Compare commits

..

243 Commits

Author SHA1 Message Date
Ian Romanick
565caabf40 docs: Add change log to 7.10.1 release notes 2011-03-02 13:54:20 -08:00
Ian Romanick
e4fefc3c32 mesa: set version string to 7.10.1 (final) 2011-03-02 13:49:17 -08:00
Ian Romanick
b0a7492aeb intel: Remove driver date and related bits from renderer string
Not only did this contain lies, it contained lies that wouldn't be
useful even if true.
2011-03-01 13:35:39 -08:00
Ian Romanick
8aabb1bc99 docs: Clean up bug fixes list
All the unnumbered bugs are first.  These are followed by numbered
bugs sorted by bug number.
2011-03-01 13:19:58 -08:00
Ian Romanick
a67a0a0589 docs: Update 7.10.1 with (hopefully) the last of the cherry picks 2011-03-01 13:03:47 -08:00
Cyril Brulebois
a6263f2738 Point to bugs.freedesktop.org rather than bugzilla.freedesktop.org
Suggested by a freedesktop.org admin.

Signed-off-by: Cyril Brulebois <kibi@debian.org>
(cherry picked from commit d252db7af1)
2011-03-01 12:57:29 -08:00
Brian Paul
7e158e85bd docs: updated environment variable list
(cherry picked from commit 1bf9954bb4)

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2011-03-01 12:55:44 -08:00
Sam Hocevar
2fc2553261 docs: fix glsl_compiler name
(cherry picked from commit fde4943688)
2011-03-01 12:54:25 -08:00
Sam Hocevar
355601812a docs: add glsl info
(cherry picked from commit 3e8fb54fb8)
2011-03-01 12:53:56 -08:00
Chad Versace
8a27f9845b tnl: Add support for datatype GL_FIXED in vertex arrays
Before populating the vertex buffer attribute pointer (VB->AttribPtr[]),
convert vertex data in GL_FIXED format to GL_FLOAT.

Fixes bug: http://bugs.freedesktop.org/show_bug.cgi?id=34047

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit a231ac23f4)
2011-03-01 11:53:58 -08:00
Ian Romanick
e160c815c2 i915: Force lowering of all types of indirect array accesses in the FS
NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 4c1dc1c4d7)
2011-03-01 10:47:01 -08:00
Ian Romanick
a9d3cce8f3 i915: Calculate partial result to temp register first
Previously the SNE and SEQ instructions would calculate the partial
result to the destination register.  This would cause problems if the
destination register was also one of the source registers.

Fixes piglit tests glsl-fs-any, glsl-fs-struct-equal,
glsl-fs-struct-notequal, glsl-fs-vec4-operator-equal,
glsl-fs-vec4-operator-notequal.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 53b8b68843)
2011-03-01 10:46:52 -08:00
Ian Romanick
a62d3534e1 i915: Only mark a register as available if all components are written
Previously a register would be marked as available if any component
was written.  This caused shaders such as this:

  0: TEX TEMP[0].xyz, INPUT[14].xyyy, texture[0], 2D;
  1: MUL TEMP[1], UNIFORM[0], TEMP[0].xxxx;
  2: MAD TEMP[2], UNIFORM[1], TEMP[0].yyyy, TEMP[1];
  3: MAD TEMP[1], UNIFORM[2], TEMP[0].zzzz, TEMP[2];
  4: ADD TEMP[0].xyz, TEMP[1].xyzx, UNIFORM[3].xyzx;
  5: TEX TEMP[1].w, INPUT[14].xyyy, texture[0], 2D;
  6: MOV TEMP[0].w, TEMP[1].wwww;
  7: MOV OUTPUT[2], TEMP[0];
  8: END

to produce incorrect code such as this:

  BEGIN
  DCL S[0]
  DCL T_TEX0
  R[0] = MOV T_TEX0.xyyy
  U[0] = TEXLD S[0],R[0]
  R[0].xyz = MOV U[0]
  R[1] = MUL CONST[0], R[0].xxxx
  R[2] = MAD CONST[1], R[0].yyyy, R[1]
  R[1] = MAD CONST[2], R[0].zzzz, R[2]
  R[0].xyz = ADD R[1].xyzx, CONST[3].xyzx
  R[0] = MOV T_TEX0.xyyy
  U[0] = TEXLD S[0],R[0]
  R[1].w = MOV U[0]
  R[0].w = MOV R[1].wwww
  oC = MOV R[0]
  END

Note that T_TEX0 is copied to R[0], but the xyz components of R[0] are
still expected to hold a calculated value.

Fixes piglit tests draw-elements-vs-inputs, fp-kill, and
glsl-fs-color-matrix.  It also fixes Meego bugzilla #13005.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit a04582739e)
2011-03-01 10:46:41 -08:00
Kenneth Graunke
f9f01e40c7 Revert "i965/fs: Correctly set up gl_FragCoord.w on Sandybridge."
This reverts commit 2171197559, as it
caused a regression on Ironlake (bug #34646).
2011-03-01 01:09:52 -08:00
Kenneth Graunke
c9ded4d418 glsl: Use reralloc instead of plain realloc.
Plugs a memory leak when compiling shaders with user defined structures.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit eb639349e2)
2011-02-28 16:40:58 -08:00
Kenneth Graunke
022f1110dd i965: Increase Sandybridge point size clamp in the clip state.
255.875 matches the hardware documentation.  Presumably this was a typo.

NOTE: This is a candidate for the 7.10 branch, along with
      commit 2bfc23fb86.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit e6e5c1f46d)
2011-02-28 16:40:58 -08:00
Kenneth Graunke
bb90087eda i965/fs: Refactor control flow stack handling.
We can't safely use fixed size arrays since Gen6+ supports unlimited
nesting of control flow.

NOTE: This is a candidate for the 7.10 branch.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit df2aef0e19)
2011-02-28 16:40:58 -08:00
Kenneth Graunke
e0f6193024 i965: Increase Sandybridge point size clamp.
255.875 matches the hardware documentation.  Presumably this was a typo.

Found by inspection.  Not known to fix any issues.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 2bfc23fb86)
2011-02-28 16:40:57 -08:00
Kenneth Graunke
2171197559 i965/fs: Correctly set up gl_FragCoord.w on Sandybridge.
pixel_w is the final result; wpos_w is used on gen4 to compute it.

NOTE: This is a candidate for the 7.10 branch.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 4a3b28113c)
2011-02-28 16:40:57 -08:00
Kenneth Graunke
ec4822a316 i965/fs: Avoid register coalescing away gen6 MATH workarounds.
The code that generates MATH instructions attempts to work around
the hardware ignoring source modifiers (abs and negate) by emitting
moves into temporaries.  Unfortunately, this pass coalesced those
registers, restoring the original problem.  Avoid doing that.

Fixes several OpenGL ES2 conformance failures on Sandybridge.

NOTE: This is a candidate for the 7.10 branch.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 2c2686b912)
2011-02-28 16:40:57 -08:00
Eric Anholt
f13e45d45d i965/fs: Add a helper function for detecting math opcodes.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>

(cherry picked from commit 382c2d99da)
2011-02-28 16:40:57 -08:00
Kenneth Graunke
4fef0bc115 i965: Fix shaders that write to gl_PointSize on Sandybridge.
gl_PointSize (VERT_RESULT_PSIZ) doesn't take up a message register,
as it's part of the header.  Without this fix, writing to gl_PointSize
would cause the SF to read and use the wrong attributes, leading to all
kinds of random looking failure.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 3e91070ea8)
2011-02-28 16:32:15 -08:00
Kenneth Graunke
8bf3a4f05e i965/fs: Apply source modifier workarounds to POW as well.
Single-operand math already had these workarounds, but POW (the only two
operand function) did not.  It needs them too - otherwise we can hit
assertion failures in brw_eu_emit.c when code is actually generated.

NOTE: This is a candidate for the 7.10 branch.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 72cd7e87d3)
2011-02-28 16:32:04 -08:00
Ian Romanick
aa180f2786 docs: update 7.10.1 release notes with Ian's recent cherry picks 2011-02-28 15:58:05 -08:00
Ian Romanick
52a274a4c0 linker: Fix off-by-one error implicit array sizing
Arrays are zero based.  If the highest element accessed is 6, the
array needs to have 7 elements.

Fixes piglit test glsl-fs-implicit-array-size-03 and bugzilla #34198.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 25b36e8ff8)
2011-02-28 15:16:56 -08:00
nobled
d7d55ab841 glx: Put null check before use
'dpy' was being checked for null *after* it was already used once.

Also add a null check for psc, and drop gc's redundant initialization.
(cherry picked from commit b5dc40710d)
2011-02-28 15:16:56 -08:00
Ian Romanick
bba05bc699 glsl: Regenerate compiler and glcpp files from cherry picks 2011-02-28 15:16:55 -08:00
Ian Romanick
bcdb23ef8a glsl: Finish out the reduce/reduce error fixes
Track variables, functions, and types during parsing.  Use this
information in the lexer to return the currect "type" for identifiers.

Change the handling of structure constructors.  They will now show up
in the AST as constructors (instead of plain function calls).

Fixes piglit tests constructor-18.vert, constructor-19.vert, and
constructor-20.vert.  Also fixes bugzilla #29926.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 8842158944)
2011-02-28 14:58:19 -08:00
Keith Packard
5db7ee0fde glsl: Eliminate reduce/reduce conflicts in glsl grammar
This requires lexical disambiguation between variable and type
identifiers (as most C compilers do).

Signed-off-by: Keith Packard <keithp@keithp.com>

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit f4b812e1a6)
2011-02-28 14:58:11 -08:00
Chad Versace
614eff1fc6 glsl: Reinstate constant-folding for division by zero
Fixes regression: https://bugs.freedesktop.org/show_bug.cgi?id=34160

Commit e7c1f058d1 disabled constant-folding
when division-by-zero occured. This was a mistake, because the spec does
allow division by zero. (From section 5.9 of the GLSL 1.20 spec: Dividing
by zero does not cause an exception but does result in an unspecified
value.)

For floating-point division, the original pre-e7c1f05 behavior is
reinstated.

For integer division, constant-fold 1/0 to 0.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>

(cherry picked from commit 62c8c77333)
2011-02-28 14:52:09 -08:00
Chad Versace
89576ea75b glsl: Set operators '%' and '%=' to be reserved when GLSL < 1.30
From section 5.9 of the GLSL 1.20 spec:
   The operator modulus (%) is reserved for future use.

From section 5.8 of the GLSL 1.20 spec:
   The assignments modulus into (%=), left shift by (<<=), right shift by
   (>>=), inclusive or into ( |=), and exclusive or into ( ^=). These
   operators are reserved for future use.

The GLSL ES 1.00 spec and GLSL 1.10 spec have similiar language.

Fixes bug:
https://bugs.freedesktop.org//show_bug.cgi?id=33916

Fixes Piglit tests:
spec/glsl-1.00/compiler/arithmetic-operators/modulus-00.frag
spec/glsl-1.00/compiler/assignment-operators/modulus-assign-00.frag
spec/glsl-1.10/compiler/arithmetic-operators/modulus-00.frag
spec/glsl-1.10/compiler/assignment-operators/modulus-assign-00.frag
spec/glsl-1.20/compiler/arithmetic-operators/modulus-00.frag
spec/glsl-1.20/compiler/assignment-operators/modulus-assign-00.frag
(cherry picked from commit 82f994f386)
2011-02-28 14:48:02 -08:00
Chad Versace
0ca5a1593d glcpp: Raise error when modulus is zero
For example, this now raises an error:
   #define XXX 1 / 0

Fixes bug: https://bugs.freedesktop.org//show_bug.cgi?id=33507
Fixes Piglit test: spec/glsl-1.10/preprocessor/modulus-by-zero.vert

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit fd1252ab67)
2011-02-28 14:47:37 -08:00
Ian Romanick
ec162447a5 mesa: Initial size for secondary color array is 3
See table 6.7 on page 347 of the OpenGL 3.0 specification.
(cherry picked from commit 09e15ac76a)
2011-02-28 14:47:01 -08:00
Eric Anholt
8b91cf406a i965: Fix a bug in i965 compute-to-MRF.
Fixes piglit glsl-fs-texture2d-branching.  I couldn't come up with a
testcase that didn't involve dead code, but it's still worthwhile to
fix I think.
(cherry picked from commit 8ce425f3e3)
2011-02-28 14:46:02 -08:00
Kenneth Graunke
ab58b21634 glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor.
This has probably existed since e5e34ab18e or so.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit dfdb9fda82)
2011-02-28 14:33:56 -08:00
Ian Romanick
d92cc2f45f glsl: Reject shader versions not supported by the implementation
Previously we'd happily compile GLSL 1.30 shaders on any driver.  We'd
also happily compile GLSL 1.10 and 1.20 shaders in an ES2 context.
This has been a long standing FINISHME in the compiler.

NOTE: This is a candidate for the 7.9 and 7.10 branches
(cherry picked from commit 14880a510a)
2011-02-28 14:33:33 -08:00
Ian Romanick
a527411469 glsl: Ensure that all GLSL versions are supported in the stand-alone compiler
NOTE: This is a candidate for the 7.9 and 7.10 branches
(cherry picked from commit e5e34ab18e)
2011-02-28 14:33:19 -08:00
Ian Romanick
f9e01af6c3 intel: Fix typeos from 3d028024 and 790ff232
...and remove egg from face.
(cherry picked from commit 2fb0aebd4a)
2011-02-28 13:55:36 -08:00
Ian Romanick
0a92301c80 i915: Set correct values for range/precision of fragment shader types
(cherry picked from commit 790ff232e2)
2011-02-28 13:55:36 -08:00
Ian Romanick
3274681f80 i965: Set correct values for range/precision of fragment shader types
(cherry picked from commit 3d028024e5)
2011-02-28 13:55:36 -08:00
Ian Romanick
96917f1f0c mesa: Connect glGetShaderPrecisionFormat into the dispatch table
(cherry picked from commit dde3270c19)
2011-02-28 13:55:36 -08:00
Brian Paul
1d35ffc541 mesa: implement glGetShaderPrecisionFormat()
Drivers should override the default range/precision info as needed.
No drivers do this yet.
(cherry picked from commit 3ee60a3558)
2011-02-28 13:55:35 -08:00
Chia-I Wu
15e6d05650 mesa: Add glDepthRangef and glClearDepthf to APIspec.xml.
Core mesa has gained support for GL_ARB_ES2_compatibility.  Make GLES
generated dispatch table use them.
(cherry picked from commit a4a5a9a5ce)
2011-02-28 13:55:35 -08:00
Eric Anholt
d3c1fb7775 mesa: Add getter for GL_SHADER_COMPILER with ARB_ES2_compatibility.
Fixes piglit arb_es2_compatibility-shadercompiler
(cherry picked from commit 4620de7eea)
2011-02-28 13:55:35 -08:00
Eric Anholt
6428ca32c0 mesa: Add getters for ARB_ES2_compatibility MAX_*_VECTORS.
Fixes piglit arb_es2_compatibility-maxvectors.
(cherry picked from commit 8395f206a8)
2011-02-28 13:55:35 -08:00
Eric Anholt
281d3fe3c0 mesa: Add support for glDepthRangef and glClearDepthf.
These are ARB_ES2_compatibility float variants of the core double
entrypoints.  Fixes arb_es2_compatibility-depthrangef.
(cherry picked from commit e12c4faf7e)
2011-02-28 13:55:35 -08:00
Eric Anholt
88f24e2598 mesa: Add actual support for glReleaseShaderCompiler from ES2.
Fixes no-op dispatch warning in piglit
arb_es2_compatibility-releaseshadercompiler.c.
(cherry picked from commit 7b987578a9)
2011-02-28 13:55:35 -08:00
Eric Anholt
7992b59087 mesa: Add extension enable bit for GL_ARB_ES2_compatibility.
(cherry picked from commit 9c6954fc9d)
2011-02-28 13:55:34 -08:00
Ian Romanick
ac06d610fb glapi: Regenerate for GL_ARB_ES2_compatibility.
This is not a cherry pick, but it matches 841ad6bf.
2011-02-28 13:55:34 -08:00
Eric Anholt
9d1b17059d glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility.
(cherry picked from commit 8560cb939b)
2011-02-28 13:24:08 -08:00
Chad Versace
525c5458f5 i915: Disable extension OES_standard_derivatives
OES_standard_derivatives must be manually disabled for i915 because Mesa
enables it by default.
(cherry picked from commit 7b9dc40b0d)
2011-02-25 17:24:34 -08:00
Chad Versace
3a4ab56f32 mesa: Change OES_standard_derivatives to be stand-alone extension
Add a bit in struct gl_extensions for OES_standard_derivatives, and enable
the bit by default. Advertise the extension only if the bit is enabled.

Previously, OES_standard_derivatives was advertised in GLES2 contexts
if ARB_framebuffer_object was enabled.
(cherry picked from commit 78838b2d1b)
2011-02-25 17:24:34 -08:00
Vinson Lee
654ee9f282 mesa: Move loop variable declarations outside for loop in extensions.c.
Fixes MSVC build.
(cherry picked from commit 31b1051663)
2011-02-25 17:24:34 -08:00
Vinson Lee
f012e8832b mesa: Move declaration before code in extensions.c.
Fixes SCons build.
(cherry picked from commit 356e2e962f)
2011-02-25 17:24:34 -08:00
Chad Versace
1328fbdefb mesa: Change OES_point_sprite to depend on ARB_point_sprite
The extension string in GLES1 contexts always advertised
GL_OES_point_sprite. Now advertisement depends on ARB_point_sprite being
enabled.

Reviewed-by: Ian Romanick <idr@freedesktop.org>
(cherry picked from commit a7b5664c05)
2011-02-25 17:24:34 -08:00
Chad Versace
d9d1b8dab0 mesa: Change dependencies of some OES extension strings
Change all OES extension strings that depend on ARB_framebuffer_object to
instead depend on EXT_framebuffer_object.

Reviewed-by: Ian Romanick <idr@freedesktop.org>
(cherry picked from commit 039150169e)
2011-02-25 17:24:34 -08:00
Chad Versace
21e44e947a mesa: Add/remove extensions in extension string
Add GL_OES_stencil8 to ES2.

Remove the following:
   GL_OES_compressed_paletted_texture : ES1
   GL_OES_depth32                     : ES1, ES2
   GL_OES_stencil1                    : ES1, ES2
   GL_OES_stencil4                    : ES1, ES2
Mesa advertised these extensions, but did not actually support them.

Reviewed-by: Ian Romanick <idr@freedesktop.org>
(cherry picked from commit 19418e921a)
2011-02-25 17:24:34 -08:00
Chad Versace
2d1b154f73 mesa: Refactor handling of extension strings
Place GL, GLES1, and GLES2 extensions in a unified extension table. This
allows one to enable, disable, and query the status of GLES1 and GLES2
extensions by name.

When tested on Intel Ironlake, this patch did not alter the extension
string [as given by glGetString(GL_EXTENSIONS)] for any API.

Reviewed-by: Ian Romanick <idr@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 9b260c377f)
2011-02-25 17:24:34 -08:00
Dave Airlie
76366ee06b radeon: avoid segfault on 3D textures.
This is a candidate for 7.9 and 7.10
2011-02-22 15:27:02 -05:00
Dave Airlie
d3d2be2de1 radeon: calculate complete texture state inside TFP function
(really not sure why I'm doing this).

This is a candidate for 7.9 and 7.10 branches.
2011-02-22 15:26:44 -05:00
Dave Airlie
8402caf752 radeon/r200: fix fbo-clearmipmap + gen-teximage
sw clears were being used and not getting the correct offsets in the span
code.

also not emitting correct offsets for CB draws to texture levels.

(I've no idea why I'm playing with r100).

This is a candidate for 7.9 and 7.10
2011-02-22 15:26:24 -05:00
Paulo Zanoni
f0fa040d94 dri_util: fail driCreateNewScreen if InitScreen is NULL
Without this, X doesn't start with UMS on r300g.

NOTE: This is a candidate for the 7.9 and 7.10 branches.

Signed-off-by: Paulo Zanoni <pzanoni@mandriva.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
2011-02-22 15:20:20 -05:00
Fredrik Höglund
b847da213e st/mesa: fix a regression from cae2bb76
stObj->pt is null when a TFP texture is passed to st_finalize_texture,
and with the changes introduced in the above commit this resulted in a
new texture being created and the existing image being copied into it.

NOTE: This is a candidate for the 7.10 branch.

Reviewed-by: Alex Deucher <alexdeucher@gmail.com>
2011-02-22 15:19:54 -05:00
Marek Olšák
e7d1b5489e st/dri: Track drawable context bindings
Needs to track this ourself since because we get into a race condition with
the dri_util.c code on make current when rendering to the front buffer.

This is what happens:
Old context is rendering to the front buffer.

App calls MakeCurrent with a new context. dri_util.c sets
drawable->driContextPriv to the new context and then calls the driver make
current. st/dri make current flushes the old context, which calls back into
st/dri via the flush frontbuffer hook. st/dri calls dri loader flush
frontbuffer, which calls invalidate buffer on the drawable into st/dri.

This is where things gets wrong. st/dri grabs the context from the dri
drawable (which now points to the new context) and calls invalidate
framebuffer to the new context which has not yet set the new drawable as its
framebuffers since we have not called make current yet, it asserts.
(cherry picked from commit 94ccc31ba4)

Conflicts:

	src/gallium/state_trackers/dri/common/dri_context.c
2011-02-20 17:03:43 +01:00
Brian Paul
6c7adb0822 docs: add link to 7.10.1 release notes 2011-02-21 18:05:56 -07:00
Brian Paul
917c44aa52 docs: update 7.9.2 release notes with Brian's cherry-picks 2011-02-21 18:05:39 -07:00
Brian Paul
49a190bb0e st/mesa: need to translate clear color according to surface's base format
When clearing a GL_LUMINANCE_ALPHA buffer, for example, we need to convert
the clear color (R,G,B,A) to (R,R,R,A).  We were doing this for texture border
colors but not renderbuffers.  Move the translation function to st_format.c
and share it.

This fixes the piglit fbo-clear-formats test.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit e2d108ec82)
2011-02-21 17:48:47 -07:00
Brian Paul
71eee987d9 st/mesa: fix the default case in st_format_datatype()
Part of the fix for piglit fbo-clear-formats

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit c966c6980c)
2011-02-21 17:38:59 -07:00
Brian Paul
0ed0670fa9 st/mesa: set renderbuffer _BaseFormat in a few places
NOTE: This is a candidate for the 7.9 and 7.10 branches
(cherry picked from commit 633c9fcf78)
2011-02-21 17:38:35 -07:00
Brian Paul
f3f0e30e8e st/mesa: fix incorrect glCopyPixels position on fallback path
If we hit the pipe_get/put_tile() path for setting up the glCopyPixels
texture we were passing the wrong x/y position to pipe_get_tile().
The x/y position was already accounted for in the pipe_get_transfer()
call so we were effectively reading from 2*readX, 2*readY.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit d1becefb05)

Conflicts:

	src/mesa/state_tracker/st_cb_drawpixels.c
2011-02-21 17:37:07 -07:00
Brian Paul
a835f586c6 cso: fix loop bound in cso_set_vertex_samplers()
Before we were looping to nr_samplers, which is the number of fragment
samplers, not vertex samplers.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit d087cfaabf)
2011-02-21 17:31:44 -07:00
Julien Cristau
d91ec5322a glx: fix length of GLXGetFBConfigsSGIX
The extra length is the size of the request *minus* the size of the
VendorPrivate header, not the addition.

NOTE: This is a candidate for the 7.9 and 7.10 branches

Signed-off-by: Julien Cristau <jcristau@debian.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit cbe9fc12a6)
2011-02-21 17:30:48 -07:00
Julien Cristau
739d099d43 glx: fix GLXChangeDrawableAttributesSGIX request
xGLXChangeDrawableAttributesSGIXReq follows the GLXVendorPrivate header
with a drawable, number of attributes, and list of (type, value)
attribute pairs.  Don't forget to put the number of attributes in there.
I don't think this can ever have worked.

NOTE: This is a candidate for the 7.9 and 7.10 branches

Signed-off-by: Julien Cristau <jcristau@debian.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit e27913f805)
2011-02-21 17:30:29 -07:00
Dimitry Andric
dd34903790 glapi: add @GOTPCREL relocation type
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=33440
This replaces commit 731ec60da3

NOTE: This is a candidate for the 7.9 and 7.10 branches

Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit cfb9aae3ec)
2011-02-21 17:30:04 -07:00
Brian Paul
d15da60f3b softpipe: fix off-by-one error in setup_fragcoord_coeff()
If we invert Y, need to subtract one from the surface height.

Fixes https://bugs.freedesktop.org/show_bug.cgi?id=26795
for softpipe.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 40ac24e631)
2011-02-21 17:29:15 -07:00
Brian Paul
63733afc48 st/mesa: fix incorrect fragcoord.x translation
emit_adjusted_wpos() needs separate x,y translation values.  If we
invert Y, we don't want to effect X.

Part of the fix for http://bugs.freedesktop.org/show_bug.cgi?id=26795

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit bb56631f0c)
2011-02-21 17:28:57 -07:00
Dimitry Andric
2fa6aef594 glapi: adding @ char before type specifier in glapi_x86.S
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=33433
NOTE: This is a candidate for the 7.9 and 7.10 branches.

Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 37bffe8d12)
2011-02-21 17:28:32 -07:00
Julien Cristau
24797bd375 glx: fix request lengths
We were sending too long requests for GLXChangeDrawableAttributes,
GLXGetDrawableAttributes, GLXDestroyPixmap and GLXDestroyWindow.

NOTE: This is a candidate for the 7.9 and 7.10 branches

Signed-off-by: Julien Cristau <jcristau@debian.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 4324d6fdfb)
2011-02-21 17:26:15 -07:00
Dimitry Andric
0ec3ec8086 mesa: s/movzxw/movzwl/ in read_rgba_span_x86.S
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=33386
NOTE: This is a candidate for the 7.9 and 7.10 branches

Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 811ee32a9e)
2011-02-21 17:25:13 -07:00
Dimitry Andric
5a4be4455e mesa: s/movzx/movzbl/
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=33388
NOTE: This is a candidate for the 7.9 and 7.10 branches.

Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 3fda80246f)
2011-02-21 17:24:02 -07:00
Brian Paul
cdcad7bb31 llvmpipe: make sure binning is active when we begin/end a query
This fixes a potential failure when a begin/end_query is the first
thing to happen after flushing the scene.

NOTE: This is a candidate for the 7.10 and 7.9 branches.
(cherry picked from commit 42dbc2530b)
2011-02-21 17:23:09 -07:00
Brian Paul
a23311e5c7 mesa: check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()
Fixes a failed assertion when a renderbuffer ID that was gen'd but not
previously bound was passed to glFramebufferRenderbuffer().  Generate
the same error that NVIDIA does.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit dd973cd9e8)
2011-02-21 17:22:03 -07:00
Brian Paul
89fb9a94bb mesa: don't assert in GetIntegerIndexed, etc
We were getting an assertion upon invalid pname.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 67722ae403)
2011-02-21 17:21:30 -07:00
Brian Paul
7739b6b54c mesa: fix num_draw_buffers==0 in fixed-function fragment program generation
This fixes a problem when glDrawBuffers(GL_NONE).  The fragment program
was writing to color output[0] but OutputsWritten was 0.  That led to a
failed assertion in the Mesa->TGSI translation code.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 2fa6012f6a)
2011-02-21 17:21:02 -07:00
Brian Paul
9d54f6bf83 mesa: fix a few format table mistakes, assertions
The BaseFormat field was incorrect for a few R and RG formats.
Fix a couple assertions too.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 0073f50cd4)
2011-02-21 17:19:56 -07:00
Brian Paul
1a6154e022 gallivm: fix copy&paste error from previous commit
Fixes piglit regression, http://bugs.freedesktop.org/show_bug.cgi?id=32452

NOTE: This is a candidate for the 7.10 branch
(cherry picked from commit 3ecf47af12)
2011-02-21 17:18:41 -07:00
Brian Paul
5b844eff0a gallivm: work around LLVM 2.6 bug when calling C functions
Create a constant int pointer to the C function, then cast it to the
function's type.  This avoids using trampoline code which seem to be
inadvertantly freed by LLVM in some situations (which leads to segfaults).
The root issue and work-around were found by José.

NOTE: This is a candidate for the 7.10 branch
(cherry picked from commit ee16e97ed1)
2011-02-21 17:18:41 -07:00
Ian Romanick
fef0bf65a7 docs: Update 7.10.1 release notes
Add recent cherry picks
2011-02-21 13:35:59 -08:00
Ian Romanick
5ad00ef7a3 Use C-style system headers in C++ code to avoid issues with std:: namespace
Based on commit 497baf4e4a from master.
2011-02-21 13:19:34 -08:00
Ian Romanick
60675572f7 mesa: Fix error checks in GetVertexAttrib functions
Querying index zero is not an error in OpenGL ES 2.0.

Querying an index larger than the value returned by
GL_MAX_VERTEX_ATTRIBS is an error in all APIs.

Fixes bugzilla #32375.
(cherry picked from commit 5c3f1cdbbe)
2011-02-21 13:19:33 -08:00
Ian Romanick
6b7b2af43a linker: Generate link errors when ES shaders are missing stages
ES requires that a vertex shader and a fragment shader be present.

Fixes bugzilla #32214.
(cherry picked from commit ce9171f9d8)
2011-02-21 13:19:33 -08:00
Ian Romanick
9a9bd548b0 mesa: glGetUniform only returns a single element of an array
Also return it as the correct type.  Previously the whole array would
be returned and each element would be expanded to a vec4.

Fixes piglit test getuniform-01 and bugzilla #29823.
(cherry picked from commit 20d278a7ff)
2011-02-21 13:19:33 -08:00
Marek Olšák
d5a1325f81 mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2 2011-02-16 20:49:52 +01:00
Christoph Bumiller
0555e04aaa nv50,nvc0: do not forget to apply sign mode to saved TGSI inputs
fixes 34179.

Reported-by: Sense Hofstede
Requested-by: Christopher James Halse Rogers <christopher.halse.rogers@canonical.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-16 10:33:00 +10:00
Tom Stellard
cc1636b6db r300/compiler: Don't erase sources when converting RGB->Alpha
https://bugs.freedesktop.org/show_bug.cgi?id=34030

(cherry picked from commit 9106b98766)
2011-02-11 20:16:25 -08:00
Bryce Harrington
995edd4c0a r300g: Null pointer check for buffer deref in gallium winsys
radeon_drm_bufmgr_create_buffer_from_handle() can return NULL buffers
sometimes (seen when alt-tabbing in compiz).  Avoid dereferencing the
buffer pointer in this case.

Ref.: https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/691653
Also: https://bugzilla.redhat.com/show_bug.cgi?id=660143

Signed-off-by: Bryce Harrington <bryce@canonical.com>
2011-02-11 02:33:36 +01:00
Vinson Lee
546aade286 ralloc: Add missing va_end following va_copy.
(cherry picked from commit cde443e0b9)
2011-02-07 15:02:53 -08:00
Kenneth Graunke
77e3c82ad1 Remove the talloc sources from the Mesa repository.
(cherry picked from commit 1568b19e3b)
2011-02-07 15:02:39 -08:00
Kenneth Graunke
5c1e361b8e Remove talloc from the SCons build system.
(cherry picked from commit 8aac5d123c)

Conflicts:
	src/SConscript
	src/gallium/targets/egl-static/SConscript
	src/glsl/SConscript
	src/mesa/SConscript
2011-02-07 15:02:39 -08:00
Kenneth Graunke
72f90dc3ee Remove talloc from the make and automake build systems.
(cherry picked from commit d1d8120545)

Conflicts:
	src/glsl/Makefile
	src/mesa/Makefile
	src/mesa/drivers/osmesa/Makefile
2011-02-07 15:02:39 -08:00
Kenneth Graunke
6fb448c314 ralloc: a new MIT-licensed recursive memory allocator.
(cherry picked from commit 42fd9c2ebb)
2011-02-07 15:02:39 -08:00
Kenneth Graunke
2e226777a4 Convert everything from the talloc API to the ralloc API.
(cherry-picked from d3073f58c1 and
 cfd8d45ccd then squashed)

Conflicts:
	src/glsl/builtin_function.cpp
	src/glsl/glcpp/glcpp-parse.c
	src/glsl/ir_reader.cpp
	src/glsl/loop_analysis.cpp
	src/glsl/main.cpp
	src/mesa/drivers/dri/i965/brw_fs_schedule_instructions.cpp
	src/mesa/program/ir_to_mesa.cpp
	src/mesa/program/register_allocate.c
2011-02-07 15:02:39 -08:00
Kenneth Graunke
4e5b184a61 ralloc: Add a fake implementation of ralloc based on talloc.
(cherry picked from commit dc55254f5b)
2011-02-07 15:02:39 -08:00
Kenneth Graunke
511e5e30a5 glcpp: Remove use of talloc reference counting.
We almost always want to simply steal; we only need to copy when copying
a token list (in which case we're already cloning stuff anyway).

