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			mesa-22.1.
			...
			texman_0_1
		
	
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@@ -10,9 +10,6 @@ MESA_MAJOR=6
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MESA_MINOR=5
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MESA_TINY=0
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# external projects.  This should be useless now that we use libdrm.
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DRM_SOURCE_PATH=$(TOP)/../drm
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# Compiler and flags
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CC = cc
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CXX = CC
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		||||
 
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@@ -9,11 +9,12 @@ CONFIG_NAME = linux-dri
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CC = gcc
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CXX = g++
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MKDEP = /usr/X11R6/bin/makedepend
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#MKDEP = /usr/X11R6/bin/makedepend
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#MKDEP = gcc -M
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#MKDEP_OPTIONS = -MF depend
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OPT_FLAGS  = -g
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#OPT_FLAGS  = -g -march=pentium4 -fprefetch-loop-arrays
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OPT_FLAGS  = -O2 
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PIC_FLAGS  = -fPIC
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# Add '-DGLX_USE_TLS' to ARCH_FLAGS to enable TLS support.
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@@ -22,6 +23,7 @@ ARCH_FLAGS ?=
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DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
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	-D_BSD_SOURCE -D_GNU_SOURCE \
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	-DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER \
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	-DDEBUG \
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	-DGLX_DIRECT_RENDERING -DHAVE_ALIAS
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X11_INCLUDES = -I/usr/X11R6/include
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@@ -63,5 +65,7 @@ WINDOW_SYSTEM=dri
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# gamma are missing because they have not been converted to use the new
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# interface.
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DRI_DIRS = i810 i830 i915 mach64 mga r128 r200 r300 radeon s3v \
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DRI_DIRS = i915 mach64 mga r128 r200 r300 radeon s3v \
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	savage sis tdfx trident unichrome ffb
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DRI_DIRS = i915 
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@@ -2260,6 +2260,28 @@ typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pnam
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#ifndef GL_EXT_framebuffer_blit
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#define GL_EXT_framebuffer_blit 1
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#define GL_READ_FRAMEBUFFER_EXT                0x8CA8
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#define GL_DRAW_FRAMEBUFFER_EXT                0x8CA9
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#define GL_DRAW_FRAMEBUFFER_BINDING_EXT        0x8CA6
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#define GL_READ_FRAMEBUFFER_BINDING_EXT        0x8CAA
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GLAPI void GLAPIENTRY
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glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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                     GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
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                     GLbitfield mask, GLenum filter);
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typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC)
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        (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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         GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
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         GLbitfield mask, GLenum filter);
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		||||
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#endif /* GL_EXT_framebuffer_blit */
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		||||
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#ifndef GL_EXT_packed_depth_stencil
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#define GL_EXT_packed_depth_stencil 1
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		||||
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		||||
 
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@@ -20,11 +20,14 @@ PROGS = \
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	clearspd \
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	cubemap \
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	drawpix \
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	copypix \
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	drawpix_pbo \
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	fire \
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	fogcoord \
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		||||
	fplight \
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		||||
	gamma \
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		||||
	gears \
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	gearbox \
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	geartrain \
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	glinfo \
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	gloss \
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		||||
@@ -51,7 +54,7 @@ PROGS = \
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		||||
	terrain \
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		||||
	tessdemo \
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		||||
	texcyl \
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		||||
	texdown \
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		||||
	texdown-pool \
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	texenv \
 | 
			
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	texobj \
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	trispd \
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		||||
@@ -73,9 +76,8 @@ PROGS = \
 | 
			
		||||
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		||||
##### TARGETS #####
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		||||
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		||||
default: $(PROGS)
 | 
			
		||||
default: readtex.o $(PROGS)
 | 
			
		||||
 | 
			
		||||
$(PROGS): readtex.o
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		||||
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		||||
readtex.c: $(TOP)/progs/util/readtex.c
 | 
			
		||||
	cp $< .
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										364
									
								
								progs/demos/copypix.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										364
									
								
								progs/demos/copypix.c
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,364 @@
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/*
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		||||
 * glDrawPixels demo/test/benchmark
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		||||
 * 
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		||||
 * Brian Paul   September 25, 1997  This file is in the public domain.
 | 
			
		||||
 */
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		||||
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <string.h>
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#include <GL/glut.h>
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#include "readtex.h"
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#define IMAGE_FILE "../images/girl.rgb"
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		||||
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		||||
static int ImgWidth, ImgHeight;
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static GLenum ImgFormat;
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static GLubyte *Image = NULL;
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static int Xpos, Ypos;
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static int SkipPixels, SkipRows;
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static int DrawWidth, DrawHeight;
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static int Scissor = 0;
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static int Fog = 0;
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static GLfloat Zpos = -1.0;
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static float Xzoom, Yzoom;
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static GLboolean DrawFront = GL_FALSE;
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static GLboolean Dither = GL_TRUE;
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static void Reset( void )
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{
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   Xpos = Ypos = 20;
 | 
			
		||||
   DrawWidth = ImgWidth;
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   DrawHeight = ImgHeight;
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   SkipPixels = SkipRows = 0;
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   Scissor = 0;
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   Fog = 0;
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   Zpos = -1.0;
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		||||
   Xzoom = Yzoom = 1.0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void Display( void )
 | 
			
		||||
{
 | 
			
		||||
   glClear( GL_COLOR_BUFFER_BIT );
 | 
			
		||||
 | 
			
		||||
   glRasterPos2i(10, 10);
 | 
			
		||||
   glPixelZoom( 1, 1 );
 | 
			
		||||
   glDisable(GL_SCISSOR_TEST);
 | 
			
		||||
   glDisable(GL_FOG);
 | 
			
		||||
   glDrawPixels(ImgWidth, ImgHeight, ImgFormat, GL_UNSIGNED_BYTE, Image);
 | 
			
		||||
 | 
			
		||||
#if 0
 | 
			
		||||
   glRasterPos2i(Xpos, Ypos);
 | 
			
		||||
#else
 | 
			
		||||
   /* This allows negative raster positions: */
 | 
			
		||||
   glRasterPos3f(0, 0, Zpos);
 | 
			
		||||
   glBitmap(0, 0, 0, 0, Xpos, Ypos, NULL);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
   glPixelStorei(GL_UNPACK_SKIP_PIXELS, SkipPixels);
 | 
			
		||||
   glPixelStorei(GL_UNPACK_SKIP_ROWS, SkipRows);
 | 
			
		||||
 | 
			
		||||
   glPixelZoom( Xzoom, Yzoom );
 | 
			
		||||
 | 
			
		||||
   if (Scissor)
 | 
			
		||||
      glEnable(GL_SCISSOR_TEST);
 | 
			
		||||
 | 
			
		||||
   if (Fog)
 | 
			
		||||
      glEnable(GL_FOG);
 | 
			
		||||
 | 
			
		||||
   glCopyPixels(10, 10, ImgWidth, ImgHeight, GL_COLOR);
 | 
			
		||||
 | 
			
		||||
   glDisable(GL_SCISSOR_TEST);
 | 
			
		||||
   glDisable(GL_FOG);
 | 
			
		||||
 | 
			
		||||
   if (DrawFront)
 | 
			
		||||
      glFinish();
 | 
			
		||||
   else
 | 
			
		||||
      glutSwapBuffers();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void Benchmark( void )
 | 
			
		||||
{
 | 
			
		||||
   int startTime, endTime;
 | 
			
		||||
   int draws = 500;
 | 
			
		||||
   double seconds, pixelsPerSecond;
 | 
			
		||||
 | 
			
		||||
   printf("Benchmarking...\n");
 | 
			
		||||
   /* GL set-up */
 | 
			
		||||
   glPixelStorei(GL_UNPACK_SKIP_PIXELS, SkipPixels);
 | 
			
		||||
   glPixelStorei(GL_UNPACK_SKIP_ROWS, SkipRows);
 | 
			
		||||
   glPixelZoom( Xzoom, Yzoom );
 | 
			
		||||
   if (Scissor)
 | 
			
		||||
      glEnable(GL_SCISSOR_TEST);
 | 
			
		||||
   if (Fog)
 | 
			
		||||
      glEnable(GL_FOG);
 | 
			
		||||
 | 
			
		||||
   if (DrawFront)
 | 
			
		||||
      glDrawBuffer(GL_FRONT);
 | 
			
		||||
   else
 | 
			
		||||
      glDrawBuffer(GL_BACK);
 | 
			
		||||
 | 
			
		||||
   /* Run timing test */
 | 
			
		||||
   draws = 0;
 | 
			
		||||
   startTime = glutGet(GLUT_ELAPSED_TIME);
 | 
			
		||||
   do {
 | 
			
		||||
      glCopyPixels(10, 10, ImgWidth, ImgHeight, GL_COLOR);
 | 
			
		||||
      draws++;
 | 
			
		||||
      endTime = glutGet(GLUT_ELAPSED_TIME);
 | 
			
		||||
   } while (endTime - startTime < 4000);   /* 4 seconds */
 | 
			
		||||
 | 
			
		||||
   /* GL clean-up */
 | 
			
		||||
   glDisable(GL_SCISSOR_TEST);
 | 
			
		||||
   glDisable(GL_FOG);
 | 
			
		||||
 | 
			
		||||
   /* Results */
 | 
			
		||||
   seconds = (double) (endTime - startTime) / 1000.0;
 | 
			
		||||
   pixelsPerSecond = draws * DrawWidth * DrawHeight / seconds;
 | 
			
		||||
   printf("Result:  %d draws in %f seconds = %f pixels/sec\n",
 | 
			
		||||
          draws, seconds, pixelsPerSecond);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void Reshape( int width, int height )
 | 
			
		||||
{
 | 
			
		||||
   glViewport( 0, 0, width, height );
 | 
			
		||||
   glMatrixMode( GL_PROJECTION );
 | 
			
		||||
   glLoadIdentity();
 | 
			
		||||
   glOrtho( 0.0, width, 0.0, height, 0.0, 2.0 );
 | 
			
		||||
   glMatrixMode( GL_MODELVIEW );
 | 
			
		||||
   glLoadIdentity();
 | 
			
		||||
 | 
			
		||||
   glScissor(width/4, height/4, width/2, height/2);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void Key( unsigned char key, int x, int y )
 | 
			
		||||
{
 | 
			
		||||
   (void) x;
 | 
			
		||||
   (void) y;
 | 
			
		||||
   switch (key) {
 | 
			
		||||
      case ' ':
 | 
			
		||||
         Reset();
 | 
			
		||||
         break;
 | 
			
		||||
      case 'd':
 | 
			
		||||
         Dither = !Dither;
 | 
			
		||||
         if (Dither)
 | 
			
		||||
            glEnable(GL_DITHER);
 | 
			
		||||
         else
 | 
			
		||||
            glDisable(GL_DITHER);
 | 
			
		||||
         break;
 | 
			
		||||
      case 'w':
 | 
			
		||||
         if (DrawWidth > 0)
 | 
			
		||||
            DrawWidth--;
 | 
			
		||||
         break;
 | 
			
		||||
      case 'W':
 | 
			
		||||
         DrawWidth++;
 | 
			
		||||
         break;
 | 
			
		||||
      case 'h':
 | 
			
		||||
         if (DrawHeight > 0)
 | 
			
		||||
            DrawHeight--;
 | 
			
		||||
         break;
 | 
			
		||||
      case 'H':
 | 
			
		||||
         DrawHeight++;
 | 
			
		||||
         break;
 | 
			
		||||
      case 'p':
 | 
			
		||||
         if (SkipPixels > 0)
 | 
			
		||||
             SkipPixels--;
 | 
			
		||||
         break;
 | 
			
		||||
      case 'P':
 | 
			
		||||
         SkipPixels++;
 | 
			
		||||
         break;
 | 
			
		||||
      case 'r':
 | 
			
		||||
         if (SkipRows > 0)
 | 
			
		||||
             SkipRows--;
 | 
			
		||||
         break;
 | 
			
		||||
      case 'R':
 | 
			
		||||
         SkipRows++;
 | 
			
		||||
         break;
 | 
			
		||||
      case 's':
 | 
			
		||||
         Scissor = !Scissor;
 | 
			
		||||
         break;
 | 
			
		||||
      case 'x':
 | 
			
		||||
         Xzoom -= 0.1;
 | 
			
		||||
         break;
 | 
			
		||||
      case 'X':
 | 
			
		||||
         Xzoom += 0.1;
 | 
			
		||||
         break;
 | 
			
		||||
      case 'y':
 | 
			
		||||
         Yzoom -= 0.1;
 | 
			
		||||
         break;
 | 
			
		||||
      case 'Y':
 | 
			
		||||
         Yzoom += 0.1;
 | 
			
		||||
         break;
 | 
			
		||||
      case 'z':
 | 
			
		||||
         Zpos -= 0.1;
 | 
			
		||||
         printf("RasterPos Z = %g\n", Zpos);
 | 
			
		||||
         break;
 | 
			
		||||
      case 'Z':
 | 
			
		||||
         Zpos += 0.1;
 | 
			
		||||
         printf("RasterPos Z = %g\n", Zpos);
 | 
			
		||||
         break;
 | 
			
		||||
      case 'b':
 | 
			
		||||
         Benchmark();
 | 
			
		||||
         break;
 | 
			
		||||
      case 'F':
 | 
			
		||||
         Fog = !Fog;
 | 
			
		||||
         printf("Fog %d\n", Fog);
 | 
			
		||||
         break;
 | 
			
		||||
      case 'f':
 | 
			
		||||
         DrawFront = !DrawFront;
 | 
			
		||||
         if (DrawFront)
 | 
			
		||||
            glDrawBuffer(GL_FRONT);
 | 
			
		||||
         else
 | 
			
		||||
            glDrawBuffer(GL_BACK);
 | 
			
		||||
         printf("glDrawBuffer(%s)\n", DrawFront ? "GL_FRONT" : "GL_BACK");
 | 
			
		||||
         break;
 | 
			
		||||
      case 27:
 | 
			
		||||
         exit(0);
 | 
			
		||||
         break;
 | 
			
		||||
   }
 | 
			
		||||
   glutPostRedisplay();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void SpecialKey( int key, int x, int y )
 | 
			
		||||
{
 | 
			
		||||
   (void) x;
 | 
			
		||||
   (void) y;
 | 
			
		||||
   switch (key) {
 | 
			
		||||
      case GLUT_KEY_UP:
 | 
			
		||||
         Ypos += 1;
 | 
			
		||||
         break;
 | 
			
		||||
      case GLUT_KEY_DOWN:
 | 
			
		||||
         Ypos -= 1;
 | 
			
		||||
         break;
 | 
			
		||||
      case GLUT_KEY_LEFT:
 | 
			
		||||
         Xpos -= 1;
 | 
			
		||||
         break;
 | 
			
		||||
      case GLUT_KEY_RIGHT:
 | 
			
		||||
         Xpos += 1;
 | 
			
		||||
         break;
 | 
			
		||||
   }
 | 
			
		||||
   glutPostRedisplay();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void Init( GLboolean ciMode, const char *filename )
 | 
			
		||||
{
 | 
			
		||||
   static const GLfloat fogColor[4] = {0, 1, 0, 0};
 | 
			
		||||
 | 
			
		||||
   printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
 | 
			
		||||
   printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
 | 
			
		||||
 | 
			
		||||
   Image = LoadRGBImage( filename, &ImgWidth, &ImgHeight, &ImgFormat );
 | 
			
		||||
   if (!Image) {
 | 
			
		||||
      printf("Couldn't read %s\n", filename);
 | 
			
		||||
      exit(0);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (ciMode) {
 | 
			
		||||
      /* Convert RGB image to grayscale */
 | 
			
		||||
      GLubyte *indexImage = (GLubyte *) malloc( ImgWidth * ImgHeight );
 | 
			
		||||
      GLint i;
 | 
			
		||||
      for (i=0; i<ImgWidth*ImgHeight; i++) {
 | 
			
		||||
         int gray = Image[i*3] + Image[i*3+1] + Image[i*3+2];
 | 
			
		||||
         indexImage[i] = gray / 3;
 | 
			
		||||
      }
 | 
			
		||||
      free(Image);
 | 
			
		||||
      Image = indexImage;
 | 
			
		||||
      ImgFormat = GL_COLOR_INDEX;
 | 
			
		||||
 | 
			
		||||
      for (i=0;i<255;i++) {
 | 
			
		||||
         float g = i / 255.0;
 | 
			
		||||
         glutSetColor(i, g, g, g);
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   printf("Loaded %d by %d image\n", ImgWidth, ImgHeight );
 | 
			
		||||
 | 
			
		||||
   glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 | 
			
		||||
   glPixelStorei(GL_UNPACK_ROW_LENGTH, ImgWidth);
 | 
			
		||||
 | 
			
		||||
   glFogi(GL_FOG_MODE, GL_LINEAR);
 | 
			
		||||
   glFogf(GL_FOG_START, 0);
 | 
			
		||||
   glFogf(GL_FOG_END, 2);
 | 
			
		||||
   glFogfv(GL_FOG_COLOR, fogColor);
 | 
			
		||||
 | 
			
		||||
   Reset();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void Usage(void)
 | 
			
		||||
{
 | 
			
		||||
   printf("Keys:\n");
 | 
			
		||||
   printf("       SPACE  Reset Parameters\n");
 | 
			
		||||
   printf("     Up/Down  Move image up/down\n");
 | 
			
		||||
   printf("  Left/Right  Move image left/right\n");
 | 
			
		||||
   printf("           x  Decrease X-axis PixelZoom\n");
 | 
			
		||||
   printf("           X  Increase X-axis PixelZoom\n");
 | 
			
		||||
   printf("           y  Decrease Y-axis PixelZoom\n");
 | 
			
		||||
   printf("           Y  Increase Y-axis PixelZoom\n");
 | 
			
		||||
   printf("           w  Decrease glDrawPixels width*\n");
 | 
			
		||||
   printf("           W  Increase glDrawPixels width*\n");
 | 
			
		||||
   printf("           h  Decrease glDrawPixels height*\n");
 | 
			
		||||
   printf("           H  Increase glDrawPixels height*\n");
 | 
			
		||||
   printf("           p  Decrease GL_UNPACK_SKIP_PIXELS*\n");
 | 
			
		||||
   printf("           P  Increase GL_UNPACK_SKIP_PIXELS*\n");
 | 
			
		||||
   printf("           r  Decrease GL_UNPACK_SKIP_ROWS*\n");
 | 
			
		||||
   printf("           R  Increase GL_UNPACK_SKIP_ROWS*\n");
 | 
			
		||||
   printf("           s  Toggle GL_SCISSOR_TEST\n");
 | 
			
		||||
   printf("           F  Toggle GL_FOG\n");
 | 
			
		||||
   printf("           z  Decrease RasterPos Z\n");
 | 
			
		||||
   printf("           Z  Increase RasterPos Z\n");
 | 
			
		||||
   
 | 
			
		||||
   printf("           f  Toggle front/back buffer drawing\n");
 | 
			
		||||
   printf("           b  Benchmark test\n");
 | 
			
		||||
   printf("         ESC  Exit\n");
 | 
			
		||||
   printf("* Warning: no limits are imposed on these parameters so it's\n");
 | 
			
		||||
   printf("  possible to cause a segfault if you go too far.\n");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
int main( int argc, char *argv[] )
 | 
			
		||||
{
 | 
			
		||||
   GLboolean ciMode = GL_FALSE;
 | 
			
		||||
   const char *filename = IMAGE_FILE;
 | 
			
		||||
   int i = 1;
 | 
			
		||||
 | 
			
		||||
   if (argc > i && strcmp(argv[i], "-ci")==0) {
 | 
			
		||||
      ciMode = GL_TRUE;
 | 
			
		||||
      i++;
 | 
			
		||||
   }
 | 
			
		||||
   if (argc > i) {
 | 
			
		||||
      filename = argv[i];
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   glutInit( &argc, argv );
 | 
			
		||||
   glutInitWindowPosition( 0, 0 );
 | 
			
		||||
   glutInitWindowSize( 500, 400 );
 | 
			
		||||
 | 
			
		||||
   if (ciMode)
 | 
			
		||||
      glutInitDisplayMode( GLUT_INDEX | GLUT_DOUBLE );
 | 
			
		||||
   else
 | 
			
		||||
      glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE);
 | 
			
		||||
 | 
			
		||||
   glutCreateWindow(argv[0]);
 | 
			
		||||
 | 
			
		||||
   Init(ciMode, filename);
 | 
			
		||||
   Usage();
 | 
			
		||||
 | 
			
		||||
   glutReshapeFunc( Reshape );
 | 
			
		||||
   glutKeyboardFunc( Key );
 | 
			
		||||
   glutSpecialFunc( SpecialKey );
 | 
			
		||||
   glutDisplayFunc( Display );
 | 
			
		||||
 | 
			
		||||
   glutMainLoop();
 | 
			
		||||
   return 0;
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										376
									
								
								progs/demos/drawpix_pbo.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										376
									
								
								progs/demos/drawpix_pbo.c
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,376 @@
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * glDrawPixels demo/test/benchmark
 | 
			
		||||
 * 
 | 
			
		||||
 * Brian Paul   September 25, 1997  This file is in the public domain.
 | 
			
		||||
 */
 | 
			
		||||
#define GL_GLEXT_PROTOTYPES
 | 
			
		||||
 | 
			
		||||
#include <stdio.h>
 | 
			
		||||
#include <stdlib.h>
 | 
			
		||||
#include <math.h>
 | 
			
		||||
#include <string.h>
 | 
			
		||||
#include <GL/glut.h>
 | 
			
		||||
 | 
			
		||||
#include "readtex.h"
 | 
			
		||||
 | 
			
		||||
#define IMAGE_FILE "../images/tree2.rgba"
 | 
			
		||||
 | 
			
		||||
static int ImgWidth, ImgHeight;
 | 
			
		||||
static GLenum ImgFormat;
 | 
			
		||||
static GLenum ImgType = GL_UNSIGNED_BYTE;
 | 
			
		||||
static GLubyte *Image = NULL;
 | 
			
		||||
 | 
			
		||||
static int Xpos, Ypos;
 | 
			
		||||
static int SkipPixels, SkipRows;
 | 
			
		||||
static int DrawWidth, DrawHeight;
 | 
			
		||||
static int Scissor = 0;
 | 
			
		||||
static int Fog = 0;
 | 
			
		||||
static GLfloat Zpos = -1.0;
 | 
			
		||||
static float Xzoom, Yzoom;
 | 
			
		||||
static GLboolean DrawFront = GL_FALSE;
 | 
			
		||||
static GLboolean Dither = GL_TRUE;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static GLuint DrawPBO;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void Reset( void )
 | 
			
		||||
{
 | 
			
		||||
   Xpos = Ypos = 20;
 | 
			
		||||
   DrawWidth = ImgWidth;
 | 
			
		||||
   DrawHeight = ImgHeight;
 | 
			
		||||
   SkipPixels = SkipRows = 0;
 | 
			
		||||
   Scissor = 0;
 | 
			
		||||
   Fog = 0;
 | 
			
		||||
   Zpos = -1.0;
 | 
			
		||||
   Xzoom = Yzoom = 1.0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void Display( void )
 | 
			
		||||
{
 | 
			
		||||
   glClear( GL_COLOR_BUFFER_BIT );
 | 
			
		||||
 | 
			
		||||
#if 0
 | 
			
		||||
   glRasterPos2i(Xpos, Ypos);
 | 
			
		||||
#else
 | 
			
		||||
   /* This allows negative raster positions: */
 | 
			
		||||
   glRasterPos3f(0, 0, Zpos);
 | 
			
		||||
   glBitmap(0, 0, 0, 0, Xpos, Ypos, NULL);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
   glPixelStorei(GL_UNPACK_SKIP_PIXELS, SkipPixels);
 | 
			
		||||
   glPixelStorei(GL_UNPACK_SKIP_ROWS, SkipRows);
 | 
			
		||||
 | 
			
		||||
   glPixelZoom( Xzoom, Yzoom );
 | 
			
		||||
 | 
			
		||||
   if (Scissor)
 | 
			
		||||
      glEnable(GL_SCISSOR_TEST);
 | 
			
		||||
 | 
			
		||||
   if (Fog)
 | 
			
		||||
      glEnable(GL_FOG);
 | 
			
		||||
 | 
			
		||||
   /*** Draw from the DrawPBO */
 | 
			
		||||
   glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, DrawPBO);
 | 
			
		||||
   glDrawPixels(DrawWidth, DrawHeight, ImgFormat, ImgType, NULL);
 | 
			
		||||
   glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
 | 
			
		||||
 | 
			
		||||
   glDisable(GL_SCISSOR_TEST);
 | 
			
		||||
   glDisable(GL_FOG);
 | 
			
		||||
 | 
			
		||||
   if (DrawFront)
 | 
			
		||||
      glFinish();
 | 
			
		||||
   else
 | 
			
		||||
      glutSwapBuffers();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void Benchmark( void )
 | 
			
		||||
{
 | 
			
		||||
   int startTime, endTime;
 | 
			
		||||
   int draws = 500;
 | 
			
		||||
   double seconds, pixelsPerSecond;
 | 
			
		||||
 | 
			
		||||
   printf("Benchmarking...\n");
 | 
			
		||||
   /* GL set-up */
 | 
			
		||||
   glPixelStorei(GL_UNPACK_SKIP_PIXELS, SkipPixels);
 | 
			
		||||
   glPixelStorei(GL_UNPACK_SKIP_ROWS, SkipRows);
 | 
			
		||||
   glPixelZoom( Xzoom, Yzoom );
 | 
			
		||||
   if (Scissor)
 | 
			
		||||
      glEnable(GL_SCISSOR_TEST);
 | 
			
		||||
   if (Fog)
 | 
			
		||||
      glEnable(GL_FOG);
 | 
			
		||||
 | 
			
		||||
   if (DrawFront)
 | 
			
		||||
      glDrawBuffer(GL_FRONT);
 | 
			
		||||
   else
 | 
			
		||||
      glDrawBuffer(GL_BACK);
 | 
			
		||||
 | 
			
		||||
   /* Run timing test */
 | 
			
		||||
   draws = 0;
 | 
			
		||||
   startTime = glutGet(GLUT_ELAPSED_TIME);
 | 
			
		||||
   do {
 | 
			
		||||
      glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, DrawPBO);
 | 
			
		||||
      glDrawPixels(DrawWidth, DrawHeight, ImgFormat, ImgType, NULL);
 | 
			
		||||
      glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
 | 
			
		||||
      draws++;
 | 
			
		||||
      endTime = glutGet(GLUT_ELAPSED_TIME);
 | 
			
		||||
   } while (endTime - startTime < 4000);   /* 4 seconds */
 | 
			
		||||
 | 
			
		||||
   /* GL clean-up */
 | 
			
		||||
   glDisable(GL_SCISSOR_TEST);
 | 
			
		||||
   glDisable(GL_FOG);
 | 
			
		||||
 | 
			
		||||
   /* Results */
 | 
			
		||||
   seconds = (double) (endTime - startTime) / 1000.0;
 | 
			
		||||
   pixelsPerSecond = draws * DrawWidth * DrawHeight / seconds;
 | 
			
		||||
   printf("Result:  %d draws in %f seconds = %f pixels/sec\n",
 | 
			
		||||
          draws, seconds, pixelsPerSecond);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void Reshape( int width, int height )
 | 
			
		||||
{
 | 
			
		||||
   glViewport( 0, 0, width, height );
 | 
			
		||||
   glMatrixMode( GL_PROJECTION );
 | 
			
		||||
   glLoadIdentity();
 | 
			
		||||
   glOrtho( 0.0, width, 0.0, height, 0.0, 2.0 );
 | 
			
		||||
   glMatrixMode( GL_MODELVIEW );
 | 
			
		||||
   glLoadIdentity();
 | 
			
		||||
 | 
			
		||||
   glScissor(width/4, height/4, width/2, height/2);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void Key( unsigned char key, int x, int y )
 | 
			
		||||
{
 | 
			
		||||
   (void) x;
 | 
			
		||||
   (void) y;
 | 
			
		||||
   switch (key) {
 | 
			
		||||
      case ' ':
 | 
			
		||||
         Reset();
 | 
			
		||||
         break;
 | 
			
		||||
      case 'd':
 | 
			
		||||
         Dither = !Dither;
 | 
			
		||||
         if (Dither)
 | 
			
		||||
            glEnable(GL_DITHER);
 | 
			
		||||
         else
 | 
			
		||||
            glDisable(GL_DITHER);
 | 
			
		||||
         break;
 | 
			
		||||
      case 'w':
 | 
			
		||||
         if (DrawWidth > 0)
 | 
			
		||||
            DrawWidth--;
 | 
			
		||||
         break;
 | 
			
		||||
      case 'W':
 | 
			
		||||
         DrawWidth++;
 | 
			
		||||
         break;
 | 
			
		||||
      case 'h':
 | 
			
		||||
         if (DrawHeight > 0)
 | 
			
		||||
            DrawHeight--;
 | 
			
		||||
         break;
 | 
			
		||||
      case 'H':
 | 
			
		||||
         DrawHeight++;
 | 
			
		||||
         break;
 | 
			
		||||
      case 'p':
 | 
			
		||||
         if (SkipPixels > 0)
 | 
			
		||||
             SkipPixels--;
 | 
			
		||||
         break;
 | 
			
		||||
      case 'P':
 | 
			
		||||
         SkipPixels++;
 | 
			
		||||
         break;
 | 
			
		||||
      case 'r':
 | 
			
		||||
         if (SkipRows > 0)
 | 
			
		||||
             SkipRows--;
 | 
			
		||||
         break;
 | 
			
		||||
      case 'R':
 | 
			
		||||
         SkipRows++;
 | 
			
		||||
         break;
 | 
			
		||||
      case 's':
 | 
			
		||||
         Scissor = !Scissor;
 | 
			
		||||
         break;
 | 
			
		||||
      case 'x':
 | 
			
		||||
         Xzoom -= 0.1;
 | 
			
		||||
         break;
 | 
			
		||||
      case 'X':
 | 
			
		||||
         Xzoom += 0.1;
 | 
			
		||||
         break;
 | 
			
		||||
      case 'y':
 | 
			
		||||
         Yzoom -= 0.1;
 | 
			
		||||
         break;
 | 
			
		||||
      case 'Y':
 | 
			
		||||
         Yzoom += 0.1;
 | 
			
		||||
         break;
 | 
			
		||||
      case 'z':
 | 
			
		||||
         Zpos -= 0.1;
 | 
			
		||||
         printf("RasterPos Z = %g\n", Zpos);
 | 
			
		||||
         break;
 | 
			
		||||
      case 'Z':
 | 
			
		||||
         Zpos += 0.1;
 | 
			
		||||
         printf("RasterPos Z = %g\n", Zpos);
 | 
			
		||||
         break;
 | 
			
		||||
      case 'b':
 | 
			
		||||
         Benchmark();
 | 
			
		||||
         break;
 | 
			
		||||
      case 'F':
 | 
			
		||||
         Fog = !Fog;
 | 
			
		||||
         printf("Fog %d\n", Fog);
 | 
			
		||||
         break;
 | 
			
		||||
      case 'f':
 | 
			
		||||
         DrawFront = !DrawFront;
 | 
			
		||||
         if (DrawFront)
 | 
			
		||||
            glDrawBuffer(GL_FRONT);
 | 
			
		||||
         else
 | 
			
		||||
            glDrawBuffer(GL_BACK);
 | 
			
		||||
         printf("glDrawBuffer(%s)\n", DrawFront ? "GL_FRONT" : "GL_BACK");
 | 
			
		||||
         break;
 | 
			
		||||
      case 27:
 | 
			
		||||
         exit(0);
 | 
			
		||||
         break;
 | 
			
		||||
   }
 | 
			
		||||
   glutPostRedisplay();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void SpecialKey( int key, int x, int y )
 | 
			
		||||
{
 | 
			
		||||
   (void) x;
 | 
			
		||||
   (void) y;
 | 
			
		||||
   switch (key) {
 | 
			
		||||
      case GLUT_KEY_UP:
 | 
			
		||||
         Ypos += 1;
 | 
			
		||||
         break;
 | 
			
		||||
      case GLUT_KEY_DOWN:
 | 
			
		||||
         Ypos -= 1;
 | 
			
		||||
         break;
 | 
			
		||||
      case GLUT_KEY_LEFT:
 | 
			
		||||
         Xpos -= 1;
 | 
			
		||||
         break;
 | 
			
		||||
      case GLUT_KEY_RIGHT:
 | 
			
		||||
         Xpos += 1;
 | 
			
		||||
         break;
 | 
			
		||||
   }
 | 
			
		||||
   glutPostRedisplay();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void Init( GLboolean ciMode, const char *filename )
 | 
			
		||||
{
 | 
			
		||||
   static const GLfloat fogColor[4] = {0, 1, 0, 0};
 | 
			
		||||
 | 
			
		||||
   printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
 | 
			
		||||
   printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
 | 
			
		||||
 | 
			
		||||
   Image = LoadRGBImage( filename, &ImgWidth, &ImgHeight, &ImgFormat );
 | 
			
		||||
   if (!Image) {
 | 
			
		||||
      printf("Couldn't read %s\n", filename);
 | 
			
		||||
      exit(0);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (ciMode) {
 | 
			
		||||
      /* Convert RGB image to grayscale */
 | 
			
		||||
      GLubyte *indexImage = (GLubyte *) malloc( ImgWidth * ImgHeight );
 | 
			
		||||
      GLint i;
 | 
			
		||||
      for (i=0; i<ImgWidth*ImgHeight; i++) {
 | 
			
		||||
         int gray = Image[i*3] + Image[i*3+1] + Image[i*3+2];
 | 
			
		||||
         indexImage[i] = gray / 3;
 | 
			
		||||
      }
 | 
			
		||||
      free(Image);
 | 
			
		||||
      Image = indexImage;
 | 
			
		||||
      ImgFormat = GL_COLOR_INDEX;
 | 
			
		||||
 | 
			
		||||
      for (i=0;i<255;i++) {
 | 
			
		||||
         float g = i / 255.0;
 | 
			
		||||
         glutSetColor(i, g, g, g);
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   printf("Loaded %d by %d image\n", ImgWidth, ImgHeight );
 | 
			
		||||
 | 
			
		||||
   glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 | 
			
		||||
   glPixelStorei(GL_UNPACK_ROW_LENGTH, ImgWidth);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   /* put image into DrawPBO */
 | 
			
		||||
   glGenBuffersARB(1, &DrawPBO);
 | 
			
		||||
   glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, DrawPBO);
 | 
			
		||||
   glBufferDataARB(GL_PIXEL_PACK_BUFFER_EXT,
 | 
			
		||||
                   ImgWidth * ImgHeight * 4, Image, GL_STATIC_DRAW);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   glFogi(GL_FOG_MODE, GL_LINEAR);
 | 
			
		||||
   glFogf(GL_FOG_START, 0);
 | 
			
		||||
   glFogf(GL_FOG_END, 2);
 | 
			
		||||
   glFogfv(GL_FOG_COLOR, fogColor);
 | 
			
		||||
 | 
			
		||||
   Reset();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void Usage(void)
 | 
			
		||||
{
 | 
			
		||||
   printf("Keys:\n");
 | 
			
		||||
   printf("       SPACE  Reset Parameters\n");
 | 
			
		||||
   printf("     Up/Down  Move image up/down\n");
 | 
			
		||||
   printf("  Left/Right  Move image left/right\n");
 | 
			
		||||
   printf("           x  Decrease X-axis PixelZoom\n");
 | 
			
		||||
   printf("           X  Increase X-axis PixelZoom\n");
 | 
			
		||||
   printf("           y  Decrease Y-axis PixelZoom\n");
 | 
			
		||||
   printf("           Y  Increase Y-axis PixelZoom\n");
 | 
			
		||||
   printf("           w  Decrease glDrawPixels width*\n");
 | 
			
		||||
   printf("           W  Increase glDrawPixels width*\n");
 | 
			
		||||
   printf("           h  Decrease glDrawPixels height*\n");
 | 
			
		||||
   printf("           H  Increase glDrawPixels height*\n");
 | 
			
		||||
   printf("           p  Decrease GL_UNPACK_SKIP_PIXELS*\n");
 | 
			
		||||
   printf("           P  Increase GL_UNPACK_SKIP_PIXELS*\n");
 | 
			
		||||
   printf("           r  Decrease GL_UNPACK_SKIP_ROWS*\n");
 | 
			
		||||
   printf("           R  Increase GL_UNPACK_SKIP_ROWS*\n");
 | 
			
		||||
   printf("           s  Toggle GL_SCISSOR_TEST\n");
 | 
			
		||||
   printf("           F  Toggle GL_FOG\n");
 | 
			
		||||
   printf("           z  Decrease RasterPos Z\n");
 | 
			
		||||
   printf("           Z  Increase RasterPos Z\n");
 | 
			
		||||
   
 | 
			
		||||
   printf("           f  Toggle front/back buffer drawing\n");
 | 
			
		||||
   printf("           b  Benchmark test\n");
 | 
			
		||||
   printf("         ESC  Exit\n");
 | 
			
		||||
   printf("* Warning: no limits are imposed on these parameters so it's\n");
 | 
			
		||||
   printf("  possible to cause a segfault if you go too far.\n");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
int main( int argc, char *argv[] )
 | 
			
		||||
{
 | 
			
		||||
   GLboolean ciMode = GL_FALSE;
 | 
			
		||||
   const char *filename = IMAGE_FILE;
 | 
			
		||||
   int i = 1;
 | 
			
		||||
 | 
			
		||||
   if (argc > i && strcmp(argv[i], "-ci")==0) {
 | 
			
		||||
      ciMode = GL_TRUE;
 | 
			
		||||
      i++;
 | 
			
		||||
   }
 | 
			
		||||
   if (argc > i) {
 | 
			
		||||
      filename = argv[i];
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   glutInit( &argc, argv );
 | 
			
		||||
   glutInitWindowPosition( 0, 0 );
 | 
			
		||||
   glutInitWindowSize( 500, 400 );
 | 
			
		||||
 | 
			
		||||
   if (ciMode)
 | 
			
		||||
      glutInitDisplayMode( GLUT_INDEX | GLUT_DOUBLE );
 | 
			
		||||
   else
 | 
			
		||||
      glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE);
 | 
			
		||||
 | 
			
		||||
   glutCreateWindow(argv[0]);
 | 
			
		||||
 | 
			
		||||
   Init(ciMode, filename);
 | 
			
		||||
   Usage();
 | 
			
		||||
 | 
			
		||||
   glutReshapeFunc( Reshape );
 | 
			
		||||
   glutKeyboardFunc( Key );
 | 
			
		||||
   glutSpecialFunc( SpecialKey );
 | 
			
		||||
   glutDisplayFunc( Display );
 | 
			
		||||
 | 
			
		||||
   glutMainLoop();
 | 
			
		||||
   return 0;
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										486
									
								
								progs/demos/gearbox.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										486
									
								
								progs/demos/gearbox.c
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,486 @@
 | 
			
		||||
/*
 | 
			
		||||
 * Use glCopyTexSubImage2D to draw animated gears on the sides of a box.
 | 
			
		||||
 *
 | 
			
		||||
 * Brian Paul
 | 
			
		||||
 * 27 January 2006
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#include <math.h>
 | 
			
		||||
#include <stdlib.h>
 | 
			
		||||
#include <stdio.h>
 | 
			
		||||
#include <string.h>
 | 
			
		||||
#include <GL/glut.h>
 | 
			
		||||
 | 
			
		||||
#ifndef M_PI
 | 
			
		||||
#define M_PI 3.14159265
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
static GLint WinWidth = 800, WinHeight = 500;
 | 
			
		||||
static GLint TexWidth, TexHeight;
 | 
			
		||||
static GLuint TexObj = 1;
 | 
			
		||||
static GLenum IntFormat = GL_RGBA;
 | 
			
		||||
 | 
			
		||||
static GLboolean WireFrame = GL_FALSE;
 | 
			
		||||
 | 
			
		||||
static GLint T0 = 0;
 | 
			
		||||
static GLint Frames = 0;
 | 
			
		||||
static GLint Win = 0;
 | 
			
		||||
 | 
			
		||||
static GLfloat ViewRotX = 20.0, ViewRotY = 30.0, ViewRotZ = 0.0;
 | 
			
		||||
static GLint Gear1, Gear2, Gear3;
 | 
			
		||||
static GLfloat GearRot = 0.0;
 | 
			
		||||
static GLfloat CubeRot = 0.0;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
  Draw a gear wheel.  You'll probably want to call this function when
 | 
			
		||||
  building a display list since we do a lot of trig here.
 | 
			
		||||
 
 | 
			
		||||
  Input:  inner_radius - radius of hole at center
 | 
			
		||||
          outer_radius - radius at center of teeth
 | 
			
		||||
          width - width of gear
 | 
			
		||||
          teeth - number of teeth
 | 
			
		||||
          tooth_depth - depth of tooth
 | 
			
		||||
 **/
 | 
			
		||||
static void
 | 
			
		||||
gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
 | 
			
		||||
     GLint teeth, GLfloat tooth_depth)
 | 
			
		||||
{
 | 
			
		||||
  GLint i;
 | 
			
		||||
  GLfloat r0, r1, r2;
 | 
			
		||||
  GLfloat angle, da;
 | 
			
		||||
  GLfloat u, v, len;
 | 
			
		||||
 | 
			
		||||
  r0 = inner_radius;
 | 
			
		||||
  r1 = outer_radius - tooth_depth / 2.0;
 | 
			
		||||
  r2 = outer_radius + tooth_depth / 2.0;
 | 
			
		||||
 | 
			
		||||
  da = 2.0 * M_PI / teeth / 4.0;
 | 
			
		||||
 | 
			
		||||
  glShadeModel(GL_FLAT);
 | 
			
		||||
 | 
			
		||||
  glNormal3f(0.0, 0.0, 1.0);
 | 
			
		||||
 | 
			
		||||
  /* draw front face */
 | 
			
		||||
  glBegin(GL_QUAD_STRIP);
 | 
			
		||||
  for (i = 0; i <= teeth; i++) {
 | 
			
		||||
    angle = i * 2.0 * M_PI / teeth;
 | 
			
		||||
    glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
 | 
			
		||||
    glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
 | 
			
		||||
    if (i < teeth) {
 | 
			
		||||
      glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
 | 
			
		||||
      glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  glEnd();
 | 
			
		||||
 | 
			
		||||
  /* draw front sides of teeth */
 | 
			
		||||
  glBegin(GL_QUADS);
 | 
			
		||||
  da = 2.0 * M_PI / teeth / 4.0;
 | 
			
		||||
  for (i = 0; i < teeth; i++) {
 | 
			
		||||
    angle = i * 2.0 * M_PI / teeth;
 | 
			
		||||
 | 
			
		||||
    glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
 | 
			
		||||
    glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
 | 
			
		||||
    glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
 | 
			
		||||
    glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
 | 
			
		||||
  }
 | 
			
		||||
  glEnd();
 | 
			
		||||
 | 
			
		||||
  glNormal3f(0.0, 0.0, -1.0);
 | 
			
		||||
 | 
			
		||||
  /* draw back face */
 | 
			
		||||
  glBegin(GL_QUAD_STRIP);
 | 
			
		||||
  for (i = 0; i <= teeth; i++) {
 | 
			
		||||
    angle = i * 2.0 * M_PI / teeth;
 | 
			
		||||
    glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
 | 
			
		||||
    glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
 | 
			
		||||
    if (i < teeth) {
 | 
			
		||||
      glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
 | 
			
		||||
      glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  glEnd();
 | 
			
		||||
 | 
			
		||||
  /* draw back sides of teeth */
 | 
			
		||||
  glBegin(GL_QUADS);
 | 
			
		||||
  da = 2.0 * M_PI / teeth / 4.0;
 | 
			
		||||
  for (i = 0; i < teeth; i++) {
 | 
			
		||||
    angle = i * 2.0 * M_PI / teeth;
 | 
			
		||||
 | 
			
		||||
    glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
 | 
			
		||||
    glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
 | 
			
		||||
    glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
 | 
			
		||||
    glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
 | 
			
		||||
  }
 | 
			
		||||
  glEnd();
 | 
			
		||||
 | 
			
		||||
  /* draw outward faces of teeth */
 | 
			
		||||
  glBegin(GL_QUAD_STRIP);
 | 
			
		||||
  for (i = 0; i < teeth; i++) {
 | 
			
		||||
    angle = i * 2.0 * M_PI / teeth;
 | 
			
		||||
 | 
			
		||||
    glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
 | 
			
		||||
    glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
 | 
			
		||||
    u = r2 * cos(angle + da) - r1 * cos(angle);
 | 
			
		||||
    v = r2 * sin(angle + da) - r1 * sin(angle);
 | 
			
		||||
    len = sqrt(u * u + v * v);
 | 
			
		||||
    u /= len;
 | 
			
		||||
    v /= len;
 | 
			
		||||
    glNormal3f(v, -u, 0.0);
 | 
			
		||||
    glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
 | 
			
		||||
    glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
 | 
			
		||||
    glNormal3f(cos(angle), sin(angle), 0.0);
 | 
			
		||||
    glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
 | 
			
		||||
    glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
 | 
			
		||||
    u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
 | 
			
		||||
    v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
 | 
			
		||||
    glNormal3f(v, -u, 0.0);
 | 
			
		||||
    glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
 | 
			
		||||
    glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
 | 
			
		||||
    glNormal3f(cos(angle), sin(angle), 0.0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
 | 
			
		||||
  glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
 | 
			
		||||
 | 
			
		||||
  glEnd();
 | 
			
		||||
 | 
			
		||||
  glShadeModel(GL_SMOOTH);
 | 
			
		||||
 | 
			
		||||
  /* draw inside radius cylinder */
 | 
			
		||||
  glBegin(GL_QUAD_STRIP);
 | 
			
		||||
  for (i = 0; i <= teeth; i++) {
 | 
			
		||||
    angle = i * 2.0 * M_PI / teeth;
 | 
			
		||||
    glNormal3f(-cos(angle), -sin(angle), 0.0);
 | 
			
		||||
    glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
 | 
			
		||||
    glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
 | 
			
		||||
  }
 | 
			
		||||
  glEnd();
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
cleanup(void)
 | 
			
		||||
{
 | 
			
		||||
   glDeleteTextures(1, &TexObj);
 | 
			
		||||
   glDeleteLists(Gear1, 1);
 | 
			
		||||
   glDeleteLists(Gear2, 1);
 | 
			
		||||
   glDeleteLists(Gear3, 1);
 | 
			
		||||
   glutDestroyWindow(Win);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
DrawGears(void)
 | 
			
		||||
{
 | 
			
		||||
   if (WireFrame) {
 | 
			
		||||
      glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   glPushMatrix();
 | 
			
		||||
      glRotatef(20/*ViewRotX*/, 1.0, 0.0, 0.0);
 | 
			
		||||
      glRotatef(ViewRotY, 0.0, 1.0, 0.0);
 | 
			
		||||
      glRotatef(ViewRotZ, 0.0, 0.0, 1.0);
 | 
			
		||||
 | 
			
		||||
      glPushMatrix();
 | 
			
		||||
         glTranslatef(-3.0, -2.0, 0.0);
 | 
			
		||||
         glRotatef(GearRot, 0.0, 0.0, 1.0);
 | 
			
		||||
         glCallList(Gear1);
 | 
			
		||||
      glPopMatrix();
 | 
			
		||||
 | 
			
		||||
      glPushMatrix();
 | 
			
		||||
         glTranslatef(3.1, -2.0, 0.0);
 | 
			
		||||
         glRotatef(-2.0 * GearRot - 9.0, 0.0, 0.0, 1.0);
 | 
			
		||||
         glCallList(Gear2);
 | 
			
		||||
      glPopMatrix();
 | 
			
		||||
 | 
			
		||||
      glPushMatrix();
 | 
			
		||||
         glTranslatef(-3.1, 4.2, 0.0);
 | 
			
		||||
         glRotatef(-2.0 * GearRot - 25.0, 0.0, 0.0, 1.0);
 | 
			
		||||
         glCallList(Gear3);
 | 
			
		||||
      glPopMatrix();
 | 
			
		||||
 | 
			
		||||
  glPopMatrix();
 | 
			
		||||
 | 
			
		||||
  glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
DrawCube(void)
 | 
			
		||||
{
 | 
			
		||||
   static const GLfloat texcoords[4][2] = {
 | 
			
		||||
      { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 }
 | 
			
		||||
   };
 | 
			
		||||
   static const GLfloat vertices[4][2] = {
 | 
			
		||||
      { -1, -1 }, { 1, -1 }, { 1, 1 }, { -1, 1 }
 | 
			
		||||
   };
 | 
			
		||||
   static const GLfloat xforms[6][4] = {
 | 
			
		||||
      {   0, 0, 1, 0 },
 | 
			
		||||
      {  90, 0, 1, 0 },
 | 
			
		||||
      { 180, 0, 1, 0 },
 | 
			
		||||
      { 270, 0, 1, 0 },
 | 
			
		||||
      {  90, 1, 0, 0 },
 | 
			
		||||
      { -90, 1, 0, 0 }
 | 
			
		||||
   };
 | 
			
		||||
   static const GLfloat mat[4] = { 1.0, 1.0, 0.5, 1.0 };
 | 
			
		||||
   GLint i, j;
 | 
			
		||||
 | 
			
		||||
   glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat);
 | 
			
		||||
   glEnable(GL_TEXTURE_2D);
 | 
			
		||||
 | 
			
		||||
   glPushMatrix();
 | 
			
		||||
      glRotatef(ViewRotX, 1.0, 0.0, 0.0);
 | 
			
		||||
      glRotatef(15, 1, 0, 0);
 | 
			
		||||
      glRotatef(CubeRot, 0, 1, 0);
 | 
			
		||||
      glScalef(4, 4, 4);
 | 
			
		||||
 | 
			
		||||
      for (i = 0; i < 6; i++) {
 | 
			
		||||
         glPushMatrix();
 | 
			
		||||
            glRotatef(xforms[i][0], xforms[i][1], xforms[i][2], xforms[i][3]);
 | 
			
		||||
            glTranslatef(0, 0, 1.1);
 | 
			
		||||
            glBegin(GL_POLYGON);
 | 
			
		||||
               glNormal3f(0, 0, 1);
 | 
			
		||||
               for (j = 0; j < 4; j++) {
 | 
			
		||||
                  glTexCoord2fv(texcoords[j]);
 | 
			
		||||
                  glVertex2fv(vertices[j]);
 | 
			
		||||
               }
 | 
			
		||||
            glEnd();
 | 
			
		||||
         glPopMatrix();
 | 
			
		||||
      }
 | 
			
		||||
   glPopMatrix();
 | 
			
		||||
 | 
			
		||||
   glDisable(GL_TEXTURE_2D);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
draw(void)
 | 
			
		||||
{
 | 
			
		||||
   float ar;
 | 
			
		||||
 | 
			
		||||
   glMatrixMode(GL_MODELVIEW);
 | 
			
		||||
   glLoadIdentity();
 | 
			
		||||
   glTranslatef(0.0, 0.0, -40.0);
 | 
			
		||||
 | 
			
		||||
   glDisable(GL_SCISSOR_TEST);
 | 
			
		||||
   glClear(GL_DEPTH_BUFFER_BIT);
 | 
			
		||||
   glEnable(GL_SCISSOR_TEST);
 | 
			
		||||
 | 
			
		||||
   /* draw gears */
 | 
			
		||||
   glViewport(0, 0, TexWidth, TexHeight);
 | 
			
		||||
   glScissor(0, 0, TexWidth, TexHeight);
 | 
			
		||||
   glClearColor(0.5, 0.5, 0.8, 0.0);
 | 
			
		||||
   glClearColor(1, 1, 1, 0);
 | 
			
		||||
   glClear(GL_COLOR_BUFFER_BIT);
 | 
			
		||||
 | 
			
		||||
   glMatrixMode(GL_PROJECTION);
 | 
			
		||||
   glLoadIdentity();
 | 
			
		||||
   glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 60.0);
 | 
			
		||||
   glMatrixMode(GL_MODELVIEW);
 | 
			
		||||
 | 
			
		||||
   DrawGears();
 | 
			
		||||
 | 
			
		||||
   glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, TexWidth, TexHeight);
 | 
			
		||||
   
 | 
			
		||||
   /* draw textured cube */
 | 
			
		||||
   glViewport(TexWidth, 0, WinWidth - TexWidth, WinHeight);
 | 
			
		||||
   glScissor(TexWidth, 0, WinWidth - TexWidth, WinHeight);
 | 
			
		||||
   glClearColor(0.5, 0.5, 0.8, 0.0);
 | 
			
		||||
   glClear(GL_COLOR_BUFFER_BIT);
 | 
			
		||||
 | 
			
		||||
   ar = (float) (WinWidth - TexWidth) / WinHeight;
 | 
			
		||||
   glMatrixMode(GL_PROJECTION);
 | 
			
		||||
   glLoadIdentity();
 | 
			
		||||
   glFrustum(-ar, ar, -1.0, 1.0, 5.0, 60.0);
 | 
			
		||||
   glMatrixMode(GL_MODELVIEW);
 | 
			
		||||
 | 
			
		||||
   DrawCube();
 | 
			
		||||
 | 
			
		||||
   /* finish up */
 | 
			
		||||
   glutSwapBuffers();
 | 
			
		||||
 | 
			
		||||
   Frames++;
 | 
			
		||||
   {
 | 
			
		||||
      GLint t = glutGet(GLUT_ELAPSED_TIME);
 | 
			
		||||
      if (t - T0 >= 5000) {
 | 
			
		||||
         GLfloat seconds = (t - T0) / 1000.0;
 | 
			
		||||
         GLfloat fps = Frames / seconds;
 | 
			
		||||
         printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
 | 
			
		||||
         T0 = t;
 | 
			
		||||
         Frames = 0;
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
idle(void)
 | 
			
		||||
{
 | 
			
		||||
  static double t0 = -1.;
 | 
			
		||||
  double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
 | 
			
		||||
  if (t0 < 0.0)
 | 
			
		||||
    t0 = t;
 | 
			
		||||
  dt = t - t0;
 | 
			
		||||
  t0 = t;
 | 
			
		||||
 | 
			
		||||
  GearRot += 70.0 * dt;  /* 70 degrees per second */
 | 
			
		||||
  GearRot = fmod(GearRot, 360.0); /* prevents eventual overflow */
 | 
			
		||||
 | 
			
		||||
  CubeRot += 15.0 * dt;
 | 
			
		||||
 | 
			
		||||
  glutPostRedisplay();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* change view angle, exit upon ESC */
 | 
			
		||||
static void
 | 
			
		||||
key(unsigned char k, int x, int y)
 | 
			
		||||
{
 | 
			
		||||
   (void) x;
 | 
			
		||||
   (void) y;
 | 
			
		||||
   switch (k) {
 | 
			
		||||
   case 'w':
 | 
			
		||||
      WireFrame = !WireFrame;
 | 
			
		||||
      break;
 | 
			
		||||
   case 'z':
 | 
			
		||||
      ViewRotZ += 5.0;
 | 
			
		||||
      break;
 | 
			
		||||
   case 'Z':
 | 
			
		||||
      ViewRotZ -= 5.0;
 | 
			
		||||
      break;
 | 
			
		||||
   case 27:  /* Escape */
 | 
			
		||||
      cleanup();
 | 
			
		||||
      exit(0);
 | 
			
		||||
      break;
 | 
			
		||||
   default:
 | 
			
		||||
      return;
 | 
			
		||||
   }
 | 
			
		||||
   glutPostRedisplay();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* change view angle */
 | 
			
		||||
static void
 | 
			
		||||
special(int k, int x, int y)
 | 
			
		||||
{
 | 
			
		||||
   (void) x;
 | 
			
		||||
   (void) y;
 | 
			
		||||
   switch (k) {
 | 
			
		||||
   case GLUT_KEY_UP:
 | 
			
		||||
      ViewRotX += 5.0;
 | 
			
		||||
      break;
 | 
			
		||||
   case GLUT_KEY_DOWN:
 | 
			
		||||
      ViewRotX -= 5.0;
 | 
			
		||||
      break;
 | 
			
		||||
   case GLUT_KEY_LEFT:
 | 
			
		||||
      ViewRotY += 5.0;
 | 
			
		||||
      break;
 | 
			
		||||
   case GLUT_KEY_RIGHT:
 | 
			
		||||
      ViewRotY -= 5.0;
 | 
			
		||||
      break;
 | 
			
		||||
   default:
 | 
			
		||||
      return;
 | 
			
		||||
   }
 | 
			
		||||
   glutPostRedisplay();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* new window size or exposure */
 | 
			
		||||
static void
 | 
			
		||||
reshape(int width, int height)
 | 
			
		||||
{
 | 
			
		||||
  WinWidth = width;
 | 
			
		||||
  WinHeight = height;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
init(int argc, char *argv[])
 | 
			
		||||
{
 | 
			
		||||
  static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0};
 | 
			
		||||
  static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0};
 | 
			
		||||
  static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0};
 | 
			
		||||
  static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
 | 
			
		||||
  GLint i;
 | 
			
		||||
 | 
			
		||||
  glLightfv(GL_LIGHT0, GL_POSITION, pos);
 | 
			
		||||
#if 0
 | 
			
		||||
  glEnable(GL_CULL_FACE);
 | 
			
		||||
#endif
 | 
			
		||||
  glEnable(GL_LIGHTING);
 | 
			
		||||
  glEnable(GL_LIGHT0);
 | 
			
		||||
  glEnable(GL_DEPTH_TEST);
 | 
			
		||||
 | 
			
		||||
  /* make the gears */
 | 
			
		||||
  Gear1 = glGenLists(1);
 | 
			
		||||
  glNewList(Gear1, GL_COMPILE);
 | 
			
		||||
  glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
 | 
			
		||||
  gear(1.0, 4.0, 1.0, 20, 0.7);
 | 
			
		||||
  glEndList();
 | 
			
		||||
 | 
			
		||||
  Gear2 = glGenLists(1);
 | 
			
		||||
  glNewList(Gear2, GL_COMPILE);
 | 
			
		||||
  glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
 | 
			
		||||
  gear(0.5, 2.0, 2.0, 10, 0.7);
 | 
			
		||||
  glEndList();
 | 
			
		||||
 | 
			
		||||
  Gear3 = glGenLists(1);
 | 
			
		||||
  glNewList(Gear3, GL_COMPILE);
 | 
			
		||||
  glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
 | 
			
		||||
  gear(1.3, 2.0, 0.5, 10, 0.7);
 | 
			
		||||
  glEndList();
 | 
			
		||||
 | 
			
		||||
  glEnable(GL_NORMALIZE);
 | 
			
		||||
 | 
			
		||||
  /* xxx make size dynamic */
 | 
			
		||||
  TexWidth = 256;
 | 
			
		||||
  TexHeight = 256;
 | 
			
		||||
 | 
			
		||||
   glBindTexture(GL_TEXTURE_2D, TexObj);
 | 
			
		||||
   glTexImage2D(GL_TEXTURE_2D, 0, IntFormat, TexWidth, TexHeight, 0,
 | 
			
		||||
                GL_RGBA, GL_UNSIGNED_BYTE, NULL);
 | 
			
		||||
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 | 
			
		||||
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 | 
			
		||||
   glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
 | 
			
		||||
 | 
			
		||||
  for ( i=1; i<argc; i++ ) {
 | 
			
		||||
    if (strcmp(argv[i], "-info")==0) {
 | 
			
		||||
      printf("GL_RENDERER   = %s\n", (char *) glGetString(GL_RENDERER));
 | 
			
		||||
      printf("GL_VERSION    = %s\n", (char *) glGetString(GL_VERSION));
 | 
			
		||||
      printf("GL_VENDOR     = %s\n", (char *) glGetString(GL_VENDOR));
 | 
			
		||||
      printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void 
 | 
			
		||||
visible(int vis)
 | 
			
		||||
{
 | 
			
		||||
  if (vis == GLUT_VISIBLE)
 | 
			
		||||
    glutIdleFunc(idle);
 | 
			
		||||
  else
 | 
			
		||||
    glutIdleFunc(NULL);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
int
 | 
			
		||||
main(int argc, char *argv[])
 | 
			
		||||
{
 | 
			
		||||
   glutInit(&argc, argv);
 | 
			
		||||
   glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
 | 
			
		||||
 | 
			
		||||
   glutInitWindowSize(WinWidth, WinHeight);
 | 
			
		||||
   Win = glutCreateWindow("gearbox");
 | 
			
		||||
   init(argc, argv);
 | 
			
		||||
 | 
			
		||||
   glutDisplayFunc(draw);
 | 
			
		||||
   glutReshapeFunc(reshape);
 | 
			
		||||
   glutKeyboardFunc(key);
 | 
			
		||||
   glutSpecialFunc(special);
 | 
			
		||||
   glutVisibilityFunc(visible);
 | 
			
		||||
 | 
			
		||||
   glutMainLoop();
 | 
			
		||||
   return 0;             /* ANSI C requires main to return int. */
 | 
			
		||||
}
 | 
			
		||||
@@ -38,8 +38,8 @@
 | 
			
		||||
#include <GL/glut.h>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static GLsizei MaxSize = 1024;
 | 
			
		||||
static GLsizei TexWidth = 256, TexHeight = 256, TexBorder = 0;
 | 
			
		||||
static GLsizei MaxSize = 2048;
 | 
			
		||||
static GLsizei TexWidth = 1024, TexHeight = 1024, TexBorder = 0;
 | 
			
		||||
static GLboolean ScaleAndBias = GL_FALSE;
 | 
			
		||||
static GLboolean SubImage = GL_FALSE;
 | 
			
		||||
static GLdouble DownloadRate = 0.0;  /* texels/sec */
 | 
			
		||||
@@ -47,6 +47,32 @@ static GLdouble DownloadRate = 0.0;  /* texels/sec */
 | 
			
		||||
static GLuint Mode = 0;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Try and avoid L2 cache effects by cycling through a small number of
 | 
			
		||||
 * textures.
 | 
			
		||||
 * 
 | 
			
		||||
 * At the initial size of 1024x1024x4 == 4mbyte, say 8 textures will
 | 
			
		||||
 * keep us out of most caches at 32mb total.
 | 
			
		||||
 *
 | 
			
		||||
 * This turns into a fairly interesting question of what exactly you
 | 
			
		||||
 * expect to be in cache in normal usage, and what you think should be
 | 
			
		||||
 * outside.  There's no rules for this, no reason to favour one usage
 | 
			
		||||
 * over another except what the application you care about happens to
 | 
			
		||||
 * resemble most closely.
 | 
			
		||||
 *
 | 
			
		||||
 * - Should the client texture image be in L2 cache?  Has it just been
 | 
			
		||||
 *   generated or read from disk?
 | 
			
		||||
 * - Does the application really use >1 texture, or is it constantly 
 | 
			
		||||
 *   updating one image in-place?
 | 
			
		||||
 *
 | 
			
		||||
 * Different answers will favour different texture upload mechanisms.
 | 
			
		||||
 * To upload an image that is purely outside of cache, a DMA-based
 | 
			
		||||
 * upload will probably win, whereas for small, in-cache textures,
 | 
			
		||||
 * copying looks good.
 | 
			
		||||
 */
 | 
			
		||||
#define NR_TEXOBJ 4
 | 
			
		||||
static GLuint TexObj[NR_TEXOBJ];
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
struct FormatRec {
 | 
			
		||||
   GLenum Format;
 | 
			
		||||
   GLenum Type;
 | 
			
		||||
@@ -116,25 +142,57 @@ TypeStr(GLenum type)
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* On x86, there is a performance cliff for memcpy to texture memory
 | 
			
		||||
 * for sources below 64 byte alignment.  We do our best with this in
 | 
			
		||||
 * the driver, but it is better if the images are correctly aligned to
 | 
			
		||||
 * start with:
 | 
			
		||||
 */
 | 
			
		||||
#define ALIGN (1<<12)
 | 
			
		||||
 | 
			
		||||
static unsigned align(unsigned value, unsigned a)
 | 
			
		||||
{
 | 
			
		||||
   return (value + a - 1) & ~(a-1);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static int MIN2(int a, int b)
 | 
			
		||||
{
 | 
			
		||||
   return a < b ? a : b;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
MeasureDownloadRate(void)
 | 
			
		||||
{
 | 
			
		||||
   const int w = TexWidth + 2 * TexBorder;
 | 
			
		||||
   const int h = TexHeight + 2 * TexBorder;
 | 
			
		||||
   const int bytes = w * h * BytesPerTexel(Format);
 | 
			
		||||
   const int image_bytes = align(w * h * BytesPerTexel(Format), ALIGN);
 | 
			
		||||
   const int bytes = image_bytes * NR_TEXOBJ;
 | 
			
		||||
   GLubyte *orig_texImage, *orig_getImage;
 | 
			
		||||
   GLubyte *texImage, *getImage;
 | 
			
		||||
   GLdouble t0, t1, time;
 | 
			
		||||
   int count;
 | 
			
		||||
   int i;
 | 
			
		||||
   int offset = 0;
 | 
			
		||||
   GLdouble total = 0;		/* ints will tend to overflow */
 | 
			
		||||
 | 
			
		||||
   texImage = (GLubyte *) malloc(bytes);
 | 
			
		||||
   getImage = (GLubyte *) malloc(bytes);
 | 
			
		||||
   if (!texImage || !getImage) {
 | 
			
		||||
   printf("allocating %d bytes for %d %dx%d images\n",
 | 
			
		||||
	  bytes, NR_TEXOBJ, w, h);
 | 
			
		||||
 | 
			
		||||
   orig_texImage = (GLubyte *) malloc(bytes + ALIGN);
 | 
			
		||||
   orig_getImage = (GLubyte *) malloc(image_bytes + ALIGN);
 | 
			
		||||
   if (!orig_texImage || !orig_getImage) {
 | 
			
		||||
      DownloadRate = 0.0;
 | 
			
		||||
      return;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   printf("alloc %p %p\n", orig_texImage, orig_getImage);
 | 
			
		||||
 | 
			
		||||
   texImage = (GLubyte *)align((unsigned)orig_texImage, ALIGN);
 | 
			
		||||
   getImage = (GLubyte *)align((unsigned)orig_getImage, ALIGN);   
 | 
			
		||||
 | 
			
		||||
   for (i = 1; !(((unsigned)texImage) & i); i<<=1)
 | 
			
		||||
      ;
 | 
			
		||||
   printf("texture image alignment: %d bytes (%p)\n", i, texImage);
 | 
			
		||||
      
 | 
			
		||||
   for (i = 0; i < bytes; i++) {
 | 
			
		||||
      texImage[i] = i & 0xff;
 | 
			
		||||
   }
 | 
			
		||||
@@ -166,51 +224,80 @@ MeasureDownloadRate(void)
 | 
			
		||||
   count = 0;
 | 
			
		||||
   t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
 | 
			
		||||
   do {
 | 
			
		||||
      int img = count%NR_TEXOBJ;
 | 
			
		||||
      GLubyte *img_ptr = texImage + img * image_bytes;
 | 
			
		||||
 | 
			
		||||
      glBindTexture(GL_TEXTURE_2D, TexObj[img]);
 | 
			
		||||
 | 
			
		||||
      if (SubImage && count > 0) {
 | 
			
		||||
         glTexSubImage2D(GL_TEXTURE_2D, 0, -TexBorder, -TexBorder, w, h,
 | 
			
		||||
	 /* Only update a portion of the image each iteration.  This
 | 
			
		||||
	  * is presumably why you'd want to use texsubimage, otherwise
 | 
			
		||||
	  * you may as well just call teximage again.
 | 
			
		||||
	  *
 | 
			
		||||
	  * A bigger question is whether to use a pointer that moves
 | 
			
		||||
	  * with each call, ie does the incoming data come from L2
 | 
			
		||||
	  * cache under normal circumstances, or is it pulled from
 | 
			
		||||
	  * uncached memory?  
 | 
			
		||||
	  * 
 | 
			
		||||
	  * There's a good argument to say L2 cache, ie you'd expect
 | 
			
		||||
	  * the data to have been recently generated.  It's possible
 | 
			
		||||
	  * that it could have come from a file read, which may or may
 | 
			
		||||
	  * not have gone through the cpu.
 | 
			
		||||
	  */
 | 
			
		||||
         glTexSubImage2D(GL_TEXTURE_2D, 0, 
 | 
			
		||||
			 -TexBorder, 
 | 
			
		||||
			 -TexBorder + offset * h/8, 
 | 
			
		||||
			 w, 
 | 
			
		||||
			 h/8,
 | 
			
		||||
                         FormatTable[Format].Format,
 | 
			
		||||
                         FormatTable[Format].Type, texImage);
 | 
			
		||||
                         FormatTable[Format].Type, 
 | 
			
		||||
#if 1
 | 
			
		||||
			 texImage /* likely in L2$ */
 | 
			
		||||
#else
 | 
			
		||||
			 img_ptr + offset * bytes/8 /* unlikely in L2$ */
 | 
			
		||||
#endif
 | 
			
		||||
	    );
 | 
			
		||||
	 offset += 1;
 | 
			
		||||
	 offset %= 8;
 | 
			
		||||
	 total += w * h / 8;
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
         glTexImage2D(GL_TEXTURE_2D, 0,
 | 
			
		||||
                      FormatTable[Format].IntFormat, w, h, TexBorder,
 | 
			
		||||
                      FormatTable[Format].Format,
 | 
			
		||||
                      FormatTable[Format].Type, texImage);
 | 
			
		||||
                      FormatTable[Format].Type, 
 | 
			
		||||
		      img_ptr);
 | 
			
		||||
	 total += w*h;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
#if 1
 | 
			
		||||
      /* Render a texture, but not necessarily the one just uploaded.  
 | 
			
		||||
       */
 | 
			
		||||
/*       glBindTexture(GL_TEXTURE_2D, TexObj[(img + NR_TEXOBJ/2)%NR_TEXOBJ]); */
 | 
			
		||||
 | 
			
		||||
      /* draw a tiny polygon to force texture into texram */
 | 
			
		||||
      glBegin(GL_TRIANGLES);
 | 
			
		||||
      glTexCoord2f(0, 0);     glVertex2f(1, 1);
 | 
			
		||||
      glTexCoord2f(1, 0);     glVertex2f(3, 1);
 | 
			
		||||
      glTexCoord2f(0.5, 1);   glVertex2f(2, 3);
 | 
			
		||||
      glEnd();
 | 
			
		||||
/*       glFinish(); */
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
      t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
 | 
			
