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Author SHA1 Message Date
Emil Velikov
df1b0a5a86 docs: Update 13.0.0 release notes
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-11-01 15:55:24 +00:00
Emil Velikov
acc06a239a Update version to 13.0.0(final)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-11-01 15:47:33 +00:00
Vinson Lee
5ef2504759 util: Include string.h in bitscan.h.
Fix build error with clang.

  Compiling src/compiler/glsl/link_varyings.cpp ...
In file included from src/compiler/glsl/link_varyings.cpp:33:
In file included from src/compiler/glsl/glsl_symbol_table.h:34:
In file included from src/compiler/glsl/ir.h:33:
In file included from src/compiler/glsl_types.h:29:
/usr/include/string.h:518:12: error: exception specification in declaration does not match previous declaration
extern int ffs (int __i) __THROW __attribute__ ((__const__));
           ^
src/util/bitscan.h:51:13: note: expanded from macro 'ffs'
            ^
src/util/bitscan.h:96:18: note: previous declaration is here
   const int i = ffs(*mask) - 1;
                 ^
src/util/bitscan.h:51:13: note: expanded from macro 'ffs'
            ^

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97952
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 889ee4da05)
2016-11-01 13:21:51 +00:00
Leo Liu
8daa9b33c0 st/omx/dec: disable tunnel for size different case
When the video coded size is different from frame size, we need the result
buffers are same as coded size, which are not size compatible with encode
required size, so that simply use no tunnel for this case instead of frame
by frame converting.

Signed-off-by: Leo Liu <leo.liu@amd.com>
Cc: 13.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 06e3cd6a45)
2016-11-01 12:55:49 +00:00
Leo Liu
16a4d76374 st/omx/dec: result buffers size should match codec decoder size
Otherwise fails the check of matching between decoder size and buffers
size in kernel.

Signed-off-by: Leo Liu <leo.liu@amd.com>
Cc: 13.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d9b2c4048d)
2016-11-01 12:54:11 +00:00
Jason Ekstrand
4251e076d5 i965/fs/generator: Don't use the address immediate for MOV_INDIRECT
The address immediate field is only 9 bits and, since the value is in
bytes, the highest GRF we can point to with it is g15.  This makes it
pretty close to useless for MOV_INDIRECT.  There were already piles of
restrictions preventing us from using it prior to Broadwell, so let's get
rid of the gen8+ code path entirely.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97779
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 2a4a86862c)
2016-11-01 12:52:40 +00:00
Marek Olšák
6c55e33424 radeonsi: fix behavior of GLSL findLSB(0)
12.0 and older need the same fix but elsewhere.

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 4bf45a6079)
2016-11-01 12:50:53 +00:00
Marek Olšák
2ec8ad91b3 radeonsi: set VGT_GS_ONCHIP_CNTL on CIK and later
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: 11.2 12.0 13.0  <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e24dc43164)
2016-11-01 12:49:02 +00:00
Kenneth Graunke
0ff597c39b glsl: Improve accuracy of alpha scaling in advanced blend lowering.
When blending with GL_COLORBURN_KHR and these colors:

   dst = <0.372549027, 0.372549027, 0.372549027, 0.372549027>
   src = <0.09375, 0.046875, 0.0, 0.375>

the normalized dst value became 0.99999994 (due to precision problems
in the floating point divide of rgb by alpha).  This caused the color
burn equation to fail the dst >= 1.0 comparison.  The blue channel would
then fall through to the dst < 1.0 && src >= 0 comparison, which was
true, since src.b == 0.  This produced a factor of 0.0 instead of 1.0.

This is an inherent numerical instability in the color burn and dodge
equations - depending on the precision of alpha scaling, the value can
be either 0.0 or 1.0.  Technically, GLSL floating point division doesn't
even guarantee that 0.372549027 / 0.372549027 = 1.0.  So arguably, the
CTS should allow either value.  I've filed a bug at Khronos for further
discussion (linked below).

In the meantime, this patch improves the precision of alpha scaling by
replacing the division with (rgb == alpha ? 1.0 : rgb / alpha).  We may
not need this long term, but for now, it fixes the following CTS tests:

ES31-CTS.blend_equation_advanced.blend_specific.GL_COLORBURN_KHR
ES31-CTS.blend_equation_advanced.blend_all.GL_COLORBURN_KHR_all_qualifier

Cc: currojerez@riseup.net
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://cvs.khronos.org/bugzilla/show_bug.cgi?id=16042
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit e6aeeace69)
2016-11-01 12:47:32 +00:00
Jason Ekstrand
89cefe6325 intel/blorp: Rework our usage of ralloc when compiling shaders
Previously, we were creating the shader with a NULL ralloc context and then
trusting in blorp_compile_fs to clean it up.  The only problem was that
blorp_compile_fs didn't clean up its context properly so we were leaking.
When I went to fix that, I realized that it couldn't because it has to
return the shader binary which is allocated off of that context and used by
the caller.  The solution is to make blorp_compile_fs take a ralloc
context, allocate the nir_shaders directly off that context, and clean it
all up in whatever function creates the shader and calls blorp_compile_fs.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "12.0, 13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 43dadb6edd)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/intel/blorp/blorp_clear.c
2016-11-01 12:45:43 +00:00
Jason Ekstrand
75258017dd intel/blorp: Rename compile_nir_shader to compile_fs
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
(cherry picked from commit ab92480272)
2016-11-01 12:44:10 +00:00
Jason Ekstrand
875534e14c intel/blorp: Fix a couple asserts around image copy rectangles
With dealing with rectangles in compressed images, you can have a width or
height that isn't a multiple of the corresponding compression block
dimension but only if that edge of your rectangle is on the edge of the
image.  When we call convert_to_single_slice, it creates an 2-D image and a
set of tile offsets into that image.  When detecting the right-edge and
bottom-edge cases, we weren't including the tile offsets so the assert
would misfire.  This caused crashes in a few UE4 demos

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reported-by: "Eero Tamminen" <eero.t.tamminen@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98431
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Tested-by: "Eero Tamminen" <eero.t.tamminen@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
(cherry picked from commit 4964a5149b)
2016-11-01 12:31:43 +00:00
Samuel Pitoiset
06baf2cd86 nvc0/ir: fix emission of IMAD with NEG modifiers
The emitter tried to emit sub instead of subr when src0 has
actually a NEG modifier.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 12.0 13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 84e946380b)
2016-11-01 12:14:47 +00:00
Emil Velikov
91b2b925d1 Update version to 13.0.0-rc3
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-10-31 11:53:03 +00:00
Samuel Iglesias Gonsálvez
7a977612fc glsl: update default precision qualifier when it is set in the shader
Default precision qualifier for a data type could be set several times
inside a shader. This patch allows to update the default precision
qualifier for the given type that is saved in the symbol table.

If it is not in the symbol table, just add it.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97804
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 0e742926c6)
2016-10-27 19:47:20 +01:00
Samuel Iglesias Gonsálvez
95b5a69093 mesa/program: Add _mesa_symbol_table_replace_symbol()
This function allows to modify an existing symbol.

v2:
- Remove namespace usage now that it was deleted.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit dfbdb2c0b3)
Nominated-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2016-10-27 19:12:06 +01:00
Timothy Arceri
ea37a06037 glsl/mesa: remove unused namespace support from the symbol table
Namespace support seems to have been unused for a very long time.

Previously the hash table entry was never removed and the symbol name
wasn't freed until the symbol table was destroyed.

In theory this could reduced the number of times we need to copy a string
as duplicate names are reused. However in practice there is likely only a
limited number of symbols that are the same and this is likely to cause
other less than optimal behaviour such as the hash_table continuously
growing.

Along with dropping namespace support this change removes entries from
the hash table as they become unused.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
(cherry picked from commit 6dbe8a1b9f)
Nominated-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2016-10-27 19:11:47 +01:00
Kenneth Graunke
02d5e60ee0 glsl: Size TCS->TES unsized arrays to gl_MaxPatchVertices for queries.
SSO validation and other program interface queries want to see that
unsized (non-patch) TCS output/TES input arrays are implicitly sized
to gl_MaxPatchVertices.

By the time we create the program resource lists, we've sized the arrays
to their actual size.  (We try to create TCS output arrays to match the
output patch size right away, and at this point, we should have shrunk
TES input arrays.)  One option would be to keep them sized to
gl_MaxPatchVertices, and defer shrinking them.  But that's a big change,
and I don't think it's a good idea.

Instead, this patch introduces a new ir_variable flag which indicates
the variable is implicitly to gl_MaxPatchVertices.  Then, the linker
munges the types when creating the resource list, ignoring the size
in the IR's types.  Basically, lie about it for resource queries.
It's ugly, but I think it ought to work.

We probably could use var->data.implicit_sized_array for this, but
I opted for a separate bit to try and avoid convoluting the existing
SSBO handling.  They're similar in concept, but share none of the
same code...

Fixes:
ES31-CTS.core.tessellation_shader.single.xfb_captures_data_from_correct_stage
and the ES32-CTS and ESEXT-CTS variants.

v2: Add a comment (requested by Timothy, written by me).

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 173558445d)
2016-10-27 11:33:14 +01:00
Kenneth Graunke
649a47a834 glsl: Pass ctx to program interface query helper functions.
The next commit will use this in add_shader_variable - this just
separates out some of the mechanical changes for easier review.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 34fd2ffed8)
2016-10-27 11:31:59 +01:00
Tapani Pälli
d640b0d71b egl: set preserved behavior for surface only if config supports it
Otherwise we can end up with mismatching behavior between config and
surface when client queries surface attributes. As example, configs
for DRI3 do not support preserved behavior but here we were setting
preserved behavior for pixmap and pbuffer.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98326
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Tested-by: Mark Janes <mark.a.janes@intel.com>
(cherry picked from commit 2035930966)
2016-10-27 11:30:54 +01:00
Dave Airlie
d35c4d1512 radv/ac/llvm: trim texture return values
The intrinsic engine asserts in llvm due to this,
as we put a vec4 into a vec1, and the next instruction
isn't expecting it.

So trim the vector at the end before inserting it.

Reported-by: Christoph Haag <haagch+mesadev@frickel.club>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit d548fa882b)
2016-10-27 11:29:49 +01:00
Samuel Pitoiset
5c00425354 nvc0/ir: fix emission of SHLADD with NEG modifiers
This affects GF100:GK110 chipsets, but not GM107+ where the
logic is a bit different. The emitters tried to emit sub
instead of subr when src0 has a NEG modifier.

This fixes the following piglit tests glsl-fs-loop-nested
and glsl-vs-loop-nested.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1ec7227d44)
2016-10-27 11:28:30 +01:00
Eric Engestrom
6458a9dc6c egl/dri2: swap_buffers_with_damage falls back to swap_buffers
Since commit 0a606a400f ("egl: add eglSwapBuffersWithDamageKHR"),
Android has been broken because the function eglSwapBuffersWithDamageKHR
is provided regardless of the extension being present. Also, the Android
meta-EGL always advertises the extension regardless of the underlying
EGL implementation. As there doesn't seem to be a simple way
conditionally make the EGL function ptr NULL, just implement a brain
dead version of eglSwapBuffersWithDamage{KHR,EXT}.

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
CC: Rob Clark <robdclark@gmail.com>
Suggested-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Rob Herring <robh@kernel.org>
[Emil Velikov: copy the original commit message from Rob's patch]
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>

(cherry picked from commit 4fa799ae04)
2016-10-27 11:27:23 +01:00
Marek Olšák
b1d02e7006 st/mesa: allow multiple concurrent waiters in ClientWaitSync
so->fence can be unreferenced by one thread while another thread is
somewhere in ClientWaitSync and expecting so->fence to be non-NULL.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98172

Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit b687f766fd)
2016-10-27 11:26:18 +01:00
Marek Olšák
c29a37c444 st/mesa: unduplicate st_check_sync code
It's the same as st_client_wait_sync. Discovered by Michel.
This is needed to make the following fix simpler.

Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit f240ad98bc)
2016-10-27 11:25:14 +01:00
Marek Olšák
9c5bbfcbc8 winsys/amdgpu: fix radeon_surf::macro_tile_index for imported textures
Maybe this is why SDMA has been broken for many amdgpu users?

SDMA is the only block which is used with imported textures and relies
on this variable. DB also uses it, but it doesn't get imported textures,
so it's unaffected.

I do get SDMA failures on Tonga before this patch if R600_DEBUG=testdma
is changed to use imported textures.

Cc: 11.2 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 6ec3b2a4b1)
2016-10-27 11:24:02 +01:00
Marek Olšák
cf82ceb21e gallium/radeon: make sure the address of separate CMASK is aligned properly
This should fix random GPU hangs on Hawaii and Fiji.

Cc: 11.2 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit dce05b3423)
2016-10-27 11:22:44 +01:00
Marek Olšák
b214af38b9 gallium/radeon: fix incorrect bpe use in si_set_optimal_micro_tile_mode
Oh my god, I wonder what catastrophic issues this was causing on SI.

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 8a21f52d73)
2016-10-27 11:21:24 +01:00
Fredrik Höglund
fbfc01e654 vulkan/wsi/wayland: fix ARGB window support
Use an ARGB format for the DRM buffer when the compositeAlpha field
in VkSwapchainCreateInfoKHR is set to
VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>

Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 68db0fe034)
2016-10-27 11:20:16 +01:00
Fredrik Höglund
100851b1f5 vulkan/wsi/x11: fix ARGB window support
Pass the correct depth to xcb_dri3_pixmap_from_buffer_checked().
Otherwise xcb_present_pixmap() fails with a BadMatch error.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>

Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 972670c200)
2016-10-27 11:19:09 +01:00
Fredrik Höglund
8ec30b87c0 radv: mark the fence as submitted and signalled in vkAcquireNextImageKHR
This stops the debug layers from complaining when fences are used to
throttle image acquisition.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 0a153f4ee4)
2016-10-27 11:17:55 +01:00
Matt Turner
cc5995d9e6 radv: Replace "abi_versions" with correct "api_version".
git history shows "abi_versions" was used from the outset.

Cc: <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98415
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 14aac061e9)
2016-10-27 11:16:51 +01:00
Matt Turner
42de0666ec anv: Replace "abi_versions" with correct "api_version".
git history shows "abi_versions" was used from the outset.

Cc: <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98415
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 07755237d3)
2016-10-27 11:15:44 +01:00
Samuel Pitoiset
4083feb939 nvc0: use correct bufctx when invalidating CP textures
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7b2712c367)
2016-10-27 11:14:28 +01:00
Tapani Pälli
92a50b3d6e mesa: fix error handling in DrawBuffers
Patch rearranges error checking so that enum checking provided via
destmask happens before other checks. It needs to be done in this
order because other error checks do not work properly if there were
invalid enums passed.

Patch also refines one existing check and it's documentation to match
GLES 3.0 spec (also in later specs). This was somewhat mysteriously
referring to desktop GL but had a check for gles3.

Fixes following dEQP tests:

   dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.draw_buffers

no CI regressions observed.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98134
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit a1652a059e)
2016-10-27 11:13:24 +01:00
Tapani Pälli
732b39507b egl: add check that eglCreateContext gets a valid config
Fixes following dEQP test:

   dEQP-EGL.functional.negative_api.create_context

v2: don't break EGL_KHR_no_config_context (Eric Engestrom)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5876f3c85a)
2016-10-27 11:12:19 +01:00
Tapani Pälli
8962e9a239 Revert "egl/android: Set EGL_MAX_PBUFFER_WIDTH and EGL_MAX_PBUFFER_HEIGHT"
This reverts commit b1d636aa00, previous
commit sets these values for all egl configs.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Suggested-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 1ef7873397)
2016-10-27 11:11:13 +01:00
Tapani Pälli
29f70e8e09 egl/dri2: set max values for pbuffer width and height
While these max values were previously fixed for pbuffer creation, this
change makes also eglGetConfigAttrib() return correct values.

Fixes following dEQP tests:

   dEQP-EGL.functional.create_surface.pbuffer.rgb888_no_depth_no_stencil
   dEQP-EGL.functional.create_surface.pbuffer.rgb888_depth_stencil
   dEQP-EGL.functional.create_surface.pbuffer.rgba8888_no_depth_no_stencil
   dEQP-EGL.functional.create_surface.pbuffer.rgba8888_depth_stencil

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98326
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b91e1e38e8)
2016-10-27 11:10:08 +01:00
Kenneth Graunke
04bd51d7d0 i965: Drop nir_inputs from fs_visitor.
It's unused.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 41034abfe6)
2016-10-27 11:08:41 +01:00
Kenneth Graunke
f17450ff7e i965: Don't use nir_assign_var_locations for VS/TES/GS outputs.
Fixes spec/arb_enhanced_layouts/execution/component-layout/vs-fs-array-dvec3.

v2: Remove nir_outputs field from fs_visitor (caught by Tim and Iago).

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 59864e8e02)
2016-10-27 11:07:08 +01:00
Kenneth Graunke
de826a10a7 i965: Make split_virtual_grfs() call compact_virtual_grfs().
Post-splitting, VGRFs have a maximum size (MAX_VGRF_SIZE).  This is
required by the register allocator, as we have to create classes for
each size of VGRF.

We can (and do) allocate virtual registers larger than MAX_VGRF_SIZE,
but we must ensure that they are splittable.  split_virtual_grfs()
asserts that the post-splitting register size is in range.

Unfortunately, these trip for completely dead registers which are too
large - we only set split points for live registers.  So dead ones are
never split, and if they happened to be too large, they'd trip asserts.

To fix this, call compact_virtual_grfs() to eliminate dead registers
before splitting.

v2: Add a comment written by Iago.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 27715c73ff)
2016-10-27 11:06:02 +01:00
Kenneth Graunke
188a866fd0 i965: Drop unnecessary switch statement in nir_setup_outputs()
TCS and FS are skipped above.  CS has no output variables.
All remaining cases take the same path.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 3728ee000a)
2016-10-27 11:04:57 +01:00
Axel Davy
a850e69b7e st/nine: Fix locking CubeTexture surfaces.
Only one face of Cubetextures was locked when in DEFAULT Pool.
Fixes:
https://github.com/iXit/Mesa-3D/issues/129

CC: "12.0 13.0" <mesa-stable@lists.freedesktop.org>

Signed-off-by: Axel Davy <axel.davy@ens.fr>
(cherry picked from commit eed605a473)
2016-10-27 11:03:50 +01:00
Axel Davy
d576a2b0e6 st/nine: Fix mistake in Volume9 UnlockBox
In the format fallback path,
the height was used instead of the depth.

CC: "12.0 13.0" <mesa-stable@lists.freedesktop.org>

Signed-off-by: Axel Davy <axel.davy@ens.fr>
(cherry picked from commit fe7bb46134)
2016-10-27 11:02:45 +01:00
Axel Davy
32caa7438a st/nine: Fix leak with integer and boolean constants
Leak introduced by:
a83dce0128

The patch also moves the part to
release changed.vs_const_i and changed.vs_const_b
before the if (!cb.buffer_size) check,
to avoid reuploading every draw call if
integer or boolean constants are dirty, but the shaders
use no constants.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
CC: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 25beccb379)
2016-10-27 11:01:38 +01:00
Nicolai Hähnle
074ede8d4f st/mesa: cleanup and fix primitive restart for indirect draws
There are three intended functional changes here:

1. OpenGL 4.5 clarifies that primitive restart should only apply with index
   buffers, so make that change explicit in the indirect draw path.

2. Make PrimitiveRestartFixedIndex work with indirect draws.

3. The change where primitive_restart is only set when the restart index can
   actually have an effect (based on the size of indices) is also applied for
   indirect draws.

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 3d6b5dee3a)
2016-10-27 10:41:13 +01:00
Emil Velikov
497cf4a9d1 cherry-ignore: add mapi VISILITY_CFLAGS patch
Cherry-picked without -x

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-10-27 10:36:07 +01:00
Emil Velikov
f623a8be3e Update version to 13.0.0-rc2
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-10-24 12:09:15 +01:00
Jonathan Gray
af81cdfec0 mapi: automake: set VISIBILITY_CFLAGS for shared glapi
shared glapi was previously built without setting CFLAGS for
AM_CFLAGS and VISIBILITY_CFLAGS.

This resulted in symbols being exported that shouldn't be.

The x86 and sparc assembly versions of the dispatch table partially
mitigated this by using .hidden.  Otherwise shared_dispatch_stub_*
were being exported.

Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Cc: "11.2 12.0 13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2016-10-24 11:32:13 +01:00
Emil Velikov
990f395e00 anv: automake: cleanup the generated json file during make clean
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 8df581520a)

Conflicts:
	src/intel/vulkan/Makefile.am
2016-10-24 11:31:53 +01:00
Stencel, Joanna
19e8270fe0 egl/wayland: add missing destroy_window callback
The original patch by Joanna added the function pointer and callback yet
things got only partially applied - the infra was added, but the
implementation was missing.

Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Fixes: 690ead4a13 ("egl/wayland-egl: Fix for segfault in
dri2_wl_destroy_surface.")
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>

(cherry picked from commit 2e0ab61e29)
2016-10-24 09:55:02 +01:00
Emil Velikov
cac49ee2cd automake: don't forget to pick wglext.h in the tarball
Earlier commit reworked the header install rules, to ensure that the
correct ones are installed only as needed.

By doing so it dropped a wildcard which was effectively including the
wglext.h header in the tarball.

Add the header to the top-level noinst_HEADERS, since the it is not
meant to be installed (autoconf is not used on Windows plaforms).

Fixes: a89faa2022 ("autoconf: Make header install distinct for various
APIs (v2)")
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Cc: Chuck Atkins <chuck.atkins@kitware.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>

(cherry picked from commit 3511a86111)
2016-10-24 09:55:02 +01:00
Dave Airlie
0f8b7f90d1 radv: allow cmask transitions without fast clear
This fixes
dEQP-VK.pipeline.multisample.sampled_image*

These all render to multisampled image, and then
sample from it, so we must transition it correctly,
since we have a cmask and fmask this will cause
the correct transition.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit a969548f59)
2016-10-24 09:55:02 +01:00
Jason Ekstrand
abf5327b86 anv: Suffix the intel_icd file with the host CPU
Vulkan has a multi-arch problem... The idea behind the Vulkan loader is
that you have a little json file on your disk that tells the loader where
to find drivers.  The loader looks for these json files in standard
locations, and then goes and loads the my_driver.so's that they specify.
This allows you as a driver implementer to put their driver wherever on the
disk they want so long as the ICD points in the right place.

For a multi-arch system, however, you may have multiple libvulkan_intel.so
files installed that the loader needs to pick depending on architecture.
Since the ICD file format does not specify any architecture information,
you can't tell the loader where to find the 32-bit version vs. the 64-bit
version.  The way that packagers have been dealing with this is to place
libvulkan_intel.so in the top level lib directory and provide just a name
(and no path) to the loader.  It will then use the regular system search
paths and find the correct driver.  While this solution works fine for
distro-installed Vulkan drivers, it doesn't work so well for user-installed
drivers because they may put it in /opt or $HOME/.local or some other more
exotic location.  In this case, you can't use an ICD json file with just a
library name because it doesn't know where to find it; you also have to add
that to your library lookup path via LD_LIBRARY_PATH or similar.

This patch handles both use-cases by taking advantage of the fact that the
loader dlopen()s each of the drivers and, if one dlopen() calls fails, it
silently continues on to open other drivers.  By suffixing the icd file, we
can provide two different json files: intel_icd.x86_64.json and
intel_icd.i686.json with different paths.  Since dlopen() will only succeed
on the libvulkan_intel.so of the right arch, the loader will happily ignore
the others and load that one.  This allows us to properly handle multi-arch
while still providing a full path so user installs will work fine.

I tested this on my Fedora 25 machine with 32 and 64-bit builds of our
Vulkan driver installed and 32 and 64-bit builds of crucible.  It seems to
work just fine.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d96345de98)

Squashed with commit:

anv: Always use the full driver path in the intel_icd.*.json

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7ea4ef8849)

Squashed with commit:

configure: Get rid of the --disable-vulkan-icd-full-driver-path flag

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3f05fc62f9)
2016-10-24 09:54:28 +01:00
Francisco Jerez
d0d3e721d0 Revert "Revert "mapi: export all GLES 3.2 functions in libGLESv2.so""
This reverts commit 85e9bbc14d.  The
previous commit should help with the scons build failure caused by the
original commit.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
(cherry picked from commit 811eb7f178)
2016-10-24 09:10:01 +01:00
Francisco Jerez
293e458558 glapi: Move PrimitiveBoundingBox and BlendBarrier definitions into ES3.2 category.
These two GLES 3.2 entry points were being defined in the category of
the ARB_ES3_2_compatibility and KHR_blend_equation_advanced extensions
respectively instead of in the ES3.2 category.  Defining them in the
ES3.2 category makes sure that the gl_procs.py generator emits
declarations in the glprocs.h header file for the unsuffixed GLES-only
entry points that PrimitiveBoundingBoxARB and BlendBarrierKHR
respectively alias.  This should avoid a compilation failure during
scons builds in combination with "mapi: export all GLES 3.2 functions
in libGLESv2.so".

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
(cherry picked from commit 15a084a039)
2016-10-24 09:08:28 +01:00
Samuel Pitoiset
5798d602e0 nvc0: do not break 3D state by pushing MS coordinates on Fermi
Long story short, 3D and CP are aliased on Fermi and initializing
compute after pushing the MS sample coordinate offsets seems to
corrupt 3D state for weird reasons.

I still don't have the faintest clue what is going on, but
this seems to only affect Fermi generation. A possible fix
could be to use two different channels, one for 3D and one
for CP.

This fixes a bunch of regressions pinpointed by piglit.

Fixes: "nvc0: fix up image support for allowing multiple samples"
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 42273edf79)
2016-10-24 09:07:21 +01:00
Nicolai Hähnle
039d1e6f11 radeonsi: fix 64-bit loads from LDS
Fixes spec/arb_tessellation_shader/execution/dvec[23]-vs-tcs-tes, among
others.

Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 4a2dbfff05)
2016-10-24 09:06:16 +01:00
Nicolai Hähnle
ba6efd48c3 st/mesa: only set primitive_restart when the restart index is in range
Even when enabled, primitive restart has no effect when the restart index
is larger than the representable values in the index buffer.

Fixes GL45-CTS.gtf31.GL3Tests.primitive_restart.primitive_restart_upconvert
for radeonsi VI.

v2: add an explanatory comment

Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
(cherry picked from commit bfa50f88ce)
2016-10-24 09:05:18 +01:00
Nicolai Hähnle
13f685cf11 st/glsl_to_tgsi: sort input and output decls by TGSI index
Fixes a regression introduced by commit 777dcf81b.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98307
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: 13.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3d9b57e493)
2016-10-24 09:04:17 +01:00
Nicolai Hähnle
8f807e914f st/glsl_to_tgsi: fix block copies of arrays of structs
Use a full writemask in this case. This is relevant e.g. when a function
has an inout argument which is an array of structs.

v2: use C-style comment (Timothy Arceri)

Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
Cc: 13.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a1895685f8)
2016-10-24 09:03:16 +01:00
Nicolai Hähnle
3581e21d5b st/glsl_to_tgsi: fix block copies of arrays of doubles
Set the type of the left-hand side to the same as the right-hand side,
so that when the base type is double, the writemask of the MOV instruction
is properly fixed up.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: 13.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ca592af880)
2016-10-24 09:02:14 +01:00
Ilia Mirkin
52df379d6b nv50/ir: process texture offset sources as regular sources
With ARB_gpu_shader5, texture offsets can be any source, including TEMPs
and IN's. Make sure to process them as regular sources so that we pick
up masks, etc.

This should fix some CTS tests that feed offsets directly to
textureGatherOffset, and we were not picking up the input use, thus not
advertising it in the shader header.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Dave Airlie <airlied@redhat.com>
Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit cd45d758ff)
2016-10-24 09:01:03 +01:00
Ilia Mirkin
05b89cf40e nv50,nvc0: avoid reading out of bounds when getting bogus so info
The state tracker tries to attach the info to the wrong shader. This is
easy enough to protect against.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 313fba5ee1)
2016-10-24 08:59:57 +01:00
Eric Engestrom
4768b7353f wsi/wayland: fix error path
Fixes: 1720bbd353 ("anv/wsi: split image alloc/free out to separate fns.")
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 8bf7717e1f)
2016-10-24 08:58:59 +01:00
Dave Airlie
554a99ebde radv: use emit_icmp for samples_identical
On a debug llvm build we'd assert on the next compare
when the return from samples_identical was i1 instead
of i32.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit d842546ad1)
2016-10-24 08:51:57 +01:00
Emil Velikov
e45c4586c2 Update version to 13.0.0-rc1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-10-19 19:12:42 +01:00
Emil Velikov
2ced8eb136 Revert Use absolute path in intel_icd.json and related patches.
This commit effectively reverts the following commits:

This reverts commit 0b6837a643.
This reverts commit 05f36435ef.
This reverts commit a2ae67aa47.

While the feature introduced is convinient for development it is not as
useful for distributions. Furthermore it even breaks things as one
wishes to have both 32 and 64 bit package installed on the same system.

Keep the functionality in development branch(es) and drop it from
distribution packages to avoid confusion and misuse.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-10-19 19:10:30 +01:00
6129 changed files with 443174 additions and 1414966 deletions

View File

@@ -1,66 +0,0 @@
goto %1
:install
rem Check pip
if "%buildsystem%" == "scons" (
python --version
python -m pip --version
rem Install Mako
python -m pip install Mako==1.0.7
rem Install pywin32 extensions, needed by SCons
python -m pip install pypiwin32
rem Install python wheels, necessary to install SCons via pip
python -m pip install wheel
rem Install SCons
python -m pip install scons==3.0.1
call scons --version
) else (
python --version
python -m pip install Mako==1.0.7 meson
meson --version
rem Install pkg-config, which meson requires even on windows
cinst -y pkgconfiglite
)
rem Install flex/bison
set WINFLEXBISON_ARCHIVE=win_flex_bison-%WINFLEXBISON_VERSION%.zip
if not exist "%WINFLEXBISON_ARCHIVE%" appveyor DownloadFile "https://github.com/lexxmark/winflexbison/releases/download/v%WINFLEXBISON_VERSION%/%WINFLEXBISON_ARCHIVE%"
7z x -y -owinflexbison\ "%WINFLEXBISON_ARCHIVE%" > nul
set Path=%CD%\winflexbison;%Path%
win_flex --version
win_bison --version
rem Download and extract LLVM
if not exist "%LLVM_ARCHIVE%" appveyor DownloadFile "https://people.freedesktop.org/~jrfonseca/llvm/%LLVM_ARCHIVE%"
7z x -y "%LLVM_ARCHIVE%" > nul
if "%buildsystem%" == "scons" (
mkdir llvm\bin
set LLVM=%CD%\llvm
) else (
move llvm subprojects\
copy .appveyor\llvm-wrap.meson subprojects\llvm\meson.build
)
goto :eof
:build_script
if "%buildsystem%" == "scons" (
call scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=14.1 llvm=1
) else (
call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\Tools\VsDevCmd.bat" -arch=x86
rem We use default-library as static to affect any wraps (such as expat and zlib)
rem it would be better if we could set subprojects buildtype independently,
rem but I haven't written that patch yet :)
call meson builddir --backend=vs2017 --default-library=static -Dbuild-tests=true -Db_vscrt=mtd --buildtype=release -Dllvm=true -Dgallium-drivers=swrast -Dosmesa=gallium
pushd builddir
call msbuild mesa.sln /m
popd
)
goto :eof
:test_script
if "%buildsystem%" == "scons" (
call scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=14.1 llvm=1 check
) else (
call meson test -C builddir
)
goto :eof

View File

@@ -1,36 +0,0 @@
# A meson.build file for binary wrapping the LLVM used in the appvyeor CI
project('llvm', ['cpp'])
cpp = meson.get_compiler('cpp')
_deps = []
_search = join_paths(meson.current_source_dir(), 'lib')
foreach d : ['LLVMAnalysis', 'LLVMAsmParser', 'LLVMAsmPrinter',
'LLVMBinaryFormat', 'LLVMBitReader', 'LLVMBitWriter',
'LLVMCodeGen', 'LLVMCore', 'LLVMCoroutines', 'LLVMCoverage',
'LLVMDebugInfoCodeView', 'LLVMDebugInfoDWARF',
'LLVMDebugInfoMSF', 'LLVMDebugInfoPDB', 'LLVMDemangle',
'LLVMDlltoolDriver', 'LLVMExecutionEngine', 'LLVMGlobalISel',
'LLVMInstCombine', 'LLVMInstrumentation', 'LLVMInterpreter',
'LLVMipo', 'LLVMIRReader', 'LLVMLibDriver', 'LLVMLineEditor',
'LLVMLinker', 'LLVMLTO', 'LLVMMCDisassembler', 'LLVMMCJIT',
'LLVMMC', 'LLVMMCParser', 'LLVMMIRParser', 'LLVMObjCARCOpts',
'LLVMObject', 'LLVMObjectYAML', 'LLVMOption', 'LLVMOrcJIT',
'LLVMPasses', 'LLVMProfileData', 'LLVMRuntimeDyld',
'LLVMScalarOpts', 'LLVMSelectionDAG', 'LLVMSupport',
'LLVMSymbolize', 'LLVMTableGen', 'LLVMTarget',
'LLVMTransformUtils', 'LLVMVectorize', 'LLVMX86AsmParser',
'LLVMX86AsmPrinter', 'LLVMX86CodeGen', 'LLVMX86Desc',
'LLVMX86Disassembler', 'LLVMX86Info', 'LLVMX86Utils',
'LLVMXRay']
_deps += cpp.find_library(d, dirs : _search)
endforeach
dep_llvm = declare_dependency(
include_directories : include_directories('include'),
dependencies : _deps,
version : '5.0.1',
)
has_rtti = false
irbuilder_h = files('include/llvm/IR/IRBuilder.h')

View File

@@ -1,5 +1,4 @@
((nil . ((show-trailing-whitespace . t)))
(prog-mode
((prog-mode
(indent-tabs-mode . nil)
(tab-width . 8)
(c-basic-offset . 3)
@@ -9,10 +8,6 @@
(c-set-offset 'case-label '0)
(c-set-offset 'innamespace '0)
(c-set-offset 'inline-open '0)))
(whitespace-style face indentation)
(whitespace-line-column . 79)
(eval ignore-errors
(require 'whitespace)
(whitespace-mode 1)))
)
(makefile-mode (indent-tabs-mode . t))
)

View File

@@ -6,12 +6,10 @@ root = true
[*]
charset = utf-8
insert_final_newline = true
tab_width = 8
[*.{c,h,cpp,hpp,cc,hh}]
indent_style = space
indent_size = 3
max_line_length = 78
[{Makefile*,*.mk}]
indent_style = tab
@@ -34,7 +32,3 @@ indent_size = 2
[*.patch]
trim_trailing_whitespace = false
[{meson.build,meson_options.txt}]
indent_style = space
indent_size = 2

4
.gitattributes vendored Normal file
View File

@@ -0,0 +1,4 @@
*.dsp -crlf
*.dsw -crlf
*.sln -crlf
*.vcproj -crlf

50
.gitignore vendored
View File

@@ -1,4 +1,52 @@
*.a
*.dll
*.exe
*.ilk
*.la
*.lo
*.log
*.o
*.obj
*.os
*.pc
*.pdb
*.pyc
*.pyo
*.out
*.so
*.so.*
*.sw[a-z]
*.tar
*.tar.bz2
*.tar.gz
*.tar.xz
*.trs
*.zip
*~
depend
depend.bak
bin/ltmain.sh
lib
lib64
configure
configure.lineno
autom4te.cache
aclocal.m4
config.log
config.status
cscope*
tags
.scon*
config.py
build
libtool
manifest.txt
.dir-locals.el
.deps/
.dirstamp
.libs/
Makefile
Makefile.in
.install-mesa-links
.install-gallium-links
/src/git_sha1.h
TAGS

View File

@@ -1,532 +0,0 @@
# This is the tag of the docker image used for the build jobs. If the
# image doesn't exist yet, the containers stage generates it.
#
# In order to generate a new image, one should generally change the tag.
# While removing the image from the registry would also work, that's not
# recommended except for ephemeral images during development: Replacing
# an image after a significant amount of time might pull in newer
# versions of gcc/clang or other packages, which might break the build
# with older commits using the same tag.
#
# After merging a change resulting in generating a new image to the
# main repository, it's recommended to remove the image from the source
# repository's container registry, so that the image from the main
# repository's registry will be used there as well.
variables:
UPSTREAM_REPO: mesa/mesa
DEBIAN_TAG: "2019-10-29"
DEBIAN_ARM64_TAG: "arm64v8-2019-10-23"
STRETCH_TAG: "2019-09-18"
DEBIAN_VERSION: buster-slim
STRETCH_VERSION: stretch-slim
DEBIAN_IMAGE: "$CI_REGISTRY_IMAGE/debian/$DEBIAN_VERSION:$DEBIAN_TAG"
DEBIAN_ARM64_IMAGE: "$CI_REGISTRY_IMAGE/debian/$DEBIAN_VERSION:$DEBIAN_ARM64_TAG"
STRETCH_IMAGE: "$CI_REGISTRY_IMAGE/debian/$STRETCH_VERSION:$STRETCH_TAG"
include:
- project: 'wayland/ci-templates'
ref: 1f7f57c64ff4ebbf7292e3b7a13600518b8cb24c
file: '/templates/debian.yml'
include:
- local: '.gitlab-ci/lava-gitlab-ci.yml'
stages:
- container
- build
- test
# When to automatically run the CI
.ci-run-policy:
only:
refs:
- branches@mesa/mesa
- merge_requests
- /^ci([-/].*)?$/
changes:
- VERSION
- bin/**/*
# GitLab CI
- .gitlab-ci.yml
- .gitlab-ci/**/*
# Meson
- meson*
- build-support/**/*
- subprojects/**/*
# SCons
- SConstruct
- scons/**/*
- common.py
# Source code
- include/**/*
- src/**/*
retry:
max: 2
when:
- runner_system_failure
.ci-deqp-artifacts:
artifacts:
when: always
untracked: false
paths:
# Watch out! Artifacts are relative to the build dir.
# https://gitlab.com/gitlab-org/gitlab-ce/commit/8788fb925706cad594adf6917a6c5f6587dd1521
- artifacts
# Build the normal CI native and cross-build docker images.
.container:
stage: container
extends:
- .ci-run-policy
variables:
# no need to pull the whole repo to build the container image
GIT_STRATEGY: none
debian-10:amd64:
extends:
- .debian@container-ifnot-exists
- .container
variables:
DEBIAN_EXEC: 'bash .gitlab-ci/debian-install.sh'
.use-debian-10:amd64:
image: $DEBIAN_IMAGE
needs:
- debian-10:amd64
debian-9:amd64:
extends: debian-10:amd64
variables:
DEBIAN_TAG: $STRETCH_TAG
DEBIAN_VERSION: $STRETCH_VERSION
DEBIAN_IMAGE: $STRETCH_IMAGE
DEBIAN_EXEC: 'bash .gitlab-ci/debian-stretch-install.sh'
.use-debian-9:amd64:
image: $STRETCH_IMAGE
needs:
- debian-9:amd64
debian-10:arm64:
extends:
- .debian@container-ifnot-exists@arm64v8
- .container
variables:
DEBIAN_TAG: "$DEBIAN_ARM64_TAG"
DEBIAN_EXEC: 'bash .gitlab-ci/debian-arm64-install.sh'
# BUILD
# Shared between windows and Linux
.build-common:
extends: .ci-run-policy
stage: build
artifacts:
when: always
paths:
- _build/meson-logs/*.txt
# scons:
- build/*/config.log
- shader-db
# Just Linux
.build-linux:
extends: .build-common
cache:
key: ${CI_JOB_NAME}
paths:
- ccache
variables:
CCACHE_COMPILERCHECK: "content"
# Use ccache transparently, and print stats before/after
before_script:
- export PATH="/usr/lib/ccache:$PATH"
- export CCACHE_BASEDIR="$PWD"
- export CCACHE_DIR="$PWD/ccache"
- ccache --max-size=1500M
- ccache --zero-stats || true
- ccache --show-stats || true
after_script:
# In case the install dir is being saved as artifacts, tar it up
# so that symlinks and hardlinks aren't each packed separately in
# the zip file.
- if [ -d install ]; then
tar -cf artifacts/install.tar install;
fi
- export CCACHE_DIR="$PWD/ccache"
- ccache --show-stats
.build-windows:
extends: .build-common
tags:
- mesa-windows
cache:
key: ${CI_JOB_NAME}
paths:
- subprojects/packagecache
.meson-build:
extends:
- .build-linux
- .use-debian-10:amd64
script:
- .gitlab-ci/meson-build.sh
.scons-build:
extends:
- .build-linux
- .use-debian-10:amd64
variables:
SCONSFLAGS: "-j4"
script:
- .gitlab-ci/scons-build.sh
meson-main:
extends:
- .meson-build
- .ci-deqp-artifacts
variables:
UNWIND: "true"
DRI_LOADERS: >
-D glx=dri
-D gbm=true
-D egl=true
-D platforms=x11,wayland,drm,surfaceless
DRI_DRIVERS: "i915,i965,r100,r200,nouveau"
GALLIUM_ST: >
-D dri3=true
-D gallium-extra-hud=true
-D gallium-vdpau=true
-D gallium-xvmc=true
-D gallium-omx=bellagio
-D gallium-va=true
-D gallium-xa=true
-D gallium-nine=true
-D gallium-opencl=disabled
GALLIUM_DRIVERS: "iris,nouveau,kmsro,r300,r600,freedreno,swrast,svga,v3d,vc4,virgl,etnaviv,panfrost,lima,zink"
LLVM_VERSION: "7"
EXTRA_OPTION: >
-D osmesa=gallium
-D tools=all
MESON_SHADERDB: "true"
BUILDTYPE: "debugoptimized"
.meson-cross:
extends:
- .meson-build
variables:
UNWIND: "false"
DRI_LOADERS: >
-D glx=disabled
-D gbm=false
-D egl=true
-D platforms=surfaceless
-D osmesa=none
GALLIUM_ST: >
-D dri3=false
-D gallium-vdpau=false
-D gallium-xvmc=false
-D gallium-omx=disabled
-D gallium-va=false
-D gallium-xa=false
-D gallium-nine=false
.meson-arm:
extends: .meson-cross
image: $DEBIAN_ARM64_IMAGE
variables:
VULKAN_DRIVERS: freedreno
GALLIUM_DRIVERS: "etnaviv,freedreno,kmsro,lima,nouveau,panfrost,swrast,tegra,v3d,vc4"
EXTRA_OPTION: >
-D I-love-half-baked-turnips=true
needs:
- debian-10:arm64
tags:
- aarch64
meson-armhf:
extends: .meson-arm
variables:
CROSS: armhf
LLVM_VERSION: "7"
meson-arm64:
extends:
- .meson-arm
- .ci-deqp-artifacts
variables:
BUILDTYPE: "debugoptimized"
# NOTE: Building SWR is 2x (yes two) times slower than all the other
# gallium drivers combined.
# Start this early so that it doesn't limit the total run time.
#
# We also stick the glvnd build here, since we want non-glvnd in
# meson-main for actual driver CI.
meson-swr-glvnd:
extends: .meson-build
variables:
UNWIND: "true"
DRI_LOADERS: >
-D glvnd=true
-D egl=true
GALLIUM_ST: >
-D dri3=true
-D gallium-vdpau=false
-D gallium-xvmc=false
-D gallium-omx=disabled
-D gallium-va=false
-D gallium-xa=false
-D gallium-nine=false
-D gallium-opencl=disabled
GALLIUM_DRIVERS: "swr,iris"
LLVM_VERSION: "6.0"
meson-clang:
extends: .meson-build
variables:
UNWIND: "true"
DRI_DRIVERS: "auto"
GALLIUM_DRIVERS: "auto"
VULKAN_DRIVERS: intel,amd,freedreno
CC: "ccache clang-8"
CXX: "ccache clang++-8"
.meson-windows:
extends:
- .build-windows
before_script:
- $ENV:ARCH = "x86"
- $ENV:VERSION = "2019\Community"
script:
- cmd /C .gitlab-ci\meson-build.bat
scons-swr:
extends: .scons-build
variables:
SCONS_TARGET: "swr=1"
SCONS_CHECK_COMMAND: "true"
LLVM_VERSION: "6.0"
scons-win64:
extends: .scons-build
variables:
SCONS_TARGET: platform=windows machine=x86_64
SCONS_CHECK_COMMAND: "true"
meson-clover:
extends: .meson-build
variables:
UNWIND: "true"
DRI_LOADERS: >
-D glx=disabled
-D egl=false
-D gbm=false
GALLIUM_ST: >
-D dri3=false
-D gallium-vdpau=false
-D gallium-xvmc=false
-D gallium-omx=disabled
-D gallium-va=false
-D gallium-xa=false
-D gallium-nine=false
-D gallium-opencl=icd
script:
- export GALLIUM_DRIVERS="r600,radeonsi"
- .gitlab-ci/meson-build.sh
- LLVM_VERSION=8 .gitlab-ci/meson-build.sh
- export GALLIUM_DRIVERS="i915,r600"
- LLVM_VERSION=6.0 .gitlab-ci/meson-build.sh
- LLVM_VERSION=7 .gitlab-ci/meson-build.sh
meson-clover-old-llvm:
extends:
- meson-clover
- .use-debian-9:amd64
variables:
UNWIND: "false"
DRI_LOADERS: >
-D glx=disabled
-D egl=false
-D gbm=false
-D platforms=drm,surfaceless
GALLIUM_DRIVERS: "i915,r600"
script:
- LLVM_VERSION=3.9 .gitlab-ci/meson-build.sh
- LLVM_VERSION=4.0 .gitlab-ci/meson-build.sh
- LLVM_VERSION=5.0 .gitlab-ci/meson-build.sh
meson-vulkan:
extends: .meson-build
variables:
UNWIND: "false"
DRI_LOADERS: >
-D glx=disabled
-D gbm=false
-D egl=false
-D platforms=x11,wayland,drm
-D osmesa=none
GALLIUM_ST: >
-D dri3=true
-D gallium-vdpau=false
-D gallium-xvmc=false
-D gallium-omx=disabled
-D gallium-va=false
-D gallium-xa=false
-D gallium-nine=false
-D gallium-opencl=disabled
-D b_sanitize=undefined
-D c_args=-fno-sanitize-recover=all
-D cpp_args=-fno-sanitize-recover=all
UBSAN_OPTIONS: "print_stacktrace=1"
VULKAN_DRIVERS: intel,amd,freedreno
LLVM_VERSION: "8"
EXTRA_OPTION: >
-D vulkan-overlay-layer=true
# While the main point of this build is testing the i386 cross build,
# we also use this one to test some other options that are exclusive
# with meson-main's choices (classic swrast and osmesa)
meson-i386:
extends: .meson-cross
variables:
CROSS: i386
VULKAN_DRIVERS: intel
DRI_DRIVERS: "swrast"
GALLIUM_DRIVERS: "iris"
EXTRA_OPTION: >
-D vulkan-overlay-layer=true
-D llvm=false
-D osmesa=classic
meson-mingw32-x86_64:
extends: .meson-build
variables:
UNWIND: "false"
DRI_DRIVERS: ""
GALLIUM_DRIVERS: "swrast"
EXTRA_OPTION: >
-Dllvm=false
-Dosmesa=gallium
--cross-file=.gitlab-ci/x86_64-w64-mingw32
scons:
extends: .scons-build
variables:
SCONS_TARGET: "llvm=1"
SCONS_CHECK_COMMAND: "scons llvm=1 force_scons=1 check"
script:
- SCONS_TARGET="" SCONS_CHECK_COMMAND="scons check force_scons=1" .gitlab-ci/scons-build.sh
- LLVM_VERSION=6.0 .gitlab-ci/scons-build.sh
- LLVM_VERSION=7 .gitlab-ci/scons-build.sh
- LLVM_VERSION=8 .gitlab-ci/scons-build.sh
scons-old-llvm:
extends:
- scons
- .use-debian-9:amd64
script:
- LLVM_VERSION=3.9 .gitlab-ci/scons-build.sh
- LLVM_VERSION=4.0 .gitlab-ci/scons-build.sh
- LLVM_VERSION=5.0 .gitlab-ci/scons-build.sh
.test:
extends: .ci-run-policy
stage: test
variables:
GIT_STRATEGY: none # testing doesn't build anything from source
.deqp-test:
extends:
- .test
- .use-debian-10:amd64
variables:
DEQP_SKIPS: deqp-default-skips.txt
script:
# Note: Build dir (and thus install) may be dirty due to GIT_STRATEGY
- rm -rf install
- tar -xf artifacts/install.tar
- ./artifacts/deqp-runner.sh
artifacts:
when: on_failure
name: "$CI_JOB_NAME-$CI_COMMIT_REF_NAME"
paths:
- results/
dependencies:
- meson-main
needs:
- meson-main
- debian-10:amd64
test-llvmpipe-gles2:
parallel: 4
variables:
DEQP_VER: gles2
DEQP_EXPECTED_FAILS: deqp-llvmpipe-fails.txt
LIBGL_ALWAYS_SOFTWARE: "true"
DEQP_RENDERER_MATCH: "llvmpipe"
extends: .deqp-test
test-softpipe-gles2:
extends: test-llvmpipe-gles2
variables:
DEQP_EXPECTED_FAILS: deqp-softpipe-fails.txt
DEQP_RENDERER_MATCH: "softpipe"
GALLIUM_DRIVER: "softpipe"
# The GLES2 CTS run takes about 8 minutes of CPU time, while GLES3 is
# 25 minutes. Until we can get its runtime down, just do a partial
# (every 10 tests) run.
test-softpipe-gles3-limited:
variables:
DEQP_VER: gles3
DEQP_EXPECTED_FAILS: deqp-softpipe-fails.txt
LIBGL_ALWAYS_SOFTWARE: "true"
DEQP_RENDERER_MATCH: "softpipe"
GALLIUM_DRIVER: "softpipe"
CI_NODE_INDEX: 1
CI_NODE_TOTAL: 10
extends: .deqp-test
arm64_a630_gles2:
extends: .deqp-test
image: $DEBIAN_ARM64_IMAGE
variables:
DEQP_VER: gles2
DEQP_RENDERER_MATCH: "FD630"
DEQP_EXPECTED_FAILS: deqp-freedreno-a630-fails.txt
DEQP_SKIPS: deqp-freedreno-a630-skips.txt
NIR_VALIDATE: 0
tags:
- mesa-cheza
dependencies:
- meson-arm64
needs:
- meson-arm64
- debian-10:arm64
arm64_a630_gles31:
extends: arm64_a630_gles2
parallel: 4
variables:
DEQP_VER: gles31
arm64_a630_gles3:
parallel: 6
extends: arm64_a630_gles2
variables:
DEQP_VER: gles3
arm64_a306_gles2:
parallel: 4
extends: arm64_a630_gles2
variables:
DEQP_EXPECTED_FAILS: deqp-freedreno-a307-fails.txt
DEQP_SKIPS: deqp-default-skips.txt
DEQP_RENDERER_MATCH: "FD307"
tags:
- db410c

View File

@@ -1,122 +0,0 @@
## Mesa testing using gitlab-runner
The goal of the "test" stage of the .gitlab-ci.yml is to do pre-merge
testing of Mesa drivers on various platforms, so that we can ensure no
regressions are merged, as long as developers are merging code using
the "Merge when pipeline completes" button.
This document only covers the CI from .gitlab-ci.yml and this
directory. For other CI systems, see Intel's [Mesa
CI](https://gitlab.freedesktop.org/Mesa_CI) or panfrost's LAVA-based
CI (`src/gallium/drivers/panfrost/ci/`)
### Software architecture
For freedreno and llvmpipe CI, we're using gitlab-runner on the test
devices (DUTs), cached docker containers with VK-GL-CTS, and the
normal shared x86_64 runners to build the Mesa drivers to be run
inside of those containers on the DUTs.
The docker containers are rebuilt from the debian-install.sh script
when DEBIAN\_TAG is changed in .gitlab-ci.yml, and
debian-test-install.sh when DEBIAN\_ARM64\_TAG is changed in
.gitlab-ci.yml. The resulting images are around 500MB, and are
expected to change approximately weekly (though an individual
developer working on them may produce many more images while trying to
come up with a working MR!).
gitlab-runner is a client that polls gitlab.freedesktop.org for
available jobs, with no inbound networking requirements. Jobs can
have tags, so we can have DUT-specific jobs that only run on runners
with that tag marked in the gitlab UI.
Since dEQP takes a long time to run, we mark the job as "parallel" at
some level, which spawns multiple jobs from one definition, and then
deqp-runner.sh takes the corresponding fraction of the test list for
that job.
To reduce dEQP runtime (or avoid tests with unreliable results), a
deqp-runner.sh invocation can provide a list of tests to skip. If
your driver is not yet conformant, you can pass a list of expected
failures, and the job will only fail on tests that aren't listed (look
at the job's log for which specific tests failed).
### DUT requirements
#### DUTs must have a stable kernel and GPU reset.
If the system goes down during a test run, that job will eventually
time out and fail (default 1 hour). However, if the kernel can't
reliably reset the GPU on failure, bugs in one MR may leak into
spurious failures in another MR. This would be an unacceptable impact
on Mesa developers working on other drivers.
#### DUTs must be able to run docker
The Mesa gitlab-runner based test architecture is built around docker,
so that we can cache the debian package installation and CTS build
step across multiple test runs. Since the images are large and change
approximately weekly, the DUTs also need to be running some script to
prune stale docker images periodically in order to not run out of disk
space as we rev those containers (perhaps [this
script](https://gitlab.com/gitlab-org/gitlab-runner/issues/2980#note_169233611)).
Note that docker doesn't allow containers to be stored on NFS, and
doesn't allow multiple docker daemons to interact with the same
network block device, so you will probably need some sort of physical
storage on your DUTs.
#### DUTs must be public
By including your device in .gitlab-ci.yml, you're effectively letting
anyone on the internet run code on your device. docker containers may
provide some limited protection, but how much you trust that and what
you do to mitigate hostile access is up to you.
#### DUTs must expose the dri device nodes to the containers.
Obviously, to get access to the HW, we need to pass the render node
through. This is done by adding `devices = ["/dev/dri"]` to the
`runners.docker` section of /etc/gitlab-runner/config.toml.
### HW CI farm expectations
To make sure that testing of one vendor's drivers doesn't block
unrelated work by other vendors, we require that a given driver's test
farm produces a spurious failure no more than once a week. If every
driver had CI and failed once a week, we would be seeing someone's
code getting blocked on a spurious failure daily, which is an
unacceptable cost to the project.
Additionally, the test farm needs to be able to provide a short enough
turnaround time that people can regularly use the "Merge when pipeline
succeeds" button successfully (until we get
[marge-bot](https://github.com/smarkets/marge-bot) in place on
freedesktop.org). As a result, we require that the test farm be able
to handle a whole pipeline's worth of jobs in less than 5 minutes (to
compare, the build stage is about 10 minutes, if you could get all
your jobs scheduled on the shared runners in time.).
If a test farm is short the HW to provide these guarantees, consider
dropping tests to reduce runtime.
`VK-GL-CTS/scripts/log/bottleneck_report.py` can help you find what
tests were slow in a `results.qpa` file. Or, you can have a job with
no `parallel` field set and:
```
variables:
CI_NODE_INDEX: 1
CI_NODE_TOTAL: 10
```
to just run 1/10th of the test list.
If a HW CI farm goes offline (network dies and all CI pipelines end up
stalled) or its runners are consistenly spuriously failing (disk
full?), and the maintainer is not immediately available to fix the
issue, please push through an MR disabling that farm's jobs by adding
'.' to the front of the jobs names until the maintainer can bring
things back up. If this happens, the farm maintainer should provide a
report to mesa-dev@lists.freedesktop.org after the fact explaining
what happened and what the mitigation plan is for that failure next
time.

