@ -179,18 +367,15 @@ matrix:
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- python3-pip
- python3-setuptools
- env:
# NOTE: Analogous to SWR above, building Clover is quite slow.
- LABEL="make Gallium ST Clover LLVM-3.9"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=3.9
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- OVERRIDE_CC=gcc-4.7
- OVERRIDE_CXX=g++-4.7
# New binutils linker is required for llvm-3.9
- OVERRIDE_PATH=/usr/lib/binutils-2.26/bin
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--disable-dri --enable-opencl --enable-opencl-icd --enable-llvm --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
@@ -199,15 +384,10 @@ matrix:
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
sources:
- llvm-toolchain-trusty-3.9
packages:
- binutils-2.26
- libclc-dev
# LLVM packaging is broken and misses these dependencies
- libedit-dev
- g++-4.7
# From sources above
- llvm-3.9-dev
- clang-3.9
- libclang-3.9-dev
@@ -217,16 +397,15 @@ matrix:
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- python3-pip
- python3-setuptools
- env:
# NOTE: Analogous to SWR above, building Clover is quite slow.
- LABEL="make Gallium ST Clover LLVM-4.0"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=4.0
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- OVERRIDE_CC=gcc-4.8
- OVERRIDE_CXX=g++-4.8
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--disable-dri --enable-opencl --enable-opencl-icd --enable-llvm --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
@@ -235,14 +414,10 @@ matrix:
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
sources:
- llvm-toolchain-trusty-4.0
packages:
- libclc-dev
# LLVM packaging is broken and misses these dependencies
- libedit-dev
- g++-4.8
# From sources above
- llvm-4.0-dev
- clang-4.0
- libclang-4.0-dev
@@ -252,32 +427,27 @@ matrix:
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- python3-pip
- python3-setuptools
- env:
# NOTE: Analogous to SWR above, building Clover is quite slow.
- LABEL="make Gallium ST Clover LLVM-5.0"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=5.0
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- OVERRIDE_CC=gcc-4.8
- OVERRIDE_CXX=g++-4.8
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--disable-dri --enable-opencl --enable-opencl-icd --enable-llvm --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS="r600,radeonsi"
- GALLIUM_DRIVERS="r600"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
sources:
- llvm-toolchain-trusty-5.0
packages:
- libclc-dev
# LLVM packaging is broken and misses these dependencies
- libedit-dev
- g++-4.8
# From sources above
- llvm-5.0-dev
- clang-5.0
- libclang-5.0-dev
@@ -287,8 +457,9 @@ matrix:
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- python3-pip
- python3-setuptools
- env:
# NOTE: Analogous to SWR above, building Clover is quite slow.
- LABEL="make Gallium ST Clover LLVM-6.0"
- BUILD=make
- MAKEFLAGS="-j4"
@@ -298,21 +469,48 @@ matrix:
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--disable-dri --enable-opencl --enable-opencl-icd --enable-llvm --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS="r600"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
packages:
- libclc-dev
- llvm-6.0-dev
- clang-6.0
- libclang-6.0-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- python3-pip
- python3-setuptools
- env:
- LABEL="make Gallium ST Clover LLVM-7"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=7
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--disable-dri --enable-opencl --enable-opencl-icd --enable-llvm --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS="r600,radeonsi"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
sources:
- llvm-toolchain-trusty-6.0
# llvm-6 depends on gcc-4.9 which is not in main repo
- ubuntu-toolchain-r-test
- sourceline: 'deb http://apt.llvm.org/xenial/ llvm-toolchain-xenial-7 main'
key_url: https://apt.llvm.org/llvm-snapshot.gpg.key
packages:
- libclc-dev
# From sources above
- llvm-6.0-dev
- clang-6.0
- libclang-6.0-dev
- llvm-7-dev
- clang-7
- libclang-7-dev
# Common
- xz-utils
- libexpat1-dev
@@ -324,7 +522,7 @@ matrix:
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=3.3
- LLVM_VERSION=3.5
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
@@ -338,8 +536,8 @@ matrix:
addons:
apt:
packages:
# We actually want to test against llvm-3.3
- llvm-3.3-dev
# We actually want to test against llvm-3.3, yet 3.5 is available
- llvm-3.5-dev
# Nine requires gcc 4.6... which is the one we have right ?
- libxvmc-dev
# Build locally, for now.
@@ -354,12 +552,14 @@ matrix:
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- python3-pip
- python3-setuptools
- env:
- LABEL="make Vulkan"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="make -C src/gtest check && make -C src/intel check"
- LLVM_VERSION=5.0
- LLVM_VERSION=7
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl --with-platforms=x11,wayland"
- DRI_DRIVERS=""
@@ -370,17 +570,18 @@ matrix:
addons:
apt:
sources:
- llvm-toolchain-trusty-5.0
- sourceline: 'deb http://apt.llvm.org/xenial/ llvm-toolchain-xenial-7 main'
key_url: https://apt.llvm.org/llvm-snapshot.gpg.key
packages:
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# From sources above
- llvm-5.0-dev
- llvm-7-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- python3-pip
- python3-setuptools
- env:
- LABEL="scons"
- BUILD=scons
@@ -405,14 +606,15 @@ matrix:
- SCONS_TARGET="llvm=1"
# Keep it symmetrical to the make build.
- SCONS_CHECK_COMMAND="scons llvm=1 check"
- LLVM_VERSION=3.3
- LLVM_VERSION=3.5
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
addons:
apt:
packages:
# LLVM packaging is broken and misses these dependencies
- libedit-dev
- llvm-3.3-dev
# We actually want to test against llvm-3.3, yet 3.5 is available
- llvm-3.5-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
@@ -424,21 +626,14 @@ matrix:
- BUILD=scons
- SCONSFLAGS="-j4"
- SCONS_TARGET="swr=1"
- LLVM_VERSION=5.0
- LLVM_VERSION=6.0
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
# Keep it symmetrical to the make build. There's no actual SWR, yet.
- SCONS_CHECK_COMMAND="true"
- OVERRIDE_CC="gcc-4.8"
- OVERRIDE_CXX="g++-4.8"
addons:
apt:
sources:
- llvm-toolchain-trusty-5.0
packages:
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# From sources above
- llvm-5.0-dev
- llvm-6.0-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
@@ -455,7 +650,9 @@ matrix:
- env:
- LABEL="macOS meson"
- BUILD=meson
- MESON_OPTIONS="-Degl=false"
- UNWIND="false"
- DRI_LOADERS="-Dglx=dri -Dgbm=false -Degl=false -Dplatforms=x11 -Dosmesa=none"
- GALLIUM_ST="-Ddri3=true -Dgallium-vdpau=false -Dgallium-xvmc=false -Dgallium-omx=disabled -Dgallium-va=false -Dgallium-xa=false -Dgallium-nine=false -Dgallium-opencl=disabled"
os: osx
before_install:
@@ -482,30 +679,24 @@ before_install:
fi
install:
- pip2 install --user mako
# Install a more modern meson from pip, since the version in the
# ubuntu repos is often quite old. Avoid >=0.45.0 as it needs python
# 3.5+
# ubuntu repos is often quite old.
- if test "x$BUILD" = xmeson; then
pip3 install --user "meson<0.45.0";
pip3 install --user meson;
pip3 install --user mako;
fi
# Install autotools build dependencies
- if test "x$BUILD" = xmake; then
pip2 install --user mako;
fi
# Install a more modern scons from pip.
- if test "x$BUILD" = xscons; then
pip2 install --user "scons>=2.4";
pip2 install --user mako;
fi
# Since libdrm gets updated in configure.ac regularly, try to pick up the
# latest version from there.
- for line in `grep "^LIBDRM.*_REQUIRED=" configure.ac`; do
old_ver=`echo $LIBDRM_VERSION | sed 's/libdrm-//'`;
new_ver=`echo $line | sed 's/.*REQUIRED=//'`;
if `echo "$old_ver,$new_ver" | tr ',' '\n' | sort -Vc 2> /dev/null`; then
export LIBDRM_VERSION="libdrm-$new_ver";
fi;
done
# Install dependencies where we require specific versions (or where
# disallowed by Travis CI's package whitelisting).
@@ -535,7 +726,7 @@ install:
tar -jxvf $LIBPCIACCESS_VERSION.tar.bz2
(cd $LIBPCIACCESS_VERSION && ./configure --prefix=$HOME/prefix && make install)
wget http://dri.freedesktop.org/libdrm/$LIBDRM_VERSION.tar.bz2
wget https://dri.freedesktop.org/libdrm/$LIBDRM_VERSION.tar.bz2
tar -jxvf $LIBDRM_VERSION.tar.bz2
(cd $LIBDRM_VERSION && ./configure --prefix=$HOME/prefix --enable-vc4 --enable-freedreno --enable-etnaviv-experimental-api && make install)
@@ -551,11 +742,11 @@ install:
tar -jxvf $LIBXSHMFENCE_VERSION.tar.bz2
(cd $LIBXSHMFENCE_VERSION && ./configure --prefix=$HOME/prefix && make install)
wget http://people.freedesktop.org/~aplattner/vdpau/$LIBVDPAU_VERSION.tar.bz2
wget https://people.freedesktop.org/~aplattner/vdpau/$LIBVDPAU_VERSION.tar.bz2
tar -jxvf $LIBVDPAU_VERSION.tar.bz2
(cd $LIBVDPAU_VERSION && ./configure --prefix=$HOME/prefix && make install)
wget http://www.freedesktop.org/software/vaapi/releases/libva/$LIBVA_VERSION.tar.bz2
wget https://www.freedesktop.org/software/vaapi/releases/libva/$LIBVA_VERSION.tar.bz2
tar -jxvf $LIBVA_VERSION.tar.bz2
(cd $LIBVA_VERSION && ./configure --prefix=$HOME/prefix --disable-wayland --disable-dummy-driver && make install)
@@ -567,7 +758,7 @@ install:
tar -axvf $WAYLAND_PROTOCOLS_VERSION.tar.xz
(cd $WAYLAND_PROTOCOLS_VERSION && ./configure --prefix=$HOME/prefix && make install)
# Meson requires ninja >= 1.6, but trusty has 1.3.x
# Meson requires ninja >= 1.6, but xenial has 1.3.x
wget https://github.com/ninja-build/ninja/releases/download/v1.6.0/ninja-linux.zip
unzip ninja-linux.zip
mv ninja $HOME/prefix/bin/
@@ -610,15 +801,13 @@ install:
script:
- if test "x$BUILD" = xmake; then
test -n "$OVERRIDE_CC" && export CC="$OVERRIDE_CC";
test -n "$OVERRIDE_CXX" && export CXX="$OVERRIDE_CXX";
test -n "$OVERRIDE_PATH" && export PATH="$OVERRIDE_PATH:$PATH";
export CFLAGS="$CFLAGS -isystem`pwd`";
mkdir build &&
cd build &&
../autogen.sh --enable-debug
../autogen.sh
--enable-autotools
--enable-debug
$LIBUNWIND_FLAGS
$DRI_LOADERS
--with-dri-drivers=$DRI_DRIVERS
@@ -631,33 +820,33 @@ script:
fi
- if test "x$BUILD" = xscons; then
test -n "$OVERRIDE_CC" && export CC="$OVERRIDE_CC";
test -n "$OVERRIDE_CXX" && export CXX="$OVERRIDE_CXX";
scons $SCONS_TARGET && eval $SCONS_CHECK_COMMAND;
fi
- |
if test "x$BUILD" = xmeson; then
if test -n "$LLVM_CONFIG"; then
# We need to control the version of llvm-config we're using, so we'll
# generate a native file to do so. This requires meson >=0.49
#
echo -e "[binaries]\nllvm-config = '`which $LLVM_CONFIG`'" > native.file
# Travis CI has moved to LLVM 5.0, and meson is detecting
# automatically the available version in /usr/local/bin based on
# the PATH env variable order preference.
#
# As for 0.44.x, Meson cannot receive the path to the
# llvm-config binary as a configuration parameter. See
# https://github.com/mesonbuild/meson/issues/2887 and
# https://github.com/dcbaker/meson/commit/7c8b6ee3fa42f43c9ac7dcacc61a77eca3f1bcef
#
# We want to use the custom (APT) installed version. Therefore,
# let's make Meson find our wanted version sooner than the one
# at /usr/local/bin
#
# Once this is corrected, we would still need a patch similar
# to:
# https://lists.freedesktop.org/archives/mesa-dev/2017-December/180217.html
test -f /usr/bin/$LLVM_CONFIG && ln -s /usr/bin/$LLVM_CONFIG $HOME/prefix/bin/llvm-config
$LLVM_CONFIG --version
else
: > native.file
fi
export CFLAGS="$CFLAGS -isystem`pwd`"
meson _build $MESON_OPTIONS
meson _build \
--native-file=native.file \
-Dbuild-tests=true \
-Dlibunwind=${UNWIND} \
${DRI_LOADERS} \
-Ddri-drivers=${DRI_DRIVERS:-[]} \
${GALLIUM_ST} \
-Dgallium-drivers=${GALLIUM_DRIVERS:-[]} \
-Dvulkan-drivers=${VULKAN_DRIVERS:-[]}
meson configure _build
ninja -C _build
ninja -C _build test
fi

View File

@@ -37,7 +37,6 @@ LOCAL_CFLAGS += \
-Wno-missing-field-initializers \
-Wno-initializer-overrides \
-Wno-mismatched-tags \
-DVERSION=\"$(MESA_VERSION)\" \
-DPACKAGE_VERSION=\"$(MESA_VERSION)\" \
-DPACKAGE_BUGREPORT=\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\"
@@ -76,6 +75,8 @@ LOCAL_CFLAGS += \
-DMAJOR_IN_SYSMACROS \
-DVK_USE_PLATFORM_ANDROID_KHR \
-fvisibility=hidden \
-fno-math-errno \
-fno-trapping-math \
-Wno-sign-compare
LOCAL_CPPFLAGS += \
@@ -89,6 +90,13 @@ LOCAL_CPPFLAGS += \
LOCAL_CONLYFLAGS += \
-std=c99
# c11 timespec_get is part of bionic as well
# https://android-review.googlesource.com/c/718518
# This means releases from P and earlier won't need this
ifeq ($(filter 5 6 7 8 9, $(MESA_ANDROID_MAJOR_VERSION)),)
LOCAL_CFLAGS += -DHAVE_TIMESPEC_GET
endif
ifeq ($(strip $(MESA_ENABLE_ASM)),true)
ifeq ($(TARGET_ARCH),x86)
LOCAL_CFLAGS += \

View File

@@ -24,7 +24,7 @@
# BOARD_GPU_DRIVERS should be defined. The valid values are
#
# classic drivers: i915 i965
# gallium drivers: swrast freedreno i915g nouveau pl111 r300g r600g radeonsi vc4 virgl vmwgfx etnaviv imx
# gallium drivers: swrast freedreno i915g nouveau kmsro r300g r600g radeonsi vc4 virgl vmwgfx etnaviv
#
# The main target is libGLES_mesa. For each classic driver enabled, a DRI
# module will also be built. DRI modules will be loaded by libGLES_mesa.
@@ -52,15 +52,14 @@ gallium_drivers := \
freedreno.HAVE_GALLIUM_FREEDRENO \
i915g.HAVE_GALLIUM_I915 \
nouveau.HAVE_GALLIUM_NOUVEAU \
pl111.HAVE_GALLIUM_PL111 \
kmsro.HAVE_GALLIUM_KMSRO \
r300g.HAVE_GALLIUM_R300 \
r600g.HAVE_GALLIUM_R600 \
radeonsi.HAVE_GALLIUM_RADEONSI \
vmwgfx.HAVE_GALLIUM_VMWGFX \
vc4.HAVE_GALLIUM_VC4 \
virgl.HAVE_GALLIUM_VIRGL \
etnaviv.HAVE_GALLIUM_ETNAVIV \
imx.HAVE_GALLIUM_IMX
etnaviv.HAVE_GALLIUM_ETNAVIV
ifeq ($(BOARD_GPU_DRIVERS),all)
MESA_BUILD_CLASSIC := $(filter HAVE_%, $(subst ., , $(classic_drivers)))

View File

@@ -10,7 +10,7 @@ $(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/STATIC_LIBRARIES/libmesa_*_interm
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/i9?5_dri_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/libglapi_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/libGLES_mesa_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT_release)/*/EXECUTABLES/mesa_*_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT_release)/*/EXECUTABLES/glsl_compiler_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT_release)/*/STATIC_LIBRARIES/libmesa_*_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT)/*/EXECUTABLES/mesa_*_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT)/*/EXECUTABLES/glsl_compiler_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT)/*/STATIC_LIBRARIES/libmesa_*_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/*_dri_intermediates)

View File

@@ -22,6 +22,7 @@
SUBDIRS = src
AM_DISTCHECK_CONFIGURE_FLAGS = \
--enable-autotools \
--enable-dri \
--enable-dri3 \
--enable-egl \
@@ -45,7 +46,7 @@ AM_DISTCHECK_CONFIGURE_FLAGS = \
--enable-libunwind \
--with-platforms=x11,wayland,drm,surfaceless \
--with-dri-drivers=i915,i965,nouveau,radeon,r200,swrast \
--with-gallium-drivers=i915,nouveau,r300,pl111,r600,radeonsi,freedreno,svga,swrast,vc4,tegra,virgl,swr,etnaviv,imx \
--with-gallium-drivers=i915,nouveau,r300,kmsro,r600,radeonsi,freedreno,svga,swrast,vc4,tegra,virgl,swr,etnaviv \
--with-vulkan-drivers=intel,radeon
ACLOCAL_AMFLAGS = -I m4

View File

@@ -72,7 +72,9 @@ F: src/loader/
EGL
R: Eric Engestrom <eric@engestrom.ch>
R: Emil Velikov <emil.l.velikov@gmail.com>
F: src/egl/
F: include/EGL/
HAIKU
R: Alexander von Gluck IV <kallisti5@unixzen.com>
@@ -136,3 +138,8 @@ F: src/gallium/drivers/freedreno/
GLX
R: Adam Jackson <ajax@redhat.com>
F: src/glx/
VULKAN
R: Eric Engestrom <eric@engestrom.ch>
F: src/vulkan/
F: include/vulkan/

View File

@@ -31,6 +31,7 @@ import common
# Minimal scons version
EnsureSConsVersion(2, 4)
EnsurePythonVersion(2, 7)
#######################################################################

View File

@@ -1 +1 @@
18.2.8
19.0.8

View File

@@ -33,31 +33,41 @@ branches:
# - https://www.appveyor.com/blog/2014/06/04/shallow-clone-for-git-repositories
clone_depth: 100
# https://www.appveyor.com/docs/build-cache/
cache:
- win_flex_bison-2.5.9.zip
- llvm-5.0.1-msvc2015-mtd.7z
- '%LOCALAPPDATA%\pip\Cache -> appveyor.yml'
- win_flex_bison-2.5.15.zip
- llvm-5.0.1-msvc2017-mtd.7z
os: Visual Studio 2015
os: Visual Studio 2017
init:
# Appveyor defaults core.autocrlf to input instead of the default (true), but
# that can hide problems processing CRLF text on Windows
- git config --global core.autocrlf true
environment:
WINFLEXBISON_ARCHIVE: win_flex_bison-2.5.9.zip
LLVM_ARCHIVE: llvm-5.0.1-msvc2015-mtd.7z
WINFLEXBISON_VERSION: 2.5.15
LLVM_ARCHIVE: llvm-5.0.1-msvc2017-mtd.7z
install:
# Check git config
- git config core.autocrlf
# Check pip
- python --version
- python -m pip --version
# Install Mako
- python -m pip install Mako==1.0.6
- python -m pip install Mako==1.0.7
# Install pywin32 extensions, needed by SCons
- python -m pip install pypiwin32
# Install python wheels, necessary to install SCons via pip
- python -m pip install wheel
# Install SCons
- python -m pip install scons==2.5.1
- python -m pip install scons==3.0.1
- scons --version
# Install flex/bison
- if not exist "%WINFLEXBISON_ARCHIVE%" appveyor DownloadFile "https://downloads.sourceforge.net/project/winflexbison/old_versions/%WINFLEXBISON_ARCHIVE%"
- set WINFLEXBISON_ARCHIVE=win_flex_bison-%WINFLEXBISON_VERSION%.zip
- if not exist "%WINFLEXBISON_ARCHIVE%" appveyor DownloadFile "https://github.com/lexxmark/winflexbison/releases/download/v%WINFLEXBISON_VERSION%/%WINFLEXBISON_ARCHIVE%"
- 7z x -y -owinflexbison\ "%WINFLEXBISON_ARCHIVE%" > nul
- set Path=%CD%\winflexbison;%Path%
- win_flex --version
@@ -69,10 +79,10 @@ install:
- set LLVM=%CD%\llvm
build_script:
- scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=14.0 llvm=1
- scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=14.1 llvm=1
after_build:
- scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=14.0 llvm=1 check
- scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=14.1 llvm=1 check
# It's possible to setup notification here, as described in

View File

@@ -1,56 +1,47 @@
# fixes: This commit has more than one Fixes tag but the commit it
# addresses didn't land in branch.
6ff1c479968819b93c46d24bd898e89ce14ac401 autotools: don't ship the git_sha1.h generated in git in the tarballs
# pick: This commit addresses a regression introduced by previous
# commit fa9e6c235da, which didn't make it for 18.2.
a72dbc461bdb7714656e62cd8f4b00a404c2e6e0 mesa: allow GL_UNSIGNED_BYTE type for SNORM reads
# fixes: This commit has more than one Fixes tag but the commit it
# addresses didn't land in branch.
c9f54486959716762e6818dabb0a73a8cd46df67 radeonsi: fix regression in indirect input swizzles.
# extra: Just some comments update.
2ad9917e187c1e9dbb053d3c98aa0e39fa374059 anv/blorp: Fix a comment as per Nanley's review feedback
# fixes: This commit was immediately reverted by commit 2dce1175c1c.
4aec44c0d9c4c0649c362199fac97efe0a3b38a4 i965/tools: 32bit compilation with meson
# pick: This commit was reverted by commit 95bb7d82ca8.
90819abb56f6b1a0cd4946b13b6caf24fb46e500 radv: fix descriptor pool allocation size
# pick: There is a specific patch for stable branch for this commit.
0d495bec25bd7584de4e988c2b4528c1996bc1d0 radeonsi: NaN should pass kill_if
# pick: This commit reverts 0fa9e6d7b30 which did not land in branch.
aa02d7e8781c25ee18b6da97606300808c84973a Revert "anv/skylake: disable ForceThreadDispatchEnable"
# pick: Explicit 18.3 only nominations.
b1b2dd06a7b777e862b525302b15bcaf407d3648 radv: add missing TFB queries support to CmdCopyQueryPoolsResults()
e0c7114eb3c19d4c2653f661698a6baa3bc9bedf st/mesa: disable L3 thread pinning
b5f213bb1dcde22949dffe9d3a431fecd5d0f33b radv: binding streamout buffers doesn't change context regs
9367514524f70faad99c721bac92339c8ff8bad9 radeonsi: fix video APIs on Raven2
ea9f95e2a67eca90bb84eea24e7b4b804b3b1345 radeonsi: go back to using bottom-of-pipe for beginning of TIME_ELAPSED
8f401b0ce6e6650e1a85e9bb2be23d5ff08812b8 anv,radv: Disable VK_EXT_pci_bus_info
8c77f4c76ddfe0b692b430b012b65f6981a53336 meson: Add support for gnu hurd
7a90886921eb1d5d73b40aadd6fd3f340041bd26 meson: Add toggle for glx-direct
# fixes: This commit was reverted by commit 5f312e95f87.
a9031bf9b55602d93cccef6c926e2179c23205b4 i965/batch: avoid reverting batch buffer if saved state is an empty
# extra: intel/aub_viewer is not present in branch
ac324a6809c09c54d3b0bfdb00e5e62987ec4ad8 intel/aub_viewer: fix dynamic state printing
0db898cef2f5a455138e5845689c075aadba1c1f intel/aub_viewer: Print blend states properly
# fixes: This commit requires commits 854202f70e6 and 84bc5738401 which did not
# land in branch.
c120dbfe4d18240315ecec9b43a61aeb9ab239ac mesa/main: fix incorrect depth-error
# fixes: This commit fixes commits b4476138d5ad and aa0fed10d357 which did not
# land in branch.
d0c7b079d07f751eb37ecaa45a2a6db920d71d7a freedreno: Fix autotools build.
# pick: While this commit does not include the proper CC tag, it was intended
# to be applied only in 18.3 branch.
017199d2d2e4c57015bc60edfcc656062c3a7472 mesa: Revert INTEL_fragment_shader_ordering support
# fixes: The changes this commit provides are already included in the branch.
ff6f1dd0d3c6b4c15ca51b478b2884d14f6a1e06 meson: libfreedreno depends upon libdrm (for fence support)
# fixes: This commit requires commits aeaf8dbd097 and 7484bc894b9 which did not
# land in branch.
f67dea5e19ef14187be0e8d0f61b1f764c7ccb4f radv: Fix multiview depth clears
# fixes: There is a specific patch for stable franch for this commit.
bde9f482de69528db5ccf5dd6bbfd8359adfbb19 ac: split 16-bit ssbo loads that may not be dword aligned
# pick: This commit is nominated to stable, but fixes commit b3c61469255 which
# is in 18.3 stable. Hence, this commit is considered as nominated to
# 18.3 stable.
947f7b452a550c66cfb9a8c9518e35635eb25947 nir: properly find the entry to keep in copy_prop_vars
# pick: This commit is nominated to stable, but fixes commit 11dc1307794 which
# is not in the current stable branch.
d6110d4d547ad98dce7a89d0e020ab5be5aaaad6 intel/compiler: move nir_lower_bool_to_int32 before nir_lower_locals_to_regs
# Both of these were already merged with different shas
da48cba61ef6fefb799bf96e6364b70dbf4ec712
c812c740e60c14060eb89db66039111881a0f42f
# The commit these fix was reverted from 19.0, but fixed for 19.1 due
# to the number of fixes required to make that commit work
8d8f80af3a17354508f2ec9d6559c915d5be351d
0c0c69729b6d72a5297122856c8fe48510e90764
0881e90c09965818b02e359474a6f7446b41d647
b031c643491a92a5574c7a4bd659df33f2d89bb6
# These were manually rebased by Jason, thanks!
8ab95b849e66f3221d80a67eef2ec6e3730901a8
5c30fffeec1732c21d600c036f95f8cdb1bb5487
# This doesn't actually appliy to 19.0
29179f58c6ba8099859ea25900214dbbd3814a92
# This was superceeded by a manual backport from ken
6981069fc805da1afc867ca3c905075d146d7ff9
# This was manually backported
0bc1942c9ddce4e796322a7561f06af5dec0decd
# This doesn't need to be applied, it already seems to exist in stable.
80dc78407d0d1e03ceddf8889b217e8fd113568d
# This was backported manually
4f18c43d1df64135e8968a7d4fbfd2c9918b76ae
# These were de-nominated since they don't apply nicley
88105375c978f9de82af8c654051e5aa16d61614
c9358621276ae49162e58d4a16fe37abda6a347f
# These are only for 19.1
c3538ab5702ceeead284c2b5f9e700f3082c8135
d2aa65eb1892f7b300ac24560f9dbda6b600b5a7
78e35df52aa2f7d770f929a0866a0faa89c261a9
0f1b070bad34c46c4bcc6c679fa533bf6b4b79e5
ad2b4aa37806779bdfc15d704940136c3db21eb4
9dc57eebd578b976b94c54d083377ba0920d43a8
5820ac6756898a1bd30bde04555437a55c378726
ffd2f948fee271cbbce93708fc508dab7cb5d14c
# This was manually rebased and the script doesn't understand that for some
# reason
cb7c9b2a9352cc73a2d3becc0427c53c8baf153a

View File

@@ -13,12 +13,12 @@
is_stable_nomination()
{
git show --summary "$1" | grep -q -i -o "CC:.*mesa-stable"
git show --pretty=medium --summary "$1" | grep -q -i -o "CC:.*mesa-stable"
}
is_typod_nomination()
{
git show --summary "$1" | grep -q -i -o "CC:.*mesa-dev"
git show --pretty=medium --summary "$1" | grep -q -i -o "CC:.*mesa-dev"
}
fixes=
@@ -44,7 +44,7 @@ is_sha_nomination()
# Treat only the current line
id=`echo "$fixes" | tail -n $fixes_count | head -n 1 | cut -d : -f 2`
fixes_count=$(($fixes_count-1))
if ! git show $id &>/dev/null; then
if ! git show $id >/dev/null 2>&1; then
echo WARNING: Commit $1 lists invalid sha $id
fi
done
@@ -143,7 +143,7 @@ do
esac
printf "[ %8s ] " "$tag"
git --no-pager show --summary --oneline $sha
git --no-pager show --no-patch --oneline $sha
done
rm -f already_picked

29
bin/git_sha1_gen.py Executable file → Normal file
View File

@@ -1,5 +1,3 @@
#!/usr/bin/env python
"""
Generate the contents of the git_sha1.h file.
The output of this script goes to stdout.
@@ -28,22 +26,25 @@ def get_git_sha1():
git_sha1 = ''
return git_sha1
def write_if_different(contents):
"""
Avoid touching the output file if it doesn't need modifications
Useful to avoid triggering rebuilds when nothing has changed.
"""
if os.path.isfile(args.output):
with open(args.output, 'r') as file:
if file.read() == contents:
return
with open(args.output, 'w') as file:
file.write(contents)
parser = argparse.ArgumentParser()
parser.add_argument('--output', help='File to write the #define in',
required=True)
required=True)
args = parser.parse_args()
git_sha1 = os.environ.get('MESA_GIT_SHA1_OVERRIDE', get_git_sha1())[:10]
if git_sha1:
git_sha1_h_in_path = os.path.join(os.path.dirname(sys.argv[0]),
'..', 'src', 'git_sha1.h.in')
with open(git_sha1_h_in_path , 'r') as git_sha1_h_in:
new_sha1 = git_sha1_h_in.read().replace('@VCS_TAG@', git_sha1)
if os.path.isfile(args.output):
with open(args.output, 'r') as git_sha1_h:
if git_sha1_h.read() == new_sha1:
quit()
with open(args.output, 'w') as git_sha1_h:
git_sha1_h.write(new_sha1)
write_if_different('#define MESA_GIT_SHA1 " (git-' + git_sha1 + ')"')
else:
open(args.output, 'w').close()
write_if_different('#define MESA_GIT_SHA1 ""')

15
bin/install_megadrivers.py Executable file → Normal file
View File

@@ -1,4 +1,3 @@
#!/usr/bin/env python
# encoding=utf-8
# Copyright © 2017-2018 Intel Corporation
@@ -36,7 +35,11 @@ def main():
args = parser.parse_args()
if os.path.isabs(args.libdir):
to = os.path.join(os.environ.get('DESTDIR', '/'), args.libdir[1:])
destdir = os.environ.get('DESTDIR')
if destdir:
to = os.path.join(destdir, args.libdir[1:])
else:
to = args.libdir
else:
to = os.path.join(os.environ['MESON_INSTALL_DESTDIR_PREFIX'], args.libdir)
@@ -46,7 +49,6 @@ def main():
if os.path.lexists(to):
os.unlink(to)
os.makedirs(to)
shutil.copy(args.megadriver, master)
for driver in args.drivers:
abs_driver = os.path.join(to, driver)
@@ -68,7 +70,14 @@ def main():
name, ext = os.path.splitext(name)
finally:
os.chdir(ret)
# Remove meson-created master .so and symlinks
os.unlink(master)
name, ext = os.path.splitext(master)
while ext != '.so':
if os.path.lexists(name):
os.unlink(name)
name, ext = os.path.splitext(name)
if __name__ == '__main__':

88
bin/meson-cmd-extract.py Executable file
View File

@@ -0,0 +1,88 @@
#!/usr/bin/env python3
# Copyright © 2019 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
"""This script reads a meson build directory and gives back the command line it
was configured with.
This only works for meson 0.49.0 and newer.
"""
import argparse
import ast
import configparser
import pathlib
import sys
def parse_args() -> argparse.Namespace:
"""Parse arguments."""
parser = argparse.ArgumentParser()
parser.add_argument(
'build_dir',
help='Path the meson build directory')
args = parser.parse_args()
return args
def load_config(path: pathlib.Path) -> configparser.ConfigParser:
"""Load config file."""
conf = configparser.ConfigParser()
with path.open() as f:
conf.read_file(f)
return conf
def build_cmd(conf: configparser.ConfigParser) -> str:
"""Rebuild the command line."""
args = []
for k, v in conf['options'].items():
if ' ' in v:
args.append(f'-D{k}="{v}"')
else:
args.append(f'-D{k}={v}')
cf = conf['properties'].get('cross_file')
if cf:
args.append('--cross-file={}'.format(cf))
nf = conf['properties'].get('native_file')
if nf:
# this will be in the form "['str', 'str']", so use ast.literal_eval to
# convert it to a list of strings.
nf = ast.literal_eval(nf)
args.extend(['--native-file={}'.format(f) for f in nf])
return ' '.join(args)
def main():
args = parse_args()
path = pathlib.Path(args.build_dir, 'meson-private', 'cmd_line.txt')
if not path.exists():
print('Cannot find the necessary file to rebuild command line. '
'Is your meson version >= 0.49.0?', file=sys.stderr)
sys.exit(1)
conf = load_config(path)
cmd = build_cmd(conf)
print(cmd)
if __name__ == '__main__':
main()

View File

@@ -99,8 +99,6 @@ def AddOptions(opts):
'enable static code analysis where available', 'no'))
opts.Add(BoolOption('asan', 'enable Address Sanitizer', 'no'))
opts.Add('toolchain', 'compiler toolchain', default_toolchain)
opts.Add(BoolOption('gles', 'EXPERIMENTAL: enable OpenGL ES support',
'no'))
opts.Add(BoolOption('llvm', 'use LLVM', default_llvm))
opts.Add(BoolOption('openmp', 'EXPERIMENTAL: compile with openmp (swrast)',
'no'))
@@ -110,3 +108,4 @@ def AddOptions(opts):
opts.Add(BoolOption('swr', 'Build OpenSWR', 'no'))
if host_platform == 'windows':
opts.Add('MSVC_VERSION', 'Microsoft Visual C/C++ version')
opts.Add('MSVC_USE_SCRIPT', 'Microsoft Visual C/C++ vcvarsall script', True)

