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Author SHA1 Message Date
Emil Velikov
51e0b06d99 docs: add release notes for 11.0.2
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-09-28 20:45:37 +01:00
Emil Velikov
f2bfaa8271 Update version to 11.0.2
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-09-28 20:41:32 +01:00
Eduardo Lima Mitev
f15a7f3c6e mesa: Use the effective internal format instead for validation
When validating format+type+internalFormat for texture pixel operations
on GLES3, the effective internal format should be used if the one
specified is an unsized internal format. Page 127, section "3.8 Texturing"
of the GLES 3.0.4 spec says:

    "if internalformat is a base internal format, the effective internal
     format is a sized internal format that is derived from the format and
     type for internal use by the GL. Table 3.12 specifies the mapping of
     format and type to effective internal formats. The effective internal
     format is used by the GL for purposes such as texture completeness or
     type checks for CopyTex* commands. In these cases, the GL is required
     to operate as if the effective internal format was used as the
     internalformat when specifying the texture data."

v2: Per the spec, Luminance8Alpha8, Luminance8 and Alpha8 should not be
considered sized internal formats. Return the corresponding unsize format
instead.

v4: * Improved comments in
      _mesa_es3_effective_internal_format_for_format_and_type().
    * Splitted patch to separate chunk about reordering of
      error_check_subtexture_dimensions() error check, which is not directly
      related with this patch.
v5: Dropped the splitted patch because it was actually a work around 3
    dEQP tests that are buggy:

    dEQP-GLES2.functional.negative_api.texture.texsubimage2d_neg_offset
    dEQP-GLES2.functional.negative_api.texture.texsubimage2d_offset_allowed
    dEQP-GLES2.functional.negative_api.texture.texsubimage2d_neg_wdt_hgt

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
(cherry picked from commit 5edd9961c1)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91582
2015-09-28 20:38:41 +01:00
Eduardo Lima Mitev
cfddc456ae mesa: Move _mesa_base_tex_format() from teximage to glformats files
This function will be needed as part of validating the combination of format,
type and internal format of texture pixel operations, which happens in
glformats files. Specifically, we want to be able to obtain the base format
of a resolved effective internal format, to compare it with the original
internal format passed.

Also, since this function deals solely with GL formats, it fits better in
glformats where the rest of similar format functionality rests.

The function is moved as-is, without any modification.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
(cherry picked from commit c6bf1cd146)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/mesa/main/teximage.c
	src/mesa/main/teximage.h
2015-09-28 20:35:26 +01:00
Eduardo Lima Mitev
25e2a4136b mesa: Fix order of format+type and internal format checks for glTexImageXD ops
The more specific GLES constrains should be checked after the general
validation performed by _mesa_error_check_format_and_type(). This is also
for consistency with the error checks order of glTexSubImage ops.

v3: The change of order uncovered a bug that regresses a couple of piglit
tests written against OpenGL-ES 1.1 spec, which expects an INVALID_VALUE
instead of the INVALID_ENUM returned by _mesa_error_check_format_and_type()
when an invalid format is passed to glTexImage2D. This version of the patch
accounts for those cases.

Fixes 1 dEQP test:
* dEQP-GLES3.functional.negative_api.texture.teximage2d

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
(cherry picked from commit 15ab968f62)
2015-09-28 20:29:41 +01:00
Matt Turner
ead4ce53f7 glsl: Expose gl_MaxTess{Control,Evaluation}AtomicCounters.
... with only ARB_shader_atomic_counters.

I expected to see interactions with ARB_tessellation_shader in the
ARB_shader_atomic_counters spec, but they do not exist. It seems that we
should unconditionally expose these variables in the presence of
ARB_shader_atomic_counters:

   gl_MaxTessControlAtomicCounters
   gl_MaxTessEvaluationAtomicCounters

This partially reverts commit da7adb99e8. The commit also affected
gl_MaxTessControlImageUniforms and gl_MaxTessEvaluationImageUniforms
similarly but the ARB_shader_image_load_store spec does list an
interaction with ARB_tessellation_shader.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92095
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit d6bb46bbe8)
2015-09-28 20:29:13 +01:00
Kristian Høgsberg Kristensen
dace17bfd4 i965: Respect stride and subreg_offset for ATTR registers
When we assign hw regs to attributes, we don't incorporate the stride
and subreg_offset from the fs_reg. It's rarely used, but the integer
multiplication lowering uses unusual stride and subreg_offset
combination breaks when one source is an attribute.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91970
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 2ea16966ae)
2015-09-28 20:24:36 +01:00
Emil Velikov
7f1a77ae66 docs: add sha256 checksums for 11.0.1
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-09-26 14:08:52 +01:00
Emil Velikov
bcb9e1d26b docs: add release notes for 11.0.1
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-09-26 13:32:07 +01:00
Emil Velikov
de1637c7fe Update version to 11.0.1
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-09-26 13:22:34 +01:00
Ian Romanick
cf716563a8 t_dd_dmatmp: Use addition instead of subtraction in loop bounds
This is used everywhere else in this file because it avoids problems
when count is zero (due to trimming).

No piglit regressions on i915 (G33) or radeon (Radeon 7500).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38109
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: Marius Predut <marius.predut@intel.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 25543d8ec5)
2015-09-23 21:10:42 +01:00
Ian Romanick
2c65e64881 t_dd_dmatmp: Pull out common 'count -= count & 3' code
This was missing in the HAVE_TRIANGLES path, and that could cause
incorrect rendering.

No piglit regressions on i915 (G33) or radeon (Radeon 7500).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38109
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: Marius Predut <marius.predut@intel.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c0b3b2f760)
2015-09-23 21:10:11 +01:00
Ian Romanick
8be6b32d65 t_dd_dmatmp: Use '& 3' instead of '% 4' everywhere
No piglit regressions on i915 (G33) or radeon (Radeon 7500).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0d475ee2b9)
2015-09-23 21:09:41 +01:00
Ian Romanick
0e0d008b2b t_dd_dmatmp: Clean up improper code formatting from previous patch
No piglit regressions on i915 (G33) or radeon (Radeon 7500).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit fad8d54de7)
2015-09-23 21:09:10 +01:00
Ian Romanick
007aae740e t_dd_dmatmp: Make "count" actually be the count
The value passed in count previously was "vertex after the last vertex
to be processed."  Calling that "count" was misleading and kind of mean.
Looking at the code, many functions immediately do "count-start" to get
back the true count.  That's just silly.

If it is better for the loops to be 'for (j = start; j < (start +
count); j++)', GCC will do that transformation.

NOTE: There is some strange formatting left by this patch.  That was
done to make it more obvious that the before and after code is
equivalent.  These will be fixed in the next patch.

No piglit regressions on i915 (G33) or radeon (Radeon 7500).

v2: Fix a remaining (count-start) in render_quad_strip_verts.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com> [v1]
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d7bf7969b9)
2015-09-23 21:08:40 +01:00
Iago Toral Quiroga
575f5a94c3 mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer.
From section 9.2. Binding and Managing Framebuffer Objects:

"Upon successful return from Get*FramebufferAttachmentParameteriv, if
pname is FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, then params will contain
one of NONE, FRAMEBUFFER_DEFAULT, TEXTURE, or RENDERBUFFER, identifying
the type of object which contains the attached image."

And then it clarifies further:

"If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
either no framebuffer is bound to target; or the default framebuffer is
bound, attachment is DEPTH or STENCIL, and the number of depth or stencil
bits, respectively, is zero"

Currently, if the default framebuffer is bound, we always return
GL_FRAMEBUFFER_DEFAULT for FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, but
according to the spec, when GL_DEPTH or GL_STENCIL attachments are
the ones being queried, we should return GL_NONE if they don't exist.

Fixes the following dEQP test:
dEQP-GLES3.functional.state_query.fbo.framebuffer_attachment_x_size_initial

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit cf439951b7)
2015-09-23 21:08:06 +01:00
Tapani Pälli
b1203ec9f3 i965: fix textureGrad for cubemaps
Fixes bugs exposed by commit
2b1cdb0edd in:
   ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_frag

No regressions observed in deqp, CTS or Piglit.

v2: address review feedback from Iago Toral:
   - move rho calculation to else branch
   - optimize dx and dy calculation
   - fix documentation inconsistensies

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91114
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7f8815bcb9)
2015-09-23 21:07:35 +01:00
Jeremy Huddleston
c29e3f1bca configure.ac: Add support to enable read-only text segment on x86.
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.gentoo.org/240956
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 6dfc5e28f7)
2015-09-23 21:07:03 +01:00
Ilia Mirkin
c98217178b radeonsi: load fmask ptr relative to the resources array
res_ptr already contains the resource values. fmask_ptr needs to be
looked up relative to the start of the resource params.

Note that this only affects indirect loads of MS sampler arrays.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7d5162bdc0)
2015-09-23 21:06:29 +01:00
Tapani Pälli
278739eb01 mesa: fix errors when reading depth with glReadPixels
OpenGL ES 3.0 spec 3.7.2 "Transfer of Pixel Rectangles" specifies
DEPTH_COMPONENT, UNSIGNED_INT as a valid couple, validation for
internal format is checked by is_float_depth().

Fix regression caused by 81d2fd91a9 in:
   ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels

Test uses GL_DEPTH_COMPONENT, UNSIGNED_INT only when GL_NV_read_depth
extension is present.

v2: change check in _mesa_error_check_format_and_type to be explicit
    for ES 2.0+, desktop OpenGL does not allow this behaviour + uses
    this function for both glReadPixels and glDrawPixels validation.
    (No Piglit regressions seen with v2.)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> [v1]
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92009
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit afa1efdc85)
2015-09-23 21:05:54 +01:00
Ilia Mirkin
ae6dcfee56 nv50,nvc0: flush texture cache in presence of coherent bufs
This fixes the newly-added arb_texture_buffer_object-bufferstorage
piglit test.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e844e1007d)
2015-09-23 21:05:23 +01:00
Ilia Mirkin
9fcf28bb14 nv50,nvc0: detect underlying resource changes and update tic
When updating texture buffers, we might end up replacing the whole
buffer. Check that the tic address matches the resource address, and if
not, update the tic and reupload it.

This fixes:
  arb_direct_state_access-texture-buffer
  arb_texture_buffer_object-data-sync

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 323c912506)
2015-09-23 21:04:50 +01:00
Ulrich Weigand
5fe09ffe6a mesa: Fix texture compression on big-endian systems
Various pieces of code to create compressed textures will first
generate an uncompressed RGBA texture into a temporary buffer,
and then read from that buffer while creating the final compressed
texture in the requested format.

The code reading from the temporary buffer assumes the buffer is
formatted as an array of bytes in RGBA order.  However, the buffer
is filled using a _mesa_texstore call with MESA_FORMAT_R8G8B8A8_UNORM
format -- this is defined as an array of *integers* holding the
RGBA values in packed format (least-significant to most-significant).
This means incorrect bytes are accessed on big-endian systems.

This patch fixes this by using the MESA_FORMAT_A8B8G8R8_UNORM format
instead on big-endian systems when filling the buffer.  This fixes
about 100 piglit test case failures on s390x for me.

Signed-off-by: Ulrich Weigand <ulrich.weigand@de.ibm.com>
Tested-by: Oded Gabbay <oded.gabbay@gmail.com>
Cc: "10.6" "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@gmail.com>
(cherry picked from commit bd016a2601)
2015-09-23 21:04:15 +01:00
Ilia Mirkin
395cd23690 freedreno/a3xx: fix blending of L8 format
Even though luminance formats don't have alpha, we still want the alpha
output to go to the blender. This fixes the luminance blending tests.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 545a3cbb01)
2015-09-23 21:03:44 +01:00
Ilia Mirkin
d04024cffa nv50, nvc0: fix max texture buffer size to 128M elements
This is what the hardware supports, there never was any sort of 64K
limit.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7a275fcda8)
2015-09-23 21:03:12 +01:00
Ilia Mirkin
370c2b344b st/mesa: avoid integer overflows with buffers >= 512MB
This fixes failures with the newly-submitted max-size texture buffer
piglit test for GPUs exposing >= 128M max texels.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
(cherry picked from commit eb081681df)
2015-09-23 21:02:40 +01:00
Ray Strode
bcb3bfd510 gbm: convert gbm bo format to fourcc format on dma-buf import
At the moment if a gbm buffer is imported and the gbm buffer
has an old-style GBM_BO_FORMAT format, the import will crash,
since it's passed directly to DRI functions that expect
a fourcc format (as provided by the newer GBM_FORMAT
definitions)

This commit addresses the problem in two ways:

1) it prevents invalid formats from leading to a crash by
returning EINVAL if the image couldn't be created

2) it translates GBM_BO_FORMAT formats into the comparable
GBM_FORMAT formats.

Reference: https://bugzilla.gnome.org/show_bug.cgi?id=753531
CC: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
(cherry picked from commit 4bf151e662)
2015-09-23 21:02:07 +01:00
Anuj Phogat
ebfa2ea34f meta: Abort meta pbo path if TexSubImage need signed unsigned conversion
See similar fix for Readpixels in mesa commit 0d20790. Jason suggested
we need that for TexSubImage as well.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit 64e25167ed)
2015-09-23 21:01:36 +01:00
Antia Puentes
3736ef3a17 i965/vec4_nir: Load constants as integers
Loads constants using integer as their register type, like it is
done in FS backend.

No shader-db changes in HSW.

Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91716
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit b8d2263c83)
2015-09-23 21:01:05 +01:00
Antia Puentes
d9e4a3ae6a i965/vec4: Fix saturation errors when coalescing registers
If the register types do not match and the instruction
that contains the final destination is saturated, register
coalescing generated non-equivalent code.

This did not happen when using IR because types usually
matched, but it is visible in nir-vec4.

For example,
   mov      vgrf7:D vgrf2:D
   mov.sat  m4:F vgrf7:F

is coalesced to:
   mov.sat  m4:D vgrf2:D

The patch prevents coalescing in such scenario, unless the
instruction we want to coalesce into is a MOV (without type
conversion implied). In that case, the patch sets the register
types to the type of the final destination.

Shader-db results in HSW (only vec4 instructions shown):

total instructions in shared programs: 1754415 -> 1754416 (0.00%)
instructions in affected programs:     74 -> 75 (1.35%)
helped:                                0
HURT:                                  1
GAINED:                                0
LOST:                                  0

Only one extra instruction in one of the shaders, that comes from
eliminating a saturation error by preventing register coalesce.

Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit 79f1a7ae28)
2015-09-23 21:00:34 +01:00
Jason Ekstrand
1afea31ad8 i965/vec4: Don't reswizzle hardware registers
Cc: "11.0 10.6" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91719
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 1037e0a84f)
2015-09-23 21:00:03 +01:00
Jason Ekstrand
d9b54a01be nir: Fix a bunch of ralloc parenting errors
As of a10d4937, we would really like things associated with an instruction
to be allocated out of that instruction and not out of the shader.  In
particular, you should be passing the instruction that will ultimately be
holding the source into nir_src_copy rather than an arbitrary memory
context.

We also change the prototypes of nir_dest_copy and nir_alu_src/dest_copy to
explicitly take an instruction so we catch this earlier in the future.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
(cherry picked from commit 8c8fc5f833)
2015-09-23 20:48:26 +01:00
Emil Velikov
c4bae5792b docs: add sha256 checksums for 11.0.0
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-09-12 13:32:56 +01:00
Emil Velikov
4f1e500150 docs: Update 11.0.0 release notes
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-09-12 13:06:25 +01:00
Emil Velikov
bd46093103 Update version to 11.0.0(final)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-09-12 10:21:51 +01:00
Kenneth Graunke
766d11e8f0 glsl: Use hash tables for opt_constant_propagation() kill sets.
Cuts compile/link time of the fragment shader in #91857 by 19%
(16.28 -> 13.05).

I didn't bother with the acp sets because they're smaller, but it
might be worth doing as well.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91857
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 4654439fdd)
Nominated-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-09-11 19:47:09 +01:00
Kenneth Graunke
5923bd6d78 i965: Use hash tables for brw_fs_vector_splitting().
Cuts compile/link time of the fragment shader in #91857 by 25%
(21.64 -> 16.28).

v2: Drop unnecessary _mesa_hash_table_destroy call, and use
    refs.ht->entries == 0 rather than ad-hoc checking (suggested by
    Timothy Arceri).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91857
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit e20f30eb51)
Nominated-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-09-11 19:46:16 +01:00
Kenneth Graunke
d0cf5100b5 glsl: Use hash tables in opt_constant_variable().
Cuts compile/link time of the fragment shader in bug #91857 by 31%
(31.79 -> 21.64).  It has over 8,000 variables so linked lists are
terrible.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91857
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 2fc0ce293a)
Nominated-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-09-11 19:43:42 +01:00
Ian Romanick
e36ca8c2bb meta: Always bind the texture
We may have been called from glGenerateTextureMipmap with CurrentUnit
still set to 0, so we don't know when we can skip binding the texture.
Assume that _mesa_BindTexture will be fast if we're rebinding the same
texture.

v2: Remove currentTexUnitSave because it is now unused.  Suggested by
both Neil and Anuj.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91847
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 767c33e881)
2015-09-11 19:19:32 +01:00
Marek Olšák
901744b2ff r600g: use pipe_resource::width0 instead pb_buffer::size
pb_buffer::size was aligned by 29aaab2b5f,
which broke the CMASK code I think.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91881

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 5c6c5b5246)
2015-09-11 19:19:32 +01:00
Marek Olšák
c62f82980c radeonsi: enable VGPR spilling on VI
This fixes corruption in Unigine Heaven on VI

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 7956eae1c7)
2015-09-11 19:19:32 +01:00
Marek Olšák
151f84f2db winsys/amdgpu: calculate the maximum number of compute units
Required for register spilling.

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit c6502e880b)
2015-09-11 19:19:32 +01:00
Albert Freeman
7d79ad95fd clover: Avoid using typename to allow compilation of clover by clang
When parsing an variable declaration qualified with the typename
keyword, clang attempted to declare a variable with the type of non
type member "enum type type" of module::argument (within the header
file clover/core/module.hpp) instead of the typed member of
module::argument "enum type".

Replaced "typename" with "enum" to force clang to declare the variable
marg_type with type "enum type" of module::argument.

CC: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Albert Freeman <albertwdfreeman@gmail.com>
(cherry picked from commit 1691ead1b8)
2015-09-11 19:19:32 +01:00
Kenneth Graunke
2becc98645 i965: Advertise 65536 for GL_MAX_UNIFORM_BLOCK_SIZE.
Our old value of 16384 is the minimum value.  DirectX apparently
requires 65536 at a minimum; that's also what nVidia and the Intel
Windows driver advertise.  AMD advertises MAX_INT.

Ilia Mirkin noticed that "Shadow Warrior" uses UBOs larger than 16k
on Nouveau, which advertises 65536 bytes for this limit.  Traces
captured on Nouveau don't work on i965 because our lower limit causes
the GLSL linker to reject the captured shaders.  While this isn't
important in and of itself, it does suggest that raising the limit
would be beneficial.

We can read linear buffers up to 2^27 bytes in size, so raising this
should be safe; we could probably even go larger.  For now, matching
nVidia and Intel/Windows seems like a good plan.

We have to reinitialize MaxCombinedUniformComponents as core Mesa will
have set it based on a stale value for MaxUniformBlockSize.

According to Tapani, there's an unreleased game that asserts on this.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit bf58a2c362)
2015-09-11 19:19:32 +01:00
Ilia Mirkin
7cca7f71da nv50/ir: don't fold immediate into mad if registers are too high
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91551
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 74b86b971f)
2015-09-11 19:19:32 +01:00
Ilia Mirkin
94b8f60146 nv50/ir: fix emission of 8-byte wide interp instruction
This can come up if the target register number is > 63, which is fairly
rare.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91551
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ce28ca7133)
2015-09-11 19:19:31 +01:00
Ilia Mirkin
94bf2e2e05 nv50/ir: r63 is only 0 if we are using less than 63 registers
It is advantageous to use r63 instead of r127 since r63 can fit into the
shorter encoding. However if we've RA'd over 63 registers, we must use
r127 as the replacement instead.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 641eda0c79)
2015-09-11 19:19:31 +01:00
Ilia Mirkin
78612aba51 nv50/ir: make edge splitting fix up phi node sources
Unfortunately nv50_ir phi nodes aren't directly connected to the CFG, so
the mapping between source and the actual BB is by inbound edge order.
So when manipulating edges one has to be extremely careful. We were
insufficiently careful when splitting critical edges which resulted in
the phi nodes being confused as to where their sources were coming from.

This primarily manifests itself with the TXL-lowering logic on nv50,
when it is inside of a conditional. I've been unable to trigger the
issue anywhere else so far. This resolves rendering failures
in a number of games like Two Worlds 2, Trine: Enchanted Edition, Trine 2,
XCOM:Enemy Unknown, Stacking. It also improves the situation in
Hearthstone, Sonic Generations, and The Raven: Legacy of a Master Thief.
However more work needs to be done there (splitting a lot more edges
solves it, so it's some other sort of RA-related issue).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90887
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a072ef8748)
2015-09-11 19:19:31 +01:00
Ilia Mirkin
0878187488 nvc0: remove BGRA4 format support
Something is wrong with the support somewhere. I couldn't get the blob
driver to use it either, although it happily used RGB5_A1.
teximage-colors works, but WoW seems to fail in the menus for drawing
text.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91526
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 342e68dc60)
2015-09-11 19:19:31 +01:00
Ilia Mirkin
4ae2ffbff1 nvc0: keep track of cb bindings per buffer, use for upload settings
CB updates to bound buffers need to go through the CB_DATA endpoints,
otherwise the shader may not notice that the updates happened.
Furthermore, these updates have to go in to the same address as the
bound buffer, otherwise, again, the shader may not notice updates.

So we keep track of all the places where a constbuf is bound, and
iterate over all of them when updating data. If a binding is found that
encompasses the region to be updated, then we use the settings of that
binding for the upload. Otherwise we upload as a regular data update.

This fixes piglit 'arb_uniform_buffer_object-rendering offset' as well
as blurriness in Witcher2.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91890
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e50c01d5af)
2015-09-11 19:19:31 +01:00
Hans de Goede
b0578c0061 nv30: Disable msaa unless requested from the env by NV30_MAX_MSAA
Some modern apps try to use msaa without keeping in mind the
restrictions on videomem of older cards. Resulting in dmesg saying:

 [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
 [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
 [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12

Because we are running out of video memory, after which the program
using the msaa visual freezes, and eventually the entire system freezes.

To work around this we do not allow msaa visauls by default and allow
the user to override this via NV30_MAX_MSAA.

Signed-off-by: Hans de Goede <hdegoede@redhat.com>
[imirkin: move env var lookup to screen so that it's only done once]
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>

(cherry picked from commit 3e9df0e3af)
2015-09-11 19:19:31 +01:00
Hans de Goede
b3dfd67feb nv30: Fix color resolving for nv3x cards
We do not have a generic blitter on nv3x cards, so we must use the
sifm object for color resolving.

This commit divides the sources and dest surfaces in to tiles which
match the constraints of the sifm object, so that color resolving
will work properly on nv3x cards.

Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ac066bf65c)
2015-09-11 19:19:31 +01:00
Mauro Rossi
017085efaf android: Always define __STDC_LIMIT_MACROS.
Analogous to commit 02a4fe22b1 (configure.ac: Always define
__STDC_LIMIT_MACROS.)

v2: [Emil Velikov] keep the LLVM specific __STDC_FORMAT_MACROS

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 8056b3ffeb)
2015-09-11 19:19:31 +01:00
Mauro Rossi
9e3528a844 android: rename LLVM_VERSION_PATCH to MESA_LLVM_VERSION_PATCH
Fixes: 797f4eacea8(configure.ac: rename LLVM_VERSION_PATCH to avoid
conflict with llvm-config.h)
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>

(cherry picked from commit 5235bfe7b7)
2015-09-11 19:19:31 +01:00
Mauro Rossi
84060d35bb nouveau: android: add space before PRIx64 macro
Otherwise the android build fails with

   error : unable to find string literal operator ‘operator"" PRIx64’

There are several resources referring to the problem, which is related
to c++11, in our case used when building mesa for lollipop.

http://comments.gmane.org/gmane.comp.graphics.opensg.user/5883

I've not investigated all the semantics, some people even suggested a
bug in the gcc compiler,
I just saw the building error was solved with one little space for
lollipop and no side effect when c+11 not used.

v2: [Emil Velikov] add an alternative commit message from Mauro.

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit e838d91b94)
2015-09-11 19:19:31 +01:00
Emil Velikov
2c581d04cc auxiliary: rework the python generated sources rules
There are a few bits this commit aims to resolve:

One can generalise the mkdir rule to a simple MKDIR_P $(@D) which will
expand appropriately for even if we change the subdir name, and/or add
new rules. We can also drop the explicit $(srcdir) prefix for the
dependency rules, they they are not strictly required, nor used
elsewhere in mesa.

Finally replace $< with explicit filename to be consistent through the
file, and honour PYTHON_FLAGS.

v2: Add comprehensive commit summary/message (Ian, Matt)

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 0d39279448)
2015-09-11 19:19:31 +01:00
Emil Velikov
a1ac93fc4b glsl: build: remove bogus dependency
v2: rebase on top of the previous commit - don't touch the LOCAL_PATH
prefix for nir_constant_expressions.h

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit c373eaedfc)
2015-09-11 19:19:31 +01:00
Emil Velikov
1f2b601f8b glsl: build: use makefile.sources variables when possible
Rather than folding one variable within the other only to unwrap them,
just use the ones we need.

v2: bring back LOCAL_PATH prefix for nir_constant_expressions,h

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com> (v1)
(cherry picked from commit a3b05e0492)
2015-09-11 19:19:31 +01:00
Emil Velikov
4ca5756766 glsl: automake: reuse $(NIR_GENERATED_FILES) where possible
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit da5e4559ee)
2015-09-11 19:19:30 +01:00
Emil Velikov
7023899ab9 glsl: automake: rework the sources generation rules
The glsl equivalent of "mesa: automake: rework the source generation
rules". Plus let's make things consistent and always explicitly provide
the header name.

v2: Rebase on top of reverted "remove custom AM_V_LEX/YACC" (Matt)

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 9e0594418d)
2015-09-11 19:19:30 +01:00
Emil Velikov
2190f218ad mesa: automake: rework the source generation rules
Same logic as previous commit applies.

Additionally remove the odd (set -e/mv/INDENT) from the rules.
The last one is the only one we remotely care about, if reading the
generated sources.

Upcoming work from DylanB which will replace the existing python
scripts with ones that produce more readable output anyway.

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit fd913f47b7)
2015-09-11 19:19:30 +01:00
Emil Velikov
2c27775a44 mapi: automake: rework the source generation rules
Same logic as previous commit applies. Also fix bogus MESA_MAPI_DIR -
the sources are located in the source dir (duh).

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 96509aa804)
2015-09-11 19:19:30 +01:00
Emil Velikov
b7b8d4982d mapi: automake: rework the *api/glapi_mapi_tmp.h rules
Same logic as previous commit applies.

v2: Merge with "inline glapi_gen_mapi define" (Matt)

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 449ce5d64f)
2015-09-11 19:19:30 +01:00
Emil Velikov
0d1f600c94 util: automake: rework the format_srgb.c rule
A handful of changes/cleanups paving the way to bmake support:
 - Remove optional $(srcdir)/ prefix for files in the prereq list.
 - Drop the space after the AM_V_GEN variable.
 - Using $< in a non-suffix rule is a GNU make idiom.
 - Use $(@D) over $(dir $@). The latter is a POSIX standard.

v2: Cosmetic tweaks in the commit summary.

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com> (v1)
(cherry picked from commit d65bd7a7be)
2015-09-11 19:19:30 +01:00
Emil Velikov
0c9f66829c xmlpool: 'promote' LOCALEDIR variable
This is the only place in mesa that uses this constuct which seems
to be GNUmake-ism. Attempting to build with POSIX make implementations
(bmake) would fail as below.

--- options.h ---
LOCALEDIR := .
sh: line 2: LOCALEDIR: command not found
*** [options.h] Error code 127

So let's keep things consistent and compatible by making the variable
non target specific.

v2:
 - Bring back LOCALEDIR.
 - Reword the commit message
 - Change mesa-stable tag 10.6 > 11.0

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Cc: Jonathan Gray <jsg@jsg.id.au>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit c8984a7a46)
2015-09-11 19:19:30 +01:00
Dave Airlie
11dc43424d r600: don't use shader key without verifying shader type (v2)
Since 7a32652231
r600: Turn 'r600_shader_key' struct into union

we were accessing key fields that might be aliased in the union
with other fields, so we should check what shader type we are
compiling for before using key values from it.

v1.1: make it compile
v2: have caffeine, make it work - we don't set type
until later, so don't reference it until we've set it.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 6d2ceb10cd)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>

Conflicts:
	src/gallium/drivers/r600/r600_shader.c
2015-09-11 19:19:30 +01:00
Ilia Mirkin
ec9bafda70 st/mesa: increase viewport bounds limits for GL4 hw
According to the ARB_viewport_array spec, GL4 limit is higher than the
GL3 limit. Also take this opportunity to fix the GL3 limit.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 458e55d7c5)
2015-09-11 18:54:37 +01:00
Ilia Mirkin
6654483bc6 nvc0: always emit a full shader colormask
Indications are that if the colormask indicates a single bit set on
fermi, that value will always be read from $r0 instead of a potentially
higher register (if e.g. green is set). Not to upset the counting logic,
always set the header up with a full color mask for each RT. Such a
situation can basically only ever happen with generated blit shaders.

Fixes the following piglit on Fermi (Kepler is unaffected):
  fbo-stencil blit GL_DEPTH32F_STENCIL8

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 39df725f73)
2015-09-11 18:54:06 +01:00
Hans de Goede
4b1ef5e842 nv30: Fix max width / height checks in nv30 sifm code
The sifm object has a limit of 1024x1024 for its input size and 2048x2048
for its output. The code checking this was trying to be clever resulting
in it seeing a surface of e.g 1024x256 being outside of the input size
limit.

This commit fixes this.

Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 87073c69f3)
2015-09-11 18:53:32 +01:00
Chris Wilson
95bc059c50 i965: Disallow fast blit paths for CopyTexImage with PixelTransfer ops
glCopyTexImage behaves similarly to glReadPixels with respect to the
pixel transfer operations. Therefore if any are set we cannot use the
simple blit-only fast paths.

(Though if would be possible to relax the blorp path to handle
pixel zoom, or we can just enhance meta.)

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviwewed-by: Iago Toral <itoral@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit be519c2d50)
2015-09-11 18:52:40 +01:00
Ilia Mirkin
254a07841d st/mesa: don't fall back to 16F when 32F is requested
Nothing in the spec allows for the reduced precision, and this also
fixes st_QuerySamplesForFormat for nv50, which does not allow MS8 on
RGBA32F. Now this will be respected instead of reporting MS8 as
supported with an assumption that the format used will be RGBA16F.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit e40f32d562)
2015-09-11 18:42:35 +01:00
Emil Velikov
271290f077 Update version to 11.0.0-rc3
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-09-06 19:30:23 +01:00
Ilia Mirkin
7bf27c2393 nouveau: don't mark full range as used on unmap with explicit flush
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit a778831735)
2015-09-06 19:11:00 +01:00
Ilia Mirkin
7f80a2383e nv50: avoid using inline vertex data submit when gl_VertexID is used
The hardware only generates vertexid when vertices come from a VBO. This
fixes:

  vertexid-drawelements
  vertexid-drawarrays

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c830d193db)
2015-09-06 19:09:59 +01:00
Ilia Mirkin
3e1fde76b6 nv50: don't flush vertex arrays when index buffer changes
The index buffer is fed in inline over a pushbuf. It's not related to
vertices or any caching that might be done on them.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 4a025c6bc8)
2015-09-06 19:09:11 +01:00
Ilia Mirkin
747e1b03bf nv50: rebind bo to bufctx when invalidating idxbuf storage
There is nothing to be done on a dirty idxbuf, but the bo may have
changed, so we have to rebind it to the bufctx.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 1f62d36ae2)
2015-09-06 19:08:22 +01:00
Ilia Mirkin
b85ec1e34b nv50: clear buffer status on all vertex bufs, not just the first one
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 114cc18b98)
2015-09-06 19:07:37 +01:00
Ilia Mirkin
acb822f1bd nv50: fix drawing from tfb, direct-to-pushbuf submits
The stride was being set to 0, which is illegal (and also non-sensical).
Also we must wait for the buffer to become available for reading as
otherwise a wrong value may be prefetched. Since we must wait for the
buffer anyways, and it's mapped and in GART, we may as well avoid the
annoyance of the indirect pushbuf submit.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 75e34d1df8)
2015-09-06 19:06:41 +01:00
Oded Gabbay
ddf459492d llvmpipe: convert double to long long instead of unsigned long long
round(val*dscale) produces a double result, as val and dscale are double.
However, LLVMConstInt receives unsigned long long, so there is an
implicit conversion from double to unsigned long long.
This is an undefined behavior. Therefore, we need to first explicitly
convert the round result to long long, and then let the compiler handle
conversion from that to unsigned long long.

This bug manifests itself in POWER, where all IMM values of -1 are being
converted to 0 implicitly, causing a wrong LLVM IR output.

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
CC: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit 4f2290d161)
2015-09-06 19:05:54 +01:00
Hans de Goede
fcdaa190e5 nv30: Implement color resolve for msaa
Note this is not ideal. Since the sifm can only do source sizes upto
1024x1024 we end up using the blitter on nv4x, which is not that fast.

And on nv3x we end up using the cpu which is really slow.

Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 3c6c4d4f29)
2015-09-06 19:05:03 +01:00
Hans de Goede
0abcd9c8fc nv30: Fix creation of scanout buffers
Scanout buffers on nv30 must always be non-swizzled and have special
width alignment constraints.

These constrains have been taken from the xf86-video-nouveau
src/nv_accel_common.c: nouveau_allocate_surface() function.

nouveau_allocate_surface() applies these width constraints only when a
tiled attribute is set, which it sets for all surfaces allocated via
dri, and this "tiling" is not the same as swizzling, scanout surfaces
must be linear / have a uniform_pitch or only complete garbage is shown.

This commit fixes dri3 on nv30 showing a garbled display, with dri3 the
scanout buffers are allocated by mesa, rather then by the ddx, and the
wrong stride of these buffers was causing the garbled display.

Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 3329703eb1)
2015-09-06 19:04:19 +01:00
Boyan Ding
0b14d35863 vc4: Initialize pack field of qreg to 0 in qir_get_temp
This avoids generation of undefined packing in qir and qpu instructions,
fixing a lot of rendering errors.

Fixes 8b36d107fd (vc4: Pack the unorm-packing bits into a src MUL
instruction when possible.)

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 48de40ce9c)
2015-09-06 19:03:38 +01:00
Chris Wilson
a6710090af i965: Disallow PixelTransfer operations for tiled-memcpy TexImage/ReadPixels
The tiled memcpy fast paths perform a simple blit (with only a couple of
trivial pixel conversion routines) and do not accommodate PixelTransfer
operations. Therefore if any are set, fallback to the regular routines.
Note that PixelTransfer only applies to TexImage and ReadPixels, not to
GetTexImage.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 099f5b3a62)
2015-09-06 19:02:55 +01:00
Kenneth Graunke
0c98ba7abf i965: Fix copy propagation type changes.
commit 472ef9a02f introduced code to
change the types of SEL and MOV instructions for moves that simply
"copy bits around".  It didn't account for type conversion moves,
however.  So it would happily turn this:

   mov(8) vgrf6:D, -vgrf5:D
   mov(8) vgrf7:F, vgrf6:UD

into this:

   mov(8) vgrf6:D, -vgrf5:D
   mov(8) vgrf7:D, -vgrf5:D

which erroneously drops the conversion to float.

Cc: "11.0 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 2ace64fd59)
2015-09-06 19:02:09 +01:00
Marek Olšák
eef8258a86 winsys/radeon: remove exported buffers from the cache
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit efea7c3a3f)
2015-09-06 19:01:19 +01:00
Marek Olšák
747cd2c273 winsys/amdgpu: remove exported buffers from the cache
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 54964c7751)
2015-09-06 19:00:32 +01:00
Marek Olšák
ecdd69cd05 gallium/pb_bufmgr_cache: add a way to remove buffers from the cache explicitly
This must be done before exporting a buffer as dmabuf fds, because
we lose track of who is using it and can't trust the reference counter.

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 35d0f12797)
2015-09-06 18:59:32 +01:00
Kenneth Graunke
74fa106932 glsl: Handle attribute aliasing in attribute storage limit check.
In various versions of OpenGL and GLSL, it's possible to declare
multiple VS input variables with aliasing attribute locations.

So, when computing the storage requirements for vertex attributes,
we can't simply add up the sizes.  Instead, we need to look at the
enabled slots.

This patch begins tracking which attributes are double types that
are larger than 128-bits (i.e. take up two vec4 slots).  We then
count normal attributes once, and count the double-size attributes
a second time.

Fixes deQP functional.attribute_location.bind_aliasing.max_cond_* tests
on i965, which regressed with commit ad208d975a.

No Piglit changes on llvmpipe (which actually supports dvecs).

Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit c3294ca5a1)
2015-09-06 18:58:48 +01:00
Ian Romanick
1153420017 mesa: Don't allow wrong type setters for matrix uniforms
Previously we would allow glUniformMatrix4fv on a dmat4 and
glUniformMatrix4dv on a mat4.  Both are illegal.  That later also
overwrites the storage for the mat4 and causes bad things to happen.

Should fix the (new) arb_gpu_shader_fp64-wrong-type-setter piglit test.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Cc: Dave Airlie <airlied@redhat.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7237c937af)
2015-09-06 18:58:06 +01:00
Ian Romanick
5704d473c8 mesa: Pass the type to _mesa_uniform_matrix as a glsl_base_type
This matches _mesa_uniform, and it enables the bug fix in the next
patch.

v2: s/type/basicType/ in the assert in _mesa_uniform_matrix.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au> [v1]
Cc: Dave Airlie <airlied@redhat.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a6976f0972)
2015-09-06 18:56:34 +01:00
Matt Turner
eb2b88c44b i965/fs: Handle MRF destinations in lower_integer_multiplication().
The lowered code reads from the destination, which isn't possible from
message registers.

Fixes the following dEQP tests on SNB:

    dEQP-GLES3.functional.shaders.precision.int.highp_mul_fragment
    dEQP-GLES3.functional.shaders.precision.int.mediump_mul_fragment
    dEQP-GLES3.functional.shaders.precision.int.lowp_mul_fragment

Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Tested-by:  Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit 9390cb8459)
2015-09-06 18:55:46 +01:00
Dave Airlie
5c08afc894 mesa/readpixels: check strides are equal before skipping conversion
The CTS packed_pixels test checks that readpixels doesn't write
into the space between rows, however we fail that here unless
we check the format and stride match.

This fixes all the core mesa problems with CTS packed_pixels
tests.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 32769ac016)
2015-09-06 18:55:03 +01:00
Dave Airlie
5fb758a418 texcompress_s3tc/fxt1: fix stride checks (v1.1)
The fastpath currently checks the RowLength != width, but
if you have a RowLength of 7, and Alignment of 4, then
that shouldn't match.

align the rowlength to the pack alignment before comparing.

This fixes compressed cases in CTS packed_pixels_pixelstore
test when SKIP_PIXELS is enabled, which causes row length
to get set.

v1.1: add fxt1 fix (Iago)

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit b4a70401f5)
2015-09-06 18:54:19 +01:00
Dave Airlie
bb37824959 st/readpixels: fix accel path for skipimages.
We don't need to use the 3d image address here as that will
include SKIP_IMAGES, and we are only blitting a single
2D anyways, so just use the 2D path.

This fixes some memory overruns under CTS
 packed_pixels.packed_pixels_pixelstore when PACK_SKIP_IMAGES
is used.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 6a3e1fb958)
2015-09-06 18:53:38 +01:00
Dave Airlie
8fc2cbb00e mesa/formats: 8-bit channel integer formats addition
Add enough 8-bit channel formats to handle all the
different things CTS throws at us.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit c3c242070e)
2015-09-06 18:44:33 +01:00
Dave Airlie
b497b88dbe mesa/formats: add some formats from GL3.3
GL3.3 added GL_ARB_texture_rgb10_a2ui, which specifies
a lot more things than just rgb10/a2ui.

While playing with ogl conform one of the tests must
attempted all valid formats for GL3.3 and hits the
unreachable here.

This adds the first chunk of formats that hit the
assert.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 8185a02316)
2015-09-06 18:35:57 +01:00
Dave Airlie
dcb220f2f7 mesa: handle SwapBytes in compressed texture get code.
This case just wasn't handled, so add support for it.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 5b6c7da460)
2015-09-06 18:35:14 +01:00
Dave Airlie
d9534e4785 mesa: fix SwapBytes handling in numerous places
In a number of places the SwapBytes handling didn't handle cases with
GL_(UN)PACK_ALIGNMENT set and 7 byte width cases aligned to 8 bytes.

This adds a common routine to swap bytes a 2D image and uses this
code in:

texture storage
texture get
readpixels
swrast drawpixels.

[airlied: updated with Brian's nitpicks].

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 0ad3a475ef)
2015-09-06 18:33:47 +01:00
Marek Olšák
63b4e6bfc9 radeonsi: fix memory usage checking for big IBs
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit 05af645a95)
2015-09-06 18:32:59 +01:00
Marek Olšák
a5dee22767 radeonsi: set all 16 viewport Z bounds for GL 4.1
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit 08775a2196)
2015-09-06 18:32:09 +01:00
Marek Olšák
1aea7812b0 radeonsi: fix a Unigine Heaven hang when drirc is missing
Cc: 10.6 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit 9b510a9652)
2015-09-06 18:31:12 +01:00
Chris Wilson
f0180a37d7 i965: Prevent coordinate overflow in intel_emit_linear_blit
Fixes regression from
commit 8c17d53823
Author: Kenneth Graunke <kenneth@whitecape.org>
Date:   Wed Apr 15 03:04:33 2015 -0700

    i965: Make intel_emit_linear_blit handle Gen8+ alignment restrictions.

which adjusted the coordinates to be relative to the nearest cacheline.
However, this then offsets the coordinates by up to 63 and this may then
cause them to overflow the BLT limits. For the well aligned large
transfer case, we can use 32bpp pixels and so reduce the coordinates by
4 (versus the current 8bpp pixels). We also have to be more careful
doing the last line just in case it may exceed the coordinate limit.

Reported-and-tested-by: kaillasse91@hotmail.fr
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90734
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Cc: Ian Romanick <ian.d.romanick@intel.com>
Cc: Anuj Phogat <anuj.phogat@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit d38a560106)
2015-09-06 18:30:25 +01:00
Dave Airlie
fe77d714f2 r600g: fix calculation for gpr allocation
I've been chasing a geom shader hang on rv635 since I wrote
r600 geom code, and finally I hacked some values from fglrx
in and I could run texelfetch without failures.

This is totally my fault as well, maths fail 101.

This makes geom shaders on r600 not fail heavily.

Cc: "10.6" "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 0de53ccc8c)
2015-09-06 18:29:28 +01:00
Dave Airlie
fb119b2260 r600/sb: update last_cf for finalize if.
As Glenn did for finalize_loop we need to update_cf when we
add a POP at the end of a shader.

I think this fixes one of the earlier shader going off end
of memory problems we've stopped.

Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Cc: "10.6" "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 3063913f77)
2015-09-06 18:28:33 +01:00
Alexander von Gluck IV
50306a33b4 egl: scons: fix the haiku build, do not build the dri2 backend
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 5abbd1cacc)
Fixes: 78674631a2d(egl: remove the non-haiku scons build)
2015-09-01 14:38:31 +01:00
Rob Clark
cf007af859 freedreno/a4xx: formats update
Fixes glamor, which wants to use R8 integer textures.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit 000e225360)
2015-09-01 14:36:08 +01:00
Rob Clark
7d576419b2 freedreno: update generated headers
Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit afb6c24a20)
2015-09-01 14:35:56 +01:00
Dave Airlie
893caebf44 r600: move prim convert from geom shader to function.
This should avoid C++ fail including this header.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 03b7ec8778)
Fixes: 6941883175 (r600: port si_conv_prim_to_gs_out from radeonsi)
Nominated-by: Marek Olšák <marek.olsak@amd.com>
2015-09-01 14:35:21 +01:00
Emil Velikov
3f8d44210c Update version to 11.0.0-rc2
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-08-31 13:40:19 +01:00
Marek Olšák
579ca506ae gallium/radeon: fix the ADDRESS_HI mask for EVENT_WRITE CIK packets
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 437cb1e3f4)
2015-08-31 13:16:23 +01:00
Ilia Mirkin
94205d0aa2 freedreno/a3xx: add basic clip plane support
The hardware is capable of dealing with GL1-style user clip planes.
No clip vertex, no clip distances. Fixes a number of ucp tests, as well
as neverball.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 58e24b4761)
2015-08-31 13:16:23 +01:00
Dave Airlie
1b40221850 r600: port si_conv_prim_to_gs_out from radeonsi
This code was broken by the tess merge, and I totally missed it
until now. I'm not sure this fixes anything but it stops the assert.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 6941883175)
2015-08-31 13:16:23 +01:00
Dave Airlie
2fe87a1b68 gallium/util: fix debug_get_flags_option on 32-bit
On 32-bit we need to use PRIu64 flags for printfs,
otherwise this segfaults in R600_DEBUG=help otherwise.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 8d6d0cc17d)
2015-08-31 13:16:23 +01:00
Daniel Scharrer
b83b452eea mesa: add missing queries for ARB_direct_state_access
This adds index queries (glGet*i_v) for GL_TEXTURE_BINDING_* and
GL_SAMPLER_BINDING, as well as textue queries
(glGetTex{,ture}Parameter*) for GL_TEXTURE_TARGET.

CC: "10.6 11.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
(cherry picked from commit 5aaaaebf22)
2015-08-31 13:16:23 +01:00
Glenn Kennard
68bd2ddda0 r600g/sb: Don't crash on empty if jump target
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 608c7b4a63)
2015-08-31 13:16:22 +01:00
Glenn Kennard
9db5c2ca2e r600g/sb: Don't read junk after EOP
Shaders that contain instruction data after an instruction with EOP could end
up parsing that as an instruction, leading to various crashes and asserts in
SB as it gets very confused if it sees for instance a loop start instruction
jumping off to some random point.

Add a couple of asserts, and print EOP bit if set in old asm printer.

Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit a830225adb)
2015-08-31 13:16:22 +01:00
Glenn Kennard
08c41221d7 r600g/sb: Handle undef in read port tracker
e8e443 missed adding check for undef values also in
unreserve function, leading to an assert triggering.

Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 36f1999a87)
2015-08-31 13:16:22 +01:00
Ilia Mirkin
896ef5cb95 mesa: only copy the requested teximage faces
Cube maps are special in that they have separate teximages for each
face. We handled that by copying the data to them separately, but in
case zoffset != 0 or depth != 6 we would read off the end of the client
array or modify the wrong images.

zoffset/depth have already been verified by the time the code gets to
this stage, so no need to double-check.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2259b11100)
2015-08-31 13:16:22 +01:00
Jason Ekstrand
594388e577 i965/fs: Split VGRFs after lowering pull constants
The split_virtual_grfs code doesn't properly rewrite reladdr so we need to
make sure that any uniform indirects are lowered away first.

This fixes the glsl-fs-uniform-indexed-by-swizzled-vec4.shader_test in piglit

Cc: "10.6" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit fee0c5af11)

Conflicts:
	src/mesa/drivers/dri/i965/brw_fs.cpp
2015-08-31 13:16:05 +01:00
Marek Olšák
812f2855dd mesa: create multisample fallback textures like normal textures
This works if drivers upsample on upload (like all radeon ones do).
The alternative is an unexpected GL error from anything calling
_mesa_update_state and possibly other issues.

Cc: 10.6 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit f432ae899f)
2015-08-31 13:09:37 +01:00
Dave Airlie
5d8ce45d90 mesa/texgetimage: fix missing stencil check
GetTexImage can read to stencil8 but only from
a stencil or depthstencil textures.

This fixes a bunch of failures in CTS
GL33-CTS.gtf32.GL3Tests.packed_pixels

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit c1452983b4)
2015-08-31 13:09:36 +01:00
Dave Airlie
33b0f6e5e1 mesa: enable texture stencil8 for multisample
This fixes GL45-CTS.gtf44.GL31Tests.texture_stencil8.texture_stencil8_gl44
from the ogl conform suite.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: 10.6 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 529acab22a)
2015-08-31 13:09:36 +01:00
Chris Wilson
6659fba2c0 i965: Always re-emit the pipeline select during invariant state emission
On the older platforms where we don't have logical contexts preserving
state across batches, we emit the invariant state setup on every batch
using the brw_invariant_state atom. This includes the pipeline selection
which is cached with the introduction of

commit 0e0e23ef53
Author: Jordan Justen <jordan.l.justen@intel.com>
Date:   Wed Apr 22 11:43:50 2015 -0700

    i965/state: Emit pipeline select when changing pipelines

However, we do not reset the cache between batches on context-less
platforms resulting in us not setting the pipeline selection and can
cause GPU hangs if a media pipelined was loaded in the meantime (e.g.
mixing mplayer/gstreamer using libva and gnome-shell). A simple solution
is to just forcibly re-emit the pipeline select along with the invariant
state and reset the cache at that point.

Reported-and-tested-by: Tomasz C. <tomaszc@o2.pl>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91254
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Jordan Justen <jordan.l.justen@intel.com>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4e5752e2b7)
2015-08-31 13:09:36 +01:00
Marek Olšák
adae777f24 Revert "radeon/winsys: increase the IB size for VM"
This reverts commit 567394112d.

It regressed performance. It looks like smaller IBs are better, because
the GPU goes idle quicker and there is less waiting for buffers and fences.

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a83c36b5c0)
2015-08-31 13:09:36 +01:00
Ilia Mirkin
0b690e39dc nv50: fix 2d engine blits for 64- and 128-bit formats
This fixes bin/ext_framebuffer_multisample-formats all_samples

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e18c29b031)
2015-08-31 13:09:36 +01:00
Ilia Mirkin
67fc4b417a nv50: account for the int RT0 rule for alpha-to-one/cov
Same as commit 1af0641db but for nvc0. If an integer texture is
bound to RT0, don't do alpha-to-one or alpha-to-coverage.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a6ad49cbbd)
2015-08-31 13:09:36 +01:00
Dave Airlie
7a8d2048bc mesa/arb_gpu_shader_fp64: add support for glGetUniformdv
This was missed when I did fp64, I've sent a piglit test to cover
the case as well.

Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 45971fd0df)
2015-08-31 13:09:36 +01:00
Ilia Mirkin
bf84c85130 nv50,nvc0: disable depth bounds test on blit
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit abbf05cfc2)
2015-08-31 13:09:36 +01:00
Neil Roberts
aab6075613 i965/bdw: Fix 3DSTATE_VF_INSTANCING when the edge flag is used
When the edge flag element is enabled then the elements are slightly
reordered so that the edge flag is always the last one. This was
confusing the code to upload the 3DSTATE_VF_INSTANCING state because
that is uploaded with a separate loop which has an instruction for
each element. The indices used in these instructions weren't taking
into account the reordering so the state would be incorrect.

v2: Use nr_elements instead of brw->vb.nr_enabled so that it will cope
    when gl_VertexID is used.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91292
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Tested-by: Mark Janes <mark.a.janes@intel.com>
(cherry picked from commit 3a1ab23480)
2015-08-31 13:09:36 +01:00
Neil Roberts
2ef3434328 i965: Swap the order of the vertex ID and edge flag attributes
The edge flag data on Gen6+ is passed through the fixed function hardware as
an extra attribute. According to the PRM it must be the last valid
VERTEX_ELEMENT structure. However if the vertex ID is also used then another
extra element is added to source the VID. This made it so the vertex ID is in
the wrong register in the vertex shader and the edge attribute is no longer in
the last element.

v2: Also implement for BDW+

v3 [by Ben]: Remove 10.5 tag. Too late.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84677
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Tested-by: Ben Widawsky <ben@bwidawsk.net>
Tested-by: Mark Janes <mark.a.janes@intel.com>
(cherry picked from commit fb02b4ec48)
2015-08-31 13:09:36 +01:00
Glenn Kennard
3d58fea2e3 r600g: Fix assert in tgsi_cmp
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=91726

Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@gmail.com>
(cherry picked from commit 50932268aa)
2015-08-31 13:09:35 +01:00
Emil Velikov
ab94875352 Update version to 11.0.0-rc1
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-08-22 12:59:01 +01:00
Matt Turner
f077632030 Revert SHA1 additions.
The shader-cache isn't finished, so the configure checks are a bit
premature and will only stand to confuse users of Mesa 11.0.

This is a squash of the follow four reverts:

   Revert "Rename sha1.c and sha1.h to mesa-sha1.c and mesa-sha1.h"
   Revert "configure: Add machinery for --enable-shader-cache (and --disable-shader-cache)"
   Revert "sha1: Fix gcry_md_hd_t typo."
   Revert "mesa: Add mesa SHA-1 functions"

Reviewed-by: Carl Worth <cworth@cworth.org>
2015-08-22 12:59:01 +01:00
5551 changed files with 426552 additions and 1392546 deletions

View File

@@ -1,18 +1,12 @@
((nil . ((show-trailing-whitespace . t)))
(prog-mode
((prog-mode
(indent-tabs-mode . nil)
(tab-width . 8)
(c-basic-offset . 3)
(c-file-style . "stroustrup")
(fill-column . 78)
(eval . (progn
(c-set-offset 'case-label '0)
(c-set-offset 'innamespace '0)
(c-set-offset 'inline-open '0)))
(whitespace-style face indentation)
(whitespace-line-column . 79)
(eval ignore-errors
(require 'whitespace)
(whitespace-mode 1)))
)
(makefile-mode (indent-tabs-mode . t))
)

View File

@@ -1,40 +0,0 @@
# To use this config on you editor, follow the instructions at:
# http://editorconfig.org
root = true
[*]
charset = utf-8
insert_final_newline = true
tab_width = 8
[*.{c,h,cpp,hpp,cc,hh}]
indent_style = space
indent_size = 3
max_line_length = 78
[{Makefile*,*.mk}]
indent_style = tab
[{*.py,SCons*}]
indent_style = space
indent_size = 4
[*.pl]
indent_style = space
indent_size = 4
[*.m4]
indent_style = space
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[*.yml]
indent_style = space
indent_size = 2
[*.patch]
trim_trailing_whitespace = false
[meson.build,meson_options.txt]
indent_style = space
indent_size = 2

6
.gitignore vendored
View File

@@ -7,13 +7,11 @@
*.log
*.o
*.obj
*.orig
*.os
*.pc
*.pdb
*.pyc
*.pyo
*.rej
*.so
*.so.*
*.sw[a-z]
@@ -36,7 +34,6 @@ aclocal.m4
config.log
config.status
cscope*
tags
.scon*
config.py
build
@@ -49,6 +46,3 @@ manifest.txt
Makefile
Makefile.in
.install-mesa-links
.install-gallium-links
/src/git_sha1.h
TAGS

