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Author SHA1 Message Date
Dylan Baker
5a12bc6454 VERSION: Bump version for -rc5 2019-11-27 09:07:13 -08:00
Yevhenii Kolesnikov
14acf6fc3d meson: Fix linkage of libgallium_nine with libgalliumvl
Do not link libgallium_nine with libgalliumvl_stub if it's already
linked with libgalliumvl. Linking with stub leads to "duplicate
symbol" errors.

Fixes: 6b4c7047d5
       ("meson: build gallium nine state_tracker")
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2040

Signed-off-by: Yevhenii Kolesnikov <yevhenii.kolesnikov@globallogic.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
(cherry picked from commit 9af22ccddc)
2019-11-26 16:43:04 -08:00
Bas Nieuwenhuizen
06a95a06e8 radv: Allocate cmdbuffer space for buffer marker write.
Fixes: 946193ae00 "radv: add support for VK_AMD_buffer_marker"
Reviewed-by:  Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 25bc9102d8)
2019-11-26 16:43:04 -08:00
Gert Wollny
2e8af7b3e0 r600: Disable eight bit three channel formats
Commit 0899bf55 made some deqp-gles3 tests related to RGB8 PBOs fail
on R600 because it exposed PIPE_FORMAT_R8G8B8_UNORM and R600 doesn't
propely handle this. Disabling this format also for buffers fixes the
issue.

In addition, disabling also the related RGB8 integer formats for buffers
fixes some deqp-gles3 tests:

  dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgb8ui_cube
  dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgb8i_2d
  dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgb8i_cube
  dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgb8ui_2d
  dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgb8ui_cube
  dEQP-GLES3.functional.texture.specification.teximage3d_pbo.rgb8i_2d_array
  dEQP-GLES3.functional.texture.specification.teximage3d_pbo.rgb8i_3d
  dEQP-GLES3.functional.texture.specification.teximage3d_pbo.rgb8ui_2d_array
  dEQP-GLES3.functional.texture.specification.teximage3d_pbo.rgb8ui_3d
  dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgb8i_2d_array
  dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgb8i_3d
  dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgb8ui_2d_array
  dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgb8ui_3d

Fixes: 0899bf55
  st/mesa: Map MESA_FORMAT_RGB_UNORM8 <-> PIPE_FORMAT_R8G8B8_UNORM

Closes #2118

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit e41958e344)
2019-11-26 16:43:04 -08:00
Timothy Arceri
5b9decf632 radv: create a fresh fork for each pipeline compile
In order to prevent a potential malicious pipeline tainting our
secure compile process and interfering with successive pipelines
we want to create a fresh fork for each pipeline compile.

Benchmarking has shown that simply forking on each pipeline
creation doubles the total time it takes to compile a fossilize db
collection. So instead here we fork the process at device creation
so that we have a slim copy of the device and then fork this
otherwise idle and untainted process each time we compile a
pipeline. Forking this slim copy of the device results in only a
20% increase in compile time vs a 100% increase.

Fixes: cff53da3 ("radv: enable secure compile support")
(cherry picked from commit f54c4e85ce)
2019-11-26 16:43:04 -08:00
Timothy Arceri
0b0c500ad1 radv: add a secure_compile_open_fifo_fds() helper
This will be used to create a communication pipe between the user
facing device and a freshly forked (per pipeline compile) slim copy
of that device.

We can't use pipe() here because the fork will not be a direct fork
of the user facing process. Instead we use a previously forked
copy of the process that was forked at device creation in order to
reduce the resources required for the fork and avoid performance
issues.

Fixes: cff53da374 ("radv: enable secure compile support")
(cherry picked from commit 1663bb1f77)
2019-11-26 16:43:04 -08:00
Timothy Arceri
093deac71f radv: add some infrastructure for fresh forks for each secure compile
In the following commits we want to be able to fork an existing lightweight
fork created at device creation time. In order for the user facing process
to communicate with this new fresh fork we create some members here to hold
FIFO file descriptors and a unique id.

Here we also add a new fork enum that we use to tell the lightweight
process to create a fresh fork.

For more information on why we create a fresh fork see the following
commits.

(cherry picked from commit ef54f15da9)
2019-11-26 16:43:04 -08:00
Zebediah Figura
ba9f8e0fee Revert "draw: revert using correct order for prim decomposition."
This reverts commit f97b731c82.

Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/250

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit a3c8bc10aa)
2019-11-26 16:43:04 -08:00
Ian Romanick
85b0bb5144 intel/fs: Disable conditional discard optimization on Gen4 and Gen5
The CMP instruction on Gen4 and Gen5 generates one bit (the LSB) of
valid data and 31 bits of junk.  Results of comparisons that are used as
Boolean values need to have a fixup applied to generate the proper 0/~0
values.

Calling fs_visitor::nir_emit_alu with need_dest=false prevents the fixup
code from being generated.  This results in a sequence like:

        cmp.l.f0.0(16)  g8<1>F          g14<8,8,1>F     0x0F  /* 0F */
        ...
        cmp.l.f0.0(16)  g4<1>F          g6<8,8,1>F      0x0F  /* 0F */
(+f0.1) or.z.f0.1(16) null<1>UD g4<8,8,1>UD     g8<8,8,1>UD

instead of

        cmp.l.f0.0(16)  g8<1>F          g14<8,8,1>F     0x0F  /* 0F */
        ...
        cmp.l.f0.0(16)  g4<1>F          g6<8,8,1>F      0x0F  /* 0F */
        or(16) g4<1>UD g4<8,8,1>UD     g8<8,8,1>UD
(+f0.1) and.z.f0.1(16) null<1>UD g4<8,8,1>UD     1UD

I examined a couple of the shaders hurt by this change, and ALL of them
would have been affected by this bug. :(

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1836
Fixes: 0ba9497e66 ("intel/fs: Improve discard_if code generation")

Iron Lake
total instructions in shared programs: 8122757 -> 8122957 (<.01%)
instructions in affected programs: 8307 -> 8507 (2.41%)
helped: 0
HURT: 100
HURT stats (abs)   min: 2 max: 2 x̄: 2.00 x̃: 2
HURT stats (rel)   min: 0.84% max: 6.67% x̄: 2.81% x̃: 2.76%
95% mean confidence interval for instructions value: 2.00 2.00
95% mean confidence interval for instructions %-change: 2.58% 3.03%
Instructions are HURT.

total cycles in shared programs: 188510100 -> 188510376 (<.01%)
cycles in affected programs: 76018 -> 76294 (0.36%)
helped: 0
HURT: 55
HURT stats (abs)   min: 2 max: 12 x̄: 5.02 x̃: 4
HURT stats (rel)   min: 0.07% max: 3.75% x̄: 0.86% x̃: 0.56%
95% mean confidence interval for cycles value: 4.33 5.71
95% mean confidence interval for cycles %-change: 0.60% 1.12%
Cycles are HURT.

GM45
total instructions in shared programs: 4994403 -> 4994503 (<.01%)
instructions in affected programs: 4212 -> 4312 (2.37%)
helped: 0
HURT: 50
HURT stats (abs)   min: 2 max: 2 x̄: 2.00 x̃: 2
HURT stats (rel)   min: 0.84% max: 6.25% x̄: 2.76% x̃: 2.72%
95% mean confidence interval for instructions value: 2.00 2.00
95% mean confidence interval for instructions %-change: 2.45% 3.07%
Instructions are HURT.

total cycles in shared programs: 128928750 -> 128928982 (<.01%)
cycles in affected programs: 67442 -> 67674 (0.34%)
helped: 0
HURT: 47
HURT stats (abs)   min: 2 max: 12 x̄: 4.94 x̃: 4
HURT stats (rel)   min: 0.09% max: 3.75% x̄: 0.75% x̃: 0.53%
95% mean confidence interval for cycles value: 4.19 5.68
95% mean confidence interval for cycles %-change: 0.50% 1.00%
Cycles are HURT.

(cherry picked from commit e51eda99df)
2019-11-26 16:43:04 -08:00
Yevhenii Kolesnikov
9cd69861f8 glsl: Enable textureSize for samplerExternalOES
From OES_EGL_image_external_essl3

Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1901

Signed-off-by: Yevhenii Kolesnikov <yevhenii.kolesnikov@globallogic.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-11-26 16:43:04 -08:00
Dave Airlie
c694d3c5ca llvmpipe/ppc: fix if/ifdef confusion in backport.
Fixes: 32aba91c07 (llvmpipe: use ppc64le/ppc64 Large code model for JIT-compiled shaders)
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2019-11-26 16:43:04 -08:00
Hyunjun Ko
6477084c1a freedreno/ir3: fix printing output registers of FS.
Fixes: cea39af2fb ("freedreno/ir3: Generalize ir3_shader_disasm()")

Reviewed-by: Rob Clark <robdclark@gmail.com>
(cherry picked from commit d0f38394b1)
2019-11-26 16:43:04 -08:00
Alejandro Piñeiro
37ded70630 v3d: adds an extra MOV for any sig.ld*
Specifically when we are in non-uniform control flow, as we would need
to set the condition for the last instruction. If (for example) a
image atomic load stores directly their value on a NIR register,
last_inst would be a nop, and would fail when set the condition.

Fixes piglit test:
spec/glsl-es-3.10/execution/cs-ssbo-atomic-if-else-2.shader_test

Fixes: 6281f26f06 ("v3d: Add support for shader_image_load_store.")

v2: (Changes suggested by Eric Anholt)
   * Cover all sig.ld* signals, not just ldunif and ldtmu, as all of
     them have the same restriction.
   * Update comment explaining why we add a MOV in that case
   * Tweak commit message.

v3:
   * Drop extra set of parens (Eric)
   * Add missing ld signal to is_ld_signal to fix shader-db regression.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit b4bc59e37e)
2019-11-26 16:43:04 -08:00
Jose Maria Casanova Crespo
9d1b1968bf v3d: Fix predication with atomic image operations
Fixes dEQP test:
dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.image_atomic_multiple_interleaved_write_read

Fixes piglit test:
spec/glsl-es-3.10/execution/cs-image-atomic-if-else.shader_test

Fixes: 6281f26f06 ("v3d: Add support for shader_image_load_store.")

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit d983055184)
2019-11-26 16:43:04 -08:00
Bas Nieuwenhuizen
79521963ab radv: Do not change scratch settings while shaders are active.
When the scratch ringbuffer settings are changed, the shader unit has
to be idle or we will have shaders using old and new settings.

That combination is not supported on the HW (likely the offset is
ringbuffer idx * WAVESIZE * 1024).

CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 4eb2a1dc6f)
2019-11-26 16:43:04 -08:00
Eric Engestrom
abccd999ef vulkan: delete typo'd header
Two files exist in that directory:
- vulkan_xlib_randr.h
- vulkan_xlib_xrandr.h

Both were imported in 205c271562 ("vulkan: Update the XML and
headers to 1.1.70") with identical contents (ie. the
VK_EXT_acquire_xlib_display extension), but the former was never
included anywhere and can't be found upstream [1], while the latter is
included in vulkan.h and found upstream.

[1] https://github.com/KhronosGroup/Vulkan-Headers/tree/master/include/vulkan

Fixes: 205c271562 ("vulkan: Update the XML and headers to 1.1.70")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 344859c32d)
2019-11-26 16:43:04 -08:00
Dylan Baker
cd736de7aa VERSION: bump for 19.3.0-rc4 2019-11-20 09:25:03 -08:00
Jason Ekstrand
b7ab6e9470 anv: Stop bounds-checking pushed UBOs
The bounds checking is actually less safe than just pushing the data.
If the bounds checking actually ever kicks in and it's not on the last
UBO push range, then the shrinking will cause all subsequent ranges to
be pushed to the wrong place in the GRF.  One of the behaviors we
definitely don't want is for OOB UBO access to result in completely
unrelated UBOs returning garbage values.  It's safer to just push the
UBOs as-requested.  If we're really concerned about robustness, we can
emit shader code to do bounds checking which should be stupid cheap (a
CMP followed by SEL).

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-19 16:54:04 -08:00
Brian Paul
addf63dbd7 Call shmget() with permission 0600 instead of 0777
A security advisory (TALOS-2019-0857/CVE-2019-5068) found that
creating shared memory regions with permission mode 0777 could allow
any user to access that memory.  Several Mesa drivers use shared-
memory XImages to implement back buffers for improved performance.

This path changes the shmget() calls to use 0600 (user r/w).

Tested with legacy Xlib driver and llvmpipe.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
(cherry picked from commit 02c3dad0f3)
2019-11-19 16:54:04 -08:00
Rob Clark
2b4459973b Revert "freedreno/ir3: enable pre-fs texture fetch for a6xx"
This reverts commit f30c256ec0.

See 088a2a4cab031f1505d531698109f330f94f3072

Fixes: f30c256ec0 ("freedreno/ir3: enable pre-fs texture fetch for a6xx")
Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-11-19 16:54:04 -08:00
Danylo Piliaiev
48f8f0edca i965: Unify CC_STATE and BLEND_STATE atoms on Haswell as a workaround
Re-emitting 3DSTATE_CC_STATE_POINTERS after emitting
3DSTATE_BLEND_STATE_POINTERS fixes the shadow flickering in
SuperTuxCart and Tropico 6 which was seen only on Haswell.
The reason for this is unknown and fix was found empirically.

The closest mention in PRM is that it should improve performance.
From the HSW PRM, volume 2b, page 823 (3DSTATE_BLEND_STATE_POINTERS):
 "When the BLEND_STATE pointer changes but not the CC_STATE pointer,
  driver needs to force a CC_STATE pointer change to improve
  blend performance in pixel backend."

Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1834
Fixes: eca4a654 ("i965: Disable dual source blending when shader doesn't support it on gen8+")
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 6f17fe0606)
2019-11-19 16:54:04 -08:00
Jonathan Marek
3b8461cf16 freedreno/registers: fix a6xx_2d_blit_cntl ROTATE
A change from b7093882 got overwritten by 610c8c93

Fixes: 610c8c93 ("freedreno/registers: Update with GS, HS and DS registers")

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@gmail.com>
(cherry picked from commit 75e58d1fae)
2019-11-19 16:54:04 -08:00
Jonathan Marek
79610494f9 freedreno/ir3: disable texture prefetch for 1d array textures
Prefetch only supports the basic 2D texture case, checking is_array is
needed because 1d array textures pass the coord num_components==2 test.

Fixes: 2a0d45ae ("freedreno/ir3: Add a NIR pass to select tex instructions eligible for pre-fetch")

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@gmail.com>
(cherry picked from commit 0f5743429c)
2019-11-19 16:54:04 -08:00
Ben Crocker
32aba91c07 llvmpipe: use ppc64le/ppc64 Large code model for JIT-compiled shaders
Large programs, e.g. gnome-shell and firefox, may tax the
addressability of the Medium code model once a (potentially unbounded)
number of dynamically generated JIT-compiled shader programs are
linked in and relocated.  Yet the default code model as of LLVM 8 is
Medium or even Small.

The cost of changing from Medium to Large is negligible:
- an additional 8-byte pointer stored immediately before the shader entrypoint;
- change an add-immediate (addis) instruction to a load (ld).

Testing with WebGL Conformance
(https://www.khronos.org/registry/webgl/sdk/tests/webgl-conformance-tests.html)
yields clean runs with this change (and crashes without it).

Testing with glxgears shows no detectable performance difference.

Bugzilla: https://bugzilla.redhat.com/show_bug.cgi?id=1753327, 1753789, 1543572, 1747110, and 1582226

Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/223

Co-authored by: Nemanja Ivanovic <nemanjai@ca.ibm.com>, Tom Stellard <tstellar@redhat.com>

CC: mesa-stable@lists.freedesktop.org

Signed-off-by: Ben Crocker <bcrocker@redhat.com>
(cherry picked from commit 9c3be6d21f)
Conflicts resolved Dylan (PIPE_ARCH -> UTIL_ARCH rename)
2019-11-19 16:54:04 -08:00
Rhys Perry
35182247fc aco: fix 64-bit fsign with 0
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Fixes: 93c8ebfa ('aco: Initial commit of independent AMD compiler')
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
(cherry picked from commit be1d11249b)
2019-11-19 16:54:04 -08:00
Rhys Perry
ab4df0ec72 aco: don't combine literals into v_cndmask_b32/v_subb/v_addc
No pipeline-db changes

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Fixes: 93c8ebfa ('aco: Initial commit of independent AMD compiler')
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
(cherry picked from commit b062b92ab1)
2019-11-19 16:54:04 -08:00
Dylan Baker
37d13ecca7 cherry-ignore: update for 19.3.0-rc4 cycle 2019-11-19 16:54:04 -08:00
Tapani Pälli
a3d52fd4ab Revert "dri_interface: add interface for EGL_EXT_image_flush_external"
This reverts commit 7520478461.

This series caused unexpected flickering artifacts with Iris driver on
Chrome OS and EGL_EXT_image_flush_external spec has not been published
yet.

Acked-by: Eric Engestrom <eric@engestrom.ch>
Acked-by: Kristian H. Kristensen <hoegsberg@google.com>
(cherry picked from commit 1a093a06d6)
2019-11-14 08:43:36 -08:00
Tapani Pälli
36fbe5b292 Revert "st/dri: assume external consumers of back buffers can write to the buffers"
This reverts commit 1d1b457821.

This series caused unexpected flickering artifacts with Iris driver on
Chrome OS and EGL_EXT_image_flush_external spec has not been published
yet.

Acked-by: Eric Engestrom <eric@engestrom.ch>
Acked-by: Kristian H. Kristensen <hoegsberg@google.com>
(cherry picked from commit 7951eb146c)
2019-11-14 08:43:32 -08:00
Tapani Pälli
9445d96d5c Revert "st/dri: add support for EGL_EXT_image_flush_external"
This reverts commit 1d122c104a.

This series caused unexpected flickering artifacts with Iris driver on
Chrome OS and EGL_EXT_image_flush_external spec has not been published
yet.

Acked-by: Eric Engestrom <eric@engestrom.ch>
Acked-by: Kristian H. Kristensen <hoegsberg@google.com>
(cherry picked from commit 25f596e6ba)
2019-11-14 08:43:29 -08:00
Tapani Pälli
5cd8c67a7f Revert "egl: handle EGL_IMAGE_EXTERNAL_FLUSH_EXT"
This reverts commit 34b1aa957a.

This series caused unexpected flickering artifacts with Iris driver on
Chrome OS and EGL_EXT_image_flush_external spec has not been published
yet.

Acked-by: Eric Engestrom <eric@engestrom.ch>
Acked-by: Kristian H. Kristensen <hoegsberg@google.com>
(cherry picked from commit ff05f16c99)
2019-11-14 08:43:25 -08:00
Tapani Pälli
d7c0a1d3d4 Revert "egl: implement new functions from EGL_EXT_image_flush_external"
This reverts commit c1c574fdf1.

This series caused unexpected flickering artifacts with Iris driver on
Chrome OS and EGL_EXT_image_flush_external spec has not been published
yet.

Acked-by: Eric Engestrom <eric@engestrom.ch>
Acked-by: Kristian H. Kristensen <hoegsberg@google.com>
(cherry picked from commit e64b91e34a)
2019-11-14 08:43:21 -08:00
Paulo Zanoni
7c61e5192f intel/compiler: fix nir_op_{i,u}*32 on ICL
On ICL we have the src1 restriction which is applied through
fix_byte_src() and potentially changes the type of the operands from 8
to 32 bits. When this change happens, we fall into the "else if
(bit_size < 32)" case and miscompute src_type because it takes into
consideration bit_size (8) instead of the adjusted size of temp_op
(32). This results in the shader reading unused memory, giving us
mostly failures, but occasional passes due to whatever was already in
the registers we were reading.

This commit fixes a lot of dEQP subgroup i8vec2 tests on ICL, such as:
    dEQP-VK.subgroups.arithmetic.compute.subgroupadd_i8vec2

This can also be verified by simply changing fix_byte_src() to apply
on all platforms.

Fixes: 5847de6e9a ("intel/compiler: don't use byte operands for src1 on ICL")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
(cherry picked from commit eb6352162d)
2019-11-14 08:43:17 -08:00
Caio Marcelo de Oliveira Filho
f393c92345 anv: Initialize depth_bounds_test_enable when not explicitly set
This was causing uninitialized value to end up propagated to the
3DSTATE_DEPTH_BOUNDS packet, leading to asserts on packet
building due to the value being greater than 1.

Fixes: 939ddccb7a ("anv: Add support for depth bounds testing.")
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
(cherry picked from commit 0aaf47f7cd)
2019-11-14 08:43:14 -08:00
Ian Romanick
4fbe772b23 nir/algebraic: Mark other comparison exact when removing a == a
This prevents some additional optimizations that would change the
original result.  This includes things like (b < a && b < c) => b <
min(a, c) and !(a < b) => b >= a.  Both of these optimizations were
specifically observed in the piglit tests added in piglit!160.

This was discovered while investigating
https://gitlab.freedesktop.org/mesa/mesa/issues/1958.  However, the
problem in that issue was Chrome or Angle is replacing calls to isnan()
with some stuff that we (correctly) optimize to false.  If they had left
the calls to isnan() alone, everything would have just worked.

No shader-db changes on any Intel platform.

I also tried marking the comparison generated by the isnan() function
precise.  The precise marker "infects" every computation involved in
calculating the parameter to the isnan() function, and this severely
hurt all of the (few) shaders in shader-db that use isnan().

I also considered adding a new ir_unop_isnan opcode that would implement
the functionality.  During GLSL IR-to-NIR translation, the resulting
comparison operation would be marked exact (and the samething would need
to happen in SPIR-V translation).

This approach taken by this patch seemed easier, but we may want to do
the ir_unop_isnan thing anyway.

Fixes: d55835b8bd ("nir/algebraic: Add optimizations for "a == a && a CMP b"")
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
(cherry picked from commit 9be4a422a0)
2019-11-14 08:43:09 -08:00
Ian Romanick
17ad67c6dc nir/algebraic: Add the ability to mark a replacement as exact
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
(cherry picked from commit ea19f2fb68)
2019-11-14 08:43:08 -08:00
Rob Clark
61366cdf05 freedreno/ir3: fix gpu hang with pre-fs-tex-fetch
For pre-fs-dispatch texture fetch, we need to assign bary_ij to r0.x,
even if it is not used in the shader (ie. only varying use is for tex
coords).  But if, for example, gl_FragCoord is used, it could get
assigned on top of bary_ij, resulting in a GPU hang.

The solution to this is two-fold: (1) the inputs/outputs rework has the
benefit of making RA realize bary_ij is a vec2, even if there are no
split/collect instructions (due to no varying fetches in the shader
itself).  And (2) extend the live ranges of meta:input instructions to
the first non-input, to prevent RA from assigning the same register to
multiple inputs.

Backport note: because of (1) above, a better solution for 19.3 would be
to revert f30c256ec0.

Fixes: f30c256ec0 ("freedreno/ir3: enable pre-fs texture fetch for a6xx")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit b22617fb57)
2019-11-13 12:09:16 -08:00
Rhys Perry
001e7305ab aco: don't propagate vgprs into v_readlane/v_writelane
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: 93c8ebfa ('aco: Initial commit of independent AMD compiler')
(cherry picked from commit 2c98d79d11)
2019-11-13 12:09:16 -08:00
Rhys Perry
1b8f93550a aco: fix read_invocation with VGPR lane index
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: 93c8ebfa ('aco: Initial commit of independent AMD compiler')
(cherry picked from commit 5a1bacb6f9)
2019-11-13 12:09:16 -08:00
Rhys Perry
992bff94f7 aco: fix shuffle with uniform operands
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: 93c8ebfa ('aco: Initial commit of independent AMD compiler')
(cherry picked from commit f97d933426)
2019-11-13 12:09:16 -08:00
Daniel Schürmann
51a15eabe6 aco: preserve kill flag on moved operands during RA
Fixes: 93c8ebfa78 aco: Initial commit of independent AMD compiler

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
(cherry picked from commit b6f5085dfe)
2019-11-13 12:09:16 -08:00
Daniel Schürmann
f3c0d5aa3a aco: fix invalid access on Pseudo_instructions
Fixes: 93c8ebfa78 aco: Initial commit of independent AMD compiler

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
(cherry picked from commit a2a6880743)
2019-11-13 12:09:16 -08:00
Marek Olšák
512ed9899a st/mesa: fix Sanctuary and Tropics by disabling ARB_gpu_shader5 for them
They use the "sample" keyword as a variable name.

Cc: 19.2 19.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit e00791c552)
2019-11-13 12:09:16 -08:00
Lionel Landwerlin
35c196025b anv/wsi: signal the semaphore in the acquireNextImage
We seem to have forgotten about the semaphore in the
acquireNextImageInfo.

v2: Signal semaphore/fence regardless of presentation status (Jason)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit edc6606d4e)
2019-11-13 12:09:16 -08:00
Lionel Landwerlin
4910128bab anv: remove list items on batch fini
This doesn't seem to fix anything because those destroy() calls happen
right before the command buffer object & its list of batch_bo is also
destroyed. Still looks a bit cleaner.

v2: Found a second occurence

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v2)
Fixes: 26ba0ad54d ("vk: Re-name command buffer implementation files")
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 935f8f0e56)
2019-11-13 12:09:16 -08:00
Lionel Landwerlin
14c8323774 anv: invalidate file descriptor of semaphore sync fd at vkQueueSubmit
We always close the in_fence at the end the anv_cmd_buffer_execbuf()
so when we take it from the semaphore, let's not forget to invalidate
it.

Note that the code leaks the fence_in if we get any error before
reaching the close(). Let's fix that in another patch or better,
rewrite the whole thing!

v2: drop redundant fd = -1 (Jason)

v3: Update commit message (Jason)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 048f0690ee)
2019-11-13 12:09:16 -08:00
Lionel Landwerlin
c78901c124 mesa: check framebuffer completeness only after state update
The change made in 88d665830f ("mesa: check draw buffer completeness
on glClearBufferfi/glClearBufferiv") correctly updated the state prior
to checking the framebuffer completeness on glClearBufferiv but not in
glClearBufferfi.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Fixes: 88d665830f ("mesa: check draw buffer completeness on glClearBufferfi/glClearBufferiv")
Gitlab: https://gitlab.freedesktop.org/mesa/mesa/issues/2072
(cherry picked from commit f93bb90302)
2019-11-13 12:09:16 -08:00
Laurent Carlier
2a497735ec egl: avoid local modifications for eglext.h Khronos standard header file
Move differences in eglextchromium.h header file, then provide the same header than libglvnd-1.2
So program that omit to include eglextchromium.h will fail to build with both mesa and libglvnd headers.

Fixes: a0a8109f "include: add the definition of EGL_EXT_image_flush_external"
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 57acf921e2)
2019-11-13 12:09:16 -08:00
Eric Engestrom
87efb9f3a4 egl: move #include of local headers out of Khronos headers
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit eaf4396602)
2019-11-13 12:09:16 -08:00
Dylan Baker
3d9c678772 Bump version for -rc3 2019-11-13 11:17:01 -08:00
Dylan Baker
bb08c0f04d cherry-ignore: Update for 19.3-rc3 cycle 2019-11-11 11:44:26 -08:00
Eric Engestrom
3c1b3656b9 egl: fix _EGL_NATIVE_PLATFORM fallback
When the X11 or Haiku platforms were compiled in, they would bypass the
`_EGL_NATIVE_PLATFORM` fallback by always returning themselves instead.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 86d3a346f1)
2019-11-11 11:44:26 -08:00
Erik Faye-Lund
05be725923 zink: correct depth-stencil format
When using packed vulkan-formats on little-endian systems, we need to
swap the components for the gallium formats. And since Zink isn't
big-endian safe yet, little-endian is the only endianess we care about
right now.

This fixes a bunch of piglit tests, amongs others:
- spec@arb_depth_texture@depth-level-clamp
- spec@arb_depth_texture@depthstencil-render-miplevels * d=z24
- spec@arb_depth_texture@fbo-depth-gl_depth_component24-blit
- spec@arb_depth_texture@fbo-depth-gl_depth_component24-copypixels
- spec@arb_depth_texture@fbo-depth-gl_depth_component24-drawpixels
- spec@arb_depth_texture@fbo-depth-gl_depth_component24-readpixels

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: 8d46e35d16 ("zink: introduce opengl over vulkan")
(cherry picked from commit b4d47e21d7)
2019-11-11 11:44:26 -08:00
Caio Marcelo de Oliveira Filho
8608c460d1 spirv: Don't leak GS initialization to other stages
The stage specific fields of shader_info are in an union.  We've
likely been lucky that this value was either overwritten or ignored by
other stages.  The recent change in shader_info layout in commit
84a1a2578d ("compiler: pack shader_info from 160 bytes to 96 bytes")
made this issue visible.

Fixes: cf2257069c ("nir/spirv: Set a default number of invocations for geometry shaders")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 087ecd9ca5)
2019-11-11 11:44:26 -08:00
Timur Kristóf
2f66f619c8 ac: Handle invalid GFX10 format correctly in ac_get_tbuffer_format.
It happens that some games try to access a vertex buffer without
a valid format. This case was incorrectly handled by
ac_get_tbuffer_format which made ACO emit an invalid instruction.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Cc: 19.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 911a826141)
2019-11-11 11:44:26 -08:00
Prodea Alexandru-Liviu
2bd7416823 Meson: Remove lib prefix from graw and osmesa when building with Mingw.
Also remove version sufix from osmesa swrast on Windows.

v2: Make sure we don't remove lib prefix on *nix platforms.

Signed-off-by: Prodea Alexandru-Liviu <liviuprodea@yahoo.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>

Cc: "19.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1a05811936)
2019-11-11 11:44:26 -08:00
Daniel Schürmann
0aef18324a aco: workaround Tonga/Iceland hardware bug
The workaround got accidentally moved to the wrong place

Fixes: 08d510010b aco: increase accuracy of SGPR limits

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit a47e232ccd)
2019-11-11 11:44:26 -08:00
Lepton Wu
3211308e88 gallium: dri2: Use index as plane number.
This fix wrong color when playing video under Android + virgl
configuration.

Fixes: 2decad495f ("gallium/dri2: Support images with multiple planes for modifiers")
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Lepton Wu <lepton@chromium.org>
(cherry picked from commit 5a40e153fd)
2019-11-11 11:44:26 -08:00
Erik Faye-Lund
f7d76ad80e zink: disable fragment-shader texture-lod
We don't support nir_texop_txd, which is required by this cap. So let's
disable it for now.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: 8d46e35d16 ("zink: introduce opengl over vulkan")
(cherry picked from commit b385ad0c75)
2019-11-11 11:44:26 -08:00
Duncan Hopkins
52005416a0 zink: make sure src image is transfer-src-optimal
Fixes: d2bb63c8d4 ("zink: Use optimal layout instead of general. Reduces valid layer warnings. Fixes RADV image noise.")
(cherry picked from commit aa64b6dc7f)
2019-11-11 11:44:26 -08:00
Erik Faye-Lund
0b670a919c zink: do not advertize coherent mapping
We do not support them yet, so let's not pretend.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: 8d46e35d16 ("zink: introduce opengl over vulkan")
(cherry picked from commit a32a92f53a)
2019-11-11 11:44:26 -08:00
Erik Faye-Lund
b90f5a9ea0 zink: always allow mutating the format
There's no good way to know if a texture-view will be created, so we
just have to accept it for all resources.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: 8d46e35d16 ("zink: introduce opengl over vulkan")
(cherry picked from commit ca87a53b46)
2019-11-11 11:44:26 -08:00
Erik Faye-Lund
2ea5038045 zink: use actual format for render-pass
We should use the format derived from the image-view here, not from the
image itselt. Otherwise, we'll end up with incompatible render-passes.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: 8d46e35d16 ("zink: introduce opengl over vulkan")
(cherry picked from commit f3a72fd61c)
2019-11-11 11:44:26 -08:00
Kristian H. Kristensen
5ca2bb392f freedreno/a6xx: Disable geometry shaders for release
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Rob Clark <robdclark@gmail.com>
2019-11-11 11:44:26 -08:00
Pierre-Eric Pelloux-Prayer
01f6321c09 radeonsi: fix shader disk cache key
Use unsigned values otherwise signed extension will produce a 64 bits value where
the 32 left-most bits are 1.

Fixes: 307e5cc8fd ("radeonsi: tell the shader disk cache what IR is used")
2019-11-11 11:44:26 -08:00
Dylan Baker
15342abc5b Bump VERSION to 19.3.0-rc2 2019-11-06 09:08:45 -08:00
Dylan Baker
08501e77af meson: Add dep_glvnd to egl deps when building with glvnd
Otherwise if glvnd is not installed systemwide, but only in a prefix,
it's headers wont be found. This happens because if it's headers are in
/usr/include/ then another dependence will provide the necessary -I
arguments and compilation will work.

Fixes: 035ec7a2bb
       ("meson: Add support for EGL glvnd")
Acked-by: Eric Engestrom <eric@engestrom.ch>
(cherry picked from commit 5d085ad052)
2019-11-05 09:17:38 -08:00
Paulo Zanoni
49af89a0b9 intel/compiler: remove the operand restriction for src1 on GLK
Commit 5847de6e9a implemented a restriction that applies to ICL, but
wrongly marked it as also applying to GLK. Reviewers or MR !1125
pointed this, and the commit history shows removal of GLK to parts of
the patch, but it turns there was still a left-over GLK check in the
code.

This code was breaking some of the i8vec2 tests on GLK, for example:
  dEQP-VK.subgroups.arithmetic.compute.subgroupadd_i8vec2

Removing the GLK check solves the issue for GLK. I don't see a reason
on why implementing this restriction would actually break GLK, so
there's still more to investigate here since this bug may be affecting
ICL+, but let's apply the real GLK fix while we analyze and discuss
the other possible issues.

Fixes: 5847de6e9a ("intel/compiler: don't use byte operands for src1
on ICL")
BSpec: 3017
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
(cherry picked from commit b57383a944)
2019-11-05 09:17:38 -08:00
Daniel Schürmann
dd4b73ad38 aco: fix accidential reordering of instructions when scheduling
Fixes: 8678699918 "aco: implement VGPR spilling"

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
(cherry picked from commit efe737fc4f)
2019-11-05 09:17:38 -08:00
Daniel Schürmann
a8faeff399 aco: only use single-dword loads/stores for spilling
Fixes: 8678699918 "aco: implement VGPR spilling"

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
(cherry picked from commit 5c7dcb15e0)
2019-11-05 09:17:38 -08:00
Daniel Schürmann
0d846243a0 aco: fix immediate offset for spills if scratch is used
Fixes: 8678699918 "aco: implement VGPR spilling"

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
(cherry picked from commit d97c0bdd55)
2019-11-05 09:17:38 -08:00
Lionel Landwerlin
bc5357bf33 anv: Properly handle host query reset of performance queries
The host query reset entry point didn't use the availability offset
for performance queries.

To fix this, reorder the availability of performance queries to match
other queries.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 2b5f30b1d9 ("anv: implement VK_INTEL_performance_query")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit ee6fbb95a7)
2019-11-05 09:17:38 -08:00
Kenneth Graunke
5cee7ad873 iris: Fix "Force Zero RTA Index Enable" setting again
In 2ca0d913ea, we began updating cso_fb->layers to the actual layer
count, rather than 0.  This fixed cases where we were setting "Force
Zero RTA Index Enable" even when doing layered rendering.  Sadly, it
also broke the check entirely: cso_fb->layers is now 1 for non-layered
cases, but the Force Zero RTA Index check was still comparing for 0.

Fixes: 2ca0d913ea ("iris: Fix framebuffer layer count")
(cherry picked from commit fc7b748086)
2019-11-05 09:17:38 -08:00
Dylan Baker
184d39301d nir: correct use of identity check in python
Python has the identity operator `is`, and the equality operator `==`.
Using `is` with strings sometimes works in CPython due to optimizations
(they have some kind of cache), but it may not always work.

Fixes: 96c4b135e3
       ("nir/algebraic: Don't put quotes around floating point literals")
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 717606f9f3)
2019-11-05 09:17:38 -08:00
Samuel Pitoiset
9bca129bb4 radv: fix compute pipeline keys when optimizations are disabled
If an app first creates a compute pipeline with
VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT set, then re-compile it
without that flag, the driver should re-compile the compute shader.
Otherwise, it will return the unoptimized one.

Fixes: ce188813bf ("radv: add initial support for VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 9ab27647ff)
2019-11-05 09:17:38 -08:00
Lionel Landwerlin
6daaf66f66 mesa: check draw buffer completeness on glClearBufferfi/glClearBufferiv
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 88d665830f)
2019-11-05 09:17:38 -08:00
Bas Nieuwenhuizen
4d21f802b5 radv: Close all unnecessary fds in secure compile.
The seccomp filter allows read/write, let us make sure nobody can
do anything with this.

Fixes: cff53da374 "radv: enable secure compile support"
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit 8efb8f55a6)
2019-11-05 09:17:38 -08:00
Daniel Schürmann
090469173c docs/relnotes/new_features.txt: Add note about ACO
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-11-01 15:29:35 +01:00
Jan Zielinski
59bc14186e gallium/swr: Fix depth values for blit scenario 2019-10-31 22:15:46 +00:00
Erik Faye-Lund
5032575b94 zink: emit line-width when using polygon line-mode
When switching this to dynamic state, I forgot that this also needs to
be emitted when we use a polygon-mode set to lines.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: 6d30abb4f1 ("zink: use dynamic state for line-width")
(cherry picked from commit b7674829a1)
2019-10-31 15:13:51 -07:00
Alyssa Rosenzweig
b981ca4d7e pipe-loader: Build kmsro loader for with all kmsro targets
Build failure reported by i965 CI, triggered by building dynamic
pipeloaders with kmsro drivers (besides 'frost). At this point, there's
no reason to actually do that -- mesa CI didn't mind -- but let's not
break the build.

v2: Simplify script. Add extra dependencies for v3d.

Fixes: afb0d08cb0 ("pipe-loader: Default to kmsro if probe fails")
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reported-by: Clayton Craft <clayton.a.craft@intel.com>
Tested-by: Clayton Craft <clayton.a.craft@intel.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
(cherry picked from commit bf15318991)
2019-10-31 15:13:47 -07:00
Jason Ekstrand
3544a01121 anv: Set the batch allocator for compute pipelines
Otherwise relocations just up and crash.

Fixes: a3153162a9 "anv: Delay allocation of relocation lists"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit 9ef198c59a)
2019-10-31 15:13:43 -07:00
Jason Ekstrand
bb9d1ed2bd anv/tests: Zero-initialize instances
Some of the tests were actually relying on some of those uninitialized
bits to be non-zero.  In particular, a couple want use_softpin = true.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit 9076e9f375)
2019-10-31 15:13:35 -07:00
Jason Ekstrand
5f8e0c715e anv: Fix a potential BO handle leak
Fixes: 731c4adcf9 "anv/allocator: Add support for non-userptr"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit bb257e1852)
2019-10-31 15:13:31 -07:00
Pierre-Eric Pelloux-Prayer
f0104d8fef mesa: enable msaa in clear_with_quad if needed
If the DrawBuffer sample count is > 1 and msaa is enabled we must also
enable msaa when clearing it.

Fixes: ea5b7de138 ("radeonsi: make gl_SampleMaskIn = 0x1 when MSAA is disabled")
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1991

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Witold Baryluk <witold.baryluk@gmail.com>
(cherry picked from commit 8a723282e3)
2019-10-31 15:13:26 -07:00
Bas Nieuwenhuizen
cb66ea7780 radv: Fix disk_cache_get size argument.
Got some int->pointer warnings and 20 is not a valid pointer ....

Fixes: 2e3a635ee6 "radv: Add an early exit in the secure compile if we already have the cache entries."
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit 6ced684e27)
2019-10-31 15:13:22 -07:00
Bas Nieuwenhuizen
75886fafaa anv: Remove _mesa_locale_init/fini calls.
The resulting locale is not used for Vulkan, and it is not reference
counted, giving issues when multiple instances are created.

CC: 19.2 19.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 3e86d553a4)
2019-10-31 15:13:13 -07:00
Bas Nieuwenhuizen
b3fd30921a turnip: Remove _mesa_locale_init/fini calls.
The resulting locale is not used for Vulkan, and it is not reference
counted, giving issues when multiple instances are created.

CC: 19.2 19.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 72f858fc07)
2019-10-31 15:13:08 -07:00
Bas Nieuwenhuizen
ea886e49be radv: Remove _mesa_locale_init/fini calls.
The resulting locale is not used for Vulkan, and it is not reference
counted, giving issues when multiple instances are created.

CC: 19.2 19.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 344ba56b0f)
2019-10-31 15:13:05 -07:00
Pierre-Eric Pelloux-Prayer
307e5cc8fd radeonsi: tell the shader disk cache what IR is used
Until 8bef4df196 the IR (TGSI or NIR) was used in disk_cache driver_flags.
This commit restores this features to avoid crashing when switching from
one IR to the other.

As radeonsi's default is TGSI, I used "driver_flags & 0x8000000 = 0" for TGSI
to keep the same driver_flags.

Fixes: 8bef4df196 ("radeonsi: add si_debug_options for convenient adding/removing of options")

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit 2afeed3010)
2019-10-31 15:13:00 -07:00
Mauro Rossi
0b8836cb23 android: aco: fix Lower to CSSA
Fixes the following building error:

external/mesa/src/amd/compiler/aco_spill.cpp:1768:
error: undefined reference to 'aco::lower_to_cssa(aco::Program*, aco::live&, radv_nir_compiler_options const*)'

Fixes: 0b8216b ("aco: Lower to CSSA")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
(cherry picked from commit d688e4166c)
2019-10-31 15:12:56 -07:00
Jordan Justen
39e9739a3b iris/gen11+: Move flush for render target change
When starting a BLORP operation, we do the BTI-change flush.  However,
when ending it and transitioning back to regular drawing, we change the
render target again - without a set_framebuffer_state() call.  We need
to do the BTI flush there too.  BLORP flags IRIS_DIRTY_RENDER_BUFFER
now, which will cause the next draw to get the BTI flush again.

(explanation of fix by Ken)

Fixes: 2b956a093a ("iris: totally untested icelake support")
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit bb0c5c487e)
2019-10-31 15:12:52 -07:00
Jordan Justen
de705da8a6 iris: Add IRIS_DIRTY_RENDER_BUFFER state flag
Fixes: 2b956a093a ("iris: totally untested icelake support")
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit a2c3c65a31)
2019-10-31 15:12:45 -07:00
Ian Romanick
640747a298 intel/compiler: Report the number of non-spill/fill SEND messages on vec4 too
This make shader-db's report.py work on Haswell and earlier platforms.
The problem is that the script would detect the "sends" output for
scalar shaders and expect in in vec4 shaders too.  When it didn't find
it, the script would fail with:

    Traceback (most recent call last):
      File "./report.py", line 351, in <module>
        main()
      File "./report.py", line 182, in main
        before_count = before[p][m]
    KeyError: 'sends'

Fixes: f192741ddd ("intel/compiler: Report the number of non-spill/fill SEND messages")

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 7b3f38ef69)
2019-10-31 15:12:41 -07:00
Bas Nieuwenhuizen
9df4763440 radv: Fix timeout handling in syncobj wait.
libdrm returns -errno instead of directly the ioctl ret of -1.

Fixes: 1c3cda7d27 "radv: Add syncobj signal/reset/wait to winsys."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit ec770085c2)
2019-10-31 15:12:36 -07:00
Ilia Mirkin
2b1b7afb5c nv50/ir: mark STORE destination inputs as used
Observed an issue when looking at the code generatedy by the
image-vertex-attrib-input-output piglit test. Even though the test
itself worked fine (due to TIC 0 being used for the image), this needs
to be fixed.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 1b9d1e13d8)
2019-10-31 15:12:32 -07:00
Lionel Landwerlin
084926926c intel/dev: set default num_eu_per_subslice on gen12
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 8125d7960b ("intel/dev: Add preliminary device info for Tigerlake")
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit e02c181bfd)
2019-10-31 15:12:27 -07:00
Ilia Mirkin
1beee9dd9f gm107/ir: fix loading z offset for layered 3d image bindings
Unfortuantely we don't know if a particular load is a real 2d image (as
would be a cube face or 2d array element), or a layer of a 3d image.
Since we pass in the TIC reference, the instruction's type has to match
what's in the TIC (experimentally). In order to properly support
bindless images, this also can't be done by looking at the current
bindings and generating appropriate code.

