Previously, calling vkCmdCopyQueryPoolResults with the
VK_QUERY_RESULT_WITH_AVAILABILITY_BIT flag set the query result
field in the buffer to 0 if unavailable and the query result if
available. This was a misunderstanding of the Vulkan spec, and this
commit corrects the behavior to emitting a separate available
result in addition to the query result.
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3560>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3560>
Previously, calling vkGetQueryPoolResults with the
VK_QUERY_RESULT_WITH_AVAILABILITY_BIT flag set the query result
field in *pData to 0 if unavailable and the query result if
available. This was a misunderstanding of the Vulkan spec, and this
commit corrects the behavior to eriting a separate available result
in addition to the query result.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3560>
When setting the vertex buffers, lima calls
util_set_vertex_buffers_mask() to reference and copy buffers. That
function
function adds dst with start_slot internally, so lima should not offset
the destination address again.
This is discovered when comparing with other drivers, and fixed by
removing the extra offset in lima_set_vertex_buffers().
This fixes draws that get translated in u_vbuf, because u_vbuf adds
extra vertex buffers when translating.
Signed-off-by: Icenowy Zheng <icenowy@aosc.io>
Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3620>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3620>
The gmem state is split out now, so it does not require synchronization.
But gmem rendering still accesses vsc state from the context.
TODO maybe there is a better way? For gen's that don't do vsc resizing,
this is probably easier.. but for a6xx there isn't really a great
position for more fine grained locking. Maybe it doesn't matter since
in practice the lock shouldn't be contended.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3503>
For the moment, everything is I915_EXEC_RENDER, so this isn't necessary.
But even should that change, I don't think we want to handle multiple
engines in this manner.
Nowadays, we have batch->name (IRIS_BATCH_RENDER, IRIS_BATCH_COMPUTE,
possibly an IRIS_BATCH_BLIT for blorp batches someday), which describes
the functional usage of the batch. We can simply check that and select
an engine for that class of work (assuming there ever is more than one).
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3613>
For all VMEM instructions, the resource constant is now
in operands[0]. For MIMG instructions, the sampler shares
operands[1] with write data in case this instruction writes memory.
Moving the VADDR to be the last operand for MIMG is the first step to
support Navi NSA encoding.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3602>
In a NIR generated using SPIR-V initializers to variables, copy
propagation can end up transforming
vec1 32 ssa_33 = deref_var &@1 (shared mat2x4)
vec1 32 ssa_35 = mov ssa_33
vec1 32 ssa_7 = deref_cast (mat2x4 *)ssa_35 (shared mat2x4) /* ptr_stride=0 */
into
vec1 32 ssa_33 = deref_var &@1 (shared mat2x4)
vec1 32 ssa_7 = deref_cast (mat2x4 *)ssa_33 (shared mat2x4) /* ptr_stride=0 */
Before the optimization, the "head" of a path of deref that uses ssa_7
will be the cast. After, it will be the variable in ssa_33. Since
the types are the same, this is a trivial cast that would be picked up
by nir_opt_deref.
If we need to compare such deref-chain after optimization with another
deref-chain for the same variable, the compare function will get
confused by the cast in the middle.
One alternative would be to add nir_opt_deref to places that compare
derefs, but that might not scale well, so skip the trivial casts when
generating the paths instead.
Motivated by the discussion in
https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3047#note_383660.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3420>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3420>
process_block() will use this to determine the register demand of the
before the current instruction. Previously, it was filled with zeroes
which could result in process_block() only using the register demand
of after the current instruction.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3257>
Otherwise, code like this will be broken:
loop {
if (...) {
break;
} else {
break;
}
}
The continue_or_break block doesn't have any logical predecessors but it's
a logical predecessor of the header block. This liveness error breaks the
spiller in init_live_in_vars() (under "keep variables spilled on all
incoming paths") and eventually creates garbage reloads.
Fixes: 93c8ebfa ('aco: Initial commit of independent AMD compiler')
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3257>
The operand isn't fixed to exec, which can mess up the spiller. This also
adds a new situation where a phi is needed.
Fixes dEQP-VK.ssbo.layout.random.descriptor_indexing.2 and an assertion
when compiling a Detroit: Become Human shader.
Fixes: 93c8ebfa ('aco: Initial commit of independent AMD compiler')
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3257>
A shader might require vgpr spilling but not require sgpr spilling. In
that case, the spiller lowers the sgpr target by 5 which could mean sgpr
spilling is then required. Then the vgpr target has to be lowered to make
space for the linear vgprs. Previously, space wasn't make for the linear
vgprs.
Found while testing the spiller on the pipeline-db with a lowered limit
Fixes: a7ff1bb5b9
('aco: simplify calculation of target register pressure when spilling')
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3257>
Because softpin block pools are made up of a set of BOs with different
maps, it was possible for a single state to end up straddling blocks.
To fix this, we pass a contiguous size to anv_block_pool_grow and it
ensures that the next allocation in the pool will have at least that
size.
We also add an assert in anv_block_pool_map to ensure we always get
contiguous maps. Prior to the changes to anv_block_pool_grow, the unit
tests failed with this assert. With this patch, the tests pass.
This was causing problems on Gen12 where we allocate the pages for the
AUX table from the dynamic state pool. The first chunk, which gets
allocated very early in the pool's history, is 1MB which was enough that
it was getting multiple BOs. This caused the gen_aux_map code to write
outside of the map and overwrite the instruction state pool buffer which
lead to GPU hangs.
Fixes: 731c4adcf9 "anv/allocator: Add support for non-userptr"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We intentionally throw away all but one BT block but then we set
cmd_buffer->bt_block to ANV_STATE_NULL instead of the one we hung on to.
This causes the command buffer to immediately re-emit STATE_BASE_ADDRESS
the first time a BT is needed for no good reason.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
When an error condition occurs during tu_create_cmd_buffer(), the
cmd buffer has already been added to a pool, so the cleanup code should
remove it.
Fixes a crash (assert in tu_device::tu_bo_finish()) in dEQP tests:
dEQP-VK.api.object_management.max_concurrent.command_buffer_primary
dEQP-VK.api.object_management.max_concurrent.command_buffer_secondary
due to pool attempting to destroy an invalid command buffer.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3572>
I find warnings to be very disruptive to my workflow (using emacs's "go to
next error" feature), and I periodically have to go clean up other
people's drivers to get back to finding my own warnings in the noise. I
know I'm not the only one doing something like this.
We don't want to enable -Werror by default in builds, since it means that
end users will have builds spuriously fail based on what compiler version
and opt flags they have compared to what the devs are using. However, it
is quite easy to have CI ensure that we at least don't introduce warnings
on the compiler version that it uses.
For now I've just enabled it on meson-i386 to cover a bunch of Mesa core
and get us started on ratcheting up warnings-cleanliness in the tree,
without me having to fix up all the drivers at once.
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3539>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3539>
In f132e0fddf, I attempted to allow BLORP to do CCS_E copies by using
the UNORM formats instead. However, the old BLORP bit-cast code could
only handle RGBA formats and asserted on anything other than UINT
formats. The reason we didn't catch this is because it only comes up on
Gen12 platforms which aren't in our normal CI yet.
Fixes: f132e0fddf "intel/blorp: Add support for CCS_E copies with..."
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3593>
Currently, fetching the partial results (VK_QUERY_RESULT_PARTIAL_BIT)
of an unavailable occlusion query via vkGetQueryPoolResults can
return invalid values. anv returns slot.end - slot.begin, but in the
case of unavailable queries, slot.end is still at the initial value
of 0. If slot.begin is non-zero, the occlusion count underflows to
a value that is likely outside the acceptable range of the partial
result.
This commit fixes vkGetQueryPoolResults by always returning 0 if the
query is unavailable and the VK_QUERY_RESULT_PARTIAL_BIT is set.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3586>
A cmdstream of size zero is invalid. But this can appear in various
places where we emit a pointer to state. This doesn't show up with
newer kernels (newer than v5.0) which use "softpin", but on earlier
kernels can result in:
[drm:msm_ioctl_gem_submit [msm]] *ERROR* invalid cmdstream size: 0
Since the pointer value doesn't matter in these cases, the easy solution
is just to not emit a cmds table entry in this case.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2805>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2805>
This reverts commit b60f5cbc15.
This fixes dmesg errors and X freezes:
[ 29.543096] amdgpu 0000:0c:00.0: No GEM object associated to handle 0x00000009, can't create framebuffer
[ 29.543103] amdgpu 0000:0c:00.0: No GEM object associated to handle 0x00000009, can't create framebuffer
v2: (Francisco Jerez)
- Drop vec4 changes.
- Handle explicit acc0 operand and implicit one.
- Make sure instruction is SIMD16, prediction is off and default mask
control set to true.
v3: (Francisco Jerez)
- Clear accumulator only when it's written.
- Use BRW_MASK_DISABLE instead of true.
- Use correct width for brw_acc_reg().
- Fix last_inst_offset.
v4: (Francisco Jerez)
- Don't check for last instruction for accummulator write.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3376>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3376>
Until now, embedded constants were printed as all 32 bits integer or
floats, but the compiler can pack constant from different types if
severa instructions with different reg_mode and native type refer to
the constant register. Let's implement something smarter so users don't
have to do a manual conversion when looking at a trace.
Note that 8-bit constants are not decoded yet, as we're not sure how
the writemask is encoded in that case.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3536>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3536>
We were applying row pitch constraint of CCS surfaces to linear
surfaces. But CCS is only supported in linear tiling under some
condition (more on that in the following commit). So let's drop that
requirement for now.
Fixes a bunch of crucible assert where the byte size of a linear image
is expected to be similar to the byte size of buffer for the same
extent in the following category :
func.miptree.r8g8b8a8-unorm.aspect-color.view-2d.*download-copy-with-draw.*
v2: Move restriction to isl_calc_tiled_min_row_pitch()
v3: Move restrinction to isl_calc_row_pitch_alignment() (Jason)
v4: Update message (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 07e16221d9 ("isl: Round up some pitches to 512B for Gen12's CCS")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3551>
Gen12 does not support RENDER_SURFACE_STATE::SurfaceArray = true &&
RENDER_SURFACE_STATE::Depth = 0. SurfaceArray can only be set to true
if Depth >= 1.
We workaround this limitation by adding the max(value, 1) snippet in
the shaders on the 3 components for texture array sizes.
Tested on Gen9 with the following Vulkan CTS tests :
dEQP-VK.image.image_size.2d_array.*
v2: Drop debug print (Tapani)
Switch to GEN:BUG instead of Wa_
v3: Fix dEQP-VK.image.image_size.1d_array.* cases (Lionel)
v4: Fix dEQP-VK.glsl.texture_functions.query.texturesize.* cases
(Missing tex_op handling) (Lionel)
v5: Missing break statement (Lionel)
v6: Fixup comment (Tapani)
v7: Fixup comment again (Tapani)
v8: Don't use sample_dim as index (Jason)
Rename pass
Simplify control flow
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com> (v7)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3362>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3362>
Some of the smaller bit-size formats which support CCS_E don't have a
UINT representative in their compression class. However, we should be
able to use UNORM just fine and still get bit-exact copies. We just
have to do a conversion to/from UNORM when we bitcast.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3554>
Those were renamed/merged some time ago but it turns out that
ppir_op_undef can't be shared.
It was being used for undefined ssa operations and for read-before-write
operations that may happen to e.g. uninitialized registers (non-ssa)
inside a loop.
We really don't want to reserve a register for the undef ssa case, but
we must reserve and allocate register for the unitialized register case
because when it happens inside a loop it may need to hold its value
across iterations.
This dummy node might be eliminated with a code refactor in ppir in case
we are able to emit the write and allocate the ppir_reg before we emit
the read. But a major refactor we need this to keep this code to avoid
apparent regressions with the new liveness analysis implementation.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3502>
nir can output writes to dead registers when expanding vec4 operations
to non-ssa registers. In that case, some components of the vec4 may be
assigned but never read. These are also not currently removed by a nir
dead code elimination pass as they are not ssa.
In order to prevent regalloc from allocating a live register for this
operation, an interference must be assigned to it during liveness
analysis.
This workaround may be removed in the future if the assignments to dead
components can be removed earlier in ppir or nir.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3502>
The previous way we were attempting to handle AUX tables on TGL-LP was
very GL-like. We used the same aux table management code that's shared
with iris and we updated the table on image create/destroy. The problem
with this is that Vulkan allows multiple VkImage objects to be bound to
the same memory location simultaneously and the app can ping-pong back
and forth between them in the same command buffer. Because the AUX
table contains format-specific data, we cannot support this ping-pong
behavior with only CPU updates of the AUX table.
The new mechanism switches things around a bit and instead makes the aux
data part of the BO. At BO creation time, a bit of space is appended to
the end of the BO for AUX data and the AUX table is updated in bulk for
the entire BO. The problem here, of course, is that we can't insert the
format-specific data into the AUX table at BO create time.
Fortunately, Vulkan has a requirement that every TILING_OPTIMAL image
must be initialized prior to use by transitioning the image from
VK_IMAGE_LAYOUT_UNDEFINED to something else. When doing the above
described ping-pong behavior, the app has to do such an initialization
transition every time it corrupts the underlying memory of the VkImage
by using it as something else. We can hook into this initialization and
use it to update the AUX-TT entries from the command streamer. This way
the AUX table gets its format information, apps get aliasing support,
and everyone is happy.
One side-effect of this is that we disallow CCS on shared buffers.
We'll need to fix this for modifiers on the scanout path but that's a
task for another patch. We should be able to do it with dedicated
allocations.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3519>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3519>
All they do now is take a size, align, and flags and figure out which
heap to allocate in. All of the actual code to deal with the BO is in
anv_allocator.c. We want to leave anv_vma_alloc/free in anv_device.c
because it deals with API-exposed heaps so it still makes sense to have
it there.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3519>
This commit moves it in with all the other cache invalidation operations
as if it were done by PIPE_CONTROL even though it's a pair of register
writes. This means we only have to write the GFX_AUX_TABLE_BASE_ADDR
register once at device initialization instead of every invalidate.
Invalidates are now a single LRI instead of two.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3519>
This breaks add_mapping() into three pieces:
1. get_aux_entry() adds AUX-TT pages as needed and returns the
L1 entry index, L1 entry address, and L1 entry map.
2. gen_aux_map_format_bits_for_isl_surf() computes the format-
specific information that goes in the AUX-TT entry.
3. add_mapping() is a lot dumber function that now just adds the
requested mapping with the requested format bits.
This lets us break out some additional helpers in the API which we want
to use for more direct AUX-TT management in ANV.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3519>
Pass down stencil data from the subpass attachment like we do
elsewhere. Only stencil attachments will make use of it.
Fixes warnings like
../src/intel/vulkan/genX_cmd_buffer.c: In function ‘cmd_buffer_begin_subpass’:
../src/intel/vulkan/genX_cmd_buffer.c:4656:41: warning: ‘target_stencil_layout’ may be used uninitialized in this function [-Wmaybe-uninitialized]
4656 | att_state->current_stencil_layout = target_stencil_layout;
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3557>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3557>
Previously, we set aux_usage=ISL_AUX_USAGE_NONE when we really meant
CCS_D. This sort-of made sense before we had anv_layout_to_aux_usage
but now that we have that helper. However, in our more modern aux
tracking model, all aux usage goes through anv_layout_to_* and we're
better off making the meaning of anv_image::planes[]::aux_usage be
AUX_USAGE_NONE if and only if there is no compression.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3556>
The instruction encoding for SENDS changed on Gen12 and it now supports
embedding the entire extended message descriptor in the instruction if
it's an immediate. Stop falling back to doing an indirect SEND just
because we had something in [15:12] of ex_desc.ud.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3547>
This commit makes two changes:
1. We set pending_pipe_bits instead of emitting PIPE_CONTROL directly
for the flush at the end of cmd_buffer_begin_subpass.
2. Because BLORP ops such as vkCmdClearAttachments may come in the
middle of a render pass, we have to also flag the need for a cache
flush after the blorp op.
Fixes: 185630c6bc "anv/blorp: Do the gen11 BTI flush"
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3547>
../src/panfrost/pandecode/decode.c: In function ‘pandecode_compute_fbd’:
../src/panfrost/pandecode/decode.c:789:35: warning: taking address of packed member of ‘struct mali_compute_fbd’ may result in an unaligned pointer value [-Waddress-of-packed-member]
789 | pandecode_u32_slide(num, s->unknown ## num, ARRAY_SIZE(s->unknown ## num))
| ~^~~~~~~~~
../src/panfrost/pandecode/decode.c:800:9: note: in expansion of macro ‘SHORT_SLIDE’
800 | SHORT_SLIDE(1);
| ^~~~~~~~~~~
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3543>
It's required to insert 1 wait state if the dst VGPR of any v_interp_*
is followed by a read with v_readfirstlane or v_readlane to fix GPU
hangs on GFX6. Note that v_writelane_* is apparently not affected.
This hazard isn't documented anywhere but AMD confirmed it.
This fixes a GPU hang with the texturemipmapgen Sascha demo on GFX6.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3533>
Unlike on an immidiate-mode renderer, Turnip only renders tiles on
vkCmdEndRenderPass. As such, we need to track all queries that were
active in a given render pass and defer setting the available bit
on those queries until after all tiles have rendered.
This commit adds a draw_epilogue_cs to tu_cmd_buffer that is
executed as an IB at the end of tu_CmdEndRenderPass. We then emit
packets to this command stream that update the availability bit of a
given query in tu_CmdEndQuery.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3279>
Mostly a translation of freedreno's implementation of glEndQuery for
GL_SAMPLES_PASSED query objects with a slight modification to set the
availability bit of the query bo (slot->available) if the query was
not ended inside a render pass.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3279>
General structure is inspired by anv's implementation in genX_query.c.
We define a packed struct that tracks sample count at the beginning of
the query and at the end; the result of the occlusion query is then
slot->end - slot->begin.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3279>
Most places we actually know the usage and can provide it. There are
two exceptions to this:
1. We pass 0 into get_blorp_surf_for_anv_image when we use
ANV_IMAGE_LAYOUT_EXPLICIT_AUX because anv_layout_to_aux_usage is
never actually called so it doesn't matter.
2. We pass 0 into anv_layout_to_aux_usage in transition_color_buffer.
However, the coming commits which will begin using the usage
parameter only care about depth.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2605>
Rather than looking at the aux usage, we look at the isl_aux_state which
provides us with more detailed information. This commit adds a couple
helpers to isl which let us quickly determine if we have valid depth/hiz
on the initial layout and if we need valid depth/hiz for the final
layout.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2605>
When copying to an RGB surface, we treat it as an R only one of three
times the width, which may end up being larger than the maximum size
supported by the hardware and so it hits the shrink path. This forced
both source and destination surfaces to be shrunk, even though it's not
necessary for the former, and may even hit some assertions in some
cases, such as the surface being compressed.
Fixes several tests under dEQP-VK.api.copy_and_blit.core.image_to_image.dimensions.*
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3422>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3422>
This allows removing superfluous s_cselect instructions
that come from turning booleans into 64-bit vector condition.
v2 by Daniel Schürmann:
- Make the code massively simpler
v3 by Timur Kristóf:
- Fix regressions, make it work in wave32 mode
- Eliminate extra moves by not always using the SCC definition
- Use s_absdiff_i32 for uniform XOR
- Skip the transformation for uncommon or invalid instructions
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3450>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3450>
For GS copy shaders, whether we want to do exports is conditional. By
explicitly marking the end blocks, we can mark an IF's then branch as an
export block and ensure that's where the assembler inserts null exports.
v6: only fixup exports in the end block, like before
v8: simplify some code
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2421>
v2: implement GFX10
v3: rebase
v7: rebase after shader args MR
v8: fix gs_vtx_offset usage on GFX9/GFX10
v8: use unreachable() instead of printing intrinsic
v8: rename output_state to ge_output_state
v8: fix formatting around nir_foreach_variable()
v8: rename some helpers in the scheduler
v8: rename p_memory_barrier_all to p_memory_barrier_common
v8: fix assertion comparing ctx.stage against vertex_geometry_gs
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2421>
This is not always ->rgbBits, because there are cases where that could
be 32 but we're (legally) bound to a depth-24 pixmap. The important
thing to have match here is the actual server-side notion of depth. You
can look this up (at modest expense) from the xlib visual info if the
fbconfig has a visual. But it might not, so if not, fetch it (at
slightly greater expense) from XGetGeometry. Do this at GLX drawable
creation so you don't have to do it on the SwapBuffers path.
Apparently this fixes glx/glx-swap-singlebuffer, which is unintentional
but quite pleasant.
Fixes: mesa/mesa#2291
Fixes: 90d58286 ("drisw: Fix and simplify drawable setup")
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3305>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3305>
This gets a lot of the hard code converted over to the new macros,
resulting in (I feel) much more readable code with
LESS_SHOUTING_ABOUT_THE_REG(). I decided to consistently put the reg on
its own line, so that all the register names line up.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3455>
This introduces some minor unpacking of the temporary fd_reg_pair structs
to code that previously was packing a whole register field.
In the pack wrapper in tu_cs.h, I added some explanatory docs, dropped the
relocs handling since we don't need it, and removed the extra regs[] in
the __ONE_REG() macro (which was causing gcc's optimizer to fall on its
face in my release build).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3455>
Sometimes you want to zero out an address by supplying a NULL BO, but
without this we would end up only emitting one dword. Increases size of
fd6_gmem.o by .8%, though it's not clear to me why (no obvious terrible
codegen happening)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3455>
legalize is computing a lot of state that goes in the variant, let's just
store it directly instead of passing pointers around. This leaves
max_bary in place, which is doing some surprising work (overwriting the
original total_in in some cases).
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3494>
A few hash_table users roll their own integer hash functions which
call _mesa_hash_data to perform the hashing which ultimately calls
into XXH32 with a dynamic key length. When using small keys with a
constant size the hash rate can be greatly improved by inlining
XXH32 and providing it a constant key length, see:
https://fastcompression.blogspot.com/2018/03/xxhash-for-small-keys-impressive-power.html
Additionally, this patch removes calls to _mesa_key_hash_string and
makes them instead call _mesa_has_string directly, matching the new
integer hash functions.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3475>
For most key sizes, xxhash outperforms fnv1a's hash rate substantially (bug
2153). In particular, the V3D driver hashes multiple ~200 byte keys as part
of the shader cache lookup which can easily eat up 10-20% of the runtime on
the Raspberry Pi. Swapping over to xxhash drops this to ~1% of the runtime.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3475>
When the amdgpu_screen_winsys uses the same FD as the amdgpu_winsys
(which is always the case for the first amdgpu_screen_winsys), we can
just use bo->u.real.kms_handle.
v2:
* Also only create the kms_handles hash table if the
amdgpu_screen_winsys fd is different from the amdgpu_winsys one.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3202>
The assumption being that KMS handles are only retrieved for relatively
few BOs, so hash tables should be efficient both in terms of performance
and memory consumption.
We use the address of struct amdgpu_winsys_bo as the key and its
kms_handle field (the KMS handle valid for the DRM file descriptor
passed to amdgpu_device_initialize) as the hash value.
v2:
* Add comment above amdgpu_screen_winsys::kms_handles (Pierre-Eric
Pelloux-Prayer)
v3:
* Protect kms_handles hash table with amdgpu_winsys::sws_list_lock
mutex.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3202>
This introduces:
- nir_texop_fragment_mask_fetch (fetch a fragment mask from a
compressed multisampled color surface)
- nir_texop_fragment_fetch (fetch a color fragment for a
particular sample at corresponding fragment mask index).
These two texture operations are necessary for implementing
SPV_AMD_shader_fragment_mask.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3304>
Pretty straightforward: Port texture descriptor code from freedreno, fill
in alignment limits from closed vk, and tu_cmd_buffer.c was already
uploading the texture descriptor.
This doesn't implement storage texel buffers (required in the compute
pipeline) yet, since those will need an IBO descriptor for the store path.
Still, making the load path be connected to the texture descriptor won't
hurt.
Part of #2237
Fixes dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_texel_buffer.*
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3522>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3522>
I noticed that we can do better for these kinds of comparisons while
working on the lowering for iadd_sat@64 and isub_sat@64. This
eliminated 11 instruction from the fs-addSaturate-int64.shader_test.
My hope is that this will improve the run-time of int64 tests on Ice
Lake. I have no data to support or refute this.
Unsurprisingly, no changes on shader-db.
v2: Condition the min and max patterns with nir_lower_minmax64.
Suggested by Caio. Very long discussion in the MR. :)
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/767>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/767>
Driver supports integer multiplication between a 32-bit integer and a
16-bit integer. If the second operand is 32-bits, the upper 16-bits are
ignored, and the low 16-bits are possibly sign extended as necessary.
Iris will eventually enable this. Not sure about other drivers.
v2: Add default value to u_screen.c. Suggested by Caio.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/767>
v2: Rebase on 272e927d0e ("nir/spirv: initial handling of OpenCL.std
extension opcodes")
v3: Add missing SpvOpUCountTrailingZerosINTEL case to switch in
vtn_handle_body_instruction. Remove stray semicolon in
vtn_nir_alu_op_for_spirv_opcode. Use umin instead of umax for
SpvOpUCountTrailingZerosINTEL "lowering" in vtn_handle_alu.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/767>
v2: Remove smashing type to D for nir_op_irhadd. Caio noticed it was
odd, and removing it fixes an assertion failure in the crucible
func.shader.averageRounded.int64_t test (because the source should be
W).
v3: Emit BRW_OPCODE_MUL directly for nir_op_umul_32x16 and
nir_op_imul_32x16. Suggested by Curro.
v4: Smash types of MUL instruction generated for nir_op_umul_32x16 and
nir_op_imul_32x16. With this change, I get the same assembly now as I
did with v2.
v5: Remove support for pre-Gen7. The integer multiply path was
incorrect, and, since the extension isn't enabled pre-Gen7, there's no
way to test it.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/767>
v2: Add a big comment explaining the [IU]SUB_SAT lowering. Suggested by
Caio.
v3: Use get_fpu_lowered_simd_width in get_lowered_simd_width. Suggested
by Ken on IRC.
v4: Fix a typo in a comment. Noticed by Caio.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/767>
v2: Move the check to fs_visitor::lower_integer_multiplication.
Previously the cases where lowering was skipped, the original
instruction was removed by fs_visitor::lower_integer_multiplication.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/767>
v2: Rebase on 272e927d0e ("nir/spirv: initial handling of OpenCL.std
extension opcodes")
v3: Add a new lower_usub_sat64 flag that only applies to the 64-bit
version of the nir_op_usub_sat instruction.
v4: Also enable the lowering when nir_lower_iadd64 is set.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com> [v3]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/767>
v2: Rebase on 272e927d0e ("nir/spirv: initial handling of OpenCL.std
extension opcodes")
v3: Add a new lower_hadd64 flag that only applies to the 64-bit versions
of the instructions.
v4: Also enable the lowering when nir_lower_iadd64 is set.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com> [v3]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/767>
uctz isn't added because it will implemented in the GLSL path and the
SPIR-V path using other pre-existing instructions.
v2: Avoid signed integer overflow for uabs_isub(0, INT_MIN). Noticed by
Caio.
v3: Alternate fix for signed integer overflow for abs_sub(0, INT_MIN).
I tried the previous methon in a small test program with -ftrapv, and it
failed.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com> [v1]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/767>
v2: Re-write iadd64_saturate and isub64_saturate to avoid undefined
overflow behavior. Also fix copy-and-paste bug in isub64_saturate.
Suggested by Caio.
v3: Avoid signed integer overflow for abs_sub(0, INT_MIN). Noticed by
Caio.
v4: Alternate fix for signed integer overflow for abs_sub(0, INT_MIN).
I tried the previous methon in a small test program with -ftrapv, and it
failed.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/767>
Gen4/5's rounding instructions operate differently than later Gens'.
They all return the floor of the input and the "Round-increment"
conditional modifier answers whether the result should be incremented by
1.0 to get the appropriate result for the operation (and thus its
behavior is determined by the round opcode; e.g., RNDZ vs RNDE).
Since this requires a second instruciton (a predicated ADD) that
consumes the result of the round instruction, the round instruction
cannot write its result directly to the (write-only) message registers.
By emitting the ADD in the generator, the backend thinks it's safe to
store the round's result directly to the message register file.
To avoid this, we move the emission of the ADD instruction to the NIR
translator so that the backend has the information it needs.
I suspect this also fixes code generated for RNDZ.SAT but since
Gen4/5 don't support GLSL 1.30 which adds the trunc() function, I
couldn't write a piglit test to confirm. My thinking is that if x=-0.5:
sat(trunc(-0.5)) = 0.0
But on Gen4/5 where sat(trunc(x)) is implemented as
rndz.r.f0 result, x // result = floor(x)
// set f0 if increment needed
(+f0) add result, result, 1.0 // fixup so result = trunc(x)
then putting saturate on both instructions will give the wrong result.
floor(-0.5) = -1.0
sat(floor(-0.5)) = 0.0
// +1 increment would be needed since floor(-0.5) != trunc(-0.5)
sat(sat(floor(-0.5)) + 1.0) = 1.0
Fixes: 6f394343b1 ("nir/algebraic: i2f(f2i()) -> trunc()")
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2355
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3459>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3459>
Each instruction bundle can contain up to 16 constant bytes. The meaning
of those byte is instruction dependent: it depends on the instruction
native type (int, uint or float) and the instruction reg_mode (8, 16, 32
or 64 bit). Those different layouts can be exposed as a union to
facilitate constants manipulation.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3478>
On platforms without mincore(), _eglPointerIsDereferencable()
currently just checks whether p != NULL. This is not sufficient:
In the Wayland platform code (i.e., in get_wl_surface_proxy()),
_eglPointerIsDereferencable() is called on the version field
of `struct wl_egl_window` which is 3 on current versions of
Wayland. This causes a segfault when trying to dereference p.
Fix this behavior by assuming that the first page of the
process is never dereferencable.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3103>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3103>
Specifically, execution size, register file, and register type. I did
not add validation for vertical stride and width because I don't believe
it's possible to have an otherwise valid instruction with an invalid
vertical stride or width, due to all of the other regioning
restrictions.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2635>
16-bit immediates need to be replicated through the 32-bit immediate
field, so we should never see one that isn't.
This does happen however in the fuzzer unit test, so returning false
allows the fuzzer to reject this case.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2635>
Previously we were sharing tables between generations that were nearly
identical (i.e., Gen8 3-src adds HF support) and used a small bit of
code to handle the differences. This is kind of a mess if you want to
reject 64-bit types on platforms that don't support 64-bit types, so
split the tables, allowing each generation's table to list exactly what
it supports.
Acked-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2635>
Two of the tests emit instructions with MRF destinations, and MRFs
aren't present on Gen7+. I think we were just lucky that this didn't
cause a problem earlier since we were running the tests on Gen7-9.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2635>
Since the platforms don't support align1 3-src instructions, the
contents of these operands are not going to be meaningful. Just don't
print them to avoid hitting some assertions in brw_inst functions.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2635>
When there's only one hardware thread (i.e. the dispatch width greater
or equal to the workgroup size), there's no need to use a barrier to
ensure all the invocations reach the same point in the shader, because
they are already running lock-step.
Results for SKL running Iris for shader-db tests with compute shaders
total sends in shared programs: 18361 -> 18339 (-0.12%)
sends in affected programs: 904 -> 882 (-2.43%)
helped: 9
HURT: 0
helped stats (abs) min: 1 max: 5 x̄: 2.44 x̃: 2
helped stats (rel) min: 0.84% max: 21.43% x̄: 7.82% x̃: 2.67%
95% mean confidence interval for sends value: -3.31 -1.58
95% mean confidence interval for sends %-change: -14.67% -0.97%
Sends are helped.
Shaders from Aztec Ruins, Car Chase, Manhattan and DeusEx are helped.
Results for ICL and TGL are similar to SKL.
Results for BDW are similar to SKL except for DeusEx shader that has a
workgroup size 16 but in BDW picks the SIMD8.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3226>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3226>
When there's only one hardware thread (i.e. the dispatch width greater
or equal to the workgroup size), there's no need to synchronize shared
memory access (SLM) since all the requests from a single thread are
already synchronized. In such case, we just add a scheduling fence.
To be able to identify that case for all platforms, move the handling
of platforms prior to Gen11 (which don't have a separate SLM fence)
after the optimization.
Results for SKL running Iris for shader-db tests with compute shaders
total sends in shared programs: 18395 -> 18361 (-0.18%)
sends in affected programs: 938 -> 904 (-3.62%)
helped: 9
HURT: 0
helped stats (abs) min: 1 max: 5 x̄: 3.78 x̃: 4
helped stats (rel) min: 1.56% max: 26.32% x̄: 10.33% x̃: 2.60%
95% mean confidence interval for sends value: -4.85 -2.71
95% mean confidence interval for sends %-change: -19.12% -1.54%
Sends are helped.
Shaders from Aztec Ruins, Car Chase, Manhattan and DeusEx are helped.
Results for ICL and TGL are similar to SKL.
Results for BDW are similar to SKL except for DeusEx shader that has a
workgroup size 16 but in BDW picks the SIMD8.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3226>
Like a SHADER_OPCODE_MEMORY_FENCE but doesn't doesn't generate any
assembly code.
Will be used when the compiler shouldn't reorder certain instructions
but there's no need to generate code for the HW to do it -- as the
ordering will be guaranteed by other means.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3226>
The closed GL driver doesn't use UBWC on any storage images. It does tile
mostly (skipping tiling on writeonly images, it seems), but for freedreno
we've been enabling tiling in all cases and it's fine. We do need to
disable UBWC, as tests fail otherwise and just plugging in the equivalent
UBWC regs like we were setting up a texture isn't enough.
Fixes dEQP-VK.image.atomic_operations.*
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3433>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3433>
So far this doesn't handle the texture state-based storage image access
loads, and doesn't support descriptor arrays (same as SSBOs). The texture
side is more tricky, since we have another remapping table to work around.
This is enough to get some of dEQP-VK.image.atomic_operations.* working.
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3433>
u_screen will return 0 for all of these, which means that this is one
less driver to see in git grep when I'm checking who exposes a cap.
The exception is the texel/gather offsets and stream output
components, which will not be exposed since we don't expose the
corresponding GLSL version.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3493>
Just make it be all SSBOs then all storage images. The remapping table
was there to make it so that the big gap present from gallium's atomic
lowering would get cleaned up, but that's no longer case. The table has
made it very hard to support Vulkan storage images, so it's time for it to
go.
This does mean that an SSBO/IBO that is only loaded (or size-queried) will
now occupy a slot in the table where it wouldn't before. This seems like
a minor cost compared to being able to drop this much logic.
With the remapping table gone, SSBO array handling for turnip just falls
out.
Fixes many array cases of
dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer.*
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Jonathan Marek <jonathan@marek.ca> (turnip)
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3240>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3240>
The arguments passed in were:
- prog->info.num_ssbos
- prog->nir->info.num_ssbos
- arbitrary values for standalone compilers
The num_ssbos should match between the prog's info and prog->nir's info
until this lowering happens.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3240>
We carve out half the SSBO space for atomics, and we were just binding
them way up there. freedreno was then using a remapping table to map the
sparse buffer index back down, since space in the descriptor array is a
shared resource that may limit parallelism. That remapping table
generated inside of the ir3 compiler is getting thoroughly in the way of
implementing vulkan descriptor sets.
We will be able to get rid of the freedreno's remapping table, and
hopefully save shared resources on other hardware, by packing the atomics
tightly above the SSBOs (like i965 does). We already rebind the shader
buffers on program change if either the old or new program has SSBOs or
ABOs, so this doesn't necessarily increase the program state change cost
(the only cost increase I can come up with is if you're using the same
atomic counter without rebinding it across changes of programs with
varying SSBO counts, meaning it would now bounce around index space).
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3240>
Gallium arbitrarily (it seems) put atomics below SSBOs, resulting in a
bunch of extra index management, and surprising shader code when you would
see your SSBOs up at index 16. It makes a lot more sense to see atomics
converted to SSBOs appear as magic high numbers.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3240>
There's a lot going on here (it's a ton of commits squashed together
since otherwise this would be impossible to review...)
1. We have a fast path for linear->tiled for whole (aligned) tiles, but we
have to use a slow path for unaligned accesses. We can get a pretty
major win for partial updates by using this slow path simply on the
borders of the update region, and then hit the fast path for the
tile-aligned interior. This does require some shuffling.
2. Mark the LUTs constant, which allows the compiler to inline them,
which pairs well with loop unrolling (eliminating the memory accesses
and just becoming some immediates.. which are not as immediate on
aarch64 as I'd like..)
3. Add fast path for bpp1/2/8/16. These use the same algorithm and we
have native types for them, so may as well get the fast path.
4. Drop generic path for bpp != 1/2/8/16, since these formats are
generally awful and there's no way to tile them efficienctly and
honestly there's not a good reason too either. Lima doesn't support any
of these formats; Panfrost can make the opinionated choice to make them
linear.
5. Specialize the unaligned routines. They don't have to be fully
generic, they just can't assume alignment. So now they should be nearly
as fast as the aligned versions (which get some extra tricks to be even
faster but the difference might be neglible on some workloads).
6. Specialize also for the size of the tile, to allow 4x4 tiling as well
as 16x16 tiling. This allows compressed textures to be efficiently tiled
with the same routines (so we add support for tiling ASTC/ETC textures
while we're at it)
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Tested-by: Vasily Khoruzhick <anarsoul@gmail.com> #lima on Mali400
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3414>
Having VERTEX_BUFFER_STATE.BufferSize greater than the size of
a bound vertex buffer allows shader to read uninitialized vertex
attributes from BO, instead of allowing hardware to return zeroes
on out-of-bounds access.
OpenGL spec "6.4 Effects of Accessing Outside Buffer Bounds" says:
"Robust buffer access can be enabled by creating a context with robust access
enabled through the window system binding APIs. When enabled, any command
unable to generate a GL error as described above, such as buffer object accesses
from the active program, will not read or modify memory outside of the data
store of the buffer object and will not result in GL interruption or termination.
Out-of-bounds reads may return values from within the buffer object or zero
values."
Fixes three webgl tests:
conformance/rendering/out-of-bounds-array-buffers.html
conformance2/rendering/out-of-bounds-index-buffers-after-copying.html
conformance2/rendering/element-index-uint.html
See #1996
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3427>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3427>
Amend fails and skips lists basing on lists from Andreas Baierl,
shard mali400 job across two devices since it takes close to 10min
and rename jobs to lima-mali400-test and lima-mali450-test.
Also don't set MESA_GLES_VERSION_OVERRIDE=3.0 for lima since we don't support
GLES 3.0 and lower DEQP_PARALLEL to 3 for jobs on H3.
Keep mali400 jobs disabled atm since they take too much time to complete
and we also get some unexplicable failures in dEQP-GLES2.functional.default_vertex_attrib.*
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3163>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3163>
deqp-runner.sh uses it to determine whether we split job across multiple
devices and if we do what's the node index.
With this change we now can set 'parallel: N' in job description if we want
to split the job.
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3163>
When VK_DESCRIPTOR_TYPE_SAMPLER is provided, it doesn't need to be
counted as a buffer count. Otherwise it leads to mismatch of allocated
buffer size, hitting VK_ERROR_OUT_OF_POOL_MEMORY finally.
Fixes: c39afe68f0
Also fixes amber tests:
./tests/cases/address_modes_float.amber
./tests/cases/address_modes_int.amber
./tests/cases/magfilter_linear.amber
./tests/cases/magfilter_nearest.amber
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Having to always pull the physical device from the instance has been
annoying for almost as long as the driver has existed. It also won't
work in a world where we ever have more than one physical device. This
commit adds a new field called "physical" to anv_device and switches
every location where we use device->instance->physicalDevice to use the
new field instead.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3461>
Only non-indexed triangle lists and strips are supported. This increases
performance if there is something to cull.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
- Use conservative late alloc when the number of CUs <= 6.