471
.mailmap
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@@ -1,471 +0,0 @@
Aapo Tahkola <aet@rasterburn.org> <aapo@aapo-desktop.(none)>
Adam Jackson <ajax@redhat.com> <ajax@benzedrine.nwnk.net>
Adam Jackson <ajax@redhat.com> <ajax@freedesktop.org>
Adrian Marius Negreanu <adrian.m.negreanu@intel.com> Adrian Negreanu <adrian.m.negreanu@intel.com>
Adrian Marius Negreanu <adrian.m.negreanu@intel.com> Negreanu Marius Adrian <adrian.m.negreanu@intel.com>
Dave Airlie <airlied@redhat.com> <airliedfreedesktop.org>
Dave Airlie <airlied@redhat.com> airlied <airlied@unused-12-215.bne.redhat.com>
Dave Airlie <airlied@redhat.com> <airlied@dhcp-1-203.bne.redhat.com>
Dave Airlie <airlied@redhat.com> <airlied@gmail.com>
Dave Airlie <airlied@redhat.com> <airlied@itt42.(none)>
Dave Airlie <airlied@redhat.com> <airlied@linux.ie>
Dave Airlie <airlied@redhat.com> <airlied@nx6125b.(none)>
Dave Airlie <airlied@redhat.com> <airlied@panoply-rh.(none)>
Dave Airlie <airlied@redhat.com> <airlied@ppcg5.localdomain>
Alan Coopersmith <alan.coopersmith@oracle.com> <alan.coopersmith@sun.com>
Alan Hourihane <alanh@vmware.com> <alanh@tungstengraphics.com>
Alan Hourihane <alanh@vmware.com> <alanh@fairlite.demon.co.uk>
Alan Hourihane <alanh@vmware.com> <alanh@jetpack.(none)>
Alexander Monakov <amonakov@gmail.com> <amonakov@ispras.ru>
Alexander von Gluck IV <kallisti5@unixzen.com> Alexander von Gluck <kallisti5@unixzen.com>
Alex Corscadden <alexc@vmware.com> <alexc@alexc-dev1.prom.eng.vmware.com>
Alex Corscadden <alexc@vmware.com> <alexc@alexc-dev1.vmware.com>
Alex Deucher <alexdeucher@gmail.com> <alexander.deucher@amd.com>
Alex Deucher <alexdeucher@gmail.com> <agd5f@yahoo.com>
Alex Deucher <alexdeucher@gmail.com> <alex@botch2.com>
Alex Deucher <alexdeucher@gmail.com> <alex@botch2.(none)>
Alex Deucher <alexdeucher@gmail.com> <alex@cube.(none)>
Alex Deucher <alexdeucher@gmail.com> <alex@samba.(none)>
Andreas Fänger <a.faenger@e-sign.com> <a.faenger@e-sign.com>
Andreas Hartmetz <ahartmetz@gmail.com> <andreas.hartmetz@kdab.com>
Andre Heider <a.heider@gmail.com>
Andreas Heider <andreas@heider.io>
Andreas Pokorny <andreas.pokorny@canonical.com> <andreas.pokorny@elektrobit.com>
Andrew Randrianasulu <randrianasulu@gmail.com> <randrik_a@yahoo.com>
Andrew Randrianasulu <randrianasulu@gmail.com> <randrik@mail.ru>
Arthur Huillet <arthur.huillet@free.fr> Arthur HUILLET <arthur.huillet@free.fr>
Benjamin Franzke <benjaminfranzke@googlemail.com> ben <benjaminfranzke@googlemail.com>
Ben Skeggs <bskeggs@redhat.com> <darktama@beleth.(none)>
Ben Skeggs <bskeggs@redhat.com> <darktama@iinet.net.au>
Ben Skeggs <bskeggs@redhat.com> <darktama@nisroch.keine.ath.cx>
Ben Skeggs <bskeggs@redhat.com> <skeggsb-at-gmail.com>
Ben Skeggs <bskeggs@redhat.com> <skeggsb@gmail.com>
Ben Skeggs <bskeggs@redhat.com> <skeggsb@localhost.localdomain>
Ben Skeggs <bskeggs@redhat.com> <skeggsb@nisroch.keine.ath.cx>
Ben Widawsky <benjamin.widawsky@intel.com> Ben Widawsky <ben@bwidawsk.net>
Blair Sadewitz <blair.sadewitz@gmail.com> Blair Sadewitz <blair.sadewitz.gmail.com>
Boris Peterbarg <reist@users.sourceforge.net> reist <reist>
Brian Paul <brianp@vmware.com> Brian <brian.paul@tungstengraphics.com>
Brian Paul <brianp@vmware.com> <brian.paul@tungstengraphics.com>
Brian Paul <brianp@vmware.com> <brian.e.paul@gmail.com>
Brian Paul <brianp@vmware.com> <brianp@kemper.freedesktop.org>
Brian Paul <brianp@vmware.com> brian <brian@cvp965.(none)>
Brian Paul <brianp@vmware.com> Brian <brian@i915.localnet.net>
Brian Paul <brianp@vmware.com> Brian <brian@nostromo.localnet.net>
Brian Paul <brianp@vmware.com> Brian <brian@poulsbo.localnet.net>
Brian Paul <brianp@vmware.com> Brian <brian@ps3.localnet.net>
Brian Paul <brianp@vmware.com> Brian <brianp@vmware.com>
Brian Paul <brianp@vmware.com> Brian <brian@yutani.localnet.net>
Brian Paul <brianp@vmware.com> root <brian.paul@tungstengraphics.com>
Brian Paul <brianp@vmware.com> root <root@i915.localnet.net>
Brian Paul <brianp@vmware.com> root <root@nostromo.localnet.net>
Brian Paul <brianp@vmware.com> root <root@i965.localnet.net>
Bruce Merry <bmerry@users.sourceforge.net> <bmerry@gmail.com>
Carl-Philip Hänsch <cphaensch@googlemail.com> Carl-Philip Haensch <s3734770@mail.zih.tu-dresden.de>
Carl-Philip Hänsch <cphaensch@googlemail.com> Carl-Philip Haensch <carli@carli-laptop.(none)>
Carl-Philip Hänsch <cphaensch@googlemail.com> Carl-Philip Haensch <Carl-Philip.Haensch@mailbox.tu-dresden.de>
Chad Versace <chadversary@chromium.org> <chad@kiwitree.net>
Chad Versace <chadversary@chromium.org> <chad@chad-versace.us>
Chad Versace <chadversary@chromium.org> <Chad Versace chad@chad-versace.us>
Chad Versace <chadversary@chromium.org> <chad.versace@intel.com>
Chad Versace <chadversary@chromium.org> <chad.versace@linux.intel.com>
Chia-I Wu <olvaffe@gmail.com> <olv@lunarg.com>
Chia-I Wu <olvaffe@gmail.com> Chia-Wu <olvaffe@gmail.com>
Chih-Wei Huang <cwhuang@linux.org.tw> Chih-Wei Huang <cwhuang@android-x86.org>
Christian König <christian.koenig@amd.com> Christian Koenig <christian.koenig@amd.com>
Christian König <christian.koenig@amd.com> Christian König <christian.koenig at amd.com>
Christian König <christian.koenig@amd.com> Christian König <deathsimple@vodafone.de>
Christoph Brill <egore911@egore911.de> Christoph Bill <egore@gmx.de>
Christoph Brill <egore911@egore911.de> <egore@gmx.de>
Christoph Bumiller <christoph.bumiller@speed.at> <e0425955@student.tuwien.ac.at>
Christopher James Halse Rogers <christopher.halse.rogers@canonical.com> Christopher James Halse Rogers <raof@ubuntu.com>
Claudio Ciccani <klan@directfb.org> <klan@users.sf.net>
Claudio Ciccani <klan@directfb.org> <klan@users.sourceforge.net>
Connor Abbott <cwabbott0@gmail.com> <connor.w.abbott@intel.com>
Connor Abbott <cwabbott0@gmail.com> <connor.abbott@intel.com>
Corbin Simpson <MostAwesomeDude@gmail.com> <mostawesomed...@gmail.com>
Corbin Simpson <MostAwesomeDude@gmail.com> <mostawesomedude@gmail.com>
Courtney Goeltzenleuchter <courtney@lunarg.com> <courtney@LunarG.com>
Daniel Skinner <sio@users.sourceforge.net> sio <sio>
Daniel Stone <daniels@collabora.com> <daniel@fooishbar.org>
David Miller <davem@davemloft.net> David S. Miller <davem@davemloft.net>
David Miller <davem@davemloft.net> Dave Miller <davem@davemloft.net>
David Miller <davem@davemloft.net> davem69 <davem69>
David Heidelberger <david.heidelberger@ixit.cz> David Heidelberg <david@ixit.cz>
David Heidelberger <david.heidelberger@ixit.cz> <d.okias@gmail.com>
David Reveman <reveman@chromium.org> <c99drn@cs.umu.se>
Dieter Nützel <Dieter@nuetzel-hh.de> Dieter Nützel <dieter@nuetzel-hh.de>
Dmitry Cherkassov <dcherkassov@gmail.com> Dmitry Cherkasov <dcherkassov@gmail.com>
Dylan Baker <dylanx.c.baker@intel.com> <baker.dylan.c@gmail.com>
Edward O'Callaghan <funfunctor@folklore1984.net> <eocallaghan@alterapraxis.com>
Emeric Grange <emeric.grange@gmail.com> Emeric <emeric.grange@gmail.com>
Emil Velikov <emil.l.velikov@gmail.com> <emil.velikov@collabora.com>
Emil Velikov <emil.l.velikov@gmail.com> <emil.veliko@collabora.com>
Emil Velikov <emil.l.velikov@gmail.com> <emil.velikov@collabora.co.uk>
Emil Velikov <emil.l.velikov@gmail.com> <emil.veliikov@collabora.com>
Emil Velikov <emil.l.velikov@gmail.com> <emil.velikov@gmail.com>
Emil Velikov <emil.l.velikov@gmail.com> <emmil.velikov@collabora.com>
Eric Anholt <eric@anholt.net> Eric Anholt <anholt@FreeBSD.org>
Eric Engestrom <eric@engestrom.ch> <eric.engestrom@imgtec.com>
Eugeni Dodonov <eugeni.dodonov@intel.com> <eugeni@mandriva.com>
Fabian Bieler <der.fabe@gmx.net> <fabianbieler@fastmail.fm>
Fabian Bieler <der.fabe@gmx.net> <&lt;der.fabe@gmx.net&gt>
Feng, Haitao <haitao.feng@intel.com> Haitao Feng <haitao.feng@intel.com>
Frank Henigman <fjhenigman@google.com> <fjhenigman@chromium.org>
George Sapountzis <gsapountzis@gmail.com> George Sapountzis <gsap7@yahoo.gr>
Gwenole Beauchesne <gwenole.beauchesne@intel.com> <gb.devel@gmail.com>
Hamish Marson <hmarson@users.sourceforge.net> hmarson <hmarson>
Hans de Goede <hdegoede@redhat.com> Hans de Goede <j.w..r..degoede@hhs.nl>
Homer Hsing <dongsheng.xing@intel.com> <homer.hsing@gmail.com>
Hui Qi Tay <hqtay@vmware.com> <tayhuiqithq@gmail.com>
Ian Romanick <ian.d.romanick@intel.com> <idr@freedesktop.org>
Ian Romanick <ian.d.romanick@intel.com> <idr@us.ibm.com>
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@vmware.com>
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@aurora.(none)>
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@aurora.walkyrie.se>
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@tungstengraphics.com>
Jakob Bornecrantz <wallbraker@gmail.com> <wallbraker 'at' gmail 'dot' com>
Jakub Bogusz <qboosh@pld-linux.org> <gboosh@pld-linux.org>
James Legg <jlegg@feralinteractive.com> <lankyleggy@gmail.com>
Jan Vesely <jano.vesely@gmail.com> Jan Vesely <jan.vesely@rutgers.edu>
Jason Ekstrand <jason@jlekstrand.net> <jason.ekstrand@intel.com>
Jeremy Huddleston <jeremyhu@apple.com> <jeremyhu@freedesktop.org>
Jeremy Huddleston <jeremyhu@apple.com> <jeremy@tifa.local>
Jeremy Huddleston <jeremyhu@apple.com> <jeremy@vincent.local>
Jeremy Huddleston <jeremyhu@apple.com> <jeremy@yuffie.local>
Jeremy Huddleston <jeremyhu@apple.com> Jeremy Huddleston Sequoia <jeremyhu@apple.com>
Jeremy Kolb <jkolb@freedesktop.org> <jkolb@brandeis.edu>
Jerome Glisse <jglisse@redhat.com> <glisse@freedesktop.org>
Jerome Glisse <jglisse@redhat.com> <glisse@kemper.freedesktop.org>
Jerome Glisse <jglisse@redhat.com> John Doe <glisse@barney.(none)>
Jerome Glisse <jglisse@redhat.com> John Doe <glisse@localhost.localdomain>
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@hobbes.lan>
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@hobbes.(none)>
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@jbarnes-desktop.localdomain>
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@jbarnes-t61.(none)>
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@virtuousgeek.org>
Joakim Sindholt <bacn@zhasha.com> <opensource@zhasha.com>
Joakim Sindholt <bacn@zhasha.com> <zhasha@gallium-dev.(none)>
Jochen Gerlach <jtg@users.sourceforge.net> jtg <jtg>
Joel Bosveld <joel.bosveld@gmail.com> <Joel.Bosveld@gmail.com>
Jonathan Adamczewski <jadamcze@utas.edu.au> <jadamcze@utas.edu.a>
Jon Turney <jon.turney@dronecode.org.uk> Jon TURNEY <jon.turney@dronecode.org.uk>
José Fonseca <jfonseca@vmware.com> Jose Fonseca <jfonseca@vmware.com>
José Fonseca <jfonseca@vmware.com> Jose Fonseca <jrfonseca@tungstengraphics.com>
José Fonseca <jfonseca@vmware.com> <jfonseca@pegasus.(none)>
José Fonseca <jfonseca@vmware.com> <jfonseca@titan.(none)>
José Fonseca <jfonseca@vmware.com> <jose.r.fonseca@gmail.com>
José Fonseca <jfonseca@vmware.com> <jrfonseca@tungstengraphics.com>
José Fonseca <jfonseca@vmware.com> <j_r_fonseca@yahoo.co.uk>
Jouk Jansen <joukj@hrem.nano.tudelft.nl> Jouk Jansen <jouk@hrem.nano.tudelft.nl>
Jouk Jansen <joukj@hrem.nano.tudelft.nl> Jouk Jansen <joukj@hrem.stm.tudelft.nl>
Jouk Jansen <joukj@hrem.nano.tudelft.nl> joukj <joukj@tarantella.(none)>
Jouk Jansen <joukj@hrem.nano.tudelft.nl> Jouk <joukj@tarantella.nano.tudelft.nl>
Jouk Jansen <joukj@hrem.nano.tudelft.nl> Jouk <joukj@tarantella.(none)>
Jouk Jansen <joukj@hrem.nano.tudelft.nl> J.Jansen <joukj@tarantella.nano.tudelft.nl>
Juan Zhao <juan.j.zhao@intel.com> <juan.j.zhao@linux.intel.com>
Julien Cristau <jcristau@debian.org> <julien.cristau@logilab.fr>
Julien Isorce <j.isorce@samsung.com> <julien.isorce@gmail.com>
Kalyan Kondapally <kalyan.kondapally@intel.com> <kondapallykalyancontribute@gmail.com>
Karl Schultz <karl.w.schultz@gmail.com> Karl Schultze <k.w.schultz@comcast.net>
Karl Schultz <karl.w.schultz@gmail.com> unknown <kwschult@.na.qualcomm.com>
Karl Schultz <karl.w.schultz@gmail.com> <k.w.schultz@comcast.net>
Karl Schultz <karl.w.schultz@gmail.com> <Karl.W.Schultz@gmail.com>
Karl Schultz <karl.w.schultz@gmail.com> <kschultz@freedesktop.org>
Keith Harrison <sio2@users.sourceforge.net> sio2 <sio2>
Keith Packard <keithp@keithp.com> <keithp@koto.keithp.com>
Keith Packard <keithp@keithp.com> <keithp@neko.keithp.com>
Keith Whitwell <keithw@vmware.com> <keith@tungstengraphics.com>
Keith Whitwell <keithw@vmware.com> keithw <keithw@keithw-laptop.(none)>
Kristian Høgsberg <krh@bitplanet.net> <krh@redhat.com>
Kristian Høgsberg <krh@bitplanet.net> <krh@hinata.boston.redhat.com>
Kristian Høgsberg <krh@bitplanet.net> <krh@sasori.boston.redhat.com>
Kristian Høgsberg <krh@bitplanet.net> <krh@temari.boston.redhat.com>
Kristian Høgsberg <krh@bitplanet.net> <kristian.h.kristensen@intel.com>
Krzesimir Nowak <qdlacz@gmail.com> <krzesimir@kinvolk.io>
Li Peng <peng.li@intel.com> <peng.li@linux.intel.com>
Lucas Stach <dev@lynxeye.de> <l.stach@pengutronix.de>
Maarten Lankhorst <maarten.lankhorst@ubuntu.com> <dev@mblankhorst.nl>
Maarten Lankhorst <maarten.lankhorst@ubuntu.com> <m.b.lankhorst@gmail.com>
Maarten Lankhorst <maarten.lankhorst@ubuntu.com> <maarten.lankhorst@canonical.com>
Maciej Cencora <m.cencora@gmail.com> <maciej@osiris.(none)>
Marc-André Lureau <marcandre.lureau@gmail.com> Marc-Andre Lureau <marcandre.lureau@gmail.com>
Marc Dietrich <marvin24@gmx.de> Marc <marvin24@gmx.de>
Marc Dietrich <marvin24@gmx.de> marvin24 <marvin24@gmx.de>
Marcin Ślusarz <marcin.slusarz@gmail.com> Marcin Slusarz <marcin.slusarz@gmail.com>
Marek Olšák <maraeo@gmail.com> <marek.olsak@amd.com>
Mario Kleiner <mario.kleiner.de@gmail.com> kleinerm <mario.kleiner@tuebingen.mpg.de>
Mario Kleiner <mario.kleiner.de@gmail.com> <mario.kleiner@tuebingen.mpg.de>
Mark Mueller <markkmueller@gmail.com> <MarkKMueller@gmail.com>
Marta Lofstedt <marta.lofstedt@intel.com> <marta.lofstedt@linux.intel.com>
Martin Peres <martin.peres@linux.intel.com> <martin.peres@labri.fr>
Mathias Fröhlich <mathias.froehlich@gmx.net> Mathias Froehlich <Mathias.Froehlich@gmx.net>
Mathias Fröhlich <mathias.froehlich@gmx.net> Mathias Froehlich <Mathias.Froehlich@web.de>
Mathias Fröhlich <mathias.froehlich@gmx.net> Mathias Frohlich <M.Froehlich@science-computing.de>
Mathias Fröhlich <mathias.froehlich@gmx.net> <frohlich8@users.sourceforge.net>
Mathias Fröhlich <mathias.froehlich@gmx.net> <Mathias.Froehlich@gmx.net>
Mathias Fröhlich <mathias.froehlich@gmx.net> <Mathias.Froehlich@web.de>
Mathias Fröhlich <mathias.froehlich@gmx.net> M.Froehlich@science-computing.de <M.Froehlich@science-computing.de>
Matthew W. S. Bell <matthew@bells23.org.uk> Matthew Bell <matthew@bells23.org.uk>
Maxence Le Doré <maxence.ledore@gmail.com> Maxence Le Dore <maxence.ledore@gmail.com>
Micah Fedke <micah.fedke@collabora.co.uk> <M.Fedke@Astronautics.com>
Michal Krol <michal@vmware.com> <michal@tungstengraphics.com>
Michal Krol <michal@vmware.com> Michal Krol <michal@ubuntu-vbox.(none)>
Michal Krol <michal@vmware.com> Michal Krol <mjkrol@gmail.org>
Michal Krol <michal@vmware.com> michal <michal@capacitor.(none)>
Michal Krol <michal@vmware.com> michal <michal@michal-laptop.(none)>
Michal Krol <michal@vmware.com> michal <michal@quad.(none)>
Michal Krol <michal@vmware.com> michal <michal@transistor.(none)>
Michal Krol <michal@vmware.com> Michal <michal@tungstengraphics.com>
Michal Krol <michal@vmware.com> michal <michal@wmvare.com>
Michel Dänzer <michel@daenzer.net> <michel.daenzer@amd.com>
Michel Dänzer <michel@daenzer.net> <daenzer@vmware.com>
Michel Dänzer <michel@daenzer.net> <michel@tungstengraphics.com>
Michel Dänzer <michel@daenzer.net> Michel Daenzer <michel.daenzer@amd.com>
Michel Dänzer <michel@daenzer.net> Michel Daenzer <daenzer@localhost.(none)>
Mike Kaplinskiy <mike.kaplinskiy@gmail.com> Mike Kaplinksiy <mike.kaplinskiy@gmail.com>
Mike Kaplinskiy <mike.kaplinskiy@gmail.com> <mike.kaplinskiy@gmai.com>
Mike Stroyan <mike@lunarg.com> <mike@LunarG.com>
Nian Wu <nian.wu@intel.com> <nian@graphics.(none)>
Nian Wu <nian.wu@intel.com> <nian@tinderbox.sh.intel.com>
Nick Bowler <nbowler@draconx.ca>
Nick Sarnie <commendsarnex@gmail.com>
Nicolai Hähnle <nicolai.haehnle@amd.com> <nhaehnle@gmail.com>
Nicolai Hähnle <nicolai.haehnle@amd.com> Nicolai Haehnle <nhaehnle@gmail.com>
Nicolai Hähnle <nicolai.haehnle@amd.com> Nicolai Haehnle <prefect_@gmx.net>
Nicolai Hähnle <nicolai.haehnle@amd.com> Nicolai Haehnle <prefect@upb.de>
Nigel Stewart <nigels@users.sourceforge.net> <nigels@sourceforge.net>
Nigel Stewart <nigels@users.sourceforge.net> <nstewart@nvidia.com>
nobled <nobled@dreamwidth.org> <nobled2@nobled2-karmic.(none)>
Oliver McFadden <oliver.mcfadden@linux.intel.com> <z3ro.geek@gmail.com>
Owain Ainsworth <zerooa@googlemail.com> Owain G. Ainsworth <oga@openbsd.org>
Owen W. Taylor <otaylor@fishsoup.net> Owen Taylor <otaylor@snell.localdomain>
Patrice Mandin <patmandin@gmail.com> <patrice@manoir.racoon.city>
Patrice Mandin <patmandin@gmail.com> <pmandin@caramail.com>
Patrice Mandin <patmandin@gmail.com> <pmandin@freedesktop.org>
Pauli Nieminen <pauli.nieminen@linux.intel.com> <suokkos@gmail.com>
Paulo Zanoni <paulo.r.zanoni@intel.com> Paulo Zanoni <pzanoni@mandriva.com>
Paul Seidler <sepek@exherbo.org> Paul Seidler <pl.seidler@googlemail.com>
Pekka Paalanen <pekka.paalanen@collabora.co.uk> <ppaalanen@gmail.com>
Pekka Paalanen <pekka.paalanen@collabora.co.uk> <pq@iki.fi>
Peter Hutterer <peter.hutterer@who-t.net> <peter@cs.unisa.edu.au>
Pierre-Eric Pelloux-Prayer <pelloux@gmail.com> pepp <pelloux@gmail.com>
Pierre Willenbrock <pierre@pirsoft.de> Pierre Willenbrok <pierre@pirsoft.de>
Quentin Glidic <sardemff7+git@sardemff7.net> <sardemff7@sardemff7.net>
RALOVICH, Kristóf <tade60@freemail.hu> <kristof.ralovich@gmail.com>
Richard Li <richardradeon@gmail.com> <RichardZ.Li@amd.com>
# The next ones are not 100% sure
Richard Li <richardradeon@gmail.com> richard <richard@richard-desktop3.(none)>
Richard Li <richardradeon@gmail.com> richard <richard@richard-desktop.(none)>
Richard Li <richardradeon@gmail.com> root <root@richard-desktop.(none)>
Richard Sandiford <rsandifo@linux.vnet.ibm.com> <r.sandiford@uk.ibm.com>
Rob Clark <robclark@freedesktop.org> <Rob Clark robdclark@freedesktop.org>
Rob Clark <robclark@freedesktop.org> <robdclark@gmail.com>
Robert Bragg <robert@sixbynine.org> <robert@linux.intel.com>
Robert Ellison <papillo@vmware.com> <papillo@i965-laptop.(none)>
Robert Ellison <papillo@vmware.com> <papillo@tungstengraphics.com>
Robert Hooker <sarvatt@ubuntu.com> <robert.hooker@canonical.com>
Roland Scheidegger <sroland@vmware.com> <rscheidegger@gmx.ch>
Roland Scheidegger <sroland@vmware.com> <sroland@tungstengraphics.com>
Roy Spliet <rspliet@eclipso.eu> <r.spliet@student.tudelft.nl>
Rune Petersen <rune@megahurts.dk> Rune Peterson <rune@megahurts.dk>
Ryan Houdek <sonicadvance1@gmail.com> <Sonicadvance1@gmail.com>
Sam Hocevar <sam@hocevar.net> Sam Hocevar <sam@zoy.org>
Samuel Iglesias Gonsálvez <siglesias@igalia.com> Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Sean D'Epagnier <sean@depagnier.com> <geckosenator@freedesktop.org>
Serge Martin <edb+mesa@sigluy.net> Serge Martin (EdB) <edb+mesa@sigluy.net>
Serge Martin <edb+mesa@sigluy.net> EdB <edb+mesa@sigluy.net>
Sinclair Yeh <syeh@vmware.com> <sinclair.yeh@intel.com>
Stefan Brüns <stefan.bruens@rwth-aachen.de> <Stefan.Bruens@rwth-aachen.de>
Stéphane Marchesin <marcheu@chromium.org> Stephane Marchesin <marchesin@icps.u-strasbg.fr>
Stéphane Marchesin <marcheu@chromium.org> Stephane Marchesin <stephane.marchesin@gmail.com>
Sven M. Hallberg <pesco@users.sourceforge.net> pesco <pesco>
Tapani Pälli <tapani.palli@intel.com> <tapani.palli@gmail.com>
Tapani Pälli <tapani.palli@intel.com> Tapani <tapani.palli@intel.com>
Thierry Reding <treding@nvidia.com> <thierry@gilfi.de>
Thierry Reding <treding@nvidia.com> <thierry.reding@avionic-design.de>
Thierry Vignaud <thierry.vignaud@gmail.com> <tvignaud@mandriva.com>
Thomas Balling Sørensen <tball@io.dk> <tball@tball-laptop.(none)>
Thomas Hellstrom <thellstrom@vmware.com> Thomas <thellstrom@vmware.com>
Thomas Hellstrom <thellstrom@vmware.com> Thomas Hellstrom <thellstrom-at-vmware-dot-com>
Thomas Hellstrom <thellstrom@vmware.com> Thomas Hellstrom <thomas-at-tungstengraphics-dot-com>
Thomas Hellstrom <thellstrom@vmware.com> Thomas Hellstrom <thomas@tungstengraphics.com>
Thomas Hellstrom <thellstrom@vmware.com> Thomas Hellström <thomas@tungstengraphics.com>
Thomas Tanner <tanner@gmx.net> tanner <tanner>
Tilman Sauerbeck <tilman@code-monkey.de> <tilman@freedesktop.org>
Timothy Arceri <timothy.arceri@collabora.com> <t_arceri@yahoo.com.au>
Timothy Arceri <timothy.arceri@collabora.com> Timothy <t_arceri@yahoo.com.au>
Tom Fogal <tfogal@alumni.unh.edu> <tfogal@sci.utah.edu>
Tom Stellard <thomas.stellard@amd.com> <tstellar@gmail.com>
Tom Stellard <thomas.stellard@amd.com> Thomas Stellard <tom.stellard@amd.com>
Tormod Volden <debian.tormod@gmail.com> <lists.tormod@gmail.com>
Török Edwin <edwin+mesa@etorok.net> Török Edvin <edwintorok@gmail.com>
Török Edwin <edwin+mesa@etorok.net> <edwintorok@gmail.com>
Ville Syrjälä <ville.syrjala@linux.intel.com> Ville Syrjala <syrjala@freedesktop.org>
Ville Syrjälä <ville.syrjala@linux.intel.com> Ville Syrjala <syrjala@sci.fi>
Vincent Lejeune <vljn@ovi.com> <peluche.canard@gmail.com>
Vinson Lee <vlee@freedesktop.org> <vlee@vmware.com>
Zhenyu Wang <zhenyuw@linux.intel.com> Wang Zhenyu <zhenyu.z.wang@intel.com>
Zack Rusin <zackr@vmware.com> <zack@kde.org>
Zack Rusin <zackr@vmware.com> <zack@pixel.(none)>
Zack Rusin <zackr@vmware.com> <zack@tungstengraphics.com>
Zhang <zxpmyth@yahoo.com.cn> zhang <zxpmyth@yahoo.com.cn>

View File

@@ -1,852 +0,0 @@
language: c
dist: xenial
cache:
apt: true
ccache: true
env:
global:
- XORG_RELEASES=https://xorg.freedesktop.org/releases/individual
- XCB_RELEASES=https://xcb.freedesktop.org/dist
- WAYLAND_RELEASES=https://wayland.freedesktop.org/releases
- XORGMACROS_VERSION=util-macros-1.19.0
- GLPROTO_VERSION=glproto-1.4.17
- DRI2PROTO_VERSION=dri2proto-2.8
- LIBPCIACCESS_VERSION=libpciaccess-0.13.4
- LIBDRM_VERSION=libdrm-2.4.97
- XCBPROTO_VERSION=xcb-proto-1.13
- RANDRPROTO_VERSION=randrproto-1.3.0
- LIBXRANDR_VERSION=libXrandr-1.3.0
- LIBXCB_VERSION=libxcb-1.13
- LIBXSHMFENCE_VERSION=libxshmfence-1.2
- LIBVDPAU_VERSION=libvdpau-1.1
- LIBVA_VERSION=libva-1.7.0
- LIBWAYLAND_VERSION=wayland-1.15.0
- WAYLAND_PROTOCOLS_VERSION=wayland-protocols-1.8
- PKG_CONFIG_PATH=$HOME/prefix/lib/pkgconfig:$HOME/prefix/share/pkgconfig
- LD_LIBRARY_PATH="$HOME/prefix/lib:$LD_LIBRARY_PATH"
- PATH="$HOME/prefix/bin:$PATH"
matrix:
include:
- env:
- LABEL="meson Vulkan"
- BUILD=meson
- UNWIND="false"
- DRI_LOADERS="-Dglx=disabled -Dgbm=false -Degl=false -Dplatforms=x11,wayland,drm -Dosmesa=none"
- GALLIUM_ST="-Ddri3=true -Dgallium-vdpau=false -Dgallium-xvmc=false -Dgallium-omx=disabled -Dgallium-va=false -Dgallium-xa=false -Dgallium-nine=false -Dgallium-opencl=disabled"
- VULKAN_DRIVERS="intel,amd"
- LLVM_VERSION=7
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
addons:
apt:
sources:
- sourceline: 'deb http://apt.llvm.org/xenial/ llvm-toolchain-xenial-7 main'
key_url: https://apt.llvm.org/llvm-snapshot.gpg.key
packages:
- llvm-7-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- python3.5
- python3-pip
- python3-setuptools
- env:
- LABEL="meson loaders/classic DRI"
- BUILD=meson
- UNWIND="false"
- DRI_LOADERS="-Dglx=dri -Dgbm=true -Degl=true -Dplatforms=x11,wayland,drm,surfaceless -Dosmesa=classic"
- DRI_DRIVERS="i915,i965,r100,r200,swrast,nouveau"
- GALLIUM_ST="-Ddri3=true -Dgallium-vdpau=false -Dgallium-xvmc=false -Dgallium-omx=disabled -Dgallium-va=false -Dgallium-xa=false -Dgallium-nine=false -Dgallium-opencl=disabled"
addons:
apt:
packages:
- xz-utils
- x11proto-xf86vidmode-dev
- libxxf86vm-dev
- libexpat1-dev
- libx11-xcb-dev
- libxdamage-dev
- libxfixes-dev
- python3.5
- python3-pip
- python3-setuptools
- env:
- LABEL="make loaders/classic DRI"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="make check"
- DRI_LOADERS="--enable-glx --enable-gbm --enable-egl --with-platforms=x11,drm,surfaceless,wayland --enable-osmesa"
- DRI_DRIVERS="i915,i965,radeon,r200,swrast,nouveau"
- GALLIUM_ST="--enable-dri --disable-opencl --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS=""
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--disable-libunwind"
addons:
apt:
packages:
- xz-utils
- x11proto-xf86vidmode-dev
- libxxf86vm-dev
- libexpat1-dev
- libx11-xcb-dev
- libxdamage-dev
- libxfixes-dev
- python3-pip
- python3-setuptools
- env:
# NOTE: Building SWR is 2x (yes two) times slower than all the other
# gallium drivers combined.
# Start this early so that it doesn't hunder the run time.
- LABEL="meson Gallium Drivers SWR"
- BUILD=meson
- UNWIND="true"
- DRI_LOADERS="-Dglx=disabled -Degl=false -Dgbm=false"
- GALLIUM_ST="-Ddri3=false -Dgallium-vdpau=false -Dgallium-xvmc=false -Dgallium-omx=disabled -Dgallium-va=false -Dgallium-xa=false -Dgallium-nine=false -Dgallium-opencl=disabled"
- GALLIUM_DRIVERS="swr"
- LLVM_VERSION=6.0
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
addons:
apt:
packages:
- llvm-6.0-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- python3.5
- python3-pip
- python3-setuptools
- env:
- LABEL="meson Gallium Drivers RadeonSI"
- BUILD=meson
- UNWIND="true"
- DRI_LOADERS="-Dglx=disabled -Degl=false -Dgbm=false"
- GALLIUM_ST="-Ddri3=false -Dgallium-vdpau=false -Dgallium-xvmc=false -Dgallium-omx=disabled -Dgallium-va=false -Dgallium-xa=false -Dgallium-nine=false -Dgallium-opencl=disabled"
- GALLIUM_DRIVERS="radeonsi"
- LLVM_VERSION=7
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
addons:
apt:
sources:
- sourceline: 'deb http://apt.llvm.org/xenial/ llvm-toolchain-xenial-7 main'
key_url: https://apt.llvm.org/llvm-snapshot.gpg.key
packages:
# From sources above
- llvm-7-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- python3.5
- python3-pip
- python3-setuptools
- env:
- LABEL="meson Gallium Drivers Other"
- BUILD=meson
- UNWIND="true"
- DRI_LOADERS="-Dglx=disabled -Degl=false -Dgbm=false"
- GALLIUM_ST="-Ddri3=false -Dgallium-vdpau=false -Dgallium-xvmc=false -Dgallium-omx=disabled -Dgallium-va=false -Dgallium-xa=false -Dgallium-nine=false -Dgallium-opencl=disabled"
- GALLIUM_DRIVERS="i915,nouveau,kmsro,r300,r600,freedreno,svga,swrast,v3d,vc4,virgl,etnaviv"
- LLVM_VERSION=5.0
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
addons:
apt:
packages:
# LLVM packaging is broken and misses these dependencies
- libedit-dev
- llvm-5.0-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- python3.5
- python3-pip
- python3-setuptools
- env:
- LABEL="meson Gallium ST Clover LLVM-5.0"
- BUILD=meson
- UNWIND="true"
- DRI_LOADERS="-Dglx=disabled -Degl=false -Dgbm=false"
- GALLIUM_ST="-Ddri3=false -Dgallium-vdpau=false -Dgallium-xvmc=false -Dgallium-omx=disabled -Dgallium-va=false -Dgallium-xa=false -Dgallium-nine=false -Dgallium-opencl=icd"
- GALLIUM_DRIVERS="r600"
- LLVM_VERSION=5.0
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
addons:
apt:
packages:
- libclc-dev
# LLVM packaging is broken and misses these dependencies
- libedit-dev
- llvm-5.0-dev
- clang-5.0
- libclang-5.0-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- python3-pip
- python3-setuptools
- env:
- LABEL="meson Gallium ST Clover LLVM-6.0"
- BUILD=meson
- UNWIND="true"
- DRI_LOADERS="-Dglx=disabled -Degl=false -Dgbm=false"
- GALLIUM_ST="-Ddri3=false -Dgallium-vdpau=false -Dgallium-xvmc=false -Dgallium-omx=disabled -Dgallium-va=false -Dgallium-xa=false -Dgallium-nine=false -Dgallium-opencl=icd"
- GALLIUM_DRIVERS="r600"
- LLVM_VERSION=6.0
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
addons:
apt:
packages:
- libclc-dev
- llvm-6.0-dev
- clang-6.0
- libclang-6.0-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- python3.5
- python3-pip
- python3-setuptools
- env:
- LABEL="meson Gallium ST Clover LLVM-7"
- BUILD=meson
- UNWIND="true"
- DRI_LOADERS="-Dglx=disabled -Degl=false -Dgbm=false"
- GALLIUM_ST="-Ddri3=false -Dgallium-vdpau=false -Dgallium-xvmc=false -Dgallium-omx=disabled -Dgallium-va=false -Dgallium-xa=false -Dgallium-nine=false -Dgallium-opencl=icd"
- GALLIUM_DRIVERS="r600,radeonsi"
- LLVM_VERSION=7
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
addons:
apt:
sources:
- sourceline: 'deb http://apt.llvm.org/xenial/ llvm-toolchain-xenial-7 main'
key_url: https://apt.llvm.org/llvm-snapshot.gpg.key
packages:
- libclc-dev
# From sources above
- llvm-7-dev
- clang-7
- libclang-7-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- python3.5
- python3-pip
- python3-setuptools
- env:
- LABEL="meson Gallium ST Other"
- BUILD=meson
- UNWIND="true"
- DRI_LOADERS="-Dglx=disabled -Degl=false -Dgbm=false"
- GALLIUM_ST="-Ddri3=true -Dgallium-vdpau=true -Dgallium-xvmc=true -Dgallium-omx=bellagio -Dgallium-va=true -Dgallium-xa=true -Dgallium-nine=true -Dgallium-opencl=disabled -Dosmesa=gallium"
# We need swrast for osmesa and nine.
# Nouveau supports, or builds at least against all ST.
- GALLIUM_DRIVERS="nouveau,swrast"
- LLVM_VERSION=5.0
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
addons:
apt:
packages:
- llvm-5.0-dev
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# Nine requires gcc 4.6... which is the one we have right ?
- libxvmc-dev
# Build locally, for now.
#- libvdpau-dev
#- libva-dev
- libomxil-bellagio-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- python3.5
- python3-pip
- python3-setuptools
- env:
# NOTE: Building SWR is 2x (yes two) times slower than all the other
# gallium drivers combined.
# Start this early so that it doesn't hunder the run time.
- LABEL="make Gallium Drivers SWR"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=6.0
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--enable-dri --disable-opencl --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS="swr"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
packages:
- llvm-6.0-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- python3-pip
- python3-setuptools
- env:
- LABEL="make Gallium Drivers RadeonSI"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=7
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--enable-dri --disable-opencl --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS="radeonsi"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
sources:
- sourceline: 'deb http://apt.llvm.org/xenial/ llvm-toolchain-xenial-7 main'
key_url: https://apt.llvm.org/llvm-snapshot.gpg.key
packages:
# From sources above
- llvm-7-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- python3-pip
- python3-setuptools
- env:
- LABEL="make Gallium Drivers Other"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=3.9
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--enable-dri --disable-opencl --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS="i915,nouveau,kmsro,r300,r600,freedreno,svga,swrast,v3d,vc4,virgl,etnaviv"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
packages:
# LLVM packaging is broken and misses these dependencies
- libedit-dev
- llvm-3.9-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- python3-pip
- python3-setuptools
- env:
- LABEL="make Gallium ST Clover LLVM-3.9"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=3.9
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--disable-dri --enable-opencl --enable-opencl-icd --enable-llvm --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS="r600"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
packages:
- libclc-dev
# LLVM packaging is broken and misses these dependencies
- libedit-dev
- llvm-3.9-dev
- clang-3.9
- libclang-3.9-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- python3-pip
- python3-setuptools
- env:
- LABEL="make Gallium ST Clover LLVM-4.0"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=4.0
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--disable-dri --enable-opencl --enable-opencl-icd --enable-llvm --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS="r600"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
packages:
- libclc-dev
# LLVM packaging is broken and misses these dependencies
- libedit-dev
- llvm-4.0-dev
- clang-4.0
- libclang-4.0-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- python3-pip
- python3-setuptools
- env:
- LABEL="make Gallium ST Clover LLVM-5.0"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=5.0
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--disable-dri --enable-opencl --enable-opencl-icd --enable-llvm --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS="r600"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
packages:
- libclc-dev
# LLVM packaging is broken and misses these dependencies
- libedit-dev
- llvm-5.0-dev
- clang-5.0
- libclang-5.0-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- python3-pip
- python3-setuptools
- env:
- LABEL="make Gallium ST Clover LLVM-6.0"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=6.0
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--disable-dri --enable-opencl --enable-opencl-icd --enable-llvm --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS="r600"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
packages:
- libclc-dev
- llvm-6.0-dev
- clang-6.0
- libclang-6.0-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- python3-pip
- python3-setuptools
- env:
- LABEL="make Gallium ST Clover LLVM-7"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=7
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--disable-dri --enable-opencl --enable-opencl-icd --enable-llvm --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS="r600,radeonsi"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
sources:
- sourceline: 'deb http://apt.llvm.org/xenial/ llvm-toolchain-xenial-7 main'
key_url: https://apt.llvm.org/llvm-snapshot.gpg.key
packages:
- libclc-dev
# From sources above
- llvm-7-dev
- clang-7
- libclang-7-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- env:
- LABEL="make Gallium ST Other"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=3.5
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--enable-dri --disable-opencl --enable-xa --enable-nine --enable-xvmc --enable-vdpau --enable-va --enable-omx-bellagio --enable-gallium-osmesa"
# We need swrast for osmesa and nine.
# i915 most likely doesn't work with most ST.
# Regardless - we're doing a quick build test here.
- GALLIUM_DRIVERS="i915,swrast"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
packages:
# We actually want to test against llvm-3.3, yet 3.5 is available
- llvm-3.5-dev
# Nine requires gcc 4.6... which is the one we have right ?
- libxvmc-dev
# Build locally, for now.
#- libvdpau-dev
#- libva-dev
- libomxil-bellagio-dev
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- python3-pip
- python3-setuptools
- env:
- LABEL="make Vulkan"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="make -C src/gtest check && make -C src/intel check"
- LLVM_VERSION=7
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl --with-platforms=x11,wayland"
- DRI_DRIVERS=""
- GALLIUM_ST="--enable-dri --enable-dri3 --disable-opencl --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS=""
- VULKAN_DRIVERS="intel,radeon"
- LIBUNWIND_FLAGS="--disable-libunwind"
addons:
apt:
sources:
- sourceline: 'deb http://apt.llvm.org/xenial/ llvm-toolchain-xenial-7 main'
key_url: https://apt.llvm.org/llvm-snapshot.gpg.key
packages:
# From sources above
- llvm-7-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- python3-pip
- python3-setuptools
- env:
- LABEL="scons"
- BUILD=scons
- SCONSFLAGS="-j4"
# Explicitly disable.
- SCONS_TARGET="llvm=0"
# Keep it symmetrical to the make build.
- SCONS_CHECK_COMMAND="scons llvm=0 check"
addons:
apt:
packages:
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- env:
- LABEL="scons LLVM"
- BUILD=scons
- SCONSFLAGS="-j4"
- SCONS_TARGET="llvm=1"
# Keep it symmetrical to the make build.
- SCONS_CHECK_COMMAND="scons llvm=1 check"
- LLVM_VERSION=3.5
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
addons:
apt:
packages:
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# We actually want to test against llvm-3.3, yet 3.5 is available
- llvm-3.5-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- env:
- LABEL="scons SWR"
- BUILD=scons
- SCONSFLAGS="-j4"
- SCONS_TARGET="swr=1"
- LLVM_VERSION=6.0
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
# Keep it symmetrical to the make build. There's no actual SWR, yet.
- SCONS_CHECK_COMMAND="true"
addons:
apt:
packages:
- llvm-6.0-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- env:
- LABEL="macOS make"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="make check"
- DRI_LOADERS="--with-platforms=x11 --disable-egl"
os: osx
- env:
- LABEL="macOS meson"
- BUILD=meson
- UNWIND="false"
- DRI_LOADERS="-Dglx=dri -Dgbm=false -Degl=false -Dplatforms=x11 -Dosmesa=none"
- GALLIUM_ST="-Ddri3=true -Dgallium-vdpau=false -Dgallium-xvmc=false -Dgallium-omx=disabled -Dgallium-va=false -Dgallium-xa=false -Dgallium-nine=false -Dgallium-opencl=disabled"
os: osx
before_install:
- |
if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
HOMEBREW_NO_AUTO_UPDATE=1 brew install python3 ninja expat gettext
# Set PATH for homebrew pip3 installs
PATH="$HOME/Library/Python/3.6/bin:${PATH}"
# Set PKG_CONFIG_PATH for keg-only expat
PKG_CONFIG_PATH="/usr/local/opt/expat/lib/pkgconfig:${PKG_CONFIG_PATH}"
# Set PATH for keg-only gettext
PATH="/usr/local/opt/gettext/bin:${PATH}"
# Install xquartz for prereqs ...
XQUARTZ_VERSION="2.7.11"
wget -nv https://dl.bintray.com/xquartz/downloads/XQuartz-${XQUARTZ_VERSION}.dmg
hdiutil attach XQuartz-${XQUARTZ_VERSION}.dmg
sudo installer -pkg /Volumes/XQuartz-${XQUARTZ_VERSION}/XQuartz.pkg -target /
hdiutil detach /Volumes/XQuartz-${XQUARTZ_VERSION}
# ... and set paths
PATH="/opt/X11/bin:${PATH}"
PKG_CONFIG_PATH="/opt/X11/share/pkgconfig:/opt/X11/lib/pkgconfig:${PKG_CONFIG_PATH}"
ACLOCAL="aclocal -I /opt/X11/share/aclocal -I /usr/local/share/aclocal"
fi
install:
# Install a more modern meson from pip, since the version in the
# ubuntu repos is often quite old.
- if test "x$BUILD" = xmeson; then
pip3 install --user meson;
pip3 install --user mako;
fi
# Install autotools build dependencies
- if test "x$BUILD" = xmake; then
pip2 install --user mako;
fi
# Install a more modern scons from pip.
- if test "x$BUILD" = xscons; then
pip2 install --user "scons>=2.4";
pip2 install --user mako;
fi
# Install dependencies where we require specific versions (or where
# disallowed by Travis CI's package whitelisting).
- |
if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then
wget $XORG_RELEASES/util/$XORGMACROS_VERSION.tar.bz2
tar -jxvf $XORGMACROS_VERSION.tar.bz2
(cd $XORGMACROS_VERSION && ./configure --prefix=$HOME/prefix && make install)
wget $XORG_RELEASES/proto/$GLPROTO_VERSION.tar.bz2
tar -jxvf $GLPROTO_VERSION.tar.bz2
(cd $GLPROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
wget $XORG_RELEASES/proto/$DRI2PROTO_VERSION.tar.bz2
tar -jxvf $DRI2PROTO_VERSION.tar.bz2
(cd $DRI2PROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
wget $XCB_RELEASES/$XCBPROTO_VERSION.tar.bz2
tar -jxvf $XCBPROTO_VERSION.tar.bz2
(cd $XCBPROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
wget $XCB_RELEASES/$LIBXCB_VERSION.tar.bz2
tar -jxvf $LIBXCB_VERSION.tar.bz2
(cd $LIBXCB_VERSION && ./configure --prefix=$HOME/prefix && make install)
wget $XORG_RELEASES/lib/$LIBPCIACCESS_VERSION.tar.bz2
tar -jxvf $LIBPCIACCESS_VERSION.tar.bz2
(cd $LIBPCIACCESS_VERSION && ./configure --prefix=$HOME/prefix && make install)
wget https://dri.freedesktop.org/libdrm/$LIBDRM_VERSION.tar.bz2
tar -jxvf $LIBDRM_VERSION.tar.bz2
(cd $LIBDRM_VERSION && ./configure --prefix=$HOME/prefix --enable-vc4 --enable-freedreno --enable-etnaviv-experimental-api && make install)
wget $XORG_RELEASES/proto/$RANDRPROTO_VERSION.tar.bz2
tar -jxvf $RANDRPROTO_VERSION.tar.bz2
(cd $RANDRPROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
wget $XORG_RELEASES/lib/$LIBXRANDR_VERSION.tar.bz2
tar -jxvf $LIBXRANDR_VERSION.tar.bz2
(cd $LIBXRANDR_VERSION && ./configure --prefix=$HOME/prefix && make install)
wget $XORG_RELEASES/lib/$LIBXSHMFENCE_VERSION.tar.bz2
tar -jxvf $LIBXSHMFENCE_VERSION.tar.bz2
(cd $LIBXSHMFENCE_VERSION && ./configure --prefix=$HOME/prefix && make install)
wget https://people.freedesktop.org/~aplattner/vdpau/$LIBVDPAU_VERSION.tar.bz2
tar -jxvf $LIBVDPAU_VERSION.tar.bz2
(cd $LIBVDPAU_VERSION && ./configure --prefix=$HOME/prefix && make install)
wget https://www.freedesktop.org/software/vaapi/releases/libva/$LIBVA_VERSION.tar.bz2
tar -jxvf $LIBVA_VERSION.tar.bz2
(cd $LIBVA_VERSION && ./configure --prefix=$HOME/prefix --disable-wayland --disable-dummy-driver && make install)
wget $WAYLAND_RELEASES/$LIBWAYLAND_VERSION.tar.xz
tar -axvf $LIBWAYLAND_VERSION.tar.xz
(cd $LIBWAYLAND_VERSION && ./configure --prefix=$HOME/prefix --enable-libraries --without-host-scanner --disable-documentation --disable-dtd-validation && make install)
wget $WAYLAND_RELEASES/$WAYLAND_PROTOCOLS_VERSION.tar.xz
tar -axvf $WAYLAND_PROTOCOLS_VERSION.tar.xz
(cd $WAYLAND_PROTOCOLS_VERSION && ./configure --prefix=$HOME/prefix && make install)
# Meson requires ninja >= 1.6, but xenial has 1.3.x
wget https://github.com/ninja-build/ninja/releases/download/v1.6.0/ninja-linux.zip
unzip ninja-linux.zip
mv ninja $HOME/prefix/bin/
# Generate this header since one is missing on the Travis instance
mkdir -p linux
printf "%s\n" \
"#ifndef _LINUX_MEMFD_H" \
"#define _LINUX_MEMFD_H" \
"" \
"#define MFD_CLOEXEC 0x0001U" \
"#define MFD_ALLOW_SEALING 0x0002U" \
"" \
"#endif /* _LINUX_MEMFD_H */" > linux/memfd.h
# Generate this header, including the missing SYS_memfd_create
# macro, which is not provided by the header in the Travis
# instance
mkdir -p sys
printf "%s\n" \
"#ifndef _SYSCALL_H" \
"#define _SYSCALL_H 1" \
"" \
"#include <asm/unistd.h>" \
"" \
"#ifndef _LIBC" \
"# include <bits/syscall.h>" \
"#endif" \
"" \
"#ifndef __NR_memfd_create" \
"# define __NR_memfd_create 319 /* Taken from <asm/unistd_64.h> */" \
"#endif" \
"" \
"#ifndef SYS_memfd_create" \
"# define SYS_memfd_create __NR_memfd_create" \
"#endif" \
"" \
"#endif" > sys/syscall.h
fi
script:
- if test "x$BUILD" = xmake; then
export CFLAGS="$CFLAGS -isystem`pwd`";
mkdir build &&
cd build &&
../autogen.sh
--enable-autotools
--enable-debug
$LIBUNWIND_FLAGS
$DRI_LOADERS
--with-dri-drivers=$DRI_DRIVERS
$GALLIUM_ST
--with-gallium-drivers=$GALLIUM_DRIVERS
--with-vulkan-drivers=$VULKAN_DRIVERS
--disable-llvm-shared-libs
&&
make && eval $MAKE_CHECK_COMMAND;
fi
- if test "x$BUILD" = xscons; then
scons $SCONS_TARGET && eval $SCONS_CHECK_COMMAND;
fi
- |
if test "x$BUILD" = xmeson; then
if test -n "$LLVM_CONFIG"; then
# We need to control the version of llvm-config we're using, so we'll
# generate a native file to do so. This requires meson >=0.49
#
echo -e "[binaries]\nllvm-config = '`which $LLVM_CONFIG`'" > native.file
$LLVM_CONFIG --version
else
: > native.file
fi
export CFLAGS="$CFLAGS -isystem`pwd`"
meson _build \
--native-file=native.file \
-Dbuild-tests=true \
-Dlibunwind=${UNWIND} \
${DRI_LOADERS} \
-Ddri-drivers=${DRI_DRIVERS:-[]} \
${GALLIUM_ST} \
-Dgallium-drivers=${GALLIUM_DRIVERS:-[]} \
-Dvulkan-drivers=${VULKAN_DRIVERS:-[]}
meson configure _build
ninja -C _build
ninja -C _build test
fi

View File

@@ -21,8 +21,13 @@
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
# use c99 compiler by default
ifeq ($(LOCAL_CC),)
ifeq ($(LOCAL_IS_HOST_MODULE),true)
LOCAL_CFLAGS += -D_GNU_SOURCE
LOCAL_CC := $(HOST_CC) -std=c99 -D_GNU_SOURCE
else
LOCAL_CC := $(TARGET_CC) -std=c99
endif
endif
LOCAL_C_INCLUDES += \
@@ -30,36 +35,21 @@ LOCAL_C_INCLUDES += \
$(MESA_TOP)/include
MESA_VERSION := $(shell cat $(MESA_TOP)/VERSION)
# define ANDROID_VERSION (e.g., 4.0.x => 0x0400)
LOCAL_CFLAGS += \
-Wno-error \
-Wno-unused-parameter \
-Wno-pointer-arith \
-Wno-missing-field-initializers \
-Wno-initializer-overrides \
-Wno-mismatched-tags \
-DPACKAGE_VERSION=\"$(MESA_VERSION)\" \
-DPACKAGE_BUGREPORT=\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\"
-DPACKAGE_BUGREPORT=\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\" \
-DANDROID_VERSION=0x0$(MESA_ANDROID_MAJOR_VERSION)0$(MESA_ANDROID_MINOR_VERSION)
# XXX: The following __STDC_*_MACROS defines should not be needed.
# It's likely due to a bug elsewhere, but let's temporarily add them
# here to fix the radeonsi build.
LOCAL_CFLAGS += \
-DANDROID_API_LEVEL=$(PLATFORM_SDK_VERSION) \
-DENABLE_SHADER_CACHE \
-D__STDC_CONSTANT_MACROS \
-D__STDC_LIMIT_MACROS \
-DHAVE___BUILTIN_EXPECT \
-DHAVE___BUILTIN_FFS \
-DHAVE___BUILTIN_FFSLL \
-DHAVE_DLFCN_H \
-DHAVE_FUNC_ATTRIBUTE_FLATTEN \
-DHAVE_FUNC_ATTRIBUTE_UNUSED \
-DHAVE_FUNC_ATTRIBUTE_FORMAT \
-DHAVE_FUNC_ATTRIBUTE_PACKED \
-DHAVE_FUNC_ATTRIBUTE_ALIAS \
-DHAVE_FUNC_ATTRIBUTE_NORETURN \
-DHAVE_FUNC_ATTRIBUTE_RETURNS_NONNULL \
-DHAVE_FUNC_ATTRIBUTE_WARN_UNUSED_RESULT \
-DHAVE___BUILTIN_CTZ \
-DHAVE___BUILTIN_POPCOUNT \
-DHAVE___BUILTIN_POPCOUNTLL \
@@ -67,56 +57,30 @@ LOCAL_CFLAGS += \
-DHAVE___BUILTIN_CLZLL \
-DHAVE___BUILTIN_UNREACHABLE \
-DHAVE_PTHREAD=1 \
-DHAVE_DLADDR \
-DHAVE_DL_ITERATE_PHDR \
-DHAVE_LINUX_FUTEX_H \
-DHAVE_ENDIAN_H \
-DHAVE_ZLIB \
-DMAJOR_IN_SYSMACROS \
-DVK_USE_PLATFORM_ANDROID_KHR \
-fvisibility=hidden \
-fno-math-errno \
-fno-trapping-math \
-Wno-sign-compare
LOCAL_CPPFLAGS += \
-D__STDC_CONSTANT_MACROS \
-D__STDC_FORMAT_MACROS \
-D__STDC_LIMIT_MACROS \
-Wno-error=non-virtual-dtor \
-Wno-non-virtual-dtor
# mesa requires at least c99 compiler
LOCAL_CONLYFLAGS += \
-std=c99
# c11 timespec_get is part of bionic as well
# https://android-review.googlesource.com/c/718518
# This means releases from P and earlier won't need this
ifeq ($(filter 5 6 7 8 9, $(MESA_ANDROID_MAJOR_VERSION)),)
LOCAL_CFLAGS += -DHAVE_TIMESPEC_GET
endif
ifeq ($(strip $(MESA_ENABLE_ASM)),true)
ifeq ($(TARGET_ARCH),x86)
LOCAL_CFLAGS += \
-DUSE_X86_ASM
-DUSE_X86_ASM \
-DHAVE_DLOPEN \
endif
endif
ifeq ($(ARCH_ARM_HAVE_NEON),true)
LOCAL_CFLAGS_arm += -DUSE_ARM_ASM
endif
LOCAL_CFLAGS_arm64 += -DUSE_AARCH64_ASM
ifneq ($(LOCAL_IS_HOST_MODULE),true)
LOCAL_CFLAGS += -DHAVE_LIBDRM
LOCAL_SHARED_LIBRARIES += libdrm
ifeq ($(MESA_ENABLE_LLVM),true)
LOCAL_CFLAGS += \
-DHAVE_LLVM=0x0305 -DMESA_LLVM_VERSION_PATCH=2 \
-D__STDC_CONSTANT_MACROS \
-D__STDC_FORMAT_MACROS \
-D__STDC_LIMIT_MACROS
endif
LOCAL_CFLAGS_32 += -DDEFAULT_DRIVER_DIR=\"/vendor/lib/$(MESA_DRI_MODULE_REL_PATH)\"
LOCAL_CFLAGS_64 += -DDEFAULT_DRIVER_DIR=\"/vendor/lib64/$(MESA_DRI_MODULE_REL_PATH)\"
LOCAL_PROPRIETARY_MODULE := true
LOCAL_CPPFLAGS += \
$(if $(filter true,$(MESA_LOLLIPOP_BUILD)),-D_USING_LIBCXX) \
-Wno-error=non-virtual-dtor \
-Wno-non-virtual-dtor
# uncomment to keep the debug symbols
#LOCAL_STRIP_MODULE := false
@@ -124,6 +88,3 @@ LOCAL_PROPRIETARY_MODULE := true
ifeq ($(strip $(LOCAL_MODULE_TAGS)),)
LOCAL_MODULE_TAGS := optional
endif
# Quiet down the build system and remove any .h files from the sources
LOCAL_SRC_FILES := $(patsubst %.h, , $(LOCAL_SRC_FILES))

View File

@@ -24,7 +24,7 @@
# BOARD_GPU_DRIVERS should be defined. The valid values are
#
# classic drivers: i915 i965
# gallium drivers: swrast freedreno i915g nouveau kmsro r300g r600g radeonsi vc4 virgl vmwgfx etnaviv
# gallium drivers: swrast freedreno i915g ilo nouveau r300g r600g radeonsi vc4 vmwgfx
#
# The main target is libGLES_mesa. For each classic driver enabled, a DRI
# module will also be built. DRI modules will be loaded by libGLES_mesa.
@@ -32,54 +32,32 @@
MESA_TOP := $(call my-dir)
MESA_ANDROID_MAJOR_VERSION := $(word 1, $(subst ., , $(PLATFORM_VERSION)))
ifneq ($(filter 2 4, $(MESA_ANDROID_MAJOR_VERSION)),)
$(error "Android 4.4 and earlier not supported")
MESA_ANDROID_MINOR_VERSION := $(word 2, $(subst ., , $(PLATFORM_VERSION)))
MESA_ANDROID_VERSION := $(MESA_ANDROID_MAJOR_VERSION).$(MESA_ANDROID_MINOR_VERSION)
ifeq ($(filter 1 2 3 4,$(MESA_ANDROID_MAJOR_VERSION)),)
MESA_LOLLIPOP_BUILD := true
else
define local-generated-sources-dir
$(call local-intermediates-dir)
endef
endif
MESA_DRI_MODULE_REL_PATH := dri
MESA_DRI_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/$(MESA_DRI_MODULE_REL_PATH)
MESA_DRI_MODULE_UNSTRIPPED_PATH := $(TARGET_OUT_SHARED_LIBRARIES_UNSTRIPPED)/$(MESA_DRI_MODULE_REL_PATH)
MESA_DRI_LDFLAGS := -Wl,--build-id=sha1
MESA_COMMON_MK := $(MESA_TOP)/Android.common.mk
MESA_PYTHON2 := python
# Lists to convert driver names to boolean variables
# in form of <driver name>.<boolean make variable>
classic_drivers := i915.HAVE_I915_DRI i965.HAVE_I965_DRI
gallium_drivers := \
swrast.HAVE_GALLIUM_SOFTPIPE \
freedreno.HAVE_GALLIUM_FREEDRENO \
i915g.HAVE_GALLIUM_I915 \
nouveau.HAVE_GALLIUM_NOUVEAU \
kmsro.HAVE_GALLIUM_KMSRO \
r300g.HAVE_GALLIUM_R300 \
r600g.HAVE_GALLIUM_R600 \
radeonsi.HAVE_GALLIUM_RADEONSI \
vmwgfx.HAVE_GALLIUM_VMWGFX \
vc4.HAVE_GALLIUM_VC4 \
virgl.HAVE_GALLIUM_VIRGL \
etnaviv.HAVE_GALLIUM_ETNAVIV
classic_drivers := i915 i965
gallium_drivers := swrast freedreno i915g ilo nouveau r300g r600g radeonsi vmwgfx vc4
ifeq ($(BOARD_GPU_DRIVERS),all)
MESA_BUILD_CLASSIC := $(filter HAVE_%, $(subst ., , $(classic_drivers)))
MESA_BUILD_GALLIUM := $(filter HAVE_%, $(subst ., , $(gallium_drivers)))
else
# Warn if we have any invalid driver names
$(foreach d, $(BOARD_GPU_DRIVERS), \
$(if $(findstring $(d).,$(classic_drivers) $(gallium_drivers)), \
, \
$(warning invalid GPU driver: $(d)) \
) \
)
MESA_BUILD_CLASSIC := $(strip $(foreach d, $(BOARD_GPU_DRIVERS), $(patsubst $(d).%,%, $(filter $(d).%, $(classic_drivers)))))
MESA_BUILD_GALLIUM := $(strip $(foreach d, $(BOARD_GPU_DRIVERS), $(patsubst $(d).%,%, $(filter $(d).%, $(gallium_drivers)))))
endif
ifeq ($(filter x86%,$(TARGET_ARCH)),)
MESA_BUILD_CLASSIC :=
endif
MESA_GPU_DRIVERS := $(strip $(BOARD_GPU_DRIVERS))
$(foreach d, $(MESA_BUILD_CLASSIC) $(MESA_BUILD_GALLIUM), $(eval $(d) := true))
# warn about invalid drivers
invalid_drivers := $(filter-out \
$(classic_drivers) $(gallium_drivers), $(MESA_GPU_DRIVERS))
ifneq ($(invalid_drivers),)
$(warning invalid GPU drivers: $(invalid_drivers))
# tidy up
MESA_GPU_DRIVERS := $(filter-out $(invalid_drivers), $(MESA_GPU_DRIVERS))
endif
# host and target must be the same arch to generate matypes.h
ifeq ($(TARGET_ARCH),$(HOST_ARCH))
@@ -88,39 +66,36 @@ else
MESA_ENABLE_ASM := false
endif
ifneq ($(filter true, $(HAVE_GALLIUM_RADEONSI)),)
MESA_ENABLE_LLVM := true
ifneq ($(filter $(classic_drivers), $(MESA_GPU_DRIVERS)),)
MESA_BUILD_CLASSIC := true
else
MESA_BUILD_CLASSIC := false
endif
define mesa-build-with-llvm
$(if $(filter $(MESA_ANDROID_MAJOR_VERSION), 4 5), \
$(warning Unsupported LLVM version in Android $(MESA_ANDROID_MAJOR_VERSION)),) \
$(if $(filter 6,$(MESA_ANDROID_MAJOR_VERSION)), \
$(eval LOCAL_CFLAGS += -DHAVE_LLVM=0x0307 -DMESA_LLVM_VERSION_PATCH=0)) \
$(if $(filter 7,$(MESA_ANDROID_MAJOR_VERSION)), \
$(eval LOCAL_CFLAGS += -DHAVE_LLVM=0x0308 -DMESA_LLVM_VERSION_PATCH=0)) \
$(if $(filter 8,$(MESA_ANDROID_MAJOR_VERSION)), \
$(eval LOCAL_CFLAGS += -DHAVE_LLVM=0x0309 -DMESA_LLVM_VERSION_PATCH=0)) \
$(if $(filter P,$(MESA_ANDROID_MAJOR_VERSION)), \
$(eval LOCAL_CFLAGS += -DHAVE_LLVM=0x0309 -DMESA_LLVM_VERSION_PATCH=0)) \
$(eval LOCAL_SHARED_LIBRARIES += libLLVM)
endef
ifneq ($(filter $(gallium_drivers), $(MESA_GPU_DRIVERS)),)
MESA_BUILD_GALLIUM := true
else
MESA_BUILD_GALLIUM := false
endif
MESA_ENABLE_LLVM := $(if $(filter radeonsi,$(MESA_GPU_DRIVERS)),true,false)
# add subdirectories
ifneq ($(strip $(MESA_GPU_DRIVERS)),)
SUBDIRS := \
src/gbm \
src/loader \
src/mapi \
src/compiler \
src/glsl \
src/mesa \
src/util \
src/egl \
src/amd \
src/broadcom \
src/intel \
src/mesa/drivers/dri \
src/vulkan
src/mesa/drivers/dri
INC_DIRS := $(call all-named-subdir-makefiles,$(SUBDIRS))
INC_DIRS += $(call all-named-subdir-makefiles,src/gallium)
include $(INC_DIRS)
ifeq ($(strip $(MESA_BUILD_GALLIUM)),true)
SUBDIRS += src/gallium
endif
include $(call all-named-subdir-makefiles,$(SUBDIRS))
endif

View File

@@ -10,7 +10,7 @@ $(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/STATIC_LIBRARIES/libmesa_*_interm
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/i9?5_dri_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/libglapi_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/libGLES_mesa_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT)/*/EXECUTABLES/mesa_*_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT)/*/EXECUTABLES/glsl_compiler_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT)/*/STATIC_LIBRARIES/libmesa_*_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT_release)/*/EXECUTABLES/mesa_*_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT_release)/*/EXECUTABLES/glsl_compiler_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT_release)/*/STATIC_LIBRARIES/libmesa_*_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/*_dri_intermediates)

View File

@@ -22,32 +22,19 @@
SUBDIRS = src
AM_DISTCHECK_CONFIGURE_FLAGS = \
--enable-autotools \
--enable-dri \
--enable-dri3 \
--enable-egl \
--enable-gallium-tests \
--enable-gallium-osmesa \
--enable-llvm \
--enable-gbm \
--enable-gles1 \
--enable-gles2 \
--enable-glx \
--enable-glx-tls \
--enable-nine \
--enable-opencl \
--enable-opencl-icd \
--enable-opengl \
--enable-va \
--enable-vdpau \
--enable-xa \
--enable-xvmc \
--enable-llvm-shared-libs \
--enable-libunwind \
--with-platforms=x11,wayland,drm,surfaceless \
--with-egl-platforms=x11,wayland,drm \
--with-dri-drivers=i915,i965,nouveau,radeon,r200,swrast \
--with-gallium-drivers=i915,nouveau,r300,kmsro,r600,radeonsi,freedreno,svga,swrast,vc4,tegra,virgl,swr,etnaviv \
--with-vulkan-drivers=intel,radeon
--with-gallium-drivers=i915,ilo,nouveau,r300,r600,radeonsi,freedreno,svga,swrast
ACLOCAL_AMFLAGS = -I m4
@@ -56,36 +43,19 @@ EXTRA_DIST = \
common.py \
docs \
doxygen \
bin/git_sha1_gen.py \
scons \
SConstruct \
build-support/conftest.dyn \
build-support/conftest.map \
meson.build \
meson_options.txt \
bin/meson.build \
include/meson.build \
bin/install_megadrivers.py \
bin/meson_get_version.py
SConstruct
noinst_HEADERS = \
include/c99_alloca.h \
include/c99_compat.h \
include/c99_math.h \
include/c99 \
include/c11 \
include/drm-uapi/drm.h \
include/drm-uapi/drm_fourcc.h \
include/drm-uapi/drm_mode.h \
include/drm-uapi/i915_drm.h \
include/drm-uapi/tegra_drm.h \
include/drm-uapi/v3d_drm.h \
include/drm-uapi/vc4_drm.h \
include/D3D9 \
include/GL/wglext.h \
include/HaikuGL \
include/no_extern_c.h \
include/pci_ids \
include/vulkan
include/pci_ids
# We list some directories in EXTRA_DIST, but don't actually want to include
# the .gitignore files in the tarball.

View File

@@ -1,79 +0,0 @@
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================
Source
------
This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.
Build status
------------
Travis:
.. image:: https://travis-ci.org/mesa3d/mesa.svg?branch=master
:target: https://travis-ci.org/mesa3d/mesa
Appveyor:
.. image:: https://img.shields.io/appveyor/ci/mesa3d/mesa.svg
:target: https://ci.appveyor.com/project/mesa3d/mesa
Coverity:
.. image:: https://scan.coverity.com/projects/139/badge.svg?flat=1
:target: https://scan.coverity.com/projects/mesa
Build & install
---------------
You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):
.. code-block:: sh
$ mkdir build
$ cd build
$ meson ..
$ sudo ninja install
Support
-------
Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.
The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_
Bug reports
-----------
If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).
Contributing
------------
Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).
Note that Mesa uses email mailing-lists for patches submission, review and
discussions.

145
REVIEWERS
View File

@@ -1,145 +0,0 @@
Overview:
This file is similar in syntax (or more precisly a subset) of what is
used by the MAINTAINERS file in the linux kernel. Some fields do not
apply, for example, in all cases, send patches to:
mesa-dev@lists.freedesktop.org
and in all cases the patchwork instance is:
https://patchwork.freedesktop.org/project/mesa/
The purpose is not exactly the same the MAINTAINERS file in the linux
kernel, as there are not official/formal maintainers of different
subsystems in mesa, but is meant to give an idea of who to CC for
various patches for review, and to allow the use of
scripts/get_reviewer.pl as git --cc-cmd.
Usage:
When sending patches:
git send-email --cc-cmd ./scripts/get_reviewer.pl ...
Or to configure as default:
git config sendemail.cccmd ./scripts/get_reviewer.pl
Descriptions of section entries:
R: Designated reviewer: FullName <address@domain>
These reviewers should be CCed on patches.
F: Files and directories with wildcard patterns.
A trailing slash includes all files and subdirectory files.
F: drivers/net/ all files in and below drivers/net
F: drivers/net/* all files in drivers/net, but not below
F: */net/* all files in "any top level directory"/net
One pattern per line. Multiple F: lines acceptable.
N: Files and directories with regex patterns.
N: [^a-z]tegra all files whose path contains the word tegra
One pattern per line. Multiple N: lines acceptable.
scripts/get_maintainer.pl has different behavior for files that
match F: pattern and matches of N: patterns. By default,
get_maintainer will not look at git log history when an F: pattern
match occurs. When an N: match occurs, git log history is used
to also notify the people that have git commit signatures.
Maintainers List (try to look for most precise areas first)
Note: this is an opt-in system, I have not tried to add anyone who hasn't
either asked me or sent a patch to add themselves.
-----------------------------------
NIR
R: Jason Ekstrand <jason@jlekstrand.net>
F: src/compiler/nir/
DOCUMENTATION
R: Emil Velikov <emil.l.velikov@gmail.com>
R: Eric Engestrom <eric@engestrom.ch>
F: docs/
F: doxygen/
COMPATIBILITY HEADERS
R: Emil Velikov <emil.l.velikov@gmail.com>
F: include/c99*
DRI LOADER
R: Emil Velikov <emil.l.velikov@gmail.com>
F: src/loader/
EGL
R: Eric Engestrom <eric@engestrom.ch>
R: Emil Velikov <emil.l.velikov@gmail.com>
F: src/egl/
F: include/EGL/
HAIKU
R: Alexander von Gluck IV <kallisti5@unixzen.com>
F: include/HaikuGL/
F: src/egl/drivers/haiku/
F: src/gallium/state_trackers/hgl/
F: src/gallium/targets/haiku-softpipe/
F: src/gallium/winsys/sw/hgl/
F: src/hgl/
GALLIUM LOADER
R: Emil Velikov <emil.l.velikov@gmail.com>
F: src/gallium/auxiliary/pipe-loader/
F: src/gallium/auxiliary/target-helpers/
GALLIUM TARGETS
R: Emil Velikov <emil.l.velikov@gmail.com>
F: src/gallium/targets/
AUTOCONF BUILD
R: Emil Velikov <emil.l.velikov@gmail.com>
F: autogen.sh
F: configure.ac
F: */Automake.inc
F: */Makefile.*am
F: */Makefile.sources
SCONS BUILD
F: scons/
F: */SConscript*
F: */Makefile.sources
ANDROID BUILD
R: Emil Velikov <emil.l.velikov@gmail.com>
R: Rob Herring <robh@kernel.org>
F: CleanSpec.mk
F: */Android.*mk
F: */Makefile.sources
MESON BUILD
R: Dylan Baker <dylan@pnwbakers.com>
R: Eric Engestrom <eric@engestrom.ch>
F: */meson.build
F: meson.build
F: meson_options.txt
ANDROID EGL SUPPORT
R: Rob Herring <robh@kernel.org>
R: Tomasz Figa <tfiga@chromium.org>
F: src/egl/drivers/dri2/platform_android.c
WAYLAND EGL SUPPORT
R: Daniel Stone <daniels@collabora.com>
F: src/egl/wayland/*
F: src/egl/drivers/dri2/platform_wayland.c
FREEDRENO
R: Rob Clark <robclark@freedesktop.org>
F: src/gallium/drivers/freedreno/
GLX
R: Adam Jackson <ajax@redhat.com>
F: src/glx/
VULKAN
R: Eric Engestrom <eric@engestrom.ch>
F: src/vulkan/
F: include/vulkan/

View File

@@ -1,7 +1,7 @@
#######################################################################
# Top-level SConstruct
#
# For example, invoke scons as
# For example, invoke scons as
#
# scons build=debug llvm=yes machine=x86
#
@@ -12,13 +12,13 @@
# build='debug'
# llvm=True
# machine='x86'
#
#
# Invoke
#
# scons -h
#
# to get the full list of options. See scons manpage for more info.
#
#
import os
import os.path
@@ -27,13 +27,6 @@ import SCons.Util
import common
#######################################################################
# Minimal scons version
EnsureSConsVersion(2, 4)
EnsurePythonVersion(2, 7)
#######################################################################
# Configuration options
@@ -43,7 +36,7 @@ common.AddOptions(opts)
env = Environment(
options = opts,
tools = ['gallium'],
toolpath = ['#scons'],
toolpath = ['#scons'],
ENV = os.environ,
)
@@ -57,10 +50,10 @@ except KeyError:
pass
else:
targets = targets.split(',')
print('scons: warning: targets option is deprecated; pass the targets on their own such as')
print()
print(' scons %s' % ' '.join(targets))
print()
print 'scons: warning: targets option is deprecated; pass the targets on their own such as'
print
print ' scons %s' % ' '.join(targets)
print
COMMAND_LINE_TARGETS.append(targets)
@@ -91,14 +84,9 @@ env.Append(CPPPATH = [
#print env.Dump()
# Add a check target for running tests
check = env.Alias('check')
env.AlwaysBuild(check)
#######################################################################
# Invoke host SConscripts
#
# Invoke host SConscripts
#
# For things that are meant to be run on the native host build machine, instead
# of the target machine.
#
@@ -159,7 +147,8 @@ try:
except ImportError:
pass
else:
aliases = sorted(default_ans.keys())
aliases = default_ans.keys()
aliases.sort()
env.Help('\n')
env.Help('Recognized targets:\n')
for alias in aliases:

View File

@@ -1 +1 @@
19.0.2
11.0.2

View File

@@ -1,92 +0,0 @@
# http://www.appveyor.com/docs/appveyor-yml
#
# To setup AppVeyor for your own personal repositories do the following:
# - Sign up
# - Add a new project
# - Select Git and fill in the Git clone URL
# - Setup a Git hook as explained in
# https://github.com/appveyor/webhooks#installing-git-hook
# - Check 'Settings > General > Skip branches without appveyor.yml'
# - Check 'Settings > General > Rolling builds'
# - Setup the global or project notifications to your liking
#
# Note that kicking (or restarting) a build via the web UI will not work, as it
# will fail to find appveyor.yml . The Git hook is the most practical way to
# kick a build.
#
# See also:
# - http://help.appveyor.com/discussions/problems/2209-node-grunt-build-specify-a-project-or-solution-file-the-directory-does-not-contain-a-project-or-solution-file
# - http://help.appveyor.com/discussions/questions/1184-build-config-vs-appveyoryaml
version: '{build}'
branches:
except:
- /^travis.*$/
# Don't download the full Mesa history to speed up cloning. However the clone
# depth must not be too small, otherwise builds might fail when lots of patches
# are committed in succession, because the desired commit is not found on the
# truncated history.
#
# See also:
# - https://www.appveyor.com/blog/2014/06/04/shallow-clone-for-git-repositories
clone_depth: 100
# https://www.appveyor.com/docs/build-cache/
cache:
- '%LOCALAPPDATA%\pip\Cache -> appveyor.yml'
- win_flex_bison-2.5.15.zip
- llvm-5.0.1-msvc2017-mtd.7z
os: Visual Studio 2017
init:
# Appveyor defaults core.autocrlf to input instead of the default (true), but
# that can hide problems processing CRLF text on Windows
- git config --global core.autocrlf true
environment:
WINFLEXBISON_VERSION: 2.5.15
LLVM_ARCHIVE: llvm-5.0.1-msvc2017-mtd.7z
install:
# Check git config
- git config core.autocrlf
# Check pip
- python --version
- python -m pip --version
# Install Mako
- python -m pip install Mako==1.0.7
# Install pywin32 extensions, needed by SCons
- python -m pip install pypiwin32
# Install python wheels, necessary to install SCons via pip
- python -m pip install wheel
# Install SCons
- python -m pip install scons==3.0.1
- scons --version
# Install flex/bison
- set WINFLEXBISON_ARCHIVE=win_flex_bison-%WINFLEXBISON_VERSION%.zip
- if not exist "%WINFLEXBISON_ARCHIVE%" appveyor DownloadFile "https://github.com/lexxmark/winflexbison/releases/download/v%WINFLEXBISON_VERSION%/%WINFLEXBISON_ARCHIVE%"
- 7z x -y -owinflexbison\ "%WINFLEXBISON_ARCHIVE%" > nul
- set Path=%CD%\winflexbison;%Path%
- win_flex --version
- win_bison --version
# Download and extract LLVM
- if not exist "%LLVM_ARCHIVE%" appveyor DownloadFile "https://people.freedesktop.org/~jrfonseca/llvm/%LLVM_ARCHIVE%"
- 7z x -y "%LLVM_ARCHIVE%" > nul
- mkdir llvm\bin
- set LLVM=%CD%\llvm
build_script:
- scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=14.1 llvm=1
after_build:
- scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=14.1 llvm=1 check
# It's possible to setup notification here, as described in
# http://www.appveyor.com/docs/notifications#appveyor-yml-configuration , but
# doing so would cause the notification settings to be replicated across all
# repos, which is most likely undesired. So it's better to rely on the
# Appveyor global/project notification settings.