View File

@@ -1,46 +0,0 @@
CONFIG_LOCALVERSION="ccu"
CONFIG_DEBUG_KERNEL=y
CONFIG_DEVFREQ_GOV_PERFORMANCE=y
CONFIG_DEVFREQ_GOV_POWERSAVE=y
CONFIG_DEVFREQ_GOV_USERSPACE=y
CONFIG_DEVFREQ_GOV_PASSIVE=y
CONFIG_DEVFREQ_GOV_SIMPLE_ONDEMAND=y
CONFIG_DRM=y
CONFIG_DRM_ROCKCHIP=y
CONFIG_DRM_PANFROST=y
CONFIG_DRM_LIMA=y
CONFIG_DRM_PANEL_SIMPLE=y
CONFIG_PWM_CROS_EC=y
CONFIG_BACKLIGHT_PWM=y
CONFIG_ROCKCHIP_CDN_DP=n
CONFIG_SPI_ROCKCHIP=y
CONFIG_PWM_ROCKCHIP=y
CONFIG_PHY_ROCKCHIP_DP=y
CONFIG_DWMAC_ROCKCHIP=y
CONFIG_MFD_RK808=y
CONFIG_REGULATOR_RK808=y
CONFIG_RTC_DRV_RK808=y
CONFIG_COMMON_CLK_RK808=y
CONFIG_REGULATOR_FAN53555=y
CONFIG_REGULATOR=y
CONFIG_REGULATOR_VCTRL=y
CONFIG_KASAN=n
CONFIG_KASAN_INLINE=n
CONFIG_STACKTRACE=n
CONFIG_TMPFS=y
CONFIG_PROVE_LOCKING=n
CONFIG_DEBUG_LOCKDEP=n
CONFIG_SOFTLOCKUP_DETECTOR=n
CONFIG_BOOTPARAM_SOFTLOCKUP_PANIC=n

View File

@@ -1,84 +0,0 @@
CONFIG_LOCALVERSION="ccu"
CONFIG_DEBUG_KERNEL=y
CONFIG_DEVFREQ_GOV_PERFORMANCE=y
CONFIG_DEVFREQ_GOV_POWERSAVE=y
CONFIG_DEVFREQ_GOV_USERSPACE=y
CONFIG_DEVFREQ_GOV_PASSIVE=y
CONFIG_DRM=y
CONFIG_DRM_ROCKCHIP=y
CONFIG_DRM_PANFROST=y
CONFIG_DRM_LIMA=y
CONFIG_DRM_PANEL_SIMPLE=y
CONFIG_PWM_CROS_EC=y
CONFIG_BACKLIGHT_PWM=y
CONFIG_ROCKCHIP_CDN_DP=n
CONFIG_SPI_ROCKCHIP=y
CONFIG_PWM_ROCKCHIP=y
CONFIG_PHY_ROCKCHIP_DP=y
CONFIG_DWMAC_ROCKCHIP=y
CONFIG_STMMAC_ETH=y
CONFIG_TYPEC_FUSB302=y
CONFIG_TYPEC=y
CONFIG_TYPEC_TCPM=y
CONFIG_ARCH_SUNXI=n
CONFIG_ARCH_ALPINE=n
CONFIG_ARCH_BCM2835=n
CONFIG_ARCH_BCM_IPROC=n
CONFIG_ARCH_BERLIN=n
CONFIG_ARCH_BRCMSTB=n
CONFIG_ARCH_EXYNOS=n
CONFIG_ARCH_K3=n
CONFIG_ARCH_LAYERSCAPE=n
CONFIG_ARCH_LG1K=n
CONFIG_ARCH_HISI=n
CONFIG_ARCH_MEDIATEK=n
CONFIG_ARCH_MVEBU=n
CONFIG_ARCH_QCOM=n
CONFIG_ARCH_SEATTLE=n
CONFIG_ARCH_SYNQUACER=n
CONFIG_ARCH_RENESAS=n
CONFIG_ARCH_R8A774A1=n
CONFIG_ARCH_R8A774C0=n
CONFIG_ARCH_R8A7795=n
CONFIG_ARCH_R8A7796=n
CONFIG_ARCH_R8A77965=n
CONFIG_ARCH_R8A77970=n
CONFIG_ARCH_R8A77980=n
CONFIG_ARCH_R8A77990=n
CONFIG_ARCH_R8A77995=n
CONFIG_ARCH_STRATIX10=n
CONFIG_ARCH_TEGRA=n
CONFIG_ARCH_SPRD=n
CONFIG_ARCH_THUNDER=n
CONFIG_ARCH_THUNDER2=n
CONFIG_ARCH_UNIPHIER=n
CONFIG_ARCH_VEXPRESS=n
CONFIG_ARCH_XGENE=n
CONFIG_ARCH_ZX=n
CONFIG_ARCH_ZYNQMP=n
CONFIG_ACPI=n
CONFIG_REGULATOR_FAN53555=y
CONFIG_REGULATOR=y
CONFIG_REGULATOR_VCTRL=y
CONFIG_KASAN=n
CONFIG_KASAN_INLINE=n
CONFIG_STACKTRACE=n
CONFIG_TMPFS=y
CONFIG_PROVE_LOCKING=n
CONFIG_DEBUG_LOCKDEP=n
CONFIG_SOFTLOCKUP_DETECTOR=y
CONFIG_BOOTPARAM_SOFTLOCKUP_PANIC=y
CONFIG_DETECT_HUNG_TASK=y

View File

@@ -1,185 +0,0 @@
#!/bin/sh
set -ex
apt-get -y install --no-install-recommends initramfs-tools libpng16-16 strace libsensors5 libexpat1 libdrm2
passwd root -d
chsh -s /bin/sh
ln -s /bin/sh /init
#######################################################################
# Strip the image to a small minimal system without removing the debian
# toolchain.
# Copy timezone file and remove tzdata package
rm -rf /etc/localtime
cp /usr/share/zoneinfo/Etc/UTC /etc/localtime
UNNEEDED_PACKAGES="libfdisk1
tzdata
diffutils"
export DEBIAN_FRONTEND=noninteractive
# Removing unused packages
for PACKAGE in ${UNNEEDED_PACKAGES}
do
echo ${PACKAGE}
if ! apt-get remove --purge --yes "${PACKAGE}"
then
echo "WARNING: ${PACKAGE} isn't installed"
fi
done
apt-get autoremove --yes || true
# Dropping logs
rm -rf /var/log/*
# Dropping documentation, localization, i18n files, etc
rm -rf /usr/share/doc/*
rm -rf /usr/share/locale/*
rm -rf /usr/share/man
rm -rf /usr/share/i18n/*
rm -rf /usr/share/info/*
rm -rf /usr/share/lintian/*
rm -rf /usr/share/common-licenses/*
rm -rf /usr/share/mime/*
# Dropping reportbug scripts
rm -rf /usr/share/bug
# Drop udev hwdb not required on a stripped system
rm -rf /lib/udev/hwdb.bin /lib/udev/hwdb.d/*
# Drop all gconv conversions && binaries
rm -rf usr/bin/iconv
rm -rf usr/sbin/iconvconfig
rm -rf usr/lib/*/gconv/
# Remove libusb database
rm -rf usr/sbin/update-usbids
rm -rf var/lib/usbutils/usb.ids
rm -rf usr/share/misc/usb.ids
#######################################################################
# Crush into a minimal production image to be deployed via some type of image
# updating system.
# IMPORTANT: The Debian system is not longer functional at this point,
# for example, apt and dpkg will stop working
UNNEEDED_PACKAGES="apt libapt-pkg5.0 "\
"ncurses-bin ncurses-base libncursesw5 libncurses5 "\
"perl-base "\
"debconf libdebconfclient0 "\
"e2fsprogs e2fslibs libfdisk1 "\
"insserv "\
"udev "\
"init-system-helpers "\
"bash "\
"cpio "\
"passwd "\
"libsemanage1 libsemanage-common "\
"libsepol1 "\
"gzip "\
"gnupg "\
"gpgv "\
"hostname "\
"adduser "\
"debian-archive-keyring "\
"libgl1 libgl1-mesa-dri libglapi-mesa libglvnd0 libglx-mesa0 libegl-mesa0 libgles2 "\
"libllvm7 "\
"libx11-data libthai-data "\
"systemd dbus "\
# Removing unneeded packages
for PACKAGE in ${UNNEEDED_PACKAGES}
do
echo "Forcing removal of ${PACKAGE}"
if ! dpkg --purge --force-remove-essential --force-depends "${PACKAGE}"
then
echo "WARNING: ${PACKAGE} isn't installed"
fi
done
# Show what's left package-wise before dropping dpkg itself
COLUMNS=300 dpkg-query -W --showformat='${Installed-Size;10}\t${Package}\n' | sort -k1,1n
# Drop dpkg
dpkg --purge --force-remove-essential --force-depends dpkg
# No apt or dpkg, no need for its configuration archives
rm -rf etc/apt
rm -rf etc/dpkg
# Drop directories not part of ostree
# Note that /var needs to exist as ostree bind mounts the deployment /var over
# it
rm -rf var/* opt srv share
# ca-certificates are in /etc drop the source
rm -rf usr/share/ca-certificates
# No bash, no need for completions
rm -rf usr/share/bash-completion
# No zsh, no need for comletions
rm -rf usr/share/zsh/vendor-completions
# drop gcc-6 python helpers
rm -rf usr/share/gcc-6
# Drop sysvinit leftovers
rm -rf etc/init.d
rm -rf etc/rc[0-6S].d
# Drop upstart helpers
rm -rf etc/init
# Various xtables helpers
rm -rf usr/lib/xtables
# Drop all locales
# TODO: only remaining locale is actually "C". Should we really remove it?
rm -rf usr/lib/locale/*
# partition helpers
rm usr/sbin/*fdisk
# local compiler
rm usr/bin/localedef
# Systemd dns resolver
find usr etc -name '*systemd-resolve*' -prune -exec rm -r {} \;
# Systemd network configuration
find usr etc -name '*networkd*' -prune -exec rm -r {} \;
# systemd ntp client
find usr etc -name '*timesyncd*' -prune -exec rm -r {} \;
# systemd hw database manager
find usr etc -name '*systemd-hwdb*' -prune -exec rm -r {} \;
# No need for fuse
find usr etc -name '*fuse*' -prune -exec rm -r {} \;
# lsb init function leftovers
rm -rf usr/lib/lsb
# Only needed when adding libraries
rm usr/sbin/ldconfig*
# Games, unused
rmdir usr/games
# Remove pam module to authenticate against a DB
# plus libdb-5.3.so that is only used by this pam module
rm usr/lib/*/security/pam_userdb.so
rm usr/lib/*/libdb-5.3.so
# remove NSS support for nis, nisplus and hesiod
rm usr/lib/*/libnss_hesiod*
rm usr/lib/*/libnss_nis*
rm bin/tar

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@@ -1 +0,0 @@
u_format_test

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@@ -1,121 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
############### Install packages for building
apt-get -y install ca-certificates
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian buster-backports main' >/etc/apt/sources.list.d/backports.list
dpkg --add-architecture armhf
apt-get update
apt-get -y install \
bc \
bison \
bzip2 \
ccache \
cmake \
crossbuild-essential-armhf \
curl \
flex \
g++ \
gettext \
git \
libdrm-dev \
libdrm-dev:armhf \
libelf-dev \
libelf-dev:armhf \
libexpat1-dev \
libexpat1-dev:armhf \
libgbm-dev \
libgles2-mesa-dev \
libpng-dev \
libssl-dev \
llvm-7-dev:armhf \
llvm-8-dev \
meson \
ninja-build \
pkg-config \
procps \
python \
python3-mako \
wget \
zlib1g-dev
############### Generate cross build file for Meson
cross_file="/cross_file-armhf.txt"
/usr/share/meson/debcrossgen --arch armhf -o "$cross_file"
# Explicitly set ccache path for cross compilers
sed -i "s|/usr/bin/\([^-]*\)-linux-gnu\([^-]*\)-g|/usr/lib/ccache/\\1-linux-gnu\\2-g|g" "$cross_file"
# Don't need wrapper for armhf executables
sed -i -e '/\[properties\]/a\' -e "needs_exe_wrapper = False" "$cross_file"
export LIBDRM_VERSION=libdrm-2.4.99
############### Build libdrm
wget https://dri.freedesktop.org/libdrm/$LIBDRM_VERSION.tar.bz2
tar -xvf $LIBDRM_VERSION.tar.bz2 && rm $LIBDRM_VERSION.tar.bz2
cd $LIBDRM_VERSION; meson build/ -Detnaviv=true; ninja -C build/ install; cd ..
rm -rf $LIBDRM_VERSION
############### Build dEQP
git config --global user.email "mesa@example.com"
git config --global user.name "Mesa CI"
# XXX: Use --depth 1 once we can drop the cherry-picks.
git clone \
https://github.com/KhronosGroup/VK-GL-CTS.git \
-b opengl-es-cts-3.2.5.1 \
/VK-GL-CTS
cd /VK-GL-CTS
# Fix surfaceless build
git cherry-pick -x 22f41e5e321c6dcd8569c4dad91bce89f06b3670
git cherry-pick -x 1daa8dff73161ea60ead965bd6c9f2a0a2165648
# surfaceless links against libkms and such despite not using it.
sed -i '/gbm/d' targets/surfaceless/surfaceless.cmake
sed -i '/libkms/d' targets/surfaceless/surfaceless.cmake
sed -i '/libgbm/d' targets/surfaceless/surfaceless.cmake
# --insecure is due to SSL cert failures hitting sourceforge for zlib and
# libpng (sigh). The archives get their checksums checked anyway, and git
# always goes through ssh or https.
python3 external/fetch_sources.py --insecure
mkdir -p /deqp
cd /deqp
cmake -G Ninja \
-DDEQP_TARGET=surfaceless \
-DCMAKE_BUILD_TYPE=Release \
/VK-GL-CTS
ninja
# Copy out the mustpass lists we want from a bunch of other junk.
mkdir /deqp/mustpass
for gles in gles2 gles3 gles31; do
cp \
/deqp/external/openglcts/modules/gl_cts/data/mustpass/gles/aosp_mustpass/3.2.5.x/$gles-master.txt \
/deqp/mustpass/$gles-master.txt
done
rm -rf /deqp/external
rm -rf /deqp/modules/internal
rm -rf /deqp/executor
rm -rf /deqp/execserver
rm -rf /deqp/modules/egl
rm -rf /deqp/framework
du -sh *
rm -rf /VK-GL-CTS
############### Uninstall the build software
apt-get purge -y \
cmake \
git \
libgbm-dev \
libgles2-mesa-dev \
wget
apt-get autoremove -y --purge

View File

@@ -1,285 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
export DEBIAN_FRONTEND=noninteractive
CROSS_ARCHITECTURES="i386"
for arch in $CROSS_ARCHITECTURES; do
dpkg --add-architecture $arch
done
apt-get install -y \
ca-certificates \
wget \
unzip
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian buster-backports main' >/etc/apt/sources.list.d/backports.list
apt-get update
# Use newer packages from backports by default
cat >/etc/apt/preferences <<EOF
Package: *
Pin: release a=buster-backports
Pin-Priority: 500
EOF
apt-get dist-upgrade -y
apt-get install -y --no-remove \
llvm-6.0-dev \
libclang-6.0-dev \
llvm-7-dev \
libclang-7-dev \
llvm-8-dev \
libclang-8-dev \
g++ \
clang-8 \
git \
bzip2 \
zlib1g-dev \
pkg-config \
libxrender-dev \
libxdamage-dev \
libxxf86vm-dev \
gcc \
git \
libepoxy-dev \
libegl1-mesa-dev \
libgbm-dev \
libclc-dev \
libxvmc-dev \
libomxil-bellagio-dev \
xz-utils \
libexpat1-dev \
libx11-xcb-dev \
libelf-dev \
libunwind-dev \
libglvnd-dev \
libgtk-3-dev \
libpng-dev \
libgbm-dev \
libgles2-mesa-dev \
libvulkan-dev \
python-mako \
python3-mako \
bison \
flex \
gettext \
cmake \
meson \
scons
# Cross-build Mesa deps
for arch in $CROSS_ARCHITECTURES; do
apt-get install -y --no-remove \
libdrm-dev:${arch} \
libexpat1-dev:${arch} \
libelf-dev:${arch} \
crossbuild-essential-${arch}
done
# for 64bit windows cross-builds
apt-get install -y --no-remove \
mingw-w64 \
libz-mingw-w64-dev \
wine \
wine32 \
wine64
# Debian's pkg-config wrapers for mingw are broken, and there's no sign that
# they're going to be fixed, so we'll just have to fix it ourselves
# https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=930492
cat >/usr/local/bin/x86_64-w64-mingw32-pkg-config <<EOF
#!/bin/sh
PKG_CONFIG_LIBDIR=/usr/x86_64-w64-mingw32/lib/pkgconfig pkg-config \$@
EOF
chmod +x /usr/local/bin/x86_64-w64-mingw32-pkg-config
# for the vulkan overlay layer
wget https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Release.zip
unzip glslang-master-linux-Release.zip bin/glslangValidator
install -m755 bin/glslangValidator /usr/local/bin/
rm bin/glslangValidator glslang-master-linux-Release.zip
# dependencies where we want a specific version
export XORG_RELEASES=https://xorg.freedesktop.org/releases/individual
export XCB_RELEASES=https://xcb.freedesktop.org/dist
export WAYLAND_RELEASES=https://wayland.freedesktop.org/releases
export XORGMACROS_VERSION=util-macros-1.19.0
export GLPROTO_VERSION=glproto-1.4.17
export DRI2PROTO_VERSION=dri2proto-2.8
export LIBPCIACCESS_VERSION=libpciaccess-0.13.4
export LIBDRM_VERSION=libdrm-2.4.100
export XCBPROTO_VERSION=xcb-proto-1.13
export RANDRPROTO_VERSION=randrproto-1.5.0
export LIBXRANDR_VERSION=libXrandr-1.5.0
export LIBXCB_VERSION=libxcb-1.13
export LIBXSHMFENCE_VERSION=libxshmfence-1.3
export LIBVDPAU_VERSION=libvdpau-1.1
export LIBVA_VERSION=libva-1.7.0
export LIBWAYLAND_VERSION=wayland-1.15.0
export WAYLAND_PROTOCOLS_VERSION=wayland-protocols-1.12
wget $XORG_RELEASES/util/$XORGMACROS_VERSION.tar.bz2
tar -xvf $XORGMACROS_VERSION.tar.bz2 && rm $XORGMACROS_VERSION.tar.bz2
cd $XORGMACROS_VERSION; ./configure; make install; cd ..
rm -rf $XORGMACROS_VERSION
wget $XORG_RELEASES/proto/$GLPROTO_VERSION.tar.bz2
tar -xvf $GLPROTO_VERSION.tar.bz2 && rm $GLPROTO_VERSION.tar.bz2
cd $GLPROTO_VERSION; ./configure; make install; cd ..
rm -rf $GLPROTO_VERSION
wget $XORG_RELEASES/proto/$DRI2PROTO_VERSION.tar.bz2
tar -xvf $DRI2PROTO_VERSION.tar.bz2 && rm $DRI2PROTO_VERSION.tar.bz2
cd $DRI2PROTO_VERSION; ./configure; make install; cd ..
rm -rf $DRI2PROTO_VERSION
wget $XCB_RELEASES/$XCBPROTO_VERSION.tar.bz2
tar -xvf $XCBPROTO_VERSION.tar.bz2 && rm $XCBPROTO_VERSION.tar.bz2
cd $XCBPROTO_VERSION; ./configure; make install; cd ..
rm -rf $XCBPROTO_VERSION
wget $XCB_RELEASES/$LIBXCB_VERSION.tar.bz2
tar -xvf $LIBXCB_VERSION.tar.bz2 && rm $LIBXCB_VERSION.tar.bz2
cd $LIBXCB_VERSION; ./configure; make install; cd ..
rm -rf $LIBXCB_VERSION
wget $XORG_RELEASES/lib/$LIBPCIACCESS_VERSION.tar.bz2
tar -xvf $LIBPCIACCESS_VERSION.tar.bz2 && rm $LIBPCIACCESS_VERSION.tar.bz2
cd $LIBPCIACCESS_VERSION; ./configure; make install; cd ..
rm -rf $LIBPCIACCESS_VERSION
wget https://dri.freedesktop.org/libdrm/$LIBDRM_VERSION.tar.bz2
tar -xvf $LIBDRM_VERSION.tar.bz2 && rm $LIBDRM_VERSION.tar.bz2
cd $LIBDRM_VERSION; ./configure --enable-vc4 --enable-freedreno --enable-etnaviv-experimental-api; make install; cd ..
rm -rf $LIBDRM_VERSION
wget $XORG_RELEASES/proto/$RANDRPROTO_VERSION.tar.bz2
tar -xvf $RANDRPROTO_VERSION.tar.bz2 && rm $RANDRPROTO_VERSION.tar.bz2
cd $RANDRPROTO_VERSION; ./configure; make install; cd ..
rm -rf $RANDRPROTO_VERSION
wget $XORG_RELEASES/lib/$LIBXRANDR_VERSION.tar.bz2
tar -xvf $LIBXRANDR_VERSION.tar.bz2 && rm $LIBXRANDR_VERSION.tar.bz2
cd $LIBXRANDR_VERSION; ./configure; make install; cd ..
rm -rf $LIBXRANDR_VERSION
wget $XORG_RELEASES/lib/$LIBXSHMFENCE_VERSION.tar.bz2
tar -xvf $LIBXSHMFENCE_VERSION.tar.bz2 && rm $LIBXSHMFENCE_VERSION.tar.bz2
cd $LIBXSHMFENCE_VERSION; ./configure; make install; cd ..
rm -rf $LIBXSHMFENCE_VERSION
wget https://people.freedesktop.org/~aplattner/vdpau/$LIBVDPAU_VERSION.tar.bz2
tar -xvf $LIBVDPAU_VERSION.tar.bz2 && rm $LIBVDPAU_VERSION.tar.bz2
cd $LIBVDPAU_VERSION; ./configure; make install; cd ..
rm -rf $LIBVDPAU_VERSION
wget https://www.freedesktop.org/software/vaapi/releases/libva/$LIBVA_VERSION.tar.bz2
tar -xvf $LIBVA_VERSION.tar.bz2 && rm $LIBVA_VERSION.tar.bz2
cd $LIBVA_VERSION; ./configure --disable-wayland --disable-dummy-driver; make install; cd ..
rm -rf $LIBVA_VERSION
wget $WAYLAND_RELEASES/$LIBWAYLAND_VERSION.tar.xz
tar -xvf $LIBWAYLAND_VERSION.tar.xz && rm $LIBWAYLAND_VERSION.tar.xz
cd $LIBWAYLAND_VERSION; ./configure --enable-libraries --without-host-scanner --disable-documentation --disable-dtd-validation; make install; cd ..
rm -rf $LIBWAYLAND_VERSION
wget $WAYLAND_RELEASES/$WAYLAND_PROTOCOLS_VERSION.tar.xz
tar -xvf $WAYLAND_PROTOCOLS_VERSION.tar.xz && rm $WAYLAND_PROTOCOLS_VERSION.tar.xz
cd $WAYLAND_PROTOCOLS_VERSION; ./configure; make install; cd ..
rm -rf $WAYLAND_PROTOCOLS_VERSION
pushd /usr/local
git clone https://gitlab.freedesktop.org/mesa/shader-db.git --depth 1
rm -rf shader-db/.git
cd shader-db
make
popd
# Use ccache to speed up builds
apt-get install -y --no-remove ccache
# We need xmllint to validate the XML files in Mesa
apt-get install -y --no-remove libxml2-utils
# Generate cross build files for Meson
for arch in $CROSS_ARCHITECTURES; do
cross_file="/cross_file-$arch.txt"
/usr/share/meson/debcrossgen --arch "$arch" -o "$cross_file"
# Explicitly set ccache path for cross compilers
sed -i "s|/usr/bin/\([^-]*\)-linux-gnu\([^-]*\)-g|/usr/lib/ccache/\\1-linux-gnu\\2-g|g" "$cross_file"
if [ "$arch" = "i386" ]; then
# Work around a bug in debcrossgen that should be fixed in the next release
sed -i "s|cpu_family = 'i686'|cpu_family = 'x86'|g" "$cross_file"
# Don't need wrapper for i386 executables
sed -i -e '/\[properties\]/a\' -e "needs_exe_wrapper = False" "$cross_file"
fi
done
############### Build dEQP
git config --global user.email "mesa@example.com"
git config --global user.name "Mesa CI"
# XXX: Use --depth 1 once we can drop the cherry-picks.
git clone \
https://github.com/KhronosGroup/VK-GL-CTS.git \
-b opengl-es-cts-3.2.5.1 \
/VK-GL-CTS
cd /VK-GL-CTS
# Fix surfaceless build
git cherry-pick -x 22f41e5e321c6dcd8569c4dad91bce89f06b3670
git cherry-pick -x 1daa8dff73161ea60ead965bd6c9f2a0a2165648
# surfaceless links against libkms and such despite not using it.
sed -i '/gbm/d' targets/surfaceless/surfaceless.cmake
sed -i '/libkms/d' targets/surfaceless/surfaceless.cmake
sed -i '/libgbm/d' targets/surfaceless/surfaceless.cmake
python3 external/fetch_sources.py
mkdir -p /deqp
cd /deqp
cmake -G Ninja \
-DDEQP_TARGET=surfaceless \
-DCMAKE_BUILD_TYPE=Release \
/VK-GL-CTS
ninja
# Copy out the mustpass lists we want from a bunch of other junk.
mkdir /deqp/mustpass
for gles in gles2 gles3 gles31; do
cp \
/deqp/external/openglcts/modules/gl_cts/data/mustpass/gles/aosp_mustpass/3.2.5.x/$gles-master.txt \
/deqp/mustpass/$gles-master.txt
done
# Remove the rest of the build products that we don't need.
rm -rf /deqp/external
rm -rf /deqp/modules/internal
rm -rf /deqp/executor
rm -rf /deqp/execserver
rm -rf /deqp/modules/egl
rm -rf /deqp/framework
du -sh *
rm -rf /VK-GL-CTS
############### Uninstall the build software
apt-get purge -y \
wget \
unzip \
cmake \
git \
libgles2-mesa-dev \
libgbm-dev
apt-get autoremove -y --purge

View File

@@ -1,59 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
export DEBIAN_FRONTEND=noninteractive
apt-get install -y \
apt-transport-https \
ca-certificates
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian stretch-backports main' >/etc/apt/sources.list.d/backports.list
apt-get update
# Use newer packages from backports by default
cat >/etc/apt/preferences <<EOF
Package: *
Pin: release a=stretch-backports
Pin-Priority: 500
EOF
apt-get dist-upgrade -y
apt-get install -y --no-remove \
llvm-3.9-dev \
libclang-3.9-dev \
llvm-4.0-dev \
libclang-4.0-dev \
llvm-5.0-dev \
libclang-5.0-dev \
g++ \
bzip2 \
ccache \
zlib1g-dev \
pkg-config \
gcc \
git \
libepoxy-dev \
libclc-dev \
xz-utils \
libdrm-dev \
libexpat1-dev \
libelf-dev \
libunwind-dev \
libpng-dev \
python-mako \
python3-mako \
bison \
flex \
gettext \
scons \
meson
############### Uninstall unused packages
apt-get autoremove -y --purge

View File

@@ -1,10 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance
dEQP-GLES[0-9]*.stress
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish

View File

@@ -1,33 +0,0 @@
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES2.functional.clipping.point.wide_point_clip
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.polygon_offset.fixed16_displacement_with_units
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_l8_npot
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgb888_npot
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgba4444_npot
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgba8888_npot
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_l8_npot
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_rgb888_npot
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_rgba4444_npot
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_rgba8888_npot
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_l8_npot
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgb888_npot
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgba4444_npot
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgba8888_npot
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_l8_npot
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_rgb888_npot
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_rgba4444_npot
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_rgba8888_npot

View File

@@ -1,3 +0,0 @@
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_clear
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw

View File

@@ -1,29 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance
dEQP-GLES[0-9]*.stress
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish
# Unstable test results
dEQP-GLES3.functional.fragment_out.random.*
dEQP-GLES3.functional.transform_feedback.*
dEQP-GLES31.functional.primitive_bounding_box.*
dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array
# Seen a couple flakes on this one. Note that valgrind complains about
# some things in deqp reference renderer on this one. Not sure if that
# is a real problem or perhaps valgrind gets confused about unitialized
# z24 channel in z24s8?? Let's just skip this one for now:
dEQP-GLES3.functional.fbo.msaa.2_samples.stencil_index8
# Two reports of spurious failures on unrelated MRs (2019-09-27, 2019-10-05)
dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.r16ui_2d
# Layered rendering is sysmem only and needs working clears
dEQP-GLES31.functional.geometry_shading.layered.*
dEQP-GLES31.functional.geometry_shading.instanced.*layer.*

View File

@@ -1,982 +0,0 @@
dEQP-GLES2.functional.depth_stencil_clear.stencil Fail
dEQP-GLES2.functional.depth_stencil_clear.stencil_masked Fail
dEQP-GLES2.functional.depth_stencil_clear.stencil_scissored Fail
dEQP-GLES2.functional.depth_stencil_clear.stencil_scissored_masked Fail
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil Fail
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked Fail
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_scissored Fail
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_scissored_masked Fail
dEQP-GLES2.functional.buffer.write.use.index_array.array Fail
dEQP-GLES2.functional.buffer.write.use.index_array.element_array Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_8_float2_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_float2_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_8_float2_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_float2_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_12_float3_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_float3_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_12_float3_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_float3_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_16_float4_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_float4_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_16_float4_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_float4_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_4_short2_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_short2_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_4_short2_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_short2_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_6_short3_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_short3_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_6_short3_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_short3_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_8_short4_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_short4_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_8_short4_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_short4_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_17_byte2_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_byte2_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_2_byte2_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_17_byte2_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_byte2_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_3_byte3_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_17_byte3_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_byte3_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_3_byte3_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_17_byte3_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_byte3_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_4_byte4_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_17_byte4_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_byte4_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_4_byte4_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_17_byte4_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_byte4_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_8_fixed2_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_fixed2_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_8_fixed2_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_fixed2_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_12_fixed3_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_fixed3_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_12_fixed3_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_fixed3_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_16_fixed4_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_fixed4_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_16_fixed4_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_fixed4_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_float2_normalized_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_float2_normalized_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_float3_normalized_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_float3_normalized_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_float4_normalized_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_float4_normalized_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_short2_normalized_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_short2_normalized_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_short3_normalized_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_short3_normalized_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_short4_normalized_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_short4_normalized_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_byte2_normalized_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_byte2_normalized_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_byte3_normalized_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_byte3_normalized_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_byte4_normalized_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_byte4_normalized_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_unsigned_short2_normalized_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_unsigned_short3_normalized_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_unsigned_short4_normalized_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_unsigned_short4_normalized_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_unsigned_byte2_normalized_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_unsigned_byte2_normalized_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_unsigned_byte3_normalized_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_unsigned_byte3_normalized_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_unsigned_byte4_normalized_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_unsigned_byte4_normalized_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_fixed2_normalized_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_fixed2_normalized_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_fixed3_normalized_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_fixed3_normalized_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_fixed4_normalized_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.normalize.user_ptr_0_0_fixed4_normalized_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_float2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_float2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_float3_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_float3_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_float4_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_float4_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_float2_vec3_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_float2_vec3_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_float3_vec3_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_float3_vec3_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_float4_vec3_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_float4_vec3_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_float2_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_float2_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_float3_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_float3_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_float4_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_short2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_short2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_short3_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_short3_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_short4_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_short4_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_short2_vec3_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_short2_vec3_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_short3_vec3_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_short3_vec3_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_short4_vec3_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_short4_vec3_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_short2_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_short2_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_short3_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_short3_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_short4_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_short4_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_byte2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_byte2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_byte3_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_byte3_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_byte4_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_byte4_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_byte2_vec3_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_byte2_vec3_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_byte3_vec3_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_byte3_vec3_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_byte4_vec3_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_byte4_vec3_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_byte2_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_byte2_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_byte3_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_byte4_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_byte4_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_short2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_short2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_short3_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_short3_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_short4_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_short4_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_short2_vec3_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_short2_vec3_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_short3_vec3_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_short3_vec3_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_short4_vec3_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_short2_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_short2_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_short3_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_short3_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_short4_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_short4_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_byte2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_byte2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_byte3_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_byte3_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_byte4_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_byte4_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_byte2_vec3_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_byte2_vec3_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_byte3_vec3_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_byte3_vec3_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_byte4_vec3_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_byte4_vec3_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_byte2_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_byte2_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_byte3_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_byte3_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_byte4_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_unsigned_byte4_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_fixed2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_fixed2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_fixed3_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_fixed3_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_fixed4_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_fixed4_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_fixed2_vec3_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_fixed2_vec3_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_fixed3_vec3_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_fixed3_vec3_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_fixed4_vec3_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_fixed4_vec3_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_fixed2_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_fixed2_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_fixed3_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_fixed3_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_fixed4_vec4_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.output_types.user_ptr_0_0_fixed4_vec4_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_0_float2_vec2_static_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_0_float2_vec2_stream_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_0_float2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_8_float2_vec2_static_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_8_float2_vec2_stream_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_8_float2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_float2_vec2_static_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_float2_vec2_stream_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_float2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_0_float2_vec2_static_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_0_float2_vec2_stream_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_0_float2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_8_float2_vec2_static_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_8_float2_vec2_stream_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_8_float2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_float2_vec2_static_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_float2_vec2_stream_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_float2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_0_fixed2_vec2_static_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_0_fixed2_vec2_stream_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_0_fixed2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_8_fixed2_vec2_static_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_8_fixed2_vec2_stream_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_8_fixed2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_fixed2_vec2_static_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_fixed2_vec2_stream_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_fixed2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_0_fixed2_vec2_static_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_0_fixed2_vec2_stream_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_0_fixed2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_8_fixed2_vec2_static_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_8_fixed2_vec2_stream_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_8_fixed2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_fixed2_vec2_static_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_fixed2_vec2_stream_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_fixed2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_0_short2_vec2_static_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_0_short2_vec2_stream_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_0_short2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_4_short2_vec2_static_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_4_short2_vec2_stream_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_4_short2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_short2_vec2_static_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_short2_vec2_stream_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_short2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_0_short2_vec2_static_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_0_short2_vec2_stream_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_0_short2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_4_short2_vec2_static_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_4_short2_vec2_stream_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_4_short2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_short2_vec2_static_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_short2_vec2_stream_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_short2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_0_byte2_vec2_static_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_0_byte2_vec2_stream_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_0_byte2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_2_byte2_vec2_static_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_2_byte2_vec2_stream_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_2_byte2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_17_byte2_vec2_static_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_17_byte2_vec2_stream_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_17_byte2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_byte2_vec2_static_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_byte2_vec2_stream_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_byte2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_0_byte2_vec2_static_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_0_byte2_vec2_stream_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_0_byte2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_2_byte2_vec2_static_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_2_byte2_vec2_stream_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_2_byte2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_17_byte2_vec2_static_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_17_byte2_vec2_stream_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_17_byte2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_byte2_vec2_static_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_byte2_vec2_stream_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_byte2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_4_8_float2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_4_32_float2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_4_8_float2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_4_32_float2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_32_8_float2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_32_32_float2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_32_8_float2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_32_32_float2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_1_2_byte2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_1_17_byte2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_1_32_byte2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_1_2_byte2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_1_17_byte2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_1_32_byte2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_4_2_byte2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_4_17_byte2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_4_32_byte2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_4_2_byte2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_4_17_byte2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_4_32_byte2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_17_2_byte2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_17_17_byte2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_17_32_byte2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_17_2_byte2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_17_17_byte2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_17_32_byte2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_32_2_byte2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_32_17_byte2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_32_32_byte2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_32_2_byte2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_32_17_byte2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_32_32_byte2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_4_8_fixed2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_4_32_fixed2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_4_8_fixed2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_4_32_fixed2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_32_8_fixed2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_32_32_fixed2_vec2_dynamic_draw_quads_1 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_32_8_fixed2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_32_32_fixed2_vec2_dynamic_draw_quads_256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.float_first6_offset16_stride8_quads5 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.float_first24_offset16_stride8_quads5 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.float_first6_offset16_stride32_quads5 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.float_first24_offset16_stride32_quads5 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.float_first6_offset16_stride8_quads256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.float_first24_offset16_stride8_quads256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.float_first6_offset16_stride32_quads256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.float_first24_offset16_stride32_quads256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first6_offset1_stride2_quads5 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first24_offset1_stride2_quads5 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first6_offset1_stride17_quads5 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first24_offset1_stride17_quads5 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first6_offset1_stride32_quads5 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first24_offset1_stride32_quads5 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first6_offset1_stride2_quads256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first24_offset1_stride2_quads256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first6_offset1_stride17_quads256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first24_offset1_stride17_quads256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first6_offset1_stride32_quads256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first24_offset1_stride32_quads256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first6_offset16_stride2_quads5 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first24_offset16_stride2_quads5 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first6_offset16_stride17_quads5 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first24_offset16_stride17_quads5 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first6_offset16_stride32_quads5 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first24_offset16_stride32_quads5 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first6_offset16_stride2_quads256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first24_offset16_stride2_quads256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first6_offset16_stride17_quads256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first24_offset16_stride17_quads256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first6_offset16_stride32_quads256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first24_offset16_stride32_quads256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first6_offset17_stride2_quads5 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first24_offset17_stride2_quads5 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first6_offset17_stride17_quads5 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first24_offset17_stride17_quads5 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first6_offset17_stride32_quads5 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first24_offset17_stride32_quads5 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first6_offset17_stride2_quads256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first24_offset17_stride2_quads256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first6_offset17_stride17_quads256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first24_offset17_stride17_quads256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first6_offset17_stride32_quads256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first24_offset17_stride32_quads256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.fixed_first6_offset16_stride8_quads5 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.fixed_first24_offset16_stride8_quads5 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.fixed_first6_offset16_stride32_quads5 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.fixed_first24_offset16_stride32_quads5 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.fixed_first6_offset16_stride8_quads256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.fixed_first24_offset16_stride8_quads256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.fixed_first6_offset16_stride32_quads256 Fail
dEQP-GLES2.functional.vertex_arrays.single_attribute.first.fixed_first24_offset16_stride32_quads256 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.attribute_count.2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.attribute_count.3 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.attribute_count.4 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.attribute_count.5 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.attribute_count.6 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.attribute_count.7 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.attribute_count.8 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.storage.3_user_ptr_user_ptr_buffer Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.storage.3_user_ptr_buffer_user_ptr Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.storage.3_user_ptr_buffer_buffer Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.storage.3_buffer_user_ptr_user_ptr Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.storage.3_buffer_user_ptr_buffer Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.storage.3_buffer_buffer_user_ptr Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.storage.3_buffer_buffer_buffer Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_0_float2_0_float2_0 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_0_float2_0_float2_8 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_0_float2_0_float2_17 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_0_float2_0_float2_32 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_0_float2_8_float2_0 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_0_float2_8_float2_8 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_0_float2_8_float2_17 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_0_float2_8_float2_32 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_0_float2_17_float2_0 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_0_float2_17_float2_8 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_0_float2_17_float2_17 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_0_float2_17_float2_32 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_0_float2_32_float2_0 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_0_float2_32_float2_8 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_0_float2_32_float2_17 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_0_float2_32_float2_32 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_8_float2_0_float2_0 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_8_float2_0_float2_8 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_8_float2_0_float2_17 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_8_float2_0_float2_32 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_8_float2_8_float2_0 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_8_float2_8_float2_8 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_8_float2_8_float2_17 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_8_float2_8_float2_32 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_8_float2_17_float2_0 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_8_float2_17_float2_8 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_8_float2_17_float2_17 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_8_float2_17_float2_32 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_8_float2_32_float2_0 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_8_float2_32_float2_8 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_8_float2_32_float2_17 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_8_float2_32_float2_32 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_17_float2_0_float2_0 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_17_float2_0_float2_8 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_17_float2_0_float2_17 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_17_float2_0_float2_32 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_17_float2_8_float2_0 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_17_float2_8_float2_8 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_17_float2_8_float2_17 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_17_float2_8_float2_32 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_17_float2_17_float2_0 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_17_float2_17_float2_8 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_17_float2_17_float2_17 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_17_float2_17_float2_32 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_17_float2_32_float2_0 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_17_float2_32_float2_8 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_17_float2_32_float2_17 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_17_float2_32_float2_32 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_32_float2_0_float2_0 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_32_float2_0_float2_8 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_32_float2_0_float2_17 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_32_float2_0_float2_32 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_32_float2_8_float2_0 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_32_float2_8_float2_8 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_32_float2_8_float2_17 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_32_float2_8_float2_32 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_32_float2_17_float2_0 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_32_float2_17_float2_8 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_32_float2_17_float2_17 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_32_float2_17_float2_32 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_32_float2_32_float2_0 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_32_float2_32_float2_8 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_32_float2_32_float2_17 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_32_float2_32_float2_32 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_fixed2_vec2_fixed2_vec2_fixed2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_fixed2_vec2_fixed2_vec2_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_fixed2_vec2_fixed2_vec2_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_fixed2_vec2_fixed2_vec2_unsigned_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_fixed2_vec2_fixed2_vec2_unsigned_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_fixed2_vec2_byte2_vec2_fixed2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_fixed2_vec2_byte2_vec2_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_fixed2_vec2_byte2_vec2_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_fixed2_vec2_byte2_vec2_unsigned_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_fixed2_vec2_byte2_vec2_unsigned_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_fixed2_vec2_short2_vec2_fixed2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_fixed2_vec2_short2_vec2_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_fixed2_vec2_short2_vec2_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_fixed2_vec2_short2_vec2_unsigned_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_fixed2_vec2_short2_vec2_unsigned_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_fixed2_vec2_unsigned_byte2_vec2_fixed2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_fixed2_vec2_unsigned_byte2_vec2_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_fixed2_vec2_unsigned_byte2_vec2_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_fixed2_vec2_unsigned_byte2_vec2_unsigned_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_fixed2_vec2_unsigned_byte2_vec2_unsigned_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_fixed2_vec2_unsigned_short2_vec2_fixed2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_fixed2_vec2_unsigned_short2_vec2_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_fixed2_vec2_unsigned_short2_vec2_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_fixed2_vec2_unsigned_short2_vec2_unsigned_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_fixed2_vec2_unsigned_short2_vec2_unsigned_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_byte2_vec2_fixed2_vec2_fixed2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_byte2_vec2_fixed2_vec2_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_byte2_vec2_fixed2_vec2_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_byte2_vec2_fixed2_vec2_unsigned_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_byte2_vec2_fixed2_vec2_unsigned_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_byte2_vec2_byte2_vec2_fixed2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_byte2_vec2_byte2_vec2_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_byte2_vec2_byte2_vec2_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_byte2_vec2_byte2_vec2_unsigned_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_byte2_vec2_byte2_vec2_unsigned_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_byte2_vec2_short2_vec2_fixed2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_byte2_vec2_short2_vec2_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_byte2_vec2_short2_vec2_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_byte2_vec2_short2_vec2_unsigned_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_byte2_vec2_short2_vec2_unsigned_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_byte2_vec2_unsigned_byte2_vec2_fixed2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_byte2_vec2_unsigned_byte2_vec2_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_byte2_vec2_unsigned_byte2_vec2_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_byte2_vec2_unsigned_byte2_vec2_unsigned_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_byte2_vec2_unsigned_byte2_vec2_unsigned_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_byte2_vec2_unsigned_short2_vec2_fixed2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_byte2_vec2_unsigned_short2_vec2_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_byte2_vec2_unsigned_short2_vec2_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_byte2_vec2_unsigned_short2_vec2_unsigned_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_byte2_vec2_unsigned_short2_vec2_unsigned_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_short2_vec2_fixed2_vec2_fixed2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_short2_vec2_fixed2_vec2_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_short2_vec2_fixed2_vec2_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_short2_vec2_fixed2_vec2_unsigned_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_short2_vec2_fixed2_vec2_unsigned_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_short2_vec2_byte2_vec2_fixed2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_short2_vec2_byte2_vec2_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_short2_vec2_byte2_vec2_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_short2_vec2_byte2_vec2_unsigned_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_short2_vec2_byte2_vec2_unsigned_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_short2_vec2_short2_vec2_fixed2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_short2_vec2_short2_vec2_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_short2_vec2_short2_vec2_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_short2_vec2_short2_vec2_unsigned_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_short2_vec2_short2_vec2_unsigned_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_short2_vec2_unsigned_byte2_vec2_fixed2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_short2_vec2_unsigned_byte2_vec2_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_short2_vec2_unsigned_byte2_vec2_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_short2_vec2_unsigned_byte2_vec2_unsigned_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_short2_vec2_unsigned_byte2_vec2_unsigned_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_short2_vec2_unsigned_short2_vec2_fixed2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_short2_vec2_unsigned_short2_vec2_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_short2_vec2_unsigned_short2_vec2_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_short2_vec2_unsigned_short2_vec2_unsigned_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_short2_vec2_unsigned_short2_vec2_unsigned_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_byte2_vec2_fixed2_vec2_fixed2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_byte2_vec2_fixed2_vec2_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_byte2_vec2_fixed2_vec2_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_byte2_vec2_fixed2_vec2_unsigned_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_byte2_vec2_fixed2_vec2_unsigned_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_byte2_vec2_byte2_vec2_fixed2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_byte2_vec2_byte2_vec2_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_byte2_vec2_byte2_vec2_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_byte2_vec2_byte2_vec2_unsigned_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_byte2_vec2_byte2_vec2_unsigned_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_byte2_vec2_short2_vec2_fixed2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_byte2_vec2_short2_vec2_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_byte2_vec2_short2_vec2_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_byte2_vec2_short2_vec2_unsigned_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_byte2_vec2_short2_vec2_unsigned_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_byte2_vec2_unsigned_byte2_vec2_fixed2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_byte2_vec2_unsigned_byte2_vec2_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_byte2_vec2_unsigned_byte2_vec2_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_byte2_vec2_unsigned_byte2_vec2_unsigned_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_byte2_vec2_unsigned_byte2_vec2_unsigned_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_byte2_vec2_unsigned_short2_vec2_fixed2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_byte2_vec2_unsigned_short2_vec2_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_byte2_vec2_unsigned_short2_vec2_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_byte2_vec2_unsigned_short2_vec2_unsigned_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_byte2_vec2_unsigned_short2_vec2_unsigned_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_short2_vec2_fixed2_vec2_fixed2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_short2_vec2_fixed2_vec2_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_short2_vec2_fixed2_vec2_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_short2_vec2_fixed2_vec2_unsigned_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_short2_vec2_fixed2_vec2_unsigned_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_short2_vec2_byte2_vec2_fixed2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_short2_vec2_byte2_vec2_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_short2_vec2_byte2_vec2_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_short2_vec2_byte2_vec2_unsigned_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_short2_vec2_byte2_vec2_unsigned_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_short2_vec2_short2_vec2_fixed2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_short2_vec2_short2_vec2_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_short2_vec2_short2_vec2_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_short2_vec2_short2_vec2_unsigned_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_short2_vec2_short2_vec2_unsigned_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_short2_vec2_unsigned_byte2_vec2_fixed2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_short2_vec2_unsigned_byte2_vec2_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_short2_vec2_unsigned_byte2_vec2_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_short2_vec2_unsigned_byte2_vec2_unsigned_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_short2_vec2_unsigned_byte2_vec2_unsigned_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_short2_vec2_unsigned_short2_vec2_fixed2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_short2_vec2_unsigned_short2_vec2_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_short2_vec2_unsigned_short2_vec2_short2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_short2_vec2_unsigned_short2_vec2_unsigned_byte2_vec2 Fail
dEQP-GLES2.functional.vertex_arrays.multiple_attributes.input_types.3_unsigned_short2_vec2_unsigned_short2_vec2_unsigned_short2_vec2 Fail
dEQP-GLES2.functional.negative_api.texture.copyteximage2d_width_height_max_cube_neg_z BadTerminatePass
dEQP-GLES2.functional.negative_api.texture.copyteximage2d_invalid_border_tex2d BadTerminatePass
dEQP-GLES2.functional.negative_api.texture.copyteximage2d_invalid_border_cube_pos_x BadTerminatePass
dEQP-GLES2.functional.negative_api.texture.copyteximage2d_invalid_border_cube_pos_y BadTerminatePass
dEQP-GLES2.functional.negative_api.texture.copyteximage2d_invalid_border_cube_pos_z BadTerminatePass
dEQP-GLES2.functional.negative_api.texture.copyteximage2d_invalid_border_cube_neg_x BadTerminatePass
dEQP-GLES2.functional.negative_api.texture.copyteximage2d_invalid_border_cube_neg_y BadTerminatePass
dEQP-GLES2.functional.negative_api.texture.copyteximage2d_invalid_border_cube_neg_z BadTerminatePass
dEQP-GLES2.functional.negative_api.texture.copyteximage2d_incomplete_framebuffer BadTerminatePass
dEQP-GLES2.functional.negative_api.texture.copytexsubimage2d_invalid_target BadTerminatePass
dEQP-GLES2.functional.negative_api.texture.copytexsubimage2d_neg_level_tex2d BadTerminatePass
dEQP-GLES2.functional.negative_api.texture.copytexsubimage2d_neg_level_cube BadTerminate
dEQP-GLES2.functional.negative_api.texture.copytexsubimage2d_level_max_tex2d BadTerminate
dEQP-GLES2.functional.negative_api.texture.copytexsubimage2d_level_max_cube_pos BadTerminate
dEQP-GLES2.functional.negative_api.texture.copytexsubimage2d_neg_offset BadTerminate
dEQP-GLES2.functional.negative_api.texture.copytexsubimage2d_offset_allowed BadTerminate
dEQP-GLES2.functional.negative_api.texture.copytexsubimage2d_neg_wdt_hgt BadTerminatePass
dEQP-GLES2.functional.negative_api.texture.copytexsubimage2d_incomplete_framebuffer BadTerminate
dEQP-GLES2.functional.negative_api.texture.deletetextures_invalid_number BadTerminate
dEQP-GLES2.functional.negative_api.texture.deletetextures_invalid_number_bind BadTerminate
dEQP-GLES2.functional.negative_api.texture.generatemipmap_invalid_target BadTerminate
dEQP-GLES2.functional.negative_api.texture.generatemipmap_npot_wdt_hgt BadTerminate
dEQP-GLES2.functional.negative_api.texture.generatemipmap_zero_level_array_compressed BadTerminate
dEQP-GLES2.functional.negative_api.texture.generatemipmap_incomplete_cube BadTerminate
dEQP-GLES2.functional.negative_api.texture.gentextures_invalid_size BadTerminate
dEQP-GLES2.functional.negative_api.texture.pixelstorei_invalid_pname BadTerminate
dEQP-GLES2.functional.negative_api.texture.pixelstorei_invalid_param BadTerminate
dEQP-GLES2.functional.negative_api.texture.teximage2d_invalid_target BadTerminate
dEQP-GLES2.functional.negative_api.texture.teximage2d_invalid_format BadTerminate
dEQP-GLES2.functional.negative_api.texture.teximage2d_invalid_type BadTerminate
dEQP-GLES2.functional.negative_api.texture.teximage2d_inequal_width_height_cube BadTerminate
dEQP-GLES2.functional.negative_api.texture.teximage2d_neg_level_tex2d BadTerminate
dEQP-GLES2.functional.negative_api.texture.teximage2d_width_height_max_cube_neg_y BadTerminatePass
dEQP-GLES2.functional.negative_api.texture.teximage2d_width_height_max_cube_neg_z BadTerminatePass
dEQP-GLES2.functional.negative_api.texture.teximage2d_invalid_border BadTerminatePass
dEQP-GLES2.functional.negative_api.texture.teximage2d_format_mismatch BadTerminatePass
dEQP-GLES2.functional.negative_api.texture.teximage2d_type_format_mismatch BadTerminatePass
dEQP-GLES2.functional.negative_api.texture.texsubimage2d_invalid_target BadTerminatePass
dEQP-GLES2.functional.negative_api.texture.texsubimage2d_invalid_format BadTerminatePass
dEQP-GLES2.functional.negative_api.texture.texsubimage2d_invalid_type BadTerminatePass
dEQP-GLES2.functional.negative_api.texture.texsubimage2d_neg_level_tex2d BadTerminatePass
dEQP-GLES2.functional.negative_api.texture.texsubimage2d_neg_level_cube BadTerminate
dEQP-GLES2.functional.negative_api.texture.texsubimage2d_level_max_tex2d BadTerminate
dEQP-GLES2.functional.negative_api.texture.texsubimage2d_level_max_cube BadTerminate
dEQP-GLES2.functional.negative_api.texture.texsubimage2d_neg_offset BadTerminate
dEQP-GLES2.functional.negative_api.texture.texsubimage2d_offset_allowed BadTerminate
dEQP-GLES2.functional.negative_api.texture.texsubimage2d_neg_wdt_hgt BadTerminate
dEQP-GLES2.functional.negative_api.texture.texsubimage2d_type_format_mismatch BadTerminate
dEQP-GLES2.functional.rasterization.primitives.triangles Fail
dEQP-GLES2.functional.rasterization.primitives.triangle_strip Fail
dEQP-GLES2.functional.rasterization.primitives.triangle_fan Fail
dEQP-GLES2.functional.rasterization.primitives.lines Fail
dEQP-GLES2.functional.rasterization.primitives.line_strip Fail
dEQP-GLES2.functional.rasterization.primitives.line_loop Fail
dEQP-GLES2.functional.rasterization.primitives.lines_wide Fail
dEQP-GLES2.functional.rasterization.primitives.line_strip_wide Fail
dEQP-GLES2.functional.rasterization.primitives.line_loop_wide Fail
dEQP-GLES2.functional.rasterization.primitives.points Fail
dEQP-GLES2.functional.rasterization.fill_rules.basic_quad Fail
dEQP-GLES2.functional.rasterization.fill_rules.basic_quad_reverse Fail
dEQP-GLES2.functional.rasterization.fill_rules.clipped_full Fail
dEQP-GLES2.functional.rasterization.fill_rules.clipped_partly Fail
dEQP-GLES2.functional.rasterization.fill_rules.projected Fail
dEQP-GLES2.functional.rasterization.culling.front_triangles Fail
dEQP-GLES2.functional.rasterization.culling.front_triangles_reverse Fail
dEQP-GLES2.functional.rasterization.culling.front_triangle_strip Fail
dEQP-GLES2.functional.rasterization.culling.front_triangle_strip_reverse Fail
dEQP-GLES2.functional.rasterization.culling.front_triangle_fan Fail
dEQP-GLES2.functional.rasterization.culling.front_triangle_fan_reverse Fail
dEQP-GLES2.functional.rasterization.culling.back_triangles Fail
dEQP-GLES2.functional.rasterization.culling.back_triangles_reverse Fail
dEQP-GLES2.functional.rasterization.culling.back_triangle_strip Fail
dEQP-GLES2.functional.rasterization.culling.back_triangle_strip_reverse Fail
dEQP-GLES2.functional.rasterization.culling.back_triangle_fan Fail
dEQP-GLES2.functional.rasterization.culling.back_triangle_fan_reverse Fail
dEQP-GLES2.functional.rasterization.interpolation.basic.triangles Fail
dEQP-GLES2.functional.rasterization.interpolation.basic.triangle_strip Fail
dEQP-GLES2.functional.rasterization.interpolation.basic.triangle_fan Fail
dEQP-GLES2.functional.rasterization.interpolation.basic.lines Fail
dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip Fail
dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop Fail
dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide Fail
dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide Fail
dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide Fail
dEQP-GLES2.functional.rasterization.interpolation.projected.triangles Fail
dEQP-GLES2.functional.rasterization.interpolation.projected.triangle_strip Fail
dEQP-GLES2.functional.rasterization.interpolation.projected.triangle_fan Fail
dEQP-GLES2.functional.rasterization.interpolation.projected.lines Fail
dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip Fail
dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop Fail
dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide Fail
dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide Fail
dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide Fail
dEQP-GLES2.functional.uniform_api.value.initial.render.basic.bvec2_both BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.initial.render.basic.bvec3_vertex BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.initial.render.basic.bvec3_fragment BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.initial.render.basic.bvec3_both BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.initial.render.basic.bvec4_vertex BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.initial.render.basic.bvec4_fragment BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.initial.render.basic.bvec4_both BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.initial.render.basic.sampler2D_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.initial.render.basic.sampler2D_fragment BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.initial.render.basic.sampler2D_both BadTerminate
dEQP-GLES2.functional.uniform_api.value.initial.render.basic.samplerCube_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.initial.render.basic.samplerCube_fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.initial.render.basic.samplerCube_both BadTerminate
dEQP-GLES2.functional.uniform_api.value.initial.render.basic_array.float_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.initial.render.basic_array.float_fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.initial.render.basic_array.float_both BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic.bool_fragment BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic.bool_both BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic.bvec2_vertex BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic.bvec2_fragment BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic.bvec2_both BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic.bvec3_vertex BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic.bvec3_fragment BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic.bvec3_both BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic.bvec4_vertex BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic.bvec4_fragment BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic.bvec4_both BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic.sampler2D_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic.sampler2D_fragment BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic.sampler2D_both BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic.samplerCube_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic.samplerCube_fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic_struct.int_ivec4_fragment BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic_struct.int_ivec4_both BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic_struct.bool_bvec4_vertex BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic_struct.bool_bvec4_fragment BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic_struct.bool_bvec4_both BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic_struct.sampler2D_samplerCube_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic_struct.sampler2D_samplerCube_fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic_struct.sampler2D_samplerCube_both BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.struct_in_array.float_vec4_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.struct_in_array.float_vec4_fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.struct_in_array.float_vec4_both BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.struct_in_array.mat4_mat2_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.struct_in_array.mat4_mat2_fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.struct_in_array.mat4_mat2_both BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.struct_in_array.int_ivec4_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.struct_in_array.int_ivec4_fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.struct_in_array.int_ivec4_both BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.struct_in_array.bool_bvec4_vertex BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.struct_in_array.bool_bvec4_fragment BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.struct_in_array.bool_bvec4_both BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.struct_in_array.sampler2D_samplerCube_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.struct_in_array.sampler2D_samplerCube_fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.struct_in_array.sampler2D_samplerCube_both BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.float_vec4_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.float_vec4_fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.float_vec4_both BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.mat4_mat2_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.mat4_mat2_fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.mat4_mat2_both BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.int_ivec4_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.int_ivec4_fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.int_ivec4_both BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.bool_bvec4_vertex BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.bool_bvec4_fragment BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.bool_bvec4_both BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.sampler2D_samplerCube_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.sampler2D_samplerCube_fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.sampler2D_samplerCube_both BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.float_vec4_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.float_vec4_fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.float_vec4_both BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.mat4_mat2_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.mat4_mat2_fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.mat4_mat2_both BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.int_ivec4_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.int_ivec4_fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.int_ivec4_both BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.bool_bvec4_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.bool_bvec4_fragment BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.bool_bvec4_both BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.sampler2D_samplerCube_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.sampler2D_samplerCube_fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.sampler2D_samplerCube_both BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.multiple_basic.vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.multiple_basic.fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.multiple_basic.both BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.multiple_basic_array.vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.multiple_basic_array.fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.multiple_basic_array.both BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.multiple_nested_structs_arrays.vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.multiple_nested_structs_arrays.fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.multiple_nested_structs_arrays.both BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.get_uniform.basic.float_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.get_uniform.basic.float_fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic.bvec3_both BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic.bvec4_vertex BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic.bvec4_fragment BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic.bvec4_both BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic.sampler2D_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic.sampler2D_fragment BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic.sampler2D_both BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic.samplerCube_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic.samplerCube_fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic.samplerCube_both BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic_array.float_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic_array.float_fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic_array.float_both BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic_array.vec4_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic_array.vec4_fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic_array.vec4_both BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic_struct.float_vec4_fragment BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic_struct.float_vec4_both BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic_struct.int_ivec4_vertex BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic_struct.int_ivec4_fragment BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic_struct.int_ivec4_both BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic_struct.bool_bvec4_vertex BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic_struct.bool_bvec4_fragment BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic_struct.bool_bvec4_both BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic_struct.sampler2D_samplerCube_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic_struct.sampler2D_samplerCube_fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic_struct.sampler2D_samplerCube_both BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.struct_in_array.float_vec4_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.struct_in_array.float_vec4_fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.struct_in_array.float_vec4_both BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.struct_in_array.int_ivec4_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.struct_in_array.int_ivec4_fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.struct_in_array.int_ivec4_both BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.struct_in_array.bool_bvec4_vertex BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.struct_in_array.bool_bvec4_fragment BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.struct_in_array.bool_bvec4_both BadTerminatePass
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.struct_in_array.sampler2D_samplerCube_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.struct_in_array.sampler2D_samplerCube_fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.struct_in_array.sampler2D_samplerCube_both BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.float_vec4_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.float_vec4_fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.float_vec4_both BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.int_ivec4_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.int_ivec4_fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.int_ivec4_both BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.bool_bvec4_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.bool_bvec4_fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.bool_bvec4_both BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.sampler2D_samplerCube_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.sampler2D_samplerCube_fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.sampler2D_samplerCube_both BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.nested_structs_arrays.float_vec4_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.nested_structs_arrays.float_vec4_fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.nested_structs_arrays.float_vec4_both BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.nested_structs_arrays.int_ivec4_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.nested_structs_arrays.int_ivec4_fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.nested_structs_arrays.int_ivec4_both BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.nested_structs_arrays.bool_bvec4_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.nested_structs_arrays.bool_bvec4_fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.nested_structs_arrays.bool_bvec4_both BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.nested_structs_arrays.sampler2D_samplerCube_vertex BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.nested_structs_arrays.sampler2D_samplerCube_fragment BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.nested_structs_arrays.sampler2D_samplerCube_both BadTerminate
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.multiple_basic_array.vertex BadTerminate
dEQP-GLES2.functional.uniform_api.random.40 BadTerminatePass
dEQP-GLES2.functional.uniform_api.random.41 BadTerminate
dEQP-GLES2.functional.uniform_api.random.42 BadTerminatePass
dEQP-GLES2.functional.uniform_api.random.43 BadTerminatePass
dEQP-GLES2.functional.uniform_api.random.44 BadTerminatePass
dEQP-GLES2.functional.uniform_api.random.45 BadTerminatePass
dEQP-GLES2.functional.uniform_api.random.46 BadTerminatePass
dEQP-GLES2.functional.uniform_api.random.47 BadTerminatePass
dEQP-GLES2.functional.uniform_api.random.48 BadTerminate
dEQP-GLES2.functional.uniform_api.random.49 BadTerminate
dEQP-GLES2.functional.uniform_api.random.50 BadTerminate
dEQP-GLES2.functional.uniform_api.random.51 BadTerminate
dEQP-GLES2.functional.uniform_api.random.52 BadTerminate
dEQP-GLES2.functional.uniform_api.random.53 BadTerminate
dEQP-GLES2.functional.uniform_api.random.54 BadTerminate
dEQP-GLES2.functional.uniform_api.random.55 BadTerminate
dEQP-GLES2.functional.uniform_api.random.88 BadTerminate
dEQP-GLES2.functional.uniform_api.random.89 BadTerminatePass
dEQP-GLES2.functional.uniform_api.random.90 BadTerminatePass
dEQP-GLES2.functional.uniform_api.random.91 BadTerminatePass
dEQP-GLES2.functional.uniform_api.random.92 BadTerminatePass
dEQP-GLES2.functional.uniform_api.random.93 BadTerminate
dEQP-GLES2.functional.uniform_api.random.94 BadTerminate
dEQP-GLES2.functional.uniform_api.random.95 BadTerminate
dEQP-GLES2.functional.uniform_api.random.96 BadTerminate
dEQP-GLES2.functional.uniform_api.random.97 BadTerminate
dEQP-GLES2.functional.uniform_api.random.98 BadTerminate
dEQP-GLES2.functional.uniform_api.random.99 BadTerminate
dEQP-GLES2.functional.read_pixels.rgba_ubyte_align_1 BadTerminate
dEQP-GLES2.functional.read_pixels.rgba_ubyte_align_2 BadTerminate
dEQP-GLES2.functional.read_pixels.rgba_ubyte_align_4 BadTerminate
dEQP-GLES2.functional.read_pixels.rgba_ubyte_align_8 BadTerminate
dEQP-GLES2.functional.depth_range.write.reverse Fail
dEQP-GLES2.functional.depth_range.write.half_to_zero Fail
dEQP-GLES2.functional.depth_range.write.one_to_half Fail
dEQP-GLES2.functional.depth_range.write.0_8_to_third Fail
dEQP-GLES2.functional.depth_range.write.half_to_half Fail
dEQP-GLES2.functional.depth_range.compare.reverse Fail
dEQP-GLES2.functional.depth_range.compare.half_to_zero Fail
dEQP-GLES2.functional.depth_range.compare.one_to_half Fail
dEQP-GLES2.functional.depth_range.compare.0_8_to_third Fail
dEQP-GLES2.functional.depth_range.compare.half_to_half Fail
dEQP-GLES2.functional.dither.disabled.gradient_white Fail
dEQP-GLES2.functional.dither.disabled.gradient_red Fail
dEQP-GLES2.functional.dither.disabled.gradient_green Fail
dEQP-GLES2.functional.dither.disabled.gradient_blue Fail
dEQP-GLES2.functional.dither.disabled.gradient_alpha Fail
dEQP-GLES2.functional.dither.disabled.unicolored_quad_white Fail
dEQP-GLES2.functional.dither.disabled.unicolored_quad_red Fail
dEQP-GLES2.functional.dither.disabled.unicolored_quad_green Fail
dEQP-GLES2.functional.dither.disabled.unicolored_quad_blue Fail
dEQP-GLES2.functional.dither.disabled.unicolored_quad_alpha Fail
dEQP-GLES2.functional.state_query.fbo.framebuffer_attachment_texture_cube_map_face BadTerminate
dEQP-GLES2.functional.state_query.rbo.renderbuffer_size BadTerminate
dEQP-GLES2.functional.state_query.rbo.renderbuffer_internal_format BadTerminate
dEQP-GLES2.functional.state_query.rbo.renderbuffer_component_size_color BadTerminate
dEQP-GLES2.functional.draw.draw_arrays.first.first_0 Fail
dEQP-GLES2.functional.draw.draw_arrays.first.first_1 Fail
dEQP-GLES2.functional.draw.draw_arrays.first.first_17 Fail
dEQP-GLES2.functional.draw.draw_arrays.points.single_attribute Fail
dEQP-GLES2.functional.draw.draw_arrays.points.multiple_attributes Fail
dEQP-GLES2.functional.draw.draw_arrays.points.default_attribute Fail
dEQP-GLES2.functional.draw.draw_arrays.triangles.single_attribute Fail
dEQP-GLES2.functional.draw.draw_arrays.triangles.multiple_attributes Fail
dEQP-GLES2.functional.draw.draw_arrays.triangles.default_attribute Fail
dEQP-GLES2.functional.draw.draw_arrays.triangle_fan.single_attribute Fail
dEQP-GLES2.functional.draw.draw_arrays.triangle_fan.multiple_attributes Fail
dEQP-GLES2.functional.draw.draw_arrays.triangle_fan.default_attribute Fail
dEQP-GLES2.functional.draw.draw_arrays.triangle_strip.single_attribute Fail
dEQP-GLES2.functional.draw.draw_arrays.triangle_strip.multiple_attributes Fail
dEQP-GLES2.functional.draw.draw_arrays.triangle_strip.default_attribute Fail
dEQP-GLES2.functional.draw.draw_arrays.lines.single_attribute Fail
dEQP-GLES2.functional.draw.draw_arrays.lines.multiple_attributes Fail
dEQP-GLES2.functional.draw.draw_arrays.lines.default_attribute Fail
dEQP-GLES2.functional.draw.draw_arrays.line_strip.single_attribute Fail
dEQP-GLES2.functional.draw.draw_arrays.line_strip.multiple_attributes Fail
dEQP-GLES2.functional.draw.draw_arrays.line_strip.default_attribute Fail
dEQP-GLES2.functional.draw.draw_arrays.line_loop.single_attribute Fail
dEQP-GLES2.functional.draw.draw_arrays.line_loop.multiple_attributes Fail
dEQP-GLES2.functional.draw.draw_arrays.line_loop.default_attribute Fail
dEQP-GLES2.functional.draw.draw_elements.indices.user_ptr.index_byte Fail
dEQP-GLES2.functional.draw.draw_elements.indices.user_ptr.index_short Fail
dEQP-GLES2.functional.draw.draw_elements.indices.unaligned_user_ptr.index_short Fail
dEQP-GLES2.functional.draw.draw_elements.indices.buffer.index_byte Fail
dEQP-GLES2.functional.draw.draw_elements.indices.buffer.index_short Fail
dEQP-GLES2.functional.draw.draw_elements.points.single_attribute Fail
dEQP-GLES2.functional.draw.draw_elements.points.multiple_attributes Fail
dEQP-GLES2.functional.draw.draw_elements.points.default_attribute Fail
dEQP-GLES2.functional.draw.draw_elements.triangles.single_attribute Fail
dEQP-GLES2.functional.draw.draw_elements.triangles.multiple_attributes Fail
dEQP-GLES2.functional.draw.draw_elements.triangles.default_attribute Fail
dEQP-GLES2.functional.draw.draw_elements.triangle_fan.single_attribute Fail
dEQP-GLES2.functional.draw.draw_elements.triangle_fan.multiple_attributes Fail
dEQP-GLES2.functional.draw.draw_elements.triangle_fan.default_attribute Fail
dEQP-GLES2.functional.draw.draw_elements.triangle_strip.single_attribute Fail
dEQP-GLES2.functional.draw.draw_elements.triangle_strip.multiple_attributes Fail
dEQP-GLES2.functional.draw.draw_elements.triangle_strip.default_attribute Fail
dEQP-GLES2.functional.draw.draw_elements.lines.single_attribute Fail
dEQP-GLES2.functional.draw.draw_elements.lines.multiple_attributes Fail
dEQP-GLES2.functional.draw.draw_elements.lines.default_attribute Fail
dEQP-GLES2.functional.draw.draw_elements.line_strip.single_attribute Fail
dEQP-GLES2.functional.draw.draw_elements.line_strip.multiple_attributes Fail
dEQP-GLES2.functional.draw.draw_elements.line_strip.default_attribute Fail
dEQP-GLES2.functional.draw.draw_elements.line_loop.single_attribute Fail
dEQP-GLES2.functional.draw.draw_elements.line_loop.multiple_attributes Fail
dEQP-GLES2.functional.draw.draw_elements.line_loop.default_attribute Fail
dEQP-GLES2.functional.draw.random.0 Fail
dEQP-GLES2.functional.draw.random.1 Fail
dEQP-GLES2.functional.draw.random.2 Fail
dEQP-GLES2.functional.draw.random.6 Fail
dEQP-GLES2.functional.draw.random.8 Fail
dEQP-GLES2.functional.draw.random.9 Fail
dEQP-GLES2.functional.draw.random.10 Fail
dEQP-GLES2.functional.draw.random.12 Fail
dEQP-GLES2.functional.draw.random.14 Fail
dEQP-GLES2.functional.draw.random.16 Fail
dEQP-GLES2.functional.draw.random.17 Fail
dEQP-GLES2.functional.draw.random.18 Fail
dEQP-GLES2.functional.draw.random.20 Fail
dEQP-GLES2.functional.draw.random.21 Fail
dEQP-GLES2.functional.draw.random.25 Fail
dEQP-GLES2.functional.draw.random.26 Fail
dEQP-GLES2.functional.draw.random.28 Fail
dEQP-GLES2.functional.draw.random.30 Fail
dEQP-GLES2.functional.draw.random.31 Fail
dEQP-GLES2.functional.draw.random.32 Fail
dEQP-GLES2.functional.draw.random.33 Fail
dEQP-GLES2.functional.draw.random.34 Fail
dEQP-GLES2.functional.draw.random.36 Fail
dEQP-GLES2.functional.draw.random.37 Fail
dEQP-GLES2.functional.draw.random.39 Fail
dEQP-GLES2.functional.draw.random.40 Fail
dEQP-GLES2.functional.draw.random.41 Fail
dEQP-GLES2.functional.draw.random.42 Fail
dEQP-GLES2.functional.draw.random.43 Fail
dEQP-GLES2.functional.draw.random.44 Fail
dEQP-GLES2.functional.draw.random.45 Fail
dEQP-GLES2.functional.draw.random.46 Fail
dEQP-GLES2.functional.draw.random.47 Fail
dEQP-GLES2.functional.draw.random.48 Fail
dEQP-GLES2.functional.draw.random.49 Fail
dEQP-GLES2.functional.draw.random.50 Fail
dEQP-GLES2.functional.draw.random.51 Fail
dEQP-GLES2.functional.draw.random.52 Fail
dEQP-GLES2.functional.draw.random.56 Fail
dEQP-GLES2.functional.draw.random.58 Fail
dEQP-GLES2.functional.draw.random.61 Fail
dEQP-GLES2.functional.draw.random.62 Fail
dEQP-GLES2.functional.draw.random.63 Fail
dEQP-GLES2.functional.draw.random.65 Fail
dEQP-GLES2.functional.draw.random.67 Fail
dEQP-GLES2.functional.draw.random.69 Fail
dEQP-GLES2.functional.draw.random.70 Fail
dEQP-GLES2.functional.draw.random.71 Fail