View File

@@ -52,6 +52,19 @@ mingw*)
;;
esac
AC_ARG_ENABLE(autotools,
[AS_HELP_STRING([--enable-autotools],
[Enable the use of this autotools based build configuration])],
[enable_autotools=$enableval], [enable_autotools=no])
if test "x$enable_autotools" != "xyes" ; then
AC_MSG_ERROR([the autotools build system has been deprecated in favour of
meson and will be removed eventually. For instructions on how to use meson
see https://www.mesa3d.org/meson.html.
If you still want to use the autotools build, then add --enable-autotools
to the configure command line.])
fi
# Support silent build rules, requires at least automake-1.11. Disable
# by either passing --disable-silent-rules to configure or passing V=1
# to make
@@ -74,11 +87,10 @@ AC_SUBST([OPENCL_VERSION])
# in the first entry.
LIBDRM_REQUIRED=2.4.75
LIBDRM_RADEON_REQUIRED=2.4.71
LIBDRM_AMDGPU_REQUIRED=2.4.91
LIBDRM_AMDGPU_REQUIRED=2.4.97
LIBDRM_INTEL_REQUIRED=2.4.75
LIBDRM_NVVIEUX_REQUIRED=2.4.66
LIBDRM_NOUVEAU_REQUIRED=2.4.66
LIBDRM_FREEDRENO_REQUIRED=2.4.92
LIBDRM_ETNAVIV_REQUIRED=2.4.89
LIBDRM_VC4_REQUIRED=2.4.89
@@ -108,9 +120,9 @@ dnl LLVM versions
LLVM_REQUIRED_GALLIUM=3.3.0
LLVM_REQUIRED_OPENCL=3.9.0
LLVM_REQUIRED_R600=3.9.0
LLVM_REQUIRED_RADEONSI=5.0.0
LLVM_REQUIRED_RADV=5.0.0
LLVM_REQUIRED_SWR=5.0.0
LLVM_REQUIRED_RADEONSI=7.0.0
LLVM_REQUIRED_RADV=7.0.0
LLVM_REQUIRED_SWR=7.0.0
dnl Check for progs
AC_PROG_CPP
@@ -125,7 +137,8 @@ AC_PROG_GREP
AC_PROG_NM
AM_PROG_AS
AX_CHECK_GNU_MAKE
AC_CHECK_PROGS([PYTHON2], [python2.7 python2 python])
AM_PATH_PYTHON([2.7],, [AM_PATH_PYTHON([3.4],, [:])])
AC_PROG_SED
AC_PROG_MKDIR_P
@@ -157,7 +170,7 @@ fi
AX_CHECK_PYTHON_MAKO_MODULE($PYTHON_MAKO_REQUIRED)
if test -z "$PYTHON2"; then
if test "$PYTHON" = ":"; then
if test ! -f "$srcdir/src/util/format_srgb.c"; then
AC_MSG_ERROR([Python not found - unable to generate sources])
fi
@@ -310,6 +323,7 @@ AX_CHECK_COMPILE_FLAG([-Werror=missing-prototypes], [CFLAGS="$CFLAGS
AX_CHECK_COMPILE_FLAG([-Wmissing-prototypes], [CFLAGS="$CFLAGS -Wmissing-prototypes"])
dnl Dylan Baker: gcc and clang always accepr -Wno-*, hence check for the original warning, then set the no-* flag
AX_CHECK_COMPILE_FLAG([-Wmissing-field-initializers], [CFLAGS="$CFLAGS -Wno-missing-field-initializers"])
AX_CHECK_COMPILE_FLAG([-Wformat-truncation], [CFLAGS="$CFLAGS -Wno-format-truncation"])
AX_CHECK_COMPILE_FLAG([-fno-math-errno], [CFLAGS="$CFLAGS -fno-math-errno"])
AX_CHECK_COMPILE_FLAG([-fno-trapping-math], [CFLAGS="$CFLAGS -fno-trapping-math"])
@@ -329,6 +343,7 @@ AX_CHECK_COMPILE_FLAG([-fno-math-errno], [CXXFLAGS="$CXXFL
AX_CHECK_COMPILE_FLAG([-fno-trapping-math], [CXXFLAGS="$CXXFLAGS -fno-trapping-math"])
AX_CHECK_COMPILE_FLAG([-fvisibility=hidden], [VISIBILITY_CXXFLAGS="-fvisibility=hidden"])
AX_CHECK_COMPILE_FLAG([-Wmissing-field-initializers], [CXXFLAGS="$CXXFLAGS -Wno-missing-field-initializers"])
AX_CHECK_COMPILE_FLAG([-Wformat-truncation], [CXXFLAGS="$CXXFLAGS -Wno-format-truncation"])
AC_LANG_POP([C++])
# Flags to help ensure that certain portions of the code -- and only those
@@ -976,6 +991,22 @@ if test "x$pthread_stubs_possible" = xyes; then
PKG_CHECK_MODULES(PTHREADSTUBS, pthread-stubs >= 0.4)
fi
save_LIBS="$LIBS"
LIBS="$PTHREAD_LIBS"
AC_MSG_CHECKING(whether pthread_setaffinity_np is supported)
AC_LINK_IFELSE([AC_LANG_SOURCE([[
#define _GNU_SOURCE
#include <pthread.h>
int main() {
void *a = (void*) &pthread_setaffinity_np;
long b = (long) a;
return (int) b;
}]])],
[DEFINES="$DEFINES -DHAVE_PTHREAD_SETAFFINITY"];
AC_MSG_RESULT([yes]),
AC_MSG_RESULT([no]))
LIBS="$save_LIBS"
dnl Check for futex for fast inline simple_mtx_t.
AC_CHECK_HEADER([linux/futex.h], [DEFINES="$DEFINES -DHAVE_LINUX_FUTEX_H"])
@@ -1377,7 +1408,7 @@ GALLIUM_DRIVERS_DEFAULT="r300,r600,svga,swrast"
AC_ARG_WITH([gallium-drivers],
[AS_HELP_STRING([--with-gallium-drivers@<:@=DIRS...@:>@],
[comma delimited Gallium drivers list, e.g.
"i915,nouveau,r300,r600,radeonsi,freedreno,pl111,svga,swrast,swr,tegra,v3d,vc4,virgl,etnaviv,imx"
"i915,nouveau,r300,r600,radeonsi,freedreno,kmsro,svga,swrast,swr,tegra,v3d,vc4,virgl,etnaviv"
@<:@default=r300,r600,svga,swrast@:>@])],
[with_gallium_drivers="$withval"],
[with_gallium_drivers="$GALLIUM_DRIVERS_DEFAULT"])
@@ -1826,6 +1857,10 @@ for plat in $platforms; do
PKG_CHECK_MODULES([WAYLAND_SCANNER], [wayland-scanner],
WAYLAND_SCANNER=`$PKG_CONFIG --variable=wayland_scanner wayland-scanner`,
WAYLAND_SCANNER='')
PKG_CHECK_EXISTS([wayland-scanner >= 1.15],
AC_SUBST(SCANNER_ARG, 'private-code'),
AC_SUBST(SCANNER_ARG, 'code'))
if test "x$WAYLAND_SCANNER" = x; then
AC_PATH_PROG([WAYLAND_SCANNER], [wayland-scanner], [:])
fi
@@ -1842,6 +1877,7 @@ for plat in $platforms; do
;;
drm)
test "x$enable_egl" = "xyes" &&
test "x$enable_gbm" = "xno" &&
AC_MSG_ERROR([EGL platform drm needs gbm])
DEFINES="$DEFINES -DHAVE_DRM_PLATFORM"
@@ -1886,7 +1922,7 @@ if test x"$enable_dri3" = xyes; then
dri3_modifier_modules="xcb-dri3 >= $XCBDRI3_MODIFIERS_REQUIRED xcb-present >= $XCBPRESENT_MODIFIERS_REQUIRED"
PKG_CHECK_MODULES([XCB_DRI3_MODIFIERS], [$dri3_modifier_modules], [have_dri3_modifiers=yes], [have_dri3_modifiers=no])
if test "x$have_dri3_modifiers" == xyes; then
if test "x$have_dri3_modifiers" = xyes; then
DEFINES="$DEFINES -DHAVE_DRI3_MODIFIERS"
fi
fi
@@ -2321,7 +2357,7 @@ if test "x$enable_xvmc" = xyes -o \
"x$enable_omx_tizonia" = xyes -o \
"x$enable_va" = xyes; then
if echo $platforms | grep -q "x11"; then
PKG_CHECK_MODULES([VL], [x11-xcb xcb xcb-dri2 >= $XCBDRI2_REQUIRED])
PKG_CHECK_MODULES([VL], [x11-xcb xcb xcb-dri2 >= $XCBDRI2_REQUIRED libdrm >= $LIBDRM_REQUIRED])
fi
need_gallium_vl_winsys=yes
fi
@@ -2698,7 +2734,6 @@ if test -n "$with_gallium_drivers"; then
;;
xfreedreno)
HAVE_GALLIUM_FREEDRENO=yes
PKG_CHECK_MODULES([FREEDRENO], [libdrm >= $LIBDRM_FREEDRENO_REQUIRED libdrm_freedreno >= $LIBDRM_FREEDRENO_REQUIRED])
require_libdrm "freedreno"
;;
xetnaviv)
@@ -2706,9 +2741,6 @@ if test -n "$with_gallium_drivers"; then
PKG_CHECK_MODULES([ETNAVIV], [libdrm >= $LIBDRM_ETNAVIV_REQUIRED libdrm_etnaviv >= $LIBDRM_ETNAVIV_REQUIRED])
require_libdrm "etnaviv"
;;
ximx)
HAVE_GALLIUM_IMX=yes
;;
xtegra)
HAVE_GALLIUM_TEGRA=yes
require_libdrm "tegra"
@@ -2795,8 +2827,8 @@ if test -n "$with_gallium_drivers"; then
DEFINES="$DEFINES -DUSE_V3D_SIMULATOR"],
[USE_V3D_SIMULATOR=no])
;;
xpl111)
HAVE_GALLIUM_PL111=yes
xkmsro)
HAVE_GALLIUM_KMSRO=yes
;;
xvirgl)
HAVE_GALLIUM_VIRGL=yes
@@ -2813,9 +2845,8 @@ if test -n "$with_gallium_drivers"; then
fi
# XXX: Keep in sync with LLVM_REQUIRED_SWR
AM_CONDITIONAL(SWR_INVALID_LLVM_VERSION, test "x$LLVM_VERSION" != x5.0.0 -a \
"x$LLVM_VERSION" != x5.0.1 -a \
"x$LLVM_VERSION" != x5.0.2)
AM_CONDITIONAL(SWR_INVALID_LLVM_VERSION, test "x$LLVM_VERSION" != x7.0.0 -a \
"x$LLVM_VERSION" != x7.0.1)
if test "x$enable_llvm" = "xyes" -a "$with_gallium_drivers"; then
llvm_require_version $LLVM_REQUIRED_GALLIUM "gallium"
@@ -2830,12 +2861,8 @@ AM_CONDITIONAL(HAVE_SWR_BUILTIN, test "x$HAVE_SWR_BUILTIN" = xyes)
dnl We need to validate some needed dependencies for renderonly drivers.
if test "x$HAVE_GALLIUM_ETNAVIV" != xyes -a "x$HAVE_GALLIUM_IMX" = xyes ; then
AC_MSG_ERROR([Building with imx requires etnaviv])
fi
if test "x$HAVE_GALLIUM_VC4" != xyes -a "x$HAVE_GALLIUM_PL111" = xyes ; then
AC_MSG_ERROR([Building with pl111 requires vc4])
if test "x$HAVE_GALLIUM_VC4" != xyes -a "x$HAVE_GALLIUM_KMSRO" = xyes ; then
AC_MSG_ERROR([Building with kmsro requires vc4])
fi
if test "x$HAVE_GALLIUM_NOUVEAU" != xyes -a "x$HAVE_GALLIUM_TEGRA" = xyes; then
@@ -2883,6 +2910,7 @@ if test "x$enable_llvm" = xyes; then
LLVM_LDFLAGS=`$LLVM_CONFIG --ldflags`
LLVM_CFLAGS=$LLVM_CPPFLAGS # CPPFLAGS seem to be sufficient
LLVM_CXXFLAGS=`strip_unwanted_llvm_flags "$LLVM_CONFIG --cxxflags"`
LLVM_CXXFLAGS="$CXX11_CXXFLAGS $LLVM_CXXFLAGS"
dnl Set LLVM_LIBS - This is done after the driver configuration so
dnl that drivers can add additional components to LLVM_COMPONENTS.
@@ -2917,11 +2945,11 @@ if test "x$enable_llvm" = xyes; then
fi
dnl The gallium-xlib GLX and gallium OSMesa targets directly embed the
dnl swr/llvmpipe driver into the final binary. Adding LLVM_LIBS results in
dnl swr/llvmpipe driver into the final binary. Adding LLVM_LIBS results in
dnl the LLVM library propagated in the Libs.private of the respective .pc
dnl file which ensures complete dependency information when statically
dnl linking.
if test "x$enable_glx" == xgallium-xlib; then
if test "x$enable_glx" = xgallium-xlib; then
GL_PC_LIB_PRIV="$GL_PC_LIB_PRIV $LLVM_LIBS"
fi
if test "x$enable_gallium_osmesa" = xyes; then
@@ -2931,14 +2959,13 @@ fi
AM_CONDITIONAL(HAVE_GALLIUM_SVGA, test "x$HAVE_GALLIUM_SVGA" = xyes)
AM_CONDITIONAL(HAVE_GALLIUM_I915, test "x$HAVE_GALLIUM_I915" = xyes)
AM_CONDITIONAL(HAVE_GALLIUM_PL111, test "x$HAVE_GALLIUM_PL111" = xyes)
AM_CONDITIONAL(HAVE_GALLIUM_KMSRO, test "x$HAVE_GALLIUM_KMSRO" = xyes)
AM_CONDITIONAL(HAVE_GALLIUM_R300, test "x$HAVE_GALLIUM_R300" = xyes)
AM_CONDITIONAL(HAVE_GALLIUM_R600, test "x$HAVE_GALLIUM_R600" = xyes)
AM_CONDITIONAL(HAVE_GALLIUM_RADEONSI, test "x$HAVE_GALLIUM_RADEONSI" = xyes)
AM_CONDITIONAL(HAVE_GALLIUM_NOUVEAU, test "x$HAVE_GALLIUM_NOUVEAU" = xyes)
AM_CONDITIONAL(HAVE_GALLIUM_FREEDRENO, test "x$HAVE_GALLIUM_FREEDRENO" = xyes)
AM_CONDITIONAL(HAVE_GALLIUM_ETNAVIV, test "x$HAVE_GALLIUM_ETNAVIV" = xyes)
AM_CONDITIONAL(HAVE_GALLIUM_IMX, test "x$HAVE_GALLIUM_IMX" = xyes)
AM_CONDITIONAL(HAVE_GALLIUM_TEGRA, test "x$HAVE_GALLIUM_TEGRA" = xyes)
AM_CONDITIONAL(HAVE_GALLIUM_SOFTPIPE, test "x$HAVE_GALLIUM_SOFTPIPE" = xyes)
AM_CONDITIONAL(HAVE_GALLIUM_LLVMPIPE, test "x$HAVE_GALLIUM_LLVMPIPE" = xyes)
@@ -2977,6 +3004,7 @@ AM_CONDITIONAL(HAVE_AMD_DRIVERS, test "x$HAVE_GALLIUM_RADEONSI" = xyes -o \
AM_CONDITIONAL(HAVE_BROADCOM_DRIVERS, test "x$HAVE_GALLIUM_VC4" = xyes -o \
"x$HAVE_GALLIUM_V3D" = xyes)
AM_CONDITIONAL(HAVE_FREEDRENO_DRIVERS, test "x$HAVE_GALLIUM_FREEDRENO" = xyes)
AM_CONDITIONAL(HAVE_INTEL_DRIVERS, test "x$HAVE_INTEL_VULKAN" = xyes -o \
"x$HAVE_I965_DRI" = xyes)
@@ -3023,7 +3051,7 @@ AC_SUBST([XVMC_MAJOR], 1)
AC_SUBST([XVMC_MINOR], 0)
AC_SUBST([XA_MAJOR], 2)
AC_SUBST([XA_MINOR], 4)
AC_SUBST([XA_MINOR], 5)
AC_SUBST([XA_PATCH], 0)
AC_SUBST([XA_VERSION], "$XA_MAJOR.$XA_MINOR.$XA_PATCH")
@@ -3069,6 +3097,7 @@ AC_CONFIG_FILES([Makefile
src/amd/vulkan/Makefile
src/broadcom/Makefile
src/compiler/Makefile
src/freedreno/Makefile
src/egl/Makefile
src/egl/main/egl.pc
src/egl/wayland/wayland-drm/Makefile
@@ -3079,7 +3108,7 @@ AC_CONFIG_FILES([Makefile
src/gallium/drivers/i915/Makefile
src/gallium/drivers/llvmpipe/Makefile
src/gallium/drivers/nouveau/Makefile
src/gallium/drivers/pl111/Makefile
src/gallium/drivers/kmsro/Makefile
src/gallium/drivers/r300/Makefile
src/gallium/drivers/r600/Makefile
src/gallium/drivers/radeonsi/Makefile
@@ -3088,7 +3117,6 @@ AC_CONFIG_FILES([Makefile
src/gallium/drivers/swr/Makefile
src/gallium/drivers/tegra/Makefile
src/gallium/drivers/etnaviv/Makefile
src/gallium/drivers/imx/Makefile
src/gallium/drivers/v3d/Makefile
src/gallium/drivers/vc4/Makefile
src/gallium/drivers/virgl/Makefile
@@ -3123,11 +3151,10 @@ AC_CONFIG_FILES([Makefile
src/gallium/tests/trivial/Makefile
src/gallium/tests/unit/Makefile
src/gallium/winsys/etnaviv/drm/Makefile
src/gallium/winsys/imx/drm/Makefile
src/gallium/winsys/freedreno/drm/Makefile
src/gallium/winsys/i915/drm/Makefile
src/gallium/winsys/nouveau/drm/Makefile
src/gallium/winsys/pl111/drm/Makefile
src/gallium/winsys/kmsro/drm/Makefile
src/gallium/winsys/radeon/drm/Makefile
src/gallium/winsys/amdgpu/drm/Makefile
src/gallium/winsys/svga/drm/Makefile
@@ -3172,6 +3199,7 @@ AC_CONFIG_FILES([Makefile
src/mesa/main/tests/Makefile
src/mesa/state_tracker/tests/Makefile
src/util/Makefile
src/util/tests/fast_idiv_by_const/Makefile
src/util/tests/hash_table/Makefile
src/util/tests/set/Makefile
src/util/tests/string_buffer/Makefile
@@ -3343,7 +3371,7 @@ if test "x$enable_llvm" = xyes; then
echo " LLVM_LDFLAGS: $LLVM_LDFLAGS"
echo ""
fi
echo " PYTHON2: $PYTHON2"
echo " PYTHON: $PYTHON"
echo ""
echo " Run '${MAKE-make}' to build Mesa"

View File

@@ -26,6 +26,12 @@
</ul>
</ol>
<h2>ATTENTION:</h2>
<p>
The autotools build is being replaced by the <a href="meson.html">meson</a>
build system. If you haven't yet now is a good time to try using meson and
report any issues you run into.
</p>
<h2 id="basic">1. Basic Usage</h2>
@@ -94,6 +100,13 @@ Currently there's only one config file provided when dri drivers are
enabled - it's <code>drirc</code>.</p>
</dd>
<dt><code>--datadir=DIR</code></dt>
<dd><p>This option specifies the directory where the data files will
be installed. The default is <code>${prefix}/share</code>.
Currently when dri drivers are enabled, <code>drirc.d/</code> is at
this place.</p>
</dd>
<dt><code>--enable-static, --disable-shared</code></dt>
<dd><p>By default, Mesa
will build shared libraries. Either of these options will force static

View File

@@ -102,9 +102,9 @@ In the past, GLUT, GLU and the Mesa demos were released in conjunction with
Mesa releases. But since GLUT, GLU and the demos change infrequently, they
were split off into their own git repositories:
<a href="https://cgit.freedesktop.org/mesa/glut/">GLUT</a>,
<a href="https://cgit.freedesktop.org/mesa/glu/">GLU</a> and
<a href="https://cgit.freedesktop.org/mesa/demos/">Demos</a>,
<a href="https://gitlab.freedesktop.org/mesa/glut">GLUT</a>,
<a href="https://gitlab.freedesktop.org/mesa/glu">GLU</a> and
<a href="https://gitlab.freedesktop.org/mesa/demos">Demos</a>,
</p>
</div>

View File

@@ -146,8 +146,8 @@ your system. For example under the default settings you may end up with a 1GB
cache for x86_64 and another 1GB cache for i386.
<li>MESA_GLSL_CACHE_DIR - if set, determines the directory to be used
for the on-disk cache of compiled GLSL programs. If this variable is
not set, then the cache will be stored in $XDG_CACHE_HOME/mesa (if
that variable is set), or else within .cache/mesa within the user's
not set, then the cache will be stored in $XDG_CACHE_HOME/mesa_shader_cache (if
that variable is set), or else within .cache/mesa_shader_cache within the user's
home directory.
<li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a>
<li>MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled.
@@ -338,6 +338,9 @@ See src/mesa/state_tracker/st_debug.c for other options.
for details.
<li>SVGA_EXTRA_LOGGING - if set, enables extra logging to the vmware.log file,
such as the OpenGL program's name and command line arguments.
<li>SVGA_NO_LOGGING - if set, disables logging to the vmware.log file.
This is useful when using Valgrind because it otherwise crashes when
initializing the host log feature.
<li>See the driver code for other, lesser-used variables.
</ul>

View File

@@ -196,7 +196,7 @@ GL 4.4, GLSL 4.40 -- all DONE: i965/gen8+, nvc0, r600, radeonsi
GL_MAX_VERTEX_ATTRIB_STRIDE DONE (all drivers)
GL_ARB_buffer_storage DONE (freedreno, i965, nv50, llvmpipe, swr)
GL_ARB_clear_texture DONE (i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_enhanced_layouts DONE (i965, nv50, llvmpipe, softpipe)
GL_ARB_enhanced_layouts DONE (i965, nv50, llvmpipe, softpipe, virgl)
- compile-time constant expressions DONE
- explicit byte offsets for blocks DONE
- forced alignment within blocks DONE
@@ -219,7 +219,7 @@ GL 4.5, GLSL 4.50 -- all DONE: nvc0, radeonsi
GL_ARB_direct_state_access DONE (all drivers)
GL_ARB_get_texture_sub_image DONE (all drivers)
GL_ARB_shader_texture_image_samples DONE (i965, nv50, r600, virgl)
GL_ARB_texture_barrier DONE (freedreno, i965, nv50, r600)
GL_ARB_texture_barrier DONE (freedreno, i965, nv50, r600, virgl)
GL_KHR_context_flush_control DONE (all - but needs GLX/EGL extension to be useful)
GL_KHR_robustness DONE (i965)
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
@@ -308,7 +308,7 @@ Khronos, ARB, and OES extensions that are not part of any OpenGL or OpenGL ES ve
GL_ARB_sample_locations DONE (nvc0)
GL_ARB_seamless_cubemap_per_texture DONE (freedreno, i965, nvc0, radeonsi, r600, softpipe, swr, virgl)
GL_ARB_shader_ballot DONE (i965/gen8+, nvc0, radeonsi)
GL_ARB_shader_clock DONE (i965/gen7+, nv50, nvc0, r600, radeonsi)
GL_ARB_shader_clock DONE (i965/gen7+, nv50, nvc0, r600, radeonsi, virgl)
GL_ARB_shader_stencil_export DONE (i965/gen9+, r600, radeonsi, softpipe, llvmpipe, swr, virgl)
GL_ARB_shader_viewport_layer_array DONE (i965/gen6+, nvc0, radeonsi)
GL_ARB_sparse_buffer DONE (radeonsi/CIK+)
@@ -319,13 +319,14 @@ Khronos, ARB, and OES extensions that are not part of any OpenGL or OpenGL ES ve
GL_EXT_memory_object DONE (radeonsi)
GL_EXT_memory_object_fd DONE (radeonsi)
GL_EXT_memory_object_win32 not started
GL_EXT_render_snorm DONE (i965, radeonsi)
GL_EXT_semaphore DONE (radeonsi)
GL_EXT_semaphore_fd DONE (radeonsi)
GL_EXT_semaphore_win32 not started
GL_EXT_texture_norm16 DONE (i965, r600, radeonsi, nvc0)
GL_KHR_blend_equation_advanced_coherent DONE (i965/gen9+)
GL_KHR_texture_compression_astc_hdr DONE (i965/bxt)
GL_KHR_texture_compression_astc_sliced_3d DONE (i965/gen9+)
GL_KHR_texture_compression_astc_sliced_3d DONE (i965/gen9+, radeonsi)
GL_OES_depth_texture_cube_map DONE (all drivers that support GLSL 1.30+)
GL_OES_EGL_image DONE (all drivers)
GL_OES_EGL_image_external DONE (all drivers)
@@ -337,12 +338,69 @@ Khronos, ARB, and OES extensions that are not part of any OpenGL or OpenGL ES ve
GL_OES_texture_float_linear DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_half_float DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_half_float_linear DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_view DONE (i965/gen8+)
GL_OES_texture_view DONE (freedreno, i965/gen8+, r600, radeonsi, nv50, nvc0, softpipe, llvmpipe, swr)
GL_OES_viewport_array DONE (i965, nvc0, radeonsi)
GLX_ARB_context_flush_control not started
GLX_ARB_robustness_application_isolation not started
GLX_ARB_robustness_share_group_isolation not started
GL_EXT_direct_state_access subfeatures (in the spec order):
GL 1.1: Client commands not started
GL 1.0-1.3: Matrix and transpose matrix commands not started
GL 1.1-1.2: Texture commands not started
GL 1.2: 3D texture commands not started
GL 1.2.1: Multitexture commands not started
GL 1.2.1-3.0: Indexed texture commands not started
GL 1.2.1-3.0: Indexed generic queries not started
GL 1.2.1: EnableIndexed.. Get*Indexed not started
GL_ARB_vertex_program not started
GL 1.3: Compressed texture and multitexture commands not started
GL 1.5: Buffer commands not started
GL 2.0-2.1: Uniform and uniform matrix commands not started
GL_EXT_texture_buffer_object not started
GL_EXT_texture_integer not started
GL_EXT_gpu_shader4 not started
GL_EXT_gpu_program_parameters not started
GL_NV_gpu_program4 n/a
GL_NV_framebuffer_multisample_coverage n/a
GL 3.0: Renderbuffer/framebuffer commands, Gen*Mipmap not started
GL 3.0: CopyBuffer command not started
GL_EXT_geometry_shader4 commands (expose in GL 3.2) not started
GL_NV_explicit_multisample n/a
GL 3.0: Vertex array/attrib/query/map commands not started
Matrix GL tokens not started
GL_EXT_direct_state_access additions from other extensions (complete list):
GL_AMD_framebuffer_sample_positions n/a
GL_AMD_gpu_shader_int64 not started
GL_ARB_bindless_texture not started
GL_ARB_buffer_storage not started
GL_ARB_clear_buffer_object not started
GL_ARB_framebuffer_no_attachments not started
GL_ARB_gpu_shader_fp64 not started
GL_ARB_instanced_arrays not started
GL_ARB_internalformat_query2 not started
GL_ARB_sparse_texture n/a
GL_ARB_sparse_buffer not started
GL_ARB_texture_buffer_range not started
GL_ARB_texture_storage not started
GL_ARB_texture_storage_multisample not started
GL_ARB_vertex_attrib_64bit not started
GL_ARB_vertex_attrib_binding not started
GL_EXT_buffer_storage not started
GL_EXT_external_buffer not started
GL_EXT_separate_shader_objects n/a
GL_EXT_sparse_texture n/a
GL_EXT_texture_storage n/a
GL_EXT_vertex_attrib_64bit not started
GL_EXT_EGL_image_storage n/a
GL_NV_bindless_texture n/a
GL_NV_gpu_shader5 n/a
GL_NV_texture_multisample n/a
GL_NV_vertex_buffer_unified_memory n/a
GL_NVX_linked_gpu_multicast n/a
GLX_NV_copy_buffer n/a
The following extensions are not part of any OpenGL or OpenGL ES version, and
we DO NOT WANT implementations of these extensions for Mesa.

View File

@@ -47,7 +47,7 @@ You can find some further To-do lists here:
<b>Common To-Do lists:</b>
</p>
<ul>
<li><a href="https://cgit.freedesktop.org/mesa/mesa/tree/docs/features.txt">
<li><a href="https://gitlab.freedesktop.org/mesa/mesa/blob/master/docs/features.txt">
<b>features.txt</b></a> - Status of OpenGL 3.x / 4.x features in Mesa.</li>
</ul>

View File

@@ -15,6 +15,108 @@
<div class="content">
<h1>News</h1>
<h2>January 17, 2019</h2>
<p>
<a href="relnotes/18.3.2.html">Mesa 18.3.2</a> is released.
This is a bug-fix release.
</p>
<h2>December 27, 2018</h2>
<p>
<a href="relnotes/18.2.8.html">Mesa 18.2.8</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 18.2.8 will be the final release in the
18.2 series. Users of 18.2 are encouraged to migrate to the 18.3
series in order to obtain future fixes.
</p>
<h2>December 13, 2018</h2>
<p>
<a href="relnotes/18.2.7.html">Mesa 18.2.7</a> is released.
This is a bug-fix release.
</p>
<h2>December 11, 2018</h2>
<p>
<a href="relnotes/18.3.1.html">Mesa 18.3.1</a> is released.
This is a bug-fix release.
</p>
<h2>December 7, 2018</h2>
<p>
<a href="relnotes/18.3.0.html">Mesa 18.3.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>November 28, 2018</h2>
<p>
<a href="relnotes/18.2.6.html">Mesa 18.2.6</a> is released.
This is a bug-fix release.
</p>
<h2>November 15, 2018</h2>
<p>
<a href="relnotes/18.2.5.html">Mesa 18.2.5</a> is released.
This is a bug-fix release.
</p>
<h2>October 31, 2018</h2>
<p>
<a href="relnotes/18.2.4.html">Mesa 18.2.4</a> is released.
This is a bug-fix release.
</p>
<h2>October 19, 2018</h2>
<p>
<a href="relnotes/18.2.3.html">Mesa 18.2.3</a> is released.
This is a bug-fix release.
</p>
<h2>October 5, 2018</h2>
<p>
<a href="relnotes/18.2.2.html">Mesa 18.2.2</a> is released.
This is a bug-fix release.
</p>
<h2>September 24, 2018</h2>
<p>
<a href="relnotes/18.1.9.html">Mesa 18.1.9</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 18.1.9 will be the final release in the
18.1 series. Users of 18.1 are encouraged to migrate to the 18.2
series in order to obtain future fixes.
</p>
<h2>September 21, 2018</h2>
<p>
<a href="relnotes/18.2.1.html">Mesa 18.2.1</a> is released.
This is a bug-fix release.
</p>
<h2>September 7, 2018</h2>
<p>
<a href="relnotes/18.1.8.html">Mesa 18.1.8</a> and
<a href="relnotes/18.2.0.html">Mesa 18.2.0</a> are released.
These are, respectively, a bug-fix release from the 18.1 branch and a
new development release. See the release notes for more information
about the releases.
</p>
<h2>August 24, 2018</h2>
<p>
<a href="relnotes/18.1.7.html">Mesa 18.1.7</a> is released.
This is a bug-fix release.
</p>
<h2>August 13, 2018</h2>
<p>
<a href="relnotes/18.1.6.html">Mesa 18.1.6</a> is released.
This is a bug-fix release.
</p>
<h2>July 27, 2018</h2>
<p>

View File

@@ -22,6 +22,7 @@
<li><a href="#prereq-general">General prerequisites</a>
<li><a href="#prereq-dri">For DRI and hardware acceleration</a>
</ul>
<li><a href="#meson">Building with meson</a>
<li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
<li><a href="#scons">Building with SCons (Windows/Linux)</a>
<li><a href="#android">Building with AOSP (Android)</a>
@@ -39,9 +40,10 @@ Build system.
</p>
<ul>
<li>Autoconf is required when building on *nix platforms.
<li><a href="https://mesonbuild.com">meson</a> is recommended when building on *nix platforms.
<li>Autoconf is another option when building on *nix platforms.
<li><a href="http://www.scons.org/">SCons</a> is required for building on
Windows and optional for Linux (it's an alternative to autoconf/automake.)
Windows and optional for Linux (it's an alternative to autoconf/automake or meson.)
</li>
<li>Android Build system when building as native Android component. Autoconf
is used when when building ARC.
@@ -57,7 +59,7 @@ willing to maintain support for other compiler get in touch.
<ul>
<li>GCC 4.2.0 or later (some parts of Mesa may require later versions)
<li>clang - exact minimum requirement is currently unknown.
<li>Microsoft Visual Studio 2013 Update 4 or later is required, for building on Windows.
<li>Microsoft Visual Studio 2015 or later is required, for building on Windows.
</ul>
@@ -72,7 +74,9 @@ you think you've spotted a bug let developers know by filing a
<ul>
<li><a href="https://www.python.org/">Python</a> - Python is required.
Version 2.6.4 or later should work.
When building with scons 2.7 is required.
When building with meson 3.5 or newer is required.
When building with autotools 2.7, or 3.5 or later are required.
</li>
<li><a href="http://www.makotemplates.org/">Python Mako module</a> -
Python Mako module is required. Version 0.8.0 or later should work.
@@ -111,11 +115,31 @@ the packaging tool used by your distro.
... # others
</pre>
<h1 id="autoconf">2. Building with autoconf (Linux/Unix/X11)</h1>
<h1 id="meson">2. Building with meson</h1>
<p>
The primary method to build Mesa on Unix systems is with autoconf.
Meson is the latest build system in mesa, it is currently able to build for
*nix systems like Linux and BSD, and will be able to build for windows as well.
</p>
<p>
The general approach is:
</p>
<pre>
meson builddir/
ninja -C builddir/
sudo ninja -C builddir/ install
</pre>
<p>
Please read the <a href="meson.html">detailed meson instructions</a>
for more information
</p>
<h1 id="autoconf">3. Building with autoconf (Linux/Unix/X11)</h1>
<p>
Although meson is recommended, another supported way to build on *nix systems
is with autoconf.
</p>
<p>
@@ -133,7 +157,7 @@ for more details.
<h1 id="scons">3. Building with SCons (Windows/Linux)</h1>
<h1 id="scons">4. Building with SCons (Windows/Linux)</h1>
<p>
To build Mesa with SCons on Linux or Windows do
@@ -169,7 +193,7 @@ Additional information is available in <a href="README.WIN32">README.WIN32</a>.
<h1 id="android">4. Building with AOSP (Android)</h1>
<h1 id="android">5. Building with AOSP (Android)</h1>
<p>
Currently one can build Mesa for Android as part of the AOSP project, yet
@@ -188,7 +212,7 @@ Android-x86 and/or other resources.
</p>
<h1 id="libs">5. Library Information</h1>
<h1 id="libs">6. Library Information</h1>
<p>
When compilation has finished, look in the top-level <code>lib/</code>
@@ -226,7 +250,7 @@ versions of libGL and device drivers.
</p>
<h1 id="pkg-config">6. Building OpenGL programs with pkg-config</h1>
<h1 id="pkg-config">7. Building OpenGL programs with pkg-config</h1>
<p>
Running <code>make install</code> will install package configuration files

View File

@@ -29,6 +29,9 @@ pre {
/*font-family: monospace;*/
font-size: 10pt;
/*color: black;*/
background-color: #eee;
margin-left: 2em;
padding: .5em;
}
iframe {

