Instructions like V2S8_TO_V2S16 need a special 4-bit special selecting any two
bytes. The definition is the same as Bifrost. Let's call this a half-swizzle
since we need a name, and it is indeed half a swizzle...
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14833>
The lanes are at bit 28 and bit 26 respectively. This matches the 16-bit "swizzle" encoding. In general the handling of widens/swizzles/lane/lanes on Valhall is rather confused but... one problem at a time.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14833>
Those surfaces are used as attachment to rendering passes and describe
the rate of coarse pixel shading for the pass.
v2: Move CPB_BIT tile filtering to isl_gfx125_filter_tiling() (Nanley)
v3: Drop unused macro (Nanley)
s/isl_to_gen/isl_encode/ (Nanley)
Remove pitch alignment 128B constraint already covered by tiling (Nanley)
Move some asserts together (Nanley)
v4: Disable miptail for now (Nanley)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13739>
We already had them disabled for hwtcl, but in the swtcl case gallivm's
param query would return (nir) support even though nir-to-tgsi couldn't
handle it because TGSI doesn't do fp16/int16.
Fixes: 7d2ea9b0ed ("r300: Request NIR shaders from mesa/st and use NIR-to-TGSI.")
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14809>
We need to check the source of the copy, not the destination. That means
this we need to move this check inside the ifs, where we know that the
source is a copy.
Fixes: 590efd180b ("Prevent propagating shared regs out of loops")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14412>
The old code was both too aggressive and not aggressive enough in
inserting (jp), and it wasn't based at all on a solid understanding of
how the hardware operates. It inserted an extra unnecessary (jp) at the
beginning of an if statement right after the conditional branch, which
is unnecessary. On the other hand, the only case where it didn't
insert a (jp) was a block with one predecessor that has only one
successor. We usually don't emit these kinds of blocks, or if we do then
one of the blocks is empty, but there is a case where we *do* and the
difference actually matters: for something like
while (true) {
if (...) {
// do stuff
...
break;
}
}
The instructions inside the if could be moved below the loop, except
that they are supposed to execute before control flow is merged if the
loop trip count is nonuniform. The subgroup reduce/scan macro does
exactly this, and relies on the control flow being correct. We have to
insert a (jp) after the loop, which this code wasn't doing, breaking the
scan macro.
Since we're now using the physical edges in a non-trivial way, we have
to preserve them better when we modify control flow in ir3_legalize.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14412>
This option only applies to relative shuffles (up/down/xor), and in a
moment we're going to add an option to lower normal shuffles, so rename
it.
While we're here, rename lower_shuffle() to lower_to_shuffle() for
similar reasons.
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14412>
We recently had a bug of forgeting to add the buf->bo_offset. Just make
the easiest field to get be the bo->iova + buf->bo_offset already. Plus,
a little less work at emit time.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14816>
_mesa_marshal_GetIntegerv expects those states to be tracked. I am not
sure if this covers all states that _mesa_marshal_GetIntegerv needs, but
this fixes Civ5 for virgl at least.
Fixes: e48f676835 ("glthread: don't sync for more glGetIntegerv enums for glretrace")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14659>
Previously, no buffers were ever marked as EXEC_OBJECT_ASYNC so the
Kernel would ensure dependency tracking for us. After we implemented
explicit busy tracking in commit 89a34cb845, only the external
objects kept relying on the Kernel's implicit tracking and Iris did
inter-batch busy tracking, meaning we lost inter-screen and
inter-context synchronization. This seemed fine to me since, as far as
I understdood, it is the duty of the application to synchronize itself
against multiple screens and contexts.
The problem here is that applications were actually relying on the old
behavior where the Kernel guarantees synchronization, so 89a34cb845
can be seen as a regression. This commit addresses the inter-context
synchronization case.
v2: Rebase after the changes from a90a1f15a7. This new version is
significantly different.
Cc: mesa-stable (see the backport in MR !14783)
References: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14783
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5731
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5812
Fixes: 89a34cb845 ("iris: switch to explicit busy tracking")
References: a90a1f15a7 ("iris: Create an IRIS_BATCH_BLITTER for using the BLT command streamer")
Tested-by: Konstantin Kharlamov <hi-angel@yandex.ru> (v1)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14505>
Save some iris_syncobj_reference() calls at at update_bo_syncobjs() by
refactoring the function, moving the unnecessary calls out of the for
loop. Also improve the documentation and drive-by fix a white space
issue.
Commit a90a1f15a7 incremented IRIS_BATCH_COUNT and adjusted the code
involving it. But the way it was done at update_bo_syncobjs() means
we'll now call iris_syncobj_reference() more than the amount of times
we need. This isn't a problem since in the second call we're moving
the reference from something to the same thing, but still we can get
away with just not doing it, so why not?
There is also the question of whether we should really iterate over
IRIS_BATCH_COUNT or something else (to save time on platforms that
don't have as many batches as IRIS_BATCH_COUNT), but this is a matter
for a separate patch (see MR !14747). In this patch we reorder the
operations a little bit so when the time comes there will be just one
loop to adjust.
I also changed the order so first we look at's in bo_deps and only
later we write to bo_deps. This is more future-proof and will make the
next patch easier to land and understand.
Reference: a90a1f15a7 ("iris: Create an IRIS_BATCH_BLITTER for using the BLT command streamer")
Reference: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14747
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14505>
Before this patch, when querying the clear color plane's stride, iris
would return the aux surface stride. This was okay because the clear
color plane wasn't really used for anything.
This doesn't work on XeHP however. On that platform, the aux surface
stride is zero (because it doesn't have an ISL surface for the CCS).
This is a problem because mesa's implementation of eglCreateImage
rejects strides of zero (see dri2_check_dma_buf_attribs) and this value
may be queried from GBM and passed into EGL.
When the DG2 clear color modifier is enabled, this avoids EGL_BAD_ACCESS
errors when running the piglit test,
ext_image_dma_buf_import-intel_modifiers.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14759>
Pick the clear color BO if the clear color plane is being queried. This
avoids picking a NULL aux BO on XeHP.
When creating shared resources, we place the gallium-visible planes in
the same buffer object. However, when importing them, we aren't very
strict about each plane sharing the same BO. So, instead of just using
res->bo, we use a couple ternaries to figure out the right one.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14759>
Semaphores info was stored as an info of event_wait cpu jobs and this
leads to mem leak when the same event_wait job in the same cmd buffer
batch was submitted more than once. As a result,
`dEQP-VK.api.command_buffers.record_simul_use_primary` fails due to a
double-free of sems_info.
In this patch, we no longer use v3dv_event_wait_cpu_job_info to store
semaphores from a submit info, since semaphores is related to a queue
submission and not to the event_wait job type. If we spawn a wait_thread,
we copy semaphores to an auxiliary struct (v3dv_wait_thread_info) that
will be used in wait_thread to get job and semaphores information. When
the spawned thread finishes, it releases the related
v3dv_wait_thread_info and the semaphores copy as well.
Fixes: d5bd18fb ("v3dv: store wait semaphores in event_wait_cpu_job_info")
Suggested-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Melissa Wen <mwen@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14736>
DXIL doesn't support a single varying having components belonging
to multiple streams. For geometry shader outputs, whenever we find
this to be the case, break up that variable into multiple sub-
variables, and update stores to that variable to write to the new
sub-variables instead.
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14787>
The previous logic was a bit bolted-on, using a linked list of queries
to implement cases where a GL query needed maybe multiple D3D queries.
Once the sub-query was created, it was always begun/ended along with
the parent query, but that's not sufficient or correct.
Instead, we need to be able to have mutually-exclusive subqueries
underneath a parent query. This will let us handle using different
counters for the same GL query in different pipeline configs, and then
accumulating the results together.
Fixes the arb_transform_feedback2-pause-counting piglit test.
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14787>
If an indirect arg buffer is being produced by a compute shader, then when
we go to consume it as an SSBO in a compute transform pass, we need to insert
a UAV barrier to prevent the two dispatches from overlapping. For app dispatches,
this is the app's responsibility via explicit barrier APIs, and if they don't,
then they're allowed to overlap.
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14787>
Workgroup is only allowed in compute shaders, and Device should be more
in line with the intended use here
the alternative would be to keep using Workgroup for compute and use Device
otherwise, but this would effectively make atomic ops non-atomic, which seems
like it isn't desirable
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14690>
according to spec, these must match the texel pointer type
cc: mesa-stable
fixes (nvidia):
dEQP-GLES31.functional.image_load_store.2d.atomic.exchange_r32f_return_value
dEQP-GLES31.functional.image_load_store.2d_array.atomic.exchange_r32f_return_value
dEQP-GLES31.functional.image_load_store.cube.atomic.exchange_r32f_return_value
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14690>
glsl/nir automatically swizzle the value if a vecN is being used, but spirv
requires a single scalar, so this has to be detected and unswizzled to avoid
violating spec and crashing shader compilers that are less permissive than mesa's
fixes (nvidia):
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract*
KHR-GL46.shader_bitfield_operation.bitfieldExtract*
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14690>
Vulkan bindings take only one slot per variable, but d3d12 ones take one
slot per entry when the variable is an array. This forces us to pass
an explicit vulkan -> d3d12 mapping table when dealing with vulkan
shaders.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14765>
The unconditional Y-flip is needed for Vulkan 1.0 since D3D12 and
Vulkan coordinate systems differ. Conditional YZ-flip is needed if
we want to support negative viewport height/depth.
Prepare spirv_to_dxil() to support that, and while at it, prepare
things for multi-viewport: the Y/Z flips are per-viewport and encoded
in a 32bit bitmask, with the upper 16bits reserved for Z flips, and the
lower 16bits reserved for Y flips.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14765>
This guarantees that we get an image that's created with exactly the
swapchain image creation parameters instead of trying to emulate it
inside the driver. Ideally, we'd use the fancy new bind helper too but
our magic ANV_IMAGE_MEMORY_BINDING_PRIVATE gets in the way and we really
do want to re-bind ourself.
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12031>
With Vulkan 1.1, we have a VkImageSwapchainCreateInfoKHR struct which
lets you create a new VkImage which aliases a swapchain image. However,
there is no corresponding swapchain create flag so we have to set
VK_IMAGE_CREATE_ALIAS_BIT all the time.
We need to do a bit of work in ANV to prevent it from asserting the
moment it sees one of these. Fortunately, they're already safe because
WSI images go through a different bind path for
VkBindImageMemorySwapchainInfoKHR.
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12031>
This is similar to the previous two commits that we did for DRM native
images. It breaks it into configure/create/bind/finish and calls
wsi_create_image to walk through the process. The primary difference is
that prime images need fifth step in the process to set up the blit
command buffer.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12031>
Instead of making create_native_image one monolithic function, break it
into a configure stage and a create stage. The configure stage is
further broken up, first into a common piece that constructs a simple
VkImageCreateInfo and a couple chain-ins. The second adds the extra
stuff for create_native_image. This is to prepare for eventually
storing those structs in the swapchain itself.
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12031>
The input attachment lowering pass turns input attachment loads into
texel fetch operation, and insert an image -> texture deref cast along
the way. In this situation, we can end up with a texture deref chain
pointing to an image variable, which is not a combined sampler+texture
object. Bail out when an image type is found, like we do for bare
textures.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13993>
After autotuner introduction most CTS tests are running in
sysmem mode. Now we have to force gmem run and add a small
forced sysmem run since it's not guaranteed that autotuner
would select gmem in future.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12128>
The implementation is separate from Freedreno due to multithreading
support.
In Vulkan application may fill command buffer from many threads
and expect no locking to occur. We do introduce the possibility of
locking on renderpass end, however assuming that application
doesn't have a huge amount of slightly different renderpasses,
there would be minimal to none contention.
Other assumptions are:
- Application does submit command buffers soon after their creation.
Breaking the above may lead to some decrease in performance or
autotuner turning itself off.
The heuristic is too simplistic at the moment, to find a proper
one - we should run a bunch of traces with sysmem and gmem, and
build better heuristic from gathered data.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12128>
- the current batch id is always 0
- there is always a current batch
- a batch id can only be set at the time of submit
thus when passing 0 to wait on the current batch, the submit must complete
so that there is a batch id, and this must occur before the timeline wait
path or else the timeline wait does nothing
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14693>
If the relevant state for a resource has not been dirtied between the
last and the current draw, we don't need to mark the resource as read
or written, as they are guaranteed to be marked already by the last draw.
This saves quite a bit of hashset operations for the resource tracking
in draw heavy workloads.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14791>
Assert the lock is held when we need it to be held. Also hold the lock
during bufmgr destruction to keep the asserts happy.
Now the only place where we're not holding the lock while manipulating
bufmgr data structures is iris_bufmgr_create(), but this shouldn't
trigger any of the new assertions.
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13486>
On these functions, for vm_bind I want to add another function call
that can fail and needs to be handled. As a preparation for that, add
real error checks around vma_alloc() and try to fix some of the other
error-related issues in these functions. This way, it will be much
simpler to just drop the new vm_bind-related function calls and error
handling code.
My fear is that having vma-related errors (and in the future
vm_bind-related errors) go unannounced may create some hard-to-debug
bugs.
v2: Unlock only after bo_free() (Marcin Ślusarz).
v3: Prefer goto over early returns (Marcin Ślusarz).
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13486>
This pass was originally written for d3d12, but is useful for hardware
that lacks sample compare support like some etnaviv GPU models.
Also rename the lowering pass and some surrounding code to
nir_lower_tex_shadow as suggested by Emma.
I'd like to use the pass that's already in tree.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14308>
as long as this isn't multisampled, it should be okay since it could be used
with texture_subdata
fixes (anv):
dEQP-GLES31.functional.srgb_texture_decode.skip_decode.sr8.conversion_gpu
dEQP-GLES31.functional.srgb_texture_decode.skip_decode.sr8.enabled
dEQP-GLES31.functional.srgb_texture_decode.skip_decode.sr8.multiple_textures
dEQP-GLES31.functional.srgb_texture_decode.skip_decode.sr8.skipped
dEQP-GLES31.functional.srgb_texture_decode.skip_decode.sr8.texel_fetch
dEQP-GLES31.functional.srgb_texture_decode.skip_decode.sr8.toggled
dEQP-GLES31.functional.srgb_texture_decode.skip_decode.sr8.using_sampler
dEQP-GLES31.functional.texture.filtering.cube_array.formats.sr8_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.sr8_linear_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.sr8_linear_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.sr8_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.sr8_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.sr8_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.format.sized.cube_array.srgb_r8_npot
dEQP-GLES31.functional.texture.format.sized.cube_array.srgb_r8_pot
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14719>
Just as with all other TLB operations, we can only use the TLB if the render
area is aligned to tile boundaries. If it is not, then the operation would
overwrite pixels outside the render area, which is not allowed.
In this case, we can't even emit a previous TLB load to fix this because the
TLB has the multisampled attachment, not the resolve attachment, which is
just a destination buffer for the tile store.
Because the condition for tile alignment has to be determined for each
subpass, we handle this by storing this information in the attachment
state of the command buffer with the start of each subpass. We store
whether the attachment is to be resolved and whether it can use the
TLB (considering tile alignment restrictions).
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14752>
The name of the bit field is CompressionFormat. The format subsections
of the field specify the alternate names of RenderCompressionFormat or
MediaCompressionFormat depending on the compression type.
We're going to start programming this field for media compression, so
we'd like to use either the bit field name or a new
MediaCompressionFormat field. Either option seems fine, so we go with
the first.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14355>
iris_is_format_supported has been returning false for YUV pipe formats.
We're going to update isl_format_for_pipe_format to map some YUV pipe
formats, but we don't want iris_is_format_supported to start returning
true for them.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14355>
The automatic VK coverage we care about is happening on a618, which is the
HW we're shipping. Having the old 630 runners make sure we don't leak
memory is a great use for them. Still, keep one default A630 VK job to
make sure we don't totally trash it.
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14235>
On XeHP, CCS doesn't require VMA on XeHP. The HW provides anything
allocated in LMEM a mapping to a CCS memory range for free. So, we:
1) use the implicit CCS framework to avoid adding an image memory
binding for the CCS surface.
2) leave each BO sized as-is instead of adding on space for the CCS.
Thankfully the framework only adds on space if an aux-map is present.
XeHP has no aux-map, so this patch doesn't explicitly do anything for
this.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14431>
The fallback is incompatible with allocations that use CCS on XeHP. On
that platform, compression can't be used in SMEM.
Apps should be okay with this change. They're able to manage local and
system memory heaps directly (see VK_EXT_memory_budget).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14431>
The common WSI advertises VK_KHR_swapchain v70. We must handle
VkBindImageMemorySwapchainInfoKHR.
Fixes dEQP-VK.wsi.*.image_swapchain_create_info.
v2: try to match vn_wsi_create_image (Yiwei) and the common WSI
v3: match modifier as well (Yiwei)
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14550>
Perfetto requires time in clock snaphots to be monotonic, otherwise
the clock would be excluded.
GPU timestamps start from zero after every suspend-resume cycle
which makes them non-monotonic.
As a solution on msm we check whether GPU was just resumed and
remember previous highest timestamp to then add it to the next
timestamps.
If the functionality to get whether gpu is resumed is unavailable
or doesn't work - we fallback to a check for a discontinuity
in timestamps. For kgsl we always use fallback.
Fixes renderstage timeline disappearing in AGI.
Or you could avoid the issue altogether by preventing GPU from going to
sleep by increasing auto suspend delay e.g.:
echo 5000 > /sys/devices/platform/soc\@0/3d00000.gpu/power/autosuspend_delay_ms
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14391>
Fixes the case when last cmd buffer in submission doesn't have
tracepoints leading to flush data not being freed.
Added a few comments, renamed things, refactored allocations - now
the data flow should be a bit more clean.
Extracted submission data creation into tu_u_trace_submission_data_create
which would be later used in in tu_kgsl.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14391>
crosvm-runner.sh was using `export -p` to create an environment script
for the virtualized system, but this command will dump every declared
environment variable in the system, which includes Gitlab's CI variables
with sensitive data, such as passwords and auth tokens.
Replacing `export -p` to `generate-env.sh`, which only exports the
necessary variables for Mesa CI jobs.
Extra changes:
* Stop changing ${PWD} variable programmatically in scripts. ${PWD} is a
variable used by most prolific coreutils and bash commands, such as `cd`
and `pwd`, besides it is set by subshells [1]; changing this variable
may lead to complex situations.
As drop-in replacement for ${PWD}, use ${DEQP_BIN_DIR} to flag that
there is a special folder where dEQP should be run.
* Double quote path and array variables. See: https://github.com/koalaman/shellcheck/wiki/SC2086
* Do not export variables directly from commands output. See: https://github.com/koalaman/shellcheck/wiki/SC2155
[1]
```
$ cd /tmp
$ export PWD=test; bash -c 'echo $PWD'
/tmp
```
v2:
- Revert $DEQP_BIN_DIR quoting in crosvm-runner.sh and crosvm-init.sh
- Log all the passed variables to stdout, to help with debugging when
new variable are needed to be put in `generate-env.sh`
v3:
- Revert $DEQP_BIN_DIR quoting leftovers
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Reviewed-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14626>
Now that RADV is exposing Vulkan 1.3 by default, VKCTS is getting
confused by it and fails 2 tests:
- dEQP-VK.api.version_check.version: This version of CTS does not
support Vulkan device version 1.3.204 (Fail)
- dEQP-VK.info.device_properties: deviceProperties apiVersion not
valid (Fail)
Mark both of these failures as expected, while we wait for VKCTS 1.3
to be released.
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14729>
The new runner reduces the runtime by about 1/3 thanks to using rust
instead of python, and includes automatic flake handling so you don't just
have to skip flaky tests. The wrapper script also includes IRC flake
reporting (so one can track and update the flakes list to improve CI
reliability), always uploading results to CI for review (so you can
diagnose flakes and look at timings), has a prettier regressions report
and a helpful timing report, and is the same as what's used by all the HW
runners as well.
The downside is that by dropping the massive list of skips, you no longer
get flagged if Mesa refactors end up accidentally disabling extensions and
thus making tests skip. For that, I've started on
https://gitlab.freedesktop.org/anholt/deqp-runner/-/merge_requests/33 so
that hardware drivers get extension checking coverage too.
Thanks to the perf improvement, we get to drop one of the jobs for
llvmpipe.
xfail lists were mostly sed-jobs from the prior expectations lists. The
exceptions to that you'll find in the form of whitespace around the
affected test group (usually changes of capitalization or
special-characters), or an explanation for the more interesting changes
(which thankfully we can now record in the xfails lists!).
Reviewed-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14604>
Fixes:
In file included from ../mesa-freedreno-22.0.0_pre/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c:45:
In file included from ../mesa-freedreno-22.0.0_pre/src/gallium/drivers/freedreno/ir3/ir3_gallium.h:34:
In file included from ../mesa-freedreno-22.0.0_pre/src/gallium/drivers/freedreno/freedreno_util.h:31:
../mesa-freedreno-22.0.0_pre/src/freedreno/drm/freedreno_ringbuffer.h:35:10: fatal error: 'adreno_common.xml.h' file not found
#include "adreno_common.xml.h"
^~~~~~~~~~~~~~~~~~~~~
1 error generated.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14735>
Commit e614789588 ("anv: Also disallow CCS_E for multi-LOD images")
accidentally disabled CCS_E on TGL+ because it checked for
image->vk.mip_levels > 0 instead of image->vk.mip_levels > 1.
Instead of reverting it, we remove the code which disables CCS_E for
mipmapped or arrayed images now that we've sufficiently handled the
clear color issue in other ways.
Fixes: e614789588 ("anv: Also disallow CCS_E for multi-LOD images")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14723>
On TGL, if a block of fragment shader outputs match the surface's clear
color, the HW may convert them to fast-clears (see HSD 14010672564).
This can lead to rendering corruptions if not handled properly. We
restrict the clear color to zero to avoid issues that can occur with:
- Texture view rendering (including blorp_copy calls)
- Images with multiple levels or array layers
Fixes: e614789588 ("anv: Also disallow CCS_E for multi-LOD images")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14723>
CCS_E is currently disabled on TGL+, but we'll enable it soon. We choose
to explicitly disable it for certain copy operations to avoid CTS
failures in the following groups:
- dEQP-VK.drm_format_modifiers.export_import.*
- dEQP-VK.synchronization*
Fixes: e614789588 ("anv: Also disallow CCS_E for multi-LOD images")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14723>
GitLab Pages has added a feature to do proper HTTP redirects, which
are genreally better than the HTML redirects we currently use.
Unfortunately, it doesn't support redirecting to other domains, all
paths must start with a slash. So there's sadly *one* redirect this
doesn't work for. So let's leave that one using a HTML redirect, and
use HTTP redirects when we can.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14369>
We were executing 1 non-helper invocation and 3 helpers per CS tgsi_exec
machine, which was a total waste of the CPU when we could trivially have
all 4 invocations do real work (at least in the common case of a
gl_WorkGroupSize.x >= 4).
This didn't have the effect on dEQP that I was hoping for, as it turns out
that its shaders are almost all 1x1x1 workgroups. However, it does reduce
the runtime of piglit arb_compute_shader-local-id from 2:10 to 47 seconds
on my system.
Part of #4097
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14728>
The shared var store overflow checks left a lot of overflowing
opportunities available, while the buffer storage path did proper
checking. But, more importantly for this branch, it always used the first
invocation's offset for each invocation in the quad (which only worked so
far because softpipe only dispatched a single non-helper invocation
per quad).
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14728>
this isn't the minimum allowed by the driver, but zink doesn't return
the minimum allowed by the driver anyway and hasn't in a very long time
instead, it suballocates using a minimum alignment of 256 bytes, so use
that instead
fixes (in caselists):
KHR-GL46.map_buffer_alignment.functional
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14720>
The reference buffer address is used as the indication in h264 DPB
Tier2, when reference buffer was reallocated, h264 DPB would lose
track of that reference picture. Adding a pointer obsolete_buf in
vlVaSurface data structure for tracking this released buffer, also
in h264_picture_desc adding a private field, which contains
past_ref[16] for tracking previously released buffer vs current
buffer for reference frames.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5868
Signed-off-by: Ruijing Dong <ruijing.dong@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14646>
drawing unpopulated xfb data is legal(?) and tested in cts, and the correct
operation is to just drop the draw, so do that here
fixes (nvidia):
GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_api
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14694>
Includes a fake framebuffer allocation that's necessary for the code we
still use from the regular render passes.
v3: (Lionel)
- Reuse the attachment count from the faux render pass, remove now
unused function
- Add a cmd_buffer_end_rendering function to match begin_rendering,
making use of the split stuff from end_subpass
v4: (Lionel)
- Don't bother with mark_images_writen or resolves on suspend case
- Remove flush at the end of end_rendering, it's not needed
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13980>
There's two of them because they can be created from three points in the
code that provide different details and this is the least ugly way I
could think of for now.
v2: Avoid allocations (Lionel)
v3: Move definition closer to its usage (Lionel)
v4: (Lionel)
- Simplify anv_dynamic_pass_init_full
- Zero out pass/subpass to avoid stall pointers
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13980>
This was made way more complicated than it needs to be for a Midgard-only pass.
The only caller doesn't care about the class, only if it's native or not.
Simplify it appropriately.
It really isn't that hard.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14724>
These "quirks" are common for Midgard, yet are only consumed by
pan_lower_framebuffer -- a Midgard-only pass. So the quirks should be removed
and inlined into their users. Thid removes MIDGARD_QUIRKS altogether.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14724>
When multiple variables are packed into the same location, we need
to re-construct variables that read/write the same components of that
register so that the DXIL signature is correct. We could try to
merge these variables, but getting the types right sounds harder than
just preserving the multiple individual variables.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14399>
GLSL puts a bunch of tessellation info in the eval shaders, because
passthrough control shaders can exist. D3D12 puts it in the control
(hull) shader instead. So, when specializing, copy info from domain
to hull. For initial compiles (no domain shader), just make something
up.
D3D12 also requires the domain and hull shaders to have identical
patch constant signatures. Use the existing infrastructure and extend
it to also propagate patch constants. Notably, patch constant locations
are outside of the 64-bit range value so they require a separate pass
to avoid shifts larger than 64.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14399>
In order to get the semantics right, we need to know how many of the clip/
cull fields are designated for which purpose. In the case of a shader that
can receive these fields as both input and output, the shader_info property
is reserved to store the output info. We could add a dedicated input field
to shader_info, but since it'd probably only be useful for us, just send
it through a side channel during shader linking.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14399>
Note that this requires the shader info "tess" data to be correct.
For GLSL tess control shaders, only the output primitive count is
automatically available. The rest will need to be either guessed
or filled in from a matching tess eval (domain) shader. This is handled
by the d3d12 driver in a later patch.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14399>
The resource declarations are module-wide, but the resource handles
are function-local. A future change will add multi-function support,
but requires these handles to be potentially emitted multiple times.
The alloca used for scratch is also function-local.
This is the same pattern that the DXBC to DXIL converter uses.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14399>
On platforms where we don't support 64 bit instructions we shouldn't
pass such instructions for the code generator to lower into supported
instructions, because this makes their execution pipeline
unpredictable to the scoreboard lowering pass on XeHP+ platforms.
We really should be reducing all these 64 bit instructions before code
generation, so here we add an assert to help us catch and fix these
cases more easily.
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
[ Francisco Jerez: Also allow has_integer_dword_mul. ]
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14273>
This fixes a bug in the CLUSTER_BROADCAST code generation that causes
the original IR region to be ignored, this will be a problem when we
start lowering 64-bit CLUSTER_BROADCAST instructions at the IR level,
since it will lead to instructions with non-trivial regioning.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14273>
One of the two SHUFFLE implementations wasn't taking into account the
destination stride at all, and the other (more commonly used) one was
taking it into account incorrectly since brw_reg::hstride represents
the stride logarithmically, so we need to use a left-shift operator
instead of product. Found by inspection.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14273>
This fixes a bug in the handcrafted SIMD lowering done by the SHUFFLE
code generation, which wasn't taking into account the source and
destination region strides while deciding whether it needs to split an
instruction.
v2: Use new element_sz() helper instead of left shift. (Lionel)
Fixes: 90c9f29518 ("i965/fs: Add support for nir_intrinsic_shuffle")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14273>
This adds some generic infrastructure that allows splitting any
instruction into a number of instructions of a smaller legal execution
type. This is meant to replace several instances of handcrafted 64bit
type lowering done manually in the code generator, which is rather
error-prone, prevents scheduling of the lowered instructions, and
makes them invisible to the SWSB pass on Gfx12+ platforms, which will
become especially problematic on Gfx12.5+ since the EUs introduce
multiple asynchronous execution pipelines which the SWSB pass needs to
be able to synchronize to one another, so it's critical for the real
execution type of the instruction to be visible to the SWSB pass.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14273>
Right now the execution type lowering functionality of this pass
assumes that an integer type of the original bit size is always
acceptable, however we'll want more complex behavior than that in
order to leverage this pass to automate the lowering of unsupported
64-bit operations into multiple 32-bit operations.
In order to do that calculate the closest legal execution type from a
new helper function, and take advantage of that function from the
has_invalid_exec_type() helper, along the lines of other
lower_regioning() helpers structured as a pair of has_invalid_foo() +
required_foo() functions.
This shouldn't have any functional changes.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14273>
Previously the software scoreboard structure would drop previous
dependencies for a given register and replace them with the most
recent one for the same register when a new instruction (or set of
instructions) is processed. This worked correctly on the Gfx12LP
platforms this code was originally designed for, because a repeated
dependency on the same register would either require the second
instruction to synchronize against the first (so the first dependency
could be disregarded from that point on) *or* require the dependency
to be RaR and in-order, which allows the synchronization to be
optimized out (the first dependency could still be disregarded as
well, since the pipeline is in-order). However the latter assumption
will break on upcoming Gfx12HP platforms, because they have multiple
asynchronous FPU pipelines, so whenever we hit a RaR dependency we
need to propagate forward both dependencies, since the order in which
both reads will complete is not guaranteed by the hardware in cases
where they occur from different asynchronous pipelines.
Note that this dependency propagation change requires us to change the
definition of dependency::done as well, since that constant is defined
to discard any previous dependency information when used as argument
for shadow().
This has been reported to fix the following conformance failures on DG2:
KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.19
dEQP-GLES3.functional.shaders.derivate.fwidth.*
Reported-by: Tapani Pälli <tapani.palli@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5670
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14273>
As explained at the header of the lowering:
"Once this pass is done, the color write will either have one
component (for single sample) with packed argb8888, or 4 components
with the per-sample argb8888 result."
So in several cases the lowering was updating the number of
components, so we need to update the writemask too.
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14708>
We reserved space for chaining by subtracting 4 words from max_dw, but
then the new alignment code in radv_amdgpu_cs_finalize ended up running
all over that. That resulted in going over buffer size when chaining.
When lucky you'd get a crash, and when unlucky other stuff might happen.
This always adds the 4 words at the end, but initializes with NOP by
default. That way we still adhere to the alignment rules.
Fixes: 1f36f6b83f ("radv/winsys: use same IBs padding as the kernel")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14644>
The spec states that descriptor set layouts can be destroyed almost
at any time:
"VkDescriptorSetLayout objects may be accessed by commands that operate
on descriptor sets allocated using that layout, and those descriptor
sets must not be updated with vkUpdateDescriptorSets after the descriptor
set layout has been destroyed. Otherwise, a VkDescriptorSetLayout object
passed as a parameter to create another object is not further accessed
by that object after the duration of the command it is passed into."
Copied mostly from ANV.
Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5893
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14622>
Since ldunif is a 32-bit instruction we need to demote these to
UBO loads, like we do for indirect indexing, with the exception
of scalar 16bit uniforms with an offset that is 32-bit aligned.
For the exception where we can use lfdunif we read a 32-bit slot
from memory where the uniform data is in the lower 16-bit and we
will read garbage in the upper 16-bit which we won't use anyway.
It should be noted that by using ldunif, we are consuming
32-bit from the uniform stream, but this is fine because
if there is valid uniform data in the upper 16-bit (i.e.
we had a ivec2 uniform aligned to a 32-bit address), since
we scalarize 16-bit loads, we would see another load uniform
with an unaligned offset for the second component, which we
will demote to UBO.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14648>
These are required by VK_KHR_16bit_storage. Our hardware, however,
doesn't provide any mechanism to decide on the rounding mode of
the conversion and it seems to be using RTE, so we implement
RTZ in software.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14648>
The vectorization pass can inject 32_2x16 (un)packing opcodes
upon successful vectorization of 16-bit operations into 32-bit
counterparts, so make sure we lower these to something our
backend can handle.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14648>
This allows us to implement 16-bit access on uniform and
storage buffers.
Notice that V3D hardware can only do general access on scalar
16-bit elements, which we currently enforce by running a lowering
pass during shader compile.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14648>
V3D hardware doesn't support vector access for general TMU load/store
operations like the ones we use for UBO and SSBO, so we need to split
these to scalar operations.
It should be noted that we also have a vectorization pass (which runs
later, during optimization), that may reconstruct some of these into
32-bit operations when possible (i.e. when the resulting operation
is 32-bit aligned).
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14648>
I noticed the inefficiency in NIR-to-TGSI output while trying to debug a
failure handling some arrays in r600. While this makes reading CTS
shaders easier, the effect in the real world is pretty limited. From
softpipe shader-db:
total instructions in shared programs: 2929840 -> 2929836 (<.01%)
instructions in affected programs: 118 -> 114 (-3.39%)
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14321>
This allows the exported fds to be mapped for writing. My use case is
for virtio-gpu blob resources where the fds are mapped rw and mappings
are added to the guests using KVM_SET_USER_MEMORY_REGION.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14699>
With upstream mesa PIPE_CAP_IMAGE_STORE_FORMATTED needs to be set to enable
ARB_shader_image_load_store extension. This will reenable GL43 support for svga GL43 capable
device
Fixes: 3b81d2d30d ('mesa/st: do not expose ARB_shader_image_load_store if not fully implemented')
Tested with glretrace
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14688>
This splits iris_blorp_exec() into separate functions for executing on
the render command streamer and the blitter command streamer. A future
patch could add a separate iris_blorp_exec_compute() path that skips a
bunch of render-specific work.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14687>
This makes blits, copies, and (non-fast) clears set the appropriate
BLORP_BATCH_USE_{COMPUTE,BLITTER} flag if their batch is either
IRIS_BATCH_COMPUTE or IRIS_BATCH_BLITTER. We ignore the other
operations for now as those don't support compute or blit yet.
Of course, there is no code to attempt to launch BLORP operations on
either the compute or blitter batches yet, but that will come in time.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14687>
We removed all the hardware blitter support from i965 years ago because
the blitter was not worth using (limited functionality, bad performance,
extra synchronization, and worse). However, on Tigerlake there are new
blitter commands that are actually fast and allow us to do proper
asynchronous copies while 3D is busy doing other work.
So, reintroduce the blitter. We'll want to use it.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14687>
This introduces a new blorp_copy() path using the new XY_BLOCK_COPY_BLT
blitter command introduced on Tigerlake. Unlike the blitter commands of
old, this one is actually fast and worth using. Although it doesn't use
shaders like the rest of BLORP, we still can use some surface-munging
code from there, and BLORP also provides a nice place to put this which
is shared among the drivers.
To use the new path, set BLORP_BATCH_USE_BLITTER (much like Jordan's
recent BLORP_BATCH_USE_COMPUTE bit) and target the batch at the copy
engine.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14687>
This will be used as a performance hint for XY_BLOCK_COPY_BLT to
indicate whether the source/destination surfaces are (likely) in
device-local memory or system memory. We don't need to be precise
here - it's okay to set the fields to LOCAL even if a buffer has
been evicted out to system memory.
We should set this from Vulkan too, but I haven't yet. There isn't
a convenient anv_bo field like there is in iris...
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14687>
This lets us support indirect access to UBOs easily. The existing
constant special case disappears too, since the peephole optimizer can
inline the constant later. (note: this is too conservative since we can
go up to 16-bit immediates...)
Unfortunately, nir_opt_algebraic can't seem to optimize expressions like
"((a << 3) + 4) >> 2" to "(a << 1) + 1" which would be necessary for
reasonable perf out of this...
Fixes:
dEQP-GLES2.functional.shaders.indexing.uniform_array.float_dynamic_loop_read_fragment
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14581>
This change introduces the anv_descriptor_size_for_mutable_type and
anv_descriptor_data_for_mutable_type helpers to compute the size and
data flags respectively for mutable descriptor types.