		||||
      time = t1 - t0;
 | 
			
		||||
      count++;
 | 
			
		||||
/*       printf("total %f count %d\n", total, count); */
 | 
			
		||||
   } while (time < 3.0);
 | 
			
		||||
 | 
			
		||||
   glDisable(GL_TEXTURE_2D);
 | 
			
		||||
 | 
			
		||||
   printf("w*h=%d  count=%d  time=%f\n", w*h, count, time);
 | 
			
		||||
   DownloadRate = w * h * count / time;
 | 
			
		||||
   printf("total texels=%f  time=%f\n", total, time);
 | 
			
		||||
   DownloadRate = total / time;
 | 
			
		||||
 | 
			
		||||
#if 0
 | 
			
		||||
   if (!ScaleAndBias) {
 | 
			
		||||
      /* verify texture readback */
 | 
			
		||||
      glGetTexImage(GL_TEXTURE_2D, 0,
 | 
			
		||||
                    FormatTable[Format].Format,
 | 
			
		||||
                    FormatTable[Format].Type, getImage);
 | 
			
		||||
      for (i = 0; i < w * h; i++) {
 | 
			
		||||
         if (texImage[i] != getImage[i]) {
 | 
			
		||||
            printf("[%d] %d != %d\n", i, texImage[i], getImage[i]);
 | 
			
		||||
         }
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
   free(texImage);
 | 
			
		||||
   free(getImage);
 | 
			
		||||
   free(orig_texImage); 
 | 
			
		||||
   free(orig_getImage); 
 | 
			
		||||
 | 
			
		||||
   {
 | 
			
		||||
      GLint err = glGetError();
 | 
			
		||||
@@ -29,6 +29,7 @@ SOURCES = antialias.c \
 | 
			
		||||
	dinoshade.c \
 | 
			
		||||
	floattex.c \
 | 
			
		||||
	fbotest1.c \
 | 
			
		||||
	fbotest2.c \
 | 
			
		||||
	fbotexture.c \
 | 
			
		||||
	fog.c \
 | 
			
		||||
	fogcoord.c \
 | 
			
		||||
@@ -47,6 +48,7 @@ SOURCES = antialias.c \
 | 
			
		||||
	sharedtex.c \
 | 
			
		||||
	stencilwrap.c \
 | 
			
		||||
	stencil_wrap.c \
 | 
			
		||||
	subtexrate.c \
 | 
			
		||||
	tex1d.c \
 | 
			
		||||
	texfilt.c \
 | 
			
		||||
	texline.c \
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										204
									
								
								progs/tests/fbotest2.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										204
									
								
								progs/tests/fbotest2.c
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,204 @@
 | 
			
		||||
/*
 | 
			
		||||
 * Test GL_EXT_framebuffer_object
 | 
			
		||||
 *
 | 
			
		||||
 * Brian Paul
 | 
			
		||||
 * 19 Mar 2006
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define GL_GLEXT_PROTOTYPES
 | 
			
		||||
#include <assert.h>
 | 
			
		||||
#include <stdio.h>
 | 
			
		||||
#include <stdlib.h>
 | 
			
		||||
#include <math.h>
 | 
			
		||||
#include <GL/glut.h>
 | 
			
		||||
 | 
			
		||||
static int Width = 400, Height = 400;
 | 
			
		||||
static GLuint MyFB, ColorRb, DepthRb;
 | 
			
		||||
static GLboolean Animate = GL_FALSE;
 | 
			
		||||
static GLfloat Rotation = 0.0;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
CheckError(int line)
 | 
			
		||||
{
 | 
			
		||||
   GLenum err = glGetError();
 | 
			
		||||
   if (err) {
 | 
			
		||||
      printf("fbotest1: GL Error 0x%x at line %d\n", (int) err, line);
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
Display( void )
 | 
			
		||||
{
 | 
			
		||||
   GLubyte *buffer = malloc(Width * Height * 4);
 | 
			
		||||
   GLenum status;
 | 
			
		||||
 | 
			
		||||
   printf("Drawing\n");
 | 
			
		||||
 | 
			
		||||
   CheckError(__LINE__);
 | 
			
		||||
 | 
			
		||||
   /* draw to user framebuffer */
 | 
			
		||||
   glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
 | 
			
		||||
   glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
 | 
			
		||||
   glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
 | 
			
		||||
 | 
			
		||||
   status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
 | 
			
		||||
   if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
 | 
			
		||||
      printf("fbotest1: Error: Framebuffer is incomplete!!!\n");
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   CheckError(__LINE__);
 | 
			
		||||
 | 
			
		||||
   glClearColor(0.5, 0.5, 1.0, 0.0);
 | 
			
		||||
   glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
 | 
			
		||||
 | 
			
		||||
   glEnable(GL_DEPTH_TEST);
 | 
			
		||||
   glEnable(GL_LIGHTING);
 | 
			
		||||
   glEnable(GL_LIGHT0);
 | 
			
		||||
 | 
			
		||||
   glPushMatrix();
 | 
			
		||||
   glRotatef(30.0, 1, 0, 0);
 | 
			
		||||
   glRotatef(Rotation, 0, 1, 0);
 | 
			
		||||
   glutSolidTeapot(2.0);
 | 
			
		||||
   glPopMatrix();
 | 
			
		||||
 | 
			
		||||
   glDisable(GL_DEPTH_TEST);
 | 
			
		||||
   glDisable(GL_LIGHTING);
 | 
			
		||||
 | 
			
		||||
   /* read from user framebuffer */
 | 
			
		||||
   glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
 | 
			
		||||
 | 
			
		||||
   /* draw to window */
 | 
			
		||||
   glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
 | 
			
		||||
   glWindowPos2iARB(0, 0);
 | 
			
		||||
   glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
 | 
			
		||||
 | 
			
		||||
   free(buffer);
 | 
			
		||||
   glutSwapBuffers();
 | 
			
		||||
   CheckError(__LINE__);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
Reshape( int width, int height )
 | 
			
		||||
{
 | 
			
		||||
   float ar = (float) width / (float) height;
 | 
			
		||||
 | 
			
		||||
   glViewport( 0, 0, width, height );
 | 
			
		||||
   glMatrixMode( GL_PROJECTION );
 | 
			
		||||
   glLoadIdentity();
 | 
			
		||||
   glFrustum( -ar, ar, -1.0, 1.0, 5.0, 25.0 );
 | 
			
		||||
 | 
			
		||||
   glMatrixMode( GL_MODELVIEW );
 | 
			
		||||
   glLoadIdentity();
 | 
			
		||||
   glTranslatef( 0.0, 0.0, -15.0 );
 | 
			
		||||
 | 
			
		||||
   glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, ColorRb);
 | 
			
		||||
   glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, width, height);
 | 
			
		||||
   glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRb);
 | 
			
		||||
   glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
 | 
			
		||||
                            width, height);
 | 
			
		||||
 | 
			
		||||
   Width = width;
 | 
			
		||||
   Height = height;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
CleanUp(void)
 | 
			
		||||
{
 | 
			
		||||
   glDeleteFramebuffersEXT(1, &MyFB);
 | 
			
		||||
   glDeleteRenderbuffersEXT(1, &ColorRb);
 | 
			
		||||
   glDeleteRenderbuffersEXT(1, &DepthRb);
 | 
			
		||||
   assert(!glIsFramebufferEXT(MyFB));
 | 
			
		||||
   assert(!glIsRenderbufferEXT(ColorRb));
 | 
			
		||||
   assert(!glIsRenderbufferEXT(DepthRb));
 | 
			
		||||
   exit(0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
Idle(void)
 | 
			
		||||
{
 | 
			
		||||
   Rotation = glutGet(GLUT_ELAPSED_TIME) * 0.1;
 | 
			
		||||
   glutPostRedisplay();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
Key( unsigned char key, int x, int y )
 | 
			
		||||
{
 | 
			
		||||
   (void) x;
 | 
			
		||||
   (void) y;
 | 
			
		||||
   switch (key) {
 | 
			
		||||
   case 'a':
 | 
			
		||||
      Animate = !Animate;
 | 
			
		||||
      if (Animate)
 | 
			
		||||
         glutIdleFunc(Idle);
 | 
			
		||||
      else
 | 
			
		||||
         glutIdleFunc(NULL);
 | 
			
		||||
      break;
 | 
			
		||||
   case 27:
 | 
			
		||||
      CleanUp();
 | 
			
		||||
      break;
 | 
			
		||||
   }
 | 
			
		||||
   glutPostRedisplay();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
Init( void )
 | 
			
		||||
{
 | 
			
		||||
   if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
 | 
			
		||||
      printf("fbotest1: GL_EXT_framebuffer_object not found!\n");
 | 
			
		||||
      exit(0);
 | 
			
		||||
   }
 | 
			
		||||
   printf("fbotest1: GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
 | 
			
		||||
 | 
			
		||||
   glGenFramebuffersEXT(1, &MyFB);
 | 
			
		||||
   glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
 | 
			
		||||
   assert(glIsFramebufferEXT(MyFB));
 | 
			
		||||
 | 
			
		||||
   /* set color buffer */
 | 
			
		||||
   glGenRenderbuffersEXT(1, &ColorRb);
 | 
			
		||||
   glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, ColorRb);
 | 
			
		||||
   assert(glIsRenderbufferEXT(ColorRb));
 | 
			
		||||
   glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
 | 
			
		||||
                                GL_RENDERBUFFER_EXT, ColorRb);
 | 
			
		||||
   glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
 | 
			
		||||
 | 
			
		||||
   /* setup depth buffer */
 | 
			
		||||
   glGenRenderbuffersEXT(1, &DepthRb);
 | 
			
		||||
   glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRb);
 | 
			
		||||
   assert(glIsRenderbufferEXT(DepthRb));
 | 
			
		||||
   glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
 | 
			
		||||
                                GL_RENDERBUFFER_EXT, DepthRb);
 | 
			
		||||
   glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, Width, Height);
 | 
			
		||||
 | 
			
		||||
   CheckError(__LINE__);
 | 
			
		||||
 | 
			
		||||
   /* restore to default */
 | 
			
		||||
   glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
 | 
			
		||||
   CheckError(__LINE__);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
int
 | 
			
		||||
main( int argc, char *argv[] )
 | 
			
		||||
{
 | 
			
		||||
   glutInit( &argc, argv );
 | 
			
		||||
   glutInitWindowPosition( 0, 0 );
 | 
			
		||||
   glutInitWindowSize(Width, Height);
 | 
			
		||||
   glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
 | 
			
		||||
   glutCreateWindow(argv[0]);
 | 
			
		||||
   glutReshapeFunc( Reshape );
 | 
			
		||||
   glutKeyboardFunc( Key );
 | 
			
		||||
   glutDisplayFunc( Display );
 | 
			
		||||
   if (Animate)
 | 
			
		||||
      glutIdleFunc(Idle);
 | 
			
		||||
   Init();
 | 
			
		||||
   glutMainLoop();
 | 
			
		||||
   return 0;
 | 
			
		||||
}
 | 
			
		||||
@@ -17,6 +17,10 @@
 | 
			
		||||
#include <string.h>
 | 
			
		||||
#include <math.h>
 | 
			
		||||
 | 
			
		||||
/* For debug */
 | 
			
		||||
#define DEPTH 1
 | 
			
		||||
#define STENCIL 1
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static int Width = 400, Height = 400;
 | 
			
		||||
static int TexWidth = 512, TexHeight = 512;
 | 
			
		||||
@@ -76,10 +80,14 @@ RenderTexture(void)
 | 
			
		||||
   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
 | 
			
		||||
   CheckError(__LINE__);
 | 
			
		||||
 | 
			
		||||
#if DEPTH
 | 
			
		||||
   glEnable(GL_DEPTH_TEST);
 | 
			
		||||
 | 
			
		||||
#if STENCIL
 | 
			
		||||
   glEnable(GL_STENCIL_TEST);
 | 
			
		||||
   glStencilFunc(GL_NEVER, 1, ~0);
 | 
			
		||||
   glStencilOp(GL_REPLACE, GL_KEEP, GL_REPLACE);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
   CheckError(__LINE__);
 | 
			
		||||
 | 
			
		||||
@@ -93,10 +101,13 @@ RenderTexture(void)
 | 
			
		||||
   glEnd();
 | 
			
		||||
 | 
			
		||||
   /* draw teapot where stencil != 1 */
 | 
			
		||||
#if STENCIL
 | 
			
		||||
   glStencilFunc(GL_NOTEQUAL, 1, ~0);
 | 
			
		||||
   glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
   CheckError(__LINE__);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if 0
 | 
			
		||||
   glBegin(GL_POLYGON);
 | 
			
		||||
@@ -184,9 +195,13 @@ Reshape(int width, int height)
 | 
			
		||||
static void
 | 
			
		||||
CleanUp(void)
 | 
			
		||||
{
 | 
			
		||||
#if DEPTH
 | 
			
		||||
   glDeleteRenderbuffersEXT(1, &DepthRB);
 | 
			
		||||
#endif
 | 
			
		||||
#if STENCIL
 | 
			
		||||
   if (!UsePackedDepthStencil)
 | 
			
		||||
      glDeleteRenderbuffersEXT(1, &StencilRB);
 | 
			
		||||
#endif
 | 
			
		||||
   glDeleteFramebuffersEXT(1, &MyFB);
 | 
			
		||||
 | 
			
		||||
   glDeleteTextures(1, &TexObj);
 | 
			
		||||
@@ -253,6 +268,7 @@ Init(int argc, char *argv[])
 | 
			
		||||
   glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &i);
 | 
			
		||||
   assert(i == MyFB);
 | 
			
		||||
 | 
			
		||||
#if DEPTH
 | 
			
		||||
   /* make depth renderbuffer */
 | 
			
		||||
   glGenRenderbuffersEXT(1, &DepthRB);
 | 
			
		||||
   assert(DepthRB);
 | 
			
		||||
@@ -275,9 +291,11 @@ Init(int argc, char *argv[])
 | 
			
		||||
   /* attach DepthRB to MyFB */
 | 
			
		||||
   glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
 | 
			
		||||
                                GL_RENDERBUFFER_EXT, DepthRB);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
   CheckError(__LINE__);
 | 
			
		||||
 | 
			
		||||
#if STENCIL
 | 
			
		||||
   if (UsePackedDepthStencil) {
 | 
			
		||||
      /* DepthRb is a combined depth/stencil renderbuffer */
 | 
			
		||||
      glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
 | 
			
		||||
@@ -303,7 +321,7 @@ Init(int argc, char *argv[])
 | 
			
		||||
   CheckError(__LINE__);
 | 
			
		||||
   printf("Stencil renderbuffer size = %d bits\n", i);
 | 
			
		||||
   assert(i > 0);
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
   /* bind regular framebuffer */
 | 
			
		||||
   glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
 | 
			
		||||
 
 | 
			
		||||
@@ -15,7 +15,7 @@
 | 
			
		||||
 | 
			
		||||
#include "../util/readtex.c"  /* a hack, I know */
 | 
			
		||||
 | 
			
		||||
#define IMAGE_FILE "../images/girl.rgb"
 | 
			
		||||
#define IMAGE_FILE "../images/tree2.rgba"
 | 
			
		||||
 | 
			
		||||
static int ImgWidth, ImgHeight;
 | 
			
		||||
static GLenum ImgFormat;
 | 
			
		||||
@@ -32,8 +32,8 @@ static GLboolean Benchmark = GL_FALSE;
 | 
			
		||||
static GLuint DrawPBO, TempPBO;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static GLenum ReadFormat = GL_RGBA;
 | 
			
		||||
static GLenum ReadType = GL_UNSIGNED_BYTE;
 | 
			
		||||
static GLenum ReadFormat = GL_BGRA;
 | 
			
		||||
static GLenum ReadType = GL_UNSIGNED_INT_8_8_8_8_REV;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										378
									
								
								progs/tests/subtexrate.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										378
									
								
								progs/tests/subtexrate.c
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,378 @@
 | 
			
		||||
/*
 | 
			
		||||
 * Measure glTexSubImage and glCopyTexSubImage speed
 | 
			
		||||
 *
 | 
			
		||||
 * Brian Paul
 | 
			
		||||
 * 26 Jan 2006
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#define GL_GLEXT_PROTOTYPES
 | 
			
		||||
#include <stdio.h>
 | 
			
		||||
#include <stdlib.h>
 | 
			
		||||
#include <string.h>
 | 
			
		||||
#include <math.h>
 | 
			
		||||
#include <GL/glut.h>
 | 
			
		||||
 | 
			
		||||
static GLint WinWidth = 1024, WinHeight = 512;
 | 
			
		||||
static GLint TexWidth = 512, TexHeight = 512;
 | 
			
		||||
 | 
			
		||||
static GLuint TexObj = 1;
 | 
			
		||||
 | 
			
		||||
static GLenum IntFormat = GL_RGBA;
 | 
			
		||||
static GLenum ReadFormat = GL_BGRA; /* for glReadPixels */
 | 
			
		||||
 | 
			
		||||
static GLboolean DrawQuad = GL_TRUE;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * draw teapot image, size TexWidth by TexHeight
 | 
			
		||||
 */
 | 
			
		||||
static void
 | 
			
		||||
DrawTestImage(void)
 | 
			
		||||
{
 | 
			
		||||
   GLfloat ar;
 | 
			
		||||
 | 
			
		||||
   glViewport(0, 0, TexWidth, TexHeight);
 | 
			
		||||
   glScissor(0, 0, TexWidth, TexHeight);
 | 
			
		||||
   glEnable(GL_SCISSOR_TEST);
 | 
			
		||||
 | 
			
		||||
   glClearColor(0.5, 0.5, 0.5, 0.0);
 | 
			
		||||
   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 | 
			
		||||
 | 
			
		||||
   ar = (float) TexWidth / TexHeight;
 | 
			
		||||
 | 
			
		||||
   glMatrixMode(GL_PROJECTION);
 | 
			
		||||
   glLoadIdentity();
 | 
			
		||||
   glFrustum(-ar, ar, -1.0, 1.0, 5.0, 25.0);
 | 
			
		||||
   glMatrixMode(GL_MODELVIEW);
 | 
			
		||||
 | 
			
		||||
   glEnable(GL_LIGHTING);
 | 
			
		||||
   glEnable(GL_LIGHT0);
 | 
			
		||||
   glEnable(GL_DEPTH_TEST);
 | 
			
		||||
   glFrontFace(GL_CW);
 | 
			
		||||
   glPushMatrix();
 | 
			
		||||
   glRotatef(45, 1, 0, 0);
 | 
			
		||||
   glRotatef(45, 0, 1, 0);
 | 
			
		||||
   glutSolidTeapot(2.3);
 | 
			
		||||
   glPopMatrix();
 | 
			
		||||
   glFrontFace(GL_CCW);
 | 
			
		||||
   glDisable(GL_DEPTH_TEST);
 | 
			
		||||
   glDisable(GL_LIGHTING);
 | 
			
		||||
 | 
			
		||||
   glDisable(GL_SCISSOR_TEST);
 | 
			
		||||
 | 
			
		||||
   glViewport(0, 0, WinWidth, WinHeight);
 | 
			
		||||
   glFinish();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Do glCopyTexSubImage2D call (update texture with framebuffer data)
 | 
			
		||||
 * If doSubRect is true, do the copy in four pieces instead of all at once.
 | 
			
		||||
 */
 | 
			
		||||
static void
 | 
			
		||||
DoCopyTex(GLboolean doSubRect)
 | 
			
		||||
{
 | 
			
		||||
   if (doSubRect) {
 | 
			
		||||
      /* copy in four parts */
 | 
			
		||||
      int w = TexWidth / 2, h = TexHeight / 2;
 | 
			
		||||
      int x0 = 0, y0 = 0;
 | 
			
		||||
      int x1 = w, y1 = h;
 | 
			
		||||
#if 0
 | 
			
		||||
      glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, x0, y0, w, h);
 | 
			
		||||
      glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y0, x1, y0, w, h);
 | 
			
		||||
      glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y1, x0, y1, w, h);
 | 
			
		||||
      glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y1, x1, y1, w, h);
 | 
			
		||||
#else
 | 
			
		||||
      /* scramble */
 | 
			
		||||
      glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, x1, y1, w, h); 
 | 
			
		||||
      glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y0, x0, y1, w, h); 
 | 
			
		||||
      glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y1, x1, y0, w, h);
 | 
			
		||||
      glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y1, x0, y0, w, h);
 | 
			
		||||
#endif
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, TexWidth, TexHeight);
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Do glTexSubImage2D (update texture w/ user data)
 | 
			
		||||
 * If doSubRect, do update in four pieces, else all at once.
 | 
			
		||||
 */
 | 
			
		||||
static void
 | 
			
		||||
SubTex(GLboolean doSubRect, const GLubyte *image)
 | 
			
		||||
{
 | 
			
		||||
   if (doSubRect) {
 | 
			
		||||
      /* four pieces */
 | 
			
		||||
      int w = TexWidth / 2, h = TexHeight / 2;
 | 
			
		||||
      int x0 = 0, y0 = 0;
 | 
			
		||||
      int x1 = w, y1 = h;
 | 
			
		||||
      glPixelStorei(GL_UNPACK_ROW_LENGTH, TexWidth);
 | 
			
		||||
      glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 | 
			
		||||
      glPixelStorei( GL_PACK_INVERT_MESA, GL_TRUE );
 | 
			
		||||
 | 
			
		||||
       glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); 
 | 
			
		||||
       glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); 
 | 
			
		||||
/*       glPixelStorei(GL_UNPACK_SKIP_ROWS, y0); */
 | 
			
		||||
/*       glPixelStorei(GL_UNPACK_SKIP_PIXELS, x0); */
 | 
			
		||||
      glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, w, h,
 | 
			
		||||
                      ReadFormat, GL_UNSIGNED_BYTE, image);
 | 
			
		||||
 | 
			
		||||
/*       glPixelStorei(GL_UNPACK_SKIP_ROWS, y0); */
 | 
			
		||||
/*       glPixelStorei(GL_UNPACK_SKIP_PIXELS, x1); */
 | 
			
		||||
      glTexSubImage2D(GL_TEXTURE_2D, 0, x1, y0, w, h,
 | 
			
		||||
                      ReadFormat, GL_UNSIGNED_BYTE, image);
 | 
			
		||||
 | 
			
		||||
/*       glPixelStorei(GL_UNPACK_SKIP_ROWS, y1); */
 | 
			
		||||
/*       glPixelStorei(GL_UNPACK_SKIP_PIXELS, x0); */
 | 
			
		||||
      glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y1, w, h,
 | 
			
		||||
                      ReadFormat, GL_UNSIGNED_BYTE, image);
 | 
			
		||||
 | 
			
		||||
/*       glPixelStorei(GL_UNPACK_SKIP_ROWS, y1); */
 | 
			
		||||
/*       glPixelStorei(GL_UNPACK_SKIP_PIXELS, x1); */
 | 
			
		||||
      glTexSubImage2D(GL_TEXTURE_2D, 0, x1, y1, w, h,
 | 
			
		||||
                      ReadFormat, GL_UNSIGNED_BYTE, image);
 | 
			
		||||
      glPixelStorei( GL_PACK_INVERT_MESA, GL_FALSE );
 | 
			
		||||
      
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      /* all at once */
 | 
			
		||||
      glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TexWidth, TexHeight,
 | 
			
		||||
                      ReadFormat, GL_UNSIGNED_BYTE, image);
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Measure gl[Copy]TexSubImage rate.
 | 
			
		||||
 * This actually also includes time to render a quad and SwapBuffers.
 | 
			
		||||
 */
 | 
			
		||||
static void
 | 
			
		||||
RunTest(GLboolean copyTex, GLboolean doSubRect)
 | 
			
		||||
{
 | 
			
		||||
   double t0, t1;
 | 
			
		||||
   int iters = 0;
 | 
			
		||||
   float copyRate, mbRate;
 | 
			
		||||
   float rot = 0.0;
 | 
			
		||||
   int bpp, r, g, b, a;
 | 
			
		||||
   int w, h;
 | 
			
		||||
   GLubyte *image = NULL;
 | 
			
		||||
 | 
			
		||||
   glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r);
 | 
			
		||||
   glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g);
 | 
			
		||||
   glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b);
 | 
			
		||||
   glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a);
 | 
			
		||||
   bpp = (r + g + b + a) / 8;
 | 
			
		||||
 | 
			
		||||
   if (!copyTex) {
 | 
			
		||||
      /* read image from frame buffer */
 | 
			
		||||
      image = (GLubyte *) malloc(TexWidth * TexHeight * bpp);
 | 
			
		||||
      glPixelStorei(GL_PACK_ALIGNMENT, 1);
 | 
			
		||||
      glReadPixels(0, 0, TexWidth, TexHeight,
 | 
			
		||||
                   ReadFormat, GL_UNSIGNED_BYTE, image);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   glEnable(GL_TEXTURE_2D);
 | 
			
		||||
   glViewport(WinWidth / 2, 0, WinWidth / 2, WinHeight);
 | 
			
		||||
 | 
			
		||||
   t0 = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
 | 
			
		||||
 | 
			
		||||
   if (!DrawQuad)
 | 
			
		||||
      glDrawBuffer(GL_FRONT);
 | 
			
		||||
 | 
			
		||||
   do {
 | 
			
		||||
      if (copyTex)
 | 
			
		||||
         /* Framebuffer -> Texture */
 | 
			
		||||
         DoCopyTex(doSubRect);
 | 
			
		||||
      else {
 | 
			
		||||
         /* Main Mem -> Texture */
 | 
			
		||||
         SubTex(doSubRect, image);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /* draw textured quad */
 | 
			
		||||
      if (DrawQuad) {
 | 
			
		||||
         glPushMatrix();
 | 
			
		||||
            glRotatef(rot, 0, 0, 1);
 | 
			
		||||
            glTranslatef(1, 0, 0);
 | 
			
		||||
            glBegin(GL_POLYGON);
 | 
			
		||||
               glTexCoord2f(0, 0);  glVertex2f(-1, -1);
 | 
			
		||||
               glTexCoord2f(1, 0);  glVertex2f( 1, -1);
 | 
			
		||||
               glTexCoord2f(1, 1);  glVertex2f( 1,  1);
 | 
			
		||||
               glTexCoord2f(0, 1);  glVertex2f(-1,  1);
 | 
			
		||||
            glEnd();
 | 
			
		||||
         glPopMatrix();
 | 
			
		||||
	 glutSwapBuffers();
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
	 /* Draw something tiny to ensure that the texture is really
 | 
			
		||||
	  * uploaded:
 | 
			
		||||
	  */
 | 
			
		||||
         glPushMatrix();
 | 
			
		||||
            glRotatef(rot, 0, 0, 1);
 | 
			
		||||
            glTranslatef(1, 0, 0);
 | 
			
		||||
            glBegin(GL_POLYGON);
 | 
			
		||||
               glTexCoord2f(0, 0);  glVertex2f(-.01, -.01);
 | 
			
		||||
               glTexCoord2f(.01, 0);  glVertex2f( .01, -.01);
 | 
			
		||||
               glTexCoord2f(.01, .01);  glVertex2f( .01,  .01);
 | 
			
		||||
               glTexCoord2f(0, .01);  glVertex2f(-.01,  .01);
 | 
			
		||||
            glEnd();
 | 
			
		||||
         glPopMatrix();
 | 
			
		||||
	 glFlush();
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      iters++;
 | 
			
		||||
      rot += 2.0;
 | 
			
		||||
 | 
			
		||||
      t1 = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
 | 
			
		||||
   } while (t1 - t0 < 2.0);
 | 
			
		||||
 | 
			
		||||
   /*  Make sure everything is done before taking the final timing:
 | 
			
		||||
    */
 | 
			
		||||
   glFinish();
 | 
			
		||||
   t1 = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
 | 
			
		||||
   
 | 
			
		||||
 | 
			
		||||
   glDisable(GL_TEXTURE_2D);
 | 
			
		||||
   if (image)
 | 
			
		||||
      free(image);
 | 
			
		||||
 | 
			
		||||
   if (doSubRect) {
 | 
			
		||||
      w = TexWidth / 2;
 | 
			
		||||
      h = TexHeight / 2;
 | 
			
		||||
      iters *= 4;
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      w = TexWidth;
 | 
			
		||||
      h = TexHeight;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   copyRate = iters / (t1 - t0);
 | 
			
		||||
   mbRate = w * h * bpp * copyRate / (1024 * 1024);
 | 
			
		||||
 | 
			
		||||
   if (copyTex)
 | 
			
		||||
      printf("glCopyTexSubImage: %d x %d, %d Bpp:\n", w, h, bpp);
 | 
			
		||||
   else
 | 
			
		||||
      printf("glTexSubImage: %d x %d, %d Bpp:\n", w, h, bpp);
 | 
			
		||||
   printf("   %d calls in %.2f = %.2f calls/sec, %.2f MB/s\n",
 | 
			
		||||
          iters, t1-t0, copyRate, mbRate);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
Draw(void)
 | 
			
		||||
{
 | 
			
		||||
   glClearColor(0.2, 0.2, 0.8, 0);
 | 
			
		||||
   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 | 
			
		||||
 | 
			
		||||
   DrawTestImage();
 | 
			
		||||
   if (!DrawQuad) {
 | 
			
		||||
      glutSwapBuffers();
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   RunTest(GL_FALSE, GL_FALSE); 
 | 
			
		||||
   RunTest(GL_FALSE, GL_TRUE); 
 | 
			
		||||
   RunTest(GL_TRUE, GL_FALSE); 
 | 
			
		||||
   RunTest(GL_TRUE, GL_TRUE);
 | 
			
		||||
 | 
			
		||||
   glutSwapBuffers(); 
 | 
			
		||||
 | 
			
		||||
/*    printf("exiting\n"); */
 | 
			
		||||
/*    exit(0); */
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
Reshape(int width, int height)
 | 
			
		||||
{
 | 
			
		||||
   glViewport(0, 0, width, height);
 | 
			
		||||
   glMatrixMode(GL_PROJECTION);
 | 
			
		||||
   glLoadIdentity();
 | 
			
		||||
   glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
 | 
			
		||||
   glMatrixMode(GL_MODELVIEW);
 | 
			
		||||
   glLoadIdentity();
 | 
			
		||||
   glTranslatef(0.0, 0.0, -15.0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
Key(unsigned char key, int x, int y)
 | 
			
		||||
{
 | 
			
		||||
   (void) x;
 | 
			
		||||
   (void) y;
 | 
			
		||||
   switch (key) {
 | 
			
		||||
      case 27:
 | 
			
		||||
         exit(0);
 | 
			
		||||
         break;
 | 
			
		||||
   }
 | 
			
		||||
   glutPostRedisplay();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
SpecialKey(int key, int x, int y)
 | 
			
		||||
{
 | 
			
		||||
   (void) x;
 | 
			
		||||
   (void) y;
 | 
			
		||||
   switch (key) {
 | 
			
		||||
      case GLUT_KEY_UP:
 | 
			
		||||
         break;
 | 
			
		||||
      case GLUT_KEY_DOWN:
 | 
			
		||||
         break;
 | 
			
		||||
      case GLUT_KEY_LEFT:
 | 
			
		||||
         break;
 | 
			
		||||
      case GLUT_KEY_RIGHT:
 | 
			
		||||
         break;
 | 
			
		||||
   }
 | 
			
		||||
   glutPostRedisplay();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
Init(void)
 | 
			
		||||
{
 | 
			
		||||
   /* create initial, empty teximage */
 | 
			
		||||
   glBindTexture(GL_TEXTURE_2D, TexObj);
 | 
			
		||||
   glTexImage2D(GL_TEXTURE_2D, 0, IntFormat, TexWidth, TexHeight, 0,
 | 
			
		||||
                GL_RGBA, GL_UNSIGNED_BYTE, NULL);
 | 
			
		||||
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 | 
			
		||||
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 | 
			
		||||
   glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
ParseArgs(int argc, char *argv[])
 | 
			
		||||
{
 | 
			
		||||
   int i;
 | 
			
		||||
   for (i = 1; i < argc; i++) {
 | 
			
		||||
      if (strcmp(argv[i], "-nodraw") == 0)
 | 
			
		||||
         DrawQuad = GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
int
 | 
			
		||||
main(int argc, char *argv[])
 | 
			
		||||
{
 | 
			
		||||
   GLint mode = GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE | GLUT_DEPTH;
 | 
			
		||||
   glutInit(&argc, argv);
 | 
			
		||||
 | 
			
		||||
   ParseArgs(argc, argv);
 | 
			
		||||
 | 
			
		||||
   glutInitWindowPosition(0, 0);
 | 
			
		||||
   glutInitWindowSize(WinWidth, WinHeight);
 | 
			
		||||
   glutInitDisplayMode(mode);
 | 
			
		||||
   glutCreateWindow(argv[0]);
 | 
			
		||||
   glutReshapeFunc(Reshape);
 | 
			
		||||
   glutKeyboardFunc(Key);
 | 
			
		||||
   glutSpecialFunc(SpecialKey);
 | 
			
		||||
   glutDisplayFunc(Draw);
 | 
			
		||||
 | 
			
		||||
   printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
 | 
			
		||||
   Init();
 | 
			
		||||
 | 
			
		||||
   glutMainLoop();
 | 
			
		||||
   return 0;
 | 
			
		||||
}
 | 
			
		||||
@@ -11,6 +11,7 @@ LIB_DEP = $(LIB_DIR)/$(GL_LIB_NAME) $(LIB_DIR)/$(GLU_LIB_NAME)
 | 
			
		||||
PROGS = glthreads \
 | 
			
		||||
	glxdemo \
 | 
			
		||||
	glxgears \
 | 
			
		||||
	fgl_glxgears \
 | 
			
		||||
	glxgears_fbconfig \
 | 
			
		||||
	glxcontexts \
 | 
			
		||||
	glxheads \
 | 
			
		||||
 
 | 
			
		||||
@@ -687,4 +687,15 @@ extern int __glXGetInternalVersion(void);
 | 
			
		||||
/* Get the unadjusted system time */
 | 
			
		||||
extern int __glXGetUST( int64_t * ust );
 | 
			
		||||
 | 
			
		||||
/* KW: Temporary hacks to coalesce multiple opens of the same drm
 | 
			
		||||
 * instance.  These should be renamed or moved to libdrm, or the
 | 
			
		||||
 * behaviour of drmOpen/drmClose should change.
 | 
			
		||||
 */
 | 
			
		||||
int drmOpenOnce(void *unused, 
 | 
			
		||||
		const char *BusID,
 | 
			
		||||
		int *newlyopened);
 | 
			
		||||
 | 
			
		||||
void drmCloseOnce(int fd);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#endif /* !__GLX_client_h__ */
 | 
			
		||||
 
 | 
			
		||||
@@ -702,6 +702,68 @@ static const __DRIinterfaceMethods interface_methods = {
 | 
			
		||||
    glXGetMscRateOML,
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#define DRM_MAX_FDS 16
 | 
			
		||||
static struct {
 | 
			
		||||
   char *BusID;
 | 
			
		||||
   int fd;
 | 
			
		||||
   int refcount;
 | 
			
		||||
} connection[DRM_MAX_FDS];
 | 
			
		||||
 | 
			
		||||
static int nr_fds = 0;
 | 
			
		||||
 | 
			
		||||
int drmOpenOnce(void *unused, 
 | 
			
		||||
		const char *BusID,
 | 
			
		||||
		int *newlyopened)
 | 
			
		||||
{
 | 
			
		||||
   int i;
 | 
			
		||||
   int fd;
 | 
			
		||||
   
 | 
			
		||||
   for (i = 0; i < nr_fds; i++)
 | 
			
		||||
      if (strcmp(BusID, connection[i].BusID) == 0) {
 | 
			
		||||
	 connection[i].refcount++;
 | 
			
		||||
	 *newlyopened = 0;
 | 
			
		||||
	 return connection[i].fd;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
   fd = drmOpen(unused, BusID);
 | 
			
		||||
   if (fd <= 0 || nr_fds == DRM_MAX_FDS)
 | 
			
		||||
      return fd;
 | 
			
		||||
   
 | 
			
		||||
   connection[nr_fds].BusID = strdup(BusID);
 | 
			
		||||
   connection[nr_fds].fd = fd;
 | 
			
		||||
   connection[nr_fds].refcount = 1;
 | 
			
		||||
   *newlyopened = 1;
 | 
			
		||||
 | 
			
		||||
   fprintf(stderr, "saved connection %d for %s %d\n", 
 | 
			
		||||
	  nr_fds, connection[nr_fds].BusID, 
 | 
			
		||||
	  strcmp(BusID, connection[nr_fds].BusID));
 | 
			
		||||
 | 
			
		||||
   nr_fds++;
 | 
			
		||||
 | 
			
		||||
   return fd;   
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void drmCloseOnce(int fd)
 | 
			
		||||
{
 | 
			
		||||
   int i;
 | 
			
		||||
 | 
			
		||||
   
 | 
			
		||||
 | 
			
		||||
   for (i = 0; i < nr_fds; i++) {
 | 
			
		||||
      if (fd == connection[i].fd) {
 | 
			
		||||
	 if (--connection[i].refcount == 0) {
 | 
			
		||||
	    drmClose(connection[i].fd);
 | 
			
		||||
	    free(connection[i].BusID);
 | 
			
		||||
	    
 | 
			
		||||
	    if (i < --nr_fds) 
 | 
			
		||||
	       connection[i] = connection[nr_fds];
 | 
			
		||||
 | 
			
		||||
	    return;
 | 
			
		||||
	 }
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Perform the required libGL-side initialization and call the client-side
 | 
			
		||||
@@ -753,7 +815,8 @@ CallCreateNewScreen(Display *dpy, int scrn, __DRIscreen *psc,
 | 
			
		||||
    framebuffer.dev_priv = NULL;
 | 
			
		||||
 | 
			
		||||
    if (XF86DRIOpenConnection(dpy, scrn, &hSAREA, &BusID)) {
 | 
			
		||||
	fd = drmOpen(NULL,BusID);
 | 
			
		||||
        int newlyopened;
 | 
			
		||||
	fd = drmOpenOnce(NULL,BusID, &newlyopened);
 | 
			
		||||
	Xfree(BusID); /* No longer needed */
 | 
			
		||||
 | 
			
		||||
	err_msg = "open DRM";
 | 
			
		||||
@@ -780,7 +843,7 @@ CallCreateNewScreen(Display *dpy, int scrn, __DRIscreen *psc,
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		err_msg = "XF86DRIAuthConnection";
 | 
			
		||||
		if (XF86DRIAuthConnection(dpy, scrn, magic)) {
 | 
			
		||||
		if (!newlyopened || XF86DRIAuthConnection(dpy, scrn, magic)) {
 | 
			
		||||
		    char *driverName;
 | 
			
		||||
 | 
			
		||||
		    /*
 | 
			
		||||
@@ -884,7 +947,7 @@ CallCreateNewScreen(Display *dpy, int scrn, __DRIscreen *psc,
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if ( fd >= 0 ) {
 | 
			
		||||
	    (void)drmClose(fd);
 | 
			
		||||
	    (void)drmCloseOnce(fd);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	(void)XF86DRICloseConnection(dpy, scrn);
 | 
			
		||||
 
 | 
			
		||||
@@ -206,10 +206,15 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
 | 
			
		||||
#if FEATURE_EXT_framebuffer_object
 | 
			
		||||
   driver->NewFramebuffer = _mesa_new_framebuffer;
 | 
			
		||||
   driver->NewRenderbuffer = _mesa_new_soft_renderbuffer;
 | 
			
		||||
   driver->RenderbufferTexture = _mesa_renderbuffer_texture;
 | 
			
		||||
   driver->RenderTexture = _mesa_render_texture;
 | 
			
		||||
   driver->FinishRenderTexture = _mesa_finish_render_texture;
 | 
			
		||||
   driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if FEATURE_EXT_framebuffer_blit
 | 
			
		||||
   driver->BlitFramebuffer = _swrast_BlitFramebuffer;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
   /* query objects */
 | 
			
		||||
   driver->NewQueryObject = _mesa_new_query_object;
 | 
			
		||||
   driver->BeginQuery = NULL;
 | 
			
		||||
 
 | 
			
		||||
@@ -89,7 +89,7 @@ $(LIB_DIR)/$(LIBNAME): $(LIBNAME)
 | 
			
		||||
depend: $(C_SOURCES) $(ASM_SOURCES) $(SYMLINKS)
 | 
			
		||||
	touch depend
 | 
			
		||||
	$(MKDEP) $(MKDEP_OPTIONS) $(DEFINES) $(INCLUDES) $(C_SOURCES) $(ASM_SOURCES) \
 | 
			
		||||
		> /dev/null 
 | 
			
		||||
		>& /dev/null 
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Emacs tags
 | 
			
		||||
 
 | 
			
		||||
@@ -829,7 +829,7 @@ static void driDestroyScreen(__DRInativeDisplay *dpy, int scrn, void *screenPriv
 | 
			
		||||
	(void)drmUnmap((drmAddress)psp->pSAREA, SAREA_MAX);
 | 
			
		||||
	(void)drmUnmap((drmAddress)psp->pFB, psp->fbSize);
 | 
			
		||||
	_mesa_free(psp->pDevPriv);
 | 
			
		||||
	(void)drmClose(psp->fd);
 | 
			
		||||
	(void)drmCloseOnce(psp->fd);
 | 
			
		||||
	if ( psp->modes != NULL ) {
 | 
			
		||||
	    (*dri_interface->destroyContextModes)( psp->modes );
 | 
			
		||||
	}
 | 
			
		||||
 
 | 
			
		||||
@@ -56,6 +56,8 @@ driNewRenderbuffer(GLenum format, GLvoid *addr,
 | 
			
		||||
   driRenderbuffer *drb;
 | 
			
		||||
 | 
			
		||||
   assert(format == GL_RGBA ||
 | 
			
		||||
          format == GL_RGB5 ||
 | 
			
		||||
          format == GL_RGBA8 ||
 | 
			
		||||
          format == GL_DEPTH_COMPONENT16 ||
 | 
			
		||||
          format == GL_DEPTH_COMPONENT24 ||
 | 
			
		||||
          format == GL_DEPTH_COMPONENT32 ||
 | 
			
		||||
@@ -75,7 +77,7 @@ driNewRenderbuffer(GLenum format, GLvoid *addr,
 | 
			
		||||
 | 
			
		||||
      drb->Base.InternalFormat = format;
 | 
			
		||||
 | 
			
		||||
      if (format == GL_RGBA) {
 | 
			
		||||
      if (format == GL_RGBA || format == GL_RGB5 || format == GL_RGBA8) {
 | 
			
		||||
         /* Color */
 | 
			
		||||
         drb->Base._BaseFormat = GL_RGBA;
 | 
			
		||||
         drb->Base.DataType = GL_UNSIGNED_BYTE;
 | 
			
		||||
@@ -94,7 +96,7 @@ driNewRenderbuffer(GLenum format, GLvoid *addr,
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
         /* Stencil */
 | 
			
		||||
         ASSERT(format == GL_STENCIL_INDEX8);
 | 
			
		||||
         ASSERT(format == GL_STENCIL_INDEX8_EXT);
 | 
			
		||||
         drb->Base._BaseFormat = GL_STENCIL_INDEX;
 | 
			
		||||
         drb->Base.DataType = GL_UNSIGNED_BYTE;
 | 
			
		||||
      }
 | 
			
		||||
 
 | 
			
		||||
@@ -5,16 +5,6 @@ include $(TOP)/configs/current
 | 
			
		||||
LIBNAME = i915_dri.so
 | 
			
		||||
 | 
			
		||||
DRIVER_SOURCES = \
 | 
			
		||||
	i915_context.c \
 | 
			
		||||
	i915_debug.c \
 | 
			
		||||
	i915_fragprog.c \
 | 
			
		||||
	i915_metaops.c \
 | 
			
		||||
	i915_program.c \
 | 
			
		||||
	i915_state.c \
 | 
			
		||||
	i915_tex.c \
 | 
			
		||||
	i915_texprog.c \
 | 
			
		||||
	i915_texstate.c \
 | 
			
		||||
	i915_vtbl.c \
 | 
			
		||||
	i830_context.c \
 | 
			
		||||
	i830_metaops.c \
 | 
			
		||||
	i830_state.c \
 | 
			
		||||
@@ -22,16 +12,45 @@ DRIVER_SOURCES = \
 | 
			
		||||
	i830_tex.c \
 | 
			
		||||
	i830_texstate.c \
 | 
			
		||||
	i830_vtbl.c \
 | 
			
		||||
	intel_render.c \
 | 
			
		||||
	intel_regions.c \
 | 
			
		||||
	intel_buffer_objects.c \
 | 
			
		||||
	intel_batchbuffer.c \
 | 
			
		||||
	intel_mipmap_tree.c \
 | 
			
		||||
	i915_tex_layout.c \
 | 
			
		||||
	intel_tex_image.c \
 | 
			
		||||
	intel_tex_subimage.c \
 | 
			
		||||
	intel_tex_copy.c \
 | 
			
		||||
	intel_tex_validate.c \
 | 
			
		||||
	intel_tex_format.c \
 | 
			
		||||
	intel_tex.c \
 | 
			
		||||
	intel_pixel.c \
 | 
			
		||||
	intel_pixel_copy.c \
 | 
			
		||||
	intel_pixel_read.c \
 | 
			
		||||
	intel_pixel_draw.c \
 | 
			
		||||
	intel_buffers.c \
 | 
			
		||||
	intel_blit.c \
 | 
			
		||||
	i915_tex.c \
 | 
			
		||||
	i915_texstate.c \
 | 
			
		||||
	i915_context.c \
 | 
			
		||||
	i915_debug.c \
 | 
			
		||||
	i915_fragprog.c \
 | 
			
		||||
	i915_metaops.c \
 | 
			
		||||
	i915_program.c \
 | 
			
		||||
	i915_state.c \
 | 
			
		||||
	i915_texprog.c \
 | 
			
		||||
	i915_vtbl.c \
 | 
			
		||||
	intel_context.c \
 | 
			
		||||
	intel_ioctl.c \
 | 
			
		||||
	intel_pixel.c \
 | 
			
		||||
	intel_render.c \
 | 
			
		||||
	intel_screen.c \
 | 
			
		||||
	intel_span.c \
 | 
			
		||||
	intel_state.c \
 | 
			
		||||
	intel_tex.c \
 | 
			
		||||
	intel_tris.c 
 | 
			
		||||
	intel_tris.c \
 | 
			
		||||
	intel_fbo.c \
 | 
			
		||||
	intel_depthstencil.c \
 | 
			
		||||
	intel_bufmgr.c
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
C_SOURCES = \
 | 
			
		||||
	$(COMMON_SOURCES) \
 | 
			
		||||
 
 | 
			
		||||
@@ -58,8 +58,8 @@ GLboolean i830CreateContext( const __GLcontextModes *mesaVis,
 | 
			
		||||
			    void *sharedContextPrivate)
 | 
			
		||||
{
 | 
			
		||||
   struct dd_function_table functions;
 | 
			
		||||
   i830ContextPtr i830 = (i830ContextPtr) CALLOC_STRUCT(i830_context);
 | 
			
		||||
   intelContextPtr intel = &i830->intel;
 | 
			
		||||
   struct i830_context *i830 = CALLOC_STRUCT(i830_context);
 | 
			
		||||
   struct intel_context *intel = &i830->intel;
 | 
			
		||||
   GLcontext *ctx = &intel->ctx;
 | 
			
		||||
   if (!i830) return GL_FALSE;
 | 
			
		||||
 | 
			
		||||
@@ -76,33 +76,14 @@ GLboolean i830CreateContext( const __GLcontextModes *mesaVis,
 | 
			
		||||
   intel->ctx.Const.MaxTextureImageUnits = I830_TEX_UNITS;
 | 
			
		||||
   intel->ctx.Const.MaxTextureCoordUnits = I830_TEX_UNITS;
 | 
			
		||||
 | 
			
		||||
   intel->nr_heaps = 1;
 | 
			
		||||
   intel->texture_heaps[0] = 
 | 
			
		||||
      driCreateTextureHeap( 0, intel,
 | 
			
		||||
			    intel->intelScreen->tex.size,
 | 
			
		||||
			    12,
 | 
			
		||||
			    I830_NR_TEX_REGIONS,
 | 
			
		||||
			    intel->sarea->texList,
 | 
			
		||||
			    & intel->sarea->texAge,
 | 
			
		||||
			    & intel->swapped,
 | 
			
		||||
			    sizeof( struct i830_texture_object ),
 | 
			
		||||
			    (destroy_texture_object_t *)intelDestroyTexObj );
 | 
			
		||||
 | 
			
		||||
   /* FIXME: driCalculateMaxTextureLevels assumes that mipmaps are tightly
 | 
			
		||||
    * FIXME: packed, but they're not in Intel graphics hardware.
 | 
			
		||||
   /* Advertise the full hardware capabilities.  The new memory
 | 
			
		||||
    * manager should cope much better with overload situations:
 | 
			
		||||
    */
 | 
			
		||||
   intel->ctx.Const.MaxTextureUnits = 1;
 | 
			
		||||
   driCalculateMaxTextureLevels( intel->texture_heaps,
 | 
			
		||||
				 intel->nr_heaps,
 | 
			
		||||
				 &intel->ctx.Const,
 | 
			
		||||
				 4,
 | 
			
		||||
				 11, /* max 2D texture size is 2048x2048 */
 | 
			
		||||
				 8,  /* max 3D texture size is 256^3 */
 | 
			
		||||
				 10, /* max CUBE texture size is 1024x1024 */
 | 
			
		||||
				 11, /* max RECT. supported */
 | 
			
		||||
				 12,
 | 
			
		||||
				 GL_FALSE );
 | 
			
		||||
   intel->ctx.Const.MaxTextureUnits = I830_TEX_UNITS;
 | 
			
		||||
   ctx->Const.MaxTextureLevels = 12;
 | 
			
		||||
   ctx->Const.Max3DTextureLevels = 9;
 | 
			
		||||
   ctx->Const.MaxCubeTextureLevels = 11;
 | 
			
		||||
   ctx->Const.MaxTextureRectSize = (1<<11);
 | 
			
		||||
   ctx->Const.MaxTextureUnits = I830_TEX_UNITS;
 | 
			
		||||
 | 
			
		||||
   _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, 
 | 
			
		||||
		       18 * sizeof(GLfloat) );
 | 
			
		||||
@@ -112,7 +93,7 @@ GLboolean i830CreateContext( const __GLcontextModes *mesaVis,
 | 
			
		||||
   driInitExtensions( ctx, i830_extensions, GL_FALSE );
 | 
			
		||||
 | 
			
		||||
   i830InitState( i830 );
 | 
			
		||||
 | 
			
		||||
   i830InitMetaFuncs( i830 );
 | 
			
		||||
 | 
			
		||||
   _tnl_allow_vertex_fog( ctx, 1 ); 
 | 
			
		||||
   _tnl_allow_pixel_fog( ctx, 0 ); 
 | 
			
		||||
 
 | 
			
		||||
@@ -39,6 +39,7 @@
 | 
			
		||||
#define I830_UPLOAD_CTX              0x1
 | 
			
		||||
#define I830_UPLOAD_BUFFERS          0x2
 | 
			
		||||
#define I830_UPLOAD_STIPPLE          0x4
 | 
			
		||||
#define I830_UPLOAD_INVARIENT        0x8
 | 
			
		||||
#define I830_UPLOAD_TEX(i)           (0x10<<(i))
 | 
			
		||||
#define I830_UPLOAD_TEXBLEND(i)      (0x100<<(i))
 | 
			
		||||
#define I830_UPLOAD_TEX_ALL          (0x0f0)
 | 
			
		||||
@@ -48,17 +49,15 @@
 | 
			
		||||
 */
 | 
			
		||||
#define I830_DESTREG_CBUFADDR0 0
 | 
			
		||||
#define I830_DESTREG_CBUFADDR1 1
 | 
			
		||||
#define I830_DESTREG_CBUFADDR2 2
 | 
			
		||||
#define I830_DESTREG_DBUFADDR0 3
 | 
			
		||||
#define I830_DESTREG_DBUFADDR1 4
 | 
			
		||||
#define I830_DESTREG_DBUFADDR2 5
 | 
			
		||||
#define I830_DESTREG_DV0 6
 | 
			
		||||
#define I830_DESTREG_DV1 7
 | 
			
		||||
#define I830_DESTREG_SENABLE 8
 | 
			
		||||
#define I830_DESTREG_SR0 9
 | 
			
		||||
#define I830_DESTREG_SR1 10
 | 
			
		||||
#define I830_DESTREG_SR2 11
 | 
			
		||||
#define I830_DEST_SETUP_SIZE 12
 | 
			
		||||
#define I830_DESTREG_DBUFADDR0 2
 | 
			
		||||
#define I830_DESTREG_DBUFADDR1 3
 | 
			
		||||
#define I830_DESTREG_DV0 4
 | 
			
		||||
#define I830_DESTREG_DV1 5
 | 
			
		||||
#define I830_DESTREG_SENABLE 6
 | 
			
		||||
#define I830_DESTREG_SR0 7
 | 
			
		||||
#define I830_DESTREG_SR1 8
 | 
			
		||||
#define I830_DESTREG_SR2 9
 | 
			
		||||
#define I830_DEST_SETUP_SIZE 10
 | 
			
		||||
 | 
			
		||||
#define I830_CTXREG_STATE1		0
 | 
			
		||||
#define I830_CTXREG_STATE2		1
 | 
			
		||||
@@ -84,14 +83,13 @@
 | 
			
		||||
#define I830_STP_SETUP_SIZE    2
 | 
			
		||||
 | 
			
		||||
#define I830_TEXREG_TM0LI      0 /* load immediate 2 texture map n */
 | 
			
		||||
#define I830_TEXREG_TM0S0      1
 | 
			
		||||
#define I830_TEXREG_TM0S1      2
 | 
			
		||||
#define I830_TEXREG_TM0S2      3
 | 
			
		||||
#define I830_TEXREG_TM0S3      4
 | 
			
		||||
#define I830_TEXREG_TM0S4      5
 | 
			
		||||
#define I830_TEXREG_MCS	       6	/* _3DSTATE_MAP_COORD_SETS */
 | 
			
		||||
#define I830_TEXREG_CUBE       7	/* _3DSTATE_MAP_SUBE */
 | 
			
		||||
#define I830_TEX_SETUP_SIZE    8
 | 
			
		||||
#define I830_TEXREG_TM0S1      1
 | 
			
		||||
#define I830_TEXREG_TM0S2      2
 | 
			
		||||
#define I830_TEXREG_TM0S3      3
 | 
			
		||||
#define I830_TEXREG_TM0S4      4
 | 
			
		||||
#define I830_TEXREG_MCS	       5	/* _3DSTATE_MAP_COORD_SETS */
 | 
			
		||||
#define I830_TEXREG_CUBE       6	/* _3DSTATE_MAP_SUBE */
 | 
			
		||||
#define I830_TEX_SETUP_SIZE    7
 | 
			
		||||
 | 
			
		||||
#define I830_TEXBLEND_SIZE	12	/* (4 args + op) * 2 + COLOR_FACTOR */
 | 
			
		||||
 | 
			
		||||
@@ -110,6 +108,17 @@ struct i830_hw_state {
 | 
			
		||||
   GLuint Tex[I830_TEX_UNITS][I830_TEX_SETUP_SIZE];
 | 
			
		||||
   GLuint TexBlend[I830_TEX_UNITS][I830_TEXBLEND_SIZE];
 | 
			
		||||
   GLuint TexBlendWordsUsed[I830_TEX_UNITS];
 | 
			
		||||
 | 
			
		||||
   struct intel_region *draw_region;
 | 
			
		||||
   struct intel_region *depth_region;
 | 
			
		||||
 | 
			
		||||
   /* Regions aren't actually that appropriate here as the memory may
 | 
			
		||||
    * be from a PBO or FBO.  Just use the buffer id.  Will have to do
 | 
			
		||||
    * this for draw and depth for FBO's...
 | 
			
		||||
    */
 | 
			
		||||
   GLuint tex_buffer[I830_TEX_UNITS];
 | 
			
		||||
   GLuint tex_offset[I830_TEX_UNITS];
 | 
			
		||||
   
 | 
			
		||||
   GLuint emitted;		/* I810_UPLOAD_* */
 | 
			
		||||
   GLuint active;
 | 
			
		||||
};
 | 
			
		||||
@@ -118,15 +127,12 @@ struct i830_context
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context intel;
 | 
			
		||||
   
 | 
			
		||||
   GLuint lodbias_tm0s3[MAX_TEXTURE_UNITS];
 | 
			
		||||
   GLuint last_index;
 | 
			
		||||
 | 
			
		||||
   struct i830_hw_state meta, initial, state, *current;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
typedef struct i830_context *i830ContextPtr;
 | 
			
		||||
typedef struct i830_texture_object *i830TextureObjectPtr;
 | 
			
		||||
 | 
			
		||||
#define I830_CONTEXT(ctx)	((i830ContextPtr)(ctx))
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -148,7 +154,7 @@ do {						\
 | 
			
		||||
/* i830_vtbl.c
 | 
			
		||||
 */
 | 
			
		||||
extern void 
 | 
			
		||||
i830InitVtbl( i830ContextPtr i830 );
 | 
			
		||||
i830InitVtbl( struct i830_context *i830 );
 | 
			
		||||
 | 
			
		||||
/* i830_context.c
 | 
			
		||||
 */
 | 
			
		||||
@@ -160,22 +166,19 @@ i830CreateContext( const __GLcontextModes *mesaVis,
 | 
			
		||||
/* i830_tex.c, i830_texstate.c
 | 
			
		||||
 */
 | 
			
		||||
extern void 
 | 
			
		||||
i830UpdateTextureState( intelContextPtr intel );
 | 
			
		||||
i830UpdateTextureState( struct intel_context *intel );
 | 
			
		||||
 | 
			
		||||
extern void 
 | 
			
		||||
i830InitTextureFuncs( struct dd_function_table *functions );
 | 
			
		||||
 | 
			
		||||
extern intelTextureObjectPtr
 | 
			
		||||
i830AllocTexObj( struct gl_texture_object *tObj );
 | 
			
		||||
 | 
			
		||||
/* i830_texblend.c
 | 
			
		||||
 */
 | 
			
		||||
extern GLuint i830SetTexEnvCombine(i830ContextPtr i830,
 | 
			
		||||
extern GLuint i830SetTexEnvCombine(struct i830_context *i830,
 | 
			
		||||
    const struct gl_tex_env_combine_state * combine, GLint blendUnit,
 | 
			
		||||
     GLuint texel_op, GLuint *state, const GLfloat *factor );
 | 
			
		||||
 | 
			
		||||
extern void 
 | 
			
		||||
i830EmitTextureBlend( i830ContextPtr i830 );
 | 
			
		||||
i830EmitTextureBlend( struct i830_context *i830 );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* i830_state.c
 | 
			
		||||
@@ -184,32 +187,25 @@ extern void
 | 
			
		||||
i830InitStateFuncs( struct dd_function_table *functions );
 | 
			
		||||
 | 
			
		||||
extern void 
 | 
			
		||||
i830EmitState( i830ContextPtr i830 );
 | 
			
		||||
i830EmitState( struct i830_context *i830 );
 | 
			
		||||
 | 
			
		||||
extern void 
 | 
			
		||||
i830InitState( i830ContextPtr i830 );
 | 
			
		||||
i830InitState( struct i830_context *i830 );
 | 
			
		||||
 | 
			
		||||
/* i830_metaops.c
 | 
			
		||||
 */
 | 
			
		||||
extern GLboolean
 | 
			
		||||
i830TryTextureReadPixels( GLcontext *ctx,
 | 
			
		||||
			  GLint x, GLint y, GLsizei width, GLsizei height,
 | 
			
		||||
			  GLenum format, GLenum type,
 | 
			
		||||
			  const struct gl_pixelstore_attrib *pack,
 | 
			
		||||
			  GLvoid *pixels );
 | 
			
		||||
 | 
			
		||||
extern GLboolean
 | 
			
		||||
i830TryTextureDrawPixels( GLcontext *ctx,
 | 
			
		||||
			  GLint x, GLint y, GLsizei width, GLsizei height,
 | 
			
		||||
			  GLenum format, GLenum type,
 | 
			
		||||
			  const struct gl_pixelstore_attrib *unpack,
 | 
			
		||||
			  const GLvoid *pixels );
 | 
			
		||||
 | 
			
		||||
extern void 
 | 
			
		||||
i830ClearWithTris( intelContextPtr intel, GLbitfield mask,
 | 
			
		||||
		   GLboolean all, GLint cx, GLint cy, GLint cw, GLint ch);
 | 
			
		||||
i830InitMetaFuncs( struct i830_context *i830 );
 | 
			
		||||
 | 
			
		||||
/*======================================================================
 | 
			
		||||
 * Inline conversion functions.  These are better-typed than the
 | 
			
		||||
 * macros used previously:
 | 
			
		||||
 */
 | 
			
		||||
static INLINE struct i830_context *
 | 
			
		||||
i830_context( GLcontext *ctx )
 | 
			
		||||
{
 | 
			
		||||
   return (struct i830_context *)ctx;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
	
