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			141 Commits
		
	
	
		
			mesa-19.1.
			...
			mesa_7_4_r
		
	
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					9f75836308 | 
							
								
								
									
										9
									
								
								Makefile
									
									
									
									
									
								
							
							
						
						
									
										9
									
								
								Makefile
									
									
									
									
									
								
							@@ -174,10 +174,11 @@ ultrix-gcc:
 | 
			
		||||
 | 
			
		||||
# Rules for making release tarballs
 | 
			
		||||
 | 
			
		||||
DIRECTORY = Mesa-7.3
 | 
			
		||||
LIB_NAME = MesaLib-7.3
 | 
			
		||||
DEMO_NAME = MesaDemos-7.3
 | 
			
		||||
GLUT_NAME = MesaGLUT-7.3
 | 
			
		||||
VERSION=7.4-rc1
 | 
			
		||||
DIRECTORY = Mesa-$(VERSION)
 | 
			
		||||
LIB_NAME = MesaLib-$(VERSION)
 | 
			
		||||
DEMO_NAME = MesaDemos-$(VERSION)
 | 
			
		||||
GLUT_NAME = MesaGLUT-$(VERSION)
 | 
			
		||||
 | 
			
		||||
MAIN_FILES = \
 | 
			
		||||
	$(DIRECTORY)/Makefile*						\
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										16
									
								
								configure.ac
									
									
									
									
									
								
							
							
						
						
									
										16
									
								
								configure.ac
									
									
									
									
									
								
							@@ -46,10 +46,14 @@ esac
 | 
			
		||||
MKDEP_OPTIONS=-fdepend
 | 
			
		||||
dnl Ask gcc where it's keeping its secret headers
 | 
			
		||||
if test "x$GCC" = xyes; then
 | 
			
		||||
    GCC_INCLUDES=`$CC -print-file-name=include`
 | 
			
		||||
    if test "x$GCC_INCLUDES" != x; then
 | 
			
		||||
        MKDEP_OPTIONS="$MKDEP_OPTIONS -I$GCC_INCLUDES"
 | 
			
		||||
    fi
 | 
			
		||||
    for dir in include include-fixed; do
 | 
			
		||||
        GCC_INCLUDES=`$CC -print-file-name=$dir`
 | 
			
		||||
        if test "x$GCC_INCLUDES" != x && \
 | 
			
		||||
           test "$GCC_INCLUDES" != "$dir" && \
 | 
			
		||||
           test -d "$GCC_INCLUDES"; then
 | 
			
		||||
            MKDEP_OPTIONS="$MKDEP_OPTIONS -I$GCC_INCLUDES"
 | 
			
		||||
        fi
 | 
			
		||||
    done
 | 
			
		||||
fi
 | 
			
		||||
AC_SUBST([MKDEP_OPTIONS])
 | 
			
		||||
 | 
			
		||||
@@ -83,7 +87,7 @@ dnl Compiler macros
 | 
			
		||||
DEFINES=""
 | 
			
		||||
AC_SUBST([DEFINES])
 | 
			
		||||
case "$host_os" in
 | 
			
		||||
*-gnu*)
 | 
			
		||||
linux*|*-gnu*)
 | 
			
		||||
    DEFINES="$DEFINES -D_GNU_SOURCE -DPTHREADS"
 | 
			
		||||
    ;;
 | 
			
		||||
solaris*)
 | 
			
		||||
@@ -362,7 +366,7 @@ default_driver="xlib"
 | 
			
		||||
case "$host_os" in
 | 
			
		||||
linux*)
 | 
			
		||||
    case "$host_cpu" in
 | 
			
		||||
    i*86|x86_64|powerpc*) default_driver="dri";;
 | 
			
		||||
    i*86|x86_64|powerpc*|sparc*) default_driver="dri";;
 | 
			
		||||
    esac
 | 
			
		||||
    ;;
 | 
			
		||||
*freebsd* | dragonfly*)
 | 
			
		||||
 
 | 
			
		||||
@@ -9,9 +9,9 @@
 | 
			
		||||
<H1>Downloading</H1>
 | 
			
		||||
 | 
			
		||||
<p>
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		||||
Current development release: <b>7.3</b>
 | 
			
		||||
Current stable release: <b>7.4</b>
 | 
			
		||||
<br>
 | 
			
		||||
Last stable release: <b>7.2</b>
 | 
			
		||||
Last unstable/development release: <b>7.3</b>
 | 
			
		||||
</p>
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		||||
 | 
			
		||||
<p>
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		||||
 
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		||||
@@ -11,6 +11,13 @@
 | 
			
		||||
<H1>News</H1>
 | 
			
		||||
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		||||
 | 
			
		||||
<h2>March ??, 2009</h2>
 | 
			
		||||
<p>
 | 
			
		||||
<a href="relnotes-7.4.html">Mesa 7.4</a> is released.
 | 
			
		||||
This is a stable release fixing bugs since the 7.3 release.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
<h2>January 22, 2009</h2>
 | 
			
		||||
<p>
 | 
			
		||||
<a href="relnotes-7.3.html">Mesa 7.3</a> is released.
 | 
			
		||||
 
 | 
			
		||||
@@ -22,7 +22,7 @@ Some drivers don't support all the features required in OpenGL 2.1.
 | 
			
		||||
</p>
 | 
			
		||||
<p>
 | 
			
		||||
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
 | 
			
		||||
for DRI ardware acceleration.
 | 
			
		||||
for DRI hardware acceleration.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -32,15 +32,27 @@ tbd
 | 
			
		||||
 | 
			
		||||
<h2>New features</h2>
 | 
			
		||||
<ul>
 | 
			
		||||
<li>Added MESA_GLX_FORCE_DIRECT env var for Xlib/software driver
 | 
			
		||||
<li>GLSL version 1.20 is returnd by the GL_SHADING_LANGUAGE_VERSION query
 | 
			
		||||
</ul>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
<h2>Bug fixes</h2>
 | 
			
		||||
<ul>
 | 
			
		||||
<li>glGetActiveUniform() returned wrong size for some array types
 | 
			
		||||
<li>Fixed some error checking in glUniform()
 | 
			
		||||
<li>Fixed a potential glTexImage('proxy target') segfault
 | 
			
		||||
<li>Fixed bad reference counting for 1D/2D texture arrays
 | 
			
		||||
<li>Fixed VBO + glPush/PopClientAttrib() bug #19835
 | 
			
		||||
<li>Assorted i965 driver bug fixes
 | 
			
		||||
<li>Fixed a Windows compilation failure in s_triangle.c
 | 
			
		||||
<li>Fixed a GLSL array indexing bug
 | 
			
		||||
<li>Fixes for building on Haiku
 | 
			
		||||
</ul>
 | 
			
		||||
 | 
			
		||||
<h2>Changes</h2>
 | 
			
		||||
<ul>
 | 
			
		||||
<li>Updated GL/glxext.h to version 46
 | 
			
		||||
</ul>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -169,6 +169,20 @@ the Gamma FAQ</a>
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
<H2>Direct Rendering Flag</H2>
 | 
			
		||||
<p>
 | 
			
		||||
Some applications won't run with indirect rendering contexts (which is
 | 
			
		||||
what the Xlib driver supports).
 | 
			
		||||
To force the glXIsDirect() query to return True, set the MESA_GLX_FORCE_DIRECT
 | 
			
		||||
environment variable.
 | 
			
		||||
For example:
 | 
			
		||||
</p>
 | 
			
		||||
<pre>
 | 
			
		||||
	$ export MESA_GLX_FORCE_DIRECT=1
 | 
			
		||||
</pre>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
<H2>Overlay Planes</H2>
 | 
			
		||||
<p>
 | 
			
		||||
Hardware overlay planes are supported by the Xlib driver.  To
 | 
			
		||||
@@ -268,6 +282,8 @@ This extension was added in Mesa 2.6
 | 
			
		||||
   MESA_BACK_BUFFER - specifies how to implement the back color buffer (X only)
 | 
			
		||||
   MESA_PRIVATE_CMAP - force aux/tk libraries to use private colormaps (X only)
 | 
			
		||||
   MESA_GAMMA - gamma correction coefficients (X only)
 | 
			
		||||
   MESA_GLX_FORCE_DIRECT - report that the driver is direct rendering, even
 | 
			
		||||
      though it's not.
 | 
			
		||||
</pre>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,6 @@
 | 
			
		||||
/*
 | 
			
		||||
 * Mesa 3-D graphics library
 | 
			
		||||
 * Version:  6.5.1
 | 
			
		||||
 * Version:  7.4
 | 
			
		||||
 *
 | 
			
		||||
 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
 | 
			
		||||
 *
 | 
			
		||||
 
 | 
			
		||||
@@ -46,9 +46,9 @@ extern "C" {
 | 
			
		||||
/*************************************************************/
 | 
			
		||||
 | 
			
		||||
/* Header file version number, required by OpenGL ABI for Linux */
 | 
			
		||||
/* glext.h last updated 2008/11/14 */
 | 
			
		||||
/* glext.h last updated 2009/03/04 */
 | 
			
		||||
/* Current version at http://www.opengl.org/registry/ */
 | 
			
		||||
#define GL_GLEXT_VERSION 44
 | 
			
		||||
#define GL_GLEXT_VERSION 46
 | 
			
		||||
 | 
			
		||||
#ifndef GL_VERSION_1_2
 | 
			
		||||
#define GL_UNSIGNED_BYTE_3_3_2            0x8032
 | 
			
		||||
@@ -3862,6 +3862,22 @@ extern "C" {
 | 
			
		||||
#define GL_TRANSFORM_FEEDBACK_BINDING_NV  0x8E25
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifndef GL_ATI_meminfo
 | 
			
		||||
#define GL_VBO_FREE_MEMORY_ATI            0x87FB
 | 
			
		||||
#define GL_TEXTURE_FREE_MEMORY_ATI        0x87FC
 | 
			
		||||
#define GL_RENDERBUFFER_FREE_MEMORY_ATI   0x87FD
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifndef GL_AMD_performance_monitor
 | 
			
		||||
#define GL_COUNTER_TYPE_AMD               0x8BC0
 | 
			
		||||
#define GL_COUNTER_RANGE_AMD              0x8BC1
 | 
			
		||||
#define GL_UNSIGNED_INT64_AMD             0x8BC2
 | 
			
		||||
#define GL_PERCENTAGE_AMD                 0x8BC3
 | 
			
		||||
#define GL_PERFMON_RESULT_AVAILABLE_AMD   0x8BC4
 | 
			
		||||
#define GL_PERFMON_RESULT_SIZE_AMD        0x8BC5
 | 
			
		||||
#define GL_PERFMON_RESULT_AMD             0x8BC6
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/*************************************************************/
 | 
			
		||||
 | 
			
		||||
@@ -5268,10 +5284,10 @@ typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divi
 | 
			
		||||
#ifndef GL_ARB_map_buffer_range
 | 
			
		||||
#define GL_ARB_map_buffer_range 1
 | 
			
		||||
#ifdef GL_GLEXT_PROTOTYPES
 | 
			
		||||
GLAPI void APIENTRY glMapBufferRange (GLenum, GLintptr, GLsizeiptr, GLbitfield);
 | 
			
		||||
GLAPI GLvoid* APIENTRY glMapBufferRange (GLenum, GLintptr, GLsizeiptr, GLbitfield);
 | 
			
		||||
GLAPI void APIENTRY glFlushMappedBufferRange (GLenum, GLintptr, GLsizeiptr);
 | 
			
		||||
#endif /* GL_GLEXT_PROTOTYPES */
 | 
			
		||||
typedef void (APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
 | 
			
		||||
typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
 | 
			
		||||
typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
@@ -8011,6 +8027,22 @@ typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void);
 | 
			
		||||
 | 
			
		||||
#ifndef GL_NV_present_video
 | 
			
		||||
#define GL_NV_present_video 1
 | 
			
		||||
#ifdef GL_GLEXT_PROTOTYPES
 | 
			
		||||
GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint);
 | 
			
		||||
GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint);
 | 
			
		||||
GLAPI void APIENTRY glGetVideoivNV (GLuint, GLenum, GLint *);
 | 
			
		||||
GLAPI void APIENTRY glGetVideouivNV (GLuint, GLenum, GLuint *);
 | 
			
		||||
GLAPI void APIENTRY glGetVideoi64vNV (GLuint, GLenum, GLint64EXT *);
 | 
			
		||||
GLAPI void APIENTRY glGetVideoui64vNV (GLuint, GLenum, GLuint64EXT *);
 | 
			
		||||
GLAPI void APIENTRY glVideoParameterivNV (GLuint, GLenum, const GLint *);
 | 
			
		||||
#endif /* GL_GLEXT_PROTOTYPES */
 | 
			
		||||
typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
 | 
			
		||||
typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
 | 
			
		||||
typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params);
 | 
			
		||||
typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params);
 | 
			
		||||
typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params);
 | 
			
		||||
typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params);
 | 
			
		||||
typedef void (APIENTRYP PFNGLVIDEOPARAMETERIVNVPROC) (GLuint video_slot, GLenum pname, const GLint *params);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifndef GL_EXT_transform_feedback
 | 
			
		||||
@@ -8451,6 +8483,38 @@ typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void);
 | 
			
		||||
typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifndef GL_ATI_meminfo
 | 
			
		||||
#define GL_ATI_meminfo 1
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifndef GL_AMD_performance_monitor
 | 
			
		||||
#define GL_AMD_performance_monitor 1
 | 
			
		||||
#ifdef GL_GLEXT_PROTOTYPES
 | 
			
		||||
GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *, GLsizei, GLuint *);
 | 
			
		||||
GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint, GLint *, GLint *, GLsizei, GLuint *);
 | 
			
		||||
GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint, GLsizei, GLsizei *, GLchar *);
 | 
			
		||||
GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
 | 
			
		||||
GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint, GLuint, GLenum, void *);
 | 
			
		||||
GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei, GLuint *);
 | 
			
		||||
GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei, GLuint *);
 | 
			
		||||
GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint, GLboolean, GLuint, GLint, GLuint *);
 | 
			
		||||
GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint);
 | 
			
		||||
GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint);
 | 
			
		||||
GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint, GLenum, GLsizei, GLuint *, GLint *);
 | 
			
		||||
#endif /* GL_GLEXT_PROTOTYPES */
 | 
			
		||||
typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
 | 
			
		||||
typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
 | 
			
		||||
typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
 | 
			
		||||
typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
 | 
			
		||||
typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data);
 | 
			
		||||
typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
 | 
			
		||||
typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
 | 
			
		||||
typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
 | 
			
		||||
typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
 | 
			
		||||
typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
 | 
			
		||||
typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -47,9 +47,12 @@ static const char *TexFiles[2] =
 | 
			
		||||
 | 
			
		||||
static GLuint Program;
 | 
			
		||||
 | 
			
		||||
static GLfloat Xrot = -90.0, Yrot = .0, Zrot = 0.0;
 | 
			
		||||
static GLfloat Xrot = 0.0, Yrot = .0, Zrot = 0.0;
 | 
			
		||||
static GLfloat EyeDist = 10;
 | 
			
		||||
static GLboolean Anim = GL_TRUE;
 | 
			
		||||
static GLboolean UseArrays = GL_TRUE;
 | 
			
		||||
 | 
			
		||||
static GLint VertCoord_attr = -1, TexCoord0_attr = -1, TexCoord1_attr = -1;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* value[0] = tex unit */
 | 
			
		||||
@@ -60,32 +63,62 @@ static struct uniform_info Uniforms[] = {
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static const GLfloat Tex0Coords[4][2] = {
 | 
			
		||||
   { 0.0, 0.0 }, { 2.0, 0.0 }, { 2.0, 2.0 }, { 0.0, 2.0 }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
static const GLfloat Tex1Coords[4][2] = {
 | 
			
		||||
   { 0.0, 0.0 }, { 1.0, 0.0 }, { 1.0, 1.0 }, { 0.0, 1.0 }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
static const GLfloat VertCoords[4][2] = {
 | 
			
		||||
   { -3.0, -3.0 }, { 3.0, -3.0 }, { 3.0, 3.0 }, { -3.0, 3.0 }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
DrawPolygon(GLfloat size)
 | 
			
		||||
DrawPolygonArray(void)
 | 
			
		||||
{
 | 
			
		||||
   glPushMatrix();
 | 
			
		||||
   glRotatef(90, 1, 0, 0);
 | 
			
		||||
   glNormal3f(0, 0, 1);
 | 
			
		||||
   glBegin(GL_POLYGON);
 | 
			
		||||
   if (VertCoord_attr >= 0) {
 | 
			
		||||
      glVertexAttribPointer_func(VertCoord_attr, 2, GL_FLOAT, GL_FALSE,
 | 
			
		||||
                                 0, VertCoords);
 | 
			
		||||
      glEnableVertexAttribArray_func(VertCoord_attr);
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      glVertexPointer(2, GL_FLOAT, 0, VertCoords);
 | 
			
		||||
      glEnable(GL_VERTEX_ARRAY);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   glMultiTexCoord2f(GL_TEXTURE0, 0, 0);
 | 
			
		||||
   glMultiTexCoord2f(GL_TEXTURE1, 0, 0);
 | 
			
		||||
   glVertex2f(-size, -size);
 | 
			
		||||
   glVertexAttribPointer_func(TexCoord0_attr, 2, GL_FLOAT, GL_FALSE,
 | 
			
		||||
                              0, Tex0Coords);
 | 
			
		||||
   glEnableVertexAttribArray_func(TexCoord0_attr);
 | 
			
		||||
 | 
			
		||||
   glMultiTexCoord2f(GL_TEXTURE0, 2, 0);
 | 
			
		||||
   glMultiTexCoord2f(GL_TEXTURE1, 1, 0);
 | 
			
		||||
   glVertex2f( size, -size);
 | 
			
		||||
   glVertexAttribPointer_func(TexCoord1_attr, 2, GL_FLOAT, GL_FALSE,
 | 
			
		||||
                              0, Tex1Coords);
 | 
			
		||||
   glEnableVertexAttribArray_func(TexCoord1_attr);
 | 
			
		||||
 | 
			
		||||
   glMultiTexCoord2f(GL_TEXTURE0, 2, 2);
 | 
			
		||||
   glMultiTexCoord2f(GL_TEXTURE1, 1, 1);
 | 
			
		||||
   glVertex2f( size,  size);
 | 
			
		||||
   glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
   glMultiTexCoord2f(GL_TEXTURE0, 0, 2);
 | 
			
		||||
   glMultiTexCoord2f(GL_TEXTURE1, 0, 1);
 | 
			
		||||
   glVertex2f(-size,  size);
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
DrawPolygonVert(void)
 | 
			
		||||
{
 | 
			
		||||
   GLuint i;
 | 
			
		||||
 | 
			
		||||
   glBegin(GL_TRIANGLE_FAN);
 | 
			
		||||
 | 
			
		||||
   for (i = 0; i < 4; i++) {
 | 
			
		||||
      glVertexAttrib2fv_func(TexCoord0_attr, Tex0Coords[i]);
 | 
			
		||||
      glVertexAttrib2fv_func(TexCoord1_attr, Tex1Coords[i]);
 | 
			
		||||
 | 
			
		||||
      if (VertCoord_attr >= 0)
 | 
			
		||||
         glVertexAttrib2fv_func(VertCoord_attr, VertCoords[i]);
 | 
			
		||||
      else
 | 
			
		||||
         glVertex2fv(VertCoords[i]);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   glEnd();
 | 
			
		||||
   glPopMatrix();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -100,7 +133,10 @@ draw(void)
 | 
			
		||||
      glRotatef(Yrot, 0, 1, 0);
 | 
			
		||||
      glRotatef(Xrot, 1, 0, 0);
 | 
			
		||||
 | 
			
		||||
      DrawPolygon(3.0);
 | 
			
		||||
      if (UseArrays)
 | 
			
		||||
         DrawPolygonArray();
 | 
			
		||||
      else
 | 
			
		||||
         DrawPolygonVert();
 | 
			
		||||
 | 
			
		||||
   glPopMatrix();
 | 
			
		||||
 | 
			
		||||
@@ -123,8 +159,11 @@ key(unsigned char k, int x, int y)
 | 
			
		||||
   (void) x;
 | 
			
		||||
   (void) y;
 | 
			
		||||
   switch (k) {
 | 
			
		||||
   case ' ':
 | 
			
		||||
   case 'a':
 | 
			
		||||
      UseArrays = !UseArrays;
 | 
			
		||||
      printf("Arrays: %d\n", UseArrays);
 | 
			
		||||
      break;
 | 
			
		||||
   case ' ':
 | 
			
		||||
      Anim = !Anim;
 | 
			
		||||
      if (Anim)
 | 
			
		||||
         glutIdleFunc(idle);
 | 
			
		||||
@@ -232,6 +271,13 @@ CreateProgram(const char *vertProgFile, const char *fragProgFile,
 | 
			
		||||
 | 
			
		||||
   InitUniforms(program, uniforms);
 | 
			
		||||
 | 
			
		||||
   TexCoord0_attr = glGetAttribLocation_func(program, "TexCoord0");
 | 
			
		||||
   TexCoord1_attr = glGetAttribLocation_func(program, "TexCoord1");
 | 
			
		||||
   VertCoord_attr = glGetAttribLocation_func(program, "VertCoord");
 | 
			
		||||
   printf("TexCoord0_attr = %d\n", TexCoord0_attr);
 | 
			
		||||
   printf("TexCoord1_attr = %d\n", TexCoord1_attr);
 | 
			
		||||
   printf("VertCoord_attr = %d\n", VertCoord_attr);
 | 
			
		||||
 | 
			
		||||
   return program;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -2,9 +2,13 @@
 | 
			
		||||
// Brian Paul
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
attribute vec4 TexCoord0, TexCoord1;
 | 
			
		||||
attribute vec4 VertCoord;
 | 
			
		||||
 | 
			
		||||
void main() 
 | 
			
		||||
{
 | 
			
		||||
   gl_TexCoord[0] = gl_MultiTexCoord0;
 | 
			
		||||
   gl_TexCoord[1] = gl_MultiTexCoord1;
 | 
			
		||||
   gl_Position = ftransform();
 | 
			
		||||
   gl_TexCoord[0] = TexCoord0;
 | 
			
		||||
   gl_TexCoord[1] = TexCoord1;
 | 
			
		||||
   // note: may use gl_Vertex or VertCoord here for testing:
 | 
			
		||||
   gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -46,6 +46,13 @@ static PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f_func = NULL;
 | 
			
		||||
static PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f_func = NULL;
 | 
			
		||||
static PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f_func = NULL;
 | 
			
		||||
static PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f_func = NULL;
 | 
			
		||||
static PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv_func = NULL;
 | 
			
		||||
static PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv_func = NULL;
 | 
			
		||||
static PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv_func = NULL;
 | 
			
		||||
static PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv_func = NULL;
 | 
			
		||||
static PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer_func = NULL;
 | 
			
		||||
static PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray_func = NULL;
 | 
			
		||||
static PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray_func = NULL;
 | 
			
		||||
 | 
			
		||||
/* OpenGL 2.1 */
 | 
			
		||||
static PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv_func = NULL;
 | 
			
		||||
@@ -126,6 +133,14 @@ GetExtensionFuncs(void)
 | 
			
		||||
   glVertexAttrib2f_func = (PFNGLVERTEXATTRIB2FPROC) glutGetProcAddress("glVertexAttrib2f");
 | 
			
		||||
   glVertexAttrib3f_func = (PFNGLVERTEXATTRIB3FPROC) glutGetProcAddress("glVertexAttrib3f");
 | 
			
		||||
   glVertexAttrib4f_func = (PFNGLVERTEXATTRIB4FPROC) glutGetProcAddress("glVertexAttrib4f");
 | 
			
		||||
   glVertexAttrib1fv_func = (PFNGLVERTEXATTRIB1FVPROC) glutGetProcAddress("glVertexAttrib1fv");
 | 
			
		||||
   glVertexAttrib2fv_func = (PFNGLVERTEXATTRIB2FVPROC) glutGetProcAddress("glVertexAttrib2fv");
 | 
			
		||||
   glVertexAttrib3fv_func = (PFNGLVERTEXATTRIB3FVPROC) glutGetProcAddress("glVertexAttrib3fv");
 | 
			
		||||
   glVertexAttrib4fv_func = (PFNGLVERTEXATTRIB4FVPROC) glutGetProcAddress("glVertexAttrib4fv");
 | 
			
		||||
 | 
			
		||||
   glVertexAttribPointer_func = (PFNGLVERTEXATTRIBPOINTERPROC) glutGetProcAddress("glVertexAttribPointer");
 | 
			
		||||
   glEnableVertexAttribArray_func = (PFNGLENABLEVERTEXATTRIBARRAYPROC) glutGetProcAddress("glEnableVertexAttribArray");
 | 
			
		||||
   glDisableVertexAttribArray_func = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) glutGetProcAddress("glDisableVertexAttribArray");
 | 
			
		||||
 | 
			
		||||
   /* OpenGL 2.1 */
 | 
			
		||||
   glUniformMatrix2x3fv_func = (PFNGLUNIFORMMATRIX2X3FVPROC) glutGetProcAddress("glUniformMatrix2x3fv");
 | 
			
		||||
 
 | 
			
		||||
@@ -39,6 +39,9 @@
 | 
			
		||||
#include <GL/gl.h>
 | 
			
		||||
#include <GL/glx.h>
 | 
			
		||||
 | 
			
		||||
static int is_glx_extension_supported(Display *dpy, const char *query);
 | 
			
		||||
 | 
			
		||||
static void query_vsync(Display *dpy);
 | 
			
		||||
 | 
			
		||||
#define BENCHMARK
 | 
			
		||||
 | 
			
		||||
@@ -560,6 +563,73 @@ make_window( Display *dpy, const char *name,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Determine whether or not a GLX extension is supported.
 | 
			
		||||
 */
 | 
			
		||||
int
 | 
			
		||||
is_glx_extension_supported(Display *dpy, const char *query)
 | 
			
		||||
{
 | 
			
		||||
   const int scrnum = DefaultScreen(dpy);
 | 
			
		||||
   const char *glx_extensions = NULL;
 | 
			
		||||
   const size_t len = strlen(query);
 | 
			
		||||
   const char *ptr;
 | 
			
		||||
 | 
			
		||||
   if (glx_extensions == NULL) {
 | 
			
		||||
      glx_extensions = glXQueryExtensionsString(dpy, scrnum);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   ptr = strstr(glx_extensions, query);
 | 
			
		||||
   return ((ptr != NULL) && ((ptr[len] == ' ') || (ptr[len] == '\0')));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Attempt to determine whether or not the display is synched to vblank.
 | 
			
		||||
 */
 | 
			
		||||
void
 | 
			
		||||
query_vsync(Display *dpy)
 | 
			
		||||
{
 | 
			
		||||
   int interval = 0;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#ifdef GLX_MESA_swap_control
 | 
			
		||||
   if ((interval <= 0)
 | 
			
		||||
       && is_glx_extension_supported(dpy, "GLX_MESA_swap_control")) {
 | 
			
		||||
      PFNGLXGETSWAPINTERVALMESAPROC pglXGetSwapIntervalMESA =
 | 
			
		||||
          (PFNGLXGETSWAPINTERVALMESAPROC)
 | 
			
		||||
          glXGetProcAddressARB((const GLubyte *) "glXGetSwapIntervalMESA");
 | 
			
		||||
 | 
			
		||||
      interval = (*pglXGetSwapIntervalMESA)();
 | 
			
		||||
   }
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#ifdef GLX_SGI_video_sync
 | 
			
		||||
   if ((interval <= 0)
 | 
			
		||||
       && is_glx_extension_supported(dpy, "GLX_SGI_video_sync")) {
 | 
			
		||||
      PFNGLXGETVIDEOSYNCSGIPROC pglXGetVideoSyncSGI =
 | 
			
		||||
          (PFNGLXGETVIDEOSYNCSGIPROC)
 | 
			
		||||
          glXGetProcAddressARB((const GLubyte *) "glXGetVideoSyncSGI");
 | 
			
		||||
      unsigned count;
 | 
			
		||||
 | 
			
		||||
      if ((*pglXGetVideoSyncSGI)(& count) == 0) {
 | 
			
		||||
         interval = (int) count;
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   if (interval > 0) {
 | 
			
		||||
      printf("Running synchronized to the vertical refresh.  The framerate should be\n");
 | 
			
		||||
      if (interval == 1) {
 | 
			
		||||
         printf("approximately the same as the monitor refresh rate.\n");
 | 
			
		||||
      } else if (interval > 1) {
 | 
			
		||||
         printf("approximately 1/%d the monitor refresh rate.\n",
 | 
			
		||||
                interval);
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Handle one X event.
 | 
			
		||||
 * \return NOP, EXIT or DRAW
 | 
			
		||||
@@ -567,6 +637,9 @@ make_window( Display *dpy, const char *name,
 | 
			
		||||
static int
 | 
			
		||||
handle_event(Display *dpy, Window win, XEvent *event)
 | 
			
		||||
{
 | 
			
		||||
   (void) dpy;
 | 
			
		||||
   (void) win;
 | 
			
		||||
 | 
			
		||||
   switch (event->type) {
 | 
			
		||||
   case Expose:
 | 
			
		||||
      return DRAW;
 | 
			
		||||
@@ -686,6 +759,7 @@ main(int argc, char *argv[])
 | 
			
		||||
   make_window(dpy, "glxgears", x, y, winWidth, winHeight, &win, &ctx);
 | 
			
		||||
   XMapWindow(dpy, win);
 | 
			
		||||
   glXMakeCurrent(dpy, win, ctx);
 | 
			
		||||
   query_vsync(dpy);
 | 
			
		||||
 | 
			
		||||
   if (printInfo) {
 | 
			
		||||
      printf("GL_RENDERER   = %s\n", (char *) glGetString(GL_RENDERER));
 | 
			
		||||
 
 | 
			
		||||
@@ -178,6 +178,7 @@ int main( int argc, char *argv[] )
 | 
			
		||||
   glColor3f( 0.0, 1.0, 1.0 );
 | 
			
		||||
   glRectf( -0.75, -0.75, 0.75, 0.75 );
 | 
			
		||||
   glFlush();
 | 
			
		||||
   glXWaitGL();
 | 
			
		||||
 | 
			
		||||
   XMapWindow( dpy, win );
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -286,7 +286,7 @@ EventLoop(void)
 | 
			
		||||
                        XLookupString(&event.xkey, buf, sizeof(buf), &keySym, &stat);
 | 
			
		||||
                        switch (keySym) {
 | 
			
		||||
                           case XK_Escape:
 | 
			
		||||
                              exit(0);
 | 
			
		||||
                              return;
 | 
			
		||||
                              break;
 | 
			
		||||
                           case XK_d:
 | 
			
		||||
                           case XK_D:
 | 
			
		||||
 
 | 
			
		||||
@@ -60,6 +60,9 @@ struct __GLXDRIdisplayPrivateRec {
 | 
			
		||||
    int driMajor;
 | 
			
		||||
    int driMinor;
 | 
			
		||||
    int driPatch;
 | 
			
		||||
 | 
			
		||||
    unsigned long configureSeqno;
 | 
			
		||||
    Bool (*oldConfigProc)(Display *, XEvent *, xEvent *);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct __GLXDRIcontextPrivateRec {
 | 
			
		||||
@@ -73,6 +76,10 @@ struct __GLXDRIdrawablePrivateRec {
 | 
			
		||||
    __DRIbuffer buffers[5];
 | 
			
		||||
    int bufferCount;
 | 
			
		||||
    int width, height;
 | 
			
		||||
    unsigned long configureSeqno;
 | 
			
		||||
    int have_back;
 | 
			
		||||
    int have_front;
 | 
			
		||||
    int have_fake_front;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
static void dri2DestroyContext(__GLXDRIcontext *context,
 | 
			
		||||
@@ -166,6 +173,8 @@ static __GLXDRIdrawable *dri2CreateDrawable(__GLXscreenConfigs *psc,
 | 
			
		||||
    pdraw->base.xDrawable = xDrawable;
 | 
			
		||||
    pdraw->base.drawable = drawable;
 | 
			
		||||
    pdraw->base.psc = psc;
 | 
			
		||||
    pdraw->bufferCount = 0;
 | 
			
		||||
    pdraw->configureSeqno = ~0;
 | 
			
		||||
 | 
			
		||||
    DRI2CreateDrawable(psc->dpy, xDrawable);
 | 
			
		||||
 | 
			
		||||
@@ -190,6 +199,10 @@ static void dri2CopySubBuffer(__GLXDRIdrawable *pdraw,
 | 
			
		||||
    XRectangle xrect;
 | 
			
		||||
    XserverRegion region;
 | 
			
		||||
 | 
			
		||||
    /* Check we have the right attachments */
 | 
			
		||||
    if (!(priv->have_front && priv->have_back))
 | 
			
		||||
    	return;
 | 
			
		||||
 | 
			
		||||
    xrect.x = x;
 | 
			
		||||
    xrect.y = priv->height - y - height;
 | 
			
		||||
    xrect.width = width;
 | 
			
		||||
@@ -208,6 +221,47 @@ static void dri2SwapBuffers(__GLXDRIdrawable *pdraw)
 | 
			
		||||
    dri2CopySubBuffer(pdraw, 0, 0, priv->width, priv->height);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void dri2WaitX(__GLXDRIdrawable *pdraw)
 | 
			
		||||
{
 | 
			
		||||
    __GLXDRIdrawablePrivate *priv = (__GLXDRIdrawablePrivate *) pdraw;
 | 
			
		||||
    XRectangle xrect;
 | 
			
		||||
    XserverRegion region;
 | 
			
		||||
 | 
			
		||||
    /* Check we have the right attachments */
 | 
			
		||||
    if (!(priv->have_fake_front && priv->have_front))
 | 
			
		||||
    	return;
 | 
			
		||||
 | 
			
		||||
    xrect.x = 0;
 | 
			
		||||
    xrect.y = 0;
 | 
			
		||||
    xrect.width = priv->width;
 | 
			
		||||
    xrect.height = priv->height;
 | 
			
		||||
 | 
			
		||||
    region = XFixesCreateRegion(pdraw->psc->dpy, &xrect, 1);
 | 
			
		||||
    DRI2CopyRegion(pdraw->psc->dpy, pdraw->drawable, region,
 | 
			
		||||
		   DRI2BufferFakeFrontLeft, DRI2BufferFrontLeft);
 | 
			
		||||
    XFixesDestroyRegion(pdraw->psc->dpy, region);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void dri2WaitGL(__GLXDRIdrawable *pdraw)
 | 
			
		||||
{
 | 
			
		||||
    __GLXDRIdrawablePrivate *priv = (__GLXDRIdrawablePrivate *) pdraw;
 | 
			
		||||
    XRectangle xrect;
 | 
			
		||||
    XserverRegion region;
 | 
			
		||||
 | 
			
		||||
    if (!(priv->have_fake_front && priv->have_front))
 | 
			
		||||
    	return;
 | 
			
		||||
 | 
			
		||||
    xrect.x = 0;
 | 
			
		||||
    xrect.y = 0;
 | 
			
		||||
    xrect.width = priv->width;
 | 
			
		||||
    xrect.height = priv->height;
 | 
			
		||||
 | 
			
		||||
    region = XFixesCreateRegion(pdraw->psc->dpy, &xrect, 1);
 | 
			
		||||
    DRI2CopyRegion(pdraw->psc->dpy, pdraw->drawable, region,
 | 
			
		||||
		   DRI2BufferFrontLeft, DRI2BufferFakeFrontLeft);
 | 
			
		||||
    XFixesDestroyRegion(pdraw->psc->dpy, region);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void dri2DestroyScreen(__GLXscreenConfigs *psc)
 | 
			
		||||
{
 | 
			
		||||
    /* Free the direct rendering per screen data */
 | 
			
		||||
@@ -223,9 +277,30 @@ dri2GetBuffers(__DRIdrawable *driDrawable,
 | 
			
		||||
	       int *out_count, void *loaderPrivate)
 | 
			
		||||
{
 | 
			
		||||
    __GLXDRIdrawablePrivate *pdraw = loaderPrivate;
 | 
			
		||||
    __GLXdisplayPrivate *dpyPriv = __glXInitialize(pdraw->base.psc->dpy);
 | 
			
		||||
    __GLXDRIdisplayPrivate *pdp = (__GLXDRIdisplayPrivate *)dpyPriv->dri2Display;
 | 
			
		||||
    DRI2Buffer *buffers;
 | 
			
		||||
    int i;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Check if a ConfigureNotify has come in since we last asked for the
 | 
			
		||||
     * buffers associated with this drawable.  If not, we can assume that they're
 | 
			
		||||
     * the same set at glViewport time, and save a synchronous round-trip to the
 | 
			
		||||
     * X Server.
 | 
			
		||||
     */
 | 
			
		||||
    if (pdraw->configureSeqno == pdp->configureSeqno &&
 | 
			
		||||
	count == pdraw->bufferCount) {
 | 
			
		||||
	for (i = 0; i < count; i++) {
 | 
			
		||||
	    if (pdraw->buffers[i].attachment != attachments[i])
 | 
			
		||||
		break;
 | 
			
		||||
	}
 | 
			
		||||
	if (i == count) {
 | 
			
		||||
	    *out_count = pdraw->bufferCount;
 | 
			
		||||
	    return pdraw->buffers;
 | 
			
		||||
	}
 | 
			
		||||
    }
 | 
			
		||||
    pdraw->configureSeqno = pdp->configureSeqno;
 | 
			
		||||
 | 
			
		||||
    buffers = DRI2GetBuffers(pdraw->base.psc->dpy, pdraw->base.xDrawable,
 | 
			
		||||
			     width, height, attachments, count, out_count);
 | 
			
		||||
    if (buffers == NULL)
 | 
			
		||||
@@ -233,6 +308,10 @@ dri2GetBuffers(__DRIdrawable *driDrawable,
 | 
			
		||||
 | 
			
		||||
    pdraw->width = *width;
 | 
			
		||||
    pdraw->height = *height;
 | 
			
		||||
    pdraw->bufferCount = *out_count;
 | 
			
		||||
    pdraw->have_front = 0;
 | 
			
		||||
    pdraw->have_fake_front = 0;
 | 
			
		||||
    pdraw->have_back = 0;
 | 
			
		||||
 | 
			
		||||
    /* This assumes the DRI2 buffer attachment tokens matches the
 | 
			
		||||
     * __DRIbuffer tokens. */
 | 
			
		||||
@@ -242,6 +321,12 @@ dri2GetBuffers(__DRIdrawable *driDrawable,
 | 
			
		||||
	pdraw->buffers[i].pitch = buffers[i].pitch;
 | 
			
		||||
	pdraw->buffers[i].cpp = buffers[i].cpp;
 | 
			
		||||
	pdraw->buffers[i].flags = buffers[i].flags;
 | 
			
		||||
	if (pdraw->buffers[i].attachment == __DRI_BUFFER_FRONT_LEFT)
 | 
			
		||||
	    pdraw->have_front = 1;
 | 
			
		||||
	if (pdraw->buffers[i].attachment == __DRI_BUFFER_FAKE_FRONT_LEFT)
 | 
			
		||||
	    pdraw->have_fake_front = 1;
 | 
			
		||||
	if (pdraw->buffers[i].attachment == __DRI_BUFFER_BACK_LEFT)
 | 
			
		||||
	    pdraw->have_back = 1;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Xfree(buffers);
 | 
			
		||||
@@ -332,6 +417,8 @@ static __GLXDRIscreen *dri2CreateScreen(__GLXscreenConfigs *psc, int screen,
 | 
			
		||||
    psp->createContext = dri2CreateContext;
 | 
			
		||||
    psp->createDrawable = dri2CreateDrawable;
 | 
			
		||||
    psp->swapBuffers = dri2SwapBuffers;
 | 
			
		||||
    psp->waitGL = dri2WaitGL;
 | 
			
		||||
    psp->waitX = dri2WaitX;
 | 
			
		||||
 | 
			
		||||
    /* DRI2 suports SubBuffer through DRI2CopyRegion, so it's always
 | 
			
		||||
     * available.*/
 | 
			
		||||
@@ -359,6 +446,28 @@ static void dri2DestroyDisplay(__GLXDRIdisplay *dpy)
 | 
			
		||||
    Xfree(dpy);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Makes a note on receiving ConfigureNotify that we need to re-check the
 | 
			
		||||
 * DRI2 buffers, as window sizes may have resulted in reallocation.
 | 
			
		||||
 */
 | 
			
		||||
static Bool dri2ConfigureNotifyProc(Display *dpy, XEvent *re, xEvent *event)
 | 
			
		||||
{
 | 
			
		||||
    __GLXdisplayPrivate *dpyPriv = __glXInitialize(dpy);
 | 
			
		||||
    __GLXDRIdisplayPrivate *pdp;
 | 
			
		||||
    Bool ret;
 | 
			
		||||
 | 
			
		||||
    /* We should always be able to find our pdp, as it only gets torn down
 | 
			
		||||
     * when the Display is torn down.
 | 
			
		||||
     */
 | 
			
		||||
    pdp = (__GLXDRIdisplayPrivate *)dpyPriv->dri2Display;
 | 
			
		||||
 | 
			
		||||
    ret = pdp->oldConfigProc(dpy, re, event);
 | 
			
		||||
 | 
			
		||||
    pdp->configureSeqno = re->xconfigure.serial;
 | 
			
		||||
 | 
			
		||||
    return ret;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * Allocate, initialize and return a __DRIdisplayPrivate object.
 | 
			
		||||
 * This is called from __glXInitialize() when we are given a new
 | 
			
		||||
@@ -381,7 +490,11 @@ _X_HIDDEN __GLXDRIdisplay *dri2CreateDisplay(Display *dpy)
 | 
			
		||||
	return NULL;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pdp->oldConfigProc = XESetWireToEvent(dpy, ConfigureNotify,
 | 
			
		||||
					  dri2ConfigureNotifyProc);
 | 
			
		||||
 | 
			
		||||
    pdp->driPatch = 0;
 | 
			
		||||
    pdp->configureSeqno = 0;
 | 
			
		||||
 | 
			
		||||
    pdp->base.destroyDisplay = dri2DestroyDisplay;
 | 
			
		||||
    pdp->base.createScreen = dri2CreateScreen;
 | 
			
		||||
 
 | 
			
		||||
@@ -655,6 +655,8 @@ static __GLXDRIscreen *driCreateScreen(__GLXscreenConfigs *psc, int screen,
 | 
			
		||||
    psp->createContext = driCreateContext;
 | 
			
		||||
    psp->createDrawable = driCreateDrawable;
 | 
			
		||||
    psp->swapBuffers = driSwapBuffers;
 | 
			
		||||
    psp->waitX = NULL;
 | 
			
		||||
    psp->waitGL = NULL;
 | 
			
		||||
 | 
			
		||||
    return psp;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -139,6 +139,8 @@ struct __GLXDRIscreenRec {
 | 
			
		||||
    void (*swapBuffers)(__GLXDRIdrawable *pdraw);
 | 
			
		||||
    void (*copySubBuffer)(__GLXDRIdrawable *pdraw,
 | 
			
		||||
			  int x, int y, int width, int height);
 | 
			
		||||
    void (*waitX)(__GLXDRIdrawable *pdraw);
 | 
			
		||||
    void (*waitGL)(__GLXDRIdrawable *pdraw);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct __GLXDRIcontextRec {
 | 
			
		||||
@@ -602,6 +604,7 @@ extern void __glXSendLargeCommand(__GLXcontext *, const GLvoid *, GLint,
 | 
			
		||||
				  const GLvoid *, GLint);
 | 
			
		||||
 | 
			
		||||
/* Initialize the GLX extension for dpy */
 | 
			
		||||
extern __GLXdisplayPrivate * __glXGetPrivateFromDisplay(Display *dpy);
 | 
			
		||||
extern __GLXdisplayPrivate *__glXInitialize(Display*);
 | 
			
		||||
 | 
			
		||||
/************************************************************************/
 | 
			
		||||
 
 | 
			
		||||
@@ -611,11 +611,15 @@ PUBLIC void glXWaitGL(void)
 | 
			
		||||
 | 
			
		||||
#ifdef GLX_DIRECT_RENDERING
 | 
			
		||||
    if (gc->driContext) {
 | 
			
		||||
/* This bit of ugliness unwraps the glFinish function */
 | 
			
		||||
#ifdef glFinish
 | 
			
		||||
#undef glFinish
 | 
			
		||||
#endif
 | 
			
		||||
	glFinish();
 | 
			
		||||
    	int screen;
 | 
			
		||||
    	__GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, gc->currentDrawable, &screen);
 | 
			