- Move the late alloc GS register to the GS shader state, so that it can be
tuned for NGG culling.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
The value is not changed. I just use a different way to compute it.
The value will vary with NGG culling.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
This decreases VGPR usage and will allow us to merge some IF blocks
in shaders.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
We didn't use the correct LDS pointer, though it probably doesn't matter,
because I think that nothing else is using LDS here.
This commit makes it consistent with all other esgs_ring use.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Some formats, in particular YCbCr formats and ASTC have additional
restrictions. We already whack ASTC formats to RGBA32_UINT because the
hardware doesn't allow LINEAR with ASTC. However, we need to fix YCbCr
formats as well because they come with alignment restrictions that we
can't guarantee are satisfied. We're using blorp_copy to do the copies
so we may as well just stomp formats for everything.
Fixes: b24b93d584 "anv: enable VK_KHR_sampler_ycbcr_conversion"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3460>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3460>
This fixes a crash in LZDoom where over 16 shader variants are needed
for a few shaders in some maps, and should also save a few kilobytes
of RAM as most of the time only one or two variants of the 8 previously
allocated are actually needed.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Previously, the array bo_access->readers was only cleared when there
were no unsignaled fences, which in some situations never happened.
That resulted in the array having thousands of NULL pointers, but only
a handful of active readers.
With this patch, all the unsignaled readers are moved to the front of
the array, effectively building a new array only containing the active
readers in-place. This results in the readers array usually only having
a couple of elements.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3419>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3419>
The dl-tag isn't a neat tool for defining sub-headings, it's a semantic
tool for defining definitions and their meaning. Let's insetad use
normal sub-headings instead.
To make the last few paragraphs stand out from the above, let's add a
sub-heading for those as well.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3443>
This lets us move PC_PRIMITIVE_CNTL into the rasterizr stateobj, rather
than unconditionally emitting it directly in the cmdstream on every
draw.
This also starts adding some tracking about previous draw state, so that
following patches can limit some of the register writes we currently
emit on every draw.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3435>
The overhead does seem to matter when you have a high enough # of draw
calls that effect few bins/pixels, because these writes would happen
unconditionally (ie. not part of a state-group).
Possibly we could keep these if we moved them into a state-group so the
register writes would be no-ops on bins with no geometry. OTOH I
usually end up adding in a WFI when using them scratch reg values to
track down a crash. (So add a WFI to mitigate the annoyance of needing
to use a debug build to get scratch regs to locate the position of a
crash/hang in the cmdstream.)
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3435>
This involves permuting the registers of barycentric vectors to have
the standard X[0-n] Y[0-n] layout at NIR translation time.
Barycentrics are converted to the format expected by the PLN
instruction in the lower_barycentrics() pass run after the
optimization loop.
Main reason is correctness of SIMD32 fragment shaders. The
shuffle_from_pln_layout() and shuffle_to_pln_layout() helpers used
during NIR translation are busted for SIMD32. This leads to serious
corruption at present with INTEL_DEBUG=do32, especially on Gen11+
where these helpers are hit more frequently due to the lack of a
hardware PLN instruction.
Of course one could have chosen to fix those helpers instead, but
there is another far more subtle issue that was reported during review
of the SIMD32 fragment shader codegen changes: The SIMD splitting pass
currently handles SIMD32 barycentric vectors as if they had the
standard X[0-n] Y[0-n] layout, even though they are interleaved for
the PLN instruction, which causes incorrect execution masks to be
applied to the MOVs unzipping barycentric vectors in cases where a
LINTERP instruction occurs under non-uniform control flow.
I'm not aware of any conformance regressions due to the latter issue
at present, but for our peace of mind let's move the conversion to the
PLN layout into the lower_barycentrics() pass run after
lower_simd_width().
This leads to the following shader-db improvements (including SIMD32
shaders) in combination with the previous back-end preparation changes
-- Without them (especially the copy propagation changes) this would
lead to a massive number of regressions. On ICL:
total instructions in shared programs: 20662316 -> 20466903 (-0.95%)
instructions in affected programs: 10538474 -> 10343061 (-1.85%)
helped: 68775
HURT: 6
total spills in shared programs: 8938 -> 8748 (-2.13%)
spills in affected programs: 376 -> 186 (-50.53%)
helped: 9
HURT: 5
total fills in shared programs: 8965 -> 8663 (-3.37%)
fills in affected programs: 965 -> 663 (-31.30%)
helped: 9
HURT: 6
LOST: 146
GAINED: 43
On SKL:
total instructions in shared programs: 18725867 -> 18614912 (-0.59%)
instructions in affected programs: 3876590 -> 3765635 (-2.86%)
helped: 27492
HURT: 2
LOST: 191
GAINED: 417
On SNB:
total instructions in shared programs: 14573613 -> 13980646 (-4.07%)
instructions in affected programs: 5199074 -> 4606107 (-11.41%)
helped: 29998
HURT: 0
LOST: 21
GAINED: 30
Results are somewhat less impressive but still significant without
SIMD32 fragment shaders enabled. On ICL:
total instructions in shared programs: 16148728 -> 16061659 (-0.54%)
instructions in affected programs: 6114788 -> 6027719 (-1.42%)
helped: 42046
HURT: 6
total spills in shared programs: 8218 -> 8028 (-2.31%)
spills in affected programs: 376 -> 186 (-50.53%)
helped: 9
HURT: 5
total fills in shared programs: 8953 -> 8651 (-3.37%)
fills in affected programs: 965 -> 663 (-31.30%)
helped: 9
HURT: 6
LOST: 0
GAINED: 3
On SKL:
total instructions in shared programs: 14927994 -> 14926738 (-0.01%)
instructions in affected programs: 168850 -> 167594 (-0.74%)
helped: 711
HURT: 2
On SNB:
total instructions in shared programs: 10770538 -> 10734403 (-0.34%)
instructions in affected programs: 2702172 -> 2666037 (-1.34%)
helped: 17818
HURT: 0
All of the hurt shaders are either spilling slightly more or emitting
additional NOP instructions due to the SIMD16 POW workaround for
Gen8-9 combined with differences in scheduling.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The goal is to represent barycentrics with the standard vector layout
during optimization and particularly SIMD lowering. Instead of
emitting the barycentric layout conversions at NIR translation time,
do it later as a lowering pass. For the moment this is only applied
to PI messages, but we'll give the same treatment to LINTERP
instructions too.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We're about to change the layout of barycentric vectors, which will
involve permuting the GRFs of barycentrics fetched from the thread
payload. Make room for this in a function separate from the generic
fetch_payload_reg(), since the permutation will only be applicable to
barycentric vectors. This allows simplifying fetch_payload_reg(),
since there was no need for handling multiple-component payload
registers except for barycentrics.
This causes some minor shader-db noise due to the new helper emitting
a LOAD_PAYLOAD instruction unconditionally, but it will be cleaned up
shortly.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This prevents regressions on SNB due to the redundant MOVs lying
around in cases where fetch_payload_reg() returns a VGRF (currently
only in SIMD32 but soon in pretty much all cases). The MOVs can't be
register-coalesced due to their source being a FIXED_GRF, and they
can't be copy-propagated either due to the unlit centroid workaround
partial writes. They can be copy-propagated just fine into a SEL
instruction though.
On SNB this prevents the following shader-db regressions (including
SIMD32 programs) in combination with the interpolation rework part of
this series:
total instructions in shared programs: 13996898 -> 14001982 (0.04%)
instructions in affected programs: 197461 -> 202545 (2.57%)
helped: 0
HURT: 1251
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This is mainly meant to avoid shader-db regressions on SNB as we start
using VGRFs for barycentrics more frequently. Currently the
aligned_pairs_class is only useful in SIMD8 mode, because in SIMD16
mode barycentric vectors are typically 4 GRFs. This is not a problem
on Gen4-5, because on those platforms all VGRF allocations are
pair-aligned in SIMD16 mode. However on Gen6 we end up using either
the fast or the slow path of LINTERP rather non-deterministically
based on the behavior of the register allocator.
Fix it by repurposing aligned_pairs_class to hold PLN-aligned
registers of whatever the natural size of a barycentric vector is in
the current dispatch width.
On SNB this prevents the following shader-db regressions (including
SIMD32 programs) in combination with the interpolation rework part of
this series:
total instructions in shared programs: 13983257 -> 14527274 (3.89%)
instructions in affected programs: 1766255 -> 2310272 (30.80%)
helped: 0
HURT: 11608
LOST: 26
GAINED: 13
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This avoids regressions on SNB due to the bank conflict mitigation
pass moving a VGRF-allocated barycentric vector to a misaligned
location, which would prevent the PLN instruction from being used.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Previously we would hardcode fs_visitor::delta_xy barycentrics to be
allocated from aligned_pairs_class on hardware with PLN source
alignment restrictions (pre-Gen7). Instead allocate any registers
consumed by LINTERP from aligned_pairs_class, even if some barycentric
vector had ended up in a temporary.
On SNB this prevents the following shader-db regressions (including
SIMD32 programs) in combination with the interpolation rework part of
this series:
total instructions in shared programs: 13983257 -> 14527274 (3.89%)
instructions in affected programs: 1766255 -> 2310272 (30.80%)
helped: 0
HURT: 11608
LOST: 26
GAINED: 13
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This is particularly useful in cases where register coalaesce is
unlikely to succeed because the LOAD_PAYLOAD isn't a plain copy --
E.g. when a LOAD_PAYLOAD is shuffling the contents of a barycentric
vector in order to transform it into the PLN layout.
This prevents the following shader-db regressions (including SIMD32
programs) in combination with the interpolation rework part of this
series. On SKL:
total instructions in shared programs: 18596672 -> 18976097 (2.04%)
instructions in affected programs: 7937041 -> 8316466 (4.78%)
helped: 39
HURT: 67427
LOST: 466
GAINED: 220
On SNB:
total instructions in shared programs: 13993866 -> 14202963 (1.49%)
instructions in affected programs: 7611309 -> 7820406 (2.75%)
helped: 624
HURT: 52943
LOST: 6
GAINED: 18
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
In cases where a LOAD_PAYLOAD instruction copies a single block of
sequential GRF registers into the destination (see
is_identity_payload()), splitting the block copy into a number of ACP
entries (one for each LOAD_PAYLOAD source) is undesirable, because
that prevents copy propagation into any instructions which read
multiple components at once with the same source (the barycentric
source of the LINTERP instruction is going to be the overwhelmingly
most common example).
Technically it would also be possible to do this for VGRF sources, but
there is little benefit from that since register coalesce already
covers many of those cases -- There is no way for a block of
FIXED_GRFs to be coalesced into a VGRF though.
This prevents the following shader-db regressions (including SIMD32
programs) in combination with the interpolation rework part of this
series. On SKL:
total instructions in shared programs: 18595160 -> 18828562 (1.26%)
instructions in affected programs: 13374946 -> 13608348 (1.75%)
helped: 7
HURT: 108977
total spills in shared programs: 9116 -> 9106 (-0.11%)
spills in affected programs: 404 -> 394 (-2.48%)
helped: 7
HURT: 9
total fills in shared programs: 8994 -> 9176 (2.02%)
fills in affected programs: 898 -> 1080 (20.27%)
helped: 7
HURT: 9
LOST: 469
GAINED: 220
On SNB:
total instructions in shared programs: 13996898 -> 14096222 (0.71%)
instructions in affected programs: 8088546 -> 8187870 (1.23%)
helped: 2
HURT: 66520
total spills in shared programs: 2985 -> 2961 (-0.80%)
spills in affected programs: 632 -> 608 (-3.80%)
helped: 2
HURT: 0
total fills in shared programs: 3144 -> 3128 (-0.51%)
fills in affected programs: 1515 -> 1499 (-1.06%)
helped: 2
HURT: 0
LOST: 0
GAINED: 4
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This will be useful for eliminating redundant copies from the FS
thread payload, particularly in SIMD32 programs. For the moment we
only allow FIXED_GRFs with identity strides in order to avoid dealing
with composing the arbitrary bidimensional strides that FIXED_GRF
regions potentially have, which are rarely used at the IR level
anyway.
This enables the following commit allowing block-propagation of
FIXED_GRF LOAD_PAYLOAD copies, and prevents the following shader-db
regressions (including SIMD32 programs) in combination with the
interpolation rework part of this series. On ICL:
total instructions in shared programs: 20484665 -> 20529650 (0.22%)
instructions in affected programs: 6031235 -> 6076220 (0.75%)
helped: 5
HURT: 42073
total spills in shared programs: 8748 -> 8925 (2.02%)
spills in affected programs: 186 -> 363 (95.16%)
helped: 5
HURT: 9
total fills in shared programs: 8663 -> 8960 (3.43%)
fills in affected programs: 647 -> 944 (45.90%)
helped: 5
HURT: 9
On SKL:
total instructions in shared programs: 18937442 -> 19128162 (1.01%)
instructions in affected programs: 8378187 -> 8568907 (2.28%)
helped: 39
HURT: 68176
LOST: 1
GAINED: 4
On SNB:
total instructions in shared programs: 14094685 -> 14243499 (1.06%)
instructions in affected programs: 7751062 -> 7899876 (1.92%)
helped: 623
HURT: 53586
LOST: 7
GAINED: 25
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This involves indexing the ACP tables used internally by
fs_copy_prop_dataflow::setup_initial_values() by reg_space() instead
of register number. Both are nearly equivalent for virtual GRFs
(barring the single bit of entropy lost in the hash), and this makes
handling FIXED_GRFs straightforward.
Because we're only going to support FIXED_GRFs for the source of a
copy, this change is only strictly necessary during the second pass
that checks for source interference, but we also apply the same change
to the first pass for consistency.
Note that this shouldn't change the behavior of the copy propagation
pass until we start inserting FIXED_GRF entries into the ACP. Even
then FIXED_GRF writes are extremely rare so this change will hardly
ever have an effect, but they aren't completely non-existing so we
need to handle them for correctness.
No functional nor shader-db changes.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This reworks the current fs_inst::is_copy_payload() method into a
number of classification helpers with well-defined semantics. This
will be useful later on in order to optimize LOAD_PAYLOAD instructions
more aggressively in cases where we can determine it's safe to do so.
The closest equivalent of the present fs_inst::is_copy_payload()
method is the is_coalescing_payload() helper introduced here.
No functional nor shader-db changes.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
In cases where LOAD_PAYLOAD is provided a pair of contiguous registers
as header sources, try to use a single SIMD16 instruction in order to
initialize them. This is unlikely to affect the overall cycle count
of the shader, since the compressed instruction has twice the issue
time, except due to the reduced pressure on the instruction cache.
Main motivation is avoiding instruction-count regressions in
combination with the following copy propagation improvements, which
will allow the SIMD16 g0-1 header setup emitted for framebuffer writes
to be copy-propagated into its LOAD_PAYLOAD, leading to the emission
of two SIMD8 MOV instructions instead of a single SIMD16 MOV.
Reverting this commit on top of the copy propagation changes would
lead to the following shader-db regressions on SKL and other
platforms:
total instructions in shared programs: 14926738 -> 14935415 (0.06%)
instructions in affected programs: 1892445 -> 1901122 (0.46%)
helped: 0
HURT: 8676
Without the following copy propagation changes this doesn't have any
effect on shader-db on Gen7+, because we would typically set up the FB
write header with a separate SIMD16 MOV that isn't currently
copy-propagated into the LOAD_PAYLOAD, so the individual SIMD8 MOVs
result of LOAD_PAYLOAD lowering would get register-coalesced away
under normal circumstances. However that wasn't the case for MRF
LOAD_PAYLOAD destinations on Gen6 and earlier, because register
coalesce only kicks in for GRFs, leaving a number of redundant SIMD8
MOVs lying around. On SNB this leads to the following shader-db
improvements:
total instructions in shared programs: 10770538 -> 10734681 (-0.33%)
instructions in affected programs: 2700655 -> 2664798 (-1.33%)
helped: 17791
HURT: 0
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Images with modifiers come with restrictions:
1. They have to be simple 2D images right now
2. They need to have a sensible format (not compressed, multi-plane, or
non-power-of-two)
3. If a CCS modifier is being requested, they have to actually support
CCS_E and be CCS-compatible with any other formats the client may
wish to use for image views.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3434>
Ensure the hardware cursor is disabled when we set the mode for a
VkDisplayKHR object. The extension doesn't expose any mechanisms to
program the hardware cursor, so we need to ensure it is hidden.
Currently, it seems like X is responsible for disabling the cursor
before handing over the lease. But that seems a little frail, and we
should be disabling the cursor ourselves so it works correctly
independently of how the lease was prepared for us.
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/1922>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/1922>
When swr driver is in use it print detected architecture
message to std::err. It can be harmfull when swr is using
in multinodes environments.
It can be enabled setting env var SWR_PRINT_INFO to 1.
Reviewed-by: Jan Zielinski <jan.zielinski@intel.com>
The current logic considers that the nir_intrinsic_component(store_intr)
encodes the source components start, but it actually encodes the
destination one. Source component offset adjustment is taken care of in
install_registers_instr(), when offset_swizzle() is called.
This fixes dEQP-GLES2.functional.shaders.random.all_features.fragment.45
when PAN_MESA_DEBUG=deqp (looks like exposing GLES3 features has an
impact on the varyings layout).
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3429>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3429>
The pre-tag right before is a block-level tag, which means it implicitly
terminates the paragraph. So there's no paragraph to close after this.
Instead, move the paragraph-closing before the pre-tag, to explicitly
close the paragraph.
Fixes: 41b3eb08d9 "docs: update meson docs for windows"
Acked-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3431>
Fixes the following valgrind error:
Invalid read of size 16
at 0x28F458A1: si_set_sampler_view_desc (in radeonsi_drv_video.so)
by 0x28F4657E: si_set_sampler_views (in radeonsi_drv_video.so)
by 0x28D62BF5: util_compute_blit (in radeonsi_drv_video.so)
by 0x28D3A944: vlVaHandleVAProcPipelineParameterBufferType (in radeonsi_drv_video.so)
by 0x28D34EE1: vlVaRenderPicture (in radeonsi_drv_video.so)
by 0x4B2582B: vaRenderPicture (in libva.so.2.500.0)
Address 0x18142a10 is 0 bytes inside a block of size 48 free'd
at 0x48369AB: free (vg_replace_malloc.c:540)
by 0x28D62D51: util_compute_blit (in radeonsi_drv_video.so)
by 0x28D3A944: vlVaHandleVAProcPipelineParameterBufferType (in radeonsi_drv_video.so)
by 0x28D34EE1: vlVaRenderPicture (in radeonsi_drv_video.so)
by 0x4B2582B: vaRenderPicture (in libva.so.2.500.0)
Block was alloc'd at
at 0x4837B65: calloc (vg_replace_malloc.c:762)
by 0x28EFB2EC: si_create_sampler_state (in radeonsi_drv_video.so)
by 0x28D62C30: util_compute_blit (in radeonsi_drv_video.so)
by 0x28D3A944: vlVaHandleVAProcPipelineParameterBufferType (in radeonsi_drv_video.so)
by 0x28D34EE1: vlVaRenderPicture (in radeonsi_drv_video.so)
by 0x4B2582B: vaRenderPicture (in libva.so.2.500.0)
Fixes: 69430d7e59 ("va: use a compute shader for the blit")
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2321
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3428>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3428>
Introduce separate helper functions to set the blendfactor bits.
Lima uses bits 0-2 for the type, bit 3 sets the inverted function
and bit 4 is set if alpha is used.
alpha_src_factor and alpha_dst_factor don't need the alpha bit, so
they are masked with 0xf. There is only place for 4 bits anyway.
If alpha_src_factor is PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE, we need
to change it to PIPE_BLENDFACTOR_ONE first.
This is exactly what the blob does and we pass all
dEQP-GLES2.functional.fragment_ops.blend.* tests now.
Better than the blob btw...
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3411>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3411>
This patch changes lower_to_cssa to be much more conservative
about assumptions which phi operands might interfere.
Previously, this pass wasn't exhaustive and could miss some corner cases.
v2: remove optimizations to find better insertion points as it's hard
to guarantee that they are always correct and have overall no benefit.
Fixes: 0b8216b2cd ('aco: Lower to CSSA')
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3385>
Some applications explicitly call glTex[ture]Parameteri[v] to set
GL_TEXTURE_MAX_LEVEL and GL_TEXTURE_BASE_LEVEL before uploading any
texture data. Core Mesa initializes MaxLevel to 1000, so if it isn't
that, we know they've set it. (We check for < TEXTURE_MAX_LEVELS to
avoid hardcoding that value, however.)
If MaxLevel - BaseLevel > 0, then the app is trying to tell us that
this texture is going to have multiple miplevels. In that case, go
ahead and allocate the space for it.
Avoids many resource_copy_region calls at texture finalization time
in the Civilization VI benchmark.
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3401>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3401>
No stride / no attributes means that nothing is being written to the
buffer. However it might still prevent primitives from being written out
to the other buffers. Disabling it entirely seems to fix it.
Fixes GTF-GL45.gtf30.GL3Tests.transform_feedback.transform_feedback_overflow
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
The existing liveness analysis in ppir still ultimately relies on a
single continuous live_in and live_out range per register and was
observed to be the bottleneck for register allocation on complicated
examples with several control flow blocks.
The use of live_in and live_out ranges was fine before ppir got control
flow, but now it ends up creating unnecessary interferences as live_in
and live_out ranges may span across entire blocks after blocks get
placed sequentially.
This new liveness analysis implementation generates a set of live
variables at each program point; before and after each instruction and
beginning and end of each block.
This is a global analysis and propagates the sets of live registers
across blocks independently of their sequence.
The resulting sets optimally represent all variables that cannot share a
register at each program point, so can be directly translated as
interferences to the register allocator.
Special care has to be taken with non-ssa registers. In order to
properly define their live range, their alive components also need to be
tracked. Therefore ppir can't use simple bitsets to keep track of live
registers.
The algorithm uses an auxiliary set data structure to keep track of the
live registers. The initial implementation used only trivial arrays,
however regalloc execution time was then prohibitive (>1minute on
Cortex-A53) on extreme benchmarks with hundreds of instructions,
hundreds of registers and several spilling iterations, mostly due to the
n^2 complexity to generate the interferences from the live sets. Since
the live registers set are only a very sparse subset of all registers at
each instruction, iterating only over this subset allows it to run very
fast again (a couple of seconds for the same benchmark).
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3358>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3358>
There are some cases in shades using control flow where the varying load
is cloned to every block, and then the original node is left orphan.
This is not harmful for program execution, but it complicates analysis
for register allocation as there is now a case of writing to a register
that is never read.
While ppir doesn't have a dead code elimination pass for its own
optimizations and it is not hard to detect when we cloned the last load,
let's remove it early.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3358>
After flushing batches, iris_fence_flush() asks the kernel whether
each batch's last_syncpt has already signalled or not. (The idea is
that either the compute or render batch may not have actually had any
work queued up, so last_syncpt there might have been signalled a long
time ago.) If it's already completed, we don't bother to record it.
A strange corner is the case of repeated flushes. For example, we
might flush for some reason, and hit a glFlush(), and hit SwapBuffers.
It's possible for all the batches to have been flushed previously, -and-
for them to have actually completed. In this case, we'll see that there
are no syncobj's to wait on, and record fence->count == 0.
This works fine internally - fence_finish can see count == 0 and realize
that it doesn't need to wait, for example. But when working with native
FDs, we may be asked to export a fence with count == 0. So we need an
actual synchronization primitive we can hand off. Because all of the
relevant batches had been signalled when creating the fence, we want the
new dummy fence to be signalled as well.
So we just make a signalled syncobj and export it.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Currently the schedule_program implementation being used is picked
at compile time, which on the Android platform means that the
bifrost compiler & scheduler is used for all targets, including
midgard based hardware.
This commit disambiguates between the two schedule_program functions.
Signed-off-by: Robert Foss <robert.foss@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
get_nir_image_intrinsic_image() was incorrectly mutating the value held
by the register which holds the intrinsic's first source (image index).
If this happened to be the register for an SSA def which is also used
elsewhere in the program, this meant that we would clobber that value
in subsequent uses.
Note that this only affects i965, because neither anv nor iris use the
binding table start sections, so nothing is ever added here.
Fixes KHR-GL46.compute_shader.resources-max on i965 with Eric Anholt's
MR !3240 applied. That MR reorders SSBOs and ABOs, so that test uses
image 0 and SSBO 0, causing this code to brilliantly add binding table
index 45 to both the image (correct) and the SSBO (bzzt, wrong!).
Fixes: 09f1de97a7 ("anv,i965: Lower away image derefs in the driver")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3404>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3404>
Vulkan 1.2 introduces some new structures to get the properties and
features of a device from extensions that were promoted to core in 1.1
and 1.2. This commit implements the new property queries and makes all
of the corresponding extension queries map to them.
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Vulkan 1.2 introduces some new structures to get the properties and
features of a device from extensions that were promoted to core in 1.1
and 1.2. This commit implements the new feature queries and makes all
of the corresponding extension queries map to them.
Reviewed-by: Iván Briano <ivan.briano@intel.com>
This is required for the subgroupBroadcastDynamicId feature that was
added in Vulkan 1.2.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
v2 (Jason Ekstrand):
- Add duplicate hooks for both the 1.2 and KHR versions of
vkCmdDraw[Indexed]IndirectCount.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
It doesn't really support any Vulkan properly yet so why not claim 1.2?
This was an easier way of fixing the build than trying to roll it
forward to a later version of ANV's entrypoint generator scripts.
They were causing trouble with Marge Bot: The project settings require
that the pipeline succeeds before a merge request (MR) can be merged,
otherwise Marge doesn't wait for the pipeline to succeed before merging
an MR assigned to her. But Marge can't start manual jobs, so she would
always time out waiting for pipelines with manual jobs.
To avoid this, use these rules:
* Run the pipeline by default for MRs and main project branches changing
any files affecting it.
* For other MRs, run a single dummy job which always succeeds.
* Don't run any jobs for main project branch changes (e.g. from an MR
having been merged) not affecting the pipeline.
* Allow jobs to be started manually on branches of forked projects, as
before.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3361>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3361>
To implement NIR-to-TGSI, we need to be able to get the size of the
uniform variable for the TGSI declaration, not just the
.driver_location. With its location in mesa/st, drivers couldn't link
to it from nir-to-tgsi.
This feels like a common enough function to want, so let's share it in
the core compiler.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3297>
The only bit that gallium varied on was handling of bindless. We can
retain previous behavior for count_attribute_slots() by passing in
"true" (though I suspect this is just giving a silly answer to a silly
question), and delete our recursive function from mesa/st.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3297>
PhysicalStorageBuffer is lowered to nir_var_mem_global, and
SPIR-V 1.5rev1 in section "3.25. Memory Semantics <id>" says
UniformMemory
Apply the memory-ordering constraints to StorageBuffer,
PhysicalStorageBuffer, or Uniform Storage Class memory.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3322>
When possible, get rid of an s_not when all it does is invert the SCC,
and its successor s_cbranch / s_cselect can be inverted instead.
Also modify some parts of instruction_selection to take advantage of
this feature.
Example:
s2: %3900, s1: %3899:scc = s_andn2_b64 %0:exec, %406
s2: %3902 = s_cselect_b64 -1, 0, %3900:scc
s2: %407, s1: %3903:scc = s_not_b64 %3902
s2: %3906, s1: %3905:scc = s_and_b64 %407, %0:exec
p_cbranch_z %3905:scc
Can now be optimized to:
s2: %3900, s1: %3899:scc = s_andn2_b64 %0:exec, %406
p_cbranch_nz %3900:scc
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Previously all booleans needed an s_and with exec when they were turned
into a scalar condition. However, this is not needed for uniform booleans.
v2 by Daniel Schürmann:
- Make the code more readable
v3 by Timur Kristóf:
- Fix regressions, make it work in wave32 mode
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
By adding an extra instruction, we can replace the operands of
the s_cselect_b64, which allows it to get picked up by the
optimizer when it looks for uniform booleans.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
As pointed out by Boris, what we were calling PAN_LINEAR depth textures
was in fact u-interleaved tiled (!), but we never noticed since we
flipped the flag used for sampling, leading to all sorts of fun bugs
when attempting to directly acess depth textures from the CPU. Which
begs the question -- if what we called LINEAR was tiled, how do we
actually render linear depth textures? It turns out the flags for AFBC
form a mali_block_format 2-bit code just like their render-target
counterparts, so we can render to any of the above.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reported-by: Boris Brezillon <boris.brezillon@collabora.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3393>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3393>
Fixes: b390ff3517 ("intel/fs: Add support for SLM fence in Gen11")
Fixes: e142061399 ("intel/fs: Implement scoped_memory_barrier")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The assertion was failing.
Fixes: 363b4027fc - radeonsi: put up to 5 VBO descriptors into user SGPRs
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Using needs_vop3 check was flawed because it would only combine the
literal if the first operand is the literal. If the second or third
operand is the literal, then needs_vop3 will be true and the literal will
not be combined.
pipeline-db (Navi):
Totals from affected shaders:
SGPRS: 782051 -> 782051 (0.00 %)
VGPRS: 630048 -> 630048 (0.00 %)
Spilled SGPRs: 195 -> 195 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Code Size: 54743740 -> 54585548 (-0.29 %) bytes
Max Waves: 67340 -> 67340 (0.00 %)
Instructions: 10182030 -> 10182030 (0.00 %)
pipeline-db (Vega):
Totals from affected shaders:
SGPRS: 701990 -> 699590 (-0.34 %)
VGPRS: 566632 -> 566784 (0.03 %)
Spilled SGPRs: 218 -> 218 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Code Size: 49173564 -> 49007856 (-0.34 %) bytes
Max Waves: 59650 -> 59612 (-0.06 %)
Instructions: 9315135 -> 9293330 (-0.23 %)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2883>
We could create VALU instructions which read two sgprs, but only if isel
created an instruction which already read one of them.
This change is in a separate patch from the apply_sgprs() rewrite so that
it can be tested if the rewrite affected anything.
pipeline-db (Navi):
Totals from affected shaders:
SGPRS: 216 -> 216 (0.00 %)
VGPRS: 64 -> 64 (0.00 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Code Size: 1756 -> 1708 (-2.73 %) bytes
Max Waves: 120 -> 120 (0.00 %)
Instructions: 312 -> 300 (-3.85 %)
pipeline-db (Vega):
Totals from affected shaders:
SGPRS: 216 -> 216 (0.00 %)
VGPRS: 64 -> 64 (0.00 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Code Size: 1784 -> 1736 (-2.69 %) bytes
Max Waves: 120 -> 120 (0.00 %)
Instructions: 319 -> 307 (-3.76 %)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2883>
On some platforms (like Win64), unsigned long is 32-bit, so the first
cast doesn't do anything, and the compiler complains about an implicit
cast to a smaller type. So let's cast to an uintptr_t instead first,
as that's large enough on all platforms.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
I get warnings on MSVC for these implicit casts. Let's use explicit
casts instead.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
We currently initialize this float-array with double-literals. Some
compilers generate warnings for this, so let's switch these to
float-literals instead.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Lower 8 bits of unknown_1_3 seems to be min_lod,
rest of 4 bits + miplevels are max_lod and min_mipfilter seems to be
lod bias. All are in fixed format with 4 bit integer and 4 bit fraction,
lod_bias also has sign bit.
Blob also seems to do some magic with lod_bias if min filter is nearest --
it adds 0.5 to lod_bias in this case. Same story when all filters are
nearest and mipmapping is enabled, but in this case it subtracts 1/16
from lod_bias.
Fixes 134 dEQP tests in dEQP-GLES2.functional.texture.*
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3359>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3359>
This stops using driGetRendererString() in favor of a simple snprintf().
This should have the same functionality on 64-bit systems, but drops
a "x86/MMX/SSE2" suffix on 32-bit systems. (People shouldn't be using
the GL_RENDERER string to check for CPU features...)
We also use gen_get_device_name() instead of PCI ID list munging.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3371>
This reverts commit 4cda61f11e for now,
as it appears to break i965 CI (32,000+ failures). Rob and I suspect
we need to do the equivalent of 1c6a2efa06
on i965 - we are doing nir_lower_tex and brw_nir_lower_resources in the
wrong order and that's likely triggering this condition. Once we fix
that, we should put this patch back.
This doesn't change behavior, but makes the code a bit easier to read.
Both values are zero, but I somehow swapped the logical meaning of them
when initializing.
This is needed to implement the EXT_EGL_image_storage spec:
"If <target> is GL_TEXTURE_2D, then the resultant texture must have a
sized internal format which is colorspace and size compatible with the
dma-buf. If the GL is unable to determine such a format, the error
INVALID_OPERATION is generated."
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Check various parts of the EXT_EGL_image_storage spec, and add a
new vfunc for drivers implementing it.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
The major differences between EXT_EGL_image_storage and
EGLImageTargetTexture2DOES are:
(1) The texture target is made immutable
(2) EXT_EGL_image_storage supports non-2D targets.
We can reuse EGLImageTargetTexture2D and FreeTextureImageBuffer
for (1) pretty easily. For (2), let's just not support the
complicated targets. Let's reuse aspects of the
EGLImageTargetTexture2DOES implementation.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Now that both GLSL and SPIR-V are adding shared and tcs_patch barriers
(as appropreate) prior to the nir_intrinsic_barrier, we don't need to do
it ourselves in the back-end. This reverts commit
26e950a5de01564e3b5f2148ae994454ae5205fe.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3307>
The GLSL barrier() intrinsic does an implicit shared memory barrier in
compute shaders and an implicit TCS patch output barrier in tessellation
control shaders. We'd like NIR's barrier intrinsic to just be a control
flow barrier and not have memory implications. To satisfy this, we need
to add an extra memory barrier in front of each nir_intrinsic_barrier.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3307>
As per the Vulkan memory model, the proper translation of GLSL barrier()
is an OpControlBarrier with a scope of Workgroup and semantics of
Acquire, Release, and WorkgroupMemory. Older versions of GLSLang gave
an OpControlBarrier with semantics of None so we need to patch it up on
those versions.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3307>
Right now, it's implemented as a no-op for everyone. For most drivers,
it's a switch case in the NIR -> whatever which just breaks. For ir3,
they already have code to delete tessellation barriers so we just add a
case to also delete memory_barrier_tcs_patch.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3307>
This re-enables and fixes support for stencil buffer.
It fixes 365 stencil related deqp tests. All tests that use INCR, INCR_WRAR,
DECR and DECR_WRAP as a stencil op still fail, but they also fail with the
blob, so we may ignore that for now.
We still have dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked
failing, which is strange because it's the only one out of the
depth_stencil_clear.* set.
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
This field is for the primitive ID export to the fragment shader.
Ported from RadeonSI.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
It can't be enabled for geometry shaders, for NGG streamout and
for vertex shaders that export the primitive ID. NGG passthrough
requires that LDS isn't used.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Per the semi-recently-released NVIDIA docs, when this bit is not
enabled, then the result for RT[0] will be used. So if e.g. only a
single RT is drawn to and it's not RT[2], the results will not be
visible. Fixes
GTF-GL45.gtf33.GL3Tests.explicit_attrib_location.explicit_attrib_location_pipeline
which was failing due to a frag shader outputting only to location=2.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
This corresponds to gl_PrimitiveID and gl_Layer. When both of these are
stored in a single AST.64 or AST.128 operation, then it appears as
though the whole store fails. Fixes the recently extended
glsl-1.50-transform-feedback-builtins piglit, and also
gtf30.GL3Tests.transform_feedback.transform_feedback_builtins.
The issue was reproduced on GM107 and GP108 but not GK208 nor GK104.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Perhaps in a future implementation, such events could be passed back to
the driver, or queried directly. However for now, this is required for
GL 4.3 robustness contexts.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
The fix was found by Karol Herbst a long time ago, but it was unclear
why it helped or if it would create additional problems. This change
adds a comment that explains what's going on, and in the process also
normalizes the nv50 implementation to match.
The coordinates which are fed to gl_Position map directly to pixel
coordinates, since the viewport transform is disabled. If the
framebuffer is MSAA, then that doesn't affect the pixel coordinates at
all, it's just that each pixel has multiple samples.
Note that this makes it really clear that this approach is inappropriate
for EXT_framebuffer_multisample_blit_scaled, and also the 3d path will
fail terribly for direct copies. Thankfully the 2d path normally takes
care of this.
Fixes KHR-GL43.packed_depth_stencil.blit.depth32f_stencil8 as well as
scaling issues in a number of EXT_framebuffer_multisample-related piglit
tests (although they continue to fail due to inaccuracies).
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
lima doesn't support alpha test, flat shading, two-sided color nor
clip planes. We can enable these caps when corresponding hw features
are implemented in the driver.
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Tested-by: Andreas Baierl <ichgeh@imkreisrum.de>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Fixes some of dEQP-GLES2.functional.polygon_offset.* tests and shadows in Q3A.
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Tested-by: Andreas Baierl <ichgeh@imkreisrum.de>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Apparently Mali4x0 doesn't do viewport clipping, so anything rendered beyond viewport
is still rendered. Looks like we need to use scissors to do clipping.
Fixes most of dEQP-GLES2.functional.clipping.*, 6 out of 7 remaining failures
fail on blob as well. Remaining [1] fails on many other gallium drivers.
[1] dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
Suggested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Tested-by: Andreas Baierl <ichgeh@imkreisrum.de>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Apparently it doesn't depend on primitive type, the value
only depends on whether we specify point size via PLBU command --
bit 12 is set in this case
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Tested-by: Andreas Baierl <ichgeh@imkreisrum.de>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
The state value of main_uniform_storage_index will be wrong for
add_parameter() when find_and_update_previous_uniform_storage()
finds a uniform if there is more than 1 uniform used in
multiple shader stages.
The new code is also simpler.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
The output of v_cmp instructions is s1 (a single SGPR) in wave32 mode,
as opposed to s2 (an SGPR-pair) in wave64 mode.
A couple of cases where this should have been fixed were omitted from
the previous patch by mistake.
Fixes: e0bcefc3a0
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
This will be convenient in a later commit enabling SIMD32 fragment
shaders, and happens to fix the calculation for MATH instructions
which is currently inaccurate for SIMD-lowered instructions on Gen4-5
platforms (all of them on Gen4 in SIMD16 mode), since it was based on
the shader's dispatch width rather than on the actual execution size
of the instruction.
This causes some shader-db noise on Gen4 due to the more compact
register allocation interacting with the SEND dependency workarounds,
but otherwise no major changes.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The liveness calculation done by the local CSE pass in order to prune
AEB entries whose sources are no longer live is currently inaccurate,
because the live intervals are calculated once at the beginning of the
pass, so they don't take into account any of the copy instructions
inserted by the CSE pass as it makes progress. However the IP counter
used in that calculation is based on the start_ip of the basic block,
which is updated automatically whenever any instructions are inserted
into the CFG. This causes the IP counter and liveness intervals to
get out of sync in programs with multiple basic blocks, causing the
CSE pass to toss AEB entries prematurely, which can lead to missed
optimization opportunities rather non-deterministically.