As a result all plain 2d loads are converted into a pair of 2d/3d loads,
with appropriate predicates to ensure only one of those actually
executes, and the values are all merged in.

This goes somewhat against the current flow, so for GM107 we do the OOB
handling directly in the surface processing logic. Perhaps the other
gens should do something similar, but that is left to another change.

This fixes dEQP tests like image_load_store.3d.*_single_layer and GL-CTS
tests like shader_image_load_store.non-layered_binding without breaking
anything else.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "20.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 869e32593a)
2019-10-31 08:57:33 -07:00
Dylan Baker
20512e9ddb VERSION: bump to rc1 2019-10-30 14:58:09 -07:00
1716 changed files with 62083 additions and 184179 deletions

View File

@@ -16,7 +16,7 @@ if "%buildsystem%" == "scons" (
call scons --version
) else (
python --version
python -m pip install Mako meson
python -m pip install Mako==1.0.7 meson
meson --version
rem Install pkg-config, which meson requires even on windows

View File

@@ -32,10 +32,6 @@ indent_size = 2
indent_style = space
indent_size = 2
[*.html]
indent_style = space
indent_size = 2
[*.patch]
trim_trailing_whitespace = false

View File

@@ -1,26 +1,50 @@
# This is the tag of the docker image used for the build jobs. If the
# image doesn't exist yet, the containers stage generates it.
#
# In order to generate a new image, one should generally change the tag.
# While removing the image from the registry would also work, that's not
# recommended except for ephemeral images during development: Replacing
# an image after a significant amount of time might pull in newer
# versions of gcc/clang or other packages, which might break the build
# with older commits using the same tag.
#
# After merging a change resulting in generating a new image to the
# main repository, it's recommended to remove the image from the source
# repository's container registry, so that the image from the main
# repository's registry will be used there as well.
variables:
UPSTREAM_REPO: mesa/mesa
DEBIAN_TAG: "2019-10-29"
DEBIAN_ARM64_TAG: "arm64v8-2019-10-23"
STRETCH_TAG: "2019-09-18"
DEBIAN_VERSION: buster-slim
STRETCH_VERSION: stretch-slim
DEBIAN_IMAGE: "$CI_REGISTRY_IMAGE/debian/$DEBIAN_VERSION:$DEBIAN_TAG"
DEBIAN_ARM64_IMAGE: "$CI_REGISTRY_IMAGE/debian/$DEBIAN_VERSION:$DEBIAN_ARM64_TAG"
STRETCH_IMAGE: "$CI_REGISTRY_IMAGE/debian/$STRETCH_VERSION:$STRETCH_TAG"
include:
- project: 'wayland/ci-templates'
# Must be the same as in .gitlab-ci/lava-gitlab-ci.yml
ref: 0a9bdd33a98f05af6761ab118b5074952242aab0
ref: 1f7f57c64ff4ebbf7292e3b7a13600518b8cb24c
file: '/templates/debian.yml'
include:
- local: '.gitlab-ci/lava-gitlab-ci.yml'
stages:
- container
- build
- test
- success
# When to automatically run the CI
.ci-run-policy:
rules:
# Run pipeline by default for merge requests changing files affecting it
- if: '$CI_MERGE_REQUEST_SOURCE_BRANCH_NAME == $CI_COMMIT_REF_NAME'
changes: &paths
only:
refs:
- branches@mesa/mesa
- merge_requests
- /^ci([-/].*)?$/
changes:
- VERSION
- bin/**/*
# GitLab CI
@@ -37,38 +61,10 @@ stages:
# Source code
- include/**/*
- src/**/*
when: on_success
# Run pipeline by default in the main project if files affecting it were
# changed
- if: '$CI_PROJECT_PATH == "mesa/mesa"'
changes:
*paths
when: on_success
# Allow triggering jobs manually on branches of forked projects
- if: '$CI_PROJECT_PATH != "mesa/mesa" && $CI_MERGE_REQUEST_SOURCE_BRANCH_NAME != $CI_COMMIT_REF_NAME'
when: manual
# Otherwise, most jobs won't run
- when: never
retry:
max: 2
when:
- runner_system_failure
# Cancel CI run if a newer commit is pushed to the same branch
interruptible: true
success:
stage: success
image: debian:stable-slim
only:
- merge_requests
except:
changes:
*paths
variables:
GIT_STRATEGY: none
script:
- echo "Dummy job to make sure every merge request pipeline runs at least one job"
.ci-deqp-artifacts:
artifacts:
@@ -79,115 +75,48 @@ success:
# https://gitlab.com/gitlab-org/gitlab-ce/commit/8788fb925706cad594adf6917a6c5f6587dd1521
- artifacts
# Build the CI docker images.
#
# DEBIAN_TAG is the tag of the docker image used by later stage jobs. If the
# image doesn't exist yet, the container stage job generates it.
#
# In order to generate a new image, one should generally change the tag.
# While removing the image from the registry would also work, that's not
# recommended except for ephemeral images during development: Replacing
# an image after a significant amount of time might pull in newer
# versions of gcc/clang or other packages, which might break the build
# with older commits using the same tag.
#
# After merging a change resulting in generating a new image to the
# main repository, it's recommended to remove the image from the source
# repository's container registry, so that the image from the main
# repository's registry will be used there as well.
# Build the normal CI native and cross-build docker images.
.container:
stage: container
extends:
- .ci-run-policy
variables:
DEBIAN_VERSION: buster-slim
REPO_SUFFIX: $CI_JOB_NAME
DEBIAN_EXEC: 'bash .gitlab-ci/container/${CI_JOB_NAME}.sh'
# no need to pull the whole repo to build the container image
GIT_STRATEGY: none
# Debian 10 based x86 build image
x86_build:
debian-10:amd64:
extends:
- .debian@container-ifnot-exists
- .container
variables:
DEBIAN_TAG: &x86_build "2020-01-14"
DEBIAN_EXEC: 'bash .gitlab-ci/debian-install.sh'
.use-x86_build:
variables:
TAG: *x86_build
image: "$CI_REGISTRY_IMAGE/debian/x86_build:$TAG"
.use-debian-10:amd64:
image: $DEBIAN_IMAGE
needs:
- x86_build
- debian-10:amd64
# Debian 10 based x86 test image for GL
x86_test-gl:
extends: x86_build
debian-9:amd64:
extends: debian-10:amd64
variables:
DEBIAN_TAG: &x86_test-gl "2020-01-14"
DEBIAN_TAG: $STRETCH_TAG
DEBIAN_VERSION: $STRETCH_VERSION
DEBIAN_IMAGE: $STRETCH_IMAGE
DEBIAN_EXEC: 'bash .gitlab-ci/debian-stretch-install.sh'
# Debian 10 based x86 test image for VK
x86_test-vk:
extends: x86_build
variables:
DEBIAN_TAG: &x86_test-vk "2020-01-14"
# Can only be triggered manually on personal branches because RADV is the only
# driver that does Vulkan testing at the moment.
rules:
# Never build the test image for VK by default in the main project.
- if: '$CI_PROJECT_PATH == "mesa/mesa"'
when: never
# Never build the test image for VK by default for merge requests.
- if: '$CI_MERGE_REQUEST_SOURCE_BRANCH_NAME == $CI_COMMIT_REF_NAME'
when: never
# Otherwise, allow building it manually for personal branches.
- when: manual
# Debian 9 based x86 build image (old LLVM)
x86_build_old:
extends: x86_build
variables:
DEBIAN_TAG: &x86_build_old "2019-09-18"
DEBIAN_VERSION: stretch-slim
.use-x86_build_old:
variables:
TAG: *x86_build_old
image: "$CI_REGISTRY_IMAGE/debian/x86_build_old:$TAG"
.use-debian-9:amd64:
image: $STRETCH_IMAGE
needs:
- x86_build_old
- debian-9:amd64
# Debian 10 based ARM build image
arm_build:
debian-10:arm64:
extends:
- .debian@container-ifnot-exists@arm64v8
- .container
variables:
DEBIAN_TAG: &arm_build "2020-04-06"
.use-arm_build:
variables:
TAG: *arm_build
image: "$CI_REGISTRY_IMAGE/debian/arm_build:$TAG"
needs:
- arm_build
# Debian 10 based ARM test image
arm_test:
extends: arm_build
variables:
DEBIAN_TAG: &arm_test "2019-12-18"
.use-arm_test:
variables:
TAG: *arm_test
image: "$CI_REGISTRY_IMAGE/debian/arm_test:$TAG"
needs:
- meson-arm64
- arm_test
DEBIAN_TAG: "$DEBIAN_ARM64_TAG"
DEBIAN_EXEC: 'bash .gitlab-ci/debian-arm64-install.sh'
# BUILD
@@ -207,16 +136,28 @@ arm_test:
# Just Linux
.build-linux:
extends: .build-common
cache:
key: ${CI_JOB_NAME}
paths:
- ccache
variables:
CCACHE_COMPILERCHECK: "content"
CCACHE_COMPRESS: "true"
CCACHE_DIR: /cache/mesa/ccache
# Use ccache transparently, and print stats before/after
before_script:
- export PATH="/usr/lib/ccache:$PATH"
- export CCACHE_BASEDIR="$PWD"
- ccache --show-stats
- export CCACHE_DIR="$PWD/ccache"
- ccache --max-size=1500M
- ccache --zero-stats || true
- ccache --show-stats || true
after_script:
# In case the install dir is being saved as artifacts, tar it up
# so that symlinks and hardlinks aren't each packed separately in
# the zip file.
- if [ -d install ]; then
tar -cf artifacts/install.tar install;
fi
- export CCACHE_DIR="$PWD/ccache"
- ccache --show-stats
.build-windows:
@@ -231,43 +172,23 @@ arm_test:
.meson-build:
extends:
- .build-linux
- .use-x86_build
variables:
LLVM_VERSION: 9
- .use-debian-10:amd64
script:
- .gitlab-ci/meson-build.sh
.scons-build:
extends:
- .build-linux
- .use-x86_build
- .use-debian-10:amd64
variables:
SCONSFLAGS: "-j4"
script:
- .gitlab-ci/scons-build.sh
meson-testing:
meson-main:
extends:
- .meson-build
- .ci-deqp-artifacts
variables:
UNWIND: "true"
DRI_LOADERS: >
-D glx=dri
-D gbm=true
-D egl=true
-D platforms=x11,drm,surfaceless
GALLIUM_ST: >
-D dri3=true
GALLIUM_DRIVERS: "swrast"
VULKAN_DRIVERS: amd
BUILDTYPE: "debugoptimized"
script:
- .gitlab-ci/meson-build.sh
- .gitlab-ci/prepare-artifacts.sh
meson-main:
extends: .meson-build
variables:
UNWIND: "true"
DRI_LOADERS: >
@@ -286,13 +207,13 @@ meson-main:
-D gallium-xa=true
-D gallium-nine=true
-D gallium-opencl=disabled
GALLIUM_DRIVERS: "iris,nouveau,kmsro,r300,r600,freedreno,swr,swrast,svga,v3d,vc4,virgl,etnaviv,panfrost,lima,zink"
GALLIUM_DRIVERS: "iris,nouveau,kmsro,r300,r600,freedreno,swrast,svga,v3d,vc4,virgl,etnaviv,panfrost,lima,zink"
LLVM_VERSION: "7"
EXTRA_OPTION: >
-D osmesa=gallium
-D tools=all
script:
- .gitlab-ci/meson-build.sh
- .gitlab-ci/run-shader-db.sh
MESON_SHADERDB: "true"
BUILDTYPE: "debugoptimized"
.meson-cross:
extends:
@@ -315,65 +236,65 @@ meson-main:
-D gallium-nine=false
.meson-arm:
extends:
- .meson-cross
- .use-arm_build
extends: .meson-cross
image: $DEBIAN_ARM64_IMAGE
variables:
VULKAN_DRIVERS: freedreno
GALLIUM_DRIVERS: "etnaviv,freedreno,kmsro,lima,nouveau,panfrost,swrast,tegra,v3d,vc4"
BUILDTYPE: "debugoptimized"
EXTRA_OPTION: >
-D I-love-half-baked-turnips=true
needs:
- debian-10:arm64
tags:
- aarch64
meson-armhf:
extends:
- .meson-arm
- .ci-deqp-artifacts
extends: .meson-arm
variables:
CROSS: armhf
LLVM_VERSION: "7"
EXTRA_OPTION: >
-D llvm=false
script:
- .gitlab-ci/meson-build.sh
- .gitlab-ci/prepare-artifacts.sh
meson-arm64:
extends:
- .meson-arm
- .ci-deqp-artifacts
variables:
LLVM_VERSION: "8"
VULKAN_DRIVERS: "freedreno"
EXTRA_OPTION: >
-D llvm=false
script:
- .gitlab-ci/meson-build.sh
- .gitlab-ci/prepare-artifacts.sh
BUILDTYPE: "debugoptimized"
meson-arm64-build-test:
extends:
- .meson-arm
- .ci-deqp-artifacts
variables:
LLVM_VERSION: "8"
VULKAN_DRIVERS: "amd"
script:
- .gitlab-ci/meson-build.sh
meson-clang:
# NOTE: Building SWR is 2x (yes two) times slower than all the other
# gallium drivers combined.
# Start this early so that it doesn't limit the total run time.
#
# We also stick the glvnd build here, since we want non-glvnd in
# meson-main for actual driver CI.
meson-swr-glvnd:
extends: .meson-build
variables:
UNWIND: "true"
DRI_LOADERS: >
-D glvnd=true
-D egl=true
GALLIUM_ST: >
-D dri3=true
-D gallium-vdpau=false
-D gallium-xvmc=false
-D gallium-omx=disabled
-D gallium-va=false
-D gallium-xa=false
-D gallium-nine=false
-D gallium-opencl=disabled
GALLIUM_DRIVERS: "swr,iris"
LLVM_VERSION: "6.0"
meson-clang:
extends: .meson-build
variables:
UNWIND: "true"
DRI_DRIVERS: "auto"
GALLIUM_DRIVERS: "auto"
VULKAN_DRIVERS: intel,amd,freedreno
CC: "ccache clang-9"
CXX: "ccache clang++-9"
CC: "ccache clang-8"
CXX: "ccache clang++-8"
.meson-windows:
extends:
@@ -425,7 +346,7 @@ meson-clover:
meson-clover-old-llvm:
extends:
- meson-clover
- .use-x86_build_old
- .use-debian-9:amd64
variables:
UNWIND: "false"
DRI_LOADERS: >
@@ -463,6 +384,7 @@ meson-vulkan:
-D cpp_args=-fno-sanitize-recover=all
UBSAN_OPTIONS: "print_stacktrace=1"
VULKAN_DRIVERS: intel,amd,freedreno
LLVM_VERSION: "8"
EXTRA_OPTION: >
-D vulkan-overlay-layer=true
@@ -480,7 +402,6 @@ meson-i386:
-D vulkan-overlay-layer=true
-D llvm=false
-D osmesa=classic
-D werror=true
meson-mingw32-x86_64:
extends: .meson-build
@@ -500,205 +421,112 @@ scons:
SCONS_CHECK_COMMAND: "scons llvm=1 force_scons=1 check"
script:
- SCONS_TARGET="" SCONS_CHECK_COMMAND="scons check force_scons=1" .gitlab-ci/scons-build.sh
- LLVM_VERSION=9 .gitlab-ci/scons-build.sh
- LLVM_VERSION=6.0 .gitlab-ci/scons-build.sh
- LLVM_VERSION=7 .gitlab-ci/scons-build.sh
- LLVM_VERSION=8 .gitlab-ci/scons-build.sh
scons-old-llvm:
extends:
- scons
- .use-x86_build_old
- .use-debian-9:amd64
script:
- LLVM_VERSION=3.9 .gitlab-ci/scons-build.sh
- LLVM_VERSION=4.0 .gitlab-ci/scons-build.sh
- LLVM_VERSION=5.0 .gitlab-ci/scons-build.sh
.test:
extends:
- .ci-run-policy
extends: .ci-run-policy
stage: test
variables:
GIT_STRATEGY: none # testing doesn't build anything from source
before_script:
.deqp-test:
extends:
- .test
- .use-debian-10:amd64
variables:
DEQP_SKIPS: deqp-default-skips.txt
script:
# Note: Build dir (and thus install) may be dirty due to GIT_STRATEGY
- rm -rf install
- tar -xf artifacts/install.tar
- LD_LIBRARY_PATH=install/lib find install/lib -name "*.so" -print -exec ldd {} \;
artifacts:
when: always
name: "$CI_JOB_NAME-$CI_COMMIT_REF_NAME"
paths:
- results/
dependencies:
- meson-testing
.test-gl:
extends:
- .test
variables:
TAG: *x86_test-gl
image: "$CI_REGISTRY_IMAGE/debian/x86_test-gl:$TAG"
needs:
- meson-testing
- x86_test-gl
.test-vk:
extends:
- .test
variables:
TAG: *x86_test-vk
image: "$CI_REGISTRY_IMAGE/debian/x86_test-vk:$TAG"
needs:
- meson-testing
- x86_test-vk
.piglit-test:
extends: .test-gl
- ./artifacts/deqp-runner.sh
artifacts:
when: on_failure
name: "$CI_JOB_NAME-$CI_COMMIT_REF_NAME"
paths:
- summary/
variables:
LIBGL_ALWAYS_SOFTWARE: 1
PIGLIT_NO_WINDOW: 1
script:
- install/piglit/run.sh
piglit-quick_gl:
extends: .piglit-test
variables:
LP_NUM_THREADS: 0
NIR_VALIDATE: 0
PIGLIT_OPTIONS: >
--process-isolation false
-x arb_gpu_shader5
-x egl_ext_device_
-x egl_ext_platform_device
-x ext_timer_query@time-elapsed
-x glx-multithread-clearbuffer
-x glx-multithread-shader-compile
-x max-texture-size
-x maxsize
PIGLIT_PROFILES: quick_gl
piglit-glslparser:
extends: .piglit-test
variables:
LP_NUM_THREADS: 0
NIR_VALIDATE: 0
PIGLIT_PROFILES: glslparser
piglit-quick_shader:
extends: .piglit-test
variables:
LP_NUM_THREADS: 1
NIR_VALIDATE: 0
PIGLIT_PROFILES: quick_shader
.deqp-test:
variables:
DEQP_SKIPS: deqp-default-skips.txt
script:
- ./install/deqp-runner.sh
.deqp-test-gl:
extends:
- .test-gl
- .deqp-test
.deqp-test-vk:
extends:
- .test-vk
- .deqp-test
variables:
DEQP_VER: vk
- results/
dependencies:
- meson-main
needs:
- meson-main
- debian-10:amd64
test-llvmpipe-gles2:
parallel: 4
variables:
DEQP_VER: gles2
DEQP_PARALLEL: 4
NIR_VALIDATE: 0
# Don't use threads inside llvmpipe, we've already got all 4 cores
# busy with DEQP_PARALLEL.
LP_NUM_THREADS: 0
DEQP_EXPECTED_FAILS: deqp-llvmpipe-fails.txt
LIBGL_ALWAYS_SOFTWARE: "true"
extends: .deqp-test-gl
DEQP_RENDERER_MATCH: "llvmpipe"
extends: .deqp-test
test-softpipe-gles2:
extends: test-llvmpipe-gles2
variables:
DEQP_EXPECTED_FAILS: deqp-softpipe-fails.txt
DEQP_SKIPS: deqp-softpipe-skips.txt
DEQP_RENDERER_MATCH: "softpipe"
GALLIUM_DRIVER: "softpipe"
test-softpipe-gles3:
parallel: 2
# The GLES2 CTS run takes about 8 minutes of CPU time, while GLES3 is
# 25 minutes. Until we can get its runtime down, just do a partial
# (every 10 tests) run.
test-softpipe-gles3-limited:
variables:
DEQP_VER: gles3
extends: test-softpipe-gles2
test-softpipe-gles31:
parallel: 4
variables:
DEQP_VER: gles31
extends: test-softpipe-gles2
DEQP_EXPECTED_FAILS: deqp-softpipe-fails.txt
LIBGL_ALWAYS_SOFTWARE: "true"
DEQP_RENDERER_MATCH: "softpipe"
GALLIUM_DRIVER: "softpipe"
CI_NODE_INDEX: 1
CI_NODE_TOTAL: 10
extends: .deqp-test
arm64_a630_gles2:
extends:
- .deqp-test-gl
- .use-arm_test
extends: .deqp-test
image: $DEBIAN_ARM64_IMAGE
variables:
DEQP_VER: gles2
DEQP_RENDERER_MATCH: "FD630"
DEQP_EXPECTED_FAILS: deqp-freedreno-a630-fails.txt
DEQP_SKIPS: deqp-freedreno-a630-skips.txt
NIR_VALIDATE: 0
DEQP_PARALLEL: 4
FLAKES_CHANNEL: "#freedreno-ci"
tags:
- mesa-cheza
dependencies:
- meson-arm64
needs:
- meson-arm64
- debian-10:arm64
arm64_a630_gles31:
extends: arm64_a630_gles2
parallel: 4
variables:
DEQP_VER: gles31
arm64_a630_gles3:
parallel: 6
extends: arm64_a630_gles2
variables:
DEQP_VER: gles3
arm64_a306_gles2:
parallel: 4
extends: arm64_a630_gles2
variables:
DEQP_EXPECTED_FAILS: deqp-freedreno-a307-fails.txt
DEQP_SKIPS: deqp-default-skips.txt
DEQP_RENDERER_MATCH: "FD307"
tags:
- db410c
# RADV CI
.test-radv:
variables:
VK_DRIVER: radeon
RADV_DEBUG: checkir
# Can only be triggered manually on personal branches because RADV is the only
# driver that does Vulkan testing at the moment.
rules:
# Never test RADV by default in the main project.
- if: '$CI_PROJECT_PATH == "mesa/mesa"'
when: never
# Never test RADV by default for merge requests.
- if: '$CI_MERGE_REQUEST_SOURCE_BRANCH_NAME == $CI_COMMIT_REF_NAME'
when: never
# Otherwise, allow testing RADV if the test image for VK has been manually
# started.
- when: on_success
radv_polaris10_vkcts:
extends:
- .deqp-test-vk
- .test-radv
variables:
DEQP_PARALLEL: 4
DEQP_SKIPS: deqp-radv-polaris10-skips.txt
tags:
- polaris10

View File

@@ -26,6 +26,7 @@ CONFIG_TYPEC_FUSB302=y
CONFIG_TYPEC=y
CONFIG_TYPEC_TCPM=y
CONFIG_ARCH_SUNXI=n
CONFIG_ARCH_ALPINE=n
CONFIG_ARCH_BCM2835=n
CONFIG_ARCH_BCM_IPROC=n

View File

@@ -1,10 +0,0 @@
#!/bin/bash
set -ex
git clone https://gitlab.freedesktop.org/mesa/parallel-deqp-runner.git --depth 1 -b mesa-ci-2019-12-17
cd parallel-deqp-runner
meson build/ $EXTRA_MESON_ARGS
ninja -C build -j4 install
cd ..
rm -rf parallel-deqp-runner

View File

@@ -1,61 +0,0 @@
git config --global user.email "mesa@example.com"
git config --global user.name "Mesa CI"
# XXX: Use --depth 1 once we can drop the cherry-picks.
git clone \
https://github.com/KhronosGroup/VK-GL-CTS.git \
-b opengl-es-cts-3.2.5.1 \
/VK-GL-CTS
pushd /VK-GL-CTS
# Fix surfaceless build
git cherry-pick -x 22f41e5e321c6dcd8569c4dad91bce89f06b3670
git cherry-pick -x 1daa8dff73161ea60ead965bd6c9f2a0a2165648
# surfaceless links against libkms and such despite not using it.
sed -i '/gbm/d' targets/surfaceless/surfaceless.cmake
sed -i '/libkms/d' targets/surfaceless/surfaceless.cmake
sed -i '/libgbm/d' targets/surfaceless/surfaceless.cmake
# --insecure is due to SSL cert failures hitting sourceforge for zlib and
# libpng (sigh). The archives get their checksums checked anyway, and git
# always goes through ssh or https.
python3 external/fetch_sources.py --insecure
mkdir -p /deqp
# Save the testlog stylesheets:
cp doc/testlog-stylesheet/testlog.{css,xsl} /deqp
popd
pushd /deqp
cmake -G Ninja \
-DDEQP_TARGET=surfaceless \
-DCMAKE_BUILD_TYPE=Release \
$EXTRA_CMAKE_ARGS \
/VK-GL-CTS
ninja
# Copy out the mustpass lists we want from a bunch of other junk.
mkdir /deqp/mustpass
for gles in gles2 gles3 gles31; do
cp \
/deqp/external/openglcts/modules/gl_cts/data/mustpass/gles/aosp_mustpass/3.2.5.x/$gles-master.txt \
/deqp/mustpass/$gles-master.txt
done
# Save *some* executor utils, but otherwise strip things down
# to reduct deqp build size:
mkdir /deqp/executor.save
cp /deqp/executor/testlog-to-* /deqp/executor.save
rm -rf /deqp/executor
mv /deqp/executor.save /deqp/executor
rm -rf /deqp/external
rm -rf /deqp/modules/internal
rm -rf /deqp/execserver
rm -rf /deqp/modules/egl
rm -rf /deqp/framework
find -iname '*cmake*' -o -name '*ninja*' -o -name '*.o' -o -name '*.a' | xargs rm -rf
${STRIP_CMD:-strip} modules/*/deqp-*
du -sh *
rm -rf /VK-GL-CTS
popd

View File

@@ -1,33 +0,0 @@
git clone --depth 1 \
https://github.com/KhronosGroup/VK-GL-CTS.git \
-b vulkan-cts-1.1.6.0 \
/VK-GL-CTS
cd /VK-GL-CTS
# --insecure is due to SSL cert failures hitting sourceforge for zlib and
# libpng (sigh). The archives get their checksums checked anyway, and git
# always goes through ssh or https.
python3 external/fetch_sources.py --insecure
mkdir -p /deqp
cd /deqp
cmake -G Ninja \
-DDEQP_TARGET=x11_glx \
-DCMAKE_BUILD_TYPE=Release \
/VK-GL-CTS
ninja -j4
# Copy out the mustpass list we want.
mkdir /deqp/mustpass
cp /VK-GL-CTS/external/vulkancts/mustpass/master/vk-default.txt \
/deqp/mustpass/vk-master.txt
rm -rf /deqp/modules/internal
rm -rf /deqp/executor
rm -rf /deqp/execserver
rm -rf /deqp/modules/egl
rm -rf /deqp/framework
find -iname '*cmake*' -o -name '*ninja*' -o -name '*.o' -o -name '*.a' | xargs rm -rf
strip external/vulkancts/modules/vulkan/deqp-vk
du -sh *
rm -rf /VK-GL-CTS

View File

@@ -1,13 +0,0 @@
#!/bin/bash
set -ex
git clone https://gitlab.freedesktop.org/mesa/piglit.git --single-branch --no-checkout /piglit
pushd /piglit
git checkout 8771c3860505db2bcf4877216221d774bf90af6b
patch -p1 <$OLDPWD/.gitlab-ci/piglit/disable-vs_in.diff
cmake -G Ninja -DCMAKE_BUILD_TYPE=Release
ninja -j4
find -name .git -o -name '*ninja*' -o -iname '*cmake*' -o -name '*.[chao]' | xargs rm -rf
rm -rf target_api
popd

View File

@@ -1,74 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
############### Install packages for building
apt-get -y install ca-certificates
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian buster-backports main' >/etc/apt/sources.list.d/backports.list
dpkg --add-architecture armhf
apt-get update
apt-get -y install \
bc \
bison \
ccache \
cmake \
cpio \
crossbuild-essential-armhf \
debootstrap \
flex \
g++ \
gettext \
git \
lavacli \
libdrm-dev:armhf \
libegl1-mesa-dev \
libegl1-mesa-dev:armhf \
libelf-dev \
libelf-dev:armhf \
libexpat1-dev \
libexpat1-dev:armhf \
libgles2-mesa-dev \
libgles2-mesa-dev:armhf \
libpng-dev \
libpng-dev:armhf \
libssl-dev \
libvulkan-dev \
libvulkan-dev:armhf \
llvm-7-dev:armhf \
llvm-8-dev \
meson \
pkg-config \
python \
python3-mako \
unzip \
wget \
zlib1g-dev
# dependencies where we want a specific version
export LIBDRM_VERSION=libdrm-2.4.100
wget https://dri.freedesktop.org/libdrm/$LIBDRM_VERSION.tar.bz2
tar -xvf $LIBDRM_VERSION.tar.bz2 && rm $LIBDRM_VERSION.tar.bz2
cd $LIBDRM_VERSION; meson build -D vc4=true -D freedreno=true -D etnaviv=true; ninja -j4 -C build install; cd ..
rm -rf $LIBDRM_VERSION
############### Generate cross build file for Meson
cross_file="/cross_file-armhf.txt"
/usr/share/meson/debcrossgen --arch armhf -o "$cross_file"
# Explicitly set ccache path for cross compilers
sed -i "s|/usr/bin/\([^-]*\)-linux-gnu\([^-]*\)-g|/usr/lib/ccache/\\1-linux-gnu\\2-g|g" "$cross_file"
# Don't need wrapper for armhf executables
sed -i -e '/\[properties\]/a\' -e "needs_exe_wrapper = False" "$cross_file"
############### Generate kernel, ramdisk, test suites, etc for LAVA jobs
DEBIAN_ARCH=arm64 . .gitlab-ci/container/lava_arm.sh
DEBIAN_ARCH=armhf . .gitlab-ci/container/lava_arm.sh
apt-get purge -y \
wget
apt-get autoremove -y --purge

View File

@@ -1,64 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
############### Install packages for building
apt-get -y install ca-certificates
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian buster-backports main' >/etc/apt/sources.list.d/backports.list
apt-get update
apt-get -y install \
bzip2 \
cmake \
g++ \
gcc \
git \
libc6-dev \
libdrm-nouveau2 \
libexpat1 \
libgbm-dev \
libgbm-dev \
libgles2-mesa-dev \
libllvm8 \
libpng16-16 \
libpng-dev \
libvulkan-dev \
libvulkan1 \
meson \
netcat \
pkg-config \
procps \
python \
waffle-utils \
wget \
zlib1g
############### Build dEQP runner
. .gitlab-ci/build-cts-runner.sh
############### Build dEQP GL
. .gitlab-ci/build-deqp-gl.sh
############### Uninstall the build software
apt-get purge -y \
bzip2 \
cmake \
g++ \
gcc \
git \
libc6-dev \
libgbm-dev \
libgles2-mesa-dev \
libpng-dev \
libvulkan-dev \
meson \
pkg-config \
python \
wget
apt-get autoremove -y --purge

View File

@@ -1,63 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
if [[ "$DEBIAN_ARCH" = "arm64" ]]; then
GCC_ARCH="aarch64-linux-gnu"
KERNEL_ARCH="arm64"
DEFCONFIG="arch/arm64/configs/defconfig"
DEVICE_TREES="arch/arm64/boot/dts/rockchip/rk3399-gru-kevin.dtb arch/arm64/boot/dts/amlogic/meson-gxl-s905x-libretech-cc.dtb arch/arm64/boot/dts/allwinner/sun50i-h6-pine-h64.dtb arch/arm64/boot/dts/amlogic/meson-gxm-khadas-vim2.dtb"
KERNEL_IMAGE_NAME="Image"
else
GCC_ARCH="arm-linux-gnueabihf"
KERNEL_ARCH="arm"
DEFCONFIG="arch/arm/configs/multi_v7_defconfig"
DEVICE_TREES="arch/arm/boot/dts/rk3288-veyron-jaq.dtb arch/arm/boot/dts/sun8i-h3-libretech-all-h3-cc.dtb"
KERNEL_IMAGE_NAME="zImage"
fi
############### Build dEQP runner
if [[ "$DEBIAN_ARCH" = "armhf" ]]; then
EXTRA_MESON_ARGS="--cross-file /cross_file-armhf.txt"
fi
. .gitlab-ci/build-cts-runner.sh
mkdir -p /lava-files/rootfs-${DEBIAN_ARCH}/usr/bin
mv /usr/local/bin/deqp-runner /lava-files/rootfs-${DEBIAN_ARCH}/usr/bin/.
############### Build dEQP
EXTRA_CMAKE_ARGS="-DCMAKE_C_COMPILER=${GCC_ARCH}-gcc -DCMAKE_CXX_COMPILER=${GCC_ARCH}-g++"
STRIP_CMD="${GCC_ARCH}-strip"
. .gitlab-ci/build-deqp-gl.sh
mv /deqp /lava-files/rootfs-${DEBIAN_ARCH}/.
############### Cross-build kernel
KERNEL_URL="https://gitlab.freedesktop.org/tomeu/linux/-/archive/v5.5-rc5-panfrost-fixes/linux-v5.5-rc5-panfrost-fixes.tar.gz"
if [[ "$DEBIAN_ARCH" = "armhf" ]]; then
export ARCH=${KERNEL_ARCH}
export CROSS_COMPILE="${GCC_ARCH}-"
fi
mkdir -p kernel
wget -qO- ${KERNEL_URL} | tar -xz --strip-components=1 -C kernel
pushd kernel
./scripts/kconfig/merge_config.sh ${DEFCONFIG} ../.gitlab-ci/${KERNEL_ARCH}.config
make -j12 ${KERNEL_IMAGE_NAME} dtbs
cp arch/${KERNEL_ARCH}/boot/${KERNEL_IMAGE_NAME} /lava-files/.
cp ${DEVICE_TREES} /lava-files/.
popd
rm -rf kernel
############### Create rootfs
set +e
debootstrap --variant=minbase --arch=${DEBIAN_ARCH} testing /lava-files/rootfs-${DEBIAN_ARCH}/ http://deb.debian.org/debian
cat /lava-files/rootfs-${DEBIAN_ARCH}/debootstrap/debootstrap.log
set -e
cp .gitlab-ci/create-rootfs.sh /lava-files/rootfs-${DEBIAN_ARCH}/.
chroot /lava-files/rootfs-${DEBIAN_ARCH} sh /create-rootfs.sh
rm /lava-files/rootfs-${DEBIAN_ARCH}/create-rootfs.sh

View File

@@ -1,52 +0,0 @@
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View File

@@ -1,96 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
export DEBIAN_FRONTEND=noninteractive
apt-get install -y \
ca-certificates \
gnupg \
# Upstream LLVM package repository
apt-key add .gitlab-ci/container/llvm-snapshot.gpg.key
echo "deb https://apt.llvm.org/buster/ llvm-toolchain-buster-9 main" >/etc/apt/sources.list.d/llvm9.list
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian buster-backports main' >/etc/apt/sources.list.d/backports.list
apt-get update
# Use newer packages from backports by default
cat >/etc/apt/preferences <<EOF
Package: *
Pin: release a=buster-backports
Pin-Priority: 500
EOF
apt-get dist-upgrade -y
apt-get install -y --no-remove \
cmake \
g++ \
git \
gcc \
libexpat1 \
libgbm-dev \
libgles2-mesa-dev \
libpng16-16 \
libpng-dev \
libvulkan1 \
libvulkan-dev \
libwaffle-dev \
libwayland-server0 \
libxcb-xfixes0 \
libxkbcommon0 \
libxkbcommon-dev \
libxrender1 \
libxrender-dev \
libllvm9 \
meson \
patch \
pkg-config \
python3-mako \
python3-numpy \
python3-six \
python \
waffle-utils \
xauth \
xvfb \
zlib1g
############### Build piglit
. .gitlab-ci/build-piglit.sh
############### Build dEQP runner
. .gitlab-ci/build-cts-runner.sh
############### Build dEQP GL
. .gitlab-ci/build-deqp-gl.sh
############### Uninstall the build software
apt-get purge -y \
cmake \
g++ \
gcc \
git \
gnupg \
libc6-dev \
libgbm-dev \
libgles2-mesa-dev \
libpng-dev \
libwaffle-dev \
libxkbcommon-dev \
libxrender-dev \
meson \
patch \
pkg-config \
python
apt-get autoremove -y --purge

View File

@@ -1,87 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
export DEBIAN_FRONTEND=noninteractive
apt-get install -y \
ca-certificates \
gnupg \
# Upstream LLVM package repository
apt-key add .gitlab-ci/container/llvm-snapshot.gpg.key
echo "deb https://apt.llvm.org/buster/ llvm-toolchain-buster-9 main" >/etc/apt/sources.list.d/llvm9.list
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian buster-backports main' >/etc/apt/sources.list.d/backports.list
apt-get update
# Use newer packages from backports by default
cat >/etc/apt/preferences <<EOF
Package: *
Pin: release a=buster-backports
Pin-Priority: 500
EOF
apt-get dist-upgrade -y
apt-get install -y --no-remove \
cmake \
g++ \
git \
gcc \
libexpat1 \
libgbm-dev \
libgles2-mesa-dev \
libpng16-16 \
libpng-dev \
libvulkan1 \
libvulkan-dev \
libwayland-server0 \
libxcb-randr0 \
libxcb-xfixes0 \
libxkbcommon0 \
libxkbcommon-dev \
libxrender1 \
libxrender-dev \
libllvm9 \
meson \
patch \
pkg-config \
python3-distutils \
python \
xauth \
xvfb
############### Build dEQP runner
. .gitlab-ci/build-cts-runner.sh
############### Build dEQP VK
. .gitlab-ci/build-deqp-vk.sh
############### Uninstall the build software
apt-get purge -y \
cmake \
g++ \
gcc \
git \
gnupg \
libgbm-dev \
libgles2-mesa-dev \
libpng-dev \
libvulkan-dev \
libxkbcommon-dev \
libxrender-dev \
meson \
patch \
pkg-config \
python
apt-get autoremove -y --purge

View File

@@ -1,15 +1,8 @@
#!/bin/bash
#!/bin/sh
set -ex
apt-get -y install --no-install-recommends \
initramfs-tools \
libpng16-16 \
strace \
libsensors5 \
libexpat1 \
libdrm2 \
libdrm-nouveau2
apt-get -y install --no-install-recommends initramfs-tools libpng16-16 strace libsensors5 libexpat1 libdrm2
passwd root -d
chsh -s /bin/sh
ln -s /bin/sh /init
@@ -89,10 +82,15 @@ UNNEEDED_PACKAGES="apt libapt-pkg5.0 "\
"libsemanage1 libsemanage-common "\
"libsepol1 "\
"gzip "\
"gnupg "\
"gpgv "\
"hostname "\
"adduser "\
"debian-archive-keyring "\
"libgl1 libgl1-mesa-dri libglapi-mesa libglvnd0 libglx-mesa0 libegl-mesa0 libgles2 "\
"libllvm7 "\
"libx11-data libthai-data "\
"systemd dbus "\
# Removing unneeded packages
for PACKAGE in ${UNNEEDED_PACKAGES}

View File

@@ -0,0 +1,121 @@
#!/bin/bash
set -e
set -o xtrace
############### Install packages for building
apt-get -y install ca-certificates
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian buster-backports main' >/etc/apt/sources.list.d/backports.list
dpkg --add-architecture armhf
apt-get update
apt-get -y install \
bc \
bison \
bzip2 \
ccache \
cmake \
crossbuild-essential-armhf \
curl \
flex \
g++ \
gettext \
git \
libdrm-dev \
libdrm-dev:armhf \
libelf-dev \
libelf-dev:armhf \
libexpat1-dev \
libexpat1-dev:armhf \
libgbm-dev \
libgles2-mesa-dev \
libpng-dev \
libssl-dev \
llvm-7-dev:armhf \
llvm-8-dev \
meson \
ninja-build \
pkg-config \
procps \
python \
python3-mako \
wget \
zlib1g-dev
############### Generate cross build file for Meson
cross_file="/cross_file-armhf.txt"
/usr/share/meson/debcrossgen --arch armhf -o "$cross_file"
# Explicitly set ccache path for cross compilers
sed -i "s|/usr/bin/\([^-]*\)-linux-gnu\([^-]*\)-g|/usr/lib/ccache/\\1-linux-gnu\\2-g|g" "$cross_file"
# Don't need wrapper for armhf executables
sed -i -e '/\[properties\]/a\' -e "needs_exe_wrapper = False" "$cross_file"
export LIBDRM_VERSION=libdrm-2.4.99
############### Build libdrm
wget https://dri.freedesktop.org/libdrm/$LIBDRM_VERSION.tar.bz2
tar -xvf $LIBDRM_VERSION.tar.bz2 && rm $LIBDRM_VERSION.tar.bz2
cd $LIBDRM_VERSION; meson build/ -Detnaviv=true; ninja -C build/ install; cd ..
rm -rf $LIBDRM_VERSION
############### Build dEQP
git config --global user.email "mesa@example.com"
git config --global user.name "Mesa CI"
# XXX: Use --depth 1 once we can drop the cherry-picks.
git clone \
https://github.com/KhronosGroup/VK-GL-CTS.git \
-b opengl-es-cts-3.2.5.1 \
/VK-GL-CTS
cd /VK-GL-CTS
# Fix surfaceless build
git cherry-pick -x 22f41e5e321c6dcd8569c4dad91bce89f06b3670
git cherry-pick -x 1daa8dff73161ea60ead965bd6c9f2a0a2165648
# surfaceless links against libkms and such despite not using it.
sed -i '/gbm/d' targets/surfaceless/surfaceless.cmake
sed -i '/libkms/d' targets/surfaceless/surfaceless.cmake
sed -i '/libgbm/d' targets/surfaceless/surfaceless.cmake
# --insecure is due to SSL cert failures hitting sourceforge for zlib and
# libpng (sigh). The archives get their checksums checked anyway, and git
# always goes through ssh or https.
python3 external/fetch_sources.py --insecure
mkdir -p /deqp
cd /deqp
cmake -G Ninja \
-DDEQP_TARGET=surfaceless \
-DCMAKE_BUILD_TYPE=Release \
/VK-GL-CTS
ninja
# Copy out the mustpass lists we want from a bunch of other junk.
mkdir /deqp/mustpass
for gles in gles2 gles3 gles31; do
cp \
/deqp/external/openglcts/modules/gl_cts/data/mustpass/gles/aosp_mustpass/3.2.5.x/$gles-master.txt \
/deqp/mustpass/$gles-master.txt
done
rm -rf /deqp/external
rm -rf /deqp/modules/internal
rm -rf /deqp/executor
rm -rf /deqp/execserver
rm -rf /deqp/modules/egl
rm -rf /deqp/framework
du -sh *
rm -rf /VK-GL-CTS
############### Uninstall the build software
apt-get purge -y \
cmake \
git \
libgbm-dev \
libgles2-mesa-dev \
wget
apt-get autoremove -y --purge