View File

@@ -16,15 +16,20 @@
<h1>Compilation and Installation using Meson</h1>
<ul>
<li><a href="#basic">Basic Usage</a></li>
<li><a href="#cross-compilation">Cross-compilation and 32-bit builds</a></li>
</ul>
<h2 id="basic">1. Basic Usage</h2>
<p><strong>The Meson build system is generally considered stable and ready
for production</strong></p>
<p>The meson build is tested on on Linux, macOS, Cygwin and Haiku, it should
work on FreeBSD, DragonflyBSD, NetBSD, and OpenBSD.</p>
<p>The meson build is tested on Linux, macOS, Cygwin and Haiku, FreeBSD,
DragonflyBSD, NetBSD, and should work on OpenBSD.</p>
<p><strong>Mesa requires Meson >= 0.44.1 to build.</strong>
<p><strong>Mesa requires Meson >= 0.45.0 to build.</strong>
Some older versions of meson do not check that they are too old and will error
out in odd ways.
@@ -48,9 +53,13 @@ To see a description of your options you can run <code>meson configure</code>
along with a build directory to view the selected options for. This will show
your meson global arguments and project arguments, along with their defaults
and your local settings.
</p>
<p>
Meson does not currently support listing options before configure a build
directory, but this feature is being discussed upstream.
For now, the only way to see what options exist is to look at the
<code>meson_options.txt</code> file at the root of the project.
</p>
<pre>
@@ -95,43 +104,96 @@ each configuration you want to build
recommended in the documentation</a>
</p>
<p>
Autotools automatically updates translation files as part of the build process,
meson does not do this. Instead if you want translated drirc files you will need
to invoke non-default targets for ninja to update them:
<code>ninja -C build/ xmlpool-pot xmlpool-update-po xmlpool-gmo</code>
</p>
<dl>
<dt><code>Environment Variables</code></dt>
<dd><p>Meson supports the standard CC and CXX environment variables for
changing the default compiler, and CFLAGS, CXXFLAGS, and LDFLAGS for setting
options to the compiler and linker.
changing the default compiler. Meson does support CFLAGS, CXXFLAGS, etc. But
their use is discouraged because of the many caveats in using them. Instead it
is recomended to use <code>-D${lang}_args</code> and
<code>-D${lang}_link_args</code> instead. Among the benefits of these options
is that they are guaranteed to persist across rebuilds and reconfigurations.
The default compilers depends on your operating system. Meson supports most of
the popular compilers, a complete list is available
<a href="http://mesonbuild.com/Reference-tables.html#compiler-ids">here</a>.
These arguments are consumed and stored by meson when it is initialized or
re-initialized. Therefore passing them to meson configure will not do anything,
and passing them to ninja will only do something if ninja decides to
re-initialize meson, for example, if a meson.build file has been changed.
Changing these variables will not cause all targets to be rebuilt, so running
ninja clean is recommended when changing CFLAGS or CXXFLAGS. Meson will never
change compiler in a configured build directory.
Meson does not allow changing compiler in a configured builddir, you will need
to create a new build dir for a different compiler.
</p>
<pre>
CC=clang CXX=clang++ meson build-clang
ninja -C build-clang
ninja -C build-clang clean
touch meson.build
CFLAGS=-Wno-typedef-redefinition ninja -C build-clang
meson configure build -Dc_args="-Wno-typedef-redefinition"
ninja -C build-clang
</pre>
<p>
The default compilers depends on your operating system. Meson supports most of
the popular compilers, a complete list is available
<a href="http://mesonbuild.com/Reference-tables.html#compiler-ids">here</a>.
</p>
<p>Meson also honors <code>DESTDIR</code> for installs</p>
</dd>
<dt><code>LLVM</code></dt>
<dd><p>Meson includes upstream logic to wrap llvm-config using it's standard
dependency interface. It will search <code>$PATH</code> (or <code>%PATH%</code> on windows) for
llvm-config, so using an LLVM from a non-standard path is as easy as
<code>PATH=/path/with/llvm-config:$PATH meson build</code>.
<dd><p>Meson includes upstream logic to wrap llvm-config using its standard
dependency interface.
</p></dd>
<dd><p>
As of meson 0.49.0 meson also has the concept of a
<a href="https://mesonbuild.com/Native-environments.html">"native file"</a>,
these files provide information about the native build environment (as opposed
to a cross build environment). They are ini formatted and can override where to
find llvm-config:
custom-llvm.ini
<pre>
[binaries]
llvm-config = '/usr/local/bin/llvm/llvm-config'
</pre>
Then configure meson:
<pre>
meson builddir/ --native-file custom-llvm.ini
</pre>
</p></dd>
<dd><p>
For selecting llvm-config for cross compiling a
<a href="https://mesonbuild.com/Cross-compilation.html#defining-the-environment">"cross file"</a>
should be used. It uses the same format as the native file above:
cross-llvm.ini
<pre>
[binaries]
...
llvm-config = '/usr/lib/llvm-config-32'
</pre>
Then configure meson:
<pre>
meson builddir/ --cross-file cross-llvm.ini
</pre>
See the <a href="#cross-compilation">Cross Compilation</a> section for more information.
</dd></p>
<dd><p>
For older versions of meson <code>$PATH</code> (or <code>%PATH%</code> on
windows) will be searched for llvm-config (and llvm-config$version and
llvm-config-$version), you can override this environment variable to control
the search: <code>PATH=/path/with/llvm-config:$PATH meson build</code>.
</dd></p>
</dl>
<dl>
@@ -182,6 +244,93 @@ is unrelated to the <code>buildtype</code>; setting the latter to
</dd>
</dl>
<h2 id="cross-compilation">2. Cross-compilation and 32-bit builds</h2>
<p><a href="https://mesonbuild.com/Cross-compilation.html">Meson supports
cross-compilation</a> by specifying a number of binary paths and
settings in a file and passing this file to <code>meson</code> or
<code>meson configure</code> with the <code>--cross-file</code>
parameter.</p>
<p>This file can live at any location, but you can use the bare filename
(without the folder path) if you put it in $XDG_DATA_HOME/meson/cross or
~/.local/share/meson/cross</p>
<p>Below are a few example of cross files, but keep in mind that you
will likely have to alter them for your system.</p>
<p>
Those running on ArchLinux can use the AUR-maintained packages for some
of those, as they'll have the right values for your system:
<ul>
<li><a href="https://aur.archlinux.org/packages/meson-cross-x86-linux-gnu">meson-cross-x86-linux-gnu</a></li>
<li><a href="https://aur.archlinux.org/packages/meson-cross-aarch64-linux-gnu">meson-cross-aarch64-linux-gnu</a></li>
</ul>
</p>
<p>
32-bit build on x86 linux:
<pre>
[binaries]
c = '/usr/bin/gcc'
cpp = '/usr/bin/g++'
ar = '/usr/bin/gcc-ar'
strip = '/usr/bin/strip'
pkgconfig = '/usr/bin/pkg-config-32'
llvm-config = '/usr/bin/llvm-config32'
[properties]
c_args = ['-m32']
c_link_args = ['-m32']
cpp_args = ['-m32']
cpp_link_args = ['-m32']
[host_machine]
system = 'linux'
cpu_family = 'x86'
cpu = 'i686'
endian = 'little'
</pre>
</p>
<p>
64-bit build on ARM linux:
<pre>
[binaries]
c = '/usr/bin/aarch64-linux-gnu-gcc'
cpp = '/usr/bin/aarch64-linux-gnu-g++'
ar = '/usr/bin/aarch64-linux-gnu-gcc-ar'
strip = '/usr/bin/aarch64-linux-gnu-strip'
pkgconfig = '/usr/bin/aarch64-linux-gnu-pkg-config'
exe_wrapper = '/usr/bin/qemu-aarch64-static'
[host_machine]
system = 'linux'
cpu_family = 'aarch64'
cpu = 'aarch64'
endian = 'little'
</pre>
</p>
<p>
64-bit build on x86 windows:
<pre>
[binaries]
c = '/usr/bin/x86_64-w64-mingw32-gcc'
cpp = '/usr/bin/x86_64-w64-mingw32-g++'
ar = '/usr/bin/x86_64-w64-mingw32-ar'
strip = '/usr/bin/x86_64-w64-mingw32-strip'
pkgconfig = '/usr/bin/x86_64-w64-mingw32-pkg-config'
exe_wrapper = 'wine'
[host_machine]
system = 'windows'
cpu_family = 'x86_64'
cpu = 'i686'
endian = 'little'
</pre>
</p>
</div>
</body>
</html>

View File

@@ -23,6 +23,16 @@ Mesa provides feature/development and stable releases.
The table below lists the date and release manager that is expected to do the
specific release.
<br>
Regular updates will ensure that the schedule for the current and the
next two feature releases are shown in the table.
<br>
In order to keep the whole releasing team up to date with the tools
used, best practices and other details, the member in charge of the
next feature release will be in constant rotation.
<br>
The way the release schedule works is
explained <a href="releasing.html#schedule" target="_parent">here</a>.
<br>
Take a look <a href="submittingpatches.html#criteria" target="_parent">here</a>
if you'd like to nominate a patch in the next stable release.
</p>
@@ -39,47 +49,128 @@ if you'd like to nominate a patch in the next stable release.
<th>Notes</th>
</tr>
<tr>
<td rowspan="3">18.1</td>
<td>2018-08-10</td>
<td>18.1.6</td>
<td rowspan="4">18.3</td>
<td>2019-01-30</td>
<td>18.3.3</td>
<td>Emil Velikov</td>
<td>
</tr>
<tr>
<td>2019-02-13</td>
<td>18.3.4</td>
<td>Emil Velikov</td>
<td>
</tr>
<tr>
<td>2019-02-27</td>
<td>18.3.5</td>
<td>Emil Velikov</td>
<td>
</tr>
<tr>
<td>2019-03-13</td>
<td>18.3.6</td>
<td>Emil Velikov</td>
<td>Last planned 18.3.x release</td>
</tr>
<tr>
<td rowspan="4">19.0</td>
<td>2019-01-29</td>
<td>19.0.0-rc1</td>
<td>Dylan Baker</td>
<td></td>
<td>
</tr>
<tr>
<td>2018-08-24</td>
<td>18.1.7</td>
<td>2019-02-05</td>
<td>19.0.0-rc2</td>
<td>Dylan Baker</td>
<td></td>
<td>
</tr>
<tr>
<td>2018-09-07</td>
<td>18.1.8</td>
<td>2019-02-12</td>
<td>19.0.0-rc3</td>
<td>Dylan Baker</td>
<td>Last planned 18.1.x release</td>
<td>
</tr>
<tr>
<td rowspan="4">18.2</td>
<td>2018-08-01</td>
<td>18.2.0rc1</td>
<td>Andres Gomez</td>
<td></td>
<td>2019-02-19</td>
<td>19.0.0-rc4</td>
<td>Dylan Baker</td>
<td>Last planned RC/Final release</td>
</tr>
<tr>
<td>2018-08-08</td>
<td>18.2.0rc2</td>
<td rowspan="4">19.1</td>
<td>2019-04-30</td>
<td>19.1.0-rc1</td>
<td>Andres Gomez</td>
<td></td>
<td>
</tr>
<tr>
<td>2018-08-15</td>
<td>18.2.0rc3</td>
<td>2019-05-07</td>
<td>19.1.0-rc2</td>
<td>Andres Gomez</td>
<td></td>
<td>
</tr>
<tr>
<td>2018-08-22</td>
<td>18.2.0rc4</td>
<td>2019-05-14</td>
<td>19.1.0-rc3</td>
<td>Andres Gomez</td>
<td>
</tr>
<tr>
<td>2019-05-21</td>
<td>19.1.0-rc4</td>
<td>Andres Gomez</td>
<td>Last planned RC/Final release</td>
</tr>
<tr>
<td rowspan="4">19.2</td>
<td>2019-08-06</td>
<td>19.2.0-rc1</td>
<td>Emil Velikov</td>
<td>
</tr>
<tr>
<td>2019-08-13</td>
<td>19.2.0-rc2</td>
<td>Emil Velikov</td>
<td>
</tr>
<tr>
<td>2019-08-20</td>
<td>19.2.0-rc3</td>
<td>Emil Velikov</td>
<td>
</tr>
<tr>
<td>2019-08-27</td>
<td>19.2.0-rc4</td>
<td>Emil Velikov</td>
<td>Last planned RC/Final release</td>
</tr>
<tr>
<td rowspan="4">19.3</td>
<td>2019-10-15</td>
<td>19.3.0-rc1</td>
<td>Juan A. Suarez</td>
<td>
</tr>
<tr>
<td>2019-10-22</td>
<td>19.3.0-rc2</td>
<td>Juan A. Suarez</td>
<td>
</tr>
<tr>
<td>2019-10-29</td>
<td>19.3.0-rc3</td>
<td>Juan A. Suarez</td>
<td>
</tr>
<tr>
<td>2019-11-05</td>
<td>19.3.0-rc4</td>
<td>Juan A. Suarez</td>
<td>Last planned RC/Final release</td>
</tr>
</table>

View File

@@ -21,6 +21,7 @@
<li><a href="#overview">Overview</a>
<li><a href="#schedule">Release schedule</a>
<li><a href="#pickntest">Cherry-pick and test</a>
<li><a href="#stagingbranch">Staging branch</a>
<li><a href="#branch">Making a branchpoint</a>
<li><a href="#prerelease">Pre-release announcement</a>
<li><a href="#release">Making a new release</a>
@@ -55,9 +56,10 @@ For example:
<p>
Releases should happen on Wednesdays. Delays can occur although those
should be keep to a minimum.
should be kept to a minimum.
<br>
See our <a href="release-calendar.html" target="_parent">calendar</a> for the
See our <a href="release-calendar.html" target="_parent">calendar</a>
for information about how the release schedule is planned, and the
date and other details for individual releases.
</p>
@@ -66,6 +68,9 @@ date and other details for individual releases.
<li>Available approximately every three months.
<li>Initial timeplan available 2-4 weeks before the planned branchpoint (rc1)
on the mesa-announce@ mailing list.
<li>Typically, the final release will happen after 4
candidates. Additional ones may be needed in order to resolve blocking
regressions, though.
<li>A <a href="#prerelease">pre-release</a> announcement should be available
approximately 24 hours before the final (non-rc) release.
</ul>
@@ -83,6 +88,12 @@ Note: There is one or two releases overlap when changing branches. For example:
<br>
The final release from the 12.0 series Mesa 12.0.5 will be out around the same
time (or shortly after) 13.0.1 is out.
<br>
This also involves that, as a final release may be delayed due to the
need of additional candidates to solve some blocking regression(s),
the release manager might have to update
the <a href="release-calendar.html" target="_parent">calendar</a> with
additional bug fix releases of the current stable branch.
</p>
@@ -111,18 +122,21 @@ the autoconf and scons build.
<p>Done continuously up-to the <a href="#prerelease">pre-release</a> announcement.</p>
<p>
As an exception, patches can be applied up-to the last ~1h before the actual
release. This is made <strong>only</strong> with explicit permission/request,
and the patch <strong>must</strong> be very well contained. Thus it cannot
affect more than one driver/subsystem.
</p>
<p>
Currently Ilia Mirkin and AMD devs have requested "permanent" exception.
Developers can request, <em>as an exception</em>, patches to be applied up-to
the last one hour before the actual release. This is made <strong>only</strong>
with explicit permission/request, and the patch <strong>must</strong> be very
well contained. Thus it cannot affect more than one driver/subsystem.
</p>
<p>Following developers have requested permanent exception</p>
<ul>
<li>make distcheck, scons and scons check must pass
<li><em>Ilia Mirkin</em>
<li><em>AMD team</em>
</ul>
<p>The following must pass:</p>
<ul>
<li>make distcheck, scons and scons check
<li>Testing with different version of system components - LLVM and others is also
performed where possible.
<li>As a general rule, testing with various combinations of configure
@@ -130,9 +144,9 @@ switches, depending on the specific patchset.
</ul>
<p>
Achieved by combination of local ad-hoc scripts, mingw-w64 cross
compilation and AppVeyor plus Travis-CI, the latter as part of their
Github integration.
These are achieved by combination of <a href="basictesting">local testing</a>,
which includes mingw-w64 cross compilation and AppVeyor plus Travis-CI, the
latter two as part of their Github integration.
</p>
<p>
@@ -209,6 +223,25 @@ system and making some every day's use until the release may be a good
idea too.
</p>
<h1 id="stagingbranch">Staging branch</h1>
<p>
A live branch, which contains the currently merge/rejected patches is available
in the main repository under <code>staging/X.Y</code>. For example:
</p>
<pre>
staging/18.1 - WIP branch for the 18.1 series
staging/18.2 - WIP branch for the 18.2 series
</pre>
<p>
Notes:
</p>
<ul>
<li>People are encouraged to test the staging branch and report regressions.</li>
<li>The branch history is not stable and it <strong>will</strong> be rebased,</li>
</ul>
<h1 id="branch">Making a branchpoint</h1>
@@ -425,7 +458,7 @@ Ensure the latest code is available - both in your local master and the
relevant branch.
</p>
<h3>Perform basic testing</h3>
<h3 id="basictesting">Perform basic testing</h3>
<p>
Most of the testing should already be done during the
@@ -492,10 +525,10 @@ Here is one solution that I've been using.
# Drop LLVM_CONFIG, if applicable:
# unset LLVM_CONFIG
__glxinfo_cmd='glxinfo 2>&amp;1 | egrep -o "Mesa.*|Gallium.*|.*dri\.so"'
__glxgears_cmd='glxgears 2>&amp;1 | grep -v "configuration file"'
__es2info_cmd='es2_info 2>&amp;1 | egrep "GL_VERSION|GL_RENDERER|.*dri\.so"'
__es2gears_cmd='es2gears_x11 2>&amp;1 | grep -v "configuration file"'
__glxinfo_cmd='glxinfo 2&gt;&amp;1 | egrep -o "Mesa.*|Gallium.*|.*dri\.so"'
__glxgears_cmd='glxgears 2&gt;&amp;1 | grep -v "configuration file"'
__es2info_cmd='es2_info 2&gt;&amp;1 | egrep "GL_VERSION|GL_RENDERER|.*dri\.so"'
__es2gears_cmd='es2gears_x11 2&gt;&amp;1 | grep -v "configuration file"'
test "x$LD_LIBRARY_PATH" != 'x' &amp;&amp; __old_ld="$LD_LIBRARY_PATH"
export LD_LIBRARY_PATH=`pwd`/test/usr/local/lib/:"${__old_ld}"
export LIBGL_DRIVERS_PATH=`pwd`/test/usr/local/lib/dri/

View File

@@ -21,6 +21,22 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<ul>
<li><a href="relnotes/18.3.2.html">18.3.2 release notes</a>
<li><a href="relnotes/18.2.8.html">18.2.8 release notes</a>
<li><a href="relnotes/18.2.7.html">18.2.7 release notes</a>
<li><a href="relnotes/18.3.1.html">18.3.1 release notes</a>
<li><a href="relnotes/18.3.0.html">18.3.0 release notes</a>
<li><a href="relnotes/18.2.6.html">18.2.6 release notes</a>
<li><a href="relnotes/18.2.5.html">18.2.5 release notes</a>
<li><a href="relnotes/18.2.4.html">18.2.4 release notes</a>
<li><a href="relnotes/18.2.3.html">18.2.3 release notes</a>
<li><a href="relnotes/18.2.2.html">18.2.2 release notes</a>
<li><a href="relnotes/18.1.9.html">18.1.9 release notes</a>
<li><a href="relnotes/18.2.1.html">18.2.1 release notes</a>
<li><a href="relnotes/18.2.0.html">18.2.0 release notes</a>
<li><a href="relnotes/18.1.8.html">18.1.8 release notes</a>
<li><a href="relnotes/18.1.7.html">18.1.7 release notes</a>
<li><a href="relnotes/18.1.6.html">18.1.6 release notes</a>
<li><a href="relnotes/18.1.5.html">18.1.5 release notes</a>
<li><a href="relnotes/18.1.4.html">18.1.4 release notes</a>
<li><a href="relnotes/18.1.3.html">18.1.3 release notes</a>

188
docs/relnotes/18.1.6.html Normal file
View File

@@ -0,0 +1,188 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.1.6 Release Notes / August 13 2018</h1>
<p>
Mesa 18.1.6 is a bug fix release which fixes bugs found since the 18.1.5 release.
</p>
<p>
Mesa 18.1.6 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
580e03328ffefe1fd43b19ab7669f20d931601a1c0a4c0f8b9c65d6e81a06df3 mesa-18.1.6.tar.gz
bb7ce759069801804fcfb8152da3457f76cd7b4e0096e4870ff5adcb5c894289 mesa-18.1.6.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=13728">Bug 13728</a> - [G965] Some objects in Neverwinter Nights Linux version not displayed correctly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98699">Bug 98699</a> - &quot;float[a+++4 ? 1:1] f;&quot; crashes glsl_compiler</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99730">Bug 99730</a> - Metro Redux game(s) needs override for midshader extension declaration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106382">Bug 106382</a> - Shader cache breaks INTEL_DEBUG=shader_time</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107117">Bug 107117</a> - mesa-18.1: regression with TFP on intel with modesettings and glamor acceleration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107212">Bug 107212</a> - Dual-Core CPU E5500 / G45: RetroArch with reicast core results in corrupted graphics</li>
</ul>
<h2>Changes</h2>
<p>Adam Jackson (1):</p>
<ul>
<li>glx: GLX_MESA_multithread_makecurrent is direct-only</li>
</ul>
<p>Andres Gomez (3):</p>
<ul>
<li>ddebug: use util_snprintf() in dd_get_debug_filename_and_mkdir</li>
<li>gallium/aux/util: use util_snprintf() in test_texture_barrier</li>
<li>glsl: use util_snprintf()</li>
</ul>
<p>Christian Gmeiner (1):</p>
<ul>
<li>etnaviv: fix typo in query names</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>r600: reduce num compute threads to 1024.</li>
</ul>
<p>Dylan Baker (6):</p>
<ul>
<li>docs: Add sha-256 sums for 18.1.5</li>
<li>nir/meson: fix c vs cpp args for nir test</li>
<li>gallium: fix ddebug on windows</li>
<li>cherry-ignore: add patches that get-pick-list is finding in error</li>
<li>cherry-ignore: Add some additional patches that are for 18.2</li>
<li>bump version to 18.1.6</li>
</ul>
<p>Emil Velikov (5):</p>
<ul>
<li>swr: don't export swr_create_screen_internal</li>
<li>automake: require shared glapi when using DRI based libGL</li>
<li>autotools: error out when using the broken --with-{gl, osmesa}-lib-name</li>
<li>autotools: error out when building with mangling and glvnd</li>
<li>autotools: use correct gl.pc LIBS when using glvnd</li>
</ul>
<p>Eric Anholt (4):</p>
<ul>
<li>vc4: Fix a leak of the no-vertex-elements workaround BO.</li>
<li>vc4: Respect a sampler view's first_layer field.</li>
<li>vc4: Ignore samplers for finding uniform offsets.</li>
<li>egl: Fix leak of X11 pixmaps backing pbuffers in DRI3.</li>
</ul>
<p>Gert Wollny (1):</p>
<ul>
<li>meson, install_megadrivers: Also remove stale symlinks</li>
</ul>
<p>Jan Vesely (2):</p>
<ul>
<li>clover: Reduce wait_count in abort path.</li>
<li>clover: Don't extend illegal integer types.</li>
</ul>
<p>Jason Ekstrand (2):</p>
<ul>
<li>nir: Take if uses into account in ssa_def_components_read</li>
<li>i965/fs: Flag all slots of a flat input as flat</li>
</ul>
<p>Jon Turney (1):</p>
<ul>
<li>meson: use correct keyword to fix a meson warning</li>
</ul>
<p>Jordan Justen (2):</p>
<ul>
<li>i965, anv: Use INTEL_DEBUG for disk_cache driver flags</li>
<li>i965: Disable shader cache with INTEL_DEBUG=shader_time</li>
</ul>
<p>Juan A. Suarez Romero (2):</p>
<ul>
<li>wayland/egl: update surface size on window resize</li>
<li>wayland/egl: initialize window surface size to window size</li>
</ul>
<p>Karol Herbst (2):</p>
<ul>
<li>nir/lower_int64: mark all metadata as dirty</li>
<li>nvc0/ir: return 0 in imageLoad on incomplete textures</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>intel: Fix SIMD16 unaligned payload GRF reads on Gen4-5.</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>ac/surface: fix MSAA corruption on Vega due to FMASK tile swizzle</li>
</ul>
<p>Mauro Rossi (2):</p>
<ul>
<li>radv: generate entrypoints for VK_ANDROID_native_buffer</li>
<li>radv: move vk_format_table.c to generated sources</li>
</ul>
<p>Olivier Fourdan (1):</p>
<ul>
<li>dri3: For 1.2, use root window instead of pixmap drawable</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>glsl: handle error case with ast_post_inc, ast_post_dec</li>
</ul>
<p>Vlad Golovkin (1):</p>
<ul>
<li>swr: Remove unnecessary memset call</li>
</ul>
<p>vadym.shovkoplias (1):</p>
<ul>
<li>drirc: Allow extension midshader for Metro Redux</li>
</ul>
</div>
</body>
</html>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.1.7 Release Notes / August 24 2018</h1>
<p>
Mesa 18.1.7 is a bug fix release which fixes bugs found since the 18.1.6 release.
</p>
<p>
Mesa 18.1.7 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
0c3c240bcd1352d179e65993214f9d55a399beac852c3ab4433e8df9b6c51c83 mesa-18.1.7.tar.gz
655e3b32ce3bdddd5e6e8768596e5d4bdef82d0dd37067c324cc4b2daa207306 mesa-18.1.7.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105975">Bug 105975</a> - i965 always reports 0 viewport subpixel bits</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107098">Bug 107098</a> - Segfault after munmap(kms_sw_dt-&gt;ro_mapped)</li>
</ul>
<h2>Changes</h2>
<p>Alexander Tsoy (1):</p>
<ul>
<li>meson: fix build for egl platform_x11 without dri3 and gbm</li>
</ul>
<p>Bas Nieuwenhuizen (1):</p>
<ul>
<li>radv: Fix missing Android platform define.</li>
</ul>
<p>Danylo Piliaiev (1):</p>
<ul>
<li>i965: Advertise 8 bits subpixel precision for viewport bounds on gen6+</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>r600/eg: rework atomic counter emission with flushes</li>
</ul>
<p>Dylan Baker (7):</p>
<ul>
<li>docs: Add sha256 sums for 18.1.6</li>
<li>cherry-ignore: Add additional 18.2 only patches</li>
<li>cherry-ignore: Add more 18.2 patches</li>
<li>cherry-ignore: Add more 18.2 patches</li>
<li>cherry-ignore: Add a couple of patches with &gt; 1 fixes tags</li>
<li>cherry-ignore: more 18.2 patches</li>
<li>bump version for 18.1.7 release</li>
</ul>
<p>Jason Ekstrand (2):</p>
<ul>
<li>intel: Switch the order of the 2x MSAA sample positions</li>
<li>anv/lower_ycbcr: Use the binding array size for bounds checks</li>
</ul>
<p>Ray Strode (1):</p>
<ul>
<li>gallium/winsys/kms: don't unmap what wasn't mapped</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>radv/winsys: fix creating the BO list for virtual buffers</li>
</ul>
<p>Timothy Arceri (1):</p>
<ul>
<li>radv: add Doom workaround</li>
</ul>
</div>
</body>
</html>

180
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.1.8 Release Notes / September 7 2018</h1>
<p>
Mesa 18.1.8 is a bug fix release which fixes bugs found since the 18.1.7 release.
</p>
<p>
Mesa 18.1.8 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
8ec62f215dd1bb3910987f9941c6fc31632a0874e618815cf1e8e29445c86e0a mesa-18.1.8.tar.gz
bd1be67fe9c73b517765264ac28911c84144682d28dbff140e1c2deb2f44c21b mesa-18.1.8.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93355">Bug 93355</a> - [BXT,SKLGT4e] intermittent ext_framebuffer_multisample.accuracy fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101247">Bug 101247</a> - Mesa fails to link GLSL programs with unused output blocks</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104809">Bug 104809</a> - anv: DOOM 2016 and Wolfenstein II:The New Colossus crash due to not having depthBoundsTest</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105904">Bug 105904</a> - Needed to delete mesa shader cache after driver upgrade for 32 bit wine vulkan programs to work.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106738">Bug 106738</a> - No test for miptrees with DRI modifiers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106865">Bug 106865</a> - [GLK] piglit.spec.ext_framebuffer_multisample.accuracy stencil tests fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107359">Bug 107359</a> - [Regression] [bisected] [OpenGL CTS] [SKL,BDW] KHR-GL46.texture_barrier*-texels, GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners, and GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners fail with some configuration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107477">Bug 107477</a> - [DXVK] Setting high shader quality in GTA V results in LLVM error</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107579">Bug 107579</a> - [SNB] The graphic corruption when we reuse the GS compiled and used for TFB when statebuffer contain magic trash in the unused space</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107601">Bug 107601</a> - Rise of the Tomb Raider Segmentation Fault when the game starts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107760">Bug 107760</a> - GPU Hang when Playing DiRT 3 Complete Edition using Steam Play with DXVK</li>
</ul>
<h2>Changes</h2>
<p>Andrii Simiklit (1):</p>
<ul>
<li>i965/gen6/xfb: handle case where transform feedback is not active</li>
</ul>
<p>Bas Nieuwenhuizen (3):</p>
<ul>
<li>radv: Add missing checks in radv_get_image_format_properties.</li>
<li>radv: Fix CMASK dimensions.</li>
<li>radv: Use a lower max offchip buffer count.</li>
</ul>
<p>Christian Gmeiner (1):</p>
<ul>
<li>tegra: fix memory leak</li>
</ul>
<p>Daniel Stone (1):</p>
<ul>
<li>st/dri: Don't expose sRGB formats to clients</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>ac/radeonsi: fix CIK copy max size</li>
</ul>
<p>Dylan Baker (10):</p>
<ul>
<li>docs: Add mesa 18.1.7 notes</li>
<li>cherry-ignore: add a patch</li>
<li>cherry-ignore: Add more 18.2 only patches</li>
<li>meson: Actually load translation files</li>
<li>cherry-ignore: Add more 18.2 patches</li>
<li>cherry-ignore: Add additional patch</li>
<li>cherry-ignore: Add patch that doesn't apply to 18.1</li>
<li>cherry-ignore: Add a couple of two fixes warning patches</li>
<li>cherry-ignore: Add patch that needs more significant patches to function</li>
<li>Bump version to 18.1.8</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>docs: update required mako version</li>
</ul>
<p>Grazvydas Ignotas (1):</p>
<ul>
<li>radv: place pointer length into cache uuid</li>
</ul>
<p>Gurchetan Singh (2):</p>
<ul>
<li>meson: fix egl build for surfaceless</li>
<li>meson: fix egl build for android</li>
</ul>
<p>Ian Romanick (2):</p>
<ul>
<li>i965/vec4: Clamp indirect tes input array reads with 0x0fffffff</li>
<li>i965/vec4: Correctly handle uniform sources in generate_tes_add_indirect_urb_offset</li>
</ul>
<p>Jason Ekstrand (5):</p>
<ul>
<li>anv: Fill holes in the VF VUE to zero</li>
<li>nir/algebraic: Be more careful converting ushr to extract_u8/16</li>
<li>egl/dri2: Add a helper for the number of planes for a FOURCC format</li>
<li>egl/dri2: Guard against invalid fourcc formats</li>
<li>anv/blorp: Do more flushing around HiZ clears</li>
</ul>
<p>Juan A. Suarez Romero (1):</p>
<ul>
<li>egl/wayland: do not leak wl_buffer when it is locked</li>
</ul>
<p>Lionel Landwerlin (1):</p>
<ul>
<li>anv: blorp: support multiple aspect blits</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>glapi: actually implement GL_EXT_robustness for GLES</li>
</ul>
<p>Nanley Chery (7):</p>
<ul>
<li>intel/isl: Avoid tiling some 16K-wide render targets</li>
<li>i965: Make blt_pitch public</li>
<li>i965/miptree: Drop an if case from retile_as_linear</li>
<li>i965/miptree: Use the correct BLT pitch</li>
<li>i965/miptree: Use miptree_map in map_blit functions</li>
<li>i965/miptree: Fix can_blit_slice()</li>
<li>i965/gen7_urb: Re-emit PUSH_CONSTANT_ALLOC on some gen9</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>radv: fix passing clip/cull distances from VS to PS</li>
</ul>
<p>vadym.shovkoplias (1):</p>
<ul>
<li>glsl/linker: Allow unused in blocks which are not declated on previous stage</li>
</ul>
</div>
</body>
</html>

178
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.1.8 Release Notes / September 24 2018</h1>
<p>
Mesa 18.1.9 is a bug fix release which fixes bugs found since the 18.1.8 release.
</p>
<p>
Mesa 18.1.9 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
0f825dc834b1b3e3d9a6c3ce58b42977f0d9a248a7627a36dd3b313ffe41a499 mesa-18.1.9.tar.gz
55f5778d58a710a63d6635f000535768faf7db9e8144dc0f4fd1989f936c1a83 mesa-18.1.9.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103241">Bug 103241</a> - Anv crashes when using 64-bit vertex inputs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104926">Bug 104926</a> - swrast: Mesa 17.3.3 produces: HW cursor for format 875713089 not supported</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107280">Bug 107280</a> - [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL GT4</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107772">Bug 107772</a> - Mesa preprocessor matches if(def)s &amp; endifs incorrectly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107779">Bug 107779</a> - Access violation with some games</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107810">Bug 107810</a> - The 'va_end' call is missed after 'va_copy' in 'util_vsnprintf' function under windows</li>
</ul>
<h2>Changes</h2>
<p>Andrii Simiklit (4):</p>
<ul>
<li>apple/glx/log: added missing va_end() after va_copy()</li>
<li>mesa/util: don't use the same 'va_list' instance twice</li>
<li>mesa/util: don't ignore NULL returned from 'malloc'</li>
<li>mesa/util: add missing va_end() after va_copy()</li>
</ul>
<p>Bas Nieuwenhuizen (4):</p>
<ul>
<li>radv: Use build ID if available for cache UUID.</li>
<li>radv: Only allow 16 user SGPRs for compute on GFX9+.</li>
<li>radv: Set the user SGPR MSB for Vega.</li>
<li>radv: Fix driver UUID SHA1 init.</li>
</ul>
<p>Christopher Egert (1):</p>
<ul>
<li>radeon: fix ColorMask</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>virgl: don't send a shader create with no data. (v2)</li>
</ul>
<p>Dylan Baker (10):</p>
<ul>
<li>docs/relnotes: Add sha256 sums for mesa 18.1.8</li>
<li>cherry-ignore: Add additional 18.2 patch</li>
<li>meson: Print a message about why a libdrm version was selected</li>
<li>cherry-ignore: add another 18.2 patch</li>
<li>cherry-ignore: Add patches that don't apply cleanly and are for developer tools</li>
<li>cherry-ignore: Add more 18.2 patches</li>
<li>cherry-ignore: add 18.2 patchs</li>
<li>cherry-ignore: add a patch that was reverted on master</li>
<li>cherry-ignore: one final update</li>
<li>Bump version to 18.1.9</li>
</ul>
<p>Erik Faye-Lund (2):</p>
<ul>
<li>winsys/virgl: avoid unintended behavior</li>
<li>virgl: adjust strides when mapping temp-resources</li>
</ul>
<p>Gert Wollny (1):</p>
<ul>
<li>winsys/virgl: correct resource and handle allocation (v2)</li>
</ul>
<p>Jason Ekstrand (6):</p>
<ul>
<li>anv/pipeline: Only consider double elements which actually exist</li>
<li>i965: Workaround the gen9 hw astc5x5 sampler bug</li>
<li>anv: Re-emit vertex buffers when the pipeline changes</li>
<li>anv: Disable the vertex cache when tessellating on SKL GT4</li>
<li>anv: Clamp scissors to the framebuffer boundary</li>
<li>anv/query: Write both dwords in emit_zero_queries</li>
</ul>
<p>Josh Pieper (1):</p>
<ul>
<li>st/mesa: Validate the result of pipe_transfer_map in make_texture (v2)</li>
</ul>
<p>Kenneth Feng (1):</p>
<ul>
<li>amd: Add Picasso device id</li>
</ul>
<p>Marek Olšák (4):</p>
<ul>
<li>st/mesa: help fix stencil border color for GL_DEPTH_STENCIL textures</li>
<li>radeonsi: fix HTILE for NPOT textures with mipmapping on SI/CI</li>
<li>r600: fix HTILE for NPOT textures with mipmapping</li>
<li>radeonsi: fix printing a BO list into ddebug reports</li>
</ul>
<p>Mathias Fröhlich (1):</p>
<ul>
<li>tnl: Fix green gun regression in xonotic.</li>
</ul>
<p>Mauro Rossi (3):</p>
<ul>
<li>android: broadcom/genxml: fix collision with intel/genxml header-gen macro</li>
<li>android: broadcom/cle: add gallium include path</li>
<li>android: broadcom/cle: export the broadcom top level path headers</li>
</ul>
<p>Michal Srb (1):</p>
<ul>
<li>st/dri: don't set queryDmaBufFormats/queryDmaBufModifiers if the driver does not implement it</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>loader/dri3: Only wait for back buffer fences in dri3_get_buffer</li>
</ul>
<p>Pierre Moreau (1):</p>
<ul>
<li>nvir: Always split 64-bit IMAD/IMUL operations</li>
</ul>
<p>Sergii Romantsov (1):</p>
<ul>
<li>intel: compiler option msse2 and mstackrealign</li>
</ul>
<p>Timothy Arceri (1):</p>
<ul>
<li>glsl: fixer lexer for unreachable defines</li>
</ul>
</div>
</body>
</html>