On BDW this leads to the following shader-db changes:
total instructions in shared programs: 14952488 -> 14951763 (-0.00%)
instructions in affected programs: 45416 -> 44691 (-1.60%)
helped: 40
HURT: 4
total spills in shared programs: 20989 -> 20970 (-0.09%)
spills in affected programs: 103 -> 84 (-18.45%)
helped: 3
HURT: 0
total fills in shared programs: 24981 -> 24926 (-0.22%)
fills in affected programs: 127 -> 72 (-43.31%)
helped: 3
HURT: 0
In addition it avoids a number of regressions in combination with some
of the optimization changes I'm working on for SIMD32, which would
have made CSE more effective... Causing it to be less effective
elsewhere in the program astonishingly.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
For uniform sample ID, only the first channel of msg_data will be
initialized. We need to pass that component only to the SEND message
for SIMD lowering to unzip the descriptor source correctly.
Fixes several dozens of conformance test failures with SIMD32 fragment
shaders enabled, including:
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.dynamic_sample_number.*
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The problem occured when the return payload of a SIMD8 SEND
instruction was re-used as source payload of an EOT SEND message. In
such cases the interference edge added by that workaround between the
payload and grf127_send_hack_node would have no effect, because the
payload would be allocated to a fixed range of registers containing
r127 by the special handling of EOT message payloads in the same
function. This would cause things to blow up if the source payload of
the first SIMD8 message ended up being allocated to a range which
happened to overlap the destination.
Fix it by avoiding r127 altogether in the allocation of EOT message
payloads.
The problem can be reproduced on ICL with the fp-indirections2 Piglit
test-case in combination with the other optimizer changes of this
series.
Fixes: 232ed89802 "i965/fs: Register allocator shoudn't use grf127 for sends dest"
Cc: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Prevents invalid code from being emitted for ROR/ROL instructions in
SIMD32 shaders.
The problem can be reproduced with the following tests while forcing
SIMD32 to be used for fragment shaders:
piglit.shaders.glsl-rotate-left
piglit.shaders.glsl-rotate-right
However the issue could occur in production already with compute
shaders and a workgroup size large enough to trigger SIMD32 dispatch.
Fixes: 83fdec0f0d "intel/compiler: Enable the emission of ROR/ROL instructions"
Cc: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The current implementation was broken for any integers between 2^24
and 2^30 (it would return zero for me on ICL). The reason is that for
such integers we wouldn't take the 'if (0 <= shiftCount)' early return
path, however 'shiftCount + 7' would be positive, leading to a
negative 'count' argument passed to __shift64RightJamming(), which
would give undefined results.
This reworks the affected conversion functions to use either
__shortShift64Left() or __shift64RightJamming() based on the sign of
the final shift count, which should avoid the problem. In addition
this should qualify as a clean-up/optimization -- This implementation
of the conversion functions translates to 7 instructions less than the
original on Intel hardware.
This fixes the 'KHR-GL46.shader_ballot_tests.ShaderBallotFunctionBallot'
conformance tests on soft fp64 hardware with large enough subgroup
size (>16).
Fixes: d5cf6e92b4 "glsl: Add built-in functions to do uint64_to_fp32(uint64_t)"
Fixes: c9d333a6b7 "glsl: Add built-in functions to do int64_to_fp32(int64_t)"
Cc: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
This patch prevents memory leak in get_version function in st_manager.c
This issue was found by valgrind:
16 bytes in 1 blocks are definitely lost in loss record 6 of 1,418
at 0x483CD99: calloc (in /usr/lib/x86_64-linux-gnu/valgrind/vgpreload_memcheck-amd64-linux.so)
by 0x63D9476: st_init_extensions (st_extensions.c:1679)
by 0x63B803B: get_version (st_manager.c:1271)
by 0x63B8124: st_api_query_versions (st_manager.c:1289)
by 0x63266EF: dri_init_screen_helper (dri_screen.c:583)
by 0x6321B12: dri2_init_screen (dri2.c:2110)
by 0x631AACC: driCreateNewScreen2 (dri_util.c:155)
by 0x5D58192: dri3_create_screen (dri3_glx.c:897)
by 0x5D39829: AllocAndFetchScreenConfigs (glxext.c:815)
by 0x5D39C57: __glXInitialize (glxext.c:941)
by 0x5D3290A: GetGLXPrivScreenConfig (glxcmds.c:174)
by 0x5D34F38: glXQueryExtensionsString (glxcmds.c:1307)
Fixes: eca8032f20 ("gallium: Add ARB_gl_spirv support")
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3345>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3345>
Previously, when cluster_size was set to 0, it always worked as if
the cluster size was 64. This commit fixes it in wave32 mode by
changing to work as if the cluster size was set to 32.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
We did not take into account if name is NULL, so we could dereference
a NULL pointer in strncmp() call.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
We can only sample from 24-bit packed format and can't render into it and
it causes chromium-based browsers to fail when they create FBO with GL_RGB
format. Drop R8G8B8 alltogether so mesa can promote it to RGBX format.
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
There's no reason to hand-roll all of the memory re-allocation fall-back
code for compute shaders. It's just duplicated complexity. This also
makes it more clear in flush_compute_state where the
MEDIA_INTERFACE_DESCRIPTOR_LOAD command gets emitted relative to other
packets in the command stream.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Because Gen7 push constants are already relative to dynamic state base
address, they aren't really an address. It's deceptive to return an
address from the helper function. Instead, let's leave it as a
special-case in the gen7-11 helper; we don't need the helper for code
de-duplication for Gen7 anyway.
Fixes: 67d2cb3e93 "anv: Add get_push_range_address() helper"
Closes: #2323
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Add debug flag to disable tiling. Note that it prevents lima from creating
tiled buffers, but it's still able to import them if modifier is specified
Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Use linear layout for shared buffers if modifier is not specified
and use linear layout when importing buffers with invalid modifier.
Fixes: 01a451b04d ("lima: handle DRM_FORMAT_MOD_INVALID in resource_from_handle()")
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Setting up transitive conflicts between a full register and its two
half registers (eg r0.x and hr0.x and hr0.y) will make the half
registers conflict. They don't actually conflict and this prevents us
from using both at the same time.
Add and use a new ra helper that sets up transitive conflicts between
a register and its subregisters, except it carefully avoids the
subregister conflict.
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
The availability is not written at the location changed in
ee6fbb95a74d...
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: ee6fbb95a7 ("anv: Properly handle host query reset of performance queries")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Use image_load_mip and image_store_mip respectively if the lod
parameter isn't zero.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
SPV_AMD_shader_image_load_store_lod allows to use a lod parameter
with OpImageRead, OpImageWrite and OpImageSparseRead.
According to the specification, this parameter should be a 32-bit
integer. It is initialized to 0 when no lod parameter is found
during SPIR-V->NIR translation.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This is a cleanup but also a fix for commit dd09f1d806. In case of
i965 we did not actually create hash for cached shader programs.
Fixes: dd09f1d806 "mesa/st/i965: add a ProgramResourceHash for quicker resource lookup"
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
When decoding using VDPAU, the _MaxLevel value becomes -1 due to
NumLevels being equal to 0 at a certain point, and decoding fails
due to an assertion later on.
Signed-off-by: Thong Thai <thong.thai@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Cc: 19.2 19.3 <mesa-stable@lists.freedesktop.org>
PIPE_CAP_MAX_VERTEX_BUFFERS already sets the maximum vertex_buffer_index.
There's no need to error on num_elements == 0 (if that can even happen).
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Fixes:
dEQP-GLES3.functional.draw.draw_arrays_instanced.*
dEQP-GLES3.functional.draw.draw_elements_instanced.*
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Sometimes using user buffer (not VBO) e.g. glVertexPointer
one thread could free memory before other thread used it.
Instead of copying this memory to driver simplier thing is
to block until draw finish.
Reviewed-by: Jan Zielinski <jan.zielinski@intel.com>
Only the blocks that are reachable are inserted with an end_nop
instruction at the end.
When handling the Phi second pass, if the Phi has a parent block that
does not have an end_nop then it means this block is unreachable, and
thus we can ignore it, as the Phi will never come through it.
Fixes dEQP-VK.graphicsfuzz.uninit-element-cast-in-loop.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
e5167a9276 disabled SDMA for gfx8.
This caused 3 piglit arb_sparse_buffer tests (basic, buffer-data
and commit) to crash on GFX8.
Reported-by: Michel Dänzer <michel@daenzer.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Fixes: e5167a9276 ("radeonsi: disable SDMA on gfx8 to fix corruption on RX 580")
From issue 10 of the OES_EGL_image_external_essl3:
A limited set of use-cases is enabled by making glBindImageTexture
accept external textures. Shaders can access such external textures
using the existing <image2D> sampler type.
Fixes: 02a6d901ee ("mesa: add OES_EGL_image_external_essl3 support")
Signed-off-by: Yevhenii Kolesnikov <yevhenii.kolesnikov@globallogic.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Our barrier instruction does not implicitly do a memory fence but the
GLSL barrier() intrinsic is supposed to. The easiest back-portable
solution is to just add the NIR barriers. We'll sort this out more
properly in later commits.
Cc: mesa-stable@lists.freedesktop.orgCloses: #2138
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Fixes a hang on Raven with Resident Evil 2.
I did not find anything more restricted to fix it:
- Setting persistent_states_per_bin to 1 fixes it too,
but likely does an internal break on any descriptor set changes
too.
- Only breaking the batch when cb_target_mask changes does not fix
it (and looking at AMDVLK comments, I suspect the code in radeonsi
should really be doing a FLUSH_DFSM).
- Always doing a FLUSH_DFSM on shader switch helps, but that is more
often than this and I don't think we should be doing that when DFSM
is disabled.
- Also emitting the existing break on framebuffer change when DFSM is
disabled does not fix the issue.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2315
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
They're not available for Debian buster yet, so we have to use upstream
snapshot packages again.
In contrast to earlier, we now store the LLVM APT repository key in Git
instead of re-downloading it every time.
We need to mindful that we don't clobber the shadow comparator.
Fixes dEQP-GLES3.functional.shaders.texture_functions.texture.sampler2darrayshadow_*
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
The hardware separates face selection and array indexing, it looks like,
whereas Gallium smushes them together with some modulus fun. Let's fix
it so mipmapped 2D arrays work without regressing cubemaps.
Fixes dEQP-GLES3.functional.texture.filtering.2d_array.* among others.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
This is adapted from the GLSL IR code but doesn't need to
iterate over the IR. I believe this also fixes a potential bug in
the GLSL IR code which potentially counts the same output twice.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
This will allow us to do some linking in NIR that was previously
done by the GLSL IR linker. To start with this just has calls for
linking atomics.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
This is pretty much a copy of link_check_atomic_counter_resources()
updated to work with the NIR linker.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
A NIR based glsl linking function will be too different to the
spirv version to bother attempting any sharing. So lets change
the name to be explicit.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
The gl_nir_lower_buffers pass relies on recognizing the same literal
constants as the GLSL compiler so that constant buffer array indices
are constant in nir as well. Without this, get_block_array_index()
would see
vec1 32 ssa_723 = deref_var &const_temp@1 (function_temp int)
vec1 32 ssa_724 = load_const (0x00000001 /* 0.000000 */)
...
vec1 32 ssa_5 = deref_var &const_temp@1 (function_temp int)
vec1 32 ssa_6 = intrinsic load_deref (ssa_5) (0) /* access=0 */
vec1 32 ssa_7 = deref_var &blockB (ssbo BlockB[1])
vec1 32 ssa_8 = deref_array &(*ssa_7)[ssa_6] (ssbo BlockB) /* &blockB[ssa_6] */
instead of a literal 1, and ultimately generate the block name
BlockB[0]. That used to work, since we before the previous commits
we'd compact the block binding points and names. Thus, there would
always be a BlockB[0].
Now, if an entry in a block array isn't used, we don't generate that
block name, which means that if entry 0 isn't used BlockB[0] isn't
present and then get_block_array_index() fails to find the block.
In most cases we would have dealt with this in the call to
st_nir_opts() in st_nir_link_shaders(), but in the num_shaders == 1
case (for example, compute) we would call gl_nir_lower_buffers()
before we lowered GLSL constants. Move that corner case up next to
where we call st_nir_link_shaders() so we call st_nir_opts() at the
same point in the flow for all shaders.
Fixes: dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.18
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
When SSBO array is used with packed layout, both IR tree
and as a result, NIR tree will be incorrect.
In fact, the SSBO dereference indices won't
match the array size in some cases like the following:
"layout(packed, binding=1) buffer SSBO { vec4 a; } ssbo[3];
out vec4 color;
void main() {
color = ssbo[2].a;
}"
After linking the IR and then NIR will have an SSBO array
definition with size 1 but dereference still will have index 2
and linked_shader->Program->sh.ShaderStorageBlocks
will contain just SSBO with name "SSBO[2]"
So this line should be removed at least as a workaround for now
to avoid error like:
Failed to find the block by name "SSBO[0]"
Fixes: 810dde2a "glsl/nir: Add a pass to lower UBO and SSBO access"
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
This is needed to be in agreement with spec requirements:
https://github.com/KhronosGroup/OpenGL-API/issues/46
Piers Daniell:
"We discussed this in the OpenGL/ES working group meeting
and agreed that eliminating unused elements from the interface
block array is not desirable. There is no statement in the spec
that this takes place and it would be highly implementation
dependent if it happens. If the application has an "interface"
in the shader they need to match up with the API it would be
quite confusing to have the binding point get compacted.
So the answer is no, the binding points aren't affected by
unused elements in the interface block array."
v2: - 'original_dim_size' field moved above to keep
the struct packed better on 64-bit
- added a comment for 'total_num_array_elements' field
- fixed a binding point calculations for SSBOs array of arrays
( Ian Romanick <ian.d.romanick@intel.com> )
- fixed binding point calculations for non-packed SSBOs
v3:
- rename 'total_num_array_elements' to 'aoa_size'
( Jason Ekstrand <jason@jlekstrand.net> )
- rename 'boffset' to 'binding_stride'
( Alejandro Piñeiro <apinheiro@igalia.com> )
Fixes: 8cf1333b "glsl: link uniform block arrays of arrays"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109532
Reported-By: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Fritz Koenig <frkoenig@google.com>
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Take one step towards sharing code between the LAVA and non-LAVA jobs,
with the goals of reducing maintenance burden and use of computational
resources.
The env var DEQP_NO_SAVE_RESULTS allows us to skip the procesing of the
XML result files, which can take a long time and is not useful in the
LAVA case as we are not uploading artifacts anywhere at the moment.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Same format code as UINT... might be different in how it's fed into a
shader but we'll deal with that when we get there.
Fixes dEQP-GLES3.functional.vertex_arrays.single_attribute.output_types.usigned_int2_10_10_10.components4_vec2_quads1
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Make it a lot more obvious what we're doing and fix more than a few
corner cases in the process.
Fixes
dEQP-GLES3.functional.buffer.map.write.render_as_index_array.pixel*, and
likely others.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
We use the lowering in nir_format_convert. There are native ops for this
so this is far from optimal and not remotely efficient but as with most
blend shader things right now, it's hard enough to get it working, so
let's focus on that for now. We'll make it fast later (once we have
GLES3 stable, we can start optimizing these things).
Fixes dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.*
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Changes the assert to match the comment above.
This assert was failing in some cases while running darkplaces.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
PP stream terminator size seems to be 4 words, it worked with full PP
stream because we align stream beginning to 32 bytes and BO is
initialized with zeroes. But with partial PP stream it sometimes break
if for new PP stream we reuse BO that has non-zero value at this place.
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
We don't need to reload and redraw some tiles if framebuffer was not
cleared and scissor test was enabled for some of draws. This simple
optimization fixes cursor lag in X11
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
This commit postpones PP stream generation till job is submitted.
Doing that this late allows us to skip reloading and redrawing tiles
that were not updated.
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Drop assert as it is not necessary and used wrong anyway.
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
Updated documentation renames "Anisotropic Algorithm" to "LOD Algorithm"
and adds a note for Gen9+ saying "The EWA Algorithm should only be
enabled for Anisotropic Filtering modes." and indicating that the extra
accuracy shouldn't be necessary for other modes, and comes at a cost.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
v2 (Ken): Handle platforms without sampler support for HiZ
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> [v2 changes]
This eliminates 50% of pixels (2M) rendered for a blit in GS:GO. This
accounts for 3% of pixels rendered in the game. Total GPU clocks for
the first 900 frames of CSGO improves by 1%.
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The shader code required to do this is int(sat(x) * UINT24_MAX) which
isn't really worth all the effort to avoid. Doing the format
conversion, on the other hand, prevents us from sampling with HiZ which
is something that we very much want on gen8-9 where we can.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This moves the descriptor based texture structs and their helpers
into the only user.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
This moves the state based texture structs and their helpers
into the only user.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
There are only 13 bits available to store the line width, hence
it can't be larger than 8191
v2: Add Fixes tag
v3: - Unify value since for all r600 archs (Konstantin Kharlamov)
- Correct the value the line width value is emitted as a 12.4
fixed point value of 1/2 line width on r600-r700 and as
8 * line width on Evergreen and newer.
Fixes: 06bfb2d28f
r600: fork and import gallium/radeon
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Konstantin Kharlamov <hi-angel@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3286>
The tiled-case is non-sensical for non-base mips, but Vulkan requires
that this function handles it but at the same time does not require
returning anything useful. So we can basically return anything.
Correct tiled pitch and offset are still required for our own WSI and
in the future getting the layouts of images with DRM format modifiers.
Both don't have to deal with images with more than 1 level though.
Fixes: 824bd0830e "radv: return the correct pitch for linear mipmaps on GFX10"
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2301
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2304
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
I copy and pasted some of the boilerplate but never the implementation.
For now, ASTC 5x5 is disabled and faked via uncompressed RGBA; let's
delete these remnants until such a time when we implement it properly.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Intel Gen9 hardware has some nasty restrictions where ASTC 5x5 formats
and color compression can't both live in the sampler cache at the same
time. To properly support it, we have to track which of those exist
in the cache and flush ASTC out or resolve away compression.
As far as I'm aware, very little uses ASTC 5x5 textures, so instead
of replicating all that for iris, we simply turn it off and rely on
the Gallium fallback mechanism to fake it via uncompressed RGBA.
This should avoid GPU hangs any time people use ASTC 5x5 with CCS.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This patch allows us to fake ASTC 5x5 specifically, while leaving the
other ASTC LDR formats with native support. I plan to use this in iris,
at least for the time being.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
We already have a helper for this, so let's use that instead of rolling
our own version.
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Tested-by: Paul Cercueil <paul@crapouillou.net>
Etnaviv also does the same thing, so let's try to avoid repetition here,
and use the same for it code as well.
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Tested-by: Paul Cercueil <paul@crapouillou.net>
Not 100% sure if this matches the semantics, but it seems to pass the
tests, so it seems like an improvement.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
According to the description of VkGraphicsPipelineCreateInfo(),
pViewportState, pMultisampleState, pDepthStencilState and
pColorBlendState must be ignored when rasterization is not enabled.
This avoids potentially invalid pointers being dereferenced when
rasterization is disabled. Tested with `demos_x64 VK_Parameter_Zoo`
from Renderdoc repository.
v2: Don't store the `raster_enabled` as part of anv_pipeline, just
query it from the create info. This avoids storing a state that's
only used during pipeline creation. (Jason)
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2258
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric@engestrom.ch> [v1]
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> [v1]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
For indexed draw number of VS invocations is (ctx->max_index - ctx->min_index + 1),
so we have to use this number when calculating space for varyings, gl_Position and
gl_PointSize.
Fixes dEQP-GLES2.functional.buffer.write.use.index_array.array and
dEQP-GLES2.functional.buffer.write.use.index_array.element_array
Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
All VkFoo structs are typedef'd to not need the struct keyword. Leaving
it in there is just extra characters and breaks Vulkan's aliasing when
stuff gets promoted to core versions. It's better to just never use
struct for VkFoo.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Previously, P016 was used for the decoding of 10-bit HEVC/H.265 encoded
videos, which worked fine for mpv and ffmpeg. GStreamer specifically looks
for P010, so this patch sets the default buffer type to P010 for HEVC
decoding.
Signed-off-by: Thong Thai <thong.thai@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3153>
texelFetch is a requirement for OpenGL 3.0, so this gets us a step
closer to GL 3.0 support.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
With VK_AMD_mixed_attachment_samples, the number of depth/stencil
samples isn't always equal to the number of color samples. Adjust
the number of Z samples when it's different but make sure to have
a consistent sample count if there are no depth/stencil attachments.
Also adjust the number of samples used for fragment shaders which is
the number of color samples if mixed attachment samples are used.
Only enabled on GFX8+ because it's untested on previous chips.
All dEQP-VK.pipeline.multisample.mixed_attachment_samples.* now pass.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3018>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3018>
Since 18a8c3f7f1 we don't create a driver CSO if there are any
incompatible elements, so only ask backends to delete it if it exists.
Fixes multiple CTS crashes in V3D.
Fixes: 18a8c3f7f1 ("u_vbuf: Only create driver CSO if no incompatible elements")
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
i965 and iris use inputs_read/outputs_written for a shader stage to
determine the layout of input and output storage. Adjacent stages must
agree on the layout, so adjacent input/output bitfields must match.
This patch adds a new nir_shader_compiler_options::unify_interfaces
flag which asks the linker to unify the input/output interfaces between
adjacent stages.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3249>
They need a very particular form; the naive way we did before is not
sufficient in practice, it doesn't look like. So let's follow the rough
structure of the blob's writeout since this is fixed code anyway.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This still may not be perfect (in the sense that legal shaders might
still get cut off) but this fits how writeout is done with both Panfrost
and the blob, so it's good enough for what we need and allows MRT
shaders to be sanely disassembled.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
It's a long story... but we'd try to insert constants that weren't there
and end up clobbering fields in the bundle following the constant
array...
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Blend shader size and location in memory is considerably constrained,
probably to facilitate optimizations (my guess is that blend shaders are
run strictly out of i-cache). We need to pack the blend shaders for each
RT of a single framebuffer together. The easiest way to do this is at
draw time which is not terribly efficient but will hold us over for now.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
We don't handle this format yet, but we will soon, and the abort in
pan_pack_color is possible even without exposing the format... Handling
this gracefully might not be required by the spec but let's not crash.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Remove the invert on arguments to branches, and invert the branch
condition instead. This saves one instruction per inverted argument.
Closes#2088
Signed-off-by: Afonso Bordado <afonsobordado@az8.co>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
The GCnano has only 4 vertex buffers instead of 16. This information
can be extracted from the GPU status registers and is already stored
in screen->specs.stream_count. Use PIPE_CAP_MAX_VERTEX_BUFFERS to
report this information and permit u_vbuf to reorganize the shaders
to fit.
This fixes the following dEQP on GCnano:
dEQP-GLES2.functional.shaders.conversions.vector_combine.float_float_float_float_to_vec4_vertex
This fixes all the other dEQP-GLES2.functional.shaders.conversions.*
which used to fail on GCnano.
Signed-off-by: Marek Vasut <marex@denx.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3241>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3241>
Fixes 240 failing test cases in dEQP-VK.spirv_assembly which
were failing due to a bad s_ashr_i32 instruction. This commit
fixes the instruction format along with the definitions of the
instruction.
Fixes: 11f43caaec
Cc: 19.3 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Two competing rules for defining u_format_table.c exists,
which is an error.
Additionally the more general rule lacks the inclusion of
format/u_format.csv.
Fixes: 882ca6dfb0 ("util: Move gallium's PIPE_FORMAT utils to /util/format/")
Signed-off-by: Robert Foss <robert.foss@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Since we have a separate blend shader for each render target, let's
simplify this structure and reduce the options memory footprint by 88%
or something goofy like that.
Should also enable separate blending per render target.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
We need to actually work out the varying format on demand, rather than
assuming rgba32f.
Fixes dEQP-GLES3.functional.fragment_out.basic.int.*
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tessellation Control and Evaluation shaders are implementing
tessellation and require special handling of their inputs
and outputs.
TCS can write out not only per-vertex, but also per-patch
(per-primitive) attributes and tessellation factor values
that control the tessellator.
TES can read TCS outputs, plus must be feeded with new
system values (tessellation coordinates) that are
outputs of the tessellator fixed function.
TCS can also contain calls to barrier() function (similar
to compute shaders).
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Alok Hota <alok.hota@intel.com>
It has been unused for a while; let's just remove the abstraction.
Technically the hardware does support 32-bit job descriptors, but we
don't and we can't keep them from breaking so let's not pretend they
work.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Suggested-by: Boris Brezillon <boris.brezillon@collabora.com>
There's only one way to encode comparison functions in the command
stream, not two. It's just that the semantics for texture comparisons
are flipped from the semantics of stencil comparison. We can factor out
that flip to common Panfrost code, rather than tying it to a second
Gallium routine.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Somehow we have native hardware for all of these. Suspected by staring
at the bit pattern; confirmed by poking in various texture wrap modes
into the textures mesa demo and seeing what happens.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
It's a relic from before we understood the varying builtins. It should
never actually come up if the builtins are decoded correctly.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
These are conventions by the blob (a convention we happent to follow).
They are not at all intrinsic to the hardware, so now that the
convention is implemented within the Midgard stack, these defines are
wholly unused. Remove them.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Updates radv Makefile.sources and fixes the following building error:
external/mesa/src/amd/vulkan/radv_shader.c:1122:
error: undefined reference to 'radv_declare_shader_args'
Fixes: 3b14336 ("ac/nir, radv, radeonsi: Switch to using ac_shader_args")
Fixes: 66c703b ("radv: Move argument declaration out of nir_to_llvm")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Updates amd Makefile.sources and fixes the following building errors:
external/mesa/src/gallium/drivers/radeonsi/si_compute_prim_discard.c:338: error: undefined reference to 'ac_add_arg'
external/mesa/src/gallium/drivers/radeonsi/si_compute_prim_discard.c:340: error: undefined reference to 'ac_add_arg'
external/mesa/src/gallium/drivers/radeonsi/si_compute_prim_discard.c:341: error: undefined reference to 'ac_add_arg'
external/mesa/src/gallium/drivers/radeonsi/si_compute_prim_discard.c:342: error: undefined reference to 'ac_add_arg'
Fixes: 9885af3 ("ac: Add a shared interface between radv, radeonsi, LLVM and ACO")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
RADV Android build rules are now getting the wrong vk_format.h
from src/vulkan/util include, the simplest way to fix is to add
src/amd/vulkan include prior to src/vulkan/util include
Fixes the following building errors:
out/target/product/x86_64/obj_x86/STATIC_LIBRARIES/libmesa_radv_common_intermediates/vk_format_table.c:39:4:
error: use of undeclared identifier 'VK_FORMAT_LAYOUT_PLAIN'
...
out/target/product/x86_64/obj_x86/STATIC_LIBRARIES/libmesa_radv_common_intermediates/vk_format_table.c:131:8:
error: use of undeclared identifier 'VK_FORMAT_TYPE_UNSIGNED'; did you mean 'UTIL_FORMAT_TYPE_UNSIGNED'?
{VK_FORMAT_TYPE_UNSIGNED, true, false, false, 4, 0}, /* x = a */
fatal error: too many errors emitted, stopping now [-ferror-limit=]
20 errors generated.
Fixes: 3a28281 ("util: Add a mapping from VkFormat to PIPE_FORMAT.")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Updates Makefile.sources and fixes the following building error:
In file included from external/mesa/src/vulkan/util/vk_format.c:24:
In file included from external/mesa/src/vulkan/util/vk_format.h:28:
external/mesa/src/util/format/u_format.h:33:10: fatal error: 'pipe/p_format.h' file not found
#include "pipe/p_format.h"
^~~~~~~~~~~~~~~~~
1 error generated.
Fixes: 3a28281 ("util: Add a mapping from VkFormat to PIPE_FORMAT.")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
It shows up as a special (magic?) attribute. We could try to be clever
and only include the extra record if gl_VertexID is actually read, but
honestly that's just extra complexity for no good reason. Might as well
just always include it; this won't be a real bottleneck, I don't think.
Fixes dEQP-GLES3.functional.shaders.builtin_variable.vertex_id.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
We have special records for these, put in a fixed location by convention
per the blob.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Just like varyings have special records for point coordinates (etc),
attributes have special records for vertex/instance ID. We can parse
these fairly easily, although they don't line up exactly with normal
attribute records.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Padded counts are numbers of the form:
n = (2k + 1) * 2^s
for k, s integers. Rather than explicitly store k and s separately and
then compute this formula on demand, it's much cleaner to store the
padded number itself, which is what you manipulate most of the time.
When you do need k,s it is easy to factor by noticing the bitwise
representation:
s = ctz(n)
k = n >> (s + 1)
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Slight bug with instancing. No harm done but let's get rid of the
pandecode warning, it's just noise.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
The algorithm doesn't need to be tangled up in details about the
attribute records themselves. We'll need to compute magic divisors for
gl_InstanceID in a second.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
They don't need them; this will allow us to move the code into encoder/
which in turn will make the messy Gallium code less scary.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Let's follow the naming convention that panfrost command stream code is
organized by command stream structure.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
These show up in some blend shaders. Let's use the shared lowering and
remove our own.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
GL ES 3.0 requires it to be higher, and stuff seems to work just fine.
Fixes: dEQP-GLES3.functional.implementation_limits.max_vertex_output_components
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
We need to reshuffle to sync up the shadow coordinate temporary with the
cubemap coordinate temporary. Once that's in place, it's simple enough
(we load the shadow coordinate into .z like 2D).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
My latest divination spell has uncovered a pattern in the aether.
Although the swizzle is unaligned, its format is otherwise standard.
Document this, removing the old incorrect understanding of the swizzle
(which coincided on common special swizzles only).
Fixes dEQP-GLES3.functional.shaders.texture_functions.texelfetchoffset.sampler2d_fixed_fragment
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
We zero the extra components anyway. Fixes
dEQP-GLES3.functional.shaders.texture_functions.texelfetch.sampler2d_fixed_fragment
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
We may call it with sentinel values (~0 in particular) corresponding to
unused arguments; ignore these.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
These days `ctx->inputs` is the split scalar input components and
`ir->inputs` is the full vecN. This got fixed in the load_input case,
but the load_interpolated_input case was missed.
Fixes: bdf6b7018c ("freedreno/ir3: re-work shader inputs/outputs")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Due to the succeeding break we would fall into some off-by-one errors.
These should be resolved now.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
At the moment there's no need to actually count these but we do need a
placeholder for report.py to be happy.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
We use these prefixes in panfrost shader-db and they need to match for
shader-db to be happpy.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
The blob uses COMPUTE jobs for some internal purposes. These are
essentially free but panfrost doesn't use them, so it messes up the
numbering. Just filter them out.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
We support the same set of samples for integer color formats as for
non-integer. We've been advertising it wrong since before the initial
Vulkan 1.0 release. :-(
Fixes: d689745303 "vk/0.210.0: Rework device features and limits"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Some of the latest changes are causing the following build error on Android:
```
external/mesa3d/src/gallium/auxiliary/nir/nir_to_tgsi_info.c:403:6:
error: redefinition of 'nir_tgsi_scan_shader'
void nir_tgsi_scan_shader(const struct nir_shader *nir,
^
external/mesa3d/src/gallium/auxiliary/nir/nir_to_tgsi_info.h:37:20:
note: previous definition is here
static inline void nir_tgsi_scan_shader(const struct nir_shader *nir,
^
```
Include nir_to_tgsi_info.c and nir_to_tgsi_info.h into the build
only if LLVM is enabled.
Signed-off-by: Roman Stratiienko <roman.stratiienko@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2978>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2978>
We might get asked to pitch the storage on a buffer that already has
no meaningful contents. In this case, the existing buffer is as good
as a new one.
I was passing iris keys to brw_debug_key_recompile, leading to out of
bounds memory reads.
Fixes: 2e654db27a ("iris: Create smaller program keys without legacy features")
Fix build error after llvm-10 commit 5d986953c8b9 ("[IR] Split out
target specific intrinsic enums into separate headers").
../src/gallium/drivers/swr/rasterizer/jitter/functionpasses/lower_x86.cpp:78:37: error: ‘x86_bmi_bextr_32’ is not a member of ‘llvm::Intrinsic’
{"meta.intrinsic.BEXTR_32", Intrinsic::x86_bmi_bextr_32},
^
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Krzysztof Raszkowski <krzysztof.raszkowski@intel.com>
Reviewed-by: Jan Zielinski <jan.zielinski@intel.com>
The GPU presents the state of the hardware front_face in internal
register 0 (i0), the range of which is 0.0f..1.0f.
This patch assigns the fragment shader input to this internal register.
Moreover, based on the internal front_ccw state, the value of the i0
register is inverted accordingly using SET.EQ/SEQ.NE instruction before
being further processed in the shader. This mimics the operation of the
NIR compiler.
Signed-off-by: Marek Vasut <marex@denx.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2868>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2868>
More vertex buffers are used than the hardware supports. In
principle, we only need to make sure that less vertex buffers are
used, and mark some of the latter vertex buffers as incompatible.
For now, mark all vertex buffers as incompatible.
Signed-off-by: Paul Cercueil <paul@crapouillou.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2807>
This enables Mesa to work with Ingenic SoCs through the use of the
ingenic-drm modesetting driver along with the render-only drivers,
such as Etnaviv on the JZ4770 SoC.
Signed-off-by: Paul Cercueil <paul@crapouillou.net>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This introduces new vec8 and vec16 instructions (which are the only
instructions taking more than 4 sources), in order to construct 8 and 16
component vectors.
In order to avoid fixing up the non-autogenerated nir_build_alu() sites
and making them pass 16 src args for the benefit of the two instructions
that take more than 4 srcs (ie vec8 and vec16), nir_build_alu() is has
nir_build_alu_tail() split out and re-used by nir_build_alu2() (which is
used for the > 4 src args case).
v2 (Karol Herbst):
use nir_build_alu2 for vec8 and vec16
use python's array multiplication syntax
add nir_op_vec helper
simplify nir_vec
nir_build_alu_tail -> nir_builder_alu_instr_finish_and_insert
use nir_build_alu for opcodes with <= 4 sources
v3 (Karol Herbst):
fix nir_serialize
v4 (Dave Airlie):
fix serialization of glsl_type
handle vec8/16 in lowering of bools
v5 (Karol Herbst):
fix load store vectorizer
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This assert causes testing tools such as shaderdb to abort on some test
cases. This is an unsupported feature and not a compiler bug. The
compilation error is already propagated correctly, so we can remove the
assert to allow testing tools to run to completion.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3176>
ppir has some code that operates on all ppir_src variables, and for that
uses ppir_node_get_src.
lod bias support introduced a separate ppir_src that is inaccessible by
that function, causing it to be missed by the compiler in some routines.
Ultimately this caused, in some cases, a bug in const lowering:
.../pp/lower.c:42: ppir_lower_const: Assertion `src != NULL' failed.
This fix moves the ppir_srcs in ppir_load_texture_node together so they
don't get missed.
Fixes: 721d82cf06 lima/ppir: add lod-bias support
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3185>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3185>
The test here is testing whether either variable is non-zero.
While currently the test works fine, it's fragile. Replace it
with logical OR to avoid the fragility.
Signed-off-by: Marek Vasut <marex@denx.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Currently piglit spec@arb_occlusion_query@occlusion_query_conform
spins for ever as the resource status is never reset. See
etna_hw_get_query_result(..) for more details.
Fixes: 1456aa61cc ("etnaviv: Rework resource status tracking")
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Tested-by: Marek Vasut <marex@denx.de>
Since we are using st_common_variant while creating variant for vertext
program, we can release tokens created in st_create_vp_variant which
are already stored in respective states.
This fix memory leak found with piglit tests
Fixes bc99b22a30 ('st/mesa: use a separate VS variant for the draw module')
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Currently when lowering mod() we add an extra instruction so if
mod(a,b) == b then 0 is returned instead of b, as mathematically
mod(a,b) is in the interval [0, b).
But Vulkan spec has relaxed this restriction, and allows the result to
be in the interval [0, b].
This commit takes this in account to remove the extra instruction
required to return 0 instead.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2922>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2922>
Using a drm syscall layer faking a kernel driver :
==581460== Conditional jump or move depends on uninitialised value(s)
==581460== by 0x48A4C2B: close (drm-hooks.cpp:185)
==581460== by 0x5A815F1: dri3_alloc_render_buffer (loader_dri3_helper.c:1469)
==581460== by 0x5A82050: dri3_get_buffer (loader_dri3_helper.c:1827)
==581460== by 0x5A82662: loader_dri3_get_buffers (loader_dri3_helper.c:2028)
==581460== by 0x6C78109: intel_update_image_buffers (brw_context.c:1870)
==581460== by 0x6C77805: intel_update_renderbuffers (brw_context.c:1499)
==581460== by 0x6C7789D: intel_prepare_render (brw_context.c:1520)
==581460== by 0x6C773D4: intelMakeCurrent (brw_context.c:1341)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 069fdd5f9f ("egl/x11: Support DRI3 v1.1")
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3152>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3152>
And add fields uncovered by looking at the firmware. I think this covers
all the memory, register, and scratch manipulation opcodes that exist on
A6xx, plus one additional nice find for Vulkan and describing a
previously unknown opcode and documenting CP_WAIT_REG_MEM.
Note that the bits for the CP_REG_TO_MEM count, as well as the formula
for computing the actual count for both CP_REG_TO_MEM and CP_MEM_TO_REG,
are changed because the A630 SQE firmware actually does something
different. I haven't investigated older microcodes to see whether this
extends back to A5xx and A4xx, but the only non-A6xx uses of this
field result in the same bit-pattern when using the A6xx bit range and
formula, so it should be safe to change the definition universally.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3116>
For the sake of our testing infrastructure, disable this extension
for TGL until we can sort out a hang in Vulkan CTS.
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Existing code was ignoring whether the type of the immediate source
was signed or not. If the source was signed, it would ignore small
negative values but it also would wrongly accept values between
INT16_MAX and UINT16_MAX, causing the atual value to later be
reinterpreted as a negative number (under 16-bits).
Fixes tests/shaders/glsl-mul-const.shader_test in Piglit for older
platforms that don't support MUL with 32x32 types and use vec4.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Existing code was ignoring whether the type of the immediate source
was signed or not. If the source was signed, it would ignore small
negative values but it also would wrongly accept values between
INT16_MAX and UINT16_MAX, causing the atual value to later be
reinterpreted as a negative number (under 16-bits).
Fixes tests/shaders/glsl-mul-const.shader_test in Piglit for platforms
that don't support MUL with 32x32 types, including ICL and TGL.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2186
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
With this patch, GCC generates vectorized code that does the comparisons
without converting the indices to 32-bit first.
This optimization makes the aforementioned function almost twice as fast
for ARM NEON, and should speed up vectorised code on other platforms.
Without vectorisation, the function is still a percent or two faster,
but slightly larger.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3050>
This fixes a bug with NGG that is probably harmless.
Basically, !is_monolithic makes the VS prolog emit
llvm.amdgcn.init.exec.from.input, which sets the EXEC mask to only enable
ES threads. In the NGG non-GS case, the GS threads <= ES threads, so it was
never an issue.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3095>
lower_mul_2x32_64 generates mul_high opcodes, and lower_mul_high is done by
nir_lower_alu, so call nir_lower_alu after nir_opt_algebraic.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
If for some reason the fence associated with an image doesn't signal,
we're likely in a device lost scenario, we should report that error.
We can't really wait for a given amount of time because we could get a
timeout and that is not a valid error to report for vkQueuePresentKHR,
so just wait forever.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/830
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
I'm honestly unsure what this is for, but it's needed on MFBD systems
for unknown reasons, at least when MRT is actually in use and then
sometimes without MRT (it fixes a blend shader issue on T760?)