View File

@@ -12,13 +12,8 @@ done
apt-get install -y \
ca-certificates \
gnupg \
unzip \
wget
# Upstream LLVM package repository
apt-key add .gitlab-ci/container/llvm-snapshot.gpg.key
echo "deb https://apt.llvm.org/buster/ llvm-toolchain-buster-9 main" >/etc/apt/sources.list.d/llvm9.list
wget \
unzip
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian buster-backports main' >/etc/apt/sources.list.d/backports.list
@@ -35,71 +30,62 @@ EOF
apt-get dist-upgrade -y
apt-get install -y --no-remove \
autoconf \
automake \
autotools-dev \
bison \
clang-9 \
cmake \
flex \
g++ \
gcc \
gettext \
git \
libclang-6.0-dev \
libclang-7-dev \
libclang-8-dev \
libclang-9-dev \
libclc-dev \
libelf-dev \
libepoxy-dev \
libexpat1-dev \
libgbm-dev \
libgtk-3-dev \
libomxil-bellagio-dev \
libpciaccess-dev \
libtool \
libunwind-dev \
libva-dev \
libvdpau-dev \
libvulkan-dev \
libx11-dev \
libx11-xcb-dev \
libxdamage-dev \
libxext-dev \
libxrandr-dev \
libxrender-dev \
libxshmfence-dev \
libxvmc-dev \
libxxf86vm-dev \
llvm-6.0-dev \
libclang-6.0-dev \
llvm-7-dev \
libclang-7-dev \
llvm-8-dev \
llvm-9-dev \
meson \
libclang-8-dev \
g++ \
clang-8 \
git \
bzip2 \
zlib1g-dev \
pkg-config \
libxrender-dev \
libxdamage-dev \
libxxf86vm-dev \
gcc \
git \
libepoxy-dev \
libegl1-mesa-dev \
libgbm-dev \
libclc-dev \
libxvmc-dev \
libomxil-bellagio-dev \
xz-utils \
libexpat1-dev \
libx11-xcb-dev \
libelf-dev \
libunwind-dev \
libglvnd-dev \
libgtk-3-dev \
libpng-dev \
libgbm-dev \
libgles2-mesa-dev \
libvulkan-dev \
python-mako \
python3-mako \
scons \
x11proto-dri2-dev \
x11proto-gl-dev \
x11proto-randr-dev \
xz-utils \
zlib1g-dev
bison \
flex \
gettext \
cmake \
meson \
scons
# Cross-build Mesa deps
for arch in $CROSS_ARCHITECTURES; do
apt-get install -y --no-remove \
crossbuild-essential-${arch} \
libdrm-dev:${arch} \
libexpat1-dev:${arch} \
libelf-dev:${arch} \
libexpat1-dev:${arch}
crossbuild-essential-${arch}
done
# for 64bit windows cross-builds
apt-get install -y --no-remove \
libz-mingw-w64-dev \
mingw-w64 \
libz-mingw-w64-dev \
wine \
wine32 \
wine64
@@ -127,9 +113,17 @@ export XCB_RELEASES=https://xcb.freedesktop.org/dist
export WAYLAND_RELEASES=https://wayland.freedesktop.org/releases
export XORGMACROS_VERSION=util-macros-1.19.0
export GLPROTO_VERSION=glproto-1.4.17
export DRI2PROTO_VERSION=dri2proto-2.8
export LIBPCIACCESS_VERSION=libpciaccess-0.13.4
export LIBDRM_VERSION=libdrm-2.4.100
export XCBPROTO_VERSION=xcb-proto-1.13
export RANDRPROTO_VERSION=randrproto-1.5.0
export LIBXRANDR_VERSION=libXrandr-1.5.0
export LIBXCB_VERSION=libxcb-1.13
export LIBXSHMFENCE_VERSION=libxshmfence-1.3
export LIBVDPAU_VERSION=libvdpau-1.1
export LIBVA_VERSION=libva-1.7.0
export LIBWAYLAND_VERSION=wayland-1.15.0
export WAYLAND_PROTOCOLS_VERSION=wayland-protocols-1.12
@@ -138,6 +132,16 @@ tar -xvf $XORGMACROS_VERSION.tar.bz2 && rm $XORGMACROS_VERSION.tar.bz2
cd $XORGMACROS_VERSION; ./configure; make install; cd ..
rm -rf $XORGMACROS_VERSION
wget $XORG_RELEASES/proto/$GLPROTO_VERSION.tar.bz2
tar -xvf $GLPROTO_VERSION.tar.bz2 && rm $GLPROTO_VERSION.tar.bz2
cd $GLPROTO_VERSION; ./configure; make install; cd ..
rm -rf $GLPROTO_VERSION
wget $XORG_RELEASES/proto/$DRI2PROTO_VERSION.tar.bz2
tar -xvf $DRI2PROTO_VERSION.tar.bz2 && rm $DRI2PROTO_VERSION.tar.bz2
cd $DRI2PROTO_VERSION; ./configure; make install; cd ..
rm -rf $DRI2PROTO_VERSION
wget $XCB_RELEASES/$XCBPROTO_VERSION.tar.bz2
tar -xvf $XCBPROTO_VERSION.tar.bz2 && rm $XCBPROTO_VERSION.tar.bz2
cd $XCBPROTO_VERSION; ./configure; make install; cd ..
@@ -148,11 +152,41 @@ tar -xvf $LIBXCB_VERSION.tar.bz2 && rm $LIBXCB_VERSION.tar.bz2
cd $LIBXCB_VERSION; ./configure; make install; cd ..
rm -rf $LIBXCB_VERSION
wget $XORG_RELEASES/lib/$LIBPCIACCESS_VERSION.tar.bz2
tar -xvf $LIBPCIACCESS_VERSION.tar.bz2 && rm $LIBPCIACCESS_VERSION.tar.bz2
cd $LIBPCIACCESS_VERSION; ./configure; make install; cd ..
rm -rf $LIBPCIACCESS_VERSION
wget https://dri.freedesktop.org/libdrm/$LIBDRM_VERSION.tar.bz2
tar -xvf $LIBDRM_VERSION.tar.bz2 && rm $LIBDRM_VERSION.tar.bz2
cd $LIBDRM_VERSION; meson build -D vc4=true -D freedreno=true -D etnaviv=true; ninja -j4 -C build install; cd ..
cd $LIBDRM_VERSION; ./configure --enable-vc4 --enable-freedreno --enable-etnaviv-experimental-api; make install; cd ..
rm -rf $LIBDRM_VERSION
wget $XORG_RELEASES/proto/$RANDRPROTO_VERSION.tar.bz2
tar -xvf $RANDRPROTO_VERSION.tar.bz2 && rm $RANDRPROTO_VERSION.tar.bz2
cd $RANDRPROTO_VERSION; ./configure; make install; cd ..
rm -rf $RANDRPROTO_VERSION
wget $XORG_RELEASES/lib/$LIBXRANDR_VERSION.tar.bz2
tar -xvf $LIBXRANDR_VERSION.tar.bz2 && rm $LIBXRANDR_VERSION.tar.bz2
cd $LIBXRANDR_VERSION; ./configure; make install; cd ..
rm -rf $LIBXRANDR_VERSION
wget $XORG_RELEASES/lib/$LIBXSHMFENCE_VERSION.tar.bz2
tar -xvf $LIBXSHMFENCE_VERSION.tar.bz2 && rm $LIBXSHMFENCE_VERSION.tar.bz2
cd $LIBXSHMFENCE_VERSION; ./configure; make install; cd ..
rm -rf $LIBXSHMFENCE_VERSION
wget https://people.freedesktop.org/~aplattner/vdpau/$LIBVDPAU_VERSION.tar.bz2
tar -xvf $LIBVDPAU_VERSION.tar.bz2 && rm $LIBVDPAU_VERSION.tar.bz2
cd $LIBVDPAU_VERSION; ./configure; make install; cd ..
rm -rf $LIBVDPAU_VERSION
wget https://www.freedesktop.org/software/vaapi/releases/libva/$LIBVA_VERSION.tar.bz2
tar -xvf $LIBVA_VERSION.tar.bz2 && rm $LIBVA_VERSION.tar.bz2
cd $LIBVA_VERSION; ./configure --disable-wayland --disable-dummy-driver; make install; cd ..
rm -rf $LIBVA_VERSION
wget $WAYLAND_RELEASES/$LIBWAYLAND_VERSION.tar.xz
tar -xvf $LIBWAYLAND_VERSION.tar.xz && rm $LIBWAYLAND_VERSION.tar.xz
cd $LIBWAYLAND_VERSION; ./configure --enable-libraries --without-host-scanner --disable-documentation --disable-dtd-validation; make install; cd ..
@@ -163,17 +197,6 @@ tar -xvf $WAYLAND_PROTOCOLS_VERSION.tar.xz && rm $WAYLAND_PROTOCOLS_VERSION.tar.
cd $WAYLAND_PROTOCOLS_VERSION; ./configure; make install; cd ..
rm -rf $WAYLAND_PROTOCOLS_VERSION
# The version of libglvnd-dev in debian is too old
# Check this page to see when this local compilation can be dropped in favour of the package:
# https://packages.debian.org/libglvnd-dev
GLVND_VERSION=1.2.0
wget https://gitlab.freedesktop.org/glvnd/libglvnd/-/archive/v$GLVND_VERSION/libglvnd-v$GLVND_VERSION.tar.gz
tar -xvf libglvnd-v$GLVND_VERSION.tar.gz && rm libglvnd-v$GLVND_VERSION.tar.gz
pushd libglvnd-v$GLVND_VERSION; ./autogen.sh; ./configure; make install; popd
rm -rf libglvnd-v$GLVND_VERSION
pushd /usr/local
git clone https://gitlab.freedesktop.org/mesa/shader-db.git --depth 1
rm -rf shader-db/.git
@@ -203,18 +226,60 @@ for arch in $CROSS_ARCHITECTURES; do
done
############### Build dEQP
git config --global user.email "mesa@example.com"
git config --global user.name "Mesa CI"
# XXX: Use --depth 1 once we can drop the cherry-picks.
git clone \
https://github.com/KhronosGroup/VK-GL-CTS.git \
-b opengl-es-cts-3.2.5.1 \
/VK-GL-CTS
cd /VK-GL-CTS
# Fix surfaceless build
git cherry-pick -x 22f41e5e321c6dcd8569c4dad91bce89f06b3670
git cherry-pick -x 1daa8dff73161ea60ead965bd6c9f2a0a2165648
# surfaceless links against libkms and such despite not using it.
sed -i '/gbm/d' targets/surfaceless/surfaceless.cmake
sed -i '/libkms/d' targets/surfaceless/surfaceless.cmake
sed -i '/libgbm/d' targets/surfaceless/surfaceless.cmake
python3 external/fetch_sources.py
mkdir -p /deqp
cd /deqp
cmake -G Ninja \
-DDEQP_TARGET=surfaceless \
-DCMAKE_BUILD_TYPE=Release \
/VK-GL-CTS
ninja
# Copy out the mustpass lists we want from a bunch of other junk.
mkdir /deqp/mustpass
for gles in gles2 gles3 gles31; do
cp \
/deqp/external/openglcts/modules/gl_cts/data/mustpass/gles/aosp_mustpass/3.2.5.x/$gles-master.txt \
/deqp/mustpass/$gles-master.txt
done
# Remove the rest of the build products that we don't need.
rm -rf /deqp/external
rm -rf /deqp/modules/internal
rm -rf /deqp/executor
rm -rf /deqp/execserver
rm -rf /deqp/modules/egl
rm -rf /deqp/framework
du -sh *
rm -rf /VK-GL-CTS
############### Uninstall the build software
apt-get purge -y \
autoconf \
automake \
autotools-dev \
wget \
unzip \
cmake \
git \
gnupg \
libgbm-dev \
libtool \
unzip \
wget
libgles2-mesa-dev \
libgbm-dev
apt-get autoremove -y --purge

View File

@@ -3,8 +3,8 @@
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
dEQP-GLES[0-9]*.performance
dEQP-GLES[0-9]*.stress
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
dEQP-GLES[0-9]*.functional.flush_finish

View File

@@ -3,19 +3,27 @@
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
dEQP-GLES[0-9]*.performance
dEQP-GLES[0-9]*.stress
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
dEQP-GLES[0-9]*.functional.flush_finish
# Unstable test results
#dEQP-GLES3.functional.fragment_out.random.*
dEQP-GLES3.functional.transform_feedback.*points.*
dEQP-GLES3.functional.transform_feedback.*lines.*
dEQP-GLES3.functional.fragment_out.random.*
dEQP-GLES3.functional.transform_feedback.*
dEQP-GLES31.functional.primitive_bounding_box.*
#dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array.*
dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array
# Intermittent timeout
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.23
# Seen a couple flakes on this one. Note that valgrind complains about
# some things in deqp reference renderer on this one. Not sure if that
# is a real problem or perhaps valgrind gets confused about unitialized
# z24 channel in z24s8?? Let's just skip this one for now:
dEQP-GLES3.functional.fbo.msaa.2_samples.stencil_index8
# Two reports of spurious failures on unrelated MRs (2019-09-27, 2019-10-05)
dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.r16ui_2d
# Layered rendering is sysmem only and needs working clears
dEQP-GLES31.functional.geometry_shading.layered.*
dEQP-GLES31.functional.geometry_shading.instanced.*layer.*

File diff suppressed because it is too large Load Diff

View File

@@ -9,42 +9,13 @@ dEQP-GLES[0-9]*.stress
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish
# Crashes
dEQP-GLES2.functional.shaders.invariance.highp.common_subexpression_1
dEQP-GLES2.functional.shaders.invariance.mediump.common_subexpression_1
dEQP-GLES2.functional.shaders.invariance.lowp.common_subexpression_1
# Flaky
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
dEQP-GLES2.functional.default_vertex_attrib.*
dEQP-GLES2.functional.fbo.completeness.size.distinct
dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_invalid_transpose
dEQP-GLES2.functional.negative_api.texture.generatemipmap_zero_level_array_compressed
dEQP-GLES2.functional.shaders.builtin_variable.frontfacing
dEQP-GLES2.functional.shaders.random.exponential.fragment.94
dEQP-GLES2.functional.shaders.random.all_features.fragment.55
dEQP-GLES2.functional.shaders.random.trigonometric.fragment.1
dEQP-GLES2.functional.shaders.random.trigonometric.fragment.69
# Driver bugs causing GPU errors
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.nested_sequence_vertex
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.conditional_body_vertex
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.conditional_continue_vertex
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.double_continue_vertex
# Hangs / OOM
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_read
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_read
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_loop_read
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_loop_read
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_dynamic_read_vertex
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_read_vertex
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_read_vertex
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_loop_read_vertex
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_loop_read_vertex
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_read_vertex
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_read_vertex
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_loop_read_vertex
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_loop_read_vertex
dEQP-GLES2.accuracy.texture.*
dEQP-GLES2.functional.clipping.*
dEQP-GLES2.functional.fbo.render.depth.*
dEQP-GLES2.functional.fbo.render.*
dEQP-GLES2.functional.fbo.completeness.*
dEQP-GLES2.functional.fragment_ops.*
dEQP-GLES2.functional.light_amount.*
dEQP-GLES2.functional.polygon_offset.*
dEQP-GLES2.functional.shaders.*
dEQP-GLES2.functional.texture.*

View File

@@ -1,31 +0,0 @@
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16

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@@ -1,14 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
# XXX: Why does this flake?
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z

View File

@@ -1,31 +1,728 @@
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16
dEQP-GLES2.functional.depth_range.write.0_8_to_third Fail
dEQP-GLES2.functional.depth_range.write.clamp_both Fail
dEQP-GLES2.functional.depth_range.write.clamp_far Fail
dEQP-GLES2.functional.depth_range.write.clamp_near Fail
dEQP-GLES2.functional.depth_range.write.default Fail
dEQP-GLES2.functional.depth_range.write.half_to_half Fail
dEQP-GLES2.functional.depth_range.write.half_to_one Fail
dEQP-GLES2.functional.depth_range.write.half_to_zero Fail
dEQP-GLES2.functional.depth_range.write.one_to_half Fail
dEQP-GLES2.functional.depth_range.write.one_to_one Fail
dEQP-GLES2.functional.depth_range.write.reverse Fail
dEQP-GLES2.functional.depth_range.write.third_to_0_8 Fail
dEQP-GLES2.functional.depth_range.write.zero_to_half Fail
dEQP-GLES2.functional.depth_stencil_clear.depth Fail
dEQP-GLES2.functional.depth_stencil_clear.depth_scissored Fail
dEQP-GLES2.functional.depth_stencil_clear.depth_scissored_masked Fail
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil Fail
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked Fail
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_scissored Fail
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_scissored_masked Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16 Fail
dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_dst_color_one_minus_src_color Fail
dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_zero_dst_alpha Fail
dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_zero_dst_color Fail
dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_zero_one Fail
dEQP-GLES2.functional.fragment_ops.blend.rgb_func_alpha_func.dst.one_minus_src_color_one_minus_src_alpha Fail
dEQP-GLES2.functional.fragment_ops.blend.rgb_func_alpha_func.dst.one_minus_src_color_one_minus_src_color Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.0 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.10 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.11 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.12 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.13 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.14 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.15 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.16 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.17 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.18 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.19 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.1 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.20 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.21 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.22 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.23 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.24 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.2 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.3 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.4 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.5 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.6 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.7 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.8 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.9 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_invert_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_invert_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_invert_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_invert_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_invert_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_invert_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_invert_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_invert_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_keep_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_keep_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_keep_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_keep_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_keep_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_keep_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_keep_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_keep_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_replace_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_replace_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_replace_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_replace_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_replace_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_replace_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_replace_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_replace_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_invert_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_invert_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_invert_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_invert_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_invert_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_invert_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_invert_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_invert_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_keep_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_keep_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_keep_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_keep_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_keep_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_keep_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_keep_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_keep_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_replace_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_replace_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_replace_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_replace_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_replace_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_replace_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_replace_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_replace_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_zero_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_zero_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_zero_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_zero_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_zero_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_zero_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_zero_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_zero_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_zero_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_zero_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_zero_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_zero_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_zero_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_zero_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_zero_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_zero_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_invert_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_invert_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_invert_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_invert_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_invert_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_invert_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_invert_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_invert_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_keep_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_keep_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_keep_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_keep_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_keep_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_keep_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_keep_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_keep_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_replace_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_replace_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_replace_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_replace_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_replace_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_replace_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_replace_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_replace_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_invert_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_invert_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_invert_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_invert_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_invert_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_invert_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_invert_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_invert_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_keep_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_keep_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_keep_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_keep_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_keep_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_keep_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_keep_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_keep_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_replace_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_replace_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_replace_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_replace_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_replace_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_replace_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_replace_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_replace_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_zero_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_zero_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_zero_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_zero_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_zero_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_zero_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_zero_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_zero_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_zero_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_zero_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_zero_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_zero_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_zero_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_zero_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_zero_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_zero_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_invert_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_invert_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_invert_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_invert_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_invert_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_invert_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_invert_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_invert_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_keep_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_keep_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_keep_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_keep_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_keep_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_keep_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_keep_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_keep_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_replace_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_replace_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_replace_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_replace_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_replace_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_replace_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_replace_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_replace_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_zero_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_zero_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_zero_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_zero_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_zero_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_zero_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_zero_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_zero_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_invert_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_invert_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_invert_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_invert_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_invert_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_invert_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_invert_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_invert_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_keep_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_keep_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_keep_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_keep_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_keep_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_keep_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_keep_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_keep_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_replace_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_replace_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_replace_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_replace_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_replace_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_replace_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_replace_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_replace_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_zero_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_zero_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_zero_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_zero_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_zero_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_zero_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_zero_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_zero_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_invert_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_invert_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_invert_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_invert_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_invert_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_invert_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_invert_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_invert_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_keep_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_keep_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_keep_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_keep_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_keep_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_keep_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_keep_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_keep_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_replace_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_replace_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_replace_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_replace_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_replace_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_replace_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_replace_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_replace_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_zero_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_zero_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_zero_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_zero_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_zero_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_zero_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_zero_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_zero_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_invert_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_invert_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_invert_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_invert_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_invert_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_invert_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_invert_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_invert_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_keep_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_keep_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_keep_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_keep_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_keep_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_keep_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_keep_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_keep_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_replace_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_replace_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_replace_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_replace_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_replace_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_replace_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_replace_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_replace_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_zero_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_zero_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_zero_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_zero_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_zero_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_zero_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_zero_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_zero_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.both Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.stencil Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.11 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.13 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.15 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.17 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.18 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.19 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.20 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.22 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.26 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.39 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.42 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.44 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.47 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.48 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.57 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.60 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.61 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.64 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.68 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.72 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.75 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.77 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.79 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.8 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.93 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.98 Fail
dEQP-GLES2.functional.fragment_ops.random.0 Fail
dEQP-GLES2.functional.fragment_ops.random.11 Fail
dEQP-GLES2.functional.fragment_ops.random.19 Fail
dEQP-GLES2.functional.fragment_ops.random.24 Fail
dEQP-GLES2.functional.fragment_ops.random.25 Fail
dEQP-GLES2.functional.fragment_ops.random.32 Fail
dEQP-GLES2.functional.fragment_ops.random.37 Fail
dEQP-GLES2.functional.fragment_ops.random.3 Fail
dEQP-GLES2.functional.fragment_ops.random.45 Fail
dEQP-GLES2.functional.fragment_ops.random.48 Fail
dEQP-GLES2.functional.fragment_ops.random.53 Fail
dEQP-GLES2.functional.fragment_ops.random.56 Fail
dEQP-GLES2.functional.fragment_ops.random.63 Fail
dEQP-GLES2.functional.fragment_ops.random.65 Fail
dEQP-GLES2.functional.fragment_ops.random.66 Fail
dEQP-GLES2.functional.fragment_ops.random.67 Fail
dEQP-GLES2.functional.fragment_ops.random.68 Fail
dEQP-GLES2.functional.fragment_ops.random.6 Fail
dEQP-GLES2.functional.fragment_ops.random.72 Fail
dEQP-GLES2.functional.fragment_ops.random.75 Fail
dEQP-GLES2.functional.fragment_ops.random.81 Fail
dEQP-GLES2.functional.fragment_ops.random.87 Fail
dEQP-GLES2.functional.fragment_ops.random.94 Fail
dEQP-GLES2.functional.fragment_ops.random.96 Fail
dEQP-GLES2.functional.polygon_offset.default_render_with_units Fail
dEQP-GLES2.functional.polygon_offset.fixed16_factor_1_slope Fail
dEQP-GLES2.functional.polygon_offset.fixed16_render_with_units Fail
dEQP-GLES2.functional.shaders.scoping.valid.local_variable_hides_function_parameter_fragment Fail
dEQP-GLES2.functional.shaders.scoping.valid.local_variable_hides_function_parameter_vertex Fail

View File

@@ -3,8 +3,61 @@
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
dEQP-GLES[0-9]*.performance
dEQP-GLES[0-9]*.stress
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
dEQP-GLES[0-9]*.functional.flush_finish
dEQP-GLES2.functional.fbo.render.depth.*
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_y_pos_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z
dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1
dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4
dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1
dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4
dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.*
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.*
dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgb5_a1
dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgba4
dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgb
dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgba
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.stencil_clear.rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.stencil.rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.stencil.rbo_rgba4_stencil_index8
dEQP-GLES2.functional.lifetime.attach.deleted_input.renderbuffer_framebuffer
dEQP-GLES2.functional.lifetime.attach.deleted_output.renderbuffer_framebuffer
dEQP-GLES2.functional.polygon_offset.fixed16_factor_0_slope
dEQP-GLES2.functional.polygon_offset.fixed16_factor_1_slope
dEQP-GLES2.functional.shaders.invariance.highp.loop_4
dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_mat4_vec4_vertex
dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_vec4_mat4_fragment
dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.mediump_vec3_vertex
dEQP-GLES2.functional.shaders.random.all_features.fragment.12
dEQP-GLES2.functional.shaders.random.all_features.fragment.37
dEQP-GLES2.functional.texture.units.2_units.mixed.1
dEQP-GLES2.functional.texture.units.2_units.mixed.3
dEQP-GLES2.functional.texture.units.2_units.only_2d.2
dEQP-GLES2.functional.texture.units.4_units.mixed.5
dEQP-GLES2.functional.texture.units.4_units.only_2d.0
dEQP-GLES2.functional.texture.units.8_units.only_cube.2
dEQP-GLES2.functional.texture.units.all_units.mixed.6
dEQP-GLES2.functional.texture.units.all_units.only_cube.4
dEQP-GLES2.functional.texture.units.all_units.only_cube.7
dEQP-GLES2.functional.texture.units.all_units.only_cube.8

View File

@@ -1,31 +0,0 @@
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16

View File

@@ -1,13 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
# XXX: Why does this flake?
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z

View File

@@ -1,31 +1,722 @@
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16
dEQP-GLES2.functional.depth_range.write.0_8_to_third Fail
dEQP-GLES2.functional.depth_range.write.clamp_both Fail
dEQP-GLES2.functional.depth_range.write.clamp_far Fail
dEQP-GLES2.functional.depth_range.write.clamp_near Fail
dEQP-GLES2.functional.depth_range.write.default Fail
dEQP-GLES2.functional.depth_range.write.half_to_half Fail
dEQP-GLES2.functional.depth_range.write.half_to_one Fail
dEQP-GLES2.functional.depth_range.write.half_to_zero Fail
dEQP-GLES2.functional.depth_range.write.one_to_half Fail
dEQP-GLES2.functional.depth_range.write.one_to_one Fail
dEQP-GLES2.functional.depth_range.write.reverse Fail
dEQP-GLES2.functional.depth_range.write.third_to_0_8 Fail
dEQP-GLES2.functional.depth_range.write.zero_to_half Fail
dEQP-GLES2.functional.depth_stencil_clear.depth Fail
dEQP-GLES2.functional.depth_stencil_clear.depth_scissored Fail
dEQP-GLES2.functional.depth_stencil_clear.depth_scissored_masked Fail
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil Fail
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked Fail
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_scissored Fail
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_scissored_masked Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_stencil_index8 Fail
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.0 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.10 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.11 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.12 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.13 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.14 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.15 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.16 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.17 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.18 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.19 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.1 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.20 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.21 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.22 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.23 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.24 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.2 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.3 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.4 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.5 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.6 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.7 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.8 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.9 Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_always_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_equal_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_gequal_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_greater_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_lequal_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_less_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_never_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_always Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_equal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_gequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_greater Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_lequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_less Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_never Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_depth_notequal Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_notequal_no_depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_incr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_invert_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_invert_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_invert_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_invert_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_invert_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_invert_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_invert_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_invert_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_keep_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_keep_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_keep_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_keep_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_keep_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_keep_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_keep_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_keep_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_replace_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_replace_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_replace_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_replace_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_replace_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_replace_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_replace_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_replace_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_decr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_incr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_invert_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_invert_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_invert_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_invert_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_invert_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_invert_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_invert_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_invert_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_keep_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_keep_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_keep_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_keep_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_keep_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_keep_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_keep_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_keep_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_replace_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_replace_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_replace_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_replace_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_replace_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_replace_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_replace_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_replace_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_zero_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_zero_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_zero_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_zero_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_zero_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_zero_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_zero_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_wrap_zero_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_zero_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_zero_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_zero_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_zero_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_zero_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_zero_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_zero_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_zero_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_decr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_incr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_invert_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_invert_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_invert_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_invert_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_invert_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_invert_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_invert_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_invert_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_keep_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_keep_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_keep_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_keep_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_keep_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_keep_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_keep_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_keep_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_replace_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_replace_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_replace_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_replace_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_replace_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_replace_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_replace_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_replace_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_decr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_incr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_invert_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_invert_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_invert_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_invert_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_invert_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_invert_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_invert_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_invert_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_keep_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_keep_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_keep_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_keep_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_keep_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_keep_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_keep_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_keep_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_replace_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_replace_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_replace_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_replace_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_replace_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_replace_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_replace_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_replace_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_zero_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_zero_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_zero_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_zero_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_zero_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_zero_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_zero_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_wrap_zero_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_zero_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_zero_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_zero_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_zero_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_zero_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_zero_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_zero_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.incr_zero_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_decr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_incr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_invert_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_invert_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_invert_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_invert_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_invert_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_invert_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_invert_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_invert_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_keep_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_keep_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_keep_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_keep_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_keep_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_keep_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_keep_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_keep_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_replace_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_replace_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_replace_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_replace_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_replace_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_replace_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_replace_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_replace_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_zero_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_zero_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_zero_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_zero_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_zero_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_zero_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_zero_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.invert_zero_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_decr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_incr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_invert_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_invert_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_invert_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_invert_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_invert_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_invert_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_invert_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_invert_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_keep_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_keep_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_keep_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_keep_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_keep_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_keep_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_keep_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_keep_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_replace_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_replace_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_replace_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_replace_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_replace_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_replace_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_replace_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_replace_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_zero_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_zero_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_zero_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_zero_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_zero_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_zero_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_zero_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.keep_zero_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_decr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_incr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_invert_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_invert_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_invert_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_invert_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_invert_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_invert_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_invert_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_invert_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_keep_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_keep_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_keep_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_keep_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_keep_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_keep_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_keep_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_keep_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_replace_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_replace_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_replace_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_replace_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_replace_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_replace_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_replace_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_replace_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_zero_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_zero_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_zero_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_zero_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_zero_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_zero_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_zero_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.replace_zero_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_wrap_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_wrap_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_wrap_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_wrap_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_wrap_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_wrap_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_wrap_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_wrap_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_incr_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_invert_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_invert_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_invert_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_invert_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_invert_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_invert_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_invert_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_invert_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_keep_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_keep_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_keep_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_keep_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_keep_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_keep_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_keep_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_keep_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_replace_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_replace_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_replace_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_replace_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_replace_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_replace_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_replace_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_replace_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_zero_decr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_zero_decr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_zero_incr Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_zero_incr_wrap Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_zero_invert Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_zero_keep Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_zero_replace Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_zero_zero Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.both Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.depth Fail
dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.stencil Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.11 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.13 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.15 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.17 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.18 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.19 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.20 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.22 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.26 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.39 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.42 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.44 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.47 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.48 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.57 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.60 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.61 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.64 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.68 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.72 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.75 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.77 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.79 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.8 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.93 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.98 Fail
dEQP-GLES2.functional.fragment_ops.random.0 Fail
dEQP-GLES2.functional.fragment_ops.random.11 Fail
dEQP-GLES2.functional.fragment_ops.random.19 Fail
dEQP-GLES2.functional.fragment_ops.random.24 Fail
dEQP-GLES2.functional.fragment_ops.random.25 Fail
dEQP-GLES2.functional.fragment_ops.random.32 Fail
dEQP-GLES2.functional.fragment_ops.random.37 Fail
dEQP-GLES2.functional.fragment_ops.random.3 Fail
dEQP-GLES2.functional.fragment_ops.random.45 Fail
dEQP-GLES2.functional.fragment_ops.random.48 Fail
dEQP-GLES2.functional.fragment_ops.random.53 Fail
dEQP-GLES2.functional.fragment_ops.random.56 Fail
dEQP-GLES2.functional.fragment_ops.random.63 Fail
dEQP-GLES2.functional.fragment_ops.random.65 Fail
dEQP-GLES2.functional.fragment_ops.random.66 Fail
dEQP-GLES2.functional.fragment_ops.random.67 Fail
dEQP-GLES2.functional.fragment_ops.random.68 Fail
dEQP-GLES2.functional.fragment_ops.random.6 Fail
dEQP-GLES2.functional.fragment_ops.random.72 Fail
dEQP-GLES2.functional.fragment_ops.random.75 Fail
dEQP-GLES2.functional.fragment_ops.random.81 Fail
dEQP-GLES2.functional.fragment_ops.random.87 Fail
dEQP-GLES2.functional.fragment_ops.random.94 Fail
dEQP-GLES2.functional.fragment_ops.random.96 Fail
dEQP-GLES2.functional.polygon_offset.default_render_with_units Fail
dEQP-GLES2.functional.polygon_offset.fixed16_factor_1_slope Fail
dEQP-GLES2.functional.polygon_offset.fixed16_render_with_units Fail
dEQP-GLES2.functional.shaders.scoping.valid.local_variable_hides_function_parameter_fragment Fail
dEQP-GLES2.functional.shaders.scoping.valid.local_variable_hides_function_parameter_vertex Fail

View File

@@ -3,11 +3,61 @@
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
dEQP-GLES[0-9]*.performance
dEQP-GLES[0-9]*.stress
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
dEQP-GLES[0-9]*.functional.flush_finish
# XXX: Why does this flake?
dEQP-GLES2.functional.fbo.render.depth.*
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_y_pos_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z
dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1
dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4
dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1
dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4
dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.*
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.*
dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgb5_a1
dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgba4
dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgb
dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgba
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.stencil_clear.rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.stencil.rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.stencil.rbo_rgba4_stencil_index8
dEQP-GLES2.functional.lifetime.attach.deleted_input.renderbuffer_framebuffer
dEQP-GLES2.functional.lifetime.attach.deleted_output.renderbuffer_framebuffer
dEQP-GLES2.functional.polygon_offset.fixed16_factor_0_slope
dEQP-GLES2.functional.polygon_offset.fixed16_factor_1_slope
dEQP-GLES2.functional.shaders.invariance.highp.loop_4
dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_mat4_vec4_vertex
dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_vec4_mat4_fragment
dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.mediump_vec3_vertex
dEQP-GLES2.functional.shaders.random.all_features.fragment.12
dEQP-GLES2.functional.shaders.random.all_features.fragment.37
dEQP-GLES2.functional.texture.units.2_units.mixed.1
dEQP-GLES2.functional.texture.units.2_units.mixed.3
dEQP-GLES2.functional.texture.units.2_units.only_2d.2
dEQP-GLES2.functional.texture.units.4_units.mixed.5
dEQP-GLES2.functional.texture.units.4_units.only_2d.0
dEQP-GLES2.functional.texture.units.8_units.only_cube.2
dEQP-GLES2.functional.texture.units.all_units.mixed.6
dEQP-GLES2.functional.texture.units.all_units.only_cube.4
dEQP-GLES2.functional.texture.units.all_units.only_cube.7
dEQP-GLES2.functional.texture.units.all_units.only_cube.8

View File

@@ -1,31 +0,0 @@
# Disable a TON of tests to keep the run around 5-10 minutes because my runner is
# slow.
dEQP-VK.api.*
dEQP-VK.binding_model.*
dEQP-VK.clipping.*
dEQP-VK.compute.*
dEQP-VK.conditional_rendering.*
dEQP-VK.descriptor_indexing.*
dEQP-VK.device_group.*
dEQP-VK.fragment_operations.*
dEQP-VK.fragment_shader_interlock.*
dEQP-VK.graphicsfuzz.*
dEQP-VK.image.*
dEQP-VK.imageless_framebuffer.*
dEQP-VK.info.*
dEQP-VK.memory.*
dEQP-VK.memory_model.*
dEQP-VK.multiview.*
dEQP-VK.pipeline.*
dEQP-VK.protected_memory.*
dEQP-VK.query_pool.*
dEQP-VK.robustness.*
dEQP-VK.sparse_resources.*
dEQP-VK.spirv_assembly.*
dEQP-VK.subgroups.*
dEQP-VK.synchronization.*
dEQP-VK.texture.*
dEQP-VK.transform_feedback.*
dEQP-VK.ubo.*
dEQP-VK.wsi.*
dEQP-VK.ycbcr.*

View File

@@ -1,42 +1,49 @@
#!/bin/sh
#!/bin/bash
set -ex
DEQP_OPTIONS="--deqp-surface-width=256 --deqp-surface-height=256"
DEQP_OPTIONS="$DEQP_OPTIONS --deqp-surface-type=pbuffer"
DEQP_OPTIONS="$DEQP_OPTIONS --deqp-gl-config-name=rgba8888d24s8ms0"
DEQP_OPTIONS="$DEQP_OPTIONS --deqp-visibility=hidden"
DEQP_OPTIONS=(--deqp-surface-width=256 --deqp-surface-height=256)
DEQP_OPTIONS+=(--deqp-surface-type=pbuffer)
DEQP_OPTIONS+=(--deqp-gl-config-name=rgba8888d24s8ms0)
DEQP_OPTIONS+=(--deqp-visibility=hidden)
DEQP_OPTIONS+=(--deqp-log-images=disable)
DEQP_OPTIONS+=(--deqp-crashhandler=enable)
# It would be nice to be able to enable the watchdog, so that hangs in a test
# don't need to wait the full hour for the run to time out. However, some
# shaders end up taking long enough to compile
# (dEQP-GLES31.functional.ubo.random.all_per_block_buffers.20 for example)
# that they'll sporadically trigger the watchdog.
#DEQP_OPTIONS="$DEQP_OPTIONS --deqp-watchdog=enable"
#DEQP_OPTIONS+=(--deqp-watchdog=enable)
if [ -z "$DEQP_VER" ]; then
echo 'DEQP_VER must be set to something like "gles2", "gles31" or "vk" for the test run'
echo 'DEQP_VER must be set to something like "gles2" or "gles31" for the test run'
exit 1
fi
if [ "$DEQP_VER" = "vk" ]; then
if [ -z "$VK_DRIVER" ]; then
echo 'VK_DRIVER must be to something like "radeon" or "intel" for the test run'
exit 1
fi
fi
if [ -z "$DEQP_SKIPS" ]; then
echo 'DEQP_SKIPS must be set to something like "deqp-default-skips.txt"'
exit 1
fi
INSTALL=`pwd`/install
# Prep the expected failure list
if [ -n "$DEQP_EXPECTED_FAILS" ]; then
export DEQP_EXPECTED_FAILS=`pwd`/artifacts/$DEQP_EXPECTED_FAILS
else
export DEQP_EXPECTED_FAILS=/tmp/expect-no-failures.txt
touch $DEQP_EXPECTED_FAILS
fi
sort < $DEQP_EXPECTED_FAILS > /tmp/expected-fails.txt
# Fix relative paths on inputs.
export DEQP_SKIPS=`pwd`/artifacts/$DEQP_SKIPS
# Be a good citizen on the shared runners.
export LP_NUM_THREADS=4
# Set up the driver environment.
export LD_LIBRARY_PATH=`pwd`/install/lib/
export EGL_PLATFORM=surfaceless
export VK_ICD_FILENAMES=`pwd`/install/share/vulkan/icd.d/"$VK_DRIVER"_icd.x86_64.json
# the runner was failing to look for libkms in /usr/local/lib for some reason
# I never figured out.
@@ -45,14 +52,18 @@ export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/local/lib
RESULTS=`pwd`/results
mkdir -p $RESULTS
# Generate test case list file.
if [ "$DEQP_VER" = "vk" ]; then
cp /deqp/mustpass/vk-master.txt /tmp/case-list.txt
DEQP=/deqp/external/vulkancts/modules/vulkan/deqp-vk
else
cp /deqp/mustpass/$DEQP_VER-master.txt /tmp/case-list.txt
DEQP=/deqp/modules/$DEQP_VER/deqp-$DEQP_VER
fi
cd /deqp/modules/$DEQP_VER
# Generate test case list file
cp /deqp/mustpass/$DEQP_VER-master.txt /tmp/case-list.txt
# Note: not using sorted input and comm, becuase I want to run the tests in
# the same order that dEQP would.
while read -r line; do
if echo "$line" | grep -q '^[^#]'; then
sed -i "/$line/d" /tmp/case-list.txt
fi
done < $DEQP_SKIPS
# If the job is parallel, take the corresponding fraction of the caselist.
# Note: N~M is a gnu sed extension to match every nth line (first line is #1).
@@ -65,173 +76,61 @@ if [ ! -s /tmp/case-list.txt ]; then
exit 1
fi
if [ -n "$DEQP_EXPECTED_FAILS" ]; then
XFAIL="--xfail-list $INSTALL/$DEQP_EXPECTED_FAILS"
fi
# Cannot use tee because dash doesn't have pipefail
touch /tmp/result.txt
tail -f /tmp/result.txt &
set +e
run_cts() {
deqp=$1
caselist=$2
output=$3
deqp-runner \
--deqp $deqp \
--output $output \
--caselist $caselist \
--exclude-list $INSTALL/$DEQP_SKIPS \
$XFAIL \
--job ${DEQP_PARALLEL:-1} \
--allow-flakes true \
$DEQP_RUNNER_OPTIONS \
-- \
$DEQP_OPTIONS
}
report_flakes() {
if [ -z "$FLAKES_CHANNEL" ]; then
return 0
fi
flakes=$1
bot="$CI_RUNNER_DESCRIPTION-$CI_PIPELINE_ID"
channel="$FLAKES_CHANNEL"
(
echo NICK $bot
echo USER $bot unused unused :Gitlab CI Notifier
sleep 10
echo "JOIN $channel"
sleep 1
desc="Flakes detected in job: $CI_JOB_URL on $CI_RUNNER_DESCRIPTION"
if [ -n "CI_MERGE_REQUEST_SOURCE_BRANCH_NAME" ]; then
desc="$desc on branch $CI_MERGE_REQUEST_SOURCE_BRANCH_NAME ($CI_MERGE_REQUEST_TITLE)"
fi
echo "PRIVMSG $channel :$desc"
for flake in `cat $flakes`; do
echo "PRIVMSG $channel :$flake"
done
echo "PRIVMSG $channel :See $CI_JOB_URL/artifacts/browse/results/"
echo "QUIT"
) | nc irc.freenode.net 6667 > /dev/null
}
extract_xml_result() {
testcase=$1
shift 1
qpas=$*
start="#beginTestCaseResult $testcase"
for qpa in $qpas; do
while IFS= read -r line; do
if [ "$line" = "$start" ]; then
dst="$testcase.qpa"
echo "#beginSession" > $dst
echo $line >> $dst
while IFS= read -r line; do
if [ "$line" = "#endTestCaseResult" ]; then
echo $line >> $dst
echo "#endSession" >> $dst
/deqp/executor/testlog-to-xml $dst "$RESULTS/$testcase.xml"
# copy the stylesheets here so they only end up in artifacts
# if we have one or more result xml in artifacts
cp /deqp/testlog.css "$RESULTS/"
cp /deqp/testlog.xsl "$RESULTS/"
return 0
fi
echo $line >> $dst
done
return 1
fi
done < $qpa
done
}
extract_xml_results() {
qpas=$*
while IFS= read -r testcase; do
testcase=${testcase%,*}
extract_xml_result $testcase $qpas
done
}
# Generate junit results
generate_junit() {
results=$1
echo "<?xml version=\"1.0\" encoding=\"utf-8\"?>"
echo "<testsuites>"
echo "<testsuite name=\"$DEQP_VER-$CI_NODE_INDEX\">"
while read line; do
testcase=${line%,*}
result=${line#*,}
# avoid counting Skip's in the # of tests:
if [ "$result" = "Skip" ]; then
continue;
fi
echo "<testcase name=\"$testcase\">"
if [ "$result" != "Pass" ]; then
echo "<failure type=\"$result\">"
echo "$result: See $CI_JOB_URL/artifacts/results/$testcase.xml"
echo "</failure>"
fi
echo "</testcase>"
done < $results
echo "</testsuite>"
echo "</testsuites>"
}
# wrapper to supress +x to avoid spamming the log
quiet() {
set +x
"$@"
set -x
}
run_cts $DEQP /tmp/case-list.txt $RESULTS/cts-runner-results.txt
./deqp-$DEQP_VER "${DEQP_OPTIONS[@]}" --deqp-log-filename=$RESULTS/results.qpa --deqp-caselist-file=/tmp/case-list.txt >> /tmp/result.txt
DEQP_EXITCODE=$?
quiet generate_junit $RESULTS/cts-runner-results.txt > $RESULTS/results.xml
sed -ne \
'/StatusCode="Fail"/{x;p}; s/#beginTestCaseResult //; T; h' \
$RESULTS/results.qpa \
> /tmp/unsorted-fails.txt
if [ $DEQP_EXITCODE -ne 0 ]; then
# preserve caselist files in case of failures:
cp /tmp/deqp_runner.*.txt $RESULTS/
echo "Some unexpected results found (see cts-runner-results.txt in artifacts for full results):"
cat $RESULTS/cts-runner-results.txt | \
grep -v ",Pass" | \
grep -v ",Skip" | \
grep -v ",ExpectedFail" > \
$RESULTS/cts-runner-unexpected-results.txt
head -n 50 $RESULTS/cts-runner-unexpected-results.txt
# Scrape out the renderer that the test run used, so we can validate that the
# right driver was used.
if grep -q "dEQP-.*.info.renderer" /tmp/case-list.txt; then
# This is an ugly dependency on the .qpa format: Print 3 lines after the
# match, which happens to contain the result.
RENDERER=`sed -n '/#beginTestCaseResult dEQP-.*.info.renderer/{n;n;n;p}' $RESULTS/results.qpa | sed -n -E "s|<Text>(.*)</Text>|\1|p"`
if [ -z "$DEQP_NO_SAVE_RESULTS" ]; then
# Save the logs for up to the first 50 unexpected results:
head -n 50 $RESULTS/cts-runner-unexpected-results.txt | quiet extract_xml_results /tmp/*.qpa
fi
echo "GL_RENDERER for this test run: $RENDERER"
count=`cat $RESULTS/cts-runner-unexpected-results.txt | wc -l`
# Re-run fails to detect flakes. But use a small threshold, if
# something was fundamentally broken, we don't want to re-run
# the entire caselist
else
cat $RESULTS/cts-runner-results.txt | \
grep ",Flake" > \
$RESULTS/cts-runner-flakes.txt
count=`cat $RESULTS/cts-runner-flakes.txt | wc -l`
if [ $count -gt 0 ]; then
echo "Some flakes found (see cts-runner-flakes.txt in artifacts for full results):"
head -n 50 $RESULTS/cts-runner-flakes.txt
if [ -z "$DEQP_NO_SAVE_RESULTS" ]; then
# Save the logs for up to the first 50 flakes:
head -n 50 $RESULTS/cts-runner-flakes.txt | quiet extract_xml_results /tmp/*.qpa
fi
# Report the flakes to IRC channel for monitoring (if configured):
quiet report_flakes $RESULTS/cts-runner-flakes.txt
else
# no flakes, so clean-up:
rm $RESULTS/cts-runner-flakes.txt
if [ -n "$DEQP_RENDERER_MATCH" ]; then
echo $RENDERER | grep -q $DEQP_RENDERER_MATCH > /dev/null
fi
fi
exit $DEQP_EXITCODE
if grep -q "dEQP-.*.info.version" /tmp/case-list.txt; then
# This is an ugly dependency on the .qpa format: Print 3 lines after the
# match, which happens to contain the result.
VERSION=`sed -n '/#beginTestCaseResult dEQP-.*.info.version/{n;n;n;p}' $RESULTS/results.qpa | sed -n -E "s|<Text>(.*)</Text>|\1|p"`
echo "Driver version tested: $VERSION"
fi
if [ $DEQP_EXITCODE -ne 0 ]; then
exit $DEQP_EXITCODE
fi
sort < /tmp/unsorted-fails.txt > $RESULTS/fails.txt
comm -23 $RESULTS/fails.txt /tmp/expected-fails.txt > /tmp/new-fails.txt
if [ -s /tmp/new-fails.txt ]; then
echo "Unexpected failures:"
cat /tmp/new-fails.txt
exit 1
else
echo "No new failures"
fi
sort /tmp/case-list.txt > /tmp/sorted-case-list.txt
comm -12 /tmp/sorted-case-list.txt /tmp/expected-fails.txt > /tmp/expected-fails-in-caselist.txt
comm -13 $RESULTS/fails.txt /tmp/expected-fails-in-caselist.txt > /tmp/new-passes.txt
if [ -s /tmp/new-passes.txt ]; then
echo "Unexpected passes, please update $DEQP_EXPECTED_FAILS (or add flaky tests to $DEQP_SKIPS):"
cat /tmp/new-passes.txt
exit 1
else
echo "No new passes"
fi