View File

@@ -31,7 +31,8 @@ Compatibility contexts may report a lower version depending on each driver.
<h2>SHA256 checksums</h2>
<pre>
TBD
77512edc0a84e19c7131a0e2e5ebf1beaf1494dc4b71508fcc92d06d65f9f4f5 mesa-18.2.8.tar.gz
1d2ed9fd435d86d95b7215b287258d3e6b1180293a36f688e5a2efc18298d863 mesa-18.2.8.tar.xz
</pre>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.3.0 Release Notes / December 7, 2018</h1>
<p>
Mesa 18.3.0 is a new development release. People who are concerned
with stability and reliability should stick with a previous release or
wait for Mesa 18.3.1.
</p>
<p>
Mesa 18.3.0 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<p>
libwayland-egl is now distributed by Wayland (since 1.15,
<a href="https://lists.freedesktop.org/archives/wayland-devel/2018-April/037767.html">see announcement</a>),
and has been removed from Mesa in this release. Make sure you're using
an up-to-date version of Wayland to keep the functionality.
</p>
<h2>SHA256 checksums</h2>
<pre>
17a124d4dbc712505d22a7815c9b0cee22214c96c8abb91539a2b1351e38a000 mesa-18.3.0.tar.gz
b63f947e735d6ef3dfaa30c789a9adfbae18aea671191eaacde95a18c17fc38a mesa-18.3.0.tar.xz
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>GL_AMD_depth_clamp_separate on r600, radeonsi.</li>
<li>GL_AMD_framebuffer_multisample_advanced on radeonsi.</li>
<li>GL_AMD_gpu_shader_int64 on i965, nvc0, radeonsi.</li>
<li>GL_AMD_multi_draw_indirect on all GL 4.x drivers.</li>
<li>GL_AMD_query_buffer_object on i965, nvc0, r600, radeonsi.</li>
<li>GL_EXT_disjoint_timer_query on radeonsi and most other Gallium drivers (ES extension)</li>
<li>GL_EXT_texture_compression_s3tc on all drivers (ES extension)<li>
<li>GL_EXT_vertex_attrib_64bit on i965, nvc0, radeonsi.</li>
<li>GL_EXT_window_rectangles on radeonsi.</li>
<li>GL_KHR_texture_compression_astc_sliced_3d on radeonsi.</li>
<li>GL_NV_fragment_shader_interlock on i965.</li>
<li>EGL_EXT_device_base for all drivers.</li>
<li>EGL_EXT_device_drm for all drivers.</li>
<li>EGL_MESA_device_software for all drivers.</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=13728">Bug 13728</a> - [G965] Some objects in Neverwinter Nights Linux version not displayed correctly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91433">Bug 91433</a> - piglit.spec.arb_depth_buffer_float.fbo-depth-gl_depth_component32f-copypixels fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93355">Bug 93355</a> - [BXT,SKLGT4e] intermittent ext_framebuffer_multisample.accuracy fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94957">Bug 94957</a> - dEQP failures on llvmpipe</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98699">Bug 98699</a> - &quot;float[a+++4 ? 1:1] f;&quot; crashes glsl_compiler</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99507">Bug 99507</a> - Corrupted frame contents with Vulkan version of DOTA2, Talos Principle and Sascha Willems' demos when they're run Vsynched in fullscreen</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99730">Bug 99730</a> - Metro Redux game(s) needs override for midshader extension declaration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100200">Bug 100200</a> - Default Unreal Engine 4 frag shader fails to compile</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101247">Bug 101247</a> - Mesa fails to link GLSL programs with unused output blocks</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102597">Bug 102597</a> - [Regression] mpv, high rendering times (two to three times higher)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103241">Bug 103241</a> - Anv crashes when using 64-bit vertex inputs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104602">Bug 104602</a> - [apitrace] Graphical artifacts in Civilization VI on RX Vega</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104809">Bug 104809</a> - anv: DOOM 2016 and Wolfenstein II:The New Colossus crash due to not having depthBoundsTest</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104926">Bug 104926</a> - swrast: Mesa 17.3.3 produces: HW cursor for format 875713089 not supported</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105333">Bug 105333</a> - [gallium-nine] missing geometry after commit ac: replace ac_build_kill with ac_build_kill_if_false</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105371">Bug 105371</a> - r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105731">Bug 105731</a> - linker error &quot;fragment shader input ... has no matching output in the previous stage&quot; when previous stage's output declaration in a separate shader object</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105904">Bug 105904</a> - Needed to delete mesa shader cache after driver upgrade for 32 bit wine vulkan programs to work.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105975">Bug 105975</a> - i965 always reports 0 viewport subpixel bits</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106231">Bug 106231</a> - llvmpipe blends produce bad code after llvm patch https://reviews.llvm.org/D44785</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106283">Bug 106283</a> - Shader replacements works only for limited use cases</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106577">Bug 106577</a> - broken rendering with nine and nouveau (GM107)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106833">Bug 106833</a> - glLinkProgram is expected to fail when vertex attribute aliasing happens on ES3.0 context or later</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106865">Bug 106865</a> - [GLK] piglit.spec.ext_framebuffer_multisample.accuracy stencil tests fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106980">Bug 106980</a> - Basemark GPU vulkan benchmark hangs on GFX9</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106997">Bug 106997</a> - [Regression]. Dying light game is crashing on latest mesa</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107088">Bug 107088</a> - [GEN8+] Hang when discarding a fragment if dual source blending is enabled but shader doesn't support it</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107098">Bug 107098</a> - Segfault after munmap(kms_sw_dt-&gt;ro_mapped)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107212">Bug 107212</a> - Dual-Core CPU E5500 / G45: RetroArch with reicast core results in corrupted graphics</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107223">Bug 107223</a> - [GEN9+] 50% perf drop in SynMark Fill* tests (E2E RBC gets disabled?)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107276">Bug 107276</a> - radv: OpBitfieldUExtract returns incorrect result when count is zero</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107280">Bug 107280</a> - [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL GT4</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107313">Bug 107313</a> - Meson instructions on web site are non-optimal</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107359">Bug 107359</a> - [Regression] [bisected] [OpenGL CTS] [SKL,BDW] KHR-GL46.texture_barrier*-texels, GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners, and GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners fail with some configuration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107460">Bug 107460</a> - radv: OpControlBarrier does not always work correctly (bisected)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107477">Bug 107477</a> - [DXVK] Setting high shader quality in GTA V results in LLVM error</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107483">Bug 107483</a> - DispatchSanity_test.GL31_CORE regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107487">Bug 107487</a> - [intel] [tools] intel gpu tools don't honor -D tools=[]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107488">Bug 107488</a> - gl.h:2090: error: redefinition of typedef GLeglImageOES</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107510">Bug 107510</a> - [GEN8+] up to 10% perf drop on several 3D benchmarks</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107511">Bug 107511</a> - KHR/khrplatform.h not always installed when needed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107524">Bug 107524</a> - Broken packDouble2x32 at llvmpipe</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107544">Bug 107544</a> - intel/decoder: out of bounds group_iter</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107547">Bug 107547</a> - shader crashing glsl_compiler (uniform block assigned to vec2, then component substraced by 1)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107550">Bug 107550</a> - &quot;0[2]&quot; as function parameter hits assert</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107563">Bug 107563</a> - [RADV] Broken rendering in Unity demos</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107565">Bug 107565</a> - TypeError: __init__() got an unexpected keyword argument 'future_imports'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107579">Bug 107579</a> - [SNB] The graphic corruption when we reuse the GS compiled and used for TFB when statebuffer contain magic trash in the unused space</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107601">Bug 107601</a> - Rise of the Tomb Raider Segmentation Fault when the game starts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107610">Bug 107610</a> - Dolphin emulator mis-renders shadow overlay in Super Mario Sunshine</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107626">Bug 107626</a> - [SNB] The graphical corruption and GPU hang occur sometimes on the piglit test &quot;arb_texture_multisample-large-float-texture&quot; with parameter --fp16</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107658">Bug 107658</a> - [Regression] [bisected] [OpenGLES CTS] KHR-GLES3.packed_pixels.*rectangle.r*8_snorm</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107734">Bug 107734</a> - [GLSL] glsl-fface-invariant, glsl-fcoord-invariant and glsl-pcoord-invariant should fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107745">Bug 107745</a> - [bisected] [bdw bsw] piglit.­spec.­arb_fragment_shader_interlock.­arb_fragment_shader_interlock-image-load-store failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107760">Bug 107760</a> - GPU Hang when Playing DiRT 3 Complete Edition using Steam Play with DXVK</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107765">Bug 107765</a> - [regression] Batman Arkham City crashes with DXVK under wine</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107772">Bug 107772</a> - Mesa preprocessor matches if(def)s &amp; endifs incorrectly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107779">Bug 107779</a> - Access violation with some games</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107786">Bug 107786</a> - [DXVK] MSAA reflections are broken in GTA V</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107806">Bug 107806</a> - glsl_get_natural_size_align_bytes() ABORT with GfxBench Vulkan AztecRuins</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107810">Bug 107810</a> - The 'va_end' call is missed after 'va_copy' in 'util_vsnprintf' function under windows</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107832">Bug 107832</a> - Gallium picking A16L16 formats when emulating INTENSITY16 conflicts with mesa</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107843">Bug 107843</a> - 32bit Mesa build failes with meson.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107856">Bug 107856</a> - i965 incorrectly calculates the number of layers for texture views (assert)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107857">Bug 107857</a> - GPU hang - GS_EMIT without shader outputs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107865">Bug 107865</a> - swr fail to build with llvm-libs 6.0.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107869">Bug 107869</a> - u_thread.h:87:4: error: use of undeclared identifier 'cpu_set_t'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107870">Bug 107870</a> - Undefined symbols for architecture x86_64: &quot;_util_cpu_caps&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107879">Bug 107879</a> - crash happens when link program</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107891">Bug 107891</a> - [wine, regression, bisected] RAGE, Wolfenstein The New Order hangs in menu</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107923">Bug 107923</a> - build_id.c:126: multiple definition of `build_id_length'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107926">Bug 107926</a> - [anv] Rise of the Tomb Raider always misrendering, segfault and gpu hang.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107941">Bug 107941</a> - GPU hang and system crash with Dota 2 using Vulkan</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107971">Bug 107971</a> - SPV_GOOGLE_hlsl_functionality1 / SPV_GOOGLE_decorate_string</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108012">Bug 108012</a> - Compiler crashes on access of non-existent member incremental operations</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108024">Bug 108024</a> - [Debian Stretch]Fail to build because &quot;xcb_randr_lease_t&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108082">Bug 108082</a> - warning: unknown warning option '-Wno-format-truncation' [-Wunknown-warning-option]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108109">Bug 108109</a> - [GLSL] no-overloads.vert fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108112">Bug 108112</a> - [vulkancts] some of the coherent memory tests fail.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108113">Bug 108113</a> - [vulkancts] r32g32b32 transfer operations not implemented</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108115">Bug 108115</a> - [vulkancts] dEQP-VK.subgroups.vote.graphics.subgroupallequal.* fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108164">Bug 108164</a> - [radv] VM faults since 5d6a560a2986c9ab421b3c7904d29bb7bc35e36f</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108245">Bug 108245</a> - RADV/Vega: Low mip levels of large BCn textures get corrupted by vkCmdCopyBufferToImage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108272">Bug 108272</a> - [polaris10] opencl-mesa: Anything using OpenCL segfaults, XFX Radeon RX 580</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108311">Bug 108311</a> - Query buffer object support is broken on r600.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108319">Bug 108319</a> - [GLK BXT BSW] Assertion in piglit.spec.arb_gpu_shader_fp64.execution.built-in-functions.vs-sign-sat-neg-abs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108491">Bug 108491</a> - Commit baa38c14 causes output issues on my VEGA with RADV</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108524">Bug 108524</a> - [RADV] GPU lockup on event synchronization</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108530">Bug 108530</a> - (mesa-18.3) [Tracker] Mesa 18.3 Release Tracker</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108532">Bug 108532</a> - make check nir_copy_prop_vars_test.store_store_load_different_components regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108560">Bug 108560</a> - Mesa 32 is built without sse</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108595">Bug 108595</a> - ir3_compiler valgrind build error</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108617">Bug 108617</a> - [deqp] Mesa fails conformance for egl_ext_device</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108630">Bug 108630</a> - [G965] piglit.spec.!opengl 1_2.tex3d-maxsize spins forever</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108635">Bug 108635</a> - Mesa master commit 68dc591af16ebb36814e4c187e4998948103c99c causes XWayland to segfault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108713">Bug 108713</a> - Gallium: use after free with transform feedback</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108829">Bug 108829</a> - [meson] libglapi exports internal API</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108894">Bug 108894</a> - [anv] vkCmdCopyBuffer() and vkCmdCopyQueryPoolResults() write-after-write hazard</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108909">Bug 108909</a> - Vkd3d test failure test_resolve_non_issued_query_data()</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108914">Bug 108914</a> - blocky shadow artifacts in The Forest with DXVK, RADV_DEBUG=nohiz fixes this</li>
<h2>Changes</h2>
<ul>
<li>TBD</li>
</ul>
</div>
</body>
</html>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.3.1 Release Notes / December 11, 2018</h1>
<p>
Mesa 18.3.1 is a bug fix release which fixes bugs found since the 18.3.0 release.
</p>
<p>
Mesa 18.3.0 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
256d0c3d88e380c1b8e3fc5c6ac34001e3b7c30458b8b852407ec68b8ccd9fda mesa-18.3.1.tar.gz
5b1f827d28684a25f6657289f8b7d47ac56395988c7ac23e0ec9a62b644bdc63 mesa-18.3.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>None</p>
<h2>Changes</h2>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: add sha256 checksums for 18.3.0</li>
<li>Update version to 18.3.1</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>anv,radv: Disable VK_EXT_pci_bus_info</li>
</ul>
</div>
</body>
</html>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.3.2 Release Notes / January 17, 2019</h1>
<p>
Mesa 18.3.2 is a bug fix release which fixes bugs found since the 18.3.1 release.
</p>
<p>
Mesa 18.3.2 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
1cde4fafd40cd1ad4ee3a13b364b7a0175a08b7afdd127fb46f918c1e1dfd4b0 mesa-18.3.2.tar.gz
f7ce7181c07b6d8e0132da879af1729523a6c8aa87f79a9d59dfd064024cfb35 mesa-18.3.2.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106595">Bug 106595</a> - [RADV] Rendering distortions only when MSAA is enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107728">Bug 107728</a> - Wrong background in Sascha Willem's Multisampling Demo</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108114">Bug 108114</a> - [vulkancts] new VK_KHR_16bit_storage tests fail.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108116">Bug 108116</a> - [vulkancts] stencil partial clear tests fail.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108624">Bug 108624</a> - [regression][bisected] &quot;nir: Copy propagation between blocks&quot; regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108910">Bug 108910</a> - Vkd3d test failure test_multisample_array_texture()</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108911">Bug 108911</a> - Vkd3d test failure test_clear_render_target_view()</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108943">Bug 108943</a> - Build fails on ppc64le with meson</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109072">Bug 109072</a> - GPU hang in blender 2.80</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109081">Bug 109081</a> - [bisected] [HSW] Regression in clipping.user_defined.clip_* vulkancts tests</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109151">Bug 109151</a> - [KBL-G][vulkan] dEQP-VK.texture.explicit_lod.2d.sizes.31x55_nearest_linear_mipmap_nearest_repeat failed verification.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109202">Bug 109202</a> - nv50_ir.cpp:749:19: error: cannot use typeid with -fno-rtti</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109204">Bug 109204</a> - [regression, bisected] retroarch's crt-royale shader crash radv</li>
</ul>
<h2>Changes</h2>
<p>Alex Deucher (3):</p>
<ul>
<li>pci_ids: add new vega10 pci ids</li>
<li>pci_ids: add new vega20 pci id</li>
<li>pci_ids: add new VegaM pci id</li>
</ul>
<p>Alexander von Gluck IV (1):</p>
<ul>
<li>egl/haiku: Fix reference to disp vs dpy</li>
</ul>
<p>Andres Gomez (2):</p>
<ul>
<li>glsl: correct typo in GLSL compilation error message</li>
<li>glsl/linker: specify proper direction in location aliasing error</li>
</ul>
<p>Axel Davy (3):</p>
<ul>
<li>st/nine: Fix volumetexture dtor on ctor failure</li>
<li>st/nine: Bind src not dst in nine_context_box_upload</li>
<li>st/nine: Add src reference to nine_context_range_upload</li>
</ul>
<p>Bas Nieuwenhuizen (5):</p>
<ul>
<li>radv: Do a cache flush if needed before reading predicates.</li>
<li>radv: Implement buffer stores with less than 4 components.</li>
<li>anv/android: Do not reject storage images.</li>
<li>radv: Fix rasterization precision bits.</li>
<li>spirv: Fix matrix parameters in function calls.</li>
</ul>
<p>Caio Marcelo de Oliveira Filho (3):</p>
<ul>
<li>nir: properly clear the entry sources in copy_prop_vars</li>
<li>nir: properly find the entry to keep in copy_prop_vars</li>
<li>nir: remove dead code from copy_prop_vars</li>
</ul>
<p>Dave Airlie (2):</p>
<ul>
<li>radv/xfb: fix counter buffer bounds checks.</li>
<li>virgl/vtest: fix front buffer flush with protocol version 0.</li>
</ul>
<p>Dylan Baker (6):</p>
<ul>
<li>meson: Fix ppc64 little endian detection</li>
<li>meson: Add support for gnu hurd</li>
<li>meson: Add toggle for glx-direct</li>
<li>meson: Override C++ standard to gnu++11 when building with altivec on ppc64</li>
<li>meson: Error out if building nouveau and using LLVM without rtti</li>
<li>autotools: Remove tegra vdpau driver</li>
</ul>
<p>Emil Velikov (12):</p>
<ul>
<li>docs: add sha256 checksums for 18.3.1</li>
<li>bin/get-pick-list.sh: rework handing of sha nominations</li>
<li>bin/get-pick-list.sh: warn when commit lists invalid sha</li>
<li>cherry-ignore: meson: libfreedreno depends upon libdrm (for fence support)</li>
<li>glx: mandate xf86vidmode only for "drm" dri platforms</li>
<li>meson: don't require glx/egl/gbm with gallium drivers</li>
<li>pipe-loader: meson: reference correct library</li>
<li>TODO: glx: meson: build dri based glx tests, only with -Dglx=dri</li>
<li>glx: meson: drop includes from a link-only library</li>
<li>glx: meson: wire up the dispatch-index-check test</li>
<li>glx/test: meson: assorted include fixes</li>
<li>Update version to 18.3.2</li>
</ul>
<p>Eric Anholt (6):</p>
<ul>
<li>v3d: Fix a leak of the transfer helper on screen destroy.</li>
<li>vc4: Fix a leak of the transfer helper on screen destroy.</li>
<li>v3d: Fix a leak of the disassembled instruction string during debug dumps.</li>
<li>v3d: Make sure that a thrsw doesn't split a multop from its umul24.</li>
<li>v3d: Add missing flagging of SYNCB as a TSY op.</li>
<li>gallium/ttn: Fix setup of outputs_written.</li>
</ul>
<p>Erik Faye-Lund (2):</p>
<ul>
<li>virgl: wrap vertex element state in a struct</li>
<li>virgl: work around bad assumptions in virglrenderer</li>
</ul>
<p>Francisco Jerez (5):</p>
<ul>
<li>intel/fs: Handle source modifiers in lower_integer_multiplication().</li>
<li>intel/fs: Implement quad swizzles on ICL+.</li>
<li>intel/fs: Fix bug in lower_simd_width while splitting an instruction which was already split.</li>
<li>intel/eu/gen7: Fix brw_MOV() with DF destination and strided source.</li>
<li>intel/fs: Respect CHV/BXT regioning restrictions in copy propagation pass.</li>
</ul>
<p>Ian Romanick (2):</p>
<ul>
<li>i965/vec4/dce: Don't narrow the write mask if the flags are used</li>
<li>Revert "nir/lower_indirect: Bail early if modes == 0"</li>
</ul>
<p>Jan Vesely (1):</p>
<ul>
<li>clover: Fix build after clang r348827</li>
</ul>
<p>Jason Ekstrand (6):</p>
<ul>
<li>nir/constant_folding: Fix source bit size logic</li>
<li>intel/blorp: Be more conservative about copying clear colors</li>
<li>spirv: Handle any bit size in vector_insert/extract</li>
<li>anv/apply_pipeline_layout: Set the cursor in lower_res_reindex_intrinsic</li>
<li>spirv: Sign-extend array indices</li>
<li>intel/peephole_ffma: Fix swizzle propagation</li>
</ul>
<p>Karol Herbst (1):</p>
<ul>
<li>nv50/ir: fix use-after-free in ConstantFolding::visit</li>
</ul>
<p>Kirill Burtsev (1):</p>
<ul>
<li>loader: free error state, when checking the drawable type</li>
</ul>
<p>Lionel Landwerlin (5):</p>
<ul>
<li>anv: don't do partial resolve on layer &gt; 0</li>
<li>i965: include draw_params/derived_draw_params for VF cache workaround</li>
<li>i965: add CS stall on VF invalidation workaround</li>
<li>anv: explictly specify format for blorp ccs/mcs op</li>
<li>anv: flush fast clear colors into compressed surfaces</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>st/mesa: don't leak pipe_surface if pipe_context is not current</li>
</ul>
<p>Mario Kleiner (1):</p>
<ul>
<li>radeonsi: Fix use of 1- or 2- component GL_DOUBLE vbo's.</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>meson: link LLVM 'native' component when LLVM is available</li>
</ul>
<p>Rhys Perry (3):</p>
<ul>
<li>radv: don't set surf_index for stencil-only images</li>
<li>ac/nir,radv,radeonsi/nir: use correct indices for interpolation intrinsics</li>
<li>ac: split 16-bit ssbo loads that may not be dword aligned</li>
</ul>
<p>Rob Clark (2):</p>
<ul>
<li>freedreno/drm: fix memory leak</li>
<li>mesa/st/nir: fix missing nir_compact_varyings</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>radv: switch on EOP when primitive restart is enabled with triangle strips</li>
</ul>
<p>Timothy Arceri (2):</p>
<ul>
<li>tgsi/scan: fix loop exit point in tgsi_scan_tess_ctrl()</li>
<li>tgsi/scan: correctly walk instructions in tgsi_scan_tess_ctrl()</li>
</ul>
<p>Vinson Lee (2):</p>
<ul>
<li>meson: Fix typo.</li>
<li>meson: Fix libsensors detection.</li>
</ul>
</div>
</body>
</html>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 19.0.1 Release Notes / March 27, 2019</h1>
<p>
Mesa 19.0.1 is a bug fix release which fixes bugs found since the 19.0.0 release.
</p>
<p>
Mesa 19.0.1 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
f1dd1980ed628edea3935eed7974fbc5d8353e9578c562728b880d63ac613dbd mesa-19.0.1.tar.gz
6884163c0ea9e4c98378ab8fecd72fe7b5f437713a14471beda378df247999d4 mesa-19.0.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100316">Bug 100316</a> - Linking GLSL 1.30 shaders with invariant and deprecated variables triggers an 'mismatching invariant qualifiers' error</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107563">Bug 107563</a> - [RADV] Broken rendering in Unity demos</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109698">Bug 109698</a> - dri.pc contents invalid when built with meson</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109980">Bug 109980</a> - [i915 CI][HSW] spec&#64;arb_fragment_shader_interlock&#64;arb_fragment_shader_interlock-image-load-store - fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110211">Bug 110211</a> - If DESTDIR is set to an empty string, the dri drivers are not installed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110221">Bug 110221</a> - build error with meson</li>
</ul>
<h2>Changes</h2>
<p>Andres Gomez (4):</p>
<ul>
<li>glsl: correctly validate component layout qualifier for dvec{3,4}</li>
<li>glsl/linker: don't fail non static used inputs without matching outputs</li>
<li>glsl/linker: simplify xfb_offset vs xfb_stride overflow check</li>
<li>Revert "glsl: relax input-&gt;output validation for SSO programs"</li>
</ul>
<p>Bas Nieuwenhuizen (2):</p>
<ul>
<li>radv: Use correct image view comparison for fast clears.</li>
<li>ac/nir: Return frag_coord as integer.</li>
</ul>
<p>Danylo Piliaiev (2):</p>
<ul>
<li>anv: Treat zero size XFB buffer as disabled</li>
<li>glsl: Cross validate variable's invariance by explicit invariance only</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>softpipe: fix texture view crashes</li>
</ul>
<p>Dylan Baker (5):</p>
<ul>
<li>docs: Add SHA256 sums for 19.0.0</li>
<li>cherry-ignore: Add commit that doesn't apply</li>
<li>bin/install_megadrivers.py: Correctly handle DESTDIR=''</li>
<li>bin/install_megadrivers.py: Fix regression for set DESTDIR</li>
<li>bump version for 19.0.1</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>v3d: Fix leak of the renderonly struct on screen destruction.</li>
</ul>
<p>Jason Ekstrand (6):</p>
<ul>
<li>glsl/lower_vector_derefs: Don't use a temporary for TCS outputs</li>
<li>glsl/list: Add a list variant of insert_after</li>
<li>anv/pass: Flag the need for a RT flush for resolve attachments</li>
<li>nir/builder: Add a vector extract helper</li>
<li>nir: Add a new pass to lower array dereferences on vectors</li>
<li>intel/nir: Lower array-deref-of-vector UBO and SSBO loads</li>
</ul>
<p>Józef Kucia (2):</p>
<ul>
<li>radv: Fix driverUUID</li>
<li>mesa: Fix GL_NUM_DEVICE_UUIDS_EXT</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>intel/fs: Fix opt_peephole_csel to not throw away saturates.</li>
</ul>
<p>Kevin Strasser (1):</p>
<ul>
<li>egl/dri: Avoid out of bounds array access</li>
</ul>
<p>Mark Janes (1):</p>
<ul>
<li>mesa: properly report the length of truncated log messages</li>
</ul>
<p>Plamena Manolova (1):</p>
<ul>
<li>i965: Disable ARB_fragment_shader_interlock for platforms prior to GEN9</li>
</ul>
<p>Samuel Pitoiset (3):</p>
<ul>
<li>radv: set the maximum number of IBs per submit to 192</li>
<li>radv: always initialize HTILE when the src layout is UNDEFINED</li>
<li>radv: fix binding transform feedback buffers</li>
</ul>
<p>Sergii Romantsov (1):</p>
<ul>
<li>d3d: meson: do not prefix user provided d3d-drivers-path</li>
</ul>
<p>Tapani Pälli (2):</p>
<ul>
<li>isl: fix automake build when sse41 is not supported</li>
<li>anv/radv: release memory allocated by glsl types during spirv_to_nir</li>
</ul>
</div>
</body>
</html>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 19.0.2 Release Notes / April 10, 2019</h1>
<p>
Mesa 19.0.2 is a bug fix release which fixes bugs found since the 19.0.1 release.
</p>
<p>
Mesa 19.0.2 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
SHA256: eb972fc11d4e1261d34ec0b91a701f158d4870c0428fb108353ae7eab64b1118 mesa-19.0.2.tar.gz
SHA256: 1a2edc3ce56906a676c91e6851298db45903df1f5cb9827395a922c1452db802 mesa-19.0.2.tar.xz
</pre>
<h2>New features</h2>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108766">Bug 108766</a> - Mesa built with meson has RPATH entries</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109648">Bug 109648</a> - AMD Raven hang during va-api decoding</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110257">Bug 110257</a> - Major artifacts in mpeg2 vaapi hw decoding</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110259">Bug 110259</a> - radv: Sampling depth-stencil image in GENERAL layout returns nothing but zero (regression, bisected)</li>
</ul>
<h2>Changes</h2>
<p>Boyuan Zhang (1):</p>
<ul>
<li>st/va: reverse qt matrix back to its original order</li>
</ul>
<p>Caio Marcelo de Oliveira Filho (1):</p>
<ul>
<li>nir: Take if_uses into account when repairing SSA</li>
</ul>
<p>Dylan Baker (2):</p>
<ul>
<li>docs: Add SHA256 sums for mesa 19.0.1</li>
<li>VERSION: bump version for 19.0.2</li>
</ul>
<p>Eric Anholt (3):</p>
<ul>
<li>dri3: Return the current swap interval from glXGetSwapIntervalMESA().</li>
<li>v3d: Bump the maximum texture size to 4k for V3D 4.x.</li>
<li>v3d: Don't try to use the TFU blit path if a scissor is enabled.</li>
</ul>
<p>Eric Engestrom (1):</p>
<ul>
<li>meson: strip rpath from megadrivers</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>Revert "anv/radv: release memory allocated by glsl types during spirv_to_nir"</li>
</ul>
<p>Karol Herbst (1):</p>
<ul>
<li>nir/print: fix printing the image_array intrinsic index</li>
</ul>
<p>Leo Liu (2):</p>
<ul>
<li>radeon/vcn: add H.264 constrained baseline support</li>
<li>radeon/vcn/vp9: search the render target from the whole list</li>
</ul>
<p>Lionel Landwerlin (1):</p>
<ul>
<li>intel: add dependency on genxml generated files</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>radeonsi: fix assertion failure by using the correct type</li>
</ul>
<p>Samuel Pitoiset (2):</p>
<ul>
<li>radv: skip updating depth/color metadata for conditional rendering</li>
<li>radv: do not always initialize HTILE in compressed state</li>
</ul>
</div>
</body>
</html>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 19.0.3 Release Notes / April 24, 2019</h1>
<p>
Mesa 19.0.3 is a bug fix release which fixes bugs found since the l9.0.2 release.
</p>
<p>
Mesa 19.0.3 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
59543ec3c9f8c72990e77887f13d1678cb6739e5d5f56abc21ebf9e772389c5e mesa-19.0.3.tar.gz
f027244e38dc309a4c12db45ef79be81ab62c797a50a88d566e4edb6159fc4d5 mesa-19.0.3.tar.xz
</pre>
<h2>New features</h2>
<p>N/A</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108879">Bug 108879</a> - [CIK] [regression] All opencl apps hangs indefinitely in si_create_context</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110201">Bug 110201</a> - [ivb] mesa 19.0.0 breaks rendering in kitty</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110356">Bug 110356</a> - install_megadrivers.py creates new dangling symlink [bisected]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110441">Bug 110441</a> - [llvmpipe] complex-loop-analysis-bug regression</li>
</ul>
<h2>Changes</h2>
<p>Andres Gomez (1):</p>
<ul>
<li>glsl/linker: location aliasing requires types to have the same width</li>
</ul>
<p>Bas Nieuwenhuizen (1):</p>
<ul>
<li>ac: Move has_local_buffers disable to radeonsi.</li>
</ul>
<p>Chia-I Wu (1):</p>
<ul>
<li>virgl: fix fence fd version check</li>
</ul>
<p>Danylo Piliaiev (1):</p>
<ul>
<li>intel/compiler: Do not reswizzle dst if instruction writes to flag register</li>
</ul>
<p>Dylan Baker (2):</p>
<ul>
<li>docs: Add sha256 sums for 19.0.2</li>
<li>Bump version for 19.0.3</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>nir: Fix deref offset calculation for structs.</li>
</ul>
<p>Eric Engestrom (1):</p>
<ul>
<li>meson: remove meson-created megadrivers symlinks</li>
</ul>
<p>Jason Ekstrand (2):</p>
<ul>
<li>anv/pipeline: Fix MEDIA_VFE_STATE::PerThreadScratchSpace on gen7</li>
<li>anv: Add a #define for the max binding table size</li>
</ul>
<p>Juan A. Suarez Romero (1):</p>
<ul>
<li>meson: Add dependency on genxml to anvil genfiles</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>glsl: Set location on structure-split sampler uniform variables</li>
<li>Revert "glsl: Set location on structure-split sampler uniform variables"</li>
</ul>
<p>Lionel Landwerlin (2):</p>
<ul>
<li>anv: fix uninitialized pthread cond clock domain</li>
<li>intel/devinfo: fix missing num_thread_per_eu on ICL</li>
</ul>
<p>Lubomir Rintel (2):</p>
<ul>
<li>gallivm: guess CPU features also on ARM</li>
<li>gallivm: disable NEON instructions if they are not supported</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>radeonsi: use CP DMA for the null const buffer clear on CIK</li>
</ul>
<p>Rhys Perry (1):</p>
<ul>
<li>nir,ac/nir: fix cube_face_coord</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>gallivm: fix bogus assert in get_indirect_index</li>
</ul>
<p>Samuel Pitoiset (2):</p>
<ul>
<li>ac/nir: only use the new raw/struct image atomic intrinsics with LLVM 9+</li>
<li>radv: do not load vertex attributes that are not provided by the pipeline</li>
</ul>
</div>
</body>
</html>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 19.0.4 Release Notes / May 9, 2019</h1>
<p>
Mesa 19.0.4 is a bug fix release which fixes bugs found since the 19.0.3 release.
</p>
<p>
Mesa 19.0.4 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
de361c76bf7aae09219f571b9ae77a34864a1cd9f6ba24c845b18b3cd5e4b9a2 mesa-19.0.4.tar.gz
39f9f32f448d77388ef817c6098d50eb0c1595815ce7e895dec09dd68774ce47 mesa-19.0.4.tar.xz
</pre>
<h2>New features</h2>
<p>N/A</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99781">Bug 99781</a> - Some Unity games fail assertion on startup in glXCreateContextAttribsARB</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100239">Bug 100239</a> - Incorrect rendering in CS:GO</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108540">Bug 108540</a> - vkAcquireNextImageKHR blocks when timeout=0 in Wayland</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110143">Bug 110143</a> - Doom 3: BFG Edition - Steam and GOG.com - white flickering screen</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110291">Bug 110291</a> - Vega 64 GPU hang running Space Engineers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110355">Bug 110355</a> - radeonsi: GTK elements become invisible in some applications (GIMP, LibreOffice)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110573">Bug 110573</a> - Mesa vulkan-radeon 19.0.3 system freeze and visual artifacts (RADV)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110590">Bug 110590</a> - [Regression][Bisected] GTAⅣ under wine fails with GLXBadFBConfig</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110632">Bug 110632</a> - &quot;glx: Fix synthetic error generation in __glXSendError&quot; broke wine games on 32-bit</li>
</ul>
<h2>Changes</h2>
<p>Alejandro Piñeiro (1):</p>
<ul>
<li>docs: document MESA_GLSL=errors keyword</li>
</ul>
<p>Andrii Simiklit (1):</p>
<ul>
<li>egl: return correct error code for a case req ver &lt; 3 with forward-compatible</li>
</ul>
<p>Axel Davy (1):</p>
<ul>
<li>st/nine: Fix D3DWindowBuffer_release for old wine nine support</li>
</ul>
<p>Bas Nieuwenhuizen (1):</p>
<ul>
<li>radv: Disable VK_EXT_descriptor_indexing.</li>
</ul>
<p>Brian Paul (1):</p>
<ul>
<li>svga: add SVGA_NO_LOGGING env var (v2)</li>
</ul>
<p>Caio Marcelo de Oliveira Filho (1):</p>
<ul>
<li>spirv: Handle SpvOpDecorateId</li>
</ul>
<p>Charmaine Lee (1):</p>
<ul>
<li>svga: move host logging to winsys</li>
</ul>
<p>Chuck Atkins (1):</p>
<ul>
<li>meson: Fix missing glproto dependency for gallium-glx</li>
</ul>
<p>Daniel Stone (1):</p>
<ul>
<li>vulkan/wsi/wayland: Respect non-blocking AcquireNextImage</li>
</ul>
<p>Dave Airlie (2):</p>
<ul>
<li>r600: reset tex array override even when no view bound</li>
<li>util/bitset: fix bitset range mask calculations.</li>
</ul>
<p>Dylan Baker (7):</p>
<ul>
<li>docs: Add SHA256 sums for mesa 19.0.3</li>
<li>cherry-ignore: Add a patch that was manually backported</li>
<li>cherry-ignore: Add more backported patches</li>
<li>cherry-ignore: Add another patch</li>
<li>cherry-ignore: Add more patches</li>
<li>meson: Force the use of config-tool for llvm</li>
<li>VERSION: bump for 19.0.4 release</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>vulkan/wsi: check if the display_fd given is master</li>
<li>vulkan/wsi: don't use DUMB_CLOSE for normal GEM handles</li>
<li>configure.ac: check for libdrm when using VL with X11</li>
</ul>
<p>Erik Faye-Lund (2):</p>
<ul>
<li>softpipe: setup pixel_offset for all primitive types</li>
<li>draw: flush when setting stream-out targets</li>
</ul>
<p>Francisco Jerez (2):</p>
<ul>
<li>intel/fs: Lower integer multiply correctly when destination stride equals 4.</li>
<li>intel/fs: Cap dst-aligned region stride to maximum representable hstride value.</li>
</ul>
<p>Hal Gentz (1):</p>
<ul>
<li>glx: Fix synthetic error generation in __glXSendError</li>
</ul>
<p>Ian Romanick (2):</p>
<ul>
<li>glsl: Silence may unused parameter warnings in glsl/ir.h</li>
<li>mesa: Add missing display list support for GL_FOG_COORDINATE_SOURCE</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>anv/descriptor_set: Destroy sets before pool finalization</li>
</ul>
<p>Jon Turney (1):</p>
<ul>
<li>meson: Force '.so' extension for DRI drivers</li>
</ul>
<p>Juan A. Suarez Romero (2):</p>
<ul>
<li>spirv: add missing SPV_EXT_descriptor_indexing capabilities</li>
<li>radv: enable descriptor indexing capabilities</li>
</ul>
<p>Kenneth Graunke (6):</p>
<ul>
<li>glsl: Allow gl_nir_lower_samplers*() without a gl_shader_program</li>
<li>glsl: Don't look at sampler uniform storage for internal vars</li>
<li>i965: Ignore uniform storage for samplers or images, use binding info</li>
<li>i965: Fix BRW_MEMZONE_LOW_4G heap size.</li>
<li>i965: Force VMA alignment to be a multiple of the page size.</li>
<li>i965: leave the top 4Gb of the high heap VMA unused</li>
</ul>
<p>Lionel Landwerlin (4):</p>
<ul>
<li>anv: store heap address bounds when initializing physical device</li>
<li>anv: leave the top 4Gb of the high heap VMA unused</li>
<li>anv: fix argument name for vkCmdEndQuery</li>
<li>anv: rework queries writes to ensure ordering memory writes</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>radeonsi/gfx9: set that window_rectangles always roll the context</li>
<li>radeonsi/gfx9: rework the gfx9 scissor bug workaround (v2)</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>radeonsi: add si_debug_options for convenient adding/removing of options</li>
</ul>
<p>Rhys Perry (1):</p>
<ul>
<li>radv: fix set_output_usage_mask() with composite and 64-bit types</li>
</ul>
<p>Ross Burton (1):</p>
<ul>
<li>Revert "meson: drop GLESv1 .so version back to 1.0.0"</li>
</ul>
<p>Samuel Pitoiset (8):</p>
<ul>
<li>radv: add missing VEGA20 chip in radv_get_device_name()</li>
<li>radv: do not need to force emit the TCS regs on Vega20</li>
<li>radv: fix color conversions for normalized uint/sint formats</li>
<li>radv: implement a workaround for VK_EXT_conditional_rendering</li>
<li>radv: set WD_SWITCH_ON_EOP=1 when drawing primitives from a stream output buffer</li>
<li>radv: only need to force emit the TCS regs on Vega10 and Raven1</li>
<li>radv: apply the indexing workaround for atomic buffer operations on GFX9</li>
<li>radv: fix setting the number of rectangles when it's dyanmic</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>anv: expose VK_EXT_queue_family_foreign on Android</li>
</ul>
<p>Timothy Arceri (4):</p>
<ul>
<li>nir: fix nir_remove_unused_varyings()</li>
<li>util/drirc: add workarounds for bugs in Doom 3: BFG</li>
<li>radeonsi: add config entry for Counter-Strike Global Offensive</li>
<li>Revert "glx: Fix synthetic error generation in __glXSendError"</li>
</ul>
</div>
</body>
</html>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 19.0.5 Release Notes / May 21, 2019</h1>
<p>
Mesa 19.0.5 is a bug fix release which fixes bugs found since the 19.0.4 release.
</p>
<p>
Mesa 19.0.5 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
b6e6b78c23bec15d1e7887c78b7ad00ce395ea1b20ad8aab6ce441f55f724e70 mesa-19.0.5.tar.gz
6aecb7f67c136768692fb3c33a54196186c6c4fcafab7973516a355e1a54f831 mesa-19.0.5.tar.xz
</pre>
<h2>New features</h2>
<p>N/A</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109659">Bug 109659</a> - Missing OpenGL symbols in OSMesa Gallium when building with meson</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110134">Bug 110134</a> - SIGSEGV while playing large hevc video in mpv</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110648">Bug 110648</a> - Dota2 will not open using vulkan since 19.0 series</li>
</ul>
<h2>Changes</h2>
<p>Caio Marcelo de Oliveira Filho (2):</p>
<ul>
<li>nir: Fix nir_opt_idiv_const when negatives are involved</li>
<li>nir: Fix clone of nir_variable state slots</li>
</ul>
<p>Charmaine Lee (2):</p>
<ul>
<li>st/mesa: purge framebuffers with current context after unbinding winsys buffers</li>
<li>mesa: unreference current winsys buffers when unbinding winsys buffers</li>
</ul>
<p>Dylan Baker (4):</p>
<ul>
<li>docs: Add SHA256 sums for mesa 19.0.4</li>
<li>cherry-ignore: add patches for panfrost</li>
<li>cherry-ignore: Add more 19.1 patches</li>
<li>bump version to 19.0.5</li>
</ul>
<p>Eric Engestrom (1):</p>
<ul>
<li>meson: expose glapi through osmesa</li>
</ul>
<p>Gert Wollny (2):</p>
<ul>
<li>softpipe/buffer: load only as many components as the the buffer resource type provides</li>
<li>Revert "softpipe/buffer: load only as many components as the the buffer resource type provides"</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>Revert "nir: add late opt to turn inot/b2f combos back to bcsel"</li>
</ul>
<p>Jason Ekstrand (3):</p>
<ul>
<li>intel/fs/ra: Only add dest interference to sources that exist</li>
<li>intel/fs/ra: Stop adding RA interference to too many SENDS nodes</li>
<li>anv: Only consider minSampleShading when sampleShadingEnable is set</li>
</ul>
<p>Józef Kucia (1):</p>
<ul>
<li>radv: clear vertex bindings while resetting command buffer</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>i965: Fix memory leaks in brw_upload_cs_work_groups_surface().</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>winsys/amdgpu: add VCN JPEG to no user fence group</li>
</ul>
<p>Lionel Landwerlin (1):</p>
<ul>
<li>anv: Use corresponding type from the vector allocation</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>st/mesa: fix 2 crashes in st_tgsi_lower_yuv</li>
</ul>
<p>Nanley Chery (1):</p>
<ul>
<li>anv: Fix some depth buffer sampling cases on ICL+</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>radv: add a workaround for Monster Hunter World and LLVM 7&amp;8</li>
</ul>
</div>
</body>
</html>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 19.0.5 Release Notes / May 21, 2019</h1>
<p>
Mesa 19.0.6 is a bug fix release which fixes bugs found since the 19.0.5 release.
</p>
<p>
Mesa 19.0.6 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
SHA256: ac8e9ea388ec5c69f5a690190edf8ede602afdbaeea62d49e108057737430ac7 mesa-19.0.6.tar.gz
SHA256: 2db2f2fcaa4048b16e066fad76b8a93944f7d06d329972b0f5fd5ce692ce3d24 mesa-19.0.6.tar.xz
</pre>
<h2>New features</h2>
<p>N/A</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110721">Bug 110721</a> - graphics corruption on steam client with mesa 19.1.0 rc3 on polaris</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110761">Bug 110761</a> - Huge problems between Mesa and Electron engine apps</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110784">Bug 110784</a> - [regression][bisected] Reverting 'expose 0 shader binary formats for compat profiles for Qt' causes get_program_binary failures on Iris</li>
</ul>
<h2>Changes</h2>
<p>Alok Hota (2):</p>
<ul>
<li>gallium/swr: Param defaults for unhandled PIPE_CAPs</li>
<li>gallium/aux: add PIPE_CAP_MAX_VARYINGS to u_screen</li>
</ul>
<p>Bas Nieuwenhuizen (1):</p>
<ul>
<li>nir: Actually propagate progress in nir_opt_move_load_ubo.</li>
</ul>
<p>Chenglei Ren (1):</p>
<ul>
<li>anv/android: fix missing dependencies issue during parallel build</li>
</ul>
<p>Christian Gmeiner (1):</p>
<ul>
<li>etnaviv: use the correct uniform dirty bits</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>Revert "mesa: unreference current winsys buffers when unbinding winsys buffers"</li>
</ul>
<p>Deepak Rawat (1):</p>
<ul>
<li>winsys/drm: Fix out of scope variable usage</li>
</ul>
<p>Dylan Baker (6):</p>
<ul>
<li>docs: Add Sha256 sums for 19.0.5</li>
<li>cherry-ignore: Add a commit that was manually backported</li>
<li>cherry-ignore: add another 19.1 only patch</li>
<li>cherry-ignore: add another 19.1 only patch</li>
<li>gallium: wrap u_screen in extern "C" for c++</li>
<li>VERSION: bump to 19.0.6</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>egl/dri: flesh out and use dri2_create_drawable()</li>
</ul>
<p>Jan Zielinski (1):</p>
<ul>
<li>swr/rast: fix 32-bit compilation on Linux</li>
</ul>
<p>Lionel Landwerlin (1):</p>
<ul>
<li>vulkan: fix build dependency issue with generated files</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>u_blitter: don't fail mipmap generation for depth formats containing stencil</li>
<li>ac: fix a typo in ac_build_wg_scan_bottom</li>
</ul>
<p>Philipp Zabel (1):</p>
<ul>
<li>etnaviv: fill missing offset in etna_resource_get_handle</li>
</ul>
<p>Rob Clark (3):</p>
<ul>
<li>freedreno/ir3: dynamic UBO indexing vs 64b pointers</li>
<li>freedreno/ir3: set more barrier bits</li>
<li>freedreno/a6xx: fix GPU crash on small render targets</li>
</ul>
<p>Sagar Ghuge (1):</p>
<ul>
<li>intel/compiler: Fix assertions in brw_alu3</li>
</ul>
<p>Samuel Pitoiset (2):</p>
<ul>
<li>radv: allocate more space in the CS when emitting events</li>
<li>radv: do not use gfx fast depth clears for layered depth/stencil images</li>
</ul>
<p>Timothy Arceri (2):</p>
<ul>
<li>Revert "st/mesa: expose 0 shader binary formats for compat profiles for Qt"</li>
<li>st/glsl: make sure to propagate initialisers to driver storage</li>
</ul>
</div>
</body>
</html>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 19.0.6 Release Notes / June 24, 2019</h1>
<p>
Mesa 19.0.7 is a bug fix release which fixes bugs found since the 19.0.6 release.
</p>
<p>
Mesa 19.0.7 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
81119f0cbbd1fbe7c0574e1e2690e0dae8868124d24c875f5fb76f165db3a54d mesa-19.0.7.tar.gz
d7bf3db2e442fe5eeb96144f8508d94f04aededdf37af477e644638d366b2b28 mesa-19.0.7.tar.xz
</pre>
<h2>New features</h2>
<p>N/A</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110302">Bug 110302</a> - [bisected][regression] piglit egl-create-pbuffer-surface and egl-gl-colorspace regressions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110921">Bug 110921</a> - virgl on OpenGL 3.3 host regressed to OpenGL 2.1</li>
</ul>
<h2>Changes</h2>
<p>Bas Nieuwenhuizen (5):</p>
<ul>
<li>radv: Prevent out of bound shift on 32-bit builds.</li>
<li>radv: Decompress DCC when the image format is not allowed for buffers.</li>
<li>radv: Fix vulkan build in meson.</li>
<li>anv: Fix vulkan build in meson.</li>
<li>meson: Allow building radeonsi with just the android platform.</li>
</ul>
<p>Charmaine Lee (1):</p>
<ul>
<li>svga: Remove unnecessary check for the pre flush bit for setting vertex buffers</li>
</ul>
<p>Deepak Rawat (1):</p>
<ul>
<li>winsys/svga/drm: Fix 32-bit RPCI send message</li>
</ul>
<p>Dylan Baker (3):</p>
<ul>
<li>docs: Add SHA256 sums for 19.0.6</li>
<li>cherry-ignore: add additional 19.1 only patches</li>
<li>Bump version for 19.0.7 release</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>mapi: correctly handle the full offset table</li>
</ul>
<p>Gert Wollny (2):</p>
<ul>
<li>virgl: Add a caps feature check version</li>
<li>virgl: Assume sRGB write control for older guest kernels or virglrenderer hosts</li>
</ul>
<p>Haihao Xiang (1):</p>
<ul>
<li>i965: support UYVY for external import only</li>
</ul>
<p>Jason Ekstrand (2):</p>
<ul>
<li>nir/propagate_invariant: Don't add NULL vars to the hash table</li>
<li>anv: Set STATE_BASE_ADDRESS upper bounds on gen7</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>glsl: Fix out of bounds read in shader_cache_read_program_metadata</li>
</ul>
<p>Kevin Strasser (2):</p>
<ul>
<li>gallium/winsys/kms: Fix dumb buffer bpp</li>
<li>st/mesa: Add rgbx handling for fp formats</li>
</ul>
<p>Lionel Landwerlin (2):</p>
<ul>
<li>intel/perf: fix EuThreadsCount value in performance equations</li>
<li>intel/perf: improve dynamic loading config detection</li>
</ul>
<p>Mathias Fröhlich (1):</p>
<ul>
<li>egl: Don't add hardware device if there is no render node v2.</li>
</ul>
<p>Nanley Chery (1):</p>
<ul>
<li>anv/cmd_buffer: Initalize the clear color struct for CNL+</li>
</ul>
<p>Nataraj Deshpande (1):</p>
<ul>
<li>anv: Fix check for isl_fmt in assert</li>
</ul>
<p>Samuel Pitoiset (5):</p>
<ul>
<li>radv: fix alpha-to-coverage when there is unused color attachments</li>
<li>radv: fix setting CB_SHADER_MASK for dual source blending</li>
<li>radv: fix occlusion queries on VegaM</li>
<li>radv: fix VK_EXT_memory_budget if one heap isn't available</li>
<li>radv: fix FMASK expand with SRGB formats</li>
</ul>
</div>
</body>
</html>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 19.0.8 Release Notes / June 26, 2019</h1>
<p>
Mesa 19.0.8 is an emergency bug fix release which fixes a critical bug found in the 19.0.7 release.
</p>
<p>
Mesa 19.0.8 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
1a3dc3f2af853c76aadb4a1e03c9ba420361c04a742d457a702b781671a96a57 mesa-19.0.8.tar.gz
d017eb53a810c32dabeedf6ca2238ae1e897ce9090e470e9ce1d6c9e3f1b0862 mesa-19.0.8.tar.xz
</pre>
<h2>New features</h2>
<p>N/A</p>
<h2>Bug fixes</h2>
<p>None</p>
<h2>Changes</h2>
<p>Dylan Baker (2):</p>
<ul>
<li>docs: Add SHA256 sums for 19.0.7</li>
<li>version: bump to 19.0.8</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>egl/x11: calloc dri2_surf so it's properly zeroed</li>
</ul>
</div>
</body>
</html>