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -34,16 +34,18 @@
 | 
			
		||||
#include "intel_screen.h"
 | 
			
		||||
#include "intel_batchbuffer.h"
 | 
			
		||||
#include "intel_ioctl.h"
 | 
			
		||||
#include "intel_regions.h"
 | 
			
		||||
 | 
			
		||||
#include "i830_context.h"
 | 
			
		||||
#include "i830_reg.h"
 | 
			
		||||
 | 
			
		||||
/* A large amount of state doesn't need to be uploaded.
 | 
			
		||||
 */
 | 
			
		||||
#define ACTIVE (I830_UPLOAD_TEXBLEND(0) |	\
 | 
			
		||||
		I830_UPLOAD_STIPPLE |		\
 | 
			
		||||
#define ACTIVE (I830_UPLOAD_INVARIENT |         \
 | 
			
		||||
		I830_UPLOAD_CTX |		\
 | 
			
		||||
		I830_UPLOAD_BUFFERS |		\
 | 
			
		||||
		I830_UPLOAD_STIPPLE |		\
 | 
			
		||||
		I830_UPLOAD_TEXBLEND(0) |	\
 | 
			
		||||
		I830_UPLOAD_TEX(0))		
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -54,20 +56,11 @@ do {						\
 | 
			
		||||
   i830->current->emitted &= ~ACTIVE;			\
 | 
			
		||||
} while (0)
 | 
			
		||||
 | 
			
		||||
/* Operations where the 3D engine is decoupled temporarily from the
 | 
			
		||||
 * current GL state and used for other purposes than simply rendering
 | 
			
		||||
 * incoming triangles.
 | 
			
		||||
 */
 | 
			
		||||
static void set_initial_state( i830ContextPtr i830 )
 | 
			
		||||
{
 | 
			
		||||
   memcpy(&i830->meta, &i830->initial, sizeof(i830->meta) );
 | 
			
		||||
   i830->meta.active = ACTIVE;
 | 
			
		||||
   i830->meta.emitted = 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void set_no_depth_stencil_write( i830ContextPtr i830 )
 | 
			
		||||
static void set_no_stencil_write( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   struct i830_context *i830 = i830_context(&intel->ctx);
 | 
			
		||||
 | 
			
		||||
   /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_FALSE )
 | 
			
		||||
    */
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_STENCIL_TEST;
 | 
			
		||||
@@ -75,6 +68,12 @@ static void set_no_depth_stencil_write( i830ContextPtr i830 )
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_STENCIL_TEST;
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_STENCIL_WRITE;
 | 
			
		||||
 | 
			
		||||
   i830->meta.emitted &= ~I830_UPLOAD_CTX;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void set_no_depth_write( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   struct i830_context *i830 = i830_context(&intel->ctx);
 | 
			
		||||
 | 
			
		||||
   /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE )
 | 
			
		||||
    */
 | 
			
		||||
@@ -86,25 +85,43 @@ static void set_no_depth_stencil_write( i830ContextPtr i830 )
 | 
			
		||||
   i830->meta.emitted &= ~I830_UPLOAD_CTX;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* Set depth unit to replace.
 | 
			
		||||
 */
 | 
			
		||||
static void set_depth_replace( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   struct i830_context *i830 = i830_context(&intel->ctx);
 | 
			
		||||
 | 
			
		||||
   /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE )
 | 
			
		||||
    * ctx->Driver.DepthMask( ctx, GL_TRUE )
 | 
			
		||||
    */
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_DEPTH_TEST_MASK;
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DIS_DEPTH_WRITE_MASK;
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_DEPTH_TEST;
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DEPTH_WRITE;
 | 
			
		||||
 | 
			
		||||
   /* ctx->Driver.DepthFunc( ctx, GL_ALWAYS )
 | 
			
		||||
    */
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_STATE3] &= ~DEPTH_TEST_FUNC_MASK;
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_STATE3] |= (ENABLE_DEPTH_TEST_FUNC |
 | 
			
		||||
					  DEPTH_TEST_FUNC(COMPAREFUNC_ALWAYS));
 | 
			
		||||
 | 
			
		||||
   i830->meta.emitted &= ~I830_UPLOAD_CTX;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Set stencil unit to replace always with the reference value.
 | 
			
		||||
 */
 | 
			
		||||
static void set_stencil_replace( i830ContextPtr i830,
 | 
			
		||||
static void set_stencil_replace( struct intel_context *intel,
 | 
			
		||||
				 GLuint s_mask,
 | 
			
		||||
				 GLuint s_clear)
 | 
			
		||||
{
 | 
			
		||||
   struct i830_context *i830 = i830_context(&intel->ctx);
 | 
			
		||||
 | 
			
		||||
   /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_TRUE )
 | 
			
		||||
    */
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST;
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE )
 | 
			
		||||
    */
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_DEPTH_TEST_MASK;
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DIS_DEPTH_WRITE_MASK;
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_DEPTH_TEST;
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DEPTH_WRITE;
 | 
			
		||||
 | 
			
		||||
   /* ctx->Driver.StencilMask( ctx, s_mask )
 | 
			
		||||
    */
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK;
 | 
			
		||||
@@ -140,8 +157,10 @@ static void set_stencil_replace( i830ContextPtr i830,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void set_color_mask( i830ContextPtr i830, GLboolean state )
 | 
			
		||||
static void set_color_mask( struct intel_context *intel, GLboolean state )
 | 
			
		||||
{
 | 
			
		||||
   struct i830_context *i830 = i830_context(&intel->ctx);
 | 
			
		||||
 | 
			
		||||
   const GLuint mask = ((1 << WRITEMASK_RED_SHIFT) |
 | 
			
		||||
			(1 << WRITEMASK_GREEN_SHIFT) |
 | 
			
		||||
			(1 << WRITEMASK_BLUE_SHIFT) |
 | 
			
		||||
@@ -161,8 +180,9 @@ static void set_color_mask( i830ContextPtr i830, GLboolean state )
 | 
			
		||||
/* Installs a one-stage passthrough texture blend pipeline.  Is there
 | 
			
		||||
 * more that can be done to turn off texturing?
 | 
			
		||||
 */
 | 
			
		||||
static void set_no_texture( i830ContextPtr i830 )
 | 
			
		||||
static void set_no_texture( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   struct i830_context *i830 = i830_context(&intel->ctx);
 | 
			
		||||
   static const struct gl_tex_env_combine_state comb = {
 | 
			
		||||
      GL_NONE, GL_NONE,
 | 
			
		||||
      { GL_TEXTURE, 0, 0, }, { GL_TEXTURE, 0, 0, },
 | 
			
		||||
@@ -181,13 +201,13 @@ static void set_no_texture( i830ContextPtr i830 )
 | 
			
		||||
/* Set up a single element blend stage for 'replace' texturing with no
 | 
			
		||||
 * funny ops.
 | 
			
		||||
 */
 | 
			
		||||
static void enable_texture_blend_replace( i830ContextPtr i830,
 | 
			
		||||
					  GLenum format )
 | 
			
		||||
static void set_texture_blend_replace( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   struct i830_context *i830 = i830_context(&intel->ctx);
 | 
			
		||||
   static const struct gl_tex_env_combine_state comb = {
 | 
			
		||||
      GL_REPLACE, GL_REPLACE,
 | 
			
		||||
      { GL_TEXTURE, 0, 0, }, { GL_TEXTURE, 0, 0, },
 | 
			
		||||
      { GL_SRC_COLOR, 0, 0 }, { GL_SRC_ALPHA, 0, 0 },
 | 
			
		||||
      { GL_TEXTURE, GL_TEXTURE, GL_TEXTURE, }, { GL_TEXTURE, GL_TEXTURE, GL_TEXTURE, },
 | 
			
		||||
      { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_COLOR }, { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA },
 | 
			
		||||
      0, 0, 1, 1
 | 
			
		||||
   };
 | 
			
		||||
 | 
			
		||||
@@ -207,31 +227,90 @@ static void enable_texture_blend_replace( i830ContextPtr i830,
 | 
			
		||||
/* Set up an arbitary piece of memory as a rectangular texture
 | 
			
		||||
 * (including the front or back buffer).
 | 
			
		||||
 */
 | 
			
		||||
static void set_tex_rect_source( i830ContextPtr i830,
 | 
			
		||||
				 GLuint offset,
 | 
			
		||||
				 GLuint width, 
 | 
			
		||||
				 GLuint height,
 | 
			
		||||
				 GLuint pitch,
 | 
			
		||||
				 GLuint textureFormat )
 | 
			
		||||
static GLboolean set_tex_rect_source( struct intel_context *intel,
 | 
			
		||||
				      GLuint buffer,
 | 
			
		||||
				      GLuint offset,
 | 
			
		||||
				      GLuint pitch,
 | 
			
		||||
				      GLuint height,
 | 
			
		||||
				      GLenum format,
 | 
			
		||||
				      GLenum type)
 | 
			
		||||
{
 | 
			
		||||
   GLint numLevels = 1;
 | 
			
		||||
   struct i830_context *i830 = i830_context(&intel->ctx);
 | 
			
		||||
   GLuint *setup = i830->meta.Tex[0];
 | 
			
		||||
   GLint numLevels = 1;
 | 
			
		||||
   GLuint textureFormat;
 | 
			
		||||
   GLuint cpp;
 | 
			
		||||
 | 
			
		||||
   pitch *= i830->intel.intelScreen->cpp;
 | 
			
		||||
   /* A full implementation of this would do the upload through
 | 
			
		||||
    * glTexImage2d, and get all the conversion operations at that
 | 
			
		||||
    * point.  We are restricted, but still at least have access to the
 | 
			
		||||
    * fragment program swizzle.
 | 
			
		||||
    */
 | 
			
		||||
   switch (format) {
 | 
			
		||||
   case GL_BGRA:
 | 
			
		||||
      switch (type) {
 | 
			
		||||
      case GL_UNSIGNED_INT_8_8_8_8_REV:
 | 
			
		||||
      case GL_UNSIGNED_BYTE:
 | 
			
		||||
	 textureFormat = (MAPSURF_32BIT | MT_32BIT_ARGB8888);
 | 
			
		||||
	 cpp = 4;
 | 
			
		||||
	 break;
 | 
			
		||||
      default:
 | 
			
		||||
	 return GL_FALSE;
 | 
			
		||||
      }
 | 
			
		||||
      break;
 | 
			
		||||
   case GL_RGBA:
 | 
			
		||||
      switch (type) {
 | 
			
		||||
      case GL_UNSIGNED_INT_8_8_8_8_REV:
 | 
			
		||||
      case GL_UNSIGNED_BYTE:
 | 
			
		||||
	 textureFormat = (MAPSURF_32BIT | MT_32BIT_ABGR8888);
 | 
			
		||||
	 cpp = 4;
 | 
			
		||||
	 break;
 | 
			
		||||
      default:
 | 
			
		||||
	 return GL_FALSE;
 | 
			
		||||
      }
 | 
			
		||||
      break;
 | 
			
		||||
   case GL_BGR:
 | 
			
		||||
      switch (type) {
 | 
			
		||||
      case GL_UNSIGNED_SHORT_5_6_5_REV:
 | 
			
		||||
	 textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565);
 | 
			
		||||
	 cpp = 2;
 | 
			
		||||
	 break;
 | 
			
		||||
      default:
 | 
			
		||||
	 return GL_FALSE;
 | 
			
		||||
      }
 | 
			
		||||
      break;
 | 
			
		||||
   case GL_RGB:
 | 
			
		||||
      switch (type) {
 | 
			
		||||
      case GL_UNSIGNED_SHORT_5_6_5:
 | 
			
		||||
	 textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565);
 | 
			
		||||
	 cpp = 2;
 | 
			
		||||
	 break;
 | 
			
		||||
      default:
 | 
			
		||||
	 return GL_FALSE;
 | 
			
		||||
      }
 | 
			
		||||
      break;
 | 
			
		||||
 | 
			
		||||
/*    fprintf(stderr, "%s: offset: %x w: %d h: %d pitch %d format %x\n", */
 | 
			
		||||
/* 	   __FUNCTION__, offset, width, height, pitch, textureFormat ); */
 | 
			
		||||
   default:
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   i830->meta.tex_buffer[0] = buffer;
 | 
			
		||||
   i830->meta.tex_offset[0] = offset;
 | 
			
		||||
 | 
			
		||||
   setup[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 | 
 | 
			
		||||
			       (LOAD_TEXTURE_MAP0 << 0) | 4);
 | 
			
		||||
   setup[I830_TEXREG_TM0S0] = (TM0S0_USE_FENCE | offset);
 | 
			
		||||
   setup[I830_TEXREG_TM0S1] = (((height - 1) << TM0S1_HEIGHT_SHIFT) |
 | 
			
		||||
			       ((width - 1) << TM0S1_WIDTH_SHIFT) |
 | 
			
		||||
			       ((pitch - 1) << TM0S1_WIDTH_SHIFT) |
 | 
			
		||||
			       textureFormat);
 | 
			
		||||
   setup[I830_TEXREG_TM0S2] = ((((pitch / 4) - 1) << TM0S2_PITCH_SHIFT));   
 | 
			
		||||
   setup[I830_TEXREG_TM0S3] &= ~TM0S3_MAX_MIP_MASK;
 | 
			
		||||
   setup[I830_TEXREG_TM0S3] &= ~TM0S3_MIN_MIP_MASK;
 | 
			
		||||
   setup[I830_TEXREG_TM0S3] |= ((numLevels - 1)*4) << TM0S3_MIN_MIP_SHIFT;
 | 
			
		||||
   setup[I830_TEXREG_TM0S2] = (((((pitch * cpp) / 4) - 1) << TM0S2_PITCH_SHIFT)  |
 | 
			
		||||
			       TM0S2_CUBE_FACE_ENA_MASK);   
 | 
			
		||||
 | 
			
		||||
   setup[I830_TEXREG_TM0S3] = ( (((numLevels - 1)*4) << TM0S3_MIN_MIP_SHIFT) |
 | 
			
		||||
				(FILTER_NEAREST << TM0S3_MIN_FILTER_SHIFT) |
 | 
			
		||||
				(MIPFILTER_NONE << TM0S3_MIP_FILTER_SHIFT) |
 | 
			
		||||
				(FILTER_NEAREST << TM0S3_MAG_FILTER_SHIFT));
 | 
			
		||||
 | 
			
		||||
   setup[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(0));
 | 
			
		||||
 | 
			
		||||
   setup[I830_TEXREG_MCS] = (_3DSTATE_MAP_COORD_SET_CMD |
 | 
			
		||||
			     MAP_UNIT(0) |
 | 
			
		||||
@@ -244,40 +323,17 @@ static void set_tex_rect_source( i830ContextPtr i830,
 | 
			
		||||
			     TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_WRAP));
 | 
			
		||||
 | 
			
		||||
   i830->meta.emitted &= ~I830_UPLOAD_TEX(0);
 | 
			
		||||
   return GL_TRUE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Select between front and back draw buffers.
 | 
			
		||||
 */
 | 
			
		||||
static void set_draw_offset( i830ContextPtr i830,
 | 
			
		||||
			     GLuint offset )
 | 
			
		||||
{
 | 
			
		||||
   i830->meta.Buffer[I830_DESTREG_CBUFADDR2] = offset;
 | 
			
		||||
   i830->meta.emitted &= ~I830_UPLOAD_BUFFERS;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* Setup an arbitary draw format, useful for targeting
 | 
			
		||||
 * texture or agp memory.
 | 
			
		||||
 */
 | 
			
		||||
static void set_draw_format( i830ContextPtr i830,
 | 
			
		||||
			     GLuint format,
 | 
			
		||||
			     GLuint depth_format)
 | 
			
		||||
{
 | 
			
		||||
   i830->meta.Buffer[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */
 | 
			
		||||
					  DSTORG_VERT_BIAS(0x8) | /* .5 */
 | 
			
		||||
					  format |
 | 
			
		||||
					  DEPTH_IS_Z |
 | 
			
		||||
					  depth_format);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void set_vertex_format( i830ContextPtr i830 )
 | 
			
		||||
static void set_vertex_format( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   struct i830_context *i830 = i830_context(&intel->ctx);
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_VF] =  (_3DSTATE_VFT0_CMD |
 | 
			
		||||
				      VFT0_TEX_COUNT(1) |
 | 
			
		||||
				      VFT0_DIFFUSE |
 | 
			
		||||
				      VFT0_SPEC |
 | 
			
		||||
				      VFT0_XYZW);
 | 
			
		||||
				      VFT0_XYZ);
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_VF2] = (_3DSTATE_VFT1_CMD |
 | 
			
		||||
				      VFT1_TEX0_FMT(TEXCOORDFMT_2D) |
 | 
			
		||||
				      VFT1_TEX1_FMT(TEXCOORDFMT_2D) | 
 | 
			
		||||
@@ -287,446 +343,127 @@ static void set_vertex_format( i830ContextPtr i830 )
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void draw_quad(i830ContextPtr i830, 
 | 
			
		||||
		      GLfloat x0, GLfloat x1,
 | 
			
		||||
		      GLfloat y0, GLfloat y1, 
 | 
			
		||||
		      GLubyte red, GLubyte green,
 | 
			
		||||
		      GLubyte blue, GLubyte alpha,
 | 
			
		||||
		      GLfloat s0, GLfloat s1,
 | 
			
		||||
		      GLfloat t0, GLfloat t1 )
 | 
			
		||||
static void meta_import_pixel_state( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   GLuint vertex_size = 8;
 | 
			
		||||
   GLuint *vb = intelEmitInlinePrimitiveLocked( &i830->intel, 
 | 
			
		||||
						PRIM3D_TRIFAN, 
 | 
			
		||||
						4*vertex_size,
 | 
			
		||||
						vertex_size );
 | 
			
		||||
   intelVertex tmp;
 | 
			
		||||
   int i;
 | 
			
		||||
   struct i830_context *i830 = i830_context(&intel->ctx);
 | 
			
		||||
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_STATE1] = i830->state.Ctx[I830_CTXREG_STATE1];
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_STATE2] = i830->state.Ctx[I830_CTXREG_STATE2];
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_STATE3] = i830->state.Ctx[I830_CTXREG_STATE3];
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_STATE4] = i830->state.Ctx[I830_CTXREG_STATE4];
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_STATE5] = i830->state.Ctx[I830_CTXREG_STATE5];
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_IALPHAB] = i830->state.Ctx[I830_CTXREG_IALPHAB];
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_STENCILTST] = i830->state.Ctx[I830_CTXREG_STENCILTST];
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_ENABLES_1] = i830->state.Ctx[I830_CTXREG_ENABLES_1];
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_ENABLES_2] = i830->state.Ctx[I830_CTXREG_ENABLES_2];
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_AA] = i830->state.Ctx[I830_CTXREG_AA];
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_FOGCOLOR] = i830->state.Ctx[I830_CTXREG_FOGCOLOR];
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_BLENDCOLOR0] = i830->state.Ctx[I830_CTXREG_BLENDCOLOR0];
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_BLENDCOLOR1] = i830->state.Ctx[I830_CTXREG_BLENDCOLOR1];
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_MCSB0] = i830->state.Ctx[I830_CTXREG_MCSB0];
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_MCSB1] = i830->state.Ctx[I830_CTXREG_MCSB1];
 | 
			
		||||
   
 | 
			
		||||
/*    fprintf(stderr, "%s: %f,%f-%f,%f 0x%x%x%x%x %f,%f-%f,%f\n", */
 | 
			
		||||
/* 	   __FUNCTION__, */
 | 
			
		||||
/* 	   x0,y0,x1,y1,red,green,blue,alpha,s0,t0,s1,t1); */
 | 
			
		||||
 | 
			
		||||
   i830->meta.Ctx[I830_CTXREG_STATE3] &= ~CULLMODE_MASK;
 | 
			
		||||
   i830->meta.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE;
 | 
			
		||||
   i830->meta.emitted &= ~I830_UPLOAD_CTX;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   /* initial vertex, left bottom */
 | 
			
		||||
   tmp.v.x = x0;
 | 
			
		||||
   tmp.v.y = y0;
 | 
			
		||||
   tmp.v.z = 1.0;
 | 
			
		||||
   tmp.v.w = 1.0;
 | 
			
		||||
   tmp.v.color.red = red;
 | 
			
		||||
   tmp.v.color.green = green;
 | 
			
		||||
   tmp.v.color.blue = blue;
 | 
			
		||||
   tmp.v.color.alpha = alpha;
 | 
			
		||||
   tmp.v.specular.red = 0;
 | 
			
		||||
   tmp.v.specular.green = 0;
 | 
			
		||||
   tmp.v.specular.blue = 0;
 | 
			
		||||
   tmp.v.specular.alpha = 0;
 | 
			
		||||
   tmp.v.u0 = s0;
 | 
			
		||||
   tmp.v.v0 = t0;
 | 
			
		||||
   for (i = 0 ; i < 8 ; i++)
 | 
			
		||||
      vb[i] = tmp.ui[i];
 | 
			
		||||
 | 
			
		||||
   /* right bottom */
 | 
			
		||||
   vb += 8;
 | 
			
		||||
   tmp.v.x = x1;
 | 
			
		||||
   tmp.v.u0 = s1;
 | 
			
		||||
   for (i = 0 ; i < 8 ; i++)
 | 
			
		||||
      vb[i] = tmp.ui[i];
 | 
			
		||||
 | 
			
		||||
   /* right top */
 | 
			
		||||
   vb += 8;
 | 
			
		||||
   tmp.v.y = y1;
 | 
			
		||||
   tmp.v.v0 = t1;
 | 
			
		||||
   for (i = 0 ; i < 8 ; i++)
 | 
			
		||||
      vb[i] = tmp.ui[i];
 | 
			
		||||
 | 
			
		||||
   /* left top */
 | 
			
		||||
   vb += 8;
 | 
			
		||||
   tmp.v.x = x0;
 | 
			
		||||
   tmp.v.u0 = s0;
 | 
			
		||||
   for (i = 0 ; i < 8 ; i++)
 | 
			
		||||
      vb[i] = tmp.ui[i];
 | 
			
		||||
 | 
			
		||||
/*    fprintf(stderr, "%s: DV1: %x\n",  */
 | 
			
		||||
/* 	   __FUNCTION__, i830->meta.Buffer[I830_DESTREG_DV1]); */
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void 
 | 
			
		||||
i830ClearWithTris(intelContextPtr intel, GLbitfield mask,
 | 
			
		||||
		  GLboolean all,
 | 
			
		||||
		  GLint cx, GLint cy, GLint cw, GLint ch)
 | 
			
		||||
{
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT( intel );
 | 
			
		||||
   __DRIdrawablePrivate *dPriv = intel->driDrawable;
 | 
			
		||||
   intelScreenPrivate *screen = intel->intelScreen;
 | 
			
		||||
   int x0, y0, x1, y1;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   SET_STATE( i830, meta );
 | 
			
		||||
   set_initial_state( i830 );
 | 
			
		||||
   set_no_texture( i830 );
 | 
			
		||||
   set_vertex_format( i830 ); 
 | 
			
		||||
 | 
			
		||||
   LOCK_HARDWARE(intel);
 | 
			
		||||
 | 
			
		||||
   if(!all) {
 | 
			
		||||
      x0 = cx;
 | 
			
		||||
      y0 = cy;
 | 
			
		||||
      x1 = x0 + cw;
 | 
			
		||||
      y1 = y0 + ch;
 | 
			
		||||
   } else {
 | 
			
		||||
      x0 = 0;
 | 
			
		||||
      y0 = 0;
 | 
			
		||||
      x1 = x0 + dPriv->w;
 | 
			
		||||
      y1 = y0 + dPriv->h;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Don't do any clipping to screen - these are window coordinates.
 | 
			
		||||
    * The active cliprects will be applied as for any other geometry.
 | 
			
		||||
    */
 | 
			
		||||
 | 
			
		||||
   if(mask & BUFFER_BIT_FRONT_LEFT) {
 | 
			
		||||
      set_no_depth_stencil_write( i830 );
 | 
			
		||||
      set_color_mask( i830, GL_TRUE );
 | 
			
		||||
      set_draw_offset( i830, screen->front.offset );
 | 
			
		||||
      draw_quad(i830, x0, x1, y0, y1,
 | 
			
		||||
		intel->clear_red, intel->clear_green,
 | 
			
		||||
		intel->clear_blue, intel->clear_alpha,
 | 
			
		||||
		0, 0, 0, 0);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if(mask & BUFFER_BIT_BACK_LEFT) {
 | 
			
		||||
      set_no_depth_stencil_write( i830 );
 | 
			
		||||
      set_color_mask( i830, GL_TRUE );
 | 
			
		||||
      set_draw_offset( i830, screen->back.offset );
 | 
			
		||||
 | 
			
		||||
      draw_quad(i830, x0, x1, y0, y1,
 | 
			
		||||
		intel->clear_red, intel->clear_green,
 | 
			
		||||
		intel->clear_blue, intel->clear_alpha,
 | 
			
		||||
		0, 0, 0, 0);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if(mask & BUFFER_BIT_STENCIL) {
 | 
			
		||||
      set_stencil_replace( i830, 
 | 
			
		||||
			   intel->ctx.Stencil.WriteMask[0], 
 | 
			
		||||
			   intel->ctx.Stencil.Clear);
 | 
			
		||||
 | 
			
		||||
      set_color_mask( i830, GL_FALSE );
 | 
			
		||||
      set_draw_offset( i830, screen->front.offset );
 | 
			
		||||
      draw_quad( i830, x0, x1, y0, y1, 0, 0, 0, 0, 0, 0, 0, 0 );
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   UNLOCK_HARDWARE(intel);
 | 
			
		||||
 | 
			
		||||
   SET_STATE( i830, state );
 | 
			
		||||
   i830->meta.Buffer[I830_DESTREG_SENABLE] = i830->state.Buffer[I830_DESTREG_SENABLE];
 | 
			
		||||
   i830->meta.Buffer[I830_DESTREG_SR1] = i830->state.Buffer[I830_DESTREG_SR1];
 | 
			
		||||
   i830->meta.Buffer[I830_DESTREG_SR2] = i830->state.Buffer[I830_DESTREG_SR2];
 | 
			
		||||
   i830->meta.emitted &= ~I830_UPLOAD_BUFFERS;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
GLboolean
 | 
			
		||||
i830TryTextureReadPixels( GLcontext *ctx,
 | 
			
		||||
			  GLint x, GLint y, GLsizei width, GLsizei height,
 | 
			
		||||
			  GLenum format, GLenum type,
 | 
			
		||||
			  const struct gl_pixelstore_attrib *pack,
 | 
			
		||||
			  GLvoid *pixels )
 | 
			
		||||
/* Select between front and back draw buffers.
 | 
			
		||||
 */
 | 
			
		||||
static void meta_draw_region( struct intel_context *intel,
 | 
			
		||||
			      struct intel_region *draw_region,
 | 
			
		||||
			      struct intel_region *depth_region )
 | 
			
		||||
{
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT(ctx);
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT(ctx);
 | 
			
		||||
   intelScreenPrivate *screen = i830->intel.intelScreen;
 | 
			
		||||
   GLint pitch = pack->RowLength ? pack->RowLength : width;
 | 
			
		||||
   __DRIdrawablePrivate *dPriv = i830->intel.driDrawable;
 | 
			
		||||
   int textureFormat;
 | 
			
		||||
   GLenum glTextureFormat;
 | 
			
		||||
   int src_offset = i830->meta.Buffer[I830_DESTREG_CBUFADDR2];
 | 
			
		||||
   int destOffset = intelAgpOffsetFromVirtual( &i830->intel, pixels);
 | 
			
		||||
   int destFormat, depthFormat, destPitch;
 | 
			
		||||
   drm_clip_rect_t tmp;
 | 
			
		||||
   struct i830_context *i830 = i830_context(&intel->ctx);
 | 
			
		||||
   GLuint format;
 | 
			
		||||
   GLuint depth_format = DEPTH_FRMT_16_FIXED;
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
      fprintf(stderr, "%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   if (	ctx->_ImageTransferState ||
 | 
			
		||||
	pack->SwapBytes ||
 | 
			
		||||
	pack->LsbFirst ||
 | 
			
		||||
	!pack->Invert) {
 | 
			
		||||
      fprintf(stderr, "%s: check_color failed\n", __FUNCTION__);
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   switch (screen->fbFormat) {
 | 
			
		||||
   case DV_PF_565:
 | 
			
		||||
      textureFormat = MAPSURF_16BIT | MT_16BIT_RGB565;
 | 
			
		||||
      glTextureFormat = GL_RGB;
 | 
			
		||||
      break;
 | 
			
		||||
   case DV_PF_555:
 | 
			
		||||
      textureFormat = MAPSURF_16BIT | MT_16BIT_ARGB1555;
 | 
			
		||||
      glTextureFormat = GL_RGBA;
 | 
			
		||||
      break;
 | 
			
		||||
   case DV_PF_8888:
 | 
			
		||||
      textureFormat = MAPSURF_32BIT | MT_32BIT_ARGB8888;
 | 
			
		||||
      glTextureFormat = GL_RGBA;
 | 
			
		||||
      break;
 | 
			
		||||
   default:
 | 
			
		||||
      fprintf(stderr, "%s: textureFormat failed %x\n", __FUNCTION__,
 | 
			
		||||
	      screen->fbFormat);
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   switch (type) {
 | 
			
		||||
   case GL_UNSIGNED_SHORT_5_6_5: 
 | 
			
		||||
      if (format != GL_RGB) return GL_FALSE;
 | 
			
		||||
      destFormat = COLR_BUF_RGB565; 
 | 
			
		||||
      depthFormat = DEPTH_FRMT_16_FIXED;
 | 
			
		||||
      destPitch = pitch * 2;
 | 
			
		||||
      break;
 | 
			
		||||
   case GL_UNSIGNED_INT_8_8_8_8_REV: 
 | 
			
		||||
      if (format != GL_BGRA) return GL_FALSE;
 | 
			
		||||
      destFormat = COLR_BUF_ARGB8888; 
 | 
			
		||||
      depthFormat = DEPTH_FRMT_24_FIXED_8_OTHER;
 | 
			
		||||
      destPitch = pitch * 4;
 | 
			
		||||
      break;
 | 
			
		||||
   default:
 | 
			
		||||
      fprintf(stderr, "%s: destFormat failed %s\n", __FUNCTION__,
 | 
			
		||||
	      _mesa_lookup_enum_by_nr(type));
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   destFormat |= (0x02<<24);
 | 
			
		||||
 | 
			
		||||
/*    fprintf(stderr, "type: %s destFormat: %x\n", */
 | 
			
		||||
/* 	   _mesa_lookup_enum_by_nr(type), */
 | 
			
		||||
/* 	   destFormat); */
 | 
			
		||||
 | 
			
		||||
   intelFlush( ctx );
 | 
			
		||||
 | 
			
		||||
   SET_STATE( i830, meta );
 | 
			
		||||
   set_initial_state( i830 );
 | 
			
		||||
   set_no_depth_stencil_write( i830 );
 | 
			
		||||
 | 
			
		||||
   LOCK_HARDWARE( intel );
 | 
			
		||||
   {
 | 
			
		||||
      intelWaitForIdle( intel ); /* required by GL */
 | 
			
		||||
 | 
			
		||||
      if (!driClipRectToFramebuffer(ctx->ReadBuffer, &x, &y, &width, &height)) {
 | 
			
		||||
	 UNLOCK_HARDWARE( intel );
 | 
			
		||||
	 SET_STATE(i830, state);
 | 
			
		||||
	 fprintf(stderr, "%s: cliprect failed\n", __FUNCTION__);
 | 
			
		||||
	 return GL_TRUE;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
#if 0
 | 
			
		||||
      /* FIXME -- Just emit the correct state
 | 
			
		||||
       */
 | 
			
		||||
      if (i830SetParam(i830->driFd, I830_SETPARAM_CBUFFER_PITCH, 
 | 
			
		||||
		      destPitch) != 0) {
 | 
			
		||||
	 UNLOCK_HARDWARE( intel );
 | 
			
		||||
	 SET_STATE(i830, state);
 | 
			
		||||
	 fprintf(stderr, "%s: setparam failed\n", __FUNCTION__);
 | 
			
		||||
	 return GL_FALSE;
 | 
			
		||||
      }
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
      y = dPriv->h - y - height;
 | 
			
		||||
      x += dPriv->x;
 | 
			
		||||
      y += dPriv->y;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
      /* Set the frontbuffer up as a large rectangular texture.
 | 
			
		||||
       */
 | 
			
		||||
      set_tex_rect_source( i830, 
 | 
			
		||||
			   src_offset, 
 | 
			
		||||
			   screen->width, 
 | 
			
		||||
			   screen->height, 
 | 
			
		||||
			   screen->front.pitch, 
 | 
			
		||||
			   textureFormat ); 
 | 
			
		||||
   intel_region_release(intel, &i830->meta.draw_region);
 | 
			
		||||
   intel_region_reference(&i830->meta.draw_region, draw_region);
 | 
			
		||||
   
 | 
			
		||||
   
 | 
			
		||||
      enable_texture_blend_replace( i830, glTextureFormat ); 
 | 
			
		||||
   intel_region_release(intel, &i830->meta.depth_region);   
 | 
			
		||||
   intel_region_reference(&i830->meta.depth_region, depth_region);
 | 
			
		||||
 | 
			
		||||
   /* XXX FBO: grab code from i915 meta_draw_region */
 | 
			
		||||
 | 
			
		||||
      /* Set the 3d engine to draw into the agp memory
 | 
			
		||||
       */
 | 
			
		||||
   /* XXX: 555 support?
 | 
			
		||||
    */
 | 
			
		||||
   if (draw_region->cpp == 2)
 | 
			
		||||
      format = DV_PF_565;
 | 
			
		||||
   else
 | 
			
		||||
      format = DV_PF_8888;
 | 
			
		||||
 | 
			
		||||
      set_draw_offset( i830, destOffset ); 
 | 
			
		||||
      set_draw_format( i830, destFormat, depthFormat );  
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
      /* Draw a single quad, no cliprects:
 | 
			
		||||
       */
 | 
			
		||||
      i830->intel.numClipRects = 1;
 | 
			
		||||
      i830->intel.pClipRects = &tmp;
 | 
			
		||||
      i830->intel.pClipRects[0].x1 = 0;
 | 
			
		||||
      i830->intel.pClipRects[0].y1 = 0;
 | 
			
		||||
      i830->intel.pClipRects[0].x2 = width;
 | 
			
		||||
      i830->intel.pClipRects[0].y2 = height;
 | 
			
		||||
 | 
			
		||||
      draw_quad( i830, 
 | 
			
		||||
		 0, width, 0, height, 
 | 
			
		||||
		 0, 255, 0, 0, 
 | 
			
		||||
		 x, x+width, y, y+height );
 | 
			
		||||
 | 
			
		||||
      intelWindowMoved( intel );
 | 
			
		||||
   if (depth_region) {
 | 
			
		||||
      if (depth_region->cpp == 2)
 | 
			
		||||
	 depth_format = DEPTH_FRMT_16_FIXED;
 | 
			
		||||
      else
 | 
			
		||||
	 depth_format = DEPTH_FRMT_24_FIXED_8_OTHER;
 | 
			
		||||
   }
 | 
			
		||||
   UNLOCK_HARDWARE( intel );
 | 
			
		||||
   intelFinish( ctx ); /* required by GL */
 | 
			
		||||
 | 
			
		||||
   SET_STATE( i830, state );
 | 
			
		||||
   return GL_TRUE;
 | 
			
		||||
   i830->meta.Buffer[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */
 | 
			
		||||
					  DSTORG_VERT_BIAS(0x8) | /* .5 */
 | 
			
		||||
					  format |
 | 
			
		||||
					  DEPTH_IS_Z |
 | 
			
		||||
					  depth_format);
 | 
			
		||||
 | 
			
		||||
   i830->meta.emitted &= ~I830_UPLOAD_BUFFERS;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
GLboolean
 | 
			
		||||
i830TryTextureDrawPixels( GLcontext *ctx,
 | 
			
		||||
			  GLint x, GLint y, GLsizei width, GLsizei height,
 | 
			
		||||
			  GLenum format, GLenum type,
 | 
			
		||||
			  const struct gl_pixelstore_attrib *unpack,
 | 
			
		||||
			  const GLvoid *pixels )
 | 
			
		||||
/* Operations where the 3D engine is decoupled temporarily from the
 | 
			
		||||
 * current GL state and used for other purposes than simply rendering
 | 
			
		||||
 * incoming triangles.
 | 
			
		||||
 */
 | 
			
		||||
static void install_meta_state( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT(ctx);
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT(ctx);
 | 
			
		||||
   GLint pitch = unpack->RowLength ? unpack->RowLength : width;
 | 
			
		||||
   __DRIdrawablePrivate *dPriv = intel->driDrawable;
 | 
			
		||||
   int textureFormat;
 | 
			
		||||
   GLenum glTextureFormat;
 | 
			
		||||
   int dst_offset = i830->meta.Buffer[I830_DESTREG_CBUFADDR2];
 | 
			
		||||
   int src_offset = intelAgpOffsetFromVirtual( intel, pixels );
 | 
			
		||||
   struct i830_context *i830 = i830_context(&intel->ctx);
 | 
			
		||||
   memcpy(&i830->meta, &i830->initial, sizeof(i830->meta) );
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
      fprintf(stderr, "%s\n", __FUNCTION__);
 | 
			
		||||
   i830->meta.active = ACTIVE;
 | 
			
		||||
   i830->meta.emitted = 0;
 | 
			
		||||
 | 
			
		||||
   /* Todo -- upload images that aren't in agp space, then texture
 | 
			
		||||
    * from them.  
 | 
			
		||||
    */
 | 
			
		||||
   SET_STATE(i830, meta);
 | 
			
		||||
   set_vertex_format(intel);
 | 
			
		||||
   set_no_texture(intel);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
   if ( !intelIsAgpMemory( intel, pixels, pitch*height ) ) {
 | 
			
		||||
      fprintf(stderr, "%s: intelIsAgpMemory failed\n", __FUNCTION__);
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Todo -- don't want to clobber all the drawing state like we do
 | 
			
		||||
    * for readpixels -- most of this state can be handled just fine.
 | 
			
		||||
    */
 | 
			
		||||
   if (	ctx->_ImageTransferState ||
 | 
			
		||||
	unpack->SwapBytes ||
 | 
			
		||||
	unpack->LsbFirst ||
 | 
			
		||||
	ctx->Color.AlphaEnabled || 
 | 
			
		||||
	ctx->Depth.Test ||
 | 
			
		||||
	ctx->Fog.Enabled ||
 | 
			
		||||
	ctx->Scissor.Enabled ||
 | 
			
		||||
	ctx->Stencil.Enabled ||
 | 
			
		||||
	!ctx->Color.ColorMask[0] ||
 | 
			
		||||
	!ctx->Color.ColorMask[1] ||
 | 
			
		||||
	!ctx->Color.ColorMask[2] ||
 | 
			
		||||
	!ctx->Color.ColorMask[3] ||
 | 
			
		||||
	ctx->Color.ColorLogicOpEnabled ||
 | 
			
		||||
	ctx->Texture._EnabledUnits) {
 | 
			
		||||
      fprintf(stderr, "%s: other tests failed\n", __FUNCTION__);
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Todo -- remove these restrictions:
 | 
			
		||||
    */
 | 
			
		||||
   if (ctx->Pixel.ZoomX != 1.0F ||
 | 
			
		||||
       ctx->Pixel.ZoomY != -1.0F)
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   switch (type) {
 | 
			
		||||
   case GL_UNSIGNED_SHORT_1_5_5_5_REV:
 | 
			
		||||
      if (format != GL_BGRA) return GL_FALSE;
 | 
			
		||||
      textureFormat = MAPSURF_16BIT | MT_16BIT_ARGB1555;
 | 
			
		||||
      glTextureFormat = GL_RGBA;
 | 
			
		||||
      break;
 | 
			
		||||
   case GL_UNSIGNED_SHORT_5_6_5: 
 | 
			
		||||
      if (format != GL_RGB) return GL_FALSE;
 | 
			
		||||
      textureFormat = MAPSURF_16BIT | MT_16BIT_RGB565;
 | 
			
		||||
      glTextureFormat = GL_RGB;
 | 
			
		||||
      break;
 | 
			
		||||
   case GL_UNSIGNED_SHORT_8_8_MESA: 
 | 
			
		||||
      if (format != GL_YCBCR_MESA) return GL_FALSE;
 | 
			
		||||
      textureFormat = (MAPSURF_422 | MT_422_YCRCB_SWAPY 
 | 
			
		||||
/*  		       | TM0S1_COLORSPACE_CONVERSION */
 | 
			
		||||
	 );
 | 
			
		||||
      glTextureFormat = GL_YCBCR_MESA;
 | 
			
		||||
      break;
 | 
			
		||||
   case GL_UNSIGNED_SHORT_8_8_REV_MESA: 
 | 
			
		||||
      if (format != GL_YCBCR_MESA) return GL_FALSE;
 | 
			
		||||
      textureFormat = (MAPSURF_422 | MT_422_YCRCB_NORMAL 
 | 
			
		||||
/* 		       | TM0S1_COLORSPACE_CONVERSION */
 | 
			
		||||
	 );
 | 
			
		||||
      glTextureFormat = GL_YCBCR_MESA;
 | 
			
		||||
      break;
 | 
			
		||||
   case GL_UNSIGNED_INT_8_8_8_8_REV: 
 | 
			
		||||
      if (format != GL_BGRA) return GL_FALSE;
 | 
			
		||||
      textureFormat = MAPSURF_32BIT | MT_32BIT_ARGB8888;
 | 
			
		||||
      glTextureFormat = GL_RGBA;
 | 
			
		||||
      break;
 | 
			
		||||
   default:
 | 
			
		||||
      fprintf(stderr, "%s: destFormat failed\n", __FUNCTION__);
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   intelFlush( ctx );
 | 
			
		||||
 | 
			
		||||
   SET_STATE( i830, meta );
 | 
			
		||||
 | 
			
		||||
   LOCK_HARDWARE( intel );
 | 
			
		||||
   {
 | 
			
		||||
      intelWaitForIdle( intel ); /* required by GL */
 | 
			
		||||
 | 
			
		||||
      y -= height;			/* cope with pixel zoom */
 | 
			
		||||
 | 
			
		||||
      if (!driClipRectToFramebuffer(ctx->ReadBuffer, &x, &y, &width, &height)) {
 | 
			
		||||
	 UNLOCK_HARDWARE( intel );
 | 
			
		||||
	 SET_STATE(i830, state);
 | 
			
		||||
	 fprintf(stderr, "%s: cliprect failed\n", __FUNCTION__);
 | 
			
		||||
	 return GL_TRUE;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
      y = dPriv->h - y - height;
 | 
			
		||||
 | 
			
		||||
      set_initial_state( i830 );
 | 
			
		||||
 | 
			
		||||
      /* Set the pixel image up as a rectangular texture.
 | 
			
		||||
       */
 | 
			
		||||
      set_tex_rect_source( i830, 
 | 
			
		||||
			   src_offset, 
 | 
			
		||||
			   width, 
 | 
			
		||||
			   height, 
 | 
			
		||||
			   pitch, /* XXXX!!!! -- /2 sometimes */
 | 
			
		||||
			   textureFormat ); 
 | 
			
		||||
   
 | 
			
		||||
   
 | 
			
		||||
      enable_texture_blend_replace( i830, glTextureFormat ); 
 | 
			
		||||
 | 
			
		||||
   
 | 
			
		||||
      /* Draw to the current draw buffer:
 | 
			
		||||
       */
 | 
			
		||||
      set_draw_offset( i830, dst_offset );
 | 
			
		||||
 | 
			
		||||
      /* Draw a quad, use regular cliprects
 | 
			
		||||
       */
 | 
			
		||||
/*       fprintf(stderr, "x: %d y: %d width %d height %d\n", x, y, width, height); */
 | 
			
		||||
 | 
			
		||||
      draw_quad( i830, 
 | 
			
		||||
		 x, x+width, y, y+height,
 | 
			
		||||
		 0, 255, 0, 0, 
 | 
			
		||||
		 0, width, 0, height );
 | 
			
		||||
 | 
			
		||||
      intelWindowMoved( intel );
 | 
			
		||||
   }
 | 
			
		||||
   UNLOCK_HARDWARE( intel );
 | 
			
		||||
   intelFinish( ctx ); /* required by GL */
 | 
			
		||||
   
 | 
			
		||||
static void leave_meta_state( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   struct i830_context *i830 = i830_context(&intel->ctx);
 | 
			
		||||
   intel_region_release(intel, &i830->meta.draw_region);
 | 
			
		||||
   intel_region_release(intel, &i830->meta.depth_region);
 | 
			
		||||
/*    intel_region_release(intel, &i830->meta.tex_region[0]); */
 | 
			
		||||
   SET_STATE(i830, state);
 | 
			
		||||
 | 
			
		||||
   return GL_TRUE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void i830InitMetaFuncs( struct i830_context *i830 )
 | 
			
		||||
{
 | 
			
		||||
   i830->intel.vtbl.install_meta_state = install_meta_state;
 | 
			
		||||
   i830->intel.vtbl.leave_meta_state = leave_meta_state;
 | 
			
		||||
   i830->intel.vtbl.meta_no_depth_write = set_no_depth_write;
 | 
			
		||||
   i830->intel.vtbl.meta_no_stencil_write = set_no_stencil_write;
 | 
			
		||||
   i830->intel.vtbl.meta_stencil_replace = set_stencil_replace;
 | 
			
		||||
   i830->intel.vtbl.meta_depth_replace = set_depth_replace;
 | 
			
		||||
   i830->intel.vtbl.meta_color_mask = set_color_mask;
 | 
			
		||||
   i830->intel.vtbl.meta_no_texture = set_no_texture;
 | 
			
		||||
   i830->intel.vtbl.meta_texture_blend_replace = set_texture_blend_replace;
 | 
			
		||||
   i830->intel.vtbl.meta_tex_rect_source = set_tex_rect_source;
 | 
			
		||||
   i830->intel.vtbl.meta_draw_region = meta_draw_region;
 | 
			
		||||
   i830->intel.vtbl.meta_import_pixel_state = meta_import_pixel_state;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -407,10 +407,10 @@
 | 
			
		||||
#define LOGICOP_SET			0xf
 | 
			
		||||
#define MODE4_ENABLE_STENCIL_TEST_MASK	((1<<17)|(0xff00))
 | 
			
		||||
#define ENABLE_STENCIL_TEST_MASK	(1<<17)
 | 
			
		||||
#define STENCIL_TEST_MASK(x)		((x)<<8)
 | 
			
		||||
#define STENCIL_TEST_MASK(x)		(((x)&0xff)<<8)
 | 
			
		||||
#define MODE4_ENABLE_STENCIL_WRITE_MASK	((1<<16)|(0x00ff))
 | 
			
		||||
#define ENABLE_STENCIL_WRITE_MASK	(1<<16)
 | 
			
		||||
#define STENCIL_WRITE_MASK(x)		(x)
 | 
			
		||||
#define STENCIL_WRITE_MASK(x)		((x)&0xff)
 | 
			
		||||
 | 
			
		||||
/* _3DSTATE_MODES_5, p196 */
 | 
			
		||||
#define _3DSTATE_MODES_5_CMD		(CMD_3D|(0x0c<<24))
 | 
			
		||||
 
 | 
			
		||||
@@ -36,6 +36,7 @@
 | 
			
		||||
 | 
			
		||||
#include "intel_screen.h"
 | 
			
		||||
#include "intel_batchbuffer.h"
 | 
			
		||||
#include "intel_fbo.h"
 | 
			
		||||
 | 
			
		||||
#include "i830_context.h"
 | 
			
		||||
#include "i830_reg.h"
 | 
			
		||||
@@ -44,7 +45,7 @@ static void
 | 
			
		||||
i830StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, GLint ref,
 | 
			
		||||
                        GLuint mask)
 | 
			
		||||
{
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT(ctx);
 | 
			
		||||
   struct i830_context *i830 = i830_context(ctx);
 | 
			
		||||
   int test = intel_translate_compare_func(func);
 | 
			
		||||
 | 
			
		||||
   mask = mask & 0xff;
 | 
			
		||||
@@ -69,7 +70,7 @@ i830StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, GLint ref,
 | 
			
		||||
static void
 | 
			
		||||
i830StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask)
 | 
			
		||||
{
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT(ctx);
 | 
			
		||||
   struct i830_context *i830 = i830_context(ctx);
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG&DEBUG_DRI)
 | 
			
		||||
      fprintf(stderr, "%s : mask 0x%x\n", __FUNCTION__, mask);
 | 
			
		||||
@@ -86,7 +87,7 @@ static void
 | 
			
		||||
i830StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, GLenum zfail,
 | 
			
		||||
                      GLenum zpass)
 | 
			
		||||
{
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT(ctx);
 | 
			
		||||
   struct i830_context *i830 = i830_context(ctx);
 | 
			
		||||
   int fop, dfop, dpop;
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG&DEBUG_DRI)
 | 
			
		||||
@@ -193,7 +194,7 @@ i830StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, GLenum zfail,
 | 
			
		||||
 | 
			
		||||
static void i830AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
 | 
			
		||||
{
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT(ctx);
 | 
			
		||||
   struct i830_context *i830 = i830_context(ctx);
 | 
			
		||||
   int test = intel_translate_compare_func(func);
 | 
			
		||||
   GLubyte refByte;
 | 
			
		||||
   GLuint refInt;
 | 
			
		||||
@@ -221,7 +222,7 @@ static void i830AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
 | 
			
		||||
 */
 | 
			
		||||
static void i830EvalLogicOpBlendState(GLcontext *ctx)
 | 
			
		||||
{
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT(ctx);
 | 
			
		||||
   struct i830_context *i830 = i830_context(ctx);
 | 
			
		||||
 | 
			
		||||
   I830_STATECHANGE(i830, I830_UPLOAD_CTX);
 | 
			
		||||
 | 
			
		||||
@@ -245,7 +246,7 @@ static void i830EvalLogicOpBlendState(GLcontext *ctx)
 | 
			
		||||
 | 
			
		||||
static void i830BlendColor(GLcontext *ctx, const GLfloat color[4])
 | 
			
		||||
{
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT(ctx);
 | 
			
		||||
   struct i830_context *i830 = i830_context(ctx);
 | 
			
		||||
   GLubyte r, g, b, a;
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG&DEBUG_DRI)
 | 
			
		||||
@@ -268,7 +269,7 @@ static void i830BlendColor(GLcontext *ctx, const GLfloat color[4])
 | 
			
		||||
 */
 | 
			
		||||
static void i830_set_blend_state( GLcontext * ctx )
 | 
			
		||||
{
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT(ctx);
 | 
			
		||||
   struct i830_context *i830 = i830_context(ctx);
 | 
			
		||||
   int funcA;
 | 
			
		||||
   int funcRGB;
 | 
			
		||||
   int eqnA;
 | 
			
		||||
@@ -406,7 +407,7 @@ static void i830BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB,
 | 
			
		||||
 | 
			
		||||
static void i830DepthFunc(GLcontext *ctx, GLenum func)
 | 
			
		||||
{
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT(ctx);
 | 
			
		||||
   struct i830_context *i830 = i830_context(ctx);
 | 
			
		||||
   int test = intel_translate_compare_func(func);
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG&DEBUG_DRI)
 | 
			
		||||
@@ -420,7 +421,7 @@ static void i830DepthFunc(GLcontext *ctx, GLenum func)
 | 
			
		||||
 | 
			
		||||
static void i830DepthMask(GLcontext *ctx, GLboolean flag)
 | 
			
		||||
{
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT(ctx);
 | 
			
		||||
   struct i830_context *i830 = i830_context(ctx);
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG&DEBUG_DRI)
 | 
			
		||||
      fprintf(stderr, "%s flag (%d)\n", __FUNCTION__, flag);
 | 
			
		||||
@@ -443,7 +444,7 @@ static void i830DepthMask(GLcontext *ctx, GLboolean flag)
 | 
			
		||||
 */
 | 
			
		||||
static void i830PolygonStipple( GLcontext *ctx, const GLubyte *mask )
 | 
			
		||||
{
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT(ctx);
 | 
			
		||||
   struct i830_context *i830 = i830_context(ctx);
 | 
			
		||||
   const GLubyte *m = mask;
 | 
			
		||||
   GLubyte p[4];
 | 
			
		||||
   int i,j,k;
 | 
			
		||||
@@ -496,15 +497,14 @@ static void i830PolygonStipple( GLcontext *ctx, const GLubyte *mask )
 | 
			
		||||
static void i830Scissor(GLcontext *ctx, GLint x, GLint y, 
 | 
			
		||||
			GLsizei w, GLsizei h)
 | 
			
		||||
{
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT(ctx);
 | 
			
		||||
   intelScreenPrivate *screen = i830->intel.intelScreen;
 | 
			
		||||
   struct i830_context *i830 = i830_context(ctx);
 | 
			
		||||
   int x1, y1, x2, y2;
 | 
			
		||||
 | 
			
		||||
   if (!i830->intel.driDrawable)
 | 
			
		||||
   if (!ctx->DrawBuffer)
 | 
			
		||||
      return;
 | 
			
		||||
 | 
			
		||||
   x1 = x;
 | 
			
		||||
   y1 = i830->intel.driDrawable->h - (y + h);
 | 
			
		||||
   y1 = ctx->DrawBuffer->Height - (y + h);
 | 
			
		||||
   x2 = x + w - 1;
 | 
			
		||||
   y2 = y1 + h - 1;
 | 
			
		||||
 | 
			
		||||
@@ -512,16 +512,10 @@ static void i830Scissor(GLcontext *ctx, GLint x, GLint y,
 | 
			
		||||
      fprintf(stderr, "[%s] x(%d) y(%d) w(%d) h(%d)\n", __FUNCTION__,
 | 
			
		||||
	      x, y, w, h);
 | 
			
		||||
 | 
			
		||||
   if (x1 < 0) x1 = 0;
 | 
			
		||||
   if (y1 < 0) y1 = 0;
 | 
			
		||||
   if (x2 < 0) x2 = 0;
 | 
			
		||||
   if (y2 < 0) y2 = 0;
 | 
			
		||||
 | 
			
		||||
   if (x2 >= screen->width) x2 = screen->width-1;
 | 
			
		||||
   if (y2 >= screen->height) y2 = screen->height-1;
 | 
			
		||||
   if (x1 >= screen->width) x1 = screen->width-1;
 | 
			
		||||
   if (y1 >= screen->height) y1 = screen->height-1;
 | 
			
		||||
 | 
			
		||||
   x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1);
 | 
			
		||||
   y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1);
 | 
			
		||||
   x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1);
 | 
			
		||||
   y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1);
 | 
			
		||||
 | 
			
		||||
   I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS);
 | 
			
		||||
   i830->state.Buffer[I830_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff);
 | 
			
		||||
@@ -530,7 +524,7 @@ static void i830Scissor(GLcontext *ctx, GLint x, GLint y,
 | 
			
		||||
 | 
			
		||||
static void i830LogicOp(GLcontext *ctx, GLenum opcode)
 | 
			
		||||
{
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT(ctx);
 | 
			
		||||
   struct i830_context *i830 = i830_context(ctx);
 | 
			
		||||
   int tmp = intel_translate_logic_op( opcode );
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG&DEBUG_DRI)
 | 
			
		||||
@@ -545,7 +539,7 @@ static void i830LogicOp(GLcontext *ctx, GLenum opcode)
 | 
			
		||||
 | 
			
		||||
static void i830CullFaceFrontFace(GLcontext *ctx, GLenum unused)
 | 
			
		||||
{
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT(ctx);
 | 
			
		||||
   struct i830_context *i830 = i830_context(ctx);
 | 
			
		||||
   GLuint mode;
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG&DEBUG_DRI)
 | 
			
		||||
@@ -573,7 +567,7 @@ static void i830CullFaceFrontFace(GLcontext *ctx, GLenum unused)
 | 
			
		||||
 | 
			
		||||
static void i830LineWidth( GLcontext *ctx, GLfloat widthf )
 | 
			
		||||
{
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT( ctx );
 | 
			
		||||
   struct i830_context *i830 = i830_context( ctx );
 | 
			
		||||
   int width;
 | 
			
		||||
   int state5;
 | 
			
		||||
 | 
			
		||||
@@ -594,7 +588,7 @@ static void i830LineWidth( GLcontext *ctx, GLfloat widthf )
 | 
			
		||||
 | 
			
		||||
static void i830PointSize(GLcontext *ctx, GLfloat size)
 | 
			
		||||
{
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT(ctx);
 | 
			
		||||
   struct i830_context *i830 = i830_context(ctx);
 | 
			
		||||
   GLint point_size = (int)size;
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG&DEBUG_DRI)
 | 
			
		||||
@@ -616,7 +610,7 @@ static void i830ColorMask(GLcontext *ctx,
 | 
			
		||||
			  GLboolean r, GLboolean g,
 | 
			
		||||
			  GLboolean b, GLboolean a)
 | 
			
		||||
{
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT( ctx );
 | 
			
		||||
   struct i830_context *i830 = i830_context( ctx );
 | 
			
		||||
   GLuint tmp = 0;
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG&DEBUG_DRI)
 | 
			
		||||
@@ -638,7 +632,7 @@ static void i830ColorMask(GLcontext *ctx,
 | 
			
		||||
 | 
			
		||||
static void update_specular( GLcontext *ctx )
 | 
			
		||||
{
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT( ctx );
 | 
			
		||||
   struct i830_context *i830 = i830_context( ctx );
 | 
			
		||||
 | 
			
		||||
   I830_STATECHANGE(i830, I830_UPLOAD_CTX);
 | 
			
		||||
   i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_SPEC_ADD_MASK;
 | 
			
		||||
@@ -664,7 +658,7 @@ static void i830LightModelfv(GLcontext *ctx, GLenum pname,
 | 
			
		||||
 */
 | 
			
		||||
static void i830ShadeModel(GLcontext *ctx, GLenum mode)
 | 
			
		||||
{
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT(ctx);
 | 
			
		||||
   struct i830_context *i830 = i830_context(ctx);
 | 
			
		||||
   I830_STATECHANGE(i830, I830_UPLOAD_CTX);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -690,7 +684,7 @@ static void i830ShadeModel(GLcontext *ctx, GLenum mode)
 | 
			
		||||
 */
 | 
			
		||||
static void i830Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
 | 
			
		||||
{
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT(ctx);
 | 
			
		||||
   struct i830_context *i830 = i830_context(ctx);
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG&DEBUG_DRI)
 | 
			
		||||
      fprintf(stderr, "%s\n", __FUNCTION__);
 | 
			
		||||
@@ -710,7 +704,7 @@ static void i830Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
 | 
			
		||||
 | 
			
		||||
static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state)
 | 
			
		||||
{
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT(ctx);
 | 
			
		||||
   struct i830_context *i830 = i830_context(ctx);
 | 
			
		||||
 | 
			
		||||
   switch(cap) {
 | 
			
		||||
   case GL_LIGHTING:
 | 
			
		||||
@@ -806,20 +800,28 @@ static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state)
 | 
			
		||||
      break;
 | 
			
		||||
 | 
			
		||||
   case GL_STENCIL_TEST:
 | 
			
		||||
      if (i830->intel.hw_stencil) {
 | 
			
		||||
	 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
 | 
			
		||||
      {
 | 
			
		||||
         GLboolean hw_stencil = GL_FALSE;
 | 
			
		||||
         if (ctx->DrawBuffer) {
 | 
			
		||||
            struct intel_renderbuffer *irbStencil
 | 
			
		||||
               = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL);
 | 
			
		||||
            hw_stencil = (irbStencil && irbStencil->region);
 | 
			
		||||
         }
 | 
			
		||||
         if (hw_stencil) {
 | 
			
		||||
            I830_STATECHANGE(i830, I830_UPLOAD_CTX);
 | 
			
		||||
 | 
			
		||||
	 if (state) {
 | 
			
		||||
	    i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST;
 | 
			
		||||
	    i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE;
 | 
			
		||||
	 } else {
 | 
			
		||||
	    i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_STENCIL_TEST;
 | 
			
		||||
	    i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_STENCIL_WRITE;
 | 
			
		||||
	    i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_STENCIL_TEST;
 | 
			
		||||
	    i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_STENCIL_WRITE;
 | 
			
		||||
	 }
 | 
			
		||||
      } else {
 | 
			
		||||
	 FALLBACK( &i830->intel, I830_FALLBACK_STENCIL, state );
 | 
			
		||||
            if (state) {
 | 
			
		||||
               i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST;
 | 
			
		||||
               i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE;
 | 
			
		||||
            } else {
 | 
			
		||||
               i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_STENCIL_TEST;
 | 
			
		||||
               i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_STENCIL_WRITE;
 | 
			
		||||
               i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_STENCIL_TEST;
 | 
			
		||||
               i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_STENCIL_WRITE;
 | 
			
		||||
            }
 | 
			
		||||
         } else {
 | 
			
		||||
            FALLBACK( &i830->intel, I830_FALLBACK_STENCIL, state );
 | 
			
		||||
         }
 | 
			
		||||
      }
 | 
			
		||||
      break;
 | 
			
		||||
 | 
			
		||||
@@ -844,7 +846,7 @@ static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void i830_init_packets( i830ContextPtr i830 )
 | 
			
		||||
static void i830_init_packets( struct i830_context *i830 )
 | 
			
		||||
{
 | 
			
		||||
   intelScreenPrivate *screen = i830->intel.intelScreen;
 | 
			
		||||
 | 
			
		||||
@@ -902,6 +904,7 @@ static void i830_init_packets( i830ContextPtr i830 )
 | 
			
		||||
					     DISABLE_COLOR_BLEND |
 | 
			
		||||
					     DISABLE_DEPTH_TEST);
 | 
			
		||||
 | 
			
		||||
#if 000 /* XXX all the stencil enable state is set in i830Enable(), right? */
 | 
			
		||||
   if (i830->intel.hw_stencil) {
 | 
			
		||||
      i830->state.Ctx[I830_CTXREG_ENABLES_2] = (_3DSTATE_ENABLES_2_CMD |
 | 
			
		||||
						ENABLE_STENCIL_WRITE |
 | 
			
		||||
@@ -911,7 +914,9 @@ static void i830_init_packets( i830ContextPtr i830 )
 | 
			
		||||
						/* set no color comps disabled */
 | 
			
		||||
						ENABLE_COLOR_WRITE |
 | 
			
		||||
						ENABLE_DEPTH_WRITE);
 | 
			
		||||
   } else {
 | 
			
		||||
   } else
 | 
			
		||||
#endif
 | 
			
		||||
   {
 | 
			
		||||
      i830->state.Ctx[I830_CTXREG_ENABLES_2] = (_3DSTATE_ENABLES_2_CMD |
 | 
			
		||||
						DISABLE_STENCIL_WRITE |
 | 
			
		||||
						ENABLE_TEX_CACHE |
 | 
			
		||||
@@ -1010,15 +1015,14 @@ static void i830_init_packets( i830ContextPtr i830 )
 | 
			
		||||
   i830->state.Buffer[I830_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
 | 
			
		||||
   i830->state.Buffer[I830_DESTREG_DBUFADDR1] = 
 | 
			
		||||
      (BUF_3D_ID_DEPTH |
 | 
			
		||||
       BUF_3D_PITCH(screen->depth.pitch * screen->cpp) |
 | 
			
		||||
       BUF_3D_PITCH(screen->depth.pitch * screen->cpp) | /* XXX FBO fix */
 | 
			
		||||
       BUF_3D_USE_FENCE);
 | 
			
		||||
   i830->state.Buffer[I830_DESTREG_DBUFADDR2] = screen->depth.offset;
 | 
			
		||||
/*    i830->state.Buffer[I830_DESTREG_DBUFADDR2] = screen->depth.offset; */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   i830->state.Buffer[I830_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD;
 | 
			
		||||
 | 
			
		||||
   switch (screen->fbFormat) {
 | 
			
		||||
   case DV_PF_555:
 | 
			
		||||
   case DV_PF_565:
 | 
			
		||||
      i830->state.Buffer[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */
 | 
			
		||||
					      DSTORG_VERT_BIAS(0x8) | /* .5 */
 | 
			
		||||
@@ -1068,7 +1072,7 @@ void i830InitStateFuncs( struct dd_function_table *functions )
 | 
			
		||||
   functions->StencilOpSeparate = i830StencilOpSeparate;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void i830InitState( i830ContextPtr i830 )
 | 
			
		||||
void i830InitState( struct i830_context *i830 )
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &i830->intel.ctx;
 | 
			
		||||
 | 
			
		||||
@@ -1080,7 +1084,8 @@ void i830InitState( i830ContextPtr i830 )
 | 
			
		||||
 | 
			
		||||
   i830->current = &i830->state;
 | 
			
		||||
   i830->state.emitted = 0;
 | 
			
		||||
   i830->state.active = (I830_UPLOAD_TEXBLEND(0) |
 | 
			
		||||
   i830->state.active = (I830_UPLOAD_INVARIENT |
 | 
			
		||||
			 I830_UPLOAD_TEXBLEND(0) |
 | 
			
		||||
			 I830_UPLOAD_STIPPLE |
 | 
			
		||||
			 I830_UPLOAD_CTX |
 | 
			
		||||
			 I830_UPLOAD_BUFFERS);
 | 
			
		||||
 
 | 
			
		||||
@@ -45,261 +45,12 @@
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Set the texture wrap modes.
 | 
			
		||||
 * 
 | 
			
		||||
 * The i830M (and related graphics cores) do not support GL_CLAMP.  The Intel
 | 
			
		||||
 * drivers for "other operating systems" implement GL_CLAMP as
 | 
			
		||||
 * GL_CLAMP_TO_EDGE, so the same is done here.
 | 
			
		||||
 * 
 | 
			
		||||
 * \param t Texture object whose wrap modes are to be set
 | 
			
		||||
 * \param swrap Wrap mode for the \a s texture coordinate
 | 
			
		||||
 * \param twrap Wrap mode for the \a t texture coordinate
 | 
			
		||||
 */
 | 
			
		||||
static void i830SetTexWrapping(i830TextureObjectPtr tex,
 | 
			
		||||
			       GLenum swrap, 
 | 
			
		||||
			       GLenum twrap)
 | 
			
		||||
{
 | 
			
		||||
   tex->Setup[I830_TEXREG_MCS] &= ~(TEXCOORD_ADDR_U_MASK|TEXCOORD_ADDR_V_MASK);
 | 
			
		||||
 | 
			
		||||
   switch( swrap ) {
 | 
			
		||||
   case GL_REPEAT:
 | 
			
		||||
      tex->Setup[I830_TEXREG_MCS] |= TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_WRAP);
 | 
			
		||||
      break;
 | 
			
		||||
   case GL_CLAMP:
 | 
			
		||||
   case GL_CLAMP_TO_EDGE:
 | 
			
		||||
      tex->Setup[I830_TEXREG_MCS] |= TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_CLAMP);
 | 
			
		||||
      break;
 | 
			
		||||
   case GL_CLAMP_TO_BORDER:
 | 
			
		||||
      tex->Setup[I830_TEXREG_MCS] |= 
 | 
			
		||||
			TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_CLAMP_BORDER);
 | 
			
		||||
      break;
 | 
			
		||||
   case GL_MIRRORED_REPEAT:
 | 
			
		||||
      tex->Setup[I830_TEXREG_MCS] |= 
 | 
			
		||||
			TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_MIRROR);
 | 
			
		||||
      break;
 | 
			
		||||
   default:
 | 
			
		||||
      break;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   switch( twrap ) {
 | 
			
		||||
   case GL_REPEAT:
 | 
			
		||||
      tex->Setup[I830_TEXREG_MCS] |= TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_WRAP);
 | 
			
		||||
      break;
 | 
			
		||||
   case GL_CLAMP:
 | 
			
		||||
   case GL_CLAMP_TO_EDGE:
 | 
			
		||||
      tex->Setup[I830_TEXREG_MCS] |= TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_CLAMP);
 | 
			
		||||
      break;
 | 
			
		||||
   case GL_CLAMP_TO_BORDER:
 | 
			
		||||
      tex->Setup[I830_TEXREG_MCS] |= 
 | 
			
		||||
			TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_CLAMP_BORDER);
 | 
			
		||||
      break;
 | 
			
		||||
   case GL_MIRRORED_REPEAT:
 | 
			
		||||
      tex->Setup[I830_TEXREG_MCS] |=
 | 
			
		||||
			TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_MIRROR);
 | 
			
		||||
      break;
 | 
			
		||||
   default:
 | 
			
		||||
      break;
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Set the texture magnification and minification modes.
 | 
			
		||||
 * 
 | 
			
		||||
 * \param t Texture whose filter modes are to be set
 | 
			
		||||
 * \param minf Texture minification mode
 | 
			
		||||
 * \param magf Texture magnification mode
 | 
			
		||||
 * \param bias LOD bias for this texture unit.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
static void i830SetTexFilter( i830TextureObjectPtr t, GLenum minf, GLenum magf,
 | 
			
		||||
			      GLfloat maxanisotropy )
 | 
			
		||||
{
 | 
			
		||||
   int minFilt = 0, mipFilt = 0, magFilt = 0;
 | 
			
		||||
 | 
			
		||||
   if(INTEL_DEBUG&DEBUG_DRI)
 | 
			
		||||
      fprintf(stderr, "%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   if ( maxanisotropy > 1.0 ) {
 | 
			
		||||
      minFilt = FILTER_ANISOTROPIC;
 | 
			
		||||
      magFilt = FILTER_ANISOTROPIC;
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      switch (minf) {
 | 
			
		||||
      case GL_NEAREST:
 | 
			
		||||
	 minFilt = FILTER_NEAREST;
 | 
			
		||||
	 mipFilt = MIPFILTER_NONE;
 | 
			
		||||
	 break;
 | 
			
		||||
      case GL_LINEAR:
 | 
			
		||||
	 minFilt = FILTER_LINEAR;
 | 
			
		||||
	 mipFilt = MIPFILTER_NONE;
 | 
			
		||||
	 break;
 | 
			
		||||
      case GL_NEAREST_MIPMAP_NEAREST:
 | 
			
		||||
	 minFilt = FILTER_NEAREST;
 | 
			
		||||
	 mipFilt = MIPFILTER_NEAREST;
 | 
			
		||||
	 break;
 | 
			
		||||
      case GL_LINEAR_MIPMAP_NEAREST:
 | 
			
		||||
	 minFilt = FILTER_LINEAR;
 | 
			
		||||
	 mipFilt = MIPFILTER_NEAREST;
 | 
			
		||||
	 break;
 | 
			
		||||
      case GL_NEAREST_MIPMAP_LINEAR:
 | 
			
		||||
	 minFilt = FILTER_NEAREST;
 | 
			
		||||
	 mipFilt = MIPFILTER_LINEAR;
 | 
			
		||||
	 break;
 | 
			
		||||
      case GL_LINEAR_MIPMAP_LINEAR:
 | 
			
		||||
	 minFilt = FILTER_LINEAR;
 | 
			
		||||
	 mipFilt = MIPFILTER_LINEAR;
 | 
			
		||||
	 break;
 | 
			
		||||
      default:
 | 
			
		||||
	 break;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      switch (magf) {
 | 
			
		||||
      case GL_NEAREST:
 | 
			
		||||
	 magFilt = FILTER_NEAREST;
 | 
			
		||||
	 break;
 | 
			
		||||
      case GL_LINEAR:
 | 
			
		||||
	 magFilt = FILTER_LINEAR;
 | 
			
		||||
	 break;
 | 
			
		||||
      default:
 | 
			
		||||
	 break;
 | 
			
		||||
      }  
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   t->Setup[I830_TEXREG_TM0S3] &= ~TM0S3_MIN_FILTER_MASK;
 | 
			
		||||
   t->Setup[I830_TEXREG_TM0S3] &= ~TM0S3_MIP_FILTER_MASK;
 | 
			
		||||
   t->Setup[I830_TEXREG_TM0S3] &= ~TM0S3_MAG_FILTER_MASK;
 | 
			
		||||
   t->Setup[I830_TEXREG_TM0S3] |= ((minFilt << TM0S3_MIN_FILTER_SHIFT) |
 | 
			
		||||
				   (mipFilt << TM0S3_MIP_FILTER_SHIFT) |
 | 
			
		||||
				   (magFilt << TM0S3_MAG_FILTER_SHIFT));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void i830SetTexBorderColor(i830TextureObjectPtr t, GLubyte color[4])
 | 
			
		||||
{
 | 
			
		||||
   if(INTEL_DEBUG&DEBUG_DRI)
 | 
			
		||||
      fprintf(stderr, "%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
    t->Setup[I830_TEXREG_TM0S4] = 
 | 
			
		||||
        INTEL_PACKCOLOR8888(color[0],color[1],color[2],color[3]);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Allocate space for and load the mesa images into the texture memory block.
 | 
			
		||||
 * This will happen before drawing with a new texture, or drawing with a
 | 
			
		||||
 * texture after it was swapped out or teximaged again.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
intelTextureObjectPtr i830AllocTexObj( struct gl_texture_object *texObj )
 | 
			
		||||
{
 | 
			
		||||
   i830TextureObjectPtr t = CALLOC_STRUCT( i830_texture_object );
 | 
			
		||||
   if ( !t ) 
 | 
			
		||||
      return NULL;
 | 
			
		||||
 | 
			
		||||
   texObj->DriverData = t;
 | 
			
		||||
   t->intel.base.tObj = texObj;
 | 
			
		||||
   t->intel.dirty = I830_UPLOAD_TEX_ALL;
 | 
			
		||||
   make_empty_list( &t->intel.base );
 | 
			
		||||
 | 
			
		||||
   t->Setup[I830_TEXREG_TM0LI] = 0; /* not used */
 | 
			
		||||
   t->Setup[I830_TEXREG_TM0S0] = 0;
 | 
			
		||||
   t->Setup[I830_TEXREG_TM0S1] = 0;
 | 
			
		||||
   t->Setup[I830_TEXREG_TM0S2] = 0;
 | 
			
		||||
   t->Setup[I830_TEXREG_TM0S3] = 0;
 | 
			
		||||
   t->Setup[I830_TEXREG_MCS] = (_3DSTATE_MAP_COORD_SET_CMD |
 | 
			
		||||
				MAP_UNIT(0) |
 | 
			
		||||
				ENABLE_TEXCOORD_PARAMS |
 | 
			
		||||
				TEXCOORDS_ARE_NORMAL |
 | 
			
		||||
				TEXCOORDTYPE_CARTESIAN |
 | 
			
		||||
				ENABLE_ADDR_V_CNTL |
 | 
			
		||||
				TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_WRAP) |
 | 
			
		||||
				ENABLE_ADDR_U_CNTL |
 | 
			
		||||
				TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_WRAP));
 | 
			
		||||
 | 
			
		||||
   
 | 
			
		||||
   i830SetTexWrapping( t, texObj->WrapS, texObj->WrapT );
 | 
			
		||||
   i830SetTexFilter( t, texObj->MinFilter, texObj->MagFilter, 
 | 
			
		||||
		     texObj->MaxAnisotropy );
 | 
			
		||||
   i830SetTexBorderColor( t, texObj->_BorderChan );
 | 
			
		||||
 | 
			
		||||
   return &t->intel;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void i830TexParameter( GLcontext *ctx, GLenum target,
 | 
			
		||||
			      struct gl_texture_object *tObj,
 | 
			
		||||
			      GLenum pname, const GLfloat *params )
 | 
			
		||||
{
 | 
			
		||||
   i830TextureObjectPtr t = (i830TextureObjectPtr) tObj->DriverData;
 | 
			
		||||
   if (!t)
 | 
			
		||||
      return;
 | 
			
		||||
 | 
			
		||||
   switch (pname) {
 | 
			
		||||
   case GL_TEXTURE_MIN_FILTER:
 | 
			
		||||
   case GL_TEXTURE_MAG_FILTER:
 | 
			
		||||
   case GL_TEXTURE_MAX_ANISOTROPY_EXT:
 | 
			
		||||
      i830SetTexFilter( t, tObj->MinFilter, tObj->MagFilter,
 | 
			
		||||
			tObj->MaxAnisotropy);
 | 
			
		||||
      break;
 | 
			
		||||
 | 
			
		||||
   case GL_TEXTURE_WRAP_S:
 | 
			
		||||
   case GL_TEXTURE_WRAP_T:
 | 
			
		||||
      i830SetTexWrapping( t, tObj->WrapS, tObj->WrapT );
 | 
			
		||||
      break;
 | 
			
		||||
  
 | 
			
		||||
   case GL_TEXTURE_BORDER_COLOR:
 | 
			
		||||
      i830SetTexBorderColor( t, tObj->_BorderChan );
 | 
			
		||||
      break;
 | 
			
		||||
 | 
			
		||||
   case GL_TEXTURE_BASE_LEVEL:
 | 
			
		||||
   case GL_TEXTURE_MAX_LEVEL:
 | 
			
		||||
   case GL_TEXTURE_MIN_LOD:
 | 
			
		||||
   case GL_TEXTURE_MAX_LOD:
 | 
			
		||||
      /* The i830 and its successors can do a lot of this without
 | 
			
		||||
       * reloading the textures.  A project for someone?
 | 
			
		||||
       */
 | 
			
		||||
      intelFlush( ctx );
 | 
			
		||||
      driSwapOutTextureObject( (driTextureObject *) t );
 | 
			
		||||
      break;
 | 
			
		||||
 | 
			
		||||
   default:
 | 
			
		||||
      return;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   t->intel.dirty = I830_UPLOAD_TEX_ALL;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void i830TexEnv( GLcontext *ctx, GLenum target, 
 | 
			
		||||
			GLenum pname, const GLfloat *param )
 | 
			
		||||
{
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT( ctx );
 | 
			
		||||
   GLuint unit = ctx->Texture.CurrentUnit;
 | 
			
		||||
 | 
			
		||||
   switch (pname) {
 | 
			
		||||
   case GL_TEXTURE_ENV_COLOR: 
 | 
			
		||||
#if 0
 | 
			
		||||
   {
 | 
			
		||||
      GLubyte r, g, b, a;
 | 
			
		||||
      GLuint col;
 | 
			
		||||
      
 | 
			
		||||
      UNCLAMPED_FLOAT_TO_UBYTE(r, param[RCOMP]);
 | 
			
		||||
      UNCLAMPED_FLOAT_TO_UBYTE(g, param[GCOMP]);
 | 
			
		||||
      UNCLAMPED_FLOAT_TO_UBYTE(b, param[BCOMP]);
 | 
			
		||||
      UNCLAMPED_FLOAT_TO_UBYTE(a, param[ACOMP]);
 | 
			
		||||
 | 
			
		||||
      col = ((a << 24) | (r << 16) | (g << 8) | b);
 | 
			
		||||
 | 
			
		||||
      if (col != i830->state.TexEnv[unit][I830_TEXENVREG_COL1]) {
 | 
			
		||||
	 I830_STATECHANGE(i830, I830_UPLOAD_TEXENV);
 | 
			
		||||
	 i830->state.TexEnv[unit][I830_TEXENVREG_COL1] = col;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      break;
 | 
			
		||||
   }
 | 
			
		||||
#endif
 | 
			
		||||
   case GL_TEXTURE_ENV_MODE:
 | 
			
		||||
   case GL_COMBINE_RGB:
 | 
			
		||||
   case GL_COMBINE_ALPHA:
 | 
			
		||||
@@ -320,13 +71,13 @@ static void i830TexEnv( GLcontext *ctx, GLenum target,
 | 
			
		||||
      break;
 | 
			
		||||
 | 
			
		||||
   case GL_TEXTURE_LOD_BIAS: {
 | 
			
		||||
      struct i830_context *i830 = i830_context( ctx );
 | 
			
		||||
      GLuint unit = ctx->Texture.CurrentUnit;
 | 
			
		||||
      int b = (int) ((*param) * 16.0);
 | 
			
		||||
      if (b > 63) b = 63;
 | 
			
		||||
      if (b < -64) b = -64;
 | 
			
		||||
      I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit));
 | 
			
		||||
      i830->state.Tex[unit][I830_TEXREG_TM0S3] &= ~TM0S3_LOD_BIAS_MASK;
 | 
			
		||||
      i830->state.Tex[unit][I830_TEXREG_TM0S3] |= 
 | 
			
		||||
	 ((b << TM0S3_LOD_BIAS_SHIFT) & TM0S3_LOD_BIAS_MASK);
 | 
			
		||||
      i830->lodbias_tm0s3[unit] = ((b << TM0S3_LOD_BIAS_SHIFT) & TM0S3_LOD_BIAS_MASK);
 | 
			
		||||
      break;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
@@ -341,5 +92,4 @@ static void i830TexEnv( GLcontext *ctx, GLenum target,
 | 
			
		||||
void i830InitTextureFuncs( struct dd_function_table *functions )
 | 
			
		||||
{
 | 
			
		||||
   functions->TexEnv                    = i830TexEnv;
 | 
			
		||||
   functions->TexParameter              = i830TexParameter;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -101,7 +101,7 @@ static GLuint emit_factor( GLuint blendUnit, GLuint *state, GLuint count,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static __inline__ GLuint GetTexelOp(GLint unit)
 | 
			