(cherry picked from commit 6ecee54a9a)
2011-02-07 15:02:39 -08:00
Kenneth Graunke
281e3bee4b glsl, i965: Remove unnecessary talloc includes.
These are already picked up by ir.h or glsl_types.h.

(cherry picked from commit e256e4743c)
2011-02-07 15:02:39 -08:00
Kenneth Graunke
ea4df94d61 glsl: Don't bother unsetting a destructor that was never set.
This was totally copied and pasted from glsl_symbol_table.

(cherry picked from commit 21031b4e88)
2011-02-07 15:02:39 -08:00
Tom Stellard
92a619b43f r300/compiler: Disable register rename pass on r500
The scheduler and the register allocator are not good enough yet to deal
with the effects of the register rename pass.  This was causing a 50%
performance drop in Lightsmark.  The pass can be re-enabled once the
scheduler and the register allocator are more mature.  r300 and r400
still need this pass, because it prevents a lot of shaders from using
too many texture indirections.

(cherry picked from commit 68b701f5de)
2011-02-05 23:30:08 -08:00
Ian Romanick
b54faf45dc docs: Update 7.10.1 release notes
Add recent cherry picks for precision qualifers, linker bugs, and other issues.
2011-02-04 16:51:17 -08:00
Ian Romanick
3370f9b606 linker: Propagate max_array_access while linking functions
Update the max_array_access of a global as functions that use that
global are pulled into the linked shader.

Fixes piglit test glsl-fs-implicit-array-size-01 and bugzilla #33219.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 0f4b2a0a23)
2011-02-04 15:14:01 -08:00
Ian Romanick
bdcdcb5c18 linker: Set sizes for non-global arrays as well
Previously only global arrays with implicit sizes would be patched.
This causes all arrays that are actually accessed to be sized.

Fixes piglit test glsl-fs-implicit-array-size-02.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit c87e9ef4d2)
2011-02-04 15:14:01 -08:00
Ian Romanick
b51b8db450 glsl: Don't assert when the value returned by a function has no rvalue
The rvalue of the returned value can be NULL if the shader says
'return foo();' and foo() is a function that returns void.

Existing GLSL specs do *NOT* say that this is an error.  The type of
the return value is void.  If the return type of the function is also
void, then this should compile without error.  I expect that future
versions of the GLSL spec will fix this (wink, wink, nudge, nudge).

Fixes piglit test glsl-1.10/compiler/expressions/return-01.vert and
bugzilla #33308.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 2db46fe5f0)
2011-02-04 15:14:01 -08:00
Kenneth Graunke
32786b8a33 glsl: Expose a public glsl_type::void_type const pointer.
This is analogous to glsl_type::int_type and all the others.
(cherry picked from commit 5c229e5fbd)
2011-02-04 15:14:01 -08:00
Chad Versace
7bb3fe50c2 glsl: Mark 'in' variables at global scope as read-only
Fixes Piglit tests:
spec/glsl-1.30/compiler/storage-qualifiers/static-write-centroid-in-01.frag
spec/glsl-1.30/compiler/storage-qualifiers/static-write-in-01.frag
spec/glsl-1.30/compiler/storage-qualifiers/static-write-in-02.frag
(cherry picked from commit 01a584d093)
2011-01-31 16:19:50 -08:00
Chad Versace
c4b626018a glsl: Fix segfault due to missing printf argument
Fixes the following Piglit tests:
glslparsertest/shaders/array2.frag
glslparsertest/shaders/dataType6.frag

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 46f7105df4)
2011-01-31 16:19:50 -08:00
Chad Versace
a9eec42b0e glsl: Fix semantic checks on precision qualifiers
The check for
   Precision qualifiers only apply to floating point and integer types.
was incomplete. It rejected only type 'bool' and structures.
(cherry picked from commit 45e8e6c6b1)
2011-01-31 16:19:50 -08:00
Ian Romanick
0ee9a6698d glsl: Refresh autogenerated lexer and parser files.
For the previous few commits.
2011-01-31 16:19:50 -08:00
Chad Versace
10f6e286d5 glsl: Remove redundant semantic check in parser
The removed semantic check also exists in ast_type_specifier::hir(), which
is a more natural location for it.

The check verified that precision statements are applied only to types
float and int.
(cherry picked from commit a9bf8c12ee)
2011-01-31 16:08:10 -08:00
Chad Versace
b2b1b1f596 glsl: Add support for default precision statements
* Add new field ast_type_specifier::is_precision_statement.
* Add semantic checks in ast_type_specifier::hir().
* Alter parser rules accordingly.
(cherry picked from commit 08a286c9cc)
2011-01-31 16:07:33 -08:00
Chad Versace
757a49cafd glsl: Add semantic checks for precision qualifiers
* Check that precision qualifiers only appear in language versions 1.00,
  1.30, and later.
* Check that precision qualifiers do not apply to bools and structs.

Fixes the following Piglit tests:
* spec/glsl-1.30/precision-qualifiers/precision-bool-01.frag
* spec/glsl-1.30/precision-qualifiers/precision-struct-01.frag
* spec/glsl-1.30/precision-qualifiers/precision-struct-02.frag

(cherry picked from commit 889e1a5b6c)

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2011-01-31 16:06:42 -08:00
Chad Versace
9016ab24b8 glsl: Change default value of ast_type_specifier::precision
Change default value to ast_precision_none, which denotes the absence of
a precision of a qualifier.

Previously, the default value was ast_precision_high. This made it
impossible to detect if a precision qualifier was present or not.
(cherry picked from commit aaa31bf8f4)
2011-01-31 16:03:32 -08:00
Chad Versace
c597334ef2 glsl: Fix parser rule for type_specifier
Do not assign a value to ast_type_specifier::precision when no precision
qualifier is present.
(cherry picked from commit 33279cd2d3)
2011-01-31 16:03:06 -08:00
Tom Fogal
84b857ef73 Regenerate gl_mangle.h. 2011-01-27 15:09:12 -07:00
Ian Romanick
a80384d7f6 docs: Update 7.10.1 release notes
Replace "Fix an error in uniform arrays in row calculating" with the
actual bugzilla that was fixed.

Put the entry for bug #30156 in the correct order.
2011-01-26 10:16:36 -08:00
Ian Romanick
092b6f2ca8 glsl: Emit errors or warnings when 'layout' is used with 'attribute' or 'varying'
The specs that add 'layout' require the use of 'in' or 'out'.
However, a number of implementations, including Mesa, shipped several
of these extensions allowing the use of 'varying' and 'attribute'.
For these extensions only a warning is emitted.

This differs from the behavior of Mesa 7.10.  Mesa 7.10 would only
accept 'attribute' with 'layout(location)'.  This behavior was clearly
wrong.  Rather than carrying the broken behavior forward, we're just
doing the correct thing.

This is related to (piglit) bugzilla #31804.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 4bcff0c190)
2011-01-25 16:17:51 -08:00
Ian Romanick
c8e504eec5 doc: Update 7.10.1 release notes 2011-01-25 15:52:56 -08:00
Jian Zhao
acc7369285 mesa: fix an error in uniform arrays in row calculating.
Fix the error in uniform row calculating, it may alloc one line
more which may cause out of range on memory usage, sometimes program
aborted when free the memory.

NOTE: This is a candidate for 7.9 and 7.10 branches.

Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 2a7380e9c3)
2011-01-25 15:52:56 -08:00
Eric Anholt
2d22c508c7 docs: Add a relnote for the Civ IV on i965. 2011-01-18 12:06:54 -08:00
Eric Anholt
aba5e843dd i965: Fix dead pointers to fp->Parameters->ParameterValues[] after realloc.
Fixes texrect-many regression with ff_fragment_shader -- as we added
refs to the subsequent texcoord scaling paramters, the array got
realloced to a new address while our params[] still pointed at the old
location.
(cherry picked from commit e4be665bbd)
2011-01-18 11:34:54 -08:00
Eric Anholt
4e0d6cf7ba intel: Make renderbuffer tiling choice match texture tiling choice.
There really shouldn't be any difference between the two for us.
Fixes a bug where Z16 renderbuffers would be untiled on gen6, likely
leading to hangs.
(cherry picked from commit 29c4f95cbc)
2011-01-18 11:34:54 -08:00
Eric Anholt
2afa3f47af i965: Avoid double-negation of immediate values in the VS.
In general, we have to negate in immediate values we pass in because
the src1 negate field in the register description is in the bits3 slot
that the 32-bit value is loaded into, so it's ignored by the hardware.
However, the src0 negate field is in bits1, so after we'd negated the
immediate value loaded in, it would also get negated through the
register description.  This broke this VP instruction in the position
calculation in civ4:

MAD TEMP[1], TEMP[1], CONST[256].zzzz, CONST[256].-y-y-y-y;

Bug #30156
(cherry picked from commit 1d1ad6306d)
2011-01-18 11:34:54 -08:00
Eric Anholt
219b8b672d i965/fs: Do flat shading when appropriate.
We were trying to interpolate, which would end up doing unnecessary
math, and doing so on undefined values.   Fixes glsl-fs-flat-color.
(cherry picked from commit c3f000b392)
2011-01-18 11:34:54 -08:00
Eric Anholt
b90223f4cf i965/vs: When MOVing to produce ABS, strip negate of the operand.
We were returning the negative absolute value, instead of the absolute
value.  Fixes glsl-vs-abs-neg.
(cherry picked from commit 9351ef7a44)
2011-01-18 11:34:54 -08:00
Eric Anholt
e15ad414d0 i965/fs: When producing ir_unop_abs of an operand, strip negate.
We were returning the negative absolute value, instead of the absolute
value.  Fixes glsl-fs-abs-neg.
(cherry picked from commit ab56e3be9a)
2011-01-18 11:34:54 -08:00
Eric Anholt
a702858139 glsl: Fix the lowering of variable array indexing to not lose write_masks.
Fixes glsl-complex-subscript on 965.
(cherry picked from commit c00bc13564)
2011-01-18 11:34:53 -08:00
Ian Romanick
8f3eef1206 mesa: bump version to 7.10.1-devel 2011-01-17 16:28:02 -08:00
Ian Romanick
0a0b0c8f7e docs: Initial bits of 7.10.1 release notes 2011-01-17 16:27:58 -08:00
Ian Romanick
05ff61dc6b glsl: Allow 'in' and 'out' when 'layout' is also available
All of the extensions that add the 'layout' keyword also enable (and
required) the use of 'in' and 'out' with shader globals.

This is related to (piglit) bugzilla #31804.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 82c4b4f88a)
2011-01-17 16:24:45 -08:00
Ian Romanick
aff4170849 glsl: Track variable usage, use that to enforce semantics
In particular, variables cannot be redeclared invariant after being
used.

Fixes piglit test invariant-05.vert and bugzilla #29164.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit bd33055ef4)
2011-01-17 16:24:45 -08:00
Ian Romanick
d81615ee19 glsl: Disallow 'in' and 'out' on globals in GLSL 1.20
Fixes piglit tests glsl-1.20/compiler/qualifiers/in-01.vert and
glsl-1.20/compiler/qualifiers/out-01.vert and bugzilla #32910.

NOTE: This is a candidate for the 7.9 and 7.10 branches.  This patch
also depends on the previous two commits.
(cherry picked from commit 469ea695bb)
2011-01-17 16:24:45 -08:00
Ian Romanick
4ee68e2d47 glsl & glcpp: Refresh autogenerated lexer and parser files.
For the previous few commits.
2011-01-17 16:24:44 -08:00
Ian Romanick
27ef465276 glsl: Add version_string containing properly formatted GLSL version
(cherry picked from commit eebdfdfbcf)
2011-01-17 14:50:01 -08:00
Ian Romanick
50d40edb8c glcpp: Generate an error for division by zero
When GCC encounters a division by zero in a preprocessor directive, it
generates an error.  Since the GLSL spec says that the GLSL
preprocessor behaves like the C preprocessor, we should generate that
same error.

It's worth noting that I cannot find any text in the C99 spec that
says this should be an error.  The only text that I can find is line 5
on page 82 (section 6.5.5 Multiplicative Opertors), which says,

    "The result of the / operator is the quotient from the division of
    the first operand by the second; the result of the % operator is
    the remainder. In both operations, if the value of the second
    operand is zero, the behavior is undefined."

Fixes 093-divide-by-zero.c test and bugzilla #32831.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 9ca5300b6e)
2011-01-17 14:49:53 -08:00
Chad Versace
c2b721bc0e glcpp: Fix segfault when validating macro redefinitions
In _token_list_equal_ignoring_space(token_list_t*, token_list_t*), add
a guard that prevents dereferncing a null token list.

This fixes test src/glsl/glcpp/tests/092-redefine-macro-error-2.c and
Bugzilla #32695.
(cherry picked from commit 4fff52f1c9)
2011-01-17 14:49:48 -08:00
Chad Versace
45be27d09b glsl: At link-time, check that globals have matching centroid qualifiers
Fixes bug 31923: http://bugs.freedesktop.org/show_bug.cgi?id=31923
(cherry picked from commit 61428dd2ab)
2011-01-17 14:49:39 -08:00
Ian Romanick
6fded6d29d glsl: Support the 'invariant(all)' pragma
Previously the 'STDGL invariant(all)' pragma added in GLSL 1.20 was
simply ignored by the compiler.  This adds support for setting all
variable invariant.

In GLSL 1.10 and GLSL ES 1.00 the pragma is ignored, per the specs,
but a warning is generated.

Fixes piglit test glsl-invariant-pragma and bugzilla #31925.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 86b4398cd1)
2011-01-17 14:49:30 -08:00
Brian Paul
ea96167f2f docs: added news item for 7.9.1 and 7.10 release 2011-01-14 17:35:27 -07:00
Brian Paul
b8062cdf4b docs: add links to 7.9.1 and 7.10 release notes 2011-01-14 17:35:08 -07:00
Brian Paul
0e809808b1 draw: Fix an off-by-one bug in a vsplit assertion.
When use_spoken is true, istart (the first vertex of this segment) is
replaced by i0 (the spoken vertex of the fan).  There are still icount
vertices.

Thanks to Brian Paul for spotting this.
(cherry picked from commit abbb1c8f08)
2011-01-13 11:35:34 -07:00
Alberto Milone
b28a90c9a7 r600c: add evergreen ARL support.
Signed-off-by: Alberto Milone <alberto.milone@canonical.com>
2011-01-11 14:50:10 -05:00
Marek Olšák
38c3d8a828 docs: fix messed up names with special characters in relnotes-7.9.1
(cherry picked from commit 67aeab0b77)
2011-01-08 03:07:25 +01:00
Marek Olšák
36009724fd docs: fix messed up names with special characters in relnotes-7.10 2011-01-08 03:06:04 +01:00
Ian Romanick
50a82a8601 docs: Add 7.10 md5sums 2011-01-07 14:20:27 -08:00
Ian Romanick
7a3f869a47 mesa: set version string to 7.10 2011-01-07 14:09:03 -08:00
Ian Romanick
c18447bf97 docs: Update 7.10 release notes 2011-01-07 14:07:51 -08:00
Ian Romanick
5768445eaf docs: Import 7.9.1 release notes from 7.9 branch
(cherry picked from commit 46a360b26a)
2011-01-07 13:41:15 -08:00
Alex Deucher
fbd98eae6a r600c: fix up SQ setup in blit code for Ontario/NI 2011-01-07 03:12:28 -05:00
Marek Olšák
14950c50e1 r300/compiler: disable the rename_regs pass for loops
This workaround fixes rendering of kwin thumbnails.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 8543902bfb)
2011-01-07 07:10:49 +01:00
Alex Deucher
ca8e49f303 r600g: support up to 64 shader constants
From the r600 ISA:
Each ALU clause can lock up to four sets of constants
into the constant cache.  Each set (one cache line) is
16 128-bit constants. These are split into two groups.
Each group can be from a different constant buffer
(out of 16 buffers). Each group of two constants consists
of either [Line] and [Line+1] or [line + loop_ctr]
and [line + loop_ctr +1].

For supporting more than 64 constants, we need to
break the code into multiple ALU clauses based
on what sets of constants are needed in that clause.

Note: This is a candidate for the 7.10 branch.

Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2011-01-06 19:51:14 -05:00
Alex Deucher
f2f89f7b18 r600c: add support for NI asics 2011-01-06 18:41:23 -05:00
Alex Deucher
3285d1dc57 r600g: add support for NI (northern islands) asics
This adds support for barts, turks, and caicos.
2011-01-06 18:17:18 -05:00
Dave Airlie
9ba827100a r600g: hack around property unknown issues.
should fix https://bugs.freedesktop.org/show_bug.cgi?id=32619

Need to add proper support for properties later.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-01-06 15:54:47 -05:00
Alex Deucher
002ce07abe r600g: remove useless switch statements
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2011-01-06 15:54:47 -05:00
Dave Airlie
949c24862a r600g: fix evergreen segfaults.
evergreen was crashing running even gears here.

This is a 7.10 candidate if its broken the same.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-01-06 15:54:47 -05:00
Jerome Glisse
34c58f6d46 r600g: avoid segfault
Candidates 7.10

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2011-01-06 15:54:47 -05:00
Jerome Glisse
ece71d605b r600g: properly unset vertex buffer
Fix bug http://bugs.freedesktop.org/show_bug.cgi?id=32455

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2011-01-06 15:54:47 -05:00
Jerome Glisse
0fc205152c r600g: need to reference upload buffer as the might still live accross flush
Can't get away from referencing upload buffer as after flush a vertex buffer
using the upload buffer might still be active. Likely need to simplify the
pipe_refence a bit so we don't waste so much cpu time in it.

candidates for 7.10 branch

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2011-01-06 15:54:47 -05:00
Jerome Glisse
4434614844 r600g: fix segfault when translating vertex buffer
Note the support for non float vertex draw likely regressed need to
find what we want to do there.

candidates for 7.10 branches

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2011-01-06 15:54:47 -05:00
Jerome Glisse
e7b12f2a0e r600g: fix bo size when creating bo from handle
Spoted by Alex Diomin

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2011-01-06 15:54:47 -05:00
Ian Romanick
b11623a5df glsl: Allow less restrictive uses of sampler array indexing in GLSL <= 1.20
GLSL 1.10 and 1.20 allow any sort of sampler array indexing.
Restrictions were added in GLSL 1.30.  Commit f0f2ec4d added support
for the 1.30 restrictions, but it broke some valid 1.10/1.20 shaders.
This changes the error to a warning in GLSL 1.10, GLSL 1.20, and GLSL
ES 1.00.

There are some spurious whitespace changes in this commit.  I changed
the layout (and wording) of the error message so that all three cases
would be similar.  The 1.10/1.20 and 1.30 text is the same.  The only
difference is that one is an error, and the other is a warning.  The
GLSL ES 1.00 wording is similar but not quite the same.

Fixes piglit test
spec/glsl-1.10/compiler/constant-expressions/sampler-array-index-02.frag
and bugzilla #32374.
2011-01-06 10:07:50 -08:00
Zou Nan hai
bbf7cc1f2a i965: skip too small size mipmap
this fixes doom3 crash.
2011-01-06 11:42:38 +08:00
Xiang, Haihao
4e8f123f14 i965: use BLT to clear buffer if possible on Sandybridge
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=32713
(cherry picked from commit 266d8eed69)
2011-01-05 14:12:59 +08:00
Chia-I Wu
f5c1346932 autoconf: Fix --with-driver=xlib --enable-openvg.
st/egl should be enabled with --enable-openvg even the driver is xlib or
osmesa.  Also, GLX_DIRECT_RENDERING should not be defined because libdrm
is not checked.
(cherry picked from commit ada9c78c29)
2011-01-05 11:37:17 +08:00
Chia-I Wu
ebcb7f27e5 docs: Add an example for EGL_DRIVERS_PATH.
EGL_DRIVERS_PATH can be set to test EGL without installation.
(cherry picked from commit cba7786954)
2011-01-05 11:37:12 +08:00
Eric Anholt
52586ceb2b intel: When validating an FBO's combined depth/stencil, use the given FBO.
We were looking at the current draw buffer instead to see whether the
depth/stencil combination matched.  So you'd get told your framebuffer
was complete, until you bound it and went to draw and we decided that
it was incomplete.
(cherry picked from commit b7b2791c6b)
2011-01-04 13:01:42 -08:00
Eric Anholt
438fc337d4 intel: Fix segfaults from trying to use _ColorDrawBuffers in FBO validation.
The _ColorDrawBuffers is a piece of computed state that gets for the
current draw/read buffers at _mesa_update_state time.  However, this
function actually gets used for non-current draw/read buffers when
checking if an FBO is complete from the driver's perspective.  So,
instead of trying to just look at the attachment points that are
currently referenced by glDrawBuffers, look at all attachment points
to see if they're driver-supported formats.  This appears to actually
be more in line with the intent of the spec, too.

Fixes a segfault in my upcoming fbo-clear-formats piglit test, and
hopefully bug #30278
(cherry picked from commit 0ea49380e2)
2011-01-04 13:01:42 -08:00
Eric Anholt
7b6c5804f0 intel: Add a couple of helper functions to reduce rb code duplication.
(cherry picked from commit e339b669a1)
2011-01-04 13:01:42 -08:00
Eric Anholt
29bcf0a940 intel: Add spans code for the ARB_texture_rg support.
This starts spantmp2.h down the path of using MESA_FORMAT_* for
specifying the format instead of the crazy GL format/type combo.
(cherry picked from commit 28bab24e16)
2011-01-04 13:01:42 -08:00
Eric Anholt
fa61cb3609 intel: Use tri clears when we don't know how to blit clear the format.
Bug #32207.  Fixes ARB_texture_rg/fbo-clear-formats (see my
fbo-clear-formats piglit branch currently)
(cherry picked from commit 30fef21aa3)
2011-01-04 13:01:42 -08:00
Eric Anholt
db4e1c44b2 intel: Handle forced swrast clears before other clear bits.
Fixes a potential segfault on a non-native depthbuffer, and possible
accidental swrast fallback on extra color buffers.
(cherry picked from commit 94ed481131)
2011-01-04 13:01:41 -08:00
Eric Anholt
d4ae5f3411 intel: Only do frame throttling at glFlush time when using frontbuffer.
This is the hack for input interactivity of frontbuffer rendering
(like we do for backbuffer at intelDRI2Flush()) by waiting for the n-2
frame to complete before starting a new one.  However, for an
application doing multiple contexts or regular rebinding of a single
context, this would end up lockstepping the CPU to the GPU because
every unbind was considered the end of a frame.

Improves WOW performance on my Ironlake by 48.8% (+/- 2.3%, n=5)
(cherry picked from commit b01b73c482)
2011-01-04 13:01:41 -08:00
Zhenyu Wang
1feecbdb00 i965: Fix provoking vertex select in clip state for sandybridge
Triangle fan provoking vertex for first convention should be
'vertex 1' in sandybridge clip state.

Partly fix glean/clipFlat case
(cherry picked from commit 9977297ad9)
2011-01-04 13:01:41 -08:00
Zhenyu Wang
8847205976 i965: Use last vertex convention for quad provoking vertex on sandybridge
Until we know how hw converts quads to polygon in beginning of
3D pipeline, for now unconditionally use last vertex convention.

Fix glean/clipFlat case.
(cherry picked from commit bea6539abf)
2011-01-04 13:01:41 -08:00
Eric Anholt
8604d91ae4 i965: Do lowering of array indexing of a vector in the FS.
Fixes a regression in ember since switching to the native FS backend,
and the new piglit tests glsl-fs-vec4-indexing-{2,3} for catching this.
(cherry picked from commit df4d83dca4)
2011-01-04 13:01:41 -08:00
Eric Anholt
bba89b3793 i965: Fix regression in FS comparisons on original gen4 due to gen6 changes.
Fixes 26 piglit cases on my GM965.
(cherry picked from commit 54df8e48bc)
2011-01-04 13:01:41 -08:00
Eric Anholt
f4f3274ba3 i965: Factor out the ir comparision to BRW_CONDITIONAL_* code.
(cherry picked from commit 74dffb39c3)
2011-01-04 13:01:41 -08:00
Eric Anholt
7b1200901a i965: Improve the hacks for ARB_fp scalar^scalar POW on gen6.
This is still awful, but my ability to care about reworking the old
backend so we can just get a temporary value into a POW is awfully low
since the new backend does this all sensibly.

Fixes:
fp1-LIT test 1
fp1-LIT test 3 (case x < 0)
fp1-POW test (exponentiation)
fp-lit-mask
(cherry picked from commit d88aa6fe3e)
2011-01-04 13:01:40 -08:00
Tom Stellard
9dfa27c924 r300/compiler: Fix black terrain in Civ4
rc_inst_can_use_presub() wasn't checking for too many RGB sources in
Alpha instructions or too many Alpha sources in RGB instructions.

(cherry picked from commit e96e86d07b)
2011-01-04 11:37:08 -08:00
Kenneth Graunke
b71bff0100 i965: Internally enable GL_NV_blend_square on ES2.
Hopefully should fix bug #32520.
(cherry picked from commit 6bb1e4541e)
2011-01-04 09:47:03 -08:00
Kenneth Graunke
8cfce0c643 i965: Flatten if-statements beyond depth 16 on pre-gen6.
Gen4 and Gen5 hardware can have a maximum supported nesting depth of 16.
Previously, shaders with control flow nested 17 levels deep would
cause a driver assertion or segmentation fault.

Gen6 (Sandybridge) hardware no longer has this restriction.

Fixes fd.o bug #31967.
(cherry picked from commit 634a7dce9c)
2011-01-04 09:46:55 -08:00
Kenneth Graunke
9d3573c905 glsl: Support if-flattening beyond a given maximum nesting depth.
This adds a new optional max_depth parameter (defaulting to 0) to
lower_if_to_cond_assign, and makes the pass only flatten if-statements
nested deeper than that.

By default, all if-statements will be flattened, just like before.

This patch also renames do_if_to_cond_assign to lower_if_to_cond_assign,
to match the new naming conventions.
(cherry picked from commit 9ac6a9b2fa)
2011-01-04 09:46:17 -08:00
Marek Olšák
8d2c910e66 mesa: fix texel store functions for some float formats
These are copy-paste errors obviously.
(cherry picked from commit bf7b6f60ae)
2011-01-04 09:44:11 -08:00
Ian Romanick
f0c2420917 Refresh autogenerated file builtin_function.cpp.
See also a954dbeb.
2011-01-04 09:44:11 -08:00
Kenneth Graunke
83b39afc46 glsl/builtins: Compute the correct value for smoothstep(vec, vec, vec).
These mistakenly computed 't' instead of t * t * (3.0 - 2.0 * t).

Also, properly vectorize the smoothstep(float, float, vec) variants.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit d7423a6531)
2011-01-04 09:39:01 -08:00
Brian Paul
adb49457c6 st/mesa: fix renderbuffer pointer check in st_Clear()
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=30694

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit efbd33aff9)
2011-01-04 08:00:33 -07:00
Kenneth Graunke
9da0e20e46 Remove OES_compressed_paletted_texture from the ES2 extension list.
We don't support it.
(cherry picked from commit d0f8eea9a0)
2011-01-03 14:26:35 -08:00
Brian Paul
07342c84a9 glsl: new glsl_strtod() wrapper to fix decimal point interpretation
We always want to use '.' as the decimal point.

See http://bugs.freedesktop.org/show_bug.cgi?id=24531

NOTE: this is a candidate for the 7.10 branch.
(cherry picked from commit bb10e081c8)
2011-01-03 14:26:17 -08:00
Ian Romanick
3501fd8594 ir_to_mesa: Don't generate swizzles for record derefs of non-scalar/vectors
This is the same as what the array dereference handler does.

Fixes piglit test glsl-link-struct-array (bugzilla #31648).

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 2d577ee730)
2011-01-03 14:26:08 -08:00
Ian Romanick
4febfee3b7 linker: Allow built-in arrays to have different sizes between shader stages
Fixes pitlit test glsl-link-varying-TexCoord (bugzilla #31650).
(cherry picked from commit cb2b547a47)
2011-01-03 14:25:54 -08:00
Ian Romanick
d3fa3c60f2 glsl: Inherrit type of declared variable from initializer after processing assignment
do_assignment may apply implicit conversions to coerce the base type
of initializer to the base type of the variable being declared.  Fixes
piglit test glsl-implicit-conversion-02 (bugzilla #32287).  This
probably also fixes bugzilla #32273.

NOTE: This is a candidate for the 7.9 branch and the 7.10 branch.
(cherry picked from commit d7f27e2e76)
2011-01-03 14:25:34 -08:00
Henri Verbeet
4ad4c700bf st/mesa: Handle wrapped depth buffers in st_copy_texsubimage().
(cherry picked from commit 59051ad443)
2010-12-31 07:50:56 +01:00
Fredrik Höglund
aa196d047c r600g: fix pow(0, 0) evaluating to NaN
We have to use the non-IEEE compliant version of MUL here, since
log2(0) is -inf, and 0 * -inf is NaN in IEEE arithmetic.

candidates for 7.10 branch
2010-12-29 11:04:32 -05:00
Alex Deucher
747279c21c r600g: fix rendering with a vertex attrib having a zero stride
The hardware supports zero stride just fine.  This is a port
of 2af8a19831 from r300g.

NOTE: This is a candidate for both the 7.9 and 7.10 branches.

Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2010-12-29 10:59:53 -05:00
richard
0092793735 r600c : inline vertex format is not updated in an app, switch to use vfetch constants. For the 7.9 and 7.10 branches as well. 2010-12-29 10:59:00 -05:00
Zhenyu Wang
96685a662f i965: Fix occlusion query on sandybridge
Clear target query buffer fixed occlusion query on sandybridge.

https://bugs.freedesktop.org/show_bug.cgi?id=32167
(cherry picked from commit 689aca7822)
2010-12-29 09:41:52 +08:00
Marek Olšák
7e3c1f221a r300g: mark vertex arrays as dirty after a buffer_offset change
We shouldn't hit this bug in theory.

NOTE: This is a candidate for the 7.10 branch.
(cherry picked from commit d9b84017e0)
2010-12-28 19:41:46 +01:00
Marek Olšák
1e58915062 r300g/swtcl: re-enable LLVM
Based on a patch from Drill <drill87@gmail.com>.

NOTE: This is a candidate for the 7.10 branch.
(cherry picked from commit 88550083b3)

Conflicts:

	src/gallium/drivers/r300/r300_context.c
2010-12-28 19:41:00 +01:00
Xiang, Haihao
1ca240ec2d i965: don't spawn GS thread for LINELOOP on Sandybridge
LINELOOP is converted to LINESTRIP at the beginning of the 3D pipeline.
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=32596
(cherry picked from commit b832ae8a4a)
2010-12-28 09:08:24 +08:00
Eric Anholt
d7e5620d6e i965: Add support for gen6 reladdr VS constant loading.
(cherry picked from commit 3a3b1bd722)
2010-12-27 14:30:42 -08:00
Eric Anholt
0bb9a3215e i965: Add support for gen6 constant-index constant loading.
(cherry picked from commit 15566183a6)
2010-12-27 14:30:42 -08:00
Eric Anholt
962ef4cada i965: Set the alternative floating point mode on gen6 VS and WM.
This matches how we did the math instructions pre-gen6, though it
applies to non-math as well.

Fixes vp1-LIT test 2 (degenerate case: 0 ^ 0 -> 1)
(cherry picked from commit c52adfc2e1)
2010-12-27 14:30:42 -08:00
Chris Wilson
a8e34dd8c2 intel: Check for unsupported texture when finishing using as a render target
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=32541
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
(cherry picked from commit 8b9570e685)
2010-12-27 14:30:42 -08:00
Zhenyu Wang
4fd0d556fc i965: explicit tell header present for fb write on sandybridge
Determine header present for fb write by msg length is not right
for SIMD16 dispatch, and if there're more output attributes, header
present is not easy to tell from msg length. This explicitly adds
new param for fb write to say header present or not.

Fixes many cases' hang and failure in GL conformance test.
(cherry picked from commit 4374703a9b)
2010-12-27 14:30:42 -08:00
Eric Anholt
8a908819cc i965: Avoid using float type for raw moves, to work around SNB issue.
The SNB alt-mode math does the denorm and inf reduction even for a
"raw MOV" like we do for g0 message header setup, where we are moving
values that aren't actually floats.  Just use UD type, where raw MOVs
really are raw MOVs.