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@@ -35,9 +35,9 @@ You may access the repository either as an
<p>
You may also
<a href="https://cgit.freedesktop.org/mesa/mesa/"
<a href="https://gitlab.freedesktop.org/mesa/mesa"
>browse the main Mesa git repository</a> and the
<a href="https://cgit.freedesktop.org/mesa/demos"
<a href="https://gitlab.freedesktop.org/mesa/demos"
>Mesa demos and tests git repository</a>.
</p>
@@ -52,7 +52,7 @@ To get the Mesa sources anonymously (read-only):
<li>Install the git software on your computer if needed.<br><br>
<li>Get an initial, local copy of the repository with:
<pre>
git clone git://anongit.freedesktop.org/git/mesa/mesa
git clone https://gitlab.freedesktop.org/mesa/mesa.git
</pre>
<li>Later, you can update your tree from the master repository with:
<pre>
@@ -60,7 +60,7 @@ To get the Mesa sources anonymously (read-only):
</pre>
<li>If you also want the Mesa demos/tests repository:
<pre>
git clone git://anongit.freedesktop.org/git/mesa/demos
git clone https://gitlab.freedesktop.org/mesa/demos.git
</pre>
</ol>
@@ -98,24 +98,17 @@ on a particular driver, add a new extension, etc.) in the bugzilla record.
</ol>
<p>
Once your account is established:
</p>
Once your account is established, you can update your push url to use SSH:
<pre>
git remote set-url --push <em>origin</em> git@gitlab.freedesktop.org:mesa/mesa.git
</pre>
<ol>
<li>Get an initial, local copy of the repository with:
<pre>
git clone git+ssh://username@git.freedesktop.org/git/mesa/mesa
</pre>
Replace <em>username</em> with your actual login name.<br><br>
<li>Later, you can update your tree from the master repository with:
<pre>
git pull origin
</pre>
<li>If you also want the Mesa demos/tests repository:
<pre>
git clone git+ssh://username@git.freedesktop.org/git/mesa/demos
</pre>
</ol>
You can also use <a href="https://gitlab.freedesktop.org/profile/personal_access_tokens">personal access tokens</a>
to push over HTTPS instead (useful for people behind strict proxies).
In this case, create a token, and put it in the url as shown here:
<pre>
git remote set-url --push <em>origin</em> https://<em>USER</em>:<em>TOKEN</em>@gitlab.freedesktop.org/mesa/mesa.git
</pre>
<h2>Windows Users</h2>
@@ -149,12 +142,12 @@ code while a branch has the latest stable code.
</p>
<p>
The command <code>git-branch</code> will list all available branches.
The command <code>git branch</code> will list all available branches.
</p>
<p>
Questions about branch status/activity should be posted to the
mesa3d-dev mailing list.
mesa-dev mailing list.
</p>
<h2>Developer Git Tips</h2>

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@@ -59,6 +59,7 @@ execution. These are generally used for debugging.
<li><b>nopfrag</b> - force fragment shader to be a simple shader that passes
through the color attribute.
<li><b>useprog</b> - log glUseProgram calls to stderr
<li><b>errors</b> - GLSL compilation and link errors will be reported to stderr.
</ul>
<p>
Example: export MESA_GLSL=dump,nopt
@@ -85,7 +86,7 @@ should match the filenames of the corresponding dumped shaders.
<p>
Setting <b>MESA_SHADER_CAPTURE_PATH</b> to a directory will cause the compiler
to write <tt>.shader_test</tt> files for use with
<a href="https://cgit.freedesktop.org/mesa/shader-db">shader-db</a>, a tool
<a href="https://gitlab.freedesktop.org/mesa/shader-db">shader-db</a>, a tool
which compiler developers can use to gather statistics about shaders
(instructions, cycles, memory accesses, and so on).
</p>

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@@ -31,7 +31,7 @@ the <code>doxygen</code> directory and run <code>make</code>.
<p>
For an example of Doxygen usage in Mesa, see a recent source file
such as <a href="https://cgit.freedesktop.org/mesa/mesa/tree/src/mesa/main/bufferobj.c">bufferobj.c</a>.
such as <a href="https://gitlab.freedesktop.org/mesa/mesa/blob/master/src/mesa/main/bufferobj.c">bufferobj.c</a>.
</p>

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@@ -0,0 +1,82 @@
Name
MESA_device_software
Name Strings
EGL_MESA_device_software
Contributors
Adam Jackson <ajax@redhat.com>
Emil Velikov <emil.velikov@collabora.com>
Contacts
Adam Jackson <ajax@redhat.com>
Status
DRAFT
Version
Version 2, 2018-10-03
Number
EGL Extension #TODO
Extension Type
EGL device extension
Dependencies
Requires EGL_EXT_device_query.
This extension is written against the EGL 1.5 Specification.
Overview
This extension defines a software EGL "device". The device is not backed by
any actual device node and simply renders into client memory.
By defining this as an extension, EGL_EXT_device_enumeration is able to
sanely enumerate a software device.
New Types
None
New Procedures and Functions
None
New Tokens
None
Additions to the EGL Specification
None
New Behavior
The device list produced by eglQueryDevicesEXT will include a software
device. This can be distinguished from other device classes in the usual
way by calling eglQueryDeviceStringEXT(EGL_EXTENSIONS) and matching this
extension's string in the result.
Issues
None
Revision History
Version 2, 2018-10-03 (Emil Velikov)
- Drop "fallback" from "software fallback device"
- Add Emil Velikov as contributor
Version 1, 2017-07-06 (Adam Jackson)
- Initial version

View File

@@ -0,0 +1,95 @@
Name
MESA_query_driver
Name Strings
EGL_MESA_query_driver
Contact
Rob Clark <robdclark 'at' gmail.com>
Nicolai Hähnle <Nicolai.Haehnle 'at' amd.com>
Contibutors
Veluri Mithun <velurimithun38 'at' gmail.com>
Status
Complete
Version
Version 3, 2019-01-24
Number
EGL Extension 131
Dependencies
EGL 1.0 is required.
Overview
When an application has to query the name of a driver and for
obtaining driver's option list (UTF-8 encoded XML) of a driver
the below functions are useful.
XML file formally describes all available options and also
includes verbal descriptions in multiple languages. Its main purpose
is to be automatically processed by configuration GUIs.
The XML shall respect the following DTD:
<!ELEMENT driinfo (section*)>
<!ELEMENT section (description+, option+)>
<!ELEMENT description (enum*)>
<!ATTLIST description lang CDATA #REQUIRED
text CDATA #REQUIRED>
<!ELEMENT option (description+)>
<!ATTLIST option name CDATA #REQUIRED
type (bool|enum|int|float) #REQUIRED
default CDATA #REQUIRED
valid CDATA #IMPLIED>
<!ELEMENT enum EMPTY>
<!ATTLIST enum value CDATA #REQUIRED
text CDATA #REQUIRED>
New Procedures and Functions
char* eglGetDisplayDriverConfig(EGLDisplay dpy);
const char* eglGetDisplayDriverName(EGLDisplay dpy);
Description
By passing EGLDisplay as parameter to `eglGetDisplayDriverName` one can retrieve
driverName. Similarly passing EGLDisplay to `eglGetDisplayDriverConfig` we can retrieve
driverConfig options of the driver in XML format.
The string returned by `eglGetDisplayDriverConfig` is heap-allocated and caller
is responsible for freeing it.
EGL_BAD_DISPLAY is generated if `disp` is not an EGL display connection.
EGL_NOT_INITIALIZED is generated if `disp` has not been initialized.
If the implementation does not have enough resources to allocate the XML then an
EGL_BAD_ALLOC error is generated.
New Tokens
No new tokens
Issues
None
Revision History
Version 1, 2018-11-05 - First draft (Veluri Mithun)
Version 2, 2019-01-23 - Final version (Veluri Mithun)
Version 3, 2019-01-24 - Mark as complete, add Khronos extension
number, fix parameter name in prototypes,
write revision history (Eric Engestrom)

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@@ -0,0 +1,200 @@
Name
INTEL_shader_atomic_float_minmax
Name Strings
GL_INTEL_shader_atomic_float_minmax
Contact
Ian Romanick (ian . d . romanick 'at' intel . com)
Contributors
Status
In progress
Version
Last Modified Date: 06/22/2018
Revision: 4
Number
TBD
Dependencies
OpenGL 4.2, OpenGL ES 3.1, ARB_shader_storage_buffer_object, or
ARB_compute_shader is required.
This extension is written against version 4.60 of the OpenGL Shading
Language Specification.
Overview
This extension provides GLSL built-in functions allowing shaders to
perform atomic read-modify-write operations to floating-point buffer
variables and shared variables. Minimum, maximum, exchange, and
compare-and-swap are enabled.
New Procedures and Functions
None.
New Tokens
None.
IP Status
None.
Modifications to the OpenGL Shading Language Specification, Version 4.60
Including the following line in a shader can be used to control the
language features described in this extension:
#extension GL_INTEL_shader_atomic_float_minmax : <behavior>
where <behavior> is as specified in section 3.3.
New preprocessor #defines are added to the OpenGL Shading Language:
#define GL_INTEL_shader_atomic_float_minmax 1
Additions to Chapter 8 of the OpenGL Shading Language Specification
(Built-in Functions)
Modify Section 8.11, "Atomic Memory Functions"
(add a new row after the existing "atomicMin" table row, p. 179)
float atomicMin(inout float mem, float data)
Computes a new value by taking the minimum of the value of data and
the contents of mem. If one of these is an IEEE signaling NaN (i.e.,
a NaN with the most-significant bit of the mantissa cleared), it is
always considered smaller. If one of these is an IEEE quiet NaN
(i.e., a NaN with the most-significant bit of the mantissa set), it is
always considered larger. If both are IEEE quiet NaNs or both are
IEEE signaling NaNs, the result of the comparison is undefined.
(add a new row after the exiting "atomicMax" table row, p. 179)
float atomicMax(inout float mem, float data)
Computes a new value by taking the maximum of the value of data and
the contents of mem. If one of these is an IEEE signaling NaN (i.e.,
a NaN with the most-significant bit of the mantissa cleared), it is
always considered larger. If one of these is an IEEE quiet NaN (i.e.,
a NaN with the most-significant bit of the mantissa set), it is always
considered smaller. If both are IEEE quiet NaNs or both are IEEE
signaling NaNs, the result of the comparison is undefined.
(add to "atomicExchange" table cell, p. 180)
float atomicExchange(inout float mem, float data)
(add to "atomicCompSwap" table cell, p. 180)
float atomicCompSwap(inout float mem, float compare, float data)
Interactions with OpenGL 4.6 and ARB_gl_spirv
If OpenGL 4.6 or ARB_gl_spirv is supported, then
SPV_INTEL_shader_atomic_float_minmax must also be supported.
The AtomicFloatMinmaxINTEL capability is available whenever the OpenGL or
OpenGL ES implementation supports INTEL_shader_atomic_float_minmax.
Issues
1) Why call this extension INTEL_shader_atomic_float_minmax?
RESOLVED: Several other extensions already set the precedent of
VENDOR_shader_atomic_float and VENDOR_shader_atomic_float64 for extensions
that enable floating-point atomic operations. Using that as a base for
the name seems logical.
There already exists NV_shader_atomic_float, but the two extensions have
nearly zero overlap in functionality. NV_shader_atomic_float adds
atomicAdd and image atomic operations that currently shipping Intel GPUs
do not support. Calling this extension INTEL_shader_atomic_float would
likely have been confusing.
Adding something to describe the actual functions added by this extension
seemed reasonable. INTEL_shader_atomic_float_compare was considered, but
that name was deemed to be not properly descriptive. Calling this
extension INTEL_shader_atomic_float_min_max_exchange_compswap is right
out.
2) What atomic operations should we support for floating-point targets?
RESOLVED. Exchange, min, max, and compare-swap make sense, and these are
all supported by the hardware. Future extensions may add other functions.
For buffer variables and shared variables it is not possible to bit-cast
the memory location in GLSL, so existing integer operations, such as
atomicOr, cannot be used. However, the underlying hardware implementation
can do this by treating the memory as an integer. It would be possible to
implement atomicNegate using this technique with atomicXor. It is unclear
whether this provides any actual utility.
3) What should be said about the NaN behavior?
RESOLVED. There are several aspects of NaN behavior that should be
documented in this extension. However, some of this behavior varies based
on NaN concepts that do not exist in the GLSL specification.
* atomicCompSwap performs the comparison as the floating-point equality
operator (==). That is, if either 'mem' or 'compare' is NaN, the
comparison result is always false.
* atomicMin and atomicMax implement the IEEE specification with respect to
NaN. IEEE considers two different kinds of NaN: signaling NaN and quiet
NaN. A quiet NaN has the most significant bit of the mantissa set, and
a signaling NaN does not. This concept does not exist in SPIR-V,
Vulkan, or OpenGL. Let qNaN denote a quiet NaN and sNaN denote a
signaling NaN. atomicMin and atomicMax specifically implement
- fmin(qNaN, x) = fmin(x, qNaN) = fmax(qNaN, x) = fmax(x, qNaN) = x
- fmin(sNaN, x) = fmin(x, sNaN) = fmax(sNaN, x) = fmax(x, sNaN) = sNaN
- fmin(sNaN, qNaN) = fmin(qNaN, sNaN) = fmax(sNaN, qNaN) =
fmax(qNaN, sNaN) = sNaN
- fmin(sNaN, sNaN) = sNaN. This specification does not define which of
the two arguments is stored.
- fmax(sNaN, sNaN) = sNaN. This specification does not define which of
the two arguments is stored.
- fmin(qNaN, qNaN) = qNaN. This specification does not define which of
the two arguments is stored.
- fmax(qNaN, qNaN) = qNaN. This specification does not define which of
the two arguments is stored.
Further details are available in the Skylake Programmer's Reference
Manuals available at
https://01.org/linuxgraphics/documentation/hardware-specification-prms.
4) What about atomicMin and atomicMax with (+0.0, -0.0) or (-0.0, +0.0)
arguments?
RESOLVED. atomicMin should store -0.0, and atomicMax should store +0.0.
Due to a known issue in shipping Skylake GPUs, the incorrectly signed 0 is
stored. This behavior may change in later GPUs.
Revision History
Rev Date Author Changes
--- ---------- -------- ---------------------------------------------
1 04/19/2018 idr Initial version
2 05/05/2018 idr Describe interactions with the capabilities
added by SPV_INTEL_shader_atomic_float_minmax.
3 05/29/2018 idr Remove mention of 64-bit float support.
4 06/22/2018 idr Resolve issue #2.
Add issue #3 (regarding NaN behavior).
Add issue #4 (regarding atomicMin(-0, +0).

View File

@@ -20,11 +20,11 @@ Status
Version
Version 8, 14-February-2014
Version 9, 09 November 2018
Number
TBD.
OpenGL Extension #446
Dependencies
@@ -32,9 +32,6 @@ Dependencies
GLX_ARB_create_context and GLX_ARB_create_context_profile are required.
This extension interacts with GLX_EXT_create_context_es2_profile and
GLX_EXT_create_context_es_profile.
Overview
In many situations, applications want to detect characteristics of a
@@ -95,18 +92,13 @@ New Tokens
GLX_RENDERER_VENDOR_ID_MESA
GLX_RENDERER_DEVICE_ID_MESA
Accepted as an attribute name in <*attrib_list> in
glXCreateContextAttribsARB:
GLX_RENDERER_ID_MESA 0x818E
Additions to the OpenGL / WGL Specifications
None. This specification is written for GLX.
Additions to the GLX 1.4 Specification
[Add the following to Section X.Y.Z of the GLX Specification]
[Add to Section 3.3.2 "GLX Versioning" of the GLX Specification]
To obtain information about the available renderers for a particular
display and screen,
@@ -206,29 +198,6 @@ Additions to the GLX 1.4 Specification
format as the string that would be returned by glGetString of GL_RENDERER.
It may, however, have a different value.
[Add to section section 3.3.7 "Rendering Contexts"]
The attribute name GLX_RENDERER_ID_MESA specified the index of the render
against which the context should be created. The default value of
GLX_RENDERER_ID_MESA is 0.
[Add to list of errors for glXCreateContextAttribsARB in section section
3.3.7 "Rendering Contexts"]
* If the value of GLX_RENDERER_ID_MESA specifies a non-existent
renderer, BadMatch is generated.
Dependencies on GLX_EXT_create_context_es_profile and
GLX_EXT_create_context_es2_profile
If neither extension is supported, remove all mention of
GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA from the spec.
If GLX_EXT_create_context_es_profile is not supported, remove all mention of
GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA from the spec.
Issues
1) How should the difference between on-card and GART memory be exposed?
@@ -408,3 +377,9 @@ Revision History
read GLX_RENDERER_ID_MESA. The VENDOR/DEVICE_ID
example given in issue #17 should be 0x5143 and
0xFFFFFFFF respectively.
Version 9, 2018/11/09 - Remove GLX_RENDERER_ID_MESA, which has never been
implemented. Remove the unnecessary interactions
with the GLX GLES profile extensions. Note the
official GL extension number. Specify the section
of the GLX spec to modify.

View File

@@ -21,7 +21,7 @@
<li><a href="#guidelines">Basic guidelines</a>
<li><a href="#formatting">Patch formatting</a>
<li><a href="#testing">Testing Patches</a>
<li><a href="#mailing">Mailing Patches</a>
<li><a href="#submit">Submitting Patches</a>
<li><a href="#reviewing">Reviewing Patches</a>
<li><a href="#nominations">Nominating a commit for a stable branch</a>
<li><a href="#criteria">Criteria for accepting patches to the stable branch</a>
@@ -42,8 +42,10 @@ components.
<code>git bisect</code>.)
<li>Patches should be properly <a href="#formatting">formatted</a>.
<li>Patches should be sufficiently <a href="#testing">tested</a> before submitting.
<li>Patches should be submitted to <a href="#mailing">mesa-dev</a>
for <a href="#reviewing">review</a> using <code>git send-email</code>.
<li>Patches should be <a href="#submit">submitted</a>
to <a href="#mailing">mesa-dev</a> or with
a <a href="#merge-request">merge request</a>
for <a href="#reviewing">review</a>.
</ul>
@@ -156,18 +158,29 @@ As mentioned at the begining, patches should be bisectable.
A good way to test this is to make use of the `git rebase` command,
to run your tests on each commit. Assuming your branch is based off
<code>origin/master</code>, you can run:
</p>
<pre>
$ git rebase --interactive --exec "make check" origin/master
</pre>
<p>
replacing <code>"make check"</code> with whatever other test you want to
run.
</p>
<h2 id="mailing">Mailing Patches</h2>
<h2 id="submit">Submitting Patches</h2>
<p>
Patches should be sent to the mesa-dev mailing list for review:
Patches may be submitted to the Mesa project by
<a href="#mailing">email</a> or with a
GitLab <a href="#merge-request">merge request</a>. To prevent
duplicate code review, only use one method to submit your changes.
</p>
<h3 id="mailing">Mailing Patches</h3>
<p>
Patches may be sent to the mesa-dev mailing list for review:
<a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev">
mesa-dev@lists.freedesktop.org</a>.
When submitting a patch make sure to use
@@ -201,8 +214,65 @@ disabled before sending your patches. (Note that you may need to contact
your email administrator for this.)
</p>
<h3 id="merge-request">GitLab Merge Requests</h3>
<p>
<a href="https://gitlab.freedesktop.org/mesa/mesa">GitLab</a> Merge
Requests (MR) can also be used to submit patches for Mesa.
</p>
<p>
If the MR may have interest for most of the Mesa community, you can
send an email to the mesa-dev email list including a link to the MR.
Don't send the patch to mesa-dev, just the MR link.
</p>
<p>
Add labels to your MR to help reviewers find it. For example:
<ul>
<li>Mesa changes affecting all drivers: mesa
<li>Hardware vendor specific code: amd, intel, nvidia, ...
<li>Driver specific code: anvil, freedreno, i965, iris, radeonsi,
radv, vc4, ...
<li>Other tag examples: gallium, util
</ul>
</p>
<p>
If you revise your patches based on code review and push an update
to your branch, you should maintain a <strong>clean</strong> history
in your patches. There should not be "fixup" patches in the history.
The series should be buildable and functional after every commit
whenever you push the branch.
</p>
<p>
It is your responsibility to keep the MR alive and making progress,
as there are no guarantees that a Mesa dev will independently take
interest in it.
</p>
<p>
Some other notes:
<ul>
<li>Make changes and update your branch based on feedback
<li>Old, stale MR may be closed, but you can reopen it if you
still want to pursue the changes
<li>You should periodically check to see if your MR needs to be
rebased
<li>Make sure your MR is closed if your patches get pushed outside
of GitLab
<li>Please send MRs from a personal fork rather than from the main
Mesa repository, as it clutters it unnecessarily.
</ul>
</p>
<h2 id="reviewing">Reviewing Patches</h2>
<p>
To participate in code review, you should monitor the
<a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev">
mesa-dev</a> email list and the GitLab
Mesa <a href="https://gitlab.freedesktop.org/mesa/mesa/merge_requests">Merge
Requests</a> page.
</p>
<p>
When you've reviewed a patch on the mailing list, please be unambiguous
about your review. That is, state either
@@ -229,6 +299,29 @@ which tells the patch author that the patch can be committed, as long
as the issues are resolved first.
</p>
<p>
These Reviewed-by, Acked-by, and Tested-by tags should also be amended
into commits in a MR before it is merged.
</p>
<p>
When providing a Reviewed-by, Acked-by, or Tested-by tag in a gitlab MR,
enclose the tag in backticks:
</p>
<pre>
`Reviewed-by: Joe Hacker &lt;jhacker@example.com&gt;`</pre>
<p>
This is the markdown format for literal, and will prevent gitlab from hiding
the &lt; and &gt; symbols.
</p>
<p>
Review by non-experts is encouraged. Understanding how someone else
goes about solving a problem is a great way to learn your way around
the project. The submitter is expected to evaluate whether they have
an appropriate amount of review feedback from people who also
understand the code before merging their patches.
</p>
<h2 id="nominations">Nominating a commit for a stable branch</h2>
@@ -251,6 +344,9 @@ If you are not the author of the original patch, please Cc: them in your
nomination request.
</p>
<p>
The current patch status can be observed in the <a href="releasing.html#stagingbranch">staging branch</a>.
</p>
<h3 id="thetag">The stable tag</h3>

View File

@@ -17,7 +17,7 @@
<h1>Development Utilities</h1>
<dl>
<dt><a href="https://cgit.freedesktop.org/mesa/demos">Mesa demos collection</a></dt>
<dt><a href="https://gitlab.freedesktop.org/mesa/demos">Mesa demos collection</a></dt>
<dd>includes several utility routines in the <code>src/util/</code>
directory.</dd>