In order to make handling these types easier we now store a precomputed
descriptor stride for all types and use in the in appropriate places.
We also need to adjust the compiler to take into account this descriptor
stride. To that extent, we now pack the stride into the upper 16 bits
alongside the index and the dynamic offset index and use it later to
compute the correct offset.
Closes: #4250
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14633>
Without this the simulator wrapper will abort upon seeing this
query, rendering the driver unusable in that context.
Also, it seems the simulator environment doesn't quite work with
multisync at present, so do not enable it until we figure out what
the issue is.
Reviewed-by: Melissa Wen <mwen@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14678>
iris_resource_bo() is convenient when we only have a pipe_resource *
variable, and don't need to do a lot with it other than get at the BO.
When we need to do more with a resource, we usually cast it to
iris_resource *, at which point we can just use res->bo instead.
This patch updates iris_copy_region to use src_res->bo, dst_res->bo,
rather than iris_resource_bo(src) and iris_resource_bo(dst), since we
already have those cast versions on hand.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14667>
If the application binds a fragment shading rate attachment to a
subpass and also clears the depth stencil attachment, the VRS rates
would have been reinitialized to 1x1 with fast clears. It makes more
sense to clear and then copy instead of the opposite.
Found by inspection.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14518>
Implements a workaround for HSDES#14014414195. Note that this change
deviates heavily from the workaround suggested in the HSDES, since all
of the suggestions are either costly at runtime or outright
non-compliant, so they would require us to apply the workaround
selectively for affected applications.
Instead of adding hacks to the compiler that manually implement the
LOD computation of 3D texturing operations in the shader, initialize
an extra sampler state structure in the driver that has anisotropic
filtering forced off, and use it instead of the normal sampler state
structure whenever a 3D texture is bound to the same sampler unit.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14489>
For non-discard writes, we need to make sure that the resource has valid contents
so they can be *updated*, not overwritten.
We have to skip this when doing asynchronous maps, but that should be okay, because
the threading context should only do asynchronous map-write when the resource is
known to be idle/empty.
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
In the case of a multi-stream GS that is attempting to output wide
points to stream 0, we can support this by lowering stream 0 to
triangles and then removing the other streams. This is only valid
to do if the other streams are not being written to stream output,
either if they're not present in the SO info or no buffer is bound.
Fixes the arb_gpu_shader5/arb_gpu_shader5-emitstreamvertex_nodraw
piglit test which does this.
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
I couldn't find this in a spec but the builtin-gl-sample-mask piglit
seems to expect writing to the output sample mask to do nothing when
max num samples == 0.
The ForcedSampleCount property should make everything appear as if
MSAA is disabled. However, it's undefined behavior if depth is
bound, so in that case, we can at least use a lowering pass to
make things *look* like MSAA is off, unless you use atomics to
count invocations.
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
This *almost* matches what GLSL wants, except for the handling of
large widths. You can see this in the lowering algorithm:
(('bitfield_insert', 'base', 'insert', 'offset', 'bits'),
('bcsel', ('ult', 31, 'bits'), 'insert',
('bfi', ('bfm', 'bits', 'offset'), 'insert', 'base')),
'options->lower_bitfield_insert'),
DXIL's 'bfi' instruction is an inseparable pairing of NIR's 'bfi(bfm(...), ...)',
so we just apply the additional bcsel in the backend.
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
Note that GL requires input coverage for sample execution mode to
be only the single bit corresponding to the executing sample, so
rearrange things to understand during shader emitting if we're
executing per-sample to emit the right coverage value.
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
The first container stage ("build") is for dependencies of the build.
These are infrequently-changing things like Visual Studio, LLVM, git,
and also meson. The second container stage ("test") currently depends
on the first, and adds test dependencies like piglit.
This lets us rev piglit without having to rebuild LLVM.
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14637>
Cheatsheet:
_mesa_has_ARB_depth_texture() becomes (true && ctx->Extensions.Version
>= _mesa_extension_table[...].version[ctx->API]). The last value is 0
when ctx->API is API_OPENGL_COMPAT and ~0 otherwise. The whole function
effectively becomes (ctx->API == API_OPENGL_COMPAT).
_mesa_has_OES_depth_texture() becomes (true && ctx->Extensions.Version
>= _mesa_extension_table[...].version[ctx->API]). The last value is 0
when ctx->API is API_OPENGLES2 and ~0 otherwise. The whole function
effectively becomes (ctx->API == API_OPENGLES2).
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14213>
The current msm_kgsl.h header in the tree isn't sanitized and the kernel
specific macros will confuse a compiler. Copy in the sanitized version of
the header from the 4.19 kernel tree which also adds a few new API bits
that are currently unused but may be useful some day.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14651>
This was copied from the blob before we understood what it did, and it
has questionable utility: there's nothing in the GL, Vulkan, or D3D11
specs that require the result be clamped to the underlying range to
account for imprecision. And it doesn't make sense at all for cubic
filtering, because the result can legitimately be outside the range in
some scenarios. Just remove it.
This fixes a bunch of tests added in vulkan CTS 1.2.8 to test blitting
from compressed textures, which use random inputs and therefore are more
likely to hit the out-of-range condition. For example,
dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.color.2d.etc2_r8g8b8a8_unorm_block.r8g8b8a8_snorm.general_general_cubic.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14613>
This appears to do the same thing as CLAMPENABLE on a3xx. That is, it
clamps the result to [0, 1] for unorm formats and [-1, 1] for snorm
formats *after* filtering. In particular it's now more easily observable
with cubic filtering, because cubic filtering can produce values outside
the original range. Presumably this only matters with linear filtering
due to rounding errors when computing the weighted average.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14613>
Here are two facts, each mildly unpleasant, quite nasty taken together:
- xcb_wait_for_special_event retries its poll() if the fd woke up but
no matching event arrived, without verifying that the special event
queue is still registered.
- Present gives no in-band notification of window destruction.
Now if the window is destroyed before the swapchain we're in trouble.
Our WSI thread might be stuck in xcb_wait_for_special_event as we're
awaiting a completion that won't come (the pixmap was being presented as
the window, and then the window was destroyed, so no more events can
happen on that window).
The solution is to use xcb_poll_for_special_event, which is
non-blocking, and handle the appropriate edge cases. If we've run the
event queue but we still don't have an image to acquire, we poke the X
server with a request that gently verifies that the window exists,
allowing the thread to exit gracefully in the above case. We detect
when we're busy-looping, and poll on the X connection for up to 1ms in
response to avoid burning the CPU.
Acked-by: Michel Dänzer <mdaenzer@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13564>
EXT_vertex_input_dynamic_state
When both EXT_vertex_input_dynamic_state and EXT_extended_dynamic_state
are not available stride is never set and nothing is rasterized as all
triangles are degenerate.
This fix copies stride into the VkVertexInputBindingDescription array
when the graphics pipeline is created when those extensions aren't
available.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14549>
For example the previous code generates the following sequence of
SPIR-V instructions ending with a redundant cast to uint:
%2018 = OpExtInst %uint %1 PackHalf2x16 %2017
%2019 = OpBitcast %uint %2018
The new code generates:
%2018 = OpExtInst %uint %1 PackHalf2x16 %2017
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14568>
Fixes InconsistentSpirv validation errors reporting that PackHalf2x16
outputs uint rather than float.
For example the previous code generates the following SPIR-V with
PackHalf2x16 output as a float:
%2018 = OpExtInst %float %1 PackHalf2x16 %2017
%2019 = OpBitcast %uint %2018
The new code generates:
%2018 = OpExtInst %uint %1 PackHalf2x16 %2017
%2019 = OpBitcast %uint %2018
cc: mesa-stable
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14568>
When we create a image view with D24S8 format we made a reformatting
to RGBA8UI if the aspect selected is just STENCIL. But when
configuring the stores we select the aspects based on the attachment
format. Quoting from cmd_buffer_render_pass_emit_stores:
/* From the Vulkan spec, VkImageSubresourceRange:
*
* "When an image view of a depth/stencil image is used as a
* depth/stencil framebuffer attachment, the aspectMask is ignored
* and both depth and stencil image subresources are used."
*
* So we ignore the aspects from the subresource range of the image
* view for the depth/stencil attachment, but we still need to restrict
* the to aspects compatible with the render pass and the image.
*/
const VkImageAspectFlags aspects =
vk_format_aspects(ds_attachment->desc.format);
So we could ending trying to store on a Z+Stencil buffer, using a
RGBA8UI format.
So far this only affected some tests when using the simulator
(assert). Those were working on the real hw, but probably would fail
on other situations, so lets use the original image format on that
case.
v2 (Iago)
* Improve comment grammar
* Do the same on load too (not just store)
v3 (Iago)
* Re-word comments.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14635>
With multiple semaphores support, we can use a GPU job to handle
multiple signal semaphores in the end of a cmd buffer batch. It
means, the last job in the last cmd buffer will be in change of
signalling semaphores as long as it meets some conditions:
1 - A GPU-job signals semaphores whenever we only have submitted
jobs for the same queue (there is no syncobj created for any
other type). Otherwise, we emit a noop job that waits on the
completion of all jobs submitted and then signals semaphores.
2 - A CPU-job is never in charge of signalling semaphores. We
process it first and emit a noop job that depends on all jobs
previously submitted to signal semaphores.
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
With multiple semaphore support, we can improve the way we handle
wait semaphores considering different job types and cmd buffer
batch scenarios, that means:
- A GPU job depends on wait semaphores whenever it is the first job
submitted to a queue in this command buffer batch (the `first` flag
for the job's queue type is set).
- For the first CPU job, if there are wait semaphores, we should
wait for the CPU and GPU being idle to process the job.
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
The order in which a GPU job is scheduled is guaranteed within the
same queue type (CL, TFU, CSD), but the order of completion of jobs
from different queues cannot be guaranteed. Since we have multiple
semaphores support now, we can track the completion of the last job
submitted to each queue and therefore better determine when gpu is
idle. We do it using an array of syncobj (last_job_syncs) for each
GPU queue (CL, TFU, CSD). With this, job serialization also become
more accurate. We also keep tracking the very last job submitted
(last_job_sync became an element of the last_job_syncs array as
V3DV_QUEUE_ANY) for the case we don't have multisync support.
To help in handling wait semaphores, we set a flag per queue to
indicate we are starting a new cmd buffer batch and a job submitted
to this queue will be the first.
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
In addition to keep a copy of wait semaphores, extend
v3dv_submit_info_semaphores to hold a copy of signal semaphores too.
With a copy of wait and signal semaphores, we can enable GPU jobs to
handle more than one wait and signal semaphores.
By now, we don't change the way as we signalling semaphores when all
jobs complete, i.e., we still use the master thread to signal
semaphores. In this context, no GPU job is actually in charge of
signalling, but the support for multiple signal semaphores is done
here.
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
Whenever v3d kernel-driver supports multisync extension, use it to
enable more than one semaphores in cl submission. In CL, we have two
kind of job (bin and render), therefore, we need also to determine
the stage to sync, that means to add job dependencies/wait
semaphores.
Also, as we currently process all signal semaphores of a cmd buffer
batch together in the submit master thread (when the last wait
thread completes), there isn't now a situation in which GPU jobs
need to handle signal VkSemaphores.
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
Extends command submission ioctls to support multiple semaphores through
generic ioctl extension design. In this approach, a multisync extension
subclasses a generic ioctl extension struct (base) and enables more than
one wait and signal semaphores. Multisync extension also uses v3d_queue
to specify the wait_stage, i.e. which job should sync before start (wait
semaphores).
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
Instead of a boolean (sem_wait) in v3dv_event_wait_cpu_job_info,
that is used to determine wait condition for jobs put in a wait
thread, copy the wait semaphores data and store it as struct
v3dv_submit_info_semaphores. In the following patches we enable
multiple semaphores in GPU jobs, and therefore we need this data
to add wait semaphores as job dependencies for pending jobs
submitted from a wait thread.
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
Instead of pass pSubmit to queue_submit_cmd_buffer, create a struct
v3dv_submit_info_semaphores to wrap semaphores data from VkSubmitInfo.
In the next commit, this struct will help to handle wait condition for
jobs submitted in a wait event context, since we need to hold this
data when handle wait events and pass it to queue_submit_job() called
from wait threads. The main goal is to allow multiple wait semaphores
in a job submission. Later, this struct will be extended to include a
copy of signal semaphores too.
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
Fixes the following valgrind warnings:
Conditional jump or move depends on uninitialised value(s)
at 0x5D1298C: draw_pt_so_emit_prepare (draw_pt_so_emit.c:95)
by 0x5D89FD7: llvm_middle_end_prepare (draw_pt_fetch_shade_pipeline_llvm.c:319)
by 0x5D13BFF: vsplit_prepare (draw_pt_vsplit.c:229)
by 0x5D0D5D8: draw_pt_arrays.isra.0 (draw_pt.c:124)
by 0x5D0DA08: draw_instances (draw_pt.c:484)
by 0x5D0DEB9: draw_vbo (draw_pt.c:610)
by 0x5E847D6: r300_swtcl_draw_vbo (r300_render.c:901)
by 0x5D67125: u_vbuf_draw_vbo (u_vbuf.c:1470)
by 0x5CFCAD3: cso_multi_draw (cso_context.c:1639)
by 0x58FEC37: st_draw_gallium (st_draw.c:186)
by 0x5A486BA: _mesa_draw_arrays.part.0 (draw.c:1323)
by 0x48B4E27: stub_glDrawArrays (piglit-dispatch-gen.c:12421)
Uninitialised value was created by a stack allocation
at 0x5E90D3F: r300_draw_init_vertex_shader (r300_vs_draw.c:313)
Conditional jump or move depends on uninitialised value(s)
at 0x5D175D9: draw_create_vertex_shader (draw_vs.c:70)
by 0x5E90E7A: r300_draw_init_vertex_shader (r300_vs_draw.c:366)
by 0x5E8751F: r300_create_vs_state (r300_state.c:1950)
by 0x594453B: st_create_common_variant (st_program.c:888)
by 0x594720C: st_get_common_variant (st_program.c:973)
by 0x59484B6: st_precompile_shader_variant (st_program.c:1994)
by 0x59484B6: st_finalize_program (st_program.c:2056)
by 0x58F0571: st_program_string_notify (st_cb_program.c:128)
by 0x5928C9B: st_link_tgsi (st_glsl_to_tgsi.cpp:7514)
by 0x5904B53: st_link_shader (st_glsl_to_ir.cpp:178)
by 0x58D3E08: _mesa_glsl_link_shader (link_program.cpp:91)
by 0x58865C7: link_program (shaderapi.c:1363)
by 0x58865C7: link_program_error.part.0 (shaderapi.c:1474)
by 0x48DBC5A: stub_glLinkProgram (piglit-dispatch-gen.c:34426)
Uninitialised value was created by a stack allocation
at 0x5E90D4F: r300_draw_init_vertex_shader (r300_vs_draw.c:313)
Based on Filip Gawin's
r300: set new_vs.type to PIPE_SHADER_IR_TGSI
CC: mesa-stable
Reviewed-by: Emma Anholt <emma@anholt.net>
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14620>
This was identified by Coverity. 4bb9c0a28a added uses of a third
address register, but the arrays for tracking address registers only
have two slots.
Add back a version of the assertion from before 4bb9c0a28a to help
prevent future problems. I don't think any drivers that would hit
this path use NIR-to-TGSI yet, so it may be moot.
Reviewed-by: Matt Turner <mattst88@gmail.com>
CID: 1496942
CID: 1496944
Fixes: 4bb9c0a28a ("nir_to_tgsi: Use the same address reg mappings as GLSL-to-TGSI did.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14487>
It's not obvious why the (gl_FrontFacing ? -1.0 : 1.0) case was handled
different for Gfx12+ than for previous generations, and it's not
correct. It tries to negate the result as an integer, and it does this
before the mask operation that clears the other bits in the value.
When we eventually support dual-SIMD8 dispatch, the other front-facing
bit is in g1.6 at bit 15, so similar code should be possible there.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes: c92fb60007 ("intel/fs/gen12: Implement gl_FrontFacing on gen12+.")
Closes: #5876
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14625>
drivers/hardware lacking VK_EXT_image_drm_format_modifier can still use dmabuf,
but that setup has to do the old copy to linear scanout instead of copy to
modifier scanout
this requires a couple extra checks to be added to handle the case
Fixes: 619438bf7ce ("zink: check EXT_image_drm_format_modifier for dmabuf support")
fixes#5836
Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14597>
this one's a bit tricky since vulkan doesn't support vec5, the return from
the instructions is a struct, and I don't want to add temp var support to zink
now instead the process for these ops is:
* rewrite the is_sparse_texels_resident instruction to read the first vec member of the texop
* (temporarily) decrement num_components for sparse texop's dest to get real result size
* wrap texop's return type in spirv-required struct(uint, result)
* unwrap struct, store result normally + store residency info to separate array
* for is_sparse_texels_resident, ignore the mov alu for src[0] and instead use the ssa index
from the parent instr since this is the original texop that was used to store the residency result
Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14381>
this would allocate a new stream uploader for every map if the offset was
large (e.g., all sparse buffer usage), which almost immediately consumes all vram
cc: mesa-stable
fixes KHR-GL46.CommonBugs.CommonBug_SparseBuffersWithCopyOps
Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14381>
If we don't do this, and we are statically linking LLVM
(-Dshared-llvm=disabled) while using a version of LLVM compiled for a
general-purpose distribution, then the link fails with undefined
references to the functions called by LLVMInitializeAllTargets().
Using a version of LLVM that was built specifically for Mesa will
sometimes mask this: if the only backends built into LLVM are backends
that we specifically link anyway, then the link will succeed.
According to commit 80817b6e "meson: Adjust Clover's required LLVM
modules", all-targets is not available when using CMake to locate LLVM,
so make it optional rather than mandatory.
This partially reverts commit 80817b6e34.
Resolves: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3962
Resolves: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5609
Signed-off-by: Simon McVittie <smcv@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13720>
For nir_to_tgsi, I want to be able to fold into the base from a vector
load_const, which the ad-hoc scalar chasing couldn't handle.
r300:
total instructions in shared programs: 1278731 -> 1256502 (-1.74%)
instructions in affected programs: 457909 -> 435680 (-4.85%)
total flowcontrol in shared programs: 8316 -> 8313 (-0.04%)
flowcontrol in affected programs: 5 -> 2 (-60.00%)
total temps in shared programs: 213687 -> 213774 (0.04%)
temps in affected programs: 13140 -> 13227 (0.66%)
total consts in shared programs: 952850 -> 949929 (-0.31%)
consts in affected programs: 386352 -> 383431 (-0.76%)
Fixes: #5781
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14309>
This helps non-native-integers hardware where relative addressing of UBOs
has a constant offset field, and having addressing math (particularly for
D3D9) emitted as ALU ops ends up running us out of constants. For
native-integers drivers (such as softpipe), the possible-overflow check
typically triggers and we end up not folding.
r300:
total instructions in shared programs: 1279167 -> 1278731 (-0.03%)
instructions in affected programs: 50834 -> 50398 (-0.86%)
total temps in shared programs: 213736 -> 213687 (-0.02%)
temps in affected programs: 598 -> 549 (-8.19%)
total consts in shared programs: 952973 -> 952850 (-0.01%)
consts in affected programs: 26776 -> 26653 (-0.46%)
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14309>
This lets nir-to-tgsi fold the constant offset of addressing calculations
into the CONST[] reference, which is important for D3D9-era compatibility:
HW of that age has limited uniform space, and if we do the addressing math
as math in the shader for dynamic indexing, the nir_load_consts end up
taking up uniforms we don't have available.
r300:
total instructions in shared programs: 1279699 -> 1279167 (-0.04%)
instructions in affected programs: 134796 -> 134264 (-0.39%)
total instructions in shared programs: 1279699 -> 1279167 (-0.04%)
instructions in affected programs: 134796 -> 134264 (-0.39%)
total temps in shared programs: 213912 -> 213736 (-0.08%)
temps in affected programs: 2166 -> 1990 (-8.13%)
total consts in shared programs: 953237 -> 952973 (-0.03%)
consts in affected programs: 45980 -> 45716 (-0.57%)
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14309>
Commit 9da15aa3aa ("llvmpipe: enable EXT_memory_object(_fd)") enabled
the extension, but left this unimplemented.
Leaving this unimplemented causes segfaults for anyone trying to retrieve
the UUIDs, as the calling code in the state tracker does not check if the
function is implemented. This affects e.g. current Wine versions.
Set the UUID to all zeros. Although this slightly violates the vulkan
specification (since 1.2.146), the UUIDs have to match the ones from
lavapipe (lvp_get_physical_device_properties_1_1).
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5865
Fixes: 9da15aa3aa ("llvmpipe: enable EXT_memory_object(_fd)")
Signed-off-by: Stefan Brüns <stefan.bruens@rwth-aachen.de>
Reviewed-by: Dave Airlie airlied@redhat.com
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14558>
Having only magic constants instead of human-readable strings in
traces not only hinders readability, but also may affect trace
comparision of old and new traces if new enums have been added
or modified (thus possibly changing the values of existing ones.)
So we implement printing of enum names as strings instead.
In order to have those strings, we need to add some new helper
functions, which we will automatically generate from header file
src/gallium/include/pipe/p_defines.h via a new Python script
enums2names.py.
We also bolt this all into the Meson build system.
Link: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4609
Signed-off-by: Matti Hamalainen <ccr@tnsp.org>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14398>
When doing copies of descriptors from one set to another, that contain
either a UNIFORM_BUFFER or STORAGE_BUFFER, both the buffer view &
surface state are allocated from the source descriptor. Therefore we
need to copy their content otherwise we could run into lifecycle
issues when the source descriptor is destroyed.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14585>
run_command will change the default for the check arg to true
in the future. If it is true then meson will exit if the command
fails. It must be false here as we check the return code to
provide a meaningful error message.
With meson 0.61 we get the following warning:
WARNING: You should add the boolean check kwarg to the run_command call.
It currently defaults to false,
but it will default to true in future releases of meson.
See also: https://github.com/mesonbuild/meson/issues/9300
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14602>
many times it will be the case that an allocation for a block of data
needs to be done in one alloc() call such that the members of a struct as well
as some extra trailing data are all in the same allocation like
```
struct Test {
unsigned a[4];
unsigned c;
};
unsigned *b; //ptr to uint[8]
```
should be allocated as a single block of (13 * sizeof(unsigned)) memory using
C pointer offsets to allocate the memory as
```
| Test | b |
```
with something like
```
struct Test *t = malloc(sizeof(struct Test) + (8 * sizeof(unsigned)));
```
and then set `b` with
```
t->b = ((uint8_t*)t) + sizeof(struct Test);
```
this is annoying, awful to read, and (at least for dum-dums like me) prone to errors,
however, so having some utility functions which can deliver the same
functionality with better readability helps out this case by transforming it to
```
unsigned *b;
void **ptrs[] = {(void*)&b};
size_t sizes[] = {8 * sizeof(unsigned));
struct Test *t = ptralloc(sizeof(struct Test), 1, sizes, ptrs);
```
where `b` is now set to the appropriate offset in memory
Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13678>
Broadwell introduced new fields in 3DSTATE_SBE which allow us to ask
the hardware to override Primitive ID for us, rather than requiring us
to turn on attribute swizzling and specify per-attribute overrides in
3DSTATE_SBE_SWIZ. We unconditionally enable attribute swizzling today,
but this is a step toward letting us think about disabling it in the
future.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14210>
VARYING_SLOT_{VIEWPORT,LAYER,PSIZ} all live in the same VUE header slot,
and the FS is already set up to read the x/y/z/w component of that vec4.
However, we were setting up the SBE to pass each of those items as a
separate FS input, so hypothetically if a shader read all three, we
would burn 3 FS inputs with redundant data. Not only was this passing
extra data to the FS, but it would count as extra input slots for the
"Do we have 16 or fewer attributes?" check for using SBE swizzling to
rearrange them in a convenient manner.
Now we make them share a single FS attribute and only count them once.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14210>
This patch handles shader translation for compute, image views and shader
buffers and updates the corresponding shader compile keys.
It also includes support of using shader raw buffer for shader buffer used
as constant buffer.
This patch is squash of numerous in house patches.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
v2: As pointed out by Thomas, fix revert of 64292c0f caused by this patch.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14270>
This fixes a regression in tests that pass unclamped point size
values between stages.
This keeps xfb broken since the real way it should work is to have
the hw clamp after xfb, but this seems the least evil path.
Fixes: 3077d96856 ("crocus: Clamp VS point sizes to the HW limits as required.")
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14359>
In some cases the file paths passed to crosvm for execution do not point
to dEQP binaries, but can be wrapper scripts, like deqp-runner.sh.
Detect such cases and skip changing the working directory.
Additionally, use the POSIX compliant command substitution syntax
instead of the obsolete variant based on backquotes.
Fixes: 81f25d8f27 ("virgl/ci: Run each dEQP instance in its own VM")
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14413>
In some corner cases like the kernel oops, we do not get the relevant
log messages from crosvm process to help with debugging.
Note there is currently a double redirection of its stdout stream, but
the content eventually ends up in /dev/null.
Let's fix this by redirecting both stdout and stderr streams to a
dedicated file, to avoid clobbering the output from the script/program
running inside crosvm. This is particularly required for the scenario
that involves deqp-runner starting crosvm via a *.toml suite.
Additionally, drop the unnecessary usage of 'stdbuf' and set the 'quiet'
kernel command-line parameter to get rid of the noise generated during
crosvm boot process.
Although not directly related, do some cleanup by removing the
temporary folder on script exit.
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14413>
Ensure virglrenderer library is built before crosvm in order to allow
dynamic linking. This is needed for the scenarios where a different
virglrenderer library must be provided before launching crosvm, e.g.:
the upcoming Virgl CI solution that shares Mesa CI containers.
Additionally, this provides the virgl_test_server binary which is
required by piglit-runner.sh and deqp-runner.sh scripts when using
the virpipe Gallium driver.
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14413>
Add support for building and installing deqp-runner from a git source
repository to facilitate further development & testing of new features
or simply making use of the latest upstream changes which were not
already tagged as a new package version.
The git revision to be built must be specified by setting
'DEQP_RUNNER_GIT_REV' env variable. To specify a git tag name instead,
'DEQP_RUNNER_GIT_TAG' variable must be used. It is also possible to
indicate a custom git repository via 'DEQP_RUNNER_GIT_URL'.
If neither a git revision or tag name has been set, deqp-runner is
installed from the rust package registry (the default behavior).
v2: Make use of '--git' and '--rev' cargo args to automate the git
checkout operation (Rohan).
v3: Allow Git URL override by using the hardcoded URL only when
DEQP_RUNNER_GIT_URL is not already set.
v4: Override 'EXTRA_CARGO_ARGS' to optimize the script and avoid a
second call to 'cargo install'. Additionally, add support for
indicating git tags (Rohan).
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14413>
When invoking TLB clear, the color to clear could require
swapping and clamping.
Do the changes in a copy and leave the original color untouched, as it
is passed as constant.
This fixes local outside scope issues with Coverity.
Fixes: 54cba7d2 ("v3d: clamp clear color")
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14534>
If an application calls eglMakeCurrent with the same context and the same
draw and read surfaces as the current ones, there is no need to go
through all the work of unbinding/flushing the old context and binding
the new one.
While the EGL spec is a bit ambiguous here, it seems that the implicit
flush of the outgoing context only needs to be done when the context is
actually changed.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14379>
The flush of the outgoing GL context, as required by the EGL spec for
eglMakeCurrent and extended by KHR_context_flush_control, is already
performed in the unbindContext call. There is no need to pierce through
the layers and unconditionally call glFlush() here.
Getting the out-fence FD for explicit fencing needs to move behind the
unbindContext, to make sure we are getting the fence for the most
recently flushed commands.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14379>
Doing this for ir3 required adding a struct for limits of how much base to
fold in (which NTT wants as well for its case of shared vars), otherwise
the later work to lower to the 1<<9 word limit would emit more
instructions.
The shader-db results are that sometimes the reduction in NIR instruction
count results in the fewer sampler prefetches due to the shader being
estimated to be shorter (dota2, nexuiz):
total instructions in shared programs: 8996651 -> 8996776 (<.01%)
total cat5 in shared programs: 86561 -> 86577 (0.02%)
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14023>
Lower to `sample_mask = 0`. Actually that implements a demote... doing
discard correctly probably requires rewriting the shader control flow to
insert a return where necessary...
Also, possibly we should be lowering this in NIR to play nice with
gl_SampleMask writes but that's a problem for when we understand the
hardware better.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14219>
According to RFC 4189 CSV files should be encoded using CRLF newlines,
not LF. This helps compatibility with tools, like python's csv module,
who always uses CRLF.
While we're at it, normalize the one CSV that was CRLF in-repo to LF,
and let git do the newline-normalization when needed instead.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12405>
By software ABI, a blend shader is permitted to clobber registers
R0-R15. The scheduler needs to be aware of this, to avoid moving a write
to one of these registers past the BLEND itself. Otherwise the schedule
is invalid.
This bug affects GLES3.0, but is rare enough in practice that we had
missed it. It requires a fragment shader to write to multiple render
targets with attached blend shaders, and have temporaries register
allocated to R0-R15 that are not read by the blend shader, but are sunk
past the BLEND instruction by the scheduler. Prevents a regression when
switching boolean representations on:
dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_lowp_fragment
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14577>
Although Bifrost clause packing and register assignment is tricky, the
relevant code is by now extensively tested, and there's no remaining
reverse-engineering here. So disassembling verbosely just adds tons of
noise to pandecode without increasing the useful information.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Suggested-by: Icecream95 <ixn@disroot.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14543>
It's a pointer to a thread storage descriptor, not a framebuffer
descriptor. Unlike Midgard, these don't have to alias. The FBD pointer
was unused anyway, so remove it to reduce noise in pandecode dumps.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14543>
Rather than emulating page tables, poorly, with a hash table, use a
red-black tree and store the intervals directly. This is deterministic
instead of probabilistic, attaining O(log n) performance for n mapped
intervals which is good enough. Unlike the hash table approach, this
allows us to iterate intervals easily.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14543>
The switch statement in anv_descriptor_data_for_type() shows that this
field isn't used on SKL+.
On XeHP, this avoids assert failures by preventing
isl_surf_fill_image_param() from being called. That function doesn't
expect Tile4 surfaces.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14546>
As indicated by
VkPhysicalDeviceFragmentShadingRatePropertiesKHR::fragmentShadingRateWithShaderSampleMask
our implementation will clamp to 1x1 when reading samplemask or
writing to samplemask.
This fixes vkd3d-proton tests test_sample_mask_dxbc & test_sample_mask_dxil
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: b6332fc4a8 ("intel/compiler: handle coarse pixel in render target writes descriptors")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14553>
Double buffer mode splits the tile buffer size in half so we can
start processing the next tile while the current one is being
stored to memory. This mode is available only if MSAA is not enabled
and can, in theory, improve performance by reducing tile store
overhead, however, it comes at the cost of reducing the tile size,
which also causes some overhead of its own.
Testing shows that this helps some cases (i.e the Vulkan Quake
ports) but hurts others (i.e. Unreal Engine 4), so for the time
being we don't enable this by default but we allow to enable it
selectively by using V3D_DEBUG.
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14551>
Instead of a unreachable.
This would avoid an assert on debug builds that uses vkfoo_to_str to
print structure types. This will become more common as some tests will
start to use VK_STRUCTURE_TYPE_MAX_ENUM to mark structures from
unsupported extensions more often.
v2 (Jason):
* Include enum name on the default message
* Handle MAX_ENUM as a special case
v3 (Jason):
* vk_ObjectType_to_ObjectName don't need to use ${enum.name}
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14525>
Because these formats are introduced trough an extension, their
enum values are exceedingly large and we cannot use them to index
directly into the format table we had for core formats. Instead,
we put these in a separate table and we always use the
VK_ENUM_OFFSET helper to index into these tables.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14533>
vk_icdNegotiateLoaderICDInterfaceVersion now correctly identifies the
driver as supporting v4. Before, the driver did support the
functionality but didn't report supporting it through the negotiate
function.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14299>
Setting the screen ro member before we checked gpu id means the error
case leads to a double-free because screen->ro is set and allocated
by parent who hanbdles de-alloc a second time after we destroyed the
screen we just created because ro was set.
Cc: mesa-stable
Signed-off-by: Carsten Haitzler <carsten.haitzler@foss.arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14516>
Arm Komeda (Mali) display units do exist on a few SoC's. This is the
first time that I've seen Mesa brought up "in anger" on one of these,
thus it has no such knowledge of these DPUs. This adds that to the
kmsro set like a lot of other fairly standard split GPU/DPU devices.
Signed-off-by: Carsten Haitzler <carsten.haitzler@foss.arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14515>
the original change here attempted to fix calculating the maximum bound for the
mapped readback buffer by adding the maximum attribute size to the final element
used by readback
the calculation was erroneous, however, because it instead calculated the maximum
offset instead of the size, which would cause a different kind of overrun
Fixes: 3c5b7dca30 ("util/vbuf: fix buffer overrun in attribute conversions")
fixes#5846
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14479>
It's allowed to reinterpret compressed formats as one of a few
non-compressed formats with the same pixel size as the blocksize of the
compressed format, and vice-versa. If we did this we'd wind up with an
incorrect width/height. Fix that.
Fixes dEQP-VK.image.sample_texture.*.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14520>
MAX_GEOMETRY_IMAGE_UNIFORMS are supported if geometry shaders and either
ARB_shader_image_load_store or GLES 3.1 are supported.
v2:
- MAX_GEOMETRY_IMAGE_UNIFORMS shouldn't be supported for GL 3.2 if
ARB_shader_image_load_store is not supported (Ilia).
- MAX_TESS_{CONTROL,EVALUATION}_IMAGE_UNIFORMS requires tessellation
shader support (Anholt).
v3:
- Use _mesa_is_gles31() function (Ilia).
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14288>
So far we were checking ARB_shader_image_load_store is supported as
requirement to expose GLES 3.1.
But when this extension functionality was added in GLES 3.1 spec, it
was relaxed, and one of its requirements, the support for formatless
writing, was not included.
So this means that a driver that support all the extension
functionality except formatless writing, could expose GLES 3.1, but it
couldn't expose the extension itself (nor GL 4.2, which requires fully
implementation of the extension).
v2:
- Add the same exposure treatment to ARB_shader_image_size (Ilia).
v3:
- Remove dependency for OES_texture_buffer (Ilia).
- Check image resources for GLES 3.1 (Ilia).
v4:
- Check for MaxImageUniforms in compute shader (Ilia).
- Check for max combined image uniforms/ssbo (Ilia).
v5:
- Remove ARB_shader_image_load_store from check (Ilia).
- ARB_shader_image_store and ARB_shader_image required for
ARB_ES3_1_compatibility (Ilia).
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14288>
Define struct tu_timeline_sync for emulated timeline support in common
implementation that is on top of drm syncobj as a binary sync.
Also implement init/finish/reset/wait_many methods for the struct.
v1. Does not set MSM_SUBMIT_SYNCOBJ_RESET for waiting syncobjs since
it's being managed in the common implementation already.
Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14105>
This patch ports to common code for VkSemaphore, VkFence and relevant
APIs like vkCreate(Destroy)Semaphore/Fence, vkGetSemaphoreFdKHR, etc.
Accordingly, starts using common vkQueueSubmit with implementing
driver-specific hook.
Also remove all timeline semaphore codes so that we could use common
code in the following patches. This way we could easily see what's
modified in the following patch.
Note that kgsl is not ported in this patch.
Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14105>
This optimizations turns
loop {
...
if (cond1) {
if (cond2) {
do_work_1();
break;
} else {
do_work_2();
}
do_work_3();
break;
} else {
...
}
}
into:
loop {
...
if (cond1) {
if (cond2) {
do_work_1();
} else {
do_work_2();
do_work_3();
}
break;
} else {
...
}
}
As this optimizations moves code into the NIF statement,
it re-iterates on the branch legs in case of success.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7587>
Excerpt from ARB_occlusion_query.txt:
An implementation can either set QUERY_COUNTER_BITS_ARB to the
value 0, or to some number greater than or equal to n. If an
implementation returns 0 for QUERY_COUNTER_BITS_ARB, then the
occlusion queries will always return that zero samples passed the
occlusion test, and so an application should not use occlusion queries
on that implementation.
This looks more sane for drivers wanting desktop gl 1.5 without real
hw support then just faking it.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14361>
By disabling h264 enxtension flag to let vaapi application manage the
dpb buffers. The calculation of the non_exist_flags for h264 reference
frames needs to consider both frame number and POC in the reference
picture list, set this flag only if both of the frame number and POC
are not existed in the valid reference lists; otherwise, that reference
frame is considered valid.