Fixes glxgears since c52adfc2e1, but no
piglit tests had regressed(!)
(cherry picked from commit 4fe78d3e12)
2010-12-27 14:30:42 -08:00
Eric Anholt
6af8eac21b intel: Support glCopyTexImage() from XRGB8888 to ARGB8888.
The only mismatch between the two is that we have to clear the
destination's alpha to 1.0.  Fixes WOW performance on my Ironlake,
from a few frames a second to almost playable.
(cherry picked from commit 290a1141bc)
2010-12-27 14:30:42 -08:00
Eric Anholt
0874c37195 intel: Try to sanely check that formats match for CopyTexImage.
Before, we were going off of a couple of known (hopeful) matches
between internalFormats and the cpp of the read buffer.  Instead, we
can now just look at the gl_format of the two to see if they match.
We should avoid bad blits that might have been possible before, but
also allow different internalFormats to work without having to
enumerate each one.
(cherry picked from commit ec03b316b4)
2010-12-27 14:30:42 -08:00
Eric Anholt
0874356dbf intel: Drop commented intel_flush from copy_teximage.
The blit that follows appears in the command stream so it's serialized
with previous rendering.  Any queued vertices in the tnl layer were
already flushed up in mesa/main/.
(cherry picked from commit e65c643792)
2010-12-27 14:30:42 -08:00
Eric Anholt
3232019b67 intel: Update renderbuffers before looking up CopyTexImage's read buffer.
Not fixing a particular bug, just noticed by code inspection.
(cherry picked from commit 99c7840b0c)
2010-12-27 14:30:41 -08:00
Zhenyu Wang
fdf27dfdf8 i965: Use MI_FLUSH_DW for blt ring flush on sandybridge
Old MI_FLUSH command is deprecated on sandybridge blt.
(cherry picked from commit 845d651cf6)
2010-12-27 14:30:41 -08:00
Eric Anholt
10757e86f2 i965: Add support for using the BLT ring on gen6.
(cherry picked from commit c27285610c)
2010-12-27 14:30:41 -08:00
Eric Anholt
d62a383d53 i965: Fix gl_FragCoord.z setup on gen6.
Fixes glsl-bug-22603.
(cherry picked from commit 036c817f77)
2010-12-27 14:30:41 -08:00
Eric Anholt
c043c5ae00 i956: Fix the old FP path fragment position setup on gen6.
Fixes fp-arb-fragment-coord-conventions-none
(cherry picked from commit 5fbd8da8df)
2010-12-27 14:30:41 -08:00
Eric Anholt
da4ecaef8a i965: Fix ARL to work on gen6.
RNDD isn't one of the instructions that can do conversion from
execution type to destination type.

Fixes glsl-vs-arrays-3.
(cherry picked from commit 7cec7bf56c)
2010-12-27 14:30:41 -08:00
Eric Anholt
9a6d7d7eb8 intel: Include stdbool so we can stop using GLboolean when we want to.
This requires shuffling the driconf XML macros around, since they use
true and false tokens expecting them to not get expanded to anything.
(cherry picked from commit df9f891544)
2010-12-27 14:30:41 -08:00
Xiang, Haihao
1988cba847 i965: use align1 access mode for instructions with execSize=1 in VS
All operands must be 16-bytes aligned in aligh16 mode. This fixes l_xxx.c
in oglconform.
(cherry picked from commit dc987adc9f)
2010-12-27 08:49:05 +08:00
Xiang, Haihao
8953ac2570 i965: fix register region description
This fixes
 brw_eu_emit.c:179: validate_reg: Assertion `width == 1' failed.
(cherry picked from commit 8249321604)
2010-12-27 08:48:54 +08:00
Xiang, Haihao
639f595fa0 i965: support for two-sided lighting on Sandybridge
VS places color attributes together so that SF unit can fetch the right
attribute according to object orientation. This fixes light issue in
mesa demo geartrain, projtex.
(cherry picked from commit e47eacdc53)
2010-12-27 08:48:30 +08:00
Brian Paul
604009fa77 mesa/meta: fix broken assertion, rename stack depth var
assert(current_save_state < MAX_META_OPS_DEPTH) did not compile.

Rename current_save_state to SaveStackDepth to be more consistent with
the style of the other fields.
(cherry picked from commit 2a4df8933e)
2010-12-27 08:47:43 +08:00
Xiang, Haihao
7e856fd043 meta: allow nested meta operations
_mesa_meta_CopyPixels results in nested meta operations on Sandybridge.
Previoulsy the second meta operation overrides all states saved by the
first meta function.
(cherry picked from commit d1196bbc19)
2010-12-27 08:47:05 +08:00
Chia-I Wu
fd2b11e433 st/egl: Fix eglChooseConfig when configs is NULL.
When configs is NULL, the app wants to know the number of matching
configs.
(cherry picked from commit 9f2062fb12)
2010-12-26 23:39:33 +08:00
Chia-I Wu
662afccabe docs/egl: Update egl.html.
Various updates and a new section about packaging.
(cherry picked from commit 65e8f81110)
2010-12-25 02:57:58 +08:00
Eric Anholt
7d0c7d52e4 i965: Correct the dp_read message descriptor setup on g4x.
It's mostly like gen4 message descriptor setup, except that the sizes
of type/control changed to be like gen5.  Fixes 21 piglit cases on
gm45, including the regressions in bug #32311 from increased VS
constant buffer usage.
(cherry picked from commit 5dc53444c8)
2010-12-23 15:36:48 -08:00
Chia-I Wu
b7c187df9a st/egl: Assorted fixes for dri2_display_get_configs.
Set window_bit only when the visual id is greater than zero.  Correct
visual types.  Skip slow configs as they are not relevant.  Finally, do
not return duplicated configs.
(cherry picked from commit 445cb9e53b)
2010-12-22 16:07:18 +08:00
Chia-I Wu
55fb7269f0 st/egl: Fix eglCopyBuffers.
Flush before presenting.
(cherry picked from commit a31e2e3312)
2010-12-22 14:27:04 +08:00
Chia-I Wu
0dc5b97ddd st/egl: Plug pbuffer leaks.
Unreference validated resources or remove unnecessary validations.
(cherry picked from commit 18bc427ade)
2010-12-22 14:27:01 +08:00
Marek Olšák
612e26e82c r300g: finally fix the texture corruption on r3xx-r4xx
Even though a bound texture stays bound when calling set_fragment_sampler_views,
it must be assigned a new cache region depending on the occupancy of other
texture units.

This fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=28800

Thanks to Álmos <aaalmosss@gmail.com> for finding the bug in the code.

NOTE: This is a candidate for both the 7.9 and 7.10 branches.
(cherry picked from commit daffaca53e)
2010-12-18 10:19:16 +01:00
Marek Olšák
ed9eed088e r300g: fix rendering with a vertex attrib having a zero stride
The hardware apparently does support a zero stride, so let's use it.

This fixes missing objects in ETQW, but might also fix a ton of other
similar-looking bugs.

NOTE: This is a candidate for both the 7.9 and 7.10 branches.
(cherry picked from commit 2af8a19831)
2010-12-16 17:29:46 +01:00
Marek Olšák
ccff6dcf0d r300/compiler: fix swizzle lowering with a presubtract source operand
If a source operand has a non-native swizzle (e.g. the KIL instruction
cannot have a swizzle other than .xyzw), the lowering pass uses one or more
MOV instructions to move the operand to an intermediate temporary with
native swizzles.

This commit fixes that the presubtract information was lost during
the lowering.

NOTE: This is a candidate for both the 7.9 and 7.10 branches.
(cherry picked from commit d0990db6bd)
2010-12-16 17:29:32 +01:00
Marek Olšák
c547e230bb r300/compiler: fix LIT in VS
This fixes broken rendering of trees in ETQW. The trees still disappear
for an unknown reason when they are close.

Broken since:
2ff9d4474b
r300/compiler: make lowering passes possibly use up to two less temps

NOTE: This is a candidate for the 7.10 branch.
(cherry picked from commit 9e1fbd3d6e)
2010-12-16 17:29:16 +01:00
Dave Airlie
32218e4cc8 r300g: fixup rs690 tiling stride alignment calculations.
The RS690 memory controller prefers things to be on a different
boundary than the discrete GPUs, we had an attempt to fix this,
but it still failed, this consolidates the stride calculation
into one place and removes the really special case check.

This fixes gnome-shell and 16 piglit tests on my rs690 system.

NOTE: This is a candidate for both the 7.9 and 7.10 branches.

Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit d19b5cbd31)
2010-12-16 11:51:43 +10:00
Brian Paul
7db3e66ba8 mesa, st/mesa: disable GL_ARB_geometry_shader4
The new GLSL compiler doesn't support geom shaders yet so disable the
GL_ARB_geometry_shader4 extension.  Undo this when geom shaders work again.

NOTE: This is a candidate for the 7.10 branch.

(cherry picked from commit bb7c2691d2)
2010-12-14 16:30:01 -07:00
Brian Paul
ad523d08b5 tnl: a better way to initialize the gl_program_machine memory
This improves commit ef3f7e61b3

NOTE: This is a candidate for the 7.9 and 7.10 branches.

(cherry picked from commit 6577f753b2)
2010-12-14 16:29:31 -07:00
Brian Paul
7d38797ac9 tnl: Initialize gl_program_machine memory in run_vp.
Fixes piglit valgrind glsl-array-bounds-04 failure (FDO bug 29946).

NOTE:
This is a candidate for the 7.10 branch.
This is a candidate for the 7.9 branch.

(cherry picked from commit ef3f7e61b3)
2010-12-14 16:29:18 -07:00
Brian Paul
d50e8b2276 draw/llvm: don't flush in vs_llvm_delete()
Fixes piglit glx-shader-sharing crash.

When shaders are shared by multiple contexts, the shader's draw context
pointer may point to a previously destroyed context.  Dereferencing the
context pointer will lead to a crash.

In this case, simply removing the flushing code avoids the crash (the
exec and sse shader paths don't flush here either).

There's a deeper issue here, however, that needs examination.  Shaders
should not keep pointers to contexts since contexts might get destroyed
at any time.

NOTE: This is a candidate for the 7.10 branch (after this has been
tested for a while).

(cherry picked from commit becc4bb90c)
2010-12-14 16:28:41 -07:00
10022 changed files with 1094215 additions and 2679143 deletions

View File

@@ -1,66 +0,0 @@
goto %1
:install
rem Check pip
if "%buildsystem%" == "scons" (
python --version
python -m pip --version
rem Install Mako
python -m pip install Mako==1.0.7
rem Install pywin32 extensions, needed by SCons
python -m pip install pypiwin32
rem Install python wheels, necessary to install SCons via pip
python -m pip install wheel
rem Install SCons
python -m pip install scons==3.0.1
call scons --version
) else (
python --version
python -m pip install Mako meson
meson --version
rem Install pkg-config, which meson requires even on windows
cinst -y pkgconfiglite
)
rem Install flex/bison
set WINFLEXBISON_ARCHIVE=win_flex_bison-%WINFLEXBISON_VERSION%.zip
if not exist "%WINFLEXBISON_ARCHIVE%" appveyor DownloadFile "https://github.com/lexxmark/winflexbison/releases/download/v%WINFLEXBISON_VERSION%/%WINFLEXBISON_ARCHIVE%"
7z x -y -owinflexbison\ "%WINFLEXBISON_ARCHIVE%" > nul
set Path=%CD%\winflexbison;%Path%
win_flex --version
win_bison --version
rem Download and extract LLVM
if not exist "%LLVM_ARCHIVE%" appveyor DownloadFile "https://people.freedesktop.org/~jrfonseca/llvm/%LLVM_ARCHIVE%"
7z x -y "%LLVM_ARCHIVE%" > nul
if "%buildsystem%" == "scons" (
mkdir llvm\bin
set LLVM=%CD%\llvm
) else (
move llvm subprojects\
copy .appveyor\llvm-wrap.meson subprojects\llvm\meson.build
)
goto :eof
:build_script
if "%buildsystem%" == "scons" (
call scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=14.1 llvm=1
) else (
call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\Tools\VsDevCmd.bat" -arch=x86
rem We use default-library as static to affect any wraps (such as expat and zlib)
rem it would be better if we could set subprojects buildtype independently,
rem but I haven't written that patch yet :)
call meson builddir --backend=vs2017 --default-library=static -Dbuild-tests=true -Db_vscrt=mtd --buildtype=release -Dllvm=true -Dgallium-drivers=swrast -Dosmesa=gallium
pushd builddir
call msbuild mesa.sln /m
popd
)
goto :eof
:test_script
if "%buildsystem%" == "scons" (
call scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=14.1 llvm=1 check
) else (
call meson test -C builddir
)
goto :eof

View File

@@ -1,36 +0,0 @@
# A meson.build file for binary wrapping the LLVM used in the appvyeor CI
project('llvm', ['cpp'])
cpp = meson.get_compiler('cpp')
_deps = []
_search = join_paths(meson.current_source_dir(), 'lib')
foreach d : ['LLVMAnalysis', 'LLVMAsmParser', 'LLVMAsmPrinter',
'LLVMBinaryFormat', 'LLVMBitReader', 'LLVMBitWriter',
'LLVMCodeGen', 'LLVMCore', 'LLVMCoroutines', 'LLVMCoverage',
'LLVMDebugInfoCodeView', 'LLVMDebugInfoDWARF',
'LLVMDebugInfoMSF', 'LLVMDebugInfoPDB', 'LLVMDemangle',
'LLVMDlltoolDriver', 'LLVMExecutionEngine', 'LLVMGlobalISel',
'LLVMInstCombine', 'LLVMInstrumentation', 'LLVMInterpreter',
'LLVMipo', 'LLVMIRReader', 'LLVMLibDriver', 'LLVMLineEditor',
'LLVMLinker', 'LLVMLTO', 'LLVMMCDisassembler', 'LLVMMCJIT',
'LLVMMC', 'LLVMMCParser', 'LLVMMIRParser', 'LLVMObjCARCOpts',
'LLVMObject', 'LLVMObjectYAML', 'LLVMOption', 'LLVMOrcJIT',
'LLVMPasses', 'LLVMProfileData', 'LLVMRuntimeDyld',
'LLVMScalarOpts', 'LLVMSelectionDAG', 'LLVMSupport',
'LLVMSymbolize', 'LLVMTableGen', 'LLVMTarget',
'LLVMTransformUtils', 'LLVMVectorize', 'LLVMX86AsmParser',
'LLVMX86AsmPrinter', 'LLVMX86CodeGen', 'LLVMX86Desc',
'LLVMX86Disassembler', 'LLVMX86Info', 'LLVMX86Utils',
'LLVMXRay']
_deps += cpp.find_library(d, dirs : _search)
endforeach
dep_llvm = declare_dependency(
include_directories : include_directories('include'),
dependencies : _deps,
version : '5.0.1',
)
has_rtti = false
irbuilder_h = files('include/llvm/IR/IRBuilder.h')

View File

@@ -1,18 +0,0 @@
((nil . ((show-trailing-whitespace . t)))
(prog-mode
(indent-tabs-mode . nil)
(tab-width . 8)
(c-basic-offset . 3)
(c-file-style . "stroustrup")
(fill-column . 78)
(eval . (progn
(c-set-offset 'case-label '0)
(c-set-offset 'innamespace '0)
(c-set-offset 'inline-open '0)))
(whitespace-style face indentation)
(whitespace-line-column . 79)
(eval ignore-errors
(require 'whitespace)
(whitespace-mode 1)))
(makefile-mode (indent-tabs-mode . t))
)

View File

@@ -1,44 +0,0 @@
# To use this config on you editor, follow the instructions at:
# http://editorconfig.org
root = true
[*]
charset = utf-8
insert_final_newline = true
tab_width = 8
[*.{c,h,cpp,hpp,cc,hh}]
indent_style = space
indent_size = 3
max_line_length = 78
[{Makefile*,*.mk}]
indent_style = tab
[{*.py,SCons*}]
indent_style = space
indent_size = 4
[*.pl]
indent_style = space
indent_size = 4
[*.m4]
indent_style = space
indent_size = 2
[*.yml]
indent_style = space
indent_size = 2
[*.html]
indent_style = space
indent_size = 2
[*.patch]
trim_trailing_whitespace = false
[{meson.build,meson_options.txt}]
indent_style = space
indent_size = 2

10
.emacs-dirvars Normal file
View File

@@ -0,0 +1,10 @@
;; -*- emacs-lisp -*-
;;
;; This file is processed by the dirvars emacs package. Each variable
;; setting below is performed when this dirvars file is loaded.
;;
indent-tabs-mode: nil
tab-width: 8
c-basic-offset: 3
kde-emacs-after-parent-string: ""
evaluate: (c-set-offset 'inline-open '0)

4
.gitattributes vendored Normal file
View File

@@ -0,0 +1,4 @@
*.dsp -crlf
*.dsw -crlf
*.sln -crlf
*.vcproj -crlf

26
.gitignore vendored
View File

@@ -1,4 +1,28 @@
*.a
*.dll
*.exe
*.ilk
*.o
*.obj
*.os
*.pc
*.pdb
*.pyc
*.pyo
*.out
*.so
*.sw[a-z]
*~
depend
depend.bak
lib
lib64
configure
autom4te.cache
aclocal.m4
config.log
config.status
cscope*
.scon*
config.py
build
.dir-locals.el

File diff suppressed because it is too large Load Diff

View File

@@ -1,212 +0,0 @@
# Mesa testing
The goal of the "test" stage of the .gitlab-ci.yml is to do pre-merge
testing of Mesa drivers on various platforms, so that we can ensure no
regressions are merged, as long as developers are merging code using
marge-bot.
There are currently 4 automated testing systems deployed for Mesa.
LAVA and gitlab-runner on the DUTs are used in pre-merge testing and
are described in this document. Managing bare metal using
gitlab-runner is described under [bare-metal/README.md]. Intel also
has a jenkins-based CI system with restricted access that isn't
connected to gitlab.
## Mesa testing using LAVA
[LAVA](https://lavasoftware.org/) is a system for functional testing
of boards including deploying custom bootloaders and kernels. This is
particularly relevant to testing Mesa because we often need to change
kernels for UAPI changes (and this lets us do full testing of a new
kernel during development), and our workloads can easily take down
boards when mistakes are made (kernel oopses, OOMs that take out
critical system services).
### Mesa-LAVA software architecture
The gitlab-runner will run on some host that has access to the LAVA
lab, with tags like "lava-mesa-boardname" to control only taking in
jobs for the hardware that the LAVA lab contains. The gitlab-runner
spawns a docker container with lava-cli in it, and connects to the
LAVA lab using a predefined token to submit jobs under a specific
device type.
The LAVA instance manages scheduling those jobs to the boards present.
For a job, it will deploy the kernel, device tree, and the ramdisk
containing the CTS.
### Deploying a new Mesa-LAVA lab
You'll want to start with setting up your LAVA instance and getting
some boards booting using test jobs. Start with the stock QEMU
examples to make sure your instance works at all. Then, you'll need
to define your actual boards.
The device type in lava-gitlab-ci.yml is the device type you create in
your LAVA instance, which doesn't have to match the board's name in
`/etc/lava-dispatcher/device-types`. You create your boards under
that device type and the Mesa jobs will be scheduled to any of them.
Instantiate your boards by creating them in the UI or at the command
line attached to that device type, then populate their dictionary
(using an "extends" line probably referencing the board's template in
`/etc/lava-dispatcher/device-types`). Now, go find a relevant
healthcheck job for your board as a test job definition, or cobble
something together from a board that boots using the same boot_method
and some public images, and figure out how to get your boards booting.
Once you can boot your board using a custom job definition, it's time
to connect Mesa CI to it. Install gitlab-runner and register as a
shared runner (you'll need a gitlab admin for help with this). The
runner *must* have a tag (like "mesa-lava-db410c") to restrict the
jobs it takes or it will grab random jobs from tasks across fd.o, and
your runner isn't ready for that.
The runner will be running an ARM docker image (we haven't done any
x86 LAVA yet, so that isn't documented). If your host for the
gitlab-runner is x86, then you'll need to install qemu-user-static and
the binfmt support.
The docker image will need access to the lava instance. If it's on a
public network it should be fine. If you're running the LAVA instance
on localhost, you'll need to set `network_mode="host"` in
`/etc/gitlab-runner/config.toml` so it can access localhost. Create a
gitlab-runner user in your LAVA instance, log in under that user on
the web interface, and create an API token. Copy that into a
`lavacli.yaml`:
```
default:
token: <token contents>
uri: <url to the instance>
username: gitlab-runner
```
Add a volume mount of that `lavacli.yaml` to
`/etc/gitlab-runner/config.toml` so that the docker container can
access it. You probably have a `volumes = ["/cache"]` already, so now it would be
```
volumes = ["/home/anholt/lava-config/lavacli.yaml:/root/.config/lavacli.yaml", "/cache"]
```
Note that this token is visible to anybody that can submit MRs to
Mesa! It is not an actual secret. We could just bake it into the
gitlab CI yml, but this way the current method of connecting to the
LAVA instance is separated from the Mesa branches (particularly
relevant as we have many stable branches all using CI).
Now it's time to define your test runner in
`.gitlab-ci/lava-gitlab-ci.yml`.
## Mesa testing using gitlab-runner on DUTs
### Software architecture
For freedreno and llvmpipe CI, we're using gitlab-runner on the test
devices (DUTs), cached docker containers with VK-GL-CTS, and the
normal shared x86_64 runners to build the Mesa drivers to be run
inside of those containers on the DUTs.
The docker containers are rebuilt from the debian-install.sh script
when DEBIAN\_TAG is changed in .gitlab-ci.yml, and
debian-test-install.sh when DEBIAN\_ARM64\_TAG is changed in
.gitlab-ci.yml. The resulting images are around 500MB, and are
expected to change approximately weekly (though an individual
developer working on them may produce many more images while trying to
come up with a working MR!).
gitlab-runner is a client that polls gitlab.freedesktop.org for
available jobs, with no inbound networking requirements. Jobs can
have tags, so we can have DUT-specific jobs that only run on runners
with that tag marked in the gitlab UI.
Since dEQP takes a long time to run, we mark the job as "parallel" at
some level, which spawns multiple jobs from one definition, and then
deqp-runner.sh takes the corresponding fraction of the test list for
that job.
To reduce dEQP runtime (or avoid tests with unreliable results), a
deqp-runner.sh invocation can provide a list of tests to skip. If
your driver is not yet conformant, you can pass a list of expected
failures, and the job will only fail on tests that aren't listed (look
at the job's log for which specific tests failed).
### DUT requirements
#### DUTs must have a stable kernel and GPU reset.
If the system goes down during a test run, that job will eventually
time out and fail (default 1 hour). However, if the kernel can't
reliably reset the GPU on failure, bugs in one MR may leak into
spurious failures in another MR. This would be an unacceptable impact
on Mesa developers working on other drivers.
#### DUTs must be able to run docker
The Mesa gitlab-runner based test architecture is built around docker,
so that we can cache the debian package installation and CTS build
step across multiple test runs. Since the images are large and change
approximately weekly, the DUTs also need to be running some script to
prune stale docker images periodically in order to not run out of disk
space as we rev those containers (perhaps [this
script](https://gitlab.com/gitlab-org/gitlab-runner/issues/2980#note_169233611)).
Note that docker doesn't allow containers to be stored on NFS, and
doesn't allow multiple docker daemons to interact with the same
network block device, so you will probably need some sort of physical
storage on your DUTs.
#### DUTs must be public
By including your device in .gitlab-ci.yml, you're effectively letting
anyone on the internet run code on your device. docker containers may
provide some limited protection, but how much you trust that and what
you do to mitigate hostile access is up to you.
#### DUTs must expose the dri device nodes to the containers.
Obviously, to get access to the HW, we need to pass the render node
through. This is done by adding `devices = ["/dev/dri"]` to the
`runners.docker` section of /etc/gitlab-runner/config.toml.
### HW CI farm expectations
To make sure that testing of one vendor's drivers doesn't block
unrelated work by other vendors, we require that a given driver's test
farm produces a spurious failure no more than once a week. If every
driver had CI and failed once a week, we would be seeing someone's
code getting blocked on a spurious failure daily, which is an
unacceptable cost to the project.
Additionally, the test farm needs to be able to provide a short enough
turnaround time that people can regularly use the "Merge when pipeline
succeeds" button successfully (until we get
[marge-bot](https://github.com/smarkets/marge-bot) in place on
freedesktop.org). As a result, we require that the test farm be able
to handle a whole pipeline's worth of jobs in less than 5 minutes (to
compare, the build stage is about 10 minutes, if you could get all
your jobs scheduled on the shared runners in time.).
If a test farm is short the HW to provide these guarantees, consider
dropping tests to reduce runtime.
`VK-GL-CTS/scripts/log/bottleneck_report.py` can help you find what
tests were slow in a `results.qpa` file. Or, you can have a job with
no `parallel` field set and:
```
variables:
CI_NODE_INDEX: 1
CI_NODE_TOTAL: 10
```
to just run 1/10th of the test list.
If a HW CI farm goes offline (network dies and all CI pipelines end up
stalled) or its runners are consistenly spuriously failing (disk
full?), and the maintainer is not immediately available to fix the
issue, please push through an MR disabling that farm's jobs by adding
'.' to the front of the jobs names until the maintainer can bring
things back up. If this happens, the farm maintainer should provide a
report to mesa-dev@lists.freedesktop.org after the fact explaining
what happened and what the mitigation plan is for that failure next
time.

View File

@@ -1,47 +0,0 @@
CONFIG_LOCALVERSION="ccu"
CONFIG_DEBUG_KERNEL=y
CONFIG_DEVFREQ_GOV_PERFORMANCE=y
CONFIG_DEVFREQ_GOV_POWERSAVE=y
CONFIG_DEVFREQ_GOV_USERSPACE=y
CONFIG_DEVFREQ_GOV_PASSIVE=y
CONFIG_DEVFREQ_GOV_SIMPLE_ONDEMAND=y
CONFIG_DRM=y
CONFIG_DRM_ROCKCHIP=y
CONFIG_DRM_PANFROST=y
CONFIG_DRM_LIMA=y
CONFIG_DRM_PANEL_SIMPLE=y
CONFIG_PWM_CROS_EC=y
CONFIG_BACKLIGHT_PWM=y
CONFIG_ROCKCHIP_CDN_DP=n
CONFIG_SPI_ROCKCHIP=y
CONFIG_PWM_ROCKCHIP=y
CONFIG_PHY_ROCKCHIP_DP=y
CONFIG_DWMAC_ROCKCHIP=y
CONFIG_MFD_RK808=y
CONFIG_REGULATOR_RK808=y
CONFIG_RTC_DRV_RK808=y
CONFIG_COMMON_CLK_RK808=y
CONFIG_REGULATOR_FAN53555=y
CONFIG_REGULATOR=y
CONFIG_REGULATOR_VCTRL=y
CONFIG_KASAN=n
CONFIG_KASAN_INLINE=n
CONFIG_STACKTRACE=n
CONFIG_TMPFS=y
CONFIG_PROVE_LOCKING=n
CONFIG_DEBUG_LOCKDEP=n
CONFIG_SOFTLOCKUP_DETECTOR=n
CONFIG_BOOTPARAM_SOFTLOCKUP_PANIC=n
CONFIG_FW_LOADER_COMPRESS=y

View File

@@ -1,118 +0,0 @@
CONFIG_LOCALVERSION="ccu"
CONFIG_DEBUG_KERNEL=y
CONFIG_DEVFREQ_GOV_PERFORMANCE=y
CONFIG_DEVFREQ_GOV_POWERSAVE=y
CONFIG_DEVFREQ_GOV_USERSPACE=y
CONFIG_DEVFREQ_GOV_PASSIVE=y
CONFIG_DRM=y
CONFIG_DRM_ROCKCHIP=y
CONFIG_DRM_PANFROST=y
CONFIG_DRM_LIMA=y
CONFIG_DRM_PANEL_SIMPLE=y
CONFIG_DRM_MSM=y
CONFIG_DRM_I2C_ADV7511=y
CONFIG_DRM_I2C_ADV7533=y
CONFIG_PWM_CROS_EC=y
CONFIG_BACKLIGHT_PWM=y
CONFIG_ROCKCHIP_CDN_DP=n
CONFIG_SPI_ROCKCHIP=y
CONFIG_PWM_ROCKCHIP=y
CONFIG_PHY_ROCKCHIP_DP=y
CONFIG_DWMAC_ROCKCHIP=y
CONFIG_STMMAC_ETH=y
CONFIG_TYPEC_FUSB302=y
CONFIG_TYPEC=y
CONFIG_TYPEC_TCPM=y
# Cheza platform bits
CONFIG_QCOM_RPMHPD=y
CONFIG_SDM_GPUCC_845=y
CONFIG_SDM_VIDEOCC_845=y
CONFIG_SDM_DISPCC_845=y
CONFIG_SDM_LPASSCC_845=y
CONFIG_SDM_CAMCC_845=y
CONFIG_RESET_QCOM_PDC=y
CONFIG_DRM_TI_SN65DSI86=y
CONFIG_I2C_QCOM_GENI=y
CONFIG_SPI_QCOM_GENI=y
CONFIG_PHY_QCOM_QUSB2=y
CONFIG_PHY_QCOM_QMP=y
CONFIG_QCOM_LLCC=y
CONFIG_QCOM_SPMI_TEMP_ALARM=y
CONFIG_POWER_RESET_QCOM_PON=y
CONFIG_RTC_DRV_PM8XXX=y
CONFIG_INTERCONNECT=y
CONFIG_INTERCONNECT_QCOM_SDM845=y
CONFIG_QCOM_WDT=y
# db410c ethernet
CONFIG_USB_RTL8152=y
CONFIG_ARCH_ALPINE=n
CONFIG_ARCH_BCM2835=n
CONFIG_ARCH_BCM_IPROC=n
CONFIG_ARCH_BERLIN=n
CONFIG_ARCH_BRCMSTB=n
CONFIG_ARCH_EXYNOS=n
CONFIG_ARCH_K3=n
CONFIG_ARCH_LAYERSCAPE=n
CONFIG_ARCH_LG1K=n
CONFIG_ARCH_HISI=n
CONFIG_ARCH_MEDIATEK=n
CONFIG_ARCH_MVEBU=n
CONFIG_ARCH_SEATTLE=n
CONFIG_ARCH_SYNQUACER=n
CONFIG_ARCH_RENESAS=n
CONFIG_ARCH_R8A774A1=n
CONFIG_ARCH_R8A774C0=n
CONFIG_ARCH_R8A7795=n
CONFIG_ARCH_R8A7796=n
CONFIG_ARCH_R8A77965=n
CONFIG_ARCH_R8A77970=n
CONFIG_ARCH_R8A77980=n
CONFIG_ARCH_R8A77990=n
CONFIG_ARCH_R8A77995=n
CONFIG_ARCH_STRATIX10=n
CONFIG_ARCH_TEGRA=n
CONFIG_ARCH_SPRD=n
CONFIG_ARCH_THUNDER=n
CONFIG_ARCH_THUNDER2=n
CONFIG_ARCH_UNIPHIER=n
CONFIG_ARCH_VEXPRESS=n
CONFIG_ARCH_XGENE=n
CONFIG_ARCH_ZX=n
CONFIG_ARCH_ZYNQMP=n
# Strip out some stuff we don't need for graphics testing, to reduce
# the build.
CONFIG_CAN=n
CONFIG_WIRELESS=n
CONFIG_RFKILL=n
CONFIG_WLAN=n
CONFIG_REGULATOR_FAN53555=y
CONFIG_REGULATOR=y
CONFIG_REGULATOR_VCTRL=y
CONFIG_KASAN=n
CONFIG_KASAN_INLINE=n
CONFIG_STACKTRACE=n
CONFIG_TMPFS=y
CONFIG_PROVE_LOCKING=n
CONFIG_DEBUG_LOCKDEP=n
CONFIG_SOFTLOCKUP_DETECTOR=y
CONFIG_BOOTPARAM_SOFTLOCKUP_PANIC=y
CONFIG_DETECT_HUNG_TASK=y
CONFIG_FW_LOADER_COMPRESS=y
CONFIG_FW_LOADER_USER_HELPER=n
CONFIG_SUNRPC_DEBUG=y