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Visoso <tomeu.vizoso@collabora.com>
Epilogues are special fixed-function blocks, so they need special
handling for liveness analysis to work completely. This in turns fixes
RA issues for many shaders using MRT.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Visoso <tomeu.vizoso@collabora.com>
The flow is considerably more complicated. Instead of one writeout loop
like usual, we have a separate write loop for each render target. This
requires some scheduling shenanigans to get right.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Visoso <tomeu.vizoso@collabora.com>
V3D can do indirect inputs so we don't need it. Also, the lowering
produces horrible if-ladder code that is particularly bad for geometry
shaders where inputs are always arrays and shader bodies usually have
a loop indexing into them.
This fixes a couple of geometry shader tests in CTS that would fail to
register allocate otherwise.
There are no changes in shader-db.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
With geometry shaders the number of emitted primitived is decided
at run time, so we cannot precompute it in the CPU and we need to
use the PRIMITIVE_COUNTS_FEEDBACK commands to have the GPU provide
the number like we do for the number of primitives written to
transform feedback. This may have a performance impact though, since
it requires a sync wait for the draw to complete, so we only do
it when geometry shaders are present.
v2: remove '> 0' comparison for ponter type (Alejandro)
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
When geometry shaders write a value to gl_Layer that doesn't correspond to
an existing layer in the target framebuffer the rendering behavior is
undefined according to the spec, however, there are CTS tests that trigger
this scenario on purpose, probably to ensure that nothing terrible happens.
For V3D, this situation is problematic because the binner uses the layer
index to select the offset to write into the tile state data, and we only
allocate tile state for MAX2(num_layers, 1), so we want to make sure we
don't produce values that would lead to out of bounds writes. The simulator
has an assert to catch this, although we haven't observed issues in actual
hardware it is probably best to play safe.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
When doing layered rendering the binning stage will prepare per-tile
lists for each layer in the framebuffer, so we need to make sure
we allocate enough space for them .
We also need to emit the NUMBER_OF_LAYERS packet. This is required
even when the number of layers is only 1, otherwise the simulator
detects buffer overflows in the tile_state BO during some CTS test
cases involving layered FBOs.
When rendering, we need to emit commands for each layer of the
framebuffer separately and make sure we address the correct layers for
each one.
v2: fixed typo in comment (Alejandro)
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
For layered rendering we need to emit per layer rendering commands
lists so we we can end up requiring a fairly large buffer for this
if the number of layers is large enough.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
OES_geometry_shader introduced the concept of layered framebuffers.
Removing this assertion gets a bunch of CTS tests to pass. We will
also need layered images to implement layered rendering with geometry
shaders.
v2: fix typo in commit message (Alejandro)
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
If we program an output size of 0 the simulator asserts. This was
not a problem until now because our VS would always have to
emit fixed function outputs, however, now that it can be paired
with a GS we can end up with a VS shader that no longer emits
any outputs.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Geometry shaders can output many vertices and thus have higher VPM memory
pressure as a result. It is possible that too wide geometry shader dispatches
exceed the maximum available VPM output allocated, in which case we need
to reduce the dispatch width until we can fit the VPM memory requirements.
Supported dispatch widths for geometry shaders are 16, 8, 4, 1.
There is a limit in the number of VPM output sectors that can be used by a
geometry shader that we can meet by lowering the dispatch width at compile
time, however, at draw time we need to revisit this number and, together with
other elements that can contribute to total VPM memory requirements, decide
on a configuration that can fit the program into the available VPM memory.
Ideally, we also want to aim for not using more than half of the available
memory so we that we can run a pair of bin and render programs in parallel.
v2: fixed language in comment and typo in commit log. (Alejandro)
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
According to the documentation, the 1-way dispatch width is only supported
with geometry shaders.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
This is good enough to get basic GS workloads working, later patches will
improve this by adding instancing support, proper SIMD configuration, etc.
Notice that most of the TESSELLATION_GEOMETRY_SHADER_PARAMS fields are only
relevant when tessellation shaders are present. We do not support tessellation
yet, but we still need to fill in these tessellation state with default values
since our packing functions require some of these to have non-zero values.
v2:
- Add a comment in the code explaining why we fill in
tessellation fields (Alejandro)
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Every code address starts at bit 3 (addresses must be 64-bit aligned),
with the first 3 bits used to specify threading and NaN propagation
parameters for the shader program.
We generally skip "reserved" bits, however, doing this when the
reserved field is the last in a struct and it is large enough can
make us compute incorrect (smaller) struct sizes which can
lead to corrupt CLs. In particular, the "Tess/Geom Common Params"
struct has a reserved field at the end that is 8-bit, so if we
don't include this we compute a packet size that is 1 byte smaller
than it shold, making the next packet we emit start 1 byte
earlier and therefore leading to incorrect CL data from that point
forward.
The name of one of the fields was not correct.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Most of the relevant work happens in the v3d_nir_lower_io. Since
geometry shaders can write any number of output vertices, this pass
injects a few variables into the shader code to keep track of things
like the number of vertices emitted or the offsets into the VPM
of the current vertex output, etc. This is also where we handle
EmitVertex() and EmitPrimitive() intrinsics.
The geometry shader VPM output layout has a specific structure
with a 32-bit general header, then another 32-bit header slot for
each output vertex, and finally the actual vertex data.
When vertex shaders are paired with geometry shaders we also need
to consider the following:
- Only geometry shaders emit fixed function outputs.
- The coordinate shader used for the vertex stage during binning must
not drop varyings other than those used by transform feedback, since
these may be read by the binning GS.
v2:
- Use MAX3 instead of a chain of MAX2 (Alejandro).
- Make all loop variables unsigned in ntq_setup_gs_inputs (Alejandro)
- Update comment in IO owering so it includes the GS stage (Alejandro)
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
While lowering vpm outputs we look for the NIR variables matching
particular store output instructions and we expect to find a match,
so assert on that.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
BEGIN_RING() could decide we can't fit the next packet in the current
cmdstream segment, and grow a new segment. So we need to grab ring->cur
*after* BEGIN_RING(), otherwise we are writing cmdstream past the end of
the previous segment.
Fixes: bdd98b892f ("freedreno: New struct packing macros")
Signed-off-by: Rob Clark <robdclark@chromium.org>
The current strategy using the suballocator with fixed size doesn't
scale and causes some programs with large number of vertices (like some
glmark2 scenes) to crash.
Change it to dynamically allocate a separate bo to accomodate for
arbitrary number of vertices.
This also fixes the buffer read/write flags for gp.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2445>
I feel really bad about this but this one test is flaking. I don't want
to do a mass revert (and bisection is extremely difficult with
nondeterministic/Heisenbugs), but it's Friday night and master needs to
pass. This commit should be reverted asap (once the flake is solved)
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This can be used to start/stop statistics capturing from the command
line.
v3:
- Install script (Lionel)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
By default, if an output_file is specified, the overlay layer will start
capturing data immediately. After this commit, when a control socket is
used, the capture starts disabled by default, and is only enabled when a
command ":capture=1;" is received.
when the capture is enabled, we might have already accumulated some
stats. To avoid capturing such noise, we discard and reset the fps and
stats, updating the display and capturing only data from that point on.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Add support for socket from which the overlay layer can receive
commands. This control socket can be useful to allow setting options
once the application is already running. For instance, triggering the
capture of fps data at a certain point.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Add some infrastructure to trace scheduler decisions. The next patch
will add some more traces, just splitting this out to reduce clutter.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Sometimes sched changes that are a win in terms of instruction count
and/or register pressure, are worse in real life, due to keeping varying
storage locked for too long. Add a shader-db stat to give this more
visibility.
Signed-off-by: Rob Clark <robdclark@chromium.org>
We'll need this so we can allocate a stack for the batch large enough
for all the jobs within it.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
The size of the scratchpad (as well as some tiler details) depend on the
contents of the batch, so we need to wait to defer filling out the FBD
until after all draws are queued.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
The only format that needs swizzle is R8 emulated with L8, so we can get
rid of the SWIZ(X, Y, Z, W) everywhere.
Note: R8G8 also had a swizzle, but it wasn't necessary.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
This supports all sRGB formats, without having them in the format table.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
The Vulkan spec doesn't have any words for vertex attributes alignment.
Fixes a test failure on GFX6 and a GPU hang on GFX10 with:
dEQP-VK.spirv_assembly.instruction.spirv1p4.entrypoint.tess_con_pc_entry_point
vkpipeline-db results on GFX10:
Totals from affected shaders:
SGPRS: 463772 -> 472972 (1.98 %)
VGPRS: 343208 -> 343752 (0.16 %)
Spilled SGPRs: 323 -> 336 (4.02 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Code Size: 13806200 -> 14164472 (2.60 %) bytes
Max Waves: 84021 -> 83755 (-0.32 %)
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2161
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Our current implementation of performance queries is fairly harsh
because it completely flushes and invalidates the 3d pipeline caches
at the beginning and end of each query. An argument can be made that
this is how performance should be measured but it probably doesn't
reflect what the application is actually doing and the actual cost of
draw calls.
A more appropriate approach is to just stall the pipeline at
scoreboard, so that we measure the effect of a draw call without
having the pipeline in a completely pristine state for every draw
call.
v2: Use end of pipe PIPE_CONTROL instruction for Iris (Ken)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This was initially intended to fix issues with the query timings going
occassionally high.
It turns out there was a bug in the attribution of OA reports to our
context when parsing the OA data. This led to reports flagged with
other context IDs to be included in our queries results.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We were passing cl->bo, which is NULL, so v3d_job_add_bo was a no-op.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Partial depth/stencil clear and skipping unused attachments.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
We don't have an entry for cpp 128 in the tile_alignment table, but I don't
think the HW supports this at all (blob driver just doesn't have 8x msaa).
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
Use a special format which allows sampling the stencil and set the correct
swizzle.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
We don't have layered rendering and ir3 doesn't support this intrinsic, so
just set it to zero for now.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
It looks like the actual tile alignment requirement is less than 32x32, but
in some cases input attachment texture needs 64 alignment.
Reduced the h alignment to 16 to compensate and it seems to work fine.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
Use DIV_ROUND_UP and stop trying to increase the tile_count width/height
once tile_align_w/tile_align_h are reached.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
pColorBlendState is allowed to be NULL if subpass has >0 color attachments
but they are all unused.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
Here we use the NIR based builder to add everything to the resource
list execpt for SSO packed varyings. Since the details of those
varyings get lost during packing we leave the special handing to
the GLSL IR pass for now. In order to do this we add some bools
to the build resource list functions.
Using the NIR based resource list builder gets us a step closer to
using a native NIR based linker. It should also be faster than the
GLSL IR builder, one because the NIR optimisations should mean we
add less entries due to better optimisations, and two because nir
gives us better lists to work with and we don't need to walk the
entire IR to find the resources.
Ack-by: Alejandro Piñeiro <apinheiro@igalia.com>
In a following commit we will use a NIR based builder to build the
OpenGL resource list, so we want to delay this call a little.
Ack-by: Alejandro Piñeiro <apinheiro@igalia.com>
This adds support for adding names of varying to the resource list
which is required for us to use this function with the glsl linker.
Support for names is optional for spirv which is why it had not been
added yet.
This is mostly a copy of the GLSL IR code adapted to nir.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
In order to be able to implement a NIR based glsl linker we need to
build the program resource list with NIR. This change delays the
remaping so that a later commit can call the NIR based resource
list builder.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
It's already enabled for all gallium drivers that support GLSL 1.40 or
above and we already support everything in our compiler on SNB+
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
It's conceptually independent from the upper part (which is not yet
understood, but for spilling generally remains equal to 0x1e).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Due to this issue we were using 4x the memory we should have for TLS,
which was messing up the size calculations. Oops!
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
I'm not totally sure why this would *break* things, but it's certainly
not necessary and it does break things. Somehow this gives the RA more
freedom, fixing some spill issues.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
We would like no_spill decisions to be class-specific -- spilling from
special register to a work register doesn't preclude also spilling that
work register to stack.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This allows us to spill two 128-bit values in the same bundle, since we
have two registers we can spill with. This improves the
register allocation flexibility in programs with heavy spilling, though
unfortunately it isn't sufficient (theoretically, 3.5 128-bit values can
be spilled from 3 vector units and 2 scalar units).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This has been unused since the beginning since it's broken. Let's toss
it so it doesn't get in the way of further fixes. Bigger to fish to fry.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
We do need some sort of a cost heuristic, but this one is just causing
spilling to behave worse on shaders I'm looking at, and I don't need
more noise in the spill implementation right now.
Get it working first. We can optimize this later.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Let's not worry about spilling twice in a bundle; that's too
restrictive. We'll need to change the schedule itself -- unfortunately,
this can have second-order effects due to pipeline registers.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Instead of having a giant function for both, split into the two
subtasks so we can handle errors better.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
We move it to the register allocator itself. It doesn't belong in
midgard_schedule.c!
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Should be harmless, but UBSAN complains about it and fills the logs with
noise.
../src/mesa/state_tracker/st_manager.c:523:27: runtime error: member access within null pointer of type 'struct st_framebuffer'"}
#0 0xaad4e89c in st_framebuffer_reference ../src/mesa/state_tracker/st_manager.c:523"}
#1 0xaad4e89c in st_api_make_current ../src/mesa/state_tracker/st_manager.c:1091"}
#2 0xaab69e0e in dri_make_current ../src/gallium/state_trackers/dri/dri_context.c:301"}
#3 0xaab48fd2 in driBindContext ../src/mesa/drivers/dri/common/dri_util.c:581"}
#4 0xb682a122 in dri2_make_current ../src/egl/drivers/dri2/egl_dri2.c:1625"}
#5 0xb67f95a4 in eglMakeCurrent ../src/egl/main/eglapi.c:884"}
#6 0x4c2b0e in tcu::surfaceless::EglRenderContext::EglRenderContext(glu::RenderConfig const&, tcu::CommandLine const&) (/deqp/modules/gles2/deqp-gles2+0x29b0e)"}
#7 0x4c3302 in tcu::surfaceless::ContextFactory::createContext(glu::RenderConfig const&, tcu::CommandLine const&, glu::RenderContext const*) const (/deqp/modules/gles2/deqp-gles2+0x2a302)"}
#8 0x73a9b0 in glu::createRenderContext(tcu::Platform&, tcu::CommandLine const&, glu::RenderConfig const&, glu::RenderContext const*) (/deqp/modules/gles2/deqp-gles2+0x2a19b0)"}
#9 0x73ad86 in glu::createDefaultRenderContext(tcu::Platform&, tcu::CommandLine const&, glu::ApiType) (/deqp/modules/gles2/deqp-gles2+0x2a1d86)"}
#10 0x4c6a78 in deqp::gles2::Context::Context(tcu::TestContext&) (/deqp/modules/gles2/deqp-gles2+0x2da78)"}
#11 0x4c3ba0 in deqp::gles2::TestPackage::init() (/deqp/modules/gles2/deqp-gles2+0x2aba0)"}
#12 0x852fd8 in tcu::TestHierarchyIterator::next() (/deqp/modules/gles2/deqp-gles2+0x3b9fd8)"}
#13 0x829660 in tcu::TestSessionExecutor::iterate() (/deqp/modules/gles2/deqp-gles2+0x390660)"}
#14 0x810aac in tcu::App::iterate() (/deqp/modules/gles2/deqp-gles2+0x377aac)"}
#15 0x4c1d4c in main (/deqp/modules/gles2/deqp-gles2+0x28d4c)"}
#16 0xb64b6aa8 in __libc_start_main (/lib/arm-linux-gnueabihf/libc.so.6+0x1aaa8)"}
../src/mesa/state_tracker/st_atom.c:115:8: runtime error: member access within null pointer of type 'struct st_program'"}
#0 0xaae11a58 in check_program_state ../src/mesa/state_tracker/st_atom.c:115"}
#1 0xaae128f6 in st_validate_state ../src/mesa/state_tracker/st_atom.c:192"}
#2 0xaadc58c2 in prepare_draw ../src/mesa/state_tracker/st_draw.c:132"}
#3 0xaadc58c2 in st_draw_vbo ../src/mesa/state_tracker/st_draw.c:184"}
#4 0xabc4f924 in _mesa_validated_drawrangeelements ../src/mesa/main/draw.c:816"}
#5 0xabc50240 in _mesa_DrawElements ../src/mesa/main/draw.c:970"}
#6 0x73ebd2 in glu::CallLogWrapper::glDrawElements(unsigned int, int, unsigned int, void const*) (/deqp/modules/gles2/deqp-gles2+0x2d4bd2)"}
#7 0x6d86b2 in deqp::gls::FragOpInteractionCase::iterate() (/deqp/modules/gles2/deqp-gles2+0x26e6b2)"}
#8 0x494d16 in deqp::gles2::TestCaseWrapper::iterate(tcu::TestCase*) (/deqp/modules/gles2/deqp-gles2+0x2ad16)"}
#9 0x7f9cf2 in tcu::TestSessionExecutor::iterateTestCase(tcu::TestCase*) (/deqp/modules/gles2/deqp-gles2+0x38fcf2)"}
#10 0x7fa5f0 in tcu::TestSessionExecutor::iterate() (/deqp/modules/gles2/deqp-gles2+0x3905f0)"}
#11 0x7e1aac in tcu::App::iterate() (/deqp/modules/gles2/deqp-gles2+0x377aac)"}
#12 0x492d4c in main (/deqp/modules/gles2/deqp-gles2+0x28d4c)"}
#13 0xb64b9aa8 in __libc_start_main (/lib/arm-linux-gnueabihf/libc.so.6+0x1aaa8)"}
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
UBSAN complained that when alpha was 255 and we shifted it 24 positions
to the left, it didn't fit in a signed int. That's because bitwise
operations automatically promote to signed int.
../src/gallium/drivers/panfrost/pan_job.c:1130:64: runtime error: left shift of 255 by 24 places cannot be represented in type 'int'"}
#0 0xacf953d6 in pan_pack_color ../src/gallium/drivers/panfrost/pan_job.c:1130"}
#1 0xacf953d6 in panfrost_batch_clear ../src/gallium/drivers/panfrost/pan_job.c:1204"}
#2 0xaae3226a in st_Clear ../src/mesa/state_tracker/st_cb_clear.c:513"}
#3 0x4c3d0e in deqp::gles2::TestCaseWrapper::iterate(tcu::TestCase*) (/deqp/modules/gles2/deqp-gles2+0x2ad0e)"}
#4 0x828cf2 in tcu::TestSessionExecutor::iterateTestCase(tcu::TestCase*) (/deqp/modules/gles2/deqp-gles2+0x38fcf2)"}
#5 0x8295f0 in tcu::TestSessionExecutor::iterate() (/deqp/modules/gles2/deqp-gles2+0x3905f0)"}
#6 0x810aac in tcu::App::iterate() (/deqp/modules/gles2/deqp-gles2+0x377aac)"}
#7 0x4c1d4c in main (/deqp/modules/gles2/deqp-gles2+0x28d4c)"}
#8 0xb64b6aa8 in __libc_start_main (/lib/arm-linux-gnueabihf/libc.so.6+0x1aaa8)"}
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Should be harmless, but UBSAN complains about it and fills the logs with
noise.
../src/gallium/auxiliary/util/u_inlines.h:110:8: runtime error: member access within null pointer of type 'struct pipe_surface'"}
#0 0xaaccf186 in pipe_surface_reference ../src/gallium/auxiliary/util/u_inlines.h:110"}
#1 0xaaccf186 in util_copy_framebuffer_state ../src/gallium/auxiliary/util/u_framebuffer.c:105"}
#2 0xaabfb60e in cso_set_framebuffer ../src/gallium/auxiliary/cso_cache/cso_context.c:723"}
#3 0xaae195ce in st_update_framebuffer_state ../src/mesa/state_tracker/st_atom_framebuffer.c:207"}
#4 0xaae12316 in st_validate_state ../src/mesa/state_tracker/st_atom.c:261"}
#5 0xaae31302 in st_Clear ../src/mesa/state_tracker/st_cb_clear.c:438"}
#6 0x4c3d0e in deqp::gles2::TestCaseWrapper::iterate(tcu::TestCase*) (/deqp/modules/gles2/deqp-gles2+0x2ad0e)"}
#7 0x828cf2 in tcu::TestSessionExecutor::iterateTestCase(tcu::TestCase*) (/deqp/modules/gles2/deqp-gles2+0x38fcf2)"}
#8 0x8295f0 in tcu::TestSessionExecutor::iterate() (/deqp/modules/gles2/deqp-gles2+0x3905f0)"}
#9 0x810aac in tcu::App::iterate() (/deqp/modules/gles2/deqp-gles2+0x377aac)"}
#10 0x4c1d4c in main (/deqp/modules/gles2/deqp-gles2+0x28d4c)"}
#11 0xb64b6aa8 in __libc_start_main (/lib/arm-linux-gnueabihf/libc.so.6+0x1aaa8)"}
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
It's undefined behavior UBSAN complains about, so fixing this will
reduce the noise a bit.
../src/compiler/nir/nir_clone.c:710:4: runtime error: null pointer passed as argument 2, which is declared to never be null"}
#0 0xac781be4 in clone_function ../src/compiler/nir/nir_clone.c:710"}
#1 0xac781be4 in nir_shader_clone ../src/compiler/nir/nir_clone.c:740"}
#2 0xacf99442 in panfrost_shader_compile ../src/gallium/drivers/panfrost/pan_assemble.c:54"}
#3 0xacf6b268 in panfrost_bind_shader_state ../src/gallium/drivers/panfrost/pan_context.c:1960"}
#4 0xaae326bc in set_fragment_shader ../src/mesa/state_tracker/st_cb_clear.c:135"}
#5 0xaae326bc in clear_with_quad ../src/mesa/state_tracker/st_cb_clear.c:335"}
#6 0xaae326bc in st_Clear ../src/mesa/state_tracker/st_cb_clear.c:518"}
#7 0x494d0e in deqp::gles2::TestCaseWrapper::iterate(tcu::TestCase*) (/deqp/modules/gles2/deqp-gles2+0x2ad0e)"}
#8 0x7f9cf2 in tcu::TestSessionExecutor::iterateTestCase(tcu::TestCase*) (/deqp/modules/gles2/deqp-gles2+0x38fcf2)"}
#9 0x7fa5f0 in tcu::TestSessionExecutor::iterate() (/deqp/modules/gles2/deqp-gles2+0x3905f0)"}
#10 0x7e1aac in tcu::App::iterate() (/deqp/modules/gles2/deqp-gles2+0x377aac)"}
#11 0x492d4c in main (/deqp/modules/gles2/deqp-gles2+0x28d4c)"}
#12 0xb64b9aa8 in __libc_start_main (/lib/arm-linux-gnueabihf/libc.so.6+0x1aaa8)"}
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
As found by UBSAN, it should be harmless but it's good to remove any UB
so the tool's output is useful.
../src/panfrost/midgard/midgard_schedule.c:1094:9: runtime error: index -1 out of bounds for type 'midgard_instruction *[6]'"}
#0 0xad047872 in schedule_block ../src/panfrost/midgard/midgard_schedule.c:1094"}
#1 0xad04d41a in schedule_program ../src/panfrost/midgard/midgard_schedule.c:1116"}
#2 0xad031f98 in midgard_compile_shader_nir ../src/panfrost/midgard/midgard_compile.c:2588"}
#3 0xacf9874e in panfrost_shader_compile ../src/gallium/drivers/panfrost/pan_assemble.c:68"}
#4 0xacf6b268 in panfrost_bind_shader_state ../src/gallium/drivers/panfrost/pan_context.c:1960"}
#5 0xaae2596e in st_update_fp ../src/mesa/state_tracker/st_atom_shader.c:168"}
#6 0xaae12316 in st_validate_state ../src/mesa/state_tracker/st_atom.c:261"}
#7 0xaadc58c2 in prepare_draw ../src/mesa/state_tracker/st_draw.c:132"}
#8 0xaadc58c2 in st_draw_vbo ../src/mesa/state_tracker/st_draw.c:184"}
#9 0xabc4f924 in _mesa_validated_drawrangeelements ../src/mesa/main/draw.c:816"}
#10 0xabc50240 in _mesa_DrawElements ../src/mesa/main/draw.c:970"}
#11 0x73ebd2 in glu::CallLogWrapper::glDrawElements(unsigned int, int, unsigned int, void const*) (/deqp/modules/gles2/deqp-gles2+0x2d4bd2)"}
#12 0x6d86b2 in deqp::gls::FragOpInteractionCase::iterate() (/deqp/modules/gles2/deqp-gles2+0x26e6b2)"}
#13 0x494d16 in deqp::gles2::TestCaseWrapper::iterate(tcu::TestCase*) (/deqp/modules/gles2/deqp-gles2+0x2ad16)"}
#14 0x7f9cf2 in tcu::TestSessionExecutor::iterateTestCase(tcu::TestCase*) (/deqp/modules/gles2/deqp-gles2+0x38fcf2)"}
#15 0x7fa5f0 in tcu::TestSessionExecutor::iterate() (/deqp/modules/gles2/deqp-gles2+0x3905f0)"}
#16 0x7e1aac in tcu::App::iterate() (/deqp/modules/gles2/deqp-gles2+0x377aac)"}
#17 0x492d4c in main (/deqp/modules/gles2/deqp-gles2+0x28d4c)"}
#18 0xb64b9aa8 in __libc_start_main (/lib/arm-linux-gnueabihf/libc.so.6+0x1aaa8)"}
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tessellator defines own fmin/fmax functions that conflict
with those defined in cmath header. Need to use legacy math.h
which was originally used in MS code.
Reviewed-by: Krzysztof Raszkowski <krzysztof.raszkowski@intel.com>
Global load/store instructions can't know if the offset is
out-of-bound because they don't use descriptors (no range).
Fix this by clamping the offset for arrays that are indexed
with a non-constant offset that's greater or equal to the array
size.
This fixes VM faults and GPU hangs with Dead Rising 4.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2148
Fixes: 71a6794200 ("ac/nir: Enable nir_opt_large_constants")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Since f9a3d9738b temporary BO_WSI are definitely a thing so we have
an assert wrong.
Take that opportunity to expand a bit on an existing comment.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: f9a3d9738b ("anv: Use BO fences/semaphores for AcquireNextImage")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
We appear to have got lucky that the only type of temporary fence
payload we could have was a syncobj and that would only happen when
the type of the permanent payload was also a syncobj.
This code was broken if that assumption changed and it did in commit
f9a3d9738b.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
This adds nir encoding for these, generating them from libclc
was very expensive, and this is a lot simpler.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
There is an alignment issue doing this the other way, the
spec clearly says vload/store don't require alignment.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Neither Mutter nor KWin's wayland compositors appear to use modifiers.
In the non-modifier case, iris was still trying to use Y-tiling for
scan-out surfaces, leading to this error:
(gnome-shell:7247): mutter-WARNING **: 09:23:47.787: meta_drm_buffer_gbm_new failed: drmModeAddFB failed: Invalid argument
We now fall back to the historical X-tiling for scanout buffers, which
ought to work everyone, at lower performance. To regain that, we need
to ensure modifiers are actually supported in environments people use.
Fixes: fbf3124771 ("iris: Rework tiling/modifiers handling")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
I forgot why that was required, but it still is the correct thing to do.
Hit it at some point when working on implementing more CL features.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Just like we already do in the llvm backend. The current constant buffer code
seems fundamentally flawed and right now we are thinking on how we want to
reimplement all of that.
But until that happens, just treat is as global memory and go on.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
The caller is responsible for setting up the ubo_addr_format value as
contrary to shared and global, it's not controlled by the spirv.
Right now clovers implementation of CL constant memory uses a 24/8 bit format
to encode the buffer index and offset, but that code is dead as all backends
treat constants as global memory to workaround annoying issues within OpenCL.
Maybe that will change, maybe not. But just in case somebody wants to look at
it, add a toggle for this inside vtn.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
The current code looks like a typo, and fails if the usage_mask
is for a y/z enabled input.
Fixes piglit ext_transform_feedback-immediate-reuse-index-buffer
with llvmpipe/nir
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
The previous fix worked when the second channel wasn't exposed, but
a couple of piglit tests have inputs with just the y/z chans, no x/w.
Partly Fixes piglit ext_transform_feedback-immediate-reuse-index-buffer
with llvmpipe/nir
Fixes: 5363cda52b ("gallivm: add swizzle support where one channel isn't defined.")
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Including non-functional changes to get the value from the fd_reg_pair
in places.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
All developers now use gitlab, don't confuse newcomers by suggesting
they might use the mailing list. We want everyone to use gitlab so
that patches get run through basic CI before they are merged.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
Vulkan 1.1 requires VK_KHR_external_fence which requires syncobj support
to be actually usable. However, it doesn't strictly require that we
support any external handle types. We should be able to advertise 1.1
even on old kernels that don't have syncobj support.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
When we have syncobj_wait, we can trust in WAIT_FOR_SUBMIT but when we
don't, we only have BO waits and those aren't quite as nice. This
commit adds a flag to _anv_queue_submit to wait for the queue to drain
before returning. This gives us the behavior we need to implement
DeviceWaitIdle.
Fixes: 246261f0ad "anv: prepare the driver for delayed submissions"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Otherwise we may lower some fdot to fdph which is not implemented in pp.
Fixes#2126
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Nir serializes uses nir_ssa_alu_instr_src_components in a few places to
determine how many components a src has, but that's not what this function
returns. It simply returns how many channels are used, which is still fine
for most of the code.
This was breaking code like this:
vec16 32 ssa_1 = intrinsic load_global
vec1 32 ssa_2 = fmax ssa_1.a, ssa_2.b
v2: make the 16bit encoding work for identify swizzles again
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
This is correct per the Vulkan spec format equivalence table.
Fixes: f36b52740a "radv/android: Add android hardware buffer queries."
Reviewed-by: Eric Anholt <eric@anholt.net>
Sometimes it's useful to get information about GPU faults in the
console, so it's synchronized with other messages.
This commit will cause Mesa to wait for completion and check if there
are any faults raised by the GPU.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
A lot of the brw_*_prog_key fields are for emulating features on legacy
hardware that iris doesn't support. In particular, all of the texture
swizzle fields take up a lot of space. These dead fields make hashing
the shader keys more expensive than it ought to be.
We introduce iris-specific keys with only the information we need, and
translate them to brw keys when actually compiling new variants. This
way, key comparisons can use the small keys. The size reductions are:
VS: 328 bytes -> 8 bytes
TCS: 312 bytes -> 24 bytes
TES: 304 bytes -> 24 bytes
GS: 284 bytes -> 8 bytes
FS: 304 bytes -> 16 bytes
CS: 280 bytes -> 4 bytes
Scores for the Piglit drawoverhead microbenchmark case with a shader
program change improve by roughly 30%.
Reviewed-by: Eric Anholt <eric@anholt.net>
macOS does not have pthread_getcpuclockid.
src/util/u_thread.h:156:4: error: implicit declaration of function 'pthread_getcpuclockid' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
pthread_getcpuclockid(thread, &cid);
^
Fixes: 4913215d14 ("util/u_thread: don't restrict u_thread_get_time_nano() to __linux__")
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2171
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Acked-by: Eric Engestrom <eric@engestrom.ch>
This gets us shared non-UBWC layout code between gallium and turnip.
Until I fix up the rest of gallium to handle UBWC mipmapping, we do the
single-level UBWC setup in gallium as a fixup after layout.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
We pass in all the parameters for setting up the layout, though freedreno
still sets a few of them up early (since it uses layout helpers in making
some decisions about the layout setup parameters that will be cleaned up
once krh's blitter work lands).
This lets us start using some of the fdl_* helpers and have more obviously
matching code between gallium and turnip. We can't yet use the fdl_* UBWC
helpers, since the gallium driver doesn't do UBWC mipmaps (which I'm
working on in another branch).
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
It's the same logic for each of these being emitted, and I was about to
change the rsc->layout.* for UBWC.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
We can just bake the UBWC-goes-first delta into the slices at setup time.
I did have to fix up the resource shadowing swap path to swap the slice
fields, as it was missing and regressed the format reinterpets otherwise.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
i965 wants to use an offset from a base because everything is in a
single buffer whose address may be relocated, and all base addresses
are set to the start of that buffer.
iris wants to use a full 64-bit address, because state lives in separate
buffers which may be in the shader, surface, and dynamic memory zones,
where addresses grow downward from the top of a 4GB zone, So it's very
possible for a 32-bit offset to exist relative to multiple bases,
leading to the wrong state size.
low-level implementation of INTEL-performance-query APIs in
Intel iris driver. Most of functions and procedures defined here
are adopted from i965 driver (brw_performance_query.c)
v2: - replace genX_init_performance_query with
iris_init_perfquery_functions which is gen's version agnositic
- general code clean-up
v3: include gen_perf_gens.h as some of defines were moved to this new
header file
v4: - checking for kernel 4.13+ won't be needed here as Iris won't be
loaded anyway without DRM_SYNCOBJ that is enabled after Kernel
4.13.
- checking whether gen < 8 or is_cherryview won't be required as
well because those cases are screened in iris_screen_create.
v5: remove genX(init_performance_query)
v6: - remove oa_metrics_kernel_support as iris works only with kernel
4.18 and newer.
- use perf functions defined in separate file, iris_perf.h/c
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The configuration of the gen_perf vtable will be the same for
INTEL_performance_query and AMD_performance_monitor.
Initialize the table in a single routine that can be called from both
implementations.
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
new state tracker APIs added for INTEL_performance_query
This extension is enabled if all vendor specific functions for it
exist.
v2: add st_cb_perfquery.* to the list of sources in Makefile
v3: minor code clean-up
v4: - add driver hooks for intel-performance-query apis
- add PIPE level performance counter and type enums that
match to OpenGL enums
- do conversion of pipe_perf_counter_type and
pipe_perf_counter_data_type enums to GL defines in state_tracker
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
TCCNTLREG contains additional L3 cache write merging optimizations.
The default value on my system appears to be:
- URB Partial Write Merging (bit 0)
- L3 Data Partial Write Merging (bit 2)
- TC Disable (bit 3)
Windows drivers appear to set bit 1 as well to enable "Color/Z Partial
Write Merging". This should solve an issue we were seeing where MRT
benchmarks were using substantially more bandwidth than they ought.
However, we have not observed it to cause measurable FPS gains.
It is unclear whether we should be setting bit 0 or bit 3, so for now
we leave those at the hardware default value.
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
TCCNTLREG contains additional L3 cache write merging optimizations.
The default value on my system appears to be:
- URB Partial Write Merging (bit 0)
- L3 Data Partial Write Merging (bit 2)
- TC Disable (bit 3)
Windows drivers appear to set bit 1 as well to enable "Color/Z Partial
Write Merging". This should solve an issue we were seeing where MRT
benchmarks were using substantially more bandwidth than they ought.
However, we have not observed it to cause measurable FPS gains.
It is unclear whether we should be setting bit 0 or bit 3, so for now
we leave those at the hardware default value.
Improves performance in Manhattan 3.0 by 6% on ICL 8x8 at a fixed
frequency, according to Felix Degrood. I didn't see any improvements
at out-of-the-box power management settings, however.
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
TCCNTLREG contains additional cache programming settings. In
particular, there are several write combining controls we'd like to use.
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
This makes simple_mtx_destroy set the counter to an invalid canary
value and then makes lock/unlock assert that the value is legal.
That way, calling lock/unlock after destroy will assert fail,
rather than deadlocking or potentially even working.
This has caught real deadlocks in dEQP multithreaded tests (in st/mesa
shader variant zombie list handling), which have since been fixed.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
In particular, we need to invalidate the LRZ state when we cannot be
confident in what the Z state would be during rendering:
1) depth test modes not supported by LRZ
2) stencil test, which would require full rasterization and stencil
test in the binning pass (whereas LRZ normally just needs to
determine the min and max z value in an 8x8 quad)
Signed-off-by: Rob Clark <robdclark@chromium.org>
This was reverted needlessly because if was part of another series.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-By: Tapani Pälli <tapani.palli@intel.com>
Maybe finer way of dealing with this requirement would be to increase
the number of pdevice->memory.types[] to add a category for special
alignment cases.
Meanwhile this fixes the problem of CCS surface alignment and it's
probably not going to cause issues given the size of our address
space.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 6af8a4acc4 ("anv: Add aux-map translation for gen12+")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This has no real effect other than the names of the temporary files in
the build folder.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
It either clears the whole HTILE buffer or part of it depending
on the HTILE mask parameter.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
I don't think this makes much differences and a potential clear
following the initialization will overwrite HTILE anyways.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
For depth+stencil images, the driver might use an optimized path
if only one aspect is cleared. It either clears the depth or the
stencil part of HTILE. Because the two separate aspects might use
the same HTILE memory we have to synchronize.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
PA_SC_AA_CONFIG might be updated when conversative rasterization is
enabled. Because the driver only re-emits the multisample state if
the number of samples is different, that register value might not
be updated correctly.
Found by inspection, doesn't fix anything known.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The new callback is called right before the flush is done to allow
users of st->flush to do some work after all the previous work has
been flushed.
This will be used by dri_flush in the next commit.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
When using 3 planes, the sequence produces this chain:
plane0 -> plane2
This commit fixes this to produce:
plane0 -> plane1 -> plane2
Fixes: 86e60bc265 ("radeonsi: remove si_vid_join_surfaces and use combined planar allocations")
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2193
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
instead of keeping the IR indefinitely in st_vp_variant.
This trivially fixes Selection/Feedback/RasterPos for NIR.
Reviewed-by: Dave Airlie <airlied@redhat.com>
gallivm receives these opcodes anyway because st_draw_feedback.c uses
shaders that were assembled for drivers, not llvmpipe.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
With 781a78 ("mesa: enable ARB_direct_state_access in compat for
GL3.1+), it's possible to have DSA with GL3.1+.
FTL creates a GL3.1 compat context, but fails the
_mesa_has_geometry_shaders(..) check in frame_buffer_texture.
Bump the compat version to pass the check.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
We were iterating over the entire 32-entry array each time, when we
can just use a bitset to know that we're only uploading from the first
entry normally.
Knocks ir3_emit_user_consts down from ~.5% of CPU to .1% on WebGL
fishtank.
Reviewed-by: Rob Clark <robdclark@chromium.org>
The default is to not throw GL errors when drawing with mapped
buffers, but we were forcing it on for unclear reasons. Internally we
keep all our buffers mapped anyway, so it should be a no-op other than
reducing CPU overhead (.23% in a perf report for WebGL fishtank)
Reviewed-by: Rob Clark <robdclark@chromium.org>
u_decomposed_prims_for_vertices cannot support POLYGON, but POLYGON is
trivial to support as a special case directly (since we have the number
of vertices directly).
Fixes aborts in Panfrost in apps using GL_POLYGON.
Fixes: e881aa8c12 ("gallium/util: Add u_stream_outputs_for_vertices helper")
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Revewied-by: Eric Anholt <eric@anholt.net>
Also removing the FIXME comments after matching the numbers with
updated documentation.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Assume that resource is tiled if we get DRM_FORMAT_MOD_INVALID
in resource_from_handle() and we don't have RO.
Fixes: 8c12f4e5f2 ("lima: enable tiling")
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Gives a very slight decrease in code size:
Totals from affected shaders:
Code Size: 1708488 -> 1702768 (-0.33 %) bytes
Max Waves: 2858 -> 2855 (-0.10 %)
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
This patch also disables AMD_shader_ballot on GFX7 by default if ACO is used.
Note that shader_ballot works correctly, but performance seems inferior.
To enable shader_ballot use RADV_PERFTEST=shader_ballot.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
ACO writes an unused 3rd operand for internal usage
which makes LLVM recoginize it as illegal instruction.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
It's a very odd case to hit in the real world. However, there are some
CTS tests which switch back and forth between dispatch and clear without
changing the pipeline.
Fixes: bc612536eb "anv: Emit a dummy MEDIA_VFE_STATE before switching..."
