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mesa-19.2.
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mesa-19.1.
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@@ -35,6 +35,6 @@ indent_size = 2
|
||||
[*.patch]
|
||||
trim_trailing_whitespace = false
|
||||
|
||||
[{meson.build,meson_options.txt}]
|
||||
[meson.build,meson_options.txt]
|
||||
indent_style = space
|
||||
indent_size = 2
|
||||
|
2
.gitignore
vendored
2
.gitignore
vendored
@@ -1,4 +1,2 @@
|
||||
*.pyc
|
||||
*.pyo
|
||||
*.out
|
||||
build
|
||||
|
282
.gitlab-ci.yml
282
.gitlab-ci.yml
@@ -12,9 +12,12 @@
|
||||
# main repository, it's recommended to remove the image from the source
|
||||
# repository's container registry, so that the image from the main
|
||||
# repository's registry will be used there as well.
|
||||
#
|
||||
# The format of the tag is "%Y-%m-%d-${counter}" where ${counter} stays
|
||||
# at "01" unless you have multiple updates on the same day :)
|
||||
variables:
|
||||
UPSTREAM_REPO: mesa/mesa
|
||||
DEBIAN_TAG: "2019-08-09"
|
||||
DEBIAN_TAG: "2019-05-01"
|
||||
DEBIAN_VERSION: stretch-slim
|
||||
DEBIAN_IMAGE: "$CI_REGISTRY_IMAGE/debian/$DEBIAN_VERSION:$DEBIAN_TAG"
|
||||
|
||||
@@ -26,7 +29,6 @@ include:
|
||||
stages:
|
||||
- containers-build
|
||||
- build+test
|
||||
- test
|
||||
|
||||
|
||||
# When to automatically run the CI
|
||||
@@ -40,14 +42,6 @@ stages:
|
||||
when:
|
||||
- runner_system_failure
|
||||
|
||||
.ci-deqp-artifacts: &ci-deqp-artifacts
|
||||
artifacts:
|
||||
when: always
|
||||
untracked: false
|
||||
paths:
|
||||
# Watch out! Artifacts are relative to the build dir.
|
||||
# https://gitlab.com/gitlab-org/gitlab-ce/commit/8788fb925706cad594adf6917a6c5f6587dd1521
|
||||
- artifacts
|
||||
|
||||
# CONTAINERS
|
||||
|
||||
@@ -70,12 +64,8 @@ debian:
|
||||
paths:
|
||||
- ccache
|
||||
artifacts:
|
||||
when: always
|
||||
paths:
|
||||
- _build/meson-logs/*.txt
|
||||
# scons:
|
||||
- build/*/config.log
|
||||
- shader-db
|
||||
when: on_failure
|
||||
untracked: true
|
||||
variables:
|
||||
CCACHE_COMPILERCHECK: "content"
|
||||
# Use ccache transparently, and print stats before/after
|
||||
@@ -86,19 +76,37 @@ debian:
|
||||
- ccache --zero-stats || true
|
||||
- ccache --show-stats || true
|
||||
after_script:
|
||||
# In case the install dir is being saved as artifacts, tar it up
|
||||
# so that symlinks and hardlinks aren't each packed separately in
|
||||
# the zip file.
|
||||
- if [ -d install ]; then
|
||||
tar -cf artifacts/install.tar install;
|
||||
fi
|
||||
- export CCACHE_DIR="$PWD/ccache"
|
||||
- ccache --show-stats
|
||||
|
||||
.meson-build:
|
||||
extends: .build
|
||||
script:
|
||||
- .gitlab-ci/meson-build.sh
|
||||
# We need to control the version of llvm-config we're using, so we'll
|
||||
# generate a native file to do so. This requires meson >=0.49
|
||||
- if test -n "$LLVM_VERSION"; then
|
||||
LLVM_CONFIG="llvm-config-${LLVM_VERSION}";
|
||||
echo -e "[binaries]\nllvm-config = '`which $LLVM_CONFIG`'" > native.file;
|
||||
$LLVM_CONFIG --version;
|
||||
else
|
||||
touch native.file;
|
||||
fi
|
||||
- meson --version
|
||||
- meson _build
|
||||
--native-file=native.file
|
||||
-D buildtype=debug
|
||||
-D build-tests=true
|
||||
-D libunwind=${UNWIND}
|
||||
${DRI_LOADERS}
|
||||
-D dri-drivers=${DRI_DRIVERS:-[]}
|
||||
${GALLIUM_ST}
|
||||
-D gallium-drivers=${GALLIUM_DRIVERS:-[]}
|
||||
-D vulkan-drivers=${VULKAN_DRIVERS:-[]}
|
||||
-D I-love-half-baked-turnips=true
|
||||
- cd _build
|
||||
- meson configure
|
||||
- ninja -j4
|
||||
- LC_ALL=C.UTF-8 ninja test
|
||||
|
||||
.scons-build:
|
||||
extends: .build
|
||||
@@ -115,8 +123,12 @@ debian:
|
||||
# gallium drivers combined.
|
||||
# Start this early so that it doesn't limit the total run time.
|
||||
#
|
||||
# We also stick the glvnd build here, since we want non-glvnd in
|
||||
# meson-main for actual driver CI.
|
||||
# We also put softpipe (and therefore gallium nine, which requires
|
||||
# it) here, since softpipe/llvmpipe can't be built alongside classic
|
||||
# swrast.
|
||||
#
|
||||
# Putting glvnd here is arbitrary, but we want it in one of the builds
|
||||
# for coverage.
|
||||
meson-swr-glvnd:
|
||||
extends: .meson-build
|
||||
variables:
|
||||
@@ -131,9 +143,10 @@ meson-swr-glvnd:
|
||||
-D gallium-omx=disabled
|
||||
-D gallium-va=false
|
||||
-D gallium-xa=false
|
||||
-D gallium-nine=false
|
||||
-D gallium-nine=true
|
||||
-D gallium-opencl=disabled
|
||||
GALLIUM_DRIVERS: "swr,iris"
|
||||
-D osmesa=gallium
|
||||
GALLIUM_DRIVERS: "swr,swrast,iris"
|
||||
LLVM_VERSION: "6.0"
|
||||
|
||||
meson-clang:
|
||||
@@ -151,75 +164,6 @@ meson-clang:
|
||||
# clang++ breaks if it picks up the GCC 8 directory without libstdc++.so
|
||||
- apt-get remove -y libgcc-8-dev
|
||||
|
||||
scons-swr:
|
||||
extends: .scons-build
|
||||
variables:
|
||||
SCONS_TARGET: "swr=1"
|
||||
SCONS_CHECK_COMMAND: "true"
|
||||
LLVM_VERSION: "6.0"
|
||||
|
||||
scons-win64:
|
||||
extends: .scons-build
|
||||
variables:
|
||||
SCONS_TARGET: platform=windows machine=x86_64
|
||||
SCONS_CHECK_COMMAND: "true"
|
||||
|
||||
meson-main:
|
||||
extends: .meson-build
|
||||
variables:
|
||||
UNWIND: "true"
|
||||
DRI_LOADERS: >
|
||||
-D glx=dri
|
||||
-D gbm=true
|
||||
-D egl=true
|
||||
-D platforms=x11,wayland,drm,surfaceless
|
||||
DRI_DRIVERS: "i915,i965,r100,r200,nouveau"
|
||||
GALLIUM_ST: >
|
||||
-D dri3=true
|
||||
-D gallium-extra-hud=true
|
||||
-D gallium-vdpau=true
|
||||
-D gallium-xvmc=true
|
||||
-D gallium-omx=bellagio
|
||||
-D gallium-va=true
|
||||
-D gallium-xa=true
|
||||
-D gallium-nine=true
|
||||
-D gallium-opencl=disabled
|
||||
GALLIUM_DRIVERS: "iris,nouveau,kmsro,r300,r600,freedreno,swrast,svga,v3d,vc4,virgl,etnaviv,panfrost,lima"
|
||||
LLVM_VERSION: "7"
|
||||
EXTRA_OPTION: >
|
||||
-D osmesa=gallium
|
||||
-D tools=all
|
||||
MESON_SHADERDB: "true"
|
||||
BUILDTYPE: "debugoptimized"
|
||||
<<: *ci-deqp-artifacts
|
||||
|
||||
meson-clover:
|
||||
extends: .meson-build
|
||||
variables:
|
||||
UNWIND: "true"
|
||||
DRI_LOADERS: >
|
||||
-D glx=disabled
|
||||
-D egl=false
|
||||
-D gbm=false
|
||||
GALLIUM_ST: >
|
||||
-D dri3=false
|
||||
-D gallium-vdpau=false
|
||||
-D gallium-xvmc=false
|
||||
-D gallium-omx=disabled
|
||||
-D gallium-va=false
|
||||
-D gallium-xa=false
|
||||
-D gallium-nine=false
|
||||
-D gallium-opencl=icd
|
||||
script:
|
||||
- export GALLIUM_DRIVERS="r600,radeonsi"
|
||||
- .gitlab-ci/meson-build.sh
|
||||
- LLVM_VERSION=7 .gitlab-ci/meson-build.sh
|
||||
- export GALLIUM_DRIVERS="i915,r600"
|
||||
- LLVM_VERSION=3.9 .gitlab-ci/meson-build.sh
|
||||
- LLVM_VERSION=4.0 .gitlab-ci/meson-build.sh
|
||||
- LLVM_VERSION=5.0 .gitlab-ci/meson-build.sh
|
||||
- LLVM_VERSION=6.0 .gitlab-ci/meson-build.sh
|
||||
|
||||
meson-vulkan:
|
||||
extends: .meson-build
|
||||
variables:
|
||||
@@ -241,19 +185,39 @@ meson-vulkan:
|
||||
-D gallium-opencl=disabled
|
||||
VULKAN_DRIVERS: intel,amd,freedreno
|
||||
LLVM_VERSION: "7"
|
||||
EXTRA_OPTION: >
|
||||
-D vulkan-overlay-layer=true
|
||||
|
||||
.meson-cross:
|
||||
meson-main:
|
||||
extends: .meson-build
|
||||
variables:
|
||||
UNWIND: "false"
|
||||
UNWIND: "true"
|
||||
DRI_LOADERS: >
|
||||
-D glx=dri
|
||||
-D gbm=true
|
||||
-D egl=true
|
||||
-D platforms=x11,wayland,drm,surfaceless
|
||||
-D osmesa=classic
|
||||
DRI_DRIVERS: "i915,i965,r100,r200,swrast,nouveau"
|
||||
GALLIUM_ST: >
|
||||
-D dri3=true
|
||||
-D gallium-extra-hud=true
|
||||
-D gallium-vdpau=true
|
||||
-D gallium-xvmc=true
|
||||
-D gallium-omx=bellagio
|
||||
-D gallium-va=true
|
||||
-D gallium-xa=true
|
||||
-D gallium-nine=false
|
||||
-D gallium-opencl=disabled
|
||||
GALLIUM_DRIVERS: "iris,nouveau,kmsro,r300,r600,freedreno,svga,v3d,vc4,virgl,etnaviv,panfrost,lima"
|
||||
LLVM_VERSION: "7"
|
||||
|
||||
meson-clover-llvm:
|
||||
extends: .meson-build
|
||||
variables:
|
||||
UNWIND: "true"
|
||||
DRI_LOADERS: >
|
||||
-D glx=disabled
|
||||
-D gbm=false
|
||||
-D egl=false
|
||||
-D platforms=surfaceless
|
||||
-D osmesa=none
|
||||
-D gbm=false
|
||||
GALLIUM_ST: >
|
||||
-D dri3=false
|
||||
-D gallium-vdpau=false
|
||||
@@ -262,52 +226,14 @@ meson-vulkan:
|
||||
-D gallium-va=false
|
||||
-D gallium-xa=false
|
||||
-D gallium-nine=false
|
||||
-D llvm=false
|
||||
<<: *ci-deqp-artifacts
|
||||
script:
|
||||
- .gitlab-ci/meson-build.sh
|
||||
-D gallium-opencl=icd
|
||||
GALLIUM_DRIVERS: "r600,radeonsi"
|
||||
|
||||
meson-armhf:
|
||||
extends: .meson-cross
|
||||
meson-clover-llvm39:
|
||||
extends: meson-clover-llvm
|
||||
variables:
|
||||
CROSS: armhf
|
||||
VULKAN_DRIVERS: freedreno
|
||||
GALLIUM_DRIVERS: "etnaviv,freedreno,kmsro,lima,nouveau,panfrost,tegra,v3d,vc4"
|
||||
# Disable the tests since we're cross compiling.
|
||||
EXTRA_OPTION: >
|
||||
-D build-tests=false
|
||||
-D I-love-half-baked-turnips=true
|
||||
-D vulkan-overlay-layer=true
|
||||
|
||||
meson-arm64:
|
||||
extends: .meson-cross
|
||||
variables:
|
||||
CROSS: arm64
|
||||
VULKAN_DRIVERS: freedreno
|
||||
GALLIUM_DRIVERS: "etnaviv,freedreno,kmsro,lima,nouveau,panfrost,tegra,v3d,vc4"
|
||||
# Disable the tests since we're cross compiling.
|
||||
EXTRA_OPTION: >
|
||||
-D build-tests=false
|
||||
-D I-love-half-baked-turnips=true
|
||||
-D vulkan-overlay-layer=true
|
||||
|
||||
# While the main point of this build is testing the i386 cross build,
|
||||
# we also use this one to test some other options that are exclusive
|
||||
# with meson-main's choices (classic swrast and osmesa)
|
||||
meson-i386:
|
||||
extends: .meson-cross
|
||||
variables:
|
||||
CROSS: i386
|
||||
VULKAN_DRIVERS: intel
|
||||
DRI_DRIVERS: "swrast"
|
||||
GALLIUM_DRIVERS: "iris"
|
||||
# Disable i386 tests, because u_format_tests gets precision
|
||||
# failures in dxtn unpacking
|
||||
EXTRA_OPTION: >
|
||||
-D build-tests=false
|
||||
-D vulkan-overlay-layer=true
|
||||
-D llvm=false
|
||||
-D osmesa=classic
|
||||
GALLIUM_DRIVERS: "i915,r600"
|
||||
LLVM_VERSION: "3.9"
|
||||
|
||||
scons-nollvm:
|
||||
extends: .scons-build
|
||||
@@ -324,59 +250,15 @@ scons-llvm:
|
||||
# LLVM 3.4 packages were built with an old libstdc++ ABI
|
||||
CXX: "g++ -D_GLIBCXX_USE_CXX11_ABI=0"
|
||||
|
||||
.deqp-test:
|
||||
<<: *ci-run-policy
|
||||
stage: test
|
||||
image: $DEBIAN_IMAGE
|
||||
scons-swr:
|
||||
extends: .scons-build
|
||||
variables:
|
||||
GIT_STRATEGY: none # testing doesn't build anything from source
|
||||
DEQP_SKIPS: deqp-default-skips.txt
|
||||
script:
|
||||
# Note: Build dir (and thus install) may be dirty due to GIT_STRATEGY
|
||||
- rm -rf install
|
||||
- tar -xf artifacts/install.tar
|
||||
- ./artifacts/deqp-runner.sh
|
||||
artifacts:
|
||||
when: on_failure
|
||||
name: "$CI_JOB_NAME-$CI_COMMIT_REF_NAME"
|
||||
paths:
|
||||
- results/
|
||||
SCONS_TARGET: "swr=1"
|
||||
SCONS_CHECK_COMMAND: "true"
|
||||
LLVM_VERSION: "6.0"
|
||||
|
||||
test-llvmpipe-gles2:
|
||||
parallel: 4
|
||||
scons-win64:
|
||||
extends: .scons-build
|
||||
variables:
|
||||
DEQP_VER: gles2
|
||||
DEQP_EXPECTED_FAILS: deqp-llvmpipe-fails.txt
|
||||
LIBGL_ALWAYS_SOFTWARE: "true"
|
||||
DEQP_RENDERER_MATCH: "llvmpipe"
|
||||
extends: .deqp-test
|
||||
dependencies:
|
||||
- meson-main
|
||||
|
||||
test-softpipe-gles2:
|
||||
parallel: 4
|
||||
variables:
|
||||
DEQP_VER: gles2
|
||||
DEQP_EXPECTED_FAILS: deqp-softpipe-fails.txt
|
||||
LIBGL_ALWAYS_SOFTWARE: "true"
|
||||
DEQP_RENDERER_MATCH: "softpipe"
|
||||
GALLIUM_DRIVER: "softpipe"
|
||||
extends: .deqp-test
|
||||
dependencies:
|
||||
- meson-main
|
||||
|
||||
# The GLES2 CTS run takes about 8 minutes of CPU time, while GLES3 is
|
||||
# 25 minutes. Until we can get its runtime down, just do a partial
|
||||
# (every 10 tests) run.
|
||||
test-softpipe-gles3-limited:
|
||||
variables:
|
||||
DEQP_VER: gles3
|
||||
DEQP_EXPECTED_FAILS: deqp-softpipe-fails.txt
|
||||
LIBGL_ALWAYS_SOFTWARE: "true"
|
||||
DEQP_RENDERER_MATCH: "softpipe"
|
||||
GALLIUM_DRIVER: "softpipe"
|
||||
CI_NODE_INDEX: 1
|
||||
CI_NODE_TOTAL: 10
|
||||
extends: .deqp-test
|
||||
dependencies:
|
||||
- meson-main
|
||||
SCONS_TARGET: platform=windows machine=x86_64
|
||||
SCONS_CHECK_COMMAND: "true"
|
||||
|
@@ -5,22 +5,17 @@ set -o xtrace
|
||||
|
||||
export DEBIAN_FRONTEND=noninteractive
|
||||
|
||||
CROSS_ARCHITECTURES="armhf arm64 i386"
|
||||
for arch in $CROSS_ARCHITECTURES; do
|
||||
dpkg --add-architecture $arch
|
||||
done
|
||||
|
||||
apt-get install -y \
|
||||
apt-transport-https \
|
||||
ca-certificates \
|
||||
curl \
|
||||
wget \
|
||||
unzip \
|
||||
gnupg
|
||||
gnupg \
|
||||
software-properties-common
|
||||
|
||||
curl -fsSL https://apt.llvm.org/llvm-snapshot.gpg.key | apt-key add -
|
||||
echo "deb [trusted=yes] https://apt.llvm.org/stretch/ llvm-toolchain-stretch-7 main" >/etc/apt/sources.list.d/llvm7.list
|
||||
echo "deb [trusted=yes] https://apt.llvm.org/stretch/ llvm-toolchain-stretch-8 main" >/etc/apt/sources.list.d/llvm8.list
|
||||
add-apt-repository "deb https://apt.llvm.org/stretch/ llvm-toolchain-stretch-7 main"
|
||||
add-apt-repository "deb https://apt.llvm.org/stretch/ llvm-toolchain-stretch-8 main"
|
||||
|
||||
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
|
||||
echo 'deb https://deb.debian.org/debian stretch-backports main' >/etc/apt/sources.list.d/backports.list
|
||||
@@ -31,25 +26,18 @@ apt-get install -y -t stretch-backports \
|
||||
llvm-3.4-dev \
|
||||
llvm-3.9-dev \
|
||||
libclang-3.9-dev \
|
||||
llvm-4.0-dev \
|
||||
libclang-4.0-dev \
|
||||
llvm-5.0-dev \
|
||||
libclang-5.0-dev \
|
||||
llvm-6.0-dev \
|
||||
libclang-6.0-dev \
|
||||
llvm-7-dev \
|
||||
libclang-7-dev \
|
||||
llvm-8-dev \
|
||||
libclang-8-dev \
|
||||
g++ \
|
||||
clang-8
|
||||
clang-8 \
|
||||
libclang-7-dev
|
||||
|
||||
# Install remaining packages from Debian buster to get newer versions
|
||||
echo "deb https://deb.debian.org/debian/ buster main" >/etc/apt/sources.list.d/buster.list
|
||||
echo "deb https://deb.debian.org/debian/ buster-updates main" >/etc/apt/sources.list.d/buster-updates.list
|
||||
add-apt-repository "deb https://deb.debian.org/debian/ buster main"
|
||||
add-apt-repository "deb https://deb.debian.org/debian/ buster-updates main"
|
||||
apt-get update
|
||||
apt-get install -y \
|
||||
git \
|
||||
bzip2 \
|
||||
zlib1g-dev \
|
||||
pkg-config \
|
||||
@@ -57,10 +45,6 @@ apt-get install -y \
|
||||
libxdamage-dev \
|
||||
libxxf86vm-dev \
|
||||
gcc \
|
||||
git \
|
||||
libepoxy-dev \
|
||||
libegl1-mesa-dev \
|
||||
libgbm-dev \
|
||||
libclc-dev \
|
||||
libxvmc-dev \
|
||||
libomxil-bellagio-dev \
|
||||
@@ -70,44 +54,24 @@ apt-get install -y \
|
||||
libelf-dev \
|
||||
libunwind-dev \
|
||||
libglvnd-dev \
|
||||
libgtk-3-dev \
|
||||
libpng-dev \
|
||||
libgbm-dev \
|
||||
libgles2-mesa-dev \
|
||||
python-mako \
|
||||
python3-mako \
|
||||
bison \
|
||||
flex \
|
||||
gettext \
|
||||
cmake \
|
||||
meson \
|
||||
scons
|
||||
|
||||
# Cross-build Mesa deps
|
||||
for arch in $CROSS_ARCHITECTURES; do
|
||||
apt-get install -y \
|
||||
libdrm-dev:${arch} \
|
||||
libexpat1-dev:${arch} \
|
||||
libelf-dev:${arch}
|
||||
done
|
||||
# autotools build deps
|
||||
apt-get install -y \
|
||||
dpkg-dev \
|
||||
gcc-aarch64-linux-gnu \
|
||||
g++-aarch64-linux-gnu \
|
||||
gcc-arm-linux-gnueabihf \
|
||||
g++-arm-linux-gnueabihf \
|
||||
gcc-i686-linux-gnu \
|
||||
g++-i686-linux-gnu
|
||||
automake \
|
||||
libtool \
|
||||
bison \
|
||||
flex \
|
||||
gettext \
|
||||
make
|
||||
|
||||
# for 64bit windows cross-builds
|
||||
apt-get install -y mingw-w64
|
||||
|
||||
# for the vulkan overlay layer
|
||||
wget https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Release.zip
|
||||
unzip glslang-master-linux-Release.zip bin/glslangValidator
|
||||
install -m755 bin/glslangValidator /usr/local/bin/
|
||||
rm bin/glslangValidator glslang-master-linux-Release.zip
|
||||
|
||||
apt-get install -y \
|
||||
wine64 \
|
||||
mingw-w64
|
||||
|
||||
# dependencies where we want a specific version
|
||||
export XORG_RELEASES=https://xorg.freedesktop.org/releases/individual
|
||||
@@ -118,16 +82,16 @@ export XORGMACROS_VERSION=util-macros-1.19.0
|
||||
export GLPROTO_VERSION=glproto-1.4.17
|
||||
export DRI2PROTO_VERSION=dri2proto-2.8
|
||||
export LIBPCIACCESS_VERSION=libpciaccess-0.13.4
|
||||
export LIBDRM_VERSION=libdrm-2.4.99
|
||||
export LIBDRM_VERSION=libdrm-2.4.97
|
||||
export XCBPROTO_VERSION=xcb-proto-1.13
|
||||
export RANDRPROTO_VERSION=randrproto-1.5.0
|
||||
export LIBXRANDR_VERSION=libXrandr-1.5.0
|
||||
export RANDRPROTO_VERSION=randrproto-1.3.0
|
||||
export LIBXRANDR_VERSION=libXrandr-1.3.0
|
||||
export LIBXCB_VERSION=libxcb-1.13
|
||||
export LIBXSHMFENCE_VERSION=libxshmfence-1.3
|
||||
export LIBVDPAU_VERSION=libvdpau-1.1
|
||||
export LIBVA_VERSION=libva-1.7.0
|
||||
export LIBWAYLAND_VERSION=wayland-1.15.0
|
||||
export WAYLAND_PROTOCOLS_VERSION=wayland-protocols-1.12
|
||||
export WAYLAND_PROTOCOLS_VERSION=wayland-protocols-1.8
|
||||
|
||||
wget $XORG_RELEASES/util/$XORGMACROS_VERSION.tar.bz2
|
||||
tar -xvf $XORGMACROS_VERSION.tar.bz2 && rm $XORGMACROS_VERSION.tar.bz2
|
||||
@@ -199,87 +163,19 @@ tar -xvf $WAYLAND_PROTOCOLS_VERSION.tar.xz && rm $WAYLAND_PROTOCOLS_VERSION.tar.
|
||||
cd $WAYLAND_PROTOCOLS_VERSION; ./configure; make install; cd ..
|
||||
rm -rf $WAYLAND_PROTOCOLS_VERSION
|
||||
|
||||
pushd /usr/local
|
||||
git clone https://gitlab.freedesktop.org/mesa/shader-db.git --depth 1
|
||||
rm -rf shader-db/.git
|
||||
cd shader-db
|
||||
make
|
||||
popd
|
||||
|
||||
# Use ccache to speed up builds
|
||||
apt-get install -y ccache
|
||||
|
||||
# We need xmllint to validate the XML files in Mesa
|
||||
apt-get install -y libxml2-utils
|
||||
|
||||
|
||||
# Generate cross build files for Meson
|
||||
for arch in $CROSS_ARCHITECTURES; do
|
||||
cross_file="/cross_file-$arch.txt"
|
||||
/usr/share/meson/debcrossgen --arch "$arch" -o "$cross_file"
|
||||
# Work around a bug in debcrossgen that should be fixed in the next release
|
||||
if [ "$arch" = "i386" ]; then
|
||||
sed -i "s|cpu_family = 'i686'|cpu_family = 'x86'|g" "$cross_file"
|
||||
fi
|
||||
done
|
||||
|
||||
|
||||
############### Build dEQP
|
||||
git config --global user.email "mesa@example.com"
|
||||
git config --global user.name "Mesa CI"
|
||||
# XXX: Use --depth 1 once we can drop the cherry-picks.
|
||||
git clone \
|
||||
https://github.com/KhronosGroup/VK-GL-CTS.git \
|
||||
-b opengl-es-cts-3.2.5.1 \
|
||||
/VK-GL-CTS
|
||||
cd /VK-GL-CTS
|
||||
# Fix surfaceless build
|
||||
git cherry-pick -x 22f41e5e321c6dcd8569c4dad91bce89f06b3670
|
||||
git cherry-pick -x 1daa8dff73161ea60ead965bd6c9f2a0a2165648
|
||||
|
||||
# surfaceless links against libkms and such despite not using it.
|
||||
sed -i '/gbm/d' targets/surfaceless/surfaceless.cmake
|
||||
sed -i '/libkms/d' targets/surfaceless/surfaceless.cmake
|
||||
sed -i '/libgbm/d' targets/surfaceless/surfaceless.cmake
|
||||
|
||||
python3 external/fetch_sources.py
|
||||
|
||||
mkdir -p /deqp
|
||||
cd /deqp
|
||||
cmake -G Ninja \
|
||||
-DDEQP_TARGET=surfaceless \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
/VK-GL-CTS
|
||||
ninja
|
||||
|
||||
# Copy out the mustpass lists we want from a bunch of other junk.
|
||||
mkdir /deqp/mustpass
|
||||
for gles in gles2 gles3 gles31; do
|
||||
cp \
|
||||
/deqp/external/openglcts/modules/gl_cts/data/mustpass/gles/aosp_mustpass/3.2.5.x/$gles-master.txt \