		||||
static INLINE GLuint GetTexelOp(GLint unit)
 | 
			
		||||
{
 | 
			
		||||
   switch(unit) {
 | 
			
		||||
   case 0: return TEXBLENDARG_TEXEL0;
 | 
			
		||||
@@ -132,7 +132,7 @@ static __inline__ GLuint GetTexelOp(GLint unit)
 | 
			
		||||
 * partial support for the extension?
 | 
			
		||||
 */
 | 
			
		||||
GLuint
 | 
			
		||||
i830SetTexEnvCombine(i830ContextPtr i830,
 | 
			
		||||
i830SetTexEnvCombine(struct i830_context *i830,
 | 
			
		||||
		     const struct gl_tex_env_combine_state * combine,
 | 
			
		||||
		     GLint blendUnit,
 | 
			
		||||
		     GLuint texel_op,
 | 
			
		||||
@@ -394,7 +394,7 @@ i830SetTexEnvCombine(i830ContextPtr i830,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void emit_texblend( i830ContextPtr i830, GLuint unit, GLuint blendUnit,
 | 
			
		||||
static void emit_texblend( struct i830_context *i830, GLuint unit, GLuint blendUnit,
 | 
			
		||||
			   GLboolean last_stage )
 | 
			
		||||
{
 | 
			
		||||
   struct gl_texture_unit *texUnit = &i830->intel.ctx.Texture.Unit[unit];
 | 
			
		||||
@@ -423,7 +423,7 @@ static void emit_texblend( i830ContextPtr i830, GLuint unit, GLuint blendUnit,
 | 
			
		||||
   I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND(blendUnit), GL_TRUE);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void emit_passthrough( i830ContextPtr i830 )
 | 
			
		||||
static void emit_passthrough( struct i830_context *i830 )
 | 
			
		||||
{
 | 
			
		||||
   GLuint tmp[I830_TEXBLEND_SIZE], tmp_sz;
 | 
			
		||||
   GLuint unit = 0;
 | 
			
		||||
@@ -442,7 +442,7 @@ static void emit_passthrough( i830ContextPtr i830 )
 | 
			
		||||
   I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND(unit), GL_TRUE);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void i830EmitTextureBlend( i830ContextPtr i830 )
 | 
			
		||||
void i830EmitTextureBlend( struct i830_context *i830 )
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &i830->intel.ctx;
 | 
			
		||||
   GLuint unit, last_stage = 0, blendunit = 0;
 | 
			
		||||
 
 | 
			
		||||
@@ -38,441 +38,274 @@
 | 
			
		||||
#include "intel_screen.h"
 | 
			
		||||
#include "intel_ioctl.h"
 | 
			
		||||
#include "intel_tex.h"
 | 
			
		||||
#include "intel_mipmap_tree.h"
 | 
			
		||||
#include "intel_regions.h"
 | 
			
		||||
 | 
			
		||||
#include "i830_context.h"
 | 
			
		||||
#include "i830_reg.h"
 | 
			
		||||
 | 
			
		||||
static const GLint initial_offsets[6][2] = { {0,0},
 | 
			
		||||
				       {0,2},
 | 
			
		||||
				       {1,0},
 | 
			
		||||
				       {1,2},
 | 
			
		||||
				       {1,1},
 | 
			
		||||
				       {1,3} };
 | 
			
		||||
 | 
			
		||||
static const GLint step_offsets[6][2] = { {0,2},
 | 
			
		||||
				    {0,2},
 | 
			
		||||
				    {-1,2},
 | 
			
		||||
				    {-1,2},
 | 
			
		||||
				    {-1,1},
 | 
			
		||||
				    {-1,1} };
 | 
			
		||||
 | 
			
		||||
#define I830_TEX_UNIT_ENABLED(unit)		(1<<unit)
 | 
			
		||||
 | 
			
		||||
static GLboolean i830SetTexImages( i830ContextPtr i830, 
 | 
			
		||||
				  struct gl_texture_object *tObj )
 | 
			
		||||
static GLuint translate_texture_format( GLuint mesa_format )
 | 
			
		||||
{
 | 
			
		||||
   GLuint total_height, pitch, i, textureFormat;
 | 
			
		||||
   i830TextureObjectPtr t = (i830TextureObjectPtr) tObj->DriverData;
 | 
			
		||||
   const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel];
 | 
			
		||||
   GLint firstLevel, lastLevel, numLevels;
 | 
			
		||||
 | 
			
		||||
   switch( baseImage->TexFormat->MesaFormat ) {
 | 
			
		||||
   switch (mesa_format) {
 | 
			
		||||
   case MESA_FORMAT_L8:
 | 
			
		||||
      t->intel.texelBytes = 1;
 | 
			
		||||
      textureFormat = MAPSURF_8BIT | MT_8BIT_L8;
 | 
			
		||||
      break;
 | 
			
		||||
 | 
			
		||||
      return MAPSURF_8BIT | MT_8BIT_L8;
 | 
			
		||||
   case MESA_FORMAT_I8:
 | 
			
		||||
      t->intel.texelBytes = 1;
 | 
			
		||||
      textureFormat = MAPSURF_8BIT | MT_8BIT_I8;
 | 
			
		||||
      break;
 | 
			
		||||
 | 
			
		||||
      return MAPSURF_8BIT | MT_8BIT_I8;
 | 
			
		||||
   case MESA_FORMAT_A8:
 | 
			
		||||
      t->intel.texelBytes = 1;
 | 
			
		||||
      textureFormat = MAPSURF_8BIT | MT_8BIT_I8; /* Kludge -- check with conform, glean */
 | 
			
		||||
      break;
 | 
			
		||||
 | 
			
		||||
      return MAPSURF_8BIT | MT_8BIT_I8; /* Kludge! */
 | 
			
		||||
   case MESA_FORMAT_AL88:
 | 
			
		||||
      t->intel.texelBytes = 2;
 | 
			
		||||
      textureFormat = MAPSURF_16BIT | MT_16BIT_AY88;
 | 
			
		||||
      break;
 | 
			
		||||
 | 
			
		||||
      return MAPSURF_16BIT | MT_16BIT_AY88;
 | 
			
		||||
   case MESA_FORMAT_RGB565:
 | 
			
		||||
      t->intel.texelBytes = 2;
 | 
			
		||||
      textureFormat = MAPSURF_16BIT | MT_16BIT_RGB565;
 | 
			
		||||
      break;
 | 
			
		||||
 | 
			
		||||
      return MAPSURF_16BIT | MT_16BIT_RGB565;
 | 
			
		||||
   case MESA_FORMAT_ARGB1555:
 | 
			
		||||
      t->intel.texelBytes = 2;
 | 
			
		||||
      textureFormat = MAPSURF_16BIT | MT_16BIT_ARGB1555;
 | 
			
		||||
      break;
 | 
			
		||||
 | 
			
		||||
      return MAPSURF_16BIT | MT_16BIT_ARGB1555;
 | 
			
		||||
   case MESA_FORMAT_ARGB4444:
 | 
			
		||||
      t->intel.texelBytes = 2;
 | 
			
		||||
      textureFormat = MAPSURF_16BIT | MT_16BIT_ARGB4444;
 | 
			
		||||
      break;
 | 
			
		||||
 | 
			
		||||
      return MAPSURF_16BIT | MT_16BIT_ARGB4444;
 | 
			
		||||
   case MESA_FORMAT_ARGB8888:
 | 
			
		||||
      t->intel.texelBytes = 4;
 | 
			
		||||
      textureFormat = MAPSURF_32BIT | MT_32BIT_ARGB8888;
 | 
			
		||||
      break;
 | 
			
		||||
 | 
			
		||||
      return MAPSURF_32BIT | MT_32BIT_ARGB8888;
 | 
			
		||||
   case MESA_FORMAT_YCBCR_REV:
 | 
			
		||||
      t->intel.texelBytes = 2;
 | 
			
		||||
      textureFormat = (MAPSURF_422 | MT_422_YCRCB_NORMAL | 
 | 
			
		||||
		       TM0S1_COLORSPACE_CONVERSION);
 | 
			
		||||
      break;
 | 
			
		||||
 | 
			
		||||
      return (MAPSURF_422 | MT_422_YCRCB_NORMAL);
 | 
			
		||||
   case MESA_FORMAT_YCBCR:
 | 
			
		||||
      t->intel.texelBytes = 2;
 | 
			
		||||
      textureFormat = (MAPSURF_422 | MT_422_YCRCB_SWAPY | /* ??? */
 | 
			
		||||
		       TM0S1_COLORSPACE_CONVERSION);
 | 
			
		||||
      break;
 | 
			
		||||
 | 
			
		||||
      return (MAPSURF_422 | MT_422_YCRCB_SWAPY);
 | 
			
		||||
   case MESA_FORMAT_RGB_FXT1:
 | 
			
		||||
   case MESA_FORMAT_RGBA_FXT1:
 | 
			
		||||
     t->intel.texelBytes = 2;
 | 
			
		||||
     textureFormat = MAPSURF_COMPRESSED | MT_COMPRESS_FXT1;
 | 
			
		||||
     break;
 | 
			
		||||
 | 
			
		||||
      return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1);
 | 
			
		||||
   case MESA_FORMAT_RGBA_DXT1:
 | 
			
		||||
   case MESA_FORMAT_RGB_DXT1:
 | 
			
		||||
     /* 
 | 
			
		||||
      * DXTn pitches are Width/4 * blocksize in bytes 
 | 
			
		||||
      * for DXT1: blocksize=8 so Width/4*8 = Width * 2 
 | 
			
		||||
      * for DXT3/5: blocksize=16 so Width/4*16 = Width * 4
 | 
			
		||||
      */
 | 
			
		||||
     t->intel.texelBytes = 2;
 | 
			
		||||
     textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1);
 | 
			
		||||
     break;
 | 
			
		||||
      return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1);
 | 
			
		||||
   case MESA_FORMAT_RGBA_DXT3:
 | 
			
		||||
     t->intel.texelBytes = 4;
 | 
			
		||||
     textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3);
 | 
			
		||||
     break;
 | 
			
		||||
      return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3);
 | 
			
		||||
   case MESA_FORMAT_RGBA_DXT5:
 | 
			
		||||
     t->intel.texelBytes = 4;
 | 
			
		||||
     textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5);
 | 
			
		||||
     break;
 | 
			
		||||
 | 
			
		||||
      return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5);
 | 
			
		||||
   default:
 | 
			
		||||
      fprintf(stderr, "%s: bad image format\n", __FUNCTION__);
 | 
			
		||||
      fprintf(stderr, "%s: bad image format %x\n", __FUNCTION__,
 | 
			
		||||
	      mesa_format);
 | 
			
		||||
      abort();
 | 
			
		||||
      return 0;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Compute which mipmap levels we really want to send to the hardware.
 | 
			
		||||
    * This depends on the base image size, GL_TEXTURE_MIN_LOD,
 | 
			
		||||
    * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
 | 
			
		||||
    * Yes, this looks overly complicated, but it's all needed.
 | 
			
		||||
    */
 | 
			
		||||
   driCalculateTextureFirstLastLevel( (driTextureObject *) t );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   /* Figure out the amount of memory required to hold all the mipmap
 | 
			
		||||
    * levels.  Choose the smallest pitch to accomodate the largest
 | 
			
		||||
    * mipmap:
 | 
			
		||||
    */
 | 
			
		||||
   firstLevel = t->intel.base.firstLevel;
 | 
			
		||||
   lastLevel = t->intel.base.lastLevel;
 | 
			
		||||
   numLevels = lastLevel - firstLevel + 1;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   /* All images must be loaded at this pitch.  Count the number of
 | 
			
		||||
    * lines required:
 | 
			
		||||
    */
 | 
			
		||||
   switch (tObj->Target) {
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP: {
 | 
			
		||||
      const GLuint dim = tObj->Image[0][firstLevel]->Width;
 | 
			
		||||
      GLuint face;
 | 
			
		||||
 | 
			
		||||
      pitch = dim * t->intel.texelBytes;
 | 
			
		||||
      pitch *= 2;		/* double pitch for cube layouts */
 | 
			
		||||
      pitch = (pitch + 3) & ~3;
 | 
			
		||||
      
 | 
			
		||||
      total_height = dim * 4;
 | 
			
		||||
 | 
			
		||||
      for ( face = 0 ; face < 6 ; face++) {
 | 
			
		||||
	 GLuint x = initial_offsets[face][0] * dim;
 | 
			
		||||
	 GLuint y = initial_offsets[face][1] * dim;
 | 
			
		||||
	 GLuint d = dim;
 | 
			
		||||
	 
 | 
			
		||||
	 t->intel.base.dirty_images[face] = ~0;
 | 
			
		||||
 | 
			
		||||
	 assert(tObj->Image[face][firstLevel]->Width == dim);
 | 
			
		||||
	 assert(tObj->Image[face][firstLevel]->Height == dim);
 | 
			
		||||
 | 
			
		||||
	 for (i = 0; i < numLevels; i++) {
 | 
			
		||||
	    t->intel.image[face][i].image = tObj->Image[face][firstLevel + i];
 | 
			
		||||
	    if (!t->intel.image[face][i].image) {
 | 
			
		||||
	       fprintf(stderr, "no image %d %d\n", face, i);
 | 
			
		||||
	       break;		/* can't happen */
 | 
			
		||||
	    }
 | 
			
		||||
	 
 | 
			
		||||
	    t->intel.image[face][i].offset = 
 | 
			
		||||
	       y * pitch + x * t->intel.texelBytes;
 | 
			
		||||
	    t->intel.image[face][i].internalFormat = baseImage->_BaseFormat;
 | 
			
		||||
 | 
			
		||||
	    d >>= 1;
 | 
			
		||||
	    x += step_offsets[face][0] * d;
 | 
			
		||||
	    y += step_offsets[face][1] * d;
 | 
			
		||||
	 }
 | 
			
		||||
      }
 | 
			
		||||
      break;
 | 
			
		||||
   }
 | 
			
		||||
   default:
 | 
			
		||||
      pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes;
 | 
			
		||||
      pitch = (pitch + 3) & ~3;
 | 
			
		||||
      t->intel.base.dirty_images[0] = ~0;
 | 
			
		||||
 | 
			
		||||
      for ( total_height = i = 0 ; i < numLevels ; i++ ) {
 | 
			
		||||
	 t->intel.image[0][i].image = tObj->Image[0][firstLevel + i];
 | 
			
		||||
	 if (!t->intel.image[0][i].image) 
 | 
			
		||||
	    break;
 | 
			
		||||
	 
 | 
			
		||||
	 t->intel.image[0][i].offset = total_height * pitch;
 | 
			
		||||
	 t->intel.image[0][i].internalFormat = baseImage->_BaseFormat;
 | 
			
		||||
	 if (t->intel.image[0][i].image->IsCompressed)
 | 
			
		||||
	 {
 | 
			
		||||
	   if (t->intel.image[0][i].image->Height > 4)
 | 
			
		||||
	     total_height += t->intel.image[0][i].image->Height/4;
 | 
			
		||||
	   else
 | 
			
		||||
	     total_height += 1;
 | 
			
		||||
	 }
 | 
			
		||||
	 else
 | 
			
		||||
	   total_height += MAX2(2, t->intel.image[0][i].image->Height);
 | 
			
		||||
      }
 | 
			
		||||
      break;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   t->intel.Pitch = pitch;
 | 
			
		||||
   t->intel.base.totalSize = total_height*pitch;
 | 
			
		||||
   t->intel.max_level = i-1;
 | 
			
		||||
   t->Setup[I830_TEXREG_TM0S1] = 
 | 
			
		||||
      (((tObj->Image[0][firstLevel]->Height - 1) << TM0S1_HEIGHT_SHIFT) |
 | 
			
		||||
       ((tObj->Image[0][firstLevel]->Width - 1) << TM0S1_WIDTH_SHIFT) |
 | 
			
		||||
       textureFormat);
 | 
			
		||||
   t->Setup[I830_TEXREG_TM0S2] = 
 | 
			
		||||
      (((pitch / 4) - 1) << TM0S2_PITCH_SHIFT) |
 | 
			
		||||
      TM0S2_CUBE_FACE_ENA_MASK;
 | 
			
		||||
   t->Setup[I830_TEXREG_TM0S3] &= ~TM0S3_MAX_MIP_MASK;
 | 
			
		||||
   t->Setup[I830_TEXREG_TM0S3] &= ~TM0S3_MIN_MIP_MASK;
 | 
			
		||||
   t->Setup[I830_TEXREG_TM0S3] |= ((numLevels - 1)*4) << TM0S3_MIN_MIP_SHIFT;
 | 
			
		||||
   t->intel.dirty = I830_UPLOAD_TEX_ALL;
 | 
			
		||||
 | 
			
		||||
   return intelUploadTexImages( &i830->intel, &t->intel, 0 );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void i830_import_tex_unit( i830ContextPtr i830, 
 | 
			
		||||
			   i830TextureObjectPtr t,
 | 
			
		||||
			   GLuint unit )
 | 
			
		||||
{
 | 
			
		||||
   if(INTEL_DEBUG&DEBUG_TEXTURE)
 | 
			
		||||
      fprintf(stderr, "%s unit(%d)\n", __FUNCTION__, unit);
 | 
			
		||||
   
 | 
			
		||||
   if (i830->intel.CurrentTexObj[unit]) 
 | 
			
		||||
      i830->intel.CurrentTexObj[unit]->base.bound &= ~(1U << unit);
 | 
			
		||||
 | 
			
		||||
   i830->intel.CurrentTexObj[unit] = (intelTextureObjectPtr)t;
 | 
			
		||||
   t->intel.base.bound |= (1 << unit);
 | 
			
		||||
 | 
			
		||||
   I830_STATECHANGE( i830, I830_UPLOAD_TEX(unit) );
 | 
			
		||||
 | 
			
		||||
   i830->state.Tex[unit][I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 | 
 | 
			
		||||
					       (LOAD_TEXTURE_MAP0 << unit) | 4);
 | 
			
		||||
   i830->state.Tex[unit][I830_TEXREG_TM0S0] = (TM0S0_USE_FENCE |
 | 
			
		||||
					       t->intel.TextureOffset);
 | 
			
		||||
 | 
			
		||||
   i830->state.Tex[unit][I830_TEXREG_TM0S1] = t->Setup[I830_TEXREG_TM0S1];
 | 
			
		||||
   i830->state.Tex[unit][I830_TEXREG_TM0S2] = t->Setup[I830_TEXREG_TM0S2];
 | 
			
		||||
 | 
			
		||||
   i830->state.Tex[unit][I830_TEXREG_TM0S3] &= TM0S3_LOD_BIAS_MASK;
 | 
			
		||||
   i830->state.Tex[unit][I830_TEXREG_TM0S3] |= (t->Setup[I830_TEXREG_TM0S3] &
 | 
			
		||||
						~TM0S3_LOD_BIAS_MASK);
 | 
			
		||||
 | 
			
		||||
   i830->state.Tex[unit][I830_TEXREG_TM0S4] = t->Setup[I830_TEXREG_TM0S4];
 | 
			
		||||
   i830->state.Tex[unit][I830_TEXREG_MCS] = (t->Setup[I830_TEXREG_MCS] & 
 | 
			
		||||
					     ~MAP_UNIT_MASK);   
 | 
			
		||||
   i830->state.Tex[unit][I830_TEXREG_CUBE] = t->Setup[I830_TEXREG_CUBE];
 | 
			
		||||
   i830->state.Tex[unit][I830_TEXREG_MCS] |= MAP_UNIT(unit);
 | 
			
		||||
 | 
			
		||||
   t->intel.dirty &= ~I830_UPLOAD_TEX(unit);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static GLboolean enable_tex_common( GLcontext *ctx, GLuint unit )
 | 
			
		||||
 | 
			
		||||
/* The i915 (and related graphics cores) do not support GL_CLAMP.  The
 | 
			
		||||
 * Intel drivers for "other operating systems" implement GL_CLAMP as
 | 
			
		||||
 * GL_CLAMP_TO_EDGE, so the same is done here.
 | 
			
		||||
 */
 | 
			
		||||
static GLuint translate_wrap_mode( GLenum wrap )
 | 
			
		||||
{
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT(ctx);
 | 
			
		||||
   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
 | 
			
		||||
   struct gl_texture_object *tObj = texUnit->_Current;
 | 
			
		||||
   i830TextureObjectPtr t = (i830TextureObjectPtr)tObj->DriverData;
 | 
			
		||||
   switch( wrap ) {
 | 
			
		||||
   case GL_REPEAT: 
 | 
			
		||||
      return TEXCOORDMODE_WRAP;
 | 
			
		||||
   case GL_CLAMP:  
 | 
			
		||||
   case GL_CLAMP_TO_EDGE: 
 | 
			
		||||
      return TEXCOORDMODE_CLAMP; /* not really correct */
 | 
			
		||||
   case GL_CLAMP_TO_BORDER: 
 | 
			
		||||
      return TEXCOORDMODE_CLAMP_BORDER;
 | 
			
		||||
   case GL_MIRRORED_REPEAT: 
 | 
			
		||||
      return TEXCOORDMODE_MIRROR;
 | 
			
		||||
   default: 
 | 
			
		||||
      return TEXCOORDMODE_WRAP;
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
   if (0) fprintf(stderr, "%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   /* Fallback if there's a texture border */
 | 
			
		||||
   if ( tObj->Image[0][tObj->BaseLevel]->Border > 0 ) {
 | 
			
		||||
      fprintf(stderr, "Texture border\n");
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
/* Recalculate all state from scratch.  Perhaps not the most
 | 
			
		||||
 * efficient, but this has gotten complex enough that we need
 | 
			
		||||
 * something which is understandable and reliable.
 | 
			
		||||
 */
 | 
			
		||||
static GLboolean i830_update_tex_unit( struct intel_context *intel,
 | 
			
		||||
				       GLuint unit, 
 | 
			
		||||
				       GLuint ss3 )
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &intel->ctx;
 | 
			
		||||
   struct i830_context *i830 = i830_context(ctx);
 | 
			
		||||
   struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
 | 
			
		||||
   struct intel_texture_object *intelObj = intel_texture_object(tObj);
 | 
			
		||||
   struct gl_texture_image *firstImage;
 | 
			
		||||
   GLuint *state = i830->state.Tex[unit];
 | 
			
		||||
 | 
			
		||||
   memset(state, 0, sizeof(state));
 | 
			
		||||
 | 
			
		||||
   if (!intel_finalize_mipmap_tree(intel, unit))
 | 
			
		||||
      return GL_FALSE;   
 | 
			
		||||
 | 
			
		||||
   /* Get first image here, since intelObj->firstLevel will get set in
 | 
			
		||||
    * the intel_finalize_mipmap_tree() call above.
 | 
			
		||||
    */
 | 
			
		||||
   firstImage = tObj->Image[0][intelObj->firstLevel];
 | 
			
		||||
 | 
			
		||||
   i830->state.tex_buffer[unit] = intelObj->mt->region->buffer;
 | 
			
		||||
   i830->state.tex_offset[unit] = intel_miptree_image_offset(intelObj->mt, 0,
 | 
			
		||||
							     intelObj->firstLevel); 
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   state[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 | 
 | 
			
		||||
			       (LOAD_TEXTURE_MAP0 << unit) | 4);
 | 
			
		||||
 | 
			
		||||
/*    state[I830_TEXREG_TM0S0] = (TM0S0_USE_FENCE | */
 | 
			
		||||
/* 			       t->intel.TextureOffset); */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   state[I830_TEXREG_TM0S1] =  
 | 
			
		||||
      (((firstImage->Height - 1) << TM0S1_HEIGHT_SHIFT) |
 | 
			
		||||
       ((firstImage->Width - 1) << TM0S1_WIDTH_SHIFT) |
 | 
			
		||||
       translate_texture_format( firstImage->TexFormat->MesaFormat));
 | 
			
		||||
 | 
			
		||||
   state[I830_TEXREG_TM0S2] = 
 | 
			
		||||
      (((((intelObj->mt->pitch * intelObj->mt->cpp) / 4) - 1) << TM0S2_PITCH_SHIFT) |
 | 
			
		||||
       TM0S2_CUBE_FACE_ENA_MASK);
 | 
			
		||||
 | 
			
		||||
   {
 | 
			
		||||
      if (tObj->Target == GL_TEXTURE_CUBE_MAP)
 | 
			
		||||
	 state[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(unit) |
 | 
			
		||||
				    CUBE_NEGX_ENABLE | 
 | 
			
		||||
				    CUBE_POSX_ENABLE | 
 | 
			
		||||
				    CUBE_NEGY_ENABLE | 
 | 
			
		||||
				    CUBE_POSY_ENABLE | 
 | 
			
		||||
				    CUBE_NEGZ_ENABLE | 
 | 
			
		||||
				    CUBE_POSZ_ENABLE);
 | 
			
		||||
      else
 | 
			
		||||
	 state[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(unit));
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Upload teximages (not pipelined)
 | 
			
		||||
    */
 | 
			
		||||
   if (t->intel.base.dirty_images[0]) {
 | 
			
		||||
      if (!i830SetTexImages( i830, tObj )) {
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   {
 | 
			
		||||
      GLuint minFilt, mipFilt, magFilt;
 | 
			
		||||
 | 
			
		||||
      switch (tObj->MinFilter) {
 | 
			
		||||
      case GL_NEAREST:
 | 
			
		||||
	 minFilt = FILTER_NEAREST;
 | 
			
		||||
	 mipFilt = MIPFILTER_NONE;
 | 
			
		||||
	 break;
 | 
			
		||||
      case GL_LINEAR:
 | 
			
		||||
	 minFilt = FILTER_LINEAR;
 | 
			
		||||
	 mipFilt = MIPFILTER_NONE;
 | 
			
		||||
	 break;
 | 
			
		||||
      case GL_NEAREST_MIPMAP_NEAREST:
 | 
			
		||||
	 minFilt = FILTER_NEAREST;
 | 
			
		||||
	 mipFilt = MIPFILTER_NEAREST;
 | 
			
		||||
	 break;
 | 
			
		||||
      case GL_LINEAR_MIPMAP_NEAREST:
 | 
			
		||||
	 minFilt = FILTER_LINEAR;
 | 
			
		||||
	 mipFilt = MIPFILTER_NEAREST;
 | 
			
		||||
	 break;
 | 
			
		||||
      case GL_NEAREST_MIPMAP_LINEAR:
 | 
			
		||||
	 minFilt = FILTER_NEAREST;
 | 
			
		||||
	 mipFilt = MIPFILTER_LINEAR;
 | 
			
		||||
	 break;
 | 
			
		||||
      case GL_LINEAR_MIPMAP_LINEAR:
 | 
			
		||||
	 minFilt = FILTER_LINEAR;
 | 
			
		||||
	 mipFilt = MIPFILTER_LINEAR;
 | 
			
		||||
	 break;
 | 
			
		||||
      default:
 | 
			
		||||
	 return GL_FALSE;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      if ( tObj->MaxAnisotropy > 1.0 ) {
 | 
			
		||||
	 minFilt = FILTER_ANISOTROPIC; 
 | 
			
		||||
	 magFilt = FILTER_ANISOTROPIC;
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
	 switch (tObj->MagFilter) {
 | 
			
		||||
	 case GL_NEAREST:
 | 
			
		||||
	    magFilt = FILTER_NEAREST;
 | 
			
		||||
	    break;
 | 
			
		||||
	 case GL_LINEAR:
 | 
			
		||||
	    magFilt = FILTER_LINEAR;
 | 
			
		||||
	    break;
 | 
			
		||||
	 default:
 | 
			
		||||
	    return GL_FALSE;
 | 
			
		||||
	 }  
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      state[I830_TEXREG_TM0S3] = i830->lodbias_tm0s3[unit];
 | 
			
		||||
 | 
			
		||||
#if 0 
 | 
			
		||||
      /* YUV conversion:
 | 
			
		||||
       */
 | 
			
		||||
      if (firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR ||
 | 
			
		||||
	  firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV)
 | 
			
		||||
	 state[I830_TEXREG_TM0S3] |= SS2_COLORSPACE_CONVERSION;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
      state[I830_TEXREG_TM0S3] |= ((intelObj->lastLevel - 
 | 
			
		||||
				    intelObj->firstLevel)*4) << TM0S3_MIN_MIP_SHIFT;
 | 
			
		||||
 | 
			
		||||
      state[I830_TEXREG_TM0S3] |= ((minFilt << TM0S3_MIN_FILTER_SHIFT) |
 | 
			
		||||
				   (mipFilt << TM0S3_MIP_FILTER_SHIFT) |
 | 
			
		||||
				   (magFilt << TM0S3_MAG_FILTER_SHIFT));
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Update state if this is a different texture object to last
 | 
			
		||||
    * time.
 | 
			
		||||
    */
 | 
			
		||||
   if (i830->intel.CurrentTexObj[unit] != &t->intel || 
 | 
			
		||||
       (t->intel.dirty & I830_UPLOAD_TEX(unit))) {
 | 
			
		||||
      i830_import_tex_unit( i830, t, unit);
 | 
			
		||||
   {
 | 
			
		||||
      GLenum ws = tObj->WrapS;
 | 
			
		||||
      GLenum wt = tObj->WrapT;
 | 
			
		||||
      
 | 
			
		||||
 | 
			
		||||
      /* 3D textures not available on i830
 | 
			
		||||
       */
 | 
			
		||||
      if (tObj->Target == GL_TEXTURE_3D)
 | 
			
		||||
	 return GL_FALSE;
 | 
			
		||||
	     
 | 
			
		||||
      state[I830_TEXREG_MCS] = (_3DSTATE_MAP_COORD_SET_CMD |
 | 
			
		||||
				MAP_UNIT(unit) |
 | 
			
		||||
				ENABLE_TEXCOORD_PARAMS |
 | 
			
		||||
				ss3 |
 | 
			
		||||
				ENABLE_ADDR_V_CNTL |
 | 
			
		||||
				TEXCOORD_ADDR_V_MODE(translate_wrap_mode(wt)) |
 | 
			
		||||
				ENABLE_ADDR_U_CNTL |
 | 
			
		||||
				TEXCOORD_ADDR_U_MODE(translate_wrap_mode(ws)));
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   state[I830_TEXREG_TM0S4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0],
 | 
			
		||||
						  tObj->_BorderChan[1],
 | 
			
		||||
						  tObj->_BorderChan[2],
 | 
			
		||||
						  tObj->_BorderChan[3]);
 | 
			
		||||
   
 | 
			
		||||
 | 
			
		||||
   I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(unit), GL_TRUE);
 | 
			
		||||
 | 
			
		||||
   return GL_TRUE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static GLboolean enable_tex_rect( GLcontext *ctx, GLuint unit )
 | 
			
		||||
{
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT(ctx);
 | 
			
		||||
   GLuint mcs = i830->state.Tex[unit][I830_TEXREG_MCS];
 | 
			
		||||
 | 
			
		||||
   mcs &= ~TEXCOORDS_ARE_NORMAL;
 | 
			
		||||
   mcs |= TEXCOORDS_ARE_IN_TEXELUNITS;
 | 
			
		||||
 | 
			
		||||
   if ((mcs != i830->state.Tex[unit][I830_TEXREG_MCS])
 | 
			
		||||
       || (0 != i830->state.Tex[unit][I830_TEXREG_CUBE])) {
 | 
			
		||||
      I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit));
 | 
			
		||||
      i830->state.Tex[unit][I830_TEXREG_MCS] = mcs;
 | 
			
		||||
      i830->state.Tex[unit][I830_TEXREG_CUBE] = 0;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   return GL_TRUE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static GLboolean enable_tex_2d( GLcontext *ctx, GLuint unit )
 | 
			
		||||
{
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT(ctx);
 | 
			
		||||
   GLuint mcs = i830->state.Tex[unit][I830_TEXREG_MCS];
 | 
			
		||||
 | 
			
		||||
   mcs &= ~TEXCOORDS_ARE_IN_TEXELUNITS;
 | 
			
		||||
   mcs |= TEXCOORDS_ARE_NORMAL;
 | 
			
		||||
 | 
			
		||||
   if ((mcs != i830->state.Tex[unit][I830_TEXREG_MCS])
 | 
			
		||||
       || (0 != i830->state.Tex[unit][I830_TEXREG_CUBE])) {
 | 
			
		||||
      I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit));
 | 
			
		||||
      i830->state.Tex[unit][I830_TEXREG_MCS] = mcs;
 | 
			
		||||
      i830->state.Tex[unit][I830_TEXREG_CUBE] = 0;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   return GL_TRUE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
static GLboolean enable_tex_cube( GLcontext *ctx, GLuint unit )
 | 
			
		||||
{
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT(ctx);
 | 
			
		||||
   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
 | 
			
		||||
   struct gl_texture_object *tObj = texUnit->_Current;
 | 
			
		||||
   i830TextureObjectPtr t = (i830TextureObjectPtr)tObj->DriverData;
 | 
			
		||||
   GLuint mcs = i830->state.Tex[unit][I830_TEXREG_MCS];
 | 
			
		||||
   const GLuint cube = CUBE_NEGX_ENABLE | CUBE_POSX_ENABLE
 | 
			
		||||
     | CUBE_NEGY_ENABLE | CUBE_POSY_ENABLE
 | 
			
		||||
     | CUBE_NEGZ_ENABLE | CUBE_POSZ_ENABLE;
 | 
			
		||||
   GLuint face;
 | 
			
		||||
 | 
			
		||||
   mcs &= ~TEXCOORDS_ARE_IN_TEXELUNITS;
 | 
			
		||||
   mcs |= TEXCOORDS_ARE_NORMAL;
 | 
			
		||||
 | 
			
		||||
   if ((mcs != i830->state.Tex[unit][I830_TEXREG_MCS])
 | 
			
		||||
       || (cube != i830->state.Tex[unit][I830_TEXREG_CUBE])) {
 | 
			
		||||
      I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit));
 | 
			
		||||
      i830->state.Tex[unit][I830_TEXREG_MCS] = mcs;
 | 
			
		||||
      i830->state.Tex[unit][I830_TEXREG_CUBE] = cube;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Upload teximages (not pipelined)
 | 
			
		||||
   /* memcmp was already disabled, but definitely won't work as the
 | 
			
		||||
    * region might now change and that wouldn't be detected:
 | 
			
		||||
    */
 | 
			
		||||
   if ( t->intel.base.dirty_images[0] || t->intel.base.dirty_images[1] ||
 | 
			
		||||
        t->intel.base.dirty_images[2] || t->intel.base.dirty_images[3] ||
 | 
			
		||||
        t->intel.base.dirty_images[4] || t->intel.base.dirty_images[5] ) {
 | 
			
		||||
      i830SetTexImages( i830, tObj );
 | 
			
		||||
   }
 | 
			
		||||
   I830_STATECHANGE( i830, I830_UPLOAD_TEX(unit) );
 | 
			
		||||
   return GL_TRUE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
   /* upload (per face) */
 | 
			
		||||
   for (face = 0; face < 6; face++) {
 | 
			
		||||
      if (t->intel.base.dirty_images[face]) {
 | 
			
		||||
	 if (!intelUploadTexImages( &i830->intel, &t->intel, face )) {
 | 
			
		||||
	    return GL_FALSE;
 | 
			
		||||
	 }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void i830UpdateTextureState( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   struct i830_context *i830 = i830_context(&intel->ctx);
 | 
			
		||||
   GLboolean ok = GL_TRUE;
 | 
			
		||||
   GLuint i;
 | 
			
		||||
 | 
			
		||||
   for (i = 0 ; i < I830_TEX_UNITS && ok ; i++) {
 | 
			
		||||
      switch (intel->ctx.Texture.Unit[i]._ReallyEnabled) {
 | 
			
		||||
      case TEXTURE_1D_BIT:
 | 
			
		||||
      case TEXTURE_2D_BIT:
 | 
			
		||||
      case TEXTURE_CUBE_BIT:
 | 
			
		||||
	 ok = i830_update_tex_unit( intel, i, TEXCOORDS_ARE_NORMAL );
 | 
			
		||||
	 break;
 | 
			
		||||
      case TEXTURE_RECT_BIT:
 | 
			
		||||
	 ok = i830_update_tex_unit( intel, i, TEXCOORDS_ARE_IN_TEXELUNITS );
 | 
			
		||||
	 break;
 | 
			
		||||
      case 0: 
 | 
			
		||||
	 if (i830->state.active & I830_UPLOAD_TEX(i)) 
 | 
			
		||||
	    I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(i), GL_FALSE);
 | 
			
		||||
	 break;
 | 
			
		||||
      case TEXTURE_3D_BIT:
 | 
			
		||||
      default:
 | 
			
		||||
	 ok = GL_FALSE;
 | 
			
		||||
	 break;
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   return GL_TRUE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static GLboolean disable_tex( GLcontext *ctx, GLuint unit )
 | 
			
		||||
{
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT(ctx);
 | 
			
		||||
 | 
			
		||||
   /* This is happening too often.  I need to conditionally send diffuse
 | 
			
		||||
    * state to the card.  Perhaps a diffuse dirty flag of some kind.
 | 
			
		||||
    * Will need to change this logic if more than 2 texture units are
 | 
			
		||||
    * used.  We need to only do this up to the last unit enabled, or unit
 | 
			
		||||
    * one if nothing is enabled.
 | 
			
		||||
    */
 | 
			
		||||
 | 
			
		||||
   if ( i830->intel.CurrentTexObj[unit] != NULL ) {
 | 
			
		||||
      /* The old texture is no longer bound to this texture unit.
 | 
			
		||||
       * Mark it as such.
 | 
			
		||||
       */
 | 
			
		||||
 | 
			
		||||
      i830->intel.CurrentTexObj[unit]->base.bound &= ~(1U << 0);
 | 
			
		||||
      i830->intel.CurrentTexObj[unit] = NULL;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   return GL_TRUE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static GLboolean i830UpdateTexUnit( GLcontext *ctx, GLuint unit )
 | 
			
		||||
{
 | 
			
		||||
   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
 | 
			
		||||
 | 
			
		||||
   if (texUnit->_ReallyEnabled &&
 | 
			
		||||
       INTEL_CONTEXT(ctx)->intelScreen->tex.size < 2048 * 1024)
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
 | 
			
		||||
   switch(texUnit->_ReallyEnabled) {
 | 
			
		||||
   case TEXTURE_1D_BIT:
 | 
			
		||||
   case TEXTURE_2D_BIT:
 | 
			
		||||
      return (enable_tex_common( ctx, unit ) &&
 | 
			
		||||
	      enable_tex_2d( ctx, unit ));
 | 
			
		||||
   case TEXTURE_RECT_BIT:
 | 
			
		||||
      return (enable_tex_common( ctx, unit ) &&
 | 
			
		||||
	      enable_tex_rect( ctx, unit ));
 | 
			
		||||
   case TEXTURE_CUBE_BIT:
 | 
			
		||||
      return (enable_tex_common( ctx, unit ) &&
 | 
			
		||||
	      enable_tex_cube( ctx, unit ));
 | 
			
		||||
   case 0:
 | 
			
		||||
      return disable_tex( ctx, unit );
 | 
			
		||||
   default:
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void i830UpdateTextureState( intelContextPtr intel )
 | 
			
		||||
{
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT(intel);
 | 
			
		||||
   GLcontext *ctx = &intel->ctx;
 | 
			
		||||
   GLboolean ok;
 | 
			
		||||
 | 
			
		||||
   if (0) fprintf(stderr, "%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   I830_ACTIVESTATE(i830, I830_UPLOAD_TEX_ALL, GL_FALSE);
 | 
			
		||||
 | 
			
		||||
   ok = (i830UpdateTexUnit( ctx, 0 ) &&
 | 
			
		||||
	 i830UpdateTexUnit( ctx, 1 ) &&
 | 
			
		||||
	 i830UpdateTexUnit( ctx, 2 ) &&
 | 
			
		||||
	 i830UpdateTexUnit( ctx, 3 ));
 | 
			
		||||
 | 
			
		||||
   FALLBACK( intel, I830_FALLBACK_TEXTURE, !ok );
 | 
			
		||||
 | 
			
		||||
   if (ok)
 | 
			
		||||
@@ -481,3 +314,8 @@ void i830UpdateTextureState( intelContextPtr intel )
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -30,11 +30,12 @@
 | 
			
		||||
#include "i830_reg.h"
 | 
			
		||||
 | 
			
		||||
#include "intel_batchbuffer.h"
 | 
			
		||||
#include "intel_regions.h"
 | 
			
		||||
 | 
			
		||||
#include "tnl/t_context.h"
 | 
			
		||||
#include "tnl/t_vertex.h"
 | 
			
		||||
 | 
			
		||||
static GLboolean i830_check_vertex_size( intelContextPtr intel,
 | 
			
		||||
static GLboolean i830_check_vertex_size( struct intel_context *intel,
 | 
			
		||||
					 GLuint expected );
 | 
			
		||||
 | 
			
		||||
#define SZ_TO_HW(sz)  ((sz-2)&0x3)
 | 
			
		||||
@@ -59,10 +60,10 @@ do {									\
 | 
			
		||||
#define VRTX_TEX_SET_FMT(n, x)          ((x)<<((n)*2))
 | 
			
		||||
#define TEXBIND_SET(n, x) 		((x)<<((n)*4))
 | 
			
		||||
 | 
			
		||||
static void i830_render_start( intelContextPtr intel )
 | 
			
		||||
static void i830_render_start( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &intel->ctx;
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT(intel);
 | 
			
		||||
   struct i830_context *i830 = i830_context(ctx);
 | 
			
		||||
   TNLcontext *tnl = TNL_CONTEXT(ctx);
 | 
			
		||||
   struct vertex_buffer *VB = &tnl->vb;
 | 
			
		||||
   GLuint index = tnl->render_inputs;
 | 
			
		||||
@@ -163,6 +164,7 @@ static void i830_render_start( intelContextPtr intel )
 | 
			
		||||
       v2 != i830->state.Ctx[I830_CTXREG_VF2] ||
 | 
			
		||||
       mcsb1 != i830->state.Ctx[I830_CTXREG_MCSB1] ||
 | 
			
		||||
       index != i830->last_index) {
 | 
			
		||||
      int k;
 | 
			
		||||
    
 | 
			
		||||
      I830_STATECHANGE( i830, I830_UPLOAD_CTX );
 | 
			
		||||
 | 
			
		||||
@@ -182,14 +184,15 @@ static void i830_render_start( intelContextPtr intel )
 | 
			
		||||
      i830->state.Ctx[I830_CTXREG_MCSB1] = mcsb1;
 | 
			
		||||
      i830->last_index = index;
 | 
			
		||||
 | 
			
		||||
      assert(i830_check_vertex_size( intel, intel->vertex_size ));
 | 
			
		||||
      k = i830_check_vertex_size( intel, intel->vertex_size );
 | 
			
		||||
      assert(k);
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void i830_reduced_primitive_state( intelContextPtr intel,
 | 
			
		||||
static void i830_reduced_primitive_state( struct intel_context *intel,
 | 
			
		||||
					  GLenum rprim )
 | 
			
		||||
{
 | 
			
		||||
    i830ContextPtr i830 = I830_CONTEXT(intel);
 | 
			
		||||
    struct i830_context *i830 = i830_context(&intel->ctx);
 | 
			
		||||
    GLuint st1 = i830->state.Stipple[I830_STPREG_ST1];
 | 
			
		||||
 | 
			
		||||
    st1 &= ~ST1_ENABLE;
 | 
			
		||||
@@ -217,10 +220,10 @@ static void i830_reduced_primitive_state( intelContextPtr intel,
 | 
			
		||||
/* Pull apart the vertex format registers and figure out how large a
 | 
			
		||||
 * vertex is supposed to be. 
 | 
			
		||||
 */
 | 
			
		||||
static GLboolean i830_check_vertex_size( intelContextPtr intel,
 | 
			
		||||
static GLboolean i830_check_vertex_size( struct intel_context *intel,
 | 
			
		||||
					 GLuint expected )
 | 
			
		||||
{
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT(intel);
 | 
			
		||||
   struct i830_context *i830 = i830_context(&intel->ctx);
 | 
			
		||||
   int vft0 = i830->current->Ctx[I830_CTXREG_VF];
 | 
			
		||||
   int vft1 = i830->current->Ctx[I830_CTXREG_VF2];
 | 
			
		||||
   int nrtex = (vft0 & VFT0_TEX_COUNT_MASK) >> VFT0_TEX_COUNT_SHIFT;
 | 
			
		||||
@@ -257,16 +260,11 @@ static GLboolean i830_check_vertex_size( intelContextPtr intel,
 | 
			
		||||
   return sz == expected;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void i830_emit_invarient_state( intelContextPtr intel )
 | 
			
		||||
static void i830_emit_invarient_state( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   BATCH_LOCALS;
 | 
			
		||||
 | 
			
		||||
   BEGIN_BATCH( 200 );
 | 
			
		||||
 | 
			
		||||
   OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(0));
 | 
			
		||||
   OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(1));
 | 
			
		||||
   OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(2));
 | 
			
		||||
   OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(3));
 | 
			
		||||
   BEGIN_BATCH(200, 0);
 | 
			
		||||
 | 
			
		||||
   OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
 | 
			
		||||
   OUT_BATCH(0);
 | 
			
		||||
@@ -330,13 +328,6 @@ static void i830_emit_invarient_state( intelContextPtr intel )
 | 
			
		||||
	     TRI_FAN_PROVOKE_VRTX(2) | 
 | 
			
		||||
	     TRI_STRIP_PROVOKE_VRTX(2));
 | 
			
		||||
 | 
			
		||||
   OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | 
 | 
			
		||||
	     DISABLE_SCISSOR_RECT);
 | 
			
		||||
 | 
			
		||||
   OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
 | 
			
		||||
   OUT_BATCH(0);
 | 
			
		||||
   OUT_BATCH(0);
 | 
			
		||||
 | 
			
		||||
   OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM);
 | 
			
		||||
   OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE);
 | 
			
		||||
 | 
			
		||||
@@ -355,18 +346,20 @@ static void i830_emit_invarient_state( intelContextPtr intel )
 | 
			
		||||
#define emit( intel, state, size )			\
 | 
			
		||||
do {							\
 | 
			
		||||
   int k;						\
 | 
			
		||||
   BEGIN_BATCH( size / sizeof(GLuint));			\
 | 
			
		||||
   for (k = 0 ; k < size / sizeof(GLuint) ; k++)	\
 | 
			
		||||
   BEGIN_BATCH(size / sizeof(GLuint), 0);		\
 | 
			
		||||
   for (k = 0 ; k < size / sizeof(GLuint) ; k++) {	\
 | 
			
		||||
      if (0) _mesa_printf("  0x%08x\n", state[k]);		\
 | 
			
		||||
      OUT_BATCH(state[k]);				\
 | 
			
		||||
   }							\
 | 
			
		||||
   ADVANCE_BATCH();					\
 | 
			
		||||
} while (0);
 | 
			
		||||
} while (0)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Push the state into the sarea and/or texture memory.
 | 
			
		||||
 */
 | 
			
		||||
static void i830_emit_state( intelContextPtr intel )
 | 
			
		||||
static void i830_emit_state( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT(intel);
 | 
			
		||||
   struct i830_context *i830 = i830_context(&intel->ctx);
 | 
			
		||||
   struct i830_hw_state *state = i830->current;
 | 
			
		||||
   int i;
 | 
			
		||||
   GLuint dirty;
 | 
			
		||||
@@ -374,29 +367,79 @@ static void i830_emit_state( intelContextPtr intel )
 | 
			
		||||
 | 
			
		||||
   dirty = state->active & ~state->emitted;
 | 
			
		||||
 | 
			
		||||
   if (dirty & I830_UPLOAD_INVARIENT) {
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_STATE) 
 | 
			
		||||
	 fprintf(stderr, "I830_UPLOAD_INVARIENT:\n"); 
 | 
			
		||||
      i830_emit_invarient_state( intel );
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (dirty & I830_UPLOAD_CTX) {
 | 
			
		||||
      if (VERBOSE) fprintf(stderr, "I830_UPLOAD_CTX:\n"); 
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_STATE) 
 | 
			
		||||
	 fprintf(stderr, "I830_UPLOAD_CTX:\n"); 
 | 
			
		||||
      emit( i830, state->Ctx, sizeof(state->Ctx) );
 | 
			
		||||
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (dirty & I830_UPLOAD_BUFFERS) {
 | 
			
		||||
      if (VERBOSE) fprintf(stderr, "I830_UPLOAD_BUFFERS:\n"); 
 | 
			
		||||
      emit( i830, state->Buffer, sizeof(state->Buffer) );
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_STATE) 
 | 
			
		||||
	 fprintf(stderr, "I830_UPLOAD_BUFFERS:\n"); 
 | 
			
		||||
      BEGIN_BATCH(I830_DEST_SETUP_SIZE+2, 0);
 | 
			
		||||
      OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR0]);
 | 
			
		||||
      OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR1]);
 | 
			
		||||
      OUT_RELOC(state->draw_region->buffer, DRM_MM_TT|DRM_MM_WRITE, 0);
 | 
			
		||||
 | 
			
		||||
      if (state->depth_region) {
 | 
			
		||||
	 OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR0]);
 | 
			
		||||
	 OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR1]);
 | 
			
		||||
	 OUT_RELOC(state->depth_region->buffer, DRM_MM_TT |DRM_MM_WRITE, 0);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      OUT_BATCH(state->Buffer[I830_DESTREG_DV0]);
 | 
			
		||||
      OUT_BATCH(state->Buffer[I830_DESTREG_DV1]);
 | 
			
		||||
      OUT_BATCH(state->Buffer[I830_DESTREG_SENABLE]);
 | 
			
		||||
      OUT_BATCH(state->Buffer[I830_DESTREG_SR0]);
 | 
			
		||||
      OUT_BATCH(state->Buffer[I830_DESTREG_SR1]);
 | 
			
		||||
      OUT_BATCH(state->Buffer[I830_DESTREG_SR2]);
 | 
			
		||||
      ADVANCE_BATCH();
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (dirty & I830_UPLOAD_STIPPLE) {
 | 
			
		||||
      if (VERBOSE) fprintf(stderr, "I830_UPLOAD_STIPPLE:\n"); 
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_STATE) 
 | 
			
		||||
	 fprintf(stderr, "I830_UPLOAD_STIPPLE:\n"); 
 | 
			
		||||
      emit( i830, state->Stipple, sizeof(state->Stipple) );
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   for (i = 0; i < I830_TEX_UNITS; i++) {
 | 
			
		||||
      if ((dirty & I830_UPLOAD_TEX(i))) { 
 | 
			
		||||
 	 if (VERBOSE) fprintf(stderr, "I830_UPLOAD_TEX(%d):\n", i); 
 | 
			
		||||
	 emit( i830, state->Tex[i], sizeof(state->Tex[i])); 
 | 
			
		||||
 	 if (INTEL_DEBUG & DEBUG_STATE)
 | 
			
		||||
	    fprintf(stderr, "I830_UPLOAD_TEX(%d):\n", i); 
 | 
			
		||||
 | 
			
		||||
	 BEGIN_BATCH(I830_TEX_SETUP_SIZE+1, 0);
 | 
			
		||||
	 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0LI]);
 | 
			
		||||
 | 
			
		||||
	 if (state->tex_buffer[i]) {
 | 
			
		||||
	    OUT_RELOC(state->tex_buffer[i],
 | 
			
		||||
		      DRM_MM_TT|DRM_MM_READ,
 | 
			
		||||
		      state->tex_offset[i] | TM0S0_USE_FENCE);
 | 
			
		||||
	 }
 | 
			
		||||
	 else {
 | 
			
		||||
	    assert(i == 0);
 | 
			
		||||
	    assert(state == &i830->meta);
 | 
			
		||||
	    OUT_BATCH(0);
 | 
			
		||||
	 }
 | 
			
		||||
 | 
			
		||||
	 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S1]);
 | 
			
		||||
	 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S2]);
 | 
			
		||||
	 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S3]);
 | 
			
		||||
	 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S4]);
 | 
			
		||||
	 OUT_BATCH(state->Tex[i][I830_TEXREG_MCS]);
 | 
			
		||||
	 OUT_BATCH(state->Tex[i][I830_TEXREG_CUBE]);
 | 
			
		||||
      } 
 | 
			
		||||
 | 
			
		||||
      if (dirty & I830_UPLOAD_TEXBLEND(i)) {
 | 
			
		||||
	 if (VERBOSE) fprintf(stderr, "I830_UPLOAD_TEXBLEND(%d):\n", i); 
 | 
			
		||||
	 if (INTEL_DEBUG & DEBUG_STATE) 
 | 
			
		||||
	    fprintf(stderr, "I830_UPLOAD_TEXBLEND(%d): %d words\n", i,
 | 
			
		||||
		    state->TexBlendWordsUsed[i]); 
 | 
			
		||||
	 emit( i830, state->TexBlend[i], 
 | 
			
		||||
	       state->TexBlendWordsUsed[i] * 4 );
 | 
			
		||||
      }
 | 
			
		||||
@@ -405,52 +448,54 @@ static void i830_emit_state( intelContextPtr intel )
 | 
			
		||||
   state->emitted |= dirty;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void i830_destroy_context( intelContextPtr intel )
 | 
			
		||||
static void i830_destroy_context( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   _tnl_free_vertices(&intel->ctx);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void i830_set_draw_offset( intelContextPtr intel, int offset )
 | 
			
		||||
static void i830_set_draw_region( struct intel_context *intel, 
 | 
			
		||||
				  struct intel_region *draw_region,
 | 
			
		||||
				  struct intel_region *depth_region)
 | 
			
		||||
{
 | 
			
		||||
   i830ContextPtr i830 = I830_CONTEXT(intel);
 | 
			
		||||
   struct i830_context *i830 = i830_context(&intel->ctx);
 | 
			
		||||
 | 
			
		||||
   intel_region_release(intel, &i830->state.draw_region);
 | 
			
		||||
   intel_region_release(intel, &i830->state.depth_region);
 | 
			
		||||
   intel_region_reference(&i830->state.draw_region, draw_region);
 | 
			
		||||
   intel_region_reference(&i830->state.depth_region, depth_region);
 | 
			
		||||
 | 
			
		||||
   /* XXX FBO: Need code from i915_set_draw_region() */
 | 
			
		||||
 | 
			
		||||
   I830_STATECHANGE( i830, I830_UPLOAD_BUFFERS );
 | 
			
		||||
   i830->state.Buffer[I830_DESTREG_CBUFADDR2] = offset;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* This isn't really handled at the moment.
 | 
			
		||||
 */
 | 
			
		||||
static void i830_lost_hardware( intelContextPtr intel )
 | 
			
		||||
static void i830_lost_hardware( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   I830_CONTEXT(intel)->state.emitted = 0;
 | 
			
		||||
   struct i830_context *i830 = i830_context(&intel->ctx);
 | 
			
		||||
   i830->state.emitted = 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void i830_emit_flush( intelContextPtr intel )
 | 
			
		||||
static GLuint i830_flush_cmd( void )
 | 
			
		||||
{
 | 
			
		||||
   BATCH_LOCALS;
 | 
			
		||||
 | 
			
		||||
   BEGIN_BATCH(2);
 | 
			
		||||
   OUT_BATCH( MI_FLUSH | FLUSH_MAP_CACHE ); 
 | 
			
		||||
   OUT_BATCH( 0 );
 | 
			
		||||
   ADVANCE_BATCH();
 | 
			
		||||
   return MI_FLUSH | FLUSH_MAP_CACHE; 
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void i830InitVtbl( i830ContextPtr i830 )
 | 
			
		||||
void i830InitVtbl( struct i830_context *i830 )
 | 
			
		||||
{
 | 
			
		||||
   i830->intel.vtbl.alloc_tex_obj = i830AllocTexObj;
 | 
			
		||||
   i830->intel.vtbl.check_vertex_size = i830_check_vertex_size;
 | 
			
		||||
   i830->intel.vtbl.clear_with_tris = i830ClearWithTris;
 | 
			
		||||
   i830->intel.vtbl.destroy = i830_destroy_context;
 | 
			
		||||
   i830->intel.vtbl.emit_invarient_state = i830_emit_invarient_state;
 | 
			
		||||
   i830->intel.vtbl.emit_state = i830_emit_state;
 | 
			
		||||
   i830->intel.vtbl.lost_hardware = i830_lost_hardware;
 | 
			
		||||
   i830->intel.vtbl.reduced_primitive_state = i830_reduced_primitive_state;
 | 
			
		||||
   i830->intel.vtbl.set_draw_offset = i830_set_draw_offset;
 | 
			
		||||
   i830->intel.vtbl.set_draw_region = i830_set_draw_region;
 | 
			
		||||
   i830->intel.vtbl.update_texture_state = i830UpdateTextureState;
 | 
			
		||||
   i830->intel.vtbl.emit_flush = i830_emit_flush;
 | 
			
		||||
   i830->intel.vtbl.flush_cmd = i830_flush_cmd;
 | 
			
		||||
   i830->intel.vtbl.render_start = i830_render_start;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -41,6 +41,10 @@
 | 
			
		||||
#include "utils.h"
 | 
			
		||||
#include "i915_reg.h"
 | 
			
		||||
 | 
			
		||||
#include "intel_bufmgr.h"
 | 
			
		||||
#include "intel_regions.h"
 | 
			
		||||
#include "intel_batchbuffer.h"
 | 
			
		||||
 | 
			
		||||
/***************************************
 | 
			
		||||
 * Mesa's Driver Functions
 | 
			
		||||
 ***************************************/
 | 
			
		||||
@@ -65,7 +69,7 @@ static void i915InvalidateState( GLcontext *ctx, GLuint new_state )
 | 
			
		||||
   _ac_InvalidateState( ctx, new_state );
 | 
			
		||||
   _tnl_InvalidateState( ctx, new_state );
 | 
			
		||||
   _tnl_invalidate_vertex_state( ctx, new_state );
 | 
			
		||||
   INTEL_CONTEXT(ctx)->NewGLState |= new_state;
 | 
			
		||||
   intel_context(ctx)->NewGLState |= new_state;
 | 
			
		||||
 | 
			
		||||
   /* Todo: gather state values under which tracked parameters become
 | 
			
		||||
    * invalidated, add callbacks for things like
 | 
			
		||||
@@ -99,13 +103,16 @@ GLboolean i915CreateContext( const __GLcontextModes *mesaVis,
 | 
			
		||||
			    void *sharedContextPrivate)
 | 
			
		||||
{
 | 
			
		||||
   struct dd_function_table functions;
 | 
			
		||||
   i915ContextPtr i915 = (i915ContextPtr) CALLOC_STRUCT(i915_context);
 | 
			
		||||
   intelContextPtr intel = &i915->intel;
 | 
			
		||||
   struct i915_context *i915 = (struct i915_context *) CALLOC_STRUCT(i915_context);
 | 
			
		||||
   struct intel_context *intel = &i915->intel;
 | 
			
		||||
   GLcontext *ctx = &intel->ctx;
 | 
			
		||||
 | 
			
		||||
   if (!i915) return GL_FALSE;
 | 
			
		||||
 | 
			
		||||
   _mesa_printf( "\ntexmem branch (i915, drop3)\n\n");
 | 
			
		||||
   
 | 
			
		||||
   i915InitVtbl( i915 );
 | 
			
		||||
   i915InitMetaFuncs( i915 );
 | 
			
		||||
 | 
			
		||||
   i915InitDriverFunctions( &functions );
 | 
			
		||||
 | 
			
		||||
@@ -119,48 +126,28 @@ GLboolean i915CreateContext( const __GLcontextModes *mesaVis,
 | 
			
		||||
   ctx->Const.MaxTextureImageUnits = I915_TEX_UNITS;
 | 
			
		||||
   ctx->Const.MaxTextureCoordUnits = I915_TEX_UNITS;
 | 
			
		||||
 | 
			
		||||
   intel->nr_heaps = 1;
 | 
			
		||||
   intel->texture_heaps[0] = 
 | 
			
		||||
      driCreateTextureHeap( 0, intel,
 | 
			
		||||
			    intel->intelScreen->tex.size,
 | 
			
		||||
			    12,
 | 
			
		||||
			    I830_NR_TEX_REGIONS,
 | 
			
		||||
			    intel->sarea->texList,
 | 
			
		||||
			    & intel->sarea->texAge,
 | 
			
		||||
			    & intel->swapped,
 | 
			
		||||
			    sizeof( struct i915_texture_object ),
 | 
			
		||||
			    (destroy_texture_object_t *)intelDestroyTexObj );
 | 
			
		||||
 | 
			
		||||
   /* FIXME: driCalculateMaxTextureLevels assumes that mipmaps are
 | 
			
		||||
    * tightly packed, but they're not in Intel graphics
 | 
			
		||||
    * hardware.
 | 
			
		||||
   /* Advertise the full hardware capabilities.  The new memory
 | 
			
		||||
    * manager should cope much better with overload situations:
 | 
			
		||||
    */
 | 
			
		||||
   ctx->Const.MaxTextureUnits = 1;
 | 
			
		||||
   driCalculateMaxTextureLevels( intel->texture_heaps,
 | 
			
		||||
				 intel->nr_heaps,
 | 
			
		||||
				 &intel->ctx.Const,
 | 
			
		||||
				 4,
 | 
			
		||||
				 11, /* max 2D texture size is 2048x2048 */
 | 
			
		||||
				 8,  /* 3D texture */
 | 
			
		||||
				 11, /* cube texture. */
 | 
			
		||||
				 11, /* rect texture */
 | 
			
		||||
				 12,
 | 
			
		||||
				 GL_FALSE );
 | 
			
		||||
   ctx->Const.MaxTextureLevels = 12;
 | 
			
		||||
   ctx->Const.Max3DTextureLevels = 9;
 | 
			
		||||
   ctx->Const.MaxCubeTextureLevels = 12;
 | 
			
		||||
   ctx->Const.MaxTextureRectSize = (1<<11);
 | 
			
		||||
   ctx->Const.MaxTextureUnits = I915_TEX_UNITS;
 | 
			
		||||
 | 
			
		||||
   /* GL_ARB_fragment_program limits - don't think Mesa actually
 | 
			
		||||
    * validates programs against these, and in any case one ARB
 | 
			
		||||
    * instruction can translate to more than one HW instruction, so
 | 
			
		||||
    * we'll still have to check and fallback each time.
 | 
			
		||||
    */
 | 
			
		||||
   
 | 
			
		||||
    */   
 | 
			
		||||
   ctx->Const.FragmentProgram.MaxNativeTemps = I915_MAX_TEMPORARY;
 | 
			
		||||
   ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* 8 tex, 2 color, fog */
 | 
			
		||||
   ctx->Const.FragmentProgram.MaxNativeParameters = I915_MAX_CONSTANT;
 | 
			
		||||
   ctx->Const.FragmentProgram.MaxNativeAluInstructions = I915_MAX_ALU_INSN;
 | 
			
		||||
   ctx->Const.FragmentProgram.MaxNativeTexInstructions = I915_MAX_TEX_INSN;
 | 
			
		||||
   ctx->Const.FragmentProgram.MaxNativeInstructions = (I915_MAX_ALU_INSN + 
 | 
			
		||||
						I915_MAX_TEX_INSN);
 | 
			
		||||
						       I915_MAX_TEX_INSN);
 | 
			
		||||
   ctx->Const.FragmentProgram.MaxNativeTexIndirections = I915_MAX_TEX_INDIRECT;
 | 
			
		||||
   ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* I don't think we have one */
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -43,6 +43,8 @@
 | 
			
		||||
#define I915_UPLOAD_PROGRAM          0x8
 | 
			
		||||
#define I915_UPLOAD_CONSTANTS        0x10
 | 
			
		||||
#define I915_UPLOAD_FOG              0x20
 | 
			
		||||
#define I915_UPLOAD_INVARIENT        0x40
 | 
			
		||||
#define I915_UPLOAD_DEFAULTS         0x80
 | 
			
		||||
#define I915_UPLOAD_TEX(i)           (0x00010000<<(i))
 | 
			
		||||
#define I915_UPLOAD_TEX_ALL          (0x00ff0000)
 | 
			
		||||
#define I915_UPLOAD_TEX_0_SHIFT      16
 | 
			
		||||
@@ -52,10 +54,8 @@
 | 
			
		||||
 */
 | 
			
		||||
#define I915_DESTREG_CBUFADDR0 0
 | 
			
		||||
#define I915_DESTREG_CBUFADDR1 1
 | 
			
		||||
#define I915_DESTREG_CBUFADDR2 2
 | 
			
		||||
#define I915_DESTREG_DBUFADDR0 3
 | 
			
		||||
#define I915_DESTREG_DBUFADDR1 4
 | 
			
		||||
#define I915_DESTREG_DBUFADDR2 5
 | 
			
		||||
#define I915_DESTREG_DV0 6
 | 
			
		||||
#define I915_DESTREG_DV1 7
 | 
			
		||||
#define I915_DESTREG_SENABLE 8
 | 
			
		||||
@@ -86,7 +86,6 @@
 | 
			
		||||
#define I915_STPREG_ST1        1
 | 
			
		||||
#define I915_STP_SETUP_SIZE    2
 | 
			
		||||
 | 
			
		||||
#define I915_TEXREG_MS2        0
 | 
			
		||||
#define I915_TEXREG_MS3        1
 | 
			
		||||
#define I915_TEXREG_MS4        2
 | 
			
		||||
#define I915_TEXREG_SS2        3
 | 
			
		||||
@@ -94,6 +93,15 @@
 | 
			
		||||
#define I915_TEXREG_SS4        5
 | 
			
		||||
#define I915_TEX_SETUP_SIZE    6
 | 
			
		||||
 | 
			
		||||
#define I915_DEFREG_C0    0
 | 
			
		||||
#define I915_DEFREG_C1    1
 | 
			
		||||
#define I915_DEFREG_S0    2
 | 
			
		||||
#define I915_DEFREG_S1    3
 | 
			
		||||
#define I915_DEFREG_Z0    4
 | 
			
		||||
#define I915_DEFREG_Z1    5
 | 
			
		||||
#define I915_DEF_SETUP_SIZE    6
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define I915_MAX_CONSTANT      32
 | 
			
		||||
#define I915_CONSTANT_SIZE     (2+(4*I915_MAX_CONSTANT))
 | 
			
		||||
 | 
			
		||||
@@ -163,8 +171,6 @@ struct i915_fragment_program {
 | 
			
		||||
   GLuint nr_params;
 | 
			
		||||
      
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   /* Helpers for i915_texprog.c:
 | 
			
		||||
    */
 | 
			
		||||
   GLuint src_texture;		/* Reg containing sampled texture color,
 | 
			
		||||
@@ -185,13 +191,6 @@ struct i915_fragment_program {
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
struct i915_texture_object
 | 
			
		||||
{
 | 
			
		||||
   struct intel_texture_object intel;
 | 
			
		||||
   GLenum lastTarget;
 | 
			
		||||
   GLboolean refs_border_color;
 | 
			
		||||
   GLuint Setup[I915_TEX_SETUP_SIZE];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#define I915_TEX_UNITS 8
 | 
			
		||||
 | 
			
		||||
@@ -201,11 +200,27 @@ struct i915_hw_state {
 | 
			
		||||
   GLuint Buffer[I915_DEST_SETUP_SIZE];
 | 
			
		||||
   GLuint Stipple[I915_STP_SETUP_SIZE];
 | 
			
		||||
   GLuint Fog[I915_FOG_SETUP_SIZE];
 | 
			
		||||
   GLuint Defaults[I915_DEF_SETUP_SIZE];
 | 
			
		||||
   GLuint Tex[I915_TEX_UNITS][I915_TEX_SETUP_SIZE];
 | 
			
		||||
   GLuint Constant[I915_CONSTANT_SIZE];
 | 
			
		||||
   GLuint ConstantSize;
 | 
			
		||||
   GLuint Program[I915_PROGRAM_SIZE];
 | 
			
		||||
   GLuint ProgramSize;
 | 
			
		||||
   
 | 
			
		||||
   /* Region pointers for relocation: 
 | 
			
		||||
    */
 | 
			
		||||
   struct intel_region *draw_region;
 | 
			
		||||
   struct intel_region *depth_region;
 | 
			
		||||
/*    struct intel_region *tex_region[I915_TEX_UNITS]; */
 | 
			
		||||
 | 
			
		||||
   /* Regions aren't actually that appropriate here as the memory may
 | 
			
		||||
    * be from a PBO or FBO.  Just use the buffer id.  Will have to do
 | 
			
		||||
    * this for draw and depth for FBO's...
 | 
			
		||||
    */
 | 
			
		||||
   GLuint tex_buffer[I915_TEX_UNITS];
 | 
			
		||||
   GLuint tex_offset[I915_TEX_UNITS];
 | 
			
		||||
   
 | 
			
		||||
 | 
			
		||||
   GLuint active;		/* I915_UPLOAD_* */
 | 
			
		||||
   GLuint emitted;		/* I915_UPLOAD_* */
 | 
			
		||||
};
 | 
			
		||||
@@ -220,6 +235,8 @@ struct i915_context
 | 
			
		||||
 | 
			
		||||
   GLuint last_ReallyEnabled;
 | 
			
		||||
   GLuint vertex_fog;
 | 
			
		||||
   GLuint lodbias_ss2[MAX_TEXTURE_UNITS];
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   struct i915_fragment_program tex_program;
 | 
			
		||||
   struct i915_fragment_program *current_program;
 | 
			
		||||
@@ -228,24 +245,14 @@ struct i915_context
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
typedef struct i915_context *i915ContextPtr;
 | 
			
		||||
typedef struct i915_texture_object *i915TextureObjectPtr;
 | 
			
		||||
 | 
			
		||||
#define I915_CONTEXT(ctx)	((i915ContextPtr)(ctx))
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define I915_STATECHANGE(i915, flag)					\
 | 
			
		||||
do {									\
 | 
			
		||||
   if (0) fprintf(stderr, "I915_STATECHANGE %x in %s\n", flag, __FUNCTION__);	\
 | 
			
		||||
   INTEL_FIREVERTICES( &(i915)->intel );					\
 | 
			
		||||
   (i915)->state.emitted &= ~(flag);					\
 | 
			
		||||
} while (0)
 | 
			
		||||
 | 
			
		||||
#define I915_ACTIVESTATE(i915, flag, mode)			\
 | 
			
		||||
do {								\
 | 
			
		||||
   if (0) fprintf(stderr, "I915_ACTIVESTATE %x %d in %s\n",	\
 | 
			
		||||
		  flag, mode, __FUNCTION__);			\
 | 
			
		||||
   INTEL_FIREVERTICES( &(i915)->intel );				\
 | 
			
		||||
   if (mode)							\
 | 
			
		||||
      (i915)->state.active |= (flag);				\
 | 
			
		||||
@@ -257,7 +264,13 @@ do {								\
 | 
			
		||||
/*======================================================================
 | 
			
		||||
 * i915_vtbl.c
 | 
			
		||||
 */
 | 
			
		||||
extern void i915InitVtbl( i915ContextPtr i915 );
 | 
			
		||||
extern void i915InitVtbl( struct i915_context *i915 );
 | 
			
		||||
 | 
			
		||||
extern void
 | 
			
		||||
i915_state_draw_region(struct intel_context *intel, 
 | 
			
		||||
                       struct i915_hw_state *state,
 | 
			
		||||
                       struct intel_region *color_region,
 | 
			
		||||
                       struct intel_region *depth_region);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -294,7 +307,7 @@ extern GLboolean i915CreateContext( const __GLcontextModes *mesaVis,
 | 
			