View File

@@ -1,2 +0,0 @@
[*.sh]
indent_size = 2

View File

@@ -1,124 +0,0 @@
# bare-metal Mesa testing
Testing Mesa with gitlab-runner running on the devices being tested
(DUTs) proved to be too unstable, so this set of scripts is for
running Mesa testing on bare-metal boards connected to a separate
system using gitlab-runner. Currently only "fastboot" and "ChromeOS
Servo" devices are supported.
In comparison with LAVA, this doesn't involve maintaining a separate
webservice with its own job scheduler and replicating jobs between the
two. It also places more of the board support in git, instead of
webservice configuration. On the other hand, the serial interactions
and bootloader support are more primitive.
## Requirements (fastboot)
This testing requires power control of the DUTs by the gitlab-runner
machine, since this is what we use to reset the system and get back to
a pristine state at the start of testing.
We require access to the console output from the gitlab-runner system,
since that is how we get the final results back from the tests. You
should probably have the console on a serial connection, so that you
can see bootloader progress.
The boards need to be able to have a kernel/initramfs supplied by the
gitlab-runner system, since the initramfs is what contains the Mesa
testing payload.
The boards should have networking, so that (in a future iteration of
this code) we can extract the dEQP .xml results to artifacts on
gitlab.
## Requirements (servo)
For servo-connected boards, we can use the EC connection for power
control to reboot the board. However, loading a kernel is not as easy
as fastboot, so we assume your bootloader can do TFTP, and that your
gitlab-runner mounts the runner's tftp directory specific to the board
at /tftp in the container.
Since we're going the TFTP route, we also use NFS root. This avoids
packing the rootfs and sending it to the board as a ramdisk, which
means we can support larger rootfses (for piglit or tracie testing),
at the cost of needing more storage on the runner.
Telling the board about where its TFTP and NFS should come from is
done using dnsmasq on the runner host. For example, this snippet in
the dnsmasq.conf.d in the google farm, with the gitlab-runner host we
call "servo".
```
dhcp-host=1c:69:7a:0d:a3:d3,10.42.0.10,set:servo
# Fixed dhcp addresses for my sanity, and setting a tag for
# specializing other DHCP options
dhcp-host=a0:ce:c8:c8:d9:5d,10.42.0.11,set:cheza1
dhcp-host=a0:ce:c8:c8:d8:81,10.42.0.12,set:cheza2
# Specify the next server, watch out for the double ',,'. The
# filename didn't seem to get picked up by the bootloader, so we use
# tftp-unique-root and mount directories like
# /srv/tftp/10.42.0.11/jwerner/cheza as /tftp in the job containers.
tftp-unique-root
dhcp-boot=tag:cheza1,cheza1/vmlinuz,,10.42.0.10
dhcp-boot=tag:cheza2,cheza2/vmlinuz,,10.42.0.10
dhcp-option=tag:cheza1,option:root-path,/srv/nfs/cheza1
dhcp-option=tag:cheza2,option:root-path,/srv/nfs/cheza2
```
## Setup
Each board will be registered in fd.o gitlab. You'll want something
like this to register a fastboot board:
```
sudo gitlab-runner register \
--url https://gitlab.freedesktop.org \
--registration-token $1 \
--name MY_BOARD_NAME \
--tag-list MY_BOARD_TAG \
--executor docker \
--docker-image "alpine:latest" \
--docker-volumes "/dev:/dev" \
--docker-network-mode "host" \
--docker-privileged \
--non-interactive
```
For a servo board, you'll need to also volume mount the board's NFS
root dir at /nfs and TFTP kernel directory at /tftp.
The registration token has to come from a fd.o gitlab admin going to
https://gitlab.freedesktop.org/admin/runners
The name scheme for Google's lab is google-freedreno-boardname-n, and
our tag is something like google-freedreno-db410c. The tag is what
identifies a board type so that board-specific jobs can be dispatched
into that pool.
We need privileged mode and the /dev bind mount in order to get at the
serial console and fastboot USB devices (--device arguments don't
apply to devices that show up after container start, which is the case
with fastboot, and the servo serial devices are acctually links to
/dev/pts). We use host network mode so that we can (in the future)
spin up a server to collect XML results for fastboot.
Once you've added your boards, you're going to need to add a little
more customization in `/etc/gitlab-runner/config.toml`. First, add
`concurrent = <number of boards>` at the top ("we should have up to
this many jobs running managed by this gitlab-runner"). Then for each
board's runner, set `limit = 1` ("only 1 job served by this board at a
time"). Finally, add the board-specific environment variables
required by your bare-metal script, something like:
```
[[runners]]
name = "google-freedreno-db410c-1"
environment = ["BM_SERIAL=/dev/ttyDB410c8", "BM_POWERUP=google-power-up.sh 8", "BM_FASTBOOT_SERIAL=15e9e390"]
```
Once you've updated your runners' configs, restart with `sudo service
gitlab-runner restart`

View File

@@ -1,97 +0,0 @@
#!/bin/bash
# Boot script for Chrome OS devices attached to a servo debug connector, using
# NFS and TFTP to boot.
# We're run from the root of the repo, make a helper var for our paths
BM=$CI_PROJECT_DIR/.gitlab-ci/bare-metal
# Runner config checks
if [ -z "$BM_SERIAL" ]; then
echo "Must set BM_SERIAL in your gitlab-runner config.toml [[runners]] environment"
echo "This is the CPU serial device."
exit 1
fi
if [ -z "$BM_SERIAL_EC" ]; then
echo "Must set BM_SERIAL in your gitlab-runner config.toml [[runners]] environment"
echo "This is the EC serial device for controlling board power"
exit 1
fi
if [ ! -d /nfs ]; then
echo "NFS rootfs directory needs to be mounted at /nfs by the gitlab runner"
exit 1
fi
if [ ! -d /tftp ]; then
echo "TFTP directory for this board needs to be mounted at /tftp by the gitlab runner"
exit 1
fi
# job config checks
if [ -z "$BM_KERNEL" ]; then
echo "Must set BM_KERNEL to your board's kernel FIT image"
exit 1
fi
if [ -z "$BM_ROOTFS" ]; then
echo "Must set BM_ROOTFS to your board's rootfs directory in the job's variables"
exit 1
fi
if [ -z "$BM_CMDLINE" ]; then
echo "Must set BM_CMDLINE to your board's kernel command line arguments"
exit 1
fi
set -ex
# Create the rootfs in the NFS directory. rm to make sure it's in a pristine
# state, since it's volume-mounted on the host.
rm -rf /nfs/*
mkdir -p /nfs/results
. $BM/rootfs-setup.sh /nfs
# Set up the TFTP kernel/cmdline. When we support more than one board with
# this method, we'll need to do some check on the runner name or something.
rm -rf /tftp/*
cp $BM_KERNEL /tftp/vmlinuz
echo "$BM_CMDLINE" > /tftp/cmdline
# Start watching serials, and power up the device.
$BM/serial-buffer.py $BM_SERIAL_EC | tee serial-ec-output.txt | sed -u 's|^|SERIAL-EC> |g' &
$BM/serial-buffer.py $BM_SERIAL | tee serial-output.txt | sed -u 's|^|SERIAL-CPU> |g' &
while [ ! -e serial-output.txt ]; do
sleep 1
done
# Flush any partial commands in the EC's prompt, then ask for a reboot.
$BM/write-serial.py $BM_SERIAL_EC ""
$BM/write-serial.py $BM_SERIAL_EC reboot
# This is emitted right when the bootloader pauses to check for input. Emit a
# ^N character to request network boot, because we don't have a
# direct-to-netboot firmware on cheza.
$BM/expect-output.sh serial-output.txt "load_archive: loading locale_en.bin"
$BM/write-serial.py $BM_SERIAL `printf '\016'`
# Wait for the device to complete the deqp run
$BM/expect-output.sh serial-output.txt "DEQP RESULT"
# power down the CPU on the device
$BM/write-serial.py $BM_SERIAL_EC 'power off'
set -ex
# Bring artifacts back from the NFS dir to the build dir where gitlab-runner
# will look for them. Note that results/ may already exist, so be careful
# with cp.
mkdir -p results
cp -Rp /nfs/results/. results/
set +e
if grep -q "DEQP RESULT: pass" serial-output.txt; then
exit 0
else
exit 1
fi

View File

@@ -1,9 +0,0 @@
#!/bin/bash
set -e
echo "Waiting for $1 to say '$2'"
while ! grep -q "$2" $1; do
sleep 2
done

View File

@@ -1,88 +0,0 @@
#!/bin/bash
BM=$CI_PROJECT_DIR/.gitlab-ci/bare-metal
if [ -z "$BM_SERIAL" ]; then
echo "Must set BM_SERIAL in your gitlab-runner config.toml [[runners]] environment"
echo "This is the serial device to talk to for waiting for fastboot to be ready and logging from the kernel."
exit 1
fi
if [ -z "$BM_POWERUP" ]; then
echo "Must set BM_POWERUP in your gitlab-runner config.toml [[runners]] environment"
echo "This is a shell script that should reset the device and begin its boot sequence"
echo "such that it pauses at fastboot."
exit 1
fi
if [ -z "$BM_POWERDOWN" ]; then
echo "Must set BM_POWERDOWN in your gitlab-runner config.toml [[runners]] environment"
echo "This is a shell script that should power off the device."
exit 1
fi
if [ -z "$BM_FASTBOOT_SERIAL" ]; then
echo "Must set BM_FASTBOOT_SERIAL in your gitlab-runner config.toml [[runners]] environment"
echo "This must be the a stable-across-resets fastboot serial number."
exit 1
fi
if [ -z "$BM_KERNEL" ]; then
echo "Must set BM_KERNEL to your board's kernel vmlinuz or Image.gz in the job's variables:"
exit 1
fi
if [ -z "$BM_DTB" ]; then
echo "Must set BM_DTB to your board's DTB file in the job's variables:"
exit 1
fi
if [ -z "$BM_ROOTFS" ]; then
echo "Must set BM_ROOTFS to your board's rootfs directory in the job's variables:"
exit 1
fi
set -ex
# Create the rootfs in a temp dir
mkdir rootfs
. .gitlab-ci/bare-metal/rootfs-setup.sh rootfs
# Finally, pack it up into a cpio rootfs.
pushd rootfs
find -H | cpio -H newc -o | xz --check=crc32 -T4 - > $CI_PROJECT_DIR/rootfs.cpio.gz
popd
cat $BM_KERNEL $BM_DTB > Image.gz-dtb
abootimg \
--create artifacts/fastboot.img \
-k Image.gz-dtb \
-r rootfs.cpio.gz \
-c cmdline="$BM_CMDLINE"
rm Image.gz-dtb
# Start watching serial, and power up the device.
$BM/serial-buffer.py $BM_SERIAL | tee artifacts/serial-output.txt &
while [ ! -e artifacts/serial-output.txt ]; do
sleep 1
done
PATH=$BM:$PATH $BM_POWERUP
# Once fastboot is ready, boot our image.
$BM/expect-output.sh artifacts/serial-output.txt "fastboot: processing commands"
fastboot boot -s $BM_FASTBOOT_SERIAL artifacts/fastboot.img
# Wait for the device to complete the deqp run
$BM/expect-output.sh artifacts/serial-output.txt "DEQP RESULT"
# power down the device
PATH=$BM:$PATH $BM_POWERDOWN
set +e
if grep -q "DEQP RESULT: pass" artifacts/serial-output.txt; then
exit 0
else
exit 1
fi

View File

@@ -1,10 +0,0 @@
#!/bin/bash
relay=$1
if [ -z "$relay" ]; then
echo "Must supply a relay arg"
exit 1
fi
$CI_PROJECT_DIR/.gitlab-ci/bare-metal/google-power-relay.py off $relay

View File

@@ -1,19 +0,0 @@
#!/usr/bin/python3
import sys
import serial
mode = sys.argv[1]
relay = sys.argv[2]
# our relays are "off" means "board is powered".
mode_swap = {
"on" : "off",
"off" : "on",
}
mode = mode_swap[mode]
ser = serial.Serial('/dev/ttyACM0', 115200, timeout=2)
command = "relay {} {}\n\r".format(mode, relay)
ser.write(command.encode())
ser.close()

View File

@@ -1,12 +0,0 @@
#!/bin/bash
relay=$1
if [ -z "$relay" ]; then
echo "Must supply a relay arg"
exit 1
fi
$CI_PROJECT_DIR/.gitlab-ci/bare-metal/google-power-relay.py off $relay
sleep 5
$CI_PROJECT_DIR/.gitlab-ci/bare-metal/google-power-relay.py on $relay

View File

@@ -1,28 +0,0 @@
#!/bin/sh
set -ex
mount -t proc none /proc
mount -t sysfs none /sys
mount -t devtmpfs none /dev || echo possibly already mounted
mkdir -p /dev/pts
mount -t devpts devpts /dev/pts
. /set-job-env-vars.sh
echo "nameserver 8.8.8.8" > /etc/resolv.conf
export DEQP_SKIPS=deqp-skips.txt
if [ -e /install/deqp-expected-fails.txt ]; then
export DEQP_EXPECTED_FAILS=deqp-expected-fails.txt
fi
if sh /deqp/deqp-runner.sh; then
echo "DEQP RESULT: pass"
else
echo "DEQP RESULT: fail"
fi
# Wait until the job would have timed out anyway, so we don't spew a "init
# exited" panic.
sleep 6000

View File

@@ -1,55 +0,0 @@
#!/bin/bash
rootfs_dst=$1
# Copy the rootfs to a temporary for our setup, as I believe changes to the
# container can end up impacting future runs.
cp -Rp $BM_ROOTFS/. $rootfs_dst
# Set up the init script that brings up the system.
cp $BM/init.sh $rootfs_dst/init
set +x
# Pass through relevant env vars from the gitlab job to the baremetal init script
touch $rootfs_dst/set-job-env-vars.sh
chmod +x $rootfs_dst/set-job-env-vars.sh
for var in \
CI_COMMIT_BRANCH \
CI_COMMIT_TITLE \
CI_JOB_ID \
CI_JOB_URL \
CI_MERGE_REQUEST_SOURCE_BRANCH_NAME \
CI_MERGE_REQUEST_TITLE \
CI_NODE_INDEX \
CI_NODE_TOTAL \
CI_PIPELINE_ID \
CI_RUNNER_DESCRIPTION \
DEQP_CASELIST_FILTER \
DEQP_EXPECTED_RENDERER \
DEQP_NO_SAVE_RESULTS \
DEQP_PARALLEL \
DEQP_RUN_SUFFIX \
DEQP_VER \
FD_MESA_DEBUG \
FLAKES_CHANNEL \
IR3_SHADER_DEBUG \
NIR_VALIDATE \
; do
val=`echo ${!var} | sed 's|"||g'`
echo "export $var=\"${val}\"" >> $rootfs_dst/set-job-env-vars.sh
done
echo "Variables passed through:"
cat $rootfs_dst/set-job-env-vars.sh
set -x
# Add the Mesa drivers we built, and make a consistent symlink to them.
mkdir -p $rootfs_dst/$CI_PROJECT_DIR
tar -C $rootfs_dst/$CI_PROJECT_DIR/ -xf $CI_PROJECT_DIR/artifacts/install.tar
ln -sf $CI_PROJECT_DIR/install $rootfs_dst/install
# Copy the deqp runner script and metadata.
cp .gitlab-ci/deqp-runner.sh $rootfs_dst/deqp/
cp .gitlab-ci/$DEQP_SKIPS $rootfs_dst/$CI_PROJECT_DIR/install/deqp-skips.txt
if [ -n "$DEQP_EXPECTED_FAILS" ]; then
cp .gitlab-ci/$DEQP_EXPECTED_FAILS $rootfs_dst/$CI_PROJECT_DIR/install/deqp-expected-fails.txt
fi

View File

@@ -1,46 +0,0 @@
#!/usr/bin/python3
# Copyright © 2020 Google LLC
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice (including the next
# paragraph) shall be included in all copies or substantial portions of the
# Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
# Tiny script to read bytes from serial, and write the output to stdout, with a
# buffer in between so we don't lose serial output from its buffer.
#
# We don't use 'cu' because it requires stdin to be hooked up and I never
# managed to make that work without getting blocked somewhere. We don't use
# 'conserver' because it's non-free.
import sys
import serial
import select
import os
import posix
dev=sys.argv[1]
ser = serial.Serial(dev, 115200, timeout=10)
while True:
bytes = ser.read()
sys.stdout.buffer.write(bytes)
sys.stdout.flush()
ser.close()

View File

@@ -1,11 +0,0 @@
#!/usr/bin/python3
import sys
import serial
dev = sys.argv[1]
command = sys.argv[2] + '\n'
ser = serial.Serial(dev, 115200, timeout=5)
ser.write(command.encode())
ser.close()

View File

@@ -1,30 +0,0 @@
#!/bin/bash
set -ex
# Need an unreleased version of Waffle for surfaceless support in apitrace
# Replace this build with the Debian package once that's possible
WAFFLE_VERSION="e3c995d9a2693b687501715b6550619922346089"
git clone https://gitlab.freedesktop.org/mesa/waffle.git --single-branch --no-checkout /waffle
pushd /waffle
git checkout "$WAFFLE_VERSION"
cmake -B_build -DCMAKE_INSTALL_LIBDIR=lib -DCMAKE_BUILD_TYPE=Release .
make -C _build -j4 install
popd
rm -rf /waffle
APITRACE_VERSION="9.0"
git clone https://github.com/apitrace/apitrace.git --single-branch --no-checkout /apitrace
pushd /apitrace
git checkout "$APITRACE_VERSION"
cmake -G Ninja -B_build -H. -DCMAKE_BUILD_TYPE=Release -DENABLE_GUI=False -DENABLE_WAFFLE=on -DWaffle_DIR=/usr/local/lib/cmake/Waffle/
ninja -C _build
mkdir build
cp _build/apitrace build
cp _build/glretrace build
cp _build/eglretrace build
strip build/*
find . -not -path './build' -not -path './build/*' -delete
popd

View File

@@ -1,10 +0,0 @@
#!/bin/bash
set -ex
git clone https://gitlab.freedesktop.org/mesa/parallel-deqp-runner.git --depth 1 -b mesa-ci-2019-12-17 /parallel-deqp-runner
pushd /parallel-deqp-runner
meson build/ $EXTRA_MESON_ARGS
ninja -C build install
popd
rm -rf /parallel-deqp-runner

View File

@@ -1,60 +0,0 @@
#!/bin/bash
git config --global user.email "mesa@example.com"
git config --global user.name "Mesa CI"
git clone \
--depth 1 \
https://github.com/KhronosGroup/VK-GL-CTS.git \
-b opengl-es-cts-3.2.6.1 \
/VK-GL-CTS
pushd /VK-GL-CTS
# surfaceless links against libkms and such despite not using it.
sed -i '/gbm/d' targets/surfaceless/surfaceless.cmake
sed -i '/libkms/d' targets/surfaceless/surfaceless.cmake
sed -i '/libgbm/d' targets/surfaceless/surfaceless.cmake
# --insecure is due to SSL cert failures hitting sourceforge for zlib and
# libpng (sigh). The archives get their checksums checked anyway, and git
# always goes through ssh or https.
python3 external/fetch_sources.py --insecure
mkdir -p /deqp
# Save the testlog stylesheets:
cp doc/testlog-stylesheet/testlog.{css,xsl} /deqp
popd
pushd /deqp
cmake -G Ninja \
-DDEQP_TARGET=surfaceless \
-DCMAKE_BUILD_TYPE=Release \
$EXTRA_CMAKE_ARGS \
/VK-GL-CTS
ninja
# Copy out the mustpass lists we want from a bunch of other junk.
mkdir /deqp/mustpass
for gles in gles2 gles3 gles31; do
cp \
/deqp/external/openglcts/modules/gl_cts/data/mustpass/gles/aosp_mustpass/3.2.6.x/$gles-master.txt \
/deqp/mustpass/$gles-master.txt
done
# Save *some* executor utils, but otherwise strip things down
# to reduct deqp build size:
mkdir /deqp/executor.save
cp /deqp/executor/testlog-to-* /deqp/executor.save
rm -rf /deqp/executor
mv /deqp/executor.save /deqp/executor
rm -rf /deqp/external
rm -rf /deqp/modules/internal
rm -rf /deqp/execserver
rm -rf /deqp/modules/egl
rm -rf /deqp/framework
find -iname '*cmake*' -o -name '*ninja*' -o -name '*.o' -o -name '*.a' | xargs rm -rf
${STRIP_CMD:-strip} modules/*/deqp-*
du -sh *
rm -rf /VK-GL-CTS
popd

View File

@@ -1,42 +0,0 @@
#!/bin/bash
set -ex
git clone \
--depth 1 \
https://github.com/KhronosGroup/VK-GL-CTS.git \
-b vulkan-cts-1.2.1.0 \
/VK-GL-CTS
pushd /VK-GL-CTS
# --insecure is due to SSL cert failures hitting sourceforge for zlib and
# libpng (sigh). The archives get their checksums checked anyway, and git
# always goes through ssh or https.
python3 external/fetch_sources.py --insecure
mkdir -p /deqp
popd
pushd /deqp
cmake -G Ninja \
-DDEQP_TARGET=x11_glx \
-DCMAKE_BUILD_TYPE=Release \
/VK-GL-CTS
ninja
# Copy out the mustpass list we want.
mkdir /deqp/mustpass
cp /VK-GL-CTS/external/vulkancts/mustpass/master/vk-default.txt \
/deqp/mustpass/vk-master.txt
rm -rf /deqp/modules/internal
rm -rf /deqp/executor
rm -rf /deqp/execserver
rm -rf /deqp/modules/egl
rm -rf /deqp/framework
find -iname '*cmake*' -o -name '*ninja*' -o -name '*.o' -o -name '*.a' | xargs rm -rf
strip external/vulkancts/modules/vulkan/deqp-vk
du -sh *
rm -rf /VK-GL-CTS
popd

View File

@@ -1,14 +0,0 @@
#!/bin/bash
set -ex
git clone https://github.com/ValveSoftware/Fossilize.git
cd Fossilize
git checkout 6b5b570008c9ab5269e341f04c811fe49a1bb72c
git submodule update --init
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release -G Ninja
ninja -C . install
cd ../..
rm -rf Fossilize

View File

@@ -1,19 +0,0 @@
#!/bin/bash
set -ex
# https://github.com/LunarG/gfxreconstruct/issues/328
GFXRECONSTRUCT_VERSION=b66cd392a84b226cb60ad9d4130ddeb58a1559cb
git clone https://github.com/LunarG/gfxreconstruct.git --single-branch --no-checkout /gfxreconstruct
pushd /gfxreconstruct
git checkout "$GFXRECONSTRUCT_VERSION"
git submodule update --init
git submodule update
cmake -G Ninja -B_build -H. -DCMAKE_BUILD_TYPE=Release
ninja -C _build gfxrecon-replay
mkdir -p build/bin
install _build/tools/replay/gfxrecon-replay build/bin
strip build/bin/*
find . -not -path './build' -not -path './build/*' -delete
popd

View File

@@ -1,13 +0,0 @@
#!/bin/bash
set -ex
git clone https://gitlab.freedesktop.org/mesa/piglit.git --single-branch --no-checkout /piglit
pushd /piglit
git checkout 8771c3860505db2bcf4877216221d774bf90af6b
patch -p1 <$OLDPWD/.gitlab-ci/piglit/disable-vs_in.diff
cmake -G Ninja -DCMAKE_BUILD_TYPE=Release
ninja
find -name .git -o -name '*ninja*' -o -iname '*cmake*' -o -name '*.[chao]' | xargs rm -rf
rm -rf target_api
popd

View File

@@ -1,17 +0,0 @@
#!/bin/bash
set -ex
RENDERDOC_VERSION=da02e88201dc3b64316fc33ce6ff69cc729689aa
git clone https://github.com/baldurk/renderdoc.git --single-branch --no-checkout /renderdoc
pushd /renderdoc
git checkout "$RENDERDOC_VERSION"
cmake -G Ninja -B_build -H. -DENABLE_QRENDERDOC=false -DCMAKE_BUILD_TYPE=Release
ninja -C _build
mkdir -p build/lib
cp _build/lib/renderdoc.so build/lib
cp _build/lib/librenderdoc.so build/lib
strip build/lib/*
find . -not -path './build' -not -path './build/*' -delete
popd

View File

@@ -1,20 +0,0 @@
#!/bin/bash
set -ex
mkdir -p /epoxy
pushd /epoxy
wget -qO- https://github.com/anholt/libepoxy/releases/download/1.5.4/libepoxy-1.5.4.tar.xz | tar -xJ --strip-components=1
meson build/ $EXTRA_MESON_ARGS
ninja -C build install
popd
rm -rf /epoxy
VIRGLRENDERER_VERSION=70b18e56d5c3ed69c561c36e098e8aea71ebffc2
git clone https://gitlab.freedesktop.org/virgl/virglrenderer.git --single-branch --no-checkout /virglrenderer
pushd /virglrenderer
git checkout "$VIRGLRENDERER_VERSION"
meson build/ $EXTRA_MESON_ARGS
ninja -C build install
popd
rm -rf /virglrenderer

View File

@@ -1,29 +0,0 @@
#!/bin/bash
set -ex
VULKANTOOLS_VERSION=1862c6a47b64cd09156205d7f7e6b3bfcea76390
git clone https://github.com/LunarG/VulkanTools.git --single-branch --no-checkout /VulkanTools
pushd /VulkanTools
git checkout "$VULKANTOOLS_VERSION"
./update_external_sources.sh
mkdir _build
./scripts/update_deps.py --dir=_build --config=release --generator=Ninja
cmake -G Ninja -B_build -H. \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/VulkanTools/build \
-DBUILD_TESTS=OFF \
-DBUILD_VLF=OFF \
-DBUILD_VKTRACE=OFF \
-DBUILD_VIA=OFF \
-DBUILD_VKTRACE_REPLAY=OFF \
-C_build/helper.cmake
ninja -C _build VkLayer_screenshot VkLayer_screenshot-staging-json
mkdir -p build/etc/vulkan/explicit_layer.d
mkdir build/lib
install _build/layersvt/staging-json/VkLayer_screenshot.json build/etc/vulkan/explicit_layer.d
install _build/layersvt/libVkLayer_screenshot.so build/lib
strip build/lib/*
find . -not -path './build' -not -path './build/*' -delete
popd

View File

@@ -1,78 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
############### Install packages for building
apt-get -y install ca-certificates
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian buster-backports main' >/etc/apt/sources.list.d/backports.list
dpkg --add-architecture armhf
apt-get update
apt-get -y install \
abootimg \
android-sdk-ext4-utils \
bc \
bison \
ccache \
cmake \
cpio \
crossbuild-essential-armhf \
debootstrap \
fastboot \
flex \
g++ \
gettext \
git \
lavacli \
libdrm-dev:armhf \
libegl1-mesa-dev \
libegl1-mesa-dev:armhf \
libelf-dev \
libelf-dev:armhf \
libexpat1-dev \
libexpat1-dev:armhf \
libgles2-mesa-dev \
libgles2-mesa-dev:armhf \
libpng-dev \
libpng-dev:armhf \
libssl-dev \
libvulkan-dev \
libvulkan-dev:armhf \
llvm-7-dev:armhf \
llvm-8-dev \
meson \
pkg-config \
python \
python3-distutils \
python3-mako \
python3-serial \
unzip \
wget \
xz-utils \
zlib1g-dev
. .gitlab-ci/container/container_pre_build.sh
# dependencies where we want a specific version
export LIBDRM_VERSION=libdrm-2.4.100
wget https://dri.freedesktop.org/libdrm/$LIBDRM_VERSION.tar.bz2
tar -xvf $LIBDRM_VERSION.tar.bz2 && rm $LIBDRM_VERSION.tar.bz2
cd $LIBDRM_VERSION; meson build -D vc4=true -D freedreno=true -D etnaviv=true; ninja -C build install; cd ..
rm -rf $LIBDRM_VERSION
############### Generate cross build file for Meson
. .gitlab-ci/create-cross-file.sh armhf
############### Generate kernel, ramdisk, test suites, etc for LAVA jobs
DEBIAN_ARCH=arm64 . .gitlab-ci/container/lava_arm.sh
DEBIAN_ARCH=armhf . .gitlab-ci/container/lava_arm.sh
apt-get purge -y \
python3-distutils \
wget
. .gitlab-ci/container/container_post_build.sh

View File

@@ -1,97 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
# etnaviv will eventually need armhf too.
CROSS_ARCHITECTURES="arm64"
for arch in $CROSS_ARCHITECTURES; do
dpkg --add-architecture $arch
done
############### Install packages for building
apt-get install -y ca-certificates
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian buster-backports main' >/etc/apt/sources.list.d/backports.list
apt-get update
apt-get install -y --no-remove \
abootimg \
android-sdk-ext4-utils \
bc \
bison \
bzip2 \
ccache \
cmake \
cpio \
g++ \
debootstrap \
fastboot \
flex \
git \
meson \
netcat \
python3-distutils \
python3-minimal \
python3-serial \
python3.7 \
pkg-config \
procps \
u-boot-tools \
unzip
# Cross-build test deps
for arch in $CROSS_ARCHITECTURES; do
apt-get install -y --no-remove \
crossbuild-essential-${arch} \
libdrm-dev:${arch} \
libegl1-mesa-dev:${arch} \
libelf-dev:${arch} \
libexpat1-dev:${arch} \
libffi-dev:${arch} \
libgbm-dev:${arch} \
libgles2-mesa-dev:${arch} \
libpng-dev:${arch} \
libstdc++6:${arch} \
libtinfo-dev:${arch} \
libegl1-mesa-dev:${arch} \
libvulkan-dev:${arch}
mkdir /var/cache/apt/archives/${arch}
done
. .gitlab-ci/container/container_pre_build.sh
############### Create rootfs
for arch in $CROSS_ARCHITECTURES; do
. .gitlab-ci/create-cross-file.sh $arch
DEBIAN_ARCH=$arch . .gitlab-ci/container/lava_arm.sh
done
############### Uninstall the build software
ccache --show-stats
apt-get purge -y \
bc \
bison \
bzip2 \
ccache \
cmake \
g++ \
flex \
git \
meson \
pkg-config \
python3-distutils \
procps \
u-boot-tools
for arch in $CROSS_ARCHITECTURES; do
apt-get purge -y ".*:${arch}"
done
apt-get autoremove -y --purge

View File

@@ -1,5 +0,0 @@
#!/bin/sh
apt-get autoremove -y --purge
ccache --show-stats

View File

@@ -1,29 +0,0 @@
#!/bin/sh
# Common setup among container builds before we get to building code.
export CCACHE_COMPILERCHECK=content
export CCACHE_COMPRESS=true
export CCACHE_DIR=/cache/mesa/ccache
export PATH=/usr/lib/ccache:$PATH
# CMake ignores $PATH, so we have to force CC/GCC to the ccache versions.
# Watch out, you can't have spaces in here because the renderdoc build fails.
export CC="/usr/lib/ccache/gcc"
export CXX="/usr/lib/ccache/g++"
ccache --show-stats
if uname -m | grep -q arm || uname -m | grep -q aarch64; then
export JFLAGS=-j8
else
export JFLAGS=-j4
fi
# Make a wrapper script for ninja to always include the -j flags
echo /usr/bin/ninja $JFLAGS '"$@"' > /usr/local/bin/ninja
chmod +x /usr/local/bin/ninja
# Set MAKEFLAGS so that all make invocations in container builds include the
# flags (doesn't apply to non-container builds, but we don't run make there)
export MAKEFLAGS=$JFLAGS

View File

@@ -1,119 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
if [[ "$DEBIAN_ARCH" = "arm64" ]]; then
GCC_ARCH="aarch64-linux-gnu"
KERNEL_ARCH="arm64"
DEFCONFIG="arch/arm64/configs/defconfig"
DEVICE_TREES="arch/arm64/boot/dts/rockchip/rk3399-gru-kevin.dtb arch/arm64/boot/dts/amlogic/meson-gxl-s905x-libretech-cc.dtb arch/arm64/boot/dts/allwinner/sun50i-h6-pine-h64.dtb arch/arm64/boot/dts/amlogic/meson-gxm-khadas-vim2.dtb arch/arm64/boot/dts/qcom/apq8016-sbc.dtb"
KERNEL_IMAGE_NAME="Image"
else
GCC_ARCH="arm-linux-gnueabihf"
KERNEL_ARCH="arm"
DEFCONFIG="arch/arm/configs/multi_v7_defconfig"
DEVICE_TREES="arch/arm/boot/dts/rk3288-veyron-jaq.dtb arch/arm/boot/dts/sun8i-h3-libretech-all-h3-cc.dtb"
KERNEL_IMAGE_NAME="zImage"
fi
# Determine if we're in a cross build.
if [[ -e /cross_file-$DEBIAN_ARCH.txt ]]; then
EXTRA_MESON_ARGS="--cross-file /cross_file-$DEBIAN_ARCH.txt"
EXTRA_CMAKE_ARGS="-DCMAKE_TOOLCHAIN_FILE=/toolchain-$DEBIAN_ARCH.cmake"
export ARCH=${KERNEL_ARCH}
export CROSS_COMPILE="${GCC_ARCH}-"
fi
############### Build dEQP runner
. .gitlab-ci/build-cts-runner.sh
mkdir -p /lava-files/rootfs-${DEBIAN_ARCH}/usr/bin
mv /usr/local/bin/deqp-runner /lava-files/rootfs-${DEBIAN_ARCH}/usr/bin/.
############### Build dEQP
STRIP_CMD="${GCC_ARCH}-strip"
. .gitlab-ci/build-deqp-gl.sh
mv /deqp /lava-files/rootfs-${DEBIAN_ARCH}/.
############### Cross-build kernel
KERNEL_URL="https://gitlab.freedesktop.org/tomeu/linux/-/archive/v5.5-panfrost-fixes/linux-v5.5-panfrost-fixes.tar.gz"
mkdir -p kernel
wget -qO- ${KERNEL_URL} | tar -xz --strip-components=1 -C kernel
pushd kernel
./scripts/kconfig/merge_config.sh ${DEFCONFIG} ../.gitlab-ci/${KERNEL_ARCH}.config
make ${KERNEL_IMAGE_NAME} dtbs
for image in ${KERNEL_IMAGE_NAME}; do
cp arch/${KERNEL_ARCH}/boot/${image} /lava-files/.
done
cp ${DEVICE_TREES} /lava-files/.
if [[ ${DEBIAN_ARCH} = "arm64" ]] && which mkimage > /dev/null; then
make Image.lzma
mkimage \
-f auto \
-A arm \
-O linux \
-d arch/arm64/boot/Image.lzma \
-C lzma\
-b arch/arm64/boot/dts/qcom/sdm845-cheza-r3.dtb \
/lava-files/cheza-kernel
fi
popd
rm -rf kernel
############### Create rootfs
set +e
debootstrap \
--variant=minbase \
--arch=${DEBIAN_ARCH} \
--components main,contrib,non-free \
testing \
/lava-files/rootfs-${DEBIAN_ARCH}/ \
http://deb.debian.org/debian
cat /lava-files/rootfs-${DEBIAN_ARCH}/debootstrap/debootstrap.log
set -e
cp .gitlab-ci/create-rootfs.sh /lava-files/rootfs-${DEBIAN_ARCH}/.
chroot /lava-files/rootfs-${DEBIAN_ARCH} sh /create-rootfs.sh
rm /lava-files/rootfs-${DEBIAN_ARCH}/create-rootfs.sh
if [ ${DEBIAN_ARCH} = arm64 ]; then
# Pull down a specific build of qcomlt/release/qcomlt-5.4 8c79b3d12355
# ("Merge tag 'v5.4.23' into release/qcomlt-5.4"), where I used the
# .config from
# http://snapshots.linaro.org/96boards/dragonboard820c/linaro/debian/457/config-5.4.0-qcomlt-arm64
# with the following merged in:
#
# CONFIG_DRM=y
# CONFIG_DRM_MSM=y
# CONFIG_ATL1C=y
#
# Reason: 5.5 has a big stack of oopses and warns on db820c. 4.14-5.4
# linaro kernel binaries (see above .config link) have these as modules
# and distributed the modules only in the debian system, not the initrd,
# so they're very hard to extract (involving simg2img and loopback
# mounting). 4.11 is missing d72fea538fe6 ("drm/msm: Fix the check for
# the command size") so it can't actually run fredreno. qcomlt-4.14 is
# unstable at boot (~10% instaboot rate). The 5.4 qcomlt kernel with msm
# built in seems like the easiest way to go.
wget https://people.freedesktop.org/~anholt/qcomlt-5.4-msm-build/Image.gz -O Image.gz \
-O /lava-files/db820c-kernel
wget https://people.freedesktop.org/~anholt/qcomlt-5.4-msm-build/apq8096-db820c.dtb \
-O /lava-files/db820c.dtb
# Make a gzipped copy of the Image for db410c.
gzip -k /lava-files/Image
# Add missing a630 firmware, added to debian packge in apr 2020
wget https://git.kernel.org/pub/scm/linux/kernel/git/firmware/linux-firmware.git/plain/qcom/a630_gmu.bin \
-O /lava-files/rootfs-arm64/lib/firmware/qcom/a630_gmu.bin
wget https://git.kernel.org/pub/scm/linux/kernel/git/firmware/linux-firmware.git/plain/qcom/a630_sqe.fw \
-O /lava-files/rootfs-arm64/lib/firmware/qcom/a630_sqe.fw
fi