View File

@@ -443,402 +443,3 @@ dEQP-GLES3.functional.texture.wrap.astc_8x8_srgb.repeat_repeat_linear_divisible
dEQP-GLES3.functional.texture.wrap.astc_8x8_srgb.repeat_repeat_linear_not_divisible
dEQP-GLES3.functional.vertex_arrays.single_attribute.normalize.int2_10_10_10.components4_quads1
dEQP-GLES3.functional.vertex_arrays.single_attribute.normalize.int2_10_10_10.components4_quads256
dEQP-GLES31.functional.debug.error_filters.case_29
dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.read_pixels_fbo_format_mismatch
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.blit_framebuffer_multisample
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.read_pixels_fbo_format_mismatch
dEQP-GLES31.functional.debug.negative_coverage.log.buffer.read_pixels_fbo_format_mismatch
dEQP-GLES31.functional.draw_base_vertex.draw_elements_instanced_base_vertex.line_loop.instanced_attributes
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_color_mask_buffer_color_mask
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.0
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.1
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.10
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.11
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.12
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.14
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.16
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.17
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.19
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.2
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.3
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.4
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.5
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.6
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.7
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.8
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.9
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.0
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.1
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.14
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.15
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.16
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.17
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.19
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.2
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.4
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.5
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.7
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.9
dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.line_strip.multiple_attributes
dEQP-GLES31.functional.fbo.no_attachments.interaction.17x512ms4_default_16x16ms2
dEQP-GLES31.functional.fbo.no_attachments.interaction.1x1ms0_default_2048x2048ms4
dEQP-GLES31.functional.fbo.no_attachments.interaction.2048x2048ms4_default_1x1ms0
dEQP-GLES31.functional.fbo.no_attachments.interaction.256x256ms0_default_512x512ms2
dEQP-GLES31.functional.fbo.no_attachments.interaction.256x256ms2_default_128x512ms0
dEQP-GLES31.functional.fbo.no_attachments.multisample.samples2
dEQP-GLES31.functional.fbo.no_attachments.multisample.samples3
dEQP-GLES31.functional.fbo.no_attachments.multisample.samples4
dEQP-GLES31.functional.fbo.no_attachments.random.1
dEQP-GLES31.functional.fbo.no_attachments.random.11
dEQP-GLES31.functional.fbo.no_attachments.random.14
dEQP-GLES31.functional.fbo.no_attachments.random.15
dEQP-GLES31.functional.fbo.no_attachments.random.4
dEQP-GLES31.functional.fbo.no_attachments.random.9
dEQP-GLES31.functional.geometry_shading.query.primitives_generated_amplification
dEQP-GLES31.functional.geometry_shading.query.primitives_generated_instanced
dEQP-GLES31.functional.geometry_shading.query.primitives_generated_no_amplification
dEQP-GLES31.functional.geometry_shading.query.primitives_generated_no_geometry
dEQP-GLES31.functional.geometry_shading.query.primitives_generated_partial_primitives
dEQP-GLES31.functional.image_load_store.early_fragment_tests.early_fragment_tests_stencil
dEQP-GLES31.functional.image_load_store.early_fragment_tests.early_fragment_tests_stencil_fbo
dEQP-GLES31.functional.image_load_store.early_fragment_tests.no_early_fragment_tests_depth
dEQP-GLES31.functional.image_load_store.early_fragment_tests.no_early_fragment_tests_depth_fbo
dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_geometry
dEQP-GLES31.functional.state_query.integer.max_framebuffer_samples_getfloat
dEQP-GLES31.functional.state_query.integer.max_framebuffer_samples_getinteger
dEQP-GLES31.functional.state_query.integer.max_framebuffer_samples_getinteger64
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_format_float
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_format_integer
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_format_pure_int
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_format_pure_uint
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_levels_float
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_levels_integer
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_levels_pure_int
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_levels_pure_uint
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_format_float
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_format_integer
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_format_pure_int
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_format_pure_uint
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_levels_float
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_levels_integer
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_levels_pure_int
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_levels_pure_uint
dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth32f_stencil8.linear_size_npot
dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth32f_stencil8.linear_size_pot
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_linear_clamp_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_linear_mirror_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_linear_repeat_clamp
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_linear_repeat_mirror
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_linear_repeat_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_linear_clamp_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_linear_mirror_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_linear_repeat_clamp
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_linear_repeat_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_nearest_clamp_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_nearest_mirror_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_nearest_repeat_clamp
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_nearest_repeat_mirror
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_linear_clamp_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_linear_mirror_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_linear_repeat_clamp
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_linear_repeat_mirror
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_nearest_repeat_clamp
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_nearest_repeat_mirror
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_nearest_repeat_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_nearest_repeat_mirror
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb10_a2_linear_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb10_a2_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb10_a2_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb10_a2_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb565_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb565_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb5_a1_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb5_a1_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb9_e5_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb9_e5_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba16f_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba16f_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba4_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba4_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba8_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba8_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba8_snorm_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba8_snorm_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.sr8_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.srgb8_alpha8_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.srgb8_alpha8_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.128x128x12_linear
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.128x128x12_linear_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.128x128x12_linear_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.128x128x12_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.128x128x12_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.63x63x18_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.64x64x12_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.64x64x12_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.8x8x6_nearest
dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.basic.2d.rgba8ui.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.basic.2d.rgba8ui.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.basic.2d.rgba8ui.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.basic.2d.rgba8ui.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8i.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8i.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8i.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8i.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8ui.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8ui.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8ui.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8ui.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.no_corners.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.no_corners.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.no_corners.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.no_corners.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.no_corners.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.no_corners.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.no_corners.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.no_corners.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.no_corners.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8i.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8i.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8i.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8i.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8ui.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8ui.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8ui.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8ui.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8i.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8i.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8i.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8i.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8ui.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8ui.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8ui.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8ui.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.base_level.level_1
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.base_level.level_2
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.filter_mode.min_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.filter_mode.min_linear_mipmap_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.filter_mode.min_linear_mipmap_nearest_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.filter_mode.min_nearest_mipmap_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.filter_mode.min_nearest_mipmap_nearest_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_npot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_npot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_npot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_npot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_pot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_pot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.base_level.level_1
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.base_level.level_2
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.filter_mode.min_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.filter_mode.min_linear_mipmap_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.filter_mode.min_linear_mipmap_nearest_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.filter_mode.min_nearest_mipmap_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.filter_mode.min_nearest_mipmap_nearest_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.texture_swizzle.green_blue_alpha_zero
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.texture_swizzle.red_green_blue_alpha
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.texture_swizzle.zero_one_red_green
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dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.base_level.level_2
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dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.texture_swizzle.green_blue_alpha_zero
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.texture_swizzle.red_green_blue_alpha
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dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.base_level.level_2
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.filter_mode.min_nearest_mipmap_nearest_mag_nearest
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.texture_swizzle.green_blue_alpha_zero
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.texture_swizzle.red_green_blue_alpha
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.base_level.level_1
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.base_level.level_2
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.filter_mode.min_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.filter_mode.min_linear_mipmap_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.filter_mode.min_linear_mipmap_nearest_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.filter_mode.min_nearest_mipmap_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.filter_mode.min_nearest_mipmap_nearest_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_npot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_npot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_npot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_npot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_pot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_pot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.base_level.level_1
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.base_level.level_2
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.filter_mode.min_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.filter_mode.min_linear_mipmap_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.filter_mode.min_linear_mipmap_nearest_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.filter_mode.min_nearest_mipmap_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.filter_mode.min_nearest_mipmap_nearest_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.texture_swizzle.green_blue_alpha_zero
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.texture_swizzle.red_green_blue_alpha
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.base_level.level_1
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.base_level.level_2
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.filter_mode.min_nearest_mipmap_nearest_mag_nearest
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.green_blue_alpha_zero
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.red_green_blue_alpha
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.base_level.level_1
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.base_level.level_2
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.filter_mode.min_nearest_mipmap_nearest_mag_nearest
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.green_blue_alpha_zero
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.red_green_blue_alpha
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_npot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_npot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_npot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_npot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_pot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_pot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8i.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8i.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8i.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8i.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8i.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8i.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8ui.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8ui.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8ui.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8ui.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8ui.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8ui.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_npot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_npot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_npot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_npot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_pot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_pot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8i.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8i.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8i.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8i.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8i.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8i.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8ui.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8ui.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8ui.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8ui.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8ui.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8ui.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d.rgba8i.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d.rgba8i.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d.rgba8i.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d.rgba8i.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d.rgba8ui.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d.rgba8ui.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d.rgba8ui.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d.rgba8ui.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d_array.rgba8i.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d_array.rgba8i.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d_array.rgba8i.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d_array.rgba8i.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d_array.rgba8ui.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d_array.rgba8ui.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d_array.rgba8ui.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d_array.rgba8ui.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_sample_coverage
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_sample_coverage_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_non_effective_bits
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_only

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@@ -1,16 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
# Random failures
dEQP-GLES31.functional.shaders.builtin_functions.*geometry
dEQP-GLES31.functional.fbo.no_attachments.maximums.all
dEQP-GLES31.functional.fbo.no_attachments.maximums.size

View File

@@ -2,44 +2,57 @@
from jinja2 import Environment, FileSystemLoader
import argparse
import os
device_types = {
"rk3288-veyron-jaq": {
"gpu_version": "panfrost-t760",
"boot_method": "depthcharge",
"lava_device_type": "rk3288-veyron-jaq",
"kernel_image_type": "",
},
"rk3399-gru-kevin": {
"gpu_version": "panfrost-t860",
"boot_method": "depthcharge",
"lava_device_type": "rk3399-gru-kevin",
"kernel_image_type": "",
},
"sun8i-h3-libretech-all-h3-cc": {
"gpu_version": "lima",
"boot_method": "u-boot",
"lava_device_type": "sun8i-h3-libretech-all-h3-cc",
"kernel_image_type": "type: zimage",
},
"meson-gxl-s905x-libretech-cc": {
"gpu_version": "lima",
"boot_method": "u-boot",
"lava_device_type": "meson-gxl-s905x-libretech-cc",
"kernel_image_type": "type: image",
},
}
parser = argparse.ArgumentParser()
parser.add_argument("--template")
parser.add_argument("--pipeline-info")
parser.add_argument("--base-artifacts-url")
parser.add_argument("--device-type")
parser.add_argument("--kernel-image-name")
parser.add_argument("--kernel-image-type", nargs='?', default="")
parser.add_argument("--gpu-version")
parser.add_argument("--boot-method")
parser.add_argument("--lava-tags", nargs='?', default="")
parser.add_argument("--env-vars", nargs='?', default="")
parser.add_argument("--deqp-version")
parser.add_argument("--arch")
parser.add_argument("--ci-node-index")
parser.add_argument("--ci-node-total")
parser.add_argument("--device-types", nargs="+")
parser.add_argument("--kernel-image-name")
args = parser.parse_args()
env = Environment(loader = FileSystemLoader(os.path.dirname(args.template)), trim_blocks=True, lstrip_blocks=True)
template = env.get_template(os.path.basename(args.template))
env = Environment(loader = FileSystemLoader('.'), trim_blocks=True, lstrip_blocks=True)
template = env.get_template(args.template)
values = {}
values['pipeline_info'] = args.pipeline_info
values['base_artifacts_url'] = args.base_artifacts_url
values['device_type'] = args.device_type
values['kernel_image_name'] = args.kernel_image_name
values['kernel_image_type'] = args.kernel_image_type
values['gpu_version'] = args.gpu_version
values['boot_method'] = args.boot_method
values['tags'] = args.lava_tags
values['env_vars'] = args.env_vars
values['deqp_version'] = args.deqp_version
values['arch'] = args.arch
values['ci_node_index'] = args.ci_node_index
values['ci_node_total'] = args.ci_node_total
for device_type in args.device_types:
values = {}
values['base_artifacts_url'] = args.base_artifacts_url
values['arch'] = args.arch
values['device_type'] = device_type
values['kernel_image_name'] = args.kernel_image_name
values['lava_device_type'] = device_types[device_type]['lava_device_type']
values['gpu_version'] = device_types[device_type]['gpu_version']
values['boot_method'] = device_types[device_type]['boot_method']
values['kernel_image_type'] = device_types[device_type]['kernel_image_type']
f = open('lava-deqp.yml', "w")
f.write(template.render(values))
f.close()
f = open('results/lava-deqp-%s.yml' % device_type, "w")
f.write(template.render(values))
f.close()

View File

@@ -0,0 +1,187 @@
#!/bin/bash
set -e
set -o xtrace
############### Install packages for building
dpkg --add-architecture ${DEBIAN_ARCH}
echo 'deb-src https://deb.debian.org/debian testing main' > /etc/apt/sources.list.d/deb-src.list
apt-get update
apt-get -y install ca-certificates
apt-get -y install --no-install-recommends \
crossbuild-essential-${DEBIAN_ARCH} \
meson \
g++ \
git \
ccache \
pkg-config \
python3-mako \
python-numpy \
python-six \
python-mako \
python3-pip \
python3-setuptools \
python3-six \
python3-wheel \
python3-jinja2 \
bison \
flex \
gettext \
cmake \
bc \
libssl-dev \
lqa \
csvkit \
curl \
unzip \
wget \
debootstrap \
procps \
qemu-user-static \
cpio \
clang-8 \
llvm-8 \
libclang-8-dev \
llvm-8-dev \
gdc-9 \
lld-8 \
nasm \
libegl1-mesa-dev \
\
libdrm-dev:${DEBIAN_ARCH} \
libx11-dev:${DEBIAN_ARCH} \
libxxf86vm-dev:${DEBIAN_ARCH} \
libexpat1-dev:${DEBIAN_ARCH} \
libsensors-dev:${DEBIAN_ARCH} \
libxfixes-dev:${DEBIAN_ARCH} \
libxdamage-dev:${DEBIAN_ARCH} \
libxext-dev:${DEBIAN_ARCH} \
x11proto-dev:${DEBIAN_ARCH} \
libx11-xcb-dev:${DEBIAN_ARCH} \
libxcb-dri2-0-dev:${DEBIAN_ARCH} \
libxcb-glx0-dev:${DEBIAN_ARCH} \
libxcb-xfixes0-dev:${DEBIAN_ARCH} \
libxcb-dri3-dev:${DEBIAN_ARCH} \
libxcb-present-dev:${DEBIAN_ARCH} \
libxcb-randr0-dev:${DEBIAN_ARCH} \
libxcb-sync-dev:${DEBIAN_ARCH} \
libxrandr-dev:${DEBIAN_ARCH} \
libxshmfence-dev:${DEBIAN_ARCH} \
libelf-dev:${DEBIAN_ARCH} \
zlib1g-dev:${DEBIAN_ARCH} \
libglvnd-core-dev:${DEBIAN_ARCH} \
libgles2-mesa-dev:${DEBIAN_ARCH} \
libegl1-mesa-dev:${DEBIAN_ARCH} \
libpng-dev:${DEBIAN_ARCH}
############### Install lavacli (remove after it's back into Debian testing)
mkdir -p lavacli
wget -qO- https://git.lavasoftware.org/lava/lavacli/-/archive/v0.9.8/lavacli-v0.9.8.tar.gz | tar -xz --strip-components=1 -C lavacli
pushd lavacli
python3 ./setup.py install
popd
############### Cross-build dEQP
mkdir -p /artifacts/rootfs/deqp
git config --global user.email "mesa@example.com"
git config --global user.name "Mesa CI"
# XXX: Use --depth 1 once we can drop the cherry-picks.
git clone \
https://github.com/KhronosGroup/VK-GL-CTS.git \
-b opengl-es-cts-3.2.5.1 \
/VK-GL-CTS
cd /VK-GL-CTS
# Fix surfaceless build
git cherry-pick -x 22f41e5e321c6dcd8569c4dad91bce89f06b3670
git cherry-pick -x 1daa8dff73161ea60ead965bd6c9f2a0a2165648
# surfaceless links against libkms and such despite not using it.
sed -i '/gbm/d' targets/surfaceless/surfaceless.cmake
sed -i '/libkms/d' targets/surfaceless/surfaceless.cmake
sed -i '/libgbm/d' targets/surfaceless/surfaceless.cmake
python3 external/fetch_sources.py
cd /artifacts/rootfs/deqp
cmake -G Ninja \
-DDEQP_TARGET=surfaceless \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_C_COMPILER=${GCC_ARCH}-gcc \
-DCMAKE_CXX_COMPILER=${GCC_ARCH}-g++ \
/VK-GL-CTS
ninja
rm -rf /artifacts/rootfs/deqp/external
rm -rf /artifacts/rootfs/deqp/modules/gles31
rm -rf /artifacts/rootfs/deqp/modules/internal
rm -rf /artifacts/rootfs/deqp/executor
rm -rf /artifacts/rootfs/deqp/execserver
rm -rf /artifacts/rootfs/deqp/modules/egl
rm -rf /artifacts/rootfs/deqp/framework
find . -name CMakeFiles | xargs rm -rf
find . -name lib\*.a | xargs rm -rf
du -sh *
rm -rf /VK-GL-CTS-opengl-es-cts-3.2.5.0
############### Cross-build Volt dEQP runner
mkdir -p /battery
cd /battery
wget https://github.com/VoltLang/Battery/releases/download/v0.1.23/battery-0.1.23-x86_64-linux.tar.gz
tar xzvf battery-0.1.23-x86_64-linux.tar.gz
rm battery-0.1.23-x86_64-linux.tar.gz
mv battery /usr/local/bin
rm -rf /battery
mkdir -p /volt
cd /volt
mkdir -p Watt Volta dEQP
wget -qO- https://github.com/VoltLang/Watt/archive/v0.1.3.tar.gz | tar -xz --strip-components=1 -C ./Watt
wget -qO- https://github.com/VoltLang/Volta/archive/v0.1.3.tar.gz | tar -xz --strip-components=1 -C ./Volta
wget -qO- https://github.com/Wallbraker/dEQP/archive/v0.1.4.tar.gz | tar -xz --strip-components=1 -C ./dEQP
battery config --release --lto Volta Watt
battery build
battery config --arch ${VOLT_ARCH} --cmd-volta Volta/volta Volta/rt Watt dEQP
battery build
rm /usr/local/bin/battery
cp dEQP/deqp /artifacts/rootfs/deqp/deqp-volt
rm -rf /volt
############### Remove LLVM now, so the container image is smaller
apt-get -y remove \*llvm\*
############### Cross-build kernel
KERNEL_URL="https://gitlab.freedesktop.org/tomeu/linux/-/archive/panfrost-veyron-fix/linux-panfrost-veyron-fix.tar.gz"
export ARCH=${KERNEL_ARCH}
export CROSS_COMPILE="${GCC_ARCH}-"
mkdir -p /kernel
wget -qO- ${KERNEL_URL} | tar -xz --strip-components=1 -C /kernel
cd /kernel
./scripts/kconfig/merge_config.sh ${DEFCONFIG} /tmp/clone/.gitlab-ci/${KERNEL_ARCH}.config
make -j12 ${KERNEL_IMAGE_NAME} dtbs
cp arch/${KERNEL_ARCH}/boot/${KERNEL_IMAGE_NAME} /artifacts/.
cp ${DEVICE_TREES} /artifacts/.
rm -rf /kernel
############### Create rootfs
cp /tmp/clone/.gitlab-ci/create-rootfs.sh /artifacts/rootfs/.
mkdir -p /artifacts/rootfs/bin
cp /usr/bin/qemu-aarch64-static /artifacts/rootfs/bin
cp /usr/bin/qemu-arm-static /artifacts/rootfs/bin
set +e
debootstrap --variant=minbase --arch=${DEBIAN_ARCH} testing /artifacts/rootfs/ http://deb.debian.org/debian
cat /artifacts/rootfs/debootstrap/debootstrap.log
set -e
chroot /artifacts/rootfs sh /create-rootfs.sh
rm /artifacts/rootfs/bin/qemu-arm-static
rm /artifacts/rootfs/bin/qemu-aarch64-static
rm /artifacts/rootfs/create-rootfs.sh

View File

@@ -0,0 +1,51 @@
#!/bin/sh
GPU_VERSION="$1"
DEQP_OPTIONS="--deqp-surface-width=256 --deqp-surface-height=256"
DEQP_OPTIONS="$DEQP_OPTIONS --deqp-visibility=hidden"
DEQP_OPTIONS="$DEQP_OPTIONS --deqp-log-images=disable"
DEQP_OPTIONS="$DEQP_OPTIONS --deqp-watchdog=enable"
DEQP_OPTIONS="$DEQP_OPTIONS --deqp-crashhandler=enable"
DEQP_OPTIONS="$DEQP_OPTIONS --deqp-surface-type=pbuffer"
export LIBGL_DRIVERS_PATH=/mesa/lib/dri/
export LD_LIBRARY_PATH=/mesa/lib/
export MESA_GLES_VERSION_OVERRIDE=3.0
DEVFREQ_GOVERNOR=`echo /sys/devices/platform/*.gpu/devfreq/devfreq0/governor`
echo performance > $DEVFREQ_GOVERNOR
cd /deqp/modules/gles2
# Generate test case list file
./deqp-gles2 $DEQP_OPTIONS --deqp-runmode=stdout-caselist | grep "TEST: dEQP-GLES2" | cut -d ' ' -f 2 > /tmp/case-list.txt
# Note: not using sorted input and comm, becuase I want to run the tests in
# the same order that dEQP would.
while read -r line; do
if echo "$line" | grep -q '^[^#]'; then
sed -i "/$line/d" /tmp/case-list.txt
fi
done < /deqp/deqp-$GPU_VERSION-skips.txt
/deqp/deqp-volt --cts-build-dir=/deqp \
--threads=8 \
--test-names-file=/tmp/case-list.txt \
--results-file=/tmp/results.txt \
--no-passed-results \
--regression-file=/deqp/deqp-$GPU_VERSION-fails.txt \
--no-rerun-tests \
--print-regression \
--no-print-fail \
--no-print-quality \
--no-colour-term \
$DEQP_OPTIONS
if [ $? -ne 0 ]; then
echo "Regressions detected"
echo "deqp: fail"
else
echo "No regressions detected"
echo "deqp: pass"
fi

View File

@@ -1,5 +1,5 @@
job_name: mesa-deqp-{{ gpu_version }} {{ pipeline_info }}
device_type: {{ device_type }}
job_name: mesa-deqp-{{ gpu_version }}
device_type: {{ lava_device_type }}
timeouts:
job:
minutes: 40
@@ -10,13 +10,6 @@ timeouts:
seconds: 30
priority: 75
visibility: public
{% if tags %}
{% set lavatags = tags.split(',') %}
tags:
{% for tag in lavatags %}
- {{ tag }}
{% endfor %}
{% endif %}
actions:
- deploy:
timeout:
@@ -24,9 +17,7 @@ actions:
to: tftp
kernel:
url: {{ base_artifacts_url }}/{{ kernel_image_name }}
{% if kernel_image_type %}
{{ kernel_image_type }}
{% endif %}
ramdisk:
url: {{ base_artifacts_url }}/lava-rootfs-{{ arch }}.cpio.gz
compression: gz
@@ -60,28 +51,9 @@ actions:
- mount -t devtmpfs none /dev
- mkdir -p /dev/pts
- mount -t devpts devpts /dev/pts
{% if env_vars %}
- export {{ env_vars }}
{% endif %}
# deqp-runner.sh assumes some stuff is in pwd
- cd /
- export DEQP_NO_SAVE_RESULTS=1
- 'export DEQP_RUNNER_OPTIONS="--compact-display false --shuffle false"'
- export DEQP_EXPECTED_FAILS=deqp-{{ gpu_version }}-fails.txt
- export DEQP_SKIPS=deqp-{{ gpu_version }}-skips.txt
- export DEQP_VER={{ deqp_version }}
- export LIBGL_DRIVERS_PATH=`pwd`/install/lib/dri
- export CI_NODE_INDEX={{ ci_node_index }}
- export CI_NODE_TOTAL={{ ci_node_total }}
- "if sh /install/deqp-runner.sh; then
echo 'deqp: pass';
else
echo 'deqp: fail';
fi"
- echo 3 > /proc/sys/kernel/printk
- sh /deqp/lava-deqp-runner.sh {{ gpu_version }}
- cat /proc/loadavg
parse:
pattern: '(?P<test_case_id>\S*):\s+(?P<result>(pass|fail))'
from: inline

View File

@@ -1,136 +1,209 @@
variables:
LAVA_DEBIAN_VERSION: testing-slim
LAVA_IMAGE_TAG: "lava-2019-10-23-1"
include:
- project: 'wayland/ci-templates'
ref: 1f7f57c64ff4ebbf7292e3b7a13600518b8cb24c
file: '/templates/debian.yml'
# When to automatically run the CI
.ci-run-policy:
only:
- branches@mesa/mesa
- merge_requests
- /^ci([-/].*)?$/
retry:
max: 2
when:
- runner_system_failure
# Build Docker image with deqp, the rootfs and the build deps for Mesa
.lava-container:
extends:
- .debian@container-ifnot-exists
- .container
variables:
DEBIAN_TAG: '${DEBIAN_ARCH}-${LAVA_IMAGE_TAG}'
DEBIAN_EXEC: 'DEBIAN_ARCH=${DEBIAN_ARCH}
GCC_ARCH=${GCC_ARCH}
KERNEL_ARCH=${KERNEL_ARCH}
VOLT_ARCH=${VOLT_ARCH}
DEFCONFIG=${DEFCONFIG}
DEVICE_TREES="${DEVICE_TREES}"
KERNEL_IMAGE_NAME=${KERNEL_IMAGE_NAME}
bash .gitlab-ci/lava-debian-install.sh'
DEBIAN_VERSION: ${LAVA_DEBIAN_VERSION}
lava-container:armhf:
extends: .lava-container
variables:
DEBIAN_ARCH: "armhf"
GCC_ARCH: "arm-linux-gnueabihf"
KERNEL_ARCH: "arm"
VOLT_ARCH: "armhf"
DEFCONFIG: "arch/arm/configs/multi_v7_defconfig"
DEVICE_TREES: "arch/arm/boot/dts/rk3288-veyron-jaq.dtb arch/arm/boot/dts/sun8i-h3-libretech-all-h3-cc.dtb"
KERNEL_IMAGE_NAME: "zImage"
lava-container:arm64:
extends: .lava-container
variables:
DEBIAN_ARCH: "arm64"
GCC_ARCH: "aarch64-linux-gnu"
KERNEL_ARCH: "arm64"
VOLT_ARCH: "aarch64"
DEFCONFIG: "arch/arm64/configs/defconfig"
DEVICE_TREES: "arch/arm64/boot/dts/rockchip/rk3399-gru-kevin.dtb arch/arm64/boot/dts/amlogic/meson-gxl-s905x-libretech-cc.dtb"
KERNEL_IMAGE_NAME: "Image"
.lava-build:
image: $CI_REGISTRY_IMAGE/debian/$LAVA_DEBIAN_VERSION:$DEBIAN_ARCH-$LAVA_IMAGE_TAG
extends:
- .build-linux
# Use ccache transparently, and print stats before/after
before_script:
- mkdir -p results mesa-build
- mkdir -p ccache
- export PATH="/usr/lib/ccache:$PATH"
- export CCACHE_BASEDIR="$PWD"
- export CCACHE_DIR="$PWD/ccache"
- ccache --max-size=1500M
- ccache --zero-stats || true
- ccache --show-stats || true
script:
# Build Mesa
- /usr/share/meson/debcrossgen --arch ${DEBIAN_ARCH} -o /tmp/cross_file.txt
- meson . mesa-build
--cross-file /tmp/cross_file.txt
--libdir /artifacts/rootfs/mesa/lib/
--buildtype debugoptimized
-D gallium-drivers=kmsro,panfrost,lima
-D dri-drivers=
-D prefix=/artifacts/rootfs/mesa
-D glx=disabled
-D gbm=false
-D egl=true
-D platforms=surfaceless
-D osmesa=none
-D dri3=false
-D gallium-vdpau=false
-D gallium-xvmc=false
-D gallium-omx=disabled
-D gallium-va=false
-D gallium-xa=false
-D gallium-nine=false
-D llvm=false
- ninja -C mesa-build -j4
- ninja -C mesa-build install
- find /artifacts/rootfs/mesa/lib -name \*.so -exec ${GCC_ARCH}-strip {} \;
- du -sh /artifacts/rootfs/mesa/*
- rm -rf /artifacts/rootfs/mesa/include
# Pack rootfs
- cp .gitlab-ci/lava-deqp-runner.sh /artifacts/rootfs/deqp/.
- cp .gitlab-ci/deqp-*-fails.txt /artifacts/rootfs/deqp/.
- cp .gitlab-ci/deqp-*-skips.txt /artifacts/rootfs/deqp/.
- du -sh /artifacts/rootfs/deqp/*
- find /artifacts/rootfs/ -type f -printf "%s\t%p\n" | sort -n
- pushd /artifacts/rootfs/ ; find -H | cpio -H newc -v -o | gzip -c - > $CI_PROJECT_DIR/results/lava-rootfs-${DEBIAN_ARCH}.cpio.gz; popd
# Copy kernel and DT
- cp /artifacts/${KERNEL_IMAGE_NAME} /artifacts/*.dtb $CI_PROJECT_DIR/results/.
# Generate LAVA job
- cd $CI_PROJECT_DIR
- .gitlab-ci/generate_lava.py
--template .gitlab-ci/lava-deqp.yml.jinja2
--arch ${DEBIAN_ARCH}
--base-artifacts-url $CI_PROJECT_URL/-/jobs/$CI_JOB_ID/artifacts/raw/results
--device-types ${DEVICE_TYPES}
--kernel-image-name ${KERNEL_IMAGE_NAME}
after_script:
- export CCACHE_DIR="$PWD/ccache"
- ccache --show-stats
artifacts:
when: always
paths:
- results/
lava-build:armhf:
extends: .lava-build
needs: ["lava-container:armhf"]
variables:
DEBIAN_ARCH: "armhf"
GCC_ARCH: "arm-linux-gnueabihf"
DEVICE_TYPES: "rk3288-veyron-jaq sun8i-h3-libretech-all-h3-cc"
KERNEL_IMAGE_NAME: "zImage"
lava-build:arm64:
extends: .lava-build
needs: ["lava-container:arm64"]
variables:
DEBIAN_ARCH: "arm64"
GCC_ARCH: "aarch64-linux-gnu"
DEVICE_TYPES: "rk3399-gru-kevin meson-gxl-s905x-libretech-cc"
KERNEL_IMAGE_NAME: "Image"
.lava-test:
extends:
- .ci-run-policy
stage: test
variables:
GIT_STRATEGY: none # testing doesn't build anything from source
ENV_VARS: "MESA_GLES_VERSION_OVERRIDE=3.0 DEQP_PARALLEL=6"
- .test
script:
- mkdir -p /srv/${FILES_HOST_NAME}/$CI_JOB_ID/
- cp /lava-files/${KERNEL_IMAGE_NAME} /srv/${FILES_HOST_NAME}/$CI_JOB_ID/.
- cp /lava-files/${DEVICE_TYPE}.dtb /srv/${FILES_HOST_NAME}/$CI_JOB_ID/.
- tar -C /lava-files/rootfs-${ARCH} -xf artifacts/install.tar
- pushd /lava-files/rootfs-${ARCH}
- find -H | cpio -H newc -o | gzip -c - > /srv/${FILES_HOST_NAME}/$CI_JOB_ID/lava-rootfs-${ARCH}.cpio.gz
- popd
- >
artifacts/generate_lava.py \
--template artifacts/lava-deqp.yml.jinja2 \
--pipeline-info "$CI_PIPELINE_URL on $CI_COMMIT_REF_NAME ${CI_NODE_INDEX}/${CI_NODE_TOTAL}" \
--base-artifacts-url ${FILES_HOST_URL}/$CI_JOB_ID \
--device-type ${DEVICE_TYPE} \
--env-vars "${ENV_VARS}" \
--arch ${ARCH} \
--deqp-version gles2 \
--kernel-image-name ${KERNEL_IMAGE_NAME} \
--kernel-image-type "${KERNEL_IMAGE_TYPE}" \
--gpu-version ${GPU_VERSION} \
--boot-method ${BOOT_METHOD} \
--lava-tags "${LAVA_TAGS}" \
--ci-node-index "${CI_NODE_INDEX}" \
--ci-node-total "${CI_NODE_TOTAL}"
- lava_job_id=`lavacli jobs submit lava-deqp.yml` || lavacli jobs submit lava-deqp.yml
- lava_job_id=`lavacli jobs submit $CI_PROJECT_DIR/results/lava-deqp-$DEVICE_TYPE.yml`
- echo $lava_job_id
- rm -rf artifacts/*
- cp lava-deqp.yml artifacts/.
- lavacli jobs logs $lava_job_id | grep -a -v "{'case':" | tee artifacts/lava-deqp-$lava_job_id.log
- lavacli jobs logs $lava_job_id | grep -a -v "{'case':" | tee results/lava-deqp-$lava_job_id.log
- lavacli jobs show $lava_job_id
- result=`lavacli results $lava_job_id 0_deqp deqp | head -1`
- echo $result
- '[[ "$result" == "pass" ]]'
after_script:
- rm -rf /srv/${FILES_HOST_NAME}/$CI_JOB_ID/
artifacts:
when: always
paths:
- artifacts/
- results/
.lava-test:armhf:
variables:
ARCH: armhf
KERNEL_IMAGE_NAME: zImage
KERNEL_IMAGE_TYPE: "type:\ zimage"
BOOT_METHOD: u-boot
extends:
- .lava-test
- .use-arm_build
dependencies:
- meson-armhf
image: $CI_REGISTRY_IMAGE/debian/$LAVA_DEBIAN_VERSION:armhf-$LAVA_IMAGE_TAG
extends: .lava-test
needs:
- meson-armhf
- lava-container:armhf
- lava-build:armhf
dependencies:
- lava-build:armhf
.lava-test:arm64:
variables:
ARCH: arm64
KERNEL_IMAGE_NAME: Image
KERNEL_IMAGE_TYPE: "type:\ image"
BOOT_METHOD: u-boot
extends:
- .lava-test
- .use-arm_build
dependencies:
- meson-arm64
image: $CI_REGISTRY_IMAGE/debian/$LAVA_DEBIAN_VERSION:arm64-$LAVA_IMAGE_TAG
extends: .lava-test
needs:
- meson-arm64
panfrost-t720-test:arm64:
extends: .lava-test:arm64
variables:
DEVICE_TYPE: sun50i-h6-pine-h64
GPU_VERSION: panfrost-t720
FILES_HOST_NAME: "mesa-ci-lava-files.freedesktop.org"
FILES_HOST_URL: "https://mesa-ci-lava-files.freedesktop.org"
tags:
- mesa-ci-aarch64-lava-collabora
- lava-container:arm64
- lava-build:arm64
dependencies:
- lava-build:arm64
panfrost-t760-test:armhf:
extends: .lava-test:armhf
variables:
DEVICE_TYPE: rk3288-veyron-jaq
GPU_VERSION: panfrost-t760
BOOT_METHOD: depthcharge
KERNEL_IMAGE_TYPE: ""
FILES_HOST_NAME: "mesa-ci-lava-files.freedesktop.org"
FILES_HOST_URL: "https://mesa-ci-lava-files.freedesktop.org"
tags:
- mesa-ci-aarch64-lava-collabora
- lava-rk3288-veyron-jaq
panfrost-t860-test:arm64:
extends: .lava-test:arm64
variables:
DEVICE_TYPE: rk3399-gru-kevin
GPU_VERSION: panfrost-t860
BOOT_METHOD: depthcharge
KERNEL_IMAGE_TYPE: ""
FILES_HOST_NAME: "mesa-ci-lava-files.freedesktop.org"
FILES_HOST_URL: "https://mesa-ci-lava-files.freedesktop.org"
tags:
- mesa-ci-aarch64-lava-collabora
- lava-rk3399-gru-kevin
panfrost-t820-gles2:arm64:
extends: .lava-test:arm64
variables:
DEVICE_TYPE: meson-gxm-khadas-vim2
GPU_VERSION: panfrost-t820
LAVA_TAGS: panfrost
tags:
- mesa-ci-aarch64-lava-baylibre
lima-mali400-test:armhf:
parallel: 2
lima-test:armhf:
extends: .lava-test:armhf
variables:
DEVICE_TYPE: sun8i-h3-libretech-all-h3-cc
GPU_VERSION: lima
ENV_VARS: "DEQP_PARALLEL=3"
tags:
- mesa-ci-aarch64-lava-baylibre
- lava-sun8i-h3-libretech-all-h3-cc
lima-mali450-test:arm64:
lima-test:arm64:
extends: .lava-test:arm64
variables:
DEVICE_TYPE: meson-gxl-s905x-libretech-cc
GPU_VERSION: lima
ENV_VARS: "DEQP_PARALLEL=6"
tags:
- mesa-ci-aarch64-lava-baylibre
- lava-meson-gxl-s905x-libretech-cc

View File

@@ -62,3 +62,28 @@ ninja -j4
LC_ALL=C.UTF-8 ninja test
ninja install
cd ..
if test -n "$MESON_SHADERDB"; then
./.gitlab-ci/run-shader-db.sh;
fi
# Delete 2MB of includes from artifacts.
rm -rf install/include
# Strip the drivers in the artifacts to cut 80% of the artifacts size.
if [ -n "$CROSS" ]; then
STRIP=`sed -n -E "s/strip\s*=\s*'(.*)'/\1/p" "$CROSS_FILE"`
if [ -z "$STRIP" ]; then
echo "Failed to find strip command in cross file"
exit 1
fi
else
STRIP="strip"
fi
find install -name \*.so -exec $STRIP {} \;
# Test runs don't pull down the git tree, so put the dEQP helper
# script and associated bits there.
mkdir -p artifacts/
cp -Rp .gitlab-ci/deqp* artifacts/
# cp -Rp src/freedreno/ci/expected* artifacts/

View File

@@ -1,36 +0,0 @@
diff --git a/generated_tests/CMakeLists.txt b/generated_tests/CMakeLists.txt
index 738526546..6f89048cd 100644
--- a/generated_tests/CMakeLists.txt
+++ b/generated_tests/CMakeLists.txt
@@ -206,11 +206,6 @@ piglit_make_generated_tests(
templates/gen_variable_index_write_tests/vs.shader_test.mako
templates/gen_variable_index_write_tests/fs.shader_test.mako
templates/gen_variable_index_write_tests/helpers.mako)
-piglit_make_generated_tests(
- vs_in_fp64.list
- gen_vs_in_fp64.py
- templates/gen_vs_in_fp64/columns.shader_test.mako
- templates/gen_vs_in_fp64/regular.shader_test.mako)
piglit_make_generated_tests(
shader_framebuffer_fetch_tests.list
gen_shader_framebuffer_fetch_tests.py)
@@ -279,7 +274,6 @@ add_custom_target(gen-gl-tests
gen_extensions_defined.list
vp-tex.list
variable_index_write_tests.list
- vs_in_fp64.list
gpu_shader4_tests.list
)
diff --git a/tests/sanity.py b/tests/sanity.py
index 12f1614c9..9019087e2 100644
--- a/tests/sanity.py
+++ b/tests/sanity.py
@@ -100,7 +100,6 @@ shader_tests = (
'spec/arb_tessellation_shader/execution/barrier-patch.shader_test',
'spec/arb_tessellation_shader/execution/built-in-functions/tcs-any-bvec4-using-if.shader_test',
'spec/arb_tessellation_shader/execution/sanity.shader_test',
- 'spec/arb_vertex_attrib_64bit/execution/vs_in/vs-input-uint_uvec4-double_dmat3x4_array2-position.shader_test',
'spec/glsl-1.50/execution/geometry-basic.shader_test',
'spec/oes_viewport_array/viewport-gs-write-simple.shader_test',
)

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@@ -1,29 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
VERSION=`cat install/VERSION`
cd /piglit
PIGLIT_OPTIONS=$(echo $PIGLIT_OPTIONS | head -n 1)
xvfb-run --server-args="-noreset" sh -c \
"export LD_LIBRARY_PATH=$OLDPWD/install/lib;
wflinfo --platform glx --api gl --profile core | grep \"Mesa $VERSION\\\$\" &&
./piglit run -j4 $PIGLIT_OPTIONS $PIGLIT_PROFILES $OLDPWD/results"
PIGLIT_RESULTS=${PIGLIT_RESULTS:-$PIGLIT_PROFILES}
mkdir -p .gitlab-ci/piglit
cp $OLDPWD/install/piglit/$PIGLIT_RESULTS.txt .gitlab-ci/piglit/$PIGLIT_RESULTS.txt.baseline
./piglit summary console $OLDPWD/results | head -n -1 | grep -v ": pass" >.gitlab-ci/piglit/$PIGLIT_RESULTS.txt
if diff -q .gitlab-ci/piglit/$PIGLIT_RESULTS.txt{.baseline,}; then
exit 0
fi
./piglit summary html --exclude-details=pass $OLDPWD/summary $OLDPWD/results
echo Unexpected change in results:
diff -u .gitlab-ci/piglit/$PIGLIT_RESULTS.txt{.baseline,}
exit 1

View File

@@ -1,39 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
CROSS_FILE=/cross_file-"$CROSS".txt
# Delete unused bin and includes from artifacts to save space.
rm -rf install/bin install/include
# Strip the drivers in the artifacts to cut 80% of the artifacts size.
if [ -n "$CROSS" ]; then
STRIP=`sed -n -E "s/strip\s*=\s*'(.*)'/\1/p" "$CROSS_FILE"`
if [ -z "$STRIP" ]; then
echo "Failed to find strip command in cross file"
exit 1
fi
else
STRIP="strip"
fi
find install -name \*.so -exec $STRIP {} \;
# Test runs don't pull down the git tree, so put the dEQP helper
# script and associated bits there.
cp VERSION install/
cp -Rp .gitlab-ci/deqp* install/
cp -Rp .gitlab-ci/piglit install/
# Tar up the install dir so that symlinks and hardlinks aren't each
# packed separately in the zip file.
mkdir -p artifacts/
tar -cf artifacts/install.tar install
# If the container has LAVA stuff, prepare the artifacts for LAVA jobs
if [ -d /lava-files ]; then
# Pass needed files to the test stage
cp $CI_PROJECT_DIR/.gitlab-ci/generate_lava.py artifacts/.
cp $CI_PROJECT_DIR/.gitlab-ci/lava-deqp.yml.jinja2 artifacts/.
fi

View File

@@ -133,8 +133,8 @@ David Miller <davem@davemloft.net> David S. Miller <davem@davemloft.net>
David Miller <davem@davemloft.net> Dave Miller <davem@davemloft.net>
David Miller <davem@davemloft.net> davem69 <davem69>
David Heidelberg <david@ixit.cz> David Heidelberger <david.heidelberger@ixit.cz>
David Heidelberg <david@ixit.cz> <d.okias@gmail.com>
David Heidelberger <david.heidelberger@ixit.cz> David Heidelberg <david@ixit.cz>
David Heidelberger <david.heidelberger@ixit.cz> <d.okias@gmail.com>
David Reveman <reveman@chromium.org> <c99drn@cs.umu.se>

File diff suppressed because it is too large Load Diff

View File

@@ -26,8 +26,7 @@ before_install:
fi
# Set PATH for homebrew pip3 installs
- PYTHON_VERSION=$(python3 -V | awk '{print $2}' | cut -d. -f1-2)
- PATH="$HOME/Library/Python/$PYTHON_VERSION/bin:${PATH}"
- PATH="$HOME/Library/Python/3.6/bin:${PATH}"
# Set PKG_CONFIG_PATH for keg-only expat
- PKG_CONFIG_PATH="/usr/local/opt/expat/lib/pkgconfig:${PKG_CONFIG_PATH}"
# Set PATH for keg-only gettext

View File

@@ -103,9 +103,12 @@ ifeq ($(shell test $(PLATFORM_SDK_VERSION) -ge 26 && echo true),true)
LOCAL_CFLAGS += -DHAVE_SYS_SHM_H
endif
ifeq ($(strip $(MESA_ENABLE_ASM)),true)
ifeq ($(TARGET_ARCH),x86)
LOCAL_CFLAGS += \
-DUSE_X86_ASM
endif
endif
ifeq ($(ARCH_ARM_HAVE_NEON),true)
LOCAL_CFLAGS_arm += -DUSE_ARM_ASM

View File

@@ -24,7 +24,7 @@
# BOARD_GPU_DRIVERS should be defined. The valid values are
#
# classic drivers: i915 i965
# gallium drivers: swrast freedreno i915g nouveau kmsro r300g r600g radeonsi vc4 virgl vmwgfx etnaviv iris lima panfrost
# gallium drivers: swrast freedreno i915g nouveau kmsro r300g r600g radeonsi vc4 virgl vmwgfx etnaviv iris lima
#
# The main target is libGLES_mesa. For each classic driver enabled, a DRI
# module will also be built. DRI modules will be loaded by libGLES_mesa.
@@ -43,7 +43,6 @@ MESA_DRI_LDFLAGS := -Wl,--build-id=sha1
MESA_COMMON_MK := $(MESA_TOP)/Android.common.mk
MESA_PYTHON2 := python
MESA_PYTHON3 := python3
# Lists to convert driver names to boolean variables
# in form of <driver name>.<boolean make variable>
@@ -62,8 +61,7 @@ gallium_drivers := \
virgl.HAVE_GALLIUM_VIRGL \
etnaviv.HAVE_GALLIUM_ETNAVIV \
iris.HAVE_GALLIUM_IRIS \
lima.HAVE_GALLIUM_LIMA \
panfrost.HAVE_GALLIUM_PANFROST
lima.HAVE_GALLIUM_LIMA
ifeq ($(BOARD_GPU_DRIVERS),all)
MESA_BUILD_CLASSIC := $(filter HAVE_%, $(subst ., , $(classic_drivers)))
@@ -85,6 +83,13 @@ endif
$(foreach d, $(MESA_BUILD_CLASSIC) $(MESA_BUILD_GALLIUM), $(eval $(d) := true))
# host and target must be the same arch to generate matypes.h
ifeq ($(TARGET_ARCH),$(HOST_ARCH))
MESA_ENABLE_ASM := true
else
MESA_ENABLE_ASM := false
endif
ifneq ($(filter true, $(HAVE_GALLIUM_RADEONSI)),)
MESA_ENABLE_LLVM := true
endif
@@ -98,7 +103,6 @@ endef
# add subdirectories
SUBDIRS := \
src/etnaviv \
src/freedreno \
src/gbm \
src/loader \

View File

@@ -56,4 +56,5 @@ Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).
Note that Mesa uses gitlab for patches submission, review and discussions.
Note that Mesa uses email mailing-lists for patches submission, review and
discussions.