		||||
 | 
			
		||||
    	if ( pdraw != NULL ) {
 | 
			
		||||
	    __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen);
 | 
			
		||||
	    glFlush();
 | 
			
		||||
	    if (psc->driScreen->waitGL != NULL)
 | 
			
		||||
	    	(*psc->driScreen->waitGL)(pdraw);
 | 
			
		||||
	}
 | 
			
		||||
	return;
 | 
			
		||||
    }
 | 
			
		||||
#endif
 | 
			
		||||
@@ -647,7 +651,15 @@ PUBLIC void glXWaitX(void)
 | 
			
		||||
 | 
			
		||||
#ifdef GLX_DIRECT_RENDERING
 | 
			
		||||
    if (gc->driContext) {
 | 
			
		||||
	XSync(dpy, False);
 | 
			
		||||
    	int screen;
 | 
			
		||||
    	__GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, gc->currentDrawable, &screen);
 | 
			
		||||
 | 
			
		||||
    	if ( pdraw != NULL ) {
 | 
			
		||||
	    __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen);
 | 
			
		||||
	    if (psc->driScreen->waitX != NULL)
 | 
			
		||||
	    	(*psc->driScreen->waitX)(pdraw);
 | 
			
		||||
	} else
 | 
			
		||||
	    XSync(dpy, False);
 | 
			
		||||
	return;
 | 
			
		||||
    }
 | 
			
		||||
#endif
 | 
			
		||||
 
 | 
			
		||||
@@ -1063,31 +1063,31 @@ void driInitTextureObjects( GLcontext *ctx, driTextureObject * swapped,
 | 
			
		||||
      ctx->Texture.CurrentUnit = i;
 | 
			
		||||
 | 
			
		||||
      if ( (targets & DRI_TEXMGR_DO_TEXTURE_1D) != 0 ) {
 | 
			
		||||
	 texObj = ctx->Texture.Unit[i].Current1D;
 | 
			
		||||
	 texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_1D_INDEX];
 | 
			
		||||
	 ctx->Driver.BindTexture( ctx, GL_TEXTURE_1D, texObj );
 | 
			
		||||
	 move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      if ( (targets & DRI_TEXMGR_DO_TEXTURE_2D) != 0 ) {
 | 
			
		||||
	 texObj = ctx->Texture.Unit[i].Current2D;
 | 
			
		||||
	 texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_2D_INDEX];
 | 
			
		||||
	 ctx->Driver.BindTexture( ctx, GL_TEXTURE_2D, texObj );
 | 
			
		||||
	 move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      if ( (targets & DRI_TEXMGR_DO_TEXTURE_3D) != 0 ) {
 | 
			
		||||
	 texObj = ctx->Texture.Unit[i].Current3D;
 | 
			
		||||
	 texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_3D_INDEX];
 | 
			
		||||
	 ctx->Driver.BindTexture( ctx, GL_TEXTURE_3D, texObj );
 | 
			
		||||
	 move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      if ( (targets & DRI_TEXMGR_DO_TEXTURE_CUBE) != 0 ) {
 | 
			
		||||
	 texObj = ctx->Texture.Unit[i].CurrentCubeMap;
 | 
			
		||||
	 texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_CUBE_INDEX];
 | 
			
		||||
	 ctx->Driver.BindTexture( ctx, GL_TEXTURE_CUBE_MAP_ARB, texObj );
 | 
			
		||||
	 move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      if ( (targets & DRI_TEXMGR_DO_TEXTURE_RECT) != 0 ) {
 | 
			
		||||
	 texObj = ctx->Texture.Unit[i].CurrentRect;
 | 
			
		||||
	 texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_RECT_INDEX];
 | 
			
		||||
	 ctx->Driver.BindTexture( ctx, GL_TEXTURE_RECTANGLE_NV, texObj );
 | 
			
		||||
	 move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
 | 
			
		||||
      }
 | 
			
		||||
 
 | 
			
		||||
@@ -400,19 +400,19 @@ void gammaInitTextureObjects( GLcontext *ctx )
 | 
			
		||||
 | 
			
		||||
   ctx->Texture.CurrentUnit = 0;
 | 
			
		||||
 | 
			
		||||
   texObj = ctx->Texture.Unit[0].Current1D;
 | 
			
		||||
   texObj = ctx->Texture.Unit[0].CurrentTex[TEXTURE_1D_INDEX];
 | 
			
		||||
   gammaBindTexture( ctx, GL_TEXTURE_1D, texObj );
 | 
			
		||||
 | 
			
		||||
   texObj = ctx->Texture.Unit[0].Current2D;
 | 
			
		||||
   texObj = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX];
 | 
			
		||||
   gammaBindTexture( ctx, GL_TEXTURE_2D, texObj );
 | 
			
		||||
 | 
			
		||||
#if 0
 | 
			
		||||
   ctx->Texture.CurrentUnit = 1;
 | 
			
		||||
 | 
			
		||||
   texObj = ctx->Texture.Unit[1].Current1D;
 | 
			
		||||
   texObj = ctx->Texture.Unit[1].CurrentTex[TEXTURE_1D_INDEX];
 | 
			
		||||
   gammaBindTexture( ctx, GL_TEXTURE_1D, texObj );
 | 
			
		||||
 | 
			
		||||
   texObj = ctx->Texture.Unit[1].Current2D;
 | 
			
		||||
   texObj = ctx->Texture.Unit[1].CurrentTex[TEXTURE_2D_INDEX];
 | 
			
		||||
   gammaBindTexture( ctx, GL_TEXTURE_2D, texObj );
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -18,6 +18,7 @@ DRIVER_SOURCES = \
 | 
			
		||||
	intel_regions.c \
 | 
			
		||||
	intel_buffer_objects.c \
 | 
			
		||||
	intel_batchbuffer.c \
 | 
			
		||||
	intel_clear.c \
 | 
			
		||||
	intel_mipmap_tree.c \
 | 
			
		||||
	i915_tex_layout.c \
 | 
			
		||||
	intel_tex_layout.c \
 | 
			
		||||
@@ -34,6 +35,7 @@ DRIVER_SOURCES = \
 | 
			
		||||
	intel_pixel_read.c \
 | 
			
		||||
	intel_buffers.c \
 | 
			
		||||
	intel_blit.c \
 | 
			
		||||
	intel_swapbuffers.c \
 | 
			
		||||
	i915_tex.c \
 | 
			
		||||
	i915_texstate.c \
 | 
			
		||||
	i915_context.c \
 | 
			
		||||
 
 | 
			
		||||
@@ -41,6 +41,7 @@
 | 
			
		||||
#include "intel_fbo.h"
 | 
			
		||||
#include "intel_screen.h"
 | 
			
		||||
#include "intel_batchbuffer.h"
 | 
			
		||||
#include "intel_buffers.h"
 | 
			
		||||
 | 
			
		||||
#include "i915_context.h"
 | 
			
		||||
#include "i915_reg.h"
 | 
			
		||||
@@ -301,6 +302,74 @@ i915DepthMask(GLcontext * ctx, GLboolean flag)
 | 
			
		||||
      i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_WRITE_ENABLE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Update the viewport transformation matrix.  Depends on:
 | 
			
		||||
 *  - viewport pos/size
 | 
			
		||||
 *  - depthrange
 | 
			
		||||
 *  - window pos/size or FBO size
 | 
			
		||||
 */
 | 
			
		||||
void
 | 
			
		||||
intelCalcViewport(GLcontext * ctx)
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   const GLfloat *v = ctx->Viewport._WindowMap.m;
 | 
			
		||||
   const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
 | 
			
		||||
   GLfloat *m = intel->ViewportMatrix.m;
 | 
			
		||||
   GLfloat yScale, yBias;
 | 
			
		||||
 | 
			
		||||
   if (ctx->DrawBuffer->Name) {
 | 
			
		||||
      /* User created FBO */
 | 
			
		||||
      struct intel_renderbuffer *irb
 | 
			
		||||
         = intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
 | 
			
		||||
      if (irb && !irb->RenderToTexture) {
 | 
			
		||||
         /* y=0=top */
 | 
			
		||||
         yScale = -1.0;
 | 
			
		||||
         yBias = irb->Base.Height;
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
         /* y=0=bottom */
 | 
			
		||||
         yScale = 1.0;
 | 
			
		||||
         yBias = 0.0;
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      /* window buffer, y=0=top */
 | 
			
		||||
      yScale = -1.0;
 | 
			
		||||
      yBias = (intel->driDrawable) ? intel->driDrawable->h : 0.0F;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   m[MAT_SX] = v[MAT_SX];
 | 
			
		||||
   m[MAT_TX] = v[MAT_TX];
 | 
			
		||||
 | 
			
		||||
   m[MAT_SY] = v[MAT_SY] * yScale;
 | 
			
		||||
   m[MAT_TY] = v[MAT_TY] * yScale + yBias;
 | 
			
		||||
 | 
			
		||||
   m[MAT_SZ] = v[MAT_SZ] * depthScale;
 | 
			
		||||
   m[MAT_TZ] = v[MAT_TZ] * depthScale;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/** Called from ctx->Driver.Viewport() */
 | 
			
		||||
static void
 | 
			
		||||
intelViewport(GLcontext * ctx,
 | 
			
		||||
              GLint x, GLint y, GLsizei width, GLsizei height)
 | 
			
		||||
{
 | 
			
		||||
   intelCalcViewport(ctx);
 | 
			
		||||
 | 
			
		||||
   intel_viewport(ctx, x, y, width, height);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/** Called from ctx->Driver.DepthRange() */
 | 
			
		||||
static void
 | 
			
		||||
intelDepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval)
 | 
			
		||||
{
 | 
			
		||||
   intelCalcViewport(ctx);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* =============================================================
 | 
			
		||||
 * Polygon stipple
 | 
			
		||||
 *
 | 
			
		||||
@@ -964,6 +1033,8 @@ i915InitStateFunctions(struct dd_function_table *functions)
 | 
			
		||||
   functions->StencilFuncSeparate = i915StencilFuncSeparate;
 | 
			
		||||
   functions->StencilMaskSeparate = i915StencilMaskSeparate;
 | 
			
		||||
   functions->StencilOpSeparate = i915StencilOpSeparate;
 | 
			
		||||
   functions->DepthRange = intelDepthRange;
 | 
			
		||||
   functions->Viewport = intelViewport;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										1
									
								
								src/mesa/drivers/dri/i915/intel_clear.c
									
									
									
									
									
										Symbolic link
									
								
							
							
						
						
									
										1
									
								
								src/mesa/drivers/dri/i915/intel_clear.c
									
									
									
									
									
										Symbolic link
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
../intel/intel_clear.c
 | 
			
		||||
@@ -35,7 +35,6 @@
 | 
			
		||||
 | 
			
		||||
#include "intel_screen.h"
 | 
			
		||||
#include "intel_context.h"
 | 
			
		||||
#include "intel_fbo.h"
 | 
			
		||||
#include "intel_regions.h"
 | 
			
		||||
#include "swrast/swrast.h"
 | 
			
		||||
 | 
			
		||||
@@ -216,67 +215,6 @@ intelClearColor(GLcontext * ctx, const GLfloat color[4])
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Update the viewport transformation matrix.  Depends on:
 | 
			
		||||
 *  - viewport pos/size
 | 
			
		||||
 *  - depthrange
 | 
			
		||||
 *  - window pos/size or FBO size
 | 
			
		||||
 */
 | 
			
		||||
static void
 | 
			
		||||
intelCalcViewport(GLcontext * ctx)
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   const GLfloat *v = ctx->Viewport._WindowMap.m;
 | 
			
		||||
   const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
 | 
			
		||||
   GLfloat *m = intel->ViewportMatrix.m;
 | 
			
		||||
   GLfloat yScale, yBias;
 | 
			
		||||
 | 
			
		||||
   if (ctx->DrawBuffer->Name) {
 | 
			
		||||
      /* User created FBO */
 | 
			
		||||
      struct intel_renderbuffer *irb
 | 
			
		||||
         = intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
 | 
			
		||||
      if (irb && !irb->RenderToTexture) {
 | 
			
		||||
         /* y=0=top */
 | 
			
		||||
         yScale = -1.0;
 | 
			
		||||
         yBias = irb->Base.Height;
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
         /* y=0=bottom */
 | 
			
		||||
         yScale = 1.0;
 | 
			
		||||
         yBias = 0.0;
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      /* window buffer, y=0=top */
 | 
			
		||||
      yScale = -1.0;
 | 
			
		||||
      yBias = (intel->driDrawable) ? intel->driDrawable->h : 0.0F;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   m[MAT_SX] = v[MAT_SX];
 | 
			
		||||
   m[MAT_TX] = v[MAT_TX];
 | 
			
		||||
 | 
			
		||||
   m[MAT_SY] = v[MAT_SY] * yScale;
 | 
			
		||||
   m[MAT_TY] = v[MAT_TY] * yScale + yBias;
 | 
			
		||||
 | 
			
		||||
   m[MAT_SZ] = v[MAT_SZ] * depthScale;
 | 
			
		||||
   m[MAT_TZ] = v[MAT_TZ] * depthScale;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
intelViewport(GLcontext * ctx,
 | 
			
		||||
              GLint x, GLint y, GLsizei width, GLsizei height)
 | 
			
		||||
{
 | 
			
		||||
   intelCalcViewport(ctx);
 | 
			
		||||
 | 
			
		||||
   intel_viewport(ctx, x, y, width, height);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
intelDepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval)
 | 
			
		||||
{
 | 
			
		||||
   intelCalcViewport(ctx);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* Fallback to swrast for select and feedback.
 | 
			
		||||
 */
 | 
			
		||||
static void
 | 
			
		||||
@@ -291,7 +229,5 @@ void
 | 
			
		||||
intelInitStateFuncs(struct dd_function_table *functions)
 | 
			
		||||
{
 | 
			
		||||
   functions->RenderMode = intelRenderMode;
 | 
			
		||||
   functions->Viewport = intelViewport;
 | 
			
		||||
   functions->DepthRange = intelDepthRange;
 | 
			
		||||
   functions->ClearColor = intelClearColor;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										1
									
								
								src/mesa/drivers/dri/i915/intel_swapbuffers.c
									
									
									
									
									
										Symbolic link
									
								
							
							
						
						
									
										1
									
								
								src/mesa/drivers/dri/i915/intel_swapbuffers.c
									
									
									
									
									
										Symbolic link
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
../intel/intel_swapbuffers.c
 | 
			
		||||
@@ -989,7 +989,7 @@ intelChooseRenderState(GLcontext * ctx)
 | 
			
		||||
            intel->draw_tri = intel_fallback_tri;
 | 
			
		||||
 | 
			
		||||
         if (flags & DD_TRI_SMOOTH) {
 | 
			
		||||
	    if (intel->strict_conformance)
 | 
			
		||||
	    if (intel->conformance_mode > 0)
 | 
			
		||||
	       intel->draw_tri = intel_fallback_tri;
 | 
			
		||||
	 }
 | 
			
		||||
 | 
			
		||||
@@ -1001,7 +1001,7 @@ intelChooseRenderState(GLcontext * ctx)
 | 
			
		||||
	 }
 | 
			
		||||
 | 
			
		||||
	 if (flags & DD_POINT_SMOOTH) {
 | 
			
		||||
	    if (intel->strict_conformance)
 | 
			
		||||
	    if (intel->conformance_mode > 0)
 | 
			
		||||
	       intel->draw_point = intel_fallback_point;
 | 
			
		||||
	 }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -9,6 +9,7 @@ DRIVER_SOURCES = \
 | 
			
		||||
	intel_blit.c \
 | 
			
		||||
	intel_buffer_objects.c \
 | 
			
		||||
	intel_buffers.c \
 | 
			
		||||
	intel_clear.c \
 | 
			
		||||
	intel_context.c \
 | 
			
		||||
	intel_decode.c \
 | 
			
		||||
	intel_depthstencil.c \
 | 
			
		||||
@@ -22,6 +23,7 @@ DRIVER_SOURCES = \
 | 
			
		||||
	intel_pixel_copy.c \
 | 
			
		||||
	intel_pixel_draw.c \
 | 
			
		||||
	intel_state.c \
 | 
			
		||||
	intel_swapbuffers.c \
 | 
			
		||||
	intel_tex.c \
 | 
			
		||||
	intel_tex_copy.c \
 | 
			
		||||
	intel_tex_format.c \
 | 
			
		||||
@@ -49,7 +51,6 @@ DRIVER_SOURCES = \
 | 
			
		||||
	brw_gs.c \
 | 
			
		||||
	brw_gs_emit.c \
 | 
			
		||||
	brw_gs_state.c \
 | 
			
		||||
	brw_metaops.c \
 | 
			
		||||
	brw_misc_state.c \
 | 
			
		||||
	brw_program.c \
 | 
			
		||||
	brw_queryobj.c \
 | 
			
		||||
 
 | 
			
		||||
@@ -83,59 +83,60 @@ struct brw_cc_unit_key {
 | 
			
		||||
static void
 | 
			
		||||
cc_unit_populate_key(struct brw_context *brw, struct brw_cc_unit_key *key)
 | 
			
		||||
{
 | 
			
		||||
   struct gl_stencil_attrib *stencil = brw->attribs.Stencil;
 | 
			
		||||
   GLcontext *ctx = &brw->intel.ctx;
 | 
			
		||||
   const unsigned back = ctx->Stencil._BackFace;
 | 
			
		||||
 | 
			
		||||
   memset(key, 0, sizeof(*key));
 | 
			
		||||
 | 
			
		||||
   key->stencil = stencil->Enabled;
 | 
			
		||||
   key->stencil_two_side = stencil->_TestTwoSide;
 | 
			
		||||
   key->stencil = ctx->Stencil.Enabled;
 | 
			
		||||
   key->stencil_two_side = ctx->Stencil._TestTwoSide;
 | 
			
		||||
 | 
			
		||||
   if (key->stencil) {
 | 
			
		||||
      key->stencil_func[0] = stencil->Function[0];
 | 
			
		||||
      key->stencil_fail_op[0] = stencil->FailFunc[0];
 | 
			
		||||
      key->stencil_pass_depth_fail_op[0] = stencil->ZFailFunc[0];
 | 
			
		||||
      key->stencil_pass_depth_pass_op[0] = stencil->ZPassFunc[0];
 | 
			
		||||
      key->stencil_ref[0] = stencil->Ref[0];
 | 
			
		||||
      key->stencil_write_mask[0] = stencil->WriteMask[0];
 | 
			
		||||
      key->stencil_test_mask[0] = stencil->ValueMask[0];
 | 
			
		||||
      key->stencil_func[0] = ctx->Stencil.Function[0];
 | 
			
		||||
      key->stencil_fail_op[0] = ctx->Stencil.FailFunc[0];
 | 
			
		||||
      key->stencil_pass_depth_fail_op[0] = ctx->Stencil.ZFailFunc[0];
 | 
			
		||||
      key->stencil_pass_depth_pass_op[0] = ctx->Stencil.ZPassFunc[0];
 | 
			
		||||
      key->stencil_ref[0] = ctx->Stencil.Ref[0];
 | 
			
		||||
      key->stencil_write_mask[0] = ctx->Stencil.WriteMask[0];
 | 
			
		||||
      key->stencil_test_mask[0] = ctx->Stencil.ValueMask[0];
 | 
			
		||||
   }
 | 
			
		||||
   if (key->stencil_two_side) {
 | 
			
		||||
      key->stencil_func[1] = stencil->Function[1];
 | 
			
		||||
      key->stencil_fail_op[1] = stencil->FailFunc[1];
 | 
			
		||||
      key->stencil_pass_depth_fail_op[1] = stencil->ZFailFunc[1];
 | 
			
		||||
      key->stencil_pass_depth_pass_op[1] = stencil->ZPassFunc[1];
 | 
			
		||||
      key->stencil_ref[1] = stencil->Ref[1];
 | 
			
		||||
      key->stencil_write_mask[1] = stencil->WriteMask[1];
 | 
			
		||||
      key->stencil_test_mask[1] = stencil->ValueMask[1];
 | 
			
		||||
      key->stencil_func[1] = ctx->Stencil.Function[back];
 | 
			
		||||
      key->stencil_fail_op[1] = ctx->Stencil.FailFunc[back];
 | 
			
		||||
      key->stencil_pass_depth_fail_op[1] = ctx->Stencil.ZFailFunc[back];
 | 
			
		||||
      key->stencil_pass_depth_pass_op[1] = ctx->Stencil.ZPassFunc[back];
 | 
			
		||||
      key->stencil_ref[1] = ctx->Stencil.Ref[back];
 | 
			
		||||
      key->stencil_write_mask[1] = ctx->Stencil.WriteMask[back];
 | 
			
		||||
      key->stencil_test_mask[1] = ctx->Stencil.ValueMask[back];
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (brw->attribs.Color->_LogicOpEnabled)
 | 
			
		||||
      key->logic_op = brw->attribs.Color->LogicOp;
 | 
			
		||||
   if (ctx->Color._LogicOpEnabled)
 | 
			
		||||
      key->logic_op = ctx->Color.LogicOp;
 | 
			
		||||
   else
 | 
			
		||||
      key->logic_op = GL_COPY;
 | 
			
		||||
 | 
			
		||||
   key->color_blend = brw->attribs.Color->BlendEnabled;
 | 
			
		||||
   key->color_blend = ctx->Color.BlendEnabled;
 | 
			
		||||
   if (key->color_blend) {
 | 
			
		||||
      key->blend_eq_rgb = brw->attribs.Color->BlendEquationRGB;
 | 
			
		||||
      key->blend_eq_a = brw->attribs.Color->BlendEquationA;
 | 
			
		||||
      key->blend_src_rgb = brw->attribs.Color->BlendSrcRGB;
 | 
			
		||||
      key->blend_dst_rgb = brw->attribs.Color->BlendDstRGB;
 | 
			
		||||
      key->blend_src_a = brw->attribs.Color->BlendSrcA;
 | 
			
		||||
      key->blend_dst_a = brw->attribs.Color->BlendDstA;
 | 
			
		||||
      key->blend_eq_rgb = ctx->Color.BlendEquationRGB;
 | 
			
		||||
      key->blend_eq_a = ctx->Color.BlendEquationA;
 | 
			
		||||
      key->blend_src_rgb = ctx->Color.BlendSrcRGB;
 | 
			
		||||
      key->blend_dst_rgb = ctx->Color.BlendDstRGB;
 | 
			
		||||
      key->blend_src_a = ctx->Color.BlendSrcA;
 | 
			
		||||
      key->blend_dst_a = ctx->Color.BlendDstA;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   key->alpha_enabled = brw->attribs.Color->AlphaEnabled;
 | 
			
		||||
   key->alpha_enabled = ctx->Color.AlphaEnabled;
 | 
			
		||||
   if (key->alpha_enabled) {
 | 
			
		||||
      key->alpha_func = brw->attribs.Color->AlphaFunc;
 | 
			
		||||
      key->alpha_ref = brw->attribs.Color->AlphaRef;
 | 
			
		||||
      key->alpha_func = ctx->Color.AlphaFunc;
 | 
			
		||||
      key->alpha_ref = ctx->Color.AlphaRef;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   key->dither = brw->attribs.Color->DitherFlag;
 | 
			
		||||
   key->dither = ctx->Color.DitherFlag;
 | 
			
		||||
 | 
			
		||||
   key->depth_test = brw->attribs.Depth->Test;
 | 
			
		||||
   key->depth_test = ctx->Depth.Test;
 | 
			
		||||
   if (key->depth_test) {
 | 
			
		||||
      key->depth_func = brw->attribs.Depth->Func;
 | 
			
		||||
      key->depth_write = brw->attribs.Depth->Mask;
 | 
			
		||||
      key->depth_func = ctx->Depth.Func;
 | 
			
		||||
      key->depth_write = ctx->Depth.Mask;
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -145,14 +145,14 @@ static void upload_clip_prog(struct brw_context *brw)
 | 
			
		||||
   /* CACHE_NEW_VS_PROG */
 | 
			
		||||
   key.attrs = brw->vs.prog_data->outputs_written;
 | 
			
		||||
   /* _NEW_LIGHT */
 | 
			
		||||
   key.do_flat_shading = (brw->attribs.Light->ShadeModel == GL_FLAT);
 | 
			
		||||
   key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
 | 
			
		||||
   /* _NEW_TRANSFORM */
 | 
			
		||||
   key.nr_userclip = brw_count_bits(brw->attribs.Transform->ClipPlanesEnabled);
 | 
			
		||||
   key.nr_userclip = brw_count_bits(ctx->Transform.ClipPlanesEnabled);
 | 
			
		||||
   key.clip_mode = BRW_CLIPMODE_NORMAL;
 | 
			
		||||
 | 
			
		||||
   /* _NEW_POLYGON */
 | 
			
		||||
   if (key.primitive == GL_TRIANGLES) {
 | 
			
		||||
      if (brw->attribs.Polygon->CullFaceMode == GL_FRONT_AND_BACK) 
 | 
			
		||||
      if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) 
 | 
			
		||||
	 key.clip_mode = BRW_CLIPMODE_REJECT_ALL;
 | 
			
		||||
      else {
 | 
			
		||||
	 GLuint fill_front = CLIP_CULL;
 | 
			
		||||
@@ -160,44 +160,44 @@ static void upload_clip_prog(struct brw_context *brw)
 | 
			
		||||
	 GLuint offset_front = 0;
 | 
			
		||||
	 GLuint offset_back = 0;
 | 
			
		||||
 | 
			
		||||
	 if (!brw->attribs.Polygon->CullFlag ||
 | 
			
		||||
	     brw->attribs.Polygon->CullFaceMode != GL_FRONT) {
 | 
			
		||||
	    switch (brw->attribs.Polygon->FrontMode) {
 | 
			
		||||
	 if (!ctx->Polygon.CullFlag ||
 | 
			
		||||
	     ctx->Polygon.CullFaceMode != GL_FRONT) {
 | 
			
		||||
	    switch (ctx->Polygon.FrontMode) {
 | 
			
		||||
	    case GL_FILL: 
 | 
			
		||||
	       fill_front = CLIP_FILL; 
 | 
			
		||||
	       offset_front = 0;
 | 
			
		||||
	       break;
 | 
			
		||||
	    case GL_LINE:
 | 
			
		||||
	       fill_front = CLIP_LINE;
 | 
			
		||||
	       offset_front = brw->attribs.Polygon->OffsetLine;
 | 
			
		||||
	       offset_front = ctx->Polygon.OffsetLine;
 | 
			
		||||
	       break;
 | 
			
		||||
	    case GL_POINT:
 | 
			
		||||
	       fill_front = CLIP_POINT;
 | 
			
		||||
	       offset_front = brw->attribs.Polygon->OffsetPoint;
 | 
			
		||||
	       offset_front = ctx->Polygon.OffsetPoint;
 | 
			
		||||
	       break;
 | 
			
		||||
	    }
 | 
			
		||||
	 }
 | 
			
		||||
 | 
			
		||||
	 if (!brw->attribs.Polygon->CullFlag ||
 | 
			
		||||
	     brw->attribs.Polygon->CullFaceMode != GL_BACK) {
 | 
			
		||||
	    switch (brw->attribs.Polygon->BackMode) {
 | 
			
		||||
	 if (!ctx->Polygon.CullFlag ||
 | 
			
		||||
	     ctx->Polygon.CullFaceMode != GL_BACK) {
 | 
			
		||||
	    switch (ctx->Polygon.BackMode) {
 | 
			
		||||
	    case GL_FILL: 
 | 
			
		||||
	       fill_back = CLIP_FILL; 
 | 
			
		||||
	       offset_back = 0;
 | 
			
		||||
	       break;
 | 
			
		||||
	    case GL_LINE:
 | 
			
		||||
	       fill_back = CLIP_LINE;
 | 
			
		||||
	       offset_back = brw->attribs.Polygon->OffsetLine;
 | 
			
		||||
	       offset_back = ctx->Polygon.OffsetLine;
 | 
			
		||||
	       break;
 | 
			
		||||
	    case GL_POINT:
 | 
			
		||||
	       fill_back = CLIP_POINT;
 | 
			
		||||
	       offset_back = brw->attribs.Polygon->OffsetPoint;
 | 
			
		||||
	       offset_back = ctx->Polygon.OffsetPoint;
 | 
			
		||||
	       break;
 | 
			
		||||
	    }
 | 
			
		||||
	 }
 | 
			
		||||
 | 
			
		||||
	 if (brw->attribs.Polygon->BackMode != GL_FILL ||
 | 
			
		||||
	     brw->attribs.Polygon->FrontMode != GL_FILL) {
 | 
			
		||||
	 if (ctx->Polygon.BackMode != GL_FILL ||
 | 
			
		||||
	     ctx->Polygon.FrontMode != GL_FILL) {
 | 
			
		||||
	    key.do_unfilled = 1;
 | 
			
		||||
 | 
			
		||||
	    /* Most cases the fixed function units will handle.  Cases where
 | 
			
		||||
@@ -207,17 +207,17 @@ static void upload_clip_prog(struct brw_context *brw)
 | 
			
		||||
 | 
			
		||||
	    if (offset_back || offset_front) {
 | 
			
		||||
	       /* _NEW_POLYGON, _NEW_BUFFERS */
 | 
			
		||||
	       key.offset_units = brw->attribs.Polygon->OffsetUnits * brw->intel.polygon_offset_scale;
 | 
			
		||||
	       key.offset_factor = brw->attribs.Polygon->OffsetFactor * ctx->DrawBuffer->_MRD;
 | 
			
		||||
	       key.offset_units = ctx->Polygon.OffsetUnits * brw->intel.polygon_offset_scale;
 | 
			
		||||
	       key.offset_factor = ctx->Polygon.OffsetFactor * ctx->DrawBuffer->_MRD;
 | 
			
		||||
	    }
 | 
			
		||||
 | 
			
		||||
	    switch (brw->attribs.Polygon->FrontFace) {
 | 
			
		||||
	    switch (ctx->Polygon.FrontFace) {
 | 
			
		||||
	    case GL_CCW:
 | 
			
		||||
	       key.fill_ccw = fill_front;
 | 
			
		||||
	       key.fill_cw = fill_back;
 | 
			
		||||
	       key.offset_ccw = offset_front;
 | 
			
		||||
	       key.offset_cw = offset_back;
 | 
			
		||||
	       if (brw->attribs.Light->Model.TwoSide &&
 | 
			
		||||
	       if (ctx->Light.Model.TwoSide &&
 | 
			
		||||
		   key.fill_cw != CLIP_CULL) 
 | 
			
		||||
		  key.copy_bfc_cw = 1;
 | 
			
		||||
	       break;
 | 
			
		||||
@@ -226,7 +226,7 @@ static void upload_clip_prog(struct brw_context *brw)
 | 
			
		||||
	       key.fill_ccw = fill_back;
 | 
			
		||||
	       key.offset_cw = offset_front;
 | 
			
		||||
	       key.offset_ccw = offset_back;
 | 
			
		||||
	       if (brw->attribs.Light->Model.TwoSide &&
 | 
			
		||||
	       if (ctx->Light.Model.TwoSide &&
 | 
			
		||||
		   key.fill_ccw != CLIP_CULL) 
 | 
			
		||||
		  key.copy_bfc_ccw = 1;
 | 
			
		||||
	       break;
 | 
			
		||||
 
 | 
			
		||||
@@ -181,34 +181,54 @@ static void clip_and_emit_line( struct brw_clip_compile *c )
 | 
			
		||||
	 brw_DP4(p, vec4(c->reg.dp1), deref_4f(vtx1, c->offset[VERT_RESULT_HPOS]), c->reg.plane_equation);
 | 
			
		||||
	 is_negative = brw_IF(p, BRW_EXECUTE_1);
 | 
			
		||||
	 {
 | 
			
		||||
	    brw_ADD(p, c->reg.t, c->reg.dp1, negate(c->reg.dp0));
 | 
			
		||||
	    brw_math_invert(p, c->reg.t, c->reg.t);
 | 
			
		||||
	    brw_MUL(p, c->reg.t, c->reg.t, c->reg.dp1);
 | 
			
		||||
             /*
 | 
			
		||||
              * Both can be negative on GM965/G965 due to RHW workaround
 | 
			
		||||
              * if so, this object should be rejected.
 | 
			
		||||
              */
 | 
			
		||||
             if (!BRW_IS_G4X(p->brw)) {
 | 
			
		||||
                 brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_LE, c->reg.dp0, brw_imm_f(0.0));
 | 
			
		||||
                 is_neg2 = brw_IF(p, BRW_EXECUTE_1);
 | 
			
		||||
                 {
 | 
			
		||||
                     brw_clip_kill_thread(c);
 | 
			
		||||
                 }
 | 
			
		||||
                 brw_ENDIF(p, is_neg2);
 | 
			
		||||
             }
 | 
			
		||||
 | 
			
		||||
	    brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_G, c->reg.t, c->reg.t1 );
 | 
			
		||||
	    brw_MOV(p, c->reg.t1, c->reg.t);
 | 
			
		||||
	    brw_set_predicate_control(p, BRW_PREDICATE_NONE);
 | 
			
		||||
             brw_ADD(p, c->reg.t, c->reg.dp1, negate(c->reg.dp0));
 | 
			
		||||
             brw_math_invert(p, c->reg.t, c->reg.t);
 | 
			
		||||
             brw_MUL(p, c->reg.t, c->reg.t, c->reg.dp1);
 | 
			
		||||
 | 
			
		||||
             brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_G, c->reg.t, c->reg.t1 );
 | 
			
		||||
             brw_MOV(p, c->reg.t1, c->reg.t);
 | 
			
		||||
             brw_set_predicate_control(p, BRW_PREDICATE_NONE);
 | 
			
		||||
	 } 
 | 
			
		||||
	 is_negative = brw_ELSE(p, is_negative);
 | 
			
		||||
	 {
 | 
			
		||||
	    /* Coming back in.  We know that both cannot be negative
 | 
			
		||||
	     * because the line would have been culled in that case.
 | 
			
		||||
	     */
 | 
			
		||||
             /* Coming back in.  We know that both cannot be negative
 | 
			
		||||
              * because the line would have been culled in that case.
 | 
			
		||||
              */
 | 
			
		||||
 | 
			
		||||
             /* If both are positive, do nothing */
 | 
			
		||||
             /* Only on GM965/G965 */
 | 
			
		||||
             if (!BRW_IS_G4X(p->brw)) {
 | 
			
		||||
                 brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_L, c->reg.dp0, brw_imm_f(0.0));
 | 
			
		||||
                 is_neg2 = brw_IF(p, BRW_EXECUTE_1);
 | 
			
		||||
             }
 | 
			
		||||
 | 
			
		||||
	    /* If both are positive, do nothing */
 | 
			
		||||
             brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_L, c->reg.dp0, brw_imm_f(0.0));
 | 
			
		||||
             is_neg2 = brw_IF(p, BRW_EXECUTE_1);
 | 
			
		||||
             {
 | 
			
		||||
		brw_ADD(p, c->reg.t, c->reg.dp0, negate(c->reg.dp1));
 | 
			
		||||
		brw_math_invert(p, c->reg.t, c->reg.t);
 | 
			
		||||
		brw_MUL(p, c->reg.t, c->reg.t, c->reg.dp0);
 | 
			
		||||
                 brw_ADD(p, c->reg.t, c->reg.dp0, negate(c->reg.dp1));
 | 
			
		||||
                 brw_math_invert(p, c->reg.t, c->reg.t);
 | 
			
		||||
                 brw_MUL(p, c->reg.t, c->reg.t, c->reg.dp0);
 | 
			
		||||
 | 
			
		||||
		brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_G, c->reg.t, c->reg.t0 );
 | 
			
		||||
		brw_MOV(p, c->reg.t0, c->reg.t);
 | 
			
		||||
		brw_set_predicate_control(p, BRW_PREDICATE_NONE);
 | 
			
		||||
	     }
 | 
			
		||||
	     brw_ENDIF(p, is_neg2);
 | 
			
		||||
	 }
 | 
			
		||||
                 brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_G, c->reg.t, c->reg.t0 );
 | 
			
		||||
                 brw_MOV(p, c->reg.t0, c->reg.t);
 | 
			
		||||
                 brw_set_predicate_control(p, BRW_PREDICATE_NONE);
 | 
			
		||||
             }
 | 
			
		||||
 | 
			
		||||
             if (!BRW_IS_G4X(p->brw)) {
 | 
			
		||||
                 brw_ENDIF(p, is_neg2);
 | 
			
		||||
             }
 | 
			
		||||
         }
 | 
			
		||||
	 brw_ENDIF(p, is_negative);	 
 | 
			
		||||
      }
 | 
			
		||||
      brw_ENDIF(p, plane_active);
 | 
			
		||||
 
 | 
			
		||||
@@ -455,6 +455,8 @@ static void brw_clip_test( struct brw_clip_compile *c )
 | 
			
		||||
    struct brw_indirect vt2 = brw_indirect(2, 0);
 | 
			
		||||
 | 
			
		||||
    struct brw_compile *p = &c->func;
 | 
			
		||||
    struct brw_instruction *is_outside;
 | 
			
		||||
    struct brw_reg tmp0 = c->reg.loopcount; /* handy temporary */
 | 
			
		||||
 | 
			
		||||
    brw_MOV(p, get_addr_reg(vt0), brw_address(c->reg.vertex[0]));
 | 
			
		||||
    brw_MOV(p, get_addr_reg(vt1), brw_address(c->reg.vertex[1]));
 | 
			
		||||
@@ -462,53 +464,87 @@ static void brw_clip_test( struct brw_clip_compile *c )
 | 
			
		||||
    brw_MOV(p, v0, deref_4f(vt0, c->offset[VERT_RESULT_HPOS]));
 | 
			
		||||
    brw_MOV(p, v1, deref_4f(vt1, c->offset[VERT_RESULT_HPOS]));
 | 
			
		||||
    brw_MOV(p, v2, deref_4f(vt2, c->offset[VERT_RESULT_HPOS]));
 | 
			
		||||
    brw_AND(p, c->reg.planemask, c->reg.planemask, brw_imm_ud(~0x3f));
 | 
			
		||||
 | 
			
		||||
    /* test nearz, xmin, ymin plane */
 | 
			
		||||
    brw_CMP(p, t1, BRW_CONDITIONAL_LE, negate(v0), get_element(v0, 3)); 
 | 
			
		||||
    /* clip.xyz < -clip.w */
 | 
			
		||||
    brw_CMP(p, t1, BRW_CONDITIONAL_L, v0, negate(get_element(v0, 3))); 
 | 
			
		||||
    brw_set_predicate_control(p, BRW_PREDICATE_NONE);
 | 
			
		||||
    brw_CMP(p, t2, BRW_CONDITIONAL_LE, negate(v1), get_element(v1, 3)); 
 | 
			
		||||
    brw_CMP(p, t2, BRW_CONDITIONAL_L, v1, negate(get_element(v1, 3))); 
 | 
			
		||||
    brw_set_predicate_control(p, BRW_PREDICATE_NONE);
 | 
			
		||||
    brw_CMP(p, t3, BRW_CONDITIONAL_LE, negate(v2), get_element(v2, 3)); 
 | 
			
		||||
    brw_CMP(p, t3, BRW_CONDITIONAL_L, v2, negate(get_element(v2, 3))); 
 | 
			
		||||
    brw_set_predicate_control(p, BRW_PREDICATE_NONE);
 | 
			
		||||
 | 
			
		||||
    /* All vertices are outside of a plane, rejected */
 | 
			
		||||
    brw_AND(p, t, t1, t2);
 | 
			
		||||
    brw_AND(p, t, t, t3);
 | 
			
		||||
    brw_OR(p, tmp0, get_element(t, 0), get_element(t, 1));
 | 
			
		||||
    brw_OR(p, tmp0, tmp0, get_element(t, 2));
 | 
			
		||||
    brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
 | 
			
		||||
    brw_AND(p, brw_null_reg(), tmp0, brw_imm_ud(0x1));
 | 
			
		||||
    is_outside = brw_IF(p, BRW_EXECUTE_1);
 | 
			
		||||
    {
 | 
			
		||||
        brw_clip_kill_thread(c);
 | 
			
		||||
    }
 | 
			
		||||
    brw_ENDIF(p, is_outside);
 | 
			
		||||
    brw_set_predicate_control(p, BRW_PREDICATE_NONE);
 | 
			
		||||
 | 
			
		||||
    /* some vertices are inside a plane, some are outside,need to clip */
 | 
			
		||||
    brw_XOR(p, t, t1, t2);
 | 
			
		||||
    brw_XOR(p, t1, t2, t3);
 | 
			
		||||
    brw_OR(p, t, t, t1);
 | 
			
		||||
 | 
			
		||||
    brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, 
 | 
			
		||||
	    get_element(t, 0), brw_imm_ud(0));
 | 
			
		||||
    brw_AND(p, t, t, brw_imm_ud(0x1));
 | 
			
		||||
    brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ,
 | 
			
		||||
            get_element(t, 0), brw_imm_ud(0));
 | 
			
		||||
    brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<5)));
 | 
			
		||||
    brw_set_predicate_control(p, BRW_PREDICATE_NONE);
 | 
			
		||||
    brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, 
 | 
			
		||||
	    get_element(t, 1), brw_imm_ud(0));
 | 
			
		||||
    brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ,
 | 
			
		||||
            get_element(t, 1), brw_imm_ud(0));
 | 
			
		||||
    brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<3)));
 | 
			
		||||
    brw_set_predicate_control(p, BRW_PREDICATE_NONE);
 | 
			
		||||
    brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, 
 | 
			
		||||
	    get_element(t, 2), brw_imm_ud(0));
 | 
			
		||||
    brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ,
 | 
			
		||||
            get_element(t, 2), brw_imm_ud(0));
 | 
			
		||||
    brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<1)));
 | 
			
		||||
    brw_set_predicate_control(p, BRW_PREDICATE_NONE);
 | 
			
		||||
 | 
			
		||||
    /* test farz, xmax, ymax plane */
 | 
			
		||||
    brw_CMP(p, t1, BRW_CONDITIONAL_L, v0, get_element(v0, 3)); 
 | 
			
		||||
    /* clip.xyz > clip.w */
 | 
			
		||||
    brw_CMP(p, t1, BRW_CONDITIONAL_G, v0, get_element(v0, 3)); 
 | 
			
		||||
    brw_set_predicate_control(p, BRW_PREDICATE_NONE);
 | 
			
		||||
    brw_CMP(p, t2, BRW_CONDITIONAL_L, v1, get_element(v1, 3)); 
 | 
			
		||||
    brw_CMP(p, t2, BRW_CONDITIONAL_G, v1, get_element(v1, 3)); 
 | 
			
		||||
    brw_set_predicate_control(p, BRW_PREDICATE_NONE);
 | 
			
		||||
    brw_CMP(p, t3, BRW_CONDITIONAL_L, v2, get_element(v2, 3)); 
 | 
			
		||||
    brw_CMP(p, t3, BRW_CONDITIONAL_G, v2, get_element(v2, 3)); 
 | 
			
		||||
    brw_set_predicate_control(p, BRW_PREDICATE_NONE);
 | 
			
		||||
 | 
			
		||||
    /* All vertices are outside of a plane, rejected */
 | 
			
		||||
    brw_AND(p, t, t1, t2);
 | 
			
		||||
    brw_AND(p, t, t, t3);
 | 
			
		||||
    brw_OR(p, tmp0, get_element(t, 0), get_element(t, 1));
 | 
			
		||||
    brw_OR(p, tmp0, tmp0, get_element(t, 2));
 | 
			
		||||
    brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
 | 
			
		||||
    brw_AND(p, brw_null_reg(), tmp0, brw_imm_ud(0x1));
 | 
			
		||||
    is_outside = brw_IF(p, BRW_EXECUTE_1);
 | 
			
		||||
    {
 | 
			
		||||
        brw_clip_kill_thread(c);
 | 
			
		||||
    }
 | 
			
		||||
    brw_ENDIF(p, is_outside);
 | 
			
		||||
    brw_set_predicate_control(p, BRW_PREDICATE_NONE);
 | 
			
		||||
 | 
			
		||||
    /* some vertices are inside a plane, some are outside,need to clip */
 | 
			