|
||||
/deqp/mustpass/$gles-master.txt
|
||||
done
|
||||
|
||||
# Remove the rest of the build products that we don't need.
|
||||
rm -rf /deqp/external
|
||||
rm -rf /deqp/modules/internal
|
||||
rm -rf /deqp/executor
|
||||
rm -rf /deqp/execserver
|
||||
rm -rf /deqp/modules/egl
|
||||
rm -rf /deqp/framework
|
||||
du -sh *
|
||||
rm -rf /VK-GL-CTS
|
||||
|
||||
############### Uninstall the build software
|
||||
|
||||
# Remove unused packages
|
||||
apt-get purge -y \
|
||||
git \
|
||||
automake \
|
||||
libtool \
|
||||
make \
|
||||
curl \
|
||||
unzip \
|
||||
wget \
|
||||
gnupg \
|
||||
cmake \
|
||||
git \
|
||||
libgles2-mesa-dev \
|
||||
libgbm-dev
|
||||
|
||||
software-properties-common
|
||||
apt-get autoremove -y --purge
|
||||
|
@@ -1,10 +0,0 @@
|
||||
# Note: skips lists for CI are just a list of lines that, when
|
||||
# non-zero-length and not starting with '#', will regex match to
|
||||
# delete lines from the test list. Be careful.
|
||||
|
||||
# Skip the perf/stress tests to keep runtime manageable
|
||||
dEQP-GLES[0-9]*.performance
|
||||
dEQP-GLES[0-9]*.stress
|
||||
|
||||
# These are really slow on tiling architectures (including llvmpipe).
|
||||
dEQP-GLES[0-9]*.functional.flush_finish
|
@@ -1,124 +0,0 @@
|
||||
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
|
||||
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
|
||||
dEQP-GLES2.functional.clipping.point.wide_point_clip
|
||||
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center
|
||||
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner
|
||||
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z
|
||||
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z
|
||||
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4
|
||||
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_depth_component16
|
||||
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_stencil_index8
|
||||
dEQP-GLES2.functional.fbo.render.depth.rbo_rgba4_depth_component16
|
||||
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4
|
||||
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
|
||||
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4
|
||||
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
|
||||
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_rbo_rgba4_depth_component16
|
||||
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgba4_depth_component16
|
||||
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgba4_stencil_index8
|
||||
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgba4_stencil_index8
|
||||
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4
|
||||
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16
|
||||
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
|
||||
dEQP-GLES2.functional.polygon_offset.default_displacement_with_units
|
||||
dEQP-GLES2.functional.polygon_offset.fixed16_displacement_with_units
|
||||
dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide
|
||||
dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide
|
||||
dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide
|
||||
dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide
|
||||
dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide
|
||||
dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide
|
||||
dEQP-GLES2.functional.rasterization.limits.points
|
||||
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2d_bias
|
||||
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec3_bias
|
||||
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec4_bias
|
||||
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_clamp_rgba8888
|
||||
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_etc1
|
||||
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_rgba8888
|
||||
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_repeat_etc1
|
||||
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_repeat_rgba8888
|
||||
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_clamp_rgba8888
|
||||
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_mirror_etc1
|
||||
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_mirror_rgba8888
|
||||
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_etc1
|
||||
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_l8
|
||||
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_rgb888
|
||||
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_rgba4444
|
||||
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_rgba8888
|
||||
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_clamp_rgba8888
|
||||
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_mirror_etc1
|
||||
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_mirror_rgba8888
|
||||
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_repeat_etc1
|
||||
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_repeat_rgba8888
|
||||
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_clamp_rgba8888
|
||||
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_mirror_etc1
|
||||
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_mirror_rgba8888
|
||||
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_etc1
|
||||
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_l8
|
||||
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_rgb888
|
||||
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_rgba4444
|
||||
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_rgba8888
|
||||
dEQP-GLES2.functional.texture.mipmap.2d.affine.linear_linear_repeat
|
||||
dEQP-GLES2.functional.texture.mipmap.2d.affine.nearest_linear_clamp
|
||||
dEQP-GLES2.functional.texture.mipmap.2d.affine.nearest_linear_mirror
|
||||
dEQP-GLES2.functional.texture.mipmap.2d.affine.nearest_linear_repeat
|
||||
dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_linear_repeat
|
||||
dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_linear_repeat_non_square
|
||||
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_clamp
|
||||
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_clamp_non_square
|
||||
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_mirror
|
||||
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_mirror_non_square
|
||||
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_repeat
|
||||
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_repeat_non_square
|
||||
dEQP-GLES2.functional.texture.mipmap.2d.projected.linear_linear_repeat
|
||||
dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear_clamp
|
||||
dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear_mirror
|
||||
dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear_repeat
|
||||
dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_linear
|
||||
dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest
|
||||
dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_linear
|
||||
dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_nearest
|
||||
dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear
|
||||
dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest
|
||||
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_linear_clamp
|
||||
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_linear_mirror
|
||||
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_linear_repeat
|
||||
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_nearest_clamp
|
||||
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_nearest_mirror
|
||||
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_nearest_repeat
|
||||
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_linear_clamp
|
||||
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_linear_mirror
|
||||
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_linear_repeat
|
||||
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_nearest_clamp
|
||||
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_nearest_mirror
|
||||
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_nearest_repeat
|
||||
dEQP-GLES2.functional.texture.vertex.2d.wrap.clamp_clamp
|
||||
dEQP-GLES2.functional.texture.vertex.2d.wrap.clamp_mirror
|
||||
dEQP-GLES2.functional.texture.vertex.2d.wrap.clamp_repeat
|
||||
dEQP-GLES2.functional.texture.vertex.2d.wrap.mirror_clamp
|
||||
dEQP-GLES2.functional.texture.vertex.2d.wrap.mirror_mirror
|
||||
dEQP-GLES2.functional.texture.vertex.2d.wrap.mirror_repeat
|
||||
dEQP-GLES2.functional.texture.vertex.2d.wrap.repeat_clamp
|
||||
dEQP-GLES2.functional.texture.vertex.2d.wrap.repeat_mirror
|
||||
dEQP-GLES2.functional.texture.vertex.2d.wrap.repeat_repeat
|
||||
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_clamp
|
||||
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_mirror
|
||||
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_repeat
|
||||
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_clamp
|
||||
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_mirror
|
||||
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_repeat
|
||||
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_clamp
|
||||
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_mirror
|
||||
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_repeat
|
||||
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_nearest_clamp
|
||||
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_nearest_mirror
|
||||
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_nearest_repeat
|
||||
dEQP-GLES2.functional.texture.vertex.cube.wrap.clamp_clamp
|
||||
dEQP-GLES2.functional.texture.vertex.cube.wrap.clamp_mirror
|
||||
dEQP-GLES2.functional.texture.vertex.cube.wrap.clamp_repeat
|
||||
dEQP-GLES2.functional.texture.vertex.cube.wrap.mirror_clamp
|
||||
dEQP-GLES2.functional.texture.vertex.cube.wrap.mirror_mirror
|
||||
dEQP-GLES2.functional.texture.vertex.cube.wrap.mirror_repeat
|
||||
dEQP-GLES2.functional.texture.vertex.cube.wrap.repeat_clamp
|
||||
dEQP-GLES2.functional.texture.vertex.cube.wrap.repeat_mirror
|
||||
dEQP-GLES2.functional.texture.vertex.cube.wrap.repeat_repeat
|
@@ -1,112 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
set -ex
|
||||
|
||||
DEQP_OPTIONS=(--deqp-surface-width=256 --deqp-surface-height=256)
|
||||
DEQP_OPTIONS+=(--deqp-surface-type=pbuffer)
|
||||
DEQP_OPTIONS+=(--deqp-gl-config-name=rgba8888d24s8ms0)
|
||||
DEQP_OPTIONS+=(--deqp-visibility=hidden)
|
||||
DEQP_OPTIONS+=(--deqp-log-images=disable)
|
||||
DEQP_OPTIONS+=(--deqp-watchdog=enable)
|
||||
DEQP_OPTIONS+=(--deqp-crashhandler=enable)
|
||||
|
||||
if [ -z "$DEQP_VER" ]; then
|
||||
echo 'DEQP_VER must be set to something like "gles2" or "gles31" for the test run'
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ -z "$DEQP_SKIPS" ]; then
|
||||
echo 'DEQP_SKIPS must be set to something like "deqp-default-skips.txt"'
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Prep the expected failure list
|
||||
if [ -n "$DEQP_EXPECTED_FAILS" ]; then
|
||||
export DEQP_EXPECTED_FAILS=`pwd`/artifacts/$DEQP_EXPECTED_FAILS
|
||||
else
|
||||
export DEQP_EXPECTED_FAILS=/tmp/expect-no-failures.txt
|
||||
touch $DEQP_EXPECTED_FAILS
|
||||
fi
|
||||
sort < $DEQP_EXPECTED_FAILS > /tmp/expected-fails.txt
|
||||
|
||||
# Fix relative paths on inputs.
|
||||
export DEQP_SKIPS=`pwd`/artifacts/$DEQP_SKIPS
|
||||
|
||||
# Be a good citizen on the shared runners.
|
||||
export LP_NUM_THREADS=4
|
||||
|
||||
# Set up the driver environment.
|
||||
export LD_LIBRARY_PATH=`pwd`/install/lib/
|
||||
export EGL_PLATFORM=surfaceless
|
||||
|
||||
# the runner was failing to look for libkms in /usr/local/lib for some reason
|
||||
# I never figured out.
|
||||
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/local/lib
|
||||
|
||||
RESULTS=`pwd`/results
|
||||
mkdir -p $RESULTS
|
||||
|
||||
cd /deqp/modules/$DEQP_VER
|
||||
|
||||
# Generate test case list file
|
||||
cp /deqp/mustpass/$DEQP_VER-master.txt /tmp/case-list.txt
|
||||
|
||||
# Note: not using sorted input and comm, becuase I want to run the tests in
|
||||
# the same order that dEQP would.
|
||||
while read -r line; do
|
||||
if echo "$line" | grep -q '^[^#]'; then
|
||||
sed -i "/$line/d" /tmp/case-list.txt
|
||||
fi
|
||||
done < $DEQP_SKIPS
|
||||
|
||||
# If the job is parallel, take the corresponding fraction of the caselist.
|
||||
# Note: N~M is a gnu sed extension to match every nth line (first line is #1).
|
||||
if [ -n "$CI_NODE_INDEX" ]; then
|
||||
sed -ni $CI_NODE_INDEX~$CI_NODE_TOTAL"p" /tmp/case-list.txt
|
||||
fi
|
||||
|
||||
if [ ! -s /tmp/case-list.txt ]; then
|
||||
echo "Caselist generation failed"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Cannot use tee because dash doesn't have pipefail
|
||||
touch /tmp/result.txt
|
||||
tail -f /tmp/result.txt &
|
||||
|
||||
./deqp-$DEQP_VER "${DEQP_OPTIONS[@]}" --deqp-log-filename=$RESULTS/results.qpa --deqp-caselist-file=/tmp/case-list.txt >> /tmp/result.txt
|
||||
DEQP_EXITCODE=$?
|
||||
|
||||
sed -ne \
|
||||
'/StatusCode="Fail"/{x;p}; s/#beginTestCaseResult //; T; h' \
|
||||
$RESULTS/results.qpa \
|
||||
> /tmp/unsorted-fails.txt
|
||||
|
||||
# Scrape out the renderer that the test run used, so we can validate that the
|
||||
# right driver was used.
|
||||
if grep -q "dEQP-.*.info.renderer" /tmp/case-list.txt; then
|
||||
# This is an ugly dependency on the .qpa format: Print 3 lines after the
|
||||
# match, which happens to contain the result.
|
||||
RENDERER=`sed -n '/#beginTestCaseResult dEQP-.*.info.renderer/{n;n;n;p}' $RESULTS/results.qpa | sed -n -E "s|<Text>(.*)</Text>|\1|p"`
|
||||
|
||||
echo "GL_RENDERER for this test run: $RENDERER"
|
||||
|
||||
if [ -n "$DEQP_RENDERER_MATCH" ]; then
|
||||
echo $RENDERER | grep -q $DEQP_RENDERER_MATCH > /dev/null
|
||||
fi
|
||||
fi
|
||||
|
||||
if [ $DEQP_EXITCODE -ne 0 ]; then
|
||||
exit $DEQP_EXITCODE
|
||||
fi
|
||||
|
||||
sort < /tmp/unsorted-fails.txt > $RESULTS/fails.txt
|
||||
|
||||
comm -23 $RESULTS/fails.txt /tmp/expected-fails.txt > /tmp/new-fails.txt
|
||||
if [ -s /tmp/new-fails.txt ]; then
|
||||
echo "Unexpected failures:"
|
||||
cat /tmp/new-fails.txt
|
||||
exit 1
|
||||
else
|
||||
echo "No new failures"
|
||||
fi
|
@@ -1,445 +0,0 @@
|
||||
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
|
||||
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
|
||||
dEQP-GLES2.functional.clipping.point.wide_point_clip
|
||||
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center
|
||||
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner
|
||||
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z
|
||||
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z
|
||||
dEQP-GLES2.functional.polygon_offset.default_displacement_with_units
|
||||
dEQP-GLES2.functional.polygon_offset.fixed16_displacement_with_units
|
||||
dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide
|
||||
dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide
|
||||
dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide
|
||||
dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide
|
||||
dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide
|
||||
dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide
|
||||
dEQP-GLES2.functional.rasterization.limits.points
|
||||
dEQP-GLES2.functional.rasterization.primitives.points
|
||||
dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_center
|
||||
dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_corner
|
||||
dEQP-GLES3.functional.clipping.point.wide_point_clip
|
||||
dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center
|
||||
dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_corner
|
||||
dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z
|
||||
dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z
|
||||
dEQP-GLES3.functional.draw.random.124
|
||||
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth24_stencil8
|
||||
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth32f_stencil8
|
||||
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component16
|
||||
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component24
|
||||
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component32f
|
||||
dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth32f_stencil8
|
||||
dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component32f
|
||||
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_color
|
||||
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_depth
|
||||
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_depth_stencil
|
||||
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_stencil
|
||||
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_color
|
||||
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_depth
|
||||
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_depth_stencil
|
||||
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_stencil
|
||||
dEQP-GLES3.functional.fbo.msaa.2_samples.depth24_stencil8
|
||||
dEQP-GLES3.functional.fbo.msaa.2_samples.depth32f_stencil8
|
||||
dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component16
|
||||
dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component24
|
||||
dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component32f
|
||||
dEQP-GLES3.functional.fbo.msaa.2_samples.r11f_g11f_b10f
|
||||
dEQP-GLES3.functional.fbo.msaa.2_samples.r16f
|
||||
dEQP-GLES3.functional.fbo.msaa.2_samples.r8
|
||||
dEQP-GLES3.functional.fbo.msaa.2_samples.rg16f
|
||||
dEQP-GLES3.functional.fbo.msaa.2_samples.rg8
|
||||
dEQP-GLES3.functional.fbo.msaa.2_samples.rgb10_a2
|
||||
dEQP-GLES3.functional.fbo.msaa.2_samples.rgb565
|
||||
dEQP-GLES3.functional.fbo.msaa.2_samples.rgb5_a1
|
||||
dEQP-GLES3.functional.fbo.msaa.2_samples.rgb8
|
||||
dEQP-GLES3.functional.fbo.msaa.2_samples.rgba4
|
||||
dEQP-GLES3.functional.fbo.msaa.2_samples.rgba8
|
||||
dEQP-GLES3.functional.fbo.msaa.2_samples.srgb8_alpha8
|
||||
dEQP-GLES3.functional.fbo.msaa.2_samples.stencil_index8
|
||||
dEQP-GLES3.functional.fbo.msaa.4_samples.depth24_stencil8
|
||||
dEQP-GLES3.functional.fbo.msaa.4_samples.depth32f_stencil8
|
||||
dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component16
|
||||
dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component24
|
||||
dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component32f
|
||||
dEQP-GLES3.functional.fbo.msaa.4_samples.r11f_g11f_b10f
|
||||
dEQP-GLES3.functional.fbo.msaa.4_samples.r16f
|
||||
dEQP-GLES3.functional.fbo.msaa.4_samples.r8
|
||||
dEQP-GLES3.functional.fbo.msaa.4_samples.rg16f
|
||||
dEQP-GLES3.functional.fbo.msaa.4_samples.rg8
|
||||
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb10_a2
|
||||
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb565
|
||||
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb5_a1
|
||||
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb8
|
||||
dEQP-GLES3.functional.fbo.msaa.4_samples.rgba4
|
||||
dEQP-GLES3.functional.fbo.msaa.4_samples.rgba8
|
||||
dEQP-GLES3.functional.fbo.msaa.4_samples.srgb8_alpha8
|
||||
dEQP-GLES3.functional.fbo.msaa.4_samples.stencil_index8
|
||||
dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_alpha_to_coverage
|
||||
dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_sample_coverage
|
||||
dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_sample_coverage_inverted
|
||||
dEQP-GLES3.functional.multisample.fbo_max_samples.sample_coverage_invert
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines_wide
|
||||
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|
||||
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|
||||
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|
||||
dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide
|
||||
dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip_wide
|
||||
dEQP-GLES3.functional.rasterization.interpolation.basic.lines_wide
|
||||
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|
||||
dEQP-GLES3.functional.rasterization.interpolation.projected.line_strip_wide
|
||||
dEQP-GLES3.functional.rasterization.interpolation.projected.lines_wide
|
||||
dEQP-GLES3.functional.rasterization.primitives.points
|
||||
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|
||||
dEQP-GLES3.functional.rasterizer_discard.basic.write_stencil_points
|
||||
dEQP-GLES3.functional.rasterizer_discard.fbo.write_depth_points
|
||||
dEQP-GLES3.functional.rasterizer_discard.fbo.write_stencil_points
|
||||
dEQP-GLES3.functional.rasterizer_discard.scissor.write_depth_points
|
||||
dEQP-GLES3.functional.rasterizer_discard.scissor.write_stencil_points
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
dEQP-GLES3.functional.state_query.integers.max_samples_getfloat
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_linear_repeat_clamp_mirror
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_linear_repeat_clamp_repeat
|
||||
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|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_linear_repeat_mirror_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_linear_repeat_repeat_mirror
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_linear_repeat_repeat_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_clamp_clamp_repeat
|
||||
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|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_clamp_repeat_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_mirror_clamp_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_mirror_mirror_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_mirror_repeat_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_repeat_clamp_mirror
|
||||
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|
||||
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|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_repeat_mirror_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_repeat_repeat_mirror
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_repeat_repeat_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_repeat_clamp_mirror
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_repeat_clamp_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_repeat_mirror_mirror
|
||||
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|
||||
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|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_repeat_repeat_repeat
|
||||
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|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_mirror_repeat
|
||||
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|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_mirror_clamp_repeat
|
||||
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|
||||
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|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_repeat_clamp_mirror
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_repeat_clamp_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_repeat_mirror_mirror
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_repeat_mirror_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_repeat_repeat_mirror
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_repeat_repeat_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_repeat_clamp_mirror
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_repeat_clamp_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_repeat_mirror_mirror
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_repeat_mirror_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_repeat_repeat_mirror
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_repeat_repeat_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_clamp_clamp_mirror
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_clamp_clamp_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_clamp_mirror_mirror
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_clamp_mirror_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_clamp_repeat_mirror
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_clamp_repeat_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_mirror_clamp_mirror
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_mirror_clamp_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_mirror_mirror_mirror
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_mirror_mirror_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_mirror_repeat_mirror
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_mirror_repeat_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_repeat_clamp_mirror
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_repeat_clamp_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_repeat_mirror_mirror
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_repeat_mirror_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_repeat_repeat_mirror
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_repeat_repeat_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_clamp_clamp_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_clamp_mirror_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_clamp_repeat_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_mirror_clamp_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_mirror_mirror_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_mirror_repeat_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_repeat_clamp_mirror
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_repeat_clamp_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_repeat_mirror_mirror
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_repeat_mirror_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_repeat_repeat_mirror
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_repeat_repeat_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_clamp_clamp_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_clamp_mirror_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_clamp_repeat_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_mirror_clamp_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_mirror_mirror_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_mirror_repeat_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_repeat_clamp_mirror
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_repeat_clamp_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_repeat_mirror_mirror
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_repeat_mirror_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_repeat_repeat_mirror
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_repeat_repeat_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_clamp_clamp_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_clamp_mirror_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_clamp_repeat_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_mirror_clamp_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_mirror_mirror_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_mirror_repeat_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_repeat_clamp_mirror
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_repeat_clamp_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_repeat_mirror_mirror
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_repeat_mirror_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_repeat_repeat_mirror
|
||||
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_repeat_repeat_repeat
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.r11f_g11f_b10f_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.r11f_g11f_b10f_linear_mipmap_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.r11f_g11f_b10f_linear_mipmap_nearest
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.r11f_g11f_b10f_nearest_mipmap_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.r11f_g11f_b10f_nearest_mipmap_nearest
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb10_a2_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb10_a2_linear_mipmap_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb10_a2_linear_mipmap_nearest
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb10_a2_nearest_mipmap_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb10_a2_nearest_mipmap_nearest
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb565_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb565_linear_mipmap_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb565_linear_mipmap_nearest
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb565_nearest_mipmap_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb565_nearest_mipmap_nearest
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb5_a1_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb5_a1_linear_mipmap_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb5_a1_linear_mipmap_nearest
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb5_a1_nearest_mipmap_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb5_a1_nearest_mipmap_nearest
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb9_e5_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb9_e5_linear_mipmap_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb9_e5_linear_mipmap_nearest
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb9_e5_nearest_mipmap_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb9_e5_nearest_mipmap_nearest
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba16f_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba16f_linear_mipmap_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba16f_linear_mipmap_nearest
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba16f_nearest_mipmap_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba16f_nearest_mipmap_nearest
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba4_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba4_linear_mipmap_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba4_linear_mipmap_nearest
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba4_nearest_mipmap_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba4_nearest_mipmap_nearest
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_linear_mipmap_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_linear_mipmap_nearest
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_nearest_mipmap_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_nearest_mipmap_nearest
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_snorm_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_snorm_linear_mipmap_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_snorm_linear_mipmap_nearest
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_snorm_nearest_mipmap_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_snorm_nearest_mipmap_nearest
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb8_alpha8_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb8_alpha8_linear_mipmap_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb8_alpha8_linear_mipmap_nearest
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb8_alpha8_nearest_mipmap_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb8_alpha8_nearest_mipmap_nearest
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb_r8_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb_r8_linear_mipmap_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb_r8_linear_mipmap_nearest
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb_r8_nearest_mipmap_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb_r8_nearest_mipmap_nearest
|
||||
dEQP-GLES3.functional.texture.filtering.3d.sizes.128x32x64_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.sizes.128x32x64_linear_mipmap_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.sizes.128x32x64_linear_mipmap_nearest
|
||||
dEQP-GLES3.functional.texture.filtering.3d.sizes.128x32x64_nearest_mipmap_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.sizes.128x32x64_nearest_mipmap_nearest
|
||||
dEQP-GLES3.functional.texture.filtering.3d.sizes.63x63x63_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.sizes.63x63x63_linear_mipmap_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.sizes.63x63x63_linear_mipmap_nearest
|
||||
dEQP-GLES3.functional.texture.filtering.3d.sizes.63x63x63_nearest_mipmap_linear
|
||||
dEQP-GLES3.functional.texture.filtering.3d.sizes.63x63x63_nearest_mipmap_nearest
|
||||
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_linear_clamp
|
||||
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_linear_mirror
|
||||
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_linear_repeat
|
||||
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_linear_clamp
|
||||
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_linear_mirror
|
||||
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_linear_repeat
|
||||
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_nearest_clamp
|
||||
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_nearest_mirror
|
||||
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_nearest_repeat
|
||||
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_nearest_linear_repeat
|
||||
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_nearest_clamp
|
||||
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_nearest_mirror
|
||||
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_nearest_repeat
|
||||
dEQP-GLES3.functional.texture.vertex.3d.filtering.nearest_linear_repeat
|
||||
dEQP-GLES3.functional.texture.vertex.3d.filtering.nearest_mipmap_linear_linear_repeat
|
||||
dEQP-GLES3.functional.texture.vertex.3d.filtering.nearest_mipmap_nearest_linear_repeat
|
||||
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_clamp_clamp
|
||||
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_clamp_mirror
|
||||
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_clamp_repeat
|
||||
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_mirror_mirror
|
||||
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_mirror_repeat
|
||||
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_repeat_mirror
|
||||
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_repeat_repeat
|
||||
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_clamp_clamp
|
||||
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_clamp_mirror
|
||||
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_clamp_repeat
|
||||
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_mirror_mirror
|
||||
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_mirror_repeat
|
||||
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_repeat_mirror
|
||||
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_repeat_repeat
|
||||
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_clamp_clamp
|
||||
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_clamp_mirror
|
||||
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_clamp_repeat
|
||||
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_mirror_clamp
|
||||
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_mirror_mirror
|
||||
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_mirror_repeat
|
||||
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_repeat_clamp
|
||||
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_repeat_mirror
|
||||
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_repeat_repeat
|
||||
dEQP-GLES3.functional.texture.wrap.astc_8x8.repeat_repeat_linear_divisible
|
||||
dEQP-GLES3.functional.texture.wrap.astc_8x8.repeat_repeat_linear_not_divisible
|
||||
dEQP-GLES3.functional.texture.wrap.astc_8x8_srgb.repeat_repeat_linear_divisible
|
||||
dEQP-GLES3.functional.texture.wrap.astc_8x8_srgb.repeat_repeat_linear_not_divisible
|
||||
dEQP-GLES3.functional.vertex_arrays.single_attribute.normalize.int2_10_10_10.components4_quads1
|
||||
dEQP-GLES3.functional.vertex_arrays.single_attribute.normalize.int2_10_10_10.components4_quads256
|
@@ -1,62 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
set -e
|
||||
set -o xtrace
|
||||
|
||||
# We need to control the version of llvm-config we're using, so we'll
|
||||
# generate a native file to do so. This requires meson >=0.49
|
||||
if test -n "$LLVM_VERSION"; then
|
||||
LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
|
||||
echo -e "[binaries]\nllvm-config = '`which $LLVM_CONFIG`'" > native.file
|
||||
$LLVM_CONFIG --version
|
||||
else
|
||||
rm -f native.file
|
||||
touch native.file
|
||||
fi
|
||||
|
||||
rm -rf _build
|
||||
meson _build --native-file=native.file \
|
||||
${CROSS+--cross /cross_file-$CROSS.txt} \
|
||||
-D prefix=`pwd`/install \
|
||||
-D libdir=lib \
|
||||
-D buildtype=${BUILDTYPE:-debug} \
|
||||
-D build-tests=true \
|
||||
-D libunwind=${UNWIND} \
|
||||
${DRI_LOADERS} \
|
||||
-D dri-drivers=${DRI_DRIVERS:-[]} \
|
||||
${GALLIUM_ST} \
|
||||
-D gallium-drivers=${GALLIUM_DRIVERS:-[]} \
|
||||
-D vulkan-drivers=${VULKAN_DRIVERS:-[]} \
|
||||
-D I-love-half-baked-turnips=true \
|
||||
${EXTRA_OPTION}
|
||||
cd _build
|
||||
meson configure
|
||||
ninja -j4
|
||||
LC_ALL=C.UTF-8 ninja test
|
||||
ninja install
|
||||
cd ..
|
||||
|
||||
if test -n "$MESON_SHADERDB"; then
|
||||
./.gitlab-ci/run-shader-db.sh;
|
||||
fi
|
||||
|
||||
# Delete 2MB of includes from artifacts.
|
||||
rm -rf install/include
|
||||
|
||||
# Strip the drivers in the artifacts to cut 80% of the artifacts size.
|
||||
if [ -n "$CROSS" ]; then
|
||||
STRIP=`sed -n -E "s/strip\s*=\s*'(.*)'/\1/p" /cross_file-$CROSS.txt`
|
||||
if [ -z "$STRIP" ]; then
|
||||
echo "Failed to find strip command in cross file"
|
||||
exit 1
|
||||
fi
|
||||
else
|
||||
STRIP="strip"
|
||||
fi
|
||||
find install -name \*.so -exec $STRIP {} \;
|
||||
|
||||
# Test runs don't pull down the git tree, so put the dEQP helper
|
||||
# script and associated bits there.
|
||||
mkdir -p artifacts/
|
||||
cp -Rp .gitlab-ci/deqp* artifacts/
|
||||
# cp -Rp src/freedreno/ci/expected* artifacts/
|
@@ -1,17 +0,0 @@
|
||||
set -e
|
||||
set -v
|
||||
|
||||
ARTIFACTSDIR=`pwd`/shader-db
|
||||
mkdir -p $ARTIFACTSDIR
|
||||
export DRM_SHIM_DEBUG=true
|
||||
|
||||
LIBDIR=`pwd`/install/lib
|
||||
export LD_LIBRARY_PATH=$LIBDIR
|
||||
|
||||
cd /usr/local/shader-db
|
||||
|
||||
for driver in freedreno v3d; do
|
||||
env LD_PRELOAD=$LIBDIR/lib${driver}_noop_drm_shim.so \
|
||||
./run -j 4 ./shaders \
|
||||
> $ARTIFACTSDIR/${driver}-shader-db.txt
|
||||
done
|
40
.travis.yml
40
.travis.yml
@@ -9,22 +9,8 @@ env:
|
||||
global:
|
||||
- PKG_CONFIG_PATH=""
|
||||
|
||||
matrix:
|
||||
include:
|
||||
- env:
|
||||
- BUILD=meson
|
||||
- env:
|
||||
- BUILD=scons
|
||||
|
||||
before_install:
|
||||
- HOMEBREW_NO_AUTO_UPDATE=1 brew install expat gettext
|
||||
- if test "x$BUILD" = xmeson; then
|
||||
HOMEBREW_NO_AUTO_UPDATE=1 brew install python3 ninja;
|
||||
fi
|
||||
- if test "x$BUILD" = xscons; then
|
||||
HOMEBREW_NO_AUTO_UPDATE=1 brew install python2 scons;
|
||||
fi
|
||||
|
||||
- HOMEBREW_NO_AUTO_UPDATE=1 brew install python3 ninja expat gettext
|
||||
# Set PATH for homebrew pip3 installs
|
||||
- PATH="$HOME/Library/Python/3.6/bin:${PATH}"
|
||||
# Set PKG_CONFIG_PATH for keg-only expat
|
||||
@@ -42,21 +28,13 @@ before_install:
|
||||
- PKG_CONFIG_PATH="/opt/X11/share/pkgconfig:/opt/X11/lib/pkgconfig:${PKG_CONFIG_PATH}"
|
||||
|
||||
install:
|
||||
- if test "x$BUILD" = xmeson; then
|
||||
pip3 install --user meson;
|
||||
pip3 install --user mako;
|
||||
fi
|
||||
- if test "x$BUILD" = xscons; then
|
||||
pip2 install --user mako;
|
||||
fi
|
||||
- pip3 install --user meson
|
||||
- pip3 install --user mako
|
||||
|
||||
script:
|
||||
- if test "x$BUILD" = xmeson; then
|
||||
meson _build -Dbuild-tests=true;
|
||||
ninja -C _build || travis_terminate 1;
|
||||
ninja -C _build test || travis_terminate 1;
|
||||
fi
|
||||
- if test "x$BUILD" = xscons; then
|
||||
scons || travis_terminate 1;
|
||||
scons check || travis_terminate 1;
|
||||
fi
|
||||
- meson _build
|
||||
-Dbuild-tests=true
|
||||
-Dplatforms=x11
|
||||
-Dgallium-drivers=swrast
|
||||
- ninja -C _build
|
||||
- ninja -C _build test
|
||||
|
@@ -39,7 +39,7 @@ LOCAL_CFLAGS += \
|
||||
-Wno-initializer-overrides \
|
||||
-Wno-mismatched-tags \
|
||||
-DPACKAGE_VERSION=\"$(MESA_VERSION)\" \
|
||||
-DPACKAGE_BUGREPORT=\"https://gitlab.freedesktop.org/mesa/mesa/issues\"
|
||||
-DPACKAGE_BUGREPORT=\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\"
|
||||
|
||||
# XXX: The following __STDC_*_MACROS defines should not be needed.
|
||||
# It's likely due to a bug elsewhere, but let's temporarily add them
|
||||
@@ -98,11 +98,6 @@ ifeq ($(filter 5 6 7 8 9, $(MESA_ANDROID_MAJOR_VERSION)),)
|
||||
LOCAL_CFLAGS += -DHAVE_TIMESPEC_GET
|
||||
endif
|
||||
|
||||
# Android's libc began supporting shm in Oreo
|
||||
ifeq ($(shell test $(PLATFORM_SDK_VERSION) -ge 26 && echo true),true)
|
||||
LOCAL_CFLAGS += -DHAVE_SYS_SHM_H
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(MESA_ENABLE_ASM)),true)
|
||||
ifeq ($(TARGET_ARCH),x86)
|
||||
LOCAL_CFLAGS += \
|
||||
|
@@ -122,8 +122,7 @@ SUBDIRS := \
|
||||
src/broadcom \
|
||||
src/intel \
|
||||
src/mesa/drivers/dri \
|
||||
src/vulkan \
|
||||
src/panfrost \
|
||||
src/vulkan
|
||||
|
||||
INC_DIRS := $(call all-named-subdir-makefiles,$(SUBDIRS))
|
||||
INC_DIRS += $(call all-named-subdir-makefiles,src/gallium)
|
||||
|
@@ -73,7 +73,7 @@ with open("VERSION") as f:
|
||||
mesa_version = f.read().strip()
|
||||
env.Append(CPPDEFINES = [
|
||||
('PACKAGE_VERSION', '\\"%s\\"' % mesa_version),
|
||||
('PACKAGE_BUGREPORT', '\\"https://gitlab.freedesktop.org/mesa/mesa/issues\\"'),
|
||||
('PACKAGE_BUGREPORT', '\\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\\"'),
|
||||
])
|
||||
|
||||
# Includes
|
||||
|
@@ -1,51 +0,0 @@
|
||||
# warnings that are not useful
|
||||
da5ebe30105f70e3520ce3ae145793b755552569
|
||||
6b8cb087568699ca9a6e9e8b7bf49179e622b59f
|
||||
|
||||
# Jason doesn't want this applied to 19.2 (it's a revert)
|
||||
d15fe8ca8262d502435c4f83985ac414f950bc5f
|
||||
|
||||
# This doesn't apply to 19.2
|
||||
f833b4cada07b746a10ffa4d93fcd821920c3cb1
|
||||
d2db43fcad6a2ea2070ff5f7884411f4b7d3925c
|
||||
66f2aa6ccd0b226eebe2c1a46281160b0a54d522
|
||||
|
||||
# The author requested that this not be applied to 19.2
|
||||
dcc0e23438f3e5929c2ef74d57e8207be25ecb41
|
||||
|
||||
# This doesn't apply cleanly, and no one really cares about this file on stable
|
||||
# branches anyway.
|
||||
bcd9224728dcb8d8fe4bcddc4bd9b2c36fcfe9dd
|
||||
|
||||
# De-nominated by its author due to alternate fix not being backported
|
||||
43041627445540afda1a05d11861935963660344
|
||||
|
||||
# This is immediately reverted, so just don't apply
|
||||
19546108d3dd5541a189e36df4ea83b3f519e48f
|
||||
|
||||
# The authors requested these not be applied to 19.2
|
||||
869e32593a9096b845dd6106f8f86e1c41fac968
|
||||
a2c3c65a31de90fdb55f76f2894860dfbafe2043
|
||||
bb0c5c487e63e88acbb792f092dd8f392bad8540
|
||||
937b9055698be0dfdb7d2e0673a989e2ecc05912
|
||||
21376cffb37018160ad3eef38b5a640ba1675a4f
|
||||
|
||||
# This is reverted shortly after it was landed
|
||||
4432a2d14d80081d062f7939a950d65ea3a16eed
|
||||
|
||||
# These aren't relevant for 19.2
|
||||
1a05811936dd8d0c3a367c6f00629624ef39d537
|
||||
911a8261419f48dcd756f78832fa5a5f4c5b8d93
|
||||
|
||||
# This was manually backported
|
||||
2afeed301010917c4eae55dcd2544f9d329df934
|
||||
4b392ced2d744fccffe95490ff57e6b41033c266
|
||||
|
||||
# This is not being backported to 19.2 due to causing build regressions for
|
||||
# downstream projects
|
||||
eaf43966027cf9654e91ca57aecc8f5a65b58f49
|
||||
|
||||
# Invalid sha warnings
|
||||
023282a4f667695ea1dbbe9fbe1cd3a9d550a426
|
||||
2fca325ea65f068043d4c18c9cd0fe7f25bde8f7
|
||||
7564c5fc6d79a2ddec49a19f67183fb3be799fe5
|
35
bin/bugzilla_mesa.sh
Executable file
35
bin/bugzilla_mesa.sh
Executable file
@@ -0,0 +1,35 @@
|
||||
#!/bin/sh
|
||||
|
||||
# This script is used to generate the list of fixed bugs that
|
||||
# appears in the release notes files, with HTML formatting.
|
||||
#
|
||||
# Note: This script could take a while until all details have
|
||||
# been fetched from bugzilla.
|
||||
#
|
||||
# Usage examples:
|
||||
#
|
||||
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3
|
||||
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 > bugfixes
|
||||
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 | tee bugfixes
|
||||
|
||||
|
||||
# regex pattern: trim before bug number
|
||||
trim_before='s/.*show_bug.cgi?id=\([0-9]*\).*/\1/'
|
||||
|
||||
# regex pattern: reconstruct the url
|
||||
use_after='s,^,https://bugs.freedesktop.org/show_bug.cgi?id=,'
|
||||
|
||||
echo "<ul>"
|
||||
echo ""
|
||||
|
||||
# extract fdo urls from commit log
|
||||
git log --pretty=medium $* | grep 'bugs.freedesktop.org/show_bug' | sed -e $trim_before | sort -n -u | sed -e $use_after |\
|
||||
while read url
|
||||
do
|
||||
id=$(echo $url | cut -d'=' -f2)
|
||||
summary=$(wget --quiet -O - $url | grep -e '<title>.*</title>' | sed -e 's/ *<title>[0-9]\+ – \(.*\)<\/title>/\1/')
|
||||
echo "<li><a href=\"$url\">Bug $id</a> - $summary</li>"
|
||||
echo ""
|
||||
done
|
||||
|
||||
echo "</ul>"
|
@@ -1,272 +0,0 @@
|
||||
#!/usr/bin/env python3
|
||||
# Copyright © 2019 Intel Corporation
|
||||
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
|
||||
# The above copyright notice and this permission notice shall be included in
|
||||
# all copies or substantial portions of the Software.
|
||||
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
"""Generates release notes for a given version of mesa."""
|
||||
|
||||
import asyncio
|
||||
import datetime
|
||||
import os
|
||||
import pathlib
|
||||
import sys
|
||||
import textwrap
|
||||
import typing
|
||||
import urllib.parse
|
||||
|
||||
import aiohttp
|
||||
from mako.template import Template
|
||||
from mako import exceptions
|
||||
|
||||
|
||||
CURRENT_GL_VERSION = '4.5'
|
||||
CURRENT_VK_VERSION = '1.1'
|
||||
|
||||
TEMPLATE = Template(textwrap.dedent("""\
|
||||
<%!
|
||||
import html
|
||||
%>
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa ${next_version} Release Notes / ${today}</h1>
|
||||
|
||||
<p>
|
||||
%if not bugfix:
|
||||
Mesa ${next_version} is a new development release. People who are concerned
|
||||
with stability and reliability should stick with a previous release or
|
||||
wait for Mesa ${version[:-1]}1.
|
||||
%else:
|
||||
Mesa ${next_version} is a bug fix release which fixes bugs found since the ${version} release.
|
||||
%endif
|
||||
</p>
|
||||
<p>
|
||||
Mesa ${next_version} implements the OpenGL ${gl_version} API, but the version reported by
|
||||
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
|
||||
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
|
||||
Some drivers don't support all the features required in OpenGL ${gl_version}. OpenGL
|
||||
${gl_version} is <strong>only</strong> available if requested at context creation.
|
||||
Compatibility contexts may report a lower version depending on each driver.
|
||||
</p>
|
||||
<p>
|
||||
Mesa ${next_version} implements the Vulkan ${vk_version} API, but the version reported by
|
||||
the apiVersion property of the VkPhysicalDeviceProperties struct
|
||||
depends on the particular driver being used.
|
||||
</p>
|
||||
|
||||
<h2>SHA256 checksum</h2>
|
||||
<pre>
|
||||
TBD.