View File

@@ -1 +1 @@
20.0.6
19.3.0-rc5

View File

@@ -55,7 +55,7 @@ environment:
buildsystem: scons
- compiler: msvc
buildsystem: meson
path: C:\Python38-x64;C:\Python38-x64\Scripts;%path%
path: C:\Python37-x64;C:\Python37-x64\Scripts;%path%
install:
- cmd: .appveyor\appveyor_msvc.bat install

6
bin/.cherry-ignore Normal file
View File

@@ -0,0 +1,6 @@
# This is reverted shortly after landing
4432a2d14d80081d062f7939a950d65ea3a16eed
# This was manually backported
21be5c8edd3ad156f6cbfbceb96e7939716d9f2c
4b392ced2d744fccffe95490ff57e6b41033c266

View File

@@ -36,7 +36,7 @@ from mako import exceptions
CURRENT_GL_VERSION = '4.6'
CURRENT_VK_VERSION = '1.2'
CURRENT_VK_VERSION = '1.1'
TEMPLATE = Template(textwrap.dedent("""\
<%!
@@ -64,7 +64,7 @@ TEMPLATE = Template(textwrap.dedent("""\
%if not bugfix:
Mesa ${next_version} is a new development release. People who are concerned
with stability and reliability should stick with a previous release or
wait for Mesa ${next_version[:-1]}1.
wait for Mesa ${version[:-1]}1.
%else:
Mesa ${next_version} is a bug fix release which fixes bugs found since the ${version} release.
%endif
@@ -125,7 +125,7 @@ TEMPLATE = Template(textwrap.dedent("""\
async def gather_commits(version: str) -> str:
p = await asyncio.create_subprocess_exec(
'git', 'log', '--oneline', f'mesa-{version}..', '--grep', r'Closes: \(https\|#\).*',
'git', 'log', f'mesa-{version}..', '--grep', r'Closes: \(https\|#\).*',
stdout=asyncio.subprocess.PIPE)
out, _ = await p.communicate()
assert p.returncode == 0, f"git log didn't work: {version}"

View File

@@ -92,7 +92,7 @@ is_revert_nomination()
}
# Use the last branchpoint as our limit for the search
latest_branchpoint=`git merge-base origin/master HEAD`
latest_branchpoint=`git merge-base upstream/master HEAD`
# List all the commits between day 1 and the branch point...
git log --reverse --pretty=%H $latest_branchpoint > already_landed
@@ -103,7 +103,7 @@ git log --reverse --pretty=medium --grep="cherry picked from commit" $latest_bra
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
# Grep for potential candidates
git log --reverse --pretty=%H -i --grep='^CC:.*mesa-stable\|^CC:.*mesa-dev\|\<fixes\>\|\<broken by\>\|This reverts commit' $latest_branchpoint..origin/master |\
git log --reverse --pretty=%H -i --grep='^CC:.*mesa-stable\|^CC:.*mesa-dev\|\<fixes\>\|\<broken by\>\|This reverts commit' $latest_branchpoint..upstream/master |\
while read sha
do
# Check to see whether the patch is on the ignore list.

View File

@@ -1,6 +1,5 @@
#!/usr/bin/env python3
# encoding=utf-8
# Copyright 2017-2018 Intel Corporation
# Copyright © 2017-2018 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal

View File

@@ -20,4 +20,3 @@
git_sha1_gen_py = files('git_sha1_gen.py')
symbols_check = find_program('symbols-check.py')
install_megadrivers_py = find_program('install_megadrivers.py')

View File

@@ -1,33 +0,0 @@
#!/usr/bin/env python3
# Copyright © 2019-2020 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
import asyncio
import urwid
from pick.ui import UI, PALETTE
if __name__ == "__main__":
u = UI()
evl = urwid.AsyncioEventLoop(loop=asyncio.get_event_loop())
loop = urwid.MainLoop(u.render(), PALETTE, event_loop=evl)
u.mainloop = loop
loop.run()

View File

View File

@@ -1,367 +0,0 @@
# Copyright © 2019-2020 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
"""Core data structures and routines for pick."""
import asyncio
import enum
import json
import pathlib
import re
import typing
import attr
if typing.TYPE_CHECKING:
from .ui import UI
import typing_extensions
class CommitDict(typing_extensions.TypedDict):
sha: str
description: str
nomintated: bool
nomination_type: typing.Optional[int]
resolution: typing.Optional[int]
master_sha: typing.Optional[str]
IS_FIX = re.compile(r'^\s*fixes:\s*([a-f0-9]{6,40})', flags=re.MULTILINE | re.IGNORECASE)
# FIXME: I dislike the duplication in this regex, but I couldn't get it to work otherwise
IS_CC = re.compile(r'^\s*cc:\s*["\']?([0-9]{2}\.[0-9])?["\']?\s*["\']?([0-9]{2}\.[0-9])?["\']?\s*\<?mesa-stable',
flags=re.MULTILINE | re.IGNORECASE)
IS_REVERT = re.compile(r'This reverts commit ([0-9a-f]{40})')
# XXX: hack
SEM = asyncio.Semaphore(50)
COMMIT_LOCK = asyncio.Lock()
class PickUIException(Exception):
pass
@enum.unique
class NominationType(enum.Enum):
CC = 0
FIXES = 1
REVERT = 2
@enum.unique
class Resolution(enum.Enum):
UNRESOLVED = 0
MERGED = 1
DENOMINATED = 2
BACKPORTED = 3
NOTNEEDED = 4
async def commit_state(*, amend: bool = False, message: str = 'Update') -> None:
"""Commit the .pick_status.json file."""
f = pathlib.Path(__file__).parent.parent.parent / '.pick_status.json'
async with COMMIT_LOCK:
p = await asyncio.create_subprocess_exec(
'git', 'add', f.as_posix(),
stdout=asyncio.subprocess.DEVNULL,
stderr=asyncio.subprocess.DEVNULL,
)
v = await p.wait()
if v != 0:
return False
if amend:
cmd = ['--amend', '--no-edit']
else:
cmd = ['--message', f'.pick_status.json: {message}']
p = await asyncio.create_subprocess_exec(
'git', 'commit', *cmd,
stdout=asyncio.subprocess.DEVNULL,
stderr=asyncio.subprocess.DEVNULL,
)
v = await p.wait()
if v != 0:
return False
return True
@attr.s(slots=True)
class Commit:
sha: str = attr.ib()
description: str = attr.ib()
nominated: bool = attr.ib(False)
nomination_type: typing.Optional[NominationType] = attr.ib(None)
resolution: Resolution = attr.ib(Resolution.UNRESOLVED)
master_sha: typing.Optional[str] = attr.ib(None)
because_sha: typing.Optional[str] = attr.ib(None)
def to_json(self) -> 'CommitDict':
d: typing.Dict[str, typing.Any] = attr.asdict(self)
if self.nomination_type is not None:
d['nomination_type'] = self.nomination_type.value
if self.resolution is not None:
d['resolution'] = self.resolution.value
return typing.cast('CommitDict', d)
@classmethod
def from_json(cls, data: 'CommitDict') -> 'Commit':
c = cls(data['sha'], data['description'], data['nominated'], master_sha=data['master_sha'], because_sha=data['because_sha'])
if data['nomination_type'] is not None:
c.nomination_type = NominationType(data['nomination_type'])
if data['resolution'] is not None:
c.resolution = Resolution(data['resolution'])
return c
async def apply(self, ui: 'UI') -> typing.Tuple[bool, str]:
# FIXME: This isn't really enough if we fail to cherry-pick because the
# git tree will still be dirty
async with COMMIT_LOCK:
p = await asyncio.create_subprocess_exec(
'git', 'cherry-pick', '-x', self.sha,
stdout=asyncio.subprocess.DEVNULL,
stderr=asyncio.subprocess.PIPE,
)
_, err = await p.communicate()
if p.returncode != 0:
return (False, err)
self.resolution = Resolution.MERGED
await ui.feedback(f'{self.sha} ({self.description}) applied successfully')
# Append the changes to the .pickstatus.json file
ui.save()
v = await commit_state(amend=True)
return (v, '')
async def abort_cherry(self, ui: 'UI', err: str) -> None:
await ui.feedback(f'{self.sha} ({self.description}) failed to apply\n{err}')
async with COMMIT_LOCK:
p = await asyncio.create_subprocess_exec(
'git', 'cherry-pick', '--abort',
stdout=asyncio.subprocess.DEVNULL,
stderr=asyncio.subprocess.DEVNULL,
)
r = await p.wait()
await ui.feedback(f'{"Successfully" if r == 0 else "Failed to"} abort cherry-pick.')
async def denominate(self, ui: 'UI') -> bool:
self.resolution = Resolution.DENOMINATED
ui.save()
v = await commit_state(message=f'Mark {self.sha} as denominated')
assert v
await ui.feedback(f'{self.sha} ({self.description}) denominated successfully')
return True
async def backport(self, ui: 'UI') -> bool:
self.resolution = Resolution.BACKPORTED
ui.save()
v = await commit_state(message=f'Mark {self.sha} as backported')
assert v
await ui.feedback(f'{self.sha} ({self.description}) backported successfully')
return True
async def resolve(self, ui: 'UI') -> None:
self.resolution = Resolution.MERGED
ui.save()
v = await commit_state(amend=True)
assert v
await ui.feedback(f'{self.sha} ({self.description}) committed successfully')
async def get_new_commits(sha: str) -> typing.List[typing.Tuple[str, str]]:
# TODO: config file that points to the upstream branch
p = await asyncio.create_subprocess_exec(
'git', 'log', '--pretty=oneline', f'{sha}..master',
stdout=asyncio.subprocess.PIPE,
stderr=asyncio.subprocess.DEVNULL)
out, _ = await p.communicate()
assert p.returncode == 0, f"git log didn't work: {sha}"
return list(split_commit_list(out.decode().strip()))
def split_commit_list(commits: str) -> typing.Generator[typing.Tuple[str, str], None, None]:
if not commits:
return
for line in commits.split('\n'):
v = tuple(line.split(' ', 1))
assert len(v) == 2, 'this is really just for mypy'
yield typing.cast(typing.Tuple[str, str], v)
async def is_commit_in_branch(sha: str) -> bool:
async with SEM:
p = await asyncio.create_subprocess_exec(
'git', 'merge-base', '--is-ancestor', sha, 'HEAD',
stdout=asyncio.subprocess.DEVNULL,
stderr=asyncio.subprocess.DEVNULL,
)
await p.wait()
return p.returncode == 0
async def full_sha(sha: str) -> str:
async with SEM:
p = await asyncio.create_subprocess_exec(
'git', 'rev-parse', sha,
stdout=asyncio.subprocess.PIPE,
stderr=asyncio.subprocess.DEVNULL,
)
out, _ = await p.communicate()
if p.returncode:
raise PickUIException(f'Invalid Sha {sha}')
return out.decode().strip()
async def resolve_nomination(commit: 'Commit', version: str) -> 'Commit':
async with SEM:
p = await asyncio.create_subprocess_exec(
'git', 'log', '--pretty=medium', '-1', commit.sha,
stdout=asyncio.subprocess.PIPE,
stderr=asyncio.subprocess.DEVNULL,
)
_out, _ = await p.communicate()
assert p.returncode == 0, f'git log for {commit.sha} failed'
out = _out.decode()
# We give presedence to fixes and cc tags over revert tags.
# XXX: not having the wallrus operator available makes me sad :=
m = IS_FIX.search(out)
if m:
# We set the nomination_type and because_sha here so that we can later
# check to see if this fixes another staged commit.
try:
commit.because_sha = fixed = await full_sha(m.group(1))
except PickUIException:
pass
else:
commit.nomination_type = NominationType.FIXES
if await is_commit_in_branch(fixed):
commit.nominated = True
return commit
m = IS_CC.search(out)
if m:
if m.groups() == (None, None) or version in m.groups():
commit.nominated = True
commit.nomination_type = NominationType.CC
return commit
m = IS_REVERT.search(out)
if m:
# See comment for IS_FIX path
try:
commit.because_sha = reverted = await full_sha(m.group(1))
except PickUIException:
pass
else:
commit.nomination_type = NominationType.REVERT
if await is_commit_in_branch(reverted):
commit.nominated = True
return commit
return commit
async def resolve_fixes(commits: typing.List['Commit'], previous: typing.List['Commit']) -> None:
"""Determine if any of the undecided commits fix/revert a staged commit.
The are still needed if they apply to a commit that is staged for
inclusion, but not yet included.
This must be done in order, because a commit 3 might fix commit 2 which
fixes commit 1.
"""
shas: typing.Set[str] = set(c.sha for c in previous if c.nominated)
assert None not in shas, 'None in shas'
for commit in reversed(commits):
if not commit.nominated and commit.nomination_type is NominationType.FIXES:
commit.nominated = commit.because_sha in shas
if commit.nominated:
shas.add(commit.sha)
for commit in commits:
if (commit.nomination_type is NominationType.REVERT and
commit.because_sha in shas):
for oldc in reversed(commits):
if oldc.sha == commit.because_sha:
# In this case a commit that hasn't yet been applied is
# reverted, we don't want to apply that commit at all
oldc.nominated = False
oldc.resolution = Resolution.DENOMINATED
commit.nominated = False
commit.resolution = Resolution.DENOMINATED
shas.remove(commit.because_sha)
break
async def gather_commits(version: str, previous: typing.List['Commit'],
new: typing.List[typing.Tuple[str, str]], cb) -> typing.List['Commit']:
# We create an array of the final size up front, then we pass that array
# to the "inner" co-routine, which is turned into a list of tasks and
# collected by asyncio.gather. We do this to allow the tasks to be
# asyncrounously gathered, but to also ensure that the commits list remains
# in order.
commits = [None] * len(new)
tasks = []
async def inner(commit: 'Commit', version: str, commits: typing.List['Commit'],
index: int, cb) -> None:
commits[index] = await resolve_nomination(commit, version)
cb()
for i, (sha, desc) in enumerate(new):
tasks.append(asyncio.ensure_future(
inner(Commit(sha, desc), version, commits, i, cb)))
await asyncio.gather(*tasks)
assert None not in commits
await resolve_fixes(commits, previous)
for commit in commits:
if commit.resolution is Resolution.UNRESOLVED and not commit.nominated:
commit.resolution = Resolution.NOTNEEDED
return commits
def load() -> typing.List['Commit']:
p = pathlib.Path(__file__).parent.parent.parent / '.pick_status.json'
if not p.exists():
return []
with p.open('r') as f:
raw = json.load(f)
return [Commit.from_json(c) for c in raw]
def save(commits: typing.Iterable['Commit']) -> None:
p = pathlib.Path(__file__).parent.parent.parent / '.pick_status.json'
commits = list(commits)
with p.open('wt') as f:
json.dump([c.to_json() for c in commits], f, indent=4)
asyncio.ensure_future(commit_state(message=f'Update to {commits[0].sha}'))

View File

@@ -1,470 +0,0 @@
# Copyright © 2019-2020 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
"""Tests for pick's core data structures and routines."""
from unittest import mock
import textwrap
import typing
import attr
import pytest
from . import core
class TestCommit:
@pytest.fixture
def unnominated_commit(self) -> 'core.Commit':
return core.Commit('abc123', 'sub: A commit', master_sha='45678')
@pytest.fixture
def nominated_commit(self) -> 'core.Commit':
return core.Commit('abc123', 'sub: A commit', True,
core.NominationType.CC, core.Resolution.UNRESOLVED)
class TestToJson:
def test_not_nominated(self, unnominated_commit: 'core.Commit'):
c = unnominated_commit
v = c.to_json()
assert v == {'sha': 'abc123', 'description': 'sub: A commit', 'nominated': False,
'nomination_type': None, 'resolution': core.Resolution.UNRESOLVED.value,
'master_sha': '45678', 'because_sha': None}
def test_nominated(self, nominated_commit: 'core.Commit'):
c = nominated_commit
v = c.to_json()
assert v == {'sha': 'abc123',
'description': 'sub: A commit',
'nominated': True,
'nomination_type': core.NominationType.CC.value,
'resolution': core.Resolution.UNRESOLVED.value,
'master_sha': None,
'because_sha': None}
class TestFromJson:
def test_not_nominated(self, unnominated_commit: 'core.Commit'):
c = unnominated_commit
v = c.to_json()
c2 = core.Commit.from_json(v)
assert c == c2
def test_nominated(self, nominated_commit: 'core.Commit'):
c = nominated_commit
v = c.to_json()
c2 = core.Commit.from_json(v)
assert c == c2
class TestRE:
"""Tests for the regular expressions used to identify commits."""
class TestFixes:
def test_simple(self):
message = textwrap.dedent("""\
etnaviv: fix vertex buffer state emission for single stream GPUs
GPUs with a single supported vertex stream must use the single state
address to program the stream.
Fixes: 3d09bb390a39 (etnaviv: GC7000: State changes for HALTI3..5)
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
""")
m = core.IS_FIX.search(message)
assert m is not None
assert m.group(1) == '3d09bb390a39'
class TestCC:
def test_single_branch(self):
"""Tests commit meant for a single branch, ie, 19.1"""
message = textwrap.dedent("""\
radv: fix DCC fast clear code for intensity formats
This fixes a rendering issue with DiRT 4 on GFX10. Only GFX10 was
affected because intensity formats are different.
Cc: 19.2 <mesa-stable@lists.freedesktop.org>
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1923
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
""")
m = core.IS_CC.search(message)
assert m is not None
assert m.group(1) == '19.2'
def test_multiple_branches(self):
"""Tests commit with more than one branch specified"""
message = textwrap.dedent("""\
radeonsi: enable zerovram for Rocket League
Fixes corruption on game startup.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1888
Cc: 19.1 19.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
""")
m = core.IS_CC.search(message)
assert m is not None
assert m.group(1) == '19.1'
assert m.group(2) == '19.2'
def test_no_branch(self):
"""Tests commit with no branch specification"""
message = textwrap.dedent("""\
anv/android: fix images created with external format support
This fixes a case where user first creates image and then later binds it
with memory created from AHW buffer.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
""")
m = core.IS_CC.search(message)
assert m is not None
def test_quotes(self):
"""Tests commit with quotes around the versions"""
message = textwrap.dedent("""\
anv: Always fill out the AUX table even if CCS is disabled
Cc: "20.0" mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3454>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3454>
""")
m = core.IS_CC.search(message)
assert m is not None
assert m.group(1) == '20.0'
def test_multiple_quotes(self):
"""Tests commit with quotes around the versions"""
message = textwrap.dedent("""\
anv: Always fill out the AUX table even if CCS is disabled
Cc: "20.0" "20.1" mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3454>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3454>
""")
m = core.IS_CC.search(message)
assert m is not None
assert m.group(1) == '20.0'
assert m.group(2) == '20.1'
def test_single_quotes(self):
"""Tests commit with quotes around the versions"""
message = textwrap.dedent("""\
anv: Always fill out the AUX table even if CCS is disabled
Cc: '20.0' mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3454>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3454>
""")
m = core.IS_CC.search(message)
assert m is not None
assert m.group(1) == '20.0'
def test_multiple_single_quotes(self):
"""Tests commit with quotes around the versions"""
message = textwrap.dedent("""\
anv: Always fill out the AUX table even if CCS is disabled
Cc: '20.0' '20.1' mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3454>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3454>
""")
m = core.IS_CC.search(message)
assert m is not None
assert m.group(1) == '20.0'
assert m.group(2) == '20.1'
class TestRevert:
def test_simple(self):
message = textwrap.dedent("""\
Revert "radv: do not emit PKT3_CONTEXT_CONTROL with AMDGPU 3.6.0+"
This reverts commit 2ca8629fa9b303e24783b76a7b3b0c2513e32fbd.
This was initially ported from RadeonSI, but in the meantime it has
been reverted because it might hang. Be conservative and re-introduce
this packet emission.
Unfortunately this doesn't fix anything known.
Cc: 19.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
""")
m = core.IS_REVERT.search(message)
assert m is not None
assert m.group(1) == '2ca8629fa9b303e24783b76a7b3b0c2513e32fbd'
class TestResolveNomination:
@attr.s(slots=True)
class FakeSubprocess:
"""A fake asyncio.subprocess like classe for use with mock."""
out: typing.Optional[bytes] = attr.ib(None)
returncode: int = attr.ib(0)
async def mock(self, *_, **__):
"""A dirtly little helper for mocking."""
return self
async def communicate(self) -> typing.Tuple[bytes, bytes]:
assert self.out is not None
return self.out, b''
async def wait(self) -> int:
return self.returncode
@staticmethod
async def return_true(*_, **__) -> bool:
return True
@staticmethod
async def return_false(*_, **__) -> bool:
return False
@pytest.mark.asyncio
async def test_fix_is_nominated(self):
s = self.FakeSubprocess(b'Fixes: 3d09bb390a39 (etnaviv: GC7000: State changes for HALTI3..5)')
c = core.Commit('abcdef1234567890', 'a commit')
with mock.patch('bin.pick.core.asyncio.create_subprocess_exec', s.mock):
with mock.patch('bin.pick.core.is_commit_in_branch', self.return_true):
await core.resolve_nomination(c, '')
assert c.nominated
assert c.nomination_type is core.NominationType.FIXES
@pytest.mark.asyncio
async def test_fix_is_not_nominated(self):
s = self.FakeSubprocess(b'Fixes: 3d09bb390a39 (etnaviv: GC7000: State changes for HALTI3..5)')
c = core.Commit('abcdef1234567890', 'a commit')
with mock.patch('bin.pick.core.asyncio.create_subprocess_exec', s.mock):
with mock.patch('bin.pick.core.is_commit_in_branch', self.return_false):
await core.resolve_nomination(c, '')
assert not c.nominated
assert c.nomination_type is core.NominationType.FIXES
@pytest.mark.asyncio
async def test_cc_is_nominated(self):
s = self.FakeSubprocess(b'Cc: 16.2 <mesa-stable@lists.freedesktop.org>')
c = core.Commit('abcdef1234567890', 'a commit')
with mock.patch('bin.pick.core.asyncio.create_subprocess_exec', s.mock):
await core.resolve_nomination(c, '16.2')
assert c.nominated
assert c.nomination_type is core.NominationType.CC
@pytest.mark.asyncio
async def test_cc_is_nominated2(self):
s = self.FakeSubprocess(b'Cc: mesa-stable@lists.freedesktop.org')
c = core.Commit('abcdef1234567890', 'a commit')
with mock.patch('bin.pick.core.asyncio.create_subprocess_exec', s.mock):
await core.resolve_nomination(c, '16.2')
assert c.nominated
assert c.nomination_type is core.NominationType.CC
@pytest.mark.asyncio
async def test_cc_is_not_nominated(self):
s = self.FakeSubprocess(b'Cc: 16.2 <mesa-stable@lists.freedesktop.org>')
c = core.Commit('abcdef1234567890', 'a commit')
with mock.patch('bin.pick.core.asyncio.create_subprocess_exec', s.mock):
await core.resolve_nomination(c, '16.1')
assert not c.nominated
assert c.nomination_type is None
@pytest.mark.asyncio
async def test_revert_is_nominated(self):
s = self.FakeSubprocess(b'This reverts commit 1234567890123456789012345678901234567890.')
c = core.Commit('abcdef1234567890', 'a commit')
with mock.patch('bin.pick.core.asyncio.create_subprocess_exec', s.mock):
with mock.patch('bin.pick.core.is_commit_in_branch', self.return_true):
await core.resolve_nomination(c, '')
assert c.nominated
assert c.nomination_type is core.NominationType.REVERT
@pytest.mark.asyncio
async def test_revert_is_not_nominated(self):
s = self.FakeSubprocess(b'This reverts commit 1234567890123456789012345678901234567890.')
c = core.Commit('abcdef1234567890', 'a commit')
with mock.patch('bin.pick.core.asyncio.create_subprocess_exec', s.mock):
with mock.patch('bin.pick.core.is_commit_in_branch', self.return_false):
await core.resolve_nomination(c, '')
assert not c.nominated
assert c.nomination_type is core.NominationType.REVERT
@pytest.mark.asyncio
async def test_is_fix_and_cc(self):
s = self.FakeSubprocess(
b'Fixes: 3d09bb390a39 (etnaviv: GC7000: State changes for HALTI3..5)\n'
b'Cc: 16.1 <mesa-stable@lists.freedesktop.org>'
)
c = core.Commit('abcdef1234567890', 'a commit')
with mock.patch('bin.pick.core.asyncio.create_subprocess_exec', s.mock):
with mock.patch('bin.pick.core.is_commit_in_branch', self.return_true):
await core.resolve_nomination(c, '16.1')
assert c.nominated
assert c.nomination_type is core.NominationType.FIXES
@pytest.mark.asyncio
async def test_is_fix_and_revert(self):
s = self.FakeSubprocess(
b'Fixes: 3d09bb390a39 (etnaviv: GC7000: State changes for HALTI3..5)\n'
b'This reverts commit 1234567890123456789012345678901234567890.'
)
c = core.Commit('abcdef1234567890', 'a commit')
with mock.patch('bin.pick.core.asyncio.create_subprocess_exec', s.mock):
with mock.patch('bin.pick.core.is_commit_in_branch', self.return_true):
await core.resolve_nomination(c, '16.1')
assert c.nominated
assert c.nomination_type is core.NominationType.FIXES
@pytest.mark.asyncio
async def test_is_cc_and_revert(self):
s = self.FakeSubprocess(
b'This reverts commit 1234567890123456789012345678901234567890.\n'
b'Cc: 16.1 <mesa-stable@lists.freedesktop.org>'
)
c = core.Commit('abcdef1234567890', 'a commit')
with mock.patch('bin.pick.core.asyncio.create_subprocess_exec', s.mock):
with mock.patch('bin.pick.core.is_commit_in_branch', self.return_true):
await core.resolve_nomination(c, '16.1')
assert c.nominated
assert c.nomination_type is core.NominationType.CC
class TestResolveFixes:
@pytest.mark.asyncio
async def test_in_new(self):
"""Because commit abcd is nominated, so f123 should be as well."""
c = [
core.Commit('f123', 'desc', nomination_type=core.NominationType.FIXES, because_sha='abcd'),
core.Commit('abcd', 'desc', True),
]
await core.resolve_fixes(c, [])
assert c[1].nominated
@pytest.mark.asyncio
async def test_not_in_new(self):
"""Because commit abcd is not nominated, commit f123 shouldn't be either."""
c = [
core.Commit('f123', 'desc', nomination_type=core.NominationType.FIXES, because_sha='abcd'),
core.Commit('abcd', 'desc'),
]
await core.resolve_fixes(c, [])
assert not c[0].nominated
@pytest.mark.asyncio
async def test_in_previous(self):
"""Because commit abcd is nominated, so f123 should be as well."""
p = [
core.Commit('abcd', 'desc', True),
]
c = [
core.Commit('f123', 'desc', nomination_type=core.NominationType.FIXES, because_sha='abcd'),
]
await core.resolve_fixes(c, p)
assert c[0].nominated
@pytest.mark.asyncio
async def test_not_in_previous(self):
"""Because commit abcd is not nominated, commit f123 shouldn't be either."""
p = [
core.Commit('abcd', 'desc'),
]
c = [
core.Commit('f123', 'desc', nomination_type=core.NominationType.FIXES, because_sha='abcd'),
]
await core.resolve_fixes(c, p)
assert not c[0].nominated
class TestIsCommitInBranch:
@pytest.mark.asyncio
async def test_no(self):
# Hopefully this is never true?
value = await core.is_commit_in_branch('ffffffffffffffffffffffffffffff')
assert not value
@pytest.mark.asyncio
async def test_yes(self):
# This commit is from 2000, it better always be in the branch
value = await core.is_commit_in_branch('88f3b89a2cb77766d2009b9868c44e03abe2dbb2')
assert value
class TestFullSha:
@pytest.mark.asyncio
async def test_basic(self):
# This commit is from 2000, it better always be in the branch
value = await core.full_sha('88f3b89a2cb777')
assert value
@pytest.mark.asyncio
async def test_invalid(self):
# This commit is from 2000, it better always be in the branch
with pytest.raises(core.PickUIException):
await core.full_sha('fffffffffffffffffffffffffffffffffff')

View File

@@ -1,259 +0,0 @@
# Copyright © 2020-2020 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
"""Urwid UI for pick script."""
import asyncio
import functools
import itertools
import textwrap
import typing
import attr
import urwid
from . import core
if typing.TYPE_CHECKING:
WidgetType = typing.TypeVar('WidgetType', bound=urwid.Widget)
PALETTE = [
('a', 'black', 'light gray'),
('b', 'black', 'dark red'),
('bg', 'black', 'dark blue'),
('reversed', 'standout', ''),
]
class RootWidget(urwid.Frame):
def __init__(self, *args, ui: 'UI' = None, **kwargs):
super().__init__(*args, **kwargs)
assert ui is not None
self.ui = ui
def keypress(self, size: int, key: str) -> typing.Optional[str]:
if key == 'q':
raise urwid.ExitMainLoop()
elif key == 'u':
asyncio.ensure_future(self.ui.update())
elif key == 'a':
self.ui.add()
else:
return super().keypress(size, key)
return None
class CommitWidget(urwid.Text):
# urwid.Text is normally not interactable, this is required to tell urwid
# to use our keypress method
_selectable = True
def __init__(self, ui: 'UI', commit: 'core.Commit'):
super().__init__(commit.description)
self.ui = ui
self.commit = commit
async def apply(self) -> None:
result, err = await self.commit.apply(self.ui)
if not result:
self.ui.chp_failed(self, err)
else:
self.ui.remove_commit(self)
async def denominate(self) -> None:
await self.commit.denominate(self.ui)
self.ui.remove_commit(self)
async def backport(self) -> None:
await self.commit.backport(self.ui)
self.ui.remove_commit(self)
def keypress(self, size: int, key: str) -> typing.Optional[str]:
if key == 'c':
asyncio.ensure_future(self.apply())
elif key == 'd':
asyncio.ensure_future(self.denominate())
elif key == 'b':
asyncio.ensure_future(self.backport())
else:
return key
return None
@attr.s(slots=True)
class UI:
"""Main management object.
:previous_commits: A list of commits to master since this branch was created
:new_commits: Commits added to master since the last time this script was run
"""
commit_list: typing.List['urwid.Button'] = attr.ib(factory=lambda: urwid.SimpleFocusListWalker([]), init=False)
feedback_box: typing.List['urwid.Text'] = attr.ib(factory=lambda: urwid.SimpleFocusListWalker([]), init=False)
header: 'urwid.Text' = attr.ib(factory=lambda: urwid.Text('Mesa Stable Picker', align='center'), init=False)
body: 'urwid.Columns' = attr.ib(attr.Factory(lambda s: s._make_body(), True), init=False)
footer: 'urwid.Columns' = attr.ib(attr.Factory(lambda s: s._make_footer(), True), init=False)
root: RootWidget = attr.ib(attr.Factory(lambda s: s._make_root(), True), init=False)
mainloop: urwid.MainLoop = attr.ib(None, init=False)
previous_commits: typing.List['core.Commit'] = attr.ib(factory=list, init=False)
new_commits: typing.List['core.Commit'] = attr.ib(factory=list, init=False)
def _make_body(self) -> 'urwid.Columns':
commits = urwid.ListBox(self.commit_list)
feedback = urwid.ListBox(self.feedback_box)
return urwid.Columns([commits, feedback])
def _make_footer(self) -> 'urwid.Columns':
body = [
urwid.Text('[U]pdate'),
urwid.Text('[Q]uit'),
urwid.Text('[C]herry Pick'),
urwid.Text('[D]enominate'),
urwid.Text('[B]ackport'),
urwid.Text('[A]pply additional patch')
]
return urwid.Columns(body)
def _make_root(self) -> 'RootWidget':
return RootWidget(self.body, self.header, self.footer, 'body', ui=self)
def render(self) -> 'WidgetType':
asyncio.ensure_future(self.update())
return self.root
def load(self) -> None:
self.previous_commits = core.load()
async def update(self) -> None:
self.load()
with open('VERSION', 'r') as f:
version = f.read().strip()[:4]
if self.previous_commits:
sha = self.previous_commits[0].sha
else:
sha = f'{version}-branchpoint'
new_commits = await core.get_new_commits(sha)
if new_commits:
pb = urwid.ProgressBar('a', 'b', done=len(new_commits))
o = self.mainloop.widget
self.mainloop.widget = urwid.Overlay(
urwid.Filler(urwid.LineBox(pb)), o, 'center', ('relative', 50), 'middle', ('relative', 50))
self.new_commits = await core.gather_commits(
version, self.previous_commits, new_commits,
lambda: pb.set_completion(pb.current + 1))
self.mainloop.widget = o
for commit in reversed(list(itertools.chain(self.new_commits, self.previous_commits))):
if commit.nominated and commit.resolution is core.Resolution.UNRESOLVED:
b = urwid.AttrMap(CommitWidget(self, commit), None, focus_map='reversed')
self.commit_list.append(b)
self.save()
async def feedback(self, text: str) -> None:
self.feedback_box.append(urwid.AttrMap(urwid.Text(text), None))
def remove_commit(self, commit: CommitWidget) -> None:
for i, c in enumerate(self.commit_list):
if c.base_widget is commit:
del self.commit_list[i]
break
def save(self):
core.save(itertools.chain(self.new_commits, self.previous_commits))
def add(self) -> None:
"""Add an additional commit which isn't nominated."""
o = self.mainloop.widget
def reset_cb(_) -> None:
self.mainloop.widget = o
async def apply_cb(edit: urwid.Edit) -> None:
text: str = edit.get_edit_text()
# In case the text is empty
if not text:
return
sha = await core.full_sha(text)
for c in reversed(list(itertools.chain(self.new_commits, self.previous_commits))):
if c.sha == sha:
commit = c
break
else:
raise RuntimeError(f"Couldn't find {sha}")
await commit.apply(self)
q = urwid.Edit("Comit sha\n")
ok_btn = urwid.Button('Ok')
urwid.connect_signal(ok_btn, 'click', lambda _: asyncio.ensure_future(apply_cb(q)))
urwid.connect_signal(ok_btn, 'click', reset_cb)
can_btn = urwid.Button('Cancel')
urwid.connect_signal(can_btn, 'click', reset_cb)
cols = urwid.Columns([ok_btn, can_btn])
pile = urwid.Pile([q, cols])
box = urwid.LineBox(pile)
self.mainloop.widget = urwid.Overlay(
urwid.Filler(box), o, 'center', ('relative', 50), 'middle', ('relative', 50)
)
def chp_failed(self, commit: 'CommitWidget', err: str) -> None:
o = self.mainloop.widget
def reset_cb(_) -> None:
self.mainloop.widget = o
t = urwid.Text(textwrap.dedent(f"""
Failed to apply {commit.commit.sha} {commit.commit.description} with the following error:
{err}
You can either cancel, or resolve the conflicts, commit the
changes and select ok."""))
can_btn = urwid.Button('Cancel')
urwid.connect_signal(can_btn, 'click', reset_cb)
urwid.connect_signal(
can_btn, 'click', lambda _: asyncio.ensure_future(commit.commit.abort_cherry(self, err)))
ok_btn = urwid.Button('Ok')
urwid.connect_signal(ok_btn, 'click', reset_cb)
urwid.connect_signal(
ok_btn, 'click', lambda _: asyncio.ensure_future(commit.commit.resolve(self)))
urwid.connect_signal(
ok_btn, 'click', lambda _: self.remove_commit(commit))
cols = urwid.Columns([ok_btn, can_btn])
pile = urwid.Pile([t, cols])
box = urwid.LineBox(pile)
self.mainloop.widget = urwid.Overlay(
urwid.Filler(box), o, 'center', ('relative', 50), 'middle', ('relative', 50)
)

View File

@@ -19,10 +19,9 @@ PLATFORM_SYMBOLS = [
]
def get_symbols_nm(nm, lib):
def get_symbols(nm, lib):
'''
List all the (non platform-specific) symbols exported by the library
using `nm`
'''
symbols = []
platform_name = platform.system()
@@ -40,35 +39,7 @@ def get_symbols_nm(nm, lib):
assert symbol_name[0] == '_'
symbol_name = symbol_name[1:]
symbols.append(symbol_name)
return symbols
def get_symbols_dumpbin(dumpbin, lib):
'''
List all the (non platform-specific) symbols exported by the library
using `dumpbin`
'''
symbols = []
output = subprocess.check_output([dumpbin, '/exports', lib],
stderr=open(os.devnull, 'w')).decode("ascii")
for line in output.splitlines():
fields = line.split()
# The lines with the symbols are made of at least 4 columns; see details below
if len(fields) < 4:
continue
try:
# Making sure the first 3 columns are a dec counter, a hex counter
# and a hex address
_ = int(fields[0], 10)
_ = int(fields[1], 16)
_ = int(fields[2], 16)
except ValueError:
continue
symbol_name = fields[3]
# De-mangle symbols
if symbol_name[0] == '_':
symbol_name = symbol_name[1:].split('@')[0]
symbols.append(symbol_name)
return symbols
@@ -84,21 +55,12 @@ def main():
help='path to library')
parser.add_argument('--nm',
action='store',
help='path to binary (or name in $PATH)')
parser.add_argument('--dumpbin',
action='store',
required=True,
help='path to binary (or name in $PATH)')
args = parser.parse_args()
try:
if platform.system() == 'Windows':
if not args.dumpbin:
parser.error('--dumpbin is mandatory')
lib_symbols = get_symbols_dumpbin(args.dumpbin, args.lib)
else:
if not args.nm:
parser.error('--nm is mandatory')
lib_symbols = get_symbols_nm(args.nm, args.lib)
lib_symbols = get_symbols(args.nm, args.lib)
except:
# We can't run this test, but we haven't technically failed it either
# Return the GNU "skip" error code

View File

@@ -41,11 +41,11 @@ as if you're defining a large, static table of information.
<li>Opening braces go on the same line as the if/for/while statement.
For example:
<pre>
if (condition) {
foo;
} else {
bar;
}
if (condition) {
foo;
} else {
bar;
}
</pre>
<li>Put a space before/after operators. For example, <code>a = b + c;</code>
@@ -53,7 +53,7 @@ and not <code>a=b+c;</code>
<li>This GNU indent command generally does the right thing for formatting:
<pre>
indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
</pre>
<li>
@@ -63,47 +63,47 @@ follow <a href="http://www.doxygen.nl">Doxygen</a> conventions.
</p>
Single-line comments:
<pre>
/* null-out pointer to prevent dangling reference below */
bufferObj = NULL;
/* null-out pointer to prevent dangling reference below */
bufferObj = NULL;
</pre>
Or,
<pre>
bufferObj = NULL; /* prevent dangling reference below */
bufferObj = NULL; /* prevent dangling reference below */
</pre>
Multi-line comment:
<pre>
/* If this is a new buffer object id, or one which was generated but
* never used before, allocate a buffer object now.
*/
/* If this is a new buffer object id, or one which was generated but
* never used before, allocate a buffer object now.
*/
</pre>
We try to quote the OpenGL specification where prudent:
<pre>
/* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
*
* "An INVALID_OPERATION error is generated for any of the following
* conditions:
*
* * &lt;length&gt; is zero."
*
* Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
* (30.10.2014) also says this, so it's no longer allowed for desktop GL,
* either.
*/
/* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
*
* "An INVALID_OPERATION error is generated for any of the following
* conditions:
*
* * &lt;length&gt; is zero."
*
* Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
* (30.10.2014) also says this, so it's no longer allowed for desktop GL,
* either.
*/
</pre>
Function comment example:
<pre>
/**
* Create and initialize a new buffer object. Called via the
* ctx-&gt;Driver.CreateObject() driver callback function.
* \param name integer name of the object
* \param type one of GL_FOO, GL_BAR, etc.
* \return pointer to new object or NULL if error
*/
struct gl_object *
_mesa_create_object(GLuint name, GLenum type)
{
/* function body */
}
/**
* Create and initialize a new buffer object. Called via the
* ctx-&gt;Driver.CreateObject() driver callback function.
* \param name integer name of the object
* \param type one of GL_FOO, GL_BAR, etc.
* \return pointer to new object or NULL if error
*/
struct gl_object *
_mesa_create_object(GLuint name, GLenum type)
{
/* function body */
}
</pre>
<li>Put the function return type and qualifiers on one line and the function
@@ -113,11 +113,11 @@ the opening brace goes on the next line by itself (see above.)
<li>Function names follow various conventions depending on the type of function:
<pre>
glFooBar() - a public GL entry point (in glapi_dispatch.c)
_mesa_FooBar() - the internal immediate mode function
save_FooBar() - retained mode (display list) function in dlist.c
foo_bar() - a static (private) function
_mesa_foo_bar() - an internal non-static Mesa function
glFooBar() - a public GL entry point (in glapi_dispatch.c)
_mesa_FooBar() - the internal immediate mode function
save_FooBar() - retained mode (display list) function in dlist.c
foo_bar() - a static (private) function
_mesa_foo_bar() - an internal non-static Mesa function
</pre>
<li>Constants, macros and enum names are <code>ALL_UPPERCASE</code>, with _