		||||
    brw_XOR(p, t, t1, t2);
 | 
			
		||||
    brw_XOR(p, t1, t2, t3);
 | 
			
		||||
    brw_OR(p, t, t, t1);
 | 
			
		||||
 | 
			
		||||
    brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, 
 | 
			
		||||
	    get_element(t, 0), brw_imm_ud(0));
 | 
			
		||||
    brw_AND(p, t, t, brw_imm_ud(0x1));
 | 
			
		||||
    brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ,
 | 
			
		||||
            get_element(t, 0), brw_imm_ud(0));
 | 
			
		||||
    brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<4)));
 | 
			
		||||
    brw_set_predicate_control(p, BRW_PREDICATE_NONE);
 | 
			
		||||
    brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, 
 | 
			
		||||
	    get_element(t, 1), brw_imm_ud(0));
 | 
			
		||||
    brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ,
 | 
			
		||||
            get_element(t, 1), brw_imm_ud(0));
 | 
			
		||||
    brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<2)));
 | 
			
		||||
    brw_set_predicate_control(p, BRW_PREDICATE_NONE);
 | 
			
		||||
    brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, 
 | 
			
		||||
	    get_element(t, 2), brw_imm_ud(0));
 | 
			
		||||
    brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ,
 | 
			
		||||
            get_element(t, 2), brw_imm_ud(0));
 | 
			
		||||
    brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<0)));
 | 
			
		||||
    brw_set_predicate_control(p, BRW_PREDICATE_NONE);
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -76,30 +76,6 @@ static void brwInitDriverFunctions( struct dd_function_table *functions )
 | 
			
		||||
   functions->Viewport = intel_viewport;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void brw_init_attribs( struct brw_context *brw )
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &brw->intel.ctx;
 | 
			
		||||
 | 
			
		||||
   brw->attribs.Color = &ctx->Color;
 | 
			
		||||
   brw->attribs.Depth = &ctx->Depth;
 | 
			
		||||
   brw->attribs.Fog = &ctx->Fog;
 | 
			
		||||
   brw->attribs.Hint = &ctx->Hint;
 | 
			
		||||
   brw->attribs.Light = &ctx->Light;
 | 
			
		||||
   brw->attribs.Line = &ctx->Line;
 | 
			
		||||
   brw->attribs.Point = &ctx->Point;
 | 
			
		||||
   brw->attribs.Polygon = &ctx->Polygon;
 | 
			
		||||
   brw->attribs.Scissor = &ctx->Scissor;
 | 
			
		||||
   brw->attribs.Stencil = &ctx->Stencil;
 | 
			
		||||
   brw->attribs.Texture = &ctx->Texture;
 | 
			
		||||
   brw->attribs.Transform = &ctx->Transform;
 | 
			
		||||
   brw->attribs.Viewport = &ctx->Viewport;
 | 
			
		||||
   brw->attribs.VertexProgram = &ctx->VertexProgram;
 | 
			
		||||
   brw->attribs.FragmentProgram = &ctx->FragmentProgram;
 | 
			
		||||
   brw->attribs.PolygonStipple = &ctx->PolygonStipple[0];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
 | 
			
		||||
			    __DRIcontextPrivate *driContextPriv,
 | 
			
		||||
			    void *sharedContextPrivate)
 | 
			
		||||
@@ -146,10 +122,11 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
 | 
			
		||||
   /* if conformance mode is set, swrast can handle any size AA point */
 | 
			
		||||
   ctx->Const.MaxPointSizeAA = 255.0;
 | 
			
		||||
 | 
			
		||||
   /* We want the GLSL compiler to emit code that uses condition codes */
 | 
			
		||||
   ctx->Shader.EmitCondCodes = GL_TRUE;
 | 
			
		||||
 | 
			
		||||
/*    ctx->Const.MaxNativeVertexProgramTemps = 32; */
 | 
			
		||||
 | 
			
		||||
   brw_init_attribs( brw );
 | 
			
		||||
   brw_init_metaops( brw );
 | 
			
		||||
   brw_init_state( brw );
 | 
			
		||||
 | 
			
		||||
   brw->state.dirty.mesa = ~0;
 | 
			
		||||
 
 | 
			
		||||
@@ -131,7 +131,6 @@ struct brw_context;
 | 
			
		||||
#define BRW_NEW_WM_INPUT_DIMENSIONS     0x100
 | 
			
		||||
#define BRW_NEW_INPUT_VARYING           0x200
 | 
			
		||||
#define BRW_NEW_PSP                     0x800
 | 
			
		||||
#define BRW_NEW_METAOPS                 0x1000
 | 
			
		||||
#define BRW_NEW_FENCE                   0x2000
 | 
			
		||||
#define BRW_NEW_INDICES			0x4000
 | 
			
		||||
#define BRW_NEW_VERTICES		0x8000
 | 
			
		||||
@@ -303,26 +302,6 @@ struct brw_cache {
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
struct brw_state_pointers {
 | 
			
		||||
   struct gl_colorbuffer_attrib	*Color;
 | 
			
		||||
   struct gl_depthbuffer_attrib	*Depth;
 | 
			
		||||
   struct gl_fog_attrib		*Fog;
 | 
			
		||||
   struct gl_hint_attrib	*Hint;
 | 
			
		||||
   struct gl_light_attrib	*Light;
 | 
			
		||||
   struct gl_line_attrib	*Line;
 | 
			
		||||
   struct gl_point_attrib	*Point;
 | 
			
		||||
   struct gl_polygon_attrib	*Polygon;
 | 
			
		||||
   GLuint                       *PolygonStipple;
 | 
			
		||||
   struct gl_scissor_attrib	*Scissor;
 | 
			
		||||
   struct gl_stencil_attrib	*Stencil;
 | 
			
		||||
   struct gl_texture_attrib	*Texture;
 | 
			
		||||
   struct gl_transform_attrib	*Transform;
 | 
			
		||||
   struct gl_viewport_attrib	*Viewport;
 | 
			
		||||
   struct gl_vertex_program_state *VertexProgram; 
 | 
			
		||||
   struct gl_fragment_program_state *FragmentProgram;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/* Considered adding a member to this struct to document which flags
 | 
			
		||||
 * an update might raise so that ordering of the state atoms can be
 | 
			
		||||
 * checked or derived at runtime.  Dropped the idea in favor of having
 | 
			
		||||
@@ -457,7 +436,6 @@ struct brw_context
 | 
			
		||||
      int validated_bo_count;
 | 
			
		||||
   } state;
 | 
			
		||||
 | 
			
		||||
   struct brw_state_pointers attribs;
 | 
			
		||||
   struct brw_cache cache;
 | 
			
		||||
   struct brw_cached_batch_item *cached_batch_items;
 | 
			
		||||
 | 
			
		||||
@@ -491,28 +469,6 @@ struct brw_context
 | 
			
		||||
      unsigned int offset;
 | 
			
		||||
   } ib;
 | 
			
		||||
 | 
			
		||||
   struct {
 | 
			
		||||
      /* Will be allocated on demand if needed.   
 | 
			
		||||
       */
 | 
			
		||||
      struct brw_state_pointers attribs;
 | 
			
		||||
      struct gl_vertex_program *vp;
 | 
			
		||||
      struct gl_fragment_program *fp, *fp_tex;
 | 
			
		||||
 | 
			
		||||
      struct gl_buffer_object *vbo;
 | 
			
		||||
 | 
			
		||||
      struct intel_region *saved_draw_region;
 | 
			
		||||
      GLuint saved_nr_draw_regions;
 | 
			
		||||
      struct intel_region *saved_depth_region;
 | 
			
		||||
 | 
			
		||||
      GLuint restore_draw_buffers[MAX_DRAW_BUFFERS];
 | 
			
		||||
      GLuint restore_num_draw_buffers;
 | 
			
		||||
 | 
			
		||||
      struct gl_fragment_program *restore_fp;
 | 
			
		||||
      
 | 
			
		||||
      GLboolean active;
 | 
			
		||||
   } metaops;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   /* Active vertex program: 
 | 
			
		||||
    */
 | 
			
		||||
   const struct gl_vertex_program *vertex_program;
 | 
			
		||||
@@ -703,13 +659,6 @@ void brw_FrameBufferTexInit( struct brw_context *brw,
 | 
			
		||||
void brw_FrameBufferTexDestroy( struct brw_context *brw );
 | 
			
		||||
void brw_validate_textures( struct brw_context *brw );
 | 
			
		||||
 | 
			
		||||
/*======================================================================
 | 
			
		||||
 * brw_metaops.c
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
void brw_init_metaops( struct brw_context *brw );
 | 
			
		||||
void brw_destroy_metaops( struct brw_context *brw );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/*======================================================================
 | 
			
		||||
 * brw_program.c
 | 
			
		||||
 
 | 
			
		||||
@@ -48,6 +48,7 @@
 | 
			
		||||
 */
 | 
			
		||||
static void calculate_curbe_offsets( struct brw_context *brw )
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &brw->intel.ctx;
 | 
			
		||||
   /* CACHE_NEW_WM_PROG */
 | 
			
		||||
   GLuint nr_fp_regs = (brw->wm.prog_data->nr_params + 15) / 16;
 | 
			
		||||
   
 | 
			
		||||
@@ -58,8 +59,8 @@ static void calculate_curbe_offsets( struct brw_context *brw )
 | 
			
		||||
   GLuint total_regs;
 | 
			
		||||
 | 
			
		||||
   /* _NEW_TRANSFORM */
 | 
			
		||||
   if (brw->attribs.Transform->ClipPlanesEnabled) {
 | 
			
		||||
      GLuint nr_planes = 6 + brw_count_bits(brw->attribs.Transform->ClipPlanesEnabled);
 | 
			
		||||
   if (ctx->Transform.ClipPlanesEnabled) {
 | 
			
		||||
      GLuint nr_planes = 6 + brw_count_bits(ctx->Transform.ClipPlanesEnabled);
 | 
			
		||||
      nr_clip_regs = (nr_planes * 4 + 15) / 16;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
@@ -233,11 +234,11 @@ static void prepare_constant_buffer(struct brw_context *brw)
 | 
			
		||||
       */
 | 
			
		||||
      assert(MAX_CLIP_PLANES == 6);
 | 
			
		||||
      for (j = 0; j < MAX_CLIP_PLANES; j++) {
 | 
			
		||||
	 if (brw->attribs.Transform->ClipPlanesEnabled & (1<<j)) {
 | 
			
		||||
	    buf[offset + i * 4 + 0] = brw->attribs.Transform->_ClipUserPlane[j][0];
 | 
			
		||||
	    buf[offset + i * 4 + 1] = brw->attribs.Transform->_ClipUserPlane[j][1];
 | 
			
		||||
	    buf[offset + i * 4 + 2] = brw->attribs.Transform->_ClipUserPlane[j][2];
 | 
			
		||||
	    buf[offset + i * 4 + 3] = brw->attribs.Transform->_ClipUserPlane[j][3];
 | 
			
		||||
	 if (ctx->Transform.ClipPlanesEnabled & (1<<j)) {
 | 
			
		||||
	    buf[offset + i * 4 + 0] = ctx->Transform._ClipUserPlane[j][0];
 | 
			
		||||
	    buf[offset + i * 4 + 1] = ctx->Transform._ClipUserPlane[j][1];
 | 
			
		||||
	    buf[offset + i * 4 + 2] = ctx->Transform._ClipUserPlane[j][2];
 | 
			
		||||
	    buf[offset + i * 4 + 3] = ctx->Transform._ClipUserPlane[j][3];
 | 
			
		||||
	    i++;
 | 
			
		||||
	 }
 | 
			
		||||
      }
 | 
			
		||||
 
 | 
			
		||||
@@ -84,15 +84,17 @@ static const GLenum reduced_prim[GL_POLYGON+1] = {
 | 
			
		||||
 */
 | 
			
		||||
static GLuint brw_set_prim(struct brw_context *brw, GLenum prim)
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &brw->intel.ctx;
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_PRIMS)
 | 
			
		||||
      _mesa_printf("PRIM: %s\n", _mesa_lookup_enum_by_nr(prim));
 | 
			
		||||
   
 | 
			
		||||
   /* Slight optimization to avoid the GS program when not needed:
 | 
			
		||||
    */
 | 
			
		||||
   if (prim == GL_QUAD_STRIP &&
 | 
			
		||||
       brw->attribs.Light->ShadeModel != GL_FLAT &&
 | 
			
		||||
       brw->attribs.Polygon->FrontMode == GL_FILL &&
 | 
			
		||||
       brw->attribs.Polygon->BackMode == GL_FILL)
 | 
			
		||||
       ctx->Light.ShadeModel != GL_FLAT &&
 | 
			
		||||
       ctx->Polygon.FrontMode == GL_FILL &&
 | 
			
		||||
       ctx->Polygon.BackMode == GL_FILL)
 | 
			
		||||
      prim = GL_TRIANGLE_STRIP;
 | 
			
		||||
 | 
			
		||||
   if (prim != brw->primitive) {
 | 
			
		||||
@@ -166,14 +168,11 @@ static void brw_merge_inputs( struct brw_context *brw,
 | 
			
		||||
   for (i = 0; i < VERT_ATTRIB_MAX; i++) {
 | 
			
		||||
      brw->vb.inputs[i].glarray = arrays[i];
 | 
			
		||||
 | 
			
		||||
      /* XXX: metaops passes null arrays */
 | 
			
		||||
      if (arrays[i]) {
 | 
			
		||||
	 if (arrays[i]->StrideB != 0)
 | 
			
		||||
	    brw->vb.info.varying |= 1 << i;
 | 
			
		||||
      if (arrays[i]->StrideB != 0)
 | 
			
		||||
	 brw->vb.info.varying |= 1 << i;
 | 
			
		||||
 | 
			
		||||
	 brw->vb.info.sizes[i/16] |= (brw->vb.inputs[i].glarray->Size - 1) <<
 | 
			
		||||
	    ((i%16) * 2);
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Raise statechanges if input sizes and varying have changed: 
 | 
			
		||||
@@ -192,12 +191,20 @@ static GLboolean check_fallbacks( struct brw_context *brw,
 | 
			
		||||
				  const struct _mesa_prim *prim,
 | 
			
		||||
				  GLuint nr_prims )
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &brw->intel.ctx;
 | 
			
		||||
   GLuint i;
 | 
			
		||||
 | 
			
		||||
   if (!brw->intel.strict_conformance)
 | 
			
		||||
   /* If we don't require strict OpenGL conformance, never 
 | 
			
		||||
    * use fallbacks.  If we're forcing fallbacks, always
 | 
			
		||||
    * use fallfacks.
 | 
			
		||||
    */
 | 
			
		||||
   if (brw->intel.conformance_mode == 0)
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
 | 
			
		||||
   if (brw->attribs.Polygon->SmoothFlag) {
 | 
			
		||||
   if (brw->intel.conformance_mode == 2)
 | 
			
		||||
      return GL_TRUE;
 | 
			
		||||
 | 
			
		||||
   if (ctx->Polygon.SmoothFlag) {
 | 
			
		||||
      for (i = 0; i < nr_prims; i++)
 | 
			
		||||
	 if (reduced_prim[prim[i].mode] == GL_TRIANGLES) 
 | 
			
		||||
	    return GL_TRUE;
 | 
			
		||||
@@ -206,7 +213,7 @@ static GLboolean check_fallbacks( struct brw_context *brw,
 | 
			
		||||
   /* BRW hardware will do AA lines, but they are non-conformant it
 | 
			
		||||
    * seems.  TBD whether we keep this fallback:
 | 
			
		||||
    */
 | 
			
		||||
   if (brw->attribs.Line->SmoothFlag) {
 | 
			
		||||
   if (ctx->Line.SmoothFlag) {
 | 
			
		||||
      for (i = 0; i < nr_prims; i++)
 | 
			
		||||
	 if (reduced_prim[prim[i].mode] == GL_LINES) 
 | 
			
		||||
	    return GL_TRUE;
 | 
			
		||||
@@ -215,28 +222,61 @@ static GLboolean check_fallbacks( struct brw_context *brw,
 | 
			
		||||
   /* Stipple -- these fallbacks could be resolved with a little
 | 
			
		||||
    * bit of work?
 | 
			
		||||
    */
 | 
			
		||||
   if (brw->attribs.Line->StippleFlag) {
 | 
			
		||||
   if (ctx->Line.StippleFlag) {
 | 
			
		||||
      for (i = 0; i < nr_prims; i++) {
 | 
			
		||||
	 /* GS doesn't get enough information to know when to reset
 | 
			
		||||
	  * the stipple counter?!?
 | 
			
		||||
	  */
 | 
			
		||||
	 if (prim[i].mode == GL_LINE_LOOP) 
 | 
			
		||||
	 if (prim[i].mode == GL_LINE_LOOP || prim[i].mode == GL_LINE_STRIP) 
 | 
			
		||||
	    return GL_TRUE;
 | 
			
		||||
	    
 | 
			
		||||
	 if (prim[i].mode == GL_POLYGON &&
 | 
			
		||||
	     (brw->attribs.Polygon->FrontMode == GL_LINE ||
 | 
			
		||||
	      brw->attribs.Polygon->BackMode == GL_LINE))
 | 
			
		||||
	     (ctx->Polygon.FrontMode == GL_LINE ||
 | 
			
		||||
	      ctx->Polygon.BackMode == GL_LINE))
 | 
			
		||||
	    return GL_TRUE;
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   if (brw->attribs.Point->SmoothFlag) {
 | 
			
		||||
   if (ctx->Point.SmoothFlag) {
 | 
			
		||||
      for (i = 0; i < nr_prims; i++)
 | 
			
		||||
	 if (prim[i].mode == GL_POINTS) 
 | 
			
		||||
	    return GL_TRUE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* BRW hardware doesn't handle GL_CLAMP texturing correctly;
 | 
			
		||||
    * brw_wm_sampler_state:translate_wrap_mode() treats GL_CLAMP
 | 
			
		||||
    * as GL_CLAMP_TO_EDGE instead.  If we're using GL_CLAMP, and
 | 
			
		||||
    * we want strict conformance, force the fallback.
 | 
			
		||||
    * Right now, we only do this for 2D textures.
 | 
			
		||||
    */
 | 
			
		||||
   {
 | 
			
		||||
      int u;
 | 
			
		||||
      for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
 | 
			
		||||
         struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
 | 
			
		||||
         if (texUnit->Enabled) {
 | 
			
		||||
            if (texUnit->Enabled & TEXTURE_1D_BIT) {
 | 
			
		||||
               if (texUnit->CurrentTex[TEXTURE_1D_INDEX]->WrapS == GL_CLAMP) {
 | 
			
		||||
                   return GL_TRUE;
 | 
			
		||||
               }
 | 
			
		||||
            }
 | 
			
		||||
            if (texUnit->Enabled & TEXTURE_2D_BIT) {
 | 
			
		||||
               if (texUnit->CurrentTex[TEXTURE_2D_INDEX]->WrapS == GL_CLAMP ||
 | 
			
		||||
                   texUnit->CurrentTex[TEXTURE_2D_INDEX]->WrapT == GL_CLAMP) {
 | 
			
		||||
                   return GL_TRUE;
 | 
			
		||||
               }
 | 
			
		||||
            }
 | 
			
		||||
            if (texUnit->Enabled & TEXTURE_3D_BIT) {
 | 
			
		||||
               if (texUnit->CurrentTex[TEXTURE_3D_INDEX]->WrapS == GL_CLAMP ||
 | 
			
		||||
                   texUnit->CurrentTex[TEXTURE_3D_INDEX]->WrapT == GL_CLAMP ||
 | 
			
		||||
                   texUnit->CurrentTex[TEXTURE_3D_INDEX]->WrapR == GL_CLAMP) {
 | 
			
		||||
                   return GL_TRUE;
 | 
			
		||||
               }
 | 
			
		||||
            }
 | 
			
		||||
         }
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
      
 | 
			
		||||
   /* Nothing stopping us from the fast path now */
 | 
			
		||||
   return GL_FALSE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -261,11 +301,18 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx,
 | 
			
		||||
   if (ctx->NewState)
 | 
			
		||||
      _mesa_update_state( ctx );
 | 
			
		||||
 | 
			
		||||
   /* We have to validate the textures *before* checking for fallbacks;
 | 
			
		||||
    * otherwise, the software fallback won't be able to rely on the
 | 
			
		||||
    * texture state, the firstLevel and lastLevel fields won't be
 | 
			
		||||
    * set in the intel texture object (they'll both be 0), and the 
 | 
			
		||||
    * software fallback will segfault if it attempts to access any
 | 
			
		||||
    * texture level other than level 0.
 | 
			
		||||
    */
 | 
			
		||||
   brw_validate_textures( brw );
 | 
			
		||||
 | 
			
		||||
   if (check_fallbacks(brw, prim, nr_prims))
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
 | 
			
		||||
   brw_validate_textures( brw );
 | 
			
		||||
 | 
			
		||||
   /* Bind all inputs, derive varying and size information:
 | 
			
		||||
    */
 | 
			
		||||
   brw_merge_inputs( brw, arrays );
 | 
			
		||||
 
 | 
			
		||||
@@ -129,3 +129,126 @@ const GLuint *brw_get_program( struct brw_compile *p,
 | 
			
		||||
   return (const GLuint *)p->store;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Subroutine calls require special attention.
 | 
			
		||||
 * Mesa instructions may be expanded into multiple hardware instructions
 | 
			
		||||
 * so the prog_instruction::BranchTarget field can't be used as an index
 | 
			
		||||
 * into the hardware instructions.
 | 
			
		||||
 *
 | 
			
		||||
 * The BranchTarget field isn't needed, however.  Mesa's GLSL compiler
 | 
			
		||||
 * emits CAL and BGNSUB instructions with labels that can be used to map
 | 
			
		||||
 * subroutine calls to actual subroutine code blocks.
 | 
			
		||||
 *
 | 
			
		||||
 * The structures and function here implement patching of CAL instructions
 | 
			
		||||
 * so they jump to the right subroutine code...
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * For each OPCODE_BGNSUB we create one of these.
 | 
			
		||||
 */
 | 
			
		||||
struct brw_glsl_label
 | 
			
		||||
{
 | 
			
		||||
   const char *name; /**< the label string */
 | 
			
		||||
   GLuint position;  /**< the position of the brw instruction for this label */
 | 
			
		||||
   struct brw_glsl_label *next;  /**< next in linked list */
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * For each OPCODE_CAL we create one of these.
 | 
			
		||||
 */
 | 
			
		||||
struct brw_glsl_call
 | 
			
		||||
{
 | 
			
		||||
   GLuint call_inst_pos;  /**< location of the CAL instruction */
 | 
			
		||||
   const char *sub_name;  /**< name of subroutine to call */
 | 
			
		||||
   struct brw_glsl_call *next;  /**< next in linked list */
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Called for each OPCODE_BGNSUB.
 | 
			
		||||
 */
 | 
			
		||||
void
 | 
			
		||||
brw_save_label(struct brw_compile *c, const char *name, GLuint position)
 | 
			
		||||
{
 | 
			
		||||
   struct brw_glsl_label *label = CALLOC_STRUCT(brw_glsl_label);
 | 
			
		||||
   label->name = name;
 | 
			
		||||
   label->position = position;
 | 
			
		||||
   label->next = c->first_label;
 | 
			
		||||
   c->first_label = label;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Called for each OPCODE_CAL.
 | 
			
		||||
 */
 | 
			
		||||
void
 | 
			
		||||
brw_save_call(struct brw_compile *c, const char *name, GLuint call_pos)
 | 
			
		||||
{
 | 
			
		||||
   struct brw_glsl_call *call = CALLOC_STRUCT(brw_glsl_call);
 | 
			
		||||
   call->call_inst_pos = call_pos;
 | 
			
		||||
   call->sub_name = name;
 | 
			
		||||
   call->next = c->first_call;
 | 
			
		||||
   c->first_call = call;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Lookup a label, return label's position/offset.
 | 
			
		||||
 */
 | 
			
		||||
static GLuint
 | 
			
		||||
brw_lookup_label(struct brw_compile *c, const char *name)
 | 
			
		||||
{
 | 
			
		||||
   const struct brw_glsl_label *label;
 | 
			
		||||
   for (label = c->first_label; label; label = label->next) {
 | 
			
		||||
      if (strcmp(name, label->name) == 0) {
 | 
			
		||||
         return label->position;
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
   abort();  /* should never happen */
 | 
			
		||||
   return ~0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * When we're done generating code, this function is called to resolve
 | 
			
		||||
 * subroutine calls.
 | 
			
		||||
 */
 | 
			
		||||
void
 | 
			
		||||
brw_resolve_cals(struct brw_compile *c)
 | 
			
		||||
{
 | 
			
		||||
    const struct brw_glsl_call *call;
 | 
			
		||||
 | 
			
		||||
    for (call = c->first_call; call; call = call->next) {
 | 
			
		||||
        const GLuint sub_loc = brw_lookup_label(c, call->sub_name);
 | 
			
		||||
	struct brw_instruction *brw_call_inst = &c->store[call->call_inst_pos];
 | 
			
		||||
	struct brw_instruction *brw_sub_inst = &c->store[sub_loc];
 | 
			
		||||
	GLint offset = brw_sub_inst - brw_call_inst;
 | 
			
		||||
 | 
			
		||||
	/* patch brw_inst1 to point to brw_inst2 */
 | 
			
		||||
	brw_set_src1(brw_call_inst, brw_imm_d(offset * 16));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /* free linked list of calls */
 | 
			
		||||
    {
 | 
			
		||||
        struct brw_glsl_call *call, *next;
 | 
			
		||||
        for (call = c->first_call; call; call = next) {
 | 
			
		||||
	    next = call->next;
 | 
			
		||||
	    _mesa_free(call);
 | 
			
		||||
	}
 | 
			
		||||
	c->first_call = NULL;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /* free linked list of labels */
 | 
			
		||||
    {
 | 
			
		||||
        struct brw_glsl_label *label, *next;
 | 
			
		||||
	for (label = c->first_label; label; label = next) {
 | 
			
		||||
	    next = label->next;
 | 
			
		||||
	    _mesa_free(label);
 | 
			
		||||
	}
 | 
			
		||||
	c->first_label = NULL;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -91,6 +91,11 @@ struct brw_indirect {
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
struct brw_glsl_label;
 | 
			
		||||
struct brw_glsl_call;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define BRW_EU_MAX_INSN_STACK 5
 | 
			
		||||
#define BRW_EU_MAX_INSN 1200
 | 
			
		||||
 | 
			
		||||
@@ -106,9 +111,22 @@ struct brw_compile {
 | 
			
		||||
   GLuint flag_value;
 | 
			
		||||
   GLboolean single_program_flow;
 | 
			
		||||
   struct brw_context *brw;
 | 
			
		||||
 | 
			
		||||
   struct brw_glsl_label *first_label;  /**< linked list of labels */
 | 
			
		||||
   struct brw_glsl_call *first_call;    /**< linked list of CALs */
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void
 | 
			
		||||
brw_save_label(struct brw_compile *c, const char *name, GLuint position);
 | 
			
		||||
 | 
			
		||||
void
 | 
			
		||||
brw_save_call(struct brw_compile *c, const char *name, GLuint call_pos);
 | 
			
		||||
 | 
			
		||||
void
 | 
			
		||||
brw_resolve_cals(struct brw_compile *c);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static INLINE int type_sz( GLuint type )
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -47,20 +47,12 @@ static GLboolean do_check_fallback(struct brw_context *brw)
 | 
			
		||||
   GLcontext *ctx = &brw->intel.ctx;
 | 
			
		||||
   GLuint i;
 | 
			
		||||
 | 
			
		||||
   /* BRW_NEW_METAOPS
 | 
			
		||||
    */
 | 
			
		||||
   if (brw->metaops.active)
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
 | 
			
		||||
   if (brw->intel.no_rast) {
 | 
			
		||||
      DBG("FALLBACK: rasterization disabled\n");
 | 
			
		||||
      return GL_TRUE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* _NEW_RENDERMODE
 | 
			
		||||
    *
 | 
			
		||||
    * XXX: need to save/restore RenderMode in metaops state, or
 | 
			
		||||
    * somehow move to a new attribs pointer:
 | 
			
		||||
    */
 | 
			
		||||
   if (ctx->RenderMode != GL_RENDER) {
 | 
			
		||||
      DBG("FALLBACK: render mode\n");
 | 
			
		||||
@@ -70,7 +62,7 @@ static GLboolean do_check_fallback(struct brw_context *brw)
 | 
			
		||||
   /* _NEW_TEXTURE:
 | 
			
		||||
    */
 | 
			
		||||
   for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
 | 
			
		||||
      struct gl_texture_unit *texUnit = &brw->attribs.Texture->Unit[i];
 | 
			
		||||
      struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
 | 
			
		||||
      if (texUnit->_ReallyEnabled) {
 | 
			
		||||
	 struct intel_texture_object *intelObj = intel_texture_object(texUnit->_Current);
 | 
			
		||||
	 struct gl_texture_image *texImage = intelObj->base.Image[0][intelObj->firstLevel];
 | 
			
		||||
@@ -83,8 +75,8 @@ static GLboolean do_check_fallback(struct brw_context *brw)
 | 
			
		||||
   
 | 
			
		||||
   /* _NEW_STENCIL 
 | 
			
		||||
    */
 | 
			
		||||
   if (brw->attribs.Stencil->Enabled && 
 | 
			
		||||
       !brw->intel.hw_stencil) {
 | 
			
		||||
   if (ctx->Stencil.Enabled &&
 | 
			
		||||
       (ctx->DrawBuffer->Name == 0 && !brw->intel.hw_stencil)) {
 | 
			
		||||
      DBG("FALLBACK: stencil\n");
 | 
			
		||||
      return GL_TRUE;
 | 
			
		||||
   }
 | 
			
		||||
@@ -101,7 +93,7 @@ static void check_fallback(struct brw_context *brw)
 | 
			
		||||
const struct brw_tracked_state brw_check_fallback = {
 | 
			
		||||
   .dirty = {
 | 
			
		||||
      .mesa = _NEW_BUFFERS | _NEW_RENDERMODE | _NEW_TEXTURE | _NEW_STENCIL,
 | 
			
		||||
      .brw  = BRW_NEW_METAOPS,
 | 
			
		||||
      .brw  = 0,
 | 
			
		||||
      .cache = 0
 | 
			
		||||
   },
 | 
			
		||||
   .prepare = check_fallback
 | 
			
		||||
 
 | 
			
		||||
@@ -1,583 +0,0 @@
 | 
			
		||||
/*
 | 
			
		||||
 Copyright (C) Intel Corp.  2006.  All Rights Reserved.
 | 
			
		||||
 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
 | 
			
		||||
 develop this 3D driver.
 | 
			
		||||
 
 | 
			
		||||
 Permission is hereby granted, free of charge, to any person obtaining
 | 
			
		||||
 a copy of this software and associated documentation files (the
 | 
			
		||||
 "Software"), to deal in the Software without restriction, including
 | 
			
		||||
 without limitation the rights to use, copy, modify, merge, publish,
 | 
			
		||||
 distribute, sublicense, and/or sell copies of the Software, and to
 | 
			
		||||
 permit persons to whom the Software is furnished to do so, subject to
 | 
			
		||||
 the following conditions:
 | 
			
		||||
 
 | 
			
		||||
 The above copyright notice and this permission notice (including the
 | 
			
		||||
 next paragraph) shall be included in all copies or substantial
 | 
			
		||||
 portions of the Software.
 | 
			
		||||
 
 | 
			
		||||
 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 | 
			
		||||
 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
			
		||||
 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 | 
			
		||||
 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
 | 
			
		||||
 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 | 
			
		||||
 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 | 
			
		||||
 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 
 | 
			
		||||
 **********************************************************************/
 | 
			
		||||
 /*
 | 
			
		||||
  * Authors:
 | 
			
		||||
  *   Keith Whitwell <keith@tungstengraphics.com>
 | 
			
		||||
  *   frame buffer texture by Gary Wong <gtw@gnu.org>
 | 
			
		||||
  */
 | 
			
		||||
 
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#include "main/glheader.h"
 | 
			
		||||
#include "main/context.h"
 | 
			
		||||
#include "main/macros.h"
 | 
			
		||||
 | 
			
		||||
#include "shader/arbprogparse.h"
 | 
			
		||||
 | 
			
		||||
#include "intel_screen.h"
 | 
			
		||||
#include "intel_batchbuffer.h"
 | 
			
		||||
#include "intel_regions.h"
 | 
			
		||||
#include "intel_buffers.h"
 | 
			
		||||
 | 
			
		||||
#include "brw_context.h"
 | 
			
		||||
#include "brw_defines.h"
 | 
			
		||||
#include "brw_draw.h"
 | 
			
		||||
#include "brw_fallback.h"
 | 
			
		||||
 | 
			
		||||
#define INIT(brw, STRUCT, ATTRIB) 		\
 | 
			
		||||
do {						\
 | 
			
		||||
   brw->attribs.ATTRIB = &ctx->ATTRIB;		\
 | 
			
		||||
} while (0)
 | 
			
		||||
 | 
			
		||||
#define DUP(brw, STRUCT, ATTRIB) 		\
 | 
			
		||||
do {						\
 | 
			
		||||
   brw->metaops.attribs.ATTRIB = MALLOC_STRUCT(STRUCT);	\
 | 
			
		||||
   memcpy(brw->metaops.attribs.ATTRIB, 			\
 | 
			
		||||
	  brw->attribs.ATTRIB,			\
 | 
			
		||||
	  sizeof(struct STRUCT));		\
 | 
			
		||||
} while (0)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define INSTALL(brw, ATTRIB, STATE)		\
 | 
			
		||||
do {						\
 | 
			
		||||
   brw->attribs.ATTRIB = brw->metaops.attribs.ATTRIB;	\
 | 
			
		||||
   brw->state.dirty.mesa |= STATE;		\
 | 
			
		||||
} while (0)
 | 
			
		||||
 | 
			
		||||
#define RESTORE(brw, ATTRIB, STATE)			\
 | 
			
		||||
do {							\
 | 
			
		||||
   brw->attribs.ATTRIB = &brw->intel.ctx.ATTRIB;	\
 | 
			
		||||
   brw->state.dirty.mesa |= STATE;			\
 | 
			
		||||
} while (0)
 | 
			
		||||
 | 
			
		||||
static void init_attribs( struct brw_context *brw )
 | 
			
		||||
{
 | 
			
		||||
   DUP(brw, gl_colorbuffer_attrib, Color);
 | 
			
		||||
   DUP(brw, gl_depthbuffer_attrib, Depth);
 | 
			
		||||
   DUP(brw, gl_fog_attrib, Fog);
 | 
			
		||||
   DUP(brw, gl_hint_attrib, Hint);
 | 
			
		||||
   DUP(brw, gl_light_attrib, Light);
 | 
			
		||||
   DUP(brw, gl_line_attrib, Line);
 | 
			
		||||
   DUP(brw, gl_point_attrib, Point);
 | 
			
		||||
   DUP(brw, gl_polygon_attrib, Polygon);
 | 
			
		||||
   DUP(brw, gl_scissor_attrib, Scissor);
 | 
			
		||||
   DUP(brw, gl_stencil_attrib, Stencil);
 | 
			
		||||
   DUP(brw, gl_texture_attrib, Texture);
 | 
			
		||||
   DUP(brw, gl_transform_attrib, Transform);
 | 
			
		||||
   DUP(brw, gl_viewport_attrib, Viewport);
 | 
			
		||||
   DUP(brw, gl_vertex_program_state, VertexProgram);
 | 
			
		||||
   DUP(brw, gl_fragment_program_state, FragmentProgram);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void install_attribs( struct brw_context *brw )
 | 
			
		||||
{
 | 
			
		||||
   INSTALL(brw, Color, _NEW_COLOR);
 | 
			
		||||
   INSTALL(brw, Depth, _NEW_DEPTH);
 | 
			
		||||
   INSTALL(brw, Fog, _NEW_FOG);
 | 
			
		||||
   INSTALL(brw, Hint, _NEW_HINT);
 | 
			
		||||
   INSTALL(brw, Light, _NEW_LIGHT);
 | 
			
		||||
   INSTALL(brw, Line, _NEW_LINE);
 | 
			
		||||
   INSTALL(brw, Point, _NEW_POINT);
 | 
			
		||||
   INSTALL(brw, Polygon, _NEW_POLYGON);
 | 
			
		||||
   INSTALL(brw, Scissor, _NEW_SCISSOR);
 | 
			
		||||
   INSTALL(brw, Stencil, _NEW_STENCIL);
 | 
			
		||||
   INSTALL(brw, Texture, _NEW_TEXTURE);
 | 
			
		||||
   INSTALL(brw, Transform, _NEW_TRANSFORM);
 | 
			
		||||
   INSTALL(brw, Viewport, _NEW_VIEWPORT);
 | 
			
		||||
   INSTALL(brw, VertexProgram, _NEW_PROGRAM);
 | 
			
		||||
   INSTALL(brw, FragmentProgram, _NEW_PROGRAM);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void restore_attribs( struct brw_context *brw )
 | 
			
		||||
{
 | 
			
		||||
   RESTORE(brw, Color, _NEW_COLOR);
 | 
			
		||||
   RESTORE(brw, Depth, _NEW_DEPTH);
 | 
			
		||||
   RESTORE(brw, Fog, _NEW_FOG);
 | 
			
		||||
   RESTORE(brw, Hint, _NEW_HINT);
 | 
			
		||||
   RESTORE(brw, Light, _NEW_LIGHT);
 | 
			
		||||
   RESTORE(brw, Line, _NEW_LINE);
 | 
			
		||||
   RESTORE(brw, Point, _NEW_POINT);
 | 
			
		||||
   RESTORE(brw, Polygon, _NEW_POLYGON);
 | 
			
		||||
   RESTORE(brw, Scissor, _NEW_SCISSOR);
 | 
			
		||||
   RESTORE(brw, Stencil, _NEW_STENCIL);
 | 
			
		||||
   RESTORE(brw, Texture, _NEW_TEXTURE);
 | 
			
		||||
   RESTORE(brw, Transform, _NEW_TRANSFORM);
 | 
			
		||||
   RESTORE(brw, Viewport, _NEW_VIEWPORT);
 | 
			
		||||
   RESTORE(brw, VertexProgram, _NEW_PROGRAM);
 | 
			
		||||
   RESTORE(brw, FragmentProgram, _NEW_PROGRAM);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static const char *vp_prog =
 | 
			
		||||
      "!!ARBvp1.0\n"
 | 
			
		||||
      "MOV  result.color, vertex.color;\n"
 | 
			
		||||
      "MOV  result.position, vertex.position;\n"
 | 
			
		||||
      "END\n";
 | 
			
		||||
 | 
			
		||||
static const char *fp_prog =
 | 
			
		||||
      "!!ARBfp1.0\n"
 | 
			
		||||
      "MOV result.color, fragment.color;\n"
 | 
			
		||||
      "END\n";
 | 
			
		||||
 | 
			
		||||
static const char *fp_tex_prog =
 | 
			
		||||
      "!!ARBfp1.0\n"
 | 
			
		||||
      "TEMP a;\n"
 | 
			
		||||
      "ADD a, fragment.position, program.local[0];\n"
 | 
			
		||||
      "MUL a, a, program.local[1];\n"
 | 
			
		||||
      "TEX result.color, a, texture[0], 2D;\n"
 | 
			
		||||
      "MOV result.depth.z, fragment.position;\n"
 | 
			
		||||
      "END\n";
 | 
			
		||||
 | 
			
		||||
/* Derived values of importance:
 | 
			
		||||
 *
 | 
			
		||||
 *   FragmentProgram->_Current
 | 
			
		||||
 *   VertexProgram->_Enabled
 | 
			
		||||
 *   brw->vertex_program
 | 
			
		||||
 *   DrawBuffer->_ColorDrawBufferIndexes[0]
 | 
			
		||||
 * 
 | 
			
		||||
 *
 | 
			
		||||
 * More if drawpixels-through-texture is added.  
 | 
			
		||||
 */
 | 
			
		||||
static void init_metaops_state( struct brw_context *brw )
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &brw->intel.ctx;
 | 
			
		||||
 | 
			
		||||
   brw->metaops.vbo = ctx->Driver.NewBufferObject(ctx, 1, GL_ARRAY_BUFFER_ARB);
 | 
			
		||||
 | 
			
		||||
   ctx->Driver.BufferData(ctx,
 | 
			
		||||
			  GL_ARRAY_BUFFER_ARB,
 | 
			
		||||
			  4096,
 | 
			
		||||
			  NULL,
 | 
			
		||||
			  GL_DYNAMIC_DRAW_ARB,
 | 
			
		||||
			  brw->metaops.vbo);
 | 
			
		||||
 | 
			
		||||
   brw->metaops.fp = (struct gl_fragment_program *)
 | 
			
		||||
      ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 1 );
 | 
			
		||||
 | 
			
		||||
   brw->metaops.fp_tex = (struct gl_fragment_program *)
 | 
			
		||||
      ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 1 );
 | 
			
		||||
 | 
			
		||||
   brw->metaops.vp = (struct gl_vertex_program *)
 | 
			
		||||
      ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 1 );
 | 
			
		||||
 | 
			
		||||
   _mesa_parse_arb_fragment_program(ctx, GL_FRAGMENT_PROGRAM_ARB, 
 | 
			
		||||
				    fp_prog, strlen(fp_prog),
 | 
			
		||||
				    brw->metaops.fp);
 | 
			
		||||
 | 
			
		||||
   _mesa_parse_arb_fragment_program(ctx, GL_FRAGMENT_PROGRAM_ARB, 
 | 
			
		||||
				    fp_tex_prog, strlen(fp_tex_prog),
 | 
			
		||||
				    brw->metaops.fp_tex);
 | 
			
		||||
 | 
			
		||||
   _mesa_parse_arb_vertex_program(ctx, GL_VERTEX_PROGRAM_ARB, 
 | 
			
		||||
				  vp_prog, strlen(vp_prog),
 | 
			
		||||
				  brw->metaops.vp);
 | 
			
		||||
 | 
			
		||||
   brw->metaops.attribs.VertexProgram->_Current = brw->metaops.vp;
 | 
			
		||||
   brw->metaops.attribs.VertexProgram->_Enabled = GL_TRUE;
 | 
			
		||||
 | 
			
		||||
   brw->metaops.attribs.FragmentProgram->_Current = brw->metaops.fp;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void meta_flat_shade( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   struct brw_context *brw = brw_context(&intel->ctx);
 | 
			
		||||
 | 
			
		||||
   brw->metaops.attribs.Light->ShadeModel = GL_FLAT;
 | 
			
		||||
   brw->state.dirty.mesa |= _NEW_LIGHT;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void meta_no_stencil_write( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   struct brw_context *brw = brw_context(&intel->ctx);
 | 
			
		||||
 | 
			
		||||
   brw->metaops.attribs.Stencil->Enabled = GL_FALSE;
 | 
			
		||||
   brw->metaops.attribs.Stencil->WriteMask[0] = GL_FALSE; 
 | 
			
		||||
   brw->state.dirty.mesa |= _NEW_STENCIL;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void meta_no_depth_write( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   struct brw_context *brw = brw_context(&intel->ctx);
 | 
			
		||||
 | 
			
		||||
   brw->metaops.attribs.Depth->Test = GL_FALSE;
 | 
			
		||||
   brw->metaops.attribs.Depth->Mask = GL_FALSE;
 | 
			
		||||
   brw->state.dirty.mesa |= _NEW_DEPTH;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void meta_depth_replace( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   struct brw_context *brw = brw_context(&intel->ctx);
 | 
			
		||||
 | 
			
		||||
   /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_TRUE )
 | 
			
		||||
    * ctx->Driver.DepthMask( ctx, GL_TRUE )
 | 
			
		||||
    */
 | 
			
		||||
   brw->metaops.attribs.Depth->Test = GL_TRUE;
 | 
			
		||||
   brw->metaops.attribs.Depth->Mask = GL_TRUE;
 | 
			
		||||
   brw->state.dirty.mesa |= _NEW_DEPTH;
 | 
			
		||||
 | 
			
		||||
   /* ctx->Driver.DepthFunc( ctx, GL_ALWAYS )
 | 
			
		||||
    */
 | 
			
		||||
   brw->metaops.attribs.Depth->Func = GL_ALWAYS;
 | 
			
		||||
 | 
			
		||||
   brw->state.dirty.mesa |= _NEW_DEPTH;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void meta_stencil_replace( struct intel_context *intel,
 | 
			