View File

@@ -1,21 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance
dEQP-GLES[0-9]*.stress
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish
dEQP-GLES2.accuracy.texture.*
dEQP-GLES2.functional.clipping.*
dEQP-GLES2.functional.fbo.render.depth.*
dEQP-GLES2.functional.fbo.render.*
dEQP-GLES2.functional.fbo.completeness.*
dEQP-GLES2.functional.fragment_ops.*
dEQP-GLES2.functional.light_amount.*
dEQP-GLES2.functional.polygon_offset.*
dEQP-GLES2.functional.shaders.*
dEQP-GLES2.functional.texture.*

View File

@@ -1,124 +0,0 @@
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES2.functional.clipping.point.wide_point_clip
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.depth.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.polygon_offset.default_displacement_with_units
dEQP-GLES2.functional.polygon_offset.fixed16_displacement_with_units
dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide
dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide
dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide
dEQP-GLES2.functional.rasterization.limits.points
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2d_bias
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec3_bias
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec4_bias
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_etc1
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_repeat_etc1
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_repeat_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_mirror_etc1
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_mirror_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_etc1
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_l8
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_rgb888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_rgba4444
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_mirror_etc1
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_mirror_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_repeat_etc1
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_repeat_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_mirror_etc1
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_mirror_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_etc1
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_l8
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_rgb888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_rgba4444
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_rgba8888
dEQP-GLES2.functional.texture.mipmap.2d.affine.linear_linear_repeat
dEQP-GLES2.functional.texture.mipmap.2d.affine.nearest_linear_clamp
dEQP-GLES2.functional.texture.mipmap.2d.affine.nearest_linear_mirror
dEQP-GLES2.functional.texture.mipmap.2d.affine.nearest_linear_repeat
dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_linear_repeat
dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_linear_repeat_non_square
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_clamp
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_clamp_non_square
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_mirror
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_mirror_non_square
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_repeat
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_repeat_non_square
dEQP-GLES2.functional.texture.mipmap.2d.projected.linear_linear_repeat
dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear_clamp
dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear_mirror
dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear_repeat
dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest
dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_nearest
dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_linear_clamp
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_linear_mirror
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_linear_repeat
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_nearest_clamp
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_nearest_mirror
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_nearest_repeat
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_linear_clamp
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_linear_mirror
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_linear_repeat
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_nearest_clamp
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_nearest_mirror
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_nearest_repeat
dEQP-GLES2.functional.texture.vertex.2d.wrap.clamp_clamp
dEQP-GLES2.functional.texture.vertex.2d.wrap.clamp_mirror
dEQP-GLES2.functional.texture.vertex.2d.wrap.clamp_repeat
dEQP-GLES2.functional.texture.vertex.2d.wrap.mirror_clamp
dEQP-GLES2.functional.texture.vertex.2d.wrap.mirror_mirror
dEQP-GLES2.functional.texture.vertex.2d.wrap.mirror_repeat
dEQP-GLES2.functional.texture.vertex.2d.wrap.repeat_clamp
dEQP-GLES2.functional.texture.vertex.2d.wrap.repeat_mirror
dEQP-GLES2.functional.texture.vertex.2d.wrap.repeat_repeat
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_clamp
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_mirror
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_repeat
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_clamp
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_mirror
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_repeat
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_clamp
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_mirror
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_repeat
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_nearest_clamp
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_nearest_mirror
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_nearest_repeat
dEQP-GLES2.functional.texture.vertex.cube.wrap.clamp_clamp
dEQP-GLES2.functional.texture.vertex.cube.wrap.clamp_mirror
dEQP-GLES2.functional.texture.vertex.cube.wrap.clamp_repeat
dEQP-GLES2.functional.texture.vertex.cube.wrap.mirror_clamp
dEQP-GLES2.functional.texture.vertex.cube.wrap.mirror_mirror
dEQP-GLES2.functional.texture.vertex.cube.wrap.mirror_repeat
dEQP-GLES2.functional.texture.vertex.cube.wrap.repeat_clamp
dEQP-GLES2.functional.texture.vertex.cube.wrap.repeat_mirror
dEQP-GLES2.functional.texture.vertex.cube.wrap.repeat_repeat

View File

@@ -1,728 +0,0 @@
dEQP-GLES2.functional.depth_range.write.0_8_to_third Fail
dEQP-GLES2.functional.depth_range.write.clamp_both Fail
dEQP-GLES2.functional.depth_range.write.clamp_far Fail
dEQP-GLES2.functional.depth_range.write.clamp_near Fail
dEQP-GLES2.functional.depth_range.write.default Fail
dEQP-GLES2.functional.depth_range.write.half_to_half Fail
dEQP-GLES2.functional.depth_range.write.half_to_one Fail
dEQP-GLES2.functional.depth_range.write.half_to_zero Fail
dEQP-GLES2.functional.depth_range.write.one_to_half Fail
dEQP-GLES2.functional.depth_range.write.one_to_one Fail
dEQP-GLES2.functional.depth_range.write.reverse Fail
dEQP-GLES2.functional.depth_range.write.third_to_0_8 Fail
dEQP-GLES2.functional.depth_range.write.zero_to_half Fail
dEQP-GLES2.functional.depth_stencil_clear.depth Fail
dEQP-GLES2.functional.depth_stencil_clear.depth_scissored Fail
dEQP-GLES2.functional.depth_stencil_clear.depth_scissored_masked Fail
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil Fail
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked Fail
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_scissored Fail
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_scissored_masked Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16 Fail
dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_dst_color_one_minus_src_color Fail
dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_zero_dst_alpha Fail
dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_zero_dst_color Fail
dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_zero_one Fail
dEQP-GLES2.functional.fragment_ops.blend.rgb_func_alpha_func.dst.one_minus_src_color_one_minus_src_alpha Fail
dEQP-GLES2.functional.fragment_ops.blend.rgb_func_alpha_func.dst.one_minus_src_color_one_minus_src_color Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.0 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.10 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.11 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.12 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.13 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.14 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.15 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.16 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.17 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.18 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.19 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.1 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.20 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.21 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.22 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.23 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.24 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.2 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.3 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.4 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.5 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.6 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.7 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.8 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.9 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_invert_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_invert_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_invert_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_invert_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_invert_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_invert_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_invert_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_invert_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_keep_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_keep_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_keep_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_keep_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_keep_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_keep_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_keep_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_keep_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_replace_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_replace_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_replace_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_replace_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_replace_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_replace_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_replace_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_replace_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_invert_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_invert_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_invert_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_invert_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_invert_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_invert_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_invert_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_invert_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_keep_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_keep_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_keep_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_keep_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_keep_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_keep_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_keep_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_keep_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_replace_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_replace_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_replace_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_replace_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_replace_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_replace_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_replace_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_replace_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_zero_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_zero_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_zero_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_zero_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_zero_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_zero_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_zero_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_zero_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_zero_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_zero_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_zero_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_zero_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_zero_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_zero_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_zero_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_zero_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_invert_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_invert_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_invert_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_invert_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_invert_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_invert_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_invert_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_invert_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_keep_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_keep_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_keep_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_keep_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_keep_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_keep_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_keep_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_keep_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_replace_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_replace_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_replace_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_replace_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_replace_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_replace_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_replace_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_replace_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_invert_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_invert_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_invert_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_invert_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_invert_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_invert_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_invert_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_invert_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_keep_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_keep_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_keep_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_keep_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_keep_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_keep_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_keep_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_keep_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_replace_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_replace_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_replace_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_replace_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_replace_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_replace_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_replace_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_replace_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_zero_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_zero_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_zero_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_zero_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_zero_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_zero_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_zero_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_zero_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_zero_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_zero_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_zero_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_zero_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_zero_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_zero_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_zero_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_zero_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_invert_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_invert_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_invert_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_invert_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_invert_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_invert_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_invert_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_invert_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_keep_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_keep_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_keep_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_keep_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_keep_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_keep_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_keep_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_keep_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_replace_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_replace_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_replace_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_replace_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_replace_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_replace_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_replace_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_replace_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_zero_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_zero_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_zero_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_zero_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_zero_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_zero_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_zero_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_zero_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_invert_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_invert_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_invert_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_invert_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_invert_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_invert_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_invert_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_invert_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_keep_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_keep_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_keep_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_keep_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_keep_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_keep_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_keep_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_keep_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_replace_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_replace_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_replace_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_replace_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_replace_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_replace_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_replace_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_replace_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_zero_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_zero_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_zero_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_zero_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_zero_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_zero_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_zero_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_zero_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_invert_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_invert_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_invert_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_invert_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_invert_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_invert_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_invert_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_invert_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_keep_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_keep_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_keep_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_keep_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_keep_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_keep_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_keep_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_keep_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_replace_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_replace_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_replace_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_replace_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_replace_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_replace_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_replace_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_replace_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_zero_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_zero_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_zero_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_zero_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_zero_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_zero_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_zero_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_zero_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_invert_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_invert_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_invert_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_invert_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_invert_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_invert_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_invert_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_invert_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_keep_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_keep_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_keep_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_keep_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_keep_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_keep_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_keep_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_keep_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_replace_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_replace_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_replace_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_replace_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_replace_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_replace_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_replace_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_replace_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_zero_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_zero_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_zero_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_zero_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_zero_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_zero_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_zero_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_zero_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.both Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.stencil Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.11 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.13 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.15 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.17 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.18 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.19 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.20 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.22 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.26 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.39 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.42 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.44 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.47 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.48 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.57 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.60 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.61 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.64 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.68 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.72 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.75 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.77 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.79 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.8 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.93 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.98 Fail
dEQP-GLES2.functional.fragment_ops.random.0 Fail
dEQP-GLES2.functional.fragment_ops.random.11 Fail
dEQP-GLES2.functional.fragment_ops.random.19 Fail
dEQP-GLES2.functional.fragment_ops.random.24 Fail
dEQP-GLES2.functional.fragment_ops.random.25 Fail
dEQP-GLES2.functional.fragment_ops.random.32 Fail
dEQP-GLES2.functional.fragment_ops.random.37 Fail
dEQP-GLES2.functional.fragment_ops.random.3 Fail
dEQP-GLES2.functional.fragment_ops.random.45 Fail
dEQP-GLES2.functional.fragment_ops.random.48 Fail
dEQP-GLES2.functional.fragment_ops.random.53 Fail
dEQP-GLES2.functional.fragment_ops.random.56 Fail
dEQP-GLES2.functional.fragment_ops.random.63 Fail
dEQP-GLES2.functional.fragment_ops.random.65 Fail
dEQP-GLES2.functional.fragment_ops.random.66 Fail
dEQP-GLES2.functional.fragment_ops.random.67 Fail
dEQP-GLES2.functional.fragment_ops.random.68 Fail
dEQP-GLES2.functional.fragment_ops.random.6 Fail
dEQP-GLES2.functional.fragment_ops.random.72 Fail
dEQP-GLES2.functional.fragment_ops.random.75 Fail
dEQP-GLES2.functional.fragment_ops.random.81 Fail
dEQP-GLES2.functional.fragment_ops.random.87 Fail
dEQP-GLES2.functional.fragment_ops.random.94 Fail
dEQP-GLES2.functional.fragment_ops.random.96 Fail
dEQP-GLES2.functional.polygon_offset.default_render_with_units Fail
dEQP-GLES2.functional.polygon_offset.fixed16_factor_1_slope Fail
dEQP-GLES2.functional.polygon_offset.fixed16_render_with_units Fail
dEQP-GLES2.functional.shaders.scoping.valid.local_variable_hides_function_parameter_fragment Fail
dEQP-GLES2.functional.shaders.scoping.valid.local_variable_hides_function_parameter_vertex Fail

View File

@@ -1,63 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance
dEQP-GLES[0-9]*.stress
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish
dEQP-GLES2.functional.fbo.render.depth.*
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_y_pos_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z
dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1
dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4
dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1
dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4
dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.*
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.*
dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgb5_a1
dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgba4
dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgb
dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgba
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.stencil_clear.rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.stencil.rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.stencil.rbo_rgba4_stencil_index8
dEQP-GLES2.functional.lifetime.attach.deleted_input.renderbuffer_framebuffer
dEQP-GLES2.functional.lifetime.attach.deleted_output.renderbuffer_framebuffer
dEQP-GLES2.functional.polygon_offset.fixed16_factor_0_slope
dEQP-GLES2.functional.polygon_offset.fixed16_factor_1_slope
dEQP-GLES2.functional.shaders.invariance.highp.loop_4
dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_mat4_vec4_vertex
dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_vec4_mat4_fragment
dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.mediump_vec3_vertex
dEQP-GLES2.functional.shaders.random.all_features.fragment.12
dEQP-GLES2.functional.shaders.random.all_features.fragment.37
dEQP-GLES2.functional.texture.units.2_units.mixed.1
dEQP-GLES2.functional.texture.units.2_units.mixed.3
dEQP-GLES2.functional.texture.units.2_units.only_2d.2
dEQP-GLES2.functional.texture.units.4_units.mixed.5
dEQP-GLES2.functional.texture.units.4_units.only_2d.0
dEQP-GLES2.functional.texture.units.8_units.only_cube.2
dEQP-GLES2.functional.texture.units.all_units.mixed.6
dEQP-GLES2.functional.texture.units.all_units.only_cube.4
dEQP-GLES2.functional.texture.units.all_units.only_cube.7
dEQP-GLES2.functional.texture.units.all_units.only_cube.8

View File

@@ -1,722 +0,0 @@
dEQP-GLES2.functional.depth_range.write.0_8_to_third Fail
dEQP-GLES2.functional.depth_range.write.clamp_both Fail
dEQP-GLES2.functional.depth_range.write.clamp_far Fail
dEQP-GLES2.functional.depth_range.write.clamp_near Fail
dEQP-GLES2.functional.depth_range.write.default Fail
dEQP-GLES2.functional.depth_range.write.half_to_half Fail
dEQP-GLES2.functional.depth_range.write.half_to_one Fail
dEQP-GLES2.functional.depth_range.write.half_to_zero Fail
dEQP-GLES2.functional.depth_range.write.one_to_half Fail
dEQP-GLES2.functional.depth_range.write.one_to_one Fail
dEQP-GLES2.functional.depth_range.write.reverse Fail
dEQP-GLES2.functional.depth_range.write.third_to_0_8 Fail
dEQP-GLES2.functional.depth_range.write.zero_to_half Fail
dEQP-GLES2.functional.depth_stencil_clear.depth Fail
dEQP-GLES2.functional.depth_stencil_clear.depth_scissored Fail
dEQP-GLES2.functional.depth_stencil_clear.depth_scissored_masked Fail
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil Fail
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked Fail
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_scissored Fail
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_scissored_masked Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.0 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.10 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.11 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.12 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.13 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.14 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.15 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.16 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.17 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.18 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.19 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.1 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.20 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.21 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.22 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.23 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.24 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.2 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.3 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.4 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.5 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.6 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.7 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.8 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.9 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_invert_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_invert_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_invert_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_invert_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_invert_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_invert_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_invert_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_invert_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_keep_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_keep_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_keep_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_keep_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_keep_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_keep_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_keep_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_keep_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_replace_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_replace_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_replace_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_replace_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_replace_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_replace_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_replace_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_replace_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_invert_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_invert_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_invert_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_invert_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_invert_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_invert_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_invert_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_invert_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_keep_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_keep_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_keep_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_keep_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_keep_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_keep_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_keep_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_keep_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_replace_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_replace_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_replace_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_replace_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_replace_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_replace_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_replace_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_replace_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_zero_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_zero_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_zero_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_zero_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_zero_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_zero_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_zero_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_zero_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_zero_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_zero_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_zero_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_zero_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_zero_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_zero_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_zero_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_zero_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_invert_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_invert_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_invert_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_invert_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_invert_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_invert_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_invert_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_invert_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_keep_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_keep_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_keep_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_keep_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_keep_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_keep_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_keep_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_keep_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_replace_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_replace_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_replace_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_replace_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_replace_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_replace_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_replace_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_replace_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_invert_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_invert_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_invert_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_invert_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_invert_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_invert_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_invert_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_invert_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_keep_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_keep_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_keep_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_keep_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_keep_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_keep_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_keep_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_keep_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_replace_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_replace_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_replace_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_replace_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_replace_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_replace_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_replace_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_replace_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_zero_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_zero_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_zero_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_zero_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_zero_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_zero_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_zero_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_zero_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_zero_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_zero_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_zero_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_zero_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_zero_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_zero_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_zero_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_zero_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_invert_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_invert_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_invert_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_invert_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_invert_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_invert_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_invert_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_invert_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_keep_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_keep_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_keep_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_keep_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_keep_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_keep_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_keep_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_keep_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_replace_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_replace_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_replace_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_replace_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_replace_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_replace_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_replace_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_replace_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_zero_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_zero_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_zero_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_zero_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_zero_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_zero_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_zero_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_zero_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_invert_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_invert_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_invert_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_invert_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_invert_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_invert_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_invert_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_invert_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_keep_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_keep_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_keep_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_keep_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_keep_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_keep_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_keep_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_keep_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_replace_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_replace_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_replace_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_replace_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_replace_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_replace_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_replace_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_replace_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_zero_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_zero_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_zero_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_zero_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_zero_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_zero_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_zero_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_zero_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_invert_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_invert_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_invert_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_invert_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_invert_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_invert_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_invert_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_invert_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_keep_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_keep_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_keep_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_keep_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_keep_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_keep_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_keep_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_keep_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_replace_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_replace_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_replace_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_replace_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_replace_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_replace_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_replace_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_replace_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_zero_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_zero_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_zero_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_zero_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_zero_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_zero_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_zero_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_zero_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_invert_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_invert_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_invert_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_invert_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_invert_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_invert_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_invert_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_invert_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_keep_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_keep_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_keep_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_keep_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_keep_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_keep_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_keep_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_keep_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_replace_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_replace_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_replace_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_replace_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_replace_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_replace_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_replace_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_replace_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_zero_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_zero_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_zero_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_zero_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_zero_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_zero_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_zero_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_zero_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.both Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.stencil Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.11 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.13 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.15 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.17 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.18 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.19 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.20 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.22 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.26 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.39 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.42 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.44 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.47 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.48 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.57 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.60 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.61 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.64 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.68 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.72 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.75 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.77 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.79 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.8 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.93 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.98 Fail
dEQP-GLES2.functional.fragment_ops.random.0 Fail
dEQP-GLES2.functional.fragment_ops.random.11 Fail
dEQP-GLES2.functional.fragment_ops.random.19 Fail
dEQP-GLES2.functional.fragment_ops.random.24 Fail
dEQP-GLES2.functional.fragment_ops.random.25 Fail
dEQP-GLES2.functional.fragment_ops.random.32 Fail
dEQP-GLES2.functional.fragment_ops.random.37 Fail
dEQP-GLES2.functional.fragment_ops.random.3 Fail
dEQP-GLES2.functional.fragment_ops.random.45 Fail
dEQP-GLES2.functional.fragment_ops.random.48 Fail
dEQP-GLES2.functional.fragment_ops.random.53 Fail
dEQP-GLES2.functional.fragment_ops.random.56 Fail
dEQP-GLES2.functional.fragment_ops.random.63 Fail
dEQP-GLES2.functional.fragment_ops.random.65 Fail
dEQP-GLES2.functional.fragment_ops.random.66 Fail
dEQP-GLES2.functional.fragment_ops.random.67 Fail
dEQP-GLES2.functional.fragment_ops.random.68 Fail
dEQP-GLES2.functional.fragment_ops.random.6 Fail
dEQP-GLES2.functional.fragment_ops.random.72 Fail
dEQP-GLES2.functional.fragment_ops.random.75 Fail
dEQP-GLES2.functional.fragment_ops.random.81 Fail
dEQP-GLES2.functional.fragment_ops.random.87 Fail
dEQP-GLES2.functional.fragment_ops.random.94 Fail
dEQP-GLES2.functional.fragment_ops.random.96 Fail
dEQP-GLES2.functional.polygon_offset.default_render_with_units Fail
dEQP-GLES2.functional.polygon_offset.fixed16_factor_1_slope Fail
dEQP-GLES2.functional.polygon_offset.fixed16_render_with_units Fail
dEQP-GLES2.functional.shaders.scoping.valid.local_variable_hides_function_parameter_fragment Fail
dEQP-GLES2.functional.shaders.scoping.valid.local_variable_hides_function_parameter_vertex Fail

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@@ -1,63 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance
dEQP-GLES[0-9]*.stress
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish
dEQP-GLES2.functional.fbo.render.depth.*
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_y_pos_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z
dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1
dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4
dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1
dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4
dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.*
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.*
dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgb5_a1
dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgba4
dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgb
dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgba
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.stencil_clear.rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.stencil.rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.stencil.rbo_rgba4_stencil_index8
dEQP-GLES2.functional.lifetime.attach.deleted_input.renderbuffer_framebuffer
dEQP-GLES2.functional.lifetime.attach.deleted_output.renderbuffer_framebuffer
dEQP-GLES2.functional.polygon_offset.fixed16_factor_0_slope
dEQP-GLES2.functional.polygon_offset.fixed16_factor_1_slope
dEQP-GLES2.functional.shaders.invariance.highp.loop_4
dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_mat4_vec4_vertex
dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_vec4_mat4_fragment
dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.mediump_vec3_vertex
dEQP-GLES2.functional.shaders.random.all_features.fragment.12
dEQP-GLES2.functional.shaders.random.all_features.fragment.37
dEQP-GLES2.functional.texture.units.2_units.mixed.1
dEQP-GLES2.functional.texture.units.2_units.mixed.3
dEQP-GLES2.functional.texture.units.2_units.only_2d.2
dEQP-GLES2.functional.texture.units.4_units.mixed.5
dEQP-GLES2.functional.texture.units.4_units.only_2d.0
dEQP-GLES2.functional.texture.units.8_units.only_cube.2
dEQP-GLES2.functional.texture.units.all_units.mixed.6
dEQP-GLES2.functional.texture.units.all_units.only_cube.4
dEQP-GLES2.functional.texture.units.all_units.only_cube.7
dEQP-GLES2.functional.texture.units.all_units.only_cube.8

View File

@@ -1,136 +0,0 @@
#!/bin/bash
set -ex
DEQP_OPTIONS=(--deqp-surface-width=256 --deqp-surface-height=256)
DEQP_OPTIONS+=(--deqp-surface-type=pbuffer)
DEQP_OPTIONS+=(--deqp-gl-config-name=rgba8888d24s8ms0)
DEQP_OPTIONS+=(--deqp-visibility=hidden)
DEQP_OPTIONS+=(--deqp-log-images=disable)
DEQP_OPTIONS+=(--deqp-crashhandler=enable)
# It would be nice to be able to enable the watchdog, so that hangs in a test
# don't need to wait the full hour for the run to time out. However, some
# shaders end up taking long enough to compile
# (dEQP-GLES31.functional.ubo.random.all_per_block_buffers.20 for example)
# that they'll sporadically trigger the watchdog.
#DEQP_OPTIONS+=(--deqp-watchdog=enable)
if [ -z "$DEQP_VER" ]; then
echo 'DEQP_VER must be set to something like "gles2" or "gles31" for the test run'
exit 1
fi
if [ -z "$DEQP_SKIPS" ]; then
echo 'DEQP_SKIPS must be set to something like "deqp-default-skips.txt"'
exit 1
fi
# Prep the expected failure list
if [ -n "$DEQP_EXPECTED_FAILS" ]; then
export DEQP_EXPECTED_FAILS=`pwd`/artifacts/$DEQP_EXPECTED_FAILS
else
export DEQP_EXPECTED_FAILS=/tmp/expect-no-failures.txt
touch $DEQP_EXPECTED_FAILS
fi
sort < $DEQP_EXPECTED_FAILS > /tmp/expected-fails.txt
# Fix relative paths on inputs.
export DEQP_SKIPS=`pwd`/artifacts/$DEQP_SKIPS
# Be a good citizen on the shared runners.
export LP_NUM_THREADS=4
# Set up the driver environment.
export LD_LIBRARY_PATH=`pwd`/install/lib/
export EGL_PLATFORM=surfaceless
# the runner was failing to look for libkms in /usr/local/lib for some reason
# I never figured out.
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/local/lib
RESULTS=`pwd`/results
mkdir -p $RESULTS
cd /deqp/modules/$DEQP_VER
# Generate test case list file
cp /deqp/mustpass/$DEQP_VER-master.txt /tmp/case-list.txt
# Note: not using sorted input and comm, becuase I want to run the tests in
# the same order that dEQP would.
while read -r line; do
if echo "$line" | grep -q '^[^#]'; then
sed -i "/$line/d" /tmp/case-list.txt
fi
done < $DEQP_SKIPS
# If the job is parallel, take the corresponding fraction of the caselist.
# Note: N~M is a gnu sed extension to match every nth line (first line is #1).
if [ -n "$CI_NODE_INDEX" ]; then
sed -ni $CI_NODE_INDEX~$CI_NODE_TOTAL"p" /tmp/case-list.txt
fi
if [ ! -s /tmp/case-list.txt ]; then
echo "Caselist generation failed"
exit 1
fi
# Cannot use tee because dash doesn't have pipefail
touch /tmp/result.txt
tail -f /tmp/result.txt &
./deqp-$DEQP_VER "${DEQP_OPTIONS[@]}" --deqp-log-filename=$RESULTS/results.qpa --deqp-caselist-file=/tmp/case-list.txt >> /tmp/result.txt
DEQP_EXITCODE=$?
sed -ne \
'/StatusCode="Fail"/{x;p}; s/#beginTestCaseResult //; T; h' \
$RESULTS/results.qpa \
> /tmp/unsorted-fails.txt
# Scrape out the renderer that the test run used, so we can validate that the
# right driver was used.
if grep -q "dEQP-.*.info.renderer" /tmp/case-list.txt; then
# This is an ugly dependency on the .qpa format: Print 3 lines after the
# match, which happens to contain the result.
RENDERER=`sed -n '/#beginTestCaseResult dEQP-.*.info.renderer/{n;n;n;p}' $RESULTS/results.qpa | sed -n -E "s|<Text>(.*)</Text>|\1|p"`
echo "GL_RENDERER for this test run: $RENDERER"
if [ -n "$DEQP_RENDERER_MATCH" ]; then
echo $RENDERER | grep -q $DEQP_RENDERER_MATCH > /dev/null
fi
fi
if grep -q "dEQP-.*.info.version" /tmp/case-list.txt; then
# This is an ugly dependency on the .qpa format: Print 3 lines after the
# match, which happens to contain the result.
VERSION=`sed -n '/#beginTestCaseResult dEQP-.*.info.version/{n;n;n;p}' $RESULTS/results.qpa | sed -n -E "s|<Text>(.*)</Text>|\1|p"`
echo "Driver version tested: $VERSION"
fi
if [ $DEQP_EXITCODE -ne 0 ]; then
exit $DEQP_EXITCODE
fi
sort < /tmp/unsorted-fails.txt > $RESULTS/fails.txt
comm -23 $RESULTS/fails.txt /tmp/expected-fails.txt > /tmp/new-fails.txt
if [ -s /tmp/new-fails.txt ]; then
echo "Unexpected failures:"
cat /tmp/new-fails.txt
exit 1
else
echo "No new failures"
fi
sort /tmp/case-list.txt > /tmp/sorted-case-list.txt
comm -12 /tmp/sorted-case-list.txt /tmp/expected-fails.txt > /tmp/expected-fails-in-caselist.txt
comm -13 $RESULTS/fails.txt /tmp/expected-fails-in-caselist.txt > /tmp/new-passes.txt
if [ -s /tmp/new-passes.txt ]; then
echo "Unexpected passes, please update $DEQP_EXPECTED_FAILS (or add flaky tests to $DEQP_SKIPS):"
cat /tmp/new-passes.txt
exit 1
else
echo "No new passes"
fi

View File

@@ -1,445 +0,0 @@
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES2.functional.clipping.point.wide_point_clip
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z
dEQP-GLES2.functional.polygon_offset.default_displacement_with_units
dEQP-GLES2.functional.polygon_offset.fixed16_displacement_with_units
dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide
dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide
dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide
dEQP-GLES2.functional.rasterization.limits.points
dEQP-GLES2.functional.rasterization.primitives.points
dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_center
dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES3.functional.clipping.point.wide_point_clip
dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center
dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_corner
dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z
dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z
dEQP-GLES3.functional.draw.random.124
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth24_stencil8
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth32f_stencil8
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component16
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component24
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component32f
dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth32f_stencil8
dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component32f
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_color
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_depth
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_depth_stencil
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_stencil
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_color
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_depth
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_depth_stencil
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_stencil
dEQP-GLES3.functional.fbo.msaa.2_samples.depth24_stencil8
dEQP-GLES3.functional.fbo.msaa.2_samples.depth32f_stencil8
dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component16
dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component24
dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component32f
dEQP-GLES3.functional.fbo.msaa.2_samples.r11f_g11f_b10f
dEQP-GLES3.functional.fbo.msaa.2_samples.r16f
dEQP-GLES3.functional.fbo.msaa.2_samples.r8
dEQP-GLES3.functional.fbo.msaa.2_samples.rg16f
dEQP-GLES3.functional.fbo.msaa.2_samples.rg8
dEQP-GLES3.functional.fbo.msaa.2_samples.rgb10_a2
dEQP-GLES3.functional.fbo.msaa.2_samples.rgb565
dEQP-GLES3.functional.fbo.msaa.2_samples.rgb5_a1
dEQP-GLES3.functional.fbo.msaa.2_samples.rgb8
dEQP-GLES3.functional.fbo.msaa.2_samples.rgba4
dEQP-GLES3.functional.fbo.msaa.2_samples.rgba8
dEQP-GLES3.functional.fbo.msaa.2_samples.srgb8_alpha8
dEQP-GLES3.functional.fbo.msaa.2_samples.stencil_index8
dEQP-GLES3.functional.fbo.msaa.4_samples.depth24_stencil8
dEQP-GLES3.functional.fbo.msaa.4_samples.depth32f_stencil8
dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component16
dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component24
dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component32f
dEQP-GLES3.functional.fbo.msaa.4_samples.r11f_g11f_b10f
dEQP-GLES3.functional.fbo.msaa.4_samples.r16f
dEQP-GLES3.functional.fbo.msaa.4_samples.r8
dEQP-GLES3.functional.fbo.msaa.4_samples.rg16f
dEQP-GLES3.functional.fbo.msaa.4_samples.rg8
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb10_a2
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb565
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb5_a1
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb8
dEQP-GLES3.functional.fbo.msaa.4_samples.rgba4
dEQP-GLES3.functional.fbo.msaa.4_samples.rgba8
dEQP-GLES3.functional.fbo.msaa.4_samples.srgb8_alpha8
dEQP-GLES3.functional.fbo.msaa.4_samples.stencil_index8
dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_alpha_to_coverage
dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_sample_coverage
dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_sample_coverage_inverted
dEQP-GLES3.functional.multisample.fbo_max_samples.sample_coverage_invert
dEQP-GLES3.functional.negative_api.buffer.blit_framebuffer_multisample
dEQP-GLES3.functional.negative_api.buffer.read_pixels_fbo_format_mismatch
dEQP-GLES3.functional.polygon_offset.default_displacement_with_units
dEQP-GLES3.functional.polygon_offset.fixed16_displacement_with_units
dEQP-GLES3.functional.polygon_offset.fixed24_displacement_with_units
dEQP-GLES3.functional.polygon_offset.float32_displacement_with_units
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.lines_wide
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines_wide
dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines_wide
dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.points
dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines_wide
dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.points
dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide
dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip_wide
dEQP-GLES3.functional.rasterization.interpolation.basic.lines_wide
dEQP-GLES3.functional.rasterization.interpolation.projected.line_loop_wide
dEQP-GLES3.functional.rasterization.interpolation.projected.line_strip_wide
dEQP-GLES3.functional.rasterization.interpolation.projected.lines_wide
dEQP-GLES3.functional.rasterization.primitives.points
dEQP-GLES3.functional.rasterizer_discard.basic.write_depth_points
dEQP-GLES3.functional.rasterizer_discard.basic.write_stencil_points
dEQP-GLES3.functional.rasterizer_discard.fbo.write_depth_points
dEQP-GLES3.functional.rasterizer_discard.fbo.write_stencil_points
dEQP-GLES3.functional.rasterizer_discard.scissor.write_depth_points
dEQP-GLES3.functional.rasterizer_discard.scissor.write_stencil_points
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_highp
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dEQP-GLES3.functional.texture.filtering.3d.sizes.63x63x63_linear
dEQP-GLES3.functional.texture.filtering.3d.sizes.63x63x63_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.sizes.63x63x63_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.sizes.63x63x63_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.sizes.63x63x63_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_linear_clamp
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_linear_mirror
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_linear_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_linear_clamp
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_linear_mirror
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_linear_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_nearest_clamp
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_nearest_mirror
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_nearest_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_nearest_linear_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_nearest_clamp
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_nearest_mirror
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_nearest_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.nearest_linear_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.nearest_mipmap_linear_linear_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.nearest_mipmap_nearest_linear_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_clamp_clamp
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_clamp_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_clamp_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_mirror_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_mirror_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_repeat_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_repeat_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_clamp_clamp
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_clamp_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_clamp_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_mirror_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_mirror_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_repeat_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_repeat_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_clamp_clamp
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_clamp_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_clamp_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_mirror_clamp
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_mirror_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_mirror_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_repeat_clamp
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_repeat_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_repeat_repeat
dEQP-GLES3.functional.texture.wrap.astc_8x8.repeat_repeat_linear_divisible
dEQP-GLES3.functional.texture.wrap.astc_8x8.repeat_repeat_linear_not_divisible
dEQP-GLES3.functional.texture.wrap.astc_8x8_srgb.repeat_repeat_linear_divisible
dEQP-GLES3.functional.texture.wrap.astc_8x8_srgb.repeat_repeat_linear_not_divisible
dEQP-GLES3.functional.vertex_arrays.single_attribute.normalize.int2_10_10_10.components4_quads1
dEQP-GLES3.functional.vertex_arrays.single_attribute.normalize.int2_10_10_10.components4_quads256

View File

@@ -1,58 +0,0 @@
#!/usr/bin/env python3
from jinja2 import Environment, FileSystemLoader
import argparse
device_types = {
"rk3288-veyron-jaq": {
"gpu_version": "panfrost-t760",
"boot_method": "depthcharge",
"lava_device_type": "rk3288-veyron-jaq",
"kernel_image_type": "",
},
"rk3399-gru-kevin": {
"gpu_version": "panfrost-t860",
"boot_method": "depthcharge",
"lava_device_type": "rk3399-gru-kevin",
"kernel_image_type": "",
},
"sun8i-h3-libretech-all-h3-cc": {
"gpu_version": "lima",
"boot_method": "u-boot",
"lava_device_type": "sun8i-h3-libretech-all-h3-cc",
"kernel_image_type": "type: zimage",
},
"meson-gxl-s905x-libretech-cc": {
"gpu_version": "lima",
"boot_method": "u-boot",
"lava_device_type": "meson-gxl-s905x-libretech-cc",
"kernel_image_type": "type: image",
},
}
parser = argparse.ArgumentParser()
parser.add_argument("--template")
parser.add_argument("--base-artifacts-url")
parser.add_argument("--arch")
parser.add_argument("--device-types", nargs="+")
parser.add_argument("--kernel-image-name")
args = parser.parse_args()
env = Environment(loader = FileSystemLoader('.'), trim_blocks=True, lstrip_blocks=True)
template = env.get_template(args.template)
for device_type in args.device_types:
values = {}
values['base_artifacts_url'] = args.base_artifacts_url
values['arch'] = args.arch
values['device_type'] = device_type
values['kernel_image_name'] = args.kernel_image_name
values['lava_device_type'] = device_types[device_type]['lava_device_type']
values['gpu_version'] = device_types[device_type]['gpu_version']
values['boot_method'] = device_types[device_type]['boot_method']
values['kernel_image_type'] = device_types[device_type]['kernel_image_type']
f = open('results/lava-deqp-%s.yml' % device_type, "w")
f.write(template.render(values))
f.close()

View File

@@ -1,187 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
############### Install packages for building
dpkg --add-architecture ${DEBIAN_ARCH}
echo 'deb-src https://deb.debian.org/debian testing main' > /etc/apt/sources.list.d/deb-src.list
apt-get update
apt-get -y install ca-certificates
apt-get -y install --no-install-recommends \
crossbuild-essential-${DEBIAN_ARCH} \
meson \
g++ \
git \
ccache \
pkg-config \
python3-mako \
python-numpy \
python-six \
python-mako \
python3-pip \
python3-setuptools \
python3-six \
python3-wheel \
python3-jinja2 \
bison \
flex \
gettext \
cmake \
bc \
libssl-dev \
lqa \
csvkit \
curl \
unzip \
wget \
debootstrap \
procps \
qemu-user-static \
cpio \
clang-8 \
llvm-8 \
libclang-8-dev \
llvm-8-dev \
gdc-9 \
lld-8 \
nasm \
libegl1-mesa-dev \
\
libdrm-dev:${DEBIAN_ARCH} \
libx11-dev:${DEBIAN_ARCH} \
libxxf86vm-dev:${DEBIAN_ARCH} \
libexpat1-dev:${DEBIAN_ARCH} \
libsensors-dev:${DEBIAN_ARCH} \
libxfixes-dev:${DEBIAN_ARCH} \
libxdamage-dev:${DEBIAN_ARCH} \
libxext-dev:${DEBIAN_ARCH} \
x11proto-dev:${DEBIAN_ARCH} \
libx11-xcb-dev:${DEBIAN_ARCH} \
libxcb-dri2-0-dev:${DEBIAN_ARCH} \
libxcb-glx0-dev:${DEBIAN_ARCH} \
libxcb-xfixes0-dev:${DEBIAN_ARCH} \
libxcb-dri3-dev:${DEBIAN_ARCH} \
libxcb-present-dev:${DEBIAN_ARCH} \
libxcb-randr0-dev:${DEBIAN_ARCH} \
libxcb-sync-dev:${DEBIAN_ARCH} \
libxrandr-dev:${DEBIAN_ARCH} \
libxshmfence-dev:${DEBIAN_ARCH} \
libelf-dev:${DEBIAN_ARCH} \
zlib1g-dev:${DEBIAN_ARCH} \
libglvnd-core-dev:${DEBIAN_ARCH} \
libgles2-mesa-dev:${DEBIAN_ARCH} \
libegl1-mesa-dev:${DEBIAN_ARCH} \
libpng-dev:${DEBIAN_ARCH}
############### Install lavacli (remove after it's back into Debian testing)
mkdir -p lavacli
wget -qO- https://git.lavasoftware.org/lava/lavacli/-/archive/v0.9.8/lavacli-v0.9.8.tar.gz | tar -xz --strip-components=1 -C lavacli
pushd lavacli
python3 ./setup.py install
popd
############### Cross-build dEQP
mkdir -p /artifacts/rootfs/deqp
git config --global user.email "mesa@example.com"
git config --global user.name "Mesa CI"
# XXX: Use --depth 1 once we can drop the cherry-picks.
git clone \
https://github.com/KhronosGroup/VK-GL-CTS.git \
-b opengl-es-cts-3.2.5.1 \
/VK-GL-CTS
cd /VK-GL-CTS
# Fix surfaceless build
git cherry-pick -x 22f41e5e321c6dcd8569c4dad91bce89f06b3670
git cherry-pick -x 1daa8dff73161ea60ead965bd6c9f2a0a2165648
# surfaceless links against libkms and such despite not using it.
sed -i '/gbm/d' targets/surfaceless/surfaceless.cmake
sed -i '/libkms/d' targets/surfaceless/surfaceless.cmake
sed -i '/libgbm/d' targets/surfaceless/surfaceless.cmake
python3 external/fetch_sources.py
cd /artifacts/rootfs/deqp
cmake -G Ninja \
-DDEQP_TARGET=surfaceless \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_C_COMPILER=${GCC_ARCH}-gcc \
-DCMAKE_CXX_COMPILER=${GCC_ARCH}-g++ \
/VK-GL-CTS
ninja
rm -rf /artifacts/rootfs/deqp/external
rm -rf /artifacts/rootfs/deqp/modules/gles31
rm -rf /artifacts/rootfs/deqp/modules/internal
rm -rf /artifacts/rootfs/deqp/executor
rm -rf /artifacts/rootfs/deqp/execserver
rm -rf /artifacts/rootfs/deqp/modules/egl
rm -rf /artifacts/rootfs/deqp/framework
find . -name CMakeFiles | xargs rm -rf
find . -name lib\*.a | xargs rm -rf
du -sh *
rm -rf /VK-GL-CTS-opengl-es-cts-3.2.5.0
############### Cross-build Volt dEQP runner
mkdir -p /battery
cd /battery
wget https://github.com/VoltLang/Battery/releases/download/v0.1.23/battery-0.1.23-x86_64-linux.tar.gz
tar xzvf battery-0.1.23-x86_64-linux.tar.gz
rm battery-0.1.23-x86_64-linux.tar.gz
mv battery /usr/local/bin
rm -rf /battery
mkdir -p /volt
cd /volt
mkdir -p Watt Volta dEQP
wget -qO- https://github.com/VoltLang/Watt/archive/v0.1.3.tar.gz | tar -xz --strip-components=1 -C ./Watt
wget -qO- https://github.com/VoltLang/Volta/archive/v0.1.3.tar.gz | tar -xz --strip-components=1 -C ./Volta
wget -qO- https://github.com/Wallbraker/dEQP/archive/v0.1.4.tar.gz | tar -xz --strip-components=1 -C ./dEQP
battery config --release --lto Volta Watt
battery build
battery config --arch ${VOLT_ARCH} --cmd-volta Volta/volta Volta/rt Watt dEQP
battery build
rm /usr/local/bin/battery
cp dEQP/deqp /artifacts/rootfs/deqp/deqp-volt
rm -rf /volt
############### Remove LLVM now, so the container image is smaller
apt-get -y remove \*llvm\*
############### Cross-build kernel
KERNEL_URL="https://gitlab.freedesktop.org/tomeu/linux/-/archive/panfrost-veyron-fix/linux-panfrost-veyron-fix.tar.gz"
export ARCH=${KERNEL_ARCH}
export CROSS_COMPILE="${GCC_ARCH}-"
mkdir -p /kernel
wget -qO- ${KERNEL_URL} | tar -xz --strip-components=1 -C /kernel
cd /kernel
./scripts/kconfig/merge_config.sh ${DEFCONFIG} /tmp/clone/.gitlab-ci/${KERNEL_ARCH}.config
make -j12 ${KERNEL_IMAGE_NAME} dtbs
cp arch/${KERNEL_ARCH}/boot/${KERNEL_IMAGE_NAME} /artifacts/.
cp ${DEVICE_TREES} /artifacts/.
rm -rf /kernel
############### Create rootfs
cp /tmp/clone/.gitlab-ci/create-rootfs.sh /artifacts/rootfs/.
mkdir -p /artifacts/rootfs/bin
cp /usr/bin/qemu-aarch64-static /artifacts/rootfs/bin
cp /usr/bin/qemu-arm-static /artifacts/rootfs/bin
set +e
debootstrap --variant=minbase --arch=${DEBIAN_ARCH} testing /artifacts/rootfs/ http://deb.debian.org/debian
cat /artifacts/rootfs/debootstrap/debootstrap.log
set -e
chroot /artifacts/rootfs sh /create-rootfs.sh
rm /artifacts/rootfs/bin/qemu-arm-static
rm /artifacts/rootfs/bin/qemu-aarch64-static
rm /artifacts/rootfs/create-rootfs.sh

View File

@@ -1,51 +0,0 @@
#!/bin/sh
GPU_VERSION="$1"
DEQP_OPTIONS="--deqp-surface-width=256 --deqp-surface-height=256"
DEQP_OPTIONS="$DEQP_OPTIONS --deqp-visibility=hidden"
DEQP_OPTIONS="$DEQP_OPTIONS --deqp-log-images=disable"
DEQP_OPTIONS="$DEQP_OPTIONS --deqp-watchdog=enable"
DEQP_OPTIONS="$DEQP_OPTIONS --deqp-crashhandler=enable"
DEQP_OPTIONS="$DEQP_OPTIONS --deqp-surface-type=pbuffer"
export LIBGL_DRIVERS_PATH=/mesa/lib/dri/
export LD_LIBRARY_PATH=/mesa/lib/
export MESA_GLES_VERSION_OVERRIDE=3.0
DEVFREQ_GOVERNOR=`echo /sys/devices/platform/*.gpu/devfreq/devfreq0/governor`
echo performance > $DEVFREQ_GOVERNOR
cd /deqp/modules/gles2
# Generate test case list file
./deqp-gles2 $DEQP_OPTIONS --deqp-runmode=stdout-caselist | grep "TEST: dEQP-GLES2" | cut -d ' ' -f 2 > /tmp/case-list.txt
# Note: not using sorted input and comm, becuase I want to run the tests in
# the same order that dEQP would.
while read -r line; do
if echo "$line" | grep -q '^[^#]'; then
sed -i "/$line/d" /tmp/case-list.txt
fi
done < /deqp/deqp-$GPU_VERSION-skips.txt
/deqp/deqp-volt --cts-build-dir=/deqp \
--threads=8 \
--test-names-file=/tmp/case-list.txt \
--results-file=/tmp/results.txt \
--no-passed-results \
--regression-file=/deqp/deqp-$GPU_VERSION-fails.txt \
--no-rerun-tests \
--print-regression \
--no-print-fail \
--no-print-quality \
--no-colour-term \
$DEQP_OPTIONS
if [ $? -ne 0 ]; then
echo "Regressions detected"
echo "deqp: fail"
else
echo "No regressions detected"
echo "deqp: pass"
fi

View File

@@ -1,61 +0,0 @@
job_name: mesa-deqp-{{ gpu_version }}
device_type: {{ lava_device_type }}
timeouts:
job:
minutes: 40
action:
minutes: 10
actions:
power-off:
seconds: 30
priority: 75
visibility: public
actions:
- deploy:
timeout:
minutes: 10
to: tftp
kernel:
url: {{ base_artifacts_url }}/{{ kernel_image_name }}
{{ kernel_image_type }}
ramdisk:
url: {{ base_artifacts_url }}/lava-rootfs-{{ arch }}.cpio.gz
compression: gz
dtb:
url: {{ base_artifacts_url }}/{{ device_type }}.dtb
os: oe
- boot:
timeout:
minutes: 5
method: {{ boot_method }}
commands: ramdisk
prompts:
- '#'
- test:
timeout:
minutes: 60
definitions:
- repository:
metadata:
format: Lava-Test Test Definition 1.0
name: deqp
description: "Mesa dEQP test plan"
os:
- oe
scope:
- functional
run:
steps:
- mount -t proc none /proc
- mount -t sysfs none /sys
- mount -t devtmpfs none /dev
- mkdir -p /dev/pts
- mount -t devpts devpts /dev/pts
- echo 3 > /proc/sys/kernel/printk
- sh /deqp/lava-deqp-runner.sh {{ gpu_version }}
- cat /proc/loadavg
parse:
pattern: '(?P<test_case_id>\S*):\s+(?P<result>(pass|fail))'
from: inline
name: deqp
path: inline/mesa-deqp.yaml