		||||
/*======================================================================
 | 
			
		||||
 * i915_texprog.c
 | 
			
		||||
 */
 | 
			
		||||
extern void i915ValidateTextureProgram( i915ContextPtr i915 );
 | 
			
		||||
extern void i915ValidateTextureProgram( struct i915_context *i915 );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/*======================================================================
 | 
			
		||||
@@ -308,44 +321,43 @@ extern void i915_print_ureg( const char *msg, GLuint ureg );
 | 
			
		||||
 * i915_state.c
 | 
			
		||||
 */
 | 
			
		||||
extern void i915InitStateFunctions( struct dd_function_table *functions );
 | 
			
		||||
extern void i915InitState( i915ContextPtr i915 );
 | 
			
		||||
extern void i915InitState( struct i915_context *i915 );
 | 
			
		||||
extern void i915_update_fog( GLcontext *ctx );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/*======================================================================
 | 
			
		||||
 * i915_tex.c
 | 
			
		||||
 */
 | 
			
		||||
extern void i915UpdateTextureState( intelContextPtr intel );
 | 
			
		||||
extern void i915UpdateTextureState( struct intel_context *intel );
 | 
			
		||||
extern void i915InitTextureFuncs( struct dd_function_table *functions );
 | 
			
		||||
extern intelTextureObjectPtr i915AllocTexObj( struct gl_texture_object *texObj );
 | 
			
		||||
 | 
			
		||||
/*======================================================================
 | 
			
		||||
 * i915_metaops.c
 | 
			
		||||
 */
 | 
			
		||||
extern GLboolean
 | 
			
		||||
i915TryTextureReadPixels( GLcontext *ctx,
 | 
			
		||||
			  GLint x, GLint y, GLsizei width, GLsizei height,
 | 
			
		||||
			  GLenum format, GLenum type,
 | 
			
		||||
			  const struct gl_pixelstore_attrib *pack,
 | 
			
		||||
			  GLvoid *pixels );
 | 
			
		||||
 | 
			
		||||
extern GLboolean
 | 
			
		||||
i915TryTextureDrawPixels( GLcontext *ctx,
 | 
			
		||||
			  GLint x, GLint y, GLsizei width, GLsizei height,
 | 
			
		||||
			  GLenum format, GLenum type,
 | 
			
		||||
			  const struct gl_pixelstore_attrib *unpack,
 | 
			
		||||
			  const GLvoid *pixels );
 | 
			
		||||
 | 
			
		||||
extern void 
 | 
			
		||||
i915ClearWithTris( intelContextPtr intel, GLbitfield mask,
 | 
			
		||||
		   GLboolean all, GLint cx, GLint cy, GLint cw, GLint ch);
 | 
			
		||||
void i915InitMetaFuncs( struct i915_context *i915 );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/*======================================================================
 | 
			
		||||
 * i915_fragprog.c
 | 
			
		||||
 */
 | 
			
		||||
extern void i915ValidateFragmentProgram( i915ContextPtr i915 );
 | 
			
		||||
extern void i915ValidateFragmentProgram( struct i915_context *i915 );
 | 
			
		||||
extern void i915InitFragProgFuncs( struct dd_function_table *functions );
 | 
			
		||||
 | 
			
		||||
/*======================================================================
 | 
			
		||||
 * Inline conversion functions.  These are better-typed than the
 | 
			
		||||
 * macros used previously:
 | 
			
		||||
 */
 | 
			
		||||
static INLINE struct i915_context *
 | 
			
		||||
i915_context( GLcontext *ctx )
 | 
			
		||||
{
 | 
			
		||||
   return (struct i915_context *)ctx;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define I915_CONTEXT(ctx)	i915_context(ctx)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -806,7 +806,7 @@ static void check_wpos( struct i915_fragment_program *p )
 | 
			
		||||
 | 
			
		||||
static void translate_program( struct i915_fragment_program *p )
 | 
			
		||||
{
 | 
			
		||||
   i915ContextPtr i915 = I915_CONTEXT(p->ctx);
 | 
			
		||||
   struct i915_context *i915 = I915_CONTEXT(p->ctx);
 | 
			
		||||
   
 | 
			
		||||
   i915_init_program( i915, p );
 | 
			
		||||
   check_wpos( p ); 
 | 
			
		||||
@@ -840,7 +840,7 @@ static void i915BindProgram( GLcontext *ctx,
 | 
			
		||||
			    struct program *prog )
 | 
			
		||||
{
 | 
			
		||||
   if (target == GL_FRAGMENT_PROGRAM_ARB) {
 | 
			
		||||
      i915ContextPtr i915 = I915_CONTEXT(ctx);
 | 
			
		||||
      struct i915_context *i915 = I915_CONTEXT(ctx);
 | 
			
		||||
      struct i915_fragment_program *p = (struct i915_fragment_program *)prog;
 | 
			
		||||
 | 
			
		||||
      if (i915->current_program == p) 
 | 
			
		||||
@@ -896,7 +896,7 @@ static void i915DeleteProgram( GLcontext *ctx,
 | 
			
		||||
			      struct program *prog )
 | 
			
		||||
{
 | 
			
		||||
   if (prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
 | 
			
		||||
      i915ContextPtr i915 = I915_CONTEXT(ctx);
 | 
			
		||||
      struct i915_context *i915 = I915_CONTEXT(ctx);
 | 
			
		||||
      struct i915_fragment_program *p = (struct i915_fragment_program *)prog;
 | 
			
		||||
      
 | 
			
		||||
      if (i915->current_program == p) 
 | 
			
		||||
@@ -940,10 +940,10 @@ static void i915ProgramStringNotify( GLcontext *ctx,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void i915ValidateFragmentProgram( i915ContextPtr i915 )
 | 
			
		||||
void i915ValidateFragmentProgram( struct i915_context *i915 )
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &i915->intel.ctx;
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT(ctx);
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   TNLcontext *tnl = TNL_CONTEXT(ctx);
 | 
			
		||||
   struct vertex_buffer *VB = &tnl->vb;
 | 
			
		||||
 | 
			
		||||
@@ -1028,6 +1028,7 @@ void i915ValidateFragmentProgram( i915ContextPtr i915 )
 | 
			
		||||
 | 
			
		||||
   if (s2 != i915->state.Ctx[I915_CTXREG_LIS2] ||
 | 
			
		||||
       s4 != i915->state.Ctx[I915_CTXREG_LIS4]) {
 | 
			
		||||
      int k;
 | 
			
		||||
    
 | 
			
		||||
      I915_STATECHANGE( i915, I915_UPLOAD_CTX );
 | 
			
		||||
 | 
			
		||||
@@ -1044,7 +1045,8 @@ void i915ValidateFragmentProgram( i915ContextPtr i915 )
 | 
			
		||||
      i915->state.Ctx[I915_CTXREG_LIS2] = s2;
 | 
			
		||||
      i915->state.Ctx[I915_CTXREG_LIS4] = s4;
 | 
			
		||||
 | 
			
		||||
      assert(intel->vtbl.check_vertex_size( intel, intel->vertex_size ));
 | 
			
		||||
      k = intel->vtbl.check_vertex_size( intel, intel->vertex_size );
 | 
			
		||||
      assert(k);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (!p->params_uptodate) 
 | 
			
		||||
 
 | 
			
		||||
@@ -34,44 +34,45 @@
 | 
			
		||||
#include "intel_screen.h"
 | 
			
		||||
#include "intel_batchbuffer.h"
 | 
			
		||||
#include "intel_ioctl.h"
 | 
			
		||||
#include "intel_regions.h"
 | 
			
		||||
 | 
			
		||||
#include "i915_context.h"
 | 
			
		||||
#include "i915_reg.h"
 | 
			
		||||
 | 
			
		||||
/* A large amount of state doesn't need to be uploaded.
 | 
			
		||||
/* We touch almost everything:
 | 
			
		||||
 */
 | 
			
		||||
#define ACTIVE (I915_UPLOAD_PROGRAM | 		\
 | 
			
		||||
		I915_UPLOAD_STIPPLE |		\
 | 
			
		||||
#define ACTIVE (I915_UPLOAD_INVARIENT | 	\
 | 
			
		||||
		I915_UPLOAD_CTX |		\
 | 
			
		||||
		I915_UPLOAD_BUFFERS |		\
 | 
			
		||||
		I915_UPLOAD_STIPPLE |		\
 | 
			
		||||
                I915_UPLOAD_PROGRAM | 		\
 | 
			
		||||
                I915_UPLOAD_FOG | 		\
 | 
			
		||||
		I915_UPLOAD_TEX(0))		
 | 
			
		||||
 | 
			
		||||
#define SET_STATE( i915, STATE )			\
 | 
			
		||||
#define SET_STATE( i915, STATE )		\
 | 
			
		||||
do {						\
 | 
			
		||||
   i915->current->emitted &= ~ACTIVE;		\
 | 
			
		||||
   i915->current = &i915->STATE;			\
 | 
			
		||||
   i915->current = &i915->STATE;		\
 | 
			
		||||
   i915->current->emitted &= ~ACTIVE;		\
 | 
			
		||||
} while (0)
 | 
			
		||||
 | 
			
		||||
/* Operations where the 3D engine is decoupled temporarily from the
 | 
			
		||||
 * current GL state and used for other purposes than simply rendering
 | 
			
		||||
 * incoming triangles.
 | 
			
		||||
 */
 | 
			
		||||
static void set_initial_state( i915ContextPtr i915 )
 | 
			
		||||
{
 | 
			
		||||
   memcpy(&i915->meta, &i915->initial, sizeof(i915->meta) );
 | 
			
		||||
   i915->meta.active = ACTIVE;
 | 
			
		||||
   i915->meta.emitted = 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void set_no_depth_stencil_write( i915ContextPtr i915 )
 | 
			
		||||
static void meta_no_stencil_write( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   struct i915_context *i915 = i915_context(&intel->ctx);
 | 
			
		||||
 | 
			
		||||
   /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_FALSE )
 | 
			
		||||
    */
 | 
			
		||||
   i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_TEST_ENABLE | 
 | 
			
		||||
				       S5_STENCIL_WRITE_ENABLE);
 | 
			
		||||
 | 
			
		||||
   i915->meta.emitted &= ~I915_UPLOAD_CTX;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void meta_no_depth_write( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   struct i915_context *i915 = i915_context(&intel->ctx);
 | 
			
		||||
 | 
			
		||||
   /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE )
 | 
			
		||||
    */
 | 
			
		||||
   i915->meta.Ctx[I915_CTXREG_LIS6] &= ~(S6_DEPTH_TEST_ENABLE |
 | 
			
		||||
@@ -80,12 +81,33 @@ static void set_no_depth_stencil_write( i915ContextPtr i915 )
 | 
			
		||||
   i915->meta.emitted &= ~I915_UPLOAD_CTX;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void meta_depth_replace( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   struct i915_context *i915 = i915_context(&intel->ctx);
 | 
			
		||||
 | 
			
		||||
   /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_TRUE )
 | 
			
		||||
    * ctx->Driver.DepthMask( ctx, GL_TRUE )
 | 
			
		||||
    */
 | 
			
		||||
   i915->meta.Ctx[I915_CTXREG_LIS6] |= (S6_DEPTH_TEST_ENABLE |
 | 
			
		||||
					S6_DEPTH_WRITE_ENABLE);
 | 
			
		||||
 | 
			
		||||
   /* ctx->Driver.DepthFunc( ctx, GL_REPLACE )
 | 
			
		||||
    */
 | 
			
		||||
   i915->meta.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_FUNC_MASK;
 | 
			
		||||
   i915->meta.Ctx[I915_CTXREG_LIS6] |= 
 | 
			
		||||
      COMPAREFUNC_ALWAYS << S6_DEPTH_TEST_FUNC_SHIFT;
 | 
			
		||||
 | 
			
		||||
   i915->meta.emitted &= ~I915_UPLOAD_CTX;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Set stencil unit to replace always with the reference value.
 | 
			
		||||
 */
 | 
			
		||||
static void set_stencil_replace( i915ContextPtr i915,
 | 
			
		||||
static void meta_stencil_replace( struct intel_context *intel,
 | 
			
		||||
				 GLuint s_mask,
 | 
			
		||||
				 GLuint s_clear)
 | 
			
		||||
{
 | 
			
		||||
   struct i915_context *i915 = i915_context(&intel->ctx);
 | 
			
		||||
   GLuint op = STENCILOP_REPLACE;
 | 
			
		||||
   GLuint func = COMPAREFUNC_ALWAYS;
 | 
			
		||||
 | 
			
		||||
@@ -94,13 +116,6 @@ static void set_stencil_replace( i915ContextPtr i915,
 | 
			
		||||
   i915->meta.Ctx[I915_CTXREG_LIS5] |= (S5_STENCIL_TEST_ENABLE | 
 | 
			
		||||
				      S5_STENCIL_WRITE_ENABLE);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE )
 | 
			
		||||
    */
 | 
			
		||||
   i915->meta.Ctx[I915_CTXREG_LIS6] &= ~(S6_DEPTH_TEST_ENABLE |
 | 
			
		||||
				       S6_DEPTH_WRITE_ENABLE);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   /* ctx->Driver.StencilMask( ctx, s_mask )
 | 
			
		||||
    */
 | 
			
		||||
   i915->meta.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK;
 | 
			
		||||
@@ -108,7 +123,6 @@ static void set_stencil_replace( i915ContextPtr i915,
 | 
			
		||||
   i915->meta.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK |
 | 
			
		||||
					STENCIL_WRITE_MASK(s_mask));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   /* ctx->Driver.StencilOp( ctx, GL_REPLACE, GL_REPLACE, GL_REPLACE )
 | 
			
		||||
    */
 | 
			
		||||
   i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_FAIL_MASK |
 | 
			
		||||
@@ -137,8 +151,9 @@ static void set_stencil_replace( i915ContextPtr i915,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void set_color_mask( i915ContextPtr i915, GLboolean state )
 | 
			
		||||
static void meta_color_mask( struct intel_context *intel, GLboolean state )
 | 
			
		||||
{
 | 
			
		||||
   struct i915_context *i915 = i915_context(&intel->ctx);
 | 
			
		||||
   const GLuint mask = (S5_WRITEDISABLE_RED |
 | 
			
		||||
			S5_WRITEDISABLE_GREEN |
 | 
			
		||||
			S5_WRITEDISABLE_BLUE |
 | 
			
		||||
@@ -159,6 +174,28 @@ static void set_color_mask( i915ContextPtr i915, GLboolean state )
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void meta_import_pixel_state( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   struct i915_context *i915 = i915_context(&intel->ctx);
 | 
			
		||||
   memcpy(i915->meta.Fog, i915->state.Fog, I915_FOG_SETUP_SIZE * 4);
 | 
			
		||||
   
 | 
			
		||||
   i915->meta.Ctx[I915_CTXREG_LIS5] = i915->state.Ctx[I915_CTXREG_LIS5];
 | 
			
		||||
   i915->meta.Ctx[I915_CTXREG_LIS6] = i915->state.Ctx[I915_CTXREG_LIS6];
 | 
			
		||||
   i915->meta.Ctx[I915_CTXREG_STATE4] = i915->state.Ctx[I915_CTXREG_STATE4];
 | 
			
		||||
   i915->meta.Ctx[I915_CTXREG_BLENDCOLOR1] = i915->state.Ctx[I915_CTXREG_BLENDCOLOR1];
 | 
			
		||||
   i915->meta.Ctx[I915_CTXREG_IAB] = i915->state.Ctx[I915_CTXREG_IAB];
 | 
			
		||||
 | 
			
		||||
   i915->meta.Buffer[I915_DESTREG_SENABLE] = i915->state.Buffer[I915_DESTREG_SENABLE];
 | 
			
		||||
   i915->meta.Buffer[I915_DESTREG_SR1] = i915->state.Buffer[I915_DESTREG_SR1];
 | 
			
		||||
   i915->meta.Buffer[I915_DESTREG_SR2] = i915->state.Buffer[I915_DESTREG_SR2];
 | 
			
		||||
 | 
			
		||||
   i915->meta.emitted &= ~I915_UPLOAD_FOG;
 | 
			
		||||
   i915->meta.emitted &= ~I915_UPLOAD_BUFFERS;
 | 
			
		||||
   i915->meta.emitted &= ~I915_UPLOAD_CTX;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define REG( type, nr ) (((type)<<5)|(nr))
 | 
			
		||||
 | 
			
		||||
@@ -210,8 +247,10 @@ static void set_color_mask( i915ContextPtr i915, GLboolean state )
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void set_no_texture( i915ContextPtr i915 )
 | 
			
		||||
static void meta_no_texture( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   struct i915_context *i915 = i915_context(&intel->ctx);
 | 
			
		||||
 | 
			
		||||
   static const GLuint prog[] = {
 | 
			
		||||
      _3DSTATE_PIXEL_SHADER_PROGRAM,
 | 
			
		||||
 | 
			
		||||
@@ -240,9 +279,10 @@ static void set_no_texture( i915ContextPtr i915 )
 | 
			
		||||
   i915->meta.emitted &= ~I915_UPLOAD_PROGRAM;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#if 0
 | 
			
		||||
static void enable_texture_blend_replace( i915ContextPtr i915 )
 | 
			
		||||
static void meta_texture_blend_replace( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   struct i915_context *i915 = i915_context(&intel->ctx);
 | 
			
		||||
 | 
			
		||||
   static const GLuint prog[] = {
 | 
			
		||||
      _3DSTATE_PIXEL_SHADER_PROGRAM,
 | 
			
		||||
 | 
			
		||||
@@ -285,78 +325,126 @@ static void enable_texture_blend_replace( i915ContextPtr i915 )
 | 
			
		||||
/* Set up an arbitary piece of memory as a rectangular texture
 | 
			
		||||
 * (including the front or back buffer).
 | 
			
		||||
 */
 | 
			
		||||
static void set_tex_rect_source( i915ContextPtr i915,
 | 
			
		||||
				 GLuint offset,
 | 
			
		||||
				 GLuint width, 
 | 
			
		||||
				 GLuint height,
 | 
			
		||||
				 GLuint pitch,
 | 
			
		||||
				 GLuint textureFormat )
 | 
			
		||||
static GLboolean meta_tex_rect_source( struct intel_context *intel,
 | 
			
		||||
				       GLuint buffer,
 | 
			
		||||
				       GLuint offset, 
 | 
			
		||||
				       GLuint pitch,
 | 
			
		||||
				       GLuint height,
 | 
			
		||||
				       GLenum format,
 | 
			
		||||
				       GLenum type)
 | 
			
		||||
{
 | 
			
		||||
   struct i915_context *i915 = i915_context(&intel->ctx);
 | 
			
		||||
   GLuint unit = 0;
 | 
			
		||||
   GLint numLevels = 1;
 | 
			
		||||
   GLuint *state = i915->meta.Tex[0];
 | 
			
		||||
   GLuint textureFormat;
 | 
			
		||||
   GLuint cpp;
 | 
			
		||||
 | 
			
		||||
   pitch *= i915->intel.intelScreen->cpp;
 | 
			
		||||
   /* A full implementation of this would do the upload through
 | 
			
		||||
    * glTexImage2d, and get all the conversion operations at that
 | 
			
		||||
    * point.  We are restricted, but still at least have access to the
 | 
			
		||||
    * fragment program swizzle.
 | 
			
		||||
    */
 | 
			
		||||
   switch (format) {
 | 
			
		||||
   case GL_BGRA:
 | 
			
		||||
      switch (type) {
 | 
			
		||||
      case GL_UNSIGNED_INT_8_8_8_8_REV:
 | 
			
		||||
      case GL_UNSIGNED_BYTE:
 | 
			
		||||
	 textureFormat = (MAPSURF_32BIT | MT_32BIT_ARGB8888);
 | 
			
		||||
	 cpp = 4;
 | 
			
		||||
	 break;
 | 
			
		||||
      default:
 | 
			
		||||
	 return GL_FALSE;
 | 
			
		||||
      }
 | 
			
		||||
      break;
 | 
			
		||||
   case GL_RGBA:
 | 
			
		||||
      switch (type) {
 | 
			
		||||
      case GL_UNSIGNED_INT_8_8_8_8_REV:
 | 
			
		||||
      case GL_UNSIGNED_BYTE:
 | 
			
		||||
	 textureFormat = (MAPSURF_32BIT | MT_32BIT_ABGR8888);
 | 
			
		||||
	 cpp = 4;
 | 
			
		||||
	 break;
 | 
			
		||||
      default:
 | 
			
		||||
	 return GL_FALSE;
 | 
			
		||||
      }
 | 
			
		||||
      break;
 | 
			
		||||
   case GL_BGR:
 | 
			
		||||
      switch (type) {
 | 
			
		||||
      case GL_UNSIGNED_SHORT_5_6_5_REV:
 | 
			
		||||
	 textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565);
 | 
			
		||||
	 cpp = 2;
 | 
			
		||||
	 break;
 | 
			
		||||
      default:
 | 
			
		||||
	 return GL_FALSE;
 | 
			
		||||
      }
 | 
			
		||||
      break;
 | 
			
		||||
   case GL_RGB:
 | 
			
		||||
      switch (type) {
 | 
			
		||||
      case GL_UNSIGNED_SHORT_5_6_5:
 | 
			
		||||
	 textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565);
 | 
			
		||||
	 cpp = 2;
 | 
			
		||||
	 break;
 | 
			
		||||
      default:
 | 
			
		||||
	 return GL_FALSE;
 | 
			
		||||
      }
 | 
			
		||||
      break;
 | 
			
		||||
 | 
			
		||||
/*    fprintf(stderr, "%s: offset: %x w: %d h: %d pitch %d format %x\n", */
 | 
			
		||||
/* 	   __FUNCTION__, offset, width, height, pitch, textureFormat ); */
 | 
			
		||||
   default:
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   if ((pitch * cpp) & 3) {
 | 
			
		||||
      _mesa_printf("%s: texture is not dword pitch\n", __FUNCTION__);
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
/*    intel_region_release(intel, &i915->meta.tex_region[0]); */
 | 
			
		||||
/*    intel_region_reference(&i915->meta.tex_region[0], region); */
 | 
			
		||||
   i915->meta.tex_buffer[0] = buffer;
 | 
			
		||||
   i915->meta.tex_offset[0] = offset;
 | 
			
		||||
 | 
			
		||||
   state[I915_TEXREG_MS2] = offset;
 | 
			
		||||
   state[I915_TEXREG_MS3] = (((height - 1) << MS3_HEIGHT_SHIFT) |
 | 
			
		||||
			    ((width - 1) << MS3_WIDTH_SHIFT) |
 | 
			
		||||
			    textureFormat |
 | 
			
		||||
			    MS3_USE_FENCE_REGS);
 | 
			
		||||
			     ((pitch - 1) << MS3_WIDTH_SHIFT) |
 | 
			
		||||
			     textureFormat |
 | 
			
		||||
			     MS3_USE_FENCE_REGS);
 | 
			
		||||
 | 
			
		||||
   state[I915_TEXREG_MS4] = ((((pitch / 4) - 1) << MS4_PITCH_SHIFT) | 
 | 
			
		||||
			    MS4_CUBE_FACE_ENA_MASK |
 | 
			
		||||
			    ((((numLevels-1) * 4)) << MS4_MAX_LOD_SHIFT));
 | 
			
		||||
   state[I915_TEXREG_MS4] = (((((pitch * cpp) / 4) - 1) << MS4_PITCH_SHIFT) | 
 | 
			
		||||
			     MS4_CUBE_FACE_ENA_MASK |
 | 
			
		||||
			     ((((numLevels-1) * 4)) << MS4_MAX_LOD_SHIFT));
 | 
			
		||||
 | 
			
		||||
   state[I915_TEXREG_SS2] = ((FILTER_NEAREST << SS2_MIN_FILTER_SHIFT) |
 | 
			
		||||
			    (MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT) |
 | 
			
		||||
			    (FILTER_NEAREST << SS2_MAG_FILTER_SHIFT));
 | 
			
		||||
			     (MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT) |
 | 
			
		||||
			     (FILTER_NEAREST << SS2_MAG_FILTER_SHIFT));
 | 
			
		||||
 | 
			
		||||
   state[I915_TEXREG_SS3] = ((TEXCOORDMODE_WRAP << SS3_TCX_ADDR_MODE_SHIFT) |
 | 
			
		||||
			    (TEXCOORDMODE_WRAP << SS3_TCY_ADDR_MODE_SHIFT) |
 | 
			
		||||
			    (TEXCOORDMODE_WRAP << SS3_TCZ_ADDR_MODE_SHIFT) |
 | 
			
		||||
			    (unit<<SS3_TEXTUREMAP_INDEX_SHIFT));
 | 
			
		||||
			     (TEXCOORDMODE_WRAP << SS3_TCY_ADDR_MODE_SHIFT) |
 | 
			
		||||
			     (TEXCOORDMODE_WRAP << SS3_TCZ_ADDR_MODE_SHIFT) |
 | 
			
		||||
			     (unit<<SS3_TEXTUREMAP_INDEX_SHIFT));
 | 
			
		||||
 | 
			
		||||
   state[I915_TEXREG_SS4] = 0;
 | 
			
		||||
 | 
			
		||||
   i915->meta.emitted &= ~I915_UPLOAD_TEX(0);
 | 
			
		||||
   return GL_TRUE;
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/* Select between front and back draw buffers.
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Set the color and depth drawing region for meta ops.
 | 
			
		||||
 */
 | 
			
		||||
static void set_draw_offset( i915ContextPtr i915,
 | 
			
		||||
			     GLuint offset )
 | 
			
		||||
static void meta_draw_region( struct intel_context *intel,
 | 
			
		||||
			      struct intel_region *color_region,
 | 
			
		||||
			      struct intel_region *depth_region )
 | 
			
		||||
{
 | 
			
		||||
   i915->meta.Buffer[I915_DESTREG_CBUFADDR2] = offset;
 | 
			
		||||
   i915->meta.emitted &= ~I915_UPLOAD_BUFFERS;
 | 
			
		||||
   struct i915_context *i915 = i915_context(&intel->ctx);
 | 
			
		||||
   i915_state_draw_region(intel, &i915->meta, color_region, depth_region);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#if 0
 | 
			
		||||
/* Setup an arbitary draw format, useful for targeting texture or agp
 | 
			
		||||
 * memory.
 | 
			
		||||
 */
 | 
			
		||||
static void set_draw_format( i915ContextPtr i915,
 | 
			
		||||
			     GLuint format,
 | 
			
		||||
			     GLuint depth_format)
 | 
			
		||||
{
 | 
			
		||||
   i915->meta.Buffer[I915_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */
 | 
			
		||||
					DSTORG_VERT_BIAS(0x8) | /* .5 */
 | 
			
		||||
					format |
 | 
			
		||||
					LOD_PRECLAMP_OGL |
 | 
			
		||||
					TEX_DEFAULT_COLOR_OGL |
 | 
			
		||||
					depth_format);
 | 
			
		||||
 | 
			
		||||
   i915->meta.emitted &= ~I915_UPLOAD_BUFFERS;
 | 
			
		||||
/*    fprintf(stderr, "%s: DV1: %x\n",  */
 | 
			
		||||
/* 	   __FUNCTION__, i915->meta.Buffer[I915_DESTREG_DV1]); */
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
static void set_vertex_format( i915ContextPtr i915 )
 | 
			
		||||
static void set_vertex_format( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   struct i915_context *i915 = i915_context(&intel->ctx);
 | 
			
		||||
 | 
			
		||||
   i915->meta.Ctx[I915_CTXREG_LIS2] = 
 | 
			
		||||
      (S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D) |
 | 
			
		||||
       S2_TEXCOORD_FMT(1, TEXCOORDFMT_NOT_PRESENT) | 
 | 
			
		||||
@@ -371,146 +459,52 @@ static void set_vertex_format( i915ContextPtr i915 )
 | 
			
		||||
 | 
			
		||||
   i915->meta.Ctx[I915_CTXREG_LIS4] |= 
 | 
			
		||||
      (S4_VFMT_COLOR |
 | 
			
		||||
       S4_VFMT_SPEC_FOG |
 | 
			
		||||
       S4_VFMT_XYZW);
 | 
			
		||||
       S4_VFMT_XYZ);
 | 
			
		||||
 | 
			
		||||
   i915->meta.emitted &= ~I915_UPLOAD_CTX;
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void draw_quad(i915ContextPtr i915, 
 | 
			
		||||
		      GLfloat x0, GLfloat x1,
 | 
			
		||||
		      GLfloat y0, GLfloat y1, 
 | 
			
		||||
		      GLubyte red, GLubyte green,
 | 
			
		||||
		      GLubyte blue, GLubyte alpha,
 | 
			
		||||
		      GLfloat s0, GLfloat s1,
 | 
			
		||||
		      GLfloat t0, GLfloat t1 )
 | 
			
		||||
 | 
			
		||||
/* Operations where the 3D engine is decoupled temporarily from the
 | 
			
		||||
 * current GL state and used for other purposes than simply rendering
 | 
			
		||||
 * incoming triangles.
 | 
			
		||||
 */
 | 
			
		||||
static void install_meta_state( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   GLuint vertex_size = 8;
 | 
			
		||||
   GLuint *vb = intelEmitInlinePrimitiveLocked( &i915->intel, 
 | 
			
		||||
						PRIM3D_TRIFAN, 
 | 
			
		||||
						4 * vertex_size,
 | 
			
		||||
						vertex_size );
 | 
			
		||||
   intelVertex tmp;
 | 
			
		||||
   int i;
 | 
			
		||||
   struct i915_context *i915 = i915_context(&intel->ctx);
 | 
			
		||||
   memcpy(&i915->meta, &i915->initial, sizeof(i915->meta) );
 | 
			
		||||
   i915->meta.active = ACTIVE;
 | 
			
		||||
   i915->meta.emitted = 0;
 | 
			
		||||
 | 
			
		||||
   if (0)
 | 
			
		||||
      fprintf(stderr, "%s: %f,%f-%f,%f 0x%x%x%x%x %f,%f-%f,%f\n",
 | 
			
		||||
	      __FUNCTION__,
 | 
			
		||||
	      x0,y0,x1,y1,red,green,blue,alpha,s0,t0,s1,t1);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   /* initial vertex, left bottom */
 | 
			
		||||
   tmp.v.x = x0;
 | 
			
		||||
   tmp.v.y = y0;
 | 
			
		||||
   tmp.v.z = 1.0;
 | 
			
		||||
   tmp.v.w = 1.0; 
 | 
			
		||||
   tmp.v.color.red = red;
 | 
			
		||||
   tmp.v.color.green = green;
 | 
			
		||||
   tmp.v.color.blue = blue;
 | 
			
		||||
   tmp.v.color.alpha = alpha;
 | 
			
		||||
   tmp.v.specular.red = 0;
 | 
			
		||||
   tmp.v.specular.green = 0;
 | 
			
		||||
   tmp.v.specular.blue = 0;
 | 
			
		||||
   tmp.v.specular.alpha = 0;
 | 
			
		||||
   tmp.v.u0 = s0;
 | 
			
		||||
   tmp.v.v0 = t0;
 | 
			
		||||
 | 
			
		||||
   for (i = 0 ; i < vertex_size ; i++)
 | 
			
		||||
      vb[i] = tmp.ui[i];
 | 
			
		||||
 | 
			
		||||
   /* right bottom */
 | 
			
		||||
   vb += vertex_size;
 | 
			
		||||
   tmp.v.x = x1;
 | 
			
		||||
   tmp.v.u0 = s1;
 | 
			
		||||
   for (i = 0 ; i < vertex_size ; i++)
 | 
			
		||||
      vb[i] = tmp.ui[i];
 | 
			
		||||
 | 
			
		||||
   /* right top */
 | 
			
		||||
   vb += vertex_size;
 | 
			
		||||
   tmp.v.y = y1;
 | 
			
		||||
   tmp.v.v0 = t1;
 | 
			
		||||
   for (i = 0 ; i < vertex_size ; i++)
 | 
			
		||||
      vb[i] = tmp.ui[i];
 | 
			
		||||
 | 
			
		||||
   /* left top */
 | 
			
		||||
   vb += vertex_size;
 | 
			
		||||
   tmp.v.x = x0;
 | 
			
		||||
   tmp.v.u0 = s0;
 | 
			
		||||
   for (i = 0 ; i < vertex_size ; i++)
 | 
			
		||||
      vb[i] = tmp.ui[i];
 | 
			
		||||
   SET_STATE(i915, meta);
 | 
			
		||||
   set_vertex_format(intel);
 | 
			
		||||
   meta_no_texture(intel);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void 
 | 
			
		||||
i915ClearWithTris(intelContextPtr intel, GLbitfield mask,
 | 
			
		||||
		  GLboolean all,
 | 
			
		||||
		  GLint cx, GLint cy, GLint cw, GLint ch)
 | 
			
		||||
static void leave_meta_state( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   i915ContextPtr i915 = I915_CONTEXT( intel );
 | 
			
		||||
   __DRIdrawablePrivate *dPriv = intel->driDrawable;
 | 
			
		||||
   intelScreenPrivate *screen = intel->intelScreen;
 | 
			
		||||
   int x0, y0, x1, y1;
 | 
			
		||||
 | 
			
		||||
   SET_STATE( i915, meta ); 
 | 
			
		||||
   set_initial_state( i915 ); 
 | 
			
		||||
   set_no_texture( i915 ); 
 | 
			
		||||
   set_vertex_format( i915 ); 
 | 
			
		||||
 | 
			
		||||
   LOCK_HARDWARE(intel);
 | 
			
		||||
 | 
			
		||||
   if(!all) {
 | 
			
		||||
      x0 = cx;
 | 
			
		||||
      y0 = cy;
 | 
			
		||||
      x1 = x0 + cw;
 | 
			
		||||
      y1 = y0 + ch;
 | 
			
		||||
   } else {
 | 
			
		||||
      x0 = 0;
 | 
			
		||||
      y0 = 0;
 | 
			
		||||
      x1 = x0 + dPriv->w;
 | 
			
		||||
      y1 = y0 + dPriv->h;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Don't do any clipping to screen - these are window coordinates.
 | 
			
		||||
    * The active cliprects will be applied as for any other geometry.
 | 
			
		||||
    */
 | 
			
		||||
 | 
			
		||||
   if (mask & BUFFER_BIT_FRONT_LEFT) { 
 | 
			
		||||
      set_no_depth_stencil_write( i915 );
 | 
			
		||||
      set_color_mask( i915, GL_TRUE );
 | 
			
		||||
      set_draw_offset( i915, screen->front.offset );
 | 
			
		||||
 | 
			
		||||
      draw_quad(i915, x0, x1, y0, y1,
 | 
			
		||||
		intel->clear_red, intel->clear_green, 
 | 
			
		||||
 		intel->clear_blue, intel->clear_alpha, 
 | 
			
		||||
		0, 0, 0, 0);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (mask & BUFFER_BIT_BACK_LEFT) {
 | 
			
		||||
      set_no_depth_stencil_write( i915 );
 | 
			
		||||
      set_color_mask( i915, GL_TRUE );
 | 
			
		||||
      set_draw_offset( i915, screen->back.offset );
 | 
			
		||||
 | 
			
		||||
      draw_quad(i915, x0, x1, y0, y1,
 | 
			
		||||
		intel->clear_red, intel->clear_green,
 | 
			
		||||
		intel->clear_blue, intel->clear_alpha,
 | 
			
		||||
		0, 0, 0, 0);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (mask & BUFFER_BIT_STENCIL) {
 | 
			
		||||
      set_stencil_replace( i915, 
 | 
			
		||||
			   intel->ctx.Stencil.WriteMask[0], 
 | 
			
		||||
			   intel->ctx.Stencil.Clear);
 | 
			
		||||
      
 | 
			
		||||
      set_color_mask( i915, GL_FALSE );
 | 
			
		||||
      set_draw_offset( i915, screen->front.offset ); /* could be either? */
 | 
			
		||||
 | 
			
		||||
      draw_quad( i915, x0, x1, y0, y1, 0, 0, 0, 0, 0, 0, 0, 0 );
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   UNLOCK_HARDWARE(intel);
 | 
			
		||||
 | 
			
		||||
   SET_STATE( i915, state );
 | 
			
		||||
   struct i915_context *i915 = i915_context(&intel->ctx);
 | 
			
		||||
   intel_region_release(intel, &i915->meta.draw_region);
 | 
			
		||||
   intel_region_release(intel, &i915->meta.depth_region);
 | 
			
		||||
/*    intel_region_release(intel, &i915->meta.tex_region[0]); */
 | 
			
		||||
   SET_STATE(i915, state);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void i915InitMetaFuncs( struct i915_context *i915 )
 | 
			
		||||
{
 | 
			
		||||
   i915->intel.vtbl.install_meta_state = install_meta_state;
 | 
			
		||||
   i915->intel.vtbl.leave_meta_state = leave_meta_state;
 | 
			
		||||
   i915->intel.vtbl.meta_no_depth_write = meta_no_depth_write;
 | 
			
		||||
   i915->intel.vtbl.meta_no_stencil_write = meta_no_stencil_write;
 | 
			
		||||
   i915->intel.vtbl.meta_stencil_replace = meta_stencil_replace;
 | 
			
		||||
   i915->intel.vtbl.meta_depth_replace = meta_depth_replace;
 | 
			
		||||
   i915->intel.vtbl.meta_color_mask = meta_color_mask;
 | 
			
		||||
   i915->intel.vtbl.meta_no_texture = meta_no_texture;
 | 
			
		||||
   i915->intel.vtbl.meta_texture_blend_replace = meta_texture_blend_replace;
 | 
			
		||||
   i915->intel.vtbl.meta_tex_rect_source = meta_tex_rect_source;
 | 
			
		||||
   i915->intel.vtbl.meta_draw_region = meta_draw_region;
 | 
			
		||||
   i915->intel.vtbl.meta_import_pixel_state = meta_import_pixel_state;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -144,7 +144,8 @@ GLuint i915_emit_arith( struct i915_fragment_program *p,
 | 
			
		||||
   GLuint nr_const = 0;
 | 
			
		||||
 | 
			
		||||
   assert(GET_UREG_TYPE(dest) != REG_TYPE_CONST);
 | 
			
		||||
   assert(dest = UREG(GET_UREG_TYPE(dest), GET_UREG_NR(dest)));
 | 
			
		||||
   dest = UREG(GET_UREG_TYPE(dest), GET_UREG_NR(dest));
 | 
			
		||||
   assert(dest);
 | 
			
		||||
 | 
			
		||||
   if (GET_UREG_TYPE(src0) == REG_TYPE_CONST) c[nr_const++] = 0;
 | 
			
		||||
   if (GET_UREG_TYPE(src1) == REG_TYPE_CONST) c[nr_const++] = 1;
 | 
			
		||||
@@ -202,7 +203,8 @@ GLuint i915_emit_texld( struct i915_fragment_program *p,
 | 
			
		||||
			  GLuint op )
 | 
			
		||||
{
 | 
			
		||||
   assert(GET_UREG_TYPE(dest) != REG_TYPE_CONST);
 | 
			
		||||
   assert(dest = UREG(GET_UREG_TYPE(dest), GET_UREG_NR(dest)));
 | 
			
		||||
   dest = UREG(GET_UREG_TYPE(dest), GET_UREG_NR(dest));
 | 
			
		||||
   assert(dest);
 | 
			
		||||
 | 
			
		||||
   if (GET_UREG_TYPE(coord) != REG_TYPE_T) {
 | 
			
		||||
      p->nr_tex_indirect++;
 | 
			
		||||
@@ -358,7 +360,7 @@ void i915_program_error( struct i915_fragment_program *p, const char *msg )
 | 
			
		||||
   p->error = 1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void i915_init_program( i915ContextPtr i915, struct i915_fragment_program *p )
 | 
			
		||||
void i915_init_program( struct i915_context *i915, struct i915_fragment_program *p )
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &i915->intel.ctx;
 | 
			
		||||
   TNLcontext *tnl = TNL_CONTEXT( ctx );
 | 
			
		||||
@@ -431,7 +433,7 @@ void i915_fini_program( struct i915_fragment_program *p )
 | 
			
		||||
   p->declarations[0] |= program_size + decl_size - 2;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void i915_upload_program( i915ContextPtr i915, struct i915_fragment_program *p )
 | 
			
		||||
void i915_upload_program( struct i915_context *i915, struct i915_fragment_program *p )
 | 
			
		||||
{
 | 
			
		||||
   GLuint program_size = p->csr - p->program;
 | 
			
		||||
   GLuint decl_size = p->decl - p->declarations;
 | 
			
		||||
 
 | 
			
		||||
@@ -84,7 +84,7 @@
 | 
			
		||||
 | 
			
		||||
/* One neat thing about the UREG representation:  
 | 
			
		||||
 */
 | 
			
		||||
static __inline int swizzle( int reg, int x, int y, int z, int w )
 | 
			
		||||
static INLINE int swizzle( int reg, int x, int y, int z, int w )
 | 
			
		||||
{
 | 
			
		||||
   return ((reg & ~UREG_XYZW_CHANNEL_MASK) |
 | 
			
		||||
	   CHANNEL_SRC( GET_CHANNEL_SRC( reg, x ), 0 ) |
 | 
			
		||||
@@ -95,7 +95,7 @@ static __inline int swizzle( int reg, int x, int y, int z, int w )
 | 
			
		||||
 | 
			
		||||
/* Another neat thing about the UREG representation:  
 | 
			
		||||
 */
 | 
			
		||||
static __inline int negate( int reg, int x, int y, int z, int w )
 | 
			
		||||
static INLINE int negate( int reg, int x, int y, int z, int w )
 | 
			
		||||
{
 | 
			
		||||
   return reg ^ (((x&1)<<UREG_CHANNEL_X_NEGATE_SHIFT)|
 | 
			
		||||
		 ((y&1)<<UREG_CHANNEL_Y_NEGATE_SHIFT)|
 | 
			
		||||
@@ -149,10 +149,10 @@ extern GLuint i915_emit_param4fv( struct i915_fragment_program *p,
 | 
			
		||||
extern void i915_program_error( struct i915_fragment_program *p,
 | 
			
		||||
                                const char *msg );
 | 
			
		||||
 | 
			
		||||
extern void i915_init_program( i915ContextPtr i915,
 | 
			
		||||
extern void i915_init_program( struct i915_context *i915,
 | 
			
		||||
			      struct i915_fragment_program *p );
 | 
			
		||||
 | 
			
		||||
extern void i915_upload_program( i915ContextPtr i915, 
 | 
			
		||||
extern void i915_upload_program( struct i915_context *i915, 
 | 
			
		||||
				struct i915_fragment_program *p );
 | 
			
		||||
 | 
			
		||||
extern void i915_fini_program( struct i915_fragment_program *p );
 | 
			
		||||
 
 | 
			
		||||
@@ -435,10 +435,10 @@
 | 
			
		||||
#define LOGICOP_MASK			(0xf<<18)
 | 
			
		||||
#define MODE4_ENABLE_STENCIL_TEST_MASK	((1<<17)|(0xff00))
 | 
			
		||||
#define ENABLE_STENCIL_TEST_MASK	(1<<17)
 | 
			
		||||
#define STENCIL_TEST_MASK(x)		((x)<<8)
 | 
			
		||||
#define STENCIL_TEST_MASK(x)		(((x)&0xff)<<8)
 | 
			
		||||
#define MODE4_ENABLE_STENCIL_WRITE_MASK	((1<<16)|(0x00ff))
 | 
			
		||||
#define ENABLE_STENCIL_WRITE_MASK	(1<<16)
 | 
			
		||||
#define STENCIL_WRITE_MASK(x)		(x)
 | 
			
		||||
#define STENCIL_WRITE_MASK(x)		((x)&0xff)
 | 
			
		||||
 | 
			
		||||
/* _3DSTATE_MODES_5, p220 */
 | 
			
		||||
#define _3DSTATE_MODES_5_CMD		(CMD_3D|(0x0c<<24))
 | 
			
		||||
@@ -824,10 +824,14 @@
 | 
			
		||||
#define ST1_ENABLE               (1<<16)
 | 
			
		||||
#define ST1_MASK                 (0xffff)
 | 
			
		||||
 | 
			
		||||
#define _3DSTATE_DEFAULT_Z          ((0x3<<29)|(0x1d<<24)|(0x98<<16))
 | 
			
		||||
#define _3DSTATE_DEFAULT_DIFFUSE    ((0x3<<29)|(0x1d<<24)|(0x99<<16))
 | 
			
		||||
#define _3DSTATE_DEFAULT_SPECULAR   ((0x3<<29)|(0x1d<<24)|(0x9a<<16))
 | 
			
		||||
 | 
			
		||||
#define MI_FLUSH           ((0<<29)|(4<<23))
 | 
			
		||||
#define FLUSH_MAP_CACHE    (1<<0)
 | 
			
		||||
#define FLUSH_RENDER_CACHE (1<<1)
 | 
			
		||||
 | 
			
		||||
#define MI_FLUSH                   ((0<<29)|(4<<23))
 | 
			
		||||
#define FLUSH_MAP_CACHE            (1<<0)
 | 
			
		||||
#define INHIBIT_FLUSH_RENDER_CACHE (1<<2)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 
 | 
			
		||||
@@ -36,6 +36,7 @@
 | 
			
		||||
 | 
			
		||||
#include "texmem.h"
 | 
			
		||||
 | 
			
		||||
#include "intel_fbo.h"
 | 
			
		||||
#include "intel_screen.h"
 | 
			
		||||
#include "intel_batchbuffer.h"
 | 
			
		||||
 | 
			
		||||
@@ -48,7 +49,7 @@ static void
 | 
			
		||||
i915StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, GLint ref,
 | 
			
		||||
                        GLuint mask)
 | 
			
		||||
{
 | 
			
		||||
   i915ContextPtr i915 = I915_CONTEXT(ctx);
 | 
			
		||||
   struct i915_context *i915 = I915_CONTEXT(ctx);
 | 
			
		||||
   int test = intel_translate_compare_func( func );
 | 
			
		||||
 | 
			
		||||
   mask = mask & 0xff;
 | 
			
		||||
@@ -73,7 +74,7 @@ i915StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, GLint ref,
 | 
			
		||||
static void
 | 
			
		||||
i915StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask)
 | 
			
		||||
{
 | 
			
		||||
   i915ContextPtr i915 = I915_CONTEXT(ctx);
 | 
			
		||||
   struct i915_context *i915 = I915_CONTEXT(ctx);
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG&DEBUG_DRI)
 | 
			
		||||
      fprintf(stderr, "%s : mask 0x%x\n", __FUNCTION__, mask);
 | 
			
		||||
@@ -91,7 +92,7 @@ static void
 | 
			
		||||
i915StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, GLenum zfail,
 | 
			
		||||
                      GLenum zpass)
 | 
			
		||||
{
 | 
			
		||||
   i915ContextPtr i915 = I915_CONTEXT(ctx);
 | 
			
		||||
   struct i915_context *i915 = I915_CONTEXT(ctx);
 | 
			
		||||
   int fop = intel_translate_stencil_op(fail); 
 | 
			
		||||
   int dfop = intel_translate_stencil_op(zfail); 
 | 
			
		||||
   int dpop = intel_translate_stencil_op(zpass);
 | 
			
		||||
@@ -116,7 +117,7 @@ i915StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, GLenum zfail,
 | 
			
		||||
 | 
			
		||||
static void i915AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
 | 
			
		||||
{
 | 
			
		||||
   i915ContextPtr i915 = I915_CONTEXT(ctx);
 | 
			
		||||
   struct i915_context *i915 = I915_CONTEXT(ctx);
 | 
			
		||||
   int test = intel_translate_compare_func( func );
 | 
			
		||||
   GLubyte refByte;
 | 
			
		||||
 | 
			
		||||
@@ -137,7 +138,7 @@ static void i915AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
 | 
			
		||||
 */
 | 
			
		||||
static void i915EvalLogicOpBlendState(GLcontext *ctx)
 | 
			
		||||
{
 | 
			
		||||
   i915ContextPtr i915 = I915_CONTEXT(ctx);
 | 
			
		||||
   struct i915_context *i915 = I915_CONTEXT(ctx);
 | 
			
		||||
 | 
			
		||||
   I915_STATECHANGE(i915, I915_UPLOAD_CTX);
 | 
			
		||||
 | 
			
		||||
@@ -157,7 +158,7 @@ static void i915EvalLogicOpBlendState(GLcontext *ctx)
 | 
			
		||||
 | 
			
		||||
static void i915BlendColor(GLcontext *ctx, const GLfloat color[4])
 | 
			
		||||
{
 | 
			
		||||
   i915ContextPtr i915 = I915_CONTEXT(ctx);
 | 
			
		||||
   struct i915_context *i915 = I915_CONTEXT(ctx);
 | 
			
		||||
   GLubyte r, g, b, a;
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG&DEBUG_DRI)
 | 
			
		||||
@@ -194,7 +195,7 @@ static GLuint translate_blend_equation( GLenum mode )
 | 
			
		||||
 | 
			
		||||
static void i915UpdateBlendState( GLcontext *ctx )
 | 
			
		||||
{
 | 
			
		||||
   i915ContextPtr i915 = I915_CONTEXT(ctx);
 | 
			
		||||
   struct i915_context *i915 = I915_CONTEXT(ctx);
 | 
			
		||||
   GLuint iab = (i915->state.Ctx[I915_CTXREG_IAB] & 
 | 
			
		||||
		 ~(IAB_SRC_FACTOR_MASK |
 | 
			
		||||
		   IAB_DST_FACTOR_MASK |
 | 
			
		||||
@@ -261,7 +262,7 @@ static void i915BlendEquationSeparate(GLcontext *ctx, GLenum eqRGB,
 | 
			
		||||
 | 
			
		||||
static void i915DepthFunc(GLcontext *ctx, GLenum func)
 | 
			
		||||
{
 | 
			
		||||
   i915ContextPtr i915 = I915_CONTEXT(ctx);
 | 
			
		||||
   struct i915_context *i915 = I915_CONTEXT(ctx);
 | 
			
		||||
   int test = intel_translate_compare_func( func );
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG&DEBUG_DRI)
 | 
			
		||||
@@ -274,7 +275,7 @@ static void i915DepthFunc(GLcontext *ctx, GLenum func)
 | 
			
		||||
 | 
			
		||||
static void i915DepthMask(GLcontext *ctx, GLboolean flag)
 | 
			
		||||
{
 | 
			
		||||
   i915ContextPtr i915 = I915_CONTEXT(ctx);
 | 
			
		||||
   struct i915_context *i915 = I915_CONTEXT(ctx);
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG&DEBUG_DRI)
 | 
			
		||||
      fprintf(stderr, "%s flag (%d)\n", __FUNCTION__, flag);
 | 
			
		||||
@@ -295,7 +296,7 @@ static void i915DepthMask(GLcontext *ctx, GLboolean flag)
 | 
			
		||||
 */
 | 
			
		||||
static void i915PolygonStipple( GLcontext *ctx, const GLubyte *mask )
 | 
			
		||||
{
 | 
			
		||||
   i915ContextPtr i915 = I915_CONTEXT(ctx);
 | 
			
		||||
   struct i915_context *i915 = I915_CONTEXT(ctx);
 | 
			
		||||
   const GLubyte *m = mask;
 | 
			
		||||
   GLubyte p[4];
 | 
			
		||||
   int i,j,k;
 | 
			
		||||
@@ -348,15 +349,14 @@ static void i915PolygonStipple( GLcontext *ctx, const GLubyte *mask )
 | 
			
		||||
static void i915Scissor(GLcontext *ctx, GLint x, GLint y, 
 | 
			
		||||
			GLsizei w, GLsizei h)
 | 
			
		||||
{
 | 
			
		||||
   i915ContextPtr i915 = I915_CONTEXT(ctx);
 | 
			
		||||
   intelScreenPrivate *screen = i915->intel.intelScreen;
 | 
			
		||||
   struct i915_context *i915 = I915_CONTEXT(ctx);
 | 
			
		||||
   int x1, y1, x2, y2;
 | 
			
		||||
 | 
			
		||||
   if (!i915->intel.driDrawable)
 | 
			
		||||
   if (!ctx->DrawBuffer)
 | 
			
		||||
      return;
 | 
			
		||||
 | 
			
		||||
   x1 = x;
 | 
			
		||||
   y1 = i915->intel.driDrawable->h - (y + h);
 | 
			
		||||
   y1 = ctx->DrawBuffer->Height - (y + h);
 | 
			
		||||
   x2 = x + w - 1;
 | 
			
		||||
   y2 = y1 + h - 1;
 | 
			
		||||
 | 
			
		||||
@@ -364,16 +364,10 @@ static void i915Scissor(GLcontext *ctx, GLint x, GLint y,
 | 
			
		||||
      fprintf(stderr, "[%s] x(%d) y(%d) w(%d) h(%d)\n", __FUNCTION__,
 | 
			
		||||
	      x, y, w, h);
 | 
			
		||||
 | 
			
		||||
   if (x1 < 0) x1 = 0;
 | 
			
		||||
   if (y1 < 0) y1 = 0;
 | 
			
		||||
   if (x2 < 0) x2 = 0;
 | 
			
		||||
   if (y2 < 0) y2 = 0;
 | 
			
		||||
 | 
			
		||||
   if (x2 >= screen->width) x2 = screen->width-1;
 | 
			
		||||
   if (y2 >= screen->height) y2 = screen->height-1;
 | 
			
		||||
   if (x1 >= screen->width) x1 = screen->width-1;
 | 
			
		||||
   if (y1 >= screen->height) y1 = screen->height-1;
 | 
			
		||||
 | 
			
		||||
   x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1);
 | 
			
		||||
   y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1);
 | 
			
		||||
   x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1);
 | 
			
		||||
   y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1);
 | 
			
		||||
 | 
			
		||||
   I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
 | 
			
		||||
   i915->state.Buffer[I915_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff);
 | 
			
		||||
@@ -382,7 +376,7 @@ static void i915Scissor(GLcontext *ctx, GLint x, GLint y,
 | 
			
		||||
 | 
			
		||||
static void i915LogicOp(GLcontext *ctx, GLenum opcode)
 | 
			
		||||
{
 | 
			
		||||
   i915ContextPtr i915 = I915_CONTEXT(ctx);
 | 
			
		||||
   struct i915_context *i915 = I915_CONTEXT(ctx);
 | 
			
		||||
   int tmp = intel_translate_logic_op(opcode);
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG&DEBUG_DRI)
 | 
			
		||||
@@ -397,11 +391,12 @@ static void i915LogicOp(GLcontext *ctx, GLenum opcode)
 | 
			
		||||
 | 
			
		||||
static void i915CullFaceFrontFace(GLcontext *ctx, GLenum unused)
 | 
			
		||||
{
 | 
			
		||||
   i915ContextPtr i915 = I915_CONTEXT(ctx);
 | 
			
		||||
   struct i915_context *i915 = I915_CONTEXT(ctx);
 | 
			
		||||
   GLuint mode;
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG&DEBUG_DRI)
 | 
			
		||||
      fprintf(stderr, "%s\n", __FUNCTION__);
 | 
			
		||||
      fprintf(stderr, "%s %d\n", __FUNCTION__, 
 | 
			
		||||
	      ctx->DrawBuffer ? ctx->DrawBuffer->Name : 0);
 | 
			
		||||
 | 
			
		||||
   if (!ctx->Polygon.CullFlag) {
 | 
			
		||||
      mode = S4_CULLMODE_NONE;
 | 
			
		||||
@@ -409,6 +404,8 @@ static void i915CullFaceFrontFace(GLcontext *ctx, GLenum unused)
 | 
			
		||||
   else if (ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK) {
 | 
			
		||||
      mode = S4_CULLMODE_CW;
 | 
			
		||||
 | 
			
		||||
      if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0) 
 | 
			
		||||
	 mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
 | 
			
		||||
      if (ctx->Polygon.CullFaceMode == GL_FRONT)
 | 
			
		||||
	 mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
 | 
			
		||||
      if (ctx->Polygon.FrontFace != GL_CCW)
 | 
			
		||||
@@ -425,7 +422,7 @@ static void i915CullFaceFrontFace(GLcontext *ctx, GLenum unused)
 | 
			
		||||
 | 
			
		||||
static void i915LineWidth( GLcontext *ctx, GLfloat widthf )
 | 
			
		||||
{
 | 
			
		||||
   i915ContextPtr i915 = I915_CONTEXT( ctx );
 | 
			
		||||
   struct i915_context *i915 = I915_CONTEXT( ctx );
 | 
			
		||||
   int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_LINE_WIDTH_MASK;
 | 
			
		||||
   int width;
 | 
			
		||||
 | 
			
		||||
@@ -444,7 +441,7 @@ static void i915LineWidth( GLcontext *ctx, GLfloat widthf )
 | 
			
		||||
 | 
			
		||||
static void i915PointSize(GLcontext *ctx, GLfloat size)
 | 
			
		||||
{
 | 
			
		||||
   i915ContextPtr i915 = I915_CONTEXT(ctx);
 | 
			
		||||
   struct i915_context *i915 = I915_CONTEXT(ctx);
 | 
			
		||||
   int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_POINT_WIDTH_MASK;
 | 
			
		||||
   GLint point_size = (int)size;
 | 
			
		||||
 | 
			
		||||
@@ -469,7 +466,7 @@ static void i915ColorMask(GLcontext *ctx,
 | 
			
		||||
			 GLboolean r, GLboolean g,
 | 
			
		||||
			 GLboolean b, GLboolean a)
 | 
			
		||||
{
 | 
			
		||||
   i915ContextPtr i915 = I915_CONTEXT( ctx );
 | 
			
		||||
   struct i915_context *i915 = I915_CONTEXT( ctx );
 | 
			
		||||
   GLuint tmp = i915->state.Ctx[I915_CTXREG_LIS5] & ~S5_WRITEDISABLE_MASK;
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG&DEBUG_DRI)
 | 
			
		||||
@@ -490,7 +487,7 @@ static void update_specular( GLcontext *ctx )
 | 
			
		||||
{
 | 
			
		||||
   /* A hack to trigger the rebuild of the fragment program.
 | 
			
		||||
    */
 | 
			
		||||
   INTEL_CONTEXT(ctx)->NewGLState |= _NEW_TEXTURE;
 | 
			
		||||
   intel_context(ctx)->NewGLState |= _NEW_TEXTURE;
 | 
			
		||||
   I915_CONTEXT(ctx)->tex_program.translated = 0; 
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -507,7 +504,7 @@ static void i915LightModelfv(GLcontext *ctx, GLenum pname,
 | 
			
		||||
 | 
			
		||||
static void i915ShadeModel(GLcontext *ctx, GLenum mode)
 | 
			
		||||
{
 | 
			
		||||
   i915ContextPtr i915 = I915_CONTEXT(ctx);
 | 
			
		||||
   struct i915_context *i915 = I915_CONTEXT(ctx);
 | 
			
		||||
   I915_STATECHANGE(i915, I915_UPLOAD_CTX);
 | 
			
		||||
 | 
			
		||||
   if (mode == GL_SMOOTH) {
 | 
			
		||||
@@ -526,7 +523,7 @@ static void i915ShadeModel(GLcontext *ctx, GLenum mode)
 | 
			
		||||
 */
 | 
			
		||||
void i915_update_fog( GLcontext *ctx )
 | 
			
		||||
{
 | 
			
		||||
   i915ContextPtr i915 = I915_CONTEXT(ctx);
 | 
			
		||||
   struct i915_context *i915 = I915_CONTEXT(ctx);
 | 
			
		||||
   GLenum mode;
 | 
			
		||||
   GLboolean enabled;
 | 
			
		||||
   GLboolean try_pixel_fog;
 | 
			
		||||
@@ -619,7 +616,7 @@ void i915_update_fog( GLcontext *ctx )
 | 
			
		||||
 | 
			
		||||
static void i915Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
 | 
			
		||||
{
 | 
			
		||||
   i915ContextPtr i915 = I915_CONTEXT(ctx);
 | 
			
		||||
   struct i915_context *i915 = I915_CONTEXT(ctx);
 | 
			
		||||
 | 
			
		||||
   switch (pname) {
 | 
			
		||||
   case GL_FOG_COORDINATE_SOURCE_EXT: 
 | 
			
		||||
@@ -671,7 +668,7 @@ static void i915Hint(GLcontext *ctx, GLenum target, GLenum state)
 | 
			
		||||
 | 
			
		||||
static void i915Enable(GLcontext *ctx, GLenum cap, GLboolean state)
 | 
			
		||||
{
 | 
			
		||||
   i915ContextPtr i915 = I915_CONTEXT(ctx);
 | 
			
		||||
   struct i915_context *i915 = I915_CONTEXT(ctx);
 | 
			
		||||
 | 
			
		||||
   switch(cap) {
 | 
			
		||||
   case GL_TEXTURE_2D:
 | 
			
		||||
@@ -699,7 +696,7 @@ static void i915Enable(GLcontext *ctx, GLenum cap, GLboolean state)
 | 
			
		||||
 | 
			
		||||
      /* Logicop doesn't seem to work at 16bpp:
 | 
			
		||||
       */
 | 
			
		||||
      if (i915->intel.intelScreen->cpp == 2)
 | 
			
		||||
      if (i915->intel.intelScreen->cpp == 2) /* XXX FBO fix */
 | 
			
		||||
	 FALLBACK( &i915->intel, I915_FALLBACK_LOGICOP, state );
 | 
			
		||||
      break;
 | 
			
		||||
 | 
			
		||||
@@ -750,16 +747,24 @@ static void i915Enable(GLcontext *ctx, GLenum cap, GLboolean state)
 | 
			
		||||
      break;
 | 
			
		||||
 | 
			
		||||
   case GL_STENCIL_TEST:
 | 
			
		||||
      if (i915->intel.hw_stencil) {
 | 
			
		||||
	 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
 | 
			
		||||
	 if (state)
 | 
			
		||||
	    i915->state.Ctx[I915_CTXREG_LIS5] |= (S5_STENCIL_TEST_ENABLE |
 | 
			
		||||
						S5_STENCIL_WRITE_ENABLE);
 | 
			
		||||
	 else
 | 
			
		||||
	    i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_TEST_ENABLE | 
 | 
			
		||||
						 S5_STENCIL_WRITE_ENABLE);
 | 
			
		||||
      } else {
 | 
			
		||||
	 FALLBACK( &i915->intel, I915_FALLBACK_STENCIL, state );
 | 
			
		||||
      {
 | 
			
		||||
         GLboolean hw_stencil = GL_FALSE;
 | 
			
		||||
         if (ctx->DrawBuffer) {
 | 
			
		||||
            struct intel_renderbuffer *irbStencil
 | 
			
		||||
               = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL);
 | 
			
		||||
            hw_stencil = (irbStencil && irbStencil->region);
 | 
			
		||||
         }
 | 
			
		||||
         if (hw_stencil) {
 | 
			
		||||
            I915_STATECHANGE(i915, I915_UPLOAD_CTX);
 | 
			
		||||
            if (state)
 | 
			
		||||
               i915->state.Ctx[I915_CTXREG_LIS5] |= (S5_STENCIL_TEST_ENABLE |
 | 
			
		||||
                                                   S5_STENCIL_WRITE_ENABLE);
 | 
			
		||||
            else
 | 
			
		||||
               i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_TEST_ENABLE | 
 | 
			
		||||
                                                    S5_STENCIL_WRITE_ENABLE);
 | 
			
		||||
         } else {
 | 
			
		||||
            FALLBACK( &i915->intel, I915_FALLBACK_STENCIL, state );
 | 
			
		||||
         }
 | 
			
		||||
      }
 | 
			
		||||
      break;
 | 
			
		||||
 | 
			
		||||
@@ -785,7 +790,7 @@ static void i915Enable(GLcontext *ctx, GLenum cap, GLboolean state)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void i915_init_packets( i915ContextPtr i915 )
 | 
			
		||||
static void i915_init_packets( struct i915_context *i915 )
 | 
			
		||||
{
 | 
			
		||||
   intelScreenPrivate *screen = i915->intel.intelScreen;
 | 
			
		||||
 | 
			
		||||
@@ -808,7 +813,7 @@ static void i915_init_packets( i915ContextPtr i915 )
 | 
			
		||||
      i915->state.Ctx[I915_CTXREG_LIS4] = 0;
 | 
			
		||||
      i915->state.Ctx[I915_CTXREG_LIS5] = 0;
 | 
			
		||||
 | 
			
		||||
      if (screen->cpp == 2)
 | 
			
		||||
      if (screen->cpp == 2) /* XXX FBO fix */
 | 
			
		||||
	 i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -823,7 +828,6 @@ static void i915_init_packets( i915ContextPtr i915 )
 | 
			
		||||
					   ENABLE_STENCIL_WRITE_MASK |
 | 
			
		||||
					   STENCIL_WRITE_MASK(0xff));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
      i915->state.Ctx[I915_CTXREG_IAB] = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
 | 
			
		||||
					IAB_MODIFY_ENABLE |
 | 
			
		||||
					IAB_MODIFY_FUNC |
 | 
			
		||||
@@ -857,24 +861,24 @@ static void i915_init_packets( i915ContextPtr i915 )
 | 
			
		||||
   {
 | 
			
		||||
      I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
 | 
			
		||||
      i915->state.Buffer[I915_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
 | 
			
		||||
      /* XXX FBO: remove this?  Also get set in i915_set_draw_region() */
 | 
			
		||||
      i915->state.Buffer[I915_DESTREG_CBUFADDR1] = 
 | 
			
		||||
	 (BUF_3D_ID_COLOR_BACK | 
 | 
			
		||||
	  BUF_3D_PITCH(screen->front.pitch * screen->cpp) |
 | 
			
		||||
	  BUF_3D_PITCH(screen->front.pitch * screen->cpp) | /* XXX FBO fix */
 | 
			
		||||
	  BUF_3D_USE_FENCE);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
      i915->state.Buffer[I915_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
 | 
			
		||||
      /* XXX FBO: remove this?  Also get set in i915_set_draw_region() */
 | 
			
		||||
      i915->state.Buffer[I915_DESTREG_DBUFADDR1] = 
 | 
			
		||||
	 (BUF_3D_ID_DEPTH |
 | 
			
		||||
	  BUF_3D_PITCH(screen->depth.pitch * screen->cpp) |
 | 
			
		||||
	  BUF_3D_PITCH(screen->depth.pitch * screen->cpp) | /* XXX FBO fix */
 | 
			
		||||
	  BUF_3D_USE_FENCE);
 | 
			
		||||
      i915->state.Buffer[I915_DESTREG_DBUFADDR2] = screen->depth.offset;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
      i915->state.Buffer[I915_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD;
 | 
			
		||||
 | 
			
		||||
      /* XXX FBO: remove this?  Also get set in i915_set_draw_region() */
 | 
			
		||||
#if 0 /* seems we don't need this */
 | 
			
		||||
      switch (screen->fbFormat) {
 | 
			
		||||
      case DV_PF_555:
 | 
			
		||||
      case DV_PF_565:
 | 
			
		||||
	 i915->state.Buffer[I915_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */
 | 
			
		||||
					       DSTORG_VERT_BIAS(0x8) | /* .5 */
 | 
			
		||||
@@ -893,6 +897,8 @@ static void i915_init_packets( i915ContextPtr i915 )
 | 
			
		||||
					       DEPTH_FRMT_24_FIXED_8_OTHER);
 | 
			
		||||
	 break;
 | 
			
		||||
      }
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
      i915->state.Buffer[I915_DESTREG_SENABLE] = (_3DSTATE_SCISSOR_ENABLE_CMD |
 | 
			
		||||
						DISABLE_SCISSOR_RECT);
 | 
			
		||||
      i915->state.Buffer[I915_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD;
 | 
			
		||||
@@ -901,13 +907,27 @@ static void i915_init_packets( i915ContextPtr i915 )
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#if 0
 | 
			
		||||
   {
 | 
			
		||||
      I915_STATECHANGE(i915, I915_UPLOAD_DEFAULTS);
 | 
			
		||||
      i915->state.Default[I915_DEFREG_C0] = _3DSTATE_DEFAULT_DIFFUSE;
 | 
			
		||||
      i915->state.Default[I915_DEFREG_C1] = 0;
 | 
			
		||||
      i915->state.Default[I915_DEFREG_S0] = _3DSTATE_DEFAULT_SPECULAR;
 | 
			
		||||
      i915->state.Default[I915_DEFREG_S1] = 0;
 | 
			
		||||
      i915->state.Default[I915_DEFREG_Z0] = _3DSTATE_DEFAULT_Z;
 | 
			
		||||
      i915->state.Default[I915_DEFREG_Z1] = 0;
 | 
			
		||||
   }
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   /* These will be emitted every at the head of every buffer, unless
 | 
			
		||||
    * we get hardware contexts working.
 | 
			
		||||
    */
 | 
			
		||||
   i915->state.active = (I915_UPLOAD_PROGRAM | 
 | 
			
		||||
			I915_UPLOAD_STIPPLE | 
 | 
			
		||||
			I915_UPLOAD_CTX | 
 | 
			
		||||
			I915_UPLOAD_BUFFERS);
 | 
			
		||||
			 I915_UPLOAD_STIPPLE | 
 | 
			
		||||
			 I915_UPLOAD_CTX | 
 | 
			
		||||
			 I915_UPLOAD_BUFFERS |
 | 
			
		||||
			 I915_UPLOAD_INVARIENT);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void i915InitStateFunctions( struct dd_function_table *functions )
 | 
			
		||||
@@ -937,7 +957,7 @@ void i915InitStateFunctions( struct dd_function_table *functions )
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void i915InitState( i915ContextPtr i915 )
 | 
			
		||||
void i915InitState( struct i915_context *i915 )
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &i915->intel.ctx;
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -45,76 +45,10 @@
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Allocate space for and load the mesa images into the texture memory block.
 | 
			
		||||
 * This will happen before drawing with a new texture, or drawing with a
 | 
			
		||||
 * texture after it was swapped out or teximaged again.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
intelTextureObjectPtr i915AllocTexObj( struct gl_texture_object *texObj )
 | 
			
		||||
{
 | 
			
		||||
   i915TextureObjectPtr t = CALLOC_STRUCT( i915_texture_object );
 | 
			
		||||
   if ( !t ) 
 | 
			
		||||
      return NULL;
 | 
			
		||||
 | 
			
		||||
   texObj->DriverData = t;
 | 
			
		||||
   t->intel.base.tObj = texObj;
 | 
			
		||||
   t->intel.dirty = I915_UPLOAD_TEX_ALL;
 | 
			
		||||
   make_empty_list( &t->intel.base );
 | 
			
		||||
   return &t->intel;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void i915TexParameter( GLcontext *ctx, GLenum target,
 | 
			