		||||
				 GLuint s_mask,
 | 
			
		||||
				 GLuint s_clear)
 | 
			
		||||
{
 | 
			
		||||
   struct brw_context *brw = brw_context(&intel->ctx);
 | 
			
		||||
 | 
			
		||||
   brw->metaops.attribs.Stencil->Enabled = GL_TRUE;
 | 
			
		||||
   brw->metaops.attribs.Stencil->WriteMask[0] = s_mask;
 | 
			
		||||
   brw->metaops.attribs.Stencil->ValueMask[0] = 0xff;
 | 
			
		||||
   brw->metaops.attribs.Stencil->Ref[0] = s_clear;
 | 
			
		||||
   brw->metaops.attribs.Stencil->Function[0] = GL_ALWAYS;
 | 
			
		||||
   brw->metaops.attribs.Stencil->FailFunc[0] = GL_REPLACE;
 | 
			
		||||
   brw->metaops.attribs.Stencil->ZPassFunc[0] = GL_REPLACE;
 | 
			
		||||
   brw->metaops.attribs.Stencil->ZFailFunc[0] = GL_REPLACE;
 | 
			
		||||
   brw->state.dirty.mesa |= _NEW_STENCIL;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void meta_color_mask( struct intel_context *intel, GLboolean state )
 | 
			
		||||
{
 | 
			
		||||
   struct brw_context *brw = brw_context(&intel->ctx);
 | 
			
		||||
 | 
			
		||||
   if (state)
 | 
			
		||||
      COPY_4V(brw->metaops.attribs.Color->ColorMask, 
 | 
			
		||||
	      brw->intel.ctx.Color.ColorMask); 
 | 
			
		||||
   else
 | 
			
		||||
      ASSIGN_4V(brw->metaops.attribs.Color->ColorMask, 0, 0, 0, 0);
 | 
			
		||||
 | 
			
		||||
   brw->state.dirty.mesa |= _NEW_COLOR;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void meta_no_texture( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   struct brw_context *brw = brw_context(&intel->ctx);
 | 
			
		||||
   
 | 
			
		||||
   brw->metaops.attribs.FragmentProgram->_Current = brw->metaops.fp;
 | 
			
		||||
   
 | 
			
		||||
   brw->metaops.attribs.Texture->CurrentUnit = 0;
 | 
			
		||||
   brw->metaops.attribs.Texture->_EnabledUnits = 0;
 | 
			
		||||
   brw->metaops.attribs.Texture->_EnabledCoordUnits = 0;
 | 
			
		||||
   brw->metaops.attribs.Texture->Unit[ 0 ].Enabled = 0;
 | 
			
		||||
   brw->metaops.attribs.Texture->Unit[ 0 ]._ReallyEnabled = 0;
 | 
			
		||||
 | 
			
		||||
   brw->state.dirty.mesa |= _NEW_TEXTURE | _NEW_PROGRAM;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void meta_texture_blend_replace(struct intel_context *intel)
 | 
			
		||||
{
 | 
			
		||||
   struct brw_context *brw = brw_context(&intel->ctx);
 | 
			
		||||
 | 
			
		||||
   brw->metaops.attribs.Texture->CurrentUnit = 0;
 | 
			
		||||
   brw->metaops.attribs.Texture->_EnabledUnits = 1;
 | 
			
		||||
   brw->metaops.attribs.Texture->_EnabledCoordUnits = 1;
 | 
			
		||||
   brw->metaops.attribs.Texture->Unit[ 0 ].Enabled = TEXTURE_2D_BIT;
 | 
			
		||||
   brw->metaops.attribs.Texture->Unit[ 0 ]._ReallyEnabled = TEXTURE_2D_BIT;
 | 
			
		||||
   brw->metaops.attribs.Texture->Unit[ 0 ].Current2D =
 | 
			
		||||
      intel->frame_buffer_texobj;
 | 
			
		||||
   brw->metaops.attribs.Texture->Unit[ 0 ]._Current =
 | 
			
		||||
      intel->frame_buffer_texobj;
 | 
			
		||||
 | 
			
		||||
   brw->state.dirty.mesa |= _NEW_TEXTURE | _NEW_PROGRAM;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void meta_import_pixel_state(struct intel_context *intel)
 | 
			
		||||
{
 | 
			
		||||
   struct brw_context *brw = brw_context(&intel->ctx);
 | 
			
		||||
   
 | 
			
		||||
   RESTORE(brw, Color, _NEW_COLOR);
 | 
			
		||||
   RESTORE(brw, Depth, _NEW_DEPTH);
 | 
			
		||||
   RESTORE(brw, Fog, _NEW_FOG);
 | 
			
		||||
   RESTORE(brw, Scissor, _NEW_SCISSOR);
 | 
			
		||||
   RESTORE(brw, Stencil, _NEW_STENCIL);
 | 
			
		||||
   RESTORE(brw, Texture, _NEW_TEXTURE);
 | 
			
		||||
   RESTORE(brw, FragmentProgram, _NEW_PROGRAM);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void meta_frame_buffer_texture( struct intel_context *intel,
 | 
			
		||||
				       GLint xoff, GLint yoff )
 | 
			
		||||
{
 | 
			
		||||
   struct brw_context *brw = brw_context(&intel->ctx);
 | 
			
		||||
   struct intel_region *region = intel_drawbuf_region( intel );
 | 
			
		||||
   
 | 
			
		||||
   INSTALL(brw, FragmentProgram, _NEW_PROGRAM);
 | 
			
		||||
 | 
			
		||||
   brw->metaops.attribs.FragmentProgram->_Current = brw->metaops.fp_tex;
 | 
			
		||||
   /* This is unfortunate, but seems to be necessary, since later on we
 | 
			
		||||
      will end up calling _mesa_load_state_parameters to lookup the
 | 
			
		||||
      local params (below), and that will want to look in ctx.FragmentProgram
 | 
			
		||||
      instead of brw->attribs.FragmentProgram. */
 | 
			
		||||
   intel->ctx.FragmentProgram.Current = brw->metaops.fp_tex;
 | 
			
		||||
 | 
			
		||||
   brw->metaops.fp_tex->Base.LocalParams[ 0 ][ 0 ] = xoff;
 | 
			
		||||
   brw->metaops.fp_tex->Base.LocalParams[ 0 ][ 1 ] = yoff;
 | 
			
		||||
   brw->metaops.fp_tex->Base.LocalParams[ 0 ][ 2 ] = 0.0;
 | 
			
		||||
   brw->metaops.fp_tex->Base.LocalParams[ 0 ][ 3 ] = 0.0;
 | 
			
		||||
   brw->metaops.fp_tex->Base.LocalParams[ 1 ][ 0 ] =
 | 
			
		||||
      1.0 / region->pitch;
 | 
			
		||||
   brw->metaops.fp_tex->Base.LocalParams[ 1 ][ 1 ] =
 | 
			
		||||
      -1.0 / region->height;
 | 
			
		||||
   brw->metaops.fp_tex->Base.LocalParams[ 1 ][ 2 ] = 0.0;
 | 
			
		||||
   brw->metaops.fp_tex->Base.LocalParams[ 1 ][ 3 ] = 1.0;
 | 
			
		||||
   
 | 
			
		||||
   brw->state.dirty.mesa |= _NEW_PROGRAM;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void meta_draw_region( struct intel_context *intel,
 | 
			
		||||
			     struct intel_region *draw_region,
 | 
			
		||||
			     struct intel_region *depth_region )
 | 
			
		||||
{
 | 
			
		||||
   struct brw_context *brw = brw_context(&intel->ctx);
 | 
			
		||||
 | 
			
		||||
   if (!brw->metaops.saved_draw_region) {
 | 
			
		||||
      brw->metaops.saved_draw_region = brw->state.draw_regions[0];
 | 
			
		||||
      brw->metaops.saved_nr_draw_regions = brw->state.nr_draw_regions;
 | 
			
		||||
      brw->metaops.saved_depth_region = brw->state.depth_region;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   brw->state.draw_regions[0] = draw_region;
 | 
			
		||||
   brw->state.nr_draw_regions = 1;
 | 
			
		||||
   brw->state.depth_region = depth_region;
 | 
			
		||||
 | 
			
		||||
   if (intel->frame_buffer_texobj != NULL)
 | 
			
		||||
      brw_FrameBufferTexDestroy(brw);
 | 
			
		||||
 | 
			
		||||
   if (draw_region)
 | 
			
		||||
       brw_FrameBufferTexInit(brw, draw_region);
 | 
			
		||||
 | 
			
		||||
   brw->state.dirty.mesa |= _NEW_BUFFERS;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void meta_draw_quad(struct intel_context *intel, 
 | 
			
		||||
			   GLfloat x0, GLfloat x1,
 | 
			
		||||
			   GLfloat y0, GLfloat y1, 
 | 
			
		||||
			   GLfloat z,
 | 
			
		||||
			   GLuint color,
 | 
			
		||||
			   GLfloat s0, GLfloat s1,
 | 
			
		||||
			   GLfloat t0, GLfloat t1)
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &intel->ctx;
 | 
			
		||||
   struct brw_context *brw = brw_context(&intel->ctx);
 | 
			
		||||
   struct gl_client_array pos_array;
 | 
			
		||||
   struct gl_client_array color_array;
 | 
			
		||||
   struct gl_client_array *attribs[VERT_ATTRIB_MAX];
 | 
			
		||||
   struct _mesa_prim prim[1];
 | 
			
		||||
   GLfloat pos[4][3];
 | 
			
		||||
 | 
			
		||||
   ctx->Driver.BufferData(ctx,
 | 
			
		||||
			  GL_ARRAY_BUFFER_ARB,
 | 
			
		||||
			  sizeof(pos) + sizeof(color),
 | 
			
		||||
			  NULL,
 | 
			
		||||
			  GL_DYNAMIC_DRAW_ARB,
 | 
			
		||||
			  brw->metaops.vbo);
 | 
			
		||||
 | 
			
		||||
   pos[0][0] = x0;
 | 
			
		||||
   pos[0][1] = y0;
 | 
			
		||||
   pos[0][2] = z;
 | 
			
		||||
 | 
			
		||||
   pos[1][0] = x1;
 | 
			
		||||
   pos[1][1] = y0;
 | 
			
		||||
   pos[1][2] = z;
 | 
			
		||||
 | 
			
		||||
   pos[2][0] = x1;
 | 
			
		||||
   pos[2][1] = y1;
 | 
			
		||||
   pos[2][2] = z;
 | 
			
		||||
 | 
			
		||||
   pos[3][0] = x0;
 | 
			
		||||
   pos[3][1] = y1;
 | 
			
		||||
   pos[3][2] = z;
 | 
			
		||||
 | 
			
		||||
   ctx->Driver.BufferSubData(ctx,
 | 
			
		||||
			     GL_ARRAY_BUFFER_ARB,
 | 
			
		||||
			     0,
 | 
			
		||||
			     sizeof(pos),
 | 
			
		||||
			     pos,
 | 
			
		||||
			     brw->metaops.vbo);
 | 
			
		||||
 | 
			
		||||
   /* Convert incoming ARGB to required RGBA */
 | 
			
		||||
   /* Note this color is stored as GL_UNSIGNED_BYTE */
 | 
			
		||||
   color = (color & 0xff00ff00) | (((color >> 16) | (color << 16)) & 0xff00ff);
 | 
			
		||||
 | 
			
		||||
   ctx->Driver.BufferSubData(ctx,
 | 
			
		||||
			     GL_ARRAY_BUFFER_ARB,
 | 
			
		||||
			     sizeof(pos),
 | 
			
		||||
			     sizeof(color),
 | 
			
		||||
			     &color,
 | 
			
		||||
			     brw->metaops.vbo);
 | 
			
		||||
 | 
			
		||||
   /* Ignoring texture coords. 
 | 
			
		||||
    */
 | 
			
		||||
 | 
			
		||||
   memset(attribs, 0, VERT_ATTRIB_MAX * sizeof(*attribs));
 | 
			
		||||
 | 
			
		||||
   attribs[VERT_ATTRIB_POS] = &pos_array;
 | 
			
		||||
   attribs[VERT_ATTRIB_POS]->Ptr = 0;
 | 
			
		||||
   attribs[VERT_ATTRIB_POS]->Type = GL_FLOAT;
 | 
			
		||||
   attribs[VERT_ATTRIB_POS]->Enabled = 1;
 | 
			
		||||
   attribs[VERT_ATTRIB_POS]->Size = 3;
 | 
			
		||||
   attribs[VERT_ATTRIB_POS]->StrideB = 3 * sizeof(GLfloat);
 | 
			
		||||
   attribs[VERT_ATTRIB_POS]->Stride = 3 * sizeof(GLfloat);
 | 
			
		||||
   attribs[VERT_ATTRIB_POS]->_MaxElement = 4;
 | 
			
		||||
   attribs[VERT_ATTRIB_POS]->Normalized = 0;
 | 
			
		||||
   attribs[VERT_ATTRIB_POS]->BufferObj = brw->metaops.vbo;
 | 
			
		||||
 | 
			
		||||
   attribs[VERT_ATTRIB_COLOR0] = &color_array;
 | 
			
		||||
   attribs[VERT_ATTRIB_COLOR0]->Ptr = (const GLubyte *)sizeof(pos);
 | 
			
		||||
   attribs[VERT_ATTRIB_COLOR0]->Type = GL_UNSIGNED_BYTE;
 | 
			
		||||
   attribs[VERT_ATTRIB_COLOR0]->Enabled = 1;
 | 
			
		||||
   attribs[VERT_ATTRIB_COLOR0]->Size = 4;
 | 
			
		||||
   attribs[VERT_ATTRIB_COLOR0]->StrideB = 0;
 | 
			
		||||
   attribs[VERT_ATTRIB_COLOR0]->Stride = 0;
 | 
			
		||||
   attribs[VERT_ATTRIB_COLOR0]->_MaxElement = 1;
 | 
			
		||||
   attribs[VERT_ATTRIB_COLOR0]->Normalized = 1;
 | 
			
		||||
   attribs[VERT_ATTRIB_COLOR0]->BufferObj = brw->metaops.vbo;
 | 
			
		||||
   
 | 
			
		||||
   /* Just ignoring texture coordinates for now. 
 | 
			
		||||
    */
 | 
			
		||||
 | 
			
		||||
   memset(prim, 0, sizeof(*prim));
 | 
			
		||||
 | 
			
		||||
   prim[0].mode = GL_TRIANGLE_FAN;
 | 
			
		||||
   prim[0].begin = 1;
 | 
			
		||||
   prim[0].end = 1;
 | 
			
		||||
   prim[0].weak = 0;
 | 
			
		||||
   prim[0].pad = 0;
 | 
			
		||||
   prim[0].start = 0;
 | 
			
		||||
   prim[0].count = 4;
 | 
			
		||||
 | 
			
		||||
   brw_draw_prims(&brw->intel.ctx, 
 | 
			
		||||
		  (const struct gl_client_array **)attribs,
 | 
			
		||||
		  prim, 1,
 | 
			
		||||
		  NULL,
 | 
			
		||||
		  0,
 | 
			
		||||
		  3 );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void install_meta_state( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &intel->ctx;
 | 
			
		||||
   struct brw_context *brw = brw_context(ctx);
 | 
			
		||||
   GLuint i;
 | 
			
		||||
 | 
			
		||||
   if (!brw->metaops.vbo) {
 | 
			
		||||
      init_metaops_state(brw);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   install_attribs(brw);
 | 
			
		||||
   
 | 
			
		||||
   meta_no_texture(&brw->intel);
 | 
			
		||||
   meta_flat_shade(&brw->intel);
 | 
			
		||||
   for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
 | 
			
		||||
      brw->metaops.restore_draw_buffers[i]
 | 
			
		||||
         = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
 | 
			
		||||
   }
 | 
			
		||||
   brw->metaops.restore_num_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
 | 
			
		||||
 | 
			
		||||
   brw->metaops.restore_fp = ctx->FragmentProgram.Current;
 | 
			
		||||
 | 
			
		||||
   /* This works without adjusting refcounts.  Fix later? 
 | 
			
		||||
    */
 | 
			
		||||
   brw->metaops.saved_draw_region = brw->state.draw_regions[0];
 | 
			
		||||
   brw->metaops.saved_nr_draw_regions = brw->state.nr_draw_regions;
 | 
			
		||||
   brw->metaops.saved_depth_region = brw->state.depth_region;
 | 
			
		||||
   brw->metaops.active = 1;
 | 
			
		||||
   
 | 
			
		||||
   brw->state.dirty.brw |= BRW_NEW_METAOPS;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void leave_meta_state( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &intel->ctx;
 | 
			
		||||
   struct brw_context *brw = brw_context(ctx);
 | 
			
		||||
   GLuint i;
 | 
			
		||||
 | 
			
		||||
   restore_attribs(brw);
 | 
			
		||||
 | 
			
		||||
   for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
 | 
			
		||||
      ctx->DrawBuffer->_ColorDrawBufferIndexes[i]
 | 
			
		||||
         = brw->metaops.restore_draw_buffers[i];
 | 
			
		||||
   }
 | 
			
		||||
   ctx->DrawBuffer->_NumColorDrawBuffers = brw->metaops.restore_num_draw_buffers;
 | 
			
		||||
 | 
			
		||||
   ctx->FragmentProgram.Current = brw->metaops.restore_fp;
 | 
			
		||||
 | 
			
		||||
   brw->state.draw_regions[0] = brw->metaops.saved_draw_region;
 | 
			
		||||
   brw->state.nr_draw_regions = brw->metaops.saved_nr_draw_regions;
 | 
			
		||||
   brw->state.depth_region = brw->metaops.saved_depth_region;
 | 
			
		||||
   brw->metaops.saved_draw_region = NULL;
 | 
			
		||||
   brw->metaops.saved_depth_region = NULL;
 | 
			
		||||
   brw->metaops.active = 0;
 | 
			
		||||
 | 
			
		||||
   brw->state.dirty.mesa |= _NEW_BUFFERS;
 | 
			
		||||
   brw->state.dirty.brw |= BRW_NEW_METAOPS;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void brw_init_metaops( struct brw_context *brw )
 | 
			
		||||
{
 | 
			
		||||
   init_attribs(brw);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   brw->intel.vtbl.install_meta_state = install_meta_state;
 | 
			
		||||
   brw->intel.vtbl.leave_meta_state = leave_meta_state;
 | 
			
		||||
   brw->intel.vtbl.meta_no_depth_write = meta_no_depth_write;
 | 
			
		||||
   brw->intel.vtbl.meta_no_stencil_write = meta_no_stencil_write;
 | 
			
		||||
   brw->intel.vtbl.meta_stencil_replace = meta_stencil_replace;
 | 
			
		||||
   brw->intel.vtbl.meta_depth_replace = meta_depth_replace;
 | 
			
		||||
   brw->intel.vtbl.meta_color_mask = meta_color_mask;
 | 
			
		||||
   brw->intel.vtbl.meta_no_texture = meta_no_texture;
 | 
			
		||||
   brw->intel.vtbl.meta_import_pixel_state = meta_import_pixel_state;
 | 
			
		||||
   brw->intel.vtbl.meta_frame_buffer_texture = meta_frame_buffer_texture;
 | 
			
		||||
   brw->intel.vtbl.meta_draw_region = meta_draw_region;
 | 
			
		||||
   brw->intel.vtbl.meta_draw_quad = meta_draw_quad;
 | 
			
		||||
   brw->intel.vtbl.meta_texture_blend_replace = meta_texture_blend_replace;
 | 
			
		||||
/*    brw->intel.vtbl.meta_tex_rect_source = meta_tex_rect_source; */
 | 
			
		||||
/*    brw->intel.vtbl.meta_draw_format = set_draw_format; */
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void brw_destroy_metaops( struct brw_context *brw )
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &brw->intel.ctx;
 | 
			
		||||
 | 
			
		||||
   if (brw->metaops.vbo)
 | 
			
		||||
      ctx->Driver.DeleteBuffer( ctx, brw->metaops.vbo );
 | 
			
		||||
 | 
			
		||||
/*    ctx->Driver.DeleteProgram( ctx, brw->metaops.fp ); */
 | 
			
		||||
/*    ctx->Driver.DeleteProgram( ctx, brw->metaops.fp_tex ); */
 | 
			
		||||
/*    ctx->Driver.DeleteProgram( ctx, brw->metaops.vp ); */
 | 
			
		||||
}
 | 
			
		||||
@@ -48,15 +48,16 @@
 | 
			
		||||
 | 
			
		||||
static void upload_blend_constant_color(struct brw_context *brw)
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &brw->intel.ctx;
 | 
			
		||||
   struct brw_blend_constant_color bcc;
 | 
			
		||||
 | 
			
		||||
   memset(&bcc, 0, sizeof(bcc));      
 | 
			
		||||
   bcc.header.opcode = CMD_BLEND_CONSTANT_COLOR;
 | 
			
		||||
   bcc.header.length = sizeof(bcc)/4-2;
 | 
			
		||||
   bcc.blend_constant_color[0] = brw->attribs.Color->BlendColor[0];
 | 
			
		||||
   bcc.blend_constant_color[1] = brw->attribs.Color->BlendColor[1];
 | 
			
		||||
   bcc.blend_constant_color[2] = brw->attribs.Color->BlendColor[2];
 | 
			
		||||
   bcc.blend_constant_color[3] = brw->attribs.Color->BlendColor[3];
 | 
			
		||||
   bcc.blend_constant_color[0] = ctx->Color.BlendColor[0];
 | 
			
		||||
   bcc.blend_constant_color[1] = ctx->Color.BlendColor[1];
 | 
			
		||||
   bcc.blend_constant_color[2] = ctx->Color.BlendColor[2];
 | 
			
		||||
   bcc.blend_constant_color[3] = ctx->Color.BlendColor[3];
 | 
			
		||||
 | 
			
		||||
   BRW_CACHED_BATCH_STRUCT(brw, &bcc);
 | 
			
		||||
}
 | 
			
		||||
@@ -154,10 +155,7 @@ static void upload_pipelined_state_pointers(struct brw_context *brw )
 | 
			
		||||
      OUT_RELOC(brw->gs.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
 | 
			
		||||
   else
 | 
			
		||||
      OUT_BATCH(0);
 | 
			
		||||
   if (!brw->metaops.active)
 | 
			
		||||
      OUT_RELOC(brw->clip.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
 | 
			
		||||
   else
 | 
			
		||||
      OUT_BATCH(0);
 | 
			
		||||
   OUT_RELOC(brw->clip.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
 | 
			
		||||
   OUT_RELOC(brw->sf.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
 | 
			
		||||
   OUT_RELOC(brw->wm.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
 | 
			
		||||
   OUT_RELOC(brw->cc.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
 | 
			
		||||
@@ -186,7 +184,7 @@ static void upload_psp_urb_cbs(struct brw_context *brw )
 | 
			
		||||
const struct brw_tracked_state brw_psp_urb_cbs = {
 | 
			
		||||
   .dirty = {
 | 
			
		||||
      .mesa = 0,
 | 
			
		||||
      .brw = BRW_NEW_URB_FENCE | BRW_NEW_METAOPS | BRW_NEW_BATCH,
 | 
			
		||||
      .brw = BRW_NEW_URB_FENCE | BRW_NEW_BATCH,
 | 
			
		||||
      .cache = (CACHE_NEW_VS_UNIT | 
 | 
			
		||||
		CACHE_NEW_GS_UNIT | 
 | 
			
		||||
		CACHE_NEW_GS_PROG | 
 | 
			
		||||
@@ -284,6 +282,7 @@ const struct brw_tracked_state brw_depthbuffer = {
 | 
			
		||||
 | 
			
		||||
static void upload_polygon_stipple(struct brw_context *brw)
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &brw->intel.ctx;
 | 
			
		||||
   struct brw_polygon_stipple bps;
 | 
			
		||||
   GLuint i;
 | 
			
		||||
 | 
			
		||||
@@ -291,8 +290,21 @@ static void upload_polygon_stipple(struct brw_context *brw)
 | 
			
		||||
   bps.header.opcode = CMD_POLY_STIPPLE_PATTERN;
 | 
			
		||||
   bps.header.length = sizeof(bps)/4-2;
 | 
			
		||||
 | 
			
		||||
   for (i = 0; i < 32; i++)
 | 
			
		||||
      bps.stipple[i] = brw->attribs.PolygonStipple[31 - i]; /* invert */
 | 
			
		||||
   /* Polygon stipple is provided in OpenGL order, i.e. bottom
 | 
			
		||||
    * row first.  If we're rendering to a window (i.e. the
 | 
			
		||||
    * default frame buffer object, 0), then we need to invert
 | 
			
		||||
    * it to match our pixel layout.  But if we're rendering
 | 
			
		||||
    * to a FBO (i.e. any named frame buffer object), we *don't*
 | 
			
		||||
    * need to invert - we already match the layout.
 | 
			
		||||
    */
 | 
			
		||||
   if (ctx->DrawBuffer->Name == 0) {
 | 
			
		||||
      for (i = 0; i < 32; i++)
 | 
			
		||||
         bps.stipple[i] = ctx->PolygonStipple[31 - i]; /* invert */
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      for (i = 0; i < 32; i++)
 | 
			
		||||
         bps.stipple[i] = ctx->PolygonStipple[i]; /* don't invert */
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   BRW_CACHED_BATCH_STRUCT(brw, &bps);
 | 
			
		||||
}
 | 
			
		||||
@@ -320,8 +332,22 @@ static void upload_polygon_stipple_offset(struct brw_context *brw)
 | 
			
		||||
   bpso.header.opcode = CMD_POLY_STIPPLE_OFFSET;
 | 
			
		||||
   bpso.header.length = sizeof(bpso)/4-2;
 | 
			
		||||
 | 
			
		||||
   bpso.bits0.x_offset = (32 - (dPriv->x & 31)) & 31;
 | 
			
		||||
   bpso.bits0.y_offset = (32 - ((dPriv->y + dPriv->h) & 31)) & 31;
 | 
			
		||||
   /* If we're drawing to a system window (ctx->DrawBuffer->Name == 0),
 | 
			
		||||
    * we have to invert the Y axis in order to match the OpenGL
 | 
			
		||||
    * pixel coordinate system, and our offset must be matched
 | 
			
		||||
    * to the window position.  If we're drawing to a FBO
 | 
			
		||||
    * (ctx->DrawBuffer->Name != 0), then our native pixel coordinate
 | 
			
		||||
    * system works just fine, and there's no window system to
 | 
			
		||||
    * worry about.
 | 
			
		||||
    */
 | 
			
		||||
   if (brw->intel.ctx.DrawBuffer->Name == 0) {
 | 
			
		||||
      bpso.bits0.x_offset = (32 - (dPriv->x & 31)) & 31;
 | 
			
		||||
      bpso.bits0.y_offset = (32 - ((dPriv->y + dPriv->h) & 31)) & 31;
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      bpso.bits0.y_offset = 0;
 | 
			
		||||
      bpso.bits0.x_offset = 0;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   BRW_CACHED_BATCH_STRUCT(brw, &bpso);
 | 
			
		||||
}
 | 
			
		||||
@@ -370,6 +396,7 @@ const struct brw_tracked_state brw_aa_line_parameters = {
 | 
			
		||||
 | 
			
		||||
static void upload_line_stipple(struct brw_context *brw)
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &brw->intel.ctx;
 | 
			
		||||
   struct brw_line_stipple bls;
 | 
			
		||||
   GLfloat tmp;
 | 
			
		||||
   GLint tmpi;
 | 
			
		||||
@@ -378,10 +405,10 @@ static void upload_line_stipple(struct brw_context *brw)
 | 
			
		||||
   bls.header.opcode = CMD_LINE_STIPPLE_PATTERN;
 | 
			
		||||
   bls.header.length = sizeof(bls)/4 - 2;
 | 
			
		||||
 | 
			
		||||
   bls.bits0.pattern = brw->attribs.Line->StipplePattern;
 | 
			
		||||
   bls.bits1.repeat_count = brw->attribs.Line->StippleFactor;
 | 
			
		||||
   bls.bits0.pattern = ctx->Line.StipplePattern;
 | 
			
		||||
   bls.bits1.repeat_count = ctx->Line.StippleFactor;
 | 
			
		||||
 | 
			
		||||
   tmp = 1.0 / (GLfloat) brw->attribs.Line->StippleFactor;
 | 
			
		||||
   tmp = 1.0 / (GLfloat) ctx->Line.StippleFactor;
 | 
			
		||||
   tmpi = tmp * (1<<13);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -46,6 +46,7 @@
 | 
			
		||||
static void compile_sf_prog( struct brw_context *brw,
 | 
			
		||||
			     struct brw_sf_prog_key *key )
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &brw->intel.ctx;
 | 
			
		||||
   struct brw_sf_compile c;
 | 
			
		||||
   const GLuint *program;
 | 
			
		||||
   GLuint program_size;
 | 
			
		||||
@@ -74,7 +75,7 @@ static void compile_sf_prog( struct brw_context *brw,
 | 
			
		||||
	 c.idx_to_attr[idx] = i;
 | 
			
		||||
	 if (i >= VERT_RESULT_TEX0 && i <= VERT_RESULT_TEX7) {
 | 
			
		||||
            c.point_attrs[i].CoordReplace = 
 | 
			
		||||
               brw->attribs.Point->CoordReplace[i - VERT_RESULT_TEX0];
 | 
			
		||||
               ctx->Point.CoordReplace[i - VERT_RESULT_TEX0];
 | 
			
		||||
	 }
 | 
			
		||||
         else {
 | 
			
		||||
            c.point_attrs[i].CoordReplace = GL_FALSE;
 | 
			
		||||
@@ -128,6 +129,7 @@ static void compile_sf_prog( struct brw_context *brw,
 | 
			
		||||
 */
 | 
			
		||||
static void upload_sf_prog(struct brw_context *brw)
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &brw->intel.ctx;
 | 
			
		||||
   struct brw_sf_prog_key key;
 | 
			
		||||
 | 
			
		||||
   memset(&key, 0, sizeof(key));
 | 
			
		||||
@@ -158,15 +160,21 @@ static void upload_sf_prog(struct brw_context *brw)
 | 
			
		||||
      break;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   key.do_point_sprite = brw->attribs.Point->PointSprite;
 | 
			
		||||
   key.SpriteOrigin = brw->attribs.Point->SpriteOrigin;
 | 
			
		||||
   key.do_point_sprite = ctx->Point.PointSprite;
 | 
			
		||||
   key.SpriteOrigin = ctx->Point.SpriteOrigin;
 | 
			
		||||
   /* _NEW_LIGHT */
 | 
			
		||||
   key.do_flat_shading = (brw->attribs.Light->ShadeModel == GL_FLAT);
 | 
			
		||||
   key.do_twoside_color = (brw->attribs.Light->Enabled && brw->attribs.Light->Model.TwoSide);
 | 
			
		||||
   key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
 | 
			
		||||
   key.do_twoside_color = (ctx->Light.Enabled && ctx->Light.Model.TwoSide);
 | 
			
		||||
 | 
			
		||||
   /* _NEW_POLYGON */
 | 
			
		||||
   if (key.do_twoside_color)
 | 
			
		||||
      key.frontface_ccw = (brw->attribs.Polygon->FrontFace == GL_CCW);
 | 
			
		||||
   if (key.do_twoside_color) {
 | 
			
		||||
      /* If we're rendering to a FBO, we have to invert the polygon
 | 
			
		||||
       * face orientation, just as we invert the viewport in
 | 
			
		||||
       * sf_unit_create_from_key().  ctx->DrawBuffer->Name will be
 | 
			
		||||
       * nonzero if we're rendering to such an FBO.
 | 
			
		||||
       */
 | 
			
		||||
      key.frontface_ccw = (ctx->Polygon.FrontFace == GL_CCW) ^ (ctx->DrawBuffer->Name != 0);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   dri_bo_unreference(brw->sf.prog_bo);
 | 
			
		||||
   brw->sf.prog_bo = brw_search_cache(&brw->cache, BRW_SF_PROG,
 | 
			
		||||
 
 | 
			
		||||
@@ -55,25 +55,16 @@ static void upload_sf_vp(struct brw_context *brw)
 | 
			
		||||
      y_bias = ctx->DrawBuffer->Height;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* _NEW_VIEWPORT, BRW_NEW_METAOPS */
 | 
			
		||||
   /* _NEW_VIEWPORT */
 | 
			
		||||
 | 
			
		||||
   if (!brw->metaops.active) {
 | 
			
		||||
      const GLfloat *v = ctx->Viewport._WindowMap.m;
 | 
			
		||||
   const GLfloat *v = ctx->Viewport._WindowMap.m;
 | 
			
		||||
 | 
			
		||||
      sfv.viewport.m00 = v[MAT_SX];
 | 
			
		||||
      sfv.viewport.m11 = v[MAT_SY] * y_scale;
 | 
			
		||||
      sfv.viewport.m22 = v[MAT_SZ] * depth_scale;
 | 
			
		||||
      sfv.viewport.m30 = v[MAT_TX];
 | 
			
		||||
      sfv.viewport.m31 = v[MAT_TY] * y_scale + y_bias;
 | 
			
		||||
      sfv.viewport.m32 = v[MAT_TZ] * depth_scale;
 | 
			
		||||
   } else {
 | 
			
		||||
      sfv.viewport.m00 =   1;
 | 
			
		||||
      sfv.viewport.m11 = - 1;
 | 
			
		||||
      sfv.viewport.m22 =   1;
 | 
			
		||||
      sfv.viewport.m30 =   0;
 | 
			
		||||
      sfv.viewport.m31 =   ctx->DrawBuffer->Height;
 | 
			
		||||
      sfv.viewport.m32 =   0;
 | 
			
		||||
   }
 | 
			
		||||
   sfv.viewport.m00 = v[MAT_SX];
 | 
			
		||||
   sfv.viewport.m11 = v[MAT_SY] * y_scale;
 | 
			
		||||
   sfv.viewport.m22 = v[MAT_SZ] * depth_scale;
 | 
			
		||||
   sfv.viewport.m30 = v[MAT_TX];
 | 
			
		||||
   sfv.viewport.m31 = v[MAT_TY] * y_scale + y_bias;
 | 
			
		||||
   sfv.viewport.m32 = v[MAT_TZ] * depth_scale;
 | 
			
		||||
 | 
			
		||||
   /* _NEW_SCISSOR */
 | 
			
		||||
 | 
			
		||||
@@ -84,10 +75,20 @@ static void upload_sf_vp(struct brw_context *brw)
 | 
			
		||||
    * Note that the hardware's coordinates are inclusive, while Mesa's min is
 | 
			
		||||
    * inclusive but max is exclusive.
 | 
			
		||||
    */
 | 
			
		||||
   sfv.scissor.xmin = ctx->DrawBuffer->_Xmin;
 | 
			
		||||
   sfv.scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
 | 
			
		||||
   sfv.scissor.ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax;
 | 
			
		||||
   sfv.scissor.ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1;
 | 
			
		||||
   if (intel_rendering_to_texture(ctx)) {
 | 
			
		||||
      /* texmemory: Y=0=bottom */
 | 
			
		||||
      sfv.scissor.xmin = ctx->DrawBuffer->_Xmin;
 | 
			
		||||
      sfv.scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
 | 
			
		||||
      sfv.scissor.ymin = ctx->DrawBuffer->_Ymin;
 | 
			
		||||
      sfv.scissor.ymax = ctx->DrawBuffer->_Ymax - 1;
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      /* memory: Y=0=top */
 | 
			
		||||
      sfv.scissor.xmin = ctx->DrawBuffer->_Xmin;
 | 
			
		||||
      sfv.scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
 | 
			
		||||
      sfv.scissor.ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax;
 | 
			
		||||
      sfv.scissor.ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   dri_bo_unreference(brw->sf.vp_bo);
 | 
			
		||||
   brw->sf.vp_bo = brw_cache_data( &brw->cache, BRW_SF_VP, &sfv, NULL, 0 );
 | 
			
		||||
@@ -97,7 +98,7 @@ const struct brw_tracked_state brw_sf_vp = {
 | 
			
		||||
   .dirty = {
 | 
			
		||||
      .mesa  = (_NEW_VIEWPORT | 
 | 
			
		||||
		_NEW_SCISSOR),
 | 
			
		||||
      .brw   = BRW_NEW_METAOPS,
 | 
			
		||||
      .brw   = 0,
 | 
			
		||||
      .cache = 0
 | 
			
		||||
   },
 | 
			
		||||
   .prepare = upload_sf_vp
 | 
			
		||||
@@ -119,6 +120,7 @@ struct brw_sf_unit_key {
 | 
			
		||||
static void
 | 
			
		||||
sf_unit_populate_key(struct brw_context *brw, struct brw_sf_unit_key *key)
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &brw->intel.ctx;
 | 
			
		||||
   memset(key, 0, sizeof(*key));
 | 
			
		||||
 | 
			
		||||
   /* CACHE_NEW_SF_PROG */
 | 
			
		||||
@@ -130,20 +132,20 @@ sf_unit_populate_key(struct brw_context *brw, struct brw_sf_unit_key *key)
 | 
			
		||||
   key->urb_size = brw->urb.vsize;
 | 
			
		||||
   key->sfsize = brw->urb.sfsize;
 | 
			
		||||
 | 
			
		||||
   key->scissor = brw->attribs.Scissor->Enabled;
 | 
			
		||||
   key->front_face = brw->attribs.Polygon->FrontFace;
 | 
			
		||||
   key->scissor = ctx->Scissor.Enabled;
 | 
			
		||||
   key->front_face = ctx->Polygon.FrontFace;
 | 
			
		||||
 | 
			
		||||
   if (brw->attribs.Polygon->CullFlag)
 | 
			
		||||
      key->cull_face = brw->attribs.Polygon->CullFaceMode;
 | 
			
		||||
   if (ctx->Polygon.CullFlag)
 | 
			
		||||
      key->cull_face = ctx->Polygon.CullFaceMode;
 | 
			
		||||
   else
 | 
			
		||||
      key->cull_face = GL_NONE;
 | 
			
		||||
 | 
			
		||||
   key->line_width = brw->attribs.Line->Width;
 | 
			
		||||
   key->line_smooth = brw->attribs.Line->SmoothFlag;
 | 
			
		||||
   key->line_width = ctx->Line.Width;
 | 
			
		||||
   key->line_smooth = ctx->Line.SmoothFlag;
 | 
			
		||||
 | 
			
		||||
   key->point_sprite = brw->attribs.Point->PointSprite;
 | 
			
		||||
   key->point_size = brw->attribs.Point->Size;
 | 
			
		||||
   key->point_attenuated = brw->attribs.Point->_Attenuated;
 | 
			
		||||
   key->point_sprite = ctx->Point.PointSprite;
 | 
			
		||||
   key->point_size = ctx->Point.Size;
 | 
			
		||||
   key->point_attenuated = ctx->Point._Attenuated;
 | 
			
		||||
 | 
			
		||||
   key->render_to_texture = intel_rendering_to_texture(&brw->intel.ctx);
 | 
			
		||||
}
 | 
			
		||||
@@ -295,8 +297,7 @@ const struct brw_tracked_state brw_sf_unit = {
 | 
			
		||||
		_NEW_LINE | 
 | 
			
		||||
		_NEW_POINT | 
 | 
			
		||||
		_NEW_SCISSOR),
 | 
			
		||||
      .brw   = (BRW_NEW_URB_FENCE |
 | 
			
		||||
		BRW_NEW_METAOPS),
 | 
			
		||||
      .brw   = BRW_NEW_URB_FENCE,
 | 
			
		||||
      .cache = (CACHE_NEW_SF_VP |
 | 
			
		||||
		CACHE_NEW_SF_PROG)
 | 
			
		||||
   },
 | 
			
		||||
 
 | 
			
		||||
@@ -233,7 +233,6 @@ static struct dirty_bit_map brw_bits[] = {
 | 
			
		||||
   DEFINE_BIT(BRW_NEW_WM_INPUT_DIMENSIONS),
 | 
			
		||||
   DEFINE_BIT(BRW_NEW_INPUT_VARYING),
 | 
			
		||||
   DEFINE_BIT(BRW_NEW_PSP),
 | 
			
		||||
   DEFINE_BIT(BRW_NEW_METAOPS),
 | 
			
		||||
   DEFINE_BIT(BRW_NEW_FENCE),
 | 
			
		||||
   DEFINE_BIT(BRW_NEW_INDICES),
 | 
			
		||||
   DEFINE_BIT(BRW_NEW_VERTICES),
 | 
			
		||||
@@ -298,6 +297,7 @@ brw_print_dirty_count(struct dirty_bit_map *bit_map, int32_t bits)
 | 
			
		||||
 */
 | 
			
		||||
void brw_validate_state( struct brw_context *brw )
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &brw->intel.ctx;
 | 
			
		||||
   struct intel_context *intel = &brw->intel;
 | 
			
		||||
   struct brw_state_flags *state = &brw->state.dirty;
 | 
			
		||||
   GLuint i;
 | 
			
		||||
@@ -314,13 +314,13 @@ void brw_validate_state( struct brw_context *brw )
 | 
			
		||||
      state->brw |= ~0;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (brw->fragment_program != brw->attribs.FragmentProgram->_Current) {
 | 
			
		||||
      brw->fragment_program = brw->attribs.FragmentProgram->_Current;
 | 
			
		||||
   if (brw->fragment_program != ctx->FragmentProgram._Current) {
 | 
			
		||||
      brw->fragment_program = ctx->FragmentProgram._Current;
 | 
			
		||||
      brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (brw->vertex_program != brw->attribs.VertexProgram->_Current) {
 | 
			
		||||
      brw->vertex_program = brw->attribs.VertexProgram->_Current;
 | 
			
		||||
   if (brw->vertex_program != ctx->VertexProgram._Current) {
 | 
			
		||||
      brw->vertex_program = ctx->VertexProgram._Current;
 | 
			
		||||
      brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -86,11 +86,12 @@ void brw_FrameBufferTexDestroy( struct brw_context *brw )
 | 
			
		||||
 */
 | 
			
		||||
void brw_validate_textures( struct brw_context *brw )
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &brw->intel.ctx;
 | 
			
		||||
   struct intel_context *intel = &brw->intel;
 | 
			
		||||
   int i;
 | 
			
		||||
 | 
			
		||||
   for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
 | 
			
		||||
      struct gl_texture_unit *texUnit = &brw->attribs.Texture->Unit[i];
 | 
			
		||||
      struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
 | 
			
		||||
 | 
			
		||||
      if (texUnit->_ReallyEnabled) {
 | 
			
		||||
	 intel_finalize_mipmap_tree(intel, i);
 | 
			
		||||
 
 | 
			
		||||
@@ -85,6 +85,7 @@ static void do_vs_prog( struct brw_context *brw,
 | 
			
		||||
 | 
			
		||||
static void brw_upload_vs_prog(struct brw_context *brw)
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &brw->intel.ctx;
 | 
			
		||||
   struct brw_vs_prog_key key;
 | 
			
		||||
   struct brw_vertex_program *vp = 
 | 
			
		||||
      (struct brw_vertex_program *)brw->vertex_program;
 | 
			
		||||
@@ -97,14 +98,9 @@ static void brw_upload_vs_prog(struct brw_context *brw)
 | 
			
		||||
    * the inputs it asks for, whether they are varying or not.
 | 
			
		||||
    */
 | 
			
		||||
   key.program_string_id = vp->id;
 | 
			
		||||
   key.nr_userclip = brw_count_bits(brw->attribs.Transform->ClipPlanesEnabled);
 | 
			
		||||
   key.copy_edgeflag = (brw->attribs.Polygon->FrontMode != GL_FILL ||
 | 
			
		||||
			brw->attribs.Polygon->BackMode != GL_FILL);
 | 
			
		||||
 | 
			
		||||
   /* BRW_NEW_METAOPS
 | 
			
		||||
    */
 | 
			
		||||
   if (brw->metaops.active)
 | 
			
		||||
      key.know_w_is_one = 1;
 | 
			
		||||
   key.nr_userclip = brw_count_bits(ctx->Transform.ClipPlanesEnabled);
 | 
			
		||||
   key.copy_edgeflag = (ctx->Polygon.FrontMode != GL_FILL ||
 | 
			
		||||
			ctx->Polygon.BackMode != GL_FILL);
 | 
			
		||||
 | 
			
		||||
   /* Make an early check for the key.
 | 
			
		||||
    */
 | 
			
		||||
@@ -123,7 +119,7 @@ static void brw_upload_vs_prog(struct brw_context *brw)
 | 
			
		||||
const struct brw_tracked_state brw_vs_prog = {
 | 
			
		||||
   .dirty = {
 | 
			
		||||
      .mesa  = _NEW_TRANSFORM | _NEW_POLYGON,
 | 
			
		||||
      .brw   = BRW_NEW_VERTEX_PROGRAM | BRW_NEW_METAOPS,
 | 
			
		||||
      .brw   = BRW_NEW_VERTEX_PROGRAM,
 | 
			
		||||
      .cache = 0
 | 
			
		||||
   },
 | 
			
		||||
   .prepare = brw_upload_vs_prog
 | 
			
		||||
 
 | 
			
		||||
@@ -43,7 +43,6 @@ struct brw_vs_prog_key {
 | 
			
		||||
   GLuint program_string_id;
 | 
			
		||||
   GLuint nr_userclip:4;
 | 
			
		||||
   GLuint copy_edgeflag:1;
 | 
			
		||||
   GLuint know_w_is_one:1;
 | 
			
		||||
   GLuint pad:26;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -168,6 +168,7 @@ static GLuint get_input_size(struct brw_context *brw,
 | 
			