View File

@@ -1,52 +0,0 @@
-----BEGIN PGP PUBLIC KEY BLOCK-----
Version: GnuPG v1.4.12 (GNU/Linux)
mQINBFE9lCwBEADi0WUAApM/mgHJRU8lVkkw0CHsZNpqaQDNaHefD6Rw3S4LxNmM
EZaOTkhP200XZM8lVdbfUW9xSjA3oPldc1HG26NjbqqCmWpdo2fb+r7VmU2dq3NM
R18ZlKixiLDE6OUfaXWKamZsXb6ITTYmgTO6orQWYrnW6ckYHSeaAkW0wkDAryl2
B5v8aoFnQ1rFiVEMo4NGzw4UX+MelF7rxaaregmKVTPiqCOSPJ1McC1dHFN533FY
Wh/RVLKWo6npu+owtwYFQW+zyQhKzSIMvNujFRzhIxzxR9Gn87MoLAyfgKEzrbbT
DhqqNXTxS4UMUKCQaO93TzetX/EBrRpJj+vP640yio80h4Dr5pAd7+LnKwgpTDk1
G88bBXJAcPZnTSKu9I2c6KY4iRNbvRz4i+ZdwwZtdW4nSdl2792L7Sl7Nc44uLL/
ZqkKDXEBF6lsX5XpABwyK89S/SbHOytXv9o4puv+65Ac5/UShspQTMSKGZgvDauU
cs8kE1U9dPOqVNCYq9Nfwinkf6RxV1k1+gwtclxQuY7UpKXP0hNAXjAiA5KS5Crq
7aaJg9q2F4bub0mNU6n7UI6vXguF2n4SEtzPRk6RP+4TiT3bZUsmr+1ktogyOJCc
Ha8G5VdL+NBIYQthOcieYCBnTeIH7D3Sp6FYQTYtVbKFzmMK+36ERreL/wARAQAB
tD1TeWx2ZXN0cmUgTGVkcnUgLSBEZWJpYW4gTExWTSBwYWNrYWdlcyA8c3lsdmVz
dHJlQGRlYmlhbi5vcmc+iQI4BBMBAgAiBQJRPZQsAhsDBgsJCAcDAgYVCAIJCgsE
FgIDAQIeAQIXgAAKCRAVz00Yr090Ibx+EADArS/hvkDF8juWMXxh17CgR0WZlHCC
9CTBWkg5a0bNN/3bb97cPQt/vIKWjQtkQpav6/5JTVCSx2riL4FHYhH0iuo4iAPR
udC7Cvg8g7bSPrKO6tenQZNvQm+tUmBHgFiMBJi92AjZ/Qn1Shg7p9ITivFxpLyX
wpmnF1OKyI2Kof2rm4BFwfSWuf8Fvh7kDMRLHv+MlnK/7j/BNpKdozXxLcwoFBmn
l0WjpAH3OFF7Pvm1LJdf1DjWKH0Dc3sc6zxtmBR/KHHg6kK4BGQNnFKujcP7TVdv
gMYv84kun14pnwjZcqOtN3UJtcx22880DOQzinoMs3Q4w4o05oIF+sSgHViFpc3W
R0v+RllnH05vKZo+LDzc83DQVrdwliV12eHxrMQ8UYg88zCbF/cHHnlzZWAJgftg
hB08v1BKPgYRUzwJ6VdVqXYcZWEaUJmQAPuAALyZESw94hSo28FAn0/gzEc5uOYx
K+xG/lFwgAGYNb3uGM5m0P6LVTfdg6vDwwOeTNIExVk3KVFXeSQef2ZMkhwA7wya
KJptkb62wBHFE+o9TUdtMCY6qONxMMdwioRE5BYNwAsS1PnRD2+jtlI0DzvKHt7B
MWd8hnoUKhMeZ9TNmo+8CpsAtXZcBho0zPGz/R8NlJhAWpdAZ1CmcPo83EW86Yq7
BxQUKnNHcwj2ebkCDQRRPZQsARAA4jxYmbTHwmMjqSizlMJYNuGOpIidEdx9zQ5g
zOr431/VfWq4S+VhMDhs15j9lyml0y4ok215VRFwrAREDg6UPMr7ajLmBQGau0Fc
bvZJ90l4NjXp5p0NEE/qOb9UEHT7EGkEhaZ1ekkWFTWCgsy7rRXfZLxB6sk7pzLC
DshyW3zjIakWAnpQ5j5obiDy708pReAuGB94NSyb1HoW/xGsGgvvCw4r0w3xPStw
F1PhmScE6NTBIfLliea3pl8vhKPlCh54Hk7I8QGjo1ETlRP4Qll1ZxHJ8u25f/ta
RES2Aw8Hi7j0EVcZ6MT9JWTI83yUcnUlZPZS2HyeWcUj+8nUC8W4N8An+aNps9l/
21inIl2TbGo3Yn1JQLnA1YCoGwC34g8QZTJhElEQBN0X29ayWW6OdFx8MDvllbBV
ymmKq2lK1U55mQTfDli7S3vfGz9Gp/oQwZ8bQpOeUkc5hbZszYwP4RX+68xDPfn+
M9udl+qW9wu+LyePbW6HX90LmkhNkkY2ZzUPRPDHZANU5btaPXc2H7edX4y4maQa
xenqD0lGh9LGz/mps4HEZtCI5CY8o0uCMF3lT0XfXhuLksr7Pxv57yue8LLTItOJ
d9Hmzp9G97SRYYeqU+8lyNXtU2PdrLLq7QHkzrsloG78lCpQcalHGACJzrlUWVP/
fN3Ht3kAEQEAAYkCHwQYAQIACQUCUT2ULAIbDAAKCRAVz00Yr090IbhWEADbr50X
OEXMIMGRLe+YMjeMX9NG4jxs0jZaWHc/WrGR+CCSUb9r6aPXeLo+45949uEfdSsB
pbaEdNWxF5Vr1CSjuO5siIlgDjmT655voXo67xVpEN4HhMrxugDJfCa6z97P0+ML
PdDxim57uNqkam9XIq9hKQaurxMAECDPmlEXI4QT3eu5qw5/knMzDMZj4Vi6hovL
wvvAeLHO/jsyfIdNmhBGU2RWCEZ9uo/MeerPHtRPfg74g+9PPfP6nyHD2Wes6yGd
oVQwtPNAQD6Cj7EaA2xdZYLJ7/jW6yiPu98FFWP74FN2dlyEA2uVziLsfBrgpS4l
tVOlrO2YzkkqUGrybzbLpj6eeHx+Cd7wcjI8CalsqtL6cG8cUEjtWQUHyTbQWAgG
5VPEgIAVhJ6RTZ26i/G+4J8neKyRs4vz+57UGwY6zI4AB1ZcWGEE3Bf+CDEDgmnP
LSwbnHefK9IljT9XU98PelSryUO/5UPw7leE0akXKB4DtekToO226px1VnGp3Bov
1GBGvpHvL2WizEwdk+nfk8LtrLzej+9FtIcq3uIrYnsac47Pf7p0otcFeTJTjSq3
krCaoG4Hx0zGQG2ZFpHrSrZTVy6lxvIdfi0beMgY6h78p6M9eYZHQHc02DjFkQXN
bXb5c6gCHESH5PXwPU4jQEE7Ib9J6sbk7ZT2Mw==
=j+4q
-----END PGP PUBLIC KEY BLOCK-----

View File

@@ -1,247 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
export DEBIAN_FRONTEND=noninteractive
CROSS_ARCHITECTURES="i386 ppc64el s390x"
for arch in $CROSS_ARCHITECTURES; do
dpkg --add-architecture $arch
done
apt-get install -y \
ca-certificates \
gnupg \
unzip \
wget
# Upstream LLVM package repository
apt-key add .gitlab-ci/container/llvm-snapshot.gpg.key
echo "deb https://apt.llvm.org/buster/ llvm-toolchain-buster-9 main" >/etc/apt/sources.list.d/llvm9.list
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian buster-backports main' >/etc/apt/sources.list.d/backports.list
echo 'deb https://deb.debian.org/debian testing main' >/etc/apt/sources.list.d/testing.list
apt-get update
# Don't use newer packages from testing by default
cat >/etc/apt/preferences <<EOF
Package: *
Pin: release a=testing
Pin-Priority: 100
EOF
apt-get dist-upgrade -y
apt-get install -y --no-remove \
autoconf \
automake \
autotools-dev \
bison \
ccache \
clang-9 \
cmake \
flex \
g++ \
gcc \
gettext \
git \
libclang-6.0-dev \
libclang-7-dev \
libclang-9-dev \
libclc-dev \
libdrm-dev:s390x \
libelf-dev \
libepoxy-dev \
libexpat1-dev \
libgbm-dev \
libgtk-3-dev \
libomxil-bellagio-dev \
libpciaccess-dev \
libpciaccess-dev:i386 \
libtool \
libunwind-dev \
libva-dev \
libvdpau-dev \
libvulkan-dev \
libvulkan-dev:ppc64el \
libx11-dev \
libx11-xcb-dev \
libxdamage-dev \
libxext-dev \
libxml2-utils \
libxrandr-dev \
libxrender-dev \
libxshmfence-dev \
libxvmc-dev \
libxxf86vm-dev \
llvm-6.0-dev \
llvm-7-dev \
llvm-9-dev \
meson \
pkg-config \
python-mako \
python3-mako \
python3-pil \
python3-requests \
qemu-user \
scons \
x11proto-dri2-dev \
x11proto-gl-dev \
x11proto-randr-dev \
xz-utils \
zlib1g-dev
apt-get install -y --no-remove -t buster-backports \
libclang-8-dev
# Cross-build Mesa deps
for arch in $CROSS_ARCHITECTURES; do
apt-get install -y --no-remove \
crossbuild-essential-${arch} \
libelf-dev:${arch} \
libexpat1-dev:${arch} \
libffi-dev:${arch} \
libstdc++6:${arch} \
libtinfo-dev:${arch}
apt-get install -y --no-remove -t buster-backports \
libllvm8:${arch}
mkdir /var/cache/apt/archives/${arch}
# Download llvm-* packages, but don't install them yet, since they can
# only be installed for one architecture at a time
apt-get install -o Dir::Cache::archives=/var/cache/apt/archives/$arch --download-only \
-y --no-remove -t buster-backports \
llvm-8-dev:${arch}
done
apt-get install -y --no-remove -t buster-backports \
llvm-8-dev \
# Install packages we need from Debian testing last, to avoid pulling in more
# Need to allow removing libgcc1 for these
apt-get install -y -t testing \
libstdc++6:i386 \
libstdc++6:ppc64el \
libstdc++6:s390x
apt-get install -y --no-remove -t testing \
g++-mingw-w64-x86-64-win32 \
libz-mingw-w64-dev \
wine \
wine32 \
wine64
. .gitlab-ci/container/container_pre_build.sh
# Debian's pkg-config wrapers for mingw are broken, and there's no sign that
# they're going to be fixed, so we'll just have to fix it ourselves
# https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=930492
cat >/usr/local/bin/x86_64-w64-mingw32-pkg-config <<EOF
#!/bin/sh
PKG_CONFIG_LIBDIR=/usr/x86_64-w64-mingw32/lib/pkgconfig pkg-config \$@
EOF
chmod +x /usr/local/bin/x86_64-w64-mingw32-pkg-config
# Generate cross build files for Meson
for arch in $CROSS_ARCHITECTURES; do
. .gitlab-ci/create-cross-file.sh $arch
done
# for the vulkan overlay layer
wget https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Release.zip
unzip glslang-master-linux-Release.zip bin/glslangValidator
install -m755 bin/glslangValidator /usr/local/bin/
rm bin/glslangValidator glslang-master-linux-Release.zip
# dependencies where we want a specific version
export XORG_RELEASES=https://xorg.freedesktop.org/releases/individual
export XCB_RELEASES=https://xcb.freedesktop.org/dist
export WAYLAND_RELEASES=https://wayland.freedesktop.org/releases
export XORGMACROS_VERSION=util-macros-1.19.0
export LIBDRM_VERSION=libdrm-2.4.100
export XCBPROTO_VERSION=xcb-proto-1.13
export LIBXCB_VERSION=libxcb-1.13
export LIBWAYLAND_VERSION=wayland-1.15.0
export WAYLAND_PROTOCOLS_VERSION=wayland-protocols-1.12
wget $XORG_RELEASES/util/$XORGMACROS_VERSION.tar.bz2
tar -xvf $XORGMACROS_VERSION.tar.bz2 && rm $XORGMACROS_VERSION.tar.bz2
cd $XORGMACROS_VERSION; ./configure; make install; cd ..
rm -rf $XORGMACROS_VERSION
wget $XCB_RELEASES/$XCBPROTO_VERSION.tar.bz2
tar -xvf $XCBPROTO_VERSION.tar.bz2 && rm $XCBPROTO_VERSION.tar.bz2
cd $XCBPROTO_VERSION; ./configure; make install; cd ..
rm -rf $XCBPROTO_VERSION
wget $XCB_RELEASES/$LIBXCB_VERSION.tar.bz2
tar -xvf $LIBXCB_VERSION.tar.bz2 && rm $LIBXCB_VERSION.tar.bz2
cd $LIBXCB_VERSION; ./configure; make install; cd ..
rm -rf $LIBXCB_VERSION
wget https://dri.freedesktop.org/libdrm/$LIBDRM_VERSION.tar.bz2
tar -xvf $LIBDRM_VERSION.tar.bz2 && rm $LIBDRM_VERSION.tar.bz2
cd $LIBDRM_VERSION
meson build -D vc4=true -D freedreno=true -D etnaviv=true -D libdir=lib/x86_64-linux-gnu; ninja -C build install
rm -rf build; meson --cross-file=/cross_file-ppc64el.txt build -D libdir=lib/powerpc64le-linux-gnu; ninja -C build install
rm -rf build; meson --cross-file=/cross_file-i386.txt build -D libdir=lib/i386-linux-gnu; ninja -C build install
cd ..
rm -rf $LIBDRM_VERSION
wget $WAYLAND_RELEASES/$LIBWAYLAND_VERSION.tar.xz
tar -xvf $LIBWAYLAND_VERSION.tar.xz && rm $LIBWAYLAND_VERSION.tar.xz
cd $LIBWAYLAND_VERSION; ./configure --enable-libraries --without-host-scanner --disable-documentation --disable-dtd-validation; make install; cd ..
rm -rf $LIBWAYLAND_VERSION
wget $WAYLAND_RELEASES/$WAYLAND_PROTOCOLS_VERSION.tar.xz
tar -xvf $WAYLAND_PROTOCOLS_VERSION.tar.xz && rm $WAYLAND_PROTOCOLS_VERSION.tar.xz
cd $WAYLAND_PROTOCOLS_VERSION; ./configure; make install; cd ..
rm -rf $WAYLAND_PROTOCOLS_VERSION
# The version of libglvnd-dev in debian is too old
# Check this page to see when this local compilation can be dropped in favour of the package:
# https://packages.debian.org/libglvnd-dev
GLVND_VERSION=1.2.0
wget https://gitlab.freedesktop.org/glvnd/libglvnd/-/archive/v$GLVND_VERSION/libglvnd-v$GLVND_VERSION.tar.gz
tar -xvf libglvnd-v$GLVND_VERSION.tar.gz && rm libglvnd-v$GLVND_VERSION.tar.gz
pushd libglvnd-v$GLVND_VERSION; ./autogen.sh; ./configure; make install; popd
rm -rf libglvnd-v$GLVND_VERSION
pushd /usr/local
git clone https://gitlab.freedesktop.org/mesa/shader-db.git --depth 1
rm -rf shader-db/.git
cd shader-db
make
popd
############### Uninstall the build software
apt-get purge -y \
autoconf \
automake \
autotools-dev \
cmake \
git \
gnupg \
libgbm-dev \
libtool \
unzip \
wget
. .gitlab-ci/container/container_post_build.sh

View File

@@ -1,60 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
export DEBIAN_FRONTEND=noninteractive
apt-get install -y \
apt-transport-https \
ca-certificates
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian stretch-backports main' >/etc/apt/sources.list.d/backports.list
apt-get update
# Use newer packages from backports by default
cat >/etc/apt/preferences <<EOF
Package: *
Pin: release a=stretch-backports
Pin-Priority: 500
EOF
apt-get dist-upgrade -y
apt-get install -y --no-remove \
bison \
bzip2 \
ccache \
flex \
g++ \
gcc \
gettext \
git \
libclang-3.9-dev \
libclang-4.0-dev \
libclang-5.0-dev \
libclc-dev \
libdrm-dev \
libelf-dev \
libepoxy-dev \
libexpat1-dev \
libpng-dev \
libunwind-dev \
llvm-3.9-dev \
llvm-4.0-dev \
llvm-5.0-dev \
meson \
pkg-config \
python-mako \
python3-mako \
scons \
xz-utils \
zlib1g-dev
. .gitlab-ci/container/container_pre_build.sh
############### Uninstall unused packages
. .gitlab-ci/container/container_post_build.sh

View File

@@ -1,143 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
export DEBIAN_FRONTEND=noninteractive
apt-get install -y \
ca-certificates \
gnupg
# Upstream LLVM package repository
apt-key add .gitlab-ci/container/llvm-snapshot.gpg.key
echo "deb https://apt.llvm.org/buster/ llvm-toolchain-buster-9 main" >/etc/apt/sources.list.d/llvm9.list
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian testing main' >/etc/apt/sources.list.d/testing.list
apt-get update
# Don't use newer packages from testing by default
cat >/etc/apt/preferences <<EOF
Package: *
Pin: release a=testing
Pin-Priority: 100
EOF
apt-get dist-upgrade -y
apt-get install -y --no-remove \
autoconf \
automake \
ccache \
cmake \
g++ \
gcc \
git \
libexpat1 \
libgbm-dev \
libgles2-mesa-dev \
libllvm9 \
libpcre3-dev \
libpcre32-3 \
libpng-dev \
libpng16-16 \
libpython3.7 \
libvulkan-dev \
libvulkan1 \
libwaffle-dev \
libwayland-server0 \
libxcb-keysyms1 \
libxcb-keysyms1-dev \
libxcb-xfixes0 \
libxkbcommon-dev \
libxkbcommon0 \
libxrender-dev \
libxrender1 \
make \
meson \
patch \
pkg-config \
python \
python3-distutils \
python3-mako \
python3-numpy \
python3-pil \
python3-pytest \
python3-requests \
python3-six \
python3-yaml \
python3.7 \
python3.7-dev \
qt5-default \
qt5-qmake \
waffle-utils \
wget \
xauth \
xvfb \
xz-utils \
zlib1g
# Install packages we need from Debian testing last, to avoid pulling in more
apt-get install -y -t testing \
libc6-dev
. .gitlab-ci/container/container_pre_build.sh
############### Build virglrenderer
. .gitlab-ci/build-virglrenderer.sh
############### Build piglit
. .gitlab-ci/build-piglit.sh
############### Build dEQP runner
. .gitlab-ci/build-cts-runner.sh
############### Build dEQP GL
. .gitlab-ci/build-deqp-gl.sh
############### Build apitrace
. .gitlab-ci/build-apitrace.sh
############### Build renderdoc
. .gitlab-ci/build-renderdoc.sh
############### Uninstall the build software
ccache --show-stats
apt-get purge -y \
autoconf \
automake \
ccache \
cmake \
g++ \
gcc \
gnupg \
libc6-dev \
libgbm-dev \
libgles2-mesa-dev \
libpcre3-dev \
libpng-dev \
libwaffle-dev \
libxcb-keysyms1-dev \
libxkbcommon-dev \
libxrender-dev \
make \
meson \
patch \
pkg-config \
python3-distutils \
python3.7-dev \
wget \
xz-utils
apt-get autoremove -y --purge

View File

@@ -1,195 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
export DEBIAN_FRONTEND=noninteractive
apt-get install -y \
ca-certificates \
gnupg
# Upstream LLVM package repository
apt-key add .gitlab-ci/container/llvm-snapshot.gpg.key
echo "deb https://apt.llvm.org/buster/ llvm-toolchain-buster-9 main" >/etc/apt/sources.list.d/llvm9.list
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian testing main' >/etc/apt/sources.list.d/testing.list
apt-get update
# Don't use newer packages from testing by default
cat >/etc/apt/preferences <<EOF
Package: *
Pin: release a=testing
Pin-Priority: 100
EOF
apt-get dist-upgrade -y
apt-get install -y --no-remove \
ccache \
cmake \
g++ \
gcc \
git \
git-lfs \
libexpat1 \
libgbm-dev \
libgles2-mesa-dev \
libllvm9 \
liblz4-1 \
liblz4-dev \
libpng-dev \
libpng16-16 \
libvulkan-dev \
libvulkan1 \
libwayland-client0 \
libwayland-server0 \
libxcb-ewmh-dev \
libxcb-ewmh2 \
libxcb-keysyms1 \
libxcb-keysyms1-dev \
libxcb-randr0 \
libxcb-xfixes0 \
libxkbcommon-dev \
libxkbcommon0 \
libxrandr-dev \
libxrandr2 \
libxrender-dev \
libxrender1 \
meson \
p7zip \
pkg-config \
python \
python3-distutils \
python3-pil \
python3-pytest \
python3-requests \
python3-yaml \
vulkan-tools \
wget \
xauth \
xvfb
# We need multiarch for Wine
dpkg --add-architecture i386
apt-get update
apt-get install -y --no-remove \
wine \
wine32 \
wine64
# Install packages we need from Debian testing last, to avoid pulling in more
apt-get install -y -t testing \
libc6-dev
############### Set up Wine env variables
export WINEDEBUG="-all"
export WINEPREFIX="/dxvk-wine64"
############### Install DXVK
DXVK_VERSION="1.6"
# We don't want crash dialogs
cat >crashdialog.reg <<EOF
Windows Registry Editor Version 5.00
[HKEY_CURRENT_USER\Software\Wine\WineDbg]
"ShowCrashDialog"=dword:00000000
EOF
# Set the wine prefix and disable the crash dialog
wine regedit crashdialog.reg
rm crashdialog.reg
# DXVK's setup often fails with:
# "${WINEPREFIX}: Not a valid wine prefix."
# and that is just spit because of checking the existance of the
# system.reg file, which fails.
# Just giving it a bit more of time for it to be created solves the
# problem ...
test -f "${WINEPREFIX}/system.reg" || sleep 2
wget "https://github.com/doitsujin/dxvk/releases/download/v${DXVK_VERSION}/dxvk-${DXVK_VERSION}.tar.gz"
tar xzpf dxvk-"${DXVK_VERSION}".tar.gz
dxvk-"${DXVK_VERSION}"/setup_dxvk.sh install
rm -rf dxvk-"${DXVK_VERSION}"
rm dxvk-"${DXVK_VERSION}".tar.gz
############### Install Windows' apitrace binaries
APITRACE_VERSION="9.0"
APITRACE_VERSION_DATE="20191126"
wget "https://github.com/apitrace/apitrace/releases/download/${APITRACE_VERSION}/apitrace-${APITRACE_VERSION}.${APITRACE_VERSION_DATE}-win64.7z"
7zr x "apitrace-${APITRACE_VERSION}.${APITRACE_VERSION_DATE}-win64.7z" \
"apitrace-${APITRACE_VERSION}.${APITRACE_VERSION_DATE}-win64/bin/apitrace.exe" \
"apitrace-${APITRACE_VERSION}.${APITRACE_VERSION_DATE}-win64/bin/d3dretrace.exe"
mv "apitrace-${APITRACE_VERSION}.${APITRACE_VERSION_DATE}-win64" /apitrace-msvc-win64
rm "apitrace-${APITRACE_VERSION}.${APITRACE_VERSION_DATE}-win64.7z"
# Add the apitrace path to the registry
wine \
reg add "HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Session Manager\Environment" \
/v Path \
/t REG_EXPAND_SZ \
/d "C:\windows\system32;C:\windows;C:\windows\system32\wbem;Z:\apitrace-msvc-win64\bin" \
/f
############### Building ...
. .gitlab-ci/container/container_pre_build.sh
############### Build dEQP runner
. .gitlab-ci/build-cts-runner.sh
############### Build Fossilize
. .gitlab-ci/build-fossilize.sh
############### Build dEQP VK
. .gitlab-ci/build-deqp-vk.sh
############### Build gfxreconstruct
. .gitlab-ci/build-gfxreconstruct.sh
############### Build VulkanTools
. .gitlab-ci/build-vulkantools.sh
############### Uninstall the build software
ccache --show-stats
apt-get purge -y \
ccache \
cmake \
g++ \
gcc \
gnupg \
libgbm-dev \
libgles2-mesa-dev \
liblz4-dev \
libpng-dev \
libvulkan-dev \
libxcb-ewmh-dev \
libxcb-keysyms1-dev \
libxkbcommon-dev \
libxrandr-dev \
libxrender-dev \
meson \
p7zip \
pkg-config \
wget
apt-get autoremove -y --purge

View File

@@ -1,34 +0,0 @@
#!/bin/bash
arch=$1
cross_file="/cross_file-$arch.txt"
/usr/share/meson/debcrossgen --arch $arch -o "$cross_file"
# Explicitly set ccache path for cross compilers
sed -i "s|/usr/bin/\([^-]*\)-linux-gnu\([^-]*\)-g|/usr/lib/ccache/\\1-linux-gnu\\2-g|g" "$cross_file"
if [ "$arch" = "i386" ]; then
# Work around a bug in debcrossgen that should be fixed in the next release
sed -i "s|cpu_family = 'i686'|cpu_family = 'x86'|g" "$cross_file"
fi
# Rely on qemu-user being configured in binfmt_misc on the host
sed -i -e '/\[properties\]/a\' -e "needs_exe_wrapper = False" "$cross_file"
# Set up cmake cross compile toolchain file for dEQP builds
toolchain_file="/toolchain-$arch.cmake"
if [[ "$arch" = "arm64" ]]; then
GCC_ARCH="aarch64-linux-gnu"
DE_CPU="DE_CPU_ARM_64"
CMAKE_ARCH=arm
elif [[ "$arch" = "armhf" ]]; then
GCC_ARCH="arm-linux-gnueabihf"
DE_CPU="DE_CPU_ARM"
CMAKE_ARCH=arm
fi
if [[ -n "$GCC_ARCH" ]]; then
echo "set(CMAKE_SYSTEM_NAME Linux)" > "$toolchain_file"
echo "set(CMAKE_SYSTEM_PROCESSOR arm)" >> "$toolchain_file"
echo "set(CMAKE_C_COMPILER /usr/lib/ccache/$GCC_ARCH-gcc)" >> "$toolchain_file"
echo "set(CMAKE_CXX_COMPILER /usr/lib/ccache/$GCC_ARCH-g++)" >> "$toolchain_file"
echo "set(ENV{PKG_CONFIG} \"/usr/bin/$GCC_ARCH-pkg-config\")" >> "$toolchain_file"
echo "set(DE_CPU $DE_CPU)" >> "$toolchain_file"
fi

View File

@@ -1,206 +0,0 @@
#!/bin/bash
set -ex
apt-get -y install --no-install-recommends \
ca-certificates \
initramfs-tools \
libpng16-16 \
strace \
libsensors5 \
libexpat1 \
libdrm2 \
libdrm-nouveau2 \
firmware-qcom-media \
netcat-openbsd \
wget \
xz-utils
passwd root -d
chsh -s /bin/sh
cat > /init <<EOF
#!/bin/sh
export PS1=lava-shell:
exec sh
EOF
chmod +x /init
mkdir -p /lib/firmware/rtl_nic
wget https://git.kernel.org/pub/scm/linux/kernel/git/firmware/linux-firmware.git/tree/rtl_nic/rtl8153a-3.fw -O /lib/firmware/rtl_nic/rtl8153a-3.fw
#######################################################################
# Strip the image to a small minimal system without removing the debian
# toolchain.
# xz compress firmware so it doesn't waste RAM at runtime. Except db820c's
# GPU firmware, due to using a precompiled kernel without compression support.
find /lib/firmware -type f -print0 | \
grep -vz a530 | \
xargs -0r -P4 -n4 xz -T1 -C crc32
ln -s /lib/firmware/qcom/a530* /lib/firmware/
# Copy timezone file and remove tzdata package
rm -rf /etc/localtime
cp /usr/share/zoneinfo/Etc/UTC /etc/localtime
UNNEEDED_PACKAGES="libfdisk1
tzdata
diffutils"
export DEBIAN_FRONTEND=noninteractive
# Removing unused packages
for PACKAGE in ${UNNEEDED_PACKAGES}
do
echo ${PACKAGE}
if ! apt-get remove --purge --yes "${PACKAGE}"
then
echo "WARNING: ${PACKAGE} isn't installed"
fi
done
apt-get autoremove --yes || true
# Dropping logs
rm -rf /var/log/*
# Dropping documentation, localization, i18n files, etc
rm -rf /usr/share/doc/*
rm -rf /usr/share/locale/*
rm -rf /usr/share/man
rm -rf /usr/share/i18n/*
rm -rf /usr/share/info/*
rm -rf /usr/share/lintian/*
rm -rf /usr/share/common-licenses/*
rm -rf /usr/share/mime/*
# Dropping reportbug scripts
rm -rf /usr/share/bug
# Drop udev hwdb not required on a stripped system
rm -rf /lib/udev/hwdb.bin /lib/udev/hwdb.d/*
# Drop all gconv conversions && binaries
rm -rf usr/bin/iconv
rm -rf usr/sbin/iconvconfig
rm -rf usr/lib/*/gconv/
# Remove libusb database
rm -rf usr/sbin/update-usbids
rm -rf var/lib/usbutils/usb.ids
rm -rf usr/share/misc/usb.ids
#######################################################################
# Crush into a minimal production image to be deployed via some type of image
# updating system.
# IMPORTANT: The Debian system is not longer functional at this point,
# for example, apt and dpkg will stop working
UNNEEDED_PACKAGES="apt libapt-pkg6.0 "\
"ncurses-bin ncurses-base libncursesw6 libncurses6 "\
"perl-base "\
"debconf libdebconfclient0 "\
"e2fsprogs e2fslibs libfdisk1 "\
"insserv "\
"udev "\
"init-system-helpers "\
"bash "\
"cpio "\
"xz-utils "\
"passwd "\
"libsemanage1 libsemanage-common "\
"libsepol1 "\
"gpgv "\
"hostname "\
"adduser "\
"debian-archive-keyring "\
# Removing unneeded packages
for PACKAGE in ${UNNEEDED_PACKAGES}
do
echo "Forcing removal of ${PACKAGE}"
if ! dpkg --purge --force-remove-essential --force-depends "${PACKAGE}"
then
echo "WARNING: ${PACKAGE} isn't installed"
fi
done
# Show what's left package-wise before dropping dpkg itself
COLUMNS=300 dpkg-query -W --showformat='${Installed-Size;10}\t${Package}\n' | sort -k1,1n
# Drop dpkg
dpkg --purge --force-remove-essential --force-depends dpkg
# No apt or dpkg, no need for its configuration archives
rm -rf etc/apt
rm -rf etc/dpkg
# Drop directories not part of ostree
# Note that /var needs to exist as ostree bind mounts the deployment /var over
# it
rm -rf var/* opt srv share
# ca-certificates are in /etc drop the source
rm -rf usr/share/ca-certificates
# No bash, no need for completions
rm -rf usr/share/bash-completion
# No zsh, no need for comletions
rm -rf usr/share/zsh/vendor-completions
# drop gcc-6 python helpers
rm -rf usr/share/gcc-6
# Drop sysvinit leftovers
rm -rf etc/init.d
rm -rf etc/rc[0-6S].d
# Drop upstart helpers
rm -rf etc/init
# Various xtables helpers
rm -rf usr/lib/xtables
# Drop all locales
# TODO: only remaining locale is actually "C". Should we really remove it?
rm -rf usr/lib/locale/*
# partition helpers
rm -rf usr/sbin/*fdisk
# local compiler
rm -rf usr/bin/localedef
# Systemd dns resolver
find usr etc -name '*systemd-resolve*' -prune -exec rm -r {} \;
# Systemd network configuration
find usr etc -name '*networkd*' -prune -exec rm -r {} \;
# systemd ntp client
find usr etc -name '*timesyncd*' -prune -exec rm -r {} \;
# systemd hw database manager
find usr etc -name '*systemd-hwdb*' -prune -exec rm -r {} \;
# No need for fuse
find usr etc -name '*fuse*' -prune -exec rm -r {} \;
# lsb init function leftovers
rm -rf usr/lib/lsb
# Only needed when adding libraries
rm -rf usr/sbin/ldconfig*
# Games, unused
rmdir usr/games
# Remove pam module to authenticate against a DB
# plus libdb-5.3.so that is only used by this pam module
rm -rf usr/lib/*/security/pam_userdb.so
rm -rf usr/lib/*/libdb-5.3.so
# remove NSS support for nis, nisplus and hesiod
rm -rf usr/lib/*/libnss_hesiod*
rm -rf usr/lib/*/libnss_nis*