View File

@@ -77,6 +77,9 @@ To add a new GL extension to Mesa you have to do at least the following.
</li>
</ul>
</div>
</body>
</html>

View File

@@ -77,17 +77,17 @@ table.</li>
<p>This can be implemented in just a few lines of C code. The file
<code>src/mesa/glapi/glapitemp.h</code> contains code very similar to this.</p>
<figure>
<pre>
<blockquote>
<table border="1">
<tr><td><pre>
void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
{
const struct _glapi_table * const dispatch = GET_DISPATCH();
(*dispatch-&gt;Vertex3f)(x, y, z);
}
</pre>
<figcaption>Sample dispatch function</figcaption>
</figure>
}</pre></td></tr>
<tr><td>Sample dispatch function</td></tr></table>
</blockquote>
<p>The problem with this simple implementation is the large amount of
overhead that it adds to every GL function call.</p>
@@ -129,14 +129,15 @@ The resulting implementation of <code>GET_DISPATCH</code> is slightly more
complex, but it avoids the expensive <code>pthread_getspecific</code> call in
the common case.</p>
<figure>
<pre>
<blockquote>
<table border="1">
<tr><td><pre>
#define GET_DISPATCH() \
(_glapi_Dispatch != NULL) \
? _glapi_Dispatch : pthread_getspecific(&amp;_glapi_Dispatch_key)
</pre>
<figcaption>Improved <code>GET_DISPATCH</code> Implementation</figcaption>
</figure>
</pre></td></tr>
<tr><td>Improved <code>GET_DISPATCH</code> Implementation</td></tr></table>
</blockquote>
<h3>3.2. ELF TLS</h3>
@@ -153,15 +154,16 @@ direct rendering drivers that use either interface. Once the pointer is
properly declared, <code>GET_DISPACH</code> becomes a simple variable
reference.</p>
<figure>
<pre>
<blockquote>
<table border="1">
<tr><td><pre>
extern __thread struct _glapi_table *_glapi_tls_Dispatch
__attribute__((tls_model("initial-exec")));
#define GET_DISPATCH() _glapi_tls_Dispatch
</pre>
<figcaption>TLS <code>GET_DISPATCH</code> Implementation</figcaption>
</figure>
</pre></td></tr>
<tr><td>TLS <code>GET_DISPATCH</code> Implementation</td></tr></table>
</blockquote>
<p>Use of this path is controlled by the preprocessor define
<code>USE_ELF_TLS</code>. Any platform capable of using ELF TLS should use this
@@ -213,12 +215,13 @@ of the assembly source file different implementations of the macro are
selected based on the defined preprocessor variables. The assembly code
then consists of a series of invocations of the macros such as:
<figure>
<pre>
<blockquote>
<table border="1">
<tr><td><pre>
GL_STUB(Color3fv, _gloffset_Color3fv)
</pre>
<figcaption>SPARC Assembly Implementation of <code>glColor3fv</code></figcaption>
</figure>
</pre></td></tr>
<tr><td>SPARC Assembly Implementation of <code>glColor3fv</code></td></tr></table>
</blockquote>
<p>The benefit of this technique is that changes to the calling pattern
(i.e., addition of a new dispatch table pointer access method) require fewer
@@ -268,6 +271,8 @@ dispatch stub.</p>
<code>src/mesa/glapi/glapi.c</code> just before <code>glprocs.h</code> is
included.</p>
<h2 id="autogen">4. Automatic Generation of Dispatch Stubs</h2>
</div>
</body>
</html>

View File

@@ -19,10 +19,10 @@
<h2>Downloading</h2>
<p>
You can download the released versions of Mesa via
<a href="https://mesa.freedesktop.org/archive/">HTTPS</a>
or
<a href="ftp://ftp.freedesktop.org/pub/mesa/">FTP</a>.
Primary Mesa download site:
<a href="ftp://ftp.freedesktop.org/pub/mesa/">ftp.freedesktop.org</a> (FTP)
or <a href="https://mesa.freedesktop.org/archive/">mesa.freedesktop.org</a>
(HTTPS).
</p>
<p>

View File

@@ -544,231 +544,6 @@ Mesa EGL supports different sets of environment variables. See the
</dl>
<h3>RADV driver environment variables</h3>
<dl>
<dt><code>RADV_DEBUG</code></dt>
<dd>a comma-separated list of named flags, which do various things:
<dl>
<dt><code>allbos</code></dt>
<dd>force all allocated buffers to be referenced in submissions</dd>
<dt><code>allentrypoints</code></dt>
<dd>enable all device/instance entrypoints</dd>
<dt><code>checkir</code></dt>
<dd>validate the LLVM IR before LLVM compiles the shader</dd>
<dt><code>errors</code></dt>
<dd>display more info about errors</dd>
<dt><code>info</code></dt>
<dd>show GPU-related information</dd>
<dt><code>metashaders</code></dt>
<dd>dump internal meta shaders</dd>
<dt><code>nobinning</code></dt>
<dd>disable primitive binning</dd>
<dt><code>nocache</code></dt>
<dd>disable shaders cache</dd>
<dt><code>nocompute</code></dt>
<dd>disable compute queue</dd>
<dt><code>nodcc</code></dt>
<dd>disable Delta Color Compression (DCC) on images</dd>
<dt><code>nodynamicbounds</code></dt>
<dd>do not check OOB access for dynamic descriptors</dd>
<dt><code>nofastclears</code></dt>
<dd>disable fast color/depthstencil clears</dd>
<dt><code>nohiz</code></dt>
<dd>disable HIZ for depthstencil images</dd>
<dt><code>noibs</code></dt>
<dd>disable directly recording command buffers in GPU-visible memory</dd>
<dt><code>noloadstoreopt</code></dt>
<dd>disable LLVM SILoadStoreOptimizer pass</dd>
<dt><code>nomemorycache</code></dt>
<dd>disable memory shaders cache</dd>
<dt><code>nongg</code></dt>
<dd>disable NGG for GFX10+</dd>
<dt><code>nooutoforder</code></dt>
<dd>disable out-of-order rasterization</dd>
<dt><code>noshaderballot</code></dt>
<dd>disable shader ballot</dd>
<dt><code>nosisched</code></dt>
<dd>disable LLVM sisched experimental scheduler</dd>
<dt><code>nothreadllvm</code></dt>
<dd>disable LLVM threaded compilation</dd>
<dt><code>preoptir</code></dt>
<dd>dump LLVM IR before any optimizations</dd>
<dt><code>shaders</code></dt>
<dd>dump shaders</dd>
<dt><code>shaderstats</code></dt>
<dd>dump shader statistics</dd>
<dt><code>spirv</code></dt>
<dd>dump SPIR-V</dd>
<dt><code>startup</code></dt>
<dd>display info at startup</dd>
<dt><code>syncshaders</code></dt>
<dd>synchronize shaders after all draws/dispatches</dd>
<dt><code>vmfaults</code></dt>
<dd>check for VM memory faults via dmesg</dd>
<dt><code>zerovram</code></dt>
<dd>initialize all memory allocated in VRAM as zero</dd>
</dl>
</dd>
<dt><code>RADV_FORCE_FAMILY</code></dt>
<dd>force the driver to use a specific family eg. gfx900 (developers only)</dd>
<dt><code>RADV_PERFTEST</code></dt>
<dd>a comma-separated list of named flags, which do various things:
<dl>
<dt><code>aco</code></dt>
<dd>enable ACO experimental compiler</dd>
<dt><code>bolist</code></dt>
<dd>enable the global BO list</dd>
<dt><code>cswave32</code></dt>
<dd>enable wave32 for compute shaders (GFX10+)</dd>
<dt><code>dccmsaa</code></dt>
<dd>enable DCC for MSAA images</dd>
<dt><code>dfsm</code></dt>
<dd>enable dfsm</dd>
<dt><code>gewave32</code></dt>
<dd>enable wave32 for vertex/tess/geometry shaders (GFX10+)</dd>
<dt><code>localbos</code></dt>
<dd>enable local BOs</dd>
<dt><code>nobatchchain</code></dt>
<dd>disable chained submissions</dd>
<dt><code>pswave32</code></dt>
<dd>enable wave32 for pixel shaders (GFX10+)</dd>
<dt><code>shader_ballot</code></dt>
<dd>enable shader ballot</dd>
<dt><code>sisched</code></dt>
<dd>enable LLVM sisched experimental scheduler</dd>
<dt><code>tccompatcmask</code></dt>
<dd>enable TC-compat cmask for MSAA images</dd>
</dl>
</dd>
<dt><code>RADV_SECURE_COMPILE_THREADS</code></dt>
<dd>maximum number of secure compile threads (up to 32)</dd>
<dt><code>RADV_TRACE_FILE</code></dt>
<dd>generate cmdbuffer tracefiles when a GPU hang is detected</dd>
</dl>
<h3>radeonsi driver environment variables</h3>
<dl>
<dt><code>AMD_DEBUG</code></dt>
<dd>a comma-separated list of named flags, which do various things:</dd>
<dl>
<dd></dd>
<h4>Disable features / workaround flags (useful to diagnose an issue):</h4>
<dt><code>nodma</code></dt>
<dd>Disable SDMA</dd>
<dt><code>nodmaclear</code></dt>
<dd>Disable SDMA clears</dd>
<dt><code>nodmacopyimage</code></dt>
<dd>Disable SDMA image copies</dd>
<dt><code>zerovram</code></dt>
<dd>Clear VRAM allocations.</dd>
<dt><code>nodcc</code></dt>
<dd>Disable DCC.</dd>
<dt><code>nodccclear</code></dt>
<dd>Disable DCC fast clear.</dd>
<dt><code>nodccfb</code></dt>
<dd>Disable separate DCC on the main framebuffer</dd>
<dt><code>nodccmsaa</code></dt>
<dd>Disable DCC for MSAA</dd>
<dt><code>nodpbb</code></dt>
<dd>Disable DPBB.</dd>
<dt><code>nodfsm</code></dt>
<dd>Disable DFSM.</dd>
<dt><code>notiling</code></dt>
<dd>Disable tiling</dd>
<dt><code>nofmask</code></dt>
<dd>Disable MSAA compression</dd>
<dt><code>nohyperz</code></dt>
<dd>Disable Hyper-Z</dd>
<dt><code>norbplus</code></dt>
<dd>Disable RB+.</dd>
<dt><code>no2d</code></dt>
<dd>Disable 2D tiling</dd>
<h4>Info flags:</h4>
<dt><code>info</code></dt>
<dd>Print driver information</dd>
<dt><code>tex</code></dt>
<dd>Print texture info</dd>
<dt><code>compute</code></dt>
<dd>Print compute info</dd>
<dt><code>vm</code></dt>
<dd>Print virtual addresses when creating resources</dd>
<h4>Print shaders flags:</h4>
<dt><code>vs</code></dt>
<dd>Print vertex shaders</dd>
<dt><code>ps</code></dt>
<dd>Print pixel shaders</dd>
<dt><code>gs</code></dt>
<dd>Print geometry shaders</dd>
<dt><code>tcs</code></dt>
<dd>Print tessellation control shaders</dd>
<dt><code>tes</code></dt>
<dd>Print tessellation evaluation shaders</dd>
<dt><code>cs</code></dt>
<dd>Print compute shaders</dd>
<dt><code>noir</code></dt>
<dd>Don't print the LLVM IR</dd>
<dt><code>nonir</code></dt>
<dd>Don't print NIR when printing shaders</dd>
<dt><code>noasm</code></dt>
<dd>Don't print disassembled shaders</dd>
<dt><code>preoptir</code></dt>
<dd>Print the LLVM IR before initial optimizations</dd>
<h4>Shader compilation tuning flags:</h4>
<dt><code>sisched</code></dt>
<dd>Enable LLVM SI Machine Instruction Scheduler.</dd>
<dt><code>gisel</code></dt>
<dd>Enable LLVM global instruction selector.</dd>
<dt><code>w32ge</code></dt>
<dd>Use Wave32 for vertex, tessellation, and geometry shaders.</dd>
<dt><code>w32ps</code></dt>
<dd>Use Wave32 for pixel shaders.</dd>
<dt><code>w32cs</code></dt>
<dd>Use Wave32 for computes shaders.</dd>
<dt><code>w64ge</code></dt>
<dd>Use Wave64 for vertex, tessellation, and geometry shaders.</dd>
<dt><code>w64ps</code></dt>
<dd>Use Wave64 for pixel shaders.</dd>
<dt><code>w64cs</code></dt>
<dd>Use Wave64 for computes shaders.</dd>
<dt><code>checkir</code></dt>
<dd>Enable additional sanity checks on shader IR</dd>
<dt><code>mono</code></dt>
<dd>Use old-style monolithic shaders compiled on demand</dd>
<dt><code>nooptvariant</code></dt>
<dd>Disable compiling optimized shader variants.</dd>
<h4>Advanced usage flags:</h4>
<dt><code>forcedma</code></dt>
<dd>Use SDMA for all operations when possible.</dd>
<dt><code>nowc</code></dt>
<dd>Disable GTT write combining</dd>
<dt><code>check_vm</code></dt>
<dd>Check VM faults and dump debug info.</dd>
<dt><code>reserve_vmid</code></dt>
<dd>Force VMID reservation per context.</dd>
<dt><code>nogfx</code></dt>
<dd>Disable graphics. Only multimedia compute paths can be used.</dd>
<dt><code>nongg</code></dt>
<dd>Disable NGG and use the legacy pipeline.</dd>
<dt><code>nggc</code></dt>
<dd>Always use NGG culling even when it can hurt.</dd>
<dt><code>nonggc</code></dt>
<dd>Disable NGG culling.</dd>
<dt><code>alwayspd</code></dt>
<dd>Always enable the primitive discard compute shader.</dd>
<dt><code>pd</code></dt>
<dd>Enable the primitive discard compute shader for large draw calls.</dd>
<dt><code>nopd</code></dt>
<dd>Disable the primitive discard compute shader.</dd>
<dt><code>switch_on_eop</code></dt>
<dd>Program WD/IA to switch on end-of-packet.</dd>
<dt><code>nooutoforder</code></dt>
<dd>Disable out-of-order rasterization</dd>
<dt><code>dpbb</code></dt>
<dd>Enable DPBB.</dd>
<dt><code>dfsm</code></dt>
<dd>Enable DFSM.</dd>
</dl>
<p>
Other Gallium drivers have their own environment variables. These may change
frequently so the source code should be consulted for details.

View File

@@ -118,19 +118,19 @@ GL 4.0, GLSL 4.00 --- all DONE: i965/gen7+, nvc0, r600, radeonsi, virgl
- 'precise' qualifier DONE (softpipe)
- Dynamically uniform sampler array indices DONE (softpipe)
- Dynamically uniform UBO array indices DONE (freedreno, softpipe)
- Implicit signed -> unsigned conversions DONE (softpipe, swr)
- Fused multiply-add DONE (softpipe, swr)
- Packing/bitfield/conversion functions DONE (freedreno, softpipe, swr)
- Enhanced textureGather DONE (freedreno, softpipe, swr)
- Geometry shader instancing DONE (llvmpipe, softpipe, swr)
- Geometry shader multiple streams DONE (softpipe, swr)
- Implicit signed -> unsigned conversions DONE (softpipe)
- Fused multiply-add DONE (softpipe)
- Packing/bitfield/conversion functions DONE (freedreno, softpipe)
- Enhanced textureGather DONE (freedreno, softpipe)
- Geometry shader instancing DONE (llvmpipe, softpipe)
- Geometry shader multiple streams DONE (softpipe)
- Enhanced per-sample shading DONE ()
- Interpolation functions DONE (softpipe)
- New overload resolution rules DONE (softpipe)
GL_ARB_gpu_shader_fp64 DONE (i965/gen7+, llvmpipe, softpipe, swr)
GL_ARB_sample_shading DONE (freedreno/a6xx, i965/gen6+, nv50)
GL_ARB_shader_subroutine DONE (freedreno, i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_tessellation_shader DONE (i965/gen7+, swr)
GL_ARB_tessellation_shader DONE (i965/gen7+)
GL_ARB_texture_buffer_object_rgb32 DONE (freedreno, i965/gen6+, llvmpipe, softpipe, swr)
GL_ARB_texture_cube_map_array DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_texture_gather DONE (freedreno, i965/gen6+, nv50, llvmpipe, softpipe, swr)
@@ -151,7 +151,7 @@ GL 4.1, GLSL 4.10 --- all DONE: i965/gen7+, nvc0, r600, radeonsi, virgl
GL 4.2, GLSL 4.20 -- all DONE: i965/gen7+, nvc0, r600, radeonsi, virgl
GL_ARB_texture_compression_bptc DONE (freedreno, i965, llvmpipe, softpipe, swr)
GL_ARB_texture_compression_bptc DONE (freedreno, i965)
GL_ARB_compressed_texture_pixel_storage DONE (all drivers)
GL_ARB_shader_atomic_counters DONE (freedreno/a5xx+, i965, llvmpipe, softpipe)
GL_ARB_texture_storage DONE (all drivers)
@@ -204,7 +204,7 @@ GL 4.4, GLSL 4.40 -- all DONE: i965/gen8+, nvc0, r600, radeonsi
- specified transform/feedback layout DONE
- input/output block locations DONE
GL_ARB_multi_bind DONE (all drivers)
GL_ARB_query_buffer_object DONE (i965/hsw+, llvmpipe, virgl)
GL_ARB_query_buffer_object DONE (i965/hsw+, virgl)
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv50, llvmpipe, softpipe, swr, virgl)
GL_ARB_texture_stencil8 DONE (freedreno, i965/hsw+, nv50, llvmpipe, softpipe, swr, virgl)
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, llvmpipe, softpipe, swr, virgl)
@@ -215,7 +215,7 @@ GL 4.5, GLSL 4.50 -- all DONE: nvc0, radeonsi, r600
GL_ARB_clip_control DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_conditional_render_inverted DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr, virgl)
GL_ARB_cull_distance DONE (i965, nv50, llvmpipe, softpipe, swr, virgl)
GL_ARB_derivative_control DONE (i965, nv50, llvmpipe, softpipe, virgl)
GL_ARB_derivative_control DONE (i965, nv50, softpipe, virgl)
GL_ARB_direct_state_access DONE (all drivers)
GL_ARB_get_texture_sub_image DONE (all drivers)
GL_ARB_shader_texture_image_samples DONE (i965, nv50, virgl)
@@ -224,18 +224,18 @@ GL 4.5, GLSL 4.50 -- all DONE: nvc0, radeonsi, r600
GL_KHR_robustness DONE (freedreno, i965)
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
GL 4.6, GLSL 4.60 -- all DONE: radeonsi
GL 4.6, GLSL 4.60
GL_ARB_gl_spirv DONE (i965/gen7+)
GL_ARB_indirect_parameters DONE (i965/gen7+, nvc0, llvmpipe, virgl)
GL_ARB_pipeline_statistics_query DONE (i965, nvc0, r600, llvmpipe, softpipe, swr)
GL_ARB_polygon_offset_clamp DONE (freedreno, i965, nv50, nvc0, r600, llvmpipe, swr, virgl)
GL_ARB_shader_atomic_counter_ops DONE (freedreno/a5xx+, i965/gen7+, nvc0, r600, llvmpipe, softpipe, virgl)
GL_ARB_shader_draw_parameters DONE (i965, llvmpipe, nvc0)
GL_ARB_shader_group_vote DONE (i965, nvc0, llvmpipe)
GL_ARB_indirect_parameters DONE (i965/gen7+, nvc0, radeonsi, virgl)
GL_ARB_pipeline_statistics_query DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_polygon_offset_clamp DONE (freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, swr, virgl)
GL_ARB_shader_atomic_counter_ops DONE (freedreno/a5xx+, i965/gen7+, nvc0, r600, radeonsi, llvmpipe, softpipe, virgl)
GL_ARB_shader_draw_parameters DONE (i965, nvc0, radeonsi)
GL_ARB_shader_group_vote DONE (i965, nvc0, radeonsi)
GL_ARB_spirv_extensions DONE (i965/gen7+)
GL_ARB_texture_filter_anisotropic DONE (freedreno, i965, nv50, nvc0, r600, softpipe (*), llvmpipe (*))
GL_ARB_transform_feedback_overflow_query DONE (i965/gen6+, nvc0, llvmpipe, softpipe, virgl)
GL_ARB_texture_filter_anisotropic DONE (freedreno, i965, nv50, nvc0, r600, radeonsi, softpipe (*), llvmpipe (*))
GL_ARB_transform_feedback_overflow_query DONE (i965/gen6+, nvc0, radeonsi, llvmpipe, softpipe, virgl)
GL_KHR_no_error DONE (all drivers)
(*) softpipe and llvmpipe advertise 16x anisotropy but simply ignore the setting
@@ -311,7 +311,6 @@ Khronos, ARB, and OES extensions that are not part of any OpenGL or OpenGL ES ve
GL_ARB_shader_clock DONE (i965/gen7+, nv50, nvc0, r600, radeonsi, virgl)
GL_ARB_shader_stencil_export DONE (i965/gen9+, r600, radeonsi, softpipe, llvmpipe, swr, virgl)
GL_ARB_shader_viewport_layer_array DONE (i965/gen6+, nvc0, radeonsi)
GL_ARB_shading_language_include DONE
GL_ARB_sparse_buffer DONE (radeonsi/CIK+)
GL_ARB_sparse_texture not started
GL_ARB_sparse_texture2 not started
@@ -348,54 +347,54 @@ Khronos, ARB, and OES extensions that are not part of any OpenGL or OpenGL ES ve
GLX_ARB_robustness_share_group_isolation not started
GL_EXT_direct_state_access subfeatures (in the spec order):
GL 1.1: Client commands DONE
GL 1.0-1.3: Matrix and transpose matrix commands DONE
GL 1.1-1.2: Texture commands DONE
GL 1.2: 3D texture commands DONE
GL 1.2.1: Multitexture commands DONE
GL 1.2.1-3.0: Indexed texture commands DONE
GL 1.2.1-3.0: Indexed generic queries DONE
GL 1.2.1: EnableIndexed.. Get*Indexed DONE
GL_ARB_vertex_program DONE
GL 1.3: Compressed texture and multitexture commands DONE
GL 1.5: Buffer commands DONE
GL 2.0-2.1: Uniform and uniform matrix commands DONE
GL_EXT_texture_buffer_object DONE
GL_EXT_texture_integer DONE
GL_EXT_gpu_shader4 DONE
GL_EXT_gpu_program_parameters DONE
GL 1.1: Client commands not started
GL 1.0-1.3: Matrix and transpose matrix commands not started
GL 1.1-1.2: Texture commands not started
GL 1.2: 3D texture commands not started
GL 1.2.1: Multitexture commands not started
GL 1.2.1-3.0: Indexed texture commands not started
GL 1.2.1-3.0: Indexed generic queries not started
GL 1.2.1: EnableIndexed.. Get*Indexed not started
GL_ARB_vertex_program not started
GL 1.3: Compressed texture and multitexture commands not started
GL 1.5: Buffer commands not started
GL 2.0-2.1: Uniform and uniform matrix commands not started
GL_EXT_texture_buffer_object not started
GL_EXT_texture_integer not started
GL_EXT_gpu_shader4 not started
GL_EXT_gpu_program_parameters not started
GL_NV_gpu_program4 n/a
GL_NV_framebuffer_multisample_coverage n/a
GL 3.0: Renderbuffer/framebuffer commands, Gen*Mipmap DONE
GL 3.0: CopyBuffer command DONE
GL_EXT_geometry_shader4 commands (expose in GL 3.2) DONE
GL 3.0: Renderbuffer/framebuffer commands, Gen*Mipmap not started
GL 3.0: CopyBuffer command not started
GL_EXT_geometry_shader4 commands (expose in GL 3.2) not started
GL_NV_explicit_multisample n/a
GL 3.0: Vertex array/attrib/query/map commands DONE
Matrix GL tokens DONE
GL 3.0: Vertex array/attrib/query/map commands not started
Matrix GL tokens not started
GL_EXT_direct_state_access additions from other extensions (complete list):
GL_AMD_framebuffer_sample_positions n/a
GL_AMD_gpu_shader_int64 n/a (not enabled in compat profile)
GL_ARB_bindless_texture DONE
GL_ARB_buffer_storage DONE
GL_ARB_clear_buffer_object DONE
GL_ARB_framebuffer_no_attachments DONE
GL_ARB_gpu_shader_fp64 DONE
GL_ARB_instanced_arrays DONE
GL_ARB_internalformat_query2 DONE
GL_AMD_gpu_shader_int64 not started
GL_ARB_bindless_texture not started
GL_ARB_buffer_storage not started
GL_ARB_clear_buffer_object not started
GL_ARB_framebuffer_no_attachments not started
GL_ARB_gpu_shader_fp64 not started
GL_ARB_instanced_arrays not started
GL_ARB_internalformat_query2 not started
GL_ARB_sparse_texture n/a
GL_ARB_sparse_buffer DONE
GL_ARB_texture_buffer_range DONE
GL_ARB_texture_storage DONE
GL_ARB_texture_storage_multisample DONE
GL_ARB_vertex_attrib_64bit DONE
GL_ARB_vertex_attrib_binding DONE
GL_EXT_buffer_storage DONE
GL_EXT_external_buffer n/a
GL_ARB_sparse_buffer not started
GL_ARB_texture_buffer_range not started
GL_ARB_texture_storage not started
GL_ARB_texture_storage_multisample not started
GL_ARB_vertex_attrib_64bit not started
GL_ARB_vertex_attrib_binding not started
GL_EXT_buffer_storage not started
GL_EXT_external_buffer not started
GL_EXT_separate_shader_objects n/a
GL_EXT_sparse_texture n/a
GL_EXT_texture_storage n/a
GL_EXT_vertex_attrib_64bit DONE
GL_EXT_vertex_attrib_64bit not started
GL_EXT_EGL_image_storage n/a
GL_NV_bindless_texture n/a
GL_NV_gpu_shader5 n/a
@@ -409,6 +408,7 @@ we DO NOT WANT implementations of these extensions for Mesa.
GL_ARB_geometry_shader4 Superseded by GL 3.2 geometry shaders
GL_ARB_matrix_palette Superseded by GL_ARB_vertex_program
GL_ARB_shading_language_include Not interesting
GL_ARB_shadow_ambient Superseded by GL_ARB_fragment_program
GL_ARB_vertex_blend Superseded by GL_ARB_vertex_program
@@ -467,13 +467,13 @@ Khronos extensions that are not part of any Vulkan version:
VK_KHR_sampler_mirror_clamp_to_edge DONE (anv, radv)
VK_KHR_shader_atomic_int64 DONE (anv, radv)
VK_KHR_shader_float16_int8 DONE (anv/gen8+, radv)
VK_KHR_shader_float_controls DONE (anv/gen8+, radv)
VK_KHR_shader_subgroup_extended_types DONE (radv)
VK_KHR_shader_float_controls DONE (anv/gen8+)
VK_KHR_shader_subgroup_extended_types not started
VK_KHR_shared_presentable_image not started
VK_KHR_surface DONE (anv, radv)
VK_KHR_surface_protected_capabilities DONE (anv, radv)
VK_KHR_swapchain DONE (anv, radv)
VK_KHR_swapchain_mutable_format DONE (anv, radv)
VK_KHR_swapchain_mutable_format not started
VK_KHR_uniform_buffer_standard_layout DONE (anv, radv)
VK_KHR_vulkan_memory_model not started
VK_KHR_wayland_surface DONE (anv, radv)

View File

@@ -16,8 +16,7 @@
<h1>News</h1>
<h2>January 28, 2020</h2><p><a href="relnotes/19.3.3.html">Mesa 19.3.3</a> is released. This is a bug fix release.</p><h2>January 9, 2020</h2><p><a href="relnotes/19.3.2.html">Mesa 19.3.2</a> is released. This is a bug fix release.</p><h2>December 18, 2019</h2><p><a href="relnotes/19.2.8.html">Mesa 19.2.8</a> is released. This is a bug fix release.</p><h2>December 18, 2019</h2><p><a href="relnotes/19.3.1.html">Mesa 19.3.1</a> is released. This is a bug fix release.</p><h2>December 12, 2019</h2><p><a href="relnotes/19.3.0.html">Mesa 19.3.0</a> is released. This is a new development release. See the release notes for mor information about this release.</p><h2>December 4, 2019</h2><p><a href="relnotes/19.2.7.html">Mesa 19.2.7</a> is released. This is a bug fix release.</p><h2>November 21, 2019</h2><p><a href="relnotes/19.2.6.html">Mesa 19.2.6</a> is released. This is a bug fix release.</p><h2>November 20, 2019</h2><p><a href="relnotes/19.2.5.html">Mesa 19.2.5</a> is released. This is a bug fix release.</p><h2>November 13, 2019</h2><p><a href="relnotes/19.2.4.html">Mesa 19.2.4</a> is released. This is an emergency bugfix release, all users of 19.2.3 are recomended to upgrade immediately.</p>
<h2>November 6, 2019</h2><p><a href="relnotes/19.2.3.html">Mesa 19.2.3</a> is released. This is a bug fix release.</p><h2>October 24, 2019</h2><p><a href="relnotes/19.2.2.html">Mesa 19.2.2</a> is released. This is a bug fix release.</p><h2>October 21, 2019</h2>
<h2>October 24, 2019</h2><p><a href="relnotes/19.2.2.html">Mesa 19.2.2</a> is released. This is a bug fix release.</p><h2>October 21, 2019</h2>
<p>
<a href="relnotes/19.1.8.html">Mesa 19.1.8</a> is released.
This is a bug-fix release.

View File

@@ -74,9 +74,7 @@ Python Mako module is required. Version 0.8.0 or later should work.
On Linux systems, flex and bison versions 2.5.35 and 2.4.1, respectively,
(or later) should work.
On Windows with MinGW, install flex and bison with:
</p>
<pre>mingw-get install msys-flex msys-bison</pre>
<p>
For MSVC on Windows, install
<a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>.
</p>
@@ -107,8 +105,7 @@ the packaging tool used by your distro.
<h2 id="meson">2. Building with meson</h2>
<p><strong>Meson &gt;= 0.46.0 is required</strong></p>
<p><string>Meson &6t;= 0.46.0 is required</string></p>
<p>
Meson is the latest build system in mesa, it is currently able to build for
@@ -136,6 +133,18 @@ Please read the <a href="meson.html">detailed meson instructions</a>
for more information
</p>
<p>On windows you can also use the visual studio backend</p>
<pre>
meson builddir --backend=vs
cd builddir
msbuild mesa.sln /m
</pre>
<p>
Please read the <a href="meson.html">detailed meson instructions</a>
for more information
</p>
<h2 id="scons">3. Building with SCons (Windows/Linux)</h2>

View File

@@ -357,46 +357,46 @@ features.
</p>
<ul>
<li>Texture mapping:
<ul>
<li>glAreTexturesResident
<li>glBindTexture
<li>glCopyTexImage1D
<li>glCopyTexImage2D
<li>glCopyTexSubImage1D
<li>glCopyTexSubImage2D
<li>glDeleteTextures
<li>glGenTextures
<li>glIsTexture
<li>glPrioritizeTextures
<li>glTexSubImage1D
<li>glTexSubImage2D
</ul>
<ul>
<li>glAreTexturesResident
<li>glBindTexture
<li>glCopyTexImage1D
<li>glCopyTexImage2D
<li>glCopyTexSubImage1D
<li>glCopyTexSubImage2D
<li>glDeleteTextures
<li>glGenTextures
<li>glIsTexture
<li>glPrioritizeTextures
<li>glTexSubImage1D
<li>glTexSubImage2D
</ul>
<li>Vertex Arrays:
<ul>
<li>glArrayElement
<li>glColorPointer
<li>glDrawElements
<li>glEdgeFlagPointer
<li>glIndexPointer
<li>glInterleavedArrays
<li>glNormalPointer
<li>glTexCoordPointer
<li>glVertexPointer
</ul>
<ul>
<li>glArrayElement
<li>glColorPointer
<li>glDrawElements
<li>glEdgeFlagPointer
<li>glIndexPointer
<li>glInterleavedArrays
<li>glNormalPointer
<li>glTexCoordPointer
<li>glVertexPointer
</ul>
<li>Client state management:
<ul>
<li>glDisableClientState
<li>glEnableClientState
<li>glPopClientAttrib
<li>glPushClientAttrib
</ul>
<ul>
<li>glDisableClientState
<li>glEnableClientState
<li>glPopClientAttrib
<li>glPushClientAttrib
</ul>
<li>Misc:
<ul>
<li>glGetPointer
<li>glIndexub
<li>glIndexubv
<li>glPolygonOffset
</ul>
<ul>
<li>glGetPointer
<li>glIndexub
<li>glIndexubv
<li>glPolygonOffset
</ul>
</ul>
</div>

View File

@@ -20,7 +20,7 @@
<p>
Mesa is a 3-D graphics library with an API which is very similar to
that of <a href="https://www.opengl.org/">OpenGL</a><sup>[<a href="#trademark">1</a>]</sup>.
that of <a href="https://www.opengl.org/">OpenGL</a>.*
To the extent that Mesa utilizes the OpenGL command syntax or state
machine, it is being used with authorization from <a
href="https://www.sgi.com/">Silicon Graphics,
@@ -38,8 +38,8 @@ library</em>.
</p>
<p>
<a id="trademark">[1]</a>: OpenGL is a trademark of <a
href="https://www.sgi.com/">Silicon Graphics Incorporated</a>.
* OpenGL is a trademark of <a href="https://www.sgi.com/"
>Silicon Graphics Incorporated</a>.
</p>

View File

@@ -56,7 +56,7 @@ It's the fastest software rasterizer for Mesa.
For Linux, on a recent Debian based distribution do:
</p>
<pre>
aptitude install llvm-dev
aptitude install llvm-dev
</pre>
<p>
If you want development snapshot builds of LLVM for Debian and derived
@@ -68,7 +68,7 @@ aptitude install llvm-dev
For a RPM-based distribution do:
</p>
<pre>
yum install llvm-devel
yum install llvm-devel
</pre>
<p>
@@ -120,15 +120,15 @@ yum install llvm-devel
To build everything on Linux invoke scons as:
<pre>
scons build=debug libgl-xlib
scons build=debug libgl-xlib
</pre>
Alternatively, you can build it with meson with:
<pre>
mkdir build
cd build
meson -D glx=gallium-xlib -D gallium-drivers=swrast
ninja
mkdir build
cd build
meson -D glx=gallium-xlib -D gallium-drivers=swrast
ninja
</pre>
but the rest of these instructions assume that scons is used.
@@ -136,7 +136,7 @@ but the rest of these instructions assume that scons is used.
For Windows the procedure is similar except the target:
<pre>
scons platform=windows build=debug libgl-gdi
scons platform=windows build=debug libgl-gdi
</pre>
@@ -148,11 +148,11 @@ scons platform=windows build=debug libgl-gdi
<code>libGL.so</code> into</p>
<pre>
build/foo/gallium/targets/libgl-xlib/libGL.so
build/foo/gallium/targets/libgl-xlib/libGL.so
</pre>
or
<pre>
lib/gallium/libGL.so
lib/gallium/libGL.so
</pre>
<p>To use it set the <code>LD_LIBRARY_PATH</code> environment variable
@@ -206,7 +206,7 @@ any OpenGL drivers):
To profile llvmpipe you should build as
</p>
<pre>
scons build=profile &lt;same-as-before&gt;
scons build=profile &lt;same-as-before&gt;
</pre>
<p>
@@ -221,8 +221,8 @@ On Linux, it is possible to have symbol resolution of JIT code with <a href="htt
</p>
<pre>
perf record -g /my/application
perf report
perf record -g /my/application
perf report
</pre>
<p>
@@ -255,7 +255,7 @@ Some of these tests can output results and benchmarks to a tab-separated file
for later analysis, e.g.:
</p>
<pre>
build/linux-x86_64-debug/gallium/drivers/llvmpipe/lp_test_blend -o blend.tsv
build/linux-x86_64-debug/gallium/drivers/llvmpipe/lp_test_blend -o blend.tsv
</pre>

View File

@@ -34,20 +34,6 @@ iframe {
float: left;
}
figure {
margin: 0.5em;
padding: 0.5em;
border: 1px solid #ccc;
}
figure pre {
margin: 0;
}
figure figcaption {
padding-top: 0.5em;
}
.content {
position: absolute;
left: 20em;

View File

@@ -47,7 +47,7 @@ or
<pre>
sudo dnf install meson # Fedora
</pre>
<p>
Some older versions of meson do not check that they are too old and will error
out in odd ways.
</p>
@@ -68,15 +68,15 @@ The easiest way to install everything you need is with <a
href="https://chocolatey.org/">chocolatey</a>.
</p>
<pre>
choco install python3 winflexbison pkgconfiglite
choco install python3 winflexbison pkgconfiglite
</pre>
<p>You can even use chocolatey to install mingw and ninja (ninja can be used with MSVC as well)</p>
<pre>
choco install ninja mingw
choco install ninja mingw
</pre>
<p>Then install meson using pip</p>
<pre>
py -3 -m pip install meson mako
py -3 -m pip install meson mako
</pre>
You may need to add the python3 scripts directory to your path for meson.
@@ -203,7 +203,10 @@ or greater. Older versions always use the microsoft compiler.
<h2 id="advanced">3. Advanced Usage</h2>
<h3>Installation Location</h3>
<dl>
<dt>Installation Location</dt>
<dd>
<p>
Meson default to installing libGL.so in your system's main lib/ directory
and DRI drivers to a dri/ subdirectory.
@@ -225,8 +228,10 @@ to run/test the driver.
<p>
Meson also honors <code>DESTDIR</code> for installs.
</p>
</dd>
<h3>Compiler Options</h3>
<dt>Compiler Options</dt>
<dd>
<p>Meson supports the common CFLAGS, CXXFLAGS, etc. environment
variables but their use is discouraged because of the many caveats
in using them.
@@ -242,9 +247,11 @@ for C++ sources:
<pre>
meson builddir/ -Dc_args=-fmax-errors=10 -Dcpp_args=-DMAGIC=123
</pre>
</dd>
<h3>Compiler Specification</h3>
<dt>Compiler Specification</dt>
<dd>
<p>
Meson supports the standard CC and CXX environment variables for
changing the default compiler. Note that Meson does not allow
@@ -267,26 +274,28 @@ The default compilers depends on your operating system. Meson supports most of
the popular compilers, a complete list is available
<a href="https://mesonbuild.com/Reference-tables.html#compiler-ids">here</a>.
</p>
</dd>
<h3>LLVM</h3>
<p>Meson includes upstream logic to wrap llvm-config using its standard
<dt>LLVM</dt>
<dd><p>Meson includes upstream logic to wrap llvm-config using its standard
dependency interface.
</p>
<p>
</p></dd>
<dd><p>
As of meson 0.51.0 meson can use cmake to find llvm (the cmake finder
was added in meson 0.49.0, but LLVM cannot be found until 0.51) Due to the
way LLVM implements its cmake finder it will only find static libraries, it
will never find libllvm.so.
There is also a <code>-Dcmake_module_path</code> option in this meson version,
There is also a <pre>-Dcmake_module_path</pre> option in this meson version,
which points to the root of an alternative installation (the prefix). For
example:
</p>
<pre>
meson builddir -Dcmake_module_path=/home/user/mycmake/prefix
meson builddir -Dcmake_module_path=/home/user/mycmake/prefix
</pre>
</p></dd>
<p>
<dd><p>
As of meson 0.49.0 meson also has the concept of a
<a href="https://mesonbuild.com/Native-environments.html">"native file"</a>,
these files provide information about the native build environment (as opposed
@@ -296,17 +305,18 @@ find llvm-config:
custom-llvm.ini
<pre>
[binaries]
llvm-config = '/usr/local/bin/llvm/llvm-config'
[binaries]
llvm-config = '/usr/local/bin/llvm/llvm-config'
</pre>
Then configure meson:
<pre>
meson builddir/ --native-file custom-llvm.ini
meson builddir/ --native-file custom-llvm.ini
</pre>
</dd>
<p>
<dd><p>
Meson &lt; 0.49 doesn't support native files, so to specify a custom
<code>llvm-config</code> you need to modify your <code>$PATH</code> (or
<code>%PATH%</code> on windows), which will be searched for
@@ -316,8 +326,9 @@ and <code>llvm-config-<i>$version</i></code>:
<pre>
PATH=/path/to/folder/with/llvm-config:$PATH meson build
</pre>
</dd>
<p>
<dd><p>
For selecting llvm-config for cross compiling a
<a href="https://mesonbuild.com/Cross-compilation.html#defining-the-environment">"cross file"</a>
should be used. It uses the same format as the native file above:
@@ -325,22 +336,23 @@ should be used. It uses the same format as the native file above:
<p>cross-llvm.ini</p>
<pre>
[binaries]
...
llvm-config = '/usr/lib/llvm-config-32'
cmake = '/usr/bin/cmake-for-my-arch'
[binaries]
...
llvm-config = '/usr/lib/llvm-config-32'
cmake = '/usr/bin/cmake-for-my-arch'
</pre>
<p>Obviously, only cmake or llvm-config is required.</p>
<p>Then configure meson:</p>
<pre>
meson builddir/ --cross-file cross-llvm.ini
meson builddir/ --cross-file cross-llvm.ini
</pre>
See the <a href="#cross-compilation">Cross Compilation</a> section for more information.
</dd>
<p>On windows (and in other cases), using llvm-config or cmake may be
<dd><p>On windows (and in other cases), using llvm-config or cmake may be
either undesirable or impossible. Meson's solution for this is a
<a href="https://mesonbuild.com/Wrap-dependency-system-manual.html">wrap</a>, in
this case a "binary wrap". Follow the steps below:</p>
@@ -405,16 +417,20 @@ irbuilder_h = files('include/llvm/IR/IRBuilder.h')
workarounds for the wrong version of LLVM might be used resulting in build
failures.</p>
<h3><code>PKG_CONFIG_PATH</code></h3>
<p>The
</dd>
</dl>
<dt><code>PKG_CONFIG_PATH</code></dt>
<dd><p>The
<code>pkg-config</code> utility is a hard requirement for configuring and
building Mesa on Unix-like systems. It is used to search for external libraries
on the system. This environment variable is used to control the search path for
<code>pkg-config</code>. For instance, setting
<code>PKG_CONFIG_PATH=/usr/X11R6/lib/pkgconfig</code> will search for package
metadata in <code>/usr/X11R6</code> before the standard directories.</p>
</dd>
</dl>
<h3>Options</h3>
<p>
One of the oddities of meson is that some options are different when passed to
the <code>meson</code> than to <code>meson configure</code>. These options are