Also enabled drm buffer in dynamic dpb Tier2.
Signed-off-by: Ruijing Dong <ruijing.dong@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14484>
this appeared to fix some sort of bug related to preserving qbo data,
but really there shouldn't have been any sort of bug anyway since the qbos
all get read back, and thus the data is already preserved
instead, it just preserved the query id, which overloaded the pools and crashed
This reverts commit 79790e276f.
fixes#5669
Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14397>
This patch is a rewrite of nir_opt_move.
Differently from the previous version, each instruction is checked
if it can be moved downwards and then inserted before the first user
of the definition. The advantage is that less insert operations are
performed, the original order is kept if two movable instructions have
the same first user, and instructions without user in the same block
are moved towards the end.
v2: Only return true if an instruction really changed the position.
Don't care for discards, this will be handled by another MR.
v3: fix self-referring phis and update according to nir_can_move_instr().
v4: use nir_can_move_instr() and nir_instr_ssa_def()
v5: deduplicate some code
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3657>
With a scenario like:
BeginRP(DS + VRS att)
Draw()
EndRP()
BeginRP(same DS)
Draw()
EndRP()
The second draw shouldn't use VRS but it did because the VRS bit
is always set during DS surface initialization if a surface can use VRS.
So, it would have been using the previous copied VRS rates.
Found by inspection.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14443>
Anv allows non-8x4-aligned depth buffer clears, but it has multisampled
HiZ disabled for BDW. iris allows multisampled HiZ on BDW, but disallows
non-8x4-aligned depth buffer clears.
Drop the unused optimization for non-8x4-aligned clears of multisampled
surfaces on BDW and use this opportunity to use some PRM text in the
code comment.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14091>
Binding table pool runs out of capacity quickly on modern games,
requiring new Surface Base Address instructions to be sent. That
is costly due to flushes and stalls. Increasing BT pool capacity
to 64KB improves performance several workloads.
Fallout4 +4%
Shadow of the Tomb Raider +4%
Borderlands3 +3%
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14483>
"most" times it isn't necessary to insert any pipeline barriers when binding
descriptors, as GL requires explicit barrier usage which comes through a different
codepath
the exception here is when the following scenario occurs:
* have buffer A
* buffer_subdata is called on A
* discard path is taken || A is not host-visible
* stream uploader is used for host write
* CmdCopyBuffer is used to copy the data back to A
buffer A now has a pending TRANSFER write that must complete before the buffer is
used in a shader, so synchronization is required any time TRANSFER usage is detected
in a bind
there's also going to be more exceptions going forward as more internal usage is added,
so just remove the whole fake-barrier mechanism since it'll become more problematic
going forward
Cc: 21.3 mesa-stable
Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14496>
ensure that vertex key data is always zeroed when changing last stage since it will
be updated before draw anyway and can only cause problems if left alone here
fixes the following caselist:
dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_texture_image_units
dEQP-GLES31.functional.tessellation_geometry_interaction.feedback.tessellation_output_quads_geometry_output_points
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.25
cc: mesa-stable
Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14482>
The idea is to offer the driver a way to execute on a different queue
than the one the app is using for Present.
For instance, this could be used to make the DRI_PRIME blit asynchronous,
by using a transfer queue.
So instead of creating a command buffer to be executed on present using
the supplied queue, this commit uses an internal transfer queue to perform
the blit.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13959>
Fixes a leak:
==47470== 60 bytes in 1 blocks are definitely lost in loss record 1,790 of 1,904
==47470== at 0x484186F: malloc (vg_replace_malloc.c:381)
==47470== by 0x58EBA6A: compile_vertex_list (vbo_save_api.c:535)
==47470== by 0x58EDABF: wrap_buffers (vbo_save_api.c:1021)
==47470== by 0x58EDF97: upgrade_vertex (vbo_save_api.c:1134)
==47470== by 0x58EE52F: fixup_vertex (vbo_save_api.c:1251)
==47470== by 0x58EFE9E: _save_Normal3f (vbo_attrib_tmp.h:315)
Fixes: 69615d92a0 ("vbo/dlist: realloc prims array instead of free/malloc")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14474>
Fixes a leak:
==46154== 48 bytes in 1 blocks are definitely lost in loss record 1,571 of 1,905
==46154== at 0x48466AF: realloc (vg_replace_malloc.c:1437)
==46154== by 0x5FC98EC: util_idalloc_resize (u_idalloc.c:43)
==46154== by 0x5FC9C16: util_idalloc_alloc_range (u_idalloc.c:125)
==46154== by 0x56FDB9F: _mesa_EndList (dlist.c:13681)
Fixes: b703d7c15f ("dlist: store all dlist in a continuous memory block")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14474>
The coarser 32x32 cross-slice hashing mode seems to lead to better L1
and L2 utilization due to the improved execution locality, however it
can also lead to a bottleneck in a single slice, especially in
workloads that concentrate heavy rendering in small areas of the
screen (e.g. SynMark2 OglGeomPoint, OglTerrain*) -- This effect is
mitigated here by performing a permutation of the pixel pipe hashing
tables that ensures that adjacent rows map to pixel pipes as far away
as possible in the caching hierarchy.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13569>
Unlike the Gen11 code, this requires us to allocate a pipe_resource
for the pixel pipe hashing tables and hold a reference to it from the
context, since we need to add it to the validation list of every
batch, the tables may be accessed by the hardware at any time after
they're specified via 3DSTATE_SLICE_TABLE_STATE_POINTERS.
Note that this has an effect even for unfused native die platforms,
since the pixel pipe hashing tables we intend to program aren't
equivalent to the hardware's defaults on such configs.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13569>
This starts off with the simplest possible pixel hashing table
calculation that just assigns consecutive indices (modulo N) to
adjacent entries of the table, along the lines of the existing
intel_compute_pixel_hash_table(). The same function will be improved
in a future commit with a more optimal calculation.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13569>
It's now an array with 7 tables, each table is intended to specify the
pixel pipe hashing behavior for every possible slice count between 2
and 8, however that doesn't actually work, among other reasons due to
hardware bugs that will cause the GPU to erroneously access the table
at the wrong index in some cases, so in practice all 7 tables need to
be initialized to the same value.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13569>
The state cache invalidation shouldn't be necessary on recent
platforms. On ICL it *seems* to be required to get the hardware to
pick up an updated indirect clear color, so this change is only
applied to TGL platforms and later for the moment.
On some DG2 configs this seems to improve SynMark2/OglDrvRes by 16.0%
±0.1%, n=8.
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13569>
The current packed dispatch assumptions for fragment shaders seem to
be the reason that the fs-readFirstInvocation-uint-loop Piglit
test-case for the ARB_shader_ballot extension fails on DG2 in
combination with the patches in this series that enable pixel pipe
hashing (thanks Jordan for reporting the regression). I've confirmed
that the brw_fs_test_dispatch_packing() test fails on DG2 hardware for
fragment shaders, while it succeeds for other shader stages,
indicating that the PSD hardware no longer guarantees packed dispatch.
Disable it.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13569>
We don't key off of it to try to figure out if we need to produce
a new shader variant, so there's no need to set it when changing
properties that feed into variants. If we do have a new shader or
variant at draw time, we'll produce a new PSO without this.
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14367>
Actually, no, there's no need to do anything, just update some
comments for the record. An earlier revision of this change that
implemented the workaround text to the letter required no less than 8
new PIPE_CONTROLs throughout the tree. However Felix Degrood noticed
that the cost of some of the PIPE_CONTROLs was showing up in workloads
like Shadow of the Tomb Raider. The Windows driver wasn't emitting
many of those pipe controls, contrary to the W/A instructions, so we
engaged in a back and forth with the hardware team, who concluded that
the original suggested workaround was unnecessarily strict, and the
Windows driver's behavior acceptable. It turns out that Wa_1408224581
we had already implemented for TGL is roughly equivalent to the
Windows behavior, so no need to do anything new after all.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14278>
XeHP platforms require the invalidation of the instruction cache after
a STATE_BASE_ADDRESS change due to a hardware bug potentially leading
to instruction cache pollution. Note that the workaround text says
it's applicable "DG2 128/256/512-A/B", however it's also marked as
permanent and not confirmed to be fixed in any specific steping, so we
apply it to all Gfx12HP platforms.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14278>
Different parts of our codebase disagree on whether spatial
coordinates/dimensions are given in pixels or blocks, which differ by a
constant factor for block-compressed formats. This disagreement
manifests as incorrect results accessing block-compressed formats.
To resolve this, define the public tiling routines to take their
coordinates in pixels, and align the relevant code in Panfrost
accordingly.
Fixes rendering glitches in Factorio, as well as a pile of piglits on
Panfrost. It should also fix glTexSubImage() with ETC1 on Lima, but
there are no tests for this in dEQP/Piglit.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Tested-by: Vasily Khoruzhick <anarsoul@gmail.com> [dEQP/Lima]
Tested-by: Erico Nunes <nunes.erico@gmail.com> [Piglit/Lima]
Reported-by: Icecream95 <ixn@disroot.org>
Closes: #5560
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14370>
There is a lot of unit confusion in Gallium due to pixels versus blocks
matching only with uncompressed textures. Add a helper to do a common
pixels->blocks unit conversion required in multiple drivers.
v2: Rename dst->blocks, src->pixels to avoid confusion about the units
to casual readers (Mike).
Note to mesa-stable maintainers: this is marked as Cc: mesa-stable so
the next patch (a set of bug fixes for Lima and Panfrost) can be
backported. It's not a bug fix in its own right, of course.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net> [v1]
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14370>
This updates many places where 0 is used as NULL pointer.
There are a few warnings left when I build the default
configuration but they either relate to code
outside of mesa or where "None" is used instead.
Found with static analysis (smatch)
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12174>
This makes the compiler less predictable and should only have a very small
effect on performance.
fossil-db (Vega):
Totals from 2410 (1.79% of 134756) affected shaders:
CodeSize: 6911568 -> 6942840 (+0.45%)
Fixes Horizon Zero Dawn artifacts.
If a shader has:
a = pack_half_2x16(a, 0) //rtne
store(pack_half_2x16(0, b) | a) //rtne
a = unpack_2x16(a).x
It will become:
store(pack_half_2x16(a, b)) //rtz
a = unpack_2x16(pack_half_2x16(a, 0)).x //rtne
So a later shader with "unpack_2x16(load()).x" will use "a" rounded to
zero, while the previous shader will use "a" rounded to the nearest even.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: 2f125908b3 ("radv,aco: lower_pack_half_2x16")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14475>
Brings in these changes:
af1785f31 occlusion_query_conform: skip GetQueryCounterBits test if needed
dad078717 occlusion_query_conform: convert to pilgit subtests
b52c1c761 glsl-1.30: test nested preprocessor concat
6c4da153b texture-storage: Fix subtest result handling of skips.
4343f19db fbo-integer: Remove the invalid DrawPixels test.
e3842f2fe arb_dsa: exclude stencil8 textures from test sets.
ce8649be7 spec/ext_external_objects: Fix build on Debian systems
4e553838f glsl: add basic tests for desktop GLSL invariant qualifier linking
7e61e5199 Tests for variable in and out of loop scope
f855ad1c8 fbo-mrt-alphatest: Only require GLSL 1.20
9be2fe999 glx: add glx-multi-display-single-pbuffer test
bfe290725 glx: add glx-swap-pbuffer test
efa64335e framework: Fix build on Windows when using waffle
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14468>
When destroying a BO with a userspace managed address and thus freeing
the VMA space, we need to make sure that the BO isn't in use by any
active submit anymore, as the kernel will rightfully reject the next
submit that re-uses the still active VMA. Keep the BO alive as long
as it isn't fully idle to prevent the VMA being reused prematurely.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Tested-by: Guido Günther <agx@sigxcpu.org>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14159>
If a BO is removed from a cache bucket list via a lookup, we must
handle it in the same way as if a allocation from the cache happened:
tell valgrind that the buffer is active again and take a reference
to the etna_device, which the BO had given up while being in the
cache.
Cc: mesa-stable
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Tested-by: Guido Günther <agx@sigxcpu.org>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14159>
The intended limit for command stream size is 64KB, as this is what old
kernels can reliably do and what allows for maximum number of queued
streams on newer kernels. However, due to unit confusion with the size
member, which is in dwords, the submitted streams could grow up to
~128KB. Fix this by using the proper limit in dwords.
Flushing due to some limits being exceeded is not an issue, but is
expected with certain workloads, so lower the severity of the message
being emitted in this case to debug level.
Cc: mesa-stable
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14425>
Currently we dispose any unneeded color buffers immediately if we detect that
there are more unlocked buffers than we need. This can lead to feedback loops
between the compositor and the application causing rapid toggling between
double and tripple buffering.
Scenario: 2 buffers already queued to the compositor, egl/wayland allocates a
new back buffer to avoid throttling, slowing down the frame. This allows the
compositor to catch up and unlock both buffers. EGL detects that there are
more buffers than currently needed, freeing the buffer, restarting the loop
shortly after.
To avoid wasting CPU time on rapidly freeing and reallocating color buffers
break those feedback loops by letting the unneeded buffers sit around for a
short while before disposing them.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Simon Ser <contact@emersion.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14451>
- gen4 - has dp4acc and dp2acc, dp4acc is used to implement
4x8 dot product.
- gen3 - has dp2acc, in OpenCL blob uses dp2acc for dot product
on both get3 and gen4.
- gen2 - unknown, lower everything.
- gen1 - no dp2acc, lower everything. OpenCL blob doesn't advertise
cl_qcom_dot_product8 but still generates code for it.
The assembly is more verbose and uses yet to be documented
mad32.u16 instruction.
Passes:
dEQP-VK.spirv_assembly.instruction.compute.opsdotkhr.*
dEQP-VK.spirv_assembly.instruction.compute.opudotkhr.*
dEQP-VK.spirv_assembly.instruction.compute.opsudotkhr.*
dEQP-VK.spirv_assembly.instruction.compute.opsdotaccsatkhr.*
dEQP-VK.spirv_assembly.instruction.compute.opudotaccsatkhr.*
dEQP-VK.spirv_assembly.instruction.compute.opsudotaccsatkhr.*
Only packed 4x8 unsigned and mixed versions are accelerated.
However in theory we should be able to do better for signed version
than current NIR lowering.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13986>
* shrm - (src2 >> src1) & src3
* shlm - (src2 << src1) & src3
* shrg - (src2 >> src1) | src3
* shlg - (src2 << src1) | src3
* andg - (src2 & src1) | src3
* dp2acc - dot product of two {i,u}8vec2 packed into
SRC1 and SRC2, added to 32b SRC3
* dp4acc - dot product of two {i,u}8vec4 packed into
SRC1 and SRC2, added to 32b SRC3
* wmm - vec4(x_1, x_2, x_3, x_4) * (y_1 + y_2 + y_3 + y_4), which is
duplicated (1 << (SRC3 / 32)) times starting from DST register
* wmm.accu - same as wmm but result is added to DST registers, however
the first reg in each vec4 result is overwritten instead of
accumulating.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13986>
This allows the wavesize to be controlled per-shader. This will be used
by VK_EXT_subgroup_size_control, and freedreno will also need it if
legacy ARB_shader_ballot is to be supported (since it forces a wavesize
of 64 or less).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13960>
This fixes a test from the vkd3d-proton test_dual_source_blending_dxbc
test which asserts in the backend with :
brw_fs_visitor.cpp:716: void fs_visitor::emit_fb_writes(): Assertion `!prog_data->dual_src_blend || key->nr_color_regions == 1' failed.
This is because there is 2 color attachments provided by the
renderpass so we initially set nr_color_regions = 2. But once we've
parsed the shader, we can see it's only using one output (with dual
source color blending).
This change looks at the output variables to update the valid output
variables.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14417>
Fixes memory leak with dependencies array:
==5224== 104 (96 direct, 8 indirect) bytes in 3 blocks are definitely lost in loss record 1,954 of 2,035
==5224== at 0x484178A: malloc (vg_replace_malloc.c:380)
==5224== by 0x484670B: realloc (vg_replace_malloc.c:1437)
==5224== by 0x14DBAB9B: update_bo_syncobjs (iris_batch.c:819)
==5224== by 0x14DBADB8: update_batch_syncobjs (iris_batch.c:898)
==5224== by 0x14DBB3D5: _iris_batch_flush (iris_batch.c:1031)
==5224== by 0x14DB77D0: iris_transfer_map (iris_resource.c:2348)
==5224== by 0x157786FD: u_transfer_helper_transfer_map (u_transfer_helper.c:243)
==5224== by 0x14C479E7: tc_buffer_map (u_threaded_context.c:2252)
==5224== by 0x1434F3F8: pipe_buffer_map_range (u_inlines.h:393)
==5224== by 0x1435094A: _mesa_bufferobj_map_range (bufferobj.c:491)
==5224== by 0x143586D9: map_buffer_range (bufferobj.c:3737)
==5224== by 0x14358DA3: _mesa_MapBuffer (bufferobj.c:3947)
==5224== 240 (192 direct, 48 indirect) bytes in 6 blocks are definitely lost in loss record 1,984 of 2,035
==5224== at 0x484178A: malloc (vg_replace_malloc.c:380)
==5224== by 0x484670B: realloc (vg_replace_malloc.c:1437)
==5224== by 0x14DBAB9B: update_bo_syncobjs (iris_batch.c:819)
==5224== by 0x14DBADB8: update_batch_syncobjs (iris_batch.c:898)
==5224== by 0x14DBB3D5: _iris_batch_flush (iris_batch.c:1031)
==5224== by 0x14FF72CC: iris_get_query_result (iris_query.c:631)
==5224== by 0x14C4396A: tc_get_query_result (u_threaded_context.c:880)
==5224== by 0x1458F4F7: get_query_result (st_cb_queryobj.c:273)
==5224== by 0x1458F7EB: st_WaitQuery (st_cb_queryobj.c:352)
==5224== by 0x144EFF66: get_query_object (queryobj.c:742)
==5224== by 0x144F01AE: _mesa_GetQueryObjectuiv (queryobj.c:811)
And leak with syncobjs:
==13644== 8 bytes in 1 blocks are definitely lost in loss record 1 of 1,846
==13644== at 0x484186F: malloc (vg_replace_malloc.c:381)
==13644== by 0x639789B: iris_create_syncobj (iris_fence.c:69)
==13644== by 0x63B213A: iris_batch_reset (iris_batch.c:512)
==13644== by 0x63B3637: _iris_batch_flush (iris_batch.c:1056)
==13644== by 0x65EF2BC: iris_get_query_result (iris_query.c:631)
==13644== by 0x623B970: tc_get_query_result (u_threaded_context.c:880)
==13644== by 0x5B874F7: get_query_result (st_cb_queryobj.c:273)
==13644== by 0x5B877EB: st_WaitQuery (st_cb_queryobj.c:352)
==13644== by 0x5AE7F66: get_query_object (queryobj.c:742)
==13644== by 0x5AE8150: _mesa_GetQueryObjectiv (queryobj.c:801)
Fixes: ce2e2296ab ("iris: Suballocate BO using the Gallium pb_slab mechanism")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14387>
If we have a compute shader that has a big workgroup, a barrier, and
a branchstack which limits max_waves - this may result in a situation
when we cannot run concurrently all waves of the workgroup, which
would lead to a hang.
Blob just explodes in such case.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14110>
By putting vertex store and indices all in one buffer the larger part
of the shared buffer might actually only be vertex data we are not
interested in. Hence only map the part of the buffer that contains the
index data for the currently active draw command.
This helps drivers where a mapping operation is expensive, like e.g. virgl.
v2: - add comment about ranged buffer mapping (Pierre-Eric)
- keep passing direct_draws[i].start to direct_draw_func, it looks
like the "start" parameter is properly set in
util_prim_restart_convert_to_direct
v3: Fix ws error (Mike)
Related: #5825
Fixes: f9d12bf50e
vbo/dlist: use a single buffer object
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14423>
The blob uses *both* nops and (ss). It turns out that in some rare cases
the hardware does take more than 6 cycles, at least for movmsk, but
adding nops is unnecessary. I believe the extra nops are only there due
to the immaturity of the blob's implementation of subgroup ops, so we
don't have to copy them - just handle shared reg producers the same as
SFU instructions.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14246>
This now covers e.g. cat6 instructions as well, and ss will cover
instructions writing shared regs as well. This is split out from the
previous change to avoid too much churn and shouldn't cause any
functional changes.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14246>
Add new centralized functions which will replace the various places we
hardcode 10 for the number of (ss) nops, add numbers for soft (sy) nops
based on similar computerator experiments with ldc, sam, and ldib (the
most common (sy) producers), and add a "systall" metric which is
analogous to sstall. This also fixes some cases where we'd erroniously
count ldl* as (sy) producers instead of (ss) producers when calculating
sstall.
This only switches over the metric reporting to the new functions, so
there is no behavior change. The following commit will switch over
the rest of the compiler.
While we're at it, remove max_sun as it's never set.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14246>
After some experimentation with computerator, it seems on a618 that
writing a full register and then reading half of it as a half register
requires a delay of 6, the same as the delay for cat5/cat6 sources. The
other direction only has a delay of 5, but just bump it unconditionally
out of an abundance of caution.
Fixes: 890de1a436 ("ir3/delay: Fix full->half and half->full delay")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14246>
If we're allocating a source then we force is_killed to false, not to
true. Fixes a regression in
dEQP-GLES31.functional.synchronization.in_invocation.image_atomic_write_read
later.
Fixes: 0ffcb19b9d ("ir3: Rewrite register allocation")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14246>
Was getting ASAN errors in CI when trying to add ANV to the
debian-testing job:
==10993==ERROR: LeakSanitizer: detected memory leaks
Direct leak of 4194304 byte(s) in 64 object(s) allocated from:
#0 0x7f763c1bda3c in __interceptor_posix_memalign ../../../../src/libsanitizer/asan/asan_malloc_linux.cpp:226
#1 0x55f43d28627f in os_malloc_aligned ../src/util/os_memory_aligned.h:58
#2 0x55f43d28627f in _util_sparse_array_node_alloc ../src/util/sparse_array.c:107
#3 0x55f43d28627f in util_sparse_array_get ../src/util/sparse_array.c:143
#4 0x55f43d1fdaba in anv_device_lookup_bo ../src/intel/vulkan/anv_private.h:1335
#5 0x55f43d1fdaba in anv_device_import_bo_from_host_ptr ../src/intel/vulkan/anv_allocator.c:1843
#6 0x55f43d1ff571 in anv_block_pool_expand_range ../src/intel/vulkan/anv_allocator.c:534
#7 0x55f43d1ffcb5 in anv_block_pool_init ../src/intel/vulkan/anv_allocator.c:417
#8 0x55f43d18f082 in run_test ../src/intel/vulkan/tests/block_pool_no_free.c:123
#9 0x55f43d1862b6 in main ../src/intel/vulkan/tests/block_pool_no_free.c:152
#10 0x7f763b942d09 in __libc_start_main ../csu/libc-start.c:308
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14121>
When we lower SPIR-V to NIR for textures in vtn_handle_texture, we only
bump the number of coordinate components when the op is not a lod query.
Update the assert to take this into account.
This fixes:
- dEQP-VK.robustness.robustness2.bind.template.r32f.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.r32f.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.r32i.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.r32i.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.r32ui.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.r32ui.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.rg32f.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.rg32f.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.rg32i.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.rg32i.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.rg32ui.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.rg32ui.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.rgba32f.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.rgba32f.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.rgba32i.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.rgba32i.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.rgba32ui.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.rgba32ui.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.r32f.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.r32f.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.r32i.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.r32i.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.r32ui.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.r32ui.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.rg32f.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.rg32f.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.rg32i.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.rg32i.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.rg32ui.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.rg32ui.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.rgba32f.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.rgba32f.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.rgba32i.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.rgba32i.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.rgba32ui.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.rgba32ui.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
Fixes: 231337a1 ("intel/fs/xehp: Assert that the compiler is sending all 3 coords for cubemaps.")
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13925>
That's how the TGSI math opcodes work.
This lets lower_vec_to_regs coalesce the DP output into the .yzw channels,
giving an impressive shader-db win on softpipe:
total instructions in shared programs: 2929840 -> 2794036 (-4.64%)
instructions in affected programs: 1651438 -> 1515634 (-8.22%)
total temps in shared programs: 372730 -> 332744 (-10.73%)
temps in affected programs: 118151 -> 78165 (-33.84%)
and a minor one on r300:
total instructions in shared programs: 51238 -> 51149 (-0.17%)
instructions in affected programs: 2621 -> 2532 (-3.40%)
total vinst in shared programs: 15655 -> 15618 (-0.24%)
vinst in affected programs: 468 -> 431 (-7.91%)
total temps in shared programs: 9838 -> 9828 (-0.10%)
temps in affected programs: 59 -> 49 (-16.95%)
and a bigger one on i915g:
total instructions in shared programs: 398064 -> 395901 (-0.54%)
instructions in affected programs: 29271 -> 27108 (-7.39%)
total tex_indirect in shared programs: 12261 -> 12233 (-0.23%)
tex_indirect in affected programs: 98 -> 70 (-28.57%)
LOST: 0
GAINED: 5
The r300 change is less impressive because it does some backend copy-prop,
but also because intermediate storage of DPs now takes a vec4 instead of a
scalar.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14200>
Note that this causes a geometry slice to be disabled if any DSS is
fused off within that slice, which may seem stricter than the BSpec
quotation implies, but testing shows that pixel pipes with any faulted
DSS don't work at all, and that using a slice with any faulted pixel
pipe leads to serious graphics corruption.
It would be better to query this geometry topology information from
the hardware instead of trying to reconstruct it here, but the kernel
interface for that is not available yet.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14436>
An if that looks like:
if (x) { } else { }
That has no phis following it is dead. Currently these are only
removed by peephole select, but that means that 'x' is considered
used until that pass is run, which can make it difficult to apply
sane lowering in the case where loading 'x' requires complex or
expensive transformations, but 'x' is *really* unused.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14400>
Note that currently there's no emulation if the D3D12 driver doesn't
support the "UAV typed load" feature for all of the GL required formats.
This is not a required D3D12 feature, so this support won't light up
on all D3D12 hardware.
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14342>
This is handled in 2 ways:
* For casts in the same "class," we can just do the cast. There's also
limited support for 4x8 => 1x32 and 2x16 => 1x32.
* For casts that are just by size, use a lowering pass. This reads the
data in the appropriate UINT format (except R11G11B10), retrieves
the original bits, re-packs it into the dest, and returns it to the
app for loads. For stores, the process is done in reverse - bits
for the final format are computed and re-expanded to the format that
should be used for the store.
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14342>
This is a bit fragile. The algorithm is essentially:
- Let the driver track state for non-dual-bound resources.
- For resources that are dual-bound as SSBO/image and a second
bind point, assume they're being used as UAVs.
- When a MemoryBarrier is issued, dirty all destination bind points
so they re-assert their state, and if the destination is not UAV,
temporarily suppress UAV state re-assertion.
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14342>
There are currently 3 different "environments" supported by this backend,
and they have slightly different semantics for how resources are accessed,
which is only going to get a little weirder when GL images start getting
supported. To try to make things less confusing, use an explicit enum
with heavy documentation on what's different between them.
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14342>
This commit makes `kernel+rootfs_arm64` job build and install skqp on
ARM64 devices rootfs.
Skia repository has a tool to prepare skqp models located at
`tools/skqp/cut-release`, which get files from [Skia
Gold](https://skia.org/docs/dev/testing/skiagold/), generate
files.checksum, rendertests.txt and unittests.txt. One gives a range of
commits to let `cut-release` find the right resources to prepare skqp
for the user. However, it is failing, since it fails when trying to get
image packages from a range of commits via HTTPS from the host
https://public-gold.skia.org but it responds with error 404 every time.
I tried a range a thousand of commits, yet it still does not give
results. The workaround employed was to recover the most recent
`files.checksum` and `rendertests.txt` files from the git history and
generate `unittests.txt` from `list_gpu_unit_tests` binary.
`skqp` runs two lists of tests, `rendertests.txt` and `unittests.txt`.
Both must be located inside the `skqp` assets folder. The first list
uses GL and GLES to test rendering scenarios. The second runs some unit
tests that do not render an image per se.
In order to make the first `a630_skqp` to be green, the crashing tests
were removed from the test lists and the expectations of the failing
ones were updated.
It is worth noting that `rendertests.txt` can bring some detail about
each test expectation, so each test can have a max pixel error count, to
tell `skqp` that it is OK to have at most that number of errors for that
test. See also:
https://github.com/google/skia/blob/main/tools/skqp/README_ALGORITHM.md
As each render backend has a different error count, two different
`rendertests.txt` files were created,
`src/freedreno/ci/freedreno-a630-skqp-gl_rendertests.txt`,
`src/freedreno/ci/freedreno-a630-skqp-gles_rendertests.txt` and
, which one refers to GL and GLES tests respectfully.
The unit tests file for a630 is located at
`src/freedreno/ci/freedreno-a630-skqp_unittests.txt`
```
aaclip
domain
formats
highcontrastfilter
rectangle_texture
yuv_make_color_space
```
```
ProcessorOptimizationValidationTest
VkProtectedContext_CreateNonprotectedContext
VkYCbcrSampler_DrawImageWithYcbcrSampler
VkYCbcrSampler_NoYcbcrSurface
```
Each test was updated with the max_error count equal to the first run result.
```
analytic_antialias_inverse
async_rescale_and_read_dog_down
async_rescale_and_read_dog_up
async_rescale_and_read_rose
async_rescale_and_read_text_down
async_rescale_and_read_text_up
async_rescale_and_read_text_up_large
async_rescale_and_read_yuv420_rose
complexclip2_path_bw
encode-platform
imageblur_large
lcdtextsize
onebadarc
onefailarc
scale-pixels
surfaceprops
textfilter_color
textfilter_image
```
Considering all the following tests results as wrong.
```
async_rescale_and_read_no_bleed
backdrop_imagefilter_croprect_persp
complexclip2
imageblurrepeatmode
mixerCF
overdrawcolorfilter
patch_alpha
patch_primitive
rrect_clip_bw
scaledemoji_rendering
yuv_splitter
```
v2:
a) add link to HTML report on job log
b) remove extraneous spaces diff
c) remove unnecessary conditions from build-skqp.sh
d) use fixed skqp source commit SHA
v3:
a) Use only main skia repository to fetch models and build skqp
b) Use list_gpu_unit_tests binary to create a base unittests.txt file
c) Remove crashing tests
d) Set failing tests expectations for the first skqp run
v4:
a) Remove clang dependency
b) Separate each skqp backend result into its folder
c) Regroup a630_skqp in one job
v5:
a) Separate tests files per driver
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5580
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14146>
It seems that at least some GC400 come out of reset with random vertex
attributes enabled and also don't disable them on the write to the first
config register as normal. Enabling all attributes seems to provide the
GPU with the required edge to actually disable the unused attributes on
the next draw.
Cc: mesa-stable
Reported-by: Steven Walter
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14285>
In dEQP-GLES2.functional.shaders.operator.geometric.reflect.highp_vec2_fragment
and friends this pass would turn:
0: DP3 temp[1].x, input[1].yx0_, input[0].wy0_;
1: MUL temp[2].xy, temp[1].xx__, const[0].xx__;
into
0: DP3 temp[2].x * 2, input[1].yx0_, input[0].wy0_;
1: MUL temp[3].xy, temp[2].xy__, input[1].yx__;
Note the attempt to use .y of temp[2]. Just bail when we more dst
channels than src channels, since the rewrite can't generate more channels
for us. Fixes this subset of tests (which I hadn't included in the xfails
until now since results hadn't quite been stable).
Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Filip Gawin <filip.gawin@zoho.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14405>
It would seems msvc and mingw dont pack across disparate types so zink_bind_rasterizer_state is too big for int32
string.h:202:10: warning: ‘__builtin___memcpy_chk’ forming offset [4, 7] is out of the bounds [0, 4] of object ‘rast_bits’ with type ‘uint32_t’ {aka ‘unsigned int’} [-Warray-bounds]
202 | return __builtin___memcpy_chk(__dst, __src, __n, __mingw_bos(__dst, 0));
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../src/gallium/drivers/zink/zink_state.c: In function ‘zink_bind_rasterizer_state’:
../src/gallium/drivers/zink/zink_state.c:586:16: note: ‘rast_bits’ declared here
Fixes: 9c5a2ab6
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12609>
The samplemask VGPR that we had to pass to the epilog increased VGPR usage
by 1 for all shaders. Do it in the main function by using the mono key
structure, which causes on-demand compilation and stall, but we'll save
the VGPR.
57794 shaders in 35145 tests
Totals:
SGPRS: 2715856 -> 2716272 (0.02 %)
VGPRS: 1776168 -> 1718432 (-3.25 %)
Spilled SGPRs: 3704 -> 3630 (-2.00 %)
Spilled VGPRs: 1727 -> 1733 (0.35 %)
Private memory VGPRs: 256 -> 256 (0.00 %)
Scratch size: 2008 -> 2016 (0.40 %) dwords per thread
Code Size: 61429584 -> 61393288 (-0.06 %) bytes
Max Waves: 838645 -> 840484 (0.22 %)
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14266>
Until now we have lived without a refcount mechanism in the driver
because in Vulkan the user is responsible for handling the life
span of memory allocations for all Vulkan objects, however,
imported BOs are tricky because the kernel doesn't refcount
so user-space needs to make sure that:
1. When importing a BO into the same device used to create it
(self-importing) it does not double free the same BO.
2. Frees imported BOs that were not allocated through the same
device.
Our initial implementation always freed BOs when requested,
so we handled 2) correctly but not 1) and we would double-free
self-imported BOs. We tried to fix that in commit d809d9f3
but that broke 2) and we started to leak BOs for some imports.
This fixes the problem for good by adding refcounts to BOs
so that self-imported BOs have a refcnt > 1 and are only freed
when all references are freed.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5769
Tested-by: Roman Stratiienko <r.stratiienko@gmail.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14392>
This ended up being turned on in gallivm, but since we use nir_to_tgsi on
the VS and TGSI doesn't have FP16, we can't let that happen.
Fixes: f814a2449e ("llvmpipe: enable FP16 and update CL + traces piglit results.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14403>
Previously the code was using a hack to change the token type from
INDETIFIER -> OTHER in order to avoid getting in an infinite loop
expanding the tokens. This worked ok until we got to a paste where
the replacement parameters had already had their type changed
to OTHER because the newly created paste token would then
inherit the OTHER type and never get expanded inself.
For example with the follow code:
#define STEP_ONE() \
out_Color = vec4(0.0,1.0,0.0,1.0)
#define GLUE(x,y) x ## _ ## y
#define EVALUATE(x,y) GLUE(x,y)
#define STEP(stepname) EVALUATE(STEP, stepname)()
#define PERFORM_RAYCASTING_STEP STEP(ONE)
This would get all the way to expanding PERFORM_RAYCASTING_STEP to
STEP_ONE() but because it was created via the paste `x ## _ ## y`
it would never get any further.
To fix this we remove the OTHER hack and instead just track if the
token has already been handled via a bool value `explanding`.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5724
Fixes: 28842c2331 ("glcpp: Implement token pasting for non-function-like macros")
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14101>
Softpipe was the only driver still using this feature. I had enabled it
in ba22f014f9 ("softpipe: Enable PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS;") for
an instr count win, but it's really not important to that driver and it's
not worth keeping the knob around just for that.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14360>
It turns out r600 has a bunch of expectations about the Dimension being in
ADDR[1].x, and sampler or atomic indirects being in ADDR[2].x. It's
simpler to just use this static assignment than our dynamic one, anyway.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14360>
For historical reasons, we ingest 1-bit booleans in NIR but expand them
to 16/32-bit booleans in the backend IR. We need to handle this case
when loading boolean constants, extending from 1-bit to 16/32-bit as
required. This issue is masked by effective constant folding for
booleans, but is visible in a shader from Firefox WebRender.