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>New features</h2>
|
||||
|
||||
<ul>
|
||||
%for f in features:
|
||||
<li>${html.escape(f)}</li>
|
||||
%endfor
|
||||
</ul>
|
||||
|
||||
<h2>Bug fixes</h2>
|
||||
|
||||
<ul>
|
||||
%for b in bugs:
|
||||
<li>${html.escape(b)}</li>
|
||||
%endfor
|
||||
</ul>
|
||||
|
||||
<h2>Changes</h2>
|
||||
|
||||
<ul>
|
||||
%for c, author in changes:
|
||||
%if author:
|
||||
<p>${html.escape(c)}</p>
|
||||
%else:
|
||||
<li>${html.escape(c)}</li>
|
||||
%endif
|
||||
%endfor
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
"""))
|
||||
|
||||
|
||||
async def gather_commits(version: str) -> str:
|
||||
p = await asyncio.create_subprocess_exec(
|
||||
'git', 'log', f'mesa-{version}..', '--grep', r'Closes: \(https\|#\).*',
|
||||
stdout=asyncio.subprocess.PIPE)
|
||||
out, _ = await p.communicate()
|
||||
assert p.returncode == 0, f"git log didn't work: {version}"
|
||||
return out.decode().strip()
|
||||
|
||||
|
||||
async def gather_bugs(version: str) -> typing.List[str]:
|
||||
commits = await gather_commits(version)
|
||||
|
||||
issues: typing.List[str] = []
|
||||
for commit in commits.split('\n'):
|
||||
sha, message = commit.split(maxsplit=1)
|
||||
p = await asyncio.create_subprocess_exec(
|
||||
'git', 'log', '--max-count', '1', r'--format=%b', sha,
|
||||
stdout=asyncio.subprocess.PIPE)
|
||||
_out, _ = await p.communicate()
|
||||
out = _out.decode().split('\n')
|
||||
for line in reversed(out):
|
||||
if line.startswith('Closes:'):
|
||||
bug = line.lstrip('Closes:').strip()
|
||||
break
|
||||
else:
|
||||
raise Exception('No closes found?')
|
||||
if bug.startswith('h'):
|
||||
# This means we have a bug in the form "Closes: https://..."
|
||||
issues.append(os.path.basename(urllib.parse.urlparse(bug).path))
|
||||
else:
|
||||
issues.append(bug.lstrip('#'))
|
||||
|
||||
loop = asyncio.get_event_loop()
|
||||
async with aiohttp.ClientSession(loop=loop) as session:
|
||||
results = await asyncio.gather(*[get_bug(session, i) for i in issues])
|
||||
typing.cast(typing.Tuple[str, ...], results)
|
||||
return list(results)
|
||||
|
||||
|
||||
async def get_bug(session: aiohttp.ClientSession, bug_id: str) -> str:
|
||||
"""Query gitlab to get the name of the issue that was closed."""
|
||||
# Mesa's gitlab id is 176,
|
||||
url = 'https://gitlab.freedesktop.org/api/v4/projects/176/issues'
|
||||
params = {'iids[]': bug_id}
|
||||
async with session.get(url, params=params) as response:
|
||||
content = await response.json()
|
||||
return content[0]['title']
|
||||
|
||||
|
||||
async def get_shortlog(version: str) -> str:
|
||||
"""Call git shortlog."""
|
||||
p = await asyncio.create_subprocess_exec('git', 'shortlog', f'mesa-{version}..',
|
||||
stdout=asyncio.subprocess.PIPE)
|
||||
out, _ = await p.communicate()
|
||||
assert p.returncode == 0, 'error getting shortlog'
|
||||
assert out is not None, 'just for mypy'
|
||||
return out.decode()
|
||||
|
||||
|
||||
def walk_shortlog(log: str) -> typing.Generator[typing.Tuple[str, bool], None, None]:
|
||||
for l in log.split('\n'):
|
||||
if l.startswith(' '): # this means we have a patch description
|
||||
yield l, False
|
||||
else:
|
||||
yield l, True
|
||||
|
||||
|
||||
def calculate_next_version(version: str, is_point: bool) -> str:
|
||||
"""Calculate the version about to be released."""
|
||||
if '-' in version:
|
||||
version = version.split('-')[0]
|
||||
if is_point:
|
||||
base = version.split('.')
|
||||
base[2] = str(int(base[2]) + 1)
|
||||
return '.'.join(base)
|
||||
return version
|
||||
|
||||
|
||||
def calculate_previous_version(version: str, is_point: bool) -> str:
|
||||
"""Calculate the previous version to compare to.
|
||||
|
||||
In the case of -rc to final that verison is the previous .0 release,
|
||||
(19.3.0 in the case of 20.0.0, for example). for point releases that is
|
||||
the last point release. This value will be the same as the input value
|
||||
for a point release, but different for a major release.
|
||||
"""
|
||||
if '-' in version:
|
||||
version = version.split('-')[0]
|
||||
if is_point:
|
||||
return version
|
||||
base = version.split('.')
|
||||
if base[1] == '0':
|
||||
base[0] = str(int(base[0]) - 1)
|
||||
base[1] = '3'
|
||||
else:
|
||||
base[1] = str(int(base[1]) - 1)
|
||||
return '.'.join(base)
|
||||
|
||||
|
||||
def get_features(is_point_release: bool) -> typing.Generator[str, None, None]:
|
||||
p = pathlib.Path(__file__).parent.parent / 'docs' / 'relnotes' / 'new_features.txt'
|
||||
if p.exists():
|
||||
if is_point_release:
|
||||
print("WARNING: new features being introduced in a point release", file=sys.stderr)
|
||||
with p.open('rt') as f:
|
||||
for line in f:
|
||||
yield line
|
||||
else:
|
||||
yield "None"
|
||||
|
||||
|
||||
async def main() -> None:
|
||||
v = pathlib.Path(__file__).parent.parent / 'VERSION'
|
||||
with v.open('rt') as f:
|
||||
raw_version = f.read().strip()
|
||||
is_point_release = '-rc' not in raw_version
|
||||
assert '-devel' not in raw_version, 'Do not run this script on -devel'
|
||||
version = raw_version.split('-')[0]
|
||||
previous_version = calculate_previous_version(version, is_point_release)
|
||||
next_version = calculate_next_version(version, is_point_release)
|
||||
|
||||
shortlog, bugs = await asyncio.gather(
|
||||
get_shortlog(previous_version),
|
||||
gather_bugs(previous_version),
|
||||
)
|
||||
|
||||
final = pathlib.Path(__file__).parent.parent / 'docs' / 'relnotes' / f'{next_version}.html'
|
||||
with final.open('wt') as f:
|
||||
try:
|
||||
f.write(TEMPLATE.render(
|
||||
bugfix=is_point_release,
|
||||
bugs=bugs,
|
||||
changes=walk_shortlog(shortlog),
|
||||
features=get_features(is_point_release),
|
||||
gl_version=CURRENT_GL_VERSION,
|
||||
next_version=next_version,
|
||||
today=datetime.date.today(),
|
||||
version=previous_version,
|
||||
vk_version=CURRENT_VK_VERSION,
|
||||
))
|
||||
except:
|
||||
print(exceptions.text_error_template().render())
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
loop = asyncio.get_event_loop()
|
||||
loop.run_until_complete(main())
|
@@ -1,62 +0,0 @@
|
||||
# Copyright © 2019 Intel Corporation
|
||||
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
|
||||
# The above copyright notice and this permission notice shall be included in
|
||||
# all copies or substantial portions of the Software.
|
||||
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
from unittest import mock
|
||||
|
||||
import pytest
|
||||
|
||||
from .gen_release_notes import *
|
||||
|
||||
|
||||
@pytest.mark.parametrize(
|
||||
'current, is_point, expected',
|
||||
[
|
||||
('19.2.0', True, '19.2.1'),
|
||||
('19.3.6', True, '19.3.7'),
|
||||
('20.0.0-rc4', False, '20.0.0'),
|
||||
])
|
||||
def test_next_version(current: str, is_point: bool, expected: str) -> None:
|
||||
assert calculate_next_version(current, is_point) == expected
|
||||
|
||||
|
||||
@pytest.mark.parametrize(
|
||||
'current, is_point, expected',
|
||||
[
|
||||
('19.3.6', True, '19.3.6'),
|
||||
('20.0.0-rc4', False, '19.3.0'),
|
||||
])
|
||||
def test_previous_version(current: str, is_point: bool, expected: str) -> None:
|
||||
assert calculate_previous_version(current, is_point) == expected
|
||||
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_get_shortlog():
|
||||
# Certainly not perfect, but it's something
|
||||
version = '19.2.0'
|
||||
out = await get_shortlog(version)
|
||||
assert out
|
||||
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_gather_commits():
|
||||
# Certainly not perfect, but it's something
|
||||
version = '19.2.0'
|
||||
out = await gather_commits(version)
|
||||
assert out
|
@@ -32,7 +32,7 @@ is_sha_nomination()
|
||||
{
|
||||
fixes=`git show --pretty=medium -s $1 | tr -d "\n" | \
|
||||
sed -e 's/'"$2"'/\nfixes:/Ig' | \
|
||||
grep -Eo 'fixes:[a-f0-9]{4,40}'`
|
||||
grep -Eo 'fixes:[a-f0-9]{8,40}'`
|
||||
|
||||
fixes_count=`echo "$fixes" | grep "fixes:" | wc -l`
|
||||
if test $fixes_count -eq 0; then
|
||||
@@ -92,7 +92,7 @@ is_revert_nomination()
|
||||
}
|
||||
|
||||
# Use the last branchpoint as our limit for the search
|
||||
latest_branchpoint=`git merge-base upstream/master HEAD`
|
||||
latest_branchpoint=`git merge-base origin/master HEAD`
|
||||
|
||||
# List all the commits between day 1 and the branch point...
|
||||
git log --reverse --pretty=%H $latest_branchpoint > already_landed
|
||||
@@ -103,7 +103,7 @@ git log --reverse --pretty=medium --grep="cherry picked from commit" $latest_bra
|
||||
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
|
||||
|
||||
# Grep for potential candidates
|
||||
git log --reverse --pretty=%H -i --grep='^CC:.*mesa-stable\|^CC:.*mesa-dev\|\<fixes\>\|\<broken by\>\|This reverts commit' $latest_branchpoint..upstream/master |\
|
||||
git log --reverse --pretty=%H -i --grep='^CC:.*mesa-stable\|^CC:.*mesa-dev\|\<fixes\>\|\<broken by\>\|This reverts commit' $latest_branchpoint..origin/master |\
|
||||
while read sha
|
||||
do
|
||||
# Check to see whether the patch is on the ignore list.
|
||||
@@ -143,7 +143,7 @@ do
|
||||
esac
|
||||
|
||||
printf "[ %8s ] " "$tag"
|
||||
git --no-pager show --no-patch --pretty=oneline $sha
|
||||
git --no-pager show --no-patch --oneline $sha
|
||||
done
|
||||
|
||||
rm -f already_picked
|
||||
|
@@ -19,4 +19,3 @@
|
||||
# SOFTWARE.
|
||||
|
||||
git_sha1_gen_py = files('git_sha1_gen.py')
|
||||
symbols_check = find_program('symbols-check.py')
|
||||
|
@@ -1,117 +0,0 @@
|
||||
#!/usr/bin/env python3
|
||||
# Copyright © 2019 Intel Corporation
|
||||
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
|
||||
# The above copyright notice and this permission notice shall be included in
|
||||
# all copies or substantial portions of the Software.
|
||||
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
"""Update the main page, release notes, and calendar."""
|
||||
|
||||
import argparse
|
||||
import calendar
|
||||
import datetime
|
||||
import pathlib
|
||||
from lxml import (
|
||||
etree,
|
||||
html,
|
||||
)
|
||||
|
||||
|
||||
def calculate_previous_version(version: str, is_point: bool) -> str:
|
||||
"""Calculate the previous version to compare to.
|
||||
|
||||
In the case of -rc to final that verison is the previous .0 release,
|
||||
(19.3.0 in the case of 20.0.0, for example). for point releases that is
|
||||
the last point release. This value will be the same as the input value
|
||||
for a poiont release, but different for a major release.
|
||||
"""
|
||||
if '-' in version:
|
||||
version = version.split('-')[0]
|
||||
if is_point:
|
||||
return version
|
||||
base = version.split('.')
|
||||
if base[1] == '0':
|
||||
base[0] = str(int(base[0]) - 1)
|
||||
base[1] = '3'
|
||||
else:
|
||||
base[1] = str(int(base[1]) - 1)
|
||||
return '.'.join(base)
|
||||
|
||||
|
||||
def is_point_release(version: str) -> bool:
|
||||
return not version.endswith('.0')
|
||||
|
||||
|
||||
def update_index(is_point: bool, version: str, previous_version: str) -> None:
|
||||
p = pathlib.Path(__file__).parent.parent / 'docs' / 'index.html'
|
||||
with p.open('rt') as f:
|
||||
tree = html.parse(f)
|
||||
|
||||
news = tree.xpath('.//h1')[0]
|
||||
|
||||
date = datetime.date.today()
|
||||
month = calendar.month_name[date.month]
|
||||
header = etree.Element('h2')
|
||||
header.text = f"{month} {date.day}, {date.year}"
|
||||
|
||||
body = etree.Element('p')
|
||||
a = etree.SubElement(
|
||||
body, 'a', attrib={'href': f'relnotes/{previous_version}.html'})
|
||||
a.text = f"Mesa {previous_version}"
|
||||
if is_point:
|
||||
a.tail = " is released. This is a bug fix release."
|
||||
else:
|
||||
a.tail = (" is released. This is a new development release. "
|
||||
"See the release notes for mor information about this release.")
|
||||
|
||||
root = news.getparent()
|
||||
index = root.index(news) + 1
|
||||
root.insert(index, body)
|
||||
root.insert(index, header)
|
||||
|
||||
tree.write(p.as_posix(), method='html')
|
||||
|
||||
|
||||
def update_release_notes(previous_version: str) -> None:
|
||||
p = pathlib.Path(__file__).parent.parent / 'docs' / 'relnotes.html'
|
||||
with p.open('rt') as f:
|
||||
tree = html.parse(f)
|
||||
|
||||
li = etree.Element('li')
|
||||
a = etree.SubElement(li, 'a', href=f'relnotes/{previous_version}.html')
|
||||
a.text = f'{previous_version} release notes'
|
||||
|
||||
ul = tree.xpath('.//ul')[0]
|
||||
ul.insert(0, li)
|
||||
|
||||
tree.write(p.as_posix(), method='html')
|
||||
|
||||
|
||||
def main() -> None:
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument('version', help="The released version.")
|
||||
args = parser.parse_args()
|
||||
|
||||
is_point = is_point_release(args.version)
|
||||
previous_version = calculate_previous_version(args.version, is_point)
|
||||
|
||||
update_index(is_point, args.version, previous_version)
|
||||
update_release_notes(previous_version)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
29
bin/shortlog_mesa.sh
Executable file
29
bin/shortlog_mesa.sh
Executable file
@@ -0,0 +1,29 @@
|
||||
#!/bin/sh
|
||||
|
||||
# This script is used to generate the list of changes that
|
||||
# appears in the release notes files, with HTML formatting.
|
||||
#
|
||||
# Usage examples:
|
||||
#
|
||||
# $ bin/shortlog_mesa.sh mesa-9.0.2..mesa-9.0.3
|
||||
# $ bin/shortlog_mesa.sh mesa-9.0.2..mesa-9.0.3 > changes
|
||||
# $ bin/shortlog_mesa.sh mesa-9.0.2..mesa-9.0.3 | tee changes
|
||||
|
||||
|
||||
in_log=0
|
||||
|
||||
git shortlog $* | while read l
|
||||
do
|
||||
if [ $in_log -eq 0 ]; then
|
||||
echo '<p>'$l'</p>'
|
||||
echo '<ul>'
|
||||
in_log=1
|
||||
elif echo "$l" | egrep -q '^$' ; then
|
||||
echo '</ul>'
|
||||
echo
|
||||
in_log=0
|
||||
else
|
||||
mesg=$(echo $l | sed 's/ (cherry picked from commit [0-9a-f]\+)//;s/\&/&/g;s/</\</g;s/>/\>/g')
|
||||
echo ' <li>'${mesg}'</li>'
|
||||
fi
|
||||
done
|
@@ -1,130 +0,0 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
import argparse
|
||||
import os
|
||||
import platform
|
||||
import subprocess
|
||||
|
||||
# This list contains symbols that _might_ be exported for some platforms
|
||||
PLATFORM_SYMBOLS = [
|
||||
'__bss_end__',
|
||||
'__bss_start__',
|
||||
'__bss_start',
|
||||
'__end__',
|
||||
'_bss_end__',
|
||||
'_edata',
|
||||
'_end',
|
||||
'_fini',
|
||||
'_init',
|
||||
]
|
||||
|
||||
|
||||
def get_symbols(nm, lib):
|
||||
'''
|
||||
List all the (non platform-specific) symbols exported by the library
|
||||
'''
|
||||
symbols = []
|
||||
platform_name = platform.system()
|
||||
output = subprocess.check_output([nm, '-gP', lib],
|
||||
stderr=open(os.devnull, 'w')).decode("ascii")
|
||||
for line in output.splitlines():
|
||||
fields = line.split()
|
||||
if len(fields) == 2 or fields[1] == 'U':
|
||||
continue
|
||||
symbol_name = fields[0]
|
||||
if platform_name == 'Linux':
|
||||
if symbol_name in PLATFORM_SYMBOLS:
|
||||
continue
|
||||
elif platform_name == 'Darwin':
|
||||
assert symbol_name[0] == '_'
|
||||
symbol_name = symbol_name[1:]
|
||||
symbols.append(symbol_name)
|
||||
|
||||
return symbols
|
||||
|
||||
|
||||
def main():
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument('--symbols-file',
|
||||
action='store',
|
||||
required=True,
|
||||
help='path to file containing symbols')
|
||||
parser.add_argument('--lib',
|
||||
action='store',
|
||||
required=True,
|
||||
help='path to library')
|
||||
parser.add_argument('--nm',
|
||||
action='store',
|
||||
required=True,
|
||||
help='path to binary (or name in $PATH)')
|
||||
args = parser.parse_args()
|
||||
|
||||
try:
|
||||
lib_symbols = get_symbols(args.nm, args.lib)
|
||||
except:
|
||||
# We can't run this test, but we haven't technically failed it either
|
||||
# Return the GNU "skip" error code
|
||||
exit(77)
|
||||
mandatory_symbols = []
|
||||
optional_symbols = []
|
||||
with open(args.symbols_file) as symbols_file:
|
||||
qualifier_optional = '(optional)'
|
||||
for line in symbols_file.readlines():
|
||||
|
||||
# Strip comments
|
||||
line = line.split('#')[0]
|
||||
line = line.strip()
|
||||
if not line:
|
||||
continue
|
||||
|
||||
# Line format:
|
||||
# [qualifier] symbol
|
||||
qualifier = None
|
||||
symbol = None
|
||||
|
||||
fields = line.split()
|
||||
if len(fields) == 1:
|
||||
symbol = fields[0]
|
||||
elif len(fields) == 2:
|
||||
qualifier = fields[0]
|
||||
symbol = fields[1]
|
||||
else:
|
||||
print(args.symbols_file + ': invalid format: ' + line)
|
||||
exit(1)
|
||||
|
||||
# The only supported qualifier is 'optional', which means the
|
||||
# symbol doesn't have to be exported by the library
|
||||
if qualifier and not qualifier == qualifier_optional:
|
||||
print(args.symbols_file + ': invalid qualifier: ' + qualifier)
|
||||
exit(1)
|
||||
|
||||
if qualifier == qualifier_optional:
|
||||
optional_symbols.append(symbol)
|
||||
else:
|
||||
mandatory_symbols.append(symbol)
|
||||
|
||||
unknown_symbols = []
|
||||
for symbol in lib_symbols:
|
||||
if symbol in mandatory_symbols:
|
||||
continue
|
||||
if symbol in optional_symbols:
|
||||
continue
|
||||
unknown_symbols.append(symbol)
|
||||
|
||||
missing_symbols = [
|
||||
sym for sym in mandatory_symbols if sym not in lib_symbols
|
||||
]
|
||||
|
||||
for symbol in unknown_symbols:
|
||||
print(args.lib + ': unknown symbol exported: ' + symbol)
|
||||
|
||||
for symbol in missing_symbols:
|
||||
print(args.lib + ': missing symbol: ' + symbol)
|
||||
|
||||
if unknown_symbols or missing_symbols:
|
||||
exit(1)
|
||||
exit(0)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
12
common.py
12
common.py
@@ -17,9 +17,6 @@ import SCons.Script.SConscript
|
||||
host_platform = _platform.system().lower()
|
||||
if host_platform.startswith('cygwin'):
|
||||
host_platform = 'cygwin'
|
||||
# MSYS2 default platform selection.
|
||||
if host_platform.startswith('mingw'):
|
||||
host_platform = 'windows'
|
||||
|
||||
# Search sys.argv[] for a "platform=foo" argument since we don't have
|
||||
# an 'env' variable at this point.
|
||||
@@ -52,18 +49,9 @@ if 'PROCESSOR_ARCHITECTURE' in os.environ:
|
||||
else:
|
||||
host_machine = _platform.machine()
|
||||
host_machine = _machine_map.get(host_machine, 'generic')
|
||||
# MSYS2 default machine selection.
|
||||
if _platform.system().lower().startswith('mingw') and 'MSYSTEM' in os.environ:
|
||||
if os.environ['MSYSTEM'] == 'MINGW32':
|
||||
host_machine = 'x86'
|
||||
if os.environ['MSYSTEM'] == 'MINGW64':
|
||||
host_machine = 'x86_64'
|
||||
|
||||
default_machine = host_machine
|
||||
default_toolchain = 'default'
|
||||
# MSYS2 default toolchain selection.
|
||||
if _platform.system().lower().startswith('mingw'):
|
||||
default_toolchain = 'mingw'
|
||||
|
||||
if target_platform == 'windows' and host_platform != 'windows':
|
||||
default_machine = 'x86'
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
@@ -48,16 +48,16 @@ start-up because of an extension string buffer-overflow problem.
|
||||
|
||||
<p>
|
||||
The problem is a modern OpenGL driver will return a very long string
|
||||
for the <code>glGetString(GL_EXTENSIONS)</code> query and if the application
|
||||
for the glGetString(GL_EXTENSIONS) query and if the application
|
||||
naively copies the string into a fixed-size buffer it can overflow the
|
||||
buffer and crash the application.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The work-around is to set the <code>MESA_EXTENSION_MAX_YEAR</code>
|
||||
environment variable to the approximate release year of the game.
|
||||
This will cause the <code>glGetString(GL_EXTENSIONS)</code> query to only report
|
||||
extensions older than the given year.
|
||||
The work-around is to set the MESA_EXTENSION_MAX_YEAR environment variable
|
||||
to the approximate release year of the game.
|
||||
This will cause the glGetString(GL_EXTENSIONS) query to only report extensions
|
||||
older than the given year.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
|
@@ -2,19 +2,19 @@
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Report a Bug</title>
|
||||
<title>Mesa Bug Reporting</title>
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Report a Bug</h1>
|
||||
<h1>Report a bug</h1>
|
||||
|
||||
<p>
|
||||
The Mesa bug database is hosted on
|
||||
@@ -24,8 +24,8 @@ The old bug database on SourceForge is no longer used.
|
||||
|
||||
<p>
|
||||
To file a Mesa bug, go to
|
||||
<a href="https://gitlab.freedesktop.org/mesa/mesa/issues">
|
||||
GitLab on freedesktop.org</a>
|
||||
<a href="https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa">
|
||||
Bugzilla on freedesktop.org</a>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
@@ -48,19 +48,19 @@ For example:
|
||||
}
|
||||
</pre>
|
||||
|
||||
<li>Put a space before/after operators. For example, <code>a = b + c;</code>
|
||||
and not <code>a=b+c;</code>
|
||||
<li>Put a space before/after operators. For example, <tt>a = b + c;</tt>
|
||||
and not <tt>a=b+c;</tt>
|
||||
|
||||
<li>This GNU indent command generally does the right thing for formatting:
|
||||
<pre>
|
||||
indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
|
||||
</pre>
|
||||
|
||||
<li>
|
||||
<p>Use comments wherever you think it would be helpful for other developers.
|
||||
<li>Use comments wherever you think it would be helpful for other developers.
|
||||
Several specific cases and style examples follow. Note that we roughly
|
||||
follow <a href="http://www.doxygen.nl">Doxygen</a> conventions.
|
||||
</p>
|
||||
follow <a href="https://www.stack.nl/~dimitri/doxygen/">Doxygen</a> conventions.
|
||||
<br>
|
||||
<br>
|
||||
Single-line comments:
|
||||
<pre>
|
||||
/* null-out pointer to prevent dangling reference below */
|
||||
@@ -120,21 +120,19 @@ the opening brace goes on the next line by itself (see above.)
|
||||
_mesa_foo_bar() - an internal non-static Mesa function
|
||||
</pre>
|
||||
|
||||
<li>Constants, macros and enum names are <code>ALL_UPPERCASE</code>, with _
|
||||
between words.
|
||||
<li>Mesa usually uses camel case for local variables (Ex:
|
||||
<code>localVarname</code>) while gallium typically uses underscores (Ex:
|
||||
<code>local_var_name</code>).
|
||||
<li>Constants, macros and enum names are ALL_UPPERCASE, with _ between
|
||||
words.
|
||||
<li>Mesa usually uses camel case for local variables (Ex: "localVarname")
|
||||
while gallium typically uses underscores (Ex: "local_var_name").
|
||||
<li>Global variables are almost never used because Mesa should be thread-safe.
|
||||
|
||||
<li>Booleans. Places that are not directly visible to the GL API
|
||||
should prefer the use of <code>bool</code>, <code>true</code>, and
|
||||
<code>false</code> over <code>GLboolean</code>, <code>GL_TRUE</code>, and
|
||||
<code>GL_FALSE</code>. In C code, this may mean that
|
||||
<code>#include <stdbool.h></code> needs to be added. The
|
||||
<code>try_emit_*</code> methods in <code>src/mesa/program/ir_to_mesa.cpp</code>
|
||||
and <code>src/mesa/state_tracker/st_glsl_to_tgsi.cpp</code> can serve as
|
||||
examples.
|
||||
should prefer the use of <tt>bool</tt>, <tt>true</tt>, and
|
||||
<tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and
|
||||
<tt>GL_FALSE</tt>. In C code, this may mean that
|
||||
<tt>#include <stdbool.h></tt> needs to be added. The
|
||||
<tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and
|
||||
src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
|
||||
|
||||
</ul>
|
||||
|
||||
|
@@ -2,19 +2,19 @@
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Conformance Testing</title>
|
||||
<title>Conformance</title>
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Conformance Testing</h1>
|
||||
<h1>Conformance</h1>
|
||||
|
||||
<p>
|
||||
The SGI OpenGL conformance tests verify correct operation of OpenGL
|
||||
|
@@ -33,17 +33,18 @@
|
||||
<li><a href="index.html" target="_parent">News</a>
|
||||
<li><a href="developers.html" target="_parent">Developers</a>
|
||||
<li><a href="systems.html" target="_parent">Platforms and Drivers</a>
|
||||
<li><a href="license.html" target="_parent">License and Copyright</a>
|
||||
<li><a href="faq.html" target="_parent">Frequently Asked Questions</a>
|
||||
<li><a href="license.html" target="_parent">License & Copyright</a>
|
||||
<li><a href="faq.html" target="_parent">FAQ</a>
|
||||
<li><a href="relnotes.html" target="_parent">Release Notes</a>
|
||||
<li><a href="thanks.html" target="_parent">Acknowledgements</a>
|
||||
<li><a href="conform.html" target="_parent">Conformance Testing</a>
|
||||
<li>more docs below...