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
When we moved from allocating BOs directly to using the BO cache, we
lost the EXEC_OBJECT_CAPTURE flag on all our state buffers.
Fixes: 3119b96bdf "anv: Allocate block pool BOs from the cache"
Fixes: ee77938733 "anv: Allocate batch and fence buffers from..."
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
With the addition of the planar formats helper, the
planar formats no longer have a valid block.bits field.
Calling util_format_get_blocksize therefore asserts.
Reorder the check to see if the format is supported
before doing the query to get the blocksize.
Fixes: 20f132e5ef ("gallium/util: add planar format layouts and helpers")
Signed-off-by: Fritz Koenig <frkoenig@google.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Multi-planar surfaces are allowed to have modifiers. Don't require
DRM_FORMAT_MOD_INVALID in order to create a surface for each plane
defined by the format.
Fixes: 246eebba4a ("iris: Export and import surfaces with modifiers that have aux data")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This format will be used to properly handle planar images with modifiers
in iris.
Fixes: 246eebba4a ("iris: Export and import surfaces with modifiers that have aux data")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The commit noted below assumed and enforced that DRM_MOD_INVALID was the
only valid modifier for multi-planar imported images. Due to that, it
required that modifier on multi-planar images to:
1. Allow multiple planes.
2. Perform YUV format lowering and extent adjustments.
3. Use buffer_index to correctly map the given planes.
Fix these issues by removing or updating the code built on that
assumption.
Fixes: 2066966c10 ("gallium/dri2: Support creating multi-planar modifier images")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Instead of doing a dummy submit on the command buffer for the fence or a
dummy semaphore and trusting in implicit sync, this commit moves us to
take advantage of implicit sync and just use the WSI image BO as the
fence. Both semaphores and fences require a tiny bit of extra plumbing
to do this but the result is that we can get rid of a bunch of the extra
synchronization we're doing today.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
In 83b943cc2f, we started making all VkDeviceMemory BOs resident all
the time. One unfortunate side-effect of this is that every
vkQueueSubmit sets EXEC_OBJECT_WRITE on every WSI memory object which
means that X server or Wayland compositor, instead of waiting on the
last vkQueueSubmit to actually write the buffer, now waits on the last
vkQueueSubmit to from that driver instance relative to whenever the
compositor's GL driver instance calls execbuf. This potentially leads
to a lot of extra synchronization that we didn't intend to have.
Instead, this commit makes it so that we leave WSI memory objects with
EXEC_OBJECT_ASYNC most of the time and only unset EXEC_OBJECT_ASYNC and
set EXEC_OBJECT_WRITE in the dummy execbuf that we do as part of
vkQueuePresent. This should hopefully result in tighter integration
with the compositor, lower latency, and better performance.
Testing with DOOM 2016, this seems to reduce latency by at least a frame
if not two and makes the game much more responsive. Testing was,
however, subjective, so we don't have any hard data on that.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Otherwise, we're trusting in the execbuf_add_bo which sets
EXEC_OBJECT_WRITE to to always be the first one that gets called. This
is likely true for fences but it seems somewhat fragile.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This lets us treat the implicit synchronization that we need for X11 and
Wayland like a semaphore. Instead of trusting the driver to somehow
figure out when that memory object needs to be signaled, we provide an
explicit point where the driver can set EXEC_OBJECT_WRITE and signal the
dma_fence on the BO. Without this, we have to somehow track inside the
driver when WSI buffers are actually used to avoid extra synchronization
dependencies.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
It's not a tiler specific initialization; it's a generic GPU-side write
primitive that may be used for tiler reset on midgard.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Only Polaris10 is tested at the moment, and I disabled a TON of
tests to keep a CTS run within 5 minutes because my local runner
is a bit slow. A full CTS run takes more than 1h, which means it
will hit the timeout.
RADV CI can only be triggered manually on personal branches to
avoid breaking the world because one runner is definitely not
enough. This will allow us to test it until it's stable enough
to be enabled by default.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Michel Dänzer <mdaenzer@redhat.com>
This requires to bump LLVM to 8 because it's the minimum supported
version by RADV.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Use new rules: instead of only:
For container stage jobs:
* In the main Mesa project, run them by default.
* In merge requests, run them by default if any files affecting pipeline
results are changed.
* In all other cases (in particular branches in personal projects),
don't run them by default but allow triggering them manually.
build & test stage jobs are left at the default (when: on_success), so
they will run automatically once all their dependencies are satisified.
(Using the same rules as above would require these jobs to be manually
triggered as well, which is only possible once all dependency jobs have
passed) Please be considerate of CI runner resources and cancel unneeded
jobs on personal branches with no corresponding merge requests (this can
be done before the jobs start running).
In summary: No more special branch names. Unnecessary job runs are
avoided by default, but jobs which don't run by default can be triggered
manually.
v2:
* Split out LAVA changes to separate commit
* Clarify commit log a little, in particular WRT build/test stage jobs
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> # v1
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> # v1
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com> # v1
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Having different policies could have some weird results, e.g. changes
only touching documentation (where the intention is not to run the
pipeline by default) would still create a pipeline with the LAVA jobs
running by default.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Fixes the deqp fails in:
dEQP-VK.pipeline.sampler.*border*
(minus 1d array/d24 cases which fail for other reasons)
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Two things:
* Texture/sampler pointers aligned to the size of texture/sampler state
* Returning errors instead of crashing on OOM
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
To use with texture states that need alignment (texconst, sampler, border)
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Iterate the system values list when adding varyings to the program
resource list in the NIR linker. This is needed to avoid CTS
regressions when using the NIR to build the GLSL resource list in
an upcoming series. Presumably it also fixes a bug with the current
ARB_gl_spirv support.
Fixes: ffdb44d3a0 ("nir/linker: Add inputs/outputs to the program resource list")
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
The main and Gallium implementations were recently merged, and the
align2 parameter in the Gallium one is in bits. execmem.c expected
bytes still. This led to every call here asserting.
Fixes: b6fd679a9e("mesa/main/util: moving gallium u_mm to util, remove main/mm")
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Tested-by: Clayton Craft <clayton.a.craft@intel.com>
If the runner has a HW device that would be supported, even without
/dev/dri forwarded into the container, it will be enumerated and the tests
on llvmpipe fail with (for example):
libEGL warning: Not allowed to force software rendering when API explicitly selects a hardware device.
libEGL warning: MESA-LOADER: failed to open i965 (search paths /builds/anholt/mesa/install/lib/dri)
Given that we can't necessarily control the DRI devices present on the
runners (particularly for developers bringing their own runners to reduce
the demands on fd.o's shared resources), just skip these tests in CI.
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
The primary difference between the KHR and EXT versions of the extension
is that the KHR provides the address at AllocateMemory time for replay
so we can replay it safely without moving to a sparse address model.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This function has a lot of possible extensions and some of them we can
easily handle on-the-fly so it's easier to just have a loop than to find
each structure manually.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
When a BO is flagged as having a client visible address, we put it in
its own heap. We also support the client explicitly specifying an
address in said heap. If an address collision happens, we return false
from anv_vma_alloc which turns into a VK_ERROR_OUT_OF_DEVICE_MEMORY.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This new function lets you request to remove a specific address range
from the allocator. It returns true on success and leaves the allocator
unmodified and returns false on failure. It doesn't need to return an
offset because, if it succeeds, the offset passed in is the allocated
offset.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We already have a mechanism for specifying that we want a fixed address
provided by the driver internals. We're about to let the client start
specifying addresses in some very special scenarios as well so we want
to pass this through to the allocation function.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Our VMA allocations are really independent from the memory heaps we
expose via the API. The only thing that really matters is the GTT size
so we can make the high heap the right size.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
util_vma_heap_alloc will already return 0 if it doesn't have enough
space. The only thing the vma_*_available tracking was doing was
preventing us from allocating too much on any given heap. Now that
we're tracking that in the heap itself, we can drop these.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We're already tracking the amount of memory used in each heap. This
commit just makes us start rejecting memory allocations if the heap
would grow too large.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
I think the reason why we only do this for primaries is that we didn't
expect to have blorp calls in secondaries. However, you are allowed to
have a full render pass in a secondary command buffer so resolves and
clears can end up in there. We should just always invalidate.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
In ee77938733, we started using the BO cache for anv_bo_pool and
stopped using the bo_flags parameter. However, we never dropped it from
the struct or the init function.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
strip() removes leading and trailing newlines, but leaves newlines
between multiple lines in the string. This could cause failures when
comparing the output of cross-compiled Windows binaries (producing
Windows-style newlines) to the expected output with Unix-style newlines.
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
vl functions moved from radeonsi to gallium/auxiliary/vl have left
android build of radeonsi in broken state.
libmesa_galliumvl static is need to build readeonsi,
gallium_dri building rules are reworked to avoid multiple symbols
and libmesa_galliumvl static dependency is needed in radeonsi.
Here is the changelog:
- android: gallium/auxiliary: add libmesa_galliumvl static
- android: gallium_dri: move libmesa_gallium to static to prevent multiple symbols
- android: radeonsi: fix build after vl refactoring
Fixes the following building error:
external/mesa/src/gallium/drivers/radeonsi/si_uvd.c:47:
error: undefined reference to 'vl_video_buffer_create_as_resource'
clang.real: error: linker command failed with exit code 1 (use -v to see invocation)
Fixes: 86e60bc ("radeonsi: remove si_vid_join_surfaces and use combined planar allocations")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Since compute shares the FS state with graphics, we have to re-upload the
pipeline state when switching between compute dispatch and graphics draws.
We could potentially expose graphics and compute as separate queues and
then we wouldn't need pipeline state management, but the closed driver
exposes a single queue and consistency with them is probably good.
So far I'm emitting texture/ibo state as IBs that we jump to. This is
kind of silly when we could just emit it directly in our CS, but that's a
refactor we can do later.
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
I tripped over this during CS enabling when my program BO wasn't set up.
Easier to debug this way than the kernel telling us a 0 handle is invalid.
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
The loop over the pipelines to create (and the failure handling) was
noisy, and the stub for compute setup looked nicer to me.
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
This is enough to pass
dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer.fragment.single_descriptor.*
with fragmentStoresAndAtomics set, and thus to be able to start working on
compute. I haven't enabled that flag yet, because it also implies image
load/store support, which I haven't filled in.
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
The spec requires unused uniform block to be set as active in the
program resource list. To support this we tell opt dead code not to
remove them. However we can mark them as unused internally and
avoid unnecessarily state changes.
This change is also required for the folowing clean-up patch.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This is where all the other uniform values are populated so it
makes much more sense here. Moving it will also allow us to better
share code between the NIR and GLSL IR resource list builders.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Without looking at the assembly or something, I'm not sure what the
compiler does here. The brw_reg_type enum is marked packed, so I'm
guess that it gets represented as a uint8_t. That's the only reason I
could think that comparing with -1 would be always true.
This patch adds the same cast that exists in brw_hw_type_to_reg_type.
It might be better to add a #define outside the enum for
BRW_REGISTER_TYPE_INVALID as (enum brw_reg_type)-1.
src/intel/compiler/brw_eu_compact.c: In function ‘has_immediate’:
src/intel/compiler/brw_eu_compact.c:1515:20: warning: comparison is always true due to limited range of data type [-Wtype-limits]
1515 | return *type != -1;
| ^~
src/intel/compiler/brw_eu_compact.c:1518:20: warning: comparison is always true due to limited range of data type [-Wtype-limits]
1518 | return *type != -1;
| ^~
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
CID: 1455194
Fixes: 12d3b11908 ("intel/compiler: Add instruction compaction support on Gen12")
Cc: @mattst88
This is for state commands like CmdSetViewport that can be used outside of
a renderpass. Accumulating those into draw_cs outside of the renderpass
should have the desired effect.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
Somehow adjusting maxloc based on existing outputs got lost, resulting
in the clipdist varying clobbering the position varying. Causing a
shader that had no position output in freedreno/ir3, which triggers GPU
hangs in neverball.
Fixes: d0f746b645 ("nir: Save nir_variable pointers in nir_lower_clip_vs rather than locs.")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
The logic to ensure VS and BS inputs are aligned wasn't accounting for
unused inputs in VS. This *usually* doesn't happen, but it seems it
can in the case of ARB programs?
Fixes assert:
```
fd6_program_create: Assertion `bs->inputs[i].regid == vs->inputs[i].regid' failed.
```
Fixes: 882d53d8e3 ("freedreno/ir3+a6xx: same VBO state for draw/binning")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Fixes crashes that were unnoticed in CI because debug_assert() was not
enabled (but become real crashes after the next patch):
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_highp_geometry
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_lowp_geometry
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_mediump_geometry
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_highp_geometry
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_lowp_geometry
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_mediump_geometry
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
The following programming note shows up in all 3DSTATE_CONSTANT_*
packets:
"The sum of all four read length fields must be less than or equal to
the size of 64."
The backend compiler should guarantee this for us, so let's just add a
check here.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Use this new instruction introduced in Gen12. The instruction itself is
smaller, and it also allows us to emit a single instruction to all
stages that have the same push constant buffers (e.g. when they don't
have constant buffers).
There's one restriction to use this instruction, though: the length
field is only 5 bits long, so we need to check whether we can use it,
and fallback to the old 3DSTATE_CONSTANT_XS if that field is >= 32.
v2:
- Rebased on top of the lasted changes from Jason.
- Added review suggestions by Caio.
- Removed struct push_bos and merged some code into
anv_nir_compute_push_layout().
v3:
- Remove code churn due to gen8+ workaround in
anv_nir_compute_push_layout(). This code has been removed in an earlier
commit, and implemented in cmd_buffer_emit_push_constant().
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Add a helper function to get the push range address. Once we have a
separate function for emitting gen12 push constants, we can use this
helper and avoid duplicating code.
v3: Do not add range->start to the address in gen7 (Caio).
v4: Do not drop range->start from gen7 (Caio, Jason).
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Store push_ranges in ascending order, and only "shift" them to the end
of the array during state packet emission.
We don't need this workaround with the new 3DSTATE_CONSTANT_ALL packet.
So instead of applying the workaround here just for GEN < 12 (which
requires and extra loop through all the ranges to figure out if we
should shift them or not), we simply move the whole logic to the state
emission code. At that point, in a later commit, we are already looping
through all of the ranges anyway to check which packet we will be using,
so we might as well implement the workaround there, where it is going to
be used.
v3: Move gen8+ workaround to the state emission code (Caio).
v4: Add explanation of why we moved the workaroudn (Caio).
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Use this new instruction introduced in Gen12. The instruction itself is
smaller, and it also allows us to emit a single instruction to all
stages that have the same push constant buffers (e.g. when they don't
have constant buffers).
There's one restriction to use this instruction, though: the length
field is only 5 bits long, so we need to check whether we can use it,
and fallback to the old 3DSTATE_CONSTANT_XS if that field is >= 32.
v2 (Suggestions from Caio):
- use max_length instead of large_buffers.
- remove UNUSED and use #if GEN_GEN >= 12 instead.
- inline "buffers" and drop BITSET_RANGE() usage.
- add assert(n <= max_pointers)
- move emit to outside of the loop.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Split into a function the logic to gather the push constant buffers,
which now stores them in struct push_bos. Another function is added to
emit the packet, using data from the push_bos struct.
This will be useful when adding a new function for emitting push
constants for newer platforms.
v2 (Suggestions from Caio):
- rename 'n' -> 'buffer_count'
- remove large_buffers (for now)
- initialize push_bos
- remove assert
- change for() condition (i <= 3 -> i < 4)
v3:
- Add comment about size limit.
- Rework "shift" logic and 'for' loop.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
In blorp, all the push constants are disabled, so we only need to emit a
single 3DSTATE_CONSTANT_ALL with the bitmask for stage update
appropriately set.
v2: Update comment (Caio).
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
These bits are ignored when clearing so don't bother setting them.
Note: MSAA samples when clearing comes from other registers (tu6_emit_msaa)
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
Passes these deqp tests: dEQP-VK.api.image_clearing.core.*attach*single*
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
This makes it easier to find the gmem_offset associated with an attachment.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
Now that we have tiled format modifier merged into linux we can enable tiling.
That should improve overall performance and also workaround broken mipmapping
for linear textures since now we prefer tiled textures.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Patch adds additional linker check for SSO programs to make sure they
are redeclaring built-in blocks as required by the desktop spec.
This fixes following Piglit tests:
arb_separate_shader_objects/linker/pervertex-*
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Commit also updates the Piglit quick_gl.txt, list modifications happened
due to following Piglit commits: c248bf201,c acff58ca, 5603e2e60.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Previously, it would only work when the ballot size was set to the
lane mask. This patch makes is possible to set the ballot size
to either 32-bit or 64-bit for wave32 mode.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Currently all usages of exec and vcc are hardcoded to use s2 regclass.
This commit makes it possible to use s1 in wave32 mode and
s2 in wave64 mode.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Several places in ACO we use SOP1 or SOP2 instructions to operate over the
exec mask or VCC, and these need to be adapted to the new size in wave32
mode.
This commit adds a way to deal with this problem in aco_builder: the caller
can specify a wave size specific opcode and the builder will translate that
to the correct opcode based on the current wave size.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
This is relevant because in wave32 mode the v_mbcnt_hi_u32_b32
instruction is superfluous.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
And only use --process-isolation false for the quick_gl tests.
This will hopefully avoid variance in the test results that we've been
seeing lately. But even if it doesn't, it should at least help narrow
down the cause of the variance.
Tested-by: Vasily Khoruzhick <anarsoul@gmail.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
This is a more accurate description of what happens in processing the
OA reports.
Previously we only had a somewhat difficult to parse state machine
tracking the context ID.
What we really only need to do to decide if the delta between 2
reports (r0 & r1) should be accumulated in the query result is :
* whether the r0 is tagged with the context ID relevant to us
* if r0 is not tagged with our context ID and r1 is: does r0 have a
invalid context id? If not then we're in a case where i915 has
resubmitted the same context for execution through the execlist
submission port
v2: Update comment (Ken)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
If we read the OA reports late enough after the query happens, we can
get a timestamp in the report that is significantly in the past
compared to the start timestamp of the query. The current code must
deal with the wraparound of the timestamp value (every ~6 minute). So
consider that if the difference is greater than half that wraparound
period, we're probably dealing with an old report and make the caller
aware it should read more reports when they're available.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We always add an empty buffer in the list when creating the query.
Let's set the len appropriately so that we can recognize it when we
read OA reports up to the end of a query.
We were using an 0 timestamp value associated with the empty buffer
and incorrectly assuming this was a valid value. In turn that led to
not reading enough reports and resulted in deltas added to our counter
values which should have been discarded because those would be flagged
for a different context.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Accumulation happens between 2 reports, it can be between a start/end
report from another context. So only consider updating the hw_id of
the results when it's not already valid and that we have a valid value
to put in there.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 41b54b5faf ("i965: move OA accumulation code to intel/perf")
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
My fix wasn't totally correct as pointed out by Marek.
Ported from RadeonSI.
Fixes: deafe4cc58 ("radv/gfx10: fix primitive indices orientation for NGG GS")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
In d1c4e64a69, we added a parameter to tell the back-end compiler to
ignore the param array and just push however many constants you ask it
to push. Iris doesn't want to push anything so it gives a bogus number
of parameters and trusts the back-end compiler to dead-code all of them.
Now that we can tell the back-end compiler to stop re-arranging things,
delete the hack and enable the new simpler code path.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reject the new formats in swr to prevent crashes because it doesn't
know how to handle the new formats.
Reviewed-by: Jan Zielinski <jan.zielinski@intel.com>
gl_Viewport is also in the VUE header so we need to whack the read
offset to 0 and emit a default (no overrides) SBE_SWIZ entry in that
case as well.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This wires up the front facing value as a sysval, I'd like to
remove the other facing code but I'd need to confirm VMware
don't use it first.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Fixes dEQP-GLES3.functional.primitive_restart.*. Note the 0x18000 value
is accidentally somehow enabling primitive restart for some reason.
I'm not sure where this value came from but let's not.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
The algorithm is as described. Nothing fancy here, just need to add some
new code paths depending on which model we're running on.
Tomeu:
- Also disable tiling when !hierarchy and !vertex_count
- Avoid creating polygon lists smaller than the minimum when
vertex_count > 0 but tile size smaller than 16 byte
- Take into account tile size when calculating polygon list size for
!hierarchy
- Allow 0-sized tiles in a single dimension
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
We've figured out most of the big pieces, and though it looks faintly
like other Midgards, it's much simpler.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Similarly to how it's already done in the compiler, add a way to express
differences between GPU models that need to be taken into account when
assembling the cmdstream.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Since a is non-negative, neither fsqrt nor frsq should return NaN. frsq
should only return Inf when fsqrt returns 0.
The changes are pretty small, but this turns a few hundred hurt shaders
in the next patch into helped shaders.
An alternative to the intBitsToFloat is to import numpy and do
np.finfo(np.float32).max. That's more explicit, but we may also want to
have specific bit encodings of float values later. I could be convinced
either way, but intBitsToFloat(0x7f7fffff) was what I implemented first.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
All Gen7+ platforms had similar results. (Ice Lake shown)
total instructions in shared programs: 14661140 -> 14661104 (<.01%)
instructions in affected programs: 7520 -> 7484 (-0.48%)
helped: 36
HURT: 0
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 0.32% max: 0.61% x̄: 0.49% x̃: 0.52%
95% mean confidence interval for instructions value: -1.00 -1.00
95% mean confidence interval for instructions %-change: -0.52% -0.47%
Instructions are helped.
total cycles in shared programs: 228585416 -> 228584806 (<.01%)
cycles in affected programs: 56321 -> 55711 (-1.08%)
helped: 32
HURT: 0
helped stats (abs) min: 2 max: 98 x̄: 19.06 x̃: 10
helped stats (rel) min: 0.08% max: 6.41% x̄: 1.09% x̃: 0.65%
95% mean confidence interval for cycles value: -28.32 -9.80
95% mean confidence interval for cycles %-change: -1.63% -0.54%
Cycles are helped.
Sandy Bridge
total cycles in shared programs: 152991077 -> 152991075 (<.01%)
cycles in affected programs: 11525 -> 11523 (-0.02%)
helped: 2
HURT: 2
helped stats (abs) min: 2 max: 4 x̄: 3.00 x̃: 3
helped stats (rel) min: 0.07% max: 0.11% x̄: 0.09% x̃: 0.09%
HURT stats (abs) min: 2 max: 2 x̄: 2.00 x̃: 2
HURT stats (rel) min: 0.08% max: 0.08% x̄: 0.08% x̃: 0.08%
95% mean confidence interval for cycles value: -5.27 4.27
95% mean confidence interval for cycles %-change: -0.16% 0.15%
Inconclusive result (value mean confidence interval includes 0).
No changes on Iron Lake or GM45.
In many cases, fsat, fneg, fabs, ineg, and iabs will get folded into
another instruction as either source or destination modifiers.
Counting them as instructions means that some if-statements won't get
converted to selects. For example,
vec1 32 ssa_25 = flt32 ssa_0, ssa_23.x
/* succs: block_1 block_2 */
if ssa_25 {
block block_1:
/* preds: block_0 */
vec1 32 ssa_26 = fabs ssa_24
vec1 32 ssa_27 = fneg ssa_26
vec1 32 ssa_28 = fabs ssa_20
vec1 32 ssa_29 = fneg ssa_28
vec1 32 ssa_30 = fmul ssa_27, ssa_29
vec1 32 ssa_31 = fsat ssa_30
/* succs: block_3 */
} else {
block block_2:
/* preds: block_0 */
/* succs: block_3 */
}
block block_3:
/* preds: block_1 block_2 */
block_1 isn't really 6 instructions, but it will be counted that way.
Most callers of the peephole_select pass use either 1 or 8. It's very
easy to blow way past either of these limits with things that are really
only one or two actual instructions.
I also tried some fancier things like making sure the fsat was of
another SSA def from the same block, but the simple test was actually
better.
The i965 back-end SEL peephole pass still helps ~700 shaders in
shader-db with this change.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
All Gen6+ platforms had similar results. (Ice Lake shown)
total instructions in shared programs: 14743694 -> 14738910 (-0.03%)
instructions in affected programs: 156575 -> 151791 (-3.06%)
helped: 1204
HURT: 0
helped stats (abs) min: 1 max: 27 x̄: 3.97 x̃: 3
helped stats (rel) min: 0.15% max: 19.57% x̄: 5.15% x̃: 4.55%
95% mean confidence interval for instructions value: -4.12 -3.82
95% mean confidence interval for instructions %-change: -5.35% -4.95%
Instructions are helped.
total cycles in shared programs: 231749141 -> 231602916 (-0.06%)
cycles in affected programs: 2818975 -> 2672750 (-5.19%)
helped: 876
HURT: 322
helped stats (abs) min: 2 max: 788 x̄: 180.99 x̃: 220
helped stats (rel) min: <.01% max: 43.82% x̄: 20.75% x̃: 19.44%
HURT stats (abs) min: 1 max: 1188 x̄: 38.27 x̃: 20
HURT stats (rel) min: 0.09% max: 102.67% x̄: 5.17% x̃: 1.70%
95% mean confidence interval for cycles value: -130.47 -113.64
95% mean confidence interval for cycles %-change: -14.85% -12.72%
Cycles are helped.
total sends in shared programs: 730495 -> 730491 (<.01%)
sends in affected programs: 46 -> 42 (-8.70%)
helped: 2
HURT: 0
Iron Lake and GM45 had similar results. (Iron Lake shown)
total instructions in shared programs: 8122757 -> 8122617 (<.01%)
instructions in affected programs: 14716 -> 14576 (-0.95%)
helped: 46
HURT: 1
helped stats (abs) min: 1 max: 8 x̄: 3.07 x̃: 3
helped stats (rel) min: 0.36% max: 10.00% x̄: 2.54% x̃: 1.06%
HURT stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
HURT stats (rel) min: 1.59% max: 1.59% x̄: 1.59% x̃: 1.59%
95% mean confidence interval for instructions value: -3.42 -2.54
95% mean confidence interval for instructions %-change: -3.28% -1.62%
Instructions are helped.
total cycles in shared programs: 188510100 -> 188509780 (<.01%)
cycles in affected programs: 58994 -> 58674 (-0.54%)
helped: 32
HURT: 1
helped stats (abs) min: 2 max: 96 x̄: 10.06 x̃: 6
helped stats (rel) min: 0.05% max: 15.29% x̄: 1.37% x̃: 0.31%
HURT stats (abs) min: 2 max: 2 x̄: 2.00 x̃: 2
HURT stats (rel) min: 0.68% max: 0.68% x̄: 0.68% x̃: 0.68%
95% mean confidence interval for cycles value: -16.34 -3.06
95% mean confidence interval for cycles %-change: -2.46% -0.15%
Cycles are helped.
pthread_getcpuclockid() and clock_gettime() are also available on at least
OpenBSD, FreeBSD, NetBSD, DragonFly, Cygwin.
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Enabling this option makes Intel Gen8-11 hardware load the 'iris'
driver by default instead of the older 'i965' driver.
Regardless of how this option is set, users can still override which
driver the loader selects via two methods. The first is to create a
~/.drirc or /etc/drirc file with the following snippet:
<driconf>
<device driver="loader" kernel_driver="i915">
<option name="dri_driver" value="i965" />
</device>
</driconf>
The other option is to set an environment variable:
export MESA_LOADER_DRIVER_OVERRIDE=i965
For now, "prefer_iris" defaults to i965 (the historical choice).
A separate future patch will change the default driver to iris.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1893
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Improves generated code of dEQP-VK.graphicsfuzz.disc-and-add-in-func-in-loop
because a loop exit phi can then be fixed to exec, removing copies and
improving jump threading.
No pipeline-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
ACO considers discards jumps and creates edges in the CFG for them but NIR
does neither of these.
This can be fixed instead by keeping track of whether a side of an IF had
a break/discard, but this doesn't solve the issue with discards affecting
loop exit phis. So this reworks phi handling a bit.
Fixes these tests:
dEQP-VK.graphicsfuzz.disc-and-add-in-func-in-loop
dEQP-VK.graphicsfuzz.loop-call-discard
dEQP-VK.graphicsfuzz.complex-nested-loops-and-call
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Right now there are two copies of mm:
* mesa/main/mm.[ch]
* gallium/auxiliary/util/u_mm.[ch]
At some point they splitted, and from the commit message it was not
clear why it was not possible to have only one copy at a common place.
Taking into account that was several years ago, Im assuming that it
was not possible then.
This change would allow to have one copy of the same code, and also
being able to use that code out of mesa/main or gallium, if needed.
This commit moves u_mm and removes mm, as u_mm has slightly more
changes.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This exposes GL_TDFX_texture_compression_FXT1 support. It's ancient,
only Intel GPUs appear to support it, and I seriously doubt anybody
uses it. But i965 supports it, and it's trivial to do, so we may as
well support it in the new iris driver as well.
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric recently added PIPE_FORMAT_FXT1_RGB[A] as part of his format
unification work. This was really most of the work of implementing
the extension. We just need to handle it in a couple of places and
expose the extension.
v2: Reject the new formats in llvmpipe_is_format_supported to prevent
crashes because it doesn't know how to handle the new formats.
Reviewed-by: Marek Olšák <marek.olsak@amd.com> [v1]
Reviewed-by: Eric Anholt <eric@anholt.net> [v1]
This allows this pass to be run multiple times and the results are
just or'ed together.
It fixes on test on llvmpipe nir, and regresses none.
Suggested by Kenneth
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This shouldn't introduce any functional changes for RadeonSI
when NIR is enabled because these operations are already lowered.
pipeline-db (NAVI10/LLVM):
SGPRS: 9043 -> 9051 (0.09 %)
VGPRS: 7272 -> 7292 (0.28 %)
Code Size: 638892 -> 621628 (-2.70 %) bytes
LDS: 1333 -> 1331 (-0.15 %) blocks
Max Waves: 1614 -> 1608 (-0.37 %)
Found this while glancing at some F12019 shaders.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The reference guide is incorrect and SADDR is actually used with FLAT on
GFX10.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
LLVM and the proprietary compiler seem to do this
Fixes: b01847bd9 ("aco/gfx10: Fix mitigation of VMEMtoScalarWriteHazard.")
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
The blob driver does something like this for all vertex formats:
if (normalize) {
if (OPENGL_ES30)
val = VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_SIGN_EXTEND;
else
val = VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_ON;
} else {
val = VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_OFF;
}
As there is no way to get to that information in gallium we always
assume OPENGL_ES30.
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
brw_performance_query_metrics.h was removed in
134e750e16 and
brw_performance_query.h was removed in
8ae6667992
remove reference to these files from Makefile.sources
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Fixes: 134e750e16 ("i965: extract performance query metrics")
Fixes: 8ae6667992 ("intel/perf: move query_object into perf")
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
We must reset the damage info of our render targets here even though a
damage reset normally happens when the DRI layer swaps buffers. That's
because there can be implicit flushes the GL app is not aware of, and
those might impact the damage region: if part of the damaged portion
is drawn during those implicit flushes, you have to reload those areas
before next draws are pushed, and since the driver can't easily know
what's been modified by the draws it flushed, the easiest solution is
to reload everything.
Reported-by: Carsten Haitzler <raster@rasterman.com>
Fixes: 65ae86b854 ("panfrost: Add support for KHR_partial_update()")
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
BACK_LEFT attachment can be outdated when the user calls
KHR_partial_update() (->lastStamp != ->texture_stamp), leading to a
damage region update on the wrong pipe_resource object.
Let's delay the ->set_damage_region() call until the attachments are
updated when we're in that case.
Reported-by: Carsten Haitzler <raster@rasterman.com>
Fixes: 492ffbed63 ("st/dri2: Implement DRI2bufferDamageExtension")
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Coverity doesn't know that we always have coordinates if we have lod. To
avoid annoying errors, let's just zero-initialize this.
CoverityID: 1455202
Reviewed-by: Dave Airlie <airlied@redhat.com>
Same story as the previous two commits; these functions dereference the
memory they are pointed at. We can't do that.
CoverityID: 1455180
Reviewed-by: Dave Airlie <airlied@redhat.com>
Similar to the previous commit, pipe_resource_reference also dereference
the memory pointed at. Let's avoid it.
CoverityID: 1455198
Reviewed-by: Dave Airlie <airlied@redhat.com>
zink_render_pass_reference will dereference the memory 'dst' points at,
which can't really go well. All we want to do here is to increase the
reference-count, so let's use a different helper for that instead.
CoverityID: 1455200
Reviewed-by: Dave Airlie <airlied@redhat.com>
destroy_fence doesn't handle NULL-pointers gracefully. So let's avoid
hitting that code-path, by simply returning NULL early here instead.
CoverityID: 1455179
Reviewed-by: Dave Airlie <airlied@redhat.com>
It seems I had some fat fingers when writing this function, and I
accidentally ended up allocating a new query and immediately trying to
delete an uninitialized pool instead of just deleting the pool of the
query that was passed.
CoverityID: 1455196
Reviewed-by: Dave Airlie <airlied@redhat.com>
When I changed to heap-allocated sampler-objects, I missed the code-path
that restores sampler-states after the blitter; it needs an array of
pointers, not an array of VkSampler objects to behave.
This fixes spec@arb_texture_cube_map@copyteximage for me.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: 5ea787950f ("zink: heap-allocate samplers objects")
Reviewed-by: Dave Airlie <airlied@redhat.com>
Vulkan only allows power-of-two sample counts. We already kinda checked
for this, but forgot to validate the result in the end. Let's check the
result and error properly.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This drops all the old documentaion around applying for push access.
Also this removes the documentation stating that you can push
directly to mesa rather than using merge requests.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1969
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Was totally broken ...
Removed two if(point) {} because point is always non-NULL and we
were counting on that already for counting, since we NULL our
references to semaphores without active point earlier.
Fixes: 4aa75bb3bd "radv: Add wait-before-submit support for timelines."
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2137
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
pthread_mutex_unlock() when unlocked is documented by posix as
being undefined behaviour. On OpenBSD pthread_mutex_unlock() will call
abort(3) if this happens.
This occurs in amdgpu_winsys_create() after
cb446dc0fa
winsys/amdgpu: Add amdgpu_screen_winsys
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Cc: 19.2 19.3 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
They were out of sync. Besides syncing, lets ensure they never diverge
again.
Fixes: 8d2654a419 "radv: Support VK_EXT_inline_uniform_block."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Split out the logic for exclusive scans into a separate function
that makes clear what it does instead of having this opaque 60
line if.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
To avoid generating invalid LLVM IR when both operands don't have
the same type. This might happen when performing pointer comparisons
with SPIRV 1.4.
Fixes invalid LLVM IR for:
dEQP-VK.spirv_assembly.instruction.spirv1p4.opptrequal.variable_pointers_ssbo_equal
dEQP-VK.spirv_assembly.instruction.spirv1p4.opptrnotequal.variable_pointers_ssbo_not_equal
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This adds the hooks between llvmpipe and the gallivm NIR
code, for compute and fragment shaders.
NIR support is hidden behind LP_DEBUG=nir for now until
all the intergration issues are solved
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This transforms the NIR shaders like the TGSI transforms worked.
v2: fix some nir info requirements, use 32-bit bools
Acked-by: Roland Scheidegger <sroland@vmware.com>
This add the initial implementation of the NIR->LLVM conversion
for llvmpipe NIR support.
v2: lower bool to int32 in nir not llvm
Acked-by: Roland Scheidegger <sroland@vmware.com>
This is a port of the old radeonsi code to be used for llvmpipe NIR support.
Once we remove TGSI support from llvmpipe (I can dream? :-), then
we should be able to refine most of this down and remove it.
v2: port to later radeonsi code for vertex inputs and sampler/io parsing.
Acked-by: Roland Scheidegger <sroland@vmware.com>
When drawing the main character in Shadow of Mordor, the game appears
to draw Talion with one vertex shader, and the Wraith with another.
If the compiler optimizes those in different ways which lead to slight
imprecisions, then the resulting positions may not line up, leading to
Z-fighting occurring as the game decides which of the two are in front.
brw_nir_opt_peephole_ffma looks at usages of multiply adds across the
entire shader, and may make different decisions between the two, leading
to such imprecisions and Z-fighting. This started happening recently
after a NIR change to eliminate unnecessary MOVs (7025dbe7), but that
change simply exposed the existing problem.
Improves performance on Skylake GT4e by 1.22945% +/- 0.398672% (n=3),
likely due to the fixed rendering.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1985
Fixes: 7025dbe794 ("nir: Skip emitting no-op movs from the builder.")
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Many applications use multi-pass rendering and require their vertex
shader position to be computed the same way each time. Optimizations
may consider, say, fusing a multiply-add based on global usage of an
expression in a shader. But a second shader with the same expression
may have different code, causing that optimization to make the other
choice the second time around.
The correct solution is for applications to mark their VS outputs
'invariant', indicating they need multiple shaders to compute that
output in the same manner. However, most applications fail to do so.
So, we add a new driconf option - vs_position_always_invariant - which
forces the gl_Position output in vertex shaders to be marked invariant.
Fixes: 7025dbe794 ("nir: Skip emitting no-op movs from the builder.")
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
They're not implemented, and not critical to bring up immediately. Avoids
failures in the CTS when nothing gets written to the query.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This will make it easier to look at details of failed / skipped tests.
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Since we're not reporting test results as JUnit anymore, we can use the
default JSON format.
This affects how test results are summarized, update the reference files
accordingly.
Reviewed-by: Eric Anholt <eric@anholt.net>
It was basically useless in this form, and processing the JUnit data in
the GitLab backend was pretty expensive.
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
We were always ensuring a minimum size of 4 bytes for uniforms
for the case where we don't have any, to account for hardware pre-fetching
of the uniform stream, however, pre-fetching could also lead to to out
of bounds reads when have read the last uniform in the stream, so we
probably want to have the extra 4 bytes to prevent the kernel from
observing invalid memory accesses when the uniform stream sits right at
the end of a page.
This seems to fix MMU exceptions reported with a Linux 5.4 kernel.
Credit goes to Phil Elwell for identifying the problem and narrowing
it down to memory accesses in the uniform stream.
Reported-by: Phil Elwell <phil@raspberrypi.org>
Tested-by: Phil Elwell <phil@raspberrypi.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
When a fragment shader includes an input variable decorated with
SampleId or SamplePosition, sample shading should be enabled
because minSampleShadingFactor is expected to be 1.0.
Cc: 19.2, 19.3 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Add missing required bits. Fixes at least:
dEQP-VK.pipeline.render_to_image.dedicated_allocation.1d.small.r16g16_sint_d24_unorm_s8_uint
dEQP-VK.pipeline.render_to_image.dedicated_allocation.2d.mipmap.r16g16_sint_d24_unorm_s8_uint
dEQP-VK.renderpass.dedicated_allocation.attachment.4.401
dEQP-VK.renderpass2.suballocation.formats.r16_uint.load.draw
dEQP-VK.synchronization.op.single_queue.barrier.write_draw_read_copy_image_to_buffer.image_128x128_r16_uint
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
Only clang has this argument (at least as of clang 8 and gcc 9), which
errors when using the gcc empty initializer syntax in C:
```C
struct foo f = {};
```
GCC has a warning for this, but only when using -Wpedantic, which is a
lot of noise to lose useful warnings in.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Most of these will never actually be compiled by windows, but in the
interest of being able to make using struct foo = {}; an error and
avoiding breaking windows removing a handful of safe uses seems like a
good trade off.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
The vertex cache uses the full 48-bit address on Gen11+. See the
documentation for 3DSTATE_VERTEX_BUFFERS, which describes the
workaround and lists it as pre-Icelake.