Fixes: 646e03c451 ("pan/bi: Temporarily switch back to 0/~0 bools")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reported-by: Icecream95
Closes: #5797
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14371>
Instead of emitting a pile of moves to fixed registers at codegen time
and hoping everything works out, add a second staging source to the
BLEND instruction in the intermediate representation containing the dual
source colour, and modify register allocation appropriately. This better
models the operation of blending render target #0 with two sources.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13714>
Extend store_combined_output_pan to take a dual source blend input in
addition to colour, depth, and stencil inputs. Use the last source for
this, and represent the type with the DEST_TYPE index. This is a hack
but there is no SRC2_TYPE and NIR doesn't seem to mind as long as we
know what we mean. This allows the backend to emit a combined "blend
render target #0" instruction taking two sources.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13714>
This make things all fall back to the common synchronization functions
which will switch things to the new submission path and to use
vk_fence and vk_semaphore.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
radv: Use common AcquireNextImage2KHR.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
radv: Use common functions for Metro Exodus layer.
Needs to be squashed with the big "switch the world" deletion patch
but kept it separate for review.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13974>
We basically use 2 types for amdgpu:
1) syncobj. This supports both binary & timeline and autodetects
all the features.
2) emulated timelines if (1) doesn't detect timeline syncobj support.
Note that one has to put these in order of preference so that the
common CreateFence/CreateSemaphore functions decide on the right
type.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13974>
For getting the fd from the device.
This uses the new function introduced with libdrm 2.4.109. This has
already been updated in CI and is already required for mesa common
bits so requiring it for libdrm_amdgpu is no big deal.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13974>
We don't plan to support NV_mesh_shader officially on RADV,
because it performs poorly on AMD hardware. However, we are
implementing this extension to get some experience with mesh
shader technology.
Users should not rely on this support because we are going
to remove it if/when a potential cross-vendor extension appears.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13580>
Generic per-primitive outputs:
They work similarly to other NGG outputs.
In the ISA they are param export instructions that are executed
on the primitive threads. These per-primitive params must be
sorted last among both mesh shader outputs and pixel shader inputs.
PS can read these inputs using the same old VINTRP instructions.
They use the same amount of LDS space as per-vertex PS inputs.
Special per-primitive outputs:
The VRS rate x, y, viewport and layer are special per-primitive
outputs which must go to the second channel of the primitive
export instruction, which is enabled by EN_PRIM_PAYLOAD.
If the PS wants to read these, they must also be exported as
a generic param.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13580>
Lower mesh shader outputs to shared memory.
At the end of the shader, read the outputs from shared memory
and export their values as NGG expects.
We allocate separate shared memory (LDS) areas for per-vertex,
per-primitive outputs, primitive indices, primitive count.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13580>
Use firstMipIdInTail directly from addrlib which calculated this
in a different way:
Original way: either dimension size of mipmap should be less than
the tile size.
Addrlib way: all dimesion size of the mipmap should be less than
the tile size and at lest one dimension size should be less than
half of the tile size, so that all following mip levels can fit
in one tile and any commit for level in the mip tail also commit
for all levels in mip tail.
Theoretically either way is OK but addrlib way needs less care
about the mip tail commit and better align with the true memory
layout given by itself.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14223>
Fix defects reported by Coverity Scan.
uninit_member: Non-static class member m_omod is not initialized in this constructor nor in any functions that it calls.
uninit_member: Non-static class member m_pred_sel is not initialized in this constructor nor in any functions that it calls.
Suggested-by: Emma Anholt <emma@anholt.net>
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12294>
There exists hardware intel gen4 specifically that has only 6 clip planes
but supports GLSL 1.30. This enhances the CAP so that the current values
of 0,1 remain the same, but giving it a larger number will override the
max.
This allows the gen4 intel to set this to 6 and leave everyone else alone.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14344>
The theory here is that a staging resource will need to be transferred
into or out of a non-staging resource. If the staging resource is too
big for 1/2 aperture threshold, then it the corresponding non-stage
resource will be similiarly sized. This means there's no hope of fitting
both of them in.
This will cause the st blit transfer path to fall back and allow
max-texture-size to pass.
Fixes piglit max-texture-size
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14347>
Older gens have a limit of 2GB on surfaces, this results in
isl_surf_init_s failing if the surface exceeds that, in this
case this should fail all the way back up the stack.
This fixes some cases of max-texture-size on crocus
Fixes: f3630548f1 ("crocus: initial gallium driver for Intel gfx 4-7")
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14347>
these tests are now passing:
dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_vec2_vertex,Fail
dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_vec3_vertex,Fail
dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_vec4_vertex,Fail
dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_vec2_vertex,Fail
dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_vec3_vertex,Fail
dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_vec4_vertex,Fail
Fixes: 1c2c4ddbd1 ("r300g: copy the compiler from r300c")
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14282>
This fixes building on macOS:
Disable ZINK_USE_DMABUF on macOS, it is unsupported.
Import vk_mvk_moltenvk.h for MVK_VERSION in zink_resource.c.
Add additional build arguments (see meson.build) to build properly.
To build on macOS, you will probably need to run:
brew install bison llvm cmake libxext xquartz ninja xorgproto meson
And you also need to setup meson with something like:
-Dmoltenvk-dir=/Users/<Username>/VulkanSDK/<VersionNumber>/MoltenVK
-Dc_std=c11
Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14255>
A couple things happen as a result of this:
1. This function is more consistent. It aims to clamp clear color ranges
to format-dependent values, but it didn't clamp the upper ranges of
10-bit and 11-bit floats (64512 and 65024 respectively). Those are
handled now.
2. The clear colors are quantized. The quantization method seems to
differ from what the HW uses for slow (and obviously fast) clears.
Due to this change in quantization method, iris starts failing
dEQP-EGL.functional.image.modify.renderbuffer_rgba4_renderbuffer_clear_color.
That's okay however. That test was removed from the mustpass list
because of threshold issues (see egl-test-issues.txt).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7740>
Consider the following innocuous-looking code:
pan_merge(packed, vtx->attributes[i], ATTRIBUTE);
Under the current implementation, this code is completely broken. Why?
The current implemention is a macro which hardcodes the loop index i,
which shadows the i used to index attributes. Pull out a helper method
so we do the right thing without resulting to further preprocessor abuse
(__COUNTER__).
While making things more robust, assert the crucial pan_merge
invariant that the total size is a multiple of 4; if this fails, the
routine risks memory corruption.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14119>
Previously, the lowering was for 8/16/64-bit values, or 8/16-component
vectors. Now, it also handles write masks on 32-bit 1/2/3/4-component
vectors.
DXIL looks like it supports putting an interesting write mask in the
buffer store intrinsic, but DXC never generates stores with write
masks, and multiple drivers completely ignore the write mask.
Also, set the write mask properly on the output intrinsic.
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14294>
Fix defects reported by Coverity Scan.
Resource leak (RESOURCE_LEAK)
leaked_storage: Variable signal_semaphore_infos going out of scope leaks the storage it points to
leaked_storage: Variable wait_semaphore_infos going out of scope leaks the storage it points to.
Fixes: 3da7d10d9b ("radv: implement vkQueueSubmit2KHR()")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14260>
The index is a uint8_t but can be assigned a negative 1
value in panvk_pipeline_builder_parse_color_blend()
The comparison to ~0 thus makes sense but clang will complain:
"result of comparison of constant -1 with expression of type
'const uint8_t' (aka 'const unsigned char') is always true
[-Wtautological-constant-out-of-range-compare]"
Fix this by casting to a uint8_t before comparison.
Fixes a warning with clang
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14289>
Fix defect reported by Coverity Scan.
Unintentional integer overflow (OVERFLOW_BEFORE_WIDEN)
overflow_before_widen: Potentially overflowing expression 2 << W
with type int (32 bits, signed) is evaluated using 32-bit
arithmetic, and then used in a context that expects an expression
of type uint64_t (64 bits, unsigned).
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Acked-by: Rob Clark <robclark@freedesktop.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14258>
Acknowledgements to android-rpi team and lineage-rpi maintainer (KonstaT)
for creating/testing initial vulkan support. Their experience was used as
a baseline for this work.
Most of the code is a copy of turnip and anv.
Improved by cleaning dEQP failures:
- Improved gralloc support (use allocation time stride, size, modifier).
- Fixed some dEQP crashes due to memory allocation issues.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14016>
We tried to step over the instruction we just generated, except we didn't
always just generate one. In the sequence_vertex tests, that meant we
skipped processing the next BGNLOOP and then underflowed our stack.
Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14271>
This adds a missing CFG edge that represents a possible physical
control flow path the EU might take under some conditions which isn't
part of the logical CFG of the program. This possibility shouldn't
have led to problems on platforms prior to Gfx12, since the missing
control flow edge cannot possibly influence liveness intervals.
However on Gfx12+ it becomes the compiler's responsibility to resolve
data dependencies across instructions, and the missing physical
control flow paths may lead to a WaR data hazard currently not visible
to the software scoreboard pass, which could lead to data corruption.
Worse, the possibility for this path to be taken by the EU increases
on Gfx12+ due to a hardware bug affecting EU fusion -- However the
same physical path can be potentially taken on earlier platforms as
well, so this patch extends the CFG on all platforms for consistency,
even though the lack of this edge shouldn't lead to any functional
issues on platforms earlier than Gfx12. There are no shader-db
changes on earlier platforms, so there seems to be no disadvantage
from using the same CFG representation as on later platforms.
This issue has ben reported on TGL with the following conformance
test, thanks to Ian for bringing the FULSIM dependency check warning
to my attention:
dEQP-VK.graphicsfuzz.spv-stable-pillars-volatile-nontemporal-store
Fixes: 4d1959e693 ("intel/cfg: Represent divergent control flow paths caused by non-uniform loop execution.")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4940
Reported-by: Tapani Pälli <tapani.palli@intel.com>
Reported-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14248>
Nothing uses it, and i965 was the last thing to. Even if I enable it for
softpipe or crocus, it quickly causes NIR validation failures in shader-db
from swizzles outside the bounds of vectors. Retire it in favor of
nir_opt_vectorize().
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14249>
Without this, a cloned instruction that takes full regs will trigger an
ir3_validate assert. This can happen, for ex, if an instruction that
writes p0.x and has a relative src gets cloned in ir3_sched.
Fixes an assert in Genshin Impact with a debug build.
Fixes: 9af795d9b9 ("ir3: Make ir3_instruction::address a normal register")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14231>
Preload exactly what the shader needs, based on the compiler's mask of
uninitialized registers, rather than trying to sync pan_shader.h with
the behaviour of code gen. Would've saved me some debugging over the
years...
As a bonus this avoids preloading unnecessary registers, particularly in
compute shaders. In theory this should reduce power consumption.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14154>
On XeHP+, Binding Table Pointers are an offset relative to the Surface
State Base Address anymore. Instead, they are relative to the State
Binding Table Pool Address, which is set by the command above.
We emit that command (pointing to the same address as the Surface
State Base Addresss), and everything should stay working as before.
Reworks:
* Jordan: Add iris
* Jordan: Drop i965
* Ken: Set MOCS to avoid a major perf impact. (Found by Felix DeGrood.)
* Jordan: Shrink size from 2MiB to actual iris, anv usage
* Lionel: Add BINDING_TABLE_POOL_BLOCK_SIZE
Ref: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4995
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
[jordan.l.justen@intel.com: Add Iris, adjust sizes]
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13992>
Before meson 0.48 the cpu_family() would return 'ppc64le' on little
endian power8. In newer versions it returns 'ppc64' and endianness
should be checked with endian()
We now require meson >= 0.53 so we can drop the compatability with
older versions.
The old behavior was added in e430a034b9
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14240>
While our LIFO scheduling mode attempts to optimize for register
pressure, it's often hard for a scheduling algorithm to do better than
the instruction order provided by the shader author. Shader authors
often do perfectly reasonable things like using texture results
immediately after fetching them or constructing texture coordinates
immediately before the texture op. When we throw all the instruction
ordering information away, we loose any help the author may have given
us. By attempting NONE before we fall back to the worst case LIFO mode.
And, yes, I tried this with NONE both before and after LIFO and doing
NONE before LIFO is substantially better, according to shader-db.
total instructions in shared programs: 19673152 -> 19665202 (-0.04%)
instructions in affected programs: 33669 -> 25719 (-23.61%)
helped: 20
HURT: 0
helped stats (abs) min: 15 max: 4609 x̄: 397.50 x̃: 107
helped stats (rel) min: 2.33% max: 67.50% x̄: 14.60% x̃: 9.12%
95% mean confidence interval for instructions value: -867.61 72.61
95% mean confidence interval for instructions %-change: -21.74% -7.46%
Inconclusive result (value mean confidence interval includes 0).
total cycles in shared programs: 935562500 -> 935020920 (-0.06%)
cycles in affected programs: 18620349 -> 18078769 (-2.91%)
helped: 104
HURT: 48
helped stats (abs) min: 88 max: 60986 x̄: 8031.48 x̃: 3680
helped stats (rel) min: 0.61% max: 51.44% x̄: 14.95% x̃: 8.87%
HURT stats (abs) min: 10 max: 54724 x̄: 6118.62 x̃: 1530
HURT stats (rel) min: 0.13% max: 46.45% x̄: 10.28% x̃: 6.46%
95% mean confidence interval for cycles value: -5724.34 -1401.71
95% mean confidence interval for cycles %-change: -9.86% -4.10%
Cycles are helped.
total spills in shared programs: 12158 -> 10327 (-15.06%)
spills in affected programs: 1831 -> 0
helped: 20
HURT: 0
total fills in shared programs: 14749 -> 12635 (-14.33%)
fills in affected programs: 2114 -> 0
helped: 20
HURT: 0
LOST: 8
GAINED: 649
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13734>
The way the current scheduler loop is implemented, each scheduling pass
starts with what the previous pass had. This means that, if PRE screwed
everything up majorly, PRE_NON_LIFO would have to try to fix it. It
also meant that tiny changes to one pass would affect every later pass.
Instead, reset the order of the instructions before each scheduling
pass. This makes the passes entirely independent of each other.
Shader-db results on Ice Lake:
total instructions in shared programs: 19670486 -> 19670648 (<.01%)
instructions in affected programs: 25317 -> 25479 (0.64%)
helped: 2
HURT: 7
helped stats (abs) min: 4 max: 4 x̄: 4.00 x̃: 4
helped stats (rel) min: 0.07% max: 0.07% x̄: 0.07% x̃: 0.07%
HURT stats (abs) min: 8 max: 70 x̄: 24.29 x̃: 12
HURT stats (rel) min: 0.41% max: 4.95% x̄: 1.47% x̃: 0.87%
95% mean confidence interval for instructions value: -1.28 37.28
95% mean confidence interval for instructions %-change: -0.04% 2.30%
Inconclusive result (value mean confidence interval includes 0).
total cycles in shared programs: 935535948 -> 935490243 (<.01%)
cycles in affected programs: 421994824 -> 421949119 (-0.01%)
helped: 1269
HURT: 879
helped stats (abs) min: 1 max: 12008 x̄: 259.38 x̃: 52
helped stats (rel) min: <.01% max: 28.02% x̄: 1.12% x̃: 0.14%
HURT stats (abs) min: 1 max: 29931 x̄: 322.46 x̃: 20
HURT stats (rel) min: <.01% max: 32.17% x̄: 1.74% x̃: 0.22%
95% mean confidence interval for cycles value: -71.37 28.81
95% mean confidence interval for cycles %-change: -0.11% 0.21%
Inconclusive result (value mean confidence interval includes 0).
total spills in shared programs: 12403 -> 12430 (0.22%)
spills in affected programs: 1355 -> 1382 (1.99%)
helped: 2
HURT: 7
total fills in shared programs: 15128 -> 15182 (0.36%)
fills in affected programs: 3294 -> 3348 (1.64%)
helped: 2
HURT: 7
LOST: 21
GAINED: 28
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13734>
This reverts commit ba2fa1ceaf. Doing
optimizations after scheduling but before RA means doing them in the
middle of the scheduling loop which introduces additional dependencies
between one scheduling iteration and the next. That won't work if we
want to make the scheduling modes independent, at least not unless we
have some way of fully cloning the IR.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13734>
brw_find_next_block_end() scans through the instructions to find the end
of the block. We were calling it for every instruction in the program
which is, if you have a single basic block, makes the whole mess a nice
clean O(n^2) when it really doesn't need to be. Instead, only call
brw_find_next_block_end() as-needed. This brings it back to O(n) like
it should have been.
This cuts the runtime of the following Vulkan CTS on my SKL box by 5%
from 1:51 to 1:45: dEQP-VK.ssbo.phys.layout.random.16bit.scalar.13
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13734>
Now that we're being conservative in the pass, it's easy to tell when it
makes progress and we can put it in the OPT() macro. This way, we get
nice INTEL_DEBUG=optimizer dumps for it. While we're here, fix the
header comment which is massively out-of-date.
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13734>
Instead of modifying every single instruction, keep track of which VGRFs
are actually split in a bit-set, and only modify the instructions that
actually touch split regs.
This cuts the runtime of the following Vulkan CTS on my SKL box by 45%
from 3:21 to 1:51: dEQP-VK.ssbo.phys.layout.random.16bit.scalar.13
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13734>
SPV_EXT_demote_to_helper_invocation added OpDemoteToHelperInvocation
operation to turn an invocation into a helper invocation, but the
value of HelperInvocation (a builtin from Input storage class)
couldn't be modified dynamically without breaking compatibility.
For the extension the operation OpIsHelperInvocation was added to get
the dynamic value.
For SPIR-V 1.6, the demote operation was promoted, but now to get the
dynamic value the shader must issue a load to HelperInvocation with
Volatile memory access semantics.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14209>
These can't be encoded on GFX6/7, and combining these additions causes
CTS failures on GFX10.3.
I think the low 2 MSBs are ignored before the addition, not after, so
load(a + 3, 0) becomes load(a, 3), which is the same as load(a, 0).
No fossil-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13755>
Putting it in the pipeline is a bit of a lie. We no longer need it for
nir_lower_wpos_center. The only other user is pipeline_has_coarse_pixel
and that is used to build the shader key which we construct before we've
processed any NIR so we don't have accurate information at that time
anyway. Instead, look at ms_info->sampleShadingEnable directly in
pipeline_has_coarse_pixel and trust the back-end to deal with disabling
coarse when we need per-sample dispatch.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14198>
This rolls compute_sample_position into emit_samplepos_setup, its only
caller, by using a loop instead of calling it twice. We also
early-return for the !persample_dispatch case instead of doing it as
part of the sample calculation. This means that we don't call
fetch_payload_reg() to get sample_pos_reg unless we're actually going to
use it so the function is safe to call even if we haven't set up
sample_pos_reg. This will be important for the next commit.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14198>
This function is called on load/store_input/output. It makes no sense
for it to get a SYSTEM_VALUE enum. This only doesn't explode because
SYSTEM_VALUE_PRIMITIVE_ID happens to be below VARYING_SLOT_VAR0 so it
doesn't interact with any actual varyings. The next commit is going to
add another system value which will push SYSTEM_VALUE_PRIMITIVE_ID up by
one so it will equal VARYING_SLOT_VAR0 and then the first FS input will
always get smashed to flat which isn't what we want.
Fixes: b59bb9c07a ("radeonsi: force flat for PrimID early in si_nir_scan_shader")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14198>
If signalled on the same queue it is totally useless, so only wait
if we have a syncobj that is explicitly being waited on, which can
be from potentially another queue/ctx. (Ideally we'd check but there
is no way to do so currently. Might revisit when we integrate the
common sync framework)
Fixes: 7675d066ca ("radv/amdgpu: Add support for submitting 0 commandbuffers.")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14214>
This is by far the more common style in Mesa. It also gives a cue that
e.g. num_dependency_ids is a fixed definition rather than some kind of
local variable maintaining a count.
While hre, we also rename the enums to have full prefixes to prepare for
a future where we use them in multiple files for future backend work.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14182>
This commit fixes apps using the following sequence:
1. XCreateWindow(dpy) -> win
2. glXCreateContextAttribsARB(dpy, ...) -> ctx
3. glXMakeCurrent(dpy, win, ctx)
4. glXQueryDrawable(dpy, win, GLX_FBCONFIG_ID, ...)
glXQueryDrawable returned 0 (while correctly returning a valid
GLXFCONFIG_ID for other types of drawables).
This commit adds the same dance as driInferDrawableConfig to get
the GLX visual from the Window, and then the GLXFBCONFIG_ID of
this visual.
This fixes:
* piglit: glx-query-drawable --attr=GLX_FBCONFIG_ID --type=WINDOW
* Maya which uses the config ID from step 4 as an input to
glXChooseFBConfig.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14174>
This reverts commit 6eb3fe2d4f. The root cause was
a bug in Meson when using the new gtest protocol and a test failed before producing
the XML file expected by it. This was fixed in later versions of Meson, so
we've bumped the required meson version to use that feature. The failure should
now be properly identified, so re-enabling the NIR test.
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14204>
Cheatsheet:
_mesa_has_ARB_texture_cube_map() becomes (true &&
ctx->Extensions.Version >=
_mesa_extension_table[...].version[ctx->API]). The last value is 0 when
ctx->API is API_OPENGL_COMPAT and ~0 otherwise. The whole function
effectively becomes (ctx->API == API_OPENGL_COMPAT).
_mesa_has_OES_texture_cube_map() becomes (true &&
ctx->Extensions.Version >=
_mesa_extension_table[...].version[ctx->API]). The last value is 0 when
ctx->API is API_OPENGLES and ~0 otherwise. The whole function
effectively becomes (ctx->API == API_OPENGLES).
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14203>
Having an integer destination type instead of a float destination type
confuses the SWSB code. This causes problems on some Intel GPUs. Fix
this by using the correct type in the destination of the F32TOF16
opcode.
Gfx7 doesn't have the HF type, so continue to emit W on that platform.
The assertions in brw_F32TO16 (brw_eu_emit.c) are updated to reflect
this. In scalar mode, UD is never emitted as a destination type for
this opcode, so remove it from the allowed types in the assertion.
I also condidered doing something like de55fd358f ("intel/fs/xehp:
Teach SWSB pass about the exec pipeline of
FS_OPCODE_PACK_HALF_2x16_SPLIT."), but Curro recommended that just using
the correct types is a better fix. I agree.
v2: Add missing changes to fs_generator::generate_pack_half_2x16_split.
I'm not sure how I (and the Intel CI) missed that the first time. :(
v3: Fix copy-and-paste issue in the v2 fix. Noticed by Tapani.
Reviewed-by: Francisco Jerez <currojerez@riseup.net> [v1]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14181>
Shmems are allocated internally and are only for CPU access. They can
be easily cached.
Venus have 4 sources of shmem allocations
- the ring buffer
- the reply stream
- the indirection submission upload cs
- one cs for each vn_command_buffer
The first one is allocated only once. The other three reallocate
occasionally. The frequencies depend on the workloads.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14179>
It suballocates from a shmem pool owned by vn_instance. The goals are
to speed up shmem allocations for VkCommandBuffer and to reduce the
number of BOs. Both are crucial when shmems are HOST3D BOs, because
they require roundtrips to the renderer to allocate and they take up KVM
memslots.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14179>
They are being used on integer to integer stores. From Vulkan sec,
final paragraph of 16.4.4 "Texel Output Format Conversion":
"Each component is converted based on its type and size (as
defined in the Format Definition section for each
VkFormat). ... Integer outputs are converted such that their value
is preserved. The converted value of any integer that cannot be
represented in the target format is undefined."
I didn't find a equivalent quote for OpenGL as all conversion entries
are forcused on float to integer, fixed-point to integer, etc, and not
on integer to integer. Didn't find any test failure with this change.
We didn't get any shader-db stats change with shaderdb (even
overriding to OpenGL 4.4 to get more shaders built), so as a reference
Vulkan shader-db stats with the pattern
dEQP-VK.image.*.with_format.*.*
total instructions in shared programs: 37534 -> 36522 (-2.70%)
instructions in affected programs: 12080 -> 11068 (-8.38%)
helped: 241
HURT: 0
Instructions are helped.
total uniforms in shared programs: 9100 -> 8550 (-6.04%)
uniforms in affected programs: 3004 -> 2454 (-18.31%)
helped: 229
HURT: 0
total max-temps in shared programs: 6110 -> 6014 (-1.57%)
max-temps in affected programs: 402 -> 306 (-23.88%)
helped: 43
HURT: 0
Max-temps are helped.
total nops in shared programs: 1523 -> 1526 (0.20%)
nops in affected programs: 21 -> 24 (14.29%)
helped: 3
HURT: 6
Inconclusive result (value mean confidence interval includes 0).
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14194>
When the BO is NULL, AMDGPU will reset the PTE VA range to the initial
state. Otherwise, it will first unmap all existing VA that overlap the
requested range and then map. This seems better than using MAP/UNMAP.
This reduces stuttering in Forza Horizon 5.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14116>
This shouldn't be necessary because applications have to manage
resources and memory themselves.
This also prevented memory to be freed if an application doesn't unbind
a sparse memory object and free it, which is legal as long as the
resource isn't used afterwards.
This was introduced to unmap the sparse mappings when destroying
a virtual BO, but now that the driver uses OP_CLEAR it's no longer
needed.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14116>
When we get into create_beginend_table, ctx->Exec only contains nops
set by _mesa_alloc_dispatch_table. This function calls
_mesa_alloc_dispatch_table too, so table and ctx->Exec are identical,
and then it copies identical entries from one table to the other.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14000>
Function pointers were first set in GLvertexformat, and then
GLvertexformat was copied to the dispatch.
This just sets the function pointers in the dispatch directly,
skipping the intermediate GLvertexformat structure.
The code with SET_* calls is autogenerated by api_vtxfmt_init_h.py.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14000>
We could remove them from other header files now.
This purposefully omits "_exec" in _mesa_exec such as _mesa_exec_Begin
to make it pretty. Later commits will remove _exec from names, e.g. it
will become _mesa_Begin. The only other variants are really just
save_Begin (dlist) and _save_Begin (vbo).
The autogenerated file looks like this:
void GLAPIENTRY _mesa_NewList(GLuint list, GLenum mode);
void GLAPIENTRY _mesa_EndList(void);
void GLAPIENTRY _mesa_CallList(GLuint list);
void GLAPIENTRY _mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists);
void GLAPIENTRY _mesa_DeleteLists(GLuint list, GLsizei range);
GLuint GLAPIENTRY _mesa_GenLists(GLsizei range);
void GLAPIENTRY _mesa_ListBase(GLuint base);
void GLAPIENTRY _mesa_Begin(GLenum mode);
void GLAPIENTRY _mesa_Bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
void GLAPIENTRY _mesa_Color3b(GLbyte red, GLbyte green, GLbyte blue);
void GLAPIENTRY _mesa_Color3bv(const GLbyte * v);
...
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14000>
To make sure that apps actually get something when the HW doesn't
support ETC2. To do that we decompress after every copy operation.
Includes a quite complicated decode shader. It is not bit-to-bit
equivalent to AMD APUs that support ETC2, but close enough to
pass CTS. Likely missing bits are related to the R11 and R11G11
formats where we decode to 16 bits but likely do the extension
differently.
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14071>
This was workaround for the users of gbm_bo_create_with_modifiers(),
which were unable to specify the buffer usage (GPU / GPU+DISPLAY).
But after the commit [1] this become possible. And forcing usage to
GBM_BO_USE_SCANOUT migrated directly into gbm_bo_create_with_modifiers
[2], allowing us to remove such workarounds from the drivers.
This makes possible to allocate the buffers in VRAM using
{gbm_bo_create_with_modifiers2 | gbm_bo_create} and providing correct
use flag thus saving CMA memory.
This should also enable tiling for such buffers.
[1]: 268e12c605 ("gbm: add gbm_{bo,surface}_create_with_modifiers2")
[2]: ad50b47a14 ("gbm: assume USE_SCANOUT in create_with_modifiers")
Signed-off-by: Roman Stratiienko <roman.o.stratiienko@globallogic.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14151>
Instead of stopping the merge process when we find an instruction
with an incompatible signal (such as an small immediate), keep
going and see if we can merge the thrsw in a previous instruction
that is compatible.
total instructions in shared programs: 13409835 -> 13356648 (-0.40%)
instructions in affected programs: 3556860 -> 3503673 (-1.50%)
helped: 17457
HURT: 18
Instructions are helped.
total max-temps in shared programs: 2353971 -> 2352956 (-0.04%)
max-temps in affected programs: 13960 -> 12945 (-7.27%)
helped: 703
HURT: 0
Max-temps are helped.
total spills in shared programs: 12301 -> 12301 (0.00%)
total sfu-stalls in shared programs: 32596 -> 32499 (-0.30%)
sfu-stalls in affected programs: 225 -> 128 (-43.11%)
helped: 79
HURT: 3
Sfu-stalls are helped.
total nops in shared programs: 347204 -> 325234 (-6.33%)
nops in affected programs: 99834 -> 77864 (-22.01%)
helped: 11515
HURT: 158
Nops are helped.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14172>
Since this graph is actually not oriented, its adjacency matrix can be
represented using less than half bits required by full adjacency matrix.
It reduces memory consumption and number of cache misses. It also simplifies
logic of growing this matrix - no need to touch adjacency bits for previously
allocated number of nodes.
Move adjacency bits from nodes to graph to reduce the number of allocations.
No changes to shader-db.
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Kostiantyn Lazukin <kostiantyn.lazukin@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14189>
Add a helper that maps a heap to the related cache bucket information.
This avoids complicating existing ternaries when new cache buckets are
added.
Rework:
* Jordan: Add default and set pointers in default branch of
bucket_info_for_heap to prevent "may be used uninitialized" warning
in release builds.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14012>
Based on Rafael's:
* "nir/lower_tex: Add option to lower offset for tg4 too."
* "intel/compiler: Lower offsets for tg4 on gen9+."
* "WIP: Do not lower basic offsets."
* "WIP: intel/compiler: Enable lowering offsets restriction."
But, with these changes:
* Fixed range checking to be signed 4 bits
* Converted to filter
* Apply only to gfx12.5+
* Use nir_src_is_const / nir_src_comp_as_int (s-b Jason)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14142>
From the Vulkan spec:
"If the pNext chain of VkCommandBufferInheritanceInfo includes a
VkCommandBufferInheritanceRenderingInfoKHR structure, then that
structure controls parameters of dynamic render pass instances
that the VkCommandBuffer can be executed within. If
VkCommandBufferInheritanceInfo::renderPass is not VK_NULL_HANDLE,
or VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT is not
specified in VkCommandBufferBeginInfo::flags, parameters of this
structure are ignored."
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14109>
Insert a flush after a depth decompression pass if the texture
was fast cleared.
This fixes a corruption which seems to only affect gfx10.3 chips.
Ideally we should also clear tex->need_flush_after_depth_decompression
after a flush but there's no easy way for this so this commit will
introduce extra flushes.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14089>
Currently V3DV_HAS_SURFACE is always defined.
There is no WSI for Android in mesa3d, therefore WSI related extensions
should not be exposed.
1. Define V3DV_HAS_SURFACE only for platforms which has WSI implemented.
2. Rename V3DV_HAS_SURFACE -> V3DV_USE_WSI_PLATFORM to align naming
with other platforms.
Fixes dEQP-VK.wsi.android.surface#query_protected_capabilities
Fixes: 79e4451430 ("v3dv: move extensions table to v3dv_device")
Signed-off-by: Roman Stratiienko <roman.o.stratiienko@globallogic.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14144>
debian-vulkan but not any other CI pipeline consistently fails with:
FileNotFoundError: [Errno 2] No such file or directory: 'nir_tests.xml'
I have to assume that either debian-vulkan is broken, or the NIR test
infrastructure is broken. That's not all. I got the same failure when
I wanted to add a new test, which means the CI is preventing us from adding
new NIR tests, which is a very serious problem with the CI or NIR tests.
The python error doesn't imply that it's a test failure, so something else
is broken. If you don't want such commits to happen again, print better
error messages.
See also the discussion in the MR.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13966>
When a resource is multisampled, we usually submit a multisampling
resolving blit before we present it or use it in some other way, but
currently we don't always flush the cmd buffer before flushing the
frontbuffer, this commit fixes that.
Fixes piglit's glx/glx-copy-sub-buffer MSAA cases on vtest, in
conjunction with other commits of this series.
Signed-off-by: Italo Nicola <italonicola@collabora.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11714>
We were setting anv_pipeline::sample_shading_enable based on
sampleShadingEnable without looking at minSampleShading. We would then
pass this value into nir_lower_wpos_center which would add sample_pos to
frag_coord. Then the back-end compiler picks up on the existence of
sample_pos and forces persample dispatch. This leads to doing
per-sample dispatch whenever sampleShadingEnable = VK_TRUE regardless of
the value of minSampleShading. This is almost certainly costing us
perf somewhere.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14022>
We can't map the CCS on this platform to initialize it into the
PASS_THROUGH state. This can cause issues with optimizations in the
driver that rely on this state.
For example, after rendering to a surface with AUX_NONE, we can then
render to it with AUX_CCS_E without an ambiguate in between (if the CCS
in the PASS_THROUGH state). If that state was incorrect and the aux was
actually compressed, there can be rendering corruption because the
contents may be misinterpreted on the second render.
Use a more accurate initial aux state to avoid these issues.
One notable change in behavior here is that aux surfaces can be created
with fast-cleared blocks even though the caller may specify a modifier
that doesn't support fast clears. This should be fine, so long as all HW
units that can access these surfaces can handle that bit-pattern. We
haven't seen an applicable restriction yet.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13555>
The assert was introduced in a function that allocated an auxiliary
surface BO, iris_resource_alloc_aux. After refactors, the function it's
in now, iris_resource_configure_aux, no longer does this allocation.
Drop the assert because its purpose is unclear and it's no longer
relevant for CCS on XeHP.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13555>
The only depth/stencil aux usage that can actually use the BO is
ISL_AUX_USAGE_HIZ_CCS_WT. Even with that aux usage, iris may disable
sampling depending on the surface configuration.
Allocate the clear color BO when it'd be usable, not just when the
auxiliary surface size is non-zero on ICL+. This prepares for CCS on
XeHP, which won't have an auxiliary surface.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13555>
isl_dev.ss.clear_color_state_size is already zero on BDW and SKL. Drop
the redundant platform check and return the field directly.
We're going to have this function return zero more often and it will do
so uniformly using if-statements. We choose to remove the redundant
expression instead of adding a redundant if-statement.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13555>
Have iris_resource_init_aux_buf compute the clear color state size
(with an iris_screen struct) instead of passing it in directly.
We're going to move the function call soon. This keeps us from having to
move a passed in variable along with it.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13555>
According to Bspec 2424, "Render Target Resolve":
The Resolve Rectangle size is same as Clear Rectangle size from SKL+.
Use get_fast_clear_rect in blorp_ccs_resolve for SKL+.
Note that the Bspec differs from Vol7 of the Sky Lake PRM, which only
specifies aligning by the scaledown factors.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13555>
While setting up DITHER_MODE allows alpha blending to work properly
together with dithering on new GPUs (those with PE_DITHER_FIX), older
cores still change the render target. As dithering is optional and
implementation defined we can simply disable it on the affected GPUs,
when alpha blending is enabled to work around this bug.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13396>
We weren't doing much motion in nir-to-tgsi because we considered all our
lowered load-ubos as unmovable.
softpipe shader-db:
total temps in shared programs: 563942 -> 563136 (-0.14%)
temps in affected programs: 9833 -> 9027 (-8.20%)
r300 shader-db:
instructions in affected programs: 22858 -> 23575 (3.14%)
temps in affected programs: 2039 -> 1813 (-11.08%)
(NIR had given r300 -19% instrs for +40% temps, so this feels like a
worthwhile trade back).
Reivewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14138>
Feature to print out EGL returned configs for debug purposes.
'eglChooseConfig' and 'eglGetConfigs' debug information printout is
enabled when the log level equals '_EGL_DEBUG'. The configs are
printed, and if any of them are "chosen" they are marked with their
index in the chosen configs array.
v2:
a) re-factor the code in line with review comments
b) rename function _snprintfStrcat, split it out and put into the
src/util/u_string.h, make it a separate patch.
v3:
remove unnecessary 'const' qualifiers from the function prototype
v4:
a) re-factor the code in line with review comments
b) move util_strnappend from utils back to eglconfigdebug.c. In my
opinion this function is the best way of achieving the desired
result, so it still used but made private to eglconfigdebug.c.
v5:
a) drop unused parameter from function signature
b) more const annotations
c) directly access config parameters instead of going
through _eglGetConfigKey
Signed-off-by: Silvestrs Timofejevs <silvestrs.timofejevs@imgtec.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13705>
- remove uninteresting lines of output
- remove binary offset before instructions, for easier diffing
- replace generated labels with block numbers
- add encoded instructions at the end of lines, like LLVM dissaembly
- print constant data instead of trying to disassemble it
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14042>
This moves some ops down to when they're needed, generally reducing the
number of temps in use. It's not always a win -- sometimes you can end up
moving a generator of a component used by a nir_op_vec down, which means
that op's sources stay live while the vec (whose register likely gets
coalesced with the ops creating it) is also live. But it's generally
good.
softpipe results:
temps in affected programs: 18115 -> 18026 (-0.49%)
imm in affected programs: 19 -> 22 (15.79%)
r300 results:
instructions in affected programs: 174 -> 178 (2.30%)
vinst in affected programs: 156 -> 160 (2.56%)
sinst in affected programs: 54 -> 50 (-7.41%)
temps in affected programs: 2634 -> 2169 (-17.65%)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14096>
This brings us into parity on state tracker paths with most other
supported drivers, and a lot of additional optimization on our shaders.
