Since spills and fills use the TMU, special care has to be taken to
avoid putting one between a TMU setup instruction and the corresponding
reads or writes. This change adds logic to move fills up and move spills
down to avoid interrupting such sequences.
This allows compiling 6 more programs from shader-db. Other stats:
total spills in shared programs: 446 -> 446 (0.00%)
spills in affected programs: 0 -> 0
helped: 0
HURT: 0
total fills in shared programs: 606 -> 610 (0.66%)
fills in affected programs: 38 -> 42 (10.53%)
helped: 0
HURT: 2
total instructions in shared programs: 19330 -> 19363 (0.17%)
instructions in affected programs: 3299 -> 3332 (1.00%)
helped: 0
HURT: 5
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6606>
Currently dpb_size for VP9 profile0 and profile2 is same eventhough
for profile2 dpb_size is multiplied by extra 3/2 and we are
seeing VM_L2_PROTECTION_FAULT error and ring vcn_dec timeout because
of less dpb_size for VP9_2.
This patch will correct dpb_size for VP9_2 and fixes the issue.
Signed-off-by: SureshGuttula <suresh.guttula@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7480>
Intel hardware supports 8-bit arithmetic but it's tricky and annoying:
- Byte operations don't actually execute with a byte type. The
execution type for byte operations is actually word. (I don't know
if this has implications for the HW implementation. Probably?)
- Destinations are required to be strided out to at least the
execution type size. This means that B-type operations always have
a stride of at least 2. This means wreaks havoc on the back-end in
multiple ways.
- Thanks to the strided destination, we don't actually save register
space by storing things in bytes. We could, in theory, interleave
two byte values into a single 2B-strided register but that's both a
pain for RA and would lead to piles of false dependencies pre-Gen12
and on Gen12+, we'd need some significant improvements to the SWSB
pass.
- Also thanks to the strided destination, all byte writes are treated
as partial writes by the back-end and we don't know how to copy-prop
them.
- On Gen11, they added a new hardware restriction that byte types
aren't allowed in the 2nd and 3rd sources of instructions. This
means that we have to emit B->W conversions all over to resolve
things. If we emit said conversions in NIR, instead, there's a
chance NIR can get rid of some of them for us.
We can get rid of a lot of this pain by just asking NIR to get rid of
8-bit arithmetic for us. It may lead to a few more conversions in some
cases but having back-end copy-prop actually work is probably a bigger
bonus. There is still a bit we have to handle in the back-end. In
particular, basic MOVs and conversions because 8-bit load/store ops
still require 8-bit types.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7482>
We can't really support these directly on any platform. May as well let
NIR lower them. The NIR lowering is potentially one more instruction
for scan/reduce ops thanks to not being able to do the B->W conversion
as part of SEL_EXEC. For imax/imin exclusive scan, it's yet another
instruction thanks to the extra imax/imin NIR has to insert to deal with
the fact that the first live channel will contain the identity value
which, when signed, will cast wrong. However, it does let us drop some
complexity from our back-end so it's probably worth it.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7482>
We forgot to initialize the sample_count member here, leading to it
being undefined. This causes problems on MSVC when compiling in
debug-mode, where we get a run-time error for using an undefined
variable.
To avoid similar problems in the future if more fields are added,
let's initialize the whole struct to zero to start with. This also
allows us to remove a no-longer-needed zero-initialization.
Fixes: cf170616da ("gallium: Add a util_blitter path for using a custom VS and FS.")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7503>
Issue: Encoding parameters not updated after changing FrameRate
Root Cause:
In radeon_enc_begin_frame, there is a parameter need_rate_control
which was enabled only if the bitrate is changed. Due to this the
radeon_enc_rc_layer_init was not updating the encoder parameters with new
framerate, peak_bits_per_picture_integer and avg_target_bits_per_picture
Fix:
Added the condition where we will check if there is a change in
other parameters and enable rate control. Eventually updating the
encoder parameters with new framerate and bitrate.
Signed-off-by: Krunal Patel <krunalkumarmukeshkumar.patel@amd.corp-partner.google.com>
Reviewed-by: Boyuan Zhang boyuan.zhang@amd.com
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7363>
When calling GetPhysicalDeviceProperties2 we were ignoring and logging
the structures for extensions not supported. But for the case of
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PCI_BUS_INFO_PROPERTIES_EXT we
already know that we are not going to support it, so let's just do
nothing (not even logging) when passed.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7497>
vkGetPhysicalDeviceFeatures2 and vkGetPhysicalDeviceProperties2 are not present on some MoltenVK versions.
VK_KHR_get_physical_device_properties2 exposes the KHR versions of the same functions.
These cannot be used via static linking, so we have to dynamically detect the loader version and then the extension
to work out which pointers to use.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7447>
resource cannot be NULL at this point since it has already been
dereferenced earlier.
Fix defect reported by Coverity Scan.
Dereference before null check (REVERSE_INULL)
check_after_deref: Null-checking resource suggests that it may be
null, but it has already been dereferenced on all paths leading to
the check.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Axel Davy <davyaxel0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7343>
I found the C++ runner hard to develop on, and we had stability issues and
outstanding feature needs that made me want something I felt good about
hacking on. Thus, Rewrite It In Rust of the deqp runner.
The new runner includes:
- Skip lists don't reshuffle the test list.
- Known-flake handling without resorting to skip lists (fixing our main CI
reliability issue on a3xx right now).
- Per-thread Vulkan shader caches should speed up VK CI runtime.
- Tracking of crashes separate from fails (so we can see progress on that
front).
- Logging of deqp stderr spam (particularly assertion failures!) in the CI
log.
- Integrated QPA filtering so we don't have bash perf issues for it.
- Logging of what caselist to go look at for a given error report (in red,
so it's easier to find in your CI log).
- The code is 1/3 unit tests, and easy to extend for more coverage.
- Non-LAVA CI runs create a failures.csv in artifacts that you can check
in as your deqp-*-fails.txt file.
- Test runtime is included in results.csv so you can debug how to speed up
your CI job.
- Pretty summary at the end of the run of slow/flaky/failed tests.
Since this is a new runner with a different RNG, the test groups are
shuffled one more time. This seems to result in some panfrost T720
stability issues (See its new deqp-panfrost-t720-flakes.txt), and one new
flake in freedreno a630.
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7434>
Fixes most subcases of dEQP-VK.image.subresource_layout.3d.* The remaining
failures appear to be in snorm, which 2D also fails on (and the blob
reports as not supported for this test).
We don't currently have these tests in CI, but they'll appear with
1.2.4.0.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7467>
MoltenVK, at least upto 1.2.141, does not render triangle fans. This is reflected in the portability EXTX extension.
This code get the extensions properties and features and then sets the have_triangle_fans.
This extension is not avaiable on all systems, so an amout of the code has to be protected by the define VK_EXTX_PORTABILITY_SUBSET_EXTENSION_NAME.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7457>
Extends the flexability of the device info script.
Allows #if defined()/#endif guards around particular data, for platform or version specific structures.
Allows for feature structures to be retreved without having to have a have_ variable as well. Helps if there is more than one feature in the structure.
These changes help towards allowing the use of the portability set extensions.
Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7457>
There are resources that may have more planes than chained resources. The
frontend has no way of figuring out which (if any) chained resource is the
right one to call resource_get_handle with and until a (now reverted)
change to the dri frontend it just always called with the first resource.
The convention of calling with the first resource of a chain allows the
pipe driver, which has the necessary information of how resources and
planes map to each other for a specific format/modifier combination, to do
the necessary walking. Document this as the official calling convention
of this function.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7419>
The ZSA state is not fully self contained, as other states (mostly
shader using discard or writing depth information) have an influence
on whether we can use early Z test/write.
Rework the ZSA state into a derived state that gets updated whenever
a new ZSA or SHADER state is bound. This way we can automatically
enable/disable early Z as needed.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7396>
The information about a shader using discard/kill is interesting
to other parts of the driver, as depth states need to programmed
differently depending on this. As we don't want to deal with
NIR/TGSI differences in other parts of the driver, track this
usage in the common etna_shader_variant.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7396>
Multiple threads may access st_update_* function at same time. Issues
happen when the threads modify lists managed by shader compiler.
Issues were found with script that runs multithread tests 1000 times in
a row with MESA_GLSL_CACHE_DISABLE=1 set. Problems start when 2
simultaneous st_create_[vp|fp]_variant calls start to compile a new
shader variant for the same program and various nir passes use and
modify same exec_lists.
Example failure:
deqp-egl: ../src/compiler/glsl/list.h:575: exec_list_validate: Assertion `node->next->prev == node' failed.
v2: instead of introducing new mutex, lock shared state
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7418>
Identical to GL_MESA_pack_invert in effect, just need to check for a
different enum value for GLES vs GL. The spec claims that "OpenGL 1.5 or
OpenGL ES 1.0 are required", but ReadPixels isn't a thing for ES1 so we
only enable it for ES2+.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3156>
This newly enables the extension for r100 and vieux. As far as I can
tell, that's safe to do. vieux's ReadPixels is just _mesa_readpixels,
which clearly already handles it correctly because the extension is
enabled for classic swrast. r100 has some custom acceleration paths
before falling down to _mesa_readpixels, which winds its way through to
r100_blit, which already has code to handle pack->Invert being set.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3156>
subpass_idx is of type uint32_t.
Fix defects reported by Coverity Scan.
Macro compares unsigned to 0 (NO_EFFECT)
unsigned_compare: This greater-than-or-equal-to-zero comparison of
an unsigned value is always true. subpass_idx >= 0U.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7325>
We need to consider shader calls as potential writes to their payloads.
For other ray-tracing intrinsics, we may not have a shader payload
pointer and have to treat them more like a barrier. We also need to
ensure that global and SSBO reads/writes aren't propagated across shader
call intrinsics.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6479>
The SPV_KHR_ray_tracing extension adds 6 new storage classes which is a
bit on the ridiculous side. In order to avoid adding that many variable
modes to NIR, we make a few simplifying assumptions:
1. CallableData and RayPayload data actually lives on the stack
somewhere, presumably in the caller's stack. We assume that these
are no different from global variables and use nir_var_shader_temp
for them. We still need a separate storage class for the incoming
variants but only so we can figure out which one the incoming one
is and lower it to something useful.
2. There's no difference between incoming CallableData and RayPaolad
data. We can use a single storage class for both.
3. ShaderRecordBuffer data is just a global memory access. This lets
us avoid NIR variables entirely and just fetch the pointer via the
shader_record_ptr system value and it's accessed using a 64-bit
global memory pointer.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6479>
If we were desperate to reduce bits, we could probably also use
shader_in/out for hit attributes as they really are an output from
intersection shaders and read-only in any-hit and closest-hit shaders.
However, other passes such as nir_gether_info like to assume that
anything with nir_var_shader_in/out is indexed using vec4 locations for
interface matching. It's easier to just add a new variable mode.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6479>
These are a bit more tricky than most because they're matrix system
values. We make the intentional choice here to not bother with allowing
indirect addressing of columns for these. Since they're system values,
they may be magically constructed somehow or come from weird hardware so
it's easier on back-ends to just handle any indirects with bcsel.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6479>
Missing in this commit are NIR intrinsics for the ObjectToWorld and
WorldToObject built-ins. Those are matrices and so they take a bit more
work and justify a separate commit. For now, we add the enums and leave
the SYSTEM_VALUE <-> nir_intrinsic conversion commented out.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6479>
We are limited to 64 threads per dispatched group, regardless of what
num_cs_threads claims, so advertise that limit correctly.
Fixes (on TGL and up):
dEQP-VK.subgroups.size_control.compute.required_subgroup_size_min
and other *.required_subgroup_size_min tests.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7453>
Add missing GetPhysicalDeviceImageFormatProperties2 logic for the extension
and enable it.
Also stop exposing optimal tiling for formats which are linear only, to
simplify dealing with those.
Passes dEQP-VK.drm_format_modifiers.*
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6940>
As it needs firmware to probe, and we cannot bundle it within the kernel
image because it is incompatible with the GPL.
Currently we rebind the driver after boot but that's slow and fragile,
as unloads of DRM drivers aren't generally tested.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7420>
So far the support for R/B swapping in vertex attributes were for the
generic attributes.
But there are cases like glSecondaryColorPointer() supporting BGRA
formats that require the R/B swapping to be also allowed in the
non-generic vertex attributes (in this case, in the COLOR1 attribute).
v2:
- Don't split line (Iago)
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7196>
There's already code handling that case and help text also says
it's possible.
Found, because Coverity complained about optarg NULL check,
suggesting optarg can be NULL for other options, where it's not
possible. IOW, false positive lead me to finding an unrelated issue.
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7449>
32bit architectures which have 64bit time_t does not fit the assumption
of time_t being same as system long int
Fixes
error: format specifies type 'long' but the argument has type 'time_t' (aka 'long long') [-Werror,-Wformat]
time.tv_sec);
^~~~~~~~~~~
Signed-off-by: Khem Raj <raj.khem@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2966>
Resources with alpha formats that are mapped to R are fast-cleared with
the wrong clear color.
When such resources with are cleared via iris_clear_texture,
isl_color_value_unpack places channel data in the R channel.
convert_fast_clear_color then overwrites the channel with 0.
To avoid zeroing the clear color, move convert_fast_clear_color to the
other callers of clear_color: iris_clear and iris_clear_render_target.
Enables iris to pass the "A" case of the fcc-clear-tex piglit test.
v2. Rename convert_fast_clear_color to convert_clear_color. (Ken)
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3670
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7345>
Resources with luminance alpha formats that are mapped to RG are
fast-cleared with the wrong clear color.
When such resources with are cleared via iris_clear_texture,
isl_color_value_unpack places channel data in the R and G channels.
convert_fast_clear_color then overwrites the G channel with R.
Delete the clear color override that's specific to luminance alpha
formats.
Enables iris to pass the "LA" case of the fcc-clear-tex piglit test.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7345>
This case hadn't been ported to NIR before, and I missed that when
removing the TGSI path and replacing it with NIR -> NTT for TGSI drivers.
This caused breakage in nv50 on piglit's pbo-teximage.
In the process, the !use_gs gets its layer output fixed to be an int
instead of a vec4, which I suspect would fix validation in that path.
Fixes: 57effa342b ("st/mesa: Drop the TGSI paths for PBOs and use nir-to-tgsi if needed.")
Closes: #3680
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7320>
There are too many algebraic optimizations to be certain that one of them
couldn't create instructions which need lowering. It also creates better
code for some reason.
fossil-db (parallel-rdp, Navi):
Totals from 217 (31.77% of 683) affected shaders:
VGPRs: 7716 -> 7672 (-0.57%)
CodeSize: 1516152 -> 1510688 (-0.36%); split: -0.38%, +0.02%
MaxWaves: 3964 -> 3982 (+0.45%)
Instrs: 269445 -> 268508 (-0.35%); split: -0.36%, +0.02%
Cycles: 37963416 -> 37912592 (-0.13%); split: -0.15%, +0.01%
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4791>
The shuffles provided by the SPV_INTEL_subgroups extension generate
bcsel(b, shuffle(x, i), shuffle(y, j))
In the case where x and y are the same, we can turn this into a shuffle
with the bcsel on the index which lets us drop a whole shuffle.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7366>
Most of this is fairly straightforward; we just set all the modes on any
derefs which are generic. The one tricky bit is OpGenericCastToPtrExplicit.
Instead of adding NIR intrinsics to do the cast, we add NIR intrinsics
to do a storage class check and then bcsel based on that.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6332>
All three passes check the variables for complex uses and don't split
them if they have any complex uses. Most of these checks are just early
returns to avoid chasing the deref to the variable and a hash table
lookup if we can quickly determine it has the wrong mode. In a couple
of cases, we need to re-arrange or add other checks to ensure that it's
safe for generic pointers.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6332>
We use the same nir_deref_mode_is_in_set helper that we use in
nir_lower_vars_to_explicit_types for the same reason. If there are any
generic pointers in play, we have to lower all generic pointer modes at
the same time or else we risk types getting out-of-sync.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6332>
We can only lower a deref to SSA in this pass if it's guaranteed to be
nir_var_function_temp. We already flag any variables with complex uses
(i.e. casts) as not being lowerable and refuse to lower any derefs to
them so we don't have to worry about false negatives.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6332>
For non-explicit nir_lower_io, we use nir_deref_mode_is because there's
no way it works for generic pointers. For nir_lower_vars_to_explicit_types,
and nir_lower_explicit_io, we use nir_deref_mode_is_in_set to ensure we
never get type confusion. For generic pointers, this means that they
must be called with the full set of generic pointer modes.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6332>
NIR derefs currently have exactly one variable mode. This is about to
change so we can handle OpenCL generic pointers. In order to transition
safely, we need to audit every deref->mode check. This commit adds a
set of helpers that provide more nuanced mode checks and converts most
of NIR to use them.
For simple cases, we add nir_deref_mode_is and nir_deref_mode_is_one_of
helpers. These can be used in passes which don't have to bother with
generic pointers and just want to know what mode a thing is. If the
pass ever encounters generic pointers in a way that this check would be
unsafe, it will assert-fail to alert developers that they need to think
harder about things and fix the pass.
For more complex passes which require a more nuanced understanding of
modes, we add nir_deref_mode_may_be and nir_deref_mode_must_be helpers
which accurately describe the compiler's best knowledge about the given
deref. Unfortunately, we may not be able to exactly identify the mode
in a generic pointers scenario so we have to be very careful when we use
these. Conversion of these passes is left to later commits.
For the case of mass lowering of a particular mode (nir_lower_explicit_io
is one good example), we add nir_deref_mode_is_in_set. This is also
pretty assert-happy like nir_deref_mode_is but is for a set containment
comparison on deref modes where you expect the deref to either be all-in
or all-out.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6332>
We already have the variable so we know the mode exactly. Just use that
instead of the deref mode. If these paths ever have to handle variable
pointers (not likely since they're OpenGL-specific), we can fix them to
handle crazy deref modes then.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6332>
In split_var_list_structs where we initalize the splitting, we already
use get_complex_used_vars to avoid splitting any variables that have a
complex use. However, we weren't actually handling the complex uses
properly in the case where we can't actually find the variable.
Fixes: f1cb3348f1 "nir/split_vars: Properly bail in the presence of ..."
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6332>
I can't think of any reason why shared and output aren't in this list.
The real thing we're trying to do is avoid premature scalarization
because of a shader or function temporary variable because we might
lower it to something we don't want scalarized later. Also fix the
version we copy+pasted into GCM.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6332>
for render pass information pointers into the command buffer are stored,
but command buffers are immutable content so make sure to use const ptrs
to avoid problems like was seen with clears.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7416>
When the cmd buffer is recorded, we record the attachments state
into it, however we use the pending clear aspects to keep track
of clears, but it should be kept in the state no overwrritten
in the cmd buffer.
Allocate some memory to store this hanging off the state.
This fixes gears and radialblur demos.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7416>
evergreen_emit_atomic_buffer_setup_count is only called if chip >= EVERGREEN
otherwise atomic_used_mask is left uninitialized when unconditionally used by
r600_need_cs_space so it might want more space than needed
fix this by always initializing atomic_used_mask
Fixes: 32529e6084 ("r600/eg: rework atomic counter emission with flushes")
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7417>
Detects the MoltenVK layer and extension.
If present, get the ext function pointers and use to enable full swizzeling suport.
Fixes issues with Swizzling behaviour fro MoltenVk is disabled by default and needed to be enable via this API.
This also supplied the ground work to allow IOSurfaces to be used later for surface passing.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7383>
This will create code that is easier to combine into MADs/FMA when the
last component of the vector is 1.0.
nir_opt_algebraic_late has an optimization to do something similar but it
only works for inexact code, if the multiplication-by-1 optimization is
done before it and if the backend enables fuse_ffma.
fossil-db (Navi):
Totals from 4296 (3.75% of 114665) affected shaders:
SGPRs: 283468 -> 283764 (+0.10%); split: -0.02%, +0.12%
VGPRs: 172868 -> 172904 (+0.02%); split: -0.09%, +0.11%
CodeSize: 14045312 -> 14027128 (-0.13%); split: -0.15%, +0.02%
MaxWaves: 59285 -> 59282 (-0.01%); split: +0.04%, -0.05%
Instrs: 2703507 -> 2683187 (-0.75%); split: -0.76%, +0.00%
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5631>
This will create code that is easier to combine into MADs/FMA when the
last component is 1.0.
nir_opt_algebraic_late has an optimization to do something similar but it
only works for inexact code, if the multiplication-by-1 optimization is
done before it and if the backend enables fuse_ffma.
fossil-db (Navi):
Totals from 85583 (74.64% of 114665) affected shaders:
SGPRs: 4556060 -> 4558596 (+0.06%); split: -0.07%, +0.12%
VGPRs: 3315060 -> 3312984 (-0.06%); split: -0.23%, +0.17%
SpillSGPRs: 13552 -> 13553 (+0.01%)
CodeSize: 184962756 -> 184431388 (-0.29%); split: -0.32%, +0.03%
MaxWaves: 1208693 -> 1209361 (+0.06%); split: +0.17%, -0.11%
Instrs: 35678819 -> 35361617 (-0.89%); split: -0.91%, +0.02%
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5631>
Like with other getters, invalid enum is dealt in find_value by setting
error to GL_INVALID_ENUM and returning INVALID_TYPE which makes
get_value_size return 0.
Fixes false 'implementation errors' seen with Piglit test:
ext_external_objects-memory-object-api-errors
"Mesa 20.3.0-devel implementation error: invalid value type in GetUnsignedBytei_vEXT()
Please report at https://gitlab.freedesktop.org/mesa/mesa/-/issues"
v2: add assert to get_value_size() (Lionel)
Fixes: e064d66020 ("mesa: implement glGetUnsignedByte{v|i_v}")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eleni Maria Stea <estea@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7403>
Something may go wrong during import which leaves pointer to null and
when ctx and it's shared state gets destroyed we will attempt to call
memobj_destroy. Instead of forcing every driver to handle it, add check
here.
Fixes crashes with Piglit test:
ext_external_objects_fd-memory-object-api-errors
Fixes: 99cf910834 ("mesa/st: Actually free the driver part of memory objects on destruction.")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eleni Maria Stea <estea@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7403>
Addresses the following linker error when building for Android:
ld.lld: error: undefined symbol: freedreno_dev_info_init
>>> referenced by freedreno_screen.c:1001 (external/mesa3d/src/gallium/drivers/freedreno/freedreno_screen.c:1001)
>>> freedreno_screen.o:(fd_screen_create) in archive [..]/libmesa_pipe_freedreno_intermediates/libmesa_pipe_freedreno.a
These functions were introduced in a file that was not included in the
Android build yet. Also sort the list of files alphabetically as
requested in an earlier MR.
Fixes: 4a0bdf47e4 ("freedreno: Introduce common device info struct")
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7411>
It is not used right now, so keeping it adds some noise/confusion.
So far configuring Z test are done through the CFG_BITS. See
v3dX(emit_state) at v3dx_emit.c for v3d, and pack_cfg_bits at
v3dv_pipeline.c for v3dv. There flags like z_updates_enable and others
are filled up.
That key field seems like a leftover coming from using vc4 as
reference, as that driver defines and uses a field with name name.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7421>
As a result of this patch, compiler chooses SIMD32 shaders more
frequently.
Current logic is designed to avoid regressions from enabling SIMD32 at
all cost, even though the cases where regression can happen are probably
for smaller draw calls (far away from the camera and though smaller).
In Intel perf CI this patch improves FPS in:
- gfxbench5 alu2: 21.92% (gen9), 23.7% (gen11)
- synmark OglShMapVsm: 3.26% (gen9), 4.52% (gen11)
- gfxbench5 car chase: 1.34% (gen9), 1.32% (gen11)
No observed regressions there.
In my testing, it also improves FPS in:
- The Talos Principle: 2.9% (gen9)
The other 16 games I tested had very minor changes in performance
(2/3 positive, but not significant enough to list here).
Note: this patch harms synmark OglDrvState (which is not in Intel perf
CI) by ~2.9%, but this benchmark renders multiple scenes from other
workloads (including OglShMapVsm, which is helped in standalone mode)
in tiny rectangles. Rendering so small drastically changes branching
statistics, which favors smaller SIMD modes. I assume this matters
only in micro-benchmarks, as in real workloads more expensive (with
more uniform branching behavior) draw calls dominate.
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Acked-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7137>
Since Zink doesn't use swapchains to create presentable images, drivers
lose the capacity to identify memory allocations for them, which is a problem
when the underlying platform has special requirements for these, such as
needing to allocate them on a particular device. Including this struct in the
pNext chain, which is the same thing that the Mesa Vulkan WSI code does when
allocating memory for swapchain images, gives drivers a chance to identify
and handle these memory allocations properly.
v2: follow Zink's conventions for pNext chains (Mike)
v3: add scanout parameter for VkImage creation (Daniel)
v4: don't add a dependency on vulkan util (Erik)
v5: include vulkan directory for Zink builds
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> (v2)
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7378>
Fix defect reported by Coverity Scan.
Evaluation order violation (EVALUATION_ORDER)
write_write_typo: In resource = resource =
ntt_ureg_src_indirect(c, ureg_src_register(TGSI_FILE_IMAGE, 0U),
instr->src[0]), resource is written twice with the same value.
Fixes: 34cc6a804e ("gallium: Add a nir-to-TGSI pass.")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7326>
this adds a query field to denote the last point at which a query was api started,
which is then used every time we call in to get_query_result as the starting point
this is important when we want to be able to return the same result set multiple
times
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7195>
in normal operation we want to be using INPUT_ASSEMBLY_PRIMITIVES_BIT,
but then when we break out the geometry shaders we actually want to
be using GEOMETRY_SHADER_PRIMITIVES_BIT, which means we need to track
whether a query has a gs active for draws
to do this, we keep a list of all these queries with this type and
iterate over it every draw to flag the gs state of the query that's
being drawn to. this works because our ring buffer of batches will
always wait on a fence after a full cycle, meaning there can only ever
be 4 queries with outstanding results
Fixes: e40a77ea5d ("zink: use right vulkan type for GL_PRIMITIVES_GENERATED queries")
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7195>
After we lowered `return` into `break` - the control flow is changed and
the block with this change has a new successor, which means that in this
new successor phis should have additional source.
Since the instructions that use phis in the successor are predicated -
it's ok for a new phi source to be undef.
If `return` is lowered in a nested loop, `break` is inserted in the outer
loops, so all new blocks with break require the same changes to phis
described above.
Examples of NIR before lowering:
block block_0:
loop {
block block_1:
if ssa_2 {
block block_2:
return
// succs: block_6
} else {
block block_2:
break;
// succs: block_5
}
block block_4:
}
block block_5:
// preds: block_3
vec1 32 ssa_4 = phi block_3: ssa_1
// succs: block_6
block block_6:
Here converting return to break should add block_2 to the phis
of block_5.
block block_0:
loop {
block block_1:
loop {
block block_2:
if ssa_2 {
block block_3:
return
// succs: block_8
} else {
block block_4:
break;
// succs: block_6
}
block block_5:
}
block block_6:
break;
// succs: block_7
}
block block_7:
// preds: block_6
vec1 32 ssa_4 = phi block_6: ssa_1
// succs: block_8
block block_8:
Here converting return to break will insert conditional break in
the outer loop, changing block_6 predcessors.
Cc: <mesa-stable@lists.freedesktop.org>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3322
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3498
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6186>
If a secondary command buffer has occlusion query inheritance then
draw calls recorded in it should update an active occlusion query
counter started in the primary command buffer.
If executing the secondary in a primary required to emit jobs and
not just a branch instruction, then we might need to create a new
job for the primary as well, and in that case we would lose the
occlusion query state, so we need to re-emit it at that point so
any additional draw calls recorded into the secondary that is being
executed continue to update the counter.
Fixes:
dEQP-VK.query_pool.concurrent_queries.secondary_command_buffer
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7373>
And refuse to import image with protected_content enabled.
We don't want a compositor to import an encrypted buffer in a image
without the ProtectedContent attribute enabled, because that will
lead to incorrect display.
Similarly, if the compositor thinks the image is encrypted, we fail
the import if the buffer is not.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5096>
For 3D images we should take the slice to copy from or to, from
the Z coordinate of the corresponding offset, not the base array
layer.
Fixes VK_KHR_maintenance1 tests:
dEQP-VK.api.copy_and_blit.core.image_to_image.3d_images.3d_to_2d_by_slices
dEQP-VK.api.copy_and_blit.core.image_to_image.3d_images.2d_to_3d_by_layers
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7364>
I don't know why these values were introduced for but it seems like
we can optimize this by just doing:
gl_SampleMaskIn[0] = (SampleCoverage & (1 << gl_SampleID))
AMDGPU-PRO and AMDVLK apply the same formula to compute the
sample mask when per-sample shading is enabled.
No fossils-db changes.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7377>
Less than 8-bit formats may pack multiple pixels in a byte along a row,
possibly padding along the edge. We already had one such format
(RGBA4_UNORM), here are the rest.
As far as I can tell, 64-bit formats are purely a theoretical
curiousity. I don't think any implementation actually supports them, do
not use. Might as well complete the list, though.
I'm not actually piping any new formats into Gallium with this commit,
that can come later if someone has a use case.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Suggested-by: Icecream95 <ixn@disroot.org>
Tested-by: Christian Hewitt <christianshewitt@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7352>
Midgard (v4, v5) and Bifrost v6 have swizzles on every pixel format
descriptor, allowing for arbitrary component reordering. With v7,
reordering is limited to a fixed set of common swizzles, which
simplifies the hardware but to some extent limits the formats available.
To handle, we split out the format tables, with the correct table for
the current hardware loaded as dev->formats.
v2: Switch sRGB flag from T/F to S/L per icecream's suggestion
v3: Add back Z16_UNORM formats to fix trace changes.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tested-by: Christian Hewitt <christianshewitt@gmail.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7352>
Instead of matching on the PIPE format directly, match on the internal
format of the tile buffer and pick the pixel format that corresponds to
the internal tile buffer format (which differs from the format written
back to memory in the general case).
We add a number of missing formats to accomodate this, including the
AU/PU variants of each tilebuffer pixel format, where the AU formats use
the extra bits to store extra precision for dithering but the PU formats
simply pad the extra bits with zeroes. For the moment we use AU
everywhere. I'm not sure if there's a cost associated.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tested-by: Christian Hewitt <christianshewitt@gmail.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7352>
Map PIPE formats that are fixed-function blendable to their (internal,
writeback) tuple. Formats which are renderable but require a blend
shadeer will be handled elsewhere to keep this easy to verify.
Notice the subset of SFBD and MFBD color writeback formats used to
identify fixed-function blendable formats are bit compatible, so it
suffices to store only the MFBD variants.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tested-by: Christian Hewitt <christianshewitt@gmail.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7352>
The TX_CTRL register has a bit to enable TS compression, the setting in
TS_SAMPLER_CONFIG is ignored for descriptor based textures. Apparently
256B tile mode already implies enabled compression to the HW, as with
the larger tile mode with compression was working fine, only the 128B
tile mode needs this change to work correctly.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7367>
There is a race where the BO refcount might drop to 0 before the
dmabuf/name import paths had a chance to grab a reference for a
BO found in the handle_table. The easiest solution is to keep the
refcount stable as long as the table_lock is held.
While a more involved scheme of rechecking the refcount before
actually destroying the BO might also work, the bo_del path isn't
called very often, so micro-optimizing a single mutex_lock seems
to be over-engineered, so go for the easy solution.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7367>
(v2) Remove include from Android.common.mk
Avoid adding libsync shared dependency in Android.common.mk
Add libsync shared dependency where needed, for easier tracking
(v1) Fixes the following building errors:
In file included from external/mesa/src/gallium/drivers/freedreno/a3xx/fd3_query.c:27:
In file included from external/mesa/src/gallium/drivers/freedreno/freedreno_query_hw.h:33:
In file included from external/mesa/src/gallium/drivers/freedreno/freedreno_context.h:33:
external/mesa/src/util/libsync.h:48:10: fatal error: 'android/sync.h' file not found
^~~~~~~~~~~~~~~~
1 error generated.
In file included from external/mesa/src/mesa/drivers/dri/i965/brw_sync.c:41:
external/mesa/src/util/libsync.h:48:10: fatal error: 'android/sync.h' file not found
^~~~~~~~~~~~~~~~
1 error generated.
In file included from external/mesa/src/gallium/auxiliary/util/u_tests.c:513:
external/mesa/src/util/libsync.h:48:10: fatal error: 'android/sync.h' file not found
^~~~~~~~~~~~~~~~
1 error generated.
FAILED: out/target/product/x86_64/obj_x86/SHARED_LIBRARIES/i965_dri_intermediates/LINKED/i965_dri.so
...
external/mesa/src/mesa/drivers/dri/i965/brw_sync.c:223: error: undefined reference to 'sync_wait'
external/mesa/src/mesa/drivers/dri/i965/brw_sync.c:287: error: undefined reference to 'sync_wait'
FAILED: out/target/product/x86_64/obj_x86/SHARED_LIBRARIES/gallium_dri_intermediates/LINKED/gallium_dri.so
...
external/mesa/src/util/libsync.h:142: error: undefined reference to 'sync_merge'
external/mesa/src/gallium/drivers/freedreno/freedreno_fence.c:94: error: undefined reference to 'sync_wait'
external/mesa/src/gallium/auxiliary/util/u_tests.c:575: error: undefined reference to 'sync_wait'
Fixes: 27b8887946 ("android: Add pre-4.7 Android kernel compatibility to our libsync header.")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Acked-by: Rob Clark <robdclark@chromium.org>
Acked-by: Eric Anholt <eric@anholt.net>
Acked-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7306>
R11G11B10_FLOAT and R9G9B9E5_FLOAT are three-component formats, so we
shouldn't use 1 for the alpha component.
We don't know about any test/app getting fixed with this change, but
it is the equivalent to v3dv commit
e07c546763. Vulkan CTS has some tests
that used that format and failed if not using XYZ1.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7365>
Fix the gbm_dri_bo_get_handle_for_plane use case by allowing plane > 0
in dri2_from_planar for images with multiple planes in separate chained
texture resources.
Not all multiplanar resources are chained, though. The iris aux buffer
is a separate plane in the same resource.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7028>
So far for the formats E5B9G9R9_UFLOAT_PACK32 and
B10G11R11_UFLOAT_PACK32 we were using a XYZW swizzle. But from Vulkan
spec those are three-component, without alpha, formats. So we should
use XYZ1 instead, as we were already doing for other three-component
formats.
Curiously the only case where this raised a problem were when using
clamp to border with transparent black. This change allows us to
remove the code that handled only that specific case.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7355>
If the workgroup_size variable is lower than the actual workgroup size,
that means it's possible that ACO won't emit some s_barrier instructions
when in fact it should. This can possibly cause a GPU hang.
This is just for the sake of general correctness, currently this
can't cause a real problem because the maximum vertex count is always
greater than (or equal to) the primitive count in GS, and already
takes into account the number of GS invocations.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7232>
The pack_* instructions are now lowered via nir_lower_alu_to_scalar()
and unpack_* are not lowered anymore.
These bitcasts are no-ops, and lowering prevents
some optimizations like vectorization.
Note: There are still some *_split variations remaining
from different other NIR passes.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6527>
This is another case of a feature that is implemented in the compiler
and that only required that we set the shader key properly from the
pipeline state, which we were already doing.
I verified we pass the tests in dEQP-VK.pipeline.multisample.alpha_to_one.*
(we only support 4x multisampling, so we can only pass a single test there),
however, the tests seem to have a bug by which they always pass, even if
the driver doesn't actually implement alpha to one correctly. I submitted
a fix to Khronos and verified that we also pass the fixed tests (and that
we failed them if we don't actually set te shader key correctly).
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7336>
Partial rollback as GFX9 really requires height = 1 to work.
The two substantial parts of the fix remaining:
1) Deal with views with multiple levels.
2) Limit the expansion to the base mip pitch/height. On GFX9 this
is exactly equal to the surf_pitch that was used before. I've
done some investigation to make sure that on GFX10 this always
results in the right physical layout.
Remaining stupid question is how the actual extents for bounds
checking never end up too low when the size gets clamped, but
this change and the previous change don't change that ...
Fixes: 1fb3e1fb70 "radv: Fix mipmap extent adjustment on GFX9+."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7245>
If the shader does:
loop {
if (divergent)
discard
else
a()
b()
}
then a()'s block will dominate b()'s block in the logical CFG, but not the
linear CFG. This will cause value numbering to try to combine SLAU from
a() and b().
This didn't happen with break/continue because sanitize_if() would move
a() out of the branch. Using sanitize_if() to fix this doesn't look easy,
because discards are not control flow instructions in NIR.
No fossil-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7216>
Iterate over maps by reference to avoid copies.
Replace find/insert with insert to avoid double search.
Use range-based for loop, avoiding copies by reference. Delete comment.
Erase by iterator instead of key to avoid repeat search.
Iterators unneeded to modify unwaited_instrs. Use range-based for loop.
Reviewed-by: Tony Wasserka <tony.wasserka@gmx.de>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7285>
Our blit shader path allocates a descriptor pool to create
combined image sampler descriptors for blit source images. So
far, we had sized this pool statically and the driver would
fail if we ever need to allocate more descriptors than that.
With this change, we switch to using a dynamic allocation
mechanism instead where we allocate as many pools as we need to
meet descriptor set allocation requirements for the command buffer.
Also, every time a new pool needs to be created, we double its
size (up to a limit), so we can start small and avoid wasting
memory for command buffers that only have a small number of blits,
while trying to keep allocation overhead low for command buffers
that record a lot of blits.
v2: use existing framework for automatic destruction of private
driver objects to free allocated pools.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7311>
For us this is mostly handled in the compiler by a NIR lowering so
for the Vulkan driver we only need to make sure that we program our
shader key correctly from the pipeline state, which we were already
doing.
It doesn't look like CTS has any coverage for this yet so it has only
been smoke tested, but it seems to be working correctly, as expected.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7313>
Fix defects reported by Coverity Scan.
Uninitialized scalar field (UNINIT_CTOR)
uninit_member: Non-static class member m_numPkrLog2 is not
initialized in this constructor nor in any functions that it
calls.
uninit_member: Non-static class member m_numSaLog2 is not
initialized in this constructor nor in any functions that it
calls.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7178>
There is an upper bound on # of bits we have to encode bin height on
various gens, which we could exceed with larger GMEM sizes and low
byte/pixel formats.
The max-width limits are initialized based on corresponding bitfield
sizes.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7222>
Split out into helper that can be re-used by gmemtool, to de-duplicate
the limits table. And convert to switch instead of if-else ladder.
A little bit of duplication, but that will no longer be the case with
additional limits added in next patch.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7222>
If the current thread asks for either the current context or the current
dispatch table for a thread that has not yet set any context current, we
currently risk returning the wrong data if there was only a single
thread that had called u_current_init() yet.
So let's first check if the only expected thread-id is the one getting
these, and return NULL and/or __glapi_noop_table instead if not.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7280>
When not using the USE_ELF_TLS code-path, this function is
thread-unsafe, because it returns u_current_table if set without
consulting the ThreadSafe variable in u_current.c.
There's a short period where this can cause problems, if a program uses
multiple threads, but only have made a single context current so far. If
the program issues OpenGL commands from the initialized thread while a
new thread is setting u_current_table to __glapi_noop_table, we will
return the wrong table here.
It doesn't seem right to have two versions of the code that does the
same anyway, so let's use the version that doesn't have this problem
instead.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7280>
This enables GL_EXT_semaphore feature.
v2:
* reversed previous commit that was conditionally setting the signal
fence capability if the syncobj was present
* reversed previous commit that was introducing a bool has_syncobj that
is not necessary anymore
v3:
* changed the signal function to use fence->seqno due to recent changes
to master
v4:
* changed the signal callback to use the new structs of the fences
backend (iris_fine_fence)
v5:
* removed check for ctx == NULL in iris_fence_signal and await functions
as at the time they are called we always have a context
* splitted a line to not exceed width
v6:
* put back the if(ctx) check in iris_fence_await, if this is an error
the fix should be in a different MR
Signed-off-by: Eleni Maria Stea <estea@igalia.com>
Reviewed-by: Rohan Garg <rohan.garg@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7042>
The code does not compile on Windows, so just disable for now. There is
already a pattern to do this for Android.
Stop including expat dependency if building Windows.
Disable WITH_XMLCONFIG if _WIN32 is defined.
Tuck _WIN32 incompatible includes inside WITH_XMLCONFIG.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7249>
On import we don't get a modifier so the modifier in the Gallium
handle should be set to DRM_FORMAT_MOD_INVALID instead of LINEAR.
Otherwise things like screen capture break if the driver actually
starts supporting modifiers.
Acked-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7302>
NIR sources are not depending on LLVM (anymore?) as can be seen in the
equivalent unconditional inclusion of nir/ source files in meson.build.
Symbols in these files are necessary to compile softpipe:
Linking build/linux-x86_64-debug/gallium/targets/libgl-xlib/libGL.so.1.5 ...
/usr/bin/ld: build/linux-x86_64-debug/gallium/drivers/softpipe/libsoftpipe.a(sp_state_shader.os): in function `softpipe_create_shader_state':
src/gallium/drivers/softpipe/sp_state_shader.c:146: undefined reference to `nir_to_tgsi'
/usr/bin/ld: build/linux-x86_64-debug/gallium/drivers/softpipe/libsoftpipe.a(sp_state_shader.os): in function `softpipe_create_compute_state':
src/gallium/drivers/softpipe/sp_state_shader.c:435: undefined reference to `nir_to_tgsi'
Fixes: fa483d8cd1 ("android: gallium/auxiliary: Deduplicate nir_to_tgsi.c inclusion")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3669
Tested-by: Vinson Lee <vlee@freedesktop.org>
Acked-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7250>
Letting the caller zero-initialize the program object is error prone,
not to mention that resources attached to the program might not be freed
by the caller. Let's simplify that by letting the compiler allocate the
panfrost_program object. Those objects should be freed with ralloc_free().
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7206>
Clip & cull distances, which are compact arrays, exposed a lot of holes
because they can take up multiple slots and partially overlap.
I wanted to eliminate our dependence on knowing the layout of the
variables, as this can get complicated with things like partially
overlapping arrays, which can happen with ARB_enhanced_layouts or with
clip/cull distance arrays. This means no longer changing the layout
based on whether the i/o is part of an array or not, and no longer
matching producer <-> consumer based on the variables. At the end of the
day we have to match things based on the user-specified location, so for
simplicity this switches the entire i/o handling to be based off the
user location rather than the driver location. This means that the
primitive map may be a little bigger, but it reduces the complexity
because we never have to build a table mapping user location to driver
location, and it reduces the amount of work done at link time in the SSO
case. It also brings us closer to what the other drivers do.
While here, I also fixed the handling of component qualifiers, which was
another thing broken with clip/cull distances.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6959>
I think the rationale for not setting the size for inputs is that
when passed between geometry stages the clip and cull distances are
supposed to be treated like any other varying. However, this isn't 100%
the case for the FS, since when it's read by the FS it's also used by
the fixed-function stage. In freedreno we setup varying locations when
compiling the FS, and then tack on VS-only outputs like gl_Position at
the end. Furthermore there's code to compact input locations based on
what's actually read. But this compaction can't happen for clip and cull
distances, because then we won't have space for components that are only
read by the clipper. So, we need to know the original number of
components for both arrays. Modify this pass so that we don't have to go
digging around for it ourselves.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6959>
This patch fixes mesa compiler crash in i965 on shaders like the following one:
```
in VS_OUTPUT {
mat4 data;
} vs_output;
out vec4 fs_output;
vec4 convert(in float val) {
return vec4(val);
}
void main()
{
fs_output = vec4(0.0);
for (int a = -1; a < 5; a++) {
for (int b = -1; b < 5; b++) {
fs_output += convert(vs_output.data[b][a]);
}
}
}
```
Section 5.11 (Out-of-Bounds Accesses) of the GLSL 4.60 spec says:
In the subsections described above for array, vector, matrix and
structure accesses, any out-of-bounds access produced undefined
behavior....
Out-of-bounds reads return undefined values, which
include values from other variables of the active program or zero.
Out-of-bounds writes may be discarded or overwrite
other variables of the active program.
GL_KHR_robustness and GL_ARB_robustness encourage us to return zero
for reads.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6560>
This creates a directory and save various logs (dmesg, umr,
pipeline, gpu info, etc) instead of printing stuff to stdout/stderr.
This dumps the following files when a GPU hang is detected:
- dmesg.log
- gpu_info.lo
- options.log
- pipeline.log (shaders including SPIR-V if spirv-dis found)
- registers.log
- trace.log
- vm_fault (if a VM fault is detected)
- umr_ring.log (if UMR found)
- umr_waves.log (if UMR found)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7233>
We don't natively support BGRA format, instead we handle these
as RGBA and we lower the loads to swap components R and B.
However, the driver emits VPM loads based on the size of the
input variables so when we have a vec2 or float BGRA input,
it would only emit VPM loads for components 0 and 1, which is
not correct since we emit a load of component 2 to swap with
component 0.
v2: handle GL legacy vertex inputs gracefully.
Fixes:
dEQP-VK.draw.output_location.array.b8g8r8a8-unorm-highp-output-vec2
dEQP-VK.draw.output_location.array.b8g8r8a8-unorm-mediump-output-vec2
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7271>
There are two bits for the vector size of a vertex input, with the
value 0 meaning 4 components. The CLE decoder seems to try and dump
"4" instead of "0" is to be a bit more user friendly, but it had an
off-by-one error that would cause it to dump "2" instead.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7271>
Fix defects reported by Coverity Scan.
Uninitialized scalar field (UNINIT_CTOR)
uninit_member: Non-static class member buffer_access_type is not
initialized in this constructor nor in any functions that it
calls.
uninit_member: Non-static class member progress is not initialized
in this constructor nor in any functions that it calls.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7243>
Handle compressed stencil buffer transition from one layout to another
on gen12+.
When stencil compression is enabled, we have to initialize buffer via
stencil clear (HZ_OP) before any renderpass.
v2:
- Pass predicate bit false to anv_image_ccs_op (Nanley Chery)
v3:
- update aspect assertion (Nanley Chery)
v4:
- Make state decision based on anv_layout_to_aux_state instated of
anv_layout_to_aux_usage (Sagar Ghuge)
v5:
- No need to handle stencil CCS resolve case (Jason Ekstrand)
- Initialize buffer using HZ_OP (Nanley Chery)
v6: (Nanley Chery)
- Pass correct layer/level count.
- Remove local variable.
v7:
- Skip stencil initialization with HZ_OP packet if followed by fast
clear. (Nanley Chery)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2942>
All these instructions replicate the result of a N-component dot-product
to a vec4. Naming them fdot_replicatedN gives the impression that are
some sort of abstract dot-product that replicates the result to a vecN.
They also deviate from fdph_replicated... which nobody would reasonably
consider naming fdot_replicatedh.
Naming these opcodes fdotN_replicated more closely matches what they
are, and it matches the pattern of fdph_replicated.
I believe that the only reason these opcodes were named this way was
because it simplified the implementation of the binop_reduce function in
nir_opcodes.py. I made some fairly simple changes to that function, and
I think the end result is ok.
The bulk of the changes come from the sed rename:
sed --in-place -e 's/fdot_replicated\([234]\)/fdot\1_replicated/g' \
$(grep -r 'fdot_replicated[234]' src/)
v2: Use a named parameter to binop_reduce instead of using
isinstance(name, str). Suggested by Jason.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5725>
With swap interval 0, i.e. sync-to-vblank disabled.
This can be necessary for unthrottled drawing with Xwayland:
1) One buffer can be scanned out
2) One buffer can be pending in the kernel for a page flip
3) One buffer can be pending in the Wayland compositor
Therefore, with 3 buffers, the frame-rate could be capped much lower
than the throughput the GPU is capable of, in the worst case at the
Wayland compositor refresh rate.
(The native Wayland EGL backend always uses up to 4 buffers)
Leave the maximum number of buffers at 3 for swap interval != 0, it's
sufficient in that case to always be able to queue one frame ahead of
time.
https://gitlab.gnome.org/GNOME/mutter/-/issues/1455https://gitlab.gnome.org/GNOME/mutter/-/issues/1462
Cc: mesa-stable
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7033>
We'd previously take the copy path. If we were actually flipping (in
which case skipped frames are more likely to occur), we'd ping-pong
between a smaller and larger number of back buffers, and frame-rate
could vary / take a dip due to the buffer management overhead.
While I'm not sure this is actually possible to hit at this point, it
definitely will be with the next change.
Cc: mesa-stable
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7033>
Previously, we would always allocate 3 buffers for page flipping. But 2
buffers can suffice for clients which always wait for buffer swaps to
complete before starting a new frame.
Therefore, keep track of the maximum number of buffers separately from
the current number, and only bump the latter if both current buffers are
busy.
Cc: mesa-stable
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7033>
The current blorp API only allows source layers for 3D images to be
integers. That is causing problems with the Vulkan API where we need
to be able to use a 3D layer that could be in between 2 layers.
This change allows a floating point value to be passed for blits and
internally sets up the input parameters to pass floating point values
to kernels.
v2: Use tex op to determinate what types are the coordinates (Jason)
Drop setting params->z (Lionel)
v3: Fix nir_texop_txf_ms_mcs op not considered as having integer coords (Lionel)
v4: Fix incorrect test on nir_texop_txf_ms_mcs (Ivan)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3458
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6909>
If we are blitting to tile boundaries we don't need to emit
tile loads. The exception to this is the case where we are
blitting only a subset of the pixel components in the image
(which we do for single aspect blits of D24S8), since in that
case we need to preserve the components we are not writing.
There is a corner case where some times we create framebuffers
that alias subregions of a larger image. In that case the edge
tiles are not padded and we can't skip the loads.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7247>
This can be useful for debugging or working around bugs such as
Mesa#106 where Wine is expecting to find a visual that isn't
available.
v2:
- split the indirect GL extension override to its own commit
- memset the bitfields to 0 in __glXExtensionsCtrScreen
Reviewed-by: Adam Jackson <ajax@redhat.com>
v3:
- slight rework necessary after splitting the computation of usable
extensions (Ian)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Martin Peres <martin.peres@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7212>
An upcoming commit will require to find an extension in a list. Rather
than duplicating part of the code from set_glx_extension, split it into
find_extension and set_glx_extension.
NOTE: set_glx_extension is a bit of a misnomer since it is also used
for gl extensions. This is why the find function is named
find_extension rather than find_glx_extension.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Martin Peres <martin.peres@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7212>
Fix defects reported by Coverity Scan.
Uninitialized scalar field (UNINIT_CTOR)
uninit_member: Non-static class member found_unsupported_op is not
initialized in this constructor nor in any functions that it calls.
uninit_member: Non-static class member found_expensive_op is not
initialized in this constructor nor in any functions that it calls.
uninit_member: Non-static class member found_dynamic_arrayref is not
initialized in this constructor nor in any functions that it calls.
uninit_member: Non-static class member is_then is not initialized in
this constructor nor in any functions that it calls.
uninit_member: Non-static class member then_cost is not initialized in
this constructor nor in any functions that it calls.
uninit_member: Non-static class member else_cost is not initialized in
this constructor nor in any functions that it calls.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7228>
I actually had never found these, buried under Developer Topics -> Gallium
-> Drivers. Given that driver documentation contains not just gallium
driver documentation but also end-user information, bring it to a much
more prominent location between User Topics and Developer Topics at the
top level.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7174>
The lower_alpha_func is initialized as COMPARE_FUNC_NEVER, and the
nir_lower_alpha_test() only executed if the alpha_func has changed.
This means when user runs an alpha test with GL_NEVER function the
lowering is never executed, and no fragment is discarded.
Rather, we would like to initialize the function as COMPARE_FUNC_ALWAYS,
and run the lowering when the alpha_func is different. If user runs the
alpha test with GL_ALWAYS, indeed the lowering is never executed; but
using GL_ALWAYS makes no fragment is discarded, so it is like not
executing the testing.
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7251>
These can catch various common issues in MR settings and Git commit
logs.
The "check mr" job only exists in pre-merge pipelines for MRs, and runs
automatically.
The "check commits" job only exists in pre-merge pipelines for MRs and
in pipelines for forked branches. It runs automatically in the former
case and can be manually triggered in the latter.
v2:
* Use git_archive docker image (Daniel Stone)
* Use a single sanity stage for both jobs (Tomeu Vizoso)
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6209>
This is a minor bugfix, in that the prior code required that the server
expose either XFree86-DRI or DRI2 to get the name; Xwayland exposed
neither, just DRI3. Now, for DRI2 and DRI3, we just ask the loader. It
also means we report "swrast" for the driver name when that's what we're
using, which is probably a good thing.
v2: Trust the driver name from the server for DRI2 (Michel Dänzer)
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7219>
If a pass returning boolean progress reports no change, we shouldn't need
to re-validate. If a pass breaks the NIR but also fails to report
progress correctly, it would be up to the next pass to catch that.
This should hopefully help with test timeouts on
KHR-GL33.texture_swizzle.functional since switching softpipe to
nir-to-tgsi and enabling NIR validation in CI (27s to 20s on my system).
Suggested-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7239>
OUT_OF_MEMORY is the only valid error code from this function, but this
error is more of a "things went horribly wrong, you can't talk to the GPU"
case. Set the device to be in error.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7224>
../src/freedreno/decode/cffdec.c: In function ‘reg_disasm_gpuaddr’:
../src/freedreno/decode/cffdec.c:404:29: error: ‘sprintf’ writing a
terminating nul past the end of the destination [-Werror=format-overflow=]
404 | sprintf(filename, "%04d.%s", n++, ext);
../src/freedreno/decode/cffdec.c:404:3: note: ‘sprintf’ output between
9 and 16 bytes into a destination of size 8
404 | sprintf(filename, "%04d.%s", n++, ext);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7224>
Clover uses very specific sizes and alignments for images and samplers
to pass various bits of data. We need to add a new size/align helper
for inputs which matches the standard CL size/align for most types but
also has the right size/align for images and samplers.
v2 (Karol): use sizeof(cl_mem) instead of 8 to fix 32 bit runtimes.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7069>
Now that we have the HDC, using the data cache for UBO pulls seems to
help things quite a bit:
GTA V DXVK 104.0%
Talos Principle GL 102.8%
Rise of Tomb Raider VK 102.8%
Dark Souls 3 DXVK 101.4%
Witcher3 DXVK 101.3%
Bioshock Infinite GL 100.5%
Doom 2016 VK 97.7%
Doom is a bit of a loss but it helps enough other stuff, it's probably
worth the hit.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7230>
Both commits add nir_to_tgsi.c to a different variable, causing a
build-time error when compiling in an AOSP tree:
build/make/core/binary.mk:970: error: overriding commands for target `..../obj/STATIC_LIBRARIES/libmesa_gallium_intermediates/nir/nir_to_tgsi.o', previously defined at build/make/core/binary.mk:970
Move all sources into NIR_SOURCES to resolve this issue.
Fixes: d0f8fe5909 ("softpipe: Switch to using NIR as the shader format from mesa/st.")
Fixes: 34cc6a804e ("gallium: Add a nir-to-TGSI pass.")
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7237>
This causes our TGSI to use far more temps, since NTT is currently not
releasing temps from registers. On the other hand, this interpreter is
already spectacularly slow, and if we wanted to go fast we should probably
write a scalar NIR intrepeter.
For now, using NTT means that we test that codepath in preparation for
switching TGSI-consuming HW drivers over, so that we can eventually
garbage collect st_glsl_to_tgsi.
As this is a major restructuring, there are some impacts on piglit:
- Several tests start assert failing about 64-bit NIR registers for temp
arrays not getting split to vec2s:
- fs-frexp-dvec4-variable-index.shader_test
- arb_gpu_shader_fp64/uniform_buffers/{vs,fs,gs}-array-copy.shader_test
- arb_gpu_shader_int64/execution/indirect-array-two-accesses.shader_test
- dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_geometry_fragment.fbo_bbox_larger
starts crashing depending on various bits of state (previous tests run
before it, presence of valgrind, presence of glib's memcheck). Doesn't
seem really NTT-specific, added to flakes list with other GS flakes.
- Almost 200 fp64/int64-related tests start passing, mostly around i/o loayout.
shader-db:
total instructions in shared programs: 3492656 -> 3081674 (-11.77%)
total loops in shared programs: 1418 -> 1387 (-2.19%)
total temps in shared programs: 340041 -> 615527 (81.02%)
total const in shared programs: 3158970 -> 1528630 (-51.61%)
total imm in shared programs: 117586 -> 101349 (-13.81%)
Total CPU time (seconds): 430.36 -> 900.94 (109.35%)
FPS results:
glmark2 texture +7.32484% +/- 3.76528% (n=10)
glmark2 desktop:effect=shadow +20% +/- 0% (n=10)
glmark2 shadow +6.49351% +/- 3.65335% (n=7)
glmark2 conditionals +18.75% +/- 2.74658% (n=9)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3395>
The goal is to replace glsl_to_tgsi.cpp and its supporting code (~10k
LOC). This code ends up being smaller because NIR has many lowering
passes that help it map better to TGSI than GLSL IR does.
As a benefit, this brings NIR optimizations to TGSI-only drivers.
Many of the softpipe shaders I've looked at end up being significantly
shorter. Some potentially relevant changes to TGSI consumers:
- All immediates are now UINT typed. This means they're less legible
in printouts, but means that they get deduplicated better (no more
multiple copies of 0x0!)
- Sampler views are not currently declared.
- nir_registers don't have their live ranges tracked, so TGSI temp usage
may go up with a lot of control flow.
- nir_lower_vec_to_mov naively inserts movs instead of trying to coalesce
the movs with the generators of the ssa values, sometimes increasing
instruction count.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3395>
live_index had two things going on: 0 meant the instr was an undef and
always dead, and otherwise ssa defs had increasing numbers by instruction
order. We already have a field in the instruction for storing instruction
order, and ssa defs don't need that number to be contiguous (if you want a
compact per-ssa-def number, use ssa->index after reindexing).
We don't use ssa->index for this, because reindexing those would change
nir_print, and that would be rude to people trying to track what's
happening in optimization passes.
This openend up a hole in nir_ssa_def, so we move nir_ssa_def->index
toward the end to shrink the struct from 64 bytes to 56.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3395>
I wasted a bunch of time today tracking down a spurious test results
change due to a driver invoking UB by running tests where NIR validation
had failed (instruction reading from components beyond vector size). If
we need to shrink our coverage to get runtimes down, it will still be
better to be catching validation errors in CI.
To keep the test jobs runtime under 10 minutes, I've split a530's gles2 to
two different jobs.
Acked-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7203>
This has several advantages:
- it generates roughly the same NIR for both compiler backends
(this might help for debugging purposes)
- it might allow to move around some NIR pass to improve compile time
- it might help for RadeonSI support
- it improves fossils-db stats for RADV/LLVM (this shouldn't matter
much but it's a win for free)
fossil-db (Navi/LLVM):
Totals from 80732 (59.18% of 136420) affected shaders:
SGPRs: 5390036 -> 5382843 (-0.13%); split: -3.38%, +3.24%
VGPRs: 3910932 -> 3890320 (-0.53%); split: -2.38%, +1.85%
SpillSGPRs: 319212 -> 283149 (-11.30%); split: -17.69%, +6.39%
SpillVGPRs: 14668 -> 14324 (-2.35%); split: -7.53%, +5.18%
CodeSize: 265360860 -> 267572132 (+0.83%); split: -0.47%, +1.30%
Scratch: 5338112 -> 6134784 (+14.92%); split: -2.65%, +17.57%
MaxWaves: 1077230 -> 1086902 (+0.90%); split: +2.79%, -1.90%
No fossils-db changes on RADV/ACO.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7077>
pthread_cond_broadcast man page says this:
"The pthread_cond_broadcast() or pthread_cond_signal() functions may
be called by a thread whether or not it currently owns the mutex that
threads calling pthread_cond_wait() or pthread_cond_timedwait() have
associated with the condition variable during their waits; however,
if predictable scheduling behavior is required, then that mutex shall
be locked by the thread calling pthread_cond_broadcast() or
pthread_cond_signal()."
Found by reading the code.
Compile tested only.
Fixes: da997ebec9 ("vulkan: Add KHR_display extension using DRM [v10]")
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7197>
Fix defect reported by Coverity Scan.
Identical code for different branches (IDENTICAL_BRANCHES)
identical_branches: Ternary expression on condition width has
identical then and else expressions: 32. Should one of the
expressions be modified, or the entire ternary expression
replaced?
Fixes: 8bb1d61f27 ("panfrost: Add panfrost_block_dim helper")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7177>
Thanks to Felix Degrood for discovering that we missed enabling this
additional caching on Tigerlake! Felix also benchmarked the changes.
We now use MOCS 48 (HDC:L1 + L3 + LLC) for render targets, textures,
and pull constant buffers. We leave storage buffers & images, as well
as stateless messages, using the previous MOCS 2 value. We can't use
HDC:L1 with atomics, and we don't know a priori whether storage buffers
will be used with atomics or not. Similarly, the Vulkan buffer device
address feature allows atomics to be performed on buffers via stateless
messages, and we only can control MOCS at the base address level, so
we can't do much there.
This is closer to what the Windows Vulkan and OpenGL drivers do,
though it isn't quite the same - they also disable LLC in some cases,
but we observed this to have noticable performance regressions when
we tried (though a couple titles benefited). We may try experiment
with that in the future.
Improves performance in a number of titles:
- Unreal Engine 4 Shooter Demo [VK]: 11.8%
- Witcher 3 [DXVK]: 3.9%
- Rise of the Tomb Raider [VK]: 1.5%
- Shadow of the Tomb Raider [VK]: 1.0%
- Grand Theft Auto V [DXVK]: 0.8%
We did not observe any performance regressions.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7104>
On Gen12+, we can enable additional caches in certain usage situations.
This routes that decision making to a central place in ISL, based on
surface usage flags, and updates both drivers to use it. (i965 doesn't
need to change because it doesn't support Gen12.)
We continue handling the "external" decision via an anv_mocs() wrapper
for now, since we store that flag in anv_bo, which isl doesn't know
about. (We could introduce an ISL_SURF_USAGE_EXTERNAL, but I'm not
actually sure that would be cleaner.)
This patch should not have any functional nor performance effects, as
we continue selecting the exact same MOCS values for now.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7104>
Most uses of this function deal with destination buffers, but for
copy_buffer_to_image, the buffer is the source, and isn't rendered
to. We should avoid setting ISL_SURF_USAGE_RENDER_TARGET_BIT.
Also, we should avoid setting ISL_SURF_USAGE_TEXTURE_BIT for the
destination, which isn't sampled from.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7104>
Given that we already link to Android's libsync, use it instead of using a
build-time dependency on libdrm for the KGSL path. This also would help
for older kernel compat with KGSL.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6821>
The downstream Android kernels had a different API than was merged
upstream, and libsync on Android abstracts over that for us. Use their
sync_merge() and sync_wait(), at the cost of linking against libsync
(which Android.mk and meson both do).
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6821>
libsync.h is one of the common dependencies on libdrm from drivers that
otherwise don't want libdrm. Given that it's header-only code, just
import it to Mesa instead of forcing library dependencies on our users.
Copied from libdrm commit a84caff71be9 (" intel: Add PCI ID support to RKL
platform")
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6821>
In SDK 25 (Android 7, 2016), the kernel only went up to around 4.4, so
the upstreamed sync API didn't exist, and libsync didn't expose
sync_merge().
In SDK 26 (Android 8, 2017), the kernel is sometimes bumped to 4.9 or
4.14, but libsync has a sync_merge() that operates on either the
downstream or the upstream API.
Since our android-targeting drivers in general use sync objects (requiring
a kernel newer than 7 got) and sync_merge() (suggesting interaction with
external fencing that started in Android 8), make CI build against an SDK
version with the sync API. I think really doing SDK 25 right at this
point would involve backporting mesa with some #ifdefs to not expose sync
APIs that wouldn't work.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6821>
loader_dr3_helper.c uses xcb_xfixes_create_region() that requires dep_xcb_xfixes to link. This is dependent on with_platform_x11 and with_dri3.
But the source meson file does not set this up dependent on with_dri3.
The build was initialsed using platforms=x11 and gallium-drivers=zink,swrast.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7164>
It's a bit hard to exactly map our implementation to the limits
described by Vulkan. The bindless surface handle in the extended
message descriptors is 20 bits and it's an index into the table of
RENDER_SURFACE_STATE structs that starts at bindless surface base
address. This means that we can have at must 1M surface states
allocated at any given time. Since most image views take two
descriptors, this means we have a limit of about 500K image views.
However, since we allocate surface states at vkCreateImageView time,
this means our limit is actually something on the order of 500K image
views allocated at any time. The actual limit describe by Vulkan, on
the other hand, is a limit of how many you can have in a descriptor set.
Assuming anyone using 1M descriptors will be using the same image view
twice a bunch of times (or a bunch of null descriptors), we can safely
advertise a larger limit. 1M is what's required by D3D12, so let's
advertise that.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3335
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7180>
According to the Vulkan specification, the
VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT flag will be ignored if
included in a VkCommandBufferBeginInfo for a primary command buffer.
This also implies pBeginInfo->pInheritanceInfo should not be read even
if the flag is present, and makes it legal to include the flag knowing
it will be ignored.
Signed-off-by: Ricardo Garcia <rgarcia@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7128>
we've transformed this in the vertex output, so we need to undo that here
ideally we'd only be performing this transform once, but that's going to get
complicated later with the halfz extension which requires shader keys on top
of this, so we can get around to simplifying things at that stage
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7139>
When reading from and writing to the same image in a shader the
memory_barrier can possibly be handled by emitting an ack-write and then
wait for the ack when the memory barrier is set.
Not sure whow well this goes with the syncronization across all shader
invocations though.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7142>
Fix defects reported by Coverity Scan.
Uninitialized pointer field (UNINIT_CTOR)
uninit_member: Non-static class member buffer_access_type is not
initialized in this constructor nor in any functions that it
calls.
uninit_member: Non-static class member uniform_block is not
initialized in this constructor nor in any functions that it
calls.
uninit_member: Non-static class member progress is not initialized
in this constructor nor in any functions that it calls.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7120>
Altough the driver isn't expected to receive nir_var_uniform types
from GLSL this happens currently for one of the internal driver shaders.
At vc4_get_yuv_fs at vc4_blit.c there is a "stride" nir_var_uniform
variable that needs to be lowered so the shader can be compiled.
This regression was affecting several piglit tests under
spec/ext_image_dma_buf_import and at least MythTV application.
Fixes: 96d99f2ecc ("vc4: Only call nir_lower_io on shader_in/out")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3536
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Piotr Oniszczuk <piotr.oniszczuk@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7160>
This file gets built per-Gen, so the warnings are repeated a lot.
src/mesa/drivers/dri/i965/genX_state_upload.c: In function ‘vf_invalidate_for_vb_48bit_transitions’:
src/mesa/drivers/dri/i965/genX_state_upload.c:405:60: warning: unused parameter ‘brw’ [-Wunused-parameter]
405 | vf_invalidate_for_vb_48bit_transitions(struct brw_context *brw)
| ~~~~~~~~~~~~~~~~~~~~^~~
src/mesa/drivers/dri/i965/genX_state_upload.c: In function ‘vf_invalidate_for_ib_48bit_transition’:
src/mesa/drivers/dri/i965/genX_state_upload.c:444:59: warning: unused parameter ‘brw’ [-Wunused-parameter]
444 | vf_invalidate_for_ib_48bit_transition(struct brw_context *brw)
| ~~~~~~~~~~~~~~~~~~~~^~~
src/mesa/drivers/dri/i965/genX_state_upload.c: In function ‘gen4_upload_default_color’:
src/mesa/drivers/dri/i965/genX_state_upload.c:4951:40: warning: unused parameter ‘format’ [-Wunused-parameter]
4951 | mesa_format format, GLenum base_format,
| ~~~~~~~~~~~~^~~~~~
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6899>
I considered a couple other options (including adding #if / #endif
around UNUSED and adding an UNUSED_ON_SOME_GEN), but this seemed the
best. There was also at least one other case of having UNUSED on a
paramter that is sometimes unused (params in
blorp_emit_color_calc_state).
This header gets included in a lot of places (esp. in files that get
built per-Gen), so the warnings are repeated a lot.
In file included from src/mesa/drivers/dri/i965/genX_blorp_exec.c:33:
src/intel/blorp/blorp_genX_exec.h: In function ‘emit_urb_config’:
src/intel/blorp/blorp_genX_exec.h:193:48: warning: unused parameter ‘deref_block_size’ [-Wunused-parameter]
193 | enum gen_urb_deref_block_size *deref_block_size)
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~
src/intel/blorp/blorp_genX_exec.h: In function ‘blorp_fill_vertex_buffer_state’:
src/intel/blorp/blorp_genX_exec.h:350:52: warning: unused parameter ‘batch’ [-Wunused-parameter]
350 | blorp_fill_vertex_buffer_state(struct blorp_batch *batch,
| ~~~~~~~~~~~~~~~~~~~~^~~~~
src/intel/blorp/blorp_genX_exec.h: In function ‘blorp_emit_surface_state’:
src/intel/blorp/blorp_genX_exec.h:1403:42: warning: unused parameter ‘aux_op’ [-Wunused-parameter]
1403 | enum isl_aux_op aux_op,
| ~~~~~~~~~~~~~~~~^~~~~~
src/intel/blorp/blorp_genX_exec.h: In function ‘blorp_update_clear_color’:
src/intel/blorp/blorp_genX_exec.h:1867:46: warning: unused parameter ‘batch’ [-Wunused-parameter]
1867 | blorp_update_clear_color(struct blorp_batch *batch,
| ~~~~~~~~~~~~~~~~~~~~^~~~~
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6899>
Also fix the obtuse comment. I had to dig back through the commit logs
to find the real issue. GL_ARB_viewport_array requires geometry
shaders, and in i965 the only way to have that is with a 3.2+ Core
profile context... or use allow_higher_compat_version.
This increases the maximum Compatibility profile version from 4.0 to 4.6
(on supported hardware) when the allow_higher_compat_version option is
used.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7118>
as implied in the surrounding code, left_components can be 0 here, in which
case creating a left swizzle is unnecessary (and triggers an assert)
this moves a failing assert farther down the stack to a more useful location
when trying to pack e.g., struct[3] { dvec3; float; }
ref spec@arb_gpu_shader_fp64@execution@inout@vs-out-fs-in-s1-s2@3-dvec2-float
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7134>
We can copy any value into a 16-bit subregister with a 3 dword
v_pack_b32_f16 on GFX10 or a v_and_b32+v_or_b32 on GFX9.
Because the generated code can depend on the register assignment and to
improve constant propagation, Builder::copy creates a p_create_vector in
the case of sub-dword literals.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7111>
The current logic assumes blend descriptors are always retrieved from
the blend descriptor slots present in the FAU RAM, but this assumption
no longer stands when we add blend shaders to the mix. In that case we
need to use an 'opaque blend' whose descriptor is passed through
embedded constants.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7151>
Commit 67ee9c5f55 added support for
using the `pipe_compute_state::req_local_mem` field, because Clover
can have a run-time specified size that isn't baked into the shaders.
However, it started adding the static size from the shader to the
dynamic state-supplied size. The Mesa state tracker fills out
req_local_mem to prog->Base.info.cs.shared_size, which is exactly
what we fill out prog_data->total_shared to be. Effectively, this
meant that we double-counted the same SLM requirements, doubling
our space requirements.
Fixes a 10% performance regression in Synmark2's OglCSDof test.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7152>
cs_prog_data->slm_size is basically redundant with
prog_data->total_shared, which is the field that we actually use for
controlling the shared local memory size in all drivers. We were
still using it in one place for VK_EXT_pipeline_executable_properties,
but we should just fix that and delete the field.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7152>
Without this, we end up with indirect sampler messages all the time
because we don't propagate the texture/image BTI. This makes debugging
shaders with imageSize or textureSamples in them a pain.
Shader-db results on Ice Lake:
total instructions in shared programs: 19720612 -> 19720564 (<.01%)
instructions in affected programs: 4998 -> 4950 (-0.96%)
helped: 12
HURT: 0
All affected shaders were compute shaders in Deus Ex: Mankind Divided.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6794>
For 8bpp surfaces on TGL, prevent LOD1+ from being fast-cleared. This
will be relevant once ISL starts allowing CCS for 8bpp surfaces with
more than 2 miplevels. I verified the problem behind this restriction
with a modified version of the fbo-clearmipmap piglit test.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7085>
To support Android drivers, we're going to want to be tracking that Mesa's
build succeeds on a real android toolchain. This still uses the android
stubs since these libs aren't in the NDK.
Note that I had to drop the Intel and AMD drivers currently: we don't have
LLVM cross-compiled for Android in this container, and I'm honestly hoping
ACO saves us from that. Intel has dependencies on libexpat, which AOSP
really doesn't want to bring in, and it looks to me like those dependencies
could be optional.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6700>
We already have the targets we care about doing this using
ld_args_gc_sections, and by adding it to project arguments we caused
warnings spam in the android clang build about the compile stage not using
the argument.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6700>
The current scratch mechanism uses an MRF hack where we reserve a few
GRF registers to treat like the MRF and we collect the data into that
MRF region before doing a scratch write. We also use that region for
the header for scratch reads.