Interestingly, the docs don't mention index buffers as needing a
workaround at all. So either we've been overzealous, or the docs
never got updated to record that. Which begs the question of whether
the issue there was fixed, if there was one...
Cuts 40% of the PIPE_CONTROLs from Civilization VI's benchmark; appears
that it improves performance by about 1-2% on Icelake 8x8 (not frequency
locked).
The slices table and most of the other layout fields in the
freedreno_resource moves into fdl_layout.
v2: Changes by anholt to not have duplicate fields, which was introducing
a surprising behavior change in resource layout (using the
level_linear helper before the setup of the shadowed fields)
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Rob Clark <robdclark@chromium.org>
This gets the worst of the sed required for shared resource layout out of
the way. The texture layout comment is dropped now that we're referencing
the shared header, which has a more complete description.
Acked-by: Rob Clark <robdclark@chromium.org>
This will be used for sharing resource layout code between freedreno and
tu. Mostly copied from a commit by Rob, with a new location and the slice
struct renamed for consistency.
Acked-by: Rob Clark <robdclark@chromium.org>
Multiple places were doing the same thing to get the tile mode of a level,
so refactor it out. This will make the shared resource helper transition
cleaner.
Acked-by: Rob Clark <robdclark@chromium.org>
This factors out a bit of duplicated code, but will also make the shared
resource layout transition process clearer.
Acked-by: Rob Clark <robdclark@chromium.org>
The algebraic pass was exhibiting O(n^2) behavior in
dEQP-GLES2.functional.uniform_api.random.3 and
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.13 (along with
other code-generated tests, and likely real-world loop-unroll cases).
In the process of using fmul(b2f(x), b2f(x)) -> b2f(iand(x, y)) to
transform:
result = b2f(a == b);
result *= b2f(c == d);
...
result *= b2f(z == w);
->
temp = (a == b)
temp = temp && (c == d)
...
temp = temp && (z == w)
result = b2f(temp);
nir_opt_algebraic, proceeding bottom-to-top, would match and convert
the top-most fmul(b2f(), b2f()) case each time, leaving the new b2f to
be matched by the next fmul down on the next time algebraic got run by
the optimization loop.
Back in 2016 in 7be8d07732 ("nir: Do opt_algebraic in reverse
order."), Matt changed algebraic to go bottom-to-top so that we would
match the biggest patterns first. This helped his cases, but I
believe introduced this failure mode. Instead of reverting that, now
that we've got the automaton, we can update the automaton's state
recursively and just re-process any instructions whose state has
changed (indicating that they might match new things). There's a
small chance that the state will hash to the same value and miss out
on this round of algebraic, but this seems to be good enough to fix
dEQP.
Effects with NIR_VALIDATE=0 (improvement is better with validation enabled):
Intel shader-db runtime -0.954712% +/- 0.333844% (n=44/46, obvious throttling
outliers removed)
dEQP-GLES2.functional.uniform_api.random.3 runtime
-65.3512% +/- 4.22369% (n=21, was 1.4s)
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.13 runtime
-68.8066% +/- 6.49523% (was 4.8s)
v2: Use two worklists, suggested by @cwabbott, to cut out a bunch of
tricky code. Runtime of uniform_api.random.3 down -0.790299% +/-
0.244213% compred to v1.
v3: Re-add the nir_instr_remove() that I accidentally dropped in v2,
fixing infinite loops.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
My motivation was to clarify the changes in the following commit, but
incidentally, it reduces runtime of
dEQP-GLES2.functional.uniform_api.random.3 (an algebraic-heavy
testcase) by -5.39524% +/- 2.21179% (n=15)
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
In order to have nir_opt_algebraic be able to do further algebraic
work on the output of a replacement, we need to maintain the
automaton's state.
Reviewed-by: Eric Anholt <eric@anholt.net>
If not all bits are cleared, then BLT needs to be given the current clear
value and not the new one.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Fixes:
Wolfenstein:Youngblood (w/o shader_ballot)
dEQP-VK.descriptor_indexing.combined_image_sampler_in_loop_with_lod
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
I don't think the bug applies for global/scratch instructions and
load_barycentric_at_sample selection expects this feature to work.
Fixes various dEQP-VK.pipeline.multisample_interpolation.* tests on GFX10.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
Commit 0899bf55 made some deqp-gles3 tests related to RGB8 PBOs fail
on R600 because it exposed PIPE_FORMAT_R8G8B8_UNORM and R600 doesn't
propely handle this. Disabling this format also for buffers fixes the
issue.
In addition, disabling also the related RGB8 integer formats for buffers
fixes some deqp-gles3 tests:
dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgb8ui_cube
dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgb8i_2d
dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgb8i_cube
dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgb8ui_2d
dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgb8ui_cube
dEQP-GLES3.functional.texture.specification.teximage3d_pbo.rgb8i_2d_array
dEQP-GLES3.functional.texture.specification.teximage3d_pbo.rgb8i_3d
dEQP-GLES3.functional.texture.specification.teximage3d_pbo.rgb8ui_2d_array
dEQP-GLES3.functional.texture.specification.teximage3d_pbo.rgb8ui_3d
dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgb8i_2d_array
dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgb8i_3d
dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgb8ui_2d_array
dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgb8ui_3d
Fixes: 0899bf55
st/mesa: Map MESA_FORMAT_RGB_UNORM8 <-> PIPE_FORMAT_R8G8B8_UNORM
Closes#2118
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
../src/amd/llvm/ac_llvm_build.c: In function ‘ac_build_canonicalize’:
../src/amd/llvm/ac_llvm_build.c:4567:9: warning: ‘intr’ may be used uninitialized in this function [-Wmaybe-uninitialized]
4567 | return ac_build_intrinsic(ctx, intr, type, params, 1,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4568 | AC_FUNC_ATTR_READNONE);
| ~~~~~~~~~~~~~~~~~~~~~~
../src/amd/llvm/ac_llvm_build.c:4567:9: warning: ‘type’ may be used uninitialized in this function [-Wmaybe-uninitialized]
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
In the case of promoted extensions we can end up with an entrypoint that
we support being an alias of an entrypoint we do not support. For
instance, if an extension gets promoted from EXT to KHR, the EXT entry-
points may be aliases of the KHR ones. We want to leave everything as
EXT until we get around to advertising the KHR so that we don't break
things when we update the XML and headers.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
The current code can only handle enum aliases if the original enum is
declared first followed by the alias as we walk the XML in a linear
fashion. This commit allows us to handle aliases where the alias
declaration comes before the thing it's aliasing.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We may have replaced the backing storage for a texture buffer while it
was unbound, at which point iris_rebind_buffer would not have caught it
and updated it. We need to ensure that the current resource's address
matches the one our SURFACE_STATE points at. If not, update addresses
and re-upload the SURFACE_STATE.
Shader images and buffers do not suffer from this problem because we
re-stream the surface state on every set call, since there isn't a
created CSO object for those with a saved SURFACE_STATE. Constant
buffers are also currently re-streamed (we pitch the SURFACE_STATE
on every set_constant_buffer call). Surfaces would need this
treatment (as they're created CSOs) except that we never swap out
their backing storage today (we only do it for buffers), so it's OK
for now.
Fixes misrendering in Unreal 4 demos (Elemental, Matinee Fight Scene).
Huge thanks to Andrii Simiklit for tracking down the problem - it was
quite difficult to find! Also fixes Andrii's new Piglit test for the
bug, 'arb_texture_buffer_object-re-init'.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1365
When replacing the backing storage for texture buffers, image buffers,
and so on, we may need to update the "Surface Base Address" field in
any corresponding SURFACE_STATE. This is easier to accomplish if we
have a copy on the CPU - we can just compare the current field, update
it, and re-upload.
This patch adds a CPU-side copy to the new iris_surface_state wrapper
struct, and reworks allocation and upload to fill things out on the
CPU copy first, then upload that to the GPU when finished.
This will be necessary to fix iris_invalidate_resource bugs shortly.
Technically, we never replace the backing storage for pipe_surfaces
(render targets), so we don't need to make this change there. However,
it's nice to have surfaces, sampler views, and image views handled
similarly. Plus, if we ever wanted to swap out backing storage for
busy textures, we'd need this infrastructure.
v2: Properly free memory (caught by Andrii Simiklit)
Today, we only have a state reference to the GPU buffer containing our
uploaded SURFACE_STATEs. However, we're going to want a CPU-side copy
soon. Making a wrapper struct means we can talk about both together,
and also put both in the field called "surface_state".
We can just compare the VERTEX_BUFFER_STATE address field to the
current BO's address. When calling rebind, we've already updated
the resource to the new buffer, but the state will have the old
address.
Mutating fields of global resources is generally not safe, and the only
reason we were doing it was to avoid passing an extra parameter to
the fill_surface_state helper.
This takes a noticable amount of time in piglit and some tests don't
need it.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
This is similar to a scheduler I've written for vc4 and i965, but this
time written at the NIR level so that hopefully it's reusable. A notable
new feature it has is Goodman/Hsu's heuristic of "once we've started
processing the uses of a value, prioritize processing the rest of their
uses", which should help avoid the heuristic otherwise making such
systematically bad choices around getting texture results consumed.
Results for v3d:
total instructions in shared programs: 6497588 -> 6518242 (0.32%)
total threads in shared programs: 154000 -> 152828 (-0.76%)
total uniforms in shared programs: 2119629 -> 2068681 (-2.40%)
total spills in shared programs: 4984 -> 472 (-90.53%)
total fills in shared programs: 6418 -> 1546 (-75.91%)
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> (v1)
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> (v2)
v2: Use the DAG datastructure, fold in the scheduling-for-parallelism
patch, include SSA defs in live values so we can switch to bottom-up
if we want.
v3: Squash in improvements from Alejandro Piñeiro for getting V3D to
successfully register allocate on GLES3.1 dEQP. Make sure that
discards don't move after store_output. Comment spelling fix.
At the same time, update etna_clear_blit_pack_rgba to work with integer
formats.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Use the extended format if an such a format was passed.
v1 -> v2:
- set FORMAT_MASK bit when using ext PE format as suggested
by Wladimir J. van der Laan
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
No functional changes, but it will be used to decompress
separate depth/stencil aspects.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
No functional changes because the aspect mask is still not used
during image transitions but it will be needed for the separate
depth/stencil aspects logic.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
v7: run nir_opt_algebraic
v9: rework the callback function
v9: update alignment on all loads/stores, even if they're not vectorized
v10: add tests for 64-bit offsets
v10: add tests for signed offsets
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> (v9)
This pass combines intersecting, adjacent and identical loads/stores into
potentially larger ones and will be used by ACO to greatly reduce the
number of memory operations.
v2: handle nir_deref_type_ptr_as_array
v3: assume explicitly laid out types for derefs
v4: create less deref casts
v4: fix shared boolean vectorization
v4: fix copy+paste error in resources_different
v4: fix extract_subvector() to pass
nir_load_store_vectorize_test.ssbo_load_intersecting_32_32_64
v4: rebase
v5: subtract from deref/offset instead of scheduling offset calculations
v5: various non-functional changes/cleanups
v5: require less metadata and preserve more
v5: rebase
v6: cleanup and improve dependency handling
v6: emit less deref casts
v6: pass undef to components not set in the write_mask for new stores
v7: fix 8-bit extract_vector() with 64-bit input
v7: cleanup creation of store write data
v7: update align correctly for when the bit size of load/store increases
v7: rename extract_vector to extract_component and update comment
v8: prevent combining of row-major matrix column acceses
v9: rework process_block() to be able to vectorize more
v9: rework the callback function
v9: update alignment on all loads/stores, even if they're not vectorized
v9: remove entry::store_value, since it will not be updated if it's was
from a vectorized load
v9: fix bug in subtract_deref(), causing artifacts in Dishonored 2
v9: handle nir_intrinsic_scoped_memory_barrier
v10: use nir_ssa_scalar
v10: handle non-32-bit offsets
v10: use signed offsets for comparison
v10: improve create_entry_key_from_offset()
v10: support load_shared/store_shared
v10: remove strip_deref_casts()
v10: don't ever pass NULL to memcmp
v10: remove recursion in gcd()
v10: fix outdated comment
v11: use the new nir_extract_bits()
v12: remove use of nir_src_as_const_value in resources_different
v13: make entry key hash function deterministic
v13: simplify mask_sign_extend()
v14: add comment in hash_entry_key() about hashing pointers
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> (v9)
It shouldn't matter, but the 1 was leftover from when it was handled
together with workgroup_size and num_work_groups.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
The former was always true and hence dead code. We will want to
explicitly declare the ring offset register with ACO, but we also want
to declare the scratch offset too, and we can't try to disable it since
ACO also supports spilling and the determination of whether spilling has
to happen occurs well after setting up registers. So replace
supports_spill with something that will actually be used for ACO.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Due to how LLVM works we have to make some of the FS inputs become
vectors, and therefore have to split them early so that they don't take
up extra register pressure due to how RA currently works.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
ac_shader_args will be similar to ac_shader_abi, except for being free
from LLVM-specific concepts and therefore capable of being shared
between LLVM and ACO. This will help us accomplish a few different
things:
- Decouple setting up SGPR and VGPR arguments from translating to LLVM,
so that we can reference these arguments in NIR lowering passes, which
will let us lower e.g. descriptor sets in NIR.
- Stop using radv-specific structures for things like determining the
chip generation in ACO.
In the end, we should replace ac_shader_abi with this structure +
driver-specific lowering passes.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
We'll duplicate this in a header file in the next commit, and then
remove the original enum. Just rename it temporarily so that things
keep building.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
GiMark benchmark from GpuTest has such code in VS:
out vec4 lightDir0;
out vec4 lightDir1;
...
lightDir0.xyz = lp0 - vVertex.xyz;
lightDir1.xyz = lp1 - vVertex.xyz;
In FS:
float distSqr = dot(lightDir0, lightDir0);
So due to the usage of uninitialized .w channel in the dot product,
distSqr may become undefined which results in many black dots
in the test on Iris.
In https://www.geeks3d.com/forums/index.php/topic,6242.0.html
developer stated that this benchmark most likely won't be updated.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1919
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Fixes dEQP-VK.compute.builtin_var.local_invocation_index with
RADV_PERFTEST=cswave32.
My initial fix was to lower it but Rhys suggested the shift-right
and it's much better like this.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
They are broken like on GFX6-GFX7. It seems better to disable them
instead of enabling a broken feature.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This fails a couple of piglits due to other bugs in llvmpipe,
but it adds support for the feature properly.
v2: don't reset pipestats, just recalc, fix CI expectation
In order to prevent a potential malicious pipeline tainting our
secure compile process and interfering with successive pipelines
we want to create a fresh fork for each pipeline compile.
Benchmarking has shown that simply forking on each pipeline
creation doubles the total time it takes to compile a fossilize db
collection. So instead here we fork the process at device creation
so that we have a slim copy of the device and then fork this
otherwise idle and untainted process each time we compile a
pipeline. Forking this slim copy of the device results in only a
20% increase in compile time vs a 100% increase.
Fixes: cff53da3 ("radv: enable secure compile support")
This will be used to create a communication pipe between the user
facing device and a freshly forked (per pipeline compile) slim copy
of that device.
We can't use pipe() here because the fork will not be a direct fork
of the user facing process. Instead we use a previously forked
copy of the process that was forked at device creation in order to
reduce the resources required for the fork and avoid performance
issues.
Fixes: cff53da374 ("radv: enable secure compile support")
In the following commits we want to be able to fork an existing lightweight
fork created at device creation time. In order for the user facing process
to communicate with this new fresh fork we create some members here to hold
FIFO file descriptors and a unique id.
Here we also add a new fork enum that we use to tell the lightweight
process to create a fresh fork.
For more information on why we create a fresh fork see the following
commits.
This fixes a build failure on MSVC.
BTW, it looks like clang supports _Pragma() but I don't know if it
understands the "gcc unroll N" directive.
Signed-off-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Fixes build with MinGW, with shared LLVM and lto
/tmp/opengl32.dll.BxiIYm.ltrans59.ltrans.o:<artificial>:(.text+0x1674): undefined reference to `LLVMAddInstructionCombiningPass'
See also scons/llvm.py
Acked-by: Dylan Baker <dylan@pnwbakers.com>
Only NPOT vectors greater than vec4 use the extra uint32.
This is for instructions that share the dest code.
load_const and undef already support 1-16 in the header.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
vec4 scalarized ALUs typically have 4 equal instruction headers, so remove
the last 3.
There are no bits left in the ALU header for more flags, so future
extensions of NIR will have to use something like instr_type == 15
to describe more complex ALU instructions.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
It can be derived from src and var. This frees 10 bits in the header
that will be used later.
"mode" is moved in the structure, because those bits will be used for
something else later.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
- type_cast: deduplicate types if the last one is the same
- derive the type from the parent for other derefs
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
The majority of constants can be packed like this.
v2: - use enum for the packing encoding,
- trim packed_value to 20 bits add 1 bit to last_component,
which simplifies a later commit
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
If the repo continues development, we don't want to accidentally pick
up potentially breaking changes on our next container rebuild.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
xfb + lines/points still flakes too frequently (and the problem isn't
even related to xfb), but we can add the rest back into this mix now.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Extract .qpa for the individual unexpected results and flakes, and
translate to xml, preserved with the artifacts. This allows easy
browsing of the test logs for fails/flakes, for easier debugging.
The # of logs to preserve is capped at 50 to avoid saving 100s of
megabytes of logs in case someone pushes a change that breaks
everything.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
If there are a small number of fails, re-run to determine if they are
flakes, and optionally (if `$FLAKES_CHANNEL` configured) report the
flakes.
This way flakes don't interfere with developers working on other
drivers, but get logged so that the developers working on the flaking
driver can monitor the situation.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Bump cts_runner to pick up the change to preserve .qpa and caselist .txt
files for blocks of tests that contain fails, and preserve the caselist
files. To reproduce fails that depend on order of running tests, these
are useful.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
The log only shows the first 50, but preserve the full list for easier
browsing.
(Also move return of exit code to end which makes later patches in the
series easier)
Signed-off-by: Rob Clark <robdclark@chromium.org>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Update the deqp build to preserve testlog-to-xml and stylesheets, so
deqp runner can extract .qpa for failed/flaked tests, and convert to
xml. With this, will be able to browse output from failed tests
directly from the artifacts.
The main motiviation is to give better visibility into what happens with
flaked tests, when it is difficult/impossible to reproduce the flake
locally (ie. when it happens once out of N million tests). But this
should also make it easier to debug regressions that a MR triggers,
especially when it is on hw that you don't have.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Dolphin: 75 fps -> 88 fps - Super Mario Galaxy
Citra: 81 fps -> 91 fps - A Link Between Worlds
Yuzu: 21 fps -> 27 fps - Super Mario Odyssey
Dolphin still has many syncs because of glFenceSync and glClientWaitSync.
Moving them to the dispatcher thread might yield another speedup.
Yuzu uses a compatible profile by default. This benchmark used the variable
MESA_GL_VERSION_OVERRIDE=4.5FC to overwrite this behavior.
This profilation was done on a mobile i7-8550U CPU with i965.
Signed-off-by: Markus Wick <markus@selfnet.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
For temporary lookups, just allocate out of the NULL ralloc context,
so we don't have to edit the linked list of ralloc children to add it
and then immediately remove it again.
When uploading a new shader, allocate the keybox off the shader, so
if we delete the shader the keybox also goes away. Less manual cleanup.
All of the tables are static const, so they only need to be validated
once. As noted in the previous commit, the compiler should be able to
eliminate all of this code when the assertions would pass. Even with
the help of the previous commit, this does not always occur.
-Og: -95.688 +/- 3.91935 (-24.9562% +/- 1.0222%) N=5
-O1: No difference proven at 95.0% confidence. N=5
-O2: -1.962 +/- 0.85001 (-0.860013% +/- 0.372589%) N=5
Reviewed-by: Eric Anholt <eric@anholt.net>
I was pretty liberal with these assertions when I wrote this code
because I had assumed that GCC would unroll the loops, inline the look ups
of static const arrays with now constant indices, and then elmininate
all the actuall assertions. It seems none of this happens even at -O3.
Adding the pragmas helps encourage loop unrolling at some optimization
levels. I tested by running shader-db with NIR_VALIDATE=false on a Core
i7 Haswell desktop system.
-Og: No difference proven at 95.0% confidence. N=5
-O1: -48.304 +/- 1.221 (-16.3343% +/- 0.412888%) N=5
-O2: -49.94 +/- 1.23521 (-17.9634% +/- 0.444303%) N=5
v2: Add a _Pragma to an inner loop that was accidentally dropped during
a rebase.
Reviewed-by: Eric Anholt <eric@anholt.net>
Varyings are similar to already handled cases. And "glsl_zero_init"
name of the workaround already looks like it should include varyings.
The issue was observed in GiMark subtest from GpuTest.
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Just a bit of cleanup. lower_tex can do this lowering for us, which
should also eliminate some special cases (one less thing to fix if we
ever need texturing in tess/geom/etc, perhaps?)
Closes#2133
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
It seems overkill to me to build scons 7x for every pipeline.
Scons is now build with the oldest llvm version in scons-old-llvm
and with the newest llvm version in scons.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
We fetch the info with the new intrinsic and lower with ALU ops for txl
instructions, which seemingly correspond to "TEXGRD" instructions (what
we call textureLod).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
We can stuff this information in as parametrized system values, like we
currently do texture size and SSBO addresses.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
This loads in the <min_lod, max_lod, lod_bias> settings for a given
sampler, which is necessary for lowering clamps/biases on certain
Midgard chips.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Generating a source code with a fixed size leads to issues with plattform dependent types.
We either hard code 4 or 8 bytes there, and both are wrong on the other plattform.
So this patch solves this issue by generating eg sizeof(GLsizeiptr), which is valid both
on 32 and on 64 bit plattforms.
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
This enables UBWC for everything except 3D textures.
It breaks many image_to_image copies but those aren't important and it can
be worked around later (image_to_image copy needs to be done in two steps,
decode from the source format and then encode to the destination format).
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
Fix build error after llvm-10.0 commit 1dfede3122ee ("Move
CodeGenFileType enum to Support/CodeGen.h").
../src/gallium/drivers/swr/rasterizer/jitter/JitManager.cpp: In member function ‘void JitManager::DumpAsm(llvm::Function*, const char*)’:
../src/gallium/drivers/swr/rasterizer/jitter/JitManager.cpp:428:45: error: ‘CGFT_AssemblyFile’ is not a member of ‘llvm::TargetMachine’
*pMPasses, filestream, nullptr, TargetMachine::CGFT_AssemblyFile);
^
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Jan Zielinski <jan.zielinski@intel.com>
Do this by repeating processing of loops until no progress is made.
Totals from affected shaders:
SGPRS: 162576 -> 162576 (0.00 %)
VGPRS: 145228 -> 145228 (0.00 %)
Spilled SGPRs: 668 -> 668 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 15778640 -> 15771336 (-0.05 %) bytes
LDS: 146 -> 146 (0.00 %) blocks
Max Waves: 6087 -> 6087 (0.00 %)
v2: use block_kind_loop_header/block_kind_loop_exit to repeat at the end
of loops instead of at each continue
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
When GPU is idle and suspends, the currently selected countables
will all reset to the first one. So periodically restore the selected
countables.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Port from the envytools tree, but converted to use the .c tables for
describing the perfcounter groups/countables, rather than using rnndec
to get this at runtime from the register xml.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Currently this are getting blocked by the kernel.. these counters don't
seem to be the most useful ones, and to use them we'd have to somehow
probe the kernel by submitting cmdstream to write the selector regs and
see if that triggers a GPU fault. So let's just skip them.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
This should eventually be useful for VK_KHR_performance_query as well.
And in the more near term, for fdperf.
Attempt to not break android build is best-effort and untested.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
When we had one gen supporting performance counters, it made sense to
have these builder macros in the .c file with the table. But time has
come to de-duplicate.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
This passes the piglit CL builtin-ulong-clz-1.0.generated.cl
test.
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
This adds the option to lower 64-bit ufind_msb opcodes.
v2: use split_x/y removes component loops (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
I set the runners to concurrency=1, so they serve only one gitlab-ci job
at at time. Swap over to using the parallel runner now to keep the
runners busy, more efficiently than spawning many docker containers and
downloading artifacts multiple times, and producing easier-to-understand
results for browsing on the web.
This bumps the a306 runners to 4x parallel instead of 2x like before, but
cheza gles3 drops from 6 to 4. Current rough timings of the jobs (if no
container download):
db410c-gles2: 5:00
a630-gles2: 1:30
a630-gles3: 6:00
a630-gles31: 5:30
a630-gles3 is a bit longer than I like, but it should come back down once
I can sort out the NIR algebraic rewinding.
This was apparently missed in 67b32190f3, which added support
for ARB_shading_language_include to #line, including the 'path'
field for the location.
Fixes crashes in CTS with all drivers as they attempt to access
an uninitialized path string during parsing.
Fixes: 67b32190f3 ("glsl: add ARB_shading_language_include support to #line")
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2132
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Jose Maria Casanova <jmcasanova@igalia.com>
Use hardcoded /cache/mesa/ccache for the cache, so it will be shared by
all jobs of all Mesa projects running on the same runner host. This
should increase the hit rate and decrease the worst case storage used.
Further benefits of directly using a host-mapped directory:
* Saves up to ~1 minute per job for restoring and saving the cache
contents via the GitLab CI cache mechanism
* Cache contents generated by failed jobs are no longer lost
* Jobs running in parallel on the same runner host can get hits from
each other
Also enable compression, so the default maximum cache size of 5G might
be sufficient.
v2:
* Move CCACHE_DIR variable to the .build-linux template
Suggested-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net> # v1
Building GLVND in meson-main doesn't work because this disables
libEGL and it's needed for running shader-db.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Now that debugoptimized isn't set and that all test jobs depend on
meson-testing, enabling swr shouldn't slowdown the CI.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
For turnip and RADV testing, we will need a debugoptimized build
without UBSAN. This introduces meson-testing which builds only the
things that are needed by the test stage.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
This happens when mesa is built with only swrast. The default
driver being kmsro and the default driconf file being v3d,
it's NULL and then strdup crashes.
This fixes a crash with piglit spec/egl_mesa_query_driver/conformance.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Enough trial and error ... just think even *more* Midgard about where
this field might be!
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
also make 8 and 16 compoments invalid. We will enable that later again
when we actually support it.
v2: fix validation of nir_intrinsic_instr::num_components
correct validation of instr->num_components
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This reverts commit 52c7df1643. The pass,
while clearly useful for some shaders, has at least three bugs that I
was able to find fairly quickly:
1. It doesn't work for type-converting MOVs because f > 0 is not the
same as f2i(f) > 0
2. CSEL is a 3src instruction and only supports one source type; it
doesn't take this into account and tries to create instructions
which do a F compare and a D select. This is especially nasty to
debug because you don't see that in the dumped assembly because we
don't properly assert that types are the same in codegen.
3. While you can handle 2, in theory, by reinterpreting types, you
can't do that in the presence of source modifiers. This pass
doesn't even attempt to detect that.
Those are just the ones I found with the one almost trival shader I was
debugging. There very likely may be more and. Best thing to do for now
is just shut it off until someone has the time to figure out how to do
this properly and write tests to ensure it's correct.
Fixes: 3cb085e6d61a "i965/fs: Merge CMP and SEL into CSEL on Gen8+"
Reviewed-by: Brian Paul <brianp@vmware.com>
This will be useful as a deterministic identifier/index for the variable.
v2: fix comment style
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> (v1)
Doesn't shrink it (at least, on x86-64) and leaves space for more members.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
v2. [Hyunjun Ko (zzoon@igalia.com)]
Avoid using too much open code like "instr->regs[n]->flags |= FOO"
v3. [Hyunjun Ko (zzoon@igalia.com)]
Remove redundant code for both 16b and 32b operations.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Adds binop_reduce_all_sizes which generates both 1-bit and 32-bit
versions of the reduce operation. This reduces the code duplication a
bit and will make it easier to later add 16-bit versions as well.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Adds binop_compare_all_sizes which generates both 1-bit and 32-bit
versions of the comparison operation. This reduces the code
duplication a bit and will make it easier to later add 16-bit versions
as well.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Most of DEQP-VK.subgroups are skipped because 16-bit float aren't
supported but others pass.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Specifically when we are in non-uniform control flow, as we would need
to set the condition for the last instruction. If (for example) a
image atomic load stores directly their value on a NIR register,
last_inst would be a nop, and would fail when set the condition.
Fixes piglit test:
spec/glsl-es-3.10/execution/cs-ssbo-atomic-if-else-2.shader_test
Fixes: 6281f26f06 ("v3d: Add support for shader_image_load_store.")
v2: (Changes suggested by Eric Anholt)
* Cover all sig.ld* signals, not just ldunif and ldtmu, as all of
them have the same restriction.
* Update comment explaining why we add a MOV in that case
* Tweak commit message.
v3:
* Drop extra set of parens (Eric)
* Add missing ld signal to is_ld_signal to fix shader-db regression.
Reviewed-by: Eric Anholt <eric@anholt.net>
Support cases such as depth-only renders and only set stencil buffers
when needed, to match the blob's behaviour.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
The tiler unit in these GPUs is quite different and we haven't reverse
engineered enough of it yet to validate and pretty print it.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Rather than open-coding checks on gpu_id in the compiler, let's track
quirks applying to whatever we're compiling for, to allow us to manage
the complexity of many heterogenous GPUs in the compiler.
It was discovered that a workaround used on T720 is also required on
T820 (and presumably T830), so let's fix this. This will also decrease
friction as we continue improving T720 support.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
This will allow us to continue searching the current path for
relative shader includes.
From the ARB_shading_language_include spec:
"If it is quoted with double quotes in a previously included
string, then the first search point will be the tree location
where the previously included string had been found."
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
If the shader contains an include when need to first run the
preprocessor before deciding if we can skip compilation based
on the shader cache.
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
From the ARB_shading_language_include spec:
"#line must have, after macro substitution, one of the following
forms:
#line <line>
#line <line> <source-string-number>
#line <line> "<path>"
where <line> and <source-string-number> are constant integer
expressions and <path> is a valid string for a path supplied in the
#include directive. After processing this directive (including its
new-line), the implementation will behave as if it is compiling at
line number <line> and source string number <source-string-number>
or <path> path. Subsequent source strings will be numbered
sequentially, until another #line directive overrides that
numbering."
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
The new local function lookup_shader_include() will be used by
glDeleteNamedStringARB() in the following patch.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
This will be usefull when implementing glIsNamedStringARB() which
doesn't do error checking, it just returns false for invalid
lookups instead.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
When the scratch ringbuffer settings are changed, the shader unit has
to be idle or we will have shaders using old and new settings.
That combination is not supported on the HW (likely the offset is
ringbuffer idx * WAVESIZE * 1024).
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Now that we can (mostly) generate a pipe format for a VkFormat, use that
to answer queries about formats. This will let us refactor the freedreno
format table surface layout code to be shared between gallium and vulkan.
This causes us to expose fewer formats for now (on a 1/100 CTS run I'm
doing, skips go from 3671 to 3835 out of 5145 tests). Fails stay about
the same (478 -> 434, but the run is pretty flaky and we're doing fewer
tests now).
v2: Rebase on master, throw a finishme on missing vk-to-pipe formats that
tu used to support.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com> (v1)
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
I'm planning on using this from radv and tu for queries about formats.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
This decreases memory usage, because serialized NIR is more compact.
If shader_has_one_variant is true and the shader is uncached, the first
variant is created from nir_shader, otherwise the first variant and
all other variants are created from serialized NIR.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
a later commit will add back st_vertex_program as a subclass of
st_common_program
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
This matches the uncached codepath.
affected_states was used before initialization, which was technically
a bug, but probably not reproducible due to _NEW_PROGRAM rebinding
everything.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Allows eglmesaext.h to be used in C++ code.
This aligns this file with the rest of EGL.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-By: Tapani Pälli <tapani.palli@intel.com>
Two files exist in that directory:
- vulkan_xlib_randr.h
- vulkan_xlib_xrandr.h
Both were imported in 205c271562 ("vulkan: Update the XML and
headers to 1.1.70") with identical contents (ie. the
VK_EXT_acquire_xlib_display extension), but the former was never
included anywhere and can't be found upstream [1], while the latter is
included in vulkan.h and found upstream.
[1] https://github.com/KhronosGroup/Vulkan-Headers/tree/master/include/vulkan
Fixes: 205c271562 ("vulkan: Update the XML and headers to 1.1.70")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
We could enable it on GFX10 if LLVM wasn't used as a fallback for
unsupported stages. Note that the CTS only tests it if
VK_KHR_shader_float16_int8 is enabled, even though it's not a
requirement.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
The multiplication reduction is larger than it could be, but it should be
easier to implement this way.
No failures with dEQP-VK.subgroups.*int64* except those caused by LLVM
being used for other stages.
v2: don't call setFixed() for v_add carry-out, since setHint sets physReg
v3: add and use emit_vadd32() helper
v4: use num_opcodes instead of last_opcode
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> (v3)
Should make 64-bit integer reductions easier to implement.
v4: use num_opcodes instead of last_opcode
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> (v3)
This extension allows to use subgroup operations with 8 and 16-bits
Untested on GFX6-GFX7, and most of subgroup operations are broken
on GFX10, so don't enable it for now. Not enabled on ACO because
it's still doesn't support 8-bits/16-bits.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
It should rely on the source type, not on the return type which
is always a boolean anyways, so vote_feq was never selected. For
OpSubgroupAllEqualKHR it's always an integer comparison.
This fixes some VK_KHR_shader_subgroup_extended_types tests with RADV.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
We don't seem to fault any more when running dEQP GLES2, and we don't
scrape serial output any more anyway so no problems should be caused by
that.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Always enabled; this doesn't require any driver work, it's just
core mesa bits.
quick_gl.txt is also updated because previously piglit ext_dsa
tests were skipped.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The spec is unclear on how to handle the buffer argument so we reuse
the logic from the EXT_direct_state_access spec.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
We can't simply alias ARB_direct_state_access functions because
those fail if the vao has never been bound before.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The wording in ARB_framebuffer_no_attachments and EXT_direct_state_access
is different.
In the former framebuffer names must have been generated using glGenFramebuffers
before using the named functions.
In the latter framebuffer names have no such constraints, so we can't use
the _mesa_lookup_framebuffer_dsa function.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
All features from the EXT_dsa spec are implemented.
Interactions with other specs:
- GL_AMD_gpu_shader_int64: not needed, since it's not enabled in
compatibility profile.
- GL_ARB_bindless_texture is DONE
"INVALID_OPERATION is generated when calling various functions
to modify the state of a texture object from which handles have
been extracted"
- GL_ARB_buffer_storage/GL_EXT_buffer_storage is DONE (NamedBufferStorageEXT function)
- GL_ARB_texture_storage is DONE (3 TextureStorage*DEXT functions)
- GL_ARB_vertex_attrib_binding is DONE (6 VertexArray* functions)
- GL_EXT_external_buffer is not supported by Mesa
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
It doesn't make sense to have nonlinear layouts for a buffer that can be
accessed as direct memory for a compute kernel. Turn that off so things
work as expected.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
We can take the OpenCL kernel inputs and interpret them as uniforms by
simply reusing the Gallium callback.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Chrome OS would like to import and render to any supported format that has
a corresponding display plane format, and this prevents throwing
framebuffer incomplete for FBOs using these textures.
See: crbug.com/949260
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Store a flag stating if there was an implmentation, and use
fxn->impl as a temporary flag between deserializsation stages.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
In d1c4e64a69, we added a parameter to tell the back-end compiler to
ignore the param array and just push however many constants you ask it
to push. I enabled it for iris because this is really what iris wants
but it seems to have caused a number of regressions. Revert to the old
behavior for now.
Fixes: d1c4e64a69 "intel/compiler: Add a flag to avoid compacting..."
Alignment requirements may have changed the horizontal stride already,
so don't set it if not required to avoid breaking said requirements.
Fixes several tests such as
dEQP-VK.subgroups.vote.graphics.subgroupallequal_int8_t
Signed-off-by: Iván Briano <ivan.briano@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
RS engine does this already, it is missing for BLT engine. This fixes
cases where a clear isn't immediately at the start of the frame.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
There are PE formats not supported by RS, so we can't have a single
to translate both.
Use RS only for same formats until we have a translate_rs_format and test
the possible different format blits.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
* Removes the incorrect usage of translate_rs_format
* Disables use of BLT engine for different src/dst format
We only really need the BLT engine for tiling/detiling right now, but it
would be nice to support as many blit cases as possible to avoid using PE
for that.
To deal with different formats we need to:
* Have a translate_blt_format which has all supported formats
* Fix the swizzle translation from gallium (current version was wrong)
* Set the src/dst sRGB bits as needed
* Find which type conversions the BLT engine can actually do
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
A security advisory (TALOS-2019-0857/CVE-2019-5068) found that
creating shared memory regions with permission mode 0777 could allow
any user to access that memory. Several Mesa drivers use shared-
memory XImages to implement back buffers for improved performance.
This path changes the shmget() calls to use 0600 (user r/w).
Tested with legacy Xlib driver and llvmpipe.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
If both are zero (the common case), we can emit a null vertex buffer
rather than emitting a vertex buffer with zeros in it. The packing of
the VERTEX_BUFFER_STATE is faster because no relocation is emitted and
we can avoid creating the vertex buffer which means one less
anv_state_stream_alloc.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This is a bit more natural because we're already getting an anv_state
most places in the pipeline. The important part here, however, is that
we're no longer calling anv_block_pool_map on every alloc_binding_table
call. While it's probably pretty cheap, it is potentially a linear walk
over the list of BOs and it was showing up in profiles.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Instead of blindly dirtying descriptors and push constants the moment we
see a pipeline change, check to see if it actually changes the bind
layout or push constant layout. This doubles the runtime performance of
one CPU-limited example running with the Dawn WebGPU implementation when
running on my laptop.
NOTE: This effectively reverts beca63c6c0. While it was a nice
optimization, it was based on prog_data and we can't do that anymore
once we start allowing the same binding table to be used with multiple
different pipelines.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Instead of dirtying all graphics or all compute based on binding point,
we're now much more careful. We first check to see if the actual
descriptor set changed and then only dirty the stages used by that
descriptor set. For dynamic offsets, we keep a bitfield per-stage of
which offsets are actually used in that stage and we only dirty push
constants and descriptors if that stage has dynamic offsets AND those
offsets actually change.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
It theoretically could be more efficient but the real point here is that
it's no longer really a matter of dealing with special cases and then
the "real" thing. The way we're handling binding tables, it's more of a
multi-step process and a switch is more natural.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This substantially reworks both the state setup side of push constant
handling and the pipeline compile side. The fundamental change here is
that we're no longer respecting the prog_data::param array and instead
are just instructing the back-end compiler to leave the array alone.
This makes the state setup side substantially simpler because we can now
just memcpy the whole block of push constants and don't have to
upload one DWORD at a time.
This also means that we can compute the full push constant layout
up-front and just trust the back-end compiler to not mess with it.
Maybe one day we'll decide that the back-end compiler can do useful
things there again but for now, this is functionally no different from
what we had before this commit and makes the NIR handling cleaner.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This moves the compute stuff into a anv_push_constants::cs sub-struct.
It also moves dynamic offsets into the push constants. This means we
have to duplicate the data per-stage but that doesn't seem like the end
of the world and one day we may wish to make dynamic offsets per-stage
anyway.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
It turns off that emitting push constants is one of the hottest paths in
the driver and ANY work we do there costs us. By pre-computing things a
bit ahead of time, we shave 5% off the runtime of a CPU-limited example
running with the Dawn WebGPU implementation.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
The bounds checking is actually less safe than just pushing the data.