View File

@@ -1,209 +0,0 @@
variables:
LAVA_DEBIAN_VERSION: testing-slim
LAVA_IMAGE_TAG: "lava-2019-10-23-1"
include:
- project: 'wayland/ci-templates'
ref: 1f7f57c64ff4ebbf7292e3b7a13600518b8cb24c
file: '/templates/debian.yml'
# When to automatically run the CI
.ci-run-policy:
only:
- branches@mesa/mesa
- merge_requests
- /^ci([-/].*)?$/
retry:
max: 2
when:
- runner_system_failure
# Build Docker image with deqp, the rootfs and the build deps for Mesa
.lava-container:
extends:
- .debian@container-ifnot-exists
- .container
variables:
DEBIAN_TAG: '${DEBIAN_ARCH}-${LAVA_IMAGE_TAG}'
DEBIAN_EXEC: 'DEBIAN_ARCH=${DEBIAN_ARCH}
GCC_ARCH=${GCC_ARCH}
KERNEL_ARCH=${KERNEL_ARCH}
VOLT_ARCH=${VOLT_ARCH}
DEFCONFIG=${DEFCONFIG}
DEVICE_TREES="${DEVICE_TREES}"
KERNEL_IMAGE_NAME=${KERNEL_IMAGE_NAME}
bash .gitlab-ci/lava-debian-install.sh'
DEBIAN_VERSION: ${LAVA_DEBIAN_VERSION}
lava-container:armhf:
extends: .lava-container
variables:
DEBIAN_ARCH: "armhf"
GCC_ARCH: "arm-linux-gnueabihf"
KERNEL_ARCH: "arm"
VOLT_ARCH: "armhf"
DEFCONFIG: "arch/arm/configs/multi_v7_defconfig"
DEVICE_TREES: "arch/arm/boot/dts/rk3288-veyron-jaq.dtb arch/arm/boot/dts/sun8i-h3-libretech-all-h3-cc.dtb"
KERNEL_IMAGE_NAME: "zImage"
lava-container:arm64:
extends: .lava-container
variables:
DEBIAN_ARCH: "arm64"
GCC_ARCH: "aarch64-linux-gnu"
KERNEL_ARCH: "arm64"
VOLT_ARCH: "aarch64"
DEFCONFIG: "arch/arm64/configs/defconfig"
DEVICE_TREES: "arch/arm64/boot/dts/rockchip/rk3399-gru-kevin.dtb arch/arm64/boot/dts/amlogic/meson-gxl-s905x-libretech-cc.dtb"
KERNEL_IMAGE_NAME: "Image"
.lava-build:
image: $CI_REGISTRY_IMAGE/debian/$LAVA_DEBIAN_VERSION:$DEBIAN_ARCH-$LAVA_IMAGE_TAG
extends:
- .build-linux
# Use ccache transparently, and print stats before/after
before_script:
- mkdir -p results mesa-build
- mkdir -p ccache
- export PATH="/usr/lib/ccache:$PATH"
- export CCACHE_BASEDIR="$PWD"
- export CCACHE_DIR="$PWD/ccache"
- ccache --max-size=1500M
- ccache --zero-stats || true
- ccache --show-stats || true
script:
# Build Mesa
- /usr/share/meson/debcrossgen --arch ${DEBIAN_ARCH} -o /tmp/cross_file.txt
- meson . mesa-build
--cross-file /tmp/cross_file.txt
--libdir /artifacts/rootfs/mesa/lib/
--buildtype debugoptimized
-D gallium-drivers=kmsro,panfrost,lima
-D dri-drivers=
-D prefix=/artifacts/rootfs/mesa
-D glx=disabled
-D gbm=false
-D egl=true
-D platforms=surfaceless
-D osmesa=none
-D dri3=false
-D gallium-vdpau=false
-D gallium-xvmc=false
-D gallium-omx=disabled
-D gallium-va=false
-D gallium-xa=false
-D gallium-nine=false
-D llvm=false
- ninja -C mesa-build -j4
- ninja -C mesa-build install
- find /artifacts/rootfs/mesa/lib -name \*.so -exec ${GCC_ARCH}-strip {} \;
- du -sh /artifacts/rootfs/mesa/*
- rm -rf /artifacts/rootfs/mesa/include
# Pack rootfs
- cp .gitlab-ci/lava-deqp-runner.sh /artifacts/rootfs/deqp/.
- cp .gitlab-ci/deqp-*-fails.txt /artifacts/rootfs/deqp/.
- cp .gitlab-ci/deqp-*-skips.txt /artifacts/rootfs/deqp/.
- du -sh /artifacts/rootfs/deqp/*
- find /artifacts/rootfs/ -type f -printf "%s\t%p\n" | sort -n
- pushd /artifacts/rootfs/ ; find -H | cpio -H newc -v -o | gzip -c - > $CI_PROJECT_DIR/results/lava-rootfs-${DEBIAN_ARCH}.cpio.gz; popd
# Copy kernel and DT
- cp /artifacts/${KERNEL_IMAGE_NAME} /artifacts/*.dtb $CI_PROJECT_DIR/results/.
# Generate LAVA job
- cd $CI_PROJECT_DIR
- .gitlab-ci/generate_lava.py
--template .gitlab-ci/lava-deqp.yml.jinja2
--arch ${DEBIAN_ARCH}
--base-artifacts-url $CI_PROJECT_URL/-/jobs/$CI_JOB_ID/artifacts/raw/results
--device-types ${DEVICE_TYPES}
--kernel-image-name ${KERNEL_IMAGE_NAME}
after_script:
- export CCACHE_DIR="$PWD/ccache"
- ccache --show-stats
artifacts:
when: always
paths:
- results/
lava-build:armhf:
extends: .lava-build
needs: ["lava-container:armhf"]
variables:
DEBIAN_ARCH: "armhf"
GCC_ARCH: "arm-linux-gnueabihf"
DEVICE_TYPES: "rk3288-veyron-jaq sun8i-h3-libretech-all-h3-cc"
KERNEL_IMAGE_NAME: "zImage"
lava-build:arm64:
extends: .lava-build
needs: ["lava-container:arm64"]
variables:
DEBIAN_ARCH: "arm64"
GCC_ARCH: "aarch64-linux-gnu"
DEVICE_TYPES: "rk3399-gru-kevin meson-gxl-s905x-libretech-cc"
KERNEL_IMAGE_NAME: "Image"
.lava-test:
extends:
- .test
script:
- lava_job_id=`lavacli jobs submit $CI_PROJECT_DIR/results/lava-deqp-$DEVICE_TYPE.yml`
- echo $lava_job_id
- lavacli jobs logs $lava_job_id | grep -a -v "{'case':" | tee results/lava-deqp-$lava_job_id.log
- lavacli jobs show $lava_job_id
- result=`lavacli results $lava_job_id 0_deqp deqp | head -1`
- echo $result
- '[[ "$result" == "pass" ]]'
artifacts:
when: always
paths:
- results/
.lava-test:armhf:
image: $CI_REGISTRY_IMAGE/debian/$LAVA_DEBIAN_VERSION:armhf-$LAVA_IMAGE_TAG
extends: .lava-test
needs:
- lava-container:armhf
- lava-build:armhf
dependencies:
- lava-build:armhf
.lava-test:arm64:
image: $CI_REGISTRY_IMAGE/debian/$LAVA_DEBIAN_VERSION:arm64-$LAVA_IMAGE_TAG
extends: .lava-test
needs:
- lava-container:arm64
- lava-build:arm64
dependencies:
- lava-build:arm64
panfrost-t760-test:armhf:
extends: .lava-test:armhf
variables:
DEVICE_TYPE: rk3288-veyron-jaq
tags:
- lava-rk3288-veyron-jaq
panfrost-t860-test:arm64:
extends: .lava-test:arm64
variables:
DEVICE_TYPE: rk3399-gru-kevin
tags:
- lava-rk3399-gru-kevin
lima-test:armhf:
extends: .lava-test:armhf
variables:
DEVICE_TYPE: sun8i-h3-libretech-all-h3-cc
tags:
- lava-sun8i-h3-libretech-all-h3-cc
lima-test:arm64:
extends: .lava-test:arm64
variables:
DEVICE_TYPE: meson-gxl-s905x-libretech-cc
tags:
- lava-meson-gxl-s905x-libretech-cc

View File

@@ -1,13 +0,0 @@
call "C:\Program Files (x86)\Microsoft Visual Studio\%VERSION%\Common7\Tools\VsDevCmd.bat" -arch=%ARCH%
del /Q /S _build
meson _build ^
-Dbuild-tests=true ^
-Db_vscrt=mtd ^
-Dbuildtype=release ^
-Dllvm=false ^
-Dgallium-drivers=swrast ^
-Dosmesa=gallium
meson configure _build
ninja -C _build
ninja -C _build test

View File

@@ -1,89 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
CROSS_FILE=/cross_file-"$CROSS".txt
# We need to control the version of llvm-config we're using, so we'll
# tweak the cross file or generate a native file to do so.
if test -n "$LLVM_VERSION"; then
LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
echo -e "[binaries]\nllvm-config = '`which $LLVM_CONFIG`'" > native.file
if [ -n "$CROSS" ]; then
sed -i -e '/\[binaries\]/a\' -e "llvm-config = '`which $LLVM_CONFIG`'" $CROSS_FILE
fi
$LLVM_CONFIG --version
else
rm -f native.file
touch native.file
fi
# cross-xfail-$CROSS, if it exists, contains a list of tests that are expected
# to fail for the $CROSS configuration, one per line. you can then mark those
# tests in their meson.build with:
#
# test(...,
# should_fail: meson.get_cross_property('xfail', '').contains(t),
# )
#
# where t is the name of the test, and the '' is the string to search when
# not cross-compiling (which is empty, because for amd64 everything is
# expected to pass).
if [ -n "$CROSS" ]; then
CROSS_XFAIL=.gitlab-ci/cross-xfail-"$CROSS"
if [ -s "$CROSS_XFAIL" ]; then
sed -i \
-e '/\[properties\]/a\' \
-e "xfail = '$(tr '\n' , < $CROSS_XFAIL)'" \
"$CROSS_FILE"
fi
fi
rm -rf _build
meson _build --native-file=native.file \
--wrap-mode=nofallback \
${CROSS+--cross "$CROSS_FILE"} \
-D prefix=`pwd`/install \
-D libdir=lib \
-D buildtype=${BUILDTYPE:-debug} \
-D build-tests=true \
-D libunwind=${UNWIND} \
${DRI_LOADERS} \
-D dri-drivers=${DRI_DRIVERS:-[]} \
${GALLIUM_ST} \
-D gallium-drivers=${GALLIUM_DRIVERS:-[]} \
-D vulkan-drivers=${VULKAN_DRIVERS:-[]} \
-D I-love-half-baked-turnips=true \
${EXTRA_OPTION}
cd _build
meson configure
ninja -j4
LC_ALL=C.UTF-8 ninja test
ninja install
cd ..
if test -n "$MESON_SHADERDB"; then
./.gitlab-ci/run-shader-db.sh;
fi
# Delete 2MB of includes from artifacts.
rm -rf install/include
# Strip the drivers in the artifacts to cut 80% of the artifacts size.
if [ -n "$CROSS" ]; then
STRIP=`sed -n -E "s/strip\s*=\s*'(.*)'/\1/p" "$CROSS_FILE"`
if [ -z "$STRIP" ]; then
echo "Failed to find strip command in cross file"
exit 1
fi
else
STRIP="strip"
fi
find install -name \*.so -exec $STRIP {} \;
# Test runs don't pull down the git tree, so put the dEQP helper
# script and associated bits there.
mkdir -p artifacts/
cp -Rp .gitlab-ci/deqp* artifacts/
# cp -Rp src/freedreno/ci/expected* artifacts/

View File

@@ -1,17 +0,0 @@
set -e
set -v
ARTIFACTSDIR=`pwd`/shader-db
mkdir -p $ARTIFACTSDIR
export DRM_SHIM_DEBUG=true
LIBDIR=`pwd`/install/lib
export LD_LIBRARY_PATH=$LIBDIR
cd /usr/local/shader-db
for driver in freedreno v3d; do
env LD_PRELOAD=$LIBDIR/lib${driver}_noop_drm_shim.so \
./run -j 4 ./shaders \
> $ARTIFACTSDIR/${driver}-shader-db.txt
done

View File

@@ -1,12 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
if test -n "$LLVM_VERSION"; then
export LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
fi
rm -rf build
scons $SCONS_TARGET force_scons=on
eval $SCONS_CHECK_COMMAND

View File

@@ -1,20 +0,0 @@
[binaries]
c = ['ccache', 'x86_64-w64-mingw32-gcc']
cpp = ['ccache', 'x86_64-w64-mingw32-g++']
ar = 'x86_64-w64-mingw32-ar'
strip = 'x86_64-w64-mingw32-strip'
pkgconfig = '/usr/local/bin/x86_64-w64-mingw32-pkg-config'
windres = 'x86_64-w64-mingw32-windres'
exe_wrapper = ['wine64']
[properties]
needs_exe_wrapper = True
sys_root = '/usr/x86_64-w64-mingw32/'
[host_machine]
system = 'windows'
cpu_family = 'x86_64'
cpu = 'x86_64'
endian = 'little'
; vim: ft=dosini

View File

@@ -26,8 +26,6 @@ Alexander Monakov <amonakov@gmail.com> <amonakov@ispras.ru>
Alexander von Gluck IV <kallisti5@unixzen.com> Alexander von Gluck <kallisti5@unixzen.com>
Alexandros Frantzis <alexandros.frantzis@collabora.com> <Alexandros.Frantzis@canonical.com>
Alex Corscadden <alexc@vmware.com> <alexc@alexc-dev1.prom.eng.vmware.com>
Alex Corscadden <alexc@vmware.com> <alexc@alexc-dev1.vmware.com>
@@ -52,8 +50,6 @@ Andrew Randrianasulu <randrianasulu@gmail.com> <randrik@mail.ru>
Arthur Huillet <arthur.huillet@free.fr> Arthur HUILLET <arthur.huillet@free.fr>
Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> <basni@chromium.org>
Benjamin Franzke <benjaminfranzke@googlemail.com> ben <benjaminfranzke@googlemail.com>
Ben Skeggs <bskeggs@redhat.com> <darktama@beleth.(none)>
@@ -146,22 +142,12 @@ Dylan Baker <dylanx.c.baker@intel.com> <baker.dylan.c@gmail.com>
Edward O'Callaghan <funfunctor@folklore1984.net> <eocallaghan@alterapraxis.com>
Elie Tournier <tournier.elie@gmail.com>
Emeric Grange <emeric.grange@gmail.com> Emeric <emeric.grange@gmail.com>
Emil Velikov <emil.l.velikov@gmail.com> <emil.velikov@collabora.com>
Emil Velikov <emil.l.velikov@gmail.com> <emil.veliko@collabora.com>
Emil Velikov <emil.l.velikov@gmail.com> <emil.velikov@collabora.co.uk>
Emil Velikov <emil.l.velikov@gmail.com> <emil.veliikov@collabora.com>
Emil Velikov <emil.l.velikov@gmail.com> <emil.velikov@gmail.com>
Emil Velikov <emil.l.velikov@gmail.com> <emmil.velikov@collabora.com>
Eric Anholt <eric@anholt.net> Eric Anholt <anholt@FreeBSD.org>
Eric Engestrom <eric@engestrom.ch> <eric.engestrom@imgtec.com>
Eric Engestrom <eric@engestrom.ch> <eric.engestrom@intel.com>
Eugeni Dodonov <eugeni.dodonov@intel.com> <eugeni@mandriva.com>
Fabian Bieler <der.fabe@gmx.net> <fabianbieler@fastmail.fm>
@@ -169,14 +155,10 @@ Fabian Bieler <der.fabe@gmx.net> <&lt;der.fabe@gmx.net&gt>
Feng, Haitao <haitao.feng@intel.com> Haitao Feng <haitao.feng@intel.com>
Frank Binns <frank.binns@imgtec.com> <francisbinns@gmail.com>
Frank Henigman <fjhenigman@google.com> <fjhenigman@chromium.org>
George Sapountzis <gsapountzis@gmail.com> George Sapountzis <gsap7@yahoo.gr>
Gert Wollny <gert.wollny@collabora.com> <gw.fossdev@gmail.com>
Gwenole Beauchesne <gwenole.beauchesne@intel.com> <gb.devel@gmail.com>
Hamish Marson <hmarson@users.sourceforge.net> hmarson <hmarson>
@@ -195,8 +177,6 @@ Jakob Bornecrantz <wallbraker@gmail.com> <jakob@aurora.(none)>
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@aurora.walkyrie.se>
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@tungstengraphics.com>
Jakob Bornecrantz <wallbraker@gmail.com> <wallbraker 'at' gmail 'dot' com>
Jakob Bornecrantz <wallbraker@gmail.com> <jakob.bornecrantz@collabora.com>
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@collabora.com>
Jakub Bogusz <qboosh@pld-linux.org> <gboosh@pld-linux.org>
@@ -278,9 +258,6 @@ Kristian Høgsberg <krh@bitplanet.net> <krh@hinata.boston.redhat.com>
Kristian Høgsberg <krh@bitplanet.net> <krh@sasori.boston.redhat.com>
Kristian Høgsberg <krh@bitplanet.net> <krh@temari.boston.redhat.com>
Kristian Høgsberg <krh@bitplanet.net> <kristian.h.kristensen@intel.com>
Kristian Høgsberg <krh@bitplanet.net> <hoegsberg@chromium.org>
Kristian Høgsberg <krh@bitplanet.net> <hoegsberg@google.com>
Kristian Høgsberg <krh@bitplanet.net> <hoegsberg@gmail.com>
Krzesimir Nowak <qdlacz@gmail.com> <krzesimir@kinvolk.io>
@@ -341,7 +318,6 @@ Michel Dänzer <michel@daenzer.net> <daenzer@vmware.com>
Michel Dänzer <michel@daenzer.net> <michel@tungstengraphics.com>
Michel Dänzer <michel@daenzer.net> Michel Daenzer <michel.daenzer@amd.com>
Michel Dänzer <michel@daenzer.net> Michel Daenzer <daenzer@localhost.(none)>
Michel Dänzer <michel@daenzer.net> <mdaenzer@redhat.com>
Mike Kaplinskiy <mike.kaplinskiy@gmail.com> Mike Kaplinksiy <mike.kaplinskiy@gmail.com>
Mike Kaplinskiy <mike.kaplinskiy@gmail.com> <mike.kaplinskiy@gmai.com>
@@ -467,8 +443,6 @@ Tom Fogal <tfogal@alumni.unh.edu> <tfogal@sci.utah.edu>
Tom Stellard <thomas.stellard@amd.com> <tstellar@gmail.com>
Tom Stellard <thomas.stellard@amd.com> Thomas Stellard <tom.stellard@amd.com>
Tomeu Vizoso <tomeu.vizoso@collabora.com> <tomeu@tomeuvizoso.net>
Tormod Volden <debian.tormod@gmail.com> <lists.tormod@gmail.com>
Török Edwin <edwin+mesa@etorok.net> Török Edvin <edwintorok@gmail.com>

View File

@@ -1,63 +1,112 @@
language: c
os: osx
sudo: true
dist: trusty
cache:
ccache: true
directories:
- $HOME/.ccache
addons:
apt:
packages:
- libdrm-dev
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libxcb-dri2-0-dev
- libx11-xcb-dev
- llvm-3.5-dev
# llvm-config is not in the dev package?
- llvm-3.5
# LLVM packaging is broken and misses this dep.
- libedit-dev
- scons
env:
global:
- PKG_CONFIG_PATH=""
matrix:
include:
- env:
- BUILD=meson
- env:
- BUILD=scons
before_install:
- HOMEBREW_NO_AUTO_UPDATE=1 brew install expat gettext
- if test "x$BUILD" = xmeson; then
HOMEBREW_NO_AUTO_UPDATE=1 brew install ninja;
fi
- if test "x$BUILD" = xscons; then
HOMEBREW_NO_AUTO_UPDATE=1 brew install scons;
fi
# Set PATH for homebrew pip3 installs
- PATH="$HOME/Library/Python/3.6/bin:${PATH}"
# Set PKG_CONFIG_PATH for keg-only expat
- PKG_CONFIG_PATH="/usr/local/opt/expat/lib/pkgconfig:${PKG_CONFIG_PATH}"
# Set PATH for keg-only gettext
- PATH="/usr/local/opt/gettext/bin:${PATH}"
# Install xquartz for prereqs ...
- XQUARTZ_VERSION="2.7.11"
- wget -nv https://dl.bintray.com/xquartz/downloads/XQuartz-${XQUARTZ_VERSION}.dmg
- hdiutil attach XQuartz-${XQUARTZ_VERSION}.dmg
- sudo installer -pkg /Volumes/XQuartz-${XQUARTZ_VERSION}/XQuartz.pkg -target /
- hdiutil detach /Volumes/XQuartz-${XQUARTZ_VERSION}
# ... and set paths
- PKG_CONFIG_PATH="/opt/X11/share/pkgconfig:/opt/X11/lib/pkgconfig:${PKG_CONFIG_PATH}"
- XORG_RELEASES=http://xorg.freedesktop.org/releases/individual
- XCB_RELEASES=http://xcb.freedesktop.org/dist
- XORGMACROS_VERSION=util-macros-1.19.0
- GLPROTO_VERSION=glproto-1.4.17
- DRI2PROTO_VERSION=dri2proto-2.8
- DRI3PROTO_VERSION=dri3proto-1.0
- PRESENTPROTO_VERSION=presentproto-1.0
- LIBPCIACCESS_VERSION=libpciaccess-0.13.4
- LIBDRM_VERSION=libdrm-2.4.65
- XCBPROTO_VERSION=xcb-proto-1.11
- LIBXCB_VERSION=libxcb-1.11
- LIBXSHMFENCE_VERSION=libxshmfence-1.2
- PKG_CONFIG_PATH=$HOME/prefix/lib/pkgconfig
matrix:
- BUILD=make
- BUILD=scons
install:
- if test "x$BUILD" = xmeson; then
pip3 install --user meson;
pip3 install --user mako;
fi
- if test "x$BUILD" = xscons; then
pip2 install --user mako;
fi
- export PATH="/usr/lib/ccache:$PATH"
- pip install --user mako
# Since libdrm gets updated in configure.ac regularly, try to pick up the
# latest version from there.
- for line in `grep "^LIBDRM_.*_REQUIRED=" configure.ac`; do
old_ver=`echo $LIBDRM_VERSION | sed 's/libdrm-//'`;
new_ver=`echo $line | sed 's/.*REQUIRED=//'`;
if `echo "$old_ver,$new_ver" | tr ',' '\n' | sort -Vc 2> /dev/null`; then
export LIBDRM_VERSION="libdrm-$new_ver";
fi;
done
# Install dependencies where we require specific versions (or where
# disallowed by Travis CI's package whitelisting).
- wget $XORG_RELEASES/util/$XORGMACROS_VERSION.tar.bz2
- tar -jxvf $XORGMACROS_VERSION.tar.bz2
- (cd $XORGMACROS_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XORG_RELEASES/proto/$GLPROTO_VERSION.tar.bz2
- tar -jxvf $GLPROTO_VERSION.tar.bz2
- (cd $GLPROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XORG_RELEASES/proto/$DRI2PROTO_VERSION.tar.bz2
- tar -jxvf $DRI2PROTO_VERSION.tar.bz2
- (cd $DRI2PROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XORG_RELEASES/proto/$DRI3PROTO_VERSION.tar.bz2
- tar -jxvf $DRI3PROTO_VERSION.tar.bz2
- (cd $DRI3PROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XORG_RELEASES/proto/$PRESENTPROTO_VERSION.tar.bz2
- tar -jxvf $PRESENTPROTO_VERSION.tar.bz2
- (cd $PRESENTPROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XCB_RELEASES/$XCBPROTO_VERSION.tar.bz2
- tar -jxvf $XCBPROTO_VERSION.tar.bz2
- (cd $XCBPROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XCB_RELEASES/$LIBXCB_VERSION.tar.bz2
- tar -jxvf $LIBXCB_VERSION.tar.bz2
- (cd $LIBXCB_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XORG_RELEASES/lib/$LIBPCIACCESS_VERSION.tar.bz2
- tar -jxvf $LIBPCIACCESS_VERSION.tar.bz2
- (cd $LIBPCIACCESS_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget http://dri.freedesktop.org/libdrm/$LIBDRM_VERSION.tar.bz2
- tar -jxvf $LIBDRM_VERSION.tar.bz2
- (cd $LIBDRM_VERSION && ./configure --prefix=$HOME/prefix --enable-vc4 && make install)
- wget $XORG_RELEASES/lib/$LIBXSHMFENCE_VERSION.tar.bz2
- tar -jxvf $LIBXSHMFENCE_VERSION.tar.bz2
- (cd $LIBXSHMFENCE_VERSION && ./configure --prefix=$HOME/prefix && make install)
script:
- if test "x$BUILD" = xmeson; then
meson _build -Dbuild-tests=true;
ninja -C _build || travis_terminate 1;
ninja -C _build test || travis_terminate 1;
ninja -C _build install || travis_terminate 1;
fi
- if test "x$BUILD" = xscons; then
scons force_scons=1 || travis_terminate 1;
scons force_scons=1 check || travis_terminate 1;
- if test "x$BUILD" = xmake; then
./autogen.sh --enable-debug
--with-egl-platforms=x11,drm
--with-dri-drivers=i915,i965,radeon,r200,swrast,nouveau
--with-gallium-drivers=svga,swrast,vc4,virgl,r300,r600
--disable-llvm-shared-libs
;
make && make check;
elif test x$BUILD = xscons; then
scons;
fi

View File

@@ -30,37 +30,27 @@ LOCAL_C_INCLUDES += \
$(MESA_TOP)/include
MESA_VERSION := $(shell cat $(MESA_TOP)/VERSION)
# define ANDROID_VERSION (e.g., 4.0.x => 0x0400)
LOCAL_CFLAGS += \
-Wno-error \
-Werror=incompatible-pointer-types \
-Wno-unused-parameter \
-Wno-date-time \
-Wno-pointer-arith \
-Wno-missing-field-initializers \
-Wno-initializer-overrides \
-Wno-mismatched-tags \
-DPACKAGE_VERSION=\"$(MESA_VERSION)\" \
-DPACKAGE_BUGREPORT=\"https://gitlab.freedesktop.org/mesa/mesa/issues\"
-DPACKAGE_BUGREPORT=\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\" \
-DANDROID_VERSION=0x0$(MESA_ANDROID_MAJOR_VERSION)0$(MESA_ANDROID_MINOR_VERSION)
# XXX: The following __STDC_*_MACROS defines should not be needed.
# It's likely due to a bug elsewhere, but let's temporarily add them
# here to fix the radeonsi build.
LOCAL_CFLAGS += \
-DANDROID_API_LEVEL=$(PLATFORM_SDK_VERSION) \
-DENABLE_SHADER_CACHE \
-D__STDC_CONSTANT_MACROS \
-D__STDC_LIMIT_MACROS \
-DHAVE___BUILTIN_EXPECT \
-DHAVE___BUILTIN_FFS \
-DHAVE___BUILTIN_FFSLL \
-DHAVE_DLFCN_H \
-DHAVE_FUNC_ATTRIBUTE_FLATTEN \
-DHAVE_FUNC_ATTRIBUTE_UNUSED \
-DHAVE_FUNC_ATTRIBUTE_FORMAT \
-DHAVE_FUNC_ATTRIBUTE_PACKED \
-DHAVE_FUNC_ATTRIBUTE_ALIAS \
-DHAVE_FUNC_ATTRIBUTE_NORETURN \
-DHAVE_FUNC_ATTRIBUTE_RETURNS_NONNULL \
-DHAVE_FUNC_ATTRIBUTE_WARN_UNUSED_RESULT \
-DHAVE___BUILTIN_CTZ \
-DHAVE___BUILTIN_POPCOUNT \
-DHAVE___BUILTIN_POPCOUNTLL \
@@ -68,61 +58,47 @@ LOCAL_CFLAGS += \
-DHAVE___BUILTIN_CLZLL \
-DHAVE___BUILTIN_UNREACHABLE \
-DHAVE_PTHREAD=1 \
-DHAVE_DLADDR \
-DHAVE_DL_ITERATE_PHDR \
-DHAVE_LINUX_FUTEX_H \
-DHAVE_ENDIAN_H \
-DHAVE_ZLIB \
-DMAJOR_IN_SYSMACROS \
-DVK_USE_PLATFORM_ANDROID_KHR \
-DHAVE_DLOPEN \
-fvisibility=hidden \
-fno-math-errno \
-fno-trapping-math \
-Wno-sign-compare
LOCAL_CPPFLAGS += \
-D__STDC_CONSTANT_MACROS \
-D__STDC_FORMAT_MACROS \
-D__STDC_LIMIT_MACROS \
-Wno-error=non-virtual-dtor \
-Wno-non-virtual-dtor
# mesa requires at least c99 compiler
LOCAL_CONLYFLAGS += \
-std=c99
# c11 timespec_get is part of bionic as well
# https://android-review.googlesource.com/c/718518
# This means releases from P and earlier won't need this
ifeq ($(filter 5 6 7 8 9, $(MESA_ANDROID_MAJOR_VERSION)),)
LOCAL_CFLAGS += -DHAVE_TIMESPEC_GET
endif
# Android's libc began supporting shm in Oreo
ifeq ($(shell test $(PLATFORM_SDK_VERSION) -ge 26 && echo true),true)
LOCAL_CFLAGS += -DHAVE_SYS_SHM_H
endif
ifeq ($(strip $(MESA_ENABLE_ASM)),true)
ifeq ($(TARGET_ARCH),x86)
LOCAL_CFLAGS += \
-DUSE_X86_ASM
-DUSE_X86_ASM \
endif
endif
ifeq ($(ARCH_ARM_HAVE_NEON),true)
LOCAL_CFLAGS_arm += -DUSE_ARM_ASM
endif
LOCAL_CFLAGS_arm64 += -DUSE_AARCH64_ASM
ifneq ($(LOCAL_IS_HOST_MODULE),true)
ifeq ($(MESA_ENABLE_LLVM),true)
LOCAL_CFLAGS += \
-DHAVE_LLVM=0x0305 -DMESA_LLVM_VERSION_PATCH=2 \
-D__STDC_CONSTANT_MACROS \
-D__STDC_FORMAT_MACROS \
-D__STDC_LIMIT_MACROS
endif
# add libdrm if there are hardware drivers
ifneq ($(filter-out swrast,$(MESA_GPU_DRIVERS)),)
LOCAL_CFLAGS += -DHAVE_LIBDRM
LOCAL_SHARED_LIBRARIES += libdrm
endif
LOCAL_CFLAGS_32 += -DDEFAULT_DRIVER_DIR=\"/vendor/lib/$(MESA_DRI_MODULE_REL_PATH)\"
LOCAL_CFLAGS_64 += -DDEFAULT_DRIVER_DIR=\"/vendor/lib64/$(MESA_DRI_MODULE_REL_PATH)\"
LOCAL_PROPRIETARY_MODULE := true
LOCAL_CPPFLAGS += \
$(if $(filter true,$(MESA_LOLLIPOP_BUILD)),-D_USING_LIBCXX) \
-Wno-error=non-virtual-dtor \
-Wno-non-virtual-dtor
ifeq ($(MESA_LOLLIPOP_BUILD),true)
LOCAL_CFLAGS_32 += -DDEFAULT_DRIVER_DIR=\"/system/lib/$(MESA_DRI_MODULE_REL_PATH)\"
LOCAL_CFLAGS_64 += -DDEFAULT_DRIVER_DIR=\"/system/lib64/$(MESA_DRI_MODULE_REL_PATH)\"
else
LOCAL_CFLAGS += -DDEFAULT_DRIVER_DIR=\"/system/lib/$(MESA_DRI_MODULE_REL_PATH)\"
endif
# uncomment to keep the debug symbols
#LOCAL_STRIP_MODULE := false

View File

@@ -24,7 +24,7 @@
# BOARD_GPU_DRIVERS should be defined. The valid values are
#
# classic drivers: i915 i965
# gallium drivers: swrast freedreno i915g nouveau kmsro r300g r600g radeonsi vc4 virgl vmwgfx etnaviv iris lima
# gallium drivers: swrast freedreno i915g ilo nouveau r300g r600g radeonsi vc4 virgl vmwgfx
#
# The main target is libGLES_mesa. For each classic driver enabled, a DRI
# module will also be built. DRI modules will be loaded by libGLES_mesa.
@@ -32,56 +32,36 @@
MESA_TOP := $(call my-dir)
MESA_ANDROID_MAJOR_VERSION := $(word 1, $(subst ., , $(PLATFORM_VERSION)))
ifneq ($(filter 2 4, $(MESA_ANDROID_MAJOR_VERSION)),)
$(error "Android 4.4 and earlier not supported")
MESA_ANDROID_MINOR_VERSION := $(word 2, $(subst ., , $(PLATFORM_VERSION)))
MESA_ANDROID_VERSION := $(MESA_ANDROID_MAJOR_VERSION).$(MESA_ANDROID_MINOR_VERSION)
ifeq ($(filter 1 2 3 4,$(MESA_ANDROID_MAJOR_VERSION)),)
MESA_LOLLIPOP_BUILD := true
else
define local-generated-sources-dir
$(call local-intermediates-dir)
endef
endif
MESA_DRI_MODULE_REL_PATH := dri
MESA_DRI_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/$(MESA_DRI_MODULE_REL_PATH)
MESA_DRI_MODULE_UNSTRIPPED_PATH := $(TARGET_OUT_SHARED_LIBRARIES_UNSTRIPPED)/$(MESA_DRI_MODULE_REL_PATH)
MESA_DRI_LDFLAGS := -Wl,--build-id=sha1
MESA_COMMON_MK := $(MESA_TOP)/Android.common.mk
MESA_PYTHON2 := python
# Lists to convert driver names to boolean variables
# in form of <driver name>.<boolean make variable>
classic_drivers := i915.HAVE_I915_DRI i965.HAVE_I965_DRI
gallium_drivers := \
swrast.HAVE_GALLIUM_SOFTPIPE \
freedreno.HAVE_GALLIUM_FREEDRENO \
i915g.HAVE_GALLIUM_I915 \
nouveau.HAVE_GALLIUM_NOUVEAU \
kmsro.HAVE_GALLIUM_KMSRO \
r300g.HAVE_GALLIUM_R300 \
r600g.HAVE_GALLIUM_R600 \
radeonsi.HAVE_GALLIUM_RADEONSI \
vmwgfx.HAVE_GALLIUM_VMWGFX \
vc4.HAVE_GALLIUM_VC4 \
virgl.HAVE_GALLIUM_VIRGL \
etnaviv.HAVE_GALLIUM_ETNAVIV \
iris.HAVE_GALLIUM_IRIS \
lima.HAVE_GALLIUM_LIMA
classic_drivers := i915 i965
gallium_drivers := swrast freedreno i915g ilo nouveau r300g r600g radeonsi vmwgfx vc4 virgl
ifeq ($(BOARD_GPU_DRIVERS),all)
MESA_BUILD_CLASSIC := $(filter HAVE_%, $(subst ., , $(classic_drivers)))
MESA_BUILD_GALLIUM := $(filter HAVE_%, $(subst ., , $(gallium_drivers)))
else
# Warn if we have any invalid driver names
$(foreach d, $(BOARD_GPU_DRIVERS), \
$(if $(findstring $(d).,$(classic_drivers) $(gallium_drivers)), \
, \
$(warning invalid GPU driver: $(d)) \
) \
)
MESA_BUILD_CLASSIC := $(strip $(foreach d, $(BOARD_GPU_DRIVERS), $(patsubst $(d).%,%, $(filter $(d).%, $(classic_drivers)))))
MESA_BUILD_GALLIUM := $(strip $(foreach d, $(BOARD_GPU_DRIVERS), $(patsubst $(d).%,%, $(filter $(d).%, $(gallium_drivers)))))
endif
ifeq ($(filter x86%,$(TARGET_ARCH)),)
MESA_BUILD_CLASSIC :=
endif
MESA_GPU_DRIVERS := $(strip $(BOARD_GPU_DRIVERS))
$(foreach d, $(MESA_BUILD_CLASSIC) $(MESA_BUILD_GALLIUM), $(eval $(d) := true))
# warn about invalid drivers
invalid_drivers := $(filter-out \
$(classic_drivers) $(gallium_drivers), $(MESA_GPU_DRIVERS))
ifneq ($(invalid_drivers),)
$(warning invalid GPU drivers: $(invalid_drivers))
# tidy up
MESA_GPU_DRIVERS := $(filter-out $(invalid_drivers), $(MESA_GPU_DRIVERS))
endif
# host and target must be the same arch to generate matypes.h
ifeq ($(TARGET_ARCH),$(HOST_ARCH))
@@ -90,20 +70,24 @@ else
MESA_ENABLE_ASM := false
endif
ifneq ($(filter true, $(HAVE_GALLIUM_RADEONSI)),)
MESA_ENABLE_LLVM := true
ifneq ($(filter $(classic_drivers), $(MESA_GPU_DRIVERS)),)
MESA_BUILD_CLASSIC := true
else
MESA_BUILD_CLASSIC := false
endif
define mesa-build-with-llvm
$(if $(filter $(MESA_ANDROID_MAJOR_VERSION), 4 5 6 7), \
$(warning Unsupported LLVM version in Android $(MESA_ANDROID_MAJOR_VERSION)),) \
$(eval LOCAL_CFLAGS += -DLLVM_AVAILABLE -DMESA_LLVM_VERSION_STRING=\"3.9\") \
$(eval LOCAL_SHARED_LIBRARIES += libLLVM)
endef
ifneq ($(filter $(gallium_drivers), $(MESA_GPU_DRIVERS)),)
MESA_BUILD_GALLIUM := true
else
MESA_BUILD_GALLIUM := false
endif
MESA_ENABLE_LLVM := $(if $(filter radeonsi,$(MESA_GPU_DRIVERS)),true,false)
# add subdirectories
ifneq ($(strip $(MESA_GPU_DRIVERS)),)
SUBDIRS := \
src/freedreno \
src/gbm \
src/loader \
src/mapi \
@@ -112,12 +96,15 @@ SUBDIRS := \
src/util \
src/egl \
src/amd \
src/broadcom \
src/intel \
src/mesa/drivers/dri \
src/vulkan \
src/panfrost \
src/mesa/drivers/dri
INC_DIRS := $(call all-named-subdir-makefiles,$(SUBDIRS))
ifeq ($(strip $(MESA_BUILD_GALLIUM)),true)
INC_DIRS += $(call all-named-subdir-makefiles,src/gallium)
endif
include $(INC_DIRS)
endif

View File

@@ -10,7 +10,7 @@ $(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/STATIC_LIBRARIES/libmesa_*_interm
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/i9?5_dri_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/libglapi_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/libGLES_mesa_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT)/*/EXECUTABLES/mesa_*_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT)/*/EXECUTABLES/glsl_compiler_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT)/*/STATIC_LIBRARIES/libmesa_*_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT_release)/*/EXECUTABLES/mesa_*_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT_release)/*/EXECUTABLES/glsl_compiler_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT_release)/*/STATIC_LIBRARIES/libmesa_*_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/*_dri_intermediates)

73
Makefile.am Normal file
View File

@@ -0,0 +1,73 @@
# Copyright © 2012 Intel Corporation
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice (including the next
# paragraph) shall be included in all copies or substantial portions of the
# Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
SUBDIRS = src
AM_DISTCHECK_CONFIGURE_FLAGS = \
--enable-dri \
--enable-dri3 \
--enable-egl \
--enable-gallium-tests \
--enable-gallium-osmesa \
--enable-gallium-llvm \
--enable-gbm \
--enable-gles1 \
--enable-gles2 \
--enable-glx \
--enable-glx-tls \
--enable-nine \
--enable-opencl \
--enable-opengl \
--enable-va \
--enable-vdpau \
--enable-xa \
--enable-xvmc \
--disable-llvm-shared-libs \
--with-egl-platforms=x11,wayland,drm,surfaceless \
--with-dri-drivers=i915,i965,nouveau,radeon,r200,swrast \
--with-gallium-drivers=i915,ilo,nouveau,r300,r600,radeonsi,freedreno,svga,swrast,vc4,virgl,swr \
--with-vulkan-drivers=intel,radeon
ACLOCAL_AMFLAGS = -I m4
EXTRA_DIST = \
autogen.sh \
common.py \
docs \
doxygen \
scons \
SConstruct
noinst_HEADERS = \
include/c99_alloca.h \
include/c99_compat.h \
include/c99_math.h \
include/c11 \
include/D3D9 \
include/GL/wglext.h \
include/HaikuGL \
include/no_extern_c.h \
include/pci_ids
# We list some directories in EXTRA_DIST, but don't actually want to include
# the .gitignore files in the tarball.
dist-hook:
find $(distdir) -name .gitignore -exec $(RM) {} +

View File

@@ -1,60 +0,0 @@
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================
Source
------
This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.
Build & install
---------------
You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):
.. code-block:: sh
$ mkdir build
$ cd build
$ meson ..
$ sudo ninja install
Support
-------
Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.
The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_
Bug reports
-----------
If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).
Contributing
------------
Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).
Note that Mesa uses email mailing-lists for patches submission, review and
discussions.

View File

@@ -1,11 +1,30 @@
Overview:
This file is similar in syntax (or more precisly a subset) of what is
used by the MAINTAINERS file in the linux kernel.
used by the MAINTAINERS file in the linux kernel. Some fields do not
apply, for example, in all cases, send patches to:
mesa-dev@lists.freedesktop.org
and in all cases the patchwork instance is:
https://patchwork.freedesktop.org/project/mesa/
The purpose is not exactly the same the MAINTAINERS file in the linux
kernel, as there are not official/formal maintainers of different
subsystems in mesa, but is meant to give an idea of who to CC for
various patches for review.
various patches for review, and to allow the use of
scripts/get_reviewer.pl as git --cc-cmd.
Usage:
When sending patches:
git send-email --cc-cmd ./scripts/get_reviewer.pl ...
Or to configure as default:
git config sendemail.cccmd ./scripts/get_reviewer.pl
Descriptions of section entries:
@@ -17,6 +36,14 @@ Descriptions of section entries:
F: drivers/net/* all files in drivers/net, but not below
F: */net/* all files in "any top level directory"/net
One pattern per line. Multiple F: lines acceptable.
N: Files and directories with regex patterns.
N: [^a-z]tegra all files whose path contains the word tegra
One pattern per line. Multiple N: lines acceptable.
scripts/get_maintainer.pl has different behavior for files that
match F: pattern and matches of N: patterns. By default,
get_maintainer will not look at git log history when an F: pattern
match occurs. When an N: match occurs, git log history is used
to also notify the people that have git commit signatures.
Maintainers List (try to look for most precise areas first)
@@ -31,7 +58,6 @@ F: src/compiler/nir/
DOCUMENTATION
R: Emil Velikov <emil.l.velikov@gmail.com>
R: Eric Engestrom <eric@engestrom.ch>
F: docs/
F: doxygen/
@@ -43,21 +69,6 @@ DRI LOADER
R: Emil Velikov <emil.l.velikov@gmail.com>
F: src/loader/
EGL
R: Eric Engestrom <eric@engestrom.ch>
R: Emil Velikov <emil.l.velikov@gmail.com>
F: src/egl/
F: include/EGL/
HAIKU
R: Alexander von Gluck IV <kallisti5@unixzen.com>
F: include/HaikuGL/
F: src/egl/drivers/haiku/
F: src/gallium/state_trackers/hgl/
F: src/gallium/targets/haiku-softpipe/
F: src/gallium/winsys/sw/hgl/
F: src/hgl/
GALLIUM LOADER
R: Emil Velikov <emil.l.velikov@gmail.com>
F: src/gallium/auxiliary/pipe-loader/
@@ -67,6 +78,13 @@ GALLIUM TARGETS
R: Emil Velikov <emil.l.velikov@gmail.com>
F: src/gallium/targets/
AUTOCONF BUILD
R: Emil Velikov <emil.l.velikov@gmail.com>
F: configure.ac
F: */Automake.inc
F: */Makefile.*am
F: */Makefile.sources
SCONS BUILD
F: scons/
F: */SConscript*
@@ -74,23 +92,10 @@ F: */Makefile.sources
ANDROID BUILD
R: Emil Velikov <emil.l.velikov@gmail.com>
R: Rob Herring <robh@kernel.org>
F: CleanSpec.mk
F: */Android.*mk
F: */Makefile.sources
MESON BUILD
R: Dylan Baker <dylan@pnwbakers.com>
R: Eric Engestrom <eric@engestrom.ch>
F: */meson.build
F: meson.build
F: meson_options.txt
ANDROID EGL SUPPORT
R: Rob Herring <robh@kernel.org>
R: Tomasz Figa <tfiga@chromium.org>
F: src/egl/drivers/dri2/platform_android.c
WAYLAND EGL SUPPORT
R: Daniel Stone <daniels@collabora.com>
F: src/egl/wayland/*
@@ -103,18 +108,3 @@ F: src/gallium/drivers/freedreno/
GLX
R: Adam Jackson <ajax@redhat.com>
F: src/glx/
VULKAN
R: Eric Engestrom <eric@engestrom.ch>
F: src/vulkan/
F: include/vulkan/
VMWARE DRIVER
R: Brian Paul <brianp@vmware.com>
R: Charmaine Lee <charmainel@vmware.com>
F: src/gallium/drivers/svga/
VMWARE WINSYS CODE
R: Thomas Hellstrom <thellstrom@vmware.com>
R: Deepak Rawat <drawat@vmware.com>
F: src/gallium/winsys/svga/

View File

@@ -20,7 +20,6 @@
# to get the full list of options. See scons manpage for more info.
#
from __future__ import print_function
import os
import os.path
import sys
@@ -28,13 +27,6 @@ import SCons.Util
import common
#######################################################################
# Minimal scons version
EnsureSConsVersion(2, 4)
EnsurePythonVersion(2, 7)
#######################################################################
# Configuration options
@@ -58,35 +50,15 @@ except KeyError:
pass
else:
targets = targets.split(',')
print('scons: warning: targets option is deprecated; pass the targets on their own such as')
print()
print(' scons %s' % ' '.join(targets))
print()
print 'scons: warning: targets option is deprecated; pass the targets on their own such as'
print
print ' scons %s' % ' '.join(targets)
print
COMMAND_LINE_TARGETS.append(targets)
Help(opts.GenerateHelpText(env))
#######################################################################
# Print a deprecation warning for using scons on non-windows
if common.host_platform != 'windows' and env['platform'] != 'windows':
if env['force_scons']:
print("WARNING: Scons is deprecated for non-windows platforms (including cygwin) "
"please use meson instead.", file=sys.stderr)
else:
print("ERROR: Scons is deprecated for non-windows platforms (including cygwin) "
"please use meson instead. If you really need to use scons you "
"can add `force_scons=1` to the scons command line.", file=sys.stderr)
sys.exit(1)
else:
print("WARNING: Scons support is in the process of being deprecated on "
"on windows platforms (including mingw). If you haven't already "
"please try using meson for windows builds. Be sure to report any "
"issues you run into", file=sys.stderr)
#######################################################################
# Environment setup
@@ -94,7 +66,7 @@ with open("VERSION") as f:
mesa_version = f.read().strip()
env.Append(CPPDEFINES = [
('PACKAGE_VERSION', '\\"%s\\"' % mesa_version),
('PACKAGE_BUGREPORT', '\\"https://gitlab.freedesktop.org/mesa/mesa/issues\\"'),
('PACKAGE_BUGREPORT', '\\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\\"'),
])
# Includes
@@ -180,7 +152,8 @@ try:
except ImportError:
pass
else:
aliases = sorted(default_ans.keys())
aliases = default_ans.keys()
aliases.sort()
env.Help('\n')
env.Help('Recognized targets:\n')
for alias in aliases:

View File

@@ -1 +1 @@
19.3.1
13.0.0

View File

@@ -33,38 +33,45 @@ branches:
# - https://www.appveyor.com/blog/2014/06/04/shallow-clone-for-git-repositories
clone_depth: 100
# https://www.appveyor.com/docs/build-cache/
cache:
- '%LOCALAPPDATA%\pip\Cache -> appveyor.yml'
- win_flex_bison-2.5.15.zip
- llvm-5.0.1-msvc2017-mtd.7z
- subprojects\packagecache -> subprojects\*.wrap
- win_flex_bison-2.4.5.zip
- llvm-3.3.1-msvc2013-mtd.7z
os: Visual Studio 2017
init:
# Appveyor defaults core.autocrlf to input instead of the default (true), but
# that can hide problems processing CRLF text on Windows
- git config --global core.autocrlf true
os: Visual Studio 2013
environment:
WINFLEXBISON_VERSION: 2.5.15
LLVM_ARCHIVE: llvm-5.0.1-msvc2017-mtd.7z
matrix:
- compiler: msvc
buildsystem: scons
- compiler: msvc
buildsystem: meson
path: C:\Python37-x64;C:\Python37-x64\Scripts;%path%
WINFLEXBISON_ARCHIVE: win_flex_bison-2.4.5.zip
LLVM_ARCHIVE: llvm-3.3.1-msvc2013-mtd.7z
install:
- cmd: .appveyor\appveyor_msvc.bat install
# Check pip
- python --version
- python -m pip --version
# Install Mako
- python -m pip install --egg Mako
# Install pywin32 extensions, needed by SCons
- python -m pip install pypiwin32
# Install SCons
- python -m pip install --egg scons==2.4.1
- scons --version
# Install flex/bison
- if not exist "%WINFLEXBISON_ARCHIVE%" appveyor DownloadFile "https://downloads.sourceforge.net/project/winflexbison/old_versions/%WINFLEXBISON_ARCHIVE%"
- 7z x -y -owinflexbison\ "%WINFLEXBISON_ARCHIVE%" > nul
- set Path=%CD%\winflexbison;%Path%
- win_flex --version
- win_bison --version
# Download and extract LLVM
- if not exist "%LLVM_ARCHIVE%" appveyor DownloadFile "https://people.freedesktop.org/~jrfonseca/llvm/%LLVM_ARCHIVE%"
- 7z x -y "%LLVM_ARCHIVE%" > nul
- mkdir llvm\bin
- set LLVM=%CD%\llvm
build_script:
- cmd: .appveyor\appveyor_msvc.bat build_script
- scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=12.0 llvm=1
after_build:
- scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=12.0 llvm=1 check
test_script:
- cmd: .appveyor\appveyor_msvc.bat test_script
# It's possible to setup notification here, as described in
# http://www.appveyor.com/docs/notifications#appveyor-yml-configuration , but

14
autogen.sh Executable file
View File

@@ -0,0 +1,14 @@
#! /bin/sh
srcdir=`dirname "$0"`
test -z "$srcdir" && srcdir=.
ORIGDIR=`pwd`
cd "$srcdir"
autoreconf --force --verbose --install || exit 1
cd "$ORIGDIR" || exit $?
if test -z "$NOCONFIGURE"; then
"$srcdir"/configure "$@"
fi

View File

@@ -1,11 +1,2 @@
# This is reverted shortly after landing
4432a2d14d80081d062f7939a950d65ea3a16eed
# These were manually backported
21be5c8edd3ad156f6cbfbceb96e7939716d9f2c
4b392ced2d744fccffe95490ff57e6b41033c266
b6905438514ae4de0b7f85c861e3d811ddaadda9
# This isn't worth the effort to backport, as it only affects build with
# asserts enable, which hopefully wont happen in a stable branch.
937b9055698be0dfdb7d2e0673a989e2ecc05912
# Commit was picked with -x
907ace57986733add2aebfa9dd7c83c67efed70e mapi: automake: set VISIBILITY_CFLAGS for shared glapi

View File

@@ -1,2 +1,3 @@
[*.sh]
indent_style = tab
indent_style = space
indent_size = 2

9
bin/.gitignore vendored Normal file
View File

@@ -0,0 +1,9 @@
config.guess
config.sub
install-sh
/depcomp
/missing
ylwrap
compile
ar-lib
/test-driver

View File

49
bin/bugzilla_mesa.sh Executable file
View File

@@ -0,0 +1,49 @@
#!/bin/bash
# This script is used to generate the list of fixed bugs that
# appears in the release notes files, with HTML formatting.
#
# Note: This script could take a while until all details have
# been fetched from bugzilla.
#
# Usage examples:
#
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 > bugfixes
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 | tee bugfixes
# $ DRYRUN=yes bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3
# $ DRYRUN=yes bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 | wc -l
# regex pattern: trim before bug number
trim_before='s/.*show_bug.cgi?id=\([0-9]*\).*/\1/'
# regex pattern: reconstruct the url
use_after='s,^,https://bugs.freedesktop.org/show_bug.cgi?id=,'
# extract fdo urls from commit log
urls=$(git log $* | grep 'bugs.freedesktop.org/show_bug' | sed -e $trim_before | sort -n -u | sed -e $use_after)
# if DRYRUN is set to "yes", simply print the URLs and don't fetch the
# details from fdo bugzilla.
#DRYRUN=yes
if [ "x$DRYRUN" = xyes ]; then
for i in $urls
do
echo $i
done
else
echo "<ul>"
echo ""
for i in $urls
do
id=$(echo $i | cut -d'=' -f2)
summary=$(wget --quiet -O - $i | grep -e '<title>.*</title>' | sed -e 's/ *<title>[0-9]\+ &ndash; \(.*\)<\/title>/\1/')
echo "<li><a href=\"$i\">Bug $id</a> - $summary</li>"
echo ""
done
echo "</ul>"
fi

View File

@@ -1,272 +0,0 @@
#!/usr/bin/env python3
# Copyright © 2019 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
"""Generates release notes for a given version of mesa."""
import asyncio
import datetime
import os
import pathlib
import sys
import textwrap
import typing
import urllib.parse
import aiohttp
from mako.template import Template
from mako import exceptions
CURRENT_GL_VERSION = '4.6'
CURRENT_VK_VERSION = '1.1'
TEMPLATE = Template(textwrap.dedent("""\
<%!
import html
%>
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa ${next_version} Release Notes / ${today}</h1>
<p>
%if not bugfix:
Mesa ${next_version} is a new development release. People who are concerned
with stability and reliability should stick with a previous release or
wait for Mesa ${version[:-1]}1.
%else:
Mesa ${next_version} is a bug fix release which fixes bugs found since the ${version} release.
%endif
</p>
<p>
Mesa ${next_version} implements the OpenGL ${gl_version} API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL ${gl_version}. OpenGL
${gl_version} is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<p>
Mesa ${next_version} implements the Vulkan ${vk_version} API, but the version reported by
the apiVersion property of the VkPhysicalDeviceProperties struct
depends on the particular driver being used.
</p>
<h2>SHA256 checksum</h2>
<pre>
TBD.
</pre>
<h2>New features</h2>
<ul>
%for f in features:
<li>${html.escape(f)}</li>
%endfor
</ul>
<h2>Bug fixes</h2>
<ul>
%for b in bugs:
<li>${html.escape(b)}</li>
%endfor
</ul>
<h2>Changes</h2>
<ul>
%for c, author in changes:
%if author:
<p>${html.escape(c)}</p>
%else:
<li>${html.escape(c)}</li>
%endif
%endfor
</ul>
</div>
</body>
</html>
"""))
async def gather_commits(version: str) -> str:
p = await asyncio.create_subprocess_exec(
'git', 'log', f'mesa-{version}..', '--grep', r'Closes: \(https\|#\).*',
stdout=asyncio.subprocess.PIPE)
out, _ = await p.communicate()
assert p.returncode == 0, f"git log didn't work: {version}"
return out.decode().strip()
async def gather_bugs(version: str) -> typing.List[str]:
commits = await gather_commits(version)
issues: typing.List[str] = []
for commit in commits.split('\n'):
sha, message = commit.split(maxsplit=1)
p = await asyncio.create_subprocess_exec(
'git', 'log', '--max-count', '1', r'--format=%b', sha,
stdout=asyncio.subprocess.PIPE)
_out, _ = await p.communicate()
out = _out.decode().split('\n')
for line in reversed(out):
if line.startswith('Closes:'):
bug = line.lstrip('Closes:').strip()
break
else:
raise Exception('No closes found?')
if bug.startswith('h'):
# This means we have a bug in the form "Closes: https://..."
issues.append(os.path.basename(urllib.parse.urlparse(bug).path))
else:
issues.append(bug.lstrip('#'))
loop = asyncio.get_event_loop()
async with aiohttp.ClientSession(loop=loop) as session:
results = await asyncio.gather(*[get_bug(session, i) for i in issues])
typing.cast(typing.Tuple[str, ...], results)
return list(results)
async def get_bug(session: aiohttp.ClientSession, bug_id: str) -> str:
"""Query gitlab to get the name of the issue that was closed."""
# Mesa's gitlab id is 176,
url = 'https://gitlab.freedesktop.org/api/v4/projects/176/issues'
params = {'iids[]': bug_id}
async with session.get(url, params=params) as response:
content = await response.json()
return content[0]['title']
async def get_shortlog(version: str) -> str:
"""Call git shortlog."""
p = await asyncio.create_subprocess_exec('git', 'shortlog', f'mesa-{version}..',
stdout=asyncio.subprocess.PIPE)
out, _ = await p.communicate()
assert p.returncode == 0, 'error getting shortlog'
assert out is not None, 'just for mypy'
return out.decode()
def walk_shortlog(log: str) -> typing.Generator[typing.Tuple[str, bool], None, None]:
for l in log.split('\n'):
if l.startswith(' '): # this means we have a patch description
yield l, False
else:
yield l, True
def calculate_next_version(version: str, is_point: bool) -> str:
"""Calculate the version about to be released."""
if '-' in version:
version = version.split('-')[0]
if is_point:
base = version.split('.')
base[2] = str(int(base[2]) + 1)
return '.'.join(base)
return version
def calculate_previous_version(version: str, is_point: bool) -> str:
"""Calculate the previous version to compare to.
In the case of -rc to final that verison is the previous .0 release,
(19.3.0 in the case of 20.0.0, for example). for point releases that is
the last point release. This value will be the same as the input value
for a point release, but different for a major release.
"""
if '-' in version:
version = version.split('-')[0]
if is_point:
return version
base = version.split('.')
if base[1] == '0':
base[0] = str(int(base[0]) - 1)
base[1] = '3'
else:
base[1] = str(int(base[1]) - 1)
return '.'.join(base)
def get_features(is_point_release: bool) -> typing.Generator[str, None, None]:
p = pathlib.Path(__file__).parent.parent / 'docs' / 'relnotes' / 'new_features.txt'
if p.exists():
if is_point_release:
print("WARNING: new features being introduced in a point release", file=sys.stderr)
with p.open('rt') as f:
for line in f:
yield line
else:
yield "None"
async def main() -> None:
v = pathlib.Path(__file__).parent.parent / 'VERSION'
with v.open('rt') as f:
raw_version = f.read().strip()
is_point_release = '-rc' not in raw_version
assert '-devel' not in raw_version, 'Do not run this script on -devel'
version = raw_version.split('-')[0]
previous_version = calculate_previous_version(version, is_point_release)
next_version = calculate_next_version(version, is_point_release)
shortlog, bugs = await asyncio.gather(
get_shortlog(previous_version),
gather_bugs(previous_version),
)
final = pathlib.Path(__file__).parent.parent / 'docs' / 'relnotes' / f'{next_version}.html'
with final.open('wt') as f:
try:
f.write(TEMPLATE.render(
bugfix=is_point_release,
bugs=bugs,
changes=walk_shortlog(shortlog),
features=get_features(is_point_release),
gl_version=CURRENT_GL_VERSION,
next_version=next_version,
today=datetime.date.today(),
version=previous_version,
vk_version=CURRENT_VK_VERSION,
))
except:
print(exceptions.text_error_template().render())
if __name__ == "__main__":
loop = asyncio.get_event_loop()
loop.run_until_complete(main())

View File

@@ -1,62 +0,0 @@
# Copyright © 2019 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
from unittest import mock
import pytest
from .gen_release_notes import *
@pytest.mark.parametrize(
'current, is_point, expected',
[
('19.2.0', True, '19.2.1'),
('19.3.6', True, '19.3.7'),
('20.0.0-rc4', False, '20.0.0'),
])
def test_next_version(current: str, is_point: bool, expected: str) -> None:
assert calculate_next_version(current, is_point) == expected
@pytest.mark.parametrize(
'current, is_point, expected',
[
('19.3.6', True, '19.3.6'),
('20.0.0-rc4', False, '19.3.0'),
])
def test_previous_version(current: str, is_point: bool, expected: str) -> None:
assert calculate_previous_version(current, is_point) == expected
@pytest.mark.asyncio
async def test_get_shortlog():
# Certainly not perfect, but it's something
version = '19.2.0'
out = await get_shortlog(version)
assert out
@pytest.mark.asyncio
async def test_gather_commits():
# Certainly not perfect, but it's something
version = '19.2.0'
out = await gather_commits(version)
assert out