This commit changes things and gets rid of the MRF hack. Instead, we
reserve a single register (which RA is free to pick) for the scratch
header and uses split sends for scratch writes to avoid having to do
the copy. This should provide RA with more freedom in the presence of
spilling as well as avoid some unnecessary data moves. In future, the
new GEN9_SCRATCH_HEADER opcode gives us a place where we can do our own
per-thread scratch base address calculations rather than depending on
the scratch base address that gets pushed into g0. Having an opcode for
this lets us do it once at the top of the shader rather than repeating
it at every read/write.
One other noticeable difference is the use of SHADER_OPCODE_SEND. We
can get away with this thanks to the fact that we're now using a set to
track which instructions are generated by spills and don't rely on the
opcodes to find spill/fill instructions. This allows us to avoid adding
more virtual opcodes and let the normal code paths handle things like
scoreboard dependencies between header setup and the SEND. It also
means that post-RA scheduling may be able to space out the header setup
MOV and the SEND for better latency hiding.
Shader-db results on Skylake:
total spills in shared programs: 12137 -> 10604 (-12.63%)
spills in affected programs: 6685 -> 5152 (-22.93%)
helped: 274
HURT: 2
total fills in shared programs: 13065 -> 11515 (-11.86%)
fills in affected programs: 9007 -> 7457 (-17.21%)
helped: 275
HURT: 1
Shader-db results on Ice Lake:
total spills in shared programs: 12482 -> 10953 (-12.25%)
spills in affected programs: 6586 -> 5057 (-23.22%)
helped: 275
HURT: 0
total fills in shared programs: 12819 -> 11234 (-12.36%)
fills in affected programs: 7867 -> 6282 (-20.15%)
helped: 274
HURT: 0
Shader-db results on Tigerlake:
total spills in shared programs: 11689 -> 10233 (-12.46%)
spills in affected programs: 4740 -> 3284 (-30.72%)
helped: 259
HURT: 0
total fills in shared programs: 10840 -> 9443 (-12.89%)
fills in affected programs: 6244 -> 4847 (-22.37%)
helped: 259
HURT: 0
Fossil-db results on Ice Lake:
Spills in all programs: 245249 -> 201633 (-17.8%)
Fills in all programs: 366066 -> 314368 (-14.1%)
More practically, this seems to give about a 0.5-1% perf boost in
Witcher 3 (DXVK) and Shadow of the Tomb Raider (Vulkan native).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7084>
Starting with e99081e76d, we don't re-construct liveness information
every time we spill a register. Instead, we're very careful to track
which instructions are spill instructions and not contribute those to
the IP count so that we can continue to use the old liveness information
even though instructions have been added. This commit adds an assert
that sanity-checks that we count the same number of instructions as our
liveness information is based on.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7084>
This opcode is responsible for setting up the buffer base address and
per-thread scratch space fields of a scratch message header. For the
most part, it's a copy of g0 but some messages need us to zero out g0.2
and the bottom bits of g0.5.
This may actually fix a bug when nir_load/store_scratch is used. The
docs say that the DWORD scattered messages respect the per-thread
scratch size specified in gN.3[3:0] in the message header but we've been
leaving it zero. This may mean that we've been ignoring any scratch
reads/writes from a load/store_scratch intrinsic above the 1KB mark.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7084>
In theory, this fixes a bug where we were dropping the PTSS bound on the
floor. The hardware docs claim that the A32 DWORD and BYTE scattered
read/write messages do a PTSS bounds check. However, in practice, it
seems that the hardware ignores the bounds check so this doesn't
actually matter. I verified this with the following couple of piglit
tests:
https://gitlab.freedesktop.org/mesa/piglit/-/merge_requests/399
In practice, this prevents the next commit from making a subtle
behavioral change.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7084>
Because we hard-coded the default to vec4, any platform where it doesn't
have a "Dispatch Mode" field gets vec4 by default. This includes Gen11+
where vec4 is no longer a thing. Change the default so it works on
newer hardware.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7084>
The aliasing we were using was not always correct. Particularly,
for 3D images, the simulator would complain about image strides
not being large enough in some cases.
This patch fixes this by aliasing both src and dst images and
carefully choosing the alias dimensions taking into account the
format chosen for the copy and the ratio of block sizes between
both images.
Playing a bit with the image dimensions used by the relevant CTS
tests we confirmed this works well for all tile layouts (lineartile,
ublinear1/2 and UIF).
This fixes all CTS tests involving 3D image copies from compressed
formats without needing to force UIF layout for all compressed
images (which would actually not work for all image sizes either).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This patch addresses various issues, mostly from secondary command buffers
that recorded pipeline barriers that are not consumed in the secondary itself,
so they need to be applied to jobs that come right after the execution of the
secondary in a primary command buffer.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
If a subpass clears one aspect of Depth/Stencil but loads the other
the clear might get lost. Fix this by emitting the clear as a draw
call instead of relying on the TLB clear.
Fixes:
dEQP-VK.renderpass.suballocation.attachment.3.307
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
So far V3DV_ENABLE_DEFAULT_PIPELINE_CACHE allowed to configure
pipeline cache to avoid any caching using a pipeline cache.
With this change we can be more detailed. Then envvar is not anymore a
boolean. Allowed values:
* "off": no pipeline cache at all. PipelineCache objects behaves as
no-op objects.
* "no-default-cache": user PipelineCache caches nir/variants, but we
don't provide a default cache in case the user doesn't provide a
PipelineCache object, neither for internal pipelines.
* "full" (default): we provide a default PipelineCache, used when
the user doesn't provide one when creating a Pipeline, and for
internal Pipelines.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We don't want to let the default pipeline cache grow without limit. We
choose a maximum number of entries that should work for all real world
applications. CTS will exceed that limit, but that is okay, as it will
prevent us from running out of memory.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Some shaders that need to spill hundreds of registers can take very long times
to compile as each allocation attempt spills a single register and restarts
the allocation process. We can significantly cut down these times if we allow
the compiler to spill in batches, which should be possible if we are spilling
uniforms, which is in fact the kind of spills that we do first because they
have lower cost than TMU spills.
Doing this could cause us to slightly over spill in some cases (depending on
the chosen batch size) leading to slightly worse performance, so we only
enable this behavior after we have started to spill over a certain threshold,
at which point we assume that performance won't be good and we want to
favor compilation speed instead.
v2:
- Keep it simple and just try to spill a fixed amount of registers in a
batch instead of trying to compute this dynamically based on accumulated
spills and current register pressure. (Eric).
v3:
- Check if the node is valid before doing anything with it.
- Drop the environment variable to select batch size and just fix it to 20.
With this we can take this CTS test from 35 minutes down to about 3 minutes:
dEQP-VK.ssbo.layout.random.all_shared_buffer.5
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We had some code on blit_tfu to hande 3D images but it was wrong. For
example, it executed a copy on the 3D image no matter the depth
component copy needed. This was not detected until vk-gl-cts 1.2.4
introduced more 1D and 3D blitting tests.
Also add checks for rely on blit_shader if needed like when mirroring
on the depth component.
Fixes the following tests:
dEQP-VK.api.copy_and_blit.core.blit_image.simple_tests.mirror_z_3d.nearest
dEQP-VK.api.copy_and_blit.core.blit_image.simple_tests.whole_3d.nearest
dEQP-VK.api.copy_and_blit.dedicated_allocation.blit_image.simple_tests.mirror_z_3d.nearest
dEQP-VK.api.copy_and_blit.dedicated_allocation.blit_image.simple_tests.whole_3d.nearest
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
When sampling the stencil aspect we want to reinterpret the D24S8 format
as RGBA8 and read stencil values from the R component.
Fixes:
dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Gets tests like the following one properly skipped:
dEQP-VK.api.copy_and_blit.core.image_to_image.all_formats.color.1d.etc2_r8g8b8a8_unorm_block.etc2_r8g8b8a8_unorm_block.optimal_general
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
So far we have only been exposing linear for WSI formats and UIF on
everythig else, but we should instead expose linear or UIF based
on whether the underlying format supports any features for the given
layout.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
When negotiating DRM modifiers, applications may use this to validate the
features that are supported with a particular modifier. The WSI code in
Mesa relies on this to validate its modifiers.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
By basing the tex_coord on the max layer, instead of min (similarly to
what we do for mirroring x/y)
Avoid all crashes, and get to Pass most of the following tests:
dEQP-VK.api.copy_and_blit.core.blit_image.simple_tests.mirror_z_3d.*
The only one failing is this one:
dEQP-VK.api.copy_and_blit.core.blit_image.simple_tests.mirror_z_3d.nearest
but looks that the core cause would be different, as there are other
3d nearests tests failing.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Command buffer object destruction callbacks take 64-bit object
handles, but we defined the color clear pipeline callback to take
a 32-bit argument.
Should fix recent crash regressions with some CTS tests on Rpi4.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Subpass color clear pipelines are those used to emit partial attachment
clears as draw calls inside the render pass currently bound by the
application in the command buffer, leading to a huge performance improvement
compared to the case where we emit them in their own render pass.
Unfortunately, because the pipeline references the render pass
object in which it is used and the render pass object is owned by the
application (and can be destroyed at any point), we can't cache these
pipelines (unless we implement a refcounting mechanism or other
similar strategy).
Performance impact looks negligible based on experiments with vkQuake3,
probably because the underlying pipeline cache is preventing the
redundant shader recompiles.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Specifically, we should select the slice to blit from on the source
image to be in the middle of the depth step.
This issue was only raised recently after the CTS improved the 3D
blitting tests.
Fixes:
dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.*.3d.*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Originally, copies between buffers and images required a buffer offset
that was a multiple of 4 bytes, however, the spec was later fixed to
relax this rule and only require offsets that had texel alignment.
Our implementation of image to buffer copies using the blit path needs
to bind the destination buffer as a linear image and be able to bind
the requested buffer memory at the required offset, so for that to work
we need to chnage the alignment requirements for linear images to match
the relaxed texel alignment requirement.
Fixes new tests in Vulkan CTS 1.2.4:
dEQP-VK.api.copy_and_blit.core.image_to_buffer.buffer_offset_relaxed
dEQP-VK.api.copy_and_blit.dedicated_allocation.image_to_buffer.buffer_offset_relaxed
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
The lowering will get all the interpolateAt() functions from GLSL lowered to
the corresponding intrinsics we have just implemented in the compiler backend,
which was the last piece we needed to enable the feature.
This gets us to pass all the relevant tests in:
dEQP-VK.pipeline.multisample_interpolation.*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
The option use_interpolated_input_intrinsics will lower these as well
as regular input loads. This is inconvenient for V3D, where we can
produce optimal code for regular input loads based on the input
variable layout qualifiers, so this change adds an option to only
lower instances of interpolateAt().
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
as we have just set proper values for point granularity etc, we can
enable largePoints. With this change tests like this:
dEQP-VK.rasterization.primitive_size.points.point_size_*
goes from Skip to Pass.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
As we are here, we also tweak some line-related limits, as some use
the same value that for point, and in order to use the enum we added
recently at common/v3d_limits.h
Fixes the following test:
dEQP-VK.glsl.builtin_var.simple.pointcoord
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
PTB assumes that instance id to be 0 at start of tile, but hw would
not do that, we need to set it.
This fixes some Vulkan CTS tests that start to fails after some other
tests used an instance id.
So for example, before this commit for the following tests, executed
in that order, we got the following behaviour:
dEQP-VK.pipeline.vertex_input.multiple_attributes.binding_one_to_many.attributes.float.mat2.mat3 => Pass
dEQP-VK.draw.indexed_draw.draw_instanced_indexed_triangle_strip => Pass
dEQP-VK.pipeline.vertex_input.multiple_attributes.binding_one_to_many.attributes.float.mat2.mat3 => Fails
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
So far we were pre-generating two variants, an all 16 bit return_size
and an all 32-bit return_size, as at pipeline creation time we don't
know the texture format that it would be used finally used.
But it is possible to override or at least refine the 32bit case, as
we know in advance that all shadow textures can (and in fact should)
use return_size 16bit.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
To be used to decide the texture return size. We add it on the
descriptor map because it is the easier place to do so. As we are
lowering the texture accesses we can check instr->is_shadow at that
point. It is true that it is somewhat odd, as so far the descriptor
map was general-descriptor info, but is_shadow is only for
textures. But it doesn't make sense to make an effort now, as it is
possible that we would get more descriptor-specific info on the map on
the future. We can revisit that later.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
There are some potential advantages for that. Even if we are not
taking advantage of them, it would be interesting to be using this
path now, specially as non-deref path could be removed at some point.
Note that instead of returning for both resource_index and
vulkan_descriptor a vec2, we return a scalar for the first one, as it
is what the v3d backend expect (like for get_ssbo_size). For this to
work, we reconfigure the vec2 at vulkan_descriptor using the index and
an unused 0 value.
As far as I see turnip avoids that by lowering too load_ssbo/ubo, so
it just gets the index lowered (that in their case it is a vec3 with a
fixed 0 on the third component), but for now it is easier doing this.
v2: return a single-component for the index, to avoid the backend
needing to handle it (Eric, Jason).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Asking the simulator the total memory it is using, instead of sysinfo
(that returned the host system memory).
Fixes the following CTS tests when using the simulator:
dEQP-VK.memory.allocation.basic.percent_1.forward.count_12
dEQP-VK.memory.allocation.basic.percent_1.reverse.count_12
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Although we don't support texture buffers on the OpenGL driver, we are
already doing that for the Vulkan driver. This would be needed for the
OpenGL driver in any case.
Fixes following tests on v3dv:
dEQP-VK.memory.pipeline_barrier.host_write_uniform_texel_buffer.*
dEQP-VK.memory.pipeline_barrier.transfer_dst_uniform_texel_buffer.*
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
So far we were using directly the local variable key to do the
insertion, when the hash table expects a permanent address. We add a
key field on all the meta structures (that are already basically a
wrapper over v3dv_pipeline).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We were inserting as key directly the local key variable used to
search for entries, but hash_table expect a real pointer. Fixed by
using the array of keys that we already had at v3dv_pipeline.
Fixed failures on the rpi4 like:
dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.color.a1r5g5b5_unorm_pack16.a1r5g5b5_unorm_pack16.general_general_linear
but fwiw, this tests on the simulator, and several other tests on both
the simulator and rpi4, were working just by luck.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
If the framebuffer has no attachments then multisample rasterization
is enabled based on the rasterizationSamples multisample state of
the pipelines. It should be noted that since we don't support
the variableMultisampleRate feature, all pipelines in the same
subpass must have matching number of samples.
V3D requires that we specifically setup our frames to enable
multisampling or not, and we do this when we create jobs inside
a subpass. Since we create the first job for a subpass as soon as
the subpas starts, this is problematic: if we don't have any
attachments, we don't won't enable MSAA at this point, but later
on we might bind an MSAA pipeline, since pipelines can be bound
at any point in the lifespan of a command buffer.
Here, we fix this by testing if the first draw call in a job uses
an MSAA pipeline but the job the was setup to not use MSAA, and in
that case we re-start the job with MSAA enabled.
We also take care of a corner case that seems to be tested by CTS
where a framebuffer with no attachments doesn't bind any pipelines
with MSAA enabled (so according to the Vulkan spec, multisample
rasterization must be disabled) but the fragment shader in use
reads gl_SampleID (which enables per-sample shading). This would
lead to enabling per-sample shading with single-sample rasterization,
which doesn't make sense and makes the simulator complain, so we just
disable per-sample shading in that case.
Fixes:
dEQP-VK.pipeline.multisample.mixed_count.*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
According to the spec, if a fragment shader reads gl_SampleID then the
shader must be evaluated per-sample.
Fixes:
dEQP-VK.pipeline.multisample_shader_builtin.write_sample_mask.4_samples
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
For example, regarding gl_SampleID, the GLSL spec states:
"Any static use of this variable in a fragment shader causes the
entire shader to be evaluated per-sample."
So we need to track if the fragment shader does anything that implicitly
enables per-sample shading in the compiler for the driver to
auto-enable sample rate shading if needed.
v2:
- Instead of tracking reads of gl_SampleID, check SYSTEM_BIT_SAMPLE_ID
and SYSTEM_BIT_SAMPLE_POS as well as the sample layout qualifier like
other drivers are doing to activate this behavior (Eric).
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> (v1)
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Now that we added support for texel_buffers, on all the cases that we
were checking for a image_view we end checking for a image_view or
buffer_view, so we stopped to use it. Remove it as it become
superfluous.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
If the formats are not suitable as texture type, then they can't be
used as texel buffers.
Gets tests like the following one:
dEQP-VK.image.load_store.without_format.buffer.r32g32b32_sfloat_minalign_uniform
to be properly skipped (instead of Crash on the simulator)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
The TLB multisample resolve feature is only limited to specific format types.
For everything else, including sfloat and integer formats, we need to
fallback to a blit resolve. This needs to be handled both for in-pass
resolves as well as for vkCmdResolveImage.
Because these blits would happen after the tile store operations, we need
to make sure we store the multisampled buffers so we can then read them for
the blit resolve.
Fixes the remaining test failures in:
dEQP-VK.renderpass.suballocation.multisample_resolve.*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
As we understand that texture accesses should be aligned to the UIF
block size.
Fixes several of the CTS tests under this pattern:
dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_texel_buffer.*.offset_nonzero
dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_texel_buffer.*.offset_nonzero
Note: for those tests, using a lower value (64) was enough to get them
working, but again, we understand that the real alignment is the UIF
block size.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
There are several definitions for hw limits on v3dv_image that we want
to share, but v3dv_private was already growing bigger and messier.
So let's move them to a specific header. Note that there is already a
broadcom/common/v3d_limits.h. We are not putting them there because
right now they are only used by the Vulkan driver, but are candidates
to be moved.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We didn't need this until now, since this was included with GLES 3.2,
but we need it for Vulkan.
Eric had already done the plumbing for it though, we just need to
actually emit the mask.
Fixes some tests in:
dEQP-VK.renderpass.suballocation.multisample_resolve.*
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This should be able to handle partial copies of multisampled images.
This change extends our blit shader interface to also handle multisampled
destinations so that if the blit destination is a multisampled image,
the blit will rely on sample rate shading to copy all samples from
the source image (which must have a matching number of samples).
I have not found any tests in CTS that do partial copies of
multisampled images, so I tested this with a full multisampled image
copy, using this test:
dEQP-VK.api.copy_and_blit.core.resolve_image.whole_copy_before_resolving.4_bit
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This fallback is required when we have to do partial resolves. It
works the same way as other blit fallbacks for copy operations: it
will bind the source image as a source texture and blit the selected
region to the destination image.
The difference in this case is that the source image is multisampled
and the blit shader needs to fetch and average individual samples for
each texel.
This gets us to pass all the remaining test cases in
dEQP-VK.api.copy_and_blit.core.resolve_image.*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
vkCmdCopyImage can be used to copy multisampled images. We can
easily support that on the TLB path, which copies full images.
For partial copies we will need to amend our blit shader path
to support multisampling resolve.
Fixes:
dEQP-VK.api.copy_and_blit.core.resolve_image.whole_copy_before_resolving.4_bit
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
So far we were just assuming that it would work (so we could try to
access a NULL pointer), and not freeing it properly.
Fixing that was somewhat messy due pipeline_compile_graphics using a
temporary array and then update the internal pipeline stages. As we
are here we just removed the array and simplified
pipeline_compile_graphics code.
Fixes following tests:
dEQP-VK.api.object_management.alloc_callback_fail.graphics_pipeline
dEQP-VK.api.object_management.alloc_callback_fail_multiple.graphics_pipeline
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
In order to reduce the number of shader builds after pipeline creation
(that ideally shouldn't happen) we pre-generate two shader variants at
pipeline creation time. In addition to the default one, that set the
return size for all texture to 16 bit, we build another variant
setting the return size for all textures to 32-bit. cmd buffer selects
the latter if any of the textures requires 32bit.
So we are using an all 16-bit return size or an all 32-bit return size
variants. This could be slightly improved by pre-generating return
size combinations if the texture number is below a threshold. But that
would require more space, and bigger pipeline creation time, so would
need to be evaluated.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
So far, when checking for a variant fulfilling a specific v3d key, we
were checking the caches, and if that failed, we compiled a new
variant, and update the current variant.
But we could check first if the current variant fullfils that. This
was not really problematic so far, as checking on the caches was fast,
but now that we could be without any kind of shader cache using
V3DV_ENABLE_PIPELINE_CACHE, it is far better to check first current
variant.
Without this vkQuake3 at 720p drops to 1fps when disabling the cache.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
That it would be used as fallback. Three advantages:
* Having a cache for user operations even if the user doesn't
provide it.
* Having a cache for internal operations. v3dv_meta_copy creates
pipelines for some copy path, so it is interesting to have them
cached.
* Testing: so now the pipeline cache is tested by more CTS tests.
As any other pipeline cache, it can be disabled with the
V3DV_ENABLE_PIPELINE_CACHE. It was suggested that would make sense to
have a specific envvar for the default pipeline cache, but for now
just one envvar is enough.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
So far for private pipelines we were creating dummy shader modules
where we directly provided the nir shader. But for the pipeline cache
we were using the SPIR-V to generate part of the cache key sha1.
The main use case for private pipelines are meta_copy/clear. Those nir
shaders depend on parameters like the format etc, so we use directly
the serialized form of the NIR shader to generate the sha1.
The other case are the no-op fragment shader that we need to provide
if no fragment shader is defined by the user. For that case we can
just use the default shader name, as the no-op shader is always the
same.
This is required as we plan to add a default pipeline cache, that
would include our private shaders too.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This also includes being able to serialize them as part of
GetPipelineCacheData and to deserialize it as part of
CreatePipelineCache.
So now we can also upload the assembly of the variant as part of the
PipelineCache creation.
Note that from all this the tricky part was the prog_data
serialization. v3d_compile allocates and fill a new prog_data, with
rzalloc. Among other things because it also allocates internally the
uniform list. So we needed to replicate that when deserializating the
prog_data. Ideally we would like to avoid that, and allocate as much
resources as possible using vk_alloc, but that would mean a somewhat
deep change on the v3d_compiler, that we want to avoid as much
possible for now.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Heavily based on anv nir caching. One of the bigger difference is that
we don't create the nir shader using a ralloc_context local to the
main compile graphics method. On anv, after compiling the shader, they
discard the nir shader. We need it as we could need it to build shader
variants later.
As anv, we introduce a environment variable to disable the cache:
V3DV_ENABLE_PIPELINE_CACHE
By default is enabled. The main purpose for this envvar is debugging,
in order to provide a easy way to discard a bug on the cache.
It is pending to serialize/deserialize the NIR shaders as part of
GetPipelineCacheData and PipelineCacheCreate. We also plan is to cache
too shader variants. We would do that on following patches.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
And this means providing a proper cache object, and being able to
load/retrieve a cache data with a proper header. Not really caching
anything yet. That would be tackle on following patches.
Note that this no-op cache got all the specific pipeline_cache and
pipeline.cache tests passing on the rpi4.
The following tests are still crashing when using the simulator:
dEQP-VK.synchronization.internally_synchronized_objects.pipeline_cache_compute
dEQP-VK.synchronization.internally_synchronized_objects.pipeline_cache_graphics
But those are an issue of synchronization tests on the simulator, and
not related with the pipeline cache itself. In general synchronization
tests should be tested on the rpi4.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We should always save state on a push before starting a meta operation,
even if we don't have a pipeline, since dynamic state can be set at any
time directly on the command buffer. Similarly, we should always restore
it if the pop after the meta operation signals that it has written any
state, not only if we have a graphics pipeline to restore.
Fixes a rendering artifact in VkQuake.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Since vkCmdClearAttachments executes inside a render pass, we would
benefit from converting it to a draw within the current subpass job to
improve batching and avoid expensive tile load/store operations.
This can dramatically improve performance for applications using this
command, however, we can only use this if we are clearing the base
layers of framebuffer attachments, since otherwise we would need to
use layered rendering, which we don't support yet.
This improves vkQuake3 performance dramatically (almost 100%
performance improvement at 1080p), which calls this twice per frame.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This bit is helpful if we already need to store the buffer, but otherwise
we should not emit the store only to get the clear, we can use the global
clear packet for that and save us an expensive tile buffer store operation.
Also, we have not been using the per-buffer clear bit for depth/stencil
stores since "v3dv: fix depth/stencil clears on hardware", so we should
never been considering clearing needs to flag stores.
This improves vkQuake performance somewhere between 5%-15% by allowing
us to skip the store of the depth attachment.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This gets vkQuake to render correctly, which creates render passes with
stencil load operations even when the depth/stencil attachment format
doesn't have a stencil aspect. While this is a bit weird, it seems to
be allowed by the spec:
"If the format has depth and/or stencil components, loadOp and storeOp
apply only to the depth data, while stencilLoadOp and stencilStoreOp
define how the stencil data is handled."
In our case we were not ignoring it and this was causing that we emitted a
Z buffer load that seemed to clobber the Z clear, preventing all draw calls
from passing the depth test.
While we are at it, also change the depth/stencil store operation (which
was already handling this scenario correctly) to use the format of the
render pass attachment description rather than the underlying image
format.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
If we have a semaphore wait the job cannot be started before the semaphore
has been signaled, so we need to wait before starting the binning stage.
Fixes CTS failures in:
dEQP-VK.synchronization.op.single_queue.binary_semaphore.*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
So far we have been getting away with finishing the current job in the
presence of a pipeline barrier and relying on the RCL serialization,
but of course this is not always enough.
This patch addresses synchronization across different GPU units
(i.e. draw indirect after compute), as well as cases where we need to
sync before binning.
Fixes CTS failures in:
dEQP-VK.synchronization.op.single_queue.barrier.*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We will need this in Vulkan to support vertex format
VK_FORMAT_B8G8R8A8_UNORM. The hardware doesn't allow to swizzle
vertex attribute components, so we need to do it in the shader.
v2:
- Use nir_intrinsic_io_semantics() to retrieve the location instead
of looping through the shader input variables (Eric).
- Assert that we only have one component (Eric).
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> (v1)
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
The order in which we emit the attributes is relevant, since
GL_SHADER_STATE_ATTRIBUTE_RECORD packets don't include an explicit
attribute index. This means that we need to emit them in driver
location order, since the compiler uses that location to compute
attribute offsets in the VPM.
Fixes ~1300 CTS tests in:
dEQP-VK.pipeline.vertex_input.multiple_attributes.out_of_order.*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
For some reason, CTS expects E5B9G9R9 and B10G11R11 with
transparent black border clamping produce alpha 1 instead of 0.
Since border color takes precedence over the texture state swizzle,
the only way to fix this is to lower the texture swizzle in the shader
to set alpha to 1.
Fixes:
dEQP-VK.pipeline.sampler.view_type.*b10g11r11*clamp_to_border_transparent_black
dEQP-VK.pipeline.sampler.view_type.*e5b9g9r9*.clamp_to_border_transparent_black
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
It seems that we only want to set the texture state's depth to the
number of 2D layers divided by 6 when sampling, not wen doing
load/store.
This means that we need to generate two different states and choose
the one to use depending on the descriptor.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
For these we want to divide the number of layers by 6.
Fixes:
dEQP-VK.pipeline.image_view.view_type.cube_array.*
dEQP-VK.pipeline.image.suballocation.sampling_type.combined.view_type.cube_array.*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
In OpenGL, unnormalized coordinates are implicit based on the sampler
type (rectangle textures), so the compiler can set the flag when needed.
In Vulkan, however, this is configured explicitly in the sampler object,
so the compiler won't set it and we need to do it manually when we are
writing the P1 uniform.
Fixes:
dEQP-VK.pipeline.sampler.exact_sampling.*.unnormalized_coords
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
When translating combined depth/stencil blits to compatible color blits we
should look at the requested region aspects to decide the color
mask to apply.
Fixes:
dEQP-VK.api.copy_and_blit.*.buffer_to_depthstencil.buffer_offset_d24_unorm_s8_uint_D
dEQP-VK.api.copy_and_blit.*.buffer_to_depthstencil.buffer_offset_d24_unorm_s8_uint_SD
dEQP-VK.api.copy_and_blit.*.buffer_to_depthstencil.buffer_offset_d24_unorm_s8_uint_S_D
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Currently, we end the current job whenever the user emits a
pipeline barrier, but we then expect to have a valid job when
we emit a draw call.
If by the time we have to emit a draw call we don't have a valid
job, we need to create one by resuming execution of the current
subpass.
Fixes some tests in:
dEQP-VK.renderpass.suballocation.attachment_allocation.input_output.*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Instead of asserting that users don't try to create images that
would require 4GB+ of memory, error out with the corresponding
OOM error when the user tries to actually allocate the memory
for the image.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
The first attribute must be active if using builtins.
This fixes a lot of simulator crashes for vertex input CTS tests.
It should be noted that some of these tests still fail after this
fix though, so there may be some other bug.
Fixes crashes in:
dEQP-VK.pipeline.vertex_input.multiple_attributes.*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
In practice we found that we need this for v3d (specifically for cube
map arrays, as they don't support the default value for wrap_i, so a
sampler object is needed to override that value).
It is worth to note that the main reason behind this auxiliar method
was to identify those cases that we didn't have a sampler object
available for Vulkan. So far, we found that we have a sampler object
coming from nir always for that operation.
Fixes cube map array tests like the following:
dEQP-VK.glsl.texture_functions.query.texturequerylod.usamplercubearray_fragment
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This is really similar to the existing lower_tex_src_to_offset, but
for now we prefer to keep them independent, just in case we start to
found specific image use-cases as we advance fixing CTS tests.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
The hardware doesn't have unorm/snorm packing variants and we were
already lowering the packing versions of these.
Fixes:
dEQP-VK.glsl.builtin.function.pack_unpack.unpacksnorm2x16_compute
dEQP-VK.glsl.builtin.function.pack_unpack.unpackunorm2x16_compute
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
If the meta operation did not change descriptor state then we should keep it,
not reset it.
Fixes:
dEQP-VK.fragment_operations.early_fragment.early_fragment_tests_stencil
dEQP-VK.fragment_operations.early_fragment.no_early_fragment_tests_stencil
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We are treating them as a special case of texture, so the commit is
mostly about integrating them with the existing
SAMPLER/SAMPLER_IMAGE/COMBINED_IMAGE_SAMPLER infrastructure.
This commit doesn't use in any special way the render pass
information, including the dependencies, so it is possible that we
would need to do something else. But this commit gets several CTS
tests, and two Sascha Willem Vulkan demos, so let's start with this
commit and handle any other use case for following commits.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
So far we were using nir->data.num_textures to fill the default values
for the textures used on the shader, and set the value for the number
of textures used.
But nir->data.num_textures doesn't take into account input
attachments, even after nir_lower_input_attachments. Although that
could make sense from a general pov, in our case we are treating input
attachments mostly as textures.
This commit count the number of textures interating through the
pipeline combined index map, as it includes both. This also makes the
populate of the shader key for default values more similar to the one
done at cmd_buffer with real values.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
So far we were not asking the driver for the sampler state if we could
just use the default P1 values. But even if we need to fill P1 (for
example to fill up the output type of the format), if the texture
operation doesn't need a sampler, we can let that field as NULL (so
default values) and avoid calling back the driver for a sampler.
This is not mandatory for OpenGL (as we always have a sampler object),
although still a good to have. For Vulkan this is needed, as we don't
have a sampler object in that case.
v2: reword comment (Eric)
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
When rasterization is disabled there are a number of CreateInfo
structs that should be ignored. We were managing this correctly
for some cases, but not all of them. Specifically, viewport state
must be ignored and we weren't doing that.
Fixes:
dEQP-VK.api.descriptor_set.descriptor_set_layout_lifetime.graphics
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Only free the underlying BO when the exported memory object is freed
to avoid multiple frees of the same memory.
The only exception is winsys BOs where we import a BO created in the
display device into the render device. In this case, we only have one
memory object referencing the BO and we want to destroy it with that
memory object.
Fixes:
dEQP-VK.api.external.memory.dma_buf.*
dEQP-VK.api.external.memory.opaque_fd.*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
The hardware can't do this, so we need to record a CPU job that will
map the indirect buffer at queue submission time, read the dispatch
parameters and then submit a regular dispatch.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
New jobs need to re-emit all state. Typically, this is achieved
by resetting all dirty state flags when we start a new job, but
for index buffers we were not using a dirty bit because we always
emit them immediately. This patch adds the bit and only tries
to skip index buffer state if the bit is not dirty, which will
ensure that we will always emit it for new jobs.
This fixes a regression in the shadowmapping demo from Sascha Willems
introduced with "v3dv: try harder to skip emission of redundant state".
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Focused specially on the cache, how many BOs and how much bo_size is
store on the cache, freed bos, bos moved to cache etc.
Initially not configured with V3D_DEBUG (like v3d) to avoid a runtime
check on most of v3dv_bo functions.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
V3DV_MAX_BO_CACHE_SIZE can be used to configure it.
So one way to disable the bo cache is setting V3DV_MAX_BO_CACHE_SIZE
to zero. This would still run all the bo_cache size checks, but having
another envvar just to ensure that anything related to the cache is
used seemed like an overkill.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Heavily based on the already existing for the v3d OpenGL driver, but
without references, and with some extra OOM checks (Vulkan CTS has
several OOM tests).
With this commit v3dv_bo_alloc and v3dv_bo_free became frontends to
the bo_cache. The former tries to get a BO from the cache if possible,
and the latter stores the BO on the cache if possible. The former also
adds a new parameter to point if the BO to allocate is private.
As v3d we are only caching private BOs, those created by the driver
for internal use (like CLs, tile_alloc, etc). They are the ones with
the highest change of being reused (for example, CL BOs are always
4KB, so they can always be reused). User-created BOs can have any
size, including some very large ones for buffers and images, which
makes them far less likely to be reused and would add a lot of memory
pressure if we decided to cache them.
In any case, in practice, we found that we could get a performance
improvement by caching also user-created BOs, but that would need more
care and an analysis to decide which ones makes sense. Would also
require to change how the cached BOs are stored by size. Right now
there are an array of list_head, that doesn't work well with big
BOs. If done, that would be handled on a separate commit.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Both the API user and the driver may attempt to map a BO, possibly
only partially and using different ranges. This is a problem because
we only have a single map per BO. Fix this by making sure that when
a BO is mapped, we always map its entire range. This way if a BO
has been mapped before, we know that map is still valid no matter the
region we need to access now.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
The blit shader path for buffer to image copies is pretty bad,
since it needs to produce a tiled image from the linear buffer
prior to emitting the blit copy.
This patch adds a new preferential path where we implement the
copy using the CPU, similar to what the GL driver does for
texture uploads. This makes vkQuake2 at least 4x faster when
dynamic lights are enabled (which triggers dynamic texture
updates).
We also tested a GPU path where we use a shader that takes the
linear buffer as a UBO and copies directly from it. This also
shows a clear performance gain, but still worse than the CPU
implementation.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We had done all the plumbing for this but EZ can be disabled in 3 places
and we were never setting the enable bit in the configuration bits packet.
Also, configuration bits must not enable EZ if this has been disabled in
the RCL for the whole frame, which we do if we don't have a depth
attachment at all.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Otherwise cloned BO lists point to the original list objects and not
the cloned ones, and that will confuse anything that tries to iterate over
them, such as list_length(), leading to infinite loops.
Fixes (in debug mode):
dEQP-VK.api.command_buffers.render_pass_continue
In that test we clone a full CL job from a secondary, and without this,
the BO lists in its CL lists will point to the bo_list field in the
original job, leading to an infinite loop as we assert the expected size
of these lists at queue submit time in handle_cl_job.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Asserting on them makes it easier to identify applications and tests that
try to use unimplemented features.
Also, there are some APIs that relate to optional features we don't
(or can't) support, such as sparse, so for these we just provide
the trivial implementation.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This allows us to remove some individual bos for the image and
sampler, used to store the SAMPLER_STATE and TEXTURE_SHADER_STATE. Now
they are prepacked on static memory as part of the vulkan object
struct.
This commit introduces small descriptor structs, used to define what
the bo subregion would contain. It is used mostly to compute offsets
to that specific data, and define the size needed. Having said so, it
would be possible to replace them with some kind of flag (like anv) or
just compute the offset based on the context.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
So far we were saving all the descriptor info on the host memory. With
this commit we do the equivalent that other mesa vulkan drivers (Anvil
and Turnip) and create a bo on the descriptor pool that would be
suballocated for each descriptor.
This would allow to clean up individual bos from some vulkan objects,
reducing device memory fragmentation, and allowing to avoid to alloc
bos for that info. After all, pre-allocating needed memory is one of
the purposes of the descriptor pool.
This commit introduces all the infrastructure, but doesn't use it for
any descriptor yet, as if no descriptor needed data uploaded to a bo.
The idea to decide which info goes to the descriptor pool bo is info
that we would need to upload to a bo in any case, as it is referenced
as an address by any packet.
We could be more aggressive with that general rule, but that would be
enough for now. If in the future we support
VK_EXT_descriptor_indexing, we probably would need to store more info,
as under that extension, descriptors can be updated after being bound.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We were assuming that if the command buffer state doesn't have any
attachments (as per the attachment count) the attachment state array
should not be allocated, however, during meta operations it is
possible that the attachment state grows (since meta operations can
emit render passes of their own). In that case, we would grow the
state for the meta operation but then pop the previous attachment
count and we would leak the state.
An example of that is a secondary command buffer which has no
attachment state by default since it doesn't execute a render pass
begin, but that executes one in a meta operation (for
vkCmdClearAttachments for example).
Fix this by making the attachment count an allocation count instead
and not popping it once we finish a meta operation. Also, always free
the state so long as there is a valid pointer, and assert that the
allocated count is not zero in that case.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
The main change we are introducing here is that now we allow secondary
command buffers that execute in a render pass to have a job list with
more than one job.
The main issue with vkCmdClearAttachments is that we currently need
this to spawn multiple jobs to clear multilayered framebuffers, as we
need to setup a different 2D framebuffer for each layer to clear and
therefore emit a different RCL for each. We could avoid this
completely by used layered rendering with the "clear rect" path to
redirect the clear rects to appropriate layers of the primary
framebuffer, however, our hardware only supports layered rendering
with geometry shaders, which we don't support at present.
Because vkCmdClearAttachments relies on having framebuffer state
available (something we would not need if we used the geometry shader
implementation), if this is not available in the secondary we need to
postpone emission of the command until the secondary is executed
inside a primary. We do this by using a new CPU job
V3DV_JOB_TYPE_CPU_CLEAR_ATTACHMENTS that is processed during
vkCmdExecuteCommands by calling vkCmdClearAttachments directly in the
primary.
As a consequence of these changes, it is now possible that a secondary
command buffer that runs inside a render pass have any kind of job in
its job list, including partial CLs that need to be branched to and
full CLs that need to be submitted to the GPU as is, so we introduced
a new GPU job type V3DV_JOB_TYPE_GPU_CL_SECONDARY to identify partial
CLs.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Event waits can be safely moved before a render pass start, since
event setting and resetting commands cannot happen inside one. We
don't need to go that far, but we can use this to record the wait
in its own separate job and then execute this job before the
binning commands recorded in the secondary command buffer when
we execute the secondary into a primary.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
There are basically two types of scenarios to consider:
- Secondary command buffers that run inside a render pass.
- Secondary command buffers that run outside a render pass.
For the former we want to record their commands into a binning command
list that we can branch to when executed into a primary command
buffer. This means this kind of command buffers don't spawn new jobs,
just the default one where they record the binning commands which
won't include the frame setup, which will be provided by the primary
they will be executed in.
For the latter we don't require anything special, we just record as
many jobs as we need as usual and link that job list from the primary
job list when executed.
This handles most scenarios except:
- vkCmdWaitForEvents
- VkCmdClearAttachments
Both of these can spawn new jobs inside a render pass, which is not
what we want for secondary command buffers. We will address this is
follow-up patches.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We should always do this. So far we have been getting away with this
because we overallocate at v3dv_job_start_frame, but that won't do
for secondary command buffers for example, it is also unreliable
if CLs grow past that initial allocation.
In the future, we might want to fix our emit macros so they do the
allocation check implicitly, which would simplify the code and would
make this process a lot less error prone.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We are currently able to clear any supported format using the TLB, but
this is more consistent with other parts of the code and is what we want
should we add any formats in the future where we can't get away with
TLB clears.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
During a command buffer reset we call cmd_buffer_init(), which will
add the command buffer to the pool, so make sure we remove it first
and that we use a safe iterator when resetting a pool.
Fixes:
dEQP-VK.api.command_buffers.pool_reset_reuse
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
That it is justconvert VkSpecializationInfo to
nir_spirv_specialization and pass it to spirv_to_nir.
The code is also basically the same used by anv, tu, and radv
Eventually it would make sense to move it to a common place.
Note that we are using calloc there to allocate the temporary
spec_entries. Trying to use vk_alloc2 causes some problems with the
nir_validate.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
In order to properly check (and possibly compile) shader variants we
need a pipeline and a compatible descriptor set. So far we were trying
to do that check as early as possible, so we were trying to do it at
CmdBindPipeline or CmdBindDescriptorSets, and a combination of dirty
flags. This showed to not cover all the corners cases, and made the
code complex, as needed to handle cases where the descriptors were not
yet available, and return early. The latter also meant that we were
running several checks that failed in the middle.
This commit moves the variant check to CmdDraw, when we should have a
pipeline and compatible descriptor sets, and simplifies and makes more
strict the existing code.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This reverts a previous half-attempt at an implementation of events
using a BO to hold the event state, and provides a full
implementation. V3D doesn't have any built-in GPU functionality to
wait on any kind of events, so we need to implement this in the driver
an therefore we no longer need to use a BO for the event state.
Instead, we implement GPU waits by using a CPU job for the wait
operation that spawns a wait thread if the wait operation doesn't have
all its events signaled by the time it is processed. To implement the
semantics of the wait correctly, any jobs in the same command buffer
that come after the wait will not be emitted until the wait thread
completes.
If a submit spawns any wait threads for a command buffer we can't
signal any semaphores for it until all the wait threads complete and
we know that all the jobs for those command buffers have been
submitted. The same applies to the submit fence, if present.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This is generally very difficult to handle properly everywhere, but
at least this is good enough to make the few CTS tests for this happy.
Fixes (on Rpi4):
dEQP-VK.wsi.xlib.swapchain.simulate_oom.*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
There is a hw bug by which the only way to clear the depth/stencil
tile buffers is to emit a clear of all tile buffers, so if we have
to do any such clears, we just emit a single clear of all tile
buffers and skip doing any per-buffer clears, even for color buffers,
since they would be redundant.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We were declaring the destroy callback function as taking a pointer for the
vulkan object handle and relying on an implicit conversion to the Vulkan
handle type, however that would be incorrect on 32-bit platforms, where
non-dispatchable Vulkan objects (the kind that we may allocate privately during
command buffer recording), are defined as uint64_t, so the signature of the
destry callback type doesn't match the signature of the actual Vulkan
function, leading to bogus results. Fix that by using uint64_t instead.
This fixes compilation warnings and also crashes in some tests when
compiling and executing natively in Rpi4.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We were pre-packing the constants from the pipeline state and then
always emitting that at draw time, ignoring dynamic state. This makes
it so we don't prepack at pipeline creation time and we always emit
the correct constants directly the command buffer dynamic state.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We can now implement all depth/stencil blits as compatible color blits,
so let's just have the blit shader interface simply convert any blit with
a depth/stencil format to a compatible color blit (like we were already
doing for s8d24) and get rid of the depth blitting path. This also allows
us to ignore the blit aspect in the blit pipeline cache key.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Now that our blit shader interface supports color writemasks and swizzles,
users can specify depth/stencil blits as color blits properly when needed,
so let's just do instead, which is more straight forward and less error prone.
Because s8d24 to s8d24 blits always require the same conversion to color blit,
the blit shader will handle these automatically, including blits of just one
aspect, however, for scenarios where there are additional semantics to consider
(particularly, copies from/to buffer), it is still up to the blit shader caller
to specify a proper color blit matching the required semantics.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We implement this by blitting the requested region to a linear image
setup to use the buffer memory store at the requested offset.
Because we can't store linear depth/stencil images, we implement
copies of depth/stencil aspects by using a compatible color blit.
To do this, we also need to account for the fact that when we are
copying depth from a d24 format we need to copy them from the MSB
24-bits of each word as provided by the hardware and store them
in the LSB 24-bit of the buffer (as per Vulkan requirements). This
is achieved by expanding our blit interface to also accept a swizzle
to apply to the source texture.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
The page alignment requirement is for UIF images only, and for linear
images it is actually useful to use a 4-byte alignment so we can
use them to write images to linear buffers at arbitrary positions, which
we will need when copying subrects of an image to a buffer.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
An image can be suballocated from a larger memory allocation, in which
case we get a memory offset for the start of the bound region at
vkBindImageMemory. Take that offset into account when doing image
addressing calculations.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
With compressed formats we compute the final height/width dividing by
the block sizes. On some cases the block sizes are bigger that the
original values, or it is not a exact division, so we need to round up
the division.
Fixes tests like:
dEQP-VK.texture.compressed.*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
As opposed to returning true only if it can handle the case and it
also successfully processes it.
This is because we expect handled cases to be successfully processed
except in abnormal situations such as out-of-memory errors. If an OOM
is the reason a fallback path fails, we don't want to try another path
(which will likely hit an OOM too): we have already recorded the OOM
error in the command buffer and we just want to stop executing the
command, so just flag the case as handled and move on.
Also, if we don't do this, in an OOM scenario we'll likely end up running
out of fallback paths and end up asserting (on debug builds), which makes
some CTS tests unhappy because they expect OOM to be handled more
gracefully, so this allows us to make CTS happy also in debug builds,
which is convenient.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
In "v3dv: implement stencil aspect blits for combined depth/stencil format"
we only implemented the support we needed to implement partial copies.
Copies only allow to copy a single aspect, so we really only supported blitting
either the depth aspect or the stencil aspect, but not both, however,
actual blits (as per vkCmdBlitImage) allow to blit both stencil and depth
aspects at the same time, so this adds support for that.
Finally, this also fixes the fact that we were not really masking color writes
effectively for stencil-only blits, since create_blit_pipeline() would check
the requested aspect to see if it would need to mask writes, but by the time
we called this, we had already switched the aspect to color. The reason this
was not caught before is that for copies this would only mean that when we
copied stencil we would also copy depth, and the image copy CTS tests are
probably copying both aspects anyway.
Fixes:
dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.depth_stencil.*d24_unorm_s8_uint*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
The idea is that we also want to use the blit mechanism to implement
the copy, like we do for partial image copies. Unfortunately, we can't
sample from a linear image, so we first need to upload the buffer
contents to a tiled image, and then blit from that image to the
destination, which is not great for performance or memory usage.
In the future, we mihgt be able to do better by using a specialized
shader for these copies that takes a UBO as input instead of a texture.
The shader would then be able to access the linea buffer through the
UBO directly without having to copy the buffer contents to a tiled
image first.
This only supports color images for now, we will add support for
depth/stencil images separately.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Since we don't support rendering to compressed formats, we implement this
by using a compatible format with the same bpp as the compressed format.
However, we need to take into account that the underlying compressed image
bpp is computed for a full block, so when we specify regions on the
compressed image, we need to divide offsets and dimensions by the block
size.
This works well for anything that copies to a compressed format using
the TLB, but it doesn't specifically address copies from compressed
formats to other compatible images. These go through the blit path
and require to copy by blitting (texturing) from the compressed format
to another format. In this case, we choose a comptible format with
the per-texel bpp (not the block bpp) of the compressed format so it
matches the setup for the blit operation.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
To do this we just implement the stencil blit as a masked color bit
with uint8 format. This allows us to support blitting on combined
depth/stencil formats, and therefore, also partial image copies
for these formats.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
For this we use blits with nearest filtering and choose a compatible
format for the render target if the copy format is not renderable.
This works for all supported formats except combined depth/stencil
(for which we don't support blitting for now) and compressed formats.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
So far we were just asserting or aborting if any of the internal
method used during the pipeline creation failed.
We needed to change the return value of several methods, in order to
bubble up the proper memory allocation error.
Note that as the pipeline creation is complex and splitted in several
methods, if an error happens in the middle, it returns back, and rely
on the higher level to call PipelineDestroy. This method needs to take
into account that some of the resources could have not been allocated
when freeing it.
Also note that v3dv_get_shader_variant is used during the pipeline
bind, as with the new resources bound, we need to check if we need to
recompile a new variant. At that moment we are not creating a new
vulkan object so we can really return a OOM error. For now we just
assert on that case.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This was allocating image views in the stack, which was kind of
hackish, and of course was expecting that allocated Vulkan objects
could be immediately freed after being recorded in the command buffer
which is not always safe to do in the general case (even if it was
here). This makes things more consistent and reliable.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This uses the framework to register private commmand buffer objects
that get freed automatically when the command buffer is destroyed by
the application.
This change also moves the descriptor set pool that the meta blit path
uses to allocate descriptors for the blit source textures, from the
device to the command buffer, so we can have a descriptor pool per
command buffer. This is necessary to ensure correct behavior when
doing multi-threaded command buffer recording (alternatively, we would
have to lock around the descriptor set allocation code, which would be
undesirable).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This allows the driver to register private Vulkan objects it creates as part
of command buffer recording (usually for meta operations) in the command
buffer, so they can be destroyed together with it.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
The hardware can't do sampling from raster depth/stencil textures and
1D images are always raster, even if the user requested optimal tiling.
Using an image as the source of a blit is a transfer source operation,
so we can't expose that either, as blitting involves sampling.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
In this case the hardware seems to copy the bits that actually fit
in the destination instead of clamping to the maximum value allowed
by the bit size of the destination components like Vulkan expects.
Fix this by adding code to clamp the color results to the bit size
of the destination components.
It should be noted that this is a general issue with the hardware,
and while we can fix it here for blits done by the driver, user
shaders writing outside the range of the destination bit size will
have the same issue and we probably don't want to add code to clamp
every single render target write in every shader with integer format.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
The pipeline stages have a reference to the NIR code produced from
the SPIR-V shader modules, but they never destroy it.
It should also be noted that our coordinate shader stage was sharing
the NIR with the vertex shader stage, which is kind of tricky to handle
and probably very error prone. Just make sure each pipeline stage has
owns it NIR shader and that we always free it when the stage is
destroyed.
Also, for the case of NIR modules created by the driver internally,
we always need to clone them, since the driver will destroy the NIR
as soon as it is done creating pipelines with it. We could also not
clone it and let the pipeline stage take ownership of the NIR code for
NIR modules, but that would be inconsistent with how ownership works for
SPIR-V modules.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This needs to be updated everytime we bind a new pipeline, but we can
bind a pipeline and not have an actual job yet, so we want to postpone
this until we actually need to emit CFG_BITS, during the pre-draw
setup.
Also, rename the update helper to be about the job rather the command
buffer, since it is updating state that we track per job.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We were asserting that we had a valid subpass index, but we can have
meta operations that run outside a render pass, such as for blitting.
If we allow this, then we also need to account for the fact that
pipelines can be bound outside a render pass too.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
While very limited in scope, this might be the most efficient way to blit
when applicable. In fact, we might also want to use this for the image copy
commands when possible instead of the TLB.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This is similar to the scenario where we have a submit without
any command buffers, even if we don't have any actual GPU work to do
we still might need to signal fences/semaphored and possibly wait on
previous jobs to finish, so we need to submit something to the kernel
to get all that done right.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
The design for queries in Vulkan requires that some commands execute
in the GPU as part of a command buffer. Unfortunately, V3D doesn't
really have supprt for this, which means that we need to execute them
in the CPU but we still need to make it look as if they happened
inside the comamnd buffer from the point of view of the user, which
adds certain hassle.
The above means that in some cases we need to do CPU waits for certain
parts of the command buffer to execute so we can then run the CPU
code. For exmaple, we need to wait before executing a query resets
just in case the GPU is using them, and we have to do a CPU wait wait
for previous GPU jobs to complete before copying query results if the
user has asked us to do that. In the future, we may want to have
submission thread instead so we don't block the main thread in these
scenarios.
Because we now need to execute some tasks in the CPU as part of a
command buffer, this introduces the concept of job types, there is one
type for all GPU jobs, and then we have one type for each kind of job
that needs to execute in the CPU. CPU jobs are executed by the queue
in order just like GPU jobs, only that they are exclusively CPU tasks.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Most of our state doesn't carry over across jobs, so it needs to be re-emitted.
For example, if we have two render passes running back to back using the
same pipeline, the application could decide to only bind the vertex buffer
or/and the pipeline just once, but as soon as we record the second render
pass and create a new job for it we will need to re-emit the shader state
record for it just because it is a new job.
We could probably only do this for jobs inside a render pass, since those
are the only ones that actually draw something and need to care about
dirty state, however, there is no harm in doing this for all jobs, for the
same reason.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We were enabling VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT for
any format valid for texturing, but for example, right now we don't
support linear filtering on any depth format.
This is needed to get some hundreds of tests like this:
dEQP-VK.pipeline.sampler.view_type.1d.format.r32g32_sfloat.mag_filter.linear
properly skipped (those were all Crashes with the simulator, and
almost all Fails with the real device).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
When testing if we could merge the new subpass into the previous one
We were taking the subpass index from the state (which isn't updated
to the new subpass until a bit later when the job for the new subpass
has been settled). This means that we were doing the merge checks with
the previous subpass, not the current one.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
There are some texture operations (like mipmap query levels) that
doesn't require a sampler. In fact, you should ignore it. So we need
to take it into account when combining the
indexes. nir_tex_instr_src_index is returning a negative value to
identify that case, but as we are using a uint32_t to pack both values
(for convenience, easy to pack/unpack the hash table key), we just use
a uint value big enough to be a wrong sampler id.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This requires that we emit a specific draw command and that we emit
the base instance if not zero right before the instanced draw call.
Notice that we were already doing this for instanced indexed draw
calls, so here we are only adding this for non-indexed draw calls.
We also need to flag whether the vertex shader reads the base instance
in the shader record (which it will if it reads uses gl_InstanceIndex,
as that is lowered in Vulkan to base_instance + instance_id).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Vulkan lowers gl_InstanceIndex to load_base_instance +
load_instance_id, so we need to implement loading the base instance in
the compiler.
The base instance is set by the BASE_VERTEX_BASE_INSTANCE command
right before the instanced draw call and it is included in the VPM
payload together with the InstanceID and VertexID if this is requested
by the shader record.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
OpenGL doesn't have the concept of individual texture and sampler, so
texture and sampler indexes have the same value. v3d compiler uses
this assumption, so for example, the texture info at the v3d key
include values that you need to use the texture format and the sampler
to fill (like the return_size).
One option would be to adapt the v3d compiler to handle both, but then
we would need to adapt to the lowerings it uses, like nir_lower_tex,
that also take the same assumption.
We deal with this on the Vulkan driver, by reassigning the texture and
sampler index to a combined one. We add a hash table to map the
combined texture idx and sampler idx to this combined idx, and a
simple array to the opposite map. On the driver we work with the
separate indices to fill up the data, while the v3d compiler works
with the combined one.
As mentioned, this is needed to properly fill up the texture return
size, so as we are here, we fix that. This gets tests like the
following working:
dEQP-VK.glsl.texture_gather.basic.2d.depth32f.base_level.level_2
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We were using the subpass render target index to index into the framebuffer,
which is not correct, since the framebuffer is defined for the render pass.
We should use the attachment index instead.
Fixes:
dEQP-VK.renderpass.suballocation.attachment_allocation.roll.{40,48}
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We were using the subpass render target index to index into the framebuffer,
which is not correct, since the framebuffer is defined for the render pass.
We should use the attachment index instead, which we were already computing
but that we were not actually using for indexing by mistake.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We must update our check for whether the render area is tile-aligned for
each subpass, since the hardware will update tile sizes for each RCL.
Fixes:
dEQP-VK.renderpass.suballocation.attachment_allocation.roll.8
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
While this was already being achieved by the scissort rect set on the
pipeline, we still want to limit the render area to we reduce the tile
coverage of the pass as much as possible and avoid unnecessar
tile load and store operations.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This is the same as the subpass start version, only that it won't
emit subpass clears. This is necessary when resuming a subpass
from a partial clear to make sure we don't try to clear subpass
attachments again.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Since a meta partial clear starts a new render pass, we need to store
all state that can be changed with vkCmdBeginRenderPass.
Also, since the meta clear pipeline sets dynamic state, we also
have to restore that.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
They are bound at the set layout, and cannot be changed. From
VkDescriptorSetLayoutBinding spec:
"pImmutableSamplers affects initialization of samplers. If
descriptorType specifies a VK_DESCRIPTOR_TYPE_SAMPLER or
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER type descriptor, then
pImmutableSamplers can be used to initialize a set of immutable
samplers. Immutable samplers are permanently bound into the set
layout and must not be changed; updating a
VK_DESCRIPTOR_TYPE_SAMPLER descriptor with immutable samplers is
not allowed and updates to a
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER descriptor with immutable
samplers does not modify the samplers (the image views are updated,
but the sampler updates are ignored)"
We stored them as part of the set layout. It also means that when we
need the sampler (like for texture operations) we can't just ask for a
descriptor, as it would not have the sampler. A new method is created.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
The problem with this is that TLB clears always clear and store full
tiles, so if our render area is not perfectly aligned to tile boundaries
we end up clearing all pixels in tiles that are only partially covered.
In this scenario we have to avoid using TLB clears and instead fallback
to clearing by rendering a scissored quad in the clear color, like we do
for partial clears in vkCmdClearAttachments.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
There are some scenario where this won't happen and don't imply a bug.
For example, if we find a pipeline barrier, we will finish the current
job automatically and won't start a new one. There may be other
scenarios where we may want to do the same.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
And flag dirty scissor state if the render area is constraining the
current clip window, so that we emit a new clip window with the next
draw call.
Also, remove the early emission of a clip window for the render area
if we didn't have any scissor state. TLB clears ignore the clip
window, so this was doing nothing for us.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
So far we have been caching the first pipeline we produced and always
reusing that, which is obviously incorrect.
This change implements a proper cache and also takes care of releasing
the cached resources when the device is destroyed.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This is achieved by rendering a quad in the clear color for each layer
of each attachment being cleared. Right now we emit each clear in a
separate job with a single attachment framebuffer, but in the future
we may be able to extend the solution to using multiple render targets
and clear multiple attachments with a single job.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
According to the Vulkan 1.0 spec:
"attachmentCount is the number of VkPipelineColorBlendAttachmentState
elements in pAttachments. This value must equal the colorAttachmentCount
for the subpass in which this pipeline is used."
so let's assert exactly that.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
For arrays we are adding one entry on the map per array element. This
makes getting back the descriptor for each array element easier, as
for example, for ubo arrays, each array element can be bound to a
different descriptor buffer.
For samplers arrays this would also make sense.
Fixes crashes on tests like:
dEQP-VK.binding_model.shader_access.primary_cmd_buf.combined_image_sampler_mutable.fragment.descriptor_array.2d
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Right now shader variant update on the cmd_buffer is based on populate
a new key using the descriptor bounds, assuming that we would get one
final descriptor for any usage on the shader. But if the descriptors
are being bound with more that one call to CmdBindDescriptorSet, that
would not be true, as the first calls would not bind all the
descriptors. Right now this was raising an assert.
Now we allow that as possible, and for the case of checking variants,
we just stop it, and we don't clean up the SHADER_VARIANT flag.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Specially after CmdBindDescriptorSets, it is likely that we would need
a new shader variant, like for example if sampler descriptor sets are
bound.
At that moment a new v3d key is populated, using as base the one used
at pipeline creation, so only cmd_buffer depending values are changed.
Then a new variant is requested. Note that internally it is handled
with a cache, so no new compilation will be done if not needed.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
So far, we were doing the compilation to qpu when the pipeline was
created (as part of vkCreateGraphicsPipeline).
But this would not be correct when some specific descriptors are
involved, like textures. For that case some nir lowerings depend on
the texture format, and that info is not available until the specific
descriptors are bound to the command buffer. In the same way, the same
command buffer with a given pipeline could get their descriptor bound
again.
So it would be needed to support compilation variants of the same
shader. So finally, the v3d_key would work as keys, as the variants
would be tracked with a hash table.
This commit introduces the new structures for that. What we were
building as the final qpu shader would become the initial default
variant for the pipeline. We are also saving the keys used at that
point, to avoid needing to fully regenerate them when a new variant is
created. Not just for performance, but also to avoid needing to track
the graphics pipeline create info structure.
The code to handle updating the current variant would be done on
following commits.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This include SAMPLER, COMBINED_IMAGE_SAMPLER and SAMPLED_IMAGE
descriptors.
In order to support them we do the pre-packing of TEXTURE_SHADER_STATE
and SAMPLER_STATE when Images and Samplers (respectively) are
created. Those packets doesn't need to be tweaked later, so we upload
them to an bo.
A possible improvement of this would be that the descriptor pool
manages a bo for all descriptors, that suballocate for each descriptor
allocated. This is what other drivers do (and as far as I understand,
one of the reasons of having a descriptor pool).
Immutable samplers are not supported, will be handled on a following
patch.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
v3dv_descriptor is going to be expanded with more data, so it doesn't
make sense anymore to handle a fake descriptor for the push
constants. Introducing a new struct, that is just a pair
bo/offset. Initially named v3dv_resource, as it could be the base to
reuse bos for different resources (like assembly bo)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We were configuring the TLB to use ABGR1555, but that doesn't really
give us what we want. There were two issues:
* We were using the wrong Texture Data Format and Output Image
Format. In fact those we need to use were not included on the
packet file.
* Even using the correct one, we need to do a RB swap to match the
semantics of the Vulkan format.
This patch fixes both issues. As we are here we keep the formats we
were already used, that would provide support for r5g5b5a1.
So this patch makes tests like the following going from skip to pass:
dEQP-VK.texture.filtering.2d.formats.r5g5b5a1_unorm.nearest
And the following test from fail to pass:
dEQP-VK.texture.filtering.2d.formats.a1r5g5b5_unorm.nearest
Note that the R5G5B5A1_UNORM_PACK16 is not mandatory, but as we
already made the effort to understand them and get them working let's
just keep it on the list
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This fixes multi-layer vkCmdClearAttachments CTS tests. The underlying
problem here is that even though this command runs inside a render pass,
it is implemented as a separate job that emits its own RCL to program
render target color clears, so we should not emit the subpass RCL for it.
Fixes 250+ CTS tests (all but a1r5g5b5) in:
dEQP-VK.api.image_clearing.core.clear_color_attachment.cube_layers.*
dEQP-VK.api.image_clearing.core.clear_color_attachment.multiple_layers.*
dEQP-VK.api.image_clearing.core.clear_depth_stencil_attachment.multiple_layers.*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We had changed the interface for job starts so they take the subpass index
rather than a boolean indicating whether the job starts a new subpas, but we
forgot to update this accordingly.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We were not considering that the depth of the image is minified according
to its miplevel. For some reason this only seemed to show up for tiled
images.
Fixes (except a1r5g5b5 format):
dEQP-VK.api.image_clearing.core.clear_color_image.3d.optimal.*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
If a format is not supported by the TLB, we can still use the TLB path
if we setup the render target using a compatible format. The only caveat
is that for clears we need to pack the clear value using the original
format of the underlying image, not the compatible format.
With this change we get to use the TLB path successfully for all supported
image formats (except a1r5g5b5, at least for now) so long as the region starts
at (0,0), and we only need to consider fallback paths for partial copies
and clears, not because of the format.
This gets us to pass a few extra hundreds of tests in:
dEQP-VK.api.image_clearing.core.clear_color_image.*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This is required to pass line rasterization tests in CTS while exposing
at least 4 bits of subpixel precision, which is the minimum required
by the spec. We are currently exposing 6 bits, however, if we select
diamond exit instead of perp end caps rasterization, then even if we
lower subpixel precision bits to 4 bits, we'd still fail one of the tests.
Fixes:
dEQP-VK.rasterization.flatshading.line_strip
dEQP-VK.rasterization.flatshading.lines
dEQP-VK.rasterization.interpolation.basic.line_strip
dEQP-VK.rasterization.interpolation.basic.lines
dEQP-VK.rasterization.interpolation.projected.line_strip
dEQP-VK.rasterization.interpolation.projected.lines
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
The name suggests that this method emits the full graphics pipeline,
but that is not the case (ie: scissor is emitted at a different
point).
Right now that method is mostly emitting the gl_shader state plus some
other packets. So we just renamed it to emit_gl_shader_state, and move
the other packet emission to new emission methods.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
First this makes it so we only clear dirty stencil state if we actually
emit the stencil packets. Second, now we check if we need to emit stencil
whenever a new pipeline is bound, since a new pipeline may not change the
dynamic stencil state but might still be changing other aspects of stencil,
which means that even if the dynamic stencil state is not dirty, we might
still need to emit new stencil packets.
This fixes a regression in VkRunner test depth-buffer.vk_shader_test after
we dropped the redundant emission of stencil state, since that redundant
emission was happening unconditionally whenever we had a new pipeline.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
The current implementation assumed that we would clear all dirty state
after we have emitted a pipeline, but that is not always true. In
particular, we don't emit blend constants unless we need them, so we
can't clear its dirty bit until we have bound a pipeline that actually
requires them.
The change implemented here has individual emit functions clear pipeline
states they hadle as they emit the corresponding state and we clear
the dirty pipeline bit at the end.
This fixes some CTS pipeline blend tests where we have multiple draws
with blending and only some of them require blend constants. In this case,
the original behavior would clear the blend constants dirty bit on draw
calls that don't actually emit blend constants (because they don't need
them), making the later draw calls that do need them fail because they
don't emit them either (since the previous draw calls cleared the dirty
bit).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Not quite sure why this is required though. Conversion from/to
sRGB happens on tile loads and stores, with the tile buffer
being always linear, so there should be no difference.
Fixes all test failures in:
dEQP-VK.pipeline.blend.format.r8g8b8a8_srgb.*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
In this mode, which can be activated with V3D_DEBUG=always_flush like
in the GL driver, we flush every draw call separately. For now this
is useful for debugging, but we can also set the flag internally on
specific jobs when we identify scenarios where we need the same behavior.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
It is valid to submit with an empty list ofcommand buffers, however,
we still need to wait on the pWaitSemaphores provided and only signal
the pSignalSemaphores and fence once we have finished waiting on them
to honor the semantics of the submission.
Because waiting and signaling happens in the kernel, the easiest way
to do this is to submit a trivial no-op job to the GPU. To do this,
we need to refactor some of our code so that code that might have been
operating on a command buffer starts operating on a job instead, so we
can resuse most of our infrastructure to create the no-op job.
Additionally, because no-op jobs are created internally by the driver,
we are responsible for destroying them too. For this, we bind a fence
to each no-op job we submit and we test for completion of in-flight
no-op jobs (and destory them if completed) every time vkQueueSubmit
is called.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
There are a handful of tests that simulate 'out of memory' situations
during swapchain image creation, and these can lead to failed job
allocations when the driver is running on the prime blit path, as that
involves creating a command buffer. The tests expect us to handle this
scenario gracefully and return an appropriate OOM error as a result.
This make sure we don't try to dereference a job if we failed to allocate
it so we don't crash and can return the OOM error gracefully in the
process.
Fixes:
dEQP-VK.wsi.xlib.swapchain.simulate_oom.*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Vulkan has Z NDC range in [0, 1], we where using OpenGL's [-1, 1].
Fixes:
dEQP-VK.draw.inverted_depth_ranges.nodepthclamp_deltasmall
dEQP-VK.draw.inverted_depth_ranges.nodepthclamp_deltaone
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
In this scenario we can end up generating a clip window where
the max coordinates are smaller than the min coordinates and the simulator
asserts.
Fixes:
dEQP-VK.draw.scissor.dynamic_scissor_outside_viewport
dEQP-VK.draw.scissor.static_scissor_outside_viewport
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We were not doing this right for images created with VK_IMAGE_TILING_LINEAR.
Also, only assign a DRM modifier if the image has been created for WSI.
This fixes a bunch of CTS tests that use copies to linear images to verify
the result of rendering.
Fixes multiple failures in:
dEQP-VK.draw.*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This triggers when dumping CLIF because the dump process involves
internally mapping all the BOs. We could unmap them there after we
are done, but there is really no reason why we need to assert on this,
so let's just keep things simple and unmap. If the user is really
double mapping, that should be caught by the validation layers.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
It is possible to specify a depth/stencil clear but then have no
actual depth/stencil attachment used in the subpass. In that case
we are already skipping the store.
Fixes:
dEQP-VK.renderpass.suballocation.unused_clear_attachments.*depthonly_unused
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
For some reason our backend compiler doesn't have an implementation for
usubborrow, only for uaddcarry. We could add it, however, the existing
uaddcarry implementation also seems to fail some of the CTS tests,
which pass if we lower.
Fixes:
dEQP-VK.glsl.builtin.function.integer.uaddcarry.*
dEQP-VK.glsl.builtin.function.integer.usubborrow.*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
They still need some review to get some real final values, but what we
had before were somewhat too low. Increasing them a little. This
allows to get some CTS tests from skip to pass, which afais they are
using reasonable values.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This gets us to split matrix vertex inputs with direct access to
vectors, which the backend compiler expects. The GL driver seems to
rely on this too, which is called by the Mesa state tracker.
Cases with indirect cases seem to be handled at link time via
nir_lower_io_arrays_to_elements, which we are already calling.
Fixes crashes in:
dEQP-VK.glsl.conversions.matrix_to_matrix.*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Push constant tests were still working without taking this into
account because we can't really fine graine how much we allocate for
them.
For now we only use them to know if we should allocate/fill the ubo
for push constants or not.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Also, Vulkan uses the same provoking vertex rules are Direct3D, which
changes from OpenGL's default. Make sure we honor that.
Fixes:
dEQP-VK.spirv_assembly.instruction.graphics.cross_stage.*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We had 4 really small functions for the io lowering (which main
purpose is getting locations assigned).
This commit merge them to 2 slightly bigger functions. It also fix a
typo were a vs lowering was calling nir_assign_io_var_locations using
MESA_SHADER_FRAGMENT.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
The main reason is getting nir_lower_io_to_temporaries and
nir_opt_peephole_select to get some switch/ifelse with store outputs
simplified out, as some tests were failing because the v3d compiler
was not able to handle them.
As this needed some extra lowerings to get that working, we are also
revamping the full nir processing.
Heavily based on intel preprocess/optimize nir passes.
As mentioned on some other v3dv commits, some of this work could be
done by adding those passes to the v3d compiler, allowing to avoid
some duplication. But at this point we prefer to keep the v3d compiler
untouched as much as possible. This could be revisited on the future.
We also remove some passes that are unnedeed or we already know are
called by v3d_compiler. Although we try to not add too many passes,
we are already adding passes in advance that we think that would be
useful in the near-term.
Among others, gets the following tests working:
dEQP-VK.binding_model.descriptor_copy.graphics.storage*
dEQP-VK.binding_model.descriptor_copy.graphics.uniform*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This was intended to check that we only got
VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT
on secondary command buffers, but the spec states that this flag
should be ignored for primary command buffers.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We were clearing memory to 0 on create and reset, including the
loader data, which is not correct on reset since it would cleat
the loader dispatch table for the command buffer. We should only
clear driver data.
Also, don't use vk_zalloc for the command buffer allocation, since
we are already clearing on reset and we always reset when we begin
recording.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We were getting driver location 0 on all output variables, which meant
that our color writes were always being redirected to render target 0.
Fixes dEQP-VK.pipeline.framebuffer_attachment.diff_* which uses multiple
render targets.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This puts all the information required to setup frame tiling into
v3dv_frame_tiling so we no longer need a framebuffer to start a
frame. This makes the code simpler, since frame tiling calculations
happen automatically when we start a new frame and simplifies
the implementation of copy and clear operations that used to
requiere that we setup a fake framebuffer with no actual attachments,
which was a bit of a kludge.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
So far we have been getting away with computing frame tiling information for
the framebuffer object, but that is not correct, since different subpasses
may access different subsets of the framebuffer, with each requiring a
different configuration because the number of render targets and the maximum
bpp can change for each subpass.
This adds a v3dv_frame_tiling struct to keep the frame tiling information and
rewrites the code to compute this for every new job we start.
Fixes a bunch of tests in dEQP-VK.pipeline.render_to_image.*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
When we create a new job for a new subpass, we might have to finish
the current job for the previous subpass, so it is important that we
we don't get ahead of ourselves and increment the current subpass index
in the command buffer state until we are really done finishing the
previous job.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We were storing the format of the base miplevel in the image view and
we were typically using that instead of the taking the format from
the appropriate image slice. This was a problem when loading or storing
a miplevel other than the base which happened to have a different format.
This also removed the tiling field from the image view to avoid repeating
the same mistake in the future.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This corresponds to PIPE_FORMAT_B5G6R5_UNORM, which is the format that
is natively supported. Also, we can't swap R/B on 3-channel images!
Also, we should rely on the v3dv format table for this rather than
pipe format descriptions since we specify the expected correct swizzles
there for all supported formats. This, for example, gets us correct
beahvior for things like VK_FORMAT_B4G4R4A4_UNORM_PACK16 without
needing to special case it.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This is actually mandatory for any implementation so there is no
point in not supporting it.
This probably doesn't work yet and we might need to patch the
compiler to emit bounds testing code for TMU accesses.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We don't support 4-bit multisample yet, but we will at some point.
Also, remove point size granularity/range since we were not meeting the
minimum requires, we might want to review that in the future.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
I am not quite certain that this is the way to go though. Here, we are
expecting that the GPU can set/reset the event inside a command buffer
as a 1x1 pixel clear for example, however, there is still the question
of how we get to implement the command buffer wait on an event, since
reading the docs I haven't found any such functionality to be available.