If the bounds checking actually ever kicks in and it's not on the last
UBO push range, then the shrinking will cause all subsequent ranges to
be pushed to the wrong place in the GRF. One of the behaviors we
definitely don't want is for OOB UBO access to result in completely
unrelated UBOs returning garbage values. It's safer to just push the
UBOs as-requested. If we're really concerned about robustness, we can
emit shader code to do bounds checking which should be stupid cheap (a
CMP followed by SEL).
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
As of 2d78e55a8c, nir_intrinsic_load_constant with a constant offset
is constant-folded so we should never end up with any that trigger
brw_nir_analyze_ubo_ranges.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This lets us stop tracking the pipeline layout. It also means less
indirection on a very hot path. As an extra bonus, we can make some of
our data structures smaller. No measurable CPU overhead improvement.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
In the early days of the driver we allowed layout to be VK_NULL_HANDLE
and used that for some internal pipelines when we wanted to be lazy.
Vulkan doesn't actually allow NULL layouts, however, so there's no
reason to have this check.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
A 'normal' texture op may be emitted in a vertex shader on T720 but it
still doesn't take any derivatives.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Re-emitting 3DSTATE_CC_STATE_POINTERS after emitting
3DSTATE_BLEND_STATE_POINTERS fixes the shadow flickering in
SuperTuxCart and Tropico 6 which was seen only on Haswell.
The reason for this is unknown and fix was found empirically.
The closest mention in PRM is that it should improve performance.
From the HSW PRM, volume 2b, page 823 (3DSTATE_BLEND_STATE_POINTERS):
"When the BLEND_STATE pointer changes but not the CC_STATE pointer,
driver needs to force a CC_STATE pointer change to improve
blend performance in pixel backend."
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1834
Fixes: eca4a654 ("i965: Disable dual source blending when shader doesn't support it on gen8+")
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This extension adds the device coherent and device uncached memory
types. It's known to be slower than non-device coherent memory but
it might be useful for debugging.
This is only exposed for chips that support L2 uncached.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This simplifies manipulation of the offsets dramatically, fixing some
UBO access related bugs.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Prefetch only supports the basic 2D texture case, checking is_array is
needed because 1d array textures pass the coord num_components==2 test.
Fixes: 2a0d45ae ("freedreno/ir3: Add a NIR pass to select tex instructions eligible for pre-fetch")
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@gmail.com>
This makes the streams more readable and comparable with the blob's parser
as it parses the VS and PLBU stream and shows the currently known values.
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
CodeGenFileType moved from ::llvm::TargetMachine in
llvm/Target/TargetMachine.h to ::llvm:: in llvm/Support/CodeGen.h
Signed-off-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
To avoid following building error:
out/target/product/x86_64/obj_x86/STATIC_LIBRARIES/libmesa_util_intermediates/format/u_format_table.c:30:10:
fatal error: 'u_format.h' file not found
^~~~~~~~~~~~
1 error generated.
Fixes: 882ca6d ("util: Move gallium's PIPE_FORMAT utils to /util/format/")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
GEN10_FORMAT_TABLE_INPUTS requires correction of u_format.csv file path
in order to avoid following build error:
ninja: error: 'external/mesa/util/format/u_format.csv',
needed by 'out/target/product/x86_64/gen/STATIC_LIBRARIES/libmesa_pipe_radeonsi_intermediates/radeonsi/gfx10_format_table.h',
missing and no known rule to make it
Fixes: 882ca6d ("util: Move gallium's PIPE_FORMAT utils to /util/format/")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
We had this ad-hoc exact size matching for unsized internalformats,
but st_choose_matching_format() can do exactly what we want. This
means, that, for example, we'll now prefer the matching ordering for
565/565_REV if the driver supports both orders. We also pass
Unpack.SwapBytes through from ChooseTextureFormat so that we can hit
the memcpy path for 8888 formats when that flag is set.
Some interesting format choice changes from this (on softpipe):
intf/form/type before after
----------------------------------------------------
RGBA/RGBA/USHORT: R8G8B8A8_UNORM -> RGBA_UNORM16
RGB/RGBA/8888: X8B8G8R8_UNORM -> R8G8B8X8_UNORM
RGB/ABGR/8888_REV: X8B8G8R8_UNORM -> R8G8B8X8_UNORM
RGBA/RGBA/5551: B5G5R5A1_UNORM -> A1B5G5R5_UNORM
RGBA/RGBA/4444: R8G8B8A8_UNORM -> A4B4G4R4_UNORM
RGBA/GL_RGBA/1010102: R8G8B8A8_UNORM -> A2B10G10R10_UNORM
DEPTH/DEPTH/UINT: Z24X8 -> Z_UNORM32
DEPTH/DEPTH/USHORT: Z24X8 -> Z_UNORM16
v2: Make sure that the baseformat still matches. v1 would pick
MESA_FORMAT_L16_UNORM for RED/LUMINANCE/SHORT, when we clearly
want a red format.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
sRGB vs unorm was the only conflict case being guarded against in this
function. Before the PIPE_FORMAT conversion, we always listed the
unorm before the sRGB in the enums, but PIPE_FORMAT_A8B8G8R8_SRGB
happens to be before _UNORM. We always want the unorm result here.
Fixes: 807a800d8c ("mesa: Redefine MESA_FORMAT_* in terms of PIPE_FORMAT_*.")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We now have a nice helper function for finding those memcpy formats,
without needing to go through each entry of the mesa format table to
see if it happens to match.
While looking at sysprof of a softpipe GLES2 CTS run, we were spending
~8% of the CPU on ChooseTextureFormat. With this, roughly the same
region of the testsuite was .4%.
v2: Add Ken's fix for canonicalizing array formats.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Just return MESA_FORMAT_NONE to avoid triggering unreachable; there's
really no sensible thing to return for this case anyway.
This prevents regressions in the next commit, which makes st/mesa
start using this function to find a reasonable format from GL format
and type enums.
Reviewed-by: Eric Anholt <eric@anholt.net>
Eventually, we will want to combine constants across types, but for now
let's not break the world.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
64-bit ops have their own funky swizzles. Let's pack them, both for
native 64-bit sources as well as extended 32-bit sources.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
State was leaking from previous frames as we weren't updating the
descriptor in all cases.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Tested-by: Andre Heider <a.heider@gmail.com>
On newer GPUs, this is a no-op. On older GPUs, this prevents needless
spilling since texture registers are shared with a subset of work
registers.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Tested-by: Andre Heider <a.heider@gmail.com>
This actually supports more of the extension than the LLVM backend but we
can't enable it because ACO doesn't work with all stages yet.
With more of it enabled, some CTS tests fail because our 64-bit sqrt
is very imprecise. I can't find any precision requirements for it
anywhere, so I'm thinking it might be a CTS issue.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
ACO sets this itself and will have to set it differently in the future to
support shaderDenormFlushToZeroFloat64.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Two benefits:
Most docker image related environment variables can now be defined in
the jobs where they're used instead of globally. The DEBIAN_TAG values
are propagated to other jobs via YAML anchors.
Images on https://gitlab.freedesktop.org/mesa/mesa/container_registry
are now organized in separate repositories with a suffix matching the
name of the job which makes sure the image is there.
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Cleans up .gitlab-ci/ a little, and allows using a single DEBIAN_EXEC
line for all container jobs.
v2:
* Use lava_arm.sh instead of arm_lava.sh for consistency with v2 of the
previous change
Reviewed-by: Eric Anholt <eric@anholt.net> # v1
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
This makes it easier to tell which job is which in a pipeline.
v2:
* Use lava_arm{64,hf} instead of arm{64,hf}_lava to keep these jobs
together in pipeline overviews
Reviewed-by: Eric Anholt <eric@anholt.net> # v1
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Per the spec, the units passed to glPolygonOffset are to be multiplied
by an implementation-defined constant.
On Midgard, this constant seems to be 2.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
To not overwrite the resolve if there is pending clear aspects,
same as color resolves.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
In the case of glibc, pthread_t is internally a pointer. If
lp_rast_destroy() passes a 0-value pthread_t to pthread_join(), the
latter will SEGV dereferencing it.
pthread_create() can fail if either the user's ulimit -u or Linux
kernel's /proc/sys/kernel/threads-max is reached.
Choosing to continue, rather than fail, on theory that it is better to
run with the one main thread, than not run at all.
Keeping as many threads as we got, since lack of threads severely
degrades llvmpipe performance.
Signed-off-by: Nathan Kidd <nkidd@opentext.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
So nir_validate happens properly. Unfortunately this means we have
to play the metadata song and dance, so walk over all impls and say
that we didn't hurt anything.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
When demoting it from an output to a global, we need to actually move
it to the correct list. While here, we also refactor so it's clear
we aren't mutating the list while iterating.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2106
Fixes: f9fd04aca1 ("nir: Fix non-determinism in lower_global_vars_to_local")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We were compiling them twice, costing extra build time. Reduces my
ccache-hot clean build time by a second (24.3s to 23.3s, 3 runs each).
The windows args are a little strange -- it's not clear to me that
they're actually used for building these files, but keep them in place
just in case, since we don't have a good windows CI story yet. We
should want them on both gallium and classic regardless: Only osmesa
could be built for windows in classic, and classic OSMesa's scons
build defines these flags too.
Closes: #2052
Acked-by: Dylan Baker <dylan@pnwbakers.com>
As this required use of Python 3.8, mako module also had to be updated.
v2 - Unbind mako module version when using Meson.
Signed-off-by: Prodea Alexandru-Liviu <liviuprodea@yahoo.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
On gen7 and earlier the scratch space size is limited to 12kB.
By enabling this optimization we may easily exceed this limit
without having any fallback.
arb_compute_shader/linker/bug-93840.shader_test crashes with
this lowering on IVB due to exceeding scratch size limit.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2092
Fixes: 69244fc7
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
To make PIPE_FORMATs usable from non-gallium parts of Mesa, I want to
move their helpers out of gallium. Since u_format used
util_copy_rect(), I moved that in there, too.
I've put it in a separate directory in util/ because it's a big chunk
of related code, and it's not clear to me whether we might want it as
a separate library from libmesa_util at some point.
Closes: #1905
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Previously, instruction selection had two kinds of booleans:
1. divergent which was per-lane and stored in s2 (VCC size)
2. uniform which was stored in s1
Additionally, uniform booleans were made per-lane when they resulted
from operations which were supported only by the VALU.
To decide which type was used, we relied on the destination size,
which was not reliable due to the per-lane uniform bools, but it
mostly works on wave64.
However, in wave32 mode (where VCC is also s1) this approach
makes it impossible keep track of which boolean is uniform and
which is divergent.
This commit makes all booleans per-lane.
The resulting excess code size will be taken care of by the optimizer.
v2 (by Daniel Schürmann):
- Better names for some functions
- Use s_andn2_b64 with exec for nir_op_inot
- Simplify code due to using s_and_b64 in bool_to_scalar_condition
v3 (by Timur Kristóf):
- Fix several subgroups regressions
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
ACO's optimizer would try to propagate 64-bit constants, but
does so in such a way that wouldn't work due to how the 64-bit
constants are handled in the IR.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
This patch tries to give instructions with the same execution
mask also the same pass_flags and enables VN for SALU instructions
using exec as Operand.
This patch also adds back VN for VOPC instructions and removes VN for phis.
v2 (by Timur Kristóf):
- Fix some regressions.
v3 (by Daniel Schürmann):
- Fix additional issues
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Using a hash-table walk means that variables will get inserted in
different orders on different runs. Just walk the list of globals
instead, even if some of them can't be turned into locals.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Commit "1c2bf82d24a glsl: disable lower_fragdata_array() for NIR drivers"
disabled the GLSL IR lowering that turned gl_FragData from an array into a
collection of scalar outputs under the assumption that this was already being
handled properly elsewhere, however there are some corner cases where NIR
would fail to do this, leaving gl_FragData[] as an array variable. This can
break backends that assume that all their outputs will be scalar and use the
variable definitions from the shader to do their output setup, such as the
case of V3D.
At least one corner case was found in some Portal shaders from shader-db, where
NIR would optimize out the full body of a fragment shader. In this scenario,
the empty shader would keep the original array definition of gl_FragData[],
causing the backend to assert.
We need to do this late enough for it to be effective, since doing it in
st_nir_preprocess does not fix the original problem.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2091
Fixes: 1c2bf82d ("glsl: disable lower_fragdata_array() for NIR drivers")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This reverts commit 7520478461.
This series caused unexpected flickering artifacts with Iris driver on
Chrome OS and EGL_EXT_image_flush_external spec has not been published
yet.
Acked-by: Eric Engestrom <eric@engestrom.ch>
Acked-by: Kristian H. Kristensen <hoegsberg@google.com>
This reverts commit 1d1b457821.
This series caused unexpected flickering artifacts with Iris driver on
Chrome OS and EGL_EXT_image_flush_external spec has not been published
yet.
Acked-by: Eric Engestrom <eric@engestrom.ch>
Acked-by: Kristian H. Kristensen <hoegsberg@google.com>
This reverts commit 1d122c104a.
This series caused unexpected flickering artifacts with Iris driver on
Chrome OS and EGL_EXT_image_flush_external spec has not been published
yet.
Acked-by: Eric Engestrom <eric@engestrom.ch>
Acked-by: Kristian H. Kristensen <hoegsberg@google.com>
This reverts commit 34b1aa957a.
This series caused unexpected flickering artifacts with Iris driver on
Chrome OS and EGL_EXT_image_flush_external spec has not been published
yet.
Acked-by: Eric Engestrom <eric@engestrom.ch>
Acked-by: Kristian H. Kristensen <hoegsberg@google.com>
This reverts commit c1c574fdf1.
This series caused unexpected flickering artifacts with Iris driver on
Chrome OS and EGL_EXT_image_flush_external spec has not been published
yet.
Acked-by: Eric Engestrom <eric@engestrom.ch>
Acked-by: Kristian H. Kristensen <hoegsberg@google.com>
Not much of a difference but slightly better and slightly less
arbitrary.
total instructions in shared programs: 3560 -> 3559 (-0.03%)
instructions in affected programs: 44 -> 43 (-2.27%)
helped: 1
HURT: 0
total bundles in shared programs: 1844 -> 1843 (-0.05%)
bundles in affected programs: 23 -> 22 (-4.35%)
helped: 1
HURT: 0
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
On ICL we have the src1 restriction which is applied through
fix_byte_src() and potentially changes the type of the operands from 8
to 32 bits. When this change happens, we fall into the "else if
(bit_size < 32)" case and miscompute src_type because it takes into
consideration bit_size (8) instead of the adjusted size of temp_op
(32). This results in the shader reading unused memory, giving us
mostly failures, but occasional passes due to whatever was already in
the registers we were reading.
This commit fixes a lot of dEQP subgroup i8vec2 tests on ICL, such as:
dEQP-VK.subgroups.arithmetic.compute.subgroupadd_i8vec2
This can also be verified by simply changing fix_byte_src() to apply
on all platforms.
Fixes: 5847de6e9a ("intel/compiler: don't use byte operands for src1 on ICL")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
This was causing uninitialized value to end up propagated to the
3DSTATE_DEPTH_BOUNDS packet, leading to asserts on packet
building due to the value being greater than 1.
Fixes: 939ddccb7a ("anv: Add support for depth bounds testing.")
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Pretty routine, we do have a hack to force swizzle alignment for !32-bit
for until we implement !32-bit the right way.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This is less complicated than previously thought. Note we have no way of
specifying the work register count for blend shaders; it must be
strictly less than the work register count of the corresponding fragment
shader (which is fine since we force the fragment shader to report a
count of 16 with a blend shader as a major hack until we get register
pressure down for blend shaders).
TODO: pandecode the flags.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Close input end of the pipe after data was written. Without this
fix I have seen a hang in sysfs_uevent_get(.., "OF_FULLNAME")
when key was not found.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
We can clear the "needs" flags once we emit a flag. And also, don't
open-code the opcode name.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
For pre-fs-dispatch texture fetch, we need to assign bary_ij to r0.x,
even if it is not used in the shader (ie. only varying use is for tex
coords). But if, for example, gl_FragCoord is used, it could get
assigned on top of bary_ij, resulting in a GPU hang.
The solution to this is two-fold: (1) the inputs/outputs rework has the
benefit of making RA realize bary_ij is a vec2, even if there are no
split/collect instructions (due to no varying fetches in the shader
itself). And (2) extend the live ranges of meta:input instructions to
the first non-input, to prevent RA from assigning the same register to
multiple inputs.
Backport note: because of (1) above, a better solution for 19.3 would be
to revert f30c256ec0.
Fixes: f30c256ec0 ("freedreno/ir3: enable pre-fs texture fetch for a6xx")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
At the ir3 level, we would assume that we could use wrmask to mask
off other components of an instruction returning a vecN when they are
not used. Which would let RA use components not written for other live
values. But this is only true for tex instructions.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Allow inputs/outputs to be vecN (ie. whatever their actual size is), and
use split to get scalar components of inputs, and collect to gather up
scalar components of outputs.
The main motivation is to simplify RA, by only having to consider split/
collect to figure out where values need to land in consecutive scalar
registers, rather than having to also deal with left/right neighbors.
Because of varying packing, and the resulting fractional location
(location_frac), to implement load_input/store_output, it is still
convenient to have a table of scalar inputs/outputs. We move this to
the compile ctx (since it is only needed for nir->ir3).
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
In almost all places, the add_sysval_input() is paired directly with a
create_input(). (The one exception is frag shader ij bary coord, and
this exception will go away in a later patch.)
So go ahead and clean this up before reworking input/output handling.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This is a driver-param (loaded from uniform), not a sysval (populated by
hw into a register). So it has no value to having a sysval slot.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
We keep kill's alive w/ keeps these days, rather than a fake output.
This condition was left over from prior to that change.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
If I'm going to refactor a bit to use these meta instructions to also
handle input/output, then might as well cleanup the names first.
Nouveau also uses collect/split for names of these meta instructions,
and I like those names better.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This doesn't really work, we can't necessarily just change the outputs
to half-precision like this in anything but simple cases.
Keep the shader key entry around though, eventually with proper mediump
support we could use this with a nir pass to use lower precision frag
shader outputs when the render target format has <= 16b/component.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
The instruction has 3 src regs, so `instr->regs[0..3]` are valid, but
`instr->regs[4]` is not.
```
Test case 'dEQP-GLES31.functional.shaders.linkage.es31.tessellation.varying.rules.output_superfluous_declaration'..
==29239== Invalid read of size 8
==29239== at 0x5BE9CDC: emit_cat6 (ir3.c:841)
==29239== by 0x5BEA1BF: ir3_assemble (ir3.c:921)
==29239== by 0x5BDF0A7: ir3_shader_assemble (ir3_shader.c:133)
==29239== by 0x5BDF193: assemble_variant (ir3_shader.c:162)
==29239== by 0x5BDF407: create_variant (ir3_shader.c:215)
==29239== by 0x5BDF4DB: shader_variant (ir3_shader.c:241)
==29239== by 0x5BDF553: ir3_shader_get_variant (ir3_shader.c:257)
==29239== by 0x5BA85F7: ir3_shader_variant (ir3_gallium.c:80)
==29239== by 0x5BA7703: ir3_cache_lookup (ir3_cache.c:96)
==29239== by 0x5B8B8B3: fd6_emit_get_prog (fd6_emit.h:119)
==29239== by 0x5B8C137: fd6_draw_vbo (fd6_draw.c:186)
==29239== by 0x5BB1FBB: fd_draw_vbo (freedreno_draw.c:290)
==29239== Address 0xb97f2d0 is 0 bytes after a block of size 240 alloc'd
==29239== at 0x4848D54: malloc (in /usr/lib/aarch64-linux-gnu/valgrind/vgpreload_memcheck-arm64-linux.so)
==29239== by 0x61BD35B: ralloc_size (ralloc.c:119)
==29239== by 0x61BD41B: rzalloc_size (ralloc.c:151)
==29239== by 0x5BE599B: ir3_alloc (ir3.c:45)
==29239== by 0x5BEA583: instr_create (ir3.c:984)
==29239== by 0x5BEA5DF: ir3_instr_create2 (ir3.c:1000)
==29239== by 0x5BEE317: ir3_STLW (ir3.h:1431)
==29239== by 0x5BF12D3: emit_intrinsic_store_shared_ir3 (ir3_compiler_nir.c:903)
==29239== by 0x5BF418B: emit_intrinsic (ir3_compiler_nir.c:1802)
==29239== by 0x5BF5D07: emit_instr (ir3_compiler_nir.c:2339)
==29239== by 0x5BF603F: emit_block (ir3_compiler_nir.c:2426)
==29239== by 0x5BF624B: emit_cf_list (ir3_compiler_nir.c:2474)
==29239==
```
Probably this only triggers in non-optimized builds?
Fixes: 1f3b52ce50 ("freedreno/a6xx: Add register offset for STG/LDG")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Now that we're not using so many job slots, it's easy to get these
jobs run in a reasonable amount of time (gles3 took 10 minutes for 4
cores, and gles31 was 15 minutes for 4 cores).
Acked-by: Michel Dänzer <mdaenzer@redhat.com>
This runner is a little project by Bas, written in C++, that spawns
threads that then loop grabbing chunks of the (randomly shuffled but
consistently so) test list and hand it to a dEQP instance. As the
remaining list gets shorter, so do the chunks, so hopefully the
threads all complete effectively at once. It also handles restarting
after crashes automatically. I've extended the runner a bit to do
what I was doing in the bash scripts before, like the skip list and
expected failures handling. This project should also be a good
baseline for extending to handle retesting of intermittent failures.
By switching to it, we can have the swrast tests just take up one job
slot on the shared runners and keep their allotment of CPUs busy,
instead of taking up job slots with single-threaded dEQP jobs. It
will also let us (eventually, once I reprovision) switch the freedreno
runners over to threading within the job instead of running concurrent
jobs, so that memory scribbles in one pipeline don't affect unrelated
pipelines, and I can experiment with their parallelism (particularly
on a306 where we are frequently backed up) without trashing other
people's jobs.
What we lose in this process is per-test output in the log (not a big
loss, I think, since we summarize fails at the end and reducing log
length keeps chrome from choking on our logs so badly). We also drop
the renderer sanity checking, since it's not saving qpa files for us
to go poke through. Given that all the drivers involved have fail
lists, if we got the wrong renderer somehow, we'd get a job failure
anyway.
v2: Rebase on droppong of the autoscale cluster and the arm64
build/test split. Use a script to deduplicate the cts-runner
build.
v3: Rebase on the amd64 build/test container split.
Acked-by: Daniel Stone <daniels@collabora.com> (v1)
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com> (v2)
The bash scripts were using grep in the manner that matches any subset
of the line, but the new CTS runner matches the whole line and I think
that's a pretty good behavior. Given that some of the skip lists
already were written to match the full test name, just make them
consistently do so.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Acked-by: Michel Dänzer <mdaenzer@redhat.com>
This helps cut down our container build time. I've left a few that
we're likely to rev more frequently or I was less confident in
dropping.
v2: Rebase on the build/test container split, now bumps the build
container tag in this commit.
Acked-by: Eric Engestrom <eric.engestrom@intel.com> (v1)
Acked-by: Daniel Stone <daniels@collabora.com> (v1)
We can end up with scenarios where last_fence is associated with a batch
that is flushed through some other path before needs_out_fence_fd gets
set. Resulting in returning a fence that has no backing fd.
The simplest thing is to just skip the optimization to try and avoid
no-op batches when a fence-fd is requested. This should normally be
just once a frame anyways.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
If the data is uniform, then it's really a uniform copy. If the index is
uniform, then it's really a read_invocation.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Seems we can use DPP's row_mask field to get an effect similar to
modifying exec.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Autotools was deprecated for a while and has now been removed, so let's
start using meson here so that we won't have any issues next time we
update libdrm.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
It seems whatever was causing this is no longer an issue. So let's get
rid of the hack here.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
The automatically generated padding in structs contains
undefined values, force pack the structs to eliminate the
padding. Otherwise structs with the same values may generate
different hashes.
Valgrind output:
Conditional jump or move depends on uninitialised value(s)
util_fast_urem32 (fast_urem_by_const.h:71)
hash_table_search (hash_table.c:262)
_mesa_hash_table_search (hash_table.c:296)
anv_pipeline_cache_search_locked (anv_pipeline_cache.c:318)
anv_pipeline_cache_search (anv_pipeline_cache.c:335)
lookup_blorp_shader (anv_blorp.c:38)
blorp_params_get_mcs_partial_resolve_kernel (blorp_clear.c:1112)
blorp_mcs_partial_resolve (blorp_clear.c:1205)
anv_image_mcs_op (anv_blorp.c:1742)
anv_cmd_predicated_mcs_resolve (genX_cmd_buffer.c:774)
transition_color_buffer (genX_cmd_buffer.c:1159)
cmd_buffer_end_subpass (genX_cmd_buffer.c:4840)
Uninitialised value was created by a stack allocation
blorp_params_get_mcs_partial_resolve_kernel (blorp_clear.c:1103)
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Same as was done for the ARM images before.
This should make it less painful to update to newer dEQP / piglit as
well as to make changes to the build/test environment.
Reviewed-by: Eric Anholt <eric@anholt.net>
One job for the quick_gl profile, one for the glslparser & quick_shader
profiles (doing these together takes hardly any more time than
quick_shader alone).
v2:
* Don't break lava tests
v3:
* Remove piglit test artifacts paths:
* Exclude some quick_shader tests again:
- Test whose result flips between pass/fail/skip
- *@vs_in tests, as not the same one of these gets picked every time
v4:
* Do not list passing tests in .gitlab-ci/piglit/*.txt (Eric Anholt)
* Include the test number summary in .gitlab-ci/piglit/*.txt
* Completely disable generating any vs_in tests in the piglit build.
* Remove some more unneded files from the piglit build tree.
* Exclude quick_gl arb_gpu_shader5 tests; they were all skipped anyway,
as llvmpipe doesn't support this extension yet, but occasionally they
would spuriously fail instead.
v5:
* Set LD_LIBRARY_PATH, so we actually test the Mesa build from the
pipeline...
* Verify that wflinfo reports the expected Mesa version
* Pass -noreset to Xvfb
v6:
* Don't use autoscale runners, run piglit with -j4 (Eric Anholt)
Reviewed-by: Eric Anholt <eric@anholt.net>
It's currently only needed for the meson-main and meson-arm64 jobs, not
the other meson build jobs.
Also remove MESON_SHADERDB, just run .gitlab-ci/run-shader-db.sh
directly from the meson-main job.
v2:
* Also run prepare-artifacts.sh in meson-arm64 script
v3:
* Move tarball creation into the new script as well, as it prevented
ccache --show-stats from running in after_script
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com> # v1
Reviewed-by: Eric Anholt <eric@anholt.net>
By default, ninja tries to saturate all cores of the runner host
machine, which could overload it due to other jobs running in parallel.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Otherwise, we fail validation and potentially generate invalid code.
Let's fix up the mode of the accesses to the variable.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This fixes crashes with some
dEQP-VK.spirv_assembly.instruction.spirv1p4.* tests.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
A640 seems to work without any other changes (glmark and vkcube).
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Timeline semaphore introduce support for wait before signal behavior,
which means that it is now allowed to call vkQueueSubmit() with wait
semaphores not yet submitted for execution. Our kernel driver requires
all of the wait primitives to be created before calling the execbuf
ioctl. As a result, we must delay submissions in the userspace driver.
This change store the necessary information to be able to delay a
VkSubmitInfo submission to the kernel driver.
v2: Fold count++ into array access (Jason)
Move queue list to another patch (Jason)
v3: Document cleanup of temporary semaphores (Jason)
v4: Track semaphores of SYNC_FD type that needs updating after delayed
submission
v5: Don't forget to update sync_fd in signaled semaphores after
submission (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Delayed submissions required by timeline semaphores mean we need to be
able to update the sync fd backed semaphores in a delayed fashion.
This could mean a race between the application destroying the
semaphore and the submission code trying to update it with the new
sync fd.
This change prepares semaphores to be refcounted, we'll most likely
only take a reference for cases where we signal a sync fd semaphore.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
When we will submit to i915 from a submission thread, we won't be able
to directly report the error to the user (in particular through the
debug report callbacks). So prepare 2 paths to report errors device ->
notifying the user immediately, queue -> notifying the user the next
time an entry point is called.
In this change we still report directly for both paths, this will
change in the next commit.
v2: Split NULL batch parameter handling in
anv_queue_submit_simple_batch() in a different commit
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Prepare the queue initialization to take on more responsabilities and
possibly fail.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
In the future we'll have 2 different allocations depending on whether
we're using threaded submission or not.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This doesn't seem to fix anything because those destroy() calls happen
right before the command buffer object & its list of batch_bo is also
destroyed. Still looks a bit cleaner.
v2: Found a second occurence
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v2)
Fixes: 26ba0ad54d ("vk: Re-name command buffer implementation files")
Cc: <mesa-stable@lists.freedesktop.org>
We always close the in_fence at the end the anv_cmd_buffer_execbuf()
so when we take it from the semaphore, let's not forget to invalidate
it.
Note that the code leaks the fence_in if we get any error before
reaching the close(). Let's fix that in another patch or better,
rewrite the whole thing!
v2: drop redundant fd = -1 (Jason)
v3: Update commit message (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The change made in 88d665830f ("mesa: check draw buffer completeness
on glClearBufferfi/glClearBufferiv") correctly updated the state prior
to checking the framebuffer completeness on glClearBufferiv but not in
glClearBufferfi.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Fixes: 88d665830f ("mesa: check draw buffer completeness on glClearBufferfi/glClearBufferiv")
Gitlab: https://gitlab.freedesktop.org/mesa/mesa/issues/2072
Currently the linker do all the work then check for the limits, which
means num_textures and num_images in shader_info may have to store more
than the limit. This breaks down now since shader_info was packed and
doesn't expect to store larger invalid values.
To fix this, pull the check before we set the counts in shader_info.
Add necessary plumbing to make sure we bail once those errors are
found.
Fixes: 84a1a2578d ("compiler: pack shader_info from 160 bytes to 96 bytes")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Currently the linker do all the work then check for the limits, which
means num_ssbos and num_ubos in shader_info may have to store more
than the limit. This breaks down now since shader_info was packed and
doesn't expect to store larger invalid values.
To fix this, pull the check before we set the counts in shader_info.
One drawback of this approach is that for some cases we might not see
the collected errors from various stages, but bail as soon as a stage
breaks the limits.
Fixes: 84a1a2578d ("compiler: pack shader_info from 160 bytes to 96 bytes")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This allows ZSTD instead of ZLIB to be used for compressing the shader
cache.
On a 72 core system emulating skl with a full shader-db (with i965):
ZSTD:
1915.10s user 229.27s system 5150% cpu 41.632 total (cold cache)
225.40s user 10.87s system 3810% cpu 6.201 total (warm cache)
154M (235M on disk)
ZLIB:
2231.33s user 194.24s system 1899% cpu 2:07.72 total (cold cache)
229.15s user 10.63s system 3906% cpu 6.139 total (warm cache)
163M (244M on disk)
Tim Arceri sees (8 core ryzen and a full shader-db):
ZSTD:
2505.22 user 40.50 system 3:18.73 elapsed 1280% CPU (cold cache)
418.71 user 14.93 system 0:46.53 elapsed 931% CPU (warm cache)
454.3 MB (681.7 MB on disk)
ZLIB:
3069.83 user 40.02 system 4:20.13 elapsed 1195% CPU (cold cache)
425.50 user 15.17 system 0:46.80 elapsed 941% CPU (warm cache)
470.3 MB (701.4 MB on disk)
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com> (v1)
Reviewed-by: Eric Anholt <eric@anholt.net>
Move differences in eglextchromium.h header file, then provide the same header than libglvnd-1.2
So program that omit to include eglextchromium.h will fail to build with both mesa and libglvnd headers.
Fixes: a0a8109f "include: add the definition of EGL_EXT_image_flush_external"
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Shader-db results on Kaby Lake:
total instructions in shared programs: 14929212 -> 14880028 (-0.33%)
instructions in affected programs: 72428 -> 23244 (-67.91%)
helped: 6
HURT: 2
helped stats (abs) min: 2165 max: 15981 x̄: 8590.00 x̃: 7624
helped stats (rel) min: 56.06% max: 74.52% x̄: 67.55% x̃: 72.08%
HURT stats (abs) min: 1178 max: 1178 x̄: 1178.00 x̃: 1178
HURT stats (rel) min: 350.60% max: 361.35% x̄: 355.97% x̃: 355.97%
95% mean confidence interval for instructions value: -11947.03 -348.97
95% mean confidence interval for instructions %-change: -125.72% 202.37%
Inconclusive result (%-change mean confidence interval includes 0).
total cycles in shared programs: 368585300 -> 342557344 (-7.06%)
cycles in affected programs: 28144921 -> 2116965 (-92.48%)
helped: 6
HURT: 2
helped stats (abs) min: 1404978 max: 7766106 x̄: 4353922.00 x̃: 3890682
helped stats (rel) min: 82.01% max: 95.57% x̄: 89.95% x̃: 92.28%
HURT stats (abs) min: 47778 max: 47798 x̄: 47788.00 x̃: 47788
HURT stats (rel) min: 278.20% max: 282.98% x̄: 280.59% x̃: 280.59%
95% mean confidence interval for cycles value: -5900438.73 -606550.27
95% mean confidence interval for cycles %-change: -140.79% 146.16%
Inconclusive result (%-change mean confidence interval includes 0).
total spills in shared programs: 9243 -> 8901 (-3.70%)
spills in affected programs: 2718 -> 2376 (-12.58%)
helped: 4
HURT: 4
total fills in shared programs: 21831 -> 10141 (-53.55%)
fills in affected programs: 11804 -> 114 (-99.03%)
helped: 6
HURT: 2
total sends in shared programs: 815912 -> 815912 (0.00%)
sends in affected programs: 0 -> 0
helped: 0
HURT: 0
LOST: 1
GAINED: 3
The helped shaders are all compute shaders in Aztec Ruins. There is
also a compute shader in synmark2 OglCSDof that's helped but it doesn't
show up in above shader-db results because it went from SIMD8 to SIMD16.
That shader improves enough to yield an 15-20% performance boost to the
benchmark as a whole on my KBL laptop. The hurt shaders are a couple
shaders in Kerbal Space Program and a couple in Aztec Ruins.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This commit fills in a number of different pieces:
1. We add support to brw_nir_lower_mem_access_bit_sizes to handle the
new intrinsics. This involves simple plumbing work as well as a
tiny bit of extra logic to always scalarize scratch intrinsics
2. Add code to brw_fs_nir.cpp to turn nir_load/store_scratch intrinsics
into byte/dword scattered read/write messages which use the A32
stateless model.
3. Add code to lower_surface_logical_send to handle dword scattered
messages and the A32 stateless model.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
The new helper solves most of the annoying problems with data wrangling
in brw_nir_lower_mem_access_bit_sizes.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This new helper is better than nir_bitcast_vector because it's able to
take a (mostly) arbitrary range from the source vector. The only
requirement is that first_bit has to be aligned to the smaller of the
two bit sizes. It wouldn't be hard to lift that requirement but it's
reasonable for now.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Avoid duplicating some checks and code by making anv_GetDeviceQueue a
subcase of anv_GetDeviceQueue2, like radv does.
Signed-off-by: Ricardo Garcia <rgarcia@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
If we have an accelerated path for a particular framebuffer format,
let's use it to save a bunch of instructions in a blend shader.
[Tomeu: Only use the faster intrinsic on >T760]
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
While most load/store operations on 32-bit/vec4 intriniscally, some are
not and have special type-size-dependent semantics for the mask. We need
to convert into this native format.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
There are two versions of this opcode, depending what version of the ISA
you're using. I'm not sure if there's a semantic difference; I think
there might be some slight subtleties but it's too early to know at this
stage.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
This is a single opcode, at least on newer Midgard chips. It's easier to
have this represented in NIR rather than trying to optimize out the
conversions, so let's add the intrinsic.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
When using packed vulkan-formats on little-endian systems, we need to
swap the components for the gallium formats. And since Zink isn't
big-endian safe yet, little-endian is the only endianess we care about
right now.
This fixes a bunch of piglit tests, amongs others:
- spec@arb_depth_texture@depth-level-clamp
- spec@arb_depth_texture@depthstencil-render-miplevels * d=z24
- spec@arb_depth_texture@fbo-depth-gl_depth_component24-blit
- spec@arb_depth_texture@fbo-depth-gl_depth_component24-copypixels
- spec@arb_depth_texture@fbo-depth-gl_depth_component24-drawpixels
- spec@arb_depth_texture@fbo-depth-gl_depth_component24-readpixels
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: 8d46e35d16 ("zink: introduce opengl over vulkan")
The system can be disabling HW acceleration unbeknown to the user,
leading to a long debug session trying to work out which component is
failing. A quick mention that it is the environment override would be
very useful.
v2: Use more generic "CPU renderer" and so try to avoid jargon.
Reviewed-By: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Martin Peres <martin.peres@linux.intel.com>
This commit makes two major changes. First, we add a second case to
OpLoad for sampled images which constructs a vtn_sampled_image and
stashes that rather than stashing a pointer to the combined image
sampler like we do for bare samplers and images. This should be more in
line with how SPIR-V is intended to work and hopefully doesn't cause any
weird problems. The second is a rework of vtn_handle_texture to assume
that everything has an image but not everything has a sampler. We also
add a vtn_fail_if for the case where a texture instructions require a
sampler but none is provided.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This helper makes a duplicate copy of the pointer if any new access
flags are set at this stage. This way we don't end up propagating
access flags further than they actual SPIR-V decorations. In several
instances where we create new pointers, we still call the decoration
helper directly because no copy is needed.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
We have types on all vtn_values at this point so there's no reason to
carry the redundant type information.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
The instruction count is (mostly) a measure of what optimization passes
can do, while # of nops is more an indication of how effectively the
scheduler is balancing register pressure vs instruction count. So track
these independently.
(There could be opportunities to rematerialize values to reduce register
pressure, swapping some nop's with other alu instructions, so nothing is
truely independent.. but it is still useful to break these stats out.)
Signed-off-by: Rob Clark <robdclark@chromium.org>
The meta PHI instruction was removed long ago. And fanin/fanout
themselves to not contribute actual instructions (at least not by the
time you get to sched, they may prevent copy-propagating away a mov)
Signed-off-by: Rob Clark <robdclark@chromium.org>
Fold it in to writes_gpr() (since a register that does not reference any
registers by definition does not write a register). This lets us avoid
having to handle this case in a few other places.
Signed-off-by: Rob Clark <robdclark@chromium.org>
We did this in some places before, but not consistantly. But it will be
useful for two-pass RA, to identify which registers have already been
assigned.
While we are cleaning this up, use __ssa_src() and new __ssa_dst()
helper more consistently. (If nothing else, this reduces the # of
callers of ir3_reg_create() to audit that we didn't miss something)
Signed-off-by: Rob Clark <robdclark@chromium.org>
The stage specific fields of shader_info are in an union. We've
likely been lucky that this value was either overwritten or ignored by
other stages. The recent change in shader_info layout in commit
84a1a2578d ("compiler: pack shader_info from 160 bytes to 96 bytes")
made this issue visible.
Fixes: cf2257069c ("nir/spirv: Set a default number of invocations for geometry shaders")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Found once I started using the generated unpack code from the Mesa side.
Fixes: 4bbaac3782 ("gallium: Add some more channel orderings of packed formats.")