		||||
 */
 | 
			
		||||
static void calc_wm_input_sizes( struct brw_context *brw )
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &brw->intel.ctx;
 | 
			
		||||
   /* BRW_NEW_VERTEX_PROGRAM */
 | 
			
		||||
   struct brw_vertex_program *vp = 
 | 
			
		||||
      (struct brw_vertex_program *)brw->vertex_program;
 | 
			
		||||
@@ -179,7 +180,7 @@ static void calc_wm_input_sizes( struct brw_context *brw )
 | 
			
		||||
   memset(&t, 0, sizeof(t));
 | 
			
		||||
 | 
			
		||||
   /* _NEW_LIGHT */
 | 
			
		||||
   if (brw->attribs.Light->Model.TwoSide)
 | 
			
		||||
   if (ctx->Light.Model.TwoSide)
 | 
			
		||||
      t.twoside = 1;
 | 
			
		||||
 | 
			
		||||
   for (i = 0; i < VERT_ATTRIB_MAX; i++) 
 | 
			
		||||
 
 | 
			
		||||
@@ -871,21 +871,15 @@ static void emit_vertex_write( struct brw_vs_compile *c)
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Build ndc coords */
 | 
			
		||||
   if (!c->key.know_w_is_one) {
 | 
			
		||||
      ndc = get_tmp(c);
 | 
			
		||||
      emit_math1(c, BRW_MATH_FUNCTION_INV, ndc, brw_swizzle1(pos, 3), BRW_MATH_PRECISION_FULL);
 | 
			
		||||
      brw_MUL(p, brw_writemask(ndc, WRITEMASK_XYZ), pos, ndc);
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      ndc = pos;
 | 
			
		||||
   }
 | 
			
		||||
   ndc = get_tmp(c);
 | 
			
		||||
   emit_math1(c, BRW_MATH_FUNCTION_INV, ndc, brw_swizzle1(pos, 3), BRW_MATH_PRECISION_FULL);
 | 
			
		||||
   brw_MUL(p, brw_writemask(ndc, WRITEMASK_XYZ), pos, ndc);
 | 
			
		||||
 | 
			
		||||
   /* Update the header for point size, user clipping flags, and -ve rhw
 | 
			
		||||
    * workaround.
 | 
			
		||||
    */
 | 
			
		||||
   if ((c->prog_data.outputs_written & (1<<VERT_RESULT_PSIZ)) ||
 | 
			
		||||
       c->key.nr_userclip ||
 | 
			
		||||
       (!BRW_IS_G4X(p->brw) && !c->key.know_w_is_one))
 | 
			
		||||
       c->key.nr_userclip || !BRW_IS_G4X(p->brw))
 | 
			
		||||
   {
 | 
			
		||||
      struct brw_reg header1 = retype(get_tmp(c), BRW_REGISTER_TYPE_UD);
 | 
			
		||||
      GLuint i;
 | 
			
		||||
@@ -916,7 +910,7 @@ static void emit_vertex_write( struct brw_vs_compile *c)
 | 
			
		||||
       * Later, clipping will detect ucp[6] and ensure the primitive is
 | 
			
		||||
       * clipped against all fixed planes.
 | 
			
		||||
       */
 | 
			
		||||
      if (!BRW_IS_G4X(p->brw) && !c->key.know_w_is_one) {
 | 
			
		||||
      if (!BRW_IS_G4X(p->brw)) {
 | 
			
		||||
	 brw_CMP(p,
 | 
			
		||||
		 vec8(brw_null_reg()),
 | 
			
		||||
		 BRW_CONDITIONAL_L,
 | 
			
		||||
@@ -960,36 +954,27 @@ static void emit_vertex_write( struct brw_vs_compile *c)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Called after code generation to resolve subroutine calls and the
 | 
			
		||||
 * END instruction.
 | 
			
		||||
 * \param end_inst  points to brw code for END instruction
 | 
			
		||||
 * \param last_inst  points to last instruction emitted before vertex write
 | 
			
		||||
 */
 | 
			
		||||
static void 
 | 
			
		||||
post_vs_emit( struct brw_vs_compile *c, struct brw_instruction *end_inst )
 | 
			
		||||
post_vs_emit( struct brw_vs_compile *c,
 | 
			
		||||
              struct brw_instruction *end_inst,
 | 
			
		||||
              struct brw_instruction *last_inst )
 | 
			
		||||
{
 | 
			
		||||
   GLuint nr_insns = c->vp->program.Base.NumInstructions;
 | 
			
		||||
   GLuint insn, target_insn;
 | 
			
		||||
   struct prog_instruction *inst1, *inst2;
 | 
			
		||||
   struct brw_instruction *brw_inst1, *brw_inst2;
 | 
			
		||||
   int offset;
 | 
			
		||||
   for (insn = 0; insn < nr_insns; insn++) {
 | 
			
		||||
       inst1 = &c->vp->program.Base.Instructions[insn];
 | 
			
		||||
       brw_inst1 = inst1->Data;
 | 
			
		||||
       switch (inst1->Opcode) {
 | 
			
		||||
	   case OPCODE_CAL:
 | 
			
		||||
	   case OPCODE_BRA:
 | 
			
		||||
	       target_insn = inst1->BranchTarget;
 | 
			
		||||
	       inst2 = &c->vp->program.Base.Instructions[target_insn];
 | 
			
		||||
	       brw_inst2 = inst2->Data;
 | 
			
		||||
	       offset = brw_inst2 - brw_inst1;
 | 
			
		||||
	       brw_set_src1(brw_inst1, brw_imm_d(offset*16));
 | 
			
		||||
	       break;
 | 
			
		||||
	   case OPCODE_END:
 | 
			
		||||
	       offset = end_inst - brw_inst1;
 | 
			
		||||
	       brw_set_src1(brw_inst1, brw_imm_d(offset*16));
 | 
			
		||||
	       break;
 | 
			
		||||
	   default:
 | 
			
		||||
	       break;
 | 
			
		||||
       }
 | 
			
		||||
   }
 | 
			
		||||
   GLint offset;
 | 
			
		||||
 | 
			
		||||
   brw_resolve_cals(&c->func);
 | 
			
		||||
 | 
			
		||||
   /* patch up the END code to jump past subroutines, etc */
 | 
			
		||||
   offset = last_inst - end_inst;
 | 
			
		||||
   brw_set_src1(end_inst, brw_imm_d(offset * 16));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Emit the fragment program instructions here.
 | 
			
		||||
 */
 | 
			
		||||
void brw_vs_emit(struct brw_vs_compile *c )
 | 
			
		||||
@@ -998,7 +983,8 @@ void brw_vs_emit(struct brw_vs_compile *c )
 | 
			
		||||
   struct brw_compile *p = &c->func;
 | 
			
		||||
   GLuint nr_insns = c->vp->program.Base.NumInstructions;
 | 
			
		||||
   GLuint insn, if_insn = 0;
 | 
			
		||||
   struct brw_instruction *end_inst;
 | 
			
		||||
   GLuint end_offset = 0;
 | 
			
		||||
   struct brw_instruction *end_inst, *last_inst;
 | 
			
		||||
   struct brw_instruction *if_inst[MAX_IFSN];
 | 
			
		||||
   struct brw_indirect stack_index = brw_indirect(0, 0);   
 | 
			
		||||
 | 
			
		||||
@@ -1041,7 +1027,6 @@ void brw_vs_emit(struct brw_vs_compile *c )
 | 
			
		||||
      
 | 
			
		||||
      /* Get argument regs.  SWZ is special and does this itself.
 | 
			
		||||
       */
 | 
			
		||||
      inst->Data = &p->store[p->nr_insn];
 | 
			
		||||
      if (inst->Opcode != OPCODE_SWZ)
 | 
			
		||||
	  for (i = 0; i < 3; i++) {
 | 
			
		||||
	      struct prog_src_register *src = &inst->SrcReg[i];
 | 
			
		||||
@@ -1209,7 +1194,7 @@ void brw_vs_emit(struct brw_vs_compile *c )
 | 
			
		||||
	 brw_set_access_mode(p, BRW_ALIGN_16);
 | 
			
		||||
	 brw_ADD(p, get_addr_reg(stack_index),
 | 
			
		||||
			 get_addr_reg(stack_index), brw_imm_d(4));
 | 
			
		||||
	 inst->Data = &p->store[p->nr_insn];
 | 
			
		||||
         brw_save_call(p, inst->Comment, p->nr_insn);
 | 
			
		||||
	 brw_ADD(p, brw_ip_reg(), brw_ip_reg(), brw_imm_d(1*16));
 | 
			
		||||
         break;
 | 
			
		||||
      case OPCODE_RET:
 | 
			
		||||
@@ -1218,14 +1203,23 @@ void brw_vs_emit(struct brw_vs_compile *c )
 | 
			
		||||
	 brw_set_access_mode(p, BRW_ALIGN_1);
 | 
			
		||||
         brw_MOV(p, brw_ip_reg(), deref_1d(stack_index, 0));
 | 
			
		||||
	 brw_set_access_mode(p, BRW_ALIGN_16);
 | 
			
		||||
	 break;
 | 
			
		||||
      case OPCODE_END:	
 | 
			
		||||
         end_offset = p->nr_insn;
 | 
			
		||||
         /* this instruction will get patched later to jump past subroutine
 | 
			
		||||
          * code, etc.
 | 
			
		||||
          */
 | 
			
		||||
         brw_ADD(p, brw_ip_reg(), brw_ip_reg(), brw_imm_d(1*16));
 | 
			
		||||
         break;
 | 
			
		||||
      case OPCODE_PRINT:
 | 
			
		||||
         /* no-op */
 | 
			
		||||
         break;
 | 
			
		||||
      case OPCODE_BGNSUB:
 | 
			
		||||
         brw_save_label(p, inst->Comment, p->nr_insn);
 | 
			
		||||
         break;
 | 
			
		||||
      case OPCODE_ENDSUB:
 | 
			
		||||
         /* no-op instructions */
 | 
			
		||||
	 break;
 | 
			
		||||
         /* no-op */
 | 
			
		||||
         break;
 | 
			
		||||
      default:
 | 
			
		||||
	 _mesa_problem(NULL, "Unsupported opcode %i (%s) in vertex shader",
 | 
			
		||||
                       inst->Opcode, inst->Opcode < MAX_OPCODE ?
 | 
			
		||||
@@ -1263,9 +1257,11 @@ void brw_vs_emit(struct brw_vs_compile *c )
 | 
			
		||||
      release_tmps(c);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   end_inst = &p->store[p->nr_insn];
 | 
			
		||||
   end_inst = &p->store[end_offset];
 | 
			
		||||
   last_inst = &p->store[p->nr_insn];
 | 
			
		||||
 | 
			
		||||
   /* The END instruction will be patched to jump to this code */
 | 
			
		||||
   emit_vertex_write(c);
 | 
			
		||||
   post_vs_emit(c, end_inst);
 | 
			
		||||
   for (insn = 0; insn < nr_insns; insn++)
 | 
			
		||||
       c->vp->program.Base.Instructions[insn].Data = NULL;
 | 
			
		||||
 | 
			
		||||
   post_vs_emit(c, end_inst, last_inst);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -49,6 +49,8 @@ struct brw_vs_unit_key {
 | 
			
		||||
static void
 | 
			
		||||
vs_unit_populate_key(struct brw_context *brw, struct brw_vs_unit_key *key)
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &brw->intel.ctx;
 | 
			
		||||
 | 
			
		||||
   memset(key, 0, sizeof(*key));
 | 
			
		||||
 | 
			
		||||
   /* CACHE_NEW_VS_PROG */
 | 
			
		||||
@@ -61,7 +63,7 @@ vs_unit_populate_key(struct brw_context *brw, struct brw_vs_unit_key *key)
 | 
			
		||||
   key->urb_size = brw->urb.vsize;
 | 
			
		||||
 | 
			
		||||
   /* BRW_NEW_CURBE_OFFSETS, _NEW_TRANSFORM */
 | 
			
		||||
   if (brw->attribs.Transform->ClipPlanesEnabled) {
 | 
			
		||||
   if (ctx->Transform.ClipPlanesEnabled) {
 | 
			
		||||
      /* Note that we read in the userclip planes as well, hence
 | 
			
		||||
       * clip_start:
 | 
			
		||||
       */
 | 
			
		||||
 
 | 
			
		||||
@@ -65,7 +65,6 @@ static void brw_destroy_context( struct intel_context *intel )
 | 
			
		||||
   struct brw_context *brw = brw_context(&intel->ctx);
 | 
			
		||||
   int i;
 | 
			
		||||
 | 
			
		||||
   brw_destroy_metaops(brw);
 | 
			
		||||
   brw_destroy_state(brw);
 | 
			
		||||
   brw_draw_destroy( brw );
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -157,6 +157,7 @@ static void do_wm_prog( struct brw_context *brw,
 | 
			
		||||
static void brw_wm_populate_key( struct brw_context *brw,
 | 
			
		||||
				 struct brw_wm_prog_key *key )
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &brw->intel.ctx;
 | 
			
		||||
   /* BRW_NEW_FRAGMENT_PROGRAM */
 | 
			
		||||
   struct brw_fragment_program *fp = 
 | 
			
		||||
      (struct brw_fragment_program *)brw->fragment_program;
 | 
			
		||||
@@ -170,51 +171,50 @@ static void brw_wm_populate_key( struct brw_context *brw,
 | 
			
		||||
    */
 | 
			
		||||
   /* _NEW_COLOR */
 | 
			
		||||
   if (fp->program.UsesKill ||
 | 
			
		||||
       brw->attribs.Color->AlphaEnabled)
 | 
			
		||||
       ctx->Color.AlphaEnabled)
 | 
			
		||||
      lookup |= IZ_PS_KILL_ALPHATEST_BIT;
 | 
			
		||||
 | 
			
		||||
   if (fp->program.Base.OutputsWritten & (1<<FRAG_RESULT_DEPR))
 | 
			
		||||
      lookup |= IZ_PS_COMPUTES_DEPTH_BIT;
 | 
			
		||||
 | 
			
		||||
   /* _NEW_DEPTH */
 | 
			
		||||
   if (brw->attribs.Depth->Test)
 | 
			
		||||
   if (ctx->Depth.Test)
 | 
			
		||||
      lookup |= IZ_DEPTH_TEST_ENABLE_BIT;
 | 
			
		||||
 | 
			
		||||
   if (brw->attribs.Depth->Test &&  
 | 
			
		||||
       brw->attribs.Depth->Mask) /* ?? */
 | 
			
		||||
   if (ctx->Depth.Test &&  
 | 
			
		||||
       ctx->Depth.Mask) /* ?? */
 | 
			
		||||
      lookup |= IZ_DEPTH_WRITE_ENABLE_BIT;
 | 
			
		||||
 | 
			
		||||
   /* _NEW_STENCIL */
 | 
			
		||||
   if (brw->attribs.Stencil->Enabled) {
 | 
			
		||||
   if (ctx->Stencil.Enabled) {
 | 
			
		||||
      lookup |= IZ_STENCIL_TEST_ENABLE_BIT;
 | 
			
		||||
 | 
			
		||||
      if (brw->attribs.Stencil->WriteMask[0] ||
 | 
			
		||||
	  (brw->attribs.Stencil->_TestTwoSide &&
 | 
			
		||||
	   brw->attribs.Stencil->WriteMask[1]))
 | 
			
		||||
      if (ctx->Stencil.WriteMask[0] ||
 | 
			
		||||
	  ctx->Stencil.WriteMask[ctx->Stencil._BackFace])
 | 
			
		||||
	 lookup |= IZ_STENCIL_WRITE_ENABLE_BIT;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   line_aa = AA_NEVER;
 | 
			
		||||
 | 
			
		||||
   /* _NEW_LINE, _NEW_POLYGON, BRW_NEW_REDUCED_PRIMITIVE */
 | 
			
		||||
   if (brw->attribs.Line->SmoothFlag) {
 | 
			
		||||
   if (ctx->Line.SmoothFlag) {
 | 
			
		||||
      if (brw->intel.reduced_primitive == GL_LINES) {
 | 
			
		||||
	 line_aa = AA_ALWAYS;
 | 
			
		||||
      }
 | 
			
		||||
      else if (brw->intel.reduced_primitive == GL_TRIANGLES) {
 | 
			
		||||
	 if (brw->attribs.Polygon->FrontMode == GL_LINE) {
 | 
			
		||||
	 if (ctx->Polygon.FrontMode == GL_LINE) {
 | 
			
		||||
	    line_aa = AA_SOMETIMES;
 | 
			
		||||
 | 
			
		||||
	    if (brw->attribs.Polygon->BackMode == GL_LINE ||
 | 
			
		||||
		(brw->attribs.Polygon->CullFlag &&
 | 
			
		||||
		 brw->attribs.Polygon->CullFaceMode == GL_BACK))
 | 
			
		||||
	    if (ctx->Polygon.BackMode == GL_LINE ||
 | 
			
		||||
		(ctx->Polygon.CullFlag &&
 | 
			
		||||
		 ctx->Polygon.CullFaceMode == GL_BACK))
 | 
			
		||||
	       line_aa = AA_ALWAYS;
 | 
			
		||||
	 }
 | 
			
		||||
	 else if (brw->attribs.Polygon->BackMode == GL_LINE) {
 | 
			
		||||
	 else if (ctx->Polygon.BackMode == GL_LINE) {
 | 
			
		||||
	    line_aa = AA_SOMETIMES;
 | 
			
		||||
 | 
			
		||||
	    if ((brw->attribs.Polygon->CullFlag &&
 | 
			
		||||
		 brw->attribs.Polygon->CullFaceMode == GL_FRONT))
 | 
			
		||||
	    if ((ctx->Polygon.CullFlag &&
 | 
			
		||||
		 ctx->Polygon.CullFaceMode == GL_FRONT))
 | 
			
		||||
	       line_aa = AA_ALWAYS;
 | 
			
		||||
	 }
 | 
			
		||||
      }
 | 
			
		||||
@@ -229,19 +229,19 @@ static void brw_wm_populate_key( struct brw_context *brw,
 | 
			
		||||
   key->projtex_mask = brw->wm.input_size_masks[4-1] >> (FRAG_ATTRIB_TEX0 - FRAG_ATTRIB_WPOS); 
 | 
			
		||||
 | 
			
		||||
   /* _NEW_LIGHT */
 | 
			
		||||
   key->flat_shade = (brw->attribs.Light->ShadeModel == GL_FLAT);
 | 
			
		||||
   key->flat_shade = (ctx->Light.ShadeModel == GL_FLAT);
 | 
			
		||||
 | 
			
		||||
   /* _NEW_TEXTURE */
 | 
			
		||||
   for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
 | 
			
		||||
      const struct gl_texture_unit *unit = &brw->attribs.Texture->Unit[i];
 | 
			
		||||
      const struct gl_texture_object *t = unit->_Current;
 | 
			
		||||
      const struct gl_texture_unit *unit = &ctx->Texture.Unit[i];
 | 
			
		||||
 | 
			
		||||
      if (unit->_ReallyEnabled) {
 | 
			
		||||
	 if (t->Image[0][t->BaseLevel]->InternalFormat == GL_YCBCR_MESA) {
 | 
			
		||||
	    key->yuvtex_mask |= 1<<i;
 | 
			
		||||
	    if (t->Image[0][t->BaseLevel]->TexFormat->MesaFormat == 
 | 
			
		||||
		    MESA_FORMAT_YCBCR)
 | 
			
		||||
		key->yuvtex_swap_mask |= 1<< i;
 | 
			
		||||
         const struct gl_texture_object *t = unit->_Current;
 | 
			
		||||
         const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
 | 
			
		||||
	 if (img->InternalFormat == GL_YCBCR_MESA) {
 | 
			
		||||
	    key->yuvtex_mask |= 1 << i;
 | 
			
		||||
	    if (img->TexFormat->MesaFormat == MESA_FORMAT_YCBCR)
 | 
			
		||||
		key->yuvtex_swap_mask |= 1 << i;
 | 
			
		||||
	 }
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 
 | 
			
		||||
@@ -60,16 +60,16 @@ struct brw_wm_prog_key {
 | 
			
		||||
   GLuint aa_dest_stencil_reg:3;
 | 
			
		||||
   GLuint dest_depth_reg:3;
 | 
			
		||||
   GLuint nr_depth_regs:3;
 | 
			
		||||
   GLuint projtex_mask:8;
 | 
			
		||||
   GLuint shadowtex_mask:8;
 | 
			
		||||
   GLuint computes_depth:1;	/* could be derived from program string */
 | 
			
		||||
   GLuint source_depth_to_render_target:1;
 | 
			
		||||
   GLuint flat_shade:1;
 | 
			
		||||
   GLuint runtime_check_aads_emit:1;
 | 
			
		||||
   
 | 
			
		||||
   GLuint yuvtex_mask:8;
 | 
			
		||||
   GLuint yuvtex_swap_mask:8;	/* UV swaped */
 | 
			
		||||
   GLuint pad1:16;
 | 
			
		||||
   GLuint projtex_mask:16;
 | 
			
		||||
   GLuint shadowtex_mask:16;
 | 
			
		||||
   GLuint yuvtex_mask:16;
 | 
			
		||||
   GLuint yuvtex_swap_mask:16;	/* UV swaped */
 | 
			
		||||
   //   GLuint pad1:16;
 | 
			
		||||
 | 
			
		||||
   GLuint program_string_id:32;
 | 
			
		||||
   GLuint origin_x, origin_y;
 | 
			
		||||
@@ -280,4 +280,6 @@ void brw_wm_lookup_iz( GLuint line_aa,
 | 
			
		||||
 | 
			
		||||
GLboolean brw_wm_is_glsl(const struct gl_fragment_program *fp);
 | 
			
		||||
void brw_wm_glsl_emit(struct brw_context *brw, struct brw_wm_compile *c);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 
 | 
			
		||||
@@ -123,7 +123,7 @@ static struct prog_dst_register dst_reg(GLuint file, GLuint idx)
 | 
			
		||||
   reg.Index = idx;
 | 
			
		||||
   reg.WriteMask = WRITEMASK_XYZW;
 | 
			
		||||
   reg.RelAddr = 0;
 | 
			
		||||
   reg.CondMask = 0;
 | 
			
		||||
   reg.CondMask = COND_TR;
 | 
			
		||||
   reg.CondSwizzle = 0;
 | 
			
		||||
   reg.CondSrc = 0;
 | 
			
		||||
   reg.pad = 0;
 | 
			
		||||
@@ -177,7 +177,6 @@ static struct prog_instruction *emit_insn(struct brw_wm_compile *c,
 | 
			
		||||
{
 | 
			
		||||
   struct prog_instruction *inst = get_fp_inst(c);
 | 
			
		||||
   *inst = *inst0;
 | 
			
		||||
   inst->Data = (void *)inst0;
 | 
			
		||||
   return inst;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -902,8 +901,7 @@ static void print_insns( const struct prog_instruction *insn,
 | 
			
		||||
				     3);
 | 
			
		||||
      }
 | 
			
		||||
      else 
 | 
			
		||||
	 _mesa_printf("UNKNOWN\n");
 | 
			
		||||
	   
 | 
			
		||||
	 _mesa_printf("965 Opcode %d\n", insn->Opcode);
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -89,8 +89,14 @@ get_reg(struct brw_wm_compile *c, int file, int index, int component, int nr, GL
 | 
			
		||||
	    break;
 | 
			
		||||
	case PROGRAM_UNDEFINED:
 | 
			
		||||
	    return brw_null_reg();	
 | 
			
		||||
	default:
 | 
			
		||||
	case PROGRAM_TEMPORARY:
 | 
			
		||||
	case PROGRAM_INPUT:
 | 
			
		||||
	case PROGRAM_OUTPUT:
 | 
			
		||||
	case PROGRAM_PAYLOAD:
 | 
			
		||||
	    break;
 | 
			
		||||
	default:
 | 
			
		||||
	    _mesa_problem(NULL, "Unexpected file in get_reg()");
 | 
			
		||||
	    return brw_null_reg();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if(c->wm_regs[file][index][component].inited)
 | 
			
		||||
@@ -103,7 +109,20 @@ get_reg(struct brw_wm_compile *c, int file, int index, int component, int nr, GL
 | 
			
		||||
	c->reg_index++;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (neg & (1<< component)) {
 | 
			
		||||
    if (c->reg_index >= BRW_WM_MAX_GRF - 12) {
 | 
			
		||||
	/* ran out of temporary registers! */
 | 
			
		||||
#if 1
 | 
			
		||||
        /* This is a big hack for now.
 | 
			
		||||
         * Return bad register index, but don't just crash hange the GPU.
 | 
			
		||||
         */
 | 
			
		||||
        _mesa_fprintf(stderr, "out of regs %d\n", c->reg_index);
 | 
			
		||||
        c->reg_index = BRW_WM_MAX_GRF - 13;
 | 
			
		||||
#else
 | 
			
		||||
	return brw_null_reg();
 | 
			
		||||
#endif
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
    if (neg & (1 << component)) {
 | 
			
		||||
	reg = negate(reg);
 | 
			
		||||
    }
 | 
			
		||||
    if (abs)
 | 
			
		||||
@@ -627,23 +646,46 @@ static void emit_dph(struct brw_wm_compile *c,
 | 
			
		||||
    brw_set_saturate(p, 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Emit a scalar instruction, like RCP, RSQ, LOG, EXP.
 | 
			
		||||
 * Note that the result of the function is smeared across the dest
 | 
			
		||||
 * register's X, Y, Z and W channels (subject to writemasking of course).
 | 
			
		||||
 */
 | 
			
		||||
static void emit_math1(struct brw_wm_compile *c,
 | 
			
		||||
		struct prog_instruction *inst, GLuint func)
 | 
			
		||||
{
 | 
			
		||||
    struct brw_compile *p = &c->func;
 | 
			
		||||
    struct brw_reg src0, dst;
 | 
			
		||||
    struct brw_reg src0, dst, tmp;
 | 
			
		||||
    const int mark = mark_tmps( c );
 | 
			
		||||
    int i;
 | 
			
		||||
 | 
			
		||||
    tmp = alloc_tmp(c);
 | 
			
		||||
 | 
			
		||||
    /* Get first component of source register */
 | 
			
		||||
    src0 = get_src_reg(c, &inst->SrcReg[0], 0, 1);
 | 
			
		||||
    dst = get_dst_reg(c, inst, get_scalar_dst_index(inst), 1);
 | 
			
		||||
 | 
			
		||||
    /* tmp = func(src0) */
 | 
			
		||||
    brw_MOV(p, brw_message_reg(2), src0);
 | 
			
		||||
    brw_math(p,
 | 
			
		||||
	    dst,
 | 
			
		||||
	    func,
 | 
			
		||||
	    (inst->SaturateMode != SATURATE_OFF) ? BRW_MATH_SATURATE_SATURATE : BRW_MATH_SATURATE_NONE,
 | 
			
		||||
	    2,
 | 
			
		||||
	    brw_null_reg(),
 | 
			
		||||
	    BRW_MATH_DATA_VECTOR,
 | 
			
		||||
	    BRW_MATH_PRECISION_FULL);
 | 
			
		||||
             tmp,
 | 
			
		||||
             func,
 | 
			
		||||
             (inst->SaturateMode != SATURATE_OFF) ? BRW_MATH_SATURATE_SATURATE : BRW_MATH_SATURATE_NONE,
 | 
			
		||||
             2,
 | 
			
		||||
             brw_null_reg(),
 | 
			
		||||
             BRW_MATH_DATA_VECTOR,
 | 
			
		||||
             BRW_MATH_PRECISION_FULL);
 | 
			
		||||
 | 
			
		||||
    /*tmp.dw1.bits.swizzle = SWIZZLE_XXXX;*/
 | 
			
		||||
 | 
			
		||||
    /* replicate tmp value across enabled dest channels */
 | 
			
		||||
    for (i = 0; i < 4; i++) {
 | 
			
		||||
       if (inst->DstReg.WriteMask & (1 << i)) {
 | 
			
		||||
          dst = get_dst_reg(c, inst, i, 1);    
 | 
			
		||||
          brw_MOV(p, dst, tmp);
 | 
			
		||||
       }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    release_tmps(c, mark);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void emit_rcp(struct brw_wm_compile *c,
 | 
			
		||||
@@ -2244,28 +2286,12 @@ static void emit_tex(struct brw_wm_compile *c,
 | 
			
		||||
	brw_MOV(p, dst[3], brw_imm_f(1.0));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Resolve subroutine calls after code emit is done.
 | 
			
		||||
 */
 | 
			
		||||
static void post_wm_emit( struct brw_wm_compile *c )
 | 
			
		||||
{
 | 
			
		||||
    GLuint nr_insns = c->fp->program.Base.NumInstructions;
 | 
			
		||||
    GLuint insn, target_insn;
 | 
			
		||||
    struct prog_instruction *inst1, *inst2;
 | 
			
		||||
    struct brw_instruction *brw_inst1, *brw_inst2;
 | 
			
		||||
    int offset;
 | 
			
		||||
    for (insn = 0; insn < nr_insns; insn++) {
 | 
			
		||||
	inst1 = &c->fp->program.Base.Instructions[insn];
 | 
			
		||||
	brw_inst1 = inst1->Data;
 | 
			
		||||
	switch (inst1->Opcode) {
 | 
			
		||||
	    case OPCODE_CAL:
 | 
			
		||||
		target_insn = inst1->BranchTarget;
 | 
			
		||||
		inst2 = &c->fp->program.Base.Instructions[target_insn];
 | 
			
		||||
		brw_inst2 = inst2->Data;
 | 
			
		||||
		offset = brw_inst2 - brw_inst1;
 | 
			
		||||
		brw_set_src1(brw_inst1, brw_imm_d(offset*16));
 | 
			
		||||
		break;
 | 
			
		||||
	    default:
 | 
			
		||||
		break;
 | 
			
		||||
	}
 | 
			
		||||
    }
 | 
			
		||||
    brw_resolve_cals(&c->func);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c)
 | 
			
		||||
@@ -2285,10 +2311,6 @@ static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c)
 | 
			
		||||
 | 
			
		||||
    for (i = 0; i < c->nr_fp_insns; i++) {
 | 
			
		||||
	struct prog_instruction *inst = &c->prog_instructions[i];
 | 
			
		||||
	struct prog_instruction *orig_inst;
 | 
			
		||||
 | 
			
		||||
	if ((orig_inst = inst->Data) != 0)
 | 
			
		||||
	    orig_inst->Data = current_insn(p);
 | 
			
		||||
 | 
			
		||||
	if (inst->CondUpdate)
 | 
			
		||||
	    brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
 | 
			
		||||
@@ -2446,7 +2468,10 @@ static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c)
 | 
			
		||||
		brw_ENDIF(p, if_inst[--if_insn]);
 | 
			
		||||
		break;
 | 
			
		||||
	    case OPCODE_BGNSUB:
 | 
			
		||||
		brw_save_label(p, inst->Comment, p->nr_insn);
 | 
			
		||||
		break;
 | 
			
		||||
	    case OPCODE_ENDSUB:
 | 
			
		||||
		/* no-op */
 | 
			
		||||
		break;
 | 
			
		||||
	    case OPCODE_CAL: 
 | 
			
		||||
		brw_push_insn_state(p);
 | 
			
		||||
@@ -2456,8 +2481,7 @@ static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c)
 | 
			
		||||
                brw_set_access_mode(p, BRW_ALIGN_16);
 | 
			
		||||
                brw_ADD(p, get_addr_reg(stack_index),
 | 
			
		||||
                         get_addr_reg(stack_index), brw_imm_d(4));
 | 
			
		||||
                orig_inst = inst->Data;
 | 
			
		||||
                orig_inst->Data = &p->store[p->nr_insn];
 | 
			
		||||
		brw_save_call(&c->func, inst->Comment, p->nr_insn);
 | 
			
		||||
                brw_ADD(p, brw_ip_reg(), brw_ip_reg(), brw_imm_d(1*16));
 | 
			
		||||
                brw_pop_insn_state(p);
 | 
			
		||||
		break;
 | 
			
		||||
@@ -2510,8 +2534,11 @@ static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c)
 | 
			
		||||
	    brw_set_predicate_control(p, BRW_PREDICATE_NONE);
 | 
			
		||||
    }
 | 
			
		||||
    post_wm_emit(c);
 | 
			
		||||
    for (i = 0; i < c->fp->program.Base.NumInstructions; i++)
 | 
			
		||||
	c->fp->program.Base.Instructions[i].Data = NULL;
 | 
			
		||||
 | 
			
		||||
    if (c->reg_index >= BRW_WM_MAX_GRF) {
 | 
			
		||||
        _mesa_problem(NULL, "Ran out of registers in brw_wm_emit_glsl()");
 | 
			
		||||
        /* XXX we need to do some proper error recovery here */
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void brw_wm_glsl_emit(struct brw_context *brw, struct brw_wm_compile *c)
 | 
			
		||||
 
 | 
			
		||||
@@ -379,14 +379,22 @@ static void pass0_precalc_mov( struct brw_wm_compile *c,
 | 
			
		||||
{
 | 
			
		||||
   const struct prog_dst_register *dst = &inst->DstReg;
 | 
			
		||||
   GLuint writemask = inst->DstReg.WriteMask;
 | 
			
		||||
   struct brw_wm_ref *refs[4];
 | 
			
		||||
   GLuint i;
 | 
			
		||||
 | 
			
		||||
   /* Get the effect of a MOV by manipulating our register table:
 | 
			
		||||
    * First get all refs, then assign refs.  This ensures that "in-place"
 | 
			
		||||
    * swizzles such as:
 | 
			
		||||
    *   MOV t, t.xxyx
 | 
			
		||||
    * are handled correctly.  Previously, these two steps were done in
 | 
			
		||||
    * one loop and the above case was incorrectly handled.
 | 
			
		||||
    */
 | 
			
		||||
   for (i = 0; i < 4; i++) {
 | 
			
		||||
      if (writemask & (1<<i)) {	    
 | 
			
		||||
	 pass0_set_fpreg_ref( c, dst->File, dst->Index, i, 
 | 
			
		||||
			      get_new_ref(c, inst->SrcReg[0], i, NULL));
 | 
			
		||||
      refs[i] = get_new_ref(c, inst->SrcReg[0], i, NULL);
 | 
			
		||||
   }
 | 
			
		||||
   for (i = 0; i < 4; i++) {
 | 
			
		||||
      if (writemask & (1 << i)) {	    
 | 
			
		||||
         pass0_set_fpreg_ref( c, dst->File, dst->Index, i, refs[i]);
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -95,6 +95,7 @@ struct wm_sampler_key {
 | 
			
		||||
   int sampler_count;
 | 
			
		||||
 | 
			
		||||
   struct wm_sampler_entry {
 | 
			
		||||
      GLenum tex_target;
 | 
			
		||||
      GLenum wrap_r, wrap_s, wrap_t;
 | 
			
		||||
      float maxlod, minlod;
 | 
			
		||||
      float lod_bias;
 | 
			
		||||
@@ -168,19 +169,20 @@ static void brw_update_sampler_state(struct wm_sampler_entry *key,
 | 
			
		||||
      }  
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   sampler->ss1.r_wrap_mode = translate_wrap_mode(key->wrap_r);
 | 
			
		||||
   sampler->ss1.s_wrap_mode = translate_wrap_mode(key->wrap_s);
 | 
			
		||||
   sampler->ss1.t_wrap_mode = translate_wrap_mode(key->wrap_t);
 | 
			
		||||
 | 
			
		||||
   /* Fulsim complains if I don't do this.  Hardware doesn't mind:
 | 
			
		||||
    */
 | 
			
		||||
#if 0
 | 
			
		||||
   if (texObj->Target == GL_TEXTURE_CUBE_MAP_ARB) {
 | 
			
		||||
   if (key->tex_target == GL_TEXTURE_CUBE_MAP &&
 | 
			
		||||
       (key->minfilter != GL_NEAREST || key->magfilter != GL_NEAREST)) {
 | 
			
		||||
      /* If we're using anything but nearest sampling for a cube map, we
 | 
			
		||||
       * need to set this wrap mode to avoid GPU lock-ups.
 | 
			
		||||
       */
 | 
			
		||||
      sampler->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CUBE;
 | 
			
		||||
      sampler->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CUBE;
 | 
			
		||||
      sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CUBE;
 | 
			
		||||
   }
 | 
			
		||||
#endif
 | 
			
		||||
   else {
 | 
			
		||||
      sampler->ss1.r_wrap_mode = translate_wrap_mode(key->wrap_r);
 | 
			
		||||
      sampler->ss1.s_wrap_mode = translate_wrap_mode(key->wrap_s);
 | 
			
		||||
      sampler->ss1.t_wrap_mode = translate_wrap_mode(key->wrap_t);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Set shadow function: 
 | 
			
		||||
    */
 | 
			
		||||
@@ -220,19 +222,22 @@ static void
 | 
			
		||||
brw_wm_sampler_populate_key(struct brw_context *brw,
 | 
			
		||||
			    struct wm_sampler_key *key)
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &brw->intel.ctx;
 | 
			
		||||
   int unit;
 | 
			
		||||
 | 
			
		||||
   memset(key, 0, sizeof(*key));
 | 
			
		||||
 | 
			
		||||
   for (unit = 0; unit < BRW_MAX_TEX_UNIT; unit++) {
 | 
			
		||||
      if (brw->attribs.Texture->Unit[unit]._ReallyEnabled) {
 | 
			
		||||
      if (ctx->Texture.Unit[unit]._ReallyEnabled) {
 | 
			
		||||
	 struct wm_sampler_entry *entry = &key->sampler[unit];
 | 
			
		||||
	 struct gl_texture_unit *texUnit = &brw->attribs.Texture->Unit[unit];
 | 
			
		||||
	 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
 | 
			
		||||
	 struct gl_texture_object *texObj = texUnit->_Current;
 | 
			
		||||
	 struct intel_texture_object *intelObj = intel_texture_object(texObj);
 | 
			
		||||
	 struct gl_texture_image *firstImage =
 | 
			
		||||
	    texObj->Image[0][intelObj->firstLevel];
 | 
			
		||||
 | 
			
		||||
         entry->tex_target = texObj->Target;
 | 
			
		||||
 | 
			
		||||
	 entry->wrap_r = texObj->WrapR;
 | 
			
		||||
	 entry->wrap_s = texObj->WrapS;
 | 
			
		||||
	 entry->wrap_t = texObj->WrapT;
 | 
			
		||||
@@ -274,6 +279,7 @@ brw_wm_sampler_populate_key(struct brw_context *brw,
 | 
			
		||||
 */
 | 
			
		||||
static void upload_wm_samplers( struct brw_context *brw )
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &brw->intel.ctx;
 | 
			
		||||
   struct wm_sampler_key key;
 | 
			
		||||
   int i;
 | 
			
		||||
 | 
			
		||||
@@ -317,7 +323,7 @@ static void upload_wm_samplers( struct brw_context *brw )
 | 
			
		||||
 | 
			
		||||
      /* Emit SDC relocations */
 | 
			
		||||
      for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
 | 
			
		||||
	 if (!brw->attribs.Texture->Unit[i]._ReallyEnabled)
 | 
			
		||||
	 if (!ctx->Texture.Unit[i]._ReallyEnabled)
 | 
			
		||||
	    continue;
 | 
			
		||||
 | 
			
		||||
	 dri_bo_emit_reloc(brw->wm.sampler_bo,
 | 
			
		||||
 
 | 
			
		||||
@@ -60,6 +60,7 @@ struct brw_wm_unit_key {
 | 
			
		||||
static void
 | 
			
		||||
wm_unit_populate_key(struct brw_context *brw, struct brw_wm_unit_key *key)
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &brw->intel.ctx;
 | 
			
		||||
   const struct gl_fragment_program *fp = brw->fragment_program;
 | 
			
		||||
   struct intel_context *intel = &brw->intel;
 | 
			
		||||
 | 
			
		||||
@@ -95,7 +96,7 @@ wm_unit_populate_key(struct brw_context *brw, struct brw_wm_unit_key *key)
 | 
			
		||||
   key->sampler_count = brw->wm.sampler_count;
 | 
			
		||||
 | 
			
		||||
   /* _NEW_POLYGONSTIPPLE */
 | 
			
		||||
   key->polygon_stipple = brw->attribs.Polygon->StippleFlag;
 | 
			
		||||
   key->polygon_stipple = ctx->Polygon.StippleFlag;
 | 
			
		||||
 | 
			
		||||
   /* BRW_NEW_FRAGMENT_PROGRAM */
 | 
			
		||||
   key->uses_depth = (fp->Base.InputsRead & (1 << FRAG_ATTRIB_WPOS)) != 0;
 | 
			
		||||
@@ -105,19 +106,19 @@ wm_unit_populate_key(struct brw_context *brw, struct brw_wm_unit_key *key)
 | 
			
		||||
      (fp->Base.OutputsWritten & (1 << FRAG_RESULT_DEPR)) != 0;
 | 
			
		||||
 | 
			
		||||
   /* _NEW_COLOR */
 | 
			
		||||
   key->uses_kill = fp->UsesKill || brw->attribs.Color->AlphaEnabled;
 | 
			
		||||
   key->uses_kill = fp->UsesKill || ctx->Color.AlphaEnabled;
 | 
			
		||||
   key->is_glsl = brw_wm_is_glsl(fp);
 | 
			
		||||
 | 
			
		||||
   /* XXX: This needs a flag to indicate when it changes. */
 | 
			
		||||
   key->stats_wm = intel->stats_wm;
 | 
			
		||||
 | 
			
		||||
   /* _NEW_LINE */
 | 
			
		||||
   key->line_stipple = brw->attribs.Line->StippleFlag;
 | 
			
		||||
   key->line_stipple = ctx->Line.StippleFlag;
 | 
			
		||||
 | 
			
		||||
   /* _NEW_POLYGON */
 | 
			
		||||
   key->offset_enable = brw->attribs.Polygon->OffsetFill;
 | 
			
		||||
   key->offset_units = brw->attribs.Polygon->OffsetUnits;
 | 
			
		||||
   key->offset_factor = brw->attribs.Polygon->OffsetFactor;
 | 
			
		||||
   key->offset_enable = ctx->Polygon.OffsetFill;
 | 
			
		||||
   key->offset_units = ctx->Polygon.OffsetUnits;
 | 
			
		||||
   key->offset_factor = ctx->Polygon.OffsetFactor;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static dri_bo *
 | 
			
		||||
 
 | 
			
		||||
@@ -253,7 +253,7 @@ static void
 | 
			
		||||
brw_update_texture_surface( GLcontext *ctx, GLuint unit )
 | 
			
		||||
{
 | 
			
		||||
   struct brw_context *brw = brw_context(ctx);
 | 
			
		||||
   struct gl_texture_object *tObj = brw->attribs.Texture->Unit[unit]._Current;
 | 
			
		||||
   struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
 | 
			
		||||
   struct intel_texture_object *intelObj = intel_texture_object(tObj);
 | 
			
		||||
   struct gl_texture_image *firstImage = tObj->Image[0][intelObj->firstLevel];
 | 
			
		||||
   struct brw_wm_surface_key key;
 | 
			
		||||
@@ -301,6 +301,7 @@ static void
 | 
			
		||||
brw_update_region_surface(struct brw_context *brw, struct intel_region *region,
 | 
			
		||||
			  unsigned int unit, GLboolean cached)
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &brw->intel.ctx;
 | 
			
		||||
   dri_bo *region_bo = NULL;
 | 
			
		||||
   struct {
 | 
			
		||||
      unsigned int surface_type;
 | 
			
		||||
@@ -333,10 +334,10 @@ brw_update_region_surface(struct brw_context *brw, struct intel_region *region,
 | 
			
		||||
      key.height = 1;
 | 
			
		||||
      key.cpp = 4;
 | 
			
		||||
   }
 | 
			
		||||
   memcpy(key.color_mask, brw->attribs.Color->ColorMask,
 | 
			
		||||
   memcpy(key.color_mask, ctx->Color.ColorMask,
 | 
			
		||||
	  sizeof(key.color_mask));
 | 
			
		||||
   key.color_blend = (!brw->attribs.Color->_LogicOpEnabled &&
 | 
			
		||||
		      brw->attribs.Color->BlendEnabled);
 | 
			
		||||
   key.color_blend = (!ctx->Color._LogicOpEnabled &&
 | 
			
		||||
		      ctx->Color.BlendEnabled);
 | 
			
		||||
 | 
			
		||||
   dri_bo_unreference(brw->wm.surf_bo[unit]);
 | 
			
		||||
   brw->wm.surf_bo[unit] = NULL;
 | 
			
		||||
@@ -380,8 +381,7 @@ brw_update_region_surface(struct brw_context *brw, struct intel_region *region,
 | 
			
		||||
	  * a more restrictive relocation to emit.
 | 
			
		||||
	  */
 | 
			
		||||
	 dri_bo_emit_reloc(brw->wm.surf_bo[unit],
 | 
			
		||||
			   I915_GEM_DOMAIN_RENDER |
 | 
			
		||||
			   I915_GEM_DOMAIN_SAMPLER,
 | 
			
		||||
			   I915_GEM_DOMAIN_RENDER,
 | 
			
		||||
			   I915_GEM_DOMAIN_RENDER,
 | 
			
		||||
			   0,
 | 
			
		||||
			   offsetof(struct brw_surface_state, ss1),
 | 
			
		||||
@@ -459,7 +459,7 @@ static void prepare_wm_surfaces(struct brw_context *brw )
 | 
			
		||||
   brw->wm.nr_surfaces = MAX_DRAW_BUFFERS;
 | 
			
		||||
 | 
			
		||||
   for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
 | 
			
		||||
      struct gl_texture_unit *texUnit = &brw->attribs.Texture->Unit[i];
 | 
			
		||||
      struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
 | 
			
		||||
 | 
			
		||||
      /* _NEW_TEXTURE, BRW_NEW_TEXDATA */
 | 
			
		||||
      if(texUnit->_ReallyEnabled) {
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										1
									
								
								src/mesa/drivers/dri/i965/intel_clear.c
									
									
									