View File

@@ -1 +0,0 @@
u_format_test

View File

@@ -1,4 +0,0 @@
lp_test_arit
roundeven
u_format_test
u_half_test

View File

@@ -1,4 +0,0 @@
lp_test_arit
lp_test_format
lp_test_printf
u_format_test

View File

@@ -1,10 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*

File diff suppressed because it is too large Load Diff

View File

@@ -1,23 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
# Flaky results
dEQP-GLES3.functional.occlusion_query.stencil_write
dEQP-GLES3.functional.rasterization.fbo.rbo_.*
dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.triangles
dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.points
dEQP-GLES3.functional.rasterization.flatshading.lines_wide
dEQP-GLES3.functional.rasterization.flatshading.triangles
dEQP-GLES3.functional.shaders.linkage.varying.interpolation.centroid
dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.*
dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.*
dEQP-GLES3.functional.texture.units.4_units.only_3d.*
dEQP-GLES3.functional.vertex_arrays.single_attribute.*

File diff suppressed because it is too large Load Diff

View File

@@ -1,17 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
# unstable results (probably related to the iommu faults).
dEQP-GLES3.functional.texture.filtering.3d.*
dEQP-GLES3.functional.texture.vertex.3d.filtering.*
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_stencil
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_stencil
dEQP-GLES31.functional.ubo.2_level_struct_array.single_buffer.packed_instance_array_fragment

View File

@@ -1,96 +0,0 @@
dEQP-GLES31.functional.blend_equation_advanced.barrier.colorburn
dEQP-GLES31.functional.blend_equation_advanced.barrier.colordodge
dEQP-GLES31.functional.blend_equation_advanced.barrier.darken
dEQP-GLES31.functional.blend_equation_advanced.barrier.difference
dEQP-GLES31.functional.blend_equation_advanced.barrier.exclusion
dEQP-GLES31.functional.blend_equation_advanced.barrier.hardlight
dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_color
dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_hue
dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_luminosity
dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_saturation
dEQP-GLES31.functional.blend_equation_advanced.barrier.lighten
dEQP-GLES31.functional.blend_equation_advanced.barrier.multiply
dEQP-GLES31.functional.blend_equation_advanced.barrier.overlay
dEQP-GLES31.functional.blend_equation_advanced.barrier.screen
dEQP-GLES31.functional.blend_equation_advanced.barrier.softlight
dEQP-GLES31.functional.blend_equation_advanced.basic.colorburn
dEQP-GLES31.functional.blend_equation_advanced.basic.colordodge
dEQP-GLES31.functional.blend_equation_advanced.basic.darken
dEQP-GLES31.functional.blend_equation_advanced.basic.difference
dEQP-GLES31.functional.blend_equation_advanced.basic.exclusion
dEQP-GLES31.functional.blend_equation_advanced.basic.hardlight
dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_color
dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_hue
dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_luminosity
dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_saturation
dEQP-GLES31.functional.blend_equation_advanced.basic.lighten
dEQP-GLES31.functional.blend_equation_advanced.basic.multiply
dEQP-GLES31.functional.blend_equation_advanced.basic.overlay
dEQP-GLES31.functional.blend_equation_advanced.basic.screen
dEQP-GLES31.functional.blend_equation_advanced.basic.softlight
dEQP-GLES31.functional.blend_equation_advanced.msaa.colorburn
dEQP-GLES31.functional.blend_equation_advanced.msaa.colordodge
dEQP-GLES31.functional.blend_equation_advanced.msaa.darken
dEQP-GLES31.functional.blend_equation_advanced.msaa.difference
dEQP-GLES31.functional.blend_equation_advanced.msaa.exclusion
dEQP-GLES31.functional.blend_equation_advanced.msaa.hardlight
dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_color
dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_hue
dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_luminosity
dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_saturation
dEQP-GLES31.functional.blend_equation_advanced.msaa.lighten
dEQP-GLES31.functional.blend_equation_advanced.msaa.multiply
dEQP-GLES31.functional.blend_equation_advanced.msaa.overlay
dEQP-GLES31.functional.blend_equation_advanced.msaa.screen
dEQP-GLES31.functional.blend_equation_advanced.msaa.softlight
dEQP-GLES31.functional.blend_equation_advanced.srgb.colorburn
dEQP-GLES31.functional.blend_equation_advanced.srgb.colordodge
dEQP-GLES31.functional.blend_equation_advanced.srgb.darken
dEQP-GLES31.functional.blend_equation_advanced.srgb.difference
dEQP-GLES31.functional.blend_equation_advanced.srgb.exclusion
dEQP-GLES31.functional.blend_equation_advanced.srgb.hardlight
dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_color
dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_hue
dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_luminosity
dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_saturation
dEQP-GLES31.functional.blend_equation_advanced.srgb.lighten
dEQP-GLES31.functional.blend_equation_advanced.srgb.multiply
dEQP-GLES31.functional.blend_equation_advanced.srgb.overlay
dEQP-GLES31.functional.blend_equation_advanced.srgb.screen
dEQP-GLES31.functional.blend_equation_advanced.srgb.softlight
dEQP-GLES31.functional.compute.basic.shared_var_single_group
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_common.common_advanced_blend_eq_buffer_advanced_blend_eq
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_common.common_blend_eq_buffer_advanced_blend_eq
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_common.common_separate_blend_eq_buffer_advanced_blend_eq
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_advanced_blend_eq_buffer_advanced_blend_eq
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_advanced_blend_eq_buffer_blend_eq
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_advanced_blend_eq_buffer_separate_blend_eq
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_separate_blend_eq_buffer_blend_eq
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.11
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.15
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.17
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.18
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.2
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.3
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.6
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.7
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.19
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.3
dEQP-GLES31.functional.image_load_store.early_fragment_tests.early_fragment_tests_depth_fbo
dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.column_major_mat4x2
dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.mat3
dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.6
dEQP-GLES31.functional.ssbo.layout.unsized_struct_array.per_block_buffer.shared_instance_array
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw
dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_clear
dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_draw
dEQP-GLES31.functional.tessellation.invariance.inner_triangle_set.quads_fractional_even_spacing
dEQP-GLES31.functional.tessellation.invariance.tess_coord_component_range.triangles_fractional_odd_spacing_cw
dEQP-GLES31.functional.texture.multisample.samples_1.use_texture_depth_2d
dEQP-GLES31.functional.texture.multisample.samples_1.use_texture_depth_2d_array
dEQP-GLES31.functional.texture.multisample.samples_2.use_texture_depth_2d
dEQP-GLES31.functional.texture.multisample.samples_2.use_texture_depth_2d_array
dEQP-GLES31.functional.texture.multisample.samples_3.use_texture_depth_2d
dEQP-GLES31.functional.texture.multisample.samples_3.use_texture_depth_2d_array
dEQP-GLES31.functional.texture.multisample.samples_4.use_texture_depth_2d
dEQP-GLES31.functional.texture.multisample.samples_4.use_texture_depth_2d_array

View File

@@ -1,4 +0,0 @@
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
dEQP-GLES2.functional.clip_control.depth_mode_zero_to_one
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_clear
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw

View File

@@ -1,80 +0,0 @@
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_clear
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.0
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.11
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.12
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.15
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.16
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.18
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.19
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.20
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.21
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.23
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.24
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.27
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.28
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.29
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.3
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.31
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.35
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.37
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.39
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.40
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.43
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.44
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.45
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.48
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.5
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.6
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.7
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.8
dEQP-GLES31.functional.ubo.random.all_shared_buffer.0
dEQP-GLES31.functional.ubo.random.all_shared_buffer.12
dEQP-GLES31.functional.ubo.random.all_shared_buffer.14
dEQP-GLES31.functional.ubo.random.all_shared_buffer.16
dEQP-GLES31.functional.ubo.random.all_shared_buffer.17
dEQP-GLES31.functional.ubo.random.all_shared_buffer.18
dEQP-GLES31.functional.ubo.random.all_shared_buffer.2
dEQP-GLES31.functional.ubo.random.all_shared_buffer.20
dEQP-GLES31.functional.ubo.random.all_shared_buffer.21
dEQP-GLES31.functional.ubo.random.all_shared_buffer.23
dEQP-GLES31.functional.ubo.random.all_shared_buffer.24
dEQP-GLES31.functional.ubo.random.all_shared_buffer.25
dEQP-GLES31.functional.ubo.random.all_shared_buffer.27
dEQP-GLES31.functional.ubo.random.all_shared_buffer.29
dEQP-GLES31.functional.ubo.random.all_shared_buffer.3
dEQP-GLES31.functional.ubo.random.all_shared_buffer.31
dEQP-GLES31.functional.ubo.random.all_shared_buffer.35
dEQP-GLES31.functional.ubo.random.all_shared_buffer.37
dEQP-GLES31.functional.ubo.random.all_shared_buffer.4
dEQP-GLES31.functional.ubo.random.all_shared_buffer.40
dEQP-GLES31.functional.ubo.random.all_shared_buffer.43
dEQP-GLES31.functional.ubo.random.all_shared_buffer.45
dEQP-GLES31.functional.ubo.random.all_shared_buffer.46
dEQP-GLES31.functional.ubo.random.all_shared_buffer.47
dEQP-GLES31.functional.ubo.random.all_shared_buffer.48
dEQP-GLES31.functional.ubo.random.all_shared_buffer.5
dEQP-GLES31.functional.ubo.random.all_shared_buffer.6
dEQP-GLES31.functional.ubo.random.all_shared_buffer.9
dEQP-GLES31.functional.ubo.random.basic_type_arrays.0
dEQP-GLES31.functional.ubo.random.basic_type_arrays.1
dEQP-GLES31.functional.ubo.random.basic_type_arrays.10
dEQP-GLES31.functional.ubo.random.basic_type_arrays.11
dEQP-GLES31.functional.ubo.random.basic_type_arrays.12
dEQP-GLES31.functional.ubo.random.basic_type_arrays.13
dEQP-GLES31.functional.ubo.random.basic_type_arrays.15
dEQP-GLES31.functional.ubo.random.basic_type_arrays.16
dEQP-GLES31.functional.ubo.random.basic_type_arrays.18
dEQP-GLES31.functional.ubo.random.basic_type_arrays.19
dEQP-GLES31.functional.ubo.random.basic_type_arrays.20
dEQP-GLES31.functional.ubo.random.basic_type_arrays.21
dEQP-GLES31.functional.ubo.random.basic_type_arrays.22
dEQP-GLES31.functional.ubo.random.basic_type_arrays.23
dEQP-GLES31.functional.ubo.random.basic_type_arrays.24
dEQP-GLES31.functional.ubo.random.basic_type_arrays.3
dEQP-GLES31.functional.ubo.random.basic_type_arrays.4
dEQP-GLES31.functional.ubo.random.basic_type_arrays.5
dEQP-GLES31.functional.ubo.random.basic_type_arrays.6
dEQP-GLES31.functional.ubo.random.basic_type_arrays.7
dEQP-GLES31.functional.ubo.random.basic_type_arrays.8
dEQP-GLES31.functional.ubo.random.basic_type_arrays.9

View File

@@ -1,63 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
# Unstable test results
#dEQP-GLES3.functional.fragment_out.random.*
dEQP-GLES3.functional.transform_feedback.*points.*
dEQP-GLES3.functional.transform_feedback.*lines.*
dEQP-GLES31.functional.primitive_bounding_box.*
#dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array.*
# Intermittent timeout
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.23
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.48
# Flakes reported more than once during Jan-Feb 2020
dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array
dEQP-GLES3.functional.fragment_out.random.0
dEQP-GLES3.functional.fragment_out.random.1
dEQP-GLES3.functional.fragment_out.random.12
dEQP-GLES3.functional.fragment_out.random.13
dEQP-GLES3.functional.fragment_out.random.17
dEQP-GLES3.functional.fragment_out.random.24
dEQP-GLES3.functional.fragment_out.random.27
dEQP-GLES3.functional.fragment_out.random.28
dEQP-GLES3.functional.fragment_out.random.32
dEQP-GLES3.functional.fragment_out.random.34
dEQP-GLES3.functional.fragment_out.random.35
dEQP-GLES3.functional.fragment_out.random.36
dEQP-GLES3.functional.fragment_out.random.40
dEQP-GLES3.functional.fragment_out.random.44
dEQP-GLES3.functional.fragment_out.random.47
dEQP-GLES3.functional.fragment_out.random.5
dEQP-GLES3.functional.fragment_out.random.50
dEQP-GLES3.functional.fragment_out.random.51
dEQP-GLES3.functional.fragment_out.random.55
dEQP-GLES3.functional.fragment_out.random.58
dEQP-GLES3.functional.fragment_out.random.59
dEQP-GLES3.functional.fragment_out.random.61
dEQP-GLES3.functional.fragment_out.random.63
dEQP-GLES3.functional.fragment_out.random.66
dEQP-GLES3.functional.fragment_out.random.67
dEQP-GLES3.functional.fragment_out.random.69
dEQP-GLES3.functional.fragment_out.random.70
dEQP-GLES3.functional.fragment_out.random.71
dEQP-GLES3.functional.fragment_out.random.80
dEQP-GLES3.functional.fragment_out.random.82
dEQP-GLES3.functional.fragment_out.random.86
dEQP-GLES3.functional.fragment_out.random.88
dEQP-GLES3.functional.fragment_out.random.91
dEQP-GLES3.functional.fragment_out.random.93
dEQP-GLES3.functional.fragment_out.random.95
dEQP-GLES3.functional.fragment_out.random.96
dEQP-GLES3.functional.transform_feedback.array_element.interleaved.triangles.highp_mat2x3
dEQP-GLES3.functional.transform_feedback.array_element.interleaved.triangles.lowp_mat2x4
dEQP-GLES3.functional.transform_feedback.array_element.separate.triangles.lowp_mat2x4

View File

@@ -1,66 +0,0 @@
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.0
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.1
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.10
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.11
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.12
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.13
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.14
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.15
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.16
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.17
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.18
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.19
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.2
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.20
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.21
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.22
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.23
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.24
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.3
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.4
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.5
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.6
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.7
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.8
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.9
dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.stencil
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.vector_counter_fragment
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.vector_counter_fragment
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.vector_counter_fragment
dEQP-GLES2.functional.shaders.random.all_features.fragment.37
dEQP-GLES2.functional.shaders.random.exponential.fragment.11
dEQP-GLES2.functional.shaders.random.exponential.fragment.12
dEQP-GLES2.functional.shaders.random.exponential.fragment.14
dEQP-GLES2.functional.shaders.random.exponential.fragment.37
dEQP-GLES2.functional.shaders.random.exponential.fragment.5
dEQP-GLES2.functional.shaders.random.exponential.fragment.74
dEQP-GLES2.functional.shaders.random.texture.fragment.28
dEQP-GLES2.functional.shaders.random.trigonometric.fragment.65
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2d_bias
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec4_bias
dEQP-GLES2.functional.shaders.texture_functions.fragment.texturecube_bias
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_mirror_rgba8888
dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest
dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_nearest
dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgb
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgba
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgb
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgba

View File

@@ -1,38 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance
dEQP-GLES[0-9]*.stress
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish
# Flaky
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
dEQP-GLES2.functional.default_vertex_attrib.*
dEQP-GLES2.functional.fbo.completeness.size.distinct
dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_invalid_transpose
dEQP-GLES2.functional.negative_api.texture.generatemipmap_zero_level_array_compressed
dEQP-GLES2.functional.shaders.builtin_variable.frontfacing
dEQP-GLES2.functional.shaders.random.exponential.fragment.94
dEQP-GLES2.functional.shaders.random.all_features.fragment.55
dEQP-GLES2.functional.shaders.random.trigonometric.fragment.1
dEQP-GLES2.functional.shaders.random.trigonometric.fragment.69
# Hangs / OOM
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_read
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_read
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_loop_read
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_loop_read
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_read_vertex
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_read_vertex
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_loop_read_vertex
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_loop_read_vertex
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_read_vertex
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_read_vertex
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_loop_read_vertex
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_loop_read_vertex

View File

@@ -1,123 +0,0 @@
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES2.functional.clipping.point.wide_point_clip
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.depth.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.polygon_offset.default_displacement_with_units
dEQP-GLES2.functional.polygon_offset.fixed16_displacement_with_units
dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide
dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide
dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2d_bias
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec3_bias
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec4_bias
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_etc1
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_repeat_etc1
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_repeat_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_mirror_etc1
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_mirror_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_etc1
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_l8
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_rgb888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_rgba4444
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_mirror_etc1
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_mirror_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_repeat_etc1
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_repeat_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_mirror_etc1
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_mirror_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_etc1
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_l8
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_rgb888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_rgba4444
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_rgba8888
dEQP-GLES2.functional.texture.mipmap.2d.affine.linear_linear_repeat
dEQP-GLES2.functional.texture.mipmap.2d.affine.nearest_linear_clamp
dEQP-GLES2.functional.texture.mipmap.2d.affine.nearest_linear_mirror
dEQP-GLES2.functional.texture.mipmap.2d.affine.nearest_linear_repeat
dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_linear_repeat
dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_linear_repeat_non_square
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_clamp
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_clamp_non_square
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_mirror
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_mirror_non_square
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_repeat
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_repeat_non_square
dEQP-GLES2.functional.texture.mipmap.2d.projected.linear_linear_repeat
dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear_clamp
dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear_mirror
dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear_repeat
dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest
dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_nearest
dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_linear_clamp
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_linear_mirror
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_linear_repeat
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_nearest_clamp
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_nearest_mirror
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_nearest_repeat
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_linear_clamp
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_linear_mirror
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_linear_repeat
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_nearest_clamp
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_nearest_mirror
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_nearest_repeat
dEQP-GLES2.functional.texture.vertex.2d.wrap.clamp_clamp
dEQP-GLES2.functional.texture.vertex.2d.wrap.clamp_mirror
dEQP-GLES2.functional.texture.vertex.2d.wrap.clamp_repeat
dEQP-GLES2.functional.texture.vertex.2d.wrap.mirror_clamp
dEQP-GLES2.functional.texture.vertex.2d.wrap.mirror_mirror
dEQP-GLES2.functional.texture.vertex.2d.wrap.mirror_repeat
dEQP-GLES2.functional.texture.vertex.2d.wrap.repeat_clamp
dEQP-GLES2.functional.texture.vertex.2d.wrap.repeat_mirror
dEQP-GLES2.functional.texture.vertex.2d.wrap.repeat_repeat
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_clamp
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_mirror
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_repeat
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_clamp
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_mirror
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_repeat
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_clamp
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_mirror
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_repeat
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_nearest_clamp
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_nearest_mirror
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_nearest_repeat
dEQP-GLES2.functional.texture.vertex.cube.wrap.clamp_clamp
dEQP-GLES2.functional.texture.vertex.cube.wrap.clamp_mirror
dEQP-GLES2.functional.texture.vertex.cube.wrap.clamp_repeat
dEQP-GLES2.functional.texture.vertex.cube.wrap.mirror_clamp
dEQP-GLES2.functional.texture.vertex.cube.wrap.mirror_mirror
dEQP-GLES2.functional.texture.vertex.cube.wrap.mirror_repeat
dEQP-GLES2.functional.texture.vertex.cube.wrap.repeat_clamp
dEQP-GLES2.functional.texture.vertex.cube.wrap.repeat_mirror
dEQP-GLES2.functional.texture.vertex.cube.wrap.repeat_repeat

View File

@@ -1,31 +0,0 @@
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16

View File

@@ -1,14 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
# XXX: Why does this flake?
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z

View File

@@ -1,31 +0,0 @@
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16

View File

@@ -1,11 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*

View File

@@ -1,31 +0,0 @@
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16

View File

@@ -1,13 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
# XXX: Why does this flake?
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z

File diff suppressed because it is too large Load Diff

View File

@@ -1,20 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
# XXX: Why does this flake?
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
# XXX: Causes irrecoverable GPU hangs when run in parallel with dEQP-GLES3.functional.transform_feedback.*
dEQP-GLES3.functional.rasterizer_discard.*
# XXX: Not completely implemented yet, behave flakily
dEQP-GLES3.functional.shaders.derivate.*

View File

@@ -1,3 +0,0 @@
# Exclude WSI related tests.
dEQP-VK.image.swapchain_mutable.*
dEQP-VK.wsi.*

View File

@@ -1,32 +0,0 @@
# CTS bug (should be fixed in next version)
dEQP-VK.api.buffer_marker.graphics.default_mem.bottom_of_pipe.memory_dep.draw
dEQP-VK.api.buffer_marker.graphics.external_host_mem.bottom_of_pipe.memory_dep.draw
# SPIR-V->NIR issues.
dEQP-VK.glsl.builtin.precision.asin.highp.scalar
dEQP-VK.glsl.builtin.precision.asin.highp.vec2
dEQP-VK.glsl.builtin.precision.asin.highp.vec3
dEQP-VK.glsl.builtin.precision.asin.highp.vec4
# CTS bug (list of extensions not up-to-date).
dEQP-VK.info.device_extensions
# Interesting failures...
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d32_sfloat_s8_uint.stencil_max
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d32_sfloat_s8_uint.stencil_min
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d32_sfloat_s8_uint.stencil_zero
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d32_sfloat_s8_uint_separate_layouts.stencil_max
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d32_sfloat_s8_uint_separate_layouts.stencil_min
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d32_sfloat_s8_uint_separate_layouts.stencil_zero
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_4.d32_sfloat_s8_uint.stencil_max
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_4.d32_sfloat_s8_uint.stencil_min
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_4.d32_sfloat_s8_uint.stencil_zero
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_4.d32_sfloat_s8_uint_separate_layouts.stencil_max
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_4.d32_sfloat_s8_uint_separate_layouts.stencil_min
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_4.d32_sfloat_s8_uint_separate_layouts.stencil_zero
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_8.d32_sfloat_s8_uint.stencil_max
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_8.d32_sfloat_s8_uint.stencil_min
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_8.d32_sfloat_s8_uint.stencil_zero
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_8.d32_sfloat_s8_uint_separate_layouts.stencil_max
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_8.d32_sfloat_s8_uint_separate_layouts.stencil_min
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_8.d32_sfloat_s8_uint_separate_layouts.stencil_zero

View File

@@ -1,12 +0,0 @@
# SPIR-V->NIR issues.
dEQP-VK.glsl.builtin.precision.asin.highp.scalar
dEQP-VK.glsl.builtin.precision.asin.highp.vec2
dEQP-VK.glsl.builtin.precision.asin.highp.vec3
dEQP-VK.glsl.builtin.precision.asin.highp.vec4
# CTS bug (list of extensions not up-to-date).
dEQP-VK.info.device_extensions
# ACO specific issues.
dEQP-VK.transform_feedback.simple.multistreams_1
dEQP-VK.transform_feedback.simple.multistreams_3

View File

@@ -1,8 +0,0 @@
# SPIR-V->NIR issues.
dEQP-VK.glsl.builtin.precision.asin.highp.scalar
dEQP-VK.glsl.builtin.precision.asin.highp.vec2
dEQP-VK.glsl.builtin.precision.asin.highp.vec3
dEQP-VK.glsl.builtin.precision.asin.highp.vec4
# CTS bug (list of extensions not up-to-date).
dEQP-VK.info.device_extensions

View File

@@ -1,12 +0,0 @@
# CTS bug (should be fixed in next version)
dEQP-VK.api.buffer_marker.graphics.default_mem.bottom_of_pipe.memory_dep.draw
dEQP-VK.api.buffer_marker.graphics.external_host_mem.bottom_of_pipe.memory_dep.draw
# SPIR-V->NIR issues.
dEQP-VK.glsl.builtin.precision.asin.highp.scalar
dEQP-VK.glsl.builtin.precision.asin.highp.vec2
dEQP-VK.glsl.builtin.precision.asin.highp.vec3
dEQP-VK.glsl.builtin.precision.asin.highp.vec4
# CTS bug (list of extensions not up-to-date).
dEQP-VK.info.device_extensions

View File

@@ -1,31 +0,0 @@
# Disable a TON of tests to keep the run around 5-10 minutes because my runner is
# slow.
dEQP-VK.api.*
dEQP-VK.binding_model.*
dEQP-VK.clipping.*
dEQP-VK.compute.*
dEQP-VK.conditional_rendering.*
dEQP-VK.descriptor_indexing.*
dEQP-VK.device_group.*
dEQP-VK.fragment_operations.*
dEQP-VK.fragment_shader_interlock.*
dEQP-VK.graphicsfuzz.*
dEQP-VK.image.*
dEQP-VK.imageless_framebuffer.*
dEQP-VK.info.*
dEQP-VK.memory.*
dEQP-VK.memory_model.*
dEQP-VK.multiview.*
dEQP-VK.pipeline.*
dEQP-VK.protected_memory.*
dEQP-VK.query_pool.*
dEQP-VK.robustness.*
dEQP-VK.sparse_resources.*
dEQP-VK.spirv_assembly.*
dEQP-VK.subgroups.*
dEQP-VK.synchronization.*
dEQP-VK.texture.*
dEQP-VK.transform_feedback.*
dEQP-VK.ubo.*
dEQP-VK.wsi.*
dEQP-VK.ycbcr.*

View File

@@ -1,12 +0,0 @@
# SPIR-V->NIR issues.
dEQP-VK.glsl.builtin.precision.asin.highp.scalar
dEQP-VK.glsl.builtin.precision.asin.highp.vec2
dEQP-VK.glsl.builtin.precision.asin.highp.vec3
dEQP-VK.glsl.builtin.precision.asin.highp.vec4
# CTS bug (list of extensions not up-to-date).
dEQP-VK.info.device_extensions
# ACO specific issues.
dEQP-VK.transform_feedback.simple.multistreams_1
dEQP-VK.transform_feedback.simple.multistreams_3