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Mesa emulates planar format sampling with per-plane samplers. Virgl now
supports this by allowing the plane index to be passed when creating a
sampler view from a planar image. With this change, mesa now passes that
information to virgl.
Signed-off-by: David Stevens <stevensd@chromium.org>
Reviewed-by: Lepton Wu <lepton@chromium.org>
It happens that some games try to access a vertex buffer without
a valid format. This case was incorrectly handled by
ac_get_tbuffer_format which made ACO emit an invalid instruction.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Cc: 19.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
The panfrost BO cache can only grow since all newly allocated BOs are
returned to the cache (unless they've been exported).
With the MADVISE ioctl that's not a big issue because the kernel can
come and reclaim this memory, but MADVISE will only be available on 5.4
kernels. This means an app can currently allocate a lot memory without
ever releasing it, leading to some situations where the OOM-killer kicks
in and kills the app (or even worse, kills another process consuming
more memory than the GL app) to get some of this memory back.
Let's try to limit the amount of BOs we keep in the cache by evicting
entries that have not been used for more than one second (if the app
stopped allocating BOs of this size, it's likely to not allocate
similar BOs in a near future).
This solution is based on the VC4/V3D implementation.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
We will soon introduce an LRU list to evict BOs that have been unused
for more than 1 second. Let's first move all BO cache fields to a
sub-struct to clarify which fields are used by the BO caching logic.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
There aren't texture pipeline registers anymore; instead, space is
shared with work and ldst registers for output and input respectively.
We need to shift the base registers to represent this correctly.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
The meaning of some bits shifts; we need to account for this to print
swizzles sanely.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
We were using old style half-registers; let's update that to be
consistent, preparing us for more disassmbler changes in this area.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
When other geometry stages are present, we chose two quads and no
merged regs.
Acked-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Rob Clark <robdclark@gmail.com>
At least the gallium blitter helper will call us to draw with
tessellation shaders set but a non-patch primitive.
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Rob Clark <robdclark@gmail.com>
It seems like tiling could work in the Adreno architecture, but we've
only ever seen bypass rendering with tessellation. For now, let's do
that too.
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Tessellation needs a couple of buffers that should hold the entire
output from a full VS+TCS draw call.
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
We need to select the right primitive type, set a bit to turn on
tessellation and or in the TES output primitive type.
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
The tessellation stages need size and stride or the patch layout as
well as locations of attributes in the patch. The tesselation stages
also use two system memory BOs and need the iovas of those.
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Similar to GS, the registers are shared and not reinitialized betewen
VS and TCS, so we need to make sure to allocate the same registers for
the system values between stages.
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Similar to GS, some inputs are reused when the chsh from VS to TCS or
TES to GS, so we need to make sure we setup the right inputs and make
the shared system values outputs so they don't get clobbered.
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
We add two new IR3 specific nir intrinsics that map to the new condend
and endpatch instructions.
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Our lowering pass made the z component unused by replacing its uses
by 1 - x - y. The intrinsic implementation then just need to return
the x and y components.
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
When we have both TES and GS, the TES needs to chain to the VS with
chmask and chsh GS just like the VS does to either TCS or GS.
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
There are two new opcodes in use in tesselation control shaders:
category 0, opcodes 13 and 15. unk13 is a kill type of instruction
that terminates threads where !p0.x and it used to narrow down a patch
wavefront to just thread 0. Then, once thread 0 has written the tess
levels, it issues unk15, which might signal the TE that another patch
has been fully written.
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
VS and TCS pass varyings the same way as VS and GS does. TCS then
writes entire patch to a system memory BO and TES eventually reads
back from the BO once the TE starts generating vertices. TES outputs
vertices the same way as VS and GS, except when there's a GS as well,
in which case TES passes varyings to GS same way the VS would.
In addition, the TCS needs a little bit of control flow massaging so
that it only runs for valid invocations needs a couple of unknown
instructions to synchronize with the TE.
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Whether we're tessellating and which primitives the TES outputs
affects the entire pipeline so let's add a field to the key to track
that.
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
With the imul24 opcode in place, we can now use it for computing local
offsets (ie for ldlw/stlw).
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
These provide the iovas for system memory buffers used for
tessellation as well as a new HW specific system value.
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
The gallium helper doesn't like patches and we can't determine how
many primitives it gets tessellated into anyway. On gens where we
have tessellation, we get the prim count from a HW counter so just
skip counting on the CPU.
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
These intrinsics take a ivec2 for the 64 bit base address and a
integer offset.
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Stages that load inputs with ldlw (TCS, GS) need byte offsets, stages
that load with ldg (TES) need dwords offsets.
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
These instructions take a 64 bit iova as two conescutive registers and
a immediate offset. This patch adds support for the offset to be a
single register, which is added to the 64 bit iova.
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
What we call eRB6_Z24_UNORM_S8_UINT now is actually
RB6_Z24_UNORM_S8_UINT_AS_R8G8B8A8 and RB6_X8Z24_UNORM is actually
RB6_Z24_UNORM_S8_UINT.
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2D array textures and 3D textures are different enum values after all.
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
We use one mechanism for (REG_A6XX_RBBM_PRIMCTR_8_LO)
PIPE_QUERY_PRIMITIVES_GENERATED, which counts all primitives that exit
the geometry pipeline, whether or not xfb is on. Then for
PIPE_QUERY_PRIMITIVES_EMITTED, we use the CP_EVENT_WRITE subfunction
that writes out per-stream counts for generated and emitted, but only
when xfb is enabled.
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
In particular, increase the cost of 64-bit integer division.
Fixes huge shaders with dEQP-VK.spirv_assembly.type.scalar.i64.mod_geom
, with ACO used for GS this creates shaders requiring a branch with
>32767 dword offset.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fix memory leak on allocation for lima submit, reported by valgrind.
128 bytes in 1 blocks are definitely lost in loss record 38 of 84
at 0x484A6E8: realloc (in /usr/lib/valgrind/vgpreload_memcheck-arm64-linux.so)
by 0x58689C7: util_dynarray_ensure_cap (u_dynarray.h:91)
by 0x5868BBB: util_dynarray_grow_bytes (u_dynarray.h:139)
by 0x5868BBB: lima_submit_add_bo (lima_submit.c:113)
by 0x585D7D3: lima_ctx_buff_va (lima_context.c:57)
by 0x586378F: lima_pack_plbu_cmd (lima_draw.c:802)
by 0x586378F: lima_draw_vbo (lima_draw.c:1351)
by 0x5406A2F: u_vbuf_draw_vbo (u_vbuf.c:1184)
by 0x55D0A57: st_draw_vbo (st_draw.c:268)
by 0x55576CB: _mesa_draw_arrays (draw.c:374)
by 0x55576CB: _mesa_draw_arrays (draw.c:351)
by 0x43610B: Mesh::render_vbo() (mesh.cpp:583)
by 0x415DBB: SceneBuild::draw() (scene-build.cpp:242)
by 0x41131B: MainLoop::draw() (main-loop.cpp:133)
by 0x411947: MainLoop::step() (main-loop.cpp:108)
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Fix memory leak on allocation for nir shader, reported by valgrind.
3,502 (480 direct, 3,022 indirect) bytes in 1 blocks are definitely lost in loss record 77 of 84
at 0x48483F8: malloc (in /usr/lib/valgrind/vgpreload_memcheck-arm64-linux.so)
by 0x5750817: ralloc_size (ralloc.c:119)
by 0x5750977: rzalloc_size (ralloc.c:151)
by 0x575C173: nir_shader_create (nir.c:45)
by 0x5763ACB: nir_shader_clone (nir_clone.c:728)
by 0x55D5003: st_create_fp_variant (st_program.c:1242)
by 0x55D789F: st_get_fp_variant (st_program.c:1522)
by 0x55D789F: st_get_fp_variant (st_program.c:1507)
by 0x56400C3: st_update_fp (st_atom_shader.c:163)
by 0x563D333: st_validate_state (st_atom.c:261)
by 0x55D07CB: prepare_draw (st_draw.c:132)
by 0x55D08DF: st_draw_vbo (st_draw.c:184)
by 0x55576CB: _mesa_draw_arrays (draw.c:374)
by 0x55576CB: _mesa_draw_arrays (draw.c:351)
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
We would like to have GL 4.6 Compatibility too.
The extensions don't support compatibility features, so no other changes
are needed.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
All callers other than the unit test just wanted to convert back from
a known-mesa-equivalent format, which is now a no-op.
v2: Fix assertion failure in iris GL startup with BGR565 by continuing
to return MESA_FORMAT_NONE for non-Mesa formats.
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
Now that MESA_FORMAT_x is just a PIPE_FORMAT_x define, we can strip
this function down to just the compression fallbacks.
v2: Restore the SRGB format for ASTC SRGB fallback case.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
There are various places in Mesa where we would like to be able to
have a shared format enum between Mesa and gallium (NIR compiler's
image formats, for example, or mapping from gallium's formats to
mesa's and vice versa in st_format.c). Rewriting all MESA_FORMAT to
PIPE_FORMAT would be disruptive and possibly more work than it's worth
(And I actually prefer MESA_FORMAT's name scheme), so for now just
make it so that there's one shared set of enum values.
The #defines here were generated by printing out from the
tests/st_format.c round-tripping loop, with the exception of 8888
formats where I hand-edited the #defines to point at the corresponding
gallium packed format define.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
To redefine MESA_FORMAT in terms of PIPE_FORMAT enums, we need to fix
places where we iterated up to MESA_FORMAT_COUNT. I use
_mesa_get_format_name(f) == NULL as the signal that it's not an enum
value with a MESA_FORMAT.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
We checked round-tripping of formats without fallbacks, but weren't
setting the compression support flags in the mock context and thus
needed to skip testing those. Just set all the flags and assert that
no fallbacks are triggered, so we get full test coverage.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
We have packed formats for RGBA and ABGR already, so we can just
pack/unpack code.
v2: Rebase on endianness macro rename
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
These are the last formats that MESA_FORMAT had and PIPE_FORMAT
didn't. The .csv entries channel sizes and swizzles all came from the
corresponding UNORM format.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This is the last unorm format that MESA_FORMAT had and PIPE_FORMAT
didn't. Note that it's an array format on gallium's side as well,
since it's a NPOT pixel size.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This texture compression is exposed by 830 and 915, and to make
MESA_FORMAT match PIPE_FORMAT defines I need a corresponding
PIPE_FORMAT.
v2: Set is_hand_written so we don't try to generate pack/unpack code.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The primitive indices have to be swapped to follow the drawing
order.
This fixes corruption with Overwatch when NGG GS is force enabled.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This reverts commit 4432a2d14d.
Pretty much every SKQP test dies with this assertion:
skqp: ../src/mesa/drivers/dri/i965/brw_program_cache.c:102: hash_key: Assertion `item->key_size % 4 == 0' failed.
The automatically generated padding in structs contains
undefined values, force pack the structs to eliminate the
padding. Otherwise structs with the same values may generate
different hashes.
Valgrind output:
Conditional jump or move depends on uninitialised value(s)
util_fast_urem32 (fast_urem_by_const.h:71)
hash_table_search (hash_table.c:262)
_mesa_hash_table_search (hash_table.c:296)
anv_pipeline_cache_search_locked (anv_pipeline_cache.c:318)
anv_pipeline_cache_search (anv_pipeline_cache.c:335)
lookup_blorp_shader (anv_blorp.c:38)
blorp_params_get_mcs_partial_resolve_kernel (blorp_clear.c:1112)
blorp_mcs_partial_resolve (blorp_clear.c:1205)
anv_image_mcs_op (anv_blorp.c:1742)
anv_cmd_predicated_mcs_resolve (genX_cmd_buffer.c:774)
transition_color_buffer (genX_cmd_buffer.c:1159)
cmd_buffer_end_subpass (genX_cmd_buffer.c:4840)
Uninitialised value was created by a stack allocation
blorp_params_get_mcs_partial_resolve_kernel (blorp_clear.c:1103)
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Only the GL_UNSIGNED_BYTE cases actually work, the rest all fail, but we
should test the working cases to ensure that they continue to work.
Reviewed-by: Brian Paul <brianp@vmware.com>
The workaround got accidentally moved to the wrong place
Fixes: 08d510010b aco: increase accuracy of SGPR limits
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
ctx->pipe_framebuffer contains the last bound FB state, let's release
resources pointed by this FB state when the context is destroyed.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
pipe->stream_uploader has been allocated with u_upload_create_default()
in panfrost_create_context(), let's destroy it in the context destroy
path.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This commit fixes the following warning:
../src/intel/common/gen_decoder.c: In function ‘gen_spec_load_from_path’:
../src/intel/common/gen_decoder.c:741:11: warning: variable ‘len’ set but not used [-Wunused-but-set-variable]
741 | size_t len, filename_len = strlen(path) + 20;
| ^~~
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This commit fixes the following warning:
../src/compiler/nir/nir.c:1827:1: warning: ‘dest_is_ssa’ defined but not used [-Wunused-function]
1827 | dest_is_ssa(nir_dest *dest, void *_state)
| ^~~~~~~~~~~
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit fixes the following warning:
../src/compiler/glsl/gl_nir_link_uniforms.c: In function ‘find_and_update_previous_uniform_storage’:
../src/compiler/glsl/gl_nir_link_uniforms.c:166:16: warning: unused variable ‘num_blks’ [-Wunused-variable]
166 | unsigned num_blks = nir_variable_is_in_ubo(var) ?
| ^~~~~~~~
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This fix wrong color when playing video under Android + virgl
configuration.
Fixes: 2decad495f ("gallium/dri2: Support images with multiple planes for modifiers")
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Lepton Wu <lepton@chromium.org>
v2: Use ternary to simplify code (Jason)
v3: Reorder switch cases to follow existing section ordering (Nanley)
Add missing comment in cmd_buffer_end_subpass() about new layout (Nanley)
v4: Fix layout comparison for stencil case (Nanley)
Update a few more comments (Nanley)
Move VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL_KHR in color
attachment case for future stencil-CCS support (Nanley)
v5: Missed comments update (Nanley)
Updated relnotes.txt (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
This reverts commit c9df92bf79.
It turns out that gitlab-runner uses kubernetes all wrong, spawning Pods
and sshing into them to run the script instead of Jobs containing the
script to run. This means that when anything goes wrong with the pod
(autoscale, preemption, VM maintenance, cluster reconfiguration), the job
fails and only sometimes gets handled as a runner system failure. Even
worse, due to bugs in either the runner or k8s itself, some classes of
timeout-related failure end up not being reported as failures, and the job
will incorrectly report success!
Disable using the "autoscale" cluster until we can do something else
(docker-machine instead of k8s, or the custom third-party k8s-native
runner).
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Acked-by: Daniel Stone <daniels@collabora.com>
The image used for test jobs is only about 1/6 as big as before, which
may help avoid some issues with some of the test boards.
Inspired by https://gitlab.freedesktop.org/mesa/mesa/issues/2046 .
v2:
* Leave LIBDRM_VERSION at 2.4.99 (Daniel Stone)
* Delete more build artifacts from dEQP tree (Daniel Stone)
v3:
* Set LD_LIBRARY_PATH for ldd
Acked-by: Daniel Stone <daniels@collabora.com> # v2
Reviewed-by: Eric Anholt <eric@anholt.net> # Except for the ldd line
We don't support nir_texop_txd, which is required by this cap. So let's
disable it for now.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: 8d46e35d16 ("zink: introduce opengl over vulkan")
We do not support them yet, so let's not pretend.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: 8d46e35d16 ("zink: introduce opengl over vulkan")
There's no good way to know if a texture-view will be created, so we
just have to accept it for all resources.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: 8d46e35d16 ("zink: introduce opengl over vulkan")
We should use the format derived from the image-view here, not from the
image itselt. Otherwise, we'll end up with incompatible render-passes.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: 8d46e35d16 ("zink: introduce opengl over vulkan")
Use unsigned values otherwise signed extension will produce a 64 bits value where
the 32 left-most bits are 1.
Fixes: 2afeed3010 ("radeonsi: tell the shader disk cache what IR is used")
This extension allows to control the subgroup size by allowing a
varying subgroup size and also specifying a required subgroup size.
This implementation only allows to specify a required subgroup
size for compute shaders because there is some caveats with
other shader stages (eg. NGG with geometry shader). This
basically allows apps to use Wave32 for compute shaders.
This extension is enabled for all chips but only GFX10 supports
Wave32. ACO doesn't support it.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The maximum number of descriptor sets is indeed 32 but without
the sign bit.
The maximum number of bindings for RADV is way larger, keep it
as 32-bit.
Fixes: 96e6ef80d9 ("nir: pack the rest of nir_variable::data")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Now that all environment variables are documented, it would be
appreciated if we can keep this up-to-date.
[skip ci]
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
That means we have only 30 bits for object IDs, because 2 bits are
sometimes used for something else.
This decrease the uncompressed shader size for the biggest Borderlands 2
shader from 33.6 KB to 23.2 KB. (31% decrease)
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
This decreases memory usage, because serialized NIR is more compact.
The main shader part is compiled from nir_shader.
Monolithic shader variants are compiled from nir_binary.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
not needed. We also need to free TGSI in the destroy function for the case
when an app is terminated and si_create_compute_state_async is never
executed because of util_queue_drop_job.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
GP handles gl_PointSize similar to gl_Position, i.e. it needs
separate buffer and it has special type in varying descriptors, also
for indexed draw we need to emit special PLBU command to pass
address of gl_PointSize buffer.
Blob also clamps gl_PointSize to 1 .. 100 (as well as line width),
so let's do the same.
Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
This was made optional in ff9bf223c2 ("meson: make nm binary optional")
for Windows, but proper windows has been added and `nm` is now only used
on Unix systems.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviwed-by: Dylan Baker <dylan@pnwbakers>
Otherwise if glvnd is not installed systemwide, but only in a prefix,
it's headers wont be found. This happens because if it's headers are in
/usr/include/ then another dependence will provide the necessary -I
arguments and compilation will work.
Fixes: 035ec7a2bb
("meson: Add support for EGL glvnd")
Acked-by: Eric Engestrom <eric@engestrom.ch>
As requested by Tim.
This was generated with:
grep 'PIPE_ARCH_.*_ENDIAN' -rIl | xargs sed -ie 's@PIPE_ARCH_\(.*\)_ENDIAN@UTIL_ARCH_\1_ENDIAN@'g
v2: - add this patch
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
This will allow it to be used as a drop in replacement for
_mesa_little_endian in a number of cases.
v2: - Always define PIPE_ARCH_LITTLE_ENDIAN and PIPE_ARCH_BIG_ENDIAN,
define the one that reflects the host system to 1 and the other to 0
- replace all uses of #ifdef, #ifndef, and #if defined() with #if
and #if ! with PIPE_ARCH_*_ENDIAN
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
_WIN32 is defined by basically all windows compilers (MSVC, ICL, MinGW),
wereas _MSC_VER is not defined by MinGW. Without this change MinGW falls
through and doesn't define PIPE_ARCH at all, and is caught by some extra
code in gallium.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Run only jobs needed for testing on LAVA devices if a branch starts with
lava-ci-.
This allows developers to have faster test cycles as these pipelines
take only a bit above 8 minutes. Also has the advantage of conserving
resources.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
The implementation doesn't share much with get.c because:
* the refactoring needed for get.c to not depend on ctx->Array.VAO would
be quite large
* glGetVertexArray* would still need to filter pname to only accept the one
specified by the spec
* these functions are getter, the implementation is trivial (the complexity
is in the correct filtering of pname input)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Add a single helper dealing with the lookup of both the vao
and the vbo to avoid duplicating this code in all the
glVertexArray* functions.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
ARB_dsa and EXT_dsa slightly differs when an uninitialized VAO
is requested.
In this case ARB_dsa fails while EXT_dsa requires to initialize
the object.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
$PWD doesn't work for variables:, it ended up as "/ccache", always
starting with an empty cache.
v2:
* Use relative path and realpath
v3:
* Use $CI_PROJECT_DIR (Eric Anholt)
* Clear ccache stats in before_script if the cache is in $CI_PROJECT_DIR
Fixes: c9df92bf79 "ci: Switch over to an autoscaling GKE cluster for
builds."
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Fixes a ton of regressions in image load store tests.
Fixes: 4319cc8c0f ("nir: pack nir_variable::data::xfb_*")
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Commit 5847de6e9a implemented a restriction that applies to ICL, but
wrongly marked it as also applying to GLK. Reviewers or MR !1125
pointed this, and the commit history shows removal of GLK to parts of
the patch, but it turns there was still a left-over GLK check in the
code.
This code was breaking some of the i8vec2 tests on GLK, for example:
dEQP-VK.subgroups.arithmetic.compute.subgroupadd_i8vec2
Removing the GLK check solves the issue for GLK. I don't see a reason
on why implementing this restriction would actually break GLK, so
there's still more to investigate here since this bug may be affecting
ICL+, but let's apply the real GLK fix while we analyze and discuss
the other possible issues.
Fixes: 5847de6e9a ("intel/compiler: don't use byte operands for src1
on ICL")
BSpec: 3017
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
This prevents some additional optimizations that would change the
original result. This includes things like (b < a && b < c) => b <
min(a, c) and !(a < b) => b >= a. Both of these optimizations were
specifically observed in the piglit tests added in piglit!160.
This was discovered while investigating
https://gitlab.freedesktop.org/mesa/mesa/issues/1958. However, the
problem in that issue was Chrome or Angle is replacing calls to isnan()
with some stuff that we (correctly) optimize to false. If they had left
the calls to isnan() alone, everything would have just worked.
No shader-db changes on any Intel platform.
I also tried marking the comparison generated by the isnan() function
precise. The precise marker "infects" every computation involved in
calculating the parameter to the isnan() function, and this severely
hurt all of the (few) shaders in shader-db that use isnan().
I also considered adding a new ir_unop_isnan opcode that would implement
the functionality. During GLSL IR-to-NIR translation, the resulting
comparison operation would be marked exact (and the samething would need
to happen in SPIR-V translation).
This approach taken by this patch seemed easier, but we may want to do
the ir_unop_isnan thing anyway.
Fixes: d55835b8bd ("nir/algebraic: Add optimizations for "a == a && a CMP b"")
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
We would like to pack not just xyzw swizzles but also efgh swizzles.
This should work for vec4/16-bit. More work will be needed to pack
swizzles for vec8/16-bit and even more work for 8-bit, of course.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Midgard prefetches instructions based on tag (ALU, LD/ST, texture *
size). To do so, the shader descriptor specifies the tag of the first
instruction, all instructions specify the tag of the next linear
instruction is, and all branches explicitly specify the tag of the
branch target.
If you mess this up, you get an INSTR_TYPE_MISMATCH, which unambiguously
refers to this problem, but it's still annoying to try to work out all
the branch targets in your head to debug.
Instead, let's track the tags of various blocks over time, so we can
automatically validate tags of branch targets, to make
INSTR_TYPE_MISMATCH issues immediately obvious in a disassembly.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
The host query reset entry point didn't use the availability offset
for performance queries.
To fix this, reorder the availability of performance queries to match
other queries.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 2b5f30b1d9 ("anv: implement VK_INTEL_performance_query")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
When importing a dmabuf with a specified tiling, the dmabuf user
should always try to set the tiling mode because: 1) the exporter
can set tiling AFTER exporting/importing. 2) a dmabuf could be
exported from a kernel driver other than i915, in this case the
dmabuf user and exporter need to set tiling separately.
This patch fixes a problem when running vkmark under weston with
iris on ICL, it crashed to console with the following assert. i965
doesn't have this problem as it always tries to set the specified
tiling mode.
weston: ../src/gallium/drivers/iris/iris_resource.c:990: iris_resource_from_handle: Assertion `res->bo->tiling_mode == isl_tiling_to_i915_tiling(res->surf.tiling)' failed.
Signed-off-by: James Xiong <james.xiong@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
In 2ca0d913ea, we began updating cso_fb->layers to the actual layer
count, rather than 0. This fixed cases where we were setting "Force
Zero RTA Index Enable" even when doing layered rendering. Sadly, it
also broke the check entirely: cso_fb->layers is now 1 for non-layered
cases, but the Force Zero RTA Index check was still comparing for 0.
Fixes: 2ca0d913ea ("iris: Fix framebuffer layer count")
Python has the identity operator `is`, and the equality operator `==`.
Using `is` with strings sometimes works in CPython due to optimizations
(they have some kind of cache), but it may not always work.
Fixes: 96c4b135e3
("nir/algebraic: Don't put quotes around floating point literals")
Reviewed-by: Matt Turner <mattst88@gmail.com>
MALI_DEPTH_TEST should only be set when depth->writemask is true,
not when the depth test is enabled. Let's rename the flag and patch
panfrost_bind_depth_stencil_state() to do the right thing.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
If an app first creates a compute pipeline with
VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT set, then re-compile it
without that flag, the driver should re-compile the compute shader.
Otherwise, it will return the unoptimized one.
Fixes: ce188813bf ("radv: add initial support for VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Any BO would work, we don't have any BO types yet anyway. Moreover
lima_submit_add_bo() changes BO flags so they won't match allocation
flags.
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
LIMA_DEBUG=bocache now activates debug prints for BO allocation,
destruction and BO cache.
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Clearly we do want to have fp16 at some point ... but I kind of give up
debugging and it turns out the issues with fp16 support in 'frost are so
deeply rooted that I might as well disable this non-opt and land
LCRA now.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
The seccomp filter allows read/write, let us make sure nobody can
do anything with this.
Fixes: cff53da374 "radv: enable secure compile support"
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This is incorrect, because polygonMode only applies if the final
primitive type is a polygon; polygonMode doesn't apply to
line-primitives as the comment suggests.
The Vulkan 1.1 spec, section 26.11, "Polygons" defines that polygons are
separate from points and line segments:
" A polygon results from the decomposition of a triangle strip, triangle
fan or a series of independent triangles. Like points and line segments,
polygon rasterization is controlled by several variables in the
VkPipelineRasterizationStateCreateInfo structure. "
Further, section 26.11.2, "Polygon Mode", only define polygonMode to
apply to polygons:
" Possible values of the VkPipelineRasterizationStateCreateInfo::polygonMode
property of the currently active pipeline, specifying the method of
rasterization for polygons, are: "
This seems to clearly define that polygonMode doesn't apply to points
and lines, so let's make sure that we don't early out with the wrong
value.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Rather than having hw-specific swizzles encoded directly in the
instructions, have a unified swizzle arary so we can manipulate swizzles
generically.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
We want symmetry between loads and stores, so we add a dummy source. So
we get, e.g.
st_int4 _, val, arg_1, arg_2
ld_int4 dest, _, arg_1, arg_2
Semantically, this dummy source represents the data itself, as if the
load is simply a move. That means it has a swizzle that acts as a
source.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This function was added in 7e414b5864 to work around a defect in
lower_output_reads(). As of the previous commit no NIR driver calls
lower_output_reads().
This change means we don't need the special GLSL IR style
gl_FragData handling for building the resource list in a NIR based
linker.
No shader-db change on SKL i965.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This will allow us to stop lowering gl_FragData in GLSL IR for NIR
drivers which means we won't need the special GLSL IR type
handling for building the resource list in a NIR based linker.
i965 has been doing this since b828f7a27b.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
When doing an indexed draw with index_bias set to a non-zero value (e.g.
by glDrawElementsBaseVertex), the vertex buffer should be offseted by
index_bias vertices.
Add this offset when setting the vertex buffer address.
Signed-off-by: Icenowy Zheng <icenowy@aosc.io>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Now that we're no longer compacting binding table entries, the only time
they can possibly change is when we actually switch subpasses.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Instead, always emit one entry for every color attachment in the subpass
or one NULL if there are no color attachments. This will let us adjust
an Ice Lake workaround so we don't get a stall on every draw call.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Also, use color_outputs_valid rather than nr_color_outputs since it
should be a bit more accurate.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
The GKE pool we're using is 1-3 32-core VMs, preemptible (to keep
costs down), with 8 jobs concurrent per system. We have plenty of
memory (4G/core), so we run make -j8 to try to keep the cores busy even
when one job is in a single-threaded step (docker image download, git
clone, artifacts processing, etc.) When all jobs are generating work
for all the cores, they'll be scheduled fairly.
The nodes in the pool have 300GB boot disks (over-provisioned in space
to provide enough iops and throughput) mounted to /ccache, and
CACHE_DIR set pointing to them. This means that once a new
autoscaled-up node has run some jobs, it should have a hot ccache from
then on (instead of having to rely on the docker container cache
having our ccache laying around and not getting wiped out by some
other fd.o job). Local SSDs would provide higher performance, but
unfortunately are not supported with the cluster autoscaler.
For now, the softpipe/llvmpipe test runs are still on the shared
runners, until I can get them ported onto Bas's runner so they can be
parallelized in a single job.
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
That's where `xmlpool_options_h` is defined, and this way we can make sure
nobody starts making use of it in the future :)
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
When switching this to dynamic state, I forgot that this also needs to
be emitted when we use a polygon-mode set to lines.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: 6d30abb4f1 ("zink: use dynamic state for line-width")
Build failure reported by i965 CI, triggered by building dynamic
pipeloaders with kmsro drivers (besides 'frost). At this point, there's
no reason to actually do that -- mesa CI didn't mind -- but let's not
break the build.
v2: Simplify script. Add extra dependencies for v3d.
Fixes: afb0d08cb0 ("pipe-loader: Default to kmsro if probe fails")
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reported-by: Clayton Craft <clayton.a.craft@intel.com>
Tested-by: Clayton Craft <clayton.a.craft@intel.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Now that we can conveniently map between GEM handles and struct anv_bo
pointers, we can use a simple bitset for residency tracking instead of
the complex hash set. This shaves about 3% off of a CPU-limited example
running with the Dawn WebGPU implementation.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Otherwise relocations just up and crash.
Fixes: a3153162a9 "anv: Delay allocation of relocation lists"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We're about to start needing to lookup BO pointers by GEM handle so we
need access to the device.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
BOs are now only ever allocated through the BO cache so there's no need
to have these exposed.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
While we're here, we get rid of the locking and use a lock-free
algorithm. The chances of spilling contention are low and this is
actually a bit simpler in some ways.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
the ASYNC flag, in particular, has the potential to help performance
because it means less sync tracking in the kernel.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This commit switches block pools over to being allocated from the BO
cache rather than being allocated manually by the block pool.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We're about to start depending on the BO cache in the state and block
pools so we need them properly initialized for the tests to work.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
All block pools are allocated with the same flags. There's no good
reason why it needs to be configurable.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This makes a number of changes to the current API:
1. Everything is renamed to anv_device_* instead of anv_bo_cache_*
because the BO cache is soon going to be the sole BO allocation path
and not some special case to make import/export work.
2. Drop the cache parameter. It's totally redundant with the device
and just annoying to keep typing.
3. Rework flags so that they go the convenient direction for usage in
ANV rather than whichever awkward way the i915 specified it to
maintain backwards compatibility. This also gives us the
opportunity to set some defaults.
4. Add flags for mapping and coherency.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
The growing algorithms for the softpin case and the userptr version are
almost entirely different. Having this weird join doesn't make the code
more comprehensible. This rework does a few things:
1. Move the comment about 48-bit addresses to anv_device_init where we
actually unset the EXEC_OBJECT_SUPPORTS_48B_ADDRESS flag.
2. Separate the paths in anv_block_pool_expand_range so it's easier to
see what happens in the two different cases.
3. Use the anv_block_poo::bos array for storing all allocated BOs in
both paths rather than using the cleanup list in both paths. This
lets us make the cleanups array only used for mmaps of the memfd for
the userptr case.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Instead of depending on a mutable BO in the state pool for handling
growing state pools, add a concept of "wrapper" BOs which just wrap an
actual BO. This way, the wrapper can exist once for all of time and we
can put it in relocation lists even if the actual BO it references gets
swapped out.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We're not THAT strapped for space that we can't burn one extra bit for
a boolean. If we're really worried about it, we can always shrink the
flags field to 16 bits because the kernel only uses 7 currently.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
It has exactly one caller and we're about to change some of the dynamics
which would make this confusing as a separate function.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We have to go through and rewrite them all anyway so it doesn't do us
any good to put them in the list in anv_reloc_list_add. Also, for state
pools the handles are likely wrong by the time vkQueueSubmit is called.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Previously, we would read the offset from the BO in anv_reloc_list_add
to generate the presumed offset and then again in the caller to compute
the 64-bit address to write into the buffer. However, if the offset
somehow changed between these two points, the presumed offset would no
longer match the written offset. This is unlikely to actually ever be a
problem in practice because the presumed offset gets recorded first and
so if the written address is wrong then the presumed offset is almost
certainly wrong and the relocation will trigger. However, it's much
safer to simply have anv_reloc_list_add return the 64-bit address.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This lets us do less allocation because the anv_bo's are now embedded in
the sparse array and it also allows lock-free translation from GEM
handle to BO which will be useful in future commits.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
The runner that submits jobs there is down and will turn some time to
get fixed. Disable them for now to keep the CI green.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Got some int->pointer warnings and 20 is not a valid pointer ....
Fixes: 2e3a635ee6 "radv: Add an early exit in the secure compile if we already have the cache entries."
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Until 8bef4df196 the IR (TGSI or NIR) was used in disk_cache driver_flags.
This commit restores this features to avoid crashing when switching from
one IR to the other.
As radeonsi's default is TGSI, I used "driver_flags & 0x8000000 = 0" for TGSI
to keep the same driver_flags.
Fixes: 8bef4df196 ("radeonsi: add si_debug_options for convenient adding/removing of options")
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Currently the Android build system doesn't expose the panfrost
driver.
This patch enables the panfrost driver to be build on for the
Android platform.
Signed-off-by: Robert Foss <robert.foss@collabora.com>
Reviewed-By: Rohan Garg <rohan.garg@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
nir_lower_point_size.c was not build into the libmesa_nir library for non-meson
builds. However it was included in the meson build.
This patch fixes that.
Signed-off-by: Robert Foss <robert.foss@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Until now this made sense because we always paired vertex shaders
with fragment shaders, but as soon as we implement geometry and
tessellation shaders that will no longer be the case, so rename
this to (num_)used_outputs.
v2: Use 'used_outputs' instead of ns_outputs, which is more explicit (Eric).
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Fixes the following building error:
external/mesa/src/amd/compiler/aco_spill.cpp:1768:
error: undefined reference to 'aco::lower_to_cssa(aco::Program*, aco::live&, radv_nir_compiler_options const*)'
Fixes: 0b8216b ("aco: Lower to CSSA")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
When starting a BLORP operation, we do the BTI-change flush. However,
when ending it and transitioning back to regular drawing, we change the
render target again - without a set_framebuffer_state() call. We need
to do the BTI flush there too. BLORP flags IRIS_DIRTY_RENDER_BUFFER
now, which will cause the next draw to get the BTI flush again.
(explanation of fix by Ken)
Fixes: 2b956a093a ("iris: totally untested icelake support")
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This make shader-db's report.py work on Haswell and earlier platforms.
The problem is that the script would detect the "sends" output for
scalar shaders and expect in in vec4 shaders too. When it didn't find
it, the script would fail with:
Traceback (most recent call last):
File "./report.py", line 351, in <module>
main()
File "./report.py", line 182, in main
before_count = before[p][m]
KeyError: 'sends'
Fixes: f192741ddd ("intel/compiler: Report the number of non-spill/fill SEND messages")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
libdrm returns -errno instead of directly the ioctl ret of -1.
Fixes: 1c3cda7d27 "radv: Add syncobj signal/reset/wait to winsys."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Observed an issue when looking at the code generatedy by the
image-vertex-attrib-input-output piglit test. Even though the test
itself worked fine (due to TIC 0 being used for the image), this needs
to be fixed.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Unfortuantely we don't know if a particular load is a real 2d image (as
would be a cube face or 2d array element), or a layer of a 3d image.
Since we pass in the TIC reference, the instruction's type has to match
what's in the TIC (experimentally). In order to properly support
bindless images, this also can't be done by looking at the current
bindings and generating appropriate code.
As a result all plain 2d loads are converted into a pair of 2d/3d loads,
with appropriate predicates to ensure only one of those actually
executes, and the values are all merged in.
This goes somewhat against the current flow, so for GM107 we do the OOB
handling directly in the surface processing logic. Perhaps the other
gens should do something similar, but that is left to another change.
This fixes dEQP tests like image_load_store.3d.*_single_layer and GL-CTS
tests like shader_image_load_store.non-layered_binding without breaking
anything else.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "20.0" <mesa-stable@lists.freedesktop.org>
<h2>October 24, 2019</h2><p><ahref="relnotes/19.2.2.html">Mesa 19.2.2</a> is released. This is a bug fix release.</p><h2>October 21, 2019</h2>
<h2>January 28, 2020</h2><p><ahref="relnotes/19.3.3.html">Mesa 19.3.3</a> is released. This is a bug fix release.</p><h2>January 9, 2020</h2><p><ahref="relnotes/19.3.2.html">Mesa 19.3.2</a> is released. This is a bug fix release.</p><h2>December 18, 2019</h2><p><ahref="relnotes/19.2.8.html">Mesa 19.2.8</a> is released. This is a bug fix release.</p><h2>December 18, 2019</h2><p><ahref="relnotes/19.3.1.html">Mesa 19.3.1</a> is released. This is a bug fix release.</p><h2>December 12, 2019</h2><p><ahref="relnotes/19.3.0.html">Mesa 19.3.0</a> is released. This is a new development release. See the release notes for mor information about this release.</p><h2>December 4, 2019</h2><p><ahref="relnotes/19.2.7.html">Mesa 19.2.7</a> is released. This is a bug fix release.</p><h2>November 21, 2019</h2><p><ahref="relnotes/19.2.6.html">Mesa 19.2.6</a> is released. This is a bug fix release.</p><h2>November 20, 2019</h2><p><ahref="relnotes/19.2.5.html">Mesa 19.2.5</a> is released. This is a bug fix release.</p><h2>November 13, 2019</h2><p><ahref="relnotes/19.2.4.html">Mesa 19.2.4</a> is released. This is an emergency bugfix release, all users of 19.2.3 are recomended to upgrade immediately.</p>
<h2>November 6, 2019</h2><p><ahref="relnotes/19.2.3.html">Mesa 19.2.3</a> is released. This is a bug fix release.</p><h2>October 24, 2019</h2><p><ahref="relnotes/19.2.2.html">Mesa 19.2.2</a> is released. This is a bug fix release.</p><h2>October 21, 2019</h2>
<p>
<ahref="relnotes/19.1.8.html">Mesa 19.1.8</a> is released.
@@ -137,27 +137,27 @@ Meson should tell you what's missing.
Begin by saving your current directory location:
<pre>
export TOP=$PWD
export TOP=$PWD
</pre>
<ul>
<li>Mesa/Gallium master branch. This code is used to build libGL, and the direct rendering svga driver for libGL, vmwgfx_dri.so, and the X acceleration library libxatracker.so.x.x.x.
<li>VMware Linux guest kernel module. Note that this repo contains the complete DRM and TTM code. The vmware-specific driver is really only the files prefixed with vmwgfx.
* heap buffer dynamically increase backup memory size when GP task fail
* due to lack of heap memory. size field of heap buffer is an up bound of
* the backup memory which can be set to a fairly large value.
*/
#define LIMA_BO_FLAG_HEAP (1 << 0)
/**
* create a buffer for used by GPU
*/
structdrm_lima_gem_create{
__u32size;/* in, buffer size */
__u32flags;/* in, currently no flags, must be zero */
__u32flags;/* in, buffer flags */
__u32handle;/* out, GEM buffer handle */
__u32pad;/* pad, must be zero */
};
Some files were not shown because too many files have changed in this diff
Show More
Reference in New Issue
Block a user
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.