We could think of implementing this by splitting the command buffer
into multiple jobs at the wait command, and then using a separate
thread for job submissions that would poll the event UBO before sending
it to the kernel, but that looks like a bit of a kludge.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We were not doing this and that could lead to the kernel refusing the
job if this happened to be gargabe. Make it zero, meaning that we don't
want to keep our bin jobs waiting for anything.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
I accidentally tried to clear D+S of a depth-only image which was not caught
by the validation layers in my environment. This made the simulator crash, but
tracking down the crash to the actual error was not trivial. This should make
it immediately obvious.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
By default they are trivially lowered to load_uniform.
We still need to allocate an UBO for push constants, used for those
that are accessed using a non-const index. This is automatically
handled by the compiler, as it cames back as asking a
QUNIFORM_UBO_ADDR. This is what already does for gallium.
Note that if needing the UBO, we are uploading the full push constant
data. An improvement would be to try to upload only the data that
needs to rely on the UBO (so non-const accesses to uniforms).
Also, the code is not handling getting out of space from the UBO
bo. This would be tackled at a different commit.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
As with vkCmdCopyImageToBuffer, this implements a fast path using the
TLB for the case where we are copying images from offset (0, 0). We
don't have the fallback path for other cases yet.
For this we need to rethink a bit our loads and stores so we can handle
depth/stencil copies correctly. Specifically, we are expected to do
different things depending on whether we are copying to a linear buffer
or to an image.
When copying depth/stencil to a buffer, we can only copy one aspect
at a time and the result should be tightly packed in the destination
buffer.
When copying depth/stencil to an image, we can copy one or both aspects,
and we need to write them in the corresponding aspect of the destination
image.
Because we can't do stores from the Z/S tile buffers in raster format,
we need to do image to buffer copies of these aspects using the a color
tile buffer and a compatible color format. However, when we are copying
to another image, since we need to write the channels in the corresponding
aspect of the destination image, we need to do this using by loading and
storing from an appropriate Z/S tile buffer.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
For some reason we were ignoring the extent to copy that was
passed in the region to copy and instead we were computing a
a region based on the image size and the selected miplevel.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Some of these may need additional work to work for real, but we should
be able to support them.
We also include some formats that are not supported for images, but
that we want to support for buffers, such as R32G32B32 for a vertex
buffer. In the future we might want to expand the format table to
specify which formats are supported for buffers.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
From the Vulkan spec:
"When an image view of a depth/stencil image is used as a
depth/stencil framebuffer attachment, the aspectMask is ignored
and both depth and stencil image subresources are used."
So in that scenario, we ignore the aspect mask on the view and go
check the actual format of the underlying image to decide if we
have depth or depth+stencil aspects.
This gets VkRunner's depth-buffer.shader_test to pass.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
For now this only implements a fast path using the tile buffer, so it
can only be used when clearing full images, but this is good enough
for VkRunner.
The implementation is a bit tricky because this command executes
inside a render pass, and yet, since we are using the tile buffer to
clear, this needs to go in its own job. This means that with this, we
need to be able to split a subpass into multiple jobs which creates
some issues.
For example, certain operations, such as the subpass load operation
(particularly if it is a clear) should only happen on the first job of
the subpass and subsequent jobs in the same subpass should always
load.
Similarly, we should not discard the last store on an attachment
unless we know it is the last job for the last subpass that uses the
attachment.
To handle these cases we add two new flags to the job, one to know if
the job is not the first in a subpass (is_subpass_continue) and
another one to know if a job is the last in a subpass
(is_subpass_finish).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This prevents a crash when the validation layers are enabled for some
of our ubo tests. Again, it seems that if some attachments are
missing, the validation layers remove some of the structs from the
pCreateInfo.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
For that we include the array_index when asking for a ubo/ssbo index
from the descriptor_map.
Until now, array_index was not included, but the descriptor_map took
into account the array_size. This had the advantage that you only need
a entry on the descriptor map, and the index was properly return.
But this make it complex to get back the set, binding and array_index
back from the ubo/ssbo binding. So it was more easy to just add
array_index. Somehow now the "key" on the descriptor map is the
combination of (set, binding, array_index).
Note that this also make sense as the vulkan api identifies each array
index as a descriptor, so for example, from spec,
VkDescriptorSetLayoutBinding:descriptorCount
"descriptorCount is the number of descriptors contained in the
binding, accessed in a shader as an array"
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Focused on getting the basic UBO and SSBO cases implemented. So no
dynamic offset, push contanst, samplers, and so on.
This include a initial implementation for CreatedescriptorPool,
CreateDescriptorSetLayout, AllocateDescriptorSets,
UpdateDescriptorSets, CreatePipelineLayout, and CmdBindDescriptorSets.
Also introduces lowering vulkan intrinsics. For now just
vulkan_resource_index.
We also introduce a descriptor_map, in this case for the ubos and
ssbos, used to assign a index for each set/binding combination, that
would be used when filling back the details of the ubo or ssbo on
other places (like QUNIFORM_UBO_ADDR or QUNIFORM_SSBO_OFFSET).
Note that at this point we don't need a bo for the descriptor pool, so
descriptor sets are not getting a piece of it. That would likely
change as we start to support more descriptor set types.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
The general idea is that we always emit from our dynamic state, and when
a particular piece of state is not dynamic, we just set our dynamic state
from the pipeline state, however, the implementation was quite confusing:
the mask of dynamic states flagged states that were not dynamic and some
places woud mix dirty flags and dynamic state flags. We also were not
updating the dynamic state mask in the command buffer, etc.
This patch, hopefully, simplifies all this and makes it less confusing,
starting by making the dynamic state mask flag dynamic states, fixing
the places where we would confuse dirty state flags with dynamic state
flags, making sure that our command buffer state is setup correctly
and that we only emit state when it is actually dirty.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We were not computing viewport transform for static viewports provided with
the pipeline state. Also, we were not copying the transform into the command
buffer state when we bound the pipeline.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Just as with color copies, we only support tile buffer copies for now,
so we can only copy regions that start at offset (0,0).
Because the hardware doesn't support storing depth/stencil buffers to
raster format, we need to load and store our data to/from the tile
buffer as a compatible color format instead.
The Vulkan spec also has specific expectations regarding placement
of X8/S8 bits in 24-bit depth formats which don't match the hardware's
so these formats require specific work so we can swizzle channels
to match the Vulkan spec.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This is only used when doing a clif/cle dump, but makes it far easier
to understand.
Most names are the same that the ones used at v3d (CL, tile_alloc,
TDSA), except those that on v3d were labelled as "resource", as right
now we don't have a resource uploader that englobes different
things. In fact, the good thing of not having that uploader is that
individual bos has a more accurate description of their purpose.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Otherwise we would lose updates relevant to subsequent subpasses in
the same renderpass that read or partially write the attachment.
The only scenario where we can safely do this is on the last subpass
that uses the attachment, so long as we don't need to emit the store
for the clear.
This also fixes a bug in the computation of the first subpass that
uses an attachment.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This ignores stencil for now and focuses on depth testing without
support for early depth testing.
To implement this we need to start considering how many of our
framebuffer attachments are color attachments, since some of the
computations we use to determine tile sizes and binning configuration
depend on this.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We don't need to do this, since we are just copying. Also, we are not
swapping on the store, so doing it on the load would be incorrect.
This gets the prime blit present path in WSI common to render R/B
channels correctly after blitting from the BGRA image to the linear
buffer for display output.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
When running on the real hardware we have two devices: the v3d render
node and the vc4 display node. We need the latter to allocate
winsys BOs for v3d to render into. Since exporting these BOs is
a privileged operation, we need to obtain the fd for this device
through the display server. For now we only support doing this through
the XCB DRI3 platform.
Also, do not duplicate or re-open the DRM devices when creating logical
devices. The simulator checks that the file descriptor is exactly
the same we used to initialize it when we created the physical device
and aborts if it sees a different fd number, even if it points to the
same device.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Among other things, gets a constants output from a vs, used as input
to a fs, to get lowered and moved as a load const on the fs.
Heavily based on st_glsl_to_nir, already used by the v3d
driver. Slightly adapted to our needs, but there are still room for
customization.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
If either of bufferRowLength or bufferImageHeight are zero, then that
aspect alone of the image is tighly packed. We were assuming that if
either was zero both aspects were tightly packed, which is wrong.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This is so we can generate entry points for extensions that have been
promoted to core in 1.1.
Entry points for promoted extensions are aliased without the KHR suffix
in the Vulkan API XML, and the entry point generation scripts are designed
to point the dispatch tables to entry points generated from the non-aliased
function names, however, these are not included in the header file without
this change.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This includes:
* Implementation for CmdBindVertexBuffers
* Gather vertex input info during CreateGraphicsPipelines
(pipeline_init) and SHADER_STATE_ATTRIBUTE_RECORD prepacking
* Final emission of such packet during CmdDraw
(cmd_buffer_emit_graphics_pipeline)
Default attributes values will be handled on a following patch.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We can't prepack all the record, as addresses need the job, and
uniforms depend on dynamic value.
Also due cl_emit_with_prepacked and v3dv_pack asserting correct
values, we need to define two values twice, that lead to move
vpm_config to the pipeline. In any case, the latter will be useful
when we start to prepack more stuff.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
So we do what we actually state in the comment. Particularly, the load
operation only affects the first subpass that uses the attachment,
after that we always want to load, but we were only doing that for
attachments marked as CLEAR.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Generally, we can do this when they render to the same collection of
attachments and we only need to emit a single RCL for them.
To implement this, we need to track the first subpass that is included
in the job and rewrite our loads and stores in the RCL to refer to that
subpass instead of the current subpass (which would be the last included
in the RCL).
When we merge jobs we also reuse the tile state/alloc BOs and we only
emit the binning setup once.
The environment variable V3DV_NO_MERGE_JOBS can be set to disable
job merging and have each subpass be in a separate job. This can be
useful for debugging issues spawning from incorrect subpass merges.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Binner flushes should be emitted naturally at the end of each draw,
if we are finishing a job and it doesn't have the binner flush, it
probably means that we have bogus emission code somewhere.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
As we make progress towards more complex submissions we will need to split
our command buffers into smaller executable units (jobs) that we can
submit indepdently to the kernel. This will be required to implement
pipeline barriers, split subpasses that have depedencies on previous
subpasses, split render passes that use more than 4 render targets, etc.
For now we keep things simple and we only keep one job as current
recording target in the command buffer, and we generate a new one
with every subpass or with any commands we see outside of a render pass
(only vkCopyImageToBuffer for now). In the future we probably want to
optimize this by merging subpasses into the same job when possible,
etc.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
For now we only support the TLB path, which limits us to copying
regions that start at offset (0,0). In the future, we will need to add
a fallback path that uses blitting to copy regions with an offset.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We will use this when we implement copying images to buffers using the
TLB, where we'll need to setup a framebuffer and tiling configuration
for the TLB store to the destination buffer.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Initial port of the equivalent v3d_write_uniforms, to be used by the
cmd_buffer when emitting the drawing packets.
Initially doesn't include all the quniform types, only those needed by
the initial basic vulkan tests.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Before that commit we were calling get_viewport_xform to get those
values twice (to emit scissor and viewport), and we found that we
would need that info even more times. So let's just compute that info
when setting the viewport, and reuse the values.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Add support for V3D_DEBUG=clif. Useful to compare clif_dumps from
vulkan small-programs and the equivalent opengl ones.
As we are here we expand clif_dump_packet wrapper to use
v3d42_clif_dump_packet if needed, as the vulkan driver would use that
packet version.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Values still doesn't take into account having vertex elements data,
but keeps some of that half-done code in comments. It would be better
to do that when we get an example using it.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Starting with Viewport/Scissor data from VkGraphicsPipelineCreateInfo.
Note that initially this can be somewhat counter-intuitive. What we
are really doing it is filling up the structs with the dynamic stuff
from the pipeline, when such is not defined as dynamic. This is what
anv/radv does, and basically means that we treat both in the same way,
so easier after that.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
The basic to get the spirv built to nir, including calling some common
nir passes. Pending deep review if all those are needed or if we miss
some, but for that it would be better to be able to run existing
tests.
Enough to get assembly generated for simple tests.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
We would need on OpenGL to update values for all the textures used. On
OpenGL that value can be always took from the context or the nir
shader, but there are cases on Vulkan that it is not the case, or
would force up to recompute it.
Acked-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
The CLs in the command buffer will reference BOs allocated by the application
such as images and buffers, that will be destroyed by the application, so
destroying them with the command buffer won't be correct.
For now, let's just assume that the comman buffer only owns the BOs
it explicitly allocates and that other abstractions own their own
BOs and are responsible from freeing them.
In the future, we might consider a ref/unref system similar to v3d's, but
for now this should work.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
So we have a lower level representation of a buffer object that we can
manipulate that is not tied to a Vulkan representation of memory. This
will be useful as we start allocating driver internal buffers, such as
command lists.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Right now there is not a big reason/difference to implement the
utilities present at v3d_debug for the vulkan driver, so lets just
reuse it.
The other advantage is that is the debug utilities used by common
parts of the driver, like broadcom/compiler
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This relies heavily in infrastructure taken from the v3d driver. We should
probably look for ways to share the code between both drivers by creating
a surface layout library that we can use from both, or at least moving
parts of the v3d driver to broadcom/common. Specifically:
We take v3d_tiling.c, which requires gallium's pipe_box type for some
helper functions that we don't quite need yet.
We copied and adapted bits of v3d_resource.c into v3dv_image.c, however,
it should be possible to look for ways to reuse the code instead of
duplicating it.
Pre-compute UIF padding into the slice setup. This is different from
what we do in v3d (we do this at cerate_surface time), but it is
more convenient for us to pre-calculate it here for all mipmap
slices.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This takes a subset of vk_format_info.h from Anvil which has some
Intel specific elements. At some point we might want to discuss
if we want to make the file reusable and move the intel bits to
some other place, but it is not a lot of code and for now this works,
so we keep going.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
For now we are only interested in being able to include the header
file for format definitions, so this is enough. When we start actually
emitting packets we will need to provide proper hooks.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Not an actual implementation since this doesn't initialize any actual
physical devices just yet.
Also, this doesn't check that available decices are really compatible
with the driver for now. This is for convenience, so we can move
past this point even if we are not running on actual hardware.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Initial commit, mostly a import of the minimum from anv/radv to get a
skeleton to start to work with.
In includes:
* meson files
* Copy & adapt entrypoints ane extensions scripts from anv (that were
later used on radv)
This is a firt approach, but is is likely that we can remove/simplify
some things.
v2: fix copyright character at broadcom/vulkan/meson.build (Eric)
v3: no spaces inside arrays (Dylan)
v4: add gnu_symbol_visibility (detected by CI on first Merge attemp)
Reviewed-by: Eric Anholt <eric@anholt.net>
squash! v3dv: add v3d vulkan driver skeleton
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Fix defects reported by Coverity Scan.
Uninitialized pointer field (UNINIT_CTOR)
uninit_member: Non-static class member ctx is not initialized in this constructor nor in any functions that it calls.
uninit_member: Non-static class member prog is not initialized in this constructor nor in any functions that it calls.
uninit_member: Non-static class member shader_program is not initialized in this constructor nor in any functions that it calls.
uninit_member: Non-static class member options is not initialized in this constructor nor in any functions that it calls.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7071>
Fix defects reported by Coverity Scan.
Uninitialized pointer field (UNINIT_CTOR)
uninit_member: Non-static class member field options.info is not
initialized in this constructor nor in any functions that it calls.
uninit_member: Non-static class member field options.values is not
initialized in this constructor nor in any functions that it calls.
uninit_member: Non-static class member field options.tableSize is not
initialized in this constructor nor in any functions that it calls.
Suggested-by: Eric Engestrom <eric@engestrom.ch>
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6929>
We don't support SSBOs yet, as we don't expose the
PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT-cap. But the gallium
state-tracker's limit-calculation gets confused by this half-way
support, and ends up thinking we can support atomics, which we
don't support yet either.
So let's not confuse the state-tracker here, and let's introduce this
again when SSBOs are actually supported.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7113>
Significantly improves performance of a Control compute shader. Also seems
to increase FPS at the very start of the game by ~9% (RX 580, 1080p,
medium settings, no MSAA).
fossil-db (Navi):
Totals from 315 (0.23% of 135946) affected shaders:
SGPRs: 18296 -> 18336 (+0.22%); split: -0.26%, +0.48%
VGPRs: 11856 -> 11844 (-0.10%); split: -0.81%, +0.71%
CodeSize: 2233800 -> 2457508 (+10.01%)
MaxWaves: 4506 -> 4497 (-0.20%); split: +0.04%, -0.24%
Instrs: 438766 -> 486215 (+10.81%); split: -0.00%, +10.81%
Cycles: 7880180 -> 8963340 (+13.75%); split: -0.00%, +13.75%
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6558>
locations are important for these because they provide info about how
many block indices each ubo takes up
UBO arrays have nonzero values here. all non-array UBOs have either 0
for the base or nonzero for an io lowered block at an offset,
but only arrays need to be changed here because they're the only ones
with absolute values, whereas all the others are relative.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6272>
while linking uniforms, we might get a variable which is the only reference
to the ubo (i.e., offset 0), as determined by its type being the UBO's
interface_type, at which point we can assign the previously-gotten
block index to this variable's location
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5831>
With arrays we really have to use the correct size for the base
mipmap to get the right array pitch. In particular, using
surf_pitch results in pitch that is bigger than the base mipmap
and hence results in wrong pitches computed by the HW.
It seems that on GFX9 this has mostly been hidden by the epitch
provided in the descriptor but this is not something we do on
GFX10 anymore.
Now this has some draw-backs:
1. normalized coordinates don't work
2. Bounds checking uses slightly bigger bounds.
2 mostly is not an issue as we still ensure that they're within
the texture memory and not overlapping other layers/mips, but
we can't properly ignore writes.
1 is kinda dead in the water ... On the other hand I'd argue that
using normalized coords & a filter for sampling a block view of
a compressed format is extraordinarily useless.
The old method we employed already had these drawbacks for everything
except the base miplevel of the imageview.
AFAICT this is the same tradeoff AMDVLK makes and no CTS test hits
this. (once it does I think the HW is dead in the water ... Only
workaround I can think of is shader processing which is hard because
we don't know texture formats at compile time.)
I also removed the extra calculations when the image has only 1 mip
level because they ended up being a no-op in that case.
CC: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2292
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2266
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2483
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2906
Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3607
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7090>
nir_lower_io_arrays_to_elements lowers arrays or matrices to elements,
which ends up to vectors for matrices, but a bunch of IO optimizations
only work for scalars.
Calling it before lower_io_to_scalar_early allows nir_link_opt_varyings
to remove duplicated inputs and replace constant inputs.
fossils-db (Navi10):
Totals from 294 (0.22% of 136546) affected shaders:
CodeSize: 861356 -> 860224 (-0.13%); split: -0.13%, +0.00%
Instrs: 161972 -> 161832 (-0.09%); split: -0.09%, +0.00%
Cycles: 1185680 -> 1185120 (-0.05%); split: -0.05%, +0.00%
SMEM: 31422 -> 31424 (+0.01%)
Copies: 9065 -> 9068 (+0.03%)
Only Talos and Dark Souls 3 are affected.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7041>
With us not creating a bo_list anymore, there is a problem if we
delete a buffer between enumerating all buffers and doing the submission.
Also changes this to a rwlock given the wider scope of the things under
lock. (especialy some of the syncobj stuff is now under the lock)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7091>
Android porting of gen rules as per 22ffc05266 ("util: Move xxd.py to util")
Fixes the following building error:
ninja: error: 'external/mesa/src/compiler/glsl/xxd.py', needed by 'out/target/product/x86_64/gen/STATIC_LIBRARIES/libmesa_glsl_intermediates/glsl/float64_glsl.h', missing and no known rule to make it
Fixes: 22ffc05266 ("util: Move xxd.py to util")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7087>
Since 1e7d82c881 ("nir/algebraic: always lower idiv
to shifts if bitops are allowed") idiv is lowered and
generates a isign operation.
VC4 HW doesn't support isign and lower_isign wasn't enabled.
Enabling it fixes the regressions caused by this new
optimization on piglit tests shaders/glsl-fs-loop-nested.
Fixes: 1e7d82c881 ("nir/algebraic: always lower idiv to shifts if bitops are allowed")
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7089>
Before 8e1b75b330 ("nir/algebraic: optimize iand/ior of (n)eq zero") this
optimization didn't need the use of umax/umin. VC4 HW supports only signed
integer max/min operations.
lower_umin and lower_umax are added to allow enabling previous optimizations
behaviour for this cases.
Fixes: 8e1b75b330 ("nir/algebraic: optimize iand/ior of (n)eq zero")
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7083>
- don't test 2 waves/SA
- create the compute shader only once per subtest
- use only 1 TIME_ELAPSED query per subtest
- don't invalidate sL0 (it's not used)
- don't invalidate L2 for L2_LRU to test L2 throughput
- don't flush the CS after every run
- remove unused min/max computation
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7055>
On some systems it is problematic to have the shader cache enabled
by default. This adds a build option to support the disk cache but
keep it disabled unless the environment variable
MESA_GLSL_CACHE_DISABLE=false.
For example, on Chrome OS, Chrome already has it's own shader
disk cache implementation so it disables the mesa feature. Tests
do not want the shader disk cache enabled because it can cause
inconsistent performance results and the default 1GB for the
disk cache could lead to problems that require more effort to
work around. The Mesa shader disk cache is useful for VMs though,
where it is easy to configure the feature with environment
variables. With the current version of Mesa, Chrome OS would need
to have a system-wide environment variable to disable the disk
cache everywhere except where needed. More elegant to just build
Mesa with the cache feature disabled by default.
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6967>
Right now we create shaders that are not attached to any memory
context, leading to memory leaks. Ideally, we should free the NIR
shader as soon as we've turned it into a binary, but there's no
function explicitly destroy a shader. Let's attach those to the blend
state so they get destroyed when this state is freed.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7066>
Merged shaders have a workgroup barrier which makes sure that
the first half is completed in every wave before the 2nd half
is started.
This barrier is located in divergent control flow, so that waves
that don't have any invocations in the 2nd half can finish as early
as possible. This is problematic for NGG GS because it has more
workgroup barriers after the 2nd half.
So, for NGG GS we need to put the barrier outside
control flow because otherwise the waves that have 0 GS threads
won't be able to wait for the waves which have non-zero GS threads.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964>
We store emitted GS vertices in LDS.
Then, at the end of the shader, the emitted vertices are compacted
and each thread loads a single vertex from LDS in order to export
a primitive as needed, and the vertex attributes.
The reason this is done is because there is an impedance mismatch
between how API GS and the NGG HW works. API GS can emit an arbitrary
number of vertices and primites in each thread, but NGG HW can only
export one vertex per thread.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964>
After each end_primitive and at the end of the shader before emitting
set_vertex_and_primitive_count, we check if the primitive that is being
emitted has enough vertices or not, and we adjust the vertex and
primitive counters accordingly.
As a result, if the backend uses this option, the backend compiler
will not have to worry about discarding the unneeded vertices
and primitives.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964>
And document where to find information on qcom gralloc's private handle
layout. I chose not to #include the gralloc_priv because it seems that
there's not much we need yet, and I'm hoping we can avoid the build-time
dependency on the specific platform.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7015>
This reverts commit bcfec61d1e.
The previous patch fixed the underlying issue that the above commit was
actually working around. It turns out that the previously observed
performance regression was due to invalid aux-map entries for
multi-layer HiZ+CCS buffers.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7046>
Fixes rendering corruption in the shadowmappingcascade Sascha Willems
Vulkan demo. To see the corruption, I adjusted the demo options as
follows:
1. Enable "Display depth map"
2. Set "Split lambda" to 0.100
3. Make "Cascade" non-zero.
Fixes: 80ffbe915f ("anv: Add support for HiZ+CCS")
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7046>
Shaders may not use a particular region of a UBO in a given shader (think
UBOs shared between stages, or between shaders), and by just always
extending the existing range for a given UBO, we'd waste bandwidth
uploading it, and also waste our precious const space in storing the
unused data.
Instead, only upload exactly the ranges we can use, and merge ranges when
they're neighbors. We may end up with more upload packets, but the
bandwidth savings is surely going to be worth it (and if find we want a
distance threshold for merging with nearby uploads, that would be easy to
add).
total instructions in shared programs: 9266114 -> 9255092 (-0.12%)
total full in shared programs: 343162 -> 341709 (-0.42%)
total constlen in shared programs: 1454368 -> 1275236 (-12.32%)
total cat6 in shared programs: 93073 -> 82589 (-11.26%)
total (ss) in shared programs: 212402 -> 206404 (-2.82%)
total (sy) in shared programs: 122905 -> 114007 (-7.24%)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7036>
In 53bfcdeecf, we added load/store_scratch instructions which deviate
a little bit from most memory load/store instructions in that we can't
use the normal untyped read/write instructions which can read and write
up to a vec4 at a time. Instead, we have to use the DWORD scattered
read/write instructions which are scalar. To handle this, we added code
to brw_nir_lower_mem_access_bit_sizes to cause them to be scalarized.
However, one case was missing: the load-as-larger-vector case. In this
case, we take small bit-sized constant-offset loads replace it with a
32-bit load and shuffle the result around as needed.
For scratch, this case is much trickier to get right because it often
emits vec2 or wider which we would then have to lower again. We did
this for other load and store ops because, for lower bit-sizes we have
to scalarize thanks to the byte scattered read/write instructions being
scalar. However, for scratch we're not losing as much because we can't
vectorize 32-bit loads and stores either. It's easier to just disallow
it whenever we have to scalarize.
Fixes: 53bfcdeecf "intel/fs: Implement the new load/store_scratch..."
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6872>
This adds support for building clover/llvmpipe and running the
piglit CL tests on it.
It uses the gl testing container, and add builds the libclc
spirv libraries as part of that which requires the llvm spirv
translator in the build container.
It also builds the llvm spirv translator as part of the build
root and creates a mesa build that builds clover for testing
against it. It uses llvm 10 as the baseline.
This drops bswap as it has an oob memory access with llvmpipe
which cause flaky test results. phatk also seems flaky
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6901>
This commit enables clover support for iris. It is intended as a
compiler developer tool and not as a new OpenCL implementation from
Intel. If you want competent OpenCL, we have a different open-source
driver for that built on our LLVM-based IGC compiler stack. However,
using clover with iris is becoming increasingly useful as a compiler
development tool and I'm getting tired of carrying the patches in a
private branch.
By default, clover will not initialize on iris. To enable clover, set
the IRIS_ENABLE_CLOVER environment variable to "1" or "true". As we've
done with the semi-sketchy platform support in ANV, it dumps a very loud
WARNING to stderr when enabled. Use at your own risk.
NOTE: To anyone intending to benchmark this, the performance is going to
be terrible and that is expected. This is in no way representative of
the Intel/NIR compiler stack. As it currently stands, clover passes
-O0 to clang when compiling OpenCL C to make SPIRV-LLVM-Transator work.
When compiling the SPIR-V, clover currently doesn't run any NIR
optimizations before it lowers memory access so any NIR optimizations
iris attempts to do are severely hampered. One day, clover will get a
NIR optimization loop or the ability to hand things off to the driver
per-lowering but today is not that day.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7047>
To ask to debug a registr allocation failure
(V3D_DEBUG_REGISTER_ALLOCATION seemed too long to me).
When a fallback register allocation algorithm was added, if the
register allocation fails, it only dumpg the current vir with the
register pressure info with the failed fallback. But if we want do
debug the problem, we would be interested on both.
Additionally, it was strange that we got the full vir dump with the
failure even if no debug option was set.
Additionally we add shaderdb like stats for those failures, to make
easier to compare one and the other.
v2: keep a small warning message in case both register allocation
algorithms fails (Neil)
Reviewed-by: Neil Roberts <nroberts@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6999>
This is needed due Vulkan because by spec (31.1. Limit Requirements)
the minimum value for the following limits are the following ones:
maxPerStageDescriptorSampledImages 16
maxPerStageDescriptorStorageImages 4
maxPerStageDescriptorInputAttachments 4
And we are using v3d textures for all of them, so current limit would
not be enough for some cases.
Note that as the current comment explains there is not exactly a HW
limit for it, so we could bump to 32 for example, but let's just be
conservative and ask the minimum required.
It is worth to note that we needed to maintain the same value for the
OpenGL case, as it gets a register allocation failure on some GL
cases. We tried to fix that with small changes on the nir scheduler,
but we found that it would require some non-trivial effort to get it
done (that eventually we would need to).
Fixes tests like:
dEQP-VK.binding_model.descriptorset_random.sets16.constant.ubolimitlow.sbolimitlow.imglimitlow.noiub.uab.comp.noia.0
v2: keep the previous limit for Opengl (Eric)
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6999>
The fixed-function blend logic uses the following equation: A + B x C.
A, B and C are configurable and can be complemented with negation (for
A and B) or inversion (for C) modifiers. Let's rework the blending
code to take that into account.
Note that we need to update the checksum of a few traces because the
equations we use have changed, leading to small deviations on the
final images. Indeed, there are several valid options for a given GL
blend equation, but the operand selection probably has an impact on the
rounding, leading to those mismatch.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6980>
pipe_screens that are created used to be dedublicated directly based on the gpu device file.
If a process created two of them, for example by opening the etnaviv render node twice
and calling `gbm_create_device`, or by opening two card nodes which used kmsro, or any
combination of these things, then for any but the first instance, the gem handles created
for it would be for the first one instead of the intended one, due to them being created
using the same pipe_screen, and buffers allocated for kmsro devices would be allocated using
the wrong file description as well. This can lead to various problems, such as a proccess not
being able to use two cards which use kmsro at the same time, for example.
This patch changes the dedublication to be done based on the gpu device description
rather than based on the gpu device file. This will solve the above mentioned problem,
but there will now be only a few cases in which anything is dedublicated at all.
Signed-off-by: Daniel Abrecht <public@danielabrecht.ch>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6790>
next_regs decoding is wrong for the first and last instructions in a
clause:
- the first instruction has its destination encoded in the second reg
block
- the last instruction has its destination encoded in the first reg block
(things wrap around)
So, only the last instruction should pass first=true when decoding
next_regs. Fix that by passing the is_last_instruction information
instead of is_first_instruction to the disasm helpers.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7040>
We can't read information from the loaded shared object because we have
different objects for Vulkan and OpenGL drivers, but we need to share
the same UUID for both.
Hence let's use SHA1 from the Git commit and package version.
v2: use also package version for the case of building from tarball (Eric)
v3: fix typos in comment (Tapani)
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Rohan Garg <rohan.garg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7025>
On Fallout4, enabling HIZ_CCS_WT compression for D16_UNORM format
regress the performance by 2%, in order to avoid that disable
compression via driconf option.
The experiment showed that, running Fallout4 with HIZ performs better
than HIZ_CCS and HIZ_CCS_WT. Reason behind that is the benchmark uses
the depth pass with D16_UNORM surfaces format which fills the L3 cache
and next pass doesn't make use of it where we end up clearing cache.
v2:
- Don't add conditional check in isl (Nanley, Jason)
- Move disable_d16unorm_compression flag to instance (Lionel)
- Use plane_format.isl_format (Nanley)
v3:
- Add more descriptive comment (Marcin Ślusarz)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6734>
I distinctly remember testing this during development, yet clearly deleted
the code.
I pulled the parseValue code back up to the top where it used to be since
we have to use it, rather than just adding a prototype.
Fixes: 8a05d6ffc6 ("driconf: Make the driver's declarations be structs instead of XML.")
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7012>
When support for multi-slice fast-clears was introduced for color
surfaces, an existing optimization for skipping fast-clears was not
updated (this optimization assumed single-slice fast-clears). As a
result, the driver began to skip multi-layer fast-clears if just the
first slice was in the CLEAR state (ignoring the state of the others).
A Civilization VI trace was the only workload I found to make use of
this optimization and it did so for 2D, non-array textures. Therefore,
this fix simply checks that the depth of the clear box is 1. It also
moves the single-slice aux-state query closer to the optimization to
clarify the need for the depth check.
Enables iris to pass a case of the fcc-write-after-clear piglit test,
[fast-clear tracking across layers 0 -> 1 -> (0,1)].
Fixes: 393f659ed8 ("iris: Enable fast clears on other miplevels and layers than 0.")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6973>
a lot of this is just rejiggering code to allow timestamp queries to
take the same codepaths as "normal" queries instead of even more explicitly
special casing everything
key point here is that we need to convert vulkan-level timestamp "ticks" to
nanoseconds like the gallium api expects
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6923>
Things work a little different on Gen7 than they do on Gen8+. In
particular, SOBufferEnable lives in 3DSTATE_STREAMOUT but BufferPitch
lives in 3DSTATE_SO_BUFFER. This leaves us having to marshal data
around a bit more than we did on Gen8. Still, it's not too bad.
Normally, I don't spend much time on Gen7 but XFB just became a hard
requirement for DXVK so it stopped working for all our Haswell users.
Let's get them happily playing their games again. 😸
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3532
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6997>
(v2) bifrost_gen_disasm.c generated source belongs to libpanfrost_bifrost_disasm
Fixes the following build errors, which happen with Android P, but not with Android Q
FAILED: out/target/product/x86_64/obj_x86/SHARED_LIBRARIES/gallium_dri_intermediates/LINKED/gallium_dri.so
...
external/mesa/src/panfrost/bifrost/disassemble.c:678: error: undefined reference to 'bi_disasm_fma'
external/mesa/src/panfrost/bifrost/disassemble.c:679: error: undefined reference to 'bi_disasm_add'
Fixes: 792b51713 ("android: pan/bi: Use new disassembler")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6996>
When a texture is mapped with the DISCARD_WHOLE_RESOURCE flag set,
v3d_map_usage_prep will try to allocate a new buffer for the resource.
Previously, if the resource was used in a bound texture then nothing
would cause it to update the sampler view with the offset for the new
buffer. This commit just adds that in by looking at all sampler views
and calling v3d_create_texture_shader_state_bo for each one that
references this resource.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6914>
This extracts the part of v3d_create_sampler_view that creates and fills
in the buffer for the TEXTURE_SHADER_STATE record into a helper
function. This will be used in a later patch to update the record when
the information changes.
v2: Also put the part that creates the buffer into the helper function
so that it won’t override the contents of an inflight buffer.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6914>
This moves the static function v3d_dirty_tex_state_for_shader_type from
v3dx_state.c to v3d_context.c and adds a declaration for it in the
header so that it can be used as a general utility function in a later
patch.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6914>
Fix defects reported by Coverity Scan.
uninit_member: Non-static class member insns is not initialized in this
constructor nor in any functions that it calls.
uninit_member: Non-static class member clipVertexOutput is not
initialized in this constructor nor in any functions that it calls.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6769>
The android platform is not interested in this feature of Mesa. There are
currently workarounds for apps on Android, and no support for it in the
xmlconfig code. Even if there we do need workarounds eventually, we'll
want to bake them in as structs rather than have this awkward external
dependency for parsing user-readable data installed by Mesa for
Mesa-internal details.
This gets rid of the expat dependency in the turnip driver.
Note that rather than have more #ifdefs in the file, I've opted to move
the code to have more logical locations since the structs refactor had
left less-used helpers scattered across the file.
Acked-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6916>
We can generate the XML if anybody actually queries it, but this reduces
the amount of work in driver setup and means that we'll be able to support
driconf option queries on Android without libexpat.
This updates the driconf interface struct version for i965, i915, and
radeon to use the new getXml entrypoint to call the on-demand xml
generation. Note that our loaders (egl, glx) implement the v2 function
interface and don't use .xml when that's set, and the X server doesn't use
this interface at all.
XML generation tested on iris and i965 using adriconf
Acked-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6916>
The only user was radeon/r200, which was using it to have something that
looks a lot like an enum value return a float from the config option.
Just convert that option to a plain float value (for compat with existing
driconfs) with the min and max of its disjoint range as the range. The
driver's option handling code already correctly deals with other values in
the range.
The disjoint range support was a bunch of extra parsing for this dead
driver, and made turning driconf into static structs difficult.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6916>
When I copied and pasted the code from MOV_INDIRECT for handling the
dependency controls, I missed a subtle difference between MOV_INDIRECT
and SHUFFLE. Specifically, MOV_INDIRECT gets lowered to a narrow
instruction on Gen7 by the SIMD width lowering whereas SHUFFLE has to
split it in the generator. Therefore, the check safety check for
whether or not we can use dependency control has to be based on the
lowered width rather than the width of the original instruction.
Fixes: a8ac61b0ee "intel/fs: NoMask initialize the address..."
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3593
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6989>
Fixes the following building errors:
external/mesa/src/intel/vulkan/anv_android.c:627: error: undefined reference to 'mesa_log'
...
external/mesa/src/intel/vulkan/anv_device.c:164: error: undefined reference to 'mesa_log'
Fixes: 13ea7db76 ("mesa: Promote Intel's simple logging façade for Android to util/")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Acked-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6972>
The volatile pattern gives me flaky results for 32-bit builds on
ChromeOS Android. This is because on 32-bit the volatile 64-bit
loads gets split into 2 32-bit loads each.
So if we read the lower dword first and then the upper dword, it
can happen that the upper dword is already changed but the lower
dword isn't yet. In particular for occlusion queries this gives
false readings, as the upper dword commonly only constains the
ready bit.
With the GCC atomic intrinsics we get a call to __atomic_load_8
in libatomic.so which does the right thing.
An alternative fix would be to explicitly split the 32-bit loads
in the right order and do a bunch of retries if things change, though
that gets messy quickly and for 32-bit builds only doesn't feel worth
it that much.
CC: mesa-stable
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6933>
var->data.binding is only set for vulkan drivers (though it also will
get incremented after nir_lower_uniforms_to_ubo), so we have to generate
our own values here.
to do this, we iterate backwards over the ubos to account for the
"first" ubos being at the end of the list, and we must also ensure that we
remap the buffer index correctly based on whether we're running our
nir_lower_uniforms_to_ubo pass
note that running nir_lower_uniforms_to_ubo unconditionally would require
us to add a number of checks in this patch for !shader->num_uniforms in
order to properly adjust to the altered instructions which become 1-indexed
instead of 0-indexed when this pass is run with no uniforms present
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6981>
if we're creating a block containing multiple variables, we want to create
the whole block at once, not just each individual variable, as we have no
way to reference individual variables in vulkan due to the requirement
for VkDescriptorSetLayoutBinding members to have different binding values
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6981>
this extension allows for array nesting with no clear limitations, so we need
to ensure that we use the "unrolled" array size in a couple places in order to
correctly bind and access these types of arrays in shaders
fixes spec@arb_separate_shader_objects@active sampler conflict and others
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6981>
LLVM loves take advantage of the fact that vec3s in OpenCL are 16B
aligned and so it can just read/write them as vec4s. This results in a
LOT of vec4->vec3 casts on loads and stores. One solution to this
problem is to get rid of all vec3 variables.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6871>
LLVM loves take advantage of the fact that vec3s in OpenCL are 16B
aligned so it can just read/write them as vec4s. This is questionably
legal except that it uses a xyz write-mask when it does it. The result
is a LOT of vec4->vec3 casts on loads and stores. This optimization
detects this case as well as other bit-cast cases and rewrites them to
get rid of the cast.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6871>
These are based on the ones which already existed in the load/store
vectorization pass but I made some improvements while moving them. In
particular,
1. They're both faster if the bit sizes are equal
2. The check is faster if old_bit_size > new_bit_size
3. The check now fails if it would use more than NIR_MAX_VEC_COMPONENTS
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6871>
This pass attempts to optimize three broad categories of memcpy:
1. Self-copies: These we can discard out-of-hand.
2. Vector copies: It doesn't matter what the vector size is or if the
source and destination have different vector types, it's still easy
enough to emit a load/store pair.
3. Tightly packed copies: In the case where a type is tightly packed
(no padding bits), we can replace the memcpy with a copy_deref
instruction which the optimizer is far better at handling.
This has proven capable of getting rid of many of the memcpy instances
in some rather gnarly OpenCL C kernels I've been looking at, even after
coming out of LLVM's optimizer.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6871>
In 9f3c595dfc, we attempted to handle casts in opt_find_array_copies
but missed a critical case. In particular, in the case where we begin
finding a copy but then encounter a cast, we need to discard everything
which might alias that cast.
Fixes: 9f3c595dfc "nir/find_array_copies: Handle cast derefs"
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6871>
When I originally wrote this code, I forgot to release the views the
code creates, leaking a bit of memory that never gets cleaned up. That's
not great, so let's plug it.
Fixes: e8a40715a8 ("gallium/util: add blitter-support for stencil-fallback")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6960>
v2:
* Use sub_cs when creating the IB in tu6_build_lrz(). (Jonathan Marek)
* Emit tu6_build_lrz() only when pipeline state changes or there is a
clear. (Jonathan Marek)
v3:
* Don't modify tu_pipeline object, track the changes in command buffer
state.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5146>
v2:
* Don't emit tu6_clear_lrz() using a IB but in the command stream
provided. (Jonathan Marek)
* Valid_clear_ib is always false if TU_DEBUG_NOLRZ is set. Remove the
useless condition. (Jonathan Marek)
* Added more comments.
* Use r2d function for blitting LRZ. (Jonathan Marek)
v3:
* Do LRZ tracking in the command buffer state (Connor).
v4:
* Simplify the emission of source setup (Jonathan Marek)
v5:
* Separate LRZ setup in a different function.
* Not hide LRZ setup inside GMEM path (Jonathan Marek)
* Fix iova address emission in tu6_clear_lrz() (Jonathan Marek)
* Add CCU sysmem flushes (Jonathan Marek)
v6:
* Fixed bug related to storing a VkClearValue pointer that could be
out-of-scope when we access to it for emitting LRZ clear.
v7:
* Merge tu6_clear_lrz() and tu6_clear_lrz_setup() into the same
function and emit LRZ clear at the beginning of the renderpass.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5146>
There are depth compare op modes that are not supported by LRZ in the
HW. Also, it is not supported when blend or stencil are enabled.
v2:
* Set pipeline->lrz.write to the same value than depthWriteEnable.
* Improve comment on disabling LRZ write on blend.
* Remove pipeline's lrz invalidation when there is no clear mask in
render pass. It is confusing. (Jonathan Marek)
* Mark the pipeline state as changed.
* Add comment on not using GREATER flag.
v3:
* Replace {rb,gras}_lrz_cntl by flags in struct tu_pipeline.
* Added z_test_enable flag.
v4:
* Created struct tu_lrz_pipeline to avoid modifying immutable objects.
v5:
* Fixed crashes when pDepthStencilState pointer is NULL.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5146>
v2:
- Add missing vulkan subpass support. (Jonathan Marek)
- When creating the BO, mark it as not valid until it is cleared.
- Move LRZ struct to tu_image. (Jonathan Marek)
- Destroy BO when we destroy the image. (Jonathan Marek)
v3:
- Allocate the buffer as part of the image's BO (Connor)
- Moved image's LRZ values to its layout.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5146>
The poweron failure happens before we get to the bootloader
("load_archive: loading locale_en.bin") not after we're trying to boot the
kernel and we're waiting for the deqp run to complete.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6970>
The linker was adding all state vars as uniforms, doubling the storage size
for shaders using only builtin uniforms, which increased CPU overhead for
constant buffer uploads.
When this code was originally ported from the GLSL IR linker we forgot
to exclude builtins because the check was not done in the
add_uniform_to_shader class but rather a check was done when passing
variables to this class for processing.
Fixes: 664e4a610d ("glsl/nir: Fill in the Parameters in NIR linker")
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Tested-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6958>
With blob resources, stride doesn't necesarily have to
equal width * bpp. The use case for this a minigbm blob
resource with blob mem BLOB_MEM_HOST3D_GUEST imported into
guest Mesa. In addition, for BLOB_MEM_HOST we can repurpose
the transfer ioctls to also flush caches if need be, so this
seems a good time to fix this issue.
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4821>
We should have GL4.5 with this. Piglit tests should now pass.
In terms of performance, we're between 70% to 80% of host
performance on Iris, based on a apitrace of a 2013 GL4.5
game:
11.204 FPS (guest)
15.947 FPS (host)
This is still better than the status quo, when said game was unplayable
with Virgl due to an inefficient GL4.3 fallback.
TEST=piglit -t arb_buffer_storage all results/ passes
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4821>
A blob resource is a container for:
- VIRTGPU_BLOB_MEM_GUEST: a guest memory allocation
(referred to as a "guest-only blob resource")
- VIRTGPU_BLOB_MEM_HOST3D: a host3d memory allocation
(referred to as a "host-only blob resource")
- VIRTGPU_BLOB_MEM_HOST3D_GUEST: a guest + host3d memory allocation
(referred to as a "default blob resource").
Blob resources can be used to implement new features and fix shortcomings
with the current resource create path. The subsequent patches how
blob resources may be leveraged to implement GL_ARB_buffer_storage
and get GL4.5.
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4821>
This reverts commit 4fb2eddfdf.
This reverts commit 7a1deb16f8.
This reverts commit 2b6a172343.
This reverts commit 5af81393e4.
This reverts commit 87900afe5b.
A couple of problems were discovered after this series was merged that
cause breakage in different configurations:
(1) It seems that using -mf16c also enables AVX, leading to SIGILL on
platforms that do not support AVX.
(2) Since clang only warns about unknown flags, and as I understand
it Meson's handling in cc.has_argument() is broken, the F16C code is
wrongly enabled when clang is used, even for example on ARM, leading
to a compilation error.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3583
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6969>
Android.mk and Makefile.sources are still defining virgl_driinfo.h target
This patch removes the remaining gen rules
Fixes the following building error:
FAILED: out/target/product/x86_64/obj/STATIC_LIBRARIES/libmesa_pipe_virgl_intermediates/virgl/virgl_driinfo.h
...
cp: bad 'out/target/product/x86_64/gen/STATIC_LIBRARIES/libmesa_pipe_virgl_intermediates/virgl/virgl_driinfo.h': No such file or directory
Fixes: 974981c4e6 ("gallium/drm: Make the pipe loader handle the driconf merging.")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Acked-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6880>
Android.mk and Makefile.sources are still defining si_driinfo.h target
This patch removes the remaining gen rules
Fixes the following building error:
FAILED: out/target/product/x86_64/obj/STATIC_LIBRARIES/libmesa_pipe_radeonsi_intermediates/radeonsi/si_driinfo.h
...
cp: bad 'out/target/product/x86_64/gen/STATIC_LIBRARIES/libmesa_pipe_radeonsi_intermediates/radeonsi/si_driinfo.h': No such file or directory
Fixes: 974981c4e6 ("gallium/drm: Make the pipe loader handle the driconf merging.")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6880>
Android.mk and Makefile.sources are still defining iris_driinfo.h target
This patch removes the remaining gen rules
Fixes the following building error:
FAILED: out/target/product/x86_64/obj/STATIC_LIBRARIES/libmesa_pipe_iris_intermediates/iris/iris_driinfo.h
...
cp: bad 'out/target/product/x86_64/gen/STATIC_LIBRARIES/libmesa_pipe_iris_intermediates/iris/iris_driinfo.h': No such file or directory
Fixes: 974981c4e6 ("gallium/drm: Make the pipe loader handle the driconf merging.")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6880>
Note, the aligned versions aren't handled specially yet.
The float16buffer capability is now at least partially supported after
this patch, so move it to be supported when kernels are supported.
v2 (Jason Ekstrand):
- A few cosmetic cleanups around type/base_type
- Rebased on top of the big SPIR-V SSA value rework
- Use the new version of the conversion helpers
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6945>
This adds primarily two passes: One is a lowering pass which turns
these conversion intrinsics into a series of ALU ops. The other is an
optimization pass which attempt to simplify the conversion whenever
possible in the hopes that we can turn it into a "normal" conversion op
which doesn't need special treatment.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6945>
Most of these were originally written by Daniel Stone in the Microsoft
ClOn12 branch, reworked by Jesse Natalie, fixed by Boris Brezillon, and
possibly touched by others along the way. Unfortunately, none of that
is in the commit history thanks to living in the CLOn12 branch.
I ported them to mesa master and further reworked things for better
cosmetics. In particular,
1. They now live in a builder helper rather than in vtn_alu.c.
2. Instead of looping inside each builder helper, we just trust NIR
vector instructions to handle vectors.
3. Lots of re-arranging of the helpers for clarity, better asserting,
and better re-use with the upcoming lowering pass.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6945>
This new intrinsic is capable of handling the full range of conversions
from OpenCL including rounding modes and possible saturation. The
intention is that we'll emit this intrinsic directly from spirv_to_nir
and then lower it to ALU ops later.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6945>
We're about to introduce conversion ops which are going to want two
different types. We may as well just split the one we have rather than
end up with three. There are a couple places where this is mildly
inconvenient but most of the time I find it to actually be nicer.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6945>
Workaround # 22011374674
Applied to i965, iris and anv drivers
No performance impact is observed with WA.
Cc: mesa-stable
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This is a mostly cosmetic change but there is one subtle functional
issue: If we ever render to a 3D depth image, we are now handling the
base layer and number of layers correctly. I'm not sure rendering to 3D
depth is even allowed but we can theoretically handle it now.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6549>
Now that we're enabling HiZ on multi-layer images, there's no reason why
we can't enable HiZ clears for multi-view. The only reason I can think
of why we didn't before was because no one thought to and the old code
didn't. Enabling this means that an attachment will get HiZ cleared if
and only if att_state->fast_clear.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6549>
So far, the callback to create a resource from a memory object had code
for importing textures only. Modified it to allow importing buffers too.
Fixes the following piglit tests:
- ext_external_objects/vk-buf-exchange
- ext_external_objects/vk-pix-buf-update-errors
- ext_external_objects/vk-vert-buf-update-errors
- ext_external_objects/vk-vert-buf-reuse
v2: Used si_alloc_buffer_struct instead of CALLOC
v3: Fixed indentation issue, removed free in case of unsuccessful
allocation, joined two if conditions together
Signed-off-by: Eleni Maria Stea <estea@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6364>
After disable SDMA on Arcturus(gfx9), dead lock with aux_context_lock is
detected since si_screen_clear_buffer is called recursively before
release lock.
The call trace is:
si_clear_render_target->si_compute_clear_render_target->
si_launch_grid_internal->si_launch_grid->si_emit_cache_flush->
si_prim_discard_signal_next_compute_ib_start->u_suballocator_alloc->
si_resource_create->si_buffer_create->si_alloc_resource->
si_screen_clear_buffer->simple_mtx_lock->
si_sdma_clear_buffer->si_pipe_clear_buffer->
si_clear_buffer->si_compute_do_clear_or_copy->
si_launch_grid_internal->si_launch_grid->si_emit_cache_flush->
si_prim_discard_signal_next_compute_ib_start->u_suballocator_alloc->
si_resource_create->si_buffer_create->si_alloc_resource->
si_screen_clear_buffer->simple_mtx_lock
Fixes: 07a49bf597 "radeonsi: disable SDMA on gfx9"
Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6941>
This will merge loads of UBO components together into vec4 loads. At the
same time, it improves the alignment information on our loads, fixing the
regression from the vec3 loads fix.
shader-db results:
total instructions in shared programs: 12829370 -> 8755851 (-31.75%)
total cat6 in shared programs: 145840 -> 97027 (-33.47%)
Overall results from before the vec3 fix:
total instructions in shared programs: 8019997 -> 8755851 (9.18%)
total cat6 in shared programs: 87683 -> 97027 (10.66%)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6612>
It turns out I had missed a case in my enumeration of why everything
currently was vec4-aligned.
Fixes a simple testcase of loading from a vec3[2] array in freedreno with
IR3_SHADER_DEBUG=nouboopt.
Initial shader-db results look devastating:
total instructions in shared programs: 8019997 -> 12829370 (59.97%)
total cat6 in shared programs: 87683 -> 145840 (66.33%)
Hopefully this will recover once we introduce the i/o vectorizer, but that
was blocked on getting the vec3 case fixed.
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6612>
nir_lower_to_explicit_io will give us good alignments if we have the
cast's alignment information known, and it's trivial: Just the offset of
the UBO variable that is at the base of the deref. Otherwise, explicit io
assumes the load is aligned just to the size of a scalar value in it.
The change in freedreno is in the noise.
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6612>
The lowering pass may introduce vector bcsels that we need to scalarize
back out. It's unusual to have UBOs and not get any lowered to push
constants, so the flag was usually set anyway.
Fixes: 2b25240993 ("freedreno/ir3: Replace our custom vec4 UBO intrinsic
with the shared lowering.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6612>
When we come in from some other level or from the parent, we need to
ensure that the reach set is in prev_frontier but we also need to
consider the dominance frontier of our level. Otherwise, we may end up
leaving out possible blocks when computing the reach of a level.
Acked-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6750>
There are two issues here:
1. If there are any phi nodes, we'll make complete hash of them. This
isn't likely actually a problem because spirv_to_nir doesn't
generate any actual phi nodes today. However, if we start doing any
other passes before this, we may have a problem.
2. Even without phi nodes, we may still break SSA form. This can
happen if we ever have to stick a block inside a conditional to
satisfy weird CFG constraints. Doing so can cause it to no longer
look like it dominates some of its uses even though, at runtime,
it's guaranteed to be run first.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6750>
This commit adds a number of new validation checks:
1. We now check that every block pointer in the IR points to a block
that actually exists in a block list that's reachable from the
nir_function_impl.
2. We assert that nir_function_impl::body is non-empty
3. We assert that the start block has no predecessors. This is
important because we tend to put run-once code there.
4. We now validate some stuff on the end block.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6750>
In the case where end was a instruction-based cursor, we would mix up
our blocks and end up with block_begin pointing after the second split.
This causes a segfault as the cf_node list walk at the end of the
function never terminates properly. There's also a possibility of
mix-up if begin is an instruction-based cursor which was found by
inspection.
Fixes: fc7f2d2364 "nir/cf: add new control modification API's"
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6866>
This legacy path needs to die. Drivers shouldn't be using it anymore.
While we're here, we also implement the resource_reindex intrinsic which
doesn't come up in most direct-access cases but can depending on how the
OpAccessChains are structured. It comes up all the time in the variable
pointers world.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5275>
This is a bit over-paranoid, and can cause drm device fd leaks if there
is a bo leak somewhere. Which is kind of a worse outcome.
This "fixes" a fd leak seen in:
dEQP-EGL.functional.query_context.get_current_display.*
dEQP-EGL.functional.query_context.get_current_context.*
dEQP-EGL.functional.query_context.get_current_display.*
(Still tracking down the root leak)
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6900>
The gles3 and gles31 multisample and 565-no-depth-no-stencil caselists
are also mustpass. And they don't add a significant number of extra
test cases.
The remaining mustpass caselists all involve rotation, which is not
currently supported in the surfaceless deqp build.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6553>
vl_mpeg12_decoder needs to override the chroma_format value to get the
correct size calculated (chroma_format is used by vl_video_buffer_adjust_size).
I'm not sure why it's needed, but this is needed to get correct mpeg decode.
Fixes: 24f2b0a856 ("gallium/video: remove pipe_video_buffer.chroma_format")
Acked-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6817>
In order to do cross-stage linking, we'll need to split out SPIR-V->NIR
and NIR finalization, so that we can do a round of linking in between.
The multiview lowering pass also assumes that it sits between two
optimization loops, which in anv are the pre-linking optimizations and
post-linking finalization.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6515>
Previously there were 20 padding bits after them, which would be left
uninitialized and preserved when writing to the swizzle members. This
could result in two equal viewport states spuriously being considered
different (because memcmp compared the padding bits as well).
Noticed while looking for something else with valgrind:
==801624== Conditional jump or move depends on uninitialised value(s)
==801624== at 0x10B86259: cso_set_viewport (cso_context.c:739)
==801624== by 0x10B862C7: cso_set_viewport_dims (cso_context.c:764)
==801624== by 0x1057E3A1: clear_with_quad (st_cb_clear.c:335)
==801624== by 0x1057E3A1: st_Clear (st_cb_clear.c:545)
==801624== [...]
==801624==
==801624== Conditional jump or move depends on uninitialised value(s)
==801624== at 0x10B885DE: cso_restore_viewport (cso_context.c:777)
==801624== by 0x10B885DE: cso_restore_state (cso_context.c:1710)
==801624== by 0x1057E4CB: clear_with_quad (st_cb_clear.c:364)
==801624== by 0x1057E4CB: st_Clear (st_cb_clear.c:545)
==801624== [...]
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6867>
This isn't strictly necessary for freedreno, since we aren't using it
yet, but I wanted to avoid any problems if we do. If we wanted to handle
this "properly", and handle matrix and array per-view variables, we'd
probably want to encode the "view stride" (number of views per user
location) and base view in the intrinsic, but for now we just don't do
any offsetting and assume the indirect offset is the view.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6514>
Taken mostly directly from the anv pass. A few anv-specific things that
I could leave in anv aren't included. Specifically on turnip we don't
need to set gl_Layer to 0, and we can handle the case where the FS reads
gl_ViewIndex, so that check is moved into anv.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6514>
Set up texture coordinates for the stencil-fallback blit code. This
worked in the orignal NIR code, but accidentally broke when rewriting to
use TGSI, and my test-case had a constant colored stencil buffer.
Fixes: e8a40715a8 ("gallium/util: add blitter-support for stencil-fallback")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6898>
This should have been the destination surface size, not the dimensions
of the source box. These were the same in the test-case I used while
developing this, but this matters for the GTF framebuffer-blit
functional CTS tests.
Fixes: e8a40715a8 ("gallium/util: add blitter-support for stencil-fallback")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6898>
The separate readthedocs documentation is quite pointless these days, as
it's been moved to docs.mesa3d.org, where all other documentation
already is. There's nothing special about this documentation any longer.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6893>
Save bit_offset between iterations fixes for piglit:
* LIBGL_ALWAYS_SOFTWARE=true GALLIUM_DRIVER=softpipe piglit/bin/bptc-float-modes
* LIBGL_ALWAYS_SOFTWARE=true GALLIUM_DRIVER=llvmpipe piglit/bin/bptc-float-modes
Memset to zero in reserved mode for rgba_unorm fixes for VK-GL-CTS with libvulkan_val:
* dEQP-VK.texture.compressed.bc7_unorm_block_2d_pot
* dEQP-VK.texture.compressed.bc7_srgb_block_2d_pot
* dEQP-VK.texture.compressed.bc7_unorm_block_2d_npot
* dEQP-VK.texture.compressed.bc7_srgb_block_2d_npot
Signed-off-by: Denis Pauk <pauk.denis@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6809>
v2: Restore the gen == 10 hunk in brw_compile_vs (around line 2940).
This function is also used for scalar VS compiles. Squash in:
intel/vec4: Reindent after removing Gen8+ support
intel/vec4: Silence unused parameter warning in try_immediate_source
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> [v1]
Reviewed-by: Matt Turner <mattst88@gmail.com> [v1]
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> [v1]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6826>
Lowering uniforms to UBOs results in an aditional iadd for the
UBO buffer id evaluation, and for indirect buffers access that
results in an unnecessary op that can be avoided by not lowering
uniforms. There is some code duplication when reading the uniforms
but it saves a whole instruction group per indirect cont buffer
access.
This reverts commit 98eb00face with
some additional fixes.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6879>
I'm bringing up freedreno Vulkan on an Android phone, and my pains are
exactly what Chad said when working on Intel's vulkan for Android in
aa716db0f6 ("intel: Add simple logging façade for Android (v2)"):
On Android, stdio goes to /dev/null. On Android, remote gdb is even
more painful than the usual remote gdb. On Android, nothing works like
you expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing
fancy. It follows the time-honored Unix tradition of spewing
everything to stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
Compared to trusty fprintf, _mesa_log[ewi]() is actually usable on
Android. Compared to os_log_message(), this has different error levels
and supports format arguments.
The only code change in the move is wrapping flockfile/funlockfile in
!DETECT_OS_WINDOWS, since mingw32 doesn't have it. Windows likely wants
different logging code, anyway.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6806>
We might have several identical options to vectorize an entry with, but
only one might be vectorizable because of writes interfering.
An example of this is a pattern found in some CTS tests:
a = load(0)
b = load(4)
store(0, a)
store(4, b)
a = load(0)
b = load(4)
store(0, a)
store(4, b)
...
It might have attempted to vectorize the first load(0) with the second
load(4) without attempting the second load(4) when the first fails. This
changes vectorize_entries() to continue even if the first try_vectorize()
failed.
fossil-db (Navi):
Totals from 117 (0.09% of 137413) affected shaders:
SGPRs: 7040 -> 7088 (+0.68%)
CodeSize: 276504 -> 276308 (-0.07%); split: -0.08%, +0.01%
Instrs: 51152 -> 51111 (-0.08%); split: -0.09%, +0.01%
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5415>
It's easier to contribute to the documentation if we have links to the
document on GitLab. This will allow people to easily edit docs, or to
realize where in the source-tree they are without having to search.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6742>
According to the specs, the initial depth value for a
depth buffer clear is 1. Use 0x00ffffff like the blob does.
We can remove setting this value in lima_clear, because it's
set during job creation now.
Fixes the following dEQP tests:
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6842>
This works by taking the spirv produced by libclc which contains
a lot of mangled function entrypoints identified with LinkageAttribute decorations.
This patch just sets up clover to load the libclc blob and convert it to
library nir, and support inlining application nir with calls to libclc.
v2: Add a disk cache support for this object, to avoid the spirv parsing
overheads each time. move spirv->nir to lazy instantiation to avoid
the mess with glsl types and constructor ordering.
v3: make disk cache optional
v1-Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6035>
This pass goes through all the functions in the shader, checks
if the matching function is in the clc spir-v library and inlines
the replacement from there it is.
v2 (daniels): Also copy variables from the libclc shader
v3 (jekstrand): Fix progress return, only run variable inlining once
v4 (jekstrand): Have function inlining also copy vars for us
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6035>
Manually balancing the BEGIN/ENDs is a recipe for xml validation failures,
just make the macros do the balancing. The only ugly bit I think is that
enums take a list of DRI_CONF_ENUM() without ','s in between them.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6753>
The reload texture descriptor needs to take care of the mipmap level
and the layer in case of GL_TEXTURE_CUBE_MAP.
glCopyTexSubImage2D triggers the lima_blit function which ends in a draw.
A reload is necessary. The reload texture descriptor is always built with
just one mipmap level, but this needs to be the level we want to reload,
not just 0. We also have to take care of the cubemap face.
This fixes the following dEQP tests:
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgb
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgba
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgb
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgba
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6816>
Scratch stores are being lowered to the instructions with side-effects,
however they should be enabled in fs helper invocations, since they
are produced from operations which don't imply side-effects.
To fix this - we move the decision of whether the sample mask predication
is enable to the point where logical brw instructions are created.
GLSL example of the issue:
int tmp[1024];
...
do {
// changes to tmp
} while (some_condition(tmp))
If `tmp` is lowered to scrach memory, `some_condition` would be
undefined if scratch write is predicated on sample mask, making
possible for the while loop to become infinite and hang the GPU.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3256
Fixes: 53bfcdeecf
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6056>
Fix defect reported by Coverity Scan.
Dereference before null check (REVERSE_INULL)
check_after_deref: Null-checking image suggests that it may be
null, but it has already been dereferenced on all paths leading to
the check.
Fixes: ad609bf55a ("frontend/dri: Implement mapping individual planes.")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6807>
This gives me one place to document why it works this way. This does make
the debug message a little less helpful ("etna" instead of "etnaviv" and
"vmwgfx" instead of "svga", but you should only be able to reach this when
doing something like trying the radeon/nouveau vdpau target on the wrong
DRM device for example.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6751>
We can just reuse drm_helper.h, which has either the real code or the stub
for all pipe_screens based on the GALLIUM_* driver defines, and the
dynamic pipe loader's .c build will only define one GALLIUM_* driver
define. The remaining stubs should get GCed by the linker.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6751>
Subtitles are rendering with an upload through a staging texture.
So the sequence is:
1. draw video (with a secure cs)
2. copy staging texture to the real texture (via si_resource_copy_region) in
a non-secure cs.
3. draw video (with a secure cs)
Step 2 and 3 both generates a flush with RADEON_FLUSH_TOGGLE_SECURE_SUBMISSION.
These flushes are executed quite late: right before doing the draw/dispatch,
so maybe the issue here is the handling of dependencies.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6049>
tess_rings must be encrypted when used in a secure job so this commit
introduces a tess_rings_tmz resource.
The cs_preamble_state doesn't contain the tess_rings address anymore since
it can change. The tess_rings related registers go in a separate preamble.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6049>
This commit makes TMZ always allowed instead of being either off or forced-on
with AMD_DEBUG=tmz.
With this change:
- secure job can be used as soon as the application made a tmz allocation. Driver
internal allocations are not enough to enable secure jobs (if tmz is supported
and enabled by the kernel)
- AMD_DEBUG=tmz forces all scanout/depth/stencil buffers to be allocated as TMZ.
This is useful to test app thats don't explicitely support protected content.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6049>
Tag allocations as driver internal.
Some of these allocations will need to be doubled to handle TMZ (one secure bo,
one normal bo) but these allocations shouldn't switch the winsys in "the app
is using TMZ".
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6049>
Without this, we end up throwing errors on code along these lines when
rendering using single-buffering:
GLint att;
glGetIntegerv(GL_READ_BUFFER, &att);
glGetFramebufferAttachmentParameteriv(GL_READ_FRAMEBUFFER, att, ...);
This is because we internally translate GL_BACK (which is what
glGetIntegerv returned) to GL_FRONT, which we don't handle in the
Desktop GL case. So let's start handling it.
This fixes the GLTF-GL33.gtf21.GL2FixedTests.buffer_color.blend_color
test for me.
Fixes: e6ca6e587e ("mesa: Handle pbuffers in desktop GL framebuffer attachment queries")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6815>
Issue (57) for the ARB_uniform_buffer_object spec states:
"The uniform buffer could be larger than the amount of uniform
block(s) data inside it."
This means we need to clamp the uniform buffer size in case it is
bigger than what hardware supports.
Fixes the OpenGL 3.3 renderer of GZDoom.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6835>
Add natively supported vertex buffer formats. If formats are not listed
here as natively supported, mesa triggers a buffer format translation
routine per draw call which can be expensive.
This helps improve performance in some applications.
The 32-bit integer formats were found by trial and error with a script
and checked in particular with piglit test gl-2.0-vertexattribpointer.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6714>
This shader is useful to replicate single bit from a stencil buffer even
when there's no support for PIPE_CAP_SHADER_STENCIL_EXPORT.
This is useful for the D3D12 driver, where the graphics pipeline is the
only way of writing to MSAA stencil-buffers, and not all drivers support
exporting the stencil-value from the shader.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6681>
We need the disk cache enabled in Android to get EGL_ANDROID_blob_cache's
callbacks called, but we don't actually want to store anything on disk.
Fixes "Failed to create //.cache for shader cache (Read-only file
system)---disabling." spam on init.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6762>
Previously, we included the stubs in our driver binaries, so they didn't
call the actual system libraries for these functions. This was enough to
build-test the Android code in CI without even the NDK.
To make NDK-built Mesa drivers useful, we need to link against these
system libraries that aren't present in the NDK. Split the symbols to
separate non-installed shared libraries and link against those, so that
when you drop the resulting .so in your /vendor/lib64/hw/, it just works
out.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6805>
We don't use the format anymore in the backend, except determining the
number of components, and we fallback to 4 there if it's not specified.
So we should be safe to enable this.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6800>
Use the sampler type instead, which was recently plumbed through core
NIR, for load/store and the right type for atomics. This removes the
last hard dependency on the image format.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6800>
It's asserted that the visit_load_input code isn't reached. It also didn't
handle divergent indexing and this situation should have been lowered
anyway.
I think this used to be needed to pass a dEQP-VK.glsl.indexing.* test, but
it doesn't seem needed anymore.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6689>
Section 5.11 (Out-of-Bounds Accesses) of the GLSL 4.60 spec says:
"In the subsections described above for array, vector, matrix and
structure accesses, any out-of-bounds access produced undefined
behavior.... Out-of-bounds reads return undefined values, which
include values from other variables of the active program or zero."
Robustness extensions suggest to return zero on out-of-bounds
accesses, however it's not applicable to the arrays of samplers,
so just clamp the index.
Otherwise instr->sampler_index or instr->texture_index would be out
of bounds, and they are used as an index to arrays of driver state.
E.g. this fixes such dereference:
if (options->lower_tex_packing[tex->sampler_index] !=
in nir_lower_tex.c
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6428>
Out-of-bounds writes could be eliminated per spec:
Section 5.11 (Out-of-Bounds Accesses) of the GLSL 4.60 spec says:
"In the subsections described above for array, vector, matrix and
structure accesses, any out-of-bounds access produced undefined
behavior.... Out-of-bounds writes may be discarded or overwrite
other variables of the active program."
Fixes: 1235850522
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6428>
Out-of-bounds writes could be eliminated per spec:
Section 5.11 (Out-of-Bounds Accesses) of the GLSL 4.60 spec says:
"In the subsections described above for array, vector, matrix and
structure accesses, any out-of-bounds access produced undefined
behavior....
Out-of-bounds writes may be discarded or overwrite
other variables of the active program.
Out-of-bounds reads return undefined values, which
include values from other variables of the active program or zero."
GL_KHR_robustness and GL_ARB_robustness encourage us to return zero
for reads.
Otherwise get_io_offset would return out-of-bound offset which may
result in out-of-bound loading/storing of inputs/outputs,
that could cause issues in drivers down the line.
E.g. this fixes such dereference:
int vue_slot = vue_map->varying_to_slot[intrin->const_index[0]];
in brw_nir.c
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6428>
The crop / conformance window parameters are set by ffmpeg but they only
seem to be made available in packed headers. This commit copies the H265
header parsing code from st/omx (planning in the future to move this
code to a common place to be shared by the different state trackers) in
order to grab the crop parameters
Signed-off-by: Thong Thai <thong.thai@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4184>
Issue: While running the tast for odd resolutions there are green lines
observed in the dumped image. The resolution is 321x241, the extra 1 pixel
data is missing in the image. The reason for this is in the post
processing when we adjust the size of height and width we are
dividing it by 2.
Fix: To resolve this issue we first need to align it to 2 and then divide
by 2 to get the required values. Once we do this we will have proper data
in the dumped image and missing pixel data will be available.
Signed-off-by: Krunal Patel <krunalkumarmukeshkumar.patel@amd.corp-partner.google.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6795>
Panfrost descriptors are big and are usually built from a combination of
sub-descriptors. On top of that, layout of sub-descriptors might vary
depending on the architecture version. Since unions are not really an
option (too complex), here is a thin abstraction layer allowing us to
manipulate aggregates in their packed format. Each aggregate is formed
of one or more sections that are meant to be packed/unpacked/printed
separately. Section overlapping is allowed to facilitate handling of
descriptor variants.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6797>
It's not really unordered in the sense that it can still stall on
ordered things and we don't need a SYNC_NOP for that because it is a
SYNC_NOP. However, it also doesn't count when computing instruction
distances.
Fixes: 18e72ee210 "intel/fs: Add FS_OPCODE_SCHEDULING_FENCE"
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6781>
In CL 1.2, images are required to be either read-only or write-only. We
can always translate the read-only image ops to texture ops. In CL 2.0
(and an extension), the ability is added to have read-write images but
sampling (with a sampler) is only allowed on read-only images. As long
as we only lower read-only images to texture ops, everything should stay
consistent.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6578>
In SPIR-V, the access qualifiers for an image are provided on the image
type. Assuming no one swaps the types around on us (I think that should
be illegal), this means we can reliably fetch the access qualifiers from
the type itself. The ops which don't really have an easy-to-fetch type
are the atomics because they use OpImageTexelPointer. However, those
are only allowed on read/write images and that's the default.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6578>
In some cases when switching shader programs, mesa does not switch the
currently set pipe_constant_buffer, which keeps pointing to the one
previously set.
If the two shader programs have a different number of uniforms, the size
of the constant buffer may be different and this needs to be considered
while generating the next draw command.
This patch fixes the uniform buffer creation in the lima vertex shader
command to avoid an out of bounds memcpy due to a previously set
pipe_constant_buffer.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6701>
The retile maps are a software mechanism and hence very suceptible
to change. As such I'd like to avoid making it part of the cross
driver ABI.
Ideally we'd just use the cached tile info + a shader to avoid these
buffers altogether.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6783>
Adds a shader disk-cache for shader variants. Note that builds with
`-Dshader-cache=false` have no-op stubs with `disk_cache_create()` that
returns NULL.
This shader disk-cache gets used when using NIR only. Helps to save
about 1-2 minutes for a deqp run on gc2000.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6669>
cbuf was changed to unsigned in commit 3fec2f67c3 ("radeonsi:
compact MRTs to save PS export memory space").
Fix defect reported by Coverity Scan.
Macro compares unsigned to 0 (NO_EFFECT)
unsigned_compare: This greater-than-or-equal-to-zero comparison of
an unsigned value is always true. cbuf >= 0U.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6739>
Remove filename ralloc comment. filename is allocated by asprintf.
Clean up disk_cache_get dead code left over from 367ac07efc
("disk_cache: move cache item loading code into
disk_cache_load_item() helper").
Fix defect reported by Coverity Scan.