Results on a subset of shader-db that doesn't crash:
instructions in affected programs: 59502 -> 47991 (-19.35%)
vinst in affected programs: 17633 -> 15197 (-13.82%)
sinst in affected programs: 9296 -> 7319 (-21.27%)
flowcontrol in affected programs: 627 -> 310 (-50.56%)
presub in affected programs: 4220 -> 1554 (-63.18%)
temps in affected programs: 5775 -> 8570 (48.40%)
lits in affected programs: 215 -> 37 (-82.79%)
The temps (register usage) increase is unfortunate, but it seems that
instruction counts tend to be our limit before reg counts are.
Fixes: #3354
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14096>
Newer version of XServer supporting GLX_DRAWABLE_TYPE query also
support query with raw X11 window ID besides GLXWindow ID. So we
should not limit the suppported type to GLXPbuffer when query
success.
Otherwise can't start GLX application on newer XServer with:
libGL error: GLX drawable type is not supported
libGL error: GLX drawable type is not supported
X Error of failed request: GLXBadContext
Major opcode of failed request: 149 (GLX)
Minor opcode of failed request: 5 (X_GLXMakeCurrent)
Serial number of failed request: 35
Current serial number in output stream: 35
Fixes: 6625c960c5 ("glx: check drawable type before create drawble")
Tested-by: Mike Lothian <mike@fireburn.co.uk>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14120>
Previously a predicated BREAK that appeared immediately before the WHILE
would get merged into the WHILE. This doesn't work if other flow
control (e.g., a CONT) can transfer directly to the WHILE.
On Intel platforms, this fixes the CTS test
dEQP-VK.graphicsfuzz.stable-binarysearch-tree-nested-if-and-conditional.
No shader-db changes on any Intel platform.
When this commit was first created (over a month before it is going to
land), there were some regressions that were prevented by other commits
in MR !13095. That does not appear to be the case now, so I don't know
what changed. Basically, the treatment of discard as a combination of
demote and terminate causes additional continues in some loops, and
those continues trigger this bug. The other commits from that MR
prevent those continues from being generated in the first place.
All Intel platforms had simlar fossil-db results. (Ice Lake shown)
Instructions in all programs: 144419989 -> 144419995 (+0.0%)
SENDs in all programs: 6947332 -> 6947332 (+0.0%)
Loops in all programs: 38277 -> 38277 (+0.0%)
Spills in all programs: 204075 -> 204075 (+0.0%)
Fills in all programs: 319480 -> 319480 (+0.0%)
A few shaders in Doom 2016 were hurt by one instruction each. It seems
likely that these shaders would have experienced at least some
mis-rendering.
Closes: #4213
Fixes: d13bcdb3a9 ("i965/fs: Extend predicated break pass to predicate WHILE.")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14128>
When mesa3d is built without VK_USE_PLATFORM_DISPLAY_KHR definition,
dEQP test fails:
dEQP : Test case 'dEQP-VK.info.instance_extensions'..
dEQP : Fail (Extension VK_KHR_get_display_properties2 is missing
dependency: VK_KHR_display)
dEQP : DONE!
Enable KHR_get_display_properties2 only if VK_USE_PLATFORM_DISPLAY_KHR
is enabled.
Fixes: f884c2e3be ("v3dv: implement VK_KHR_get_display_properties2")
Signed-off-by: Roman Stratiienko <roman.o.stratiienko@globallogic.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14047>
1. We can create resource with size of "1" on drm, because size
is not passed to the renderer.
2. We can't create resource with size of "1" on vtest, because shmem
is created based on that.
3. If renderer supports copy_transfer_from_host, then use staging
buffer for transfer in both ways to and from host.
This will allow to reduce memory consumption in the guest.
v2:
- add inline function for checking if we can use this optimization
- add check in readback path. If renderer doesn't support
copy transfer from host, then we need to go with previous
path in readback (through transfer_get ioctl)
v3:
- fix logic for readback
v4:
- refactor the implementation to integrate it more to
existing code base
v5:
- reuse COPY_TRANSFER3D in both directions
v6:
- encode direction in COPY_TRANSFER3D if host supports it
v7:
- renamed cap bit
- introduced COPY_TRANSFER3D_SIZE_LEGACY define
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13689>
ppc64le TSD disabled for now since I am insufficiently familiar with ppc
asm. x86 pthread stubs deleted because adding USE_ELF_TLS to the #if is
isn't worth the effort since it only saves a single function call on
initial entry (TSD stubs are not used for read-only text now). also
potentially fix non-pthread TSD builds (_glapi_Dispatch was undefined),
but untested (could still be broken).
Tested-by: Jesse Natalie <jenatali@microsoft.com>
Tested-by: Jan Beich <jbeich@freebsd.org>
Signed-off-by: Alex Xu (Hello71) <alex_y_xu@yahoo.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13935>
The GLX code had to special case these for uninteresting reasons, but we
don't support them anymore in Mesa so all this would do is keep them
sorta-working over GLX protocol. Given that Mesa hasn't supported them
on the renderer side since ~2011 let's stop pretending they're real. If
we get around to modernizing the indirect GLX code (hah) we can revisit
these then.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14085>
Previously, the number of previously encoded frames the encoder handled
was 1 - the encoder now supports many more encoded pictures, so the
encoder now has to keep track of multiple reconstructed pictures.
v2: Add a check to make sure an array index is not negative (Boyuan)
Signed-off-by: Thong Thai <thong.thai@amd.com>
Reviewed-by: Boyuan Zhang <boyuan.zhang@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13915>
Sets the not_referenced parameter to be the same as the previously
hardcoded frontends/va value (false) to ensure UVD/VCE encoding
functionality remains unaffected by the change in frontends/va code.
This commit will eventually be reverted once more testing is completed.
Fixes: a90802ef644 ("frontends/va/enc: allow for frames to be marked as (not) referenced")
Signed-off-by: Thong Thai <thong.thai@amd.com>
Reviewed-by: Boyuan Zhang <boyuan.zhang@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13915>
Base the number of reconstructed pictures the encoder allocates based on
the number of reference pictures to be used for encoding. Also move the
calculation and allocation of reconstructed pictures to VCN 1, from VCN
2.
v2: Add back the accidentally deleted
'two_pass_search_center_map_offset' (Boyuan)
Signed-off-by: Thong Thai <thong.thai@amd.com>
Reviewed-by: Boyuan Zhang <boyuan.zhang@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13915>
This virtual instruction is translated into multiple half float
physical instructions, even though its destination is typically of
integer type, which prevents the software scoreboard pass from
inferring the correct execution pipeline for the virtual instruction
on XeHP+ platforms. Teach the SWSB lowering pass about this
inconsistency between the IR and physical instruction types.
Fixes among other tests:
dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packhalf2x16_compute
Fixes: d4537770bb ("intel/fs: Add helper functions inferring sync and exec pipeline of an instruction.")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5685
Reported-by: Tapani Pälli <tapani.palli@intel.com>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14002>
These formats are used when creating surfaces with the
I915_FORMAT_MOD_Y_TILED_GEN12_MC_CCS modifier.
Makes iris pass the out-of-tree piglit test,
ext_image_dma_buf_import-intel-modifiers.
Fixes: 1433fe7860 ("intel/isl: Unify fmt checks in isl_surf_supports_ccs")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14082>
Inferring from blob's cmdstream the size of shader instruction
cache for:
- a630 is 64
- a650 is 128
- a660 is 128
On a650 and a660 gpu could hang if we exceed the limit. Though
it is not reproducible with computerator or a single amber
test. Also while blob limits the size to 128 - Turnip still
hangs with it but does not hang with the limit of 127.
On a630 there seem to be no hang when limit is exceeded.
Fixes the hang of compute shader in Alien Isolation on a650/a660.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14044>
This helps concentrate the dirty pages from the relocations, reduces how
many relocations there are, and reduces the size of each variable assuming
variables mostly don't have conditions or the conditions are mostly
reused). Reduces libvulkan_intel.so size by 49kb.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13987>
This helps concentrate the dirty pages from the relocations, reduces how
many relocations there are, and reduces the size of each expression
(assuming expressions mostly don't have conditions or the conditions are
mostly reused). Reduces libvulkan_intel.so size by 8.7kb.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13987>
Even with packing all 3 types into a 40-byte union (nir_search_constant
being 24 bytes and nir_search_expression having formerly been 32), and
having a single array of them, this cuts 1.7MB from each of
libvulkan_intel.so and libgallium_dri.so.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13987>
Now that the classic drivers that were mixing the use of these asm
and glsl shader fields are gone we can finally use a union here.
This basically reverts commit 9d99dc4bc1 but also moves a
read of IsPositionInvariant inside an arb asm only code block
for safety.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14059>
On XeHP, the XY_BLOCK_COPY_BLT command has a number of fields that
describe the layout of the surface, much like SURFACE_STATE does.
Several of them are encoded in such a similar manner that we really
would like to reuse the isl helpers for emitting those. This commit
moves them into a new isl_genX_helpers.h file which I can include
from the BLORP code. (The alternative would be to add XY_BLOCK_COPY_BLT
filling commands to isl, but that...seems more like a BLORP feature.)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14094>
This may not be a complete set, as I haven't been able to run dEQP-GLES2
to completion (GPU hangs at some point, no particular test seems to be
guilty). But this will help me assess NIR-to-TGSI for the driver.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14092>
Instead of using Python hex() to print the result, print the result in
the same format as the disassembler for easy visual comparison. This
means we don't need to reprint the expectation. This gives output like:
7c 7d 11 33 04 80 66 00 LD_ATTR_IMM.v4.f16.slot0 @r0:r1, `r60, `r61, index:0x1
7c 7d 10 33 04 80 66 00 Incorrect assembly
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14065>
Valhall v9 introduces a number of new data structures since Bifrost v7,
and removes a number of traditional data structures. Add decode routines
for the new Valhall data structures, and condition the old routines on
(PAN_ARCH <= 7) to remain buildable and warning-free.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14063>
Fork the latest canonical XML (Bifrost v7) and adapt to the data
structures found in the earliest Valhall GPU I could get my hands on
(Valhall v9). This should minimize the churn needed for the port by
keeping the Valhall model close to the Bifrost we already supported.
It is not known what happened to v8. It appears to have been yeeted from
existence.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14063>
This was useful for emulating GL 3.2 in virgl on a GLES3 host renderer,
before GL_EXT_depth_clamp introduced the ability for hardware drivers to
expose the feature on GLES. Now that we have that, the desktop-GL-capable
HW that virgl cares about can expose desktop GL even on its GLES renderer
on the host without this emulation. I don't think anyone particularly
cares about hitting higher GL versions on actually-core-GLES hosts with
virgl.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13729>
These kernels aren't tested (and are probably broken) elsewhere. Don't
waste cycles trying to compile for other architectures. This reduces the
amount of code that needs to be ported to a new architecture.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14064>
this currently makes the dEQP-GLES31.functional.image_load_store.buffer.image_size.readonly_12
test fail when used simultaneously with other tests that lead to hitting the cache.
For instance the combination of:
dEQP-GLES31.functional.image_load_store.buffer.atomic.or_r32i_result
dEQP-GLES31.functional.image_load_store.buffer.atomic.or_r32i_return_value
dEQP-GLES31.functional.image_load_store.buffer.image_size.readonly_12
results in a failure of the readonly_12 test.
Deflag dEQP-GLES31.functional.image_load_store.buffer.image_size.{read,write}only_12 as flakes.
Signed-off-by: Corentin Noël <corentin.noel@collabora.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14045>
ASAN found a leak:
```
Direct leak of 1440 byte(s) in 10 object(s) allocated from:
#0 0x4a9a92 in calloc (build-Monado-CMake/src/xrt/targets/service/monado-service+0x4a9a92)
#1 0x7fdf82afed06 in drmDeviceAlloc build-drm/../drm/xf86drm.c:3933:14
#2 0x7fdf82b00203 in drmProcessPciDevice build-drm/../drm/xf86drm.c:3965:11
#3 0x7fdf82b00203 in process_device build-drm/../drm/xf86drm.c:4359:16
#4 0x7fdf82b0485e in drmGetDevice2 build-drm/../drm/xf86drm.c:4528:15
#5 0x7fdf70751113 in device_select_find_xcb_pci_default ../src/vulkan/device-select-layer/device_select_x11.c:95:13
#6 0x7fdf70751113 in get_default_device ../src/vulkan/device-select-layer/device_select_layer.c:395:21
#7 0x7fdf70751113 in device_select_EnumeratePhysicalDevices ../src/vulkan/device-select-layer/device_select_layer.c:456:33
```
Cc: mesa-stable
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14068>
It's a *long* time since SGI was the copyright holder for the OpenGL
trademark. And we implement more APIs by now, so let's update the
disclaimer to instead redirect to the Khronos licensing page for
details.
While we're at it, soften the language on legal status as a formal
implementation, as we currently have conformant drivers for most of the
APIs by now. But refer to the Khronos website for details, as
conformance status for drivers are subject to change.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13833>
Straightforward, just converting to a renderpass as well. Note that
we now own the renderpass so I also added a bool to check if we own
it so we can destroy it after recording.
Doing the destruction at destroy & reset time, as reset can be called
during recording, and destroy all the time.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13721>
This is just the naive implementation that create a new renderpass
and then destroys it at the end.
I do it this way because in meta operations we are still creating
temporary subpasses for a renderpass for e.g. the resolve.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13721>
Just remove queries that are never used or proceeded with. The latter
case leading to undefined values.
v2: Don't use nir_shader_instructions_pass() to find variables (Caio)
Simplify replacement (Caio)
v3: Don't track all the queries intrinsic effects (Caio)
Rename things to represent only read queries (Caio)
Use set instead of hash_table (Caio)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13718>
bo allocations for the below cases are after device memory allocation:
1. direct non-external mappable memory allocation
2. pool grow
3. exportable memory allocation
For (1) and (2), the bo is for mapping, which is a pure kernel operation
to happen later. So roundtrip waiting can be deferred until free memory.
For (3), the bo is for either fd export or mapping, which are both pure
kernel operations. So roundtrip waiting can also be deferred until free
memory.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13874>
The behavior we stick to is that the base_bo is always created for pool
memory so that to keep it alive during suballocates and frees.
This CL does the below:
1. rename pool_alloc to pool_suballocate and align the api interface
2. rename simple_alloc to pool_grow_alloc to make it pool specific
3. refactor pool_free and simple_free into a pair of pool_ref and
pool_unref to simplify that vkFreeMemory is only called after the
pool bo gets destroyed.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13874>
Use the same URB access helpers that were added for Task Output. The
Arrayed I/O (per-primitive and per-vertex) is handled by applying the
pitch from the MUE layout into the NIR intrinsics and including the
non-arrayed offset on top of it. After that, the index src can be
used directly for lowering.
Because we keep around the non-arrayed offset AND the pitch is
aligned, we can identify cases where the access is indirect but
guaranteed to be aligned, and dispatch a single message. Added a TODO
to explore that later.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13661>
Implement the output written by the task *workgroup* and available to
all the mesh *workgroups* dispatched from that task. We currently
ignore any layout annotations (since they are not really testable) and
produce a (packed) layout ourselves.
The URB messages are only SIMD8, so for larger SIMDs, the functions
will produce multiple messages. Making this lowering here instead of
the generic lower_simd_width() since it is not just a matter of
zip/unzip, e.g. the offset must be adjusted.
Indirect writes/reads are implemented by handling one component at a
time and using the PER_SLOT variant of the messages.
Note that VK_NV_mesh_shader allows reading outputs, so add support for
that as well.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13661>
Task/Mesh stages are CS-like stages, and include many
builtins (e.g. workgroup ID/index) and intrinsics (e.g. workgroup
memory primitives) originally present only in CS.
This commit add two new stages (task and mesh) that 'inherit' from CS
by embedding a brw_cs_prog_data in their own prog_data structure, so
that CS functionality can be easily reused. They also currently use
the same helpers to select the SIMD variant to use -- that was
recently added for CS.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13661>
In Fragment Shader, regular inputs are laid out in the thread payload
in a one dword per each half-GRF, that gives room for having the two
delta dwords needed for interpolation.
Per-primitive inputs are laid out before the regular inputs, and since
there's no need to have delta information, they are packed. So
half-GRF will be fully filled with 4 dwords of input.
When num_per_primitive_inputs is zero (the default case), behavior
should be the same as before.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13661>
This extension is controlled by the ESSL feature level. Bump it up since
all parts of OES_gpu_shader5 should be supported.
This also avoids lowering all of the "advanced" functions (which should
probably not be lowered in the first place since they're part of ES
3.1...)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14035>
Widens the given bit mask by a multiplier, meaning that it will
replicate each bit by that amount.
For example: 0b101 widened by 2 will become: 0b110011
This is typically used in shader I/O to transform a 64-bit
writemask to a 32-bit writemask.
Moving this function here because it is used in multiple places.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14005>
Even for drivers not supporting layers, we need to include the layer
coordinate (zero in this case) when using array textures in the
download/upload FS.
Otherwise we are missing a component to get the texture, which ends up
in a malformed NIR shader.
v5 (Ilia):
- Do not emit needless layer code.
v6 (Ilia):
- Add comment clarifying the code logic behind.
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13409>
In the V3D driver there is a NIR lowering step for `image_store`
intrinsic, where the image store format is required for doing the proper
lowering.
Thus, let's define it for the download FS instead of
keeping it as NONE.
v2 (Illia)
- Use format only for drivers not supporting format-less writing.
v4 (Illia):
- Use PIPE_CAP_IMAGE_STORE_FORMATTED to reduce combinations.
v5 (Ilia):
- Use indirect array for download FS in not formatless-store support
drivers.
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13409>
On clearing a color buffer, clamp the passed color values to the allowed
ones.
Hardware do clamping for TLB values, but not for clear values.
v2 (Iago)
- Add comment about hardware-based clamping on clear values.
v3 (Iago):
- Use format utils to simplify clamping
- Move clamp color function as utility
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13409>
If PBO require to use a GS, this is created with TGSI.
For drivers preferring NIR shaders, they need to translate it from TGSI
to NIR. But unfortunately TGSI to NIR for GS is not implemented, which
makes it crash.
So let's use a GS only for drivers preferring TGSI.
v3:
- Add comment (Iago and Alejandro)
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13409>
So far we were relying on the supported formats filtering when
creating images from the user API.
But for some other (internal) uses, some of the formats that pass the
filter need to be restricted when binding them as shader images, as they
are not supported for this case.
v3 (Iago):
- Change commit message.
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13409>
From the GL_OES_texture_buffer spec:
"If no buffer object is bound to the buffer texture, the results
of the texel access are undefined."
this can be interpreted as allowing any result to come back, but not
terminate the program.
The current solution is not entirely complete, as it could still try to
get a wrong address for the shader state address.
This can be checked with piglit test
arb_texture_buffer_object-render-no-bo; the test is skip because it
requires OpenGL 3.1, but if overriding the version then it will crash.
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13409>
This commit handles the support for texture buffer objects. In general
it is mostly about using the buffer info from the pipe_image_view
instead of the texture info.
v2:
- Rework some assertions (Iago)
- Remove needless comment (Alejandro)
- Fix comment typos (Iago)
v3:
- Fix typos (Iago)
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13409>
Move all the NIR related debug environmental variables in a single
NIR_DEBUG one.
Use NIR_DEBUG=help to print all the available options.
v2:
- Use a macro to simplify (Marcin, Jason)
- Remove wrong changes (Marcin)
v3 (Marcin):
- Remove rendundant NIR mentioning in option descriptions.
- Unwrap option descriptions.
- Ensure the constant is unsigned.
- Use extern array to remove switch.
v4:
- Add missing kernel shader (Jason).
- Add unlikely() (Marcin).
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13840>
The early-Z test uses Z values produced from FEP, so when
we write Z from a shader we need to disable EZ. However, there
are some instances where want to write the FEP-Z from the shader,
in which case we would not need to disable EZ.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14037>
From VK_KHR_synchronization2:
"Image memory barriers that do not perform an image layout
transition can be specified by setting oldLayout equal to
newLayout.
E.g. the old and new layout can both be set to
VK_IMAGE_LAYOUT_UNDEFINED, without discarding data in the
image."
v2: make assert more readable (Lionel Landwerlin)
Cc: mesa-stable
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14008>
As described in "intel: Add intel_gem_create_context_engines", this
should make it easier to support an I915_ENGINE_CLASS_FOO engine in
the future. For example, maybe something like:
98c3bbd5b5
Reworks:
* Tweak engine counting logic (s-b Ken)
* Tweak init of engine_classes in iris_init_engines_context (s-b Ken)
* Add STATIC_ASSERT on engine_classes (Jordan)
* Paulo: Call iris_hw_context_set_unrecoverable() for engines context
* Rename to has_engines_context (s-b Paulo)
* Jordan: Handle creating a new engines context when the context needs
to be replaced.
* Ken: Tweak context destroy code paths.
* Call iris_lost_context_state on every batch. (s-b Ken)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12692>
Engines based contexts operate somewhat different for executing
batches. Previously, we would specify a bitmask value such as
I915_EXEC_RENDER to specify to run the batch on the render ring.
With engines contexts, instead this becomes an array of "engines", and
when the context is created we specify the class and instance of the
engine.
Each index in the array has a separate hardware-context. Previously we
had to create separate kernel level contexts to create multiple
hardware contexts, but now a single kernel context can own multiple
hardware contexts.
Another forward looking advantage to using the engines based contexts
is that the kernel does not plan to add new supported I915_EXEC_FOO
masks, whereas they instead plan to add new I915_ENGINE_CLASS_FOO
engine classes. Therefore some rings may only be usable with an engine
based class.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12692>
For every CI job, put JWT content into a file and unset CI_JOB_JWT
environment var
=======
* virgl jobs:
- Share JWT token file to crosvm instance
- Keep using `export -p` due to high complexity in the scripts
of these jobs. At least, the CI_JOB_JWT will not be leaked,
since it is being unset at the `before_script` phase of each
Mesa CI job.
* iris jobs: Update lava_job_submitter to take token file as argument
- generate-env with CI_JOB_JWT_TOKEN_FILE
- create token file during baremetal init stage
* baremetal jobs: Copy token file to bare-metal NFS
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Reviewed-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14004>
RGP expects shaders to be contiguous in memory, otherwise it explodes
because we have to generate huge captures with lot of holes.
This reduces capture sizes of Cyberpunk 2077 from ~3.5GiB to ~180MiB.
This should also help for future pipeline libraries.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13690>
However they have to be called via _glapi_get_dispatch/context. This
would be safe to do on any platform, but the extra indirection is only
necessary on Windows since TLS vars can't be exported from a DLL.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13634>
Saves per-batch allocations, avoids reallocation for various vertex
counts, and avoids needing the indirect tess addrs constobj so that we
could emit the relocs to the tess BO after we'd emitted all the draws.
Also apparently it fixes one of our CTS fails.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13851>
I aimed for "things that look like big switch statements, or cases where
the compiler is unlikely to be able to constant-propagate an argument into
something useful."
Saves another 80kb on disk. No perf difference on iris shader-db, n=23.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13916>
Drop the call to iris_resource_disable_aux in
iris_resource_configure_aux. With the previous patches, we no longer
create CCS surfaces and pick the AUX_NONE usage. As a result, if the aux
usage is NONE, all iris_resource fields already indicate that aux is
disabled.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12398>
Allow CCS_E on these formats on TGL+ for a couple reasons:
1) TGL doesn't have the option to fall back to CCS_D/fast-clears like
prior platforms do.
2) The CCS compression scheme on TGL improves to encode more than 3
levels of compression. This should help floating point formats.
In my measurements, enabling this on TGL results in a minor performance
improvement on Paraview (+0.06%) rather than a major regression like on
prior platforms. The improvement was measured by taking the average of 3
runs of: waveletvolume.py -d 256 -f 600.
Also, the Intel performance CI reports a 3.81% ±0.12% FPS improvement in
Bioshock Infinite.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12398>
On TGL+, require that the surface format supports CCS_E in order to
support CCS. This aligns with the ISL code that pads the primary
surface for CCS on this platform.
Pre-TGL, require support for either CCS_D or CCS_E.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12398>
This fixes the problem of large indirect draws, and at the same time avoids
allocating too large buffers for tessellation.
Reworked by @anholt to use a separate tess factor BO so we can skip the
WFIs to set the TESSFACTOR_ADDR.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6089>
We used to request vec4 alignment for everything on the nir codepath,
but this triggers an assertion failure since a0b82c24b6, which prohibits
vec4 alignment on scalars. Since requiring vec4 alignment on scalars is a
little silly anyway, this patch relaxes the alignment to naturally aligned
for scalars.
Fixes about 27 crashing tests in piglit and deqp on kepler, including eg
piglit/tests/spec/glsl-1.30/execution/fs-large-local-array.shader_test
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13883>
When using the Vulkan API, command buffers can be recorded way before
perfetto is enabled. This can be problematic if you want already
recorded command buffers to produce traces.
This new environment variable makes perfetto enabled internally so
that command buffers are recorded with timestamps, even though no
perfetto recording happens.
v2: rename to GPU_TRACE_INSTRUMENT (Rob)
v3: Move instrumentation check to generated headers (Danylo)
Decouple instrumentation enabling from tracing (Danylo)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13911>
Found while running valgrind :
==3583454== Invalid read of size 4
==3583454== at 0xF48336: glsl_get_struct_field_offset (nir_types.cpp:84)
==3583454== by 0xC7CD0D: opt_replace_struct_wrapper_cast (nir_deref.c:1068)
==3583454== by 0xC7CDD9: opt_deref_cast (nir_deref.c:1087)
==3583454== by 0xC7DD8E: nir_opt_deref_impl (nir_deref.c:1369)
==3583454== by 0xC7DF4E: nir_opt_deref (nir_deref.c:1428)
==3583454== by 0xA63F3C: brw_kernel_from_spirv (brw_kernel.c:325)
==3583454== by 0xA3BC2C: main (intel_clc.c:481)
==3583454== Address 0xe4f7e88 is 24 bytes after a block of size 48 in arena "client"
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13952>
libLLVM for Android is built without RTTI, but after commit ad86267
mesa inherits meson default RTTI enabled state.
cpp_rtti=false is added to meson options in android/mesa3d_cross.mk
(v2) Add Fixes tag and use spaces instead of tabs for aligning the trailing \
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Fixes: ad862674 ("meson: Don't override built-in cpp_rtti option, error if it's invalid")
Cc: "21.3" "21.2" mesa-stable
Reviewed-by: Marijn Suijten <marijn.suijten@somainline.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13901>
These flags control special CRC handling for empty tiles using the CRC
clear colour field added on Bifrost. Their use depends on CRC being
used. We missed these flags earlier; let's add them since they are used
by the Valhall DDK but are not new to Valhall.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13982>
ISL recently started allowing linear ASTC surfaces to be created. With
that in place, iris can perform GPU-based uploads to ASTC textures in
the same way it does so with other compressed surfaces.
We're not aware of any reason to continue special-casing ASTC texture
uploads, so we get rid of the code which does so.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13881>
The sampler can only decode ASTC surfaces that are Y-tiled. ISL has
been asserting this restriction at surface creation time.
However, some drivers want to create a surface that is only used for
copying compressed data. And during the copy, the surface won't have a
compressed format.
To enable this behavior, we choose to move the tiling assertion to the
moment a surface state is created for the sampler.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13881>
We don't support typed image writes for multisampling, so we can't
handle multisampled destinations. We also usually handle MSAA by
running the fragment shader per-sample, which we aren't accounting
for in our compute shaders, so we can't handle MSAA sources either.
We could do both of these things if we really wanted to, but we don't.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13524>
When we're doing a stencil blit via a fragment shader, we can avoid
W-tiling shenanigans by using the stencil write hardware on Skylake
and later.
Of course, the compute engine doesn't have stencil fragment writes,
so it can't do that. Just fall back to the detiling shenanigans.
Caught by Piglit's arb_copy_image-formats when forcing iris to use
BLOCS for resource_copy_region on Icelake.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13524>
When dispatching compute shaders to do a blit, our destination rectangle
may not line up perfectly with the workgroup size. For example, we may
round the left x0 coordinate down to a multiple of the workgroup width,
and the right x1 coordinate up to the next multiple of the workgroup
width. Similarly for y0/y1 and workgroup height. This means that we
may dispatch additional invocations which should not actually do any
blitting. We need to set key->uses_kill to bounds check and drop those.
Caught by Piglit's arb_copy_image-simple when forcing iris to perform
resource_copy_region via BLOCS and running with INTEL_DEBUG=norbc on
Icelake.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13524>
It turns out that BLEND_MIN and BLEND_MAX in Utgard take blend factors
into account. My guess is that actual equation looks like:
OP(As * S + Ad * D, Ad) for alpha, and
OP(Cs * S + Cd * D, Cd) for color.
So we have to set S factor to 1 and D factor to 0 to be compliant with
GL spec.
Fixes following piglit tests:
spec@!opengl 1.4@blendminmax
spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend
(with patch my for ES2_compatibility and EXT_blend_func_extended)
Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13873>
It was a bit trickier to RE, since blob doesn't expose this
functionality at all, however we had a clue from the very beginning:
lima_blend_factor is 3 bits, i.e. 8 values, but only 5 of them were
used, it just waited till someone tried what 3 unused values do.
Interestingly enough, it turns out "5" works just as "0" (which is
PIPE_BLENDFACTOR_*SRC_*), but only if output register for gl_FragColor
is $0, So it looks suspiciously similar with PIPE_BLENDFACTOR_*SRC1_*
behavior, and looks like secondary output is taken from $0.
Since output regs for all other outputs are configured via RSW, there
must be a field in RSW for output register for secondary color, it's
likely 4 bits and it's currently set to 0 for reg $0.
Then it was just a matter of brute-forcing various consecutive 4 bits
in RSW - and indeed, setting top 4 bits of rsw->aux0 to the index of
gl_FragColor output register fixes blending tests when we use "5"
blend factor instead of "0".
So it must be a register number for gl_SecondaryFragColor. Unlike
gl_FragColor, the field is only repeated once in RSW.
Wire it up in compiler, and piglit arb_blend_func_extended now passes.
Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13873>
The shader locations are now directly stored in radv_shader_args which
makes sense because they are tied to the arguments. The locations are
then copied to radv_shader_info but they will be moved into a new
radv_shader_binary_info with upcoming changes.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13542>
Detected by UBSAN.
../src/amd/vulkan/radv_private.h:2939:1: runtime error: member access
within null pointer of type 'struct radv_device_memory'
../src/amd/vulkan/radv_private.h:2926:1: runtime error: member access
within null pointer of type 'struct radv_buffer'
../src/amd/vulkan/radv_private.h:2945:1: runtime error: member access
within null pointer of type 'struct radv_image'
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13965>
We expose the compact array cap, which means that we get compact
clipdist arrays. Indicate this to the lowering pass so that it works for
gl_ClipDistance from fs, among others.
Fixes, among others, on a420,
tests/spec/glsl-1.30/execution/clipping/fs-clip-distance-interpolated.shader_test
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13891>
As explained in "egl/wayland: add initial dma-buf feedback support", we
still don't use the per-surface dma-buf feedback. In this patch we start
to use it.
If per-surface dma-buf feedback is advertised, use it to allocate
surface buffers. Also, the dma-buf protocol states that the feedback is
resent only when the client is using a suboptimal format/modifier pair.
So listen for new per-surface feedback events and reallocate the surface
buffers based on them. We can't change the format of a buffer, but we
can pick a new modifier.
This patch is based on previous work of Scott Anderson (@ascent).
Signed-off-by: Scott Anderson <scott.anderson@collabora.com>
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11248>
In get_back_bo() we have two calls to loader_dri_create_image() and some
overhead. As in the next commit we add another call to this same
function and more overhead to get_back_bo(), it starts to lose
legibility.
So move loader_dri_create_image() calls to separate functions, allowing
us to have an easier to read get_back_bo(). It also adds some minor
style changes.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11248>
This bumps the supported dma-buf version up to 4 and adds the initial
dma-buf feedback implementation. It follows the changes in the dma-buf
protocol extension [1] to include the dma-buf feedback interface, which
should be incorporated by most Wayland compositors in the future.
From version 4 onwards, the dma-buf modifier events are not sent by the
compositor anymore, so we use the default feedback to pick the set of
formats/modifiers supported by the compositor. Also, we try to avoid the
wl_drm device event and instead use the dma-buf feedback main device. We
only fallback to wl_drm when the compositor advertises a device that
does not have a render node associated.
In this initial dma-buf feedback implementation we still don't do
anything with the per-surface dma-buf feedback, but in the next commits
we add proper support.
It's important to mention that this also bumps the minimal supported
version of wayland-protocols to 1.24, in order to include [1].
[1] https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/8
This patch is based on previous work of Scott Anderson (@ascent).
Signed-off-by: Scott Anderson <scott.anderson@collabora.com>
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11248>
Most Wayland compositors have already implemented the dma-buf protocol
extension. So we can stop relying on the wl_drm events and start to
depend only on the dma-buf interface to receive format/modifier pairs
and create wl_buffer's. So we can deprecate drm_handle_format() and
drm_handle_capabilities().
Note that we still use the wl_drm interface to find out the DRM device
that the compositor is using, so we can't deprecate it fully for now. In
the future (when the dma-buf feedback interface is added to the dma-buf
protocol extension [1] and most compositors incorporate it) we may be
able to fully deprecate wl_drm.
[1] https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/8
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11248>
Currently we have a weird design. We have a hardcoded array (named
dri2_wl_visuals) with all the formats that we support, which are 9.
And we also have EGL_DRI2_MAX_FORMATS, which is a constant set to 10. In
patches in which people added new formats to dri2_wl_visuals, this
constant had its value increased. This is confusing, as its name gives
the idea that we can't support more formats.
This constant is only used to define the bitset size of
dri2_egl_display::formats. And it should work just fine if we created
this bitset with the number of formats supported.
To make things clearer, replace EGL_DRI2_MAX_FORMATS by
EGL_DRI2_NUM_FORMATS, which must be equal to ARRAY_SIZE(dri2_wl_visuals)
(i.e. the number of supported formats).
In the next commits we get rid of this constant completely, as it is
prone to errors.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Simon Ser <contact@emersion.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11248>
If we want to add a variable with a type name that is too long, we have
to realign all the variables within these structs. The other option is
to ignore and don't realign, and then we end up with a very ugly code.
So get rid of these unnecessary spaces, as they don't bring anything
useful. Instead, they are annoying.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Simon Ser <contact@emersion.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11248>
Rather than relying on distro packages, build libwayland and
wayland-protocols from known versions everywhere we need it.
The only place we do not do so but rely on distro packages is the LAVA
rootfs, for which it does not matter right now since the version is
sufficiently new, but this could/should be cleaned up later.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11248>
These macros expand to a mov in an if statement which breaks address
assumption that instruction which produces address and consumes it
are in the same block.
Fixes test:
dEQP-VK.subgroups.ballot_broadcast.framebuffer.subgroupbroadcast_intvertex
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13931>
I was trying to be clever here, skipping ahead to the newly-created
block and processing the remaining instructions after the split in the
same loop. But if the last instruction in a block was lowered, the saved
next instruction would be the head of the block before the split, not
the new block, and we would compare it to the new block so we wouldn't
stop like we were supposed to. Stop being so clever, and just restart
processing with the new block after lowering an instruction.
Because we're wrapping the actual transform in yet another loop, and the
restarting logic is a bit tricky, refactor the actual lowering into a
separate lower_instr function. Otherwise we'd be mixing the two and
indenting the actual logic even more.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13928>
This was plain broken. The solution is to not require any framebuffer
changes. Silently skipping results in broken behavior. e.g:
(secondary cmdbuffer with no framebuffer)
ClearAttachment 2
translated into
bind attachment 2 as attachment 0 (skipped)
clear attachment 0
restore original bindings (skipped)
which results in clearing attachment 0, not what we wanted. It is
a small wonder CTS doesn't find it until VK_KHR_dynamic_rendering.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13699>
They might not be available in secondary cmdbuffers with inheritance.