									
									
										Symbolic link
									
								
							
							
						
						
									
										1
									
								
								src/mesa/drivers/dri/i965/intel_clear.c
									
									
									
									
									
										Symbolic link
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
../intel/intel_clear.c
 | 
			
		||||
@@ -38,7 +38,8 @@
 | 
			
		||||
#include "intel_regions.h"
 | 
			
		||||
#include "swrast/swrast.h"
 | 
			
		||||
 | 
			
		||||
int intel_translate_shadow_compare_func( GLenum func )
 | 
			
		||||
int
 | 
			
		||||
intel_translate_shadow_compare_func( GLenum func )
 | 
			
		||||
{
 | 
			
		||||
   switch(func) {
 | 
			
		||||
   case GL_NEVER: 
 | 
			
		||||
@@ -63,7 +64,8 @@ int intel_translate_shadow_compare_func( GLenum func )
 | 
			
		||||
   return COMPAREFUNC_NEVER; 
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int intel_translate_compare_func( GLenum func )
 | 
			
		||||
int
 | 
			
		||||
intel_translate_compare_func( GLenum func )
 | 
			
		||||
{
 | 
			
		||||
   switch(func) {
 | 
			
		||||
   case GL_NEVER: 
 | 
			
		||||
@@ -88,7 +90,8 @@ int intel_translate_compare_func( GLenum func )
 | 
			
		||||
   return COMPAREFUNC_ALWAYS; 
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int intel_translate_stencil_op( GLenum op )
 | 
			
		||||
int
 | 
			
		||||
intel_translate_stencil_op( GLenum op )
 | 
			
		||||
{
 | 
			
		||||
   switch(op) {
 | 
			
		||||
   case GL_KEEP: 
 | 
			
		||||
@@ -112,7 +115,8 @@ int intel_translate_stencil_op( GLenum op )
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int intel_translate_blend_factor( GLenum factor )
 | 
			
		||||
int
 | 
			
		||||
intel_translate_blend_factor( GLenum factor )
 | 
			
		||||
{
 | 
			
		||||
   switch(factor) {
 | 
			
		||||
   case GL_ZERO: 
 | 
			
		||||
@@ -151,7 +155,8 @@ int intel_translate_blend_factor( GLenum factor )
 | 
			
		||||
   return BLENDFACT_ZERO;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int intel_translate_logic_op( GLenum opcode )
 | 
			
		||||
int
 | 
			
		||||
intel_translate_logic_op( GLenum opcode )
 | 
			
		||||
{
 | 
			
		||||
   switch(opcode) {
 | 
			
		||||
   case GL_CLEAR: 
 | 
			
		||||
@@ -192,33 +197,36 @@ int intel_translate_logic_op( GLenum opcode )
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void intelClearColor(GLcontext *ctx, const GLfloat color[4])
 | 
			
		||||
static void
 | 
			
		||||
intelClearColor(GLcontext *ctx, const GLfloat color[4])
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   GLubyte clear[4];
 | 
			
		||||
 | 
			
		||||
   UNCLAMPED_FLOAT_TO_RGBA_CHAN(intel->clear_chan, color);
 | 
			
		||||
   CLAMPED_FLOAT_TO_UBYTE(clear[0], color[0]);
 | 
			
		||||
   CLAMPED_FLOAT_TO_UBYTE(clear[1], color[1]);
 | 
			
		||||
   CLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]);
 | 
			
		||||
   CLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]);
 | 
			
		||||
 | 
			
		||||
   intel->ClearColor8888 = INTEL_PACKCOLOR8888(intel->clear_chan[0],
 | 
			
		||||
					       intel->clear_chan[1],
 | 
			
		||||
					       intel->clear_chan[2],
 | 
			
		||||
					       intel->clear_chan[3]);
 | 
			
		||||
   intel->ClearColor565 = INTEL_PACKCOLOR565(intel->clear_chan[0],
 | 
			
		||||
					     intel->clear_chan[1],
 | 
			
		||||
					     intel->clear_chan[2]);
 | 
			
		||||
   /* compute both 32 and 16-bit clear values */
 | 
			
		||||
   intel->ClearColor8888 = INTEL_PACKCOLOR8888(clear[0], clear[1],
 | 
			
		||||
                                               clear[2], clear[3]);
 | 
			
		||||
   intel->ClearColor565 = INTEL_PACKCOLOR565(clear[0], clear[1], clear[2]);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Fallback to swrast for select and feedback.
 | 
			
		||||
 */
 | 
			
		||||
static void intelRenderMode( GLcontext *ctx, GLenum mode )
 | 
			
		||||
static void
 | 
			
		||||
intelRenderMode( GLcontext *ctx, GLenum mode )
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   FALLBACK( intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER) );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelInitStateFuncs( struct dd_function_table *functions )
 | 
			
		||||
void
 | 
			
		||||
intelInitStateFuncs( struct dd_function_table *functions )
 | 
			
		||||
{
 | 
			
		||||
   functions->RenderMode = intelRenderMode;
 | 
			
		||||
   functions->ClearColor = intelClearColor;
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										1
									
								
								src/mesa/drivers/dri/i965/intel_swapbuffers.c
									
									
									
									
									
										Symbolic link
									
								
							
							
						
						
									
										1
									
								
								src/mesa/drivers/dri/i965/intel_swapbuffers.c
									
									
									
									
									
										Symbolic link
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
../intel/intel_swapbuffers.c
 | 
			
		||||
@@ -332,6 +332,8 @@ intelEmitCopyBlit(struct intel_context *intel,
 | 
			
		||||
 | 
			
		||||
   switch (cpp) {
 | 
			
		||||
   case 1:
 | 
			
		||||
      CMD = XY_SRC_COPY_BLT_CMD;
 | 
			
		||||
      break;
 | 
			
		||||
   case 2:
 | 
			
		||||
   case 3:
 | 
			
		||||
      BR13 |= (1 << 24);
 | 
			
		||||
 
 | 
			
		||||
@@ -25,25 +25,14 @@
 | 
			
		||||
 * 
 | 
			
		||||
 **************************************************************************/
 | 
			
		||||
 | 
			
		||||
#include "intel_screen.h"
 | 
			
		||||
#include "intel_context.h"
 | 
			
		||||
#include "intel_blit.h"
 | 
			
		||||
#include "intel_buffers.h"
 | 
			
		||||
#include "intel_chipset.h"
 | 
			
		||||
#include "intel_depthstencil.h"
 | 
			
		||||
#include "intel_fbo.h"
 | 
			
		||||
#include "intel_regions.h"
 | 
			
		||||
#include "intel_batchbuffer.h"
 | 
			
		||||
#include "intel_reg.h"
 | 
			
		||||
#include "main/context.h"
 | 
			
		||||
#include "main/framebuffer.h"
 | 
			
		||||
#include "swrast/swrast.h"
 | 
			
		||||
#include "utils.h"
 | 
			
		||||
#include "drirenderbuffer.h"
 | 
			
		||||
#include "vblank.h"
 | 
			
		||||
#include "i915_drm.h"
 | 
			
		||||
 | 
			
		||||
#define FILE_DEBUG_FLAG DEBUG_BLIT
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * XXX move this into a new dri/common/cliprects.c file.
 | 
			
		||||
@@ -114,7 +103,6 @@ intel_get_cliprects(struct intel_context *intel,
 | 
			
		||||
		    int *x_off, int *y_off)
 | 
			
		||||
{
 | 
			
		||||
   __DRIdrawablePrivate *dPriv = intel->driDrawable;
 | 
			
		||||
   struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
 | 
			
		||||
 | 
			
		||||
   if (intel->constant_cliprect) {
 | 
			
		||||
      /* FBO or DRI2 rendering, which can just use the fb's size. */
 | 
			
		||||
@@ -143,399 +131,6 @@ intel_get_cliprects(struct intel_context *intel,
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * This will be called whenever the currently bound window is moved/resized.
 | 
			
		||||
 * XXX: actually, it seems to NOT be called when the window is only moved (BP).
 | 
			
		||||
 */
 | 
			
		||||
void
 | 
			
		||||
intelWindowMoved(struct intel_context *intel)
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &intel->ctx;
 | 
			
		||||
   __DRIdrawablePrivate *dPriv = intel->driDrawable;
 | 
			
		||||
   struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
 | 
			
		||||
 | 
			
		||||
   if (!intel->intelScreen->driScrnPriv->dri2.enabled &&
 | 
			
		||||
       intel->intelScreen->driScrnPriv->ddx_version.minor >= 7) {
 | 
			
		||||
      volatile drm_i915_sarea_t *sarea = intel->sarea;
 | 
			
		||||
      drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w,
 | 
			
		||||
				   .y1 = dPriv->y, .y2 = dPriv->y + dPriv->h };
 | 
			
		||||
      drm_clip_rect_t planeA_rect = { .x1 = sarea->planeA_x, .y1 = sarea->planeA_y,
 | 
			
		||||
				     .x2 = sarea->planeA_x + sarea->planeA_w,
 | 
			
		||||
				     .y2 = sarea->planeA_y + sarea->planeA_h };
 | 
			
		||||
      drm_clip_rect_t planeB_rect = { .x1 = sarea->planeB_x, .y1 = sarea->planeB_y,
 | 
			
		||||
				     .x2 = sarea->planeB_x + sarea->planeB_w,
 | 
			
		||||
				     .y2 = sarea->planeB_y + sarea->planeB_h };
 | 
			
		||||
      GLint areaA = driIntersectArea( drw_rect, planeA_rect );
 | 
			
		||||
      GLint areaB = driIntersectArea( drw_rect, planeB_rect );
 | 
			
		||||
      GLuint flags = dPriv->vblFlags;
 | 
			
		||||
 | 
			
		||||
      /* Update vblank info
 | 
			
		||||
       */
 | 
			
		||||
      if (areaB > areaA || (areaA == areaB && areaB > 0)) {
 | 
			
		||||
	 flags = dPriv->vblFlags | VBLANK_FLAG_SECONDARY;
 | 
			
		||||
      } else {
 | 
			
		||||
	 flags = dPriv->vblFlags & ~VBLANK_FLAG_SECONDARY;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /* Check to see if we changed pipes */
 | 
			
		||||
      if (flags != dPriv->vblFlags && dPriv->vblFlags &&
 | 
			
		||||
	  !(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ)) {
 | 
			
		||||
	 int64_t count;
 | 
			
		||||
	 drmVBlank vbl;
 | 
			
		||||
	 int i;
 | 
			
		||||
 | 
			
		||||
	 /*
 | 
			
		||||
	  * Deal with page flipping
 | 
			
		||||
	  */
 | 
			
		||||
	 vbl.request.type = DRM_VBLANK_ABSOLUTE;
 | 
			
		||||
 | 
			
		||||
	 if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) {
 | 
			
		||||
	    vbl.request.type |= DRM_VBLANK_SECONDARY;
 | 
			
		||||
	 }
 | 
			
		||||
 | 
			
		||||
	 for (i = 0; i < 2; i++) {
 | 
			
		||||
	    if (!intel_fb->color_rb[i] ||
 | 
			
		||||
		(intel_fb->vbl_waited - intel_fb->color_rb[i]->vbl_pending) <=
 | 
			
		||||
		(1<<23))
 | 
			
		||||
	       continue;
 | 
			
		||||
 | 
			
		||||
	    vbl.request.sequence = intel_fb->color_rb[i]->vbl_pending;
 | 
			
		||||
	    drmWaitVBlank(intel->driFd, &vbl);
 | 
			
		||||
	 }
 | 
			
		||||
 | 
			
		||||
	 /*
 | 
			
		||||
	  * Update msc_base from old pipe
 | 
			
		||||
	  */
 | 
			
		||||
	 driDrawableGetMSC32(dPriv->driScreenPriv, dPriv, &count);
 | 
			
		||||
	 dPriv->msc_base = count;
 | 
			
		||||
	 /*
 | 
			
		||||
	  * Then get new vblank_base and vblSeq values
 | 
			
		||||
	  */
 | 
			
		||||
	 dPriv->vblFlags = flags;
 | 
			
		||||
	 driGetCurrentVBlank(dPriv);
 | 
			
		||||
	 dPriv->vblank_base = dPriv->vblSeq;
 | 
			
		||||
 | 
			
		||||
	 intel_fb->vbl_waited = dPriv->vblSeq;
 | 
			
		||||
 | 
			
		||||
	 for (i = 0; i < 2; i++) {
 | 
			
		||||
	    if (intel_fb->color_rb[i])
 | 
			
		||||
	       intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_waited;
 | 
			
		||||
	 }
 | 
			
		||||
      }
 | 
			
		||||
   } else {
 | 
			
		||||
      dPriv->vblFlags &= ~VBLANK_FLAG_SECONDARY;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Update Mesa's notion of window size */
 | 
			
		||||
   driUpdateFramebufferSize(ctx, dPriv);
 | 
			
		||||
   intel_fb->Base.Initialized = GL_TRUE; /* XXX remove someday */
 | 
			
		||||
 | 
			
		||||
   /* Update hardware scissor */
 | 
			
		||||
   if (ctx->Driver.Scissor != NULL) {
 | 
			
		||||
      ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
 | 
			
		||||
			  ctx->Scissor.Width, ctx->Scissor.Height);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Re-calculate viewport related state */
 | 
			
		||||
   if (ctx->Driver.DepthRange != NULL)
 | 
			
		||||
      ctx->Driver.DepthRange( ctx, ctx->Viewport.Near, ctx->Viewport.Far );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* A true meta version of this would be very simple and additionally
 | 
			
		||||
 * machine independent.  Maybe we'll get there one day.
 | 
			
		||||
 */
 | 
			
		||||
static void
 | 
			
		||||
intelClearWithTris(struct intel_context *intel, GLbitfield mask)
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &intel->ctx;
 | 
			
		||||
   struct gl_framebuffer *fb = ctx->DrawBuffer;
 | 
			
		||||
   GLuint buf;
 | 
			
		||||
 | 
			
		||||
   intel->vtbl.install_meta_state(intel);
 | 
			
		||||
 | 
			
		||||
   /* Back and stencil cliprects are the same.  Try and do both
 | 
			
		||||
    * buffers at once:
 | 
			
		||||
    */
 | 
			
		||||
   if (mask & (BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH)) {
 | 
			
		||||
      struct intel_region *backRegion =
 | 
			
		||||
	 intel_get_rb_region(fb, BUFFER_BACK_LEFT);
 | 
			
		||||
      struct intel_region *depthRegion =
 | 
			
		||||
	 intel_get_rb_region(fb, BUFFER_DEPTH);
 | 
			
		||||
 | 
			
		||||
      intel->vtbl.meta_draw_region(intel, backRegion, depthRegion);
 | 
			
		||||
 | 
			
		||||
      if (mask & BUFFER_BIT_BACK_LEFT)
 | 
			
		||||
	 intel->vtbl.meta_color_mask(intel, GL_TRUE);
 | 
			
		||||
      else
 | 
			
		||||
	 intel->vtbl.meta_color_mask(intel, GL_FALSE);
 | 
			
		||||
 | 
			
		||||
      if (mask & BUFFER_BIT_STENCIL)
 | 
			
		||||
	 intel->vtbl.meta_stencil_replace(intel,
 | 
			
		||||
					  intel->ctx.Stencil.WriteMask[0],
 | 
			
		||||
					  intel->ctx.Stencil.Clear);
 | 
			
		||||
      else
 | 
			
		||||
	 intel->vtbl.meta_no_stencil_write(intel);
 | 
			
		||||
 | 
			
		||||
      if (mask & BUFFER_BIT_DEPTH)
 | 
			
		||||
	 intel->vtbl.meta_depth_replace(intel);
 | 
			
		||||
      else
 | 
			
		||||
	 intel->vtbl.meta_no_depth_write(intel);
 | 
			
		||||
 | 
			
		||||
      intel->vtbl.meta_draw_quad(intel,
 | 
			
		||||
				 fb->_Xmin,
 | 
			
		||||
				 fb->_Xmax,
 | 
			
		||||
				 fb->_Ymin,
 | 
			
		||||
				 fb->_Ymax,
 | 
			
		||||
				 intel->ctx.Depth.Clear,
 | 
			
		||||
				 intel->ClearColor8888,
 | 
			
		||||
				 0, 0, 0, 0);   /* texcoords */
 | 
			
		||||
 | 
			
		||||
      mask &= ~(BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* clear the remaining (color) renderbuffers */
 | 
			
		||||
   for (buf = 0; buf < BUFFER_COUNT && mask; buf++) {
 | 
			
		||||
      const GLuint bufBit = 1 << buf;
 | 
			
		||||
      if (mask & bufBit) {
 | 
			
		||||
	 struct intel_renderbuffer *irbColor =
 | 
			
		||||
	    intel_renderbuffer(fb->Attachment[buf].Renderbuffer);
 | 
			
		||||
 | 
			
		||||
	 ASSERT(irbColor);
 | 
			
		||||
 | 
			
		||||
	 intel->vtbl.meta_no_depth_write(intel);
 | 
			
		||||
	 intel->vtbl.meta_no_stencil_write(intel);
 | 
			
		||||
	 intel->vtbl.meta_color_mask(intel, GL_TRUE);
 | 
			
		||||
	 intel->vtbl.meta_draw_region(intel, irbColor->region, NULL);
 | 
			
		||||
 | 
			
		||||
	 intel->vtbl.meta_draw_quad(intel,
 | 
			
		||||
				    fb->_Xmin,
 | 
			
		||||
				    fb->_Xmax,
 | 
			
		||||
				    fb->_Ymin,
 | 
			
		||||
				    fb->_Ymax,
 | 
			
		||||
				    0, intel->ClearColor8888,
 | 
			
		||||
				    0, 0, 0, 0);   /* texcoords */
 | 
			
		||||
 | 
			
		||||
	 mask &= ~bufBit;
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   intel->vtbl.leave_meta_state(intel);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static const char *buffer_names[] = {
 | 
			
		||||
   [BUFFER_FRONT_LEFT] = "front",
 | 
			
		||||
   [BUFFER_BACK_LEFT] = "back",
 | 
			
		||||
   [BUFFER_FRONT_RIGHT] = "front right",
 | 
			
		||||
   [BUFFER_BACK_RIGHT] = "back right",
 | 
			
		||||
   [BUFFER_AUX0] = "aux0",
 | 
			
		||||
   [BUFFER_AUX1] = "aux1",
 | 
			
		||||
   [BUFFER_AUX2] = "aux2",
 | 
			
		||||
   [BUFFER_AUX3] = "aux3",
 | 
			
		||||
   [BUFFER_DEPTH] = "depth",
 | 
			
		||||
   [BUFFER_STENCIL] = "stencil",
 | 
			
		||||
   [BUFFER_ACCUM] = "accum",
 | 
			
		||||
   [BUFFER_COLOR0] = "color0",
 | 
			
		||||
   [BUFFER_COLOR1] = "color1",
 | 
			
		||||
   [BUFFER_COLOR2] = "color2",
 | 
			
		||||
   [BUFFER_COLOR3] = "color3",
 | 
			
		||||
   [BUFFER_COLOR4] = "color4",
 | 
			
		||||
   [BUFFER_COLOR5] = "color5",
 | 
			
		||||
   [BUFFER_COLOR6] = "color6",
 | 
			
		||||
   [BUFFER_COLOR7] = "color7",
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Called by ctx->Driver.Clear.
 | 
			
		||||
 */
 | 
			
		||||
static void
 | 
			
		||||
intelClear(GLcontext *ctx, GLbitfield mask)
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask);
 | 
			
		||||
   GLbitfield tri_mask = 0;
 | 
			
		||||
   GLbitfield blit_mask = 0;
 | 
			
		||||
   GLbitfield swrast_mask = 0;
 | 
			
		||||
   struct gl_framebuffer *fb = ctx->DrawBuffer;
 | 
			
		||||
   GLuint i;
 | 
			
		||||
 | 
			
		||||
   if (0)
 | 
			
		||||
      fprintf(stderr, "%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   /* HW color buffers (front, back, aux, generic FBO, etc) */
 | 
			
		||||
   if (colorMask == ~0) {
 | 
			
		||||
      /* clear all R,G,B,A */
 | 
			
		||||
      /* XXX FBO: need to check if colorbuffers are software RBOs! */
 | 
			
		||||
      blit_mask |= (mask & BUFFER_BITS_COLOR);
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      /* glColorMask in effect */
 | 
			
		||||
      tri_mask |= (mask & BUFFER_BITS_COLOR);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* HW stencil */
 | 
			
		||||
   if (mask & BUFFER_BIT_STENCIL) {
 | 
			
		||||
      const struct intel_region *stencilRegion
 | 
			
		||||
         = intel_get_rb_region(fb, BUFFER_STENCIL);
 | 
			
		||||
      if (stencilRegion) {
 | 
			
		||||
         /* have hw stencil */
 | 
			
		||||
         if (IS_965(intel->intelScreen->deviceID) ||
 | 
			
		||||
	     (ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
 | 
			
		||||
	    /* We have to use the 3D engine if we're clearing a partial mask
 | 
			
		||||
	     * of the stencil buffer, or if we're on a 965 which has a tiled
 | 
			
		||||
	     * depth/stencil buffer in a layout we can't blit to.
 | 
			
		||||
	     */
 | 
			
		||||
            tri_mask |= BUFFER_BIT_STENCIL;
 | 
			
		||||
         }
 | 
			
		||||
         else {
 | 
			
		||||
            /* clearing all stencil bits, use blitting */
 | 
			
		||||
            blit_mask |= BUFFER_BIT_STENCIL;
 | 
			
		||||
         }
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* HW depth */
 | 
			
		||||
   if (mask & BUFFER_BIT_DEPTH) {
 | 
			
		||||
      /* clear depth with whatever method is used for stencil (see above) */
 | 
			
		||||
      if (IS_965(intel->intelScreen->deviceID) ||
 | 
			
		||||
	  tri_mask & BUFFER_BIT_STENCIL)
 | 
			
		||||
         tri_mask |= BUFFER_BIT_DEPTH;
 | 
			
		||||
      else
 | 
			
		||||
         blit_mask |= BUFFER_BIT_DEPTH;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* SW fallback clearing */
 | 
			
		||||
   swrast_mask = mask & ~tri_mask & ~blit_mask;
 | 
			
		||||
 | 
			
		||||
   for (i = 0; i < BUFFER_COUNT; i++) {
 | 
			
		||||
      GLuint bufBit = 1 << i;
 | 
			
		||||
      if ((blit_mask | tri_mask) & bufBit) {
 | 
			
		||||
         if (!fb->Attachment[i].Renderbuffer->ClassID) {
 | 
			
		||||
            blit_mask &= ~bufBit;
 | 
			
		||||
            tri_mask &= ~bufBit;
 | 
			
		||||
            swrast_mask |= bufBit;
 | 
			
		||||
         }
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (blit_mask) {
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_BLIT) {
 | 
			
		||||
	 DBG("blit clear:");
 | 
			
		||||
	 for (i = 0; i < BUFFER_COUNT; i++) {
 | 
			
		||||
	    if (blit_mask & (1 << i))
 | 
			
		||||
	       DBG(" %s", buffer_names[i]);
 | 
			
		||||
	 }
 | 
			
		||||
	 DBG("\n");
 | 
			
		||||
      }
 | 
			
		||||
      intelClearWithBlit(ctx, blit_mask);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (tri_mask) {
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_BLIT) {
 | 
			
		||||
	 DBG("tri clear:");
 | 
			
		||||
	 for (i = 0; i < BUFFER_COUNT; i++) {
 | 
			
		||||
	    if (tri_mask & (1 << i))
 | 
			
		||||
	       DBG(" %s", buffer_names[i]);
 | 
			
		||||
	 }
 | 
			
		||||
	 DBG("\n");
 | 
			
		||||
      }
 | 
			
		||||
      intelClearWithTris(intel, tri_mask);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (swrast_mask) {
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_BLIT) {
 | 
			
		||||
	 DBG("swrast clear:");
 | 
			
		||||
	 for (i = 0; i < BUFFER_COUNT; i++) {
 | 
			
		||||
	    if (swrast_mask & (1 << i))
 | 
			
		||||
	       DBG(" %s", buffer_names[i]);
 | 
			
		||||
	 }
 | 
			
		||||
	 DBG("\n");
 | 
			
		||||
      }
 | 
			
		||||
      _swrast_Clear(ctx, swrast_mask);
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void
 | 
			
		||||
intelSwapBuffers(__DRIdrawablePrivate * dPriv)
 | 
			
		||||
{
 | 
			
		||||
   __DRIscreenPrivate *psp = dPriv->driScreenPriv;
 | 
			
		||||
 | 
			
		||||
   if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
 | 
			
		||||
      GET_CURRENT_CONTEXT(ctx);
 | 
			
		||||
      struct intel_context *intel;
 | 
			
		||||
 | 
			
		||||
      if (ctx == NULL)
 | 
			
		||||
	 return;
 | 
			
		||||
 | 
			
		||||
      intel = intel_context(ctx);
 | 
			
		||||
 | 
			
		||||
      if (ctx->Visual.doubleBufferMode) {
 | 
			
		||||
	 GLboolean missed_target;
 | 
			
		||||
	 struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
 | 
			
		||||
	 int64_t ust;
 | 
			
		||||
         
 | 
			
		||||
	 _mesa_notifySwapBuffers(ctx);  /* flush pending rendering comands */
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
	 * The old swapping ioctl was incredibly racy, just wait for vblank
 | 
			
		||||
	 * and do the swap ourselves.
 | 
			
		||||
	 */
 | 
			
		||||
	 driWaitForVBlank(dPriv, &missed_target);
 | 
			
		||||
 | 
			
		||||
	 /*
 | 
			
		||||
	  * Update each buffer's vbl_pending so we don't get too out of
 | 
			
		||||
	  * sync
 | 
			
		||||
	  */
 | 
			
		||||
	 intel_get_renderbuffer(&intel_fb->Base,
 | 
			
		||||
		   		BUFFER_BACK_LEFT)->vbl_pending = dPriv->vblSeq;
 | 
			
		||||
         intel_get_renderbuffer(&intel_fb->Base,
 | 
			
		||||
		   		BUFFER_FRONT_LEFT)->vbl_pending = dPriv->vblSeq;
 | 
			
		||||
 | 
			
		||||
	 intelCopyBuffer(dPriv, NULL);
 | 
			
		||||
 | 
			
		||||
	 intel_fb->swap_count++;
 | 
			
		||||
	 (*psp->systemTime->getUST) (&ust);
 | 
			
		||||
	 if (missed_target) {
 | 
			
		||||
	    intel_fb->swap_missed_count++;
 | 
			
		||||
	    intel_fb->swap_missed_ust = ust - intel_fb->swap_ust;
 | 
			
		||||
	 }
 | 
			
		||||
 | 
			
		||||
	 intel_fb->swap_ust = ust;
 | 
			
		||||
      }
 | 
			
		||||
      drmCommandNone(intel->driFd, DRM_I915_GEM_THROTTLE);
 | 
			
		||||
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      /* XXX this shouldn't be an error but we can't handle it for now */
 | 
			
		||||
      fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void
 | 
			
		||||
intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h)
 | 
			
		||||
{
 | 
			
		||||
   if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
 | 
			
		||||
      struct intel_context *intel =
 | 
			
		||||
         (struct intel_context *) dPriv->driContextPriv->driverPrivate;
 | 
			
		||||
      GLcontext *ctx = &intel->ctx;
 | 
			
		||||
 | 
			
		||||
      if (ctx->Visual.doubleBufferMode) {
 | 
			
		||||
         drm_clip_rect_t rect;
 | 
			
		||||
         rect.x1 = x + dPriv->x;
 | 
			
		||||
         rect.y1 = (dPriv->h - y - h) + dPriv->y;
 | 
			
		||||
         rect.x2 = rect.x1 + w;
 | 
			
		||||
         rect.y2 = rect.y1 + h;
 | 
			
		||||
         _mesa_notifySwapBuffers(ctx);  /* flush pending rendering comands */
 | 
			
		||||
         intelCopyBuffer(dPriv, &rect);
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      /* XXX this shouldn't be an error but we can't handle it for now */
 | 
			
		||||
      fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Update the hardware state for drawing into a window or framebuffer object.
 | 
			
		||||
@@ -711,13 +306,11 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
 | 
			
		||||
	fb->_NumColorDrawBuffers);
 | 
			
		||||
 | 
			
		||||
   /* update viewport since it depends on window size */
 | 
			
		||||
   if (ctx->Driver.Viewport) {
 | 
			
		||||
      ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y,
 | 
			
		||||
			   ctx->Viewport.Width, ctx->Viewport.Height);
 | 
			
		||||
   } else {
 | 
			
		||||
      ctx->NewState |= _NEW_VIEWPORT;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
#ifdef I915
 | 
			
		||||
   intelCalcViewport(ctx);
 | 
			
		||||
#else
 | 
			
		||||
   ctx->NewState |= _NEW_VIEWPORT;
 | 
			
		||||
#endif
 | 
			
		||||
   /* Set state we know depends on drawable parameters:
 | 
			
		||||
    */
 | 
			
		||||
   if (ctx->Driver.Scissor)
 | 
			
		||||
@@ -759,7 +352,6 @@ intelReadBuffer(GLcontext * ctx, GLenum mode)
 | 
			
		||||
void
 | 
			
		||||
intelInitBufferFuncs(struct dd_function_table *functions)
 | 
			
		||||
{
 | 
			
		||||
   functions->Clear = intelClear;
 | 
			
		||||
   functions->DrawBuffer = intelDrawBuffer;
 | 
			
		||||
   functions->ReadBuffer = intelReadBuffer;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -45,10 +45,6 @@ extern struct intel_region *intel_readbuf_region(struct intel_context *intel);
 | 
			
		||||
 | 
			
		||||
extern struct intel_region *intel_drawbuf_region(struct intel_context *intel);
 | 
			
		||||
 | 
			
		||||
extern void intelSwapBuffers(__DRIdrawablePrivate * dPriv);
 | 
			
		||||
 | 
			
		||||
extern void intelWindowMoved(struct intel_context *intel);
 | 
			
		||||
 | 
			
		||||
extern void intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb);
 | 
			
		||||
 | 
			
		||||
extern void intelInitBufferFuncs(struct dd_function_table *functions);
 | 
			
		||||
@@ -57,5 +53,8 @@ void intel_get_cliprects(struct intel_context *intel,
 | 
			
		||||
			 struct drm_clip_rect **cliprects,
 | 
			
		||||
			 unsigned int *num_cliprects,
 | 
			
		||||
			 int *x_off, int *y_off);
 | 
			
		||||
#ifdef I915
 | 
			
		||||
void intelCalcViewport(GLcontext * ctx);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#endif /* INTEL_BUFFERS_H */
 | 
			
		||||
 
 | 
			
		||||
@@ -46,6 +46,13 @@
 | 
			
		||||
#define PCI_CHIP_G33_G			0x29C2
 | 
			
		||||
#define PCI_CHIP_Q33_G			0x29D2
 | 
			
		||||
 | 
			
		||||
#define PCI_CHIP_IGD_GM			0xA011
 | 
			
		||||
#define PCI_CHIP_IGD_G			0xA001
 | 
			
		||||
 | 
			
		||||
#define IS_IGDGM(devid)	(devid == PCI_CHIP_IGD_GM)
 | 
			
		||||
#define IS_IGDG(devid)	(devid == PCI_CHIP_IGD_G)
 | 
			
		||||
#define IS_IGD(devid) (IS_IGDG(devid) || IS_IGDGM(devid))
 | 
			
		||||
 | 
			
		||||
#define PCI_CHIP_I965_G			0x29A2
 | 
			
		||||
#define PCI_CHIP_I965_Q			0x2992
 | 
			
		||||
#define PCI_CHIP_I965_G_1		0x2982
 | 
			
		||||
@@ -66,7 +73,7 @@
 | 
			
		||||
				 devid == PCI_CHIP_I945_GME || \
 | 
			
		||||
				 devid == PCI_CHIP_I965_GM || \
 | 
			
		||||
				 devid == PCI_CHIP_I965_GME || \
 | 
			
		||||
				 devid == PCI_CHIP_GM45_GM)
 | 
			
		||||
				 devid == PCI_CHIP_GM45_GM || IS_IGD(devid))
 | 
			
		||||
 | 
			
		||||
#define IS_G45(devid)           (devid == PCI_CHIP_IGD_E_G || \
 | 
			
		||||
                                 devid == PCI_CHIP_Q45_G || \
 | 
			
		||||
@@ -84,7 +91,7 @@
 | 
			
		||||
				 devid == PCI_CHIP_I945_GME || \
 | 
			
		||||
				 devid == PCI_CHIP_G33_G || \
 | 
			
		||||
				 devid == PCI_CHIP_Q33_G || \
 | 
			
		||||
				 devid == PCI_CHIP_Q35_G)
 | 
			
		||||
				 devid == PCI_CHIP_Q35_G || IS_IGD(devid))
 | 
			
		||||
 | 
			
		||||
#define IS_965(devid)		(devid == PCI_CHIP_I965_G || \
 | 
			
		||||
				 devid == PCI_CHIP_I965_Q || \
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										393
									
								
								src/mesa/drivers/dri/intel/intel_clear.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										393
									
								
								src/mesa/drivers/dri/intel/intel_clear.c
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,393 @@
 | 
			
		||||
/**************************************************************************
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
 | 
			
		||||
 * Copyright 2009 Intel Corporation.
 | 
			
		||||
 * All Rights Reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
 * copy of this software and associated documentation files (the
 | 
			
		||||
 * "Software"), to deal in the Software without restriction, including
 | 
			
		||||
 * without limitation the rights to use, copy, modify, merge, publish,
 | 
			
		||||
 * distribute, sub license, and/or sell copies of the Software, and to
 | 
			
		||||
 * permit persons to whom the Software is furnished to do so, subject to
 | 
			
		||||
 * the following conditions:
 | 
			
		||||
 * 
 | 
			
		||||
 * The above copyright notice and this permission notice (including the
 | 
			
		||||
 * next paragraph) shall be included in all copies or substantial portions
 | 
			
		||||
 * of the Software.
 | 
			
		||||
 * 
 | 
			
		||||
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
			
		||||
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
			
		||||
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 | 
			
		||||
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 | 
			
		||||
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 | 
			
		||||
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 | 
			
		||||
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 * 
 | 
			
		||||
 **************************************************************************/
 | 
			
		||||
 | 
			
		||||
#include "main/glheader.h"
 | 
			
		||||
#include "main/enums.h"
 | 
			
		||||
#include "main/image.h"
 | 
			
		||||
#include "main/mtypes.h"
 | 
			
		||||
#include "main/attrib.h"
 | 
			
		||||
#include "main/blend.h"
 | 
			
		||||
#include "main/bufferobj.h"
 | 
			
		||||
#include "main/buffers.h"
 | 
			
		||||
#include "main/depth.h"
 | 
			
		||||
#include "main/enable.h"
 | 
			
		||||
#include "main/macros.h"
 | 
			
		||||
#include "main/matrix.h"
 | 
			
		||||
#include "main/texstate.h"
 | 
			
		||||
#include "main/shaders.h"
 | 
			
		||||
#include "main/stencil.h"
 | 
			
		||||
#include "main/varray.h"
 | 
			
		||||
#include "glapi/dispatch.h"
 | 
			
		||||
#include "swrast/swrast.h"
 | 
			
		||||
 | 
			
		||||
#include "intel_context.h"
 | 
			
		||||
#include "intel_blit.h"
 | 
			
		||||
#include "intel_chipset.h"
 | 
			
		||||
#include "intel_clear.h"
 | 
			
		||||
#include "intel_fbo.h"
 | 
			
		||||
#include "intel_pixel.h"
 | 
			
		||||
 | 
			
		||||
#define FILE_DEBUG_FLAG DEBUG_BLIT
 | 
			
		||||
 | 
			
		||||
#define TRI_CLEAR_COLOR_BITS (BUFFER_BIT_BACK_LEFT |			\
 | 
			
		||||
			      BUFFER_BIT_FRONT_LEFT |			\
 | 
			
		||||
			      BUFFER_BIT_COLOR0 |			\
 | 
			
		||||
			      BUFFER_BIT_COLOR1 |			\
 | 
			
		||||
			      BUFFER_BIT_COLOR2 |			\
 | 
			
		||||
			      BUFFER_BIT_COLOR3 |			\
 | 
			
		||||
			      BUFFER_BIT_COLOR4 |			\
 | 
			
		||||
			      BUFFER_BIT_COLOR5 |			\
 | 
			
		||||
			      BUFFER_BIT_COLOR6 |			\
 | 
			
		||||
			      BUFFER_BIT_COLOR7)
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Perform glClear where mask contains only color, depth, and/or stencil.
 | 
			
		||||
 *
 | 
			
		||||
 * The implementation is based on calling into Mesa to set GL state and
 | 
			
		||||
 * performing normal triangle rendering.  The intent of this path is to
 | 
			
		||||
 * have as generic a path as possible, so that any driver could make use of
 | 
			
		||||
 * it.
 | 
			
		||||
 */
 | 
			
		||||
void
 | 
			
		||||
intel_clear_tris(GLcontext *ctx, GLbitfield mask)
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   GLfloat vertices[4][3];
 | 
			
		||||
   GLfloat color[4][4];
 | 
			
		||||
   GLfloat dst_z;
 | 
			
		||||
   struct gl_framebuffer *fb = ctx->DrawBuffer;
 | 
			
		||||
   int i;
 | 
			
		||||
   GLboolean saved_fp_enable = GL_FALSE, saved_vp_enable = GL_FALSE;
 | 
			
		||||
   GLuint saved_shader_program = 0;
 | 
			
		||||
   unsigned int saved_active_texture;
 | 
			
		||||
 | 
			
		||||
   assert((mask & ~(TRI_CLEAR_COLOR_BITS | BUFFER_BIT_DEPTH |
 | 
			
		||||
		    BUFFER_BIT_STENCIL)) == 0);
 | 
			
		||||
 | 
			
		||||
   _mesa_PushAttrib(GL_COLOR_BUFFER_BIT |
 | 
			
		||||
		    GL_CURRENT_BIT |
 | 
			
		||||
		    GL_DEPTH_BUFFER_BIT |
 | 
			
		||||
		    GL_ENABLE_BIT |
 | 
			
		||||
		    GL_STENCIL_BUFFER_BIT |
 | 
			
		||||
		    GL_TRANSFORM_BIT |
 | 
			
		||||
		    GL_CURRENT_BIT);
 | 
			
		||||
   _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
 | 
			
		||||
   saved_active_texture = ctx->Texture.CurrentUnit;
 | 
			
		||||
 | 
			
		||||
   /* Disable existing GL state we don't want to apply to a clear. */
 | 
			
		||||
   _mesa_Disable(GL_ALPHA_TEST);
 | 
			
		||||
   _mesa_Disable(GL_BLEND);
 | 
			
		||||
   _mesa_Disable(GL_CULL_FACE);
 | 
			
		||||
   _mesa_Disable(GL_FOG);
 | 
			
		||||
   _mesa_Disable(GL_POLYGON_SMOOTH);
 | 
			
		||||
   _mesa_Disable(GL_POLYGON_STIPPLE);
 | 
			
		||||
   _mesa_Disable(GL_POLYGON_OFFSET_FILL);
 | 
			
		||||
   _mesa_Disable(GL_LIGHTING);
 | 
			
		||||
   _mesa_Disable(GL_CLIP_PLANE0);
 | 
			
		||||
   _mesa_Disable(GL_CLIP_PLANE1);
 | 
			
		||||
   _mesa_Disable(GL_CLIP_PLANE2);
 | 
			
		||||
   _mesa_Disable(GL_CLIP_PLANE3);
 | 
			
		||||
   _mesa_Disable(GL_CLIP_PLANE4);
 | 
			
		||||
   _mesa_Disable(GL_CLIP_PLANE5);
 | 
			
		||||
   if (ctx->Extensions.ARB_fragment_program && ctx->FragmentProgram.Enabled) {
 | 
			
		||||
      saved_fp_enable = GL_TRUE;
 | 
			
		||||
      _mesa_Disable(GL_FRAGMENT_PROGRAM_ARB);
 | 
			
		||||
   }
 | 
			
		||||
   if (ctx->Extensions.ARB_vertex_program && ctx->VertexProgram.Enabled) {
 | 
			
		||||
      saved_vp_enable = GL_TRUE;
 | 
			
		||||
      _mesa_Disable(GL_VERTEX_PROGRAM_ARB);
 | 
			
		||||
   }
 | 
			
		||||
   if (ctx->Extensions.ARB_shader_objects && ctx->Shader.CurrentProgram) {
 | 
			
		||||
      saved_shader_program = ctx->Shader.CurrentProgram->Name;
 | 
			
		||||
      _mesa_UseProgramObjectARB(0);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (ctx->Texture._EnabledUnits != 0) {
 | 
			
		||||
      int i;
 | 
			
		||||
 | 
			
		||||
      for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
 | 
			
		||||
	 _mesa_ActiveTextureARB(GL_TEXTURE0 + i);
 | 
			
		||||
	 _mesa_Disable(GL_TEXTURE_1D);
 | 
			
		||||
	 _mesa_Disable(GL_TEXTURE_2D);
 | 
			
		||||
	 _mesa_Disable(GL_TEXTURE_3D);
 | 
			
		||||
	 if (ctx->Extensions.ARB_texture_cube_map)
 | 
			
		||||
	    _mesa_Disable(GL_TEXTURE_CUBE_MAP_ARB);
 | 
			
		||||
	 if (ctx->Extensions.NV_texture_rectangle)
 | 
			
		||||
	    _mesa_Disable(GL_TEXTURE_RECTANGLE_NV);
 | 
			
		||||
	 if (ctx->Extensions.MESA_texture_array) {
 | 
			
		||||
	    _mesa_Disable(GL_TEXTURE_1D_ARRAY_EXT);
 | 
			
		||||
	    _mesa_Disable(GL_TEXTURE_2D_ARRAY_EXT);
 | 
			
		||||
	 }
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   intel_meta_set_passthrough_transform(intel);
 | 
			
		||||
 | 
			
		||||
   for (i = 0; i < 4; i++) {
 | 
			
		||||
      color[i][0] = ctx->Color.ClearColor[0];
 | 
			
		||||
      color[i][1] = ctx->Color.ClearColor[1];
 | 
			
		||||
      color[i][2] = ctx->Color.ClearColor[2];
 | 
			
		||||
      color[i][3] = ctx->Color.ClearColor[3];
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* convert clear Z from [0,1] to NDC coord in [-1,1] */
 | 
			
		||||
   dst_z = -1.0 + 2.0 * ctx->Depth.Clear;
 | 
			
		||||
 | 
			
		||||
   /* Prepare the vertices, which are the same regardless of which buffer we're
 | 
			