Logically dead code (DEADCODE)
dead_error_line: Execution cannot reach this statement:
free(filename);
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6738>
Fixes the following building error:
external/mesa/src/panfrost/bifrost/bi_pack.c:409:24: error: implicit declaration of function 'pan_pack_fma_nop_i32' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
return pan_pack_fma_nop_i32(clause, NULL, regs);
^
external/mesa/src/panfrost/bifrost/bi_pack.c:433:32: error: implicit declaration of function 'pan_pack_fma_fadd_f32' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
return pan_pack_fma_fadd_f32(clause, bundle.fma, regs);
^
external/mesa/src/panfrost/bifrost/bi_pack.c:433:32: note: did you mean 'pan_pack_fma_nop_i32'?
external/mesa/src/panfrost/bifrost/bi_pack.c:409:24: note: 'pan_pack_fma_nop_i32' declared here
return pan_pack_fma_nop_i32(clause, NULL, regs);
^
external/mesa/src/panfrost/bifrost/bi_pack.c:435:32: error: implicit declaration of function 'pan_pack_fma_fadd_v2f16' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
return pan_pack_fma_fadd_v2f16(clause, bundle.fma, regs);
^
external/mesa/src/panfrost/bifrost/bi_pack.c:435:32: note: did you mean 'pan_pack_fma_fadd_f32'?
external/mesa/src/panfrost/bifrost/bi_pack.c:433:32: note: 'pan_pack_fma_fadd_f32' declared here
return pan_pack_fma_fadd_f32(clause, bundle.fma, regs);
^
external/mesa/src/panfrost/bifrost/bi_pack.c:442:32: error: implicit declaration of function 'pan_pack_fma_fcmp_f32' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
return pan_pack_fma_fcmp_f32(clause, bundle.fma, regs);
^
external/mesa/src/panfrost/bifrost/bi_pack.c:442:32: note: did you mean 'pan_pack_fma_fadd_f32'?
external/mesa/src/panfrost/bifrost/bi_pack.c:433:32: note: 'pan_pack_fma_fadd_f32' declared here
return pan_pack_fma_fadd_f32(clause, bundle.fma, regs);
^
external/mesa/src/panfrost/bifrost/bi_pack.c:444:32: error: implicit declaration of function 'pan_pack_fma_fcmp_v2f16' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
return pan_pack_fma_fcmp_v2f16(clause, bundle.fma, regs);
^
external/mesa/src/panfrost/bifrost/bi_pack.c:444:32: note: did you mean 'pan_pack_fma_fadd_v2f16'?
external/mesa/src/panfrost/bifrost/bi_pack.c:435:32: note: 'pan_pack_fma_fadd_v2f16' declared here
return pan_pack_fma_fadd_v2f16(clause, bundle.fma, regs);
^
external/mesa/src/panfrost/bifrost/bi_pack.c:449:41: error: implicit declaration of function 'pan_pack_fma_rshift_and_i32' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
pan_pack_fma_rshift_and_i32(clause, bundle.fma, regs) :
^
external/mesa/src/panfrost/bifrost/bi_pack.c:449:41: note: did you mean 'pan_pack_fma_fadd_f32'?
external/mesa/src/panfrost/bifrost/bi_pack.c:433:32: note: 'pan_pack_fma_fadd_f32' declared here
return pan_pack_fma_fadd_f32(clause, bundle.fma, regs);
^
external/mesa/src/panfrost/bifrost/bi_pack.c:450:41: error: implicit declaration of function 'pan_pack_fma_lshift_and_i32' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
pan_pack_fma_lshift_and_i32(clause, bundle.fma, regs);
^
external/mesa/src/panfrost/bifrost/bi_pack.c:450:41: note: did you mean 'pan_pack_fma_rshift_and_i32'?
external/mesa/src/panfrost/bifrost/bi_pack.c:449:41: note: 'pan_pack_fma_rshift_and_i32' declared here
pan_pack_fma_rshift_and_i32(clause, bundle.fma, regs) :
^
external/mesa/src/panfrost/bifrost/bi_pack.c:453:41: error: implicit declaration of function 'pan_pack_fma_rshift_and_v2i16' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
pan_pack_fma_rshift_and_v2i16(clause, bundle.fma, regs) :
^
external/mesa/src/panfrost/bifrost/bi_pack.c:453:41: note: did you mean 'pan_pack_fma_fadd_v2f16'?
external/mesa/src/panfrost/bifrost/bi_pack.c:435:32: note: 'pan_pack_fma_fadd_v2f16' declared here
return pan_pack_fma_fadd_v2f16(clause, bundle.fma, regs);
^
external/mesa/src/panfrost/bifrost/bi_pack.c:454:41: error: implicit declaration of function 'pan_pack_fma_lshift_and_v2i16' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
pan_pack_fma_lshift_and_v2i16(clause, bundle.fma, regs);
^
external/mesa/src/panfrost/bifrost/bi_pack.c:454:41: note: did you mean 'pan_pack_fma_rshift_and_v2i16'?
external/mesa/src/panfrost/bifrost/bi_pack.c:453:41: note: 'pan_pack_fma_rshift_and_v2i16' declared here
pan_pack_fma_rshift_and_v2i16(clause, bundle.fma, regs) :
^
external/mesa/src/panfrost/bifrost/bi_pack.c:458:41: error: implicit declaration of function 'pan_pack_fma_rshift_and_v4i8' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
pan_pack_fma_rshift_and_v4i8(clause, bundle.fma, regs) :
^
external/mesa/src/panfrost/bifrost/bi_pack.c:459:41: error: implicit declaration of function 'pan_pack_fma_lshift_and_v4i8' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
pan_pack_fma_lshift_and_v4i8(clause, bundle.fma, regs);
^
external/mesa/src/panfrost/bifrost/bi_pack.c:459:41: note: did you mean 'pan_pack_fma_rshift_and_v4i8'?
external/mesa/src/panfrost/bifrost/bi_pack.c:458:41: note: 'pan_pack_fma_rshift_and_v4i8' declared here
pan_pack_fma_rshift_and_v4i8(clause, bundle.fma, regs) :
^
external/mesa/src/panfrost/bifrost/bi_pack.c:465:41: error: implicit declaration of function 'pan_pack_fma_rshift_or_i32' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
pan_pack_fma_rshift_or_i32(clause, bundle.fma, regs) :
^
external/mesa/src/panfrost/bifrost/bi_pack.c:465:41: note: did you mean 'pan_pack_fma_nop_i32'?
external/mesa/src/panfrost/bifrost/bi_pack.c:409:24: note: 'pan_pack_fma_nop_i32' declared here
return pan_pack_fma_nop_i32(clause, NULL, regs);
^
external/mesa/src/panfrost/bifrost/bi_pack.c:466:41: error: implicit declaration of function 'pan_pack_fma_lshift_or_i32' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
pan_pack_fma_lshift_or_i32(clause, bundle.fma, regs);
^
external/mesa/src/panfrost/bifrost/bi_pack.c:466:41: note: did you mean 'pan_pack_fma_rshift_or_i32'?
external/mesa/src/panfrost/bifrost/bi_pack.c:465:41: note: 'pan_pack_fma_rshift_or_i32' declared here
pan_pack_fma_rshift_or_i32(clause, bundle.fma, regs) :
^
external/mesa/src/panfrost/bifrost/bi_pack.c:469:41: error: implicit declaration of function 'pan_pack_fma_rshift_or_v2i16' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
pan_pack_fma_rshift_or_v2i16(clause, bundle.fma, regs) :
^
external/mesa/src/panfrost/bifrost/bi_pack.c:470:41: error: implicit declaration of function 'pan_pack_fma_lshift_or_v2i16' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
pan_pack_fma_lshift_or_v2i16(clause, bundle.fma, regs);
^
external/mesa/src/panfrost/bifrost/bi_pack.c:470:41: note: did you mean 'pan_pack_fma_rshift_or_v2i16'?
external/mesa/src/panfrost/bifrost/bi_pack.c:469:41: note: 'pan_pack_fma_rshift_or_v2i16' declared here
pan_pack_fma_rshift_or_v2i16(clause, bundle.fma, regs) :
^
external/mesa/src/panfrost/bifrost/bi_pack.c:474:41: error: implicit declaration of function 'pan_pack_fma_rshift_or_v4i8' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
pan_pack_fma_rshift_or_v4i8(clause, bundle.fma, regs) :
^
external/mesa/src/panfrost/bifrost/bi_pack.c:475:41: error: implicit declaration of function 'pan_pack_fma_lshift_or_v4i8' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
pan_pack_fma_lshift_or_v4i8(clause, bundle.fma, regs);
^
external/mesa/src/panfrost/bifrost/bi_pack.c:475:41: note: did you mean 'pan_pack_fma_rshift_or_v4i8'?
external/mesa/src/panfrost/bifrost/bi_pack.c:474:41: note: 'pan_pack_fma_rshift_or_v4i8' declared here
pan_pack_fma_rshift_or_v4i8(clause, bundle.fma, regs) :
^
external/mesa/src/panfrost/bifrost/bi_pack.c:482:41: error: implicit declaration of function 'pan_pack_fma_rshift_xor_i32' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
pan_pack_fma_rshift_xor_i32(clause, bundle.fma, regs) :
^
external/mesa/src/panfrost/bifrost/bi_pack.c:483:41: error: implicit declaration of function 'pan_pack_fma_lshift_xor_i32' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
pan_pack_fma_lshift_xor_i32(clause, bundle.fma, regs);
^
external/mesa/src/panfrost/bifrost/bi_pack.c:483:41: note: did you mean 'pan_pack_fma_rshift_xor_i32'?
external/mesa/src/panfrost/bifrost/bi_pack.c:482:41: note: 'pan_pack_fma_rshift_xor_i32' declared here
pan_pack_fma_rshift_xor_i32(clause, bundle.fma, regs) :
^
fatal error: too many errors emitted, stopping now [-ferror-limit=]
20 errors generated.
Fixes: f8fc2105 ("pan/bi: Use new disassembler")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6765>
When handling arrays, range is increased based on the array size minus
one. But if such is zero, it has the effect of reducing the
range. Handle that case by returning the unknown range value.
v2:
* Add missing braces.
* Return unknown range in this case, instead of keeping the initial
range.
v3: Simplify code, using existing "fail" label. (Jason)
Fixes the following using v3dv:
dEQP-VK.graphicsfuzz.cov-simplify-clamp-max-itself
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6737>
On FMA, a carry/borrow is required for iaddc/isubb (whereas the ADD
counterparts don't support carrying/borrowing). The trick is to model
this with an extra dummy (ZERO) argument which is free to encode on FMA,
and in the scheduler, "demote" to the non-carried versions if we want to
schedule to ADD.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6749>
Given a parsed instruction set definition, this script generates
instruction disassembly routines responsible for decoding instruction
words and pretty-printing. Decoding is somewhat complex as with the
previous disassembler but can be automated.
Disssembly is complicated by indirect specifications of instruction
modifiers. These specifiers are given as logic expressions in the XML,
which optimizes for straightforwaard packing but makes disassembly
awkward. Instead of attempting to invert the logic directly, we generate
lookup tables of `modifiers -> encoding` maps which we may invert
directly to produce a lookup table for the `encoding -> modifiers` map
needed for disassembly.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6749>
From the ISA definition, we can generate a function for each instruction
that looks at the bi_instruction in the intermediate representation and
emits a 20- or 23-bit word (for ADD/FMA respectively) containing that
instruction with all of its modifiers.
These will approximate the old packing routines, although the mapping of
bi_instruction to machine instructions will be hardcoded (at least for
now).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6749>
Throughout this series, this XML file will serve as architectural ground
truth. It contains every instruction in the instruction set with all
programmable modifiers, as well as logic for computing derived values
(indirectly specified modifiers) and swapping operands as needed by
numerous encodings. It also allows for multiple encodings per
instruction differentiated by exact bits (a generalization of opcodes),
with different derived fields in each encoding, and logic tests to
select between the encodings at pack time.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6749>
In !6574 I fixed the dates, but I didn't realise there was one too many
releases in the list, as `-rc3` had already been released and `-rc4` was
about to be.
`-rc4` was since released, so the next 20.2 release is now `-rc5`, and
it's slipped another week; let's update the calendar to that.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6614>
src/gallium/targets/libgl-gdi/libgl_gdi.c:59:16: warning: ‘use_swr’ defined but not used [-Wunused-variable]
59 | static boolean use_swr = FALSE;
| ^~~~~~~
src/gallium/targets/libgl-gdi/libgl_gdi.c:58:16: warning: ‘use_llvmpipe’ defined but not used [-Wunused-variable]
58 | static boolean use_llvmpipe = FALSE;
| ^~~~~~~~~~~~
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6508>
Add an allowlist to make an exception when deriving images from
interlaced buffers. Normally, the function should fail if the surface
needs to be modified to derive the image. But some applications do not
follow the fall-back method of using vaCreateImage + vaPutImage as
mentioned in the VAAPI documentation, so we have to make an exception.
Signed-off-by: Thong Thai <thong.thai@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5942>
Fix defects reported by Coverity Scan.
Uninitialized pointer field (UNINIT_CTOR)
Non-static class member exit is not initialized in this
constructor nor in any functions that it calls
Non-static class member immInsertPos is not initialized in this
constructor nor in any functions that it calls.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6695>
Fix defect reported by Coverity.
Sizeof not portable (SIZEOF_MISMATCH)
suspicious_sizeof: Passing argument vec_size * 8UL /* sizeof
(LLVMValueRef *) */ to function __builtin_alloca and then casting
the return value to LLVMValueRef * is suspicious. In this
particular case sizeof (LLVMValueRef *) happens to be equal to
sizeof (LLVMValueRef), but this is not a portable assumption.
Fixes: ca74603b4f ("ac/llvm: add better code for isign")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6682>
It seems that the mali400 pp is unable to load vec3 unaligned varyings.
This can happen in the current state with mesa if a varying float is put
into the first component of a vec4 and a vec3 is packed right after it.
This would be fine as by default nir would create a vec4 load followed
by a mov with swizzle to realign the components into a vec3.
In lima_nir_split_load_input, this becomes a separate vec3 load
expecting the unaligned load.
Since this can't happen, skip the load input splitting for this special
case.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6507>
Anv doesn't do multi-layer fast-clear tracking, but TGL may add
fast-clears to multiple layers. Disable CCS_E for image arrays on TGL+
until anv gets more clear color tracking abilities.
With this change, anv+TGL now passes:
* dEQP-VK.multiview.readback_implicit_clear.15_15_15_15
* dEQP-VK.multiview.readback_implicit_clear.8_1_1_8
* dEQP-VK.multiview.readback_implicit_clear.1_2_4_8_16_32
* dEQP-VK.multiview.renderpass2.readback_implicit_clear.15_15_15_15
* dEQP-VK.multiview.renderpass2.readback_implicit_clear.8_1_1_8
* dEQP-VK.multiview.renderpass2.readback_implicit_clear.1_2_4_8_16_32
v2. Mention HSD 14010672564. (Sagar)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6528>
syncobj wait takes int64_t timeout and won't clamp it
in kernel code, so we have to pass in INT64_MAX instead
of OS_TIMEOUT_INFINITE which is UINT64_MAX. Otherwise
syncobj wait with OS_TIMEOUT_INFINITE case just return
fail.
Fixes: c638301b42 "radeonsi: fix syncobj wait timeout"
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6676>
Pre-V3D 4.3 hardware has a quirk where it expects XY coordinates in
.8 fixed-point format, but then it will internally round it to .6 fixed-point,
introducing a double rounding. The double rounding can cause very slight
differences in triangle raterization coverage that can actually be noticed by
some CTS tests.
The correct fix for this as recommended by Broadcom is to convert to
.8 fixed-point with ffloor().
Fixes:
dEQP-VK.renderpass.suballocation.subpass_dependencies.late_fragment_tests.*
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6677>
It wouldn't work in any case, as the internal API only stores a signed
int, and GLX_EXT_swap_control_tear will overload the meaning of negative
values so we should avoid ambiguity.
If your application needs a swap interval in excess of ~414.25 days, I'm
very sorry.
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6671>
I find the __glX naming convention distasteful for a bunch of reasons,
not least that I expect "vi -t glXBindTexImageEXT" to take me someplace
useful. The functions we're referencing here should not be exported from
libGL (hence the static / _X_HIDDEN) but that's no reason not to name
them correctly.
This does have one possible, very minor, correct functional change,
glXGetMscRateOML now returns Bool (unsigned int) instead of GLboolean
(unsigned char); if your psABI really only writes to a single byte of
the return register when the return type is char-like, then we probably
would not have returned false when we meant to. At least for amd64 this
does not seem to be an issue; the old code wrote 0 to %eax, the new code
does a zero-extended load from %al to %eax (since the internal function
still returns GLboolean).
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6671>
This exploits a HW optimization for when only the size of a draw state is
changed, to make things simpler and more optimal (assuming a well behaved
user which doesn't unecessarily call CmdBindVertexBuffers many times)
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6665>
These variables seem to be initialized before being used, so this
patch is not fixing any bug, but leaving them unitialized may become
a bug after some refactoring.
These classes were affected: fs_reg_alloc, fs_visitor, fs_generator,
instruction_scheduler.
Found by Coverity.
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6667>
We need to do MSAA clear on the 3d pipe, it seems to not work out
properly on 2d pipe (at least for 4x MSAA and heights that are not
multiple of 16).
This matches what blob and tu seem to do. Fixes the following with
DEQP_CONFIG=rgba8888d24s8ms4
dEQP-GLES31.functional.primitive_bounding_box.depth.builtin_depth.per_primitive_bbox_equal
dEQP-GLES31.functional.primitive_bounding_box.depth.builtin_depth.per_primitive_bbox_larger
dEQP-GLES31.functional.primitive_bounding_box.depth.user_defined_depth.per_primitive_bbox_equal
dEQP-GLES31.functional.primitive_bounding_box.depth.user_defined_depth.per_primitive_bbox_larger
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6649>
Fix defects reported by Coverity Scan.
Resource leak (RESOURCE_LEAK)
leaked_handle: Handle variable fd going out of scope leaks the handle.
Argument cannot be negative (NEGATIVE_RETURNS)
negative_returns: fd is passed to a parameter that cannot be negative.
Fixes: 1ea4ef0d3b ("freedreno: slurp in decode tools")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6642>
Add a function suitable for planar YUV surfaces. For these surfaces,
drivers remap each plane to an RGB-formatted surface. Enable drivers to
pass the plane index and the original YUV format to get the right
aux-map format bits.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6486>
Add support for up to four planes being imported via the
I915_FORMAT_MOD_Y_TILED_GEN12_MC_CCS modifier. In the four plane
scenario, two planes are used for the compressed surface and two planes
are used for the compression metadata.
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6486>
It's useful for kernel dev to be able throw all of our testing
infrastructure at a risky kernel change, but it's expensive (time and
bandwidth) to roll new containers every time your rev your kernel. Make
it so you can just point the env vars to your personal build you've
uploaded.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6592>
I'd like to see this new non-UAPI feature bake in CI. More importantly,
it may prevent some classes of flakes on cheza by isolating the processes
on the GPU so that a fault in one doesn't stomp over memory in another.
I've also pulled in a fix that etnaviv needed for their upcoming CI.
We add a few more kernel options while uprevving:
- More interconnect drivers for getting good GPU perf
- PRNG so that we don't get late-in-boot complaints about randomness.
- db820c's power domains and ethernet so hopefully we can switch to this
upstream kernel
This seems to slightly change the flakes happening in bypass mode, so add
them to the list.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6592>
aco_instruction_selection_setup.cpp (previously used as a header) has
been split into a header and an implementation file. The latter "only"
implements init_context and setup_isel_context, but since these files
carry a long trail of helper functions, this cleans up the isel header
a lot.
Reduces library size by 3.1% due to more functions being compiled with
static linkage. Makes aco_instruction_selection.cpp compile 3% faster.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6504>
Statically known values were encoded using template parameters previously,
causing specializations for each of the 5 sets of template arguments to be
generated. Since emit_load is not performance critical (the inner loop
never runs more often than twice), it's better for build time to use
runtime arguments everywhere.
Reduces build time of this file by 9% (17.3s -> 15.7s on my machine) and
reduces libaco's size by 2.6%.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6504>
SPIR-V's OpKill is a control-flow instruction but NIR's discard is not.
Therefore, it can be valid SPIR-V to have
if (...) {
foo = /* something */
} else {
discard;
}
use(foo);
without any phi between the definition of foo and its use. This is not
true in NIR, however, because NIR's discard isn't considered
control-flow. Arguably, this is a NIR bug but making discard control-
flow is a very deep change that can have serious ans subtle
side-effects. The easier thing to do is just fix up the SSA in case we
have an OpKill which might have gotten us into the above case.
Fixes dEQP-VK.graphicsfuzz.vectors-and-discard-in-function with the new
NIR dominance validation pass enabled.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5288>
We don't do full dominance validation of SSA values in nir_validate
because it requires generating valid dominance information and, while
that's not extremely expensive, it's probably more than we want to do on
every pass. Also, dominance information is generated through the
metadata system so if we ran it by default in nir_validate, we would get
different beavior of the metadata system based on whether or not you
have a debug build and metadata bugs would be very hard to find.
However, having a pass for it that can be run occasionally, should help
detect and expose bugs. For ease of use, we add a NIR_VALIDATE_SSA_DOMINANCE
environment variable which can be set to manually enable dominance
validation as a standard part of nir_validate.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5288>
freedreno results (note that cat6 is loads from memory as opposed to
pushed constants from the constant file):
total instructions in shared programs: 8044344 -> 8022085 (-0.28%)
total constlen in shared programs: 1411384 -> 1461964 (3.58%)
total cat6 in shared programs: 89983 -> 87065 (-3.24%)
Over the last 3 commits, we increased Manhattan31 performance by ~10%
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6359>
There's no sense in planning out an upload that we won't be able to
actually upload due to the limit. This means that we can keep making
other loads pushable, even after we find one that wouldn't be, and we
don't fill the const file with UBO data for a load we couldn't promote.
total instructions in shared programs: 8096655 -> 8044344 (-0.65%)
total constlen in shared programs: 1447824 -> 1411384 (-2.52%)
total cat6 in shared programs: 97824 -> 89983 (-8.02%)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6359>
Now that NIR doesn't lose the original base/range on the
nir_lower_uniforms_to_ubo() path, we get a lot more indirect arrays
uploaded in shader-db.
total instructions in shared programs: 8125988 -> 8103788 (-0.27%)
total constlen in shared programs: 1313096 -> 1448864 (10.34%)
total cat6 in shared programs: 104089 -> 97824 (-6.02%)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6359>
For UBO accesses to be the same performance as classic GL default uniform
block uniforms, we need to be able to push them through the same path. On
freedreno, we haven't been uploading UBOs as push constants when they're
used for indirect array access, because we don't know what range of the
UBO is needed for an access.
I believe we won't be able to calculate the range in general in spirv
given casts that can happen, so we define a [0, ~0] range to be "We don't
know anything". We use that at the moment for all UBO loads except for
nir_lower_uniforms_to_ubo, where we now avoid losing the range information
that default uniform block loads come with.
In a departure from other NIR intrinsics with a "base", I didn't make the
base an be something you have to add to the src[1] offset. This keeps us
from needing to modify all drivers (particularly since the base+offset
thing can mean needing to do addition in the backend), makes backend
tracking of ranges easy, and makes the range calculations in
load_store_vectorizer reasonable. However, this could definitely cause
some confusion for people used to the normal NIR base.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6359>
libfreedreno_common static dependency is need for gallium_dri target
Fixes the following building error:
ld.lld: error: undefined symbol: fd_get_device_uuid
>>> referenced by freedreno_screen.c:836 (external/mesa/src/gallium/drivers/freedreno/freedreno_screen.c:836)
>>> freedreno_screen.o:(fd_screen_get_device_uuid) in archive out/target/product/x86_64/obj/STATIC_LIBRARIES/libmesa_pipe_freedreno_intermediates/libmesa_pipe_freedreno.a
ld.lld: error: undefined symbol: fd_get_driver_uuid
>>> referenced by freedreno_screen.c:842 (external/mesa/src/gallium/drivers/freedreno/freedreno_screen.c:842)
>>> freedreno_screen.o:(fd_screen_get_driver_uuid) in archive out/target/product/x86_64/obj/STATIC_LIBRARIES/libmesa_pipe_freedreno_intermediates/libmesa_pipe_freedreno.a
Fixes: e3c39e505 "freedreno: Implement pipe screen's get_device/driver_uuid()"
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6625>
The current align_mul calculation in the unknown-array-index
calculation is
align_mul = MIN3(parent_mul,
min_pow2_divisor(parent_offset),
min_pow2_divisor(stride))
which is certainly correct if parent_offset > 0. However, when
parent_offset = 0, min_pow2_divisor(parent_offset) isn't well-defined
and our calculation for it is 1 << -1 which isn't well-defined. That
said.... it's not actually needed.
The offset to the base of the array is
array_base = parent_mul * k + parent_offset
for some integer k. When we throw in an unknown array index i, we get
elem = parent_mul * k + parent_offset + stride * i.
If we set new_align = MIN2(parent_mul, min_pow2_divisor(stride)), then
both parent_mul and stride are divisible by new_align and
elem = (parent_mul / new_alig) * new_align * k +
(stride / new_align) * new_align * i + parent_offset
= new_align * ((parent_mul / new_alig) * k +
(stride / new_align) * i) + parent_offset
so elem = new_align * j + parent_offset where
j = (parent_mul / new_alig) * k + (stride / new_align) * i.
That's a very long-winded way of saying that we can delete one parameter
from the align_mul calculation and it's still fine. :-)
Fixes: 480329cf8b "nir: Add a helper for getting the alignment of a deref"
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Tested-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6628>
The argument handling of this little tool was pretty rubbish. It had no
help and it required the filename to come first which is just strange.
This reworks it and makes things much nicer. It's still rubbish but at
least there's a chance people can figure out how to use it now.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6607>
ppir_do_one_node_to_instr merges instructions and uses a pipeline reg
to save a reg. It tests if ppir_node_has_single_src_succ, but it should
check if ppir_node_has_single_succ.
The following deqp tests run into this issue because they have a node
with 2 successors in different blocks, where one was merged into the same
instruction and the second one is pointing to a missing predecessor then.
Fixes the following deqp tests:
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.vector_counter_fragment
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.vector_counter_fragment
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.vector_counter_fragment
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6555>
Compilers may use vector instructions in calculating
hash values of std::string. This happens usualy when
high optimalization level is enabled. SWR had two
static std::map<std::string, T> variables which
lead to crashes on non-AVX systems during the initialization
of those variables. This commit makes those variables
dynamically allocated and fixes this AVX instruction
leak.
Closes: #3077Closes: #198
Reviewed-by: Krzysztof Raszkowski <krzysztof.raszkowski@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6565>
Android building rules are aligned to meson ones
Fixes the following building error:
FAILED: ninja: 'external/mesa/src/amd/registers/amdgfxregs.json',
needed by 'out/target/product/x86_64/gen/STATIC_LIBRARIES/libmesa_amd_common_intermediates/common/sid_tables.h',
missing and no known rule to make it
Fixes: b7a6333ee ("amd/registers: switch to new generated register definitions")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6618>
As shown in the valid SPIR-V below, if one switch case statement
directly jumps to the merge block, it has no branches at all and
we have to reset the fall variable. Otherwise, it creates an
unintentional fallthrough.
OpSelectionMerge %97 None
OpSwitch %96 %97 1 %99 2 %100
%100 = OpLabel
%102 = OpAccessChain %_ptr_StorageBuffer_v4float %86 %uint_0 %uint_37
%103 = OpLoad %v4float %102
%104 = OpBitcast %v4uint %103
%105 = OpCompositeExtract %uint %104 0
%106 = OpShiftLeftLogical %uint %105 %uint_1
OpBranch %97
%99 = OpLabel
OpBranch %97
%97 = OpLabel
%107 = OpPhi %uint %uint_4 %75 %uint_5 %99 %106 %100
This fixes serious corruption in Horizon Zero Dawn.
v2: Changed the code to skip the entire if-block instead of resetting
the fallthrough variable.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3460
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6590>
brw_compile_gs and brw_compile_tcs are extern C functions, but are
defined inside of brw namespace, which somehow works but confuses
Eclipse CDT's code analysis.
Move these functions out of brw namespace and fix references to
objects from brw namespace.
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6602>
We're casting pointers to const memory to const pointers. MSVC complains
about this with the following warning:
warning C4090: 'initializing': different 'const' qualifiers
In this case, we can easily use both constnesses, because all we do is
read here. So let's avoid the warning by adding another const-keyword.
Fixes: 193765e26b ("nir/lower_goto_if: Sort blocks in select_fork")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6582>
Modeling after what I did for cros_servo_run.py, this gives us easy
support for restarting the test run a530 when we detect a spontaneous
reboot. I had to touch up serial_buffer.py to handle buffering in from a
file instead of a serial device, to support the upcoming etnaviv CI
(tested by running it against a serial log from db410c and seeing it step
to calling "fastboot")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6529>
gitlab CI doesn't include timestamps in its logs by default, but it's
really useful for finding delays in our CI so stuff one in on the lines
coming in from serial and being output to the gitlab log. The artifacts
file is still the raw serial output.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6529>
We were only reading from the CPU serial, not EC, so we'd never notice
these sources of job timeouts. I couldn't find a cleaner solution, so I
spawned two threads to do the blocking reads from our serial line fifos
and merge them together in a single queue to read.
Closes: #3470
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6529>
match() looks for the start of the line to match our regex, while search
just looks for the regex anywhere in the line. I messed this up when
converting our greps in shell to python, which was part of breaking the
POWER_GOOD flake detection. Most of our matches worked, but let's
consistently use this one so we don't mess this up in the future.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6529>
The result of 0xf << 28 is a signed integer and hence overflows into the sign
bit. In practice compilers did the right thing here, since the intent of the
code was unsigned arithmetic anyway.
Cc: mesa-stable
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6568>
The result of 0xf << 28 is a signed integer and hence overflows into the sign
bit. In practice compilers did the right thing here, since the intent of the
code was unsigned arithmetic anyway.
These conditions were observed in:
* dEQP-VK.pipeline.image.suballocation.sampling_type.combined.view_type.1d.format.r4g4b4a4_unorm_pack16.count_8.size.512x1
* dEQP-VK.binding_model.descriptorset_random.sets32.noarray.ubolimitlow.sbolimitlow.sampledimglow.outimgonly.noiub.nouab.frag.ialimithigh.0
Cc: mesa-stable
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6568>
This doesn't really do anything for us today. One day, I suppose we
could use it to do something with wide loads with non-uniform offsets.
The big reason to do this is to get better testing to make sure that NIR
doesn't blow up on the deref paths.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6472>
This commit propagates the alignment information provided either through
the Alignment decoration on pointers or via the alignment mem operands
to OpLoad, OpStore, and OpCopyMemory to the NIR deref chain. It does so
by wrapping the deref in a cast. NIR should be able to clean up most
unnecessary casts only leaving us with the useful alignment information.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6472>
If the deref has no explicit alignment in the chain, we assume component
alignment which is what we currently assume for all derefs today. This
should be correct for all APIs in the sense that we can usually assume
at least component alignment. However, for some APIs such as OpenCL, we
could potentially make larger alignment assumptions. The intention is
that those will be handled via alignment-increasing casts.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6472>
When creating explicit type, the alignment information is lost, thus
forcing explicit type users to recalculate the alignment using the same
size_align() function. Let's add a new field to cache this information.
Only structs, matrices, and vectors have and explicit alignment. Arrays
alignment is implicitly set to its element alignment and matrices are
required to have an alignment that matches that of its vector columns.
the concept of alignment simply doesn't apply to other types.
We make the strategic choice to not allow explicit alignments on
scalars. This is for a couple of reasons:
1. There are no cases today where we use explicit types where we want
any other alignment for scalars than natural alignment.
2. Vectors don't have a component alignment that's separate from the
explicit_alignment so it's impossible to get an explicitly aligned
scalar type which is the component of the explicitly aligned vector
type.
This choice may cause problems if we ever want to use explicitly laid
out types for things like varyings where we sometimes want vec4
alignment of scalars. We can deal with that when the time comes.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6472>
OpenCL doesn't mandate a size and this is consistent with the rest of
the glsl_type system. While we're here, we also clean ::cl_size() up a
bit and use a new explicit_type_scalar_byte_size() helper.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6472>
Instead, we do a limited indirect deref lowering and then use
nir_lower_vars_to_explicit_types and nir_lower_explicit_io to lower it
as if it were SSBO or global memory access. Among other things, this
should enable pointer arithmetic on local variables. Fun!
The only shader-db change from this change on ICL was a few tiny cycle
count changes in 7 Aztec Ruins compute shaders.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5909>
Instead of always lowering everything, we add a threshold such that if
the total indirected array size (AoA size) is above that threshold, it
won't lower. It's assumed that the driver will sort things out somehow
by, for instance, lowering to scratch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5909>
Since everything flows through NIR and we're doing all of our indirect
deref lowering there now, there's no reason to keep making those
decisions in brw_compiler and stuffing them in the GLSL compiler
structs.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5909>
Two potential problems, batch re-ordering doesn't really play nicely
with fence_server_sync(), so when we switch away from one batch, detect
the case that we need to sync, and if so flush. The alternative of
trying to track that later batches depend on an earlier batch that had
an in-fence is hairy, and the normal use-case would be to sync at the
beginning of the frame.
But this brings up the second problem, which is that typically we'll get
told to sync on an in-fence before the first draw, which means before
mesa/st flushes down the framebuffer state to the driver. Which means
we don't yet have the correct batch to attach the fence to. So we need
to track the in-fence on the context, and transfer it to the batch
before draws, etc.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6575>
When we have softpin, we know the address of the shader constant data at
shader upload time because it's sitting at the end of the shader. This
commit changes ANV to use patch constants to embed the address in the
shader patch the right address in at upload time. This allows us to
avoid having to set up a UBO binding on-the-fly for shader constants.
This commit uses an A64 message but it's quite possible that we could
also use an A32 message and make the dataport do the 64-bit add for us.
However, load_global is what we have right now so it was easier to just
use that.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6244>
With discrete GPUs, it's going to be possible to have GPUs from two
different hardware generations in the machine at the same time. Global
singletons like this aren't going to fly. Have a struct containing the
pointers which gets initialized once per shader disassemble instead.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6244>
With the kernel timeline sysncobj changes, the kernel submits do
not necessarily happen in global vkQueueSubmit order. Which should
be fine, we added the appropriate waits for that. (See
DRM_SYNCOBJ_WAIT_FLAGS_WAIT_FOR_SUBMIT in the winsys)
However, all kernel submissions take a lock on the bo_list mutex,
and since we do the wait in the winsys, we wait while having the
bo_list mutex held. This means that as soon as a wait and a signal
submission are out of order we have a deadlock on the bo_list mutex
and the wait.
Solution is to use a shared reader lock during the kernel submission,
as we only need read access for the submission.
Fixes: 6bc5ce7a91 "radv: Add timeline syncobj for timeline semaphores."
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3446
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6478>
If decrement == 0 then:
- it isn't safe to access the submission
- even if it is, checking that the result of the atomic_sub is 0
doesn't given an unique owner anymore.
So skip it. The submission always starts out with refcount >= 1,
so first one to decrement to 0 still get dibs on executing it.
Fixes: 4aa75bb3bd "radv: Add wait-before-submit support for timelines."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6478>
WAIT takes a notification register as a destination and a src0 argument.
Since the same notification register is specified in both fields, we
treat it as a special case and disassemble it only once.
If we disassemble it as if it is a source register, its scalar region
will be printed as <0,1,0>. This causes difficulties round-tripping
through the assembler <-> disassembler because that is not an acceptable
destination region. If we instead disassemble the destination, we
instead get a <1> region which is an acceptable and equivalent region
for source and destination.
The test .asm files are regenerated by round-tripping them through the
assembler/disassembler. Note that the <0> region in the tests was a
harmless mistake: the compiler translated it to a <0,1,0> source region
and a <1> destination region, since <0> isn't valid.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6543>
We can get duplicate declarations for an index (for example dvec3 + float
packed into 2 vec4s, the second one won't pack into the first's array
decl), and we'd end up stepping by the wrong amount in GS vtx/prim emit.
Fixes vs-gs-fs-double, sso-vs-gs-fs-array-interleave piglit tests.
Fixes: 49155c3264 ("draw/tgsi: fix geometry shader input/output swizzling")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6567>
For NIR-to-TGSI, we don't want to revectorize 64-bit ops that we split to
scalar beyond vec2 width. We even have some ops that we would rather
retain as scalar due to TGSI opcodes being scalar, or having more unusual
requirements.
This could be used to do the vectorize_vec2_16bit filtering, but that
shader compiler option is also used in algebraic so leave it in place for
now.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6567>
It would be nice if we could do swizzling of an expression on the
replacement side so that we could have a single ieq/ine of the vector
after CSE. However, if you do want vector operations, nir_opt_vectorize()
does just fine.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6567>
Only in pre-merge pipelines for MRs, or in pipelines for forked project
branches.
Having the manual job in post-merge pipelines prevented the pages job
from running automatically as well, which could prevent the public
website from getting updated.
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6534>
When PIPE_CAP_ALPHA_TEST is zero, the driver does not support alpha
testing, so alpha shouldn't be set. In particular, alpha.enable should
be zero, since logically alpha testing is not used in the ZSA CSO when
it's lowered in the fragment shader key.
Fixes failing asserts in kicad, rvgl, etc with Panfrost since 6afd4ad.
(We could remove the assert in panfrost instead, but logically setting
alpha.enabled on top of lowering the shader seems wrong?)
As Erik pointed out, this should improve CSO cache behaviour.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reported-by: Icecream95 <ixn@keemail.me>
Tested-by: Urja Rannikko <urjaman@gmail.com>
Tested-by: Robin Murphy <robin.murphy@arm.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: 6afd4addef ("panfrost: Simplify depth/stencil/alpha")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6523>
Since there are different number of results depending on query types,
this patch removes the result field out of the common struct and defines
query-specific results in each type of query struct.
Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6299>
Use labels instead of numeric JIP/UIP offsets.
Works for gen6+.
v2:
- Change asm tests to use labels on gen6+
- Remove usage of relative offsets on gen6+
- Consider brw_jump_scale when setting relative offset
- Return error if there is a JIP/UIP label without matching target
- Fix matching of label tokens
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4245>
Since the dest type is retrieved from the SPIR-V return type now,
we have to set it manually for OpFragmentMaskFetchAMD. The result
type must be a 32-bit unsigned integer type scalar.
Fix dEQP-VK.pipeline.multisample.shader_fragment_mask.* with RADV.
Fixes: a196f05fc2 ("nir/vtn: Use return type rather than image type for tex ops")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6533>
Only advertise VK_TIME_DOMAIN_CLOCK_MONOTONIC_RAW_EXT if CLOCK_MONOTONIC_RAW
is defined. Fixes the build on OpenBSD which has CLOCK_MONOTONIC but not
CLOCK_MONOTONIC_RAW.
Fixes: 67a2c1493c ("vulkan: Add VK_EXT_calibrated_timestamps extension (radv and anv) [v5]")
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6517>
Passes piglit depth_clamp, depth-clamp-range,
amd_depth_clamp_separate_range. This is part of enabling GL 3.2 (the
other is bumping PIPE_CAP_GLSL_FEATURE_LEVEL, which I'm hoping to do once
we have the KHR-GL* testing in place).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6544>
There's no need to have separate build scripts here, just choose what the
DEQP_TARGET is for the particular container being built. This brings in a
tremendous number of GLES test fixes that haven't made it into a tagged
gles CTS release.
Closes: #2056
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6526>
The version bump gets us various testcase fixes, mostly to test
requirements). While we're rebuilding the container, copy GL CTS stuff
from build-deqp-gl.sh -- we had already included the glcts binary in our
image, but we had unnecessary other binaries and were missing the mustpass
files (container size stays the same overall). Also pull in all the GLES
mustpass lists, not just the main ones -- Rob wants them to increase our
coverage to match what Android CTS covers.
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6526>
This really shouldn't matter as inputs should have logical pointers.
However, nir_builder defaults to building derefs based on the pointer
size in the shader_info. It's easier for now to just be consistent
everywhere.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6379>
libclang seems to define this on its own for SPIR targets, but the CTS
requires it to be not set if the device doesn't support images.
The SPIRV-LLVM-Translator also requires the spir triple to be set so we
can't really do anything else except to undefine.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstran.net>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6433>
The immediate case is pretty uncommon to see but it can happen, in
theory. BROADCAST is typically used to uniformize values and those are
usually 32-bit. However, it does come up in some subgroup ops.
Fixes: 49c21802cb "intel/compiler: Split has_64bit_types into float/int"
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6211>
Drop unnecessary check which allows enabling of lossless write through
compression (HiZ + CCS) for D16_UNORM format on Gen12+.
We had misleading HSD information previously which used to claim that
compression can not be supported for 16bpp format. Although BSpec does
not have any restriction for D16_UNORM format.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6485>
This implements timeline semaphores using a new type of dma-fence
stored into drm-syncobjs. We use a thread to implement delayed
submissions.
v2: Drop cloning of temporary semaphores and just transfer their ownership (Jason)
Drain queue when dealing with binary semaphore
Ensure we don't submit to the thread as long as we don't need to
v3: Use __u64 not uintptr_t for kernel pointers
Fix commented code for INTEL_DEBUG=bat
Set DRM_I915_GEM_EXECBUFFER_EXT_TIMELINE_FENCES in timeline fence execbuf extension
Add new anv_queue_set_lost()
Drop multi queue stuff meant for the fake multi queue patch
Rework temporary syncobj handling
Don't use syncobj when not available (DeviceWaitIdle/CreateDevice)
Use ANV_MULTIALLOC
And a few more tweaks...
v4: Drop drained condition helper (Lionel)
Fix missing EXEC_OBJECT_WRITE on BOs we want to wait on (Jason)
v5: Add missing device->lost_reported in _anv_device_report_lost (Lionel)
Fix missing free on submit->simple_bo (Lionel)
Don't drop setting the device in lost state on QueueSubmit error (Jason)
Store submit->fence_bos as an array of uintptr_t (Jason)
v6: condition device->has_thread_submit to i915 & core DRM support (Jason)
v7: Fix submit->in_fence leakage on error (Jason)
Keep dummy semaphore with no thread submission (Jason)
v8: Move ownership of submit->out_fence to submit (Jason)
v9: Don't forget to read the VkFence's syncobj binary payload (Lionel)
v10: Take the mutex lock on anv_gem_close() (Jason/Lionel)
v11: Fix void* -> u64 cast on 32bit (Lionel)
v12: Rebase after BO backed timeline semaphore (Lionel)
v13: Fix missing snippets lost after rebase (Lionel)
v14: Drop update_binary usage (Lionel)
v15: Use ANV_MULTIALLOC (Lionel)
v16: Fix some realloc issues (Ivan)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v8)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2901>
Rework setup_{input,output} to be called during emit_intrinsic, in a way
which allows struct/array/matrix type varyings to work.
This allows turnip to pass dEQP-VK.glsl.linkage.varying.struct.*
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6181>
In FIFO presentation mode we block either on our present-queue or on Present
events after an image was transmitted.
In case we receive completion events without idle events at some point we
exhaust our acquire-queue and can not block anymore on present-queue.
Ensure that the consumer has at least one image to acquire before blocking
again on present-queue. Otherwise wait for one from the X server.
CC: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3344
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Simon Ser <contact@emersion.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6513>
Since OpenCL images don't have types, we can't use the image type here.
Rather than special-casing and only using SPIR-V return type for CL images,
we can just always use the return type to fill out the tex info.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5242>
In 957bbc6ad9 we merged all the per stages allocations of push
constants into a single one. Unfortunately one field remained per
stage.
This fixes the issue by including all the per stage values of the
masked registers for robust buffer access into the push constant data.
v2: Drop unneeded loop (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 957bbc6ad9 ("anv: simplify push constant emissions")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6505>
In nir-to-tgsi, I want to free temps storing SSA values when they go dead,
and NIR liveness has most of the information I need. Hoever, when I reach
the end of a block, I need to free whatever temps were in liveout which
are dead at that point. If liveout is indexed by live_index, then I don't
know the maximum live_index for iterating the live_out bitset, and I also
don't have a way to map that index back to the def->index that my temps
are stored under.
We can use the more typical def->index for these bitsets, which resolves
both of those problems. The only cost is that ssa_undefs don't get merged
into a single bit in the bitfield, but there are generally 1-4 of them in
a shader and we don't track liveness for those anyway so splitting them
apart is fine.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6408>
Debian defaults to bfd, which is comically slow. We can't use lld because
the old version we have in the debian stable we use has various bugs.
This required bumping libwayland, which had multiply-defined symbols
issues in the previous release.
Closes: #3236
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6324>
The state->shader is missing when used outside of nir_print_shader, just
drop these details in that case. We can fix nir_print_instr() to look up
the shader, but let's also make sure that an instr detached from a shader
(such as one you're constructing but haven't yet inserted) still works.
Fixes: 2b1ef5df4e ("nir: print IO semantics (v2)")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6496>
EXT_packed_depth_stencil adds GL_UNSIGNED_INT_24_8_EXT which is an interleaved format,
but vulkan spec states that reading/writing the corresponding format provides only the
D24 component, which requires that we perform separate operations for each component
using separate buffers
fixesmesa/mesa#3031
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6266>
For several schedule restrictions, we are checking if the instruction
is using the vpm. So far it was implemented as being a read or a write
of the vpm. But VPM wait (vpmwt) is not a read or a write (it is a
wait until all pending writes finishes). This is relevant to implement
peripheral accesses restrictions, as for some cases where vpm
read|writes are allowed, vpmwt is not.
Fixes:
dEQP-VK.binding_model.descriptorset_random.sets8.constant.ubolimitlow.sbolimitlow.sampledimglow.outimgtexlow.noiub.nouab.vert.noia.0
On the sim, as it was raising an assert for wrong peripheral access.
v2: simplify v3d_qpu_waits_vpm (Iago)
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6498>
As previously shown, it is a mode on top of textureLod. The main gotcha
is the results are swizzled; we reuse the Broadcom lowering for that.
Also, there's a pretty significant erratum affecting gathers of cubemaps
which can be dealt with... eventually.
Fixes:
dEQP-GLES31.functional.texture.gather.basic.2d.*
dEQP-GLES31.functional.texture.gather.basic.2d_array.*
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6516>
By applying `textureGather` to a `sampler2DShadow`, the blob produces
(under the old disassembly):
tex_22.vtx.2d.shadow.cont.last r29, texture0, fsampler0.zwyx, r29,
The op 0x22 is 10|0010 in binary, the old shadow parameter is 1, and old
gather parameter is 0, so we get 0110|0010 in binary, or an op of
textureLod with a mod of 0110 = 6.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6516>
We don't properly support 64-bit vec2 yet for various reasons, and as-is
vectorize will try to create vec4 which we choke on. Since any workloads
relying on 64-bit vector performance are already DOA at this point,
let's just do the conformant thing.
Fixes:
dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec2_highp_compute
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6516>
Fix absolute to relative timeout computation.
Add sanity checks to futex_wait()
- handle the NULL timeout pointer case
- avoid negative cases.
From Matthieu Herrb and Scott Cheloha.
Fixes: c91997b6c4 ("util/futex: use futex syscall on OpenBSD")
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Acked-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5630>
Mesa builds with -std=c99 but uses timespec_get() a c11 function.
Build with _ISOC11_SOURCE for c11 visibility when -std is specified.
On linux c11 visibility comes from defining _GNU_SOURCE.
Fixes: e3a8013de8 ("util/u_queue: add util_queue_fence_wait_timeout")
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5630>
Since cbee1bfb34 endian.h is unconditionally
used if available.
glibc has byte order defines with two leading underscores. OpenBSD
has private defines with a single leading underscore in machine/endian.h
and public defines in endian.h with no underscore.
The code under the endian.h block did not check if symbols were
defined before equating them so '#if __BYTE_ORDER == __LITTLE_ENDIAN'
would turn into '#if 0 == 0' which is always true.
Fixes: cbee1bfb34 ("meson/configure: detect endian.h instead of trying to guess when it's available")
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5630>
GLSL lowers packhalf2x16 itself, but for SPIRV we don't have that
option.
For packing when NIR lowers it uses f2f16
and for unpack it needs the casting and f2f32
Fixes:
dEQP-VK.glsl.builtin.function.pack_unpack.packhalf2x16*
dEQP-VK.glsl.builtin.function.pack_unpack.unpackhalf2x16*
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6381>
Need to update the z value after updating the pos at pixel
center, and later reupdate it again, so we can avoid some
LLVM IR values not being dominant issues.
Fixes:
dEQP-VK.renderpass.suballocation.multisample.s8_uint.samples_4
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6381>
ARB_framebuffer_no_attachments + multisampling means blend
can have an effect even outside of colorbufs
Fixes:
dEQP-VK.pipeline.multisample.alpha_to_coverage_no_color_attachment.samples_4.alpha_opaque
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6381>
This was suggested by Roland, and fixes stencil images.
Fixes:
dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.*
dEQP-VK.renderpass.dedicated_allocation.formats.d32_sfloat_s8_uint.*
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6381>
Do pretty much what the gallium state tracker does here, and
fill out first/last layer for 3D image views correctly.
Fixes:
dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_image*3d*
Fixes: b38879f8c5 ("vallium: initial import of the vulkan frontend")
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6381>
Currently llvmpipe calls finish on the context when a shader
variant has to be destroyed just in case the variant is currently
in use by the setup engine.
Fix this by reference counting the shaders, and reference counting
the shader variants.
Whenever a shader is used in the rasteriser backend, it is added
to a reference list and removed when the rasterizer is finished with it.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6341>
I have no idea how this pass ever worked. I guess it worked ok on the
one or two piglit tests but the whole thing seemed very fragile. It
makes a number of undocumented and unasserted assumptions and they
aren't always valid. This rewrite makes a number of changes:
1. It now properly handles the case where the gl_SampleMask write comes
before the gl_FragColor or gl_FragData[0] write.
2. It should early-exit faster because it now looks at bits in
shader_info::outputs_written instead of looking for variables.
3. Instead of the fragile variable lookup where we try to look the
variable up by both location and driver_location and match, we just
use the driver_location calculations used by brw_fs_nir.
4. It asserts that the index parameter to store_output is a constant
instead of silently failing if it isn't.
5. We now actually assert the implicit assumption that the two writes
are in the same block. We go even further and assert that they are
in the last block in the shader.
6. In the case where 3 or fewer components of the output are written,
we explicitly choose to leave the sample mask alone.
Fixes: 7ecfbd4f6d "nir: Add alpha_to_coverage lowering pass"
Closes: #3166
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6233>
Avoid having to mmap() unnecessarily by moving UBWC clear/init to
blitter.
Because we don't have a context when the bo is allocated, we need to
lazily initialize UBWC data, so hook into the resource_written()
tracking to do this. Don't bother with resource_read() because that
would be undefined anyways.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6475>
For prologue's in the nondraw path, we need a "gmem" rb that we can emit
the IB to the prologue before the main part of the batch. This has the
side benefit of cleaning up a bunch of duplicate setup code in a5xx.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6475>
Again, we'd like to keep the routines filling out the postfix together,
and this has a single remaining caller (once for vertex then immediately
for tiler).
By keeping them together we can avoid uploading the shared
memory/framebuffer structures twice in a row, saving a bit of memory in
the process.
We also fix a bug where bit 2 of gl_enables is incorrectly set on
Bifrost.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6476>
Need to signal push constants via a side channel. I tried to disentangle
this code, but there are a number of stacked issues here:
* We need to upload sysvals. Currently we prefix UBO #0 with sysvals,
but this requires a memcpy() of the entire contents of UBO #0. We
could create a synthetic UBO instead with sysvals at the end.
* We want to push uniforms/sysvals. Currently we push UBO #0 as much as
we can, which pushes sysvals automatically by point 1.
* We want to optimize out f2f16(uniform). We don't currently handle
this.
* We want to optimize out uniform-on-uniform/constant operations. Mesa
doesn't currently have good support for this.
The real solution will look something like:
* Create a separate UBO for sysvals.
* Let the compiler allocate push constant space as it sees fit ("copy
word 12:15 of UBO 1 to word 2:3 of push constant space, as fp16").
* Somehow handle uniform folding when NIR gains support.
For now, let's not block the depostfixening.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6476>
This is a bit of everything but overall sets up the draw state.
Translating fairly directly from the header. Main structural change is
breaking out a 2-bit enum for occlusion query mode instead of
maintaining separate booleans for the modes.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6476>
Mali has a special 5:3 encoding representing a subset of the natural
numbers, of the form:
a * (2^b)
for a odd and b natural/zero. It is used for padding out instance sizes,
as well as in attribute records so it's worth representing as a native
type as opposed to having manual packs/unpacks in various places.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6476>
Instead of allocating a push constant buffer per stage from the
dynamic state pool, we can use the same one for all stages.
We can do this because the push constant data is supposed to be
identical of all stages. Even if vkCmdPushConstants() allows to update
chunks of the push constant data differently per stage, this valid
usage guarantees that any chunk of push constant data used be 2
different stages must be identical :
"For each byte in the range specified by offset and size and for
each push constant range that overlaps that byte, stageFlags must
include all stages in that push constant range’s
VkPushConstantRange::stageFlags"
v2: Fix dirtying of stages (Jason)
v3: Move push constant data into base pipeline state struct (Jason)
v4: Remove duplicated field (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6183>
The nir_shader_lower_instructions() is really nice, but it's only for SSA
operations, and sometimes you want something more general. I've put it in
nir_builder.h so it can be inlined and retain the same performance
characteristics we're used to in our lowering passes even in the absence
of LTO.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6412>
The warning is kind of silly:
Test case 'dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_static_read_vertex'..
==1874780== Source and destination overlap in memcpy(0xa261690, 0xa261690, 160)
==1874780== at 0x484D498: __GI_memcpy (vg_replace_strmem.c:1037)
==1874780== by 0x596FC07: copy_entry_remove (nir_opt_copy_prop_vars.c:296)
The "memcpy is undefined if they overlap" thing is surely meant to be
"memcpy with *partial* overlap is undefined", but let's keep anyone else
from having to debug this.
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6178>
When calling glWaitSync (fence_server_sync), we added dependencies
in all batches (render and compute) on existing work. Even if
applications don't use compute at all, they theoretically could,
so we record that the compute batch depends on the render batch.
But if the application truly doesn't use compute, or rarely uses
it, we ended up recording dependencies on _all_ previous render
batches, racking up a massive list of syncobjs. Not only is this
pointless, it also meant that we never allowed the kernel to free
the underlying i915_request objects.
There are a number of solutions to this problem, but for now, we
take a simple one: when recording a new syncobj dependency, we
walk the list and see if any of them have already passed. If so,
that dependency has been fulfilled. We no longer need to track it,
and can simply drop it from the list, unreferencing the syncobj.
Android's SurfaceFlinger in particular was hitting this issue,
as it uses glWaitSync, doesn't typically use compute shaders,
and runs for long durations.
Thanks to Yang A Shi <yang.a.shi@intel.com> and
Kefei Yao <kefei.yao@intel.com> for their excellent work in
tracking down this issue!
Fixes: f459c56be6 ("iris: Add fence support using drm_syncobj")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Tested-by: Yang A Shi <yang.a.shi@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6463>
Swapping the order of the loops makes the logic much easier to follow:
for each point in our fence, if it hasn't gone by, make future work in
all batches depend on it. Both loops are necessary, and now it's
clearer why.
(This doesn't actually fix a bug but needs to be cherry-picked for
the next patch to apply, which does fix a bug.)
Fixes: f459c56be6 ("iris: Add fence support using drm_syncobj")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Tested-by: Yang A Shi <yang.a.shi@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6463>
The VIVS_PE_DEPTH_CONFIG_DISABLE_ZS in PE_DEPTH_CONFIG caused depth
write hangs on HALTI5.
This is because the 0x11000000 bits in RA have to be toggled on
when setting this bit to zero. This combination will disable
early-z rejection on GC7000L, which was previously done through
a different bit.
Tested only on GC7000L so far.
Signed-off-by: Lukas F. Hartmann <lukas@mntre.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5456>
PTB assumes that base instance to be 0 at start of tile, but hw would
not do that, we need to set it. It is worth to note that the opcode
name is somewhat confusing as what it really sets is the base
instance. We could rename the opcode, but then the name would be
different to the original Broadcom name, so confusing in any case.
This fixes several dEQP-GLES3 and dEQP-GLES31 tests that passes
individually, but started to fail depending on other tests running
before using base instance different to zero.
This is the backport of a Vulkan patch that fixed some Vulkan CTS
tests that start to fails after some other tests used an instance id.
CC: 20.2 20.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6447>
As with a6xx (commits beb02a78, 5785bcc8), the blob doesn't set this flag
for a5xx when fragcoords are used but not proper varyings. See for
example dEQP-GLES2.functional.shaders.builtin_variable.fragcoord_xyz.
The hope was that this would clear up separate_shader fails/flakes like it
helped with a6xx's flakes, but that didn't happen.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6464>
We got another flake, this time on
dEQP-GLES31.functional.compute.shared_var.atomic.compswap.highp_uint,
which blocked !4162 from merging. Mark the rest flaky so we don't have to
keep firefighting one test at a time.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6459>
It seems we do have some limits. Similar to older gens, # of tiles per
pipe cannot be more than 32. But I could not trigger any hangs with 16
or more tiles per pipe in either X or Y direction, so that limit does
not seem to apply.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6461>
Adds shader disk caching for nvc0 to reduce the need to every time compile
shaders. Shaders are saved into disk_shader_cache from nvc0_screen structure.
It serializes the input nv50_ir_prog_info to compute the hash key and
also to do a byte compare between the original nv50_ir_prog_info and the one
saved in the cache. If keys match and also the byte compare returns they
are equal, shaders are same, and the compiled nv50_ir_prog_info_out from the
cache can be used instead of compiling input info.
Seems to be significantly improving loading times, these are the results
from running bunch of shaders:
cache off
real 2m58.574s
user 21m34.018s
sys 0m8.055s
cache on, first run
real 3m32.617s
user 24m52.701s
sys 0m20.400s
cache on, second run
real 0m23.745s
user 2m43.566s
sys 0m4.532s
Signed-off-by: Mark Menzynski <mmenzyns@redhat.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4264>
The initial plan was to use this for OpenCL kernels, but back then the
plan was to convert from LLVM to TGSI. As it turns out, we didn't went
that way.
Right now for OpenCL we don't reqiure supporting multiple entry points
inside the same binary and if we want to support it later, we can add
this back.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4264>
We only need to assert this in the `io_lowered` case, which actually
uses num_outputs. This assert also doesn't appear to hold on iris,
where num_outputs is showing up as 0 (because it's likely not yet set).
Fixes assertion failures in edgeflag related tests on iris, which
doesn't use the io_lowered path currently.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3456
Fixes: 484a60d547 ("nir: generate lowered IO in nir_lower_passthrough_edgeflags")
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6450>
When using nir_lower_interpolation, we need to propagate the IO
semantics from the load_interpolated_input to the new
load_fs_input_interp_deltas intrinsics. nir_lower_io assumes
they will be filled out.
This fixes assertions in most tests on iris since commit
01ab308edc, where nir_lower_io
started reading this field.
Fixes: 01ab308edc ("nir: update IO semantics in nir_io_add_const_offset_to_base")
Fixes: 502abfce7f ("nir: save IO semantics in lowered IO intrinsics")
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6450>
These special OPAQUE packs use packed structs in the struct template,
instead of struct templates. The use case is packing nested structs
out-of-band, to fit into the CSO model.
A more conventional GenXML solution would be an overlapping uint, but
this breaks our assumptions about struct packing which are otherwise
correct, so this seemed less intrusive than risk disrupting the main
pack routines.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6440>
This contains a bit of everything, so just XML for this commit. The rest
of the series will be slowly moving over to this representation.
The one noteworthy addition is the rename of "No MSAA" to
"Single-sampled lines". This came about due to a buggy branch that
forgot to set this bit. Ths worked, with the caveat of the following
tests failing with a single-sampled framebuffer:
dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide
dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide
dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide
dEQP-GLES2.functional.rasterization.primitives.line_loop
dEQP-GLES2.functional.rasterization.primitives.line_loop_wide
dEQP-GLES2.functional.rasterization.primitives.line_strip
dEQP-GLES2.functional.rasterization.primitives.line_strip_wide
dEQP-GLES2.functional.rasterization.primitives.lines
dEQP-GLES2.functional.rasterization.primitives.lines_wide
That is, this bit controls the behaviour of line rasterization with
multisampling. This is required to implement the divergent behaviours
described in the OpenGL ES 3.2 specification sections 13.6.1 ("Basic
Line Segment Rasterization") and 13.6.4 ("Line Multisample
Rasterization"), where setting this bit corresponds to the former
(single-sampled) behaviour.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6440>
For non-fragment shaders, we can just use the preuploaded BO as-is and
do no packing/copying at draw-time. Fragment shaders are still a bit of
an edge case, in having rasterizer/zsa/blend state in the same
descriptor, but now we can specialize that path further for
fragment-only.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6440>
This isn't as clean as vertex shaders, since some of this state is only
known at draw-time (e.g. some reasons we might disable early-Z). But we
can still pack as much as we can ahead-of-time and then OR together
what's left at draw-time.
Thank you to Kristian for this one crazy trick (blob developers hate
it! er...)
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6440>
There's a lot of code here since the meaning of this field changes
depending on shader state. The good news is that our careful handling
allows preload registers to be decoded now, which pandecode could not
previously do. Likewise, the cmdstream code to emit this is now much
more obvious.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6440>
In a long journey to a full XML representation of mali_shader_meta,
let's start with the fourth word, containing some shader properties.
This is a translation from panfrost-job.h, with the exception of
widening the uniform buffer count field [1]
The other noteworthy change is combining the unknown 0x20 flag with the
WRITES_Z flag to form a 2-bit depth source. This papers over the fact
that the blob zeroes this field for non-fragment shaders. Given the
proximity, this is a reasonable guess and avoids an ugly "is_fragment"
bit.
[1] Justified by the increased limit advertised by the Vulkan blob
(maxDescriptorSetUniformBuffers on
https://vulkan.gpuinfo.org/displayreport.php?id=5602#limits). Not
actually supported in Panfrost right now.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6440>
The cases of SFBD blend shaders (which work normally) and MFBD blend
shaders (which need a bizarre errata workaround) are distinct. Let's
seperate them to make each a bit clearer.
Since this field is repurposed on Bifrost, this should fix bugs there
too (although blend shaders on Bifrost are currently todo).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6440>
In exchange for a bit of code duplication, we can streamline both
routines. A huge amount of the descriptor is unused for non-fragment
shaders, and even some of the parts that are used appear to have varying
meanings. Given we want to emit the descriptors atomically, this seems
like a reasonable tradeoff.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6440>
Before this change, internalFormat was defaulted to GL_RGBA (
unsized internal format). Therefore, subsequent glTexSubImage2D
call with type != GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_4_4_4_4 or
GL_UNSIGNED_SHORT_5_5_5_1 would give GL_INVALID_OPERATION.
This fixes
android.graphics.cts.BitmapColorSpaceTest#test16bitHardware
android.graphics.cts.ImageDecoderTest#testDecodeBitmap*
android.graphics.cts.BitmapTest#testNdkFormatsHardware
in CtsGraphicsTestCases
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6382>
This is the value exposed by the a3xx-a4xx drivers according to an
official Adreno OpenGL ES Developer guide I found, and also a report I saw
for a5xx while googling. Fixes renderdoc replay of a manhattan31 trace
captured on a Pixel 3a.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6416>
If you have a sequence where there is a single buffer associated with
the current render target, and then you end up shadowing it on the 3d
pipe (u_blitter), because of how we swap the new shadow and rsc before
the back-blit, you could end up confusing things into thinking that
the blitters framebuffer state is the same as the current framebuffer
state.
Re-organizing the sequence to swap after the blit is complicated when
also having to deal with CPU memcpy blit path, and the batch/rsc
accounting. So instead just detect this case and flush if we need to.
Fixes:
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_clear
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6434>
This enables drivers and utils to get all IO information from intrinsics,
so that they don't have to walk the complex types of NIR variables to find
out other information about IO intrinsics.
NIR in/out variables can be removed after nir_lower_io. We could remove
the variables in the pass, but for now I just decided to remove
the variables in radeonsi before shaders are returned to st/mesa.
(st/mesa just needs adjustments to work without NIR in/out variables)
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6442>
The raw query is meant to be used with MDAPI [1]. When using this
metric without this library, we usually selected the TestOa metric to
provide some default sensible values (instead of undefined).
Historically this TestOa metric lived in the kernel at ID=1. We
removed all metrics from the kernel in kernel commit 9aba9c188da136
("drm/i915/perf: remove generated code").
This fixes the Mesa code to use a valid metric set ID (1 could work
some of the time, but not guaranteed).
[1] : https://github.com/intel/metrics-discovery
v2: Store fallback metric at init time
v3: Drop TestOa lookout
v4: Skip the existing queries (Marcin)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
CC: <mesa-stable@lists.freedesktop.org>
Tested-by: Marcin Ślusarz <marcin.slusarz@intel.com> (v1)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6438>
This gets us fewer comparisons in the shaders that we need to optimize
back out, and reduces backend code.
total instructions in shared programs: 11547270 -> 7219930 (-37.48%)
total full in shared programs: 334268 -> 319602 (-4.39%)
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6378>
When TRAP_PRESENT is not enabled, all traps and exceptions are ignored.
Only EXCP_EN.mem_viol is currently supported because the other
exceptions have to be tested/validated first.
EXCP_EN.mem_viol is used to detect any sort of invalid memory
access like VM fault. When a memory violation is reported, the
hw jumps to the trap handler.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6384>
A trap handler is used to handle shader exceptions like memory
violations, divide by zero etc. The trap handler shader code will
help to identify the faulty shader/instruction and to report
more information for better debugging.
This has only been tested on GFX8, though it should work on GFX6-GFX7.
It seems we need a different implemenation for GFX9+.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6384>
It's way easier to write a trap handler shader using ACO IR
instead of writing disassembly by hand + clrxasm + copy&paste.
This trap handler is quite simple for now, it just loads a
buffer descriptor from the TMA BO, it saves ttmp0-1 which
contain various info about the faulty instruction, and it
stores some hw registers about the wave/trap status.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6384>
The TBA/TMA scalar registers are only available on GFX6-GFX8.
On GFX9+, TBA/TMA addr are stored in hardware registers and
the number of TTMP scalar registers is thus increased by 4.
Just keep in mind that tba_lo is actually ttmp0. Best would
be to support ttmp registers in RA but that's more complicated.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6384>
Microsoft's DXIL is based on LLVM, which doesn't have an integer ABS
opcode, but instead needs it lowered to NEG + MAX. We need to do this
with an option, to prevent an already existing optimization rule from
undoing this.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5211>
If no options are provided, existing intrinsics are used.
If the lowering pass indicates there should be offsets used for global
invocation ID or work group ID, then those instructions are lowered to
include the offset.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5891>
New intrinsics are added for global invocation IDs and work group IDs to
deal with offsets in both. The only one of these that needs a system value
is global invocation offset, for CL's get_global_offset().
Note that CL requires very large work group sizes, so these intrinsics
are modified to be able to use 64bit values, for 64bit SPIR-V.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5891>
Occasionally something goes weird in the network and a group of chezas
will produce streams of these errors during the tftp process, eventually
timing out after 60 minutes in the job. By the time we notice, the next
jobs seem to go through fine, so watch for them and try rebooting the
cheza to see if that gets our jobs to pass again.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6398>
If we get this error, we can just try rebooting again and see if it comes
up then. The POWER_GOOD failures are clustered in time, but it's better
to retry a few times in a row in one job (which has its own 60min timeout)
than to spuriously fail someone's pipeline.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6398>
This one uses python threads to move some of our logic from shell
pipelines to python, and opens the door to doing better serial output
tracking in the future (the SerialBuffer.lines() method)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6398>
On some malloc implementation, malloc doesn't always align to 16
bytes even on 64 bits system. To make sure ralloc_header always
starts at the wanted alignment, just force the size to be aligned at
the alignment of ralloc_header. This fixes crashed on instruction
like "movaps %xmm0,0x10(%rax)" which requires aligned memory access.
Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6314>
With commit 2122b902b8, u_index_translator can return U_TRANSLATE_MEMCPY
for 8-bits indices, and in this case we need to call the translation function
instead of a simple passthrough to the device.
Fixes piglit spec@nv_primitive_restart tests.
Fixes: 2122b902b8 "gallium/indices: don't expand prim-type for 8-bit indices"
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6414>
When we initialize the buffer surface, do not map the existing storage
with DONTBLOCK, leave it as a synchronized map.
This patch also sets the surface rebind flag after it is bound to a
new buffer and sets the surface buffer pointer accordingly.
This fixes display corruption issue seen with running steam.
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6415>
Section 5.11 (Out-of-Bounds Accesses) of the GLSL 4.60 spec says:
"In the subsections described above for array, vector, matrix and
structure accesses, any out-of-bounds access produced undefined
behavior.... Out-of-bounds writes may be discarded or overwrite
other variables of the active program."
Fixes crashes when dereferencing gl_ClipDistance and gl_TessLevel*, e.g:
int index = -1;
gl_ClipDistance[index] = -1;
When LowerCombinedClipCullDistance is true.
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6363>
Several optimization paths, including constant folding, can lead to
indexing vector with an out of bounds index.
Out-of-bounds writes could be eliminated per spec:
Section 5.11 (Out-of-Bounds Accesses) of the GLSL 4.60 spec says:
"In the subsections described above for array, vector, matrix and
structure accesses, any out-of-bounds access produced undefined
behavior.... Out-of-bounds writes may be discarded or overwrite
other variables of the active program."
Fixes piglit tests:
spec@glsl-1.20@execution@vector-out-of-bounds-access@fs-vec4-out-of-bounds-1
spec@glsl-1.20@execution@vector-out-of-bounds-access@fs-vec4-out-of-bounds-6
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6363>
This makes sure that we keep executing the tests so that we can get our
alerts in IRC and know whether the tests are still flaking. It also keeps
us from having adjustments to the skip list causing failures/flakes to
move to different tests (as seen with a530 having to move some xfails
around after changing the skip list)
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6392>
So far, we've been putting our known flakes that intermittently fail CI
into the skips list. This has two downsides:
1) You don't know when the flakes stop happening and when to delist them
from skips, unless you go do a bunch of manual runs with the skips list
cleared.
2) If the flake was because the previous test left some broken state in
the HW, you may just move your intermittent to a new test.
With this new path, you can list your flakes in the flakes file to keep
them from erroring out people's pipelines. They still get run and
reported as is.
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6392>
The OpenCL image_width/height/depth functions have variants which can
take an LOD parameter. More importantly, LLVM-SPIRV-Translator always
generates OpImageQuerySizeLod even if the LOD is guaranteed to be zero.
Given that over half the hardware out there has an LOD field for image
size queries (based on a rudimentary scan through their NIR -> whatever
code), we may as well just add the source to the NIR intrinsic. If this
is ever a problem for anyone, the lowering is pretty trivial.
I've also added asserts to everyone's drivers that should alert them if
they ever see an LOD other than zero. This will never happen with GL or
Vulkan so there's no need for panic.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6396>
v2:
a) Move `supported_spirv_verssions()` to `spirv::` (Francisco Jerez)
b) Introduce a `SPV_MAKE_VERSION` macro to avoid making mistakes and
making it more readable than its uint representation.
v3: Replaced an if-statement with a `std::min()` in
`spirv::get_spirv_translator_options()` (Karol Herbst)
v4: Turn `SPV_MAKE_VERSION()` into a function (Francisco Jerez)
Signed-off-by: Pierre Moreau <dev@pmoreau.org>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5038>
SPIRV-LLVM-Translator had API-breaking changes during version 0.2.1.
Since the new API was being used, a higher version has to be requested.
While at it and since SPIRV-LLVM-Translator added a new API to request a
specific SPIR-V version as well as allowed SPIR-V extensions, increase
the version number to the first including those new features.
v2: Require an LLVM version which is compatible with the
SPIRV-LLVM-Translator that was found; that requirement was
previously implicit and would be ensured when that library was
built. Making it explicit will help in cases where multiple versions
of LLVM might be installed.
v3: fix use of undefined _minimum_llvmspirvlib_version_array
v4 (Karol): fix creating the minimum requested version
Simplifing the code
Signed-off-by: Pierre Moreau <dev@pmoreau.org>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Serge Martin <edb@sigluy.net>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5038>
As the original comment says, we can't really give the user what they
want if there's a timestamp inside a GMEM renderpass, but we can give
them a better approximation of it. At least sysmem renderpasses will now
have an accurate timestamp.
Also, don't emit the WFI if it's not necessary, based on the stage
flags.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5720>
Loads, stores, clears, and resolves now happen per-view. Since we only
support multiview with sysmem rendering, we only implement this for
sysmem clears and resolves.
There aren't any tests that mix multiview and MSAA, so no coverage of
the resolve path.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5720>
This cuts a bunch of vector setup for undef components in the i965 vec4
backend. Noticed while looking into codegen regressions in nir-to-tgsi.
brw results:
total instructions in shared programs: 3893221 -> 3881461 (-0.30%)
total cycles in shared programs: 113792154 -> 113810288 (0.02%)
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6054>
On glmark2-es2 -bterrain:
594.05KB leaked over 9282 calls from:
panfrost_batch_update_bo_access
at ../src/gallium/drivers/panfrost/pan_job.c:462
in /home/alyssa/rockchip_dri.so
panfrost_batch_add_bo
at ../src/gallium/drivers/panfrost/pan_job.c:560
panfrost_batch_add_bo
at ../src/gallium/drivers/panfrost/pan_job.c:519
in /home/alyssa/rockchip_dri.so
panfrost_batch_add_resource_bos
at ../src/gallium/drivers/panfrost/pan_job.c:569
panfrost_batch_add_fbo_bos
at ../src/gallium/drivers/panfrost/pan_job.c:588
in /home/alyssa/rockchip_dri.so
panfrost_create_batch
at ../src/gallium/drivers/panfrost/pan_job.c:126
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Cc: mesa-stable
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6373>
8.74KB leaked over 52 calls from:
0xffffbb5b9fc3
in ??