|
||||
</ul>
|
||||
|
||||
<h2>Download and Install</h2>
|
||||
<h2>Download / Install</h2>
|
||||
<ul>
|
||||
<li><a href="download.html" target="_parent">Downloading and Unpacking</a>
|
||||
<li><a href="install.html" target="_parent">Compiling and Installing</a>
|
||||
<li><a href="download.html" target="_parent">Downloading / Unpacking</a>
|
||||
<li><a href="install.html" target="_parent">Compiling / Installing</a>
|
||||
<ul>
|
||||
<li><a href="meson.html" target="_parent">Meson</a></li>
|
||||
</ul>
|
||||
@@ -65,13 +66,13 @@
|
||||
<li><a href="egl.html" target="_parent">EGL</a>
|
||||
<li><a href="opengles.html" target="_parent">OpenGL ES</a>
|
||||
<li><a href="envvars.html" target="_parent">Environment Variables</a>
|
||||
<li><a href="osmesa.html" target="_parent">Off-screen Rendering</a>
|
||||
<li><a href="osmesa.html" target="_parent">Off-Screen Rendering</a>
|
||||
<li><a href="debugging.html" target="_parent">Debugging Tips</a>
|
||||
<li><a href="perf.html" target="_parent">Performance Tips</a>
|
||||
<li><a href="extensions.html" target="_parent">Mesa Extensions</a>
|
||||
<li><a href="llvmpipe.html" target="_parent">Gallium LLVMpipe Driver</a>
|
||||
<li><a href="vmware-guest.html" target="_parent">VMware SVGA3D Guest Driver</a>
|
||||
<li><a href="postprocess.html" target="_parent">Gallium Post-processing</a>
|
||||
<li><a href="llvmpipe.html" target="_parent">Gallium llvmpipe driver</a>
|
||||
<li><a href="vmware-guest.html" target="_parent">VMware SVGA3D guest driver</a>
|
||||
<li><a href="postprocess.html" target="_parent">Gallium post-processing</a>
|
||||
<li><a href="application-issues.html" target="_parent">Application Issues</a>
|
||||
<li><a href="viewperf.html" target="_parent">Viewperf Issues</a>
|
||||
</ul>
|
||||
@@ -84,24 +85,24 @@
|
||||
<li><a href="helpwanted.html" target="_parent">Help Wanted</a>
|
||||
<li><a href="devinfo.html" target="_parent">Development Notes</a>
|
||||
<li><a href="codingstyle.html" target="_parent">Coding Style</a>
|
||||
<li><a href="submittingpatches.html" target="_parent">Submitting Patches</a>
|
||||
<li><a href="releasing.html" target="_parent">Releasing Process</a>
|
||||
<li><a href="release-calendar.html" target="_parent">Release Calendar</a>
|
||||
<li><a href="submittingpatches.html" target="_parent">Submitting patches</a>
|
||||
<li><a href="releasing.html" target="_parent">Releasing process</a>
|
||||
<li><a href="release-calendar.html" target="_parent">Release calendar</a>
|
||||
<li><a href="sourcedocs.html" target="_parent">Source Documentation</a>
|
||||
<li><a href="dispatch.html" target="_parent">GL Dispatch</a>
|
||||
</ul>
|
||||
|
||||
<h2>Links</h2>
|
||||
<ul>
|
||||
<li><a href="https://www.opengl.org" target="_parent">OpenGL Website</a>
|
||||
<li><a href="https://dri.freedesktop.org" target="_parent">DRI Website</a>
|
||||
<li><a href="https://www.opengl.org" target="_parent">OpenGL website</a>
|
||||
<li><a href="https://dri.freedesktop.org" target="_parent">DRI website</a>
|
||||
<li><a href="https://www.freedesktop.org" target="_parent">freedesktop.org</a>
|
||||
<li><a href="https://planet.freedesktop.org" target="_parent">Developer Blogs</a>
|
||||
<li><a href="https://planet.freedesktop.org" target="_parent">Developer blogs</a>
|
||||
</ul>
|
||||
|
||||
<h2>Hosted by:</h2>
|
||||
<dl>
|
||||
<dd><a href="https://www.freedesktop.org" target="_parent">freedesktop.org</a>
|
||||
<dd><a href="https://freedesktop.org" target="_parent">freedesktop.org</a>
|
||||
</dl>
|
||||
|
||||
</body>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
@@ -20,9 +20,9 @@
|
||||
Normally Mesa (and OpenGL) records but does not notify the user of
|
||||
errors. It is up to the application to call
|
||||
<code>glGetError</code> to check for errors. Mesa supports an
|
||||
environment variable, <code>MESA_DEBUG</code>, to help with debugging. If
|
||||
<code>MESA_DEBUG</code> is defined, a message will be printed to stdout
|
||||
whenever an error occurs.
|
||||
environment variable, MESA_DEBUG, to help with debugging. If
|
||||
MESA_DEBUG is defined, a message will be printed to stdout whenever
|
||||
an error occurs.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
@@ -30,12 +30,12 @@
|
||||
(<code>--buildtype debug</code> for meson, <code>build=debug</code> for scons).
|
||||
</p>
|
||||
<p>
|
||||
In your debugger you can set a breakpoint in <code>_mesa_error()</code> to trap
|
||||
Mesa errors.
|
||||
In your debugger you can set a breakpoint in _mesa_error() to trap Mesa
|
||||
errors.
|
||||
</p>
|
||||
<p>
|
||||
There is a display list printing/debugging facility. See the end of
|
||||
<code>src/dlist.c</code> for details.
|
||||
src/dlist.c for details.
|
||||
</p>
|
||||
|
||||
</div>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
@@ -29,8 +29,8 @@ To add a new GL extension to Mesa you have to do at least the following.
|
||||
|
||||
<ul>
|
||||
<li>
|
||||
If <code>glext.h</code> doesn't define the extension, edit
|
||||
<code>include/GL/gl.h</code> and add code like this:
|
||||
If glext.h doesn't define the extension, edit include/GL/gl.h and add
|
||||
code like this:
|
||||
<pre>
|
||||
#ifndef GL_EXT_the_extension_name
|
||||
#define GL_EXT_the_extension_name 1
|
||||
@@ -41,18 +41,18 @@ To add a new GL extension to Mesa you have to do at least the following.
|
||||
</pre>
|
||||
</li>
|
||||
<li>
|
||||
In the <code>src/mapi/glapi/gen/</code> directory, add the new extension
|
||||
functions and enums to the <code>gl_API.xml</code> file.
|
||||
In the src/mapi/glapi/gen/ directory, add the new extension functions and
|
||||
enums to the gl_API.xml file.
|
||||
Then, a bunch of source files must be regenerated by executing the
|
||||
corresponding Python scripts.
|
||||
</li>
|
||||
<li>
|
||||
Add a new entry to the <code>gl_extensions</code> struct in
|
||||
<code>mtypes.h</code> if the extension requires driver capabilities not
|
||||
already exposed by another extension.
|
||||
Add a new entry to the <code>gl_extensions</code> struct in mtypes.h
|
||||
if the extension requires driver capabilities not already exposed by
|
||||
another extension.
|
||||
</li>
|
||||
<li>
|
||||
Add a new entry to the <code>src/mesa/main/extensions_table.h</code> file.
|
||||
Add a new entry to the src/mesa/main/extensions_table.h file.
|
||||
</li>
|
||||
<li>
|
||||
From this point, the best way to proceed is to find another extension,
|
||||
@@ -60,20 +60,18 @@ To add a new GL extension to Mesa you have to do at least the following.
|
||||
as an example.
|
||||
</li>
|
||||
<li>
|
||||
If the new extension adds new GL state, the functions in
|
||||
<code>get.c</code>, <code>enable.c</code> and <code>attrib.c</code>
|
||||
will most likely require new code.
|
||||
If the new extension adds new GL state, the functions in get.c, enable.c
|
||||
and attrib.c will most likely require new code.
|
||||
</li>
|
||||
<li>
|
||||
To determine if the new extension is active in the current context,
|
||||
use the auto-generated <code>_mesa_has_##name_str()</code> function
|
||||
defined in <code>src/mesa/main/extensions.h</code>.
|
||||
use the auto-generated _mesa_has_##name_str() function defined in
|
||||
src/mesa/main/extensions.h.
|
||||
</li>
|
||||
<li>
|
||||
The dispatch tests <code>check_table.cpp</code> and
|
||||
<code>dispatch_sanity.cpp</code> should be updated with details about
|
||||
the new extensions functions. These tests are run using
|
||||
<code>meson test</code>.
|
||||
The dispatch tests check_table.cpp and dispatch_sanity.cpp
|
||||
should be updated with details about the new extensions functions. These
|
||||
tests are run using 'meson test'
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
@@ -2,19 +2,19 @@
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>GL Dispatch</title>
|
||||
<title>GL Dispatch in Mesa</title>
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>GL Dispatch</h1>
|
||||
<h1>GL Dispatch in Mesa</h1>
|
||||
|
||||
<p>Several factors combine to make efficient dispatch of OpenGL functions
|
||||
fairly complicated. This document attempts to explain some of the issues
|
||||
@@ -30,28 +30,28 @@ of the GL related state for the application. Every texture, every buffer
|
||||
object, every enable, and much, much more is stored in the context. Since
|
||||
an application can have more than one context, the context to be used is
|
||||
selected by a window-system dependent function such as
|
||||
<code>glXMakeContextCurrent</code>.</p>
|
||||
<tt>glXMakeContextCurrent</tt>.</p>
|
||||
|
||||
<p>In environments that implement OpenGL with X-Windows using GLX, every GL
|
||||
function, including the pointers returned by <code>glXGetProcAddress</code>, are
|
||||
function, including the pointers returned by <tt>glXGetProcAddress</tt>, are
|
||||
<em>context independent</em>. This means that no matter what context is
|
||||
currently active, the same <code>glVertex3fv</code> function is used.</p>
|
||||
currently active, the same <tt>glVertex3fv</tt> function is used.</p>
|
||||
|
||||
<p>This creates the first bit of dispatch complexity. An application can
|
||||
have two GL contexts. One context is a direct rendering context where
|
||||
function calls are routed directly to a driver loaded within the
|
||||
application's address space. The other context is an indirect rendering
|
||||
context where function calls are converted to GLX protocol and sent to a
|
||||
server. The same <code>glVertex3fv</code> has to do the right thing depending
|
||||
server. The same <tt>glVertex3fv</tt> has to do the right thing depending
|
||||
on which context is current.</p>
|
||||
|
||||
<p>Highly optimized drivers or GLX protocol implementations may want to
|
||||
change the behavior of GL functions depending on current state. For
|
||||
example, <code>glFogCoordf</code> may operate differently depending on whether
|
||||
example, <tt>glFogCoordf</tt> may operate differently depending on whether
|
||||
or not fog is enabled.</p>
|
||||
|
||||
<p>In multi-threaded environments, it is possible for each thread to have a
|
||||
different GL context current. This means that poor old <code>glVertex3fv</code>
|
||||
different GL context current. This means that poor old <tt>glVertex3fv</tt>
|
||||
has to know which GL context is current in the thread where it is being
|
||||
called.</p>
|
||||
|
||||
@@ -64,18 +64,18 @@ dispatch table stores pointers to functions that actually implement
|
||||
specific GL functions. Each time a new context is made current in a thread,
|
||||
these pointers a updated.</p>
|
||||
|
||||
<p>The implementation of functions such as <code>glVertex3fv</code> becomes
|
||||
<p>The implementation of functions such as <tt>glVertex3fv</tt> becomes
|
||||
conceptually simple:</p>
|
||||
|
||||
<ul>
|
||||
<li>Fetch the current dispatch table pointer.</li>
|
||||
<li>Fetch the pointer to the real <code>glVertex3fv</code> function from the
|
||||
<li>Fetch the pointer to the real <tt>glVertex3fv</tt> function from the
|
||||
table.</li>
|
||||
<li>Call the real function.</li>
|
||||
</ul>
|
||||
|
||||
<p>This can be implemented in just a few lines of C code. The file
|
||||
<code>src/mesa/glapi/glapitemp.h</code> contains code very similar to this.</p>
|
||||
<tt>src/mesa/glapi/glapitemp.h</tt> contains code very similar to this.</p>
|
||||
|
||||
<blockquote>
|
||||
<table border="1">
|
||||
@@ -93,9 +93,9 @@ void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
|
||||
overhead that it adds to every GL function call.</p>
|
||||
|
||||
<p>In a multithreaded environment, a naive implementation of
|
||||
<code>GET_DISPATCH</code> involves a call to <code>pthread_getspecific</code> or a
|
||||
<tt>GET_DISPATCH</tt> involves a call to <tt>pthread_getspecific</tt> or a
|
||||
similar function. Mesa provides a wrapper function called
|
||||
<code>_glapi_get_dispatch</code> that is used by default.</p>
|
||||
<tt>_glapi_get_dispatch</tt> that is used by default.</p>
|
||||
|
||||
<h2>3. Optimizations</h2>
|
||||
|
||||
@@ -109,7 +109,7 @@ each can or cannot be used are listed.</p>
|
||||
<p>The vast majority of OpenGL applications use the API in a single threaded
|
||||
manner. That is, the application has only one thread that makes calls into
|
||||
the GL. In these cases, not only do the calls to
|
||||
<code>pthread_getspecific</code> hurt performance, but they are completely
|
||||
<tt>pthread_getspecific</tt> hurt performance, but they are completely
|
||||
unnecessary! It is possible to detect this common case and avoid these
|
||||
calls.</p>
|
||||
|
||||
@@ -118,15 +118,15 @@ of the executing thread. If the same thread ID is always seen, Mesa knows
|
||||
that the application is, from OpenGL's point of view, single threaded.</p>
|
||||
|
||||
<p>As long as an application is single threaded, Mesa stores a pointer to
|
||||
the dispatch table in a global variable called <code>_glapi_Dispatch</code>.
|
||||
the dispatch table in a global variable called <tt>_glapi_Dispatch</tt>.
|
||||
The pointer is also stored in a per-thread location via
|
||||
<code>pthread_setspecific</code>. When Mesa detects that an application has
|
||||
become multithreaded, <code>NULL</code> is stored in <code>_glapi_Dispatch</code>.</p>
|
||||
<tt>pthread_setspecific</tt>. When Mesa detects that an application has
|
||||
become multithreaded, <tt>NULL</tt> is stored in <tt>_glapi_Dispatch</tt>.</p>
|
||||
|
||||
<p>Using this simple mechanism the dispatch functions can detect the
|
||||
multithreaded case by comparing <code>_glapi_Dispatch</code> to <code>NULL</code>.
|
||||
The resulting implementation of <code>GET_DISPATCH</code> is slightly more
|
||||
complex, but it avoids the expensive <code>pthread_getspecific</code> call in
|
||||
multithreaded case by comparing <tt>_glapi_Dispatch</tt> to <tt>NULL</tt>.
|
||||
The resulting implementation of <tt>GET_DISPATCH</tt> is slightly more
|
||||
complex, but it avoids the expensive <tt>pthread_getspecific</tt> call in
|
||||
the common case.</p>
|
||||
|
||||
<blockquote>
|
||||
@@ -136,7 +136,7 @@ the common case.</p>
|
||||
(_glapi_Dispatch != NULL) \
|
||||
? _glapi_Dispatch : pthread_getspecific(&_glapi_Dispatch_key)
|
||||
</pre></td></tr>
|
||||
<tr><td>Improved <code>GET_DISPATCH</code> Implementation</td></tr></table>
|
||||
<tr><td>Improved <tt>GET_DISPATCH</tt> Implementation</td></tr></table>
|
||||
</blockquote>
|
||||
|
||||
<h3>3.2. ELF TLS</h3>
|
||||
@@ -144,14 +144,14 @@ the common case.</p>
|
||||
<p>Starting with the 2.4.20 Linux kernel, each thread is allocated an area
|
||||
of per-thread, global storage. Variables can be put in this area using some
|
||||
extensions to GCC. By storing the dispatch table pointer in this area, the
|
||||
expensive call to <code>pthread_getspecific</code> and the test of
|
||||
<code>_glapi_Dispatch</code> can be avoided.</p>
|
||||
expensive call to <tt>pthread_getspecific</tt> and the test of
|
||||
<tt>_glapi_Dispatch</tt> can be avoided.</p>
|
||||
|
||||
<p>The dispatch table pointer is stored in a new variable called
|
||||
<code>_glapi_tls_Dispatch</code>. A new variable name is used so that a single
|
||||
<tt>_glapi_tls_Dispatch</tt>. A new variable name is used so that a single
|
||||
libGL can implement both interfaces. This allows the libGL to operate with
|
||||
direct rendering drivers that use either interface. Once the pointer is
|
||||
properly declared, <code>GET_DISPACH</code> becomes a simple variable
|
||||
properly declared, <tt>GET_DISPACH</tt> becomes a simple variable
|
||||
reference.</p>
|
||||
|
||||
<blockquote>
|
||||
@@ -162,12 +162,12 @@ extern __thread struct _glapi_table *_glapi_tls_Dispatch
|
||||
|
||||
#define GET_DISPATCH() _glapi_tls_Dispatch
|
||||
</pre></td></tr>
|
||||
<tr><td>TLS <code>GET_DISPATCH</code> Implementation</td></tr></table>
|
||||
<tr><td>TLS <tt>GET_DISPATCH</tt> Implementation</td></tr></table>
|
||||
</blockquote>
|
||||
|
||||
<p>Use of this path is controlled by the preprocessor define
|
||||
<code>USE_ELF_TLS</code>. Any platform capable of using ELF TLS should use this
|
||||
as the default dispatch method.</p>
|
||||
<tt>GLX_USE_TLS</tt>. Any platform capable of using TLS should use this as
|
||||
the default dispatch method.</p>
|
||||
|
||||
<h3>3.3. Assembly Language Dispatch Stubs</h3>
|
||||
|
||||
@@ -185,13 +185,13 @@ ways that the dispatch table pointer can be accessed. There are four
|
||||
different methods that can be used:</p>
|
||||
|
||||
<ol>
|
||||
<li>Using <code>_glapi_Dispatch</code> directly in builds for non-multithreaded
|
||||
<li>Using <tt>_glapi_Dispatch</tt> directly in builds for non-multithreaded
|
||||
environments.</li>
|
||||
<li>Using <code>_glapi_Dispatch</code> and <code>_glapi_get_dispatch</code> in
|
||||
<li>Using <tt>_glapi_Dispatch</tt> and <tt>_glapi_get_dispatch</tt> in
|
||||
multithreaded environments.</li>
|
||||
<li>Using <code>_glapi_Dispatch</code> and <code>pthread_getspecific</code> in
|
||||
<li>Using <tt>_glapi_Dispatch</tt> and <tt>pthread_getspecific</tt> in
|
||||
multithreaded environments.</li>
|
||||
<li>Using <code>_glapi_tls_Dispatch</code> directly in TLS enabled
|
||||
<li>Using <tt>_glapi_tls_Dispatch</tt> directly in TLS enabled
|
||||
multithreaded environments.</li>
|
||||
</ol>
|
||||
|
||||
@@ -204,13 +204,13 @@ terribly relevant.</p>
|
||||
few preprocessor defines.</p>
|
||||
|
||||
<ul>
|
||||
<li>If <code>USE_ELF_TLS</code> is defined, method #3 is used.</li>
|
||||
<li>If <code>HAVE_PTHREAD</code> is defined, method #2 is used.</li>
|
||||
<li>If <tt>GLX_USE_TLS</tt> is defined, method #3 is used.</li>
|
||||
<li>If <tt>HAVE_PTHREAD</tt> is defined, method #2 is used.</li>
|
||||
<li>If none of the preceding are defined, method #1 is used.</li>
|
||||
</ul>
|
||||
|
||||
<p>Two different techniques are used to handle the various different cases.
|
||||
On x86 and SPARC, a macro called <code>GL_STUB</code> is used. In the preamble
|
||||
On x86 and SPARC, a macro called <tt>GL_STUB</tt> is used. In the preamble
|
||||
of the assembly source file different implementations of the macro are
|
||||
selected based on the defined preprocessor variables. The assembly code
|
||||
then consists of a series of invocations of the macros such as:
|
||||
@@ -220,7 +220,7 @@ then consists of a series of invocations of the macros such as:
|
||||
<tr><td><pre>
|
||||
GL_STUB(Color3fv, _gloffset_Color3fv)
|
||||
</pre></td></tr>
|
||||
<tr><td>SPARC Assembly Implementation of <code>glColor3fv</code></td></tr></table>
|
||||
<tr><td>SPARC Assembly Implementation of <tt>glColor3fv</tt></td></tr></table>
|
||||
</blockquote>
|
||||
|
||||
<p>The benefit of this technique is that changes to the calling pattern
|
||||
@@ -231,32 +231,32 @@ changed lines in the assembly code.</p>
|
||||
implementation does not change based on the parameters passed to the
|
||||
function. For example, since x86 passes all parameters on the stack, no
|
||||
additional code is needed to save and restore function parameters around a
|
||||
call to <code>pthread_getspecific</code>. Since x86-64 passes parameters in
|
||||
call to <tt>pthread_getspecific</tt>. Since x86-64 passes parameters in
|
||||
registers, varying amounts of code needs to be inserted around the call to
|
||||
<code>pthread_getspecific</code> to save and restore the GL function's
|
||||
<tt>pthread_getspecific</tt> to save and restore the GL function's
|
||||
parameters.</p>
|
||||
|
||||
<p>The other technique, used by platforms like x86-64 that cannot use the
|
||||
first technique, is to insert <code>#ifdef</code> within the assembly
|
||||
first technique, is to insert <tt>#ifdef</tt> within the assembly
|
||||
implementation of each function. This makes the assembly file considerably
|
||||
larger (e.g., 29,332 lines for <code>glapi_x86-64.S</code> versus 1,155 lines for
|
||||
<code>glapi_x86.S</code>) and causes simple changes to the function
|
||||
larger (e.g., 29,332 lines for <tt>glapi_x86-64.S</tt> versus 1,155 lines for
|
||||
<tt>glapi_x86.S</tt>) and causes simple changes to the function
|
||||
implementation to generate many lines of diffs. Since the assembly files
|
||||
are typically generated by scripts (see <a href="#autogen">below</a>), this
|
||||
isn't a significant problem.</p>
|
||||
|
||||
<p>Once a new assembly file is created, it must be inserted in the build
|
||||
system. There are two steps to this. The file must first be added to
|
||||
<code>src/mesa/sources</code>. That gets the file built and linked. The second
|
||||
step is to add the correct <code>#ifdef</code> magic to
|
||||
<code>src/mesa/glapi/glapi_dispatch.c</code> to prevent the C version of the
|
||||
<tt>src/mesa/sources</tt>. That gets the file built and linked. The second
|
||||
step is to add the correct <tt>#ifdef</tt> magic to
|
||||
<tt>src/mesa/glapi/glapi_dispatch.c</tt> to prevent the C version of the
|
||||
dispatch functions from being built.</p>
|
||||
|
||||
<h3 id="fixedsize">3.4. Fixed-Length Dispatch Stubs</h3>
|
||||
|
||||
<p>To implement <code>glXGetProcAddress</code>, Mesa stores a table that
|
||||
<p>To implement <tt>glXGetProcAddress</tt>, Mesa stores a table that
|
||||
associates function names with pointers to those functions. This table is
|
||||
stored in <code>src/mesa/glapi/glprocs.h</code>. For different reasons on
|
||||
stored in <tt>src/mesa/glapi/glprocs.h</tt>. For different reasons on
|
||||
different platforms, storing all of those pointers is inefficient. On most
|
||||
platforms, including all known platforms that support TLS, we can avoid this
|
||||
added overhead.</p>
|
||||
@@ -267,8 +267,8 @@ calculated by multiplying the size of the dispatch stub by the offset of the
|
||||
function in the table. This value is then added to the address of the first
|
||||
dispatch stub.</p>
|
||||
|
||||
<p>This path is activated by adding the correct <code>#ifdef</code> magic to
|
||||
<code>src/mesa/glapi/glapi.c</code> just before <code>glprocs.h</code> is
|
||||
<p>This path is activated by adding the correct <tt>#ifdef</tt> magic to
|
||||
<tt>src/mesa/glapi/glapi.c</tt> just before <tt>glprocs.h</tt> is
|
||||
included.</p>
|
||||
|
||||
<h2 id="autogen">4. Automatic Generation of Dispatch Stubs</h2>
|
||||
|
@@ -2,21 +2,19 @@
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Downloading and Unpacking</title>
|
||||
<title>Getting Mesa</title>
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Downloading and Unpacking</h1>
|
||||
|
||||
<h2>Downloading</h2>
|
||||
<h1>Downloading</h1>
|
||||
|
||||
<p>
|
||||
Primary Mesa download site:
|
||||
@@ -27,23 +25,23 @@ or <a href="https://mesa.freedesktop.org/archive/">mesa.freedesktop.org</a>
|
||||
|
||||
<p>
|
||||
Starting with the first release of 2017, Mesa's version scheme is
|
||||
year-based. Filenames are in the form <code>mesa-Y.N.P.tar.gz</code>, where
|
||||
<code>Y</code> is the year (two digits), <code>N</code> is an incremental number
|
||||
(starting at 0) and <code>P</code> is the patch number (0 for the first
|
||||
year-based. Filenames are in the form <tt>mesa-Y.N.P.tar.gz</tt>, where
|
||||
<tt>Y</tt> is the year (two digits), <tt>N</tt> is an incremental number
|
||||
(starting at 0) and <tt>P</tt> is the patch number (0 for the first
|
||||
release, 1 for the first patch after that).
|
||||
</p>
|
||||
|
||||
<p>
|
||||
When a new release is coming, release candidates (betas) may be found
|
||||
in the same directory, and are recognisable by the
|
||||
<code>mesa-Y.N.P-<b>rc</b>X.tar.gz</code> filename.
|
||||
<tt>mesa-Y.N.P-<b>rc</b>X.tar.gz</tt> filename.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>Unpacking</h2>
|
||||
<h1>Unpacking</h1>
|
||||
|
||||
<p>
|
||||
Mesa releases are available in two formats: <code>.tar.xz</code> and <code>.tar.gz</code>.
|
||||
Mesa releases are available in two formats: <tt>.tar.xz</tt> and <tt>.tar.gz</tt>.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
@@ -58,7 +56,7 @@ To unpack the tarball:
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>Contents</h2>
|
||||
<h1>Contents</h1>
|
||||
|
||||
<p>
|
||||
Proceed to the <a href="install.html">compilation and installation
|
||||
@@ -66,7 +64,7 @@ instructions</a>.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>Demos, GLUT, and GLU</h2>
|
||||
<h1>Demos, GLUT, and GLU</h1>
|
||||
|
||||
<p>
|
||||
A package of SGI's GLU library is available
|
||||
|
@@ -2,19 +2,19 @@
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>EGL</title>
|
||||
<title>Mesa EGL</title>
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>EGL</h1>
|
||||
<h1>Mesa EGL</h1>
|
||||
|
||||
<p>The current version of EGL in Mesa implements EGL 1.4. More information
|
||||
about EGL can be found at
|
||||
@@ -86,12 +86,14 @@ and <code>haiku</code>.
|
||||
The <code>android</code> platform can either be built as a system
|
||||
component, part of AOSP, using <code>Android.mk</code> files, or
|
||||
cross-compiled using appropriate options.
|
||||
The <code>haiku</code> platform can only be built with SCons or Meson.
|
||||
Unless for special needs, the build system should
|
||||
select the right platforms automatically.</p>
|
||||
|
||||
</dd>
|
||||
|
||||
<dt><code>-D gles1=true</code> and <code>-D gles2=true</code></dt>
|
||||
<dt><code>-D gles1=true</code></dt>
|
||||
<dt><code>-D gles2=true</code></dt>
|
||||
<dd>
|
||||
|
||||
<p>These options enable OpenGL ES support in OpenGL. The result is one big
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
@@ -25,206 +25,145 @@ sometimes be useful for debugging end-user issues.
|
||||
|
||||
<h2>LibGL environment variables</h2>
|
||||
|
||||
<dl>
|
||||
<dt><code>LIBGL_DEBUG</code></dt>
|
||||
<dd>If defined debug information will be printed to stderr.
|
||||
If set to <code>verbose</code> additional information will be
|
||||
printed.</dd>
|
||||
<dt><code>LIBGL_DRIVERS_PATH</code></dt>
|
||||
<dd>colon-separated list of paths to search for DRI drivers</dd>
|
||||
<dt><code>LIBGL_ALWAYS_INDIRECT</code></dt>
|
||||
<dd>if set to <code>true</code>, forces an indirect rendering
|
||||
context/connection.</dd>
|
||||
<dt><code>LIBGL_ALWAYS_SOFTWARE</code></dt>
|
||||
<dd>if set to <code>true</code>, always use software rendering</dd>
|
||||
<dt><code>LIBGL_NO_DRAWARRAYS</code></dt>
|
||||
<dd>if set to <code>true</code>, do not use DrawArrays GLX protocol
|
||||
(for debugging)</dd>
|
||||
<dt><code>LIBGL_SHOW_FPS</code></dt>
|
||||
<dd>print framerate to stdout based on the number of
|
||||
<code>glXSwapBuffers</code> calls per second.</dd>
|
||||
<dt><code>LIBGL_DRI3_DISABLE</code></dt>
|
||||
<dd>disable DRI3 if set to <code>true</code>.</dd>
|
||||
</dl>
|
||||
<ul>
|
||||
<li>LIBGL_DEBUG - If defined debug information will be printed to stderr.
|
||||
If set to 'verbose' additional information will be printed.
|
||||
<li>LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers
|
||||
<li>LIBGL_ALWAYS_INDIRECT - if set to `true`, forces an indirect rendering context/connection.
|
||||
<li>LIBGL_ALWAYS_SOFTWARE - if set to `true`, always use software rendering
|
||||
<li>LIBGL_NO_DRAWARRAYS - if set to `true`, do not use DrawArrays GLX protocol (for debugging)
|
||||
<li>LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers
|
||||
calls per second.
|
||||
<li>LIBGL_DRI3_DISABLE - disable DRI3 if set to `true`.