View File

@@ -41,7 +41,8 @@ will be in constant rotation.
<p>
The way the release schedule works is explained
<a href="releasing.html#schedule" target="_parent">here</a>.
</p>
</p
>
<p>
Take a look <a href="submittingpatches.html#criteria" target="_parent">here</a>
if you'd like to nominate a patch in the next stable release.
@@ -59,48 +60,46 @@ if you'd like to nominate a patch in the next stable release.
<th>Notes</th>
</tr>
<tr>
<td rowspan="3">19.3</td>
<td>2020-02-05</td>
<td>19.3.4</td>
<td rowspan="3">19.2</td>
<td>2019-11-06</td>
<td>19.2.3</td>
<td>Dylan Baker</td>
<td/>
</tr>
<tr>
<td>2020-02-12</td>
<td>19.3.5</td>
<td>2019-11-20</td>
<td>19.2.4</td>
<td>Dylan Baker</td>
<td/>
</tr>
<tr>
<td>2020-02-26</td>
<td>19.3.6</td>
<td>2019-12-04</td>
<td>19.2.5</td>
<td>Dylan Baker</td>
<td>Last planned 19.3 release</td>
<td>Last planned 19.2.x release</td>
</tr>
<tr>
<td rowspan="4">20.0</td>
<td>2020-01-29</td>
<td>20.0.0-rc1</td>
<td rowspan="4">19.3</td>
<td>2019-10-30</td>
<td>19.3.0-rc1</td>
<td>Dylan Baker</td>
<td/>
<td></td>
</tr>
<tr>
<td>2020-02-05</td>
<td>20.0.0-rc2</td>
<td>2019-11-06</td>
<td>19.3.0-rc2</td>
<td>Dylan Baker</td>
<td/>
<td></td>
</tr>
<tr>
<td>2020-02-12</td>
<td>20.0.0-rc3</td>
<td>2019-11-13</td>
<td>19.3.0-rc3</td>
<td>Dylan Baker</td>
<td/>
<td></td>
</tr>
<tr>
<td>2020-02-19</td>
<td>20.0.0-rc4</td>
<td>2019-11-20</td>
<td>19.3.0-rc4</td>
<td>Dylan Baker</td>
<td>Or 20.0.0 final</td>
<td>Last planned RC/Final release</td>
</tr>
</table>

View File

@@ -46,10 +46,10 @@ while the latter have a non-zero one.
For example:
</p>
<pre>
Mesa 10.1.0 - 10.1 branch, feature
Mesa 10.1.4 - 10.1 branch, bugfix
Mesa 12.0.0 - 12.0 branch, feature
Mesa 12.0.2 - 12.0 branch, bugfix
Mesa 10.1.0 - 10.1 branch, feature
Mesa 10.1.4 - 10.1 branch, bugfix
Mesa 12.0.0 - 12.0 branch, feature
Mesa 12.0.2 - 12.0 branch, bugfix
</pre>
@@ -183,27 +183,27 @@ This should be noted in the <a href="#prerelease">pre-announce</a> email.
</p>
<pre>
git show b10859ec41d09c57663a258f43fe57c12332698e
git show b10859ec41d09c57663a258f43fe57c12332698e
commit b10859ec41d09c57663a258f43fe57c12332698e
Author: Jonas Pfeil &lt;pfeiljonas@gmx.de&gt;
Date: Wed Mar 1 18:11:10 2017 +0100
commit b10859ec41d09c57663a258f43fe57c12332698e
Author: Jonas Pfeil &lt;pfeiljonas@gmx.de&gt;
Date: Wed Mar 1 18:11:10 2017 +0100
ralloc: Make sure ralloc() allocations match malloc()'s alignment.
ralloc: Make sure ralloc() allocations match malloc()'s alignment.
The header of ralloc needs to be aligned, because the compiler assumes
...
The header of ralloc needs to be aligned, because the compiler assumes
...
(cherry picked from commit cd2b55e536dc806f9358f71db438dd9c246cdb14)
(cherry picked from commit cd2b55e536dc806f9358f71db438dd9c246cdb14)
Squashed with commit:
Squashed with commit:
ralloc: don't leave out the alignment factor
ralloc: don't leave out the alignment factor
Experimentation shows that without alignment factor gcc and clang choose
...
Experimentation shows that without alignment factor gcc and clang choose
...
(cherry picked from commit ff494fe999510ea40e3ed5827e7818550b6de126)
(cherry picked from commit ff494fe999510ea40e3ed5827e7818550b6de126)
</pre>
<h2>Regression/functionality testing</h2>
@@ -236,8 +236,8 @@ A live branch, which contains the currently merge/rejected patches is available
in the main repository under <code>staging/X.Y</code>. For example:
</p>
<pre>
staging/18.1 - WIP branch for the 18.1 series
staging/18.2 - WIP branch for the 18.2 series
staging/18.1 - WIP branch for the 18.1 series
staging/18.2 - WIP branch for the 18.2 series
</pre>
<p>
@@ -271,15 +271,15 @@ Check if the version number is going to remain as, alternatively
To setup the branchpoint:
</p>
<pre>
git checkout master # make sure we're in master first
git tag -s X.Y-branchpoint -m "Mesa X.Y branchpoint"
git checkout -b X.Y
git checkout master
$EDITOR VERSION # bump the version number
git commit -as
cp docs/relnotes/{X.Y,X.Y+1}.html # copy/create relnotes template
git commit -as
git push origin X.Y-branchpoint X.Y
git checkout master # make sure we're in master first
git tag -s X.Y-branchpoint -m "Mesa X.Y branchpoint"
git checkout -b X.Y
git checkout master
$EDITOR VERSION # bump the version number
git commit -as
cp docs/relnotes/{X.Y,X.Y+1}.html # copy/create relnotes template
git commit -as
git push origin X.Y-branchpoint X.Y
</pre>
<p>
@@ -482,45 +482,45 @@ So we do a quick 'touch test'
</p>
<pre>
__glxgears_cmd='glxgears 2&gt;&amp;1 | grep -v "configuration file"'
__es2info_cmd='es2_info 2&gt;&amp;1 | egrep "GL_VERSION|GL_RENDERER|.*dri\.so"'
__es2gears_cmd='es2gears_x11 2&gt;&amp;1 | grep -v "configuration file"'
test "x$LD_LIBRARY_PATH" != 'x' &amp;&amp; __old_ld="$LD_LIBRARY_PATH"
export LD_LIBRARY_PATH=`pwd`/test/usr/local/lib/:"${__old_ld}"
export LIBGL_DRIVERS_PATH=`pwd`/test/usr/local/lib/dri/
export LIBGL_DEBUG=verbose
eval $__glxinfo_cmd
eval $__glxgears_cmd
eval $__es2info_cmd
eval $__es2gears_cmd
export LIBGL_ALWAYS_SOFTWARE=true
eval $__glxinfo_cmd
eval $__glxgears_cmd
eval $__es2info_cmd
eval $__es2gears_cmd
export LIBGL_ALWAYS_SOFTWARE=true
export GALLIUM_DRIVER=softpipe
eval $__glxinfo_cmd
eval $__glxgears_cmd
eval $__es2info_cmd
eval $__es2gears_cmd
# Smoke test DOTA2
unset LD_LIBRARY_PATH
test "x$__old_ld" != 'x' &amp;&amp; export LD_LIBRARY_PATH="$__old_ld" &amp;&amp; unset __old_ld
unset LIBGL_DRIVERS_PATH
unset LIBGL_DEBUG
unset LIBGL_ALWAYS_SOFTWARE
unset GALLIUM_DRIVER
export VK_ICD_FILENAMES=`pwd`/test/usr/local/share/vulkan/icd.d/intel_icd.x86_64.json
steam steam://rungameid/570 -vconsole -vulkan
unset VK_ICD_FILENAMES
__glxgears_cmd='glxgears 2&gt;&amp;1 | grep -v "configuration file"'
__es2info_cmd='es2_info 2&gt;&amp;1 | egrep "GL_VERSION|GL_RENDERER|.*dri\.so"'
__es2gears_cmd='es2gears_x11 2&gt;&amp;1 | grep -v "configuration file"'
test "x$LD_LIBRARY_PATH" != 'x' &amp;&amp; __old_ld="$LD_LIBRARY_PATH"
export LD_LIBRARY_PATH=`pwd`/test/usr/local/lib/:"${__old_ld}"
export LIBGL_DRIVERS_PATH=`pwd`/test/usr/local/lib/dri/
export LIBGL_DEBUG=verbose
eval $__glxinfo_cmd
eval $__glxgears_cmd
eval $__es2info_cmd
eval $__es2gears_cmd
export LIBGL_ALWAYS_SOFTWARE=true
eval $__glxinfo_cmd
eval $__glxgears_cmd
eval $__es2info_cmd
eval $__es2gears_cmd
export LIBGL_ALWAYS_SOFTWARE=true
export GALLIUM_DRIVER=softpipe
eval $__glxinfo_cmd
eval $__glxgears_cmd
eval $__es2info_cmd
eval $__es2gears_cmd
# Smoke test DOTA2
unset LD_LIBRARY_PATH
test "x$__old_ld" != 'x' &amp;&amp; export LD_LIBRARY_PATH="$__old_ld" &amp;&amp; unset __old_ld
unset LIBGL_DRIVERS_PATH
unset LIBGL_DEBUG
unset LIBGL_ALWAYS_SOFTWARE
unset GALLIUM_DRIVER
export VK_ICD_FILENAMES=`pwd`/test/usr/local/share/vulkan/icd.d/intel_icd.x86_64.json
steam steam://rungameid/570 -vconsole -vulkan
unset VK_ICD_FILENAMES
</pre>
<h3>Create release notes for the new release</h3>
<p>
The release notes are completely generated by the
<code>bin/gen_release_notes.py</code> script. Simply run this script before
<pre>bin/gen_release_notes.py</pre> script. Simply run this script before
bumping the version
The only thing left to do is add the sha256 sums.
@@ -538,7 +538,7 @@ Commit these changes and push the branch.
</p>
<pre>
git push origin HEAD
git push origin HEAD
</pre>
@@ -549,9 +549,9 @@ Start the release process.
</p>
<pre>
# For the dist/distcheck, you may want to specify which LLVM to use:
# export LLVM_CONFIG=/usr/lib/llvm-3.9/bin/llvm-config
../relative/path/to/release.sh . # append --dist if you've already done distcheck above
# For the dist/distcheck, you may want to specify which LLVM to use:
# export LLVM_CONFIG=/usr/lib/llvm-3.9/bin/llvm-config
../relative/path/to/release.sh . # append --dist if you've already done distcheck above
</pre>
<p>
@@ -572,18 +572,18 @@ Something like the following steps will do the trick:
</p>
<pre>
git cherry-pick -x X.Y~1
git cherry-pick -x X.Y
git cherry-pick -x X.Y~1
git cherry-pick -x X.Y
</pre>
<p>Then run the <code>./bin/post_verison.py X.Y.Z</code>, where X.Y.Z is the
<p>Then run the <pre>./bin/post_verison.py X.Y.Z</pre>, where X.Y.Z is the
version you just made. This will updated docs/relnotes.html and
docs/index.html. Remove docs/release-calendar.html. Then commit and push:
</p>
<pre>
git commit -as -m "docs: update calendar, add news item and link release notes for X.Y.Z"
git push origin master X.Y
git commit -as -m "docs: update calendar, add news item and link release notes for X.Y.Z"
git push origin master X.Y
</pre>

View File

@@ -21,7 +21,7 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<ul>
<li><a href="relnotes/19.3.3.html">19.3.3 release notes</a></li><li><a href="relnotes/19.3.2.html">19.3.2 release notes</a></li><li><a href="relnotes/19.2.8.html">19.2.8 release notes</a></li><li><a href="relnotes/19.3.1.html">19.3.1 release notes</a></li><li><a href="relnotes/19.3.0.html">19.3.0 release notes</a></li><li><a href="relnotes/19.2.7.html">19.2.7 release notes</a></li><li><a href="relnotes/19.2.6.html">19.2.6 release notes</a></li><li><a href="relnotes/19.2.5.html">19.2.5 release notes</a></li><li><a href="relnotes/19.2.4.html">19.2.4 release notes</a></li><li><a href="relnotes/19.2.3.html">19.2.3 release notes</a></li><li><a href="relnotes/19.2.2.html">19.2.2 release notes</a></li><li><a href="relnotes/19.1.8.html">19.1.8 release notes</a>
<li><a href="relnotes/19.2.2.html">19.2.2 release notes</a></li><li><a href="relnotes/19.1.8.html">19.1.8 release notes</a>
</li><li><a href="relnotes/19.2.1.html">19.2.1 release notes</a></li><li><a href="relnotes/19.2.0.html">19.2.0 release notes</a>
</li><li><a href="relnotes/19.1.7.html">19.1.7 release notes</a>
</li><li><a href="relnotes/19.1.6.html">19.1.6 release notes</a>

View File

@@ -1,146 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 19.2.3 Release Notes / 2019-11-06</h1>
<p>
Mesa 19.2.3 is a bug fix release which fixes bugs found since the 19.2.2 release.
</p>
<p>
Mesa 19.2.3 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<p>
Mesa 19.2.3 implements the Vulkan 1.1 API, but the version reported by
the apiVersion property of the VkPhysicalDeviceProperties struct
depends on the particular driver being used.
</p>
<h2>SHA256 checksum</h2>
<pre>
5ee6e42504fe41dcc9a6eba26982656a675b2550a640946f463927ed7f1c5047 mesa-19.2.3.tar.xz
</pre>
<h2>New features</h2>
<ul>
<li>None</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li>19.2.2 fails mesa:util / timespec test on x86</li>
<li>Objects leaving trails in Firefox with antialias and preserveDrawingBuffer in three.js WebGLRednerer with mesa 19.2</li>
<li>glLinkProgram crash when using gcc-9 -O3 -flto due to use of uninitialised value</li>
</ul>
<h2>Changes</h2>
<ul>
<p>Bas Nieuwenhuizen (4):</p>
<li> radv: Fix timeout handling in syncobj wait.</li>
<li> radv: Remove _mesa_locale_init/fini calls.</li>
<li> turnip: Remove _mesa_locale_init/fini calls.</li>
<li> anv: Remove _mesa_locale_init/fini calls.</li>
<p></p>
<p>Caio Marcelo de Oliveira Filho (1):</p>
<li> anv: Fix output of INTEL_DEBUG=bat for chained batches</li>
<p></p>
<p>Danylo Piliaiev (1):</p>
<li> glsl: Initialize all fields of ir_variable in constructor</li>
<p></p>
<p>Dylan Baker (11):</p>
<li> bin/gen_release_notes.py: fix conditional of bugfix</li>
<li> bin/gen_release_notes.py: strip &#x27;#&#x27; from gitlab bugs</li>
<li> bin/gen_release_notes.py: Return &quot;None&quot; if there are no new features</li>
<li> bin/post_version.py: Pass version as an argument</li>
<li> bin/post_version.py: white space fixes</li>
<li> bin/post_release.py: Add .html to hrefs</li>
<li> bin/gen_release_notes.py: html escape all external data</li>
<li> bin/gen_release_notes.py: Add a warning if new features are introduced in a point release</li>
<li> cherry-ignore: update for 19.2.3 cycle</li>
<li> nir: correct use of identity check in python</li>
<li> meson: Add dep_glvnd to egl deps when building with glvnd</li>
<p></p>
<p>Ilia Mirkin (1):</p>
<li> nv50/ir: mark STORE destination inputs as used</li>
<p></p>
<p>Illia Iorin (1):</p>
<li> Revert &quot;mesa/main: Fix multisample texture initialize&quot;</li>
<p></p>
<p>Jason Ekstrand (2):</p>
<li> anv: Fix a potential BO handle leak</li>
<li> anv/tests: Zero-initialize instances</li>
<p></p>
<p>Jon Turney (2):</p>
<li> rbug: Fix use of alloca() without #include &quot;c99_alloca.h&quot;</li>
<li> Fix timespec_from_nsec test for 32-bit time_t</li>
<p></p>
<p>Jonathan Marek (1):</p>
<li> etnaviv: fix depth bias</li>
<p></p>
<p>Kenneth Graunke (1):</p>
<li> iris: Fix &quot;Force Zero RTA Index Enable&quot; setting again</li>
<p></p>
<p>Lionel Landwerlin (2):</p>
<li> anv: fix unwind of vkCreateDevice fail</li>
<li> mesa: check draw buffer completeness on glClearBufferfi/glClearBufferiv</li>
<p></p>
<p>Marek Olšák (1):</p>
<li> util/u_queue: skip util_queue_finish if num_threads is 0</li>
<p></p>
<p>Nanley Chery (5):</p>
<li> anv: Properly allocate aux-tracking space for CCS_E</li>
<li> intel/blorp: Disable depth testing for slow depth clears</li>
<li> iris: Clear ::has_hiz when disabling aux</li>
<li> iris: Don&#x27;t leak the resource for unsupported modifier</li>
<li> iris: Disallow incomplete resource creation</li>
<p></p>
<p>Paulo Zanoni (1):</p>
<li> intel/compiler: remove the operand restriction for src1 on GLK</li>
<p></p>
<p>Pierre-Eric Pelloux-Prayer (1):</p>
<li> mesa: enable msaa in clear_with_quad if needed</li>
<p></p>
<p>Sagar Ghuge (1):</p>
<li> intel/blorp: Assign correct view while clearing depth stencil</li>
<p></p>
<p>Samuel Pitoiset (4):</p>
<li> radv: do not create meta pipelines with 16 samples</li>
<li> radv: do not emit rbplus if attachments are undefined</li>
<li> radv/gfx10: fix 3D images</li>
<li> radv: fix vkUpdateDescriptorSets with inline uniform blocks</li>
<p></p>
<p>Tapani Pälli (1):</p>
<li> i965: setup sized internalformat for MESA_FORMAT_R10G10B10A2_UNORM</li>
<p></p>
<p>Thomas Hellstrom (2):</p>
<li> svga: Fix banded DMA upload unmap</li>
<li> winsys/svga: Limit the maximum DMA hardware buffer size</li>
<p></p>
<p></p>
</ul>
</div>
</body>
</html>

View File

@@ -1,65 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 19.2.4 Release Notes / 2019-11-13</h1>
<p>
Mesa 19.2.4 is an emergency bug fix release to fix on ciritcal bug in 19.2.3.
</p>
<p>
Mesa 19.2.4 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<p>
Mesa 19.2.4 implements the Vulkan 1.1 API, but the version reported by
the apiVersion property of the VkPhysicalDeviceProperties struct
depends on the particular driver being used.
</p>
<h2>SHA256 checksum</h2>
<pre>
09000a0f7dbbd82e193b81a8f1bf0c118eab7ca975c0329181968596e548e30f mesa-19.2.4.tar.xz
</pre>
<h2>New features</h2>
<ul>
<li>None</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li>Dirt Rally: Menu system doesn&#x27;t show up with Mesa 19.2.3</li>
</ul>
<h2>Changes</h2>
<ul>
<p>Lionel Landwerlin (1):</p>
<li> mesa: check framebuffer completeness only after state update</li>
<p></p>
<p></p>
</ul>
</div>
</body>
</html>