View File

@@ -1,311 +0,0 @@
#!/bin/sh
set -ex
DEQP_OPTIONS="$DEQP_OPTIONS --deqp-surface-width=256 --deqp-surface-height=256"
DEQP_OPTIONS="$DEQP_OPTIONS --deqp-surface-type=pbuffer"
DEQP_OPTIONS="$DEQP_OPTIONS --deqp-gl-config-name=rgba8888d24s8ms0"
DEQP_OPTIONS="$DEQP_OPTIONS --deqp-visibility=hidden"
if [ -z "$DEQP_VER" ]; then
echo 'DEQP_VER must be set to something like "gles2", "gles31" or "vk" for the test run'
exit 1
fi
if [ "$DEQP_VER" = "vk" ]; then
if [ -z "$VK_DRIVER" ]; then
echo 'VK_DRIVER must be to something like "radeon" or "intel" for the test run'
exit 1
fi
fi
if [ -z "$DEQP_SKIPS" ]; then
echo 'DEQP_SKIPS must be set to something like "deqp-default-skips.txt"'
exit 1
fi
INSTALL=`pwd`/install
# Set up the driver environment.
export LD_LIBRARY_PATH=`pwd`/install/lib/
export EGL_PLATFORM=surfaceless
export VK_ICD_FILENAMES=`pwd`/install/share/vulkan/icd.d/"$VK_DRIVER"_icd.`uname -m`.json
# the runner was failing to look for libkms in /usr/local/lib for some reason
# I never figured out.
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/local/lib
RESULTS=`pwd`/results
mkdir -p $RESULTS
# Generate test case list file.
if [ "$DEQP_VER" = "vk" ]; then
cp /deqp/mustpass/vk-master.txt /tmp/case-list.txt
DEQP=/deqp/external/vulkancts/modules/vulkan/deqp-vk
else
cp /deqp/mustpass/$DEQP_VER-master.txt /tmp/case-list.txt
DEQP=/deqp/modules/$DEQP_VER/deqp-$DEQP_VER
fi
# If the job is parallel, take the corresponding fraction of the caselist.
# Note: N~M is a gnu sed extension to match every nth line (first line is #1).
if [ -n "$CI_NODE_INDEX" ]; then
sed -ni $CI_NODE_INDEX~$CI_NODE_TOTAL"p" /tmp/case-list.txt
fi
if [ -n "$DEQP_CASELIST_FILTER" ]; then
sed -ni "/$DEQP_CASELIST_FILTER/p" /tmp/case-list.txt
fi
if [ ! -s /tmp/case-list.txt ]; then
echo "Caselist generation failed"
exit 1
fi
if [ -n "$DEQP_EXPECTED_FAILS" ]; then
XFAIL="--xfail-list $INSTALL/$DEQP_EXPECTED_FAILS"
fi
set +e
if [ -n "$DEQP_PARALLEL" ]; then
JOB="--job $DEQP_PARALLEL"
fi
run_cts() {
deqp=$1
caselist=$2
output=$3
deqp-runner \
--deqp $deqp \
--output $output \
--caselist $caselist \
--exclude-list $INSTALL/$DEQP_SKIPS \
--compact-display false \
$XFAIL \
$JOB \
--allow-flakes true \
$DEQP_RUNNER_OPTIONS \
-- \
$DEQP_OPTIONS
}
report_flakes() {
if [ -z "$FLAKES_CHANNEL" ]; then
return 0
fi
flakes=$1
# The nick needs to be something unique so that multiple runners
# connecting at the same time don't race for one nick and get blocked.
# freenode has a 16-char limit on nicks (9 is the IETF standard, but
# various servers extend that). So, trim off the common prefixes of the
# runner name, and append the job ID so that software runners with more
# than one concurrent job (think swrast) don't collide. For freedreno,
# that gives us a nick as long as db410c-N-JJJJJJJJ, and it'll be a while
# before we make it to 9-digit jobs (we're at 7 so far).
runner=`echo $CI_RUNNER_DESCRIPTION | sed 's|mesa-||' | sed 's|google-freedreno-||g'`
bot="$runner-$CI_JOB_ID"
channel="$FLAKES_CHANNEL"
(
echo NICK $bot
echo USER $bot unused unused :Gitlab CI Notifier
sleep 10
echo "JOIN $channel"
sleep 1
desc="Flakes detected in job: $CI_JOB_URL on $CI_RUNNER_DESCRIPTION"
if [ -n "$CI_MERGE_REQUEST_SOURCE_BRANCH_NAME" ]; then
desc="$desc on branch $CI_MERGE_REQUEST_SOURCE_BRANCH_NAME ($CI_MERGE_REQUEST_TITLE)"
elif [ -n "$CI_COMMIT_BRANCH" ]; then
desc="$desc on branch $CI_COMMIT_BRANCH ($CI_COMMIT_TITLE)"
fi
echo "PRIVMSG $channel :$desc"
for flake in `cat $flakes`; do
echo "PRIVMSG $channel :$flake"
done
echo "PRIVMSG $channel :See $CI_JOB_URL/artifacts/browse/results/"
echo "QUIT"
) | nc irc.freenode.net 6667 > /dev/null
}
extract_xml_result() {
testcase=$1
shift 1
qpas=$*
start="#beginTestCaseResult $testcase"
# Pick the first QPA mentioning our testcase
qpa=`grep -l "$start" $qpas | head -n 1`
# If we found one, go extract just that testcase's contents from the QPA
# to a new QPA, then do testlog-to-xml on that.
if [ -n "$qpa" ]; then
while IFS= read -r line; do
if [ "$line" = "$start" ]; then
dst="$testcase.qpa"
echo "#beginSession" > $dst
echo $line >> $dst
while IFS= read -r line; do
if [ "$line" = "#endTestCaseResult" ]; then
echo $line >> $dst
echo "#endSession" >> $dst
/deqp/executor/testlog-to-xml $dst "$RESULTS/$testcase$DEQP_RUN_SUFFIX.xml"
# copy the stylesheets here so they only end up in artifacts
# if we have one or more result xml in artifacts
cp /deqp/testlog.css "$RESULTS/"
cp /deqp/testlog.xsl "$RESULTS/"
return 0
fi
echo $line >> $dst
done
return 1
fi
done < $qpa
fi
}
extract_xml_results() {
qpas=$*
while IFS= read -r testcase; do
testcase=${testcase%,*}
extract_xml_result $testcase $qpas
done
}
# Generate junit results
generate_junit() {
results=$1
echo "<?xml version=\"1.0\" encoding=\"utf-8\"?>"
echo "<testsuites>"
echo "<testsuite name=\"$DEQP_VER-$CI_NODE_INDEX\">"
while read line; do
testcase=${line%,*}
result=${line#*,}
# avoid counting Skip's in the # of tests:
if [ "$result" = "Skip" ]; then
continue;
fi
echo "<testcase name=\"$testcase\">"
if [ "$result" != "Pass" ]; then
echo "<failure type=\"$result\">"
echo "$result: See $CI_JOB_URL/artifacts/results/$testcase.xml"
echo "</failure>"
fi
echo "</testcase>"
done < $results
echo "</testsuite>"
echo "</testsuites>"
}
parse_renderer() {
RENDERER=`grep -A1 TestCaseResult.\*info.renderer $RESULTS/deqp-info.qpa | grep '<Text' | sed 's|.*<Text>||g' | sed 's|</Text>||g'`
VERSION=`grep -A1 TestCaseResult.\*info.version $RESULTS/deqp-info.qpa | grep '<Text' | sed 's|.*<Text>||g' | sed 's|</Text>||g'`
echo "Renderer: $RENDERER"
echo "Version: $VERSION "
if ! echo $RENDERER | grep -q $DEQP_EXPECTED_RENDERER; then
echo "Expected GL_RENDERER $DEQP_EXPECTED_RENDERER"
exit 1
fi
}
check_renderer() {
echo "Capturing renderer info for GLES driver sanity checks"
# If you're having trouble loading your driver, uncommenting this may help
# debug.
# export EGL_LOG_LEVEL=debug
VERSION=`echo $DEQP_VER | tr '[a-z]' '[A-Z]'`
$DEQP $DEQP_OPTIONS --deqp-case=dEQP-$VERSION.info.\* --deqp-log-filename=$RESULTS/deqp-info.qpa
parse_renderer
}
check_vk_device_name() {
echo "Capturing device info for VK driver sanity checks"
$DEQP $DEQP_OPTIONS --deqp-case=dEQP-VK.info.device --deqp-log-filename=$RESULTS/deqp-info.qpa
DEVICENAME=`grep deviceName $RESULTS/deqp-info.qpa | sed 's|deviceName: ||g'`
echo "deviceName: $DEVICENAME"
if [ -n "$DEQP_EXPECTED_RENDERER" -a $DEVICENAME != "$DEQP_EXPECTED_RENDERER" ]; then
echo "Expected deviceName $DEQP_EXPECTED_RENDERER"
exit 1
fi
}
# wrapper to supress +x to avoid spamming the log
quiet() {
set +x
"$@"
set -x
}
if [ "$GALLIUM_DRIVER" = "virpipe" ]; then
# deqp is to use virpipe, and virgl_test_server llvmpipe
export GALLIUM_DRIVER="$GALLIUM_DRIVER"
GALLIUM_DRIVER=llvmpipe \
GALLIVM_PERF="nopt,no_filter_hacks" \
VTEST_USE_EGL_SURFACELESS=1 \
VTEST_USE_GLES=1 \
virgl_test_server >$RESULTS/vtest-log.txt 2>&1 &
sleep 1
fi
if [ $DEQP_VER = vk ]; then
quiet check_vk_device_name
else
quiet check_renderer
fi
RESULTSFILE=$RESULTS/cts-runner-results$DEQP_RUN_SUFFIX.txt
UNEXPECTED_RESULTSFILE=$RESULTS/cts-runner-unexpected-results$DEQP_RUN_SUFFIX.txt
FLAKESFILE=$RESULTS/cts-runner-flakes$DEQP_RUN_SUFFIX.txt
run_cts $DEQP /tmp/case-list.txt $RESULTSFILE
DEQP_EXITCODE=$?
# junit is disabled, because it overloads gitlab.freedesktop.org to parse it.
#quiet generate_junit $RESULTSFILE > $RESULTS/results.xml
if [ $DEQP_EXITCODE -ne 0 ]; then
# preserve caselist files in case of failures:
cp /tmp/deqp_runner.*.txt $RESULTS/
egrep -v ",Pass|,Skip|,ExpectedFail" $RESULTSFILE > $UNEXPECTED_RESULTSFILE
if [ -z "$DEQP_NO_SAVE_RESULTS" ]; then
echo "Some unexpected results found (see cts-runner-results.txt in artifacts for full results):"
head -n 50 $UNEXPECTED_RESULTSFILE
# Save the logs for up to the first 50 unexpected results:
head -n 50 $UNEXPECTED_RESULTSFILE | quiet extract_xml_results /tmp/*.qpa
else
echo "Unexpected results found:"
cat $UNEXPECTED_RESULTSFILE
fi
count=`cat $UNEXPECTED_RESULTSFILE | wc -l`
# Re-run fails to detect flakes. But use a small threshold, if
# something was fundamentally broken, we don't want to re-run
# the entire caselist
else
grep ",Flake" $RESULTSFILE > $FLAKESFILE
count=`cat $FLAKESFILE | wc -l`
if [ $count -gt 0 ]; then
echo "Some flakes found (see cts-runner-flakes.txt in artifacts for full results):"
head -n 50 $FLAKESFILE
if [ -z "$DEQP_NO_SAVE_RESULTS" ]; then
# Save the logs for up to the first 50 flakes:
head -n 50 $FLAKESFILE | quiet extract_xml_results /tmp/*.qpa
fi
# Report the flakes to IRC channel for monitoring (if configured):
quiet report_flakes $FLAKESFILE
else
# no flakes, so clean-up:
rm $FLAKESFILE
fi
fi
exit $DEQP_EXITCODE

View File

@@ -1,843 +0,0 @@
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES2.functional.clipping.point.wide_point_clip
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z
dEQP-GLES2.functional.polygon_offset.default_displacement_with_units
dEQP-GLES2.functional.polygon_offset.fixed16_displacement_with_units
dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide
dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide
dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide
dEQP-GLES2.functional.rasterization.limits.points
dEQP-GLES2.functional.rasterization.primitives.points
dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_center
dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES3.functional.clipping.point.wide_point_clip
dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center
dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_corner
dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z
dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z
dEQP-GLES3.functional.draw.random.124
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth24_stencil8
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth32f_stencil8
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component16
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component24
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component32f
dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth32f_stencil8
dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component32f
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_color
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_depth
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_depth_stencil
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_stencil
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_color
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_depth
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_depth_stencil
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_stencil
dEQP-GLES3.functional.fbo.msaa.2_samples.depth24_stencil8
dEQP-GLES3.functional.fbo.msaa.2_samples.depth32f_stencil8
dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component16
dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component24
dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component32f
dEQP-GLES3.functional.fbo.msaa.2_samples.r11f_g11f_b10f
dEQP-GLES3.functional.fbo.msaa.2_samples.r16f
dEQP-GLES3.functional.fbo.msaa.2_samples.r8
dEQP-GLES3.functional.fbo.msaa.2_samples.rg16f
dEQP-GLES3.functional.fbo.msaa.2_samples.rg8
dEQP-GLES3.functional.fbo.msaa.2_samples.rgb10_a2
dEQP-GLES3.functional.fbo.msaa.2_samples.rgb565
dEQP-GLES3.functional.fbo.msaa.2_samples.rgb5_a1
dEQP-GLES3.functional.fbo.msaa.2_samples.rgb8
dEQP-GLES3.functional.fbo.msaa.2_samples.rgba4
dEQP-GLES3.functional.fbo.msaa.2_samples.rgba8
dEQP-GLES3.functional.fbo.msaa.2_samples.srgb8_alpha8
dEQP-GLES3.functional.fbo.msaa.2_samples.stencil_index8
dEQP-GLES3.functional.fbo.msaa.4_samples.depth24_stencil8
dEQP-GLES3.functional.fbo.msaa.4_samples.depth32f_stencil8
dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component16
dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component24
dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component32f
dEQP-GLES3.functional.fbo.msaa.4_samples.r11f_g11f_b10f
dEQP-GLES3.functional.fbo.msaa.4_samples.r16f
dEQP-GLES3.functional.fbo.msaa.4_samples.r8
dEQP-GLES3.functional.fbo.msaa.4_samples.rg16f
dEQP-GLES3.functional.fbo.msaa.4_samples.rg8
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb10_a2
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb565
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb5_a1
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb8
dEQP-GLES3.functional.fbo.msaa.4_samples.rgba4
dEQP-GLES3.functional.fbo.msaa.4_samples.rgba8
dEQP-GLES3.functional.fbo.msaa.4_samples.srgb8_alpha8
dEQP-GLES3.functional.fbo.msaa.4_samples.stencil_index8
dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_alpha_to_coverage
dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_sample_coverage
dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_sample_coverage_inverted
dEQP-GLES3.functional.multisample.fbo_max_samples.sample_coverage_invert
dEQP-GLES3.functional.negative_api.buffer.blit_framebuffer_multisample
dEQP-GLES3.functional.negative_api.buffer.read_pixels_fbo_format_mismatch
dEQP-GLES3.functional.polygon_offset.default_displacement_with_units
dEQP-GLES3.functional.polygon_offset.fixed16_displacement_with_units
dEQP-GLES3.functional.polygon_offset.fixed24_displacement_with_units
dEQP-GLES3.functional.polygon_offset.float32_displacement_with_units
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.lines_wide
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines_wide
dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines_wide
dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.points
dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines_wide
dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.points
dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide
dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip_wide
dEQP-GLES3.functional.rasterization.interpolation.basic.lines_wide
dEQP-GLES3.functional.rasterization.interpolation.projected.line_loop_wide
dEQP-GLES3.functional.rasterization.interpolation.projected.line_strip_wide
dEQP-GLES3.functional.rasterization.interpolation.projected.lines_wide
dEQP-GLES3.functional.rasterization.primitives.points
dEQP-GLES3.functional.rasterizer_discard.basic.write_depth_points
dEQP-GLES3.functional.rasterizer_discard.basic.write_stencil_points
dEQP-GLES3.functional.rasterizer_discard.fbo.write_depth_points
dEQP-GLES3.functional.rasterizer_discard.fbo.write_stencil_points
dEQP-GLES3.functional.rasterizer_discard.scissor.write_depth_points
dEQP-GLES3.functional.rasterizer_discard.scissor.write_stencil_points
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_mediump
dEQP-GLES3.functional.state_query.integers.max_samples_getfloat
dEQP-GLES3.functional.state_query.integers.max_samples_getinteger64
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_linear_clamp_clamp_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_linear_clamp_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_linear_clamp_mirror_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_linear_clamp_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_linear_clamp_repeat_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_linear_clamp_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_linear_mirror_clamp_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_linear_mirror_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_linear_mirror_mirror_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_linear_mirror_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_linear_mirror_repeat_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_linear_mirror_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_linear_repeat_clamp_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_linear_repeat_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_linear_repeat_mirror_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_linear_repeat_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_linear_repeat_repeat_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_linear_repeat_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_clamp_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_clamp_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_clamp_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_mirror_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_mirror_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_mirror_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_repeat_clamp_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_repeat_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_repeat_mirror_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_repeat_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_repeat_repeat_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_repeat_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_repeat_clamp_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_repeat_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_repeat_mirror_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_repeat_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_repeat_repeat_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_repeat_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_mirror_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_mirror_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_mirror_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_repeat_clamp_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_repeat_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_repeat_mirror_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_repeat_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_repeat_repeat_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_repeat_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_repeat_clamp_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_repeat_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_repeat_mirror_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_repeat_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_repeat_repeat_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_repeat_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_clamp_clamp_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_clamp_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_clamp_mirror_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_clamp_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_clamp_repeat_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_clamp_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_mirror_clamp_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_mirror_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_mirror_mirror_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_mirror_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_mirror_repeat_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_mirror_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_repeat_clamp_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_repeat_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_repeat_mirror_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_repeat_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_repeat_repeat_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_repeat_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_clamp_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_clamp_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_clamp_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_mirror_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_mirror_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_mirror_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_repeat_clamp_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_repeat_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_repeat_mirror_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_repeat_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_repeat_repeat_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_repeat_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_clamp_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_clamp_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_clamp_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_mirror_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_mirror_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_mirror_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_repeat_clamp_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_repeat_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_repeat_mirror_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_repeat_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_repeat_repeat_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_repeat_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_clamp_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_clamp_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_clamp_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_mirror_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_mirror_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_mirror_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_repeat_clamp_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_repeat_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_repeat_mirror_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_repeat_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_repeat_repeat_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_repeat_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.formats.r11f_g11f_b10f_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.r11f_g11f_b10f_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.r11f_g11f_b10f_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.r11f_g11f_b10f_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.r11f_g11f_b10f_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb10_a2_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb10_a2_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb10_a2_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb10_a2_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb10_a2_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb565_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb565_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb565_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb565_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb565_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb5_a1_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb5_a1_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb5_a1_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb5_a1_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb5_a1_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb9_e5_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb9_e5_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb9_e5_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb9_e5_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb9_e5_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba16f_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba16f_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba16f_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba16f_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba16f_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba4_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba4_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba4_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba4_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba4_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_snorm_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_snorm_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_snorm_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_snorm_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_snorm_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb8_alpha8_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb8_alpha8_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb8_alpha8_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb8_alpha8_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb8_alpha8_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb_r8_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb_r8_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb_r8_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb_r8_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb_r8_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.sizes.128x32x64_linear
dEQP-GLES3.functional.texture.filtering.3d.sizes.128x32x64_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.sizes.128x32x64_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.sizes.128x32x64_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.sizes.128x32x64_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.sizes.63x63x63_linear
dEQP-GLES3.functional.texture.filtering.3d.sizes.63x63x63_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.sizes.63x63x63_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.sizes.63x63x63_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.sizes.63x63x63_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_linear_clamp
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_linear_mirror
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_linear_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_linear_clamp
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_linear_mirror
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_linear_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_nearest_clamp
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_nearest_mirror
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_nearest_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_nearest_linear_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_nearest_clamp
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_nearest_mirror
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_nearest_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.nearest_linear_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.nearest_mipmap_linear_linear_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.nearest_mipmap_nearest_linear_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_clamp_clamp
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_clamp_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_clamp_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_mirror_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_mirror_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_repeat_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_repeat_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_clamp_clamp
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_clamp_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_clamp_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_mirror_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_mirror_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_repeat_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_repeat_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_clamp_clamp
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_clamp_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_clamp_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_mirror_clamp
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_mirror_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_mirror_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_repeat_clamp
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_repeat_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_repeat_repeat
dEQP-GLES3.functional.texture.wrap.astc_8x8.repeat_repeat_linear_divisible
dEQP-GLES3.functional.texture.wrap.astc_8x8.repeat_repeat_linear_not_divisible
dEQP-GLES3.functional.texture.wrap.astc_8x8_srgb.repeat_repeat_linear_divisible
dEQP-GLES3.functional.texture.wrap.astc_8x8_srgb.repeat_repeat_linear_not_divisible
dEQP-GLES3.functional.vertex_arrays.single_attribute.normalize.int2_10_10_10.components4_quads1
dEQP-GLES3.functional.vertex_arrays.single_attribute.normalize.int2_10_10_10.components4_quads256
dEQP-GLES31.functional.debug.error_filters.case_29
dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.read_pixels_fbo_format_mismatch
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.blit_framebuffer_multisample
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.read_pixels_fbo_format_mismatch
dEQP-GLES31.functional.debug.negative_coverage.log.buffer.read_pixels_fbo_format_mismatch
dEQP-GLES31.functional.draw_base_vertex.draw_elements_instanced_base_vertex.line_loop.instanced_attributes
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.0
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.1
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.10
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.11
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.12
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.14
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.16
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.17
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.19
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.2
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.3
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.4
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.5
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.6
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.7
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.8
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.9
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.0
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.1
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.14
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.15
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.16
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.17
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.19
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.2
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.4
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.5
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.7
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.9
dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.line_strip.multiple_attributes
dEQP-GLES31.functional.fbo.no_attachments.interaction.17x512ms4_default_16x16ms2
dEQP-GLES31.functional.fbo.no_attachments.interaction.1x1ms0_default_2048x2048ms4
dEQP-GLES31.functional.fbo.no_attachments.interaction.2048x2048ms4_default_1x1ms0
dEQP-GLES31.functional.fbo.no_attachments.interaction.256x256ms0_default_512x512ms2
dEQP-GLES31.functional.fbo.no_attachments.interaction.256x256ms2_default_128x512ms0
dEQP-GLES31.functional.fbo.no_attachments.multisample.samples2
dEQP-GLES31.functional.fbo.no_attachments.multisample.samples3
dEQP-GLES31.functional.fbo.no_attachments.multisample.samples4
dEQP-GLES31.functional.fbo.no_attachments.random.1
dEQP-GLES31.functional.fbo.no_attachments.random.11
dEQP-GLES31.functional.fbo.no_attachments.random.14
dEQP-GLES31.functional.fbo.no_attachments.random.15
dEQP-GLES31.functional.fbo.no_attachments.random.4
dEQP-GLES31.functional.fbo.no_attachments.random.9
dEQP-GLES31.functional.geometry_shading.query.primitives_generated_amplification
dEQP-GLES31.functional.geometry_shading.query.primitives_generated_instanced
dEQP-GLES31.functional.geometry_shading.query.primitives_generated_no_amplification
dEQP-GLES31.functional.geometry_shading.query.primitives_generated_no_geometry
dEQP-GLES31.functional.geometry_shading.query.primitives_generated_partial_primitives
dEQP-GLES31.functional.image_load_store.early_fragment_tests.early_fragment_tests_stencil
dEQP-GLES31.functional.image_load_store.early_fragment_tests.early_fragment_tests_stencil_fbo
dEQP-GLES31.functional.image_load_store.early_fragment_tests.no_early_fragment_tests_depth
dEQP-GLES31.functional.image_load_store.early_fragment_tests.no_early_fragment_tests_depth_fbo
dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_geometry
dEQP-GLES31.functional.state_query.integer.max_framebuffer_samples_getfloat
dEQP-GLES31.functional.state_query.integer.max_framebuffer_samples_getinteger
dEQP-GLES31.functional.state_query.integer.max_framebuffer_samples_getinteger64
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_format_float
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_format_integer
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_format_pure_int
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_format_pure_uint
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_levels_float
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_levels_integer
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_levels_pure_int
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_levels_pure_uint
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_format_float
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_format_integer
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_format_pure_int
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_format_pure_uint
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_levels_float
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_levels_integer
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_levels_pure_int
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_levels_pure_uint
dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth32f_stencil8.linear_size_npot
dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth32f_stencil8.linear_size_pot
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_linear_clamp_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_linear_mirror_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_linear_repeat_clamp
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_linear_repeat_mirror
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_linear_repeat_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_linear_clamp_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_linear_mirror_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_linear_repeat_clamp
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_linear_repeat_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_nearest_clamp_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_nearest_mirror_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_nearest_repeat_clamp
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_nearest_repeat_mirror
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_linear_clamp_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_linear_mirror_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_linear_repeat_clamp
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_linear_repeat_mirror
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_nearest_repeat_clamp
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_nearest_repeat_mirror
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_nearest_repeat_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_nearest_repeat_mirror
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb10_a2_linear_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb10_a2_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb10_a2_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb10_a2_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb565_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb565_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb5_a1_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb5_a1_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb9_e5_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb9_e5_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba16f_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba16f_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba4_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba4_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba8_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba8_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba8_snorm_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba8_snorm_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.sr8_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.srgb8_alpha8_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.srgb8_alpha8_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.128x128x12_linear
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.128x128x12_linear_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.128x128x12_linear_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.128x128x12_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.128x128x12_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.63x63x18_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.64x64x12_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.64x64x12_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.8x8x6_nearest
dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.basic.2d.rgba8ui.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.basic.2d.rgba8ui.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.basic.2d.rgba8ui.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.basic.2d.rgba8ui.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8i.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8i.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8i.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8i.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8ui.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8ui.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8ui.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8ui.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.no_corners.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.no_corners.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.no_corners.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.no_corners.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.no_corners.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.no_corners.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.no_corners.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.no_corners.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.no_corners.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8i.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8i.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8i.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8i.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8ui.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8ui.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8ui.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8ui.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8i.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8i.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8i.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8i.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8ui.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8ui.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8ui.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8ui.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.base_level.level_1
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.base_level.level_2
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.filter_mode.min_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.filter_mode.min_linear_mipmap_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.filter_mode.min_linear_mipmap_nearest_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.filter_mode.min_nearest_mipmap_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.filter_mode.min_nearest_mipmap_nearest_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_npot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_npot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_npot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_npot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_pot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_pot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.base_level.level_1
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.base_level.level_2
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.filter_mode.min_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.filter_mode.min_linear_mipmap_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.filter_mode.min_linear_mipmap_nearest_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.filter_mode.min_nearest_mipmap_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.filter_mode.min_nearest_mipmap_nearest_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.texture_swizzle.green_blue_alpha_zero
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.texture_swizzle.red_green_blue_alpha
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.base_level.level_1
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.base_level.level_2
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.filter_mode.min_nearest_mipmap_nearest_mag_nearest
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.texture_swizzle.green_blue_alpha_zero
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.texture_swizzle.red_green_blue_alpha
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.base_level.level_1
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.base_level.level_2
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.filter_mode.min_nearest_mipmap_nearest_mag_nearest
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.texture_swizzle.green_blue_alpha_zero
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.texture_swizzle.red_green_blue_alpha
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.base_level.level_1
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.base_level.level_2
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.filter_mode.min_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.filter_mode.min_linear_mipmap_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.filter_mode.min_linear_mipmap_nearest_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.filter_mode.min_nearest_mipmap_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.filter_mode.min_nearest_mipmap_nearest_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_npot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_npot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_npot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_npot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_pot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_pot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.base_level.level_1
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.base_level.level_2
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.filter_mode.min_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.filter_mode.min_linear_mipmap_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.filter_mode.min_linear_mipmap_nearest_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.filter_mode.min_nearest_mipmap_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.filter_mode.min_nearest_mipmap_nearest_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.texture_swizzle.green_blue_alpha_zero
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.texture_swizzle.red_green_blue_alpha
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.base_level.level_1
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.base_level.level_2
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.filter_mode.min_nearest_mipmap_nearest_mag_nearest
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.green_blue_alpha_zero
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.red_green_blue_alpha
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.base_level.level_1
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.base_level.level_2
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.filter_mode.min_nearest_mipmap_nearest_mag_nearest
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.green_blue_alpha_zero
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.red_green_blue_alpha
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_npot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_npot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_npot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_npot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_pot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_pot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8i.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8i.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8i.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8i.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8i.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8i.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8ui.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8ui.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8ui.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8ui.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8ui.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8ui.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_npot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_npot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_npot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_npot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_pot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_pot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8i.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8i.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8i.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8i.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8i.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8i.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8ui.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8ui.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8ui.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8ui.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8ui.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8ui.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d.rgba8i.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d.rgba8i.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d.rgba8i.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d.rgba8i.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d.rgba8ui.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d.rgba8ui.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d.rgba8ui.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d.rgba8ui.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d_array.rgba8i.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d_array.rgba8i.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d_array.rgba8i.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d_array.rgba8i.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d_array.rgba8ui.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d_array.rgba8ui.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d_array.rgba8ui.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d_array.rgba8ui.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_sample_coverage
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_sample_coverage_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_non_effective_bits
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_only

View File

@@ -1,19 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
# Random failures
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_color_mask_buffer_color_mask
dEQP-GLES31.functional.fbo.no_attachments.maximums.all
dEQP-GLES31.functional.fbo.no_attachments.maximums.size
dEQP-GLES31.functional.geometry_shading.input.basic_primitive.points
dEQP-GLES31.functional.shaders.builtin_functions.*geometry
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.usampler3d
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.geometry.sampler2darray

View File

@@ -1,292 +0,0 @@
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES2.functional.clipping.point.wide_point_clip
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z
dEQP-GLES2.functional.draw.random.10
dEQP-GLES2.functional.draw.random.42
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.depth.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.polygon_offset.default_displacement_with_units
dEQP-GLES2.functional.polygon_offset.fixed16_displacement_with_units
dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide
dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide
dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide
dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center
dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z
dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z
dEQP-GLES3.functional.draw.random.124
dEQP-GLES3.functional.draw.random.174
dEQP-GLES3.functional.draw.random.31
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_dst_x
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_y
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_x
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component16
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_color
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_depth_stencil
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_depth
dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component16
dEQP-GLES3.functional.fbo.msaa.2_samples.r16f
dEQP-GLES3.functional.fbo.msaa.2_samples.rgb565
dEQP-GLES3.functional.fbo.msaa.2_samples.rgba4
dEQP-GLES3.functional.fbo.msaa.2_samples.rgba8
dEQP-GLES3.functional.fbo.msaa.2_samples.stencil_index8
dEQP-GLES3.functional.fbo.msaa.4_samples.depth24_stencil8
dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component24
dEQP-GLES3.functional.fbo.msaa.4_samples.r11f_g11f_b10f
dEQP-GLES3.functional.fbo.msaa.4_samples.r8
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb10_a2
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb8
dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_sample_coverage_inverted
dEQP-GLES3.functional.multisample.fbo_max_samples.sample_coverage_invert
dEQP-GLES3.functional.negative_api.buffer.blit_framebuffer_multisample
dEQP-GLES3.functional.negative_api.buffer.read_pixels_fbo_format_mismatch
dEQP-GLES3.functional.polygon_offset.default_displacement_with_units
dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units
dEQP-GLES3.functional.polygon_offset.float32_displacement_with_units
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.lines_wide
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines_wide
dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines_wide
dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines_wide
dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide
dEQP-GLES3.functional.rasterization.interpolation.projected.line_loop_wide
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_highp
dEQP-GLES3.functional.state_query.integers.max_samples_getinteger64
dEQP-GLES3.functional.vertex_arrays.single_attribute.normalize.int2_10_10_10.components4_quads1
dEQP-GLES3.functional.vertex_arrays.single_attribute.output_types.unsigned_int.components2_vec2_quads256
dEQP-GLES3.functional.vertex_arrays.single_attribute.output_types.unsigned_int.components2_vec3_quads256
dEQP-GLES3.functional.vertex_arrays.single_attribute.output_types.unsigned_int.components2_vec4_quads256
dEQP-GLES3.functional.vertex_arrays.single_attribute.output_types.unsigned_int.components4_vec2_quads1
dEQP-GLES3.functional.vertex_arrays.single_attribute.output_types.unsigned_int.components4_vec4_quads1
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_rgba_astc_10x10_khr.texture3d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_rgba_astc_10x5_khr.texture2d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_rgba_astc_10x6_khr.cubemap_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_rgba_astc_12x10_khr.texture2d_array_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_rgba_astc_12x12_khr.texture2d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_rgba_astc_5x4_khr.texture3d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_rgba_astc_5x5_khr.texture2d_array_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_rgba_astc_6x5_khr.texture2d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_rgba_astc_6x6_khr.cubemap_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_rgba_astc_8x6_khr.texture3d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_rgba_astc_8x8_khr.texture2d_array_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_srgb8_alpha8_astc_10x5_khr.texture2d_array_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_srgb8_alpha8_astc_10x6_khr.texture2d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_srgb8_alpha8_astc_10x8_khr.cubemap_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_srgb8_alpha8_astc_12x10_khr.texture3d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_srgb8_alpha8_astc_12x12_khr.texture2d_array_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_srgb8_alpha8_astc_4x4_khr.cubemap_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_srgb8_alpha8_astc_5x5_khr.texture3d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_srgb8_alpha8_astc_6x5_khr.texture2d_array_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_srgb8_alpha8_astc_6x6_khr.texture2d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_srgb8_alpha8_astc_8x5_khr.cubemap_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_srgb8_alpha8_astc_8x8_khr.texture3d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_10x10_khr_rgba32f.cubemap_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_10x10_khr_rgba32f.texture2d_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_10x6_khr_rgba32f.texture2d_array_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_10x8_khr_rgba32f.texture2d_array_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_10x8_khr_rgba32f.texture2d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_12x10_khr_rgba32f.cubemap_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_4x4_khr_rgba32f.texture2d_array_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_4x4_khr_rgba32f.texture2d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_5x4_khr_rgba32f.cubemap_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_5x4_khr_rgba32f.texture2d_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_5x5_khr_rgba32f.cubemap_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_6x6_khr_rgba32f.texture2d_array_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_8x5_khr_rgba32f.texture2d_array_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_8x5_khr_rgba32f.texture2d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_8x6_khr_rgba32f.cubemap_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_8x6_khr_rgba32f.texture2d_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_8x8_khr_rgba32f.cubemap_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_10x10_khr_rgba32f.texture2d_array_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_10x10_khr_rgba32f.texture2d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_10x5_khr_rgba32f.cubemap_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_10x8_khr_rgba32f.texture2d_array_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_12x10_khr_rgba32f.cubemap_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_12x10_khr_rgba32f.texture2d_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_12x12_khr_rgba32f.cubemap_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_4x4_khr_rgba32f.texture2d_array_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_5x4_khr_rgba32f.texture2d_array_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_5x4_khr_rgba32f.texture2d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_5x5_khr_rgba32f.cubemap_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_5x5_khr_rgba32f.texture2d_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_6x5_khr_rgba32f.cubemap_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_8x5_khr_rgba32f.texture2d_array_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_8x6_khr_rgba32f.texture2d_array_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_8x6_khr_rgba32f.texture2d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_8x8_khr_rgba32f.cubemap_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_8x8_khr_rgba32f.texture2d_to_texture3d
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.read_pixels_fbo_format_mismatch
dEQP-GLES31.functional.fbo.no_attachments.interaction.127x127ms0_default_129x129ms0
dEQP-GLES31.functional.fbo.no_attachments.npot_size.15x511
dEQP-GLES31.functional.fbo.no_attachments.npot_size.65x65
dEQP-GLES31.functional.fbo.no_attachments.random.0
dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_control_total_output_components
dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_uniform_components
dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec3_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.int_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uvec3_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec4_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec3_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d_array
dEQP-GLES31.functional.shaders.builtin_functions.uniform.findLSBMinusOne.mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBMinusOne.highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBZero.lowp_tess_eval
dEQP-GLES31.functional.shaders.linkage.es31.tessellation.uniform.types.int
dEQP-GLES31.functional.shaders.linkage.es31.tessellation.uniform.types.vec4
dEQP-GLES31.functional.shaders.linkage.es31.tessellation.varying.rules.internal_superfluous_declaration
dEQP-GLES31.functional.shaders.linkage.es31.tessellation.varying.types.ivec2
dEQP-GLES31.functional.shaders.linkage.es31.tessellation.varying.types.mat2
dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.const_literal_tessellation_evaluation
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.isampler2d
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.isamplercube
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.samplercube
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.usampler2d
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_evaluation.sampler2darray
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_evaluation.usamplercube
dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_expression_tessellation_evaluation
dEQP-GLES31.functional.state_query.integer.max_framebuffer_samples_getinteger64
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_format_pure_uint
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_levels_integer
dEQP-GLES31.functional.synchronization.inter_invocation.image_atomic_read_write
dEQP-GLES31.functional.synchronization.inter_invocation.ssbo_atomic_read_write
dEQP-GLES31.functional.tessellation.common_edge.quads_fractional_odd_spacing
dEQP-GLES31.functional.tessellation.misc_draw.fill_overlap_quads_equal_spacing
dEQP-GLES31.functional.tessellation.shader_input_output.barrier
dEQP-GLES31.functional.tessellation.shader_input_output.patch_vertices_in_tes
dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_query.quads_explicit_tcs_out_size
dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_shader_builtin.triangles
dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.vertex_io_array_size_shader_builtin.isolines
dEQP-GLES31.functional.texture.border_clamp.range_clamp.nearest_float_depth