_mesa_hash_table_init
at ../src/util/hash_table.c:163
in /home/alyssa/rockchip_dri.so
_mesa_hash_table_create
at ../src/util/hash_table.c:186
_mesa_hash_table_u64_create
at ../src/util/hash_table.c:701
in /home/alyssa/rockchip_dri.so
panfrost_nir_assign_sysvals
at ../src/panfrost/util/pan_sysval.c:130
in /home/alyssa/rockchip_dri.so
midgard_compile_shader_nir
at ../src/panfrost/midgard/midgard_compile.c:2905
in /home/alyssa/rockchip_dri.so
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Cc: mesa-stable
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6373>
Before we drop the reference.
160 calls with 0B peak consumption from:
0xffffbd9d2fc3
in ??
pan_compute_liveness
at ../src/panfrost/util/pan_liveness.c:127
in /home/alyssa/rockchip_dri.so
mir_compute_liveness
at ../src/panfrost/midgard/midgard_liveness.c:55
in /home/alyssa/rockchip_dri.so
midgard_opt_dead_code_eliminate
at ../src/panfrost/midgard/midgard_opt_dce.c:118
in /home/alyssa/rockchip_dri.so
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Cc: mesa-stable
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6373>
No need to put it on the context, we can keep it local in mir_squeeze
and drop when we're done.
15.77KB leaked over 85 calls from:
0xffffaed3bfc3
in ??
_mesa_hash_table_rehash
at ../src/util/hash_table.c:368
in /home/alyssa/rockchip_dri.so
hash_table_insert
at ../src/util/hash_table.c:403
in /home/alyssa/rockchip_dri.so
find_or_allocate_temp
at ../src/panfrost/midgard/mir_squeeze.c:48
in /home/alyssa/rockchip_dri.so
find_or_allocate_temp
at ../src/panfrost/midgard/mir_squeeze.c:35
in /home/alyssa/rockchip_dri.so
mir_squeeze_index
at ../src/panfrost/midgard/mir_squeeze.c:76
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Cc: mesa-stable
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6373>
After we compile from NIR to a native binary, we can throw away the NIR.
17.47KB leaked over 104 calls from:
0xffff87dcafc3
in ??
_mesa_hash_table_init
at ../src/util/hash_table.c:163
in /home/alyssa/rockchip_dri.so
_mesa_hash_table_create
at ../src/util/hash_table.c:186
nir_lower_vars_to_ssa_impl
at ../src/compiler/nir/nir_lower_vars_to_ssa.c:717
in /home/alyssa/rockchip_dri.so
nir_lower_vars_to_ssa
at ../src/compiler/nir/nir_lower_vars_to_ssa.c:817
optimise_nir
at ../src/panfrost/midgard/midgard_compile.c:504
in /home/alyssa/rockchip_dri.so
midgard_compile_shader_nir
at ../src/panfrost/midgard/midgard_compile.c:2895
in /home/alyssa/rockchip_dri.so
panfrost_build_blit_shader
at ../src/panfrost/lib/pan_blit.c:103
in /home/alyssa/rockchip_dri.so
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Cc: mesa-stable
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6373>
Fixes heaptrack leak:
19.37KB leaked over 63 calls from:
0xffff92bbefc3
in ??
nir_alu_instr_create
at ../src/compiler/nir/nir.c:442
in /home/alyssa/rockchip_dri.so
clone_alu
at ../src/compiler/nir/nir_clone.c:277
in /home/alyssa/rockchip_dri.so
clone_instr
at ../src/compiler/nir/nir_clone.c:495
in /home/alyssa/rockchip_dri.so
clone_block
at ../src/compiler/nir/nir_clone.c:544
clone_cf_list
at ../src/compiler/nir/nir_clone.c:594
clone_function_impl
at ../src/compiler/nir/nir_clone.c:672
in /home/alyssa/rockchip_dri.so
nir_shader_clone
at ../src/compiler/nir/nir_clone.c:744
in /home/alyssa/rockchip_dri.so
panfrost_shader_compile
at ../src/gallium/drivers/panfrost/pan_assemble.c:154
in /home/alyssa/rockchip_dri.so
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Cc: mesa-stable
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6373>
Whereas the main batch->pool is CPU read/write, the new
batch->invisible_pool is not. This enables GPU-internal structures that
the CPU must allocate from a pool dynamically but does not read,
corresponding to the BO_INVISIBLE create flag.
The use case is speeding up varying allocation by skipping the
CPU-side mmap/munmap.
We simultaneously half the pool's minimal allocation to avoid negatively
affecting memory usage.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6373>
We were failing to set the "Headerless Message for Preemptable Contexts"
bit in SAMPLER_MODE in the compute context. Other drivers use a single
hardware context, so setting it on the render engine was sufficient to
flip it in both pipelines. But iris uses a separate hardware context
for compute, so we were only getting these set for the render context.
Thanks to Jason Ekstrand for catching this bug.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6380>
We were calling the table-based unpack functions from inside the pack and
unpack table's methods, so if anything included these pack functions (such
as a call to a table-based pack function), you'd pull in all of unpack as
well.
By calling them explicitly, we save some overhead in these functions
(switch statement, address math on the zero x,y arguments) anyway.
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6307>
Eric Anholt identified the issue when merging one of my MRs: the
variable contained words in '`' backticks, which caused them to be
executed by the bare metal runner's shell.
Quote the value printed using bash's shell expansion feature to make
sure anything in the future will be properly quoted.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6389>
This pass works entirely with variables, all we have to do is ignore any
derefs we see which we can't chase back to the variable. The one
interesting case we have to handle is if we have a complex use of a
deref_var. In that case, we have to flag it non-constant.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6210>
The *2 here would bump into the *2 in regset, causing assertion failures
dumping CS programs. Just set the mergedregs flag on a6xx, and don't
duplicate the mergedregs logic. If you're dealing with new HW where we
don't know if mergedregs is set, you may need to tweak the flag during
disasm setup for the stats to make sense.
Fixes: f7bd3456d7 ("freedreno: deduplicate a3xx+ disasm")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6323>
This matches what ir3.c does in the mergedregs case: just count max full
reg used. This flag is unset so far, but will be soon and keeps our
output comparable between blob and freedreno.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6323>
Previously we were doing this both for draw and binning pass.. resulting
that the stateobj contained first the incorrect state (based on binning
pass shader with varyings DCEd) followed by the correct state.
Also, in the streamout case we should link binning pass VS against the
real FS, rather than the dummy FS, so that OUTLOC's match (since same
streamout stateobj is used for both draw and binning pass).
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6376>
During build on Android 10, build error occurred:
'''
[ 26% 456/1718] Gen Header: libfreedreno_registers_32 <= a3xx.xml.h
FAILED: out/target/product/pinephone/gen/STATIC_LIBRARIES/libfreedreno_registers_intermediates/registers/adreno/a3xx.xml.h
/bin/bash -c "PATH=/usr/bin:\$PATH python3 external/mesa3d/src/freedreno/registers/gen_header.py external/mesa3d/src/freedreno/registers/adreno/a3xx.xml > out/target/product/pinephone/gen/STATIC_LIBRARIES/libfreedreno_registers_intermediates/registers/adreno/a3xx.xml.h"
Traceback (most recent call last):
File "external/mesa3d/src/freedreno/registers/gen_header.py", line 470, in <module>
main()
File "external/mesa3d/src/freedreno/registers/gen_header.py", line 446, in main
xml_file = sys.argv[2]
IndexError: list index out of range
'''
Align build rules with meson fixes it.
Fixes: 62ebd342 ("freedreno/registers: split header build into subdirs")
Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6170>
This is a missing part of freedreno EXT_semaphore support,
recently merged as part of series adding EXT_external_objects. This hunk was
actually lost due to a mistake on my side while doing a rebase.
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6383>
This currently covers two situations where it's obvious that
the GPU hung:
1) when wait-of-idle doesn't finish in a finite time
2) when a CS submission is cancelled by the kernel
There is still probably some other situations that aren't yet handled.
According to the Vulkan spec, some operations should return
VK_ERROR_DEVICE_LOST when the corresponding logical device is
known to be lost.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5878>
vulkan has these separate, should be fine for GL as well as
the values will be the same anyways.
Fixes:
dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_texel_buffer.*
dEQP-VK.binding_model.descriptorset_random.sets4.noarray.ubolimitlow.sbolimitlow.sampledimglow.outimgtexlow.noiub.uab.vert.noia*
dEQP-VK.binding_model.descriptor_copy.graphics.uniform_texel_buffer.*
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6339>
The lod query doesn't take a layer, but the code tries to use one,
detect lodq and don't use a layer in those cases.
There appears to be no GL tests for this behaviour, but the vulkan
CTS hits it.
Fixes:
dEQP-VK.glsl.texture_functions.query.texturequerylod.*
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6339>
v2: Use 'prsc' and 'rsc', 'pmemobj' and 'memobj' for consistency with
rest of the code. (Rob Clark)
v3: - Use the existing flag PIPE_BIND_LINEAR instead (Marek Olšák)
- Assert that the resource is not intended for scanout (Rob Clark)
- Use the fd_resource_allocate_and_resolve() helper (Rob Clark)
- Check that bo's resolved size fit into memobj's bo size (Rob Clark)
v4: Don't steal memobj's bo, but share it instead by getting a new
ref. (Rob Clark)
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4565>
v2: Add implementation of fd_memobj_destroy() virtual func, which was newly
added.
v3: The memobj bo must be non-NULL and destroyed as part of memobj
destruction (instead of its reference being stolen). (Rob Clark)
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4565>
If tiling is linear, also adds the corresponding pipe bind flag
to the resource template when creating a new resource from the
memory object.
Modified TexParameteri to update the TextureTiling option only when the
texObj is not immutable (before TexStorageMem*DEXT is called to create
the texture from external memory).
v2: Ensure that memory object is not NULL before setting the
TextureTiling option (fixes TexStorage*D).
v3: Also add flag PIPE_SHARED to bindings (needed for some gallium
drivers).
v4: Use PIPE_BIND_LINEAR instead of adding a new PIPE_RESOURCE_FLAG
(Marek Olšák)
Co-authored-by: Eduardo Lima Mitev <elima@igalia.com>
Co-authored-by: Eleni Maria Stea <estea@igalia.com>
Co-authored-by: Hyunjun Ko <zzoon@igalia.com>
Reviewed-by: Rohan Garg <rohan.garg@collabora.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4565>
We really need to update the enum for consistency, but that involves
a bunch of GL & bitfield work which is error-prone, so since this is
a fix for stable lets do the simple things.
Confirmed that nothing in radv/aco/nir/spirv uses MAX_VERT_ATTRIB
except the one thing I bumped.
CC: mesa-stable
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6120>
This uses a new gralloc perform op that returns the buffer info we
need. No need to guess at formats, hard code offsets and recalculate
strides. This also gives us the format modifier as well as aux planes
for compressed RGBA buffers.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6055>
This function wants to create a __DRIimage for an ANativeWindowBuffer,
which is mostly the same logic as when we create an EGLImage for an
ANativeWindowBuffer. Reuse droid_create_image_from_prime_fds().
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6055>
Instead of building up EGL attribute lists and then having to parse
them again, call the DRI driver directly and then use the
dri2_create_image_from_dri() helper to wrap the __DRIimage in an
EGLImage.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6055>
Although it's kind-of similar to "(rptN)" in the shader ISA, I called it
"xmov" to make it clear that it's completely orthogonal to "(rep)",
although you certainly can use both modifiers on the same instruction.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6368>
This struct allows us to pass the configuration as a struct, which can
more easily be extended to take more arguemnts as long as we're careful
about zero-initialization.
We keep the old create-function, but implement it as a wrapper on top so
we don't have to update all existing call-sites right now.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5976>
Expanding the primitive-type has two undesirable effects:
1. It breaks primitive-restart. This is possible to fix by explicitly
handling primitive-restart in more conversion routines. But
u_indices_gen.py is kind of a mess, so it's not trivial as-is.
2. It changes the reported gl_VertexID.
While it might be possible to work around this in each driver, it seems
better to avoid this when we can.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5976>
Due to scheduled physical lab maintenance to prepare for expansion and
better shard our device types across redundant infrastructure, these
device types will be inaccessible for approx. 3 hours. Disable them
until they are back.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6302>
The round-to-nearest-even implementation found in lower_2f() is incorrect
for any value having a significand that is not directly representable
and whose non-representable part lies between 1 and half the minimum
representable value. In this case, the significand is rounded up instead
of being rounded down.
Fixes: 936c58c8fc ("nir: Extend nir_lower_int64() to support i2f/f2i lowering")
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Tested-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6290>
For some unfathomable reason, three out of these four tests often time
out when running within CI. On the assumption that there is some
parallelisation badness happening rather than the non-UNIX tests
entering infinite loops, try just marking them as serial-only.
This should have a negligible impact on runtime since they are quick to
execute.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6301>
This is the initial import of the vallium frontend for gallium.
This is only good enough to run the triangle and the gears demo
(wrongly) from Sascha demos.
Improvements are mostly on the llvmpipe side after this.
It contains an implementation of the Vulkan API which is mapped
onto the gallium API, and is suitable only for SOFTWARE drivers.
Command buffers are recordred into malloced memory, then later
they are played back against the gallium API. The command buffers
are mostly just Vulkan API marshalling but in some places the information is
processed before being put into the command buffer (renderpass stuff).
Execution happens on a separate "graphics" thread, againt the gallium API.
There is only a single queue which wraps a single gallium context.
Resources are allocated via the new resource/memory APIs.
Shaders are created via the context and bound/unbound in the
second thread.
(No HW for reasons - memory management, sw paths for lots of paths,
pointless CPU side queue)
v2: drop mesa_icd, drop cpp_args, drop extra flags, change meson config (Eric)
v2.1: use meson-gallium job
meson pieces:
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
overall:
Acked-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6082>
This adds an option to the WSI support for a software path to be
used with the vulkan sw drivers. There is probably some changes
that could be made to improve this and use present, for now
just use put image.
v2: roll out flag across all drivers (Eric)
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6082>
In order to support vulkan over gallium for the sw renderers,
there needs to be a vulkan-like memory allocation API.
It doesn't need to be overly complicated for the needs of the sw
renderers.
The vallium layer will allocate resources and memory separately
and bind them via this API.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6082>
This is the only user of fetch_rgba outside of llvmpipe, and it's in the
fallback path of this fallback path. Looking at an example of these two
functions, b8g8r8a8's unpack_rgba is 2.7x as long as fetch_rgba. It feels
reasonable to sacrifice some perf in this already slow (VBO readback, and
a function pointer call per attribute per vertex) path to reduce our
binary size. And, if I ever finish getting unpack codegen to switch to
rows instead of rects, that factor will go back down.
Saves 40kb of binary on non-llvmpipe gallium drivers.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6305>
A single format either had the float, the sint, or the uint version.
Making the dst be void * lets us store them in the same slot and not have
logic in the callers to call the right one.
-6kb on gallium drivers
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6305>
KHR-GL45.robust_buffer_access_behavior.vertex_buffer_objects
on the CTS 4.6.0 branch and this fixes it.
Roland identified that if the vertex format doesn't contain channels
then we shouldn't be overriding them to 0, so RGB fetch out of bounds
should return 0 for RGB, but the A channel should still be getting back
1.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6287>
Changes are necessary after commit 84ed2d098
("util/format: expose generated format packing functions through a header")
because script for format/u_format_pack.h has different commandline
compared to existing pattern
Generated sources rules are ported from meson
Fixes: 84ed2d098 ("util/format: expose generated format packing functions through a header")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6319>
If there's some reason why this needs to be a tripple loop, I'm not
seeing it. As far as I can tell, all the inner-most loop does is look
for the next remaining block not already in cur_level->blocks. There's
no reason to re-walk the whole set every time just to do that.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2401>
It's really hard to track in this pass which sets are getting ralloc'd
off which other sets. To avoid leaks, just pass a mem_ctx around
everywhere and ralloc almost everything off the one context. We do keep
using recursion a few places where it's crystal clear what the parent
relationship is.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2401>
v2 (Karol):
renamed pathes to paths
use more bool
use _mesa_set_intersects
deduplicated some code
fixed some typos
v3 (Karol):
don't enable structurizer as we do this in vtn now
v4 (Jason):
A few clean-ups due to unstructured NIR changes
v5 (Jason):
Misc whitespace and style cleanups
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Tested-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2401>
These are safe to call on either structured or unstructured NIR but
don't provide the nice ordering guarantees of nir_foreach_block and
friends. While we're here, we use them for a very small selection of
passes which are known to be safe for unstructured control-flow. The
most important such pass is nir_dominance which is required for
structurizing.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2401>
bifrost requires both "pafrost/lib/midgard_pack.h" and "midgard_pack.h" headers
Fixes the following building error:
In file included from external/mesa/src/panfrost/bifrost/cmdline.c:33:
In file included from external/mesa/src/panfrost/bifrost/test/bit.h:31:
external/mesa/src/panfrost/lib/pan_device.h:40:10: fatal error: 'midgard_pack.h' file not found
#include <midgard_pack.h>
^~~~~~~~~~~~~~~~
1 error generated.
Fixes: bce1a7e9 ("android: panfrost: Redirect cmdstream includes through GenXML")
Fixes: 88dc4c21 ("panfrost: Redirect cmdstream includes through GenXML")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6322>
This involves rolling our own int packing functions, because the u_format
versions do clamping which differs from VK spec requirement.
This reduces the size of libvulkan_freedreno.so significantly.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6304>
Calling SET_TILING on a DMA buffer with the gen12 CCS modifier can fail
unnecessarily. The main surface in the BO is Y-tiled, but the CCS portion is
linear and can have a stride that's not a multiple of 128B. Because SET_TILING
is called on the CCS plane with I915_TILING_Y, the ioctl will sometimes reject
the stride.
SET_TILING was originally used in b6d45e7f74 to
fix an assertion failure in iris_resource_from_handle. Assigning the BO's
tiling_mode field is sufficient to avoid the failure.
Fixes: c19492bcdb ("iris: Handle importing aux-enabled surfaces on TGL")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6296>
Some of the generated functions can be useful without going through the
format table (filling border color struct in turnip). By not calling these
functions through the format table, we should eventually be able to garbage
collect the unused packing functions, and also allows LTOs to happen.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6093>
Note we are just handling the index part of the format. This is *not*
the full format, which would include the swizzle (or v7 equivalent) and
the sRGB flag. But in the interest of incremental progress, let's move
this part over first and save on decoding complexity.
To avoid substantial churn from prefixing FORMAT to format names, we
special case the enums to avoid the prefix. This is undesirable but
reduces churn, especially since format handling is slated for an
overhaul soon to accomodate v7
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6195>
Instead of converting back and forth we should stick with fourcc codes
as the canonical layout definition. Furthermore modifiers allow all the
variants of AFBC to be encoded canonically, whereas the previous enum
does not (info about YTR is encoded out of band, for instance).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tested-by: Icecream95 <ixn@keemail.me>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6159>
It's safe to do the math in 32 bits because they're all local workgroup
calculations. We just need to do a conversion at the end. For a couple
of intrinsics, we just turn them into 32-bit intrinsics and add a u2u64.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6280>
Fix warnings reported by Coverity Scan.
Resource leak (RESOURCE_LEAK)
leaked_storage: Variable bt1 going out of scope leaks the storage
it points to.
leaked_storage: Variable bt2 going out of scope leaks the storage
it points to.
Fixes: d0d14f3f64 ("util: Add unit test for stack backtrace caputure")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6246>
Fixes random failures of dEQP-VK.image.qualifiers.volatile.cube_array.r32i
and similar tests on Vega.
fossil-db (Navi):
Totals from 6 (0.00% of 135946) affected shaders:
VMEM: 1218 -> 1110 (-8.87%); split: +2.46%, -11.33%
SMEM: 174 -> 189 (+8.62%)
Copies: 84 -> 87 (+3.57%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: cd392a10d0 ('radv/aco,aco: use scoped barriers')
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6174>
Add tracking for # of instructions per category, similar to the last
patch. Also add a few other shader-db stats that were missing on the
disasm side, to make it easier to compare to shaders from cmdstream
traces.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6243>
in some cases (e.g., zink and d3d12) we only want to split the depth and stencil
buffers when we're mapping them, and we can handle packed buffers in other cases,
so being able to reuse the u_transfer_helper functionality is still desired but
only if we can preserve the underlying buffer the rest of the time
Kenneth Graunke notes during post-review:
Vulkan reads/copies on packed Z24S8 only return depth, so we need to use separate
Z24 and S8 reads and do packing tricks.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5338>
GEN:BUG:1604601757 prevents source modifiers for multiplication of
lower precision integers.
lower_mul_dword_inst() splits 32x32 multiplication into 32x16, and
needs to eliminate source modifiers in this case.
Closes: #3329
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Lowering source modifiers will convert a 16bit source to a 32bit
value. In the case of integer multiplication, this will reverse
previous lowering performed by lower_mul_dword_inst.
Assert to prevent an illegal DxD operation (and GPU hang).
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Fixes the following building errors:
target C: libpanfrost_encoder <= external/mesa/src/panfrost/encoder/pan_attributes.c
...
clang: error: no such file or directory: 'external/mesa/src/panfrost/encoder/pan_attributes.c'
clang: error: no input files
target C: libpanfrost_encoder <= external/mesa/src/panfrost/encoder/pan_afbc.c
...
clang: error: no such file or directory: 'external/mesa/src/panfrost/encoder/pan_afbc.c'
clang: error: no input files
Fixes: 1c62b5528 ("panfrost: Rename encoder/ to lib/")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6261>
We cannot decompress from the compute queue. While I'm pretty sure
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL is only useful on the
graphics queue, I cannot find a VU that prevents the transition
from happening on another queue, so we need to be careful here.
This patch ensures we do the decompression on the barrier that changes
the queue ownership.
Another problem was that DCC images were considered fast-clearable
when not DCC compressed, which resulted in a mess with concurrent
queue ownership.
Cc: <mesa-stable@lists.freedesktop.org>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3387
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6252>
Currently Linux kernel gathers performance counters at fixed
intervals (~5-10ms), so if application uses AMD_performance_monitor
extension and immediately after glFinish() asks GL driver for HW
performance counter values it might not get any data (values == 0).
Fix this by moving the "read counters from kernel" code from
"is query ready" to "get counter values" callback with a loop around
it. Unfortunately it means that the "read counters from kernel"
code can spin for up to 10ms.
Ideally kernel should gather performance counters whenever we ask
it for counter values, but for now we have deal with what we have.
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5788>
https://github.com/KhronosGroup/EGL-Registry/pull/95 has moved
a couple of extensions defines and functions to the upstream `eglext.h`,
but when 9a74746bd1 sync'ed these files we broke compilation
of apps that require these symbols on systems that don't have the
updated Khronos headers.
On non-GLVND builds, we still provide these headers, so everything's
fine, but on GLVND builds the Khronos headers are external so we need to
make sure we have a libglvnd version that's recent enough.
Fixes: 9a74746bd1 ("EGL: sync headers with Khronos")
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6069>
The code applied the restriction too late, which could overflow LDS size,
which started happening more often after the minimum vertex count was
increased for Sienna.
Incorporate the clamping into the previous code for rounding up the counts.
Now the LDS size can never overflow, but it may use vector lanes less
efficiently (max_gsprims can be decreased more), which will be addressed
in the next commit.
Fixes: 4ecc39e1aa ("radeonsi/gfx10: NGG geometry shader PM4 and upload")
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6137>
now that we're tracking these by shader, we want to ensure that they live through
each render pass successfully if there's no flush regardless of the timing when the
shader objects are destroyed. this becomes useful when we split up shader create and compile
functionality in future patches, at which point program refcounts can be changed
during successive draw calls, potentially resulting in a program being destroyed at that
point when it shouldn't be
with this patch, each shader used by the program gets a reference, with the renderpass
batch itself becoming the owner of the program such that it will be deleted
when the draw state gets invalidated and a new program is created
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5970>
We can go further in tracking what BOs are written to by the driver by
tracking when a buffer in unmapped. A BO could be mmap, written, unmap
and never be written to again. In such case we can just write the BO's
content on the first exec buf after unmap and never write it again.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2201>
This implied upgrading to the Visual Studio 2019 image, not for VS
itself, but for the newer Python 3.8.5 version it contains, to avoid
UnicodeDecodeError inside modulefinder module when attempting to decode
our UTF-8 encoded Python scripts with cp1252 encoding.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6184>
They're almost entirely split by whether you're uploading user buffer or
from a BO. While I'm rewriting the API, drop the emit_const ->
fdN_emit_const wrapper in favor of a #define before the header and a
little helper for the asserts.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5990>
I got tripped up again with the index vs count vs size fields and I'd
rather we didn't store the redundant info. Settle on immediates_count as
"how many dwords of immediates we have"
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5990>
1) convert to getopt, and drop most variant related options since
they aren't super-useful these days.. and easy enough to add
back if/when needed. (Also, none of the newer shader variant
options where covered before.)
2) covert to dynamically allocated shader/variant, to get things
working again after ir3_shader/_variant converted to ralloc
3) few small cleanups
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6189>
This is a followup of 19db1a540c.
This commit fixed KHR-GL45.texture_view.view_classes on gfx9 but the test
still failed when using AMD_DEBUG=nodma or AMD_DEBUG=nodcc,nodma.
The workaround is now used from si_resource_copy_region so it covers the
previous call site (si_texture_transfer_map) and the sctx->dma_copy
fallback code.
Fixes: 19db1a540c ("radeonsi: add a workaround to fix KHR-GL45.texture_view.view_classes on gfx9")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6115>
The previous implementation kept a hashtable of a Backtrace object per
thread. debug_backtrace_capture is supposed to store a backtrace in
the passed in debug_stack_frame array, but instead overwrote the
per-thread Backtrace object.
This new version works more like the libunwind based capture. We hash
the file and symbol names and store pointers in the debug_stack_frame
struct. This way debug_backtrace_capture doesn't overwrite previous
captures or allocate memory that needs to be freed.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6112>
Quiets this warning:
../../master/src/mapi/glapi/tests/check_table.cpp:576:20: error: non-constant-expression cannot be narrowed from type 'unsigned int' to 'int' in initializer list [-Wc++11-narrowing]
{ "glColor3dv", _O(Color3dv) },
^~~~~~~~~~~~
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6112>
Similar to other skips for texture queries that don't actually sample
the texture and which results are not packed.
We can't use nir_tex_instr_is_query() here to skip the lowering for all
queries since that causes regressions in Piglit. Apparently, we do want
to lower some of the query results. In particularly, the LOD query.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6169>
Trying to figure out how uniforms were working, I found that computerator
had different behavior from our GL fragment shaders. Given that 3xx had
an SP_ bit for this (thanks flto@ for the note), it was a matter of
pasting bits of SP_* setup into computerator until I got the GL behavior.
I named it the same as the a3xx register.
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6179>
We would be making a MOV from a u32, when we should be loading from a
16-bit value. This likely didn't bite us because we only do mediump in FS
and CS so far, and indirect uniforms are usually in a VS (and usually
highp).
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6179>
This moves the semaphore implementation and tu_QueueSubmit to
tu_drm.c, such that that's the only file including xf86drm.h and
msm_drm.h. This way, the entire kernel interface is contained in
tu_drm.c
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5999>
This patch fixes the case where less number of reference surfaces created and destoyed
on need basis. The problem comes when we are refereing old assoiciated data for newly
created target buffer with same address. Here old target buffer destroyed as that
surface is no more used as reference for next frames and when we create a new surface
for the next frame to process we will get the surfaceid and same target address
of destroyed surface.
When new surface/surface->buffer/target ,target->codec is null as we cleared when we
destroy this surface, but per ref_mapping logic, it was taking null associated data
i.e.0 as curr_ref_idx. Hence total reference mapping table goes wrong with wrong data.
Beacuse of this, we have seen corrupted vp9 decoded frames.
Signed-off-by: SureshGuttula <suresh.guttula@amd.corp-partner.google.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5452>
This was meant to handle incoherent accesses by always flushing them,
but it accidentally checked for the coherent variant instead. As a
result e.g. a vkCmdClearImage() followed by a renderpass using the image
didn't get any flushes, resulting in the same sort of corruption seen
with sysmem renderpass clears. This happened to be exposed via some
tests that used multiview.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6009>
Some changes unintendedly slipped into an unrelated commit before it was
merged.
This caused kernel modules to be built and installed in the ramdisk,
which caused some devices to fail to boot due to the ramdisk size limit
being surpassed.
These changes weren't in effect until a subsequent commit triggered a
rebuild of the ramdisks.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Fixes: a9560939e0 ("ci: Build-test Panfrost tools")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6167>
The OpenGL flavor of SPIR-V allows for samplers inside structs. This
means that our simple array-of-array handling isn't sufficient and we
need something substantially more complex for generating NIR types.
Fixes: 14a12b771d "spirv: Rework our handling of images and samplers"
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6065>
Example:
../src/freedreno/ir2/instr-a2xx.h:384:1: note: offset of packed bit-field
‘const_index’ has changed in GCC 4.4
384 | } instr_fetch_vtx_t;
It's apparently due to bitfields that would cross the width of their type.
Just expand the types of the affected fields so that the compiler quiets
down.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6165>
2D path is using the same hardware as the 3D path, with the advantage of
separate register state, but here it requires WFI and extra cache flushing
and invalidating, so it should be better to just use the 3D path. There are
also some cases where the 3D path would be much faster, since it can clear
multiple attachments at once.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5775>
One day, we may want copy_prop_vars or other passes to be able to see
through certain types of casts such as when someone casts a uint64_t to
a uvec2. However, for now we should just avoid casts all together.
Fixes: d8e3edb784 "nir/deref: Support casts and ptr_as_array in..."
Tested-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6072>
This manages to make some extra vec operations that would turn into movs
go away.
brw shader-db:
total instructions in shared programs: 3895037 -> 3893221 (-0.05%)
total cycles in shared programs: 113832759 -> 113792154 (-0.04%)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6050>
A630 doesn't have the HW format we use to sample stencil, so it needs a
workaround. It also has a bug around the AS_R8G8B8A8 format, which doesn't
work when UBWC is disabled, so use 8_8_8_8_UNORM instead when UBWC is
disabled (using AS_R8G8B8A8 or 8_8_8_8_UNORM should only matter with UBWC)
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5438>
This is mainly for the benefit of automated syncing of changes from mesa
back to envytools, where the same subdir meson.build's are used, but the
toplevel meson.build is different. In the envytools case, we want these
depenendencies to be required.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6154>
Instead of building the adreno/foo.xml headers from the toplevel, split
out a subdir(). This fits better with how meson likes things to be
structured. But it does require fixing a bit about how gen_header.py
resolves imports, ie. it cannot assume the src file is at the root of
the $RNN_PATH.
This is needed for the next patch, to add support for installing the
register database for use with installed tools.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6154>
No need for rnn_path.h, just construct the whole thing in meson and pass
via c_args. Also move where the path is constructed up one level. This
will be needed for syncing back to envytools, where the path will be
different.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6154>
libxml2 can load gzip compressed files, so lets look for these too.
This will be useful for installing the register database so that an
installed cffdump/crashdec can use them. But it isn't too useful
to be able to edit the installed register database, so we can gzip
them to use less disk space.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6154>
When iris imports an I915_FORMAT_MOD_Y_TILED_GEN12_RC_CCS surface, it
allocates a buffer to hold the indirect clear color. When the import is
complete, iris_resource::aux::clear_color is set to zero but the
indirect buffer is filled with garbage values. This could break certain
texture view use-cases, so zero the allocated buffer to fix those.
Fixes: c19492bcdb ("iris: Handle importing aux-enabled surfaces on TGL")
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6092>
It's possible an SSA value depends on a register; in this case, chasing
the source would result in a crash as the chase helper in NIR asserts
is_ssa. Instead we should check a priori that all the argments are in
fact SSA, bailing otherwise.
In the piglit shader exhibiting this bug (by looping over the index),
bailing on the ishl instruction is -necessary-. This is not merely us
being cowardly to avoid seeing through the registers; indeed, if we
wrote away the ishl instruction, the shift itself would have to be
stored in a load/store register (r26/r27) which would preclude reading
it in the loop, creating a register allocation failure later in the
compile. So this is the correct solution due to the restricted
semantics.
Closes#3286
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reported-by: Icecream95 <ixn@keemail.me>
Fixes: f5401cb886 ("pan/midgard: Add address analysis framework")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6144>
When the llvm draw engine is used for draw shaders in st_program the driver
may not enable the cap PIPE_CAP_PACKED_UNIFORMS, so uniforms are not
be lowered to UBOs. However, llvm doesn't support nir_load_uniform, so lower
the uniforms to UBO now. The multiplier is set to 16 to be the same like in
the TGSI code path.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5681>
Fixes the following building errors:
clang: error: no such file or directory: 'external/mesa/src/gallium/drivers/freedreno/a2xx/disasm-a2xx.c'
clang: error: no input files
FAILED: out/target/product/x86_64/obj/SHARED_LIBRARIES/gallium_dri_intermediates/LINKED/gallium_dri.so
ld.lld: error: undefined symbol: disasm_a2xx
>>> referenced by ir2_assemble.c:546 (external/mesa/src/gallium/drivers/freedreno/a2xx/ir2_assemble.c:546)
>>> ir2_assemble.o:(assemble) in archive out/target/product/x86_64/obj/STATIC_LIBRARIES/libmesa_pipe_freedreno_intermediates/libmesa_pipe_freedreno.a
clang-9: error: linker command failed with exit code 1 (use -v to see invocation)
Fixes: f39afda1a7 ("freedreno: move a2xx disasm out of gallium")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6151>
Fixes the following building errors:
FAILED: ninja: 'external/mesa/src/freedreno/registers/a2xx.xml',
needed by 'out/target/product/x86_64/gen/STATIC_LIBRARIES/libfreedreno_registers_intermediates/registers/a2xx.xml.h',
missing and no known rule to make it
...
FAILED: ninja: 'external/mesa/src/freedreno/registers/adreno-pm4-pack.xml.h',
needed by 'out/target/product/x86_64/gen/STATIC_LIBRARIES/libfreedreno_registers_intermediates/registers/adreno-pm4-pack.xml.h',
missing and no known rule to make it
Fixes: b721d336da ("freedreno: slurp in rnndb")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6151>
We were open-coding it, and getting variant parsing wrong for things
like "A4XX-" which don't explicitly include the version being
disassembled. Use the rnn function instead. This makes CP_INDIRECT show
up again. Also propagate const-ness to users.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6140>
It's totally not obvious, but this runs extra error checking and is
necessary for correct variant handling, and variant handling will
silently not work if it's not enabled. Add it asm.c even though it's not
strictly necessary, to prevent anyone from missing this in the future.
Missing this really should be an error.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6140>
We'll need this for afuc, and we're currently also open-coding the same
thing in rnnutils. It seems this function was added to decode pm4 packet
names, but it currently has no users, so make it useful for what it
was intended to do.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6140>
`init_haiku()` is called by `eglInitialize()`, which then calls
`_eglComputeVersion()` (without even anything in between). The latter
sets the EGL version based on the extensions supported, and since Haiku
doesn't support any it will end up overwriting the same `1.4` value.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6131>
Previously we parsed a src non-terminal but did nothing with it. Since
the WAIT instruction is kind of weird, in that you have to give it the
same notification subregister for both destination and source, and it
always has an exec size of 1, let's parse a destination instead of a
source. This way, we can parse a writemask rather than a swizzle in
align16 mode, and easily convert the writemask to a swizzle to create
the source register.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5956>
brw_reg::subnr is in bytes, like the subnr field in the instruction
word, but we disassemble the subregister number in units of the type.
For example g0.3<1>F would have a subnr=12.
These non-terminals produce a brw_reg and feed into other non-terminals
that call brw_reg(), where they are passed the subnr that we set here.
brw_reg()'s subnr parameter is expected to be in terms of the register
type, and it is multiplied by the type size to calculate the subnr in
bytes.
In these non-terminals, we don't know the register type yet, so we
must store the subregister number as it was given to us in the .subnr
field and let the brw_reg() constructor handle the conversion to the
canonical byte-based subnr form when it knows the type.
Before this patch, subregister numbers applied to these registers would
be multiplied with the type size twice.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5956>
Also document some other registers gleaned from looking at the context
switch save/restore routines and fix CP_SDS_REM_SIZE, and make the names
line up with the CP perfcntr names. Note that the CP reads the draw
stream size in CP_SET_BIN_DATA5 using MEM_READ_ADDR, which is probably
why this was mistaken for the draw stream size address.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6123>
Mesa returns a stub function pointer to glAnything for years.
Android framework till API level 30 just uses function pointers
returned from eglGetProcAddress without checking if the underlying
extension is supported. If we return stub pointers for functions
in GL_EXT_debug_marker, Android just uses our stub functions instead
of its own stubs and then fail the dEQP. In the past, the issue
didn't show up because mesa only has limited slots and run out of slots
before Android calls eglGetProcAddress on functions inside
GL_EXT_debug_marker.
Signed-off-by: Lepton Wu <lepton@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5652>
In an effort to simplify MIR by not prepacking instructions, this commit
removes references to `ins->alu.outmod` so that we can later remove the
`ins->alu` field from midgard_instruction.
Every place that was using `ins->alu.outmod` was changed to now use the
generic `ins->outmod` field instead.
We then reconstruct the outmod field right before emission.
Signed-off-by: Italo Nicola <italonicola@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5933>
In an effort to simplify MIR by not prepacking instructions, this commit
removes references to `ins->alu.reg_mode` so that we can later remove
the `ins->alu` field from midgard_instruction.
Every place that was using reg_mode was changed to now use the generic
`ins->src_type` field instead.
We then reconstruct the reg_mode field right before emission.
Signed-off-by: Italo Nicola <italonicola@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5933>
In an effort to simplify MIR by not prepacking instructions, this commit
removes references to `ins->alu.op` so that we can later remove the
`ins->alu` field from midgard_instruction.
Every place that was using ins->op was changed to now use the generic
`ins->op` field instead.
We then reconstruct the `alu.op` field right before emission.
This new field is generic and can contain opcodes for ALU, texture or
load/store instructions. It should be used in conjunction with
`ins->type`, just like the current prepacked `op` field.
Signed-off-by: Italo Nicola <italonicola@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5933>
I had this as abort() in my original implementation since I was doing
drm-shim and my kernel driver in parallel based around using a SW
simulator, and I wanted to always update both, but it means that people's
new feature detection code can easily end up breaing their drm-shim
shader-db runs (such as intel's kernel_has_dynamic_config_support()
checking for -ENOENT instead of -EINVAL for a feature, which showed up on
my personal runner but not fd.o's for reasons I'm unclear on).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5994>
We only need one s_bfe for a conversion with a swizzled source.
shader-db (parallel-rdp, Navi):
Totals from 487 (71.30% of 683) affected shaders:
SpillSGPRs: 3284 -> 3233 (-1.55%); split: -2.71%, +1.16%
SpillVGPRs: 2174 -> 2150 (-1.10%); split: -1.24%, +0.14%
CodeSize: 2497864 -> 2445544 (-2.09%); split: -2.11%, +0.01%
Instrs: 450613 -> 445104 (-1.22%); split: -1.27%, +0.05%
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5259>
That's an attempt at replacing the complex __int64_to_float() and
__float_to_int64() implementations found in float64.glsl by a simpler
native NIR equivalent.
Thanks to that, we can have lower those conversion without having to
compile a GLSL shader, which would be quite annoying for OpenCL
kernels.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5588>
Connor recently ran into an issue where the chezas were hanging where his
GPUs weren't, and was blocked on getting some feedback on what was
happening. A devcoredump will help non-cheza-having devs debug (or
hopefully with other intermittent fails).
Closes: #3187
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6036>
This effectively reverts part of 2907faee, which changed dri2_make_current() to
always take a dri2_dpy reference regardless of whether or not a new context or
surface(s) were being bound. This led to a reference count imbalance as there
was no corresponding code added to drop a reference on the dri2_dpy. As a
consequence, any application that called eglInitialize() on a default/native
display after having called eglTerminate() would always get back the old
dri2_dpy, inheriting its previous state.
As the reference count is there to prevent the dri2_dpy from being destroyed
between eglTerminate() and eglInitialize() calls when a context is still bound,
a reference should only be taken when a successful call to
dri2_dpy->core->bindContext() has been made. Fix the issue by restoring the old
reference counting behaviour.
Fixes: 4e8f95f64d ("egl_dri2: Always unbind old contexts")
Fixes: 2907faee7a ("egl/dri2: try to bind old context if bindContext failed")
Signed-off-by: Frank Binns <frank.binns@imgtec.com>
Reviewed-by: Luigi Santivetti <luigi.santivetti@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Nicolas Cortes <nicolas.g.cortes@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3328
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6105>
We were space-leaking iris_compiled_shader objects, leaving them around
basically forever - long after the associated iris_uncompiled_shader was
deleted. Perhaps even more importantly, this left the BO containing the
assembly referenced, meaning those were never reclaimed either. For
long running applications, this can leak quite a bit of memory.
Now, when freeing iris_uncompiled_shader, we hunt down any associated
iris_compiled_shader objects and pitch those (and their BO) as well.
One issue is that the shader variants can still be bound, because we
haven't done a draw that updates the compiled shaders yet. This can
cause issues because state changes want to look at the old program to
know what to flag dirty. It's a bit tricky to get right, so instead
we defer variant deletion until the shaders are properly unbound, by
stashing them on a "dead" list and tidying that each time we try and
delete some shader variants.
This ensures long running programs delete their shaders eventually.
Fixes: ed4ffb9715 ("iris: rework program cache interface")
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6075>
Instead of having separate lists of variables, roughly sorted by mode,
use a single list for all shader-level NIR variables. This makes a few
list walks a bit longer here and there but list walks aren't a very
common thing in NIR at all. On the other hand, it makes a lot of things
like validation, printing, etc. way simpler. Also, there are a number
of cases where we move variables from inputs/outputs to globals and this
makes it way easier because we no longer have to move them between
lists. We only have to deal with that if moving them from the shader to
a nir_function_impl.
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5966>
We also add a new list iterator which takes a modes bitfield and
automatically figures out which list to use. In the future, this
iterator will work for multiple modes but today it assumes a single mode
thanks to the behavior of nir_variable_list_for_mode. This also doesn't
work for function_temp variables.
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5966>
For the most part, this doesn't actually matter today. We already only
call remove_dead_vars on the lists that are specified in the modes. The
only functional change here is for the uniform, mem_ubo, and mem_ssbo
modes because they share a list. If nir_remove_dead_variables is called
with a mode of nir_var_uniform, it will no longer remove UBOs or SSBOs,
for instance.
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5966>
The "Fixes:" tag example has the commit title in double quotes, whereas the
suggested git fixes alias, a couple of lines below, also adds some outer
parenthesis.
Although there doesn't appear to be a consistent format for the "Fixes:" tag,
other than it should be a git commit sha followed by the commit title, the
information in the docs should at least be consistent. As the "Fixes:" tag was
inspired by the Linux kernel, which does have parenthesis, update the example to
match the git fixes output.
Signed-off-by: Frank Binns <frank.binns@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6106>
We have already been using this to describe pm4 packets that are
specific to certain generations.
Maybe we should introduce a new "packet" element type instead. But
first lets just get validation working with what we already use.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6107>
In the schema, boolean means strictly "true" or "false". But rnn
parsing code was looking for "yes"/"1"/"no"/"0". So split the
difference, and add a relaxed boolean type, and update rnn to also
accept "true" or "false".
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6107>
We'll need this for finding where INDIRECT/STRIDE are in
CP_DRAW_INDIRECT_MULTI, since they are in different locations in each
variant.
This is tricky because we need to bubble up success/failure to the upper
levels, and 0 could be a valid offset if the stripe is inside an array
or in a packet. Hence we refactor tryreg to return success/failure
separately, although I stopped short of modifying rnndec_decodereg
itself.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6104>
Most ops use the common handling in emit_alu in order to convert NIR
sources to bifrost sources, but the "special" math op lowering handrolls
the conversion (due to needing to reference the same source multiple
times).
Unfortunately, that handrolled lowering did not consider that there
might be a non-identity swizzle on the source. In this case we would
reference the wrong component of the source and generate garbage.
Fixes all but two of the remaining failures on G31 in:
dEQP-GLES2.functional.shaders.operator.exponential.*highp*
The following tests are still broken due to some other issue:
dEQP-GLES2.functional.shaders.operator.exponential.exp2.highp_float_fragment
dEQP-GLES2.functional.shaders.operator.exponential.exp2.highp_vec2_fragment
Signed-off-by: Chris Forbes <chrisforbes@google.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6108>
Merge the extra tracking that is useful for generating stats from asm
(as opposed to ir), and for guestimating things like inputs and outputs
(mostly useful for r/e) into ir3's version and drop cffdec's version.
There is a small change in disasm output for the decode tools, in that
it no longer prints the used consts, but rather just the max accessed
const. This is the more useful piece of information, and avoids making
the shared regmask type big enough to deal with the const reg file.
Additional error checking for invalid regids causes crashdec to bail
out sooner when decoding memory that *might* hold valid instructions.
Also, crashdec no longer prints stats, because stats aren't very useful
when trying to decode random instruction memory (which might or might
not be valid instructions).
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6070>
To unify the ir3 disasm code, we need to add in the regmask based
register tracking from cffdec's version of the disassembler. Split
out regmask (or at least the part that doesn't depend on ir3) so
it can be shared.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6070>
This also tunes `.freedreno-rules` a bit so that it isn't triggered by
various tools that don't effect the driver build.
The .gitlab-ci directory is kept separate from the toplevel one so that
updates to (for example) reference decode output do not trigger all the
other-driver jobs to run.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6070>
Bifrost's bitwise ops include the shift capability. Previously we had
hardcoded the shift to zero in all cases.
There's room in future to emit slightly better code if a shift and a
bitwise operation can be folded together, but not going after that for
now.
This change also removes the separate BI_SHIFT instruction class as
BI_BITWISE can cover both cases.
Signed-off-by: Chris Forbes <chrisforbes@google.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6091>
For convenience in e68871f6a4 ("spirv: Handle constants and types
before execution modes") we moved all execution mode parsing after the
constants and types, so that those using OpExecutionModeId could be
handled together.
Later in 84781e1f1d ("spirv/nir: keep track of SPV_KHR_float_controls
execution modes") we had to parse certain non-ID execution modes
before handling constants.
Instead of handling just the float controls related execution modes
early, handle all modes that don't need an ID. This is a more
"natural" split and will allow other type handling to rely on
execution mode in the future.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6062>
Found via
dEQP-VK.binding_model.descriptorset_random.sets4.noarray.ubolimitlow.sbolimitlow.sampledimglow.outimgonly.noiub.nouab.frag.ialimitlow.0
Fixes: 159a1300ce ("turnip: input attachment descriptor set rework")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6087>
dEQP-VK.wsi.xlib.surface.query_devgroup_present_modes with prime
fail when 0 rectangles are reported. While I believe that test
tests this unintentionally (trying to test the VK_INCOMPLETE return),
I believe it makes sense to always return a rectangle.
In particular we require the data from the given rectangle for
presentation even if we use prime and given that prime is completely
transparent for the app it still counts as local from the perspective
as the application.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6071>
Vulkan allows fragment shaders to read gl_ClipDistance[], in which case
the SPIR-V compiler will inject a compact array variable at
VARYING_SLOT_CLIP_DIST0. Request the lowering to always work in terms
of a compact array variable so we don't have to care about the API
in use.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6022>
Vulkan allows fragment shaders to read gl_ClipDistance[], in which
case the SPIR-V compiler inserts a single compact array variable for
VARYING_SLOW_CLIP_DIST0 and the lowering should not try to inject
its own variables, but instead work in terms of the existing one.
Vulkan drivers are expected to call this with use_clipdist_array set
to true to be consistent with this setup.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6022>
Fixes some dEQP-VK.renderpass2.* flakes. Valgrind:
Test case 'dEQP-VK.renderpass2.dedicated_allocation.attachment.8.724'..
==754520== Conditional jump or move depends on uninitialised value(s)
==754520== at 0x575B21C: radv_layout_is_htile_compressed (radv_image.c:1690)
==754520== by 0x572F470: radv_handle_depth_image_transition (radv_cmd_buffer.c:5855)
==754520== by 0x572F2F2: radv_handle_image_transition (radv_cmd_buffer.c:6123)
==754520== by 0x572EEC6: radv_handle_subpass_image_transition (radv_cmd_buffer.c:3385)
==754520== by 0x572A104: radv_cmd_buffer_begin_subpass (radv_cmd_buffer.c:4843)
==754520== by 0x572A007: radv_CmdBeginRenderPass (radv_cmd_buffer.c:4913)
==754520== by 0x572A197: radv_CmdBeginRenderPass2 (radv_cmd_buffer.c:4921)
Why false?
A renderloop happens when the same attachment is both used as input
attachment and output (color, ds) attachment in a subpass. Of course
this doesn't happen outside of a renderpass and hence we can initialize
it to false at the start of the renderpass.
Fixes: 66131ceb8b "radv: Pass through render loop detection to internal layout decisions."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3074
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6068>
Note that there are some extra tess fails, but they're probably
unrelated to the actual feature. There were also some xfails that were
created as part of an earlier attempt to enable the feature which were
fixed in the meantime, so remove them.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5738>
I missed this if statement so atomic counters weren't getting bindings
and, when you have more than one of them, that meant they were all
getting combined into one.
Fixes: 3584cb09bc15 "spirv: Give atomic counters their own variable mode"
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6060>
Track them via pending_flush_bits. Previously WFI was only tracked in
flush_bits and WAIT_FOR_ME was emitted directly. This means that we don't
emit WAIT_FOR_ME or WAIT_FOR_IDLE if there wasn't a cache flush or other
write by the GPU. Also split up host writes from sysmem writes, as only
the former require WFI/WAIT_FOR_ME.
Along the way, I also realized that we were missing proper handling of
transform feedback counter writes which require WAIT_MEM_WRITES. Plumb
that through as well. And CmdDrawIndirectByteCountEXT needs a
WAIT_FOR_ME as it does not wait for WFI internally.
As an example of what this does, a typical barrier for transform
feedback with srcAccess = VK_TRANSFORM_FEEDBACK_WRITE_COUNTER_BIT_EXT
and dstAccess = VK_ACCESS_INDIRECT_COMMAND_READ_BIT used to emit on
A650:
- WAIT_FOR_IDLE
and now we emit:
- WAIT_MEM_WRITES
- WAIT_FOR_ME
So we've eliminated a useless WFI and added some necessary waits.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6007>
These have an indirect count which is loaded from an iova, and the
minimum is taken between the indirect and direct counts. Note, I also
had to fix gen_header.py to deal with the extra-long names we get.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6007>
Now that we clear the PITCHALIGN" field when filling GMEM input attachment
descriptors, we can get rid of the extra tile width alignment on a630/a640.
With the "block_align_shift" value change, this brings down the default
gmem_align from 16k to 4k on a630/a640 and down from 24k to 12k on a650,
to match the gallium driver.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5528>
v3d_compile is now split out into a helper function that gets called a
second time if compilation fails the first time with the result
reporting the register allocation failed. The second time it is run with
the fallback scheduler to try and increase the chances of successfully
allocating the registers.
v2: Add a performance debug message when using the fallback scheduler.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5953>
Instead of just having a bool status for the failure, there is now an
enum so that the compilation can report a more detailed status.
Currently this is only used to report whether the failure was due to
failed register allocation. The “failed” bool doesn’t seem to actually
have been used anywhere so this doesn’t really change a lot.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5953>
The current scheduling algorithm favors parallelism a bit too
aggressively and sometimes generates shaders that fail register
allocation. This happens even if the threshold is set to zero to force
it to always use the CSR instruction choosing algorithm.
This patch adds an option to use an even more aggressive fallback that
just always picks the instruction with the shortest maximum delay in the
hope that that will generate the least register pressure. The intention
is to use this as a last resort after register allocation fails in order
to at least have a working shader.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Acked-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5953>
The input primitive ID is read from the VPM in the same memory segment
as the outputs. This means that writing the GS header to VPM location 0
needs to be done after reading the primitive ID. This patch adds a
dependency between the load_primitive_id intrinsic and the store_output
intrinsic for location 0 to stop the scheduler from reordering them.
v2: Use an enum for the dependency class number.
v3: Add "GS" to the class enum name.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5953>
Adds a callback function to nir_schedule_options to give the backend a
chance to add custom dependencies between certain intrinsics. The
callback can assign a class number to the intrinsic and then set a read
or write dependency on that class.
v2: Use a linked-list of schedule nodes for the dependency classes
instead of a fixed-sized array.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5953>
nir_schedule already has a struct for options which makes it more than
just a function declaration. Later patches intend to add more structs to
complement these options. In order to make the code easier to manage,
this moves the nir_scheduler-related parts out of nir.h to their own
header.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5953>
Previously, objects of type OpTypeImage or OpTypeSampler were treated as
vtn_pointers and objects of type OpTypeSampledImage were a special-use
vtn_sampled_image struct. This commit changes that so that all of those
objects are stored in vtn_ssa_values. Each of images, samplers, and
sampled images, are stored as a scalar or vector nir_ssa_def whose
components are NIR deref values. We now use vtn_type_get_nir_type to
re-resolve those as-needed into GLSL sampler types for NIR.
This simplification has a number of benefits:
1. We can git rid of the rest of our special-cases for handling images
and samplers in function arguments. Now that they're treated as
structs at the glsl_type level, the generic paths can handle images
and samplers.
2. We can now construct composite values containing images and samplers
internally. It's unclear from the SPIR-V spec whether or not this
is allowed and it's not a pattern that GLSLang currently generates
thanks to GLSL rules. However, if we do start seeing SPIR-V that
contains such composites, we should now be able to handle it.
3. SPIR-V OpNull and OpUndef instructions can now create samplers,
images, and sampled images. The NIR generated won't likely be fully
valid but, given a NIR pass to do something sensible, it should be a
thing we can compile.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5278>
We're about to make the SPIR-V -> NIR path generate a bit more complex
SSA chains for certain derefs. This will ensure we don't regress anyone
when we start making vec2's of derefs.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5278>
There are a few cases, atomic counters being one example, where the type
used by vtn_ssa_value is not the same as the type we want NIR to use in
derefs and variables. To solve this, we add a helper which converts
between the types for us. In the next commit, we'll be adding another
major user of this: images and samplers.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5278>
Previously, we created our vtn_ssa_value in _vtn_variable_load_store
manually as we did the recursive load/store. Instead, we now create the
SSA value before calling into the recursive function. This is a tiny
bit less efficient but it removes a case of hand-rolling vtn_ssa_value
creation. For symmetry, we make _vtn_block_load_store assume the value
is already created. Finally, we remove a trivial hand-rolled case in
vtn_composite_extract.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5278>
For three different functions which create vtn_ssa_values, we had three
completely different implementations. This unifies them all to roughly
the same algorithm. While we're at it, we take advantage of the
nir_build_imm helper to avoid some extra code in vtn_const_ssa_value.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5278>
The w++ is to handle a differences between the KHR extension and Vulkan
1.1 feature where the Vulkan 1.1 instructions take an scope parameter.
While incrementing w technically works, it's really subtle and very easy
to miss when reading the code.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5278>
For some reason, we were doing a signed shift vectors and an unsigned
shift for scalars. We then plug it into i2b so it should make no
difference whatsoever. The fact that we're doing different things for
vectors vs. scalars is bonkers. Let's simplify the code a bit.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5278>
The original implementation of SPV_EXT_descriptor_indexing was extremely
paranoid about the NonUniform qualifier, trying to fetch it from every
possible location and propagate it through access chains etc. However,
the Vulkan spec is quite nice to us on this and has very strict rules
for where the NonUniform decoration has to be placed. For image and
texture operations, we can search for the decoration on the spot when we
process the image or texture op. For pointers, we continue putting it
on the pointer but we don't bother trying to do anything silly like
propagate it through casts.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5278>
For cross-process timelines we have to have a thread to wait
till the requested points become available.
The functions actually dealing with timeline semaphores stubbed out, to
implement in the next patch. As such the thread code shouldn't trigger
yet.
The core idea is that we still use the refcount mechanism that we use with
emulated timelines, though the native timeline syncobj don't participate
in the refcounting. This way we keep the ordering of submission in a queue
as each submission is also blocked by its predecessor.
Where we change behavior is when the number of blockers reaches 0. In the
new code we check if we need to wait for the timeline semaphores to
be available and if so we won't execute the submission immediately but
pass it to the submission thread.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5600>
To facilitate cross-process timeline semaphores we have to deal with
the fact that the syncobj signal operation might be submitted a
small finite time after the wait operation.
For that we start using DRM_SYNCOBJ_WAIT_FLAGS_WAIT_FOR_SUBMIT during
the wait operation so we properly wait instead of returning an error.
Furthermore, to make this effective for syncobjs that get reused we
actually have to reset them after the wait. Otherwise the wait before
submit would get the previous fence instead of waiting for the new
thing to submit.
The obvious choice, resetting the syncobj after the CS submission
has 2 issues though:
1) If the same semaphore is used for wait and signal we can't reset it.
This is solvable by only resetting the semaphores that are not in the
signal list.
2) The submitted work might be complete before we get to resetting the
syncobj. If there is a cycle of submissions that signals it again and
finishes before we get to the reset we are screwed.
Solution:
Copy the fence into a new syncobj and reset the old syncobj before
submission. Yes I know it is more syscalls :( At least I reduced the
alloc/free overhead by keeping a cache of temporary syncobjs.
This also introduces a syncobj_reset_count as we don't want to reset
syncobjs that are part of an emulated timeline semaphore. (yes, if
the kernel supports timeline syncobjs we should use those instead,
but those still need to be implemented and if we depend on them in
this patch ordering dependencies get hard ...)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5600>
If another MR was merged while these were still running for the main
project, the result could be no updated images in the main project
registry (forcing a rebuild of the new images in all forked projects) or
an outdated Mesa website.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6011>
/glcts --deqp-surface-width=1024 --deqp-surface-height=64 --deqp-case=KHR-GL45.texture_view.view_sampling --deqp-surface-type=fbo
was failing but only for width 1024.
The test was filling a 4x4 ms texture, but leaving the viewport set to 1024x64.
This was resulting in this code incorrectly sign extending a value, and passing
it into the mask generator and getting the wrong values. Explicit cast
avoids the sign extension and fixes the above test.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6006>
This avoids some performance regressions on Gen12 platforms caused by
SIMD32 fragment shaders reported in titles like Dota2, TF2, Xonotic,
and GFXBench5 Car Chase and Aztec Ruins.
The most obvious pattern in the regressing shaders I identified among
these workloads is that they all had non-uniform discard statements,
which are handled rather optimistically by the current IR analysis
pass: No penalty is currently applied to the SIMD32 variant of the
shader in the form of differing branching weights like we do for other
control flow instructions in order to account for the greater
likelihood of divergence of a SIMD32 shader.
Simply changing that by giving the same treatment to discard
statements as we give to other branching instructions seemed to hurt
more than it helped on platforms earlier than Gen12, since it reversed
most of the improvement obtained from SIMD32 fragment shaders in
Manhattan for no measurable benefit in other workloads (Manhattan has
a handful of shaders with statically non-uniform discard statements
which actually perform better in SIMD32 mode due to their approximate
dynamic uniformity). For that reason this change is applied to Gen12+
platforms only.
I've been running a number of tests trying to understand the
difference in behavior between Gen12 and earlier platforms, and most
of the evidence I've gathered seems to point at EU fusion being the
culprit: Unlike previous generations, on Gen12 EUs are arranged in
pairs which execute instructions in lockstep, giving an effective warp
size of 64 threads in SIMD32 mode, which seems to increase the
likelihood for control flow divergence in some of the affected shaders
significantly.
Fixes: 188a3659ae "intel/ir: Import shader performance analysis pass."
Reported-by: Caleb Callaway <caleb.callaway@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5910>
tgsi_exec.c uses the generic src load path for indirects, so we don't
actually need addr regs. Saves extra intructions.
shader-db results:
total instructions in shared programs: 3346685 -> 3249052 (-2.92%)
instructions in affected programs: 961832 -> 864199 (-10.15%)
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6018>
This makes us more like other drivers, and avoids having tons of different
names (particularly when you want to dump vs and fs in debugging). In the
process, having a debug flag for vertex shaders just falls out.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6018>
Turning on robust buffer access enables GLES 3.2, also
finished GL 4.3 support.
The post depth coverage fail is expected, it's a test bug
This also introduce a fail in the invalid flag test that I can't reproduce out of CI.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5971>
TGSI expect vec4 of constants for it's current code paths, and when
doing indirect accesses it does the comparison on vec4 indexes,
however NIR does the indexing on packed float indexes.
This also align the compute path with the other shaders, and
should improve robustness (at least under Vulkan)
Fixes:
KHR-NoContext.gl43.robust_buffer_access_behavior.uniform_buffer
v1.1:
rename variable to something more meaningful (Roland)
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5971>
u_screen will return 0 for all of these, which means that this is one
less driver to see in git grep when I'm checking who exposes a cap.
The exception is the texel/gather offsets and stream output
components, which will not be exposed since we don't expose the
corresponding GLSL version.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3298>
When creating a sampler-type, we need to pass the correct vaclue for
the "is_shadow"-parameter to glsl_sampler_type(), otherwise the compiler
backend will have no clue about this being a shadow-sampler.
Fixes: 1c0f92d8a8 ("nir: Create sampler variables in prog_to_nir.")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5986>
We theoretically could push these sizes to the const file
opportunistically, which appears to be what the blob does, but the
maximum number of SSBO's is way too big to do that unconditionally. Just
use resinfo to get the size for now.
Fixes on turnip: dEQP-VK.ssbo.unsized_array_length.*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6012>
This change mostly touches error handling code paths, where a
bug was found when the DRI driver failed to bind a new DRI
context. Specifically, the reason for it to fail was the window
system unable (for whatever reason) to provide the DRI drawable
with a buffer. In this instance, Mesa un-does the EGL bindings,
but doesn't restore the old DRI context, hence remaining in a
funny state. It's worth mentioning that despite trying, there
is no guarantee that the old DRI context can be restored,
depending on the runtime.
Before this change, if bindContext() failed then
dri2_make_current() would rebind the old EGL context and
surfaces and return EGL_BAD_MATCH. However, it wouldn't rebind
the DRI context and surfaces, thus leaving it in an
inconsistent and unrecoverable state.
After this change, dri2_make_current() tries to bind the old
DRI context and surfaces when bindContext() failed. If unable
to do so, it leaves EGL and the DRI driver in a consistent
state, it reports an error and returns EGL_BAD_MATCH.
Fixes: 4e8f95f64d ("egl_dri2: Always unbind old contexts")
Signed-off-by: Luigi Santivetti <luigi.santivetti@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5707>
This adds a nir_unsigned_upper_bound() helper which does something similar
to nir_analyze_range() except it tries to obtain the largest possible
value instead of it's relation to zero.
It also adds nir_addition_might_overflow(), which uses this helper to try
to prove that an unsigned addition does not wrap around.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2720>
This (combined with a pass to actually set the corresponding NIR flags)
should help fix a lot of the regressions from the SMEM addition combining
change.
fossil-db (Navi):
Totals from 12 (0.01% of 135946) affected shaders:
CodeSize: 12376 -> 12304 (-0.58%)
Instrs: 2436 -> 2422 (-0.57%)
VMEM: 1105 -> 1096 (-0.81%)
SClause: 133 -> 130 (-2.26%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2720>
SMEM does the addition with 64-bits, not 32. So if the original code
relied on wrapping around (for example, for subtraction), it would break.
Apparently swizzled MUBUF accesses also have issues with combining
additions that could overflow. Normal MUBUF accesses seem fine.
fossil-db (Navi):
Totals from 27219 (20.02% of 135946) affected shaders:
CodeSize: 128303256 -> 131062756 (+2.15%); split: -0.00%, +2.15%
Instrs: 24818911 -> 25280558 (+1.86%); split: -0.01%, +1.87%
VMEM: 162311926 -> 177226874 (+9.19%); split: +9.36%, -0.17%
SMEM: 18182559 -> 20218734 (+11.20%); split: +11.53%, -0.34%
VClause: 423635 -> 424398 (+0.18%); split: -0.02%, +0.20%
SClause: 865384 -> 1104986 (+27.69%); split: -0.00%, +27.69%
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2748
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2720>
This should be much better than the previous method that was more
guesswork-based than anything else. It returns a value within 1 of the
blob for every input value I've tested, and it seems like it returns
slightly better (but still legal) answers when it differs.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5950>
For implementing panfrost_flush, it suffices to wait on only a single
syncobj, not an entire array of them. This lets us wait on it directly,
without coercing to/from syncfds in the middle (although some complexity
may be added later to support Android winsys).
Further, we should let the fence own the syncobj, tying together the
lifetimes and thus removing the connection between syncobjs and
batch_fence.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5995>
With the current kernel UABI, there is no benefit to explicitly
specifiying dependencies, since the kernel by design adds implicit
dependencies to any referenced BOs. This is something we'd like to
address in the future, but efficient handling with future kernels will
require a tweaked design in userspace as well. So let's do the obvious
thing now, and extend later.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5995>
We don't want these files shared between builds (it'll get blown away by
the next rsync), and NFS will just increase our latency for hitting the
cache.
Drops a630 gles31 run from 11-17 minutes to 5.5. Maximum cache size on a
run I've seen is 153M, which it seems we can easily spare.
Fixes: f97acb4bb4 ("freedreno/ir3: disk-cache support")
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5998>
The intention here was to check "Would the GPU be able to compress
this if we used the PBO-based texture upload path?" Prior to Gen12,
that meant checking for CCS_E. On Gen12, there are a lot more types
of compression, and basic CCS_E was replaced by GEN12_CCS_E, making
this check simply not work, so we'd take the CPU path instead.
Instead, check if it has CCS, and isn't the basic "fast clear" CCS_D.
Fixes: 39f06e2848 ("iris: Implement pipe->texture_subdata directly")
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6005>
I had a stp testcase that was getting its offset wrong, and by twiddling
bits and feeding it to qc disasm, I found that the comment was sort of
right: some the cat6a bits implicated in the old comment do get used, as
the high bits of the cat6c offset. Reallocating those bits also fixes how
we were getting r960.y for r0.y.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5815>
This started with making note of some ldp/stp instructions from the blob
and how we differ from them. In the process of fixing it, I accidentally
modified behavior of other opcodes, and the other instructions listed will
keep us from doing that. I also dropped an old stl test that looks like I
took from after a shader 'end' instruction.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5815>
fd.o has retuned the x86 runners on packet for -j8. Rather than having to
tweak our CI every time fd.o decides to rebalance job concurrency, respect
what the runner admin has chosen for their builds (this will also be
convenient for people with large local runners).
Reviewed-by: Michel Dänzer <michel@daenzer.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5669>
If the SPIR-V had a shared+image memory barrier, we would emit two NIR
barriers: a shared barrier and an image barrier.
Unlike a single barrier, two barriers allows transformations such as:
intrinsic image_deref_store (ssa_27, ssa_33, ssa_34, ssa_32, ssa_25) (1)
intrinsic memory_barrier_shared () ()
intrinsic memory_barrier_image () ()
intrinsic store_shared (ssa_35, ssa_24) (0, 1, 4, 0)
->
intrinsic memory_barrier_shared () ()
intrinsic store_shared (ssa_35, ssa_24) (0, 1, 4, 0)
intrinsic image_deref_store (ssa_27, ssa_33, ssa_34, ssa_32, ssa_25) (1)
intrinsic memory_barrier_image () ()
This commit fixes two dEQP-VK.memory_model.* CTS tests with ACO.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5951>
When the VRAM size is small and the preferred heap only VRAM,
the kernel tries to always honor the requested heap and it does
a ton of evictions which is a disaster for performance.
On APUs, VRAM and GTT have similar performance, so allow the
kernel to choose the best placement (GTT or VRAM) itself.
This gives a huge performance boost with Doom Eternal on RAVEN.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5665>
This fix si_compute_copy_image for yuyv image (so using PIPE_FORMAT_R8G8_R8B8_UNORM).
With this change, the following gst pipeline produce the expected results for various
image sizes (with or without AMD_DEBUG=nodma):
gst-launch-1.0 filesrc location=input.jpg ! jpegparse ! vaapijpegdec ! filesink location=output.yuv
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5841>
Properly handle the difference between split and merged register file
when determining where arrays can fit without conflicting with other
arrays or pre-colored instructions.
1) if not mergedregs, only consider other things with same precision
as potentially conflicting
2) if mergedregs, calculate everything in therms of half-regs and
convert back to fullregs in the end
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5957>
We shouldn't divide-by-two for half-reg arrays. We set the proper node
interference class, based on `arr->half`.
Fixes a RA fail with 16b arrays:
src/freedreno/ir3/ir3_ra.c:633: name_to_array: Assertion `!"invalid array name"' failed.
Caused by use/def iterators returning `arr->length` vreg namess, but
only assigning the array half that many names.
Also, since we are assigning unique vreg names to each array element,
there is no need to try and convert from half-reg to it's conflicting
full reg when pre-coloring the array elements. Getting us closer to
having half-arrays work sanely with split-register-file (a5xx and
earlier).
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5957>
Fixes the following build error:
In file included from external/mesa/src/panfrost/encoder/pan_blit.c:34:
In file included from external/mesa/src/panfrost/encoder/../midgard/midgard_compile.h:27:
external/mesa/src/compiler/nir/nir.h:52:10: fatal error: 'nir_opcodes.h' file not found
^~~~~~~~~~~~~~~
1 error generated.
Fixes: 293f251871 ("panfrost: Use Midgard-specific reloads")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5961>
legalize_block() can get run multiple times, which I didn't notice when
adding fine derivs support. Other instruction clones change things such
that the legalization won't trigger again, but that didn't apply to the
DS.PP legalization. To keep someone else from tripping over this, split
the one-shot legalization out of the iterative sync flag application.
Fixes failures in dEQP-VK.glsl.derivate.dfdxfine.*
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3198
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5699>
However complicated DCC addressing is it is still based on tiles.
If we have the intra-tile offsets + tile dimensions we can expand
that to the full image ourselves.
Behavior around ~1080p on a 2500U:
old:
30-60 ms on every miss
new:
5 ms initally (miss in the tile cache)
<0.5 ms afterwards
The most common case is that the tile cache only contains data for
2 tiles, which for Raven/Renoir/Navi14 will be 4 KiB each, so the
size increase is fairly modest.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5865>
Normally, the linker will pull in any compilation unit (aka .c file) from
a static lib (such as our shared util code) that is depended on by the
code linking against it. Since that code is already compiled, the .text
section is allowed to jump anywhere in .text, and the compiler can't
garbage collect unused functions inside of a compile unit.
Teasing callgraphs apart so that normal compilation-unit-level GCing can
reduce driver size hurts the logical organization of the code and is
difficult. As an example, once I'd split the format pack/unpack tables, I
had to split out util_format_read/write() from util_format.c to avoid
pulling in pack/unpack. But even then it didn't help, because it turns
out turnip's pack calls pull in util_format_bptc.c for bptc packing, but
that file also includes the unpack impls, and those internally call
util_format_unpack, and thus we pulled in all of unpack. Splitting all of
this to separate files makes code harder to find and maintain, and is a
waste of dev time.
By setting these compiler flags, the compiler puts each function and data
symbol in a separate ELF section and the linker can then safely GC unused
text and data sections from a compile unit that gets pulled in. There's a
bit of a space cost due to having those separate sections, but it ends up
being a huge win in disk space on my personal release driver builds:
- i965_dri.so -213k
- x86 gallium dri.so -430k
- libvulkan_intel.so -272k
- aarch64 gallium dri.so -330k
- libvulkan_freedreno.so -783k
No difference on iris drawoverhead -compat -test 1 on my skylake (n=60)
Effect on debugoptimized build times (n=5)
touch nir_lower_io.c build time (bfd) +15.999% +/- 3.80377%
touch freedreno fd6_gmem.c build time (bfd) +13.5294% +/- 4.86363%
touch nir_lower_io.c build time (lld) no change
touch freedreno fd6_gmem.c build time (lld) +2.45375% +/- 2.2383%
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Acked-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5739>
I see no reason to hide this. The small hit in cycle count is offset in
practice by the increase in thread count. So let's ship it and get some
testing.
If this regresses a workload:
1. Open an issue on the tracker and attach an apitrace.
2. In the meantime set PAN_MESA_DEBUG=nofp16 to override.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5960>
I haven't noticed tftp boot issues in last few days, not sure if they
where just a fluke on Mon or if it is somehow related to # of jobs we
run (ie. having more of the c630 runners powered up and running more
of the time).
Let's turn them back on and see what happens.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5952>
warning: converting a packed ‘instr_cf_t’ {aka ‘union <anonymous>’}
pointer (alignment 1) to a ‘uint16_t’ {aka ‘short unsigned int’} pointer
(alignment 2) may result in an unaligned pointer value
[-Waddress-of-packed-member]
We may know that we'll only ever have aligned instr_cf_ts, but gcc
doesn't.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5955>
Based on the colour buffers in use, we need to select a tile size
allowing either 128-bits of storage per pixel or 512-bits. Based on the
size chosen, we scale the offsets into the tilebuffer. Likewise, we need
to calculate offsets based on bpp (with special cases) rather than
picking an average case.