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
<h2>Core Mesa environment variables</h2>
|
||||
|
||||
<dl>
|
||||
<dt><code>MESA_NO_ASM</code></dt>
|
||||
<dd>if set, disables all assembly language optimizations</dd>
|
||||
<dt><code>MESA_NO_MMX</code></dt>
|
||||
<dd>if set, disables Intel MMX optimizations</dd>
|
||||
<dt><code>MESA_NO_3DNOW</code></dt>
|
||||
<dd>if set, disables AMD 3DNow! optimizations</dd>
|
||||
<dt><code>MESA_NO_SSE</code></dt>
|
||||
<dd>if set, disables Intel SSE optimizations</dd>
|
||||
<dt><code>MESA_NO_ERROR</code></dt>
|
||||
<dd>if set to 1, error checking is disabled as per <code>KHR_no_error</code>.
|
||||
This will result in undefined behaviour for invalid use of the api, but
|
||||
can reduce CPU use for apps that are known to be error free.</dd>
|
||||
<dt><code>MESA_DEBUG</code></dt>
|
||||
<dd>if set, error messages are printed to stderr. For example,
|
||||
if the application generates a <code>GL_INVALID_ENUM</code> error, a
|
||||
corresponding error message indicating where the error occurred, and
|
||||
possibly why, will be printed to stderr. For release builds,
|
||||
<code>MESA_DEBUG</code> defaults to off (no debug output).
|
||||
<code>MESA_DEBUG</code> accepts the following comma-separated list of
|
||||
named flags, which adds extra behaviour to just set
|
||||
<code>MESA_DEBUG=1</code>:
|
||||
<dl>
|
||||
<dt><code>silent</code></dt>
|
||||
<dd>turn off debug messages. Only useful for debug builds.</dd>
|
||||
<dt><code>flush</code></dt>
|
||||
<dd>flush after each drawing command</dd>
|
||||
<dt><code>incomplete_tex</code></dt>
|
||||
<dd>extra debug messages when a texture is incomplete</dd>
|
||||
<dt><code>incomplete_fbo</code></dt>
|
||||
<dd>extra debug messages when a fbo is incomplete</dd>
|
||||
<dt><code>context</code></dt>
|
||||
<dd>create a debug context (see <code>GLX_CONTEXT_DEBUG_BIT_ARB</code>)
|
||||
and print error and performance messages to stderr (or
|
||||
<code>MESA_LOG_FILE</code>).</dd>
|
||||
</dl>
|
||||
</dd>
|
||||
<dt><code>MESA_LOG_FILE</code></dt>
|
||||
<dd>specifies a file name for logging all errors, warnings,
|
||||
etc., rather than stderr</dd>
|
||||
<dt><code>MESA_TEX_PROG</code></dt>
|
||||
<dd>if set, implement conventional texture env modes with
|
||||
fragment programs (intended for developers only)</dd>
|
||||
<dt><code>MESA_TNL_PROG</code></dt>
|
||||
<dd>if set, implement conventional vertex transformation operations with
|
||||
vertex programs (intended for developers only). Setting this variable
|
||||
automatically sets the <code>MESA_TEX_PROG</code> variable as well.</dd>
|
||||
<dt><code>MESA_EXTENSION_OVERRIDE</code></dt>
|
||||
<dd>can be used to enable/disable extensions. A value such as
|
||||
<code>GL_EXT_foo -GL_EXT_bar</code> will enable the
|
||||
<code>GL_EXT_foo</code> extension and disable the
|
||||
<code>GL_EXT_bar</code> extension.</dd>
|
||||
<dt><code>MESA_EXTENSION_MAX_YEAR</code></dt>
|
||||
<dd>The <code>GL_EXTENSIONS</code> string returned by Mesa is sorted by
|
||||
extension year. If this variable is set to year X, only extensions
|
||||
defined on or before year X will be reported. This is to work-around a
|
||||
bug in some games where the extension string is copied into a fixed-size
|
||||
buffer without truncating. If the extension string is too long, the
|
||||
buffer overrun can cause the game to crash. This is a work-around for
|
||||
that.</dd>
|
||||
<dt><code>MESA_GL_VERSION_OVERRIDE</code></dt>
|
||||
<dd>changes the value returned by
|
||||
<code>glGetString(GL_VERSION)</code> and possibly the GL API type.
|
||||
<ul>
|
||||
<li>The format should be <code>MAJOR.MINOR[FC|COMPAT]</code>
|
||||
<li><code>FC</code> is an optional suffix that indicates a forward
|
||||
compatible context. This is only valid for versions >= 3.0.
|
||||
<li><code>COMPAT</code> is an optional suffix that indicates a
|
||||
compatibility context or <code>GL_ARB_compatibility</code> support.
|
||||
This is only valid for versions >= 3.1.
|
||||
<li>MESA_NO_ASM - if set, disables all assembly language optimizations
|
||||
<li>MESA_NO_MMX - if set, disables Intel MMX optimizations
|
||||
<li>MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations
|
||||
<li>MESA_NO_SSE - if set, disables Intel SSE optimizations
|
||||
<li>MESA_NO_ERROR - if set to 1, error checking is disabled as per KHR_no_error.
|
||||
This will result in undefined behaviour for invalid use of the api, but
|
||||
can reduce CPU use for apps that are known to be error free.</li>
|
||||
<li>MESA_DEBUG - if set, error messages are printed to stderr. For example,
|
||||
if the application generates a GL_INVALID_ENUM error, a corresponding error
|
||||
message indicating where the error occurred, and possibly why, will be
|
||||
printed to stderr.<br>
|
||||
|
||||
For release builds, MESA_DEBUG defaults to off (no debug output).
|
||||
|
||||
MESA_DEBUG accepts the following comma-separated list of named
|
||||
flags, which adds extra behaviour to just set MESA_DEBUG=1:
|
||||
<ul>
|
||||
<li>silent - turn off debug messages. Only useful for debug builds.</li>
|
||||
<li>flush - flush after each drawing command</li>
|
||||
<li>incomplete_tex - extra debug messages when a texture is incomplete</li>
|
||||
<li>incomplete_fbo - extra debug messages when a fbo is incomplete</li>
|
||||
<li>context - create a debug context (see GLX_CONTEXT_DEBUG_BIT_ARB) and
|
||||
print error and performance messages to stderr (or MESA_LOG_FILE).</li>
|
||||
</ul>
|
||||
<li>MESA_LOG_FILE - specifies a file name for logging all errors, warnings,
|
||||
etc., rather than stderr
|
||||
<li>MESA_TEX_PROG - if set, implement conventional texture env modes with
|
||||
fragment programs (intended for developers only)
|
||||
<li>MESA_TNL_PROG - if set, implement conventional vertex transformation
|
||||
operations with vertex programs (intended for developers only).
|
||||
Setting this variable automatically sets the MESA_TEX_PROG variable as well.
|
||||
<li>MESA_EXTENSION_OVERRIDE - can be used to enable/disable extensions.
|
||||
A value such as "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension
|
||||
and disable the GL_EXT_bar extension.
|
||||
<li>MESA_EXTENSION_MAX_YEAR - The GL_EXTENSIONS string returned by Mesa is sorted
|
||||
by extension year.
|
||||
If this variable is set to year X, only extensions defined on or before year
|
||||
X will be reported.
|
||||
This is to work-around a bug in some games where the extension string is
|
||||
copied into a fixed-size buffer without truncating.
|
||||
If the extension string is too long, the buffer overrun can cause the game
|
||||
to crash.
|
||||
This is a work-around for that.
|
||||
<li>MESA_GL_VERSION_OVERRIDE - changes the value returned by
|
||||
glGetString(GL_VERSION) and possibly the GL API type.
|
||||
<ul>
|
||||
<li>The format should be MAJOR.MINOR[FC|COMPAT]
|
||||
<li>FC is an optional suffix that indicates a forward compatible
|
||||
context. This is only valid for versions >= 3.0.
|
||||
<li>COMPAT is an optional suffix that indicates a compatibility
|
||||
context or GL_ARB_compatibility support. This is only valid for
|
||||
versions >= 3.1.
|
||||
<li>GL versions <= 3.0 are set to a compatibility (non-Core)
|
||||
profile
|
||||
<li>GL versions = 3.1, depending on the driver, it may or may not
|
||||
have the <code>ARB_compatibility</code> extension enabled.
|
||||
have the ARB_compatibility extension enabled.
|
||||
<li>GL versions >= 3.2 are set to a Core profile
|
||||
<li>Examples:
|
||||
<dl>
|
||||
<dt><code>2.1</code></dt>
|
||||
<dd>select a compatibility (non-Core) profile with GL version 2.1.</dd>
|
||||
<dt><code>3.0</code></dt>
|
||||
<dd>select a compatibility (non-Core) profile with GL version 3.0.</dd>
|
||||
<dt><code>3.0FC</code></dt>
|
||||
<dd>select a Core+Forward Compatible profile with GL version 3.0.</dd>
|
||||
<dt><code>3.1</code></dt>
|
||||
<dd>select GL version 3.1 with <code>GL_ARB_compatibility</code>
|
||||
enabled per the driver default.</dd>
|
||||
<dt><code>3.1FC</code></dt>
|
||||
<dd>select GL version 3.1 with forward compatibility and
|
||||
<code>GL_ARB_compatibility</code> disabled.</dd>
|
||||
<dt><code>3.1COMPAT</code></dt>
|
||||
<dd>select GL version 3.1 with <code>GL_ARB_compatibility</code>
|
||||
enabled.</dd>
|
||||
<dt><code>X.Y</code></dt>
|
||||
<dd>override GL version to X.Y without changing the profile.</dd>
|
||||
<dt><code>X.YFC</code></dt>
|
||||
<dd>select a Core+Forward Compatible profile with GL version X.Y.</dd>
|
||||
<dt><code>X.YCOMPAT</code></dt>
|
||||
<dd>select a Compatibility profile with GL version X.Y.</dd>
|
||||
</dl>
|
||||
<li>Examples: 2.1, 3.0, 3.0FC, 3.1, 3.1FC, 3.1COMPAT, X.Y, X.YFC,
|
||||
X.YCOMPAT.
|
||||
<ul>
|
||||
<li>2.1 - select a compatibility (non-Core) profile with GL
|
||||
version 2.1.
|
||||
<li>3.0 - select a compatibility (non-Core) profile with GL
|
||||
version 3.0.
|
||||
<li>3.0FC - select a Core+Forward Compatible profile with GL
|
||||
version 3.0.
|
||||
<li>3.1 - select GL version 3.1 with GL_ARB_compatibility enabled
|
||||
per the driver default.
|
||||
<li>3.1FC - select GL version 3.1 with forward compatibility and
|
||||
GL_ARB_compatibility disabled.
|
||||
<li>3.1COMPAT - select GL version 3.1 with GL_ARB_compatibility
|
||||
enabled.
|
||||
<li>X.Y - override GL version to X.Y without changing the profile.
|
||||
<li>X.YFC - select a Core+Forward Compatible profile with GL
|
||||
version X.Y.
|
||||
<li>X.YCOMPAT - select a Compatibility profile with GL version
|
||||
X.Y.
|
||||
</ul>
|
||||
<li>Mesa may not really implement all the features of the given
|
||||
version. (for developers only)
|
||||
</ul>
|
||||
</dd>
|
||||
<dt><code>MESA_GLES_VERSION_OVERRIDE</code></dt>
|
||||
<dd>changes the value returned by <code>glGetString(GL_VERSION)</code>
|
||||
for OpenGL ES.
|
||||
<li>MESA_GLES_VERSION_OVERRIDE - changes the value returned by
|
||||
glGetString(GL_VERSION) for OpenGL ES.
|
||||
<ul>
|
||||
<li> The format should be <code>MAJOR.MINOR</code>
|
||||
<li> Examples: <code>2.0</code>, <code>3.0</code>, <code>3.1</code>
|
||||
<li> The format should be MAJOR.MINOR
|
||||
<li> Examples: 2.0, 3.0, 3.1
|
||||
<li> Mesa may not really implement all the features of the given version.
|
||||
(for developers only)
|
||||
</ul>
|
||||
</dd>
|
||||
<dt><code>MESA_GLSL_VERSION_OVERRIDE</code></dt>
|
||||
<dd>changes the value returned by
|
||||
<code>glGetString(GL_SHADING_LANGUAGE_VERSION)</code>.
|
||||
Valid values are integers, such as <code>130</code>. Mesa will not
|
||||
really implement all the features of the given language version if
|
||||
it's higher than what's normally reported. (for developers only)
|
||||
</dd>
|
||||
<dt><code>MESA_GLSL_CACHE_DISABLE</code></dt>
|
||||
<dd>if set to <code>true</code>, disables the GLSL shader cache</dd>
|
||||
<dt><code>MESA_GLSL_CACHE_MAX_SIZE</code></dt>
|
||||
<dd>if set, determines the maximum size of the on-disk cache of compiled GLSL
|
||||
programs. Should be set to a number optionally followed by <code>K</code>,
|
||||
<code>M</code>, or <code>G</code> to specify a size in kilobytes,
|
||||
megabytes, or gigabytes. By default, gigabytes will be assumed. And if
|
||||
unset, a maximum size of 1GB will be used. Note: A separate cache might
|
||||
be created for each architecture that Mesa is installed for on your
|
||||
system. For example under the default settings you may end up with a 1GB
|
||||
cache for x86_64 and another 1GB cache for i386.</dd>
|
||||
<dt><code>MESA_GLSL_CACHE_DIR</code></dt>
|
||||
<dd>if set, determines the directory to be used for the on-disk cache of
|
||||
compiled GLSL programs. If this variable is not set, then the cache will
|
||||
be stored in <code>$XDG_CACHE_HOME/mesa_shader_cache</code> (if that
|
||||
variable is set), or else within <code>.cache/mesa_shader_cache</code>
|
||||
within the user's home directory.
|
||||
</dd>
|
||||
<dt><code>MESA_GLSL</code></dt>
|
||||
<dd><a href="shading.html#envvars">shading language compiler options</a></dd>
|
||||
<dt><code>MESA_NO_MINMAX_CACHE</code></dt>
|
||||
<dd>when set, the minmax index cache is globally disabled.</dd>
|
||||
<dt><code>MESA_SHADER_CAPTURE_PATH</code></dt>
|
||||
<dd>see <a href="shading.html#capture">Capturing Shaders</a></dd>
|
||||
<dt><code>MESA_SHADER_DUMP_PATH</code> and <code>MESA_SHADER_READ_PATH</code></dt>
|
||||
<dd>see <a href="shading.html#replacement">Experimenting with Shader Replacements</a></dd>
|
||||
<dt><code>MESA_VK_VERSION_OVERRIDE</code></dt>
|
||||
<dd>changes the Vulkan physical device version
|
||||
as returned in <code>VkPhysicalDeviceProperties::apiVersion</code>.
|
||||
<li>MESA_GLSL_VERSION_OVERRIDE - changes the value returned by
|
||||
glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as
|
||||
"130". Mesa will not really implement all the features of the given language version
|
||||
if it's higher than what's normally reported. (for developers only)
|
||||
<li>MESA_GLSL_CACHE_DISABLE - if set to `true`, disables the GLSL shader cache
|
||||
<li>MESA_GLSL_CACHE_MAX_SIZE - if set, determines the maximum size of
|
||||
the on-disk cache of compiled GLSL programs. Should be set to a number
|
||||
optionally followed by 'K', 'M', or 'G' to specify a size in
|
||||
kilobytes, megabytes, or gigabytes. By default, gigabytes will be
|
||||
assumed. And if unset, a maximum size of 1GB will be used. Note: A separate
|
||||
cache might be created for each architecture that Mesa is installed for on
|
||||
your system. For example under the default settings you may end up with a 1GB
|
||||
cache for x86_64 and another 1GB cache for i386.
|
||||
<li>MESA_GLSL_CACHE_DIR - if set, determines the directory to be used
|
||||
for the on-disk cache of compiled GLSL programs. If this variable is
|
||||
not set, then the cache will be stored in $XDG_CACHE_HOME/mesa_shader_cache (if
|
||||
that variable is set), or else within .cache/mesa_shader_cache within the user's
|
||||
home directory.
|
||||
<li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a>
|
||||
<li>MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled.
|
||||
<li>MESA_SHADER_CAPTURE_PATH - see <a href="shading.html#capture">Capturing Shaders</a></li>
|
||||
<li>MESA_SHADER_DUMP_PATH and MESA_SHADER_READ_PATH - see <a href="shading.html#replacement">Experimenting with Shader Replacements</a></li>
|
||||
<li>MESA_VK_VERSION_OVERRIDE - changes the Vulkan physical device version
|
||||
as returned in VkPhysicalDeviceProperties::apiVersion.
|
||||
<ul>
|
||||
<li>The format should be <code>MAJOR.MINOR[.PATCH]</code></li>
|
||||
<li>The format should be MAJOR.MINOR[.PATCH]</li>
|
||||
<li>This will not let you force a version higher than the driver's
|
||||
instance version as advertised by
|
||||
<code>vkEnumerateInstanceVersion</code></li>
|
||||
instance versionas advertised by vkEnumerateInstanceVersion</li>
|
||||
<li>This can be very useful for debugging but some features may not be
|
||||
implemented correctly. (For developers only)</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
|
||||
<h2>NIR passes enviroment variables</h2>
|
||||
<p>
|
||||
The following are only applicable for drivers that uses NIR, as they
|
||||
modify the behaviour for the common NIR_PASS and NIR_PASS_V macros,
|
||||
that wrap calls to NIR lowering/optimizations.
|
||||
</p>
|
||||
|
||||
<dl>
|
||||
<dt><code>NIR_PRINT</code></dt>
|
||||
<dd>If defined, the resulting NIR shader will be printed out at each succesful NIR lowering/optimization call.</dd>
|
||||
<dt><code>NIR_TEST_CLONE</code></dt>
|
||||
<dd>If defined, cloning a NIR shader would be tested at each succesful NIR lowering/optimization call.</dd>
|
||||
<dt><code>NIR_TEST_SERIALIZE</code></dt>
|
||||
<dd>If defined, serialize and deserialize a NIR shader would be tested at each succesful NIR lowering/optimization call.</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Mesa Xlib driver environment variables</h2>
|
||||
@@ -233,137 +172,80 @@ that wrap calls to NIR lowering/optimizations.
|
||||
The following are only applicable to the Mesa Xlib software driver.
|
||||
See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
|
||||
</p>
|
||||
<dl>
|
||||
<dt><code>MESA_RGB_VISUAL</code></dt>
|
||||
<dd>specifies the X visual and depth for RGB mode</dd>
|
||||
<dt><code>MESA_CI_VISUAL</code></dt>
|
||||
<dd>specifies the X visual and depth for CI mode</dd>
|
||||
<dt><code>MESA_BACK_BUFFER</code></dt>
|
||||
<dd>specifies how to implement the back color buffer, either
|
||||
<code>pixmap</code> or <code>ximage</code></dd>
|
||||
<dt><code>MESA_GAMMA</code></dt>
|
||||
<dd>gamma correction coefficients for red, green, blue channels</dd>
|
||||
<dt><code>MESA_XSYNC</code></dt>
|
||||
<dd>enable synchronous X behavior (for debugging only)</dd>
|
||||
<dt><code>MESA_GLX_FORCE_CI</code></dt>
|
||||
<dd>if set, force GLX to treat 8bpp visuals as CI visuals</dd>
|
||||
<dt><code>MESA_GLX_FORCE_ALPHA</code></dt>
|
||||
<dd>if set, forces RGB windows to have an alpha channel.</dd>
|
||||
<dt><code>MESA_GLX_DEPTH_BITS</code></dt>
|
||||
<dd>specifies default number of bits for depth buffer.</dd>
|
||||
<dt><code>MESA_GLX_ALPHA_BITS</code></dt>
|
||||
<dd>specifies default number of bits for alpha channel.</dd>
|
||||
</dl>
|
||||
<ul>
|
||||
<li>MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode
|
||||
<li>MESA_CI_VISUAL - specifies the X visual and depth for CI mode
|
||||
<li>MESA_BACK_BUFFER - specifies how to implement the back color buffer,
|
||||
either "pixmap" or "ximage"
|
||||
<li>MESA_GAMMA - gamma correction coefficients for red, green, blue channels
|
||||
<li>MESA_XSYNC - enable synchronous X behavior (for debugging only)
|
||||
<li>MESA_GLX_FORCE_CI - if set, force GLX to treat 8bpp visuals as CI visuals
|
||||
<li>MESA_GLX_FORCE_ALPHA - if set, forces RGB windows to have an alpha channel.
|
||||
<li>MESA_GLX_DEPTH_BITS - specifies default number of bits for depth buffer.
|
||||
<li>MESA_GLX_ALPHA_BITS - specifies default number of bits for alpha channel.
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>i945/i965 driver environment variables (non-Gallium)</h2>
|
||||
|
||||
<dl>
|
||||
<dt><code>INTEL_NO_HW</code></dt>
|
||||
<dd>if set to 1, prevents batches from being submitted to the hardware.
|
||||
This is useful for debugging hangs, etc.</dd>
|
||||
<dt><code>INTEL_DEBUG</code></dt>
|
||||
<dd>a comma-separated list of named flags, which do various things:
|
||||
<dl>
|
||||
<dt><code>ann</code></dt>
|
||||
<dd>annotate IR in assembly dumps</dd>
|
||||
<dt><code>aub</code></dt>
|
||||
<dd>dump batches into an AUB trace for use with simulation tools</dd>
|
||||
<dt><code>bat</code></dt>
|
||||
<dd>emit batch information</dd>
|
||||
<dt><code>blit</code></dt>
|
||||
<dd>emit messages about blit operations</dd>
|
||||
<dt><code>blorp</code></dt>
|
||||
<dd>emit messages about the blorp operations (blits & clears)</dd>
|
||||
<dt><code>buf</code></dt>
|
||||
<dd>emit messages about buffer objects</dd>
|
||||
<dt><code>clip</code></dt>
|
||||
<dd>emit messages about the clip unit (for old gens, includes the CLIP program)</dd>
|
||||
<dt><code>color</code></dt>
|
||||
<dd>use color in output</dd>
|
||||
<dt><code>cs</code></dt>
|
||||
<dd>dump shader assembly for compute shaders</dd>
|
||||
<dt><code>do32</code></dt>
|
||||
<dd>generate compute shader SIMD32 programs even if workgroup size doesn't exceed the SIMD16 limit</dd>
|
||||
<dt><code>dri</code></dt>
|
||||
<dd>emit messages about the DRI interface</dd>
|
||||
<dt><code>fbo</code></dt>
|
||||
<dd>emit messages about framebuffers</dd>
|
||||
<dt><code>fs</code></dt>
|
||||
<dd>dump shader assembly for fragment shaders</dd>
|
||||
<dt><code>gs</code></dt>
|
||||
<dd>dump shader assembly for geometry shaders</dd>
|
||||
<dt><code>hex</code></dt>
|
||||
<dd>print instruction hex dump with the disassembly</dd>
|
||||
<dt><code>l3</code></dt>
|
||||
<dd>emit messages about the new L3 state during transitions</dd>
|
||||
<dt><code>miptree</code></dt>
|
||||
<dd>emit messages about miptrees</dd>
|
||||
<dt><code>no8</code></dt>
|
||||
<dd>don't generate SIMD8 fragment shader</dd>
|
||||
<dt><code>no16</code></dt>
|
||||
<dd>suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</dd>
|
||||
<dt><code>nocompact</code></dt>
|
||||
<dd>disable instruction compaction</dd>
|
||||
<dt><code>nodualobj</code></dt>
|
||||
<dd>suppress generation of dual-object geometry shader code</dd>
|
||||
<dt><code>norbc</code></dt>
|
||||
<dd>disable single sampled render buffer compression</dd>
|
||||
<dt><code>optimizer</code></dt>
|
||||
<dd>dump shader assembly to files at each optimization pass and iteration that make progress</dd>
|
||||
<dt><code>perf</code></dt>
|
||||
<dd>emit messages about performance issues</dd>
|
||||
<dt><code>perfmon</code></dt>
|
||||
<dd>emit messages about <code>AMD_performance_monitor</code></dd>
|
||||
<dt><code>pix</code></dt>
|
||||
<dd>emit messages about pixel operations</dd>
|
||||
<dt><code>prim</code></dt>
|
||||
<dd>emit messages about drawing primitives</dd>
|
||||
<dt><code>reemit</code></dt>
|
||||
<dd>mark all state dirty on each draw call</dd>
|
||||
<dt><code>sf</code></dt>
|
||||
<dd>emit messages about the strips & fans unit (for old gens, includes the SF program)</dd>
|
||||
<dt><code>shader_time</code></dt>
|
||||
<dd>record how much GPU time is spent in each shader</dd>
|
||||
<dt><code>spill_fs</code></dt>
|
||||
<dd>force spilling of all registers in the scalar backend (useful to debug spilling code)</dd>
|
||||
<dt><code>spill_vec4</code></dt>
|
||||
<dd>force spilling of all registers in the vec4 backend (useful to debug spilling code)</dd>
|
||||
<dt><code>state</code></dt>
|
||||
<dd>emit messages about state flag tracking</dd>
|
||||
<dt><code>submit</code></dt>
|
||||
<dd>emit batchbuffer usage statistics</dd>
|
||||
<dt><code>sync</code></dt>
|
||||
<dd>after sending each batch, emit a message and wait for that batch to finish rendering</dd>
|
||||
<dt><code>tcs</code></dt>
|
||||
<dd>dump shader assembly for tessellation control shaders</dd>
|
||||
<dt><code>tes</code></dt>
|
||||
<dd>dump shader assembly for tessellation evaluation shaders</dd>
|
||||
<dt><code>tex</code></dt>
|
||||
<dd>emit messages about textures.</dd>
|
||||
<dt><code>urb</code></dt>
|
||||
<dd>emit messages about URB setup</dd>
|
||||
<dt><code>vert</code></dt>
|
||||
<dd>emit messages about vertex assembly</dd>
|
||||
<dt><code>vs</code></dt>
|
||||
<dd>dump shader assembly for vertex shaders</dd>
|
||||
</dl>
|
||||
</dd>
|
||||
<dt><code>INTEL_SCALAR_VS</code> (or <code>TCS</code>, <code>TES</code>,
|
||||
<code>GS</code>)</dt>
|
||||
<dd>force scalar/vec4 mode for a shader stage (Gen8-9 only)</dd>
|
||||
<dt><code>INTEL_PRECISE_TRIG</code></dt>
|
||||
<dd>if set to 1, true or yes, then the driver prefers accuracy over
|
||||
performance in trig functions.</dd>
|
||||
</dl>
|
||||
<ul>
|
||||
<li>INTEL_NO_HW - if set to 1, prevents batches from being submitted to the hardware.
|
||||
This is useful for debugging hangs, etc.</li>
|
||||
<li>INTEL_DEBUG - a comma-separated list of named flags, which do various things:
|
||||
<ul>
|
||||
<li>ann - annotate IR in assembly dumps</li>
|
||||
<li>aub - dump batches into an AUB trace for use with simulation tools</li>
|
||||
<li>bat - emit batch information</li>
|
||||
<li>blit - emit messages about blit operations</li>
|
||||
<li>blorp - emit messages about the blorp operations (blits & clears)</li>
|
||||
<li>buf - emit messages about buffer objects</li>
|
||||
<li>clip - emit messages about the clip unit (for old gens, includes the CLIP program)</li>
|
||||
<li>color - use color in output</li>
|
||||
<li>cs - dump shader assembly for compute shaders</li>
|
||||
<li>do32 - generate compute shader SIMD32 programs even if workgroup size doesn't exceed the SIMD16 limit</li>
|
||||
<li>dri - emit messages about the DRI interface</li>
|
||||
<li>fbo - emit messages about framebuffers</li>
|
||||
<li>fs - dump shader assembly for fragment shaders</li>
|
||||
<li>gs - dump shader assembly for geometry shaders</li>
|
||||
<li>hex - print instruction hex dump with the disassembly</li>
|
||||
<li>l3 - emit messages about the new L3 state during transitions</li>
|
||||
<li>miptree - emit messages about miptrees</li>
|
||||
<li>no8 - don't generate SIMD8 fragment shader</li>
|
||||
<li>no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</li>
|
||||
<li>nocompact - disable instruction compaction</li>
|
||||
<li>nodualobj - suppress generation of dual-object geometry shader code</li>
|
||||
<li>norbc - disable single sampled render buffer compression</li>
|
||||
<li>optimizer - dump shader assembly to files at each optimization pass and iteration that make progress</li>
|
||||
<li>perf - emit messages about performance issues</li>
|
||||
<li>perfmon - emit messages about AMD_performance_monitor</li>
|
||||
<li>pix - emit messages about pixel operations</li>
|
||||
<li>prim - emit messages about drawing primitives</li>
|
||||
<li>reemit - mark all state dirty on each draw call</li>
|
||||
<li>sf - emit messages about the strips & fans unit (for old gens, includes the SF program)</li>
|
||||
<li>shader_time - record how much GPU time is spent in each shader</li>
|
||||
<li>spill_fs - force spilling of all registers in the scalar backend (useful to debug spilling code)</li>
|
||||
<li>spill_vec4 - force spilling of all registers in the vec4 backend (useful to debug spilling code)</li>
|
||||
<li>state - emit messages about state flag tracking</li>
|
||||
<li>submit - emit batchbuffer usage statistics</li>
|
||||
<li>sync - after sending each batch, emit a message and wait for that batch to finish rendering</li>
|
||||
<li>tcs - dump shader assembly for tessellation control shaders</li>
|
||||
<li>tes - dump shader assembly for tessellation evaluation shaders</li>
|
||||
<li>tex - emit messages about textures.</li>
|
||||
<li>urb - emit messages about URB setup</li>
|
||||
<li>vert - emit messages about vertex assembly</li>
|
||||
<li>vs - dump shader assembly for vertex shaders</li>
|
||||
</ul>
|
||||
<li>INTEL_SCALAR_VS (or TCS, TES, GS) - force scalar/vec4 mode for a shader stage (Gen8-9 only)</li>
|
||||
<li>INTEL_PRECISE_TRIG - if set to 1, true or yes, then the driver prefers
|
||||
accuracy over performance in trig functions.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Radeon driver environment variables (radeon, r200, and r300g)</h2>
|
||||
|
||||
<dl>
|
||||
<dt><code>RADEON_NO_TCL</code></dt>
|
||||
<dd>if set, disable hardware-accelerated Transform/Clip/Lighting.</dd>
|
||||
</dl>
|
||||
<ul>
|
||||
<li>RADEON_NO_TCL - if set, disable hardware-accelerated Transform/Clip/Lighting.