		||||
    * drawing to.
 | 
			
		||||
    */
 | 
			
		||||
   vertices[0][0] = fb->_Xmin;
 | 
			
		||||
   vertices[0][1] = fb->_Ymin;
 | 
			
		||||
   vertices[0][2] = dst_z;
 | 
			
		||||
   vertices[1][0] = fb->_Xmax;
 | 
			
		||||
   vertices[1][1] = fb->_Ymin;
 | 
			
		||||
   vertices[1][2] = dst_z;
 | 
			
		||||
   vertices[2][0] = fb->_Xmax;
 | 
			
		||||
   vertices[2][1] = fb->_Ymax;
 | 
			
		||||
   vertices[2][2] = dst_z;
 | 
			
		||||
   vertices[3][0] = fb->_Xmin;
 | 
			
		||||
   vertices[3][1] = fb->_Ymax;
 | 
			
		||||
   vertices[3][2] = dst_z;
 | 
			
		||||
 | 
			
		||||
   _mesa_ColorPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &color);
 | 
			
		||||
   _mesa_VertexPointer(3, GL_FLOAT, 3 * sizeof(GLfloat), &vertices);
 | 
			
		||||
   _mesa_Enable(GL_COLOR_ARRAY);
 | 
			
		||||
   _mesa_Enable(GL_VERTEX_ARRAY);
 | 
			
		||||
 | 
			
		||||
   while (mask != 0) {
 | 
			
		||||
      GLuint this_mask = 0;
 | 
			
		||||
      GLuint color_bit;
 | 
			
		||||
 | 
			
		||||
      color_bit = _mesa_ffs(mask & TRI_CLEAR_COLOR_BITS);
 | 
			
		||||
      if (color_bit != 0)
 | 
			
		||||
	 this_mask |= (1 << (color_bit - 1));
 | 
			
		||||
 | 
			
		||||
      /* Clear depth/stencil in the same pass as color. */
 | 
			
		||||
      this_mask |= (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL));
 | 
			
		||||
 | 
			
		||||
      /* Select the current color buffer and use the color write mask if
 | 
			
		||||
       * we have one, otherwise don't write any color channels.
 | 
			
		||||
       */
 | 
			
		||||
      if (this_mask & BUFFER_BIT_FRONT_LEFT)
 | 
			
		||||
	 _mesa_DrawBuffer(GL_FRONT_LEFT);
 | 
			
		||||
      else if (this_mask & BUFFER_BIT_BACK_LEFT)
 | 
			
		||||
	 _mesa_DrawBuffer(GL_BACK_LEFT);
 | 
			
		||||
      else if (color_bit != 0)
 | 
			
		||||
	 _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0 +
 | 
			
		||||
			  (color_bit - BUFFER_COLOR0 - 1));
 | 
			
		||||
      else
 | 
			
		||||
	 _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
 | 
			
		||||
 | 
			
		||||
      /* Control writing of the depth clear value to depth. */
 | 
			
		||||
      if (this_mask & BUFFER_BIT_DEPTH) {
 | 
			
		||||
	 _mesa_DepthFunc(GL_ALWAYS);
 | 
			
		||||
	 _mesa_Enable(GL_DEPTH_TEST);
 | 
			
		||||
      } else {
 | 
			
		||||
	 _mesa_Disable(GL_DEPTH_TEST);
 | 
			
		||||
	 _mesa_DepthMask(GL_FALSE);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /* Control writing of the stencil clear value to stencil. */
 | 
			
		||||
      if (this_mask & BUFFER_BIT_STENCIL) {
 | 
			
		||||
	 _mesa_Enable(GL_STENCIL_TEST);
 | 
			
		||||
	 _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
 | 
			
		||||
	 _mesa_StencilFuncSeparate(GL_FRONT, GL_ALWAYS, ctx->Stencil.Clear,
 | 
			
		||||
				   ctx->Stencil.WriteMask[0]);
 | 
			
		||||
      } else {
 | 
			
		||||
	 _mesa_Disable(GL_STENCIL_TEST);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
 | 
			
		||||
 | 
			
		||||
      mask &= ~this_mask;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   intel_meta_restore_transform(intel);
 | 
			
		||||
 | 
			
		||||
   _mesa_ActiveTextureARB(GL_TEXTURE0 + saved_active_texture);
 | 
			
		||||
   if (saved_fp_enable)
 | 
			
		||||
      _mesa_Enable(GL_FRAGMENT_PROGRAM_ARB);
 | 
			
		||||
   if (saved_vp_enable)
 | 
			
		||||
      _mesa_Enable(GL_VERTEX_PROGRAM_ARB);
 | 
			
		||||
 | 
			
		||||
   if (saved_shader_program)
 | 
			
		||||
      _mesa_UseProgramObjectARB(saved_shader_program);
 | 
			
		||||
 | 
			
		||||
   _mesa_PopClientAttrib();
 | 
			
		||||
   _mesa_PopAttrib();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static const char *buffer_names[] = {
 | 
			
		||||
   [BUFFER_FRONT_LEFT] = "front",
 | 
			
		||||
   [BUFFER_BACK_LEFT] = "back",
 | 
			
		||||
   [BUFFER_FRONT_RIGHT] = "front right",
 | 
			
		||||
   [BUFFER_BACK_RIGHT] = "back right",
 | 
			
		||||
   [BUFFER_AUX0] = "aux0",
 | 
			
		||||
   [BUFFER_AUX1] = "aux1",
 | 
			
		||||
   [BUFFER_AUX2] = "aux2",
 | 
			
		||||
   [BUFFER_AUX3] = "aux3",
 | 
			
		||||
   [BUFFER_DEPTH] = "depth",
 | 
			
		||||
   [BUFFER_STENCIL] = "stencil",
 | 
			
		||||
   [BUFFER_ACCUM] = "accum",
 | 
			
		||||
   [BUFFER_COLOR0] = "color0",
 | 
			
		||||
   [BUFFER_COLOR1] = "color1",
 | 
			
		||||
   [BUFFER_COLOR2] = "color2",
 | 
			
		||||
   [BUFFER_COLOR3] = "color3",
 | 
			
		||||
   [BUFFER_COLOR4] = "color4",
 | 
			
		||||
   [BUFFER_COLOR5] = "color5",
 | 
			
		||||
   [BUFFER_COLOR6] = "color6",
 | 
			
		||||
   [BUFFER_COLOR7] = "color7",
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Called by ctx->Driver.Clear.
 | 
			
		||||
 */
 | 
			
		||||
static void
 | 
			
		||||
intelClear(GLcontext *ctx, GLbitfield mask)
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask);
 | 
			
		||||
   GLbitfield tri_mask = 0;
 | 
			
		||||
   GLbitfield blit_mask = 0;
 | 
			
		||||
   GLbitfield swrast_mask = 0;
 | 
			
		||||
   struct gl_framebuffer *fb = ctx->DrawBuffer;
 | 
			
		||||
   GLuint i;
 | 
			
		||||
 | 
			
		||||
   if (0)
 | 
			
		||||
      fprintf(stderr, "%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   /* HW color buffers (front, back, aux, generic FBO, etc) */
 | 
			
		||||
   if (colorMask == ~0) {
 | 
			
		||||
      /* clear all R,G,B,A */
 | 
			
		||||
      /* XXX FBO: need to check if colorbuffers are software RBOs! */
 | 
			
		||||
      blit_mask |= (mask & BUFFER_BITS_COLOR);
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      /* glColorMask in effect */
 | 
			
		||||
      tri_mask |= (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT));
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* HW stencil */
 | 
			
		||||
   if (mask & BUFFER_BIT_STENCIL) {
 | 
			
		||||
      const struct intel_region *stencilRegion
 | 
			
		||||
         = intel_get_rb_region(fb, BUFFER_STENCIL);
 | 
			
		||||
      if (stencilRegion) {
 | 
			
		||||
         /* have hw stencil */
 | 
			
		||||
         if (IS_965(intel->intelScreen->deviceID) ||
 | 
			
		||||
	     (ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
 | 
			
		||||
	    /* We have to use the 3D engine if we're clearing a partial mask
 | 
			
		||||
	     * of the stencil buffer, or if we're on a 965 which has a tiled
 | 
			
		||||
	     * depth/stencil buffer in a layout we can't blit to.
 | 
			
		||||
	     */
 | 
			
		||||
            tri_mask |= BUFFER_BIT_STENCIL;
 | 
			
		||||
         }
 | 
			
		||||
         else {
 | 
			
		||||
            /* clearing all stencil bits, use blitting */
 | 
			
		||||
            blit_mask |= BUFFER_BIT_STENCIL;
 | 
			
		||||
         }
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* HW depth */
 | 
			
		||||
   if (mask & BUFFER_BIT_DEPTH) {
 | 
			
		||||
      /* clear depth with whatever method is used for stencil (see above) */
 | 
			
		||||
      if (IS_965(intel->intelScreen->deviceID) ||
 | 
			
		||||
	  tri_mask & BUFFER_BIT_STENCIL)
 | 
			
		||||
         tri_mask |= BUFFER_BIT_DEPTH;
 | 
			
		||||
      else
 | 
			
		||||
         blit_mask |= BUFFER_BIT_DEPTH;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* If we're doing a tri pass for depth/stencil, include a likely color
 | 
			
		||||
    * buffer with it.
 | 
			
		||||
    */
 | 
			
		||||
   if (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
 | 
			
		||||
      int color_bit = _mesa_ffs(mask & TRI_CLEAR_COLOR_BITS);
 | 
			
		||||
      if (color_bit != 0) {
 | 
			
		||||
	 tri_mask |= blit_mask & (1 << (color_bit - 1));
 | 
			
		||||
	 blit_mask &= ~(1 << (color_bit - 1));
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* SW fallback clearing */
 | 
			
		||||
   swrast_mask = mask & ~tri_mask & ~blit_mask;
 | 
			
		||||
 | 
			
		||||
   for (i = 0; i < BUFFER_COUNT; i++) {
 | 
			
		||||
      GLuint bufBit = 1 << i;
 | 
			
		||||
      if ((blit_mask | tri_mask) & bufBit) {
 | 
			
		||||
         if (!fb->Attachment[i].Renderbuffer->ClassID) {
 | 
			
		||||
            blit_mask &= ~bufBit;
 | 
			
		||||
            tri_mask &= ~bufBit;
 | 
			
		||||
            swrast_mask |= bufBit;
 | 
			
		||||
         }
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (blit_mask) {
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_BLIT) {
 | 
			
		||||
	 DBG("blit clear:");
 | 
			
		||||
	 for (i = 0; i < BUFFER_COUNT; i++) {
 | 
			
		||||
	    if (blit_mask & (1 << i))
 | 
			
		||||
	       DBG(" %s", buffer_names[i]);
 | 
			
		||||
	 }
 | 
			
		||||
	 DBG("\n");
 | 
			
		||||
      }
 | 
			
		||||
      intelClearWithBlit(ctx, blit_mask);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (tri_mask) {
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_BLIT) {
 | 
			
		||||
	 DBG("tri clear:");
 | 
			
		||||
	 for (i = 0; i < BUFFER_COUNT; i++) {
 | 
			
		||||
	    if (tri_mask & (1 << i))
 | 
			
		||||
	       DBG(" %s", buffer_names[i]);
 | 
			
		||||
	 }
 | 
			
		||||
	 DBG("\n");
 | 
			
		||||
      }
 | 
			
		||||
      intel_clear_tris(ctx, tri_mask);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (swrast_mask) {
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_BLIT) {
 | 
			
		||||
	 DBG("swrast clear:");
 | 
			
		||||
	 for (i = 0; i < BUFFER_COUNT; i++) {
 | 
			
		||||
	    if (swrast_mask & (1 << i))
 | 
			
		||||
	       DBG(" %s", buffer_names[i]);
 | 
			
		||||
	 }
 | 
			
		||||
	 DBG("\n");
 | 
			
		||||
      }
 | 
			
		||||
      _swrast_Clear(ctx, swrast_mask);
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void
 | 
			
		||||
intelInitClearFuncs(struct dd_function_table *functions)
 | 
			
		||||
{
 | 
			
		||||
   functions->Clear = intelClear;
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										38
									
								
								src/mesa/drivers/dri/intel/intel_clear.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										38
									
								
								src/mesa/drivers/dri/intel/intel_clear.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,38 @@
 | 
			
		||||
 | 
			
		||||
/**************************************************************************
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
 | 
			
		||||
 * All Rights Reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
 * copy of this software and associated documentation files (the
 | 
			
		||||
 * "Software"), to deal in the Software without restriction, including
 | 
			
		||||
 * without limitation the rights to use, copy, modify, merge, publish,
 | 
			
		||||
 * distribute, sub license, and/or sell copies of the Software, and to
 | 
			
		||||
 * permit persons to whom the Software is furnished to do so, subject to
 | 
			
		||||
 * the following conditions:
 | 
			
		||||
 * 
 | 
			
		||||
 * The above copyright notice and this permission notice (including the
 | 
			
		||||
 * next paragraph) shall be included in all copies or substantial portions
 | 
			
		||||
 * of the Software.
 | 
			
		||||
 * 
 | 
			
		||||
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
			
		||||
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
			
		||||
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 | 
			
		||||
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 | 
			
		||||
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 | 
			
		||||
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 | 
			
		||||
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 * 
 | 
			
		||||
 **************************************************************************/
 | 
			
		||||
 | 
			
		||||
#ifndef INTEL_CLEAR_H
 | 
			
		||||
#define INTEL_CLEAR_H
 | 
			
		||||
 | 
			
		||||
struct dd_function_table;
 | 
			
		||||
 | 
			
		||||
extern void
 | 
			
		||||
intelInitClearFuncs(struct dd_function_table *functions);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#endif /* INTEL_CLEAR_H */
 | 
			
		||||
@@ -53,12 +53,14 @@
 | 
			
		||||
#include "intel_tex.h"
 | 
			
		||||
#include "intel_batchbuffer.h"
 | 
			
		||||
#include "intel_blit.h"
 | 
			
		||||
#include "intel_clear.h"
 | 
			
		||||
#include "intel_pixel.h"
 | 
			
		||||
#include "intel_regions.h"
 | 
			
		||||
#include "intel_buffer_objects.h"
 | 
			
		||||
#include "intel_fbo.h"
 | 
			
		||||
#include "intel_decode.h"
 | 
			
		||||
#include "intel_bufmgr.h"
 | 
			
		||||
#include "intel_swapbuffers.h"
 | 
			
		||||
 | 
			
		||||
#include "drirenderbuffer.h"
 | 
			
		||||
#include "vblank.h"
 | 
			
		||||
@@ -95,7 +97,7 @@ int INTEL_DEBUG = (0);
 | 
			
		||||
 | 
			
		||||
#include "extension_helper.h"
 | 
			
		||||
 | 
			
		||||
#define DRIVER_DATE                     "20090114"
 | 
			
		||||
#define DRIVER_DATE                     "20090316 2009Q1 RC1"
 | 
			
		||||
#define DRIVER_DATE_GEM                 "GEM " DRIVER_DATE
 | 
			
		||||
 | 
			
		||||
static const GLubyte *
 | 
			
		||||
@@ -151,6 +153,10 @@ intelGetString(GLcontext * ctx, GLenum name)
 | 
			
		||||
      case PCI_CHIP_Q33_G:
 | 
			
		||||
	 chipset = "Intel(R) Q33";
 | 
			
		||||
	 break;
 | 
			
		||||
      case PCI_CHIP_IGD_GM:
 | 
			
		||||
      case PCI_CHIP_IGD_G:
 | 
			
		||||
	 chipset = "Intel(R) IGD";
 | 
			
		||||
	 break;
 | 
			
		||||
      case PCI_CHIP_I965_Q:
 | 
			
		||||
	 chipset = "Intel(R) 965Q";
 | 
			
		||||
	 break;
 | 
			
		||||
@@ -282,6 +288,9 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
 | 
			
		||||
	   return;
 | 
			
		||||
       }
 | 
			
		||||
 | 
			
		||||
       if (rb == NULL)
 | 
			
		||||
	  continue;
 | 
			
		||||
 | 
			
		||||
       if (rb->region) {
 | 
			
		||||
	  dri_bo_flink(rb->region->buffer, &name);
 | 
			
		||||
	  if (name == buffers[i].name)
 | 
			
		||||
@@ -496,9 +505,8 @@ intelInvalidateState(GLcontext * ctx, GLuint new_state)
 | 
			
		||||
      intel->vtbl.invalidate_state( intel, new_state );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void
 | 
			
		||||
intelFlush(GLcontext * ctx)
 | 
			
		||||
static void
 | 
			
		||||
intel_flush(GLcontext *ctx, GLboolean needs_mi_flush)
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
 | 
			
		||||
@@ -512,12 +520,25 @@ intelFlush(GLcontext * ctx)
 | 
			
		||||
    * lands onscreen in a timely manner, even if the X Server doesn't trigger
 | 
			
		||||
    * a flush for us.
 | 
			
		||||
    */
 | 
			
		||||
   intel_batchbuffer_emit_mi_flush(intel->batch);
 | 
			
		||||
   if (needs_mi_flush)
 | 
			
		||||
      intel_batchbuffer_emit_mi_flush(intel->batch);
 | 
			
		||||
 | 
			
		||||
   if (intel->batch->map != intel->batch->ptr)
 | 
			
		||||
      intel_batchbuffer_flush(intel->batch);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void
 | 
			
		||||
intelFlush(GLcontext * ctx)
 | 
			
		||||
{
 | 
			
		||||
   intel_flush(ctx, GL_FALSE);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
intel_glFlush(GLcontext *ctx)
 | 
			
		||||
{
 | 
			
		||||
   intel_flush(ctx, GL_TRUE);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void
 | 
			
		||||
intelFinish(GLcontext * ctx)
 | 
			
		||||
{
 | 
			
		||||
@@ -544,7 +565,7 @@ intelInitDriverFunctions(struct dd_function_table *functions)
 | 
			
		||||
{
 | 
			
		||||
   _mesa_init_driver_functions(functions);
 | 
			
		||||
 | 
			
		||||
   functions->Flush = intelFlush;
 | 
			
		||||
   functions->Flush = intel_glFlush;
 | 
			
		||||
   functions->Finish = intelFinish;
 | 
			
		||||
   functions->GetString = intelGetString;
 | 
			
		||||
   functions->UpdateState = intelInvalidateState;
 | 
			
		||||
@@ -556,6 +577,7 @@ intelInitDriverFunctions(struct dd_function_table *functions)
 | 
			
		||||
 | 
			
		||||
   intelInitTextureFuncs(functions);
 | 
			
		||||
   intelInitStateFuncs(functions);
 | 
			
		||||
   intelInitClearFuncs(functions);
 | 
			
		||||
   intelInitBufferFuncs(functions);
 | 
			
		||||
   intelInitPixelFuncs(functions);
 | 
			
		||||
}
 | 
			
		||||
@@ -620,10 +642,16 @@ intelInitContext(struct intel_context *intel,
 | 
			
		||||
    * start.
 | 
			
		||||
    */
 | 
			
		||||
   if (getenv("INTEL_STRICT_CONFORMANCE")) {
 | 
			
		||||
      intel->strict_conformance = 1;
 | 
			
		||||
      unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE"));
 | 
			
		||||
      if (value > 0) {
 | 
			
		||||
         intel->conformance_mode = value;
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
         intel->conformance_mode = 1;
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (intel->strict_conformance) {
 | 
			
		||||
   if (intel->conformance_mode > 0) {
 | 
			
		||||
      ctx->Const.MinLineWidth = 1.0;
 | 
			
		||||
      ctx->Const.MinLineWidthAA = 1.0;
 | 
			
		||||
      ctx->Const.MaxLineWidth = 1.0;
 | 
			
		||||
@@ -858,6 +886,11 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
 | 
			
		||||
		  ? driGetDefaultVBlankFlags(&intel->optionCache)
 | 
			
		||||
		 : VBLANK_FLAG_NO_IRQ;
 | 
			
		||||
 | 
			
		||||
	       /* Prevent error printf if one crtc is disabled, this will
 | 
			
		||||
		* be properly calculated in intelWindowMoved() next.
 | 
			
		||||
		*/
 | 
			
		||||
		driDrawPriv->vblFlags = intelFixupVblank(intel, driDrawPriv);
 | 
			
		||||
 | 
			
		||||
	       (*psp->systemTime->getUST) (&intel_fb->swap_ust);
 | 
			
		||||
	       driDrawableInitVBlank(driDrawPriv);
 | 
			
		||||
	       intel_fb->vbl_waited = driDrawPriv->vblSeq;
 | 
			
		||||
 
 | 
			
		||||
@@ -168,6 +168,7 @@ struct intel_context
 | 
			
		||||
 | 
			
		||||
      GLint saved_vp_x, saved_vp_y;
 | 
			
		||||
      GLsizei saved_vp_width, saved_vp_height;
 | 
			
		||||
      GLenum saved_matrix_mode;
 | 
			
		||||
   } meta;
 | 
			
		||||
 | 
			
		||||
   GLint refcount;
 | 
			
		||||
@@ -209,7 +210,6 @@ struct intel_context
 | 
			
		||||
   char *prevLockFile;
 | 
			
		||||
   int prevLockLine;
 | 
			
		||||
 | 
			
		||||
   GLubyte clear_chan[4];
 | 
			
		||||
   GLuint ClearColor565;
 | 
			
		||||
   GLuint ClearColor8888;
 | 
			
		||||
 | 
			
		||||
@@ -229,7 +229,12 @@ struct intel_context
 | 
			
		||||
   GLboolean hw_stipple;
 | 
			
		||||
   GLboolean depth_buffer_is_float;
 | 
			
		||||
   GLboolean no_rast;
 | 
			
		||||
   GLboolean strict_conformance;
 | 
			
		||||
 | 
			
		||||
   /* 0 - nonconformant, best performance;
 | 
			
		||||
    * 1 - fallback to sw for known conformance bugs
 | 
			
		||||
    * 2 - always fallback to sw
 | 
			
		||||
    */
 | 
			
		||||
   GLuint conformance_mode;
 | 
			
		||||
 | 
			
		||||
   /* State for intelvb.c and inteltris.c.
 | 
			
		||||
    */
 | 
			
		||||
 
 | 
			
		||||
@@ -87,27 +87,28 @@ decode_mi(uint32_t *data, int count, uint32_t hw_offset, int *failures)
 | 
			
		||||
 | 
			
		||||
    struct {
 | 
			
		||||
	uint32_t opcode;
 | 
			
		||||
	int len_mask;
 | 
			
		||||
	int min_len;
 | 
			
		||||
	int max_len;
 | 
			
		||||
	char *name;
 | 
			
		||||
    } opcodes_mi[] = {
 | 
			
		||||
	{ 0x08, 1, 1, "MI_ARB_ON_OFF" },
 | 
			
		||||
	{ 0x0a, 1, 1, "MI_BATCH_BUFFER_END" },
 | 
			
		||||
	{ 0x31, 2, 2, "MI_BATCH_BUFFER_START" },
 | 
			
		||||
	{ 0x14, 3, 3, "MI_DISPLAY_BUFFER_INFO" },
 | 
			
		||||
	{ 0x04, 1, 1, "MI_FLUSH" },
 | 
			
		||||
	{ 0x22, 3, 3, "MI_LOAD_REGISTER_IMM" },
 | 
			
		||||
	{ 0x13, 2, 2, "MI_LOAD_SCAN_LINES_EXCL" },
 | 
			
		||||
	{ 0x12, 2, 2, "MI_LOAD_SCAN_LINES_INCL" },
 | 
			
		||||
	{ 0x00, 1, 1, "MI_NOOP" },
 | 
			
		||||
	{ 0x11, 2, 2, "MI_OVERLAY_FLIP" },
 | 
			
		||||
	{ 0x07, 1, 1, "MI_REPORT_HEAD" },
 | 
			
		||||
	{ 0x18, 2, 2, "MI_SET_CONTEXT" },
 | 
			
		||||
	{ 0x20, 3, 4, "MI_STORE_DATA_IMM" },
 | 
			
		||||
	{ 0x21, 3, 4, "MI_STORE_DATA_INDEX" },
 | 
			
		||||
	{ 0x24, 3, 3, "MI_STORE_REGISTER_MEM" },
 | 
			
		||||
	{ 0x02, 1, 1, "MI_USER_INTERRUPT" },
 | 
			
		||||
	{ 0x03, 1, 1, "MI_WAIT_FOR_EVENT" },
 | 
			
		||||
	{ 0x08, 0, 1, 1, "MI_ARB_ON_OFF" },
 | 
			
		||||
	{ 0x0a, 0, 1, 1, "MI_BATCH_BUFFER_END" },
 | 
			
		||||
	{ 0x31, 0x3f, 2, 2, "MI_BATCH_BUFFER_START" },
 | 
			
		||||
	{ 0x14, 0x3f, 3, 3, "MI_DISPLAY_BUFFER_INFO" },
 | 
			
		||||
	{ 0x04, 0, 1, 1, "MI_FLUSH" },
 | 
			
		||||
	{ 0x22, 0, 3, 3, "MI_LOAD_REGISTER_IMM" },
 | 
			
		||||
	{ 0x13, 0x3f, 2, 2, "MI_LOAD_SCAN_LINES_EXCL" },
 | 
			
		||||
	{ 0x12, 0x3f, 2, 2, "MI_LOAD_SCAN_LINES_INCL" },
 | 
			
		||||
	{ 0x00, 0, 1, 1, "MI_NOOP" },
 | 
			
		||||
	{ 0x11, 0x3f, 2, 2, "MI_OVERLAY_FLIP" },
 | 
			
		||||
	{ 0x07, 0, 1, 1, "MI_REPORT_HEAD" },
 | 
			
		||||
	{ 0x18, 0x3f, 2, 2, "MI_SET_CONTEXT" },
 | 
			
		||||
	{ 0x20, 0x3f, 3, 4, "MI_STORE_DATA_IMM" },
 | 
			
		||||
	{ 0x21, 0x3f, 3, 4, "MI_STORE_DATA_INDEX" },
 | 
			
		||||
	{ 0x24, 0x3f, 3, 3, "MI_STORE_REGISTER_MEM" },
 | 
			
		||||
	{ 0x02, 0, 1, 1, "MI_USER_INTERRUPT" },
 | 
			
		||||
	{ 0x03, 0, 1, 1, "MI_WAIT_FOR_EVENT" },
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -118,12 +119,14 @@ decode_mi(uint32_t *data, int count, uint32_t hw_offset, int *failures)
 | 
			
		||||
 | 
			
		||||
	    instr_out(data, hw_offset, 0, "%s\n", opcodes_mi[opcode].name);
 | 
			
		||||
	    if (opcodes_mi[opcode].max_len > 1) {
 | 
			
		||||
		len = (data[0] & 0x000000ff) + 2;
 | 
			
		||||
		len = (data[0] & opcodes_mi[opcode].len_mask) + 2;
 | 
			
		||||
		if (len < opcodes_mi[opcode].min_len ||
 | 
			
		||||
		    len > opcodes_mi[opcode].max_len)
 | 
			
		||||
		{
 | 
			
		||||
		    fprintf(out, "Bad length in %s\n",
 | 
			
		||||
			    opcodes_mi[opcode].name);
 | 
			
		||||
		    fprintf(out, "Bad length (%d) in %s, [%d, %d]\n",
 | 
			
		||||
			    len, opcodes_mi[opcode].name,
 | 
			
		||||
			    opcodes_mi[opcode].min_len,
 | 
			
		||||
			    opcodes_mi[opcode].max_len);
 | 
			
		||||
		}
 | 
			
		||||
	    }
 | 
			
		||||
 | 
			
		||||
@@ -932,7 +935,7 @@ decode_3d_1d(uint32_t *data, int count, uint32_t hw_offset, int *failures, int i
 | 
			
		||||
	instr_out(data, hw_offset, 0, "3DSTATE_PIXEL_SHADER_CONSTANTS\n");
 | 
			
		||||
	len = (data[0] & 0x000000ff) + 2;
 | 
			
		||||
 | 
			
		||||
	i = 1;
 | 
			
		||||
	i = 2;
 | 
			
		||||
	for (c = 0; c <= 31; c++) {
 | 
			
		||||
	    if (data[1] & (1 << c)) {
 | 
			
		||||
		if (i + 4 >= count)
 | 
			
		||||
@@ -952,7 +955,7 @@ decode_3d_1d(uint32_t *data, int count, uint32_t hw_offset, int *failures, int i
 | 
			
		||||
	    }
 | 
			
		||||
	}
 | 
			
		||||
	if (len != i) {
 | 
			
		||||
	    fprintf(out, "Bad count in 3DSTATE_MAP_STATE\n");
 | 
			
		||||
	    fprintf(out, "Bad count in 3DSTATE_PIXEL_SHADER_CONSTANTS\n");
 | 
			
		||||
	    (*failures)++;
 | 
			
		||||
	}
 | 
			
		||||
	return len;
 | 
			
		||||
 
 | 
			
		||||
@@ -266,7 +266,8 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
 | 
			
		||||
      DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width,
 | 
			
		||||
	  height, pitch);
 | 
			
		||||
 | 
			
		||||
      irb->region = intel_region_alloc(intel, cpp, width, height, pitch);
 | 
			
		||||
      irb->region = intel_region_alloc(intel, cpp, width, height, pitch,
 | 
			
		||||
				       GL_TRUE);
 | 
			
		||||
      if (!irb->region)
 | 
			
		||||
         return GL_FALSE;       /* out of memory? */
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -103,7 +103,8 @@ intel_miptree_create(struct intel_context *intel,
 | 
			
		||||
		     GLuint last_level,
 | 
			
		||||
		     GLuint width0,
 | 
			
		||||
		     GLuint height0,
 | 
			
		||||
		     GLuint depth0, GLuint cpp, GLuint compress_byte)
 | 
			
		||||
		     GLuint depth0, GLuint cpp, GLuint compress_byte,
 | 
			
		||||
		     GLboolean expect_accelerated_upload)
 | 
			
		||||
{
 | 
			
		||||
   struct intel_mipmap_tree *mt;
 | 
			
		||||
 | 
			
		||||
@@ -120,7 +121,8 @@ intel_miptree_create(struct intel_context *intel,
 | 
			
		||||
				   mt->cpp,
 | 
			
		||||
				   mt->pitch,
 | 
			
		||||
				   mt->total_height,
 | 
			
		||||
				   mt->pitch);
 | 
			
		||||
				   mt->pitch,
 | 
			
		||||
				   expect_accelerated_upload);
 | 
			
		||||
 | 
			
		||||
   if (!mt->region) {
 | 
			
		||||
       free(mt);
 | 
			
		||||
 
 | 
			
		||||
@@ -133,7 +133,8 @@ struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
 | 
			
		||||
                                               GLuint height0,
 | 
			
		||||
                                               GLuint depth0,
 | 
			
		||||
                                               GLuint cpp,
 | 
			
		||||
                                               GLuint compress_byte);
 | 
			
		||||
                                               GLuint compress_byte,
 | 
			
		||||
					       GLboolean expect_accelerated_upload);
 | 
			
		||||
 | 
			
		||||
struct intel_mipmap_tree *
 | 
			
		||||
intel_miptree_create_for_region(struct intel_context *intel,
 | 
			
		||||
 
 | 
			
		||||
@@ -181,8 +181,9 @@ intel_meta_set_passthrough_transform(struct intel_context *intel)
 | 
			
		||||
   intel->meta.saved_vp_y = ctx->Viewport.Y;
 | 
			
		||||
   intel->meta.saved_vp_width = ctx->Viewport.Width;
 | 
			
		||||
   intel->meta.saved_vp_height = ctx->Viewport.Height;
 | 
			
		||||
   intel->meta.saved_matrix_mode = ctx->Transform.MatrixMode;
 | 
			
		||||
 | 
			
		||||
   _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
 | 
			
		||||
   /*   _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);*/
 | 
			
		||||
 | 
			
		||||
   _mesa_MatrixMode(GL_PROJECTION);
 | 
			
		||||
   _mesa_PushMatrix();
 | 
			
		||||
@@ -202,8 +203,10 @@ intel_meta_restore_transform(struct intel_context *intel)
 | 
			
		||||
   _mesa_MatrixMode(GL_MODELVIEW);
 | 
			
		||||
   _mesa_PopMatrix();
 | 
			
		||||
 | 
			
		||||
   _mesa_Viewport(intel->meta.saved_vp_x, intel->meta.saved_vp_y,
 | 
			
		||||
		  intel->meta.saved_vp_width, intel->meta.saved_vp_height);
 | 
			
		||||
   _mesa_MatrixMode(intel->meta.saved_matrix_mode);
 | 
			
		||||
 | 
			
		||||
   /*   _mesa_Viewport(intel->meta.saved_vp_x, intel->meta.saved_vp_y,
 | 
			
		||||
	intel->meta.saved_vp_width, intel->meta.saved_vp_height);*/
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 
 | 
			
		||||
@@ -76,4 +76,6 @@ void intelBitmap(GLcontext * ctx,
 | 
			
		||||
		 const struct gl_pixelstore_attrib *unpack,
 | 
			
		||||
		 const GLubyte * pixels);
 | 
			
		||||
 | 
			
		||||
void intel_clear_tris(GLcontext *ctx, GLbitfield mask);
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 
 | 
			
		||||
@@ -495,6 +495,7 @@ intel_texture_bitmap(GLcontext * ctx,
 | 
			
		||||
   texcoords[3][1] = 1.0;
 | 
			
		||||
 | 
			
		||||
   _mesa_VertexPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &vertices);
 | 
			
		||||
   _mesa_ClientActiveTextureARB(GL_TEXTURE0);
 | 
			
		||||
   _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords);
 | 
			
		||||
   _mesa_Enable(GL_VERTEX_ARRAY);
 | 
			
		||||
   _mesa_Enable(GL_TEXTURE_COORD_ARRAY);
 | 
			
		||||
 
 | 
			
		||||
@@ -72,6 +72,8 @@ intel_texture_drawpixels(GLcontext * ctx,
 | 
			
		||||
   GLfloat vertices[4][4];
 | 
			
		||||
   GLfloat texcoords[4][2];
 | 
			
		||||
   GLfloat z;
 | 
			
		||||
   GLint old_active_texture;
 | 
			
		||||
   GLenum internalFormat;
 | 
			
		||||
 | 
			
		||||
   /* We're going to mess with texturing with no regard to existing texture
 | 
			
		||||
    * state, so if there is some set up we have to bail.
 | 
			
		||||
@@ -92,7 +94,7 @@ intel_texture_drawpixels(GLcontext * ctx,
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* We don't have a way to generate fragments with stencil values which *
 | 
			
		||||
   /* We don't have a way to generate fragments with stencil values which
 | 
			
		||||
    * will set the resulting stencil value.
 | 
			
		||||
    */
 | 
			
		||||
   if (format == GL_STENCIL_INDEX)
 | 
			
		||||
@@ -125,6 +127,7 @@ intel_texture_drawpixels(GLcontext * ctx,
 | 
			
		||||
   /* XXX: pixel store stuff */
 | 
			
		||||
   _mesa_Disable(GL_POLYGON_STIPPLE);
 | 
			
		||||
 | 
			
		||||
   old_active_texture = ctx->Texture.CurrentUnit;
 | 
			
		||||
   _mesa_ActiveTextureARB(GL_TEXTURE0_ARB);
 | 
			
		||||
   _mesa_Enable(GL_TEXTURE_2D);
 | 
			
		||||
   _mesa_GenTextures(1, &texname);
 | 
			
		||||
@@ -132,11 +135,11 @@ intel_texture_drawpixels(GLcontext * ctx,
 | 
			
		||||
   _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
 | 
			
		||||
   _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
 | 
			
		||||
   _mesa_TexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
 | 
			
		||||
   /*
 | 
			
		||||
   _mesa_TexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
 | 
			
		||||
   _mesa_TexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
 | 
			
		||||
   */
 | 
			
		||||
   _mesa_TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, format,
 | 
			
		||||
   if (type == GL_ALPHA)
 | 
			
		||||
      internalFormat = GL_ALPHA;
 | 
			
		||||
   else
 | 
			
		||||
      internalFormat = GL_RGBA;
 | 
			
		||||
   _mesa_TexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format,
 | 
			
		||||
		    type, pixels);
 | 
			
		||||
 | 
			
		||||
   intel_meta_set_passthrough_transform(intel);
 | 
			
		||||
@@ -176,12 +179,15 @@ intel_texture_drawpixels(GLcontext * ctx,
 | 
			
		||||
   texcoords[3][1] = 1.0;
 | 
			
		||||
 | 
			
		||||
   _mesa_VertexPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &vertices);
 | 
			
		||||
   _mesa_ClientActiveTextureARB(GL_TEXTURE0);
 | 
			
		||||
   _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords);
 | 
			
		||||
   _mesa_Enable(GL_VERTEX_ARRAY);
 | 
			
		||||
   _mesa_Enable(GL_TEXTURE_COORD_ARRAY);
 | 
			
		||||
   CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
 | 
			
		||||
 | 
			
		||||
   intel_meta_restore_transform(intel);
 | 
			
		||||
 | 
			
		||||
   _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture);
 | 
			
		||||
   _mesa_PopClientAttrib();
 | 
			
		||||
   _mesa_PopAttrib();
 | 
			
		||||
 | 
			
		||||
@@ -209,6 +215,7 @@ intel_stencil_drawpixels(GLcontext * ctx,
 | 
			
		||||
   struct gl_pixelstore_attrib old_unpack;
 | 
			
		||||
   GLstencil *stencil_pixels;
 | 
			
		||||
   int row;
 | 
			
		||||
   GLint old_active_texture;
 | 
			
		||||
 | 
			
		||||
   if (format != GL_STENCIL_INDEX)
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
@@ -225,6 +232,10 @@ intel_stencil_drawpixels(GLcontext * ctx,
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* We don't support stencil testing/ops here */
 | 
			
		||||
   if (ctx->Stencil.Enabled)
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
 | 
			
		||||
   /* We use FBOs for our wrapping of the depthbuffer into a color
 | 
			
		||||
    * destination.
 | 
			
		||||
    */
 | 
			
		||||
@@ -266,6 +277,7 @@ intel_stencil_drawpixels(GLcontext * ctx,
 | 
			
		||||
		    GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 | 
			
		||||
   _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
 | 
			
		||||
   old_fb_name = ctx->DrawBuffer->Name;
 | 
			
		||||
   old_active_texture = ctx->Texture.CurrentUnit;
 | 
			
		||||
 | 
			
		||||
   _mesa_Disable(GL_POLYGON_STIPPLE);
 | 
			
		||||
   _mesa_Disable(GL_DEPTH_TEST);
 | 
			
		||||
@@ -351,6 +363,7 @@ intel_stencil_drawpixels(GLcontext * ctx,
 | 
			
		||||
   texcoords[3][1] = 1.0;
 | 
			
		||||
 | 
			
		||||
   _mesa_VertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &vertices);
 | 
			
		||||
   _mesa_ClientActiveTextureARB(GL_TEXTURE0);
 | 
			
		||||
   _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords);
 | 
			
		||||
   _mesa_Enable(GL_VERTEX_ARRAY);
 | 
			
		||||
   _mesa_Enable(GL_TEXTURE_COORD_ARRAY);
 | 
			
		||||
@@ -358,6 +371,7 @@ intel_stencil_drawpixels(GLcontext * ctx,
 | 
			
		||||
 | 
			
		||||
   intel_meta_restore_transform(intel);
 | 
			
		||||
 | 
			
		||||
   _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture);
 | 
			
		||||
   _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, old_fb_name);
 | 
			
		||||
 | 
			
		||||
   _mesa_PopClientAttrib();
 | 
			
		||||
 
 | 
			
		||||
@@ -109,12 +109,18 @@ intel_region_alloc_internal(struct intel_context *intel,
 | 
			
		||||
 | 
			
		||||
struct intel_region *
 | 
			
		||||
intel_region_alloc(struct intel_context *intel,
 | 
			
		||||
                   GLuint cpp, GLuint width, GLuint height, GLuint pitch)
 | 
			
		||||
                   GLuint cpp, GLuint width, GLuint height, GLuint pitch,
 | 
			
		||||
		   GLboolean expect_accelerated_upload)
 | 
			
		||||
{
 | 
			
		||||
   dri_bo *buffer;
 | 
			
		||||
 | 
			
		||||
   buffer = dri_bo_alloc(intel->bufmgr, "region",
 | 
			
		||||
			 pitch * cpp * height, 64);
 | 
			
		||||
   if (expect_accelerated_upload) {
 | 
			
		||||
      buffer = drm_intel_bo_alloc_for_render(intel->bufmgr, "region",
 | 
			
		||||
					     pitch * cpp * height, 64);
 | 
			
		||||
   } else {
 | 
			
		||||
      buffer = drm_intel_bo_alloc(intel->bufmgr, "region",
 | 
			
		||||
				  pitch * cpp * height, 64);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   return intel_region_alloc_internal(intel, cpp, width, height, pitch, buffer);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -74,7 +74,8 @@ struct intel_region
 | 
			
		||||
 */
 | 
			
		||||
struct intel_region *intel_region_alloc(struct intel_context *intel,
 | 
			
		||||
                                        GLuint cpp, GLuint width,
 | 
			
		||||
                                        GLuint height, GLuint pitch);
 | 
			
		||||
                                        GLuint height, GLuint pitch,
 | 
			
		||||
					GLboolean expect_accelerated_upload);
 | 
			
		||||
 | 
			
		||||
struct intel_region *
 | 
			
		||||
intel_region_alloc_for_handle(struct intel_context *intel,
 | 
			
		||||
 
 | 
			
		||||
@@ -43,6 +43,7 @@
 | 
			
		||||
#include "intel_span.h"
 | 
			
		||||
#include "intel_fbo.h"
 | 
			
		||||
#include "intel_chipset.h"
 | 
			
		||||
#include "intel_swapbuffers.h"
 | 
			
		||||
 | 
			
		||||
#include "i915_drm.h"
 | 
			
		||||
#include "i830_dri.h"
 | 
			
		||||
@@ -159,7 +160,7 @@ intelPrintSAREA(const drm_i915_sarea_t * sarea)
 | 
			
		||||
 * A number of the screen parameters are obtained/computed from
 | 
			
		||||
 * information in the SAREA.  This function updates those parameters.
 | 
			
		||||
 */
 | 
			
		||||
void
 | 
			
		||||
static void
 | 
			
		||||
intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen,
 | 
			
		||||
                           drm_i915_sarea_t * sarea)
 | 
			
		||||
{
 | 
			
		||||
@@ -316,8 +317,6 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
 | 
			
		||||
                  __DRIdrawablePrivate * driDrawPriv,
 | 
			
		||||
                  const __GLcontextModes * mesaVis, GLboolean isPixmap)
 | 
			
		||||
{
 | 
			
		||||
   intelScreenPrivate *screen = (intelScreenPrivate *) driScrnPriv->private;
 | 
			
		||||
 | 
			
		||||
   if (isPixmap) {
 | 
			
		||||
      return GL_FALSE;          /* not implemented */
 | 
			
		||||
   }
 | 
			
		||||
 
 | 
			
		||||
@@ -92,10 +92,6 @@ extern GLboolean intelMapScreenRegions(__DRIscreenPrivate * sPriv);
 | 
			
		||||
 | 
			
		||||
extern void intelUnmapScreenRegions(intelScreenPrivate * intelScreen);
 | 
			
		||||
 | 
			
		||||
extern void
 | 
			
		||||
intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen,
 | 
			
		||||
                           drm_i915_sarea_t * sarea);
 | 
			
		||||
 | 
			
		||||
extern void intelDestroyContext(__DRIcontextPrivate * driContextPriv);
 | 
			
		||||
 | 
			
		||||
extern GLboolean intelUnbindContext(__DRIcontextPrivate * driContextPriv);
 | 
			
		||||
@@ -105,11 +101,6 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
 | 
			
		||||
                 __DRIdrawablePrivate * driDrawPriv,
 | 
			
		||||
                 __DRIdrawablePrivate * driReadPriv);
 | 
			
		||||
 | 
			
		||||
extern void intelSwapBuffers(__DRIdrawablePrivate * dPriv);
 | 
			
		||||
 | 
			
		||||
extern void
 | 
			
		||||
intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h);
 | 
			
		||||
 | 
			
		||||
extern struct intel_context *intelScreenContext(intelScreenPrivate *intelScreen);
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										243
									
								
								src/mesa/drivers/dri/intel/intel_swapbuffers.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										243
									
								
								src/mesa/drivers/dri/intel/intel_swapbuffers.c
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,243 @@
 | 
			