View File

@@ -1,115 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 19.2.5 Release Notes / 2019-11-20</h1>
<p>
Mesa 19.2.5 is a bug fix release which fixes bugs found since the 19.2.4 release.
</p>
<p>
Mesa 19.2.5 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<p>
Mesa 19.2.5 implements the Vulkan 1.1 API, but the version reported by
the apiVersion property of the VkPhysicalDeviceProperties struct
depends on the particular driver being used.
</p>
<h2>SHA256 checksum</h2>
<pre>
3d010a366b28d10bdd71e32091d8684baf1522e6466c5c5703667091b2108c8b mesa-19.2.5.tar.xz
</pre>
<h2>New features</h2>
<ul>
<li>None</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li>HSW. Tropico 6 and SuperTuxKart have shadows flickering</li>
<li>glxgears segfaults on POWER / Xvnc</li>
<li>Cannot start Civ6 with AMD GPU on Linux</li>
</ul>
<h2>Changes</h2>
<ul>
<p>Ben Crocker (1):</p>
<li> llvmpipe: use ppc64le/ppc64 Large code model for JIT-compiled shaders</li>
<p></p>
<p>Brian Paul (1):</p>
<li> Call shmget() with permission 0600 instead of 0777</li>
<p></p>
<p>Caio Marcelo de Oliveira Filho (1):</p>
<li> spirv: Don&#x27;t leak GS initialization to other stages</li>
<p></p>
<p>Danylo Piliaiev (1):</p>
<li> i965: Unify CC_STATE and BLEND_STATE atoms on Haswell as a workaround</li>
<p></p>
<p>Dylan Baker (2):</p>
<li> docs: Add SHA256 sum for for 19.2.4</li>
<li> cherry-ignore: Update for 19.2.4 cycle</li>
<p></p>
<p>Eric Engestrom (1):</p>
<li> egl: fix _EGL_NATIVE_PLATFORM fallback</li>
<p></p>
<p>Ian Romanick (2):</p>
<li> nir/algebraic: Add the ability to mark a replacement as exact</li>
<li> nir/algebraic: Mark other comparison exact when removing a == a</li>
<p></p>
<p>Illia Iorin (1):</p>
<li> mesa/main: Ignore filter state for MS texture completeness</li>
<p></p>
<p>Jason Ekstrand (1):</p>
<li> anv: Stop bounds-checking pushed UBOs</li>
<p></p>
<p>Lepton Wu (1):</p>
<li> gallium: dri2: Use index as plane number.</li>
<p></p>
<p>Lionel Landwerlin (3):</p>
<li> anv: invalidate file descriptor of semaphore sync fd at vkQueueSubmit</li>
<li> anv: remove list items on batch fini</li>
<li> anv/wsi: signal the semaphore in the acquireNextImage</li>
<p></p>
<p>Marek Olšák (3):</p>
<li> st/mesa: fix Sanctuary and Tropics by disabling ARB_gpu_shader5 for them</li>
<li> tgsi_to_nir: fix masked out image loads</li>
<li> tgsi_to_nir: handle PIPE_FORMAT_NONE in image opcodes</li>
<p></p>
<p>Paulo Zanoni (1):</p>
<li> intel/compiler: fix nir_op_{i,u}*32 on ICL</li>
<p></p>
<p>Pierre-Eric Pelloux-Prayer (3):</p>
<li> radeonsi: disable sdma for gfx10</li>
<li> radeonsi: tell the shader disk cache what IR is used</li>
<li> radeonsi: fix shader disk cache key</li>
<p></p>
<p></p>
</ul>
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 19.2.6 Release Notes / 2019-11-21</h1>
<p>
Mesa 19.2.6 is a bug fix release which fixes bugs found since the 19.2.5 release.
</p>
<p>
Mesa 19.2.6 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<p>
Mesa 19.2.6 implements the Vulkan 1.1 API, but the version reported by
the apiVersion property of the VkPhysicalDeviceProperties struct
depends on the particular driver being used.
</p>
<h2>SHA256 checksum</h2>
<pre>
9d7b24fa60c82db34788196450042a55ce6cb2d70c7a8d5c31401619b6907797 mesa-19.2.6.tar.xz
</pre>
<h2>New features</h2>
<ul>
<li>None</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li>glesv2.pc is not built since fafd20f67dec9f589</li>
<li>textureSize(samplerExternalOES, int) missing in desktop mesa 19.1.7 implementation</li>
<li>[19.2.5] lp_bld_misc: broken #if PIPE_ARCH_LITTLE_ENDIAN on ppc64l</li>
</ul>
<h2>Changes</h2>
<ul>
<p>Alejandro Piñeiro (1):</p>
<li> v3d: adds an extra MOV for any sig.ld*</li>
<p></p>
<p>Dave Airlie (1):</p>
<li> llvmpipe/ppc: fix if/ifdef confusion in backport.</li>
<p></p>
<p>Dylan Baker (2):</p>
<li> docs/relnotes/19.2.5: Add SHA256 sum</li>
<li> meson: generate .pc files for gles and gles2 with old glvnd</li>
<p></p>
<p>Eric Engestrom (1):</p>
<li> vulkan: delete typo&#x27;d header</li>
<p></p>
<p>Hyunjun Ko (1):</p>
<li> freedreno/ir3: fix printing output registers of FS.</li>
<p></p>
<p>Jose Maria Casanova Crespo (1):</p>
<li> v3d: Fix predication with atomic image operations</li>
<p></p>
<p>Yevhenii Kolesnikov (1):</p>
<li> glsl: Enable textureSize for samplerExternalOES</li>
<p></p>
<p></p>
</ul>
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 19.2.7 Release Notes / 2019-12-04</h1>
<p>
Mesa 19.2.7 is a bug fix release which fixes bugs found since the 19.2.6 release.
</p>
<p>
Mesa 19.2.7 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<p>
Mesa 19.2.7 implements the Vulkan 1.1 API, but the version reported by
the apiVersion property of the VkPhysicalDeviceProperties struct
depends on the particular driver being used.
</p>
<h2>SHA256 checksum</h2>
<pre>
e3799fb7896fd9ed2f90f651fb907b95cdebfbd494968ff116e6bf1be143579e mesa-19.2.7.tar.xz
</pre>
<h2>New features</h2>
<ul>
<li>None</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li>ld.lld: error: duplicate symbol (mesa-19.3.0-rc1)</li>
<li>triangle strip clipping with GL_FIRST_VERTEX_CONVENTION causes wrong vertex&#x27;s attribute to be broadcasted for flat interpolation</li>
<li>[bisected][regression][g45,g965,ilk] piglit arb_fragment_program kil failures</li>
</ul>
<h2>Changes</h2>
<ul>
<p>Bas Nieuwenhuizen (2):</p>
<li> radv: Allocate cmdbuffer space for buffer marker write.</li>
<li> radv: Unify max_descriptor_set_size.</li>
<p></p>
<p>Boris Brezillon (1):</p>
<li> gallium: Fix the -&gt;set_damage_region() implementation</li>
<p></p>
<p>Ian Romanick (1):</p>
<li> intel/fs: Disable conditional discard optimization on Gen4 and Gen5</li>
<p></p>
<p>Jason Ekstrand (1):</p>
<li> anv: Set up SBE_SWIZ properly for gl_Viewport</li>
<p></p>
<p>Jonathan Gray (2):</p>
<li> winsys/amdgpu: avoid double simple_mtx_unlock()</li>
<li> i965: update Makefile.sources for perf changes</li>
<p></p>
<p>Rhys Perry (1):</p>
<li> radv: set writes_memory for global memory stores/atomics</li>
<p></p>
<p>Samuel Pitoiset (3):</p>
<li> radv: fix enabling sample shading with SampleID/SamplePosition</li>
<li> radv/gfx10: fix implementation of exclusive scans</li>
<li> radv: fix compute pipeline keys when optimizations are disabled</li>
<p></p>
<p>Yevhenii Kolesnikov (1):</p>
<li> meson: Fix linkage of libgallium_nine with libgalliumvl</li>
<p></p>
<p>Zebediah Figura (1):</p>
<li> Revert &quot;draw: revert using correct order for prim decomposition.&quot;</li>
<p></p>
<p></p>
</ul>
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 19.2.8 Release Notes / 2019-12-18</h1>
<p>
Mesa 19.2.8 is a bug fix release which fixes bugs found since the 19.2.7 release.
</p>
<p>
Mesa 19.2.8 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<p>
Mesa 19.2.8 implements the Vulkan 1.1 API, but the version reported by
the apiVersion property of the VkPhysicalDeviceProperties struct
depends on the particular driver being used.
</p>
<h2>SHA256 checksum</h2>
<pre>
cffa8fa755c7422ce014c39ca0b770a092d9e0bbae537ceb2609c106916e5a57 mesa-19.2.8.tar.xz
</pre>
<h2>New features</h2>
<ul>
<li>None</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li>i965/iris: assert when destroy GL context with active query</li>
</ul>
<h2>Changes</h2>
<ul>
<p>Alyssa Rosenzweig (1):</p>
<li> gallium/util: Support POLYGON in u_stream_outputs_for_vertices</li>
<p></p>
<p>Bas Nieuwenhuizen (2):</p>
<li> amd/common: Always use addrlib for HTILE tc-compat.</li>
<li> amd/common: Fix tcCompatible degradation on Stoney.</li>
<p></p>
<p>Dylan Baker (4):</p>
<li> docs: Add SHA256 sums for 19.2.7</li>
<li> meson/broadcom: libbroadcom_cle needs expat headers</li>
<li> meson/broadcom: libbroadcom_cle also needs zlib</li>
<li> cherry-ignore: Update for 19.2.8</li>
<p></p>
<p>Gert Wollny (1):</p>
<li> virgl: Increase the shader transfer buffer by doubling the size</li>
<p></p>
<p>Iván Briano (1):</p>
<li> anv: Export filter_minmax support only when it&#x27;s really supported</li>
<p></p>
<p>Jason Ekstrand (2):</p>
<li> anv: Re-emit all compute state on pipeline switch</li>
<li> anv: Don&#x27;t leak when set_tiling fails</li>
<p></p>
<p>Kenneth Graunke (1):</p>
<li> iris: Default to X-tiling for scanout buffers without modifiers</li>
<p></p>
<p>Lionel Landwerlin (7):</p>
<li> intel/perf: fix invalid hw_id in query results</li>
<li> intel/perf: set read buffer len to 0 to identify empty buffer</li>
<li> intel/perf: take into account that reports read can be fairly old</li>
<li> intel/perf: simplify the processing of OA reports</li>
<li> intel/perf: fix improper pointer access</li>
<li> anv: fix fence underlying primitive checks</li>
<li> mesa: avoid triggering assert in implementation</li>
<p></p>
<p>Nanley Chery (2):</p>
<li> gallium/dri2: Fix creation of multi-planar modifier images</li>
<li> gallium: Store the image format in winsys_handle</li>
<p></p>
<p>Rob Clark (1):</p>
<li> nir/lower_clip: Fix incorrect driver loc for clipdist outputs</li>
<p></p>
<p>Timothy Arceri (1):</p>
<li> glsl/nir: iterate the system values list when adding varyings</li>
<p></p>
<p></p>
</ul>
</div>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 19.3.1 Release Notes / 2019-12-18</h1>
<p>
Mesa 19.3.1 is a bug fix release which fixes bugs found since the 19.3.0 release.
</p>
<p>
Mesa 19.3.1 implements the OpenGL 4.6 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.6. OpenGL
4.6 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<p>
Mesa 19.3.1 implements the Vulkan 1.1 API, but the version reported by
the apiVersion property of the VkPhysicalDeviceProperties struct
depends on the particular driver being used.
</p>
<h2>SHA256 checksum</h2>
<pre>
cd951db69c56a97ff0570a7ab2c0e39e6c5323f4cd8f4eb8274723e033beae59 mesa-19.3.1.tar.xz
</pre>
<h2>New features</h2>
<ul>
<li>None</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li>i965/iris: assert when destroy GL context with active query</li>
<li>Visuals without alpha bits are not sRGB-capable</li>
<li>radv secure compile feature breaks compilation of RADV on armhf EABI (19.3-rc1)</li>
</ul>
<h2>Changes</h2>
<ul>
<p>Bas Nieuwenhuizen (2):</p>
<li> amd/common: Fix tcCompatible degradation on Stoney.</li>
<li> amd/common: Always use addrlib for HTILE tc-compat.</li>
<p></p>
<p>Dylan Baker (3):</p>
<li> docs/19.3.0: Add SHA256 sums</li>
<li> cherry-ignore: update for the 19.3.1 cycle</li>
<li> docs: remove new_features.txt from stable branch</li>
<p></p>
<p>Gert Wollny (1):</p>
<li> virgl: Increase the shader transfer buffer by doubling the size</li>
<p></p>
<p>Iván Briano (1):</p>
<li> anv: Export filter_minmax support only when it&#x27;s really supported</li>
<p></p>
<p>Kenneth Graunke (1):</p>
<li> iris: Default to X-tiling for scanout buffers without modifiers</li>
<p></p>
<p>Lionel Landwerlin (2):</p>
<li> anv: fix fence underlying primitive checks</li>
<li> mesa: avoid triggering assert in implementation</li>
<p></p>
<p>Luis Mendes (1):</p>
<li> radv: fix radv secure compile feature breaks compilation on armhf EABI and aarch64</li>
<p></p>
<p>Tapani Pälli (2):</p>
<li> dri: add __DRI_IMAGE_FORMAT_SXRGB8</li>
<li> i965: expose MESA_FORMAT_B8G8R8X8_SRGB visual</li>
<p></p>
<p></p>
</ul>
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 19.3.2 Release Notes / 2020-01-09</h1>
<p>
Mesa 19.3.2 is a bug fix release which fixes bugs found since the 19.3.1 release.
</p>
<p>
Mesa 19.3.2 implements the OpenGL 4.6 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.6. OpenGL
4.6 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<p>
Mesa 19.3.2 implements the Vulkan 1.1 API, but the version reported by
the apiVersion property of the VkPhysicalDeviceProperties struct
depends on the particular driver being used.
</p>
<h2>SHA256 checksum</h2>
<pre>
4e3aee324616352bbc7f58d47ab573e10f68cc7719fd045bd6d3abcdd97ee1c1 mesa-19.3.2.tar.xz
</pre>
<h2>New features</h2>
<ul>
<li>None</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li>Rise of the Tomb Raider benchmark crash on Dell XPS 7390 2-in-1 w/ Iris Plus Graphics (Ice Lake 8x8 GT2)</li>
<li>Raven Ridge (2400G): Resident Evil 2 crashes my machine</li>
<li>Rocket League ingame artifacts</li>
<li>[radv] SteamVR direct mode no longer works</li>
<li>[RADV] [Navi] LOD artifacting in Halo - The Master Chief Collection (Halo Reach)</li>
<li>[ANV] unused create parameters not properly ignored</li>
<li>Blocky corruption in The Surge 2</li>
<li>radeonsi: Floating point exception on R9 270 gpu for a set of traces</li>
<li>[CTS] dEQP-VK.api.image_clearing.core.clear_color_image.2d.linear.single_layer.r32g32b32_* fail on GFX6-GFX8</li>
<li>Vulkan: Please consider adding another sample count to sampledImageIntegerSampleCounts</li>
<li>Navi10: Bitrate based encoding with VAAPI/RadeonSI unusable</li>
<li>[GFX10] Glitch rendering Custom Avatars in Beat Saber</li>
<li>intel/fs: Check for 16-bit immediates in fs_visitor::lower_mul_dword_inst is too strict</li>
</ul>
<h2>Changes</h2>
<ul>
<p>Andrii Simiklit (3):</p>
<li> glsl: fix an incorrect max_array_access after optimization of ssbo/ubo</li>
<li> glsl: fix a binding points assignment for ssbo/ubo arrays</li>
<li> glsl/nir: do not change an element index to have correct block name</li>
<p></p>
<p>Bas Nieuwenhuizen (7):</p>
<li> radv: Limit workgroup size to 1024.</li>
<li> radv: Expose all sample counts for integer formats as well.</li>
<li> amd/common: Handle alignment of 96-bit formats.</li>
<li> nir: Add clone/hash/serialize support for non-uniform tex instructions.</li>
<li> spirv: Fix glsl type assert in spir2nir.</li>
<li> radv: Only use the gfx mipmap level offset/pitch for linear textures.</li>
<li> radv: Emit a BATCH_BREAK when changing pixel shaders or CB_TARGET_MASK.</li>
<p></p>
<p>Caio Marcelo de Oliveira Filho (4):</p>
<li> intel/fs: Lower 64-bit MOVs after lower_load_payload()</li>
<li> intel/fs: Fix lowering of dword multiplication by 16-bit constant</li>
<li> intel/vec4: Fix lowering of multiplication by 16-bit constant</li>
<li> anv: Ignore some CreateInfo structs when rasterization is disabled</li>
<p></p>
<p>Christian Gmeiner (1):</p>
<li> etnaviv: update resource status after flushing</li>
<p></p>
<p>Dylan Baker (2):</p>
<li> dcos: add releanse notes for 19.3.1</li>
<li> cherry-ignore: update for 19.3.2</li>
<p></p>
<p>Eric Engestrom (4):</p>
<li> util/format: remove left-over util_format_description_table declaration</li>
<li> amd: fix empty-body issues</li>
<li> nine: fix empty-body-issues</li>
<li> mesa: avoid returning a value in a void function</li>
<p></p>
<p>Gert Wollny (1):</p>
<li> r600: Fix maximum line width</li>
<p></p>
<p>Jason Ekstrand (2):</p>
<li> anv: Properly advertise sampledImageIntegerSampleCounts</li>
<li> intel/nir: Add a memory barrier before barrier()</li>
<p></p>
<p>Lionel Landwerlin (2):</p>
<li> loader: fix close on uninitialized file descriptor value</li>
<li> anv: don&#x27;t close invalid syncfd semaphore</li>
<p></p>
<p>Marek Olšák (2):</p>
<li> winsys/radeon: initialize pte_fragment_size</li>
<li> radeonsi: disable SDMA on gfx8 to fix corruption on RX 580</li>
<p></p>
<p>Pierre-Eric Pelloux-Prayer (2):</p>
<li> radeon/vcn2: enable rate control for hevc encoding</li>
<li> radeonsi: check ctx-&gt;sdma_cs before using it</li>
<p></p>
<p>Samuel Pitoiset (2):</p>
<li> radv/gfx10: fix the out-of-bounds check for vertex descriptors</li>
<li> radv: return the correct pitch for linear mipmaps on GFX10</li>
<p></p>
<p>Timur Kristóf (1):</p>
<li> aco: Fix uniform i2i64.</li>
<p></p>
<p>Yevhenii Kolesnikov (2):</p>
<li> meta: Cleanup function for DrawTex</li>
<li> main: allow external textures for BindImageTexture</li>
<p></p>
<p></p>
</ul>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 19.3.3 Release Notes / 2020-01-28</h1>
<p>
Mesa 19.3.3 is a bug fix release which fixes bugs found since the 19.3.2 release.
</p>
<p>
Mesa 19.3.3 implements the OpenGL 4.6 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.6. OpenGL
4.6 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<p>
Mesa 19.3.3 implements the Vulkan 1.1 API, but the version reported by
the apiVersion property of the VkPhysicalDeviceProperties struct
depends on the particular driver being used.
</p>
<h2>SHA256 checksum</h2>
<pre>
81ce4810bb25d61300f8104856461f4d49cf7cb794aa70cb572312e370c39f09 mesa-19.3.3.tar.xz
</pre>
<h2>New features</h2>
<ul>
<li>None</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li>aco: Dead Rising 4 crashes in lower_to_hw_instr() on GFX6-GFX7</li>
<li>libvulkan_radeon.so crash with `free(): double free detected in tcache 2`</li>
<li>Commit be08e6a causes crash in com.android.launcher3 (Launcher)</li>
<li>Mesa no longer compiles with GCC 10</li>
<li>[bisected] [radeonsi] GPU hangs/resets while playing interlaced content on Kodi with VAAPI</li>
<li>[radeonsi] MSAA image not copied properly after image store through texture view</li>
<li>T-Rex and Manhattan onscreen performance issue on Android</li>
<li>VkSamplerCreateInfo compareEnable not respected</li>
<li>VkSamplerCreateInfo compareEnable not respected</li>
<li>Freedreno drm softpin driver implementation leaks memory</li>
<li>[POLARIS10] VRAM leak involving glTexImage2D with non-NULL data argument</li>
</ul>
<h2>Changes</h2>
<ul>
<p>Adam Jackson (1):</p>
<li> drisw: Cache the depth of the X drawable</li>
<p></p>
<p>Andrii Simiklit (1):</p>
<li> mesa/st: fix a memory leak in get_version</li>
<p></p>
<p>Bas Nieuwenhuizen (2):</p>
<li> radv: Disable VK_EXT_sample_locations on GFX10.</li>
<li> radv: Remove syncobj_handle variable in header.</li>
<p></p>
<p>Caio Marcelo de Oliveira Filho (1):</p>
<li> intel/fs: Only use SLM fence in compute shaders</li>
<p></p>
<p>Daniel Schürmann (2):</p>
<li> aco: fix unconditional demote_to_helper</li>
<li> aco: rework lower_to_cssa()</li>
<p></p>
<p>Dylan Baker (3):</p>
<li> docs: add SHA256 sums for 19.3.2</li>
<li> cherry-ignore: Update for 19.3.3</li>
<li> .pick_status.json: Update to c787b8d2a16d5e2950f209b1fcbec6e6c0388845</li>
<p></p>
<p>Eric Anholt (1):</p>
<li> mesa: Fix detection of invalidating both depth and stencil.</li>
<p></p>
<p>Eric Engestrom (1):</p>
<li> meson: use github URL for wraps instead of completely unreliable wrapdb</li>
<p></p>
<p>Erik Faye-Lund (8):</p>
<li> docs: fix typo in html tag name</li>
<li> docs: fix paragraphs</li>
<li> docs: open paragraph before closing it</li>
<li> docs: use code-tag instead of pre-tag</li>
<li> docs: use code-tags instead of pre-tags</li>
<li> docs: use code-tags instead of pre-tags</li>
<li> docs: move paragraph closing tag</li>
<li> docs: remove double-closed definition-list</li>
<p></p>
<p>Francisco Jerez (3):</p>
<li> glsl: Fix software 64-bit integer to 32-bit float conversions.</li>
<li> intel/fs/gen11+: Handle ROR/ROL in lower_simd_width().</li>
<li> intel/fs/gen8+: Fix r127 dst/src overlap RA workaround for EOT message payload.</li>
<p></p>
<p>Hyunjun Ko (1):</p>
<li> turnip: fix invalid VK_ERROR_OUT_OF_POOL_MEMORY</li>
<p></p>
<p>Jan Vesely (1):</p>
<li> clover: Initialize Asm Parsers</li>
<p></p>
<p>Jason Ekstrand (8):</p>
<li> anv: Flag descriptors dirty when gl_NumWorkgroups is used</li>
<li> intel/vec4: Support scoped_memory_barrier</li>
<li> intel/blorp: Fill out all the dwords of MI_ATOMIC</li>
<li> anv: Don&#x27;t over-advertise descriptor indexing features</li>
<li> anv: Memset array properties</li>
<li> anv/blorp: Rename buffer image stride parameters</li>
<li> anv: Canonicalize buffer formats for image/buffer copies</li>
<li> anv: Stop allocating WSI event fences off the instance</li>
<p></p>
<p>Jonathan Marek (1):</p>
<li> st/mesa: don&#x27;t lower YUV when driver supports it natively</li>
<p></p>
<p>Kenneth Graunke (2):</p>
<li> intel/compiler: Fix illegal mutation in get_nir_image_intrinsic_image</li>
<li> intel: Fix aux map alignments on 32-bit builds.</li>
<p></p>
<p>Lasse Lopperi (1):</p>
<li> freedreno/drm: Fix memory leak in softpin implementation</li>
<p></p>
<p>Lionel Landwerlin (4):</p>
<li> anv: fix intel perf queries availability writes</li>
<li> anv: only use VkSamplerCreateInfo::compareOp if enabled</li>
<li> intel/perf: expose timestamp begin for mdapi</li>
<li> intel/perf: report query split for mdapi</li>
<p></p>
<p>Marek Olšák (4):</p>
<li> ac/gpu_info: always use distributed tessellation on gfx10</li>
<li> radeonsi: work around an LLVM crash when using llvm.amdgcn.icmp.i64.i1</li>
<li> radeonsi: clean up how internal compute dispatches are handled</li>
<li> radeonsi: don&#x27;t invoke decompression inside internal launch_grid</li>
<p></p>
<p>Nataraj Deshpande (1):</p>
<li> egl/android: Restrict minimum triple buffering for android color_buffers</li>
<p></p>
<p>Pierre-Eric Pelloux-Prayer (8):</p>
<li> radeonsi: release saved resources in si_retile_dcc</li>
<li> radeonsi: release saved resources in si_compute_expand_fmask</li>
<li> radeonsi: release saved resources in si_compute_clear_render_target</li>
<li> radeonsi: release saved resources in si_compute_copy_image</li>
<li> radeonsi: release saved resources in si_compute_do_clear_or_copy</li>
<li> radeonsi: fix fmask expand compute shader</li>
<li> radeonsi: make sure fmask expand is done if needed</li>
<li> util: call bind_sampler_states before setting sampler_views</li>
<p></p>
<p>Rhys Perry (8):</p>
<li> aco: set vm for pos0 exports on GFX10</li>
<li> aco: fix imageSize()/textureSize() with large buffers on GFX8</li>
<li> aco: fix uninitialized data in the binary</li>
<li> aco: set exec_potentially_empty for demotes</li>
<li> aco: disable add combining for ds_swizzle_b32</li>
<li> aco: don&#x27;t DCE atomics with return values</li>
<li> aco: check if multiplication/clamp is live when applying output modifier</li>
<li> aco: fix off-by-one error when initializing sgpr_live_in</li>
<p></p>
<p>Samuel Pitoiset (2):</p>
<li> radv: only use VkSamplerCreateInfo::compareOp if enabled</li>
<li> radv: fix double free corruption in radv_alloc_memory()</li>
<p></p>
<p>Samuel Thibault (1):</p>
<li> meson: Do not require libdrm for DRI2 on hurd</li>
<p></p>
<p>Tapani Pälli (1):</p>
<li> egl/android: fix buffer_count for applications setting max count</li>
<p></p>
<p>Thong Thai (1):</p>
<li> mesa: Prevent _MaxLevel from being less than zero</li>
<p></p>
<p>Timur Kristóf (1):</p>
<li> aco/gfx10: Fix VcmpxExecWARHazard mitigation.</li>
<p></p>
<p></p>
</ul>
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 20.0.1 Release Notes / 2020-03-05</h1>
<p>
Mesa 20.0.1 is a bug fix release which fixes bugs found since the 20.0.0 release.
</p>
<p>
Mesa 20.0.1 implements the OpenGL 4.6 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.6. OpenGL
4.6 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<p>
Mesa 20.0.1 implements the Vulkan 1.2 API, but the version reported by
the apiVersion property of the VkPhysicalDeviceProperties struct
depends on the particular driver being used.
</p>
<h2>SHA256 checksum</h2>
<pre>
6153ba3f8cb0524bbfc08e4db76b408126b2d1be8f789dffe28d1a0461eedde4 mesa-20.0.1.tar.xz
</pre>
<h2>New features</h2>
<ul>
</ul>
<h2>Bug fixes</h2>
<ul>
<li>V3D/Broadcom (Raspberry Pi 4) - GLES 3.1 - GL_EXT_texture_norm16 advertised, but not usable</li>
<li>i965 assertion failure in fallback_rgbx_to_rgba</li>
<li>Compute copies do not handle SUBSAMPLED formats</li>
</ul>
<h2>Changes</h2>
<ul>
<p>Andreas Baierl (1):</p>
<li> gitlab-ci: lima: Add flaky tests to the skips list</li>
<p></p>
<p>Andrii Simiklit (1):</p>
<li> Revert &quot;glx: convert glx_config_create_list to one big calloc&quot;</li>
<p></p>
<p>Arcady Goldmints-Orlov (1):</p>
<li> spirv: Remove outdated SPIR-V decoration warnings</li>
<p></p>
<p>Bas Nieuwenhuizen (1):</p>
<li> radeonsi: Fix compute copies for subsampled formats.</li>
<p></p>
<p>Caio Marcelo de Oliveira Filho (1):</p>
<li> intel/gen12: Take into account opcode when decoding SWSB</li>
<p></p>
<p>Chris Wilson (1):</p>
<li> iris: Fix import sync-file into syncobj</li>
<p></p>
<p>Danylo Piliaiev (1):</p>
<li> i965: Do not generate D16 B5G6R5_UNORM configs on gen &lt; 8</li>
<p></p>
<p>Dave Airlie (7):</p>
<li> dri: add another get shm variant.</li>
<li> glx/drisw: add getImageShm2 path</li>
<li> glx/drisw: return false if shmid == -1</li>
<li> glx/drisw: fix shm put image fallback</li>
<li> gallivm/tgsi: fix stream id regression</li>
<li> gallivm/nir: fix integer divide SIGFPE</li>
<li> gallivm/nir: handle mod 0 better.</li>
<p></p>
<p>Dylan Baker (7):</p>
<li> docs: Add release notes for 20.0.0</li>
<li> .pick_status.json: Update to 8291d728dc997e87b4d2e4e451692643a1dba881</li>
<li> .pick_status.json: Update to e4baff90812d799d586296fcad992ddcc553c359</li>
<li> .pick_status.json: Update to 01496e3d1ea0370af03e6645dbd2b864c2ace94c</li>
<li> .pick_status.json: Update to 09323634898ab3efc0150dc7d756bf36b1b89b76</li>
<li> .pick_status.json: Update to 3503cb4c28e01b34f3a25546c058150709c22348</li>
<li> .pick_status.json: Update to 0ac731b1ff96de46998948aa06081efa5140d50e</li>
<p></p>
<p>Eric Anholt (3):</p>
<li> llvmpipe: Fix real uninitialized use of &quot;atype&quot; for SEMANTIC_FACE</li>
<li> turnip: Fix compiler warning about casting a nondispatchable handle.</li>
<li> aco: Fix signed-vs-unsigned warning.</li>
<p></p>
<p>Erik Faye-Lund (1):</p>
<li> util: promote u_debug_memory.c to src/util</li>
<p></p>
<p>Ian Romanick (2):</p>
<li> nir/search: Use larger type to hold linearized index</li>
<li> intel/fs: Correctly handle multiply of fsign with a source modifier</li>
<p></p>
<p>James Xiong (1):</p>
<li> iris: handle the failure of converting unsupported yuv formats to isl</li>
<p></p>
<p>Jason Ekstrand (1):</p>
<li> anv: Always enable the data cache</li>
<p></p>
<p>Jonathan Marek (1):</p>
<li> turnip: fix srgb MRT</li>
<p></p>
<p>Jordan Justen (1):</p>
<li> intel/compiler: Restrict cs_threads to 64</li>
<p></p>
<p>Jose Maria Casanova Crespo (1):</p>
<li> v3d: Sync on last CS when non-compute stage uses resource written by CS</li>
<p></p>
<p>Kenneth Graunke (2):</p>
<li> iris: Make mocs an inline helper in iris_resource.h</li>
<li> iris: Fix BLORP vertex buffers to respect ISL MOCS settings</li>
<p></p>
<p>Marek Olšák (5):</p>
<li> mesa: fix immediate mode with tessellation and varying patch vertices</li>
<li> util: remove the dependency on kcmp.h</li>
<li> tgsi_to_nir: set num_images and num_samplers with holes correctly</li>
<li> mesa: call FLUSH_VERTICES before updating CoordReplace</li>
<li> mesa: fix incorrect prim.begin/end for glMultiDrawElements</li>
<p></p>
<p>Mathias Fröhlich (2):</p>
<li> egl: Fix A2RGB10 platform_{device,surfaceless} PBuffer configs.</li>
<li> mesa: Flush vertices before changing the OpenGL state.</li>
<p></p>
<p>Michel Dänzer (1):</p>
<li> st/vdpau: Only call is_video_format_supported hook if needed</li>
<p></p>
<p>Paulo Zanoni (3):</p>
<li> intel: fix the gen 11 compute shader scratch IDs</li>
<li> intel: fix the gen 12 compute shader scratch IDs</li>
<li> intel/device: bdw_gt1 actually has 6 eus per subslice</li>
<p></p>
<p>Rafael Antognolli (2):</p>
<li> iris: Apply the flushes when switching pipelines.</li>
<li> intel/gen12+: Disable mid thread preemption.</li>
<p></p>
<p>Rhys Perry (2):</p>
<li> aco: keep track of which events are used in a barrier</li>
<li> aco: fix carry-out size for wave32 v_add_co_u32_e64</li>
<p></p>
<p>Samuel Pitoiset (3):</p>
<li> ac/llvm: fix 64-bit fmed3</li>
<li> ac/llvm: fix 16-bit fmed3 on GFX8 and older gens</li>
<li> ac/llvm: flush denorms for nir_op_fmed3 on GFX8 and older gens</li>
<p></p>
<p>Tapani Pälli (4):</p>
<li> mesa: introduce boolean toggle for EXT_texture_norm16</li>
<li> i965: toggle on EXT_texture_norm16</li>
<li> mesa/st: toggle EXT_texture_norm16 based on format support</li>
<li> mesa/st: fix formats required for EXT_texture_norm16</li>
<p></p>
<p></p>
</ul>
</div>
</body>
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@@ -1,159 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 20.0.2 Release Notes / 2020-03-18</h1>
<p>
Mesa 20.0.2 is a bug fix release which fixes bugs found since the 20.0.1 release.
</p>
<p>
Mesa 20.0.2 implements the OpenGL 4.6 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.6. OpenGL
4.6 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<p>
Mesa 20.0.2 implements the Vulkan 1.2 API, but the version reported by
the apiVersion property of the VkPhysicalDeviceProperties struct
depends on the particular driver being used.
</p>
<h2>SHA256 checksum</h2>
<pre>
aa54f1cb669550606aab8ceb475105d15aeb814fca5a778ce70d0fd10e98e86f mesa-20.0.2.tar.xz
</pre>
<h2>New features</h2>
<ul>
</ul>
<h2>Bug fixes</h2>
<ul>
<li>RPCS3 / Persona 5 - Performance regression [RADV / Navi]</li>
<li>[CTS] dEQP-VK.descriptor_indexing.* fails on RADV/LLVM</li>
<li>[RadeonSI][gfx10/navi] Kerbal Space Program crash: si_draw_vbo: Assertion `0&#x27; failed</li>
<li>src/compiler/glsl/glcpp/glcpp-parse.y:1297: _token_print: Assertion `!&quot;Error: Don&#x27;t know how to print token.&quot;&#x27; failed.</li>
<li>Budget Cuts hits VK_AMD_shader_fragment_mask assert</li>
</ul>
<h2>Changes</h2>
<ul>
<p>Andreas Baierl (1):</p>
<li> gitlab-ci: Add add a set of lima flakes</li>
<p></p>
<p>Bas Nieuwenhuizen (2):</p>
<li> amd/llvm: Fix divergent descriptor indexing. (v3)</li>
<li> amd/llvm: Fix divergent descriptor regressions with radeonsi.</li>
<p></p>
<p>Danylo Piliaiev (2):</p>
<li> glsl: do not crash if string literal is used outside of #include/#line</li>
<li> st/mesa: Fix signed integer overflow when using util_throttle_memory_usage</li>
<p></p>
<p>Dave Airlie (1):</p>
<li> gallium: fix build with latest meson and gcc10</li>
<p></p>
<p>Dylan Baker (8):</p>
<li> docs: Add sha256sums for 20.0.1</li>
<li> .pick_status.json: Update to 07f1ef5656e0721282d01a8421eaca056348137d</li>
<li> .pick_status.json: Update to 70341d7746c177a4cd7377ef633e9f85afd11d54</li>
<li> .pick_status.json: Update to 625d8705f02e211e2733c3fe12845505725c37d4</li>
<li> .pick_status.json: Mark b83c9aca4a5fd02d920c90c1799137fed52dc1d9 as backported</li>
<li> .pick_status.json: Update to ee9e0d1ecae307fa48200d2604d3114070253299</li>
<li> .pick_status.json: Update to 3dd0d12aa5fefa94123269a541c94cdf57599e34</li>
<li> .pick_status.json: Update to 94e37859a96cc56cf0c5418a5af00a3e9f5a1bf5</li>
<p></p>
<p>Eric Anholt (1):</p>
<li> glsl/tests: Fix waiting for disk_cache_put() to finish.</li>
<p></p>
<p>Eric Engestrom (7):</p>
<li> bin/gen_release_notes.py: fix commit list command</li>
<li> .pick_status.json: Update to 24db276d11976905b2e8a44965c684bb48c3d49f</li>
<li> gen_release_notes: fix vulkan version reported</li>
<li> docs/relnotes/20.0: fix vulkan version reported</li>
<li> .pick_status.json: Update to ba03e308b66b0b88f60b99d9d47851a5e1522e6e</li>
<li> vulkan/wsi: fix cleanup when dup() fails</li>
<li> gen_release_notes: fix version in &quot;you should wait&quot; message</li>
<p></p>
<p>Francisco Jerez (1):</p>
<li> intel/fs: Fix workaround for VxH indirect addressing bug under control flow.</li>
<p></p>
<p>Jason Ekstrand (9):</p>
<li> isl: Set 3DSTATE_DEPTH_BUFFER::Depth correctly for 3D surfaces</li>
<li> iris: Don&#x27;t skip fast depth clears if the color changed</li>
<li> anv: Parse VkPhysicalDeviceFeatures2 in CreateDevice</li>
<li> vulkan/wsi: Don&#x27;t leak the FD when GetImageDrmFormatModifierProperties fails</li>
<li> vulkan/wsi: Return an error if dup() fails</li>
<li> anv: Use the PIPE_CONTROL instead of bits for the CS stall W/A</li>
<li> anv: Use a proper end-of-pipe sync instead of just CS stall</li>
<li> anv: Do end-of-pipe sync around MCS/CCS ops instead of CS stall</li>
<li> anv: Do an end-of-pipe sync before updating AUX table entries</li>
<p></p>
<p>José Fonseca (1):</p>
<li> meson: Avoid duplicate symbols.</li>
<p></p>
<p>Kristian Høgsberg (2):</p>
<li> Revert &quot;glsl: Use a simpler formula for tanh&quot;</li>
<li> Revert &quot;spirv: Use a simpler and more correct implementaiton of tanh()&quot;</li>
<p></p>
<p>Marek Olšák (4):</p>
<li> Revert &quot;mesa: check for z=0 in _mesa_Vertex3dv()&quot;</li>
<li> radeonsi: add a bug workaround for NGG - LATE_ALLOC_GS</li>
<li> ac: add a bug workaround for the 100% NGG culling case</li>
<li> gallium/cso_context: remove cso_delete_xxx_shader helpers to fix the live cache</li>
<p></p>
<p>Martin Fuzzey (3):</p>
<li> freedreno: android: fix build failure on android due to python version</li>
<li> freedreno: android: add a6xx-pack.xml.h generation to android build</li>
<li> freedreno: android: fix build of perfcounters.</li>
<p></p>
<p>Michel Dänzer (1):</p>
<li> llvmpipe: Use uintptr_t for pointer values</li>
<p></p>
<p>Rafael Antognolli (3):</p>
<li> anv: Wait for the GPU to be idle before invalidating the aux table.</li>
<li> iris: Split aux map initialization from invalidation.</li>
<li> iris: Wait for the GPU to be idle before invalidating the aux table.</li>
<p></p>
<p>Rob Clark (1):</p>
<li> freedreno: fix FD_MESA_DEBUG=inorder</li>
<p></p>
<p>Samuel Pitoiset (5):</p>
<li> aco: fix image load/store with lod and 1D images</li>
<li> nir/lower_input_attachments: remove bogus assert in try_lower_input_texop()</li>
<li> ac/llvm: add missing optimization barrier for 64-bit readlanes</li>
<li> radv: only inject implicit subpass dependencies if necessary</li>
<li> radv: fix random depth range unrestricted failures due to a cache issue</li>
<p></p>
<p>Timur Kristóf (2):</p>
<li> nir: Add ability to lower non-const quad broadcasts to const ones.</li>
<li> radv: Enable lowering dynamic quad broadcasts.</li>
<p></p>
<p>Vinson Lee (1):</p>
<li> st/nine: Fix incompatible-pointer-types-discards-qualifiers errors.</li>
<p></p>
<p></p>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 20.0.3 Release Notes / 2020-04-01</h1>
<p>
Mesa 20.0.3 is a bug fix release which fixes bugs found since the 20.0.2 release.
</p>
<p>
Mesa 20.0.3 implements the OpenGL 4.6 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.6. OpenGL
4.6 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<p>
Mesa 20.0.3 implements the Vulkan 1.2 API, but the version reported by
the apiVersion property of the VkPhysicalDeviceProperties struct
depends on the particular driver being used.
</p>
<h2>SHA256 checksum</h2>
<pre>
d63aaf2c27143eded2f4f376f18f7a766ad997f8eeb96c357e8ade84e8a237af mesa-20.0.3.tar.xz
</pre>
<h2>New features</h2>
<ul>
</ul>
<h2>Bug fixes</h2>
<ul>
<li>RADV: flickering textures in Q.U.B.E. 2 through Proton</li>
<li>src/compiler/glsl/ast_to_hir.cpp:2134: ir_rvalue* ast_expression::do_hir(exec_list*, _mesa_glsl_parse_state*, bool): Assertion `result != NULL || !needs_rvalue&#x27; failed.</li>
<li>[ACO] Reliable crash with RPCS3 that is not present with LLVM</li>
<li>[RADV] vkCmdBindTransformFeedbackBuffersEXT pSizes optional parameter not handled</li>
<li>soft-fp64: __fsat64 incorrectly returns NaN for a NaN input. It should return zero.</li>
<li>Hang when using glWaitSync with multithreaded shared GL contexts</li>
</ul>
<h2>Changes</h2>
<ul>
<p>Caio Marcelo de Oliveira Filho (1):</p>
<li> mesa/main: Fix overflow in validation of DispatchComputeGroupSizeARB</li>
<p></p>
<p>Dylan Baker (6):</p>
<li> docs/relnotes: Add sha256 sums for 20.0.2</li>
<li> .pick_status.json: Update to cf62c2b2ac69637785f55b790fdd601c17e7e9d5</li>
<li> .pick_status.json: Mark 672d10619980687acec329742f055f7f3796c1b8 as backported</li>
<li> .pick_status.json: Mark c923de68dd0ab10a5a5fb3196f539707d046d897 as backported</li>
<li> .pick_status.json: Mark 56de6f698e3f164d97f132203e8159ef0b8e9bb8 as denominated</li>
<li> .pick_status.json: Update to aee004a7c8900938d1c17f0ac299d40001b383b0</li>
<p></p>
<p>Eric Engestrom (6):</p>
<li> .pick_status.json: Update to 3252041a7872c49e53bb02ffe8b079b5fc43f15e</li>
<li> .pick_status.json: Update to 12711939320e4fcd3a0d86af22da1042ad92035f</li>
<li> .pick_status.json: Update to 05069e1f0794aadd40ce9269f858e50c64254388</li>
<li> .pick_status.json: Update to 8970b7839aebefa7207c9535ac34ab4e8cc0ae25</li>
<li> .pick_status.json: Update to 5f4d9b419a1c931ad468b8b22b8a95b1216891e4</li>
<li> .pick_status.json: Update to 70ac7f5b0c46370075a35067c9f7dfe78e84b16d</li>
<p></p>
<p>Erik Faye-Lund (3):</p>
<li> rbug: do not return void-value</li>
<li> pipebuffer: clean up cast-warnings</li>
<li> vtn/opencl: fully enable OpenCLstd_Clz</li>
<p></p>
<p>Francisco Jerez (1):</p>
<li> intel/fs/gen12: Fix interaction of SWSB dependency combination with EU fusion workaround.</li>
<p></p>
<p>Greg V (1):</p>
<li> amd/addrlib: fix build on non-x86 platforms</li>
<p></p>
<p>Ian Romanick (2):</p>
<li> soft-fp64/fsat: Correctly handle NaN</li>
<li> soft-fp64: Split a block that was missing a cast on a comparison</li>
<p></p>
<p>Jason Ekstrand (5):</p>
<li> intel/blorp: Add support for swizzling fast-clear colors</li>
<li> anv: Swizzle fast-clear values</li>
<li> nir/lower_int64: Lower 8 and 16-bit downcasts with nir_lower_mov64</li>
<li> anv: Account for the header in anv_state_stream_alloc</li>
<li> spirv: Implement OpCopyObject and OpCopyLogical as blind copies</li>
<p></p>
<p>John Stultz (2):</p>
<li> gallium: hud_context: Fix scalar initializer warning.</li>
<li> vc4_bufmgr: Remove duplicative VC definition</li>
<p></p>
<p>Jordan Justen (2):</p>
<li> intel: Update TGL PCI strings</li>
<li> intel: Add TGL PCI ID</li>
<p></p>
<p>Lionel Landwerlin (5):</p>
<li> isl: implement linear tiling row pitch requirement for display</li>
<li> isl: properly filter supported display modifiers on Gen9+</li>
<li> isl: only apply main surface ccs pitch constraint with CCS</li>
<li> isl: drop min row pitch alignment when set by the driver</li>
<li> intel: add new TGL pci ids</li>
<p></p>
<p>Marek Olšák (3):</p>
<li> nir: fix clip/cull_distance_array_size in nir_lower_clip_cull_distance_arrays</li>
<li> ac: fix fast division</li>
<li> st/mesa: fix use of uninitialized memory due to st_nir_lower_builtin</li>
<p></p>
<p>Marek Vasut (1):</p>
<li> etnaviv: Emit PE.ALPHA_COLOR_EXT* on GPUs with half-float support</li>
<p></p>
<p>Neil Armstrong (1):</p>
<li> Revert &quot;ci: Remove T820 from CI temporarily&quot;</li>
<p></p>
<p>Pierre-Eric Pelloux-Prayer (1):</p>
<li> st/mesa: disallow deferred flush if there are multiple contexts</li>
<p></p>
<p>Rhys Perry (11):</p>
<li> nir/gather_info: handle emit_vertex_with_counter</li>
<li> aco: set has_divergent_branch for discards in loops</li>
<li> aco: handle missing second predecessors at merge block phis</li>
<li> aco: skip NIR in unreachable merge blocks</li>
<li> aco: improve check for unreachable loop continue blocks</li>
<li> aco: emit IR in IF&#x27;s merge block instead if the other side ends in a jump</li>
<li> aco: fix boolean undef regclass</li>
<li> nir/gather_info: fix per-vertex handling in try_mask_partial_io</li>
<li> aco: implement 64-bit VGPR constant copies in handle_operands()</li>
<li> glsl: fix race in instance getters</li>
<li> util/u_queue: fix race in total_jobs_size access</li>
<p></p>
<p>Rob Clark (2):</p>
<li> freedreno/ir3/ra: fix array liveranges</li>
<li> util: fix u_fifo_pop()</li>
<p></p>
<p>Samuel Pitoiset (7):</p>
<li> radv/gfx10: fix required subgroup size with VK_EXT_subgroup_size_control</li>
<li> radv/gfx10: fix required ballot size with VK_EXT_subgroup_size_control</li>
<li> radv: fix optional pSizes parameter when binding streamout buffers</li>
<li> radv: enable VK_KHR_8bit_storage on GFX6-GFX7</li>
<li> ac/nir: use llvm.amdgcn.rcp for nir_op_frcp</li>
<li> ac/nir: use llvm.amdgcn.rsq for nir_op_frsq</li>
<li> ac/nir: use llvm.amdgcn.rcp in ac_build_fdiv()</li>
<p></p>
<p>Tapani Pälli (1):</p>
<li> glsl: set error_emitted true if type not ok for assignment</li>
<p></p>
<p>Thomas Hellstrom (1):</p>
<li> svga, winsys/svga: Fix persistent memory discard maps</li>
<p></p>
<p>Timothy Arceri (3):</p>
<li> glsl: fix varying packing for 64bit integers</li>
<li> nir: fix packing of TCS varyings not read by the TES</li>
<li> nir: fix crash in varying packing on interface mismatch</li>
<p></p>
<p>Timur Kristóf (1):</p>
<li> radv/llvm: fix subgroup shuffle for chips without bpermute</li>
<p></p>
<p></p>
</ul>
</div>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 20.0.4 Release Notes / 2020-04-03</h1>
<p>
Mesa 20.0.4 is an emergency release which reverts a serious SPIR-V regression in the 20.0.3 release.
</p>
<p>
Mesa 20.0.4 implements the OpenGL 4.6 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.6. OpenGL
4.6 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<p>
Mesa 20.0.4 implements the Vulkan 1.2 API, but the version reported by
the apiVersion property of the VkPhysicalDeviceProperties struct
depends on the particular driver being used.
</p>
<h2>SHA256 checksum</h2>
<pre>
c4ed491517a94118a7a611810eeb92645d42ffd82280dcd51be8cc2ba1aabba5 mesa-20.0.4.tar.xz
</pre>
<h2>New features</h2>
<ul>
</ul>
<h2>Bug fixes</h2>
<ul>
</ul>
<h2>Changes</h2>
<ul>
<p>Eric Engestrom (2):</p>
<li> docs/relnotes: add sha256sum for 20.0.3</li>
<li> .pick_status.json: Update to c71c1f44b055c680f073a2608a3bf560b55f8974</li>
<p></p>
<p>Jason Ekstrand (1):</p>
<li> Revert &quot;spirv: Implement OpCopyObject and OpCopyLogical as blind copies&quot;</li>
<p></p>
<p></p>
</ul>
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 20.0.5 Release Notes / 2020-04-22</h1>
<p>
Mesa 20.0.5 is a bug fix release which fixes bugs found since the 20.0.4 release.
</p>
<p>
Mesa 20.0.5 implements the OpenGL 4.6 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.6. OpenGL
4.6 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<p>
Mesa 20.0.5 implements the Vulkan 1.2 API, but the version reported by
the apiVersion property of the VkPhysicalDeviceProperties struct
depends on the particular driver being used.
</p>
<h2>SHA256 checksum</h2>
<pre>
2c56a82a28cc924e40ea49752abdf1d701c9952481f53cbc7a080271597f572e mesa-20.0.5.tar.xz
</pre>
<h2>New features</h2>
<ul>
</ul>
<h2>Bug fixes</h2>
<ul>
<li>nir: nir_lower_returns can&#x27;t handle nested loops</li>
<li>Graphic artifacts with Mesa 20.0.4 on intel HD 510 GPU</li>
<li>Mesa 20 regression makes Lightsprint demos crash</li>
<li>Build Fails with Clang Shared Library</li>
<li>dri_common.h:58:8: error: unknown type name &#x27;__GLXDRIdrawable&#x27;</li>
<li>Graphical glitches on Intel Graphics when Xorg started on Iris driver</li>
<li>SIGSEGV src/compiler/glsl/ast_function.cpp:53</li>
<li>manywin aborts with &quot;i965: Failed to submit batchbuffer: Invalid argument&quot;</li>
<li>manywin aborts with &quot;i965: Failed to submit batchbuffer: Invalid argument&quot;</li>
<li>manywin aborts with &quot;i965: Failed to submit batchbuffer: Invalid argument&quot;</li>
<li>manywin aborts with &quot;i965: Failed to submit batchbuffer: Invalid argument&quot;</li>
<li>v3d: transform feedback issue</li>
<li>radv: dEQP-VK.binding_model.descriptorset_random.sets4.noarray.ubolimitlow.sbolimitlow.imglimitlow.noiub.comp.noia.0 segfault</li>
<li>radv: RAVEN fails dEQP-VK.pipeline.timestamp.misc_tests.reset_query_before_copy</li>
<li>https://gitlab.freedesktop.org/mesa/mesa/-/issues/2727</li>
<li>enable storageBuffer16BitAccess feature in radv for SI and CIK</li>
<li>Weston drm-backend.so seems to fail with Mesa master and LIBGL_ALWAYS_SOFTWARE=1</li>
<li>vaapi bob deinterlacer produces wrong output height on AMD</li>
</ul>
<h2>Changes</h2>
<ul>
<p>Arcady Goldmints-Orlov (1):</p>
<li> nir: Lower returns correctly inside nested loops</li>
<p></p>
<p>Bas Nieuwenhuizen (3):</p>
<li> radv: Store 64-bit availability bools if requested.</li>
<li> radv: Consider maximum sample distances for entire grid.</li>
<li> radv: Use correct buffer count with variable descriptor set sizes.</li>
<p></p>
<p>D Scott Phillips (1):</p>
<li> util/sparse_array: don&#x27;t stomp head&#x27;s counter on pop operations</li>
<p></p>
<p>Daniel Stone (1):</p>
<li> EGL: Add eglSetDamageRegionKHR to GLVND dispatch list</li>
<p></p>
<p>Danylo Piliaiev (1):</p>
<li> st/mesa: Update shader info of ffvp/ARB_vp after translation to NIR</li>
<p></p>
<p>Dave Airlie (2):</p>
<li> draw: free the NIR IR.</li>
<li> llvmpipe/nir: free the nir shader</li>
<p></p>
<p>Dylan Baker (6):</p>
<li> .pick_status.json: Update to 089e1fb287eb9b70c191091128ed5ba7edd2960a</li>
<li> .pick_status.json: Update to 65e2eaa4d3a7095ac438fafb09d1e36a4210966e</li>
<li> .pick_status.json: Update to 28d36d26c2212276e1238fad8f0b12caab97fee8</li>
<li> .pick_status.json: Update to acf7e73be54c7f1cc52fcc9be38a9df26849200e</li>
<li> .pick_status.json: Update to 13ce637f1b28381e72470763ff5e39dd3c562476</li>
<li> .pick_status.json: Update to c3c1f4d6bcc210408f8b180727d269838b38193b</li>
<p></p>
<p>Emil Velikov (4):</p>
<li> glx: set the loader_logger early and for everyone</li>
<li> egl/drm: reinstate (kms_)swrast support</li>
<li> Revert &quot;egl/dri2: Don&#x27;t dlclose() the driver on dri2_load_driver_common failure&quot;</li>
<li> glx: omit loader_loader() for macOS</li>
<p></p>
<p>Eric Anholt (1):</p>
<li> ci: Remove LLVM from ARM test drivers.</li>
<p></p>
<p>Eric Engestrom (1):</p>
<li> docs/relnotes: add sha256sum for 20.0.4</li>
<p></p>
<p>Hyunjun Ko (1):</p>
<li> nir: fix wrong assignment to buffer in xfb_varyings_info</li>
<p></p>
<p>Ilia Mirkin (1):</p>
<li> nv50: don&#x27;t try to upload MSAA settings for BUFFER textures</li>
<p></p>
<p>Jason Ekstrand (5):</p>
<li> anv/image: Use align_u64 for image offsets</li>
<li> nir/load_store_vectorize: Fix shared atomic info</li>
<li> spirv: Handle OOB vector extract operations</li>
<li> intel: Add _const versions of prog_data cast helpers</li>
<li> anv: Report correct SLM size</li>
<p></p>
<p>Jose Maria Casanova Crespo (1):</p>
<li> v3d: Primitive Counts Feedback needs an extra 32-bit padding.</li>
<p></p>
<p>Juan A. Suarez Romero (2):</p>
<li> intel/compiler: store the FS inputs in WM prog data</li>
<li> anv/pipeline: allow more than 16 FS inputs</li>
<p></p>
<p>Karol Herbst (2):</p>
<li> clover: fix build with single library clang build</li>
<li> Revert &quot;nvc0: fix line width on GM20x+&quot;</li>
<p></p>
<p>Lionel Landwerlin (7):</p>
<li> iris: properly free resources on BO allocation failure</li>
<li> iris: share buffer managers accross screens</li>
<li> iris: make resources take a ref on the screen object</li>
<li> i965: store DRM fd on intel_screen</li>
<li> i965: share buffer managers across screens</li>
<li> iris: drop cache coherent cpu mapping for external BO</li>
<li> util/sparse_free_list: manipulate node pointers using atomic primitives</li>
<p></p>
<p>Marek Olšák (1):</p>
<li> st/mesa: fix a crash due to passing a draw vertex shader into the driver</li>
<p></p>
<p>Mathias Fröhlich (1):</p>
<li> i965: Move down genX_upload_sbe in profiles.</li>
<p></p>
<p>Matt Turner (1):</p>
<li> meson: Specify the maximum required libdrm in dri.pc</li>
<p></p>
<p>Neil Armstrong (3):</p>
<li> gitlab-ci/lava: fix handling of lava tags</li>
<li> gitlab-ci: add FILES_HOST_URL and move FILES_HOST_NAME into jobs</li>
<li> gitlab-ci: re-enable mali400/450 and t820 jobs</li>
<p></p>
<p>Rhys Perry (1):</p>
<li> aco: fix 1D textureGrad() on GFX9</li>
<p></p>
<p>Rob Clark (1):</p>
<li> nir: fix definition of imadsh_mix16 for vectors</li>
<p></p>
<p>Rohan Garg (1):</p>
<li> ci: Split out radv build-testing on arm64</li>
<p></p>
<p>Samuel Pitoiset (9):</p>
<li> ac/nir: split 8-bit load/store to global memory on GFX6</li>
<li> ac/nir: split 8-bit SSBO stores on GFX6</li>
<li> radv/llvm: enable 8-bit storage features on GFX6-GFX7</li>
<li> ac/nir: split 16-bit load/store to global memory on GFX6</li>
<li> ac/nir: split 16-bit SSBO stores on GFX6</li>
<li> radv/llvm: enable 16-bit storage features on GFX6-GFX7</li>
<li> radv: do not abort with unknown/unimplemented descriptor types</li>
<li> radv/llvm: fix exporting the viewport index if the fragment shader needs it</li>
<li> aco: fix exporting the viewport index if the fragment shader needs it</li>
<p></p>
<p>Tapani Pälli (4):</p>
<li> mesa/st: unbind shader state before deleting it</li>
<li> mesa/st: release variants for active programs before unref</li>
<li> glsl: stop processing function parameters if error happened</li>
<li> mesa/st: initialize all winsys_handle fields for memory objects</li>
<p></p>
<p>Thong Thai (1):</p>
<li> gallium/auxiliary/vl: fix bob compute shaders for deint yuv</li>
<p></p>
<p>Timothy Arceri (1):</p>
<li> radeonsi: don&#x27;t lower constant arrays to uniforms in GLSL IR</li>
<p></p>
<p>Tobias Jakobi (1):</p>
<li> meson: Link Gallium Nine with ld_args_build_id</li>
<p></p>
<p>Tomeu Vizoso (2):</p>
<li> gitlab-ci: Place files from the Mesa repo into the build tarball</li>
<li> gitlab-ci: Serve files for LAVA via separate service</li>
<p></p>
<p>Vinson Lee (2):</p>
<li> swr/rasterizer: Use private functions for min/max to avoid namespace issues.</li>
<li> swr: Remove Byte Order Mark.</li>
<p></p>
<p>pal1000 (1):</p>
<li> scons/windows: Support build with LLVM 10.</li>
<p></p>
<p></p>
</ul>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 20.0.6 Release Notes / 2020-04-29</h1>
<p>
Mesa 20.0.6 is a bug fix release which fixes bugs found since the 20.0.5 release.
</p>
<p>
Mesa 20.0.6 implements the OpenGL 4.6 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.6. OpenGL
4.6 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<p>
Mesa 20.0.6 implements the Vulkan 1.2 API, but the version reported by
the apiVersion property of the VkPhysicalDeviceProperties struct
depends on the particular driver being used.
</p>
<h2>SHA256 checksum</h2>
<pre>
TBD.
</pre>
<h2>New features</h2>
<ul>
</ul>
<h2>Bug fixes</h2>
<ul>
<li>dEQP-VK.subgroups.size_control.compute.* crashes on HSW and TGL</li>
<li>piglit spec.!opengl 1.0.gl-1.0-fpexceptions crash on Iris</li>
<li>SPIR-V: OpConvertUToPtr from spec constant fails to compile</li>
<li>radv: Reading ViewportIndex in fragment shader returns garbage</li>
<li>radeonsi: GL_LINES rendering is affected by GL_POINT_SPRITE</li>
<li>[ANV] gfxbench Aztec Ruins misrenders on gen11+</li>
<li>glxinfo cmd crashed</li>
</ul>
<h2>Changes</h2>
<ul>
<p>Abhishek Kumar (1):</p>
<li> anv/android: fix assert in anv_import_ahw_memory</li>
<p></p>
<p>Bas Nieuwenhuizen (1):</p>
<li> radv: Use actual memory type count for setting app-visible bitset.</li>
<p></p>
<p>Danylo Piliaiev (3):</p>
<li> st/mesa: Re-assign vs in locations after updating nir info for ffvp/ARB_vp</li>
<li> spirv: Expand workaround for OpControlBarrier on old GLSLang</li>
<li> st/mesa: Treat vertex inputs absent in inputMapping as zero in mesa_to_tgsi</li>
<p></p>
<p>Dylan Baker (9):</p>
<li> docs: Add sha256 sums for 20.0.5</li>
<li> .pick_status.json: Update to c552b5fd1d106adc04f62fcbe71d650a9a17f7e0</li>
<li> meson: update llvm dependency logic for meson 0.54.0</li>
<li> .pick_status.json: Mark 0123b8f63415d3d320929e6112da2be2d837b262 as denominated</li>
<li> .pick_status.json: Update to 51c1c4d95a05b6eb6fce74e8d624615e4a1b38ab</li>
<li> .pick_status.json: Update to 51c1c4d95a05b6eb6fce74e8d624615e4a1b38ab</li>
<li> .pick_status.json: Update to efdb7fa9a83b0a216b1837a5912b71669bf3f984</li>
<li> .pick_status.json: Update to 42b1696ef627a5bfee29911a780fa0a4dbf04610</li>
<li> .pick_status.json: Update to 6b551d9f360e45ba4e74867dbe79ae212e4766c5</li>
<p></p>
<p>Eric Anholt (1):</p>
<li> freedreno: Fix calculation of the const buffer cmdstream size.</li>
<p></p>
<p>Erik Faye-Lund (2):</p>
<li> mesa/gallium: do not use enum for bit-allocated member</li>
<li> meson: correct windows-version define</li>
<p></p>
<p>Jason Ekstrand (12):</p>
<li> anv: Move vb_emit setup closer to where it&#x27;s used in flush_state</li>
<li> anv: Apply any needed PIPE_CONTROLs before emitting state</li>
<li> spirv: Allow constants and NULLs in SpvOpConvertUToPtr</li>
<li> anv: Properly handle all sizes of specialization constants</li>
<li> radv: Properly handle all sizes of specialization constants</li>
<li> turnip: Properly handle all sizes of specialization constants</li>
<li> nir/opt_deref: Remove certain sampler type casts</li>
<li> spirv: Fix passing combined image/samplers through function calls</li>
<li> anv: Drop an assert</li>
<li> nir/lower_subgroups: Mask off unused bits in ballot ops</li>
<li> intel/devinfo: Compute the correct L3$ size for Gen12</li>
<li> anv: Expose CS workgroup sizes based on a maximum of 64 threads</li>
<p></p>
<p>Joshua Ashton (1):</p>
<li> radv: Use TRUNC_COORD on samplers</li>
<p></p>
<p>Lionel Landwerlin (5):</p>
<li> iris: fail screen creation when kernel support is not there</li>
<li> intel/perf: move register definition to special file</li>
<li> intel/perf: break GL query stuff away</li>
<li> intel/perf: move mdapi query definitions to their own file</li>
<li> intel/perf: Enable MDAPI queries for Gen12</li>
<p></p>
<p>Pierre-Eric Pelloux-Prayer (1):</p>
<li> radeonsi: skip vs output optimizations for some outputs</li>
<p></p>
<p>Quentin Glidic (1):</p>
<li> meson: Use dependency.partial_dependency()</li>
<p></p>
<p>Samuel Pitoiset (1):</p>
<li> radv: make sure to export the viewport index if FS needs it</li>
<p></p>
<p></p>
</ul>
</div>
</body>
</html>

View File

@@ -0,0 +1,20 @@
GL_ARB_gl_spirv on i965, iris.
GL_ARB_spirv_extensions on i965, iris.
GL_EXT_demote_to_helper_invocation on iris, i965.
OpenGL 4.6 on i965, iris.
EGL_EXT_image_flush_external
VK_ANDROID_external_memory_android_hardware_buffer on RADV.
VK_KHR_shader_clock on Intel, RADV.
VK_KHR_shader_float_controls on Intel, RADV.
VK_KHR_spirv_1_4 on Intel, RADV.
VK_KHR_timeline_semaphore on RADV.
VK_KHR_vulkan_memory_model on Intel.
VK_EXT_shader_subgroup_ballot on Intel.
VK_EXT_shader_subgroup_vote on Intel.
VK_EXT_texel_buffer_alignment on RADV.
VK_INTEL_performance_query on Intel.
Meson support for windows using MSVC and MinGW
scons has been deprecated for non windows
Initial Intel gen12 (Tigerlake) support on anvil and iris
New compiler backend "ACO" for RADV (RADV_PERFTEST=aco)
VK_EXT_shader_demote_to_helper_invocation on RADV/ACO.

View File

@@ -62,7 +62,7 @@ To get the Mesa sources anonymously (read-only):
<h2 id="developer">Developer git Access</h2>
<p>
If you wish to become a Mesa developer with gitlab merge privilege, please
If you wish to become a Mesa developer with git-write privilege, please
follow this procedure:
</p>
<ol>
@@ -70,30 +70,41 @@ follow this procedure:
<a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev</a>
mailing list.
<li>Start contributing to the project by
<a href="submittingpatches.html" target="_parent">submitting patches</a>. Specifically,
<a href="submittingpatches.html" target="_parent">submitting patches</a> to
the mesa-dev list. Specifically,
<ul>
<li>Use <a href="https://gitlab.freedesktop.org/">gitlab</a> to create your merge requests.
<li>Use <code>git send-mail</code> to post your patches to mesa-dev.
<li>Wait for someone to review the code and give you a <code>Reviewed-by</code>
statement.
<li>You'll have to rely on another Mesa developer to push your initial patches
after they've been reviewed.
</ul>
<li>After you've demonstrated the ability to write good code and have had
a dozen or so patches accepted, a maintainer may use their discretion to give
you access to merge your own code.
a dozen or so patches accepted you can apply for an account.
<li>Occasionally, but rarely, someone may be given a git account sooner, but
only if they're being supervised by another Mesa developer at the same
organization and planning to work in a limited area of the code or on a
separate branch.
<li>To apply for an account, follow
<a href="https://www.freedesktop.org/wiki/AccountRequests">these directions</a>.
It's also appreciated if you briefly describe what you intend to do (work
on a particular driver, add a new extension, etc.) in the bugzilla record.
</ol>
<h2>Pushing code to your gitlab account via HTTPS</h2>
<p>
Once your account is established, you can update your push url to use SSH:
<pre>
git remote set-url --push <em>origin</em> git@gitlab.freedesktop.org:mesa/mesa.git
</pre>
<p>Useful for people behind strict proxies</p>
You can use <a href="https://gitlab.freedesktop.org/profile/personal_access_tokens">personal access tokens</a>
to push over HTTPS if ssh will does not suit your needs.
You can also use <a href="https://gitlab.freedesktop.org/profile/personal_access_tokens">personal access tokens</a>
to push over HTTPS instead (useful for people behind strict proxies).
In this case, create a token, and put it in the url as shown here:
<pre>
git remote set-url --push <em>origin</em> https://<em>USER</em>:<em>TOKEN</em>@gitlab.freedesktop.org/your~user~name/mesa.git
git remote set-url --push <em>origin</em> https://<em>USER</em>:<em>TOKEN</em>@gitlab.freedesktop.org/mesa/mesa.git
</pre>
<h2>Windows Users</h2>
<p>
@@ -102,7 +113,7 @@ using git on Windows</a> you'll want to enable automatic CR/LF conversion in
your local copy of the repository:
</p>
<pre>
git config --global core.autocrlf true
git config --global core.autocrlf true
</pre>
<p>
@@ -141,8 +152,8 @@ If you try to do a pull by just saying<code> git pull </code>
and git complains that you have not specified a
branch, try:
<pre>
git config branch.master.remote origin
git config branch.master.merge master
git config branch.master.remote origin
git config branch.master.merge master
</pre>
<p>
Otherwise, you have to say<code> git pull origin master </code>
@@ -161,7 +172,7 @@ unnecessary and distracting branch in master.
<p>
If it has been awhile since you've done the initial clone, try
<pre>
git pull
git pull
</pre>
<p>
to get the latest files before you start working.
@@ -169,8 +180,8 @@ to get the latest files before you start working.
<p>
Make your changes and use
<pre>
git add &lt;files to commit&gt;
git commit
git add &lt;files to commit&gt;
git commit
</pre>
<p>
to get your changes ready to push back into the fd.o repository.
@@ -185,8 +196,8 @@ where you did your last pull and merging it to a point after the other changes.
<p>
To avoid this,
<pre>
git pull --rebase
git push
git pull --rebase
git push
</pre>
<p>
If you are familiar with CVS or similar system, this is similar to doing a
@@ -207,8 +218,8 @@ those before doing the push.
<p>
If you want the rebase action to be the default action, then
<pre>
git config branch.master.rebase true
git config --global branch.autosetuprebase=always
git config branch.master.rebase true
git config --global branch.autosetuprebase=always
</pre>
<p>
See <a href="https://www.eecs.harvard.edu/~cduan/technical/git/">Understanding Git Conceptually</a> for a fairly clear explanation about all of this.

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