View File

@@ -1,17 +0,0 @@
# Both of these were already merged with different shas
da48cba61ef6fefb799bf96e6364b70dbf4ec712
c812c740e60c14060eb89db66039111881a0f42f
# The commit these fix was reverted from 19.0, but fixed for 19.1 due
# to the number of fixes required to make that commit work
8d8f80af3a17354508f2ec9d6559c915d5be351d
0c0c69729b6d72a5297122856c8fe48510e90764
0881e90c09965818b02e359474a6f7446b41d647
b031c643491a92a5574c7a4bd659df33f2d89bb6
# These were manually rebased by Jason, thanks!
8ab95b849e66f3221d80a67eef2ec6e3730901a8
5c30fffeec1732c21d600c036f95f8cdb1bb5487
# This doesn't actually appliy to 19.0
29179f58c6ba8099859ea25900214dbbd3814a92

View File

@@ -1,2 +0,0 @@
[*.sh]
indent_style = tab

View File

@@ -1,4 +1,4 @@
#!/bin/sh
#!/bin/bash
# This script is used to generate the list of fixed bugs that
# appears in the release notes files, with HTML formatting.
@@ -11,6 +11,8 @@
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 > bugfixes
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 | tee bugfixes
# $ DRYRUN=yes bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3
# $ DRYRUN=yes bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 | wc -l
# regex pattern: trim before bug number
@@ -19,17 +21,29 @@ trim_before='s/.*show_bug.cgi?id=\([0-9]*\).*/\1/'
# regex pattern: reconstruct the url
use_after='s,^,https://bugs.freedesktop.org/show_bug.cgi?id=,'
echo "<ul>"
echo ""
# extract fdo urls from commit log
git log --pretty=medium $* | grep 'bugs.freedesktop.org/show_bug' | sed -e $trim_before | sort -n -u | sed -e $use_after |\
while read url
do
id=$(echo $url | cut -d'=' -f2)
summary=$(wget --quiet -O - $url | grep -e '<title>.*</title>' | sed -e 's/ *<title>[0-9]\+ &ndash; \(.*\)<\/title>/\1/')
echo "<li><a href=\"$url\">Bug $id</a> - $summary</li>"
echo ""
done
urls=$(git log $* | grep 'bugs.freedesktop.org/show_bug' | sed -e $trim_before | sort -n -u | sed -e $use_after)
echo "</ul>"
# if DRYRUN is set to "yes", simply print the URLs and don't fetch the
# details from fdo bugzilla.
#DRYRUN=yes
if [ "x$DRYRUN" = xyes ]; then
for i in $urls
do
echo $i
done
else
echo "<ul>"
echo ""
for i in $urls
do
id=$(echo $i | cut -d'=' -f2)
summary=$(wget --quiet -O - $i | grep -e '<title>.*</title>' | sed -e 's/ *<title>Bug [0-9]\+ &ndash; \(.*\)<\/title>/\1/')
echo "<li><a href=\"$i\">Bug $id</a> - $summary</li>"
echo ""
done
echo "</ul>"
fi

View File

@@ -1,45 +0,0 @@
#!/bin/sh
# Script for generating a list of candidates which fix commits that have been
# previously cherry-picked to a stable branch.
#
# Usage examples:
#
# $ bin/get-extra-pick-list.sh
# $ bin/get-extra-pick-list.sh > picklist
# $ bin/get-extra-pick-list.sh | tee picklist
# Use the last branchpoint as our limit for the search
latest_branchpoint=`git merge-base origin/master HEAD`
# Grep for commits with "cherry picked from commit" in the commit message.
git log --reverse --grep="cherry picked from commit" $latest_branchpoint..HEAD |\
grep "cherry picked from commit" |\
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
# For each cherry-picked commit...
cat already_picked | cut -c -8 |\
while read sha
do
# ... check if it's referenced (fixed by another) patch
git log -n1 --pretty=oneline --grep=$sha $latest_branchpoint..origin/master |\
cut -c -8 |\
while read candidate
do
# And flag up if it hasn't landed in branch yet.
if grep -q ^$candidate already_picked ; then
continue
fi
# Or if it isn't in the ignore list.
if [ -f bin/.cherry-ignore ] ; then
if grep -q ^$candidate bin/.cherry-ignore ; then
continue
fi
fi
printf "Commit \"%s\" references %s\n" \
"`git log -n1 --pretty=oneline $candidate`" \
"$sha"
done
done
rm -f already_picked

View File

@@ -7,107 +7,18 @@
# $ bin/get-pick-list.sh
# $ bin/get-pick-list.sh > picklist
# $ bin/get-pick-list.sh | tee picklist
#
# The output is as follows:
# [nomination_type] commit_sha commit summary
is_stable_nomination()
{
git show --pretty=medium --summary "$1" | grep -q -i -o "CC:.*mesa-stable"
}
is_typod_nomination()
{
git show --pretty=medium --summary "$1" | grep -q -i -o "CC:.*mesa-dev"
}
fixes=
# Helper to handle various mistypos of the fixes tag.
# The tag string itself is passed as argument and normalised within.
#
# Resulting string in the global variable "fixes" and contains entries
# in the form "fixes:$sha"
is_sha_nomination()
{
fixes=`git show --pretty=medium -s $1 | tr -d "\n" | \
sed -e 's/'"$2"'/\nfixes:/Ig' | \
grep -Eo 'fixes:[a-f0-9]{8,40}'`
fixes_count=`echo "$fixes" | grep "fixes:" | wc -l`
if test $fixes_count -eq 0; then
return 1
fi
# Throw a warning for each invalid sha
while test $fixes_count -gt 0; do
# Treat only the current line
id=`echo "$fixes" | tail -n $fixes_count | head -n 1 | cut -d : -f 2`
fixes_count=$(($fixes_count-1))
if ! git show $id >/dev/null 2>&1; then
echo WARNING: Commit $1 lists invalid sha $id
fi
done
return 0
}
# Checks if at least one of offending commits, listed in the global
# "fixes", is in branch.
sha_in_range()
{
fixes_count=`echo "$fixes" | grep "fixes:" | wc -l`
while test $fixes_count -gt 0; do
# Treat only the current line
id=`echo "$fixes" | tail -n $fixes_count | head -n 1 | cut -d : -f 2`
fixes_count=$(($fixes_count-1))
# Be that cherry-picked ...
# ... or landed before the branchpoint.
if grep -q ^$id already_picked ||
grep -q ^$id already_landed ; then
return 0
fi
done
return 1
}
is_fixes_nomination()
{
is_sha_nomination "$1" "fixes:[[:space:]]*"
if test $? -eq 0; then
return 0
fi
is_sha_nomination "$1" "fixes[[:space:]]\+"
}
is_brokenby_nomination()
{
is_sha_nomination "$1" "broken by"
}
is_revert_nomination()
{
is_sha_nomination "$1" "This reverts commit "
}
# Use the last branchpoint as our limit for the search
latest_branchpoint=`git merge-base origin/master HEAD`
# List all the commits between day 1 and the branch point...
git log --reverse --pretty=%H $latest_branchpoint > already_landed
# ... and the ones cherry-picked.
git log --reverse --pretty=medium --grep="cherry picked from commit" $latest_branchpoint..HEAD |\
# Grep for commits with "cherry picked from commit" in the commit message.
git log --reverse --grep="cherry picked from commit" origin/master..HEAD |\
grep "cherry picked from commit" |\
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
# Grep for potential candidates
git log --reverse --pretty=%H -i --grep='^CC:.*mesa-stable\|^CC:.*mesa-dev\|\<fixes\>\|\<broken by\>\|This reverts commit' $latest_branchpoint..origin/master |\
# Grep for commits that were marked as a candidate for the stable tree.
git log --reverse --pretty=%H -i --grep='^\([[:space:]]*NOTE: .*[Cc]andidate\|CC:.*mesa-stable\)' HEAD..origin/master |\
while read sha
do
# Check to see whether the patch is on the ignore list.
if test -f bin/.cherry-ignore; then
if [ -f bin/.cherry-ignore ] ; then
if grep -q ^$sha bin/.cherry-ignore ; then
continue
fi
@@ -118,33 +29,7 @@ do
continue
fi
if is_fixes_nomination "$sha"; then
tag=fixes
elif is_brokenby_nomination "$sha"; then
tag=brokenby
elif is_revert_nomination "$sha"; then
tag=revert
elif is_stable_nomination "$sha"; then
tag=stable
elif is_typod_nomination "$sha"; then
tag=typod
else
continue
fi
case "$tag" in
fixes | brokenby | revert )
if ! sha_in_range; then
continue
fi
;;
* )
;;
esac
printf "[ %8s ] " "$tag"
git --no-pager show --no-patch --oneline $sha
git log -n1 --pretty=oneline $sha | cat
done
rm -f already_picked
rm -f already_landed

View File

@@ -1,50 +0,0 @@
"""
Generate the contents of the git_sha1.h file.
The output of this script goes to stdout.
"""
import argparse
import os
import os.path
import subprocess
import sys
def get_git_sha1():
"""Try to get the git SHA1 with git rev-parse."""
git_dir = os.path.join(os.path.dirname(sys.argv[0]), '..', '.git')
try:
git_sha1 = subprocess.check_output([
'git',
'--git-dir=' + git_dir,
'rev-parse',
'HEAD',
], stderr=open(os.devnull, 'w')).decode("ascii")
except:
# don't print anything if it fails
git_sha1 = ''
return git_sha1
def write_if_different(contents):
"""
Avoid touching the output file if it doesn't need modifications
Useful to avoid triggering rebuilds when nothing has changed.
"""
if os.path.isfile(args.output):
with open(args.output, 'r') as file:
if file.read() == contents:
return
with open(args.output, 'w') as file:
file.write(contents)
parser = argparse.ArgumentParser()
parser.add_argument('--output', help='File to write the #define in',
required=True)
args = parser.parse_args()
git_sha1 = os.environ.get('MESA_GIT_SHA1_OVERRIDE', get_git_sha1())[:10]
if git_sha1:
write_if_different('#define MESA_GIT_SHA1 " (git-' + git_sha1 + ')"')
else:
write_if_different('#define MESA_GIT_SHA1 ""')

View File

@@ -1,77 +0,0 @@
# encoding=utf-8
# Copyright © 2017-2018 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
"""Script to install megadriver symlinks for meson."""
from __future__ import print_function
import argparse
import os
import shutil
def main():
parser = argparse.ArgumentParser()
parser.add_argument('megadriver')
parser.add_argument('libdir')
parser.add_argument('drivers', nargs='+')
args = parser.parse_args()
if os.path.isabs(args.libdir):
destdir = os.environ.get('DESTDIR')
if destdir:
to = os.path.join(destdir, args.libdir[1:])
else:
to = args.libdir
else:
to = os.path.join(os.environ['MESON_INSTALL_DESTDIR_PREFIX'], args.libdir)
master = os.path.join(to, os.path.basename(args.megadriver))
if not os.path.exists(to):
if os.path.lexists(to):
os.unlink(to)
os.makedirs(to)
for driver in args.drivers:
abs_driver = os.path.join(to, driver)
if os.path.lexists(abs_driver):
os.unlink(abs_driver)
print('installing {} to {}'.format(args.megadriver, abs_driver))
os.link(master, abs_driver)
try:
ret = os.getcwd()
os.chdir(to)
name, ext = os.path.splitext(driver)
while ext != '.so':
if os.path.lexists(name):
os.unlink(name)
os.symlink(driver, name)
name, ext = os.path.splitext(name)
finally:
os.chdir(ret)
os.unlink(master)
if __name__ == '__main__':
main()

View File

@@ -1,88 +0,0 @@
#!/usr/bin/env python3
# Copyright © 2019 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
"""This script reads a meson build directory and gives back the command line it
was configured with.
This only works for meson 0.49.0 and newer.
"""
import argparse
import ast
import configparser
import pathlib
import sys
def parse_args() -> argparse.Namespace:
"""Parse arguments."""
parser = argparse.ArgumentParser()
parser.add_argument(
'build_dir',
help='Path the meson build directory')
args = parser.parse_args()
return args
def load_config(path: pathlib.Path) -> configparser.ConfigParser:
"""Load config file."""
conf = configparser.ConfigParser()
with path.open() as f:
conf.read_file(f)
return conf
def build_cmd(conf: configparser.ConfigParser) -> str:
"""Rebuild the command line."""
args = []
for k, v in conf['options'].items():
if ' ' in v:
args.append(f'-D{k}="{v}"')
else:
args.append(f'-D{k}={v}')
cf = conf['properties'].get('cross_file')
if cf:
args.append('--cross-file={}'.format(cf))
nf = conf['properties'].get('native_file')
if nf:
# this will be in the form "['str', 'str']", so use ast.literal_eval to
# convert it to a list of strings.
nf = ast.literal_eval(nf)
args.extend(['--native-file={}'.format(f) for f in nf])
return ' '.join(args)
def main():
args = parse_args()
path = pathlib.Path(args.build_dir, 'meson-private', 'cmd_line.txt')
if not path.exists():
print('Cannot find the necessary file to rebuild command line. '
'Is your meson version >= 0.49.0?', file=sys.stderr)
sys.exit(1)
conf = load_config(path)
cmd = build_cmd(conf)
print(cmd)
if __name__ == '__main__':
main()

View File

@@ -1,21 +0,0 @@
# Copyright © 2017 Eric Engestrom
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
git_sha1_gen_py = files('git_sha1_gen.py')

View File

@@ -1,35 +0,0 @@
#!/usr/bin/env python
# encoding=utf-8
# Copyright © 2017 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
from __future__ import print_function
import os
def main():
filename = os.path.join(os.environ['MESON_SOURCE_ROOT'], 'VERSION')
with open(filename) as f:
version = f.read().strip()
print(version, end='')
if __name__ == '__main__':
main()

251
bin/perf-annotate-jit Executable file
View File

@@ -0,0 +1,251 @@
#!/usr/bin/env python
#
# Copyright 2012 VMware Inc
# Copyright 2008-2009 Jose Fonseca
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#
"""Perf annotate for JIT code.
Linux `perf annotate` does not work with JIT code. This script takes the data
produced by `perf script` command, plus the diassemblies outputed by gallivm
into /tmp/perf-XXXXX.map.asm and produces output similar to `perf annotate`.
See docs/llvmpipe.html for usage instructions.
The `perf script` output parser was derived from the gprof2dot.py script.
"""
import sys
import os.path
import re
import optparse
import subprocess
class Parser:
"""Parser interface."""
def __init__(self):
pass
def parse(self):
raise NotImplementedError
class LineParser(Parser):
"""Base class for parsers that read line-based formats."""
def __init__(self, file):
Parser.__init__(self)
self._file = file
self.__line = None
self.__eof = False
self.line_no = 0
def readline(self):
line = self._file.readline()
if not line:
self.__line = ''
self.__eof = True
else:
self.line_no += 1
self.__line = line.rstrip('\r\n')
def lookahead(self):
assert self.__line is not None
return self.__line
def consume(self):
assert self.__line is not None
line = self.__line
self.readline()
return line
def eof(self):
assert self.__line is not None
return self.__eof
mapFile = None
def lookupMap(filename, matchSymbol):
global mapFile
mapFile = filename
stream = open(filename, 'rt')
for line in stream:
start, length, symbol = line.split()
start = int(start, 16)
length = int(length,16)
if symbol == matchSymbol:
return start
return None
def lookupAsm(filename, desiredFunction):
stream = open(filename + '.asm', 'rt')
while stream.readline() != desiredFunction + ':\n':
pass
asm = []
line = stream.readline().strip()
while line:
addr, instr = line.split(':', 1)
addr = int(addr)
asm.append((addr, instr))
line = stream.readline().strip()
return asm
samples = {}
class PerfParser(LineParser):
"""Parser for linux perf callgraph output.
It expects output generated with
perf record -g
perf script
"""
def __init__(self, infile, symbol):
LineParser.__init__(self, infile)
self.symbol = symbol
def readline(self):
# Override LineParser.readline to ignore comment lines
while True:
LineParser.readline(self)
if self.eof() or not self.lookahead().startswith('#'):
break
def parse(self):
# read lookahead
self.readline()
while not self.eof():
self.parse_event()
asm = lookupAsm(mapFile, self.symbol)
addresses = samples.keys()
addresses.sort()
total_samples = 0
sys.stdout.write('%s:\n' % self.symbol)
for address, instr in asm:
try:
sample = samples.pop(address)
except KeyError:
sys.stdout.write(6*' ')
else:
sys.stdout.write('%6u' % (sample))
total_samples += sample
sys.stdout.write('%6u: %s\n' % (address, instr))
print 'total:', total_samples
assert len(samples) == 0
sys.exit(0)
def parse_event(self):
if self.eof():
return
line = self.consume()
assert line
callchain = self.parse_callchain()
if not callchain:
return
def parse_callchain(self):
callchain = []
while self.lookahead():
function = self.parse_call(len(callchain) == 0)
if function is None:
break
callchain.append(function)
if self.lookahead() == '':
self.consume()
return callchain
call_re = re.compile(r'^\s+(?P<address>[0-9a-fA-F]+)\s+(?P<symbol>.*)\s+\((?P<module>[^)]*)\)$')
def parse_call(self, first):
line = self.consume()
mo = self.call_re.match(line)
assert mo
if not mo:
return None
if not first:
return None
function_name = mo.group('symbol')
if not function_name:
function_name = mo.group('address')
module = mo.group('module')
function_id = function_name + ':' + module
address = mo.group('address')
address = int(address, 16)
if function_name != self.symbol:
return None
start_address = lookupMap(module, function_name)
address -= start_address
#print function_name, module, address
samples[address] = samples.get(address, 0) + 1
return True
def main():
"""Main program."""
optparser = optparse.OptionParser(
usage="\n\t%prog [options] symbol_name")
(options, args) = optparser.parse_args(sys.argv[1:])
if len(args) != 1:
optparser.error('wrong number of arguments')
symbol = args[0]
p = subprocess.Popen(['perf', 'script'], stdout=subprocess.PIPE, stderr=subprocess.PIPE)
parser = PerfParser(p.stdout, symbol)
parser.parse()
if __name__ == '__main__':
main()
# vim: set sw=4 et:

View File

@@ -1,251 +0,0 @@
#!/usr/bin/env python
#
# Copyright 2012 VMware Inc
# Copyright 2008-2009 Jose Fonseca
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#
"""Perf annotate for JIT code.
Linux `perf annotate` does not work with JIT code. This script takes the data
produced by `perf script` command, plus the diassemblies outputed by gallivm
into /tmp/perf-XXXXX.map.asm and produces output similar to `perf annotate`.
See docs/llvmpipe.html for usage instructions.
The `perf script` output parser was derived from the gprof2dot.py script.
"""
import sys
import os.path
import re
import optparse
import subprocess
class Parser:
"""Parser interface."""
def __init__(self):
pass
def parse(self):
raise NotImplementedError
class LineParser(Parser):
"""Base class for parsers that read line-based formats."""
def __init__(self, file):
Parser.__init__(self)
self._file = file
self.__line = None
self.__eof = False
self.line_no = 0
def readline(self):
line = self._file.readline()
if not line:
self.__line = ''
self.__eof = True
else:
self.line_no += 1
self.__line = line.rstrip('\r\n')
def lookahead(self):
assert self.__line is not None
return self.__line
def consume(self):
assert self.__line is not None
line = self.__line
self.readline()
return line
def eof(self):
assert self.__line is not None
return self.__eof
mapFile = None
def lookupMap(filename, matchSymbol):
global mapFile
mapFile = filename
stream = open(filename, 'rt')
for line in stream:
start, length, symbol = line.split()
start = int(start, 16)
length = int(length,16)
if symbol == matchSymbol:
return start
return None
def lookupAsm(filename, desiredFunction):
stream = open(filename + '.asm', 'rt')
while stream.readline() != desiredFunction + ':\n':
pass
asm = []
line = stream.readline().strip()
while line:
addr, instr = line.split(':', 1)
addr = int(addr)
asm.append((addr, instr))
line = stream.readline().strip()
return asm
samples = {}
class PerfParser(LineParser):
"""Parser for linux perf callgraph output.
It expects output generated with
perf record -g
perf script
"""
def __init__(self, infile, symbol):
LineParser.__init__(self, infile)
self.symbol = symbol
def readline(self):
# Override LineParser.readline to ignore comment lines
while True:
LineParser.readline(self)
if self.eof() or not self.lookahead().startswith('#'):
break
def parse(self):
# read lookahead
self.readline()
while not self.eof():
self.parse_event()
asm = lookupAsm(mapFile, self.symbol)
addresses = samples.keys()
addresses.sort()
total_samples = 0
sys.stdout.write('%s:\n' % self.symbol)
for address, instr in asm:
try:
sample = samples.pop(address)
except KeyError:
sys.stdout.write(6*' ')
else:
sys.stdout.write('%6u' % (sample))
total_samples += sample
sys.stdout.write('%6u: %s\n' % (address, instr))
print 'total:', total_samples
assert len(samples) == 0
sys.exit(0)
def parse_event(self):
if self.eof():
return
line = self.consume()
assert line
callchain = self.parse_callchain()
if not callchain:
return
def parse_callchain(self):
callchain = []
while self.lookahead():
function = self.parse_call(len(callchain) == 0)
if function is None:
break
callchain.append(function)
if self.lookahead() == '':
self.consume()
return callchain
call_re = re.compile(r'^\s+(?P<address>[0-9a-fA-F]+)\s+(?P<symbol>.*)\s+\((?P<module>[^)]*)\)$')
def parse_call(self, first):
line = self.consume()
mo = self.call_re.match(line)
assert mo
if not mo:
return None
if not first:
return None
function_name = mo.group('symbol')
if not function_name:
function_name = mo.group('address')
module = mo.group('module')
function_id = function_name + ':' + module
address = mo.group('address')
address = int(address, 16)
if function_name != self.symbol:
return None
start_address = lookupMap(module, function_name)
address -= start_address
#print function_name, module, address
samples[address] = samples.get(address, 0) + 1
return True
def main():
"""Main program."""
optparser = optparse.OptionParser(
usage="\n\t%prog [options] symbol_name")
(options, args) = optparser.parse_args(sys.argv[1:])
if len(args) != 1:
optparser.error('wrong number of arguments')
symbol = args[0]
p = subprocess.Popen(['perf', 'script'], stdout=subprocess.PIPE, stderr=subprocess.PIPE)
parser = PerfParser(p.stdout, symbol)
parser.parse()
if __name__ == '__main__':
main()
# vim: set sw=4 et:

View File

@@ -1,4 +1,4 @@
#!/bin/sh
#!/bin/bash
# This script is used to generate the list of changes that
# appears in the release notes files, with HTML formatting.
@@ -10,7 +10,7 @@
# $ bin/shortlog_mesa.sh mesa-9.0.2..mesa-9.0.3 | tee changes
in_log=0
typeset -i in_log=0
git shortlog $* | while read l
do

View File

@@ -1,3 +0,0 @@
{
radeon_drm_winsys_create;
};

View File

@@ -1,6 +0,0 @@
VERSION_1 {
global:
main;
local:
*;
};

View File

@@ -59,7 +59,7 @@ if target_platform == 'windows' and host_platform != 'windows':
# find default_llvm value
if 'LLVM' in os.environ or 'LLVM_CONFIG' in os.environ:
if 'LLVM' in os.environ:
default_llvm = 'yes'
else:
default_llvm = 'no'
@@ -97,15 +97,17 @@ def AddOptions(opts):
opts.Add(BoolOption('embedded', 'embedded build', 'no'))
opts.Add(BoolOption('analyze',
'enable static code analysis where available', 'no'))
opts.Add(BoolOption('asan', 'enable Address Sanitizer', 'no'))
opts.Add('toolchain', 'compiler toolchain', default_toolchain)
opts.Add(BoolOption('gles', 'EXPERIMENTAL: enable OpenGL ES support',
'no'))
opts.Add(BoolOption('llvm', 'use LLVM', default_llvm))
opts.Add(BoolOption('openmp', 'EXPERIMENTAL: compile with openmp (swrast)',
'no'))
opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
opts.Add(BoolOption('swr', 'Build OpenSWR', 'no'))
opts.Add(BoolOption('texture_float',
'enable floating-point textures and renderbuffers',
'no'))
if host_platform == 'windows':
opts.Add('MSVC_VERSION', 'Microsoft Visual C/C++ version')
opts.Add('MSVC_USE_SCRIPT', 'Microsoft Visual C/C++ vcvarsall script', True)

File diff suppressed because it is too large Load Diff

490
docs/COPYING Normal file
View File

@@ -0,0 +1,490 @@
Some parts of Mesa are copyrighted under the GNU LGPL. See the
Mesa/docs/COPYRIGHT file for details.
The following is the standard GNU copyright file.
----------------------------------------------------------------------
GNU LIBRARY GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1991 Free Software Foundation, Inc.
675 Mass Ave, Cambridge, MA 02139, USA
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[This is the first released version of the library GPL. It is
numbered 2 because it goes with version 2 of the ordinary GPL.]
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<signature of Ty Coon>, 1 April 1990
Ty Coon, President of Vice
That's all there is to it!

232
docs/GL3.txt Normal file
View File

@@ -0,0 +1,232 @@
Status of OpenGL 3.x features in Mesa
Note: when an item is marked as "DONE" it means all the core Mesa
infrastructure is complete but it may be the case that few (if any) drivers
implement the features.
OpenGL Core and Compatibility context support
OpenGL 3.1 and later versions are only supported with the Core profile.
There are no plans to support GL_ARB_compatibility. The last supported OpenGL
version with all deprecated features is 3.0. Some of the later GL features
are exposed in the 3.0 context as extensions.
Feature Status
----------------------------------------------------- ------------------------
GL 3.0, GLSL 1.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
glBindFragDataLocation, glGetFragDataLocation DONE
Conditional rendering (GL_NV_conditional_render) DONE ()
Map buffer subranges (GL_ARB_map_buffer_range) DONE ()
Clamping controls (GL_ARB_color_buffer_float) DONE ()
Float textures, renderbuffers (GL_ARB_texture_float) DONE ()
GL_EXT_packed_float DONE ()
GL_EXT_texture_shared_exponent DONE ()
Float depth buffers (GL_ARB_depth_buffer_float) DONE ()
Framebuffer objects (GL_ARB_framebuffer_object) DONE ()
GL_ARB_half_float_pixel DONE (all drivers)
GL_ARB_half_float_vertex DONE ()
GL_EXT_texture_integer DONE ()
GL_EXT_texture_array DONE ()
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE ()
GL_EXT_texture_compression_rgtc DONE ()
GL_ARB_texture_rg DONE ()
Transform feedback (GL_EXT_transform_feedback) DONE ()
Vertex array objects (GL_ARB_vertex_array_object) DONE ()
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE ()
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE
Depth format cube textures DONE ()
GLX_ARB_create_context (GLX 1.4 is required) DONE
Multisample anti-aliasing DONE (llvmpipe (*), softpipe (*))
(*) llvmpipe and softpipe have fake Multisample anti-aliasing support
GL 3.1, GLSL 1.40 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
Forward compatible context support/deprecations DONE ()
Instanced drawing (GL_ARB_draw_instanced) DONE ()
Buffer copying (GL_ARB_copy_buffer) DONE ()
Primitive restart (GL_NV_primitive_restart) DONE ()
16 vertex texture image units DONE ()
Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts ()
Rectangular textures (GL_ARB_texture_rectangle) DONE ()
Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE ()
Signed normalized textures (GL_EXT_texture_snorm) DONE ()
GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
Core/compatibility profiles DONE
Geometry shaders DONE ()
BGRA vertex order (GL_ARB_vertex_array_bgra) DONE ()
Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE ()
Frag shader coord (GL_ARB_fragment_coord_conventions) DONE ()
Provoking vertex (GL_ARB_provoking_vertex) DONE ()
Seamless cubemaps (GL_ARB_seamless_cube_map) DONE ()
Multisample textures (GL_ARB_texture_multisample) DONE ()
Frag depth clamp (GL_ARB_depth_clamp) DONE ()
Fence objects (GL_ARB_sync) DONE ()
GLX_ARB_create_context_profile DONE
GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
GL_ARB_blend_func_extended DONE ()
GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL)
GL_ARB_occlusion_query2 DONE ()
GL_ARB_sampler_objects DONE (all drivers)
GL_ARB_shader_bit_encoding DONE ()
GL_ARB_texture_rgb10_a2ui DONE ()
GL_ARB_texture_swizzle DONE ()
GL_ARB_timer_query DONE ()
GL_ARB_instanced_arrays DONE ()
GL_ARB_vertex_type_2_10_10_10_rev DONE ()
GL 4.0, GLSL 4.00 --- all DONE: nvc0, radeonsi
GL_ARB_draw_buffers_blend DONE (i965, nv50, r600, llvmpipe, softpipe)
GL_ARB_draw_indirect DONE (i965, r600, llvmpipe, softpipe)
GL_ARB_gpu_shader5 DONE (i965)
- 'precise' qualifier DONE
- Dynamically uniform sampler array indices DONE (r600, softpipe)
- Dynamically uniform UBO array indices DONE (r600)
- Implicit signed -> unsigned conversions DONE
- Fused multiply-add DONE ()
- Packing/bitfield/conversion functions DONE (r600, softpipe)
- Enhanced textureGather DONE (r600, softpipe)
- Geometry shader instancing DONE (r600, llvmpipe, softpipe)
- Geometry shader multiple streams DONE ()
- Enhanced per-sample shading DONE (r600)
- Interpolation functions DONE (r600)
- New overload resolution rules DONE
GL_ARB_gpu_shader_fp64 DONE (llvmpipe, softpipe)
GL_ARB_sample_shading DONE (i965, nv50, r600)
GL_ARB_shader_subroutine DONE (i965, nv50, r600, llvmpipe, softpipe)
GL_ARB_tessellation_shader DONE ()
GL_ARB_texture_buffer_object_rgb32 DONE (i965, r600, llvmpipe, softpipe)
GL_ARB_texture_cube_map_array DONE (i965, nv50, r600, llvmpipe, softpipe)
GL_ARB_texture_gather DONE (i965, nv50, r600, llvmpipe, softpipe)
GL_ARB_texture_query_lod DONE (i965, nv50, r600)
GL_ARB_transform_feedback2 DONE (i965, nv50, r600, llvmpipe, softpipe)
GL_ARB_transform_feedback3 DONE (i965, nv50, r600, llvmpipe, softpipe)
GL 4.1, GLSL 4.10 --- all DONE: nvc0, radeonsi
GL_ARB_ES2_compatibility DONE (i965, nv50, r600, llvmpipe, softpipe)
GL_ARB_get_program_binary DONE (0 binary formats)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_shader_precision DONE (all drivers that support GLSL 4.10)
GL_ARB_vertex_attrib_64bit DONE (llvmpipe, softpipe)
GL_ARB_viewport_array DONE (i965, nv50, r600, llvmpipe)
GL 4.2, GLSL 4.20:
GL_ARB_texture_compression_bptc DONE (i965, nvc0, r600, radeonsi)
GL_ARB_compressed_texture_pixel_storage DONE (all drivers)
GL_ARB_shader_atomic_counters DONE (i965)
GL_ARB_texture_storage DONE (all drivers)
GL_ARB_transform_feedback_instanced DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_shader_image_load_store DONE (i965)
GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_packing DONE (all drivers)
GL_ARB_internalformat_query DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_map_buffer_alignment DONE (all drivers)
GL 4.3, GLSL 4.30:
GL_ARB_arrays_of_arrays started (Timothy)
GL_ARB_ES3_compatibility DONE (all drivers that support GLSL 3.30)
GL_ARB_clear_buffer_object DONE (all drivers)
GL_ARB_compute_shader in progress (jljusten)
GL_ARB_copy_image DONE (i965) (gallium - in progress, VMware)
GL_KHR_debug DONE (all drivers)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_fragment_layer_viewport DONE (nv50, nvc0, r600, radeonsi, llvmpipe)
GL_ARB_framebuffer_no_attachments DONE (i965)
GL_ARB_internalformat_query2 not started
GL_ARB_invalidate_subdata DONE (all drivers)
GL_ARB_multi_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_program_interface_query DONE (all drivers)
GL_ARB_robust_buffer_access_behavior not started
GL_ARB_shader_image_size DONE (i965)
GL_ARB_shader_storage_buffer_object in progress (Iago Toral, Samuel Iglesias)
GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi, llvmpipe)
GL_ARB_texture_query_levels DONE (all drivers that support GLSL 1.30)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_texture_view DONE (i965, nv50, nvc0, llvmpipe, softpipe)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GL 4.4, GLSL 4.40:
GL_MAX_VERTEX_ATTRIB_STRIDE DONE (all drivers)
GL_ARB_buffer_storage DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_clear_texture DONE (i965) (gallium - in progress, VMware)
GL_ARB_enhanced_layouts not started
GL_ARB_multi_bind DONE (all drivers)
GL_ARB_query_buffer_object not started
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_stencil8 DONE (nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL 4.5, GLSL 4.50:
GL_ARB_ES3_1_compatibility not started
GL_ARB_clip_control DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_conditional_render_inverted DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_cull_distance in progress (Tobias)
GL_ARB_derivative_control DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_direct_state_access DONE (all drivers)
GL_ARB_get_texture_sub_image DONE (all drivers)
GL_ARB_shader_texture_image_samples not started
GL_ARB_texture_barrier DONE (nv50, nvc0, r600, radeonsi)
GL_KHR_context_flush_control DONE (all - but needs GLX/EXT extension to be useful)
GL_KHR_robust_buffer_access_behavior not started
GL_KHR_robustness 90% done (the ARB variant)
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
These are the extensions cherry-picked to make GLES 3.1
GLES3.1, GLSL ES 3.1
GL_ARB_arrays_of_arrays started (Timothy)
GL_ARB_compute_shader in progress (jljusten)
GL_ARB_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_framebuffer_no_attachments DONE (i965)
GL_ARB_program_interface_query DONE (all drivers)
GL_ARB_shader_atomic_counters DONE (i965)
GL_ARB_shader_image_load_store DONE (i965)
GL_ARB_shader_image_size DONE (i965)
GL_ARB_shader_storage_buffer_object in progress (Iago Toral, Samuel Iglesias)
GL_ARB_shading_language_packing DONE (all drivers)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
Multisample textures (GL_ARB_texture_multisample) DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GS5 Enhanced textureGather DONE (i965, nvc0, r600, radeonsi)
GS5 Packing/bitfield/conversion functions DONE (i965, nvc0, r600, radeonsi)
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
Additional functions not covered above:
glMemoryBarrierByRegion
glGetTexLevelParameter[fi]v - needs updates to restrict to GLES enums
glGetBooleani_v - needs updates to restrict to GLES enums
More info about these features and the work involved can be found at
http://dri.freedesktop.org/wiki/MissingFunctionality

View File

@@ -2,8 +2,8 @@ The software may implement third party technologies (e.g. third party
libraries) that are not licensed to you by AMD and for which you may need
to obtain licenses from other parties. Unless explicitly stated otherwise,
these third party technologies are not licensed hereunder. Such third
party technologies include, but are not limited, to H.264, H.265, HEVC, MPEG-2,
MPEG-4, AVC, and VC-1.
party technologies include, but are not limited, to H.264, MPEG-2, MPEG-4,
AVC, and VC-1.
For MPEG-2 Encoding Products ANY USE OF THIS PRODUCT IN ANY MANNER OTHER
THAN PERSONAL USE THAT COMPLIES WITH THE MPEG-2 STANDARD FOR ENCODING VIDEO

View File

@@ -39,7 +39,7 @@ steps that work as of this writing.
get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
see https://www.mesa3d.org/repository.html
see http://www.mesa3d.org/repository.html
- run scons
General

View File

@@ -33,7 +33,7 @@ without a depth buffer.
<p>
Mesa 9.1.2 and later (will) support a DRI configuration option to work around
this issue.
Using the <a href="https://dri.freedesktop.org/wiki/DriConf">driconf</a> tool,
Using the <a href="http://dri.freedesktop.org/wiki/DriConf">driconf</a> tool,
set the "Create all visuals with a depth buffer" option before running Topogun.
Then, all GLX visuals will be created with a depth buffer.
</p>

View File

@@ -26,12 +26,6 @@
</ul>
</ol>
<h2>ATTENTION:</h2>
<p>
The autotools build is being replaced by the <a href="meson.html">meson</a>
build system. If you haven't yet now is a good time to try using meson and
report any issues you run into.
</p>
<h2 id="basic">1. Basic Usage</h2>
@@ -61,7 +55,7 @@ to your preference, type:
</pre>
<p>
This will produce libGL.so and/or several other libraries depending on the
This will produce libGL.so and several other libraries depending on the
options you have chosen. Later, if you want to rebuild for a different
configuration run <code>make realclean</code> before rebuilding.
</p>
@@ -93,20 +87,6 @@ created in a <code>lib64</code> directory at the top of the Mesa source
tree.</p>
</dd>
<dt><code>--sysconfdir=DIR</code></dt>
<dd><p>This option specifies the directory where the configuration
files will be installed. The default is <code>${prefix}/etc</code>.
Currently there's only one config file provided when dri drivers are
enabled - it's <code>drirc</code>.</p>
</dd>
<dt><code>--datadir=DIR</code></dt>
<dd><p>This option specifies the directory where the data files will
be installed. The default is <code>${prefix}/share</code>.
Currently when dri drivers are enabled, <code>drirc.d/</code> is at
this place.</p>
</dd>
<dt><code>--enable-static, --disable-shared</code></dt>
<dd><p>By default, Mesa
will build shared libraries. Either of these options will force static
@@ -131,7 +111,7 @@ directories. For example, <code>LDFLAGS="-L/usr/X11R6/lib"</code>.</p>
<dt><code>PKG_CONFIG_PATH</code></dt>
<dd><p>The
<code>pkg-config</code> utility is a hard requirement for configuring and
<code>pkg-config</code> utility is a hard requirement for cofiguring and
building mesa. It is used to search for external libraries
on the system. This environment variable is used to control the search
path for <code>pkg-config</code>. For instance, setting
@@ -146,11 +126,9 @@ There are also a few general options for altering the Mesa build:
</p>
<dl>
<dt><code>--enable-debug</code></dt>
<dd><p>This option will set the compiler debug/optimisation levels (if the user
hasn't already set them via the CFLAGS/CXXFLAGS) and macros to aid in
debugging the Mesa libraries.</p>
<p>Note that enabling this option can lead to noticeable loss of performance.</p>
<dd><p>This option will enable compiler
options and macros to aid in debugging the Mesa libraries.</p>
</dd>
<dt><code>--disable-asm</code></dt>
<dd><p>There are assembly routines
@@ -189,22 +167,27 @@ architecture, the following should be sufficient to configure multilib Mesa</p>
</dl>
<h2 id="driver">2. GL Driver Options</h2>
<h2 id="driver">2. Driver Options</h2>
<p>
There are several different driver modes that Mesa can use. These are
described in more detail in the <a href="install.html">basic
installation instructions</a>. The Mesa driver is controlled through the
configure options <code>--enable-glx</code> and <code>--enable-osmesa</code>
configure options <code>--enable-xlib-glx</code>, <code>--enable-osmesa</code>,
and <code>--enable-dri</code>.
</p>
<h3 id="xlib">Xlib</h3><p>
It uses Xlib as a software renderer to do all rendering. It corresponds
to the option <code>--enable-glx=xlib</code> or <code>--enable-glx=gallium-xlib</code>.
to the option <code>--enable-xlib-glx</code>. The libX11 and libXext
libraries, as well as the X11 development headers, will be need to
support the Xlib driver.
<h3 id="dri">DRI</h3><p>This mode uses the DRI hardware drivers for
accelerated OpenGL rendering. To enable use <code>--enable-glx=dri
--enable-dri</code>.
accelerated OpenGL rendering. Enable the DRI drivers with the option
<code>--enable-dri</code>. See the <a href="install.html">basic
installation instructions</a> for details on prerequisites for the DRI
drivers.
<!-- DRI specific options -->
<dl>
@@ -234,7 +217,7 @@ GLX.
<dt><code>--with-expat=DIR</code>
<dd><p><strong>DEPRECATED</strong>, use <code>PKG_CONFIG_PATH</code> instead.</p>
<p>The DRI-enabled libGL uses expat to
parse the DRI configuration files in <code>${sysconfdir}/drirc</code> and
parse the DRI configuration files in <code>/etc/drirc</code> and
<code>~/.drirc</code>. This option allows a specific expat installation
to be used. For example, <code>--with-expat=/usr/local</code> will
search for expat headers and libraries in <code>/usr/local/include</code>
@@ -262,8 +245,10 @@ will create the libOSMesa16 library with a 16-bit color channel.
<h2 id="library">3. Library Options</h2>
<p>
The configure script provides more fine grained control over the libraries
that will be built.
The configure script provides more fine grained control over the GL
libraries that will be built. More details on the specific GL libraries
can be found in the <a href="install.html">basic installation
instructions</a>.
</div>
</body>

View File

@@ -18,7 +18,7 @@
<p>
The Mesa bug database is hosted on
<a href="https://freedesktop.org">freedesktop.org</a>.
<a href="http://freedesktop.org">freedesktop.org</a>.
The old bug database on SourceForge is no longer used.
</p>
@@ -37,14 +37,11 @@ Please follow these bug reporting guidelines:
the problem.
<li>Check if your bug is already reported in the database.
<li>Monitor your bug report for requests for additional information, etc.
<li>Attach the output of running glxinfo or wglinfo.
This will tell us the Mesa version, which device driver you're using, etc.
<li>If you're reporting a crash, try to use your debugger (gdb) to get a stack
trace. Also, recompile Mesa in debug mode to get more detailed information.
<li>Describe in detail how to reproduce the bug, especially with games
and applications that the Mesa developers might not be familiar with.
<li>Provide an <a href="https://github.com/apitrace/apitrace">apitrace</a>
or simple GLUT-based test program if possible.
<li>Provide a simple GLUT-based test program if possible
</ul>
<p>

View File

@@ -1,142 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Coding Style</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Coding Style</h1>
<p>
Mesa is over 20 years old and the coding style has evolved over time.
Some old parts use a style that's a bit out of date.
Different sections of mesa can use different coding style as set in the local
EditorConfig (.editorconfig) and/or Emacs (.dir-locals.el) file.
Alternatively the following is applicable.
If the guidelines below don't cover something, try following the format of
existing, neighboring code.
</p>
<p>
Basic formatting guidelines
</p>
<ul>
<li>3-space indentation, no tabs.
<li>Limit lines to 78 or fewer characters. The idea is to prevent line
wrapping in 80-column editors and terminals. There are exceptions, such
as if you're defining a large, static table of information.
<li>Opening braces go on the same line as the if/for/while statement.
For example:
<pre>
if (condition) {
foo;
} else {
bar;
}
</pre>
<li>Put a space before/after operators. For example, <tt>a = b + c;</tt>
and not <tt>a=b+c;</tt>
<li>This GNU indent command generally does the right thing for formatting:
<pre>
indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
</pre>
<li>Use comments wherever you think it would be helpful for other developers.
Several specific cases and style examples follow. Note that we roughly
follow <a href="https://www.stack.nl/~dimitri/doxygen/">Doxygen</a> conventions.
<br>
<br>
Single-line comments:
<pre>
/* null-out pointer to prevent dangling reference below */
bufferObj = NULL;
</pre>
Or,
<pre>
bufferObj = NULL; /* prevent dangling reference below */
</pre>
Multi-line comment:
<pre>
/* If this is a new buffer object id, or one which was generated but
* never used before, allocate a buffer object now.
*/
</pre>
We try to quote the OpenGL specification where prudent:
<pre>
/* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
*
* "An INVALID_OPERATION error is generated for any of the following
* conditions:
*
* * &lt;length&gt; is zero."
*
* Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
* (30.10.2014) also says this, so it's no longer allowed for desktop GL,
* either.
*/
</pre>
Function comment example:
<pre>
/**
* Create and initialize a new buffer object. Called via the
* ctx-&gt;Driver.CreateObject() driver callback function.
* \param name integer name of the object
* \param type one of GL_FOO, GL_BAR, etc.
* \return pointer to new object or NULL if error
*/
struct gl_object *
_mesa_create_object(GLuint name, GLenum type)
{
/* function body */
}
</pre>
<li>Put the function return type and qualifiers on one line and the function
name and parameters on the next, as seen above. This makes it easy to use
<code>grep ^function_name dir/*</code> to find function definitions. Also,
the opening brace goes on the next line by itself (see above.)
<li>Function names follow various conventions depending on the type of function:
<pre>
glFooBar() - a public GL entry point (in glapi_dispatch.c)
_mesa_FooBar() - the internal immediate mode function
save_FooBar() - retained mode (display list) function in dlist.c
foo_bar() - a static (private) function
_mesa_foo_bar() - an internal non-static Mesa function
</pre>
<li>Constants, macros and enum names are ALL_UPPERCASE, with _ between
words.
<li>Mesa usually uses camel case for local variables (Ex: "localVarname")
while gallium typically uses underscores (Ex: "local_var_name").
<li>Global variables are almost never used because Mesa should be thread-safe.
<li>Booleans. Places that are not directly visible to the GL API
should prefer the use of <tt>bool</tt>, <tt>true</tt>, and
<tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and
<tt>GL_FALSE</tt>. In C code, this may mean that
<tt>#include &lt;stdbool.h&gt;</tt> needs to be added. The
<tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and
src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
</ul>
</p>
</div>
</body>
</html>

View File

@@ -43,7 +43,6 @@
<li><a href="install.html" target="_parent">Compiling / Installing</a>
<ul>
<li><a href="autoconf.html" target="_parent">Autoconf</a></li>
<li><a href="meson.html" target="_parent">Meson</a></li>
</ul>
</li>
<li><a href="precompiled.html" target="_parent">Precompiled Libraries</a>
@@ -54,7 +53,7 @@
<li><a href="lists.html" target="_parent">Mailing Lists</a>
<li><a href="bugs.html" target="_parent">Bug Database</a>
<li><a href="webmaster.html" target="_parent">Webmaster</a>
<li><a href="https://dri.freedesktop.org/" target="_parent">Mesa/DRI Wiki</a>
<li><a href="http://dri.freedesktop.org/" target="_parent">Mesa/DRI Wiki</a>
</ul>
<b>User Topics</b>
@@ -67,7 +66,7 @@
<li><a href="debugging.html" target="_parent">Debugging Tips</a>
<li><a href="perf.html" target="_parent">Performance Tips</a>
<li><a href="extensions.html" target="_parent">Mesa Extensions</a>
<li><a href="mangling.html" target="_parent">GL Function Name Mangling</a>
<li><a href="mangling.html" target="_parent">Function Name Mangling</a>
<li><a href="llvmpipe.html" target="_parent">Gallium llvmpipe driver</a>
<li><a href="vmware-guest.html" target="_parent">VMware SVGA3D guest driver</a>
<li><a href="postprocess.html" target="_parent">Gallium post-processing</a>
@@ -82,26 +81,23 @@
<li><a href="utilities.html" target="_parent">Utilities</a>
<li><a href="helpwanted.html" target="_parent">Help Wanted</a>
<li><a href="devinfo.html" target="_parent">Development Notes</a>
<li><a href="codingstyle.html" target="_parent">Coding Style</a>
<li><a href="submittingpatches.html" target="_parent">Submitting patches</a>
<li><a href="releasing.html" target="_parent">Releasing process</a>
<li><a href="release-calendar.html" target="_parent">Release calendar</a>
<li><a href="sourcedocs.html" target="_parent">Source Documentation</a>
<li><a href="dispatch.html" target="_parent">GL Dispatch</a>
</ul>
<b>Links</b>
<ul>
<li><a href="https://www.opengl.org" target="_parent">OpenGL website</a>
<li><a href="https://dri.freedesktop.org" target="_parent">DRI website</a>
<li><a href="https://www.freedesktop.org" target="_parent">freedesktop.org</a>
<li><a href="https://planet.freedesktop.org" target="_parent">Developer blogs</a>
<li><a href="http://www.opengl.org" target="_parent">OpenGL website</a>
<li><a href="http://dri.freedesktop.org" target="_parent">DRI website</a>
<li><a href="http://www.freedesktop.org" target="_parent">freedesktop.org</a>
</ul>
<b>Hosted by:</b>
<br>
<blockquote>
<a href="https://freedesktop.org" target="_parent">freedesktop.org</a>
<a href="http://sourceforge.net"
target="_parent"><img src="http://sourceforge.net/sflogo.php?group_id=3&amp;type=1"
width="88" height="31" align="bottom" alt="Sourceforge.net" border="0"></a>
</blockquote>
</body>

View File

@@ -20,7 +20,7 @@
Both professional and volunteer developers contribute to Mesa.
</p>
<p>
<a href="https://www.vmware.com/">VMware</a>
<a href="http://www.vmware.com/">VMware</a>
employs several of the main Mesa developers including Brian Paul
and Keith Whitwell.
</p>
@@ -38,13 +38,13 @@ including:
<p>
Other companies including
<a href="https://01.org/linuxgraphics">Intel</a>
<a href="http://www.intellinuxgraphics.org/index.html">Intel</a>
and RedHat also actively contribute to the project.
Intel has recently contributed the new GLSL compiler in Mesa 7.9.
</p>
<p>
<a href="https://www.lunarg.com/">LunarG</a> can be contacted
<a href="http://www.lunarg.com/">LunarG</a> can be contacted
for custom Mesa / 3D graphics development.
</p>

View File

@@ -18,9 +18,646 @@
<ul>
<li><a href="#style">Coding Style</a>
<li><a href="#submitting">Submitting Patches</a>
<li><a href="#release">Making a New Mesa Release</a>
<li><a href="#extensions">Adding Extensions</a>
</ul>
<h2 id="style">Coding Style</h2>
<p>
Mesa is over 20 years old and the coding style has evolved over time.
Some old parts use a style that's a bit out of date.
If the guidelines below don't cover something, try following the format of
existing, neighboring code.
</p>
<p>
Basic formatting guidelines
</p>
<ul>
<li>3-space indentation, no tabs.
<li>Limit lines to 78 or fewer characters. The idea is to prevent line
wrapping in 80-column editors and terminals. There are exceptions, such
as if you're defining a large, static table of information.
<li>Opening braces go on the same line as the if/for/while statement.
For example:
<pre>
if (condition) {
foo;
} else {
bar;
}
</pre>
<li>Put a space before/after operators. For example, <tt>a = b + c;</tt>
and not <tt>a=b+c;</tt>
<li>This GNU indent command generally does the right thing for formatting:
<pre>
indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
</pre>
<li>Use comments wherever you think it would be helpful for other developers.
Several specific cases and style examples follow. Note that we roughly
follow <a href="http://www.stack.nl/~dimitri/doxygen/">Doxygen</a> conventions.
<br>
<br>
Single-line comments:
<pre>
/* null-out pointer to prevent dangling reference below */
bufferObj = NULL;
</pre>
Or,
<pre>
bufferObj = NULL; /* prevent dangling reference below */
</pre>
Multi-line comment:
<pre>
/* If this is a new buffer object id, or one which was generated but
* never used before, allocate a buffer object now.
*/
</pre>
We try to quote the OpenGL specification where prudent:
<pre>
/* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
*
* "An INVALID_OPERATION error is generated for any of the following
* conditions:
*
* * <length> is zero."
*
* Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
* (30.10.2014) also says this, so it's no longer allowed for desktop GL,
* either.
*/
</pre>
Function comment example:
<pre>
/**
* Create and initialize a new buffer object. Called via the
* ctx->Driver.CreateObject() driver callback function.
* \param name integer name of the object
* \param type one of GL_FOO, GL_BAR, etc.
* \return pointer to new object or NULL if error
*/
struct gl_object *
_mesa_create_object(GLuint name, GLenum type)
{
/* function body */
}
</pre>
<li>Put the function return type and qualifiers on one line and the function
name and parameters on the next, as seen above. This makes it easy to use
<code>grep ^function_name dir/*</code> to find function definitions. Also,
the opening brace goes on the next line by itself (see above.)
<li>Function names follow various conventions depending on the type of function:
<pre>
glFooBar() - a public GL entry point (in glapi_dispatch.c)
_mesa_FooBar() - the internal immediate mode function
save_FooBar() - retained mode (display list) function in dlist.c
foo_bar() - a static (private) function
_mesa_foo_bar() - an internal non-static Mesa function
</pre>
<li>Constants, macros and enumerant names are ALL_UPPERCASE, with _ between
words.
<li>Mesa usually uses camel case for local variables (Ex: "localVarname")
while gallium typically uses underscores (Ex: "local_var_name").
<li>Global variables are almost never used because Mesa should be thread-safe.
<li>Booleans. Places that are not directly visible to the GL API
should prefer the use of <tt>bool</tt>, <tt>true</tt>, and
<tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and
<tt>GL_FALSE</tt>. In C code, this may mean that
<tt>#include &lt;stdbool.h&gt;</tt> needs to be added. The
<tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and
src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
</ul>
<h2 id="submitting">Submitting patches</h2>
<p>
The basic guidelines for submitting patches are:
</p>
<ul>
<li>Patches should be sufficiently tested before submitting.
<li>Code patches should follow Mesa coding conventions.
<li>Whenever possible, patches should only effect individual Mesa/Gallium
components.
<li>Patches should never introduce build breaks and should be bisectable (see
<code>git bisect</code>.)
<li>Patches should be properly formatted (see below).
<li>Patches should be submitted to mesa-dev for review using
<code>git send-email</code>.
<li>Patches should not mix code changes with code formatting changes (except,
perhaps, in very trivial cases.)
</ul>
<h3>Patch formatting</h3>
<p>
The basic rules for patch formatting are:
</p>
<ul>
<li>Lines should be limited to 75 characters or less so that git logs
displayed in 80-column terminals avoid line wrapping. Note that git
log uses 4 spaces of indentation (4 + 75 &lt; 80).
<li>The first line should be a short, concise summary of the change prefixed
with a module name. Examples:
<pre>
mesa: Add support for querying GL_VERTEX_ATTRIB_ARRAY_LONG
gallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERY
i965: Fix missing type in local variable declaration.
</pre>
<li>Subsequent patch comments should describe the change in more detail,
if needed. For example:
<pre>
i965: Remove end-of-thread SEND alignment code.
This was present in Eric's initial implementation of the compaction code
for Sandybridge (commit 077d01b6). There is no documentation saying this
is necessary, and removing it causes no regressions in piglit on any
platform.
</pre>
<li>A "Signed-off-by:" line is not required, but not discouraged either.
<li>If a patch address a bugzilla issue, that should be noted in the
patch comment. For example:
<pre>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89689
</pre>
<li>If there have been several revisions to a patch during the review
process, they should be noted such as in this example:
<pre>
st/mesa: add ARB_texture_stencil8 support (v4)
if we support stencil texturing, enable texture_stencil8
there is no requirement to support native S8 for this,
the texture can be converted to x24s8 fine.
v2: fold fixes from Marek in:
a) put S8 last in the list
b) fix renderable to always test for d/s renderable
fixup the texture case to use a stencil only format
for picking the format for the texture view.
v3: hit fallback for getteximage
v4: put s8 back in front, it shouldn't get picked now (Ilia)
</pre>
<li>If someone tested your patch, document it with a line like this:
<pre>
Tested-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
<li>If the patch was reviewed (usually the case) or acked by someone,
that should be documented with:
<pre>
Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
Acked-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
</ul>
<h3>Testing Patches</h3>
<p>
It should go without saying that patches must be tested. In general,
do whatever testing is prudent.
</p>
<p>
You should always run the Mesa test suite before submitting patches.
The test suite can be run using the 'make check' command. All tests
must pass before patches will be accepted, this may mean you have
to update the tests themselves.
</p>
<p>
Whenever possible and applicable, test the patch with
<a href="http://piglit.freedesktop.org">Piglit</a> to
check for regressions.
</p>
<h3>Mailing Patches</h3>
<p>
Patches should be sent to the Mesa mailing list for review.
When submitting a patch make sure to use git send-email rather than attaching
patches to emails. Sending patches as attachments prevents people from being
able to provide in-line review comments.
</p>
<p>
When submitting follow-up patches you can use --in-reply-to to make v2, v3,
etc patches show up as replies to the originals. This usually works well
when you're sending out updates to individual patches (as opposed to
re-sending the whole series). Using --in-reply-to makes
it harder for reviewers to accidentally review old patches.
</p>
<p>
When submitting follow-up patches you should also login to
<a href="https://patchwork.freedesktop.org">patchwork</a> and change the
state of your old patches to Superseded.
</p>
<h3>Reviewing Patches</h3>
<p>
When you've reviewed a patch on the mailing list, please be unambiguous
about your review. That is, state either
<pre>
Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
or
<pre>
Acked-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
Rather than saying just "LGTM" or "Seems OK".
</p>
<p>
If small changes are suggested, it's OK to say something like:
<pre>
With the above fixes, Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
which tells the patch author that the patch can be committed, as long
as the issues are resolved first.
</p>
<h3>Marking a commit as a candidate for a stable branch</h3>
<p>
If you want a commit to be applied to a stable branch,
you should add an appropriate note to the commit message.
</p>
<p>
Here are some examples of such a note:
</p>
<ul>
<li>CC: &lt;mesa-stable@lists.freedesktop.org&gt;</li>
<li>CC: "9.2 10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
<li>CC: "10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
</ul>
Simply adding the CC to the mesa-stable list address is adequate to nominate
the commit for the most-recently-created stable branch. It is only necessary
to specify a specific branch name, (such as "9.2 10.0" or "10.0" in the
examples above), if you want to nominate the commit for an older stable
branch. And, as in these examples, you can nominate the commit for the older
branch in addition to the more recent branch, or nominate the commit
exclusively for the older branch.
This "CC" syntax for patch nomination will cause patches to automatically be
copied to the mesa-stable@ mailing list when you use "git send-email" to send
patches to the mesa-dev@ mailing list. Also, if you realize that a commit
should be nominated for the stable branch after it has already been committed,
you can send a note directly to the mesa-stable@lists.freedesktop.org where
the Mesa stable-branch maintainers will receive it. Be sure to mention the
commit ID of the commit of interest (as it appears in the mesa master branch).
The latest set of patches that have been nominated, accepted, or rejected for
the upcoming stable release can always be seen on the
<a href="http://cworth.org/~cworth/mesa-stable-queue/">Mesa Stable Queue</a>
page.
<h3>Criteria for accepting patches to the stable branch</h3>
Mesa has a designated release manager for each stable branch, and the release
manager is the only developer that should be pushing changes to these
branches. Everyone else should simply nominate patches using the mechanism
described above.
The stable-release manager will work with the list of nominated patches, and
for each patch that meets the crtieria below will cherry-pick the patch with:
<code>git cherry-pick -x &lt;commit&gt;</code>. The <code>-x</code> option is
important so that the picked patch references the comit ID of the original
patch.
The stable-release manager may at times need to force-push changes to the
stable branches, for example, to drop a previously-picked patch that was later
identified as causing a regression). These force-pushes may cause changes to
be lost from the stable branch if developers push things directly. Consider
yourself warned.
The stable-release manager is also given broad discretion in rejecting patches
that have been nominated for the stable branch. The most basic rule is that
the stable branch is for bug fixes only, (no new features, no
regressions). Here is a non-exhaustive list of some reasons that a patch may
be rejected:
<ul>
<li>Patch introduces a regression. Any reported build breakage or other
regression caused by a particular patch, (game no longer work, piglit test
changes from PASS to FAIL), is justification for rejecting a patch.</li>
<li>Patch is too large, (say, larger than 100 lines)</li>
<li>Patch is not a fix. For example, a commit that moves code around with no
functional change should be rejected.</li>
<li>Patch fix is not clearly described. For example, a commit message
of only a single line, no description of the bug, no mention of bugzilla,
etc.</li>
<li>Patch has not obviously been reviewed, For example, the commit message
has no Reviewed-by, Signed-off-by, nor Tested-by tags from anyone but the
author.</li>
<li>Patch has not already been merged to the master branch. As a rule, bug
fixes should never be applied first to a stable branch. Patches should land
first on the master branch and then be cherry-picked to a stable
branch. (This is to avoid future releases causing regressions if the patch
is not also applied to master.) The only things that might look like
exceptions would be backports of patches from master that happen to look
significantly different.</li>
<li>Patch depends on too many other patches. Ideally, all stable-branch
patches should be self-contained. It sometimes occurs that a single, logical
bug-fix occurs as two separate patches on master, (such as an original
patch, then a subsequent fix-up to that patch). In such a case, these two
patches should be squashed into a single, self-contained patch for the
stable branch. (Of course, if the squashing makes the patch too large, then
that could be a reason to reject the patch.)</li>
<li>Patch includes new feature development, not bug fixes. New OpenGL
features, extensions, etc. should be applied to Mesa master and included in
the next major release. Stable releases are intended only for bug fixes.
Note: As an exception to this rule, the stable-release manager may accept
hardware-enabling "features". For example, backports of new code to support
a newly-developed hardware product can be accepted if they can be reasonably
determined to not have effects on other hardware.</li>
<li>Patch is a performance optimization. As a rule, performance patches are
not candidates for the stable branch. The only exception might be a case
where an application's performance was recently severely impacted so as to
become unusable. The fix for this performance regression could then be
considered for a stable branch. The optimization must also be
non-controversial and the patches still need to meet the other criteria of
being simple and self-contained</li>
<li>Patch introduces a new failure mode (such as an assert). While the new
assert might technically be correct, for example to make Mesa more
conformant, this is not the kind of "bug fix" we want in a stable
release. The potential problem here is that an OpenGL program that was
previously working, (even if technically non-compliant with the
specification), could stop working after this patch. So that would be a
regression that is unaacceptable for the stable branch.</li>
</ul>
<h2 id="release">Making a New Mesa Release</h2>
<p>
These are the instructions for making a new Mesa release.
</p>
<h3>Get latest source files</h3>
<p>
Use git to get the latest Mesa files from the git repository, from whatever
branch is relevant. This document uses the convention X.Y.Z for the release
being created, which should be created from a branch named X.Y.
</p>
<h3>Perform basic testing</h3>
<p>
The release manager should, at the very least, test the code by compiling it,
installing it, and running the latest piglit to ensure that no piglit tests
have regressed since the previous release.
</p>
<p>
The release manager should do this testing with at least one hardware driver,
(say, whatever is contained in the local development machine), as well as on
both Gallium and non-Gallium software drivers. The software testing can be
performed by running piglit with the following environment-variable set:
</p>
<pre>
LIBGL_ALWAYS_SOFTWARE=1
</pre>
And Gallium vs. non-Gallium software drivers can be obtained by using the
following configure flags on separate builds:
<pre>
--with-dri-drivers=swrast
--with-gallium-drivers=swrast
</pre>
<p>
Note: If both options are given in one build, both swrast_dri.so drivers will
be compiled, but only one will be installed. The following command can be used
to ensure the correct driver is being tested:
</p>
<pre>
LIBGL_ALWAYS_SOFTWARE=1 glxinfo | grep "renderer string"
</pre>
If any regressions are found in this testing with piglit, stop here, and do
not perform a release until regressions are fixed.
<h3>Update version in file VERSION</h3>
<p>
Increment the version contained in the file VERSION at Mesa's top-level, then
commit this change.
</p>
<h3>Create release notes for the new release</h3>
<p>
Create a new file docs/relnotes/X.Y.Z.html, (follow the style of the previous
release notes). Note that the sha256sums section of the release notes should
be empty at this point.
</p>
<p>
Two scripts are available to help generate portions of the release notes:
<pre>
./bin/bugzilla_mesa.sh
./bin/shortlog_mesa.sh
</pre>
<p>
The first script identifies commits that reference bugzilla bugs and obtains
the descriptions of those bugs from bugzilla. The second script generates a
log of all commits. In both cases, HTML-formatted lists are printed to stdout
to be included in the release notes.
</p>
<p>
Commit these changes
</p>
<h3>Make the release archives, signatures, and the release tag</h3>
<p>
From inside the Mesa directory:
<pre>
./autogen.sh
make -j1 tarballs
</pre>
<p>
After the tarballs are created, the sha256 checksums for the files will
be computed and printed. These will be used in a step below.
</p>
<p>
It's important at this point to also verify that the constructed tar file
actually builds:
</p>
<pre>
tar xjf MesaLib-X.Y.Z.tar.bz2
cd Mesa-X.Y.Z
./configure --enable-gallium-llvm
make -j6
make install
</pre>
<p>
Some touch testing should also be performed at this point, (run glxgears or
more involved OpenGL programs against the installed Mesa).
</p>
<p>
Create detached GPG signatures for each of the archive files created above:
</p>
<pre>
gpg --sign --detach MesaLib-X.Y.Z.tar.gz
gpg --sign --detach MesaLib-X.Y.Z.tar.bz2
gpg --sign --detach MesaLib-X.Y.Z.zip
</pre>
<p>
Tag the commit used for the build:
</p>
<pre>
git tag -s mesa-X.Y.X -m "Mesa X.Y.Z release"
</pre>
<p>
Note: It would be nice to investigate and fix the issue that causes the
tarballs target to fail with multiple build process, such as with "-j4". It
would also be nice to incorporate all of the above commands into a single
makefile target. And instead of a custom "tarballs" target, we should
incorporate things into the standard "make dist" and "make distcheck" targets.
</p>
<h3>Add the sha256sums to the release notes</h3>
<p>
Edit docs/relnotes/X.Y.Z.html to add the sha256sums printed as part of "make
tarballs" in the previous step. Commit this change.
</p>
<h3>Push all commits and the tag created above</h3>
<p>
This is the first step that cannot easily be undone. The release is going
forward from this point:
</p>
<pre>
git push origin X.Y --tags
</pre>
<h3>Install the release files and signatures on the distribution server</h3>
<p>
The following commands can be used to copy the release archive files and
signatures to the freedesktop.org server:
</p>
<pre>
scp MesaLib-X.Y.Z* people.freedesktop.org:
ssh people.freedesktop.org
cd /srv/ftp.freedesktop.org/pub/mesa
mkdir X.Y.Z
cd X.Y.Z
mv ~/MesaLib-X.Y.Z* .
</pre>
<h3>Back on mesa master, add the new release notes into the tree</h3>
<p>
Something like the following steps will do the trick:
</p>
<pre>
cp docs/relnotes/X.Y.Z.html /tmp
git checkout master
cp /tmp/X.Y.Z.html docs/relnotes
git add docs/relnotes/X.Y.Z.html
</pre>
<p>
Also, edit docs/relnotes.html to add a link to the new release notes, and edit
docs/index.html to add a news entry. Then commit and push:
</p>
<pre>
git commit -a -m "docs: Import X.Y.Z release notes, add news item."
git push origin
</pre>
<h3>Update the mesa3d.org website</h3>
<p>
NOTE: The recent release managers have not been performing this step
themselves, but leaving this to Brian Paul, (who has access to the
sourceforge.net hosting for mesa3d.org). Brian is more than willing to grant
the permission necessary to future release managers to do this step on their
own.
</p>
<p>
Update the web site by copying the docs/ directory's files to
/home/users/b/br/brianp/mesa-www/htdocs/ with:
<br>
<code>
sftp USERNAME,mesa3d@web.sourceforge.net
</code>
</p>
<h3>Announce the release</h3>
<p>
Make an announcement on the mailing lists:
<em>mesa-dev@lists.freedesktop.org</em>,
and
<em>mesa-announce@lists.freedesktop.org</em>
Follow the template of previously-sent release announcements. The following
command can be used to generate the log of changes to be included in the
release announcement:
<pre>
git shortlog mesa-X.Y.Z-1..mesa-X.Y.Z
</pre>
</p>
<h2 id="extensions">Adding Extensions</h2>
<p>
@@ -47,11 +684,9 @@ To add a new GL extension to Mesa you have to do at least the following.
</li>
<li>
Add a new entry to the <code>gl_extensions</code> struct in mtypes.h
if the extension requires driver capabilities not already exposed by
another extension.
</li>
<li>
Add a new entry to the src/mesa/main/extensions_table.h file.
Update the <code>extensions.c</code> file.
</li>
<li>
From this point, the best way to proceed is to find another extension,
@@ -62,18 +697,12 @@ To add a new GL extension to Mesa you have to do at least the following.
If the new extension adds new GL state, the functions in get.c, enable.c
and attrib.c will most likely require new code.
</li>
<li>
To determine if the new extension is active in the current context,
use the auto-generated _mesa_has_##name_str() function defined in
src/mesa/main/extensions.h.
</li>
<li>
The dispatch tests check_table.cpp and dispatch_sanity.cpp
should be updated with details about the new extensions functions. These
tests are run using 'make check'
</li>
</ul>
</p>

View File

@@ -18,42 +18,47 @@
<p>
Primary Mesa download site:
<a href="ftp://ftp.freedesktop.org/pub/mesa/">ftp.freedesktop.org</a> (FTP)
or <a href="https://mesa.freedesktop.org/archive/">mesa.freedesktop.org</a>
(HTTPS).
</p>
<p>
Starting with the first release of 2017, Mesa's version scheme is
year-based. Filenames are in the form <tt>mesa-Y.N.P.tar.gz</tt>, where
<tt>Y</tt> is the year (two digits), <tt>N</tt> is an incremental number
(starting at 0) and <tt>P</tt> is the patch number (0 for the first
release, 1 for the first patch after that).
<a href="ftp://ftp.freedesktop.org/pub/mesa/">freedesktop.org</a> (FTP)
</p>
<p>
When a new release is coming, release candidates (betas) may be found
in the same directory, and are recognisable by the
<tt>mesa-Y.N.P-<b>rc</b>X.tar.gz</tt> filename.
<a href="ftp://ftp.freedesktop.org/pub/mesa/beta/">here</a>.
</p>
<h1>Unpacking</h1>
<p>
Mesa releases are available in two formats: <tt>.tar.xz</tt> and <tt>.tar.gz</tt>.
Mesa releases are available in three formats: .tar.bz2, .tar.gz, and .zip
</p>
<p>
To unpack the tarball:
To unpack .tar.gz files:
</p>
<pre>
tar xf mesa-Y.N.P.tar.xz
tar zxf MesaLib-x.y.z.tar.gz
</pre>
or
<pre>
tar xf mesa-Y.N.P.tar.gz
gzcat MesaLib-x.y.z.tar.gz | tar xf -
</pre>
or
<pre>
gunzip MesaLib-x.y.z.tar.gz ; tar xf MesaLib-x.y.z.tar
</pre>
<p>
To unpack .tar.bz2 files:
</p>
<pre>
bunzip2 -c MesaLib-x.y.z.tar.gz | tar xf -
</pre>
<p>
To unpack .zip files:
</p>
<pre>
unzip MesaLib-x.y.z.zip
</pre>
<h1>Contents</h1>
@@ -62,8 +67,8 @@ or
After unpacking you'll have these files and directories (among others):
</p>
<pre>
autogen.sh - Autoconf script for *nix systems
scons/ - SCons script for Windows builds
Makefile - top-level Makefile for most systems
configs/ - makefile parameter files for various systems
include/ - GL header (include) files
bin/ - shell scripts for making shared libraries, etc
docs/ - documentation
@@ -102,9 +107,9 @@ In the past, GLUT, GLU and the Mesa demos were released in conjunction with
Mesa releases. But since GLUT, GLU and the demos change infrequently, they
were split off into their own git repositories:
<a href="https://gitlab.freedesktop.org/mesa/glut">GLUT</a>,
<a href="https://gitlab.freedesktop.org/mesa/glu">GLU</a> and
<a href="https://gitlab.freedesktop.org/mesa/demos">Demos</a>,
<a href="http://cgit.freedesktop.org/mesa/glut/">GLUT</a>,
<a href="http://cgit.freedesktop.org/mesa/glu/">GLU</a> and
<a href="http://cgit.freedesktop.org/mesa/demos/">Demos</a>,
</p>
</div>