To avoid binding anything we need to create pipelines per attachment
index. I've excluded these from the "compile on device creation" set
because I think almost nobody will need them.
Alternative solution would be to reuse the same shader but muck with
a bunch of registers to shift them for the attachment index. That is
however a lot of complexity and has to execute on every pipeline
change, which is probably more expensive in overhead and definitely
in complexity.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13699>
If we have an inherited subpass in a cmdbuffer we can't really
emit any framebuffer data if it isn't provided.
Note we still do it for resolve clears, but we can't have that
in a secondary cmdbuffer with inherited renderpass.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13699>
When cloning a chunk of tracepoints, we cannot just copy the elements
of the traces[] array. We also need the payloads associated with
those.
This change introduces a new u_trace_payloaf_buf object that is
refcounted so that we can easily import traces[] elements and their
payloads from one utrace to another.
v2: use u_vector (Danylo)
v3: Delete outdate comment (Danylo)
Fix assert (Danylo)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 0565c993f9 ("u_trace: helpers for tracing tiling GPUs and re-usable VK cmdbuffers")
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13899>
spirv_to_nir sometimes wraps derefs in vec2 or mov instructions as part of
its texture handling. These get in the way of
nir_rematerialize_derefs_in_use_blocks_impl. Running copy propagation
should get rid of the extra move instructions and get us back to intact
deref chains for everything except variable pointer use-cases.
fossil-db (Sienna Cichlid):
Totals from 6 (0.00% of 134572) affected shaders:
CodeSize: 92656 -> 93088 (+0.47%)
Instrs: 17060 -> 17138 (+0.46%)
Latency: 224408 -> 227539 (+1.40%)
InvThroughput: 37402 -> 37924 (+1.40%)
VClause: 408 -> 402 (-1.47%)
Copies: 1065 -> 1107 (+3.94%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5668
Fixes: 14a12b771d ("spirv: Rework our handling of images and samplers")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13924>
Even although the option is called shaderdb, it is not really used by
shaderdb (for V3D shaderdb uses the debug option "precompile"). And in
fact, right now the output format is not compatible with shaderdb.
This commit tries to fix that, and as we are here, also try to make
the option more useful for the Vulkan case, as that debug option also
works with v3dv.
We can't really fully imitate shaderdb use with OpenGL (run with a set
of glsl shader tests), but we can at least assign a unique name (the
pipeline sha1 in text format) so we can compare executions of the same
vulkan application. For that remember to disable the on-disk cache.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13938>
Mali4x0 supports writing depth and stencil from fragment shader
and we've been using it quite a while for depth/stencil buffer reload.
The missing part was specifying output register for depth/stencil.
To figure it out, I changed reload shader to use register $4 as output
and poked RSW bits (or rather consecutive 4 bit groups) until tests
that rely on reload started to pass again.
It turns out that register number for gl_FragDepth/gl_FragStencil is in
rsw->depth_test and register number for gl_FragColor is in
rsw->multi_sample and it's repeated 4 times for some reason (likely for
MSAA?)
With this knowledge we now can modify ppir compiler to support multiple
store_output intrinsics.
To do that just add destination SSA for store_output to the registers
list for regalloc and mark them explicitly as output. Since it's never
read in shader we have to take care about it in liveness analysis -
basically just mark it alive from the time when it's written to the end
of the block. If it's live only in the last instruction, mark it as
live_internal, so regalloc doesn't clobber it.
Then just let regalloc do its job, and then copy register number to the
shader state and program it in RSW.
The tricky part is gl_FragStencil, since it resides in the same register
as gl_FragDepth and with the current design of the compiler it's hard to
merge them. However gl_FragStencil doesn't seem to be part of GL2
or GLES2, so we can just leave it not implemented.
Also we need to take care of stop bit for instructions - now we can't
just set it in every instruction that stores output, since there may be
several outputs. So if there's any store_output instructions in the
block just mark that block has a stop, and set stop bit in the last
instruction in the block. The only exception is discard - we always need
to set stop bit in discard instruction.
Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13830>
We can't insert mul node into add node instruction if it's a virtual dep
(sequence or write_or_read dep), so use ppir_node_has_single_src_succ
in addition to ppir_node_has_single_succ.
We can't use ppir_node_has_single_src_succ alone, since node may have
a virtual dependency in addition to source dependency, and we can't
insert it either in this case.
Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13830>
The function need_temp_reg_initialization looks suspecious.
It will only ever return true if we get past this if:
if (!(emit->info.indirect_files && (1u << TGSI_FILE_TEMPORARY)) ...
Using the logical && means the intended initialization done
based on the result of this check is not performed.
This code was both introduced and altered in MR 5317.
ccb4ea5a introduces the function.
ba37d408 is a collection of performance improvements and misc
fixes. This altered the if from using bitwise to logical and.
This commit changes it back to bitwise.
Spotted from a compile warning.
Fixes: ba37d408da ("svga: Performance fixes")
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12157>
We don't advertise bufferDeviceAddressCaptureReplay capability and
neither does blob, because at the moment there is no way to allocate
bo with predefined iova.
There is no support of any arithmetic with addresses since shaderInt64
is not enabled. However, we could enable int64 support whenever we want.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8717>
Separating atomic opcodes makes possible to express a6xx global
atomics which take iova in SRC1. They would be needed by
VK_KHR_buffer_device_address.
The change also makes easier to distiguish atomics in conditions.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8717>
LLVM has all the required intrinsics available on IBM Z, so use them for
rounding operations (they will be implemented as a single instruction).
This change makes the test case lp_test_arit pass, because it avoids
using the buggy generic code.
v2: update .gitlab-ci/cross-xfail-s390x to reflect passing lp_test_arit
Signed-off-by: Marius Hillenbrand <mhillen@linux.ibm.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13927>
As preparation for changing the behavior of LLVMpipe on IBM Z, add a
flag to detect that platform. As it is always known at compile-time, we
do not add it to the struct for cpu flags to avoid inflating that
struct's size.
Signed-off-by: Marius Hillenbrand <mhillen@linux.ibm.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13927>
Add a new command associated to glLinkProgram. With this we should be
able to compile and link shaders when requested by the user, thus
avoiding that to happen in the middle of a frame.
Together with the command we pass an array of shader handles attached to
the program, where each position of the array corresponds to a pipe
shader type.
Signed-off-by: Antonio Caggiano <antonio.caggiano@collabora.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13674>
If we did, we would have the instruction coming right after ldvary write
to the same implicit destination as ldvary at the same time. We prevent
this when merging instructions, but we should make sure we prevent this
when we move ldvary around for pipelining too.
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13921>
In the following scenario:
CmdBindPipeline()
CmdBindVertexBuffers()
CmdSetVertexInput()
CmdDraw()
CmdBindVertexBuffers()
CmdSetVertexInput()
CmdDraw()
The VBO won't be updated for the second draw because the state is
cleared when the dynamic state is emitted and the pipeline isn't dirty.
Found by inspection.
Cc: 21.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13855>
For SIMD8 half float payload, each component takes a full register, so
we can use existing LOAD_PAYLOAD infrastruture for required padding by
alternating plain 8-wide half float vector and null vector.
Also this patch removes an unwanted assertion from
opt_copy_propagation_local for LOAD_PAYLOAD.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11766>
To support SIMD8 half float payloads, each component takes one full
32bit wide register in both SIMD8H and SIMD16H mode. So we can make use
of existing LOAD_PAYLOAD infrastructure alternating a half float vector
and a null vector, in order to handle required padding.
v2: (Francisco)
- Skip header sources
- Fix comparision units
- Don't allocate VGRF for padded source
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Suggested-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11766>
This function is big and I don't think it will won't get meaningfully
constant-propagated during inlining without LTO. Move it to a .c file so
we just have one copy, saving 2.8MB from libnir.a on an amd64 release
build.
text data bss total filename
before:
18953406 7768312 687260 27408978 build-release/driver-symlinks/iris_dri.so
9734366 5542453 481692 15758511 build-release/lib/libvulkan_intel.so
28687772 13310765 1168952 43167489 (TOTALS)
after:
15478350 7767864 687260 23933474 build-release/driver-symlinks/iris_dri.so
6810366 5541685 481692 12833743 build-release/lib/libvulkan_intel.so
22288716 13309549 1168952 36767217 (TOTALS)
No statistically significant performance difference on iris shader-db, n=8.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13889>
According to the spec the hardware locks the scoreboard on the first
or last thread switch (selected via shader state) and any TLB accesses
executed before this are not synchronized by hardware.
This change updates the logic to ensure we respect this requirement
and that we don't assume that the lock is acquired automatically
on the first TLB access, which is not valid at least since V3D 4.1+.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13910>
For this each driver must :
- report its clock_id (if no particular clock just default to cpu
boottime one)
- be able to sample its clock (gpu_timestamp())
The PPSDataSource will then emit timestamp correlation events in the
trace ensuring perfetto is able to display GPU & CPU events
appropriately on its timeline.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Antonio Caggiano <antonio.caggiano@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13831>
This solves a case where a NIR geometry shader was storing the output in
a non-constant:
vec4 32 ssa_1 = load_const (0xc0800000 /* -4.000000 */, 0xc1100000 /* -9.000000 */, 0x40400000 /* 3.000000 */, 0x40e00000 /* 7.000000 */)
vec1 32 ssa_7 = load_const (0x00000000 /* 0.000000 */)
vec1 32 ssa_8 = load_const (0x00000001 /* 0.000000 */)
vec1 32 ssa_9 = iadd ssa_7, ssa_8
vec1 32 ssa_19 = mov ssa_1.x
intrinsic store_output (ssa_19, ssa_9) (1, 1, 0, 160, 288) /* base=1 */ /* wrmask=x */ /* component=0 */ /* src_type=float32 */ /* location=32 slots=2 gs_streams(x=0 y=0 z=0 w=0) */
When lowering the VPM output we check if the destination (ssa_9 in this
case) is a constant to add to the VPM offset. We run a constant folding
optimization in an earlier VS lowering, and we should do the same for
GS.
This fixes multiple dEQP-VK.pipeline.interface_matching.* failures.
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13884>
While fragment and geometry shader were handling structs as inputs, they
weren't doing for it arrays of structures.
This fixes multiple dEQP-VK.pipeline.interface_matching.* failures and
assertions.
v2:
- Fix style (Iago).
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13884>
Now that we removed the intel intrinsic and just use the generic one,
we can skip it in the intel call lowering pass and just deal with it
in the intel rt intrinsic lowering.
v2: rewrite with nir_shader_instructions_pass() (Jason)
v3: handle everything in switch (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 423c47de99 ("nir: drop the btd_resume_intel intrinsic")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12113>
TLSDESC speeds up access to dynamic TLS. This is especially important
for non-glibc targets, but is also helpful for non-initial-exec TLS
variables.
The entry asm does not support TLSDESC, but it only accesses
initial-exec symbols, so it is not necessary to handle that separately.
Acked-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12722>
Unlike Linux dma-bufs, D3D12 resources are strongly typed, and
can't necessarily just reinterpret the memory arbitrarily.
Allow importing resources with no description coming from the frontend,
and populate the resource desc from the driver instead. If there was
a template, make sure that it matches the incoming resource.
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13054>
When dealing with swrast, there's two possibilities: If you have LLVM, you get
llvmpipe, which is pretty fast. If you don't, you get softpipe, which is slow,
but does have a couple nice qualities, like being smaller and not needing
executable memory for JIT.
If you're building a driver that requires LLVM like radeonsi then you need the
LLVM stub for the build to find LLVM. But for swrast, since it can mean either
softpipe/llvmpipe, you don't strictly need LLVM. So this just makes the
Android build files flexible like the Meson build files (where you can specify
-Dllvm=disabled even if LLVM is findable).
Reviewed-by: Roman Stratiienko <r.stratiienko@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13532>
The fallback path we averages unorm textures, but if we don't have ubwc on
either then we can just cast them to uint which then just takes sample 0.
The proper UBWC format I think ends up averaging, though.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13867>
If the source and destination were within the same full register, like
hr90.x and hr90.y (which both map to r45.x), then we'd perform the
swap/copy with the wrong register. This broke
dEQP-VK.ssbo.phys.layout.random.16bit.scalar.35 once BDA is enabled.
Fixes: 0ffcb19b9d ("ir3: Rewrite register allocation")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13818>
This is required by
dEQP-VK.ssbo.phys.layout.random.all_shared_buffer.47, where we need to
spill a lot of pointers due to NIR CSE being a little too aggressive and
creating a large register pressure across basic blocks, too large to fit
within the boundaries of ldp/stp offsets.
Note that this will be a lot more difficult with support for "real
functions" because the base register will become unknown at compile
time. However this hack gets things working for the time being.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13818>
This would've caught the previous issue earlier. We checked that the
physreg made sense when inserting via ra_file_insert() but not
ra_push_interval() which is used for live-range splitting.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13818>
This might be safe to relax to all Windows compilers, but I didn't
test Clang or MinGW, so scoping to MSVC for now. For MSVC, this is
safe to mismatch, because the vftables are emitted into all objects
with "pick largest," and the definition with RTTI is larger than the
one without. This is different than the Itanium ABI, which only emits
one copy of the typeinfo in the object which defines the key method.
Acked-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13064>
v3dv, radv, and turnip are using several C&P format helpers (most of
them wrappers over util_format_description based helpers). methods.
This commit moves the common helpers to the already existing common
vk_format.h. For the case of v3dv we were able to remove the vk_format
header. For turnip and radv, a local vk_format.h header remains, with
methods that are only used for those drivers.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13858>
Fix a bug in BIND_PIPELINE XML reported by Dougall, which cleans up
a bit of both decoder and driver.
Instead of...
* 17 bytes BIND_PIPELINE (17)
* An unused 8 byte record (25)
* A set of N 8 byte records (25 + 8 * N)
* Oops, 1 byte too many! One just disappeared (24 + 8 * N)
It seems to instead be
* 24 bytes BIND_PIPELINE (24)
* A set of N 8 byte records (24 + 8 * N)
without the sentinel record. These means the 8 byte records themselves
are shuffled, with the high byte of the pointers split from the low
word, but that's less gross than an off-by-one.
It's still not clear what the last 8 bytes of the BIND_VERTEX_PIPELINE
structure mean, or the last 4 byte of the BIND_FRAGMENT_PIPELINE
structure which seems to be a bit shorter.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13784>
Dougall Johnson observed these structures make more sense with indices[]
first in the entries and indices[] absent from the header. Then the
sentinel entry disappears, nr_entries makes more sense, and a few magic
numbers pop out. Many thanks to Dougall's astute eyes.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13784>
sometimes a driver might want to always reclaim all bo objects in the course
of allocating a new bo. this is useful when it's known that a given memory
heap is very small and will likely need to keep its usage minimized
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13850>
Some apps may try to use a viewport adjusted by 0.5 pixels (among other
things) to emulate d3d9 pixel center, and in this case we would end up
with incorrect "fake scissor" box (shifted by 1 pixel), hence pixels
being incorrectly scissored away when permit_linear_rasterizer is set
(this happens even if the linear rasterizer is not used in the end).
So adjust the offset so that the half-way points get rounded down instead
of up.
(This is all a bit iffy I think since we don't use fractional
boxes (with 8 subpixel bits) anywhere yet, but at least without msaa
it should work out.)
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13794>
Currently we run deqp-runner inside a single VM, which makes very poor
use of the available CPUs because Virgl has a bottleneck in the VMM that
serializes everything.
With this change, we can run several Crosvm instances in a runner and
make full use of the CPUs. Getting the same coverage with 3 runners
instead of 6.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Corentin Noël <corentin.noel@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12828>
this reworks PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER into an
enum as PIPE_CAP_TEXTURE_TRANSFER_MODES, enabling drivers to choose
a (sometimes) faster, compute-based download mechanism based on a new
pipe_screen hook
compute pbo download is implemented using shaders with a prolog to convert
the input format to generic rgb float values, then an epilog to convert
to the output value. the prolog and epilog are determined based on a vec4
of packed ubo data which is dynamically updated based on the API usage
currently, the only known limitations are:
* GL_ARB_texture_cube_map_array is broken somehow (and disabled)
* AMD hardware somehow can't do depth readback?
otherwise it should work for every possible case
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11984>
When early fragment tests are mandated by the shader, we must use
the Z value produced by the FEP even if there are elements that
would typically require late fragment tests (such as discards,
sample to coverage, etc).
This change means we also need to be a bit more careful when
we promote shaders to use early fragment tests so we don't
promote anything with discards for example.
Fixes:
dEQP-VK.fragment_operations.early_fragment.discard_early_fragment_tests_depth
dEQP-VK.fragment_operations.early_fragment.discard_early_fragment_tests_stencil
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13837>
ANV currently smashes off the TIMELINE bit depending on whether or not
the i915 interface supports them, triggering assert(!type->get_value).
Instead of requiring ANV to smash off function pointers, let the extra
function pointers through and then assert on the feature bits before the
function pointers get used. This should give us roughly the same amount
of assert protection while side-stepping the feature disabling problem.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13839>
Analogous to the pre-RA scheduler. Unfortunately this time it's a bit
more involved because we have to correctly handle (rptN), which is
already relevant for swz. This means we need the index of the
destination register that conflicts with the source register, to handle
swz, and we need to expose that part of ir3_delay. But once that's done,
we can delete ir3_delay_calc_postra.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13722>
We have a situation in some skia shaders like:
add.f r0.x, ...
(rpt2)nop
mul.f ..., r0.x
sam (xyzw) r0.x, ...
rcp ..., r0.x
Notice that rcp uses the result of the sam instruction, not the add.f,
but we didn't keep track of which instructions kill the sources in
ir3_delay, so we'd add an extra nop, resulting in a disagreement betwen
ir3_delay and the scheduling graph. Since postsched is correct, fix
ir3_delay. This only results in some very slight shader-db changes but
keeps the next commit from changing things.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13722>
We want to model soft dependencies, but because of how there's only a
single bit to wait on all of them, there may be unnecessary delays
inserted when a (sy)-consumer follows an unrelated (sy)-producer.
Previously there was some code to try to work around this, but we can
just model it directly using the sfu_delay and tex_delay cycle counts
that we have to maintain anyway and delete it.
This also gets rid of the calls to ir3_delay_postra with soft=true which
would be more complicated to handle in the next commit.
There is a functional change here: the idea of preferring less nop's
over critical path length (max_delay) up to 3 nops is kept (and we
delete the TODO which is already sort-of resolved by it), but delays due
to (ss)/(sy) and nops are now treated equally, rather than always
preferring nops over syncs. So if our estimate indicates that scheduling
an (ss) consumer will result in a wait of one cycle and there's another
instruction that will require one nop, we will treat them otherwise
equal and choose based on max_delay instead. This results in more
sstall, but the decrease in nops is much greater.
total nops in shared programs: 376613 -> 345482 (-8.27%)
nops in affected programs: 275483 -> 244352 (-11.30%)
helped: 3226
HURT: 110
helped stats (abs) min: 1 max: 78 x̄: 9.73 x̃: 7
helped stats (rel) min: 0.19% max: 100.00% x̄: 19.48% x̃: 13.68%
HURT stats (abs) min: 1 max: 16 x̄: 2.43 x̃: 2
HURT stats (rel) min: 0.00% max: 150.00% x̄: 13.34% x̃: 4.36%
95% mean confidence interval for nops value: -9.61 -9.06
95% mean confidence interval for nops %-change: -19.01% -17.78%
Nops are helped.
total sstall in shared programs: 126195 -> 133806 (6.03%)
sstall in affected programs: 79440 -> 87051 (9.58%)
helped: 300
HURT: 1922
helped stats (abs) min: 1 max: 15 x̄: 4.72 x̃: 4
helped stats (rel) min: 1.05% max: 100.00% x̄: 17.15% x̃: 14.55%
HURT stats (abs) min: 1 max: 29 x̄: 4.70 x̃: 4
HURT stats (rel) min: 0.00% max: 900.00% x̄: 25.38% x̃: 10.53%
95% mean confidence interval for sstall value: 3.22 3.63
95% mean confidence interval for sstall %-change: 17.50% 21.78%
Sstall are HURT.
total (ss) in shared programs: 35190 -> 35472 (0.80%)
(ss) in affected programs: 6433 -> 6715 (4.38%)
helped: 163
HURT: 401
helped stats (abs) min: 1 max: 2 x̄: 1.06 x̃: 1
helped stats (rel) min: 1.92% max: 33.33% x̄: 11.53% x̃: 10.00%
HURT stats (abs) min: 1 max: 3 x̄: 1.13 x̃: 1
HURT stats (rel) min: 1.56% max: 100.00% x̄: 15.33% x̃: 12.50%
95% mean confidence interval for (ss) value: 0.41 0.59
95% mean confidence interval for (ss) %-change: 6.22% 8.93%
(ss) are HURT.
total (sy) in shared programs: 13476 -> 13521 (0.33%)
(sy) in affected programs: 669 -> 714 (6.73%)
helped: 30
HURT: 78
helped stats (abs) min: 1 max: 2 x̄: 1.13 x̃: 1
helped stats (rel) min: 4.00% max: 50.00% x̄: 21.22% x̃: 21.11%
HURT stats (abs) min: 1 max: 2 x̄: 1.01 x̃: 1
HURT stats (rel) min: 3.45% max: 100.00% x̄: 31.93% x̃: 25.00%
95% mean confidence interval for (sy) value: 0.23 0.60
95% mean confidence interval for (sy) %-change: 11.19% 23.15%
(sy) are HURT.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13722>
The old code walked the instructions between each ready instruction and
each of its parents for every instruction, which can quickly become
accidentally quadratic. Instead we keep track of the current
"instruction pointer" of the to-be-scheduled instruction, and for each
ready instruction calculate an "earliest possible IP" which is the IP
that needs to be reached before we can schedule it. Because this stays
constant as soon as an instruction becomes ready, we never have to
recompute it and each call to ir3_delay_calc_prera() becomes a simple
comparison and subtract. We only need to iterate over the children and
update their earliest_ip when scheduling an instruction, and we already
do that in util_day_prune_head() so it should be cheap.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13722>
We need to perform cross-batch flushing if any batch writes to a BO
while others refer to it. We checked this case when recording a new
BO in the list which we'd never seen before. However, we neglected to
handle the case when we already read from a BO, but then began writing
to it. That new write may provoke a conflict between existing reads
in other batches, so we need to re-check the cross-batch flushing.
Caught by Piglit's copyteximage when forcing blits and copies to use
a new IRIS_BATCH_BLITTER that isn't upstream yet. But this bug could
be provoked by render/compute work today...we just hadn't noticed it.
Fixes: b21e916a62 ("iris: Combine iris_use_pinned_bo and add_exec_bo")
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13808>
We are using the same definitions for both OpenGL and Vulkan, so let's
move it to common.
As we are here we are also adding versioning on the TFU register
definition. Those are basically register bit places, so really likely
to change between versions.
Adding 33 as it is the first version they got defined.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13832>
llvmpipe's fragment shaders are always run sequentially and
in API order for a single tile, so it's impossible to have
out of order render target writes requiring fetch barriers.
Issues fixed in previous commits were actually breaking most
piglit/deqp tests for coherent extension variant.
Signed-off-by: Pavel Asyutchenko <sventeam@yandex.ru>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13252>
Using 1 bit per wrap mode looked very suspicious and after some
experiments it turns out it's 3-bit enum.
Border color is also here, it sits right after depth field. For
some reason it uses 16 bit per channel just like for clear color in RSW
GL_CLAMP mode is broken for nearest filter just as on Midgard, so add
the same workaround - use GL_CLAMP_TO_EDGE for nearest filter.
Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13213>
It looks like MBS format used by blob doesn't distinguish sampler2D from
sampler3D, so load texture instruction is the same for 2D and 3D
textures.
So all we need to RE is texture descriptor for 3D textures, but blob
doesn't implement it, so we need to do some guesswork:
- unknown_3_1 looks like a depth since it sits after height/width and
always set to 1
- unknown_2_2 is exactly 3 bits and it follows wrap_t, so it must be
wrap_r
- missing part is texture type for 3D textures. By trial and error it
seems to be 4. First bit is only set for cubemap, so it's likely a
separate flag, and rest 2 bits look like number of tex dimensions akin
to midgard and later (thanks, panfrost!) with 0 for 1D, 1 for 2D
and 2 for 3D.
Put it all together and we have working 3D textures on lima!
Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13213>
I'd assumed that since insert didn't take a deleter, it was
find-or-insert, not insert-or-replace. This caused a bo reference
leak if the same bo was used more than once in a batch.
Fixes: fde36d7992 ("d3d12: Don't wait for GPU reads to do CPU reads")
Reviewed By: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13819>
Currently lima uses generic TXP lowering that results in downgrading
coords precision to FP16 since we have to do some calculations with
coords instead of loading them directly from varying.
Mali4x0 has native TXP support, however coords and projector have to
come from a single source.
Add NIR lowering pass that combines coords and projector into a single
backend-specific source and use it instead of generic lowering.
Unfortunately this change regresses one test, but it also fails in blob and
disassembly is now identical.
shader-db diff:
total instructions in shared programs: 15623 -> 15603 (-0.13%)
instructions in affected programs: 877 -> 857 (-2.28%)
helped: 7
HURT: 0
helped stats (abs) min: 2 max: 8 x̄: 2.86 x̃: 2
helped stats (rel) min: 0.87% max: 10.53% x̄: 4.93% x̃: 1.85%
95% mean confidence interval for instructions value: -4.95 -0.76
95% mean confidence interval for instructions %-change: -9.31% -0.55%
Instructions are helped.
total loops in shared programs: 3 -> 3 (0.00%)
loops in affected programs: 0 -> 0
helped: 0
HURT: 0
total spills in shared programs: 136 -> 137 (0.74%)
spills in affected programs: 0 -> 1
helped: 0
HURT: 1
total fills in shared programs: 598 -> 602 (0.67%)
fills in affected programs: 0 -> 4
helped: 0
HURT: 1
Tested-by: Denis Pauk <pauk.denis@gmail.com>
Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13111>
Instead of having a bunch of const vk_sync_type for each permutation of
vk_drm_syncobj capabilities, have a vk_drm_syncobj_get_type helper which
auto-detects features. If a driver can't support a feature for some
reason (i915 got timeline support very late, for instance), they can
always mask off feature bits they don't want.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
This is, unfortunately, a large flag-day mega-commit. However, any
other approach would likely be fragile and involve a lot more churn as
we try to plumb the new vk_fence and vk_semaphore primitives into ANV's
submit code before we delete it all. Instead, we do it all in one go
and accept the consequences.
While this should be mostly functionally equivalent to the previous
code, there is one potential perf-affecting change. The command buffer
chaining optimization no longer works across VkSubmitInfo structs.
Within a single VkSubmitInfo, we will attempt to chain all the command
buffers together but we no longer try to chain across a VkSubmitInfo
boundary. Hopefully, this isn't a significant perf problem. If it ever
is, we'll have to teach the core runtime code how to combine two or more
VkSubmitInfos into a single vk_queue_submit.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
Get rid of most of the guts of the base class and just leave it as a
vtable. We can also drop some of wsi_display_fence. One functional
change here is that we're now using VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE
which is more correct anyway because, thanks to the funky reference
counting we do with destroyed and event_received, its lifetime is tied
to the physical device, at best.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
This adds a new vk_queue_submit object which contains a list of command
buffers as well as wait and signal operations along with a driver hook
which takes a vk_queue and a vk_queue_submit and does the actual submit.
The common code then handles spawning a submit thread if needed, waiting
for timeline points to materialize, dealing with timeline semaphore
emulation via vk_timeline, etc. All the driver sees are vk_queue.submit
calls with fully materialized vk_sync objects which it can wait on
unconditionally.
This implementation takes a page from RADV's book and only ever spawns
the submit thread if it sees a timeline wait on a time point that has
not yet materialized. If this never happens, it calls vk_queue.submit
directly from vkQueueSubmit() and the thread is never spawned.
One other nicety of the new framework is that there is no longer a
distinction, from the driver's PoV, between fences and semaphores. The
fence, if any, is included as just one more signal operation on the
final vk_queue_submit in the batch.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
This is built on the new vk_sync primitives. In the vk_physical_device,
the driver provides a null-terminated array of vk_sync_type pointers in
priority order. The semaphore implementation then selects the first
type that meets the necessary criterion. In particular, semaphores may
or may not be timelines depending on the VkSemaphoreType. It also
auto-selects the semaphore type based on the external handle types
provided and can down-grade as needed to support a particular external
handle.
The implementation itself is mostly copy+pasted from ANV. The primary
difference is the fact that anv_semaphore_impl has been replaced with
vk_sync. The permanent vk_sync is still embedded (like ANV) but the
temporary one is a pointer. This makes stealing the temporary state as
part of VkQueueSubmit a bit easier.
All of the interesting stuff around waits, signals, etc. is implemented
by the vk_sync interface. All this code does is wrap it all in the
annoyingly detailed VkFence rules so we can provide the correct Vulkan
entrypoint behavior.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
This is built on the new vk_sync primitives. In the vk_physical_device,
the driver provides a null-terminated array of vk_sync_type pointers in
priority order. The fence implementation then selects the first type
that meets the necessary criterion. In particular, fences can't be
timelines and need to support reset and CPU wait. It also auto-selects
the fence type based on the external handle types provided and can
down-grade as needed to support a particular external handle.
The implementation itself is mostly copy+pasted from ANV. The primary
difference is the fact that anv_fence_impl has been replaced with
vk_sync. The permanent vk_sync is still embedded (like ANV) but the
temporary one is a pointer. This makes stealing the temporary state as
part of VkQueueSubmit a bit easier.
All of the interesting stuff around waits, resets, etc. is implemented
by the vk_sync interface. All this code does is wrap it all in the
annoyingly detailed VkFence rules so we can provide the correct Vulkan
entrypoint behavior.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
This doesn't map directly to any particular Vulkan object but is,
instead, a base class for the internal implementations of both VkFence
and VkSemaphore. Its utility will become evident in later patches.
The design of vk_sync will look familiar to anyone with significant
experience in DRM. The base object itself is just a pointer to a vfunc
table with function pointers providing the implementation of the various
operations. Depending on how the vk_sync will be used some of of those
vfuncs are optional. If it's only going to be used for VkSemaphore, for
instance, there's no need for reset().
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
It's a bit on the over-complicated side but the objective is to make the
debug log messages show up in the same thread as the first
VK_ERROR_DEVICE_LOST so we don't massively confuse the app. It's
unknown if this is actually ever a problem but, with submit happening
off on its own thread, logging errors from threads the client doesn't
know about doesn't seem like a massively great plan.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
This effectively partially reverts 13fe43714c ("anv: Add helpers in
anv_allocator for mapping BOs") where we both added helpers and reworked
memory mapping to stash the maps on the BO. The problem comes with
external memory. Due to GEM rules, if a memory object is exported and
then imported or imported twice, we have to deduplicate the anv_bo
struct but, according to Vulkan rules, they are separate VkDeviceMemory
objects. This means we either need to always map whole objects and
reference-count the map or we need to handle maps separately for
separate VkDeviceMemory objects. For now, take the later path.
Fixes: 13fe43714c ("anv: Add helpers in anv_allocator for mapping BOs")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5612
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13795>
We prefix names with an underscore to make them "safe" C identifiers
when necessary. For example, a value of "32x32" would become "_32x32".
However, when specifying something like
<field ... prefix="BLOCK_SIZE">
<value name="32x32" value="0"/>
</field>
we already have a prefix that makes the field name safe. We'd rather
generate a name with a single underscore, i.e.
#define BLOCK_SIZE_32x32 0
rather than
#define BLOCK_SIZE__32x32 0
This also fixes up affected defines in crocus.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13809>
When a <field> tag has multiple <value> children, listing symbolic names
for possible field values, we generate #defines for each value, with an
optional prefix. I don't know why, but this code was checking whether
self.default is None. We want to generate the same list of #defines,
with a prefix, regardless of whether the field has a default value
specified or not.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13809>
To avoid a scenario like this:
* One blit needed the four components => XYZW filled up with 4 values
* Following blit needing two components => ZW uses the previous values
We detected this using the v3d driver with the
arb_framebuffer_srgb-blit test, specifically:
./bin/arb_framebuffer_srgb-blit texture linear_to_srgb msaa enabled render -auto -fbo
The main linear to srgb with msaa (not doing the resolve yet) blit
requires the four components.
At the end (after a resolve copy), the test uses glReadPixels, and
internally it uses the blitter with two components, but the shader
still uses lod on the texel fetch, so it gets the one used for the
main blit, when it should be zero.
Right now v3d works fine even with that wrong value, and I assume that
any other driver too. But we can't ensure that would keep happening on
the future, so let's use correct values.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13753>
We're currently only calling it after creating the screen and the
bufmgr. There are a few cases where Iris checks for the DEBUG_BUFMGR
bit before we call brw_process_intel_debug_variable(), which means
intel_debug is 0 and so we don't run the debug code. Today, these are
all related to the creation of the workaround bo and its mmap.
I found this in a custom branch after I converted to INTEL_DEBUG an
environment variable that I had.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13780>
Mali4x0 PP doesn't have a swizzle for load_input, so use POT-aligned
varyings to avoid unnecessary movs for vec3 and precision downgrade
in case if this vec3 is coordinates for a sampler
shader-db:
total instructions in shared programs: 15707 -> 15623 (-0.53%)
instructions in affected programs: 3906 -> 3822 (-2.15%)
helped: 47
HURT: 18
helped stats (abs) min: 1 max: 9 x̄: 3.09 x̃: 2
helped stats (rel) min: 1.49% max: 23.53% x̄: 8.20% x̃: 6.45%
HURT stats (abs) min: 1 max: 7 x̄: 3.39 x̃: 3
HURT stats (rel) min: 0.78% max: 20.59% x̄: 10.45% x̃: 10.97%
95% mean confidence interval for instructions value: -2.18 -0.41
95% mean confidence interval for instructions %-change: -5.70% -0.38%
Instructions are helped.
total spills in shared programs: 146 -> 136 (-6.85%)
spills in affected programs: 39 -> 29 (-25.64%)
helped: 6
HURT: 0
total fills in shared programs: 617 -> 598 (-3.08%)
fills in affected programs: 125 -> 106 (-15.20%)
helped: 6
HURT: 0
HURT shaders are vertex shaders where we may need more instructions
for non-packed vec3s. It's acceptable trade-off since we don't get
precision downgrade if this varying is coordinates for a sampler.
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13151>
We no longer have reg defs for the HI fields, so all we can access from
lua is the low 32 bits. LUA has only double-precision floats for numbers,
so we can't fix that. However, the high bits are almost always the same,
so it's not that big of a deal to be ignoring them for this script.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13733>
No matter the format, this should return true if the instruction has an
exec operand.
Otherwise, eliminate_useless_exec_writes_in_block() could remove an exec
write in a block if it's successor begins with:
s2: %3737:s[8-9] = p_parallelcopy %0:exec
s2: %0:exec, s1: %3738:scc = s_wqm_b64 %3737:s[8-9]
Totals from 3 (0.00% of 150170) affected shaders (GFX10.3):
CodeSize: 23184 -> 23204 (+0.09%)
Instrs: 4143 -> 4148 (+0.12%)
Latency: 98379 -> 98382 (+0.00%)
Copies: 172 -> 175 (+1.74%)
Branches: 95 -> 97 (+2.11%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: bc13049747 ("aco: Eliminate useless exec writes in jump threading.")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5620
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13776>
for now only for texture dest and if there is no rounding mode required.
Totals from 2 (0.00% of 150170) affected shaders: (GFX10.3)
CodeSize: 7980 -> 7948 (-0.40%)
Instrs: 1441 -> 1422 (-1.32%)
Latency: 7703 -> 7626 (-1.00%)
InvThroughput: 2336 -> 2302 (-1.46%)
VClause: 34 -> 36 (+5.88%)
Copies: 57 -> 58 (+1.75%)
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13592>
VK CTS just added some new tests to write to a compressed image
from a compute shader, which was overrunning memory.
The image width/height need to be sized according to the block
sizes to avoid overwriting memory.
dEQP-VK.image.sample_texture.*bit_compressed*
Cc: mesa-stable
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13618>
Bifrost supports a special "dual texture" instruction, sampling from two
textures at once at the same coordinate. Each subinstruction is highly
restricted (a subset of TEXS_2D); together, they are represented by TEXC
with a special dual texture operation descriptor. Add an optimization
pass to fuse these instructions.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13723>
Pattern match the point coord sysval and support lowering it as well.