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>EGL environment variables</h2>
|
||||
@@ -376,170 +258,122 @@ Mesa EGL supports different sets of environment variables. See the
|
||||
|
||||
<h2>Gallium environment variables</h2>
|
||||
|
||||
<dl>
|
||||
<dt><code>GALLIUM_HUD</code></dt>
|
||||
<dd>draws various information on the screen, like framerate,
|
||||
<ul>
|
||||
<li>GALLIUM_HUD - draws various information on the screen, like framerate,
|
||||
cpu load, driver statistics, performance counters, etc.
|
||||
Set <code>GALLIUM_HUD=help</code> and run e.g.
|
||||
<code>glxgears</code> for more info.</dd>
|
||||
<dt><code>GALLIUM_HUD_PERIOD</code></dt>
|
||||
<dd>sets the hud update rate in seconds (float). Use zero
|
||||
to update every frame. The default period is 1/2 second.</dd>
|
||||
<dt><code>GALLIUM_HUD_VISIBLE</code></dt>
|
||||
<dd>control default visibility, defaults to true.</dd>
|
||||
<dt><code>GALLIUM_HUD_TOGGLE_SIGNAL</code></dt>
|
||||
<dd>toggle visibility via user specified signal.
|
||||
Set GALLIUM_HUD=help and run e.g. glxgears for more info.
|
||||
<li>GALLIUM_HUD_PERIOD - sets the hud update rate in seconds (float). Use zero
|
||||
to update every frame. The default period is 1/2 second.
|
||||
<li>GALLIUM_HUD_VISIBLE - control default visibility, defaults to true.
|
||||
<li>GALLIUM_HUD_TOGGLE_SIGNAL - toggle visibility via user specified signal.
|
||||
Especially useful to toggle hud at specific points of application and
|
||||
disable for unencumbered viewing the rest of the time. For example, set
|
||||
<code>GALLIUM_HUD_VISIBLE</code> to <code>false</code> and
|
||||
<code>GALLIUM_HUD_TOGGLE_SIGNAL</code> to <code>10</code>
|
||||
(<code>SIGUSR1</code>).
|
||||
Use <code>kill -10 <pid></code> to toggle the hud as desired.</dd>
|
||||
<dt><code>GALLIUM_HUD_DUMP_DIR</code></dt>
|
||||
<dd>specifies a directory for writing the displayed hud values into files.</dd>
|
||||
<dt><code>GALLIUM_DRIVER</code></dt>
|
||||
<dd>useful in combination with <code>LIBGL_ALWAYS_SOFTWARE=true</code> for
|
||||
choosing one of the software renderers <code>softpipe</code>,
|
||||
<code>llvmpipe</code> or <code>swr</code>.</dd>
|
||||
<dt><code>GALLIUM_LOG_FILE</code></dt>
|
||||
<dd>specifies a file for logging all errors, warnings, etc.
|
||||
rather than stderr.</dd>
|
||||
<dt><code>GALLIUM_PRINT_OPTIONS</code></dt>
|
||||
<dd>if non-zero, print all the Gallium environment variables which are
|
||||
used, and their current values.</dd>
|
||||
<dt><code>GALLIUM_DUMP_CPU</code></dt>
|
||||
<dd>if non-zero, print information about the CPU on start-up</dd>
|
||||
<dt><code>TGSI_PRINT_SANITY</code></dt>
|
||||
<dd>if set, do extra sanity checking on TGSI shaders and
|
||||
print any errors to stderr.</dd>
|
||||
<dt><code>DRAW_FSE</code></dt>
|
||||
<dd>???</dd>
|
||||
<dt><code>DRAW_NO_FSE</code></dt>
|
||||
<dd>???</dd>
|
||||
<dt><code>DRAW_USE_LLVM</code></dt>
|
||||
<dd>if set to zero, the draw module will not use LLVM to execute
|
||||
shaders, vertex fetch, etc.</dd>
|
||||
<dt><code>ST_DEBUG</code></dt>
|
||||
<dd>controls debug output from the Mesa/Gallium state tracker.
|
||||
Setting to <code>tgsi</code>, for example, will print all the TGSI
|
||||
shaders. See <code>src/mesa/state_tracker/st_debug.c</code> for other
|
||||
options.</dd>
|
||||
</dl>
|
||||
GALLIUM_HUD_VISIBLE to false and GALLIUM_HUD_TOGGLE_SIGNAL to 10 (SIGUSR1).
|
||||
Use kill -10 <pid> to toggle the hud as desired.
|
||||
<li>GALLIUM_HUD_DUMP_DIR - specifies a directory for writing the displayed
|
||||
hud values into files.
|
||||
<li>GALLIUM_DRIVER - useful in combination with LIBGL_ALWAYS_SOFTWARE=true for
|
||||
choosing one of the software renderers "softpipe", "llvmpipe" or "swr".
|
||||
<li>GALLIUM_LOG_FILE - specifies a file for logging all errors, warnings, etc.
|
||||
rather than stderr.
|
||||
<li>GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment
|
||||
variables which are used, and their current values.
|
||||
<li>GALLIUM_DUMP_CPU - if non-zero, print information about the CPU on start-up
|
||||
<li>TGSI_PRINT_SANITY - if set, do extra sanity checking on TGSI shaders and
|
||||
print any errors to stderr.
|
||||
<LI>DRAW_FSE - ???
|
||||
<LI>DRAW_NO_FSE - ???
|
||||
<li>DRAW_USE_LLVM - if set to zero, the draw module will not use LLVM to execute
|
||||
shaders, vertex fetch, etc.
|
||||
<li>ST_DEBUG - controls debug output from the Mesa/Gallium state tracker.
|
||||
Setting to "tgsi", for example, will print all the TGSI shaders.
|
||||
See src/mesa/state_tracker/st_debug.c for other options.
|
||||
</ul>
|
||||
|
||||
<h3>Clover state tracker environment variables</h3>
|
||||
|
||||
<dl>
|
||||
<dt><code>CLOVER_EXTRA_BUILD_OPTIONS</code></dt>
|
||||
<dd>allows specifying additional compiler and linker
|
||||
<ul>
|
||||
<li>CLOVER_EXTRA_BUILD_OPTIONS - allows specifying additional compiler and linker
|
||||
options. Specified options are appended after the options set by the OpenCL
|
||||
program in <code>clBuildProgram</code>.</dd>
|
||||
<dt><code>CLOVER_EXTRA_COMPILE_OPTIONS</code></dt>
|
||||
<dd>allows specifying additional compiler
|
||||
program in clBuildProgram.
|
||||
<li>CLOVER_EXTRA_COMPILE_OPTIONS - allows specifying additional compiler
|
||||
options. Specified options are appended after the options set by the OpenCL
|
||||
program in <code>clCompileProgram</code>.</dd>
|
||||
<dt><code>CLOVER_EXTRA_LINK_OPTIONS</code></dt>
|
||||
<dd>allows specifying additional linker
|
||||
program in clCompileProgram.
|
||||
<li>CLOVER_EXTRA_LINK_OPTIONS - allows specifying additional linker
|
||||
options. Specified options are appended after the options set by the OpenCL
|
||||
program in <code>clLinkProgram</code>.</dd>
|
||||
</dl>
|
||||
program in clLinkProgram.
|
||||
</ul>
|
||||
|
||||
|
||||
<h3>Softpipe driver environment variables</h3>
|
||||
<dl>
|
||||
<dt><code>SOFTPIPE_DUMP_FS</code></dt>
|
||||
<dd>if set, the softpipe driver will print fragment shaders to stderr</dd>
|
||||
<dt><code>SOFTPIPE_DUMP_GS</code></dt>
|
||||
<dd>if set, the softpipe driver will print geometry shaders to stderr</dd>
|
||||
<dt><code>SOFTPIPE_NO_RAST</code></dt>
|
||||
<dd>if set, rasterization is no-op'd. For profiling purposes.</dd>
|
||||
<dt><code>SOFTPIPE_USE_LLVM</code></dt>
|
||||
<dd>if set, the softpipe driver will try to use LLVM JIT for
|
||||
vertex shading processing.</dd>
|
||||
</dl>
|
||||
<ul>
|
||||
<li>SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders
|
||||
to stderr
|
||||
<li>SOFTPIPE_DUMP_GS - if set, the softpipe driver will print geometry shaders
|
||||
to stderr
|
||||
<li>SOFTPIPE_NO_RAST - if set, rasterization is no-op'd. For profiling purposes.
|
||||
<li>SOFTPIPE_USE_LLVM - if set, the softpipe driver will try to use LLVM JIT for
|
||||
vertex shading processing.
|
||||
</ul>
|
||||
|
||||
|
||||
<h3>LLVMpipe driver environment variables</h3>
|
||||
<dl>
|
||||
<dt><code>LP_NO_RAST</code></dt>
|
||||
<dd>if set LLVMpipe will no-op rasterization</dd>
|
||||
<dt><code>LP_DEBUG</code></dt>
|
||||
<dd>a comma-separated list of debug options is accepted. See the
|
||||
source code for details.</dd>
|
||||
<dt><code>LP_PERF</code></dt>
|
||||
<dd>a comma-separated list of options to selectively no-op various
|
||||
parts of the driver. See the source code for details.</dd>
|
||||
<dt><code>LP_NUM_THREADS</code></dt>
|
||||
<dd>an integer indicating how many threads to use for rendering.
|
||||
<ul>
|
||||
<li>LP_NO_RAST - if set LLVMpipe will no-op rasterization
|
||||
<li>LP_DEBUG - a comma-separated list of debug options is accepted. See the
|
||||
source code for details.
|
||||
<li>LP_PERF - a comma-separated list of options to selectively no-op various
|
||||
parts of the driver. See the source code for details.
|
||||
<li>LP_NUM_THREADS - an integer indicating how many threads to use for rendering.
|
||||
Zero turns off threading completely. The default value is the number of CPU
|
||||
cores present.</dd>
|
||||
</dl>
|
||||
cores present.
|
||||
</ul>
|
||||
|
||||
<h3>VMware SVGA driver environment variables</h3>
|
||||
<dl>
|
||||
<dt><code>SVGA_FORCE_SWTNL</code></dt>
|
||||
<dd>force use of software vertex transformation</dd>
|
||||
<dt><code>SVGA_NO_SWTNL</code></dt>
|
||||
<dd>don't allow software vertex transformation fallbacks (will often result
|
||||
in incorrect rendering).</dd>
|
||||
<dt><code>SVGA_DEBUG</code></dt>
|
||||
<dd>for dumping shaders, constant buffers, etc. See the code for
|
||||
details.</dd>
|
||||
<dt><code>SVGA_EXTRA_LOGGING</code></dt>
|
||||
<dd>if set, enables extra logging to the <code>vmware.log</code> file,
|
||||
such as the OpenGL program's name and command line arguments.</dd>
|
||||
<dt><code>SVGA_NO_LOGGING</code></dt>
|
||||
<dd>if set, disables logging to the <code>vmware.log</code> file. This is
|
||||
useful when using Valgrind because it otherwise crashes when
|
||||
initializing the host log feature.</dd>
|
||||
</dl>
|
||||
<p>See the driver code for other, lesser-used variables.</p>
|
||||
<ul>
|
||||
<li>SVGA_FORCE_SWTNL - force use of software vertex transformation
|
||||
<li>SVGA_NO_SWTNL - don't allow software vertex transformation fallbacks
|
||||
(will often result in incorrect rendering).
|
||||
<li>SVGA_DEBUG - for dumping shaders, constant buffers, etc. See the code
|
||||
for details.
|
||||
<li>SVGA_EXTRA_LOGGING - if set, enables extra logging to the vmware.log file,
|
||||
such as the OpenGL program's name and command line arguments.
|
||||
<li>SVGA_NO_LOGGING - if set, disables logging to the vmware.log file.
|
||||
This is useful when using Valgrind because it otherwise crashes when
|
||||
initializing the host log feature.
|
||||
<li>See the driver code for other, lesser-used variables.
|
||||
</ul>
|
||||
|
||||
<h3>WGL environment variables</h3>
|
||||
<dl>
|
||||
<dt><code>WGL_SWAP_INTERVAL</code></dt>
|
||||
<dd>to set a swap interval, equivalent to calling
|
||||
<code>wglSwapIntervalEXT()</code> in an application. If this
|
||||
environment variable is set, application calls to
|
||||
<code>wglSwapIntervalEXT()</code> will have no effect.</dd>
|
||||
</dl>
|
||||
<ul>
|
||||
<li>WGL_SWAP_INTERVAL - to set a swap interval, equivalent to calling
|
||||
wglSwapIntervalEXT() in an application. If this environment variable
|
||||
is set, application calls to wglSwapIntervalEXT() will have no effect.
|
||||
</ul>
|
||||
|
||||
<h3>VA-API state tracker environment variables</h3>
|
||||
<dl>
|
||||
<dt><code>VAAPI_MPEG4_ENABLED</code></dt>
|
||||
<dd>enable MPEG4 for VA-API, disabled by default.</dd>
|
||||
</dl>
|
||||
<ul>
|
||||
<li>VAAPI_MPEG4_ENABLED - enable MPEG4 for VA-API, disabled by default.
|
||||
</ul>
|
||||
|
||||
|
||||
<h3>VC4 driver environment variables</h3>
|
||||
<dl>
|
||||
<dt><code>VC4_DEBUG</code></dt>
|
||||
<dd>a comma-separated list of named flags, which do various things:
|
||||
<dl>
|
||||
<dt><code>cl</code></dt>
|
||||
<dd>dump command list during creation</dd>
|
||||
<dt><code>qpu</code></dt>
|
||||
<dd>dump generated QPU instructions</dd>
|
||||
<dt><code>qir</code></dt>
|
||||
<dd>dump QPU IR during program compile</dd>
|
||||
<dt><code>nir</code></dt>
|
||||
<dd>dump NIR during program compile</dd>
|
||||
<dt><code>tgsi</code></dt>
|
||||
<dd>dump TGSI during program compile</dd>
|
||||
<dt><code>shaderdb</code></dt>
|
||||
<dd>dump program compile information for shader-db analysis</dd>
|
||||
<dt><code>perf</code></dt>
|
||||
<dd>print during performance-related events</dd>
|
||||
<dt><code>norast</code></dt>
|
||||
<dd>skip actual hardware execution of commands</dd>
|
||||
<dt><code>always_flush</code></dt>
|
||||
<dd>flush after each draw call</dd>
|
||||
<dt><code>always_sync</code></dt>
|
||||
<dd>wait for finish after each flush</dd>
|
||||
<dt><code>dump</code></dt>
|
||||
<dd>write a GPU command stream trace file (VC4 simulator only)</dd>
|
||||
</dl>
|
||||
</dd>
|
||||
</dl>
|
||||
<ul>
|
||||
<li>VC4_DEBUG - a comma-separated list of named flags, which do various things:
|
||||
<ul>
|
||||
<li>cl - dump command list during creation</li>
|
||||
<li>qpu - dump generated QPU instructions</li>
|
||||
<li>qir - dump QPU IR during program compile</li>
|
||||
<li>nir - dump NIR during program compile</li>
|
||||
<li>tgsi - dump TGSI during program compile</li>
|
||||
<li>shaderdb - dump program compile information for shader-db analysis</li>
|
||||
<li>perf - print during performance-related events</li>
|
||||
<li>norast - skip actual hardware execution of commands</li>
|
||||
<li>always_flush - flush after each draw call</li>
|
||||
<li>always_sync - wait for finish after each flush</li>
|
||||
<li>dump - write a GPU command stream trace file (VC4 simulator only)</li>
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
|
||||
<p>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
|
142
docs/faq.html
142
docs/faq.html
@@ -2,21 +2,23 @@
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Frequently Asked Questions</title>
|
||||
<title>Mesa FAQ</title>
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Frequently Asked Questions</h1>
|
||||
<h1>Mesa Frequently Asked Questions</h1>
|
||||
Last updated: 19 September 2018
|
||||
|
||||
<br>
|
||||
<br>
|
||||
<h2>Index</h2>
|
||||
<ol>
|
||||
<li><a href="#part1">High-level Questions and Answers</a></li>
|
||||
@@ -24,10 +26,14 @@ Last updated: 19 September 2018
|
||||
<li><a href="#part3">Runtime / Rendering Problems</a></li>
|
||||
<li><a href="#part4">Developer Questions</a></li>
|
||||
</ol>
|
||||
<br>
|
||||
<br>
|
||||
|
||||
<h2 id="part1">1. High-level Questions and Answers</h2>
|
||||
|
||||
<h3>1.1 What is Mesa?</h3>
|
||||
|
||||
<h1 id="part1">1. High-level Questions and Answers</h1>
|
||||
|
||||
<h2>1.1 What is Mesa?</h2>
|
||||
<p>
|
||||
Mesa is an open-source implementation of the OpenGL specification.
|
||||
OpenGL is a programming library for writing interactive 3D applications.
|
||||
@@ -96,17 +102,17 @@ the Xlib API:
|
||||
<li>The GLX wire protocol is not supported and there's no OpenGL extension
|
||||
loaded by the X server.
|
||||
<li>There is no hardware acceleration.
|
||||
<li>The OpenGL library, <code>libGL.so</code>, contains everything (the
|
||||
programming API, the GLX functions and all the rendering code).
|
||||
<li>The OpenGL library, libGL.so, contains everything (the programming API,
|
||||
the GLX functions and all the rendering code).
|
||||
</ul>
|
||||
<p>
|
||||
Alternately, Mesa acts as the core for a number of OpenGL hardware drivers
|
||||
within the DRI (Direct Rendering Infrastructure):
|
||||
<ul>
|
||||
<li>The <code>libGL.so</code> library provides the GL and GLX API functions,
|
||||
a GLX protocol encoder, and a device driver loader.
|
||||
<li>The device driver modules (such as <code>r200_dri.so</code>) contain
|
||||
a built-in copy of the core Mesa code.
|
||||
<li>The libGL.so library provides the GL and GLX API functions, a GLX
|
||||
protocol encoder, and a device driver loader.
|
||||
<li>The device driver modules (such as r200_dri.so) contain a built-in
|
||||
copy of the core Mesa code.
|
||||
<li>The X server loads the GLX module.
|
||||
The GLX module decodes incoming GLX protocol and dispatches the commands
|
||||
to a rendering module.
|
||||
@@ -126,7 +132,7 @@ Just follow the Mesa <a href="install.html">compilation instructions</a>.
|
||||
|
||||
<h2>1.6 Are there other open-source implementations of OpenGL?</h2>
|
||||
<p>
|
||||
Yes, SGI's <a href="http://web.archive.org/web/20171010115110_/http://oss.sgi.com/projects/ogl-sample/index.html">
|
||||
Yes, SGI's <a href="http://oss.sgi.com/projects/ogl-sample/index.html">
|
||||
OpenGL Sample Implementation (SI)</a> is available.
|
||||
The SI was written during the time that OpenGL was originally designed.
|
||||
Unfortunately, development of the SI has stagnated.
|
||||
@@ -138,9 +144,8 @@ Mesa is much more up to date with modern features and extensions.
|
||||
an open-source implementation of OpenGL ES for mobile devices.
|
||||
|
||||
<p>
|
||||
<a href="http://web.archive.org/web/20130830162848/http://www.dsbox.com/minigl.html">miniGL</a>
|
||||
is a subset of OpenGL for PalmOS devices. The website is gone, but the source
|
||||
code can still be found on <a href="https://sourceforge.net/projects/minigl/">sourceforge.net</a>.
|
||||
<a href="http://www.dsbox.com/minigl.html">miniGL</a>
|
||||
is a subset of OpenGL for PalmOS devices.
|
||||
|
||||
<p>
|
||||
<a href="http://bellard.org/TinyGL/">TinyGL</a>
|
||||
@@ -170,16 +175,22 @@ popular and feature-complete.
|
||||
</p>
|
||||
|
||||
|
||||
<h2 id="part2">2. Compilation and Installation Problems</h2>
|
||||
|
||||
<h3>2.1 What's the easiest way to install Mesa?</h3>
|
||||
<br>
|
||||
<br>
|
||||
|
||||
|
||||
<h1 id="part2">2. Compilation and Installation Problems</h1>
|
||||
|
||||
|
||||
<h2>2.1 What's the easiest way to install Mesa?</h2>
|
||||
<p>
|
||||
If you're using a Linux-based system, your distro CD most likely already
|
||||
has Mesa packages (like RPM or DEB) which you can easily install.
|
||||
</p>
|
||||
|
||||
|
||||
<h3>2.2 I get undefined symbols such as bgnpolygon, v3f, etc...</h3>
|
||||
<h2>2.2 I get undefined symbols such as bgnpolygon, v3f, etc...</h2>
|
||||
<p>
|
||||
You're application is written in IRIS GL, not OpenGL.
|
||||
IRIS GL was the predecessor to OpenGL and is a different thing (almost)
|
||||
@@ -188,49 +199,38 @@ Mesa's not the solution.
|
||||
</p>
|
||||
|
||||
|
||||
<h3>2.3 Where is the GLUT library?</h3>
|
||||
<h2>2.3 Where is the GLUT library?</h2>
|
||||
<p>
|
||||
GLUT (OpenGL Utility Toolkit) is no longer in the separate
|
||||
<code>MesaGLUT-x.y.z.tar.gz</code> file.
|
||||
GLUT (OpenGL Utility Toolkit) is no longer in the separate MesaGLUT-x.y.z.tar.gz file.
|
||||
If you don't already have GLUT installed, you should grab
|
||||
<a href="http://freeglut.sourceforge.net/">freeglut</a>.
|
||||
</p>
|
||||
|
||||
|
||||
<h3>2.4 Where is the GLw library?</h3>
|
||||
<h2>2.4 Where is the GLw library?</h2>
|
||||
<p>
|
||||
GLw (OpenGL widget library) is now available from a separate <a href="https://gitlab.freedesktop.org/mesa/glw">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it.
|
||||
GLw (OpenGL widget library) is now available from a separate <a href="https://cgit.freedesktop.org/mesa/glw/">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>2.5 What's the proper place for the libraries and headers?</h2>
|
||||
<p>
|
||||
On Linux-based systems you'll want to follow the
|
||||
<a href="https://www.khronos.org/registry/OpenGL/ABI/">Linux ABI</a> standard.
|
||||
<a href="http://oss.sgi.com/projects/ogl-sample/ABI/index.html">Linux ABI</a> standard.
|
||||
Basically you'll want the following:
|
||||
</p>
|
||||
<dl>
|
||||
<dt><code>/usr/include/GL/gl.h</code></dt>
|
||||
<dd>the main OpenGL header</dd>
|
||||
<dt><code>/usr/include/GL/glu.h</code></dt>
|
||||
<dd>the OpenGL GLU (utility) header</dd>
|
||||
<dt><code>/usr/include/GL/glx.h</code></dt>
|
||||
<dd>the OpenGL GLX header</dd>
|
||||
<dt><code>/usr/include/GL/glext.h</code></dt>
|
||||
<dd>the OpenGL extensions header</dd>
|
||||
<dt><code>/usr/include/GL/glxext.h</code></dt>
|
||||
<dd>the OpenGL GLX extensions header</dd>
|
||||
<dt><code>/usr/include/GL/osmesa.h</code></dt>
|
||||
<dd>the Mesa off-screen rendering header</dd>
|
||||
<dt><code>/usr/lib/libGL.so</code></dt>
|
||||
<dd>a symlink to <code>libGL.so.1</code></dd>
|
||||
<dt><code>/usr/lib/libGL.so.1</code></dt>
|
||||
<dd>a symlink to <code>libGL.so.1.xyz</code></dd>
|
||||
<dt><code>/usr/lib/libGL.so.xyz</code></dt>
|
||||
<dd>the actual OpenGL/Mesa library. xyz denotes the
|
||||
<ul>
|
||||
<li>/usr/include/GL/gl.h - the main OpenGL header
|
||||
</li><li>/usr/include/GL/glu.h - the OpenGL GLU (utility) header
|
||||
</li><li>/usr/include/GL/glx.h - the OpenGL GLX header
|
||||
</li><li>/usr/include/GL/glext.h - the OpenGL extensions header
|
||||
</li><li>/usr/include/GL/glxext.h - the OpenGL GLX extensions header
|
||||
</li><li>/usr/include/GL/osmesa.h - the Mesa off-screen rendering header
|
||||
</li><li>/usr/lib/libGL.so - a symlink to libGL.so.1
|
||||
</li><li>/usr/lib/libGL.so.1 - a symlink to libGL.so.1.xyz
|
||||
</li><li>/usr/lib/libGL.so.xyz - the actual OpenGL/Mesa library. xyz denotes the
|
||||
Mesa version number.
|
||||
</dd>
|
||||
</dl>
|
||||
</li></ul>
|
||||
<p>
|
||||
When configuring Mesa, there are three meson options that affect the install
|
||||
location that you should take care with: <code>--prefix</code>,
|
||||
@@ -249,11 +249,13 @@ After determining the correct values for the install location, configure Mesa
|
||||
with <code>meson configure --prefix=/usr --libdir=xxx -D dri-drivers-path=xxx</code>
|
||||
and then install with <code>sudo ninja install</code>.
|
||||
</p>
|
||||
<br>
|
||||
<br>
|
||||
|
||||
|
||||
<h2 id="part3">3. Runtime / Rendering Problems</h2>
|
||||
<h1 id="part3">3. Runtime / Rendering Problems</h1>
|
||||
|
||||
<h3>3.1 Rendering is slow / why isn't my graphics hardware being used?</h3>
|
||||
<h2>3.1 Rendering is slow / why isn't my graphics hardware being used?</h2>
|
||||
<p>
|
||||
If Mesa can't use its hardware accelerated drivers it falls back on one of its software renderers.
|
||||
(eg. classic swrast, softpipe or llvmpipe)
|
||||
@@ -274,57 +276,60 @@ If your DRI-based driver isn't working, go to the
|
||||
</p>
|
||||
|
||||
|
||||
<h3>3.2 I'm seeing errors in depth (Z) buffering. Why?</h3>
|
||||
<h2>3.2 I'm seeing errors in depth (Z) buffering. Why?</h2>
|
||||
<p>
|
||||
Make sure the ratio of the far to near clipping planes isn't too great.
|
||||
Look
|
||||
<a href="https://www.opengl.org/archives/resources/faq/technical/depthbuffer.htm#0040">here</a>
|
||||
<a href="https://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040">here</a>
|
||||
for details.
|
||||
</p>
|
||||
<p>
|
||||
Mesa uses a 16-bit depth buffer by default which is smaller and faster
|
||||
to clear than a 32-bit buffer but not as accurate.
|
||||
If you need a deeper you can modify the parameters to
|
||||
<code>glXChooseVisual</code> in your code.
|
||||
<code> glXChooseVisual</code> in your code.
|
||||
</p>
|
||||
|
||||
|
||||
<h3>3.3 Why Isn't depth buffering working at all?</h3>
|
||||
<h2>3.3 Why Isn't depth buffering working at all?</h2>
|
||||
<p>
|
||||
Be sure you're requesting a depth buffered-visual. If you set the
|
||||
<code>MESA_DEBUG</code> environment variable it will warn you about trying
|
||||
to enable depth testing when you don't have a depth buffer.
|
||||
Be sure you're requesting a depth buffered-visual. If you set the MESA_DEBUG
|
||||
environment variable it will warn you about trying to enable depth testing
|
||||
when you don't have a depth buffer.
|
||||
</p>
|
||||
<p>Specifically, make sure <code>glutInitDisplayMode</code> is being called
|
||||
with <code>GLUT_DEPTH</code> or <code>glXChooseVisual</code> is being
|
||||
called with a non-zero value for <code>GLX_DEPTH_SIZE</code>.
|
||||
called with a non-zero value for GLX_DEPTH_SIZE.
|
||||
</p>
|
||||
<p>This discussion applies to stencil buffers, accumulation buffers and
|
||||
alpha channels too.
|
||||
</p>
|
||||
|
||||
|
||||
<h3>3.4 Why does <code>glGetString()</code> always return <code>NULL</code>?</h3>
|
||||
<h2>3.4 Why does glGetString() always return NULL?</h2>
|
||||
<p>
|
||||
Be sure you have an active/current OpenGL rendering context before
|
||||
calling <code>glGetString</code>.
|
||||
calling glGetString.
|
||||
</p>
|
||||
|
||||
|
||||
<h3>3.5 <code>GL_POINTS</code> and <code>GL_LINES</code> don't touch the
|
||||
right pixels</h3>
|
||||
<h2>3.5 GL_POINTS and GL_LINES don't touch the right pixels</h2>
|
||||
<p>
|
||||
If you're trying to draw a filled region by using <code>GL_POINTS</code> or
|
||||
<code>GL_LINES</code> and seeing holes or gaps it's because of a float-to-int
|
||||
rounding problem. But this is not a bug. See Appendix H of the OpenGL
|
||||
Programming Guide - "OpenGL Correctness Tips". Basically, applying a
|
||||
translation of (0.375, 0.375, 0.0) to your coordinates will fix the problem.
|
||||
If you're trying to draw a filled region by using GL_POINTS or GL_LINES
|
||||
and seeing holes or gaps it's because of a float-to-int rounding problem.
|
||||
But this is not a bug.
|
||||
See Appendix H of the OpenGL Programming Guide - "OpenGL Correctness Tips".
|
||||
Basically, applying a translation of (0.375, 0.375, 0.0) to your coordinates
|
||||
will fix the problem.
|
||||
</p>
|
||||
|
||||
<br>
|
||||
<br>
|
||||
|
||||
<h2 id="part4">4. Developer Questions</h2>
|
||||
|
||||
<h3>4.1 How can I contribute?</h3>
|
||||
<h1 id="part4">4. Developer Questions</h1>
|
||||
|
||||
<h2>4.1 How can I contribute?</h2>
|
||||
<p>
|
||||
First, join the <a href="lists.html">mesa-dev mailing list</a>.
|
||||
That's where Mesa development is discussed.
|
||||
@@ -338,7 +343,7 @@ You should read it.
|
||||
extensions, writing hardware drivers (for the DRI), and code optimization.
|
||||
</p>
|
||||
|
||||
<h3>4.2 How do I write a new device driver?</h3>
|
||||
<h2>4.2 How do I write a new device driver?</h2>
|
||||
<p>
|
||||
Unfortunately, writing a device driver isn't easy.
|
||||
It requires detailed understanding of OpenGL, the Mesa code, and your
|
||||
@@ -362,8 +367,7 @@ the archives) is a good way to get information.