View File

@@ -1,16 +0,0 @@
#!/bin/sh
set -ex
if [ -z "$VK_DRIVER" ]; then
echo 'VK_DRIVER must be to something like "radeon" or "intel" for the test run'
exit 1
fi
INSTALL=`pwd`/install
# Set up the driver environment.
export LD_LIBRARY_PATH=`pwd`/install/lib/
export VK_ICD_FILENAMES=`pwd`/install/share/vulkan/icd.d/"$VK_DRIVER"_icd.x86_64.json
"$INSTALL/fossils/fossils.sh" "$INSTALL/fossils.yml"

View File

@@ -1,6 +0,0 @@
fossils-db:
repo: "https://gitlab.freedesktop.org/hakzsam/fossils-db"
commit: "59b11cd19e375c5871c512f73b1f8ecc33a5c417"
fossils:
- path: sascha-willems/database.foz

View File

@@ -1,71 +0,0 @@
#!/usr/bin/env bash
FOSSILS_SCRIPT_DIR="$(dirname "$(readlink -f "$0")")"
FOSSILS_YAML="$(readlink -f "$1")"
clone_fossils_db()
{
local repo="$1"
local commit="$2"
rm -rf fossils-db
git clone --no-checkout "$repo" fossils-db
(cd fossils-db; git reset "$commit" || git reset "origin/$commit")
}
query_fossils_yaml()
{
python3 "$FOSSILS_SCRIPT_DIR/query_fossils_yaml.py" \
--file "$FOSSILS_YAML" "$@"
}
create_clean_git()
{
rm -rf .clean_git
cp -R .git .clean_git
}
restore_clean_git()
{
rm -rf .git
cp -R .clean_git .git
}
fetch_fossil()
{
local fossil="${1//,/?}"
echo -n "[fetch_fossil] Fetching $1... "
local output=$(git lfs pull -I "$fossil" 2>&1)
local ret=0
if [[ $? -ne 0 || ! -f "$1" ]]; then
echo "ERROR"
echo "$output"
ret=1
else
echo "OK"
fi
restore_clean_git
return $ret
}
if [[ -n "$(query_fossils_yaml fossils_db_repo)" ]]; then
clone_fossils_db "$(query_fossils_yaml fossils_db_repo)" \
"$(query_fossils_yaml fossils_db_commit)"
cd fossils-db
else
echo "Warning: No fossils-db entry in $FOSSILS_YAML, assuming fossils-db is current directory"
fi
# During git operations various git objects get created which
# may take up significant space. Store a clean .git instance,
# which we restore after various git operations to keep our
# storage consumption low.
create_clean_git
for fossil in $(query_fossils_yaml fossils)
do
fetch_fossil "$fossil" || exit $?
fossilize-replay $fossil || exit $?
rm $fossil
done
exit $ret

View File

@@ -1,69 +0,0 @@
#!/usr/bin/python3
# Copyright (c) 2019 Collabora Ltd
# Copyright (c) 2020 Valve Corporation
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
# OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
# ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
# OTHER DEALINGS IN THE SOFTWARE.
#
# SPDX-License-Identifier: MIT
import argparse
import yaml
def cmd_fossils_db_repo(args):
with open(args.file, 'r') as f:
y = yaml.safe_load(f)
print(y['fossils-db']['repo'])
def cmd_fossils_db_commit(args):
with open(args.file, 'r') as f:
y = yaml.safe_load(f)
print(y['fossils-db']['commit'])
def cmd_fossils(args):
with open(args.file, 'r') as f:
y = yaml.safe_load(f)
fossils = list(y['fossils'])
if len(fossils) == 0:
return
print('\n'.join((t['path'] for t in fossils)))
def main():
parser = argparse.ArgumentParser()
parser.add_argument('--file', required=True,
help='the name of the yaml file')
subparsers = parser.add_subparsers(help='sub-command help')
parser_fossils_db_repo = subparsers.add_parser('fossils_db_repo')
parser_fossils_db_repo.set_defaults(func=cmd_fossils_db_repo)
parser_fossils_db_commit = subparsers.add_parser('fossils_db_commit')
parser_fossils_db_commit.set_defaults(func=cmd_fossils_db_commit)
parser_fossils = subparsers.add_parser('fossils')
parser_fossils.set_defaults(func=cmd_fossils)
args = parser.parse_args()
args.func(args)
if __name__ == "__main__":
main()

View File

@@ -1,45 +0,0 @@
#!/usr/bin/env python3
from jinja2 import Environment, FileSystemLoader
import argparse
import os
parser = argparse.ArgumentParser()
parser.add_argument("--template")
parser.add_argument("--pipeline-info")
parser.add_argument("--base-artifacts-url")
parser.add_argument("--device-type")
parser.add_argument("--kernel-image-name")
parser.add_argument("--kernel-image-type", nargs='?', default="")
parser.add_argument("--gpu-version")
parser.add_argument("--boot-method")
parser.add_argument("--lava-tags", nargs='?', default="")
parser.add_argument("--env-vars", nargs='?', default="")
parser.add_argument("--deqp-version")
parser.add_argument("--arch")
parser.add_argument("--ci-node-index")
parser.add_argument("--ci-node-total")
args = parser.parse_args()
env = Environment(loader = FileSystemLoader(os.path.dirname(args.template)), trim_blocks=True, lstrip_blocks=True)
template = env.get_template(os.path.basename(args.template))
env_vars = "%s CI_NODE_INDEX=%s CI_NODE_TOTAL=%s" % (args.env_vars, args.ci_node_index, args.ci_node_total)
values = {}
values['pipeline_info'] = args.pipeline_info
values['base_artifacts_url'] = args.base_artifacts_url
values['device_type'] = args.device_type
values['kernel_image_name'] = args.kernel_image_name
values['kernel_image_type'] = args.kernel_image_type
values['gpu_version'] = args.gpu_version
values['boot_method'] = args.boot_method
values['tags'] = args.lava_tags
values['env_vars'] = env_vars
values['deqp_version'] = args.deqp_version
values['arch'] = args.arch
f = open('lava-deqp.yml', "w")
f.write(template.render(values))
f.close()

View File

@@ -1,105 +0,0 @@
job_name: mesa-deqp-{{ deqp_version }}-{{ gpu_version }} {{ pipeline_info }}
device_type: {{ device_type }}
timeouts:
job:
minutes: 40
action:
minutes: 10
actions:
power-off:
seconds: 30
priority: 75
visibility: public
{% if tags %}
{% set lavatags = tags.split(',') %}
tags:
{% for tag in lavatags %}
- {{ tag }}
{% endfor %}
{% endif %}
actions:
- deploy:
timeout:
minutes: 10
{% if boot_method == "fastboot" %}
{# fastboot has just one boot image with the dtb and rootfs packed in #}
to: fastboot
images:
boot:
url: {{ base_artifacts_url }}/{{ kernel_image_name }}
{% else %}
to: tftp
kernel:
url: {{ base_artifacts_url }}/{{ kernel_image_name }}
{% if kernel_image_type %}
{{ kernel_image_type }}
{% endif %}
ramdisk:
url: {{ base_artifacts_url }}/lava-rootfs-{{ arch }}.cpio.gz
compression: gz
dtb:
url: {{ base_artifacts_url }}/{{ device_type }}.dtb
{% endif %}
os: oe
- boot:
timeout:
minutes: 5
method: {{ boot_method }}
{% if boot_method == "fastboot" %}
{#
For fastboot, LAVA doesn't know how to unpack the rootfs/apply overlay/repack,
so we transfer the overlay over the network after boot.
#}
transfer_overlay:
download_command: wget -S --progress=dot:giga
unpack_command: tar -C / -xzf
{% else %}
commands: ramdisk
{% endif %}
prompts:
- 'lava-shell:'
- test:
timeout:
minutes: 60
definitions:
- repository:
metadata:
format: Lava-Test Test Definition 1.0
name: deqp
description: "Mesa dEQP test plan"
os:
- oe
scope:
- functional
run:
steps:
- mount -t proc none /proc
- mount -t sysfs none /sys
- mount -t devtmpfs none /dev || echo possibly already mounted
- mkdir -p /dev/pts
- mount -t devpts devpts /dev/pts
{% if env_vars %}
- export {{ env_vars }}
{% endif %}
# deqp-runner.sh assumes some stuff is in pwd
- cd /
- export DEQP_NO_SAVE_RESULTS=1
- 'export DEQP_RUNNER_OPTIONS="--shuffle false"'
- export DEQP_EXPECTED_FAILS=deqp-{{ gpu_version }}-fails.txt
- export DEQP_SKIPS=deqp-{{ gpu_version }}-skips.txt
- export DEQP_VER={{ deqp_version }}
- export LIBGL_DRIVERS_PATH=`pwd`/install/lib/dri
- "if sh /install/deqp-runner.sh; then
echo 'deqp: pass';
else
echo 'deqp: fail';
fi"
parse:
pattern: '(?P<test_case_id>\S*):\s+(?P<result>(pass|fail))'
from: inline
name: deqp
path: inline/mesa-deqp.yaml

View File

@@ -1,173 +0,0 @@
.lava-test:
extends:
- .ci-run-policy
variables:
GIT_STRATEGY: none # testing doesn't build anything from source
ENV_VARS: "DEQP_PARALLEL=6"
DEQP_VERSION: gles2
script:
- mkdir -p /srv/${FILES_HOST_NAME}/$CI_JOB_ID/
- cp /lava-files/${KERNEL_IMAGE_NAME} /srv/${FILES_HOST_NAME}/$CI_JOB_ID/.
- cp /lava-files/${DEVICE_TYPE}.dtb /srv/${FILES_HOST_NAME}/$CI_JOB_ID/.
- tar -C /lava-files/rootfs-${ARCH} -xf artifacts/install.tar
- pushd /lava-files/rootfs-${ARCH}
- find -H | cpio -H newc -o | gzip -c - > /srv/${FILES_HOST_NAME}/$CI_JOB_ID/lava-rootfs-${ARCH}.cpio.gz
- popd
- >
artifacts/generate_lava.py \
--template artifacts/lava-deqp.yml.jinja2 \
--pipeline-info "$CI_PIPELINE_URL on $CI_COMMIT_REF_NAME ${CI_NODE_INDEX}/${CI_NODE_TOTAL}" \
--base-artifacts-url ${FILES_HOST_URL}/$CI_JOB_ID \
--device-type ${DEVICE_TYPE} \
--env-vars "${ENV_VARS}" \
--arch ${ARCH} \
--deqp-version ${DEQP_VERSION} \
--kernel-image-name ${KERNEL_IMAGE_NAME} \
--kernel-image-type "${KERNEL_IMAGE_TYPE}" \
--gpu-version ${GPU_VERSION} \
--boot-method ${BOOT_METHOD} \
--lava-tags "${LAVA_TAGS}" \
--ci-node-index "${CI_NODE_INDEX}" \
--ci-node-total "${CI_NODE_TOTAL}"
- lava_job_id=`lavacli jobs submit lava-deqp.yml` || lavacli jobs submit lava-deqp.yml
- echo $lava_job_id
- rm -rf artifacts/*
- cp lava-deqp.yml artifacts/.
- lavacli jobs logs $lava_job_id | tee artifacts/lava-deqp-$lava_job_id.log
- lavacli jobs show $lava_job_id
- result=`lavacli results $lava_job_id 0_deqp deqp | head -1`
- echo $result
- '[[ "$result" == "pass" ]]'
after_script:
- rm -rf /srv/${FILES_HOST_NAME}/$CI_JOB_ID/
artifacts:
name: "mesa_${CI_JOB_NAME}"
when: always
paths:
- artifacts/
.lava-test:armhf:
variables:
ARCH: armhf
KERNEL_IMAGE_NAME: zImage
KERNEL_IMAGE_TYPE: "type:\ zimage"
BOOT_METHOD: u-boot
extends:
- .lava-test
- .use-arm_build
dependencies:
- meson-armhf
needs:
- arm_build
- meson-armhf
.lava-test:arm64:
variables:
ARCH: arm64
KERNEL_IMAGE_NAME: Image
KERNEL_IMAGE_TYPE: "type:\ image"
BOOT_METHOD: u-boot
extends:
- .lava-test
- .use-arm_build
dependencies:
- meson-arm64
needs:
- arm_build
- meson-arm64
panfrost-t720-gles2:arm64:
extends:
- .lava-test:arm64
- .panfrost-rules
variables:
DEVICE_TYPE: sun50i-h6-pine-h64
GPU_VERSION: panfrost-t720
ENV_VARS: "PAN_MESA_DEBUG=gles3 DEQP_PARALLEL=6 DEQP_EXPECTED_RENDERER=T720"
FILES_HOST_NAME: "mesa-ci-lava-files.freedesktop.org"
FILES_HOST_URL: "https://mesa-ci-lava-files.freedesktop.org"
tags:
- mesa-ci-aarch64-lava-collabora
panfrost-t760-gles2:armhf:
extends:
- .lava-test:armhf
- .panfrost-rules
variables:
DEVICE_TYPE: rk3288-veyron-jaq
GPU_VERSION: panfrost-t760
BOOT_METHOD: depthcharge
KERNEL_IMAGE_TYPE: ""
ENV_VARS: "PAN_MESA_DEBUG=gles3 DEQP_PARALLEL=6 DEQP_EXPECTED_RENDERER=T760"
FILES_HOST_NAME: "mesa-ci-lava-files.freedesktop.org"
FILES_HOST_URL: "https://mesa-ci-lava-files.freedesktop.org"
tags:
- mesa-ci-aarch64-lava-collabora
panfrost-t860-gles2:arm64:
extends:
- .lava-test:arm64
- .panfrost-rules
variables:
DEVICE_TYPE: rk3399-gru-kevin
GPU_VERSION: panfrost-t860
BOOT_METHOD: depthcharge
KERNEL_IMAGE_TYPE: ""
ENV_VARS: "PAN_MESA_DEBUG=gles3 DEQP_PARALLEL=6 DEQP_EXPECTED_RENDERER=T860"
FILES_HOST_NAME: "mesa-ci-lava-files.freedesktop.org"
FILES_HOST_URL: "https://mesa-ci-lava-files.freedesktop.org"
tags:
- mesa-ci-aarch64-lava-collabora
panfrost-t860-gles3:arm64:
extends:
- .lava-test:arm64
- .panfrost-rules
variables:
DEVICE_TYPE: rk3399-gru-kevin
GPU_VERSION: panfrost-t860
BOOT_METHOD: depthcharge
KERNEL_IMAGE_TYPE: ""
DEQP_VERSION: gles3
ENV_VARS: "PAN_MESA_DEBUG=gles3 DEQP_PARALLEL=6 DEQP_EXPECTED_RENDERER=T860"
CI_NODE_INDEX: 1
CI_NODE_TOTAL: 5
FILES_HOST_NAME: "mesa-ci-lava-files.freedesktop.org"
FILES_HOST_URL: "https://mesa-ci-lava-files.freedesktop.org"
tags:
- mesa-ci-aarch64-lava-collabora
panfrost-t820-gles2:arm64:
extends:
- .lava-test:arm64
- .panfrost-rules
variables:
DEVICE_TYPE: meson-gxm-khadas-vim2
GPU_VERSION: panfrost-t820
LAVA_TAGS: panfrost
ENV_VARS: "PAN_MESA_DEBUG=gles3 DEQP_PARALLEL=6 DEQP_EXPECTED_RENDERER=T820"
tags:
- mesa-ci-aarch64-lava-baylibre
lima-mali400-test:armhf:
parallel: 2
extends:
- .lava-test:armhf
- .lima-rules
variables:
DEVICE_TYPE: sun8i-h3-libretech-all-h3-cc
GPU_VERSION: lima
ENV_VARS: "DEQP_PARALLEL=3 DEQP_EXPECTED_RENDERER=Mali400"
tags:
- mesa-ci-aarch64-lava-baylibre
lima-mali450-test:arm64:
extends:
- .lava-test:arm64
- .lima-rules
variables:
DEVICE_TYPE: meson-gxl-s905x-libretech-cc
GPU_VERSION: lima
ENV_VARS: "DEQP_PARALLEL=6 DEQP_EXPECTED_RENDERER=Mali450"
tags:
- mesa-ci-aarch64-lava-baylibre

View File

@@ -1,13 +0,0 @@
call "C:\Program Files (x86)\Microsoft Visual Studio\%VERSION%\Common7\Tools\VsDevCmd.bat" -arch=%ARCH%
del /Q /S _build
meson _build ^
-Dbuild-tests=true ^
-Db_vscrt=mtd ^
-Dbuildtype=release ^
-Dllvm=false ^
-Dgallium-drivers=swrast ^
-Dosmesa=gallium
meson configure _build
ninja -C _build
ninja -C _build test

View File

@@ -1,63 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
CROSS_FILE=/cross_file-"$CROSS".txt
# We need to control the version of llvm-config we're using, so we'll
# tweak the cross file or generate a native file to do so.
if test -n "$LLVM_VERSION"; then
LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
echo -e "[binaries]\nllvm-config = '`which $LLVM_CONFIG`'" > native.file
if [ -n "$CROSS" ]; then
sed -i -e '/\[binaries\]/a\' -e "llvm-config = '`which $LLVM_CONFIG`'" $CROSS_FILE
fi
$LLVM_CONFIG --version
else
rm -f native.file
touch native.file
fi
# cross-xfail-$CROSS, if it exists, contains a list of tests that are expected
# to fail for the $CROSS configuration, one per line. you can then mark those
# tests in their meson.build with:
#
# test(...,
# should_fail: meson.get_cross_property('xfail', '').contains(t),
# )
#
# where t is the name of the test, and the '' is the string to search when
# not cross-compiling (which is empty, because for amd64 everything is
# expected to pass).
if [ -n "$CROSS" ]; then
CROSS_XFAIL=.gitlab-ci/cross-xfail-"$CROSS"
if [ -s "$CROSS_XFAIL" ]; then
sed -i \
-e '/\[properties\]/a\' \
-e "xfail = '$(tr '\n' , < $CROSS_XFAIL)'" \
"$CROSS_FILE"
fi
fi
rm -rf _build
meson _build --native-file=native.file \
--wrap-mode=nofallback \
${CROSS+--cross "$CROSS_FILE"} \
-D prefix=`pwd`/install \
-D libdir=lib \
-D buildtype=${BUILDTYPE:-debug} \
-D build-tests=true \
-D libunwind=${UNWIND} \
${DRI_LOADERS} \
-D dri-drivers=${DRI_DRIVERS:-[]} \
${GALLIUM_ST} \
-D gallium-drivers=${GALLIUM_DRIVERS:-[]} \
-D vulkan-drivers=${VULKAN_DRIVERS:-[]} \
${EXTRA_OPTION}
cd _build
meson configure
ninja
LC_ALL=C.UTF-8 ninja test
ninja install
cd ..

View File

@@ -1,36 +0,0 @@
diff --git a/generated_tests/CMakeLists.txt b/generated_tests/CMakeLists.txt
index 738526546..6f89048cd 100644
--- a/generated_tests/CMakeLists.txt
+++ b/generated_tests/CMakeLists.txt
@@ -206,11 +206,6 @@ piglit_make_generated_tests(
templates/gen_variable_index_write_tests/vs.shader_test.mako
templates/gen_variable_index_write_tests/fs.shader_test.mako
templates/gen_variable_index_write_tests/helpers.mako)
-piglit_make_generated_tests(
- vs_in_fp64.list
- gen_vs_in_fp64.py
- templates/gen_vs_in_fp64/columns.shader_test.mako
- templates/gen_vs_in_fp64/regular.shader_test.mako)
piglit_make_generated_tests(
shader_framebuffer_fetch_tests.list
gen_shader_framebuffer_fetch_tests.py)
@@ -279,7 +274,6 @@ add_custom_target(gen-gl-tests
gen_extensions_defined.list
vp-tex.list
variable_index_write_tests.list
- vs_in_fp64.list
gpu_shader4_tests.list
)
diff --git a/tests/sanity.py b/tests/sanity.py
index 12f1614c9..9019087e2 100644
--- a/tests/sanity.py
+++ b/tests/sanity.py
@@ -100,7 +100,6 @@ shader_tests = (
'spec/arb_tessellation_shader/execution/barrier-patch.shader_test',
'spec/arb_tessellation_shader/execution/built-in-functions/tcs-any-bvec4-using-if.shader_test',
'spec/arb_tessellation_shader/execution/sanity.shader_test',
- 'spec/arb_vertex_attrib_64bit/execution/vs_in/vs-input-uint_uvec4-double_dmat3x4_array2-position.shader_test',
'spec/glsl-1.50/execution/geometry-basic.shader_test',
'spec/oes_viewport_array/viewport-gs-write-simple.shader_test',
)

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,29 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
VERSION=`cat install/VERSION`
cd /piglit
PIGLIT_OPTIONS=$(echo $PIGLIT_OPTIONS | head -n 1)
xvfb-run --server-args="-noreset" sh -c \
"export LD_LIBRARY_PATH=$OLDPWD/install/lib;
wflinfo --platform glx --api gl --profile core | grep \"Mesa $VERSION\\\$\" &&
./piglit run -j4 $PIGLIT_OPTIONS $PIGLIT_PROFILES $OLDPWD/results"
PIGLIT_RESULTS=${PIGLIT_RESULTS:-$PIGLIT_PROFILES}
mkdir -p .gitlab-ci/piglit
cp $OLDPWD/install/piglit/$PIGLIT_RESULTS.txt .gitlab-ci/piglit/$PIGLIT_RESULTS.txt.baseline
./piglit summary console $OLDPWD/results | head -n -1 | grep -v ": pass" >.gitlab-ci/piglit/$PIGLIT_RESULTS.txt
if diff -q .gitlab-ci/piglit/$PIGLIT_RESULTS.txt{.baseline,}; then
exit 0
fi
./piglit summary html --exclude-details=pass $OLDPWD/summary $OLDPWD/results
echo Unexpected change in results:
diff -u .gitlab-ci/piglit/$PIGLIT_RESULTS.txt{.baseline,}
exit 1

View File

@@ -1,49 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
CROSS_FILE=/cross_file-"$CROSS".txt
# Delete unused bin and includes from artifacts to save space.
rm -rf install/bin install/include
# Strip the drivers in the artifacts to cut 80% of the artifacts size.
if [ -n "$CROSS" ]; then
STRIP=`sed -n -E "s/strip\s*=\s*'(.*)'/\1/p" "$CROSS_FILE"`
if [ -z "$STRIP" ]; then
echo "Failed to find strip command in cross file"
exit 1
fi
else
STRIP="strip"
fi
find install -name \*.so -exec $STRIP {} \;
# Test runs don't pull down the git tree, so put the dEQP helper
# script and associated bits there.
cp VERSION install/
cp -Rp .gitlab-ci/deqp* install/
cp -Rp .gitlab-ci/piglit install/
cp -Rp .gitlab-ci/traces.yml install/
cp -Rp .gitlab-ci/tracie install/
cp -Rp .gitlab-ci/tracie-runner-gl.sh install/
cp -Rp .gitlab-ci/tracie-runner-vk.sh install/
cp -Rp .gitlab-ci/fossils.yml install/
cp -Rp .gitlab-ci/fossils install/
cp -Rp .gitlab-ci/fossilize-runner.sh install/
cp -Rp .gitlab-ci/deqp-runner.sh install/
cp -Rp .gitlab-ci/deqp-*-fails.txt install/
cp -Rp .gitlab-ci/deqp-*-skips.txt install/
# Tar up the install dir so that symlinks and hardlinks aren't each
# packed separately in the zip file.
mkdir -p artifacts/
tar -cf artifacts/install.tar install
# If the container has LAVA stuff, prepare the artifacts for LAVA jobs
if [ -d /lava-files ]; then
# Pass needed files to the test stage
cp $CI_PROJECT_DIR/.gitlab-ci/generate_lava.py artifacts/.
cp $CI_PROJECT_DIR/.gitlab-ci/lava-deqp.yml.jinja2 artifacts/.
fi

View File

@@ -1,17 +0,0 @@
set -e
set -v
ARTIFACTSDIR=`pwd`/shader-db
mkdir -p $ARTIFACTSDIR
export DRM_SHIM_DEBUG=true
LIBDIR=`pwd`/install/lib
export LD_LIBRARY_PATH=$LIBDIR
cd /usr/local/shader-db
for driver in freedreno v3d; do
env LD_PRELOAD=$LIBDIR/lib${driver}_noop_drm_shim.so \
./run -j 4 ./shaders \
> $ARTIFACTSDIR/${driver}-shader-db.txt
done

View File

@@ -1,12 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
if test -n "$LLVM_VERSION"; then
export LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
fi
rm -rf build
scons $SCONS_TARGET force_scons=on
eval $SCONS_CHECK_COMMAND

View File

@@ -1,147 +0,0 @@
# This file list source dependencies to avoid creating/running jobs
# those outcome cannot be changed by the modifications from a branch.
# Mesa core source file dependencies
# ----------------------------------
.mesa-rules:
rules:
- changes: &mesa_core_file_list
- .gitlab-ci.yml
- .gitlab-ci/**/*
- include/**/*
- meson.build
- SConstruct
- src/*
- src/compiler/**/*
- src/drm-shim/**/*
- src/egl/**/*
- src/gbm/**/*
- src/glx/**/*
- src/gtest/**/*
- src/hgl/**/*
- src/include/**/*
- src/loader/**/*
- src/mapi/**/*
- src/mesa/**/*
- src/util/**/*
# Gallium core source file dependencies
# -------------------------------------
.gallium-rules:
rules:
- changes: &gallium_core_file_list
- src/gallium/*
- src/gallium/auxiliary/**/*
- src/gallium/drivers/*
- src/gallium/include/**/*
- src/gallium/state_trackers/**/*
- src/gallium/targets/**/*
- src/gallium/tests/**/*
- src/gallium/winsys/*
.softpipe-rules:
stage: softpipe
rules:
- changes:
*mesa_core_file_list
when: on_success
- changes:
*gallium_core_file_list
when: on_success
- changes:
- src/gallium/drivers/softpipe/**/*
- src/gallium/winsys/sw/**/*
when: on_success
- when: never
.llvmpipe-rules:
stage: llvmpipe
rules:
- changes:
*mesa_core_file_list
when: on_success
- changes:
*gallium_core_file_list
when: on_success
- changes: &llvmpipe_file_list
- src/gallium/drivers/llvmpipe/**/*
- src/gallium/winsys/sw/**/*
when: on_success
- when: never
.freedreno-rules:
stage: freedreno
rules:
- changes:
*mesa_core_file_list
when: on_success
- changes:
*gallium_core_file_list
when: on_success
- changes:
- src/freedreno/**/*
- src/gallium/drivers/freedreno/**/*
- src/gallium/winsys/freedreno/**/*
when: on_success
- when: never
.panfrost-rules:
stage: panfrost
rules:
- changes:
*mesa_core_file_list
when: on_success
- changes:
*gallium_core_file_list
when: on_success
- changes:
- src/gallium/drivers/panfrost/**/*
- src/gallium/winsys/panfrost/**/*
- src/panfrost/**/*
when: on_success
- when: never
.lima-rules:
stage: lima
rules:
- changes:
*mesa_core_file_list
when: on_success
- changes:
*gallium_core_file_list
when: on_success
- changes:
- src/gallium/drivers/lima/**/*
- src/gallium/winsys/lima/**/*
- src/lima/**/*
when: on_success
- when: never
.radv-rules:
rules:
- changes:
*mesa_core_file_list
when: on_success
- changes:
- src/amd/**/*
- src/vulkan/**/*
when: on_success
- when: never
.virgl-rules:
stage: virgl
rules:
- changes:
*mesa_core_file_list
when: on_success
- changes:
*gallium_core_file_list
when: on_success
- changes:
*llvmpipe_file_list
when: on_success
- changes:
- src/gallium/drivers/virgl/**/*
- src/gallium/winsys/virgl/**/*
when: on_success
- when: never

View File

@@ -1,35 +0,0 @@
traces-db:
gitlab-project-url: "https://gitlab.freedesktop.org/gfx-ci/tracie/traces-db"
commit: "d3b1efe0cd69ef6ae40a29a14ed733ee0ba0cb4c"
traces:
- path: glmark2/desktop-blur-radius=5:effect=blur:passes=1:separable=true:windows=4.rdc
expectations:
- device: gl-vmware-llvmpipe
checksum: 8867f3a41f180626d0d4b7661ff5c0f4
- device: gl-virgl
checksum: 8867f3a41f180626d0d4b7661ff5c0f4
- path: glmark2/jellyfish.rdc
expectations:
- device: gl-vmware-llvmpipe
checksum: e0fe979fee129c0ed42a3059d1a4e1c9
- device: gl-virgl
checksum: e0fe979fee129c0ed42a3059d1a4e1c9
- path: glxgears/glxgears.trace
expectations:
- device: gl-vmware-llvmpipe
checksum: 02aca9b4b4ad6fd60331df6e4f87f2cd
- device: gl-virgl
checksum: 02aca9b4b4ad6fd60331df6e4f87f2cd
- path: KhronosGroup-Vulkan-Tools/vkcube.gfxr
expectations:
- device: vk-amd-polaris10
checksum: 29dc9e5e55c3de331407248737c23aa7
- path: LunarG-VulkanSamples/Hologram:-w:640:-h:480.gfxr
expectations:
- device: vk-amd-polaris10
checksum: 351710942ea93d511cef39ae2d7c68da
- path: Wicked-Engine/Tests:Cloth_Physics_Test.trace-dxgi
expectations:
- device: vk-amd-polaris10
checksum: 6b6d27df609b8d086cc3335e6d103581

View File

@@ -1,49 +0,0 @@
#!/bin/sh
set -ex
INSTALL="$(pwd)/install"
# Set up the driver environment.
export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:$(pwd)/install/lib/"
# Set environment for renderdoc libraries.
export PYTHONPATH="$PYTHONPATH:/renderdoc/build/lib"
export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:/renderdoc/build/lib"
# Set environment for the waffle library.
export LD_LIBRARY_PATH="/waffle/build/lib:$LD_LIBRARY_PATH"
# Set environment for apitrace executable.
export PATH="/apitrace/build:$PATH"
# Use the surfaceless EGL platform.
export EGL_PLATFORM="surfaceless"
export DISPLAY=
export WAFFLE_PLATFORM="surfaceless_egl"
RESULTS=`pwd`/results
mkdir -p $RESULTS
# Perform a self-test to ensure tracie is working properly.
python3 -m pytest -v --pyargs $INSTALL/tracie/tests/test.py
if [ "$GALLIUM_DRIVER" = "virpipe" ]; then
# tracie is to use virpipe, and virgl_test_server llvmpipe
export GALLIUM_DRIVER="$GALLIUM_DRIVER"
GALLIUM_DRIVER=llvmpipe \
GALLIVM_PERF="nopt,no_filter_hacks" \
VTEST_USE_EGL_SURFACELESS=1 \
VTEST_USE_GLES=1 \
virgl_test_server >$RESULTS/vtest-log.txt 2>&1 &
sleep 1
fi
# Sanity check to ensure that our environment is sufficient to make our tests
# run against the Mesa built by CI, rather than any installed distro version.
MESA_VERSION=$(cat "$INSTALL/VERSION" | sed 's/\./\\./g')
wflinfo --platform surfaceless_egl --api gles2 | grep "Mesa $MESA_VERSION\(\s\|$\)"
python3 "$INSTALL/tracie/tracie.py" --file "$INSTALL/traces.yml" --device-name "$DEVICE_NAME"

View File

@@ -1,37 +0,0 @@
#!/bin/sh
set -ex
INSTALL="$(pwd)/install"
# Set the Vulkan driver to use.
export VK_ICD_FILENAMES="$(pwd)/install/share/vulkan/icd.d/${VK_DRIVER}_icd.x86_64.json"
# Set environment for VulkanTools' VK_LAYER_LUNARG_screenshot layer.
export VK_LAYER_PATH="$VK_LAYER_PATH:/VulkanTools/build/etc/vulkan/explicit_layer.d"
export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:/VulkanTools/build/lib"
# Set environment for Wine
export WINEDEBUG="-all"
export WINEPREFIX="/dxvk-wine64"
export WINEESYNC=1
# Set environment for DXVK
export DXVK_LOG_LEVEL="none"
export DXVK_STATE_CACHE=0
# Perform a self-test to ensure tracie is working properly.
python3 -m pytest -v --pyargs $INSTALL/tracie/tests/test.py
# Sanity check to ensure that our environment is sufficient to make our tests
# run against the Mesa built by CI, rather than any installed distro version.
MESA_VERSION=$(cat "$INSTALL/VERSION" | sed 's/\./\\./g')
vulkaninfo | grep "Mesa $MESA_VERSION\(\s\|$\)"
# Run gfxreconstruct traces against the host's running X server (xvfb
# doesn't have DRI3 support).
# Set the DISPLAY env variable in each gitlab-runner's configuration
# file:
# https://docs.gitlab.com/runner/configuration/advanced-configuration.html#the-runners-section
PATH="/gfxreconstruct/build/bin:$PATH" \
python3 "$INSTALL/tracie/tracie.py" --file "$INSTALL/traces.yml" --device-name "$DEVICE_NAME"

Some files were not shown because too many files have changed in this diff Show More