View File

@@ -10,36 +10,26 @@
# $ bin/get-extra-pick-list.sh | tee picklist
# Use the last branchpoint as our limit for the search
latest_branchpoint=`git merge-base origin/master HEAD`
# XXX: there should be a better way for this
latest_branchpoint=`git branch | grep \* | cut -c 3-`-branchpoint
# Grep for commits with "cherry picked from commit" in the commit message.
git log --reverse --grep="cherry picked from commit" $latest_branchpoint..HEAD |\
grep "cherry picked from commit" |\
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
# For each cherry-picked commit...
cat already_picked | cut -c -8 |\
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' |\
cut -c -8 |\
while read sha
do
# ... check if it's referenced (fixed by another) patch
# Check if the original commit is referenced in master
git log -n1 --pretty=oneline --grep=$sha $latest_branchpoint..origin/master |\
cut -c -8 |\
while read candidate
do
# And flag up if it hasn't landed in branch yet.
if grep -q ^$candidate already_picked ; then
continue
# Check if the potential fix, hasn't landed in branch yet.
found=`git log -n1 --pretty=oneline --reverse --grep=$candidate $latest_branchpoint..HEAD |wc -l`
if test $found = 0
then
echo Commit $candidate might need to be picked, as it references $sha
fi
# Or if it isn't in the ignore list.
if [ -f bin/.cherry-ignore ] ; then
if grep -q ^$candidate bin/.cherry-ignore ; then
continue
fi
fi
printf "Commit \"%s\" references %s\n" \
"`git log -n1 --pretty=oneline $candidate`" \
"$sha"
done
done
rm -f already_picked

View File

@@ -7,107 +7,18 @@
# $ bin/get-pick-list.sh
# $ bin/get-pick-list.sh > picklist
# $ bin/get-pick-list.sh | tee picklist
#
# The output is as follows:
# [nomination_type] commit_sha commit summary
is_stable_nomination()
{
git show --pretty=medium --summary "$1" | grep -q -i -o "CC:.*mesa-stable"
}
is_typod_nomination()
{
git show --pretty=medium --summary "$1" | grep -q -i -o "CC:.*mesa-dev"
}
fixes=
# Helper to handle various mistypos of the fixes tag.
# The tag string itself is passed as argument and normalised within.
#
# Resulting string in the global variable "fixes" and contains entries
# in the form "fixes:$sha"
is_sha_nomination()
{
fixes=`git show --pretty=medium -s $1 | tr -d "\n" | \
sed -e 's/'"$2"'/\nfixes:/Ig' | \
grep -Eo 'fixes:[a-f0-9]{4,40}'`
fixes_count=`echo "$fixes" | grep "fixes:" | wc -l`
if test $fixes_count -eq 0; then
return 1
fi
# Throw a warning for each invalid sha
while test $fixes_count -gt 0; do
# Treat only the current line
id=`echo "$fixes" | tail -n $fixes_count | head -n 1 | cut -d : -f 2`
fixes_count=$(($fixes_count-1))
if ! git show $id >/dev/null 2>&1; then
echo WARNING: Commit $1 lists invalid sha $id
fi
done
return 0
}
# Checks if at least one of offending commits, listed in the global
# "fixes", is in branch.
sha_in_range()
{
fixes_count=`echo "$fixes" | grep "fixes:" | wc -l`
while test $fixes_count -gt 0; do
# Treat only the current line
id=`echo "$fixes" | tail -n $fixes_count | head -n 1 | cut -d : -f 2`
fixes_count=$(($fixes_count-1))
# Be that cherry-picked ...
# ... or landed before the branchpoint.
if grep -q ^$id already_picked ||
grep -q ^$id already_landed ; then
return 0
fi
done
return 1
}
is_fixes_nomination()
{
is_sha_nomination "$1" "fixes:[[:space:]]*"
if test $? -eq 0; then
return 0
fi
is_sha_nomination "$1" "fixes[[:space:]]\+"
}
is_brokenby_nomination()
{
is_sha_nomination "$1" "broken by"
}
is_revert_nomination()
{
is_sha_nomination "$1" "This reverts commit "
}
# Use the last branchpoint as our limit for the search
latest_branchpoint=`git merge-base upstream/master HEAD`
# List all the commits between day 1 and the branch point...
git log --reverse --pretty=%H $latest_branchpoint > already_landed
# ... and the ones cherry-picked.
git log --reverse --pretty=medium --grep="cherry picked from commit" $latest_branchpoint..HEAD |\
# Grep for commits with "cherry picked from commit" in the commit message.
git log --reverse --grep="cherry picked from commit" origin/master..HEAD |\
grep "cherry picked from commit" |\
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
# Grep for potential candidates
git log --reverse --pretty=%H -i --grep='^CC:.*mesa-stable\|^CC:.*mesa-dev\|\<fixes\>\|\<broken by\>\|This reverts commit' $latest_branchpoint..upstream/master |\
# Grep for commits that were marked as a candidate for the stable tree.
git log --reverse --pretty=%H -i --grep='^\([[:space:]]*NOTE: .*[Cc]andidate\|CC:.*mesa-stable\)' HEAD..origin/master |\
while read sha
do
# Check to see whether the patch is on the ignore list.
if test -f bin/.cherry-ignore; then
if [ -f bin/.cherry-ignore ] ; then
if grep -q ^$sha bin/.cherry-ignore ; then
continue
fi
@@ -118,33 +29,7 @@ do
continue
fi
if is_fixes_nomination "$sha"; then
tag=fixes
elif is_brokenby_nomination "$sha"; then
tag=brokenby
elif is_revert_nomination "$sha"; then
tag=revert
elif is_stable_nomination "$sha"; then
tag=stable
elif is_typod_nomination "$sha"; then
tag=typod
else
continue
fi
case "$tag" in
fixes | brokenby | revert )
if ! sha_in_range; then
continue
fi
;;
* )
;;
esac
printf "[ %8s ] " "$tag"
git --no-pager show --no-patch --pretty=oneline $sha
git log -n1 --pretty=oneline $sha | cat
done
rm -f already_picked
rm -f already_landed

View File

@@ -1,50 +0,0 @@
"""
Generate the contents of the git_sha1.h file.
The output of this script goes to stdout.
"""
import argparse
import os
import os.path
import subprocess
import sys
def get_git_sha1():
"""Try to get the git SHA1 with git rev-parse."""
git_dir = os.path.join(os.path.dirname(sys.argv[0]), '..', '.git')
try:
git_sha1 = subprocess.check_output([
'git',
'--git-dir=' + git_dir,
'rev-parse',
'HEAD',
], stderr=open(os.devnull, 'w')).decode("ascii")
except:
# don't print anything if it fails
git_sha1 = ''
return git_sha1
def write_if_different(contents):
"""
Avoid touching the output file if it doesn't need modifications
Useful to avoid triggering rebuilds when nothing has changed.
"""
if os.path.isfile(args.output):
with open(args.output, 'r') as file:
if file.read() == contents:
return
with open(args.output, 'w') as file:
file.write(contents)
parser = argparse.ArgumentParser()
parser.add_argument('--output', help='File to write the #define in',
required=True)
args = parser.parse_args()
git_sha1 = os.environ.get('MESA_GIT_SHA1_OVERRIDE', get_git_sha1())[:10]
if git_sha1:
write_if_different('#define MESA_GIT_SHA1 " (git-' + git_sha1 + ')"')
else:
write_if_different('#define MESA_GIT_SHA1 ""')

View File

@@ -1,83 +0,0 @@
# encoding=utf-8
# Copyright © 2017-2018 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
"""Script to install megadriver symlinks for meson."""
from __future__ import print_function
import argparse
import os
def main():
parser = argparse.ArgumentParser()
parser.add_argument('megadriver')
parser.add_argument('libdir')
parser.add_argument('drivers', nargs='+')
args = parser.parse_args()
if os.path.isabs(args.libdir):
destdir = os.environ.get('DESTDIR')
if destdir:
to = os.path.join(destdir, args.libdir[1:])
else:
to = args.libdir
else:
to = os.path.join(os.environ['MESON_INSTALL_DESTDIR_PREFIX'], args.libdir)
master = os.path.join(to, os.path.basename(args.megadriver))
if not os.path.exists(to):
if os.path.lexists(to):
os.unlink(to)
os.makedirs(to)
for driver in args.drivers:
abs_driver = os.path.join(to, driver)
if os.path.lexists(abs_driver):
os.unlink(abs_driver)
print('installing {} to {}'.format(args.megadriver, abs_driver))
os.link(master, abs_driver)
try:
ret = os.getcwd()
os.chdir(to)
name, ext = os.path.splitext(driver)
while ext != '.so':
if os.path.lexists(name):
os.unlink(name)
os.symlink(driver, name)
name, ext = os.path.splitext(name)
finally:
os.chdir(ret)
# Remove meson-created master .so and symlinks
os.unlink(master)
name, ext = os.path.splitext(master)
while ext != '.so':
if os.path.lexists(name):
os.unlink(name)
name, ext = os.path.splitext(name)
if __name__ == '__main__':
main()

View File

@@ -1,88 +0,0 @@
#!/usr/bin/env python3
# Copyright © 2019 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
"""This script reads a meson build directory and gives back the command line it
was configured with.
This only works for meson 0.49.0 and newer.
"""
import argparse
import ast
import configparser
import pathlib
import sys
def parse_args() -> argparse.Namespace:
"""Parse arguments."""
parser = argparse.ArgumentParser()
parser.add_argument(
'build_dir',
help='Path the meson build directory')
args = parser.parse_args()
return args
def load_config(path: pathlib.Path) -> configparser.ConfigParser:
"""Load config file."""
conf = configparser.ConfigParser()
with path.open() as f:
conf.read_file(f)
return conf
def build_cmd(conf: configparser.ConfigParser) -> str:
"""Rebuild the command line."""
args = []
for k, v in conf['options'].items():
if ' ' in v:
args.append(f'-D{k}="{v}"')
else:
args.append(f'-D{k}={v}')
cf = conf['properties'].get('cross_file')
if cf:
args.append('--cross-file={}'.format(cf))
nf = conf['properties'].get('native_file')
if nf:
# this will be in the form "['str', 'str']", so use ast.literal_eval to
# convert it to a list of strings.
nf = ast.literal_eval(nf)
args.extend(['--native-file={}'.format(f) for f in nf])
return ' '.join(args)
def main():
args = parse_args()
path = pathlib.Path(args.build_dir, 'meson-private', 'cmd_line.txt')
if not path.exists():
print('Cannot find the necessary file to rebuild command line. '
'Is your meson version >= 0.49.0?', file=sys.stderr)
sys.exit(1)
conf = load_config(path)
cmd = build_cmd(conf)
print(cmd)
if __name__ == '__main__':
main()

View File

@@ -1,63 +0,0 @@
#!/usr/bin/env python3
from os import get_terminal_size
from textwrap import wrap
from mesonbuild import coredata
from mesonbuild import optinterpreter
(COLUMNS, _) = get_terminal_size()
def describe_option(option_name: str, option_default_value: str,
option_type: str, option_message: str) -> None:
print('name: ' + option_name)
print('default: ' + option_default_value)
print('type: ' + option_type)
for line in wrap(option_message, width=COLUMNS - 9):
print(' ' + line)
print('---')
oi = optinterpreter.OptionInterpreter('')
oi.process('meson_options.txt')
for (name, value) in oi.options.items():
if isinstance(value, coredata.UserStringOption):
describe_option(name,
value.value,
'string',
"You can type what you want, but make sure it makes sense")
elif isinstance(value, coredata.UserBooleanOption):
describe_option(name,
'true' if value.value else 'false',
'boolean',
"You can set it to 'true' or 'false'")
elif isinstance(value, coredata.UserIntegerOption):
describe_option(name,
str(value.value),
'integer',
"You can set it to any integer value between '{}' and '{}'".format(value.min_value, value.max_value))
elif isinstance(value, coredata.UserUmaskOption):
describe_option(name,
str(value.value),
'umask',
"You can set it to 'preserve' or a value between '0000' and '0777'")
elif isinstance(value, coredata.UserComboOption):
choices = '[' + ', '.join(["'" + v + "'" for v in value.choices]) + ']'
describe_option(name,
value.value,
'combo',
"You can set it to any one of those values: " + choices)
elif isinstance(value, coredata.UserArrayOption):
choices = '[' + ', '.join(["'" + v + "'" for v in value.choices]) + ']'
value = '[' + ', '.join(["'" + v + "'" for v in value.value]) + ']'
describe_option(name,
value,
'array',
"You can set it to one or more of those values: " + choices)
elif isinstance(value, coredata.UserFeatureOption):
describe_option(name,
value.value,
'feature',
"You can set it to 'auto', 'enabled', or 'disabled'")
else:
print(name + ' is an option of a type unknown to this script')
print('---')

View File

@@ -1,22 +0,0 @@
# Copyright © 2017 Eric Engestrom
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
git_sha1_gen_py = files('git_sha1_gen.py')
symbols_check = find_program('symbols-check.py')

View File

@@ -1,35 +0,0 @@
#!/usr/bin/env python
# encoding=utf-8
# Copyright © 2017 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
from __future__ import print_function
import os
def main():
filename = os.path.join(os.environ['MESON_SOURCE_ROOT'], 'VERSION')
with open(filename) as f:
version = f.read().strip()
print(version, end='')
if __name__ == '__main__':
main()

251
bin/perf-annotate-jit Executable file
View File

@@ -0,0 +1,251 @@
#!/usr/bin/env python
#
# Copyright 2012 VMware Inc
# Copyright 2008-2009 Jose Fonseca
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#
"""Perf annotate for JIT code.
Linux `perf annotate` does not work with JIT code. This script takes the data
produced by `perf script` command, plus the diassemblies outputed by gallivm
into /tmp/perf-XXXXX.map.asm and produces output similar to `perf annotate`.
See docs/llvmpipe.html for usage instructions.
The `perf script` output parser was derived from the gprof2dot.py script.
"""
import sys
import os.path
import re
import optparse
import subprocess
class Parser:
"""Parser interface."""
def __init__(self):
pass
def parse(self):
raise NotImplementedError
class LineParser(Parser):
"""Base class for parsers that read line-based formats."""
def __init__(self, file):
Parser.__init__(self)
self._file = file
self.__line = None
self.__eof = False
self.line_no = 0
def readline(self):
line = self._file.readline()
if not line:
self.__line = ''
self.__eof = True
else:
self.line_no += 1
self.__line = line.rstrip('\r\n')
def lookahead(self):
assert self.__line is not None
return self.__line
def consume(self):
assert self.__line is not None
line = self.__line
self.readline()
return line
def eof(self):
assert self.__line is not None
return self.__eof
mapFile = None
def lookupMap(filename, matchSymbol):
global mapFile
mapFile = filename
stream = open(filename, 'rt')
for line in stream:
start, length, symbol = line.split()
start = int(start, 16)
length = int(length,16)
if symbol == matchSymbol:
return start
return None
def lookupAsm(filename, desiredFunction):
stream = open(filename + '.asm', 'rt')
while stream.readline() != desiredFunction + ':\n':
pass
asm = []
line = stream.readline().strip()
while line:
addr, instr = line.split(':', 1)
addr = int(addr)
asm.append((addr, instr))
line = stream.readline().strip()
return asm
samples = {}
class PerfParser(LineParser):
"""Parser for linux perf callgraph output.
It expects output generated with
perf record -g
perf script
"""
def __init__(self, infile, symbol):
LineParser.__init__(self, infile)
self.symbol = symbol
def readline(self):
# Override LineParser.readline to ignore comment lines
while True:
LineParser.readline(self)
if self.eof() or not self.lookahead().startswith('#'):
break
def parse(self):
# read lookahead
self.readline()
while not self.eof():
self.parse_event()
asm = lookupAsm(mapFile, self.symbol)
addresses = samples.keys()
addresses.sort()
total_samples = 0
sys.stdout.write('%s:\n' % self.symbol)
for address, instr in asm:
try:
sample = samples.pop(address)
except KeyError:
sys.stdout.write(6*' ')
else:
sys.stdout.write('%6u' % (sample))
total_samples += sample
sys.stdout.write('%6u: %s\n' % (address, instr))
print 'total:', total_samples
assert len(samples) == 0
sys.exit(0)
def parse_event(self):
if self.eof():
return
line = self.consume()
assert line
callchain = self.parse_callchain()
if not callchain:
return
def parse_callchain(self):
callchain = []
while self.lookahead():
function = self.parse_call(len(callchain) == 0)
if function is None:
break
callchain.append(function)
if self.lookahead() == '':
self.consume()
return callchain
call_re = re.compile(r'^\s+(?P<address>[0-9a-fA-F]+)\s+(?P<symbol>.*)\s+\((?P<module>[^)]*)\)$')
def parse_call(self, first):
line = self.consume()
mo = self.call_re.match(line)
assert mo
if not mo:
return None
if not first:
return None
function_name = mo.group('symbol')
if not function_name:
function_name = mo.group('address')
module = mo.group('module')
function_id = function_name + ':' + module
address = mo.group('address')
address = int(address, 16)
if function_name != self.symbol:
return None
start_address = lookupMap(module, function_name)
address -= start_address
#print function_name, module, address
samples[address] = samples.get(address, 0) + 1
return True
def main():
"""Main program."""
optparser = optparse.OptionParser(
usage="\n\t%prog [options] symbol_name")
(options, args) = optparser.parse_args(sys.argv[1:])
if len(args) != 1:
optparser.error('wrong number of arguments')
symbol = args[0]
p = subprocess.Popen(['perf', 'script'], stdout=subprocess.PIPE, stderr=subprocess.PIPE)
parser = PerfParser(p.stdout, symbol)
parser.parse()
if __name__ == '__main__':
main()
# vim: set sw=4 et:

View File

@@ -1,251 +0,0 @@
#!/usr/bin/env python
#
# Copyright 2012 VMware Inc
# Copyright 2008-2009 Jose Fonseca
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#
"""Perf annotate for JIT code.
Linux `perf annotate` does not work with JIT code. This script takes the data
produced by `perf script` command, plus the diassemblies outputed by gallivm
into /tmp/perf-XXXXX.map.asm and produces output similar to `perf annotate`.
See docs/llvmpipe.html for usage instructions.
The `perf script` output parser was derived from the gprof2dot.py script.
"""
import sys
import os.path
import re
import optparse
import subprocess
class Parser:
"""Parser interface."""
def __init__(self):
pass
def parse(self):
raise NotImplementedError
class LineParser(Parser):
"""Base class for parsers that read line-based formats."""
def __init__(self, file):
Parser.__init__(self)
self._file = file
self.__line = None
self.__eof = False
self.line_no = 0
def readline(self):
line = self._file.readline()
if not line:
self.__line = ''
self.__eof = True
else:
self.line_no += 1
self.__line = line.rstrip('\r\n')
def lookahead(self):
assert self.__line is not None
return self.__line
def consume(self):
assert self.__line is not None
line = self.__line
self.readline()
return line
def eof(self):
assert self.__line is not None
return self.__eof
mapFile = None
def lookupMap(filename, matchSymbol):
global mapFile
mapFile = filename
stream = open(filename, 'rt')
for line in stream:
start, length, symbol = line.split()
start = int(start, 16)
length = int(length,16)
if symbol == matchSymbol:
return start
return None
def lookupAsm(filename, desiredFunction):
stream = open(filename + '.asm', 'rt')
while stream.readline() != desiredFunction + ':\n':
pass
asm = []
line = stream.readline().strip()
while line:
addr, instr = line.split(':', 1)
addr = int(addr)
asm.append((addr, instr))
line = stream.readline().strip()
return asm
samples = {}
class PerfParser(LineParser):
"""Parser for linux perf callgraph output.
It expects output generated with
perf record -g
perf script
"""
def __init__(self, infile, symbol):
LineParser.__init__(self, infile)
self.symbol = symbol
def readline(self):
# Override LineParser.readline to ignore comment lines
while True:
LineParser.readline(self)
if self.eof() or not self.lookahead().startswith('#'):
break
def parse(self):
# read lookahead
self.readline()
while not self.eof():
self.parse_event()
asm = lookupAsm(mapFile, self.symbol)
addresses = samples.keys()
addresses.sort()
total_samples = 0
sys.stdout.write('%s:\n' % self.symbol)
for address, instr in asm:
try:
sample = samples.pop(address)
except KeyError:
sys.stdout.write(6*' ')
else:
sys.stdout.write('%6u' % (sample))
total_samples += sample
sys.stdout.write('%6u: %s\n' % (address, instr))
print 'total:', total_samples
assert len(samples) == 0
sys.exit(0)
def parse_event(self):
if self.eof():
return
line = self.consume()
assert line
callchain = self.parse_callchain()
if not callchain:
return
def parse_callchain(self):
callchain = []
while self.lookahead():
function = self.parse_call(len(callchain) == 0)
if function is None:
break
callchain.append(function)
if self.lookahead() == '':
self.consume()
return callchain
call_re = re.compile(r'^\s+(?P<address>[0-9a-fA-F]+)\s+(?P<symbol>.*)\s+\((?P<module>[^)]*)\)$')
def parse_call(self, first):
line = self.consume()
mo = self.call_re.match(line)
assert mo
if not mo:
return None
if not first:
return None
function_name = mo.group('symbol')
if not function_name:
function_name = mo.group('address')
module = mo.group('module')
function_id = function_name + ':' + module
address = mo.group('address')
address = int(address, 16)
if function_name != self.symbol:
return None
start_address = lookupMap(module, function_name)
address -= start_address
#print function_name, module, address
samples[address] = samples.get(address, 0) + 1
return True
def main():
"""Main program."""
optparser = optparse.OptionParser(
usage="\n\t%prog [options] symbol_name")
(options, args) = optparser.parse_args(sys.argv[1:])
if len(args) != 1:
optparser.error('wrong number of arguments')
symbol = args[0]
p = subprocess.Popen(['perf', 'script'], stdout=subprocess.PIPE, stderr=subprocess.PIPE)
parser = PerfParser(p.stdout, symbol)
parser.parse()
if __name__ == '__main__':
main()
# vim: set sw=4 et:

View File

@@ -1,117 +0,0 @@
#!/usr/bin/env python3
# Copyright © 2019 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
"""Update the main page, release notes, and calendar."""
import argparse
import calendar
import datetime
import pathlib
from lxml import (
etree,
html,
)
def calculate_previous_version(version: str, is_point: bool) -> str:
"""Calculate the previous version to compare to.
In the case of -rc to final that verison is the previous .0 release,
(19.3.0 in the case of 20.0.0, for example). for point releases that is
the last point release. This value will be the same as the input value
for a poiont release, but different for a major release.
"""
if '-' in version:
version = version.split('-')[0]
if is_point:
return version
base = version.split('.')
if base[1] == '0':
base[0] = str(int(base[0]) - 1)
base[1] = '3'
else:
base[1] = str(int(base[1]) - 1)
return '.'.join(base)
def is_point_release(version: str) -> bool:
return not version.endswith('.0')
def update_index(is_point: bool, version: str, previous_version: str) -> None:
p = pathlib.Path(__file__).parent.parent / 'docs' / 'index.html'
with p.open('rt') as f:
tree = html.parse(f)
news = tree.xpath('.//h1')[0]
date = datetime.date.today()
month = calendar.month_name[date.month]
header = etree.Element('h2')
header.text = f"{month} {date.day}, {date.year}"
body = etree.Element('p')
a = etree.SubElement(
body, 'a', attrib={'href': f'relnotes/{previous_version}.html'})
a.text = f"Mesa {previous_version}"
if is_point:
a.tail = " is released. This is a bug fix release."
else:
a.tail = (" is released. This is a new development release. "
"See the release notes for mor information about this release.")
root = news.getparent()
index = root.index(news) + 1
root.insert(index, body)
root.insert(index, header)
tree.write(p.as_posix(), method='html')
def update_release_notes(previous_version: str) -> None:
p = pathlib.Path(__file__).parent.parent / 'docs' / 'relnotes.html'
with p.open('rt') as f:
tree = html.parse(f)
li = etree.Element('li')
a = etree.SubElement(li, 'a', href=f'relnotes/{previous_version}.html')
a.text = f'{previous_version} release notes'
ul = tree.xpath('.//ul')[0]
ul.insert(0, li)
tree.write(p.as_posix(), method='html')
def main() -> None:
parser = argparse.ArgumentParser()
parser.add_argument('version', help="The released version.")
args = parser.parse_args()
is_point = is_point_release(args.version)
previous_version = calculate_previous_version(args.version, is_point)
update_index(is_point, args.version, previous_version)
update_release_notes(previous_version)
if __name__ == "__main__":
main()

29
bin/shortlog_mesa.sh Executable file
View File

@@ -0,0 +1,29 @@
#!/bin/bash
# This script is used to generate the list of changes that
# appears in the release notes files, with HTML formatting.
#
# Usage examples:
#
# $ bin/shortlog_mesa.sh mesa-9.0.2..mesa-9.0.3
# $ bin/shortlog_mesa.sh mesa-9.0.2..mesa-9.0.3 > changes
# $ bin/shortlog_mesa.sh mesa-9.0.2..mesa-9.0.3 | tee changes
typeset -i in_log=0
git shortlog $* | while read l
do
if [ $in_log -eq 0 ]; then
echo '<p>'$l'</p>'
echo '<ul>'
in_log=1
elif echo "$l" | egrep -q '^$' ; then
echo '</ul>'
echo
in_log=0
else
mesg=$(echo $l | sed 's/ (cherry picked from commit [0-9a-f]\+)//;s/\&/&amp;/g;s/</\&lt;/g;s/>/\&gt;/g')
echo ' <li>'${mesg}'</li>'
fi
done

View File

@@ -1,134 +0,0 @@
#!/usr/bin/env python
import argparse
import os
import platform
import subprocess
# This list contains symbols that _might_ be exported for some platforms
PLATFORM_SYMBOLS = [
'__bss_end__',
'__bss_start__',
'__bss_start',
'__end__',
'_bss_end__',
'_edata',
'_end',
'_fini',
'_init',
]
def get_symbols(nm, lib):
'''
List all the (non platform-specific) symbols exported by the library
'''
symbols = []
platform_name = platform.system()
output = subprocess.check_output([nm, '-gP', lib],
stderr=open(os.devnull, 'w')).decode("ascii")
for line in output.splitlines():
fields = line.split()
if len(fields) == 2 or fields[1] == 'U':
continue
symbol_name = fields[0]
if platform_name == 'Linux':
if symbol_name in PLATFORM_SYMBOLS:
continue
elif platform_name == 'Darwin':
assert symbol_name[0] == '_'
symbol_name = symbol_name[1:]
symbols.append(symbol_name)
return symbols
def main():
parser = argparse.ArgumentParser()
parser.add_argument('--symbols-file',
action='store',
required=True,
help='path to file containing symbols')
parser.add_argument('--lib',
action='store',
required=True,
help='path to library')
parser.add_argument('--nm',
action='store',
required=True,
help='path to binary (or name in $PATH)')
args = parser.parse_args()
try:
lib_symbols = get_symbols(args.nm, args.lib)
except:
# We can't run this test, but we haven't technically failed it either
# Return the GNU "skip" error code
exit(77)
mandatory_symbols = []
optional_symbols = []
with open(args.symbols_file) as symbols_file:
qualifier_optional = '(optional)'
for line in symbols_file.readlines():
# Strip comments
line = line.split('#')[0]
line = line.strip()
if not line:
continue
# Line format:
# [qualifier] symbol
qualifier = None
symbol = None
fields = line.split()
if len(fields) == 1:
symbol = fields[0]
elif len(fields) == 2:
qualifier = fields[0]
symbol = fields[1]
else:
print(args.symbols_file + ': invalid format: ' + line)
exit(1)
# The only supported qualifier is 'optional', which means the
# symbol doesn't have to be exported by the library
if qualifier and not qualifier == qualifier_optional:
print(args.symbols_file + ': invalid qualifier: ' + qualifier)
exit(1)
if qualifier == qualifier_optional:
optional_symbols.append(symbol)
else:
mandatory_symbols.append(symbol)
unknown_symbols = []
for symbol in lib_symbols:
if symbol in mandatory_symbols:
continue
if symbol in optional_symbols:
continue
if symbol[:2] == '_Z':
# Ignore random C++ symbols
#TODO: figure out if there's any way to avoid exporting them in the first place
continue
unknown_symbols.append(symbol)
missing_symbols = [
sym for sym in mandatory_symbols if sym not in lib_symbols
]
for symbol in unknown_symbols:
print(args.lib + ': unknown symbol exported: ' + symbol)
for symbol in missing_symbols:
print(args.lib + ': missing symbol: ' + symbol)
if unknown_symbols or missing_symbols:
exit(1)
exit(0)
if __name__ == '__main__':
main()

View File

@@ -1,3 +0,0 @@
{
radeon_drm_winsys_create;
};

View File

@@ -1,6 +0,0 @@
VERSION_1 {
global:
main;
local:
*;
};

View File

@@ -17,9 +17,6 @@ import SCons.Script.SConscript
host_platform = _platform.system().lower()
if host_platform.startswith('cygwin'):
host_platform = 'cygwin'
# MSYS2 default platform selection.
if host_platform.startswith('mingw'):
host_platform = 'windows'
# Search sys.argv[] for a "platform=foo" argument since we don't have
# an 'env' variable at this point.
@@ -52,18 +49,9 @@ if 'PROCESSOR_ARCHITECTURE' in os.environ:
else:
host_machine = _platform.machine()
host_machine = _machine_map.get(host_machine, 'generic')
# MSYS2 default machine selection.
if _platform.system().lower().startswith('mingw') and 'MSYSTEM' in os.environ:
if os.environ['MSYSTEM'] == 'MINGW32':
host_machine = 'x86'
if os.environ['MSYSTEM'] == 'MINGW64':
host_machine = 'x86_64'
default_machine = host_machine
default_toolchain = 'default'
# MSYS2 default toolchain selection.
if _platform.system().lower().startswith('mingw'):
default_toolchain = 'mingw'
if target_platform == 'windows' and host_platform != 'windows':
default_machine = 'x86'
@@ -71,7 +59,7 @@ if target_platform == 'windows' and host_platform != 'windows':
# find default_llvm value
if 'LLVM' in os.environ or 'LLVM_CONFIG' in os.environ:
if 'LLVM' in os.environ:
default_llvm = 'yes'
else:
default_llvm = 'no'
@@ -98,7 +86,7 @@ def AddOptions(opts):
from SCons.Options.EnumOption import EnumOption
opts.Add(EnumOption('build', 'build type', 'debug',
allowed_values=('debug', 'checked', 'profile',
'release')))
'release', 'opt')))
opts.Add(BoolOption('verbose', 'verbose output', 'no'))
opts.Add(EnumOption('machine', 'use machine-specific assembly code',
default_machine,
@@ -111,14 +99,16 @@ def AddOptions(opts):
'enable static code analysis where available', 'no'))
opts.Add(BoolOption('asan', 'enable Address Sanitizer', 'no'))
opts.Add('toolchain', 'compiler toolchain', default_toolchain)
opts.Add(BoolOption('gles', 'EXPERIMENTAL: enable OpenGL ES support',
'no'))
opts.Add(BoolOption('llvm', 'use LLVM', default_llvm))
opts.Add(BoolOption('force_scons', 'Force enable scons on deprecated platforms', 'false'))
opts.Add(BoolOption('openmp', 'EXPERIMENTAL: compile with openmp (swrast)',
'no'))
opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
opts.Add(BoolOption('swr', 'Build OpenSWR', 'no'))
opts.Add(BoolOption('texture_float',
'enable floating-point textures and renderbuffers',
'no'))
if host_platform == 'windows':
opts.Add('MSVC_VERSION', 'Microsoft Visual C/C++ version')
opts.Add('MSVC_USE_SCRIPT', 'Microsoft Visual C/C++ vcvarsall script', True)

2942
configure.ac Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -39,7 +39,7 @@ steps that work as of this writing.
get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
see https://www.mesa3d.org/repository.html
see http://www.mesa3d.org/repository.html
- run scons
General

View File

@@ -8,7 +8,7 @@
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
@@ -33,7 +33,7 @@ without a depth buffer.
<p>
Mesa 9.1.2 and later (will) support a DRI configuration option to work around
this issue.
Using the <a href="https://dri.freedesktop.org/wiki/DriConf">driconf</a> tool,
Using the <a href="http://dri.freedesktop.org/wiki/DriConf">driconf</a> tool,
set the "Create all visuals with a depth buffer" option before running Topogun.
Then, all GLX visuals will be created with a depth buffer.
</p>
@@ -48,25 +48,23 @@ start-up because of an extension string buffer-overflow problem.
<p>
The problem is a modern OpenGL driver will return a very long string
for the <code>glGetString(GL_EXTENSIONS)</code> query and if the application
for the glGetString(GL_EXTENSIONS) query and if the application
naively copies the string into a fixed-size buffer it can overflow the
buffer and crash the application.
</p>
<p>
The work-around is to set the <code>MESA_EXTENSION_MAX_YEAR</code>
environment variable to the approximate release year of the game.
This will cause the <code>glGetString(GL_EXTENSIONS)</code> query to only report
extensions older than the given year.
The work-around is to set the MESA_EXTENSION_MAX_YEAR environment variable
to the approximate release year of the game.
This will cause the glGetString(GL_EXTENSIONS) query to only report extensions
older than the given year.
</p>
<p>
For example, if the game was released in 2001, do
</p>
<pre>
export MESA_EXTENSION_MAX_YEAR=2001
</pre>
<p>
before running the game.
</p>

262
docs/autoconf.html Normal file
View File

@@ -0,0 +1,262 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Compilation and Installation using Autoconf</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Compilation and Installation using Autoconf</h1>
<ol>
<li><p><a href="#basic">Basic Usage</a></li>
<li><p><a href="#driver">Driver Options</a>
<ul>
<li><a href="#xlib">Xlib Driver Options</a></li>
<li><a href="#dri">DRI Driver Options</a></li>
<li><a href="#osmesa">OSMesa Driver Options</a></li>
</ul>
</ol>
<h2 id="basic">1. Basic Usage</h2>
<p>
The autoconf generated configure script can be used to guess your
platform and change various options for building Mesa. To use the
configure script, type:
</p>
<pre>
./configure
</pre>
<p>
To see a short description of all the options, type <code>./configure
--help</code>. If you are using a development snapshot and the configure
script does not exist, type <code>./autogen.sh</code> to generate it
first. If you know the options you want to pass to
<code>configure</code>, you can pass them to <code>autogen.sh</code>. It
will run <code>configure</code> with these options after it is
generated. Once you have run <code>configure</code> and set the options
to your preference, type:
</p>
<pre>
make
</pre>
<p>
This will produce libGL.so and several other libraries depending on the
options you have chosen. Later, if you want to rebuild for a different
configuration run <code>make realclean</code> before rebuilding.
</p>
<p>
Some of the generic autoconf options are used with Mesa:
</p>
<dl>
<dt><code>--prefix=PREFIX</code></dt>
<dd><p>This is the root directory where
files will be installed by <code>make install</code>. The default is
<code>/usr/local</code>.</p>
</dd>
<dt><code>--exec-prefix=EPREFIX</code></dt>
<dd><p>This is the root directory
where architecture-dependent files will be installed. In Mesa, this is
only used to derive the directory for the libraries. The default is
<code>${prefix}</code>.</p>
</dd>
<dt><code>--libdir=LIBDIR</code></dt>
<dd><p>This option specifies the directory
where the GL libraries will be installed. The default is
<code>${exec_prefix}/lib</code>. It also serves as the name of the
library staging area in the source tree. For instance, if the option
<code>--libdir=/usr/local/lib64</code> is used, the libraries will be
created in a <code>lib64</code> directory at the top of the Mesa source
tree.</p>
</dd>
<dt><code>--sysconfdir=DIR</code></dt>
<dd><p>This option specifies the directory where the configuration
files will be installed. The default is <code>${prefix}/etc</code>.
Currently there's only one config file provided when dri drivers are
enabled - it's <code>drirc</code>.</p>
</dd>
<dt><code>--enable-static, --disable-shared</code></dt>
<dd><p>By default, Mesa
will build shared libraries. Either of these options will force static
libraries to be built. It is not currently possible to build static and
shared libraries in a single pass.</p>
</dd>
<dt><code>CC, CFLAGS, CXX, CXXFLAGS</code></dt>
<dd><p>These environment variables
control the C and C++ compilers used during the build. By default,
<code>gcc</code> and <code>g++</code> are used and the debug/optimisation
level is left unchanged.</p>
</dd>
<dt><code>LDFLAGS</code></dt>
<dd><p>An environment variable specifying flags to
pass when linking programs. These should be empty and
<code>PKG_CONFIG_PATH</code> is recommended to be used instead. If needed
it can be used to direct the linker to use libraries in nonstandard
directories. For example, <code>LDFLAGS="-L/usr/X11R6/lib"</code>.</p>
</dd>
<dt><code>PKG_CONFIG_PATH</code></dt>
<dd><p>The
<code>pkg-config</code> utility is a hard requirement for cofiguring and
building mesa. It is used to search for external libraries
on the system. This environment variable is used to control the search
path for <code>pkg-config</code>. For instance, setting
<code>PKG_CONFIG_PATH=/usr/X11R6/lib/pkgconfig</code> will search for
package metadata in <code>/usr/X11R6</code> before the standard
directories.</p>
</dd>
</dl>
<p>
There are also a few general options for altering the Mesa build:
</p>
<dl>
<dt><code>--enable-debug</code></dt>
<dd><p>This option will enable compiler
options and macros to aid in debugging the Mesa libraries.</p>
</dd>
<dt><code>--disable-asm</code></dt>
<dd><p>There are assembly routines
available for a few architectures. These will be used by default if
one of these architectures is detected. This option ensures that
assembly will not be used.</p>
</dd>
<dt><code>--build=</code></dt>
<dt><code>--host=</code></dt>
<dd><p>By default, the build will compile code for the architecture that
it's running on. In order to build cross-compile Mesa on a x86-64 machine
that is to run on a i686, one would need to set the options to:</p>
<p><code>--build=x86_64-pc-linux-gnu --host=i686-pc-linux-gnu</code></p>
Note that these can vary from distribution to distribution. For more
information check with the
<a href="https://www.gnu.org/savannah-checkouts/gnu/autoconf/manual/autoconf-2.69/html_node/Specifying-Target-Triplets.html">
autoconf manual</a>.
Note that you will need to correctly set <code>PKG_CONFIG_PATH</code> as well.
<p>In some cases a single compiler is capable of handling both architectures
(multilib) in that case one would need to set the <code>CC,CXX</code> variables
appending the correct machine options. Seek your compiler documentation for
further information -
<a href="https://gcc.gnu.org/onlinedocs/gcc/Submodel-Options.html"> gcc
machine dependent options</a></p>
<p>In addition to specifying correct <code>PKG_CONFIG_PATH</code> for the target
architecture, the following should be sufficient to configure multilib Mesa</p>
<code>./configure CC="gcc -m32" CXX="g++ -m32" --build=x86_64-pc-linux-gnu --host=i686-pc-linux-gnu ...</code>
</dd>
</dl>
<h2 id="driver">2. Driver Options</h2>
<p>
There are several different driver modes that Mesa can use. These are
described in more detail in the <a href="install.html">basic
installation instructions</a>. The Mesa driver is controlled through the
configure options <code>--enable-xlib-glx</code>, <code>--enable-osmesa</code>,
and <code>--enable-dri</code>.
</p>
<h3 id="xlib">Xlib</h3><p>
It uses Xlib as a software renderer to do all rendering. It corresponds
to the option <code>--enable-xlib-glx</code>. The libX11 and libXext
libraries, as well as the X11 development headers, will be need to
support the Xlib driver.
<h3 id="dri">DRI</h3><p>This mode uses the DRI hardware drivers for
accelerated OpenGL rendering. Enable the DRI drivers with the option
<code>--enable-dri</code>. See the <a href="install.html">basic
installation instructions</a> for details on prerequisites for the DRI
drivers.
<!-- DRI specific options -->
<dl>
<dt><code>--with-dri-driverdir=DIR</code>
<dd><p> This option specifies the
location the DRI drivers will be installed to and the location libGL
will search for DRI drivers. The default is <code>${libdir}/dri</code>.
<dt><code>--with-dri-drivers=DRIVER,DRIVER,...</code>
<dd><p> This option
allows a specific set of DRI drivers to be built. For example,
<code>--with-dri-drivers="swrast,i965,radeon,nouveau"</code>. By
default, the drivers will be chosen depending on the target platform.
See the directory <code>src/mesa/drivers/dri</code> in the source tree
for available drivers. Beware that the swrast DRI driver is used by both
libGL and the X.Org xserver GLX module to do software rendering, so you
may run into problems if it is not available.
<!-- This explanation might be totally bogus. Kristian? -->
<dt><code>--disable-driglx-direct</code>
<dd><p> Disable direct rendering in
GLX. Normally, direct hardware rendering through the DRI drivers and
indirect software rendering are enabled in GLX. This option disables
direct rendering entirely. It can be useful on architectures where
kernel DRM modules are not available.
<dt><code>--enable-glx-tls</code> <dd><p>
Enable Thread Local Storage (TLS) in
GLX.
<dt><code>--with-expat=DIR</code>
<dd><p><strong>DEPRECATED</strong>, use <code>PKG_CONFIG_PATH</code> instead.</p>
<p>The DRI-enabled libGL uses expat to
parse the DRI configuration files in <code>${sysconfdir}/drirc</code> and
<code>~/.drirc</code>. This option allows a specific expat installation
to be used. For example, <code>--with-expat=/usr/local</code> will
search for expat headers and libraries in <code>/usr/local/include</code>
and <code>/usr/local/lib</code>, respectively.
</dl>
<h3 id="osmesa">OSMesa </h3><p> No libGL is built in this
mode. Instead, the driver code is built into the Off-Screen Mesa
(OSMesa) library. See the <a href="osmesa.html">Off-Screen Rendering</a>
page for more details. It corresponds to the option
<code>--enable-osmesa</code>.
<!-- OSMesa specific options -->
<dl>
<dt><code>--with-osmesa-bits=BITS</code>
<dd><p> This option allows the size
of the color channel in bits to be specified. By default, an 8-bit
channel will be used, and the driver will be named libOSMesa. Other
options are 16- and 32-bit color channels, which will add the bit size
to the library name. For example, <code>--with-osmesa-bits=16</code>
will create the libOSMesa16 library with a 16-bit color channel.
</dl>
<h2 id="library">3. Library Options</h2>
<p>
The configure script provides more fine grained control over the GL
libraries that will be built. More details on the specific GL libraries
can be found in the <a href="install.html">basic installation
instructions</a>.
</div>
</body>
</html>

View File

@@ -2,30 +2,30 @@
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Report a Bug</title>
<title>Mesa Bug Reporting</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Report a Bug</h1>
<h1>Bug Database</h1>
<p>
The Mesa bug database is hosted on
<a href="https://freedesktop.org">freedesktop.org</a>.
<a href="http://freedesktop.org">freedesktop.org</a>.
The old bug database on SourceForge is no longer used.
</p>
<p>
To file a Mesa bug, go to
<a href="https://gitlab.freedesktop.org/mesa/mesa/issues">
GitLab on freedesktop.org</a>
<a href="https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa">
Bugzilla on freedesktop.org</a>
</p>
<p>
@@ -37,14 +37,11 @@ Please follow these bug reporting guidelines:
the problem.
<li>Check if your bug is already reported in the database.
<li>Monitor your bug report for requests for additional information, etc.
<li>Attach the output of running glxinfo or wglinfo.
This will tell us the Mesa version, which device driver you're using, etc.
<li>If you're reporting a crash, try to use your debugger (gdb) to get a stack
trace. Also, recompile Mesa in debug mode to get more detailed information.
<li>Describe in detail how to reproduce the bug, especially with games
and applications that the Mesa developers might not be familiar with.
<li>Provide an <a href="https://github.com/apitrace/apitrace">apitrace</a>
or simple GLUT-based test program if possible.
<li>Provide a simple GLUT-based test program if possible
</ul>
<p>

View File

@@ -1,143 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Coding Style</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
The Mesa 3D Graphics Library
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Coding Style</h1>
<p>
Mesa is over 20 years old and the coding style has evolved over time.
Some old parts use a style that's a bit out of date.
Different sections of mesa can use different coding style as set in the local
EditorConfig (.editorconfig) and/or Emacs (.dir-locals.el) file.
Alternatively the following is applicable.
If the guidelines below don't cover something, try following the format of
existing, neighboring code.
</p>
<p>
Basic formatting guidelines
</p>
<ul>
<li>3-space indentation, no tabs.
<li>Limit lines to 78 or fewer characters. The idea is to prevent line
wrapping in 80-column editors and terminals. There are exceptions, such
as if you're defining a large, static table of information.
<li>Opening braces go on the same line as the if/for/while statement.
For example:
<pre>
if (condition) {
foo;
} else {
bar;
}
</pre>
<li>Put a space before/after operators. For example, <code>a = b + c;</code>
and not <code>a=b+c;</code>
<li>This GNU indent command generally does the right thing for formatting:
<pre>
indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
</pre>
<li>
<p>Use comments wherever you think it would be helpful for other developers.
Several specific cases and style examples follow. Note that we roughly
follow <a href="http://www.doxygen.nl">Doxygen</a> conventions.
</p>
Single-line comments:
<pre>
/* null-out pointer to prevent dangling reference below */
bufferObj = NULL;
</pre>
Or,
<pre>
bufferObj = NULL; /* prevent dangling reference below */
</pre>
Multi-line comment:
<pre>
/* If this is a new buffer object id, or one which was generated but
* never used before, allocate a buffer object now.
*/
</pre>
We try to quote the OpenGL specification where prudent:
<pre>
/* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
*
* "An INVALID_OPERATION error is generated for any of the following
* conditions:
*
* * &lt;length&gt; is zero."
*
* Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
* (30.10.2014) also says this, so it's no longer allowed for desktop GL,
* either.
*/
</pre>
Function comment example:
<pre>
/**
* Create and initialize a new buffer object. Called via the
* ctx-&gt;Driver.CreateObject() driver callback function.
* \param name integer name of the object
* \param type one of GL_FOO, GL_BAR, etc.
* \return pointer to new object or NULL if error
*/
struct gl_object *
_mesa_create_object(GLuint name, GLenum type)
{
/* function body */
}
</pre>
<li>Put the function return type and qualifiers on one line and the function
name and parameters on the next, as seen above. This makes it easy to use
<code>grep ^function_name dir/*</code> to find function definitions. Also,
the opening brace goes on the next line by itself (see above.)
<li>Function names follow various conventions depending on the type of function:
<pre>
glFooBar() - a public GL entry point (in glapi_dispatch.c)
_mesa_FooBar() - the internal immediate mode function
save_FooBar() - retained mode (display list) function in dlist.c
foo_bar() - a static (private) function
_mesa_foo_bar() - an internal non-static Mesa function
</pre>
<li>Constants, macros and enum names are <code>ALL_UPPERCASE</code>, with _
between words.
<li>Mesa usually uses camel case for local variables (Ex:
<code>localVarname</code>) while gallium typically uses underscores (Ex:
<code>local_var_name</code>).
<li>Global variables are almost never used because Mesa should be thread-safe.
<li>Booleans. Places that are not directly visible to the GL API
should prefer the use of <code>bool</code>, <code>true</code>, and
<code>false</code> over <code>GLboolean</code>, <code>GL_TRUE</code>, and
<code>GL_FALSE</code>. In C code, this may mean that
<code>#include &lt;stdbool.h&gt;</code> needs to be added. The
<code>try_emit_*</code> methods in <code>src/mesa/program/ir_to_mesa.cpp</code>
and <code>src/mesa/state_tracker/st_glsl_to_tgsi.cpp</code> can serve as
examples.
</ul>
</div>
</body>
</html>

View File

@@ -2,19 +2,19 @@
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Conformance Testing</title>
<title>Conformance</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Conformance Testing</h1>
<h1>Conformance</h1>
<p>
The SGI OpenGL conformance tests verify correct operation of OpenGL

View File

@@ -12,10 +12,6 @@
background-color: #cccccc;
color: black;
}
h2 {
font-size: inherit;
font-weight: bold;
}
a:link {
color: #000;
}
@@ -27,82 +23,82 @@
</head>
<body>
<h2>Documentation</h2>
<b>Documentation</b>
<ul>
<li><a href="intro.html" target="_parent">Introduction</a>
<li><a href="index.html" target="_parent">News</a>
<li><a href="developers.html" target="_parent">Developers</a>
<li><a href="systems.html" target="_parent">Platforms and Drivers</a>
<li><a href="license.html" target="_parent">License and Copyright</a>
<li><a href="faq.html" target="_parent">Frequently Asked Questions</a>
<li><a href="license.html" target="_parent">License &amp; Copyright</a>
<li><a href="faq.html" target="_parent">FAQ</a>
<li><a href="relnotes.html" target="_parent">Release Notes</a>
<li><a href="thanks.html" target="_parent">Acknowledgements</a>
<li><a href="conform.html" target="_parent">Conformance Testing</a>
<li>more docs below...
</ul>
<h2>Download and Install</h2>
<b>Download / Install</b>
<ul>
<li><a href="download.html" target="_parent">Downloading and Unpacking</a>
<li><a href="install.html" target="_parent">Compiling and Installing</a>
<li><a href="download.html" target="_parent">Downloading / Unpacking</a>
<li><a href="install.html" target="_parent">Compiling / Installing</a>
<ul>
<li><a href="meson.html" target="_parent">Meson</a></li>
<li><a href="autoconf.html" target="_parent">Autoconf</a></li>
</ul>
</li>
<li><a href="precompiled.html" target="_parent">Precompiled Libraries</a>
</ul>
<h2>Need help?</h2>
<b>Resources</b>
<ul>
<li><a href="lists.html" target="_parent">Mailing Lists</a>
<li><a href="bugs.html" target="_parent">Report a bug</a>
<li><a href="bugs.html" target="_parent">Bug Database</a>
<li><a href="webmaster.html" target="_parent">Webmaster</a>
<li><a href="https://dri.freedesktop.org/" target="_parent">Mesa/DRI Wiki</a>
<li><a href="http://dri.freedesktop.org/" target="_parent">Mesa/DRI Wiki</a>
</ul>
<h2>User Topics</h2>
<b>User Topics</b>
<ul>
<li><a href="shading.html" target="_parent">Shading Language</a>
<li><a href="egl.html" target="_parent">EGL</a>
<li><a href="opengles.html" target="_parent">OpenGL ES</a>
<li><a href="envvars.html" target="_parent">Environment Variables</a>
<li><a href="osmesa.html" target="_parent">Off-screen Rendering</a>
<li><a href="osmesa.html" target="_parent">Off-Screen Rendering</a>
<li><a href="debugging.html" target="_parent">Debugging Tips</a>
<li><a href="perf.html" target="_parent">Performance Tips</a>
<li><a href="extensions.html" target="_parent">Mesa Extensions</a>
<li><a href="llvmpipe.html" target="_parent">Gallium LLVMpipe Driver</a>
<li><a href="vmware-guest.html" target="_parent">VMware SVGA3D Guest Driver</a>
<li><a href="postprocess.html" target="_parent">Gallium Post-processing</a>
<li><a href="mangling.html" target="_parent">Function Name Mangling</a>
<li><a href="llvmpipe.html" target="_parent">Gallium llvmpipe driver</a>
<li><a href="vmware-guest.html" target="_parent">VMware SVGA3D guest driver</a>
<li><a href="postprocess.html" target="_parent">Gallium post-processing</a>
<li><a href="application-issues.html" target="_parent">Application Issues</a>
<li><a href="viewperf.html" target="_parent">Viewperf Issues</a>
</ul>
<h2>Developer Topics</h2>
<b>Developer Topics</b>
<ul>
<li><a href="repository.html" target="_parent">Source Code Repository</a>
<li><a href="sourcetree.html" target="_parent">Source Code Tree</a>
<li><a href="utilities.html" target="_parent">Utilities</a>
<li><a href="helpwanted.html" target="_parent">Help Wanted</a>
<li><a href="devinfo.html" target="_parent">Development Notes</a>
<li><a href="codingstyle.html" target="_parent">Coding Style</a>
<li><a href="submittingpatches.html" target="_parent">Submitting Patches</a>
<li><a href="releasing.html" target="_parent">Releasing Process</a>
<li><a href="release-calendar.html" target="_parent">Release Calendar</a>
<li><a href="sourcedocs.html" target="_parent">Source Documentation</a>
<li><a href="dispatch.html" target="_parent">GL Dispatch</a>
</ul>
<h2>Links</h2>
<b>Links</b>
<ul>
<li><a href="https://www.opengl.org" target="_parent">OpenGL Website</a>
<li><a href="https://dri.freedesktop.org" target="_parent">DRI Website</a>
<li><a href="https://www.freedesktop.org" target="_parent">freedesktop.org</a>
<li><a href="https://planet.freedesktop.org" target="_parent">Developer Blogs</a>
<li><a href="http://www.opengl.org" target="_parent">OpenGL website</a>
<li><a href="http://dri.freedesktop.org" target="_parent">DRI website</a>
<li><a href="http://www.freedesktop.org" target="_parent">freedesktop.org</a>
<li><a href="http://planet.freedesktop.org" target="_parent">Developer blogs</a>
</ul>
<h2>Hosted by:</h2>
<dl>
<dd><a href="https://www.freedesktop.org" target="_parent">freedesktop.org</a>
</dl>
<b>Hosted by:</b>
<br>
<blockquote>
<a href="http://sourceforge.net"
target="_parent">sourceforge.net</a>
</blockquote>
</body>
</html>

View File

@@ -8,7 +8,7 @@
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
@@ -20,22 +20,26 @@
Normally Mesa (and OpenGL) records but does not notify the user of
errors. It is up to the application to call
<code>glGetError</code> to check for errors. Mesa supports an
environment variable, <code>MESA_DEBUG</code>, to help with debugging. If
<code>MESA_DEBUG</code> is defined, a message will be printed to stdout
whenever an error occurs.
environment variable, MESA_DEBUG, to help with debugging. If
MESA_DEBUG is defined, a message will be printed to stdout whenever
an error occurs.
</p>
<p>
More extensive error checking is done in DEBUG builds
(<code>--buildtype debug</code> for meson, <code>build=debug</code> for scons).
More extensive error checking is done when Mesa is compiled with the
DEBUG symbol defined. You'll have to edit the Make-config file and
add -DDEBUG to the CFLAGS line for your system configuration. You may
also want to replace any optimization flags with the -g flag so you can
use your debugger. After you've edited Make-config type 'make clean'
before recompiling.
</p>
<p>
In your debugger you can set a breakpoint in <code>_mesa_error()</code> to trap
Mesa errors.
In your debugger you can set a breakpoint in _mesa_error() to trap Mesa
errors.
</p>
<p>
There is a display list printing/debugging facility. See the end of
<code>src/dlist.c</code> for details.
src/dlist.c for details.
</p>
</div>

View File

@@ -8,7 +8,7 @@
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
@@ -20,7 +20,7 @@
Both professional and volunteer developers contribute to Mesa.
</p>
<p>
<a href="https://www.vmware.com/">VMware</a>
<a href="http://www.vmware.com/">VMware</a>
employs several of the main Mesa developers including Brian Paul
and Keith Whitwell.
</p>
@@ -44,7 +44,7 @@ Intel has recently contributed the new GLSL compiler in Mesa 7.9.
</p>
<p>
<a href="https://www.lunarg.com/">LunarG</a> can be contacted
<a href="http://www.lunarg.com/">LunarG</a> can be contacted
for custom Mesa / 3D graphics development.
</p>