|
||||
</p>
|
||||
|
||||
|
||||
<h3>4.3 Why isn't <code>GL_EXT_texture_compression_s3tc</code> implemented in
|
||||
Mesa?</h3>
|
||||
<h2>4.3 Why isn't GL_EXT_texture_compression_s3tc implemented in Mesa?</h2>
|
||||
<p>
|
||||
Oh but it is! Prior to 2nd October 2017, the Mesa project did not include s3tc
|
||||
support due to intellectual property (IP) and/or patent issues around the s3tc
|
||||
|
@@ -127,14 +127,14 @@ GL 4.0, GLSL 4.00 --- all DONE: i965/gen7+, nvc0, r600, radeonsi, virgl
|
||||
- Enhanced per-sample shading DONE ()
|
||||
- Interpolation functions DONE (softpipe)
|
||||
- New overload resolution rules DONE (softpipe)
|
||||
GL_ARB_gpu_shader_fp64 DONE (i965/gen7+, llvmpipe, softpipe, swr)
|
||||
GL_ARB_gpu_shader_fp64 DONE (i965/gen7+, llvmpipe, softpipe)
|
||||
GL_ARB_sample_shading DONE (freedreno/a6xx, i965/gen6+, nv50)
|
||||
GL_ARB_shader_subroutine DONE (freedreno, i965/gen6+, nv50, llvmpipe, softpipe, swr)
|
||||
GL_ARB_tessellation_shader DONE (i965/gen7+)
|
||||
GL_ARB_texture_buffer_object_rgb32 DONE (freedreno, i965/gen6+, llvmpipe, softpipe, swr)
|
||||
GL_ARB_texture_cube_map_array DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
|
||||
GL_ARB_texture_cube_map_array DONE (i965/gen6+, nv50, llvmpipe, softpipe)
|
||||
GL_ARB_texture_gather DONE (freedreno, i965/gen6+, nv50, llvmpipe, softpipe, swr)
|
||||
GL_ARB_texture_query_lod DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
|
||||
GL_ARB_texture_query_lod DONE (freedreno, i965, nv50, llvmpipe, softpipe)
|
||||
GL_ARB_transform_feedback2 DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
|
||||
GL_ARB_transform_feedback3 DONE (i965/gen7+, llvmpipe, softpipe, swr)
|
||||
|
||||
@@ -145,15 +145,15 @@ GL 4.1, GLSL 4.10 --- all DONE: i965/gen7+, nvc0, r600, radeonsi, virgl
|
||||
GL_ARB_get_program_binary DONE (0 or 1 binary formats)
|
||||
GL_ARB_separate_shader_objects DONE (all drivers)
|
||||
GL_ARB_shader_precision DONE (i965/gen7+, all drivers that support GLSL 4.10)
|
||||
GL_ARB_vertex_attrib_64bit DONE (i965/gen7+, llvmpipe, softpipe, swr)
|
||||
GL_ARB_viewport_array DONE (i965, nv50, llvmpipe, softpipe, swr)
|
||||
GL_ARB_vertex_attrib_64bit DONE (i965/gen7+, llvmpipe, softpipe)
|
||||
GL_ARB_viewport_array DONE (i965, nv50, llvmpipe, softpipe)
|
||||
|
||||
|
||||
GL 4.2, GLSL 4.20 -- all DONE: i965/gen7+, nvc0, r600, radeonsi, virgl
|
||||
|
||||
GL_ARB_texture_compression_bptc DONE (freedreno, i965)
|
||||
GL_ARB_compressed_texture_pixel_storage DONE (all drivers)
|
||||
GL_ARB_shader_atomic_counters DONE (freedreno/a5xx+, i965, llvmpipe, softpipe)
|
||||
GL_ARB_shader_atomic_counters DONE (freedreno/a5xx+, i965, softpipe)
|
||||
GL_ARB_texture_storage DONE (all drivers)
|
||||
GL_ARB_transform_feedback_instanced DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
|
||||
GL_ARB_base_instance DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
|
||||
@@ -171,7 +171,7 @@ GL 4.3, GLSL 4.30 -- all DONE: i965/gen8+, nvc0, r600, radeonsi, virgl
|
||||
GL_ARB_ES3_compatibility DONE (all drivers that support GLSL 3.30)
|
||||
GL_ARB_clear_buffer_object DONE (all drivers)
|
||||
GL_ARB_compute_shader DONE (freedreno/a5xx+, i965, softpipe)
|
||||
GL_ARB_copy_image DONE (i965, nv50, softpipe, llvmpipe, swr)
|
||||
GL_ARB_copy_image DONE (i965, nv50, softpipe, llvmpipe)
|
||||
GL_KHR_debug DONE (all drivers)
|
||||
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
|
||||
GL_ARB_fragment_layer_viewport DONE (i965, nv50, llvmpipe, softpipe)
|
||||
@@ -182,9 +182,9 @@ GL 4.3, GLSL 4.30 -- all DONE: i965/gen8+, nvc0, r600, radeonsi, virgl
|
||||
GL_ARB_program_interface_query DONE (all drivers)
|
||||
GL_ARB_robust_buffer_access_behavior DONE (i965)
|
||||
GL_ARB_shader_image_size DONE (freedreno/a5xx+, i965, softpipe)
|
||||
GL_ARB_shader_storage_buffer_object DONE (freedreno/a5xx+, i965, llvmpipe, softpipe)
|
||||
GL_ARB_shader_storage_buffer_object DONE (freedreno/a5xx+, i965, softpipe)
|
||||
GL_ARB_stencil_texturing DONE (freedreno, i965/hsw+, nv50, llvmpipe, softpipe, swr)
|
||||
GL_ARB_texture_buffer_range DONE (freedreno, nv50, i965, softpipe, llvmpipe, swr)
|
||||
GL_ARB_texture_buffer_range DONE (freedreno, nv50, i965, softpipe, llvmpipe)
|
||||
GL_ARB_texture_query_levels DONE (all drivers that support GLSL 1.30)
|
||||
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
|
||||
GL_ARB_texture_view DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
|
||||
@@ -209,17 +209,17 @@ GL 4.4, GLSL 4.40 -- all DONE: i965/gen8+, nvc0, r600, radeonsi
|
||||
GL_ARB_texture_stencil8 DONE (freedreno, i965/hsw+, nv50, llvmpipe, softpipe, swr, virgl)
|
||||
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, llvmpipe, softpipe, swr, virgl)
|
||||
|
||||
GL 4.5, GLSL 4.50 -- all DONE: nvc0, radeonsi, r600
|
||||
GL 4.5, GLSL 4.50 -- all DONE: nvc0, radeonsi
|
||||
|
||||
GL_ARB_ES3_1_compatibility DONE (i965/hsw+, softpipe, virgl)
|
||||
GL_ARB_clip_control DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
|
||||
GL_ARB_conditional_render_inverted DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr, virgl)
|
||||
GL_ARB_cull_distance DONE (i965, nv50, llvmpipe, softpipe, swr, virgl)
|
||||
GL_ARB_derivative_control DONE (i965, nv50, softpipe, virgl)
|
||||
GL_ARB_ES3_1_compatibility DONE (i965/hsw+, r600, softpipe, virgl)
|
||||
GL_ARB_clip_control DONE (freedreno, i965, nv50, r600, llvmpipe, softpipe, swr)
|
||||
GL_ARB_conditional_render_inverted DONE (freedreno, i965, nv50, r600, llvmpipe, softpipe, swr, virgl)
|
||||
GL_ARB_cull_distance DONE (i965, nv50, r600, llvmpipe, softpipe, swr, virgl)
|
||||
GL_ARB_derivative_control DONE (i965, nv50, r600, virgl)
|
||||
GL_ARB_direct_state_access DONE (all drivers)
|
||||
GL_ARB_get_texture_sub_image DONE (all drivers)
|
||||
GL_ARB_shader_texture_image_samples DONE (i965, nv50, virgl)
|
||||
GL_ARB_texture_barrier DONE (freedreno, i965, nv50, virgl)
|
||||
GL_ARB_shader_texture_image_samples DONE (i965, nv50, r600, virgl)
|
||||
GL_ARB_texture_barrier DONE (freedreno, i965, nv50, r600, virgl)
|
||||
GL_KHR_context_flush_control DONE (all - but needs GLX/EGL extension to be useful)
|
||||
GL_KHR_robustness DONE (freedreno, i965)
|
||||
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
|
||||
@@ -230,7 +230,7 @@ GL 4.6, GLSL 4.60
|
||||
GL_ARB_indirect_parameters DONE (i965/gen7+, nvc0, radeonsi, virgl)
|
||||
GL_ARB_pipeline_statistics_query DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
|
||||
GL_ARB_polygon_offset_clamp DONE (freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, swr, virgl)
|
||||
GL_ARB_shader_atomic_counter_ops DONE (freedreno/a5xx+, i965/gen7+, nvc0, r600, radeonsi, llvmpipe, softpipe, virgl)
|
||||
GL_ARB_shader_atomic_counter_ops DONE (freedreno/a5xx+, i965/gen7+, nvc0, r600, radeonsi, softpipe, virgl)
|
||||
GL_ARB_shader_draw_parameters DONE (i965, nvc0, radeonsi)
|
||||
GL_ARB_shader_group_vote DONE (i965, nvc0, radeonsi)
|
||||
GL_ARB_spirv_extensions in progress (Nicolai Hähnle, Ian Romanick)
|
||||
@@ -249,10 +249,10 @@ GLES3.1, GLSL ES 3.1 -- all DONE: i965/hsw+, nvc0, r600, radeonsi, virgl
|
||||
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
|
||||
GL_ARB_framebuffer_no_attachments DONE (freedreno, i965/gen7+, softpipe)
|
||||
GL_ARB_program_interface_query DONE (all drivers)
|
||||
GL_ARB_shader_atomic_counters DONE (freedreno/a5xx+, i965/gen7+, llvmpipe, softpipe)
|
||||
GL_ARB_shader_atomic_counters DONE (freedreno/a5xx+, i965/gen7+, softpipe)
|
||||
GL_ARB_shader_image_load_store DONE (freedreno/a5xx+, i965/gen7+, softpipe)
|
||||
GL_ARB_shader_image_size DONE (freedreno/a5xx+, i965/gen7+, softpipe)
|
||||
GL_ARB_shader_storage_buffer_object DONE (freedreno/a5xx+, i965/gen7+, llvmpipe, softpipe)
|
||||
GL_ARB_shader_storage_buffer_object DONE (freedreno/a5xx+, i965/gen7+, softpipe)
|
||||
GL_ARB_shading_language_packing DONE (all drivers)
|
||||
GL_ARB_separate_shader_objects DONE (all drivers)
|
||||
GL_ARB_stencil_texturing DONE (freedreno, nv50, llvmpipe, softpipe, swr)
|
||||
@@ -303,10 +303,10 @@ Khronos, ARB, and OES extensions that are not part of any OpenGL or OpenGL ES ve
|
||||
GL_ARB_fragment_shader_interlock DONE (i965)
|
||||
GL_ARB_gpu_shader_int64 DONE (i965/gen8+, nvc0, radeonsi, softpipe, llvmpipe)
|
||||
GL_ARB_parallel_shader_compile DONE (all drivers)
|
||||
GL_ARB_post_depth_coverage DONE (i965, nvc0, radeonsi)
|
||||
GL_ARB_post_depth_coverage DONE (i965, nvc0)
|
||||
GL_ARB_robustness_isolation not started
|
||||
GL_ARB_sample_locations DONE (nvc0)
|
||||
GL_ARB_seamless_cubemap_per_texture DONE (etnaviv/SEAMLESS_CUBE_MAP, freedreno, i965, nvc0, radeonsi, r600, softpipe, swr, virgl)
|
||||
GL_ARB_seamless_cubemap_per_texture DONE (freedreno, i965, nvc0, radeonsi, r600, softpipe, swr, virgl)
|
||||
GL_ARB_shader_ballot DONE (i965/gen8+, nvc0, radeonsi)
|
||||
GL_ARB_shader_clock DONE (i965/gen7+, nv50, nvc0, r600, radeonsi, virgl)
|
||||
GL_ARB_shader_stencil_export DONE (i965/gen9+, r600, radeonsi, softpipe, llvmpipe, swr, virgl)
|
||||
|
@@ -8,13 +8,13 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Help Wanted</h1>
|
||||
<h1>Help Wanted / To-Do List</h1>
|
||||
|
||||
<p>
|
||||
We can always use more help with the Mesa project.
|
||||
@@ -29,11 +29,11 @@ immediately checked into git because not enough people are testing them.
|
||||
Just applying patches, testing and reporting back is helpful.
|
||||
<li>
|
||||
<b>Driver debugging.</b>
|
||||
There are plenty of open bugs in the <a href="https://gitlab.freedesktop.org/mesa/mesa/issues">bug database</a>.
|
||||
There are plenty of open bugs in the <a href="https://bugs.freedesktop.org/describecomponents.cgi?product=Mesa">bug database</a>.
|
||||
<li>
|
||||
<b>Remove aliasing warnings.</b>
|
||||
Enable gcc's <code>-Wstrict-aliasing=2 -fstrict-aliasing</code> arguments, and
|
||||
track down aliasing issues in the code.
|
||||
Enable gcc -Wstrict-aliasing=2 -fstrict-aliasing and track down aliasing
|
||||
issues in the code.
|
||||
<li>
|
||||
<b>Contribute more tests to
|
||||
<a href="https://piglit.freedesktop.org/">Piglit</a>.</b>
|
||||
@@ -48,8 +48,7 @@ You can find some further To-do lists here:
|
||||
</p>
|
||||
<ul>
|
||||
<li><a href="https://gitlab.freedesktop.org/mesa/mesa/blob/master/docs/features.txt">
|
||||
<code>features.txt</code></a> - Status of OpenGL 3.x / 4.x features in
|
||||
Mesa.</li>
|
||||
<b>features.txt</b></a> - Status of OpenGL 3.x / 4.x features in Mesa.</li>
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
@@ -57,9 +56,9 @@ You can find some further To-do lists here:
|
||||
</p>
|
||||
<ul>
|
||||
<li><a href="https://dri.freedesktop.org/wiki/R600ToDo">
|
||||
<code>r600g</code></a> - Driver for ATI/AMD R600 - Northern Island.</li>
|
||||
<b>r600g</b></a> - Driver for ATI/AMD R600 - Northern Island.</li>
|
||||
<li><a href="https://dri.freedesktop.org/wiki/R300ToDo">
|
||||
<code>r300g</code></a> - Driver for ATI R300 - R500.</li>
|
||||
<b>r300g</b></a> - Driver for ATI R300 - R500.</li>
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
|
165
docs/index.html
165
docs/index.html
@@ -8,80 +8,13 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>News</h1>
|
||||
|
||||
<h2>August 7, 2019</h2>
|
||||
<p>
|
||||
<a href="relnotes/19.1.4.html">Mesa 19.1.4</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
|
||||
<h2>July 23, 2019</h2>
|
||||
<p>
|
||||
<a href="relnotes/19.1.3.html">Mesa 19.1.3</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
|
||||
<h2>July 9, 2019</h2>
|
||||
<p>
|
||||
<a href="relnotes/19.1.2.html">Mesa 19.1.2</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
|
||||
<h2>June 26, 2019</h2>
|
||||
<p>
|
||||
<a href="relnotes/19.0.8.html">Mesa 19.0.8</a> is released.
|
||||
This is an emergency bug fix release. Users of 19.0.7 should updated to 19.0.8
|
||||
or 19.1.1 immediately.
|
||||
</p>
|
||||
|
||||
<h2>June 25, 2019</h2>
|
||||
<p>
|
||||
<a href="relnotes/19.1.1.html">Mesa 19.1.1</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
|
||||
<h2>June 24, 2019</h2>
|
||||
<p>
|
||||
<a href="relnotes/19.0.7.html">Mesa 19.0.7</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
<p>
|
||||
NOTE: It is anticipated that 19.0.7 will be the final release in the
|
||||
19.0 series. Users of 19.0 are encouraged to migrate to the 19.1
|
||||
series in order to obtain future fixes.
|
||||
</p>
|
||||
|
||||
<h2>June 11, 2019</h2>
|
||||
<p>
|
||||
<a href="relnotes/19.1.0.html">Mesa 19.1.0</a> is released.
|
||||
This is a new development release. See the release notes for more
|
||||
information about this release
|
||||
</p>
|
||||
<h2>June 5, 2019</h2>
|
||||
<p>
|
||||
<a href="relnotes/19.0.6.html">Mesa 19.0.6</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
|
||||
<h2>May 21, 2019</h2>
|
||||
<p>
|
||||
<a href="relnotes/19.0.5.html">Mesa 19.0.5</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
|
||||
<h2>May 9, 2019</h2>
|
||||
<p>
|
||||
<a href="relnotes/19.0.4.html">Mesa 19.0.4</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
|
||||
<h2>April 24, 2019</h2>
|
||||
<p>
|
||||
<a href="relnotes/19.0.3.html">Mesa 19.0.3</a> is released.
|
||||
@@ -98,8 +31,7 @@ This is a bug-fix release.
|
||||
<p>
|
||||
<a href="relnotes/18.3.6.html">Mesa 18.3.6</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
<p>
|
||||
<br>
|
||||
NOTE: It is anticipated that 18.3.6 will be the final release in the
|
||||
18.3 series. Users of 18.3 are encouraged to migrate to the 19.0
|
||||
series in order to obtain future fixes.
|
||||
@@ -146,8 +78,7 @@ This is a bug-fix release.
|
||||
<p>
|
||||
<a href="relnotes/18.2.8.html">Mesa 18.2.8</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
<p>
|
||||
<br>
|
||||
NOTE: It is anticipated that 18.2.8 will be the final release in the
|
||||
18.2 series. Users of 18.2 are encouraged to migrate to the 18.3
|
||||
series in order to obtain future fixes.
|
||||
@@ -206,8 +137,7 @@ This is a bug-fix release.
|
||||
<p>
|
||||
<a href="relnotes/18.1.9.html">Mesa 18.1.9</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
<p>
|
||||
<br>
|
||||
NOTE: It is anticipated that 18.1.9 will be the final release in the
|
||||
18.1 series. Users of 18.1 are encouraged to migrate to the 18.2
|
||||
series in order to obtain future fixes.
|
||||
@@ -269,8 +199,7 @@ This is a bug-fix release.
|
||||
<p>
|
||||
<a href="relnotes/18.0.5.html">Mesa 18.0.5</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
<p>
|
||||
<br>
|
||||
NOTE: It is anticipated that 18.0.5 will be the final release in the
|
||||
18.0 series. Users of 18.0 are encouraged to migrate to the 18.1
|
||||
series in order to obtain future fixes.
|
||||
@@ -317,8 +246,7 @@ This is a bug-fix release.
|
||||
<p>
|
||||
<a href="relnotes/17.3.9.html">Mesa 17.3.9</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
<p>
|
||||
<br>
|
||||
NOTE: It is anticipated that 17.3.9 will be the final release in the
|
||||
17.3 series. Users of 17.3 are encouraged to migrate to the 18.0
|
||||
series in order to obtain future fixes.
|
||||
@@ -377,8 +305,7 @@ This is a bug-fix release.
|
||||
<p>
|
||||
<a href="relnotes/17.2.8.html">Mesa 17.2.8</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
<p>
|
||||
<br>
|
||||
NOTE: It is anticipated that 17.2.8 will be the final release in the
|
||||
17.2 series. Users of 17.2 are encouraged to migrate to the 17.3
|
||||
series in order to obtain future fixes.
|
||||
@@ -437,8 +364,7 @@ This is a bug-fix release.
|
||||
<p>
|
||||
<a href="relnotes/17.1.10.html">Mesa 17.1.10</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
<p>
|
||||
<br>
|
||||
NOTE: It is anticipated that 17.1.10 will be the final release in the
|
||||
17.1 series. Users of 17.1 are encouraged to migrate to the 17.2
|
||||
series in order to obtain future fixes.
|
||||
@@ -509,8 +435,7 @@ This is a bug-fix release.
|
||||
<p>
|
||||
<a href="relnotes/17.0.7.html">Mesa 17.0.7</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
<p>
|
||||
<br>
|
||||
NOTE: It is anticipated that 17.0.7 will be the final release in the 17.0
|
||||
series. Users of 17.0 are encouraged to migrate to the 17.1 series in order
|
||||
to obtain future fixes.
|
||||
@@ -559,8 +484,7 @@ This is a bug-fix release.
|
||||
<a href="relnotes/17.0.2.html">Mesa 17.0.2</a> are released.
|
||||
|
||||
These are bug-fix releases from the 13.0 and 17.0 branches, respectively.
|
||||
</p>
|
||||
<p>
|
||||
<br>
|
||||
NOTE: It is anticipated that 13.0.6 will be the final release in the 13.0
|
||||
series. Users of 13.0 are encouraged to migrate to the 17.0 series in order
|
||||
to obtain future fixes.
|
||||
@@ -595,8 +519,7 @@ This is a bug-fix release.
|
||||
<p>
|
||||
<a href="relnotes/12.0.6.html">Mesa 12.0.6</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
<p>
|
||||
<br>
|
||||
NOTE: This is an extra release for the 12.0 stable branch, as per developers'
|
||||
feedback. It is anticipated that 12.0.6 will be the final release in the 12.0
|
||||
series. Users of 12.0 are encouraged to migrate to the 13.0 series in order
|
||||
@@ -613,8 +536,7 @@ This is a bug-fix release.
|
||||
<p>
|
||||
<a href="relnotes/12.0.5.html">Mesa 12.0.5</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
<p>
|
||||
<br>
|
||||
NOTE: It is anticipated that 12.0.5 will be the final release in the 12.0
|
||||
series. Users of 12.0 are encouraged to migrate to the 13.0 series in order
|
||||
to obtain future fixes.
|
||||
@@ -676,8 +598,7 @@ about the release.
|
||||
<a href="relnotes/11.2.2.html">Mesa 11.2.2</a> are released.
|
||||
|
||||
These are bug-fix releases from the 11.1 and 11.2 branches, respectively.
|
||||
</p>
|
||||
<p>
|
||||
<br>
|
||||
NOTE: It is anticipated that 11.1.4 will be the final release in the 11.1.4
|
||||
series. Users of 11.1 are encouraged to migrate to the 11.2 series in order
|
||||
to obtain future fixes.
|
||||
@@ -708,8 +629,7 @@ This is a bug-fix release.
|
||||
<p>
|
||||
<a href="relnotes/11.0.9.html">Mesa 11.0.9</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
<p>
|
||||
<br>
|
||||
NOTE: It is anticipated that 11.0.9 will be the final release in the 11.0
|
||||
series. Users of 11.0 are encouraged to migrate to the 11.1 series in order
|
||||
to obtain future fixes.
|
||||
@@ -773,8 +693,7 @@ This is a bug-fix release.
|
||||
<p>
|
||||
<a href="relnotes/10.6.9.html">Mesa 10.6.9</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
<p>
|
||||
<br>
|
||||
NOTE: It is anticipated that 10.6.9 will be the final release in the 10.6
|
||||
series. Users of 10.6 are encouraged to migrate to the 11.0 series in order
|
||||
to obtain future fixes.
|
||||
@@ -845,8 +764,7 @@ This is a bug-fix release.
|
||||
<p>
|
||||
<a href="relnotes/10.5.9.html">Mesa 10.5.9</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
<p>
|
||||
<br>
|
||||
NOTE: It is anticipated that 10.5.9 will be the final release in the 10.5
|
||||
series. Users of 10.5 are encouraged to migrate to the 10.6 series in order
|
||||
to obtain future fixes.
|
||||
@@ -956,8 +874,7 @@ This is a bug-fix release.
|
||||
and <a href="relnotes/10.4.2.html">Mesa 10.4.2</a> are released.
|
||||
|
||||
These are bug-fix releases from the 10.3 and 10.4 branches, respectively.
|
||||
</p>
|
||||
<p>
|
||||
<br>
|
||||
NOTE: It is anticipated that 10.3.7 will be the final release in the 10.3
|
||||
series. Users of 10.3 are encouraged to migrate to the 10.4 series in order
|
||||
to obtain future fixes.
|
||||
@@ -1008,8 +925,7 @@ This is a bug-fix release.
|
||||
and <a href="relnotes/10.3.1.html">Mesa 10.3.1</a> are released.
|
||||
|
||||
These are bug-fix releases from the 10.2 and 10.3 branches, respectively.
|
||||
</p>
|
||||
<p>
|
||||
<br>
|
||||
NOTE: It is anticipated that 10.2.9 will be the final release in the 10.2
|
||||
series. Users of 10.2 are encouraged to migrate to the 10.3 series in order
|
||||
to obtain future fixes.
|
||||
@@ -1121,8 +1037,7 @@ This is a bug-fix release.
|
||||
<p>
|
||||
<a href="relnotes/10.0.5.html">Mesa 10.0.5</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
<p>
|
||||
<br>
|
||||
NOTE: Since the 10.1.1 release is being released concurrently, it is
|
||||
anticipated that 10.0.5 will be the final release in the 10.0
|
||||
series. Users of 10.0 are encouraged to migrate to the 10.1 series in
|
||||
@@ -1601,7 +1516,7 @@ with a new test that does over 130 tests of the
|
||||
shading language and built-in functions.
|
||||
</p>
|
||||
|
||||
<h2>April 4, 2007</h2>
|
||||
<h2>April 2007</h2>
|
||||
<p>
|
||||
Thomas Hellström of Tungsten Graphics has written a whitepaper
|
||||
describing the new DRI memory management system.
|
||||
@@ -2054,7 +1969,7 @@ Mesa 5.0.2 has been released. This is a stable, bug-fix release.
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>June 8, 2003</h2>
|
||||
<h2>June 2003</h2>
|
||||
|
||||
<p>
|
||||
Mesa's directory tree has been overhauled.
|
||||
@@ -2431,7 +2346,7 @@ Here's what's new:</p>
|
||||
|
||||
<h2>April 29, 2001</h2>
|
||||
<p>New Mesa website</p>
|
||||
<p>Mark Manning produced the new website. Thanks, Mark!</p>
|
||||
<p>Mark Manning produced the new website.<br>Thanks, Mark!</p>
|
||||
|
||||
|
||||
<h2>February 14, 2001</h2>
|
||||
@@ -2550,9 +2465,8 @@ just bug fixes.</p>
|
||||
</pre>
|
||||
|
||||
<p>Please report any problems with this release ASAP. Bugs should be filed on the
|
||||
Mesa3D website at sourceforge.
|
||||
</p>
|
||||
<p>After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
|
||||
Mesa3D website at sourceforge.<br>
|
||||
After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
|
||||
<p>-- Brian</p>
|
||||
|
||||
<h2>December 17, 1999</h2>
|
||||
@@ -2597,27 +2511,21 @@ ftp, and CVS services aren't fully restored yet. Please be patient.</p>
|
||||
<p>-Brian</p>
|
||||
|
||||
<h2>June 7, 1999</h2>
|
||||
<p>RPMS of the nVidia RIVA server can be found at
|
||||
<a href="ftp://ftp.mesa3d.org/mesa/misc/nVidia/">
|
||||
ftp://ftp.mesa3d.org/mesa/misc/nVidia/</a>.</p>
|
||||
<p>RPMS of the nVidia RIVA server can be found at <code>ftp://ftp.mesa3d.org/mesa/misc/nVidia/</code>.</p>
|
||||
|
||||
<h2>June 2, 1999</h2>
|
||||
<p><a href="https://www.nvidia.com/">nVidia</a> has released some Linux binaries for
|
||||
xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration
|
||||
based on Mesa 3.0. They can be downloaded from
|
||||
<a href="https://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html">
|
||||
https://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</a>.</p>
|
||||
based on Mesa 3.0. They can be downloaded from <code>https://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</code>.</p>
|
||||
|
||||
<h2>May 24, 1999</h2>
|
||||
<p>Beta 2 of Mesa 3.1 has been make available at
|
||||
<a href="ftp://ftp.mesa3d.org/mesa/beta/">ftp://ftp.mesa3d.org/mesa/beta/</a>. If you are into the
|
||||
quake scene, you may want to try this out, as it contains some optimizations
|
||||
specifically in the Q3A rendering path.
|
||||
<p>Beta 2 of Mesa 3.1 has been make available at <code>ftp://ftp.mesa3d.org/mesa/beta/</code>.
|
||||
If you are into the quake scene, you may want to try this out, as it contains some
|
||||
optimizations specifically in the Q3A rendering path.
|
||||
|
||||
<h2>May 13, 1999</h2>
|
||||
<p>For those interested in the integration of Mesa into XFree86 4.0, Precision Insight
|
||||
has posted their lowlevel design documents at
|
||||
<a href="http://www.precisioninsight.com">www.precisioninsight.com</a>.</p>
|
||||
has posted their lowlevel design documents at <code>http://www.precisioninsight.com</code>.</p>
|
||||
|
||||
<h2>May 13, 1999</h2>
|
||||
<pre>May 1999 - John Carmack of id Software, Inc. has made a donation of
|
||||
@@ -2643,11 +2551,11 @@ grateful.
|
||||
|
||||
<h2>May 1, 1999</h2>
|
||||
<p>John Carmack made an interesting .plan update yesterday:</p>
|
||||
<pre>
|
||||
I put together a document on optimizing OpenGL drivers for Q3 that should be helpful to the various Linux 3D teams.
|
||||
|
||||
http://www.quake3arena.com/news/glopt.html
|
||||
</pre>
|
||||
<blockquote>
|
||||
<i>"I put together a document on optimizing OpenGL drivers for Q3 that
|
||||
should be helpful to the various Linux 3D teams.</i><br>
|
||||
http://www.quake3arena.com/news/glopt.html"
|
||||
</blockquote>
|
||||
|
||||
<h2>April 7, 1999</h2>
|
||||
<p>Updated the Mesa contributors section and added links to RPM Mesa packages.</p>
|
||||
@@ -2657,8 +2565,7 @@ http://www.quake3arena.com/news/glopt.html
|
||||
|
||||
<h2>February 16, 1999</h2>
|
||||
<p><a href="https://www.sgi.com/">SGI</a> releases its
|
||||
<a href="http://web.archive.org/web/20040805154836/http://www.sgi.com/software/opensource/glx/download.html">GLX source code</a>.
|
||||
</p>
|
||||
<a href="https://www.sgi.com/software/opensource/glx/">GLX source code</a>.</p>
|
||||
|
||||
<h2>January 22, 1999</h2>
|
||||
<p><a href="https://www.mesa3d.org">www.mesa3d.org</a> established</p>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
@@ -31,11 +31,13 @@
|
||||
</ol>
|
||||
|
||||
|
||||
<h2 id="prereq-general">1. Prerequisites for building</h2>
|
||||
<h1 id="prereq-general">1. Prerequisites for building</h1>
|
||||
|
||||
<h3>1.1 General</h3>
|
||||
<h2>1.1 General</h2>
|
||||
|
||||
<h4>Build system</h4>
|
||||
<p>
|
||||
Build system.
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="https://mesonbuild.com">meson</a> is required when building on *nix platforms.
|
||||
@@ -49,7 +51,6 @@ is used when when building ARC.
|
||||
</ul>
|
||||
|
||||
|
||||
<h4>Compiler</h4>
|
||||
<p>
|
||||
The following compilers are known to work, if you know of others or you're
|
||||
willing to maintain support for other compiler get in touch.
|
||||
@@ -62,8 +63,9 @@ willing to maintain support for other compiler get in touch.
|
||||
</ul>
|
||||
|
||||
|
||||
<h4>Third party/extra tools.</h4>
|
||||
<p>
|
||||
Third party/extra tools.
|
||||
<br>
|
||||
<strong>Note</strong>: These should not be required, when building from a release tarball. If
|
||||
you think you've spotted a bug let developers know by filing a
|
||||
<a href="bugs.html">bug report</a>.
|
||||
@@ -79,14 +81,14 @@ When building with meson 3.5 or newer is required.
|
||||
Python Mako module is required. Version 0.8.0 or later should work.
|
||||
</li>
|
||||
<li>lex / yacc - for building the Mesa IR and GLSL compiler.
|
||||
<p>
|
||||
<div>
|
||||
On Linux systems, flex and bison versions 2.5.35 and 2.4.1, respectively,
|
||||
(or later) should work.
|
||||
On Windows with MinGW, install flex and bison with:
|
||||
<pre>mingw-get install msys-flex msys-bison</pre>
|
||||
For MSVC on Windows, install
|
||||
<a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>.
|
||||
</p>
|
||||
</div>
|
||||
</ul>
|
||||
<p><strong>Note</strong>: Some versions can be buggy (eg. flex 2.6.2) so do try others if things fail.</p>
|
||||
|
||||
@@ -112,7 +114,7 @@ the packaging tool used by your distro.
|
||||
... # others
|
||||
</pre>
|
||||
|
||||
<h2 id="meson">2. Building with meson</h2>
|
||||
<h1 id="meson">2. Building with meson</h1>
|
||||
|
||||
<p>
|
||||
Meson is the latest build system in mesa, it is currently able to build for
|
||||
@@ -132,7 +134,7 @@ Please read the <a href="meson.html">detailed meson instructions</a>
|
||||
for more information
|
||||
</p>
|
||||
|
||||
<h2 id="autoconf">3. Building with autoconf (Linux/Unix/X11)</h2>
|
||||
<h1 id="autoconf">3. Building with autoconf (Linux/Unix/X11)</h1>
|
||||
|
||||
<p>
|
||||
Autoconf support was removed in Mesa 19.1.0. Please use meson instead.
|
||||
@@ -140,7 +142,7 @@ for more information
|
||||
|
||||
|
||||
|
||||
<h2 id="scons">4. Building with SCons (Windows/Linux)</h2>
|
||||
<h1 id="scons">4. Building with SCons (Windows/Linux)</h1>
|
||||
|
||||
<p>
|
||||
To build Mesa with SCons on Linux or Windows do
|
||||
@@ -176,7 +178,7 @@ Additional information is available in <a href="README.WIN32">README.WIN32</a>.
|
||||
|
||||
|
||||
|
||||
<h2 id="android">5. Building with AOSP (Android)</h2>
|
||||
<h1 id="android">5. Building with AOSP (Android)</h1>
|
||||
|
||||
<p>
|
||||
Currently one can build Mesa for Android as part of the AOSP project, yet
|
||||
@@ -195,7 +197,7 @@ Android-x86 and/or other resources.
|
||||
</p>
|
||||
|
||||
|
||||
<h2 id="libs">6. Library Information</h2>
|
||||
<h1 id="libs">6. Library Information</h1>
|
||||
|
||||
<p>
|
||||
When compilation has finished, look in the top-level <code>lib/</code>
|
||||
@@ -212,8 +214,9 @@ lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> lib
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
<b>libGL</b> is the main OpenGL library (i.e. Mesa), while <b>libOSMesa</b>
|
||||
is the OSMesa (Off-Screen) interface library.
|
||||
<b>libGL</b> is the main OpenGL library (i.e. Mesa).
|
||||
<br>
|
||||
<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
@@ -232,7 +235,7 @@ versions of libGL and device drivers.
|
||||
</p>
|
||||
|
||||
|
||||
<h2 id="pkg-config">7. Building OpenGL programs with pkg-config</h2>
|
||||
<h1 id="pkg-config">7. Building OpenGL programs with pkg-config</h1>
|
||||
|
||||
<p>
|
||||
Running <code>ninja install</code> will install package configuration files
|
||||
@@ -251,6 +254,8 @@ For example, compiling and linking a GLUT application can be done with:
|
||||
gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
|
||||
</pre>
|
||||
|
||||
<br>
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
|
@@ -2,13 +2,13 @@
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Introduction</title>
|
||||
<title>Mesa Introduction</title>
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
@@ -50,7 +50,7 @@ systems.
|
||||
|
||||
|
||||
|
||||
<h2>Project History</h2>
|
||||
<h1>Project History</h1>
|
||||
|
||||
<p>
|
||||
The Mesa project was originally started by Brian Paul.
|
||||
@@ -185,7 +185,7 @@ of the OpenGL, OpenGL ES and Vulkan specifications.
|
||||
|
||||
|
||||
|
||||
<h2>Major Versions</h2>
|
||||
<h1>Major Versions</h1>
|
||||
|
||||
<p>
|
||||
This is a summary of the major versions of Mesa.
|
||||
@@ -194,7 +194,7 @@ of the OpenGL specification is implemented.
|
||||
</p>
|
||||
|
||||
|
||||
<h3>Version 12.x features</h3>
|
||||
<h2>Version 12.x features</h2>
|
||||
<p>
|
||||
Version 12.x of Mesa implements the OpenGL 4.3 API, but not all drivers
|
||||
support OpenGL 4.3.
|
||||
@@ -204,21 +204,21 @@ Initial support for Vulkan is also included.
|
||||
</p>
|
||||
|
||||
|
||||
<h3>Version 11.x features</h3>
|
||||
<h2>Version 11.x features</h2>
|
||||
<p>
|
||||
Version 11.x of Mesa implements the OpenGL 4.1 API, but not all drivers
|
||||
support OpenGL 4.1.
|
||||
</p>
|
||||
|
||||
|
||||
<h3>Version 10.x features</h3>
|
||||
<h2>Version 10.x features</h2>
|
||||
<p>
|
||||
Version 10.x of Mesa implements the OpenGL 3.3 API, but not all drivers
|
||||
support OpenGL 3.3.
|
||||
</p>
|
||||
|
||||
|
||||
<h3>Version 9.x features</h3>
|
||||
<h2>Version 9.x features</h2>
|
||||
<p>
|
||||
Version 9.x of Mesa implements the OpenGL 3.1 API.
|
||||
While the driver for Intel Sandy Bridge and Ivy Bridge is the only
|
||||
@@ -233,7 +233,7 @@ tracker for OpenCL.
|
||||
</p>
|
||||
|
||||
|
||||
<h3>Version 8.x features</h3>
|
||||
<h2>Version 8.x features</h2>
|
||||
<p>
|
||||
Version 8.x of Mesa implements the OpenGL 3.0 API.
|
||||
The developers at Intel deserve a lot of credit for implementing most
|
||||
@@ -242,14 +242,14 @@ the i965 driver.
|
||||
</p>
|
||||
|
||||
|
||||
<h3>Version 7.x features</h3>
|
||||
<h2>Version 7.x features</h2>
|
||||
<p>
|
||||
Version 7.x of Mesa implements the OpenGL 2.1 API. The main feature
|
||||
of OpenGL 2.x is the OpenGL Shading Language.
|
||||
</p>
|
||||
|
||||
|
||||
<h3>Version 6.x features</h3>
|
||||
<h2>Version 6.x features</h2>
|
||||
<p>
|
||||
Version 6.x of Mesa implements the OpenGL 1.5 API with the following
|
||||
extensions incorporated as standard features:
|
||||
@@ -289,7 +289,7 @@ OpenGL specification</a> for more details.
|
||||
|
||||
|
||||
|
||||
<h3>Version 5.x features</h3>
|
||||
<h2>Version 5.x features</h2>
|
||||
<p>
|
||||
Version 5.x of Mesa implements the OpenGL 1.4 API with the following
|
||||
extensions incorporated as standard features:
|
||||
@@ -315,7 +315,7 @@ extensions incorporated as standard features:
|
||||
</ul>
|
||||
|
||||
|
||||
<h3>Version 4.x features</h3>
|
||||
<h2>Version 4.x features</h2>
|
||||
|
||||
<p>
|
||||
Version 4.x of Mesa implements the OpenGL 1.3 API with the following
|
||||
@@ -334,7 +334,7 @@ extensions incorporated as standard features:
|
||||
<li>GL_ARB_transpose_matrix
|
||||
</ul>
|
||||
|
||||
<h3>Version 3.x features</h3>
|
||||
<h2>Version 3.x features</h2>
|
||||
|
||||
<p>
|
||||
Version 3.x of Mesa implements the OpenGL 1.2 API with the following
|
||||
@@ -350,7 +350,7 @@ features:
|
||||
</ul>
|
||||
|
||||
|
||||
<h3>Version 2.x features</h3>
|
||||
<h2>Version 2.x features</h2>
|
||||
<p>
|
||||
Version 2.x of Mesa implements the OpenGL 1.1 API with the following
|
||||
features.
|
||||
|
@@ -2,21 +2,19 @@
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>License and Copyright</title>
|
||||
<title>License / Copyright Information</title>
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>License and Copyright</h1>
|
||||
|
||||
<h2>Disclaimer</h2>
|
||||
<h1>Disclaimer</h1>
|
||||
|
||||
<p>
|
||||
Mesa is a 3-D graphics library with an API which is very similar to
|
||||
@@ -34,7 +32,7 @@ vendor.
|
||||
<p>
|
||||
Please do not refer to the library as <em>MesaGL</em> (for legal
|
||||
reasons). It's just <em>Mesa</em> or <em>The Mesa 3-D graphics
|
||||
library</em>.
|
||||
library</em>. <br>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
@@ -44,7 +42,7 @@ library</em>.
|
||||
|
||||
|
||||
|
||||
<h2>License / Copyright Information</h2>
|
||||
<h1>License / Copyright Information</h1>
|
||||
|
||||
<p>
|
||||
The Mesa distribution consists of several components. Different copyrights
|
||||
@@ -84,7 +82,7 @@ SOFTWARE.