This is required to handle flipped framebuffers on Bifrost. However,
what this pass normalizes to is the opposite of the hardware mode we
used on Bifrost before, so we need to swap modes at the same time to
prevent regressions.
Fixes Piglit glsl-fs-pointcoord and glsl-fs-pointcoord_gles2
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13073>
fma32 only round once so has 0.5UP accuracy. mad32 round twice so
has 1UP accuracy. This accuracy difference sometimes make the result
different at the last bit.
Applications like META need more accuracy for display right result.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13686>
This makes a4xx look more like a3xx for these settings. Most importantly
it adds the workaround for allowing the hw to decide between min and mag
filtering. This fixes a number of dEQP texture filtering tests.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13763>
We need to guarantee that when vkQueueSubmit() returns the application
can actually wait on a signaled semaphore/syncobj.
When using a thread to do the submission to i915, this gets a bit
tricky in the following case :
A syncobj is used both as a wait & signal semaphore and has been
signaled once already. It contains a fence before entering
vkQueueSubmit().
This means we need to reset the syncobj to ensure when we return
from vkQueueSubmit(), the syncobj contains no stale fence.
Currently in the Anv, the submission thread is in charge of putting
the new fence in the syncobj and also picks up the wait fence
directly from the syncobj. This means we can't reset the syncobj
from vkQueueSubmit().
The solution to this has been pointed by Bas & Jason :
In vkQueueSubmit(), clone the wait syncobj fence into a new
temporary syncobj that will be destroy after submission and use
this temporary syncobj as a wait fence for i915. This allows us to
reset the original syncobj in vkQueueSubmit().
For this to work with wait_before_signal behavior, we also need to
do a wait-on-materialize on binary semaphores from vkQueueSubmit().
Otherwise the application thread calling vkQueueSubmit() could race
the submission thread and pick up the wrong fence when cloing.
v2: Use copy semantic for clone_syncobj_dma_fence() (Jason)
Do the cloning prior to adding the syncobj to anv_queue_submit so
that if the cloning fails don't have an invalid syncobj in
anv_queue_submit (Jason)
v3: Fix another syncobj leak (Jason)
v4: Fix invalid argument order (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4945
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11474>
From VUID-VkAttachmentReference2-attachment-04755:
"If attachment is not VK_ATTACHMENT_UNUSED, and the format of the
referenced attachment is a depth/stencil format which includes both
depth and stencil aspects, and layout is
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL or
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, the pNext chain must include
a VkAttachmentReferenceStencilLayout structure."
We did not check that there even could be a stencil layout
before fetching it.
Fixes a few tests from:
dEQP-VK.image.depth_stencil_descriptor.depth_read_only_optimal.*
Fixes: 979ea394e5 "vulkan/util: Move
helper functions for depth/stencil images to vk_iamge"
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13740>
GLES2.0 spec allows parts of wide lines and points to be drawn even if
their center is outside the viewport.
Therefore 0x2000 in PLBU_CMD_PRIMITIVE_SETUP has to be set for points.
This is already our default setting as it seems to have no negative
effect when this bit is always set. Points work as expected but lines
don't. It's hard to RE it, because the affected deqp tests also fail
with the blob.
To respect this behaviour for lines and solve another 2 tests, we need
to do a workaround and temporarily extend the viewport by half of the
line width. The scissor rectangle is still equal with the initial
viewport.
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12971>
In order to implement GL_PRIMITIVES_GENERATED, v3d allocates a small
resource and adds a command to the job to store the prim counts to it.
However it was only doing this when TF was enabled which meant that if
the query was used with a geometry shader but no TF then the query would
always be zero. This patch makes the driver keep track of how many
PRIMITIVES_GENERATED queries are in flight and then enable writing the
prim count if its more than zero.
Fix dEQP-GLES31.functional.geometry_shading.query.primitives_generated_*
v2: Update CI expectations and references to fixed tests in commit log.
v3: - Add comment that GL_PRIMITIVES_GENERATED query is included because
OES_geometry_shader, but it is not part of OpenGL ES 3.1. (Iago)
- Update Fixes to commit introducing geometry shaders. (Iago)
Fixes: a1b7c084 ("v3d: fix primitive queries for geometry shaders")
Signed-off-by: Neil Roberts <nroberts@igalia.com>
Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13712>
../src/microsoft/spirv_to_dxil/dxil_validation.cpp: In function ‘bool validate_dxil(dxil_spirv_object*)’:
../src/microsoft/spirv_to_dxil/dxil_validation.cpp:129:12: error: ‘stderr’ was not declared in this scope
129 | fprintf(stderr, "DXIL validation only available in Windows.\n");
| ^~~~~~
Fixes: 37c366e283 ("microsoft/spirv_to_dxil: Add DXIL validation to spirv2dxil")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13736>
This deletes a whole lot of code, but there's a modest drawoverhead perf
loss:
drawoverhead 1-image change -6.48856% +/- 4.28269% (n=50)
drawoverhead 8-image change -5.29195% +/- 2.62549% (n=90)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13443>
Having checked the deltas between fdl6_view and what we did before, switch
over to fdl6_view now.
No statistically significant difference on no-hw drawoverhead 8-texture
change (n=50) with the texture cache disabled from this and the previous
commit.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13443>
turnip was playing fast and loose with the name, using the R8_G8B8 format
name but actually setting the descriptors up to read G8_B8R8 like Vulkan
(sensibly) wants. This caused trouble when trying to make freedreno and
turnip share code. By having both orderings as format names, we can share
the descriptor code and also confuse readers less.
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13443>
We can see from the dynamically_uniform (compiler doesn't know if you're
uniform or not) vs uniform (compiler can see it's uniform) case in the
blob which is which. Now that we have the right names, also use the
nonunif flag for encoding the actual non-uniform mode (previously, we were
always setting it always in a way that meant uniform).
I verified this behavior back to a418 with samplers. The a3xx blob I have
only does GLES3, so we don't have the opaque_type_indexing tests to see.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13601>
We reference the scratch BO using a bindless index in the command
streamer instructions, but we forgot to add them to the BO list.
v2: Make use of pipeline reloc list (Jason)
v3: Don't add NULL BOs to the reloc list (Lionel)
v4: Don't add BOs twice to reloc list when dealing with addresses
(Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: eeeea5cb87 ("anv: Add support for scratch on XeHP")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13544>
There's only really one format that makes sense here, since there's no
sRGB equivalent for 10-bit packed formats.
It's possible that this results in flipped colors, if 10-bit visuals
exist that have the channels in the opposite order. (They don't seem to,
on my end)
Perhaps a more principled solution would also compare the exact r/g/b
bitmasks. But for now, this works.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3537
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9450>
We had been storing pointers to a driver owned swizzle table
rather than storing the actual swizzle value in various shader
and pipeline keys on both GL and Vulkan drivers.
This doesn't look very robust, particularly since we also
compute sha1 hashes from these values and we may store these
hashes to disk (for the disk cache).
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13738>
this was a little spaghetti-ish: the module hash was sometimes being applied
during module update, sometimes in draw during program create, and then also
it was removed when a shader unbind would cause the program to no longer be reachable
now things are more consistent:
* keep removing module hash when program becomes unreachable
* only apply module hash in draw during updates there
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13727>
some drivers won't create zs textures in any shape but 2D. this can be
handled instead by using 2D textures and then performing shader rewrites to
convert shadow samplers for 1D and 1DArray types to 2D/array
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13583>
Some filesystems don't fill in d_type in dirent. Resulting in
DT_UNKNOWN. Pass this entry through to the next step and use stat on the
full filepath to determine if it is a file.
sshfs is known to not fill d_type.
This resolves an issue where driconf living on an sshfs path wasn't
working.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13697>
Needed for RADV.
The mirror situation is kinda messy since the library is not
maintained and the original website is offline. Put a mirror
in that seemed to be used by some non-fdo CIs already, but
if reliability is still a concern we can discuss more mirrors.
There is an alternative implementation that is maintained in
elfutils, but that doesn't build on Android:
1) Doesn't build with clang (resolved in git, so next release probably)
2) Needs argp_parse with is a glibc specific feature.
There is a version of elfutils in AOSP but instead of fixing upstream
they just made an Android.bp that avoids building most stuff, which
isn't really usable here.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13164>
If we ever want to stop depending on the EXEC_OBJECT_PINNED to detect
when something is pinned (like for VM_BIND), having a helper will reduce
the code churn. This also gives us the opportunity to make it compile
away to true/false when we can figure it out just based on compile-time
GFX_VERx10.
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13610>
Starting with 3b363d5b55 ("anv: Assume syncobj support"), we assume
syncobj support and no longer use the execbuf sync_file API directly so
there's no point in checking for it. For the one physical device check
this deletes, we can assume has_exec_fence is always true because every
kernel with syncobj support also has sync_file.
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13610>
Soft-pin is but one possible mechanism for pinning buffers. We're
working on another called VM_BIND. Most of the time, the real question
we're asking isn't "are we using soft-pin?" but rather "are we using
relocations?" because it's relocations, and not soft-pin, that cause us
all the extra pain we have to write code to handle. This commit flips
the majority of those checks around. The new helper is currently just
the exact inverse of the old use_softpin helper.
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13610>
When the client calls vkMapMemory(), we have to align the requested
offset down to the nearest page or else the map will fail. On platforms
where we have DRM_IOCTL_I915_GEM_MMAP_OFFSET, we always map the whole
buffer. In either case, the original map may start before the requested
offset and we need to take that into account when we clflush.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13610>
This is left-over from the days where we didn't use BO pointers and had
them embedded and we didn't have a nice allocation API. Now that block
pools get their memory via anv_device_alloc_bo(), they really should be
using anv_device_release_bo() to tear it down. This is equivalent in
this case because anv_device_release_bo() does the following:
1. Decrements refcount. The pool holds the only reference so it will
proceed onto the clean-up steps
2. Unmaps it, if needed. This is the same as the tear-down code today
except anv_device_release_bo() will avoid doing an unmap if it's
been created via userptr. The current code probably unmaps the
userptr which is wrong but pretty harmless since it happens on a
tear-down path.
3. Unmaps the CCS range from the AUX-TT, if any. There is none, so
this is a no-op.
4. Frees the VA range if it's not pinned and doesn't have a fixed VA
assignment. These BOs always either have a fixed VA range (softpin)
or aren't pinned (relocations).
5. Closes the GEM handle. Same as the current code.
In short, anything created using the BO API should probably be destroyed
that way. We were getting away with hand-rolling it because this is a
simple case. Why did we do it this way? It dates back to before the
more formlized BO cache and BO API in ANV.
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13610>
We have to mark the root as non-spillable in case the interval is the
child of some other interval, but we can't know whether it's the child
of some other interval until it's been inserted. Move the setting of
cant_spill below the insertion. This prevents us from using a bogus
parent value.
Fixes: 613eaac7b5 ("ir3: Initial support for spilling non-shared registers")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13650>
We don't current enable post sync operations, but it is probably
better to set them to "internal" MOCS than to remove the non-zero
checking for this genxml field.
Reworks:
* Fix COMPUTE_WALKER in cmd_buffer_trace_rays (s-b Jason)
Fixes: 7b78b2fcac ("intel/genxml: Assert that all MOCS fields are non-zero on Gfx7+")
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13624>
On GFX version 12.5+ with COMPUTE_WALKER, this is the limit based on the
size of the HW packet. On older HW, we can technically go a bit bigger
but there's not much point. Technically, some hardware can support a
scalar workgroup size up to 2048 but most apps don't go any bigger than
1024.
As discussed on the merge request page, the current limit assumes
SIMD32, but it is unclear if we want to encourage applications to use
SIMD32 if it may lead to additional register spilling in shader
programs. Many applications have likely tuned for a limit of 1024
based on the OpenGL minimum limit, so it might not gain much by
advertising more than 1024.
Reworks:
* Jordan: Use MIN2 and limit total invocations as well.
* Jordan: Add second paragraph to commit message based on merge
request discussion.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13538>
having this be super granular was a neat idea, but really I don't care
even a little bit about a driver that's weirdly implementing *only*
dynamic vertex input or *only* dynamic state2
this massively cuts down the combinatorics and provides a more accurate
gauge of driver feature levels, since this is the general level of support
that they're likely to have
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13715>
Modern games may use more than 16 sampler views, so get what the host
actually supports, and default to 16 on old hosts that don't pass the
value.
Since the possible maximal value of PIPE_MAX_SHADER_SAMPLER_VIEWS doesn't
fit into an uint32_t remove the binding flags, they were only used for
releasing the sampler views, and this can be achieved differently.
v2: Fix compilation error
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: John Bates <jbates@chromium.org> (v1)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13646>
This will allow have tests that use gtest (which is C++) for.
Note the reordering of designated initializers in structs is
because C++ requires them to follow the order that they were
defined in the struct.
The table `bifrost_reg_ctrl_lut` is not used by the tests at the
moment, so bailed out trying to replace the C syntax designated
initializer for arrays (that doesn't have an equivalent in C++), and
simply #ifdef it out when including from C++ code.
Also, use not_mod instead of not. not is a keyword in C++ and can't be
used. Luckily, the naming is not determined by the XML, so we can freely
rename.
[Alyssa: squash in not_mod]
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13684>
There are no similar macros in gtest. They do recommend pulling
another library (gmock) and use that, but having our own let us
control the output more precisely. Extracted the code from a similar
existing macro in blob_test.cpp, making changes to the output.
A check like
ASSERT_U8_ARRAY_EQUAL(expected_u8, result_u8, 32);
that fails will output
```
Expected 32 values to be equal but found 1 that differ:
expected_u8 values are:
[000] 29 44 00 00 44 60 cb 80 93 65 07 c0 08 00 40 29
[016] 03 81 00 00 5c a0 21 87 *b0 31 00 00 00 00 00 60
result_u8 values are:
[000] 29 44 00 00 44 60 cb 80 93 65 07 c0 08 00 40 29
[016] 03 81 00 00 5c a0 21 87 *af 31 00 00 00 00 00 60
```
and a check like
ASSERT_U64_ARRAY_EQUAL(expected_u64, result_u64, 4);
```
Expected 4 values to be equal but found 1 that differ:
expected_u64 values are:
[000] 80cb604400004429 29400008c0076593
[002] 8721a05c00008103 *60000000000031b0
result_u64 values are:
[000] 80cb604400004429 29400008c0076593
[002] 8721a05c00008103 *60000000000031af
```
Note the asterisk indicating wrong values.
The new header for extra macros is in src/gtest/include/ so it
doesn't get in the way when updating the real gtest headers that are
in src/gtest/include/gtest/.
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13672>
If you gonna view context of function parse_atomic_op,
then you gonna know that index for array (data_src)
can be unitialized. Imho this approach is cleaner
than doing stuff inside parse_atomic_op.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12995>
Rather than having 2 paths to set the slice/subslice/eu masks, reuse
the other internal functions. This simplifies finding bugs within this
code :
* If we have i915 query topology support, update_from_topology() is
called.
* If we don't have query topology support but we have getparam for
slice/subslice/EU, we generate a topology data and call
update_from_topology()
* If we have no kernel support to query any kind of topology, we
generate the values return by the kernel for slice/subslice/EU and
call update_from_masks() which in turns calls
update_from_topology()
v2: Fixup typo (Adam)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10015>
10c75ae4 moved handling of this state to the functions that
depend on ctx->_ImageTransferState.
So we can't depend on _NEW_PIXEL being set to call this function,
since it'll be always clear earlier by _mesa_update_state_locked.
Example sequence that would trigger the issue:
glPixelTransferi(...)
glClear(...)
glTexSubImage2D(...) <-- won't use the new value set by
glPixelTransferi because glClear caused
_NEW_PIXEL to be cleared.
_NEW_PIXEL itself is kept because st_update_pixel_transfer depends
on it.
Fixes: 10c75ae4 ("mesa: move _mesa_update_pixel out of _mesa_update_state")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5273
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13596>
this ended up being a little trickier than I thought; lazy
descriptors don't use dynamic ubo types for the push set,
which means drivers that (correctly) assert dynamic offset existence
explode because the descriptor template will never work with the
push set
the better, though slightly more annoying, option here is to use the
lazy manager's faster descriptor allocation and lesser complexity to
quickly grab a push set, then tweak the existing cached codepath slightly
in order to update a raw vkdescriptorset
Fixes: 417477f60e ("zink: always use lazy (non-push) updating for fbfetch descriptors")
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13677>
If an app re-issues a timestamp query a lot, but doesn't ever ask
for the results, we could end up running off the end of our query
heap. But we don't actually need to advance/accumulate, so just
use a single entry in the heap.
Reviewed By: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12920>
The slice->size0 temp is being used as both the array stride (incorrectly)
and as the size of the slice (for this assert). This assert doesn't seem
to be in the right place to me, if you want to check that offset+slice
size is < bo size, you could just do that at the end of layout setup.
This caused troubles when fixing the temp to be the actual array stride
for filling out the HW state, since then rendering to nonzero levels would
think that the rendering overflowed the BO when it doesn't.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13668>
This should be exactly equivalent code, except for the is_3d "level <= 1"
which doesn't bring over 6c19d37331 ("freedreno/a6xx: fix 3d tex
layout") due to it failing our unit tests where we compare to the blob's
behavior. The layer_stride setup is pulling in what freedreno_resource.c
was doing after the layout setup, so we match fd6 and so that it could
potentially be checked in unit testing.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13668>
These changes implement vkRegisterDeviceEventEXT and detection of
monitor hotplug. Wsi launches a thread that listens to udev events and
signals the appropriate device fences when hotplug hapens.
v2: use wsi fences instead of syncobj api (Jason Ekstrand)
v3: refactor + cleanups, create thread on demand (Samuel Pitoiset)
v4: bring back syncobj support from initial version for radv
v5: make libudev dependency optional, check for poll errors (Simon Ser)
v6: change matching mechanism to use udev device node instead of path
v7: remove the matching mechanism
v8: fix a race with thread creation + use single mutex + other cleanups
(Jason Ekstrand)
Fixes:
dEQP-VK.wsi.display_control.register_device_event
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12305>
vertex shader stages that can produce xfb must have
their input size clamped to the compiler define MAX_VARYING
to successfully be able to export an xfb output for each input
fixes KHR-GL46.geometry_shader.limits.max_input_components
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13632>
Some applications may request an indirect context but this feature is
disabled by default on Xorg and thus context creation will fail.
This commit adds a drirc setting to force the creation of direct glx
context, regardless of what the app is requesting.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13246>
si_update_ps_colorbuf0_slot used blitter_running as a way to detect
recursive calls.
Unfortunately this catch too many cases; for instance a backtrace
like:
#0 si_update_ps_colorbuf0_slot
#1 si_set_framebuffer_state
#2 do_blits
[...]
#5 si_blit
#6 si_copy_region_with_blit
Would end-up not updating ps_uses_fbfetch; so if the new fb_state is
something like:
cbufs = {0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}, zsbuf = 0x55b8987545e0}
We can have ps_uses_fbfetch=true but cbufs[0] = NULL, which causes a
crash later in si_ps_key_update_framebuffer.
This commit fixes intermittent crashes in KHR-GL46.stencil_texturing.functional.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13550>
Assumes cmd_buffer != NULL for this path to eliminate the checks in the generic code.
Benchmarks:
I made a microbenchmark based on Bas' vulkan microbench suite.
https://gitlab.freedesktop.org/bnieuwenhuizen/vulkan_microbench/-/merge_requests/1
In this benchmark, this improves vkDescriptorTemplateUpdate performance consistently by 36%.
-------------------------------------------------------------------
Benchmark Time CPU Iterations
-------------------------------------------------------------------
DescriptorTemplateUpdate 81.2 ns 81.2 ns 8573169
->
-------------------------------------------------------------------
Benchmark Time CPU Iterations
-------------------------------------------------------------------
DescriptorTemplateUpdate 52.9 ns 52.9 ns 13306065
Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13342>
We have to set 8c01 to say "leave these channels alone" when
clearing/storing just Z or S of z24s8. Fixes the bypass path for
KHR-GLES3.packed_depth_stencil.verify_read_pixels.depth24_stencil8.
Cc: mesa-stable
Fixes: #5592
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13659>
According to Jonathan Marek:
Only one immediate can be decoded in a cat2 instruction (if both srcs
are immediates, they will use the value of the either the first or
second one, I don't remember which) - using 2 immediates in a cat2
instruction is only "correct" if they are both equal.
The (i,j) in the second src of flat.b is not unused, but behaves as 0
for any (small) integer because it is a float src. The hack I
suggested is to set the second src equal to (immediate) first src,
which seems to work.
This allows us to remove a couple of mov instructions or a bit of extra
constfile usage.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13558>
the context flag is immutable, and it's set by drivers that always
require the shader to export a psiz value for rasterization
"always" is all cases except GL_VERTEX_PROGRAM_POINT_SIZE being
enabled, in which case it should be assumed that the shader already
writes it, and no changes should be made
thus the shader key value can be changed to reflect that, when set,
it requires the shader to export a psiz value if it doesn't already
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13588>
We rely on mesa/main to tell us whether to update vertex elements.
This decreases overhead for obvious reasons.
The select/feedback code path doesn't use this, which is why you see
unconditional "ALL" in a few codepaths.
This sequence of GL calls doesn't update vertex elements if only
the pointer and stride vary:
glVertexPointer()
glDrawElements()
glVertexPointer()
glDrawElements()
glVertexPointer()
glDrawElements()
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13512>
This splits the per-VAO NewArrays flag into NewVertexBuffers and
NewVertexElements, and adds a global NewVertexElements flag to be used
by drivers.
This allows gallium to skip updating vertex elements when only vertex
buffers need to be updated.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13512>
There are three approaches for problem:
- use dummy shader (current solution)
- use software rendering
- stub
First option always gonna give bad results, second one
gonna be slideshow (r300/r400 at best are running with
old 2 cores cpu), third one can sometimes give graphical
gliches.
IMHO third one is least annoying option.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13642>
sparse binds have to be processed synchronously with cmdbuf recording to
avoid resource object desync in the vk driver, which means they have to be
done in the driver thread instead of the flush thread. this necessitates
adding locking for the queue since there is now a case when submissions occur
in a different thread
fixes illegal multithread usage in KHR-GL46.CommonBugs.CommonBug_SparseBuffersWithCopyOps
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13597>
vulkan requires that vertex attribute access be aligned to the size of
a component for the attribute, but GL has no such requirements
the existing alignment caps are unnecessarily restrictive for applying
this limitation, so this cap now pre-calculates the masks for elements
and vertex buffers in vbuf to enable rewriting misaligned buffers
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13556>
The single-plane descriptor emit helper doesn't strictly need the UBWC
reloc, since imageBuffer can't be UBWC, but it means the function is ready
to be used for non-buffer image descriptors later.
no-hw drawoverhead 1-imageBuffer change throughput 1.95457% +/- 1.44325%
(n=127).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13635>
The gmem store stores both depth and stencil for z24s8. So, if we're
doing a write (clear or draw) to one or the other of the channels, we need
the other one restored as well.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13649>
Instead of checking for MESA_SHADER_COMPUTE (and KERNEL). Where
appropriate, also use gl_shader_stage_is_compute().
This allows most of the workgroup-related lowering to be applied to
Task and Mesh shaders. These will be added later and "inherit" from
cs_prog_data structure.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13629>
The code is correct, but compiler can't see it. Initialize the value
to NULL and assert on it if the function succeeds. It both helps the
compiler and make the code slightly more robust.
```
../src/intel/vulkan/anv_queue.c: In function ‘anv_QueueSubmit2KHR’:
../src/intel/vulkan/anv_queue.c:932:16: warning: ‘impl’ may be used uninitialized in this function [-Wmaybe-uninitialized]
932 | result = anv_queue_submit_add_timeline_wait(queue, submit,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
933 | &impl->timeline,
| ~~~~~~~~~~~~~~~~
934 | value);
| ~~~~~~
../src/intel/vulkan/anv_queue.c:899:31: note: ‘impl’ was declared here
899 | struct anv_semaphore_impl *impl;
| ^~~~
```
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13638>
Fix defect reported by Coverity Scan.
Uninitialized pointer field (UNINIT_CTOR)
uninit_member: Non-static class member error is not initialized
in this constructor nor in any functions that it calls.
Fixes: 7558340ebb ("intel/compiler: Add helpers to select SIMD for compute shaders")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13608>
brw_simd_select return type is int.
Fix defect reported by Coverity Scan.
Unsigned compared against 0 (NO_EFFECT)
unsigned_compare: This less-than-zero comparison of an unsigned value is never true. selected_simd < 0U.
Fixes: 7dda0cf2b8 ("intel/compiler: Use SIMD selection helpers for CS")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13606>
After running the (renamed) dxil_nir_split_typed_samplers pass, the
shader will have either:
* Textures, which map to D3D SRVs
* Bare samplers, which map to D3D bare samplers
* Images, which map to D3D UAVs
There shouldn't be any remaining samplers with type information
Reviewed-by: Enrico Galli <enrico.galli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13390>
Typically, optimization passes go through all the blocks in a shader
and make adjustments on the fly, so we always want them to update
the current block or the current block pointer will become outdated.
Also, we don't need to keep track of the previous current block
pointer to restore it, since optimization passes run after we have
completed conversion to VIR, and therefore, anything that comes after
that should always set the current block before emitting code.
Fixes debug assert crashes when running shader-db:
vir.c:1888: try_opt_ldunif: Assertion `found || &c->cur_block->instructions == c->cursor.link' failed
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13625>
In the menu of CS:GO R8_SRGB textures are uploaded and read back, and
since R8_SRGB can't be read back on GLES, because it is not a rendertarget
format and glGetTexImage and siblings don't exists, we can't default to
enabling reading back this format. This leads to an emulation of the
glGetTexImage calls issued by CS:GO, and this slows down the menus a lot
(below 1 fps on Intel XE hosts).
So add this driconf tweak and enable it for CS:GO to work around the issue.
It can be done safely, because in this case we actually can use the data
that is stored on the host in the backing IOV.
This tweak lets the CS:GO menu run at around 60 FPS when run with virgl
on a Intel XE host when it would run with less than 1 FPS without the tweak.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: John Bates <jbates@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13572>
This shouldn't fix any real world bugs, except it will now clear more
stale syncobjs than it was previously doing, and actually do what the
comment says it does.
I could not find a real workload where this change would be relevant,
although I didn't try too much. I wrote my own little egl program to
test this.
I spotted this while reading the code when investigating a Piglit
failure [0]. It turns out this part the code was not relvant for the
failure.
[0]: ext_external_objects-vk-image-display-overwrite
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13536>
* Update Kconfig for x86_64 and ARM64. Follow the dependency tree of the
kernel modules to make sure that the intended configurations are being
set. Check scripts/merge_config.sh output as well to see if there is
a requested Kconfig not being considered.
For a630 devices:
* Use kernel version with a6xx workaround for frequency scaling
* Enable CONFIG_QCOM_LMH targeting a630 slowness on new kernel
---- Out of tree patches used ----
For a360 device:
* Revert a commit which remove slpi_region from msm8996:
8b0031f8bda2 ("Revert "arm64: msm8996: fix memory region overlap"")
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13089>
Fix defect reported by Coverity Scan.
Evaluation order violation (EVALUATION_ORDER)
write_write_typo: In unsized = unsized =
glsl_array_type(glsl_uintN_t_type(bit_size), 0U, bit_size / 8U),
unsized is written twice with the same value.
Fixes: f79a25653b ("zink: move all shader bo/sharedmem access to compiler passes")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13607>
Lavapipe was hitting asserts in this area due to incorrect bits being
specified.
Set the handle type depending on the sw flag, and set a correct handle
type for the memory host ptrs.
v2: add image export struct to image creation (Jason)
Fixes: 895d3399f7 ("lavapipe: add support for KHR_external_memory_fd")
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13615>
This fixes a crash if a data slice is submitted before the decoder
is initialized. A well-behaved application shouldn't encounter this
but returning an error is still better than crashing the entire
process and the rest of the code is similarly defensive.
Signed-off-by: Lorenz Brun <lorenz@brun.one>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11792>
Fixes dEQP-VK.reconvergence.*nesting* tests.
There are cases when cmod is set to an instruction that cannot have
conditional modifier. E.g. following:
find_live_channel(32) vgrf166:UD, NoMask
cmp.z.f0.0(32) null:D, vgrf166+0.0<0>:D, 0d
is optimized to:
find_live_channel.z.f0.0(32) vgrf166:UD, NoMask
v2:
- Add unit test to check cmod is not set to 'find_live_channel' (Matt Turner)
- Update flag_subreg when conditonal_mod is updated (Ian Romanick)
Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5431
Fixes: 32b7ba66b0 ("intel/compiler: fix cmod propagation optimisations")
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13268>
We can't rely on regid to be unique, shaders can have multiple varyings
with the same output value. Normally shader linking deduplicates these,
but we still need to handle the case for xfb. So use slot instead as
the unique identifier.
Fixes KHR-GLES31.core.gpu_shader5.fma_precision_*
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13605>
When looking at the output of some CTS tests, I realized that the
barriers vtn currently inserts to emulate coherent memory accesses
were being turned into fences, even though we never needed to do
anything special for coherent accesses before so presumably accesses are
already cache-coherent by default. Ignore make_visible/make_available
semantics to get us back to parity with the old path.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13599>
This just adds the structure with a name and its update function.
strlen and others will be added in the following commits. The idea is to
parse and analyze the name in advance to make glGetUniformLocation faster.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13507>
This decreases overhead because there are fewer nodes to parse.
There are 2 changes done here:
- If the next node offset is (offset % 8) == 4, pad the last node instead
of inserting NOP. This makes sure that the node offset is aligned.
- The vertex list node will add 4 bytes to the header to make the payload
aligned, so the payload will be at &n[2].
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13506>
We've noticed issues with these tests when uprevving Mesa in Chrome OS.
This CI catches some existing failures, and some debug-build assertion
failures as well.
To do this, uprev deqp-runner for its new gtest-runner command. This
runner is not as efficient as I would hope, due to some expensive code in
gtest. I've reported the issue to gtest and it should be easily fixable,
but for now it at least means we get to use the same baseline/skip/flake
handling we have from deqp and piglit runners.
I also fixed build-libdrm for our rootfses to not throw away libdrm's
share directory, which was causing a bunch of test-time spam from radeon's
libdrm when trying to look up its marketing name tables (not that big of a
deal for deqp-runner, but really noisy for piglit and libva-utils which
make gallium screens approximatly per-test).
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13419>
This fixes flakes in dEQP-VK.pipeline.stencil.nocolor.format.* when run
after ycbcr tests. Apparently LRZ needs to know if there's a media
format enabled even if there are no color attachments, so we need to
write something here. Presumably any "normal" format would work but 0
seems like a good neutral choice.
Fixes: 9c895e13 ("tu: Emit GRAS_LRZ_MRT_BUF_INFO_0")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13578>
This is a new blitter command introduced on Tigerlake and expanded
substantially on XeHP. XY_BLOCK_COPY_BLT is actually fast, unlike
the legacy blitter commands. iris will use this in the future, and
anv hopefully could use it for a transfer queue someday as well.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13520>
We don't use bindless surface or sampler states today, and are unlikely
to ever implement that in i965, but we can set a MOCS value regardless
to avoid asserts in upcoming patches that assert MOCS isn't zero.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
We'd like to add safeguards against accidental use of MOCS 0 (uncached),
which can have large performance implications. One case where we use
MOCS of 0 is disabled stream output targets, MOCS shouldn't matter, as
there's no actual buffer to be cached.
That said, it should be harmless to set MOCS for these null stream
output buffers; we can just assume a MOCS for generic internal buffers.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
We set MOCS on Ivybridge/Baytrail, but not Haswell, and not Skylake
and later. We shoud set it everywhere. While we're at it, we also
set it for null constant buffers, so that we aren't programming a 0
MOCS, to allow us to add some safeguards against that.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
isl now uses info->mocs regardless of whether there's any actual
depth/stencil/HiZ buffers involved, so pass it a legitimate one,
rather than zero. When we have entirely NULL surfaces, we just
default to the MOCS value for an internal buffer.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
isl now uses info->mocs regardless of whether there's any actual
depth/stencil/HiZ buffers involved, so pass it a legitimate one,
rather than zero. When we have entirely NULL surfaces, we just
default to the MOCS value for an internal buffer.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
We'd like to add safeguards against accidental use of MOCS 0 (uncached),
which can have large performance implications. One case where we use
MOCS of 0 is disabled stream output targets, MOCS shouldn't matter, as
there's no actual buffer to be cached.
That said, it should be harmless to set MOCS for these null stream
output buffers; we can just assume a MOCS for generic internal buffers.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
This reorganizes the code so that we set fields in a tidy order:
1. Set the base addresses
2. Set either buffer sizes (Gfx8) or upper bound values (Gfx4-7)
(These are logically the same thing, but expressed differently.)
3. Set MOCS (Gfx6+)
I find this easier to follow.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
We'd like to add safeguards against accidental use of MOCS 0 (uncached),
which can have large performance implications. One case where we use
MOCS of 0 is disabled stream output targets, MOCS shouldn't matter, as
there's no actual buffer to be cached.
That said, it should be harmless to set MOCS for these null stream
output buffers; we can just assume a MOCS for generic internal buffers.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
We'd like to add safeguards against accidental use of MOCS 0 (uncached),
which can have large performance implications. One case where we use
MOCS of 0 is 3DSTATE_VERTEX_BUFFERS where we set NullVertexBuffer.
It shouldn't matter here, as there's no actual buffer to be cached.
That said, it should be harmless to set MOCS for null vertex buffers.
We can assume an internal buffer and request isl's vertex buffer MOCS.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
isl now uses info->mocs regardless of whether there's any actual
depth/stencil/HiZ buffers involved, so pass it a legitimate one,
rather than zero. When we have entirely NULL surfaces, we just
default to isl's MOCS value for an internal depth buffer.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
We'd like to add safeguards against accidental use of MOCS 0 (uncached),
which can have large performance implications. One case where we use
MOCS of 0 is disabled stream output targets, MOCS shouldn't matter, as
there's no actual buffer to be cached.
That said, it should be harmless to set MOCS for these null stream
output buffers; we can just assume a MOCS for generic internal buffers.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
We'd like to add safeguards against accidental use of MOCS 0 (uncached),
which can have large performance implications. One case where we use
MOCS of 0 is 3DSTATE_VERTEX_BUFFERS where we set NullVertexBuffer.
It shouldn't matter here, as there's no actual buffer to be cached.
That said, it should be harmless to set MOCS for null vertex buffers.
We can assume an internal buffer and request isl's vertex buffer MOCS.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
We'd like to add safeguards against accidental use of MOCS 0 (uncached),
which can have large performance implications. One case where we missed
setting a non-zero MOCS was in 3DSTATE_CONSTANT_ALL packets which fully
disable all constant buffers. (If any constant buffer was present, we
would set an actual MOCS value.)
MOCS really shouldn't matter here, as there are no actual constant
buffers to be cached. That said, it should be harmless to do so, and
we can just assume a generic MOCS for internal buffers.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
isl now uses info->mocs regardless of whether there's any actual
depth/stencil/HiZ buffers involved, so pass it a legitimate one,
rather than zero. When we have entirely NULL surfaces, we just
default to isl's MOCS value for an internal depth buffer.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
We'd like to add safeguards against accidental use of MOCS 0 (uncached),
which can have large performance implications. One case where we use
MOCS of 0 is disabled constant buffers, where MOCS shouldn't matter, as
there's no actual buffer to be cached.
That said, it should be harmless to set MOCS for these null constant
buffers; we can just assume a generic MOCS for internal buffers.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
isl now uses info->mocs regardless of whether there's any actual
depth/stencil/HiZ buffers involved, so pass it a legitimate one,
rather than zero. We just assume a generic internal MOCS when we
have entirely NULL surfaces.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
We'd like to add safeguards against accidental use of MOCS 0 (uncached),
which can have large performance implications. One case where we use
MOCS of 0 is SURFTYPE_NULL surfaces, where MOCS really shouldn't matter,
as there's no actual surface to be cached.
That said, it should be harmless to set MOCS for these null surfaces;
we can just assume a generic MOCS for internal buffers.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
We'd like to add safeguards against accidental use of MOCS 0 (uncached),
which can have large performance implications. One case where we use
MOCS of 0 is SURFTYPE_NULL depth, stencil, and HiZ buffers, where MOCS
really shouldn't matter, as there's no actual surface to be cached.