View File

@@ -8,7 +8,7 @@
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
@@ -18,19 +18,659 @@
<ul>
<li><a href="#style">Coding Style</a>
<li><a href="#submitting">Submitting Patches</a>
<li><a href="#release">Making a New Mesa Release</a>
<li><a href="#extensions">Adding Extensions</a>
</ul>
<h2 id="style">Coding Style</h2>
<p>
Mesa is over 20 years old and the coding style has evolved over time.
Some old parts use a style that's a bit out of date.
If the guidelines below don't cover something, try following the format of
existing, neighboring code.
</p>
<p>
Basic formatting guidelines
</p>
<ul>
<li>3-space indentation, no tabs.
<li>Limit lines to 78 or fewer characters. The idea is to prevent line
wrapping in 80-column editors and terminals. There are exceptions, such
as if you're defining a large, static table of information.
<li>Opening braces go on the same line as the if/for/while statement.
For example:
<pre>
if (condition) {
foo;
} else {
bar;
}
</pre>
<li>Put a space before/after operators. For example, <tt>a = b + c;</tt>
and not <tt>a=b+c;</tt>
<li>This GNU indent command generally does the right thing for formatting:
<pre>
indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
</pre>
<li>Use comments wherever you think it would be helpful for other developers.
Several specific cases and style examples follow. Note that we roughly
follow <a href="http://www.stack.nl/~dimitri/doxygen/">Doxygen</a> conventions.
<br>
<br>
Single-line comments:
<pre>
/* null-out pointer to prevent dangling reference below */
bufferObj = NULL;
</pre>
Or,
<pre>
bufferObj = NULL; /* prevent dangling reference below */
</pre>
Multi-line comment:
<pre>
/* If this is a new buffer object id, or one which was generated but
* never used before, allocate a buffer object now.
*/
</pre>
We try to quote the OpenGL specification where prudent:
<pre>
/* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
*
* "An INVALID_OPERATION error is generated for any of the following
* conditions:
*
* * <length> is zero."
*
* Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
* (30.10.2014) also says this, so it's no longer allowed for desktop GL,
* either.
*/
</pre>
Function comment example:
<pre>
/**
* Create and initialize a new buffer object. Called via the
* ctx->Driver.CreateObject() driver callback function.
* \param name integer name of the object
* \param type one of GL_FOO, GL_BAR, etc.
* \return pointer to new object or NULL if error
*/
struct gl_object *
_mesa_create_object(GLuint name, GLenum type)
{
/* function body */
}
</pre>
<li>Put the function return type and qualifiers on one line and the function
name and parameters on the next, as seen above. This makes it easy to use
<code>grep ^function_name dir/*</code> to find function definitions. Also,
the opening brace goes on the next line by itself (see above.)
<li>Function names follow various conventions depending on the type of function:
<pre>
glFooBar() - a public GL entry point (in glapi_dispatch.c)
_mesa_FooBar() - the internal immediate mode function
save_FooBar() - retained mode (display list) function in dlist.c
foo_bar() - a static (private) function
_mesa_foo_bar() - an internal non-static Mesa function
</pre>
<li>Constants, macros and enumerant names are ALL_UPPERCASE, with _ between
words.
<li>Mesa usually uses camel case for local variables (Ex: "localVarname")
while gallium typically uses underscores (Ex: "local_var_name").
<li>Global variables are almost never used because Mesa should be thread-safe.
<li>Booleans. Places that are not directly visible to the GL API
should prefer the use of <tt>bool</tt>, <tt>true</tt>, and
<tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and
<tt>GL_FALSE</tt>. In C code, this may mean that
<tt>#include &lt;stdbool.h&gt;</tt> needs to be added. The
<tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and
src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
</ul>
<h2 id="submitting">Submitting patches</h2>
<p>
The basic guidelines for submitting patches are:
</p>
<ul>
<li>Patches should be sufficiently tested before submitting.
<li>Code patches should follow Mesa coding conventions.
<li>Whenever possible, patches should only effect individual Mesa/Gallium
components.
<li>Patches should never introduce build breaks and should be bisectable (see
<code>git bisect</code>.)
<li>Patches should be properly formatted (see below).
<li>Patches should be submitted to mesa-dev for review using
<code>git send-email</code>.
<li>Patches should not mix code changes with code formatting changes (except,
perhaps, in very trivial cases.)
</ul>
<h3>Patch formatting</h3>
<p>
The basic rules for patch formatting are:
</p>
<ul>
<li>Lines should be limited to 75 characters or less so that git logs
displayed in 80-column terminals avoid line wrapping. Note that git
log uses 4 spaces of indentation (4 + 75 &lt; 80).
<li>The first line should be a short, concise summary of the change prefixed
with a module name. Examples:
<pre>
mesa: Add support for querying GL_VERTEX_ATTRIB_ARRAY_LONG
gallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERY
i965: Fix missing type in local variable declaration.
</pre>
<li>Subsequent patch comments should describe the change in more detail,
if needed. For example:
<pre>
i965: Remove end-of-thread SEND alignment code.
This was present in Eric's initial implementation of the compaction code
for Sandybridge (commit 077d01b6). There is no documentation saying this
is necessary, and removing it causes no regressions in piglit on any
platform.
</pre>
<li>A "Signed-off-by:" line is not required, but not discouraged either.
<li>If a patch address a bugzilla issue, that should be noted in the
patch comment. For example:
<pre>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89689
</pre>
<li>If there have been several revisions to a patch during the review
process, they should be noted such as in this example:
<pre>
st/mesa: add ARB_texture_stencil8 support (v4)
if we support stencil texturing, enable texture_stencil8
there is no requirement to support native S8 for this,
the texture can be converted to x24s8 fine.
v2: fold fixes from Marek in:
a) put S8 last in the list
b) fix renderable to always test for d/s renderable
fixup the texture case to use a stencil only format
for picking the format for the texture view.
v3: hit fallback for getteximage
v4: put s8 back in front, it shouldn't get picked now (Ilia)
</pre>
<li>If someone tested your patch, document it with a line like this:
<pre>
Tested-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
<li>If the patch was reviewed (usually the case) or acked by someone,
that should be documented with:
<pre>
Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
Acked-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
</ul>
<h3>Testing Patches</h3>
<p>
It should go without saying that patches must be tested. In general,
do whatever testing is prudent.
</p>
<p>
You should always run the Mesa test suite before submitting patches.
The test suite can be run using the 'make check' command. All tests
must pass before patches will be accepted, this may mean you have
to update the tests themselves.
</p>
<p>
Whenever possible and applicable, test the patch with
<a href="http://piglit.freedesktop.org">Piglit</a> to
check for regressions.
</p>
<h3>Mailing Patches</h3>
<p>
Patches should be sent to the mesa-dev mailing list for review:
<a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev">
mesa-dev@lists.freedesktop.org<a/>.
When submitting a patch make sure to use
<a href="https://git-scm.com/docs/git-send-email">git send-email</a>
rather than attaching patches to emails. Sending patches as
attachments prevents people from being able to provide in-line review
comments.
</p>
<p>
When submitting follow-up patches you can use --in-reply-to to make v2, v3,
etc patches show up as replies to the originals. This usually works well
when you're sending out updates to individual patches (as opposed to
re-sending the whole series). Using --in-reply-to makes
it harder for reviewers to accidentally review old patches.
</p>
<p>
When submitting follow-up patches you should also login to
<a href="https://patchwork.freedesktop.org">patchwork</a> and change the
state of your old patches to Superseded.
</p>
<h3>Reviewing Patches</h3>
<p>
When you've reviewed a patch on the mailing list, please be unambiguous
about your review. That is, state either
<pre>
Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
or
<pre>
Acked-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
Rather than saying just "LGTM" or "Seems OK".
</p>
<p>
If small changes are suggested, it's OK to say something like:
<pre>
With the above fixes, Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
which tells the patch author that the patch can be committed, as long
as the issues are resolved first.
</p>
<h3>Marking a commit as a candidate for a stable branch</h3>
<p>
If you want a commit to be applied to a stable branch,
you should add an appropriate note to the commit message.
</p>
<p>
Here are some examples of such a note:
</p>
<ul>
<li>CC: &lt;mesa-stable@lists.freedesktop.org&gt;</li>
<li>CC: "9.2 10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
<li>CC: "10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
</ul>
Simply adding the CC to the mesa-stable list address is adequate to nominate
the commit for the most-recently-created stable branch. It is only necessary
to specify a specific branch name, (such as "9.2 10.0" or "10.0" in the
examples above), if you want to nominate the commit for an older stable
branch. And, as in these examples, you can nominate the commit for the older
branch in addition to the more recent branch, or nominate the commit
exclusively for the older branch.
This "CC" syntax for patch nomination will cause patches to automatically be
copied to the mesa-stable@ mailing list when you use "git send-email" to send
patches to the mesa-dev@ mailing list. Also, if you realize that a commit
should be nominated for the stable branch after it has already been committed,
you can send a note directly to the mesa-stable@lists.freedesktop.org where
the Mesa stable-branch maintainers will receive it. Be sure to mention the
commit ID of the commit of interest (as it appears in the mesa master branch).
The latest set of patches that have been nominated, accepted, or rejected for
the upcoming stable release can always be seen on the
<a href="http://cworth.org/~cworth/mesa-stable-queue/">Mesa Stable Queue</a>
page.
<h3>Criteria for accepting patches to the stable branch</h3>
Mesa has a designated release manager for each stable branch, and the release
manager is the only developer that should be pushing changes to these
branches. Everyone else should simply nominate patches using the mechanism
described above.
The stable-release manager will work with the list of nominated patches, and
for each patch that meets the crtieria below will cherry-pick the patch with:
<code>git cherry-pick -x &lt;commit&gt;</code>. The <code>-x</code> option is
important so that the picked patch references the comit ID of the original
patch.
The stable-release manager may at times need to force-push changes to the
stable branches, for example, to drop a previously-picked patch that was later
identified as causing a regression). These force-pushes may cause changes to
be lost from the stable branch if developers push things directly. Consider
yourself warned.
The stable-release manager is also given broad discretion in rejecting patches
that have been nominated for the stable branch. The most basic rule is that
the stable branch is for bug fixes only, (no new features, no
regressions). Here is a non-exhaustive list of some reasons that a patch may
be rejected:
<ul>
<li>Patch introduces a regression. Any reported build breakage or other
regression caused by a particular patch, (game no longer work, piglit test
changes from PASS to FAIL), is justification for rejecting a patch.</li>
<li>Patch is too large, (say, larger than 100 lines)</li>
<li>Patch is not a fix. For example, a commit that moves code around with no
functional change should be rejected.</li>
<li>Patch fix is not clearly described. For example, a commit message
of only a single line, no description of the bug, no mention of bugzilla,
etc.</li>
<li>Patch has not obviously been reviewed, For example, the commit message
has no Reviewed-by, Signed-off-by, nor Tested-by tags from anyone but the
author.</li>
<li>Patch has not already been merged to the master branch. As a rule, bug
fixes should never be applied first to a stable branch. Patches should land
first on the master branch and then be cherry-picked to a stable
branch. (This is to avoid future releases causing regressions if the patch
is not also applied to master.) The only things that might look like
exceptions would be backports of patches from master that happen to look
significantly different.</li>
<li>Patch depends on too many other patches. Ideally, all stable-branch
patches should be self-contained. It sometimes occurs that a single, logical
bug-fix occurs as two separate patches on master, (such as an original
patch, then a subsequent fix-up to that patch). In such a case, these two
patches should be squashed into a single, self-contained patch for the
stable branch. (Of course, if the squashing makes the patch too large, then
that could be a reason to reject the patch.)</li>
<li>Patch includes new feature development, not bug fixes. New OpenGL
features, extensions, etc. should be applied to Mesa master and included in
the next major release. Stable releases are intended only for bug fixes.
Note: As an exception to this rule, the stable-release manager may accept
hardware-enabling "features". For example, backports of new code to support
a newly-developed hardware product can be accepted if they can be reasonably
determined to not have effects on other hardware.</li>
<li>Patch is a performance optimization. As a rule, performance patches are
not candidates for the stable branch. The only exception might be a case
where an application's performance was recently severely impacted so as to
become unusable. The fix for this performance regression could then be
considered for a stable branch. The optimization must also be
non-controversial and the patches still need to meet the other criteria of
being simple and self-contained</li>
<li>Patch introduces a new failure mode (such as an assert). While the new
assert might technically be correct, for example to make Mesa more
conformant, this is not the kind of "bug fix" we want in a stable
release. The potential problem here is that an OpenGL program that was
previously working, (even if technically non-compliant with the
specification), could stop working after this patch. So that would be a
regression that is unaacceptable for the stable branch.</li>
</ul>
<h2 id="release">Making a New Mesa Release</h2>
<p>
These are the instructions for making a new Mesa release.
</p>
<h3>Get latest source files</h3>
<p>
Use git to get the latest Mesa files from the git repository, from whatever
branch is relevant. This document uses the convention X.Y.Z for the release
being created, which should be created from a branch named X.Y.
</p>
<h3>Perform basic testing</h3>
<p>
The release manager should, at the very least, test the code by compiling it,
installing it, and running the latest piglit to ensure that no piglit tests
have regressed since the previous release.
</p>
<p>
The release manager should do this testing with at least one hardware driver,
(say, whatever is contained in the local development machine), as well as on
both Gallium and non-Gallium software drivers. The software testing can be
performed by running piglit with the following environment-variable set:
</p>
<pre>
LIBGL_ALWAYS_SOFTWARE=1
</pre>
And Gallium vs. non-Gallium software drivers can be obtained by using the
following configure flags on separate builds:
<pre>
--with-dri-drivers=swrast
--with-gallium-drivers=swrast
</pre>
<p>
Note: If both options are given in one build, both swrast_dri.so drivers will
be compiled, but only one will be installed. The following command can be used
to ensure the correct driver is being tested:
</p>
<pre>
LIBGL_ALWAYS_SOFTWARE=1 glxinfo | grep "renderer string"
</pre>
If any regressions are found in this testing with piglit, stop here, and do
not perform a release until regressions are fixed.
<h3>Update version in file VERSION</h3>
<p>
Increment the version contained in the file VERSION at Mesa's top-level, then
commit this change.
</p>
<h3>Create release notes for the new release</h3>
<p>
Create a new file docs/relnotes/X.Y.Z.html, (follow the style of the previous
release notes). Note that the sha256sums section of the release notes should
be empty at this point.
</p>
<p>
Two scripts are available to help generate portions of the release notes:
<pre>
./bin/bugzilla_mesa.sh
./bin/shortlog_mesa.sh
</pre>
<p>
The first script identifies commits that reference bugzilla bugs and obtains
the descriptions of those bugs from bugzilla. The second script generates a
log of all commits. In both cases, HTML-formatted lists are printed to stdout
to be included in the release notes.
</p>
<p>
Commit these changes
</p>
<h3>Make the release archives, signatures, and the release tag</h3>
<p>
From inside the Mesa directory:
<pre>
./autogen.sh
make -j1 tarballs
</pre>
<p>
After the tarballs are created, the sha256 checksums for the files will
be computed and printed. These will be used in a step below.
</p>
<p>
It's important at this point to also verify that the constructed tar file
actually builds:
</p>
<pre>
tar xjf MesaLib-X.Y.Z.tar.bz2
cd Mesa-X.Y.Z
./configure --enable-gallium-llvm
make -j6
make install
</pre>
<p>
Some touch testing should also be performed at this point, (run glxgears or
more involved OpenGL programs against the installed Mesa).
</p>
<p>
Create detached GPG signatures for each of the archive files created above:
</p>
<pre>
gpg --sign --detach MesaLib-X.Y.Z.tar.gz
gpg --sign --detach MesaLib-X.Y.Z.tar.bz2
gpg --sign --detach MesaLib-X.Y.Z.zip
</pre>
<p>
Tag the commit used for the build:
</p>
<pre>
git tag -s mesa-X.Y.X -m "Mesa X.Y.Z release"
</pre>
<p>
Note: It would be nice to investigate and fix the issue that causes the
tarballs target to fail with multiple build process, such as with "-j4". It
would also be nice to incorporate all of the above commands into a single
makefile target. And instead of a custom "tarballs" target, we should
incorporate things into the standard "make dist" and "make distcheck" targets.
</p>
<h3>Add the sha256sums to the release notes</h3>
<p>
Edit docs/relnotes/X.Y.Z.html to add the sha256sums printed as part of "make
tarballs" in the previous step. Commit this change.
</p>
<h3>Push all commits and the tag created above</h3>
<p>
This is the first step that cannot easily be undone. The release is going
forward from this point:
</p>
<pre>
git push origin X.Y --tags
</pre>
<h3>Install the release files and signatures on the distribution server</h3>
<p>
The following commands can be used to copy the release archive files and
signatures to the freedesktop.org server:
</p>
<pre>
scp MesaLib-X.Y.Z* people.freedesktop.org:
ssh people.freedesktop.org
cd /srv/ftp.freedesktop.org/pub/mesa
mkdir X.Y.Z
cd X.Y.Z
mv ~/MesaLib-X.Y.Z* .
</pre>
<h3>Back on mesa master, add the new release notes into the tree</h3>
<p>
Something like the following steps will do the trick:
</p>
<pre>
cp docs/relnotes/X.Y.Z.html /tmp
git checkout master
cp /tmp/X.Y.Z.html docs/relnotes
git add docs/relnotes/X.Y.Z.html
</pre>
<p>
Also, edit docs/relnotes.html to add a link to the new release notes, and edit
docs/index.html to add a news entry. Then commit and push:
</p>
<pre>
git commit -a -m "docs: Import X.Y.Z release notes, add news item."
git push origin
</pre>
<h3>Update the mesa3d.org website</h3>
<p>
NOTE: The recent release managers have not been performing this step
themselves, but leaving this to Brian Paul, (who has access to the
sourceforge.net hosting for mesa3d.org). Brian is more than willing to grant
the permission necessary to future release managers to do this step on their
own.
</p>
<p>
Update the web site by copying the docs/ directory's files to
/home/users/b/br/brianp/mesa-www/htdocs/ with:
<br>
<code>
sftp USERNAME,mesa3d@web.sourceforge.net
</code>
</p>
<h3>Announce the release</h3>
<p>
Make an announcement on the mailing lists:
<em>mesa-dev@lists.freedesktop.org</em>,
and
<em>mesa-announce@lists.freedesktop.org</em>
Follow the template of previously-sent release announcements. The following
command can be used to generate the log of changes to be included in the
release announcement:
<pre>
git shortlog mesa-X.Y.Z-1..mesa-X.Y.Z
</pre>
</p>
<h2 id="extensions">Adding Extensions</h2>
<p>
To add a new GL extension to Mesa you have to do at least the following.
</p>
<ul>
<li>
If <code>glext.h</code> doesn't define the extension, edit
<code>include/GL/gl.h</code> and add code like this:
If glext.h doesn't define the extension, edit include/GL/gl.h and add
code like this:
<pre>
#ifndef GL_EXT_the_extension_name
#define GL_EXT_the_extension_name 1
@@ -41,18 +681,18 @@ To add a new GL extension to Mesa you have to do at least the following.
</pre>
</li>
<li>
In the <code>src/mapi/glapi/gen/</code> directory, add the new extension
functions and enums to the <code>gl_API.xml</code> file.
In the src/mapi/glapi/gen/ directory, add the new extension functions and
enums to the gl_API.xml file.
Then, a bunch of source files must be regenerated by executing the
corresponding Python scripts.
</li>
<li>
Add a new entry to the <code>gl_extensions</code> struct in
<code>mtypes.h</code> if the extension requires driver capabilities not
already exposed by another extension.
Add a new entry to the <code>gl_extensions</code> struct in mtypes.h
if the extension requires driver capabilities not already exposed by
another extension.
</li>
<li>
Add a new entry to the <code>src/mesa/main/extensions_table.h</code> file.
Add a new entry to the src/mesa/main/extensions_table.h file.
</li>
<li>
From this point, the best way to proceed is to find another extension,
@@ -60,22 +700,21 @@ To add a new GL extension to Mesa you have to do at least the following.
as an example.
</li>
<li>
If the new extension adds new GL state, the functions in
<code>get.c</code>, <code>enable.c</code> and <code>attrib.c</code>
will most likely require new code.
If the new extension adds new GL state, the functions in get.c, enable.c
and attrib.c will most likely require new code.
</li>
<li>
To determine if the new extension is active in the current context,
use the auto-generated <code>_mesa_has_##name_str()</code> function
defined in <code>src/mesa/main/extensions.h</code>.
use the auto-generated _mesa_has_##name_str() function defined in
src/mesa/main/extensions.h.
</li>
<li>
The dispatch tests <code>check_table.cpp</code> and
<code>dispatch_sanity.cpp</code> should be updated with details about
the new extensions functions. These tests are run using
<code>meson test</code>.
The dispatch tests check_table.cpp and dispatch_sanity.cpp
should be updated with details about the new extensions functions. These
tests are run using 'make check'
</li>
</ul>
</p>

View File

@@ -2,19 +2,19 @@
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>GL Dispatch</title>
<title>GL Dispatch in Mesa</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>GL Dispatch</h1>
<h1>GL Dispatch in Mesa</h1>
<p>Several factors combine to make efficient dispatch of OpenGL functions
fairly complicated. This document attempts to explain some of the issues
@@ -30,28 +30,28 @@ of the GL related state for the application. Every texture, every buffer
object, every enable, and much, much more is stored in the context. Since
an application can have more than one context, the context to be used is
selected by a window-system dependent function such as
<code>glXMakeContextCurrent</code>.</p>
<tt>glXMakeContextCurrent</tt>.</p>
<p>In environments that implement OpenGL with X-Windows using GLX, every GL
function, including the pointers returned by <code>glXGetProcAddress</code>, are
function, including the pointers returned by <tt>glXGetProcAddress</tt>, are
<em>context independent</em>. This means that no matter what context is
currently active, the same <code>glVertex3fv</code> function is used.</p>
currently active, the same <tt>glVertex3fv</tt> function is used.</p>
<p>This creates the first bit of dispatch complexity. An application can
have two GL contexts. One context is a direct rendering context where
function calls are routed directly to a driver loaded within the
application's address space. The other context is an indirect rendering
context where function calls are converted to GLX protocol and sent to a
server. The same <code>glVertex3fv</code> has to do the right thing depending
server. The same <tt>glVertex3fv</tt> has to do the right thing depending
on which context is current.</p>
<p>Highly optimized drivers or GLX protocol implementations may want to
change the behavior of GL functions depending on current state. For
example, <code>glFogCoordf</code> may operate differently depending on whether
example, <tt>glFogCoordf</tt> may operate differently depending on whether
or not fog is enabled.</p>
<p>In multi-threaded environments, it is possible for each thread to have a
different GL context current. This means that poor old <code>glVertex3fv</code>
different GL context current. This means that poor old <tt>glVertex3fv</tt>
has to know which GL context is current in the thread where it is being
called.</p>
@@ -64,18 +64,18 @@ dispatch table stores pointers to functions that actually implement
specific GL functions. Each time a new context is made current in a thread,
these pointers a updated.</p>
<p>The implementation of functions such as <code>glVertex3fv</code> becomes
<p>The implementation of functions such as <tt>glVertex3fv</tt> becomes
conceptually simple:</p>
<ul>
<li>Fetch the current dispatch table pointer.</li>
<li>Fetch the pointer to the real <code>glVertex3fv</code> function from the
<li>Fetch the pointer to the real <tt>glVertex3fv</tt> function from the
table.</li>
<li>Call the real function.</li>
</ul>
<p>This can be implemented in just a few lines of C code. The file
<code>src/mesa/glapi/glapitemp.h</code> contains code very similar to this.</p>
<tt>src/mesa/glapi/glapitemp.h</tt> contains code very similar to this.</p>
<blockquote>
<table border="1">
@@ -93,9 +93,9 @@ void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
overhead that it adds to every GL function call.</p>
<p>In a multithreaded environment, a naive implementation of
<code>GET_DISPATCH</code> involves a call to <code>pthread_getspecific</code> or a
<tt>GET_DISPATCH</tt> involves a call to <tt>pthread_getspecific</tt> or a
similar function. Mesa provides a wrapper function called
<code>_glapi_get_dispatch</code> that is used by default.</p>
<tt>_glapi_get_dispatch</tt> that is used by default.</p>
<h2>3. Optimizations</h2>
@@ -109,7 +109,7 @@ each can or cannot be used are listed.</p>
<p>The vast majority of OpenGL applications use the API in a single threaded
manner. That is, the application has only one thread that makes calls into
the GL. In these cases, not only do the calls to
<code>pthread_getspecific</code> hurt performance, but they are completely
<tt>pthread_getspecific</tt> hurt performance, but they are completely
unnecessary! It is possible to detect this common case and avoid these
calls.</p>
@@ -118,15 +118,15 @@ of the executing thread. If the same thread ID is always seen, Mesa knows
that the application is, from OpenGL's point of view, single threaded.</p>
<p>As long as an application is single threaded, Mesa stores a pointer to
the dispatch table in a global variable called <code>_glapi_Dispatch</code>.
the dispatch table in a global variable called <tt>_glapi_Dispatch</tt>.
The pointer is also stored in a per-thread location via
<code>pthread_setspecific</code>. When Mesa detects that an application has
become multithreaded, <code>NULL</code> is stored in <code>_glapi_Dispatch</code>.</p>
<tt>pthread_setspecific</tt>. When Mesa detects that an application has
become multithreaded, <tt>NULL</tt> is stored in <tt>_glapi_Dispatch</tt>.</p>
<p>Using this simple mechanism the dispatch functions can detect the
multithreaded case by comparing <code>_glapi_Dispatch</code> to <code>NULL</code>.
The resulting implementation of <code>GET_DISPATCH</code> is slightly more
complex, but it avoids the expensive <code>pthread_getspecific</code> call in
multithreaded case by comparing <tt>_glapi_Dispatch</tt> to <tt>NULL</tt>.
The resulting implementation of <tt>GET_DISPATCH</tt> is slightly more
complex, but it avoids the expensive <tt>pthread_getspecific</tt> call in
the common case.</p>
<blockquote>
@@ -134,9 +134,9 @@ the common case.</p>
<tr><td><pre>
#define GET_DISPATCH() \
(_glapi_Dispatch != NULL) \
? _glapi_Dispatch : pthread_getspecific(&amp;_glapi_Dispatch_key)
? _glapi_Dispatch : pthread_getspecific(&_glapi_Dispatch_key)
</pre></td></tr>
<tr><td>Improved <code>GET_DISPATCH</code> Implementation</td></tr></table>
<tr><td>Improved <tt>GET_DISPATCH</tt> Implementation</td></tr></table>
</blockquote>
<h3>3.2. ELF TLS</h3>
@@ -144,14 +144,14 @@ the common case.</p>
<p>Starting with the 2.4.20 Linux kernel, each thread is allocated an area
of per-thread, global storage. Variables can be put in this area using some
extensions to GCC. By storing the dispatch table pointer in this area, the
expensive call to <code>pthread_getspecific</code> and the test of
<code>_glapi_Dispatch</code> can be avoided.</p>
expensive call to <tt>pthread_getspecific</tt> and the test of
<tt>_glapi_Dispatch</tt> can be avoided.</p>
<p>The dispatch table pointer is stored in a new variable called
<code>_glapi_tls_Dispatch</code>. A new variable name is used so that a single
<tt>_glapi_tls_Dispatch</tt>. A new variable name is used so that a single
libGL can implement both interfaces. This allows the libGL to operate with
direct rendering drivers that use either interface. Once the pointer is
properly declared, <code>GET_DISPACH</code> becomes a simple variable
properly declared, <tt>GET_DISPACH</tt> becomes a simple variable
reference.</p>
<blockquote>
@@ -162,12 +162,12 @@ extern __thread struct _glapi_table *_glapi_tls_Dispatch
#define GET_DISPATCH() _glapi_tls_Dispatch
</pre></td></tr>
<tr><td>TLS <code>GET_DISPATCH</code> Implementation</td></tr></table>
<tr><td>TLS <tt>GET_DISPATCH</tt> Implementation</td></tr></table>
</blockquote>
<p>Use of this path is controlled by the preprocessor define
<code>USE_ELF_TLS</code>. Any platform capable of using ELF TLS should use this
as the default dispatch method.</p>
<tt>GLX_USE_TLS</tt>. Any platform capable of using TLS should use this as
the default dispatch method.</p>
<h3>3.3. Assembly Language Dispatch Stubs</h3>
@@ -185,13 +185,13 @@ ways that the dispatch table pointer can be accessed. There are four
different methods that can be used:</p>
<ol>
<li>Using <code>_glapi_Dispatch</code> directly in builds for non-multithreaded
<li>Using <tt>_glapi_Dispatch</tt> directly in builds for non-multithreaded
environments.</li>
<li>Using <code>_glapi_Dispatch</code> and <code>_glapi_get_dispatch</code> in
<li>Using <tt>_glapi_Dispatch</tt> and <tt>_glapi_get_dispatch</tt> in
multithreaded environments.</li>
<li>Using <code>_glapi_Dispatch</code> and <code>pthread_getspecific</code> in
<li>Using <tt>_glapi_Dispatch</tt> and <tt>pthread_getspecific</tt> in
multithreaded environments.</li>
<li>Using <code>_glapi_tls_Dispatch</code> directly in TLS enabled
<li>Using <tt>_glapi_tls_Dispatch</tt> directly in TLS enabled
multithreaded environments.</li>
</ol>
@@ -204,13 +204,13 @@ terribly relevant.</p>
few preprocessor defines.</p>
<ul>
<li>If <code>USE_ELF_TLS</code> is defined, method #3 is used.</li>
<li>If <code>HAVE_PTHREAD</code> is defined, method #2 is used.</li>
<li>If <tt>GLX_USE_TLS</tt> is defined, method #3 is used.</li>
<li>If <tt>HAVE_PTHREAD</tt> is defined, method #2 is used.</li>
<li>If none of the preceding are defined, method #1 is used.</li>
</ul>
<p>Two different techniques are used to handle the various different cases.
On x86 and SPARC, a macro called <code>GL_STUB</code> is used. In the preamble
On x86 and SPARC, a macro called <tt>GL_STUB</tt> is used. In the preamble
of the assembly source file different implementations of the macro are
selected based on the defined preprocessor variables. The assembly code
then consists of a series of invocations of the macros such as:
@@ -220,7 +220,7 @@ then consists of a series of invocations of the macros such as:
<tr><td><pre>
GL_STUB(Color3fv, _gloffset_Color3fv)
</pre></td></tr>
<tr><td>SPARC Assembly Implementation of <code>glColor3fv</code></td></tr></table>
<tr><td>SPARC Assembly Implementation of <tt>glColor3fv</tt></td></tr></table>
</blockquote>
<p>The benefit of this technique is that changes to the calling pattern
@@ -231,32 +231,32 @@ changed lines in the assembly code.</p>
implementation does not change based on the parameters passed to the
function. For example, since x86 passes all parameters on the stack, no
additional code is needed to save and restore function parameters around a
call to <code>pthread_getspecific</code>. Since x86-64 passes parameters in
call to <tt>pthread_getspecific</tt>. Since x86-64 passes parameters in
registers, varying amounts of code needs to be inserted around the call to
<code>pthread_getspecific</code> to save and restore the GL function's
<tt>pthread_getspecific</tt> to save and restore the GL function's
parameters.</p>
<p>The other technique, used by platforms like x86-64 that cannot use the
first technique, is to insert <code>#ifdef</code> within the assembly
first technique, is to insert <tt>#ifdef</tt> within the assembly
implementation of each function. This makes the assembly file considerably
larger (e.g., 29,332 lines for <code>glapi_x86-64.S</code> versus 1,155 lines for
<code>glapi_x86.S</code>) and causes simple changes to the function
larger (e.g., 29,332 lines for <tt>glapi_x86-64.S</tt> versus 1,155 lines for
<tt>glapi_x86.S</tt>) and causes simple changes to the function
implementation to generate many lines of diffs. Since the assembly files
are typically generated by scripts (see <a href="#autogen">below</a>), this
isn't a significant problem.</p>
<p>Once a new assembly file is created, it must be inserted in the build
system. There are two steps to this. The file must first be added to
<code>src/mesa/sources</code>. That gets the file built and linked. The second
step is to add the correct <code>#ifdef</code> magic to
<code>src/mesa/glapi/glapi_dispatch.c</code> to prevent the C version of the
<tt>src/mesa/sources</tt>. That gets the file built and linked. The second
step is to add the correct <tt>#ifdef</tt> magic to
<tt>src/mesa/glapi/glapi_dispatch.c</tt> to prevent the C version of the
dispatch functions from being built.</p>
<h3 id="fixedsize">3.4. Fixed-Length Dispatch Stubs</h3>
<p>To implement <code>glXGetProcAddress</code>, Mesa stores a table that
<p>To implement <tt>glXGetProcAddress</tt>, Mesa stores a table that
associates function names with pointers to those functions. This table is
stored in <code>src/mesa/glapi/glprocs.h</code>. For different reasons on
stored in <tt>src/mesa/glapi/glprocs.h</tt>. For different reasons on
different platforms, storing all of those pointers is inefficient. On most
platforms, including all known platforms that support TLS, we can avoid this
added overhead.</p>
@@ -267,8 +267,8 @@ calculated by multiplying the size of the dispatch stub by the offset of the
function in the table. This value is then added to the address of the first
dispatch stub.</p>
<p>This path is activated by adding the correct <code>#ifdef</code> magic to
<code>src/mesa/glapi/glapi.c</code> just before <code>glprocs.h</code> is
<p>This path is activated by adding the correct <tt>#ifdef</tt> magic to
<tt>src/mesa/glapi/glapi.c</tt> just before <tt>glprocs.h</tt> is
included.</p>
<h2 id="autogen">4. Automatic Generation of Dispatch Stubs</h2>

View File

@@ -2,63 +2,84 @@
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Downloading and Unpacking</title>
<title>Getting Mesa</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Downloading and Unpacking</h1>
<h2>Downloading</h2>
<h1>Downloading</h1>
<p>
Primary Mesa download site:
<a href="ftp://ftp.freedesktop.org/pub/mesa/">ftp.freedesktop.org</a> (FTP)
or <a href="https://mesa.freedesktop.org/archive/">mesa.freedesktop.org</a>
(HTTPS).
</p>
<p>
Starting with the first release of 2017, Mesa's version scheme is
year-based. Filenames are in the form <code>mesa-Y.N.P.tar.gz</code>, where
<code>Y</code> is the year (two digits), <code>N</code> is an incremental number
(starting at 0) and <code>P</code> is the patch number (0 for the first
release, 1 for the first patch after that).
(HTTP).
</p>
<p>
When a new release is coming, release candidates (betas) may be found
in the same directory, and are recognisable by the
<code>mesa-Y.N.P-<b>rc</b>X.tar.gz</code> filename.
<a href="ftp://ftp.freedesktop.org/pub/mesa/beta/">here</a>.
</p>
<h2>Unpacking</h2>
<h1>Unpacking</h1>
<p>
Mesa releases are available in two formats: <code>.tar.xz</code> and <code>.tar.gz</code>.
Mesa releases are available in three formats: .tar.bz2, .tar.gz, and .zip
</p>
<p>
To unpack the tarball:
To unpack .tar.gz files:
</p>
<pre>
tar xf mesa-Y.N.P.tar.xz
tar zxf MesaLib-x.y.z.tar.gz
</pre>
<p>or</p>
or
<pre>
tar xf mesa-Y.N.P.tar.gz
gzcat MesaLib-x.y.z.tar.gz | tar xf -
</pre>
or
<pre>
gunzip MesaLib-x.y.z.tar.gz ; tar xf MesaLib-x.y.z.tar
</pre>
<p>
To unpack .tar.bz2 files:
</p>
<pre>
bunzip2 -c MesaLib-x.y.z.tar.gz | tar xf -
</pre>
<p>
To unpack .zip files:
</p>
<pre>
unzip MesaLib-x.y.z.zip
</pre>
<h2>Contents</h2>
<h1>Contents</h1>
<p>
After unpacking you'll have these files and directories (among others):
</p>
<pre>
Makefile - top-level Makefile for most systems
configs/ - makefile parameter files for various systems
include/ - GL header (include) files
bin/ - shell scripts for making shared libraries, etc
docs/ - documentation
src/ - source code for libraries
src/mesa - sources for the main Mesa library and device drivers
src/gallium - sources for Gallium and Gallium drivers
src/glx - sources for building libGL with full GLX and DRI support
</pre>
<p>
Proceed to the <a href="install.html">compilation and installation
@@ -66,7 +87,7 @@ instructions</a>.
</p>
<h2>Demos, GLUT, and GLU</h2>
<h1>Demos, GLUT, and GLU</h1>
<p>
A package of SGI's GLU library is available
@@ -88,9 +109,9 @@ In the past, GLUT, GLU and the Mesa demos were released in conjunction with
Mesa releases. But since GLUT, GLU and the demos change infrequently, they
were split off into their own git repositories:
<a href="https://gitlab.freedesktop.org/mesa/glut">GLUT</a>,
<a href="https://gitlab.freedesktop.org/mesa/glu">GLU</a> and
<a href="https://gitlab.freedesktop.org/mesa/demos">Demos</a>,
<a href="http://cgit.freedesktop.org/mesa/glut/">GLUT</a>,
<a href="http://cgit.freedesktop.org/mesa/glu/">GLU</a> and
<a href="http://cgit.freedesktop.org/mesa/demos/">Demos</a>,
</p>
</div>

View File

@@ -2,24 +2,24 @@
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>EGL</title>
<title>Mesa EGL</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>EGL</h1>
<h1>Mesa EGL</h1>
<p>The current version of EGL in Mesa implements EGL 1.4. More information
about EGL can be found at
<a href="https://www.khronos.org/egl/">
https://www.khronos.org/egl/</a>.</p>
<a href="http://www.khronos.org/egl/">
http://www.khronos.org/egl/</a>.</p>
<p>The Mesa's implementation of EGL uses a driver architecture. The main
library (<code>libEGL</code>) is window system neutral. It provides the EGL
@@ -33,21 +33,18 @@ directly dispatched to the drivers.</p>
<ol>
<li>
<p>Configure your build with the desired client APIs and enable
the driver for your hardware. For example:</p>
<p>Run <code>configure</code> with the desired client APIs and enable
the driver for your hardware. For example</p>
<pre>
$ meson configure \
-D egl=true \
-D gles1=true \
-D gles2=true \
-D dri-drivers=... \
-D gallium-drivers=...
$ ./configure --enable-gles1 --enable-gles2 \
--with-dri-drivers=... \
--with-gallium-drivers=...
</pre>
<p>The main library and OpenGL is enabled by default. The first two options
above enables <a href="opengles.html">OpenGL ES 1.x and 2.x</a>. The last two
options enables the listed classic and Gallium drivers respectively.</p>
options enables the listed classic and and Gallium drivers respectively.</p>
</li>
@@ -64,7 +61,7 @@ or more EGL drivers.</p>
time</p>
<dl>
<dt><code>-D egl=true</code></dt>
<dt><code>--enable-egl</code></dt>
<dd>
<p>By default, EGL is enabled. When disabled, the main library and the drivers
@@ -72,26 +69,38 @@ will not be built.</p>
</dd>
<dt><code>-D platforms=...</code></dt>
<dt><code>--with-egl-driver-dir</code></dt>
<dd>
<p>The directory EGL drivers should be installed to. If not specified, EGL
drivers will be installed to <code>${libdir}/egl</code>.</p>
</dd>
<dt><code>--with-egl-platforms</code></dt>
<dd>
<p>List the platforms (window systems) to support. Its argument is a comma
separated string such as <code>-D platforms=x11,drm</code>. It decides
separated string such as <code>--with-egl-platforms=x11,drm</code>. It decides
the platforms a driver may support. The first listed platform is also used by
the main library to decide the native platform.</p>
the main library to decide the native platform: the platform the EGL native
types such as <code>EGLNativeDisplayType</code> or
<code>EGLNativeWindowType</code> defined for.</p>
<p>The available platforms are <code>x11</code>, <code>drm</code>,
<code>wayland</code>, <code>surfaceless</code>, <code>android</code>,
and <code>haiku</code>.
The <code>android</code> platform can either be built as a system
component, part of AOSP, using <code>Android.mk</code> files, or
cross-compiled using appropriate options.
cross-compiled using appropriate <code>configure</code> options.
The <code>haiku</code> platform can only be built with SCons.
Unless for special needs, the build system should
select the right platforms automatically.</p>
</dd>
<dt><code>-D gles1=true</code> and <code>-D gles2=true</code></dt>
<dt><code>--enable-gles1</code></dt>
<dt><code>--enable-gles2</code></dt>
<dd>
<p>These options enable OpenGL ES support in OpenGL. The result is one big
@@ -99,7 +108,7 @@ internal library that supports multiple APIs.</p>
</dd>
<dt><code>-D shared-glapi=true</code></dt>
<dt><code>--enable-shared-glapi</code></dt>
<dd>
<p>By default, <code>libGL</code> has its own copy of <code>libglapi</code>.
@@ -123,13 +132,44 @@ mesa/demos repository.</p>
runtime</p>
<dl>
<dt><code>EGL_DRIVERS_PATH</code></dt>
<dd>
<p>By default, the main library will look for drivers in the directory where
the drivers are installed to. This variable specifies a list of
colon-separated directories where the main library will look for drivers, in
addition to the default directory. This variable is ignored for setuid/setgid
binaries.</p>
<p>This variable is usually set to test an uninstalled build. For example, one
may set</p>
<pre>
$ export LD_LIBRARY_PATH=$mesa/lib
$ export EGL_DRIVERS_PATH=$mesa/lib/egl
</pre>
<p>to test a build without installation</p>
</dd>
<dt><code>EGL_DRIVER</code></dt>
<dd>
<p>This variable specifies a full path to or the name of an EGL driver. It
forces the specified EGL driver to be loaded. It comes in handy when one wants
to test a specific driver. This variable is ignored for setuid/setgid
binaries.</p>
</dd>
<dt><code>EGL_PLATFORM</code></dt>
<dd>
<p>This variable specifies the native platform. The valid values are the same
as those for <code>-D platforms=...</code>. When the variable is not set,
as those for <code>--with-egl-platforms</code>. When the variable is not set,
the main library uses the first platform listed in
<code>-D platforms=...</code> as the native platform.</p>
<code>--with-egl-platforms</code> as the native platform.</p>
<p>Extensions like <code>EGL_MESA_drm_display</code> define new functions to
create displays for non-native platforms. These extensions are usually used by
@@ -161,7 +201,6 @@ the X server directly using (XCB-)DRI2 protocol.</p>
<p>This driver can share DRI drivers with <code>libGL</code>.</p>
</dd>
</dl>
<h2>Packaging</h2>

View File

@@ -8,7 +8,7 @@
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
@@ -25,206 +25,96 @@ sometimes be useful for debugging end-user issues.
<h2>LibGL environment variables</h2>
<dl>
<dt><code>LIBGL_DEBUG</code></dt>
<dd>If defined debug information will be printed to stderr.
If set to <code>verbose</code> additional information will be
printed.</dd>
<dt><code>LIBGL_DRIVERS_PATH</code></dt>
<dd>colon-separated list of paths to search for DRI drivers</dd>
<dt><code>LIBGL_ALWAYS_INDIRECT</code></dt>
<dd>if set to <code>true</code>, forces an indirect rendering
context/connection.</dd>
<dt><code>LIBGL_ALWAYS_SOFTWARE</code></dt>
<dd>if set to <code>true</code>, always use software rendering</dd>
<dt><code>LIBGL_NO_DRAWARRAYS</code></dt>
<dd>if set to <code>true</code>, do not use DrawArrays GLX protocol
(for debugging)</dd>
<dt><code>LIBGL_SHOW_FPS</code></dt>
<dd>print framerate to stdout based on the number of
<code>glXSwapBuffers</code> calls per second.</dd>
<dt><code>LIBGL_DRI3_DISABLE</code></dt>
<dd>disable DRI3 if set to <code>true</code>.</dd>
</dl>
<ul>
<li>LIBGL_DEBUG - If defined debug information will be printed to stderr.
If set to 'verbose' additional information will be printed.
<li>LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers
<li>LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection.
<li>LIBGL_ALWAYS_SOFTWARE - if set, always use software rendering
<li>LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging)
<li>LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers
calls per second.
<li>LIBGL_DRI3_DISABLE - disable DRI3 if set (the value does not matter)
</ul>
<h2>Core Mesa environment variables</h2>
<dl>
<dt><code>MESA_NO_ASM</code></dt>
<dd>if set, disables all assembly language optimizations</dd>
<dt><code>MESA_NO_MMX</code></dt>
<dd>if set, disables Intel MMX optimizations</dd>
<dt><code>MESA_NO_3DNOW</code></dt>
<dd>if set, disables AMD 3DNow! optimizations</dd>
<dt><code>MESA_NO_SSE</code></dt>
<dd>if set, disables Intel SSE optimizations</dd>
<dt><code>MESA_NO_ERROR</code></dt>
<dd>if set to 1, error checking is disabled as per <code>KHR_no_error</code>.
This will result in undefined behaviour for invalid use of the api, but
can reduce CPU use for apps that are known to be error free.</dd>
<dt><code>MESA_DEBUG</code></dt>
<dd>if set, error messages are printed to stderr. For example,
if the application generates a <code>GL_INVALID_ENUM</code> error, a
corresponding error message indicating where the error occurred, and
possibly why, will be printed to stderr. For release builds,
<code>MESA_DEBUG</code> defaults to off (no debug output).
<code>MESA_DEBUG</code> accepts the following comma-separated list of
named flags, which adds extra behaviour to just set
<code>MESA_DEBUG=1</code>:
<dl>
<dt><code>silent</code></dt>
<dd>turn off debug messages. Only useful for debug builds.</dd>
<dt><code>flush</code></dt>
<dd>flush after each drawing command</dd>
<dt><code>incomplete_tex</code></dt>
<dd>extra debug messages when a texture is incomplete</dd>
<dt><code>incomplete_fbo</code></dt>
<dd>extra debug messages when a fbo is incomplete</dd>
<dt><code>context</code></dt>
<dd>create a debug context (see <code>GLX_CONTEXT_DEBUG_BIT_ARB</code>)
and print error and performance messages to stderr (or
<code>MESA_LOG_FILE</code>).</dd>
</dl>
</dd>
<dt><code>MESA_LOG_FILE</code></dt>
<dd>specifies a file name for logging all errors, warnings,
etc., rather than stderr</dd>
<dt><code>MESA_TEX_PROG</code></dt>
<dd>if set, implement conventional texture env modes with
fragment programs (intended for developers only)</dd>
<dt><code>MESA_TNL_PROG</code></dt>
<dd>if set, implement conventional vertex transformation operations with
vertex programs (intended for developers only). Setting this variable
automatically sets the <code>MESA_TEX_PROG</code> variable as well.</dd>
<dt><code>MESA_EXTENSION_OVERRIDE</code></dt>
<dd>can be used to enable/disable extensions. A value such as
<code>GL_EXT_foo -GL_EXT_bar</code> will enable the
<code>GL_EXT_foo</code> extension and disable the
<code>GL_EXT_bar</code> extension.</dd>
<dt><code>MESA_EXTENSION_MAX_YEAR</code></dt>
<dd>The <code>GL_EXTENSIONS</code> string returned by Mesa is sorted by
extension year. If this variable is set to year X, only extensions
defined on or before year X will be reported. This is to work-around a
bug in some games where the extension string is copied into a fixed-size
buffer without truncating. If the extension string is too long, the
buffer overrun can cause the game to crash. This is a work-around for
that.</dd>
<dt><code>MESA_GL_VERSION_OVERRIDE</code></dt>
<dd>changes the value returned by
<code>glGetString(GL_VERSION)</code> and possibly the GL API type.
<ul>
<li>The format should be <code>MAJOR.MINOR[FC|COMPAT]</code>
<li><code>FC</code> is an optional suffix that indicates a forward
compatible context. This is only valid for versions &gt;= 3.0.
<li><code>COMPAT</code> is an optional suffix that indicates a
compatibility context or <code>GL_ARB_compatibility</code> support.
This is only valid for versions &gt;= 3.1.
<li>GL versions &lt;= 3.0 are set to a compatibility (non-Core)
profile
<li>GL versions = 3.1, depending on the driver, it may or may not
have the <code>ARB_compatibility</code> extension enabled.
<li>GL versions &gt;= 3.2 are set to a Core profile
<li>Examples:
<dl>
<dt><code>2.1</code></dt>
<dd>select a compatibility (non-Core) profile with GL version 2.1.</dd>
<dt><code>3.0</code></dt>
<dd>select a compatibility (non-Core) profile with GL version 3.0.</dd>
<dt><code>3.0FC</code></dt>
<dd>select a Core+Forward Compatible profile with GL version 3.0.</dd>
<dt><code>3.1</code></dt>
<dd>select GL version 3.1 with <code>GL_ARB_compatibility</code>
enabled per the driver default.</dd>
<dt><code>3.1FC</code></dt>
<dd>select GL version 3.1 with forward compatibility and
<code>GL_ARB_compatibility</code> disabled.</dd>
<dt><code>3.1COMPAT</code></dt>
<dd>select GL version 3.1 with <code>GL_ARB_compatibility</code>
enabled.</dd>
<dt><code>X.Y</code></dt>
<dd>override GL version to X.Y without changing the profile.</dd>
<dt><code>X.YFC</code></dt>
<dd>select a Core+Forward Compatible profile with GL version X.Y.</dd>
<dt><code>X.YCOMPAT</code></dt>
<dd>select a Compatibility profile with GL version X.Y.</dd>
</dl>
<li>Mesa may not really implement all the features of the given
version. (for developers only)
<li>MESA_NO_ASM - if set, disables all assembly language optimizations
<li>MESA_NO_MMX - if set, disables Intel MMX optimizations
<li>MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations
<li>MESA_NO_SSE - if set, disables Intel SSE optimizations
<li>MESA_DEBUG - if set, error messages are printed to stderr. For example,
if the application generates a GL_INVALID_ENUM error, a corresponding error
message indicating where the error occurred, and possibly why, will be
printed to stderr.<br>
For release builds, MESA_DEBUG defaults to off (no debug output).
MESA_DEBUG accepts the following comma-separated list of named
flags, which adds extra behaviour to just set MESA_DEBUG=1:
<ul>
<li>silent - turn off debug messages. Only useful for debug builds.</li>
<li>flush - flush after each drawing command</li>
<li>incomplete_tex - extra debug messages when a texture is incomplete</li>
<li>incomplete_fbo - extra debug messages when a fbo is incomplete</li>
</ul>
<li>MESA_LOG_FILE - specifies a file name for logging all errors, warnings,
etc., rather than stderr
<li>MESA_TEX_PROG - if set, implement conventional texture env modes with
fragment programs (intended for developers only)
<li>MESA_TNL_PROG - if set, implement conventional vertex transformation
operations with vertex programs (intended for developers only).
Setting this variable automatically sets the MESA_TEX_PROG variable as well.
<li>MESA_EXTENSION_OVERRIDE - can be used to enable/disable extensions.
A value such as "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension
and disable the GL_EXT_bar extension.
<li>MESA_EXTENSION_MAX_YEAR - The GL_EXTENSIONS string returned by Mesa is sorted
by extension year.
If this variable is set to year X, only extensions defined on or before year
X will be reported.
This is to work-around a bug in some games where the extension string is
copied into a fixed-size buffer without truncating.
If the extension string is too long, the buffer overrun can cause the game
to crash.
This is a work-around for that.
<li>MESA_GL_VERSION_OVERRIDE - changes the value returned by
glGetString(GL_VERSION) and possibly the GL API type.
<ul>
<li> The format should be MAJOR.MINOR[FC]
<li> FC is an optional suffix that indicates a forward compatible context.
This is only valid for versions &gt;= 3.0.
<li> GL versions &lt; 3.0 are set to a compatibility (non-Core) profile
<li> GL versions = 3.0, see below
<li> GL versions &gt; 3.0 are set to a Core profile
<li> Examples: 2.1, 3.0, 3.0FC, 3.1, 3.1FC
<ul>
<li> 2.1 - select a compatibility (non-Core) profile with GL version 2.1
<li> 3.0 - select a compatibility (non-Core) profile with GL version 3.0
<li> 3.0FC - select a Core+Forward Compatible profile with GL version 3.0
<li> 3.1 - select a Core profile with GL version 3.1
<li> 3.1FC - select a Core+Forward Compatible profile with GL version 3.1
</ul>
</dd>
<dt><code>MESA_GLES_VERSION_OVERRIDE</code></dt>
<dd>changes the value returned by <code>glGetString(GL_VERSION)</code>
for OpenGL ES.
<ul>
<li> The format should be <code>MAJOR.MINOR</code>
<li> Examples: <code>2.0</code>, <code>3.0</code>, <code>3.1</code>
<li> Mesa may not really implement all the features of the given version.
(for developers only)
</ul>
</dd>
<dt><code>MESA_GLSL_VERSION_OVERRIDE</code></dt>
<dd>changes the value returned by
<code>glGetString(GL_SHADING_LANGUAGE_VERSION)</code>.
Valid values are integers, such as <code>130</code>. Mesa will not
really implement all the features of the given language version if
it's higher than what's normally reported. (for developers only)
</dd>
<dt><code>MESA_GLSL_CACHE_DISABLE</code></dt>
<dd>if set to <code>true</code>, disables the GLSL shader cache</dd>
<dt><code>MESA_GLSL_CACHE_MAX_SIZE</code></dt>
<dd>if set, determines the maximum size of the on-disk cache of compiled GLSL
programs. Should be set to a number optionally followed by <code>K</code>,
<code>M</code>, or <code>G</code> to specify a size in kilobytes,
megabytes, or gigabytes. By default, gigabytes will be assumed. And if
unset, a maximum size of 1GB will be used. Note: A separate cache might
be created for each architecture that Mesa is installed for on your
system. For example under the default settings you may end up with a 1GB
cache for x86_64 and another 1GB cache for i386.</dd>
<dt><code>MESA_GLSL_CACHE_DIR</code></dt>
<dd>if set, determines the directory to be used for the on-disk cache of
compiled GLSL programs. If this variable is not set, then the cache will
be stored in <code>$XDG_CACHE_HOME/mesa_shader_cache</code> (if that
variable is set), or else within <code>.cache/mesa_shader_cache</code>
within the user's home directory.
</dd>
<dt><code>MESA_GLSL</code></dt>
<dd><a href="shading.html#envvars">shading language compiler options</a></dd>
<dt><code>MESA_NO_MINMAX_CACHE</code></dt>
<dd>when set, the minmax index cache is globally disabled.</dd>
<dt><code>MESA_SHADER_CAPTURE_PATH</code></dt>
<dd>see <a href="shading.html#capture">Capturing Shaders</a></dd>
<dt><code>MESA_SHADER_DUMP_PATH</code> and <code>MESA_SHADER_READ_PATH</code></dt>
<dd>see <a href="shading.html#replacement">Experimenting with Shader Replacements</a></dd>
<dt><code>MESA_VK_VERSION_OVERRIDE</code></dt>
<dd>changes the Vulkan physical device version
as returned in <code>VkPhysicalDeviceProperties::apiVersion</code>.
<ul>
<li>The format should be <code>MAJOR.MINOR[.PATCH]</code></li>
<li>This will not let you force a version higher than the driver's
instance version as advertised by
<code>vkEnumerateInstanceVersion</code></li>
<li>This can be very useful for debugging but some features may not be
implemented correctly. (For developers only)</li>
</ul>
</dd>
</dl>
<h2>NIR passes enviroment variables</h2>
<p>
The following are only applicable for drivers that uses NIR, as they
modify the behaviour for the common NIR_PASS and NIR_PASS_V macros,
that wrap calls to NIR lowering/optimizations.
</p>
<dl>
<dt><code>NIR_PRINT</code></dt>
<dd>If defined, the resulting NIR shader will be printed out at each succesful NIR lowering/optimization call.</dd>
<dt><code>NIR_TEST_CLONE</code></dt>
<dd>If defined, cloning a NIR shader would be tested at each succesful NIR lowering/optimization call.</dd>
<dt><code>NIR_TEST_SERIALIZE</code></dt>
<dd>If defined, serialize and deserialize a NIR shader would be tested at each succesful NIR lowering/optimization call.</dd>
</dl>
<li>MESA_GLES_VERSION_OVERRIDE - changes the value returned by
glGetString(GL_VERSION) for OpenGL ES.
<ul>
<li> The format should be MAJOR.MINOR
<li> Examples: 2.0, 3.0, 3.1
<li> Mesa may not really implement all the features of the given version.
(for developers only)
</ul>
<li>MESA_GLSL_VERSION_OVERRIDE - changes the value returned by
glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as
"130". Mesa will not really implement all the features of the given language version
if it's higher than what's normally reported. (for developers only)
<li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a>
<li>MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled.
</ul>
<h2>Mesa Xlib driver environment variables</h2>
@@ -233,139 +123,76 @@ that wrap calls to NIR lowering/optimizations.
The following are only applicable to the Mesa Xlib software driver.
See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
</p>
<dl>
<dt><code>MESA_RGB_VISUAL</code></dt>
<dd>specifies the X visual and depth for RGB mode</dd>
<dt><code>MESA_CI_VISUAL</code></dt>
<dd>specifies the X visual and depth for CI mode</dd>
<dt><code>MESA_BACK_BUFFER</code></dt>
<dd>specifies how to implement the back color buffer, either
<code>pixmap</code> or <code>ximage</code></dd>
<dt><code>MESA_GAMMA</code></dt>
<dd>gamma correction coefficients for red, green, blue channels</dd>
<dt><code>MESA_XSYNC</code></dt>
<dd>enable synchronous X behavior (for debugging only)</dd>
<dt><code>MESA_GLX_FORCE_CI</code></dt>
<dd>if set, force GLX to treat 8bpp visuals as CI visuals</dd>
<dt><code>MESA_GLX_FORCE_ALPHA</code></dt>
<dd>if set, forces RGB windows to have an alpha channel.</dd>
<dt><code>MESA_GLX_DEPTH_BITS</code></dt>
<dd>specifies default number of bits for depth buffer.</dd>
<dt><code>MESA_GLX_ALPHA_BITS</code></dt>
<dd>specifies default number of bits for alpha channel.</dd>
</dl>
<ul>
<li>MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode
<li>MESA_CI_VISUAL - specifies the X visual and depth for CI mode
<li>MESA_BACK_BUFFER - specifies how to implement the back color buffer,
either "pixmap" or "ximage"
<li>MESA_GAMMA - gamma correction coefficients for red, green, blue channels
<li>MESA_XSYNC - enable synchronous X behavior (for debugging only)
<li>MESA_GLX_FORCE_CI - if set, force GLX to treat 8bpp visuals as CI visuals
<li>MESA_GLX_FORCE_ALPHA - if set, forces RGB windows to have an alpha channel.
<li>MESA_GLX_DEPTH_BITS - specifies default number of bits for depth buffer.
<li>MESA_GLX_ALPHA_BITS - specifies default number of bits for alpha channel.
</ul>
<h2>i945/i965 driver environment variables (non-Gallium)</h2>
<dl>
<dt><code>INTEL_NO_HW</code></dt>
<dd>if set to 1, prevents batches from being submitted to the hardware.
This is useful for debugging hangs, etc.</dd>
<dt><code>INTEL_DEBUG</code></dt>
<dd>a comma-separated list of named flags, which do various things:
<dl>
<dt><code>ann</code></dt>
<dd>annotate IR in assembly dumps</dd>
<dt><code>aub</code></dt>
<dd>dump batches into an AUB trace for use with simulation tools</dd>
<dt><code>bat</code></dt>
<dd>emit batch information</dd>
<dt><code>blit</code></dt>
<dd>emit messages about blit operations</dd>
<dt><code>blorp</code></dt>
<dd>emit messages about the blorp operations (blits &amp; clears)</dd>
<dt><code>buf</code></dt>
<dd>emit messages about buffer objects</dd>
<dt><code>clip</code></dt>
<dd>emit messages about the clip unit (for old gens, includes the CLIP program)</dd>
<dt><code>color</code></dt>
<dd>use color in output</dd>
<dt><code>cs</code></dt>
<dd>dump shader assembly for compute shaders</dd>
<dt><code>do32</code></dt>
<dd>generate compute shader SIMD32 programs even if workgroup size doesn't exceed the SIMD16 limit</dd>
<dt><code>dri</code></dt>
<dd>emit messages about the DRI interface</dd>
<dt><code>fbo</code></dt>
<dd>emit messages about framebuffers</dd>
<dt><code>fs</code></dt>
<dd>dump shader assembly for fragment shaders</dd>
<dt><code>gs</code></dt>
<dd>dump shader assembly for geometry shaders</dd>
<dt><code>hex</code></dt>
<dd>print instruction hex dump with the disassembly</dd>
<dt><code>l3</code></dt>
<dd>emit messages about the new L3 state during transitions</dd>
<dt><code>miptree</code></dt>
<dd>emit messages about miptrees</dd>
<dt><code>no8</code></dt>
<dd>don't generate SIMD8 fragment shader</dd>
<dt><code>no16</code></dt>
<dd>suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</dd>
<dt><code>nocompact</code></dt>
<dd>disable instruction compaction</dd>
<dt><code>nodualobj</code></dt>
<dd>suppress generation of dual-object geometry shader code</dd>
<dt><code>nofc</code></dt>
<dd>disable fast clears</dd>
<dt><code>norbc</code></dt>
<dd>disable single sampled render buffer compression</dd>
<dt><code>optimizer</code></dt>
<dd>dump shader assembly to files at each optimization pass and iteration that make progress</dd>
<dt><code>perf</code></dt>
<dd>emit messages about performance issues</dd>
<dt><code>perfmon</code></dt>
<dd>emit messages about <code>AMD_performance_monitor</code></dd>
<dt><code>pix</code></dt>
<dd>emit messages about pixel operations</dd>
<dt><code>prim</code></dt>
<dd>emit messages about drawing primitives</dd>
<dt><code>reemit</code></dt>
<dd>mark all state dirty on each draw call</dd>
<dt><code>sf</code></dt>
<dd>emit messages about the strips &amp; fans unit (for old gens, includes the SF program)</dd>
<dt><code>shader_time</code></dt>
<dd>record how much GPU time is spent in each shader</dd>
<dt><code>spill_fs</code></dt>
<dd>force spilling of all registers in the scalar backend (useful to debug spilling code)</dd>
<dt><code>spill_vec4</code></dt>
<dd>force spilling of all registers in the vec4 backend (useful to debug spilling code)</dd>
<dt><code>state</code></dt>
<dd>emit messages about state flag tracking</dd>
<dt><code>submit</code></dt>
<dd>emit batchbuffer usage statistics</dd>
<dt><code>sync</code></dt>
<dd>after sending each batch, emit a message and wait for that batch to finish rendering</dd>
<dt><code>tcs</code></dt>
<dd>dump shader assembly for tessellation control shaders</dd>
<dt><code>tes</code></dt>
<dd>dump shader assembly for tessellation evaluation shaders</dd>
<dt><code>tex</code></dt>
<dd>emit messages about textures.</dd>
<dt><code>urb</code></dt>
<dd>emit messages about URB setup</dd>
<dt><code>vert</code></dt>
<dd>emit messages about vertex assembly</dd>
<dt><code>vs</code></dt>
<dd>dump shader assembly for vertex shaders</dd>
</dl>
</dd>
<dt><code>INTEL_SCALAR_VS</code> (or <code>TCS</code>, <code>TES</code>,
<code>GS</code>)</dt>
<dd>force scalar/vec4 mode for a shader stage (Gen8-9 only)</dd>
<dt><code>INTEL_PRECISE_TRIG</code></dt>
<dd>if set to 1, true or yes, then the driver prefers accuracy over
performance in trig functions.</dd>
</dl>
<ul>
<li>INTEL_NO_HW - if set to 1, prevents batches from being submitted to the hardware.
This is useful for debugging hangs, etc.</li>
<li>INTEL_DEBUG - a comma-separated list of named flags, which do various things:
<ul>
<li>tex - emit messages about textures.</li>
<li>state - emit messages about state flag tracking</li>
<li>blit - emit messages about blit operations</li>
<li>miptree - emit messages about miptrees</li>
<li>perf - emit messages about performance issues</li>
<li>perfmon - emit messages about AMD_performance_monitor</li>
<li>bat - emit batch information</li>
<li>pix - emit messages about pixel operations</li>
<li>buf - emit messages about buffer objects</li>
<li>fbo - emit messages about framebuffers</li>
<li>fs - dump shader assembly for fragment shaders</li>
<li>gs - dump shader assembly for geometry shaders</li>
<li>sync - after sending each batch, emit a message and wait for that batch to finish rendering</li>
<li>prim - emit messages about drawing primitives</li>
<li>vert - emit messages about vertex assembly</li>
<li>dri - emit messages about the DRI interface</li>
<li>sf - emit messages about the strips &amp; fans unit (for old gens, includes the SF program)</li>
<li>stats - enable statistics counters. you probably actually want perfmon or intel_gpu_top instead.</li>
<li>urb - emit messages about URB setup</li>
<li>vs - dump shader assembly for vertex shaders</li>
<li>clip - emit messages about the clip unit (for old gens, includes the CLIP program)</li>
<li>aub - dump batches into an AUB trace for use with simulation tools</li>
<li>shader_time - record how much GPU time is spent in each shader</li>
<li>no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</li>
<li>blorp - emit messages about the blorp operations (blits &amp; clears)</li>
<li>nodualobj - suppress generation of dual-object geometry shader code</li>
<li>optimizer - dump shader assembly to files at each optimization pass and iteration that make progress</li>
<li>ann - annotate IR in assembly dumps</li>
<li>no8 - don't generate SIMD8 fragment shader</li>
<li>vec4 - force vec4 mode in vertex shader</li>
<li>spill_fs - force spilling of all registers in the scalar backend (useful to debug spilling code)</li>
<li>spill_vec4 - force spilling of all registers in the vec4 backend (useful to debug spilling code)</li>
<li>cs - dump shader assembly for compute shaders</li>
<li>hex - print instruction hex dump with the disassembly</li>
<li>nocompact - disable instruction compaction</li>
<li>tcs - dump shader assembly for tessellation control shaders</li>
<li>tes - dump shader assembly for tessellation evaluation shaders</li>
<li>l3 - emit messages about the new L3 state during transitions</li>
<li>do32 - generate compute shader SIMD32 programs even if workgroup size doesn't exceed the SIMD16 limit</li>
<li>norbc - disable single sampled render buffer compression</li>
</ul>
</ul>
<h2>Radeon driver environment variables (radeon, r200, and r300g)</h2>
<dl>
<dt><code>RADEON_NO_TCL</code></dt>
<dd>if set, disable hardware-accelerated Transform/Clip/Lighting.</dd>
</dl>
<ul>
<li>RADEON_NO_TCL - if set, disable hardware-accelerated Transform/Clip/Lighting.
</ul>
<h2>EGL environment variables</h2>
@@ -378,170 +205,94 @@ Mesa EGL supports different sets of environment variables. See the
<h2>Gallium environment variables</h2>
<dl>
<dt><code>GALLIUM_HUD</code></dt>
<dd>draws various information on the screen, like framerate,
<ul>
<li>GALLIUM_HUD - draws various information on the screen, like framerate,
cpu load, driver statistics, performance counters, etc.
Set <code>GALLIUM_HUD=help</code> and run e.g.
<code>glxgears</code> for more info.</dd>
<dt><code>GALLIUM_HUD_PERIOD</code></dt>
<dd>sets the hud update rate in seconds (float). Use zero
to update every frame. The default period is 1/2 second.</dd>
<dt><code>GALLIUM_HUD_VISIBLE</code></dt>
<dd>control default visibility, defaults to true.</dd>
<dt><code>GALLIUM_HUD_TOGGLE_SIGNAL</code></dt>
<dd>toggle visibility via user specified signal.
Set GALLIUM_HUD=help and run e.g. glxgears for more info.
<li>GALLIUM_HUD_PERIOD - sets the hud update rate in seconds (float). Use zero
to update every frame. The default period is 1/2 second.
<li>GALLIUM_HUD_VISIBLE - control default visibility, defaults to true.
<li>GALLIUM_HUD_TOGGLE_SIGNAL - toggle visibility via user specified signal.
Especially useful to toggle hud at specific points of application and
disable for unencumbered viewing the rest of the time. For example, set
<code>GALLIUM_HUD_VISIBLE</code> to <code>false</code> and
<code>GALLIUM_HUD_TOGGLE_SIGNAL</code> to <code>10</code>
(<code>SIGUSR1</code>).
Use <code>kill -10 &lt;pid&gt;</code> to toggle the hud as desired.</dd>
<dt><code>GALLIUM_HUD_DUMP_DIR</code></dt>
<dd>specifies a directory for writing the displayed hud values into files.</dd>
<dt><code>GALLIUM_DRIVER</code></dt>
<dd>useful in combination with <code>LIBGL_ALWAYS_SOFTWARE=true</code> for
choosing one of the software renderers <code>softpipe</code>,
<code>llvmpipe</code> or <code>swr</code>.</dd>
<dt><code>GALLIUM_LOG_FILE</code></dt>
<dd>specifies a file for logging all errors, warnings, etc.
rather than stderr.</dd>
<dt><code>GALLIUM_PRINT_OPTIONS</code></dt>
<dd>if non-zero, print all the Gallium environment variables which are
used, and their current values.</dd>
<dt><code>GALLIUM_DUMP_CPU</code></dt>
<dd>if non-zero, print information about the CPU on start-up</dd>
<dt><code>TGSI_PRINT_SANITY</code></dt>
<dd>if set, do extra sanity checking on TGSI shaders and
print any errors to stderr.</dd>
<dt><code>DRAW_FSE</code></dt>
<dd>???</dd>
<dt><code>DRAW_NO_FSE</code></dt>
<dd>???</dd>
<dt><code>DRAW_USE_LLVM</code></dt>
<dd>if set to zero, the draw module will not use LLVM to execute
shaders, vertex fetch, etc.</dd>
<dt><code>ST_DEBUG</code></dt>
<dd>controls debug output from the Mesa/Gallium state tracker.
Setting to <code>tgsi</code>, for example, will print all the TGSI
shaders. See <code>src/mesa/state_tracker/st_debug.c</code> for other
options.</dd>
</dl>
<h3>Clover state tracker environment variables</h3>
<dl>
<dt><code>CLOVER_EXTRA_BUILD_OPTIONS</code></dt>
<dd>allows specifying additional compiler and linker
options. Specified options are appended after the options set by the OpenCL
program in <code>clBuildProgram</code>.</dd>
<dt><code>CLOVER_EXTRA_COMPILE_OPTIONS</code></dt>
<dd>allows specifying additional compiler
options. Specified options are appended after the options set by the OpenCL
program in <code>clCompileProgram</code>.</dd>
<dt><code>CLOVER_EXTRA_LINK_OPTIONS</code></dt>
<dd>allows specifying additional linker
options. Specified options are appended after the options set by the OpenCL
program in <code>clLinkProgram</code>.</dd>
</dl>
GALLIUM_HUD_VISIBLE to false and GALLIUM_HUD_TOGGLE_SIGNAL to 10 (SIGUSR1).
Use kill -10 <pid> to toggle the hud as desired.
<li>GALLIUM_DRIVER - useful in combination with LIBGL_ALWAYS_SOFTWARE=1 for
choosing one of the software renderers "softpipe", "llvmpipe" or "swr".
<li>GALLIUM_LOG_FILE - specifies a file for logging all errors, warnings, etc.
rather than stderr.
<li>GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment
variables which are used, and their current values.
<li>GALLIUM_DUMP_CPU - if non-zero, print information about the CPU on start-up
<li>TGSI_PRINT_SANITY - if set, do extra sanity checking on TGSI shaders and
print any errors to stderr.
<LI>DRAW_FSE - ???
<LI>DRAW_NO_FSE - ???
<li>DRAW_USE_LLVM - if set to zero, the draw module will not use LLVM to execute
shaders, vertex fetch, etc.
<li>ST_DEBUG - controls debug output from the Mesa/Gallium state tracker.
Setting to "tgsi", for example, will print all the TGSI shaders.
See src/mesa/state_tracker/st_debug.c for other options.
</ul>
<h3>Softpipe driver environment variables</h3>
<dl>
<dt><code>SOFTPIPE_DUMP_FS</code></dt>
<dd>if set, the softpipe driver will print fragment shaders to stderr</dd>
<dt><code>SOFTPIPE_DUMP_GS</code></dt>
<dd>if set, the softpipe driver will print geometry shaders to stderr</dd>
<dt><code>SOFTPIPE_NO_RAST</code></dt>
<dd>if set, rasterization is no-op'd. For profiling purposes.</dd>
<dt><code>SOFTPIPE_USE_LLVM</code></dt>
<dd>if set, the softpipe driver will try to use LLVM JIT for
vertex shading processing.</dd>
</dl>
<ul>
<li>SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders
to stderr
<li>SOFTPIPE_DUMP_GS - if set, the softpipe driver will print geometry shaders
to stderr
<li>SOFTPIPE_NO_RAST - if set, rasterization is no-op'd. For profiling purposes.
<li>SOFTPIPE_USE_LLVM - if set, the softpipe driver will try to use LLVM JIT for
vertex shading processing.
</ul>
<h3>LLVMpipe driver environment variables</h3>
<dl>
<dt><code>LP_NO_RAST</code></dt>
<dd>if set LLVMpipe will no-op rasterization</dd>
<dt><code>LP_DEBUG</code></dt>
<dd>a comma-separated list of debug options is accepted. See the
source code for details.</dd>
<dt><code>LP_PERF</code></dt>
<dd>a comma-separated list of options to selectively no-op various
parts of the driver. See the source code for details.</dd>
<dt><code>LP_NUM_THREADS</code></dt>
<dd>an integer indicating how many threads to use for rendering.
<ul>
<li>LP_NO_RAST - if set LLVMpipe will no-op rasterization
<li>LP_DEBUG - a comma-separated list of debug options is accepted. See the
source code for details.
<li>LP_PERF - a comma-separated list of options to selectively no-op various
parts of the driver. See the source code for details.
<li>LP_NUM_THREADS - an integer indicating how many threads to use for rendering.
Zero turns off threading completely. The default value is the number of CPU
cores present.</dd>
</dl>
cores present.
</ul>
<h3>VMware SVGA driver environment variables</h3>
<dl>
<dt><code>SVGA_FORCE_SWTNL</code></dt>
<dd>force use of software vertex transformation</dd>
<dt><code>SVGA_NO_SWTNL</code></dt>
<dd>don't allow software vertex transformation fallbacks (will often result
in incorrect rendering).</dd>
<dt><code>SVGA_DEBUG</code></dt>
<dd>for dumping shaders, constant buffers, etc. See the code for
details.</dd>
<dt><code>SVGA_EXTRA_LOGGING</code></dt>
<dd>if set, enables extra logging to the <code>vmware.log</code> file,
such as the OpenGL program's name and command line arguments.</dd>
<dt><code>SVGA_NO_LOGGING</code></dt>
<dd>if set, disables logging to the <code>vmware.log</code> file. This is
useful when using Valgrind because it otherwise crashes when
initializing the host log feature.</dd>
</dl>
<p>See the driver code for other, lesser-used variables.</p>
<ul>
<li>SVGA_FORCE_SWTNL - force use of software vertex transformation
<li>SVGA_NO_SWTNL - don't allow software vertex transformation fallbacks
(will often result in incorrect rendering).
<li>SVGA_DEBUG - for dumping shaders, constant buffers, etc. See the code
for details.
<li>See the driver code for other, lesser-used variables.
</ul>
<h3>WGL environment variables</h3>
<dl>
<dt><code>WGL_SWAP_INTERVAL</code></dt>
<dd>to set a swap interval, equivalent to calling
<code>wglSwapIntervalEXT()</code> in an application. If this
environment variable is set, application calls to
<code>wglSwapIntervalEXT()</code> will have no effect.</dd>
</dl>
<h3>VA-API state tracker environment variables</h3>
<dl>
<dt><code>VAAPI_MPEG4_ENABLED</code></dt>
<dd>enable MPEG4 for VA-API, disabled by default.</dd>
</dl>
<ul>
<li>VAAPI_MPEG4_ENABLED - enable MPEG4 for VA-API, disabled by default.
</ul>
<h3>VC4 driver environment variables</h3>
<dl>
<dt><code>VC4_DEBUG</code></dt>
<dd>a comma-separated list of named flags, which do various things:
<dl>
<dt><code>cl</code></dt>
<dd>dump command list during creation</dd>
<dt><code>qpu</code></dt>
<dd>dump generated QPU instructions</dd>
<dt><code>qir</code></dt>
<dd>dump QPU IR during program compile</dd>
<dt><code>nir</code></dt>
<dd>dump NIR during program compile</dd>
<dt><code>tgsi</code></dt>
<dd>dump TGSI during program compile</dd>
<dt><code>shaderdb</code></dt>
<dd>dump program compile information for shader-db analysis</dd>
<dt><code>perf</code></dt>
<dd>print during performance-related events</dd>
<dt><code>norast</code></dt>
<dd>skip actual hardware execution of commands</dd>
<dt><code>always_flush</code></dt>
<dd>flush after each draw call</dd>
<dt><code>always_sync</code></dt>
<dd>wait for finish after each flush</dd>
<dt><code>dump</code></dt>
<dd>write a GPU command stream trace file (VC4 simulator only)</dd>
</dl>
</dd>
</dl>
<ul>
<li>VC4_DEBUG - a comma-separated list of named flags, which do various things:
<ul>
<li>cl - dump command list during creation</li>
<li>qpu - dump generated QPU instructions</li>
<li>qir - dump QPU IR during program compile</li>
<li>nir - dump NIR during program compile</li>
<li>tgsi - dump TGSI during program compile</li>
<li>shaderdb - dump program compile information for shader-db analysis</li>
<li>perf - print during performance-related events</li>
<li>norast - skip actual hardware execution of commands</li>
<li>always_flush - flush after each draw call</li>
<li>always_sync - wait for finish after each flush</li>
<li>dump - write a GPU command stream trace file (VC4 simulator only)</li>
</ul>
</ul>
<p>