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>Attention, Contributors</h2>
|
||||
<h1>Attention, Contributors</h1>
|
||||
|
||||
<p>
|
||||
When contributing to the Mesa project you must agree to the licensing terms
|
||||
@@ -94,7 +92,7 @@ and their respective licenses.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>Mesa Component Licenses</h2>
|
||||
<h1>Mesa Component Licenses</h1>
|
||||
|
||||
<pre>
|
||||
Component Location License
|
||||
|
@@ -2,13 +2,13 @@
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Mailing Lists</title>
|
||||
<title>Mesa Mailing Lists</title>
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
@@ -68,14 +68,14 @@ kernels, see the
|
||||
</p>
|
||||
|
||||
|
||||
<h2>IRC</h2>
|
||||
<h1>IRC</h1>
|
||||
|
||||
<p>join <a href="irc://chat.freenode.net#dri-devel">#dri-devel channel</a>
|
||||
on <a href="https://webchat.freenode.net/">irc.freenode.net</a>
|
||||
</p>
|
||||
|
||||
|
||||
<h2>OpenGL Forums</h2>
|
||||
<h1>OpenGL Forums</h1>
|
||||
|
||||
<p>
|
||||
Here are some other OpenGL-related forums you might find useful:
|
||||
|
@@ -2,21 +2,19 @@
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Gallium LLVMpipe Driver</title>
|
||||
<title>llvmpipe</title>
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Gallium LLVMpipe Driver</h1>
|
||||
|
||||
<h2>Introduction</h2>
|
||||
<h1>Introduction</h1>
|
||||
|
||||
<p>
|
||||
The Gallium llvmpipe driver is a software rasterizer that uses LLVM to
|
||||
@@ -30,7 +28,7 @@ It's the fastest software rasterizer for Mesa.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>Requirements</h2>
|
||||
<h1>Requirements</h1>
|
||||
|
||||
<ul>
|
||||
<li>
|
||||
@@ -47,7 +45,7 @@ It's the fastest software rasterizer for Mesa.
|
||||
built with LLVM version 4.0 or later.
|
||||
</p>
|
||||
<p>
|
||||
See <code>/proc/cpuinfo</code> to know what your CPU supports.
|
||||
See /proc/cpuinfo to know what your CPU supports.
|
||||
</p>
|
||||
</li>
|
||||
<li>
|
||||
@@ -73,9 +71,8 @@ It's the fastest software rasterizer for Mesa.
|
||||
|
||||
<p>
|
||||
For Windows you will need to build LLVM from source with MSVC or MINGW
|
||||
(either natively or through cross compilers) and CMake, and set the
|
||||
<code>LLVM</code> environment variable to the directory you installed
|
||||
it to.
|
||||
(either natively or through cross compilers) and CMake, and set the LLVM
|
||||
environment variable to the directory you installed it to.
|
||||
|
||||
LLVM will be statically linked, so when building on MSVC it needs to be
|
||||
built with a matching CRT as Mesa, and you'll need to pass
|
||||
@@ -104,8 +101,8 @@ It's the fastest software rasterizer for Mesa.
|
||||
</table>
|
||||
|
||||
<p>
|
||||
You can build only the x86 target by passing
|
||||
<code>-DLLVM_TARGETS_TO_BUILD=X86</code> to cmake.
|
||||
You can build only the x86 target by passing -DLLVM_TARGETS_TO_BUILD=X86
|
||||
to cmake.
|
||||
</p>
|
||||
</li>
|
||||
|
||||
@@ -115,7 +112,7 @@ It's the fastest software rasterizer for Mesa.
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Building</h2>
|
||||
<h1>Building</h1>
|
||||
|
||||
To build everything on Linux invoke scons as:
|
||||
|
||||
@@ -140,12 +137,11 @@ For Windows the procedure is similar except the target:
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>Using</h2>
|
||||
<h1>Using</h1>
|
||||
|
||||
<h3>Linux</h3>
|
||||
<h2>Linux</h2>
|
||||
|
||||
<p>On Linux, building will create a drop-in alternative for
|
||||
<code>libGL.so</code> into</p>
|
||||
<p>On Linux, building will create a drop-in alternative for libGL.so into</p>
|
||||
|
||||
<pre>
|
||||
build/foo/gallium/targets/libgl-xlib/libGL.so
|
||||
@@ -155,15 +151,13 @@ or
|
||||
lib/gallium/libGL.so
|
||||
</pre>
|
||||
|
||||
<p>To use it set the <code>LD_LIBRARY_PATH</code> environment variable
|
||||
accordingly.</p>
|
||||
<p>To use it set the LD_LIBRARY_PATH environment variable accordingly.</p>
|
||||
|
||||
<p>For performance evaluation pass <code>build=release</code> to scons,
|
||||
and use the corresponding lib directory without the <code>-debug</code>
|
||||
suffix.</p>
|
||||
<p>For performance evaluation pass build=release to scons, and use the corresponding
|
||||
lib directory without the "-debug" suffix.</p>
|
||||
|
||||
|
||||
<h3>Windows</h3>
|
||||
<h2>Windows</h2>
|
||||
|
||||
<p>
|
||||
On Windows, building will create
|
||||
@@ -181,9 +175,7 @@ any OpenGL drivers):
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li><p>copy <code>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll</code>
|
||||
to <code>C:\Windows\SysWOW64\mesadrv.dll</code>
|
||||
</p></li>
|
||||
<li><p>copy build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll to C:\Windows\SysWOW64\mesadrv.dll</p></li>
|
||||
<li><p>load this registry settings:</p>
|
||||
<pre>REGEDIT4
|
||||
|
||||
@@ -200,7 +192,7 @@ any OpenGL drivers):
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Profiling</h2>
|
||||
<h1>Profiling</h1>
|
||||
|
||||
<p>
|
||||
To profile llvmpipe you should build as
|
||||
@@ -214,7 +206,7 @@ This will ensure that frame pointers are used both in C and JIT functions, and
|
||||
that no tail call optimizations are done by gcc.
|
||||
</p>
|
||||
|
||||
<h3>Linux perf integration</h3>
|
||||
<h2>Linux perf integration</h2>
|
||||
|
||||
<p>
|
||||
On Linux, it is possible to have symbol resolution of JIT code with <a href="https://perf.wiki.kernel.org/">Linux perf</a>:
|
||||
@@ -226,28 +218,27 @@ On Linux, it is possible to have symbol resolution of JIT code with <a href="htt
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
When run inside Linux perf, llvmpipe will create a
|
||||
<code>/tmp/perf-XXXXX.map</code> file with symbol address table. It also
|
||||
dumps assembly code to <code>/tmp/perf-XXXXX.map.asm</code>, which can be
|
||||
used by the <code>bin/perf-annotate-jit.py</code> script to produce
|
||||
disassembly of the generated code annotated with the samples.
|
||||
When run inside Linux perf, llvmpipe will create a /tmp/perf-XXXXX.map file with
|
||||
symbol address table. It also dumps assembly code to /tmp/perf-XXXXX.map.asm,
|
||||
which can be used by the bin/perf-annotate-jit.py script to produce disassembly of
|
||||
the generated code annotated with the samples.
|
||||
</p>
|
||||
|
||||
<p>You can obtain a call graph via
|
||||
<a href="https://github.com/jrfonseca/gprof2dot#linux-perf">Gprof2Dot</a>.</p>
|
||||
|
||||
|
||||
<h2>Unit testing</h2>
|
||||
<h1>Unit testing</h1>
|
||||
|
||||
<p>
|
||||
Building will also create several unit tests in
|
||||
<code>build/linux-???-debug/gallium/drivers/llvmpipe</code>:
|
||||
build/linux-???-debug/gallium/drivers/llvmpipe:
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li> <code>lp_test_blend</code>: blending
|
||||
<li> <code>lp_test_conv</code>: SIMD vector conversion
|
||||
<li> <code>lp_test_format</code>: pixel unpacking/packing
|
||||
<li> lp_test_blend: blending
|
||||
<li> lp_test_conv: SIMD vector conversion
|
||||
<li> lp_test_format: pixel unpacking/packing
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
@@ -259,31 +250,29 @@ for later analysis, e.g.:
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>Development Notes</h2>
|
||||
<h1>Development Notes</h1>
|
||||
|
||||
<ul>
|
||||
<li>
|
||||
When looking at this code for the first time, start in lp_state_fs.c, and
|
||||
then skim through the <code>lp_bld_*</code> functions called there, and
|
||||
the comments at the top of the <code>lp_bld_*.c</code> functions.
|
||||
then skim through the lp_bld_* functions called there, and the comments
|
||||
at the top of the lp_bld_*.c functions.
|
||||
</li>
|
||||
<li>
|
||||
The driver-independent parts of the LLVM / Gallium code are found in
|
||||
<code>src/gallium/auxiliary/gallivm/</code>. The filenames and function
|
||||
prefixes need to be renamed from <code>lp_bld_</code> to something else
|
||||
though.
|
||||
src/gallium/auxiliary/gallivm/. The filenames and function prefixes
|
||||
need to be renamed from "lp_bld_" to something else though.
|
||||
</li>
|
||||
<li>
|
||||
We use LLVM-C bindings for now. They are not documented, but follow the C++
|
||||
interfaces very closely, and appear to be complete enough for code
|
||||
generation. See
|
||||
<a href="https://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html">
|
||||
this stand-alone example</a>. See the <code>llvm-c/Core.h</code> file for
|
||||
reference.
|
||||
this stand-alone example</a>. See the llvm-c/Core.h file for reference.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h2 id="recommended_reading">Recommended Reading</h2>
|
||||
<h1 id="recommended_reading">Recommended Reading</h1>
|
||||
|
||||
<ul>
|
||||
<li>
|
||||
|
@@ -43,8 +43,13 @@ iframe {
|
||||
|
||||
.header {
|
||||
background: url('gears.png') 15px no-repeat, black url('gears.png') right no-repeat;
|
||||
padding: 1.75rem;
|
||||
padding: 2em;
|
||||
display: flex;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.header h1 {
|
||||
color: white;
|
||||
font: x-large sans-serif;
|
||||
margin: auto;
|
||||
}
|
||||
|
@@ -2,19 +2,19 @@
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Compilation and Installation Using Meson</title>
|
||||
<title>Compilation and Installation using Meson</title>
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Compilation and Installation Using Meson</h1>
|
||||
<h1>Compilation and Installation using Meson</h1>
|
||||
|
||||
<ul>
|
||||
<li><a href="#intro">Introduction</a></li>
|
||||
@@ -44,7 +44,7 @@ or
|
||||
sudo dnf install meson # Fedora
|
||||
</pre>
|
||||
|
||||
<p><strong>Mesa requires Meson >= 0.46.0 to build.</strong>
|
||||
<p><strong>Mesa requires Meson >= 0.45.0 to build.</strong>
|
||||
|
||||
Some older versions of meson do not check that they are too old and will error
|
||||
out in odd ways.
|
||||
@@ -254,18 +254,6 @@ Then configure meson:
|
||||
</pre>
|
||||
</dd>
|
||||
|
||||
<dd><p>
|
||||
Meson < 0.49 doesn't support native files, so to specify a custom
|
||||
<code>llvm-config</code> you need to modify your <code>$PATH</code> (or
|
||||
<code>%PATH%</code> on windows), which will be searched for
|
||||
<code>llvm-config</code>, <code>llvm-config<i>$version</i></code>,
|
||||
and <code>llvm-config-<i>$version</i></code>:
|
||||
</p>
|
||||
<pre>
|
||||
PATH=/path/to/folder/with/llvm-config:$PATH meson build
|
||||
</pre>
|
||||
</dd>
|
||||
|
||||
<dd><p>
|
||||
For selecting llvm-config for cross compiling a
|
||||
<a href="https://mesonbuild.com/Cross-compilation.html#defining-the-environment">"cross file"</a>
|
||||
@@ -287,6 +275,13 @@ should be used. It uses the same format as the native file above:
|
||||
See the <a href="#cross-compilation">Cross Compilation</a> section for more information.
|
||||
</dd>
|
||||
|
||||
<dd><p>
|
||||
For older versions of meson <code>$PATH</code> (or <code>%PATH%</code> on
|
||||
windows) will be searched for llvm-config (and llvm-config$version and
|
||||
llvm-config-$version), you can override this environment variable to control
|
||||
the search: <code>PATH=/path/with/llvm-config:$PATH meson build</code>.
|
||||
</p></dd>
|
||||
|
||||
<dt><code>PKG_CONFIG_PATH</code></dt>
|
||||
<dd><p>The
|
||||
<code>pkg-config</code> utility is a hard requirement for configuring and
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
@@ -45,13 +45,13 @@ The OSMesa interface may be used with any of three software renderers:
|
||||
There are several examples of OSMesa in the mesa/demos repository.
|
||||
</p>
|
||||
|
||||
<h2>Building OSMesa</h2>
|
||||
<h1>Building OSMesa</h1>
|
||||
|
||||
<p>
|
||||
Configure and build Mesa with something like:
|
||||
|
||||
<pre>
|
||||
meson builddir -Dosmesa=gallium -Dgallium-drivers=swrast -Ddri-drivers=[] -Dvulkan-drivers=[] -Dprefix=$PWD/builddir/install
|
||||
meson builddir -Dosmesa=gallium -Dgallium-drivers=swrast -Ddri-drivers= -Dvulkan-drivers= -Dprefix=$PWD/builddir/install
|
||||
ninja -C builddir install
|
||||
</pre>
|
||||
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
@@ -55,6 +55,10 @@ Numbers higher than 8 see minimizing gains.
|
||||
<li>pp_celshade - set to 1 to enable cell shading (a more complex color filter).
|
||||
</ul>
|
||||
|
||||
|
||||
<br>
|
||||
<br>
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
@@ -22,8 +22,9 @@ In general, precompiled Mesa libraries are not available.
|
||||
<p>
|
||||
Some Linux distributions closely follow the latest Mesa releases. On others one
|
||||
has to use unofficial channels.
|
||||
<br>
|
||||
There are some general directions:
|
||||
</p>
|
||||
<p>There are some general directions:</p>
|
||||
<ul>
|
||||
<li>Debian/Ubuntu based distros - PPA: xorg-edgers, oibaf and padoka</li>
|
||||
<li>Fedora - Corp: erp and che</li>
|
||||
|
@@ -2,53 +2,42 @@
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Release Calendar</title>
|
||||
<title>Release calendar</title>
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Release Calendar</h1>
|
||||
|
||||
<h2>Overview</h2>
|
||||
<h1>Overview</h1>
|
||||
|
||||
<p>
|
||||
Mesa provides feature/development and stable releases.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The table below lists the date and release manager that is expected to do the
|
||||
specific release.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Regular updates will ensure that the schedule for the current and the next two
|
||||
feature releases are shown in the table.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
In order to keep the whole releasing team up to date with the tools used, best
|
||||
practices and other details, the member in charge of the next feature release
|
||||
will be in constant rotation.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The way the release schedule works is explained
|
||||
<a href="releasing.html#schedule" target="_parent">here</a>.
|
||||
</p
|
||||
>
|
||||
<p>
|
||||
<br>
|
||||
Regular updates will ensure that the schedule for the current and the
|
||||
next two feature releases are shown in the table.
|
||||
<br>
|
||||
In order to keep the whole releasing team up to date with the tools
|
||||
used, best practices and other details, the member in charge of the
|
||||
next feature release will be in constant rotation.
|
||||
<br>
|
||||
The way the release schedule works is
|
||||
explained <a href="releasing.html#schedule" target="_parent">here</a>.
|
||||
<br>
|
||||
Take a look <a href="submittingpatches.html#criteria" target="_parent">here</a>
|
||||
if you'd like to nominate a patch in the next stable release.
|
||||
</p>
|
||||
|
||||
<h2 id="calendar">Calendar</h2>
|
||||
<h1 id="calendar">Calendar</h1>
|
||||
|
||||
<table border="1">
|
||||
|
||||
@@ -60,23 +49,48 @@ if you'd like to nominate a patch in the next stable release.
|
||||
<th>Notes</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td rowspan="3">19.1</td>
|
||||
<td>2019-08-20</td>
|
||||
<td>19.1.5</td>
|
||||
<td rowspan="3">19.0</td>
|
||||
<td>2019-05-07</td>
|
||||
<td>19.0.4</td>
|
||||
<td>Dylan Baker</td>
|
||||
<td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>2019-05-21</td>
|
||||
<td>19.0.5</td>
|
||||
<td>Dylan Baker</td>
|
||||
<td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>2019-06-04</td>
|
||||
<td>19.0.6</td>
|
||||
<td>Dylan Baker</td>
|
||||
<td>Last planned 19.0.x release</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td rowspan="4">19.1</td>
|
||||
<td>2019-04-30</td>
|
||||
<td>19.1.0-rc1</td>
|
||||
<td>Juan A. Suarez</td>
|
||||
<td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>2019-09-03</td>
|
||||
<td>19.1.6</td>
|
||||
<td>2019-05-07</td>
|
||||
<td>19.1.0-rc2</td>
|
||||
<td>Juan A. Suarez</td>
|
||||
<td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>2019-09-17</td>
|
||||
<td>19.1.7</td>
|
||||
<td>2019-05-14</td>
|
||||
<td>19.1.0-rc3</td>
|
||||
<td>Juan A. Suarez</td>
|
||||
<td>Last planned 19.1.x release</td>
|
||||
<td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>2019-05-21</td>
|
||||
<td>19.1.0-rc4</td>
|
||||
<td>Juan A. Suarez</td>
|
||||
<td>Last planned RC/Final release</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td rowspan="4">19.2</td>
|
||||
|
@@ -2,20 +2,20 @@
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Releasing Process</title>
|
||||
<title>Releasing process</title>
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
|
||||
<h1>Releasing Process</h1>
|
||||
<h1>Releasing process</h1>
|
||||
|
||||
<ul>
|
||||
<li><a href="#overview">Overview</a>
|
||||
@@ -31,14 +31,12 @@
|
||||
</ul>
|
||||
|
||||
|
||||
<h2 id="overview">Overview</h2>
|
||||
<h1 id="overview">Overview</h1>
|
||||
|
||||
<p>
|
||||
This document uses the convention X.Y.Z for the release number with X.Y being
|
||||
the stable branch name.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
<br>
|
||||
Mesa provides feature and bugfix releases. Former use zero as patch version (Z),
|
||||
while the latter have a non-zero one.
|
||||
</p>
|
||||
@@ -54,14 +52,12 @@ For example:
|
||||
</pre>
|
||||
|
||||
|
||||
<h2 id="schedule">Release schedule</h2>
|
||||
<h1 id="schedule">Release schedule</h1>
|
||||
|
||||
<p>
|
||||
Releases should happen on Wednesdays. Delays can occur although those
|
||||
should be kept to a minimum.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
<br>
|
||||
See our <a href="release-calendar.html" target="_parent">calendar</a>
|
||||
for information about how the release schedule is planned, and the
|
||||
date and other details for individual releases.
|
||||
@@ -89,14 +85,10 @@ approximately 48 hours before the actual release.
|
||||
|
||||
<p>
|
||||
Note: There is one or two releases overlap when changing branches. For example:
|
||||
</p>
|
||||
|
||||
<p>
|
||||
<br>
|
||||
The final release from the 12.0 series Mesa 12.0.5 will be out around the same
|
||||
time (or shortly after) 13.0.1 is out.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
<br>
|
||||
This also involves that, as a final release may be delayed due to the
|
||||
need of additional candidates to solve some blocking regression(s),
|
||||
the release manager might have to update
|
||||
@@ -105,7 +97,7 @@ additional bug fix releases of the current stable branch.
|
||||
</p>
|
||||
|
||||
|
||||
<h2 id="pickntest">Cherry-picking and testing</h2>
|
||||
<h1 id="pickntest">Cherry-picking and testing</h1>
|
||||
|
||||
<p>
|
||||
Commits nominated for the active branch are picked as based on the
|
||||
@@ -122,7 +114,7 @@ a casual search for terms such as regression, fix, broken and similar.
|
||||
|
||||
<p>
|
||||
Maintainer is also responsible for testing in various possible permutations of
|
||||
the meson and scons build.
|
||||
the autoconf and scons build.
|
||||
</p>
|
||||
|
||||
<h2>Cherry-picking and build/check testing</h2>
|
||||
@@ -175,8 +167,9 @@ good contact point.
|
||||
|
||||
<p>
|
||||
<strong>Note:</strong> If a patch in the current queue needs any additional
|
||||
fix(es), then they should be squashed together. The commit messages and the
|
||||
"<code>cherry picked from</code>"-tags must be preserved.
|
||||
fix(es), then they should be squashed together.
|
||||
<br>
|
||||
The commit messages and the <code>cherry picked from</code> tags must be preserved.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
@@ -230,7 +223,7 @@ system and making some every day's use until the release may be a good
|
||||
idea too.
|
||||
</p>
|
||||
|
||||
<h2 id="stagingbranch">Staging branch</h2>
|
||||
<h1 id="stagingbranch">Staging branch</h1>
|
||||
|
||||
<p>
|
||||
A live branch, which contains the currently merge/rejected patches is available
|
||||
@@ -250,7 +243,7 @@ Notes:
|
||||
</ul>
|
||||
|
||||
|
||||
<h2 id="branch">Making a branchpoint</h2>
|
||||
<h1 id="branch">Making a branchpoint</h1>
|
||||
|
||||
<p>
|
||||
A branchpoint is made such that new development can continue in parallel to
|
||||
@@ -259,8 +252,9 @@ stabilisation and bugfixing.
|
||||
|
||||
<p>
|
||||
Note: Before doing a branch ensure that basic build and <code>meson test</code>
|
||||
testing is done and there are little to-no issues. Ideally all of those should
|
||||
be tackled already.
|
||||
testing is done and there are little to-no issues.
|
||||
<br>
|
||||
Ideally all of those should be tackled already.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
@@ -285,7 +279,7 @@ To setup the branchpoint:
|
||||
|
||||
<p>
|
||||
Now go to
|
||||
<a href="https://gitlab.freedesktop.org/mesa/mesa/-/milestones" target="_parent">gitlab</a> and add the new Mesa version X.Y.
|
||||
<a href="https://bugs.freedesktop.org/editversions.cgi?action=add&product=Mesa" target="_parent">Bugzilla</a> and add the new Mesa version X.Y.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
@@ -299,15 +293,14 @@ Proceed to <a href="#release">release</a> -rc1.
|
||||
</p>
|
||||
|
||||
|
||||
<h2 id="prerelease">Pre-release announcement</h2>
|
||||
<h1 id="prerelease">Pre-release announcement</h1>
|
||||
|
||||
<p>
|
||||
It comes shortly after outstanding patches in the respective branch are pushed.
|
||||
Developers can check, in brief, what's the status of their patches. They,
|
||||
alongside very early testers, are strongly encouraged to test the branch and
|
||||
report any regressions.
|
||||
</p>
|
||||
<p>
|
||||
<br>
|
||||
It is followed by a brief period (normally 24 or 48 hours) before the actual
|
||||
release is made.
|
||||
</p>
|
||||
@@ -337,8 +330,10 @@ Barring reported regressions or objections from developers.
|
||||
<p>
|
||||
Patch does not fit the
|
||||
<a href="submittingpatches.html#criteria" target="_parent">criteria</a> and
|
||||
is followed by a brief information. The release maintainer is human so if you
|
||||
believe you've spotted a mistake do let them know.
|
||||
is followed by a brief information.
|
||||
<br>
|
||||
The release maintainer is human so if you believe you've spotted a mistake do
|
||||
let them know.
|
||||
</p>
|
||||
|
||||
<h2>Format/template</h2>
|
||||
@@ -450,7 +445,7 @@ Reason: The patch was reverted shortly after it was merged.
|
||||
</pre>
|
||||
|
||||
|
||||
<h2 id="release">Making a new release</h2>
|
||||
<h1 id="release">Making a new release</h1>
|
||||
|
||||
<p>
|
||||
These are the instructions for making a new Mesa release.
|
||||
@@ -512,7 +507,7 @@ So we do a quick 'touch test'
|
||||
unset LIBGL_DEBUG
|
||||
unset LIBGL_ALWAYS_SOFTWARE
|
||||
unset GALLIUM_DRIVER
|
||||
export VK_ICD_FILENAMES=`pwd`/test/usr/local/share/vulkan/icd.d/intel_icd.x86_64.json
|
||||
export VK_ICD_FILENAMES=`pwd`/src/intel/vulkan/dev_icd.json
|
||||
steam steam://rungameid/570 -vconsole -vulkan
|
||||
unset VK_ICD_FILENAMES
|
||||
</pre>
|
||||
@@ -604,7 +599,7 @@ docs/release-calendar.html. Then commit and push:
|
||||
</pre>
|
||||
|
||||
|
||||
<h2 id="announce">Announce the release</h2>
|
||||
<h1 id="announce">Announce the release</h1>
|
||||
|
||||
<p>
|
||||
Use the generated template during the releasing process.
|
||||
@@ -616,7 +611,7 @@ series, if that is the case.
|
||||
</p>
|
||||
|
||||
|
||||
<h2 id="website">Update the mesa3d.org website</h2>
|
||||
<h1 id="website">Update the mesa3d.org website</h1>
|
||||
|
||||
<p>
|
||||
As the hosting was moved to freedesktop, git hooks are deployed to update the
|
||||
@@ -624,12 +619,14 @@ website. Manually check that it is updated 5-10 minutes after the final <code>gi
|
||||
</p>
|
||||
|
||||
|
||||
<h2 id="bugzilla">Update Bugzilla</h2>
|
||||
<h1 id="bugzilla">Update Bugzilla</h1>
|
||||
|
||||
<p>
|
||||
Parse through the bugreports as listed in the docs/relnotes/X.Y.Z.html
|
||||
document. If there's outstanding action, close the bug referencing the commit
|
||||
ID which addresses the bug and mention the Mesa version that has the fix.
|
||||
document.
|
||||
<br>
|
||||
If there's outstanding action, close the bug referencing the commit ID which
|
||||
addresses the bug and mention the Mesa version that has the fix.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
@@ -21,16 +21,6 @@ The release notes summarize what's new or changed in each Mesa release.
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="relnotes/19.1.4.html">19.1.4 release notes</a>
|
||||
<li><a href="relnotes/19.1.3.html">19.1.3 release notes</a>
|
||||
<li><a href="relnotes/19.1.2.html">19.1.2 release notes</a>
|
||||
<li><a href="relnotes/19.0.8.html">19.0.8 release notes</a>
|
||||
<li><a href="relnotes/19.1.1.html">19.1.1 release notes</a>
|
||||
<li><a href="relnotes/19.0.7.html">19.0.7 release notes</a>
|
||||
<li><a href="relnotes/19.1.0.html">19.1.0 release notes</a>
|
||||
<li><a href="relnotes/19.0.6.html">19.0.6 release notes</a>
|
||||
<li><a href="relnotes/19.0.5.html">19.0.5 release notes</a>
|
||||
<li><a href="relnotes/19.0.4.html">19.0.4 release notes</a>
|
||||
<li><a href="relnotes/19.0.3.html">19.0.3 release notes</a>
|
||||
<li><a href="relnotes/19.0.2.html">19.0.2 release notes</a>
|
||||
<li><a href="relnotes/18.3.6.html">18.3.6 release notes</a>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
The Mesa 3D Graphics Library
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user