		||||
			     struct gl_texture_object *tObj,
 | 
			
		||||
			     GLenum pname, const GLfloat *params )
 | 
			
		||||
{
 | 
			
		||||
   i915TextureObjectPtr t = (i915TextureObjectPtr) tObj->DriverData;
 | 
			
		||||
 
 | 
			
		||||
   switch (pname) {
 | 
			
		||||
   case GL_TEXTURE_MIN_FILTER:
 | 
			
		||||
   case GL_TEXTURE_MAG_FILTER:
 | 
			
		||||
   case GL_TEXTURE_MAX_ANISOTROPY_EXT:
 | 
			
		||||
   case GL_TEXTURE_WRAP_S:
 | 
			
		||||
   case GL_TEXTURE_WRAP_T:
 | 
			
		||||
   case GL_TEXTURE_WRAP_R:
 | 
			
		||||
   case GL_TEXTURE_BORDER_COLOR:
 | 
			
		||||
      t->intel.dirty = I915_UPLOAD_TEX_ALL;
 | 
			
		||||
      break;
 | 
			
		||||
 | 
			
		||||
   case GL_TEXTURE_COMPARE_MODE:
 | 
			
		||||
      t->intel.dirty = I915_UPLOAD_TEX_ALL;
 | 
			
		||||
      break;
 | 
			
		||||
   case GL_TEXTURE_COMPARE_FUNC:
 | 
			
		||||
      t->intel.dirty = I915_UPLOAD_TEX_ALL;
 | 
			
		||||
      break;
 | 
			
		||||
 | 
			
		||||
   case GL_TEXTURE_BASE_LEVEL:
 | 
			
		||||
   case GL_TEXTURE_MAX_LEVEL:
 | 
			
		||||
   case GL_TEXTURE_MIN_LOD:
 | 
			
		||||
   case GL_TEXTURE_MAX_LOD:
 | 
			
		||||
      /* The i915 and its successors can do a lot of this without
 | 
			
		||||
       * reloading the textures.  A project for someone?
 | 
			
		||||
       */
 | 
			
		||||
      intelFlush( ctx );
 | 
			
		||||
      driSwapOutTextureObject( (driTextureObject *) t );
 | 
			
		||||
      t->intel.dirty = I915_UPLOAD_TEX_ALL;
 | 
			
		||||
      break;
 | 
			
		||||
 | 
			
		||||
   default:
 | 
			
		||||
      return;
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void i915TexEnv( GLcontext *ctx, GLenum target, 
 | 
			
		||||
			GLenum pname, const GLfloat *param )
 | 
			
		||||
{
 | 
			
		||||
   i915ContextPtr i915 = I915_CONTEXT( ctx );
 | 
			
		||||
   GLuint unit = ctx->Texture.CurrentUnit;
 | 
			
		||||
   struct i915_context *i915 = I915_CONTEXT( ctx );
 | 
			
		||||
 | 
			
		||||
   switch (pname) {
 | 
			
		||||
   case GL_TEXTURE_ENV_COLOR: 	/* Should be a tracked param */
 | 
			
		||||
@@ -139,13 +73,12 @@ static void i915TexEnv( GLcontext *ctx, GLenum target,
 | 
			
		||||
      break;
 | 
			
		||||
 | 
			
		||||
   case GL_TEXTURE_LOD_BIAS: {
 | 
			
		||||
      int b = (int) ((*param) * 16.0);
 | 
			
		||||
      GLuint unit = ctx->Texture.CurrentUnit;
 | 
			
		||||
      GLint b = (int) ((*param) * 16.0);
 | 
			
		||||
      if (b > 255) b = 255;
 | 
			
		||||
      if (b < -256) b = -256;
 | 
			
		||||
      I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit));
 | 
			
		||||
      i915->state.Tex[unit][I915_TEXREG_SS2] &= ~SS2_LOD_BIAS_MASK;
 | 
			
		||||
      i915->state.Tex[unit][I915_TEXREG_SS2] |= 
 | 
			
		||||
	 ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK);
 | 
			
		||||
      i915->lodbias_ss2[unit] = ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK);
 | 
			
		||||
      break;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
@@ -156,15 +89,8 @@ static void i915TexEnv( GLcontext *ctx, GLenum target,
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void i915BindTexture( GLcontext *ctx, GLenum target,
 | 
			
		||||
			    struct gl_texture_object *texObj )
 | 
			
		||||
                             struct gl_texture_object *texobj )
 | 
			
		||||
{
 | 
			
		||||
   i915TextureObjectPtr tex = (i915TextureObjectPtr)texObj->DriverData;
 | 
			
		||||
 | 
			
		||||
   if (tex->lastTarget != texObj->Target) {
 | 
			
		||||
      tex->intel.dirty = I915_UPLOAD_TEX_ALL;
 | 
			
		||||
      tex->lastTarget = texObj->Target;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Need this if image format changes between bound textures.
 | 
			
		||||
    * Could try and shortcircuit by checking for differences in
 | 
			
		||||
    * state between incoming and outgoing textures:
 | 
			
		||||
@@ -178,5 +104,4 @@ void i915InitTextureFuncs( struct dd_function_table *functions )
 | 
			
		||||
{
 | 
			
		||||
   functions->BindTexture = i915BindTexture;
 | 
			
		||||
   functions->TexEnv = i915TexEnv;
 | 
			
		||||
   functions->TexParameter = i915TexParameter;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										338
									
								
								src/mesa/drivers/dri/i915/i915_tex_layout.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										338
									
								
								src/mesa/drivers/dri/i915/i915_tex_layout.c
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,338 @@
 | 
			
		||||
/**************************************************************************
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
 | 
			
		||||
 * All Rights Reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
 * copy of this software and associated documentation files (the
 | 
			
		||||
 * "Software"), to deal in the Software without restriction, including
 | 
			
		||||
 * without limitation the rights to use, copy, modify, merge, publish,
 | 
			
		||||
 * distribute, sub license, and/or sell copies of the Software, and to
 | 
			
		||||
 * permit persons to whom the Software is furnished to do so, subject to
 | 
			
		||||
 * the following conditions:
 | 
			
		||||
 * 
 | 
			
		||||
 * The above copyright notice and this permission notice (including the
 | 
			
		||||
 * next paragraph) shall be included in all copies or substantial portions
 | 
			
		||||
 * of the Software.
 | 
			
		||||
 * 
 | 
			
		||||
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
			
		||||
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
			
		||||
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 | 
			
		||||
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 | 
			
		||||
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 | 
			
		||||
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 | 
			
		||||
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 * 
 | 
			
		||||
 **************************************************************************/
 | 
			
		||||
 | 
			
		||||
/* Code to layout images in a mipmap tree for i915 and i945
 | 
			
		||||
 * respectively.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#include "intel_mipmap_tree.h"
 | 
			
		||||
#include "macros.h"
 | 
			
		||||
 | 
			
		||||
static GLint initial_offsets[6][2] = { {0,0},
 | 
			
		||||
				       {0,2},
 | 
			
		||||
				       {1,0},
 | 
			
		||||
				       {1,2},
 | 
			
		||||
				       {1,1},
 | 
			
		||||
				       {1,3} };
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static GLint step_offsets[6][2] = { {0,2},
 | 
			
		||||
				    {0,2},
 | 
			
		||||
				    {-1,2},
 | 
			
		||||
				    {-1,2},
 | 
			
		||||
				    {-1,1},
 | 
			
		||||
				    {-1,1} };
 | 
			
		||||
 | 
			
		||||
static GLuint minify( GLuint d )
 | 
			
		||||
{
 | 
			
		||||
   return MAX2(1, d>>1);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
GLboolean i915_miptree_layout( struct intel_mipmap_tree *mt )
 | 
			
		||||
{
 | 
			
		||||
   GLint i;
 | 
			
		||||
 | 
			
		||||
   switch (mt->target) {
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP: {
 | 
			
		||||
      const GLuint dim = mt->width0;
 | 
			
		||||
      GLuint face;
 | 
			
		||||
 | 
			
		||||
      /* double pitch for cube layouts */
 | 
			
		||||
      mt->pitch = ((dim * mt->cpp * 2 + 3) & ~3) / mt->cpp;
 | 
			
		||||
      mt->total_height = dim * 4;
 | 
			
		||||
      
 | 
			
		||||
      for ( face = 0 ; face < 6 ; face++) {
 | 
			
		||||
	 GLuint x = initial_offsets[face][0] * dim;
 | 
			
		||||
	 GLuint y = initial_offsets[face][1] * dim;
 | 
			
		||||
	 GLuint d = dim;
 | 
			
		||||
	 
 | 
			
		||||
	 for (i = mt->first_level; i <= mt->last_level; i++) {
 | 
			
		||||
	    intel_miptree_set_image_offset(mt, face, i,
 | 
			
		||||
					   x, y,
 | 
			
		||||
					   d, d, 1);
 | 
			
		||||
 | 
			
		||||
	    if (d == 0)
 | 
			
		||||
	       _mesa_printf("cube mipmap %d/%d (%d..%d) is 0x0\n",
 | 
			
		||||
			    face, i, mt->first_level, mt->last_level);
 | 
			
		||||
 | 
			
		||||
	    d >>= 1;
 | 
			
		||||
	    x += step_offsets[face][0] * d;
 | 
			
		||||
	    y += step_offsets[face][1] * d;
 | 
			
		||||
	 }
 | 
			
		||||
      }
 | 
			
		||||
      break;
 | 
			
		||||
   }
 | 
			
		||||
   case GL_TEXTURE_3D: {
 | 
			
		||||
      GLuint width  = mt->width0;
 | 
			
		||||
      GLuint height = mt->height0;
 | 
			
		||||
      GLuint depth  = mt->depth0;
 | 
			
		||||
 | 
			
		||||
      /* Calculate the size of a single slice. 
 | 
			
		||||
       */
 | 
			
		||||
      mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp;
 | 
			
		||||
      mt->total_height = 0;
 | 
			
		||||
 | 
			
		||||
      /* XXX: hardware expects/requires 9 levels at minimum.
 | 
			
		||||
       */
 | 
			
		||||
      for ( i = mt->first_level ; i <= MAX2(8, mt->last_level) ; i++ ) {
 | 
			
		||||
	 intel_miptree_set_image_offset(mt, 0, i,
 | 
			
		||||
					0, mt->total_height,
 | 
			
		||||
					width, height, depth);
 | 
			
		||||
 | 
			
		||||
	 mt->total_height += MAX2(2, height);
 | 
			
		||||
 | 
			
		||||
	 width  = minify(width);
 | 
			
		||||
	 height = minify(height);
 | 
			
		||||
	 depth  = minify(depth);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /* Fixup depth_image_stride: 
 | 
			
		||||
       */
 | 
			
		||||
      for ( i = mt->first_level ; i <= mt->last_level ; i++ ) {
 | 
			
		||||
	 mt->offset[0][i].depth_image_stride = mt->total_height * mt->pitch * mt->cpp;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
      /* Multiply slice size by texture depth for total size.  It's
 | 
			
		||||
       * remarkable how wasteful of memory the i915 texture layouts
 | 
			
		||||
       * are.  They are largely fixed in the i945.
 | 
			
		||||
       */
 | 
			
		||||
      mt->total_height *= mt->depth0;
 | 
			
		||||
      break;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   default: {
 | 
			
		||||
      GLuint width  = mt->width0;
 | 
			
		||||
      GLuint height = mt->height0;
 | 
			
		||||
 | 
			
		||||
      mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp;
 | 
			
		||||
      mt->total_height = 0;
 | 
			
		||||
 | 
			
		||||
      for ( i = mt->first_level ; i <= mt->last_level ; i++ ) {
 | 
			
		||||
	 intel_miptree_set_image_offset(mt, 0, i,
 | 
			
		||||
					0, mt->total_height,
 | 
			
		||||
					width, height, 1);
 | 
			
		||||
 | 
			
		||||
	 if (mt->compressed)
 | 
			
		||||
	    mt->total_height += MAX2(1, height/4);
 | 
			
		||||
	 else
 | 
			
		||||
	    mt->total_height += MAX2(2, height);
 | 
			
		||||
 | 
			
		||||
	 width  = minify(width);
 | 
			
		||||
	 height = minify(height);
 | 
			
		||||
      }
 | 
			
		||||
      break;
 | 
			
		||||
   }
 | 
			
		||||
   }
 | 
			
		||||
   DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__, 
 | 
			
		||||
		mt->pitch, 
 | 
			
		||||
		mt->total_height,
 | 
			
		||||
		mt->cpp,
 | 
			
		||||
		mt->pitch * mt->total_height * mt->cpp );
 | 
			
		||||
 | 
			
		||||
   return GL_TRUE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
GLboolean i945_miptree_layout( struct intel_mipmap_tree *mt )
 | 
			
		||||
{
 | 
			
		||||
   GLint i;
 | 
			
		||||
 | 
			
		||||
   switch (mt->target) {
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP: {
 | 
			
		||||
      const GLuint dim = mt->width0;
 | 
			
		||||
      GLuint face;
 | 
			
		||||
 | 
			
		||||
      /* Depending on the size of the largest images, pitch can be
 | 
			
		||||
       * determined either by the old-style packing of cubemap faces,
 | 
			
		||||
       * or the final row of 4x4, 2x2 and 1x1 faces below this. 
 | 
			
		||||
       */
 | 
			
		||||
      if (dim > 32) 
 | 
			
		||||
	 mt->pitch = ((dim * mt->cpp * 2 + 3) & ~3) / mt->cpp;
 | 
			
		||||
      else 
 | 
			
		||||
	 mt->pitch = 14 * 8; 
 | 
			
		||||
 | 
			
		||||
      mt->total_height = dim * 4 + 4;
 | 
			
		||||
 | 
			
		||||
      
 | 
			
		||||
      for ( face = 0 ; face < 6 ; face++) {
 | 
			
		||||
	 GLuint x = initial_offsets[face][0] * dim;
 | 
			
		||||
	 GLuint y = initial_offsets[face][1] * dim;
 | 
			
		||||
	 GLuint d = dim;
 | 
			
		||||
	 
 | 
			
		||||
	 if (dim == 4 && face >= 4) {
 | 
			
		||||
	    y = mt->total_height - 4;
 | 
			
		||||
	    x = (face - 4) * 8;
 | 
			
		||||
	 }
 | 
			
		||||
	 else if (dim < 4) {
 | 
			
		||||
	    y = mt->total_height - 4;
 | 
			
		||||
	    x = face * 8;
 | 
			
		||||
	 }
 | 
			
		||||
 | 
			
		||||
	 for ( i = mt->first_level ; i <= mt->last_level ; i++ ) {
 | 
			
		||||
	    intel_miptree_set_image_offset(mt, face, i,
 | 
			
		||||
					   x, y,
 | 
			
		||||
					   d, d, 1);
 | 
			
		||||
 | 
			
		||||
	    d >>= 1;
 | 
			
		||||
	    
 | 
			
		||||
	    switch (d) {
 | 
			
		||||
	    case 4:
 | 
			
		||||
	       switch (face) {
 | 
			
		||||
	       case FACE_POS_X:
 | 
			
		||||
	       case FACE_NEG_X:
 | 
			
		||||
		  x += step_offsets[face][0] * d;
 | 
			
		||||
		  y += step_offsets[face][1] * d;
 | 
			
		||||
		  break;
 | 
			
		||||
	       case FACE_POS_Y:
 | 
			
		||||
	       case FACE_NEG_Y:
 | 
			
		||||
		  y += 12;
 | 
			
		||||
		  x -= 8;
 | 
			
		||||
		  break;
 | 
			
		||||
	       case FACE_POS_Z:
 | 
			
		||||
	       case FACE_NEG_Z:
 | 
			
		||||
		  y = mt->total_height - 4;
 | 
			
		||||
		  x = (face - 4) * 8;
 | 
			
		||||
		  break;
 | 
			
		||||
	       }
 | 
			
		||||
 | 
			
		||||
	    case 2:
 | 
			
		||||
	       y = mt->total_height - 4;
 | 
			
		||||
	       x = 16 + face * 8;
 | 
			
		||||
	       break;
 | 
			
		||||
 | 
			
		||||
	    case 1:
 | 
			
		||||
	       x += 48;
 | 
			
		||||
	       break;
 | 
			
		||||
	       
 | 
			
		||||
	    default:
 | 
			
		||||
	       x += step_offsets[face][0] * d;
 | 
			
		||||
	       y += step_offsets[face][1] * d;
 | 
			
		||||
	       break;
 | 
			
		||||
	    }
 | 
			
		||||
	 }
 | 
			
		||||
      }
 | 
			
		||||
      break;
 | 
			
		||||
   }
 | 
			
		||||
   case GL_TEXTURE_3D: {
 | 
			
		||||
      GLuint width  = mt->width0;
 | 
			
		||||
      GLuint height = mt->height0;
 | 
			
		||||
      GLuint depth = mt->depth0;
 | 
			
		||||
      GLuint depth_pack_pitch;
 | 
			
		||||
      GLuint depth_packing = 0;
 | 
			
		||||
 | 
			
		||||
      mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp;
 | 
			
		||||
      mt->total_height = 0;
 | 
			
		||||
 | 
			
		||||
      depth_pack_pitch = mt->pitch * mt->cpp;
 | 
			
		||||
 | 
			
		||||
      for ( i = mt->first_level ; i <= mt->last_level ; i++ ) {
 | 
			
		||||
 | 
			
		||||
	 intel_miptree_set_image_offset(mt, 0, i,
 | 
			
		||||
					0, mt->total_height,
 | 
			
		||||
					width, height, depth);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	 mt->total_height += MAX2(2, height) * MAX2((depth >> depth_packing), 1);
 | 
			
		||||
 | 
			
		||||
	 /* When alignment dominates, can't increase depth packing?
 | 
			
		||||
	  * Or does pitch grow???  What are the alignment constraints,
 | 
			
		||||
	  * anyway?
 | 
			
		||||
	  */
 | 
			
		||||
	 if (depth_pack_pitch > 4) {
 | 
			
		||||
	    depth_packing++;
 | 
			
		||||
	    depth_pack_pitch >>= 2; /* KW: is this right?? */
 | 
			
		||||
	 }
 | 
			
		||||
 | 
			
		||||
	 width  = minify(width);
 | 
			
		||||
	 height = minify(height);
 | 
			
		||||
	 depth  = minify(depth);
 | 
			
		||||
 | 
			
		||||
	 /* XXX: Not sure how 3d textures work on i945 - where did
 | 
			
		||||
	  * t->depth_pitch get set in the old code.  Did it ever work?
 | 
			
		||||
	  * Fix up later.
 | 
			
		||||
	  */
 | 
			
		||||
      }
 | 
			
		||||
      break;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   case GL_TEXTURE_1D:
 | 
			
		||||
   case GL_TEXTURE_2D:
 | 
			
		||||
   case GL_TEXTURE_RECTANGLE_ARB: {
 | 
			
		||||
      GLuint x = 0;
 | 
			
		||||
      GLuint y = 0;
 | 
			
		||||
      GLuint width = mt->width0;
 | 
			
		||||
      GLuint height = mt->height0;
 | 
			
		||||
 | 
			
		||||
      mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp;
 | 
			
		||||
      mt->total_height = 0;
 | 
			
		||||
 | 
			
		||||
      for ( i = mt->first_level ; i <= mt->last_level ; i++ ) {
 | 
			
		||||
	 intel_miptree_set_image_offset(mt, 0, i,
 | 
			
		||||
					x, y,
 | 
			
		||||
					width, height, 1);
 | 
			
		||||
 | 
			
		||||
	 
 | 
			
		||||
	 /* LPT change: step right after second mipmap.
 | 
			
		||||
	  */
 | 
			
		||||
	 if (i == 1) 
 | 
			
		||||
	    x += mt->pitch / 2;
 | 
			
		||||
	 else {
 | 
			
		||||
	    GLuint img_height;
 | 
			
		||||
	 
 | 
			
		||||
	    if (mt->compressed)
 | 
			
		||||
	       img_height = MAX2(1, height/4);
 | 
			
		||||
	    else
 | 
			
		||||
	       img_height = MAX2(2, height);
 | 
			
		||||
 | 
			
		||||
	    y += img_height;
 | 
			
		||||
	 }
 | 
			
		||||
 | 
			
		||||
	 /* Because the images are packed better, the final offset
 | 
			
		||||
	  * might not be the maximal one:
 | 
			
		||||
	  */
 | 
			
		||||
	 mt->total_height = MAX2(mt->total_height, y);
 | 
			
		||||
 | 
			
		||||
	 width  = minify(width);
 | 
			
		||||
	 height = minify(height);
 | 
			
		||||
      }
 | 
			
		||||
      break;
 | 
			
		||||
   }
 | 
			
		||||
   default:
 | 
			
		||||
      _mesa_problem(NULL, "Unexpected tex target in i945_miptree_layout()");
 | 
			
		||||
   }
 | 
			
		||||
   
 | 
			
		||||
   DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__, 
 | 
			
		||||
		mt->pitch, 
 | 
			
		||||
		mt->total_height,
 | 
			
		||||
		mt->cpp,
 | 
			
		||||
		mt->pitch * mt->total_height * mt->cpp );
 | 
			
		||||
		
 | 
			
		||||
   return GL_TRUE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -536,7 +536,7 @@ static void emit_program_fini( struct i915_fragment_program *p )
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void i915EmitTextureProgram( i915ContextPtr i915 )
 | 
			
		||||
static void i915EmitTextureProgram( struct i915_context *i915 )
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &i915->intel.ctx;
 | 
			
		||||
   struct i915_fragment_program *p = &i915->tex_program;
 | 
			
		||||
@@ -570,9 +570,9 @@ static void i915EmitTextureProgram( i915ContextPtr i915 )
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void i915ValidateTextureProgram( i915ContextPtr i915 )
 | 
			
		||||
void i915ValidateTextureProgram( struct i915_context *i915 )
 | 
			
		||||
{
 | 
			
		||||
   intelContextPtr intel = &i915->intel;
 | 
			
		||||
   struct intel_context *intel = &i915->intel;
 | 
			
		||||
   GLcontext *ctx = &intel->ctx;
 | 
			
		||||
   TNLcontext *tnl = TNL_CONTEXT(ctx);
 | 
			
		||||
   struct vertex_buffer *VB = &tnl->vb;
 | 
			
		||||
@@ -639,7 +639,8 @@ void i915ValidateTextureProgram( i915ContextPtr i915 )
 | 
			
		||||
    */
 | 
			
		||||
   if (s2 != i915->state.Ctx[I915_CTXREG_LIS2] ||
 | 
			
		||||
       s4 != i915->state.Ctx[I915_CTXREG_LIS4]) {
 | 
			
		||||
    
 | 
			
		||||
      int k;
 | 
			
		||||
 | 
			
		||||
      I915_STATECHANGE( i915, I915_UPLOAD_CTX );
 | 
			
		||||
 | 
			
		||||
      i915->tex_program.translated = 0;
 | 
			
		||||
@@ -657,7 +658,8 @@ void i915ValidateTextureProgram( i915ContextPtr i915 )
 | 
			
		||||
      i915->state.Ctx[I915_CTXREG_LIS2] = s2;
 | 
			
		||||
      i915->state.Ctx[I915_CTXREG_LIS4] = s4;
 | 
			
		||||
 | 
			
		||||
      assert(intel->vtbl.check_vertex_size( intel, intel->vertex_size ));
 | 
			
		||||
      k = intel->vtbl.check_vertex_size( intel, intel->vertex_size );
 | 
			
		||||
      assert(k);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (!i915->tex_program.translated ||
 | 
			
		||||
 
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@@ -37,14 +37,16 @@
 | 
			
		||||
#include "tnl/t_vertex.h"
 | 
			
		||||
 | 
			
		||||
#include "intel_batchbuffer.h"
 | 
			
		||||
#include "intel_tex.h"
 | 
			
		||||
#include "intel_regions.h"
 | 
			
		||||
 | 
			
		||||
#include "i915_reg.h"
 | 
			
		||||
#include "i915_context.h"
 | 
			
		||||
 | 
			
		||||
static void i915_render_start( intelContextPtr intel )
 | 
			
		||||
static void i915_render_start( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &intel->ctx;
 | 
			
		||||
   i915ContextPtr i915 = I915_CONTEXT(intel);
 | 
			
		||||
   struct i915_context *i915 = i915_context(&intel->ctx);
 | 
			
		||||
 | 
			
		||||
   if (ctx->FragmentProgram._Active) 
 | 
			
		||||
      i915ValidateFragmentProgram( i915 );
 | 
			
		||||
@@ -53,42 +55,42 @@ static void i915_render_start( intelContextPtr intel )
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void i915_reduced_primitive_state( intelContextPtr intel,
 | 
			
		||||
static void i915_reduced_primitive_state( struct intel_context *intel,
 | 
			
		||||
					  GLenum rprim )
 | 
			
		||||
{
 | 
			
		||||
    i915ContextPtr i915 = I915_CONTEXT(intel);
 | 
			
		||||
    GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];
 | 
			
		||||
   struct i915_context *i915 = i915_context(&intel->ctx);
 | 
			
		||||
   GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];
 | 
			
		||||
 | 
			
		||||
    st1 &= ~ST1_ENABLE;
 | 
			
		||||
   st1 &= ~ST1_ENABLE;
 | 
			
		||||
 | 
			
		||||
    switch (rprim) {
 | 
			
		||||
    case GL_TRIANGLES:
 | 
			
		||||
       if (intel->ctx.Polygon.StippleFlag &&
 | 
			
		||||
	   intel->hw_stipple)
 | 
			
		||||
	  st1 |= ST1_ENABLE;
 | 
			
		||||
       break;
 | 
			
		||||
    case GL_LINES:
 | 
			
		||||
    case GL_POINTS:
 | 
			
		||||
    default:
 | 
			
		||||
       break;
 | 
			
		||||
    }
 | 
			
		||||
   switch (rprim) {
 | 
			
		||||
   case GL_TRIANGLES:
 | 
			
		||||
      if (intel->ctx.Polygon.StippleFlag &&
 | 
			
		||||
	  intel->hw_stipple)
 | 
			
		||||
	 st1 |= ST1_ENABLE;
 | 
			
		||||
      break;
 | 
			
		||||
   case GL_LINES:
 | 
			
		||||
   case GL_POINTS:
 | 
			
		||||
   default:
 | 
			
		||||
      break;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
    i915->intel.reduced_primitive = rprim;
 | 
			
		||||
   i915->intel.reduced_primitive = rprim;
 | 
			
		||||
 | 
			
		||||
    if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
 | 
			
		||||
       I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
 | 
			
		||||
       i915->state.Stipple[I915_STPREG_ST1] = st1;
 | 
			
		||||
    }
 | 
			
		||||
   if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
 | 
			
		||||
      I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
 | 
			
		||||
      i915->state.Stipple[I915_STPREG_ST1] = st1;
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Pull apart the vertex format registers and figure out how large a
 | 
			
		||||
 * vertex is supposed to be. 
 | 
			
		||||
 */
 | 
			
		||||
static GLboolean i915_check_vertex_size( intelContextPtr intel,
 | 
			
		||||
static GLboolean i915_check_vertex_size( struct intel_context *intel,
 | 
			
		||||
					 GLuint expected )
 | 
			
		||||
{
 | 
			
		||||
   i915ContextPtr i915 = I915_CONTEXT(intel);
 | 
			
		||||
   struct i915_context *i915 = i915_context(&intel->ctx);
 | 
			
		||||
   int lis2 = i915->current->Ctx[I915_CTXREG_LIS2];
 | 
			
		||||
   int lis4 = i915->current->Ctx[I915_CTXREG_LIS4];
 | 
			
		||||
   int i, sz = 0;
 | 
			
		||||
@@ -132,11 +134,11 @@ static GLboolean i915_check_vertex_size( intelContextPtr intel,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void i915_emit_invarient_state( intelContextPtr intel )
 | 
			
		||||
static void i915_emit_invarient_state( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   BATCH_LOCALS;
 | 
			
		||||
 | 
			
		||||
   BEGIN_BATCH( 200 );
 | 
			
		||||
   BEGIN_BATCH( 200, 0 );
 | 
			
		||||
 | 
			
		||||
   OUT_BATCH(_3DSTATE_AA_CMD |
 | 
			
		||||
	     AA_LINE_ECAAR_WIDTH_ENABLE |
 | 
			
		||||
@@ -204,21 +206,15 @@ static void i915_emit_invarient_state( intelContextPtr intel )
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define emit( intel, state, size )			\
 | 
			
		||||
do {							\
 | 
			
		||||
   int k;						\
 | 
			
		||||
   BEGIN_BATCH( (size) / sizeof(GLuint));		\
 | 
			
		||||
   for (k = 0 ; k < (size) / sizeof(GLuint) ; k++)	\
 | 
			
		||||
      OUT_BATCH((state)[k]);				\
 | 
			
		||||
   ADVANCE_BATCH();					\
 | 
			
		||||
} while (0);
 | 
			
		||||
#define emit(intel, state, size )		     \
 | 
			
		||||
   intel_batchbuffer_data(intel->batch, state, size, 0 )
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Push the state into the sarea and/or texture memory.
 | 
			
		||||
 */
 | 
			
		||||
static void i915_emit_state( intelContextPtr intel )
 | 
			
		||||
static void i915_emit_state( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   i915ContextPtr i915 = I915_CONTEXT(intel);
 | 
			
		||||
   struct i915_context *i915 = i915_context(&intel->ctx);
 | 
			
		||||
   struct i915_hw_state *state = i915->current;
 | 
			
		||||
   int i;
 | 
			
		||||
   GLuint dirty;
 | 
			
		||||
@@ -233,27 +229,51 @@ static void i915_emit_state( intelContextPtr intel )
 | 
			
		||||
   dirty = state->active & ~state->emitted;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   if (VERBOSE) 
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_STATE) 
 | 
			
		||||
      fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty);
 | 
			
		||||
 | 
			
		||||
   if (dirty & I915_UPLOAD_INVARIENT) {
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_STATE) fprintf(stderr, "I915_UPLOAD_INVARIENT:\n"); 
 | 
			
		||||
      i915_emit_invarient_state( intel );
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (dirty & I915_UPLOAD_CTX) {
 | 
			
		||||
      if (VERBOSE) fprintf(stderr, "I915_UPLOAD_CTX:\n"); 
 | 
			
		||||
      emit( i915, state->Ctx, sizeof(state->Ctx) );
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_STATE) fprintf(stderr, "I915_UPLOAD_CTX:\n"); 
 | 
			
		||||
      emit(intel, state->Ctx, sizeof(state->Ctx) );
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (dirty & I915_UPLOAD_BUFFERS) {
 | 
			
		||||
      if (VERBOSE) fprintf(stderr, "I915_UPLOAD_BUFFERS:\n"); 
 | 
			
		||||
      emit( i915, state->Buffer, sizeof(state->Buffer) );
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_STATE) fprintf(stderr, "I915_UPLOAD_BUFFERS:\n"); 
 | 
			
		||||
      BEGIN_BATCH(I915_DEST_SETUP_SIZE+2, 0);
 | 
			
		||||
      OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]);
 | 
			
		||||
      OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]);
 | 
			
		||||
      OUT_RELOC(state->draw_region->buffer, DRM_MM_TT|DRM_MM_WRITE,
 | 
			
		||||
                state->draw_region->draw_offset);
 | 
			
		||||
 | 
			
		||||
      if (state->depth_region) {
 | 
			
		||||
         OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]);
 | 
			
		||||
         OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]);
 | 
			
		||||
         OUT_RELOC(state->depth_region->buffer, DRM_MM_TT|DRM_MM_WRITE,
 | 
			
		||||
                   state->depth_region->draw_offset);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      OUT_BATCH(state->Buffer[I915_DESTREG_DV0]);
 | 
			
		||||
      OUT_BATCH(state->Buffer[I915_DESTREG_DV1]);
 | 
			
		||||
      OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]);
 | 
			
		||||
      OUT_BATCH(state->Buffer[I915_DESTREG_SR0]);
 | 
			
		||||
      OUT_BATCH(state->Buffer[I915_DESTREG_SR1]);
 | 
			
		||||
      OUT_BATCH(state->Buffer[I915_DESTREG_SR2]);
 | 
			
		||||
      ADVANCE_BATCH();
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (dirty & I915_UPLOAD_STIPPLE) {
 | 
			
		||||
      if (VERBOSE) fprintf(stderr, "I915_UPLOAD_STIPPLE:\n"); 
 | 
			
		||||
      emit( i915, state->Stipple, sizeof(state->Stipple) );
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_STATE) fprintf(stderr, "I915_UPLOAD_STIPPLE:\n"); 
 | 
			
		||||
      emit(intel, state->Stipple, sizeof(state->Stipple) );
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (dirty & I915_UPLOAD_FOG) {
 | 
			
		||||
      if (VERBOSE) fprintf(stderr, "I915_UPLOAD_FOG:\n"); 
 | 
			
		||||
      emit( i915, state->Fog, sizeof(state->Fog) );
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_STATE) fprintf(stderr, "I915_UPLOAD_FOG:\n"); 
 | 
			
		||||
      emit(intel, state->Fog, sizeof(state->Fog) );
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Combine all the dirty texture state into a single command to
 | 
			
		||||
@@ -266,18 +286,29 @@ static void i915_emit_state( intelContextPtr intel )
 | 
			
		||||
	 if (dirty & I915_UPLOAD_TEX(i)) 
 | 
			
		||||
	    nr++;
 | 
			
		||||
 | 
			
		||||
      BEGIN_BATCH(2+nr*3);
 | 
			
		||||
      BEGIN_BATCH(2+nr*3, 0);
 | 
			
		||||
      OUT_BATCH(_3DSTATE_MAP_STATE | (3*nr));
 | 
			
		||||
      OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
 | 
			
		||||
      for (i = 0 ; i < I915_TEX_UNITS ; i++)
 | 
			
		||||
	 if (dirty & I915_UPLOAD_TEX(i)) {
 | 
			
		||||
	    OUT_BATCH(state->Tex[i][I915_TEXREG_MS2]);
 | 
			
		||||
 | 
			
		||||
	    if (state->tex_buffer[i]) {
 | 
			
		||||
	       OUT_RELOC(state->tex_buffer[i],
 | 
			
		||||
			 DRM_MM_TT|DRM_MM_READ,
 | 
			
		||||
			 state->tex_offset[i]);
 | 
			
		||||
	    }
 | 
			
		||||
	    else {
 | 
			
		||||
	       assert(i == 0);
 | 
			
		||||
	       assert(state == &i915->meta);
 | 
			
		||||
	       OUT_BATCH(0);
 | 
			
		||||
	    }
 | 
			
		||||
 | 
			
		||||
	    OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]);
 | 
			
		||||
	    OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]);
 | 
			
		||||
	 }
 | 
			
		||||
      ADVANCE_BATCH();
 | 
			
		||||
 | 
			
		||||
      BEGIN_BATCH(2+nr*3);
 | 
			
		||||
      BEGIN_BATCH(2+nr*3, 0);
 | 
			
		||||
      OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3*nr));
 | 
			
		||||
      OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
 | 
			
		||||
      for (i = 0 ; i < I915_TEX_UNITS ; i++)
 | 
			
		||||
@@ -290,64 +321,132 @@ static void i915_emit_state( intelContextPtr intel )
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (dirty & I915_UPLOAD_CONSTANTS) {
 | 
			
		||||
      if (VERBOSE) fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n"); 
 | 
			
		||||
      emit( i915, state->Constant, state->ConstantSize * sizeof(GLuint) );
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_STATE) fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n"); 
 | 
			
		||||
      emit(intel, state->Constant, state->ConstantSize * sizeof(GLuint) );
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (dirty & I915_UPLOAD_PROGRAM) {
 | 
			
		||||
      if (VERBOSE) fprintf(stderr, "I915_UPLOAD_PROGRAM:\n"); 
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_STATE) fprintf(stderr, "I915_UPLOAD_PROGRAM:\n"); 
 | 
			
		||||
 | 
			
		||||
      assert((state->Program[0] & 0x1ff)+2 == state->ProgramSize);
 | 
			
		||||
      
 | 
			
		||||
      emit( i915, state->Program, state->ProgramSize * sizeof(GLuint) );
 | 
			
		||||
      if (VERBOSE)
 | 
			
		||||
      emit(intel, state->Program, state->ProgramSize * sizeof(GLuint) );
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_STATE)
 | 
			
		||||
	 i915_disassemble_program( state->Program, state->ProgramSize );
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   state->emitted |= dirty;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void i915_destroy_context( intelContextPtr intel )
 | 
			
		||||
static void i915_destroy_context( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   _tnl_free_vertices(&intel->ctx);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void i915_set_draw_offset( intelContextPtr intel, int offset )
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Set the drawing regions for the color and depth/stencil buffers.
 | 
			
		||||
 * This involves setting the pitch, cpp and buffer ID/location.
 | 
			
		||||
 * Also set pixel format for color and Z rendering
 | 
			
		||||
 * Used for setting both regular and meta state.
 | 
			
		||||
 */
 | 
			
		||||
void
 | 
			
		||||
i915_state_draw_region(struct intel_context *intel, 
 | 
			
		||||
                       struct i915_hw_state *state,
 | 
			
		||||
                       struct intel_region *color_region,
 | 
			
		||||
                       struct intel_region *depth_region)
 | 
			
		||||
{
 | 
			
		||||
   i915ContextPtr i915 = I915_CONTEXT(intel);
 | 
			
		||||
   struct i915_context *i915 = i915_context(&intel->ctx);
 | 
			
		||||
   GLuint value;
 | 
			
		||||
 | 
			
		||||
   ASSERT(state == &i915->state || state == &i915->meta);
 | 
			
		||||
 | 
			
		||||
   if (state->draw_region != color_region) {
 | 
			
		||||
      intel_region_release(intel, &state->draw_region);
 | 
			
		||||
      intel_region_reference(&state->draw_region, color_region);
 | 
			
		||||
   }
 | 
			
		||||
   if (state->depth_region != depth_region) {
 | 
			
		||||
      intel_region_release(intel, &state->depth_region);
 | 
			
		||||
      intel_region_reference(&state->depth_region, depth_region);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /*
 | 
			
		||||
    * Set stride/cpp values
 | 
			
		||||
    */
 | 
			
		||||
   if (color_region) {
 | 
			
		||||
      state->Buffer[I915_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
 | 
			
		||||
      state->Buffer[I915_DESTREG_CBUFADDR1] = 
 | 
			
		||||
         (BUF_3D_ID_COLOR_BACK | 
 | 
			
		||||
          BUF_3D_PITCH(color_region->pitch * color_region->cpp) |
 | 
			
		||||
          BUF_3D_USE_FENCE);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (depth_region) {
 | 
			
		||||
      state->Buffer[I915_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
 | 
			
		||||
      state->Buffer[I915_DESTREG_DBUFADDR1] = 
 | 
			
		||||
	 (BUF_3D_ID_DEPTH |
 | 
			
		||||
	  BUF_3D_PITCH(depth_region->pitch * depth_region->cpp) |
 | 
			
		||||
	  BUF_3D_USE_FENCE);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /*
 | 
			
		||||
    * Compute/set I915_DESTREG_DV1 value
 | 
			
		||||
    */
 | 
			
		||||
   value = (DSTORG_HORT_BIAS(0x8) | /* .5 */
 | 
			
		||||
            DSTORG_VERT_BIAS(0x8) | /* .5 */
 | 
			
		||||
            LOD_PRECLAMP_OGL |
 | 
			
		||||
            TEX_DEFAULT_COLOR_OGL);
 | 
			
		||||
   if (color_region && color_region->cpp == 4) {
 | 
			
		||||
      value |= DV_PF_8888;
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      value |= (DITHER_FULL_ALWAYS | DV_PF_565);
 | 
			
		||||
   }
 | 
			
		||||
   if (depth_region && depth_region->cpp == 4) {
 | 
			
		||||
      value |= DEPTH_FRMT_24_FIXED_8_OTHER;
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      value |= DEPTH_FRMT_16_FIXED;
 | 
			
		||||
   }
 | 
			
		||||
   state->Buffer[I915_DESTREG_DV1] = value;
 | 
			
		||||
 | 
			
		||||
   I915_STATECHANGE( i915, I915_UPLOAD_BUFFERS );
 | 
			
		||||
   i915->state.Buffer[I915_DESTREG_CBUFADDR2] = offset;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void i915_lost_hardware( intelContextPtr intel )
 | 
			
		||||
{
 | 
			
		||||
   I915_CONTEXT(intel)->state.emitted = 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void i915_emit_flush( intelContextPtr intel )
 | 
			
		||||
{
 | 
			
		||||
   BATCH_LOCALS;
 | 
			
		||||
 | 
			
		||||
   BEGIN_BATCH(2);
 | 
			
		||||
   OUT_BATCH( MI_FLUSH | FLUSH_MAP_CACHE | FLUSH_RENDER_CACHE ); 
 | 
			
		||||
   OUT_BATCH( 0 );
 | 
			
		||||
   ADVANCE_BATCH();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void i915InitVtbl( i915ContextPtr i915 )
 | 
			
		||||
static void
 | 
			
		||||
i915_set_draw_region(struct intel_context *intel, 
 | 
			
		||||
                     struct intel_region *color_region,
 | 
			
		||||
                     struct intel_region *depth_region)
 | 
			
		||||
{
 | 
			
		||||
   struct i915_context *i915 = i915_context(&intel->ctx);
 | 
			
		||||
   i915_state_draw_region(intel, &i915->state, color_region, depth_region);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void i915_lost_hardware( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   struct i915_context *i915 = i915_context(&intel->ctx);
 | 
			
		||||
   i915->state.emitted = 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static GLuint i915_flush_cmd( void )
 | 
			
		||||
{
 | 
			
		||||
   return MI_FLUSH | FLUSH_MAP_CACHE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void i915InitVtbl( struct i915_context *i915 )
 | 
			
		||||
{
 | 
			
		||||
   i915->intel.vtbl.alloc_tex_obj = i915AllocTexObj;
 | 
			
		||||
   i915->intel.vtbl.check_vertex_size = i915_check_vertex_size;
 | 
			
		||||
   i915->intel.vtbl.clear_with_tris = i915ClearWithTris;
 | 
			
		||||
   i915->intel.vtbl.destroy = i915_destroy_context;
 | 
			
		||||
   i915->intel.vtbl.emit_invarient_state = i915_emit_invarient_state;
 | 
			
		||||
   i915->intel.vtbl.emit_state = i915_emit_state;
 | 
			
		||||
   i915->intel.vtbl.lost_hardware = i915_lost_hardware;
 | 
			
		||||
   i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state;
 | 
			
		||||
   i915->intel.vtbl.render_start = i915_render_start;
 | 
			
		||||
   i915->intel.vtbl.set_draw_offset = i915_set_draw_offset;
 | 
			
		||||
   i915->intel.vtbl.set_draw_region = i915_set_draw_region;
 | 
			
		||||
   i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
 | 
			
		||||
   i915->intel.vtbl.emit_flush = i915_emit_flush;
 | 
			
		||||
   i915->intel.vtbl.flush_cmd = i915_flush_cmd;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,6 @@
 | 
			
		||||
/**************************************************************************
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
 | 
			
		||||
 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
 | 
			
		||||
 * All Rights Reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
@@ -25,664 +25,270 @@
 | 
			
		||||
 * 
 | 
			
		||||
 **************************************************************************/
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#include <stdio.h>
 | 
			
		||||
#include <errno.h>
 | 
			
		||||
 | 
			
		||||
#include "mtypes.h"
 | 
			
		||||
#include "context.h"
 | 
			
		||||
#include "enums.h"
 | 
			
		||||
 | 
			
		||||
#include "intel_reg.h"
 | 
			
		||||
#include "intel_batchbuffer.h"
 | 
			
		||||
#include "intel_context.h"
 | 
			
		||||
#include "intel_ioctl.h"
 | 
			
		||||
#include "intel_bufmgr.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* ================================================================
 | 
			
		||||
 * Performance monitoring functions
 | 
			
		||||
/* Relocations in kernel space:
 | 
			
		||||
 *    - pass dma buffer seperately
 | 
			
		||||
 *    - memory manager knows how to patch
 | 
			
		||||
 *    - pass list of dependent buffers
 | 
			
		||||
 *    - pass relocation list
 | 
			
		||||
 *
 | 
			
		||||
 * Either:
 | 
			
		||||
 *    - get back an offset for buffer to fire
 | 
			
		||||
 *    - memory manager knows how to fire buffer
 | 
			
		||||
 *
 | 
			
		||||
 * Really want the buffer to be AGP and pinned.
 | 
			
		||||
 *
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
static void intel_fill_box( intelContextPtr intel,
 | 
			
		||||
			    GLshort x, GLshort y,
 | 
			
		||||
			    GLshort w, GLshort h,
 | 
			
		||||
			    GLubyte r, GLubyte g, GLubyte b )
 | 
			
		||||
/* Cliprect fence: The highest fence protecting a dma buffer
 | 
			
		||||
 * containing explicit cliprect information.  Like the old drawable
 | 
			
		||||
 * lock but irq-driven.  X server must wait for this fence to expire
 | 
			
		||||
 * before changing cliprects [and then doing sw rendering?].  For
 | 
			
		||||
 * other dma buffers, the scheduler will grab current cliprect info
 | 
			
		||||
 * and mix into buffer.  X server must hold the lock while changing
 | 
			
		||||
 * cliprects???  Make per-drawable.  Need cliprects in shared memory
 | 
			
		||||
 * -- beats storing them with every cmd buffer in the queue.
 | 
			
		||||
 *
 | 
			
		||||
 * ==> X server must wait for this fence to expire before touching the
 | 
			
		||||
 * framebuffer with new cliprects.
 | 
			
		||||
 *
 | 
			
		||||
 * ==> Cliprect-dependent buffers associated with a
 | 
			
		||||
 * cliprect-timestamp.  All of the buffers associated with a timestamp
 | 
			
		||||
 * must go to hardware before any buffer with a newer timestamp.
 | 
			
		||||
 *
 | 
			
		||||
 * ==> Dma should be queued per-drawable for correct X/GL
 | 
			
		||||
 * synchronization.  Or can fences be used for this?
 | 
			
		||||
 *
 | 
			
		||||
 * Applies to: Blit operations, metaops, X server operations -- X
 | 
			
		||||
 * server automatically waits on its own dma to complete before
 | 
			
		||||
 * modifying cliprects ???
 | 
			
		||||
 */				
 | 
			
		||||
 | 
			
		||||
static void intel_dump_batchbuffer( GLuint offset,
 | 
			
		||||
				    GLuint *ptr,
 | 
			
		||||
				    GLuint count )
 | 
			
		||||
{
 | 
			
		||||
   intelEmitFillBlitLocked( intel, 
 | 
			
		||||
			    intel->intelScreen->cpp,
 | 
			
		||||
			    intel->intelScreen->back.pitch,
 | 
			
		||||
			    intel->intelScreen->front.offset,
 | 
			
		||||
			    x, y, w, h,
 | 
			
		||||
			    INTEL_PACKCOLOR(intel->intelScreen->fbFormat,
 | 
			
		||||
					    r,g,b,0xff));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void intel_draw_performance_boxes( intelContextPtr intel )
 | 
			
		||||
{
 | 
			
		||||
   /* Purple box for page flipping
 | 
			
		||||
    */
 | 
			
		||||
   if ( intel->perf_boxes & I830_BOX_FLIP ) 
 | 
			
		||||
      intel_fill_box( intel, 4, 4, 8, 8, 255, 0, 255 );
 | 
			
		||||
 | 
			
		||||
   /* Red box if we have to wait for idle at any point
 | 
			
		||||
    */
 | 
			
		||||
   if ( intel->perf_boxes & I830_BOX_WAIT ) 
 | 
			
		||||
      intel_fill_box( intel, 16, 4, 8, 8, 255, 0, 0 );
 | 
			
		||||
 | 
			
		||||
   /* Blue box: lost context?
 | 
			
		||||
    */
 | 
			
		||||
   if ( intel->perf_boxes & I830_BOX_LOST_CONTEXT ) 
 | 
			
		||||
      intel_fill_box( intel, 28, 4, 8, 8, 0, 0, 255 );
 | 
			
		||||
 | 
			
		||||
   /* Yellow box for texture swaps
 | 
			
		||||
    */
 | 
			
		||||
   if ( intel->perf_boxes & I830_BOX_TEXTURE_LOAD ) 
 | 
			
		||||
      intel_fill_box( intel, 40, 4, 8, 8, 255, 255, 0 );
 | 
			
		||||
 | 
			
		||||
   /* Green box if hardware never idles (as far as we can tell)
 | 
			
		||||
    */
 | 
			
		||||
   if ( !(intel->perf_boxes & I830_BOX_RING_EMPTY) ) 
 | 
			
		||||
      intel_fill_box( intel, 64, 4, 8, 8, 0, 255, 0 );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   /* Draw bars indicating number of buffers allocated 
 | 
			
		||||
    * (not a great measure, easily confused)
 | 
			
		||||
    */
 | 
			
		||||
#if 0
 | 
			
		||||
   if (intel->dma_used) {
 | 
			
		||||
      int bar = intel->dma_used / 10240;
 | 
			
		||||
      if (bar > 100) bar = 100;
 | 
			
		||||
      if (bar < 1) bar = 1;
 | 
			
		||||
      intel_fill_box( intel, 4, 16, bar, 4, 196, 128, 128 );
 | 
			
		||||
      intel->dma_used = 0;
 | 
			
		||||
   }
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
   intel->perf_boxes = 0;
 | 
			
		||||
   int i;
 | 
			
		||||
   fprintf(stderr, "\n\n\nSTART BATCH (%d dwords):\n", count/4);
 | 
			
		||||
   for (i = 0; i < count/4; i += 4) 
 | 
			
		||||
      fprintf(stderr, "0x%x:\t0x%08x 0x%08x 0x%08x 0x%08x\n", 
 | 
			
		||||
	      offset + i*4, ptr[i], ptr[i+1], ptr[i+2], ptr[i+3]);
 | 
			
		||||
   fprintf(stderr, "END BATCH\n\n\n");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static int bad_prim_vertex_nr( int primitive, int nr )
 | 
			
		||||
static void intel_batchbuffer_reset( struct intel_batchbuffer *batch )
 | 
			
		||||
{
 | 
			
		||||
   switch (primitive & PRIM3D_MASK) {
 | 
			
		||||
   case PRIM3D_POINTLIST:
 | 
			
		||||
      return nr < 1;
 | 
			
		||||
   case PRIM3D_LINELIST:
 | 
			
		||||
      return (nr & 1) || nr == 0;
 | 
			
		||||
   case PRIM3D_LINESTRIP:
 | 
			
		||||
      return nr < 2;
 | 
			
		||||
   case PRIM3D_TRILIST:
 | 
			
		||||
   case PRIM3D_RECTLIST:
 | 
			
		||||
      return nr % 3 || nr == 0;
 | 
			
		||||
   case PRIM3D_POLY:
 | 
			
		||||
   case PRIM3D_TRIFAN:
 | 
			
		||||
   case PRIM3D_TRISTRIP:
 | 
			
		||||
   case PRIM3D_TRISTRIP_RVRSE:
 | 
			
		||||
      return nr < 3;
 | 
			
		||||
   default:
 | 
			
		||||
      return 1;
 | 
			
		||||
   }	
 | 
			
		||||
   bmBufferData(batch->bm,
 | 
			
		||||
		batch->buffer,
 | 
			
		||||
		BATCH_SZ,
 | 
			
		||||
		NULL,
 | 
			
		||||
		0);
 | 
			
		||||
		
 | 
			
		||||
   if (!batch->list) 
 | 
			
		||||
      batch->list = bmNewBufferList();
 | 
			
		||||
 | 
			
		||||
   drmMMClearBufList(batch->list);
 | 
			
		||||
   batch->list_count = 0;
 | 
			
		||||
   batch->nr_relocs = 0;
 | 
			
		||||
   batch->flags = 0;
 | 
			
		||||
 | 
			
		||||
   bmAddBuffer( batch->bm,
 | 
			
		||||
	        batch->list,
 | 
			
		||||
		batch->buffer,
 | 
			
		||||
		DRM_MM_TT,
 | 
			
		||||
		NULL,
 | 
			
		||||
		&batch->offset[batch->list_count++]);
 | 
			
		||||
 | 
			
		||||
   batch->map = bmMapBuffer(batch->bm, batch->buffer, DRM_MM_WRITE);
 | 
			
		||||
   batch->ptr = batch->map;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void intel_flush_inline_primitive( GLcontext *ctx )
 | 
			
		||||
/*======================================================================
 | 
			
		||||
 * Public functions
 | 
			
		||||
 */
 | 
			
		||||
struct intel_batchbuffer *intel_batchbuffer_alloc( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT( ctx );
 | 
			
		||||
   GLuint used = intel->batch.ptr - intel->prim.start_ptr;
 | 
			
		||||
   GLuint vertcount;
 | 
			
		||||
   struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1);
 | 
			
		||||
 | 
			
		||||
   assert(intel->prim.primitive != ~0);
 | 
			
		||||
   batch->intel = intel;
 | 
			
		||||
   batch->bm = intel->bm;
 | 
			
		||||
 | 
			
		||||
   if (1) {
 | 
			
		||||
      /* Check vertex size against the vertex we're specifying to
 | 
			
		||||
       * hardware.  If it's wrong, ditch the primitive.
 | 
			
		||||
       */ 
 | 
			
		||||
      if (!intel->vtbl.check_vertex_size( intel, intel->vertex_size )) 
 | 
			
		||||
	 goto do_discard;
 | 
			
		||||
   bmGenBuffers(intel->bm, 1, &batch->buffer, BM_BATCHBUFFER);
 | 
			
		||||
   batch->last_fence = bmInitFence(batch->bm);
 | 
			
		||||
   intel_batchbuffer_reset( batch );
 | 
			
		||||
   return batch;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
      vertcount = (used - 4)/ (intel->vertex_size * 4);
 | 
			
		||||
void intel_batchbuffer_free( struct intel_batchbuffer *batch )
 | 
			
		||||
{
 | 
			
		||||
   if (batch->map)
 | 
			
		||||
      bmUnmapBuffer(batch->bm, batch->buffer);
 | 
			
		||||
   
 | 
			
		||||
   free(batch);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
      if (!vertcount)
 | 
			
		||||
	 goto do_discard;
 | 
			
		||||
/* TODO: Push this whole function into bufmgr.
 | 
			
		||||
 */
 | 
			
		||||
static void do_flush_locked( struct intel_batchbuffer *batch,
 | 
			
		||||
			     GLuint used,
 | 
			
		||||
			     GLboolean ignore_cliprects,
 | 
			
		||||
			     GLboolean allow_unlock)
 | 
			
		||||
{
 | 
			
		||||
   GLuint *ptr;
 | 
			
		||||
   GLuint i;
 | 
			
		||||
 | 
			
		||||
   bmValidateBufferList( batch->bm, 
 | 
			
		||||
			 batch->list,
 | 
			
		||||
			 DRM_MM_TT );
 | 
			
		||||
 | 
			
		||||
   /* Apply the relocations.  This nasty map indicates to me that the
 | 
			
		||||
    * whole task should be done internally by the memory manager, and
 | 
			
		||||
    * that dma buffers probably need to be pinned within agp space.
 | 
			
		||||
    */
 | 
			
		||||
   ptr = (GLuint *)bmMapBuffer(batch->bm, batch->buffer, DRM_MM_WRITE);
 | 
			
		||||
 | 
			
		||||
   
 | 
			
		||||
   for (i = 0; i < batch->nr_relocs; i++) {
 | 
			
		||||
      struct buffer_reloc *r = &batch->reloc[i];
 | 
			
		||||
      
 | 
			
		||||
      if (vertcount * intel->vertex_size * 4 != used - 4) {
 | 
			
		||||
	 fprintf(stderr, "vertex size confusion %d %d\n", used, 
 | 
			
		||||
		 intel->vertex_size * vertcount * 4);
 | 
			
		||||
	 goto do_discard;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      if (bad_prim_vertex_nr( intel->prim.primitive, vertcount )) {
 | 
			
		||||
	 fprintf(stderr, "bad_prim_vertex_nr %x %d\n", intel->prim.primitive,
 | 
			
		||||
		 vertcount);
 | 
			
		||||
	 goto do_discard;
 | 
			
		||||
      }
 | 
			
		||||
      assert(r->elem < batch->list_count);
 | 
			
		||||
      ptr[r->offset/4] = batch->offset[r->elem] + r->delta;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (used < 8)
 | 
			
		||||
      goto do_discard;
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_DMA)
 | 
			
		||||
      intel_dump_batchbuffer( 0, ptr, used );
 | 
			
		||||
 | 
			
		||||
   *(int *)intel->prim.start_ptr = (_3DPRIMITIVE | 
 | 
			
		||||
				    intel->prim.primitive |
 | 
			
		||||
				    (used/4-2));
 | 
			
		||||
 | 
			
		||||
   goto finished;
 | 
			
		||||
   bmUnmapBuffer(batch->bm, batch->buffer);
 | 
			
		||||
   
 | 
			
		||||
 do_discard:
 | 
			
		||||
   intel->batch.ptr -= used;
 | 
			
		||||
   intel->batch.space += used;
 | 
			
		||||
   assert(intel->batch.space >= 0);
 | 
			
		||||
 | 
			
		||||
 finished:
 | 
			
		||||
   intel->prim.primitive = ~0;
 | 
			
		||||
   intel->prim.start_ptr = 0;
 | 
			
		||||
   intel->prim.flush = 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Emit a primitive referencing vertices in a vertex buffer.
 | 
			
		||||
 */
 | 
			
		||||
void intelStartInlinePrimitive( intelContextPtr intel, GLuint prim )
 | 
			
		||||
{
 | 
			
		||||
   BATCH_LOCALS;
 | 
			
		||||
 | 
			
		||||
   if (0)
 | 
			
		||||
      fprintf(stderr, "%s %x\n", __FUNCTION__, prim);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   /* Finish any in-progress primitive:
 | 
			
		||||
   /* Fire the batch buffer, which was uploaded above:
 | 
			
		||||
    */
 | 
			
		||||
   INTEL_FIREVERTICES( intel );
 | 
			
		||||
   
 | 
			
		||||
   /* Emit outstanding state:
 | 
			
		||||
    */
 | 
			
		||||
   intel->vtbl.emit_state( intel );
 | 
			
		||||
   
 | 
			
		||||
   /* Make sure there is some space in this buffer:
 | 
			
		||||
    */
 | 
			
		||||
   if (intel->vertex_size * 10 * sizeof(GLuint) >= intel->batch.space)
 | 
			
		||||
      intelFlushBatch(intel, GL_TRUE); 
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#if 1
 | 
			
		||||
   if (((int)intel->batch.ptr) & 0x4) {
 | 
			
		||||
      BEGIN_BATCH(1);
 | 
			
		||||
      OUT_BATCH(0);
 | 
			
		||||
      ADVANCE_BATCH();
 | 
			
		||||
   }
 | 
			
		||||
   intel_batch_ioctl(batch->intel, 
 | 
			
		||||
		     batch->offset[0],
 | 
			
		||||
		     used,
 | 
			
		||||
		     ignore_cliprects,
 | 
			
		||||
		     allow_unlock);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
   /* Emit a slot which will be filled with the inline primitive
 | 
			
		||||
    * command later.
 | 
			
		||||
    */
 | 
			
		||||
   BEGIN_BATCH(2);
 | 
			
		||||
   OUT_BATCH( 0 );
 | 
			
		||||
 | 
			
		||||
   intel->prim.start_ptr = batch_ptr;
 | 
			
		||||
   intel->prim.primitive = prim;
 | 
			
		||||
   intel->prim.flush = intel_flush_inline_primitive;
 | 
			
		||||
 | 
			
		||||
   OUT_BATCH( 0 );
 | 
			
		||||
   ADVANCE_BATCH();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelRestartInlinePrimitive( intelContextPtr intel )
 | 
			
		||||
{
 | 
			
		||||
   GLuint prim = intel->prim.primitive;
 | 
			
		||||
 | 
			
		||||
   intel_flush_inline_primitive( &intel->ctx );
 | 
			
		||||
   if (1) intelFlushBatch(intel, GL_TRUE); /* GL_TRUE - is critical */
 | 
			
		||||
   intelStartInlinePrimitive( intel, prim );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelWrapInlinePrimitive( intelContextPtr intel )
 | 
			
		||||
{
 | 
			
		||||
   GLuint prim = intel->prim.primitive;
 | 
			
		||||
 | 
			
		||||
   if (0)
 | 
			
		||||
      fprintf(stderr, "%s\n", __FUNCTION__);
 | 
			
		||||
   intel_flush_inline_primitive( &intel->ctx );
 | 
			
		||||
   intelFlushBatch(intel, GL_TRUE);
 | 
			
		||||
   intelStartInlinePrimitive( intel, prim );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Emit a primitive with space for inline vertices.
 | 
			
		||||
 */
 | 
			
		||||
GLuint *intelEmitInlinePrimitiveLocked(intelContextPtr intel, 
 | 
			
		||||
				       int primitive,
 | 
			
		||||
				       int dwords,
 | 
			
		||||
				       int vertex_size )
 | 
			
		||||
{
 | 
			
		||||
   GLuint *tmp = 0;
 | 
			
		||||
   BATCH_LOCALS;
 | 
			
		||||
 | 
			
		||||
   if (0)
 | 
			
		||||
      fprintf(stderr, "%s 0x%x %d\n", __FUNCTION__, primitive, dwords);
 | 
			
		||||
 | 
			
		||||
   /* Emit outstanding state:
 | 
			
		||||
    */
 | 
			
		||||
   intel->vtbl.emit_state( intel );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   if (1) {
 | 
			
		||||
      int used = dwords * 4;
 | 
			
		||||
      int vertcount;
 | 
			
		||||
 | 
			
		||||
      /* Check vertex size against the vertex we're specifying to
 | 
			
		||||
       * hardware.  If it's wrong, ditch the primitive.
 | 
			
		||||
       */ 
 | 
			
		||||
      if (!intel->vtbl.check_vertex_size( intel, vertex_size )) 
 | 
			
		||||
	 goto do_discard;
 | 
			
		||||
 | 
			
		||||
      vertcount = dwords / vertex_size;
 | 
			
		||||
      
 | 
			
		||||
      if (dwords % vertex_size) {
 | 
			
		||||
	 fprintf(stderr, "did not request a whole number of vertices\n");
 | 
			
		||||
	 goto do_discard;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      if (bad_prim_vertex_nr( primitive, vertcount )) {
 | 
			
		||||
	 fprintf(stderr, "bad_prim_vertex_nr %x %d\n", primitive, vertcount);
 | 
			
		||||
	 goto do_discard;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      if (used < 8)
 | 
			
		||||
	 goto do_discard;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Emit 3D_PRIMITIVE commands:
 | 
			
		||||
    */
 | 
			
		||||
   BEGIN_BATCH(1 + dwords);
 | 
			
		||||
   OUT_BATCH( _3DPRIMITIVE | 
 | 
			
		||||
	      primitive |
 | 
			
		||||
	      (dwords-1) );
 | 
			
		||||
 | 
			
		||||
   tmp = (GLuint *)batch_ptr;
 | 
			
		||||
   batch_ptr += dwords * 4;
 | 
			
		||||
 | 
			
		||||
   ADVANCE_BATCH();
 | 
			
		||||
 | 
			
		||||
 do_discard:
 | 
			
		||||
   return tmp;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * Copy the back buffer to the front buffer. 
 | 
			
		||||
 */
 | 
			
		||||
void intelCopyBuffer( const __DRIdrawablePrivate *dPriv ) 
 | 
			
		||||
{
 | 
			
		||||
   intelContextPtr intel;
 | 
			
		||||
 | 
			
		||||
   if (0)
 | 
			
		||||
      fprintf(stderr, "%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   assert(dPriv);
 | 
			
		||||
   assert(dPriv->driContextPriv);
 | 
			
		||||
   assert(dPriv->driContextPriv->driverPrivate);
 | 
			
		||||
 | 
			
		||||
   intel = (intelContextPtr) dPriv->driContextPriv->driverPrivate;
 | 
			
		||||
 | 
			
		||||
   intelFlush( &intel->ctx );
 | 
			
		||||
   LOCK_HARDWARE( intel );
 | 
			
		||||
   {
 | 
			
		||||
      intelScreenPrivate *intelScreen = intel->intelScreen;
 | 
			
		||||
      __DRIdrawablePrivate *dPriv = intel->driDrawable;
 | 
			
		||||
      int nbox = dPriv->numClipRects;
 | 
			
		||||
      drm_clip_rect_t *pbox = dPriv->pClipRects;
 | 
			
		||||
      int pitch = intelScreen->front.pitch;
 | 
			
		||||
      int cpp = intelScreen->cpp;
 | 
			
		||||
      int i;
 | 
			
		||||
      GLuint CMD, BR13;
 | 
			
		||||
      BATCH_LOCALS;
 | 
			
		||||
 | 
			
		||||
      switch(cpp) {
 | 
			
		||||
      case 2: 
 | 
			
		||||
	 BR13 = (pitch * cpp) | (0xCC << 16) | (1<<24);
 | 
			
		||||
	 CMD = XY_SRC_COPY_BLT_CMD;
 | 
			
		||||
	 break;
 | 
			
		||||
      case 4:
 | 
			
		||||
	 BR13 = (pitch * cpp) | (0xCC << 16) | (1<<24) | (1<<25);
 | 
			
		||||
	 CMD = (XY_SRC_COPY_BLT_CMD | XY_SRC_COPY_BLT_WRITE_ALPHA |
 | 
			
		||||
		XY_SRC_COPY_BLT_WRITE_RGB);
 | 
			
		||||
	 break;
 | 
			
		||||
      default:
 | 
			
		||||
	 BR13 = (pitch * cpp) | (0xCC << 16) | (1<<24);
 | 
			
		||||
	 CMD = XY_SRC_COPY_BLT_CMD;
 | 
			
		||||
	 break;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      if (0)
 | 
			
		||||
	 intel_draw_performance_boxes( intel );
 | 
			
		||||
 | 
			
		||||
      for (i = 0 ; i < nbox; i++, pbox++) 
 | 
			
		||||
      {
 | 
			
		||||
	 if (pbox->x1 > pbox->x2 ||
 | 
			
		||||
	     pbox->y1 > pbox->y2 ||
 | 
			
		||||
	     pbox->x2 > intelScreen->width ||
 | 
			
		||||
	     pbox->y2 > intelScreen->height)
 | 
			
		||||
	    continue;
 | 
			
		||||
   batch->last_fence = bmFenceBufferList(batch->bm, batch->list);
 | 
			
		||||
   if (!batch->intel->last_swap_fence_retired) {
 | 
			
		||||
      int retired;
 | 
			
		||||
      drmFence dFence = {0,batch->intel->last_swap_fence};
 | 
			
		||||
 
 | 
			
		||||
	 BEGIN_BATCH( 8);
 | 
			
		||||
	 OUT_BATCH( CMD );
 | 
			
		||||
	 OUT_BATCH( BR13 );
 | 
			
		||||
	 OUT_BATCH( (pbox->y1 << 16) | pbox->x1 );
 | 
			
		||||
	 OUT_BATCH( (pbox->y2 << 16) | pbox->x2 );
 | 
			
		||||
 | 
			
		||||
	 if (intel->sarea->pf_current_page == 0) 
 | 
			
		||||
	    OUT_BATCH( intelScreen->front.offset );
 | 
			
		||||
	 else
 | 
			
		||||
	    OUT_BATCH( intelScreen->back.offset );			
 | 
			
		||||
 | 
			
		||||
	 OUT_BATCH( (pbox->y1 << 16) | pbox->x1 );
 | 
			
		||||
	 OUT_BATCH( BR13 & 0xffff );
 | 
			
		||||
 | 
			
		||||
	 if (intel->sarea->pf_current_page == 0) 
 | 
			
		||||
	    OUT_BATCH( intelScreen->back.offset );			
 | 
			
		||||
	 else
 | 
			
		||||
	    OUT_BATCH( intelScreen->front.offset );
 | 
			
		||||
 | 
			
		||||
	 ADVANCE_BATCH();
 | 
			
		||||
     /*FIXME: Temporary fix for fence ageing
 | 
			
		||||
      *
 | 
			
		||||
      */
 | 
			
		||||
      if (!drmTestFence(batch->intel->driFd, dFence, 0, &retired)) {
 | 
			
		||||
	 batch->intel->last_swap_fence_retired = retired; 
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
   intelFlushBatchLocked( intel, GL_TRUE, GL_TRUE, GL_TRUE );
 | 
			
		||||
   UNLOCK_HARDWARE( intel );
 | 
			
		||||
   }	  
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelEmitFillBlitLocked( intelContextPtr intel,
 | 
			
		||||
			      GLuint cpp,
 | 
			
		||||
			      GLshort dst_pitch,
 | 
			
		||||
			      GLuint dst_offset,
 | 
			
		||||
			      GLshort x, GLshort y, 
 | 
			
		||||
			      GLshort w, GLshort h,
 | 
			
		||||
			      GLuint color )
 | 
			
		||||
GLuint intel_batchbuffer_flush( struct intel_batchbuffer *batch )
 | 
			
		||||
{
 | 
			
		||||
   GLuint BR13, CMD;
 | 
			
		||||
   BATCH_LOCALS;
 | 
			
		||||
   struct intel_context *intel = batch->intel;
 | 
			
		||||
   GLuint used = batch->ptr - batch->map;
 | 
			
		||||
 | 
			
		||||
   dst_pitch *= cpp;
 | 
			
		||||
   if (used == 0) 
 | 
			
		||||
      return batch->last_fence;
 | 
			
		||||
 | 
			
		||||
   switch(cpp) {
 | 
			
		||||
   case 1: 
 | 
			
		||||
   case 2: 
 | 
			
		||||
   case 3: 
 | 
			
		||||
      BR13 = dst_pitch | (0xF0 << 16) | (1<<24);
 | 
			
		||||
      CMD = XY_COLOR_BLT_CMD;
 | 
			
		||||
      break;
 | 
			
		||||
   case 4:
 | 
			
		||||
      BR13 = dst_pitch | (0xF0 << 16) | (1<<24) | (1<<25);
 | 
			
		||||
      CMD = (XY_COLOR_BLT_CMD | XY_COLOR_BLT_WRITE_ALPHA |
 | 
			
		||||
	     XY_COLOR_BLT_WRITE_RGB);
 | 
			
		||||
      break;
 | 
			
		||||
   default:
 | 
			
		||||
      return;
 | 
			
		||||
   /* Add the MI_BATCH_BUFFER_END.  Always add an MI_FLUSH - this is a
 | 
			
		||||
    * performance drain that we would like to avoid.
 | 
			
		||||
    */
 | 
			
		||||
   if (used & 4) {
 | 
			
		||||
      ((int *)batch->ptr)[0] = intel->vtbl.flush_cmd();
 | 
			
		||||
      ((int *)batch->ptr)[1] = 0;
 | 
			
		||||
      ((int *)batch->ptr)[2] = MI_BATCH_BUFFER_END;
 | 
			
		||||
      used += 12;
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      ((int *)batch->ptr)[0] = intel->vtbl.flush_cmd() ; 
 | 
			