		||||
/**************************************************************************
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
 | 
			
		||||
 * All Rights Reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
 * copy of this software and associated documentation files (the
 | 
			
		||||
 * "Software"), to deal in the Software without restriction, including
 | 
			
		||||
 * without limitation the rights to use, copy, modify, merge, publish,
 | 
			
		||||
 * distribute, sub license, and/or sell copies of the Software, and to
 | 
			
		||||
 * permit persons to whom the Software is furnished to do so, subject to
 | 
			
		||||
 * the following conditions:
 | 
			
		||||
 * 
 | 
			
		||||
 * The above copyright notice and this permission notice (including the
 | 
			
		||||
 * next paragraph) shall be included in all copies or substantial portions
 | 
			
		||||
 * of the Software.
 | 
			
		||||
 * 
 | 
			
		||||
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
			
		||||
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
			
		||||
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 | 
			
		||||
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 | 
			
		||||
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 | 
			
		||||
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 | 
			
		||||
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 * 
 | 
			
		||||
 **************************************************************************/
 | 
			
		||||
 | 
			
		||||
#include "intel_blit.h"
 | 
			
		||||
#include "intel_buffers.h"
 | 
			
		||||
#include "intel_swapbuffers.h"
 | 
			
		||||
#include "intel_fbo.h"
 | 
			
		||||
#include "intel_batchbuffer.h"
 | 
			
		||||
#include "drirenderbuffer.h"
 | 
			
		||||
#include "vblank.h"
 | 
			
		||||
#include "i915_drm.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * Correct a drawablePrivate's set of vblank flags WRT the current context.
 | 
			
		||||
 * When considering multiple crtcs.
 | 
			
		||||
 */
 | 
			
		||||
GLuint
 | 
			
		||||
intelFixupVblank(struct intel_context *intel, __DRIdrawablePrivate *dPriv)
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
   if (!intel->intelScreen->driScrnPriv->dri2.enabled &&
 | 
			
		||||
       intel->intelScreen->driScrnPriv->ddx_version.minor >= 7) {
 | 
			
		||||
      volatile drm_i915_sarea_t *sarea = intel->sarea;
 | 
			
		||||
      drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w,
 | 
			
		||||
				   .y1 = dPriv->y, .y2 = dPriv->y + dPriv->h };
 | 
			
		||||
      drm_clip_rect_t planeA_rect = { .x1 = sarea->planeA_x, .y1 = sarea->planeA_y,
 | 
			
		||||
				     .x2 = sarea->planeA_x + sarea->planeA_w,
 | 
			
		||||
				     .y2 = sarea->planeA_y + sarea->planeA_h };
 | 
			
		||||
      drm_clip_rect_t planeB_rect = { .x1 = sarea->planeB_x, .y1 = sarea->planeB_y,
 | 
			
		||||
				     .x2 = sarea->planeB_x + sarea->planeB_w,
 | 
			
		||||
				     .y2 = sarea->planeB_y + sarea->planeB_h };
 | 
			
		||||
      GLint areaA = driIntersectArea( drw_rect, planeA_rect );
 | 
			
		||||
      GLint areaB = driIntersectArea( drw_rect, planeB_rect );
 | 
			
		||||
      GLuint flags = dPriv->vblFlags;
 | 
			
		||||
 | 
			
		||||
      /* Update vblank info
 | 
			
		||||
       */
 | 
			
		||||
      if (areaB > areaA || (areaA == areaB && areaB > 0)) {
 | 
			
		||||
	 flags = dPriv->vblFlags | VBLANK_FLAG_SECONDARY;
 | 
			
		||||
      } else {
 | 
			
		||||
	 flags = dPriv->vblFlags & ~VBLANK_FLAG_SECONDARY;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /* Do the stupid test: Is one of them actually disabled?
 | 
			
		||||
       */
 | 
			
		||||
      if (sarea->planeA_w == 0 || sarea->planeA_h == 0) {
 | 
			
		||||
	 flags = dPriv->vblFlags | VBLANK_FLAG_SECONDARY;
 | 
			
		||||
      } else if (sarea->planeB_w == 0 || sarea->planeB_h == 0) {
 | 
			
		||||
	 flags = dPriv->vblFlags & ~VBLANK_FLAG_SECONDARY;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      return flags;
 | 
			
		||||
   } else {
 | 
			
		||||
	return dPriv->vblFlags & ~VBLANK_FLAG_SECONDARY;
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void
 | 
			
		||||
intelSwapBuffers(__DRIdrawablePrivate * dPriv)
 | 
			
		||||
{
 | 
			
		||||
   __DRIscreenPrivate *psp = dPriv->driScreenPriv;
 | 
			
		||||
 | 
			
		||||
   if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
 | 
			
		||||
      GET_CURRENT_CONTEXT(ctx);
 | 
			
		||||
      struct intel_context *intel;
 | 
			
		||||
 | 
			
		||||
      if (ctx == NULL)
 | 
			
		||||
	 return;
 | 
			
		||||
 | 
			
		||||
      intel = intel_context(ctx);
 | 
			
		||||
 | 
			
		||||
      if (ctx->Visual.doubleBufferMode) {
 | 
			
		||||
	 GLboolean missed_target;
 | 
			
		||||
	 struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
 | 
			
		||||
	 int64_t ust;
 | 
			
		||||
         
 | 
			
		||||
	 _mesa_notifySwapBuffers(ctx);  /* flush pending rendering comands */
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
	 * The old swapping ioctl was incredibly racy, just wait for vblank
 | 
			
		||||
	 * and do the swap ourselves.
 | 
			
		||||
	 */
 | 
			
		||||
	 driWaitForVBlank(dPriv, &missed_target);
 | 
			
		||||
 | 
			
		||||
	 /*
 | 
			
		||||
	  * Update each buffer's vbl_pending so we don't get too out of
 | 
			
		||||
	  * sync
 | 
			
		||||
	  */
 | 
			
		||||
	 intel_get_renderbuffer(&intel_fb->Base,
 | 
			
		||||
		   		BUFFER_BACK_LEFT)->vbl_pending = dPriv->vblSeq;
 | 
			
		||||
         intel_get_renderbuffer(&intel_fb->Base,
 | 
			
		||||
		   		BUFFER_FRONT_LEFT)->vbl_pending = dPriv->vblSeq;
 | 
			
		||||
 | 
			
		||||
	 intelCopyBuffer(dPriv, NULL);
 | 
			
		||||
 | 
			
		||||
	 intel_fb->swap_count++;
 | 
			
		||||
	 (*psp->systemTime->getUST) (&ust);
 | 
			
		||||
	 if (missed_target) {
 | 
			
		||||
	    intel_fb->swap_missed_count++;
 | 
			
		||||
	    intel_fb->swap_missed_ust = ust - intel_fb->swap_ust;
 | 
			
		||||
	 }
 | 
			
		||||
 | 
			
		||||
	 intel_fb->swap_ust = ust;
 | 
			
		||||
      }
 | 
			
		||||
      drmCommandNone(intel->driFd, DRM_I915_GEM_THROTTLE);
 | 
			
		||||
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      /* XXX this shouldn't be an error but we can't handle it for now */
 | 
			
		||||
      fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void
 | 
			
		||||
intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h)
 | 
			
		||||
{
 | 
			
		||||
   if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
 | 
			
		||||
      struct intel_context *intel =
 | 
			
		||||
         (struct intel_context *) dPriv->driContextPriv->driverPrivate;
 | 
			
		||||
      GLcontext *ctx = &intel->ctx;
 | 
			
		||||
 | 
			
		||||
      if (ctx->Visual.doubleBufferMode) {
 | 
			
		||||
         drm_clip_rect_t rect;
 | 
			
		||||
         rect.x1 = x + dPriv->x;
 | 
			
		||||
         rect.y1 = (dPriv->h - y - h) + dPriv->y;
 | 
			
		||||
         rect.x2 = rect.x1 + w;
 | 
			
		||||
         rect.y2 = rect.y1 + h;
 | 
			
		||||
         _mesa_notifySwapBuffers(ctx);  /* flush pending rendering comands */
 | 
			
		||||
         intelCopyBuffer(dPriv, &rect);
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      /* XXX this shouldn't be an error but we can't handle it for now */
 | 
			
		||||
      fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * This will be called whenever the currently bound window is moved/resized.
 | 
			
		||||
 * XXX: actually, it seems to NOT be called when the window is only moved (BP).
 | 
			
		||||
 */
 | 
			
		||||
void
 | 
			
		||||
intelWindowMoved(struct intel_context *intel)
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &intel->ctx;
 | 
			
		||||
   __DRIdrawablePrivate *dPriv = intel->driDrawable;
 | 
			
		||||
   struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
 | 
			
		||||
 | 
			
		||||
   if (!intel->intelScreen->driScrnPriv->dri2.enabled &&
 | 
			
		||||
       intel->intelScreen->driScrnPriv->ddx_version.minor >= 7) {
 | 
			
		||||
      GLuint flags = intelFixupVblank(intel, dPriv);
 | 
			
		||||
 | 
			
		||||
      /* Check to see if we changed pipes */
 | 
			
		||||
      if (flags != dPriv->vblFlags && dPriv->vblFlags &&
 | 
			
		||||
	  !(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ)) {
 | 
			
		||||
	 int64_t count;
 | 
			
		||||
	 drmVBlank vbl;
 | 
			
		||||
	 int i;
 | 
			
		||||
 | 
			
		||||
	 /*
 | 
			
		||||
	  * Deal with page flipping
 | 
			
		||||
	  */
 | 
			
		||||
	 vbl.request.type = DRM_VBLANK_ABSOLUTE;
 | 
			
		||||
 | 
			
		||||
	 if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) {
 | 
			
		||||
	    vbl.request.type |= DRM_VBLANK_SECONDARY;
 | 
			
		||||
	 }
 | 
			
		||||
 | 
			
		||||
	 for (i = 0; i < 2; i++) {
 | 
			
		||||
	    if (!intel_fb->color_rb[i] ||
 | 
			
		||||
		(intel_fb->vbl_waited - intel_fb->color_rb[i]->vbl_pending) <=
 | 
			
		||||
		(1<<23))
 | 
			
		||||
	       continue;
 | 
			
		||||
 | 
			
		||||
	    vbl.request.sequence = intel_fb->color_rb[i]->vbl_pending;
 | 
			
		||||
	    drmWaitVBlank(intel->driFd, &vbl);
 | 
			
		||||
	 }
 | 
			
		||||
 | 
			
		||||
	 /*
 | 
			
		||||
	  * Update msc_base from old pipe
 | 
			
		||||
	  */
 | 
			
		||||
	 driDrawableGetMSC32(dPriv->driScreenPriv, dPriv, &count);
 | 
			
		||||
	 dPriv->msc_base = count;
 | 
			
		||||
	 /*
 | 
			
		||||
	  * Then get new vblank_base and vblSeq values
 | 
			
		||||
	  */
 | 
			
		||||
	 dPriv->vblFlags = flags;
 | 
			
		||||
	 driGetCurrentVBlank(dPriv);
 | 
			
		||||
	 dPriv->vblank_base = dPriv->vblSeq;
 | 
			
		||||
 | 
			
		||||
	 intel_fb->vbl_waited = dPriv->vblSeq;
 | 
			
		||||
 | 
			
		||||
	 for (i = 0; i < 2; i++) {
 | 
			
		||||
	    if (intel_fb->color_rb[i])
 | 
			
		||||
	       intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_waited;
 | 
			
		||||
	 }
 | 
			
		||||
      }
 | 
			
		||||
   } else {
 | 
			
		||||
      dPriv->vblFlags &= ~VBLANK_FLAG_SECONDARY;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Update Mesa's notion of window size */
 | 
			
		||||
   driUpdateFramebufferSize(ctx, dPriv);
 | 
			
		||||
   intel_fb->Base.Initialized = GL_TRUE; /* XXX remove someday */
 | 
			
		||||
 | 
			
		||||
   /* Update hardware scissor */
 | 
			
		||||
   if (ctx->Driver.Scissor != NULL) {
 | 
			
		||||
      ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
 | 
			
		||||
			  ctx->Scissor.Width, ctx->Scissor.Height);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Re-calculate viewport related state */
 | 
			
		||||
   if (ctx->Driver.DepthRange != NULL)
 | 
			
		||||
      ctx->Driver.DepthRange( ctx, ctx->Viewport.Near, ctx->Viewport.Far );
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										52
									
								
								src/mesa/drivers/dri/intel/intel_swapbuffers.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										52
									
								
								src/mesa/drivers/dri/intel/intel_swapbuffers.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,52 @@
 | 
			
		||||
 | 
			
		||||
/**************************************************************************
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
 | 
			
		||||
 * All Rights Reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
 * copy of this software and associated documentation files (the
 | 
			
		||||
 * "Software"), to deal in the Software without restriction, including
 | 
			
		||||
 * without limitation the rights to use, copy, modify, merge, publish,
 | 
			
		||||
 * distribute, sub license, and/or sell copies of the Software, and to
 | 
			
		||||
 * permit persons to whom the Software is furnished to do so, subject to
 | 
			
		||||
 * the following conditions:
 | 
			
		||||
 * 
 | 
			
		||||
 * The above copyright notice and this permission notice (including the
 | 
			
		||||
 * next paragraph) shall be included in all copies or substantial portions
 | 
			
		||||
 * of the Software.
 | 
			
		||||
 * 
 | 
			
		||||
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
			
		||||
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
			
		||||
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 | 
			
		||||
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 | 
			
		||||
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 | 
			
		||||
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 | 
			
		||||
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 * 
 | 
			
		||||
 **************************************************************************/
 | 
			
		||||
 | 
			
		||||
#ifndef INTEL_SWAPBUFFERS_H
 | 
			
		||||
#define INTEL_SWAPBUFFERS_H
 | 
			
		||||
 | 
			
		||||
#include "dri_util.h"
 | 
			
		||||
#include "drm.h"
 | 
			
		||||
 | 
			
		||||
struct intel_context;
 | 
			
		||||
struct intel_framebuffer;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
extern void
 | 
			
		||||
intelSwapBuffers(__DRIdrawablePrivate * dPriv);
 | 
			
		||||
 | 
			
		||||
extern void
 | 
			
		||||
intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h);
 | 
			
		||||
 | 
			
		||||
extern GLuint
 | 
			
		||||
intelFixupVblank(struct intel_context *intel, __DRIdrawablePrivate *dPriv);
 | 
			
		||||
 | 
			
		||||
extern void
 | 
			
		||||
intelWindowMoved(struct intel_context *intel);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#endif /* INTEL_SWAPBUFFERS_H */
 | 
			
		||||
@@ -62,7 +62,8 @@ logbase2(int n)
 | 
			
		||||
static void
 | 
			
		||||
guess_and_alloc_mipmap_tree(struct intel_context *intel,
 | 
			
		||||
                            struct intel_texture_object *intelObj,
 | 
			
		||||
                            struct intel_texture_image *intelImage)
 | 
			
		||||
                            struct intel_texture_image *intelImage,
 | 
			
		||||
			    GLboolean expect_accelerated_upload)
 | 
			
		||||
{
 | 
			
		||||
   GLuint firstLevel;
 | 
			
		||||
   GLuint lastLevel;
 | 
			
		||||
@@ -136,7 +137,8 @@ guess_and_alloc_mipmap_tree(struct intel_context *intel,
 | 
			
		||||
                                       height,
 | 
			
		||||
                                       depth,
 | 
			
		||||
                                       intelImage->base.TexFormat->TexelBytes,
 | 
			
		||||
                                       comp_byte);
 | 
			
		||||
                                       comp_byte,
 | 
			
		||||
				       expect_accelerated_upload);
 | 
			
		||||
 | 
			
		||||
   DBG("%s - success\n", __FUNCTION__);
 | 
			
		||||
}
 | 
			
		||||
@@ -383,7 +385,7 @@ intelTexImage(GLcontext * ctx,
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (!intelObj->mt) {
 | 
			
		||||
      guess_and_alloc_mipmap_tree(intel, intelObj, intelImage);
 | 
			
		||||
      guess_and_alloc_mipmap_tree(intel, intelObj, intelImage, pixels == NULL);
 | 
			
		||||
      if (!intelObj->mt) {
 | 
			
		||||
	 DBG("guess_and_alloc_mipmap_tree: failed\n");
 | 
			
		||||
      }
 | 
			
		||||
@@ -413,7 +415,7 @@ intelTexImage(GLcontext * ctx,
 | 
			
		||||
					    level, level,
 | 
			
		||||
					    width, height, depth,
 | 
			
		||||
					    intelImage->base.TexFormat->TexelBytes,
 | 
			
		||||
					    comp_byte);
 | 
			
		||||
					    comp_byte, pixels == NULL);
 | 
			
		||||
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
@@ -751,16 +753,21 @@ intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
 | 
			
		||||
 | 
			
		||||
   _mesa_lock_texture(&intel->ctx, texObj);
 | 
			
		||||
 | 
			
		||||
   texImage = _mesa_get_tex_image(&intel->ctx, texObj, target, level);
 | 
			
		||||
   intelImage = intel_texture_image(texImage);
 | 
			
		||||
 | 
			
		||||
   if (intelImage->mt) {
 | 
			
		||||
      intel_miptree_release(intel, &intelImage->mt);
 | 
			
		||||
      assert(!texImage->Data);
 | 
			
		||||
   }
 | 
			
		||||
   if (intelObj->mt)
 | 
			
		||||
      intel_miptree_release(intel, &intelObj->mt);
 | 
			
		||||
 | 
			
		||||
   intelObj->mt = mt;
 | 
			
		||||
   texImage = _mesa_get_tex_image(&intel->ctx, texObj, target, level);
 | 
			
		||||
   _mesa_init_teximage_fields(&intel->ctx, target, texImage,
 | 
			
		||||
			      rb->region->width, rb->region->height, 1,
 | 
			
		||||
			      0, internalFormat);
 | 
			
		||||
 | 
			
		||||
   intelImage = intel_texture_image(texImage);
 | 
			
		||||
   intelImage->face = target_to_face(target);
 | 
			
		||||
   intelImage->level = level;
 | 
			
		||||
   texImage->TexFormat = intelChooseTextureFormat(&intel->ctx, internalFormat,
 | 
			
		||||
 
 | 
			
		||||
@@ -206,7 +206,8 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
 | 
			
		||||
                                          firstImage->base.Height,
 | 
			
		||||
                                          firstImage->base.Depth,
 | 
			
		||||
                                          cpp,
 | 
			
		||||
                                          comp_byte);
 | 
			
		||||
                                          comp_byte,
 | 
			
		||||
					  GL_TRUE);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Pull in any images not in the object's tree:
 | 
			
		||||
 
 | 
			
		||||
@@ -206,8 +206,8 @@ static void mgaUpdateTextureEnvG200( GLcontext *ctx, GLuint unit )
 | 
			
		||||
   mgaTextureObjectPtr t = (mgaTextureObjectPtr) tObj->DriverData;
 | 
			
		||||
   GLenum format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
 | 
			
		||||
 | 
			
		||||
   if (tObj != ctx->Texture.Unit[0].Current2D &&
 | 
			
		||||
       tObj != ctx->Texture.Unit[0].CurrentRect)
 | 
			
		||||
   if (tObj != ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX] &&
 | 
			
		||||
       tObj != ctx->Texture.Unit[0].CurrentTex[TEXTURE_RECT_INDEX])
 | 
			
		||||
      return;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -635,8 +635,8 @@ static void mgaUpdateTextureEnvG400( GLcontext *ctx, GLuint unit )
 | 
			
		||||
   mgaTextureObjectPtr t = (mgaTextureObjectPtr) tObj->DriverData;
 | 
			
		||||
   GLenum format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
 | 
			
		||||
 | 
			
		||||
   if (tObj != ctx->Texture.Unit[source].Current2D &&
 | 
			
		||||
       tObj != ctx->Texture.Unit[source].CurrentRect)
 | 
			
		||||
   if (tObj != ctx->Texture.Unit[source].CurrentTex[TEXTURE_2D_INDEX] &&
 | 
			
		||||
       tObj != ctx->Texture.Unit[source].CurrentTex[TEXTURE_RECT_INDEX])
 | 
			
		||||
      return;
 | 
			
		||||
 | 
			
		||||
   switch (ctx->Texture.Unit[source].EnvMode) {
 | 
			
		||||
 
 | 
			
		||||
@@ -347,6 +347,8 @@ static GLboolean r300RunRender(GLcontext * ctx,
 | 
			
		||||
static int r300Fallback(GLcontext * ctx)
 | 
			
		||||
{
 | 
			
		||||
	r300ContextPtr r300 = R300_CONTEXT(ctx);
 | 
			
		||||
	const unsigned back = ctx->Stencil._BackFace;
 | 
			
		||||
 | 
			
		||||
	/* Do we need to use new-style shaders?
 | 
			
		||||
	 * Also is there a better way to do this? */
 | 
			
		||||
	if (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) {
 | 
			
		||||
@@ -371,12 +373,14 @@ static int r300Fallback(GLcontext * ctx)
 | 
			
		||||
 | 
			
		||||
	FALLBACK_IF(ctx->RenderMode != GL_RENDER);
 | 
			
		||||
 | 
			
		||||
	FALLBACK_IF(ctx->Stencil._TestTwoSide
 | 
			
		||||
		    && (ctx->Stencil.Ref[0] != ctx->Stencil.Ref[1]
 | 
			
		||||
			|| ctx->Stencil.ValueMask[0] !=
 | 
			
		||||
			ctx->Stencil.ValueMask[1]
 | 
			
		||||
			|| ctx->Stencil.WriteMask[0] !=
 | 
			
		||||
			ctx->Stencil.WriteMask[1]));
 | 
			
		||||
	/* If GL_EXT_stencil_two_side is disabled, this fallback check can
 | 
			
		||||
	 * be removed.
 | 
			
		||||
	 */
 | 
			
		||||
	FALLBACK_IF(ctx->Stencil.Ref[0] != ctx->Stencil.Ref[back]
 | 
			
		||||
		    || ctx->Stencil.ValueMask[0] !=
 | 
			
		||||
		    ctx->Stencil.ValueMask[back]
 | 
			
		||||
		    || ctx->Stencil.WriteMask[0] !=
 | 
			
		||||
		    ctx->Stencil.WriteMask[back]);
 | 
			
		||||
 | 
			
		||||
	if (ctx->Extensions.NV_point_sprite || ctx->Extensions.ARB_point_sprite)
 | 
			
		||||
		FALLBACK_IF(ctx->Point.PointSprite);
 | 
			
		||||
 
 | 
			
		||||
@@ -974,15 +974,9 @@ static void r300StencilFuncSeparate(GLcontext * ctx, GLenum face,
 | 
			
		||||
{
 | 
			
		||||
	r300ContextPtr rmesa = R300_CONTEXT(ctx);
 | 
			
		||||
	GLuint refmask =
 | 
			
		||||
	    (((ctx->Stencil.
 | 
			
		||||
	       Ref[0] & 0xff) << R300_STENCILREF_SHIFT) | ((ctx->
 | 
			
		||||
							    Stencil.
 | 
			
		||||
							    ValueMask
 | 
			
		||||
							    [0] &
 | 
			
		||||
							    0xff)
 | 
			
		||||
							   <<
 | 
			
		||||
							   R300_STENCILMASK_SHIFT));
 | 
			
		||||
 | 
			
		||||
	    ((ctx->Stencil.Ref[0] & 0xff) << R300_STENCILREF_SHIFT)
 | 
			
		||||
	     | ((ctx->Stencil.ValueMask[0] & 0xff) << R300_STENCILMASK_SHIFT);
 | 
			
		||||
	const unsigned back = ctx->Stencil._BackFace;
 | 
			
		||||
	GLuint flag;
 | 
			
		||||
 | 
			
		||||
	R300_STATECHANGE(rmesa, zs);
 | 
			
		||||
@@ -1000,8 +994,7 @@ static void r300StencilFuncSeparate(GLcontext * ctx, GLenum face,
 | 
			
		||||
	rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
 | 
			
		||||
	    (flag << R300_S_FRONT_FUNC_SHIFT);
 | 
			
		||||
 | 
			
		||||
	if (ctx->Stencil._TestTwoSide)
 | 
			
		||||
		flag = translate_func(ctx->Stencil.Function[1]);
 | 
			
		||||
	flag = translate_func(ctx->Stencil.Function[back]);
 | 
			
		||||
 | 
			
		||||
	rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
 | 
			
		||||
	    (flag << R300_S_BACK_FUNC_SHIFT);
 | 
			
		||||
@@ -1026,6 +1019,7 @@ static void r300StencilOpSeparate(GLcontext * ctx, GLenum face,
 | 
			
		||||
				  GLenum fail, GLenum zfail, GLenum zpass)
 | 
			
		||||
{
 | 
			
		||||
	r300ContextPtr rmesa = R300_CONTEXT(ctx);
 | 
			
		||||
	const unsigned back = ctx->Stencil._BackFace;
 | 
			
		||||
 | 
			
		||||
	R300_STATECHANGE(rmesa, zs);
 | 
			
		||||
	/* It is easier to mask what's left.. */
 | 
			
		||||
@@ -1042,23 +1036,13 @@ static void r300StencilOpSeparate(GLcontext * ctx, GLenum face,
 | 
			
		||||
	    | (translate_stencil_op(ctx->Stencil.ZPassFunc[0]) <<
 | 
			
		||||
	       R300_S_FRONT_ZPASS_OP_SHIFT);
 | 
			
		||||
 | 
			
		||||
	if (ctx->Stencil._TestTwoSide) {
 | 
			
		||||
		rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
 | 
			
		||||
		    (translate_stencil_op(ctx->Stencil.FailFunc[1]) <<
 | 
			
		||||
		     R300_S_BACK_SFAIL_OP_SHIFT)
 | 
			
		||||
		    | (translate_stencil_op(ctx->Stencil.ZFailFunc[1]) <<
 | 
			
		||||
		       R300_S_BACK_ZFAIL_OP_SHIFT)
 | 
			
		||||
		    | (translate_stencil_op(ctx->Stencil.ZPassFunc[1]) <<
 | 
			
		||||
		       R300_S_BACK_ZPASS_OP_SHIFT);
 | 
			
		||||
	} else {
 | 
			
		||||
		rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
 | 
			
		||||
		    (translate_stencil_op(ctx->Stencil.FailFunc[0]) <<
 | 
			
		||||
		     R300_S_BACK_SFAIL_OP_SHIFT)
 | 
			
		||||
		    | (translate_stencil_op(ctx->Stencil.ZFailFunc[0]) <<
 | 
			
		||||
		       R300_S_BACK_ZFAIL_OP_SHIFT)
 | 
			
		||||
		    | (translate_stencil_op(ctx->Stencil.ZPassFunc[0]) <<
 | 
			
		||||
		       R300_S_BACK_ZPASS_OP_SHIFT);
 | 
			
		||||
	}
 | 
			
		||||
	rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
 | 
			
		||||
	    (translate_stencil_op(ctx->Stencil.FailFunc[back]) <<
 | 
			
		||||
	     R300_S_BACK_SFAIL_OP_SHIFT)
 | 
			
		||||
	    | (translate_stencil_op(ctx->Stencil.ZFailFunc[back]) <<
 | 
			
		||||
	       R300_S_BACK_ZFAIL_OP_SHIFT)
 | 
			
		||||
	    | (translate_stencil_op(ctx->Stencil.ZPassFunc[back]) <<
 | 
			
		||||
	       R300_S_BACK_ZPASS_OP_SHIFT);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* =============================================================
 | 
			
		||||
@@ -1214,7 +1198,7 @@ r300FetchStateParameter(GLcontext * ctx,
 | 
			
		||||
 | 
			
		||||
		case STATE_R300_TEXRECT_FACTOR:{
 | 
			
		||||
				struct gl_texture_object *t =
 | 
			
		||||
				    ctx->Texture.Unit[state[2]].CurrentRect;
 | 
			
		||||
				    ctx->Texture.Unit[state[2]].CurrentTex[TEXTURE_RECT_INDEX];
 | 
			
		||||
 | 
			
		||||
				if (t && t->Image[0][t->BaseLevel]) {
 | 
			
		||||
					struct gl_texture_image *image =
 | 
			
		||||
 
 | 
			
		||||
@@ -129,13 +129,13 @@ static void r300SetVertexFormat( GLcontext *ctx )
 | 
			
		||||
		offset = 4;
 | 
			
		||||
		EMIT_PAD(4 * sizeof(float));
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
	if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POINTSIZE )) {
 | 
			
		||||
		EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F );
 | 
			
		||||
		vap_fmt_0 |=  R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
 | 
			
		||||
		offset += 1;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
*/
 | 
			
		||||
	if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR0)) {
 | 
			
		||||
		sz = VB->AttribPtr[VERT_ATTRIB_COLOR0]->size;
 | 
			
		||||
	        rmesa->swtcl.coloroffset = offset;
 | 
			
		||||
 
 | 
			
		||||
@@ -247,6 +247,9 @@
 | 
			
		||||
#define PCI_CHIP_RS350_7835		0x7835
 | 
			
		||||
#define PCI_CHIP_RS690_791E             0x791E
 | 
			
		||||
#define PCI_CHIP_RS690_791F             0x791F
 | 
			
		||||
#define PCI_CHIP_RS600_793F             0x793F
 | 
			
		||||
#define PCI_CHIP_RS600_7941             0x7941
 | 
			
		||||
#define PCI_CHIP_RS600_7942             0x7942
 | 
			
		||||
#define PCI_CHIP_RS740_796C             0x796C
 | 
			
		||||
#define PCI_CHIP_RS740_796D             0x796D
 | 
			
		||||
#define PCI_CHIP_RS740_796E             0x796E
 | 
			
		||||
@@ -270,6 +273,7 @@ enum {
 | 
			
		||||
   CHIP_FAMILY_R420,
 | 
			
		||||
   CHIP_FAMILY_RV410,
 | 
			
		||||
   CHIP_FAMILY_RS400,
 | 
			
		||||
   CHIP_FAMILY_RS600,
 | 
			
		||||
   CHIP_FAMILY_RS690,
 | 
			
		||||
   CHIP_FAMILY_RS740,
 | 
			
		||||
   CHIP_FAMILY_RV515,
 | 
			
		||||
 
 | 
			
		||||
@@ -680,6 +680,12 @@ radeonCreateScreen( __DRIscreenPrivate *sPriv )
 | 
			
		||||
      screen->chip_family = CHIP_FAMILY_RS400;
 | 
			
		||||
      break;
 | 
			
		||||
 | 
			
		||||
   case PCI_CHIP_RS600_793F:
 | 
			
		||||
   case PCI_CHIP_RS600_7941:
 | 
			
		||||
   case PCI_CHIP_RS600_7942:
 | 
			
		||||
      screen->chip_family = CHIP_FAMILY_RS600;
 | 
			
		||||
      break;
 | 
			
		||||
 | 
			
		||||
   case PCI_CHIP_RS690_791E:
 | 
			
		||||
   case PCI_CHIP_RS690_791F:
 | 
			
		||||
      screen->chip_family = CHIP_FAMILY_RS690;
 | 
			
		||||
@@ -838,7 +844,7 @@ radeonCreateScreen( __DRIscreenPrivate *sPriv )
 | 
			
		||||
   ret = radeonGetParam( sPriv->fd, RADEON_PARAM_FB_LOCATION,
 | 
			
		||||
                         &temp);
 | 
			
		||||
   if (ret) {
 | 
			
		||||
       if (screen->chip_family < CHIP_FAMILY_RS690)
 | 
			
		||||
       if (screen->chip_family < CHIP_FAMILY_RS600)
 | 
			
		||||
	   screen->fbLocation      = ( INREG( RADEON_MC_FB_LOCATION ) & 0xffff) << 16;
 | 
			
		||||
       else {
 | 
			
		||||
           FREE( screen );
 | 
			
		||||
@@ -849,7 +855,7 @@ radeonCreateScreen( __DRIscreenPrivate *sPriv )
 | 
			
		||||
       screen->fbLocation = (temp & 0xffff) << 16;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (screen->chip_family >= CHIP_FAMILY_RV515) {
 | 
			
		||||
   if (screen->chip_family >= CHIP_FAMILY_R300) {
 | 
			
		||||
       ret = radeonGetParam( sPriv->fd, RADEON_PARAM_NUM_GB_PIPES,
 | 
			
		||||
			     &temp);
 | 
			
		||||
       if (ret) {
 | 
			
		||||
 
 | 
			
		||||
@@ -502,20 +502,20 @@ static void s3vInitTextureObjects( GLcontext *ctx )
 | 
			
		||||
#if 1
 | 
			
		||||
	ctx->Texture.CurrentUnit = 0;
 | 
			
		||||
 | 
			
		||||
	texObj = ctx->Texture.Unit[0].Current1D;
 | 
			
		||||
	texObj = ctx->Texture.Unit[0].CurrentTex[TEXTURE_1D_INDEX];
 | 
			
		||||
	s3vBindTexture( ctx, GL_TEXTURE_1D, texObj );
 | 
			
		||||
 | 
			
		||||
	texObj = ctx->Texture.Unit[0].Current2D;
 | 
			
		||||
	texObj = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX];
 | 
			
		||||
	s3vBindTexture( ctx, GL_TEXTURE_2D, texObj );
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if 0
 | 
			
		||||
	ctx->Texture.CurrentUnit = 1;
 | 
			
		||||
 | 
			
		||||
	texObj = ctx->Texture.Unit[1].Current1D;
 | 
			
		||||
	texObj = ctx->Texture.Unit[1].CurrentTex[TEXTURE_1D_INDEX];
 | 
			
		||||
	s3vBindTexture( ctx, GL_TEXTURE_1D, texObj );
 | 
			
		||||
 | 
			
		||||
	texObj = ctx->Texture.Unit[1].Current2D;
 | 
			
		||||
	texObj = ctx->Texture.Unit[1].CurrentTex[TEXTURE_2D_INDEX];
 | 
			
		||||
	s3vBindTexture( ctx, GL_TEXTURE_2D, texObj );
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -72,6 +72,7 @@
 | 
			
		||||
#define need_GL_EXT_framebuffer_blit
 | 
			
		||||
#define need_GL_EXT_gpu_program_parameters
 | 
			
		||||
#define need_GL_EXT_paletted_texture
 | 
			
		||||
#define need_GL_EXT_stencil_two_side
 | 
			
		||||
#define need_GL_IBM_multimode_draw_arrays
 | 
			
		||||
#define need_GL_MESA_resize_buffers
 | 
			
		||||
#define need_GL_NV_vertex_program
 | 
			
		||||
@@ -103,6 +104,7 @@ const struct dri_extension card_extensions[] =
 | 
			
		||||
    { "GL_EXT_framebuffer_blit",	GL_EXT_framebuffer_blit_functions },
 | 
			
		||||
    { "GL_EXT_gpu_program_parameters",	GL_EXT_gpu_program_parameters_functions },
 | 
			
		||||
    { "GL_EXT_paletted_texture",	GL_EXT_paletted_texture_functions },
 | 
			
		||||
    { "GL_EXT_stencil_two_side",	GL_EXT_stencil_two_side_functions },
 | 
			
		||||
    { "GL_IBM_multimode_draw_arrays",	GL_IBM_multimode_draw_arrays_functions },
 | 
			
		||||
    { "GL_MESA_resize_buffers",		GL_MESA_resize_buffers_functions },
 | 
			
		||||
    { "GL_NV_vertex_program",		GL_NV_vertex_program_functions },
 | 
			
		||||
 
 | 
			
		||||
@@ -110,13 +110,13 @@ static const GLubyte *tdfxDDGetString( GLcontext *ctx, GLenum name )
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
tdfxBeginQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q)
 | 
			
		||||
tdfxBeginQuery(GLcontext *ctx, struct gl_query_object *q)
 | 
			
		||||
{
 | 
			
		||||
   tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
 | 
			
		||||
 | 
			
		||||
   (void) q;
 | 
			
		||||
 | 
			
		||||
   if (target == GL_SAMPLES_PASSED_ARB) {
 | 
			
		||||
   if (q->Target == GL_SAMPLES_PASSED_ARB) {
 | 
			
		||||
      LOCK_HARDWARE(fxMesa);
 | 
			
		||||
      fxMesa->Glide.grFinish();
 | 
			
		||||
      fxMesa->Glide.grReset(GR_STATS_PIXELS);
 | 
			
		||||
@@ -126,14 +126,14 @@ tdfxBeginQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
tdfxEndQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q)
 | 
			
		||||
tdfxEndQuery(GLcontext *ctx, struct gl_query_object *q)
 | 
			
		||||
{
 | 
			
		||||
   tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
 | 
			
		||||
   FxI32 total_pixels;
 | 
			
		||||
   FxI32 z_fail_pixels;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   if (target == GL_SAMPLES_PASSED_ARB) {
 | 
			
		||||
   if (q->Target == GL_SAMPLES_PASSED_ARB) {
 | 
			
		||||
      LOCK_HARDWARE(fxMesa);
 | 
			
		||||
      fxMesa->Glide.grFinish();
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,8 +1,9 @@
 | 
			
		||||
/*
 | 
			
		||||
 * Mesa 3-D graphics library
 | 
			
		||||
 * Version:  7.1
 | 
			
		||||
 * Version:  7.5
 | 
			
		||||
 *
 | 
			
		||||
 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
 | 
			
		||||
 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
 | 
			
		||||
 * Copyright (C) 2009  VMware, Inc.   All Rights Reserved.
 | 
			
		||||
 *
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
 * copy of this software and associated documentation files (the "Software"),
 | 
			
		||||
@@ -1392,6 +1393,25 @@ Fake_glXChooseVisual( Display *dpy, int screen, int *list )
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Init basic fields of a new fake_glx_context.
 | 
			
		||||
 * If the MESA_GLX_FORCE_DIRECT env var is set, the context will be marked as
 | 
			
		||||
 * a direct rendering context.  Some apps won't run without this.
 | 
			
		||||
 */
 | 
			
		||||
static void
 | 
			
		||||
init_glx_context(struct fake_glx_context *glxCtx, Display *dpy)
 | 
			
		||||
{
 | 
			
		||||
   GLboolean direct = _mesa_getenv("MESA_GLX_FORCE_DIRECT") ? GL_TRUE : GL_FALSE;
 | 
			
		||||
   glxCtx->xmesaContext->direct = direct;
 | 
			
		||||
   glxCtx->glxContext.isDirect = direct;
 | 
			
		||||
   glxCtx->glxContext.currentDpy = dpy;
 | 
			
		||||
   glxCtx->glxContext.xid = (XID) glxCtx;  /* self pointer */
 | 
			
		||||
 | 
			
		||||
   assert((void *) glxCtx == (void *) &(glxCtx->glxContext));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static GLXContext
 | 
			
		||||
Fake_glXCreateContext( Display *dpy, XVisualInfo *visinfo,
 | 
			
		||||
                       GLXContext share_list, Bool direct )
 | 
			
		||||
@@ -1430,12 +1450,7 @@ Fake_glXCreateContext( Display *dpy, XVisualInfo *visinfo,
 | 
			
		||||
      return NULL;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   glxCtx->xmesaContext->direct = GL_FALSE;
 | 
			
		||||
   glxCtx->glxContext.isDirect = GL_FALSE;
 | 
			
		||||
   glxCtx->glxContext.currentDpy = dpy;
 | 
			
		||||
   glxCtx->glxContext.xid = (XID) glxCtx;  /* self pointer */
 | 
			
		||||
 | 
			
		||||
   assert((void *) glxCtx == (void *) &(glxCtx->glxContext));
 | 
			
		||||
   init_glx_context(glxCtx, dpy);
 | 
			
		||||
 | 
			
		||||
   return (GLXContext) glxCtx;
 | 
			
		||||
}
 | 
			
		||||
@@ -2441,12 +2456,7 @@ Fake_glXCreateNewContext( Display *dpy, GLXFBConfig config,
 | 
			
		||||
      return NULL;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   glxCtx->xmesaContext->direct = GL_FALSE;
 | 
			
		||||
   glxCtx->glxContext.isDirect = GL_FALSE;
 | 
			
		||||
   glxCtx->glxContext.currentDpy = dpy;
 | 
			
		||||
   glxCtx->glxContext.xid = (XID) glxCtx;  /* self pointer */
 | 
			
		||||
 | 
			
		||||
   assert((void *) glxCtx == (void *) &(glxCtx->glxContext));
 | 
			
		||||
   init_glx_context(glxCtx, dpy);
 | 
			
		||||
 | 
			
		||||
   return (GLXContext) glxCtx;
 | 
			
		||||
}
 | 
			
		||||
@@ -2664,12 +2674,7 @@ Fake_glXCreateContextWithConfigSGIX(Display *dpy, GLXFBConfigSGIX config, int re
 | 
			
		||||
      return NULL;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   glxCtx->xmesaContext->direct = GL_FALSE;
 | 
			
		||||
   glxCtx->glxContext.isDirect = GL_FALSE;
 | 
			
		||||
   glxCtx->glxContext.currentDpy = dpy;
 | 
			
		||||
   glxCtx->glxContext.xid = (XID) glxCtx;  /* self pointer */
 | 
			
		||||
 | 
			
		||||
   assert((void *) glxCtx == (void *) &(glxCtx->glxContext));
 | 
			
		||||
   init_glx_context(glxCtx, dpy);
 | 
			
		||||
 | 
			
		||||
   return (GLXContext) glxCtx;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -2463,13 +2463,13 @@ XMesaBindTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer,
 | 
			
		||||
#if 0
 | 
			
		||||
   switch (drawable->TextureTarget) {
 | 
			
		||||
   case GLX_TEXTURE_1D_EXT:
 | 
			
		||||
      texObj = texUnit->Current1D;
 | 
			
		||||
      texObj = texUnit->CurrentTex[TEXTURE_1D_INDEX];
 | 
			
		||||
      break;
 | 
			
		||||
   case GLX_TEXTURE_2D_EXT:
 | 
			
		||||
      texObj = texUnit->Current2D;
 | 
			
		||||
      texObj = texUnit->CurrentTex[TEXTURE_2D_INDEX];
 | 
			
		||||
      break;
 | 
			
		||||
   case GLX_TEXTURE_RECTANGLE_EXT:
 | 
			
		||||
      texObj = texUnit->CurrentRect;
 | 
			
		||||
      texObj = texUnit->CurrentTex[TEXTURE_RECT_INDEX];
 | 
			
		||||
      break;
 | 
			
		||||
   default:
 | 
			
		||||
      return; /* BadMatch error */
 | 
			
		||||
 
 | 
			
		||||
@@ -229,6 +229,7 @@ alloc_back_buffer(XMesaBuffer b, GLuint width, GLuint height)
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      b->backxrb->ximage = NULL;
 | 
			
		||||
      b->backxrb->drawable = b->backxrb->pixmap;
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -225,9 +225,21 @@ typedef xmutex_rec _glthread_Mutex;
 | 
			
		||||
 */
 | 
			
		||||
#ifdef BEOS_THREADS
 | 
			
		||||
 | 
			
		||||
/* Problem with OS.h and this file on haiku */
 | 
			
		||||
#ifndef __HAIKU__
 | 
			
		||||
#include <kernel/OS.h>
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#include <support/TLS.h>
 | 
			
		||||
 | 
			
		||||
/* The only two typedefs required here
 | 
			
		||||
 * this is cause of the OS.h problem
 | 
			
		||||
 */
 | 
			
		||||
#ifdef __HAIKU__
 | 
			
		||||
typedef int32 thread_id;
 | 
			
		||||
typedef int32 sem_id;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
typedef struct {
 | 
			
		||||
   int32        key;
 | 
			
		||||
   int          initMagic;
 | 
			
		||||
 
 | 
			
		||||
@@ -87,11 +87,20 @@ check_valid_to_render(GLcontext *ctx, char *function)
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Always need vertex positions, unless a vertex program is in use */
 | 
			
		||||
   if (!ctx->VertexProgram._Current &&
 | 
			
		||||
       !ctx->Array.ArrayObj->Vertex.Enabled &&
 | 
			
		||||
#if FEATURE_es2_glsl
 | 
			
		||||
   /* For ES2, we can draw if any vertex array is enabled (and we should
 | 
			
		||||
    * always have a vertex program/shader).
 | 
			
		||||
    */
 | 
			
		||||
   if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
#else
 | 
			
		||||
   /* For regular OpenGL, only draw if we have vertex positions (regardless
 | 
			
		||||
    * of whether or not we have a vertex program/shader).
 | 
			
		||||
    */
 | 
			
		||||
   if (!ctx->Array.ArrayObj->Vertex.Enabled &&
 | 
			
		||||
       !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
   return GL_TRUE;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
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