Fixes regressions that otherwise would be caused by the next commit.
v2: Fix colour clears (Icecream95).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5858>
pos offset only applies to the gl_FragPos input, when I refactored
I messed that up, only use pos_offset for the position inputs
and use 0.5 otherwise.
This fixes:
GTF-GL45.gtf30.GL3Tests.fragment_coord_conventions.fragment_coord_conventions_multisample
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5926>
Currently the test crashes with LLVM errors
Stored value type does not match pointer operand type!
store <8 x i32> %s_dst, <8 x i8>* %261
Change the stored type for 8-bit stencil formats.
Fixes:
GTF-GL45.gtf44.GL31Tests.texture_stencil8.texture_stencil8_gl44
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5926>
v2: Be more explicit about sampler types. Prefer the term "load" to
"resolve" to match VK convention. Generate shaders for MRT 8x. Blit
shader generation adds about 6ms to startup cost. We could cache thes.
shaders to disk if we needed to (or indeed, ship binaries).
v3: Fallback on u_blitter on Bifrost so Bifrost continues to work.
KHR_partial_update support is mostly no-oped on Bifrost now, but that's
okay for now - compositors are still functional.
v4: Specialize on multisample state as well to enable reloads of MSAA
textures. This requires 2x the shader variants, so I assume we're up to
12ms startup cost for generation. Annoying. Also fix interactions with
depth- or stencil-only clears of combined depth-stencil surfaces.
v5: Cache to the device (screen) instead of the context, reducing
duplicated work in apps that create many contexts (e.g. Chromium)
v6: Squash in KHR_partial_update cleanup to fix intermediate
regressions on a few tests.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5824>
Some of existing texture levels can be corruted,
after calling 'glTexImage' with param 'level' higher than
max expected value 'floor(log2(max(width, height, depth)))'.
To fix we prevent overwriting image buffer pointer
in 'st_texture_object', if it was already allocated
for multiple mip-levels storage.
Fixes piglit test: 'arb_copy_image add-illegal-levels'
Signed-off-by: Yevhenii Kharchenko <yevhenii.kharchenko@globallogic.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5785>
When generating the VPM write instruction for geometry shader outputs,
emit_store_output_gs ends up adding the base and offset arguments
together with an ADD instruction. The addition was done at the VIR level
after scheduling so it always ends up right next to the corresponding
stvpm instruction. Most of the time the offset is constant but nothing
does any constant folding at the VIR level.
This patch makes it instead fold the addition into the offset at the NIR
level in v3d_nir_lower_io so that the NIR-level constant folding can get
rid of the addition most of the time.
v2: Use nir_iadd_imm to simplify the code. (Eric Anholt)
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5825>
GL 4.6 changed error code for when the effective target of the
texture is illegal. Since it's not an illegal enum they modified
it to be an illegal operation.
However the CTS test for this is missing support for two cases,
I'm chasing that up, but I expect this will cause a CTS regression
for anyone who runs this test. I'm leaning on the side of being
compliant rather than passing the test until the test is fixed.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5896>
The fast log2 works better if rho is squared, i.e.
fast_log2(sqrt(2)) == 0.4
0.5 * fast_log2(2) == 0.5
so just square rho, and always divide by 2 afterwards.
Fixes:
GTF-GL45.gtf30.GL3Tests.sgis_texture_lod.sgis_texture_lod_basic_lod_selection
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5820>
The headers hadn't been regenerated from envytools in a long time,
and there were a few minor divergences.
Based on envytools commit c20929ed0f3be18b8419f7332ee22d905feb6589
Among other things, rnndb has changed naming to G80/etc, for now
I've not tackled switching that over and replaced the nvidia
codenames back to the chip ids that mesa uses with the following:
$ sed -i 's/G80_2D/NV50_2D/g' rnndb/graph/g80_2d.xml.h
$ sed -i 's/GF100_2D/NVC0_2D/g' rnndb/graph/g80_2d.xml.h
No other modifications of the headergen'd headers was done, which
was helped by the differing #define's being unutilised presently.
Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5920>
The commit below changed the rule such that it accidentally also applied
to the non-MR pipelines created by Marge, resulting in Marge triggering
twice as many jobs as necessary.
Fixes: 549b4a3dd4 "gitlab-ci: Automatically run pipelines for Marge
Bot pre-merge only"
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5898>
Real writeout stores, which break execution, need to be moved to after
dual-source stores, which are just standard register writes.
v2: Don't move stores forward, to avoid moving them to before where
their source is written.
v3: Only reorder past dual-source stores.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5620>
this requires some modifications to the ntv slot remapping, as we definitely
don't want to reserve another 25% of the available slots for the (deprecated)
texcoord varyings
now we remap VARYING_SLOT_TEX[n] to the last available slots, which lets us avoid
needing to do permanent reservation, and we check to make sure that we haven't
seen the corresponding texcoord varying any time we emit a non-texcoord varying in
that slot
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5551>
v2: move declarations into libdrm
v3: fix typos
rework handling of how much memory to reserve
v4: remove unused parameter
unmap cutout on error and when the screen is destroyed
v5: move into screen_create
enable HMM only if CL gets enabled
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5906>
The tu_cs_entry struct doesn't match well what we want for SET_DRAW_STATE
and CP_INDIRECT_BUFFER (requires extra steps to get iova and size), so
start phasing it out.
Additionally, use newly added tu_cs_draw_state where it doesn't require any
effort (it requires a fixed size, but gets rid of the extra end_sub_stream)
Note this also changes the behavior of CmdBindDescriptorSets for compute to
emit directly in cmd->cs instead of doing through a CP_INDIRECT.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5558>
Some testing showed that the DIRTY bit has the desired behavior, so use it
to make things a bit simpler.
Note in CmdBindPipeline, having the TU_CMD_DIRTY_DESCRIPTOR_SETS behind a
if(pipeline->layout->dynamic_offset_count) was wrong.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5558>
v2: move declarations into libdrm
v3: fix typos
rework handling of how much memory to reserve
v4: remove unused parameter
unmap cutout on error and when the screen is destroyed
v5: move into screen_create
enable HMM only if CL gets enabled
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4580>
I'm not convinced we'll actually want to use this, and there may be
another enable bit in SP_UNKNOWN_AB00, but it's nice to at least write
this down in case we want to try using it in the future.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5877>
It turns out that this clears CP_LOAD_STATE6 packets, including
disabling any pending loads for SS6_INDIRECT/SS6_BINDLESS (these loads
don't actually happen until the draw itself, and I'm not sure if they
happen if the state is unused by the shader) and marking constants and
UBO descriptors loaded with SS6_DIRECT as invalid. It's used very
differently from HLSQ_UPDATE_CNTL on a4xx from whence the name came, and
unlike on a4xx it's not readable, so this probably doesn't line up with
HLSQ_UPDATE_CNTL on a4xx.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5877>
Map all formats to a valid ifmt. FMT6_10_10_10_2_UNORM_DEST still
doesn't work on the blitter so keep that one on the u_blitter path.
Fixes
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.*
with FD_MESA_DEBUG=nogmem.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5717>
We didn't know how to write layer id without GS, since that's the only way
to do it through VK/GL, and the blob didn't implement this clear case (and
failed cases where it was absolutely necessary). However now we know how to
set it after some educated guesses and looking at tess/geom traces, so the
GS path can be dropped.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5790>
v2. Define new helper function to avoid duplicated a pair of function calls.
v3. Move new helper functions to vk_object.h and call them.
v4. Merge 2 commits to use commomn base object type and struct into one.
Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5539>
as in the comment, while we may want to try verifying that discard will be
the last instruction in a block, it's a bit problematic given that other nir
passes we're doing may insert instructions after a discard as part of e.g.,
nir_opt_dead_cf in the process of removing another block
fixes shaders@glsl-fs-discard-04
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5852>
if the last instruction in a loop's body terminates a block, e.g., from
a nested loop with a jump as its final instruction, then no block will
have been started when returning to the original loop, and there's no need
to emit a branch
fixes shaders@glsl-vs-continue-in-switch-in-do-while
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5852>
inline a query result value to each query object so we can stash the partial
result just before we do a pool reset, which will always happen during the
suspend/resume query mechanism that swaps active queries from a flushed batch
to the next batch
once (or if) the "real" call to fetch query results is called, we can dump the
inlined value into the fetch value and return the full results
fixesmesa/mesa#3000
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5533>
xfb queries allocate vk buffer objects in the underlying driver which
can be deallocated while an xfb query is in-flight if we attempt to
defer it due to the way that gl xfb is translated to vk, so we need to
continue forcing this behavior in that case
for other query types, we can safely defer here until the current batch has
finished rather than block
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5533>
this hooks up query objects to the batches that they're actively running on
(and the related fence) in order to manage the lifetimes of queries more
efficiently by calling vkCmdResetQueryPool only on init and when the query
pool has been completely used up. additionally, this resolves some vk spec
issues related to destroying pools with active queries
note that any time a query pool is completely used up, results are lost,
which is a very slight improvement on the previous abort() that was triggered
in that scenario
ref mesa/mesa#3000
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5533>
Mali (and Vulkan) uses D3D naming conventions for these formats where
Gallium/Mesa uses OpenGL names, but the formats are equivalent. sRGB is
communicated out-of-band on Mali; otherwise, it appears to be a 1:1
mapping.
On supported devices, this exposes GL_EXT_texture_compression_rgtc and
GL_ARB_texture_compression_bptc, so update features.txt
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5856>
../src/gallium/drivers/nouveau/codegen/nv50_ir_target_nv50.cpp:69:8: warning: type ‘struct opProperties’ violates the C++ One Definition Rule [-Wodr]
69 | struct opProperties
| ^
../src/gallium/drivers/nouveau/codegen/nv50_ir_target_nvc0.cpp:88:8: note: a different type is defined in another translation unit
88 | struct opProperties
| ^
../src/gallium/drivers/nouveau/codegen/nv50_ir_target_nv50.cpp:77:17: note: the first difference of corresponding definitions is field ‘fShared’
77 | unsigned int fShared : 3;
| ^
../src/gallium/drivers/nouveau/codegen/nv50_ir_target_nvc0.cpp:96:17: note: a field with different name is defined in another translation unit
96 | unsigned int fImmd : 4; // last bit indicates if full immediate is suppoted
nvc0 code also has the same thing.
v2: rename both paths (Karol)
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5873>
We don't use linked texture/samplers. Fixes a bunch of CTS issues which
also seem to fail a bit randomly depending on what tests ran before and
such, so the list is incomplete.
Fixes:
KHR-GL46.texture_gather.*
KHR-GL46.compute_shader.resource-texture
KHR-GL46.multi_bind.dispatch_bind_samplers
KHR-GL46.multi_bind.dispatch_bind_textures
KHR-GL46.shading_language_420pack.binding_sampler_array
KHR-GL46.shading_language_420pack.binding_sampler_single
KHR-GL46.shading_language_420pack.binding_samplers
KHR-GL46.stencil_texturing.functional
KHR-GL46.texture_gather.incomplete-texture-last-comp
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Ben Skeggs <bskeggs@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5874>
Whenever a struct type is decorated Block or BufferBlock we turn that
into a GLSL_TYPE_INTERFACE. Since these decorations can end up random
places, we should allow them for constants.
Closes: #3252
Fixes: 9d0ae777dd "spirv: Use interface type for block and buffer..."
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5855>
This is required when the shader uses local memory for arrays or spills.
I really dislike how it's done right now, but oh well, it's the same for
other gens.
Fixes CTS tests:
KHR-GL46.shading_language_420pack.binding_image_array
KHR-GL46.shading_language_420pack.length_of_compute_result
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5840>
From the Kaby Lake PRM Vol. 7 "Assigning Conditional Flags":
* Note that the [post condition signal] bits generated at
the output of a compute are before the .sat.
Paragraph about post_zero does not mention saturation, but
testing it on actual GPUs shows that conditional modifiers
are applied after saturation.
* post_zero bit: This bit reflects whether the final
result is zero after all the clamping, normalizing,
or format conversion logic.
For signed types we don't care about saturation: it won't
change the result of conditional modifier.
For floating and unsigned types there two special cases,
when we can remove inst even if scan_inst is saturated: G
and LE. Since conditional modifiers are just comparations
against zero, saturating positive values to the upper
limit never changes the result of comparation.
For negative values:
(sat(x) > 0) == (x > 0) --- false
(sat(x) <= 0) == (x <= 0) --- true
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2610
Signed-off-by: Yevhenii Kolesnikov <yevhenii.kolesnikov@globallogic.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4167>
Even though the boolean can be divergent, the control flow can be (at
least partially) uniform. For example, we don't have to create any
s_andn2_b64/s_and_b64/s_or_b64 instructions with this code:
a = ...
loop {
b = bool_phi a, c
if (uniform)
break
c = ...
}
d = phi c
fossil-db (Navi):
Totals from 5506 (4.05% of 135946) affected shaders:
SGPRs: 605720 -> 604024 (-0.28%)
SpillSGPRs: 52025 -> 51733 (-0.56%)
CodeSize: 65221188 -> 64957808 (-0.40%); split: -0.41%, +0.00%
Instrs: 12637881 -> 12584610 (-0.42%); split: -0.42%, +0.00%
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3388>
The compute shader dirtying is a bit wrong here, since we don't
have a second stage like for fragment shaders, so dirty the compute
shader whenever a sampler or image changes, (ssbo/contexts don't
needs this).
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5835>
It's been pointed out to me that determining whether a commit is present
in a stable branch is non-trivial (cherry-picks are a pain to search for)
and the commands are hard to remember, making it too much to ask.
This script aims to solve that problem; at its simplest form, it only
takes a commit and a branch and tells the user whether that commit
predates the branch, was cherry-picked to it, or is not present in any
form in the branch.
$ bin/commit_in_branch.py e58a10af64 fdo/20.1
Commit e58a10af64 is in branch 20.1
$ echo $?
0
$ bin/commit_in_branch.py dd2bd68fa6 fdo/20.1
Commit dd2bd68fa6 was backported to branch 20.1 as commit d043d24654
$ echo $?
0
$ bin/commit_in_branch.py master fdo/20.1
Commit 2fbcfe170bf50fcbcd2fc70a564a4d69096d968c is NOT in branch 20.1
$ echo $?
1
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5306>
With turnip we can have sparse input variables like:
decl_var shader_in INTERP_MODE_NONE float @1 (VERT_ATTRIB_GENERIC1.x, 1, 0)
decl_var shader_in INTERP_MODE_NONE float @2 (VERT_ATTRIB_GENERIC1.y, 1, 0)
decl_var shader_in INTERP_MODE_NONE float @3 (VERT_ATTRIB_GENERIC1.w, 1, 0)
Example of a test fixed:
dEQP-VK.glsl.440.linkage.varying.component.vert_in.vec2.as_float_float_unused
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5818>
If INTEL_DEBUG=no16 is used, then simd16 will not be attempted. This,
in turn prevents simd32 from running, because we attempt to skip
simd32 when simd16 fails to compile.
This change more accurately recognizes when we attempted simd16, but
simd16 failed.
One easy way to cause an issue is to set both no8 and no16. Before
this change, we would be left with no FS program, even though simd32
could still be generated in some cases.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5269>
If no16 was specified, and the shader can't run in simd8 due to the
local_size, then we need to generate a simd32 program.
If both no8 and no16 are specified, then we need to generate a simd32
program.
Rework:
* Drop update of `if` that would have changed `do32` to try simd32
even if simd16 spilled registers. (Caio)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5269>
the new ci-fairy minio on ci-templates can copy
data to/from the MinIO server with much less permissions.
Upgrading mesa to this commit will allow us to restrict the
git-cache bucket permission to only "fetch" objects, i.e.
not allow anybody to walk through the tree of any repo.
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Signed-off-by: Benjamin Tissoires <benjamin.tissoires@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5804>
Mark support for Panfrost with the PAN_MESA_DEBUG=gles3 flag set (which
exposes a few buggier features for GLES 3.0, but we're actually quite
close to conformance. I expect this to become default in a few weeks),
based on what's supported for Mali T860 (our flagship). Less features
are supported on Mali T720 due to h/w limitations, and Bifrost support
is very much still in the pipes but will support all this soon enough.
Closes: #255
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5791>
Otherwise a VS doing the following:
out gl_PerVertex {
vec4 gl_Position;
int gl_ViewportIndex;
};
cannot be compiled because of the following error:
"redeclaration of gl_PerVertex must be a subset of the built-in
members of gl_PerVertex"
v2: add GLSL_PRECISION_HIGH param to add_varying() for "gl_Layer" in
generate_fs_special_vars.
v3: add GLSL_PRECISION_HIGH param to add_varying() for "gl_Layer" in
generate_varyings.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2946
Tested-by: John Galt <johngalt@fake.mail>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v3)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (v3)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5167>
EXT_shader_image_load_store says:
The format of the image unit must be in the "1x32" equivalence class
otherwise the atomic operation is invalid.
ARB_shader_image_load_store says:
We will only support 32-bit atomic operations on images
Fixes: fc0a2e5d01 ("glsl: add EXT_shader_image_load_store new image functions")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5688>
It's something that was added to ease development, but that was supposed
to be removed before merging.
It also causes problems when arm-related jobs aren't enabled, as
arm_build is needed by these jobs but in that case isn't there.
Also extend from .ci-run-policy.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5802>
From the Vulkan spec 1.2.146:
"VK_ACCESS_MEMORY_READ_BIT specifies all read accesses. It is
always valid in any access mask, and is treated as equivalent
to setting all READ access flags that are valid where it is
used."
"VK_ACCESS_MEMORY_WRITE_BIT specifies all write accesses.
It is always valid in any access mask, and is treated as
equivalent to setting all WRITE access flags that are valid
where it is used."
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3241
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5807>
Otherwise LLVM does not see the pointers as allowing speculative
loads.
The pipeline-db results are pretty wild, but mostly what is to be
expected from allowing more code movement in LLVM:
Totals from affected shaders:
SGPRS: 157728 -> 168336 (6.73 %)
VGPRS: 158628 -> 158664 (0.02 %)
Spilled SGPRs: 10845 -> 24753 (128.24 %)
Spilled VGPRs: 13 -> 13 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 8 -> 8 (0.00 %) dwords per thread
Code Size: 17189180 -> 17313712 (0.72 %) bytes
LDS: 204 -> 204 (0.00 %) blocks
Max Waves: 5700 -> 5687 (-0.23 %)
Wait states: 0 -> 0 (0.00 %)
This gives some boosts for shaders we can move a descriptor load
outside a loop.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3159>
This updates a3xx/a4xx/a5xx to fix the fetchsize to "PITCHALIGN" (called
"MINLINEOFFSET" by the a3xx docs), and some simplifications to make things
more like a6xx. Also similar simplifications for a2xx layout code.
The pitch can always be determined using a simple calculation from the base
level pitch, so don't pre-calculate a pitch for each mipmap level.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5796>
I want the docs to be discoverable next to the code, and sphinx insists
that all docs are under the top-level docs dir (sigh). We can't symlink
from that dir to .gitlab-ci because windows builds can't do symlinks, so
link back the other direction.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5510>
In the case where SSA use/def chains are broken, NIR prints out a very
cryptic error and then aborts. This abort happens during validation
rather than after the print is complete, hiding any other errors that
may have been found. One might think, "So what? Fix your use/def issue
first." However, what makes this especially bad is that, when use/def
chains are broken, there's usually a much nicer error inline in the
shader that would have been printed had we not aborted early so the
current behavior simply ensures you get the most cryptic error possible
in an already difficult-to-debug case.
While we're at it, we remove the one other case of abort() which is in
the validation of phi instruction sources.
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Tested-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5809>
according to EXT_multiview_draw_buffers, gl_FragColor outputs to all available
render targets when used, so we need to translate this to gl_FragData[PIPE_MAX_COLOR_BUFS]
in order to correctly handle more than one color buffer attachment
this fixes the rest of spec@arb_framebuffer_object tests in piglit
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5687>
ntq_setup_fs_inputs and ntq_setup_gs_inputs sort the inputs according to
the driver location. This input array is then used to calculate the VPM
offset for the outputs in the previous stage. However, it wasn’t taking
into account variables that are packed into a single varying slot. In
that case they would have the same driver_location and are
distinguished by location_frac.
This patch makes it additionally sort by location_frac when the driver
locations are equal. This can happen when the compiler packs varyings
that are sized less than vec4. Without this fix, when the VPM is used to
transmit data free-form between the stages (such as VS->GS) then it
would end up writing to inconsistent locations.
Fixes dEQP tests such as:
dEQP-GLES31.functional.primitive_bounding_box.lines.global_state.
vertex_geometry_fragment.default_framebuffer_bbox_equal
Fixes: 5d578c27ce ("v3d: add initial compiler plumbing for geometry shaders")
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5787>
gcc is not smart enough to see that
enum pipe_format dst_fmt;
...
switch (data_size) {
case 16:
dst_fmt = PIPE_FORMAT_R32G32B32A32_UINT;
...
break;
case 12:
/* RGB32 is not a valid RT format. This will be handled by the pushbuf
* uploader.
*/
break;
case 8:
dst_fmt = PIPE_FORMAT_R32G32_UINT;
...
break;
case 4:
dst_fmt = PIPE_FORMAT_R32_UINT;
...
break;
case 2:
dst_fmt = PIPE_FORMAT_R16_UINT;
...
break;
case 1:
dst_fmt = PIPE_FORMAT_R8_UINT;
break;
default:
assert(!"Unsupported element size");
return;
}
...
if (data_size == 12) {
...
return;
}
Does not result in dst_fmt being uninitialized when it is used so
lets just initialise it to silence the warning.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5766>
When executing for a single primitive, the mask has only one active
lane, however the vertex emit emits for all the lanes, pass in
the active mask and write the excess lanes to the overflow slot.
Fixes:
glsl-1.50-gs-max-output -scan 1 20
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5555>
The current code runs primitives per invocation, but the spec wants
invocations per primitive. However it means having to flush
after each invocation to get correct XFB behaviour
Fixes:
GTF-GL41.gtf40.GL3Tests.transform_feedback3.transform_feedback3_geometry_instanced
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5555>
For correct XFB queries all streams must get primitive lengths
recorded. This allocates larger memory for per-stream lengths
and the shader write into them.
Fixes:
GTF-GL41.gtf40.GL3Tests.transform_feedback3.transform_feedback3_streams_queried
GTF-GL41.gtf40.GL3Tests.transform_feedback3.transform_feedback3_streams_overflow
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5555>
There may be non-stream 0 emitted primitives that have to be processed.
Fixes:
KHR-GL42.transform_feedback_overflow_query_ARB.multiple-streams-one-buffer-per-stream
KHR-GL42.transform_feedback_overflow_query_ARB.multiple-streams-multiple-buffers-per-stream
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5555>
It will return the same table every time with no other side effects, so we
want it to be CSEed. Saves 3.5k on my aarch64 GL drivers, almost 9k on
turnip, but weirdly increases my x86 GL driver collection by ~3k.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5728>
Fill the global bo will all possible shaders for 3D clear/blit. Note the
global bo size is still <4k (so this doesn't cost any extra memory), this
saves having to allocate shaders in sub_cs everytime the 3D path is used.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5776>
Place the kernel and ramdisk into a place in the file server so the URL
will only change when the contents also change.
Also put the Mesa build into a separate tarball so the ramdisk's
contents don't change every build.
With proper caching in place, all devices in the same farm need only to
download the mesa tarball once, saving time.
As we switch to MinIO for making kernels and rootfs available to LAVA
devices, we can stop using Docker to distribute them.
Instead, build when needed in separate jobs that push directly to MinIO,
from where LAVA devices can download them.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5515>
If we clear depth only texture via glClearTex(Sub)Image it may cause:
../src/intel/blorp/blorp_genX_exec.h:1554: blorp_emit_surface_states: Assertion `params->depth.enabled || params->stencil.enabled' failed.
due to clear_depth_stencil calling blorp_clear_depth_stencil when
depth is already fast-cleared and there is no stencil.
Fixes piglit test: arb_clear_texture-depth
Fixes: 51638cf18a
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5770>
In some places in SWR cod objects are initialized using
memset/memcpy. This is usually done to enable
allocating those objects in aligned memory.
It generates compilation warnings though,
which are worked around by casting the pointers to void*
before calling memset/memcpy.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5777>
For example only some UCPs may be used by the shader, triggering asserts
that too many consts are being uploaded.
While we're at it, also fix the const size when loading UCPs, since
otherwise it doesn't correspond to what the shader is actually using.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5752>
Don't lower to offsets, instead use nir_lower_explicit_io here and
use actual pointers for UBO's and SSBO's. This makes
KHR_variable_pointers trivial. This also fixes asserts with shared
variables, which are now supposed to be lowered with
nir_lower_explicit_io.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5684>
V3D has a bit to set the line caps to be perpendicular to the line
rather than aligned to the edges of the framebuffer. I don’t know what
the disadvantages are of enabling this, but I noticed by experimentation
that enabling line smoothing on the Intel driver also enables nicer line
caps, so it seems nice to enable it here too.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5624>
When line smoothing is enabled, the driver now increases the width of
the line so that it can add some semi-transparent pixels to either side
of the line. A lowering pass is added which modifies the alpha component
of every write to fragment output 0 so that if the fragment is outside
the width of the line then the alpha is reduced. It additionally
discards fragments that are completely invisible. It might seem bad to
use discard on a tiled renderer but the assumption is that any bad
effects from using discard will also happen anyway because of enabling
alpha blending.
v2: Disable the line smoothing pass entirely when the framebuffer
contains an integer colour output or one with no alpha channel.
Calculate the coverage once upfront and store in a global variable
instead of calculating each time an output write is modified. Also
do the conditional discard once upfront.
v3: Don’t check whether the output buffer has an alpha channel. Only
look at output 0. Use aa_line_width intrinsic instead of calculating
the real line width in the shader. Clamp the coverage as part of the
global variable, not per output write.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5624>
The first intrinsic is intended to expose the value set by glLineWidth
to shaders internally. The second intrinsic exposes the value actually
sent to the hardware. This may be wider than the first one in order to
implement anti-aliasing. These will be used in later patches to
implement a line smoothing lowering pass.
v2: Add a second intrinsic for the expanded line width for
anti-aliasing.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5624>
perf_cfg is enough - it already contains almost all necessary
information and is constructed in a more optimal way (O(n) vs O(n^2)
- it uses hash table to build the unique counter list).
"Almost all", because it doesn't contain OA raw counters, but
we should have not exposed them anyway. Quoting Mark Janes:
"I see no reason to include the OA raw counters in the list that
are provided to the user. They are unusable.
The MDAPI library can be used to configure raw counters in a way
that provides esoteric metrics, but that library is written against
INTEL_performance_query."
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5399>
For some reason, in order to get all tests to pass, pretty much all
hardware (across vendors) has to program in offset_units * 2. This fixes
dEQP-GLES3.functional.polygon_offset.float32_displacement_with_units.
While we're at it, add polygon offset clamp support.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5763>
For turnip, we use the "bindless" model on a6xx. Loads and stores with
the bindless model require a bindless base, which is an immediate field
in the instruction that selects between 5 different 64-bit "bindless
base registers", a 32-bit descriptor index that's added to the base, and
the usual 32-bit offset. The bindless base usually, but not always,
corresponds to the Vulkan descriptor set. We can handle the case where
the base is non-constant by using a bunch of if-statements, to make it a
little easier in core NIR, and this seems to be what Qualcomm's driver
does too. Therefore, the pointer format we need to use in NIR has a vec2
index, for the bindless base and descriptor index. Plumb this format
through core NIR.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5683>
Previously we would match the start of the compatible string, in
a couple of cases, in order to match compatible strings like
"qcom,adreno-630.2". But these cases would always list a more
generic compatible (ie. "qcom,adreno") as a later choice. So if
we parse all the compatible strings, we can do a more precise
exact match.
This avoids us accidentially matching on "qcom,adreno-smmu" and
the hilarity that ensues.
Fixes: 5a13507164 ("freedreno/perfcntrs: add fdperf")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5762>
This was causing vkAcquireNextImageKHR to not signal the fences and
semaphores. In the case where the semaphore was brand new, this could
cause an unsignalled syncobj to be passed into execbuffer2 which it will
reject with -EINVAL leading to VK_ERROR_DEVICE_LOST. Thanks to Henrik
Rydgård who works on the PPSSPP project for helping me figure this out.
Fixes: ca3cfbf6f1 "vk: Add an initial implementation of the actual..."
Fixes: 778b51f491 "vulkan/wsi: Add a hooks for signaling semaphores..."
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5672>
The previous version assumes tess level outputs will only be written once
in the shader, however its not possible to guarantee that.
It also assumes all invocations will write all the levels, which is also
not guaranteed.
This is required to fix the "tesselation" and "terraintessellation" demos
with turnip.
The comment about nir_lower_io_to_temporaries in lower_tess_ctrl_block is
removed because nir_lower_io_to_temporaries specifically skips TESS_CTRL
shaders so the comment doesn't make sense.
The split load for tess levels workaround is removed, the new version only
has scalar access unless if ever gets vectorized.
This sets NIR_COMPACT_ARRAYS cap to avoid the glsl tess vec lowering with
gallium. It seems this will also disable "LowerCombinedClipCullDistance",
which I'm not sure was needed or not.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5744>
Accidentally broke this when rebasing the offending commit.
My use case with non-zero explicit offset is UV plane of UBWC NV12, and
only the UBWC slice offset is used for the UBWC sampler, so I didn't catch
it immediately.
Fixes: d53dc6c376 ("freedreno/fdl6: rework layout code a bit (reduce linear align to 64 bytes)")
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5761>
Some Piglit tests (rightfully) fail because of min >= max when exposed
to perf counters that do not explicitly define their max value.
Failing tests:
spec/amd_performance_monitor/api/test_counter_info
spec/amd_performance_monitor/vc4/test_counter_info
u32/u64 changes are no-ops.
Fixes: 4cd1cfb983 ("st/mesa: implement GL_AMD_performance_monitor")
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5473>
ir3 already calculates the stride in the tess param bo, so use that instead
of a incorrect calculation. The calculation of per_vertex_output_size /
per_patch_output_size is wrong because it counts dwords instead of bytes,
and what it counts for per_vertex_output_size is a per-patch size because
the glsl type is already an array of # vertex/patch elements.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5743>
XXH32 is doing access through u32 *, and with strict aliasing the compiler
gets to assume that those are independent of the u16 writes we did in
fd6_texture_key setup, and based on various tweaks to the code, would
result in bad hashes computed after inlining. The failure was:
../src/util/hash_table.c:326:_mesa_hash_table_search_pre_hashed: Assertion
`ht->key_hash_function == ((void *)0) || hash == ht->key_hash_function(key)'
failed.)
By setting these two flags, we always take the unaligned,
memcpy-the-32-bit-data path. I believe this should be same perf on x86
(which will happily unaligned load 32 bits in the end), while it will be
slower on arm (where you have to a special unaligned load operation iirc).
This should still be far faster than our old hash.
Fixes: edd62619a1 ("freedreno: replace fnv1a hash function with xxhash")
Acked-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5271>
The old code updated the viewport index on the first vertex in
a primitive, however it was picking the first vertex wrong
when used with geometry shaders.
This code has access to the prim info with the primitive lengths
so instead keep track of when a new primitive starts by tracking
the lengths and updating the viewport index then. The prim info
is only valid after a GS or prim assembly, so enable prim assembly
if a vertex shader ever uses viewport index.
This fixes:
piglit arb_viewport_array-render-viewport-2
KHR-GLES31.core.viewport_array.draw_to_single_layer_with_multiple_viewports,Fail
KHR-GLES31.core.viewport_array.draw_mulitple_viewports_with_single_invocation,Fail
KHR-GLES31.core.viewport_array.draw_multiple_layers,Fail
KHR-GLES31.core.viewport_array.depth_range,Fail
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5489>
* Remove scratch_bo from cmdbuffer, use a device-global bo instead, which
also includes border color (and eventually shaders for 3D blit path)
* Use CP_SET_BIN_DATA5_OFFSET to allow setting VSC buffer addresses only
once at the start of the cmdstream
* Use scratch bo mechanism for a resizable VSC buffer
* Use feedback from "vsc_draw_overflow" and "vsc_prim_overflow" values to
increase the size of VSC buffer when beginning to record a new cmdbuffer
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5570>
Loop through pipes and then loop over the tiles in that pipe instead of
looping over all tiles then having to calculate the pipe # and slot #.
Mainly this avoids the hard to follow "config_get_tile" logic, but should
also be a gain due to better use of cache with the VSC data.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5570>
Compute the tiling config at framebuffer creation time. A framebuffer will b
be re-used multiple times, so this will avoid having to re-calculate the
tiling config every time a command buffer is recorded.
The tiling config already couldn't use the render area's x1/y1 because of
hw binning, this move makes it so the render area isn't used at all for the
tiling config.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5570>
When fetching for cube maps, we need to interpret them as 2d texture
arrays, being the third coordinate the index for the face.
Fixes Vulkan CTS tests like the following using v3dv:
dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_image.fragment.single_descriptor.cube_base_mip
dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_image.compute.multiple_descriptor_sets.multiple_contiguous_descriptors.cube_array_base_mip
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5675>
Over the last 7 days, git pulls represented a total of 1.7 TB.
On those 1.7 TB, we can see:
- ~300 GB for the CI farm on hetzner
- ~730 GB for the CI farm on packet.net
- ~680 GB for the rest of the world
We can not really change the rest of the world*, but we can
certainly reduce the egress costs towards our CI farms.
Right now, the gitlab runners are not doing a good job at
caching the git trees for the various jobs we make, and
we end up with a lot of cache-misses. A typical pipeline
ends up with a good 2.8GB of git pull data. (a compressed
archive of the mesa folder accounts for 280MB)
In this patch, we implemented what was suggested in
https://gitlab.com/gitlab-org/gitlab/-/issues/215591#note_334642576
- we host a brand new MinIO server on packet
- jobs can upload files on 2 locations:
* git-cache/<namespace>/<project>/<branch-name>.tar.gz
* artifacts/<namespace>/<project>/<pipeline-id>/
- the authorization is handled by gitlab with short tokens
valid only for the time of the job is running
- whenever a job runs, the runner are configured to execute
(eval) $CI_PRE_CLONE_SCRIPT
- this variable is set globally to download the current cache
from the MinIO packet server, unpack it and replace the
possibly out of date cache found on the runner
- then git fetch is run by the runner, and only the delta
between the upstream tree and the local tree gets pulled.
We can rebuild the git cache in a schedule job (once a day
seems sufficient), and then we can stop the cache miss
entirely.
First results showed that instead of pulling 280MB of data
in my fork, I got a pull of only 250KB. That should help us.
* arguably, there are other farms in the rest of the world, so
hopefully we can change those too.
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Benjamin Tissoires <benjamin.tissoires@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5428>
Dot product is multiplication followed by addition, and absolute value
does not distribute into addition.
Only vec4 platforms are affected by this change as scalar-only platforms
never have any of the fdot_replicated instructions. In the shader-db
results, below, shaders in MANY different applications are affected.
Trine, Doom3, Enemy Territory: Quake Wars, Counter Strike: Global
Offensive, Mad Max, Metro Last Light, and on and on... I'm really
shocked that there were no test regressions!
All Haswell and earlier platforms had similar results. (Haswell shown)
total instructions in shared programs: 16219743 -> 16219820 (<.01%)
instructions in affected programs: 12171 -> 12248 (0.63%)
helped: 1
HURT: 78
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 0.78% max: 0.78% x̄: 0.78% x̃: 0.78%
HURT stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
HURT stats (rel) min: 0.35% max: 2.38% x̄: 0.91% x̃: 1.06%
95% mean confidence interval for instructions value: 0.92 1.03
95% mean confidence interval for instructions %-change: 0.78% 1.00%
Instructions are HURT.
total cycles in shared programs: 538481383 -> 538491045 (<.01%)
cycles in affected programs: 470796 -> 480458 (2.05%)
helped: 149
HURT: 142
helped stats (abs) min: 1 max: 1338 x̄: 71.13 x̃: 4
helped stats (rel) min: 0.06% max: 40.99% x̄: 2.76% x̃: 0.67%
HURT stats (abs) min: 1 max: 2092 x̄: 142.68 x̃: 12
HURT stats (rel) min: 0.07% max: 55.38% x̄: 5.07% x̃: 1.07%
95% mean confidence interval for cycles value: -5.28 71.69
95% mean confidence interval for cycles %-change: -0.07% 2.19%
Inconclusive result (value mean confidence interval includes 0).
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Fixes: 62795475e8 ("nir/algebraic: Distribute source modifiers into instructions")
Closes: #3129
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5581>
We can end up with bad dependencies with a depth/stencil export. Let's
let the writeout special cases consume these values if possible, using a
move otherwise in which case it won't be used in the other slots anyway.
total instructions in shared programs: 50508 -> 50507 (<.01%)
instructions in affected programs: 12 -> 11 (-8.33%)
helped: 1
HURT: 0
total bundles in shared programs: 25640 -> 25640 (0.00%)
bundles in affected programs: 0 -> 0
helped: 0
HURT: 0
total quadwords in shared programs: 40899 -> 40899 (0.00%)
quadwords in affected programs: 0 -> 0
helped: 0
HURT: 0
total registers in shared programs: 3917 -> 3916 (-0.03%)
registers in affected programs: 3 -> 2 (-33.33%)
helped: 1
HURT: 0
total threads in shared programs: 2455 -> 2455 (0.00%)
threads in affected programs: 0 -> 0
helped: 0
HURT: 0
total spills in shared programs: 168 -> 168 (0.00%)
spills in affected programs: 0 -> 0
helped: 0
HURT: 0
total fills in shared programs: 186 -> 186 (0.00%)
fills in affected programs: 0 -> 0
helped: 0
HURT: 0
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5513>
"when: on_success" meant that that the job wouldn't run automatically
until all jobs of all earlier stages passed, and would be skipped if
any of them failed. But we need to always run this job if any
documentation files were modified.
Fixes: 8e2cb8ef27 "gitlab-ci: Extend .ci-run-policy template for docs
jobs"
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5711>
When set, EXPAND_LINE_WIDTH expands the line width by 1/cos(a),
where a is the minimum angle from horizontal or vertical. This
seems required by OpenGL line rasterization but not by Vulkan.
Similar to what AMDVLK and AMDGPU-PRO do for AA wide lines.
This fixes
dEQP-VK.rasterization.interpolation_multisample_*_bit.*lines_wide.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5698>
This isn't fully free of bugs, but it's good to get CI working,
so fixing those bugs doesn't break anything.
The main buggy areas are missing indirect texture size,
and transform feedback geometry streams.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3778>
We generate bitfields of bits that we want to retain (mask) and bits
that we want to set (brw_mode) in the cr0 register, so the bits we want
to set should be in the set of bits we want to retain.
Also, remove the initialization of mask from
fs_visitor::emit_shader_float_controls_execution_mode since
brw_rnd_mode_from_nir initializes the mask parameter unconditionally.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5566>
Only run the job automatically for Marge Bot, otherwise let it be
triggered manually.
v2:
* Never run this job for the main project, since it's only needed in
pre-merge pipelines.
* Add comment explaining that cases not covered by explicit rules
default to "when: never".
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5469>
This code was broken, but it worked by accident, as the
pad and the edgeflag were reversed, however when Roland
removed the cliptest field back in 2015, he stopped copying
the pad which actually stopped copy the edgeflag.
Fix the function to actually copy the edgeflag.
Fixes: 1b22815af6 ("draw: don't pretend have_clipdist is per-vertex")
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5679>
If we have code like:
('f2f16', ('vec2', ('f2f32', 'a@16'), '#b@32'))
We would like to eliminate the conversions, but the existing rules can't
see into the the (heterogenous) vector. So instead of trying to
eliminate in one pass, we add opts to propagate the f2f16 into the
vector. Even if nothing further happens, this is often a win since then
the created vector is smaller (half2 instead of float2). Hence the above
gets transformed to
('vec2', ('f2f16', ('f2f32', 'a@16')), ('f2f16', '#b@32'))
Then the existing f2f16(f2f32) rule will kick in for the first component
and constant folding will for the second and we'll be left with
('vec2', 'a@16', '#b@16')
...eliminating all conversions.
v2: Predicate on !options->vectorize_vec2_16bit. As discussed, this
optimization helps greatly on true vector architectures (like Midgard)
but wreaks havoc on more modern SIMD-within-a-register architectures
(like Bifrost and modern AMD). So let's predicate on that.
v3: Extend for integers as well and add a comment explaining the
transforms.
Results on Midgard (unfortunately a true SIMD architecture):
total instructions in shared programs: 51359 -> 50963 (-0.77%)
instructions in affected programs: 4523 -> 4127 (-8.76%)
helped: 53
HURT: 0
helped stats (abs) min: 1 max: 86 x̄: 7.47 x̃: 6
helped stats (rel) min: 1.71% max: 28.00% x̄: 9.66% x̃: 7.34%
95% mean confidence interval for instructions value: -10.58 -4.36
95% mean confidence interval for instructions %-change: -11.45% -7.88%
Instructions are helped.
total bundles in shared programs: 25825 -> 25670 (-0.60%)
bundles in affected programs: 2057 -> 1902 (-7.54%)
helped: 53
HURT: 0
helped stats (abs) min: 1 max: 26 x̄: 2.92 x̃: 2
helped stats (rel) min: 2.86% max: 30.00% x̄: 8.64% x̃: 8.33%
95% mean confidence interval for bundles value: -3.93 -1.92
95% mean confidence interval for bundles %-change: -10.69% -6.59%
Bundles are helped.
total quadwords in shared programs: 41359 -> 41055 (-0.74%)
quadwords in affected programs: 3801 -> 3497 (-8.00%)
helped: 57
HURT: 0
helped stats (abs) min: 1 max: 57 x̄: 5.33 x̃: 4
helped stats (rel) min: 1.92% max: 21.05% x̄: 8.22% x̃: 6.67%
95% mean confidence interval for quadwords value: -7.35 -3.32
95% mean confidence interval for quadwords %-change: -9.54% -6.90%
Quadwords are helped.
total registers in shared programs: 3849 -> 3807 (-1.09%)
registers in affected programs: 167 -> 125 (-25.15%)
helped: 32
HURT: 1
helped stats (abs) min: 1 max: 3 x̄: 1.34 x̃: 1
helped stats (rel) min: 20.00% max: 50.00% x̄: 26.35% x̃: 20.00%
HURT stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
HURT stats (rel) min: 16.67% max: 16.67% x̄: 16.67% x̃: 16.67%
95% mean confidence interval for registers value: -1.54 -1.00
95% mean confidence interval for registers %-change: -29.41% -20.69%
Registers are helped.
total threads in shared programs: 2471 -> 2520 (1.98%)
threads in affected programs: 49 -> 98 (100.00%)
helped: 25
HURT: 0
helped stats (abs) min: 1 max: 2 x̄: 1.96 x̃: 2
helped stats (rel) min: 100.00% max: 100.00% x̄: 100.00% x̃: 100.00%
95% mean confidence interval for threads value: 1.88 2.04
95% mean confidence interval for threads %-change: 100.00% 100.00%
Threads are [helped].
total spills in shared programs: 168 -> 168 (0.00%)
spills in affected programs: 0 -> 0
helped: 0
HURT: 0
total fills in shared programs: 186 -> 186 (0.00%)
fills in affected programs: 0 -> 0
helped: 0
HURT: 0
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4999>
Commit e369b8931c ("freedreno: Use explicit *_NONE enum for undefined
formats") only partially converts ~0 to *_NONE enum. It breaks texture
support, and glmark2 texture scene gives a black screen.
Adding the missing conversion of ~0 to *_NONE enum fixes the issue.
Signed-off-by: Shawn Guo <shawn.guo@linaro.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5693>
Phase two of our network reconfiguration is happening this afternoon, so
we need to drop our RK3399 out for a little while. (Part of this
reconfiguration is to shard our devices across networks and racks, so
losing one part of our infrastructure doesn't mean losing any particular
device type.)
Signed-off-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5689>
Build job artifacts capture Meson logs from _build, so we can analyse
what Meson did during configuration, as well as the full output of any
test jobs.
We were previously calling our build directory 'build', which meant it
wouldn't have been captured by the artifacts, and we were also deleting
it to make really sure there was no chance of logs getting captured
either.
Rename the build directory to '_build' to match the others, and don't
delete it either, so we can keep our configure/test logs.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5689>
GLSL shares functionality with ARB_vertex_program but the GLSL
spec defines the gl_LightSource builtin with a member order that
is different from the packing expected in ARB_vertex_program.
This difference introduces a need for specialist lowering code
when handling builtin structs that is not required for normal
uniform structs due to member location mismatches.
Since gl_LightSource can't be redefined it shouldn't matter if
we add the members in the order listed in the spec, just so long
as we add them all. So here we rearrange the definition of the
glsl builtin to reflex our internal layout and that of
ARB_vertex_program. This required for the following patch.
CC: <stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5656>
If the underlying X11 window gets destroyed, the event we're waiting
for may never be delivered, in which case xcb_wait_for_special_event
would hang indefinitely.
Solution:
1. Use xcb_poll_for_special_event to check if an event has arrived yet.
2. If not, Wait up to ~1s for XCB's file descriptor to become readable;
if it does, go back to step 1.
3. If the file descriptor didn't become readable, make a round-trip to
the X server to check that the window still exists. Go back to step
1 if it does, otherwise bail.
Also add an early bail-out when it's known that the window was
destroyed.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/116
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5368>
Before, if one thread ended up waiting in dri3_wait_for_event_locked
and another one in loader_dri3_wait_for_msc at the same time, one thread
could end up processing an event the other thread was waiting for, which
could result in the latter thread waiting longer than necessary
(possibly indefinitely).
Noticed by inspection.
v2:
* Drop xcb_flush call from loader_dri3_wait_for_msc in favour of the one
in dri3_wait_for_event_locked (Kenneth Graunke)
Fixes: 7b0e8264dd "loader/dri3: Try to make sure we only process our
own NotifyMSC events"
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5368>
This is not completely tested, but matches the max array pitch allowed by
A6XX_TEX_CONST_9_FLAG_BUFFER_ARRAY_PITCH.
Note this still doesn't allow all image sizes, but it allows 16384x16384
cpp=4 images to work.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5678>
SPI_SHADER_COL_FORMAT allocates export memory and CB_SHADER_MASK
map them to higher MRTs if necessary. The hardware allows to remap
MRTs to avoid holes somehow.
For example, if we have a scenario where MRT0 is unused and only
MRT1 and MRT2 are used, SPI_SHADER_COL_FORMAT is 0x77 and
CB_SHADER_MASK/CB_TARGET_MASK are 0x770 (this assumes
SPI_SHADER_UINT16_ABGR is set).
This allows us to remove one workaround that was added for fixing
GPU hangs with DXVK. I think this is because SPI_SHADER_COL_FORMAT
expects contiguous MRTs to be allocated.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5434>
The code was expecting the lower 32-bits of the 64-bit to be
what it wanted, don't be implicit, pull the value from the union.
This should fix rendering on big endian systems since NIR was
introduced.
Fixes: 44a6b0107b ("gallivm: add nir->llvm translation (v2)")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5677>
resinfo always writes 3 components, which was not being taken into account
Fixes these tests:
dEQP-VK.renderpass.suballocation.attachment_sparse_filling.input_attachment_3
dEQP-VK.renderpass.suballocation.attachment_sparse_filling.input_attachment_7
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5674>
These were accidentally dropped when cleaning up the TOC, making links to
them dead. Because we used plain links, sphinx didn't inform us that
these became dead. Let's restore them.
Fixes: 14f2a81b6f ("docs: drop open-coded toc for articles")
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5671>
So it could be used by both the OpenGL and the Vulkan driver.
In addition to the move, some small changes were needed to be made on
the API. For example, the simulator was receiving v3d_screen on
initialization, and that code setted v3d_screen->sim_file. Now it
returns the new sim_file created.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5666>
tu_ImportFenceFdKHR is used by tu_AcquireImageANDROID, which may or
may not work, but let's at least keep things compiling until somebody
has time to tie up the loose ends on the Android side.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5670>
Chris Wilson noted that u_default_texture_subdata's transfer path
sometimes results in wasteful double copies. This patch is based
on an earlier path he wrote, but updated now that we have staging
blits for busy or compressed textures.
Consider the case of idle, non-CCS-compressed, tiled images:
The transfer-based CPU path has to return a "linear" mapping, so upon
map, it mallocs a temporary buffer. u_default_texture_subdata then
copies the client memory to this malloc'd buffer, and transfer unmap
performs a tiled_memcpy to copy it back into the texture. By writing
a direct texture_subdata() implementation, we're able to directly do
a tiled_memcpy from the client memory into the destination texture,
resulting in only one copy.
For linear buffers, there is no advantage to doing things directly, so
we simply fall back to u_default_texture_subdata()'s transfer path to
avoid replicating those cases.
We still may want to use GPU staging buffers for busy destinations
(to avoid stalls) or CCS-compressed images (to compress the data),
at which point we also fall back to the existing path. We thought
to try and use a tiled temporary, but this didn't appear to help.
Improves performance in x11perf -shmput500 by 1.96x on my Icelake.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2500
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3818>
drmCommandWriteRead gives us a -errno, and we only checked for -1 (-EPERM,
incidentally). All the callers wanted 0 for errors, which they were
getting by the fact that req.value was 0-initialized in our stack
allocation (though this only works as long as the kernel doesn't return an
error after setting req.value to something), and -EPERM not really being
an answer we would expect from an ioctl at this stage in the driver.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2769>
There is only one queue for now, so for non-shared semaphores, the
implementation is basically a no-op. For shared semaphores, this
always uses syncobjs. This depends on syncobj support in the msm
kernel driver.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2769>
Adds a shader disk-cache for ir3 shader variants. Note that builds with
`-Dshader-cache=false` have no-op stubs with `disk_cache_create()` that
returns NULL.
Binning pass variants are serialized together with their draw-pass
counterparts, due to shared const-state.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5372>
For shader-cache, we are going to want to serialize them together.
Which is awkward if the two related variants are not compiled together.
This also decouples allocation and compile, which will simplify adding
shader-cache (which still needs to allocate, but can skip compile).
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5372>
Currently we always do sysmem if there is tess. And for GS, the binning
pass VS ends up identical to the draw pass VS, so no point in compiling
it twice. (For GS what we should do someday is generate a binning pass
GS, and possibly if we can do cross-stage linking opts, an optimized
binning pass VS, but the required outputs would somehow have to end up
in the shader variant key.)
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5372>
The next step is to hook this into pscreen->finalize_nir() so it can
come before the state tracker's shader-caching.
Unfortunately we still need to do lower_io after mesa/st, so that is
split out into a post-finalize pass.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5372>
I created a new and cleaner favicon for mesa3d.org, and it seems like a
good idea to use that one for the docs as well.
While we're at it, replace the original PNG with the original SVG asset
the ICO-file was generated from.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5643>
This was already done correctly for the indirect variants, and turnip
was setting the correct value, but it seems freedreno missed the change
in the non-indirect variant. Also, fix a misspelling of "indices" and
add a type to INDX_SIZE.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5644>
This was assuming that unused temporaries are written but never read,
since the NOP register can only be used as a destination register,
but we can end up here also for temporaries that are read once but
never written.
This was found with a graphicsfuzz test that has a switch with
cases that have unreachable discards. In that test, NIR genrates
code like this:
decl_reg vec3 32 r19
...
r20 = mov r19.z
r21 = mov r19.y
r22 = mov r19.x
Where r19.xyz would generate 3 temporary registers that are read but
never written, so we would rewrite them to point to the NOP register
as QPU instruction sources, which is not allowed and would hit an
assert that expect magic reads to be from [r0,r5] only.
Fixes:
dEQP-VK.graphicsfuzz.unreachable-switch-case-with-discards
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5645>
The offset for the VPM write for storing outputs from the geometry
shader isn’t necessarily uniform across all the lanes. This can happen
if some of the lanes don’t emit some of the vertices. In that case the
offset for the subsequent vertices will be different in each lane. In
that case we need to use the stvpmd instruction instead of stvpmv
because it will scatter the values out.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3150
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5621>
This was making it so that the CI would error if the set of files modified
or the pipeline involvd meant the jobs we depend on weren't enabled. It
was just some misplaced debug leftovers of mine.
Fixes: b88c46fa11 ("ci: Add a freedreno a630 tracie run.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5653>
Produced by comparing the traces of:
dEQP-VK.rasterization.culling.front_triangles
dEQP-VK.rasterization.culling.front_triangles_point
dEQP-VK.rasterization.culling.front_triangles_line
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5650>
Builds the renderdoc and apitrace programs so we can replay GL traces on
DUTs.
[Separated out from 5472's commit that also enabled the jobs in LAVA,
dropped unnecessary python packages from arm_build, fixed up arm64_test
build, traces-db in baremetal, new commit message by anholt]
Signed-off-by: Rohan Garg <rohan.garg@collabora.com>
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5433>
Note: going by the blob, VFD_INDEX_OFFSET/FD_INSTANCE_START_OFFSET seem
completely unused by indirect draws, so this changes them to only be set
for non-indirect draws (and moves them to the vs_params draw state).
Passes dEQP-VK.draw.shader_draw_parameters.*
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5635>
Fixes a case where you have something like:
aVecOutput.z = aScalarInput;
In particular, skipping over things that are not the first component is
wrong.. in the above case the input we need to precolor is the 3rd
component. But we need to adjust the target register according to the
offset.
Fixes android.hardware.nativehardware.cts.AHardwareBufferNativeTests
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5601>
The previous value was not being cleared, resulting in some dynamic stencil
state failures. Fixes these two tests:
dEQP-VK.dynamic_state.ds_state.stencil_params_advanced
dEQP-VK.dynamic_state.ds_state.stencil_params_basic_1
Fixes: 233610f8cf ("turnip: refactor draw states and dynamic states")
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5586>
In rare cases, we can get into situations where the tracking of read/
written resources triggers a flush of the current batch.
To handle that, (1) take a reference to the current batch, so it doesn't
disappear under us, and (2) check after resource tracking whether the
current batch was flushed. If it is, we have to re-do the resource
tracking, but since we have a fresh batch, it should not get flushed the
second time around.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3160
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5634>
We don't really need the varying remapping, and it seems to somehow
happen twice when shader-cache comes into the picture. But we can
just choose not to have this problem.
Now that everything is using the ir3_point_sprite() helper, we can
flip this pipe cap without it being a massive flag-day.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5595>
When we flip the texcoord patch, we'll setup PNTC input slot in the
pre-built interp stateobj, rather than this being a draw-time (slow-
path) built stateobj. But rather than duplicate more of the slow-
path logic, refactor it out into a helper that is reused in both
cases.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5595>
CreateRenderPass2 is the common path now, it doesn't make sense to have a
create_render_pass_common. Rename it to tu_render_pass_gmem_config and
move logic not related to gmem config out of it.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5451>
This gets rid of the some unnecessary values that were stored in
tu_render_pass for this. It also makes the render_pass_add_implicit_deps
more generic, with very few references to the tu_render_pass.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5451>
It doesn't cut down the code size by much, and might not be the ideal for
performance (unless the compiler is unexpectedly smart), but makes it
easier to maintain (no modifying the same code in two places) and will
allow some simplifications since we wont have to worry about trying to
share code between the two versions.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5451>
If the only two registers available are consecutive and used by killed
operands, both of them will be blocked and fail the edge check.
Totals from 903 (0.66% of 135946) affected shaders:
VGPRs: 30892 -> 30884 (-0.03%)
CodeSize: 1584468 -> 1584044 (-0.03%); split: -0.05%, +0.02%
MaxWaves: 14374 -> 14378 (+0.03%)
Instrs: 306482 -> 306399 (-0.03%); split: -0.06%, +0.03%
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5626>
Simplification and alignment with meson's sources generation rules
Changelog:
- move rules from src/gallium/drivers/freedreno/Android.gen.mk to Android.ir3.mk
- simplify LOCAL_GENERATED_SOURCES based on $(ir3_GENERATED_FILES)
- remove includes of src/gallium/drivers/freedreno/Android.gen.mk
- remove src/gallium/drivers/freedreno/Android.gen.mk
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5580>
Changelog:
- Makefile.sources: add ir3_lexer.c and ir3_parser.{c,h} generated sources
- Android.ir3.mk: add the necessary generated sources rules
- Android.ir3.mk: add the necessary include paths
- src/gallium/drivers/freedreno/Android.gen.mk: generate only ir3_nir_{imul,trig}.c for the moment
Fixes the following building error:
target C: libfreedreno_ir3 <= external/mesa/src/freedreno/ir3/ir3_assembler.c
FAILED: out/target/product/x86_64/obj/STATIC_LIBRARIES/libfreedreno_ir3_intermediates/ir3/ir3_assembler.o
...
external/mesa/src/freedreno/ir3/ir3_assembler.c:28:10: fatal error: 'ir3_parser.h' file not found
^~~~~~~~~~~~~~
1 error generated.
Fixes: 1e8808a4a0 ("freedreno/ir3: refactor out helper to compile shader from asm")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5580>
Fixes the following building error:
FAILED: out/target/product/x86_64/obj/SHARED_LIBRARIES/gallium_dri_intermediates/LINKED/gallium_dri.so
...
ld.lld: error: undefined symbol: fdl5_layout
clang-9: error: linker command failed with exit code 1 (use -v to see invocation)
Fixes: a1a739995b ("freedreno/a5xx: Move resource layout to fdl.")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Acked-by: Rob Clark <robdclark@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5580>
The load_per_vertex_{input,output} intrinsics simply mean that they're
reading an arrayed input/output, which have one element per invocation.
Most accesses to those use gl_InvocationID as the subscript. However,
it's totally possible to read any element of the array. For example,
an evaluation shader might read gl_in[2].gl_Position, or a control
shader might read output[0].
For threads processing a single patch, an input/output load is
convergent if and only if both sources (the per-vertex-array subscript
and the offset) are convergent. For threads processing multiple
patches, we continued to mark them divergent.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5613>
layout_resource_for_modifier() needs to handle DRM_FORMAT_MOD_INVALID
as well, since src/gallium/frontends/dri/dri2.c uses this to indicate
"no modifier" when it's called through the older non-modifier entry
points.
This is similar to 334788d4 ("freedreno: allow INVALID modifier") but
for the generic implementation.
Fixes: 98910626 ("freedreno/a6xx: Implement layout for DRM_FORMAT_MOD_QCOM_COMPRESSED")
Closes: #3154
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5611>
We don't want to use it on gen5 and earlier because only RNDD can be
done with a single instruction and we can implement RNDU(x) as -RNDD(-x)
so it's better to just do that when we have the instruction. On gen6
and above, we may as well just use the right instruction.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5596>
Previously all nir_intrinsic_load_uniform that were used as sources were
considered to be dynamically_uniform but when offsets of load_uniform
are indirect it can not be determined.
This fixes artefacts in Google Maps 3D view in V3D.
Fixes: 886d46b089 ("nir: Add a function to determine if a source is dynamically uniform")
Reviewed-by: Neil Roberts <nroberts@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5587>
This cleans up the CmdDraw* functions to be more straightforward. And a few
fixes applied while going through it:
* Fix indirect draw commands not adding the buffer->bo_offset, and ignoring
drawCount/stride parameters (deqp tests not testing indirect draws very
much apparently).
* Fixed a potential issue with RESTART_INDEX + secondary command bufs.
* Add missing logic for 8-bit indices
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
# Conflicts:
# src/freedreno/vulkan/tu_cmd_buffer.c
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5579>
Rework the streamout state and at the same time fix some issues, the
biggest one being to actually use the counter buffers instead of ignoring
them completely.
(note it appears the dEQP tests are bad and able to pass with the previous
broken behavior of not ever reading/writing from the counter buffers)
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5579>
If there are holes between color outputs (e.g. a shader exports MRT1, but
not MRT0), we can remove the holes by moving higher MRTs lower.
The hardware will remap the MRTs to their correct locations if we remove
holes in SPI_SHADER_COL_FORMAT but not CB_SHADER_MASK.
This is a performance optimization, but MRTs with holes are pretty rare,
so there is most likely no effect on any app.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5535>
The original issue asked for all the keys in a single file, but I didn't
do that because it's much easier to manage and verify the keys as
separate files, but sphinx doesn't provide a way to expose a folder so
we'd need to create an index.html and have it list all the keys
manually, which is very error prone.
At this point, we might as well just concatenate the keys and expose
a single file, so let's do that.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5568>
We are starting to see platforms that don't support the get/set tiling
uAPI. (For example, DG1.)
Additionally on DG1 we shouldn't be using the map_gtt anymore.
Let's add some asserts and make sure we don't take those paths
accidentally.
Rework:
* Jordan: Only apply for DG1, not all gen12
* Rafael: Use has_tiling_uapi
* Jordan: Copy has_tiling_uapi from devinfo
* Jordan: merge in "iris: Rework iris_bo_import_dmabuf() a little."
* Jordan: Continue to call get/set_tiling on modifier path
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4956>
As per discussion on !5059, we don't see any particular reason as to
why MERGEDREGS should be disabled on HS/DS/GS, and none of the dEQP
tests (both VK and GL) fail when MERGEDREGS is enabled. In fact, some
of the VK dEQP tests fail when MERGEDREGS is disabled (e.g. tests
with shaders that employ a0.x). As a result, let's just enable
MERGEDREGS unconditionally on a6xx.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5059>
This commit adds tessellation support for draws. We store the IR3
patch type in tu_pipeline so we can use it in tu_emit_draw_*. We then
convert the IR3 patch type to the native adreno patch type and set
the appropriate reg values.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5059>
To store tess outputs, the HS stg's into two buffers, one for
per-vertex/per-patch output variables (tess_param) and one for
TessLevelInner/Outer (tess_factor). The addresses of these buffers
are uploaded as consts to the HS/DS and the tess_factor iova is
written to REG_A6XX_PC_TESSFACTOR_ADDR. While the sizes of these
buffers are a function of vetex count and patch count, allocation is
relatively straightforward on freedreno- just keep track of the max
required buffer size for the entire batch and allocate before batch
submit.
In Vulkan, however, a given pipeline can be bound multiple times
across any number of command buffers, each drawing with a different
number of vertices. One solution is to track the max buffer size for
the entire command buffer (similar to fd_batch) and on
vkEndCommandBuffer, allocate appropriately sized tess BOs. Since the
tess BOs addresses are emitted as part of the pipeline state setup
(e.g. PKT4 to REG_A6XX_PC_TESSFACTOR_ADDR), we need to create a new
state group independent of a specific pipeline and parameterize its
IB with the command buffer specific tess BO iovas.
Without a larger refactor, the simplest way to do this is just to
emit per-draw call consts and leverage scratch_bo to re-use buffers.
This way we won't have to store and rewrite earlier packets in the
command stream on vkEndCommandBuffer.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5059>
lower_tess_ctrl_block assumes that the gl_TessLevel*
intrinsic_store_outputs have already been collapsed into a single
instruction before the tess lowering step:
store_output ... /* base=0 */ /* wrmask=xyzw */ /* component=0 */
store_output ... /* base=1 */ /* wrmask=xy */ /* component=0 */
While this is true in fd because of st_nir_vectorize_io, we don't do
the same lowering in turnip so each tess level component still has
its own store instruction:
store_output ... /* base=0 */ /* wrmask=x */ /* component=0 */
store_output ... /* base=0 */ /* wrmask=x */ /* component=1 */
store_output ... /* base=0 */ /* wrmask=x */ /* component=2 */
store_output ... /* base=0 */ /* wrmask=x */ /* component=3 */
store_output ... /* base=1 */ /* wrmask=x */ /* component=0 */
store_output ... /* base=1 */ /* wrmask=x */ /* component=1 */
This commit adds a component offset to the tess control lowering. An
alternative is to also perform nir_lower_io_to_vector in turnip, but
ir3 seems to generate the same assembly either way and it's nice to
not have a lowering prereq before tess lowering.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5059>
To enable lowering of tess-related shaders, this commit sets the
tessellation primitive field of the ir3_shader_key. In addition,
this commit sets various tessellation flags for
spirv_to_nir configuration.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5059>
The GLSL to NIR compiler supports the LowerTessLevel flag to convert
gl_TessLevelInner/Outer from their GLSL declarations as arrays of
floats to vec4/vec2s to better match how they are represented in
hardware.
This commit adds the similar support to the SPIR-V to NIR compiler so
turnip can use the same IR3/NIR tess lowering passes as freedreno.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5059>
This commit adds a tess_levels_are_sysvals flag to
spirv_to_nir_options similar to GLSLTessLevelsAsInputs in the GLSL to
NIR compiler options. This will be used by turnip as the tess IR3
lowering pass (ir3_nir_lower_tess) operates on TessLevelInner and
TessLevelOuter in the DS as sysvals.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5059>
Adds PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX which is a subset of the
primitive restart cap for when the hardware can only support the fixed
indices specified in GLES.
The switch statements were automatically modified with this command:
find \( \( -name \*.cpp -o -name \*.c \) \! -type l \) \
-exec sed -i -r \
's/^(\s*case\s+PIPE_CAP_PRIMITIVE_RESTART)\s*:.*$/\0\n\1_FIXED_INDEX:/' \
{} \;
v2: Add a note in screen.rst
Reviewed-by: Eric Anholt <eric@anholt.net> (v1)
Reviewed by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5559>
When doing RA we end up with adding ValueDef references to Values across
all over the shader. This is all fine until we remove the Instruction
defining those Values, which happens when spilling values.
Instead of manipulating the values directly we should just track all
merged in defs in a seperate structure and remove stale references when
an instruction gets deleted in the spiller.
fixes following libasan report:
=================================================================
==612087==ERROR: AddressSanitizer: heap-use-after-free on address 0x6150003ea380 at pc 0x7f1d12142fe9 bp 0x7fffca6fd120 sp 0x7fffca6fd110
READ of size 8 at 0x6150003ea380 thread T0
#0 0x7f1d12142fe8 in nv50_ir::ValueDef::get() const ../src/gallium/drivers/nouveau/codegen/nv50_ir.h:648
#1 0x7f1d12143c02 in nv50_ir::Value::getUniqueInsn() const ../src/gallium/drivers/nouveau/codegen/nv50_ir_inlines.h:229
#2 0x7f1d1221530d in nv50_ir::RegAlloc::BuildIntervalsPass::addLiveRange(nv50_ir::Value*, nv50_ir::BasicBlock const*, int) ../src/gallium/drivers/nouveau/codegen/nv50_ir_ra.cpp:333
#3 0x7f1d1221872e in nv50_ir::RegAlloc::BuildIntervalsPass::visit(nv50_ir::BasicBlock*) ../src/gallium/drivers/nouveau/codegen/nv50_ir_ra.cpp:686
#4 0x7f1d1215676c in nv50_ir::Pass::doRun(nv50_ir::Function*, bool, bool) ../src/gallium/drivers/nouveau/codegen/nv50_ir_bb.cpp:495
#5 0x7f1d121563ed in nv50_ir::Pass::run(nv50_ir::Function*, bool, bool) ../src/gallium/drivers/nouveau/codegen/nv50_ir_bb.cpp:477
#6 0x7f1d122262b8 in nv50_ir::RegAlloc::execFunc() ../src/gallium/drivers/nouveau/codegen/nv50_ir_ra.cpp:1910
#7 0x7f1d122256b0 in nv50_ir::RegAlloc::exec() ../src/gallium/drivers/nouveau/codegen/nv50_ir_ra.cpp:1849
#8 0x7f1d12226f1e in nv50_ir::Program::registerAllocation() ../src/gallium/drivers/nouveau/codegen/nv50_ir_ra.cpp:1970
#9 0x7f1d1214092a in nv50_ir_generate_code ../src/gallium/drivers/nouveau/codegen/nv50_ir.cpp:1275
#10 0x7f1d1227461b in nvc0_program_translate ../src/gallium/drivers/nouveau/nvc0/nvc0_program.c:634
#11 0x7f1d12294b21 in nvc0_sp_state_create ../src/gallium/drivers/nouveau/nvc0/nvc0_state.c:620
#12 0x7f1d12294d90 in nvc0_fp_state_create ../src/gallium/drivers/nouveau/nvc0/nvc0_state.c:661
#13 0x7f1d12ad4912 in st_create_fp_variant ../src/mesa/state_tracker/st_program.c:1498
#14 0x7f1d12ad4cd5 in st_get_fp_variant ../src/mesa/state_tracker/st_program.c:1525
#15 0x7f1d12ad8252 in st_precompile_shader_variant ../src/mesa/state_tracker/st_program.c:2053
#16 0x7f1d12c9c851 in st_program_string_notify ../src/mesa/state_tracker/st_cb_program.c:185
#17 0x7f1d12d17731 in st_link_tgsi ../src/mesa/state_tracker/st_glsl_to_tgsi.cpp:7441
#18 0x7f1d12cabaf0 in st_link_shader ../src/mesa/state_tracker/st_glsl_to_ir.cpp:175
#19 0x7f1d127c85ca in _mesa_glsl_link_shader ../src/mesa/program/ir_to_mesa.cpp:3186
#20 0x7f1d1252a9f7 in link_program ../src/mesa/main/shaderapi.c:1285
#21 0x7f1d1252a9f7 in link_program_error ../src/mesa/main/shaderapi.c:1384
#22 0x7f1d1252deb3 in _mesa_LinkProgram ../src/mesa/main/shaderapi.c:1876
#23 0x403e13 in main._omp_fn.0 /home/kherbst/git/shader-db/run.c:926
#24 0x7f1d17b8b4b5 in GOMP_parallel (/lib64/libgomp.so.1+0x124b5)
#25 0x4029e4 in main /home/kherbst/git/shader-db/run.c:765
#26 0x7f1d179b51a2 in __libc_start_main ../csu/libc-start.c:308
#27 0x402d1d in _start (/home/kherbst/git/shader-db/run+0x402d1d)
0x6150003ea380 is located 0 bytes inside of 504-byte region [0x6150003ea380,0x6150003ea578)
freed by thread T0 here:
#0 0x7f1d17e5d96f in operator delete(void*) (/usr/lib64/libasan.so.5.0.0+0x11096f)
#1 0x7f1d1214ec0f in __gnu_cxx::new_allocator<nv50_ir::ValueDef>::deallocate(nv50_ir::ValueDef*, unsigned long) /usr/include/c++/9/ext/new_allocator.h:128
#2 0x7f1d1214dc00 in std::allocator_traits<std::allocator<nv50_ir::ValueDef> >::deallocate(std::allocator<nv50_ir::ValueDef>&, nv50_ir::ValueDef*, unsigned long) /usr/include/c++/9/bits/alloc_traits.h:470
#3 0x7f1d1214c5fb in std::_Deque_base<nv50_ir::ValueDef, std::allocator<nv50_ir::ValueDef> >::_M_deallocate_node(nv50_ir::ValueDef*) /usr/include/c++/9/bits/stl_deque.h:624
#4 0x7f1d121498c4 in std::_Deque_base<nv50_ir::ValueDef, std::allocator<nv50_ir::ValueDef> >::_M_destroy_nodes(nv50_ir::ValueDef**, nv50_ir::ValueDef**) /usr/include/c++/9/bits/stl_deque.h:758
#5 0x7f1d1214704d in std::_Deque_base<nv50_ir::ValueDef, std::allocator<nv50_ir::ValueDef> >::~_Deque_base() /usr/include/c++/9/bits/stl_deque.h:680
#6 0x7f1d12145371 in std::deque<nv50_ir::ValueDef, std::allocator<nv50_ir::ValueDef> >::~deque() /usr/include/c++/9/bits/stl_deque.h:1069
#7 0x7f1d1213bc5b in nv50_ir::Instruction::~Instruction() ../src/gallium/drivers/nouveau/codegen/nv50_ir.cpp:615
#8 0x7f1d1213fb2f in nv50_ir::Program::releaseInstruction(nv50_ir::Instruction*) ../src/gallium/drivers/nouveau/codegen/nv50_ir.cpp:1148
#9 0x7f1d122250fb in nv50_ir::SpillCodeInserter::run(std::__cxx11::list<std::pair<nv50_ir::Value*, nv50_ir::Value*>, std::allocator<std::pair<nv50_ir::Value*, nv50_ir::Value*> > > const&) ../src/gallium/drivers/nouveau/codegen/nv50_ir_ra.cpp:1830
#10 0x7f1d12221445 in nv50_ir::GCRA::allocateRegisters(nv50_ir::ArrayList&) ../src/gallium/drivers/nouveau/codegen/nv50_ir_ra.cpp:1541
#11 0x7f1d122262e9 in nv50_ir::RegAlloc::execFunc() ../src/gallium/drivers/nouveau/codegen/nv50_ir_ra.cpp:1913
#12 0x7f1d122256b0 in nv50_ir::RegAlloc::exec() ../src/gallium/drivers/nouveau/codegen/nv50_ir_ra.cpp:1849
#13 0x7f1d12226f1e in nv50_ir::Program::registerAllocation() ../src/gallium/drivers/nouveau/codegen/nv50_ir_ra.cpp:1970
#14 0x7f1d1214092a in nv50_ir_generate_code ../src/gallium/drivers/nouveau/codegen/nv50_ir.cpp:1275
#15 0x7f1d1227461b in nvc0_program_translate ../src/gallium/drivers/nouveau/nvc0/nvc0_program.c:634
#16 0x7f1d12294b21 in nvc0_sp_state_create ../src/gallium/drivers/nouveau/nvc0/nvc0_state.c:620
#17 0x7f1d12294d90 in nvc0_fp_state_create ../src/gallium/drivers/nouveau/nvc0/nvc0_state.c:661
#18 0x7f1d12ad4912 in st_create_fp_variant ../src/mesa/state_tracker/st_program.c:1498
#19 0x7f1d12ad4cd5 in st_get_fp_variant ../src/mesa/state_tracker/st_program.c:1525
#20 0x7f1d12ad8252 in st_precompile_shader_variant ../src/mesa/state_tracker/st_program.c:2053
#21 0x7f1d12c9c851 in st_program_string_notify ../src/mesa/state_tracker/st_cb_program.c:185
#22 0x7f1d12d17731 in st_link_tgsi ../src/mesa/state_tracker/st_glsl_to_tgsi.cpp:7441
#23 0x7f1d12cabaf0 in st_link_shader ../src/mesa/state_tracker/st_glsl_to_ir.cpp:175
#24 0x7f1d127c85ca in _mesa_glsl_link_shader ../src/mesa/program/ir_to_mesa.cpp:3186
#25 0x7f1d1252a9f7 in link_program ../src/mesa/main/shaderapi.c:1285
#26 0x7f1d1252a9f7 in link_program_error ../src/mesa/main/shaderapi.c:1384
#27 0x7f1d1252deb3 in _mesa_LinkProgram ../src/mesa/main/shaderapi.c:1876
#28 0x403e13 in main._omp_fn.0 /home/kherbst/git/shader-db/run.c:926
previously allocated by thread T0 here:
#0 0x7f1d17e5c9d7 in operator new(unsigned long) (/usr/lib64/libasan.so.5.0.0+0x10f9d7)
#1 0x7f1d1215046f in __gnu_cxx::new_allocator<nv50_ir::ValueDef>::allocate(unsigned long, void const*) /usr/include/c++/9/ext/new_allocator.h:114
#2 0x7f1d1214ebec in std::allocator_traits<std::allocator<nv50_ir::ValueDef> >::allocate(std::allocator<nv50_ir::ValueDef>&, unsigned long) /usr/include/c++/9/bits/alloc_traits.h:444
#3 0x7f1d1214dbd3 in std::_Deque_base<nv50_ir::ValueDef, std::allocator<nv50_ir::ValueDef> >::_M_allocate_node() /usr/include/c++/9/bits/stl_deque.h:617
#4 0x7f1d1214c464 in std::_Deque_base<nv50_ir::ValueDef, std::allocator<nv50_ir::ValueDef> >::_M_create_nodes(nv50_ir::ValueDef**, nv50_ir::ValueDef**) (/home/kherbst/local/lib64/dri//nouveau_dri.so+0x829464)
#5 0x7f1d121495cd in std::_Deque_base<nv50_ir::ValueDef, std::allocator<nv50_ir::ValueDef> >::_M_initialize_map(unsigned long) /usr/include/c++/9/bits/stl_deque.h:716
#6 0x7f1d12146f7d in std::_Deque_base<nv50_ir::ValueDef, std::allocator<nv50_ir::ValueDef> >::_Deque_base() /usr/include/c++/9/bits/stl_deque.h:507
#7 0x7f1d1214518d in std::deque<nv50_ir::ValueDef, std::allocator<nv50_ir::ValueDef> >::deque() /usr/include/c++/9/bits/stl_deque.h:912
#8 0x7f1d1213b9c9 in nv50_ir::Instruction::Instruction(nv50_ir::Function*, nv50_ir::operation, nv50_ir::DataType) ../src/gallium/drivers/nouveau/codegen/nv50_ir.cpp:605
#9 0x7f1d1224dd44 in nv50_ir::Function::convertToSSA() ../src/gallium/drivers/nouveau/codegen/nv50_ir_ssa.cpp:385
#10 0x7f1d1224d381 in nv50_ir::Program::convertToSSA() ../src/gallium/drivers/nouveau/codegen/nv50_ir_ssa.cpp:310
#11 0x7f1d121407c0 in nv50_ir_generate_code ../src/gallium/drivers/nouveau/codegen/nv50_ir.cpp:1264
#12 0x7f1d1227461b in nvc0_program_translate ../src/gallium/drivers/nouveau/nvc0/nvc0_program.c:634
#13 0x7f1d12294b21 in nvc0_sp_state_create ../src/gallium/drivers/nouveau/nvc0/nvc0_state.c:620
#14 0x7f1d12294d90 in nvc0_fp_state_create ../src/gallium/drivers/nouveau/nvc0/nvc0_state.c:661
#15 0x7f1d12ad4912 in st_create_fp_variant ../src/mesa/state_tracker/st_program.c:1498
#16 0x7f1d12ad4cd5 in st_get_fp_variant ../src/mesa/state_tracker/st_program.c:1525
#17 0x7f1d12ad8252 in st_precompile_shader_variant ../src/mesa/state_tracker/st_program.c:2053
#18 0x7f1d12c9c851 in st_program_string_notify ../src/mesa/state_tracker/st_cb_program.c:185
#19 0x7f1d12d17731 in st_link_tgsi ../src/mesa/state_tracker/st_glsl_to_tgsi.cpp:7441
#20 0x7f1d12cabaf0 in st_link_shader ../src/mesa/state_tracker/st_glsl_to_ir.cpp:175
#21 0x7f1d127c85ca in _mesa_glsl_link_shader ../src/mesa/program/ir_to_mesa.cpp:3186
#22 0x7f1d1252a9f7 in link_program ../src/mesa/main/shaderapi.c:1285
#23 0x7f1d1252a9f7 in link_program_error ../src/mesa/main/shaderapi.c:1384
#24 0x7f1d1252deb3 in _mesa_LinkProgram ../src/mesa/main/shaderapi.c:1876
#25 0x403e13 in main._omp_fn.0 /home/kherbst/git/shader-db/run.c:926
SUMMARY: AddressSanitizer: heap-use-after-free ../src/gallium/drivers/nouveau/codegen/nv50_ir.h:648 in nv50_ir::ValueDef::get() const
Shadow bytes around the buggy address:
0x0c2a80075420: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0x0c2a80075430: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0x0c2a80075440: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0x0c2a80075450: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 fa
0x0c2a80075460: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
=>0x0c2a80075470:[fd]fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd
0x0c2a80075480: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd
0x0c2a80075490: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd
0x0c2a800754a0: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fa
0x0c2a800754b0: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
0x0c2a800754c0: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd
Shadow byte legend (one shadow byte represents 8 application bytes):
Addressable: 00
Partially addressable: 01 02 03 04 05 06 07
Heap left redzone: fa
Freed heap region: fd
Stack left redzone: f1
Stack mid redzone: f2
Stack right redzone: f3
Stack after return: f5
Stack use after scope: f8
Global redzone: f9
Global init order: f6
Poisoned by user: f7
Container overflow: fc
Array cookie: ac
Intra object redzone: bb
ASan internal: fe
Left alloca redzone: ca
Right alloca redzone: cb
Shadow gap: cc
==612087==ABORTING
v2: full rework
v3: manage a full copy instead of recreating new lists on every access
Closes: #3066
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5277>
The scheduler has code to handle hardware that shares the same memory
for inputs and outputs. Seeing as the specific stages that need this is
probably hardware-dependent, this patch makes it a configurable option
instead of hard-coding it to everything but fragment shaders.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5561>
nir_deps_state is a struct used as a closure for calculating the
dependencies. Previously it had two fields copied out of the scoreboard.