		||||
      ((int *)batch->ptr)[1] = MI_BATCH_BUFFER_END;
 | 
			
		||||
      used += 8;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   BEGIN_BATCH( 6);
 | 
			
		||||
   OUT_BATCH( CMD );
 | 
			
		||||
   OUT_BATCH( BR13 );
 | 
			
		||||
   OUT_BATCH( (y << 16) | x );
 | 
			
		||||
   OUT_BATCH( ((y+h) << 16) | (x+w) );
 | 
			
		||||
   OUT_BATCH( dst_offset );
 | 
			
		||||
   OUT_BATCH( color );
 | 
			
		||||
   ADVANCE_BATCH();
 | 
			
		||||
}
 | 
			
		||||
   bmUnmapBuffer(batch->bm, batch->buffer);
 | 
			
		||||
   batch->ptr = NULL;
 | 
			
		||||
   batch->map = NULL;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Copy BitBlt
 | 
			
		||||
 */
 | 
			
		||||
void intelEmitCopyBlitLocked( intelContextPtr intel,
 | 
			
		||||
			      GLuint cpp,
 | 
			
		||||
			      GLshort src_pitch,
 | 
			
		||||
			      GLuint  src_offset,
 | 
			
		||||
			      GLshort dst_pitch,
 | 
			
		||||
			      GLuint  dst_offset,
 | 
			
		||||
			      GLshort src_x, GLshort src_y,
 | 
			
		||||
			      GLshort dst_x, GLshort dst_y,
 | 
			
		||||
			      GLshort w, GLshort h )
 | 
			
		||||
{
 | 
			
		||||
   GLuint CMD, BR13;
 | 
			
		||||
   int dst_y2 = dst_y + h;
 | 
			
		||||
   int dst_x2 = dst_x + w;
 | 
			
		||||
   BATCH_LOCALS;
 | 
			
		||||
 | 
			
		||||
   src_pitch *= cpp;
 | 
			
		||||
   dst_pitch *= cpp;
 | 
			
		||||
 | 
			
		||||
   switch(cpp) {
 | 
			
		||||
   case 1: 
 | 
			
		||||
   case 2: 
 | 
			
		||||
   case 3: 
 | 
			
		||||
      BR13 = dst_pitch | (0xCC << 16) | (1<<24);
 | 
			
		||||
      CMD = XY_SRC_COPY_BLT_CMD;
 | 
			
		||||
      break;
 | 
			
		||||
   case 4:
 | 
			
		||||
      BR13 = dst_pitch | (0xCC << 16) | (1<<24) | (1<<25);
 | 
			
		||||
      CMD = (XY_SRC_COPY_BLT_CMD | XY_SRC_COPY_BLT_WRITE_ALPHA |
 | 
			
		||||
	     XY_SRC_COPY_BLT_WRITE_RGB);
 | 
			
		||||
      break;
 | 
			
		||||
   default:
 | 
			
		||||
      return;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (dst_y2 < dst_y ||
 | 
			
		||||
       dst_x2 < dst_x) {
 | 
			
		||||
      return;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   BEGIN_BATCH( 12);
 | 
			
		||||
   OUT_BATCH( CMD );
 | 
			
		||||
   OUT_BATCH( BR13 );
 | 
			
		||||
   OUT_BATCH( (dst_y << 16) | dst_x );
 | 
			
		||||
   OUT_BATCH( (dst_y2 << 16) | dst_x2 );
 | 
			
		||||
   OUT_BATCH( dst_offset );	
 | 
			
		||||
   OUT_BATCH( (src_y << 16) | src_x );
 | 
			
		||||
   OUT_BATCH( src_pitch );
 | 
			
		||||
   OUT_BATCH( src_offset ); 
 | 
			
		||||
   ADVANCE_BATCH();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelClearWithBlit(GLcontext *ctx, GLbitfield flags, GLboolean all,
 | 
			
		||||
		      GLint cx1, GLint cy1, GLint cw, GLint ch)
 | 
			
		||||
{
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT( ctx );
 | 
			
		||||
   intelScreenPrivate *intelScreen = intel->intelScreen;
 | 
			
		||||
   GLuint clear_depth, clear_color;
 | 
			
		||||
   GLint cx, cy;
 | 
			
		||||
   GLint pitch = intelScreen->front.pitch;
 | 
			
		||||
   GLint cpp = intelScreen->cpp;
 | 
			
		||||
   GLint i;
 | 
			
		||||
   GLuint BR13, CMD, D_CMD;
 | 
			
		||||
   BATCH_LOCALS;
 | 
			
		||||
 | 
			
		||||
   
 | 
			
		||||
   clear_color = intel->ClearColor;
 | 
			
		||||
   clear_depth = 0;
 | 
			
		||||
 | 
			
		||||
   if (flags & BUFFER_BIT_DEPTH) {
 | 
			
		||||
      clear_depth = (GLuint)(ctx->Depth.Clear * intel->ClearDepth);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (flags & BUFFER_BIT_STENCIL) {
 | 
			
		||||
      clear_depth |= (ctx->Stencil.Clear & 0xff) << 24;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   switch(cpp) {
 | 
			
		||||
   case 2: 
 | 
			
		||||
      BR13 = (0xF0 << 16) | (pitch * cpp) | (1<<24);
 | 
			
		||||
      D_CMD = CMD = XY_COLOR_BLT_CMD;
 | 
			
		||||
      break;
 | 
			
		||||
   case 4:
 | 
			
		||||
      BR13 = (0xF0 << 16) | (pitch * cpp) | (1<<24) | (1<<25);
 | 
			
		||||
      CMD = (XY_COLOR_BLT_CMD |
 | 
			
		||||
	     XY_COLOR_BLT_WRITE_ALPHA | 
 | 
			
		||||
	     XY_COLOR_BLT_WRITE_RGB);
 | 
			
		||||
      D_CMD = XY_COLOR_BLT_CMD;
 | 
			
		||||
      if (flags & BUFFER_BIT_DEPTH) D_CMD |= XY_COLOR_BLT_WRITE_RGB;
 | 
			
		||||
      if (flags & BUFFER_BIT_STENCIL) D_CMD |= XY_COLOR_BLT_WRITE_ALPHA;
 | 
			
		||||
      break;
 | 
			
		||||
   default:
 | 
			
		||||
      BR13 = (0xF0 << 16) | (pitch * cpp) | (1<<24);
 | 
			
		||||
      D_CMD = CMD = XY_COLOR_BLT_CMD;
 | 
			
		||||
      break;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   intelFlush( &intel->ctx );
 | 
			
		||||
   LOCK_HARDWARE( intel );
 | 
			
		||||
   /* TODO: Just pass the relocation list and dma buffer up to the
 | 
			
		||||
    * kernel.
 | 
			
		||||
    */
 | 
			
		||||
   if (!intel->locked)
 | 
			
		||||
   {
 | 
			
		||||
      /* flip top to bottom */
 | 
			
		||||
      cy = intel->driDrawable->h-cy1-ch;
 | 
			
		||||
      cx = cx1 + intel->drawX;
 | 
			
		||||
      cy += intel->drawY;
 | 
			
		||||
      assert(!(batch->flags & INTEL_BATCH_NO_CLIPRECTS));
 | 
			
		||||
 | 
			
		||||
      /* adjust for page flipping */
 | 
			
		||||
      if ( intel->sarea->pf_current_page == 1 ) {
 | 
			
		||||
	 GLuint tmp = flags;
 | 
			
		||||
 | 
			
		||||
	 flags &= ~(BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT);
 | 
			
		||||
	 if ( tmp & BUFFER_BIT_FRONT_LEFT ) flags |= BUFFER_BIT_BACK_LEFT;
 | 
			
		||||
	 if ( tmp & BUFFER_BIT_BACK_LEFT )  flags |= BUFFER_BIT_FRONT_LEFT;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      for (i = 0 ; i < intel->numClipRects ; i++) 
 | 
			
		||||
      { 	 
 | 
			
		||||
	 drm_clip_rect_t *box = &intel->pClipRects[i];	 
 | 
			
		||||
	 drm_clip_rect_t b;
 | 
			
		||||
 | 
			
		||||
	 if (!all) {
 | 
			
		||||
	    GLint x = box[i].x1;
 | 
			
		||||
	    GLint y = box[i].y1;
 | 
			
		||||
	    GLint w = box[i].x2 - x;
 | 
			
		||||
	    GLint h = box[i].y2 - y;
 | 
			
		||||
 | 
			
		||||
	    if (x < cx) w -= cx - x, x = cx; 
 | 
			
		||||
	    if (y < cy) h -= cy - y, y = cy;
 | 
			
		||||
	    if (x + w > cx + cw) w = cx + cw - x;
 | 
			
		||||
	    if (y + h > cy + ch) h = cy + ch - y;
 | 
			
		||||
	    if (w <= 0) continue;
 | 
			
		||||
	    if (h <= 0) continue;
 | 
			
		||||
 | 
			
		||||
	    b.x1 = x;
 | 
			
		||||
	    b.y1 = y;
 | 
			
		||||
	    b.x2 = x + w;
 | 
			
		||||
	    b.y2 = y + h;      
 | 
			
		||||
	 } else {
 | 
			
		||||
	    b = *box;
 | 
			
		||||
	 }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	 if (b.x1 > b.x2 ||
 | 
			
		||||
	     b.y1 > b.y2 ||
 | 
			
		||||
	     b.x2 > intelScreen->width ||
 | 
			
		||||
	     b.y2 > intelScreen->height)
 | 
			
		||||
	    continue;
 | 
			
		||||
 | 
			
		||||
	 if ( flags & BUFFER_BIT_FRONT_LEFT ) {	    
 | 
			
		||||
	    BEGIN_BATCH( 6);	    
 | 
			
		||||
	    OUT_BATCH( CMD );
 | 
			
		||||
	    OUT_BATCH( BR13 );
 | 
			
		||||
	    OUT_BATCH( (b.y1 << 16) | b.x1 );
 | 
			
		||||
	    OUT_BATCH( (b.y2 << 16) | b.x2 );
 | 
			
		||||
	    OUT_BATCH( intelScreen->front.offset );
 | 
			
		||||
	    OUT_BATCH( clear_color );
 | 
			
		||||
	    ADVANCE_BATCH();
 | 
			
		||||
	 }
 | 
			
		||||
 | 
			
		||||
	 if ( flags & BUFFER_BIT_BACK_LEFT ) {
 | 
			
		||||
	    BEGIN_BATCH( 6); 
 | 
			
		||||
	    OUT_BATCH( CMD );
 | 
			
		||||
	    OUT_BATCH( BR13 );
 | 
			
		||||
	    OUT_BATCH( (b.y1 << 16) | b.x1 );
 | 
			
		||||
	    OUT_BATCH( (b.y2 << 16) | b.x2 );
 | 
			
		||||
	    OUT_BATCH( intelScreen->back.offset );
 | 
			
		||||
	    OUT_BATCH( clear_color );
 | 
			
		||||
	    ADVANCE_BATCH();
 | 
			
		||||
	 }
 | 
			
		||||
 | 
			
		||||
	 if ( flags & (BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH) ) {
 | 
			
		||||
	    BEGIN_BATCH( 6);
 | 
			
		||||
	    OUT_BATCH( D_CMD );
 | 
			
		||||
	    OUT_BATCH( BR13 );
 | 
			
		||||
	    OUT_BATCH( (b.y1 << 16) | b.x1 );
 | 
			
		||||
	    OUT_BATCH( (b.y2 << 16) | b.x2 );
 | 
			
		||||
	    OUT_BATCH( intelScreen->depth.offset );
 | 
			
		||||
	    OUT_BATCH( clear_depth );
 | 
			
		||||
	    ADVANCE_BATCH();
 | 
			
		||||
	 }      
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
   intelFlushBatchLocked( intel, GL_TRUE, GL_FALSE, GL_TRUE );
 | 
			
		||||
   UNLOCK_HARDWARE( intel );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelDestroyBatchBuffer( GLcontext *ctx )
 | 
			
		||||
{
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT(ctx);
 | 
			
		||||
 | 
			
		||||
   if (intel->alloc.ptr) {
 | 
			
		||||
      intelFreeAGP( intel, intel->alloc.ptr );
 | 
			
		||||
      intel->alloc.ptr = 0;
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelInitBatchBuffer( GLcontext *ctx )
 | 
			
		||||
{
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT(ctx);
 | 
			
		||||
 | 
			
		||||
   if (!intel->intelScreen->allow_batchbuffer || getenv("INTEL_NO_BATCH")) {
 | 
			
		||||
      intel->alloc.size = 8 * 1024;
 | 
			
		||||
      intel->alloc.ptr = malloc( intel->alloc.size );
 | 
			
		||||
      intel->alloc.offset = 0;
 | 
			
		||||
      LOCK_HARDWARE(intel);
 | 
			
		||||
      do_flush_locked(batch, used, GL_FALSE, GL_TRUE);
 | 
			
		||||
      UNLOCK_HARDWARE(intel);
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      switch (intel->intelScreen->deviceID) {
 | 
			
		||||
      case PCI_CHIP_I865_G:
 | 
			
		||||
	 /* HW bug?  Seems to crash if batchbuffer crosses 4k boundary.
 | 
			
		||||
	  */
 | 
			
		||||
	 intel->alloc.size = 8 * 1024; 
 | 
			
		||||
	 break;
 | 
			
		||||
      default:
 | 
			
		||||
	 /* This is the smallest amount of memory the kernel deals with.
 | 
			
		||||
	  * We'd ideally like to make this smaller.
 | 
			
		||||
	  */
 | 
			
		||||
	 intel->alloc.size = 1 << intel->intelScreen->logTextureGranularity;
 | 
			
		||||
	 break;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      intel->alloc.ptr = intelAllocateAGP( intel, intel->alloc.size );
 | 
			
		||||
      if (intel->alloc.ptr)
 | 
			
		||||
	 intel->alloc.offset = 
 | 
			
		||||
	    intelAgpOffsetFromVirtual( intel, intel->alloc.ptr );
 | 
			
		||||
      GLboolean ignore_cliprects = !(batch->flags & INTEL_BATCH_CLIPRECTS);
 | 
			
		||||
      do_flush_locked(batch, used, ignore_cliprects, GL_FALSE);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (!intel->alloc.ptr) {
 | 
			
		||||
      FALLBACK(intel, INTEL_FALLBACK_NO_BATCHBUFFER, 1);
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      intel->prim.flush = 0;
 | 
			
		||||
      intel->vtbl.emit_invarient_state( intel );
 | 
			
		||||
 | 
			
		||||
      /* Make sure this gets to the hardware, even if we have no cliprects:
 | 
			
		||||
       */
 | 
			
		||||
      LOCK_HARDWARE( intel );
 | 
			
		||||
      intelFlushBatchLocked( intel, GL_TRUE, GL_FALSE, GL_TRUE );
 | 
			
		||||
      UNLOCK_HARDWARE( intel );
 | 
			
		||||
   }
 | 
			
		||||
   /* Reset the buffer:
 | 
			
		||||
    */
 | 
			
		||||
   intel_batchbuffer_reset( batch );
 | 
			
		||||
   return batch->last_fence;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void intel_batchbuffer_finish( struct intel_batchbuffer *batch )
 | 
			
		||||
{   
 | 
			
		||||
   bmFinishFence(batch->bm, 
 | 
			
		||||
		 intel_batchbuffer_flush(batch));
 | 
			
		||||
}
 | 
			
		||||
   
 | 
			
		||||
 | 
			
		||||
/*  This is the only way buffers get added to the validate list.
 | 
			
		||||
 */
 | 
			
		||||
GLboolean intel_batchbuffer_emit_reloc( struct intel_batchbuffer *batch,
 | 
			
		||||
					GLuint buffer,
 | 
			
		||||
					GLuint flags,
 | 
			
		||||
					GLuint delta )
 | 
			
		||||
{
 | 
			
		||||
   GLuint i;
 | 
			
		||||
 | 
			
		||||
   assert(batch->nr_relocs <= MAX_RELOCS);
 | 
			
		||||
 | 
			
		||||
   i = bmScanBufferList(batch->bm, batch->list, buffer);
 | 
			
		||||
   if (i == -1) {
 | 
			
		||||
      i = batch->list_count; 
 | 
			
		||||
      bmAddBuffer(batch->bm,
 | 
			
		||||
		  batch->list,
 | 
			
		||||
		  buffer,
 | 
			
		||||
		  flags,
 | 
			
		||||
		  NULL,
 | 
			
		||||
		  &batch->offset[batch->list_count++]);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   {
 | 
			
		||||
      struct buffer_reloc *r = &batch->reloc[batch->nr_relocs++];
 | 
			
		||||
      r->offset = batch->ptr - batch->map;
 | 
			
		||||
      r->delta = delta;
 | 
			
		||||
      r->elem = i;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   batch->ptr += 4;
 | 
			
		||||
   return GL_TRUE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intel_batchbuffer_data(struct intel_batchbuffer *batch,
 | 
			
		||||
			    const void *data,
 | 
			
		||||
			    GLuint bytes,
 | 
			
		||||
			    GLuint flags)
 | 
			
		||||
{
 | 
			
		||||
   assert((bytes & 3) == 0);
 | 
			
		||||
   intel_batchbuffer_require_space(batch, bytes, flags);
 | 
			
		||||
   __memcpy(batch->ptr, data, bytes);
 | 
			
		||||
   batch->ptr += bytes;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,123 +1,124 @@
 | 
			
		||||
/**************************************************************************
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
 | 
			
		||||
 * All Rights Reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
 * copy of this software and associated documentation files (the
 | 
			
		||||
 * "Software"), to deal in the Software without restriction, including
 | 
			
		||||
 * without limitation the rights to use, copy, modify, merge, publish,
 | 
			
		||||
 * distribute, sub license, and/or sell copies of the Software, and to
 | 
			
		||||
 * permit persons to whom the Software is furnished to do so, subject to
 | 
			
		||||
 * the following conditions:
 | 
			
		||||
 * 
 | 
			
		||||
 * The above copyright notice and this permission notice (including the
 | 
			
		||||
 * next paragraph) shall be included in all copies or substantial portions
 | 
			
		||||
 * of the Software.
 | 
			
		||||
 * 
 | 
			
		||||
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
			
		||||
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
			
		||||
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 | 
			
		||||
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 | 
			
		||||
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 | 
			
		||||
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 | 
			
		||||
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 * 
 | 
			
		||||
 **************************************************************************/
 | 
			
		||||
 | 
			
		||||
#ifndef INTEL_BATCHBUFFER_H
 | 
			
		||||
#define INTEL_BATCHBUFFER_H
 | 
			
		||||
 | 
			
		||||
#include "intel_context.h"
 | 
			
		||||
#include "intel_ioctl.h"
 | 
			
		||||
#include "mtypes.h"
 | 
			
		||||
#include "intel_bufmgr.h"
 | 
			
		||||
 | 
			
		||||
struct intel_context;
 | 
			
		||||
 | 
			
		||||
#define BATCH_SZ 4096
 | 
			
		||||
#define BATCH_RESERVED 16
 | 
			
		||||
 | 
			
		||||
#define MAX_RELOCS 100
 | 
			
		||||
 | 
			
		||||
#define INTEL_BATCH_NO_CLIPRECTS 0x1
 | 
			
		||||
#define INTEL_BATCH_CLIPRECTS    0x2
 | 
			
		||||
 | 
			
		||||
struct buffer_reloc {
 | 
			
		||||
   GLuint offset;
 | 
			
		||||
   GLuint elem;			/* elem in buffer list, not buffer id */
 | 
			
		||||
   GLuint delta;		/* not needed? */
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct intel_batchbuffer {
 | 
			
		||||
   struct bufmgr *bm;
 | 
			
		||||
   struct intel_context *intel;
 | 
			
		||||
 | 
			
		||||
   GLuint buffer;
 | 
			
		||||
   GLuint last_fence;
 | 
			
		||||
   GLuint flags;
 | 
			
		||||
 | 
			
		||||
   /* In progress:
 | 
			
		||||
    */
 | 
			
		||||
   unsigned long offset[MAX_RELOCS];
 | 
			
		||||
   struct _drmMMBufList *list;   
 | 
			
		||||
   GLuint list_count;
 | 
			
		||||
   GLubyte *map;
 | 
			
		||||
   GLubyte *ptr; 
 | 
			
		||||
 | 
			
		||||
   struct buffer_reloc reloc[MAX_RELOCS];
 | 
			
		||||
   GLuint nr_relocs;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct intel_batchbuffer *intel_batchbuffer_alloc( struct intel_context *intel );
 | 
			
		||||
 | 
			
		||||
void intel_batchbuffer_free( struct intel_batchbuffer *batch );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define BATCH_LOCALS	GLubyte *batch_ptr;
 | 
			
		||||
void intel_batchbuffer_finish( struct intel_batchbuffer *batch );
 | 
			
		||||
 | 
			
		||||
/* #define VERBOSE 0 */
 | 
			
		||||
#ifndef VERBOSE
 | 
			
		||||
extern int VERBOSE;
 | 
			
		||||
#endif
 | 
			
		||||
GLuint intel_batchbuffer_flush( struct intel_batchbuffer *batch );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define BEGIN_BATCH(n)							\
 | 
			
		||||
do {									\
 | 
			
		||||
   if (VERBOSE) fprintf(stderr, 					\
 | 
			
		||||
			"BEGIN_BATCH(%d) in %s, %d dwords free\n",	\
 | 
			
		||||
			(n), __FUNCTION__, intel->batch.space/4);	\
 | 
			
		||||
   if (intel->batch.space < (n)*4)					\
 | 
			
		||||
      intelFlushBatch(intel, GL_TRUE);					\
 | 
			
		||||
   batch_ptr = intel->batch.ptr;					\
 | 
			
		||||
} while (0)
 | 
			
		||||
/* Unlike bmBufferData, this currently requires the buffer be mapped.
 | 
			
		||||
 * Consider it a convenience function wrapping multple
 | 
			
		||||
 * intel_buffer_dword() calls.
 | 
			
		||||
 */
 | 
			
		||||
void intel_batchbuffer_data(struct intel_batchbuffer *batch,
 | 
			
		||||
			    const void *data,
 | 
			
		||||
			    GLuint bytes,
 | 
			
		||||
			    GLuint flags);
 | 
			
		||||
 | 
			
		||||
#define OUT_BATCH(n)					\
 | 
			
		||||
do {							\
 | 
			
		||||
   *(GLuint *)batch_ptr = (n);				\
 | 
			
		||||
   if (VERBOSE) fprintf(stderr, " -- %08x at %s/%d\n", (n), __FILE__, __LINE__);	\
 | 
			
		||||
   batch_ptr += 4;					\
 | 
			
		||||
} while (0)
 | 
			
		||||
void intel_batchbuffer_release_space(struct intel_batchbuffer *batch,
 | 
			
		||||
				   GLuint bytes);
 | 
			
		||||
 | 
			
		||||
#define ADVANCE_BATCH()						\
 | 
			
		||||
do {								\
 | 
			
		||||
   if (VERBOSE) fprintf(stderr, "ADVANCE_BATCH()\n");		\
 | 
			
		||||
   intel->batch.space -= (batch_ptr - intel->batch.ptr);	\
 | 
			
		||||
   intel->batch.ptr = batch_ptr;				\
 | 
			
		||||
   assert(intel->batch.space >= 0);				\
 | 
			
		||||
} while(0)
 | 
			
		||||
GLboolean intel_batchbuffer_emit_reloc( struct intel_batchbuffer *batch,
 | 
			
		||||
					GLuint buffer,
 | 
			
		||||
					GLuint flags,
 | 
			
		||||
					GLuint offset );
 | 
			
		||||
 | 
			
		||||
extern void intelInitBatchBuffer( GLcontext *ctx );
 | 
			
		||||
extern void intelDestroyBatchBuffer( GLcontext *ctx );
 | 
			
		||||
 | 
			
		||||
extern void intelStartInlinePrimitive( intelContextPtr intel, GLuint prim );
 | 
			
		||||
extern void intelWrapInlinePrimitive( intelContextPtr intel );
 | 
			
		||||
extern void intelRestartInlinePrimitive( intelContextPtr intel );
 | 
			
		||||
extern GLuint *intelEmitInlinePrimitiveLocked(intelContextPtr intel, 
 | 
			
		||||
					      int primitive, int dwords,
 | 
			
		||||
					      int vertex_size);
 | 
			
		||||
extern void intelCopyBuffer( const __DRIdrawablePrivate *dpriv );
 | 
			
		||||
extern void intelClearWithBlit(GLcontext *ctx, GLbitfield mask, GLboolean all,
 | 
			
		||||
			     GLint cx1, GLint cy1, GLint cw, GLint ch);
 | 
			
		||||
 | 
			
		||||
extern void intelEmitCopyBlitLocked( intelContextPtr intel,
 | 
			
		||||
				     GLuint cpp,
 | 
			
		||||
				     GLshort src_pitch,
 | 
			
		||||
				     GLuint  src_offset,
 | 
			
		||||
				     GLshort dst_pitch,
 | 
			
		||||
				     GLuint  dst_offset,
 | 
			
		||||
				     GLshort srcx, GLshort srcy,
 | 
			
		||||
				     GLshort dstx, GLshort dsty,
 | 
			
		||||
				     GLshort w, GLshort h );
 | 
			
		||||
 | 
			
		||||
extern void intelEmitFillBlitLocked( intelContextPtr intel,
 | 
			
		||||
				     GLuint cpp,
 | 
			
		||||
				     GLshort dst_pitch,
 | 
			
		||||
				     GLuint dst_offset,
 | 
			
		||||
				     GLshort x, GLshort y, 
 | 
			
		||||
				     GLshort w, GLshort h,
 | 
			
		||||
				     GLuint color );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static __inline GLuint *intelExtendInlinePrimitive( intelContextPtr intel, 
 | 
			
		||||
						GLuint dwords )
 | 
			
		||||
/* Inline functions - might actually be better off with these
 | 
			
		||||
 * non-inlined.  Certainly better off switching all command packets to
 | 
			
		||||
 * be passed as structs rather than dwords, but that's a little bit of
 | 
			
		||||
 * work...
 | 
			
		||||
 */
 | 
			
		||||
static INLINE GLuint 
 | 
			
		||||
intel_batchbuffer_space( struct intel_batchbuffer *batch )
 | 
			
		||||
{
 | 
			
		||||
   GLuint sz = dwords * sizeof(GLuint);
 | 
			
		||||
   GLuint *ptr;
 | 
			
		||||
 | 
			
		||||
   if (intel->batch.space < sz) {
 | 
			
		||||
      intelWrapInlinePrimitive( intel );
 | 
			
		||||
/*       assert(intel->batch.space >= sz); */
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
/*    assert(intel->prim.primitive != ~0); */
 | 
			
		||||
   ptr = (GLuint *)intel->batch.ptr;
 | 
			
		||||
   intel->batch.ptr += sz;
 | 
			
		||||
   intel->batch.space -= sz;
 | 
			
		||||
 | 
			
		||||
   return ptr;
 | 
			
		||||
   return (BATCH_SZ - BATCH_RESERVED) - (batch->ptr - batch->map);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static INLINE void 
 | 
			
		||||
intel_batchbuffer_emit_dword(struct intel_batchbuffer *batch,
 | 
			
		||||
			     GLuint dword)
 | 
			
		||||
{
 | 
			
		||||
   assert(batch->map);
 | 
			
		||||
   assert(intel_batchbuffer_space(batch) >= 4);
 | 
			
		||||
   *(GLuint *)(batch->ptr) = dword;
 | 
			
		||||
   batch->ptr += 4;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static INLINE void 
 | 
			
		||||
intel_batchbuffer_require_space(struct intel_batchbuffer *batch,
 | 
			
		||||
				GLuint sz,
 | 
			
		||||
				GLuint flags)
 | 
			
		||||
{
 | 
			
		||||
   assert(sz < BATCH_SZ - 8);
 | 
			
		||||
   if (intel_batchbuffer_space(batch) < sz ||
 | 
			
		||||
       (batch->flags != 0 && flags != 0 && batch->flags != flags))
 | 
			
		||||
      intel_batchbuffer_flush(batch);
 | 
			
		||||
   
 | 
			
		||||
   batch->flags |= flags;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* Here are the crusty old macros, to be removed:
 | 
			
		||||
 */
 | 
			
		||||
#define BATCH_LOCALS 
 | 
			
		||||
 | 
			
		||||
#define BEGIN_BATCH(n, flags) do {				\
 | 
			
		||||
   assert(!intel->prim.flush);					\
 | 
			
		||||
   intel_batchbuffer_require_space(intel->batch, (n)*4, flags);	\
 | 
			
		||||
} while (0)
 | 
			
		||||
 | 
			
		||||
#define OUT_BATCH(d)  intel_batchbuffer_emit_dword(intel->batch, d)
 | 
			
		||||
 | 
			
		||||
#define OUT_RELOC(buf,flags,delta) do { 				\
 | 
			
		||||
   assert((delta) >= 0);							\
 | 
			
		||||
   intel_batchbuffer_emit_reloc(intel->batch, buf, flags, delta);	\
 | 
			
		||||
} while (0)
 | 
			
		||||
 | 
			
		||||
#define ADVANCE_BATCH() do { } while(0)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										456
									
								
								src/mesa/drivers/dri/i915/intel_blit.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										456
									
								
								src/mesa/drivers/dri/i915/intel_blit.c
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,456 @@
 | 
			
		||||
/**************************************************************************
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
 | 
			
		||||
 * All Rights Reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
 * copy of this software and associated documentation files (the
 | 
			
		||||
 * "Software"), to deal in the Software without restriction, including
 | 
			
		||||
 * without limitation the rights to use, copy, modify, merge, publish,
 | 
			
		||||
 * distribute, sub license, and/or sell copies of the Software, and to
 | 
			
		||||
 * permit persons to whom the Software is furnished to do so, subject to
 | 
			
		||||
 * the following conditions:
 | 
			
		||||
 * 
 | 
			
		||||
 * The above copyright notice and this permission notice (including the
 | 
			
		||||
 * next paragraph) shall be included in all copies or substantial portions
 | 
			
		||||
 * of the Software.
 | 
			
		||||
 * 
 | 
			
		||||
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
			
		||||
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
			
		||||
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 | 
			
		||||
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 | 
			
		||||
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 | 
			
		||||
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 | 
			
		||||
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 * 
 | 
			
		||||
 **************************************************************************/
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#include <stdio.h>
 | 
			
		||||
#include <errno.h>
 | 
			
		||||
 | 
			
		||||
#include "mtypes.h"
 | 
			
		||||
#include "context.h"
 | 
			
		||||
#include "enums.h"
 | 
			
		||||
 | 
			
		||||
#include "intel_batchbuffer.h"
 | 
			
		||||
#include "intel_blit.h"
 | 
			
		||||
#include "intel_buffers.h"
 | 
			
		||||
#include "intel_context.h"
 | 
			
		||||
#include "intel_fbo.h"
 | 
			
		||||
#include "intel_reg.h"
 | 
			
		||||
#include "intel_regions.h"
 | 
			
		||||
 | 
			
		||||
#include "intel_bufmgr.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Copy the back color buffer to the front color buffer. 
 | 
			
		||||
 * Used for SwapBuffers().
 | 
			
		||||
 */
 | 
			
		||||
void intelCopyBuffer( const __DRIdrawablePrivate *dPriv ) 
 | 
			
		||||
{
 | 
			
		||||
   GET_CURRENT_CONTEXT(ctx);
 | 
			
		||||
   struct intel_context *intel;
 | 
			
		||||
 | 
			
		||||
   DBG("%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   assert(dPriv);
 | 
			
		||||
 | 
			
		||||
   /* We need a rendering context in order to issue the blit cmd.
 | 
			
		||||
    * Use the current context.
 | 
			
		||||
    * XXX need to fix this someday.
 | 
			
		||||
    */
 | 
			
		||||
   if (!ctx) {
 | 
			
		||||
      _mesa_problem(NULL, "No current context in intelCopyBuffer()");
 | 
			
		||||
      return;
 | 
			
		||||
   }
 | 
			
		||||
   intel = (struct intel_context *) ctx;
 | 
			
		||||
 | 
			
		||||
   /* FIXME: Temporary fix for fence ageing.
 | 
			
		||||
    * 
 | 
			
		||||
    */
 | 
			
		||||
 | 
			
		||||
   if (!intel->last_swap_fence_retired) {
 | 
			
		||||
      bmFinishFence(intel->bm, intel->last_swap_fence);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* The LOCK_HARDWARE is required for the cliprects.  Buffer offsets
 | 
			
		||||
    * should work regardless.
 | 
			
		||||
    */
 | 
			
		||||
   LOCK_HARDWARE( intel );
 | 
			
		||||
 | 
			
		||||
   if (intel->driDrawable &&
 | 
			
		||||
       intel->driDrawable->numClipRects)
 | 
			
		||||
   {
 | 
			
		||||
      const intelScreenPrivate *intelScreen = intel->intelScreen;
 | 
			
		||||
      struct gl_framebuffer *fb
 | 
			
		||||
         = (struct gl_framebuffer *) dPriv->driverPrivate;
 | 
			
		||||
      const struct intel_region *frontRegion
 | 
			
		||||
         = intel_get_rb_region(fb, BUFFER_FRONT_LEFT);
 | 
			
		||||
      const struct intel_region *backRegion
 | 
			
		||||
         = intel_get_rb_region(fb, BUFFER_BACK_LEFT);
 | 
			
		||||
      const int nbox = dPriv->numClipRects;
 | 
			
		||||
      const drm_clip_rect_t *pbox = dPriv->pClipRects;
 | 
			
		||||
      const int pitch = frontRegion->pitch;
 | 
			
		||||
      const int cpp = frontRegion->cpp;
 | 
			
		||||
      int BR13, CMD;
 | 
			
		||||
      int i;
 | 
			
		||||
 | 
			
		||||
      ASSERT(fb);
 | 
			
		||||
      ASSERT(fb->Name == 0); /* Not a user-created FBO */
 | 
			
		||||
      ASSERT(frontRegion);
 | 
			
		||||
      ASSERT(backRegion);
 | 
			
		||||
      ASSERT(frontRegion->pitch == backRegion->pitch);
 | 
			
		||||
      ASSERT(frontRegion->cpp == backRegion->cpp);
 | 
			
		||||
 | 
			
		||||
      if (cpp == 2) {
 | 
			
		||||
	 BR13 = (pitch * cpp) | (0xCC << 16) | (1<<24);
 | 
			
		||||
	 CMD = XY_SRC_COPY_BLT_CMD;
 | 
			
		||||
      } 
 | 
			
		||||
      else {
 | 
			
		||||
	 BR13 = (pitch * cpp) | (0xCC << 16) | (1<<24) | (1<<25);
 | 
			
		||||
	 CMD = (XY_SRC_COPY_BLT_CMD | XY_SRC_COPY_BLT_WRITE_ALPHA |
 | 
			
		||||
		XY_SRC_COPY_BLT_WRITE_RGB);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      for (i = 0 ; i < nbox; i++, pbox++) 
 | 
			
		||||
      {
 | 
			
		||||
	 if (pbox->x1 > pbox->x2 ||
 | 
			
		||||
	     pbox->y1 > pbox->y2 ||
 | 
			
		||||
	     pbox->x2 > intelScreen->width ||
 | 
			
		||||
	     pbox->y2 > intelScreen->height)
 | 
			
		||||
	    continue;
 | 
			
		||||
 
 | 
			
		||||
	 BEGIN_BATCH(8, INTEL_BATCH_NO_CLIPRECTS);
 | 
			
		||||
	 OUT_BATCH( CMD );
 | 
			
		||||
	 OUT_BATCH( BR13 );
 | 
			
		||||
	 OUT_BATCH( (pbox->y1 << 16) | pbox->x1 );
 | 
			
		||||
	 OUT_BATCH( (pbox->y2 << 16) | pbox->x2 );
 | 
			
		||||
 | 
			
		||||
	 if (intel->sarea->pf_current_page == 0) 
 | 
			
		||||
	    OUT_RELOC( frontRegion->buffer, DRM_MM_TT|DRM_MM_WRITE, 0 );
 | 
			
		||||
	 else
 | 
			
		||||
	    OUT_RELOC( backRegion->buffer, DRM_MM_TT|DRM_MM_WRITE, 0 ); 
 | 
			
		||||
	 OUT_BATCH( (pbox->y1 << 16) | pbox->x1 );
 | 
			
		||||
	 OUT_BATCH( BR13 & 0xffff );
 | 
			
		||||
 | 
			
		||||
	 if (intel->sarea->pf_current_page == 0) 
 | 
			
		||||
	    OUT_RELOC( backRegion->buffer, DRM_MM_TT|DRM_MM_READ, 0 ); 
 | 
			
		||||
	 else
 | 
			
		||||
	    OUT_RELOC( frontRegion->buffer, DRM_MM_TT|DRM_MM_READ, 0 );
 | 
			
		||||
 | 
			
		||||
	 ADVANCE_BATCH();
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      intel->last_swap_fence = intel_batchbuffer_flush( intel->batch );
 | 
			
		||||
      intel->last_swap_fence_retired = GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
   UNLOCK_HARDWARE( intel );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelEmitFillBlit( struct intel_context *intel,
 | 
			
		||||
			GLuint cpp,
 | 
			
		||||
			GLshort dst_pitch,
 | 
			
		||||
			GLuint dst_buffer,
 | 
			
		||||
			GLuint dst_offset,
 | 
			
		||||
			GLshort x, GLshort y, 
 | 
			
		||||
			GLshort w, GLshort h,
 | 
			
		||||
			GLuint color )
 | 
			
		||||
{
 | 
			
		||||
   GLuint BR13, CMD;
 | 
			
		||||
   BATCH_LOCALS;
 | 
			
		||||
 | 
			
		||||
   dst_pitch *= cpp;
 | 
			
		||||
 | 
			
		||||
   switch(cpp) {
 | 
			
		||||
   case 1: 
 | 
			
		||||
   case 2: 
 | 
			
		||||
   case 3: 
 | 
			
		||||
      BR13 = dst_pitch | (0xF0 << 16) | (1<<24);
 | 
			
		||||
      CMD = XY_COLOR_BLT_CMD;
 | 
			
		||||
      break;
 | 
			
		||||
   case 4:
 | 
			
		||||
      BR13 = dst_pitch | (0xF0 << 16) | (1<<24) | (1<<25);
 | 
			
		||||
      CMD = (XY_COLOR_BLT_CMD | XY_COLOR_BLT_WRITE_ALPHA |
 | 
			
		||||
	     XY_COLOR_BLT_WRITE_RGB);
 | 
			
		||||
      break;
 | 
			
		||||
   default:
 | 
			
		||||
      return;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   BEGIN_BATCH(6, INTEL_BATCH_NO_CLIPRECTS);
 | 
			
		||||
   OUT_BATCH( CMD );
 | 
			
		||||
   OUT_BATCH( BR13 );
 | 
			
		||||
   OUT_BATCH( (y << 16) | x );
 | 
			
		||||
   OUT_BATCH( ((y+h) << 16) | (x+w) );
 | 
			
		||||
   OUT_RELOC( dst_buffer, DRM_MM_TT|DRM_MM_WRITE, dst_offset );
 | 
			
		||||
   OUT_BATCH( color );
 | 
			
		||||
   ADVANCE_BATCH();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Copy BitBlt
 | 
			
		||||
 */
 | 
			
		||||
void intelEmitCopyBlit( struct intel_context *intel,
 | 
			
		||||
			GLuint cpp,
 | 
			
		||||
			GLshort src_pitch,
 | 
			
		||||
			GLuint  src_buffer,
 | 
			
		||||
			GLuint  src_offset,
 | 
			
		||||
			GLshort dst_pitch,
 | 
			
		||||
			GLuint  dst_buffer,
 | 
			
		||||
			GLuint  dst_offset,
 | 
			
		||||
			GLshort src_x, GLshort src_y,
 | 
			
		||||
			GLshort dst_x, GLshort dst_y,
 | 
			
		||||
			GLshort w, GLshort h )
 | 
			
		||||
{
 | 
			
		||||
   GLuint CMD, BR13;
 | 
			
		||||
   int dst_y2 = dst_y + h;
 | 
			
		||||
   int dst_x2 = dst_x + w;
 | 
			
		||||
   BATCH_LOCALS;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   DBG("%s src:buf(%d)/%d+%d %d,%d dst:buf(%d)/%d+%d %d,%d sz:%dx%d\n",
 | 
			
		||||
       __FUNCTION__,
 | 
			
		||||
       src_buffer, src_pitch, src_offset, src_x, src_y,
 | 
			
		||||
       dst_buffer, dst_pitch, dst_offset, dst_x, dst_y,
 | 
			
		||||
       w,h);
 | 
			
		||||
 | 
			
		||||
   src_pitch *= cpp;
 | 
			
		||||
   dst_pitch *= cpp;
 | 
			
		||||
 | 
			
		||||
   switch(cpp) {
 | 
			
		||||
   case 1: 
 | 
			
		||||
   case 2: 
 | 
			
		||||
   case 3: 
 | 
			
		||||
      BR13 = (((GLint)dst_pitch)&0xffff) | (0xCC << 16) | (1<<24);
 | 
			
		||||
      CMD = XY_SRC_COPY_BLT_CMD;
 | 
			
		||||
      break;
 | 
			
		||||
   case 4:
 | 
			
		||||
      BR13 = (((GLint)dst_pitch)&0xffff) | (0xCC << 16) | (1<<24) | (1<<25);
 | 
			
		||||
      CMD = (XY_SRC_COPY_BLT_CMD | XY_SRC_COPY_BLT_WRITE_ALPHA |
 | 
			
		||||
	     XY_SRC_COPY_BLT_WRITE_RGB);
 | 
			
		||||
      break;
 | 
			
		||||
   default:
 | 
			
		||||
      return;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (dst_y2 < dst_y ||
 | 
			
		||||
       dst_x2 < dst_x) {
 | 
			
		||||
      return;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Initial y values don't seem to work with negative pitches.  If
 | 
			
		||||
    * we adjust the offsets manually (below), it seems to work fine.
 | 
			
		||||
    *
 | 
			
		||||
    * On the other hand, if we always adjust, the hardware doesn't
 | 
			
		||||
    * know which blit directions to use, so overlapping copypixels get
 | 
			
		||||
    * the wrong result.
 | 
			
		||||
    */
 | 
			
		||||
   if ( dst_pitch > 0 && 
 | 
			
		||||
	src_pitch > 0) {
 | 
			
		||||
      BEGIN_BATCH(8, INTEL_BATCH_NO_CLIPRECTS);
 | 
			
		||||
      OUT_BATCH( CMD );
 | 
			
		||||
      OUT_BATCH( BR13 );
 | 
			
		||||
      OUT_BATCH( (dst_y << 16) | dst_x );
 | 
			
		||||
      OUT_BATCH( (dst_y2 << 16) | dst_x2 );
 | 
			
		||||
      OUT_RELOC( dst_buffer, DRM_MM_TT|DRM_MM_WRITE, dst_offset );	
 | 
			
		||||
      OUT_BATCH( (src_y << 16) | src_x );
 | 
			
		||||
      OUT_BATCH( ((GLint)src_pitch&0xffff) );
 | 
			
		||||
      OUT_RELOC( src_buffer, DRM_MM_TT|DRM_MM_READ, src_offset ); 
 | 
			
		||||
      ADVANCE_BATCH();
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      BEGIN_BATCH(8, INTEL_BATCH_NO_CLIPRECTS);
 | 
			
		||||
      OUT_BATCH( CMD );
 | 
			
		||||
      OUT_BATCH( BR13 );
 | 
			
		||||
      OUT_BATCH( (0 << 16) | dst_x );
 | 
			
		||||
      OUT_BATCH( (h << 16) | dst_x2 );
 | 
			
		||||
      OUT_RELOC( dst_buffer, DRM_MM_TT|DRM_MM_WRITE, dst_offset + dst_y * dst_pitch );	
 | 
			
		||||
      OUT_BATCH( (0 << 16) | src_x );
 | 
			
		||||
      OUT_BATCH( ((GLint)src_pitch&0xffff) );
 | 
			
		||||
      OUT_RELOC( src_buffer, DRM_MM_TT|DRM_MM_READ, src_offset + src_y * src_pitch ); 
 | 
			
		||||
      ADVANCE_BATCH();
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Use blitting to clear the renderbuffers named by 'flags'.
 | 
			
		||||
 * Note: we can't use the ctx->DrawBuffer->_ColorDrawBufferMask field
 | 
			
		||||
 * since that might include software renderbuffers or renderbuffers
 | 
			
		||||
 * which we're clearing with triangles.
 | 
			
		||||
 * \param mask  bitmask of BUFFER_BIT_* values indicating buffers to clear
 | 
			
		||||
 */
 | 
			
		||||
void intelClearWithBlit(GLcontext *ctx, GLbitfield mask, GLboolean all,
 | 
			
		||||
                        GLint cx, GLint cy, GLint cw, GLint ch)
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context( ctx );
 | 
			
		||||
   GLuint clear_depth;
 | 
			
		||||
   GLbitfield skipBuffers = 0;
 | 
			
		||||
   BATCH_LOCALS;
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_DRI)
 | 
			
		||||
      _mesa_printf("%s %x\n", __FUNCTION__, mask);
 | 
			
		||||
 | 
			
		||||
   /*
 | 
			
		||||
    * Compute values for clearing the buffers.
 | 
			
		||||
    */
 | 
			
		||||
   clear_depth = 0;
 | 
			
		||||
   if (mask & BUFFER_BIT_DEPTH) {
 | 
			
		||||
      clear_depth = (GLuint) (ctx->DrawBuffer->_DepthMax * ctx->Depth.Clear);
 | 
			
		||||
   }
 | 
			
		||||
   if (mask & BUFFER_BIT_STENCIL) {
 | 
			
		||||
      clear_depth |= (ctx->Stencil.Clear & 0xff) << 24;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* If clearing both depth and stencil, skip BUFFER_BIT_STENCIL in
 | 
			
		||||
    * the loop below.
 | 
			
		||||
    */
 | 
			
		||||
   if ((mask & BUFFER_BIT_DEPTH) && (mask & BUFFER_BIT_STENCIL)) {
 | 
			
		||||
      skipBuffers = BUFFER_BIT_STENCIL;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* XXX Move this flush/lock into the following conditional? */
 | 
			
		||||
   intelFlush( &intel->ctx );
 | 
			
		||||
   LOCK_HARDWARE( intel );
 | 
			
		||||
 | 
			
		||||
   if (intel->numClipRects)
 | 
			
		||||
   {
 | 
			
		||||
      drm_clip_rect_t clear;
 | 
			
		||||
      int i;
 | 
			
		||||
 | 
			
		||||
      /* Refresh the cx/y/w/h values as they may have been invalidated
 | 
			
		||||
       * by a new window position or size picked up when we did
 | 
			
		||||
       * LOCK_HARDWARE above.  The values passed by mesa are not
 | 
			
		||||
       * reliable.
 | 
			
		||||
       */
 | 
			
		||||
      {
 | 
			
		||||
	  cx = ctx->DrawBuffer->_Xmin;
 | 
			
		||||
	  cy = ctx->DrawBuffer->_Ymin;
 | 
			
		||||
	  ch = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
 | 
			
		||||
	  cw  = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      if (intel->ctx.DrawBuffer->Name == 0) {
 | 
			
		||||
         /* clearing a window */
 | 
			
		||||
 | 
			
		||||
         /* flip top to bottom */
 | 
			
		||||
         clear.x1 = cx + intel->drawX;
 | 
			
		||||
         clear.y1 = intel->driDrawable->y + intel->driDrawable->h - cy - ch;
 | 
			
		||||
         clear.x2 = clear.x1 + cw;
 | 
			
		||||
         clear.y2 = clear.y1 + ch;
 | 
			
		||||
 | 
			
		||||
         /* adjust for page flipping */
 | 
			
		||||
         if ( intel->sarea->pf_current_page == 1 ) {
 | 
			
		||||
            const GLuint tmp = mask;
 | 
			
		||||
            mask &= ~(BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT);
 | 
			
		||||
            if ( tmp & BUFFER_BIT_FRONT_LEFT ) mask |= BUFFER_BIT_BACK_LEFT;
 | 
			
		||||
            if ( tmp & BUFFER_BIT_BACK_LEFT )  mask |= BUFFER_BIT_FRONT_LEFT;
 | 
			
		||||
         }
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
         /* clearing FBO */
 | 
			
		||||
         ASSERT(intel->numClipRects == 1);
 | 
			
		||||
         ASSERT(intel->pClipRects == &intel->fboRect);
 | 
			
		||||
         clear.x1 = cx;
 | 
			
		||||
         clear.y1 = intel->ctx.DrawBuffer->Height - cy - ch;
 | 
			
		||||
         clear.x2 = clear.y1 + cw;
 | 
			
		||||
         clear.y2 = clear.y1 + ch;
 | 
			
		||||
         /* no change to mask */
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      for (i = 0 ; i < intel->numClipRects ; i++) 
 | 
			
		||||
      { 	 
 | 
			
		||||
	 const drm_clip_rect_t *box = &intel->pClipRects[i];	 
 | 
			
		||||
	 drm_clip_rect_t b;
 | 
			
		||||
         GLuint buf;
 | 
			
		||||
         GLuint clearMask = mask; /* use copy, since we modify it below */
 | 
			
		||||
 | 
			
		||||
	 if (!all) {
 | 
			
		||||
	    intel_intersect_cliprects(&b, &clear, box);
 | 
			
		||||
	 } else {
 | 
			
		||||
	    b = *box;
 | 
			
		||||
	 }
 | 
			
		||||
 | 
			
		||||
	 if (0)
 | 
			
		||||
	    _mesa_printf("clear %d,%d..%d,%d, mask %x\n", 
 | 
			
		||||
			 b.x1, b.y1,
 | 
			
		||||
			 b.x2, b.y2, 
 | 
			
		||||
			 mask);
 | 
			
		||||
 | 
			
		||||
         /* Loop over all renderbuffers */
 | 
			
		||||
         for (buf = 0; buf < BUFFER_COUNT && clearMask; buf++) {
 | 
			
		||||
            const GLbitfield bufBit = 1 << buf;
 | 
			
		||||
            if ((clearMask & bufBit) && !(bufBit & skipBuffers)) {
 | 
			
		||||
               /* OK, clear this renderbuffer */
 | 
			
		||||
               const struct intel_renderbuffer *irb
 | 
			
		||||
                  = intel_renderbuffer(ctx->DrawBuffer->
 | 
			
		||||
                                       Attachment[buf].Renderbuffer);
 | 
			
		||||
               GLuint clearVal;
 | 
			
		||||
               GLint pitch, cpp;
 | 
			
		||||
               GLuint BR13, CMD;
 | 
			
		||||
 | 
			
		||||
               ASSERT(irb);
 | 
			
		||||
               ASSERT(irb->region);
 | 
			
		||||
 | 
			
		||||
               pitch = irb->region->pitch;
 | 
			
		||||
               cpp = irb->region->cpp;
 | 
			
		||||
 | 
			
		||||
               /* Setup the blit command */
 | 
			
		||||
               if (cpp == 4) {
 | 
			
		||||
                  BR13 = (0xF0 << 16) | (pitch * cpp) | (1<<24) | (1<<25);
 | 
			
		||||
                  if (buf == BUFFER_DEPTH || buf == BUFFER_STENCIL) {
 | 
			
		||||
                     CMD = XY_COLOR_BLT_CMD;
 | 
			
		||||
                     if (clearMask & BUFFER_BIT_DEPTH)
 | 
			
		||||
                        CMD |= XY_COLOR_BLT_WRITE_RGB;
 | 
			
		||||
                     if (clearMask & BUFFER_BIT_STENCIL)
 | 
			
		||||
                        CMD |= XY_COLOR_BLT_WRITE_ALPHA;
 | 
			
		||||
                  }
 | 
			
		||||
                  else {
 | 
			
		||||
                     /* clearing RGBA */
 | 
			
		||||
                     CMD = (XY_COLOR_BLT_CMD |
 | 
			
		||||
                            XY_COLOR_BLT_WRITE_ALPHA | 
 | 
			
		||||
                            XY_COLOR_BLT_WRITE_RGB);
 | 
			
		||||
                  }
 | 
			
		||||
               }
 | 
			
		||||
               else {
 | 
			
		||||
                  ASSERT(cpp == 2 || cpp == 0);
 | 
			
		||||
                  BR13 = (0xF0 << 16) | (pitch * cpp) | (1<<24);
 | 
			
		||||
                  CMD = XY_COLOR_BLT_CMD;
 | 
			
		||||
               }
 | 
			
		||||
 | 
			
		||||
               if (buf == BUFFER_DEPTH || buf == BUFFER_STENCIL) {
 | 
			
		||||
                  clearVal = clear_depth;
 | 
			
		||||
               }
 | 
			
		||||
               else {
 | 
			
		||||
                  clearVal = (cpp == 4)
 | 
			
		||||
                     ? intel->ClearColor8888 : intel->ClearColor565;
 | 
			
		||||
               }
 | 
			
		||||
               /*
 | 
			
		||||
               _mesa_debug(ctx, "hardware blit clear buf %d rb id %d\n",
 | 
			
		||||
                           buf, irb->Base.Name);
 | 
			
		||||
               */
 | 
			
		||||
               BEGIN_BATCH(6, INTEL_BATCH_NO_CLIPRECTS);
 | 
			
		||||
               OUT_BATCH( CMD );
 | 
			
		||||
               OUT_BATCH( BR13 );
 | 
			
		||||
               OUT_BATCH( (b.y1 << 16) | b.x1 );
 | 
			
		||||
               OUT_BATCH( (b.y2 << 16) | b.x2 );
 | 
			
		||||
               OUT_RELOC( irb->region->buffer, DRM_MM_TT|DRM_MM_WRITE,
 | 
			
		||||
                          irb->region->draw_offset );
 | 
			
		||||
               OUT_BATCH( clearVal );
 | 
			
		||||
               ADVANCE_BATCH();
 | 
			
		||||
               clearMask &= ~bufBit; /* turn off bit, for faster loop exit */
 | 
			
		||||
            }
 | 
			
		||||
         }
 | 
			
		||||
      }
 | 
			
		||||
      intel_batchbuffer_flush( intel->batch );
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   UNLOCK_HARDWARE( intel );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										60
									
								
								src/mesa/drivers/dri/i915/intel_blit.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										60
									
								
								src/mesa/drivers/dri/i915/intel_blit.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,60 @@
 | 
			
		||||
/**************************************************************************
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
 | 
			
		||||
 * All Rights Reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
 * copy of this software and associated documentation files (the
 | 
			
		||||
 * "Software"), to deal in the Software without restriction, including
 | 
			
		||||
 * without limitation the rights to use, copy, modify, merge, publish,
 | 
			
		||||
 * distribute, sub license, and/or sell copies of the Software, and to
 | 
			
		||||
 * permit persons to whom the Software is furnished to do so, subject to
 | 
			
		||||
 * the following conditions:
 | 
			
		||||
 * 
 | 
			
		||||
 * The above copyright notice and this permission notice (including the
 | 
			
		||||
 * next paragraph) shall be included in all copies or substantial portions
 | 
			
		||||
 * of the Software.
 | 
			
		||||
 * 
 | 
			
		||||
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
			
		||||
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
			
		||||
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 | 
			
		||||
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 | 
			
		||||
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 | 
			
		||||
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 | 
			
		||||
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 * 
 | 
			
		||||
 **************************************************************************/
 | 
			
		||||
 | 
			
		||||
#ifndef INTEL_BLIT_H
 | 
			
		||||
#define INTEL_BLIT_H
 | 
			
		||||
 | 
			
		||||
#include "intel_context.h"
 | 
			
		||||
#include "intel_ioctl.h"
 | 
			
		||||
 | 
			
		||||
extern void intelCopyBuffer( const __DRIdrawablePrivate *dpriv );
 | 
			
		||||
extern void intelClearWithBlit(GLcontext *ctx, GLbitfield mask, GLboolean all,
 | 
			
		||||
			     GLint cx1, GLint cy1, GLint cw, GLint ch);
 | 
			
		||||
 | 
			
		||||
extern void intelEmitCopyBlit( struct intel_context *intel,
 | 
			
		||||
			       GLuint cpp,
 | 
			
		||||
			       GLshort src_pitch,
 | 
			
		||||
			       GLuint  src_buffer,
 | 
			
		||||
			       GLuint  src_offset,
 | 
			
		||||
			       GLshort dst_pitch,
 | 
			
		||||
			       GLuint  dst_buffer,
 | 
			
		||||
			       GLuint  dst_offset,
 | 
			
		||||
			       GLshort srcx, GLshort srcy,
 | 
			
		||||
			       GLshort dstx, GLshort dsty,
 | 
			
		||||
			       GLshort w, GLshort h );
 | 
			
		||||
 | 
			
		||||
extern void intelEmitFillBlit( struct intel_context *intel,
 | 
			
		||||
			       GLuint cpp,
 | 
			
		||||
			       GLshort dst_pitch,
 | 
			
		||||
			       GLuint dst_buffer,
 | 
			
		||||
			       GLuint dst_offset,
 | 
			
		||||
			       GLshort x, GLshort y, 
 | 
			
		||||
			       GLshort w, GLshort h,
 | 
			
		||||
			       GLuint color );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
							
								
								
									
										201
									
								
								src/mesa/drivers/dri/i915/intel_buffer_objects.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										201
									
								
								src/mesa/drivers/dri/i915/intel_buffer_objects.c
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,201 @@
 | 
			
		||||
/**************************************************************************
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
 | 
			
		||||
 * All Rights Reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
 * copy of this software and associated documentation files (the
 | 
			
		||||
 * "Software"), to deal in the Software without restriction, including
 | 
			
		||||
 * without limitation the rights to use, copy, modify, merge, publish,
 | 
			
		||||
 * distribute, sub license, and/or sell copies of the Software, and to
 | 
			
		||||
 * permit persons to whom the Software is furnished to do so, subject to
 | 
			
		||||
 * the following conditions:
 | 
			
		||||
 * 
 | 
			
		||||
 * The above copyright notice and this permission notice (including the
 | 
			
		||||
 * next paragraph) shall be included in all copies or substantial portions
 | 
			
		||||
 * of the Software.
 | 
			
		||||
 * 
 | 
			
		||||
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
			
		||||
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
			
		||||
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 | 
			
		||||
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 | 
			
		||||
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 | 
			
		||||
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 | 
			
		||||
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 * 
 | 
			
		||||
 **************************************************************************/
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#include "imports.h"
 | 
			
		||||
#include "mtypes.h"
 | 
			
		||||
#include "bufferobj.h"
 | 
			
		||||
 | 
			
		||||
#include "intel_context.h"
 | 
			
		||||
#include "intel_buffer_objects.h"
 | 
			
		||||
#include "intel_bufmgr.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * There is some duplication between mesa's bufferobjects and our
 | 
			
		||||
 * bufmgr buffers.  Both have an integer handle and a hashtable to
 | 
			
		||||
 * lookup an opaque structure.  It would be nice if the handles and
 | 
			
		||||
 * internal structure where somehow shared.
 | 
			
		||||
 */
 | 
			
		||||
static struct gl_buffer_object *intel_bufferobj_alloc( GLcontext *ctx, 
 | 
			
		||||
						       GLuint name, 
 | 
			
		||||
						       GLenum target )
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   struct intel_buffer_object *obj = MALLOC_STRUCT(intel_buffer_object);
 | 
			
		||||
 | 
			
		||||
   _mesa_initialize_buffer_object(&obj->Base, name, target);
 | 
			
		||||
 | 
			
		||||
   /* XXX:  We generate our own handle, which is different to 'name' above.
 | 
			
		||||
    */
 | 
			
		||||
   bmGenBuffers(intel->bm, 1, &obj->buffer, 0);
 | 
			
		||||
 | 
			
		||||
   return &obj->Base;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Deallocate/free a vertex/pixel buffer object.
 | 
			
		||||
 * Called via glDeleteBuffersARB().
 | 
			
		||||
 */
 | 
			
		||||
static void intel_bufferobj_free( GLcontext *ctx, 
 | 
			
		||||
				  struct gl_buffer_object *obj )
 | 
			
		||||
{ 
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
 | 
			
		||||
 | 
			
		||||
   assert(intel_obj);
 | 
			
		||||
 | 
			
		||||
   if (intel_obj->buffer) 
 | 
			
		||||
      bmDeleteBuffers( intel->bm, 1, &intel_obj->buffer );
 | 
			
		||||
  
 | 
			
		||||
   _mesa_free(intel_obj);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Allocate space for and store data in a buffer object.  Any data that was
 | 
			
		||||
 * previously stored in the buffer object is lost.  If data is NULL,
 | 
			
		||||
 * memory will be allocated, but no copy will occur.
 | 
			
		||||
 * Called via glBufferDataARB().
 | 
			
		||||
 */
 | 
			
		||||
static void intel_bufferobj_data( GLcontext *ctx, 
 | 
			
		||||
				  GLenum target, 
 | 
			
		||||
				  GLsizeiptrARB size,
 | 
			
		||||
				  const GLvoid *data, 
 | 
			
		||||
				  GLenum usage,
 | 
			
		||||
				  struct gl_buffer_object *obj )
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
 | 
			
		||||
 | 
			
		||||
   /* XXX: do something useful with 'usage' (eg. populate flags
 | 
			
		||||
    * argument below)
 | 
			
		||||
    */
 | 
			
		||||
   assert(intel_obj);
 | 
			
		||||
 | 
			
		||||
   obj->Size = size;
 | 
			
		||||
   obj->Usage = usage;
 | 
			
		||||
 | 
			
		||||
   bmBufferData(intel->bm, intel_obj->buffer, size, data, 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Replace data in a subrange of buffer object.  If the data range
 | 
			
		||||
 * specified by size + offset extends beyond the end of the buffer or
 | 
			
		||||
 * if data is NULL, no copy is performed.
 | 
			
		||||
 * Called via glBufferSubDataARB().
 | 
			
		||||
 */
 | 
			
		||||
static void intel_bufferobj_subdata( GLcontext *ctx, 
 | 
			
		||||
				     GLenum target, 
 | 
			
		||||
				     GLintptrARB offset,
 | 
			
		||||
				     GLsizeiptrARB size, 
 | 
			
		||||
				     const GLvoid * data,
 | 
			
		||||
				     struct gl_buffer_object * obj )
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
 | 
			
		||||
 | 
			
		||||
   assert(intel_obj);
 | 
			
		||||
   bmBufferSubData(intel->bm, intel_obj->buffer, offset, size, data);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Called via glGetBufferSubDataARB().
 | 
			
		||||
 */
 | 
			
		||||
static void intel_bufferobj_get_subdata( GLcontext *ctx, 
 | 
			
		||||
					 GLenum target, 
 | 
			
		||||
					 GLintptrARB offset,
 | 
			
		||||
					 GLsizeiptrARB size, 
 | 
			
		||||
					 GLvoid * data,
 | 
			
		||||
					 struct gl_buffer_object * obj )
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
 | 
			
		||||
 | 
			
		||||
   assert(intel_obj);
 | 
			
		||||
   bmBufferGetSubData(intel->bm, intel_obj->buffer, offset, size, data);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Called via glMapBufferARB().
 | 
			
		||||
 */
 | 
			
		||||
static void *intel_bufferobj_map( GLcontext *ctx, 
 | 
			
		||||
				  GLenum target, 
 | 
			
		||||
				  GLenum access,
 | 
			
		||||
				  struct gl_buffer_object *obj )
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
 | 
			
		||||
 | 
			
		||||
   /* XXX: Translate access to flags arg below:
 | 
			
		||||
    */
 | 
			
		||||
   assert(intel_obj);
 | 
			
		||||
   obj->Pointer = bmMapBuffer(intel->bm, intel_obj->buffer, 0);
 | 
			
		||||
   return obj->Pointer;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Called via glMapBufferARB().
 | 
			
		||||
 */
 | 
			
		||||
static GLboolean intel_bufferobj_unmap( GLcontext *ctx,
 | 
			
		||||
					GLenum target,
 | 
			
		||||
					struct gl_buffer_object *obj )
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
 | 
			
		||||
 | 
			
		||||
   assert(intel_obj);
 | 
			
		||||
   assert(obj->Pointer);
 | 
			
		||||
   bmUnmapBuffer(intel->bm, intel_obj->buffer);
 | 
			
		||||
   obj->Pointer = NULL;
 | 
			
		||||
   return GL_TRUE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
GLuint intel_bufferobj_buffer( const struct intel_buffer_object *intel_obj )
 | 
			
		||||
{
 | 
			
		||||
   return intel_obj->buffer;
 | 
			
		||||
}  
 | 
			
		||||
 | 
			
		||||
void intel_bufferobj_init( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &intel->ctx;
 | 
			
		||||
 | 
			
		||||
   ctx->Driver.NewBufferObject = intel_bufferobj_alloc;
 | 
			
		||||
   ctx->Driver.DeleteBuffer = intel_bufferobj_free;
 | 
			
		||||
   ctx->Driver.BufferData = intel_bufferobj_data;
 | 
			
		||||
   ctx->Driver.BufferSubData = intel_bufferobj_subdata;
 | 
			
		||||
   ctx->Driver.GetBufferSubData = intel_bufferobj_get_subdata;
 | 
			
		||||
   ctx->Driver.MapBuffer = intel_bufferobj_map;
 | 
			
		||||
   ctx->Driver.UnmapBuffer = intel_bufferobj_unmap;
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										70
									
								
								src/mesa/drivers/dri/i915/intel_buffer_objects.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										70
									
								
								src/mesa/drivers/dri/i915/intel_buffer_objects.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,70 @@
 | 
			
		||||
 /**************************************************************************
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas.
 | 
			
		||||
 * All Rights Reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
 * copy of this software and associated documentation files (the
 | 
			
		||||
 * "Software"), to deal in the Software without restriction, including
 | 
			
		||||
 * without limitation the rights to use, copy, modify, merge, publish,
 | 
			
		||||
 * distribute, sub license, and/or sell copies of the Software, and to
 | 
			
		||||
 * permit persons to whom the Software is furnished to do so, subject to
 | 
			
		||||
 * the following conditions:
 | 
			
		||||
 * 
 | 
			
		||||
 * The above copyright notice and this permission notice (including the
 | 
			
		||||
 * next paragraph) shall be included in all copies or substantial portions
 | 
			
		||||
 * of the Software.
 | 
			
		||||
 * 
 | 
			
		||||
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
			
		||||
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
			
		||||
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 | 
			
		||||
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 | 
			
		||||
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 | 
			
		||||
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 | 
			
		||||
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 * 
 | 
			
		||||
 **************************************************************************/
 | 
			
		||||
 | 
			
		||||
#ifndef INTEL_BUFFEROBJ_H
 | 
			
		||||
#define INTEL_BUFFEROBJ_H
 | 
			
		||||
 | 
			
		||||
#include "mtypes.h"
 | 
			
		||||
 | 
			
		||||
struct intel_context;
 | 
			
		||||
struct gl_buffer_object;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Intel vertex/pixel buffer object, derived from Mesa's gl_buffer_object.
 | 
			
		||||
 */
 | 
			
		||||
struct intel_buffer_object {
 | 
			
		||||
   struct gl_buffer_object Base;
 | 
			
		||||
   GLuint buffer;   /* the low-level buffer manager's buffer handle */
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Get the bm buffer associated with a GL bufferobject:
 | 
			
		||||
 */
 | 
			
		||||
GLuint intel_bufferobj_buffer( const struct intel_buffer_object *obj );
 | 
			
		||||
 | 
			
		||||
/* Hook the bufferobject implementation into mesa: 
 | 
			
		||||
 */
 | 
			
		||||
void intel_bufferobj_init( struct intel_context *intel );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Are the obj->Name tests necessary?  Unfortunately yes, mesa
 | 
			
		||||
 * allocates a couple of gl_buffer_object structs statically, and
 | 
			
		||||
 * the Name == 0 test is the only way to identify them and avoid
 | 
			
		||||
 * casting them erroneously to our structs.
 | 
			
		||||
 */
 | 
			
		||||
static INLINE struct intel_buffer_object *
 | 
			
		||||
intel_buffer_object( struct gl_buffer_object *obj )
 | 
			
		||||
{
 | 
			
		||||
   if (obj->Name)
 | 
			
		||||
      return (struct intel_buffer_object *)obj;
 | 
			
		||||
   else
 | 
			
		||||
      return NULL;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
							
								
								