View File

@@ -18,8 +18,8 @@
<p>The current version of EGL in Mesa implements EGL 1.4. More information
about EGL can be found at
<a href="https://www.khronos.org/egl/">
https://www.khronos.org/egl/</a>.</p>
<a href="http://www.khronos.org/egl/">
http://www.khronos.org/egl/</a>.</p>
<p>The Mesa's implementation of EGL uses a driver architecture. The main
library (<code>libEGL</code>) is window system neutral. It provides the EGL
@@ -44,7 +44,7 @@ the driver for your hardware. For example</p>
<p>The main library and OpenGL is enabled by default. The first two options
above enables <a href="opengles.html">OpenGL ES 1.x and 2.x</a>. The last two
options enables the listed classic and Gallium drivers respectively.</p>
options enables the listed classic and and Gallium drivers respectively.</p>
</li>
@@ -77,21 +77,21 @@ drivers will be installed to <code>${libdir}/egl</code>.</p>
</dd>
<dt><code>--with-platforms</code></dt>
<dt><code>--with-egl-platforms</code></dt>
<dd>
<p>List the platforms (window systems) to support. Its argument is a comma
separated string such as <code>--with-platforms=x11,drm</code>. It decides
separated string such as <code>--with-egl-platforms=x11,drm</code>. It decides
the platforms a driver may support. The first listed platform is also used by
the main library to decide the native platform.</p>
the main library to decide the native platform: the platform the EGL native
types such as <code>EGLNativeDisplayType</code> or
<code>EGLNativeWindowType</code> defined for.</p>
<p>The available platforms are <code>x11</code>, <code>drm</code>,
<code>wayland</code>, <code>surfaceless</code>, <code>android</code>,
and <code>haiku</code>.
The <code>android</code> platform can either be built as a system
component, part of AOSP, using <code>Android.mk</code> files, or
cross-compiled using appropriate <code>configure</code> options.
The <code>haiku</code> platform can only be built with SCons.
and <code>haiku</code>. The <code>android</code> platform
can only be built as a system component, part of AOSP, while the
<code>haiku</code> platform can only be built with SCons.
Unless for special needs, the build system should
select the right platforms automatically.</p>
@@ -130,13 +130,44 @@ mesa/demos repository.</p>
runtime</p>
<dl>
<dt><code>EGL_DRIVERS_PATH</code></dt>
<dd>
<p>By default, the main library will look for drivers in the directory where
the drivers are installed to. This variable specifies a list of
colon-separated directories where the main library will look for drivers, in
addition to the default directory. This variable is ignored for setuid/setgid
binaries.</p>
<p>This variable is usually set to test an uninstalled build. For example, one
may set</p>
<pre>
$ export LD_LIBRARY_PATH=$mesa/lib
$ export EGL_DRIVERS_PATH=$mesa/lib/egl
</pre>
<p>to test a build without installation</p>
</dd>
<dt><code>EGL_DRIVER</code></dt>
<dd>
<p>This variable specifies a full path to or the name of an EGL driver. It
forces the specified EGL driver to be loaded. It comes in handy when one wants
to test a specific driver. This variable is ignored for setuid/setgid
binaries.</p>
</dd>
<dt><code>EGL_PLATFORM</code></dt>
<dd>
<p>This variable specifies the native platform. The valid values are the same
as those for <code>--with-platforms</code>. When the variable is not set,
as those for <code>--with-egl-platforms</code>. When the variable is not set,
the main library uses the first platform listed in
<code>--with-platforms</code> as the native platform.</p>
<code>--with-egl-platforms</code> as the native platform.</p>
<p>Extensions like <code>EGL_MESA_drm_display</code> define new functions to
create displays for non-native platforms. These extensions are usually used by
@@ -168,7 +199,6 @@ the X server directly using (XCB-)DRI2 protocol.</p>
<p>This driver can share DRI drivers with <code>libGL</code>.</p>
</dd>
</dl>
<h2>Packaging</h2>

View File

@@ -29,12 +29,12 @@ sometimes be useful for debugging end-user issues.
<li>LIBGL_DEBUG - If defined debug information will be printed to stderr.
If set to 'verbose' additional information will be printed.
<li>LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers
<li>LIBGL_ALWAYS_INDIRECT - if set to `true`, forces an indirect rendering context/connection.
<li>LIBGL_ALWAYS_SOFTWARE - if set to `true`, always use software rendering
<li>LIBGL_NO_DRAWARRAYS - if set to `true`, do not use DrawArrays GLX protocol (for debugging)
<li>LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection.
<li>LIBGL_ALWAYS_SOFTWARE - if set, always use software rendering
<li>LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging)
<li>LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers
calls per second.
<li>LIBGL_DRI3_DISABLE - disable DRI3 if set to `true`.
<li>LIBGL_DRI3_DISABLE - disable DRI3 if set (the value does not matter)
</ul>
@@ -46,26 +46,12 @@ sometimes be useful for debugging end-user issues.
<li>MESA_NO_MMX - if set, disables Intel MMX optimizations
<li>MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations
<li>MESA_NO_SSE - if set, disables Intel SSE optimizations
<li>MESA_NO_ERROR - if set to 1, error checking is disabled as per KHR_no_error.
This will result in undefined behaviour for invalid use of the api, but
can reduce CPU use for apps that are known to be error free.</li>
<li>MESA_DEBUG - if set, error messages are printed to stderr. For example,
if the application generates a GL_INVALID_ENUM error, a corresponding error
message indicating where the error occurred, and possibly why, will be
printed to stderr.<br>
For release builds, MESA_DEBUG defaults to off (no debug output).
MESA_DEBUG accepts the following comma-separated list of named
flags, which adds extra behaviour to just set MESA_DEBUG=1:
<ul>
<li>silent - turn off debug messages. Only useful for debug builds.</li>
<li>flush - flush after each drawing command</li>
<li>incomplete_tex - extra debug messages when a texture is incomplete</li>
<li>incomplete_fbo - extra debug messages when a fbo is incomplete</li>
<li>context - create a debug context (see GLX_CONTEXT_DEBUG_BIT_ARB) and
print error and performance messages to stderr (or MESA_LOG_FILE).</li>
</ul>
If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will
generate exceptions.
<li>MESA_LOG_FILE - specifies a file name for logging all errors, warnings,
etc., rather than stderr
<li>MESA_TEX_PROG - if set, implement conventional texture env modes with
@@ -88,46 +74,20 @@ This is a work-around for that.
<li>MESA_GL_VERSION_OVERRIDE - changes the value returned by
glGetString(GL_VERSION) and possibly the GL API type.
<ul>
<li>The format should be MAJOR.MINOR[FC|COMPAT]
<li>FC is an optional suffix that indicates a forward compatible
context. This is only valid for versions &gt;= 3.0.
<li>COMPAT is an optional suffix that indicates a compatibility
context or GL_ARB_compatibility support. This is only valid for
versions &gt;= 3.1.
<li>GL versions &lt;= 3.0 are set to a compatibility (non-Core)
profile
<li>GL versions = 3.1, depending on the driver, it may or may not
have the ARB_compatibility extension enabled.
<li>GL versions &gt;= 3.2 are set to a Core profile
<li>Examples: 2.1, 3.0, 3.0FC, 3.1, 3.1FC, 3.1COMPAT, X.Y, X.YFC,
X.YCOMPAT.
<ul>
<li>2.1 - select a compatibility (non-Core) profile with GL
version 2.1.
<li>3.0 - select a compatibility (non-Core) profile with GL
version 3.0.
<li>3.0FC - select a Core+Forward Compatible profile with GL
version 3.0.
<li>3.1 - select GL version 3.1 with GL_ARB_compatibility enabled
per the driver default.
<li>3.1FC - select GL version 3.1 with forward compatibility and
GL_ARB_compatibility disabled.
<li>3.1COMPAT - select GL version 3.1 with GL_ARB_compatibility
enabled.
<li>X.Y - override GL version to X.Y without changing the profile.
<li>X.YFC - select a Core+Forward Compatible profile with GL
version X.Y.
<li>X.YCOMPAT - select a Compatibility profile with GL version
X.Y.
</ul>
<li>Mesa may not really implement all the features of the given
version. (for developers only)
</ul>
<li>MESA_GLES_VERSION_OVERRIDE - changes the value returned by
glGetString(GL_VERSION) for OpenGL ES.
<li> The format should be MAJOR.MINOR[FC]
<li> FC is an optional suffix that indicates a forward compatible context.
This is only valid for versions &gt;= 3.0.
<li> GL versions &lt; 3.0 are set to a compatibility (non-Core) profile
<li> GL versions = 3.0, see below
<li> GL versions &gt; 3.0 are set to a Core profile
<li> Examples: 2.1, 3.0, 3.0FC, 3.1, 3.1FC
<ul>
<li> The format should be MAJOR.MINOR
<li> Examples: 2.0, 3.0, 3.1
<li> 2.1 - select a compatibility (non-Core) profile with GL version 2.1
<li> 3.0 - select a compatibility (non-Core) profile with GL version 3.0
<li> 3.0FC - select a Core+Forward Compatible profile with GL version 3.0
<li> 3.1 - select a Core profile with GL version 3.1
<li> 3.1FC - select a Core+Forward Compatible profile with GL version 3.1
</ul>
<li> Mesa may not really implement all the features of the given version.
(for developers only)
</ul>
@@ -135,34 +95,7 @@ glGetString(GL_VERSION) for OpenGL ES.
glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as
"130". Mesa will not really implement all the features of the given language version
if it's higher than what's normally reported. (for developers only)
<li>MESA_GLSL_CACHE_DISABLE - if set to `true`, disables the GLSL shader cache
<li>MESA_GLSL_CACHE_MAX_SIZE - if set, determines the maximum size of
the on-disk cache of compiled GLSL programs. Should be set to a number
optionally followed by 'K', 'M', or 'G' to specify a size in
kilobytes, megabytes, or gigabytes. By default, gigabytes will be
assumed. And if unset, a maximum size of 1GB will be used. Note: A separate
cache might be created for each architecture that Mesa is installed for on
your system. For example under the default settings you may end up with a 1GB
cache for x86_64 and another 1GB cache for i386.
<li>MESA_GLSL_CACHE_DIR - if set, determines the directory to be used
for the on-disk cache of compiled GLSL programs. If this variable is
not set, then the cache will be stored in $XDG_CACHE_HOME/mesa_shader_cache (if
that variable is set), or else within .cache/mesa_shader_cache within the user's
home directory.
<li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a>
<li>MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled.
<li>MESA_SHADER_CAPTURE_PATH - see <a href="shading.html#capture">Capturing Shaders</a></li>
<li>MESA_SHADER_DUMP_PATH and MESA_SHADER_READ_PATH - see <a href="shading.html#replacement">Experimenting with Shader Replacements</a></li>
<li>MESA_VK_VERSION_OVERRIDE - changes the Vulkan physical device version
as returned in VkPhysicalDeviceProperties::apiVersion.
<ul>
<li>The format should be MAJOR.MINOR[.PATCH]</li>
<li>This will not let you force a version higher than the driver's
instance versionas advertised by vkEnumerateInstanceVersion</li>
<li>This can be very useful for debugging but some features may not be
implemented correctly. (For developers only)</li>
</ul>
</li>
</ul>
@@ -193,51 +126,34 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
This is useful for debugging hangs, etc.</li>
<li>INTEL_DEBUG - a comma-separated list of named flags, which do various things:
<ul>
<li>ann - annotate IR in assembly dumps</li>
<li>aub - dump batches into an AUB trace for use with simulation tools</li>
<li>bat - emit batch information</li>
<li>tex - emit messages about textures.</li>
<li>state - emit messages about state flag tracking</li>
<li>blit - emit messages about blit operations</li>
<li>blorp - emit messages about the blorp operations (blits &amp; clears)</li>
<li>miptree - emit messages about miptrees</li>
<li>perf - emit messages about performance issues</li>
<li>perfmon - emit messages about AMD_performance_monitor</li>
<li>bat - emit batch information</li>
<li>pix - emit messages about pixel operations</li>
<li>buf - emit messages about buffer objects</li>
<li>clip - emit messages about the clip unit (for old gens, includes the CLIP program)</li>
<li>color - use color in output</li>
<li>cs - dump shader assembly for compute shaders</li>
<li>do32 - generate compute shader SIMD32 programs even if workgroup size doesn't exceed the SIMD16 limit</li>
<li>dri - emit messages about the DRI interface</li>
<li>reg - emit messages about regions</li>
<li>fbo - emit messages about framebuffers</li>
<li>fs - dump shader assembly for fragment shaders</li>
<li>gs - dump shader assembly for geometry shaders</li>
<li>hex - print instruction hex dump with the disassembly</li>
<li>l3 - emit messages about the new L3 state during transitions</li>
<li>miptree - emit messages about miptrees</li>
<li>no8 - don't generate SIMD8 fragment shader</li>
<li>no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</li>
<li>nocompact - disable instruction compaction</li>
<li>nodualobj - suppress generation of dual-object geometry shader code</li>
<li>norbc - disable single sampled render buffer compression</li>
<li>optimizer - dump shader assembly to files at each optimization pass and iteration that make progress</li>
<li>perf - emit messages about performance issues</li>
<li>perfmon - emit messages about AMD_performance_monitor</li>
<li>pix - emit messages about pixel operations</li>
<li>sync - emit messages about synchronization</li>
<li>prim - emit messages about drawing primitives</li>
<li>reemit - mark all state dirty on each draw call</li>
<li>sf - emit messages about the strips &amp; fans unit (for old gens, includes the SF program)</li>
<li>shader_time - record how much GPU time is spent in each shader</li>
<li>spill_fs - force spilling of all registers in the scalar backend (useful to debug spilling code)</li>
<li>spill_vec4 - force spilling of all registers in the vec4 backend (useful to debug spilling code)</li>
<li>state - emit messages about state flag tracking</li>
<li>submit - emit batchbuffer usage statistics</li>
<li>sync - after sending each batch, emit a message and wait for that batch to finish rendering</li>
<li>tcs - dump shader assembly for tessellation control shaders</li>
<li>tes - dump shader assembly for tessellation evaluation shaders</li>
<li>tex - emit messages about textures.</li>
<li>urb - emit messages about URB setup</li>
<li>vert - emit messages about vertex assembly</li>
<li>dri - emit messages about the DRI interface</li>
<li>sf - emit messages about the strips &amp; fans unit (for old gens, includes the SF program)</li>
<li>stats - enable statistics counters. you probably actually want perfmon or intel_gpu_top instead.</li>
<li>urb - emit messages about URB setup</li>
<li>vs - dump shader assembly for vertex shaders</li>
<li>clip - emit messages about the clip unit (for old gens, includes the CLIP program)</li>
<li>aub - dump batches into an AUB trace for use with simulation tools</li>
<li>shader_time - record how much GPU time is spent in each shader</li>
<li>no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</li>
<li>blorp - emit messages about the blorp operations (blits &amp; clears)</li>
<li>nodualobj - suppress generation of dual-object geometry shader code</li>
</ul>
<li>INTEL_SCALAR_VS (or TCS, TES, GS) - force scalar/vec4 mode for a shader stage (Gen8-9 only)</li>
<li>INTEL_PRECISE_TRIG - if set to 1, true or yes, then the driver prefers
accuracy over performance in trig functions.</li>
</ul>
@@ -262,18 +178,6 @@ Mesa EGL supports different sets of environment variables. See the
<li>GALLIUM_HUD - draws various information on the screen, like framerate,
cpu load, driver statistics, performance counters, etc.
Set GALLIUM_HUD=help and run e.g. glxgears for more info.
<li>GALLIUM_HUD_PERIOD - sets the hud update rate in seconds (float). Use zero
to update every frame. The default period is 1/2 second.
<li>GALLIUM_HUD_VISIBLE - control default visibility, defaults to true.
<li>GALLIUM_HUD_TOGGLE_SIGNAL - toggle visibility via user specified signal.
Especially useful to toggle hud at specific points of application and
disable for unencumbered viewing the rest of the time. For example, set
GALLIUM_HUD_VISIBLE to false and GALLIUM_HUD_TOGGLE_SIGNAL to 10 (SIGUSR1).
Use kill -10 &lt;pid&gt; to toggle the hud as desired.
<li>GALLIUM_HUD_DUMP_DIR - specifies a directory for writing the displayed
hud values into files.
<li>GALLIUM_DRIVER - useful in combination with LIBGL_ALWAYS_SOFTWARE=true for
choosing one of the software renderers "softpipe", "llvmpipe" or "swr".
<li>GALLIUM_LOG_FILE - specifies a file for logging all errors, warnings, etc.
rather than stderr.
<li>GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment
@@ -290,21 +194,6 @@ Setting to "tgsi", for example, will print all the TGSI shaders.
See src/mesa/state_tracker/st_debug.c for other options.
</ul>
<h3>Clover state tracker environment variables</h3>
<ul>
<li>CLOVER_EXTRA_BUILD_OPTIONS - allows specifying additional compiler and linker
options. Specified options are appended after the options set by the OpenCL
program in clBuildProgram.
<li>CLOVER_EXTRA_COMPILE_OPTIONS - allows specifying additional compiler
options. Specified options are appended after the options set by the OpenCL
program in clCompileProgram.
<li>CLOVER_EXTRA_LINK_OPTIONS - allows specifying additional linker
options. Specified options are appended after the options set by the OpenCL
program in clLinkProgram.
</ul>
<h3>Softpipe driver environment variables</h3>
<ul>
<li>SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders
@@ -325,7 +214,7 @@ See src/mesa/state_tracker/st_debug.c for other options.
<li>LP_PERF - a comma-separated list of options to selectively no-op various
parts of the driver. See the source code for details.
<li>LP_NUM_THREADS - an integer indicating how many threads to use for rendering.
Zero turns off threading completely. The default value is the number of CPU
Zero turns of threading completely. The default value is the number of CPU
cores present.
</ul>
@@ -336,42 +225,9 @@ See src/mesa/state_tracker/st_debug.c for other options.
(will often result in incorrect rendering).
<li>SVGA_DEBUG - for dumping shaders, constant buffers, etc. See the code
for details.
<li>SVGA_EXTRA_LOGGING - if set, enables extra logging to the vmware.log file,
such as the OpenGL program's name and command line arguments.
<li>See the driver code for other, lesser-used variables.
</ul>
<h3>WGL environment variables</h3>
<ul>
<li>WGL_SWAP_INTERVAL - to set a swap interval, equivalent to calling
wglSwapIntervalEXT() in an application. If this environment variable
is set, application calls to wglSwapIntervalEXT() will have no effect.
</ul>
<h3>VA-API state tracker environment variables</h3>
<ul>
<li>VAAPI_MPEG4_ENABLED - enable MPEG4 for VA-API, disabled by default.
</ul>
<h3>VC4 driver environment variables</h3>
<ul>
<li>VC4_DEBUG - a comma-separated list of named flags, which do various things:
<ul>
<li>cl - dump command list during creation</li>
<li>qpu - dump generated QPU instructions</li>
<li>qir - dump QPU IR during program compile</li>
<li>nir - dump NIR during program compile</li>
<li>tgsi - dump TGSI during program compile</li>
<li>shaderdb - dump program compile information for shader-db analysis</li>
<li>perf - print during performance-related events</li>
<li>norast - skip actual hardware execution of commands</li>
<li>always_flush - flush after each draw call</li>
<li>always_sync - wait for finish after each flush</li>
<li>dump - write a GPU command stream trace file (VC4 simulator only)</li>
</ul>
</ul>
<p>
Other Gallium drivers have their own environment variables. These may change

View File

@@ -23,7 +23,7 @@ The specifications follow.
<ul>
<li><a href="specs/OLD/MESA_agp_offset.spec">MESA_agp_offset.spec</a>
<li><a href="specs/MESA_agp_offset.spec">MESA_agp_offset.spec</a>
<li><a href="specs/MESA_copy_sub_buffer.spec">MESA_copy_sub_buffer.spec</a>
<li><a href="specs/MESA_drm_image.spec">MESA_drm_image.spec</a>
<li><a href="specs/MESA_multithread_makecurrent.spec">MESA_multithread_makecurrent.spec</a>
@@ -33,7 +33,7 @@ The specifications follow.
<li><a href="specs/OLD/MESA_program_debug.spec">MESA_program_debug.spec</a> (obsolete)
<li><a href="specs/MESA_release_buffers.spec">MESA_release_buffers.spec</a>
<li><a href="specs/OLD/MESA_resize_buffers.spec">MESA_resize_buffers.spec</a> (obsolete)
<li><a href="specs/OLD/MESA_set_3dfx_mode.spec">MESA_set_3dfx_mode.spec</a>
<li><a href="specs/MESA_set_3dfx_mode.spec">MESA_set_3dfx_mode.spec</a>
<li><a href="specs/MESA_shader_debug.spec">MESA_shader_debug.spec</a>
<li><a href="specs/OLD/MESA_sprite_point.spec">MESA_sprite_point.spec</a> (obsolete)
<li><a href="specs/MESA_swap_control.spec">MESA_swap_control.spec</a>

View File

@@ -16,7 +16,7 @@
<center>
<h1>Mesa Frequently Asked Questions</h1>
Last updated: 19 September 2018
Last updated: 9 October 2012
</center>
<br>
@@ -41,7 +41,7 @@ Last updated: 19 September 2018
<p>
Mesa is an open-source implementation of the OpenGL specification.
OpenGL is a programming library for writing interactive 3D applications.
See the <a href="https://www.opengl.org/">OpenGL website</a> for more
See the <a href="http://www.opengl.org/">OpenGL website</a> for more
information.
</p>
<p>
@@ -55,13 +55,13 @@ Yes. Specifically, Mesa serves as the OpenGL core for the open-source DRI
drivers for X.org.
</p>
<ul>
<li>See the <a href="https://dri.freedesktop.org/">DRI website</a>
<li>See the <a href="http://dri.freedesktop.org/">DRI website</a>
for more information.</li>
<li>See <a href="https://01.org/linuxgraphics">01.org</a>
<li>See <a href="http://intellinuxgraphics.org">intellinuxgraphics.org</a>
for more information about Intel drivers.</li>
<li>See <a href="https://nouveau.freedesktop.org">nouveau.freedesktop.org</a>
<li>See <a href="http://nouveau.freedesktop.org">nouveau.freedesktop.org</a>
for more information about Nouveau drivers.</li>
<li>See <a href="https://www.x.org/wiki/RadeonFeature">www.x.org/wiki/RadeonFeature</a>
<li>See <a href="http://www.x.org/wiki/RadeonFeature">www.x.org/wiki/RadeonFeature</a>
for more information about Radeon drivers.</li>
</ul>
@@ -144,7 +144,7 @@ Mesa is much more up to date with modern features and extensions.
</p>
<p>
<a href="https://sourceforge.net/projects/ogl-es/">Vincent</a> is
<a href="http://sourceforge.net/projects/ogl-es/">Vincent</a> is
an open-source implementation of OpenGL ES for mobile devices.
<p>
@@ -157,7 +157,7 @@ is a subset of OpenGL.
</p>
<p>
<a href="https://sourceforge.net/projects/softgl/">SoftGL</a>
<a href="http://sourceforge.net/projects/softgl/">SoftGL</a>
is an OpenGL subset for mobile devices.
</p>
@@ -213,7 +213,7 @@ If you don't already have GLUT installed, you should grab
<h2>2.4 Where is the GLw library?</h2>
<p>
GLw (OpenGL widget library) is now available from a separate <a href="https://cgit.freedesktop.org/mesa/glw/">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it.
GLw (OpenGL widget library) is now available from a separate <a href="http://cgit.freedesktop.org/mesa/glw/">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it.
</p>
@@ -276,7 +276,7 @@ If you're using a hardware accelerated driver you want <code>direct rendering: Y
</p>
<p>
If your DRI-based driver isn't working, go to the
<a href="https://dri.freedesktop.org/">DRI website</a> for trouble-shooting information.
<a href="http://dri.freedesktop.org/">DRI website</a> for trouble-shooting information.
</p>
@@ -284,7 +284,7 @@ If your DRI-based driver isn't working, go to the
<p>
Make sure the ratio of the far to near clipping planes isn't too great.
Look
<a href="https://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040">here</a>
<a href="http://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040">here</a>
for details.
</p>
<p>
@@ -339,7 +339,7 @@ First, join the <a href="lists.html">mesa-dev mailing list</a>.
That's where Mesa development is discussed.
</p>
<p>
The <a href="https://www.opengl.org/documentation">
The <a href="http://www.opengl.org/documentation">
OpenGL Specification</a> is the bible for OpenGL implementation work.
You should read it.
</p>
@@ -373,16 +373,18 @@ the archives) is a good way to get information.
<h2>4.3 Why isn't GL_EXT_texture_compression_s3tc implemented in Mesa?</h2>
<p>
Oh but it is! Prior to 2nd October 2017, the Mesa project did not include s3tc
support due to intellectual property (IP) and/or patent issues around the s3tc
algorithm.
The <a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt">specification for the extension</a>
indicates that there are intellectual property (IP) and/or patent issues
to be dealt with.
</p>
<p>We've been unsuccessful in getting a response from S3 (or whoever owns
the IP nowadays) to indicate whether or not an open source project can
implement the extension (specifically the compression/decompression
algorithms).
</p>
<p>
As of Mesa 17.3.0, Mesa now officially supports s3tc, as the patent has expired.
</p>
<p>
In versions prior to this, a 3rd party <a href="https://dri.freedesktop.org/wiki/S3TC">
plug-in library</a> was required.
In the mean time, a 3rd party <a href="http://dri.freedesktop.org/wiki/S3TC">
plug-in library</a> is available.
</p>
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@@ -1,472 +0,0 @@
# Status of OpenGL extensions in Mesa
Here's how to read this file:
all DONE: <driver>, ...
All the extensions are done for the given list of drivers.
DONE
The extension is done for Mesa and no implementation is necessary on the
driver-side.
DONE ()
The extension is done for Mesa and all the drivers in the "all DONE" list.
DONE (<driver>, ...)
The extension is done for Mesa, all the drivers in the "all DONE" list, and
all the drivers in the brackets.
in progress
The extension is started but not finished yet.
not started
The extension isn't started yet.
# OpenGL Core and Compatibility context support
Some drivers do not support the Compatibility profile or the
ARB_compatibility extensions. If an application does not request a
specific version without the forward-compatiblity flag, such drivers
will be limited to OpenGL 3.0. If an application requests OpenGL 3.1,
it will get a context that may or may not have the ARB_compatibility
extension enabled. Some of the later GL features are exposed in the 3.0
context as extensions.
Feature Status
------------------------------------------------------- ------------------------
GL 3.0, GLSL 1.30 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr, virgl
glBindFragDataLocation, glGetFragDataLocation DONE
GL_NV_conditional_render (Conditional rendering) DONE ()
GL_ARB_map_buffer_range (Map buffer subranges) DONE ()
GL_ARB_color_buffer_float (Clamping controls) DONE ()
GL_ARB_texture_float (Float textures, renderbuffers) DONE ()
GL_EXT_packed_float DONE ()
GL_EXT_texture_shared_exponent DONE ()
GL_ARB_depth_buffer_float (Float depth buffers) DONE ()
GL_ARB_framebuffer_object (Framebuffer objects) DONE ()
GL_ARB_half_float_pixel DONE (all drivers)
GL_ARB_half_float_vertex DONE ()
GL_EXT_texture_integer DONE ()
GL_EXT_texture_array DONE ()
GL_EXT_draw_buffers2 (Per-buffer blend and masks) DONE ()
GL_EXT_texture_compression_rgtc DONE ()
GL_ARB_texture_rg DONE ()
GL_EXT_transform_feedback (Transform feedback) DONE ()
GL_ARB_vertex_array_object (Vertex array objects) DONE ()
GL_EXT_framebuffer_sRGB (sRGB framebuffer format) DONE ()
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE
Depth format cube textures DONE ()
GLX_ARB_create_context (GLX 1.4 is required) DONE
Multisample anti-aliasing DONE (freedreno/a5xx, freedreno (*), llvmpipe (*), softpipe (*), swr (*))
(*) freedreno (a2xx-a4xx), llvmpipe, softpipe, and swr have fake Multisample anti-aliasing support
GL 3.1, GLSL 1.40 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr, virgl
Forward compatible context support/deprecations DONE ()
GL_ARB_draw_instanced (Instanced drawing) DONE ()
GL_ARB_copy_buffer (Buffer copying) DONE ()
GL_NV_primitive_restart (Primitive restart) DONE ()
16 vertex texture image units DONE ()
GL_ARB_texture_buffer_object (Texture buffer objs) DONE (for OpenGL 3.1 contexts)
GL_ARB_texture_rectangle (Rectangular textures) DONE ()
GL_ARB_uniform_buffer_object (Uniform buffer objs) DONE ()
GL_EXT_texture_snorm (Signed normalized textures) DONE ()
GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr, virgl
Core/compatibility profiles DONE
Geometry shaders DONE ()
GL_ARB_vertex_array_bgra (BGRA vertex order) DONE (freedreno)
GL_ARB_draw_elements_base_vertex (Base vertex offset) DONE (freedreno)
GL_ARB_fragment_coord_conventions (Frag shader coord) DONE (freedreno)
GL_ARB_provoking_vertex (Provoking vertex) DONE (freedreno)
GL_ARB_seamless_cube_map (Seamless cubemaps) DONE (freedreno)
GL_ARB_texture_multisample (Multisample textures) DONE (freedreno/a5xx)
GL_ARB_depth_clamp (Frag depth clamp) DONE (freedreno)
GL_ARB_sync (Fence objects) DONE (freedreno)
GLX_ARB_create_context_profile DONE
GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, virgl
GL_ARB_blend_func_extended DONE (freedreno/a3xx, swr)
GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL)
GL_ARB_occlusion_query2 DONE (freedreno, swr)
GL_ARB_sampler_objects DONE (all drivers)
GL_ARB_shader_bit_encoding DONE (freedreno, swr)
GL_ARB_texture_rgb10_a2ui DONE (freedreno, swr)
GL_ARB_texture_swizzle DONE (freedreno, swr)
GL_ARB_timer_query DONE (freedreno, swr)
GL_ARB_instanced_arrays DONE (freedreno, swr)
GL_ARB_vertex_type_2_10_10_10_rev DONE (freedreno, swr)
GL 4.0, GLSL 4.00 --- all DONE: i965/gen7+, nvc0, r600, radeonsi, virgl
GL_ARB_draw_buffers_blend DONE (freedreno, i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_draw_indirect DONE (freedreno, i965/gen7+, llvmpipe, softpipe, swr)
GL_ARB_gpu_shader5 DONE (i965/gen7+)
- 'precise' qualifier DONE
- Dynamically uniform sampler array indices DONE (softpipe)
- Dynamically uniform UBO array indices DONE (freedreno)
- Implicit signed -> unsigned conversions DONE
- Fused multiply-add DONE ()
- Packing/bitfield/conversion functions DONE (freedreno, softpipe)
- Enhanced textureGather DONE (freedreno, softpipe)
- Geometry shader instancing DONE (llvmpipe, softpipe)
- Geometry shader multiple streams DONE ()
- Enhanced per-sample shading DONE ()
- Interpolation functions DONE ()
- New overload resolution rules DONE
GL_ARB_gpu_shader_fp64 DONE (i965/gen7+, llvmpipe, softpipe)
GL_ARB_sample_shading DONE (i965/gen6+, nv50)
GL_ARB_shader_subroutine DONE (freedreno, i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_tessellation_shader DONE (i965/gen7+)
GL_ARB_texture_buffer_object_rgb32 DONE (freedreno, i965/gen6+, llvmpipe, softpipe, swr)
GL_ARB_texture_cube_map_array DONE (i965/gen6+, nv50, llvmpipe, softpipe)
GL_ARB_texture_gather DONE (freedreno, i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_texture_query_lod DONE (freedreno, i965, nv50, llvmpipe, softpipe)
GL_ARB_transform_feedback2 DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_transform_feedback3 DONE (i965/gen7+, llvmpipe, softpipe, swr)
GL 4.1, GLSL 4.10 --- all DONE: i965/gen7+, nvc0, r600, radeonsi, virgl
GL_ARB_ES2_compatibility DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_get_program_binary DONE (0 or 1 binary formats)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_shader_precision DONE (i965/gen7+, all drivers that support GLSL 4.10)
GL_ARB_vertex_attrib_64bit DONE (i965/gen7+, llvmpipe, softpipe)
GL_ARB_viewport_array DONE (i965, nv50, llvmpipe, softpipe)
GL 4.2, GLSL 4.20 -- all DONE: i965/gen7+, nvc0, r600, radeonsi, virgl
GL_ARB_texture_compression_bptc DONE (freedreno, i965)
GL_ARB_compressed_texture_pixel_storage DONE (all drivers)
GL_ARB_shader_atomic_counters DONE (freedreno/a5xx, i965, softpipe)
GL_ARB_texture_storage DONE (all drivers)
GL_ARB_transform_feedback_instanced DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_base_instance DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_shader_image_load_store DONE (freedreno/a5xx, i965, softpipe)
GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_packing DONE (all drivers)
GL_ARB_internalformat_query DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_map_buffer_alignment DONE (all drivers)
GL 4.3, GLSL 4.30 -- all DONE: i965/gen8+, nvc0, r600, radeonsi, virgl
GL_ARB_arrays_of_arrays DONE (all drivers that support GLSL 1.30)
GL_ARB_ES3_compatibility DONE (all drivers that support GLSL 3.30)
GL_ARB_clear_buffer_object DONE (all drivers)
GL_ARB_compute_shader DONE (freedreno/a5xx, i965, softpipe)
GL_ARB_copy_image DONE (i965, nv50, softpipe, llvmpipe)
GL_KHR_debug DONE (all drivers)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_fragment_layer_viewport DONE (i965, nv50, llvmpipe, softpipe)
GL_ARB_framebuffer_no_attachments DONE (freedreno, i965, softpipe)
GL_ARB_internalformat_query2 DONE (all drivers)
GL_ARB_invalidate_subdata DONE (all drivers)
GL_ARB_multi_draw_indirect DONE (freedreno, i965, llvmpipe, softpipe, swr)
GL_ARB_program_interface_query DONE (all drivers)
GL_ARB_robust_buffer_access_behavior DONE (i965)
GL_ARB_shader_image_size DONE (freedreno/a5xx, i965, softpipe)
GL_ARB_shader_storage_buffer_object DONE (freedreno/a5xx, i965, softpipe)
GL_ARB_stencil_texturing DONE (freedreno, i965/hsw+, nv50, llvmpipe, softpipe, swr)
GL_ARB_texture_buffer_range DONE (freedreno, nv50, i965, llvmpipe)
GL_ARB_texture_query_levels DONE (all drivers that support GLSL 1.30)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_texture_view DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GL 4.4, GLSL 4.40 -- all DONE: i965/gen8+, nvc0, r600, radeonsi
GL_MAX_VERTEX_ATTRIB_STRIDE DONE (all drivers)
GL_ARB_buffer_storage DONE (freedreno, i965, nv50, llvmpipe, swr)
GL_ARB_clear_texture DONE (i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_enhanced_layouts DONE (i965, nv50, llvmpipe, softpipe, virgl)
- compile-time constant expressions DONE
- explicit byte offsets for blocks DONE
- forced alignment within blocks DONE
- specified vec4-slot component numbers DONE
- specified transform/feedback layout DONE
- input/output block locations DONE
GL_ARB_multi_bind DONE (all drivers)
GL_ARB_query_buffer_object DONE (i965/hsw+)
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv50, llvmpipe, softpipe, swr, virgl)
GL_ARB_texture_stencil8 DONE (freedreno, i965/hsw+, nv50, llvmpipe, softpipe, swr, virgl)
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, llvmpipe, softpipe, swr, virgl)
GL 4.5, GLSL 4.50 -- all DONE: nvc0, radeonsi
GL_ARB_ES3_1_compatibility DONE (i965/hsw+, r600, virgl)
GL_ARB_clip_control DONE (freedreno, i965, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_conditional_render_inverted DONE (freedreno, i965, nv50, r600, llvmpipe, softpipe, swr, virgl)
GL_ARB_cull_distance DONE (i965, nv50, r600, llvmpipe, softpipe, swr, virgl)
GL_ARB_derivative_control DONE (i965, nv50, r600, virgl)
GL_ARB_direct_state_access DONE (all drivers)
GL_ARB_get_texture_sub_image DONE (all drivers)
GL_ARB_shader_texture_image_samples DONE (i965, nv50, r600, virgl)
GL_ARB_texture_barrier DONE (freedreno, i965, nv50, r600, virgl)
GL_KHR_context_flush_control DONE (all - but needs GLX/EGL extension to be useful)
GL_KHR_robustness DONE (i965)
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
GL 4.6, GLSL 4.60
GL_ARB_gl_spirv in progress (Nicolai Hähnle, Ian Romanick)
GL_ARB_indirect_parameters DONE (i965/gen7+, nvc0, radeonsi)
GL_ARB_pipeline_statistics_query DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_polygon_offset_clamp DONE (freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, swr, virgl)
GL_ARB_shader_atomic_counter_ops DONE (freedreno/a5xx, i965/gen7+, nvc0, r600, radeonsi, softpipe, virgl)
GL_ARB_shader_draw_parameters DONE (i965, nvc0, radeonsi)
GL_ARB_shader_group_vote DONE (i965, nvc0, radeonsi)
GL_ARB_spirv_extensions in progress (Nicolai Hähnle, Ian Romanick)
GL_ARB_texture_filter_anisotropic DONE (freedreno, i965, nv50, nvc0, r600, radeonsi, softpipe (*), llvmpipe (*))
GL_ARB_transform_feedback_overflow_query DONE (i965/gen6+, nvc0, radeonsi, llvmpipe, softpipe, virgl)
GL_KHR_no_error DONE (all drivers)
(*) softpipe and llvmpipe advertise 16x anisotropy but simply ignore the setting
These are the extensions cherry-picked to make GLES 3.1
GLES3.1, GLSL ES 3.1 -- all DONE: i965/hsw+, nvc0, r600, radeonsi, virgl
GL_ARB_arrays_of_arrays DONE (all drivers that support GLSL 1.30)
GL_ARB_compute_shader DONE (freedreno/a5xx, i965/gen7+, softpipe)
GL_ARB_draw_indirect DONE (freedreno, i965/gen7+, llvmpipe, softpipe, swr)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_framebuffer_no_attachments DONE (freedreno, i965/gen7+, softpipe)
GL_ARB_program_interface_query DONE (all drivers)
GL_ARB_shader_atomic_counters DONE (freedreno/a5xx, i965/gen7+, softpipe)
GL_ARB_shader_image_load_store DONE (freedreno/a5xx, i965/gen7+, softpipe)
GL_ARB_shader_image_size DONE (freedreno/a5xx, i965/gen7+, softpipe)
GL_ARB_shader_storage_buffer_object DONE (freedreno/a5xx, i965/gen7+, softpipe)
GL_ARB_shading_language_packing DONE (all drivers)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_stencil_texturing DONE (freedreno, nv50, llvmpipe, softpipe, swr)
GL_ARB_texture_multisample (Multisample textures) DONE (freedreno/a5xx, i965/gen7+, nv50, llvmpipe, softpipe)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GS5 Enhanced textureGather DONE (freedreno, i965/gen7+)
GS5 Packing/bitfield/conversion functions DONE (freedreno/a5xx, i965/gen6+)
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
Additional functionality not covered above:
glMemoryBarrierByRegion DONE
glGetTexLevelParameter[fi]v - needs updates DONE
glGetBooleani_v - restrict to GLES enums
gl_HelperInvocation support DONE (i965, r600)
GLES3.2, GLSL ES 3.2 -- all DONE: i965/gen9+, radeonsi, virgl
GL_EXT_color_buffer_float DONE (all drivers)
GL_KHR_blend_equation_advanced DONE (i965, nvc0)
GL_KHR_debug DONE (all drivers)
GL_KHR_robustness DONE (i965, nvc0)
GL_KHR_texture_compression_astc_ldr DONE (freedreno, i965/gen9+)
GL_OES_copy_image DONE (all drivers)
GL_OES_draw_buffers_indexed DONE (all drivers that support GL_ARB_draw_buffers_blend)
GL_OES_draw_elements_base_vertex DONE (all drivers)
GL_OES_geometry_shader DONE (i965/hsw+, nvc0)
GL_OES_gpu_shader5 DONE (all drivers that support GL_ARB_gpu_shader5)
GL_OES_primitive_bounding_box DONE (i965/gen7+, nvc0)
GL_OES_sample_shading DONE (i965, nvc0, r600)
GL_OES_sample_variables DONE (i965, nvc0, r600)
GL_OES_shader_image_atomic DONE (all drivers that support GL_ARB_shader_image_load_store)
GL_OES_shader_io_blocks DONE (All drivers that support GLES 3.1)
GL_OES_shader_multisample_interpolation DONE (i965, nvc0, r600)
GL_OES_tessellation_shader DONE (all drivers that support GL_ARB_tessellation_shader)
GL_OES_texture_border_clamp DONE (all drivers)
GL_OES_texture_buffer DONE (freedreno, i965, nvc0)
GL_OES_texture_cube_map_array DONE (i965/hsw+, nvc0)
GL_OES_texture_stencil8 DONE (all drivers that support GL_ARB_texture_stencil8)
GL_OES_texture_storage_multisample_2d_array DONE (all drivers that support GL_ARB_texture_multisample)
Khronos, ARB, and OES extensions that are not part of any OpenGL or OpenGL ES version:
GL_ARB_bindless_texture DONE (nvc0, radeonsi)
GL_ARB_cl_event not started
GL_ARB_compute_variable_group_size DONE (nvc0, radeonsi)
GL_ARB_ES3_2_compatibility DONE (i965/gen8+, radeonsi, virgl)
GL_ARB_fragment_shader_interlock DONE (i965)
GL_ARB_gpu_shader_int64 DONE (i965/gen8+, nvc0, radeonsi, softpipe, llvmpipe)
GL_ARB_parallel_shader_compile not started, but Chia-I Wu did some related work in 2014
GL_ARB_post_depth_coverage DONE (i965, nvc0)
GL_ARB_robustness_isolation not started
GL_ARB_sample_locations DONE (nvc0)
GL_ARB_seamless_cubemap_per_texture DONE (freedreno, i965, nvc0, radeonsi, r600, softpipe, swr, virgl)
GL_ARB_shader_ballot DONE (i965/gen8+, nvc0, radeonsi)
GL_ARB_shader_clock DONE (i965/gen7+, nv50, nvc0, r600, radeonsi, virgl)
GL_ARB_shader_stencil_export DONE (i965/gen9+, r600, radeonsi, softpipe, llvmpipe, swr, virgl)
GL_ARB_shader_viewport_layer_array DONE (i965/gen6+, nvc0, radeonsi)
GL_ARB_sparse_buffer DONE (radeonsi/CIK+)
GL_ARB_sparse_texture not started
GL_ARB_sparse_texture2 not started
GL_ARB_sparse_texture_clamp not started
GL_ARB_texture_filter_minmax not started
GL_EXT_memory_object DONE (radeonsi)
GL_EXT_memory_object_fd DONE (radeonsi)
GL_EXT_memory_object_win32 not started
GL_EXT_render_snorm DONE (i965, radeonsi)
GL_EXT_semaphore DONE (radeonsi)
GL_EXT_semaphore_fd DONE (radeonsi)
GL_EXT_semaphore_win32 not started
GL_EXT_texture_norm16 DONE (i965, r600, radeonsi, nvc0)
GL_KHR_blend_equation_advanced_coherent DONE (i965/gen9+)
GL_KHR_texture_compression_astc_hdr DONE (i965/bxt)
GL_KHR_texture_compression_astc_sliced_3d DONE (i965/gen9+, radeonsi)
GL_OES_depth_texture_cube_map DONE (all drivers that support GLSL 1.30+)
GL_OES_EGL_image DONE (all drivers)
GL_OES_EGL_image_external DONE (all drivers)
GL_OES_EGL_image_external_essl3 DONE (all drivers)
GL_OES_required_internalformat DONE (all drivers)
GL_OES_surfaceless_context DONE (all drivers)
GL_OES_texture_compression_astc DONE (core only)
GL_OES_texture_float DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_float_linear DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_half_float DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_half_float_linear DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_view DONE (freedreno, i965/gen8+, r600, radeonsi, nv50, nvc0, softpipe, llvmpipe, swr)
GL_OES_viewport_array DONE (i965, nvc0, radeonsi)
GLX_ARB_context_flush_control not started
GLX_ARB_robustness_application_isolation not started
GLX_ARB_robustness_share_group_isolation not started
GL_EXT_direct_state_access subfeatures (in the spec order):
GL 1.1: Client commands not started
GL 1.0-1.3: Matrix and transpose matrix commands not started
GL 1.1-1.2: Texture commands not started
GL 1.2: 3D texture commands not started
GL 1.2.1: Multitexture commands not started
GL 1.2.1-3.0: Indexed texture commands not started
GL 1.2.1-3.0: Indexed generic queries not started
GL 1.2.1: EnableIndexed.. Get*Indexed not started
GL_ARB_vertex_program not started
GL 1.3: Compressed texture and multitexture commands not started
GL 1.5: Buffer commands not started
GL 2.0-2.1: Uniform and uniform matrix commands not started
GL_EXT_texture_buffer_object not started
GL_EXT_texture_integer not started
GL_EXT_gpu_shader4 not started
GL_EXT_gpu_program_parameters not started
GL_NV_gpu_program4 n/a
GL_NV_framebuffer_multisample_coverage n/a
GL 3.0: Renderbuffer/framebuffer commands, Gen*Mipmap not started
GL 3.0: CopyBuffer command not started
GL_EXT_geometry_shader4 commands (expose in GL 3.2) not started
GL_NV_explicit_multisample n/a
GL 3.0: Vertex array/attrib/query/map commands not started
Matrix GL tokens not started
GL_EXT_direct_state_access additions from other extensions (complete list):
GL_AMD_framebuffer_sample_positions n/a
GL_AMD_gpu_shader_int64 not started
GL_ARB_bindless_texture not started
GL_ARB_buffer_storage not started
GL_ARB_clear_buffer_object not started
GL_ARB_framebuffer_no_attachments not started
GL_ARB_gpu_shader_fp64 not started
GL_ARB_instanced_arrays not started
GL_ARB_internalformat_query2 not started
GL_ARB_sparse_texture n/a
GL_ARB_sparse_buffer not started
GL_ARB_texture_buffer_range not started
GL_ARB_texture_storage not started
GL_ARB_texture_storage_multisample not started
GL_ARB_vertex_attrib_64bit not started
GL_ARB_vertex_attrib_binding not started
GL_EXT_buffer_storage not started
GL_EXT_external_buffer not started
GL_EXT_separate_shader_objects n/a
GL_EXT_sparse_texture n/a
GL_EXT_texture_storage n/a
GL_EXT_vertex_attrib_64bit not started
GL_EXT_EGL_image_storage n/a
GL_NV_bindless_texture n/a
GL_NV_gpu_shader5 n/a
GL_NV_texture_multisample n/a
GL_NV_vertex_buffer_unified_memory n/a
GL_NVX_linked_gpu_multicast n/a
GLX_NV_copy_buffer n/a
The following extensions are not part of any OpenGL or OpenGL ES version, and
we DO NOT WANT implementations of these extensions for Mesa.
GL_ARB_geometry_shader4 Superseded by GL 3.2 geometry shaders
GL_ARB_matrix_palette Superseded by GL_ARB_vertex_program
GL_ARB_shading_language_include Not interesting
GL_ARB_shadow_ambient Superseded by GL_ARB_fragment_program
GL_ARB_vertex_blend Superseded by GL_ARB_vertex_program
Vulkan 1.0 -- all DONE: anv, radv
Vulkan 1.1 -- all DONE: anv, radv
VK_KHR_16bit_storage in progress (Alejandro)
VK_KHR_bind_memory2 DONE (anv, radv)
VK_KHR_dedicated_allocation DONE (anv, radv)
VK_KHR_descriptor_update_template DONE (anv, radv)
VK_KHR_device_group not started
VK_KHR_device_group_creation not started
VK_KHR_external_fence DONE (anv, radv)
VK_KHR_external_fence_capabilities DONE (anv, radv)
VK_KHR_external_memory DONE (anv, radv)
VK_KHR_external_memory_capabilities DONE (anv, radv)
VK_KHR_external_semaphore DONE (anv, radv)
VK_KHR_external_semaphore_capabilities DONE (anv, radv)
VK_KHR_get_memory_requirements2 DONE (anv, radv)
VK_KHR_get_physical_device_properties2 DONE (anv, radv)
VK_KHR_maintenance1 DONE (anv, radv)
VK_KHR_maintenance2 DONE (anv, radv)
VK_KHR_maintenance3 DONE (anv, radv)
VK_KHR_multiview DONE (anv, radv)
VK_KHR_relaxed_block_layout DONE (anv, radv)
VK_KHR_sampler_ycbcr_conversion DONE (anv)
VK_KHR_shader_draw_parameters DONE (anv, radv)
VK_KHR_storage_buffer_storage_class DONE (anv, radv)
VK_KHR_variable_pointers DONE (anv, radv)
Khronos extensions that are not part of any Vulkan version:
VK_KHR_8bit_storage DONE (anv)
VK_KHR_android_surface not started
VK_KHR_create_renderpass2 DONE (anv, radv)
VK_KHR_display DONE (anv, radv)
VK_KHR_display_swapchain DONE (anv, radv)
VK_KHR_draw_indirect_count DONE (radv)
VK_KHR_external_fence_fd DONE (anv, radv)
VK_KHR_external_fence_win32 not started
VK_KHR_external_memory_fd DONE (anv, radv)
VK_KHR_external_memory_win32 not started
VK_KHR_external_semaphore_fd DONE (anv, radv)
VK_KHR_external_semaphore_win32 not started
VK_KHR_get_display_properties2 DONE (anv, radv)
VK_KHR_get_surface_capabilities2 DONE (anv, radv)
VK_KHR_image_format_list DONE (anv, radv)
VK_KHR_incremental_present DONE (anv, radv)
VK_KHR_mir_surface not started
VK_KHR_push_descriptor DONE (anv, radv)
VK_KHR_sampler_mirror_clamp_to_edge DONE (anv, radv)
VK_KHR_shared_presentable_image not started
VK_KHR_surface DONE (anv, radv)
VK_KHR_swapchain DONE (anv, radv)
VK_KHR_wayland_surface DONE (anv, radv)
VK_KHR_win32_keyed_mutex not started
VK_KHR_win32_surface not started
VK_KHR_xcb_surface DONE (anv, radv)
VK_KHR_xlib_surface DONE (anv, radv)
A graphical representation of this information can be found at
https://mesamatrix.net/

View File

@@ -24,7 +24,7 @@ Here are some specific ideas and areas where help would be appreciated:
<ol>
<li>
<b>Driver patching and testing.</b>
Patches are often posted to the <a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev mailing list</a>, but aren't
Patches are often posted to the <a href="http://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev mailing list</a>, but aren't
immediately checked into git because not enough people are testing them.
Just applying patches, testing and reporting back is helpful.
<li>
@@ -35,8 +35,17 @@ There are plenty of open bugs in the <a href="https://bugs.freedesktop.org/descr
Enable gcc -Wstrict-aliasing=2 -fstrict-aliasing and track down aliasing
issues in the code.
<li>
<b>Windows driver building, testing and maintenance.</b>
Fixing MSVC builds.
<li>
<b>Contribute more tests to
<a href="https://piglit.freedesktop.org/">Piglit</a>.</b>
<a href="http://piglit.freedesktop.org/">Piglit</a>.</b>
<li>
<b>Automatic testing.
</b>
It would be great if someone would set up an automated system for grabbing
the latest Mesa code and run tests (such as piglit) then report issues to
the mailing list.
</ol>
<p>
@@ -47,18 +56,26 @@ You can find some further To-do lists here:
<b>Common To-Do lists:</b>
</p>
<ul>
<li><a href="https://gitlab.freedesktop.org/mesa/mesa/blob/master/docs/features.txt">
<b>features.txt</b></a> - Status of OpenGL 3.x / 4.x features in Mesa.</li>
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/docs/GL3.txt">
<b>GL3.txt</b></a> - Status of OpenGL 3.x / 4.x features in Mesa.</li>
<li><a href="http://dri.freedesktop.org/wiki/MissingFunctionality">
<b>MissingFunctionality</b></a> - Detailed information about missing OpenGL features.</li>
</ul>
<p>
<b>Legacy Driver specific To-Do lists:</b>
<b>Driver specific To-Do lists:</b>
</p>
<ul>
<li><a href="https://dri.freedesktop.org/wiki/R600ToDo">
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/docs/llvm-todo.txt">
<b>LLVMpipe</b></a> - Software driver using LLVM for runtime code generation.</li>
<li><a href="http://dri.freedesktop.org/wiki/RadeonsiToDo">
<b>radeonsi</b></a> - Driver for AMD Southern Island.</li>
<li><a href="http://dri.freedesktop.org/wiki/R600ToDo">
<b>r600g</b></a> - Driver for ATI/AMD R600 - Northern Island.</li>
<li><a href="https://dri.freedesktop.org/wiki/R300ToDo">
<li><a href="http://dri.freedesktop.org/wiki/R300ToDo">
<b>r300g</b></a> - Driver for ATI R300 - R500.</li>
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/i915/TODO">
<b>i915g</b></a> - Driver for Intel i915/i945.</li>
</ul>
<p>

View File

@@ -15,693 +15,26 @@
<div class="content">
<h1>News</h1>
<h2>January 17, 2019</h2>
<p>
<a href="relnotes/18.3.2.html">Mesa 18.3.2</a> is released.
This is a bug-fix release.
</p>
<h2>December 27, 2018</h2>
<p>
<a href="relnotes/18.2.8.html">Mesa 18.2.8</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 18.2.8 will be the final release in the
18.2 series. Users of 18.2 are encouraged to migrate to the 18.3
series in order to obtain future fixes.
</p>
<h2>December 13, 2018</h2>
<p>
<a href="relnotes/18.2.7.html">Mesa 18.2.7</a> is released.
This is a bug-fix release.
</p>
<h2>December 11, 2018</h2>
<p>
<a href="relnotes/18.3.1.html">Mesa 18.3.1</a> is released.
This is a bug-fix release.
</p>
<h2>December 7, 2018</h2>
<p>
<a href="relnotes/18.3.0.html">Mesa 18.3.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>November 28, 2018</h2>
<p>
<a href="relnotes/18.2.6.html">Mesa 18.2.6</a> is released.
This is a bug-fix release.
</p>
<h2>November 15, 2018</h2>
<p>
<a href="relnotes/18.2.5.html">Mesa 18.2.5</a> is released.
This is a bug-fix release.
</p>
<h2>October 31, 2018</h2>
<p>
<a href="relnotes/18.2.4.html">Mesa 18.2.4</a> is released.
This is a bug-fix release.
</p>
<h2>October 19, 2018</h2>
<p>
<a href="relnotes/18.2.3.html">Mesa 18.2.3</a> is released.
This is a bug-fix release.
</p>
<h2>October 5, 2018</h2>
<p>
<a href="relnotes/18.2.2.html">Mesa 18.2.2</a> is released.
This is a bug-fix release.
</p>
<h2>September 24, 2018</h2>
<p>
<a href="relnotes/18.1.9.html">Mesa 18.1.9</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 18.1.9 will be the final release in the
18.1 series. Users of 18.1 are encouraged to migrate to the 18.2
series in order to obtain future fixes.
</p>
<h2>September 21, 2018</h2>
<p>
<a href="relnotes/18.2.1.html">Mesa 18.2.1</a> is released.
This is a bug-fix release.
</p>
<h2>September 7, 2018</h2>
<p>
<a href="relnotes/18.1.8.html">Mesa 18.1.8</a> and
<a href="relnotes/18.2.0.html">Mesa 18.2.0</a> are released.
These are, respectively, a bug-fix release from the 18.1 branch and a
new development release. See the release notes for more information
about the releases.
</p>
<h2>August 24, 2018</h2>
<p>
<a href="relnotes/18.1.7.html">Mesa 18.1.7</a> is released.
This is a bug-fix release.
</p>
<h2>August 13, 2018</h2>
<p>
<a href="relnotes/18.1.6.html">Mesa 18.1.6</a> is released.
This is a bug-fix release.
</p>
<h2>July 27, 2018</h2>
<p>
<a href="relnotes/18.1.5.html">Mesa 18.1.5</a> is released.
This is a bug-fix release.
</p>
<h2>July 13, 2018</h2>
<p>
<a href="relnotes/18.1.4.html">Mesa 18.1.4</a> is released.
This is a bug-fix release.
</p>
<h2>June 29, 2018</h2>
<p>
<a href="relnotes/18.1.3.html">Mesa 18.1.3</a> is released.
This is a bug-fix release.
</p>
<h2>June 15, 2018</h2>
<p>
<a href="relnotes/18.1.2.html">Mesa 18.1.2</a> is released.
This is a bug-fix release.
</p>
<h2>June 3, 2018</h2>
<p>
<a href="relnotes/18.0.5.html">Mesa 18.0.5</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 18.0.5 will be the final release in the
18.0 series. Users of 18.0 are encouraged to migrate to the 18.1
series in order to obtain future fixes.
</p>
<h2>June 1, 2018</h2>
<p>
<a href="relnotes/18.1.1.html">Mesa 18.1.1</a> is released.
This is a bug-fix release.
</p>
<h2>May 18, 2018</h2>
<p>
<a href="relnotes/18.1.0.html">Mesa 18.1.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>May 17, 2018</h2>
<p>
<a href="relnotes/18.0.4.html">Mesa 18.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>May 7, 2018</h2>
<p>
<a href="relnotes/18.0.3.html">Mesa 18.0.3</a> is released.
This is a bug-fix release.
</p>
<h2>April 28, 2018</h2>
<p>
<a href="relnotes/18.0.2.html">Mesa 18.0.2</a> is released.
This is a bug-fix release.
</p>
<h2>April 18, 2018</h2>
<p>
<a href="relnotes/18.0.1.html">Mesa 18.0.1</a> is released.
This is a bug-fix release.
</p>
<h2>April 18, 2018</h2>
<p>
<a href="relnotes/17.3.9.html">Mesa 17.3.9</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 17.3.9 will be the final release in the
17.3 series. Users of 17.3 are encouraged to migrate to the 18.0
series in order to obtain future fixes.
</p>
<h2>April 03, 2018</h2>
<p>
<a href="relnotes/17.3.8.html">Mesa 17.3.8</a> is released.
This is a bug-fix release.
</p>
<h2>March 27, 2018</h2>
<p>
<a href="relnotes/18.0.0.html">Mesa 18.0.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>March 21, 2018</h2>
<p>
<a href="relnotes/17.3.7.html">Mesa 17.3.7</a> is released.
This is a bug-fix release.
</p>
<h2>February 26, 2018</h2>
<p>
<a href="relnotes/17.3.6.html">Mesa 17.3.6</a> is released.
This is a bug-fix release.
</p>
<h2>February 19, 2018</h2>
<p>
<a href="relnotes/17.3.5.html">Mesa 17.3.5</a> is released.
This is a bug-fix release.
</p>
<h2>February 15, 2018</h2>
<p>
<a href="relnotes/17.3.4.html">Mesa 17.3.4</a> is released.
This is a bug-fix release.
</p>
<h2>January 18, 2018</h2>
<p>
<a href="relnotes/17.3.3.html">Mesa 17.3.3</a> is released.
This is a bug-fix release.
</p>
<h2>January 8, 2018</h2>
<p>
<a href="relnotes/17.3.2.html">Mesa 17.3.2</a> is released.
This is a bug-fix release.
</p>
<h2>December 22, 2017</h2>
<p>
<a href="relnotes/17.2.8.html">Mesa 17.2.8</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 17.2.8 will be the final release in the
17.2 series. Users of 17.2 are encouraged to migrate to the 17.3
series in order to obtain future fixes.
</p>
<h2>December 21, 2017</h2>
<p>
<a href="relnotes/17.3.1.html">Mesa 17.3.1</a> is released.
This is a bug-fix release.
</p>
<h2>December 14, 2017</h2>
<p>
<a href="relnotes/17.2.7.html">Mesa 17.2.7</a> is released.
This is a bug-fix release.
</p>
<h2>December 8, 2017</h2>
<p>
<a href="relnotes/17.3.0.html">Mesa 17.3.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>November 25, 2017</h2>
<p>
<a href="relnotes/17.2.6.html">Mesa 17.2.6</a> is released.
This is a bug-fix release.
</p>
<h2>November 10, 2017</h2>
<p>
<a href="relnotes/17.2.5.html">Mesa 17.2.5</a> is released.
This is a bug-fix release.
</p>
<h2>October 30, 2017</h2>
<p>
<a href="relnotes/17.2.4.html">Mesa 17.2.4</a> is released.
This is a bug-fix release.
</p>
<h2>October 19, 2017</h2>
<p>
<a href="relnotes/17.2.3.html">Mesa 17.2.3</a> is released.
This is a bug-fix release.
</p>
<h2>October 2, 2017</h2>
<p>
<a href="relnotes/17.2.2.html">Mesa 17.2.2</a> is released.
This is a bug-fix release.
</p>
<h2>September 25, 2017</h2>
<p>
<a href="relnotes/17.1.10.html">Mesa 17.1.10</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 17.1.10 will be the final release in the
17.1 series. Users of 17.1 are encouraged to migrate to the 17.2
series in order to obtain future fixes.
</p>
<h2>September 17, 2017</h2>
<p>
<a href="relnotes/17.2.1.html">Mesa 17.2.1</a> is released.
This is a bug-fix release.
</p>
<h2>September 8, 2017</h2>
<p>
<a href="relnotes/17.1.9.html">Mesa 17.1.9</a> is released.
This is a bug-fix release.
</p>
<h2>September 4, 2017</h2>
<p>
<a href="relnotes/17.2.0.html">Mesa 17.2.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>August 28, 2017</h2>
<p>
<a href="relnotes/17.1.8.html">Mesa 17.1.8</a> is released.
This is a bug-fix release.
</p>
<h2>August 21, 2017</h2>
<p>
<a href="relnotes/17.1.7.html">Mesa 17.1.7</a> is released.
This is a bug-fix release.
</p>
<h2>August 7, 2017</h2>
<p>
<a href="relnotes/17.1.6.html">Mesa 17.1.6</a> is released.
This is a bug-fix release.
</p>
<h2>July 14, 2017</h2>
<p>
<a href="relnotes/17.1.5.html">Mesa 17.1.5</a> is released.
This is a bug-fix release.
</p>
<h2>June 30, 2017</h2>
<p>
<a href="relnotes/17.1.4.html">Mesa 17.1.4</a> is released.
This is a bug-fix release.
</p>
<h2>June 19, 2017</h2>
<p>
<a href="relnotes/17.1.3.html">Mesa 17.1.3</a> is released.
This is a bug-fix release.
</p>
<h2>June 5, 2017</h2>
<p>
<a href="relnotes/17.1.2.html">Mesa 17.1.2</a> is released.
This is a bug-fix release.
</p>
<h2>June 1, 2017</h2>
<p>
<a href="relnotes/17.0.7.html">Mesa 17.0.7</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 17.0.7 will be the final release in the 17.0
series. Users of 17.0 are encouraged to migrate to the 17.1 series in order
to obtain future fixes.
</p>
<h2>May 25, 2017</h2>
<p>
<a href="relnotes/17.1.1.html">Mesa 17.1.1</a> is released.
This is a bug-fix release.
</p>
<h2>May 12, 2017</h2>
<p>
<a href="relnotes/17.0.6.html">Mesa 17.0.6</a> is released.
This is a bug-fix release.
</p>
<h2>May 10, 2017</h2>
<p>
<a href="relnotes/17.1.0.html">Mesa 17.1.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>April 28, 2017</h2>
<p>
<a href="relnotes/17.0.5.html">Mesa 17.0.5</a> is released.
This is a bug-fix release.
</p>
<h2>April 17, 2017</h2>
<p>
<a href="relnotes/17.0.4.html">Mesa 17.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>April 1, 2017</h2>
<p>
<a href="relnotes/17.0.3.html">Mesa 17.0.3</a> is released.
This is a bug-fix release.
</p>
<h2>March 20, 2017</h2>
<p>
<a href="relnotes/13.0.6.html">Mesa 13.0.6</a> and
<a href="relnotes/17.0.2.html">Mesa 17.0.2</a> are released.
These are bug-fix releases from the 13.0 and 17.0 branches, respectively.
<br>
NOTE: It is anticipated that 13.0.6 will be the final release in the 13.0
series. Users of 13.0 are encouraged to migrate to the 17.0 series in order
to obtain future fixes.
</p>
<h2>March 4, 2017</h2>
<p>
<a href="relnotes/17.0.1.html">Mesa 17.0.1</a> is released.
This is a bug-fix release.
</p>
<h2>February 20, 2017</h2>
<p>
<a href="relnotes/13.0.5.html">Mesa 13.0.5</a> is released.
This is a bug-fix release.
</p>
<h2>February 13, 2017</h2>
<p>
<a href="relnotes/17.0.0.html">Mesa 17.0.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>February 1, 2017</h2>
<p>
<a href="relnotes/13.0.4.html">Mesa 13.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>January 23, 2017</h2>
<p>
<a href="relnotes/12.0.6.html">Mesa 12.0.6</a> is released.
This is a bug-fix release.
<br>
NOTE: This is an extra release for the 12.0 stable branch, as per developers'
feedback. It is anticipated that 12.0.6 will be the final release in the 12.0
series. Users of 12.0 are encouraged to migrate to the 13.0 series in order
to obtain future fixes.
</p>
<h2>January 5, 2017</h2>
<p>
<a href="relnotes/13.0.3.html">Mesa 13.0.3</a> is released.
This is a bug-fix release.
</p>
<h2>December 5, 2016</h2>
<p>
<a href="relnotes/12.0.5.html">Mesa 12.0.5</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 12.0.5 will be the final release in the 12.0
series. Users of 12.0 are encouraged to migrate to the 13.0 series in order
to obtain future fixes.
</p>
<h2>November 28, 2016</h2>
<p>
<a href="relnotes/13.0.2.html">Mesa 13.0.2</a> is released.
This is a bug-fix release.
</p>
<h2>November 14, 2016</h2>
<p>
<a href="relnotes/13.0.1.html">Mesa 13.0.1</a> is released.
This is a bug-fix release.
</p>
<h2>November 10, 2016</h2>
<p>
<a href="relnotes/12.0.4.html">Mesa 12.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>November 1, 2016</h2>
<p>
<a href="relnotes/13.0.0.html">Mesa 13.0.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>September 15, 2016</h2>
<p>
<a href="relnotes/12.0.3.html">Mesa 12.0.3</a> is released.
This is a bug-fix release.
</p>
<h2>September 2, 2016</h2>
<p>
<a href="relnotes/12.0.2.html">Mesa 12.0.2</a> is released.
This is a bug-fix release.
</p>
<h2>July 8, 2016</h2>
<p>
<a href="relnotes/12.0.1.html">Mesa 12.0.1</a> is released.
This is a bug-fix release, resolving build issues in the r600 and
radeonsi drivers.
</p>
<p>
<a href="relnotes/12.0.0.html">Mesa 12.0.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>May 9, 2016</h2>
<p>
<a href="relnotes/11.1.4.html">Mesa 11.1.4</a> and
<a href="relnotes/11.2.2.html">Mesa 11.2.2</a> are released.
These are bug-fix releases from the 11.1 and 11.2 branches, respectively.
<br>
NOTE: It is anticipated that 11.1.4 will be the final release in the 11.1.4
series. Users of 11.1 are encouraged to migrate to the 11.2 series in order
to obtain future fixes.
</p>
<h2>April 17, 2016</h2>
<p>
<a href="relnotes/11.1.3.html">Mesa 11.1.3</a> and
<a href="relnotes/11.2.1.html">Mesa 11.2.1</a> are released.
These are bug-fix releases from the 11.1 and 11.2 branches, respectively.
</p>
<h2>April 4, 2016</h2>
<p>
<a href="relnotes/11.2.0.html">Mesa 11.2.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>February 10, 2016</h2>
<p>
<a href="relnotes/11.1.2.html">Mesa 11.1.2</a> is released.
This is a bug-fix release.
</p>
<h2>January 22, 2016</h2>
<p>
<a href="relnotes/11.0.9.html">Mesa 11.0.9</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 11.0.9 will be the final release in the 11.0
series. Users of 11.0 are encouraged to migrate to the 11.1 series in order
to obtain future fixes.
</p>
<h2>January 13, 2016</h2>
<p>
<a href="relnotes/11.1.1.html">Mesa 11.1.1</a> is released.
This is a bug-fix release.
</p>
<h2>December 21, 2015</h2>
<p>
<a href="relnotes/11.0.8.html">Mesa 11.0.8</a> is released.
This is a bug-fix release.
</p>
<h2>December 15, 2015</h2>
<p>
<a href="relnotes/11.1.0.html">Mesa 11.1.0</a> is released. This is a new
development release. See the release notes for more information about
the release.
</p>
<h2>December 9, 2015</h2>
<p>
<a href="relnotes/11.0.7.html">Mesa 11.0.7</a> is released.
This is a bug-fix release.
</p>
<p>
Mesa demos 8.3.0 is also released.
See the <a href="https://lists.freedesktop.org/archives/mesa-announce/2015-December/000191.html">announcement</a> for more information about the release.
You can download it from <a href="ftp://ftp.freedesktop.org/pub/mesa/demos/8.3.0/">ftp.freedesktop.org/pub/mesa/demos/8.3.0/</a>.
</p>
<h2>November 21, 2015</h2>
<p>
<a href="relnotes/11.0.6.html">Mesa 11.0.6</a> is released.
This is a bug-fix release.
</p>
<h2>November 11, 2015</h2>
<p>
<a href="relnotes/11.0.5.html">Mesa 11.0.5</a> is released.
This is a bug-fix release.
</p>
<h2>October 24, 2015</h2>
<p>
<a href="relnotes/11.0.4.html">Mesa 11.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>October 10, 2015</h2>
<p>
<a href="relnotes/11.0.3.html">Mesa 11.0.3</a> is released.
This is a bug-fix release.
</p>
<h2>October 3, 2015</h2>
<p>
<a href="relnotes/10.6.9.html">Mesa 10.6.9</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 10.6.9 will be the final release in the 10.6
series. Users of 10.6 are encouraged to migrate to the 11.0 series in order
to obtain future fixes.
</p>
<h2>September 28, 2015</h2>
<p>
<a href="relnotes/11.0.2.html">Mesa 11.0.2</a> is released.
This is a bug-fix release.
</p>
<h2>September 26, 2015</h2>
<p>
<a href="relnotes/11.0.1.html">Mesa 11.0.1</a> is released.
This is a bug-fix release.
</p>
<h2>September 20, 2015</h2>
<p>
<a href="relnotes/10.6.8.html">Mesa 10.6.8</a> is released.
This is a bug-fix release.
</p>
<h2>September 12, 2015</h2>
<p>
<a href="relnotes/11.0.0.html">Mesa 11.0.0</a> is released. This is a new
development release. See the release notes for more information about
the release.
</p>
<h2>September 10, 2015</h2>
<p>
<a href="relnotes/10.6.7.html">Mesa 10.6.7</a> is released.
This is a bug-fix release.
</p>
<h2>September 4, 2015</h2>
<p>
<a href="relnotes/10.6.6.html">Mesa 10.6.6</a> is released.
This is a bug-fix release.
</p>
<h2>August 22, 2015</h2>
<h2>August 22 2015</h2>
<p>
<a href="relnotes/10.6.5.html">Mesa 10.6.5</a> is released.
This is a bug-fix release.
</p>
<h2>August 11, 2015</h2>
<h2>August 11 2015</h2>
<p>
<a href="relnotes/10.6.4.html">Mesa 10.6.4</a> is released.
This is a bug-fix release.
</p>
<h2>July 26, 2015</h2>
<h2>July 26 2015</h2>
<p>
<a href="relnotes/10.6.3.html">Mesa 10.6.3</a> is released.
This is a bug-fix release.
</p>
<h2>July 11, 2015</h2>
<h2>July 11 2015</h2>
<p>
<a href="relnotes/10.6.2.html">Mesa 10.6.2</a> is released.
This is a bug-fix release.
@@ -923,7 +256,7 @@ This is a bug-fix release.
<p>
Mesa demos 8.2.0 is released.
See the <a href="https://lists.freedesktop.org/archives/mesa-announce/2014-July/000100.html">announcement</a> for more information about the release.
See the <a href="http://lists.freedesktop.org/archives/mesa-announce/2014-July/000100.html">announcement</a> for more information about the release.
You can download it from <a href="ftp://ftp.freedesktop.org/pub/mesa/demos/8.2.0/">ftp.freedesktop.org/pub/mesa/demos/8.2.0/</a>.
</p>
@@ -1102,7 +435,7 @@ This is a bug fix release.
<p>
Mesa demos 8.1.0 is released.
See the <a href="https://lists.freedesktop.org/archives/mesa-dev/2013-February/035180.html">announcement</a> for more information about the release.
See the <a href="http://lists.freedesktop.org/archives/mesa-dev/2013-February/035180.html">announcement</a> for more information about the release.
You can download it from <a href="ftp://ftp.freedesktop.org/pub/mesa/demos/8.1.0/">ftp.freedesktop.org/pub/mesa/demos/8.1.0/</a>.
</p>
@@ -1798,7 +1131,7 @@ and primarily just incorporates bug fixes.
<h2>December 28, 2003</h2>
<p>
The Mesa CVS server has been moved to <a href="https://www.freedesktop.org">
The Mesa CVS server has been moved to <a href="http://www.freedesktop.org">
freedesktop.org</a> because of problems with SourceForge's anonymous
CVS service.
</p>
@@ -2370,7 +1703,7 @@ Here's what's new:</p>
</pre>
<h2>March 23, 2000</h2>
<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="https://sourceforge.net/project/showfiles.php?group_id=3">https://sourceforge.net/project/filelist.php?group_id=3</a></p>
<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3">http://sourceforge.net/project/filelist.php?group_id=3</a></p>
<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
just bug fixes.</p>
<p>Here's what's changed:</p>
@@ -2418,7 +1751,7 @@ After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
<h2>December 17, 1999</h2>
<p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers)
can be found at <a href="https://slashdot.org/interviews/99/12/17/0927212.shtml">https://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
<h2>December 14, 1999</h2>
<p>Mesa 3.1 is released!</p>
@@ -2452,7 +1785,7 @@ BOF meeting is now available.</p>
<p>-Brian</p>
<h2>August 14, 1999</h2>
<p><a href="https://www.mesa3d.org">www.mesa3d.org</a> is having
<p><a href="http://www.mesa3d.org">www.mesa3d.org</a> is having
technical problems due to hardware failures at VA Linux systems. The Mac pages,
ftp, and CVS services aren't fully restored yet. Please be patient.</p>
<p>-Brian</p>
@@ -2461,9 +1794,9 @@ ftp, and CVS services aren't fully restored yet. Please be patient.</p>
<p>RPMS of the nVidia RIVA server can be found at <code>ftp://ftp.mesa3d.org/mesa/misc/nVidia/</code>.</p>
<h2>June 2, 1999</h2>
<p><a href="https://www.nvidia.com/">nVidia</a> has released some Linux binaries for
<p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for
xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration
based on Mesa 3.0. They can be downloaded from <code>https://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</code>.</p>
based on Mesa 3.0. They can be downloaded from <code>http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</code>.</p>
<h2>May 24, 1999</h2>
<p>Beta 2 of Mesa 3.1 has been make available at <code>ftp://ftp.mesa3d.org/mesa/beta/</code>.
@@ -2511,11 +1844,11 @@ grateful.
<p>The new webpages are now online. Enjoy, and let me know if you find any errors.
<h2>February 16, 1999</h2>
<p><a href="https://www.sgi.com/">SGI</a> releases its
<a href="https://www.sgi.com/software/opensource/glx/">GLX source code</a>.</p>
<p><a href="http://www.sgi.com/">SGI</a> releases its
<a href="http://www.sgi.com/software/opensource/glx/">GLX source code</a>.</p>
<h2>January 22, 1999</h2>
<p><a href="https://www.mesa3d.org">www.mesa3d.org</a> established</p>
<p><a href="http://www.mesa3d.org">www.mesa3d.org</a> established</p>
</div>
</body>