View File

@@ -43,6 +43,23 @@ This requires:
Otherwise, OpenGL 2.1 is supported.
</p>
<p>
With the Fall 2018 Workstation 15 / Fusion 11 releases, additional
features are supported in the driver:
<ul>
<li>Multisample antialiasing (2x, 4x)
<li>GL_ARB/AMD_draw_buffers_blend
<li>GL_ARB_sample_shading
<li>GL_ARB_texture_cube_map_array
<li>GL_ARB_texture_gather
<li>GL_ARB_texture_query_lod
<li>GL_EXT/OES_draw_buffers_indexed
</ul>
<p>
This requires version 2.15.0 or later of the vmwgfx kernel module and
the VM must be configured for hardware version 16 or later.
</p>
<p>
OpenGL 3.3 support can be disabled by setting the environment variable
SVGA_VGPU10=0.
@@ -126,7 +143,7 @@ Begin by saving your current directory location:
<ul>
<li>Mesa/Gallium master branch. This code is used to build libGL, and the direct rendering svga driver for libGL, vmwgfx_dri.so, and the X acceleration library libxatracker.so.x.x.x.
<pre>
git clone git://anongit.freedesktop.org/git/mesa/mesa
git clone https://gitlab.freedesktop.org/mesa/mesa.git
</pre>
<li>VMware Linux guest kernel module. Note that this repo contains the complete DRM and TTM code. The vmware-specific driver is really only the files prefixed with vmwgfx.
<pre>
@@ -136,7 +153,7 @@ Begin by saving your current directory location:
Most distros ship with this but it's safest to install a newer version.
To get the latest code from git:
<pre>
git clone git://anongit.freedesktop.org/git/mesa/drm
git clone https://gitlab.freedesktop.org/mesa/drm.git
</pre>
<li>xf86-video-vmware. The chainloading driver, vmware_drv.so, the legacy driver vmwlegacy_drv.so, and the vmwgfx driver vmwgfx_drv.so.
<pre>

View File

@@ -28,17 +28,17 @@ extern "C" {
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/*
** This header is generated from the Khronos OpenGL / OpenGL ES XML
** API Registry. The current version of the Registry, generator scripts
** This header is generated from the Khronos EGL XML API Registry.
** The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** http://www.khronos.org/registry/egl
**
** Khronos $Git commit SHA1: a732b061e7 $ on $Git commit date: 2017-06-17 23:27:53 +0100 $
** Khronos $Git commit SHA1: 9ed2ec4c67 $ on $Git commit date: 2019-01-09 17:54:35 -0800 $
*/
#include <EGL/eglplatform.h>
/* Generated on date 20170627 */
/* Generated on date 20190124 */
/* Generated C header for:
* API: egl

View File

@@ -28,17 +28,17 @@ extern "C" {
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/*
** This header is generated from the Khronos OpenGL / OpenGL ES XML
** API Registry. The current version of the Registry, generator scripts
** This header is generated from the Khronos EGL XML API Registry.
** The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** http://www.khronos.org/registry/egl
**
** Khronos $Git commit SHA1: a732b061e7 $ on $Git commit date: 2017-06-17 23:27:53 +0100 $
** Khronos $Git commit SHA1: 9ed2ec4c67 $ on $Git commit date: 2019-01-09 17:54:35 -0800 $
*/
#include <EGL/eglplatform.h>
#define EGL_EGLEXT_VERSION 20170627
#define EGL_EGLEXT_VERSION 20190124
/* Generated C header for:
* API: egl
@@ -495,6 +495,47 @@ EGLAPI EGLClientBuffer EGLAPIENTRY eglCreateNativeClientBufferANDROID (const EGL
#define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C
#endif /* EGL_ANDROID_front_buffer_auto_refresh */
#ifndef EGL_ANDROID_get_frame_timestamps
#define EGL_ANDROID_get_frame_timestamps 1
typedef khronos_stime_nanoseconds_t EGLnsecsANDROID;
#define EGL_TIMESTAMP_PENDING_ANDROID EGL_CAST(EGLnsecsANDROID,-2)
#define EGL_TIMESTAMP_INVALID_ANDROID EGL_CAST(EGLnsecsANDROID,-1)
#define EGL_TIMESTAMPS_ANDROID 0x3430
#define EGL_COMPOSITE_DEADLINE_ANDROID 0x3431
#define EGL_COMPOSITE_INTERVAL_ANDROID 0x3432
#define EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID 0x3433
#define EGL_REQUESTED_PRESENT_TIME_ANDROID 0x3434
#define EGL_RENDERING_COMPLETE_TIME_ANDROID 0x3435
#define EGL_COMPOSITION_LATCH_TIME_ANDROID 0x3436
#define EGL_FIRST_COMPOSITION_START_TIME_ANDROID 0x3437
#define EGL_LAST_COMPOSITION_START_TIME_ANDROID 0x3438
#define EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID 0x3439
#define EGL_DISPLAY_PRESENT_TIME_ANDROID 0x343A
#define EGL_DEQUEUE_READY_TIME_ANDROID 0x343B
#define EGL_READS_DONE_TIME_ANDROID 0x343C
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint name);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint *names, EGLnsecsANDROID *values);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETNEXTFRAMEIDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint timestamp);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglGetCompositorTimingSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint name);
EGLAPI EGLBoolean EGLAPIENTRY eglGetCompositorTimingANDROID (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint *names, EGLnsecsANDROID *values);
EGLAPI EGLBoolean EGLAPIENTRY eglGetNextFrameIdANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId);
EGLAPI EGLBoolean EGLAPIENTRY eglGetFrameTimestampSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint timestamp);
EGLAPI EGLBoolean EGLAPIENTRY eglGetFrameTimestampsANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values);
#endif
#endif /* EGL_ANDROID_get_frame_timestamps */
#ifndef EGL_ANDROID_get_native_client_buffer
#define EGL_ANDROID_get_native_client_buffer 1
struct AHardwareBuffer;
typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC) (const struct AHardwareBuffer *buffer);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLClientBuffer EGLAPIENTRY eglGetNativeClientBufferANDROID (const struct AHardwareBuffer *buffer);
#endif
#endif /* EGL_ANDROID_get_native_client_buffer */
#ifndef EGL_ANDROID_image_native_buffer
#define EGL_ANDROID_image_native_buffer 1
#define EGL_NATIVE_BUFFER_ANDROID 0x3140
@@ -514,7 +555,6 @@ EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR
#ifndef EGL_ANDROID_presentation_time
#define EGL_ANDROID_presentation_time 1
typedef khronos_stime_nanoseconds_t EGLnsecsANDROID;
typedef EGLBoolean (EGLAPIENTRYP PFNEGLPRESENTATIONTIMEANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglPresentationTimeANDROID (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time);
@@ -578,6 +618,16 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSu
#define EGL_EXT_client_extensions 1
#endif /* EGL_EXT_client_extensions */
#ifndef EGL_EXT_client_sync
#define EGL_EXT_client_sync 1
#define EGL_SYNC_CLIENT_EXT 0x3364
#define EGL_SYNC_CLIENT_SIGNAL_EXT 0x3365
typedef EGLBoolean (EGLAPIENTRYP PFNEGLCLIENTSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglClientSignalSyncEXT (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list);
#endif
#endif /* EGL_EXT_client_sync */
#ifndef EGL_EXT_compositor
#define EGL_EXT_compositor 1
#define EGL_PRIMARY_COMPOSITOR_CONTEXT_EXT 0x3460
@@ -631,6 +681,7 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint a
#ifndef EGL_EXT_device_drm
#define EGL_EXT_device_drm 1
#define EGL_DRM_DEVICE_FILE_EXT 0x3233
#define EGL_DRM_MASTER_FD_EXT 0x333C
#endif /* EGL_EXT_device_drm */
#ifndef EGL_EXT_device_enumeration
@@ -666,6 +717,11 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint a
#define EGL_GL_COLORSPACE_DISPLAY_P3_LINEAR_EXT 0x3362
#endif /* EGL_EXT_gl_colorspace_display_p3_linear */
#ifndef EGL_EXT_gl_colorspace_display_p3_passthrough
#define EGL_EXT_gl_colorspace_display_p3_passthrough 1
#define EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT 0x3490
#endif /* EGL_EXT_gl_colorspace_display_p3_passthrough */
#ifndef EGL_EXT_gl_colorspace_scrgb
#define EGL_EXT_gl_colorspace_scrgb 1
#define EGL_GL_COLORSPACE_SCRGB_EXT 0x3351
@@ -723,6 +779,11 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufModifiersEXT (EGLDisplay dpy, EGLint
#endif
#endif /* EGL_EXT_image_dma_buf_import_modifiers */
#ifndef EGL_EXT_image_gl_colorspace
#define EGL_EXT_image_gl_colorspace 1
#define EGL_GL_COLORSPACE_DEFAULT_EXT 0x314D
#endif /* EGL_EXT_image_gl_colorspace */
#ifndef EGL_EXT_image_implicit_sync_control
#define EGL_EXT_image_implicit_sync_control 1
#define EGL_IMPORT_SYNC_TYPE_EXT 0x3470
@@ -858,6 +919,14 @@ EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSu
#endif
#endif /* EGL_EXT_swap_buffers_with_damage */
#ifndef EGL_EXT_sync_reuse
#define EGL_EXT_sync_reuse 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglUnsignalSyncEXT (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list);
#endif
#endif /* EGL_EXT_sync_reuse */
#ifndef EGL_EXT_yuv_surface
#define EGL_EXT_yuv_surface 1
#define EGL_YUV_ORDER_EXT 0x3301
@@ -962,6 +1031,16 @@ EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageMESA (EGLDisplay dpy, EGLImage
#define EGL_PLATFORM_SURFACELESS_MESA 0x31DD
#endif /* EGL_MESA_platform_surfaceless */
#ifndef EGL_MESA_query_driver
#define EGL_MESA_query_driver 1
typedef char *(EGLAPIENTRYP PFNEGLGETDISPLAYDRIVERCONFIGPROC) (EGLDisplay dpy);
typedef const char *(EGLAPIENTRYP PFNEGLGETDISPLAYDRIVERNAMEPROC) (EGLDisplay dpy);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI char *EGLAPIENTRY eglGetDisplayDriverConfig (EGLDisplay dpy);
EGLAPI const char *EGLAPIENTRY eglGetDisplayDriverName (EGLDisplay dpy);
#endif
#endif /* EGL_MESA_query_driver */
#ifndef EGL_NOK_swap_region
#define EGL_NOK_swap_region 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects);
@@ -988,6 +1067,11 @@ EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegion2NOK (EGLDisplay dpy, EGLSurfa
#define EGL_AUTO_STEREO_NV 0x3136
#endif /* EGL_NV_3dvision_surface */
#ifndef EGL_NV_context_priority_realtime
#define EGL_NV_context_priority_realtime 1
#define EGL_CONTEXT_PRIORITY_REALTIME_NV 0x3357
#endif /* EGL_NV_context_priority_realtime */
#ifndef EGL_NV_coverage_sample
#define EGL_NV_coverage_sample 1
#define EGL_COVERAGE_BUFFERS_NV 0x30E0
@@ -1055,9 +1139,9 @@ EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface sur
#define EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C
#define EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D
#define EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLAttrib *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalAttribsNV (EGLDisplay dpy, EGLStreamKHR stream, EGLAttrib *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalAttribsNV (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
#endif
#endif /* EGL_NV_stream_consumer_gltexture_yuv */
@@ -1097,6 +1181,14 @@ EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalAttribsNV (EGLDi
#define EGL_STREAM_FIFO_SYNCHRONOUS_NV 0x3336
#endif /* EGL_NV_stream_fifo_synchronous */
#ifndef EGL_NV_stream_flush
#define EGL_NV_stream_flush 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMFLUSHNVPROC) (EGLDisplay dpy, EGLStreamKHR stream);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglStreamFlushNV (EGLDisplay dpy, EGLStreamKHR stream);
#endif
#endif /* EGL_NV_stream_flush */
#ifndef EGL_NV_stream_frame_limits
#define EGL_NV_stream_frame_limits 1
#define EGL_PRODUCER_MAX_FRAME_HINT_NV 0x3337

View File

@@ -2086,7 +2086,7 @@ typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLen
/* GL_OES_EGL_image */
#ifndef GL_OES_EGL_image
#if !defined(GL_OES_EGL_image) && !defined(GL_EXT_EGL_image_storage)
typedef void* GLeglImageOES;
#endif

View File

@@ -589,7 +589,7 @@ struct __DRIdamageExtensionRec {
* SWRast Loader extension.
*/
#define __DRI_SWRAST_LOADER "DRI_SWRastLoader"
#define __DRI_SWRAST_LOADER_VERSION 4
#define __DRI_SWRAST_LOADER_VERSION 5
struct __DRIswrastLoaderExtensionRec {
__DRIextension base;
@@ -649,6 +649,23 @@ struct __DRIswrastLoaderExtensionRec {
void (*getImageShm)(__DRIdrawable *readable,
int x, int y, int width, int height,
int shmid, void *loaderPrivate);
/**
* Put shm image to drawable (v2)
*
* The original version fixes srcx/y to 0, and expected
* the offset to be adjusted. This version allows src x,y
* to not be included in the offset. This is needed to
* avoid certain overflow checks in the X server, that
* result in lost rendering.
*
* \since 5
*/
void (*putImageShm2)(__DRIdrawable *drawable, int op,
int x, int y,
int width, int height, int stride,
int shmid, char *shmaddr, unsigned offset,
void *loaderPrivate);
};
/**
@@ -746,7 +763,8 @@ struct __DRIuseInvalidateExtensionRec {
#define __DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS 46
#define __DRI_ATTRIB_YINVERTED 47
#define __DRI_ATTRIB_FRAMEBUFFER_SRGB_CAPABLE 48
#define __DRI_ATTRIB_MAX (__DRI_ATTRIB_FRAMEBUFFER_SRGB_CAPABLE + 1)
#define __DRI_ATTRIB_MUTABLE_RENDER_BUFFER 49 /* EGL_MUTABLE_RENDER_BUFFER_BIT_KHR */
#define __DRI_ATTRIB_MAX 50
/* __DRI_ATTRIB_RENDER_TYPE */
#define __DRI_ATTRIB_RGBA_BIT 0x01
@@ -1326,6 +1344,7 @@ struct __DRIdri2ExtensionRec {
#define __DRI_IMAGE_FOURCC_NV16 0x3631564e
#define __DRI_IMAGE_FOURCC_YUYV 0x56595559
#define __DRI_IMAGE_FOURCC_UYVY 0x59565955
#define __DRI_IMAGE_FOURCC_AYUV 0x56555941
#define __DRI_IMAGE_FOURCC_YVU410 0x39555659
#define __DRI_IMAGE_FOURCC_YVU411 0x31315659
@@ -1352,6 +1371,7 @@ struct __DRIdri2ExtensionRec {
#define __DRI_IMAGE_COMPONENTS_Y_UV 0x3004
#define __DRI_IMAGE_COMPONENTS_Y_XUXV 0x3005
#define __DRI_IMAGE_COMPONENTS_Y_UXVX 0x3008
#define __DRI_IMAGE_COMPONENTS_AYUV 0x3009
#define __DRI_IMAGE_COMPONENTS_R 0x3006
#define __DRI_IMAGE_COMPONENTS_RG 0x3007
@@ -1888,9 +1908,57 @@ struct __DRI2rendererQueryExtensionRec {
* Image Loader extension. Drivers use this to allocate color buffers
*/
/**
* See __DRIimageLoaderExtensionRec::getBuffers::buffer_mask.
*/
enum __DRIimageBufferMask {
__DRI_IMAGE_BUFFER_BACK = (1 << 0),
__DRI_IMAGE_BUFFER_FRONT = (1 << 1)
__DRI_IMAGE_BUFFER_FRONT = (1 << 1),
/**
* A buffer shared between application and compositor. The buffer may be
* simultaneously accessed by each.
*
* A shared buffer is equivalent to an EGLSurface whose EGLConfig contains
* EGL_MUTABLE_RENDER_BUFFER_BIT_KHR and whose active EGL_RENDER_BUFFER (as
* opposed to any pending, requested change to EGL_RENDER_BUFFER) is
* EGL_SINGLE_BUFFER.
*
* If buffer_mask contains __DRI_IMAGE_BUFFER_SHARED, then must contains no
* other bits. As a corollary, a __DRIdrawable that has a "shared" buffer
* has no front nor back buffer.
*
* The loader returns __DRI_IMAGE_BUFFER_SHARED in buffer_mask if and only
* if:
* - The loader supports __DRI_MUTABLE_RENDER_BUFFER_LOADER.
* - The driver supports __DRI_MUTABLE_RENDER_BUFFER_DRIVER.
* - The EGLConfig of the drawable EGLSurface contains
* EGL_MUTABLE_RENDER_BUFFER_BIT_KHR.
* - The EGLContext's EGL_RENDER_BUFFER is EGL_SINGLE_BUFFER.
* Equivalently, the EGLSurface's active EGL_RENDER_BUFFER (as
* opposed to any pending, requested change to EGL_RENDER_BUFFER) is
* EGL_SINGLE_BUFFER. (See the EGL 1.5 and
* EGL_KHR_mutable_render_buffer spec for details about "pending" vs
* "active" EGL_RENDER_BUFFER state).
*
* A shared buffer is similar to a front buffer in that all rendering to the
* buffer should appear promptly on the screen. It is different from
* a front buffer in that its behavior is independent from the
* GL_DRAW_BUFFER state. Specifically, if GL_DRAW_FRAMEBUFFER is 0 and the
* __DRIdrawable's buffer_mask is __DRI_IMAGE_BUFFER_SHARED, then all
* rendering should appear promptly on the screen if GL_DRAW_BUFFER is not
* GL_NONE.
*
* The difference between a shared buffer and a front buffer is motivated
* by the constraints of Android and OpenGL ES. OpenGL ES does not support
* front-buffer rendering. Android's SurfaceFlinger protocol provides the
* EGL driver only a back buffer and no front buffer. The shared buffer
* mode introduced by EGL_KHR_mutable_render_buffer is a backdoor though
* EGL that allows Android OpenGL ES applications to render to what is
* effectively the front buffer, a backdoor that required no change to the
* OpenGL ES API and little change to the SurfaceFlinger API.
*/
__DRI_IMAGE_BUFFER_SHARED = (1 << 2),
};
struct __DRIimageList {
@@ -1915,7 +1983,8 @@ struct __DRIimageLoaderExtensionRec {
* \param stamp Address of variable to be updated when
* getBuffers must be called again
* \param loaderPrivate The loaderPrivate for driDrawable
* \param buffer_mask Set of buffers to allocate
* \param buffer_mask Set of buffers to allocate. A bitmask of
* __DRIimageBufferMask.
* \param buffers Returned buffers
*/
int (*getBuffers)(__DRIdrawable *driDrawable,
@@ -2029,4 +2098,85 @@ struct __DRIbackgroundCallableExtensionRec {
GLboolean (*isThreadSafe)(void *loaderPrivate);
};
/**
* The driver portion of EGL_KHR_mutable_render_buffer.
*
* If the driver creates a __DRIconfig with
* __DRI_ATTRIB_MUTABLE_RENDER_BUFFER, then it must support this extension.
*
* To support this extension:
*
* - The driver should create at least one __DRIconfig with
* __DRI_ATTRIB_MUTABLE_RENDER_BUFFER. This is strongly recommended but
* not required.
*
* - The driver must be able to handle __DRI_IMAGE_BUFFER_SHARED if
* returned by __DRIimageLoaderExtension:getBuffers().
*
* - When rendering to __DRI_IMAGE_BUFFER_SHARED, it must call
* __DRImutableRenderBufferLoaderExtension::displaySharedBuffer() in
* response to glFlush and glFinish. (This requirement is not documented
* in EGL_KHR_mutable_render_buffer, but is a de-facto requirement in the
* Android ecosystem. Android applications expect that glFlush will
* immediately display the buffer when in shared buffer mode, and Android
* drivers comply with this expectation). It :may: call
* displaySharedBuffer() more often than required.
*
* - When rendering to __DRI_IMAGE_BUFFER_SHARED, it must ensure that the
* buffer is always in a format compatible for display because the
* display engine (usually SurfaceFlinger or hwcomposer) may display the
* image at any time, even concurrently with 3D rendering. For example,
* display hardware and the GL hardware may be able to access the buffer
* simultaneously. In particular, if the buffer is compressed then take
* care that SurfaceFlinger and hwcomposer can consume the compression
* format.
*
* \see __DRI_IMAGE_BUFFER_SHARED
* \see __DRI_ATTRIB_MUTABLE_RENDER_BUFFER
* \see __DRI_MUTABLE_RENDER_BUFFER_LOADER
*/
#define __DRI_MUTABLE_RENDER_BUFFER_DRIVER "DRI_MutableRenderBufferDriver"
#define __DRI_MUTABLE_RENDER_BUFFER_DRIVER_VERSION 1
typedef struct __DRImutableRenderBufferDriverExtensionRec __DRImutableRenderBufferDriverExtension;
struct __DRImutableRenderBufferDriverExtensionRec {
__DRIextension base;
};
/**
* The loader portion of EGL_KHR_mutable_render_buffer.
*
* Requires loader extension DRI_IMAGE_LOADER, through which the loader sends
* __DRI_IMAGE_BUFFER_SHARED to the driver.
*
* \see __DRI_MUTABLE_RENDER_BUFFER_DRIVER
*/
#define __DRI_MUTABLE_RENDER_BUFFER_LOADER "DRI_MutableRenderBufferLoader"
#define __DRI_MUTABLE_RENDER_BUFFER_LOADER_VERSION 1
typedef struct __DRImutableRenderBufferLoaderExtensionRec __DRImutableRenderBufferLoaderExtension;
struct __DRImutableRenderBufferLoaderExtensionRec {
__DRIextension base;
/**
* Inform the display engine (that is, SurfaceFlinger and/or hwcomposer)
* that the __DRIdrawable has new content.
*
* The display engine may ignore this call, for example, if it continually
* refreshes and displays the buffer on every frame, as in
* EGL_ANDROID_front_buffer_auto_refresh. On the other extreme, the display
* engine may refresh and display the buffer only in frames in which the
* driver calls this.
*
* If the fence_fd is not -1, then the display engine will display the
* buffer only after the fence signals.
*
* The drawable's current __DRIimageBufferMask, as returned by
* __DRIimageLoaderExtension::getBuffers(), must be
* __DRI_IMAGE_BUFFER_SHARED.
*/
void (*displaySharedBuffer)(__DRIdrawable *drawable, int fence_fd,
void *loaderPrivate);
};
#endif

View File

@@ -76,18 +76,8 @@ Configuration macro:
#endif
/* Visual Studio 2015 and later */
#if _MSC_VER >= 1900
#define HAVE_TIMESPEC
#ifdef _MSC_VER
#define HAVE_TIMESPEC_GET
#elif defined(__MINGW32__)
#define HAVE_TIMESPEC
#endif
#ifndef HAVE_TIMESPEC
struct timespec {
time_t tv_sec;
long tv_nsec;
};
#endif
/*---------------------------- macros ----------------------------*/

View File

@@ -36,8 +36,8 @@
*/
#if defined(_MSC_VER)
# if _MSC_VER < 1800 || (_MSC_FULL_VER < 180031101 && !defined(__clang__))
# error "Microsoft Visual Studio 2013 Update 4 or higher required"
# if _MSC_VER < 1900
# error "Microsoft Visual Studio 2015 or higher required"
# endif
/*

View File

@@ -125,7 +125,7 @@ struct ID3DPresent
#define ID3DPresent_SetCursorPos(p,a) (p)->lpVtbl->SetCursorPos(p,a)
#define ID3DPresent_SetCursor(p,a,b,c) (p)->lpVtbl->SetCursor(p,a,b,c)
#define ID3DPresent_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
#define ID3DPresent_GetWindowInfo(p,a,b,c,d) (p)->lpVtbl->GetWindowSize(p,a,b,c,d)
#define ID3DPresent_GetWindowInfo(p,a,b,c,d) (p)->lpVtbl->GetWindowInfo(p,a,b,c,d)
#define ID3DPresent_GetWindowOccluded(p) (p)->lpVtbl->GetWindowOccluded(p)
#define ID3DPresent_ResolutionMismatch(p) (p)->lpVtbl->ResolutionMismatch(p)
#define ID3DPresent_CreateThread(p,a,b) (p)->lpVtbl->CreateThread(p,a,b)

View File

@@ -298,6 +298,19 @@ extern "C" {
*/
#define DRM_FORMAT_MOD_SAMSUNG_64_32_TILE fourcc_mod_code(SAMSUNG, 1)
/*
* Qualcomm Compressed Format
*
* Refers to a compressed variant of the base format that is compressed.
* Implementation may be platform and base-format specific.
*
* Each macrotile consists of m x n (mostly 4 x 4) tiles.
* Pixel data pitch/stride is aligned with macrotile width.
* Pixel data height is aligned with macrotile height.
* Entire pixel data buffer is aligned with 4k(bytes).
*/
#define DRM_FORMAT_MOD_QCOM_COMPRESSED fourcc_mod_code(QCOM, 1)
/* Vivante framebuffer modifiers */
/*

View File

@@ -36,6 +36,7 @@ extern "C" {
#define DRM_V3D_MMAP_BO 0x03
#define DRM_V3D_GET_PARAM 0x04
#define DRM_V3D_GET_BO_OFFSET 0x05
#define DRM_V3D_SUBMIT_TFU 0x06
#define DRM_IOCTL_V3D_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl)
#define DRM_IOCTL_V3D_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo)
@@ -43,6 +44,7 @@ extern "C" {
#define DRM_IOCTL_V3D_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_MMAP_BO, struct drm_v3d_mmap_bo)
#define DRM_IOCTL_V3D_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_PARAM, struct drm_v3d_get_param)
#define DRM_IOCTL_V3D_GET_BO_OFFSET DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, struct drm_v3d_get_bo_offset)
#define DRM_IOCTL_V3D_SUBMIT_TFU DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_TFU, struct drm_v3d_submit_tfu)
/**
* struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D
@@ -58,10 +60,15 @@ struct drm_v3d_submit_cl {
* coordinate shader to determine where primitives land on the screen,
* then writes out the state updates and draw calls necessary per tile
* to the tile allocation BO.
*
* This BCL will block on any previous BCL submitted on the
* same FD, but not on any RCL or BCLs submitted by other
* clients -- that is left up to the submitter to control
* using in_sync_bcl if necessary.
*/
__u32 bcl_start;
/** End address of the BCL (first byte after the BCL) */
/** End address of the BCL (first byte after the BCL) */
__u32 bcl_end;
/* Offset of the render command list.
@@ -69,10 +76,15 @@ struct drm_v3d_submit_cl {
* This is the second set of commands executed, which will either
* execute the tiles that have been set up by the BCL, or a fixed set
* of tiles (in the case of RCL-only blits).
*
* This RCL will block on this submit's BCL, and any previous
* RCL submitted on the same FD, but not on any RCL or BCLs
* submitted by other clients -- that is left up to the
* submitter to control using in_sync_rcl if necessary.
*/
__u32 rcl_start;
/** End address of the RCL (first byte after the RCL) */
/** End address of the RCL (first byte after the RCL) */
__u32 rcl_end;
/** An optional sync object to wait on before starting the BCL. */
@@ -169,6 +181,7 @@ enum drm_v3d_param {
DRM_V3D_PARAM_V3D_CORE0_IDENT0,
DRM_V3D_PARAM_V3D_CORE0_IDENT1,
DRM_V3D_PARAM_V3D_CORE0_IDENT2,
DRM_V3D_PARAM_SUPPORTS_TFU,
};
struct drm_v3d_get_param {
@@ -187,6 +200,28 @@ struct drm_v3d_get_bo_offset {
__u32 offset;
};
struct drm_v3d_submit_tfu {
__u32 icfg;
__u32 iia;
__u32 iis;
__u32 ica;
__u32 iua;
__u32 ioa;
__u32 ios;
__u32 coef[4];
/* First handle is the output BO, following are other inputs.
* 0 for unused.
*/
__u32 bo_handles[4];
/* sync object to block on before running the TFU job. Each TFU
* job will execute in the order submitted to its FD. Synchronization
* against rendering jobs requires using sync objects.
*/
__u32 in_sync;
/* Sync object to signal when the TFU job is done. */
__u32 out_sync;
};
#if defined(__cplusplus)
}
#endif

View File

@@ -171,6 +171,7 @@ CHIPSET(0x3185, glk_2x6, "Intel(R) UHD Graphics 600 (Geminilake 2x6)")
CHIPSET(0x3E90, cfl_gt1, "Intel(R) UHD Graphics 610 (Coffeelake 2x6 GT1)")
CHIPSET(0x3E93, cfl_gt1, "Intel(R) UHD Graphics 610 (Coffeelake 2x6 GT1)")
CHIPSET(0x3E99, cfl_gt1, "Intel(R) HD Graphics (Coffeelake 2x6 GT1)")
CHIPSET(0x3E9C, cfl_gt1, "Intel(R) HD Graphics (Coffeelake 2x6 GT1)")
CHIPSET(0x3E91, cfl_gt2, "Intel(R) UHD Graphics 630 (Coffeelake 3x8 GT2)")
CHIPSET(0x3E92, cfl_gt2, "Intel(R) UHD Graphics 630 (Coffeelake 3x8 GT2)")
CHIPSET(0x3E96, cfl_gt2, "Intel(R) HD Graphics (Coffeelake 3x8 GT2)")
@@ -203,6 +204,10 @@ CHIPSET(0x5A54, cnl_5x8, "Intel(R) HD Graphics (Cannonlake 5x8 GT2)")
CHIPSET(0x8A50, icl_8x8, "Intel(R) HD Graphics (Ice Lake 8x8 GT2)")
CHIPSET(0x8A51, icl_8x8, "Intel(R) HD Graphics (Ice Lake 8x8 GT2)")
CHIPSET(0x8A52, icl_8x8, "Intel(R) HD Graphics (Ice Lake 8x8 GT2)")
CHIPSET(0x8A56, icl_4x8, "Intel(R) HD Graphics (Ice Lake 4x8 GT1)")
CHIPSET(0x8A57, icl_6x8, "Intel(R) HD Graphics (Ice Lake 6x8 GT1.5)")
CHIPSET(0x8A58, icl_4x8, "Intel(R) HD Graphics (Ice Lake 4x8 GT1)")
CHIPSET(0x8A59, icl_6x8, "Intel(R) HD Graphics (Ice Lake 6x8 GT1.5)")
CHIPSET(0x8A5A, icl_6x8, "Intel(R) HD Graphics (Ice Lake 6x8 GT1.5)")
CHIPSET(0x8A5B, icl_4x8, "Intel(R) HD Graphics (Ice Lake 4x8 GT1)")
CHIPSET(0x8A5C, icl_6x8, "Intel(R) HD Graphics (Ice Lake 6x8 GT1.5)")

View File

@@ -2,7 +2,7 @@
#define VULKAN_H_ 1
/*
** Copyright (c) 2015-2018 The Khronos Group Inc.
** Copyright (c) 2015-2019 The Khronos Group Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
@@ -24,6 +24,10 @@
#include "vulkan_android.h"
#endif
#ifdef VK_USE_PLATFORM_FUCHSIA
#include <zircon/types.h>
#include "vulkan_fuchsia.h"
#endif
#ifdef VK_USE_PLATFORM_IOS_MVK
#include "vulkan_ios.h"
@@ -35,12 +39,6 @@
#endif
#ifdef VK_USE_PLATFORM_MIR_KHR
#include <mir_toolkit/client_types.h>
#include "vulkan_mir.h"
#endif
#ifdef VK_USE_PLATFORM_VI_NN
#include "vulkan_vi.h"
#endif

View File

@@ -6,7 +6,7 @@ extern "C" {
#endif
/*
** Copyright (c) 2015-2018 The Khronos Group Inc.
** Copyright (c) 2015-2019 The Khronos Group Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,58 @@
#ifndef VULKAN_FUCHSIA_H_
#define VULKAN_FUCHSIA_H_ 1
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright (c) 2015-2019 The Khronos Group Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
/*
** This header is generated from the Khronos Vulkan XML API Registry.
**
*/
#define VK_FUCHSIA_imagepipe_surface 1
#define VK_FUCHSIA_IMAGEPIPE_SURFACE_SPEC_VERSION 1
#define VK_FUCHSIA_IMAGEPIPE_SURFACE_EXTENSION_NAME "VK_FUCHSIA_imagepipe_surface"
typedef VkFlags VkImagePipeSurfaceCreateFlagsFUCHSIA;
typedef struct VkImagePipeSurfaceCreateInfoFUCHSIA {
VkStructureType sType;
const void* pNext;
VkImagePipeSurfaceCreateFlagsFUCHSIA flags;
zx_handle_t imagePipeHandle;
} VkImagePipeSurfaceCreateInfoFUCHSIA;
typedef VkResult (VKAPI_PTR *PFN_vkCreateImagePipeSurfaceFUCHSIA)(VkInstance instance, const VkImagePipeSurfaceCreateInfoFUCHSIA* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkCreateImagePipeSurfaceFUCHSIA(
VkInstance instance,
const VkImagePipeSurfaceCreateInfoFUCHSIA* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
#endif
#ifdef __cplusplus
}
#endif
#endif

View File

@@ -6,7 +6,7 @@ extern "C" {
#endif
/*
** Copyright (c) 2015-2018 The Khronos Group Inc.
** Copyright (c) 2015-2019 The Khronos Group Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.

View File

@@ -6,7 +6,7 @@ extern "C" {
#endif
/*
** Copyright (c) 2015-2018 The Khronos Group Inc.
** Copyright (c) 2015-2019 The Khronos Group Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.

View File

@@ -1,65 +0,0 @@
#ifndef VULKAN_MIR_H_
#define VULKAN_MIR_H_ 1
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright (c) 2015-2018 The Khronos Group Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
/*
** This header is generated from the Khronos Vulkan XML API Registry.
**
*/
#define VK_KHR_mir_surface 1
#define VK_KHR_MIR_SURFACE_SPEC_VERSION 4
#define VK_KHR_MIR_SURFACE_EXTENSION_NAME "VK_KHR_mir_surface"
typedef VkFlags VkMirSurfaceCreateFlagsKHR;
typedef struct VkMirSurfaceCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkMirSurfaceCreateFlagsKHR flags;
MirConnection* connection;
MirSurface* mirSurface;
} VkMirSurfaceCreateInfoKHR;
typedef VkResult (VKAPI_PTR *PFN_vkCreateMirSurfaceKHR)(VkInstance instance, const VkMirSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceMirPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, MirConnection* connection);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkCreateMirSurfaceKHR(
VkInstance instance,
const VkMirSurfaceCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceMirPresentationSupportKHR(
VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex,
MirConnection* connection);
#endif
#ifdef __cplusplus
}
#endif
#endif

View File

@@ -6,7 +6,7 @@ extern "C" {
#endif
/*
** Copyright (c) 2015-2018 The Khronos Group Inc.
** Copyright (c) 2015-2019 The Khronos Group Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.

View File

@@ -6,7 +6,7 @@ extern "C" {
#endif
/*
** Copyright (c) 2015-2018 The Khronos Group Inc.
** Copyright (c) 2015-2019 The Khronos Group Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.

View File

@@ -6,7 +6,7 @@ extern "C" {
#endif
/*
** Copyright (c) 2015-2018 The Khronos Group Inc.
** Copyright (c) 2015-2019 The Khronos Group Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.

View File

@@ -6,7 +6,7 @@ extern "C" {
#endif
/*
** Copyright (c) 2015-2018 The Khronos Group Inc.
** Copyright (c) 2015-2019 The Khronos Group Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.

View File

@@ -6,7 +6,7 @@ extern "C" {
#endif
/*
** Copyright (c) 2015-2018 The Khronos Group Inc.
** Copyright (c) 2015-2019 The Khronos Group Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.

View File

@@ -6,7 +6,7 @@ extern "C" {
#endif
/*
** Copyright (c) 2015-2018 The Khronos Group Inc.
** Copyright (c) 2015-2019 The Khronos Group Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.