The closure is initialised in two seperate places. In order to make it
easier to access other members of the scoreboard in the callbacks in
later patches, the closure now just contains a pointer to the scoreboard
and the two bits of copied information are removed.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5561>
load_per_vertex_input should probably be handled in the same way as a
regular load_input. I think the nir_schedule pass was written before V3D
had geometry shader support, so that is probably why it hasn’t taken
this into account until now.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5561>
wsi_release_display() implements vkReleaseDisplayEXT() which
is supposed to return control to the lessor of an output
upon call.
We need to terminate the wsi->wait_thread when close()'ing
the wsi->fd, otherwise the wait_thread holds another reference
to the wsi->fd, keeping the lease active, and thereby the
leased output blocked, until vkDestroyInstance() is called.
This gives users their GUI back, instead of extended darkness.
Fixes: 352d320a07 ("vulkan: Add EXT_direct_mode_display [v2]")
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5396>
Since binning pass variants share the same const_state with their
draw-pass counterpart, we should re-use the draw-pass variant's ubo
range analysis. So split the two functions of the existing pass
into two parts.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5526>
This serves two purposes, one during ubo range analysis, where we want
to create new ranges, and another during the actual ubo lowering. Split
these in two, with read-only ubo analysis state in the second case, to
prepare to split this pass in two.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5526>
This source-file uses PIPE_OS_WINDOWS to enable the Windows
functionality. But witout including p_config.h, this pre-processor
symbol won't be defined at all.
Let's fix this by adding the missing include, enabling stack-traces on
Windows.
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5497>
The Windows implementation of debug_backtrace_capture has a limiation
of max 62 frames in total. Subtract a start-frame of 1 and the wrapping
functions frame, and we land at 60.
So let's lower this number on Windows to avoid triggering an assert.
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5497>
Similar to the previous patch, we currently depend on the UNICODE macro
not being set, but it sometimes ends up getting set after all.
Unlike the previous patch, the easier thing to do here, is to lean into
the Unicode wrappers, and use the TEXT()-macro to define a Unicode
or ASCII literal, depending on the setting of the UNICODE macro.
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5497>
The GetCommandLine API comes in two versions, GetCommandLineA (which
returns "ANSI" results), and GetCommandLineW which returns UTF-16
("WIDE") results. Then finally, windows.h provides a wrapper-macro that
defines GetCommandLine to either of the two, based on the setting of
the UNICODE macro.
More information about this mechanism can be found here:
https://docs.microsoft.com/en-us/windows/win32/intl/unicode-in-the-windows-api
For some reason, the UNICODE macro is set during build, even if we're
not explicitly setting it. This leads to us trying to cast a UTF-16
result to a char-pointer, which is obviously not going to do the right
thing.
So let's be defensive, and just call GetCommandLineA directly instead.
This avoids us depending on the setting of the UNICODE-macro in the
first place.
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5497>
Looks like it fixes some potentially important VK test bugs. But also, it
fixes the GLES31 SSBO layout tests to not be so excessively large, so we
can run them in a reasonable time now. Note that a630 fail list is reset,
since the test list has changed and so we end up with a different subset
of tests being run. Interestingly, in the process the semaphore tests are
now reporting "NotSupported (Exporting and importing semaphore type not
supported at vktSynchronizationSignalOrderTests.cpp:513)" where they
weren't before.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5554>
For texturing and draw calls, HW expects the clear color to be in two
different color spaces after sRGB fast-clears - sRGB in the former and
linear in the latter. Up until now, iris has stored the clear color in
the sRGB color space. Limit the allowable clear colors for sRGB
fast-clears to 0/1 so that both color space requirements are satisfied.
Makes iris pass the sRGB -> sRGB subtest of the fcc-write-after-clear
piglit test on gen9+.
v2:
* Drop iris_context::blend_enables. (Ken)
* Drop some more resolve-related blend-state-tracking code.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4972>
For rendering operations, avoid adding or using fast-cleared blocks if
the render format is incompatible with the clear color interpretation.
Note that the clear color is currently interpreted through the
resource's surface format.
Makes iris pass subtests of the fcc-write-after-clear piglit test:
* UNORM -> SNORM, partial block on gen8+.
* linear -> sRGB, partial block on gen9+.
* UNORM -> SNORM, full block on gen12.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4972>
Remove the CCS_D fallback logic so that iris doesn't attempt to use a
non-existent surface state for some renders. Also, add an assertion to
catch the issue.
The fallback in iris_resource_render_aux_usage can lead to this problem
because it doesn't account for the fact that surface states created from
resources with the Y_TILED_CCS modifier may only have CCS_E or NONE as
aux usages (due to iris_resource_create_with_modifiers).
Without this change, the next commit would have triggered the fallback
and regressed the following tests on gen9:
* dEQP-EGL.functional.wide_color.window_888_colorspace_srgb
* dEQP-EGL.functional.wide_color.window_8888_colorspace_srgb
* dEQP-EGL.functional.wide_color.pbuffer_888_colorspace_srgb
* dEQP-EGL.functional.wide_color.pbuffer_8888_colorspace_srgb
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4972>
There's no good reason to have the "which table do I use?" code
duplicated twice. The only advantage to the way we were doing it before
was that we could move the switch statement outside the loop. If this
is ever an actual device initialization perf problem that someone cares
about, we can optimize that when the time comes. For now, the
duplicated cases are simply a platform-enabling pit-fall.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5530>
This commit fills out VkPhysicalDeviceSubgroupProperties if present
in a VkPhysicalDeviceProperties2. The values here are simply pulled
from the blob.
Fixes some flakes in dEQP-VK.subgroups.* since dEQP was reading
uninitialized values of VkPhysicalDeviceSubgroupProperties.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5564>
For shader-cache, we want to not have anything important in `ir3_shader`.
And to have shader variants with lower const size limits (to properly
handle cross-stage limits), we also want variants to be able to have
their own const_state.
But we still need binning pass shaders to align with their draw pass
counterpart so that the same const emit can be used for both passes.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5508>
Make it an rzalloc'd ptr instead of embedded struct, so it can serve as
the mem ctx for immediates. This gets rid of needing to explicitly free
the immediates, so one less thing to deal with when moving const_state.
(Also, after we move const_state to the shader variant, we won't need
one for binning pass variants)
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5508>
It seems a lot of the lowerings being run the second time were
unnecessary. In addition, when const_state is moved to the variant,
then it will become impossible to know ahead of time whether a variant
needs additional optimizing, which means that ir3_key_lowers_nir() needs
to go away. The new approach should have the same effect, since it skips
running lowerings that are unnecessary and then skips the opt loop if no
optimizations made progress, but it will work better when we move
ir3_nir_analyze_ubo_ranges() to be after variant creation.
The one maybe controversial thing I did is to make
nir_opt_algebraic_late() always happen during variant lowering. I wanted
to avoid code duplication, and it seems to me that we should push the
_late variants as far back as possible so that later opt_algebraic runs
don't miss out on optimization opportunities.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5508>
The only difference between this and `const_state->num_ubos` was that
the latter is counting # of ubos loaded via `ldg` (based on UBO addrs
in push-consts). But turns out there isn't really any reason to care.
Instead just add an early return in the one code-path that cares about
the number of `ldg` UBOs.
This gets rid of one more thing we need to move from `ir3_shader` to
`ir3_shader_variant`.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5508>
We are going to want to move this back to the variant, and come up with
a different strategy for binning/nonbinning to share the same constant
layout, in order to implement shader-cache support. (Since then we
can have a mix of dynamically compiled variants and cache hits, so there
is no good place to serialize the const-state.)
To reduce the churn as we re-arrange things, move direct access to the
const-state to a helper fxn. This patch is the boring churny part.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5508>
If buffer or stride is unaligned we use the same trick as on gfx6:
load 1 byte at a time and recompose the output if needed.
This change fixes lots of deqp/glcts tests:
- dEQP-GLES2.functional.draw.random.1, 10, ...
- dEQP-GLES2.functional.vertex_arrays.multiple_attributes.stride.3_float2_0_float2_0_float2_17, ...
- dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first24_offset1_stride2_quads256, ...
- dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_17_byte2_vec4_dynamic_draw_quads_1, ...
- dEQP-GLES31.functional.draw_indirect.random.14, ...
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5502>
The docs say that these registers should only be read with a certain
type, and I'm inclined to believe that the hardware behaves that way,
but it makes the assembler a little more confusing and also confuses the
user of the assembler that some operands don't take types or regions.
Just always requiring regions and types seems like the sensible thing.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5514>
Instead of having these functions sprinkled around the driver (and ending
with a duplicated tu6_compare_func for example), move everything to a
common header (using the previously unused tu_util.h).
Also applied some simplifications: using a cast when the HW enum matches
the VK enum, and using a lookup table when it makes sense (which is IMO
nicer than the switch case way).
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5538>
If on a nested loop
- the outer loop needs WQM but
- the inner loop doesn't need WQM and
- the break condition of the inner loop is computed in the outer loop
then it could happen that we transitioned to Exact before entering the inner loop
which could create an empty exec mask and lead to an infinite loop.
Fixes a GPU hang with RDR2
Cc: 20.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5518>
Since a value of at least "align" is used for nblocks, we might end up
with nblocks greater than the number of GMEM blocks remaining. Check for
this case and bail out, sysmem rendering will be used for such cases.
Fixes some of these tests:
dEQP-VK.pipeline.render_to_image.core.*.huge.*
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5499>
Check pipeline's sampleShadingEnable to enable sample shading.
Also fix behavior of gl_Fragcoord with sample shading.
Fixes at least:
dEQP-VK.pipeline.multisample.min_sample_shading.min_0_5.samples_4.primitive_triangle
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5499>
pMultisampleState needs to be ignored when rasterizerDiscardEnable, so the
current code can crash when trying to load msaa_info->pNext.
At the same time this simplifies tu_pipeline_shader_key_init a bit, by not
calling it for the compute shader case (which doesn't need to set anything
in the key struct).
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5499>
Rather than assuming a6xx+ means mergedregs. We can actually (mostly?)
do splitregs on a6xx as well. And GS/DS/HS currently require it, which
might be papering over a bug, or might be something to do with how
chaining shaders works. At any rate, we should at least be consistent,
and not have the compiler thinking we are doing mergedregs when we are
actually doing splitregs.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5458>
Reduce linear alignment, and rework the layout code a bit.
This rework has a side effect of also increasing the alignment on linear
levels of tiled (non-ubwc) cpp=1 and cpp=2 layouts. Since we should be
UBWC for those cases anyway, its not a big loss.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5013>
"FETCHSIZE" is actually a "minimum pitch" or "pitchalign" value that's
relevant for mipmaps. The 0 value means 64-bytes. Understanding this allows
some simplifications and will make it possible to use less alignment on
linear formats.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5013>
I've been getting a stream of errors from Marge today like:
FAILED: src/gallium/drivers/llvmpipe/lp_test_conv.exe
link @src/gallium/drivers/llvmpipe/lp_test_conv.exe.rsp
LINK : fatal error LNK1102: out of memory
[1080/1141] Compiling C object src/gallium/frontends/wgl/945cc3d@@wgl@sta/stw_getprocaddress.c.obj
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5534>
The idea is to have the canonical source of each of those files
available without having to remember anything, and to be able to update
all the Vulkan files by simply running `bin/khronos-update.py vulkan`.
The script also handles the fact all the EGL/GL/GLES* headers depend on
the KHR header, and the former should not be updated without updating
the latter.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5177>
Implement GMEM input attachments by using non-bindless texture state which
is emitted at the start of every subpass.
This achieves two things:
* More vulkan-like CmdBindDescriptorSets
* Fixing secondary command buffer input attachments with GMEM
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5446>
This moves some logic out of bind_draw_states, moving towards the eventual
goal of doing very little in bind_draw_states.
Split this out as a separate patch to make the DIRTY_INPUT_ATTACHMENTS more
visible: it can be safely removed because pipelines are subpass specific,
so there will always be a pipeline change to go with the CmdBeginRenderPass
and CmdNextSubpass (the CmdBindPipeline may not be in the subpass, but the
draw that flushes the pipeline update will be).
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5446>
The only two fields were always true, and I don't think we'd ever have
use for them. If we want to disable optimizations then we'd need a
different approach, and I don't even know what include_binning_pass was
for.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5500>
This will be necessary once we start compiling multiple variants due to
different const size limits, and it will also be necessary for properly
implementing the pipeline cache.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5500>
ir3_shader_from_nir() calls ir3_optimize_nir(), which currently sets up
the const state. However, we need to know the number of user consts
reserved by the driver before setting up the const state, which means
that this information needs to be passed into ir3_shader_from_nir()
somehow rather than being set in the shader.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5500>
Only a single shader-db change it looks like, and not even from
scheduling, no fun.
instructions helped: shader31 MESA_SHADER_FRAGMENT: 64 -> 63 (-1.56%)
quadwords helped: shader31 MESA_SHADER_FRAGMENT: 66 -> 65 (-1.52%)
registers HURT: shader31 MESA_SHADER_FRAGMENT: 2 -> 3 (50.00%)
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5475>
One of the neat things with Midgard's wacky VLIW... on VADD/SADD this is
(x + x) literally, on VMUL/SMUL/VLUT this is (x * 2.0) where the 2.0 is
exactly representable in FP16 so it fits nicely as an inline constant.
So we don't need to restrict its scheduling.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5475>
The initial support tried to match uniform variables from different
shaders based on the variables pointer. This will obviously never
work, instead here we use the variables name whcih also means we
must disable this optimisation for spirv.
Using the base variable name works because when collecting uniform
references we never iterate past the first array dimension, and
only support resizing 1D arrays (we also don't support resizing
arrays inside structs).
We also drop the resized bool as we can't skip processing the var
just because is was resized in another shader, we must resize
the var in all shaders.
Fixes: a34cc97ca3 ("glsl: when NIR linker enable use it to resize uniform arrays")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3130
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5487>
v2:
* Set pPipeline to NULL in the corresponding
graphics/compute_create_pipeline function.
* Keep current ANV behavior of bailing on the first real error.
v3:
* Don't return early if the pipeline succeeded.
v:4(5?):
* Simplify return conditions.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5136>
In the `try_swap_mad_two_srcs()` case, valid_flags() gets called both
for the src that we want to try to fold, and for the other src that we
are trying to swap to make that possible. It can happen in the 2nd case
that a RELATIV src has already been folded. Since `ssa()` returns non-
null in both the `IR3_REG_SSA` and `IR3_REG_ARRAY` cases (in the later
case, it is the dependent array access that the current instruction
cannot be moved ahead of), we need to explicitly check that the src
reg we are looking at is still an SSA src.
Reported-by: Jonathan Marek <jonathan@marek.ca>
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5280>
Those are currently hurting Felix' ability to look at the batches.
We can probably detect this in the aubinator but that's a bit more
work than falling back to the previous behavior.
v2: Condition VK_KHR_performance_query to not using this variable (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5391>
virgl vendor id should probably be little more generic now.
I think I picked this becuase the virtio pci id space was under
RH's name and they did pay for it, but at this point I think it's
better to just use something generic.
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5483>
The approach taken in this commit only works on drivers that expose
the PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT capability. For drivers
that don't, the buffer has been unmapped by the time we get to
hud_draw_colored_prims, leading to crashes.
It's not easy to fix the code, but drivers that do support coherent
mapping will most likely do the right think themseleves, so let's just
go back to using user-buffers here.
This reverts commit 4fe1fd4df4.
Fixes: 4fe1fd4df4 ("gallium/hud: don't use user vertex buffers")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3106
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5417>
It is better to use `nir_intrinsic_dest_components()` which also handles
the case of intrinsics with a fixed number of dest components.
Somehow this starts showing up with a nir_serialize round-trip with
shader-cache. But we really shouldn't have been relying on
`intr->num_components` directly.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5371>
It's tricky to merge XFB-outputs correctly, because we need there to not
be any overlaps when we get to `nir_gather_xfb_info_with_varyings` later
on. We currently trigger an assert there if we end up merging here.
So let's not even try. This is an optimization, and we can optimize this
in safe cases later if needed. For now, let's play it safe.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5329>
The only reason for this dependency was the fd_bo used for the uploaded
shader. But this isn't used by turnip. Now that we've unified the
cleanup path from gallium, it isn't hard to pull the fd_bo upload/free
parts into ir3_gallium.
This cleanup has the added benefit that the shader disk-cache will not
have to deal with it.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5476>
glsl builtins that have no analog in spirv are emitted as regular varyings,
which means they take up a slot.
we need to ensure that there's no conflict between these regular varying
slots (from user-defined varyings) and the glsl translated builtins, so
we do that by "reserving" the max number of varying slots that can be used
by a given stage, then remapping all glsl builtins with no spirv builtin
to a packed layout location that can be consistent across stages
sort of addresses mesa/mesa#3113 except now there's 10 fewer varying slots
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5432>
Instead of requiring an explicit unoptimized move, we can implicitly
colour the blend input intrinsic to r0, where it will be preloaded; this
is a simple task for RA, and does not conflict with anything. If there
are multiple duplicate loads, the latter ones can just be simple moves
which will be copypropped.
We don't need to include a explicit synthetic load, since (scanning
backwards) the read will cause the input to become live at the right
time and the lack of an explicit write will keep it live from the
beginning of the shader. So no need to make it more complicated than it
needs to be.
Saves a cycle in blend shaders.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5449>
ir3_nir_move_varying_inputs is broken when there a load input outside of
the first block which depends on the result of a previous load input.
This simplification/rework avoids the problem, and should also be faster.
Fixes this dEQP-VK test:
dEQP-VK.pipeline.multisample_interpolation.offset_interpolate_at_pixel_center.128_128_1.samples_2
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5465>
Old script created files in the source directory, which is generally
considered bad form.
The rewrite to python instead of duct-taping around in the shell script
goes towards the goal of only having cross-platform python scripts,
which is also harder to make mistakes in than shell scripts.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5155>
I'm not 100% sure if it feels right to update these. I mean, this keeps
links working as they should, even if exported to something else than
HTML. But it also feels a bit like history revisionism. It's probably
the right thing to do, though.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4630>
This kind of only makes sense once we have a separate home-page. But I
think this is a good way of showing why we should do this; Sphinx
doesn't support pagination, because it's not meant as a general-purpose
website framewrork. And for documentation, pagination is not really
something you need.
There's probably a lot more pages that should be moved into a separate
webpage, similar to this. In general, I think this should be done for
pages that don't relate to the source code too much, e.g isn't needed to
understand the code, or for instance explains how to get the source code.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4630>
Unfortunately, it doesn't seem like there's a way to have sphinx copy
this without moving the files, becasue html_extra_path doesn't copy the
directory itself when given a directory, only files inside and
subdirectories.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4630>
This uses the previously added scripts to convert the documentation to
reStructuredText, which is both easier to read offline, and can be used
to generate modern HTML for online documentation.
No modification to the generated results have been done.
Acked-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4630>
This is just a temporary commit, adding the scripts that performs the
automated conversion of the docs. The next commit contains the results
of the conversion, and the commit following that removes these scripts
again.
To redo the conversion in the next commit, rebase interactively to edit
this commit and delete the next one, and run './update-docs.sh' from the
root directory. Then continue the rebasing, and resolve any conflicts
that might have occurred in the manual fixes on top. Finally, build the
documentation to ensure no further fixups are needed.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4630>
Like for LAVA, make the tradeoff of moving the test scripts and data (55k)
into the artifacts in order to make the per-build jobs not have to pull
down the git tree (hundreds of MB when you don't hit a cached container
for your specific user, which I see happen multiple times a day in my CI
runs).
To do this, we have to be a bit more careful in some places about our
working directory potentially being dirty.
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5393>
We've already uploaded and downloaded them from fd.o and put them in the
rootfs, so we can clean up the extra prep work.
Our test job now extends from .test so that the artifacts' install dir
with all the scripts is extracted. This required moving the dependency on
meson-testing to the x86 test-gl/test-vk job blocks.
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5393>
Tiling is expensive, so this patch converts textures that appear to be
used for streaming to a linear layout.
Performance of mpv is significantly improved, with software-decoded
1080p mp4 playback on RK3288 going from 30fps to 50fps when testing
with `--untimed --no-audio`.
To keep things simple, conversion only happens when updating the whole
texture and no mipmapping is used.
v2: Make it clear that the heuristic doesn't rely on a texture being
uninitialized, since layout switching code can get confusing (Alyssa).
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4628>
Gen9 and Cherryview have the ability to mark texture instructions with
the End-of-thread bit under some conditions, which allows the texture
result to be written to the render target directly, rather than
returning to the EU.
In order to handle overlapping primitives correctly, we have to use the
'sendc' instruction which stalls until other threads potentially writing
to the same locations in the render target are retired. Unfortunately,
this stall happens before the texture is sampled (rather than in
parallel with stall), so for some literal edge cases (like the diagonal
edge between two triangles forming a rectangle) there can be a
performance penalty. As a result, it's probably not a good idea to use
this optimization in general.
I had planned to leave it enabled only for BLORP, where we use rectangle
primitives and are typically clearing/blitting an entire render target
without any overlapping primitives, but I noticed that the optimization
wasn't applied in some normal cases anyway. For example, in the piglit
test tests/shaders/glsl-fs-texture2d-bias.shader_test it is applied to
one BLORP-blit shader but not another due to some kind of mishandling of
register types (the destination register type of the texture operation
is UD while the color source of the render target write is F).
Additionally the instruction scheduler assumed that the combined texture
and render target write operation took 0 cycles, leading to cycle
estimates that are wildly inaccurate. Since the optimization was not
implemented for SIMD32 and our decision whether to use the SIMD32
program is made by comparing the estimated performance with that of the
SIMD16 shader, we wrongly threw out a bunch of SIMD32 programs that are
likely profitable.
total cycles in shared programs: 472807891 -> 473784245 (0.21%)
cycles in affected programs: 108277 -> 1084631 (901.72%)
helped: 0
HURT: 1290
total sends in shared programs: 998955 -> 1000245 (0.13%)
sends in affected programs: 1400 -> 2690 (92.14%)
helped: 0
HURT: 1290
LOST: 0
GAINED: 33
This patch shows no performance changes in Intel's Mesa performance CI.
Given the problems, the lack of evidence that the pass improves
performance, and the fact that the hardware feature was removed from
subsequent GPU generations, I think that the pass is not valuable and
should be removed.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5412>
When you get a filure and go looking in the results, you'll find weird stuff like this in the XML:
Reference images fill undefined pixels with 3x3 grid pattern.
Attachment 0 (p' = p bin boot builds
dEQP-VK.renderpass.suballocation.attachment_allocation.grow_shrink.89.qpa
deqp dev etc home init install lib media mnt proc results root run sbin
set-job-env-vars.sh sys tmp usr var (1, 1, 1, 1) + (-1, -1, -1, 1))
because we were not quoting the line and 'p *' was getting expanded.
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5435>
This fixes cases where the 3D path is used with layered rendering.
Fixes dEQP-VK.renderpass.suballocation.multisample_resolve.layers* failures
Note the blob's 3D fallback path behaves differently, and uses the
framebuffer information to clear each layer individually (changing the MRT
state each time). But that's not possible in all cases, and the blob fails
to clear properly in dEQP-VK.geometry.layered.*.secondary_cmd_buffer cases.
So this clear path is not based on the blob's behavior.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5426>
This refactor simplifies things a bit, and will make it easier to share
some logic with tu_clear_blit (see next patches).
This changes the order in which some things are emitted, and emits less
for disabled shader stages. There's also as extra write to SP_GS_PRIM_SIZE
that is removed.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5426>
This is mainly the "piglit optimization" (ie, since piglit launches an
separate process for for each test). It was never wired up for a6xx,
and makes register class setup unnecessarily complicated. Remove it to
simplify the next patch.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5431>
Even though the clear color BO is bound as a read-only buffer, report
the same caching domain as the main BO in use_surface() (typically
IRIS_DOMAIN_RENDER_WRITE) in order to avoid ping-ponging back and
forth between IRIS_DOMAIN_RENDER_WRITE and IRIS_DOMAIN_OTHER_READ,
which leads to increased stall-at-pixel-scoreboard synchronization
between draw calls.
Fixes a 5%-10% FPS regression in some benchmarks spotted on ICL.
Reported-by: Clayton Craft <clayton.a.craft@intel.com>
Fixes: eb5d1c2722 "iris: Annotate all BO uses with domain and sequence number information."
Closes: #3097
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5411>
I'm not sure why this code was if (0), but if (1) for it fixes
dEQP-GLES31.functional.texture.border_clamp.range_clamp.nearest_float_color
This test expects +inf to get mapped to 255 and -inf to 0, both values
were ending up at 0.
v2: also enable in the SSE paths
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5379>
This fixes:
dEQP-GLES31.functional.draw_indirect.random.2
which ends up with 3x32-bit USCALED values going down this path
some of which have the top bit set, and end up converted to signed
float instead of unsigned float values.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5379>
Fixes dEQP-GLES31.functional.geometry_shading.emit.line_strip_emit_1_end_1
This test only emits 1 primitive, but the stores don't respect
the current mask, which might only have one lane active, for that single
primitive. Also fix the final emit path to use the emitted_mask
rather than the current execution mask.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5379>
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
fails pretty strangely (given that we're passing everything else) and
there's an old VK-GL-CTS bug open about this test, and it's suspicious
that all the ARM drivers seem to have trouble with it. I tried dropping
to -O0 on guilding that file in the CTS and it didn't help, though.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5419>
v2:
- add TargetGV100::isBarrierRequired() for OP_BREV
- use NV50_IR_SUBOP_LOP3_LUT() convenience macro where it makes sense
- separated out nir_lower_idiv into its own commit
- make use of the shared function to generate compiler options
- disable lower_fpow, nir's lowering is broken
v3:
- use replaceCvt() instead of custom NEG/ABS/SAT lowering
v4:
- remove WAR from peephole, not needed now we're using replaceCvt()
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Acked-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5377>
This replaces the existing implementation without adding lowering for
earlier GPUs. The reason for this is because the existing code isn't
at all correct, and it also can't be hit anyway.
Will be required to support SM70 lowering passes.
v2:
- fixup source selection
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5377>
We already use a hack from NVC0LegalizeSSA::handleShift() on GK110 and
newer which encodes SHF into the existing SHL/SHR opcodes, but there's
a couple of problems with it:
- LO/HI are swapped in one of the directions, which is very confusing.
- The initial SM70 code will emit this from NIR->NVIR, and using the
existing encodings will confuse the optimisation passes.
As I want to limit the impact on other GPUs from the initial bring-up
of Volta/Turing, let's add an explicit representation of SHF in the IR.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5377>
Setting the depth-scale to 1 while leaving the depth-translation at 0
means our near-plane is at -1 in OpenGL semantics, which is
out-of-range on some drivers. In particular, Zink has this limitation.
But since we'll only pass a zero z in here anyway, we might as well
multiply it by zero, and get the same result. This avoids the problem.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5408>
This needs to be reworked, but it's a bit messy as we have to store
all the fetch pointers to be added as globals later once gallivm
has been initialised further. For now just refuse to cache shaders
that hit these paths (mainly ETC1 and BPTC).
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5049>
When using cached shaders we have to relink the shader with
external symbols when it's loaded. However the way gallivm does
function calls now hardcodes the function pointer into the shader.
LLVM had a mechanism for doing this properly using global mappings,
this switches the coroutine alloc/free code to use a global mapping.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5049>
When we use an object cache for the MCJIT we can have identical
cache entries from the same shader variant in different shaders,
but the JIT objcache uses the function name to relink things,
so it has to be consistent. Just drop the variants from the
function names.
Note the modules still have the variant info.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5049>
This uses the new nir_intrinsic_store_combined_output_pan intrinsic,
which can write depth, stencil and color in a single instruction. If
there are no color writes, the "depth RT" is written to.
Fixes the dEQP GLES3 depth write tests, as well as the piglit tests
fragdepth_gles2, glsl-1.10-fragdepth and when modified to not rely
on depth/stencil reload, glsl-fs-shader-stencil-export.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5065>
If gsprim_lds_size is larger than target_lds_size then gfx10_ngg_calculate_subgroup_info
will fail.
This commit adds a logic to try the multi-cycling in this case because it's
using less memory.
This fix glsl-1.50-gs-max-output when using NGG.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5401>
In d11e4738a8, we started using a start_offset to allow us to
allocate pools where the base address isn't at the start of the pool.
This is useful for binding table pools which want to be relative to
surface state base address (more or less), among other things. However,
we had a bug where, if you have a negative offset, everything returned
to the pool would end up being returned to the "back" of the pool. This
isn't what we want for binding tables in the softpin world. This was
causing us to never actually re-use any binding table blocks. How this
passed CTS, I have no idea.
Closes: #3100
Fixes: d11e4738a8 "anv/allocator: Add a start_offset to anv_state_pool"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5395>
when shaders are created and destroyed in large numbers, the same pointers
get reused for different shaders, which can lead to bad lookups in the
program_cache hash table.
now each shader tracks its program usage to automatically remove itself from
that program in order to avoid hash collisions
fixesmesa/mesa#3053
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5315>
I'm going to enable the VK CTS on cheza, so swap the deqp we have in the
container. build-deqp-vk already included GLES deqp binaries and data,
and is a newer branch than the last opengl-es-cts tag.
This brings a few things back over from build-deqp-gl for testlog
extraction, and copyes out the GLES mustpass lists.
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5266>
The app is allowed to never bind descriptor sets that are statically
unused by the pipeline, which would've caused a context fault since
CP_LOAD_STATE6 would try to load the descriptors that don't exist. Fix
this by not preloading descriptors from unused descriptor sets. We could
do more fine-grained accounting of which descriptors are used, but this
is enough to fix the problem.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5400>
Unreal Engine 4 has a bug in usage of glDrawRangeElements,
causing it to be called with a number of vertices in place
of "end" parameter (which specifies the maximum array index
contained in indices).
Since there is unknown amount of games affected and we
could not identify that a game is built with UE4 - we are
forced to make a blanket workaround, disregarding max_index
in range calculations. Fortunately all such calls look like:
glDrawRangeElements(GL_TRIANGLES, 0, 3, 3, ...);
So we are able to narrow down this workaround.
This was uncovered after b684030c3a
broke a bunch of UE4 games.
Cc: 20.1 <mesa-stable@lists.freedesktop.org>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2917
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5203>
Replace the various ad-hoc flushes that we've inserted, copied from
freedreno, etc. with a unified system that uses the user-supplied
information via vkCmdPipelineBarrier() and subpass dependencies.
There are a few notable differences in behavior:
- We now move setting RB_CCU_CNTL up a little in the gmem case, but
hopefully that won't matter too much. This matches what the Vulkan blob
does.
- We properly implement delayed setting of events, completing our
implementaton of events.
- Finally, of course, we should be a lot less flush-happy. We won't emit
useless CCU/cache flushes with multiple copies, renderpasses, etc. that
don't depend on each other, and also won't flush/invalidate the cache
around renderpasses unless we actually need to.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4964>
We just dropped the last user which actually cared about the seqno.
This never worked anyway, since the seqno was never reset between
multiple executions of the same command buffer. Turn the part of the
control buffer which used to track the seqno into a dummy dword, and
figure out automatically whether we need to include it. We will
implement seqnos again eventually, with timline semaphores, but that
will likely be totally different.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4964>
The Vulkan blob doesn't do this, and based on my understanding of how
the blob works this is unnecessary. CACHE_FLUSH is already serialized
against all 3d commands so you don't need to wait for rendering commands
to finish before issuing it, and the subsequent wfi + WAIT_FOR_ME will
cause the CP to wait for the CACHE_FLUSH to finish, so there's also no
need to wait for it to complete. The CACHE_INVALIDATE also seems
unnecessary, and also isn't done by the blob.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4964>
The current "ds = state->bs" seems broken, and the "vs = state->bs" is
unnecessary (already set above). Since it was added as part of a GS-related
patch, I think this is what was intended.
Note: tesselation disables GMEM rendering so we shouldn't have to worry
about hs/ds + binning interaction.
Fixes: 0eebedb619 ("freedreno/a6xx: Emit program state for GS")
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5370>
asin(x) is now implemented using a piecewise approximation, which
improves the precision for |x| < 0.5
Previously, we were using a polynomial approximation for both the
asin() and acos() functions. Unfortunately, for asin(), this polynomial
does not have enough precision to satisfy the Vulkan CTS requiremenents,
which define the asin() precision based on the precision of
atan2(x, sqrt(1.0 - x*x)). The piecewise approximation gives the needed
precision in the problematic range.
v2: Skip the piecewise approximation for acos
Closes: #1843
Acked-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3809>
Tessellation shader in llvmpipe depends on llvm coroutines support. So do not
advertise tessellation shader support in llvmpipe if GALLIVM_HAVE_CORO is FALSE.
This fixes assertion in LLVMTokenTypeInContext() running tessellation shader
tests with llvm version < 6.
Fixes: eb522717 "llvmpipe: add support for tessellation shaders"
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5366>
Fixes the following building errors:
external/mesa/src/gallium/drivers/svga/svga_context.c:184: error: undefined reference to 'svga_init_ts_functions'
external/mesa/src/gallium/drivers/svga/svga_context.c💯 error: undefined reference to 'svga_cleanup_tcs_state'
out/target/product/x86_64/obj_x86/STATIC_LIBRARIES/libmesa_pipe_svga_intermediates/libmesa_pipe_svga.a(svga_state.o):svga_state.c:hw_draw_state_sm5: error: undefined reference to 'svga_hw_tes'
out/target/product/x86_64/obj_x86/STATIC_LIBRARIES/libmesa_pipe_svga_intermediates/libmesa_pipe_svga.a(svga_state.o):svga_state.c:hw_draw_state_sm5: error: undefined reference to 'svga_hw_tcs'
Fixes: ccb4ea5a "svga: Add GL4.1(compatibility profile) support in svga driver"
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5364>
The xml.etree.cElementTree module will be removed in Python 3.9. Since
Python 3.3 the xml.etree.cElementTree module has been deprecated, the
xml.etree.ElementTree module uses a fast implementation whenever
available.
Builds using Python 2.7 can still work but with the slower
implementation.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Acked-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5349>
The GLES blob on the p3a limits constlen to 512 between VS and FS across
a6xx gpu ids (615, 630, 640, and 650). Experimentally, exceeding that
limit in any one stage results in rendering corruption or GPU hangs
(though my most detailed testing had a loop limit in a uniform, so that
may the cause of the hang). Clamp the limit we use inside of a shader so
we don't exceed it within a stage.
This commit doesn't resovle limiting inter-stage. Experimentally, I've
found that I can push up to a total of ~768 vec4s between VS and FS on
a630, with or without uniform updates between each draw. We'll need to do
some shader key-based limiting of constlen at draw time to respect that
limit, but that's left for future work, and this commit is enough for the
google earth case that initiated this work.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5273>
It turns out the GL uniforms file is larger than the hardware constant
file, so we need to limit how many UBOs we lower to constbuf loads. To do
actual UBO loads, we'll need to be able to upload UBO 0's pointer or
descriptor.
No difference on nohw 1 UBO update drawoverhead case (n=35).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5273>
For now we never ask to set up UBO 0 as a real UBO, so this doesn't
trigger, but it gets us ready for handling the case where UBO 0 is too big
to be push constants in the HW.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5273>
Comparing a blob trace using the feature to one not, the difference was
pretty obvious and in the spot you'd expect compared to alphaToCoverage.
The SP_ reg didn't have a corresponding bit set, though it also has an
alphaToCoverage.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5343>
The script was failing for me (python 3.8), not sure if this is a recent
python version break or not as I don't know how often people have been
running this script:
Processing ./gen9.xml... Traceback (most recent call last):
File "./gen_sort_tags.py", line 177, in <module>
main()
File "./gen_sort_tags.py", line 170, in main
genxml[:] = enums + sorted_structs.values() + instructions + registers
TypeError: can only concatenate list (not "odict_values") to list
Turning the odict into a list fixes it for me, and the resulting xml
file are identical to before :)
Fixes: 903e142f0d ("genxml: add a sorting script")
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5352>
This is a squash commit of in house performance fixes and misc bug fixes
for GL4.1 support.
Performance fixes:
* started using system memory for constant buffer to gain 3X performance boost with metro redux
Misc bug fixes:
* fixed usage of vertexid in shader
* added empty control point phase in hull shader for zero ouput control point
* misc shader signature fixes
* fixed clip_distance input declaration
* clearing the dirty bit for the surface while using direct map if surface is already flushed
and there is no pending primitive
This patch also uses SVGA_RETRY macro for commands retries. Part of it is already
used in previous patch.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Signed-off-by: Neha Bhende <bhenden@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5317>
This patch adds the following tgsi utilities
* tgsi_dynamic_indexing: This utility flattens out the dyanamic indexing of constant buffers
* tgsi_vpos: This utility writes zeros to position at index 0 in vertex shader.
This utility can be used if there is no shader output in vertex shader
* util_make_tess_ctrl_passthrough_shader: This adds passthough tessellation control shader.
Input of passthrough tess ctrl shader is output of vertex shader
and output is input of tessellation eval shader.
If program has tessellation eval shader but no tessellation control shader,
this utility can be used to create passthrough tessellation control shader.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Signed-off-by: Neha Bhende <bhenden@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5317>
Technically we only have to do late-z in the alpha-test or discard case
if depth-write is enabled. If depth write is disabled, the depth read /
test / conditional-write interlock that we need to emulate is not a
problem, so we can still use early-z test.
There is a slightly weird case when there is no zsbuf attachment (see
dEQP-GLES31.functional.fbo.no_attachments.*) where the hw wants us to
use LATE_Z.. not entirely sure if this is an interaction with occlusion
query or just a pecularity of how the hw works when there is no depth
buffer.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5336>
We were remapping the bindings so the HW binding points were consecutive,
which there's no need for. Now that we don't shuffle, we can mostly drop
the dependency on the pipeline for this SDS.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5321>
the virgl CI code was using the noopt path and crashing with a
wierd can't select llvm.coro.subfn.addr error, turns out we have
to call the cleanup pass no matter what.
This enable a lot more virgl gles31 passes, but we have
to disable tessellation shaders as now they executed, they
crash due to missing OES_gpu_shader5, I should try and reenable
them when llvmpipe is further along
Fixes: d32690b43c ("gallivm: add coroutine pass manager support")
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Acked-by: Elie Tournier <elie.tournier@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5320>
The FETCH_CNT field isn't actually the FETCH count. We don't have a
lot of data where it's different from DECODE_CNT, so there's not much
to go by. It could be number of VFD_DEST_CNTL or maybe DECODE_CNT for
binning. For now, setting both to number of DEST_CNTL gets Google
Earth working again.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5324>
We reuse DRM file descriptors internally. Therefore when we export a
GEM handle we must do so in the file descriptor used externally.
This change also fixes a file descriptor leak of the FD given at
screen creation.
v2: Don't bother checking fd equals, they're always different
Fix dmabuf leak
Fix GEM handle leaks by tracking exported handles
v3: Check os_same_file_description error (Michel)
Don't create multiple exports for a given GEM table
v4: Add WARN_ONCE (Ken)
Rename external_fd to winsys_fd
v5: Remove export lock in favor of bufmgr's
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2882
Fixes: 7557f16059 ("iris: share buffer managers accross screens")
Tested-by: Eric Engestrom <eric@engestrom.ch>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4861>
Now that we are doing a better job of managing LRZ, add support for the
EARLY_LRZ_LATE_Z mode. Since we properly disable LRZ write in cases
where we don't know a fragment's z value during the binning pass (or
when blend is enabled in a later draw, meaning we will need the earlier
fragment's color), we can enable a mode that keeps the early-lrz test
when the frag shader has kill/discard. This will only discard geometry
that is definitely not visible.
This is a pretty big win for games/benchmarks that have a lot of frag
shaders with kill/discard. More than 10% gain for gfxbench trex/mh and
40% gain for mh31.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5298>
In particular, properly detect reversal of depth-test direction.
With that we can remove a lot of cases where we were unnecessarily
invalidating LRZ, which was simply papering over the direction-
reversal issue in deqp.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5298>
And document the early-lrz-late-z mode.
Initially I thought this would be two bits to control early-lrz vs
early-z. But having early-z without early-lrz does not make sense,
and the way the values line up makes an enum fit better.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5298>
With UBO access going through LDC, all memory access uses buffer based
io primitives. We can then advertise
PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR and
PIPE_CAP_DEVICE_RESET_STATUS_QUERY, which turn on GL_EXT_robustness,
GL_KHR_robust_buffer_access_behavior and GL_KHR_robustness.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5319>
The iris_blorp_exec() hook needs to be executed under a single
indivisible sync region, which means that in cases where we need to
emit a PIPE_CONTROL for a buffer barrier we won't be able to track the
subsequent commands separately from the previous commands, which will
prevent us from optimizing out subsequent PIPE_CONTROLs if we
encounter the same buffers again. In particular I've encountered this
situation in some SynMark test-cases which perform lots of BLORP
operations with the same buffer bound as both source and destination
(in order to generate mipmaps): In such a scenario if the source
requires flushing we'd also end up flushing for the destination
redundantly, even though a single PIPE_CONTROL would have been
sufficient.
This avoids a 4.5% FPS regression in SynMark OglHdrBloom and a 3.5%
FPS regression in SynMark OglMultithread.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3875>
The big-hammer iris_flush_depth_and_render_caches() is largely
redundant whenever a format mismatch is detected from
iris_cache_flush_for_render(). There is no need to kick the depth,
sampler nor constant caches in that case.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3875>
The render cache hash table is now *mostly* redundant with the more
general seqno matrix-based cache tracking mechanism. Most hash table
operations are now gone except for the format mismatch checks done in
iris_cache_flush_for_render(). Redundant code removed as a separate
patch for bisectability.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3875>
Whenever iris_predraw_resolve_inputs() ends up doing a flush or
invalidate, we really want it to be on the same batch which is going
to consume the result. Any resolves should still be performed from
the render batch thanks to the previous patch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3875>
The resolves performed by this function are only expected to work from
the render batch, so make sure we use it independently of the batch
the caller wants to use. This function provides no synchronization
guarantees anyway, the caller is expected to insert any cache flushing
and synchronization required for the resolved surface to be visible to
the target batch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3875>
This takes advantage of the previously introduced cache tracking
infrastructure in order to define a multi-purpose barrier operation
that allows the caller to order memory operations with respect to
previous operations performed on the same buffer from any other cache
domain.
v2: Assorted CPU overhead micro-optimizations (Francisco).
v3: Use C99 designated initializers (Ken).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3875>
This introduces a representation of the cache coherency status of the
GPU at any point in the batch. This is done by defining a matrix C of
synchronization sequence numbers such that at any point of batch
construction, a memory operation from domain i introduced into the
batch is guaranteed to be ordered after any memory operation from
domain j in a previous batch section with seqno n if the following
condition holds:
C_i_j >= n
This allows us to efficiently determine whether additional flushing
and/or invalidation is required in order to access a buffer object
from some arbitrary domain.
Except for batch buffer reset which requires clearing the whole
matrix, all operations on the matrix are either O(n) or O(1) on the
number of caching domains (which is basically constant).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3875>
This is the main performance trade-off of this cache tracking
mechanism: In order for the seqno vector of buffer objects to be
accurate, they need to be marked as used again every time the batch is
split into a new synchronization section if they remain bound to the
pipeline. This can be achieved easily by re-using
iris_restore_render_saved_bos() and iris_restore_compute_saved_bos(),
which currently serve a similar purpose across batch buffer
boundaries.
The impact on Piglit drawoverhead results seems to be within a
standard deviation of the current results.
XXX - It might be possible to completely remove the current
iris_batch::contains_draw flag at a small additional performance
cost.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3875>
The write flag is redundant since it can be inferred easily from the
iris_address::access domain. This allows the iris_address struct to
be laid out more efficiently in memory, leading to a measurable
improvement in several Piglit Drawoverhead test-cases.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3875>
Probably the most annoying patch to review from the whole series --
Mark every buffer object use as accessed through some caching domain
with the sequence number of the current synchronization section of the
batch. The additional argument of iris_use_pinned_bo() makes sure I'd
have gotten a compile error if I had missed any buffer added to the
batch validation list.
There are only a few exceptions where a buffer is left untracked while
adding it to the validation list, justified below:
- Batch buffers: These are strictly read-only for the moment.
- BLORP buffer objects: Their seqnos are bumped manually at the end
of iris_blorp_exec() instead, in order to avoid plumbing domain
information through BLORP address combining.
- Scratch buffers: The contents of these are strictly thread-local.
- Shader images and SSBOs: Accesses of these buffers are explicitly
synchronized at the API level.
v2: Opt out of tracking more aggressively (Ken): In addition to the
above, surface states, binding tables, instructions and most
dynamic states are now left untracked, which means a *lot* more BO
uses marked IRIS_DOMAIN_NONE which need to be reviewed extremely
carefully, since the cache tracker won't be able to provide any
coherency guarantees for them.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3875>
This delimits all batch operations which access memory between
iris_batch_sync_region_start() and iris_batch_sync_region_end() calls.
This makes sure that any buffer objects accessed within the region are
considered in use through the same caching domain until the end of the
region.
Adding any buffer to the batch validation list outside of a sync
region will lead to an assertion failure in a future commit, unless
the caller explicitly opted out of the cache tracking mechanism.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3875>
This introduces some minimalistic infrastructure which will be used in
order to partition the batch into a series of sections, each one with
a unique, monotonically-increasing sequence number. Section
boundaries will typically lie at points in the batch where the
execution and memory coherency status of some previous commands are
known, e.g. at batch buffer boundaries or PIPE_CONTROL commands.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3875>
The purpose of this is to represent the cache coherency state of a
buffer as a vector of integers (AKA seqnos), one for each incoherent
caching domain of the GPU. A seqno will identify a single section of
a batch buffer uniquely across the whole pipe_screen (which means that
there will be no ambiguity about what context a given seqno belongs to
even if there are multiple threads accessing the same buffer in
parallel), and is guaranteed to be allocated in monotonically
increasing order within any given context. The iris_bo_bump_seqno()
helper is provided for marking the last update of a buffer from a
given caching domain in a lockless manner.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3875>
In this case, vs->writes_point_size is true as the VS writes
gl_PointSize, but panfrost_writes_points_size() is false as we are not
drawing points so the hardware doesn't process it. Thus the varying
descriptor is emitted but elements is never written. When the VS runs,
it will attempt to write to elements, a NULL pointer.
The behaviour is architecture-independent. On Midgard, the write
silently fails, hence why this bug was never noticed before. On Bifrost,
this raises an MMU fault.
The fix is to set the format to VARYING_DISCARD to ignore the write.
Noticed on Neverball.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5290>
We're nearly out of dirty bits, and some patches pending review on
GitLab no longer apply due to that. Make room for them by splitting
off shader stage-specific bits into a separate stage_dirty mask.
An alternative would be to split compute-related bits into a separate
mask, but that would prevent the '<< stage' indexing done in various
parts of the driver from working.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5279>
Here we turn on uniform array resizing in the NIR linker and disable
the GLSL IR resizing pass when the NIR linker is enabled.
This will potentially make uniform arrays smaller due to NIR
optimising away more uniform uses.
Shader-db results (SKL):
total instructions in shared programs: 14947192 -> 14944093 (-0.02%)
instructions in affected programs: 138088 -> 134989 (-2.24%)
helped: 822
HURT: 4
total cycles in shared programs: 324868402 -> 324794597 (-0.02%)
cycles in affected programs: 3904170 -> 3830365 (-1.89%)
helped: 2333
HURT: 1485
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4910>
i965 currently uses the NIR uniform linker for spirv support. Until
now the only reason there has been no issue with calling the
lowering pass before the linker is because no garbage collection
is done between the calls.
An upcoming change to the linker will add an optimisation to resize
unform arrays where possible. Because lowering causes the array
defs to no longer be used the new optimisation ends up resizing the
arrays to 0. To fix this we move the lowering call after the
linking calls.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4910>
SPIRV OpControlBarrier can have both a memory and a control barrier
which some hardware can handle with a single instruction. Let's
turn the scoped_memory_barrier into a scoped barrier which can embed
both barrier types. Note that control-only or memory-only barriers can
be supported through this new intrinsic by passing NIR_SCOPE_NONE to the
unused barrier type.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Suggested-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4900>
This is now possible as we do uniform linking via a nir based linker.
Shader-db results for IRIS (SKL):
total instructions in shared programs: 14947192 -> 14946397 (<.01%)
instructions in affected programs: 39498 -> 38703 (-2.01%)
helped: 230
HURT: 18
total cycles in shared programs: 324868402 -> 324847058 (<.01%)
cycles in affected programs: 706701 -> 685357 (-3.02%)
helped: 599
HURT: 449
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4797>
This allows us to do API specific checks before removing variable
without filling nir_remove_dead_variables() with API specific code.
In the following patches we will use this to support the removal
of dead uniforms in GLSL.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4797>
Switches have been rewired, VLANs have been reconfigured, network
elements with non-functional remote management have been removed from
racks and thrown on desks in anger.
This reverts commit ae6e1aee7d1bd49ae494b8a25ca33d092a3a145a.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5301>
GFX6 and GFX7 don't have the ds_bpermute (or permute) instruction,
but we would like to support subgroup shuffle on these old GPUs.
So we introduce a new pseudio instruction which will be lowered
to an "unrolled loop" that emulates bpermute on GFX6 and GFX7
using readlane instructions, while also respecting the exec mask
thanks to v_cmpx.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5223>
Until Meson 0.47, setting `-D arrayoption=` was not the same as setting
`-D arrayoption=[]`; the latter cleared the array, while the former
filled it with an empty string option.
Since Meson 0.47 [1], the former maps to the latter, so empty items can
only be set by explicitly giving an array containing an empty string,
ie. `-D arrayoption="['']"`; however note that this is *not* what we
want in any of the current Mesa code anyway.
This makes the code handling array options a bit more complicated, and
a lot more error-prone, so let's get rid of the confusion by removing
the empty-string option.
[1] f3a8f9c34d
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/386>
This fixes render_components being 0 when mrt_count=8, because shift by 32
is UB and in arm64 it ends up shifting by 0. This fixes tests with 8 MRTs.
Fixes the 3d path sysmem CmdClearAttachments to set RENDER_COMPONENTS, as
it was previously relying on tu6_emit_mrt setting it, but it is now part of
the pipeline state.
Also switch back to the previous behavior of not setting render components
for VK_ATTACHMENT_UNUSED attachments: we don't update the MRT state for
such attachments so we definitely don't want to be trying writing to those.
Fixes: 078aa9df8d ("tu: Move RENDER_COMPONENTS setting to pipeline state")
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5292>
We're reconfiguring our Cambridge office lab networking and physical
setup for more scalability amongst other things. We can still run jobs
on one RK3399 at the peak outage, but we'll lose the T7x0 this morning,
so disable it until it's all back.
T820 is still disabled due to an unrelated BayLibre internal outage.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5296>
To prepare to use meson's builtin feature options in the future, which
are more powerful and provide useful feature for packagers, like the
ability to turn all "automagic" features off, and then explicitly turn
on the ones they want.
This is designed to make the transition softer, since the 'true' and
'false' are still accepted, just with a warning.
Acked-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4740>
Using HALT to immediately jump to the end of the shader is required to
implement GL_EXT_gpu_shader4 and OpenGL 3.0. However, vanilla OpenGL
1.2 doesn't forbid it and it likely makes something somewhere faster.
We should be consistent and implement the same discard behavior on all
hardware if we can.
The rules for HALT on Gen4-5 are a bit different from Gen6+. On the
older hardware, there is no stack for HALT; instead it's up to software
to save and restore mask registers. However, there's no real saving
needed since we only use HALT to jump to the end of the program where
we're about about to do our FB writes. All we need to do is reset AMask
to DMask, the value it was initialized to at the start of the thread.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5244>
bifrost_sampler_descriptor.zero1 is of type uint8_t.
Fix warning reported by Coverity.
Invalid type in argument to printf format specifier (PRINTF_ARGS)
invalid_type: Argument s->zero1 to format specifier %lx was expected to
have type unsigned long but has type unsigned char.
Fixes: 6148d1be4b ("panfrost: Fix size of bifrost sampler descriptor")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5248>
We're not *quite* ready to open the flood gates on Bifrost (a major
blocker is CI, which is itself blocked on the lockdowns - expected to be
resolved in the coming months..)
Nevertheless, let's add a debug option to probe on compatible Bifrost
devices to avoid keeping out-of-tree patches around.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5272>
We used to output a VFD_FETCH entry for each VFD_DECODE, but we can
instead output just one VFD_FETCH per VBO and point multiple
VFD_DECODE entries at the same VFD_FETCH entry. There's typically
fewer VBOs than vertex elements so this is a small win in itselfs, but
more importantly, the VFD_DECODE state now only depends on program
state.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5140>
Now that we have scripts in place to do baremetal testing of cheza, switch
it over. As of this writing, we have 5 chezas for baremetal and 4 for the
old docker CI setup (just 2 fewer than we originally had before this work,
since some had had filesystem failures and I switched those first), and
once we are sure of this we can backport to stable branch CI and move the
rest of them to baremetal.
I've run a lot of jobs through the baremetal scripts as I worked on
sorting out vulkan CTS stability, so I feel good about the stability of
the GLES CTS here.
The options job is now split out to separate jobs, as we don't currently
have a way to stack multiple sets deqp runs with different env vars in a
single baremetal run, and just chaining cros_servo.sh invocations runs
into a lack of cleanup of the serial-watching scripts which we rely on
container exit sorting out for us. This means a little less than 2x the
artifacts downloads we had before for a630 and a few more container
instantiations.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5247>
This will let us:
- deploy kernels for testing code depending on new kernel featuers
- Ensure a pristine state in the HW before starting our tests
- Avoid disk rot on the chezas taking them out (we'd lost 3/9 in a few
months).
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5247>
This is a set of kernel options I've come up with mostly cribbing from
chrome os's kernel config snippet. We also build an lzma kernel, as
uncompressed kernel is big but lzma is the only compression supported by
the bootloader. With that image, we have to pack it into a FIT formatted
image+dtb blob.
CONFIG_SUNRPC_DEBUG is added so that you can set "nfsrootdebug" to figure
out what's going wrong with your nfs mount (mine were "both the tcp and
nfsvers options were required, and don't try to use 'default' as the root
path to defer to DHCP's answer because otherwise you get
/tftpboot/default, just use an empty root path which doesn't prepend
/tftpboot.")
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5247>
It is kinda surprising that
image2 = fromPlanar(image, 2, NULL)
mapImage(..., image2, ...)
does not map the third plane.
This implements that behavior in the case where the DRI frontend
lowers the multi-planar textures.
In the case it doesn't this would need driver support. AFAIU at
least etnaviv is impacted, and while it looks possible, I don't
have the etnaviv knowledge to implement it.
Instead of silently returning weird results (either always plane 0
or possibly something interleaved) this adds an error return on
mapping multi-planar textures otherwise.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5200>
mesa/st is initializing pipe_shader_state for user define shaders.
This patch intialized pipe_shader_state for all passthough
and transform shaders.
This fixes crashes for several opengl apps. Issue is found in vmware
internal testing
Fixes: f01c0565bb ("draw: free the NIR IR.")
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5240>
When you're bringing up a new driver in CI with significant number of
failures (or when a CI run breaks a driver), the QPA extraction can easily
take the whole job timeout as we go about processing each QPA (100 of them
in my early VK CI fails) per unexpected result we're saving (50), which
involves reading and each line of the file in shell. By quickly filtering
out the QPA files not including our test, we can save all that shell
overhead, bringing QPA extract time down to a couple of minutes.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5225>
Making use of the relatively recent FDO_BASE_IMAGE feature of the
templates, the x86_test-base image contents are shared as a separate
layer by the x86_test-gl/vk images (meaning the former only needs to be
downloaded once for either or both of the latter). This should be more
efficient in terms of overall network bandwidth and storage, in
particular if the base image changes less often than the -gl/vk ones.
v2:
* List x86_test-base in needs: along with x86_test-gl/vk (see parent
commit)
* Always put $STABLE/TESTING_EPHEMERAL on separate lines, will make it
easier to add any non-ephemeral packages
Reviewed-by: Eric Anholt <eric@anholt.net> # v1
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5186>
This will make the GL drivers pick the right SIMD variant for a given
group size set during dispatch. The heuristic implemented in
brw_cs_simd_size_for_group_size() is the same as in brw_compile_cs().
The cs_prog_data::simd_size field was removed. The generated SIMD
sizes are marked in a bitmask, which is already used via
brw_cs_simd_size_for_group_size() by the drivers.
When in variable group size, it is OK if larger SIMD shader spill,
since we'd need it for the cases where the smaller one can't hold all
the invocations.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5142>
Move the decision one level up, let brw_compile_*() functions use the
spilling information to decide whether or not a certain width
compilation can spill (passed via run_*() functions).
The min_dispatch_width was used to compare with the dispatch_width and
decide whether "a previous shader is already available, so don't
accept spill".
This is replaced by:
- Not calling run_*() functions if it is know beforehand a smaller width
already spilled -- since the larger width will spill and fail;
- Explicitly passing whether or not a shader is allowed to spill. For
the cases where the smaller width is available and haven't spilled,
the larger width will be compiled but is only useful if it won't
spill.
Moving the decision to this level will be useful later for variable
group size, which is a case where we want all the widths to be allowed
to spill.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5142>
integer and float compare ops cannot take boolean types, so the bit size
of the inputs should be checked here so that we can swap to the logical
equality functions if we're being passed a bool value
resolves tons of validator errors in glsl piglit tests
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5231>
After the recent optimizations in ppir lowering that increase options
for combining, node_to_instr now may have multiple options of nodes to
insert and needs to decide which is better.
For example, if an instruction uses both a varying and a texture, there
are two nodes nodes that can be inserted to the load varying slot in the
same instruction (ld_var and ld_coords). It is much more advantageous to
pipeline the load texture coords since that enables the higher precision
path for texture coordinates. However, with the current recursive
expansion, this cannot be influenced.
This simple ready list implementation in node_to_instr allows it to
choose the next node to expand based on a priority score, rather than
relying on the random order coming from the recursive expansion.
Other than preferring nodes with pipeline output (which covers ld_coords
vs ld_var), nodes using later slots in the pipeline are now expanded
first, allowing node_to_instr to make all of the earlier (pipelineable)
nodes available in the ready list so the best one can be chosen when
picking nodes for the earlier slots.
Fixes: 632a921bd0 lima/ppir: optimize tex loads with single successor
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5092>
We don't force w=1 for Bifrost textures. We already compose this into
the swizzle as necessary, so we can just ignore this field I think. But
let's identify it so we don't forget what it is.
The blob uses it to force w=1 for <= 3-channel formats (0x10), as well
as a flag to swap r/b for BGRA (0x4). There are probably other flags
here but it doesn't.. really matter to us.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5232>
The cu bitmap in amd gpu info structure is
4x4 size array, and it's usually suitable for Vega
ASICs which has 4*2 SE/SH layout.
But for Arcturus, SE/SH layout is changed to 8*1.
To mostly reduce the impact, we make it compatible
with current bitmap array as below:
SE4,SH0 --> cu_bitmap[0][1]
SE5,SH0 --> cu_bitmap[1][1]
SE6,SH0 --> cu_bitmap[2][1]
SE7,SH0 --> cu_bitmap[3][1]
Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5212>
This will be used to import images which have different layout from what
turnip uses by default. For example non-UBWC (linear) images from the video
decoder on some hardware have a 512 pitch alignment.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4596>
Currently the nir linker resizes the amount of storage needed to hold
uniform information on the fly while linking. As shaders can contain
thousands of uniforms this can be very slow. For example some Godot
shaders can take 30 seconds to compile on some machines.
In this change we count the amount of storage needed before we start
processing the uniforms. This is what the GLSL IR linker does also.
Fixes: 95f555a93a ("st/glsl_to_nir: make use of nir linker for linking uniforms")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2996
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5137>
Generally we do not completely stop compilation as soon as we see an error,
instead we continue on to attemp to find any futher errors.
This means we shouldn't be checking state->error to see if any error has
happened during the compilation process, doing so was causing
process_parameters() to fail on completely valid functions if there was
any error found in the shader previously. This then caused the valid
functions not to be found because the paramlist was considered empty,
resulting in the compiler spewing out misleading error messages.
Here we simply add the IR error value to the param list when we have
an issue with processing a parameter, this leads to much better error
messaging.
Fixes: 53e4159eaa ("glsl: stop processing function parameters if error happened")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5205>
../src/panfrost/pandecode/decode.c:1176:60: warning: taking address of
packed member of ‘struct mali_framebuffer’ may result in an unaligned
pointer value [-Waddress-of-packed-member]
1176 |
pandecode_midgard_tiler_descriptor(&fb->tiler, fb->width1 + 1,
fb->height1 + 1, is_fragment, true);
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5219>
The nir_intrinsic_load_simd_width_intel is always lowered by the
brw_nir_lower_simd() pass before the emission happens. This is likely
a "leftover" from patch rewriting/squashing that happened when this
intrinsic was added.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5213>
Silence the warning about this always-true comparison.
src/util/softfloat.c:214:42: warning: comparison of constant 32768
with expression of type 'int16_t' (aka 'short') is always false
[-Wtautological-constant-out-of-range-compare]
} else if ((e > 0x1d) || (0x8000 <= m)) {
~~~~~~ ^ ~
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5174>
This makes it a little more explicit that the values line up.
src/freedreno/vulkan/tu_device.c:2209:75: warning: implicit conversion
from enumeration type 'const VkSamplerReductionMode' (aka 'const enum
VkSamplerReductionMode') to different enumeration type 'enum
a6xx_reduction_mode' [-Wenum-conversion]
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5174>
We're hard-coding this value, so let's use the hw enum and avoid a
warning.
src/freedreno/vulkan/tu_clear_blit.c:2091:19: warning: implicit
conversion from enumeration type 'enum VkStencilOp' to different
enumeration type 'enum adreno_stencil_op' [-Wenum-conversion]
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5174>
`layout_gmem()` recalculates the # of bins in x/y dimensions after
aligning the bin width/height to required dimensions. Because of this,
the resulting gmem config could have fewer bins in either dimension.
But the tile/bin layout and the pipe assignment logic were still using
the original values. Which could result in extraneous bins with a
width and/or height of zero.
Because the gmem rendering code uses `gmem->bin_w`/`h` to determine
the number of bins, this could result in some zero size bins being
executed, while later valid bins are skipped. Which can leave un-
rendered portions of the screen (generally lower-right).
To fix this, be sure to use `gmem->bin_w`/`h` rather than the local
variables.
Fixes: 1bd38746d5 ("freedreno/gmem: rework gmem layout algo")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5189>
`gmem_page_align` is generation specific (with the exception of a2xx
which has a different value for fast-clear). So we should override the
value from the captured gmem_key according to the gpu we are emulating
for the purposes of calculating gmem config.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5189>
This adds RB, VFMT and TFMT NONE values for a3xx-a5xx and FMT6_NONE
for a6xx. Use those values instead of open coded (enum xxx) ~0 or
sometimes even ~0, which triggers out-of-enum range warnings.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5173>
The closed GL driver uses resinfo on images with the writeonly flag (using
the texture-path's getsize only for readonly images). The closed vulkan
driver seems to use resinfo regardless. Using resinfo doesn't need any
fixups after the instruction. It also avoids one of the needs for the
TEX_CONST state for the image, which is awkward to set up in the GL
driver.
The new handler goes into ir3_a6xx to be next to the other current image
code, but the a4xx version is left in place because it wants a bunch of
sampler helpers.
Fixes assertion failure in dEQP-VK.image.image_size.buffer.readonly_32.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3501>
Since I'm going to start using the resinfo opcode, make sure we can disasm
the blob's instances of it that I've found. And, since resinfo disasm
will impact ldgb on pre-a6xx, include some of those too.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3501>
We were using the size of the underlying buffer (in R8 elements), while we
need to be using the size of the image view (which may be a subset of the
underlying buffer, and may be in a different format from R8).
This fix means less dereferencing off of the end of shader image views for
buffer images, but more importantly is needed to get the right answer from
resinfo if we are to switch to that.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3501>
This was implemented in version 6 of the VK_ANDROID_native_buffer
extension and we only implement version 5. However, the Android
Vulkan loader only checks whether vkGetInstanceProcAddr for the
function is not NULL.
This all went wrong when we switched to the layer code from ANV.
Because the function may now be different per device, it adds fallback
functions that dispatch to the dispatch table. So if we didn't implement
the function we still returned a pointer to the dispatch function,
which made the Android Vulkan loader believe it was supported.
Dispatch functions:
d555794f30/src/amd/vulkan/radv_entrypoints_gen.py (L328)
Fixes: d555794f30 "radv: update entrypoints generation from ANV"
Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2936
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5198>
Taken from EGL-Registry commit 90b78b0662e2f0548cfd1926fb77bf628933541b.
With this update EGL_WL_bind_wayland_display and
EGL_WL_create_wayland_buffer_from_image are now in the registry, so we
don't need to define them in eglmesaext.h anymore.
The eglSwapBufferWithDamage* functions now take a const rects argument.
The eglapi.c function signature is updated accordingly.
Signed-off-by: Simon Ser <contact@emersion.fr>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4953>
From GLSL 4.60.7 spec, section 6.1.2 "Subroutines":
It is a compile-time error if arguments and return type don’t match
between the function and each associated subroutine type.
Before, if subroutine type and implementation function were declared
with types, that could be implicitly converted, it led to a runtime crash.
Signed-off-by: Yevhenii Kolesnikov <yevhenii.kolesnikov@globallogic.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5125>
Fix warning reported by Coverity Scan.
Uninitialized scalar field (UNINIT_CTOR)
uninit_member: Non-static class member m_num_clip_dist is not
initialized in this constructor nor in any functions that it calls.
Fixes: f7df2c57a2 ("r600/sfn: extract class to handle the VS export to different stages")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5180>
Given that a530 doesn't have cpufreq, we really don't have the time to be
running the validator on all of deqp. This also helps explain why I had
to go to such a small fraction on the a3xx gles3 run (which we can now
increase). However, a3xx gles2 seems to be fast enough that we can leave
it enabled and get coverage for older chips.