View File

@@ -22,10 +22,9 @@
<li><a href="#prereq-general">General prerequisites</a>
<li><a href="#prereq-dri">For DRI and hardware acceleration</a>
</ul>
<li><a href="#meson">Building with meson</a>
<li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
<li><a href="#scons">Building with SCons (Windows/Linux)</a>
<li><a href="#android">Building with AOSP (Android)</a>
<li><a href="#other">Building for other systems</a>
<li><a href="#libs">Library Information</a>
<li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
</ol>
@@ -34,112 +33,64 @@
<h1 id="prereq-general">1. Prerequisites for building</h1>
<h2>1.1 General</h2>
<p>
Build system.
</p>
<ul>
<li><a href="https://mesonbuild.com">meson</a> is recommended when building on *nix platforms.
<li>Autoconf is another option when building on *nix platforms.
<li><a href="http://www.scons.org/">SCons</a> is required for building on
Windows and optional for Linux (it's an alternative to autoconf/automake or meson.)
<li><a href="http://www.python.org/">Python</a> - Python is required.
Version 2.6.4 or later should work.
</li>
<li>Android Build system when building as native Android component. Autoconf
is used when when building ARC.
</li>
</ul>
<p>
The following compilers are known to work, if you know of others or you're
willing to maintain support for other compiler get in touch.
</p>
<ul>
<li>GCC 4.2.0 or later (some parts of Mesa may require later versions)
<li>clang - exact minimum requirement is currently unknown.
<li>Microsoft Visual Studio 2015 or later is required, for building on Windows.
</ul>
<p>
Third party/extra tools.
<br>
<strong>Note</strong>: These should not be required, when building from a release tarball. If
you think you've spotted a bug let developers know by filing a
<a href="bugs.html">bug report</a>.
</p>
<ul>
<li><a href="https://www.python.org/">Python</a> - Python is required.
When building with scons 2.7 is required.
When building with meson 3.5 or newer is required.
When building with autotools 2.7, or 3.5 or later are required.
</li>
<li><a href="http://www.makotemplates.org/">Python Mako module</a> -
Python Mako module is required. Version 0.8.0 or later should work.
Python Mako module is required. Version 0.7.3 or later should work.
</li>
<li>lex / yacc - for building the Mesa IR and GLSL compiler.
<div>
On Linux systems, flex and bison versions 2.5.35 and 2.4.1, respectively,
(or later) should work.
</br>
<li><a href="http://www.scons.org/">SCons</a> is required for building on
Windows and optional for Linux (it's an alternative to autoconf/automake.)
</li>
<br>
<li>lex / yacc - for building the GLSL compiler.
<br>
<br>
On Linux systems, flex and bison are used.
Versions 2.5.35 and 2.4.1, respectively, (or later) should work.
<br>
<br>
On Windows with MinGW, install flex and bison with:
<pre>mingw-get install msys-flex msys-bison</pre>
For MSVC on Windows, install
<a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>.
</div>
</li>
</ul>
<p><strong>Note</strong>: Some versions can be buggy (eg. flex 2.6.2) so do try others if things fail.</p>
<h3 id="prereq-dri">1.2 Requirements</h3>
<h3 id="prereq-dri">1.2 For DRI and hardware acceleration</h3>
<p>
The requirements depends on the features selected at configure stage.
Check/install the respective -devel package as prompted by the configure error
message.
The following are required for DRI-based hardware acceleration with Mesa:
</p>
<ul>
<li><a href="http://xorg.freedesktop.org/releases/individual/proto/">
dri2proto</a> version 2.6 or later
<li><a href="http://dri.freedesktop.org/libdrm/">libDRM</a>
version 2.4.33 or later
<li>Xorg server version 1.5 or later
<li>Linux 2.6.28 or later
</ul>
<p>
Here are some common ways to retrieve most/all of the dependencies based on
the packaging tool used by your distro.
</p>
<pre>
zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES
yum-builddep mesa # yum Fedora, OpenSuse(?)
dnf builddep mesa # dnf Fedora
apt-get build-dep mesa # Debian and derivatives
... # others
</pre>
<h1 id="meson">2. Building with meson</h1>
<p>
Meson is the latest build system in mesa, it is currently able to build for
*nix systems like Linux and BSD, and will be able to build for windows as well.
</p>
<p>
The general approach is:
If you're using a fedora distro the following command should install all
the needed dependencies:
</p>
<pre>
meson builddir/
ninja -C builddir/
sudo ninja -C builddir/ install
sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
expat-devel llvm-devel python-mako
</pre>
<p>
Please read the <a href="meson.html">detailed meson instructions</a>
for more information
</p>
<h1 id="autoconf">3. Building with autoconf (Linux/Unix/X11)</h1>
<h1 id="autoconf">2. Building with autoconf (Linux/Unix/X11)</h1>
<p>
Although meson is recommended, another supported way to build on *nix systems
is with autoconf.
The primary method to build Mesa on Unix systems is with autoconf.
</p>
<p>
@@ -157,7 +108,7 @@ for more details.
<h1 id="scons">4. Building with SCons (Windows/Linux)</h1>
<h1 id="scons">3. Building with SCons (Windows/Linux)</h1>
<p>
To build Mesa with SCons on Linux or Windows do
@@ -186,33 +137,25 @@ This will create:
</ul>
<p>
Put them all in the same directory to test them.
Additional information is available in <a href="README.WIN32">README.WIN32</a>.
</p>
<h1 id="android">5. Building with AOSP (Android)</h1>
<h1 id="other">4. Building for other systems</h1>
<p>
Currently one can build Mesa for Android as part of the AOSP project, yet
your experience might vary.
Documentation for other environments (some may be very out of date):
</p>
<p>
In order to achieve that one should update their local manifest to point to the
upstream repo, set the appropriate BOARD_GPU_DRIVERS and build the
libGLES_mesa library.
</p>
<p>
FINISHME: Improve on the instructions add references to Rob H repos/Jenkins,
Android-x86 and/or other resources.
</p>
<ul>
<li><a href="README.VMS">README.VMS</a> - VMS
<li><a href="README.CYGWIN">README.CYGWIN</a> - Cygwin
<li><a href="README.WIN32">README.WIN32</a> - Win32
</ul>
<h1 id="libs">6. Library Information</h1>
<h1 id="libs">5. Library Information</h1>
<p>
When compilation has finished, look in the top-level <code>lib/</code>
@@ -250,7 +193,7 @@ versions of libGL and device drivers.
</p>
<h1 id="pkg-config">7. Building OpenGL programs with pkg-config</h1>
<h1 id="pkg-config">6. Building OpenGL programs with pkg-config</h1>
<p>
Running <code>make install</code> will install package configuration files

View File

@@ -17,34 +17,22 @@
<h1>Introduction</h1>
<p>
The Mesa project began as an open-source implementation of the
<a href="https://www.opengl.org/">OpenGL</a> specification -
Mesa is an open-source implementation of the
<a href="http://www.opengl.org/">OpenGL</a> specification -
a system for rendering interactive 3D graphics.
</p>
<p>
Over the years the project has grown to implement more graphics APIs,
including
<a href="https://www.khronos.org/opengles/">OpenGL ES</a> (versions 1, 2, 3),
<a href="https://www.khronos.org/opencl/">OpenCL</a>,
<a href="https://www.khronos.org/openmax/">OpenMAX</a>,
<a href="https://en.wikipedia.org/wiki/VDPAU">VDPAU</a>,
<a href="https://en.wikipedia.org/wiki/Video_Acceleration_API">VA API</a>,
<a href="https://en.wikipedia.org/wiki/X-Video_Motion_Compensation">XvMC</a> and
<a href="https://www.khronos.org/vulkan/">Vulkan</a>.
A variety of device drivers allows Mesa to be used in many different
environments ranging from software emulation to complete hardware acceleration
for modern GPUs.
</p>
<p>
A variety of device drivers allows the Mesa libraries to be used in many
different environments ranging from software emulation to complete hardware
acceleration for modern GPUs.
</p>
<p>
Mesa ties into several other open-source projects: the
<a href="https://dri.freedesktop.org/">Direct Rendering
Infrastructure</a> and <a href="https://x.org">X.org</a> to
provide OpenGL support on Linux, FreeBSD and other operating
Mesa ties into several other open-source projects: the
<a href="http://dri.freedesktop.org/">Direct Rendering
Infrastructure</a> and <a href="http://x.org">X.org</a> to
provide OpenGL support to users of X on Linux, FreeBSD and other operating
systems.
</p>
@@ -97,7 +85,7 @@ the OpenGL API, so they didn't feel threatened by the project.
1995-1996: I continue working on Mesa both during my spare time and during
my work hours at the Space Science and Engineering Center at the University
of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because
Mesa is now being using for the <a href="https://www.ssec.wisc.edu/%7Ebillh/vis.html">Vis5D</a> project.
Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html">Vis5D</a> project.
</p><p>
October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1 specification.
</p>
@@ -154,7 +142,7 @@ and OpenGL Shading Language.
<p>
2008: Keith Whitwell and other Tungsten Graphics employees develop
<a href="https://en.wikipedia.org/wiki/Gallium3D">Gallium</a>
<a href="http://en.wikipedia.org/wiki/Gallium3D">Gallium</a>
- a new GPU abstraction layer. The latest Mesa drivers are based on
Gallium and other APIs such as OpenVG are implemented on top of Gallium.
</p>
@@ -165,22 +153,13 @@ and version 1.30 of the OpenGL Shading Language.
</p>
<p>
July 2016: Mesa 12.0 is released, including OpenGL 4.3 support and initial
support for Vulkan for Intel GPUs. Plus, there's another gallium software
driver ("swr") based on LLVM and developed by Intel.
</p>
<p>
Ongoing: Mesa is the OpenGL implementation for devices designed by
Intel, AMD, NVIDIA, Qualcomm, Broadcom, Vivante, plus the VMware and
VirGL virtual GPUs.
Ongoing: Mesa is the OpenGL implementation for several types of hardware
made by Intel, AMD and NVIDIA, plus the VMware virtual GPU.
There's also several software-based renderers: swrast (the legacy
Mesa rasterizer), softpipe (a gallium reference driver), llvmpipe
(LLVM/JIT-based high-speed rasterizer) and swr (another LLVM-based driver).
</p>
<p>
Mesa rasterizer), softpipe (a gallium reference driver) and llvmpipe
(LLVM/JIT-based high-speed rasterizer).
Work continues on the drivers and core Mesa to implement newer versions
of the OpenGL, OpenGL ES and Vulkan specifications.
of the OpenGL specification.
</p>
@@ -194,30 +173,6 @@ of the OpenGL specification is implemented.
</p>
<h2>Version 12.x features</h2>
<p>
Version 12.x of Mesa implements the OpenGL 4.3 API, but not all drivers
support OpenGL 4.3.
</p>
<p>
Initial support for Vulkan is also included.
</p>
<h2>Version 11.x features</h2>
<p>
Version 11.x of Mesa implements the OpenGL 4.1 API, but not all drivers
support OpenGL 4.1.
</p>
<h2>Version 10.x features</h2>
<p>
Version 10.x of Mesa implements the OpenGL 3.3 API, but not all drivers
support OpenGL 3.3.
</p>
<h2>Version 9.x features</h2>
<p>
Version 9.x of Mesa implements the OpenGL 3.1 API.
@@ -227,10 +182,6 @@ community contributed features required for OpenGL 3.1. The primary
features added since the Mesa 8.0 release are
GL_ARB_texture_buffer_object and GL_ARB_uniform_buffer_object.
</p>
<p>
Version 9.0 of Mesa also included the first release of the Clover state
tracker for OpenCL.
</p>
<h2>Version 8.x features</h2>
@@ -283,7 +234,7 @@ GL_SRC2_ALPHA GL_SOURCE2_ALPHA
</pre>
<p>
See the
<a href="https://www.opengl.org/documentation/spec.html">
<a href="http://www.opengl.org/documentation/spec.html">
OpenGL specification</a> for more details.
</p>

View File

@@ -59,7 +59,7 @@ to learn if it is thread safe.
Indirect Rendering
You can force indirect rendering mode by setting the LIBGL_ALWAYS_INDIRECT
environment variable to `true`. Hardware acceleration will not be used.
environment variable. Hardware acceleration will not be used.

View File

@@ -18,10 +18,10 @@
<p>
Mesa is a 3-D graphics library with an API which is very similar to
that of <a href="https://www.opengl.org/">OpenGL</a>.*
that of <a href="http://www.opengl.org/">OpenGL</a>.*
To the extent that Mesa utilizes the OpenGL command syntax or state
machine, it is being used with authorization from <a
href="https://www.sgi.com/">Silicon Graphics,
href="http://www.sgi.com/">Silicon Graphics,
Inc.</a>(SGI). However, the author does not possess an OpenGL license
from SGI, and makes no claim that Mesa is in any way a compatible
replacement for OpenGL or associated with SGI. Those who want a
@@ -36,7 +36,7 @@ library</em>. <br>
</p>
<p>
* OpenGL is a trademark of <a href="https://www.sgi.com/"
* OpenGL is a trademark of <a href="http://www.sgi.com/"
>Silicon Graphics Incorporated</a>.
</p>
@@ -46,10 +46,10 @@ library</em>. <br>
<p>
The Mesa distribution consists of several components. Different copyrights
and licenses apply to different components.
For example, the GLX client code uses the SGI Free Software License B, and
some of the Mesa device drivers are copyrighted by their authors.
See below for a list of Mesa's main components and the license for each.
and licenses apply to different components. For example, some demo programs
are copyrighted by SGI, some of the Mesa device drivers are copyrighted by
their authors. See below for a list of Mesa's main components and the license
for each.
</p>
<p>
The core Mesa library is licensed according to the terms of the MIT license.
@@ -97,17 +97,13 @@ and their respective licenses.
<pre>
Component Location License
------------------------------------------------------------------
Main Mesa code src/mesa/ MIT
Main Mesa code src/mesa/ Mesa (MIT)
Device drivers src/mesa/drivers/* MIT, generally
Gallium code src/gallium/ MIT
Ext headers include/GL/glext.h Khronos
include/GL/glxext.h
GLX client code src/glx/ SGI Free Software License B
C11 thread include/c11/threads*.h Boost (permissive)
emulation
</pre>

View File

@@ -21,23 +21,23 @@
</p>
<ul>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/mesa-users">mesa-users</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-users">mesa-users</a>
- intended for end-users of Mesa and DRI drivers. Newbie questions are OK,
but please try the general OpenGL resources and Mesa/DRI documentation first.</p>
</li>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev</a>
- for Mesa, Gallium and DRI development
discussion. Not for beginners.</p>
</li>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/mesa-commit">mesa-commit</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-commit">mesa-commit</a>
- relays git check-in messages (for developers).
In general, people should not post to this list.</p>
</li>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/mesa-announce">mesa-announce</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-announce">mesa-announce</a>
- announcements of new Mesa
versions are sent to this list. Very low traffic.</p>
</li>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/piglit">piglit</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/piglit">piglit</a>
- for Piglit (OpenGL driver testing framework) discussion.</p>
</li>
</ul>
@@ -56,22 +56,22 @@ Follow the links above for list archives.
<p>
The old Mesa lists hosted at SourceForge are no longer in use.
The archives are still available, however:
<a href="https://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-announce">mesa3d-announce</a>,
<a href="https://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-users">mesa3d-users</a>,
<a href="https://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-dev">mesa3d-dev</a>.
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-announce">mesa3d-announce</a>,
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-users">mesa3d-users</a>,
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-dev">mesa3d-dev</a>.
</p>
<p>For mailing lists about Direct Rendering Modules (drm) in Linux/BSD
kernels, see the
<a href="https://dri.freedesktop.org/wiki/MailingLists">DRI wiki</a>.
<a href="http://dri.freedesktop.org/wiki/MailingLists">DRI wiki</a>.
</p>
<h1>IRC</h1>
<p>join <a href="irc://chat.freenode.net#dri-devel">#dri-devel channel</a>
on <a href="https://webchat.freenode.net/">irc.freenode.net</a>
on <a href="http://webchat.freenode.net/">irc.freenode.net</a>
</p>
@@ -82,7 +82,7 @@ Here are some other OpenGL-related forums you might find useful:
</p>
<ul>
<li><a href="https://www.opengl.org/discussion_boards/">OpenGL discussion forums</a>
<li><a href="http://www.opengl.org/cgi-bin/ubb/ultimatebb.cgi">OpenGL discussion forums</a>
at www.opengl.org</li>
<li>Usenet newsgroups:
<ul>

View File

@@ -20,7 +20,7 @@
The Gallium llvmpipe driver is a software rasterizer that uses LLVM to
do runtime code generation.
Shaders, point/line/triangle rasterization and vertex processing are
implemented with LLVM IR which is translated to x86, x86-64, or ppc64le machine
implemented with LLVM IR which is translated to x86 or x86-64 machine
code.
Also, the driver is multithreaded to take advantage of multiple CPU cores
(up to 8 at this time).
@@ -32,36 +32,24 @@ It's the fastest software rasterizer for Mesa.
<ul>
<li>
<p>An x86 or amd64 processor; 64-bit mode recommended.</p>
<p>
For x86 or amd64 processors, 64-bit mode is recommended.
Support for SSE2 is strongly encouraged. Support for SSE3 and SSE4.1 will
Support for SSE2 is strongly encouraged. Support for SSSE3 and SSE4.1 will
yield the most efficient code. The fewer features the CPU has the more
likely it is that you will run into underperforming, buggy, or incomplete code.
</p>
<p>
For ppc64le processors, use of the Altivec feature (the Vector
Facility) is recommended if supported; use of the VSX feature (the
Vector-Scalar Facility) is recommended if supported AND Mesa is
built with LLVM version 4.0 or later.
likely is that you run into underperforming, buggy, or incomplete code.
</p>
<p>
See /proc/cpuinfo to know what your CPU supports.
</p>
</li>
<li>
<p>Unless otherwise stated, LLVM version 3.4 is recommended; 3.3 or later is required.</p>
<p>LLVM: version 3.4 recommended; 3.3 or later required.</p>
<p>
For Linux, on a recent Debian based distribution do:
</p>
<pre>
aptitude install llvm-dev
</pre>
<p>
If you want development snapshot builds of LLVM for Debian and derived
distributions like Ubuntu, you can use the APT repository at <a
href="https://apt.llvm.org/" title="Debian Development packages for LLVM"
>apt.llvm.org</a>, which are maintained by Debian's LLVM maintainer.
</p>
<p>
For a RPM-based distribution do:
</p>
@@ -120,10 +108,10 @@ To build everything on Linux invoke scons as:
scons build=debug libgl-xlib
</pre>
Alternatively, you can build it with autoconf/make with:
Alternatively, you can build it with GNU make, if you prefer, by invoking it as
<pre>
./configure --enable-glx=gallium-xlib --with-gallium-drivers=swrast --disable-dri --disable-gbm --disable-egl
make
make linux-llvm
</pre>
but the rest of these instructions assume that scons is used.
@@ -177,8 +165,8 @@ any OpenGL drivers):
<li><p>load this registry settings:</p>
<pre>REGEDIT4
; https://technet.microsoft.com/en-us/library/cc749368.aspx
; https://www.msfn.org/board/topic/143241-portable-windows-7-build-from-winpe-30/page-5#entry942596
; http://technet.microsoft.com/en-us/library/cc749368.aspx
; http://www.msfn.org/board/topic/143241-portable-windows-7-build-from-winpe-30/page-5#entry942596
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Windows NT\CurrentVersion\OpenGLDrivers\MSOGL]
"DLL"="mesadrv.dll"
"DriverVersion"=dword:00000001
@@ -207,7 +195,7 @@ that no tail call optimizations are done by gcc.
<h2>Linux perf integration</h2>
<p>
On Linux, it is possible to have symbol resolution of JIT code with <a href="https://perf.wiki.kernel.org/">Linux perf</a>:
On Linux, it is possible to have symbol resolution of JIT code with <a href="http://perf.wiki.kernel.org/">Linux perf</a>:
</p>
<pre>
@@ -218,12 +206,12 @@ On Linux, it is possible to have symbol resolution of JIT code with <a href="htt
<p>
When run inside Linux perf, llvmpipe will create a /tmp/perf-XXXXX.map file with
symbol address table. It also dumps assembly code to /tmp/perf-XXXXX.map.asm,
which can be used by the bin/perf-annotate-jit.py script to produce disassembly of
which can be used by the bin/perf-annotate-jit script to produce disassembly of
the generated code annotated with the samples.
</p>
<p>You can obtain a call graph via
<a href="https://github.com/jrfonseca/gprof2dot#linux-perf">Gprof2Dot</a>.</p>
<a href="http://code.google.com/p/jrfonseca/wiki/Gprof2Dot#linux_perf">Gprof2Dot</a>.</p>
<h1>Unit testing</h1>
@@ -240,8 +228,8 @@ build/linux-???-debug/gallium/drivers/llvmpipe:
</ul>
<p>
Some of these tests can output results and benchmarks to a tab-separated file
for later analysis, e.g.:
Some of this tests can output results and benchmarks to a tab-separated-file
for posterior analysis, e.g.:
</p>
<pre>
build/linux-x86_64-debug/gallium/drivers/llvmpipe/lp_test_blend -o blend.tsv
@@ -252,8 +240,8 @@ for later analysis, e.g.:
<ul>
<li>
When looking at this code for the first time, start in lp_state_fs.c, and
then skim through the lp_bld_* functions called there, and the comments
When looking to this code by the first time start in lp_state_fs.c, and
then skim through the lp_bld_* functions called in there, and the comments
at the top of the lp_bld_*.c functions.
</li>
<li>
@@ -265,7 +253,7 @@ for later analysis, e.g.:
We use LLVM-C bindings for now. They are not documented, but follow the C++
interfaces very closely, and appear to be complete enough for code
generation. See
<a href="https://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html">
<a href="http://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html">
this stand-alone example</a>. See the llvm-c/Core.h file for reference.
</li>
</ul>
@@ -276,18 +264,18 @@ for later analysis, e.g.:
<li>
<p>Rasterization</p>
<ul>
<li><a href="https://www.cs.unc.edu/~olano/papers/2dh-tri/">Triangle Scan Conversion using 2D Homogeneous Coordinates</a></li>
<li><a href="http://www.cs.unc.edu/~olano/papers/2dh-tri/">Triangle Scan Conversion using 2D Homogeneous Coordinates</a></li>
<li><a href="http://www.drdobbs.com/parallel/rasterization-on-larrabee/217200602">Rasterization on Larrabee</a> (<a href="http://devmaster.net/posts/2887/rasterization-on-larrabee">DevMaster copy</a>)</li>
<li><a href="http://devmaster.net/posts/6133/rasterization-using-half-space-functions">Rasterization using half-space functions</a></li>
<li><a href="http://devmaster.net/posts/6145/advanced-rasterization">Advanced Rasterization</a></li>
<li><a href="https://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlusion-culling-index/">Optimizing Software Occlusion Culling</a></li>
<li><a href="http://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlusion-culling-index/">Optimizing Software Occlusion Culling</a></li>
</ul>
</li>
<li>
<p>Texture sampling</p>
<ul>
<li><a href="http://chrishecker.com/Miscellaneous_Technical_Articles#Perspective_Texture_Mapping">Perspective Texture Mapping</a></li>
<li><a href="https://www.flipcode.com/archives/Texturing_As_In_Unreal.shtml">Texturing As In Unreal</a></li>
<li><a href="http://www.flipcode.com/archives/Texturing_As_In_Unreal.shtml">Texturing As In Unreal</a></li>
<li><a href="http://www.gamasutra.com/view/feature/3301/runtime_mipmap_filtering.php">Run-Time MIP-Map Filtering</a></li>
<li><a href="http://alt.3dcenter.org/artikel/2003/10-26_a_english.php">Will "brilinear" filtering persist?</a></li>
<li><a href="http://ixbtlabs.com/articles2/gffx/nv40-rx800-3.html">Trilinear filtering</a></li>
@@ -306,21 +294,21 @@ for later analysis, e.g.:
<li><a href="http://www.drdobbs.com/optimizing-pixomatic-for-modern-x86-proc/184405807">Optimizing Pixomatic For Modern x86 Processors</a></li>
<li><a href="http://www.intel.com/content/www/us/en/architecture-and-technology/64-ia-32-architectures-optimization-manual.html">Intel 64 and IA-32 Architectures Optimization Reference Manual</a></li>
<li><a href="http://www.agner.org/optimize/">Software optimization resources</a></li>
<li><a href="https://software.intel.com/en-us/articles/intel-intrinsics-guide">Intel Intrinsics Guide</a><li>
<li><a href="http://software.intel.com/en-us/articles/intel-intrinsics-guide">Intel Intrinsics Guide</a><li>
</ul>
</li>
<li>
<p>LLVM</p>
<ul>
<li><a href="http://llvm.org/docs/LangRef.html">LLVM Language Reference Manual</a></li>
<li><a href="https://npcontemplation.blogspot.co.uk/2008/06/secret-of-llvm-c-bindings.html">The secret of LLVM C bindings</a></li>
<li><a href="http://npcontemplation.blogspot.co.uk/2008/06/secret-of-llvm-c-bindings.html">The secret of LLVM C bindings</a></li>
</ul>
</li>
<li>
<p>General</p>
<ul>
<li><a href="https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/">A trip through the Graphics Pipeline</a></li>
<li><a href="https://msdn.microsoft.com/en-us/library/gg615082.aspx#architecture">WARP Architecture and Performance</a></li>
<li><a href="http://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/">A trip through the Graphics Pipeline</a></li>
<li><a href="http://msdn.microsoft.com/en-us/library/gg615082.aspx#architecture">WARP Architecture and Performance</a></li>
</ul>
</li>
</ul>

View File

@@ -2,7 +2,7 @@
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>GL Function Name Mangling</title>
<title>Function Name Mangling</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
@@ -14,7 +14,7 @@
<iframe src="contents.html"></iframe>
<div class="content">
<h1>GL Function Name Mangling</h1>
<h1>Function Name Mangling</h1>
<p>
If you want to use both Mesa and another OpenGL library in the same
@@ -25,11 +25,12 @@ This results in all the Mesa functions being prefixed with
</p>
<p>
This option is supported only with the autoconf build. To use it add
--enable-mangling to your configure line.
To do this, recompile Mesa with the compiler flag -DUSE_MGL_NAMESPACE.
Add the flag to CFLAGS in the configuration file which you want to use.
For example:
</p>
<pre>
<code>./configure --enable-mangling ...</code>
CFLAGS += -DUSE_MGL_NAMESPACE
</pre>
</div>

View File

@@ -29,9 +29,6 @@ pre {
/*font-family: monospace;*/
font-size: 10pt;
/*color: black;*/
background-color: #eee;
margin-left: 2em;
padding: .5em;
}
iframe {

View File

@@ -1,336 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Compilation and Installation using Meson</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Compilation and Installation using Meson</h1>
<ul>
<li><a href="#basic">Basic Usage</a></li>
<li><a href="#cross-compilation">Cross-compilation and 32-bit builds</a></li>
</ul>
<h2 id="basic">1. Basic Usage</h2>
<p><strong>The Meson build system is generally considered stable and ready
for production</strong></p>
<p>The meson build is tested on Linux, macOS, Cygwin and Haiku, FreeBSD,
DragonflyBSD, NetBSD, and should work on OpenBSD.</p>
<p><strong>Mesa requires Meson >= 0.45.0 to build.</strong>
Some older versions of meson do not check that they are too old and will error
out in odd ways.
</p>
<p>
The meson program is used to configure the source directory and generates
either a ninja build file or Visual Studio® build files. The latter must
be enabled via the <code>--backend</code> switch, as ninja is the default backend on all
operating systems. Meson only supports out-of-tree builds, and must be passed a
directory to put built and generated sources into. We'll call that directory
"build" for examples.
</p>
<pre>
meson build/
</pre>
<p>
To see a description of your options you can run <code>meson configure</code>
along with a build directory to view the selected options for. This will show
your meson global arguments and project arguments, along with their defaults
and your local settings.
</p>
<p>
Meson does not currently support listing options before configure a build
directory, but this feature is being discussed upstream.
For now, the only way to see what options exist is to look at the
<code>meson_options.txt</code> file at the root of the project.
</p>
<pre>
meson configure build/
</pre>
<p>
With additional arguments <code>meson configure</code> is used to change
options on already configured build directory. All options passed to this
command are in the form <code>-D "command"="value"</code>.
</p>
<pre>
meson configure build/ -Dprefix=/tmp/install -Dglx=true
</pre>
<p>
Note that options taking lists (such as <code>platforms</code>) are
<a href="http://mesonbuild.com/Build-options.html#using-build-options">a bit
more complicated</a>, but the simplest form compatible with Mesa options
is to use a comma to separate values (<code>-D platforms=drm,wayland</code>)
and brackets to represent an empty list (<code>-D platforms=[]</code>).
</p>
<p>
Once you've run the initial <code>meson</code> command successfully you can use
your configured backend to build the project. With ninja, the -C option can be
be used to point at a directory to build.
</p>
<pre>
ninja -C build/
</pre>
<p>
Without arguments, it will produce libGL.so and/or several other libraries
depending on the options you have chosen. Later, if you want to rebuild for a
different configuration, you should run <code>ninja clean</code> before
changing the configuration, or create a new out of tree build directory for
each configuration you want to build
<a href="http://mesonbuild.com/Using-multiple-build-directories.html">as
recommended in the documentation</a>
</p>
<p>
Autotools automatically updates translation files as part of the build process,
meson does not do this. Instead if you want translated drirc files you will need
to invoke non-default targets for ninja to update them:
<code>ninja -C build/ xmlpool-pot xmlpool-update-po xmlpool-gmo</code>
</p>
<dl>
<dt><code>Environment Variables</code></dt>
<dd><p>Meson supports the standard CC and CXX environment variables for
changing the default compiler. Meson does support CFLAGS, CXXFLAGS, etc. But
their use is discouraged because of the many caveats in using them. Instead it
is recomended to use <code>-D${lang}_args</code> and
<code>-D${lang}_link_args</code> instead. Among the benefits of these options
is that they are guaranteed to persist across rebuilds and reconfigurations.
Meson does not allow changing compiler in a configured builddir, you will need
to create a new build dir for a different compiler.
</p>
<pre>
CC=clang CXX=clang++ meson build-clang
ninja -C build-clang
ninja -C build-clang clean
meson configure build -Dc_args="-Wno-typedef-redefinition"
ninja -C build-clang
</pre>
<p>
The default compilers depends on your operating system. Meson supports most of
the popular compilers, a complete list is available
<a href="http://mesonbuild.com/Reference-tables.html#compiler-ids">here</a>.
</p>
<p>Meson also honors <code>DESTDIR</code> for installs</p>
</dd>
<dt><code>LLVM</code></dt>
<dd><p>Meson includes upstream logic to wrap llvm-config using its standard
dependency interface.
</p></dd>
<dd><p>
As of meson 0.49.0 meson also has the concept of a
<a href="https://mesonbuild.com/Native-environments.html">"native file"</a>,
these files provide information about the native build environment (as opposed
to a cross build environment). They are ini formatted and can override where to
find llvm-config:
custom-llvm.ini
<pre>
[binaries]
llvm-config = '/usr/local/bin/llvm/llvm-config'
</pre>
Then configure meson:
<pre>
meson builddir/ --native-file custom-llvm.ini
</pre>
</p></dd>
<dd><p>
For selecting llvm-config for cross compiling a
<a href="https://mesonbuild.com/Cross-compilation.html#defining-the-environment">"cross file"</a>
should be used. It uses the same format as the native file above:
cross-llvm.ini
<pre>
[binaries]
...
llvm-config = '/usr/lib/llvm-config-32'
</pre>
Then configure meson:
<pre>
meson builddir/ --cross-file cross-llvm.ini
</pre>
See the <a href="#cross-compilation">Cross Compilation</a> section for more information.
</dd></p>
<dd><p>
For older versions of meson <code>$PATH</code> (or <code>%PATH%</code> on
windows) will be searched for llvm-config (and llvm-config$version and
llvm-config-$version), you can override this environment variable to control
the search: <code>PATH=/path/with/llvm-config:$PATH meson build</code>.
</dd></p>
</dl>
<dl>
<dt><code>PKG_CONFIG_PATH</code></dt>
<dd><p>The
<code>pkg-config</code> utility is a hard requirement for configuring and
building Mesa on Unix-like systems. It is used to search for external libraries
on the system. This environment variable is used to control the search path for
<code>pkg-config</code>. For instance, setting
<code>PKG_CONFIG_PATH=/usr/X11R6/lib/pkgconfig</code> will search for package
metadata in <code>/usr/X11R6</code> before the standard directories.</p>
</dd>
</dl>
<p>
One of the oddities of meson is that some options are different when passed to
the <code>meson</code> than to <code>meson configure</code>. These options are
passed as --option=foo to <code>meson</code>, but -Doption=foo to <code>meson
configure</code>. Mesa defined options are always passed as -Doption=foo.
</p>
<p>For those coming from autotools be aware of the following:</p>
<dl>
<dt><code>--buildtype/-Dbuildtype</code></dt>
<dd><p>This option will set the compiler debug/optimisation levels to aid
debugging the Mesa libraries.</p>
<p>Note that in meson this defaults to <code>debugoptimized</code>, and
not setting it to <code>release</code> will yield non-optimal
performance and binary size. Not using <code>debug</code> may interfere
with debugging as some code and validation will be optimized away.
</p>
<p> For those wishing to pass their own optimization flags, use the <code>plain</code>
buildtype, which causes meson to inject no additional compiler arguments, only
those in the C/CXXFLAGS and those that mesa itself defines.</p>
</dd>
</dl>
<dl>
<dt><code>-Db_ndebug</code></dt>
<dd><p>This option controls assertions in meson projects. When set to <code>false</code>
(the default) assertions are enabled, when set to true they are disabled. This
is unrelated to the <code>buildtype</code>; setting the latter to
<code>release</code> will not turn off assertions.
</p>
</dd>
</dl>
<h2 id="cross-compilation">2. Cross-compilation and 32-bit builds</h2>
<p><a href="https://mesonbuild.com/Cross-compilation.html">Meson supports
cross-compilation</a> by specifying a number of binary paths and
settings in a file and passing this file to <code>meson</code> or
<code>meson configure</code> with the <code>--cross-file</code>
parameter.</p>
<p>This file can live at any location, but you can use the bare filename
(without the folder path) if you put it in $XDG_DATA_HOME/meson/cross or
~/.local/share/meson/cross</p>
<p>Below are a few example of cross files, but keep in mind that you
will likely have to alter them for your system.</p>
<p>
Those running on ArchLinux can use the AUR-maintained packages for some
of those, as they'll have the right values for your system:
<ul>
<li><a href="https://aur.archlinux.org/packages/meson-cross-x86-linux-gnu">meson-cross-x86-linux-gnu</a></li>
<li><a href="https://aur.archlinux.org/packages/meson-cross-aarch64-linux-gnu">meson-cross-aarch64-linux-gnu</a></li>
</ul>
</p>
<p>
32-bit build on x86 linux:
<pre>
[binaries]
c = '/usr/bin/gcc'
cpp = '/usr/bin/g++'
ar = '/usr/bin/gcc-ar'
strip = '/usr/bin/strip'
pkgconfig = '/usr/bin/pkg-config-32'
llvm-config = '/usr/bin/llvm-config32'
[properties]
c_args = ['-m32']
c_link_args = ['-m32']
cpp_args = ['-m32']
cpp_link_args = ['-m32']
[host_machine]
system = 'linux'
cpu_family = 'x86'
cpu = 'i686'
endian = 'little'
</pre>
</p>
<p>
64-bit build on ARM linux:
<pre>
[binaries]
c = '/usr/bin/aarch64-linux-gnu-gcc'
cpp = '/usr/bin/aarch64-linux-gnu-g++'
ar = '/usr/bin/aarch64-linux-gnu-gcc-ar'
strip = '/usr/bin/aarch64-linux-gnu-strip'
pkgconfig = '/usr/bin/aarch64-linux-gnu-pkg-config'
exe_wrapper = '/usr/bin/qemu-aarch64-static'
[host_machine]
system = 'linux'
cpu_family = 'aarch64'
cpu = 'aarch64'
endian = 'little'
</pre>
</p>
<p>
64-bit build on x86 windows:
<pre>
[binaries]
c = '/usr/bin/x86_64-w64-mingw32-gcc'
cpp = '/usr/bin/x86_64-w64-mingw32-g++'
ar = '/usr/bin/x86_64-w64-mingw32-ar'
strip = '/usr/bin/x86_64-w64-mingw32-strip'
pkgconfig = '/usr/bin/x86_64-w64-mingw32-pkg-config'
exe_wrapper = 'wine'
[host_machine]
system = 'windows'
cpu_family = 'x86_64'
cpu = 'i686'
endian = 'little'
</pre>
</p>
</div>
</body>
</html>

View File

@@ -17,8 +17,8 @@
<h1>OpenGL ES</h1>
<p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More information about
OpenGL ES can be found at <a href="https://www.khronos.org/opengles/">
https://www.khronos.org/opengles/</a>.</p>
OpenGL ES can be found at <a href="http://www.khronos.org/opengles/">
http://www.khronos.org/opengles/</a>.</p>
<p>OpenGL ES depends on a working EGL implementation. Please refer to
<a href="egl.html">Mesa EGL</a> for more information about EGL.</p>

31
docs/patents.txt Normal file
View File

@@ -0,0 +1,31 @@
ARB_texture_float:
Silicon Graphics, Inc. owns US Patent #6,650,327, issued November 18,
2003 [1].
SGI believes this patent contains necessary IP for graphics systems
implementing floating point rasterization and floating point
framebuffer capabilities described in ARB_texture_float extension, and
will discuss licensing on RAND terms, on an individual basis with
companies wishing to use this IP in the context of conformant OpenGL
implementations [2].
The source code to implement ARB_texture_float extension is included
and can be toggled on at compile time, for those who purchased a
license from SGI, or are in a country where the patent does not apply,
etc.
The software is provided "as is", without warranty of any kind, express
or implied, including but not limited to the warranties of
merchantability, fitness for a particular purpose and noninfringement.
In no event shall the authors or copyright holders be liable for any
claim, damages or other liability, whether in an action of contract,
tort or otherwise, arising from, out of or in connection with the
software or the use or other dealings in the software.
You should contact a lawyer or SGI's legal department if you want to
enable this extension.
[1] http://www.google.com/patents/about?id=mIIOAAAAEBAJ&dq=6650327
[2] http://www.opengl.org/registry/specs/ARB/texture_float.txt

View File

@@ -45,7 +45,7 @@ Multiple filters can be used together.
<li>pp_nored, pp_nogreen, pp_noblue - set to 1 to remove the corresponding color channel.
These are basic filters for easy testing of the PP queue.
<li>pp_jimenezmlaa, pp_jimenezmlaa_color -
<a href="https://www.iryokufx.com/mlaa/" target=_blank>Jimenez's MLAA</a>
<a href="http://www.iryokufx.com/mlaa/" target=_blank>Jimenez's MLAA</a>
is a morphological antialiasing filter.
The two versions use depth and color data, respectively.
Which works better depends on the app - depth will not blur text, but it will

View File

@@ -20,16 +20,8 @@
In general, precompiled Mesa libraries are not available.
</p>
<p>
Some Linux distributions closely follow the latest Mesa releases. On others one
has to use unofficial channels.
<br>
There are some general directions:
<ul>
<li>Debian/Ubuntu based distros - PPA: xorg-edgers, oibaf and padoka</li>
<li>Fedora - Corp: erp and che</li>
<li>OpenSuse/SLES - OBS: X11:XOrg and pontostroy:X11</li>
<li>Gentoo/Archlinux - officially provided/supported</li>
</ul>
However, some Linux distros (such as Ubuntu) seem to closely track
Mesa and often have the latest Mesa release available as an update.
</p>
</div>

View File

@@ -1,180 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Release calendar</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Overview</h1>
<p>
Mesa provides feature/development and stable releases.
</p>
<p>
The table below lists the date and release manager that is expected to do the
specific release.
<br>
Regular updates will ensure that the schedule for the current and the
next two feature releases are shown in the table.
<br>
In order to keep the whole releasing team up to date with the tools
used, best practices and other details, the member in charge of the
next feature release will be in constant rotation.
<br>
The way the release schedule works is
explained <a href="releasing.html#schedule" target="_parent">here</a>.
<br>
Take a look <a href="submittingpatches.html#criteria" target="_parent">here</a>
if you'd like to nominate a patch in the next stable release.
</p>
<h1 id="calendar">Calendar</h1>
<table border="1">
<tr>
<th>Branch</th>
<th>Expected date</th>
<th>Release</th>
<th>Release manager</th>
<th>Notes</th>
</tr>
<tr>
<td rowspan="4">18.3</td>
<td>2019-01-30</td>
<td>18.3.3</td>
<td>Emil Velikov</td>
<td>
</tr>
<tr>
<td>2019-02-13</td>
<td>18.3.4</td>
<td>Emil Velikov</td>
<td>
</tr>
<tr>
<td>2019-02-27</td>
<td>18.3.5</td>
<td>Emil Velikov</td>
<td>
</tr>
<tr>
<td>2019-03-13</td>
<td>18.3.6</td>
<td>Emil Velikov</td>
<td>Last planned 18.3.x release</td>
</tr>
<tr>
<td rowspan="4">19.0</td>
<td>2019-01-29</td>
<td>19.0.0-rc1</td>
<td>Dylan Baker</td>
<td>
</tr>
<tr>
<td>2019-02-05</td>
<td>19.0.0-rc2</td>
<td>Dylan Baker</td>
<td>
</tr>
<tr>
<td>2019-02-12</td>
<td>19.0.0-rc3</td>
<td>Dylan Baker</td>
<td>
</tr>
<tr>
<td>2019-02-19</td>
<td>19.0.0-rc4</td>
<td>Dylan Baker</td>
<td>Last planned RC/Final release</td>
</tr>
<tr>
<td rowspan="4">19.1</td>
<td>2019-04-30</td>
<td>19.1.0-rc1</td>
<td>Andres Gomez</td>
<td>
</tr>
<tr>
<td>2019-05-07</td>
<td>19.1.0-rc2</td>
<td>Andres Gomez</td>
<td>
</tr>
<tr>
<td>2019-05-14</td>
<td>19.1.0-rc3</td>
<td>Andres Gomez</td>
<td>
</tr>
<tr>
<td>2019-05-21</td>
<td>19.1.0-rc4</td>
<td>Andres Gomez</td>
<td>Last planned RC/Final release</td>
</tr>
<tr>
<td rowspan="4">19.2</td>
<td>2019-08-06</td>
<td>19.2.0-rc1</td>
<td>Emil Velikov</td>
<td>
</tr>
<tr>
<td>2019-08-13</td>
<td>19.2.0-rc2</td>
<td>Emil Velikov</td>
<td>
</tr>
<tr>
<td>2019-08-20</td>
<td>19.2.0-rc3</td>
<td>Emil Velikov</td>
<td>
</tr>
<tr>
<td>2019-08-27</td>
<td>19.2.0-rc4</td>
<td>Emil Velikov</td>
<td>Last planned RC/Final release</td>
</tr>
<tr>
<td rowspan="4">19.3</td>
<td>2019-10-15</td>
<td>19.3.0-rc1</td>
<td>Juan A. Suarez</td>
<td>
</tr>
<tr>
<td>2019-10-22</td>
<td>19.3.0-rc2</td>
<td>Juan A. Suarez</td>
<td>
</tr>
<tr>
<td>2019-10-29</td>
<td>19.3.0-rc3</td>
<td>Juan A. Suarez</td>
<td>
</tr>
<tr>
<td>2019-11-05</td>
<td>19.3.0-rc4</td>
<td>Juan A. Suarez</td>
<td>Last planned RC/Final release</td>
</tr>
</table>
</div>
</body>
</html>

View File

@@ -1,687 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Releasing process</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Releasing process</h1>
<ul>
<li><a href="#overview">Overview</a>
<li><a href="#schedule">Release schedule</a>
<li><a href="#pickntest">Cherry-pick and test</a>
<li><a href="#stagingbranch">Staging branch</a>
<li><a href="#branch">Making a branchpoint</a>
<li><a href="#prerelease">Pre-release announcement</a>
<li><a href="#release">Making a new release</a>
<li><a href="#announce">Announce the release</a>
<li><a href="#website">Update the mesa3d.org website</a>
<li><a href="#bugzilla">Update Bugzilla</a>
</ul>
<h1 id="overview">Overview</h1>
<p>
This document uses the convention X.Y.Z for the release number with X.Y being
the stable branch name.
<br>
Mesa provides feature and bugfix releases. Former use zero as patch version (Z),
while the latter have a non-zero one.
</p>
<p>
For example:
</p>
<pre>
Mesa 10.1.0 - 10.1 branch, feature
Mesa 10.1.4 - 10.1 branch, bugfix
Mesa 12.0.0 - 12.0 branch, feature
Mesa 12.0.2 - 12.0 branch, bugfix
</pre>
<h1 id="schedule">Release schedule</h1>
<p>
Releases should happen on Wednesdays. Delays can occur although those
should be kept to a minimum.
<br>
See our <a href="release-calendar.html" target="_parent">calendar</a>
for information about how the release schedule is planned, and the
date and other details for individual releases.
</p>
<h2>Feature releases</h2>
<ul>
<li>Available approximately every three months.
<li>Initial timeplan available 2-4 weeks before the planned branchpoint (rc1)
on the mesa-announce@ mailing list.
<li>Typically, the final release will happen after 4
candidates. Additional ones may be needed in order to resolve blocking
regressions, though.
<li>A <a href="#prerelease">pre-release</a> announcement should be available
approximately 24 hours before the final (non-rc) release.
</ul>
<h2>Stable releases</h2>
<ul>
<li>Normally available once every two weeks.
<li>Only the latest branch has releases. See note below.
<li>A <a href="#prerelease">pre-release</a> announcement should be available
approximately 48 hours before the actual release.
</ul>
<p>
Note: There is one or two releases overlap when changing branches. For example:
<br>
The final release from the 12.0 series Mesa 12.0.5 will be out around the same
time (or shortly after) 13.0.1 is out.
<br>
This also involves that, as a final release may be delayed due to the
need of additional candidates to solve some blocking regression(s),
the release manager might have to update
the <a href="release-calendar.html" target="_parent">calendar</a> with
additional bug fix releases of the current stable branch.
</p>
<h1 id="pickntest">Cherry-picking and testing</h1>
<p>
Commits nominated for the active branch are picked as based on the
<a href="submittingpatches.html#criteria" target="_parent">criteria</a> as
described in the same section.
</p>
<p>
Nomination happens in the mesa-stable@ mailing list. However,
maintainer is responsible of checking for forgotten candidates in the
master branch. This is achieved by a combination of ad-hoc scripts and
a casual search for terms such as regression, fix, broken and similar.
</p>
<p>
Maintainer is also responsible for testing in various possible permutations of
the autoconf and scons build.
</p>
<h2>Cherry-picking and build/check testing</h2>
<p>Done continuously up-to the <a href="#prerelease">pre-release</a> announcement.</p>
<p>
Developers can request, <em>as an exception</em>, patches to be applied up-to
the last one hour before the actual release. This is made <strong>only</strong>
with explicit permission/request, and the patch <strong>must</strong> be very
well contained. Thus it cannot affect more than one driver/subsystem.
</p>
<p>Following developers have requested permanent exception</p>
<ul>
<li><em>Ilia Mirkin</em>
<li><em>AMD team</em>
</ul>
<p>The following must pass:</p>
<ul>
<li>make distcheck, scons and scons check
<li>Testing with different version of system components - LLVM and others is also
performed where possible.
<li>As a general rule, testing with various combinations of configure
switches, depending on the specific patchset.
</ul>
<p>
These are achieved by combination of <a href="basictesting">local testing</a>,
which includes mingw-w64 cross compilation and AppVeyor plus Travis-CI, the
latter two as part of their Github integration.
</p>
<p>
For Windows related changes, the main contact point is Brian
Paul. Jose Fonseca can also help as a fallback contact.
</p>
<p>
For Android related changes, the main contact is Tapani
P&auml;lli. Mauro Rossi is collaborating with android-x86 and may
provide feedback about the build status in that project.
</p>
<p>
For MacOSX related changes, Jeremy Huddleston Sequoia is currently a
good contact point.
</p>
<p>
<strong>Note:</strong> If a patch in the current queue needs any additional
fix(es), then they should be squashed together.
<br>
The commit messages and the <code>cherry picked from</code> tags must be preserved.
</p>
<p>
This should be noted in the <a href="#prerelease">pre-announce</a> email.
</p>
<pre>
git show b10859ec41d09c57663a258f43fe57c12332698e
commit b10859ec41d09c57663a258f43fe57c12332698e
Author: Jonas Pfeil &lt;pfeiljonas@gmx.de&gt;
Date: Wed Mar 1 18:11:10 2017 +0100
ralloc: Make sure ralloc() allocations match malloc()'s alignment.
The header of ralloc needs to be aligned, because the compiler assumes
...
(cherry picked from commit cd2b55e536dc806f9358f71db438dd9c246cdb14)
Squashed with commit:
ralloc: don't leave out the alignment factor
Experimentation shows that without alignment factor gcc and clang choose
...
(cherry picked from commit ff494fe999510ea40e3ed5827e7818550b6de126)
</pre>
<h2>Regression/functionality testing</h2>
<p>
Less often (once or twice), shortly before the pre-release announcement.
Ensure that testing is redone if Intel devs have requested an exception, as per above.
</p>
<ul>
<li><em>no regressions should be observed for Piglit/dEQP/CTS/Vulkan on Intel platforms</em>
<li><em>no regressions should be observed for Piglit using the swrast, softpipe
and llvmpipe drivers</em>
</ul>
<p>
Currently testing is performed courtesy of the Intel OTC team and their Jenkins CI setup. Check with the Intel team over IRC how to get things setup.
</p>
<p>
Installing the built driver from the pre-announced RC branch in the
system and making some every day's use until the release may be a good
idea too.
</p>
<h1 id="stagingbranch">Staging branch</h1>
<p>
A live branch, which contains the currently merge/rejected patches is available
in the main repository under <code>staging/X.Y</code>. For example:
</p>
<pre>
staging/18.1 - WIP branch for the 18.1 series
staging/18.2 - WIP branch for the 18.2 series
</pre>
<p>
Notes:
</p>
<ul>
<li>People are encouraged to test the staging branch and report regressions.</li>
<li>The branch history is not stable and it <strong>will</strong> be rebased,</li>
</ul>
<h1 id="branch">Making a branchpoint</h1>
<p>
A branchpoint is made such that new development can continue in parallel to
stabilisation and bugfixing.
</p>
<p>
Note: Before doing a branch ensure that basic build and <code>make check</code>
testing is done and there are little to-no issues.
<br>
Ideally all of those should be tackled already.
</p>
<p>
Check if the version number is going to remain as, alternatively
<code> git mv docs/relnotes/{current,new}.html </code> as appropriate.
</p>
<p>
To setup the branchpoint:
</p>
<pre>
git checkout master # make sure we're in master first
git tag -s X.Y-branchpoint -m "Mesa X.Y branchpoint"
git checkout -b X.Y
git checkout master
$EDITOR VERSION # bump the version number
git commit -as
cp docs/relnotes/{X.Y,X.Y+1}.html # copy/create relnotes template
git commit -as
git push origin X.Y-branchpoint X.Y
</pre>
<p>
Now go to
<a href="https://bugs.freedesktop.org/editversions.cgi?action=add&amp;product=Mesa" target="_parent">Bugzilla</a> and add the new Mesa version X.Y.
</p>
<p>
Check that there are no distribution breaking changes and revert them if needed.
For example: files being overwritten on install, etc. Happens extremely rarely -
we had only one case so far (see commit 2ced8eb136528914e1bf4e000dea06a9d53c7e04).
</p>
<p>
Proceed to <a href="#release">release</a> -rc1.
</p>
<h1 id="prerelease">Pre-release announcement</h1>
<p>
It comes shortly after outstanding patches in the respective branch are pushed.
Developers can check, in brief, what's the status of their patches. They,
alongside very early testers, are strongly encouraged to test the branch and
report any regressions.
<br>
It is followed by a brief period (normally 24 or 48 hours) before the actual
release is made.
</p>
<p>
Be aware to add a note to warn about a final release in a series, if
that is the case.
</p>
<h2>Terminology used</h2>
<ul><li>Nominated</ul>
<p>
Patch that is nominated but yet to to merged in the patch queue/branch.
</p>
<ul><li>Queued</ul>
<p>
Patch is in the queue/branch and will feature in the next release.
Barring reported regressions or objections from developers.
</p>
<ul><li>Rejected</ul>
<p>
Patch does not fit the
<a href="submittingpatches.html#criteria" target="_parent">criteria</a> and
is followed by a brief information.
<br>
The release maintainer is human so if you believe you've spotted a mistake do
let them know.
</p>
<h2>Format/template</h2>
<pre>
Subject: [ANNOUNCE] Mesa X.Y.Z release candidate
To: mesa-announce@...
Cc: mesa-dev@...
Hello list,
The candidate for the Mesa X.Y.Z is now available. Currently we have:
- NUMBER queued
- NUMBER nominated (outstanding)
- and NUMBER rejected patches
[If applicable:
Note: this is the final anticipated release in the SERIES series. Users are
encouraged to migrate to the NEXT_SERIES series in order to obtain future fixes.]
BRIEF SUMMARY OF CHANGES
Take a look at section "Mesa stable queue" for more information.
Testing reports/general approval
--------------------------------
Any testing reports (or general approval of the state of the branch) will be
greatly appreciated.
The plan is to have X.Y.Z this DAY (DATE), around or shortly after TIME.
If you have any questions or suggestions - be that about the current patch
queue or otherwise, please go ahead.
Trivial merge conflicts
-----------------------
List of commits where manual intervention was required.
Keep the authors in the CC list.
commit SHA
Author: AUTHOR
COMMIT SUMMARY
CHERRY PICKED FROM
For example:
commit 990f395e007c3204639daa34efc3049f350ee819
Author: Emil Velikov &lt;emil.velikov@collabora.com&gt;
anv: automake: cleanup the generated json file during make clean
(cherry picked from commit 8df581520a823564be0ab5af7dbb7d501b1c9670)
Cheers,
Emil
Mesa stable queue
-----------------
Nominated (NUMBER)
==================
AUTHOR (NUMBER):
SHA COMMIT SUMMARY
For example:
Dave Airlie (1):
2de85eb radv: fix texturesamples to handle single sample case
Queued (NUMBER)
===============
AUTHOR (NUMBER):
COMMIT SUMMARY
[If applicable:
Squashed with
COMMIT SUMMARY]
For example:
Jonas Pfeil (1):
ralloc: Make sure ralloc() allocations match malloc()'s alignment.
Squashed with
ralloc: don't leave out the alignment factor
Rejected (NUMBER)
=================
AUTHOR (NUMBER):
SHA COMMIT SUMMARY
Reason: ...
For example:
Emil Velikov (1)
a39ad18 configure.ac: honour LLVM_LIBDIR when linking against LLVM
Reason: The patch was reverted shortly after it was merged.
</pre>
<h1 id="release">Making a new release</h1>
<p>
These are the instructions for making a new Mesa release.
</p>
<h3>Get latest source files</h3>
<p>
Ensure the latest code is available - both in your local master and the
relevant branch.
</p>
<h3 id="basictesting">Perform basic testing</h3>
<p>
Most of the testing should already be done during the
<a href="#pickntest">cherry-pick</a> and
<a href="#prerelease">pre-announce</a> stages.
So we do a quick 'touch test'
</p>
<ul>
<li>make distcheck (you can omit this if you're not using --dist below)
<li>scons (from release tarball)
<li>the produced binaries work
</ul>
<p>
Here is one solution that I've been using.
</p>
<pre>
# Set MAKEFLAGS if you haven't already
git clean -fXd; git clean -nxd
read # quick cross check any outstanding files
export __version=`cat VERSION`
export __mesa_root=../
export __build_root=./foo
chmod 755 -fR $__build_root; rm -rf $__build_root
mkdir -p $__build_root &amp;&amp; cd $__build_root
# For the native builds - such as distcheck, scons, sanity test, you
# may want to specify which LLVM to use:
# export LLVM_CONFIG=/usr/lib/llvm-3.9/bin/llvm-config
# Do a full distcheck
$__mesa_root/autogen.sh &amp;&amp; make distcheck
# Build check the tarballs (scons, linux)
tar -xaf mesa-$__version.tar.xz &amp;&amp; cd mesa-$__version
scons
cd .. &amp;&amp; rm -rf mesa-$__version
# Build check the tarballs (scons, windows/mingw)
# Temporary drop LLVM_CONFIG, unless you have a Windows/mingw one.
# save_LLVM_CONFIG=`echo $LLVM_CONFIG`; unset LLVM_CONFIG
tar -xaf mesa-$__version.tar.xz &amp;&amp; cd mesa-$__version
scons platform=windows toolchain=crossmingw
cd .. &amp;&amp; rm -rf mesa-$__version
# Test the automake binaries
# Restore LLVM_CONFIG, if applicable:
# export LLVM_CONFIG=`echo $save_LLVM_CONFIG`; unset save_LLVM_CONFIG
tar -xaf mesa-$__version.tar.xz &amp;&amp; cd mesa-$__version
./configure \
--with-dri-drivers=i965,swrast \
--with-gallium-drivers=swrast \
--with-vulkan-drivers=intel \
--enable-llvm-shared-libs \
--enable-llvm \
--enable-glx-tls \
--enable-gbm \
--enable-egl \
--with-platforms=x11,drm,wayland,surfaceless
make &amp;&amp; DESTDIR=`pwd`/test make install
# Drop LLVM_CONFIG, if applicable:
# unset LLVM_CONFIG
__glxinfo_cmd='glxinfo 2&gt;&amp;1 | egrep -o "Mesa.*|Gallium.*|.*dri\.so"'
__glxgears_cmd='glxgears 2&gt;&amp;1 | grep -v "configuration file"'
__es2info_cmd='es2_info 2&gt;&amp;1 | egrep "GL_VERSION|GL_RENDERER|.*dri\.so"'
__es2gears_cmd='es2gears_x11 2&gt;&amp;1 | grep -v "configuration file"'
test "x$LD_LIBRARY_PATH" != 'x' &amp;&amp; __old_ld="$LD_LIBRARY_PATH"
export LD_LIBRARY_PATH=`pwd`/test/usr/local/lib/:"${__old_ld}"
export LIBGL_DRIVERS_PATH=`pwd`/test/usr/local/lib/dri/
export LIBGL_DEBUG=verbose
eval $__glxinfo_cmd
eval $__glxgears_cmd
eval $__es2info_cmd
eval $__es2gears_cmd
export LIBGL_ALWAYS_SOFTWARE=true
eval $__glxinfo_cmd
eval $__glxgears_cmd
eval $__es2info_cmd
eval $__es2gears_cmd
export LIBGL_ALWAYS_SOFTWARE=true
export GALLIUM_DRIVER=softpipe
eval $__glxinfo_cmd
eval $__glxgears_cmd
eval $__es2info_cmd
eval $__es2gears_cmd
# Smoke test DOTA2
unset LD_LIBRARY_PATH
test "x$__old_ld" != 'x' &amp;&amp; export LD_LIBRARY_PATH="$__old_ld" &amp;&amp; unset __old_ld
unset LIBGL_DRIVERS_PATH
unset LIBGL_DEBUG
unset LIBGL_ALWAYS_SOFTWARE
unset GALLIUM_DRIVER
export VK_ICD_FILENAMES=`pwd`/src/intel/vulkan/dev_icd.json
steam steam://rungameid/570 -vconsole -vulkan
unset VK_ICD_FILENAMES
</pre>
<h3>Update version in file VERSION</h3>
<p>
Increment the version contained in the file VERSION at Mesa's top-level, then
commit this change.
</p>
<h3>Create release notes for the new release</h3>
<p>
Create a new file docs/relnotes/X.Y.Z.html, (follow the style of the previous
release notes). Note that the sha256sums section of the release notes should
be empty (TBD) at this point.
</p>
<p>
Two scripts are available to help generate portions of the release notes:
</p>
<pre>
./bin/bugzilla_mesa.sh
./bin/shortlog_mesa.sh
</pre>
<p>
The first script identifies commits that reference bugzilla bugs and obtains
the descriptions of those bugs from bugzilla. The second script generates a
log of all commits. In both cases, HTML-formatted lists are printed to stdout
to be included in the release notes.
</p>
<p>
Commit these changes and push the branch.
</p>
<pre>
git push origin HEAD
</pre>
<h3>Use the release.sh script from xorg <a href="https://cgit.freedesktop.org/xorg/util/modular/">util-modular</a></h3>
<p>
Start the release process.
</p>
<pre>
# For the dist/distcheck, you may want to specify which LLVM to use:
# export LLVM_CONFIG=/usr/lib/llvm-3.9/bin/llvm-config
../relative/path/to/release.sh . # append --dist if you've already done distcheck above
</pre>
<p>
Pay close attention to the prompts as you might be required to enter your GPG
and SSH passphrase(s) to sign and upload the files, respectively.
</p>
<h3>Add the sha256sums to the release notes</h3>
<p>
Edit docs/relnotes/X.Y.Z.html to add the sha256sums as available in the mesa-X.Y.Z.announce template. Commit this change.
</p>
<h3>Back on mesa master, add the new release notes into the tree</h3>
<p>
Something like the following steps will do the trick:
</p>
<pre>
git cherry-pick -x X.Y~1
git cherry-pick -x X.Y
</pre>
<p>
Also, edit docs/relnotes.html to add a link to the new release notes,
edit docs/index.html to add a news entry and a note in case of the
last release in a series, and remove the version from
docs/release-calendar.html. Then commit and push:
</p>
<pre>
git commit -as -m "docs: update calendar, add news item and link release notes for X.Y.Z"
git push origin master X.Y
</pre>
<h1 id="announce">Announce the release</h1>
<p>
Use the generated template during the releasing process.
</p>
<p>
Again, pay attention to add a note to warn about a final release in a
series, if that is the case.
</p>
<h1 id="website">Update the mesa3d.org website</h1>
<p>
As the hosting was moved to freedesktop, git hooks are deployed to update the
website. Manually check that it is updated 5-10 minutes after the final <code>git push</code>
</p>
<h1 id="bugzilla">Update Bugzilla</h1>
<p>
Parse through the bugreports as listed in the docs/relnotes/X.Y.Z.html
document.
<br>
If there's outstanding action, close the bug referencing the commit ID which
addresses the bug and mention the Mesa version that has the fix.
</p>
<p>
Note: the above is not applicable to all the reports, so use common sense.
</p>
</div>
</body>
</html>