View File

@@ -8,7 +8,7 @@
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
@@ -23,7 +23,7 @@ The specifications follow.
<ul>
<li><a href="specs/OLD/MESA_agp_offset.spec">MESA_agp_offset.spec</a>
<li><a href="specs/MESA_agp_offset.spec">MESA_agp_offset.spec</a>
<li><a href="specs/MESA_copy_sub_buffer.spec">MESA_copy_sub_buffer.spec</a>
<li><a href="specs/MESA_drm_image.spec">MESA_drm_image.spec</a>
<li><a href="specs/MESA_multithread_makecurrent.spec">MESA_multithread_makecurrent.spec</a>
@@ -33,7 +33,7 @@ The specifications follow.
<li><a href="specs/OLD/MESA_program_debug.spec">MESA_program_debug.spec</a> (obsolete)
<li><a href="specs/MESA_release_buffers.spec">MESA_release_buffers.spec</a>
<li><a href="specs/OLD/MESA_resize_buffers.spec">MESA_resize_buffers.spec</a> (obsolete)
<li><a href="specs/OLD/MESA_set_3dfx_mode.spec">MESA_set_3dfx_mode.spec</a>
<li><a href="specs/MESA_set_3dfx_mode.spec">MESA_set_3dfx_mode.spec</a>
<li><a href="specs/MESA_shader_debug.spec">MESA_shader_debug.spec</a>
<li><a href="specs/OLD/MESA_sprite_point.spec">MESA_sprite_point.spec</a> (obsolete)
<li><a href="specs/MESA_swap_control.spec">MESA_swap_control.spec</a>

View File

@@ -2,36 +2,46 @@
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Frequently Asked Questions</title>
<title>Mesa FAQ</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Frequently Asked Questions</h1>
Last updated: 19 September 2018
<center>
<h1>Mesa Frequently Asked Questions</h1>
Last updated: 9 October 2012
</center>
<br>
<br>
<h2>Index</h2>
<ol>
<li><a href="#part1">High-level Questions and Answers</a></li>
<li><a href="#part2">Compilation and Installation Problems</a></li>
<li><a href="#part3">Runtime / Rendering Problems</a></li>
<li><a href="#part4">Developer Questions</a></li>
</ol>
<a href="#part1">1. High-level Questions and Answers</a>
<br>
<a href="#part2">2. Compilation and Installation Problems</a>
<br>
<a href="#part3">3. Runtime / Rendering Problems</a>
<br>
<a href="#part4">4. Developer Questions</a>
<br>
<br>
<br>
<h2 id="part1">1. High-level Questions and Answers</h2>
<h3>1.1 What is Mesa?</h3>
<h1 id="part1">1. High-level Questions and Answers</h1>
<h2>1.1 What is Mesa?</h2>
<p>
Mesa is an open-source implementation of the OpenGL specification.
OpenGL is a programming library for writing interactive 3D applications.
See the <a href="https://www.opengl.org/">OpenGL website</a> for more
See the <a href="http://www.opengl.org/">OpenGL website</a> for more
information.
</p>
<p>
@@ -45,13 +55,13 @@ Yes. Specifically, Mesa serves as the OpenGL core for the open-source DRI
drivers for X.org.
</p>
<ul>
<li>See the <a href="https://dri.freedesktop.org/">DRI website</a>
<li>See the <a href="http://dri.freedesktop.org/">DRI website</a>
for more information.</li>
<li>See <a href="https://01.org/linuxgraphics">01.org</a>
for more information about Intel drivers.</li>
<li>See <a href="https://nouveau.freedesktop.org">nouveau.freedesktop.org</a>
<li>See <a href="http://nouveau.freedesktop.org">nouveau.freedesktop.org</a>
for more information about Nouveau drivers.</li>
<li>See <a href="https://www.x.org/wiki/RadeonFeature">www.x.org/wiki/RadeonFeature</a>
<li>See <a href="http://www.x.org/wiki/RadeonFeature">www.x.org/wiki/RadeonFeature</a>
for more information about Radeon drivers.</li>
</ul>
@@ -96,17 +106,17 @@ the Xlib API:
<li>The GLX wire protocol is not supported and there's no OpenGL extension
loaded by the X server.
<li>There is no hardware acceleration.
<li>The OpenGL library, <code>libGL.so</code>, contains everything (the
programming API, the GLX functions and all the rendering code).
<li>The OpenGL library, libGL.so, contains everything (the programming API,
the GLX functions and all the rendering code).
</ul>
<p>
Alternately, Mesa acts as the core for a number of OpenGL hardware drivers
within the DRI (Direct Rendering Infrastructure):
<ul>
<li>The <code>libGL.so</code> library provides the GL and GLX API functions,
a GLX protocol encoder, and a device driver loader.
<li>The device driver modules (such as <code>r200_dri.so</code>) contain
a built-in copy of the core Mesa code.
<li>The libGL.so library provides the GL and GLX API functions, a GLX
protocol encoder, and a device driver loader.
<li>The device driver modules (such as r200_dri.so) contain a built-in
copy of the core Mesa code.
<li>The X server loads the GLX module.
The GLX module decodes incoming GLX protocol and dispatches the commands
to a rendering module.
@@ -126,7 +136,7 @@ Just follow the Mesa <a href="install.html">compilation instructions</a>.
<h2>1.6 Are there other open-source implementations of OpenGL?</h2>
<p>
Yes, SGI's <a href="http://web.archive.org/web/20171010115110_/http://oss.sgi.com/projects/ogl-sample/index.html">
Yes, SGI's <a href="http://oss.sgi.com/projects/ogl-sample/index.html">
OpenGL Sample Implementation (SI)</a> is available.
The SI was written during the time that OpenGL was originally designed.
Unfortunately, development of the SI has stagnated.
@@ -134,13 +144,12 @@ Mesa is much more up to date with modern features and extensions.
</p>
<p>
<a href="https://sourceforge.net/projects/ogl-es/">Vincent</a> is
<a href="http://sourceforge.net/projects/ogl-es/">Vincent</a> is
an open-source implementation of OpenGL ES for mobile devices.
<p>
<a href="http://web.archive.org/web/20130830162848/http://www.dsbox.com/minigl.html">miniGL</a>
is a subset of OpenGL for PalmOS devices. The website is gone, but the source
code can still be found on <a href="https://sourceforge.net/projects/minigl/">sourceforge.net</a>.
<a href="http://www.dsbox.com/minigl.html">miniGL</a>
is a subset of OpenGL for PalmOS devices.
<p>
<a href="http://bellard.org/TinyGL/">TinyGL</a>
@@ -148,7 +157,7 @@ is a subset of OpenGL.
</p>
<p>
<a href="https://sourceforge.net/projects/softgl/">SoftGL</a>
<a href="http://sourceforge.net/projects/softgl/">SoftGL</a>
is an OpenGL subset for mobile devices.
</p>
@@ -170,16 +179,22 @@ popular and feature-complete.
</p>
<h2 id="part2">2. Compilation and Installation Problems</h2>
<h3>2.1 What's the easiest way to install Mesa?</h3>
<br>
<br>
<h1 id="part2">2. Compilation and Installation Problems</h1>
<h2>2.1 What's the easiest way to install Mesa?</h2>
<p>
If you're using a Linux-based system, your distro CD most likely already
has Mesa packages (like RPM or DEB) which you can easily install.
</p>
<h3>2.2 I get undefined symbols such as bgnpolygon, v3f, etc...</h3>
<h2>2.2 I get undefined symbols such as bgnpolygon, v3f, etc...</h2>
<p>
You're application is written in IRIS GL, not OpenGL.
IRIS GL was the predecessor to OpenGL and is a different thing (almost)
@@ -188,72 +203,63 @@ Mesa's not the solution.
</p>
<h3>2.3 Where is the GLUT library?</h3>
<h2>2.3 Where is the GLUT library?</h2>
<p>
GLUT (OpenGL Utility Toolkit) is no longer in the separate
<code>MesaGLUT-x.y.z.tar.gz</code> file.
GLUT (OpenGL Utility Toolkit) is no longer in the separate MesaGLUT-x.y.z.tar.gz file.
If you don't already have GLUT installed, you should grab
<a href="http://freeglut.sourceforge.net/">freeglut</a>.
</p>
<h3>2.4 Where is the GLw library?</h3>
<h2>2.4 Where is the GLw library?</h2>
<p>
GLw (OpenGL widget library) is now available from a separate <a href="https://gitlab.freedesktop.org/mesa/glw">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it.
GLw (OpenGL widget library) is now available from a separate <a href="http://cgit.freedesktop.org/mesa/glw/">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it.
</p>
<h2>2.5 What's the proper place for the libraries and headers?</h2>
<p>
On Linux-based systems you'll want to follow the
<a href="https://www.khronos.org/registry/OpenGL/ABI/">Linux ABI</a> standard.
<a href="http://oss.sgi.com/projects/ogl-sample/ABI/index.html">Linux ABI</a> standard.
Basically you'll want the following:
</p>
<dl>
<dt><code>/usr/include/GL/gl.h</code></dt>
<dd>the main OpenGL header</dd>
<dt><code>/usr/include/GL/glu.h</code></dt>
<dd>the OpenGL GLU (utility) header</dd>
<dt><code>/usr/include/GL/glx.h</code></dt>
<dd>the OpenGL GLX header</dd>
<dt><code>/usr/include/GL/glext.h</code></dt>
<dd>the OpenGL extensions header</dd>
<dt><code>/usr/include/GL/glxext.h</code></dt>
<dd>the OpenGL GLX extensions header</dd>
<dt><code>/usr/include/GL/osmesa.h</code></dt>
<dd>the Mesa off-screen rendering header</dd>
<dt><code>/usr/lib/libGL.so</code></dt>
<dd>a symlink to <code>libGL.so.1</code></dd>
<dt><code>/usr/lib/libGL.so.1</code></dt>
<dd>a symlink to <code>libGL.so.1.xyz</code></dd>
<dt><code>/usr/lib/libGL.so.xyz</code></dt>
<dd>the actual OpenGL/Mesa library. xyz denotes the
<ul>
<li>/usr/include/GL/gl.h - the main OpenGL header
</li><li>/usr/include/GL/glu.h - the OpenGL GLU (utility) header
</li><li>/usr/include/GL/glx.h - the OpenGL GLX header
</li><li>/usr/include/GL/glext.h - the OpenGL extensions header
</li><li>/usr/include/GL/glxext.h - the OpenGL GLX extensions header
</li><li>/usr/include/GL/osmesa.h - the Mesa off-screen rendering header
</li><li>/usr/lib/libGL.so - a symlink to libGL.so.1
</li><li>/usr/lib/libGL.so.1 - a symlink to libGL.so.1.xyz
</li><li>/usr/lib/libGL.so.xyz - the actual OpenGL/Mesa library. xyz denotes the
Mesa version number.
</dd>
</dl>
</li></ul>
<p>
When configuring Mesa, there are three meson options that affect the install
When configuring Mesa, there are three autoconf options that affect the install
location that you should take care with: <code>--prefix</code>,
<code>--libdir</code>, and <code>-D dri-drivers-path</code>. To install Mesa
<code>--libdir</code>, and <code>--with-dri-driverdir</code>. To install Mesa
into the system location where it will be available for all programs to use, set
<code>--prefix=/usr</code>. Set <code>--libdir</code> to where your Linux
distribution installs system libraries, usually either <code>/usr/lib</code> or
<code>/usr/lib64</code>. Set <code>-D dri-drivers-path</code> to the directory
<code>/usr/lib64</code>. Set <code>--with-dri-driverdir</code> to the directory
where your Linux distribution installs DRI drivers. To find your system's DRI
driver directory, try executing <code>find /usr -type d -name dri</code>. For
example, if the <code>find</code> command listed <code>/usr/lib64/dri</code>,
then set <code>-D dri-drivers-path=/usr/lib64/dri</code>.
then set <code>--with-dri-driverdir=/usr/lib64/dri</code>.
</p>
<p>
After determining the correct values for the install location, configure Mesa
with <code>meson configure --prefix=/usr --libdir=xxx -D dri-drivers-path=xxx</code>
and then install with <code>sudo ninja install</code>.
with <code>./configure --prefix=/usr --libdir=xxx --with-dri-driverdir=xxx</code>
and then install with <code>sudo make install</code>.
</p>
<br>
<br>
<h2 id="part3">3. Runtime / Rendering Problems</h2>
<h1 id="part3">3. Runtime / Rendering Problems</h1>
<h3>3.1 Rendering is slow / why isn't my graphics hardware being used?</h3>
<h2>3.1 Rendering is slow / why isn't my graphics hardware being used?</h2>
<p>
If Mesa can't use its hardware accelerated drivers it falls back on one of its software renderers.
(eg. classic swrast, softpipe or llvmpipe)
@@ -270,67 +276,70 @@ If you're using a hardware accelerated driver you want <code>direct rendering: Y
</p>
<p>
If your DRI-based driver isn't working, go to the
<a href="https://dri.freedesktop.org/">DRI website</a> for trouble-shooting information.
<a href="http://dri.freedesktop.org/">DRI website</a> for trouble-shooting information.
</p>
<h3>3.2 I'm seeing errors in depth (Z) buffering. Why?</h3>
<h2>3.2 I'm seeing errors in depth (Z) buffering. Why?</h2>
<p>
Make sure the ratio of the far to near clipping planes isn't too great.
Look
<a href="https://www.opengl.org/archives/resources/faq/technical/depthbuffer.htm#0040">here</a>
<a href="http://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040">here</a>
for details.
</p>
<p>
Mesa uses a 16-bit depth buffer by default which is smaller and faster
to clear than a 32-bit buffer but not as accurate.
If you need a deeper you can modify the parameters to
<code>glXChooseVisual</code> in your code.
<code> glXChooseVisual</code> in your code.
</p>
<h3>3.3 Why Isn't depth buffering working at all?</h3>
<h2>3.3 Why Isn't depth buffering working at all?</h2>
<p>
Be sure you're requesting a depth buffered-visual. If you set the
<code>MESA_DEBUG</code> environment variable it will warn you about trying
to enable depth testing when you don't have a depth buffer.
Be sure you're requesting a depth buffered-visual. If you set the MESA_DEBUG
environment variable it will warn you about trying to enable depth testing
when you don't have a depth buffer.
</p>
<p>Specifically, make sure <code>glutInitDisplayMode</code> is being called
with <code>GLUT_DEPTH</code> or <code>glXChooseVisual</code> is being
called with a non-zero value for <code>GLX_DEPTH_SIZE</code>.
called with a non-zero value for GLX_DEPTH_SIZE.
</p>
<p>This discussion applies to stencil buffers, accumulation buffers and
alpha channels too.
</p>
<h3>3.4 Why does <code>glGetString()</code> always return <code>NULL</code>?</h3>
<h2>3.4 Why does glGetString() always return NULL?</h2>
<p>
Be sure you have an active/current OpenGL rendering context before
calling <code>glGetString</code>.
calling glGetString.
</p>
<h3>3.5 <code>GL_POINTS</code> and <code>GL_LINES</code> don't touch the
right pixels</h3>
<h2>3.5 GL_POINTS and GL_LINES don't touch the right pixels</h2>
<p>
If you're trying to draw a filled region by using <code>GL_POINTS</code> or
<code>GL_LINES</code> and seeing holes or gaps it's because of a float-to-int
rounding problem. But this is not a bug. See Appendix H of the OpenGL
Programming Guide - "OpenGL Correctness Tips". Basically, applying a
translation of (0.375, 0.375, 0.0) to your coordinates will fix the problem.
If you're trying to draw a filled region by using GL_POINTS or GL_LINES
and seeing holes or gaps it's because of a float-to-int rounding problem.
But this is not a bug.
See Appendix H of the OpenGL Programming Guide - "OpenGL Correctness Tips".
Basically, applying a translation of (0.375, 0.375, 0.0) to your coordinates
will fix the problem.
</p>
<br>
<br>
<h2 id="part4">4. Developer Questions</h2>
<h3>4.1 How can I contribute?</h3>
<h1 id="part4">4. Developer Questions</h1>
<h2>4.1 How can I contribute?</h2>
<p>
First, join the <a href="lists.html">mesa-dev mailing list</a>.
That's where Mesa development is discussed.
</p>
<p>
The <a href="https://www.opengl.org/documentation">
The <a href="http://www.opengl.org/documentation">
OpenGL Specification</a> is the bible for OpenGL implementation work.
You should read it.
</p>
@@ -338,7 +347,7 @@ You should read it.
extensions, writing hardware drivers (for the DRI), and code optimization.
</p>
<h3>4.2 How do I write a new device driver?</h3>
<h2>4.2 How do I write a new device driver?</h2>
<p>
Unfortunately, writing a device driver isn't easy.
It requires detailed understanding of OpenGL, the Mesa code, and your
@@ -362,19 +371,20 @@ the archives) is a good way to get information.
</p>
<h3>4.3 Why isn't <code>GL_EXT_texture_compression_s3tc</code> implemented in
Mesa?</h3>
<h2>4.3 Why isn't GL_EXT_texture_compression_s3tc implemented in Mesa?</h2>
<p>
Oh but it is! Prior to 2nd October 2017, the Mesa project did not include s3tc
support due to intellectual property (IP) and/or patent issues around the s3tc
algorithm.
The <a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt">specification for the extension</a>
indicates that there are intellectual property (IP) and/or patent issues
to be dealt with.
</p>
<p>We've been unsuccessful in getting a response from S3 (or whoever owns
the IP nowadays) to indicate whether or not an open source project can
implement the extension (specifically the compression/decompression
algorithms).
</p>
<p>
As of Mesa 17.3.0, Mesa now officially supports s3tc, as the patent has expired.
</p>
<p>
In versions prior to this, a 3rd party <a href="https://dri.freedesktop.org/wiki/S3TC">
plug-in library</a> was required.
In the mean time, a 3rd party <a href="http://dri.freedesktop.org/wiki/S3TC">
plug-in library</a> is available.
</p>
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@@ -24,19 +24,16 @@ not started
# OpenGL Core and Compatibility context support
Some drivers do not support the Compatibility profile or the
ARB_compatibility extensions. If an application does not request a
specific version without the forward-compatiblity flag, such drivers
will be limited to OpenGL 3.0. If an application requests OpenGL 3.1,
it will get a context that may or may not have the ARB_compatibility
extension enabled. Some of the later GL features are exposed in the 3.0
context as extensions.
OpenGL 3.1 and later versions are only supported with the Core profile.
There are no plans to support GL_ARB_compatibility. The last supported OpenGL
version with all deprecated features is 3.0. Some of the later GL features
are exposed in the 3.0 context as extensions.
Feature Status
------------------------------------------------------- ------------------------
GL 3.0, GLSL 1.30 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr, virgl
GL 3.0, GLSL 1.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr
glBindFragDataLocation, glGetFragDataLocation DONE
GL_NV_conditional_render (Conditional rendering) DONE ()
@@ -63,12 +60,12 @@ GL 3.0, GLSL 1.30 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llv
glVertexAttribI commands DONE
Depth format cube textures DONE ()
GLX_ARB_create_context (GLX 1.4 is required) DONE
Multisample anti-aliasing DONE (freedreno/a5xx+, freedreno (*), llvmpipe (*), softpipe (*), swr (*))
Multisample anti-aliasing DONE (llvmpipe (*), softpipe (*), swr (*))
(*) freedreno (a2xx-a4xx), llvmpipe, softpipe, and swr have fake Multisample anti-aliasing support
(*) llvmpipe, softpipe, and swr have fake Multisample anti-aliasing support
GL 3.1, GLSL 1.40 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr, virgl
GL 3.1, GLSL 1.40 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr
Forward compatible context support/deprecations DONE ()
GL_ARB_draw_instanced (Instanced drawing) DONE ()
@@ -81,186 +78,170 @@ GL 3.1, GLSL 1.40 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llv
GL_EXT_texture_snorm (Signed normalized textures) DONE ()
GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr, virgl
GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
Core/compatibility profiles DONE
Geometry shaders DONE ()
GL_ARB_vertex_array_bgra (BGRA vertex order) DONE (freedreno)
GL_ARB_draw_elements_base_vertex (Base vertex offset) DONE (freedreno)
GL_ARB_fragment_coord_conventions (Frag shader coord) DONE (freedreno)
GL_ARB_provoking_vertex (Provoking vertex) DONE (freedreno)
GL_ARB_seamless_cube_map (Seamless cubemaps) DONE (freedreno)
GL_ARB_texture_multisample (Multisample textures) DONE (freedreno/a5xx+)
GL_ARB_depth_clamp (Frag depth clamp) DONE (freedreno)
GL_ARB_sync (Fence objects) DONE (freedreno)
GL_ARB_vertex_array_bgra (BGRA vertex order) DONE (swr)
GL_ARB_draw_elements_base_vertex (Base vertex offset) DONE (swr)
GL_ARB_fragment_coord_conventions (Frag shader coord) DONE (swr)
GL_ARB_provoking_vertex (Provoking vertex) DONE (swr)
GL_ARB_seamless_cube_map (Seamless cubemaps) DONE (swr)
GL_ARB_texture_multisample (Multisample textures) DONE (swr)
GL_ARB_depth_clamp (Frag depth clamp) DONE (swr)
GL_ARB_sync (Fence objects) DONE (swr)
GLX_ARB_create_context_profile DONE
GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, virgl
GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
GL_ARB_blend_func_extended DONE (freedreno/a3xx, swr)
GL_ARB_blend_func_extended DONE (swr)
GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL)
GL_ARB_occlusion_query2 DONE (freedreno, swr)
GL_ARB_occlusion_query2 DONE (swr)
GL_ARB_sampler_objects DONE (all drivers)
GL_ARB_shader_bit_encoding DONE (freedreno, swr)
GL_ARB_texture_rgb10_a2ui DONE (freedreno, swr)
GL_ARB_texture_swizzle DONE (freedreno, swr)
GL_ARB_timer_query DONE (freedreno, swr)
GL_ARB_instanced_arrays DONE (freedreno, swr)
GL_ARB_vertex_type_2_10_10_10_rev DONE (freedreno, swr)
GL_ARB_shader_bit_encoding DONE (swr)
GL_ARB_texture_rgb10_a2ui DONE (swr)
GL_ARB_texture_swizzle DONE (swr)
GL_ARB_timer_query DONE (swr)
GL_ARB_instanced_arrays DONE (swr)
GL_ARB_vertex_type_2_10_10_10_rev DONE (swr)
GL 4.0, GLSL 4.00 --- all DONE: i965/gen7+, nvc0, r600, radeonsi, virgl
GL 4.0, GLSL 4.00 --- all DONE: i965/gen8+, nvc0, r600, radeonsi
GL_ARB_draw_buffers_blend DONE (freedreno, i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_draw_indirect DONE (freedreno, i965/gen7+, llvmpipe, softpipe, swr)
GL_ARB_draw_buffers_blend DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_draw_indirect DONE (i965/gen7+, llvmpipe, softpipe, swr)
GL_ARB_gpu_shader5 DONE (i965/gen7+)
- 'precise' qualifier DONE (softpipe)
- 'precise' qualifier DONE
- Dynamically uniform sampler array indices DONE (softpipe)
- Dynamically uniform UBO array indices DONE (freedreno, softpipe)
- Implicit signed -> unsigned conversions DONE (softpipe)
- Fused multiply-add DONE (softpipe)
- Packing/bitfield/conversion functions DONE (freedreno, softpipe)
- Enhanced textureGather DONE (freedreno, softpipe)
- Dynamically uniform UBO array indices DONE ()
- Implicit signed -> unsigned conversions DONE
- Fused multiply-add DONE ()
- Packing/bitfield/conversion functions DONE (softpipe)
- Enhanced textureGather DONE (softpipe)
- Geometry shader instancing DONE (llvmpipe, softpipe)
- Geometry shader multiple streams DONE (softpipe)
- Geometry shader multiple streams DONE ()
- Enhanced per-sample shading DONE ()
- Interpolation functions DONE (softpipe)
- New overload resolution rules DONE (softpipe)
GL_ARB_gpu_shader_fp64 DONE (i965/gen7+, llvmpipe, softpipe, swr)
GL_ARB_sample_shading DONE (freedreno/a6xx, i965/gen6+, nv50)
GL_ARB_shader_subroutine DONE (freedreno, i965/gen6+, nv50, llvmpipe, softpipe, swr)
- Interpolation functions DONE ()
- New overload resolution rules DONE
GL_ARB_gpu_shader_fp64 DONE (llvmpipe, softpipe)
GL_ARB_sample_shading DONE (i965/gen6+, nv50)
GL_ARB_shader_subroutine DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_tessellation_shader DONE (i965/gen7+)
GL_ARB_texture_buffer_object_rgb32 DONE (freedreno, i965/gen6+, llvmpipe, softpipe, swr)
GL_ARB_texture_cube_map_array DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_texture_gather DONE (freedreno, i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_texture_query_lod DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_transform_feedback2 DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_transform_feedback3 DONE (i965/gen7+, llvmpipe, softpipe, swr)
GL_ARB_texture_buffer_object_rgb32 DONE (i965/gen6+, llvmpipe, softpipe, swr)
GL_ARB_texture_cube_map_array DONE (i965/gen6+, nv50, llvmpipe, softpipe)
GL_ARB_texture_gather DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_texture_query_lod DONE (i965, nv50, softpipe)
GL_ARB_transform_feedback2 DONE (i965/gen7+, nv50, llvmpipe, softpipe, swr)
GL_ARB_transform_feedback3 DONE (i965/gen7+, nv50, llvmpipe, softpipe, swr)
GL 4.1, GLSL 4.10 --- all DONE: i965/gen7+, nvc0, r600, radeonsi, virgl
GL 4.1, GLSL 4.10 --- all DONE: i965/gen8+, nvc0, r600, radeonsi
GL_ARB_ES2_compatibility DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_get_program_binary DONE (0 or 1 binary formats)
GL_ARB_ES2_compatibility DONE (i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_get_program_binary DONE (0 binary formats)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_shader_precision DONE (i965/gen7+, all drivers that support GLSL 4.10)
GL_ARB_vertex_attrib_64bit DONE (i965/gen7+, llvmpipe, softpipe, swr)
GL_ARB_viewport_array DONE (i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_shader_precision DONE (all drivers that support GLSL 4.10)
GL_ARB_vertex_attrib_64bit DONE (llvmpipe, softpipe)
GL_ARB_viewport_array DONE (i965, nv50, llvmpipe, softpipe)
GL 4.2, GLSL 4.20 -- all DONE: i965/gen7+, nvc0, r600, radeonsi, virgl
GL 4.2, GLSL 4.20 -- all DONE: i965/gen8+, nvc0, radeonsi
GL_ARB_texture_compression_bptc DONE (freedreno, i965)
GL_ARB_texture_compression_bptc DONE (i965, r600)
GL_ARB_compressed_texture_pixel_storage DONE (all drivers)
GL_ARB_shader_atomic_counters DONE (freedreno/a5xx+, i965, llvmpipe, softpipe)
GL_ARB_shader_atomic_counters DONE (i965, softpipe)
GL_ARB_texture_storage DONE (all drivers)
GL_ARB_transform_feedback_instanced DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_base_instance DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_shader_image_load_store DONE (freedreno/a5xx+, i965, llvmpipe, softpipe)
GL_ARB_transform_feedback_instanced DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_base_instance DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_shader_image_load_store DONE (i965, softpipe)
GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_packing DONE (all drivers)
GL_ARB_internalformat_query DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_internalformat_query DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_map_buffer_alignment DONE (all drivers)
GL 4.3, GLSL 4.30 -- all DONE: i965/gen8+, nvc0, r600, radeonsi, virgl
GL 4.3, GLSL 4.30 -- all DONE: i965/gen8+, nvc0, radeonsi
GL_ARB_arrays_of_arrays DONE (all drivers that support GLSL 1.30)
GL_ARB_ES3_compatibility DONE (all drivers that support GLSL 3.30)
GL_ARB_clear_buffer_object DONE (all drivers)
GL_ARB_compute_shader DONE (freedreno/a5xx+, i965, llvmpipe, softpipe)
GL_ARB_copy_image DONE (i965, nv50, softpipe, llvmpipe, swr)
GL_ARB_compute_shader DONE (i965, softpipe)
GL_ARB_copy_image DONE (i965, nv50, r600, softpipe, llvmpipe)
GL_KHR_debug DONE (all drivers)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_fragment_layer_viewport DONE (i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_framebuffer_no_attachments DONE (freedreno, i965, llvmpipe, softpipe)
GL_ARB_fragment_layer_viewport DONE (i965, nv50, r600, llvmpipe, softpipe)
GL_ARB_framebuffer_no_attachments DONE (i965, r600, softpipe)
GL_ARB_internalformat_query2 DONE (all drivers)
GL_ARB_invalidate_subdata DONE (all drivers)
GL_ARB_multi_draw_indirect DONE (freedreno, i965, llvmpipe, softpipe, swr)
GL_ARB_multi_draw_indirect DONE (i965, r600, llvmpipe, softpipe, swr)
GL_ARB_program_interface_query DONE (all drivers)
GL_ARB_robust_buffer_access_behavior DONE (i965)
GL_ARB_shader_image_size DONE (freedreno/a5xx+, i965, llvmpipe, softpipe)
GL_ARB_shader_storage_buffer_object DONE (freedreno/a5xx+, i965, llvmpipe, softpipe)
GL_ARB_stencil_texturing DONE (freedreno, i965/hsw+, nv50, llvmpipe, softpipe, swr)
GL_ARB_texture_buffer_range DONE (freedreno, nv50, i965, softpipe, llvmpipe, swr)
GL_ARB_shader_image_size DONE (i965, softpipe)
GL_ARB_shader_storage_buffer_object DONE (i965, softpipe)
GL_ARB_stencil_texturing DONE (i965/hsw+, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_texture_buffer_range DONE (nv50, i965, r600, llvmpipe)
GL_ARB_texture_query_levels DONE (all drivers that support GLSL 1.30)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_texture_view DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_texture_view DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GL 4.4, GLSL 4.40 -- all DONE: i965/gen8+, nvc0, r600, radeonsi
GL 4.4, GLSL 4.40 -- all DONE: i965/gen8+, nvc0, radeonsi
GL_MAX_VERTEX_ATTRIB_STRIDE DONE (all drivers)
GL_ARB_buffer_storage DONE (freedreno, i965, nv50, llvmpipe, swr)
GL_ARB_clear_texture DONE (i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_enhanced_layouts DONE (i965, nv50, llvmpipe, softpipe, virgl)
GL_ARB_buffer_storage DONE (i965, nv50, r600)
GL_ARB_clear_texture DONE (i965, nv50, r600)
GL_ARB_enhanced_layouts DONE (i965, nv50, llvmpipe, softpipe)
- compile-time constant expressions DONE
- explicit byte offsets for blocks DONE
- forced alignment within blocks DONE
- specified vec4-slot component numbers DONE
- specified vec4-slot component numbers DONE (i965, nv50, llvmpipe, softpipe)
- specified transform/feedback layout DONE
- input/output block locations DONE
GL_ARB_multi_bind DONE (all drivers)
GL_ARB_query_buffer_object DONE (i965/hsw+, virgl)
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv50, llvmpipe, softpipe, swr, virgl)
GL_ARB_texture_stencil8 DONE (freedreno, i965/hsw+, nv50, llvmpipe, softpipe, swr, virgl)
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, llvmpipe, softpipe, swr, virgl)
GL_ARB_query_buffer_object DONE (i965/hsw+)
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_texture_stencil8 DONE (i965/hsw+, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
GL 4.5, GLSL 4.50 -- all DONE: nvc0, radeonsi, r600
GL 4.5, GLSL 4.50 -- all DONE: nvc0, radeonsi
GL_ARB_ES3_1_compatibility DONE (i965/hsw+, softpipe, virgl)
GL_ARB_clip_control DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_conditional_render_inverted DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr, virgl)
GL_ARB_cull_distance DONE (i965, nv50, llvmpipe, softpipe, swr, virgl)
GL_ARB_derivative_control DONE (i965, nv50, softpipe, virgl)
GL_ARB_ES3_1_compatibility DONE (i965/hsw+)
GL_ARB_clip_control DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_conditional_render_inverted DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_cull_distance DONE (i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_derivative_control DONE (i965, nv50, r600)
GL_ARB_direct_state_access DONE (all drivers)
GL_ARB_get_texture_sub_image DONE (all drivers)
GL_ARB_shader_texture_image_samples DONE (i965, nv50, virgl)
GL_ARB_texture_barrier DONE (freedreno, i965, nv50, virgl)
GL_ARB_shader_texture_image_samples DONE (i965, nv50, r600)
GL_ARB_texture_barrier DONE (i965, nv50, r600)
GL_KHR_context_flush_control DONE (all - but needs GLX/EGL extension to be useful)
GL_KHR_robustness DONE (freedreno, i965)
GL_KHR_robustness DONE (i965)
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
GL 4.6, GLSL 4.60
GL_ARB_gl_spirv DONE (i965/gen7+)
GL_ARB_indirect_parameters DONE (i965/gen7+, nvc0, radeonsi, virgl)
GL_ARB_pipeline_statistics_query DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_polygon_offset_clamp DONE (freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, swr, virgl)
GL_ARB_shader_atomic_counter_ops DONE (freedreno/a5xx+, i965/gen7+, nvc0, r600, radeonsi, llvmpipe, softpipe, virgl)
GL_ARB_shader_draw_parameters DONE (i965, nvc0, radeonsi)
GL_ARB_shader_group_vote DONE (i965, nvc0, radeonsi)
GL_ARB_spirv_extensions DONE (i965/gen7+)
GL_ARB_texture_filter_anisotropic DONE (freedreno, i965, nv50, nvc0, r600, radeonsi, softpipe (*), llvmpipe (*))
GL_ARB_transform_feedback_overflow_query DONE (i965/gen6+, nvc0, radeonsi, llvmpipe, softpipe, virgl)
GL_KHR_no_error DONE (all drivers)
(*) softpipe and llvmpipe advertise 16x anisotropy but simply ignore the setting
These are the extensions cherry-picked to make GLES 3.1
GLES3.1, GLSL ES 3.1 -- all DONE: i965/hsw+, nvc0, r600, radeonsi, virgl
GLES3.1, GLSL ES 3.1 -- all DONE: i965/hsw+, nvc0, radeonsi
GL_ARB_arrays_of_arrays DONE (all drivers that support GLSL 1.30)
GL_ARB_compute_shader DONE (freedreno/a5xx+, i965/gen7+, llvmpipe, softpipe)
GL_ARB_draw_indirect DONE (freedreno, i965/gen7+, llvmpipe, softpipe, swr)
GL_ARB_compute_shader DONE (i965/gen7+, softpipe)
GL_ARB_draw_indirect DONE (i965/gen7+, r600, llvmpipe, softpipe, swr)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_framebuffer_no_attachments DONE (freedreno, i965/gen7+, llvmpipe, softpipe)
GL_ARB_framebuffer_no_attachments DONE (i965/gen7+, r600, softpipe)
GL_ARB_program_interface_query DONE (all drivers)
GL_ARB_shader_atomic_counters DONE (freedreno/a5xx+, i965/gen7+, llvmpipe, softpipe)
GL_ARB_shader_image_load_store DONE (freedreno/a5xx+, i965/gen7+, llvmpipe, softpipe)
GL_ARB_shader_image_size DONE (freedreno/a5xx+, i965/gen7+, llvmpipe, softpipe)
GL_ARB_shader_storage_buffer_object DONE (freedreno/a5xx+, i965/gen7+, llvmpipe, softpipe)
GL_ARB_shader_atomic_counters DONE (i965/gen7+, softpipe)
GL_ARB_shader_image_load_store DONE (i965/gen7+, softpipe)
GL_ARB_shader_image_size DONE (i965/gen7+, softpipe)
GL_ARB_shader_storage_buffer_object DONE (i965/gen7+, softpipe)
GL_ARB_shading_language_packing DONE (all drivers)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_stencil_texturing DONE (freedreno, nv50, llvmpipe, softpipe, swr)
GL_ARB_texture_multisample (Multisample textures) DONE (freedreno/a5xx+, i965/gen7+, nv50, llvmpipe, softpipe)
GL_ARB_stencil_texturing DONE (nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_texture_multisample (Multisample textures) DONE (i965/gen7+, nv50, r600, llvmpipe, softpipe)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GS5 Enhanced textureGather DONE (freedreno, i965/gen7+)
GS5 Packing/bitfield/conversion functions DONE (freedreno/a5xx+, i965/gen6+)
GS5 Enhanced textureGather DONE (i965/gen7+, r600)
GS5 Packing/bitfield/conversion functions DONE (i965/gen6+, r600)
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
Additional functionality not covered above:
@@ -269,140 +250,80 @@ GLES3.1, GLSL ES 3.1 -- all DONE: i965/hsw+, nvc0, r600, radeonsi, virgl
glGetBooleani_v - restrict to GLES enums
gl_HelperInvocation support DONE (i965, r600)
GLES3.2, GLSL ES 3.2 -- all DONE: i965/gen9+, radeonsi, virgl
GLES3.2, GLSL ES 3.2 -- all DONE: i965/gen9+
GL_EXT_color_buffer_float DONE (all drivers)
GL_KHR_blend_equation_advanced DONE (freedreno/a6xx, i965, nvc0)
GL_KHR_blend_equation_advanced DONE (i965)
GL_KHR_debug DONE (all drivers)
GL_KHR_robustness DONE (freedreno, i965, nvc0)
GL_KHR_texture_compression_astc_ldr DONE (freedreno, i965/gen9+)
GL_KHR_robustness DONE (i965, nvc0, radeonsi)
GL_KHR_texture_compression_astc_ldr DONE (i965/gen9+)
GL_OES_copy_image DONE (all drivers)
GL_OES_draw_buffers_indexed DONE (all drivers that support GL_ARB_draw_buffers_blend)
GL_OES_draw_elements_base_vertex DONE (all drivers)
GL_OES_geometry_shader DONE (i965/hsw+, nvc0, softpipe)
GL_OES_gpu_shader5 DONE (freedreno/a6xx, all drivers that support GL_ARB_gpu_shader5)
GL_OES_primitive_bounding_box DONE (freedreno/a5xx+, i965/gen7+, nvc0, softpipe)
GL_OES_sample_shading DONE (freedreno/a6xx, i965, nvc0, r600)
GL_OES_sample_variables DONE (freedreno/a6xx, i965, nvc0, r600)
GL_OES_geometry_shader DONE (i965/gen8+, nvc0, radeonsi)
GL_OES_gpu_shader5 DONE (all drivers that support GL_ARB_gpu_shader5)
GL_OES_primitive_bounding_box DONE (i965/gen7+, nvc0, radeonsi)
GL_OES_sample_shading DONE (i965, nvc0, r600, radeonsi)
GL_OES_sample_variables DONE (i965, nvc0, r600, radeonsi)
GL_OES_shader_image_atomic DONE (all drivers that support GL_ARB_shader_image_load_store)
GL_OES_shader_io_blocks DONE (All drivers that support GLES 3.1)
GL_OES_shader_multisample_interpolation DONE (freedreno/a6xx, i965, nvc0, r600)
GL_OES_shader_io_blocks DONE (i965/gen8+, nvc0, radeonsi)
GL_OES_shader_multisample_interpolation DONE (i965, nvc0, r600, radeonsi)
GL_OES_tessellation_shader DONE (all drivers that support GL_ARB_tessellation_shader)
GL_OES_texture_border_clamp DONE (all drivers)
GL_OES_texture_buffer DONE (freedreno, i965, nvc0, softpipe)
GL_OES_texture_cube_map_array DONE (i965/hsw+, nvc0, softpipe)
GL_OES_texture_buffer DONE (i965, nvc0, radeonsi)
GL_OES_texture_cube_map_array DONE (i965/gen8+, nvc0, radeonsi)
GL_OES_texture_stencil8 DONE (all drivers that support GL_ARB_texture_stencil8)
GL_OES_texture_storage_multisample_2d_array DONE (all drivers that support GL_ARB_texture_multisample)
Khronos, ARB, and OES extensions that are not part of any OpenGL or OpenGL ES version:
GL_ARB_bindless_texture DONE (nvc0, radeonsi)
GL_ARB_bindless_texture started (airlied)
GL_ARB_cl_event not started
GL_ARB_compute_variable_group_size DONE (nvc0, radeonsi)
GL_ARB_ES3_2_compatibility DONE (i965/gen8+, radeonsi, virgl)
GL_ARB_fragment_shader_interlock DONE (i965)
GL_ARB_gpu_shader_int64 DONE (i965/gen8+, nvc0, radeonsi, softpipe, llvmpipe)
GL_ARB_parallel_shader_compile DONE (all drivers)
GL_ARB_post_depth_coverage DONE (i965, nvc0, radeonsi)
GL_ARB_ES3_2_compatibility DONE (i965/gen8+)
GL_ARB_fragment_shader_interlock not started
GL_ARB_gl_spirv not started
GL_ARB_gpu_shader_int64 started (airlied for core and Gallium, idr for i965)
GL_ARB_indirect_parameters DONE (nvc0, radeonsi)
GL_ARB_parallel_shader_compile not started, but Chia-I Wu did some related work in 2014
GL_ARB_pipeline_statistics_query DONE (i965, nvc0, radeonsi, softpipe, swr)
GL_ARB_post_depth_coverage not started
GL_ARB_robustness_isolation not started
GL_ARB_sample_locations DONE (nvc0)
GL_ARB_seamless_cubemap_per_texture DONE (etnaviv/SEAMLESS_CUBE_MAP, freedreno, i965, nvc0, radeonsi, r600, softpipe, swr, virgl)
GL_ARB_shader_ballot DONE (i965/gen8+, nvc0, radeonsi)
GL_ARB_shader_clock DONE (i965/gen7+, nv50, nvc0, r600, radeonsi, virgl)
GL_ARB_shader_stencil_export DONE (i965/gen9+, r600, radeonsi, softpipe, llvmpipe, swr, virgl)
GL_ARB_shader_viewport_layer_array DONE (i965/gen6+, nvc0, radeonsi)
GL_ARB_sparse_buffer DONE (radeonsi/CIK+)
GL_ARB_sample_locations not started
GL_ARB_seamless_cubemap_per_texture DONE (i965, nvc0, radeonsi, r600, softpipe, swr)
GL_ARB_shader_atomic_counter_ops DONE (nvc0, radeonsi, softpipe)
GL_ARB_shader_ballot not started
GL_ARB_shader_clock DONE (i965/gen7+)
GL_ARB_shader_draw_parameters DONE (i965, nvc0, radeonsi)
GL_ARB_shader_group_vote DONE (nvc0)
GL_ARB_shader_stencil_export DONE (i965/gen9+, radeonsi, softpipe, llvmpipe, swr)
GL_ARB_shader_viewport_layer_array DONE (i965/gen6+)
GL_ARB_sparse_buffer not started
GL_ARB_sparse_texture not started
GL_ARB_sparse_texture2 not started
GL_ARB_sparse_texture_clamp not started
GL_ARB_texture_filter_minmax not started
GL_EXT_memory_object DONE (radeonsi)
GL_EXT_memory_object_fd DONE (radeonsi)
GL_EXT_memory_object_win32 not started
GL_EXT_render_snorm DONE (i965, radeonsi)
GL_EXT_semaphore DONE (radeonsi)
GL_EXT_semaphore_fd DONE (radeonsi)
GL_EXT_semaphore_win32 not started
GL_EXT_sRGB_write_control DONE (all drivers that support GLES 3.0+)
GL_EXT_texture_norm16 DONE (freedreno, i965, r600, radeonsi, nvc0)
GL_EXT_texture_sRGB_R8 DONE (all drivers that support GLES 3.0+)
GL_ARB_transform_feedback_overflow_query not started
GL_KHR_blend_equation_advanced_coherent DONE (i965/gen9+)
GL_KHR_texture_compression_astc_hdr DONE (i965/bxt)
GL_KHR_texture_compression_astc_sliced_3d DONE (i965/gen9+, radeonsi)
GL_KHR_no_error not started
GL_KHR_texture_compression_astc_hdr DONE (core only)
GL_KHR_texture_compression_astc_sliced_3d not started
GL_OES_depth_texture_cube_map DONE (all drivers that support GLSL 1.30+)
GL_OES_EGL_image DONE (all drivers)
GL_OES_EGL_image_external DONE (all drivers)
GL_OES_EGL_image_external_essl3 DONE (all drivers)
GL_OES_required_internalformat DONE (all drivers)
GL_OES_EGL_image_external_essl3 not started
GL_OES_required_internalformat not started - GLES2 extension based on OpenGL ES 3.0 feature
GL_OES_surfaceless_context DONE (all drivers)
GL_OES_texture_compression_astc DONE (core only)
GL_OES_texture_float DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_float_linear DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_half_float DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_half_float_linear DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_view DONE (freedreno, i965/gen8+, r600, radeonsi, nv50, nvc0, softpipe, llvmpipe, swr)
GL_OES_viewport_array DONE (i965, nvc0, radeonsi, softpipe)
GL_OES_texture_float DONE (i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_float_linear DONE (i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_half_float DONE (i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_half_float_linear DONE (i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_view not started - based on GL_ARB_texture_view
GL_OES_viewport_array DONE (i965, nvc0, radeonsi)
GLX_ARB_context_flush_control not started
GLX_ARB_robustness_application_isolation not started
GLX_ARB_robustness_share_group_isolation not started
GL_EXT_direct_state_access subfeatures (in the spec order):
GL 1.1: Client commands not started
GL 1.0-1.3: Matrix and transpose matrix commands not started
GL 1.1-1.2: Texture commands not started
GL 1.2: 3D texture commands not started
GL 1.2.1: Multitexture commands not started
GL 1.2.1-3.0: Indexed texture commands not started
GL 1.2.1-3.0: Indexed generic queries not started
GL 1.2.1: EnableIndexed.. Get*Indexed not started
GL_ARB_vertex_program not started
GL 1.3: Compressed texture and multitexture commands not started
GL 1.5: Buffer commands not started
GL 2.0-2.1: Uniform and uniform matrix commands not started
GL_EXT_texture_buffer_object not started
GL_EXT_texture_integer not started
GL_EXT_gpu_shader4 not started
GL_EXT_gpu_program_parameters not started
GL_NV_gpu_program4 n/a
GL_NV_framebuffer_multisample_coverage n/a
GL 3.0: Renderbuffer/framebuffer commands, Gen*Mipmap not started
GL 3.0: CopyBuffer command not started
GL_EXT_geometry_shader4 commands (expose in GL 3.2) not started
GL_NV_explicit_multisample n/a
GL 3.0: Vertex array/attrib/query/map commands not started
Matrix GL tokens not started
GL_EXT_direct_state_access additions from other extensions (complete list):
GL_AMD_framebuffer_sample_positions n/a
GL_AMD_gpu_shader_int64 not started
GL_ARB_bindless_texture not started
GL_ARB_buffer_storage not started
GL_ARB_clear_buffer_object not started
GL_ARB_framebuffer_no_attachments not started
GL_ARB_gpu_shader_fp64 not started
GL_ARB_instanced_arrays not started
GL_ARB_internalformat_query2 not started
GL_ARB_sparse_texture n/a
GL_ARB_sparse_buffer not started
GL_ARB_texture_buffer_range not started
GL_ARB_texture_storage not started
GL_ARB_texture_storage_multisample not started
GL_ARB_vertex_attrib_64bit not started
GL_ARB_vertex_attrib_binding not started
GL_EXT_buffer_storage not started
GL_EXT_external_buffer not started
GL_EXT_separate_shader_objects n/a
GL_EXT_sparse_texture n/a
GL_EXT_texture_storage n/a
GL_EXT_vertex_attrib_64bit not started
GL_EXT_EGL_image_storage n/a
GL_NV_bindless_texture n/a
GL_NV_gpu_shader5 n/a
GL_NV_texture_multisample n/a
GL_NV_vertex_buffer_unified_memory n/a
GL_NVX_linked_gpu_multicast n/a
GLX_NV_copy_buffer n/a
The following extensions are not part of any OpenGL or OpenGL ES version, and
we DO NOT WANT implementations of these extensions for Mesa.
@@ -412,76 +333,5 @@ we DO NOT WANT implementations of these extensions for Mesa.
GL_ARB_shadow_ambient Superseded by GL_ARB_fragment_program
GL_ARB_vertex_blend Superseded by GL_ARB_vertex_program
Vulkan 1.0 -- all DONE: anv, radv
Vulkan 1.1 -- all DONE: anv, radv
VK_KHR_16bit_storage DONE (anv/gen8+, radv)
VK_KHR_bind_memory2 DONE (anv, radv)
VK_KHR_dedicated_allocation DONE (anv, radv)
VK_KHR_descriptor_update_template DONE (anv, radv)
VK_KHR_device_group not started
VK_KHR_device_group_creation not started
VK_KHR_external_fence DONE (anv, radv)
VK_KHR_external_fence_capabilities DONE (anv, radv)
VK_KHR_external_memory DONE (anv, radv)
VK_KHR_external_memory_capabilities DONE (anv, radv)
VK_KHR_external_semaphore DONE (anv, radv)
VK_KHR_external_semaphore_capabilities DONE (anv, radv)
VK_KHR_get_memory_requirements2 DONE (anv, radv)
VK_KHR_get_physical_device_properties2 DONE (anv, radv)
VK_KHR_maintenance1 DONE (anv, radv)
VK_KHR_maintenance2 DONE (anv, radv)
VK_KHR_maintenance3 DONE (anv, radv)
VK_KHR_multiview DONE (anv, radv)
VK_KHR_relaxed_block_layout DONE (anv, radv)
VK_KHR_sampler_ycbcr_conversion DONE (anv, radv)
VK_KHR_shader_draw_parameters DONE (anv, radv)
VK_KHR_storage_buffer_storage_class DONE (anv, radv)
VK_KHR_variable_pointers DONE (anv, radv)
Khronos extensions that are not part of any Vulkan version:
VK_KHR_8bit_storage DONE (anv/gen8+, radv)
VK_KHR_android_surface not started
VK_KHR_create_renderpass2 DONE (anv, radv)
VK_KHR_depth_stencil_resolve DONE (anv, radv)
VK_KHR_display DONE (anv, radv)
VK_KHR_display_swapchain not started
VK_KHR_draw_indirect_count DONE (anv, radv)
VK_KHR_driver_properties DONE (anv, radv)
VK_KHR_external_fence_fd DONE (anv, radv)
VK_KHR_external_fence_win32 not started
VK_KHR_external_memory_fd DONE (anv, radv)
VK_KHR_external_memory_win32 not started
VK_KHR_external_semaphore_fd DONE (anv, radv)
VK_KHR_external_semaphore_win32 not started
VK_KHR_get_display_properties2 DONE (anv, radv)
VK_KHR_get_surface_capabilities2 DONE (anv, radv)
VK_KHR_image_format_list DONE (anv, radv)
VK_KHR_imageless_framebuffer DONE (anv, radv)
VK_KHR_incremental_present DONE (anv, radv)
VK_KHR_mir_surface not started
VK_KHR_pipeline_executable_properties DONE (anv, radv)
VK_KHR_push_descriptor DONE (anv, radv)
VK_KHR_sampler_mirror_clamp_to_edge DONE (anv, radv)
VK_KHR_shader_atomic_int64 DONE (anv, radv)
VK_KHR_shader_float16_int8 DONE (anv/gen8+, radv)
VK_KHR_shader_float_controls DONE (anv/gen8+)
VK_KHR_shader_subgroup_extended_types not started
VK_KHR_shared_presentable_image not started
VK_KHR_surface DONE (anv, radv)
VK_KHR_surface_protected_capabilities DONE (anv, radv)
VK_KHR_swapchain DONE (anv, radv)
VK_KHR_swapchain_mutable_format not started
VK_KHR_uniform_buffer_standard_layout DONE (anv, radv)
VK_KHR_vulkan_memory_model not started
VK_KHR_wayland_surface DONE (anv, radv)
VK_KHR_win32_keyed_mutex not started
VK_KHR_win32_surface not started
VK_KHR_xcb_surface DONE (anv, radv)
VK_KHR_xlib_surface DONE (anv, radv)
A graphical representation of this information can be found at
https://mesamatrix.net/
More info about these features and the work involved can be found at
http://dri.freedesktop.org/wiki/MissingFunctionality