View File

@@ -45,13 +45,14 @@ AC_DEFUN([AX_CHECK_PYTHON_MAKO_MODULE],
try:
import sys
import mako
import distutils.version
except ImportError as err:
sys.exit(err)
else:
ver_req = map(int, '$1'.split('.'))
ver_act = map(int, mako.__version__.split('.'))
ver_req = distutils.version.LooseVersion('$1')
ver_act = distutils.version.LooseVersion(mako.__version__)
sys.exit(int(ver_req > ver_act))
" | $PYTHON2 -
" | $PYTHON -
if test $? -ne 0 ; then
AC_MSG_RESULT(no)

View File

@@ -1,4 +1,4 @@
# Copyright © 2017-2018 Intel Corporation
# Copyright © 2017-2019 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
@@ -25,8 +25,8 @@ project(
[find_program('python', 'python2', 'python3'), 'bin/meson_get_version.py']
).stdout(),
license : 'MIT',
meson_version : '>= 0.44.1',
default_options : ['buildtype=debugoptimized', 'c_std=c99', 'cpp_std=c++11']
meson_version : '>= 0.45',
default_options : ['buildtype=debugoptimized', 'b_ndebug=if-release', 'c_std=c99', 'cpp_std=c++11']
)
cc = meson.get_compiler('c')
@@ -34,8 +34,6 @@ cpp = meson.get_compiler('cpp')
null_dep = dependency('', required : false)
system_has_kms_drm = ['openbsd', 'netbsd', 'freebsd', 'dragonfly', 'linux'].contains(host_machine.system())
# Arguments for the preprocessor, put these in a separate array from the C and
# C++ (cpp in meson terminology) arguments since they need to be added to the
# default arguments for both C and C++.
@@ -43,8 +41,7 @@ pre_args = [
'-D__STDC_CONSTANT_MACROS',
'-D__STDC_FORMAT_MACROS',
'-D__STDC_LIMIT_MACROS',
'-DVERSION="@0@"'.format(meson.project_version()),
'-DPACKAGE_VERSION=VERSION',
'-DPACKAGE_VERSION="@0@"'.format(meson.project_version()),
'-DPACKAGE_BUGREPORT="https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa"',
]
@@ -54,20 +51,21 @@ with_valgrind = get_option('valgrind')
with_libunwind = get_option('libunwind')
with_asm = get_option('asm')
with_glx_read_only_text = get_option('glx-read-only-text')
with_glx_direct = get_option('glx-direct')
with_osmesa = get_option('osmesa')
with_swr_arches = get_option('swr-arches')
with_tools = get_option('tools')
if with_tools.contains('all')
with_tools = ['freedreno', 'glsl', 'intel', 'nir', 'nouveau', 'xvmc']
with_tools = ['etnaviv', 'freedreno', 'glsl', 'intel', 'nir', 'nouveau', 'xvmc']
endif
dri_drivers_path = get_option('dri-drivers-path')
if dri_drivers_path == ''
dri_drivers_path = join_paths(get_option('libdir'), 'dri')
dri_drivers_path = join_paths(get_option('prefix'), get_option('libdir'), 'dri')
endif
dri_search_path = get_option('dri-search-path')
if dri_search_path == ''
dri_search_path = join_paths(get_option('prefix'), dri_drivers_path)
dri_search_path = dri_drivers_path
endif
with_gles1 = get_option('gles1')
@@ -102,13 +100,15 @@ if _drivers.contains('auto')
elif ['arm', 'aarch64'].contains(host_machine.cpu_family())
_drivers = []
else
error('Unknown architecture. Please pass -Ddri-drivers to set driver options. Patches gladly accepted to fix this.')
error('Unknown architecture @0@. Please pass -Ddri-drivers to set driver options. Patches gladly accepted to fix this.'.format(
host_machine.cpu_family()))
endif
elif ['darwin', 'windows', 'cygwin', 'haiku'].contains(host_machine.system())
# only swrast would make sense here, but gallium swrast is a much better default
_drivers = []
else
error('Unknown OS. Please pass -Ddri-drivers to set driver options. Patches gladly accepted to fix this.')
error('Unknown OS @0@. Please pass -Ddri-drivers to set driver options. Patches gladly accepted to fix this.'.format(
host_machine.system()))
endif
endif
@@ -131,19 +131,21 @@ if _drivers.contains('auto')
]
elif ['arm', 'aarch64'].contains(host_machine.cpu_family())
_drivers = [
'pl111', 'v3d', 'vc4', 'freedreno', 'etnaviv', 'imx', 'nouveau',
'kmsro', 'v3d', 'vc4', 'freedreno', 'etnaviv', 'nouveau',
'tegra', 'virgl', 'swrast',
]
else
error('Unknown architecture. Please pass -Dgallium-drivers to set driver options. Patches gladly accepted to fix this.')
error('Unknown architecture @0@. Please pass -Dgallium-drivers to set driver options. Patches gladly accepted to fix this.'.format(
host_machine.cpu_family()))
endif
elif ['darwin', 'windows', 'cygwin', 'haiku'].contains(host_machine.system())
_drivers = ['swrast']
else
error('Unknown OS. Please pass -Dgallium-drivers to set driver options. Patches gladly accepted to fix this.')
error('Unknown OS @0@. Please pass -Dgallium-drivers to set driver options. Patches gladly accepted to fix this.'.format(
host_machine.system()))
endif
endif
with_gallium_pl111 = _drivers.contains('pl111')
with_gallium_kmsro = _drivers.contains('kmsro')
with_gallium_radeonsi = _drivers.contains('radeonsi')
with_gallium_r300 = _drivers.contains('r300')
with_gallium_r600 = _drivers.contains('r600')
@@ -153,13 +155,20 @@ with_gallium_softpipe = _drivers.contains('swrast')
with_gallium_vc4 = _drivers.contains('vc4')
with_gallium_v3d = _drivers.contains('v3d')
with_gallium_etnaviv = _drivers.contains('etnaviv')
with_gallium_imx = _drivers.contains('imx')
with_gallium_tegra = _drivers.contains('tegra')
with_gallium_i915 = _drivers.contains('i915')
with_gallium_svga = _drivers.contains('svga')
with_gallium_virgl = _drivers.contains('virgl')
with_gallium_swr = _drivers.contains('swr')
if cc.get_id() == 'intel'
if meson.version().version_compare('< 0.49.0')
error('Meson does not have sufficient support of ICC before 0.49.0 to compile mesa')
elif with_gallium_swr and meson.version().version_compare('== 0.49.0')
warning('Meson as of 0.49.0 is sufficient for compiling mesa with ICC, but there are some caveats with SWR. 0.49.1 should resolve all of these')
endif
endif
with_gallium = _drivers.length() != 0 and _drivers != ['']
if with_gallium and system_has_kms_drm
@@ -175,14 +184,18 @@ if _vulkan_drivers.contains('auto')
if system_has_kms_drm
if host_machine.cpu_family().startswith('x86')
_vulkan_drivers = ['amd', 'intel']
elif ['arm', 'aarch64'].contains(host_machine.cpu_family())
_vulkan_drivers = []
else
error('Unknown architecture. Please pass -Dvulkan-drivers to set driver options. Patches gladly accepted to fix this.')
error('Unknown architecture @0@. Please pass -Dvulkan-drivers to set driver options. Patches gladly accepted to fix this.'.format(
host_machine.cpu_family()))
endif
elif ['darwin', 'windows', 'cygwin', 'haiku'].contains(host_machine.system())
# No vulkan driver supports windows or macOS currently
_vulkan_drivers = []
else
error('Unknown OS. Please pass -Dvulkan-drivers to set driver options. Patches gladly accepted to fix this.')
error('Unknown OS @0@. Please pass -Dvulkan-drivers to set driver options. Patches gladly accepted to fix this.'.format(
host_machine.system()))
endif
endif
@@ -196,11 +209,8 @@ endif
if with_dri_i915 and with_gallium_i915
error('Only one i915 provider can be built')
endif
if with_gallium_imx and not with_gallium_etnaviv
error('IMX driver requires etnaviv driver')
endif
if with_gallium_pl111 and not with_gallium_vc4
error('pl111 driver requires vc4 driver')
if with_gallium_kmsro and not (with_gallium_vc4 or with_gallium_etnaviv or with_gallium_freedreno)
error('kmsro driver requires one or more renderonly drivers (vc4, etnaviv, freedreno)')
endif
if with_gallium_tegra and not with_gallium_nouveau
error('tegra driver requires nouveau driver')
@@ -215,8 +225,6 @@ elif system_has_kms_drm
else
# FIXME: haiku doesn't use dri, and xlib doesn't use dri, probably should
# assert here that one of those cases has been met.
# FIXME: GNU (hurd) ends up here as well, but meson doesn't officially
# support Hurd at time of writing (2017/11)
# FIXME: illumos ends up here as well
with_dri_platform = 'none'
endif
@@ -230,7 +238,8 @@ if _platforms.contains('auto')
elif ['haiku'].contains(host_machine.system())
_platforms = ['haiku']
else
error('Unknown OS. Please pass -Dplatforms to set platforms. Patches gladly accepted to fix this.')
error('Unknown OS @0@. Please pass -Dplatforms to set platforms. Patches gladly accepted to fix this.'.format(
host_machine.system()))
endif
endif
@@ -307,7 +316,7 @@ elif _egl == 'true'
elif not with_shared_glapi
error('EGL requires shared-glapi')
elif not with_platforms
error('No platforms specified, consider -Dplatforms=drm,x11 at least')
error('No platforms specified, consider -Dplatforms=drm,x11,surfaceless at least')
elif not ['disabled', 'dri'].contains(with_glx)
error('EGL requires dri, but a GLX is being built without dri')
elif ['darwin', 'windows'].contains(host_machine.system())
@@ -318,12 +327,12 @@ else
with_egl = false
endif
if with_egl and not (with_platform_drm or with_platform_surfaceless)
if with_egl and not (with_platform_drm or with_platform_surfaceless or with_platform_android)
if with_gallium_radeonsi
error('RadeonSI requires drm or surfaceless platform when using EGL')
error('RadeonSI requires the drm, surfaceless or android platform when using EGL')
endif
if with_gallium_virgl
error('Virgl requires drm or surfaceless platform when using EGL')
error('Virgl requires the drm, surfaceless or android platform when using EGL')
endif
endif
@@ -361,9 +370,6 @@ if with_glvnd
endif
endif
# TODO: toggle for this
with_glx_direct = true
if with_vulkan_icd_dir == ''
with_vulkan_icd_dir = join_paths(get_option('datadir'), 'vulkan/icd.d')
endif
@@ -380,8 +386,8 @@ if with_any_vk and (with_platform_x11 and not with_dri3)
error('Vulkan drivers require dri3 for X11 support')
endif
if with_dri
if with_glx == 'disabled' and not with_egl and not with_gbm
error('building dri drivers require at least one windowing system')
if with_glx == 'disabled' and not with_egl and not with_gbm and with_osmesa != 'classic'
error('building dri drivers require at least one windowing system or classic osmesa')
endif
endif
@@ -602,7 +608,7 @@ with_gallium_xa = _xa != 'false'
d3d_drivers_path = get_option('d3d-drivers-path')
if d3d_drivers_path == ''
d3d_drivers_path = join_paths(get_option('libdir'), 'd3d')
d3d_drivers_path = join_paths(get_option('prefix'), get_option('libdir'), 'd3d')
endif
with_gallium_st_nine = get_option('gallium-nine')
@@ -646,6 +652,7 @@ if get_option('power8') != 'false'
endif
_opencl = get_option('gallium-opencl')
clover_cpp_std = []
if _opencl != 'disabled'
if not with_gallium
error('OpenCL Clover implementation requires at least one gallium driver.')
@@ -654,10 +661,18 @@ if _opencl != 'disabled'
dep_clc = dependency('libclc')
with_gallium_opencl = true
with_opencl_icd = _opencl == 'icd'
if host_machine.cpu_family().startswith('ppc') and cpp.compiles('''
#if !defined(__VEC__) || !defined(__ALTIVEC__)
#error "AltiVec not enabled"
#endif''',
name : 'Altivec')
clover_cpp_std += ['cpp_std=gnu++11']
endif
else
dep_clc = null_dep
with_gallium_opencl = false
with_gallium_icd = false
with_opencl_icd = false
endif
gl_pkgconfig_c_flags = []
@@ -705,10 +720,16 @@ if with_platform_haiku
pre_args += '-DHAVE_HAIKU_PLATFORM'
endif
prog_python2 = find_program('python2')
has_mako = run_command(prog_python2, '-c', 'import mako')
prog_python = import('python3').find_python()
has_mako = run_command(
prog_python, '-c',
'''
from distutils.version import StrictVersion
import mako
assert StrictVersion(mako.__version__) > StrictVersion("0.8.0")
''')
if has_mako.returncode() != 0
error('Python (2.x) mako module required to build mesa.')
error('Python (3.x) mako module >= 0.8.0 required to build mesa.')
endif
if cc.get_id() == 'gcc' and cc.version().version_compare('< 4.4.6')
@@ -771,22 +792,26 @@ if cc.compiles('int foo(void) __attribute__((__noreturn__));',
endif
# TODO: this is very incomplete
if ['linux', 'cygwin'].contains(host_machine.system())
if ['linux', 'cygwin', 'gnu'].contains(host_machine.system())
pre_args += '-D_GNU_SOURCE'
endif
# Check for generic C arguments
c_args = []
foreach a : ['-Werror=implicit-function-declaration',
'-Werror=missing-prototypes', '-fno-math-errno',
'-Werror=missing-prototypes', '-Werror=return-type',
'-fno-math-errno',
'-fno-trapping-math', '-Qunused-arguments']
if cc.has_argument(a)
c_args += a
endif
endforeach
if cc.has_argument('-Wmissing-field-initializers')
c_args += '-Wno-missing-field-initializers'
endif
foreach a : ['missing-field-initializers', 'format-truncation']
if cc.has_argument('-W' + a)
c_args += '-Wno-' + a
endif
endforeach
c_vis_args = []
if cc.has_argument('-fvisibility=hidden')
@@ -795,7 +820,8 @@ endif
# Check for generic C++ arguments
cpp_args = []
foreach a : ['-fno-math-errno', '-fno-trapping-math',
foreach a : ['-Werror=return-type',
'-fno-math-errno', '-fno-trapping-math',
'-Qunused-arguments']
if cpp.has_argument(a)
cpp_args += a
@@ -805,7 +831,7 @@ endforeach
# For some reason, the test for -Wno-foo always succeeds with gcc, even if the
# option is not supported. Hence, check for -Wfoo instead.
foreach a : ['non-virtual-dtor', 'missing-field-initializers']
foreach a : ['non-virtual-dtor', 'missing-field-initializers', 'format-truncation']
if cpp.has_argument('-W' + a)
cpp_args += '-Wno-' + a
endif
@@ -903,7 +929,7 @@ endif
# case of cross compiling where we can use asm, and that's x86_64 -> x86 when
# host OS == build OS, since in that case the build machine can run the host's
# binaries.
if meson.is_cross_build()
if with_asm and meson.is_cross_build()
if build_machine.system() != host_machine.system()
# TODO: It may be possible to do this with an exe_wrapper (like wine).
message('Cross compiling from one OS to another, disabling assembly.')
@@ -925,7 +951,7 @@ endif
with_asm_arch = ''
if with_asm
if host_machine.cpu_family() == 'x86'
if system_has_kms_drm
if system_has_kms_drm or host_machine.system() == 'gnu'
with_asm_arch = 'x86'
pre_args += ['-DUSE_X86_ASM', '-DUSE_MMX_ASM', '-DUSE_3DNOW_ASM',
'-DUSE_SSE_ASM']
@@ -1064,6 +1090,13 @@ pre_args += '-DHAVE_ZLIB'
dep_thread = dependency('threads')
if dep_thread.found() and host_machine.system() != 'windows'
pre_args += '-DHAVE_PTHREAD'
if cc.has_function(
'pthread_setaffinity_np',
dependencies : dep_thread,
prefix : '#include <pthread.h>',
args : '-D_GNU_SOURCE')
pre_args += '-DHAVE_PTHREAD_SETAFFINITY'
endif
endif
dep_expat = dependency('expat')
# this only exists on linux so either this is linux and it will be found, or
@@ -1078,14 +1111,12 @@ dep_libdrm_amdgpu = null_dep
dep_libdrm_radeon = null_dep
dep_libdrm_nouveau = null_dep
dep_libdrm_etnaviv = null_dep
dep_libdrm_freedreno = null_dep
dep_libdrm_intel = null_dep
_drm_amdgpu_ver = '2.4.91'
_drm_amdgpu_ver = '2.4.97'
_drm_radeon_ver = '2.4.71'
_drm_nouveau_ver = '2.4.66'
_drm_etnaviv_ver = '2.4.89'
_drm_freedreno_ver = '2.4.92'
_drm_intel_ver = '2.4.75'
_drm_ver = '2.4.75'
@@ -1096,7 +1127,6 @@ _libdrm_checks = [
with_gallium_r300 or with_gallium_r600)],
['nouveau', (with_gallium_nouveau or with_dri_nouveau)],
['etnaviv', with_gallium_etnaviv],
['freedreno', with_gallium_freedreno],
]
# VC4 only needs core libdrm support of this version, not a libdrm_vc4
@@ -1154,45 +1184,41 @@ if with_gallium_opencl
'all-targets', 'linker', 'coverage', 'instrumentation', 'ipo', 'irreader',
'lto', 'option', 'objcarcopts', 'profiledata',
]
llvm_optional_modules += ['coroutines', 'opencl']
llvm_optional_modules += ['coroutines']
endif
if with_amd_vk or with_gallium_radeonsi or with_gallium_swr
_llvm_version = '>= 5.0.0'
if with_amd_vk or with_gallium_radeonsi
_llvm_version = '>= 7.0.0'
elif with_gallium_swr
_llvm_version = '>= 6.0.0'
elif with_gallium_opencl or with_gallium_r600
_llvm_version = '>= 3.9.0'
else
_llvm_version = '>= 3.3.0'
endif
_shared_llvm = get_option('shared-llvm')
_llvm = get_option('llvm')
if _llvm == 'auto'
dep_llvm = null_dep
with_llvm = false
if _llvm != 'false'
dep_llvm = dependency(
'llvm',
version : _llvm_version,
modules : llvm_modules,
optional_modules : llvm_optional_modules,
required : with_amd_vk or with_gallium_radeonsi or with_gallium_swr or with_gallium_opencl,
required : (
with_amd_vk or with_gallium_radeonsi or with_gallium_swr or
with_gallium_opencl or _llvm == 'true'
),
static : not _shared_llvm,
method : 'config-tool',
)
with_llvm = dep_llvm.found()
elif _llvm == 'true'
dep_llvm = dependency(
'llvm',
version : _llvm_version,
modules : llvm_modules,
optional_modules : llvm_optional_modules,
)
with_llvm = true
else
dep_llvm = null_dep
with_llvm = false
endif
if with_llvm
_llvm_version = dep_llvm.version().split('.')
# Development versions of LLVM have an 'svn' or 'git' suffix, we don't want
# that for our version checks.
# svn suffixes are stripped by meson as of 0.43, and git suffixes are
# strippped as of 0.44, but we support older meson versions.
# 3 digits versions in LLVM only started from 3.4.1 on
if dep_llvm.version().version_compare('>= 3.4.1')
@@ -1201,11 +1227,6 @@ if with_llvm
_llvm_patch = '0'
endif
if _llvm_patch.endswith('svn')
_llvm_patch = _llvm_patch.split('s')[0]
elif _llvm_patch.contains('git')
_llvm_patch = _llvm_patch.split('g')[0]
endif
pre_args += [
'-DHAVE_LLVM=0x0@0@0@1@'.format(_llvm_version[0], _llvm_version[1]),
'-DMESA_LLVM_VERSION_PATCH=@0@'.format(_llvm_patch),
@@ -1215,6 +1236,9 @@ if with_llvm
# programs, so we need to build all C++ code in mesa without rtti as well to
# ensure that linking works.
if dep_llvm.get_configtool_variable('has-rtti') == 'NO'
if with_gallium_nouveau
error('The Nouveau driver requires rtti. You either need to turn off nouveau or use an LLVM built with LLVM_ENABLE_RTTI.')
endif
cpp_args += '-fno-rtti'
endif
elif with_amd_vk or with_gallium_radeonsi or with_gallium_swr
@@ -1289,7 +1313,13 @@ endif
# TODO: symbol mangling
if with_platform_wayland
prog_wl_scanner = find_program('wayland-scanner')
dep_wl_scanner = dependency('wayland-scanner', native: true)
prog_wl_scanner = find_program(dep_wl_scanner.get_pkgconfig_variable('wayland_scanner'))
if dep_wl_scanner.version().version_compare('>= 1.15')
wl_scanner_arg = 'private-code'
else
wl_scanner_arg = 'code'
endif
dep_wl_protocols = dependency('wayland-protocols', version : '>= 1.8')
dep_wayland_client = dependency('wayland-client', version : '>=1.11')
dep_wayland_server = dependency('wayland-server', version : '>=1.11')
@@ -1336,7 +1366,7 @@ if with_platform_x11
dep_xfixes = dependency('xfixes')
dep_xcb_glx = dependency('xcb-glx', version : '>= 1.8.1')
endif
if (with_any_vk or with_glx == 'dri' or
if (with_any_vk or with_glx == 'dri' or with_egl or
(with_gallium_vdpau or with_gallium_xvmc or with_gallium_va or
with_gallium_omx != 'disabled'))
dep_xcb = dependency('xcb')
@@ -1358,12 +1388,14 @@ if with_platform_x11
dep_xshmfence = dependency('xshmfence', version : '>= 1.1')
endif
endif
if with_glx == 'dri'
if with_glx == 'dri' or with_glx == 'gallium-xlib'
dep_glproto = dependency('glproto', version : '>= 1.4.14')
endif
if with_glx == 'dri'
if with_dri_platform == 'drm'
dep_dri2proto = dependency('dri2proto', version : '>= 2.8')
dep_xxf86vm = dependency('xxf86vm')
endif
dep_glproto = dependency('glproto', version : '>= 1.4.14')
endif
if (with_egl or (
with_gallium_vdpau or with_gallium_xvmc or with_gallium_xa or
@@ -1371,7 +1403,7 @@ if with_platform_x11
dep_xcb_xfixes = dependency('xcb-xfixes')
endif
if with_xlib_lease
dep_xcb_xrandr = dependency('xcb-randr', version : '>= 1.12')
dep_xcb_xrandr = dependency('xcb-randr')
dep_xlib_xrandr = dependency('xrandr', version : '>= 1.3')
endif
endif

View File

@@ -25,7 +25,7 @@ option(
choices : [
'', 'auto', 'x11', 'wayland', 'drm', 'surfaceless', 'haiku', 'android',
],
description : 'comma separated list of window systems to support. If this is set to auto all platforms applicable to the OS will be enabled.'
description : 'window systems to support. If this is set to `auto`, all platforms applicable will be enabled.'
)
option(
'dri3',
@@ -58,8 +58,8 @@ option(
type : 'array',
value : ['auto'],
choices : [
'', 'auto', 'pl111', 'radeonsi', 'r300', 'r600', 'nouveau', 'freedreno',
'swrast', 'v3d', 'vc4', 'etnaviv', 'imx', 'tegra', 'i915', 'svga', 'virgl',
'', 'auto', 'kmsro', 'radeonsi', 'r300', 'r600', 'nouveau', 'freedreno',
'swrast', 'v3d', 'vc4', 'etnaviv', 'tegra', 'i915', 'svga', 'virgl',
'swr',
],
description : 'List of gallium drivers to build. If this is set to auto all drivers applicable to the target OS/architecture will be built'
@@ -237,6 +237,12 @@ option(
choices : ['auto', 'true', 'false'],
description : 'Build with LLVM support.'
)
option(
'shared-llvm',
type : 'boolean',
value : true,
description : 'Whether to link llvm shared or statically.'
)
option(
'valgrind',
type : 'combo',
@@ -295,8 +301,8 @@ option(
'tools',
type : 'array',
value : [],
choices : ['freedreno', 'glsl', 'intel', 'nir', 'nouveau', 'xvmc', 'all'],
description : 'List of tools to build.',
choices : ['etnaviv', 'freedreno', 'glsl', 'intel', 'intel-ui', 'nir', 'nouveau', 'xvmc', 'all'],
description : 'List of tools to build. (Note: `intel-ui` selects `intel`)',
)
option(
'power8',
@@ -312,3 +318,9 @@ option(
choices : ['auto', 'true', 'false'],
description : 'Enable VK_EXT_acquire_xlib_display.'
)
option(
'glx-direct',
type : 'boolean',
value : true,
description : 'Enable direct rendering in GLX and EGL for DRI',
)

View File

@@ -48,7 +48,12 @@ import source_list
# a path directly. We want to support both, so we need to detect the SCons version,
# for which no API is provided by SCons 8-P
scons_version = tuple(map(int, SCons.__version__.split('.')))
# Scons version string has consistently been in this format:
# MajorVersion.MinorVersion.Patch[.alpha/beta.yyyymmdd]
# so this formula should cover all versions regardless of type
# stable, alpha or beta.
# For simplicity alpha and beta flags are removed.
scons_version = tuple(map(int, SCons.__version__.split('.')[:3]))
def quietCommandLines(env):
# Quiet command lines

View File

@@ -29,6 +29,7 @@ Frontend-tool for Gallium3D architecture.
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
from __future__ import print_function
import distutils.version
import os
@@ -221,10 +222,6 @@ def generate(env):
env['suncc'] = env['platform'] == 'sunos' and os.path.basename(env['CC']) == 'cc'
env['icc'] = 'icc' == os.path.basename(env['CC'])
if env['msvc'] and env['toolchain'] == 'default' and env['machine'] == 'x86_64':
# MSVC x64 support is broken in earlier versions of scons
env.EnsurePythonVersion(2, 0)
# shortcuts
machine = env['machine']
platform = env['platform']
@@ -311,7 +308,20 @@ def generate(env):
if env.GetOption('num_jobs') <= 1:
env.SetOption('num_jobs', num_jobs())
env.Decider('MD5-timestamp')
# Speed up dependency checking. See
# - https://github.com/SCons/scons/wiki/GoFastButton
# - https://bugs.freedesktop.org/show_bug.cgi?id=109443
# Scons version string has consistently been in this format:
# MajorVersion.MinorVersion.Patch[.alpha/beta.yyyymmdd]
# so this formula should cover all versions regardless of type
# stable, alpha or beta.
# For simplicity alpha and beta flags are removed.
scons_version = distutils.version.StrictVersion('.'.join(SCons.__version__.split('.')[:3]))
if scons_version < distutils.version.StrictVersion('3.0.2') or \
scons_version > distutils.version.StrictVersion('3.0.4'):
env.Decider('MD5-timestamp')
env.SetOption('max_drift', 60)
# C preprocessor options
@@ -679,6 +689,18 @@ def generate(env):
env.PkgCheckModules('XF86VIDMODE', ['xxf86vm'])
env.PkgCheckModules('DRM', ['libdrm >= 2.4.75'])
if not os.path.exists("src/util/format_srgb.c"):
print("Checking for Python Mako module (>= 0.8.0)... ", end='')
try:
import mako
except ImportError:
print("no")
exit(1)
if distutils.version.StrictVersion(mako.__version__) < distutils.version.StrictVersion('0.8.0'):
print("no")
exit(1)
print("yes")
if env['x11']:
env.Append(CPPPATH = env['X11_CPPPATH'])

View File

@@ -99,9 +99,6 @@ def generate(env):
return
env.Prepend(CPPPATH = [os.path.join(llvm_dir, 'include')])
env.AppendUnique(CPPDEFINES = [
'HAVE_STDINT_H',
])
env.Prepend(LIBPATH = [os.path.join(llvm_dir, 'lib')])
# LIBS should match the output of `llvm-config --libs engine mcjit bitwriter x86asmprinter irreader`
if llvm_version >= distutils.version.LooseVersion('5.0'):

View File

@@ -20,13 +20,13 @@
# IN THE SOFTWARE.
.PHONY: git_sha1.h
git_sha1.h: $(top_srcdir)/src/git_sha1.h.in
git_sha1.h:
@echo "updating $@"
@$(PYTHON2) $(top_srcdir)/bin/git_sha1_gen.py --output $@
@$(PYTHON) $(top_srcdir)/bin/git_sha1_gen.py --output $@
BUILT_SOURCES = git_sha1.h
CLEANFILES = $(BUILT_SOURCES)
EXTRA_DIST = git_sha1.h.in meson.build
EXTRA_DIST = meson.build
SUBDIRS = . gtest util mapi/glapi/gen mapi
@@ -39,6 +39,7 @@ gl_HEADERS = \
$(top_srcdir)/include/GL/gl_mangle.h
endif
# TODO: When building with glvnd, glvnd itself should be providing gl.pc and the headers
if HAVE_GLX
glxdir = $(includedir)/GL
glx_HEADERS = \
@@ -80,6 +81,10 @@ if HAVE_BROADCOM_DRIVERS
SUBDIRS += broadcom
endif
if HAVE_FREEDRENO_DRIVERS
SUBDIRS += freedreno
endif
if NEED_OPENGL_COMMON
SUBDIRS += mesa
endif

View File

@@ -42,10 +42,6 @@ env.Append(CPPPATH = ["#" + env['build_dir']])
if env['platform'] != 'windows':
SConscript('loader/SConscript')
# When env['gles'] is set, the targets defined in mapi/glapi/SConscript are not
# used. libgl-xlib and libgl-gdi adapt themselves to use the targets defined
# in mapi/glapi-shared/SConscript. mesa/SConscript also adapts itself to
# enable OpenGL ES support.
SConscript('mapi/glapi/gen/SConscript')
SConscript('mapi/glapi/SConscript')
@@ -61,8 +57,5 @@ if not env['embedded']:
if env['platform'] == 'haiku':
SConscript('egl/SConscript')
if env['gles']:
SConscript('mapi/shared-glapi/SConscript')
SConscript('gallium/SConscript')

View File

@@ -33,12 +33,11 @@ LOCAL_SRC_FILES := $(ADDRLIB_FILES)
LOCAL_C_INCLUDES := \
$(MESA_TOP)/src \
$(MESA_TOP)/src/amd/common \
$(MESA_TOP)/src/amd/addrlib \
$(MESA_TOP)/src/amd/addrlib/core \
$(MESA_TOP)/src/amd/addrlib/inc/chip/gfx9 \
$(MESA_TOP)/src/amd/addrlib/inc/chip/r800 \
$(MESA_TOP)/src/amd/addrlib/gfx9/chip \
$(MESA_TOP)/src/amd/addrlib/r800/chip
$(MESA_TOP)/src/amd/addrlib/inc \
$(MESA_TOP)/src/amd/addrlib/src \
$(MESA_TOP)/src/amd/addrlib/src/core \
$(MESA_TOP)/src/amd/addrlib/src/chip/gfx9 \
$(MESA_TOP)/src/amd/addrlib/src/chip/r800
LOCAL_EXPORT_C_INCLUDE_DIRS := \
$(LOCAL_PATH) \

View File

@@ -24,13 +24,13 @@ ADDRLIB_LIBS = addrlib/libamdgpu_addrlib.la
addrlib_libamdgpu_addrlib_la_CPPFLAGS = \
$(DEFINES) \
-I$(top_srcdir)/src/ \
-I$(top_srcdir)/include \
-I$(srcdir)/common \
-I$(srcdir)/addrlib \
-I$(srcdir)/addrlib/core \
-I$(srcdir)/addrlib/inc/chip/gfx9 \
-I$(srcdir)/addrlib/inc/chip/r800 \
-I$(srcdir)/addrlib/gfx9/chip \
-I$(srcdir)/addrlib/r800/chip
-I$(srcdir)/addrlib/inc \
-I$(srcdir)/addrlib/src \
-I$(srcdir)/addrlib/src/core \
-I$(srcdir)/addrlib/src/chip/gfx9 \
-I$(srcdir)/addrlib/src/chip/r800
addrlib_libamdgpu_addrlib_la_CXXFLAGS = \
$(VISIBILITY_CXXFLAGS) $(CXX11_CXXFLAGS)

View File

@@ -66,6 +66,6 @@ common_libamd_common_la_LIBADD = $(LIBELF_LIBS)
common/sid_tables.h: $(srcdir)/common/sid_tables.py $(srcdir)/common/sid.h $(srcdir)/common/gfx9d.h
$(AM_V_at)$(MKDIR_P) $(@D)
$(AM_V_GEN) $(PYTHON2) $(srcdir)/common/sid_tables.py $(srcdir)/common/sid.h $(srcdir)/common/gfx9d.h > $@
$(AM_V_GEN) $(PYTHON) $(srcdir)/common/sid_tables.py $(srcdir)/common/sid.h $(srcdir)/common/gfx9d.h > $@
BUILT_SOURCES = $(AMD_GENERATED_FILES)

View File

@@ -5,35 +5,33 @@ COMMON_HEADER_FILES = \
common/amd_kernel_code_t.h
ADDRLIB_FILES = \
addrlib/addrinterface.cpp \
addrlib/addrinterface.h \
addrlib/addrtypes.h \
addrlib/amdgpu_asic_addr.h \
addrlib/core/addrcommon.h \
addrlib/core/addrelemlib.cpp \
addrlib/core/addrelemlib.h \
addrlib/core/addrlib.cpp \
addrlib/core/addrlib.h \
addrlib/core/addrlib1.cpp \
addrlib/core/addrlib1.h \
addrlib/core/addrlib2.cpp \
addrlib/core/addrlib2.h \
addrlib/core/addrobject.cpp \
addrlib/core/addrobject.h \
addrlib/gfx9/chip/gfx9_enum.h \
addrlib/gfx9/coord.cpp \
addrlib/gfx9/coord.h \
addrlib/gfx9/gfx9addrlib.cpp \
addrlib/gfx9/gfx9addrlib.h \
addrlib/inc/chip/gfx9/gfx9_gb_reg.h \
addrlib/inc/chip/r800/si_gb_reg.h \
addrlib/r800/chip/si_ci_vi_merged_enum.h \
addrlib/r800/ciaddrlib.cpp \
addrlib/r800/ciaddrlib.h \
addrlib/r800/egbaddrlib.cpp \
addrlib/r800/egbaddrlib.h \
addrlib/r800/siaddrlib.cpp \
addrlib/r800/siaddrlib.h
addrlib/inc/addrinterface.h \
addrlib/inc/addrtypes.h \
addrlib/src/addrinterface.cpp \
addrlib/src/amdgpu_asic_addr.h \
addrlib/src/core/addrcommon.h \
addrlib/src/core/addrelemlib.cpp \
addrlib/src/core/addrelemlib.h \
addrlib/src/core/addrlib.cpp \
addrlib/src/core/addrlib.h \
addrlib/src/core/addrlib1.cpp \
addrlib/src/core/addrlib1.h \
addrlib/src/core/addrlib2.cpp \
addrlib/src/core/addrlib2.h \
addrlib/src/core/addrobject.cpp \
addrlib/src/core/addrobject.h \
addrlib/src/core/coord.cpp \
addrlib/src/core/coord.h \
addrlib/src/gfx9/gfx9addrlib.cpp \
addrlib/src/gfx9/gfx9addrlib.h \
addrlib/src/chip/gfx9/gfx9_gb_reg.h \
addrlib/src/chip/r800/si_gb_reg.h \
addrlib/src/r800/ciaddrlib.cpp \
addrlib/src/r800/ciaddrlib.h \
addrlib/src/r800/egbaddrlib.cpp \
addrlib/src/r800/egbaddrlib.h \
addrlib/src/r800/siaddrlib.cpp \
addrlib/src/r800/siaddrlib.h
AMD_COMPILER_FILES = \
common/ac_binary.c \