View File

@@ -21,108 +21,6 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<ul>
<li><a href="relnotes/18.3.2.html">18.3.2 release notes</a>
<li><a href="relnotes/18.2.8.html">18.2.8 release notes</a>
<li><a href="relnotes/18.2.7.html">18.2.7 release notes</a>
<li><a href="relnotes/18.3.1.html">18.3.1 release notes</a>
<li><a href="relnotes/18.3.0.html">18.3.0 release notes</a>
<li><a href="relnotes/18.2.6.html">18.2.6 release notes</a>
<li><a href="relnotes/18.2.5.html">18.2.5 release notes</a>
<li><a href="relnotes/18.2.4.html">18.2.4 release notes</a>
<li><a href="relnotes/18.2.3.html">18.2.3 release notes</a>
<li><a href="relnotes/18.2.2.html">18.2.2 release notes</a>
<li><a href="relnotes/18.1.9.html">18.1.9 release notes</a>
<li><a href="relnotes/18.2.1.html">18.2.1 release notes</a>
<li><a href="relnotes/18.2.0.html">18.2.0 release notes</a>
<li><a href="relnotes/18.1.8.html">18.1.8 release notes</a>
<li><a href="relnotes/18.1.7.html">18.1.7 release notes</a>
<li><a href="relnotes/18.1.6.html">18.1.6 release notes</a>
<li><a href="relnotes/18.1.5.html">18.1.5 release notes</a>
<li><a href="relnotes/18.1.4.html">18.1.4 release notes</a>
<li><a href="relnotes/18.1.3.html">18.1.3 release notes</a>
<li><a href="relnotes/18.1.2.html">18.1.2 release notes</a>
<li><a href="relnotes/18.0.5.html">18.0.5 release notes</a>
<li><a href="relnotes/18.1.1.html">18.1.1 release notes</a>
<li><a href="relnotes/18.1.0.html">18.1.0 release notes</a>
<li><a href="relnotes/18.0.4.html">18.0.4 release notes</a>
<li><a href="relnotes/18.0.3.html">18.0.3 release notes</a>
<li><a href="relnotes/18.0.2.html">18.0.2 release notes</a>
<li><a href="relnotes/18.0.1.html">18.0.1 release notes</a>
<li><a href="relnotes/17.3.9.html">17.3.9 release notes</a>
<li><a href="relnotes/17.3.8.html">17.3.8 release notes</a>
<li><a href="relnotes/18.0.0.html">18.0.0 release notes</a>
<li><a href="relnotes/17.3.7.html">17.3.7 release notes</a>
<li><a href="relnotes/17.3.6.html">17.3.6 release notes</a>
<li><a href="relnotes/17.3.5.html">17.3.5 release notes</a>
<li><a href="relnotes/17.3.4.html">17.3.4 release notes</a>
<li><a href="relnotes/17.3.3.html">17.3.3 release notes</a>
<li><a href="relnotes/17.3.2.html">17.3.2 release notes</a>
<li><a href="relnotes/17.2.8.html">17.2.8 release notes</a>
<li><a href="relnotes/17.3.1.html">17.3.1 release notes</a>
<li><a href="relnotes/17.2.7.html">17.2.7 release notes</a>
<li><a href="relnotes/17.3.0.html">17.3.0 release notes</a>
<li><a href="relnotes/17.2.6.html">17.2.6 release notes</a>
<li><a href="relnotes/17.2.5.html">17.2.5 release notes</a>
<li><a href="relnotes/17.2.4.html">17.2.4 release notes</a>
<li><a href="relnotes/17.2.3.html">17.2.3 release notes</a>
<li><a href="relnotes/17.2.2.html">17.2.2 release notes</a>
<li><a href="relnotes/17.1.10.html">17.1.10 release notes</a>
<li><a href="relnotes/17.2.1.html">17.2.1 release notes</a>
<li><a href="relnotes/17.1.9.html">17.1.9 release notes</a>
<li><a href="relnotes/17.2.0.html">17.2.0 release notes</a>
<li><a href="relnotes/17.1.8.html">17.1.8 release notes</a>
<li><a href="relnotes/17.1.7.html">17.1.7 release notes</a>
<li><a href="relnotes/17.1.6.html">17.1.6 release notes</a>
<li><a href="relnotes/17.1.5.html">17.1.5 release notes</a>
<li><a href="relnotes/17.1.4.html">17.1.4 release notes</a>
<li><a href="relnotes/17.1.3.html">17.1.3 release notes</a>
<li><a href="relnotes/17.1.2.html">17.1.2 release notes</a>
<li><a href="relnotes/17.0.7.html">17.0.7 release notes</a>
<li><a href="relnotes/17.1.1.html">17.1.1 release notes</a>
<li><a href="relnotes/17.0.6.html">17.0.6 release notes</a>
<li><a href="relnotes/17.1.0.html">17.1.0 release notes</a>
<li><a href="relnotes/17.0.5.html">17.0.5 release notes</a>
<li><a href="relnotes/17.0.4.html">17.0.4 release notes</a>
<li><a href="relnotes/17.0.3.html">17.0.3 release notes</a>
<li><a href="relnotes/17.0.2.html">17.0.2 release notes</a>
<li><a href="relnotes/13.0.6.html">13.0.6 release notes</a>
<li><a href="relnotes/17.0.1.html">17.0.1 release notes</a>
<li><a href="relnotes/13.0.5.html">13.0.5 release notes</a>
<li><a href="relnotes/17.0.0.html">17.0.0 release notes</a>
<li><a href="relnotes/13.0.4.html">13.0.4 release notes</a>
<li><a href="relnotes/12.0.6.html">12.0.6 release notes</a>
<li><a href="relnotes/13.0.3.html">13.0.3 release notes</a>
<li><a href="relnotes/12.0.5.html">12.0.5 release notes</a>
<li><a href="relnotes/13.0.2.html">13.0.2 release notes</a>
<li><a href="relnotes/13.0.1.html">13.0.1 release notes</a>
<li><a href="relnotes/12.0.4.html">12.0.4 release notes</a>
<li><a href="relnotes/13.0.0.html">13.0.0 release notes</a>
<li><a href="relnotes/12.0.3.html">12.0.3 release notes</a>
<li><a href="relnotes/12.0.2.html">12.0.2 release notes</a>
<li><a href="relnotes/12.0.1.html">12.0.1 release notes</a>
<li><a href="relnotes/12.0.0.html">12.0.0 release notes</a>
<li><a href="relnotes/11.2.2.html">11.2.2 release notes</a>
<li><a href="relnotes/11.1.4.html">11.1.4 release notes</a>
<li><a href="relnotes/11.2.1.html">11.2.1 release notes</a>
<li><a href="relnotes/11.1.3.html">11.1.3 release notes</a>
<li><a href="relnotes/11.2.0.html">11.2.0 release notes</a>
<li><a href="relnotes/11.1.2.html">11.1.2 release notes</a>
<li><a href="relnotes/11.0.9.html">11.0.9 release notes</a>
<li><a href="relnotes/11.1.1.html">11.1.1 release notes</a>
<li><a href="relnotes/11.0.8.html">11.0.8 release notes</a>
<li><a href="relnotes/11.1.0.html">11.1.0 release notes</a>
<li><a href="relnotes/11.0.7.html">11.0.7 release notes</a>
<li><a href="relnotes/11.0.6.html">11.0.6 release notes</a>
<li><a href="relnotes/11.0.5.html">11.0.5 release notes</a>
<li><a href="relnotes/11.0.4.html">11.0.4 release notes</a>
<li><a href="relnotes/11.0.3.html">11.0.3 release notes</a>
<li><a href="relnotes/10.6.9.html">10.6.9 release notes</a>
<li><a href="relnotes/11.0.2.html">11.0.2 release notes</a>
<li><a href="relnotes/11.0.1.html">11.0.1 release notes</a>
<li><a href="relnotes/10.6.8.html">10.6.8 release notes</a>
<li><a href="relnotes/11.0.0.html">11.0.0 release notes</a>
<li><a href="relnotes/10.6.7.html">10.6.7 release notes</a>
<li><a href="relnotes/10.6.6.html">10.6.6 release notes</a>
<li><a href="relnotes/10.6.5.html">10.6.5 release notes</a>
<li><a href="relnotes/10.6.4.html">10.6.4 release notes</a>
<li><a href="relnotes/10.6.3.html">10.6.3 release notes</a>

View File

@@ -1,164 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.6.6 Release Notes / September 04, 2015</h1>
<p>
Mesa 10.6.6 is a bug fix release which fixes bugs found since the 10.6.5 release.
</p>
<p>
Mesa 10.6.6 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
416517aa9df4791f97d34451a9e4da33c966afcd18c115c5769b92b15b018ef5 mesa-10.6.6.tar.gz
570f2154b7340ff5db61ff103bc6e85165b8958798b78a50fa2df488e98e5778 mesa-10.6.6.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84677">Bug 84677</a> - Triangle disappears with glPolygonMode GL_LINE</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90734">Bug 90734</a> - glBufferSubData is corrupting data when buffer is &gt; 32k</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90748">Bug 90748</a> - [BDW Bisected]dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rg_half_float_oes fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90902">Bug 90902</a> - [bsw][regression] dEQP: &quot;Found invalid pixel values&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90925">Bug 90925</a> - &quot;high fidelity&quot;: Segfault in _mesa_program_resource_find_name</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91254">Bug 91254</a> - (regresion) video using VA-API on Intel slow and freeze system with mesa 10.6 or 10.6.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91292">Bug 91292</a> - [BDW+] glVertexAttribDivisor not working in combination with glPolygonMode</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91673">Bug 91673</a> - Segfault when calling glTexSubImage2D on storage texture to bound FBO</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91726">Bug 91726</a> - R600 asserts in tgsi_cmp/make_src_for_op3</li>
</ul>
<h2>Changes</h2>
<p>Chris Wilson (2):</p>
<ul>
<li>i965: Prevent coordinate overflow in intel_emit_linear_blit</li>
<li>i965: Always re-emit the pipeline select during invariant state emission</li>
</ul>
<p>Daniel Scharrer (1):</p>
<ul>
<li>mesa: add missing queries for ARB_direct_state_access</li>
</ul>
<p>Dave Airlie (8):</p>
<ul>
<li>mesa/arb_gpu_shader_fp64: add support for glGetUniformdv</li>
<li>mesa/texgetimage: fix missing stencil check</li>
<li>st/readpixels: fix accel path for skipimages.</li>
<li>texcompress_s3tc/fxt1: fix stride checks (v1.1)</li>
<li>mesa/readpixels: check strides are equal before skipping conversion</li>
<li>mesa: enable texture stencil8 for multisample</li>
<li>r600/sb: update last_cf for finalize if.</li>
<li>r600g: fix calculation for gpr allocation</li>
</ul>
<p>David Heidelberg (1):</p>
<ul>
<li>st/nine: Require gcc &gt;= 4.6</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: add sha256 checksums for 10.6.5</li>
<li>get-pick-list.sh: Require explicit "10.6" for nominating stable patches</li>
</ul>
<p>Glenn Kennard (4):</p>
<ul>
<li>r600g: Fix assert in tgsi_cmp</li>
<li>r600g/sb: Handle undef in read port tracker</li>
<li>r600g/sb: Don't read junk after EOP</li>
<li>r600g/sb: Don't crash on empty if jump target</li>
</ul>
<p>Ilia Mirkin (5):</p>
<ul>
<li>st/mesa: fix assignments with 4-operand arguments (i.e. BFI)</li>
<li>st/mesa: pass through 4th opcode argument in bitmap/pixel visitors</li>
<li>nv50,nvc0: disable depth bounds test on blit</li>
<li>nv50: fix 2d engine blits for 64- and 128-bit formats</li>
<li>mesa: only copy the requested teximage faces</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>i965/fs: Split VGRFs after lowering pull constants</li>
</ul>
<p>Kenneth Graunke (3):</p>
<ul>
<li>i965: Fix copy propagation type changes.</li>
<li>Revert "i965: Advertise a line width of 40.0 on Cherryview and Skylake."</li>
<li>i965: Momentarily pretend to support ARB_texture_stencil8 for blits.</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>gallium/radeon: fix the ADDRESS_HI mask for EVENT_WRITE CIK packets</li>
<li>mesa: create multisample fallback textures like normal textures</li>
<li>radeonsi: fix a Unigine Heaven hang when drirc is missing</li>
</ul>
<p>Matt Turner (1):</p>
<ul>
<li>i965/fs: Handle MRF destinations in lower_integer_multiplication().</li>
</ul>
<p>Neil Roberts (2):</p>
<ul>
<li>i965: Swap the order of the vertex ID and edge flag attributes</li>
<li>i965/bdw: Fix 3DSTATE_VF_INSTANCING when the edge flag is used</li>
</ul>
<p>Tapani Pälli (5):</p>
<ul>
<li>mesa: update fbo state in glTexStorage</li>
<li>glsl: build stageref mask using IR, not symbol table</li>
<li>glsl: expose build_program_resource_list function</li>
<li>glsl: create program resource list after LinkShader</li>
<li>mesa: add GL_RED, GL_RG support for floating point textures</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,75 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.6.7 Release Notes / September 10, 2015</h1>
<p>
Mesa 10.6.7 is a bug fix release which fixes bugs found since the 10.6.6 release.
</p>
<p>
Mesa 10.6.7 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
4ba10c59abee30d72476543a57afd2f33803dabf4620dc333b335d47966ff842 mesa-10.6.7.tar.gz
feb1f640b915dada88a7c793dfaff0ae23580f8903f87a6b76469253de0d28d8 mesa-10.6.7.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90751">Bug 90751</a> - [BDW Bisected]dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.stencil_index8 fails</li>
</ul>
<h2>Changes</h2>
<p>Dave Airlie (1):</p>
<ul>
<li>mesa/teximage: use correct extension for accept stencil texture.</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: add sha256 checksums for 10.6.6</li>
<li>Revert "i965: Momentarily pretend to support ARB_texture_stencil8 for blits."</li>
<li>Update version to 10.6.7</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>glsl: Handle attribute aliasing in attribute storage limit check.</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,136 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.6.8 Release Notes / September 20, 2015</h1>
<p>
Mesa 10.6.8 is a bug fix release which fixes bugs found since the 10.6.7 release.
</p>
<p>
Mesa 10.6.8 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
1f34dba2a8059782e3e4e0f18b9628004e253b2c69085f735b846d2e63c9e250 mesa-10.6.8.tar.gz
e36ee5ceeadb3966fb5ce5b4cf18322dbb76a4f075558ae49c3bba94f57d58fd mesa-10.6.8.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90621">Bug 90621</a> - Mesa fail to build from git</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91719">Bug 91719</a> - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders</li>
</ul>
<h2>Changes</h2>
<p>Alejandro Piñeiro (1):</p>
<ul>
<li>i965/vec4: fill src_reg type using the constructor type parameter</li>
</ul>
<p>Antia Puentes (1):</p>
<ul>
<li>i965/vec4: Fix saturation errors when coalescing registers</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: add sha256 checksums for 10.6.7</li>
<li>cherry-ignore: add commit non applicable for 10.6</li>
</ul>
<p>Hans de Goede (4):</p>
<ul>
<li>nv30: Fix creation of scanout buffers</li>
<li>nv30: Implement color resolve for msaa</li>
<li>nv30: Fix max width / height checks in nv30 sifm code</li>
<li>nv30: Disable msaa unless requested from the env by NV30_MAX_MSAA</li>
</ul>
<p>Ian Romanick (2):</p>
<ul>
<li>mesa: Pass the type to _mesa_uniform_matrix as a glsl_base_type</li>
<li>mesa: Don't allow wrong type setters for matrix uniforms</li>
</ul>
<p>Ilia Mirkin (5):</p>
<ul>
<li>st/mesa: don't fall back to 16F when 32F is requested</li>
<li>nvc0: always emit a full shader colormask</li>
<li>nvc0: remove BGRA4 format support</li>
<li>st/mesa: avoid integer overflows with buffers &gt;= 512MB</li>
<li>nv50, nvc0: fix max texture buffer size to 128M elements</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>i965/vec4: Don't reswizzle hardware registers</li>
</ul>
<p>Jose Fonseca (1):</p>
<ul>
<li>gallivm: Workaround LLVM PR23628.</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>i965: Momentarily pretend to support ARB_texture_stencil8 for blits.</li>
</ul>
<p>Oded Gabbay (1):</p>
<ul>
<li>llvmpipe: convert double to long long instead of unsigned long long</li>
</ul>
<p>Ray Strode (1):</p>
<ul>
<li>gbm: convert gbm bo format to fourcc format on dma-buf import</li>
</ul>
<p>Ulrich Weigand (1):</p>
<ul>
<li>mesa: Fix texture compression on big-endian systems</li>
</ul>
<p>Vinson Lee (1):</p>
<ul>
<li>gallivm: Do not use NoFramePointerElim with LLVM 3.7.</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,130 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.6.9 Release Notes / Octover 03, 2015</h1>
<p>
Mesa 10.6.9 is a bug fix release which fixes bugs found since the 10.6.8 release.
</p>
<p>
Mesa 10.6.9 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
3406876aac67546d0c3e2cb97da330b62644c313e7992b95618662e13c54296a mesa-10.6.9.tar.gz
b04c4de6280b863babc2929573da17218d92e9e4ba6272d548d135415723e8c3 mesa-10.6.9.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38109">Bug 38109</a> - i915 driver crashes if too few vertices are submitted (Mesa 7.10.2)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=55552">Bug 55552</a> - Compile errors with --enable-mangling</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86281">Bug 86281</a> - brw_meta_fast_clear (brw=brw&#64;entry=0x7fffd4097a08, fb=fb&#64;entry=0x7fffd40fa900, buffers=buffers&#64;entry=2, partial_clear=partial_clear&#64;entry=false)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91970">Bug 91970</a> - [BSW regression] dEQP-GLES3.functional.shaders.precision.int.highp_mul_vertex</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92072">Bug 92072</a> - Wine breakage since d082c5324 (st/mesa: don't call st_validate_state in BlitFramebuffer)</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (1):</p>
<ul>
<li>st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats</li>
</ul>
<p>Chris Wilson (1):</p>
<ul>
<li>i965: Remove early release of DRI2 miptree</li>
</ul>
<p>Emil Velikov (4):</p>
<ul>
<li>docs: add sha256 checksums for 10.6.8</li>
<li>cherry-ignore: add commit non applicable for 10.6</li>
<li>cherry-ignore: add commit non applicable for 10.6</li>
<li>Update version to 10.6.9</li>
</ul>
<p>Iago Toral Quiroga (1):</p>
<ul>
<li>mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer.</li>
</ul>
<p>Ian Romanick (5):</p>
<ul>
<li>t_dd_dmatmp: Make "count" actually be the count</li>
<li>t_dd_dmatmp: Clean up improper code formatting from previous patch</li>
<li>t_dd_dmatmp: Use '&amp; 3' instead of '% 4' everywhere</li>
<li>t_dd_dmatmp: Pull out common 'count -= count &amp; 3' code</li>
<li>t_dd_dmatmp: Use addition instead of subtraction in loop bounds</li>
</ul>
<p>Jeremy Huddleston (1):</p>
<ul>
<li>configure.ac: Add support to enable read-only text segment on x86.</li>
</ul>
<p>Kristian Høgsberg Kristensen (1):</p>
<ul>
<li>i965: Respect stride and subreg_offset for ATTR registers</li>
</ul>
<p>Kyle Brenneman (3):</p>
<ul>
<li>glx: Fix build errors with --enable-mangling (v2)</li>
<li>mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix.</li>
<li>glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>radeon/vce: fix vui time_scale zero error</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>st/mesa: fix front buffer regression after dropping st_validate_state in Blit</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>mesa: fix mipmap generation for immutable, compressed textures</li>
</ul>
</div>
</body>
</html>

View File

@@ -31,8 +31,7 @@ because compatibility contexts are not supported.
<h2>SHA256 checksums</h2>
<pre>
45170773500d6ae2f9eb93fc85efee69f7c97084411ada4eddf92f78bca56d20 mesa-11.0.2.tar.gz
fce11fb27eb87adf1e620a76455d635c6136dfa49ae58c53b34ef8d0c7b7eae4 mesa-11.0.2.tar.xz
TBD
</pre>