That said, it should be harmless to set MOCS for these null surfaces.
We now set the one provided in info->mocs regardless of whether any
buffers actually exist or not.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
We'd like to add safeguards against accidental use of MOCS 0 (uncached),
which can have large performance implications. One case where we use
MOCS of 0 is SURFTYPE_NULL surfaces, where MOCS really shouldn't matter,
as there's no actual surface to be cached.
That said, it should be harmless to set MOCS for these null surfaces;
we can just assume a generic MOCS for internal buffers.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
The Broadwell PRM says: "Constant Buffer Object Control State must
always be programmed to zero."
This patch changes the MOCS field in gen8.xml to be "mbz" type, so that
it's impossible to set it to a non-zero value.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
There are some fields which Must Be Zero, and we don't want to allow
setting them from the template struct, but we do want them in the XML
to allow them to be decoded properly, and for documentation purposes.
This adds a new "mbz" type, much like "mbo", except it doesn't set
anything in the struct. We also update the decoder to handle it.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
The GLSL spec says it's an error if a shader statically writes to these
2 variables.
Until this commit, Mesa refused to link a shader if it had an unused
function writing to one of these variables while another (used) function
wrote to the other.
This commit adds an option to perform dead function elimination after
the intra-stage linking step but before performing these checks.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12897>
1. advertise high hit rate cache combinations, and we should limit the
caches to those only require device memory pool alloc
2. use size = 1 to ask for buffer memory requirements so that we do a
sanity check on our assumption of returned size and alignment. For
implementations don't meet our assumption, continue without cache.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13428>
this check was illegal because the usage bits weren't yet populated,
so add another check after usage bits are determined to figure out if
CUBE_COMPATIBLE can be applied
additionally, checking sample counts was never needed since the spec
prohibits CUBE_COMPATIBLE use with multisampling
zink DEBUG: ERR: 'Validation Error: [ VUID-vkGetPhysicalDeviceImageFormatProperties-usage-requiredbitmask ] Object 0: VK_NULL_HANDLE, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0x991b3105 | vkGetPhysicalDeviceImageFormatProperties: value of usage must not be 0. The Vulkan spec states: usage must not be 0 (https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#VUID-vkGetPhysicalDeviceImageFormatProperties-usage-requiredbitmask)'
Fixes: 71494c4874 ("zink: only mark resources as cube-compatible if supported")
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12580>
The test names are definitely unique (deqp has specific prefixes, piglit
uses '@' as a separator instead of '.'), so we can just have a single file
regardless of test type. Merges the two groups of xfails together so you
can't mix up which file to edit (I certainly have), and so that we don't
need to introduce yet another set of files when we add gtest for libva.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13517>
While there seems to be no bug with the state things are today, I was
recently doing some debugging and put an iris_bo_wait() before a
bo_close() in iris_bufmgr_destroy(), which caused an issue since the
bo_deps_lock mutex had already been destroyed.
Since there are quite a few things we do with the bufmgr after
destroying the mutexes, I figured we should probably postpone mutex
destruction in order to be a little safer against future code
modifications like the one I just did.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13494>
This should make it easier to tune the runtime, and enable KHR-GL* tests
in the future. (Not done currently because something in KHR-GL* causes
oomkiller).
This drops the redundant FDO_CI_CONCURRENT settings, since the default on
these boards is 4 anyway.
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13504>
The original implementation in os_memory_fd.c always uses memfds.
Replace this by using the already existing os_create_anonymous_file in
order to support older systems or systems without memfd.
Fixes: 1166ee9caf ("gallium: add utility and interface for memory fd allocations")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13331>
This seems simpler and probably faster.
This also fixes a warning for these CTS tests:
dEQP-VK.pipeline.creation_feedback.graphics_tests.vertex_stage_geometry_stage_delayed_destroy_fragment_stage_delayed_destroy
dEQP-VK.pipeline.creation_feedback.graphics_tests.vertex_stage_geometry_stage_fragment_stage
because we no longer set found_in_application_cache=false for pipelines
with NGG GS.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13528>
This was not quite correct in that our checks for the allowed cases
were not checking that there were no other peripheral access other
than the ones allowed.
For example, we allowed wrtmuc signal and TMU write other than
TMUC, and we also allowed TMU read and VPM read/write. But we
cannot allow wrtmuc with TMU write other than TMUC and at the
same time a VPM write for example, so we can't just check if we
have a combination of allowed peripherals, we still need to check
that those are the only ones in use by the combined instructions.
Another example is that even if we allow a TMU write (other than TMUC)
with a wrtmuc signal, the resulting instruction must still have just
one TMU write other than TMUC, but we were allowing the merge if one
instruction signaled wrtmuc and the other wrote to tmu other than tmuc
without testing if the combined result would have 2 tmu writes.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13527>
OpenGL 3.0 requires the driver can draw to 8 simultaneous render
targets. Similarly, OpenGL ES 3.0 requires the driver can draw to 4
simultaneous render targets. Fix the version computation logic to take
this into account.
On Mali T720, we support ~all features of OpenGL ES 3.1 except we only
support a single render target. Mali T720 should advertise OpenGL 2.1
and OpenGL ES 2.0 only. With the previous logic, it incorrectly
advertised OpenGL ES 3.1.
v2: Lie about the minimum for GL 3.0 to make freedreno a3xx happy. Add
Emma's reviewed-by.
v3: Update the Mali T720 CI expectations. There are tests that pass on
GLES3 but not GLES2. Unclear if these are dEQP bugs or Mesa bugs, lima
hits the same issues. Add them to the known fails
Note to mesa-stable maintainers: this downgrades the OpenGL version
advertised on Mali T720. As such, this patch should apply to the
unreleased 21.3 (Eric) but should NOT be backported to any released Mesa
versions (21.2 or older should NOT have this patch). This is a bit of a
compromise; Emma agreed with this plan on IRC.
Reported-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net> [v2]
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> [v2]
Cc: 21.3 mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13455>
nir_lower_blend was written against the OpenGL ES 3.2 specification,
which does not support blending SNORM render targets. The ES spec
says that non-floating point buffers get clamped to [0, 1] before
blending. The story is not so simple: SNORM buffers are blendable in
OpenGL and must clamped to [-1, 1] rather than [0, 1]. Handle this case.
NIR does have the fsat_signed_mali instruction to clamp to [-1, 1], but
it is only implemented in Panfrost, and this pass is in common code.
Open code it instead. Panfrost optimizes the open coded version, so this
is good enough.
Fixes SNORM subtests of Piglit arb_texture_view-rendering-formats.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13499>
Some Mali GPUs can avoid storing to the tilebuffer if src alpha = 0, and
can replace blending with a store if src alpha = 1. This saves power in
the common case of alpha blending. Add predicates to check if these
optimizations are valid for a given blend equation.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13508>
Variable workgroup size works by compiling as much SIMD variants as
possible and then selecting the right one during dispatch (when the
actual workgroup size is passed to us).
Instead of replicating the logic in a separate function, reuse the
same logic for regular SIMD selection. And move function for that
together with the remaining simd selection functions.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13249>
Clean up the logic and move it to functions that work with prog_data
attributes to select the right SIMD. This shouldn't change any
behavior compared to the original.
Having it extracted will allow reuse by Task/Mesh and make it easier
to write tests.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13249>
zink_resource_has_binds() only checks descriptor binds, and this doesn't
include streamout or fb bindings, so call these functions from the specific
rebind points to ensure those cases are also checked
fixes#5541
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13490>
this migrates existing uses of zink_descriptor_layout_key to use
zink_descriptor_pool_key instead, which ends up being more helpful overall
since it puts all the pool-related data into a single struct
this also has a(n incredibly small) benefit of removing VkDescriptorPoolSize[6]
from every program data struct and deduplicating it into the descriptor
pool key set
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13483>
When compiling for x86 with MSVC, Vulkan API entry points follow the
__stdcall convention (VKAPI_CALL maps to __stdcall), which uses the
following name mangling:
_<function_name>@<arguments_size>
Fix the vk_entrypoint_stub()/alternatename definitions accordingly.
Fixes: 6d44b21d4f ("vulkan: Fix weak symbol emulation when compiling with MSVC")
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13516>
The streamout_config SGPR is used to determine if streamout is enabled.
This fixes a GPU hang with various transform feedback tests:
- dEQP-GLES3.functional.transform_feedback.*
- KHR-GL46.transform_feedback.api_errors_test
- KHR-GL46.draw_indirect.basic-draw*-xfbPaused
- KHR-GL46.geometry_shader.api.draw_calls_while_tf_is_paused
Cc: 21.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13514>
AFBC is keyed to the format. Depending on the hardware, we'll get an
Invalid Data Fault or a GPU timeout if we attempt to sample from an
AFBC-compressed RGBA8 texture as R32F (for example).
Fixes Piglit ./bin/arb_texture_view-rendering-formats_gles3 with AFBC.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13205>
We need to know the internal (physical) formats used for AFBC of a given
logical format, in order to check format compatibility and determine if
we need to decompress AFBC for conformance.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13205>
According to mali_kbase, all Bifrost and Valhall GPUs are affected by
issue TSIX_2033. This hardware bug breaks the INTERSECT frame shader
mode when forcing clean_tile_writes. What does that mean?
The hardware considers a tile "clean" if it has been cleared but not
drawn to. Setting clean_tile_write forces the hardware to write back
such "clean" tiles to main memory.
Bifrost hardware supports frame shaders, which insert a rectangle into
every tile according to a configured rule. Frame shaders are used in
Panfrost to implement tile reloads (i.e. LOAD_OP_LOAD). Two modes are
relevant to the current discussion: ALWAYS, which always inserts a frame
shader, and INTERSECT, which tries to only insert where there is
geometry. Normally, we use INTERSECT for tile reloads as it is more
efficient than ALWAYS-- it allows us to skip reloads of tiles that are
discarded and never written back to memory.
From a software perspective, Panfrost's current logic is correct: if we
clear, we set clean_tile_writes, else we use an INTERSECT frame shader.
There is no software interaction between the two.
Unfortunately, there is a hardware interaction. The hardware forces
clean_tile_writes in certain circumstances when AFBC is used.
Ordinarily, this is a hardware implementation detail and invisible to
software. Unfortunately, this implicit clean tile write is enough to
trigger the hardware bug when using INTERSECT. As such, we need to
detect this case and use ALWAYS instead of INTERSECT for correct
results.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13205>
The gl_FragColor lowering in the fragment shader depends on the number
of render targets, which can change every set_framebuffer_state.
set_framebuffer_state thus needs to force a rebind of the fragment
shader.
Fixes a regression in Piglit fbo-drawbuffers-none gl_FragColor -auto
-fbo from enabling AFBC on Mali G52.
Fixes: 28ac4d1e00 ("panfrost: Call nir_lower_fragcolor based on key")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13498>
This uses the new property for AFBC we've added. The AFBC quirk is
applied only to v4, and we only set dev->has_afbc on v5+ so this is not
a regression. It now respects the hardware-specific AFBC disable.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13497>
u_format defines depth formats as having depth in .x, mesa/st samples for
depth or stencil in .x (not making use of any other channels).
util_make_fs_blit_zs() looks for depth or stencil in .x. The MSAA path
was the exception looking for it in .z or .y, which was causing drivers to
need to splat their values out to the other channels. This should be
better on hardware that can emit shorter messages for sampling just the
first channels.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13446>
Specifically this enables these VK_FORMAT_FEATURE bits:
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT
VK_FORMAT_FEATURE_TRANSFER_DST_BIT
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT
VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT
Fixes the following tests:
dEQP-VK.api.info.format_properties.g8_b8_r8_3plane_420_unorm
dEQP-VK.api.info.format_properties.g8_b8r8_2plane_420_unorm
dEQP-VK.api.info.image_format_properties.2d.optimal.g8_b8_r8_3plane_420_unorm
dEQP-VK.api.info.image_format_properties.2d.optimal.g8_b8r8_2plane_420_unorm
Additionally allows 339 tests in dEQP-VK.ycbcr.* to go from Skip to
Pass.
[ Connor: Fake support for 3-plane formats, fixup modifiers path ]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6792>
The blob seems to always emit this, even though it seems to only be used
when rendering to the special planar formats (which we only do in the
blit path). Based on the LRZ prefix it might used in other cases though.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6792>
It's not actually used for 2d blits, it's supposed to mirror
RB_MRT_BUF_INFO[0].COLOR_FORMAT and seems to be used only when rendering
to the special planar formats, although the blob name seems to suggest
it's connected to LRZ.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6792>
If the application first uses nontrivial divisors, the driver emits
the vertex shader VA to the upload BO rather than directly via the
user SGPRs locations. But, if the vertex input dynamic state changes,
the driver might select a different VS prolog that no longer needs
nontrivial divisors.
In this case, the driver needs to re-emit the prolog inputs because
otherwise the VS prolog will jump to the PC that is emitted via the
user SGPR locations, and the previous one was somewhere in the
upload BO...
This fixes a GPU hang with Bioshock and Zink.
Fixes: d9c7a17542 ("radv: enable VK_EXT_vertex_input_dynamic_state")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13377>
This was not considering the possibility that the driver has called
nir_before_block() or nir_after_block() to update the cursor, in which
case the cursor link points to the instruction list header and not
to an actual instruction.
Fixes incorrect debug-assert crash in:
dEQP-VK.graphicsfuzz.cov-increment-vector-component-with-matrix-copy
Fixes: 265515fa62 ("broadcom/compiler: check instruction belongs to current block")
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13467>
Tigerlake revision 0 is an early stepping that should not be used in
production anywhere, so this code was only used for hardware bringup.
We can drop the unnecessary workarounds. This also keeps them from
triggering on early steppings of other Gfx12 parts.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13266>
Avoids assert:
../src/compiler/glsl_types.cpp:1134: static const glsl_type *glsl_type::get_array_instance(const glsl_type *, unsigned int, unsigned int): Assertion `glsl_type_users > 0' failed.
caused by us trying to compile built-in shaders (ie. clear, gmem<->mem,
etc) before clover has initialized glsl_types. But we don't need these
shaders for compute-only contexts.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13300>
A TSY barrier becomes effective at the point of the next thread switch,
so if we have one coming after a previous thread switch we need to
be careful not to emit it in its delay slots, or we would be effectively
moving the barrier earlier than intended.
Fixes simulator assert crash in:
dEQP-VK.graphicsfuzz.two-for-loops-with-barrier-function
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13468>
We want these functions to take a Vulkan format and return a
pipe_format, but tu6_plane_format() was getting redundantly called on
the result of copy_format() and copy_format() was also getting called
twice with image to image copies. Pull these functions further up the
call chain so that they're only called once.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13379>
This is prettier in the log files, less shell code, and for non-suite mode
adds checking that the driver has the right git sha1. Also, no need for
suites to have a DEQP_VER to say which dEQP we should run for the renderer
check.
The version checks can help us make sure that GL version exposed doesn't
accidentally regress, and the ".*git" checks that we're using a git
version of Mesa rather than something that snuck in through distro
packages.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13372>
Less artifacts and less time running linker. The
load_store_vectorizer test is still split since we need to update
gitlab-ci scripts to skip certain tests in certain builds. Added a
TODO with the concrete suggestion.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13414>
When we have a series of loads/stores we were creating a constant for
each one, which isn't great. Furthermore, because the nir pass puts the
offset constant at the top of the shader, it resulted in extra register
pressure and spilling when that happened inside a loop. Fix this by
using the base/offset form of stp and ldp.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13307>
this is a wild race condition, but it's possible for these to get their
final unref, enter their destructor, and then get a cache hit while waiting
on the lock to remove themselves from the cache
in such a scenario, a second, normal check of the refcount will suffice,
as the increment is atomic, and the value will otherwise be zero
fixes crashes in basemark
cc: mesa-stable
Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13442>
the final ref on pools is owned by their program struct(s), and liveshader
cache can trigger shader deletion after a context is destroyed, so
attempting to prune pools here may end up deleting them before the
last ref is actually removed
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13430>
this was a bit confusing to read, and I originally left it in the hybrid
path to enable fallbacks to push descriptors in hybrid mode. the problem with
that idea is that it's impossible: the constant buffer set is the one set
that will never, ever trigger a fallback, so leaving it there just leaves
room for error and confusion
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13350>
While at it also remove CL_LUMINANCE and CL_INTENSITY, which are optional
but also quite broken.
Also advertize all formats we can already support and make the list easier
to read. Also adds support for newer formats.
v2: fixup packing for non-8 bits (airlied)
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13424>
Patch 77c2b022a0 removed lowering of 64-bit vertex attribs to 32bits.
This has thrown TGSI translation off the guard for 64bit attrib.
This lead to fail/crash of 1000+ piglit tests.
This patch basically fixes 64 bit attrib index for TGSI shader by adding placeholder
for second part of a double attribute.
It fixes all regressed piglit tests.
A big help from Charmaine to fix this regression
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Fixes: 77c2b022a0 ("st/mesa: remove lowering of 64-bit vertex attribs to 32 bits")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13363>
This will help us create staging resources with a Y8 format and avoids
calling into the Vulkan-level entrypoints which will have to be changed
to use vk_image and vk_image_view.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13359>
This is mostly based on tu_image_view. The notable difference is that we
don't handle choosing the correct plane out of multiple planes when
indicated by the aspect, which means that there is no equivalent of
VK_IMAGE_ASPECT_PLANE_1 etc. This is expected to be done in the driver,
and note that freedreno gallium handles this very differently anyway.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13359>
The following chain of events results in an incorrectly sized buffer
persisting beyond its useful lifetime, and causing visual artifacts.
buffer is attached at size A
window is resized to size B
rendering takes place for size B
window is resized back to size A
swapbuffers with damage is called
In this scenario, update_buffers fails to recognize that the surface it's
about to commit is a different size than it has rendered. The
attached_width and attached_height are set incorrectly, and periodic
flickering is observed.
Instead, we set a boolean flag at time of resize and use this at the time
we latch the window dimensions as surface dimensions to decide whether to
discard stale buffers.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13270>
This uses a C++ template to compute the memcmp size at compile time,
which is important for getting inlined memcmp.
There are 4 different key sizes now:
GE with inlined uniforms: 68 bytes
GE without inlined uniforms: 52 bytes
PS with inlined uniforms: 28 bytes
PS without inlined uniforms: 12 bytes
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13285>
ps is for the pixel shader, while ge is for VS, TCS, TES, and GS.
si_shader_key: 68 bytes
si_shader_key_ge: 68 bytes
si_shader_key_ps: 28 bytes
The only notable change is that si_shader_select_with_key is changed
to a C++ template. Other changes are trivial.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13285>
Instead of using gsamplerND types for sampled images, use the new
gtextureND types for sampled images and reserve gsamplerND for combined
image+samplers. Combined image+sampler bindings still get a gsamplerND
type.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13389>
With nir_var_image, we've now run out of bits in our packed blob for
deref instructions. We could revert to an unpacked blob or we could be
a bit more clever about how we encode deref modes and pack them into 5
bits.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13386>
With the `gtest` protocol meson will add some extra arguments to the
test to generate better junit results, which may be useful. This
protocol is only available in meson 0.55.0+, so keep using the default
`exitcode` protocol for meson older than that.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8484>
This is broken for bindless images declared as local variables. It
turns out nir_variable::data::bindless is only used for uniforms and we
already assume anything in nir_var_function_temp or similar is bindless.
We could try to make a tricky assert but now that we have everything
else passing but now that we've got everyone converted the extra
validation probably isn't necessary.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13384>
INTEL_DEBUG is defined (since 4015e1876a) as:
#define INTEL_DEBUG __builtin_expect(intel_debug, 0)
which unfortunately chops off upper 32 bits from intel_debug
on platforms where sizeof(long) != sizeof(uint64_t) because
__builtin_expect is defined only for the long type.
Fix this by changing the definition of INTEL_DEBUG to be function-like
macro with "flags" argument. New definition returns 0 or 1 when
any of the flags match.
Most of the changes in this commit were generated using:
for c in `git grep INTEL_DEBUG | grep "&" | grep -v i915 | awk -F: '{print $1}' | sort | uniq`; do
perl -pi -e "s/INTEL_DEBUG & ([A-Z0-9a-z_]+)/INTEL_DBG(\1)/" $c
perl -pi -e "s/INTEL_DEBUG & (\([A-Z0-9_ |]+\))/INTEL_DBG\1/" $c
done
but it didn't handle all cases and required minor cleanups (like removal
of round brackets which were not needed anymore).
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13334>
originally, a slab attempts to reclaim a single bo. there are two outcomes
to this which can occur:
* the bo is reclaimed
* the bo is not reclaimed
if the bo is reclaimed, great.
if the bo is not reclaimed, it remains at the head of the list until it can
be reclaimed. this means that any bo with a "long" work queue which makes it
into a slab will effectively kill the entire slab. in a benchmarking scenario,
this can occur in rapid succession, and every slab will get 1-2 suballocations
before it reaches a bo that blocks long enough for a new slab to be needed.
the inevitable result of this scenario is that all memory is depleted almost instantly,
all because pb assumes that if the first bo in the reclaim list isn't ready, none of them
can be ready
for drivers like radeonsi, this happens to be a fine assumption
for drivers like zink, this is entirely not workable and explodes the gpu
Cc: mesa-stable
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Tested-by: Witold Baryluk <witold.baryluk@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13345>
If an <override> overrides the definition of a field, don't emit
encoding for both the override's definition and the fallback. (See
"SAMP" in #cat5-src3). It is harmless currently, because (in this
case) it will just re-encode the low bits of "SAMP". But when we
start asserting on that the field being encoded fits in the allowed
number of bits, the re-encoding of the fallback field definition
will start triggering asserts.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13353>
The only big change is that lower_vars_to_explicit no longer assigns
a driver_location for images. That means that the storage for the
format/order loads is no longer implicitly "allocated" in the middle
of the kernel args. Instead, manually add the storage for that to the end
of the input args buffer.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4743>
We don't use it for bindless images because the uniforms in that case
just contain a bindless handle and aren't an actual image. Bound
images, on the other hand, go in the nir_var_mem_image class.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4743>
Instead of making images have a well-defined size, insert a dummy
variable of the appropriate type which we can use for the parameter
block layout. This will work much better when we switch over to
nir_var_mem_image.
Acked-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4743>
Storage images will start using nir_var_mem_image but sampled images
still use nir_var_uniform. If we're going to rewrite types, we need to
rewrite the modes as well. Otherwise, nir_validate will get grumpy and
drivers might get confused.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4743>
Instead of walking all uniforms and handling images as a special case,
walk "normal" uniforms first and images as a second pass. This lets us
use nir_foreach_image_variable which will survive the upcoming refactor.
While we're at it, use nir_foreach_image_variable in
brw_nir_lower_gl_images too.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4743>
Scratch patching code in iris_upload_dirty_render_state (see MERGE_SCRATCH_ADDR
calls) assumes that in all shader stages derived_data field stores 3DSTATE_XS
packet first.
This is not true for TESS_EVAL (DS), so we end up patching 3DSTATE_TE
instead of 3DSTATE_DS leading to DWordLength becoming 11 instead of 9
(9 == 3DSTATE_DS.DWordLength, 2 == 3DSTATE_TE.DWordLength, and 9|2 == 11),
and hardware hanging on the next instruction.
Fix this by reversing the order of packets for TESS_EVAL stage.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5499
Fixes: 4256f7ed58 ("iris: Fill out scratch base address dynamically")
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13358>
(ported from iris - airlied)
The MI_COPY_MEM_MEM version of resource_copy_region has known bugs:
It's failing to set valid_buffer_range correctly
It's missing iris_emit_buffer_barrier_for() for the source/destination, so there may be missing flushes.
There are some bad interactions with the tile cache and VF using L3.
Even with those fixed, if you expand the "no more than 16 bytes" restriction to allow copies up to 1024 bytes, then it starts failing Piglit tests on Icelake.
We could probably fix this. However, I had originally only measured a 0.689096% +/- 0.473968% (n=4) speedup in Shadow of Mordor's OpenGL port, which is already fairly small, especially before adding missing flushes. Further, some of that likely came from not switching between render and compute...which we'll soon be able to avoid thanks to BLOCS.
Folks were also worried that MI_COPY_MEM_MEM can't be pipelined, and that stalling the command streamer may actually slow things down, especially as the GPUs become more powerful. We aren't really sure about this, but it's another concern.
So, let's just get rid of this optimization. It seemed like a good idea at the time, but it's just causing issues for very little gain.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13374>
When eglReleaseThread() is called from application's
destructor (API with __attribute__((destructor))),
it crashes due to invalid memory access.
In this case, _egl_TLS is freed in the flow of
_eglAtExit() as below but _egl_TLS is not set to NULL.
_eglDestroyThreadInfo
_eglFiniTSD
_eglAtExit
_run_exit_handlers
exit
Later when the eglReleaseThread is called from
application's destructor, it ends-up accessing
the freed _egl_TLS pointer.
eglReleaseThread -> in libEGL_mesa
eglReleaseThread -> in libEGL(glvnd)
destructor() -> App's destructor
To resolve the invalid access, setting the _egl_TLS
pointer as NULL after freeing it.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5466
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13302>
This sets the conformance version to 0.0.0.0 for GPUs that have
incomplete support for vulkan, so that it's easier to check if vulkan is
fully supported by a GPU at runtime for applications/libraries.
$ vulkaninfo|grep conf
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
conformanceVersion = 0.0.0.0
Signed-off-by: Clayton Craft <clayton@craftyguy.net>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13275>
The burden was put on the caller, which caused:
- Reading of tess levels back in TCS not accounting for component
- Reading patch outputs in TES account for component twice
Fixes vkd3d tests:
- test_tessellation_read_tesslevel
- test_tessellation_primitive_id
- test_line_tessellation_dxbc
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13338>
We already have code to deal with non-client-visible objects but we were
asserting if it didn't fall into one of the clearly mappable error
cases. However, we didn't have a mapping for VK_ERROR_NOT_PERMITTED
which can happen during object creation. Let's just be sloppy and drop
the assert. Worst case, the client gets an error with no object.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13341>
VK_ERROR_INITIALIZATION_FAILED can happen as part of device creation and
isn't really an instance error in that case.
VK_ERROR_EXTENSION_NOT_PRESENT, on the other hand, is always an instance
thing and we should handle it as such.
Fixes: 0cad3beb2a ("vulkan/log: Add common vk_error and vk_errorf helpers")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13341>
Mapping unimplemented entrypoints to a global function pointer variable
initialized to NULL is a bit cumbersome, and actually led to a bug
in the vk_xxx_dispatch_table_from_entrypoints() template: the !override
case didn't have the right check on the source table entries. Instead of
fixing that case, let's simplify the logic by creating a stub function
and making the alternatename pragma point to this stub. This way we get
rid of all those uneeded xxx_Null symbols/variables and simplify the
tests in vk_xxxx_dispatch_table_from_entrypoints().
Cc: mesa-stable
Fixes: 98c622a96e ("vulkan: Update dispatch table gen for Windows")
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13348>
Two carchase compute shaders (shader-db) and two Fallout 4 fragment
shaders (fossil-db) were helped. Based on the NIR of the shaders, all
four had structures like
for (i = 0; i < 1; i++) {
...
for (...) {
...
}
}
All HSW+ platforms had similar results. (Ice Lake shown)
total loops in shared programs: 6033 -> 6031 (-0.03%)
loops in affected programs: 4 -> 2 (-50.00%)
helped: 2
HURT: 0
All Intel platforms had similar results. (Ice Lake shown)
Instructions in all programs: 143692018 -> 143692006 (-0.0%)
SENDs in all programs: 6947154 -> 6947154 (+0.0%)
Loops in all programs: 38285 -> 38283 (-0.0%)
Cycles in all programs: 8434822225 -> 8434476815 (-0.0%)
Spills in all programs: 191665 -> 191665 (+0.0%)
Fills in all programs: 298822 -> 298822 (+0.0%)
In the presense of loop unrolling like this, the change in cycles is not
accurate.
v2: Rearrange the logic in the if-condition to read a little better.
Suggested by Tim.
Closes: #5089
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13323>
Using recommended values based on performance studies across a range
of workloads.
Rework:
* Always enable geometry distribution
* Set ListCutIndexEnable if primitive restart is enabled
* Set distribution mode based on TEEnable
* Add comment explaining the 3DSTATE_VFG bits (Sagar)
v2:
- Emit 3DSTATE_VFG dynamically based on primitive restart (Ken)
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12091>
The basic vertex+fragment shader state uses the packet
GL_SHADER_STATE, but when geometry shader are involved, the packet
used is GL_SHADER_STATE_INCLUDING_GS.
Without this commit any program using a geometry shader would dump
their shader state (and their shader state record and attribues) as
binaries.
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13269>
At that point we didn't call all the v3dv lowerings. So the reference
nir shader used to call the v3d compiler could be different.
Note that at that point the nir shader is only available for internal
shaders (like gs multiview).
This specifically affected multiview tests that wrote gl_PointSize, as
the nir shader for the geometry shader were wrongly exposing
per_vertex_point_size as false, as we were basing our check on the
nir_shader_info, and that was gathered calling nir_shader_gather_info
at pipeline_lower_nir.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13325>
echo'DEQP_SUITE must be set to the name of your deqp-gpu_version.toml, or DEQP_VER must be set to something like "gles2", "gles31-khr" or "vk" for the test run'
Every kernel uprev should update 3 image tags, located at two files.
:code:`.gitlab-ci.yml` tag
^^^^^^^^^^^^^^^^^^^^^^^^^^
-**KERNEL_URL** for the location of the new kernel
:code:`.gitlab-ci/image-tags.yml` tags
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-**KERNEL_ROOTFS_TAG** to rebuild rootfs with the new kernel
-**DEBIAN_X86_TEST_GL_TAG** to ensure that the new rootfs is being used by the Gitlab x86 jobs
Development routine
-------------------
1. Compile the newer kernel locally for each platform.
2. Compile device trees for ARM platforms
3. Update Kconfigs. Are new Kconfigs necessary? Is CONFIG_XYZ_BLA deprecated? Does the `merge_config.sh` override an important config?
4. Push a new development branch to `Kernel repository`_ based on the latest kernel tag used in Gitlab CI
5. Hack `build-kernel.sh` script to clone kernel from your development branch
6. Update image tags. See `Updating image tags`_
7. Run the entire CI pipeline, all the automatic jobs should be green. If some job is red or taking too long, you will need to investigate it and probably ask for help.
Maximum # of (hyper)threads per physical core used for worker threads. 0 == ALL hyper-threads per core N == Use at most N hyper-threads per physical core
..envvar:: KNOB_MAX_WORKER_THREADS <uint32_t> (0)
Maximum worker threads to spawn. IMPORTANT: If this is non-zero, no worker threads will be bound to specific HW threads. They will all be "floating" SW threads. In this case, the above 3 KNOBS will be ignored.
Maximum primitives in a single Draw() with tessellation enabled. Larger primitives are split into smaller Draw calls. Should be a multiple of (vectorWidth).
To build with GNU automake, select building the swr driver at
configure time, for example: ::
configure --with-gallium-drivers=swrast,swr
Using
^^^^^
On Linux, building with autotools will create a drop-in alternative
for libGL.so into::
lib/gallium/libGL.so
lib/gallium/libswrAVX.so
lib/gallium/libswrAVX2.so
To use it set the LD_LIBRARY_PATH environment variable accordingly.
**IMPORTANT:** Mesa will default to using llvmpipe or softpipe as the default software renderer. To select the OpenSWR driver, set the GALLIUM_DRIVER environment variable appropriately: ::
GALLIUM_DRIVER=swr
To verify OpenSWR is being used, check to see if a message like the following is printed when the application is started: ::
*``PIPE_CAP_MAX_VERTEX_BUFFERS``: Number of supported vertex buffers.
*``PIPE_CAP_OPENCL_INTEGER_FUNCTIONS``: Driver supports extended OpenCL-style integer functions. This includes averge, saturating additiong, saturating subtraction, absolute difference, count leading zeros, and count trailing zeros.
*``PIPE_CAP_INTEGER_MULTIPLY_32X16``: Driver supports integer multiplication between a 32-bit integer and a 16-bit integer. If the second operand is 32-bits, the upper 16-bits are ignored, and the low 16-bits are possibly sign extended as necessary.
@@ -623,6 +629,13 @@ The integer capabilities:
*``PIPE_CAP_SUPPORTED_PRIM_MODES_WITH_RESTART``: A bitmask of the ``pipe_prim_type`` enum values that the driver can natively support for primitive restart. Only useful if ``PIPE_CAP_PRIMITIVE_RESTART`` is also exported.
*``PIPE_CAP_PREFER_BACK_BUFFER_REUSE``: Only applies to DRI_PRIME. If 1, the driver prefers that DRI3 tries to use the same back buffer each frame. If 0, this means DRI3 will at least use 2 back buffers and ping-pong between them to allow the tiled->linear copy to run in parallel.
*``PIPE_CAP_DRAW_VERTEX_STATE``: Driver supports `pipe_screen::create_vertex_state/vertex_state_destroy` and `pipe_context::draw_vertex_state`. Only used by display lists and designed to serve vbo_save.
*``PIPE_CAP_PREFER_POT_ALIGNED_VARYINGS``: Driver prefers varyings to be aligned to power of two in a slot. If this cap is enabled, vec4 varying will be placed in .xyzw components of the varying slot, vec3 in .xyz and vec2 in .xy or .zw
*``PIPE_CAP_MAX_SPARSE_TEXTURE_SIZE``: Maximum 1D/2D/rectangle texture image dimension for a sparse texture.
*``PIPE_CAP_MAX_SPARSE_3D_TEXTURE_SIZE``: Maximum 3D texture image dimension for a sparse texture.
*``PIPE_CAP_MAX_SPARSE_ARRAY_TEXTURE_LAYERS``: Maximum number of layers in a sparse array texture.
*``PIPE_CAP_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS``: TRUE if there are no restrictions on the allocation of mipmaps in sparse textures and FALSE otherwise. See SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB description in ARB_sparse_texture extension spec.
*``PIPE_CAP_QUERY_SPARSE_TEXTURE_RESIDENCY``: TRUE if shader sparse texture sample instruction could also return the residency information.
*``PIPE_CAP_CLAMP_SPARSE_TEXTURE_LOD``: TRUE if shader sparse texture sample instruction support clamp the minimal lod to prevent read from un-committed pages.
.._pipe_capf:
@@ -631,10 +644,16 @@ PIPE_CAPF_*
The floating-point capabilities are:
*``PIPE_CAPF_MIN_LINE_WIDTH``: The minimum width of a regular line.
*``PIPE_CAPF_MIN_LINE_WIDTH_AA``: The minimum width of a smoothed line.
*``PIPE_CAPF_MAX_LINE_WIDTH``: The maximum width of a regular line.
*``PIPE_CAPF_MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
*``PIPE_CAPF_MAX_POINT_WIDTH``: The maximum width and height of a point.
*``PIPE_CAPF_MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
*``PIPE_CAPF_LINE_WIDTH_GRANULARITY``: The line width is rounded to a multiple of this number.
*``PIPE_CAPF_MIN_POINT_SIZE``: The minimum width and height of a point.
*``PIPE_CAPF_MIN_POINT_SIZE_AA``: The minimum width and height of a smoothed point.
*``PIPE_CAPF_MAX_POINT_SIZE``: The maximum width and height of a point.
*``PIPE_CAPF_MAX_POINT_SIZE_AA``: The maximum width and height of a smoothed point.
*``PIPE_CAPF_POINT_SIZE_GRANULARITY``: The point size is rounded to a multiple of this number.
*``PIPE_CAPF_MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
applied to anisotropically filtered textures.
*``PIPE_CAPF_MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied
- radeonsi: treat nir_intrinsic_load_constant as a VMEM operation
- ac/surface: don't validate DCC settings if DCC isn't possible
- mesa: always call _mesa_update_pixel
Rhys Perry (2):
- aco/spill: use spills_entry instead of spills_exit to kill linear VGPRs
- spirv: run nir_copy_prop before nir_rematerialize_derefs_in_use_blocks_impl
Roman Stratiienko (1):
- android.mk: Add missing variables to the make target
Thomas H.P. Andersen (1):
- svga: fix bitwise/logical and mixup
Timothy Arceri (1):
- mesa: fix buffer overrun in SavedObj texture obj array
Timur Kristóf (1):
- aco: Fix how p_is_helper interacts with optimizations.
Vadym Shovkoplias (1):
- intel/fs: Fix a cmod prop bug when cmod is set to inst that doesn't support it
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