View File

@@ -8,13 +8,13 @@
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Help Wanted</h1>
<h1>Help Wanted / To-Do List</h1>
<p>
We can always use more help with the Mesa project.
@@ -24,19 +24,28 @@ Here are some specific ideas and areas where help would be appreciated:
<ol>
<li>
<b>Driver patching and testing.</b>
Patches are often posted to the <a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev mailing list</a>, but aren't
Patches are often posted to the <a href="http://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev mailing list</a>, but aren't
immediately checked into git because not enough people are testing them.
Just applying patches, testing and reporting back is helpful.
<li>
<b>Driver debugging.</b>
There are plenty of open bugs in the <a href="https://gitlab.freedesktop.org/mesa/mesa/issues">bug database</a>.
There are plenty of open bugs in the <a href="https://bugs.freedesktop.org/describecomponents.cgi?product=Mesa">bug database</a>.
<li>
<b>Remove aliasing warnings.</b>
Enable gcc's <code>-Wstrict-aliasing=2 -fstrict-aliasing</code> arguments, and
track down aliasing issues in the code.
Enable gcc -Wstrict-aliasing=2 -fstrict-aliasing and track down aliasing
issues in the code.
<li>
<b>Windows driver building, testing and maintenance.</b>
Fixing MSVC builds.
<li>
<b>Contribute more tests to
<a href="https://piglit.freedesktop.org/">Piglit</a>.</b>
<a href="http://piglit.freedesktop.org/">Piglit</a>.</b>
<li>
<b>Automatic testing.
</b>
It would be great if someone would set up an automated system for grabbing
the latest Mesa code and run tests (such as piglit) then report issues to
the mailing list.
</ol>
<p>
@@ -47,19 +56,26 @@ You can find some further To-do lists here:
<b>Common To-Do lists:</b>
</p>
<ul>
<li><a href="https://gitlab.freedesktop.org/mesa/mesa/blob/master/docs/features.txt">
<code>features.txt</code></a> - Status of OpenGL 3.x / 4.x features in
Mesa.</li>
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/docs/features.txt">
<b>features.txt</b></a> - Status of OpenGL 3.x / 4.x features in Mesa.</li>
<li><a href="http://dri.freedesktop.org/wiki/MissingFunctionality">
<b>MissingFunctionality</b></a> - Detailed information about missing OpenGL features.</li>
</ul>
<p>
<b>Legacy Driver specific To-Do lists:</b>
<b>Driver specific To-Do lists:</b>
</p>
<ul>
<li><a href="https://dri.freedesktop.org/wiki/R600ToDo">
<code>r600g</code></a> - Driver for ATI/AMD R600 - Northern Island.</li>
<li><a href="https://dri.freedesktop.org/wiki/R300ToDo">
<code>r300g</code></a> - Driver for ATI R300 - R500.</li>
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/docs/llvm-todo.txt">
<b>LLVMpipe</b></a> - Software driver using LLVM for runtime code generation.</li>
<li><a href="http://dri.freedesktop.org/wiki/RadeonsiToDo">
<b>radeonsi</b></a> - Driver for AMD Southern Island.</li>
<li><a href="http://dri.freedesktop.org/wiki/R600ToDo">
<b>r600g</b></a> - Driver for ATI/AMD R600 - Northern Island.</li>
<li><a href="http://dri.freedesktop.org/wiki/R300ToDo">
<b>r300g</b></a> - Driver for ATI R300 - R500.</li>
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/i915/TODO">
<b>i915g</b></a> - Driver for Intel i915/i945.</li>
</ul>
<p>

View File

@@ -8,7 +8,7 @@
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
@@ -16,671 +16,6 @@
<h1>News</h1>
<h2>October 24, 2019</h2><p><a href="relnotes/19.2.2.html">Mesa 19.2.2</a> is released. This is a bug fix release.</p><h2>October 21, 2019</h2>
<p>
<a href="relnotes/19.1.8.html">Mesa 19.1.8</a> is released.
This is a bug-fix release.
</p>
<p>
NOTE: It is anticipated that 19.1.8 will be the final release in the
19.1 series. Users of 19.1 are encouraged to migrate to the 19.2
series in order to obtain future fixes.
</p>
<h2>October 9, 2019</h2><p><a href="relnotes/19.2.1.html">Mesa 19.2.1</a> is released. This is a bug fix release.</p><h2>September 25, 2019</h2>
<p>
<a href="relnotes/19.2.0.html">Mesa 19.2.0</a> is released.
This is a new development release. See the release notes for more
information about this release
</p>
<h2>September 17, 2019</h2>
<p>
<a href="relnotes/19.1.7.html">Mesa 19.1.7</a> is released.
This is a bug-fix release.
</p>
<h2>September 3, 2019</h2>
<p>
<a href="relnotes/19.1.6.html">Mesa 19.1.6</a> is released.
This is a bug-fix release.
</p>
<h2>August 23, 2019</h2>
<p>
<a href="relnotes/19.1.5.html">Mesa 19.1.5</a> is released.
This is a bug-fix release.
</p>
<h2>August 7, 2019</h2>
<p>
<a href="relnotes/19.1.4.html">Mesa 19.1.4</a> is released.
This is a bug-fix release.
</p>
<h2>July 23, 2019</h2>
<p>
<a href="relnotes/19.1.3.html">Mesa 19.1.3</a> is released.
This is a bug-fix release.
</p>
<h2>July 9, 2019</h2>
<p>
<a href="relnotes/19.1.2.html">Mesa 19.1.2</a> is released.
This is a bug-fix release.
</p>
<h2>June 26, 2019</h2>
<p>
<a href="relnotes/19.0.8.html">Mesa 19.0.8</a> is released.
This is an emergency bug fix release. Users of 19.0.7 should updated to 19.0.8
or 19.1.1 immediately.
</p>
<h2>June 25, 2019</h2>
<p>
<a href="relnotes/19.1.1.html">Mesa 19.1.1</a> is released.
This is a bug-fix release.
</p>
<h2>June 24, 2019</h2>
<p>
<a href="relnotes/19.0.7.html">Mesa 19.0.7</a> is released.
This is a bug-fix release.
</p>
<p>
NOTE: It is anticipated that 19.0.7 will be the final release in the
19.0 series. Users of 19.0 are encouraged to migrate to the 19.1
series in order to obtain future fixes.
</p>
<h2>June 11, 2019</h2>
<p>
<a href="relnotes/19.1.0.html">Mesa 19.1.0</a> is released.
This is a new development release. See the release notes for more
information about this release
</p>
<h2>June 5, 2019</h2>
<p>
<a href="relnotes/19.0.6.html">Mesa 19.0.6</a> is released.
This is a bug-fix release.
</p>
<h2>May 21, 2019</h2>
<p>
<a href="relnotes/19.0.5.html">Mesa 19.0.5</a> is released.
This is a bug-fix release.
</p>
<h2>May 9, 2019</h2>
<p>
<a href="relnotes/19.0.4.html">Mesa 19.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>April 24, 2019</h2>
<p>
<a href="relnotes/19.0.3.html">Mesa 19.0.3</a> is released.
This is a bug-fix release.
</p>
<h2>April 10, 2019</h2>
<p>
<a href="relnotes/19.0.2.html">Mesa 19.0.2</a> is released.
This is a bug-fix release.
</p>
<h2>April 5, 2019</h2>
<p>
<a href="relnotes/18.3.6.html">Mesa 18.3.6</a> is released.
This is a bug-fix release.
</p>
<p>
NOTE: It is anticipated that 18.3.6 will be the final release in the
18.3 series. Users of 18.3 are encouraged to migrate to the 19.0
series in order to obtain future fixes.
</p>
<h2>March 27, 2019</h2>
<p>
<a href="relnotes/19.0.1.html">Mesa 19.0.1</a> is released.
This is a bug-fix release.
</p>
<h2>March 18, 2019</h2>
<p>
<a href="relnotes/18.3.5.html">Mesa 18.3.5</a> is released.
This is a bug-fix release.
</p>
<h2>March 13, 2019</h2>
<p>
<a href="relnotes/19.0.0.html">Mesa 19.0.0</a> is released.
This is a new development release. See the release notes for more
information about this release
</p>
<h2>February 18, 2019</h2>
<p>
<a href="relnotes/18.3.4.html">Mesa 18.3.4</a> is released.
This is a bug-fix release.
</p>
<h2>January 31, 2019</h2>
<p>
<a href="relnotes/18.3.3.html">Mesa 18.3.3</a> is released.
This is a bug-fix release.
</p>
<h2>January 17, 2019</h2>
<p>
<a href="relnotes/18.3.2.html">Mesa 18.3.2</a> is released.
This is a bug-fix release.
</p>
<h2>December 27, 2018</h2>
<p>
<a href="relnotes/18.2.8.html">Mesa 18.2.8</a> is released.
This is a bug-fix release.
</p>
<p>
NOTE: It is anticipated that 18.2.8 will be the final release in the
18.2 series. Users of 18.2 are encouraged to migrate to the 18.3
series in order to obtain future fixes.
</p>
<h2>December 13, 2018</h2>
<p>
<a href="relnotes/18.2.7.html">Mesa 18.2.7</a> is released.
This is a bug-fix release.
</p>
<h2>December 11, 2018</h2>
<p>
<a href="relnotes/18.3.1.html">Mesa 18.3.1</a> is released.
This is a bug-fix release.
</p>
<h2>December 7, 2018</h2>
<p>
<a href="relnotes/18.3.0.html">Mesa 18.3.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>November 28, 2018</h2>
<p>
<a href="relnotes/18.2.6.html">Mesa 18.2.6</a> is released.
This is a bug-fix release.
</p>
<h2>November 15, 2018</h2>
<p>
<a href="relnotes/18.2.5.html">Mesa 18.2.5</a> is released.
This is a bug-fix release.
</p>
<h2>October 31, 2018</h2>
<p>
<a href="relnotes/18.2.4.html">Mesa 18.2.4</a> is released.
This is a bug-fix release.
</p>
<h2>October 19, 2018</h2>
<p>
<a href="relnotes/18.2.3.html">Mesa 18.2.3</a> is released.
This is a bug-fix release.
</p>
<h2>October 5, 2018</h2>
<p>
<a href="relnotes/18.2.2.html">Mesa 18.2.2</a> is released.
This is a bug-fix release.
</p>
<h2>September 24, 2018</h2>
<p>
<a href="relnotes/18.1.9.html">Mesa 18.1.9</a> is released.
This is a bug-fix release.
</p>
<p>
NOTE: It is anticipated that 18.1.9 will be the final release in the
18.1 series. Users of 18.1 are encouraged to migrate to the 18.2
series in order to obtain future fixes.
</p>
<h2>September 21, 2018</h2>
<p>
<a href="relnotes/18.2.1.html">Mesa 18.2.1</a> is released.
This is a bug-fix release.
</p>
<h2>September 7, 2018</h2>
<p>
<a href="relnotes/18.1.8.html">Mesa 18.1.8</a> and
<a href="relnotes/18.2.0.html">Mesa 18.2.0</a> are released.
These are, respectively, a bug-fix release from the 18.1 branch and a
new development release. See the release notes for more information
about the releases.
</p>
<h2>August 24, 2018</h2>
<p>
<a href="relnotes/18.1.7.html">Mesa 18.1.7</a> is released.
This is a bug-fix release.
</p>
<h2>August 13, 2018</h2>
<p>
<a href="relnotes/18.1.6.html">Mesa 18.1.6</a> is released.
This is a bug-fix release.
</p>
<h2>July 27, 2018</h2>
<p>
<a href="relnotes/18.1.5.html">Mesa 18.1.5</a> is released.
This is a bug-fix release.
</p>
<h2>July 13, 2018</h2>
<p>
<a href="relnotes/18.1.4.html">Mesa 18.1.4</a> is released.
This is a bug-fix release.
</p>
<h2>June 29, 2018</h2>
<p>
<a href="relnotes/18.1.3.html">Mesa 18.1.3</a> is released.
This is a bug-fix release.
</p>
<h2>June 15, 2018</h2>
<p>
<a href="relnotes/18.1.2.html">Mesa 18.1.2</a> is released.
This is a bug-fix release.
</p>
<h2>June 3, 2018</h2>
<p>
<a href="relnotes/18.0.5.html">Mesa 18.0.5</a> is released.
This is a bug-fix release.
</p>
<p>
NOTE: It is anticipated that 18.0.5 will be the final release in the
18.0 series. Users of 18.0 are encouraged to migrate to the 18.1
series in order to obtain future fixes.
</p>
<h2>June 1, 2018</h2>
<p>
<a href="relnotes/18.1.1.html">Mesa 18.1.1</a> is released.
This is a bug-fix release.
</p>
<h2>May 18, 2018</h2>
<p>
<a href="relnotes/18.1.0.html">Mesa 18.1.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>May 17, 2018</h2>
<p>
<a href="relnotes/18.0.4.html">Mesa 18.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>May 7, 2018</h2>
<p>
<a href="relnotes/18.0.3.html">Mesa 18.0.3</a> is released.
This is a bug-fix release.
</p>
<h2>April 28, 2018</h2>
<p>
<a href="relnotes/18.0.2.html">Mesa 18.0.2</a> is released.
This is a bug-fix release.
</p>
<h2>April 18, 2018</h2>
<p>
<a href="relnotes/18.0.1.html">Mesa 18.0.1</a> is released.
This is a bug-fix release.
</p>
<h2>April 18, 2018</h2>
<p>
<a href="relnotes/17.3.9.html">Mesa 17.3.9</a> is released.
This is a bug-fix release.
</p>
<p>
NOTE: It is anticipated that 17.3.9 will be the final release in the
17.3 series. Users of 17.3 are encouraged to migrate to the 18.0
series in order to obtain future fixes.
</p>
<h2>April 03, 2018</h2>
<p>
<a href="relnotes/17.3.8.html">Mesa 17.3.8</a> is released.
This is a bug-fix release.
</p>
<h2>March 27, 2018</h2>
<p>
<a href="relnotes/18.0.0.html">Mesa 18.0.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>March 21, 2018</h2>
<p>
<a href="relnotes/17.3.7.html">Mesa 17.3.7</a> is released.
This is a bug-fix release.
</p>
<h2>February 26, 2018</h2>
<p>
<a href="relnotes/17.3.6.html">Mesa 17.3.6</a> is released.
This is a bug-fix release.
</p>
<h2>February 19, 2018</h2>
<p>
<a href="relnotes/17.3.5.html">Mesa 17.3.5</a> is released.
This is a bug-fix release.
</p>
<h2>February 15, 2018</h2>
<p>
<a href="relnotes/17.3.4.html">Mesa 17.3.4</a> is released.
This is a bug-fix release.
</p>
<h2>January 18, 2018</h2>
<p>
<a href="relnotes/17.3.3.html">Mesa 17.3.3</a> is released.
This is a bug-fix release.
</p>
<h2>January 8, 2018</h2>
<p>
<a href="relnotes/17.3.2.html">Mesa 17.3.2</a> is released.
This is a bug-fix release.
</p>
<h2>December 22, 2017</h2>
<p>
<a href="relnotes/17.2.8.html">Mesa 17.2.8</a> is released.
This is a bug-fix release.
</p>
<p>
NOTE: It is anticipated that 17.2.8 will be the final release in the
17.2 series. Users of 17.2 are encouraged to migrate to the 17.3
series in order to obtain future fixes.
</p>
<h2>December 21, 2017</h2>
<p>
<a href="relnotes/17.3.1.html">Mesa 17.3.1</a> is released.
This is a bug-fix release.
</p>
<h2>December 14, 2017</h2>
<p>
<a href="relnotes/17.2.7.html">Mesa 17.2.7</a> is released.
This is a bug-fix release.
</p>
<h2>December 8, 2017</h2>
<p>
<a href="relnotes/17.3.0.html">Mesa 17.3.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>November 25, 2017</h2>
<p>
<a href="relnotes/17.2.6.html">Mesa 17.2.6</a> is released.
This is a bug-fix release.
</p>
<h2>November 10, 2017</h2>
<p>
<a href="relnotes/17.2.5.html">Mesa 17.2.5</a> is released.
This is a bug-fix release.
</p>
<h2>October 30, 2017</h2>
<p>
<a href="relnotes/17.2.4.html">Mesa 17.2.4</a> is released.
This is a bug-fix release.
</p>
<h2>October 19, 2017</h2>
<p>
<a href="relnotes/17.2.3.html">Mesa 17.2.3</a> is released.
This is a bug-fix release.
</p>
<h2>October 2, 2017</h2>
<p>
<a href="relnotes/17.2.2.html">Mesa 17.2.2</a> is released.
This is a bug-fix release.
</p>
<h2>September 25, 2017</h2>
<p>
<a href="relnotes/17.1.10.html">Mesa 17.1.10</a> is released.
This is a bug-fix release.
</p>
<p>
NOTE: It is anticipated that 17.1.10 will be the final release in the
17.1 series. Users of 17.1 are encouraged to migrate to the 17.2
series in order to obtain future fixes.
</p>
<h2>September 17, 2017</h2>
<p>
<a href="relnotes/17.2.1.html">Mesa 17.2.1</a> is released.
This is a bug-fix release.
</p>
<h2>September 8, 2017</h2>
<p>
<a href="relnotes/17.1.9.html">Mesa 17.1.9</a> is released.
This is a bug-fix release.
</p>
<h2>September 4, 2017</h2>
<p>
<a href="relnotes/17.2.0.html">Mesa 17.2.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>August 28, 2017</h2>
<p>
<a href="relnotes/17.1.8.html">Mesa 17.1.8</a> is released.
This is a bug-fix release.
</p>
<h2>August 21, 2017</h2>
<p>
<a href="relnotes/17.1.7.html">Mesa 17.1.7</a> is released.
This is a bug-fix release.
</p>
<h2>August 7, 2017</h2>
<p>
<a href="relnotes/17.1.6.html">Mesa 17.1.6</a> is released.
This is a bug-fix release.
</p>
<h2>July 14, 2017</h2>
<p>
<a href="relnotes/17.1.5.html">Mesa 17.1.5</a> is released.
This is a bug-fix release.
</p>
<h2>June 30, 2017</h2>
<p>
<a href="relnotes/17.1.4.html">Mesa 17.1.4</a> is released.
This is a bug-fix release.
</p>
<h2>June 19, 2017</h2>
<p>
<a href="relnotes/17.1.3.html">Mesa 17.1.3</a> is released.
This is a bug-fix release.
</p>
<h2>June 5, 2017</h2>
<p>
<a href="relnotes/17.1.2.html">Mesa 17.1.2</a> is released.
This is a bug-fix release.
</p>
<h2>June 1, 2017</h2>
<p>
<a href="relnotes/17.0.7.html">Mesa 17.0.7</a> is released.
This is a bug-fix release.
</p>
<p>
NOTE: It is anticipated that 17.0.7 will be the final release in the 17.0
series. Users of 17.0 are encouraged to migrate to the 17.1 series in order
to obtain future fixes.
</p>
<h2>May 25, 2017</h2>
<p>
<a href="relnotes/17.1.1.html">Mesa 17.1.1</a> is released.
This is a bug-fix release.
</p>
<h2>May 12, 2017</h2>
<p>
<a href="relnotes/17.0.6.html">Mesa 17.0.6</a> is released.
This is a bug-fix release.
</p>
<h2>May 10, 2017</h2>
<p>
<a href="relnotes/17.1.0.html">Mesa 17.1.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>April 28, 2017</h2>
<p>
<a href="relnotes/17.0.5.html">Mesa 17.0.5</a> is released.
This is a bug-fix release.
</p>
<h2>April 17, 2017</h2>
<p>
<a href="relnotes/17.0.4.html">Mesa 17.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>April 1, 2017</h2>
<p>
<a href="relnotes/17.0.3.html">Mesa 17.0.3</a> is released.
This is a bug-fix release.
</p>
<h2>March 20, 2017</h2>
<p>
<a href="relnotes/13.0.6.html">Mesa 13.0.6</a> and
<a href="relnotes/17.0.2.html">Mesa 17.0.2</a> are released.
These are bug-fix releases from the 13.0 and 17.0 branches, respectively.
</p>
<p>
NOTE: It is anticipated that 13.0.6 will be the final release in the 13.0
series. Users of 13.0 are encouraged to migrate to the 17.0 series in order
to obtain future fixes.
</p>
<h2>March 4, 2017</h2>
<p>
<a href="relnotes/17.0.1.html">Mesa 17.0.1</a> is released.
This is a bug-fix release.
</p>
<h2>February 20, 2017</h2>
<p>
<a href="relnotes/13.0.5.html">Mesa 13.0.5</a> is released.
This is a bug-fix release.
</p>
<h2>February 13, 2017</h2>
<p>
<a href="relnotes/17.0.0.html">Mesa 17.0.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>February 1, 2017</h2>
<p>
<a href="relnotes/13.0.4.html">Mesa 13.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>January 23, 2017</h2>
<p>
<a href="relnotes/12.0.6.html">Mesa 12.0.6</a> is released.
This is a bug-fix release.
</p>
<p>
NOTE: This is an extra release for the 12.0 stable branch, as per developers'
feedback. It is anticipated that 12.0.6 will be the final release in the 12.0
series. Users of 12.0 are encouraged to migrate to the 13.0 series in order
to obtain future fixes.
</p>
<h2>January 5, 2017</h2>
<p>
<a href="relnotes/13.0.3.html">Mesa 13.0.3</a> is released.
This is a bug-fix release.
</p>
<h2>December 5, 2016</h2>
<p>
<a href="relnotes/12.0.5.html">Mesa 12.0.5</a> is released.
This is a bug-fix release.
</p>
<p>
NOTE: It is anticipated that 12.0.5 will be the final release in the 12.0
series. Users of 12.0 are encouraged to migrate to the 13.0 series in order
to obtain future fixes.
</p>
<h2>November 28, 2016</h2>
<p>
<a href="relnotes/13.0.2.html">Mesa 13.0.2</a> is released.
This is a bug-fix release.
</p>
<h2>November 14, 2016</h2>
<p>
<a href="relnotes/13.0.1.html">Mesa 13.0.1</a> is released.
This is a bug-fix release.
</p>
<h2>November 10, 2016</h2>
<p>
<a href="relnotes/12.0.4.html">Mesa 12.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>November 1, 2016</h2>
<p>
<a href="relnotes/13.0.0.html">Mesa 13.0.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>September 15, 2016</h2>
<p>
<a href="relnotes/12.0.3.html">Mesa 12.0.3</a> is released.
@@ -712,8 +47,7 @@ about the release.
<a href="relnotes/11.2.2.html">Mesa 11.2.2</a> are released.
These are bug-fix releases from the 11.1 and 11.2 branches, respectively.
</p>
<p>
<br>
NOTE: It is anticipated that 11.1.4 will be the final release in the 11.1.4
series. Users of 11.1 are encouraged to migrate to the 11.2 series in order
to obtain future fixes.
@@ -744,8 +78,7 @@ This is a bug-fix release.
<p>
<a href="relnotes/11.0.9.html">Mesa 11.0.9</a> is released.
This is a bug-fix release.
</p>
<p>
<br>
NOTE: It is anticipated that 11.0.9 will be the final release in the 11.0
series. Users of 11.0 are encouraged to migrate to the 11.1 series in order
to obtain future fixes.
@@ -777,7 +110,7 @@ This is a bug-fix release.
</p>
<p>
Mesa demos 8.3.0 is also released.
See the <a href="https://lists.freedesktop.org/archives/mesa-announce/2015-December/000191.html">announcement</a> for more information about the release.
See the <a href="http://lists.freedesktop.org/archives/mesa-announce/2015-December/000191.html">announcement</a> for more information about the release.
You can download it from <a href="ftp://ftp.freedesktop.org/pub/mesa/demos/8.3.0/">ftp.freedesktop.org/pub/mesa/demos/8.3.0/</a>.
</p>
@@ -809,8 +142,7 @@ This is a bug-fix release.
<p>
<a href="relnotes/10.6.9.html">Mesa 10.6.9</a> is released.
This is a bug-fix release.
</p>
<p>
<br>
NOTE: It is anticipated that 10.6.9 will be the final release in the 10.6
series. Users of 10.6 are encouraged to migrate to the 11.0 series in order
to obtain future fixes.
@@ -881,8 +213,7 @@ This is a bug-fix release.
<p>
<a href="relnotes/10.5.9.html">Mesa 10.5.9</a> is released.
This is a bug-fix release.
</p>
<p>
<br>
NOTE: It is anticipated that 10.5.9 will be the final release in the 10.5
series. Users of 10.5 are encouraged to migrate to the 10.6 series in order
to obtain future fixes.
@@ -992,8 +323,7 @@ This is a bug-fix release.
and <a href="relnotes/10.4.2.html">Mesa 10.4.2</a> are released.
These are bug-fix releases from the 10.3 and 10.4 branches, respectively.
</p>
<p>
<br>
NOTE: It is anticipated that 10.3.7 will be the final release in the 10.3
series. Users of 10.3 are encouraged to migrate to the 10.4 series in order
to obtain future fixes.
@@ -1044,8 +374,7 @@ This is a bug-fix release.
and <a href="relnotes/10.3.1.html">Mesa 10.3.1</a> are released.
These are bug-fix releases from the 10.2 and 10.3 branches, respectively.
</p>
<p>
<br>
NOTE: It is anticipated that 10.2.9 will be the final release in the 10.2
series. Users of 10.2 are encouraged to migrate to the 10.3 series in order
to obtain future fixes.
@@ -1096,7 +425,7 @@ This is a bug-fix release.
<p>
Mesa demos 8.2.0 is released.
See the <a href="https://lists.freedesktop.org/archives/mesa-announce/2014-July/000100.html">announcement</a> for more information about the release.
See the <a href="http://lists.freedesktop.org/archives/mesa-announce/2014-July/000100.html">announcement</a> for more information about the release.
You can download it from <a href="ftp://ftp.freedesktop.org/pub/mesa/demos/8.2.0/">ftp.freedesktop.org/pub/mesa/demos/8.2.0/</a>.
</p>
@@ -1157,8 +486,7 @@ This is a bug-fix release.
<p>
<a href="relnotes/10.0.5.html">Mesa 10.0.5</a> is released.
This is a bug-fix release.
</p>
<p>
<br>
NOTE: Since the 10.1.1 release is being released concurrently, it is
anticipated that 10.0.5 will be the final release in the 10.0
series. Users of 10.0 are encouraged to migrate to the 10.1 series in
@@ -1276,7 +604,7 @@ This is a bug fix release.
<p>
Mesa demos 8.1.0 is released.
See the <a href="https://lists.freedesktop.org/archives/mesa-dev/2013-February/035180.html">announcement</a> for more information about the release.
See the <a href="http://lists.freedesktop.org/archives/mesa-dev/2013-February/035180.html">announcement</a> for more information about the release.
You can download it from <a href="ftp://ftp.freedesktop.org/pub/mesa/demos/8.1.0/">ftp.freedesktop.org/pub/mesa/demos/8.1.0/</a>.
</p>
@@ -1637,9 +965,9 @@ with a new test that does over 130 tests of the
shading language and built-in functions.
</p>
<h2>April 4, 2007</h2>
<h2>April 2007</h2>
<p>
Thomas Hellstr&#246;m of Tungsten Graphics has written a whitepaper
Thomas Hellstr&ouml;m of Tungsten Graphics has written a whitepaper
describing the new DRI memory management system.
</p>
@@ -1972,7 +1300,7 @@ and primarily just incorporates bug fixes.
<h2>December 28, 2003</h2>
<p>
The Mesa CVS server has been moved to <a href="https://www.freedesktop.org">
The Mesa CVS server has been moved to <a href="http://www.freedesktop.org">
freedesktop.org</a> because of problems with SourceForge's anonymous
CVS service.
</p>
@@ -2037,7 +1365,7 @@ d2b5ba32b53e0ad0576c637a4cc1fb41 MesaDemos-5.1.zip
</pre>
<h2>November 12, 2003</h2>
<H2>November 12, 2003</H2>
<p>
New Mesa 5.0.2 tarballs have been uploaded to SourceForge which fix a
@@ -2090,7 +1418,7 @@ Mesa 5.0.2 has been released. This is a stable, bug-fix release.
</pre>
<h2>June 8, 2003</h2>
<h2>June 2003</h2>
<p>
Mesa's directory tree has been overhauled.
@@ -2467,7 +1795,7 @@ Here's what's new:</p>
<h2>April 29, 2001</h2>
<p>New Mesa website</p>
<p>Mark Manning produced the new website. Thanks, Mark!</p>
<p>Mark Manning produced the new website.<br>Thanks, Mark!</p>
<h2>February 14, 2001</h2>
@@ -2544,7 +1872,7 @@ Here's what's new:</p>
</pre>
<h2>March 23, 2000</h2>
<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="https://sourceforge.net/project/showfiles.php?group_id=3">https://sourceforge.net/project/filelist.php?group_id=3</a></p>
<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3">http://sourceforge.net/project/filelist.php?group_id=3</a></p>
<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
just bug fixes.</p>
<p>Here's what's changed:</p>
@@ -2586,14 +1914,13 @@ just bug fixes.</p>
</pre>
<p>Please report any problems with this release ASAP. Bugs should be filed on the
Mesa3D website at sourceforge.
</p>
<p>After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
Mesa3D website at sourceforge.<br>
After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
<p>-- Brian</p>
<h2>December 17, 1999</h2>
<p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers)
can be found at <a href="https://slashdot.org/interviews/99/12/17/0927212.shtml">https://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
<h2>December 14, 1999</h2>
<p>Mesa 3.1 is released!</p>
@@ -2627,33 +1954,27 @@ BOF meeting is now available.</p>
<p>-Brian</p>
<h2>August 14, 1999</h2>
<p><a href="https://www.mesa3d.org">www.mesa3d.org</a> is having
<p><a href="http://www.mesa3d.org">www.mesa3d.org</a> is having
technical problems due to hardware failures at VA Linux systems. The Mac pages,
ftp, and CVS services aren't fully restored yet. Please be patient.</p>
<p>-Brian</p>
<h2>June 7, 1999</h2>
<p>RPMS of the nVidia RIVA server can be found at
<a href="ftp://ftp.mesa3d.org/mesa/misc/nVidia/">
ftp://ftp.mesa3d.org/mesa/misc/nVidia/</a>.</p>
<p>RPMS of the nVidia RIVA server can be found at <code>ftp://ftp.mesa3d.org/mesa/misc/nVidia/</code>.</p>
<h2>June 2, 1999</h2>
<p><a href="https://www.nvidia.com/">nVidia</a> has released some Linux binaries for
<p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for
xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration
based on Mesa 3.0. They can be downloaded from
<a href="https://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html">
https://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</a>.</p>
based on Mesa 3.0. They can be downloaded from <code>http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</code>.</p>
<h2>May 24, 1999</h2>
<p>Beta 2 of Mesa 3.1 has been make available at
<a href="ftp://ftp.mesa3d.org/mesa/beta/">ftp://ftp.mesa3d.org/mesa/beta/</a>. If you are into the
quake scene, you may want to try this out, as it contains some optimizations
specifically in the Q3A rendering path.
<p>Beta 2 of Mesa 3.1 has been make available at <code>ftp://ftp.mesa3d.org/mesa/beta/</code>.
If you are into the quake scene, you may want to try this out, as it contains some
optimizations specifically in the Q3A rendering path.
</p><h2>May 13, 1999</h2>
<h2>May 13, 1999</h2>
<p>For those interested in the integration of Mesa into XFree86 4.0, Precision Insight
has posted their lowlevel design documents at
<a href="http://www.precisioninsight.com">www.precisioninsight.com</a>.</p>
has posted their lowlevel design documents at <code>http://www.precisioninsight.com</code>.</p>
<h2>May 13, 1999</h2>
<pre>May 1999 - John Carmack of id Software, Inc. has made a donation of
@@ -2679,11 +2000,11 @@ grateful.
<h2>May 1, 1999</h2>
<p>John Carmack made an interesting .plan update yesterday:</p>
<pre>
I put together a document on optimizing OpenGL drivers for Q3 that should be helpful to the various Linux 3D teams.
http://www.quake3arena.com/news/glopt.html
</pre>
<blockquote>
<i>"I put together a document on optimizing OpenGL drivers for Q3 that
should be helpful to the various Linux 3D teams.</i><br>
http://www.quake3arena.com/news/glopt.html"
</blockquote>
<h2>April 7, 1999</h2>
<p>Updated the Mesa contributors section and added links to RPM Mesa packages.</p>
@@ -2691,14 +2012,13 @@ http://www.quake3arena.com/news/glopt.html
<h2>March 18, 1999</h2>
<p>The new webpages are now online. Enjoy, and let me know if you find any errors.
</p><h2>February 16, 1999</h2>
<p><a href="https://www.sgi.com/">SGI</a> releases its
<a href="http://web.archive.org/web/20040805154836/http://www.sgi.com/software/opensource/glx/download.html">GLX source code</a>.
</p>
<h2>February 16, 1999</h2>
<p><a href="http://www.sgi.com/">SGI</a> releases its
<a href="http://www.sgi.com/software/opensource/glx/">GLX source code</a>.</p>
<h2>January 22, 1999</h2>
<p><a href="https://www.mesa3d.org">www.mesa3d.org</a> established</p>
<p><a href="http://www.mesa3d.org">www.mesa3d.org</a> established</p>
</div>
</body>
</html>
</html>

View File

@@ -8,7 +8,7 @@
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
@@ -22,132 +22,95 @@
<li><a href="#prereq-general">General prerequisites</a>
<li><a href="#prereq-dri">For DRI and hardware acceleration</a>
</ul>
<li><a href="#meson">Building with meson</a>
<li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
<li><a href="#scons">Building with SCons (Windows/Linux)</a>
<li><a href="#android">Building with AOSP (Android)</a>
<li><a href="#other">Building for other systems</a>
<li><a href="#libs">Library Information</a>
<li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
</ol>
<h2 id="prereq-general">1. Prerequisites for building</h2>
<h3>1.1 General</h3>
<h4>Build system</h4>
<h1 id="prereq-general">1. Prerequisites for building</h1>
<h2>1.1 General</h2>
<ul>
<li><a href="https://mesonbuild.com">meson</a> is required when building on *nix platforms and is supported on windows.
<li><a href="http://www.scons.org/">SCons</a> is an alternative for building on
Windows and Linux.
</li>
<li>Android Build system when building as native Android component. Meson
is used when when building ARC.
</li>
</ul>
<h4>Compiler</h4>
<p>
The following compilers are known to work, if you know of others or you're
willing to maintain support for other compiler get in touch.
</p>
<ul>
<li>GCC 4.2.0 or later (some parts of Mesa may require later versions)
<li>clang - exact minimum requirement is currently unknown.
<li>Microsoft Visual Studio 2015 or later is required, for building on Windows.
</ul>
<h4>Third party/extra tools.</h4>
<ul>
<li><a href="https://www.python.org/">Python</a> - Python is required.
When building with scons 2.7 is required.
When building with meson 3.5 or newer is required.
<li><a href="http://www.python.org/">Python</a> - Python is required.
Version 2.6.4 or later should work.
</li>
<br>
<li><a href="http://www.makotemplates.org/">Python Mako module</a> -
Python Mako module is required. Version 0.8.0 or later should work.
Python Mako module is required. Version 0.3.4 or later should work.
</li>
<li>lex / yacc - for building the Mesa IR and GLSL compiler.
<p>
On Linux systems, flex and bison versions 2.5.35 and 2.4.1, respectively,
(or later) should work.
</br>
<li><a href="http://www.scons.org/">SCons</a> is required for building on
Windows and optional for Linux (it's an alternative to autoconf/automake.)
</li>
<br>
<li>lex / yacc - for building the GLSL compiler.
<br>
<br>
On Linux systems, flex and bison are used.
Versions 2.5.35 and 2.4.1, respectively, (or later) should work.
<br>
<br>
On Windows with MinGW, install flex and bison with:
<pre>mingw-get install msys-flex msys-bison</pre>
For MSVC on Windows, install
<a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>.
</p>
</li>
<br>
<li>For building on Windows, Microsoft Visual Studio 2013 or later is required.
</li>
</ul>
<p><strong>Note</strong>: Some versions can be buggy (eg. flex 2.6.2) so do try others if things fail.</p>
<h3 id="prereq-dri">1.2 Requirements</h3>
<h3 id="prereq-dri">1.2 For DRI and hardware acceleration</h3>
<p>
The requirements depends on the features selected at configure stage.
Check/install the respective -devel package as prompted by the configure error
message.
The following are required for DRI-based hardware acceleration with Mesa:
</p>
<ul>
<li><a href="http://xorg.freedesktop.org/releases/individual/proto/">
dri2proto</a> version 2.6 or later
<li><a href="http://dri.freedesktop.org/libdrm/">libDRM</a> latest version
<li>Xorg server version 1.5 or later
<li>Linux 2.6.28 or later
</ul>
<p>
Here are some common ways to retrieve most/all of the dependencies based on
the packaging tool used by your distro.
</p>
<pre>
zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES
yum-builddep mesa # yum Fedora, OpenSuse(?)
dnf builddep mesa # dnf Fedora
apt-get build-dep mesa # Debian and derivatives
... # others
</pre>
<h2 id="meson">2. Building with meson</h2>
<p><string>Meson &6t;= 0.46.0 is required</string></p>
<p>
Meson is the latest build system in mesa, it is currently able to build for
*nix systems like Linux and BSD, macOS, Haiku, and Windows.
</p>
<p>
The general approach is:
If you're using a fedora distro the following command should install all
the needed dependencies:
</p>
<pre>
meson builddir/
ninja -C builddir/
sudo ninja -C builddir/ install
sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
expat-devel llvm-devel python-mako
</pre>
<p>On windows you can also use the visual studio backend</p>
<pre>
meson builddir --backend=vs
cd builddir
msbuild mesa.sln /m
</pre>
<h1 id="autoconf">2. Building with autoconf (Linux/Unix/X11)</h1>
<p>
Please read the <a href="meson.html">detailed meson instructions</a>
for more information
The primary method to build Mesa on Unix systems is with autoconf.
</p>
<p>On windows you can also use the visual studio backend</p>
<pre>
meson builddir --backend=vs
cd builddir
msbuild mesa.sln /m
</pre>
<p>
Please read the <a href="meson.html">detailed meson instructions</a>
for more information
The general approach is the standard:
</p>
<pre>
./configure
make
sudo make install
</pre>
<p>
But please read the <a href="autoconf.html">detailed autoconf instructions</a>
for more details.
</p>
<h2 id="scons">3. Building with SCons (Windows/Linux)</h2>
<h1 id="scons">3. Building with SCons (Windows/Linux)</h1>
<p>
To build Mesa with SCons on Linux or Windows do
@@ -176,33 +139,25 @@ This will create:
</ul>
<p>
Put them all in the same directory to test them.
Additional information is available in <a href="README.WIN32">README.WIN32</a>.
</p>
<h2 id="android">4. Building with AOSP (Android)</h2>
<h1 id="other">4. Building for other systems</h1>
<p>
Currently one can build Mesa for Android as part of the AOSP project, yet
your experience might vary.
Documentation for other environments (some may be very out of date):
</p>
<p>
In order to achieve that one should update their local manifest to point to the
upstream repo, set the appropriate BOARD_GPU_DRIVERS and build the
libGLES_mesa library.
</p>
<p>
FINISHME: Improve on the instructions add references to Rob H repos/Jenkins,
Android-x86 and/or other resources.
</p>
<ul>
<li><a href="README.VMS">README.VMS</a> - VMS
<li><a href="README.CYGWIN">README.CYGWIN</a> - Cygwin
<li><a href="README.WIN32">README.WIN32</a> - Win32
</ul>
<h2 id="libs">5. Library Information</h2>
<h1 id="libs">5. Library Information</h1>
<p>
When compilation has finished, look in the top-level <code>lib/</code>
@@ -210,17 +165,18 @@ When compilation has finished, look in the top-level <code>lib/</code>
You'll see a set of library files similar to this:
</p>
<pre>
lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -&gt; libGL.so.1*
lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -&gt; libGL.so.1.5.060100*
lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
-rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -&gt; libOSMesa.so.6*
lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -&gt; libOSMesa.so.6.1.060100*
lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
-rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
</pre>
<p>
<b>libGL</b> is the main OpenGL library (i.e. Mesa), while <b>libOSMesa</b>
is the OSMesa (Off-Screen) interface library.
<b>libGL</b> is the main OpenGL library (i.e. Mesa).
<br>
<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
</p>
<p>
@@ -239,10 +195,10 @@ versions of libGL and device drivers.
</p>
<h2 id="pkg-config">6. Building OpenGL programs with pkg-config</h2>
<h1 id="pkg-config">6. Building OpenGL programs with pkg-config</h1>
<p>
Running <code>ninja install</code> will install package configuration files
Running <code>make install</code> will install package configuration files
for the pkg-config utility.
</p>
@@ -258,6 +214,8 @@ For example, compiling and linking a GLUT application can be done with:
gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
</pre>
<br>
</div>
</body>
</html>

View File

@@ -2,13 +2,13 @@
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Introduction</title>
<title>Mesa Introduction</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
@@ -17,40 +17,28 @@
<h1>Introduction</h1>
<p>
The Mesa project began as an open-source implementation of the
<a href="https://www.opengl.org/">OpenGL</a> specification -
Mesa is an open-source implementation of the
<a href="http://www.opengl.org/">OpenGL</a> specification -
a system for rendering interactive 3D graphics.
</p>
<p>
Over the years the project has grown to implement more graphics APIs,
including
<a href="https://www.khronos.org/opengles/">OpenGL ES</a> (versions 1, 2, 3),
<a href="https://www.khronos.org/opencl/">OpenCL</a>,
<a href="https://www.khronos.org/openmax/">OpenMAX</a>,
<a href="https://en.wikipedia.org/wiki/VDPAU">VDPAU</a>,
<a href="https://en.wikipedia.org/wiki/Video_Acceleration_API">VA API</a>,
<a href="https://en.wikipedia.org/wiki/X-Video_Motion_Compensation">XvMC</a> and
<a href="https://www.khronos.org/vulkan/">Vulkan</a>.
A variety of device drivers allows Mesa to be used in many different
environments ranging from software emulation to complete hardware acceleration
for modern GPUs.
</p>
<p>
A variety of device drivers allows the Mesa libraries to be used in many
different environments ranging from software emulation to complete hardware
acceleration for modern GPUs.
</p>
<p>
Mesa ties into several other open-source projects: the
<a href="https://dri.freedesktop.org/">Direct Rendering
Infrastructure</a> and <a href="https://x.org">X.org</a> to
provide OpenGL support on Linux, FreeBSD and other operating
Mesa ties into several other open-source projects: the
<a href="http://dri.freedesktop.org/">Direct Rendering
Infrastructure</a> and <a href="http://x.org">X.org</a> to
provide OpenGL support to users of X on Linux, FreeBSD and other operating
systems.
</p>
<h2>Project History</h2>
<h1>Project History</h1>
<p>
The Mesa project was originally started by Brian Paul.
@@ -97,7 +85,7 @@ the OpenGL API, so they didn't feel threatened by the project.
1995-1996: I continue working on Mesa both during my spare time and during
my work hours at the Space Science and Engineering Center at the University
of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because
Mesa is now being using for the <a href="https://www.ssec.wisc.edu/%7Ebillh/vis.html">Vis5D</a> project.
Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html">Vis5D</a> project.
</p><p>
October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1 specification.
</p>
@@ -154,7 +142,7 @@ and OpenGL Shading Language.
<p>
2008: Keith Whitwell and other Tungsten Graphics employees develop
<a href="https://en.wikipedia.org/wiki/Gallium3D">Gallium</a>
<a href="http://en.wikipedia.org/wiki/Gallium3D">Gallium</a>
- a new GPU abstraction layer. The latest Mesa drivers are based on
Gallium and other APIs such as OpenVG are implemented on top of Gallium.
</p>
@@ -165,27 +153,18 @@ and version 1.30 of the OpenGL Shading Language.
</p>
<p>
July 2016: Mesa 12.0 is released, including OpenGL 4.3 support and initial
support for Vulkan for Intel GPUs. Plus, there's another gallium software
driver ("swr") based on LLVM and developed by Intel.
</p>
<p>
Ongoing: Mesa is the OpenGL implementation for devices designed by
Intel, AMD, NVIDIA, Qualcomm, Broadcom, Vivante, plus the VMware and
VirGL virtual GPUs.
Ongoing: Mesa is the OpenGL implementation for several types of hardware
made by Intel, AMD and NVIDIA, plus the VMware virtual GPU.
There's also several software-based renderers: swrast (the legacy
Mesa rasterizer), softpipe (a gallium reference driver), llvmpipe
(LLVM/JIT-based high-speed rasterizer) and swr (another LLVM-based driver).
</p>
<p>
Mesa rasterizer), softpipe (a gallium reference driver) and llvmpipe
(LLVM/JIT-based high-speed rasterizer).
Work continues on the drivers and core Mesa to implement newer versions
of the OpenGL, OpenGL ES and Vulkan specifications.
of the OpenGL specification.
</p>
<h2>Major Versions</h2>
<h1>Major Versions</h1>
<p>
This is a summary of the major versions of Mesa.
@@ -194,31 +173,28 @@ of the OpenGL specification is implemented.
</p>
<h3>Version 12.x features</h3>
<h2>Version 12.x features</h2>
<p>
Version 12.x of Mesa implements the OpenGL 4.3 API, but not all drivers
support OpenGL 4.3.
</p>
<p>
Initial support for Vulkan is also included.
</p>
<h3>Version 11.x features</h3>
<h2>Version 11.x features</h2>
<p>
Version 11.x of Mesa implements the OpenGL 4.1 API, but not all drivers
support OpenGL 4.1.
</p>
<h3>Version 10.x features</h3>
<h2>Version 10.x features</h2>
<p>
Version 10.x of Mesa implements the OpenGL 3.3 API, but not all drivers
support OpenGL 3.3.
</p>
<h3>Version 9.x features</h3>
<h2>Version 9.x features</h2>
<p>
Version 9.x of Mesa implements the OpenGL 3.1 API.
While the driver for Intel Sandy Bridge and Ivy Bridge is the only
@@ -233,7 +209,7 @@ tracker for OpenCL.
</p>
<h3>Version 8.x features</h3>
<h2>Version 8.x features</h2>
<p>
Version 8.x of Mesa implements the OpenGL 3.0 API.
The developers at Intel deserve a lot of credit for implementing most
@@ -242,14 +218,14 @@ the i965 driver.
</p>
<h3>Version 7.x features</h3>
<h2>Version 7.x features</h2>
<p>
Version 7.x of Mesa implements the OpenGL 2.1 API. The main feature
of OpenGL 2.x is the OpenGL Shading Language.
</p>
<h3>Version 6.x features</h3>
<h2>Version 6.x features</h2>
<p>
Version 6.x of Mesa implements the OpenGL 1.5 API with the following
extensions incorporated as standard features:
@@ -283,13 +259,13 @@ GL_SRC2_ALPHA GL_SOURCE2_ALPHA
</pre>
<p>
See the
<a href="https://www.opengl.org/documentation/spec.html">
<a href="http://www.opengl.org/documentation/spec.html">
OpenGL specification</a> for more details.
</p>
<h3>Version 5.x features</h3>
<h2>Version 5.x features</h2>
<p>
Version 5.x of Mesa implements the OpenGL 1.4 API with the following
extensions incorporated as standard features:
@@ -315,7 +291,7 @@ extensions incorporated as standard features:
</ul>
<h3>Version 4.x features</h3>
<h2>Version 4.x features</h2>
<p>
Version 4.x of Mesa implements the OpenGL 1.3 API with the following
@@ -334,7 +310,7 @@ extensions incorporated as standard features:
<li>GL_ARB_transpose_matrix
</ul>
<h3>Version 3.x features</h3>
<h2>Version 3.x features</h2>
<p>
Version 3.x of Mesa implements the OpenGL 1.2 API with the following
@@ -350,7 +326,7 @@ features:
</ul>
<h3>Version 2.x features</h3>
<h2>Version 2.x features</h2>
<p>
Version 2.x of Mesa implements the OpenGL 1.1 API with the following
features.

View File

@@ -59,7 +59,7 @@ to learn if it is thread safe.
Indirect Rendering
You can force indirect rendering mode by setting the LIBGL_ALWAYS_INDIRECT
environment variable to `true`. Hardware acceleration will not be used.
environment variable. Hardware acceleration will not be used.

View File

@@ -2,28 +2,26 @@
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>License and Copyright</title>
<title>License / Copyright Information</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>License and Copyright</h1>
<h2>Disclaimer</h2>
<h1>Disclaimer</h1>
<p>
Mesa is a 3-D graphics library with an API which is very similar to
that of <a href="https://www.opengl.org/">OpenGL</a>.*
that of <a href="http://www.opengl.org/">OpenGL</a>.*
To the extent that Mesa utilizes the OpenGL command syntax or state
machine, it is being used with authorization from <a
href="https://www.sgi.com/">Silicon Graphics,
href="http://www.sgi.com/">Silicon Graphics,
Inc.</a>(SGI). However, the author does not possess an OpenGL license
from SGI, and makes no claim that Mesa is in any way a compatible
replacement for OpenGL or associated with SGI. Those who want a
@@ -34,17 +32,17 @@ vendor.
<p>
Please do not refer to the library as <em>MesaGL</em> (for legal
reasons). It's just <em>Mesa</em> or <em>The Mesa 3-D graphics
library</em>.
library</em>. <br>
</p>
<p>
* OpenGL is a trademark of <a href="https://www.sgi.com/"
* OpenGL is a trademark of <a href="http://www.sgi.com/"
>Silicon Graphics Incorporated</a>.
</p>
<h2>License / Copyright Information</h2>
<h1>License / Copyright Information</h1>
<p>
The Mesa distribution consists of several components. Different copyrights
@@ -84,7 +82,7 @@ SOFTWARE.
</pre>
<h2>Attention, Contributors</h2>
<h1>Attention, Contributors</h1>
<p>
When contributing to the Mesa project you must agree to the licensing terms
@@ -94,7 +92,7 @@ and their respective licenses.
</p>
<h2>Mesa Component Licenses</h2>
<h1>Mesa Component Licenses</h1>
<pre>
Component Location License

View File

@@ -2,13 +2,13 @@
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mailing Lists</title>
<title>Mesa Mailing Lists</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
@@ -21,23 +21,23 @@
</p>
<ul>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/mesa-users">mesa-users</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-users">mesa-users</a>
- intended for end-users of Mesa and DRI drivers. Newbie questions are OK,
but please try the general OpenGL resources and Mesa/DRI documentation first.</p>
</li>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev</a>
- for Mesa, Gallium and DRI development
discussion. Not for beginners.</p>
</li>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/mesa-commit">mesa-commit</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-commit">mesa-commit</a>
- relays git check-in messages (for developers).
In general, people should not post to this list.</p>
</li>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/mesa-announce">mesa-announce</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-announce">mesa-announce</a>
- announcements of new Mesa
versions are sent to this list. Very low traffic.</p>
</li>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/piglit">piglit</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/piglit">piglit</a>
- for Piglit (OpenGL driver testing framework) discussion.</p>
</li>
</ul>
@@ -56,33 +56,33 @@ Follow the links above for list archives.
<p>
The old Mesa lists hosted at SourceForge are no longer in use.
The archives are still available, however:
<a href="https://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-announce">mesa3d-announce</a>,
<a href="https://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-users">mesa3d-users</a>,
<a href="https://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-dev">mesa3d-dev</a>.
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-announce">mesa3d-announce</a>,
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-users">mesa3d-users</a>,
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-dev">mesa3d-dev</a>.
</p>
<p>For mailing lists about Direct Rendering Modules (drm) in Linux/BSD
kernels, see the
<a href="https://dri.freedesktop.org/wiki/MailingLists">DRI wiki</a>.
<a href="http://dri.freedesktop.org/wiki/MailingLists">DRI wiki</a>.
</p>
<h2>IRC</h2>
<h1>IRC</h1>
<p>join <a href="irc://chat.freenode.net#dri-devel">#dri-devel channel</a>
on <a href="https://webchat.freenode.net/">irc.freenode.net</a>
on <a href="http://webchat.freenode.net/">irc.freenode.net</a>
</p>
<h2>OpenGL Forums</h2>
<h1>OpenGL Forums</h1>
<p>
Here are some other OpenGL-related forums you might find useful:
</p>
<ul>
<li><a href="https://www.opengl.org/discussion_boards/">OpenGL discussion forums</a>
<li><a href="http://www.opengl.org/cgi-bin/ubb/ultimatebb.cgi">OpenGL discussion forums</a>
at www.opengl.org</li>
<li>Usenet newsgroups:
<ul>

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