Because we run more tests now, clear out some stale xfails from the a3xx
list.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5089>
We were doing sed -i /filter/p, which printed everything but printed the
filtered things twice (though they'd only get tested once). Now that the
filter works, run all the UBO tests instead of doing a 1/5 run, revealing
a new failure.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5089>
the current query pool implementation expects queries to be reset at
the time they're initiated, which means queries started at this point
need to also be explicitly reset
the zink_begin_query() function can't be reused here or else the
query will be double-added to the active list, triggering an infinite loop
ref mesa/mesa#3000
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5120>
queries with a valid active_list pointer are likely to still be active,
and vk spec requires them to have completed prior to being destroyed
this isn't completely accurate, as it's currently possible for queries
to remain in the active list while not actually being active, but it
resolves driver crashes that can occur from destroying a stilll-running
query pool object
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5120>
These fields (TILE_ALL and MIN_LAYERSZ) seem to be the same on a5xx as
a6xx, having looked at some UBWC vs non-UBWC texturator cases. Setting
MIN_LAYERSZ does fix the 3D fail we see in the CTS.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5127>
I'm working on fixing the 3D layouts in CI so we can stabilize it, but I
wanted unit tests using the texturator scripts to make sure I don't break
things. This also makes a5xx and a6xx layout easily comparable again.
This is a straightforward move of the code with prsc references replaced
by arguments in the style of fdl6.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5127>
Different variables need to respect different bounds. In general,
16-bytes is okay, but for 4-channel 16-bit vectors, we can't cross 8
byte boundaries (else the swizzles will not be packable after), so we
update LCRA to allow this more general form.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5151>
Now that we don't get scheduled to any 19mhz CPUs, the old GLES3 job went
from 12 minutes of deqp-runner runtime to 54s. Increase how much of the
testsuite we cover in exchange, still keeping the runtime at 3-6 min
(compared to previous 10-17 min). Since the tests we're running changed,
reset the xfails list.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5115>
Issue description from Matt's commit e7c376ad:
"var_range_end(v, n) loops over the n components of variable number v and
finds the maximum value, giving the last use of any component of v.
Therefore it expects v to correspond to the variable associated with the
.x channel of the VGRF.
var_from_reg() however returns the variable for the first channel of the
VGRF, post-swizzle.
So, if the last register had a swizzle with y, z, or w in the swizzle
component, we would read out of bounds. For any other register, we would
read liveness information from the next register.
The fix is to convert the src_reg to a dst_reg in order to call the
dst_reg version of var_from_reg() that doesn't consider the swizzle."
Closes: #3003
Fixes: 48dfb30f ('intel/compiler: Move all live interval analysis results into vec4_live_variables')
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Andrii Simiklit <asimiklit.work@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4941>
Meson 0.55.0 will set the MESON_EXE_WRAPPER environment variable to the
joined version of that wrapper if it is needed. Our tests that take
compiled targets as arguments can use that information to run cross
built binaries, or if there isn't a wrapper and we get an ENOEXEC, we
can skip the tests gracefully.
We try to use mesonlib.split_args, which handles windows arguments
better than python's builtin shlex module, but fall back to that if the
meson module isn't available for some reason.
Cc: 20.0 20.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5103>
This should fix such valgrind warnings:
==37417== Uninitialised byte(s) found during client check request
==37417== at 0x6183471: blob_write_bytes (blob.c:163)
==37417== by 0x629785B: encode_type_to_blob (glsl_types.cpp:2760)
==37417== by 0x61E68D8: write_variable (nir_serialize.c:293)
==37417== by 0x61E6F6A: write_var_list (nir_serialize.c:421)
==37417== by 0x61EBA7A: nir_serialize (nir_serialize.c:2018)
==37417== by 0x5B5E007: serialize_nir_part (brw_program_binary.c:135)
==37417== by 0x5B5E7F3: brw_serialize_program_binary (brw_program_binary.c:299)
==37417== by 0x5FEF5FF: write_program_payload (program_binary.c:177)
==37417== by 0x5FEF7BB: _mesa_get_program_binary_length (program_binary.c:225)
==37417== by 0x5E3D31D: get_programiv (shaderapi.c:912)
==37417== by 0x5E3F730: _mesa_GetProgramiv (shaderapi.c:1827)
==37417== by 0x111DA0: program_binary_save_restore (shader_runner.c:686)
==37417== Address 0x8f59481 is 81 bytes inside a block of size 480 alloc'd
==37417== at 0x483B7F3: malloc (vg_replace_malloc.c:309)
==37417== by 0x618CE67: ralloc_size (ralloc.c:123)
==37417== by 0x618CF35: rzalloc_size (ralloc.c:155)
==37417== by 0x618D245: rzalloc_array_size (ralloc.c:234)
==37417== by 0x629041D: glsl_type::glsl_type(glsl_struct_field const*, unsigned int, glsl_interface_packing, bool, char const*) (glsl_types.cpp:148)
==37417== by 0x6293EC3: glsl_type::get_interface_instance(glsl_struct_field const*, unsigned int, glsl_interface_packing, bool, char const*) (glsl_types.cpp:1271)
==37417== by 0x604C878: (anonymous namespace)::per_vertex_accumulator::construct_interface_instance() const (builtin_variables.cpp:365)
==37417== by 0x6050722: (anonymous namespace)::builtin_variable_generator::generate_varyings() (builtin_variables.cpp:1568)
==37417== by 0x60509CA: _mesa_glsl_initialize_variables(exec_list*, _mesa_glsl_parse_state*) (builtin_variables.cpp:1600)
==37417== by 0x6149AE9: _mesa_ast_to_hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:131)
==37417== by 0x60706D6: _mesa_glsl_compile_shader (glsl_parser_extras.cpp:2222)
==37417== by 0x5E3DC16: _mesa_compile_shader (shaderapi.c:1211)
==37417== Use of uninitialised value of size 8
==37417== at 0x529AE13: ??? (in /usr/lib/x86_64-linux-gnu/libz.so.1.2.11)
==37417== by 0x6184075: util_hash_crc32 (crc32.c:127)
==37417== by 0x5FEF401: write_program_binary (program_binary.c:95)
==37417== by 0x5FEF8BC: _mesa_get_program_binary (program_binary.c:252)
==37417== by 0x5E40E22: _mesa_GetProgramBinary (shaderapi.c:2411)
==37417== by 0x4914057: stub_glGetProgramBinary (piglit-dispatch-gen.c:24737)
==37417== by 0x111E4A: program_binary_save_restore (shader_runner.c:704)
==37417== by 0x11F765: piglit_display (shader_runner.c:5112)
==37417== by 0x499082F: run_test (piglit_fbo_framework.c:52)
==37417== by 0x4980E89: piglit_gl_test_run (piglit-framework-gl.c:229)
==37417== by 0x110DA9: main (shader_runner.c:72)
v2: - decode_glsl_struct_field_from_blob and
encode_glsl_struct_field should be `static`
( Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> )
v3: - we can get rid of `struct packed_struct_field_flags`
( Tapani Pälli <tapani.palli@intel.com> )
- we can get rid of `unsigned __pad: 15` bitfield
( Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> )
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Andrii Simiklit <asimiklit.work@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5054>
We initially used this debug option to mean "don't bother registering
the OA configuration into the kernel".
This change makes this option suppress any interaction with the
i915/perf interface. This is useful when debugging self modifying
batches with performance queries while running on the intel_mi_runner.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2775>
This has the same kernel requirements are VK_INTEL_performance_query
v2: Fix empty queue submit (Lionel)
v3: Fix autotool build issue (Piotr Byszewski)
v4: Fix Reset & Begin/End in same command buffer, using soft-pin &
relocation on the same buffer won't work currently. This version
uses a somewhat dirty trick in anv_execbuf_add_bo (Piotr Byszewski)
v5: Fix enumeration with null pointers for either pCounters or
pCounterDescriptions (Piotr)
Fix return condition on enumeration (Lionel)
Set counter uuid using sha1 hashes (Lionel)
v6: Fix counters scope, should be COMMAND_KHR not COMMAND_BUFFER_KHR (Lionel)
v7: Rebase (Lionel)
v8: Rework checking for loaded queries (Lionel)
v9: Use new i915-perf interface
v10: Use anv_multialloc (Jason)
v11: Implement perf query passes using self modifying batches (Lionel)
Limit support to softpin/gen8
v12: Remove spurious changes (Jason)
v13: Drop relocs (Jason)
v14: Avoid overwritting .sType in
VkPerformanceCounterKHR/VkPerformanceCounterDescriptionKHR (Lionel)
v15: Don't copy the entire
VkPerformanceCounterKHR/VkPerformanceCounterDescriptionKHR (Jason)
Reuse anv_batch rather than custom packing (Jason)
v16: Fix missing MI_BB_END in reconfiguration batch
Only report the extension with kernel support (perf_version >= 3)
v17: Some cleanup of unused stuff
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2775>
For a future extension we want to be able to list the counters. Our
existing sets counters might contain the same counters multiple times.
This is a side effect of the fixed OA counters in the HW. We track
thoses with a mask so that we know when a counter is available from
multiple metrics.
v2: Use BITFIELD64_BIT() (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2775>
This change adds a call/return execution mode for secondary command
buffer rather than the existing copy into the primary batch mode.
v2: Rework convention to avoid burning an ALU register (Jason)
v3: Use anv_address_add() (Jason)
v4: Move command emissions to anv_batch_chain.c (Jason)
v5: Also move last MI_BBS emission in secondary command buffer to
anv_batch_chain.c (Jason)
v6: Fix end secondary command buffer end (Jason)
v7: Refactor anv_batch_address() to remove additional emit functions
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2775>
This instruction has a group with the same name than another field above :
<field name="Data DWord" start="64" end="95" type="uint"/>
<group count="0" start="96" size="64">
<field name="Register Offset" start="2" end="22" type="offset"/>
<field name="Data DWord" start="32" end="63" type="uint"/>
</group>
The script was replacing the offset of the field first with the second
one in the group.
This change ignore anything a group within an instruction.
v2: Drop unused variable (Rafael)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2775>
We can just set the extent and not bufferRowLength/bufferImageHeight,
and the extent may not be a multiple of the block size if it covers the
entire image. In this case we have to first divide to get the
width/height in terms of blocks, and then multiply by the block size to
get the buffer's pitch and layer size. Multiplying and dividing instead
won't get the correct result when the extent covers the entire image and
isn't a multiple of the block size. This also makes the code easier to
follow because we don't calculate a pitch in non-sensical units (bytes
times the block width) as an intermediate step.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5098>
Previously we only supported BLIT_SRC_BIT and BLIT_DEST_BIT together, so
we didn't have to worry about initializing blit-related fields for
texture-only formats, but it turns out that 2d blits work out just fine
with these formats and we'll need to enable BLIT_SRC_BIT for
texture-only formats due to a Vulkan requirement on compressed formats.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5098>
All it takes are a couple small tweaks to the clone infrastructure to
allow us to use it without any remap table at all. This reduces code
duplication and the chances for bugs that come with it. In particular,
the hand-rolled nir_alu_instr_clone didn't preserve no_[un]signed_wrap,
or source/destination modifiers.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5094>
It sure looks like it should be a Boolean value, but it's not. The
values that we really want for later platforms are either 2 or 3. The
old intel_stub.c in shader-db just always returns 3
(I915_GEM_PPGTT_FULL). This returns the same set of values per platform
that kernel 5.6.13 would.
When using the shim for ICL with i965 driver, this fixes:
i965 requires softpin (Kernel 4.5) on Gen10+.
Fixes: 0f4f1d70bf ("intel: add stub_gpu tool")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5061>
Rather than heuristically guessing what PIPE formats correspond to what
in the hardware, hardcode a table. This is more verbose, but a lot more
obvious -- the previous format support code was a source of endless
silent bugs.
v2: Don't report RGB233 (icecream95). Allow RGB5 for texturing
(icecream95).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5069>
This has the downside of putting block successor validation in two
places that are a bit further apart. However, handling them as a
special case makes the code more confusing than needed. At least two
different people have not noticed that we don't have jump instruction
validation in the last week or two and added it. Being able to search
for validate_jump_instr is useful.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5101>
For 16-bit bank LDS (ie. Kabini/Stoney) we need a slightly different
path. It's completely untested though because I don't have these
chips but according to vkpipeline-db the generated assembly seems fine.
Note that 16-bit I/O is currently only exposed on GFX9+ for both
compiler backends.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4966>
On EGL 1.4, one had to check for the existence of EGL_EXT_platform_base
before querying the eglGetPlatformDisplayEXT() and
eglCreatePlatformWindowSurfaceEXT() symbols, to then use them if the
EGL_EXT_platform_* extension for the given platform was exposed.
Since EGL 1.5, the platform functionality was made core, which means we
can obtain the symbols unconditionally, but we can't know the EGL
version before having created a display, at which point we've already
done a platform selection by passing an EGLNativeDisplay. The
EGL_KHR_platform_* extensions thus are used by clients to know whether
it's safe or not to dlsym() the EGL 1.5 symbols.
This commit adds those extensions when the given platform is enabled.
Acked-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5052>
We create a hash table mapping GPU va's to mmap structures, such that
searching for a mapped address is effectively O(1) rather than O(N) to
the number of mapped entries as with the previous linked list approach.
This is a memory-time tradeoff, but the speed-up is tracing is notable.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5099>
For cases where instructions have a src and/or dst type, validate that
it matches the src/dst register types. And for cases where there are
different opcodes for half vs full, validate that the opcode matches.
Now that we maintain this properly throughout the stages of the ir, we
can drop the fixups from the RA pass.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5048>
When we start doing cp iteratively, we hit the case that we've already
`cmps.s.*` into a `cmps.s.ne p0.x, ...`.. when we try to do that again
we can invert the logic condition. So check specifically the condition
to prevent this.
TODO we could maybe be more clever about this to combine conditions.
But why isn't that happening in nir? For example, see
dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.bool
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5048>
There can be multiple (for ex.) f32f16's from a single source, in
particular appearing in different blocks. We need to update all uses
of the src which had conversion folded in, not all the uses of the
individual cov. Also, to avoid invalidating the ssa use info that was
gathered at the beginning of the pass, don't actually eliminate the
cov, but instead change it to a simple mov that the cp pass can gobble
up.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5048>
Or do the easy thing and claim we always changed something. It is kinda
hard and not worth the effort to determine for real.
Also rip out unused error handling. This pass should never fail. And
we weren't even actually checking the return.
And while we're at it, switch over to taking the 'struct ir3 ir*`
instead of ctx, to standardize with the other passes.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5048>
The runner is an x86 system, so running the ARM image meant doing
everything at runtime under qemu, and for the xz of the test rootfs that
was quite expensive. Also, we can rebuild x86 images much faster than we
can rebuild arm images for container development, which will help unblock
some of the other feature parity work I have to do versus the old docker
system that cheza is using.
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5033>
We create a stub never-signaled seqno to force the iris_fence to use the
fence fd, but we need to fully initialise the iris_seqno struct so that
the unset pointers are NULL and we do not try to destroy them later.
==38644== Conditional jump or move depends on uninitialised value(s)
==38644== at 0xF7FBFAA: pipe_resource_reference (u_inlines.h:142)
==38644== by 0xF7FC22F: iris_seqno_destroy (iris_seqno.c:38)
==38644== by 0xF7E8930: iris_seqno_reference (iris_seqno.h:89)
==38644== by 0xF7E8BC3: iris_fence_destroy (iris_fence.c:131)
==38644== by 0xF7E8C41: iris_fence_reference (iris_fence.c:143)
==38644== by 0xEF24525: dri2_destroy_fence (dri_helpers.c:176)
==38644== by 0x4865DC2: dri2_egl_unref_sync (egl_dri2.c:3302)
==38644== by 0x48661E8: dri2_destroy_sync (egl_dri2.c:3433)
==38644== by 0x4855BA4: _eglDestroySync (eglapi.c:1952)
==38644== by 0x4855CF5: eglDestroySyncKHR (eglapi.c:1972)
==38644== by 0x402628: test_cleanup (egl_khr_fence_sync.c:232)
==38644== by 0x40421E: test_eglCreateSyncKHR_native_from_fd (egl_khr_fence_sync.c:1521)
Closes: #2909
Fixes: fd1907efb3 ("iris: Convert fences to using lightweight seqno")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5004>
Older kernels did not support `MSM_INFO_GET_IOVA`. But this is only
required for (a) clover (ie. `fd_set_global_binding()`) and drm paths
that are limited to newer kernels. So move the location of the assert
to fix new userspace on old kernels.
Fixes: c9e8df61dc ("freedreno: Initialize the bo's iova at creation time.")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5081>
"softpin" mode was introduced in the same kernel as the 'DUMP' flag. So
if we are using the legacy non-softpin path, clear the dump flag. OTOH
the 'DUMP' flag isn't quite so needed on older kernels, since we would
get all cmdstream, even SDS stateobjs, dumped regardless, as they would
have cmd table entries.
Fixes: b2c23b1e48 ("freedreno: Mark all ringbuffer BOs as to be dumped on crash.")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5081>
v2: Python's nitpick (Andres)
In case of an empty list of traces, the results.yml will contain an empty
curly braces. In YAML, an associative array can also be specified by text
enclosed in curly braces ({}),
This commit also adds the corresponding test to check the behavior of
tracie when no traces are added in the traces.yml file.
Signed-off-by: Pablo Saavedra <psaavedra@igalia.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4916>
test_tracie_skips_traces_without_checksum does the logic previous to
the commit 8546d1dd78. The traces.yml includes
several traces, only the one without checksum is ignored by tracie.
As a complementary action, this change adds an new test
(test_tracie_only_traces_without_checksum) to verify the behavior for
cases where the traces.yml only contains traces without checksum.
Finally, test_tracie_skips_traces_without_checksum is renamed as
test_tracie_traces_with_and_without_checksum
Signed-off-by: Pablo Saavedra <psaavedra@igalia.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4916>
v2: Verbatim translation from the original shell script
Make the corrections visible in explicit commits (Andres)
Remove redundant code (Alexandros)
Code style nitpick (Rohan)
Reimplementation of the tracie's self-tests using a pythonic test suit
(pytest).
The new tracie/test.py module is almost a direct translation of the
tests defined in the tracie/test.sh. This new implementation of the
test provides a more common framework where define the tests.
Also allows a better introspection for the tests results and/or
resulting errors.
This patch also adds python3-pytest as dependency for the built images
and adapts the tracie-runner scripts to run the self-test using pytest.
Signed-off-by: Pablo Saavedra <psaavedra@igalia.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com> [v1]
Reviewed-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Rohan Garg <rohan.garg@collabora.com> [v1]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4916>
RESULTS_PATH and RESULTS_PATH, as variables in the module context, are
resolved one single time, only during the first module loading. If the
the Python code in execution changes the current dir at some point,
those paths are not going to be updated anymore keeping the paths
wrongly pointing to the old working dir.
This change modify the definition of those variables to use simply
relative paths.
Signed-off-by: Pablo Saavedra <psaavedra@igalia.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Rohan Garg <rohan.garg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4916>
A3xx apparently has higher alignment requirements than later gens for
indirect const uploads. It also has fewer of them. Add compiler
parameters for both settings, and set accordingly for a3xx and a4xx+.
This fixes all the ubo test failures caused by this optimization.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5077>
This fixes a number of dEQP tests:
dEQP-GLES3.functional.fbo.blit.conversion.r8*
dEQP-GLES3.texture.specification.basic_teximage2d.r8*
and others. The reason why this enum showed up in traces for R8 is that
it was an "upgraded" texture to R8G8.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5073>
Since commit 8b8af6d398 there is a
performance regression in dirt 4 on picasso APUs.
The game ends up feeding a large value into this which overflows on the
conversion to 16bit float. With the old implementation (which now lives
in util_float_to_half_rtz) it would be clamped to inf-1, while the new
one returns inf. This causes a performance hit somehow at some point
down the line.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes: 8b8af6d398 "gallium/util: Switch util_float_to_half to _mesa_float_to_half()'s impl."
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5062>
ppir doesn't register successors in other blocks, and causes
ppir_node_has_single_succ to be unreliable as it might return true for
nodes with successors in other blocks.
This is bad for optimization passes that try to pipeline registers or
avoid insertion of movs, as that can generally only be done for nodes
with a single user.
As of now, ppir can't just start adding successors in other blocks as
that breaks the scheduling code.
So this patch is a little hacky but enables pipelining optimizations
during lowering. It can hopefully be removed during future scheduler
rework.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4975>
In some paths where ppir_emit_cf_list is called, compilation errors such
as in unsupported features were not being handled, allowing compilation
to continue and fail at some random point later.
Handle them properly so compilation aborts in the expected way rather
than what may look like a compiler crash/bug.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4975>
All the other files in bin/ are not used by any build system and as such
cannot affect the build.
I've been working on maintainer tools lately and it's frustrating to have
the CI wait for 45 minutes to rebuild everything and not even read/run
the files in the MR when it could've just been merged and moved on to
the next MR 45 minutes ago.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Acked-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5046>
Add new IRIS_DIRTY_STENCIL_REF dirty flag which would help us to trigger
separate 3DSTATE_WM_DEPTH_STENCIL packet using modify disable fields.
Instead of merging two packets into one in order to build
3DSTATE_WM_DEPTH_STENCIL state, set_stencil_ref can use
IRIS_DIRTY_STENCIL_REF bit and bind_zsa_state can use
IRIS_DIRTY_WN_DEPTH_STENCIL, both could cause packet to happen with
available information using modify disable bits which allow us to
construct packet by ignoring set of fields.
v2: (Kenneth Graunke)
- Fix condition ordering.
- Club GEN cases.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3688>
This implements OpCopyObject as a blind copy and propagates the
access mask properly even if the source object type isn't a SSA
value.
This fixes some recent dEQP-VK.descriptor_indexing.* failures
since CTS changed and now apply nonUniformEXT after constructing
a combined image/sampler.
Original patch is from Jason Ekstrand.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4909>
If we have a separate render resource, it may contain more up-to-date
data than what is available in the base resource, so we need to retarget
the transfer to this resource. As the most likely reason for the
existence of the render resource is a multi-tiled render layout we need
to allow this transfer to go through the resolve/blit copy path, as we
can't de-/tile those layouts in software.
Fixes: b962776530 (etnaviv: rework compatible render base)
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5051>
We will later use the devinfo from iris_bufmgr, where we don't have
access to the screen pointer. And since we are moving it, we can reuse
it in Anv and i965.
v2: return error code and check for it on Anv (Lionel).
v3: Remove anv_gem_get_aperture() from anv_private.h and stubs (Lionel).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5043>
Some apps do set pSourceRect to the full area even if not needed.
Filtering out this case is helpful, as we currently do not handle
properly resizing (pDestRect or window size not of the size of the resource)
when pSourceRect is set. Indeed in this case pSourceRect needs to be modified
before being passed to the presentation backend.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5015>
pSourceRect and pDestRect allows to:
A) display a crop of the backbuffer
B) display the content in a subregion (after an offset)
C) resize the content before displaying
Before this patch, only features A and B were supported.
This patch adds C, but breaks A, which current support
relied on C not being implemented.
I think C is more important than A, and A can be added later.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5015>
This patch caps to 4GB the limit of GPU memory accessible
only for 32bits build.
This would deserve some tests on windows, so we might change that
behaviour in the future. For example, it's possible that
GetAvailableTextureMem is capped to 4GB on 64bits build.
We cap to a bit less than 4GB, which might help
https://github.com/iXit/Mesa-3D/issues/323
In addition, increase from 80% to 95% the allocation limit above
which we fail allocating.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5015>
Ideally apps shouldn't make buggy calls.
Still if some do, let's avoid crashing.
Without this patch, if some calls are invalid,
for example if replaying a trace of a game needing
a lot of VRAM on a card with not much VRAM, it can
crash.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5015>
I don't remember exactly the conditions of the crash,
but I had a trace which was crashing in the gallium driver
before doing any rendering (something about viewports being not initialized).
It's not the first time we hit such a problem, so rather than investigating
that crash, I chose to just initialize every states at device creation.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5015>
This function has been added in glibc 2.25, and the related syscall in
Linux 3.17, in order to avoid requiring the /dev/urandom to exist, and
doing the open()/read()/close() dance on it.
We pass GRND_NONBLOCK so that it doesn’t block if not enough entropy has
been gathered to initialise the /dev/urandom source, and fallback to the
next source in any error case.
Signed-off-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2026>
Device UUID becomes SHA1('freedreno' + gpu_id).
Driver UUID becomes SHA1(mesa-version + git-head-sha1).
v2: Don't use build_id for driver UUID since it generates different
values for vulkan and gl shared objects. (Kristian)
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4847>
Whoops. After fixing dual-source blending, dEQP-VK.pipeline.blend.* all
go from skipped to pass, and fixes a bunch of
dEQP-VK.api.info.format_properties.* tests where blending is required.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5039>
The hardware expects that where MRT0 and MRT1 would normally go are the
dual sources for MRT0, whereas GLSL has an extra "index" parameter that
indicates which source it is. Remap it when handling FS outputs.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5039>
...in every file that includes intel_log.h.
In file included from src/intel/vulkan/anv_private.h:93,
from src/intel/vulkan/genX_cmd_buffer.c:27:
src/intel/common/intel_log.h: In function ‘__intel_log_use_args’:
src/intel/common/intel_log.h:75:34: warning: unused parameter ‘format’ [-Wunused-parameter]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4994>
...in every file that includes anv_private.h.
In file included from src/intel/vulkan/genX_cmd_buffer.c:27:
src/intel/vulkan/anv_private.h: In function ‘anv_image_get_clear_color_addr’:
src/intel/vulkan/anv_private.h:3690:57: warning: unused parameter ‘device’ [-Wunused-parameter]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4994>
Since i965 no longer uses this function for blitting color buffers,
there is no driver left that will ever support multisample textures and
use _mesa_meta_BlitFramebuffer.
v2: Delete blit_state::msaa_shaders and enum blit_msaa_shader.
text data bss dec hex filename
12243286 1344936 1290748 14878970 e308fa before/lib64/dri/i965_dri.so
12240398 1344936 1290748 14876082 e2fdb2 after/lib64/dri/i965_dri.so
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/856>
text data bss dec hex filename
12243510 1344936 1290748 14879194 e309da before/lib64/dri/i965_dri.so
12243446 1344936 1290748 14879130 e3099a after/lib64/dri/i965_dri.so
v2: Use _mesa_load_matrix to set the projection matrix instead of
frobbing dirty bits directly. Suggested by Jason. Clean up some
comments in the neighborhood. Since glOrtho isn't called, there's no
point in mentioning it in the comment. Only _mesa_load_identity_matrix
on the projection matrix when it isn't set to an ortho matrix.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/856>
Unlike the existing _math_matrix_ortho, the new _math_float_ortho
function just stores the calculated matrix in an array of floats. It
does not multiply the new matrix with data already stored.
text data bss dec hex filename
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12243510 1344936 1290748 14879194 e309da after/lib64/dri/i965_dri.so
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/856>
These are basically DSA versions of glLoadIdentity() and glLoadMatrix()
that are available for internal Mesa use.
text data bss dec hex filename
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12243486 1344936 1290748 14879170 e309c2 after/lib64/dri/i965_dri.so
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/856>
Since i965 no longer uses this function for clearing color buffers,
there is no driver left that will ever support integer textures and use
_mesa_meta_glsl_Clear.
As a side note, the has_integer_textures check was rubbish anyway
because meta always smashes the API to API_OPENGL_COMPAT.
text data bss dec hex filename
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12243574 1344936 1290748 14879258 e30a1a after/lib64/dri/i965_dri.so
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/856>
text data bss dec hex filename
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12244406 1344936 1290748 14880090 e30d5a after/lib64/dri/i965_dri.so
v2: Put static on the function definition too. Suggested by Paulo.
v3: Reformat prototype. Suggested by Jason.
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com> [v2]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/856>
text data bss dec hex filename
12244974 1344936 1290748 14880658 e30f92 before/lib64/dri/i965_dri.so
12244854 1344936 1290748 14880538 e30f1a after/lib64/dri/i965_dri.so
v2: Put static on the function definition too. Suggested by Paulo.
v3: Reformat prototype. Suggested by Jason.
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com> [v2]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/856>
For the piglit drawoverhead case, 5/18 of the objects' relocs were
duplicated. We can dedupe them at object create time (since objects are
long-lived) and avoid repeated relocation work at emit time.
nohw drawoverhead program statechange throughput 2.34082% +/- 0.645832%
(n=10).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5020>
vkCmdResolveImage doesn't respect render-condition, so let's fall back
to blitter in this case instead.
Fixes: 80d7cc6f129 ("zink: enable conditional rendering if available")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5008>
We don't want LLVM 8 packages to be pulled in from testing though (it
would make installing llvm-8-dev for cross architectures a lot more
complicated), so explicitly select buster-backports for them (they were
already implicitly installed from there before, since they're not
available in buster proper).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4851>
Notable changes:
* No longer generate a separate *-built-by-job-* image tag, instead
store the pipeline/job information as labels in the image.
* Clean up some package information files which were accidentally left
before, possibly resulting in slightly smaller images.
Acked-by: Andres Gomez <agomez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4851>
We will eventually need to build our own LLVM on Windows in order to
build libclc and other bits which are required for the d3d12 build, as
well as to be able to test SPIR-V/OpenCL on llvmpipe.
Start doing this now, building into the base container, and exercise
this by building llvmpipe under Windows.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4946>
'Newer' versions of MSVCRT than 2013 appear to have fixed the bug around expf
precision which caused bb9e8c5090. It's not clear when this was
changed, but at least on Windows 10 machines with Visual Studio 2019,
expf behaves in line with other implementations.
As there is no clear way to test for the version of the VCRT in use,
simply mark this test as expected-pass rather than xfail.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4946>
It seems less brittle to not assume they are in the same order for src
and dst instructions.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Caught by the sanity checking in nir_intrinsic_copy_const_indices()
(which is introduced by the next patch).
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
These intrinsics are supposed to map to the underlying hardware
instructions, which don't have wrmask. We use them when we lower
store_output in the geometry pipeline and since store_output gets
lowered to temps, we always see full wrmasks there.
It saves addressing math, but may cause multiple loads to be done and
bcseled due to NIR not giving us good address alignment information
currently. I don't have any workloads I know of using non-const-uploaded
UBOs, so I don't have perf numbers for it
This makes us match the GLES blob's behavior, and turnip (other than being
bindful).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4858>
With the upcoming LDC usage in the GL driver, we don't want to be
uploading descriptors for every UBO when they aren't actually in use.
Trimming NIR's num_ubos will avoid that, and cleans up num_ubo handling
elsewhere right now.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4858>
The vma_heap allocator was originally designed to prefer high addresses
in order to find bugs in ANV's high address handling. However, there
are cases where you might want the allocator to prefer lower addresses
for some reason. This provides a configure bit for exactly this
purpose.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5019>
The HW requires a log2 width/height of the level 0 meta_* size in the
descriptors, making it pretty clear that UBWC mipmapping is all
power-of-two sized. Fixes a bunch of failures in the upcoming unit UBWC
layout unit tests.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4931>
Using texturator on a P3A at 1024x1024, RG8 has log2w/h of 6x7 instead of
R16I/UI's 6x8. The other blockw/h I verified other than cpp=1
(R8/R8I/R8UI didn't use UBWC) and 32 (would need a bigger type).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4931>
This patch splits the visit_phi() function into
three different ones according to the kind of phi
(merge-node, loop-header or loop-exit) and calls
them when visiting the cf_nodes.
This allows to revisit loops if the loop header's
phis have changed, only.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4062>
Also, rewrite the format decision code so that we correctly decide when
the linear fallback is needed, even if UBWC is disabled. As part of
that, I also moved around some of the code to handle compressed formats
to make sure that copying compressed formats with a linear staging blit
works (this is now possible since we started allowing tiled compressed
textures).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5007>
This is simpler than a full-blown memory reuse mechanism, but is good
enough to make sure that repeatedly doing a copy that requires the
linear staging buffer workaround won't use excessive memory or be slowed
down due to repeated allocations.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5007>
If one VMEM instruction uses a sampler and the other doesn't, we can't do
this optimization.
Totals from 47 (0.04% of 127638) affected shaders:
CodeSize: 271744 -> 271656 (-0.03%); split: -0.04%, +0.01%
Instrs: 52783 -> 52761 (-0.04%); split: -0.05%, +0.01%
Cycles: 5547040 -> 5546952 (-0.00%); split: -0.00%, +0.00%
VMEM: 10022 -> 9887 (-1.35%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4949>
The GC880 on iMX6DL indicates in it's minorFeatures2 register that it
does support SEAMLESS_CUBE_MAP, however when the TE.SAMPLER_CONFIG1
VIVS_TE_SAMPLER_CONFIG1_SEAMLESS_CUBE_MAP bit is set on GC880 on iMX6DL,
the result is corrupted image. In particular, the following ~112 dEQPs
are affected and fail:
dEQP-GLES2.functional.texture.filtering.cube.*
This only happens on MX6DL GC880, MX6Q GC2000 and STM32MP1 GC400(GCnano)
do not report the minorFeatures2 SEAMLESS_CUBE_MAP bit and ignore the
TE_SAMPLER_CONFIG1 VIVS_TE_SAMPLER_CONFIG1_SEAMLESS_CUBE_MAP bit (note
that ss->seamless_cube_map is unconditionally set by mesa at times even
PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE returns 0), so there is no visible
problem and there are no failing dEQP tests on the GC2000 and GCnano.
This might imply that the minorFeatures2 SEAMLESS_CUBE_MAP has some
different meaning on GC880 or the SEAMLESS_CUBE_MAP behaves differently
on the GC880.
This patch does not set the SEAMLESS_CUBE_MAP bit on hardware which does
not indicate support for seamless cube map and on GC880, which results
in reduction in failed dEQPs: 635 to 186 on GC880, 274 to 270 on GC2000
and no change on GC400(GCnano).
Fixes: 8dd26fa2f0 ("etnaviv: support GL_ARB_seamless_cubemap_per_texture")
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Marek Vasut <marex@denx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4865>
On a6xx we need a 0,0 based scissor in the binning pass, but can use the
blit-scissor to avoid restore/resolve of untouched pixels, and use the
conditional execution if the IB to bin to skip bins with no geometry
(due to the scissor).
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5021>
Similar to what we do in postsched. It is useful for pre-RA sched to be
a bit aware of things that would cause syncs. In particular for the tex
fetches, since the vecN src/dst tends to limit postsched's ability to
re-order them.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4923>
If an instruction's only use is as an output, and it increases register
pressure, then try to avoid scheduling it until there are no other
options.
A semi-common pattern is `fragcolN.a = 1.0`, this pushes all these
immed loads to the end of the shader.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4923>
Similar to avoidance of `(ss)` syncs, it turns out to be helpful to
avoid `(sy)` syncs as well. This helps us turn an tex, (sy)alu, tex,
(sy)alu sequence into tex, tex, (sy)alu, alu, which is a big win in
gfxbench gl_fill2.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4923>
It seems for short frag shaders, too much prefetch can be detrimental.
I think what we *really* want to do is decide after pre-RA sched, when
we also know about nop's and what the actual ir3 instruction count is.
But that will require re-working how prefetch lowering works. For now
this is a super crude heuristic to attempt to approximate a good
solution.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4923>
We can no longer assume that `state->ranges[0]` is block 0. It *often*
is, but when we encounter a "real" ubo that we lower to `load_uniform`
before a block 0 `load_ubo`, it could end up another entry in the table.
Resulting in the second pass after gathering ubo ranges, not finding a
valid range. Which results in a `load_ubo` for a thing that is not
actually a ubo making it's way into ir3 frontend. Resulting in grabbing
what we think is a ubo address out of some unrelated const register, and
trying to dereference that. Which as you can imagine, fails in amusing
ways.
Fixes: fc850080ee ("ir3: Rewrite UBO push analysis to support bindless")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4954>
Corresponds roughly to what we analyze. Note that "terminate AND
execute" is a contradiction (rather: it's equivalent to just
terminating), hence why there are only three possibilities for the
states of the flags:
.cont = continue, don't execute
.last = don't continue, don't execute
.cont.last = continue and execute
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5014>
This is for an optimization I plan in a following commit. I found I had
to add likely()s to avoid a perf regression from branch prediction.
On the drawoverhead 8 UBOs test, the HW can't quite keep up with the CPU,
but if I set nohw then this change is 1.32023% +/- 0.373053% (n=10).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4996>
This commit fixes a GS regression introduced in !4562 where
ir3's GS lowering pass was moved from common code (ir3_nir) to
freedreno-specific code (ir3_shader). For GS support in turnip, we
need to add the GS lowering pass back in, this time in tu_shader.
As for the nir_gather_info change, the GS lowering pass has always
introduced a discard_if intrinsic into the GS. Previously, we simply
ran nir_shader_gather_info before GS lowering, but now since we lower
the GS before we need to remove the assertion that only a FS can use
the discard_if intrinsic.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4892>
There is an annoying spec corner on Android. Because VkSwapchain is
implemented in the Vulkan loader on Android which may not know about
this extension, we have to handle it as a special case inside the
driver. We only have to do this on Android and only for VkSwapchainKHR.
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4882>
It seems this is actually a "minimum pitch" value. For example
TFETCH6_2_BYTE means a minimum pitch of 128 bytes for mipmap levels.
This fixes breakage with compressed formats. For example this test:
dEQP-VK.pipeline.sampler.view_type.2d.format.eac_r11_snorm_block.mipmap.linear.lod.equal_min_3_max_3
Fixes: a34b3fa198 ("freedreno/fdl: Align after dividing by block size")
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5009>
The nir_analyze_ubo_ranges pass removes all UBO block 0 loads to reverse
what nir_lower_uniforms_to_ubo() had done, and we only upload UBO pointers
to the HW for UBO block 1-N, so let's just fix up the shader state.
Fixes an off by one in const state layout setup, and some really dodgy
register addressing trying to deal with dynamic UBO indices when the UBO
pointers happen to be at the start of the constbuf.
There's no fixes tag, though this fixes a bug from September, because it
would require the num_ubos fix in nir_lower_uniforms_to_ubo.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4992>
The fixed commit was really nice in mostly fixing num_ubos to reflect the
shader after lowering, but for
dEQP-GLES31.functional.compute.basic.ubo_to_ssbo_single_invocation there
are no default uniforms and so we skipped the increment, even though we
shifted the block index up.
Fixes: 4777ee1a62 ("nir: Always create UBO variable when lowering uniforms to ubo")
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4992>
Using non-write flags is pretty dubious -- it means the kernel tracking an
array of read-only consumers of the BO and having exclusive consumers wait
on each reader's fence. It allows multiple readers through dma-bufs to do
work in parallel, but at the cost of kernel CPU time and memory management
of the shared array. Other drivers have dropped this distinction since
dma-buf sharing is usually producer-consumer, not producer-two-consumers,
and the userspace and kernel space tracking is expensive.
For us, this lets us drop the flags passed in for relocs and tracked in
the ringbuffer reloc lists. The end result of the flags reduction work is
drawoverhead uniforms test throughput 2.37195% +/- 0.365579% (n=15)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4967>
It's silly to have all the reloc emitters passing around FD_RELOC_READ
when you have to have it set on all relocs (that don't include WRITE,
which implies read) for the kernel to actually track the fences on the BO.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4967>
../src/mesa/main/glthread_draw.c: In function ‘_mesa_marshal_MultiDrawElementsBaseVertex’:
../src/mesa/main/glthread_draw.c:812:36: error: implicit declaration of function ‘alloca’; did you mean ‘malloc’? [-Werror=implicit-function-declaration]
812 | const GLvoid **out_indices = alloca(sizeof(indices[0]) * draw_count);
| ^~~~~~
| malloc
../src/mesa/main/glthread_draw.c:812:36: error: initialization of ‘const GLvoid **’ {aka ‘const void **’} from ‘int’ makes pointer from integer without a cast [-Werror=int-conversion]
cc1: some warnings being treated as errors
Include c99_alloca.h to portably make the alloca() prototype available.
Fixes: 2840bc30
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4920>
TMUSLOD register is the same that TMUS but having the same effect that
setting disable_autolod on the TMU configuration parameter 2.
So using that register is potentially more efficient, as in several
cases we would be able to skip writing P2.
One case where we can't use it is for texture cube maps, as we need to
use TMUSCM.
v2: don't put a comment in the middle of the conditions (Iago)
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4962>
Texture access has three configuration parameters, P0 (texture), P1
(sampler) and P2(lookup). P1 and P2 are optional, but if P2 is needed
(like for example to set the offset for texelFetchOffset), then you
need to set P1.
But until now when setting up P1 we were asking the driver to fill up
the address with the shader state. But in that case we can just fill
that address with the default value NULL.
So let's avoid asking the driver to fill that default values, and do
it directly on the compiler. This is a good-to-have on OpenGL, and
likely would be needed on Vulkan.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4962>
Commit 1bc71e8b65 already did that for
the 3rd offset, but it also needs to do it for the 2nd (to handle 1d
array).
Fixes assertion failures with Vulkan CTS tests using 1darray
targets. Seems that there isn't too many 1darray tests on OpenGL CTS,
and OpenGL-ES don't support 1d arrays, but the same problem could
arise eventually on OpenGL.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4962>
On all Gen7+ platforms except DG1, the URB is a subsection of the
configurable L3 cache, and so the size can vary. The size listed
in the documentation on those platforms is an "example size", picked
by calculating it based on an arbitrarily chosen L3 config.
Hardcoding a value for those platforms provides no value and only
confuses people trying to fill out these tables when doing hardware
enabling. anv and iris never use this field. i965 uses it to
initialize brw->urb.size, but then updates that in update_urb_size()
to be the correct value, so the initial value doesn't matter.
Delete the values for Gen7+ and update the comment accordingly.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4969>
Fixes the following building errors:
In file included from external/mesa/src/gallium/drivers/freedreno/a6xx/fd6_blitter.c:40:
external/mesa/src/gallium/drivers/freedreno/a6xx/fd6_pack.h:42:10: fatal error: 'adreno-pm4-pack.xml.h' file not found
^~~~~~~~~~~~~~~~~~~~~~~
1 error generated.
In file included from external/mesa/src/gallium/drivers/freedreno/a6xx/fd6_blend.c:36:
external/mesa/src/gallium/drivers/freedreno/a6xx/fd6_pack.h:42:10: fatal error: 'adreno-pm4-pack.xml.h' file not found
^~~~~~~~~~~~~~~~~~~~~~~
1 error generated.
In file included from external/mesa/src/gallium/drivers/freedreno/a6xx/fd6_const.c:26:
external/mesa/src/gallium/drivers/freedreno/a6xx/fd6_pack.h:42:10: fatal error: 'adreno-pm4-pack.xml.h' file not found
^~~~~~~~~~~~~~~~~~~~~~~
1 error generated.
Fixes: ee293160 "freedreno/a6xx: add OUT_PKT()"
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4973>
The dependency is required to get the necessary generated headers
Fixes the following building error:
In file included from external/mesa/src/freedreno/drm/msm_bo.c:27:
In file included from external/mesa/src/freedreno/drm/msm_priv.h:30:
In file included from external/mesa/src/freedreno/drm/freedreno_priv.h:51:
external/mesa/src/freedreno/drm/freedreno_ringbuffer.h:35:10: fatal error: 'adreno_common.xml.h' file not found
#include "adreno_common.xml.h"
^~~~~~~~~~~~~~~~~~~~~
1 error generated.
Fixes: 6c688ae8 ("freedreno: Deduplicate ringbuffer macros with computerator/fdperf")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4973>
This is yet another simple optimization that attemts to save the
insertion of an unnecessary mov for a large number of cases.
If the node outputting the condition for select satisfies a few
requirements (which are common in the case of comparison conditions),
it can just be changed to pipeline output and used directly.
In case of difficult corner cases, just fall back to the mov as before.
The sel_cond op is removed as the scheduler can be smart enough to place
nodes that output to ^fmul in the ALU_SCL_MUL slot, and as there can be
alu ops other than just mov.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4632>
It turns out that with more aggressive combining, there can be cases
where the available const slots are not enough for one instruction.
In particular, fcsel can take up to two consts, and a previous alu slot,
such as a comparison condition, might require an additional const.
So add a fallback for it like for uniforms.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4632>
In many cases, it is possible to avoid creating a mov for the store
output node.
Additionally, nodes other than alu, such as load varying, can be valid
store output nodes too.
This is another small optimization, but helps a vast majority of
programs by 1 instruction.
Shaders with discard easily become complicated to handle properly.
Some example issues: ppir has to rely on instruction ordering; or a
node with ssa output could be required both before a discard_if (as a
condition) and after it (as the instruction with the 'stop' bit set).
So don't try to handle them here.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4632>
The previous code assumed that a ppir node would be created for each nir
instr and used that to add it to the list of nodes and verify success.
This didn't make much sense anymore since some emit paths create
multiple nodes anyway, and this didn't allow for an emit call to not
create any new ppir node while still returning success.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4632>
Move the duplicate consts step to a nir pass.
This makes the nir representation closer to what ppir will have in the
result.
Additionally, it handles the case where a const is used multiple times
by a single node (which can happen in instructions like fcsel). The new
implementation will only emit a single load const for that case.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4535>
Move the duplicate uniform and varying steps to a nir pass, along with
some changes in the duplicating strategy.
Node duplication is now done per user of the varying/uniform. This is
inspired by what the offline shader compiler seems to usually do, and as
usual aims to reduce register pressure and better utilize the ld_uni and
ld_var instruction slots.
It is worth noting that due to a bug/feature, ppir was already
duplicating uniforms per successor in ppir_node_add_src even if the
comment indicated it was meant to be per-block.
Additionally, ppir was duplicating load uniform nodes twice for nodes
that use the same uniform in more than one source, resulting in one
unnecessary (and unpipelineable) load. This new implementation in nir
only creates one load in that case.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4535>
Varying loads with a single successor have a high potential to be
combined with its successor node, like ppir does for uniforms, rather
than being in a separate instruction.
Even if ppir becomes capable of combining instructions in a separate
step, combining varying loads during node_to_instr is trivial enough
that it seems to be worth doing it in this stage, and this benefits
pretty much every program that uses varyings.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4535>
Even if a node has pipeline output and a single successor, it is still
valid for that successor to have multiple references to that pipeline
node. A trivial example is add(u.x,u.y) where u is a uniform.
It is even possible for this to occur with consts as operands of fcsel.
So remove uses of ppir_node_get_src_for_pred as that would assume a
single src in the node that uses the pipeline.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4535>
The lod bias register is correctly run through the entire compilation
process, but in the end its allocated register value was never being
added to the instruction.
It seems that most programs were lucky enough that lod bias was assigned
register 0.x so that things worked anyway.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4535>
The current solution for handling registers that live and die within a
single instruction does not handle all cases. In particular, these
intra-instruction use register also conflict with registers that are
part of the live_in set.
Unfortunately, adding them to the live_in set is not an easy solution as
that would cause them to be propagated upwards. So, add a separate set
to handle these registers in the particular instructions, without
propagating them.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4535>
src/panfrost/shared is shared with lima driver, build
bifrost_compiler for lima driver is meaningless and
get link error when only lima driver is enabled.
So only build bifrost_compiler when configued with:
meson -Dtools=panfrost
Fixes: ec2a59cd7a "panfrost: Move non-Gallium files outside of Gallium"
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4960>
v1. Replace the existed bool type with new bitfield and edit register
files to take a mask instead of duplicating codes to do masking.
v2. Use fragcoord_compmask != 0 instead of fragcoord_compmask > 0 since
it represents a bitfield.
Tested with
dEQP-VK.glsl.builtin_var.simple.fragcoord_xyz/w
dEQP-GLES2.functional.shaders.builtin_variable.fragcoord_xyz/w
Closes: #2680
Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4723>
This allows a pool's allocations to start somewhere other than the base
address. Our first real use of this will be to use a negative offset
for the binding table pool to make it so that the offset is baked into
the pool and the code in anv_batch_chain.c doesn't have to understand
pool offsetting.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4897>
SCHED_IDLE on linux can lead to extraordinarily long periods of no scheduling
leading to starvation of minimum priority threads for such an extended period
that it can eventually lead to GUI stalls. Switch to renicing the threads to
the lowest priority and use the SCHED_BATCH scheduling policy which is a hint
to the scheduler that this is latency insensitive thread instead. This change
has been confirmed to address unexpected GUI related stalls in mesa
applications across a range of different linux kernels.
Signed-off-by: Con Kolivas <kernel@kolivas.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4912>
This is base on the exported extension strings, with some known-bad
extensions removed. There might be more that should be removed, as their
support isn't per-spec, but this gives us some more information, at
least.
There's also a few features that seems to be trivial to enable, simply
by flipping a cap. But let's document what is expected to work first.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2075
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4963>
We were not consistent with minimums reported in the physical device
properties.
Fixes a few CTS tests :
dEQP-VK.memory.requirements.dedicated_allocation.buffer.regular
dEQP-VK.memory.requirements.extended.buffer.regular
dEQP-VK.memory.requirements.core.buffer.regular
v2: Use define for the limit
v3: Rename define
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: a0de2e0090 ("anv: increase minUniformBufferOffsetAlignment to 64")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4940>
Now that ACO supports all shader stages (the only exception is NGG
GS on Navi10 but it fallbacks to legacy GS) it makes sense to remove
the LLVM version string reported as part of the device name.
The LLVM version string was added in the past for some Feral games
to workaround LLVM issues by detecting the version. With ACO, this
is unecessary because the Mesa version is enough to eventually enable
specific shader workarounds.
When the LLVM version string is missing, it is assumed that an old
LLVM is used and workarounds are automatically applied. The only
Vulkan games that might be affected is Shadow of The Tomb Raider
but the impact should be fairly small.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4911>
LLVMpipe recently got the ability to render to MSAA-surfaces, but in
order for this to work on Windows, we need to allocate a separate MSAA
resource and resolve using a blit before we can display it.
Without this, we end up always displaying the first sample instead of
the resolved result.
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4926>
Apparently this is allowed, and the CTS started doing this more often
recently which resulted in frequent hangs running the entire CTS. I
copied the code to create an empty FS from radv.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4928>
This is currently broken hard, because this code is being used in more
places that it used to be, and fixing that is prohibitively hard right
now.
This is far from ideal, as it leaves the same inconsistency in the
EMBEDDED_DEVICE code-path. But that only used by VMWare, so it's
probably better if they fix it, as they know their requirements better
than we do.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2911
Fixes: 76f79db3f5 ("util: stop including files from mesa/main")
Acked-by: Jose Fonseca <jfonseca@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4919>
DXT1_RGBA and sRGB variants of DXT[135] formats are enabled as
valid format on V3D.
Once all S3TC formats supported by V3C are enabled the following
extensions become exposed by gallium.
* GL_ANGLE_texture_compression_dxt3
* GL_ANGLE_texture_compression_dxt5,
* GL_EXT_texture_compression_dxt1
* GL_EXT_texture_compression_s3tc
* GL_S3_s3tc
* GL_EXT_texture_compression_s3tc_srgb
This enables 206 passing piglit test related to gl_compressed.*s3tc_dxt
Cc: 20.0 20.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4934>
Swizzles were ignoring the W component of the format DXT3_RGBA and
DXT5_RGBA.
This fixes 15 piglit tests:
spec/!opengl 1.1/copyteximage 2d
spec/!opengl 1.2/copyteximage 3d
spec/arb_texture_compression/fbo-generatemipmap-formats/gl_compressed_rgba
spec/arb_texture_compression/fbo-generatemipmap-formats/gl_compressed_rgba npot
spec/arb_texture_compression/texwrap formats bordercolor-swizzled/gl_compressed_rgba, swizzled, border color only
spec/arb_texture_compression/texwrap formats bordercolor/gl_compressed_rgba, border color only
spec/arb_texture_cube_map/copyteximage cube
spec/arb_texture_cube_map/copyteximage cube samples=2
spec/arb_texture_cube_map/copyteximage cube samples=4
spec/arb_texture_rectangle/copyteximage rect
spec/arb_texture_rectangle/copyteximage rect samples=2
spec/arb_texture_rectangle/copyteximage rect samples=4
spec/ext_texture_array/copyteximage 2d_array
spec/ext_texture_array/copyteximage 2d_array samples=2
spec/ext_texture_array/copyteximage 2d_array samples=4
Fixes: 469bbd8387 "broadcom/vc5: Move the formats table to per-V3D-version compile."
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4934>
For compressed formats, we need to align the number of blocks, not the
logical number of pixels in the texture. Only compressed formats have
block width/height > 1, so we can just unconditionally multiply the
alignment by the block width/height.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4868>
robclark found that we needed unique IDs when multiple runners were trying
to report flakes at the same time, but it turns out due to nick limits (16
chars on freenode) we were just getting all the runners appended with
"-142" (or whatever the prefix of the pipelines are these days). And, for
the new flake reporting from baremetal, all the runners ended up being
just "google-freedreno".
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4896>
We were incorrectly taking the merge-request on non-MR pipelines (the
master build after merge) due to a missing '$'. And, for those pipelines,
it would be nice to note whether they're for master or a stable branch.
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4896>
../src/mesa/drivers/dri/i965/brw_wm_surface_state.c:1378:32: runtime error: index 3503345872 out of bounds for type 'uint32_t [149]'
brw_assign_common_binding_table_offsets has the following comment:
"Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
unused but also make sure that addition of small offsets to them will
trigger some of our asserts that surface indices are < BRW_MAX_SURFACES."
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4350>
The VRAM size returned to apps is computed as follows:
vram_size = real_hw_vram_size - visible_vram_size.
Visible VRAM buffers should be counted only in the visible VRAM
counter and not twice. Buffers with the NO_CPU_ACCESS flag are
known to not be mappable, so they are counted in the VRAM counter.
Other buffers, with the CPU_ACCESS flag, or without any of both
(imported buffers) are counted in the visible VRAM counter because
they are mappable.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4834>
This uses the templating to generate multisample version of the
tri plane raster functions
This doesn't generate any optimised version for lower plane numbers,
maybe this is worth doing in the future.
v2: drop generating 32-bit msaa (Roland)
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
Extract the final per-sample masks and store to the multisample
color buffers using them.
This retypes the pointer to a uint8_t at entry to make the
GEP simpler, then recasts to the blend type.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
A set of values have to be passed from the early depth test to the
late depth write, when multisampling is enabled, a range of those
values have to be stored between stages, so create storage for them
and pass the values through the storage.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
Start adding support for multisample masks and the depth passes
The depth passes have to run per-sample, this isn't complete support
it adds the loops, and handles the execution masks.
One mask is stored per sample, they are combined post the early Z
pass into a single shader execution mask, and then the resulting
shader execution mask is anded back in for the late Z pass.
Init the vars to NULL to avoid gcc warnings
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
The current depth stencil test code has some optimisations using
the mask when there is only one depth value, multisample requires
per-sample zstencil testing, and for that case just pass in the
mask that needs updating.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
There is a race with u_blitter shaders + pipeline shaders (aaline/aapoint)
where the draw bind can cause a pipeline flush which can use bind_fs_state to
be reenters and llvmpipe->fs gets the wrong value. Fix this by only
setting the llvmpipe->fs value after the draw binding is complete.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
This adds a new callback to get the stride between the per-sample
images, adds a new value for the per-sample index to lookup,
and a flag to use multisampling.
gallivm/sample: add num samples interface for dynamic samplers
This will be used for getting number of samples in jit code.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
robclark noted that the blob wasn't doing range reduction in the mediump
case, and I confirmed it on
dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.sin.mediump_float_fragment
vs
dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.sin.highp_float_fragment.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4893>
NIR already optimizes undef usage.
If undef reaches llvm, it's probably because of a broken shader.
In this situation, rather than letting llvm use the undef values
to do more optimization and probably produce incorrect results,
we replace undef values by 0.
"undef" values that are directly used in exports are kept as undef,
because this allows llvm to optimize them away.
This is only enabled for radeonsi.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2689
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4607>
This commit introduces a new way to zero-init variables but keep the
old one to not break any existing behavior.
With this change GLSLZeroInit becomes an integer, with the following
possible values:
- 0: no 0 init
- 1: current behavior
- 2: new behavior. Similar to 1, except ir_var_function_out type are
0 initialized but ir_var_shader_out.
The rationale behind 2 is: zero initializing ir_var_shader_out can
prevent some optimization where out variables are completely eliminated
when not written to.
On the other hand, zero initializing "ir_var_function_out" has no
effect on correct shaders but typically helps shadertoy since the main
function is:
void mainImage(out vec4 fragColor) { ... }
So with this change we're sure that fragColor will always get a value.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4607>
Shared globals and glsl_zero_init can cause linker errors if the
variable is only initialized in 1 place.
This commit adds a flag to variables that have been implicitely
initialized to be able in this situation to keep the explicit
initialization value.
Without this change the global-single-initializer-2-shaders piglit
test fails when using glsl_zero_init.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4607>
The Vulkan spec says:
"shaderInt16 specifies whether 16-bit integers (signed and unsigned)
are supported in shader code. If this feature is not enabled, 16-bit
integer types must not be used in shader code."
I think it's just safe to enable it because 16-bit integers should
be fully supported with LLVM and also with ACO and GFX8+. On GFX8
and earlier generations, throughput of 16-bit int is same as 32-bit
but that should't change anything.
For GFX6-GFX7 ACO support, we have to implement conversions without
SDWA.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4874>
Zink needs to know the sizes of UBOs, and for normal UBOs we get this
from the nir_var_mem_ubo variables. This allows us to treat all of these
the same way.
We're about to need the same information for the in-progress D3D12
driver, so let's do this in a central location instead of in the driver.
This version is also a bit more careful than the Zink version. In
particular, for two reasons:
1. We increase the variable bindings when we adjust the pre-existing
UBOs.
2. We increase shader->info.num_ubos when we insert a new UBO variable.
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4734>
It's not great to use shader_info for this information, because it
might have gone through lowering of uniforms to UBOs, which can change
the number of UBOs. So let's make sure we know the size of the
UniformBlocks array from when the shader was linked instead.
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4734>
Fixes the following undefined symbol building errors:
ld.lld: error: undefined symbol: iris_seqno_init
>>> referenced by iris_batch.c:187 (external/mesa/src/gallium/drivers/iris/iris_batch.c:187)
>>> iris_batch.o:(iris_init_batch) in archive out/target/product/x86_64/obj/STATIC_LIBRARIES/libmesa_pipe_iris_intermediates/libmesa_pipe_iris.a
Fixes: e31b703c ("iris: Place a seqno at the end of every batch")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Acked-by: Tapani Pälli <tapani.palli@intel.com>
These come from the disasm tests, and fix our disasm of blob's
uniform/nonuniform cat6 operands. We also now include human-readable names
for all the modes we know about (though bindless gets distinguished by its
.baseN, like Connor's original disasm).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4857>
With this I also brought in a few new control flow instruction disasm
tests that I'd made back when I wrote the disasm test, but which were too
far from correct to include until now.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4857>
We've already got these duplicated a bunch of places. They should
really probably live in common code. The new versions take two more
arguments:
1. The struct member which gets you from __driver_type to the
vk_object_base. This requires drivers which use this to also use
vk_object_base.
2. The VkObjectType enum which represents that object type.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4690>
As discrete graphics looms, we really need to stop storing CPU data
structures in GPU memory. One of the most egregious instances of this
was VkEvent where we had a CPU data structure living inside a dynamic
state pool allocation.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4690>
From OpenGL 4.6, section 9.4.4 "Effects of Framebuffer Completeness on
Framebuffer Operations", page 332:
"An INVALID_FRAMEBUFFER_OPERATION error is generated by attempts to render
to or read from a framebuffer which is not framebuffer complete.
This error is generated regardless of whether fragments are actually read
from or written to the framebuffer. For example, it is generated when a
rendering command is called and the framebuffer is incomplete, even if
RASTERIZER_DISCARD is enabled."
Signed-off-by: Dmytro Nester <dmytro.nester@globallogic.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4833>
This extends commit 2243f0cd for anv with additional
extensions for Pie and Q versions.
Fixes tests with 9_R11 CTS:
dEQP-VK.api.info.android#no_unknown_extensions
dEQP-VK.api.info.device#extensions.
v2: Use snake_case function name (Jason Ekstrand)
Drop Change-Id in commit (Kristian H. Kristensen)
v3: Resolve meson-clang error for ANDROID_API_LEVEL.
Signed-off-by: Nataraj Deshpande <nataraj.deshpande@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4827>
Current Android dessert versions such as Pie, Q reject
vulkan version > 1.1. Clamp the vulkan versions to 1.1
for platforms running these Android desserts.
Fixes android.graphics.cts.VulkanFeaturesTest and
dEQP-VK.api.info.device#properties.
v2: Limit version with '!ANDROID' (Eric Engestrom and Tapani Pälli)
Signed-off-by: Nataraj Deshpande <nataraj.deshpande@intel.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4781>
The motivating factor is: this lowering may cause
nir_intrinsic_load_local_group_size intrinsics to be added to the
shader, and by moving this around we make possible for the drivers to
lower that intrinsic by themselves.
Iris will do just that in a later patch for implementing variable
group size.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4794>
Intrinsic to get the SIMD width, which not always the same as subgroup
size. Starting with a small scope (Intel), but we can rename it later
to generalize if this turns out useful for other drivers.
Change brw_nir_lower_cs_intrinsics() to use this intrinsic instead of
a width will be passed as argument. The pass also used to optimized
load_subgroup_id for the case that the workgroup fitted into a single
thread (it will be constant zero). This optimization moved together
with lowering of the SIMD.
This is a preparation for letting the drivers call it before the
brw_compile_cs() step.
No shader-db changes in BDW, SKL, ICL and TGL.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4794>
(Co-authored with Chris Wilson.)
Frequently, games create fences and later check them with a timeout of
0 to see if that work has completed yet. They do not want the work to
be flushed immediately upon fence creation.
This is what PIPE_FLUSH_DEFERRED does - it inhibits the flush at fence
creation time, but still guarantees that a flush will occur later on
once fence_finish() is called.
Since syncpts can only occur at batch boundaries, when deferring a
flush, we have to wait for the syncpt at the end of the batch being
constructed. This is later than desired, but safe if blocking. To
avoid extra delays, we additionally insert a PIPE_CONTROL to write an
availability bit at the exact point of the fence. We can poll this
on the CPU, allowing us to check whether the fence has gone by, even
if the batch hasn't completed. It can also let us skip kernel calls.
Improves performance in Bioshock Infinite by 10% on Icelake GT2 on
-ForceCompatLevel=5 settings. Thanks to Felix Degrood and Mark Janes
for helping notice the extraneous stalls and batches, Marek Olšák for
adding deferred flush support to Gallium to solve this issue, and
Chris Wilson for reworking a lot of the internals of this work.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3802>
Receiving a fence_server_sync (iris_fence_await) means that any future
work needs to wait for the fence. But previous work doesn't need to.
So flush it now, to avoid delaying it arbitrarily.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3802>
In the next patch, we will introduce deferred fences where we will need
to flush a fence later. To do this, we need to know which batch requires
flushing, so keep a 1:1 mapping between seqno[] and the associated
batch.
It's also substantially less confusing to have a 1:1 mapping.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3802>
By using the breadcrumbs we inject into the batch, we can build a
lightweight fence - that can be evaluated in userspace without having to
check in the kernel. In order to pass the fences between processes, and
to wait efficiently, we continue to track the syncobj for each batch and
use that as a terminator for the fence, and for passing coarse
scheduling decisions to the kernel on execbuf.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3802>
We can use seqno as a basic for fast userspace fences: where we can
check a value directly to test for fence completion without having to
query using the kernel. To do so we need to write a breadcrumb from the
batch and track those writes as the basis for our lightweight fences.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3802>
Batches are going to have an uploader in the next commit, so destroying
batches will destroy uploaders, which will unmap transfers, which will
return things to the slab allocator. So we need to reorder destroying
the slab allocator to the end to avoid crashing.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3802>
We're going to need it to create a uploader in the batch soon. We still
avoid storing it, to maintain the charade of separation, and make people
think twice about fetching random fields from there and intertwining
things even worse.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3802>
This is just a refcounted wrapper around a drm_syncobj. There is
enough terminology going on in the area of synchronization (sync
objects, sync files, ...) that I'd rather not invent our own.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3802>
Lets us drop some cut and pasted kernel header contents.
Linux 4.7 came out 4 years before we the first officially supported
release of this driver; iris won't run on kernels older than 4.16,
and 4.18.11+ is strongly recommended. So I suspect it's safe to
assume that a kernel header from 4.7 will exist at build time.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3802>
Avoids surprises where you set an OVERRIDE but it gets ignored and the
system PCI ID is used.
Also fixes the bug that the error of invalid platform name being
printed too early, even when the passed platform was a PCI ID (which
is also supported).
For the case where euid != uid, a warning was added but the behavior
wasn't changed: it is still going to fallback to system PCI ID.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4841>
gen12 does away with the single patch dispatch mode for tcs, and
increases some limits so that 8_patch mode can always work. Make the
necessary changes so we don't try to fall back to single patch mode.
Fixes KHR-GL46.tessellation_shader.single.max_patch_vertices and others
Fixes: 44754279ac ("intel/fs/gen12: Use TCS 8_PATCH mode.")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4843>
If you're going out of your way to do per-sample interpolation, you are
almost surely going to be doing so to an MSAA framebuffer. Should reduce
recompiles with MSAA enabled.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4562>
Now that we normalize our keys fairly well, build a variant at shader
state creation time so that hopefully you don't have to call the compiler
at draw time (as is now the case with glmark2 ES and most of the humus GL
demos).
Fixes: #2782
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4562>
We can remove a bunch of conditional code at key comparison time by
computing a bitmask of used key bits at ir3_shader creation time. This
also gives us a nice place to put additional key simplification to reduce
how many variants we create (like skipping rastflat if we don't read
colors in the FS, or skipping vclamp_color if we don't write colors).
It does mean walking the whole key to AND it, but the key is just 28 bytes
so far so that seems pretty fine.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4562>
We weren't filling in the tess mode of the key, or setting has_gs on GS
shaders, resulting in assertion failures when NIR intrinsics didn't get
lowered.
We have to make a guess at prim mode for TCS, but it should be better to
have some shader-db coverage than none, and it will avoid these failures
happening when we start precompiling shaders.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4562>
Some of the negative API tests make shaders for tess stages that don't do
all the stores they need to. Once we start precompiling (or doing
shader-db of tess), we need to at least not segfault when generating them.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4562>
We were failing to tell the allocator about the restriction that scalar
texture instructions (allocated as scalar regs) couldn't be allocated such
that the start of the full unwritemasked vector started before r0. There
was a patch in select_reg_callback on a6xx that tried to work around that,
but you could still end up backed into a corner you shouldn't be because
we didn't tell the RA what it needed.
Fixes compiler assertion failures on a300-a400's blit_z shader, used for
Z32F gmem blits.
Looks like as a result we get tighter register allocation but more nops:
instructions in affected programs: 757945 -> 760356 (0.32%)
nops in affected programs: 317983 -> 320468 (0.78%)
non-nops in affected programs: 27525 -> 27451 (-0.27%)
mov in affected programs: 3098 -> 3023 (-2.42%)
dwords in affected programs: 109664 -> 110656 (0.90%)
last-baryf in affected programs: 112701 -> 112847 (0.13%)
full in affected programs: 4326 -> 4011 (-7.28%)
sstall in affected programs: 120550 -> 120836 (0.24%)
(ss) in affected programs: 13939 -> 13918 (-0.15%)
(sy) in affected programs: 3006 -> 2786 (-7.32%)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4562>
When the GS lowering was working on store_output intrinsics, we had to
clean up the split vars to avoid getting confused. Now that we shadow
the output vars instead, there's no confusion and we can drop this
hack.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4562>
We mostly got away with replacing a store_output with a store_var, but
for complex types like structs, that doesn't work. Once the IO has
been lowered from vars to intrinsic, we've lost the deref chains and
can't properly shadow the outputs.
This commits moves the GS lowering up so we do it before the output
variables get lowered to store_output. This way the pass works much
like nir_lower_io_to_temporaries() and cleanly shadows the outputs.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4562>
This pass lowers per-vertex input intrinsics to load_shared_ir3. This
was open coded in the TCS and GS lowering passes before - this way we
can share it. Furthermore, we'll need to run the rest of the GS
lowering earlier (before lowering IO) so we need to split off this
part that operates on the IO intrinsics first.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4562>
Has been observed that after the job chain has completed, those fields
become populated.
tiler_heap_next_start contains an address inside the tiler heap, a bit
before the value that the GPU writes to tiler_heap_free.
used_hierarchy_mask contains a hex value that corresponds to values
observed as hierarchy masks.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4832>
In detecting the case where we actually do need to re-emit LRZ state
(due to new batch), we were checking `ctx->last.dirty` to detect when
we cannot trust previous state. But this is cleared before we check
it.
Move where it is cleared to the end of the draw_vbo() path.
Fixes: dfa702e94b ("freedreno/a6xx: limit LRZ state emit")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4842>
If use NIR's 1-bit bool representation , we get exactly the bool behavior
the hardware provides: CMPS produces true or false, AND/OR/XOR work as
intended without extra absnegs, and we can pass those half values directly
to other CMPS. We emit an absneg for b2b1 ("turn a memory load into a
1-bit NIR boolean"), but we would have done so for the ir3_n2b() on the
use of that value anyway. The most awkward bit is that inot(a@1) is now a
sub(1, a), but we can encode the 1 as an immediate so it's fine.
No significant changes to GL_TIME_ELAPSED on my set of traces (n=21).
instructions in affected programs: 1570638 -> 1548702 (-1.40%)
nops in affected programs: 624053 -> 611381 (-2.03%)
non-nops in affected programs: 959061 -> 949797 (-0.97%)
mov in affected programs: 5258 -> 5252 (-0.11%)
cov in affected programs: 15099 -> 15902 (5.32%)
dwords in affected programs: 469600 -> 452768 (-3.58%)
last-baryf in affected programs: 162211 -> 154726 (-4.61%)
full in affected programs: 4881 -> 4797 (-1.72%)
sstall in affected programs: 173953 -> 174545 (0.34%)
(ss) in affected programs: 10922 -> 10934 (0.11%)
(sy) in affected programs: 728 -> 745 (2.34%)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4518>
In addition to the cleanup, there are these changes in behavior:
- clear_render_target waits for idle after the dispatch and then flushes
L0-L1 caches (this was missing)
- sL0 is no longer invalidated before the dispatch, because src resources
don't use it
- sL0 is no longer invalidated after the dispatch if dst is an image
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4761>
1. glthread has a private upload buffer (as struct gl_buffer_object *)
2. the new function glInternalBufferSubDataCopyMESA is used to execute the copy
(the source buffer parameter type is struct gl_buffer_object * as GLintptr)
Now glthread can handle arbitrary glBufferSubData sizes without syncing.
This is a good exercise for uploading data outside of the driver thread.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4314>
The number of lines in the disassembly of vbo_exec_api.c.o decreased
by 4.5%, which roughly corresponds to a decrease in instructions
for immediate mode thanks to the removal of ctx->vbo_context dereferences.
It increases performance in one Viewperf11 subtest by 2.8%.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4314>
Skip most of _mesa_update_vao_derived_arrays if the VAO is not static.
Drivers need a separate codepath for this.
This increases performance by 7% with glthread and the game "torcs".
The reason is that glthread uploads vertices and sets vertex buffers
every draw call, so the overhead is very noticable. glthread doesn't
hide the overhead, because the driver thread is the busiest thread.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4314>
Drop vfunc callbacks for per-gen packet emit, and instead have a header
that is #include'd once per gen.
We'll end up with multiple copies of some of this, but since we never
have multiple gen's of adreno on a single device, only one copy will be
paged in (and hopefully in the I-cache for hot-paths)
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4813>
In order to inline the const emit and drop the per-gen vfuncs to emit
the correct sort of packet, we should consolidate all of the entry-
points to const emit in one object file, otherwise we'll end up with
multiple copies per gen.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4813>
This is one of the hotter pkt7 packets, since it is guaranteed to happen
on every draw. Switch to OUT_PKT() for less driver overhead in the draw
path.
Slight bit of cheating for using CP_DRAW_INDX_OFFSET_0 for the first
dword in all cases. Possibly *gen_header.py* could be more clever
and use typedef's in the cases of bitsets like vgt_draw_initiator.
But this works out because it is always the first dword.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4813>
This gets rid of one lone register we used to emit directly in IB2
whenever blend state changes, at the expense of needing blend state
variants when sample-mask changes. I think typically sample-mask
should not change frequently, so this seems like a fair trade-off.
To further limit the # of variants, we ignore sample-mask bits that
are not relavant for the current # of samples.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4813>
LLVM 11 removes the intrinsic for half to float conversion, so use the fpext
function instead. This function actually works now with half to float, albeit
a quick experiment showed at least the x86 backend cannot lower it itself if
the cpu doesn't support it natively and tries to call external library, which
crashes (and would be very slow anyway as it would be lowered to scalar code),
so for now only use it where we previously used the f16c intrinsic.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2603
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4800>
The SFID field of the SHADER_OPCODE_MEMORY_FENCE and
SHADER_OPCODE_INTERLOCK instructions now indicates the target function
of the memory fence. Account the cycle-count cost to the right shared
unit.
Fixes: f858fa26b4 ("intel/fs,vec4: Pull stall logic for memory fences up into the IR")
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4817>
echo"Extracting tarball into '$CI_PROJECT_DIR'..."
mkdir -p "$CI_PROJECT_DIR"
tar xzf "$TMP_DIR/mesa.tar.gz" -C "$CI_PROJECT_DIR"
rm -rf "$TMP_DIR"
chmod a+w "$CI_PROJECT_DIR"
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