View File

@@ -1,185 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.0.3 Release Notes / October 10, 2015</h1>
<p>
Mesa 11.0.3 is a bug fix release which fixes bugs found since the 11.0.2 release.
</p>
<p>
Mesa 11.0.3 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
c2210e3daecc10ed9fdcea500327652ed6effc2f47c4b9cee63fb08f560d7117 mesa-11.0.3.tar.gz
ab2992eece21adc23c398720ef8c6933cb69ea42e1b2611dc09d031e17e033d6 mesa-11.0.3.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=55552">Bug 55552</a> - Compile errors with --enable-mangling</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71789">Bug 71789</a> - [r300g] Visuals not found in (default) depth = 24</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91044">Bug 91044</a> - piglit spec/egl_khr_create_context/valid debug flag gles* fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91342">Bug 91342</a> - Very dark textures on some objects in indoors environments in Postal 2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91718">Bug 91718</a> - piglit.spec.arb_shader_image_load_store.invalid causes intermittent GPU HANG</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92072">Bug 92072</a> - Wine breakage since d082c5324 (st/mesa: don't call st_validate_state in BlitFramebuffer)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92265">Bug 92265</a> - Black windows in weston after update mesa to 11.0.2-1</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (1):</p>
<ul>
<li>st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats</li>
</ul>
<p>Daniel Scharrer (1):</p>
<ul>
<li>mesa: Add abs input modifier to base for POW in ffvertex_prog</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: add sha256 checksums for 11.0.2</li>
<li>Revert "nouveau: make sure there's always room to emit a fence"</li>
<li>Update version to 11.0.3</li>
</ul>
<p>Francisco Jerez (1):</p>
<ul>
<li>i965/fs: Fix hang on IVB and VLV with image format mismatch.</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>meta: Handle array textures in scaled MSAA blits</li>
</ul>
<p>Ilia Mirkin (6):</p>
<ul>
<li>nouveau: be more careful about freeing temporary transfer buffers</li>
<li>nouveau: delay deleting buffer with unflushed fence</li>
<li>nouveau: wait to unref the transfer's bo until it's no longer used</li>
<li>nv30: pretend to have packed texture/surface formats</li>
<li>nv30: always go through translate module on big-endian</li>
<li>nouveau: make sure there's always room to emit a fence</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checks</li>
</ul>
<p>Kyle Brenneman (3):</p>
<ul>
<li>glx: Fix build errors with --enable-mangling (v2)</li>
<li>mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix.</li>
<li>glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>radeon/vce: fix vui time_scale zero error</li>
</ul>
<p>Marek Olšák (21):</p>
<ul>
<li>st/mesa: fix front buffer regression after dropping st_validate_state in Blit</li>
<li>radeonsi: handle index buffer alloc failures</li>
<li>radeonsi: handle constant buffer alloc failures</li>
<li>gallium/radeon: handle buffer_map staging buffer failures better</li>
<li>gallium/radeon: handle buffer alloc failures in r600_draw_rectangle</li>
<li>gallium/radeon: add a fail path for depth MSAA texture readback</li>
<li>radeonsi: report alloc failure from si_shader_binary_read</li>
<li>radeonsi: add malloc fail paths to si_create_shader_state</li>
<li>radeonsi: skip drawing if the tess factor ring allocation fails</li>
<li>radeonsi: skip drawing if GS ring allocations fail</li>
<li>radeonsi: handle shader precompile failures</li>
<li>radeonsi: handle fixed-func TCS shader create failure</li>
<li>radeonsi: skip drawing if VS, TCS, TES, GS fail to compile or upload</li>
<li>radeonsi: skip drawing if PS fails to compile or upload</li>
<li>radeonsi: skip drawing if updating the scratch buffer fails</li>
<li>radeonsi: don't forget to update scratch relocations for LS, HS, ES shaders</li>
<li>radeonsi: handle dummy constant buffer allocation failure</li>
<li>gallium/u_blitter: handle allocation failures</li>
<li>radeonsi: add scratch buffer to the buffer list when it's re-allocated</li>
<li>st/dri: don't use _ctx in client_wait_sync</li>
<li>egl/dri2: don't require a context for ClientWaitSync (v2)</li>
</ul>
<p>Matthew Waters (1):</p>
<ul>
<li>egl: rework handling EGL_CONTEXT_FLAGS</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>st/dri: Use packed RGB formats</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>mesa: fix mipmap generation for immutable, compressed textures</li>
</ul>
<p>Tom Stellard (3):</p>
<ul>
<li>gallium/radeon: Use call_once() when initailizing LLVM targets</li>
<li>gallivm: Allow drivers and state trackers to initialize gallivm LLVM targets v2</li>
<li>radeon/llvm: Initialize gallivm targets when initializing the AMDGPU target v2</li>
</ul>
<p>Varad Gautam (1):</p>
<ul>
<li>egl: restore surface type before linking config to its display</li>
</ul>
<p>Ville Syrjälä (3):</p>
<ul>
<li>i830: Fix collision between I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0)</li>
<li>i915: Fix texcoord vs. varying collision in fragment programs</li>
<li>i915: Remember to call intel_prepare_render() before blitting</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,168 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.0.4 Release Notes / October 24, 2015</h1>
<p>
Mesa 11.0.4 is a bug fix release which fixes bugs found since the 11.0.3 release.
</p>
<p>
Mesa 11.0.4 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
ed412ca6a46d1bd055120e5c12806c15419ae8c4dd6d3f6ea20a83091d5c78bf mesa-11.0.4.tar.gz
40201bf7fc6fa12a6d9edfe870b41eb4dd6669154e3c42c48a96f70805f5483d mesa-11.0.4.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86281">Bug 86281</a> - brw_meta_fast_clear (brw=brw&#64;entry=0x7fffd4097a08, fb=fb&#64;entry=0x7fffd40fa900, buffers=buffers&#64;entry=2, partial_clear=partial_clear&#64;entry=false)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86720">Bug 86720</a> - [radeon] Europa Universalis 4 freezing during game start (10.3.3+, still broken on 11.0.2)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91788">Bug 91788</a> - [HSW Regression] Synmark2_v6 Multithread performance case FPS reduced by 36%</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92304">Bug 92304</a> - [cts] cts.shaders.negative conformance tests fail</li>
</ul>
<h2>Changes</h2>
<p>Alejandro Piñeiro (2):</p>
<ul>
<li>i965/vec4: check writemask when bailing out at register coalesce</li>
<li>i965/vec4: fill src_reg type using the constructor type parameter</li>
</ul>
<p>Brian Paul (2):</p>
<ul>
<li>vbo: fix incorrect switch statement in init_mat_currval()</li>
<li>mesa: fix incorrect opcode in save_BlendFunci()</li>
</ul>
<p>Chih-Wei Huang (3):</p>
<ul>
<li>mesa: android: Fix the incorrect path of sse_minmax.c</li>
<li>nv50/ir: use C++11 standard std::unordered_map if possible</li>
<li>nv30: include the header of ffs prototype</li>
</ul>
<p>Chris Wilson (1):</p>
<ul>
<li>i965: Remove early release of DRI2 miptree</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>mesa/uniforms: fix get_uniform for doubles (v2)</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>docs: add sha256 checksums for 11.0.3</li>
</ul>
<p>Francisco Jerez (5):</p>
<ul>
<li>i965: Don't tell the hardware about our UAV access.</li>
<li>mesa: Expose function to calculate whether a shader image unit is valid.</li>
<li>mesa: Skip redundant texture completeness checking during image validation.</li>
<li>i965: Use _mesa_is_image_unit_valid() instead of gl_image_unit::_Valid.</li>
<li>mesa: Get rid of texture-dependent image unit derived state.</li>
</ul>
<p>Ian Romanick (8):</p>
<ul>
<li>glsl: Allow built-in functions as constant expressions in OpenGL ES 1.00</li>
<li>ff_fragment_shader: Use binding to set the sampler unit</li>
<li>glsl/linker: Use constant_initializer instead of constant_value to initialize uniforms</li>
<li>glsl: Use constant_initializer instead of constant_value to determine whether to keep an unused uniform</li>
<li>glsl: Only set ir_variable::constant_value for const-decorated variables</li>
<li>glsl: Restrict initializers for global variables to constant expression in ES</li>
<li>glsl: Add method to determine whether an expression contains the sequence operator</li>
<li>glsl: In later GLSL versions, sequence operator is cannot be a constant expression</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>nouveau: make sure there's always room to emit a fence</li>
</ul>
<p>Indrajit Das (1):</p>
<ul>
<li>st/va: Used correct parameter to derive the value of the "h" variable in vlVaCreateImage</li>
</ul>
<p>Jonathan Gray (1):</p>
<ul>
<li>configure.ac: ensure RM is set</li>
</ul>
<p>Krzysztof Sobiecki (1):</p>
<ul>
<li>st/fbo: use pipe_surface_release instead of pipe_surface_reference</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>st/omx/dec/h264: fix field picture type 0 poc disorder</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>st/mesa: fix clip state dependencies</li>
<li>radeonsi: fix a GS copy shader leak</li>
<li>gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>u_vbuf: fix vb slot assignment for translated buffers</li>
</ul>
<p>Rob Clark (1):</p>
<ul>
<li>freedreno/a3xx: cache-flush is needed after MEM_WRITE</li>
</ul>
<p>Tapani Pälli (3):</p>
<ul>
<li>mesa: add GL_UNSIGNED_INT_24_8 to _mesa_pack_depth_span</li>
<li>mesa: Set api prefix to version string when overriding version</li>
<li>mesa: fix ARRAY_SIZE query for GetProgramResourceiv</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.0.5 Release Notes / November 11, 2015</h1>
<p>
Mesa 11.0.5 is a bug fix release which fixes bugs found since the 11.0.4 release.
</p>
<p>
Mesa 11.0.5 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
8495ef5c06f7f726452462b7d408a5b40048373ff908f2283a3b4d1f49b45ee6 mesa-11.0.5.tar.gz
9c255a2a6695fcc6ef4a279e1df0aeaf417dc142f39ee59dfb533d80494bb67a mesa-11.0.5.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91993">Bug 91993</a> - Graphical glitch in Astromenace (open-source game).</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92214">Bug 92214</a> - Flightgear crashes during splashboot with R600 driver, LLVM 3.7.0 and mesa 11.0.2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92437">Bug 92437</a> - osmesa: Expose GL entry points for Windows build, via .def file</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92476">Bug 92476</a> - [cts] ES2-CTS.gtf.GL2ExtensionTests.egl_image.egl_image fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92623">Bug 92623</a> - Differences in prog_data ignored when caching fragment programs (causes hangs)</li>
</ul>
<h2>Changes</h2>
<p>Alex Deucher (1):</p>
<ul>
<li>radeon/uvd: don't expose HEVC on old UVD hw (v3)</li>
</ul>
<p>Ben Widawsky (1):</p>
<ul>
<li>i965/skl: Add GT4 PCI IDs</li>
</ul>
<p>Emil Velikov (4):</p>
<ul>
<li>docs: add sha256 checksums for 11.0.4</li>
<li>cherry-ignore: ignore a possible wrong nomination</li>
<li>Revert "mesa/glformats: Undo code changes from _mesa_base_tex_format() move"</li>
<li>Update version to 11.0.5</li>
</ul>
<p>Emmanuel Gil Peyrot (1):</p>
<ul>
<li>gbm.h: Add a missing stddef.h include for size_t.</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>vc4: When the create ioctl fails, free our cache and try again.</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>i965: Fix is-renderable check in intel_image_target_renderbuffer_storage</li>
</ul>
<p>Ilia Mirkin (3):</p>
<ul>
<li>nvc0: respect edgeflag attribute width</li>
<li>nouveau: set MaxDrawBuffers to the same value as MaxColorAttachments</li>
<li>nouveau: relax fence emit space assert</li>
</ul>
<p>Ivan Kalvachev (1):</p>
<ul>
<li>r600g: Fix special negative immediate constants when using ABS modifier.</li>
</ul>
<p>Jason Ekstrand (2):</p>
<ul>
<li>nir/lower_vec_to_movs: Pass the shader around directly</li>
<li>nir: Report progress from lower_vec_to_movs().</li>
</ul>
<p>Jose Fonseca (2):</p>
<ul>
<li>gallivm: Translate all util_cpu_caps bits to LLVM attributes.</li>
<li>gallivm: Explicitly disable unsupported CPU features.</li>
</ul>
<p>Julien Isorce (4):</p>
<ul>
<li>st/va: pass picture desc to begin and decode</li>
<li>nvc0: fix crash when nv50_miptree_from_handle fails</li>
<li>st/va: do not destroy old buffer when new one failed</li>
<li>st/va: add more errors checks in vlVaBufferSetNumElements and vlVaMapBuffer</li>
</ul>
<p>Kenneth Graunke (6):</p>
<ul>
<li>i965: Fix missing BRW_NEW_*_PROG_DATA flagging caused by cache reuse.</li>
<li>nir: Report progress from nir_split_var_copies().</li>
<li>nir: Properly invalidate metadata in nir_split_var_copies().</li>
<li>nir: Properly invalidate metadata in nir_opt_copy_prop().</li>
<li>nir: Properly invalidate metadata in nir_lower_vec_to_movs().</li>
<li>nir: Properly invalidate metadata in nir_opt_remove_phis().</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>radeonsi: add register definitions for Stoney</li>
</ul>
<p>Nanley Chery (1):</p>
<ul>
<li>mesa/glformats: Undo code changes from _mesa_base_tex_format() move</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>st/mesa: fix mipmap generation for immutable textures with incomplete pyramids</li>
</ul>
<p>Nigel Stewart (1):</p>
<ul>
<li>osmesa: Expose GL entry points for Windows build via DEF file.</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>gallivm: disable f16c when not using AVX</li>
</ul>
<p>Samuel Li (2):</p>
<ul>
<li>radeonsi: add support for Stoney asics (v3)</li>
<li>radeonsi: add Stoney pci ids</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.0.6 Release Notes / November 21, 2015</h1>
<p>
Mesa 11.0.6 is a bug fix release which fixes bugs found since the 11.0.5 release.
</p>
<p>
Mesa 11.0.6 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
4bdf054af66ebabf3eca0616f9f5e44c2f234695661b570261c391bc2f4f7482 mesa-11.0.6.tar.gz
8340e64cdc91999840404c211496f3de38e7b4cb38db34e2f72f1642c5134760 mesa-11.0.6.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91780">Bug 91780</a> - Rendering issues with geometry shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92588">Bug 92588</a> - [HSW,BDW,BSW,SKL-Y][GLES 3.1 CTS] ES31-CTS.arrays_of_arrays.InteractionFunctionCalls2 - assert</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92738">Bug 92738</a> - Randon R7 240 doesn't work on 16KiB page size platform</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92860">Bug 92860</a> - [radeonsi][bisected] st/mesa: implement ARB_copy_image - Corruption in ARK Survival Evolved</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92900">Bug 92900</a> - [regression bisected] About 700 piglit regressions is what could go wrong</li>
</ul>
<h2>Changes</h2>
<p>Alex Deucher (1):</p>
<ul>
<li>radeonsi: enable optimal raster config setting for fiji (v2)</li>
</ul>
<p>Ben Widawsky (1):</p>
<ul>
<li>i965/skl/gt4: Fix URB programming restriction.</li>
</ul>
<p>Boyuan Zhang (2):</p>
<ul>
<li>st/vaapi: fix vaapi VC-1 simple/main corruption v2</li>
<li>radeon/uvd: fix VC-1 simple/main profile decode v2</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>r600: initialised PGM_RESOURCES_2 for ES/GS</li>
</ul>
<p>Emil Velikov (4):</p>
<ul>
<li>docs: add sha256 checksums for 11.0.5</li>
<li>cherry-ignore: add the swrast front buffer support</li>
<li>automake: use static llvm for make distcheck</li>
<li>Update version to 11.0.6</li>
</ul>
<p>Eric Anholt (3):</p>
<ul>
<li>vc4: Return GL_OUT_OF_MEMORY when buffer allocation fails.</li>
<li>vc4: Return NULL when we can't make our shadow for a sampler view.</li>
<li>vc4: Add support for nir_op_uge, using the carry bit on QPU_A_SUB.</li>
</ul>
<p>Ian Romanick (2):</p>
<ul>
<li>meta/generate_mipmap: Don't leak the sampler object</li>
<li>meta/generate_mipmap: Only modify the draw framebuffer binding in fallback_required</li>
</ul>
<p>Ilia Mirkin (2):</p>
<ul>
<li>mesa/copyimage: allow width/height to not be multiples of block</li>
<li>nouveau: don't expose HEVC decoding support</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>nir/vars_to_ssa: Rework copy set handling in lower_copies_to_load_store</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>glsl: Allow implicit int -&gt; uint conversions for the % operator.</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>radeonsi: initialize SX_PS_DOWNCONVERT to 0 on Stoney</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>winsys/radeon: Use CPU page size instead of hardcoding 4096 bytes v3</li>
</ul>
<p>Oded Gabbay (1):</p>
<ul>
<li>llvmpipe: use simple coeffs calc for 128bit vectors</li>
</ul>
<p>Roland Scheidegger (2):</p>
<ul>
<li>radeon: fix bgrx8/xrgb8 blits</li>
<li>r200: fix bgrx8/xrgb8 blits</li>
</ul>
</div>
</body>
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@@ -1,154 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.0.7 Release Notes / December 9, 2015</h1>
<p>
Mesa 11.0.7 is a bug fix release which fixes bugs found since the 11.0.6 release.
</p>
<p>
Mesa 11.0.7 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
07c27004ff68b288097d17b2faa7bdf15ec73c96b7e6c9835266e544adf0a62f mesa-11.0.7.tar.gz
e7e90a332ede6c8fd08eff90786a3fd1605a4e62ebf3a9b514047838194538cb mesa-11.0.7.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90348">Bug 90348</a> - Spilling failure of b96 merged value</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92363">Bug 92363</a> - [BSW/BDW] ogles1conform Gets test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92438">Bug 92438</a> - Segfault in pushbuf_kref when running the android emulator (qemu) on nv50</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93110">Bug 93110</a> - [NVE4] textureSize() and textureQueryLevels() uses a texture bound during the previous draw call</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93126">Bug 93126</a> - wrongly claim supporting GL_EXT_texture_rg</li>
</ul>
<h2>Changes</h2>
<p>Chris Wilson (1):</p>
<ul>
<li>meta: Compute correct buffer size with SkipRows/SkipPixels</li>
</ul>
<p>Daniel Stone (1):</p>
<ul>
<li>egl/wayland: Ignore rects from SwapBuffersWithDamage</li>
</ul>
<p>Dave Airlie (4):</p>
<ul>
<li>texgetimage: consolidate 1D array handling code.</li>
<li>r600: geometry shader gsvs itemsize workaround</li>
<li>r600: rv670 use at least 16es/gs threads</li>
<li>r600: workaround empty geom shader.</li>
</ul>
<p>Emil Velikov (4):</p>
<ul>
<li>docs: add sha256 checksums for 11.0.6</li>
<li>get-pick-list.sh: Require explicit "11.0" for nominating stable patches</li>
<li>mesa; add get-extra-pick-list.sh script into bin/</li>
<li>Update version to 11.0.7</li>
</ul>
<p>François Tigeot (1):</p>
<ul>
<li>xmlconfig: Add support for DragonFly</li>
</ul>
<p>Ian Romanick (22):</p>
<ul>
<li>mesa: Make bind_vertex_buffer avilable outside varray.c</li>
<li>mesa: Refactor update_array_format to make _mesa_update_array_format_public</li>
<li>mesa: Refactor enable_vertex_array_attrib to make _mesa_enable_vertex_array_attrib</li>
<li>i965: Pass brw_context instead of gl_context to brw_draw_rectlist</li>
<li>i965: Use DSA functions for VBOs in brw_meta_fast_clear</li>
<li>i965: Use internal functions for buffer object access</li>
<li>i965: Don't pollute the buffer object namespace in brw_meta_fast_clear</li>
<li>meta: Use DSA functions for PBO in create_texture_for_pbo</li>
<li>meta: Use _mesa_NamedBufferData and _mesa_NamedBufferSubData for users of _mesa_meta_setup_vertex_objects</li>
<li>i965: Use _mesa_NamedBufferSubData for users of _mesa_meta_setup_vertex_objects</li>
<li>meta: Don't leave the VBO bound after _mesa_meta_setup_vertex_objects</li>
<li>meta: Track VBO using gl_buffer_object instead of GL API object handle</li>
<li>meta: Use DSA functions for VBOs in _mesa_meta_setup_vertex_objects</li>
<li>meta: Use internal functions for buffer object and VAO access</li>
<li>meta: Don't pollute the buffer object namespace in _mesa_meta_setup_vertex_objects</li>
<li>meta: Partially convert _mesa_meta_DrawTex to DSA</li>
<li>meta: Track VBO using gl_buffer_object instead of GL API object handle in _mesa_meta_DrawTex</li>
<li>meta: Use internal functions for buffer object and VAO access in _mesa_meta_DrawTex</li>
<li>meta: Don't pollute the buffer object namespace in _mesa_meta_DrawTex</li>
<li>meta/TexSubImage: Don't pollute the buffer object namespace</li>
<li>meta/generate_mipmap: Don't leak the framebuffer object</li>
<li>glsl: Fix off-by-one error in array size check assertion</li>
</ul>
<p>Ilia Mirkin (7):</p>
<ul>
<li>nvc0/ir: actually emit AFETCH on kepler</li>
<li>nir: fix typo in idiv lowering, causing large-udiv-udiv failures</li>
<li>nouveau: use the buffer usage to determine placement when no binding</li>
<li>nv50,nvc0: properly handle buffer storage invalidation on dsa buffer</li>
<li>nv50/ir: fix (un)spilling of 3-wide results</li>
<li>mesa: support GL_RED/GL_RG in ES2 contexts when driver support exists</li>
<li>nvc0/ir: start offset at texBindBase for txq, like regular texturing</li>
</ul>
<p>Jonathan Gray (1):</p>
<ul>
<li>automake: fix some occurrences of hardcoded -ldl and -lpthread</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>radeon/vce: disable Stoney VCE for 11.0</li>
</ul>
<p>Marta Lofstedt (1):</p>
<ul>
<li>gles2: Update gl2ext.h to revision: 32120</li>
</ul>
<p>Oded Gabbay (1):</p>
<ul>
<li>llvmpipe: disable VSX in ppc due to LLVM PPC bug</li>
</ul>
</div>
</body>
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@@ -1,200 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.0.8 Release Notes / December 9, 2015</h1>
<p>
Mesa 11.0.8 is a bug fix release which fixes bugs found since the 11.0.7 release.
</p>
<p>
Mesa 11.0.8 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
ab9db87b54d7525e4b611b82577ea9a9eae55927558df57b190059d5ecd9406f mesa-11.0.8.tar.gz
5696e4730518b6805d2ed5def393c4293f425a2c2c01bd5ed4bdd7ad62f7ad75 mesa-11.0.8.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91806">Bug 91806</a> - configure does not test whether assembler supports sse4.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92849">Bug 92849</a> - [IVB HSW BDW] piglit image load/store load-from-cleared-image.shader_test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92909">Bug 92909</a> - Offset/alignment issue with layout std140 and vec3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93004">Bug 93004</a> - Guild Wars 2 crash on nouveau DX11 cards</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93215">Bug 93215</a> - [Regression bisected] Ogles1conform Automatic mipmap generation test is fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93266">Bug 93266</a> - gl_arb_shading_language_420pack does not allow binding of image variables</li>
</ul>
<h2>Changes</h2>
<p>Boyuan Zhang (1):</p>
<ul>
<li>radeon/uvd: uv pitch separation for stoney</li>
</ul>
<p>Dave Airlie (9):</p>
<ul>
<li>r600: do SQ flush ES ring rolling workaround</li>
<li>r600: SMX returns CONTEXT_DONE early workaround</li>
<li>r600/shader: split address get out to a function.</li>
<li>r600/shader: add utility functions to do single slot arithmatic</li>
<li>r600g: fix geom shader input indirect indexing.</li>
<li>r600: handle geometry dynamic input array index</li>
<li>radeonsi: handle doubles in lds load path.</li>
<li>mesa/varray: set double arrays to non-normalised.</li>
<li>mesa/shader: return correct attribute location for double matrix arrays</li>
</ul>
<p>Emil Velikov (8):</p>
<ul>
<li>docs: add sha256 checksums for 11.0.7</li>
<li>cherry-ignore: don't pick a specific i965 formats patch</li>
<li>Revert "i965/nir: Remove unused indirect handling"</li>
<li>Revert "i965/state: Get rid of dword_pitch arguments to buffer functions"</li>
<li>Revert "i965/vec4: Use a stride of 1 and byte offsets for UBOs"</li>
<li>Revert "i965/fs: Use a stride of 1 and byte offsets for UBOs"</li>
<li>Revert "i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge"</li>
<li>Update version to 11.0.8</li>
</ul>
<p>Francisco Jerez (1):</p>
<ul>
<li>i965: Resolve color and flush for all active shader images in intel_update_state().</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>meta/generate_mipmap: Work-around GLES 1.x problem with GL_DRAW_FRAMEBUFFER</li>
</ul>
<p>Ilia Mirkin (17):</p>
<ul>
<li>freedreno/a4xx: support lod_bias</li>
<li>freedreno/a4xx: fix 5_5_5_1 texture sampler format</li>
<li>freedreno/a4xx: point regid to "red" even for alpha-only rb formats</li>
<li>nvc0/ir: fold postfactor into immediate</li>
<li>nv50/ir: deal with loops with no breaks</li>
<li>nv50/ir: the mad source might not have a defining instruction</li>
<li>nv50/ir: fix instruction permutation logic</li>
<li>nv50/ir: don't forget to mark flagsDef on cvt in txb lowering</li>
<li>nv50/ir: fix DCE to not generate 96-bit loads</li>
<li>nv50/ir: avoid looking at uninitialized srcMods entries</li>
<li>gk110/ir: fix imul hi emission with limm arg</li>
<li>gk104/ir: sampler doesn't matter for txf</li>
<li>gk110/ir: fix imad sat/hi flag emission for immediate args</li>
<li>nv50/ir: fix cutoff for using r63 vs r127 when replacing zero</li>
<li>nv50/ir: can't have predication and immediates</li>
<li>glsl: assign varying locations to tess shaders when doing SSO</li>
<li>ttn: add TEX2 support</li>
</ul>
<p>Jason Ekstrand (5):</p>
<ul>
<li>i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge</li>
<li>i965/fs: Use a stride of 1 and byte offsets for UBOs</li>
<li>i965/vec4: Use a stride of 1 and byte offsets for UBOs</li>
<li>i965/state: Get rid of dword_pitch arguments to buffer functions</li>
<li>i965/nir: Remove unused indirect handling</li>
</ul>
<p>Jonathan Gray (2):</p>
<ul>
<li>configure.ac: use pkg-config for libelf</li>
<li>configure: check for python2.7 for PYTHON2</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>i965: Fix fragment shader struct inputs.</li>
<li>i965: Fix scalar vertex shader struct outputs.</li>
</ul>
<p>Marek Olšák (8):</p>
<ul>
<li>radeonsi: fix occlusion queries on Fiji</li>
<li>radeonsi: fix a hang due to uninitialized border color registers</li>
<li>radeonsi: fix Fiji for LLVM &lt;= 3.7</li>
<li>radeonsi: don't call of u_prims_for_vertices for patches and rectangles</li>
<li>radeonsi: apply the streamout workaround to Fiji as well</li>
<li>gallium/radeon: fix Hyper-Z hangs by programming PA_SC_MODE_CNTL_1 correctly</li>
<li>tgsi/scan: add flag colors_written</li>
<li>r600g: write all MRTs only if there is exactly one output (fixes a hang)</li>
</ul>
<p>Matt Turner (1):</p>
<ul>
<li>glsl: Allow binding of image variables with 420pack.</li>
</ul>
<p>Neil Roberts (2):</p>
<ul>
<li>i965: Add MESA_FORMAT_B8G8R8X8_SRGB to brw_format_for_mesa_format</li>
<li>i965: Add B8G8R8X8_SRGB to the alpha format override</li>
</ul>
<p>Oded Gabbay (1):</p>
<ul>
<li>configura.ac: fix test for SSE4.1 assembler support</li>
</ul>
<p>Patrick Rudolph (2):</p>
<ul>
<li>nv50,nvc0: fix use-after-free when vertex buffers are unbound</li>
<li>gallium/util: return correct number of bound vertex buffers</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>nvc0: free memory allocated by the prog which reads MP perf counters</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>i965: use _Shader to get fragment program when updating surface state</li>
</ul>
<p>Tom Stellard (2):</p>
<ul>
<li>radeonsi: Rename si_shader::ls_rsrc{1,2} to si_shader::rsrc{1,2}</li>
<li>radeonsi/compute: Use the compiler's COMPUTE_PGM_RSRC* register values</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,127 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.0.9 Release Notes / January 22, 2016</h1>
<p>
Mesa 11.0.9 is a bug fix release which fixes bugs found since the 11.0.8 release.
</p>
<p>
Mesa 11.0.9 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
1597c2e983f476f98efdd6cd58b5298896d18479ff542bdeff28b98b129ede05 mesa-11.0.9.tar.gz
a1262ff1c66a16ccf341186cf0e57b306b8589eb2cc5ce92ffb6788ab01d2b01 mesa-11.0.9.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92229">Bug 92229</a> - [APITRACE] SOMA have serious graphical errors</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93257">Bug 93257</a> - [SKL, bisected] ASTC dEQP tests segfault</li>
</ul>
<h2>Changes</h2>
<p>Emil Velikov (6):</p>
<ul>
<li>docs: add sha256 checksums for 11.0.8</li>
<li>cherry-ignore: add patch already in branch</li>
<li>cherry-ignore: add the dri3 glx null check patch</li>
<li>i915: correctly parse/set the context flags</li>
<li>egl/dri2: expose srgb configs when KHR_gl_colorspace is available</li>
<li>Update version to 11.0.9</li>
</ul>
<p>Grazvydas Ignotas (1):</p>
<ul>
<li>r600: fix constant buffer size programming</li>
</ul>
<p>Ilia Mirkin (5):</p>
<ul>
<li>nvc0: don't forget to reset VTX_TMP bufctx slot after blit completion</li>
<li>nv50/ir: float(s32 &amp; 0xff) = float(u8), not s8</li>
<li>nv50,nvc0: make sure there's pushbuf space and that we ref the bo early</li>
<li>nv50,nvc0: fix crash when increasing bsp bo size for h264</li>
<li>nvc0: scale up inter_bo size so that it's 16M for a 4K video</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>ralloc: Fix ralloc_adopt() to the old context's last child's parent.</li>
<li>nvc0: Set winding order regardless of domain.</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>radeonsi: don't miss changes to SPI_TMPRING_SIZE</li>
</ul>
<p>Miklós Máté (1):</p>
<ul>
<li>mesa: Don't leak ATIfs instructions in DeleteFragmentShader</li>
</ul>
<p>Neil Roberts (1):</p>
<ul>
<li>i965: Fix crash when calling glViewport with no surface bound</li>
</ul>
<p>Nicolai Hähnle (6):</p>
<ul>
<li>gallium/radeon: only dispose locally created target machine in radeon_llvm_compile</li>
<li>mesa/bufferobj: make _mesa_delete_buffer_object externally accessible</li>
<li>st/mesa: use _mesa_delete_buffer_object</li>
<li>radeon: use _mesa_delete_buffer_object</li>
<li>i915: use _mesa_delete_buffer_object</li>
<li>i965: use _mesa_delete_buffer_object</li>
</ul>
<p>Oded Gabbay (1):</p>
<ul>
<li>llvmpipe: use vpkswss when dst is signed</li>
</ul>
<p>Rob Herring (1):</p>
<ul>
<li>freedreno/ir3: fix 32-bit builds with pointer-to-int-cast error enabled</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,281 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.1.0 Release Notes / 15 December 2015</h1>
<p>
Mesa 11.1.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 11.1.1.
</p>
<p>
Mesa 11.1.0 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
e3bc44be4df5e4dc728dfda7b55b1aaeadfce36eca6a367b76cc07598070cb2d mesa-11.1.0.tar.gz
9befe03b04223eb1ede177fa8cac001e2850292c8c12a3ec9929106afad9cf1f mesa-11.1.0.tar.xz
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>OpenGL 3.1 support on freedreno (a3xx, a4xx)</li>
<li>OpenGL 3.3 support for VMware guest VM driver (supported by Workstation 12
and Fusion 8).
<li>GL_AMD_performance_monitor on nv50</li>
<li>GL_ARB_arrays_of_arrays on i965</li>
<li>GL_ARB_blend_func_extended on freedreno (a3xx)</li>
<li>GL_ARB_clear_texture on nv50, nvc0</li>
<li>GL_ARB_clip_control on freedreno/a4xx</li>
<li>GL_ARB_copy_image on nv50, nvc0, radeonsi</li>
<li>GL_ARB_depth_clamp on freedreno/a4xx</li>
<li>GL_ARB_fragment_layer_viewport on i965 (gen6+)</li>
<li>GL_ARB_gpu_shader_fp64 on r600 for Cypress/Cayman/Aruba chips</li>
<li>GL_ARB_gpu_shader5 on r600 for Evergreen and later chips</li>
<li>GL_ARB_seamless_cubemap_per_texture on freedreno/a4xx</li>
<li>GL_ARB_shader_clock on i965 (gen7+)</li>
<li>GL_ARB_shader_stencil_export on i965 (gen9+)</li>
<li>GL_ARB_shader_storage_buffer_object on i965</li>
<li>GL_ARB_shader_texture_image_samples on i965, nv50, nvc0, r600, radeonsi</li>
<li>GL_ARB_texture_barrier / GL_NV_texture_barrier on i965</li>
<li>GL_ARB_texture_buffer_range on freedreno/a3xx</li>
<li>GL_ARB_texture_compression_bptc on freedreno/a4xx</li>
<li>GL_ARB_texture_query_lod on softpipe</li>
<li>GL_ARB_texture_view on radeonsi and r600 (for evergeen and newer)</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev on freedreno (a3xx, a4xx)</li>
<li>GL_EXT_blend_func_extended on all drivers that support the ARB version</li>
<li>GL_EXT_buffer_storage implemented for when ES 3.1 support is gained</li>
<li>GL_EXT_draw_elements_base_vertex on all drivers</li>
<li>GL_EXT_texture_compression_rgtc / latc on freedreno (a3xx & a4xx)</li>
<li>GL_KHR_debug (GLES)</li>
<li>GL_NV_conditional_render on freedreno</li>
<li>GL_OES_draw_elements_base_vertex on all drivers</li>
<li>EGL_KHR_create_context on softpipe, llvmpipe</li>
<li>EGL_KHR_gl_colorspace on softpipe, llvmpipe</li>
<li>new virgl gallium driver for qemu virtio-gpu</li>
<li>16x multisampling on i965 (gen9+)</li>
<li>GL_EXT_shader_samples_identical on i965.</li>
</ul>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28130">Bug 28130</a> - vbo: premature flushing breaks GL_LINE_LOOP</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38109">Bug 38109</a> - i915 driver crashes if too few vertices are submitted (Mesa 7.10.2)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=49779">Bug 49779</a> - Extra line segments in GL_LINE_LOOP</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=55552">Bug 55552</a> - Compile errors with --enable-mangling</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71789">Bug 71789</a> - [r300g] Visuals not found in (default) depth = 24</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79783">Bug 79783</a> - Distorted output in obs-studio where other vendors &quot;work&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80821">Bug 80821</a> - When LIBGL_ALWAYS_SOFTWARE is set, KHR_create_context is not supported</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81174">Bug 81174</a> - Gallium: GL_LINE_LOOP broken with more than 512 points</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83508">Bug 83508</a> - [UBO] Assertion for array of blocks</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84677">Bug 84677</a> - Triangle disappears with glPolygonMode GL_LINE</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86281">Bug 86281</a> - brw_meta_fast_clear (brw=brw&#64;entry=0x7fffd4097a08, fb=fb&#64;entry=0x7fffd40fa900, buffers=buffers&#64;entry=2, partial_clear=partial_clear&#64;entry=false)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86469">Bug 86469</a> - Unreal Engine demo doesn't run</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86720">Bug 86720</a> - [radeon] Europa Universalis 4 freezing during game start (10.3.3+, still broken on 11.0.2)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89014">Bug 89014</a> - PIPE_QUERY_GPU_FINISHED is not acting as expected on SI</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90175">Bug 90175</a> - [hsw bisected][PATCH] atomic counters doesn't work for a binding point different to zero</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90348">Bug 90348</a> - Spilling failure of b96 merged value</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90631">Bug 90631</a> - Compilation failure for fragment shader with many branches on Sandy Bridge</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90734">Bug 90734</a> - glBufferSubData is corrupting data when buffer is &gt; 32k</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90887">Bug 90887</a> - PhiMovesPass in register allocator broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91044">Bug 91044</a> - piglit spec/egl_khr_create_context/valid debug flag gles* fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91114">Bug 91114</a> - ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91254">Bug 91254</a> - (regresion) video using VA-API on Intel slow and freeze system with mesa 10.6 or 10.6.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91292">Bug 91292</a> - [BDW+] glVertexAttribDivisor not working in combination with glPolygonMode</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91342">Bug 91342</a> - Very dark textures on some objects in indoors environments in Postal 2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91551">Bug 91551</a> - DXTn compressed normal maps produce severe artifacts on all NV5x and NVDx chipsets</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91716">Bug 91716</a> - [bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT, HSW, IVB, SNB</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91718">Bug 91718</a> - piglit.spec.arb_shader_image_load_store.invalid causes intermittent GPU HANG</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91719">Bug 91719</a> - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91726">Bug 91726</a> - R600 asserts in tgsi_cmp/make_src_for_op3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91780">Bug 91780</a> - Rendering issues with geometry shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91785">Bug 91785</a> - make check DispatchSanity_test.GLES31 regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91788">Bug 91788</a> - [HSW Regression] Synmark2_v6 Multithread performance case FPS reduced by 36%</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91847">Bug 91847</a> - glGenerateTextureMipmap not working (no errors) unless glActiveTexture(GL_TEXTURE1) is called before</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91857">Bug 91857</a> - Mesa 10.6.3 linker is slow</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91881">Bug 91881</a> - regression: GPU lockups since mesa-11.0.0_rc1 on RV620 (r600) driver</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91890">Bug 91890</a> - [nve7] witcher2: blurry image &amp; DATA_ERRORs (class 0xa097 mthd 0x2380/0x238c)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91898">Bug 91898</a> - src/util/mesa-sha1.c:250:25: fatal error: openssl/sha.h: No such file or directory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91927">Bug 91927</a> - [SKL] [regression] piglit compressed textures tests fail with kernel upgrade</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91930">Bug 91930</a> - Program with GtkGLArea widget does not redraw</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91970">Bug 91970</a> - [BSW regression] dEQP-GLES3.functional.shaders.precision.int.highp_mul_vertex</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91985">Bug 91985</a> - [regression, bisected] FTBFS with commit f9caabe8f1: R600_UCP_CONST_BUFFER is undefined</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91993">Bug 91993</a> - Graphical glitch in Astromenace (open-source game).</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92009">Bug 92009</a> - ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92033">Bug 92033</a> - [SNB,regression,dEQP,bisected] functional.shaders.random tests regressed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92052">Bug 92052</a> - nir/nir_builder.h:79: error: expected primary-expression before . token</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92054">Bug 92054</a> - make check gbm-symbols-check regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92066">Bug 92066</a> - [ILK,G45,regression] New assertion on BRW_MAX_MRF breaks ilk and g45</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92072">Bug 92072</a> - Wine breakage since d082c5324 (st/mesa: don't call st_validate_state in BlitFramebuffer)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92095">Bug 92095</a> - [Regression, bisected] arb_shader_atomic_counters.compiler.builtins.frag</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92122">Bug 92122</a> - [bisected, cts] Regression with Assault Android Cactus</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92124">Bug 92124</a> - shader_query.cpp:841:34: error: strndup was not declared in this scope</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92183">Bug 92183</a> - linker.cpp:3187:46: error: strtok_r was not declared in this scope</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92193">Bug 92193</a> - [SKL] ES2-CTS.gtf.GL2ExtensionTests.compressed_astc_texture.compressed_astc_texture fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92214">Bug 92214</a> - Flightgear crashes during splashboot with R600 driver, LLVM 3.7.0 and mesa 11.0.2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92221">Bug 92221</a> - Unintended code changes in _mesa_base_tex_format commit</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92265">Bug 92265</a> - Black windows in weston after update mesa to 11.0.2-1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92304">Bug 92304</a> - [cts] cts.shaders.negative conformance tests fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92363">Bug 92363</a> - [BSW/BDW] ogles1conform Gets test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92437">Bug 92437</a> - osmesa: Expose GL entry points for Windows build, via .def file</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92438">Bug 92438</a> - Segfault in pushbuf_kref when running the android emulator (qemu) on nv50</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92476">Bug 92476</a> - [cts] ES2-CTS.gtf.GL2ExtensionTests.egl_image.egl_image fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92588">Bug 92588</a> - [HSW,BDW,BSW,SKL-Y][GLES 3.1 CTS] ES31-CTS.arrays_of_arrays.InteractionFunctionCalls2 - assert</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92621">Bug 92621</a> - [G965 ILK G45] Regression: 24 piglit regressions in glsl-1.10</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92623">Bug 92623</a> - Differences in prog_data ignored when caching fragment programs (causes hangs)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92634">Bug 92634</a> - gallium's vl_mpeg12_decoder does not work with st/va</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92639">Bug 92639</a> - [Regression bisected] Ogles1conform mustpass.c fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92641">Bug 92641</a> - [SKL BSW] [Regression] Ogles1conform userclip.c fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92645">Bug 92645</a> - kodi vdpau interop fails since mesa,meta: move gl_texture_object::TargetIndex initializations</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92705">Bug 92705</a> - [clover] fail to build with llvm-svn/clang-svn 3.8</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92709">Bug 92709</a> - &quot;LLVM triggered Diagnostic Handler: unsupported call to function ldexpf in main&quot; when starting race in stuntrally</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92738">Bug 92738</a> - Randon R7 240 doesn't work on 16KiB page size platform</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92744">Bug 92744</a> - [g965 Regression bisected] Performance regression and piglit assertions due to liveness analysis</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92770">Bug 92770</a> - [SNB, regression, dEQP] deqp-gles3.functional.shaders.discard.dynamic_loop_texture</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92824">Bug 92824</a> - [regression, bisected] `make check` dispatch-sanity broken by GL_EXT_buffer_storage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92849">Bug 92849</a> - [IVB HSW BDW] piglit image load/store load-from-cleared-image.shader_test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92859">Bug 92859</a> - [regression, bisected] validate_intrinsic_instr: Assertion triggered</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92860">Bug 92860</a> - [radeonsi][bisected] st/mesa: implement ARB_copy_image - Corruption in ARK Survival Evolved</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92900">Bug 92900</a> - [regression bisected] About 700 piglit regressions is what could go wrong</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92909">Bug 92909</a> - Offset/alignment issue with layout std140 and vec3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92985">Bug 92985</a> - Mac OS X build error &quot;ar: no archive members specified&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93015">Bug 93015</a> - Tonga Elemental segfault + VM faults since radeon: implement r600_query_hw_get_result via function pointers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93048">Bug 93048</a> - [CTS regression] mesa af2723 breaks GL Conformance for debug extension</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93063">Bug 93063</a> - drm_helper.h:227:1: error: static declaration of pipe_virgl_create_screen follows non-static declaration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93091">Bug 93091</a> - [opencl] segfault when running any opencl programs (like clinfo)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93126">Bug 93126</a> - wrongly claim supporting GL_EXT_texture_rg</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93180">Bug 93180</a> - [regression] arb_separate_shader_objects.active sampler conflict fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93235">Bug 93235</a> - [regression] dispatch sanity broken by GetPointerv</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93266">Bug 93266</a> - gl_arb_shading_language_420pack does not allow binding of image variables</li>
</ul>
<h2>Changes</h2>
<li>MPEG4 decoding has been disabled by default in the VAAPI driver</li>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.1.1 Release Notes / January 13, 2016</h1>
<p>
Mesa 11.1.1 is a bug fix release which fixes bugs found since the 11.1.0 release.
</p>
<p>
Mesa 11.1.1 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
b15089817540ba0bffd0aad323ecf3a8ff6779568451827c7274890b4a269d58 mesa-11.1.1.tar.gz
64db074fc514136b5fb3890111f0d50604db52f0b1e94ba3fcb0fe8668a7fd20 mesa-11.1.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91806">Bug 91806</a> - configure does not test whether assembler supports sse4.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92229">Bug 92229</a> - [APITRACE] SOMA have serious graphical errors</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92233">Bug 92233</a> - Unigine Heaven 4.0 silhuette run</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93004">Bug 93004</a> - Guild Wars 2 crash on nouveau DX11 cards</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93215">Bug 93215</a> - [Regression bisected] Ogles1conform Automatic mipmap generation test is fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93257">Bug 93257</a> - [SKL, bisected] ASTC dEQP tests segfault</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (1):</p>
<ul>
<li>st/mesa: check state-&gt;mesa in early return check in st_validate_state()</li>
</ul>
<p>Dave Airlie (6):</p>
<ul>
<li>mesa/varray: set double arrays to non-normalised.</li>
<li>mesa/shader: return correct attribute location for double matrix arrays</li>
<li>glsl: pass stage into mark function</li>
<li>glsl/fp64: add helper for dual slot double detection.</li>
<li>glsl: fix count_attribute_slots to allow for different 64-bit handling</li>
<li>glsl: only update doubles inputs for vertex inputs.</li>
</ul>
<p>Emil Velikov (4):</p>
<ul>
<li>docs: add sha256 checksums for 11.0.1</li>
<li>cherry-ignore: drop the "re-enable" DCC on Stoney</li>
<li>cherry-ignore: don't pick a specific i965 formats patch</li>
<li>Update version to 11.1.1</li>
</ul>
<p>Eric Anholt (2):</p>
<ul>
<li>vc4: Warn instead of abort()ing on exec ioctl failures.</li>
<li>vc4: Keep sample mask writes from being reordered after TLB writes</li>
</ul>
<p>Grazvydas Ignotas (1):</p>
<ul>
<li>r600: fix constant buffer size programming</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>meta/generate_mipmap: Work-around GLES 1.x problem with GL_DRAW_FRAMEBUFFER</li>
</ul>
<p>Ilia Mirkin (9):</p>
<ul>
<li>nv50/ir: can't have predication and immediates</li>
<li>gk104/ir: simplify and fool-proof texbar algorithm</li>
<li>glsl: assign varying locations to tess shaders when doing SSO</li>
<li>glx/dri3: a drawable might not be bound at wait time</li>
<li>nvc0: don't forget to reset VTX_TMP bufctx slot after blit completion</li>
<li>nv50/ir: float(s32 &amp; 0xff) = float(u8), not s8</li>
<li>nv50,nvc0: make sure there's pushbuf space and that we ref the bo early</li>
<li>nv50,nvc0: fix crash when increasing bsp bo size for h264</li>
<li>nvc0: scale up inter_bo size so that it's 16M for a 4K video</li>
</ul>
<p>Jonathan Gray (2):</p>
<ul>
<li>configure.ac: use pkg-config for libelf</li>
<li>configure: check for python2.7 for PYTHON2</li>
</ul>
<p>Kenneth Graunke (5):</p>
<ul>
<li>ralloc: Fix ralloc_adopt() to the old context's last child's parent.</li>
<li>drirc: Disable ARB_blend_func_extended for Heaven 4.0/Valley 1.0.</li>
<li>glsl: Fix varying struct locations when varying packing is disabled.</li>
<li>nvc0: Set winding order regardless of domain.</li>
<li>nir: Add a lower_fdiv option, turn fdiv into fmul/frcp.</li>
</ul>
<p>Marek Olšák (7):</p>
<ul>
<li>tgsi/scan: add flag colors_written</li>
<li>r600g: write all MRTs only if there is exactly one output (fixes a hang)</li>
<li>radeonsi: don't call of u_prims_for_vertices for patches and rectangles</li>
<li>radeonsi: apply the streamout workaround to Fiji as well</li>
<li>gallium/radeon: fix Hyper-Z hangs by programming PA_SC_MODE_CNTL_1 correctly</li>
<li>program: add _mesa_reserve_parameter_storage</li>
<li>st/mesa: fix GLSL uniform updates for glBitmap &amp; glDrawPixels (v2)</li>
</ul>
<p>Mark Janes (1):</p>
<ul>
<li>Add missing platform information for KBL</li>
</ul>
<p>Miklós Máté (1):</p>
<ul>
<li>mesa: Don't leak ATIfs instructions in DeleteFragmentShader</li>
</ul>
<p>Neil Roberts (3):</p>
<ul>
<li>i965: Add MESA_FORMAT_B8G8R8X8_SRGB to brw_format_for_mesa_format</li>
<li>i965: Add B8G8R8X8_SRGB to the alpha format override</li>
<li>i965: Fix crash when calling glViewport with no surface bound</li>
</ul>
<p>Nicolai Hähnle (2):</p>
<ul>
<li>gallium/radeon: only dispose locally created target machine in radeon_llvm_compile</li>
<li>gallium/radeon: fix regression in a number of driver queries</li>
</ul>
<p>Oded Gabbay (1):</p>
<ul>
<li>configura.ac: fix test for SSE4.1 assembler support</li>
</ul>
<p>Patrick Rudolph (2):</p>
<ul>
<li>nv50,nvc0: fix use-after-free when vertex buffers are unbound</li>
<li>gallium/util: return correct number of bound vertex buffers</li>
</ul>
<p>Rob Herring (1):</p>
<ul>
<li>freedreno/ir3: fix 32-bit builds with pointer-to-int-cast error enabled</li>
</ul>
<p>Samuel Pitoiset (3):</p>
<ul>
<li>nvc0: free memory allocated by the prog which reads MP perf counters</li>
<li>nv50,nvc0: free memory allocated by performance metrics</li>
<li>nv50: free memory allocated by the prog which reads MP perf counters</li>
</ul>
<p>Sarah Sharp (1):</p>
<ul>
<li>mesa: Add KBL PCI IDs and platform information.</li>
</ul>
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.1.2 Release Notes / February 10, 2016</h1>
<p>
Mesa 11.1.2 is a bug fix release which fixes bugs found since the 11.1.1 release.
</p>
<p>
Mesa 11.1.2 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
ba0e7462b2936b86e6684c26fbb55519f8d9ad31d13a1c1e1afbe41e73466eea mesa-11.1.2.tar.gz
8f72aead896b340ba0f7a4a474bfaf71681f5d675592aec1cb7ba698e319148b mesa-11.1.2.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93628">Bug 93628</a> - Exception: attempt to use unavailable module DRM when building MesaGL 11.1.0 on windows</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93648">Bug 93648</a> - Random lines being rendered when playing Dolphin (geometry shaders related, w/ apitrace)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93650">Bug 93650</a> - GL_ARB_separate_shader_objects is buggy (PCSX2)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93717">Bug 93717</a> - Meta mipmap generation can corrupt texture state</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93722">Bug 93722</a> - Segfault when compiling shader with a subroutine that takes a parameter</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93731">Bug 93731</a> - glUniformSubroutinesuiv segfaults when subroutine uniform is bound to a specific location</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93761">Bug 93761</a> - A conditional discard in a fragment shader causes no depth writing at all</li>
</ul>
<h2>Changes</h2>
<p>Ben Widawsky (1):</p>
<ul>
<li>i965/bxt: Fix conservative wm thread counts.</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>glsl: fix subroutine lowering reusing actual parmaters</li>
</ul>
<p>Emil Velikov (6):</p>
<ul>
<li>docs: add sha256 checksums for 11.1.1</li>
<li>cherry-ignore: drop the i965/kbl .num_slices patch</li>
<li>i915: correctly parse/set the context flags</li>
<li>targets/dri: android: use WHOLE static libraries</li>
<li>egl/dri2: expose srgb configs when KHR_gl_colorspace is available</li>
<li>Update version to 11.1.2</li>
</ul>
<p>Eric Anholt (2):</p>
<ul>
<li>vc4: Don't record the seqno of a failed job submit.</li>
<li>vc4: Throttle outstanding rendering after submission.</li>
</ul>
<p>François Tigeot (1):</p>
<ul>
<li>gallium: Add DragonFly support</li>
</ul>
<p>Grazvydas Ignotas (1):</p>
<ul>
<li>r600g: don't leak driver const buffers</li>
</ul>
<p>Ian Romanick (2):</p>
<ul>
<li>meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for GL_TEXTURE_RECTANGLE</li>
<li>meta: Use internal functions to set texture parameters</li>
</ul>
<p>Ilia Mirkin (6):</p>
<ul>
<li>st/mesa: use surface format to generate mipmaps when available</li>
<li>glsl: always compute proper varying type, irrespective of varying packing</li>
<li>nvc0: avoid crashing when there are holes in vertex array bindings</li>
<li>nv50,nvc0: fix buffer clearing to respect engine alignment requirements</li>
<li>nv50/ir: fix false global CSE on instructions with multiple defs</li>
<li>st/mesa: treat a write as a read for range purposes</li>
</ul>
<p>Jason Ekstrand (3):</p>
<ul>
<li>i965/vec4: Use UW type for multiply into accumulator on GEN8+</li>
<li>i965/fs/generator: Take an actual shader stage rather than a string</li>
<li>i965/fs: Always set channel 2 of texture headers in some stages</li>
</ul>
<p>Jose Fonseca (2):</p>
<ul>
<li>scons: Conditionally use DRM module on pipe-loader.</li>
<li>pipe-loader: Fix PATH_MAX define on MSVC.</li>
</ul>
<p>Karol Herbst (1):</p>
<ul>
<li>nv50/ir: fix memory corruption when spilling and redoing RA</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable.</li>
<li>glsl: Allow implicit int -&gt; uint conversions for bitwise operators (&amp;, ^, |).</li>
</ul>
<p>Leo Liu (2):</p>
<ul>
<li>vl: add zig zag scan for list 4x4</li>
<li>st/omx/dec/h264: fix corruption when scaling matrix present flag set</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>radeonsi: don't miss changes to SPI_TMPRING_SIZE</li>
</ul>
<p>Nicolai Hähnle (11):</p>
<ul>
<li>mesa/bufferobj: make _mesa_delete_buffer_object externally accessible</li>
<li>st/mesa: use _mesa_delete_buffer_object</li>
<li>radeon: use _mesa_delete_buffer_object</li>
<li>i915: use _mesa_delete_buffer_object</li>
<li>i965: use _mesa_delete_buffer_object</li>
<li>util/u_pstipple.c: copy immediates during transformation</li>
<li>radeonsi: extract the VGT_GS_MODE calculation into its own function</li>
<li>radeonsi: ensure that VGT_GS_MODE is sent when necessary</li>
<li>radeonsi: add DCC buffer for sampler views on new CS</li>
<li>st/mesa: use the correct address generation functions in st_TexSubImage blit</li>
<li>radeonsi: fix discard-only fragment shaders (11.1 version)</li>
</ul>
<p>Timothy Arceri (4):</p>
<ul>
<li>glsl: fix segfault linking subroutine uniform with explicit location</li>
<li>mesa: fix segfault in glUniformSubroutinesuiv()</li>
<li>glsl: fix interface block error message</li>
<li>glsl: create helper to remove outer vertex index array used by some stages</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,319 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.1.3 Release Notes / April 17, 2016</h1>
<p>
Mesa 11.1.3 is a bug fix release which fixes bugs found since the 11.1.2 release.
</p>
<p>
Mesa 11.1.3 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
9e86c72b6b2e8adb53c1c4a0002ab267b45094d753eb9404b1db34f81ce94ccf mesa-11.1.3.tar.gz
51f6658a214d75e4d9f05207586d7ed56ebba75c6b10841176fb6675efa310ac mesa-11.1.3.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27512">Bug 27512</a> - Illegal instruction _mesa_x86_64_transform_points4_general</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92193">Bug 92193</a> - [SKL] ES2-CTS.gtf.GL2ExtensionTests.compressed_astc_texture.compressed_astc_texture fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93358">Bug 93358</a> - [HSW] Unreal Elemental demo - assertion error in copy_image_with_blitter</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93418">Bug 93418</a> - Geometry Shaders output wrong vertices on Sandy Bridge</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93524">Bug 93524</a> - Clover doesn't build</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93667">Bug 93667</a> - Crash in eglCreateImageKHR with huge texture size</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93813">Bug 93813</a> - Incorrect viewport range when GL_CLIP_ORIGIN is GL_UPPER_LEFT</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94050">Bug 94050</a> - test_vec4_register_coalesce regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94073">Bug 94073</a> - Miscompilation of abs_vec3_vert_xvary_ref.vert in WebGL conformance</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94088">Bug 94088</a> - [llvmpipe] SIGFPE pthread_barrier_destroy.c:40</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94193">Bug 94193</a> - [llvmpipe] Line antialiasing looks different when GL_LINE_STIPPLE is enabled with pattern 0xffff</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94195">Bug 94195</a> - [llvmpipe] Does not build with LLVM 3.7.x on Windows</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94388">Bug 94388</a> - r600_blit.c:281: r600_decompress_depth_textures: Assertion `tex-&gt;is_depth &amp;&amp; !tex-&gt;is_flushing_texture' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94412">Bug 94412</a> - Trine 3 misrender</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94481">Bug 94481</a> - softpipe - access violation in img_filter_2d_nearest</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94595">Bug 94595</a> - [Mesa AMD&amp;swrast] Texture views attached as framebuffers return their viewed tecture's color encoding and render incorrectly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94954">Bug 94954</a> - test_vec4_copy_propagation fails in `make check`</li>
</ul>
<h2>Changes</h2>
<p>Anuj Phogat (1):</p>
<ul>
<li>i965: Fix assert conditions for src/dst x/y offsets</li>
</ul>
<p>Ben Widawsky (2):</p>
<ul>
<li>i965: Make sure we blit a full compressed block</li>
<li>i965/skl: Add two missing device IDs</li>
</ul>
<p>Brian Paul (1):</p>
<ul>
<li>mesa: fix incorrect viewport position when GL_CLIP_ORIGIN = GL_LOWER_LEFT</li>
</ul>
<p>Chris Forbes (1):</p>
<ul>
<li>i965/blorp: Fix hiz ops on MSAA surfaces</li>
</ul>
<p>Christian König (1):</p>
<ul>
<li>radeon/uvd: disable MPEG1</li>
</ul>
<p>Christian Schmidbauer (1):</p>
<ul>
<li>st/nine: specify WINAPI only for i386 and amd64</li>
</ul>
<p>Daniel Czarnowski (3):</p>
<ul>
<li>egl_dri2: NULL check for xcb_dri2_get_buffers_reply()</li>
<li>egl_dri2: set correct error code if swapbuffers fails</li>
<li>egl: support EGL_LARGEST_PBUFFER in eglCreatePbufferSurface(...)</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>mesa/fbobject: propogate Layered when reusing attachments.</li>
</ul>
<p>Derek Foreman (1):</p>
<ul>
<li>egl/wayland: Try to use wl_surface.damage_buffer for SwapBuffersWithDamage</li>
</ul>
<p>Dongwon Kim (1):</p>
<ul>
<li>egl: move Null check to eglGetSyncAttribKHR to prevent Segfault</li>
</ul>
<p>Emil Velikov (10):</p>
<ul>
<li>docs: add sha256 checksums for 11.1.2</li>
<li>get-pick-list.sh: Require explicit "11.1" for nominating stable patches</li>
<li>cherry-ignore: do not pick nv50/ir commit</li>
<li>automake: add nine to make distcheck</li>
<li>install-gallium-links: port changes from install-lib-links</li>
<li>automake: add more missing options for make distcheck</li>
<li>mesa; add get-extra-pick-list.sh script into bin/</li>
<li>egl/x11: check the return value of xcb_dri2_get_buffers_reply()</li>
<li>nvc/ir: remove duplicate variable declaration</li>
<li>Update version to 11.1.3</li>
</ul>
<p>Francisco Jerez (4):</p>
<ul>
<li>i965: Reupload push and pull constants when we get new shader image unit state.</li>
<li>i965/fs: Add missing analysis invalidation in opt_sampler_eot().</li>
<li>i965/fs: Add missing analysis invalidation in fixup_3src_null_dest().</li>
<li>i965/vec4: Consider removal of no-op MOVs as progress during register coalesce.</li>
</ul>
<p>Ilia Mirkin (21):</p>
<ul>
<li>nvc0/ir: fix converting between predicate and gpr</li>
<li>nvc0: add some missing PUSH_SPACE's</li>
<li>nvc0: avoid negatives in PUSH_SPACE argument</li>
<li>glsl: make sure builtins are initialized before getting the shader</li>
<li>glsl: return cloned signature, not the builtin one</li>
<li>nv50/ir: fix quadop emission in the presence of predication</li>
<li>st/mesa: fix up result_src.type when doing i2u/u2i conversions</li>
<li>meta/copy_image: use precomputed dst_internal_format to avoid segfault</li>
<li>st/mesa: force depth mode to GL_RED for sized depth/stencil formats</li>
<li>glx: update to updated version of EXT_create_context_es2_profile</li>
<li>nv50,nvc0: bump minimum texture buffer offset alignment</li>
<li>nvc0: reset TFB bufctx when we no longer hold a reference to the buffers</li>
<li>glsl: avoid stack smashing when there are too many attributes</li>
<li>nvc0: fix blit triangle size to fully cover FB's &gt; 8192x8192</li>
<li>nv50: reset TFB bufctx when we no longer hold a reference to the buffers</li>
<li>nv50/ir: force-enable derivatives on TXD ops</li>
<li>st/mesa: only minify depth for 3d targets</li>
<li>nv50/ir: fix indirect texturing for non-array textures on nvc0</li>
<li>nvc0/ir: fix picking of coordinates from tex instruction for textureGrad</li>
<li>nvc0: disable primitive restart and index bias during blits</li>
<li>nv50/ir: we can't load local memory directly into an output</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>nir/lower_vec_to_movs: Better report channels handled by insert_mov</li>
</ul>
<p>Kenneth Graunke (3):</p>
<ul>
<li>mesa: Make glGet queries initialize ctx-&gt;Debug when necessary.</li>
<li>mesa: Allow Get*() of several forgotten IsEnabled() pnames.</li>
<li>i965: Only magnify depth for 3D textures, not array textures.</li>
</ul>
<p>Koop Mast (1):</p>
<ul>
<li>st/clover: Add libelf cflags to the build</li>
</ul>
<p>Marc-André Lureau (1):</p>
<ul>
<li>virtio_gpu: Add virtio 1.0 PCI ID to driver map</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>radeonsi: fix Hyper-Z on Stoney</li>
<li>gallium/radeon: don't use temporary buffers for persistent mappings</li>
<li>radeonsi: fix Hyper-Z hangs on P2 configs</li>
</ul>
<p>Matt Turner (3):</p>
<ul>
<li>i965/vec4: don't copy ATTR into 3src instructions with complex swizzles</li>
<li>i965/fs: Don't CSE negated multiplies with saturation.</li>
<li>i965/vec4: Update vec4 unit tests for commit 01dacc83ff.</li>
</ul>
<p>Nanley Chery (2):</p>
<ul>
<li>mesa/image: Make _mesa_clip_readpixels() work with renderbuffers</li>
<li>mesa/readpix: Clip ReadPixels() area to the ReadBuffer's</li>
</ul>
<p>Nicolai Hähnle (2):</p>
<ul>
<li>r600g: clear compressed_depthtex/colortex_mask when binding buffer texture</li>
<li>st/mesa: use the texture view's format for render-to-texture</li>
</ul>
<p>Nishanth Peethambaran (2):</p>
<ul>
<li>st/omx: Remove trailing spaces</li>
<li>st/omx/dec: Correct the timestamping</li>
</ul>
<p>Oded Gabbay (8):</p>
<ul>
<li>gallium/radeon: Correctly translate colorswaps for big endian</li>
<li>llvmpipe: use vpkswss when dst is signed</li>
<li>gallium/radeon: return correct values for BE in r600_translate_colorswap</li>
<li>gallium/radeon: remove separate BE path in r600_translate_colorswap</li>
<li>gallium/r600: Don't let h/w do endian swap for colorformat</li>
<li>gallium/radeon: disable evergreen_do_fast_color_clear for BE</li>
<li>r600g: Do colorformat endian swap for PIPE_USAGE_STAGING</li>
<li>radeonsi: Do colorformat endian swap for PIPE_USAGE_STAGING</li>
</ul>
<p>Olivier Pena (1):</p>
<ul>
<li>scons: support for LLVM 3.7.</li>
</ul>
<p>Patrick Baggett (1):</p>
<ul>
<li>mesa: Use SSE prefetch instructions rather than 3DNow instructions</li>
</ul>
<p>Rob Herring (10):</p>
<ul>
<li>Android: remove dependence on .SECONDEXPANSION</li>
<li>Android: glsl: fix dependence on YACC_HEADER_SUFFIX from build system</li>
<li>Android: add -Wno-date-time flag for clang</li>
<li>Android: remove headers from LOCAL_SRC_FILES</li>
<li>Android: clean-up and fix DRI module path handling</li>
<li>freedreno: drop unnecessary -Wno-packed-bitfield-compat</li>
<li>gallium/radeon: Add space between string literal and identifier</li>
<li>r600: Make enum alu_op_flags unsigned</li>
<li>virtio_gpu: Add PCI ID to driver map</li>
<li>Android: fix x86 gallium builds</li>
</ul>
<p>Roland Scheidegger (2):</p>
<ul>
<li>softpipe: fix anisotropic filtering crash</li>
<li>draw: fix line stippling</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>nvc0: make sure to delete samplers used by compute shaders</li>
</ul>
<p>Steinar H. Gunderson (1):</p>
<ul>
<li>mesa: Fix locking of GLsync objects.</li>
</ul>
<p>Tamil velan (1):</p>
<ul>
<li>radeon/uvd: increase max height to 4096 for VI and newer</li>
</ul>
<p>Thomas Hellstrom (2):</p>
<ul>
<li>winsys/svga: Fix an uninitialized return value</li>
<li>winsys/svga: Increase the fence timeout</li>
</ul>
<p>Vinson Lee (1):</p>
<ul>
<li>llvmpipe: Do not use barriers if not using threads.</li>
</ul>
<p>xavier (1):</p>
<ul>
<li>r600/sb: Do not distribute neg in expr_handler::fold_assoc() when folding multiplications.</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,182 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.1.4 Release Notes / May 9, 2016</h1>
<p>
Mesa 11.1.4 is a bug fix release which fixes bugs found since the 11.1.3 release.
</p>
<p>
Mesa 11.1.4 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
034231fffb22621dadb8e4a968cb44752b8b68db7a2417568d63c275b3490cea mesa-11.1.4.tar.gz
0f781e9072655305f576efd4204d183bf99ac8cb8d9e0dd9fc2b4093230a0eba mesa-11.1.4.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92850">Bug 92850</a> - Segfault loading War Thunder</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93962">Bug 93962</a> - [HSW, regression, bisected, CTS] ES2-CTS.gtf.GL2FixedTests.scissor.scissor - segfault/asserts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94955">Bug 94955</a> - Uninitialized variables leads to random segfaults (valgrind log, apitrace attached)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94994">Bug 94994</a> - OSMesaGetProcAdress always fails on mangled OSMesa</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95026">Bug 95026</a> - Alien Isolation segfault after initial loading screen/video</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95133">Bug 95133</a> - X-COM Enemy Within crashes when entering tactical mission with Bonaire</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (1):</p>
<ul>
<li>gallium/util: initialize pipe_framebuffer_state to zeros</li>
</ul>
<p>Chad Versace (1):</p>
<ul>
<li>dri: Fix robust context creation via EGL attribute</li>
</ul>
<p>Egbert Eich (1):</p>
<ul>
<li>dri2: Check for dummyContext to see if the glx_context is valid</li>
</ul>
<p>Emil Velikov (5):</p>
<ul>
<li>docs: add sha256 checksums for 11.1.3</li>
<li>cherry-ignore: add non-applicable "fix of a fix"</li>
<li>cherry-ignore: ignore st_DrawAtlasBitmaps mem leak fix</li>
<li>cherry-ignore: add CodeEmitterGK110::emitATOM() fix</li>
<li>Update version to 11.1.4</li>
</ul>
<p>Eric Anholt (4):</p>
<ul>
<li>vc4: Fix subimage accesses to LT textures.</li>
<li>vc4: Add support for rendering to cube map surfaces.</li>
<li>vc4: Fix tests for format supported with nr_samples == 1.</li>
<li>vc4: Make sure we recompile when sample_mask changes.</li>
</ul>
<p>Frederic Devernay (1):</p>
<ul>
<li>glapi: fix _glapi_get_proc_address() for mangled function names</li>
</ul>
<p>Jason Ekstrand (2):</p>
<ul>
<li>i965/tiled_memcopy: Add aligned mem_copy parameters to the [de]tiling functions</li>
<li>i965/tiled_memcpy: Rework the RGBA -&gt; BGRA mem_copy functions</li>
</ul>
<p>Jonathan Gray (1):</p>
<ul>
<li>egl/x11: authenticate before doing chipset id ioctls</li>
</ul>
<p>Jose Fonseca (1):</p>
<ul>
<li>winsys/sw/xlib: use correct free function for xlib_dt-&gt;data</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>radeon/uvd: fix tonga feedback buffer size</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>drirc: add a workaround for blackness in Warsow</li>
<li>st/mesa: fix blit-based GetTexImage for non-finalized textures</li>
</ul>
<p>Nicolai Hähnle (5):</p>
<ul>
<li>radeonsi: fix bounds check in si_create_vertex_elements</li>
<li>gallium/radeon: handle failure when mapping staging buffer</li>
<li>st/glsl_to_tgsi: reduce stack explosion in recursive expression visitor</li>
<li>gallium/radeon: fix crash in r600_set_streamout_targets</li>
<li>radeonsi: correct NULL-pointer check in si_upload_const_buffer</li>
</ul>
<p>Oded Gabbay (4):</p>
<ul>
<li>r600g/radeonsi: send endian info to format translation functions</li>
<li>r600g: set endianess of 16/32-bit buffers according to do_endian_swap</li>
<li>r600g: use do_endian_swap in color swapping functions</li>
<li>r600g: use do_endian_swap in texture swapping function</li>
</ul>
<p>Roland Scheidegger (3):</p>
<ul>
<li>llvmpipe: (trivial) initialize src1_alpha var to NULL</li>
<li>gallivm: fix bogus argument order to lp_build_sample_mipmap function</li>
<li>gallivm: make sampling more robust against bogus coordinates</li>
</ul>
<p>Samuel Pitoiset (5):</p>
<ul>
<li>gk110/ir: make use of IMUL32I for all immediates</li>
<li>nvc0/ir: fix wrong emission of (a OP b) OP c</li>
<li>gk110/ir: add emission for (a OP b) OP c</li>
<li>nvc0: reduce GL_MAX_3D_TEXTURE_SIZE to 2048 on Kepler+</li>
<li>st/glsl_to_tgsi: fix potential crash when allocating temporaries</li>
</ul>
<p>Stefan Dirsch (1):</p>
<ul>
<li>dri3: Check for dummyContext to see if the glx_context is valid</li>
</ul>
<p>Thomas Hindoe Paaboel Andersen (1):</p>
<ul>
<li>st/va: avoid dereference after free in vlVaDestroyImage</li>
</ul>
<p>WuZhen (3):</p>
<ul>
<li>tgsi: initialize stack allocated struct</li>
<li>winsys/sw/dri: use correct free function for dri_sw_dt-&gt;data</li>
<li>android: enable dlopen() on all architectures</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,296 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.2.0 Release Notes / 4 April 2016</h1>
<p>
Mesa 11.2.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 11.2.1.
</p>
<p>
Mesa 11.2.0 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
dea3d8143929aad5c24ef0993ddb05807b30c284b488fc62903adfcc1c127887 mesa-11.2.0.tar.gz
1c1fed2674abf3f16ed2623e9a5694d6752c293194e18462ebc644a19cfaafb2 mesa-11.2.0.tar.xz
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>GL_ARB_arrays_of_arrays on all gallium drivers that provide GLSL 1.30</li>
<li>GL_ARB_base_instance on freedreno/a4xx</li>
<li>GL_ARB_compute_shader on i965</li>
<li>GL_ARB_copy_image on r600</li>
<li>GL_ARB_indirect_parameters on nvc0</li>
<li>GL_ARB_query_buffer_object on nvc0</li>
<li>GL_ARB_shader_atomic_counters on nvc0</li>
<li>GL_ARB_shader_draw_parameters on i965, nvc0</li>
<li>GL_ARB_shader_storage_buffer_object on nvc0</li>
<li>GL_ARB_tessellation_shader on i965 and r600 (evergreen/cayman only)</li>
<li>GL_ARB_texture_buffer_object_rgb32 on freedreno/a4xx</li>
<li>GL_ARB_texture_buffer_range on freedreno/a4xx</li>
<li>GL_ARB_texture_query_lod on freedreno/a4xx</li>
<li>GL_ARB_texture_rgb10_a2ui on freedreno/a4xx</li>
<li>GL_ARB_texture_view on freedreno/a4xx</li>
<li>GL_ARB_vertex_type_10f_11f_11f_rev on freedreno/a4xx</li>
<li>GL_KHR_texture_compression_astc_ldr on freedreno/a4xx</li>
<li>GL_AMD_performance_monitor on radeonsi (CIK+ only)</li>
<li>GL_ATI_meminfo on r600, radeonsi</li>
<li>GL_NVX_gpu_memory_info on r600, radeonsi</li>
<li>New OSMesaCreateContextAttribs() function (for creating core profile
contexts)</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27512">Bug 27512</a> - Illegal instruction _mesa_x86_64_transform_points4_general</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75165">Bug 75165</a> - compute.c:464:49: error: function definition is not allowed here</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79783">Bug 79783</a> - Distorted output in obs-studio where other vendors &quot;work&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89330">Bug 89330</a> - piglit glsl-1.50 invariant-qualifier-in-out-block-01 regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89969">Bug 89969</a> - nouveau: add support for chunk decoding in order to support vaapi (st/va)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90348">Bug 90348</a> - Spilling failure of b96 merged value</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91806">Bug 91806</a> - configure does not test whether assembler supports sse4.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91927">Bug 91927</a> - [SKL] [regression] piglit compressed textures tests fail with kernel upgrade</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92193">Bug 92193</a> - [SKL] ES2-CTS.gtf.GL2ExtensionTests.compressed_astc_texture.compressed_astc_texture fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92229">Bug 92229</a> - [APITRACE] SOMA have serious graphical errors</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92233">Bug 92233</a> - Unigine Heaven 4.0 silhuette run</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92363">Bug 92363</a> - [BSW/BDW] ogles1conform Gets test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92438">Bug 92438</a> - Segfault in pushbuf_kref when running the android emulator (qemu) on nv50</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92589">Bug 92589</a> - [BDW BSW SKL CTS] ES31-CTS.texture_gather.* GPU_HANG</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92595">Bug 92595</a> - [HSW,BDW,SKL][GLES 3.1 CTS] Big difference in the results for the ES31-CTS.shader_bitfield_operation.* tests</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92609">Bug 92609</a> - [BDW, BSW] piglit sampling-2d-array-as-2d-layer fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92687">Bug 92687</a> - Add support for ARB_internalformat_query2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92706">Bug 92706</a> - glBlitFramebuffer refuses to blit RGBA to RGB with MSAA</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92709">Bug 92709</a> - &quot;LLVM triggered Diagnostic Handler: unsupported call to function ldexpf in main&quot; when starting race in stuntrally</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92743">Bug 92743</a> - Centroid shouldn't have to match between the FS and the VS</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92759">Bug 92759</a> - [Regression, bisected] Visuals without alpha bits are not sRGB-capable</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92849">Bug 92849</a> - [IVB HSW BDW] piglit image load/store load-from-cleared-image.shader_test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92909">Bug 92909</a> - Offset/alignment issue with layout std140 and vec3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93004">Bug 93004</a> - Guild Wars 2 crash on nouveau DX11 cards</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93048">Bug 93048</a> - [CTS regression] mesa af2723 breaks GL Conformance for debug extension</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93063">Bug 93063</a> - drm_helper.h:227:1: error: static declaration of pipe_virgl_create_screen follows non-static declaration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93091">Bug 93091</a> - [opencl] segfault when running any opencl programs (like clinfo)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93092">Bug 93092</a> - lp_test_format regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93126">Bug 93126</a> - wrongly claim supporting GL_EXT_texture_rg</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93180">Bug 93180</a> - [regression] arb_separate_shader_objects.active sampler conflict fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93189">Bug 93189</a> - &quot;./util/u_inlines.h&quot;, line 83: operands have incompatible types: void &quot;:&quot; int</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93215">Bug 93215</a> - [Regression bisected] Ogles1conform Automatic mipmap generation test is fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93235">Bug 93235</a> - [regression] dispatch sanity broken by GetPointerv</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93257">Bug 93257</a> - [SKL, bisected] ASTC dEQP tests segfault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93264">Bug 93264</a> - Tonga VM Faults since llvm ScheduleDAGInstrs: Rework schedule graph builder.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93266">Bug 93266</a> - gl_arb_shading_language_420pack does not allow binding of image variables</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93300">Bug 93300</a> - Two Worlds 2 renders water incorrectly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93312">Bug 93312</a> - [SKL][GLES 3.1 CTS] ES31-CTS.layout_binding* GPU_HANG</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93320">Bug 93320</a> - [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.vertex_attrib_binding.advanced-bindingUpdate fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93322">Bug 93322</a> - [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.resource-ubo fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93323">Bug 93323</a> - [HSW,BDW,SKL][GLES 3.1 CTS]ES31-CTS.shader_image_load_store.basic-allTargets-store-fs fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93325">Bug 93325</a> - [HSW,BDW,SKL]ES31-CTS.explicit_uniform_location.uniform-loc-* 2 tests fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93339">Bug 93339</a> - glLinkProgram() should fail when a varying is never written to in a previous stage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93348">Bug 93348</a> - [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.* segfault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93358">Bug 93358</a> - [HSW] Unreal Elemental demo - assertion error in copy_image_with_blitter</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93387">Bug 93387</a> - inverse() shouldnt be exposed in GLSL 1.20 and 1.30</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93388">Bug 93388</a> - [i965, regression, bisection] MESA_FORMAT_B8G8R8X8_SRGB changes break kwin</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93407">Bug 93407</a> - [SKL][GLES 3.1 CTS]ES31-CTS.compute_shader.resources-texture fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93410">Bug 93410</a> - [BDW,SKL][GLES 3.1 CTS]ES31-CTS.shader_image_load_store.negative-linkErrors fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93418">Bug 93418</a> - Geometry Shaders output wrong vertices on Sandy Bridge</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93426">Bug 93426</a> - [SKL,BDW,BSW,BXT] CTS regression: es2-cts.gtf.gl2fixedtests.buffer_objects.buffer_object,s</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93524">Bug 93524</a> - Clover doesn't build</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93526">Bug 93526</a> - GfxBench 4 tessellation demos misrender</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93532">Bug 93532</a> - [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.*. Regression, bisected.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93540">Bug 93540</a> - [BISECTED, HSW] Rendering issue in Heaven (and other benchmarks)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93560">Bug 93560</a> - opt_combine_constants failing fabsf(reg-&gt;f) == table.imm[i].val assertion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93599">Bug 93599</a> - Strange green flashes with &quot;Metro: Last Light Redux&quot; + &quot;Metro 2033 Redux&quot; with Intel Mesa driver</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93648">Bug 93648</a> - Random lines being rendered when playing Dolphin (geometry shaders related, w/ apitrace)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93650">Bug 93650</a> - GL_ARB_separate_shader_objects is buggy (PCSX2)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93667">Bug 93667</a> - Crash in eglCreateImageKHR with huge texture size</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93696">Bug 93696</a> - [HSW,BDW;SKL][GLES 3.1 CTS]ES31-CTS.explicit_uniform_location.uniform-loc-mix-with-implicit-max-* fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93700">Bug 93700</a> - [SKL, regression] deqp-gles2.functional.texture.completeness</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93717">Bug 93717</a> - Meta mipmap generation can corrupt texture state</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93722">Bug 93722</a> - Segfault when compiling shader with a subroutine that takes a parameter</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93725">Bug 93725</a> - [HSW, regression, bisected] ES31-CTS.texture_gather.*depth*</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93731">Bug 93731</a> - glUniformSubroutinesuiv segfaults when subroutine uniform is bound to a specific location</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93761">Bug 93761</a> - A conditional discard in a fragment shader causes no depth writing at all</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93790">Bug 93790</a> - [HSW] Use after free with compute programs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93792">Bug 93792</a> - [HSW] intel_mipmap_tree.c:1325: intel_miptree_copy_slice: Assertion `src_mt-&gt;format == dst_mt-&gt;format</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93813">Bug 93813</a> - Incorrect viewport range when GL_CLIP_ORIGIN is GL_UPPER_LEFT</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93840">Bug 93840</a> - [i965] Alien: Isolation fails with GL_ARB_compute_shader enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93862">Bug 93862</a> - [Bisected] &quot;drm/amdgpu: fix amdgpu_bo_pin_restricted VRAM placing v2&quot; is bad</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93878">Bug 93878</a> - [llvmpipe][softpipe] piglit arb_gpu_shader_fp64-double-gettransformfeedbackvarying regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93957">Bug 93957</a> - [HSW] Mishandling of sample count when using an attachment-less framebuffer (assertion error)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93961">Bug 93961</a> - virgl build failure after 2016-02-01 changes - no previous prototype for 'virgl_drm_winsys_create'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93962">Bug 93962</a> - [HSW, regression, bisected, CTS] ES2-CTS.gtf.GL2FixedTests.scissor.scissor - segfault/asserts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93989">Bug 93989</a> - build: flex-2.5.39 seems to be failing for glsl_lexer.ll</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94016">Bug 94016</a> - make check MesaExtensionsTest.AlphabeticallySorted regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94019">Bug 94019</a> - [bisected] 3D acceleration broken with gallium/radeon: just get num_tile_pipes from the winsys</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94050">Bug 94050</a> - test_vec4_register_coalesce regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94073">Bug 94073</a> - Miscompilation of abs_vec3_vert_xvary_ref.vert in WebGL conformance</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94081">Bug 94081</a> - [HSW] compute shader shared var + atomic op = fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94088">Bug 94088</a> - [llvmpipe] SIGFPE pthread_barrier_destroy.c:40</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94091">Bug 94091</a> - Tonga unreal elemental segfault since radeonsi: put image, fmask, and sampler descriptors into one array</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94100">Bug 94100</a> - [HSW] compute indirect dispatch with 0 work groups causes gpu hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94134">Bug 94134</a> - [regression] piglit.spec.arb_texture_view.sampling-2d-array-as-2d-layer assertion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94139">Bug 94139</a> - [regression, HSW, IVB] piglit.spec.arb_compute_shader.minmax</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94150">Bug 94150</a> - UE4 Suntemple rendering errors</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94186">Bug 94186</a> - Crash when launching glxinfo and World of Warcraft with RV790</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94188">Bug 94188</a> - define (or undef) defined behaves stupidly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94193">Bug 94193</a> - [llvmpipe] Line antialiasing looks different when GL_LINE_STIPPLE is enabled with pattern 0xffff</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94199">Bug 94199</a> - Shader abort/crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94253">Bug 94253</a> - [llvmpipe] piglit gl-1.0-swapbuffers-behavior regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94254">Bug 94254</a> - [llvmpipe] [softpipe] piglit read-front regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94257">Bug 94257</a> - [softpipe] piglit glx-copy-sub-buffer regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94274">Bug 94274</a> - [swrast] piglit arb_occlusion_query2-render regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94284">Bug 94284</a> - [radeonsi] outlast segfault on start</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94388">Bug 94388</a> - r600_blit.c:281: r600_decompress_depth_textures: Assertion `tex-&gt;is_depth &amp;&amp; !tex-&gt;is_flushing_texture' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94412">Bug 94412</a> - Trine 3 misrender</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94481">Bug 94481</a> - softpipe - access violation in img_filter_2d_nearest</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94524">Bug 94524</a> - Wrong gl_TessLevelOuter interpretation for isolines</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94595">Bug 94595</a> - [Mesa AMD&amp;swrast] Texture views attached as framebuffers return their viewed tecture's color encoding and render incorrectly</li>
</ul>
<h2>Changes</h2>
Microsoft Visual Studio 2013 or later is now required for building
on Windows.
Previously, Visual Studio 2008 and later were supported.
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.2.1 Release Notes / April 17, 2016</h1>
<p>
Mesa 11.2.1 is a bug fix release which fixes bugs found since the 11.2.0 release.
</p>
<p>
Mesa 11.2.1 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
cc2a024204564a71acc95cf262bf618fe49b1d77d351e5755eea705cadac5167 mesa-11.2.1.tar.gz
a65207e9ae5c5f1c29f863c6a2cc98a7ab99762a24b82a248337f0ea9cfce01b mesa-11.2.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93962">Bug 93962</a> - [HSW, regression, bisected, CTS] ES2-CTS.gtf.GL2FixedTests.scissor.scissor - segfault/asserts</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (2):</p>
<ul>
<li>st/mesa: fix glReadBuffer() assertion failure</li>
<li>st/mesa: fix memleak in glDrawPixels cache code</li>
</ul>
<p>Christian Schmidbauer (1):</p>
<ul>
<li>st/nine: specify WINAPI only for i386 and amd64</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: add sha256 checksums for 11.2.0</li>
<li>configure.ac: update the path of the generated files</li>
<li>Update version to 11.2.1</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>glsl: allow usage of the keyword buffer before GLSL 430 / ESSL 310</li>
</ul>
<p>Iurie Salomov (1):</p>
<ul>
<li>va: check null context in vlVaDestroyContext</li>
</ul>
<p>Jason Ekstrand (2):</p>
<ul>
<li>i965/tiled_memcopy: Add aligned mem_copy parameters to the [de]tiling functions</li>
<li>i965/tiled_memcpy: Rework the RGBA -&gt; BGRA mem_copy functions</li>
</ul>
<p>Kenneth Graunke (3):</p>
<ul>
<li>i965: Fix textureSize() depth value for 1 layer surfaces on Gen4-6.</li>
<li>i965: Use brw-&gt;urb.min_vs_urb_entries instead of 32 for BLORP.</li>
<li>glsl: Lower variable indexing of system value arrays unconditionally.</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>drirc: add a workaround for blackness in Warsow</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>radeonsi: fix bounds check in si_create_vertex_elements</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>nv50/ir: do not try to attach JOIN ops to ATOM</li>
</ul>
<p>Thomas Hindoe Paaboel Andersen (1):</p>
<ul>
<li>st/va: avoid dereference after free in vlVaDestroyImage</li>
</ul>
</div>
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<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.2.2 Release Notes / May 9, 2016</h1>
<p>
Mesa 11.2.2 is a bug fix release which fixes bugs found since the 11.2.1 release.
</p>
<p>
Mesa 11.2.2 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
e2453014cd2cc5337a5180cdeffe8cf24fffbb83e20a96888e2b01df868eaae6 mesa-11.2.2.tar.gz
40e148812388ec7c6d7b6657d5a16e2e8dabba8b97ddfceea5197947647bdfb4 mesa-11.2.2.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92850">Bug 92850</a> - Segfault loading War Thunder</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93767">Bug 93767</a> - Glitches with soft shadows and MSAA in Knights of the Old Republic 2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94955">Bug 94955</a> - Uninitialized variables leads to random segfaults (valgrind log, apitrace attached)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94994">Bug 94994</a> - OSMesaGetProcAdress always fails on mangled OSMesa</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95026">Bug 95026</a> - Alien Isolation segfault after initial loading screen/video</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95133">Bug 95133</a> - X-COM Enemy Within crashes when entering tactical mission with Bonaire</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95164">Bug 95164</a> - GLSL compiler (linker I think) emits assertion upon call to glAttachShader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95251">Bug 95251</a> - vdpau decoder capabilities: not supported</li>
</ul>
<h2>Changes</h2>
<p>Boyuan Zhang (1):</p>
<ul>
<li>radeon/uvd: alignment fix for decode message buffer</li>
</ul>
<p>Brian Paul (2):</p>
<ul>
<li>st/mesa: fix sampler view leak in st_DrawAtlasBitmaps()</li>
<li>gallium/util: initialize pipe_framebuffer_state to zeros</li>
</ul>
<p>Chad Versace (1):</p>
<ul>
<li>dri: Fix robust context creation via EGL attribute</li>
</ul>
<p>Egbert Eich (1):</p>
<ul>
<li>dri2: Check for dummyContext to see if the glx_context is valid</li>
</ul>
<p>Emil Velikov (5):</p>
<ul>
<li>docs: add sha256 checksums for 11.2.1</li>
<li>docs: update the sha256 checksums for 11.2.1</li>
<li>cherry-ignore: remove duplicate commit</li>
<li>cherry-ignore: ignore the GetSamplerParameterIuiv{EXT,OES} fixups</li>
<li>Update version to 11.2.2</li>
</ul>
<p>Eric Anholt (4):</p>
<ul>
<li>vc4: Fix subimage accesses to LT textures.</li>
<li>vc4: Add support for rendering to cube map surfaces.</li>
<li>vc4: Fix tests for format supported with nr_samples == 1.</li>
<li>vc4: Make sure we recompile when sample_mask changes.</li>
</ul>
<p>Frederic Devernay (1):</p>
<ul>
<li>glapi: fix _glapi_get_proc_address() for mangled function names</li>
</ul>
<p>Ilia Mirkin (2):</p>
<ul>
<li>nvc0: fix retrieving query results into buffer for timestamps</li>
<li>nouveau/video: properly detect the decoder class for availability checks</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>i965/fs: Properly report regs_written from SAMPLEINFO</li>
</ul>
<p>Jonathan Gray (1):</p>
<ul>
<li>egl/x11: authenticate before doing chipset id ioctls</li>
</ul>
<p>Jose Fonseca (1):</p>
<ul>
<li>winsys/sw/xlib: use correct free function for xlib_dt-&gt;data</li>
</ul>
<p>Kenneth Graunke (3):</p>
<ul>
<li>i965: Fix clear code for ignoring colormask for XRGB formats on Gen9+.</li>
<li>glsl: Convert lower_vec_index_to_swizzle to a rvalue visitor.</li>
<li>glsl: Lower vector_extracts to swizzles after lower_vector_derefs.</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>radeon/uvd: fix tonga feedback buffer size</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>st/mesa: fix blit-based GetTexImage for non-finalized textures</li>
</ul>
<p>Nicolai Hähnle (5):</p>
<ul>
<li>gallium/radeon: handle failure when mapping staging buffer</li>
<li>st/glsl_to_tgsi: reduce stack explosion in recursive expression visitor</li>
<li>gallium/radeon: fix crash in r600_set_streamout_targets</li>
<li>radeonsi: correct NULL-pointer check in si_upload_const_buffer</li>
<li>radeonsi: work around an MSAA fast stencil clear problem</li>
</ul>
<p>Oded Gabbay (4):</p>
<ul>
<li>r600g/radeonsi: send endian info to format translation functions</li>
<li>r600g: set endianess of 16/32-bit buffers according to do_endian_swap</li>
<li>r600g: use do_endian_swap in color swapping functions</li>
<li>r600g: use do_endian_swap in texture swapping function</li>
</ul>
<p>Patrick Rudolph (1):</p>
<ul>
<li>r600g: fix and optimize tgsi_cmp when using ABS and NEG modifier</li>
</ul>
<p>Roland Scheidegger (3):</p>
<ul>
<li>llvmpipe: (trivial) initialize src1_alpha var to NULL</li>
<li>gallivm: fix bogus argument order to lp_build_sample_mipmap function</li>
<li>gallivm: make sampling more robust against bogus coordinates</li>
</ul>
<p>Samuel Pitoiset (6):</p>
<ul>
<li>gk110/ir: do not overwrite def value with zero for EXCH ops</li>
<li>gk110/ir: make use of IMUL32I for all immediates</li>
<li>nvc0/ir: fix wrong emission of (a OP b) OP c</li>
<li>gk110/ir: add emission for (a OP b) OP c</li>
<li>nvc0: reduce GL_MAX_3D_TEXTURE_SIZE to 2048 on Kepler+</li>
<li>st/glsl_to_tgsi: fix potential crash when allocating temporaries</li>
</ul>
<p>Stefan Dirsch (1):</p>
<ul>
<li>dri3: Check for dummyContext to see if the glx_context is valid</li>
</ul>
<p>Topi Pohjolainen (2):</p>
<ul>
<li>i965/blorp/gen7: Prepare re-using for gen8</li>
<li>i965/blorp: Use 8k chunk size for urb allocation</li>
</ul>
<p>WuZhen (3):</p>
<ul>
<li>tgsi: initialize stack allocated struct</li>
<li>winsys/sw/dri: use correct free function for dri_sw_dt-&gt;data</li>
<li>android: enable dlopen() on all architectures</li>
</ul>
</div>
</body>
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@@ -1,335 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 12.0.0 Release Notes / July 8, 2016</h1>
<p>
Mesa 12.0.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 12.0.1.
</p>
<p>
Mesa 12.0.0 implements the OpenGL 4.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.3. OpenGL
4.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
3b8fa4d86d78f8f6ec86055b92ad1afe869001483593b3dd4531184b8bc4fcfb mesa-12.0.0.tar.gz
0090c025219318935124292b482e3439bc43e8c074ad01086449fcad88547dc6 mesa-12.0.0.tar.xz
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>OpenGL 4.3 on nvc0, radeonsi, i965 (Gen8+)</li>
<li>OpenGL ES 3.1 on nvc0, radeonsi</li>
<li>GL_ARB_ES3_1_compatibility on nvc0, radeonsi</li>
<li>GL_ARB_compute_shader on nvc0, radeonsi, softpipe</li>
<li>GL_ARB_cull_distance on i965/gen6+, nv50, nvc0, llvmpipe, softpipe</li>
<li>GL_ARB_framebuffer_no_attachments on nvc0, r600, radeonsi, softpipe</li>
<li>GL_ARB_internalformat_query2 on all drivers</li>
<li>GL_ARB_query_buffer_object on i965/hsw+</li>
<li>GL_ARB_robust_buffer_access_behavior on i965, nvc0, radeonsi</li>
<li>GL_ARB_shader_atomic_counters on radeonsi, softpipe</li>
<li>GL_ARB_shader_atomic_counter_ops on nvc0, radeonsi, softpipe</li>
<li>GL_ARB_shader_image_load_store on nvc0, radeonsi, softpipe</li>
<li>GL_ARB_shader_image_size on nvc0, radeonsi, softpipe</li>
<li>GL_ARB_shader_storage_buffer_objects on radeonsi, softpipe</li>
<li>GL_ATI_fragment_shader on all Gallium drivers</li>
<li>GL_EXT_base_instance on all drivers that support GL_ARB_base_instance</li>
<li>GL_EXT_clip_cull_distance on all drivers that support GL_ARB_cull_distance</li>
<li>GL_KHR_robustness on i965</li>
<li>GL_OES_copy_image on i965 (Baytrail and Gen8+)</li>
<li>GL_OES_draw_buffers_indexed and GL_EXT_draw_buffers_indexed on all drivers that support GL_ARB_draw_buffers_blend</li>
<li>GL_OES_gpu_shader5 and GL_EXT_gpu_shader5 on all drivers that support GL_ARB_gpu_shader5</li>
<li>GL_OES_sample_shading on i965, nvc0, r600, radeonsi</li>
<li>GL_OES_sample_variables on i965, nvc0, r600, radeonsi</li>
<li>GL_OES_shader_image_atomic on all drivers that support GL_ARB_shader_image_load_store</li>
<li>GL_OES_shader_io_blocks on i965, nvc0, radeonsi</li>
<li>GL_OES_shader_multisample_interpolation on i965, nvc0, r600, radeonsi</li>
<li>GL_OES_texture_border_clamp and GL_EXT_texture_border_clamp on all drivers that support GL_ARB_texture_border_clamp</li>
<li>GL_OES_texture_buffer and GL_EXT_texture_buffer on i965, nvc0, radeonsi</li>
<li>EGL_KHR_reusable_sync on all drivers</li>
<li>GL_ARB_stencil_texture8 and GL_OES_stencil_texture8 on i965/gen8+</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=42187">Bug 42187</a> - ES 1.1 conformance pntszary.c fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71789">Bug 71789</a> - [r300g] Visuals not found in (default) depth = 24</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81585">Bug 81585</a> - piglit spec_glsl-1.10_compiler_literals_invalid-float-suffix-capital-f.vert fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83036">Bug 83036</a> - [ILK]Piglit spec_ARB_copy_image_arb_copy_image-formats fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89607">Bug 89607</a> - Assertion hit in opt_array_splitting with recursive array indexing</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90513">Bug 90513</a> - Odd gray and red flicker in The Talos Principle on GK104</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92363">Bug 92363</a> - [BSW/BDW] ogles1conform Gets test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92628">Bug 92628</a> - HTTP site for Mesa downloads</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92743">Bug 92743</a> - Centroid shouldn't have to match between the FS and the VS</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92850">Bug 92850</a> - Segfault loading War Thunder</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93054">Bug 93054</a> - [BDW] DiRT Showdown and Bioshock Infinite only render half the screen (bottom left triangle)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93524">Bug 93524</a> - Clover doesn't build</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93551">Bug 93551</a> - Divinity: Original Sin Enhanced Edition(Native) crash on start</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93667">Bug 93667</a> - Crash in eglCreateImageKHR with huge texture size</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93767">Bug 93767</a> - Glitches with soft shadows and MSAA in Knights of the Old Republic 2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93840">Bug 93840</a> - [i965] Alien: Isolation fails with GL_ARB_compute_shader enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93962">Bug 93962</a> - [HSW, regression, bisected, CTS] ES2-CTS.gtf.GL2FixedTests.scissor.scissor - segfault/asserts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94081">Bug 94081</a> - [HSW] compute shader shared var + atomic op = fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94086">Bug 94086</a> - Multiple conflicting libGL libraries installed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94116">Bug 94116</a> - program interface queries not returning right data for UBO / GL_BLOCK_INDEX</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94129">Bug 94129</a> - Mesa's compiler should warn about undefined values</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94181">Bug 94181</a> - [regression] piglit.spec.ext_framebuffer_object.getteximage-formats init-by-clear-and-render</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94193">Bug 94193</a> - [llvmpipe] Line antialiasing looks different when GL_LINE_STIPPLE is enabled with pattern 0xffff</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94198">Bug 94198</a> - [HSW] segfault in copy image when copying from cubemap to 2d</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94199">Bug 94199</a> - Shader abort/crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94253">Bug 94253</a> - [llvmpipe] piglit gl-1.0-swapbuffers-behavior regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94254">Bug 94254</a> - [llvmpipe] [softpipe] piglit read-front regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94257">Bug 94257</a> - [softpipe] piglit glx-copy-sub-buffer regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94274">Bug 94274</a> - [swrast] piglit arb_occlusion_query2-render regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94284">Bug 94284</a> - [radeonsi] outlast segfault on start</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94291">Bug 94291</a> - llvmpipe tests fail if built on skylake i7-6700k</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94348">Bug 94348</a> - vkBindImageMemory doesn't take into account the offset when the image is used as a depth buffer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94383">Bug 94383</a> - build error on i386 when enabling swr</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94388">Bug 94388</a> - r600_blit.c:281: r600_decompress_depth_textures: Assertion `tex-&gt;is_depth &amp;&amp; !tex-&gt;is_flushing_texture' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94412">Bug 94412</a> - Trine 3 misrender</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94447">Bug 94447</a> - glsl/glcpp/tests/glcpp-test-cr-lf regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94453">Bug 94453</a> - dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_{center,corner} fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94454">Bug 94454</a> - dEQP-GLES3.functional.clipping.point.wide_point_clip* fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94456">Bug 94456</a> - dEQP-GLES3.functional.state_query.floats.{blend_color,color_clear_value,depth_clear_value}_getinteger64 fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94458">Bug 94458</a> - dEQP-GLES3.functional.state_query.fbo.framebuffer_attachment_x_size_initial fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94468">Bug 94468</a> - [HSW, regression, bisected] numerous Sascha demos render incorrectly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94481">Bug 94481</a> - softpipe - access violation in img_filter_2d_nearest</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94485">Bug 94485</a> - dEQP-GLES3.functional.negative_api.shader.compile_shader and delete_shader broken by Meta</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94524">Bug 94524</a> - Wrong gl_TessLevelOuter interpretation for isolines</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94595">Bug 94595</a> - [Mesa AMD&amp;swrast] Texture views attached as framebuffers return their viewed tecture's color encoding and render incorrectly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94657">Bug 94657</a> - [llvmpipe] [softpipe] piglit arb_texture_view-getteximage-srgb regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94661">Bug 94661</a> - [bdw, skl] vk-cts: new test failing</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94671">Bug 94671</a> - [radeonsi] Blue-ish textures in Shadow of Mordor</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94713">Bug 94713</a> - [Gen8+] ES 3.1 Stencil texturing broken for 2DArray/Cubes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94747">Bug 94747</a> - Convert phi nodes to logical operations</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94835">Bug 94835</a> - Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94847">Bug 94847</a> - [ES3.1CTS] es31-cts.draw_buffers_indexed.color_masks fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94896">Bug 94896</a> - [vulkan] new CTS tests fail on i965</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94904">Bug 94904</a> - [vulkan, BSW] dEQP-VK.api.object_management.multithreaded_per_thread_device intermittent crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94907">Bug 94907</a> - codegen/nv50_ir_ra.cpp:1330:29: error: isinf was not declared in this scope</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94909">Bug 94909</a> - [llvmpipe] piglit fs-roundEven-float regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94917">Bug 94917</a> - radeonsi supports GL_ARB_shader_storage_buffer_object with 0 GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94924">Bug 94924</a> - [GEN8] Ungine Valley fails to run due to &quot;intel_do_flush_locked failed: Input/output error&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94925">Bug 94925</a> - Crash in egl_dri3_get_dri_context with Dolphin EGL/X11 in single-core mode</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94944">Bug 94944</a> - [regression, hswgt1] gpu hang on arb_shader_image_load_store</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94955">Bug 94955</a> - Uninitialized variables leads to random segfaults (valgrind log, apitrace attached)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94969">Bug 94969</a> - build fails because install-data-local doesn't follow $DESTDIR</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94972">Bug 94972</a> - blend failures on llvmpipe with llvm 3.7 due to vector selects</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94979">Bug 94979</a> - dolphin-emu rendering broken on gallium/SWR + crashing often</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94984">Bug 94984</a> - XCom2 crashes with SIGSEGV on radeonsi</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94994">Bug 94994</a> - OSMesaGetProcAdress always fails on mangled OSMesa</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94997">Bug 94997</a> - [vulkan, SKL,BDW,HSW] deqp-vk.spirv_assembly.instruction.compute.opcopymemory.array regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94998">Bug 94998</a> - [vulkan] deqp-vk.pipeline.push_constant.graphics_pipeline.count_3shader_vgf regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95001">Bug 95001</a> - [vulkan] deqp-vk.binding_model.shader_access regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95005">Bug 95005</a> - Unreal engine demos segfault after shader compilation error with OpenGL 4.3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95026">Bug 95026</a> - Alien Isolation segfault after initial loading screen/video</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95034">Bug 95034</a> - vkResetCommandPool should not destroy the command buffers.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95071">Bug 95071</a> - [bisected] Wrong colors in KDE/Qt applications</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95133">Bug 95133</a> - X-COM Enemy Within crashes when entering tactical mission with Bonaire</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95138">Bug 95138</a> - [deqp, 32bit, gen8+] deqp-gles31.functional.draw_indirect.negative</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95142">Bug 95142</a> - [ES3.1CTS,GEN8] ESEXT-CTS.draw_elements_base_vertex_tests.invalid_mapped_bos assertion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95158">Bug 95158</a> - glx-test compilation fails in `make check`</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95164">Bug 95164</a> - GLSL compiler (linker I think) emits assertion upon call to glAttachShader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95180">Bug 95180</a> - rasterizer/memory/Convert.h:170:9: error: __builtin_isnan is not a member of std</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95198">Bug 95198</a> - Shadow of Mordor beta has missing geometry with gl 4.3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95203">Bug 95203</a> - Tonga GST/OMX/VCE encode broken since mesa: st/omx: Fix resource leak on OMX_ErrorNone</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95211">Bug 95211</a> - scons TypeError: 'tuple' object is not callable</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95246">Bug 95246</a> - Segfault in glBindFramebuffer()</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95251">Bug 95251</a> - vdpau decoder capabilities: not supported</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95252">Bug 95252</a> - [deqp] deqp-gles31.functional.debug.object_labels.query_length_only crashes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95292">Bug 95292</a> - [IVB,SKL] vulkan: stride/tiling issue with vkCmdCopyBufferToImage from larger source buffer into destination image</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95296">Bug 95296</a> - nir_lower_double_packing.c:79:4: error: void function 'lower_double_pack_impl' should not return a value [-Wreturn-type]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95324">Bug 95324</a> - GL33-CTS.gtf32.GL3Tests.packed_pixels.packed_pixels_pbo fails in one case on Haswell</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95370">Bug 95370</a> - [965GM] piglit fails many tests after a5d7e144</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95373">Bug 95373</a> - Suspicious warning in brw_blorp_clear.cpp</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95403">Bug 95403</a> - [GK110] misaligned_gpr spamming dmesg when playing victor vran</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95419">Bug 95419</a> - [HSW][regression][bisect] RPG Maker game gives &quot;invalid floating point operation&quot; at startup</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95456">Bug 95456</a> - glXGetFBConfigs has invalid screen bounds</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95462">Bug 95462</a> - [BXT,BSW] arb_gpu_shader_fp64 causes gpu hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95529">Bug 95529</a> - [regression, bisected] Image corruption in Chrome</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95537">Bug 95537</a> - Invalid argument in anv_ioctl called from anv_physical_device_init</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96221">Bug 96221</a> - nir/nir_lower_tex.c:202: error: unknown field f32 specified in initializer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96228">Bug 96228</a> - SSBO test regressions from mesa 5b267509</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96236">Bug 96236</a> - dri_interface.h:404: error: redefinition of typedef mesa_glinterop_device_info</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96238">Bug 96238</a> - swr fails to build outside of the main directory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96239">Bug 96239</a> - [radeonsi tessellation] [R9 290/390] Random &quot;texture flickering&quot; (Shadow of Mordor, Tomb Raider, Unigine Heaven 4.0)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96258">Bug 96258</a> - [NVC0] Hang when running compute program</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96285">Bug 96285</a> - Mesa build broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96299">Bug 96299</a> - [vulkan] 64 regressions due to mesa d5f2f32</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96346">Bug 96346</a> - [SNB,CTS] es2-cts.gtf.gl.atan regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96349">Bug 96349</a> - [CTS,SKL,BSW,BDW,KBL,BXT] es31-cts.arrays_of_arrays.interactionuniformbuffers3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96351">Bug 96351</a> - [CTS,SKL,KBL,BXT] es2-cts.gtf.gl2extensiontests.egl_image.egl_image</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96358">Bug 96358</a> - SSO: wrong interface validation between GS and VS (regresion due to latest gles 3.1)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96425">Bug 96425</a> - [bisected] occasional dark render in The Talos Principle</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96504">Bug 96504</a> - [vulkancts] compute tests crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96516">Bug 96516</a> - [bisected: 482526] &quot;clover: Update OpenCL version string to match OpenGL&quot;: clover's build fails because of missing git_sha1.h</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96565">Bug 96565</a> - Clive Barker's Jericho displays strange,vivid colors when motion blur enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96607">Bug 96607</a> - [bisected] texture misrender / flicker in The Talos Principle on SKL</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96617">Bug 96617</a> - gl_SecondaryFragDataEXT doesn't work for extended blend func</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96629">Bug 96629</a> - dEQP-GLES2.functional.texture.completeness.cube.not_positive_level_0: Assertion `width &gt;= 1' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96639">Bug 96639</a> - st/mesa: transfer_map with too-high level with dEQP-GLES2.functional.texture.completeness.cube.extra_level</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96674">Bug 96674</a> - [SNB, ILK] spec.ext_image_dma_buf_import.ext_image_dma_buf_import-sample_nv1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96765">Bug 96765</a> - BindFragDataLocationIndexed on array fragment shader output.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96791">Bug 96791</a> - Cannot use image from swapchains for sampling</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96825">Bug 96825</a> - anv_device.c:31:27: fatal error: anv_timestamp.h: No such file or directory</li>
</ul>
<h2>Changes</h2>
Radeon drivers (r600 and radeonsi) now require LLVm 3.6 as a minimum.
</div>
</body>
</html>

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@@ -1,65 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 12.0.1 Release Notes / July 8, 2016</h1>
<p>
Mesa 12.0.1 is a bug fix release which fixes bugs found since the 12.0.1 release.
</p>
<p>
Mesa 12.0.1 implements the OpenGL 4.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.3. OpenGL
4.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
28dff9c045f4305c96a875a487b9f06c7e88d910511cd6016dbddcd1f53ade0d mesa-12.0.1.tar.gz
bab24fb79f78c876073527f515ed871fc9c81d816f66c8a0b051d8d653896389 mesa-12.0.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96864">Bug 96864</a> - Mesa 12.0 radeon build broken</li>
</ul>
<h2>Changes</h2>
<p>Emil Velikov (4):</p>
<ul>
<li>docs: add sha256 checksums for 12.0.0</li>
<li>radeon: reference the correct cdw/max_dw</li>
<li>Update version to 12.0.1</li>
<li>docs: add release notes for 12.0.1</li>
</ul>
</div>
</body>
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@@ -1,403 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 12.0.2 Release Notes / September 2, 2016</h1>
<p>
Mesa 12.0.2 is a bug fix release which fixes bugs found since the 12.0.1 release.
</p>
<p>
Mesa 12.0.2 implements the OpenGL 4.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.3. OpenGL
4.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
a08565ab1273751ebe2ffa928cbf785056594c803077c9719d0763da780f2918 mesa-12.0.2.tar.gz
d957a5cc371dcd7ff2aa0d87492f263aece46f79352f4520039b58b1f32552cb mesa-12.0.2.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69622">Bug 69622</a> - eglTerminate then eglMakeCurrent crahes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89599">Bug 89599</a> - symbol 'x86_64_entry_start' is already defined when building with LLVM/clang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91342">Bug 91342</a> - Very dark textures on some objects in indoors environments in Postal 2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92306">Bug 92306</a> - GL Excess demo renders incorrectly on nv43</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94148">Bug 94148</a> - Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96274">Bug 96274</a> - [NVC0] Failure when compiling compute shader: Assertion `bb-&gt;getFirst()-&gt;serial &lt;= bb-&gt;getExit()-&gt;serial' failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96358">Bug 96358</a> - SSO: wrong interface validation between GS and VS (regresion due to latest gles 3.1)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96381">Bug 96381</a> - Texture artifacts with immutable texture storage and mipmaps</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96762">Bug 96762</a> - [radeonsi,apitrace] Firewatch: nothing rendered in scrollable (text) areas</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96835">Bug 96835</a> - &quot;gallium: Force blend color to 16-byte alignment&quot; crash with &quot;-march=native -O3&quot; causes some 32bit games to crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96850">Bug 96850</a> - Crucible tests fail for 32bit mesa</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96908">Bug 96908</a> - [radeonsi] MSAA causes graphical artifacts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96911">Bug 96911</a> - webgl2 conformance2/textures/misc/tex-mipmap-levels.html crashes 12.1 Intel driver</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96971">Bug 96971</a> - invariant qualifier is not valid for shader inputs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97039">Bug 97039</a> - The Talos Principle and Serious Sam 3 GPU faults</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97207">Bug 97207</a> - [IVY BRIDGE] Fragment shader discard writing to depth</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97214">Bug 97214</a> - X not running with error &quot;Failed to make EGL context current&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97225">Bug 97225</a> - [i965 on HD4600 Haswell] xcom switch to ingame cinematics cause segmentation fault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97231">Bug 97231</a> - GL_DEPTH_CLAMP doesn't clamp to the far plane</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97307">Bug 97307</a> - glsl/glcpp/tests/glcpp-test regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97331">Bug 97331</a> - glDrawElementsBaseVertex doesn't work in display list on i915</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97351">Bug 97351</a> - DrawElementsBaseVertex with VBO ignores base vertex on Intel GMA 9xx in some cases</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97426">Bug 97426</a> - glScissor gives vertically inverted result</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97476">Bug 97476</a> - Shader binaries should not be stored in the PipelineCache</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97567">Bug 97567</a> - [SNB, ILK] ctl, piglit regressions in mesa 12.0.2rc1</li>
</ul>
<h2>Changes</h2>
<p>Andreas Boll (1):</p>
<ul>
<li>configure.ac: Use ${datarootdir} for --with-vulkan-icddir help string too</li>
</ul>
<p>Bernard Kilarski (1):</p>
<ul>
<li>glx: fix error code when there is no context bound</li>
</ul>
<p>Brian Paul (4):</p>
<ul>
<li>svga: handle mismatched number of samplers, sampler views</li>
<li>mesa: use _mesa_clear_texture_image() in clear_texture_fields()</li>
<li>swrast: fix incorrectly positioned putImage() in swrast driver</li>
<li>mesa: fix format conversion bug in get_tex_rgba_uncompressed()</li>
</ul>
<p>Chad Versace (2):</p>
<ul>
<li>i965: Fix miptree layout for EGLImage-based renderbuffers</li>
<li>i965: Respect miptree offsets in intel_readpixels_tiled_memcpy()</li>
</ul>
<p>Christian König (1):</p>
<ul>
<li>st/mesa: fix reference counting bug in st_vdpau</li>
</ul>
<p>Chuck Atkins (1):</p>
<ul>
<li>swr: Refactor checks for compiler feature flags</li>
</ul>
<p>Daniel Scharrer (1):</p>
<ul>
<li>mesa: Fix fixed function spot lighting on newer hardware (again)</li>
</ul>
<p>Dave Airlie (2):</p>
<ul>
<li>anv: fix writemask on blit fragment shader.</li>
<li>st/glsl_to_tgsi: fix st_src_reg_for_double constant.</li>
</ul>
<p>Emil Velikov (15):</p>
<ul>
<li>docs: add sha256 checksums for 12.0.1</li>
<li>mesa: automake: list builddir before srcdir</li>
<li>mesa: scons: list builddir before srcdir</li>
<li>i965: store reference to the context within struct brw_fence (v2)</li>
<li>anv: remove internal 'validate' layer</li>
<li>anv: automake: use VISIBILITY_CFLAGS to restrict symbol visibility</li>
<li>anv: automake: build with -Bsymbolic</li>
<li>anv: do not export the Vulkan API</li>
<li>anv: remove dummy VK_DEBUG_MARKER_EXT entry points</li>
<li>isl: automake: use VISIBILITY_CFLAGS to restrict symbol visibility</li>
<li>cherry-ignore: temporary(?) drop "a4xx: make sure to actually clamp depth"</li>
<li>i915: Check return value of screen-&gt;image.loader-&gt;getBuffers</li>
<li>Revert "i965/miptree: Set logical_depth0 == 6 for cube maps"</li>
<li>glx/glvnd: list the strcmp arguments in correct order</li>
<li>Update version to 12.0.2</li>
</ul>
<p>Eric Anholt (4):</p>
<ul>
<li>vc4: Close our screen's fd on screen close.</li>
<li>vc4: Disable early Z with computed depth.</li>
<li>vc4: Fix a leak of the src[] array of VPM reads in optimization.</li>
<li>vc4: Fix leak of the bo_handles table.</li>
</ul>
<p>Francisco Jerez (3):</p>
<ul>
<li>i965: Emit SKL VF cache invalidation W/A from brw_emit_pipe_control_flush.</li>
<li>i965: Make room in the batch epilogue for three more pipe controls.</li>
<li>i965: Fix remaining flush vs invalidate race conditions in brw_emit_pipe_control_flush.</li>
</ul>
<p>Haixia Shi (1):</p>
<ul>
<li>platform_android: prevent deadlock in droid_swap_buffers</li>
</ul>
<p>Ian Romanick (5):</p>
<ul>
<li>mesa: Strip arrayness from interface block names in some IO validation</li>
<li>glsl: Pack integer and double varyings as flat even if interpolation mode is none</li>
<li>glcpp: Track the actual version instead of just the version_resolved flag</li>
<li>glcpp: Only disallow #undef of pre-defined macros on GLSL ES &gt;= 3.00 shaders</li>
<li>glsl: Mark cube map array sampler types as reserved in GLSL ES 3.10</li>
</ul>
<p>Ilia Mirkin (16):</p>
<ul>
<li>mesa: etc2 online compression is unsupported, don't attempt it</li>
<li>st/mesa: return appropriate mesa format for ETC texture formats</li>
<li>mesa: set _NEW_BUFFERS when updating texture bound to current buffers</li>
<li>nv50,nvc0: srgb rendering is only available for rgba/bgra</li>
<li>vbo: allow DrawElementsBaseVertex in display lists</li>
<li>gallium/util: add helper to compute zmin/zmax for a viewport state</li>
<li>nv50,nvc0: fix depth range when halfz is enabled</li>
<li>nv50/ir: fix bb positions after exit instructions</li>
<li>vbo: add basevertex when looking up elements for vbo splitting</li>
<li>a4xx: only disable depth clipping, not all clipping, when requested</li>
<li>nv50/ir: make sure cfg iterator always hits all blocks</li>
<li>main: add missing EXTRA_END in OES_sample_variables get check</li>
<li>nouveau: always enable at least one RC</li>
<li>nv30: only bail on color/depth bpp mismatch when surfaces are swizzled</li>
<li>a4xx: make sure to actually clamp depth as requested</li>
<li>gk110/ir: fix quadop dall emission</li>
</ul>
<p>Jan Ziak (2):</p>
<ul>
<li>egl/x11: avoid using freed memory if dri2 init fails</li>
<li>loader: fix memory leak in loader_dri3_open</li>
</ul>
<p>Jason Ekstrand (31):</p>
<ul>
<li>nir/spirv: Don't multiply the push constant block size by 4</li>
<li>anv: Add a stub for CmdCopyQueryPoolResults on Ivy Bridge</li>
<li>glsl/types: Fix function type comparison function</li>
<li>glsl/types: Use _mesa_hash_data for hashing function types</li>
<li>genxml: Make gen6-7 blending look more like gen8</li>
<li>anv/pipeline: Unify blend state setup between gen7 and gen8</li>
<li>anv: Enable independentBlend on gen7</li>
<li>anv: Add an align_down_npot_u32 helper</li>
<li>anv: Handle VK_WHOLE_SIZE properly for buffer views</li>
<li>i965/miptree: Enforce that height == 1 for 1-D array textures</li>
<li>i965/miptree: Set logical_depth0 == 6 for cube maps</li>
<li>nir: Add a nir_deref_foreach_leaf helper</li>
<li>nir/inline: Constant-initialize local variables in the callee if needed</li>
<li>anv/pipeline: Set up point coord enables</li>
<li>i965/miptree: Stop multiplying cube depth by 6 in HiZ calculations</li>
<li>i965/vec4: Make opt_vector_float reset at the top of each block</li>
<li>anv/blit2d: Add a format parameter to bind_dst and create_iview</li>
<li>anv/blit2d: Add support for RGB destinations</li>
<li>anv/clear: Make cmd_clear_image take an actual VkClearValue</li>
<li>anv/clear: Clear E5B9G9R9 images as R32_UINT</li>
<li>anv: Include the pipeline layout in the shader hash</li>
<li>isl: Allow multisampled array textures</li>
<li>anv/descriptor_set: memset anv_descriptor_set_layout</li>
<li>anv/pipeline: Fix bind maps for fragment output arrays</li>
<li>anv/allocator: Correctly set the number of buckets</li>
<li>anv/pipeline: Properly handle OOM during shader compilation</li>
<li>anv: Remove unused fields from anv_pipeline_bind_map</li>
<li>anv: Add pipeline_has_stage guards a few places</li>
<li>anv: Add a struct for storing a compiled shader</li>
<li>anv/pipeline: Add support for caching the push constant map</li>
<li>anv: Rework pipeline caching</li>
</ul>
<p>José Fonseca (2):</p>
<ul>
<li>appveyor: Install pywin32 extensions.</li>
<li>appveyor: Force Visual Studio 2013 image.</li>
</ul>
<p>Kenneth Graunke (21):</p>
<ul>
<li>genxml: Add CLIPMODE_* prefix to 3DSTATE_CLIP's "Clip Mode" enum values.</li>
<li>genxml: Add APIMODE_D3D missing enum values and improve consistency.</li>
<li>anv: Fix near plane clipping on Gen7/7.5.</li>
<li>anv: Enable early culling on Gen7.</li>
<li>anv: Unify 3DSTATE_CLIP code across generations.</li>
<li>genxml: Rename "API Rendering Disable" to "Rendering Disable".</li>
<li>anv: Properly call gen75_emit_state_base_address on Haswell.</li>
<li>i965: Include VUE handles for GS with invocations &gt; 1.</li>
<li>nir: Add a base const_index to shared atomic intrinsics.</li>
<li>i965: Fix shared atomic intrinsics to pay attention to base.</li>
<li>mesa: Add GL_BGRA_EXT to the list of GenerateMipmap internal formats.</li>
<li>mesa: Don't call GenerateMipmap if Width or Height == 0.</li>
<li>glsl: Delete bogus ir_set_program_inouts assert.</li>
<li>glsl: Fix the program resource names of gl_TessLevelOuter/Inner[].</li>
<li>glsl: Fix location bias for patch variables.</li>
<li>glsl: Fix invariant matching in GLSL 4.30 and GLSL ES 1.00.</li>
<li>mesa: Fix uf10_to_f32() scale factor in the E == 0 and M != 0 case.</li>
<li>nir/builder: Add bany_inequal and bany helpers.</li>
<li>i965: Implement the WaPreventHSTessLevelsInterference workaround.</li>
<li>i965: Fix execution size of scalar TCS barrier setup code.</li>
<li>i965: Fix barrier count shift in scalar TCS backend.</li>
</ul>
<p>Leo Liu (2):</p>
<ul>
<li>st/omx/enc: check uninitialized list from task release</li>
<li>vl/dri3: fix a memory leak from front buffer</li>
</ul>
<p>Marek Olšák (7):</p>
<ul>
<li>glsl_to_tgsi: don't use the negate modifier in integer ops after bitcast</li>
<li>radeonsi: add a workaround for a compute VGPR-usage LLVM bug</li>
<li>winsys/amdgpu: disallow DCC with mipmaps</li>
<li>gallium/util: fix align64</li>
<li>radeonsi: only set dual source blending for MRT0</li>
<li>radeonsi: fix VM faults due NULL internal const buffers on CIK</li>
<li>radeonsi: disable SDMA texture copying on Carrizo</li>
</ul>
<p>Matt Turner (4):</p>
<ul>
<li>mapi: Massage code to allow clang to compile.</li>
<li>i965/vec4: Ignore swizzle of VGRF for use by var_range_end().</li>
<li>mesa: Use AC_HEADER_MAJOR to include correct header for major().</li>
<li>nir: Walk blocks in source code order in lower_vars_to_ssa.</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>glx: Don't use current context in __glXSendError</li>
</ul>
<p>Miklós Máté (1):</p>
<ul>
<li>vbo: set draw_id</li>
</ul>
<p>Nanley Chery (5):</p>
<ul>
<li>anv/descriptor_set: Fix binding partly undefined descriptor sets</li>
<li>isl: Fix assert on raw buffer surface state size</li>
<li>anv/device: Fix max buffer range limits</li>
<li>isl: Fix isl_tiling_is_any_y()</li>
<li>anv/gen7_pipeline: Set PixelShaderKillPixel for discards</li>
</ul>
<p>Nicolai Hähnle (7):</p>
<ul>
<li>radeonsi: explicitly choose center locations for 1xAA on Polaris</li>
<li>radeonsi: fix Polaris MSAA regression</li>
<li>radeonsi: ensure sample locations are set for line and polygon smoothing</li>
<li>st_glsl_to_tgsi: only skip over slots of an input array that are present</li>
<li>glsl: fix optimization of discard nested multiple levels</li>
<li>radeonsi: flush TC L2 cache for indirect draw data</li>
<li>radeonsi: add si_set_rw_buffer to be used for internal descriptors</li>
</ul>
<p>Nicolas Boichat (6):</p>
<ul>
<li>egl/dri2: dri2_make_current: Set EGL error if bindContext fails</li>
<li>egl/wayland: Set disp-&gt;DriverData to NULL on error</li>
<li>egl/surfaceless: Set disp-&gt;DriverData to NULL on error</li>
<li>egl/drm: Set disp-&gt;DriverData to NULL on error</li>
<li>egl/android: Set dpy-&gt;DriverData to NULL on error</li>
<li>egl/dri2: Add reference count for dri2_egl_display</li>
</ul>
<p>Rob Herring (3):</p>
<ul>
<li>Android: add missing u_math.h include path for libmesa_isl</li>
<li>vc4: fix vc4_resource_from_handle() stride calculation</li>
<li>vc4: add hash table look-up for exported dmabufs</li>
</ul>
<p>Samuel Pitoiset (7):</p>
<ul>
<li>nvc0/ir: fix images indirect access on Fermi</li>
<li>nvc0: fix the driver cb size when draw parameters are used</li>
<li>gm107/ir: add missing NEG modifier for IADD32I</li>
<li>gm107/ir: make use of ADD32I for all immediates</li>
<li>nvc0: upload sample locations on GM20x</li>
<li>nvc0: invalidate textures/samplers on GK104+</li>
<li>nv50/ir: always emit the NDV bit for OP_QUADOP</li>
</ul>
<p>Stefan Dirsch (1):</p>
<ul>
<li>Avoid overflow in 'last' variable of FindGLXFunction(...)</li>
</ul>
<p>Stencel, Joanna (1):</p>
<ul>
<li>egl/wayland-egl: Fix for segfault in dri2_wl_destroy_surface.</li>
</ul>
<p>Tim Rowley (2):</p>
<ul>
<li>Revert "gallium: Force blend color to 16-byte alignment"</li>
<li>swr: switch from overriding -march to selecting features</li>
</ul>
<p>Tomasz Figa (8):</p>
<ul>
<li>gallium/dri: Add shared glapi to LIBADD on Android</li>
<li>egl/android: Remove unused variables</li>
<li>egl/android: Check return value of dri2_get_dri_config()</li>
<li>egl/android: Stop leaking DRI images</li>
<li>gallium/winsys/kms: Fix double refcount when importing from prime FD (v2)</li>
<li>gallium/winsys/kms: Fully initialize kms_sw_dt at prime import time (v2)</li>
<li>gallium/winsys/kms: Move display target handle lookup to separate function</li>
<li>gallium/winsys/kms: Look up the GEM handle after importing a prime FD</li>
</ul>
</div>
</body>
</html>