File diff suppressed because it is too large Load Diff

View File

@@ -1,5 +1,5 @@
/*
* Copyright © 2014 Advanced Micro Devices, Inc.
* Copyright © 2007-2018 Advanced Micro Devices, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
@@ -177,7 +177,6 @@ typedef struct _ADDR_EQUATION
///< stacked vertically prior to swizzling
} ADDR_EQUATION;
/**
****************************************************************************************************
* @brief Alloc system memory flags.
@@ -409,8 +408,6 @@ ADDR_E_RETURNCODE ADDR_API AddrCreate(
const ADDR_CREATE_INPUT* pAddrCreateIn,
ADDR_CREATE_OUTPUT* pAddrCreateOut);
/**
****************************************************************************************************
* AddrDestroy
@@ -425,8 +422,6 @@ ADDR_E_RETURNCODE ADDR_API AddrCreate(
ADDR_E_RETURNCODE ADDR_API AddrDestroy(
ADDR_HANDLE hLib);
////////////////////////////////////////////////////////////////////////////////////////////////////
// Surface functions
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -658,8 +653,6 @@ ADDR_E_RETURNCODE ADDR_API AddrComputeSurfaceInfo(
const ADDR_COMPUTE_SURFACE_INFO_INPUT* pIn,
ADDR_COMPUTE_SURFACE_INFO_OUTPUT* pOut);
/**
****************************************************************************************************
* ADDR_COMPUTE_SURFACE_ADDRFROMCOORD_INPUT
@@ -748,8 +741,6 @@ ADDR_E_RETURNCODE ADDR_API AddrComputeSurfaceAddrFromCoord(
const ADDR_COMPUTE_SURFACE_ADDRFROMCOORD_INPUT* pIn,
ADDR_COMPUTE_SURFACE_ADDRFROMCOORD_OUTPUT* pOut);
/**
****************************************************************************************************
* ADDR_COMPUTE_SURFACE_COORDFROMADDR_INPUT
@@ -931,8 +922,6 @@ ADDR_E_RETURNCODE ADDR_API AddrComputeHtileInfo(
const ADDR_COMPUTE_HTILE_INFO_INPUT* pIn,
ADDR_COMPUTE_HTILE_INFO_OUTPUT* pOut);
/**
****************************************************************************************************
* ADDR_COMPUTE_HTILE_ADDRFROMCOORD_INPUT
@@ -995,8 +984,6 @@ ADDR_E_RETURNCODE ADDR_API AddrComputeHtileAddrFromCoord(
const ADDR_COMPUTE_HTILE_ADDRFROMCOORD_INPUT* pIn,
ADDR_COMPUTE_HTILE_ADDRFROMCOORD_OUTPUT* pOut);
/**
****************************************************************************************************
* ADDR_COMPUTE_HTILE_COORDFROMADDR_INPUT
@@ -1057,8 +1044,6 @@ ADDR_E_RETURNCODE ADDR_API AddrComputeHtileCoordFromAddr(
const ADDR_COMPUTE_HTILE_COORDFROMADDR_INPUT* pIn,
ADDR_COMPUTE_HTILE_COORDFROMADDR_OUTPUT* pOut);
////////////////////////////////////////////////////////////////////////////////////////////////////
// C-mask functions
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -1146,8 +1131,6 @@ ADDR_E_RETURNCODE ADDR_API AddrComputeCmaskInfo(
const ADDR_COMPUTE_CMASK_INFO_INPUT* pIn,
ADDR_COMPUTE_CMASK_INFO_OUTPUT* pOut);
/**
****************************************************************************************************
* ADDR_COMPUTE_CMASK_ADDRFROMCOORD_INPUT
@@ -1208,8 +1191,6 @@ ADDR_E_RETURNCODE ADDR_API AddrComputeCmaskAddrFromCoord(
const ADDR_COMPUTE_CMASK_ADDRFROMCOORD_INPUT* pIn,
ADDR_COMPUTE_CMASK_ADDRFROMCOORD_OUTPUT* pOut);
/**
****************************************************************************************************
* ADDR_COMPUTE_CMASK_COORDFROMADDR_INPUT
@@ -1268,8 +1249,6 @@ ADDR_E_RETURNCODE ADDR_API AddrComputeCmaskCoordFromAddr(
const ADDR_COMPUTE_CMASK_COORDFROMADDR_INPUT* pIn,
ADDR_COMPUTE_CMASK_COORDFROMADDR_OUTPUT* pOut);
////////////////////////////////////////////////////////////////////////////////////////////////////
// F-mask functions
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -1350,8 +1329,6 @@ ADDR_E_RETURNCODE ADDR_API AddrComputeFmaskInfo(
const ADDR_COMPUTE_FMASK_INFO_INPUT* pIn,
ADDR_COMPUTE_FMASK_INFO_OUTPUT* pOut);
/**
****************************************************************************************************
* ADDR_COMPUTE_FMASK_ADDRFROMCOORD_INPUT
@@ -1428,8 +1405,6 @@ ADDR_E_RETURNCODE ADDR_API AddrComputeFmaskAddrFromCoord(
const ADDR_COMPUTE_FMASK_ADDRFROMCOORD_INPUT* pIn,
ADDR_COMPUTE_FMASK_ADDRFROMCOORD_OUTPUT* pOut);
/**
****************************************************************************************************
* ADDR_COMPUTE_FMASK_COORDFROMADDR_INPUT
@@ -1503,8 +1478,6 @@ ADDR_E_RETURNCODE ADDR_API AddrComputeFmaskCoordFromAddr(
const ADDR_COMPUTE_FMASK_COORDFROMADDR_INPUT* pIn,
ADDR_COMPUTE_FMASK_COORDFROMADDR_OUTPUT* pOut);
////////////////////////////////////////////////////////////////////////////////////////////////////
// Element/utility functions
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -1593,7 +1566,6 @@ ADDR_E_RETURNCODE ADDR_API AddrExtractBankPipeSwizzle(
const ADDR_EXTRACT_BANKPIPE_SWIZZLE_INPUT* pIn,
ADDR_EXTRACT_BANKPIPE_SWIZZLE_OUTPUT* pOut);
/**
****************************************************************************************************
* ADDR_COMBINE_BANKPIPE_SWIZZLE_INPUT
@@ -1651,8 +1623,6 @@ ADDR_E_RETURNCODE ADDR_API AddrCombineBankPipeSwizzle(
const ADDR_COMBINE_BANKPIPE_SWIZZLE_INPUT* pIn,
ADDR_COMBINE_BANKPIPE_SWIZZLE_OUTPUT* pOut);
/**
****************************************************************************************************
* ADDR_COMPUTE_SLICESWIZZLE_INPUT
@@ -1679,8 +1649,6 @@ typedef struct _ADDR_COMPUTE_SLICESWIZZLE_INPUT
///< README: When tileIndex is not -1, this must be valid
} ADDR_COMPUTE_SLICESWIZZLE_INPUT;
/**
****************************************************************************************************
* ADDR_COMPUTE_SLICESWIZZLE_OUTPUT
@@ -1711,7 +1679,6 @@ ADDR_E_RETURNCODE ADDR_API AddrComputeSliceSwizzle(
const ADDR_COMPUTE_SLICESWIZZLE_INPUT* pIn,
ADDR_COMPUTE_SLICESWIZZLE_OUTPUT* pOut);
/**
****************************************************************************************************
* AddrSwizzleGenOption
@@ -1802,8 +1769,6 @@ ADDR_E_RETURNCODE ADDR_API AddrComputeBaseSwizzle(
const ADDR_COMPUTE_BASE_SWIZZLE_INPUT* pIn,
ADDR_COMPUTE_BASE_SWIZZLE_OUTPUT* pOut);
/**
****************************************************************************************************
* ELEM_GETEXPORTNORM_INPUT
@@ -1844,8 +1809,6 @@ BOOL_32 ADDR_API ElemGetExportNorm(
ADDR_HANDLE hLib,
const ELEM_GETEXPORTNORM_INPUT* pIn);
/**
****************************************************************************************************
* ELEM_FLT32TODEPTHPIXEL_INPUT
@@ -1901,8 +1864,6 @@ ADDR_E_RETURNCODE ADDR_API ElemFlt32ToDepthPixel(
const ELEM_FLT32TODEPTHPIXEL_INPUT* pIn,
ELEM_FLT32TODEPTHPIXEL_OUTPUT* pOut);
/**
****************************************************************************************************
* ELEM_FLT32TOCOLORPIXEL_INPUT
@@ -1956,6 +1917,21 @@ ADDR_E_RETURNCODE ADDR_API ElemFlt32ToColorPixel(
const ELEM_FLT32TOCOLORPIXEL_INPUT* pIn,
ELEM_FLT32TOCOLORPIXEL_OUTPUT* pOut);
/**
****************************************************************************************************
* ElemSize
*
* @brief
* Get bits-per-element for specified format
*
* @return
* Bits-per-element of specified format
*
****************************************************************************************************
*/
UINT_32 ADDR_API ElemSize(
ADDR_HANDLE hLib,
AddrFormat format);
/**
****************************************************************************************************
@@ -2014,8 +1990,6 @@ ADDR_E_RETURNCODE ADDR_API AddrConvertTileInfoToHW(
const ADDR_CONVERT_TILEINFOTOHW_INPUT* pIn,
ADDR_CONVERT_TILEINFOTOHW_OUTPUT* pOut);
/**
****************************************************************************************************
* ADDR_CONVERT_TILEINDEX_INPUT
@@ -2140,8 +2114,6 @@ ADDR_E_RETURNCODE ADDR_API AddrConvertTileIndex1(
const ADDR_CONVERT_TILEINDEX1_INPUT* pIn,
ADDR_CONVERT_TILEINDEX_OUTPUT* pOut);
/**
****************************************************************************************************
* ADDR_GET_TILEINDEX_INPUT
@@ -2187,8 +2159,6 @@ ADDR_E_RETURNCODE ADDR_API AddrGetTileIndex(
const ADDR_GET_TILEINDEX_INPUT* pIn,
ADDR_GET_TILEINDEX_OUTPUT* pOut);
/**
****************************************************************************************************
* ADDR_PRT_INFO_INPUT
@@ -2233,8 +2203,6 @@ ADDR_E_RETURNCODE ADDR_API AddrComputePrtInfo(
const ADDR_PRT_INFO_INPUT* pIn,
ADDR_PRT_INFO_OUTPUT* pOut);
////////////////////////////////////////////////////////////////////////////////////////////////////
// DCC key functions
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -2295,8 +2263,6 @@ ADDR_E_RETURNCODE ADDR_API AddrComputeDccInfo(
const ADDR_COMPUTE_DCCINFO_INPUT* pIn,
ADDR_COMPUTE_DCCINFO_OUTPUT* pOut);
/**
****************************************************************************************************
* ADDR_GET_MAX_ALINGMENTS_OUTPUT
@@ -2360,7 +2326,6 @@ ADDR_E_RETURNCODE ADDR_API AddrGetMaxMetaAlignments(
*
**/
////////////////////////////////////////////////////////////////////////////////////////////////////
// Surface functions for Gfx9
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -2395,7 +2360,8 @@ typedef union _ADDR2_SURFACE_FLAGS
UINT_32 noMetadata : 1; ///< This resource has no metadata
UINT_32 metaRbUnaligned : 1; ///< This resource has rb unaligned metadata
UINT_32 metaPipeUnaligned : 1; ///< This resource has pipe unaligned metadata
UINT_32 reserved : 14; ///< Reserved bits
UINT_32 view3dAs2dArray : 1; ///< This resource is a 3D resource viewed as 2D array
UINT_32 reserved : 13; ///< Reserved bits
};
UINT_32 value;
@@ -2523,8 +2489,6 @@ ADDR_E_RETURNCODE ADDR_API Addr2ComputeSurfaceInfo(
const ADDR2_COMPUTE_SURFACE_INFO_INPUT* pIn,
ADDR2_COMPUTE_SURFACE_INFO_OUTPUT* pOut);
/**
****************************************************************************************************
* ADDR2_COMPUTE_SURFACE_ADDRFROMCOORD_INPUT
@@ -2591,8 +2555,6 @@ ADDR_E_RETURNCODE ADDR_API Addr2ComputeSurfaceAddrFromCoord(
const ADDR2_COMPUTE_SURFACE_ADDRFROMCOORD_INPUT* pIn,
ADDR2_COMPUTE_SURFACE_ADDRFROMCOORD_OUTPUT* pOut);
/**
****************************************************************************************************
* ADDR2_COMPUTE_SURFACE_COORDFROMADDR_INPUT
@@ -2658,8 +2620,6 @@ ADDR_E_RETURNCODE ADDR_API Addr2ComputeSurfaceCoordFromAddr(
const ADDR2_COMPUTE_SURFACE_COORDFROMADDR_INPUT* pIn,
ADDR2_COMPUTE_SURFACE_COORDFROMADDR_OUTPUT* pOut);
////////////////////////////////////////////////////////////////////////////////////////////////////
// HTile functions for Gfx9
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -2710,8 +2670,10 @@ typedef struct _ADDR2_META_MIP_INFO
struct
{
UINT_32 offset;
UINT_32 sliceSize;
UINT_32 offset; ///< Metadata offset within one slice,
/// the thickness of a slice is meta block depth.
UINT_32 sliceSize; ///< Metadata size within one slice,
/// the thickness of a slice is meta block depth.
};
};
} ADDR2_META_MIP_INFO;
@@ -2735,7 +2697,9 @@ typedef struct _ADDR2_COMPUTE_HTILE_INFO_INPUT
UINT_32 unalignedHeight; ///< Depth surface original height (of mip0)
UINT_32 numSlices; ///< Number of slices of depth surface (of mip0)
UINT_32 numMipLevels; ///< Total mipmap levels of color surface
UINT_32 firstMipIdInTail;
UINT_32 firstMipIdInTail; /// Id of the first mip in tail,
/// if no mip is in tail, it should be set to
/// number of mip levels
} ADDR2_COMPUTE_HTILE_INFO_INPUT;
/**
@@ -2777,8 +2741,6 @@ ADDR_E_RETURNCODE ADDR_API Addr2ComputeHtileInfo(
const ADDR2_COMPUTE_HTILE_INFO_INPUT* pIn,
ADDR2_COMPUTE_HTILE_INFO_OUTPUT* pOut);
/**
****************************************************************************************************
* ADDR2_COMPUTE_HTILE_ADDRFROMCOORD_INPUT
@@ -2836,8 +2798,6 @@ ADDR_E_RETURNCODE ADDR_API Addr2ComputeHtileAddrFromCoord(
const ADDR2_COMPUTE_HTILE_ADDRFROMCOORD_INPUT* pIn,
ADDR2_COMPUTE_HTILE_ADDRFROMCOORD_OUTPUT* pOut);
/**
****************************************************************************************************
* ADDR2_COMPUTE_HTILE_COORDFROMADDR_INPUT
@@ -2896,8 +2856,6 @@ ADDR_E_RETURNCODE ADDR_API Addr2ComputeHtileCoordFromAddr(
const ADDR2_COMPUTE_HTILE_COORDFROMADDR_INPUT* pIn,
ADDR2_COMPUTE_HTILE_COORDFROMADDR_OUTPUT* pOut);
////////////////////////////////////////////////////////////////////////////////////////////////////
// C-mask functions for Gfx9
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -2963,8 +2921,6 @@ ADDR_E_RETURNCODE ADDR_API Addr2ComputeCmaskInfo(
const ADDR2_COMPUTE_CMASK_INFO_INPUT* pIn,
ADDR2_COMPUTE_CMASK_INFO_OUTPUT* pOut);
/**
****************************************************************************************************
* ADDR2_COMPUTE_CMASK_ADDRFROMCOORD_INPUT
@@ -3026,8 +2982,6 @@ ADDR_E_RETURNCODE ADDR_API Addr2ComputeCmaskAddrFromCoord(
const ADDR2_COMPUTE_CMASK_ADDRFROMCOORD_INPUT* pIn,
ADDR2_COMPUTE_CMASK_ADDRFROMCOORD_OUTPUT* pOut);
/**
****************************************************************************************************
* ADDR2_COMPUTE_CMASK_COORDFROMADDR_INPUT
@@ -3086,8 +3040,6 @@ ADDR_E_RETURNCODE ADDR_API Addr2ComputeCmaskCoordFromAddr(
const ADDR2_COMPUTE_CMASK_COORDFROMADDR_INPUT* pIn,
ADDR2_COMPUTE_CMASK_COORDFROMADDR_OUTPUT* pOut);
////////////////////////////////////////////////////////////////////////////////////////////////////
// F-mask functions for Gfx9
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -3170,8 +3122,6 @@ ADDR_E_RETURNCODE ADDR_API Addr2ComputeFmaskInfo(
const ADDR2_COMPUTE_FMASK_INFO_INPUT* pIn,
ADDR2_COMPUTE_FMASK_INFO_OUTPUT* pOut);
/**
****************************************************************************************************
* ADDR2_COMPUTE_FMASK_ADDRFROMCOORD_INPUT
@@ -3231,8 +3181,6 @@ ADDR_E_RETURNCODE ADDR_API Addr2ComputeFmaskAddrFromCoord(
const ADDR2_COMPUTE_FMASK_ADDRFROMCOORD_INPUT* pIn,
ADDR2_COMPUTE_FMASK_ADDRFROMCOORD_OUTPUT* pOut);
/**
****************************************************************************************************
* ADDR2_COMPUTE_FMASK_COORDFROMADDR_INPUT
@@ -3291,8 +3239,6 @@ ADDR_E_RETURNCODE ADDR_API Addr2ComputeFmaskCoordFromAddr(
const ADDR2_COMPUTE_FMASK_COORDFROMADDR_INPUT* pIn,
ADDR2_COMPUTE_FMASK_COORDFROMADDR_OUTPUT* pOut);
////////////////////////////////////////////////////////////////////////////////////////////////////
// DCC key functions for Gfx9
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -3321,7 +3267,8 @@ typedef struct _ADDR2_COMPUTE_DCCINFO_INPUT
UINT_32 numMipLevels; ///< Total mipmap levels of color surface
UINT_32 dataSurfaceSize; ///< The padded size of all slices and mip levels
///< useful in meta linear case
UINT_32 firstMipIdInTail;
UINT_32 firstMipIdInTail; ///< The id of first mip in tail, if no mip is in tail,
/// it should be number of mip levels
} ADDR2_COMPUTE_DCCINFO_INPUT;
/**
@@ -3356,7 +3303,9 @@ typedef struct _ADDR2_COMPUTE_DCCINFO_OUTPUT
union
{
UINT_32 fastClearSizePerSlice; ///< Size of DCC within a slice should be fast cleared
UINT_32 dccRamSliceSize;
UINT_32 dccRamSliceSize; ///< DCC ram size per slice. For mipmap, it's
/// the slize size of a mip chain, the thickness of a
/// a slice is meta block depth
};
ADDR2_META_MIP_INFO* pMipInfo; ///< DCC mip information
@@ -3376,7 +3325,6 @@ ADDR_E_RETURNCODE ADDR_API Addr2ComputeDccInfo(
const ADDR2_COMPUTE_DCCINFO_INPUT* pIn,
ADDR2_COMPUTE_DCCINFO_OUTPUT* pOut);
/**
****************************************************************************************************
* ADDR2_COMPUTE_DCC_ADDRFROMCOORD_INPUT
@@ -3628,6 +3576,55 @@ typedef union _ADDR2_SWTYPE_SET
UINT_32 value;
} ADDR2_SWTYPE_SET;
/**
****************************************************************************************************
* ADDR2_SWMODE_SET
*
* @brief
* Bit field that defines swizzle type
****************************************************************************************************
*/
typedef union _ADDR2_SWMODE_SET
{
struct
{
UINT_32 swLinear : 1;
UINT_32 sw256B_S : 1;
UINT_32 sw256B_D : 1;
UINT_32 sw256B_R : 1;
UINT_32 sw4KB_Z : 1;
UINT_32 sw4KB_S : 1;
UINT_32 sw4KB_D : 1;
UINT_32 sw4KB_R : 1;
UINT_32 sw64KB_Z : 1;
UINT_32 sw64KB_S : 1;
UINT_32 sw64KB_D : 1;
UINT_32 sw64KB_R : 1;
UINT_32 swVar_Z : 1;
UINT_32 swVar_S : 1;
UINT_32 swVar_D : 1;
UINT_32 swVar_R : 1;
UINT_32 sw64KB_Z_T : 1;
UINT_32 sw64KB_S_T : 1;
UINT_32 sw64KB_D_T : 1;
UINT_32 sw64KB_R_T : 1;
UINT_32 sw4KB_Z_X : 1;
UINT_32 sw4KB_S_X : 1;
UINT_32 sw4KB_D_X : 1;
UINT_32 sw4KB_R_X : 1;
UINT_32 sw64KB_Z_X : 1;
UINT_32 sw64KB_S_X : 1;
UINT_32 sw64KB_D_X : 1;
UINT_32 sw64KB_R_X : 1;
UINT_32 swVar_Z_X : 1;
UINT_32 swVar_S_X : 1;
UINT_32 swVar_D_X : 1;
UINT_32 swVar_R_X : 1;
};
UINT_32 value;
} ADDR2_SWMODE_SET;
/**
****************************************************************************************************
* ADDR2_GET_PREFERRED_SURF_SETTING_INPUT
@@ -3681,6 +3678,7 @@ typedef struct _ADDR2_GET_PREFERRED_SURF_SETTING_OUTPUT
/// type
ADDR2_SWTYPE_SET validSwTypeSet; ///< Valid swizzle type bit combination
ADDR2_SWTYPE_SET clientPreferredSwSet; ///< Client-preferred swizzle type bit combination
ADDR2_SWMODE_SET validSwModeSet; ///< Valid swizzle mode bit combination
} ADDR2_GET_PREFERRED_SURF_SETTING_OUTPUT;
/**

View File

@@ -1,5 +1,5 @@
/*
* Copyright © 2014 Advanced Micro Devices, Inc.
* Copyright © 2007-2018 Advanced Micro Devices, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
@@ -112,7 +112,6 @@ typedef int INT;
#define GC_FASTCALL ADDR_FASTCALL
#endif
#if defined(__GNUC__)
#define ADDR_INLINE static inline // inline needs to be static to link
#else
@@ -353,7 +352,7 @@ typedef enum _AddrFormat {
ADDR_FMT_3_3_2 = 0x00000003,
ADDR_FMT_RESERVED_4 = 0x00000004,
ADDR_FMT_16 = 0x00000005,
ADDR_FMT_16_FLOAT = 0x00000006,
ADDR_FMT_16_FLOAT = ADDR_FMT_16,
ADDR_FMT_8_8 = 0x00000007,
ADDR_FMT_5_6_5 = 0x00000008,
ADDR_FMT_6_5_5 = 0x00000009,
@@ -361,28 +360,28 @@ typedef enum _AddrFormat {
ADDR_FMT_4_4_4_4 = 0x0000000b,
ADDR_FMT_5_5_5_1 = 0x0000000c,
ADDR_FMT_32 = 0x0000000d,
ADDR_FMT_32_FLOAT = 0x0000000e,
ADDR_FMT_32_FLOAT = ADDR_FMT_32,
ADDR_FMT_16_16 = 0x0000000f,
ADDR_FMT_16_16_FLOAT = 0x00000010,
ADDR_FMT_16_16_FLOAT = ADDR_FMT_16_16,
ADDR_FMT_8_24 = 0x00000011,
ADDR_FMT_8_24_FLOAT = 0x00000012,
ADDR_FMT_8_24_FLOAT = ADDR_FMT_8_24,
ADDR_FMT_24_8 = 0x00000013,
ADDR_FMT_24_8_FLOAT = 0x00000014,
ADDR_FMT_24_8_FLOAT = ADDR_FMT_24_8,
ADDR_FMT_10_11_11 = 0x00000015,
ADDR_FMT_10_11_11_FLOAT = 0x00000016,
ADDR_FMT_10_11_11_FLOAT = ADDR_FMT_10_11_11,
ADDR_FMT_11_11_10 = 0x00000017,
ADDR_FMT_11_11_10_FLOAT = 0x00000018,
ADDR_FMT_11_11_10_FLOAT = ADDR_FMT_11_11_10,
ADDR_FMT_2_10_10_10 = 0x00000019,
ADDR_FMT_8_8_8_8 = 0x0000001a,
ADDR_FMT_10_10_10_2 = 0x0000001b,
ADDR_FMT_X24_8_32_FLOAT = 0x0000001c,
ADDR_FMT_32_32 = 0x0000001d,
ADDR_FMT_32_32_FLOAT = 0x0000001e,
ADDR_FMT_32_32_FLOAT = ADDR_FMT_32_32,
ADDR_FMT_16_16_16_16 = 0x0000001f,
ADDR_FMT_16_16_16_16_FLOAT = 0x00000020,
ADDR_FMT_16_16_16_16_FLOAT = ADDR_FMT_16_16_16_16,
ADDR_FMT_RESERVED_33 = 0x00000021,
ADDR_FMT_32_32_32_32 = 0x00000022,
ADDR_FMT_32_32_32_32_FLOAT = 0x00000023,
ADDR_FMT_32_32_32_32_FLOAT = ADDR_FMT_32_32_32_32,
ADDR_FMT_RESERVED_36 = 0x00000024,
ADDR_FMT_1 = 0x00000025,
ADDR_FMT_1_REVERSED = 0x00000026,
@@ -393,9 +392,9 @@ typedef enum _AddrFormat {
ADDR_FMT_5_9_9_9_SHAREDEXP = 0x0000002b,
ADDR_FMT_8_8_8 = 0x0000002c,
ADDR_FMT_16_16_16 = 0x0000002d,
ADDR_FMT_16_16_16_FLOAT = 0x0000002e,
ADDR_FMT_16_16_16_FLOAT = ADDR_FMT_16_16_16,
ADDR_FMT_32_32_32 = 0x0000002f,
ADDR_FMT_32_32_32_FLOAT = 0x00000030,
ADDR_FMT_32_32_32_FLOAT = ADDR_FMT_32_32_32,
ADDR_FMT_BC1 = 0x00000031,
ADDR_FMT_BC2 = 0x00000032,
ADDR_FMT_BC3 = 0x00000033,
@@ -550,7 +549,6 @@ typedef enum _AddrHtileBlockSize
ADDR_HTILE_BLOCKSIZE_8 = 8,
} AddrHtileBlockSize;
/**
****************************************************************************************************
* AddrPipeCfg
@@ -584,7 +582,8 @@ typedef enum _AddrPipeCfg
ADDR_PIPECFG_P8_32x64_32x32 = 15,
ADDR_PIPECFG_P16_32x32_8x16 = 17, /// 16 pipes
ADDR_PIPECFG_P16_32x32_16x16 = 18,
ADDR_PIPECFG_MAX = 19,
ADDR_PIPECFG_RESERVED = 19, /// reserved for internal use
ADDR_PIPECFG_MAX = 20,
} AddrPipeCfg;
/**
@@ -712,7 +711,6 @@ typedef enum _AddrTileType
#define ADDR64D "lld" OR "I64d"
#endif
/// @brief Union for storing a 32-bit float or 32-bit integer
/// @ingroup type
///
@@ -728,7 +726,6 @@ typedef union {
float f;
} ADDR_FLT_32;
////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Macros for controlling linking and building on multiple systems

View File

@@ -19,35 +19,33 @@
# SOFTWARE.
files_addrlib = files(
'addrinterface.cpp',
'addrinterface.h',
'addrtypes.h',
'core/addrcommon.h',
'core/addrelemlib.cpp',
'core/addrelemlib.h',
'core/addrlib.cpp',
'core/addrlib.h',
'core/addrlib1.cpp',
'core/addrlib1.h',
'core/addrlib2.cpp',
'core/addrlib2.h',
'core/addrobject.cpp',
'core/addrobject.h',
'gfx9/chip/gfx9_enum.h',
'gfx9/coord.cpp',
'gfx9/coord.h',
'gfx9/gfx9addrlib.cpp',
'gfx9/gfx9addrlib.h',
'amdgpu_asic_addr.h',
'inc/chip/gfx9/gfx9_gb_reg.h',
'inc/chip/r800/si_gb_reg.h',
'r800/chip/si_ci_vi_merged_enum.h',
'r800/ciaddrlib.cpp',
'r800/ciaddrlib.h',
'r800/egbaddrlib.cpp',
'r800/egbaddrlib.h',
'r800/siaddrlib.cpp',
'r800/siaddrlib.h',
'inc/addrinterface.h',
'inc/addrtypes.h',
'src/addrinterface.cpp',
'src/core/addrcommon.h',
'src/core/addrelemlib.cpp',
'src/core/addrelemlib.h',
'src/core/addrlib.cpp',
'src/core/addrlib.h',
'src/core/addrlib1.cpp',
'src/core/addrlib1.h',
'src/core/addrlib2.cpp',
'src/core/addrlib2.h',
'src/core/addrobject.cpp',
'src/core/addrobject.h',
'src/core/coord.cpp',
'src/core/coord.h',
'src/gfx9/gfx9addrlib.cpp',
'src/gfx9/gfx9addrlib.h',
'src/amdgpu_asic_addr.h',
'src/chip/gfx9/gfx9_gb_reg.h',
'src/chip/r800/si_gb_reg.h',
'src/r800/ciaddrlib.cpp',
'src/r800/ciaddrlib.h',
'src/r800/egbaddrlib.cpp',
'src/r800/egbaddrlib.h',
'src/r800/siaddrlib.cpp',
'src/r800/siaddrlib.h',
)
libamdgpu_addrlib = static_library(
@@ -55,9 +53,9 @@ libamdgpu_addrlib = static_library(
files_addrlib,
include_directories : [
include_directories(
'core', 'inc/chip/gfx9', 'inc/chip/r800', 'gfx9/chip', 'r800/chip',
'inc', 'src', 'src/core', 'src/chip/gfx9', 'src/chip/r800',
),
inc_amd_common, inc_src,
inc_amd_common, inc_common, inc_src,
],
cpp_args : cpp_vis_args,
)

View File

@@ -1,40 +0,0 @@
/*
* Copyright © 2014 Advanced Micro Devices, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS, AUTHORS
* AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*/
#if !defined (SI_CI_VI_MERGED_ENUM_HEADER)
#define SI_CI_VI_MERGED_ENUM_HEADER
typedef enum PipeInterleaveSize {
ADDR_CONFIG_PIPE_INTERLEAVE_256B = 0x00000000,
ADDR_CONFIG_PIPE_INTERLEAVE_512B = 0x00000001,
} PipeInterleaveSize;
typedef enum RowSize {
ADDR_CONFIG_1KB_ROW = 0x00000000,
ADDR_CONFIG_2KB_ROW = 0x00000001,
ADDR_CONFIG_4KB_ROW = 0x00000002,
} RowSize;
#endif

View File

@@ -1,5 +1,5 @@
/*
* Copyright © 2014 Advanced Micro Devices, Inc.
* Copyright © 2007-2018 Advanced Micro Devices, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
@@ -36,6 +36,8 @@
#include "addrcommon.h"
#include "util/macros.h"
using namespace Addr;
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -59,13 +61,13 @@ ADDR_E_RETURNCODE ADDR_API AddrCreate(
{
ADDR_E_RETURNCODE returnCode = ADDR_OK;
returnCode = Lib::Create(pAddrCreateIn, pAddrCreateOut);
{
returnCode = Lib::Create(pAddrCreateIn, pAddrCreateOut);
}
return returnCode;
}
/**
****************************************************************************************************
* AddrDestroy
@@ -95,8 +97,6 @@ ADDR_E_RETURNCODE ADDR_API AddrDestroy(
return returnCode;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// Surface functions
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -133,8 +133,6 @@ ADDR_E_RETURNCODE ADDR_API AddrComputeSurfaceInfo(
return returnCode;
}
/**
****************************************************************************************************
* AddrComputeSurfaceAddrFromCoord
@@ -199,8 +197,6 @@ ADDR_E_RETURNCODE ADDR_API AddrComputeSurfaceCoordFromAddr(
return returnCode;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// HTile functions
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -302,8 +298,6 @@ ADDR_E_RETURNCODE ADDR_API AddrComputeHtileCoordFromAddr(
return returnCode;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// C-mask functions
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -406,8 +400,6 @@ ADDR_E_RETURNCODE ADDR_API AddrComputeCmaskCoordFromAddr(
return returnCode;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// F-mask functions
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -508,8 +500,6 @@ ADDR_E_RETURNCODE ADDR_API AddrComputeFmaskCoordFromAddr(
return returnCode;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// DCC key functions
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -544,8 +534,6 @@ ADDR_E_RETURNCODE ADDR_API AddrComputeDccInfo(
return returnCode;
}
///////////////////////////////////////////////////////////////////////////////
// Below functions are element related or helper functions
///////////////////////////////////////////////////////////////////////////////
@@ -832,7 +820,7 @@ BOOL_32 ADDR_API ElemGetExportNorm(
Addr::Lib* pLib = Lib::GetLib(hLib);
BOOL_32 enabled = FALSE;
ADDR_E_RETURNCODE returnCode = ADDR_OK;
MAYBE_UNUSED ADDR_E_RETURNCODE returnCode = ADDR_OK;
if (pLib != NULL)
{
@@ -848,6 +836,34 @@ BOOL_32 ADDR_API ElemGetExportNorm(
return enabled;
}
/**
****************************************************************************************************
* ElemSize
*
* @brief
* Get bits-per-element for specified format
*
* @return
* Bits-per-element of specified format
*
****************************************************************************************************
*/
UINT_32 ADDR_API ElemSize(
ADDR_HANDLE hLib,
AddrFormat format)
{
UINT_32 bpe = 0;
Addr::Lib* pLib = Lib::GetLib(hLib);
if (pLib != NULL)
{
bpe = pLib->GetBpe(format);
}
return bpe;
}
/**
****************************************************************************************************
* AddrConvertTileInfoToHW
@@ -1103,7 +1119,6 @@ ADDR_E_RETURNCODE ADDR_API AddrGetMaxMetaAlignments(
return returnCode;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// Surface functions for Addr2
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -1140,7 +1155,6 @@ ADDR_E_RETURNCODE ADDR_API Addr2ComputeSurfaceInfo(
return returnCode;
}
/**
****************************************************************************************************
* Addr2ComputeSurfaceAddrFromCoord
@@ -1173,7 +1187,6 @@ ADDR_E_RETURNCODE ADDR_API Addr2ComputeSurfaceAddrFromCoord(
return returnCode;
}
/**
****************************************************************************************************
* Addr2ComputeSurfaceCoordFromAddr
@@ -1206,8 +1219,6 @@ ADDR_E_RETURNCODE ADDR_API Addr2ComputeSurfaceCoordFromAddr(
return returnCode;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// HTile functions for Addr2
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -1244,7 +1255,6 @@ ADDR_E_RETURNCODE ADDR_API Addr2ComputeHtileInfo(
return returnCode;
}
/**
****************************************************************************************************
* Addr2ComputeHtileAddrFromCoord
@@ -1277,7 +1287,6 @@ ADDR_E_RETURNCODE ADDR_API Addr2ComputeHtileAddrFromCoord(
return returnCode;
}
/**
****************************************************************************************************
* Addr2ComputeHtileCoordFromAddr
@@ -1311,8 +1320,6 @@ ADDR_E_RETURNCODE ADDR_API Addr2ComputeHtileCoordFromAddr(
return returnCode;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// C-mask functions for Addr2
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -1350,7 +1357,6 @@ ADDR_E_RETURNCODE ADDR_API Addr2ComputeCmaskInfo(
return returnCode;
}
/**
****************************************************************************************************
* Addr2ComputeCmaskAddrFromCoord
@@ -1383,7 +1389,6 @@ ADDR_E_RETURNCODE ADDR_API Addr2ComputeCmaskAddrFromCoord(
return returnCode;
}
/**
****************************************************************************************************
* Addr2ComputeCmaskCoordFromAddr
@@ -1417,8 +1422,6 @@ ADDR_E_RETURNCODE ADDR_API Addr2ComputeCmaskCoordFromAddr(
return returnCode;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// F-mask functions for Addr2
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -1455,7 +1458,6 @@ ADDR_E_RETURNCODE ADDR_API Addr2ComputeFmaskInfo(
return returnCode;
}
/**
****************************************************************************************************
* Addr2ComputeFmaskAddrFromCoord
@@ -1488,7 +1490,6 @@ ADDR_E_RETURNCODE ADDR_API Addr2ComputeFmaskAddrFromCoord(
return returnCode;
}
/**
****************************************************************************************************
* Addr2ComputeFmaskCoordFromAddr
@@ -1521,8 +1522,6 @@ ADDR_E_RETURNCODE ADDR_API Addr2ComputeFmaskCoordFromAddr(
return returnCode;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// DCC key functions for Addr2
////////////////////////////////////////////////////////////////////////////////////////////////////

View File

@@ -1,5 +1,5 @@
/*
* Copyright © 2017 Advanced Micro Devices, Inc.
* Copyright © 2017-2018 Advanced Micro Devices, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
@@ -90,12 +90,12 @@
#define AMDGPU_VEGA20_RANGE 0x28, 0xFF
#define AMDGPU_RAVEN_RANGE 0x01, 0x81
#define AMDGPU_RAVEN2_RANGE 0x81, 0xFF
#define AMDGPU_EXPAND_FIX(x) x
#define AMDGPU_RANGE_HELPER(val, min, max) ((val >= min) && (val < max))
#define AMDGPU_IN_RANGE(val, ...) AMDGPU_EXPAND_FIX(AMDGPU_RANGE_HELPER(val, __VA_ARGS__))
// ASICREV_IS(eRevisionId, revisionName)
#define ASICREV_IS(r, rn) AMDGPU_IN_RANGE(r, AMDGPU_##rn##_RANGE)
#define ASICREV_IS_TAHITI_P(r) ASICREV_IS(r, TAHITI)
@@ -132,5 +132,6 @@
#define ASICREV_IS_VEGA20_P(r) ASICREV_IS(r, VEGA20)
#define ASICREV_IS_RAVEN(r) ASICREV_IS(r, RAVEN)
#define ASICREV_IS_RAVEN2(r) ASICREV_IS(r, RAVEN2)
#endif // _AMDGPU_ASIC_ADDR_H

View File

@@ -2,7 +2,7 @@
#define __GFX9_GB_REG_H__
/*
* Copyright © 2017 Advanced Micro Devices, Inc.
* Copyright © 2007-2018 Advanced Micro Devices, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining

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