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@@ -1,71 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 12.0.3 Release Notes / September 15, 2016</h1>
<p>
Mesa 12.0.3 is a bug fix release which fixes bugs found since the 12.0.3 release.
</p>
<p>
Mesa 12.0.3 implements the OpenGL 4.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.3. OpenGL
4.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
79abcfab3de30dbd416d1582a3cf6b1be308466231488775f1b7bb43be353602 mesa-12.0.3.tar.gz
1dc86dd9b51272eee1fad3df65e18cda2e556ef1bc0b6e07cd750b9757f493b1 mesa-12.0.3.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97781">Bug 97781</a> - [HSW, BYT, IVB] es2-cts.gtf.gl2extensiontests.depth_texture_cube_map.depth_texture_cube_map</li>
</ul>
<h2>Changes</h2>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: add sha256 checksums for 12.0.2</li>
<li>Revert "i965/miptree: Stop multiplying cube depth by 6 in HiZ calculations"</li>
<li>Update version to 12.0.3</li>
</ul>
<p>José Fonseca (1):</p>
<ul>
<li>appveyor: Update winflexbison download URL.</li>
</ul>
</div>
</body>
</html>

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@@ -1,321 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 12.0.4 Release Notes / November 10, 2016</h1>
<p>
Mesa 12.0.4 is a bug fix release which fixes bugs found since the 12.0.4 release.
</p>
<p>
Mesa 12.0.4 implements the OpenGL 4.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.3. OpenGL
4.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
22026ce4f1c6a7908b0d10ff057decec0a5633afe7f38a0cef5c08d0689f02a6 mesa-12.0.4.tar.gz
5d6003da867d3f54e5000b4acdfc37e6cce5b6a4459274fdad73e24bd2f0065e mesa-12.0.4.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71759">Bug 71759</a> - Intel driver fails with &quot;intel_do_flush_locked failed: No such file or directory&quot; if buffer imported with EGL_NATIVE_PIXMAP_KHR</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94354">Bug 94354</a> - R9285 Unigine Valley perf regression since radeonsi: use re-Z</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96770">Bug 96770</a> - include/GL/mesa_glinterop.h:62: error: redefinition of typedef GLXContext</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97231">Bug 97231</a> - GL_DEPTH_CLAMP doesn't clamp to the far plane</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97233">Bug 97233</a> - vkQuake VkSpecializationMapEntry related bug</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97260">Bug 97260</a> - R9 290 low performance in Linux 4.7</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97549">Bug 97549</a> - [SNB, BXT] up to 40% perf drop from &quot;loader/dri3: Overhaul dri3_update_num_back&quot; commit</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97887">Bug 97887</a> - llvm segfault in janusvr -render vive</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98025">Bug 98025</a> - [radeonsi] incorrect primitive restart index used</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98134">Bug 98134</a> - dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.draw_buffers wants a different GL error code</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98326">Bug 98326</a> - [dEQP, EGL] pbuffer depth/stencil tests fail</li>
</ul>
<h2>Changes</h2>
<p>Axel Davy (4):</p>
<ul>
<li>gallium/util: Really allow aliasing of dst for u_box_union_*</li>
<li>st/nine: Fix the calculation of the number of vs inputs</li>
<li>st/nine: Fix mistake in Volume9 UnlockBox</li>
<li>st/nine: Fix locking CubeTexture surfaces.</li>
</ul>
<p>Brendan King (1):</p>
<ul>
<li>configure.ac: fix the name of the Wayland Scanner pc file</li>
</ul>
<p>Brian Paul (1):</p>
<ul>
<li>st/mesa: fix swizzle issue in st_create_sampler_view_from_stobj()</li>
</ul>
<p>Chad Versace (3):</p>
<ul>
<li>egl: Fix truncation error in _eglParseSyncAttribList64</li>
<li>i965/sync: Fix uninitalized usage and leak of mutex</li>
<li>egl: Don't advertise unsupported platform extensions</li>
</ul>
<p>Chuanbo Weng (1):</p>
<ul>
<li>gbm: fix potential NULL deref of mapImage/unmapImage.</li>
</ul>
<p>Chuck Atkins (1):</p>
<ul>
<li>autoconf: Make header install distinct for various APIs (v2)</li>
</ul>
<p>Dave Airlie (3):</p>
<ul>
<li>anv: initialise and increment send_sbc</li>
<li>anv/wsi: fix apps that acquire multiple images up front</li>
<li>Revert "st/vdpau: use linear layout for output surfaces"</li>
</ul>
<p>Emil Velikov (12):</p>
<ul>
<li>docs: add sha256 checksums for 12.0.3</li>
<li>cherry-ignore: add non-applicable i965 commit</li>
<li>cherry-ignore: add vaapi encode fix</li>
<li>cherry-ignore: add EGL_KHR_debug fix</li>
<li>cherry-ignore: add update_renderbuffer_read_surfaces()</li>
<li>isl/gen6: correctly check msaa layout samples count</li>
<li>egl/x11: don't crash if dri2_dpy-&gt;conn is NULL</li>
<li>get-pick-list.sh: Require explicit "12.0" for nominating stable patches</li>
<li>automake: don't forget to pick wglext.h in the tarball</li>
<li>cherry-ignore: add N/A EGL revert</li>
<li>cherry-ignore: add ClientWaitSync fixes</li>
<li>Update version to 12.0.4</li>
</ul>
<p>Eric Anholt (5):</p>
<ul>
<li>travis: Parse configure.ac to pick an updated LIBDRM_VERSION.</li>
<li>travis: Update to the Ubuntu Trusty image.</li>
<li>travis: Enable vc4 in libdrm to satisfy vc4 test build dependency.</li>
<li>travis: Upgrade LLVM dependency to 3.5 and enable LLVM drivers.</li>
<li>gallium: Fix install-gallium-links.mk on non-bash /bin/sh</li>
</ul>
<p>Hans de Goede (1):</p>
<ul>
<li>pipe_loader_sw: Fix fd leak when instantiated via pipe_loader_sw_probe_kms</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>glsl: Fix cut-and-paste bug in hierarchical visitor ir_expression::accept</li>
</ul>
<p>Ilia Mirkin (16):</p>
<ul>
<li>nv30: set usage to staging so that the buffer is allocated in GART</li>
<li>a3xx: make sure to actually clamp depth as requested</li>
<li>a3xx: make use of software clipping when hw can't handle it</li>
<li>a3xx: use window scissor to simulate viewport xy clip</li>
<li>main: GL_RGB10_A2UI does not come with GL 3.0/EXT_texture_integer</li>
<li>mesa/formatquery: limit ES target support, fix core context support</li>
<li>nir: fix definition of pack_uvec2_to_uint</li>
<li>gm107/ir: AL2P writes to a predicate register</li>
<li>st/mesa: fix is_scissor_enabled when X/Y are negative</li>
<li>nvc0/ir: fix overwriting of value backing non-constant gather offset</li>
<li>nv50/ir: copy over value's register id when resolving merge of a phi</li>
<li>nvc0/ir: fix textureGather with a single offset</li>
<li>gm107/ir: fix texturing with indirect samplers</li>
<li>gm107/ir: fix bit offset of tex lod setting for indirect texturing</li>
<li>nv50,nvc0: avoid reading out of bounds when getting bogus so info</li>
<li>nv50/ir: process texture offset sources as regular sources</li>
</ul>
<p>James Legg (1):</p>
<ul>
<li>radeonsi: Fix primitive restart when index changes</li>
</ul>
<p>Jason Ekstrand (9):</p>
<ul>
<li>nir/spirv: Swap the argument order for AtomicCompareExchange</li>
<li>nir/spirv: Use the correct sources for CompareExchange on images</li>
<li>nir/spirv: Break variable decoration handling into a helper</li>
<li>nir/spirv: Refactor variable deocration handling</li>
<li>nir/spirv/cfg: Handle switches whose break block is a loop continue</li>
<li>nir/spirv/cfg: Detect switch_break after loop_break/continue</li>
<li>nir: Add a nop intrinsic</li>
<li>nir/spirv/cfg: Use a nop intrinsic for tagging the ends of blocks</li>
<li>intel/blorp: Rework our usage of ralloc when compiling shaders</li>
</ul>
<p>Jonathan Gray (3):</p>
<ul>
<li>genxml: add generated headers to EXTRA_DIST</li>
<li>mapi: automake: set VISIBILITY_CFLAGS for shared glapi</li>
<li>mesa: automake: include mesa_glinterop.h in distfile</li>
</ul>
<p>Julien Isorce (1):</p>
<ul>
<li>st/va: also honors interlaced preference when providing a video format</li>
</ul>
<p>Kenneth Graunke (8):</p>
<ul>
<li>nir: Call nir_metadata_preserve from nir_lower_alu_to_scalar().</li>
<li>mesa: Expose RESET_NOTIFICATION_STRATEGY with KHR_robustness.</li>
<li>i965: Fix missing _NEW_TRANSFORM in Gen8+ 3DSTATE_DS atom.</li>
<li>i965: Add missing BRW_NEW_VS_PROG_DATA to 3DSTATE_CLIP.</li>
<li>i965: Move BRW_NEW_FRAGMENT_PROGRAM from 3DSTATE_PS to PS_EXTRA.</li>
<li>i965: Add missing BRW_NEW_CS_PROG_DATA to compute constant atom.</li>
<li>i965: Add missing BRW_CS_PROG_DATA to CS work group surface atom.</li>
<li>i965: Fix gl_InvocationID in dual object GS where invocations == 1.</li>
</ul>
<p>Marek Olšák (12):</p>
<ul>
<li>radeonsi: fix cubemaps viewed as 2D</li>
<li>radeonsi: take compute shader and dispatch indirect memory usage into account</li>
<li>radeonsi: fix FP64 UBO loads with indirect uniform block indexing</li>
<li>mesa: fix glGetFramebufferAttachmentParameteriv w/ on-demand FRONT_BACK alloc</li>
<li>radeonsi: fix interpolateAt opcodes for .zw components</li>
<li>radeonsi: fix texture border colors for compute shaders</li>
<li>radeonsi: disable ReZ</li>
<li>gallium/radeon: make sure the address of separate CMASK is aligned properly</li>
<li>winsys/amdgpu: fix radeon_surf::macro_tile_index for imported textures</li>
<li>egl: use util/macros.h</li>
<li>egl: make interop ABI visible again</li>
<li>glx: make interop ABI visible again</li>
</ul>
<p>Mario Kleiner (1):</p>
<ul>
<li>glx: Perform check for valid fbconfig against proper X-Screen.</li>
</ul>
<p>Martin Peres (2):</p>
<ul>
<li>loader/dri3: add get_dri_screen() to the vtable</li>
<li>loader/dri3: import prime buffers in the currently-bound screen</li>
</ul>
<p>Matt Whitlock (5):</p>
<ul>
<li>egl/android: replace call to dup(2) with fcntl(F_DUPFD_CLOEXEC)</li>
<li>gallium/auxiliary: replace call to dup(2) with fcntl(F_DUPFD_CLOEXEC)</li>
<li>st/dri: replace calls to dup(2) with fcntl(F_DUPFD_CLOEXEC)</li>
<li>st/xa: replace call to dup(2) with fcntl(F_DUPFD_CLOEXEC)</li>
<li>gallium/winsys: replace calls to dup(2) with fcntl(F_DUPFD_CLOEXEC)</li>
</ul>
<p>Max Staudt (1):</p>
<ul>
<li>r300g: Set R300_VAP_CNTL on RSxxx to avoid triangle flickering</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>loader/dri3: Overhaul dri3_update_num_back</li>
</ul>
<p>Nicholas Bishop (2):</p>
<ul>
<li>gbm: return appropriate error when queryImage() fails</li>
<li>st/dri: check pipe_screen-&gt;resource_get_handle() return value</li>
</ul>
<p>Nicolai Hähnle (10):</p>
<ul>
<li>gallium/radeon: cleanup and fix branch emits</li>
<li>st/glsl_to_tgsi: disable on-the-fly peephole for 64-bit operations</li>
<li>st/glsl_to_tgsi: simplify translate_tex_offset</li>
<li>st/glsl_to_tgsi: fix textureGatherOffset with indirectly loaded offsets</li>
<li>st/mesa: fix vertex elements setup for doubles</li>
<li>radeonsi: fix indirect loads of 64 bit constants</li>
<li>st/glsl_to_tgsi: fix atomic counter addressing</li>
<li>st/glsl_to_tgsi: fix block copies of arrays of doubles</li>
<li>st/mesa: only set primitive_restart when the restart index is in range</li>
<li>radeonsi: fix 64-bit loads from LDS</li>
</ul>
<p>Samuel Pitoiset (4):</p>
<ul>
<li>nvc0/ir: fix subops for IMAD</li>
<li>gk110/ir: fix wrong emission of OP_NOT</li>
<li>nvc0: use correct bufctx when invalidating CP textures</li>
<li>nvc0/ir: fix emission of IMAD with NEG modifiers</li>
</ul>
<p>Stencel, Joanna (1):</p>
<ul>
<li>egl/wayland: add missing destroy_window callback</li>
</ul>
<p>Tapani Pälli (5):</p>
<ul>
<li>egl: stop claiming support for pbuffer + msaa</li>
<li>egl/dri2: set max values for pbuffer width and height</li>
<li>egl: add check that eglCreateContext gets a valid config</li>
<li>mesa: fix error handling in DrawBuffers</li>
<li>egl: set preserved behavior for surface only if config supports it</li>
</ul>
<p>Tim Rowley (1):</p>
<ul>
<li>configure.ac: add llvm inteljitevents component if enabled</li>
</ul>
<p>Vedran Miletić (1):</p>
<ul>
<li>clover: Fix build against clang SVN &gt;= r273191</li>
</ul>
<p>Vinson Lee (1):</p>
<ul>
<li>Revert "mesa_glinterop: remove inclusion of GLX header"</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 12.0.5 Release Notes / December 5, 2016</h1>
<p>
Mesa 12.0.5 is a bug fix release which fixes bugs found since the 12.0.5 release.
</p>
<p>
Mesa 12.0.5 implements the OpenGL 4.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.3. OpenGL
4.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
44d08a27d98bfeacd864381189e434d98afbf451689d01f80380dc1d66450e5b mesa-12.0.5.tar.gz
2b0a972d8282860a11291c09c3ef01ac45171405951eb21a83c45ed2b4321924 mesa-12.0.5.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77662">Bug 77662</a> - Fail to render to different faces of depth-stencil cube map</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97779">Bug 97779</a> - [regression, bisected][BDW, GPU hang] stuck on render ring, always reproducible</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98415">Bug 98415</a> - Vulkan Driver JSON file contains incorrect field</li>
</ul>
<h2>Changes</h2>
<p>Adam Jackson (2):</p>
<ul>
<li>glx/glvnd: Don't modify the dummy slot in the dispatch table</li>
<li>glx/glvnd: Fix dispatch function names and indices</li>
</ul>
<p>Anuj Phogat (1):</p>
<ul>
<li>i965: Fix GPU hang related to multiple render targets and alpha testing</li>
</ul>
<p>Emil Velikov (4):</p>
<ul>
<li>docs: add release notes for 12.0.4</li>
<li>docs: add sha256 checksums for 12.0.4</li>
<li>cherry-ignore: add reverted LLVM_LIBDIR patch</li>
<li>Update version to 12.0.5</li>
</ul>
<p>Haixia Shi (1):</p>
<ul>
<li>mesa: change state query return value for RGB565</li>
</ul>
<p>Jason Ekstrand (3):</p>
<ul>
<li>i965/fs/generator: Don't use the address immediate for MOV_INDIRECT</li>
<li>anv/cmd_buffer: Take a command buffer instead of a batch in two helpers</li>
<li>anv/cmd_buffer: Enable a CS stall workaround for Sky Lake gt4</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>intel: Fix pixel shader scratch space allocation on Gen9+ platforms.</li>
</ul>
<p>Marek Olšák (13):</p>
<ul>
<li>gallium/radeon: fix behavior of GLSL findLSB(0)</li>
<li>gallium/radeon: make sure HTILE address is aligned properly</li>
<li>radeonsi: fix an assertion failure in si_decompress_sampler_color_textures</li>
<li>gallium/radeon: unify viewport emission code</li>
<li>gallium/radeon: set VPORT_ZMIN/MAX registers correctly</li>
<li>radeonsi: fix gl_PatchVerticesIn for tessellation evaluation shader</li>
<li>radeonsi: fix a crash in imageSize for cubemap arrays</li>
<li>radeonsi: emit TA_CS_BC_BASE_ADDR on SI only if the kernel allows it</li>
<li>gallium/radeon: add support for sharing textures with DCC between processes</li>
<li>radeonsi: always set all blend registers</li>
<li>radeonsi: set CB_BLEND1_CONTROL.ENABLE for dual source blending</li>
<li>radeonsi: disable RB+ blend optimizations for dual source blending</li>
<li>radeonsi: silence runtime warnings with LLVM 3.9</li>
</ul>
<p>Matt Turner (1):</p>
<ul>
<li>anv: Replace "abi_versions" with correct "api_version".</li>
</ul>
<p>Nanley Chery (1):</p>
<ul>
<li>mesa/fbobject: Update CubeMapFace when reusing textures</li>
</ul>
<p>Steinar H. Gunderson (1):</p>
<ul>
<li>Fix races during _mesa_HashWalk().</li>
</ul>
<p>Tim Rowley (3):</p>
<ul>
<li>swr: [rasterizer jitter] cleanup supporting different llvm versions</li>
<li>swr: [rasterizer jitter] fix llvm-3.7 compile</li>
<li>swr: [rasterizer] add support for llvm-3.9</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 12.0.6 Release Notes / January 23, 2017</h1>
<p>
Mesa 12.0.6 is a bug fix release which fixes bugs found since the 12.0.5 release.
</p>
<p>
Mesa 12.0.6 implements the OpenGL 4.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.3. OpenGL
4.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
65339ba5d76a45225b8b56f9a1da9db15c569e1d163760faa2921da0a8461741 mesa-12.0.6.tar.gz
7d6da9744c1022a4c2ab6ad01a206984d00443fb691568011d01b3dd97e36448 mesa-12.0.6.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92234">Bug 92234</a> - [BDW] GPU hang in Shogun2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95130">Bug 95130</a> - Derivatives of gl_Color wrong when helper pixels used</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98329">Bug 98329</a> - [dEQP, EGL, SKL, BDW, BSW] dEQP-EGL.functional.image.render_multiple_contexts.gles2_renderbuffer_depth16_depth_buffer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99030">Bug 99030</a> - [HSW, regression] transform feedback fails on Linux 4.8</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99354">Bug 99354</a> - [G71] &quot;Assertion `bkref' failed&quot; reproducible with glmark2</li>
</ul>
<h2>Changes</h2>
<p>Chad Versace (3):</p>
<ul>
<li>i965/mt: Disable aux surfaces after making miptree shareable</li>
<li>i965/mt: Disable HiZ when sharing depth buffer externally (v2)</li>
<li>anv: Handle vkGetPhysicalDeviceQueueFamilyProperties with count == 0</li>
</ul>
<p>Emil Velikov (5):</p>
<ul>
<li>docs: add sha256 checksums for 12.0.5</li>
<li>get-typod-pick-list.sh: add new script</li>
<li>automake: use shared llvm libs for make distcheck</li>
<li>egl/wayland: use the destroy_window_callback for swrast</li>
<li>Update version to 12.0.6</li>
</ul>
<p>Fredrik Höglund (1):</p>
<ul>
<li>dri3: Fix MakeCurrent without a default framebuffer</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>nouveau: take extra push space into account for pushbuf_space calls</li>
</ul>
<p>Jason Ekstrand (19):</p>
<ul>
<li>spirv/nir: Fix some texture opcode asserts</li>
<li>spirv/nir: Add support for shadow samplers that return vec4</li>
<li>spirv/nir: Properly handle gather components</li>
<li>anv/pipeline: Set binding_table.gather_texture_start</li>
<li>nir: Add a helper for determining the type of a texture source</li>
<li>nir/lower_tex: Add some helpers for working with tex sources</li>
<li>nir/lower_tex: Add support for lowering coordinate offsets</li>
<li>i965/nir: Enable NIR lowering of txf and rect offsets</li>
<li>i965: Get rid of the do_lower_unnormalized_offsets pass</li>
<li>spirv/nir: Don't increment coord_components for array lod queries</li>
<li>anv/image: Assert that the image format is actually supported</li>
<li>spirv/nir: Move opcode selection higher up in handle_texture</li>
<li>spirv/nir: Refactor type handling in handle_texture</li>
<li>nir/spirv: Refactor coordinate handling in handle_texture</li>
<li>spirv/nir: Handle texture projectors</li>
<li>spirv/nir: Add support for ImageQuerySamples</li>
<li>anv/device: Return the right error for failed maps</li>
<li>anv/device: Implicitly unmap memory objects in FreeMemory</li>
<li>anv/descriptor_set: Write the state offset in the surface state free list.</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>spirv: Move cursor before calling vtn_ssa_value() in phi 2nd pass.</li>
<li>i965: Properly flush in hsw_pause_transform_feedback().</li>
</ul>
<p>Marek Olšák (6):</p>
<ul>
<li>cso: don't release sampler states that are bound</li>
<li>radeonsi: always restore sampler states when unbinding sampler views</li>
<li>radeonsi: fix incorrect FMASK checking in bind_sampler_states</li>
<li>radeonsi: disable CE on SI + AMDGPU</li>
<li>radeonsi: disable the constant engine (CE) on Carrizo and Stoney</li>
<li>gallium/radeon: fix the draw-calls HUD query</li>
</ul>
<p>Matt Turner (3):</p>
<ul>
<li>i965/fs: Rename opt_copy_propagate -&gt; opt_copy_propagation.</li>
<li>i965/fs: Add unit tests for copy propagation pass.</li>
<li>i965/fs: Reject copy propagation into SEL if not min/max.</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>cso: Don't restore nr_samplers in cso_restore_fragment_samplers</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>radeonsi: enable WQM in PS prolog when needed</li>
</ul>
</div>
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@@ -1,311 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 13.0.0 Release Notes / November 1, 2016</h1>
<p>
Mesa 13.0.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 13.0.1.
</p>
<p>
Mesa 13.0.0 implements the OpenGL 4.4 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.4. OpenGL
4.4 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
4a54d7cdc1a94a8dae05a75ccff48356406d51b0d6a64cbdc641c266e3e008eb mesa-13.0.0.tar.gz
94edb4ebff82066a68be79d9c2627f15995e1fe10f67ab3fc63deb842027d727 mesa-13.0.0.tar.xz
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>OpenGL ES 3.1 on i965/hsw</li>
<li>OpenGL ES 3.2 on i965/gen9+ (Skylake and later)</li>
<li>GL_ARB_ES3_1_compatibility on i965</li>
<li>GL_ARB_ES3_2_compatibility on i965/gen8+</li>
<li>GL_ARB_clear_texture on r600, radeonsi</li>
<li>GL_ARB_compute_variable_group_size on nvc0, radeonsi</li>
<li>GL_ARB_cull_distance on radeonsi</li>
<li>GL_ARB_enhanced_layouts on i965, nv50, nvc0, radeonsi, llvmpipe, softpipe</li>
<li>GL_ARB_indirect_parameters on radeonsi</li>
<li>GL_ARB_query_buffer_object on radeonsi</li>
<li>GL_ARB_shader_draw_parameters on radeonsi</li>
<li>GL_ARB_shader_group_vote on nvc0</li>
<li>GL_ARB_shader_viewport_layer_array on i965/gen6+</li>
<li>GL_ARB_stencil_texturing on i965/hsw</li>
<li>GL_ARB_texture_stencil8 on i965/hsw</li>
<li>GL_EXT_window_rectangles on nv50, nvc0</li>
<li>GL_KHR_blend_equation_advanced on i965</li>
<li>GL_KHR_robustness on nvc0, radeonsi</li>
<li>GL_KHR_texture_compression_astc_sliced_3d on i965</li>
<li>GL_OES_copy_image on nv50, nvc0, r600, radeonsi, softpipe, llvmpipe</li>
<li>GL_OES_geometry_shader on i965/gen8+, nvc0, radeonsi</li>
<li>GL_OES_primitive_bounding_box on i965/gen7+, nvc0, radeonsi</li>
<li>GL_OES_texture_cube_map_array on i965/gen8+, nvc0, radeonsi</li>
<li>GL_OES_tessellation_shader on i965/gen7+, nvc0, radeonsi</li>
<li>GL_OES_viewport_array on nvc0, radeonsi</li>
<li>GL_ANDROID_extension_pack_es31a on i965/gen9+</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61907">Bug 61907</a> - Indirect rendering of multi-texture vertex arrays broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69622">Bug 69622</a> - eglTerminate then eglMakeCurrent crahes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71759">Bug 71759</a> - Intel driver fails with &quot;intel_do_flush_locked failed: No such file or directory&quot; if buffer imported with EGL_NATIVE_PIXMAP_KHR</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83036">Bug 83036</a> - [ILK]Piglit spec_ARB_copy_image_arb_copy_image-formats fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89599">Bug 89599</a> - symbol 'x86_64_entry_start' is already defined when building with LLVM/clang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90513">Bug 90513</a> - Odd gray and red flicker in The Talos Principle on GK104</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91342">Bug 91342</a> - Very dark textures on some objects in indoors environments in Postal 2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92306">Bug 92306</a> - GL Excess demo renders incorrectly on nv43</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94148">Bug 94148</a> - Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94354">Bug 94354</a> - R9285 Unigine Valley perf regression since radeonsi: use re-Z</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94561">Bug 94561</a> - [llvmpipe] PIPE_CAP_VIDEO_MEMORY reports negative value on 32 bits (with 16GB ram)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94627">Bug 94627</a> - Game Risen on wine black grass</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94681">Bug 94681</a> - dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.23 takes 25 minutes to compile</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95000">Bug 95000</a> - deqp: assert in dEQP-GLES3.functional.vertex_arrays.single_attribute.strides.fixed.user_ptr_stride17_components2_quads1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95130">Bug 95130</a> - Derivatives of gl_Color wrong when helper pixels used</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95246">Bug 95246</a> - Segfault in glBindFramebuffer()</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95419">Bug 95419</a> - [HSW][regression][bisect] RPG Maker game gives &quot;invalid floating point operation&quot; at startup</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95462">Bug 95462</a> - [BXT,BSW] arb_gpu_shader_fp64 causes gpu hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95529">Bug 95529</a> - [regression, bisected] Image corruption in Chrome</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96235">Bug 96235</a> - st_nir.h:34: error: redefinition of typedef nir_shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96274">Bug 96274</a> - [NVC0] Failure when compiling compute shader: Assertion `bb-&gt;getFirst()-&gt;serial &lt;= bb-&gt;getExit()-&gt;serial' failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96285">Bug 96285</a> - Mesa build broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96299">Bug 96299</a> - [vulkan] 64 regressions due to mesa d5f2f32</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96343">Bug 96343</a> - oom since st/mesa: implement PBO downloads for ReadPixels</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96346">Bug 96346</a> - [SNB,CTS] es2-cts.gtf.gl.atan regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96349">Bug 96349</a> - [CTS,SKL,BSW,BDW,KBL,BXT] es31-cts.arrays_of_arrays.interactionuniformbuffers3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96351">Bug 96351</a> - [CTS,SKL,KBL,BXT] es2-cts.gtf.gl2extensiontests.egl_image.egl_image</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96358">Bug 96358</a> - SSO: wrong interface validation between GS and VS (regresion due to latest gles 3.1)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96425">Bug 96425</a> - [bisected] occasional dark render in The Talos Principle</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96484">Bug 96484</a> - [vulkan] deqp-vk.glsl.builtin.precision.sin / cos regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96504">Bug 96504</a> - [vulkancts] compute tests crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96516">Bug 96516</a> - [bisected: 482526] &quot;clover: Update OpenCL version string to match OpenGL&quot;: clover's build fails because of missing git_sha1.h</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96528">Bug 96528</a> - Location qualifier segfaults during shader compilation</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96541">Bug 96541</a> - Tonga Unreal elemental bad rendering since radeonsi: Decompress DCC textures in a render feedback loop</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96565">Bug 96565</a> - Clive Barker's Jericho displays strange,vivid colors when motion blur enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96607">Bug 96607</a> - [bisected] texture misrender / flicker in The Talos Principle on SKL</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96617">Bug 96617</a> - gl_SecondaryFragDataEXT doesn't work for extended blend func</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96629">Bug 96629</a> - dEQP-GLES2.functional.texture.completeness.cube.not_positive_level_0: Assertion `width &gt;= 1' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96639">Bug 96639</a> - st/mesa: transfer_map with too-high level with dEQP-GLES2.functional.texture.completeness.cube.extra_level</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96674">Bug 96674</a> - [SNB, ILK] spec.ext_image_dma_buf_import.ext_image_dma_buf_import-sample_nv1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96729">Bug 96729</a> - Wrong shader compilation error message</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96762">Bug 96762</a> - [radeonsi,apitrace] Firewatch: nothing rendered in scrollable (text) areas</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96765">Bug 96765</a> - BindFragDataLocationIndexed on array fragment shader output.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96770">Bug 96770</a> - include/GL/mesa_glinterop.h:62: error: redefinition of typedef GLXContext</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96782">Bug 96782</a> - [regression bisected] R600 fp64 and glsl-4.00 piglit failures</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96791">Bug 96791</a> - Cannot use image from swapchains for sampling</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96825">Bug 96825</a> - anv_device.c:31:27: fatal error: anv_timestamp.h: No such file or directory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96835">Bug 96835</a> - &quot;gallium: Force blend color to 16-byte alignment&quot; crash with &quot;-march=native -O3&quot; causes some 32bit games to crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96850">Bug 96850</a> - Crucible tests fail for 32bit mesa</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96878">Bug 96878</a> - [Bisected: cc2d0e6][HSW] &quot;GPU HANG&quot; msg after autologin to gnome-session</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96908">Bug 96908</a> - [radeonsi] MSAA causes graphical artifacts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96911">Bug 96911</a> - webgl2 conformance2/textures/misc/tex-mipmap-levels.html crashes 12.1 Intel driver</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96949">Bug 96949</a> - [regression] Piglit numSamples assertion failures with 9a23a177b90</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96950">Bug 96950</a> - Another regression from bc4e0c486: vbo: Use a bitmask to track the active arrays in vbo_exec*.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96971">Bug 96971</a> - invariant qualifier is not valid for shader inputs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97019">Bug 97019</a> - [clover] build failure in llvm/codegen/native.cpp:129:52</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97032">Bug 97032</a> - [BDW,SKL] piglit.spec.arb_gpu_shader5.arb_gpu_shader5-interpolateatcentroid-flat</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97033">Bug 97033</a> - [BDW,SKL] piglit.spec.arb_gpu_shader_fp64.varying-packing.simple regressions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97039">Bug 97039</a> - The Talos Principle and Serious Sam 3 GPU faults</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97083">Bug 97083</a> - [IVB,BYT] GPU hang on deqp-gles31.functional.separate.shader.random</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97140">Bug 97140</a> - dd_draw.c:949:11: error: implicit declaration of function 'fmemopen' is invalid in C99 [-Werror,-Wimplicit-function-declaration]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97207">Bug 97207</a> - [IVY BRIDGE] Fragment shader discard writing to depth</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97214">Bug 97214</a> - X not running with error &quot;Failed to make EGL context current&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97225">Bug 97225</a> - [i965 on HD4600 Haswell] xcom switch to ingame cinematics cause segmentation fault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97231">Bug 97231</a> - GL_DEPTH_CLAMP doesn't clamp to the far plane</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97233">Bug 97233</a> - vkQuake VkSpecializationMapEntry related bug</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97260">Bug 97260</a> - R9 290 low performance in Linux 4.7</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97267">Bug 97267</a> - [BDW] GL45-CTS.texture_cube_map_array.sampling asserts inside brw_fs.cpp</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97278">Bug 97278</a> - [vulkancts,HSW] all vulkancts tests assert on HSW</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97285">Bug 97285</a> - Darkness in Dota 2 after Patch &quot;Make Gallium's BlitFramebuffer follow the GL 4.4 sRGB rules&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97286">Bug 97286</a> - `make check` fails uniform-initializer-test</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97305">Bug 97305</a> - Gallium: TBOs and images set the offset in elements, not bytes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97307">Bug 97307</a> - glsl/glcpp/tests/glcpp-test regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97309">Bug 97309</a> - piglit.spec.glsl-1_30.compiler.switch-statement.switch-case-duplicated.vert regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97322">Bug 97322</a> - GenerateMipmap creates wrong mipmap for sRGB texture</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97331">Bug 97331</a> - glDrawElementsBaseVertex doesn't work in display list on i915</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97351">Bug 97351</a> - DrawElementsBaseVertex with VBO ignores base vertex on Intel GMA 9xx in some cases</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97413">Bug 97413</a> - BioShock Infinite crashes on startup with Mesa Git version, R7 370</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97426">Bug 97426</a> - glScissor gives vertically inverted result</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97448">Bug 97448</a> - [HSW] deqp-vk.api_.copy_and_blit.image_to_image_stencil regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97476">Bug 97476</a> - Shader binaries should not be stored in the PipelineCache</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97477">Bug 97477</a> - i915g: gl_FragCoord is always (0.0, max_y)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97513">Bug 97513</a> - clover reports wrong device pointer size</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97549">Bug 97549</a> - [SNB, BXT] up to 40% perf drop from &quot;loader/dri3: Overhaul dri3_update_num_back&quot; commit</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97587">Bug 97587</a> - make check nir/tests/control_flow_tests regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97761">Bug 97761</a> - es2-cts.gtf.gl2extensiontests.egl_image_external.testsimpleunassociated crashes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97773">Bug 97773</a> - New Mesa master now results in warnings in glrender (and subsurfaces and simple-egl), black screen</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97779">Bug 97779</a> - [regression, bisected][BDW, GPU hang] stuck on render ring, always reproducible</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97790">Bug 97790</a> - Vulkan cts regressions due to 24be63066</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97804">Bug 97804</a> - Later precision statement isn't overriding earlier one</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97808">Bug 97808</a> - &quot;tgsi/scan: don't set interp flags for inputs only used by INTERP instructions&quot; causes glitches in wine with gallium nine</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97887">Bug 97887</a> - llvm segfault in janusvr -render vive</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97894">Bug 97894</a> - Crash in u_transfer_unmap_vtbl when unmapping a buffer mapped in different context</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97952">Bug 97952</a> - /usr/include/string.h:518:12: error: exception specification in declaration does not match previous declaration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97969">Bug 97969</a> - [radeonsi, bisected: fb827c0] Video decoding shows green artifacts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97976">Bug 97976</a> - VCE regression BO to small for addr since winsys/amdgpu: enable buffer allocation from slabs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98005">Bug 98005</a> - VCE dual instance encoding inconsistent since st/va: enable dual instances encode by sync surface</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98025">Bug 98025</a> - [radeonsi] incorrect primitive restart index used</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98128">Bug 98128</a> - nir/tests/control_flow_tests.cpp:79:73: error: nir_loop_first_cf_node was not declared in this scope</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98131">Bug 98131</a> - Compiler should reject lowp/mediump qualifiers on atomic_uints</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98133">Bug 98133</a> - GetSynciv should raise an error if bufSize &lt; 0</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98134">Bug 98134</a> - dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.draw_buffers wants a different GL error code</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98135">Bug 98135</a> - dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.transform_feedback_varyings wants a different GL error code</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98167">Bug 98167</a> - [vulkan, radv] missing libgcrypt and openssl devel results in linker error in libvulkan_common</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98172">Bug 98172</a> - Concurrent call to glClientWaitSync results in segfault in one of the waiters.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98244">Bug 98244</a> - dEQP: textureOffset(sampler2DArrayShadow, ...) should not exist.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98264">Bug 98264</a> - Build broken for i965 due to multiple deifnitions of intelFenceExtension</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98307">Bug 98307</a> - &quot;st/glsl_to_tgsi: explicitly track all input and output declaration&quot; broke flightgear colors on rs780</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98326">Bug 98326</a> - [dEQP, EGL] pbuffer depth/stencil tests fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98415">Bug 98415</a> - Vulkan Driver JSON file contains incorrect field</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98431">Bug 98431</a> - UnrealEngine v4 demos startup fails to blorp blit assert</li>
</ul>
<h2>Changes</h2>
Mesa no longer depends on libudev.
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 13.0.1 Release Notes / November 14, 2016</h1>
<p>
Mesa 13.0.1 is a bug fix release which fixes bugs found since the 13.0.0 release.
</p>
<p>
Mesa 13.0.1 implements the OpenGL 4.4 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.4. OpenGL
4.4 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
7cbb91dead05cde279ee95f86e8321c8e1c8fc9deb88f12e0f587672a10d88c5 mesa-13.0.1.tar.gz
71962fb2bf77d33b0ad4a565b490dbbeaf4619099c6d9722f04a73187957a731 mesa-13.0.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97715">Bug 97715</a> - [ILK,G45,G965] piglit.spec.arb_separate_shader_objects.misc api error checks</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98012">Bug 98012</a> - [IVB] Segfault when running Dolphin twice with Vulkan</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98512">Bug 98512</a> - radeon r600 vdpau: Invalid command stream: texture bo too small</li>
</ul>
<h2>Changes</h2>
<p>Adam Jackson (2):</p>
<ul>
<li>glx/glvnd: Don't modify the dummy slot in the dispatch table</li>
<li>glx/glvnd: Fix dispatch function names and indices</li>
</ul>
<p>Andreas Boll (1):</p>
<ul>
<li>glx/windows: Add wgl.h to the sources list</li>
</ul>
<p>Anuj Phogat (1):</p>
<ul>
<li>i965: Fix GPU hang related to multiple render targets and alpha testing</li>
</ul>
<p>Chih-Wei Huang (1):</p>
<ul>
<li>android: avoid using libdrm with host modules</li>
</ul>
<p>Darren Salt (1):</p>
<ul>
<li>radv/pipeline: Don't dereference NULL dynamic state pointers</li>
</ul>
<p>Dave Airlie (8):</p>
<ul>
<li>radv: expose xlib platform extension</li>
<li>radv: fix dual source blending</li>
<li>Revert "st/vdpau: use linear layout for output surfaces"</li>
<li>radv: emit correct last export when Z/stencil export is enabled</li>
<li>ac/nir: add support for discard_if intrinsic (v2)</li>
<li>nir: add conditional discard optimisation (v4)</li>
<li>radv: enable conditional discard optimisation on radv.</li>
<li>radv: fix GetFenceStatus for signaled fences</li>
</ul>
<p>Emil Velikov (6):</p>
<ul>
<li>docs: add sha256 checksums for 13.0.0</li>
<li>amd/addrlib: limit fastcall/regparm to GCC i386</li>
<li>anv: use correct .specVersion for extensions</li>
<li>radv: use correct .specVersion for extensions</li>
<li>radv: Suffix the radeon_icd file with the host CPU</li>
<li>Update version to 13.0.1</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>vc4: Use Newton-Raphson on the 1/W write to fix glmark2 terrain.</li>
</ul>
<p>Francisco Jerez (1):</p>
<ul>
<li>nir: Flip gl_SamplePosition in nir_lower_wpos_ytransform().</li>
</ul>
<p>Fredrik Höglund (1):</p>
<ul>
<li>radv: add support for anisotropic filtering on VI+</li>
</ul>
<p>Jason Ekstrand (21):</p>
<ul>
<li>anv/device: Return DEVICE_LOST if execbuf2 fails</li>
<li>vulkan/wsi/x11: Better handle wsi_x11_connection_create failure</li>
<li>vulkan/wsi/x11: Clean up connections in finish_wsi</li>
<li>anv: Better handle return codes from anv_physical_device_init</li>
<li>intel/blorp: Use wm_prog_data instead of hand-rolling our own</li>
<li>intel/blorp: Pass a brw_stage_prog_data to upload_shader</li>
<li>anv/pipeline: Put actual pointers in anv_shader_bin</li>
<li>anv/pipeline: Properly cache prog_data::param</li>
<li>intel/blorp: Emit all the binding tables</li>
<li>anv/device: Add an execbuf wrapper</li>
<li>anv: Add a cmd_buffer_execbuf helper</li>
<li>anv: Don't presume to know what address is in a surface relocation</li>
<li>anv: Add a new bo_pool_init helper</li>
<li>anv/allocator: Simplify anv_scratch_pool</li>
<li>anv: Initialize anv_bo::offset to -1</li>
<li>anv/batch_chain: Improve write_reloc</li>
<li>anv: Add an anv_execbuf helper struct</li>
<li>anv/batch: Move last_ss_pool_bo_offset to the command buffer</li>
<li>anv: Move relocation handling from EndCommandBuffer to QueueSubmit</li>
<li>anv/cmd_buffer: Take a command buffer instead of a batch in two helpers</li>
<li>anv/cmd_buffer: Enable a CS stall workaround for Sky Lake gt4</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>glsl: Update deref types when resizing implicitly sized arrays.</li>
<li>mesa: Fix pixel shader scratch space allocation on Gen9+ platforms.</li>
</ul>
<p>Kristian Høgsberg (1):</p>
<ul>
<li>anv: Do relocations in userspace before execbuf ioctl</li>
</ul>
<p>Marek Olšák (4):</p>
<ul>
<li>egl: use util/macros.h</li>
<li>egl: make interop ABI visible again</li>
<li>glx: make interop ABI visible again</li>
<li>radeonsi: fix an assertion failure in si_decompress_sampler_color_textures</li>
</ul>
<p>Nicolai Hähnle (4):</p>
<ul>
<li>radeonsi: fix BFE/BFI lowering for GLSL semantics</li>
<li>glsl: fix lowering of UBO references of named blocks</li>
<li>st/glsl_to_tgsi: fix dvec[34] loads from SSBO</li>
<li>st/mesa: fix the layer of VDPAU surface samplers</li>
</ul>
<p>Steven Toth (3):</p>
<ul>
<li>gallium/hud: fix a problem where objects are free'd while in use.</li>
<li>gallium/hud: close a previously opened handle</li>
<li>gallium/hud: protect against and initialization race</li>
</ul>
<p>Timothy Arceri (1):</p>
<ul>
<li>mesa/glsl: delete previously linked shaders earlier when linking</li>
</ul>
</div>
</body>
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@@ -1,189 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 13.0.2 Release Notes / November 28, 2016</h1>
<p>
Mesa 13.0.2 is a bug fix release which fixes bugs found since the 13.0.1 release.
</p>
<p>
Mesa 13.0.2 implements the OpenGL 4.4 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.4. OpenGL
4.4 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
6014233a5db6032ab8de4881384871bbe029de684502707794ce7b3e6beec308 mesa-13.0.2.tar.gz
a6ed622645f4ed61da418bf65adde5bcc4bb79023c36ba7d6b45b389da4416d5 mesa-13.0.2.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97321">Bug 97321</a> - Query INFO_LOG_LENGTH for empty info log should return 0</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97420">Bug 97420</a> - &quot;#version 0&quot; crashes glsl_compiler</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98632">Bug 98632</a> - Fix build on Hurd without PATH_MAX</li>
</ul>
<h2>Changes</h2>
<p>Ben Widawsky (3):</p>
<ul>
<li>i965: Add some APL and KBL SKU strings</li>
<li>i965: Reorder PCI ID list to match release order</li>
<li>i965/glk: Add basic Geminilake support</li>
</ul>
<p>Dave Airlie (14):</p>
<ul>
<li>radv: fix texturesamples to handle single sample case</li>
<li>wsi: fix VK_INCOMPLETE for vkGetSwapchainImagesKHR</li>
<li>radv: don't crash on null swapchain destroy.</li>
<li>ac/nir/llvm: fix channel in texture gather lowering code.</li>
<li>radv: make sure to flush input attachments correctly.</li>
<li>radv: fix image view creation for depth and stencil only</li>
<li>radv: spir-v allows texture size query with and without lod.</li>
<li>vulkan/wsi/x11: handle timeouts properly in next image acquire (v1.1)</li>
<li>vulkan/wsi: store present mode in swapchain base class</li>
<li>vulkan/wsi/x11: add support for IMMEDIATE present mode</li>
<li>radv: fix texel fetch offset with 2d arrays.</li>
<li>radv/si: fix optimal micro tile selection</li>
<li>radv/ac/llvm: shadow samplers only return one value.</li>
<li>radv: fix 3D clears with baseMiplevel</li>
</ul>
<p>Eduardo Lima Mitev (2):</p>
<ul>
<li>vulkan/wsi/x11: Fix behavior of vkGetPhysicalDeviceSurfaceFormatsKHR</li>
<li>vulkan/wsi/x11: Fix behavior of vkGetPhysicalDeviceSurfacePresentModesKHR</li>
</ul>
<p>Emil Velikov (5):</p>
<ul>
<li>docs: add sha256 checksums for 13.0.1</li>
<li>cherry-ignore: add reverted LLVM_LIBDIR patch</li>
<li>anv: fix enumeration of properties</li>
<li>radv: honour the number of properties available</li>
<li>Update version to 13.0.2</li>
</ul>
<p>Eric Anholt (3):</p>
<ul>
<li>vc4: Don't abort when a shader compile fails.</li>
<li>vc4: Clamp the shadow comparison value.</li>
<li>vc4: Fix register class handling of DDX/DDY arguments.</li>
</ul>
<p>Gwan-gyeong Mun (2):</p>
<ul>
<li>util/disk_cache: close a previously opened handle in disk_cache_put (v2)</li>
<li>anv: Fix unintentional integer overflow in anv_CreateDmaBufImageINTEL</li>
</ul>
<p>Iago Toral Quiroga (1):</p>
<ul>
<li>anv/format: handle unsupported formats properly</li>
</ul>
<p>Ian Romanick (2):</p>
<ul>
<li>glcpp: Handle '#version 0' and other invalid values</li>
<li>glsl: Parse 0 as a preprocessor INTCONSTANT</li>
</ul>
<p>Jason Ekstrand (15):</p>
<ul>
<li>anv/gen8: Stall when needed in Cmd(Set|Reset)Event</li>
<li>anv/wsi: Set the fence to signaled in AcquireNextImageKHR</li>
<li>anv: Rework fences</li>
<li>vulkan/wsi/wayland: Include pthread.h</li>
<li>vulkan/wsi/wayland: Clean up some error handling paths</li>
<li>vulkan/wsi: Report the correct min/maxImageCount</li>
<li>i965/gs: Allow primitive id to be a system value</li>
<li>anv: Handle null in all destructors</li>
<li>anv/fence: Handle ANV_FENCE_CREATE_SIGNALED_BIT</li>
<li>nir/spirv: Fix handling of gl_PrimitiveId</li>
<li>anv/blorp: Ignore clears for attachments first used as resolve destinations</li>
<li>anv: Implement a depth stall restriction on gen7</li>
<li>anv/cmd_buffer: Handle running out of binding tables in compute shaders</li>
<li>anv/cmd_buffer: Emit a CS stall before setting a CS pipeline</li>
<li>vulkan/wsi/x11: Implement FIFO mode.</li>
</ul>
<p>Jordan Justen (2):</p>
<ul>
<li>isl: Fix height calculation in isl_msaa_interleaved_scale_px_to_sa</li>
<li>i965/hsw: Set integer mode in sampling state for stencil texturing</li>
</ul>
<p>Kenneth Graunke (4):</p>
<ul>
<li>intel: Set min_ds_entries on Broxton.</li>
<li>i965: Fix compute shader crash.</li>
<li>mesa: Drop PATH_MAX usage.</li>
<li>i965: Fix GS push inputs with enhanced layouts.</li>
</ul>
<p>Kevin Strasser (1):</p>
<ul>
<li>vulkan/wsi: Add a thread-safe queue implementation</li>
</ul>
<p>Lionel Landwerlin (1):</p>
<ul>
<li>anv: fix multi level clears with VK_REMAINING_MIP_LEVELS</li>
</ul>
<p>Lucas Stach (1):</p>
<ul>
<li>gbm: request correct version of the DRI2_FENCE extension</li>
</ul>
<p>Nicolai Hähnle (2):</p>
<ul>
<li>radeonsi: store group_size_variable in struct si_compute</li>
<li>glsl/lower_output_reads: fix geometry shader output handling with conditional emit</li>
</ul>
<p>Steinar H. Gunderson (1):</p>
<ul>
<li>Fix races during _mesa_HashWalk().</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>mesa: fix empty program log length</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,177 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 13.0.3 Release Notes / January 5, 2017</h1>
<p>
Mesa 13.0.3 is a bug fix release which fixes bugs found since the 13.0.2 release.
</p>
<p>
Mesa 13.0.3 implements the OpenGL 4.4 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.4. OpenGL
4.4 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
55b07d056f9b855ba9d7c8b2ddc7d3b220a61c6ab1bdc73cbfc2f607721094c2 mesa-13.0.3.tar.gz
d9aa8be5c176d00d0cd503cb2f64a5a403ea471ec819c022581414860d7ba40e mesa-13.0.3.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77662">Bug 77662</a> - Fail to render to different faces of depth-stencil cube map</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92234">Bug 92234</a> - [BDW] GPU hang in Shogun2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98329">Bug 98329</a> - [dEQP, EGL, SKL, BDW, BSW] dEQP-EGL.functional.image.render_multiple_contexts.gles2_renderbuffer_depth16_depth_buffer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99038">Bug 99038</a> - [dEQP, EGL, SKL, BDW, BSW] dEQP-EGL.functional.negative_api.create_pixmap_surface crashes</li>
</ul>
<h2>Changes</h2>
<p>Chad Versace (2):</p>
<ul>
<li>i965/mt: Disable aux surfaces after making miptree shareable</li>
<li>egl: Fix crashes in eglCreate*Surface()</li>
</ul>
<p>Dave Airlie (4):</p>
<ul>
<li>anv: set maxFragmentDualSrcAttachments to 1</li>
<li>radv: set maxFragmentDualSrcAttachments to 1</li>
<li>radv: fix another regression since shadow fixes.</li>
<li>radv: add missing license file to radv_meta_bufimage.</li>
</ul>
<p>Emil Velikov (5):</p>
<ul>
<li>docs: add sha256 checksums for 13.0.2</li>
<li>anv: don't double-close the same fd</li>
<li>anv: don't leak memory if anv_init_wsi() fails</li>
<li>radv: don't leak the fd if radv_physical_device_init() succeeds</li>
<li>Update version to 13.0.3</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>vc4: In a loop break/continue, jump if everyone has taken the path.</li>
</ul>
<p>Gwan-gyeong Mun (3):</p>
<ul>
<li>anv: Add missing error-checking to anv_block_pool_init (v2)</li>
<li>anv: Update the teardown in reverse order of the anv_CreateDevice</li>
<li>vulkan/wsi: Fix resource leak in success path of wsi_queue_init()</li>
</ul>
<p>Haixia Shi (1):</p>
<ul>
<li>compiler/glsl: fix precision problem of tanh</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>mesa: only verify that enabled arrays have backing buffers</li>
</ul>
<p>Jason Ekstrand (8):</p>
<ul>
<li>anv/cmd_buffer: Re-emit MEDIA_CURBE_LOAD when CS push constants are dirty</li>
<li>anv/image: Rename hiz_surface to aux_surface</li>
<li>anv/cmd_buffer: Remove the 1-D case from the HiZ QPitch calculation</li>
<li>genxml/gen9: Change the default of MI_SEMAPHORE_WAIT::RegisterPoleMode</li>
<li>anv/device: Return the right error for failed maps</li>
<li>anv/device: Implicitly unmap memory objects in FreeMemory</li>
<li>anv/descriptor_set: Write the state offset in the surface state free list.</li>
<li>spirv: Use a simpler and more correct implementaiton of tanh()</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>i965: Allocate at least some URB space even when max_vertices = 0.</li>
</ul>
<p>Marek Olšák (17):</p>
<ul>
<li>radeonsi: always set all blend registers</li>
<li>radeonsi: set CB_BLEND1_CONTROL.ENABLE for dual source blending</li>
<li>radeonsi: disable RB+ blend optimizations for dual source blending</li>
<li>radeonsi: consolidate max-work-group-size computation</li>
<li>radeonsi: apply a multi-wave workgroup SPI bug workaround to affected CIK chips</li>
<li>radeonsi: apply a TC L1 write corruption workaround for SI</li>
<li>radeonsi: apply a tessellation bug workaround for SI</li>
<li>radeonsi: add a tess+GS hang workaround for VI dGPUs</li>
<li>radeonsi: apply the double EVENT_WRITE_EOP workaround to VI as well</li>
<li>cso: don't release sampler states that are bound</li>
<li>radeonsi: always restore sampler states when unbinding sampler views</li>
<li>radeonsi: fix incorrect FMASK checking in bind_sampler_states</li>
<li>radeonsi: allow specifying simm16 of emit_waitcnt at call sites</li>
<li>radeonsi: wait for outstanding memory instructions in TCS barriers</li>
<li>tgsi: fix the src type of TGSI_OPCODE_MEMBAR</li>
<li>radeonsi: wait for outstanding LDS instructions in memory barriers if needed</li>
<li>radeonsi: disable the constant engine (CE) on Carrizo and Stoney</li>
</ul>
<p>Matt Turner (3):</p>
<ul>
<li>i965/fs: Rename opt_copy_propagate -&gt; opt_copy_propagation.</li>
<li>i965/fs: Add unit tests for copy propagation pass.</li>
<li>i965/fs: Reject copy propagation into SEL if not min/max.</li>
</ul>
<p>Nanley Chery (1):</p>
<ul>
<li>mesa/fbobject: Update CubeMapFace when reusing textures</li>
</ul>
<p>Nicolai Hähnle (4):</p>
<ul>
<li>radeonsi: fix isolines tess factor writes to control ring</li>
<li>radeonsi: update all GSVS ring descriptors for new buffer allocations</li>
<li>radeonsi: do not kill GS with memory writes</li>
<li>radeonsi: fix an off-by-one error in the bounds check for max_vertices</li>
</ul>
<p>Rhys Kidd (1):</p>
<ul>
<li>glsl: Add pthread libs to cache_test</li>
</ul>
<p>Timothy Arceri (2):</p>
<ul>
<li>mesa: fix active subroutine uniforms properly</li>
<li>Revert "nir: Turn imov/fmov of undef into undef."</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,255 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 13.0.4 Release Notes / February 1, 2017</h1>
<p>
Mesa 13.0.4 is a bug fix release which fixes bugs found since the 13.0.3 release.
</p>
<p>
Mesa 13.0.4 implements the OpenGL 4.4 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.4. OpenGL
4.4 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
a78518030b0b7d77a6c426ac3ff40f4b27fb0e2cdb0dfbe685024a46cae59bad mesa-13.0.4.tar.gz
a95d7ce8f7bd5f88585e4be3144a341236d8c0fc91f6feaec59bb8ba3120e726 mesa-13.0.4.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92634">Bug 92634</a> - gallium's vl_mpeg12_decoder does not work with st/va</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94512">Bug 94512</a> - X segfaults with glx-tls enabled in a x32 environment</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94900">Bug 94900</a> - HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98263">Bug 98263</a> - [radv] The Talos Principle fails to launch with &quot;Fatal error: Cannot set display mode.&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98914">Bug 98914</a> - mesa-vdpau-drivers: breaks vdpau for mpeg2video</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98975">Bug 98975</a> - Wasteland 2 Directors Cut: Hangs. GPU fault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99030">Bug 99030</a> - [HSW, regression] transform feedback fails on Linux 4.8</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99085">Bug 99085</a> - [EGL] dEQP-EGL.functional.sharing.gles2.multithread intermittent</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99097">Bug 99097</a> - [vulkancts] dEQP-VK.image.store regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99100">Bug 99100</a> - [SKL,BDW,BSW,KBL] dEQP-VK.glsl.return.return_in_dynamic_loop_dynamic_vertex regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99144">Bug 99144</a> - Incorrect rendering using glDrawArraysInstancedBaseInstance and first != 0 on Skylake</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99154">Bug 99154</a> - Link time error when using multiple builtin functions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99158">Bug 99158</a> - vdpau segfaults and gpu locks with kodi on R9285</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99185">Bug 99185</a> - dEQP-EGL.functional.image.modify.tex_rgb5_a1_tex_subimage_rgba8</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99188">Bug 99188</a> - dEQP-EGL.functional.create_context_ext.robust_gl_30.rgb565_no_depth_no_stencil</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99210">Bug 99210</a> - ES3-CTS.functional.texture.mipmap.cube.generate.rgba5551_*</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99354">Bug 99354</a> - [G71] &quot;Assertion `bkref' failed&quot; reproducible with glmark2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99450">Bug 99450</a> - [amdgpu] Payday 2 visual glitches on some models</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99451">Bug 99451</a> - polygon offset use after free</li>
</ul>
<h2>Changes</h2>
<p>Andres Rodriguez (2):</p>
<ul>
<li>vulkan/wsi: clarify the severity of lack of DRI3 v2</li>
<li>radv: fix include order for installed headers v2</li>
</ul>
<p>Arda Coskunses (2):</p>
<ul>
<li>vulkan/wsi/x11: don't crash on null visual</li>
<li>vulkan/wsi/x11: don't crash on null wsi x11 connection</li>
</ul>
<p>Bas Nieuwenhuizen (1):</p>
<ul>
<li>radv: Support loader interface version 3.</li>
</ul>
<p>Chad Versace (10):</p>
<ul>
<li>egl: Check config's surface types in eglCreate*Surface()</li>
<li>dri: Add __DRI_IMAGE_FORMAT_ARGB1555</li>
<li>mesa/texformat: Handle GL_RGBA + GL_UNSIGNED_SHORT_5_5_5_1</li>
<li>egl: Emit correct error when robust context creation fails</li>
<li>anv: Handle vkGetPhysicalDeviceQueueFamilyProperties with count == 0</li>
<li>mesa/shaderobj: Fix races on refcounts</li>
<li>meta: Disable dithering during glGenerateMipmap</li>
<li>vulkan: Add new cast macros for VkIcd types</li>
<li>vulkan: Update vk_icd.h to interface version 3</li>
<li>anv: Support loader interface version 3 (patch v2)</li>
</ul>
<p>Christian König (1):</p>
<ul>
<li>vl/zscan: fix "Fix trivial sign compare warnings"</li>
</ul>
<p>Chuck Atkins (1):</p>
<ul>
<li>glx: Add missing glproto dependency for gallium-xlib glx</li>
</ul>
<p>Damien Grassart (1):</p>
<ul>
<li>anv: return count of queue families written</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>radv: flush smem for uniform buffer bit.</li>
</ul>
<p>Emil Velikov (10):</p>
<ul>
<li>docs: add sha256 checksums for 13.0.3</li>
<li>cherry-ignore: add couple of intel_miptree_copy related patches</li>
<li>cherry-ignore: add radv: Call nir_lower_constant_initializers."</li>
<li>get-typod-pick-list.sh: add new script</li>
<li>cherry-ignore: add "_mesa_ClampColor extension/version fix"</li>
<li>cherry-ignore: add wayland race condition fix</li>
<li>egl/wayland: use the destroy_window_callback for swrast</li>
<li>automake: use shared llvm libs for make distcheck</li>
<li>get-pick-list.sh: Require explicit "13.0" for nominating stable patches</li>
<li>Update version to 13.0.4</li>
</ul>
<p>Francisco Jerez (1):</p>
<ul>
<li>anv: Fix uniform and storage buffer offset alignment limits.</li>
</ul>
<p>Fredrik Höglund (2):</p>
<ul>
<li>radv: fix dual source blending</li>
<li>dri3: Fix MakeCurrent without a default framebuffer</li>
</ul>
<p>Grazvydas Ignotas (1):</p>
<ul>
<li>mapi: update the asm code to support x32</li>
</ul>
<p>Heiko Przybyl (1):</p>
<ul>
<li>r600/sb: Fix loop optimization related hangs on eg</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>nouveau: take extra push space into account for pushbuf_space calls</li>
</ul>
<p>Jason Ekstrand (4):</p>
<ul>
<li>i965/generator/tex: Handle an immediate sampler with an indirect texture</li>
<li>anv/formats: Use the real format for B4G4R4A4_UNORM_PACK16 on gen8</li>
<li>nir/search: Only allow matching SSA values</li>
<li>isl: Mark A4B4G4R4_UNORM as supported on gen8</li>
</ul>
<p>Jonas Ådahl (1):</p>
<ul>
<li>egl/wayland: Cleanup private display connection when init fails</li>
</ul>
<p>Kenneth Graunke (7):</p>
<ul>
<li>i965: Don't bail on vertex element processing if we need draw params.</li>
<li>i965: Fix last slot calculations</li>
<li>i965: Fix texturing in the vec4 TCS and GS backends.</li>
<li>spirv: Move cursor before calling vtn_ssa_value() in phi 2nd pass.</li>
<li>i965: Make BLORP disable the NP Z PMA stall fix.</li>
<li>glsl: Use ir_var_temporary when generating inline functions.</li>
<li>i965: Properly flush in hsw_pause_transform_feedback().</li>
</ul>
<p>Marek Olšák (4):</p>
<ul>
<li>vdpau: call texture_get_handle while the mutex is being held</li>
<li>va: call texture_get_handle while the mutex is being held</li>
<li>radeonsi: for the tess barrier, only use emit_waitcnt on SI and LLVM 3.9+</li>
<li>radeonsi: don't forget to add HTILE to the buffer list for texturing</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>cso: Don't restore nr_samplers in cso_restore_fragment_samplers</li>
</ul>
<p>Nanley Chery (3):</p>
<ul>
<li>anv/cmd_buffer: Fix arrayed depth/stencil attachments</li>
<li>anv/cmd_buffer: Fix programmed HiZ qpitch</li>
<li>anv/image: Disable HiZ for depth buffer arrays</li>
</ul>
<p>Nayan Deshmukh (1):</p>
<ul>
<li>st/va: delay calling begin_frame until we have all parameters</li>
</ul>
<p>Rob Clark (1):</p>
<ul>
<li>freedreno: some fence cleanup</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>gallium/hud: add missing break in hud_cpufreq_graph_install()</li>
</ul>
<p>Timothy Arceri (3):</p>
<ul>
<li>nir: Turn imov/fmov of undef into undef</li>
<li>glsl: fix opt_minmax redundancy checks against baserange</li>
<li>util: fix list_is_singular()</li>
</ul>
<p>Zachary Michaels (1):</p>
<ul>
<li>radeonsi: Always leave poly_offset in a valid state</li>
</ul>
</div>
</body>
</html>

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