									
										751
									
								
								src/mesa/drivers/dri/i915/intel_buffers.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										751
									
								
								src/mesa/drivers/dri/i915/intel_buffers.c
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,751 @@
 | 
			
		||||
/**************************************************************************
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
 | 
			
		||||
 * All Rights Reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
 * copy of this software and associated documentation files (the
 | 
			
		||||
 * "Software"), to deal in the Software without restriction, including
 | 
			
		||||
 * without limitation the rights to use, copy, modify, merge, publish,
 | 
			
		||||
 * distribute, sub license, and/or sell copies of the Software, and to
 | 
			
		||||
 * permit persons to whom the Software is furnished to do so, subject to
 | 
			
		||||
 * the following conditions:
 | 
			
		||||
 * 
 | 
			
		||||
 * The above copyright notice and this permission notice (including the
 | 
			
		||||
 * next paragraph) shall be included in all copies or substantial portions
 | 
			
		||||
 * of the Software.
 | 
			
		||||
 * 
 | 
			
		||||
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
			
		||||
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
			
		||||
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 | 
			
		||||
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 | 
			
		||||
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 | 
			
		||||
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 | 
			
		||||
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 * 
 | 
			
		||||
 **************************************************************************/
 | 
			
		||||
 | 
			
		||||
#include "intel_screen.h"
 | 
			
		||||
#include "intel_context.h"
 | 
			
		||||
#include "intel_blit.h"
 | 
			
		||||
#include "intel_buffers.h"
 | 
			
		||||
#include "intel_depthstencil.h"
 | 
			
		||||
#include "intel_fbo.h"
 | 
			
		||||
#include "intel_tris.h"
 | 
			
		||||
#include "intel_regions.h"
 | 
			
		||||
#include "intel_batchbuffer.h"
 | 
			
		||||
#include "context.h"
 | 
			
		||||
#include "framebuffer.h"
 | 
			
		||||
#include "swrast/swrast.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * XXX move this into a new dri/common/cliprects.c file.
 | 
			
		||||
 */
 | 
			
		||||
GLboolean intel_intersect_cliprects( drm_clip_rect_t *dst,
 | 
			
		||||
				     const drm_clip_rect_t *a,
 | 
			
		||||
				     const drm_clip_rect_t *b )
 | 
			
		||||
{
 | 
			
		||||
   GLint bx = b->x1;
 | 
			
		||||
   GLint by = b->y1;
 | 
			
		||||
   GLint bw = b->x2 - bx;
 | 
			
		||||
   GLint bh = b->y2 - by;
 | 
			
		||||
 | 
			
		||||
   if (bx < a->x1) bw -= a->x1 - bx, bx = a->x1;
 | 
			
		||||
   if (by < a->y1) bh -= a->y1 - by, by = a->y1;
 | 
			
		||||
   if (bx + bw > a->x2) bw = a->x2 - bx;
 | 
			
		||||
   if (by + bh > a->y2) bh = a->y2 - by;
 | 
			
		||||
   if (bw <= 0) return GL_FALSE;
 | 
			
		||||
   if (bh <= 0) return GL_FALSE;
 | 
			
		||||
 | 
			
		||||
   dst->x1 = bx;
 | 
			
		||||
   dst->y1 = by;
 | 
			
		||||
   dst->x2 = bx + bw;
 | 
			
		||||
   dst->y2 = by + bh;
 | 
			
		||||
 | 
			
		||||
   return GL_TRUE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Return pointer to current color drawing region, or NULL.
 | 
			
		||||
 */
 | 
			
		||||
struct intel_region *intel_drawbuf_region( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   struct intel_renderbuffer *irbColor =
 | 
			
		||||
      intel_renderbuffer(intel->ctx.DrawBuffer->_ColorDrawBuffers[0][0]);
 | 
			
		||||
   if (irbColor)
 | 
			
		||||
      return irbColor->region;
 | 
			
		||||
   else
 | 
			
		||||
      return NULL;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Return pointer to current color reading region, or NULL.
 | 
			
		||||
 */
 | 
			
		||||
struct intel_region *intel_readbuf_region( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   struct intel_renderbuffer *irb
 | 
			
		||||
      = intel_renderbuffer(intel->ctx.ReadBuffer->_ColorReadBuffer);
 | 
			
		||||
   if (irb)
 | 
			
		||||
      return irb->region;
 | 
			
		||||
   else
 | 
			
		||||
      return NULL;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void intelBufferSize(GLframebuffer *buffer,
 | 
			
		||||
			    GLuint *width, 
 | 
			
		||||
			    GLuint *height)
 | 
			
		||||
{
 | 
			
		||||
   GET_CURRENT_CONTEXT(ctx);
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   /* Need to lock to make sure the driDrawable is uptodate.  This
 | 
			
		||||
    * information is used to resize Mesa's software buffers, so it has
 | 
			
		||||
    * to be correct.
 | 
			
		||||
    */
 | 
			
		||||
   /* XXX This isn't 100% correct, the given buffer might not be
 | 
			
		||||
    * bound to the current context!
 | 
			
		||||
    */
 | 
			
		||||
   LOCK_HARDWARE(intel);
 | 
			
		||||
   if (intel->driDrawable) {
 | 
			
		||||
      *width = intel->driDrawable->w;
 | 
			
		||||
      *height = intel->driDrawable->h;
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      *width = 0;
 | 
			
		||||
      *height = 0;
 | 
			
		||||
   }
 | 
			
		||||
   UNLOCK_HARDWARE(intel);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Update the following fields for rendering to a user-created FBO:
 | 
			
		||||
 *   intel->numClipRects
 | 
			
		||||
 *   intel->pClipRects
 | 
			
		||||
 *   intel->drawX
 | 
			
		||||
 *   intel->drawY
 | 
			
		||||
 */
 | 
			
		||||
static void intelSetRenderbufferClipRects( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   assert(intel->ctx.DrawBuffer->Width > 0);
 | 
			
		||||
   assert(intel->ctx.DrawBuffer->Height > 0);
 | 
			
		||||
   intel->fboRect.x1 = 0;
 | 
			
		||||
   intel->fboRect.y1 = 0;
 | 
			
		||||
   intel->fboRect.x2 = intel->ctx.DrawBuffer->Width;
 | 
			
		||||
   intel->fboRect.y2 = intel->ctx.DrawBuffer->Height;
 | 
			
		||||
   intel->numClipRects = 1;
 | 
			
		||||
   intel->pClipRects = &intel->fboRect;
 | 
			
		||||
   intel->drawX = 0;
 | 
			
		||||
   intel->drawY = 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * As above, but for rendering to front buffer of a window.
 | 
			
		||||
 * \sa intelSetRenderbufferClipRects
 | 
			
		||||
 */
 | 
			
		||||
static void intelSetFrontClipRects( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   __DRIdrawablePrivate *dPriv = intel->driDrawable;
 | 
			
		||||
 | 
			
		||||
   if (!dPriv) return;
 | 
			
		||||
 | 
			
		||||
   intel->numClipRects = dPriv->numClipRects;
 | 
			
		||||
   intel->pClipRects = dPriv->pClipRects;
 | 
			
		||||
   intel->drawX = dPriv->x;
 | 
			
		||||
   intel->drawY = dPriv->y;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * As above, but for rendering to back buffer of a window.
 | 
			
		||||
 */
 | 
			
		||||
static void intelSetBackClipRects( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   __DRIdrawablePrivate *dPriv = intel->driDrawable;
 | 
			
		||||
 | 
			
		||||
   if (!dPriv) return;
 | 
			
		||||
 | 
			
		||||
   if (intel->sarea->pf_enabled == 0 && dPriv->numBackClipRects == 0) {
 | 
			
		||||
      /* use the front clip rects */
 | 
			
		||||
      intel->numClipRects = dPriv->numClipRects;
 | 
			
		||||
      intel->pClipRects = dPriv->pClipRects;
 | 
			
		||||
      intel->drawX = dPriv->x;
 | 
			
		||||
      intel->drawY = dPriv->y;
 | 
			
		||||
   } else {
 | 
			
		||||
      /* use the back clip rects */
 | 
			
		||||
      intel->numClipRects = dPriv->numBackClipRects;
 | 
			
		||||
      intel->pClipRects = dPriv->pBackClipRects;
 | 
			
		||||
      intel->drawX = dPriv->backX;
 | 
			
		||||
      intel->drawY = dPriv->backY;
 | 
			
		||||
      
 | 
			
		||||
      if (dPriv->numBackClipRects == 1 &&
 | 
			
		||||
	  dPriv->x == dPriv->backX &&
 | 
			
		||||
	  dPriv->y == dPriv->backY) {
 | 
			
		||||
      
 | 
			
		||||
	 /* Repeat the calculation of the back cliprect dimensions here
 | 
			
		||||
	  * as early versions of dri.a in the Xserver are incorrect.  Try
 | 
			
		||||
	  * very hard not to restrict future versions of dri.a which
 | 
			
		||||
	  * might eg. allocate truly private back buffers.
 | 
			
		||||
	  */
 | 
			
		||||
	 int x1, y1;
 | 
			
		||||
	 int x2, y2;
 | 
			
		||||
	 
 | 
			
		||||
	 x1 = dPriv->x;
 | 
			
		||||
	 y1 = dPriv->y;      
 | 
			
		||||
	 x2 = dPriv->x + dPriv->w;
 | 
			
		||||
	 y2 = dPriv->y + dPriv->h;
 | 
			
		||||
	 
 | 
			
		||||
	 if (x1 < 0) x1 = 0;
 | 
			
		||||
	 if (y1 < 0) y1 = 0;
 | 
			
		||||
	 if (x2 > intel->intelScreen->width) x2 = intel->intelScreen->width;
 | 
			
		||||
	 if (y2 > intel->intelScreen->height) y2 = intel->intelScreen->height;
 | 
			
		||||
 | 
			
		||||
	 if (x1 == dPriv->pBackClipRects[0].x1 &&
 | 
			
		||||
	     y1 == dPriv->pBackClipRects[0].y1) {
 | 
			
		||||
 | 
			
		||||
	    dPriv->pBackClipRects[0].x2 = x2;
 | 
			
		||||
	    dPriv->pBackClipRects[0].y2 = y2;
 | 
			
		||||
	 }
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * This will be called whenever the currently bound window is moved/resized.
 | 
			
		||||
 * XXX: actually, it seems to NOT be called when the window is only moved (BP).
 | 
			
		||||
 */
 | 
			
		||||
void intelWindowMoved( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &intel->ctx;
 | 
			
		||||
 | 
			
		||||
   if (!intel->ctx.DrawBuffer) {
 | 
			
		||||
      /* when would this happen? -BP */
 | 
			
		||||
      intelSetFrontClipRects( intel );
 | 
			
		||||
   }
 | 
			
		||||
   else if (intel->ctx.DrawBuffer->Name != 0) {
 | 
			
		||||
      /* drawing to user-created FBO - do nothing */
 | 
			
		||||
      /* Cliprects would be set from intelDrawBuffer() */
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      /* drawing to a window */
 | 
			
		||||
      switch (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0]) {
 | 
			
		||||
      case BUFFER_BIT_FRONT_LEFT:
 | 
			
		||||
	 intelSetFrontClipRects( intel );
 | 
			
		||||
	 break;
 | 
			
		||||
      case BUFFER_BIT_BACK_LEFT:
 | 
			
		||||
	 intelSetBackClipRects( intel );
 | 
			
		||||
	 break;
 | 
			
		||||
      default:
 | 
			
		||||
	 /* glDrawBuffer(GL_NONE or GL_FRONT_AND_BACK): software fallback */
 | 
			
		||||
	 intelSetFrontClipRects( intel );
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* this update Mesa's notion of window size */
 | 
			
		||||
   if (ctx->WinSysDrawBuffer) {
 | 
			
		||||
      _mesa_resize_framebuffer(ctx, ctx->WinSysDrawBuffer,
 | 
			
		||||
                               intel->driDrawable->w, intel->driDrawable->h);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Update hardware scissor */
 | 
			
		||||
   ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
 | 
			
		||||
                        ctx->Scissor.Width, ctx->Scissor.Height );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* A true meta version of this would be very simple and additionally
 | 
			
		||||
 * machine independent.  Maybe we'll get there one day.
 | 
			
		||||
 */
 | 
			
		||||
static void intelClearWithTris(struct intel_context *intel, 
 | 
			
		||||
			       GLbitfield mask,
 | 
			
		||||
			       GLboolean all,
 | 
			
		||||
			       GLint cx, GLint cy, 
 | 
			
		||||
			       GLint cw, GLint ch)
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &intel->ctx;
 | 
			
		||||
   drm_clip_rect_t clear;
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_DRI)
 | 
			
		||||
      _mesa_printf("%s 0x%x\n", __FUNCTION__, mask);
 | 
			
		||||
 | 
			
		||||
   LOCK_HARDWARE(intel);
 | 
			
		||||
 | 
			
		||||
   /* XXX FBO: was: intel->driDrawable->numClipRects */
 | 
			
		||||
   if (intel->numClipRects) {
 | 
			
		||||
      GLuint buf;
 | 
			
		||||
 | 
			
		||||
      intel->vtbl.install_meta_state(intel);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
      /* Refresh the cx/y/w/h values as they may have been invalidated
 | 
			
		||||
       * by a new window position or size picked up when we did
 | 
			
		||||
       * LOCK_HARDWARE above.  The values passed by mesa are not
 | 
			
		||||
       * reliable.
 | 
			
		||||
       */
 | 
			
		||||
      {
 | 
			
		||||
	  cx = ctx->DrawBuffer->_Xmin;
 | 
			
		||||
	  cy = ctx->DrawBuffer->_Ymin;
 | 
			
		||||
	  ch = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
 | 
			
		||||
	  cw  = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /* note: regardless of 'all', cx, cy, cw, ch are now correct */
 | 
			
		||||
      clear.x1 = cx;
 | 
			
		||||
      clear.y1 = cy;
 | 
			
		||||
      clear.x2 = cx + cw;
 | 
			
		||||
      clear.y2 = cy + ch;
 | 
			
		||||
 | 
			
		||||
      /* Back and stencil cliprects are the same.  Try and do both
 | 
			
		||||
       * buffers at once:
 | 
			
		||||
       */
 | 
			
		||||
      if (mask & (BUFFER_BIT_BACK_LEFT|BUFFER_BIT_STENCIL|BUFFER_BIT_DEPTH)) { 
 | 
			
		||||
         struct intel_region *backRegion
 | 
			
		||||
            = intel_get_rb_region(ctx->DrawBuffer, BUFFER_BACK_LEFT);
 | 
			
		||||
         struct intel_region *depthRegion
 | 
			
		||||
            = intel_get_rb_region(ctx->DrawBuffer, BUFFER_DEPTH);
 | 
			
		||||
         const GLuint clearColor = (backRegion && backRegion->cpp == 4)
 | 
			
		||||
            ? intel->ClearColor8888 : intel->ClearColor565;
 | 
			
		||||
 | 
			
		||||
	 intel->vtbl.meta_draw_region(intel, backRegion, depthRegion );
 | 
			
		||||
 | 
			
		||||
	 if (mask & BUFFER_BIT_BACK_LEFT)
 | 
			
		||||
	    intel->vtbl.meta_color_mask(intel, GL_TRUE );
 | 
			
		||||
	 else
 | 
			
		||||
	    intel->vtbl.meta_color_mask(intel, GL_FALSE );
 | 
			
		||||
 | 
			
		||||
	 if (mask & BUFFER_BIT_STENCIL) 
 | 
			
		||||
	    intel->vtbl.meta_stencil_replace( intel, 
 | 
			
		||||
					      intel->ctx.Stencil.WriteMask[0], 
 | 
			
		||||
					      intel->ctx.Stencil.Clear);
 | 
			
		||||
	 else
 | 
			
		||||
	    intel->vtbl.meta_no_stencil_write(intel);
 | 
			
		||||
 | 
			
		||||
	 if (mask & BUFFER_BIT_DEPTH) 
 | 
			
		||||
	    intel->vtbl.meta_depth_replace( intel );
 | 
			
		||||
	 else
 | 
			
		||||
	    intel->vtbl.meta_no_depth_write(intel);
 | 
			
		||||
      
 | 
			
		||||
	 /* XXX: Using INTEL_BATCH_NO_CLIPRECTS here is dangerous as the
 | 
			
		||||
	  * drawing origin may not be correctly emitted.
 | 
			
		||||
	  */
 | 
			
		||||
	 intel_meta_draw_quad(intel, 
 | 
			
		||||
			      clear.x1, clear.x2, 
 | 
			
		||||
			      clear.y1, clear.y2, 
 | 
			
		||||
			      intel->ctx.Depth.Clear,
 | 
			
		||||
			      clearColor, 
 | 
			
		||||
			      0, 0, 0, 0); /* texcoords */
 | 
			
		||||
 | 
			
		||||
         mask &= ~(BUFFER_BIT_BACK_LEFT|BUFFER_BIT_STENCIL|BUFFER_BIT_DEPTH);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /* clear the remaining (color) renderbuffers */
 | 
			
		||||
      for (buf = 0; buf < BUFFER_COUNT && mask; buf++) {
 | 
			
		||||
         const GLuint bufBit = 1 << buf;
 | 
			
		||||
         if (mask & bufBit) {
 | 
			
		||||
            struct intel_renderbuffer *irbColor =
 | 
			
		||||
               intel_renderbuffer(ctx->DrawBuffer->
 | 
			
		||||
                                  Attachment[buf].Renderbuffer);
 | 
			
		||||
            GLuint color = (irbColor->region->cpp == 4)
 | 
			
		||||
               ? intel->ClearColor8888 : intel->ClearColor565;
 | 
			
		||||
 | 
			
		||||
            ASSERT(irbColor);
 | 
			
		||||
 | 
			
		||||
            intel->vtbl.meta_no_depth_write(intel);
 | 
			
		||||
            intel->vtbl.meta_no_stencil_write(intel);
 | 
			
		||||
            intel->vtbl.meta_color_mask(intel, GL_TRUE );
 | 
			
		||||
            intel->vtbl.meta_draw_region(intel, irbColor->region, NULL);
 | 
			
		||||
 | 
			
		||||
            /* XXX: Using INTEL_BATCH_NO_CLIPRECTS here is dangerous as the
 | 
			
		||||
             * drawing origin may not be correctly emitted.
 | 
			
		||||
             */
 | 
			
		||||
            intel_meta_draw_quad(intel, 
 | 
			
		||||
                                 clear.x1, clear.x2, 
 | 
			
		||||
                                 clear.y1, clear.y2, 
 | 
			
		||||
                                 0, /* depth clear val */
 | 
			
		||||
                                 color,
 | 
			
		||||
                                 0, 0, 0, 0); /* texcoords */
 | 
			
		||||
 | 
			
		||||
            mask &= ~bufBit;
 | 
			
		||||
         }
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      intel->vtbl.leave_meta_state( intel );
 | 
			
		||||
      intel_batchbuffer_flush( intel->batch );
 | 
			
		||||
   }
 | 
			
		||||
   UNLOCK_HARDWARE(intel);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Called by ctx->Driver.Clear.
 | 
			
		||||
 */
 | 
			
		||||
static void intelClear(GLcontext *ctx, 
 | 
			
		||||
		       GLbitfield mask, 
 | 
			
		||||
		       GLboolean all,
 | 
			
		||||
		       GLint cx, GLint cy, 
 | 
			
		||||
		       GLint cw, GLint ch)
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context( ctx );
 | 
			
		||||
   const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
 | 
			
		||||
   GLbitfield tri_mask = 0;
 | 
			
		||||
   GLbitfield blit_mask = 0;
 | 
			
		||||
   GLbitfield swrast_mask = 0;
 | 
			
		||||
   GLuint i;
 | 
			
		||||
 | 
			
		||||
   if (0)
 | 
			
		||||
      fprintf(stderr, "%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   /* HW color buffers (front, back, aux, generic FBO, etc) */
 | 
			
		||||
   if (colorMask == ~0) {
 | 
			
		||||
      /* clear all R,G,B,A */
 | 
			
		||||
      /* XXX FBO: need to check if colorbuffers are software RBOs! */
 | 
			
		||||
      blit_mask |= (mask & BUFFER_BITS_COLOR);
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      /* glColorMask in effect */
 | 
			
		||||
      tri_mask |= (mask & BUFFER_BITS_COLOR);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* HW stencil */
 | 
			
		||||
   if (mask & BUFFER_BIT_STENCIL) {
 | 
			
		||||
      const struct intel_region *stencilRegion
 | 
			
		||||
         = intel_get_rb_region(ctx->DrawBuffer, BUFFER_STENCIL);
 | 
			
		||||
      if (stencilRegion) {
 | 
			
		||||
         /* have hw stencil */
 | 
			
		||||
         if ((ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
 | 
			
		||||
            /* not clearing all stencil bits, so use triangle clearing */
 | 
			
		||||
            tri_mask |= BUFFER_BIT_STENCIL;
 | 
			
		||||
         } 
 | 
			
		||||
         else {
 | 
			
		||||
            /* clearing all stencil bits, use blitting */
 | 
			
		||||
            blit_mask |= BUFFER_BIT_STENCIL;
 | 
			
		||||
         }
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* HW depth */
 | 
			
		||||
   if (mask & BUFFER_BIT_DEPTH) {
 | 
			
		||||
      /* clear depth with whatever method is used for stencil (see above) */
 | 
			
		||||
      if (tri_mask & BUFFER_BIT_STENCIL)
 | 
			
		||||
	 tri_mask |= BUFFER_BIT_DEPTH;
 | 
			
		||||
      else 
 | 
			
		||||
	 blit_mask |= BUFFER_BIT_DEPTH;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* SW fallback clearing */
 | 
			
		||||
   swrast_mask = mask & ~tri_mask & ~blit_mask;
 | 
			
		||||
 | 
			
		||||
   for (i = 0; i < BUFFER_COUNT; i++) {
 | 
			
		||||
      GLuint bufBit = 1 << i;
 | 
			
		||||
      if ((blit_mask | tri_mask) & bufBit) {
 | 
			
		||||
         if (!ctx->DrawBuffer->Attachment[i].Renderbuffer->ClassID) {
 | 
			
		||||
            blit_mask &= ~bufBit;
 | 
			
		||||
            tri_mask &= ~bufBit;
 | 
			
		||||
            swrast_mask |= bufBit;
 | 
			
		||||
         }
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   intelFlush( ctx ); /* XXX intelClearWithBlit also does this */
 | 
			
		||||
 | 
			
		||||
   if (blit_mask)
 | 
			
		||||
      intelClearWithBlit( ctx, blit_mask, all, cx, cy, cw, ch );
 | 
			
		||||
 | 
			
		||||
   if (tri_mask) 
 | 
			
		||||
      intelClearWithTris( intel, tri_mask, all, cx, cy, cw, ch);
 | 
			
		||||
 | 
			
		||||
   if (swrast_mask)
 | 
			
		||||
      _swrast_Clear( ctx, swrast_mask, all, cx, cy, cw, ch );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Flip the front & back buffers
 | 
			
		||||
 */
 | 
			
		||||
static void intelPageFlip( const __DRIdrawablePrivate *dPriv )
 | 
			
		||||
{
 | 
			
		||||
#if 0
 | 
			
		||||
   struct intel_context *intel;
 | 
			
		||||
   int tmp, ret;
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_IOCTL)
 | 
			
		||||
      fprintf(stderr, "%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   assert(dPriv);
 | 
			
		||||
   assert(dPriv->driContextPriv);
 | 
			
		||||
   assert(dPriv->driContextPriv->driverPrivate);
 | 
			
		||||
 | 
			
		||||
   intel = (struct intel_context *) dPriv->driContextPriv->driverPrivate;
 | 
			
		||||
 | 
			
		||||
   intelFlush( &intel->ctx );
 | 
			
		||||
   LOCK_HARDWARE( intel );
 | 
			
		||||
 | 
			
		||||
   if (dPriv->pClipRects) {
 | 
			
		||||
      *(drm_clip_rect_t *)intel->sarea->boxes = dPriv->pClipRects[0];
 | 
			
		||||
      intel->sarea->nbox = 1;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   ret = drmCommandNone(intel->driFd, DRM_I830_FLIP); 
 | 
			
		||||
   if (ret) {
 | 
			
		||||
      fprintf(stderr, "%s: %d\n", __FUNCTION__, ret);
 | 
			
		||||
      UNLOCK_HARDWARE( intel );
 | 
			
		||||
      exit(1);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   tmp = intel->sarea->last_enqueue;
 | 
			
		||||
   intelRefillBatchLocked( intel );
 | 
			
		||||
   UNLOCK_HARDWARE( intel );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   intelSetDrawBuffer( &intel->ctx, intel->ctx.Color.DriverDrawBuffer );
 | 
			
		||||
#endif
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelSwapBuffers( __DRIdrawablePrivate *dPriv )
 | 
			
		||||
{
 | 
			
		||||
   if (dPriv->driverPrivate) {
 | 
			
		||||
      const struct gl_framebuffer *fb
 | 
			
		||||
         = (struct gl_framebuffer *) dPriv->driverPrivate;
 | 
			
		||||
      if (fb->Visual.doubleBufferMode) {
 | 
			
		||||
         GET_CURRENT_CONTEXT(ctx);
 | 
			
		||||
         if (ctx && ctx->DrawBuffer == fb) {
 | 
			
		||||
            _mesa_notifySwapBuffers( ctx );  /* flush pending rendering */
 | 
			
		||||
         }
 | 
			
		||||
	 if ( 0 /*intel->doPageFlip*/ ) { /* doPageFlip is never set !!! */
 | 
			
		||||
	    intelPageFlip( dPriv );
 | 
			
		||||
	 } else {
 | 
			
		||||
	    intelCopyBuffer( dPriv );
 | 
			
		||||
	 }
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      _mesa_problem(NULL,
 | 
			
		||||
                    "dPriv has no gl_framebuffer pointer in intelSwapBuffers");
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Update the hardware state for drawing into a window or framebuffer object.
 | 
			
		||||
 *
 | 
			
		||||
 * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other
 | 
			
		||||
 * places within the driver.
 | 
			
		||||
 *
 | 
			
		||||
 * Basically, this needs to be called any time the current framebuffer
 | 
			
		||||
 * changes, the renderbuffers change, or we need to draw into different
 | 
			
		||||
 * color buffers.
 | 
			
		||||
 */
 | 
			
		||||
void
 | 
			
		||||
intel_draw_buffer(GLcontext *ctx, struct gl_framebuffer *fb)
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   struct intel_region *colorRegion, *depthRegion = NULL;
 | 
			
		||||
   struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL;
 | 
			
		||||
   int front = 0; /* drawing to front color buffer? */
 | 
			
		||||
 
 | 
			
		||||
   if (!fb) {
 | 
			
		||||
      /* this can happen during the initial context initialization */
 | 
			
		||||
      return;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Do this here, note core Mesa, since this function is called from
 | 
			
		||||
    * many places within the driver.
 | 
			
		||||
    */
 | 
			
		||||
   if (ctx->NewState & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
 | 
			
		||||
      /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
 | 
			
		||||
      _mesa_update_framebuffer(ctx);
 | 
			
		||||
      /* this updates the DrawBuffer's Width/Height if it's a FBO */
 | 
			
		||||
      _mesa_update_draw_buffer_bounds(ctx);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
 | 
			
		||||
      /* this may occur when we're called by glBindFrameBuffer() during
 | 
			
		||||
       * the process of someone setting up renderbuffers, etc.
 | 
			
		||||
       */
 | 
			
		||||
      /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
 | 
			
		||||
      return;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (fb->Name)
 | 
			
		||||
      intel_validate_paired_depth_stencil(ctx, fb);
 | 
			
		||||
 | 
			
		||||
   /*
 | 
			
		||||
    * How many color buffers are we drawing into?
 | 
			
		||||
    */
 | 
			
		||||
   if (fb->_NumColorDrawBuffers[0] != 1
 | 
			
		||||
#if 0
 | 
			
		||||
       /* XXX FBO temporary - always use software rendering */
 | 
			
		||||
       || 1
 | 
			
		||||
#endif
 | 
			
		||||
    ) {
 | 
			
		||||
      /* writing to 0 or 2 or 4 color buffers */
 | 
			
		||||
      /*_mesa_debug(ctx, "Software rendering\n");*/
 | 
			
		||||
      FALLBACK( intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE );
 | 
			
		||||
      front = 1; /* might not have back color buffer */
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      /* draw to exactly one color buffer */
 | 
			
		||||
      /*_mesa_debug(ctx, "Hardware rendering\n");*/
 | 
			
		||||
      FALLBACK( intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE );
 | 
			
		||||
      if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) {
 | 
			
		||||
         front = 1;
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /*
 | 
			
		||||
    * Get the intel_renderbuffer for the colorbuffer we're drawing into.
 | 
			
		||||
    * And set up cliprects.
 | 
			
		||||
    */
 | 
			
		||||
   if (fb->Name == 0) {
 | 
			
		||||
      /* drawing to window system buffer */
 | 
			
		||||
      if (intel->sarea->pf_current_page == 1 ) {
 | 
			
		||||
         /* page flipped back/front */
 | 
			
		||||
         front ^= 1;
 | 
			
		||||
      }
 | 
			
		||||
      if (front) {
 | 
			
		||||
         intelSetFrontClipRects( intel );
 | 
			
		||||
         colorRegion = intel_get_rb_region(fb, BUFFER_FRONT_LEFT);
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
         intelSetBackClipRects( intel );
 | 
			
		||||
         colorRegion = intel_get_rb_region(fb, BUFFER_BACK_LEFT);
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      /* drawing to user-created FBO */
 | 
			
		||||
      struct intel_renderbuffer *irb;
 | 
			
		||||
      intelSetRenderbufferClipRects(intel);
 | 
			
		||||
      irb = intel_renderbuffer(fb->_ColorDrawBuffers[0][0]);
 | 
			
		||||
      colorRegion = (irb && irb->region) ? irb->region : NULL;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Update culling direction which changes depending on the
 | 
			
		||||
    * orientation of the buffer:
 | 
			
		||||
    */
 | 
			
		||||
   if (ctx->Driver.FrontFace)
 | 
			
		||||
      ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
 | 
			
		||||
   else
 | 
			
		||||
      ctx->NewState |= _NEW_POLYGON;
 | 
			
		||||
 | 
			
		||||
   if (!colorRegion) {
 | 
			
		||||
      FALLBACK( intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE );
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      FALLBACK( intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE );
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /***
 | 
			
		||||
    *** Get depth buffer region and check if we need a software fallback.
 | 
			
		||||
    *** Note that the depth buffer is usually a DEPTH_STENCIL buffer.
 | 
			
		||||
    ***/
 | 
			
		||||
   if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) {
 | 
			
		||||
      irbDepth = intel_renderbuffer(fb->_DepthBuffer->Wrapped);
 | 
			
		||||
      if (irbDepth->region) {
 | 
			
		||||
         FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE);
 | 
			
		||||
         depthRegion = irbDepth->region;
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
         FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_TRUE);
 | 
			
		||||
         depthRegion = NULL;
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      /* not using depth buffer */
 | 
			
		||||
      FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE);
 | 
			
		||||
      depthRegion = NULL;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /***
 | 
			
		||||
    *** Stencil buffer
 | 
			
		||||
    *** This can only be hardware accelerated if we're using a
 | 
			
		||||
    *** combined DEPTH_STENCIL buffer (for now anyway).
 | 
			
		||||
    ***/
 | 
			
		||||
   if (fb->_StencilBuffer && fb->_StencilBuffer->Wrapped) {
 | 
			
		||||
      irbStencil = intel_renderbuffer(fb->_StencilBuffer->Wrapped);
 | 
			
		||||
      if (irbStencil && irbStencil->region) {
 | 
			
		||||
         ASSERT(irbStencil->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
 | 
			
		||||
         FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
 | 
			
		||||
         /* need to re-compute stencil hw state */
 | 
			
		||||
         ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
 | 
			
		||||
         if (!depthRegion)
 | 
			
		||||
            depthRegion = irbStencil->region;
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
         FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_TRUE);
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      /* XXX FBO: instead of FALSE, pass ctx->Stencil.Enabled ??? */
 | 
			
		||||
      FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
 | 
			
		||||
      /* need to re-compute stencil hw state */
 | 
			
		||||
      ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   /**
 | 
			
		||||
    ** Release old regions, reference new regions
 | 
			
		||||
    **/
 | 
			
		||||
#if 0 /* XXX FBO: this seems to be redundant with i915_state_draw_region() */
 | 
			
		||||
   if (intel->draw_region != colorRegion) {
 | 
			
		||||
      intel_region_release(intel, &intel->draw_region);
 | 
			
		||||
      intel_region_reference(&intel->draw_region, colorRegion);
 | 
			
		||||
   }
 | 
			
		||||
   if (intel->depth_region != depthRegion) {
 | 
			
		||||
      intel_region_release(intel, &intel->depth_region);
 | 
			
		||||
      intel_region_reference(&intel->depth_region, depthRegion);
 | 
			
		||||
   }
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
   intel->vtbl.set_draw_region( intel, colorRegion, depthRegion );
 | 
			
		||||
 | 
			
		||||
   /* update viewport since it depends on window size */
 | 
			
		||||
   ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y,
 | 
			
		||||
                        ctx->Viewport.Width, ctx->Viewport.Height);
 | 
			
		||||
 | 
			
		||||
   /* Update hardware scissor */
 | 
			
		||||
   ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
 | 
			
		||||
                        ctx->Scissor.Width, ctx->Scissor.Height );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
intelDrawBuffer(GLcontext *ctx, GLenum mode)
 | 
			
		||||
{
 | 
			
		||||
   intel_draw_buffer(ctx, ctx->DrawBuffer);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void 
 | 
			
		||||
intelReadBuffer( GLcontext *ctx, GLenum mode )
 | 
			
		||||
{
 | 
			
		||||
   if (ctx->ReadBuffer == ctx->DrawBuffer) {
 | 
			
		||||
      /* This will update FBO completeness status.
 | 
			
		||||
       * A framebuffer will be incomplete if the GL_READ_BUFFER setting
 | 
			
		||||
       * refers to a missing renderbuffer.  Calling glReadBuffer can set
 | 
			
		||||
       * that straight and can make the drawing buffer complete.
 | 
			
		||||
       */
 | 
			
		||||
      intel_draw_buffer(ctx, ctx->DrawBuffer);
 | 
			
		||||
   }
 | 
			
		||||
   /* Generally, functions which read pixels (glReadPixels, glCopyPixels, etc)
 | 
			
		||||
    * reference ctx->ReadBuffer and do appropriate state checks.
 | 
			
		||||
    */
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelInitBufferFuncs( struct dd_function_table *functions )
 | 
			
		||||
{
 | 
			
		||||
   functions->Clear = intelClear;
 | 
			
		||||
   functions->GetBufferSize = intelBufferSize;
 | 
			
		||||
   functions->ResizeBuffers = _mesa_resize_framebuffer;
 | 
			
		||||
   functions->DrawBuffer = intelDrawBuffer;
 | 
			
		||||
   functions->ReadBuffer = intelReadBuffer;
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										58
									
								
								src/mesa/drivers/dri/i915/intel_buffers.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										58
									
								
								src/mesa/drivers/dri/i915/intel_buffers.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,58 @@
 | 
			
		||||
/**************************************************************************
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
 | 
			
		||||
 * All Rights Reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
 * copy of this software and associated documentation files (the
 | 
			
		||||
 * "Software"), to deal in the Software without restriction, including
 | 
			
		||||
 * without limitation the rights to use, copy, modify, merge, publish,
 | 
			
		||||
 * distribute, sub license, and/or sell copies of the Software, and to
 | 
			
		||||
 * permit persons to whom the Software is furnished to do so, subject to
 | 
			
		||||
 * the following conditions:
 | 
			
		||||
 * 
 | 
			
		||||
 * The above copyright notice and this permission notice (including the
 | 
			
		||||
 * next paragraph) shall be included in all copies or substantial portions
 | 
			
		||||
 * of the Software.
 | 
			
		||||
 * 
 | 
			
		||||
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
			
		||||
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
			
		||||
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 | 
			
		||||
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 | 
			
		||||
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 | 
			
		||||
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 | 
			
		||||
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 * 
 | 
			
		||||
 **************************************************************************/
 | 
			
		||||
 | 
			
		||||
#ifndef INTEL_BUFFERS_H
 | 
			
		||||
#define INTEL_BUFFERS_H
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
struct intel_context;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
extern GLboolean
 | 
			
		||||
intel_intersect_cliprects(drm_clip_rect_t *dest,
 | 
			
		||||
                          const drm_clip_rect_t *a,
 | 
			
		||||
                          const drm_clip_rect_t *b);
 | 
			
		||||
 | 
			
		||||
extern struct intel_region *
 | 
			
		||||
intel_readbuf_region(struct intel_context *intel);
 | 
			
		||||
 | 
			
		||||
extern struct intel_region *
 | 
			
		||||
intel_drawbuf_region(struct intel_context *intel);
 | 
			
		||||
 | 
			
		||||
extern void
 | 
			
		||||
intelSwapBuffers( __DRIdrawablePrivate *dPriv);
 | 
			
		||||
 | 
			
		||||
extern void
 | 
			
		||||
intelWindowMoved(struct intel_context *intel);
 | 
			
		||||
 | 
			
		||||
extern void
 | 
			
		||||
intel_draw_buffer(GLcontext *ctx, struct gl_framebuffer *fb);
 | 
			
		||||
 | 
			
		||||
extern void
 | 
			
		||||
intelInitBufferFuncs(struct dd_function_table *functions);
 | 
			
		||||
 | 
			
		||||
#endif /* INTEL_BUFFERS_H */
 | 
			
		||||
							
								
								
									
										453
									
								
								src/mesa/drivers/dri/i915/intel_bufmgr.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										453
									
								
								src/mesa/drivers/dri/i915/intel_bufmgr.c
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,453 @@
 | 
			
		||||
/**************************************************************************
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright 2006 Tungsten Graphics, Inc., Steamboat Springs, CO.
 | 
			
		||||
 * All Rights Reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
 * copy of this software and associated documentation files (the
 | 
			
		||||
 * "Software"), to deal in the Software without restriction, including
 | 
			
		||||
 * without limitation the rights to use, copy, modify, merge, publish,
 | 
			
		||||
 * distribute, sub license, and/or sell copies of the Software, and to
 | 
			
		||||
 * permit persons to whom the Software is furnished to do so, subject to
 | 
			
		||||
 * the following conditions:
 | 
			
		||||
 * 
 | 
			
		||||
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
			
		||||
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
			
		||||
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 | 
			
		||||
 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, 
 | 
			
		||||
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 
 | 
			
		||||
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 
 | 
			
		||||
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 *
 | 
			
		||||
 * The above copyright notice and this permission notice (including the
 | 
			
		||||
 * next paragraph) shall be included in all copies or substantial portions
 | 
			
		||||
 * of the Software.
 | 
			
		||||
 * 
 | 
			
		||||
 * 
 | 
			
		||||
 **************************************************************************/
 | 
			
		||||
 | 
			
		||||
#include "intel_bufmgr.h"
 | 
			
		||||
 | 
			
		||||
#include "intel_context.h"
 | 
			
		||||
#include "intel_ioctl.h"
 | 
			
		||||
 | 
			
		||||
#include "hash.h"
 | 
			
		||||
#include "simple_list.h"
 | 
			
		||||
#include "mm.h"
 | 
			
		||||
#include "imports.h"
 | 
			
		||||
#include "glthread.h"
 | 
			
		||||
#include <sys/ioctl.h>
 | 
			
		||||
#include <unistd.h>
 | 
			
		||||
#include <drm.h>
 | 
			
		||||
 | 
			
		||||
struct _mesa_HashTable;
 | 
			
		||||
 | 
			
		||||
/* The buffer manager is really part of the gl_shared_state struct.
 | 
			
		||||
 * TODO: Organize for the bufmgr to be created/deleted with the shared
 | 
			
		||||
 * state and stored within the DriverData of that struct.  Currently
 | 
			
		||||
 * there are no mesa callbacks for this.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#define BM_MAX 16
 | 
			
		||||
static struct bufmgr
 | 
			
		||||
{
 | 
			
		||||
   _glthread_Mutex mutex;	/**< for thread safety */
 | 
			
		||||
   int driFd;
 | 
			
		||||
   int refcount;
 | 
			
		||||
   struct _mesa_HashTable *hash;
 | 
			
		||||
 | 
			
		||||
   unsigned buf_nr;			/* for generating ids */
 | 
			
		||||
   drmMMPool batchPool;
 | 
			
		||||
   drmFence initFence;
 | 
			
		||||
} bufmgr_pool[BM_MAX];
 | 
			
		||||
 | 
			
		||||
static int nr_bms;
 | 
			
		||||
 | 
			
		||||
#define LOCK(bm) _glthread_LOCK_MUTEX(bm->mutex)
 | 
			
		||||
#define UNLOCK(bm) _glthread_UNLOCK_MUTEX(bm->mutex)
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
bmError(int val, const char *file, const char *function, int line)
 | 
			
		||||
{
 | 
			
		||||
   _mesa_printf("Fatal video memory manager error \"%s\".\n"
 | 
			
		||||
		"Check kernel logs or set the LIBGL_DEBUG\n"
 | 
			
		||||
		"environment variable to \"verbose\" for more info.\n"
 | 
			
		||||
		"Detected in file %s, line %d, function %s.\n",
 | 
			
		||||
		strerror(-val), file, line, function);
 | 
			
		||||
#ifndef NDEBUG
 | 
			
		||||
   exit(-1);
 | 
			
		||||
#else
 | 
			
		||||
   abort();
 | 
			
		||||
#endif
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#define BM_CKFATAL(val)					       \
 | 
			
		||||
  do{							       \
 | 
			
		||||
    int tstVal = (val);					       \
 | 
			
		||||
    if (tstVal) 					       \
 | 
			
		||||
      bmError(tstVal, __FILE__, __FUNCTION__, __LINE__);       \
 | 
			
		||||
  } while(0);
 | 
			
		||||
 | 
			
		||||
/***********************************************************************
 | 
			
		||||
 * Public functions
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/* The initialization functions are skewed in the fake implementation.
 | 
			
		||||
 * This call would be to attach to an existing manager, rather than to
 | 
			
		||||
 * create a local one.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
struct bufmgr *
 | 
			
		||||
bm_intel_Attach(struct intel_context *intel)
 | 
			
		||||
{
 | 
			
		||||
   GLuint i;
 | 
			
		||||
 | 
			
		||||
   for (i = 0; i < nr_bms; i++)
 | 
			
		||||
      if (bufmgr_pool[i].driFd == intel->driFd) {
 | 
			
		||||
	 bufmgr_pool[i].refcount++;
 | 
			
		||||
	 _mesa_printf("retrieive old bufmgr for fd %d\n",
 | 
			
		||||
		      bufmgr_pool[i].driFd);
 | 
			
		||||
	 return &bufmgr_pool[i];
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
   if (nr_bms < BM_MAX) {
 | 
			
		||||
      struct bufmgr *bm = &bufmgr_pool[nr_bms++];
 | 
			
		||||
 | 
			
		||||
      _mesa_printf("create new bufmgr for fd %d\n", intel->driFd);
 | 
			
		||||
      bm->driFd = intel->driFd;
 | 
			
		||||
      bm->hash = _mesa_NewHashTable();
 | 
			
		||||
      bm->refcount = 1;
 | 
			
		||||
      _glthread_INIT_MUTEX(bm->mutex);
 | 
			
		||||
 | 
			
		||||
      drmGetLock(bm->driFd, intel->hHWContext, 0);
 | 
			
		||||
      BM_CKFATAL(drmMMAllocBufferPool(bm->driFd, mmPoolRing, 0,
 | 
			
		||||
				      DRM_MM_TT | DRM_MM_NO_EVICT |
 | 
			
		||||
				      DRM_MM_READ | DRM_MM_EXE |
 | 
			
		||||
				      BM_BATCHBUFFER, 1024 * 1024, 4096,
 | 
			
		||||
				      &bm->batchPool));
 | 
			
		||||
 | 
			
		||||
      
 | 
			
		||||
      BM_CKFATAL(drmEmitFence(bm->driFd, 0, &bm->initFence));
 | 
			
		||||
      drmUnlock(bm->driFd, intel->hHWContext);
 | 
			
		||||
      return bm;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   _mesa_printf("failed to create new bufmgr for fd %d\n", intel->driFd);
 | 
			
		||||
   return NULL;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void
 | 
			
		||||
bmGenBuffers(struct bufmgr *bm, unsigned n, unsigned *buffers, unsigned flags)
 | 
			
		||||
{
 | 
			
		||||
   LOCK(bm);
 | 
			
		||||
   {
 | 
			
		||||
      unsigned i;
 | 
			
		||||
      unsigned bFlags =
 | 
			
		||||
	    (flags) ? flags : DRM_MM_TT | DRM_MM_VRAM | DRM_MM_SYSTEM;
 | 
			
		||||
 | 
			
		||||
      for (i = 0; i < n; i++) {
 | 
			
		||||
	 drmMMBuf *buf = calloc(sizeof(*buf), 1);
 | 
			
		||||
 | 
			
		||||
	 BM_CKFATAL(drmMMInitBuffer(bm->driFd, bFlags, 12, buf));
 | 
			
		||||
	 buf->client_priv = ++bm->buf_nr;
 | 
			
		||||
	 buffers[i] = buf->client_priv;
 | 
			
		||||
	 _mesa_HashInsert(bm->hash, buffers[i], buf);
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
   UNLOCK(bm);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void
 | 
			
		||||
bmSetShared(struct bufmgr *bm, unsigned buffer, unsigned flags,
 | 
			
		||||
	    unsigned long offset, void *virtual)
 | 
			
		||||
{
 | 
			
		||||
   LOCK(bm);
 | 
			
		||||
   {
 | 
			
		||||
      drmMMBuf *buf = _mesa_HashLookup(bm->hash, buffer);
 | 
			
		||||
 | 
			
		||||
      assert(buf);
 | 
			
		||||
 | 
			
		||||
      buf->flags = DRM_MM_NO_EVICT | DRM_MM_SHARED
 | 
			
		||||
	    | DRM_MM_WRITE | DRM_MM_READ;
 | 
			
		||||
      buf->flags |= flags & DRM_MM_MEMTYPE_MASK;
 | 
			
		||||
      buf->offset = offset;
 | 
			
		||||
      buf->virtual = virtual;
 | 
			
		||||
      BM_CKFATAL(drmMMAllocBuffer(bm->driFd, 0, NULL, 0, buf));
 | 
			
		||||
   }
 | 
			
		||||
   UNLOCK(bm);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void
 | 
			
		||||
bmDeleteBuffers(struct bufmgr *bm, unsigned n, unsigned *buffers)
 | 
			
		||||
{
 | 
			
		||||
   LOCK(bm);
 | 
			
		||||
   {
 | 
			
		||||
      unsigned i;
 | 
			
		||||
 | 
			
		||||
      for (i = 0; i < n; i++) {
 | 
			
		||||
	 drmMMBuf *buf = _mesa_HashLookup(bm->hash, buffers[i]);
 | 
			
		||||
 | 
			
		||||
	 if (buf) {
 | 
			
		||||
	    BM_CKFATAL(drmMMFreeBuffer(bm->driFd, buf));
 | 
			
		||||
 | 
			
		||||
	    _mesa_HashRemove(bm->hash, buffers[i]);
 | 
			
		||||
	 }
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
   UNLOCK(bm);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* If buffer size changes, free and reallocate.  Otherwise update in
 | 
			
		||||
 * place.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
void
 | 
			
		||||
bmBufferData(struct bufmgr *bm,
 | 
			
		||||
	     unsigned buffer, unsigned size, const void *data, unsigned flags)
 | 
			
		||||
{
 | 
			
		||||
   LOCK(bm);
 | 
			
		||||
   {
 | 
			
		||||
      drmMMBuf *buf = (drmMMBuf *) _mesa_HashLookup(bm->hash, buffer);
 | 
			
		||||
 | 
			
		||||
      DBG("bmBufferData %d sz 0x%x data: %p\n", buffer, size, data);
 | 
			
		||||
 | 
			
		||||
      assert(buf);
 | 
			
		||||
      assert(!buf->mapped);
 | 
			
		||||
 | 
			
		||||
      if (buf->flags & BM_BATCHBUFFER) {
 | 
			
		||||
	 BM_CKFATAL(drmMMFreeBuffer(bm->driFd, buf));
 | 
			
		||||
	 BM_CKFATAL(drmMMAllocBuffer
 | 
			
		||||
		    (bm->driFd, size, &bm->batchPool, 1, buf));
 | 
			
		||||
      } else if (!(buf->flags & DRM_MM_SHARED)) {
 | 
			
		||||
 | 
			
		||||
	 if (buf->block && (buf->size < size || drmBufIsBusy(bm->driFd, buf))) {
 | 
			
		||||
	    BM_CKFATAL(drmMMFreeBuffer(bm->driFd, buf));
 | 
			
		||||
	 }
 | 
			
		||||
	 if (!buf->block) {
 | 
			
		||||
	    BM_CKFATAL(drmMMAllocBuffer(bm->driFd, size, NULL, 0, buf));
 | 
			
		||||
	 }
 | 
			
		||||
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      if (data != NULL) {
 | 
			
		||||
 | 
			
		||||
	 memcpy(drmMMMapBuffer(bm->driFd, buf), data, size);
 | 
			
		||||
	 drmMMUnmapBuffer(bm->driFd, buf);
 | 
			
		||||
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
   UNLOCK(bm);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* Update the buffer in place, in whatever space it is currently resident:
 | 
			
		||||
 */
 | 
			
		||||
void
 | 
			
		||||
bmBufferSubData(struct bufmgr *bm,
 | 
			
		||||
		unsigned buffer,
 | 
			
		||||
		unsigned offset, unsigned size, const void *data)
 | 
			
		||||
{
 | 
			
		||||
   LOCK(bm);
 | 
			
		||||
   {
 | 
			
		||||
      drmMMBuf *buf = (drmMMBuf *) _mesa_HashLookup(bm->hash, buffer);
 | 
			
		||||
 | 
			
		||||
      DBG("bmBufferSubdata %d offset 0x%x sz 0x%x\n", buffer, offset, size);
 | 
			
		||||
 | 
			
		||||
      assert(buf);
 | 
			
		||||
      drmBufWaitBusy(bm->driFd, buf);
 | 
			
		||||
 | 
			
		||||
      if (size) {
 | 
			
		||||
	 memcpy((unsigned char *) drmMMMapBuffer(bm->driFd, buf) + offset,
 | 
			
		||||
                data, size);
 | 
			
		||||
	 drmMMUnmapBuffer(bm->driFd, buf);
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
   UNLOCK(bm);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* Extract data from the buffer:
 | 
			
		||||
 */
 | 
			
		||||
void
 | 
			
		||||
bmBufferGetSubData(struct bufmgr *bm,
 | 
			
		||||
		   unsigned buffer,
 | 
			
		||||
		   unsigned offset, unsigned size, void *data)
 | 
			
		||||
{
 | 
			
		||||
   LOCK(bm);
 | 
			
		||||
   {
 | 
			
		||||
      drmMMBuf *buf = (drmMMBuf *) _mesa_HashLookup(bm->hash, buffer);
 | 
			
		||||
 | 
			
		||||
      DBG("bmBufferSubdata %d offset 0x%x sz 0x%x\n", buffer, offset, size);
 | 
			
		||||
 | 
			
		||||
      assert(buf);
 | 
			
		||||
      drmBufWaitBusy(bm->driFd, buf);
 | 
			
		||||
 | 
			
		||||
      if (size) {
 | 
			
		||||
	 memcpy(data,
 | 
			
		||||
                (unsigned char *) drmMMMapBuffer(bm->driFd, buf) + offset,
 | 
			
		||||
                size);
 | 
			
		||||
	 drmMMUnmapBuffer(bm->driFd, buf);
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
   UNLOCK(bm);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* Return a pointer to whatever space the buffer is currently resident in:
 | 
			
		||||
 */
 | 
			
		||||
void *
 | 
			
		||||
bmMapBuffer(struct bufmgr *bm, unsigned buffer, unsigned flags)
 | 
			
		||||
{
 | 
			
		||||
   void *retval;
 | 
			
		||||
 | 
			
		||||
   LOCK(bm);
 | 
			
		||||
   {
 | 
			
		||||
      drmMMBuf *buf = (drmMMBuf *) _mesa_HashLookup(bm->hash, buffer);
 | 
			
		||||
 | 
			
		||||
      DBG("bmMapBuffer %d\n", buffer);
 | 
			
		||||
      DBG("Map: Block is 0x%x\n", &buf->block);
 | 
			
		||||
 | 
			
		||||
      assert(buf);
 | 
			
		||||
      /* assert(!buf->mapped); */
 | 
			
		||||
      retval = drmMMMapBuffer(bm->driFd, buf);
 | 
			
		||||
   }
 | 
			
		||||
   UNLOCK(bm);
 | 
			
		||||
 | 
			
		||||
   return retval;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void
 | 
			
		||||
bmUnmapBuffer(struct bufmgr *bm, unsigned buffer)
 | 
			
		||||
{
 | 
			
		||||
   LOCK(bm);
 | 
			
		||||
   {
 | 
			
		||||
      drmMMBuf *buf = (drmMMBuf *) _mesa_HashLookup(bm->hash, buffer);
 | 
			
		||||
 | 
			
		||||
      if (!buf)
 | 
			
		||||
	 goto out;
 | 
			
		||||
 | 
			
		||||
      DBG("bmUnmapBuffer %d\n", buffer);
 | 
			
		||||
 | 
			
		||||
      drmMMUnmapBuffer(bm->driFd, buf);
 | 
			
		||||
   }
 | 
			
		||||
 out:
 | 
			
		||||
   UNLOCK(bm);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* Build the list of buffers to validate.  Note that the buffer list
 | 
			
		||||
 * isn't a shared structure so we don't need mutexes when manipulating
 | 
			
		||||
 * it.  
 | 
			
		||||
 *
 | 
			
		||||
 * XXX: need refcounting for drmMMBuf structs so that they can't be
 | 
			
		||||
 * deleted while on these lists.
 | 
			
		||||
 */
 | 
			
		||||
struct _drmMMBufList *
 | 
			
		||||
bmNewBufferList(void)
 | 
			
		||||
{
 | 
			
		||||
   return drmMMInitListHead();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int
 | 
			
		||||
bmAddBuffer(struct bufmgr *bm,
 | 
			
		||||
	    struct _drmMMBufList *list,
 | 
			
		||||
	    unsigned buffer,
 | 
			
		||||
	    unsigned flags,
 | 
			
		||||
	    unsigned *memtype_return, unsigned long *offset_return)
 | 
			
		||||
{
 | 
			
		||||
   drmMMBuf *buf = (drmMMBuf *) _mesa_HashLookup(bm->hash, buffer);
 | 
			
		||||
 | 
			
		||||
   assert(buf);
 | 
			
		||||
   return drmMMBufListAdd(list, buf, 0, flags, memtype_return, offset_return);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void
 | 
			
		||||
bmFreeBufferList(struct _drmMMBufList *list)
 | 
			
		||||
{
 | 
			
		||||
   drmMMFreeBufList(list);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int
 | 
			
		||||
bmScanBufferList(struct bufmgr *bm,
 | 
			
		||||
		 struct _drmMMBufList *list, unsigned buffer)
 | 
			
		||||
{
 | 
			
		||||
   drmMMBuf *buf = (drmMMBuf *) _mesa_HashLookup(bm->hash, buffer);
 | 
			
		||||
 | 
			
		||||
   assert(buf);
 | 
			
		||||
   return drmMMScanBufList(list, buf);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* To be called prior to emitting commands to hardware which reference
 | 
			
		||||
 * these buffers.  The buffer_usage list provides information on where
 | 
			
		||||
 * the buffers should be placed and whether their contents need to be
 | 
			
		||||
 * preserved on copying.  The offset and pool data elements are return
 | 
			
		||||
 * values from this function telling the driver exactly where the
 | 
			
		||||
 * buffers are currently located.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
int
 | 
			
		||||
bmValidateBufferList(struct bufmgr *bm,
 | 
			
		||||
		     struct _drmMMBufList *list, unsigned flags)
 | 
			
		||||
{
 | 
			
		||||
   BM_CKFATAL(drmMMValidateBuffers(bm->driFd, list));
 | 
			
		||||
   return 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* After commands are emitted but before unlocking, this must be
 | 
			
		||||
 * called so that the buffer manager can correctly age the buffers.
 | 
			
		||||
 * The buffer manager keeps track of the list of validated buffers, so
 | 
			
		||||
 * already knows what to apply the fence to.
 | 
			
		||||
 *
 | 
			
		||||
 * The buffer manager knows how to emit and test fences directly
 | 
			
		||||
 * through the drm and without callbacks or whatever into the driver.
 | 
			
		||||
 */
 | 
			
		||||
unsigned
 | 
			
		||||
bmFenceBufferList(struct bufmgr *bm, struct _drmMMBufList *list)
 | 
			
		||||
{
 | 
			
		||||
   drmFence fence;
 | 
			
		||||
 | 
			
		||||
   BM_CKFATAL(drmMMFenceBuffers(bm->driFd, list));
 | 
			
		||||
   BM_CKFATAL(drmEmitFence(bm->driFd, 0, &fence));
 | 
			
		||||
 | 
			
		||||
   return fence.fenceSeq;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* This functionality is used by the buffer manager, not really sure
 | 
			
		||||
 * if we need to be exposing it in this way, probably libdrm will
 | 
			
		||||
 * offer equivalent calls.
 | 
			
		||||
 *
 | 
			
		||||
 * For now they can stay, but will likely change/move before final:
 | 
			
		||||
 */
 | 
			
		||||
unsigned
 | 
			
		||||
bmSetFence(struct bufmgr *bm)
 | 
			
		||||
{
 | 
			
		||||
   drmFence dFence;
 | 
			
		||||
 | 
			
		||||
   BM_CKFATAL(drmEmitFence(bm->driFd, 0, &dFence));
 | 
			
		||||
 | 
			
		||||
   return dFence.fenceSeq;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int
 | 
			
		||||
bmTestFence(struct bufmgr *bm, unsigned fence)
 | 
			
		||||
{
 | 
			
		||||
   drmFence dFence;
 | 
			
		||||
   int retired;
 | 
			
		||||
 | 
			
		||||
   dFence.fenceType = 0;
 | 
			
		||||
   dFence.fenceSeq = fence;
 | 
			
		||||
   BM_CKFATAL(drmTestFence(bm->driFd, dFence, 0, &retired));
 | 
			
		||||
   return retired;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void
 | 
			
		||||
bmFinishFence(struct bufmgr *bm, unsigned fence)
 | 
			
		||||
{
 | 
			
		||||
   drmFence dFence;
 | 
			
		||||
   dFence.fenceType = 0;
 | 
			
		||||
   dFence.fenceSeq = fence;
 | 
			
		||||
   BM_CKFATAL(drmWaitFence(bm->driFd, dFence));
 | 
			
		||||
   bm->initFence = dFence;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
unsigned
 | 
			
		||||
bmInitFence(struct bufmgr *bm)
 | 
			
		||||
{
 | 
			
		||||
   return bm->initFence.fenceSeq;
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										132
									
								
								src/mesa/drivers/dri/i915/intel_bufmgr.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										132
									
								
								src/mesa/drivers/dri/i915/intel_bufmgr.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,132 @@
 | 
			
		||||
/**************************************************************************
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright 2006 Tungsten Graphics, Inc., Steamboat Springs, CO.
 | 
			
		||||
 * All Rights Reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
 * copy of this software and associated documentation files (the
 | 
			
		||||
 * "Software"), to deal in the Software without restriction, including
 | 
			
		||||
 * without limitation the rights to use, copy, modify, merge, publish,
 | 
			
		||||
 * distribute, sub license, and/or sell copies of the Software, and to
 | 
			
		||||
 * permit persons to whom the Software is furnished to do so, subject to
 | 
			
		||||
 * the following conditions:
 | 
			
		||||
 * 
 | 
			
		||||
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
			
		||||
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
			
		||||
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 | 
			
		||||
 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, 
 | 
			
		||||
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 
 | 
			
		||||
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 
 | 
			
		||||
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 *
 | 
			
		||||
 * The above copyright notice and this permission notice (including the
 | 
			
		||||
 * next paragraph) shall be included in all copies or substantial portions
 | 
			
		||||
 * of the Software.
 | 
			
		||||
 * 
 | 
			
		||||
 * 
 | 
			
		||||
 **************************************************************************/
 | 
			
		||||
 | 
			
		||||
#ifndef BUFMGR_H
 | 
			
		||||
#define BUFMGR_H
 | 
			
		||||
 | 
			
		||||
#include "intel_context.h"
 | 
			
		||||
 | 
			
		||||
/* Note that this is destined to be external to Mesa, so don't use GL
 | 
			
		||||
 * types like GLuint, etc.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/* The buffer manager context.  Opaque.
 | 
			
		||||
 */
 | 
			
		||||
struct bufmgr;
 | 
			
		||||
 | 
			
		||||
struct bufmgr *bm_intel_Attach(struct intel_context *intel);
 | 
			
		||||
 | 
			
		||||
#define BM_BATCHBUFFER      0x10000000	/* for map - pointer will be accessed
 | 
			
		||||
					 * without dri lock */
 | 
			
		||||
 | 
			
		||||
/* Stick closely to ARB_vbo semantics - they're well defined and
 | 
			
		||||
 * understood, and drivers can just pass the calls through without too
 | 
			
		||||
 * much thunking.
 | 
			
		||||
 */
 | 
			
		||||
void bmGenBuffers(struct bufmgr *, unsigned n, unsigned *buffers,
 | 
			
		||||
		  unsigned flags);
 | 
			
		||||
 | 
			
		||||
void bmDeleteBuffers(struct bufmgr *, unsigned n, unsigned *buffers);
 | 
			
		||||
 | 
			
		||||
/* The driver has more intimate knowledge of the hardare than a GL
 | 
			
		||||
 * client would, so flags here is more proscriptive than the usage
 | 
			
		||||
 * values in the ARB_vbo interface:
 | 
			
		||||
 */
 | 
			
		||||
void bmBufferData(struct bufmgr *,
 | 
			
		||||
		  unsigned buffer,
 | 
			
		||||
		  unsigned size, const void *data, unsigned flags);
 | 
			
		||||
 | 
			
		||||
void bmBufferSubData(struct bufmgr *,
 | 
			
		||||
		     unsigned buffer,
 | 
			
		||||
		     unsigned offset, unsigned size, const void *data);
 | 
			
		||||
 | 
			
		||||
void bmBufferGetSubData(struct bufmgr *,
 | 
			
		||||
			unsigned buffer,
 | 
			
		||||
			unsigned offset, unsigned size, void *data);
 | 
			
		||||
 | 
			
		||||
void *bmMapBuffer(struct bufmgr *, unsigned buffer, unsigned access);
 | 
			
		||||
 | 
			
		||||
void bmUnmapBuffer(struct bufmgr *, unsigned buffer);
 | 
			
		||||
 | 
			
		||||
/* To be called prior to emitting commands to hardware which reference
 | 
			
		||||
 * these buffers.  
 | 
			
		||||
 *
 | 
			
		||||
 * NewBufferList() and AddBuffer() build up a list of buffers to be
 | 
			
		||||
 * validated.  The buffer list provides information on where the
 | 
			
		||||
 * buffers should be placed and whether their contents need to be
 | 
			
		||||
 * preserved on copying.  The offset data elements are return values
 | 
			
		||||
 * from this function telling the driver exactly where the buffers are
 | 
			
		||||
 * currently located.
 | 
			
		||||
 *
 | 
			
		||||
 * ValidateBufferList() performs the actual validation and returns the
 | 
			
		||||
 * buffer pools and offsets within the pools.
 | 
			
		||||
 *
 | 
			
		||||
 * FenceBufferList() must be called to set fences and other
 | 
			
		||||
 * housekeeping before unlocking after a successful call to
 | 
			
		||||
 * ValidateBufferList(). The buffer manager knows how to emit and test
 | 
			
		||||
 * fences directly through the drm and without callbacks to the
 | 
			
		||||
 * driver.
 | 
			
		||||
 */
 | 
			
		||||
struct _drmMMBufList *bmNewBufferList(void);
 | 
			
		||||
 | 
			
		||||
int bmAddBuffer(struct bufmgr *bm,
 | 
			
		||||
		struct _drmMMBufList *list,
 | 
			
		||||
		unsigned buffer,
 | 
			
		||||
		unsigned flags,
 | 
			
		||||
		unsigned *pool_return, unsigned long *offset_return);
 | 
			
		||||
 | 
			
		||||
int bmValidateBufferList(struct bufmgr *,
 | 
			
		||||
			 struct _drmMMBufList *, unsigned flags);
 | 
			
		||||
 | 
			
		||||
unsigned bmFenceBufferList(struct bufmgr *, struct _drmMMBufList *);
 | 
			
		||||
 | 
			
		||||
void bmFreeBufferList(struct _drmMMBufList *);
 | 
			
		||||
 | 
			
		||||
int bmScanBufferList(struct bufmgr *bm,
 | 
			
		||||
		     struct _drmMMBufList *list, unsigned buffer);
 | 
			
		||||
 | 
			
		||||
/* This functionality is used by the buffer manager, not really sure
 | 
			
		||||
 * if we need to be exposing it in this way, probably libdrm will
 | 
			
		||||
 * offer equivalent calls.
 | 
			
		||||
 *
 | 
			
		||||
 * For now they can stay, but will likely change/move before final:
 | 
			
		||||
 */
 | 
			
		||||
unsigned bmSetFence(struct bufmgr *);
 | 
			
		||||
int bmTestFence(struct bufmgr *, unsigned fence);
 | 
			
		||||
void bmFinishFence(struct bufmgr *, unsigned fence);
 | 
			
		||||
unsigned bmInitFence(struct bufmgr *bm);
 | 
			
		||||
void bmSetShared(struct bufmgr *bm, unsigned buffer,
 | 
			
		||||
		 unsigned flags, unsigned long offset, void *virtual);
 | 
			
		||||
 | 
			
		||||
extern int INTEL_DEBUG;
 | 
			
		||||
 | 
			
		||||
#define DEBUG_BUFMGR 0x2000
 | 
			
		||||
 | 
			
		||||
#define DBG(...)  do { if (INTEL_DEBUG & DEBUG_BUFMGR) _mesa_printf(__VA_ARGS__); } while(0)
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
@@ -47,13 +47,20 @@
 | 
			
		||||
#include "intel_screen.h"
 | 
			
		||||
 | 
			
		||||
#include "i830_dri.h"
 | 
			
		||||
#include "i830_common.h"
 | 
			
		||||
 | 
			
		||||
#include "intel_buffers.h"
 | 
			
		||||
#include "intel_tex.h"
 | 
			
		||||
#include "intel_span.h"
 | 
			
		||||
#include "intel_tris.h"
 | 
			
		||||
#include "intel_ioctl.h"
 | 
			
		||||
#include "intel_batchbuffer.h"
 | 
			
		||||
#include "intel_blit.h"
 | 
			
		||||
#include "intel_pixel.h"
 | 
			
		||||
#include "intel_regions.h"
 | 
			
		||||
#include "intel_buffer_objects.h"
 | 
			
		||||
#include "intel_fbo.h"
 | 
			
		||||
 | 
			
		||||
#include "intel_bufmgr.h"
 | 
			
		||||
 | 
			
		||||
#include "utils.h"
 | 
			
		||||
#ifndef INTEL_DEBUG
 | 
			
		||||
@@ -72,27 +79,20 @@ int INTEL_DEBUG = (0);
 | 
			
		||||
#define need_GL_EXT_blend_minmax
 | 
			
		||||
#define need_GL_EXT_cull_vertex
 | 
			
		||||
#define need_GL_EXT_fog_coord
 | 
			
		||||
#define need_GL_EXT_framebuffer_object
 | 
			
		||||
#define need_GL_EXT_multi_draw_arrays
 | 
			
		||||
#define need_GL_EXT_secondary_color
 | 
			
		||||
#define need_GL_NV_vertex_program
 | 
			
		||||
#include "extension_helper.h"
 | 
			
		||||
 | 
			
		||||
#ifndef VERBOSE
 | 
			
		||||
int VERBOSE = 0;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if DEBUG_LOCKING
 | 
			
		||||
char *prevLockFile;
 | 
			
		||||
int prevLockLine;
 | 
			
		||||
#endif
 | 
			
		||||
#define DRIVER_DATE                     "20060329"
 | 
			
		||||
 | 
			
		||||
/***************************************
 | 
			
		||||
 * Mesa's Driver Functions
 | 
			
		||||
 ***************************************/
 | 
			
		||||
_glthread_Mutex lockMutex;
 | 
			
		||||
static GLboolean lockMutexInit = GL_FALSE;
 | 
			
		||||
 | 
			
		||||
#define DRIVER_DATE                     "20050225"
 | 
			
		||||
 | 
			
		||||
const GLubyte *intelGetString( GLcontext *ctx, GLenum name )
 | 
			
		||||
static const GLubyte *intelGetString( GLcontext *ctx, GLenum name )
 | 
			
		||||
{
 | 
			
		||||
   const char * chipset;
 | 
			
		||||
   static char buffer[128];
 | 
			
		||||
@@ -103,7 +103,7 @@ const GLubyte *intelGetString( GLcontext *ctx, GLenum name )
 | 
			
		||||
      break;
 | 
			
		||||
      
 | 
			
		||||
   case GL_RENDERER:
 | 
			
		||||
      switch (INTEL_CONTEXT(ctx)->intelScreen->deviceID) {
 | 
			
		||||
      switch (intel_context(ctx)->intelScreen->deviceID) {
 | 
			
		||||
      case PCI_CHIP_845_G:
 | 
			
		||||
	 chipset = "Intel(R) 845G"; break;
 | 
			
		||||
      case PCI_CHIP_I830_M:
 | 
			
		||||
@@ -130,27 +130,6 @@ const GLubyte *intelGetString( GLcontext *ctx, GLenum name )
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void intelBufferSize(GLframebuffer *buffer,
 | 
			
		||||
			   GLuint *width, GLuint *height)
 | 
			
		||||
{
 | 
			
		||||
   GET_CURRENT_CONTEXT(ctx);
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT(ctx);
 | 
			
		||||
   /* Need to lock to make sure the driDrawable is uptodate.  This
 | 
			
		||||
    * information is used to resize Mesa's software buffers, so it has
 | 
			
		||||
    * to be correct.
 | 
			
		||||
    */
 | 
			
		||||
   LOCK_HARDWARE(intel);
 | 
			
		||||
   if (intel->driDrawable) {
 | 
			
		||||
      *width = intel->driDrawable->w;
 | 
			
		||||
      *height = intel->driDrawable->h;
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      *width = 0;
 | 
			
		||||
      *height = 0;
 | 
			
		||||
   }
 | 
			
		||||
   UNLOCK_HARDWARE(intel);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Extension strings exported by the intel driver.
 | 
			
		||||
@@ -173,6 +152,7 @@ const struct dri_extension card_extensions[] =
 | 
			
		||||
    { "GL_ARB_texture_mirrored_repeat",    NULL },
 | 
			
		||||
    { "GL_ARB_texture_rectangle",          NULL },
 | 
			
		||||
    { "GL_ARB_vertex_buffer_object",       GL_ARB_vertex_buffer_object_functions },
 | 
			
		||||
    { "GL_ARB_pixel_buffer_object",        NULL },
 | 
			
		||||
    { "GL_ARB_vertex_program",             GL_ARB_vertex_program_functions },
 | 
			
		||||
    { "GL_ARB_window_pos",                 GL_ARB_window_pos_functions },
 | 
			
		||||
    { "GL_EXT_blend_color",                GL_EXT_blend_color_functions },
 | 
			
		||||
@@ -182,7 +162,11 @@ const struct dri_extension card_extensions[] =
 | 
			
		||||
    { "GL_EXT_blend_subtract",             NULL },
 | 
			
		||||
    { "GL_EXT_cull_vertex",                GL_EXT_cull_vertex_functions },
 | 
			
		||||
    { "GL_EXT_fog_coord",                  GL_EXT_fog_coord_functions },
 | 
			
		||||
    { "GL_EXT_framebuffer_object",         GL_EXT_framebuffer_object_functions },
 | 
			
		||||
    { "GL_EXT_multi_draw_arrays",          GL_EXT_multi_draw_arrays_functions },
 | 
			
		||||
#if 1 /* XXX FBO temporary? */
 | 
			
		||||
    { "GL_EXT_packed_depth_stencil",       NULL },
 | 
			
		||||
#endif
 | 
			
		||||
    { "GL_EXT_secondary_color",            GL_EXT_secondary_color_functions },
 | 
			
		||||
    { "GL_EXT_stencil_wrap",               NULL },
 | 
			
		||||
    { "GL_EXT_texture_edge_clamp",         NULL },
 | 
			
		||||
@@ -197,7 +181,7 @@ const struct dri_extension card_extensions[] =
 | 
			
		||||
    { "GL_NV_blend_square",                NULL },
 | 
			
		||||
    { "GL_NV_vertex_program",              GL_NV_vertex_program_functions },
 | 
			
		||||
    { "GL_NV_vertex_program1_1",           NULL },
 | 
			
		||||
    { "GL_SGIS_generate_mipmap",           NULL },
 | 
			
		||||
/*     { "GL_SGIS_generate_mipmap",           NULL }, */
 | 
			
		||||
    { NULL,                                NULL }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
@@ -237,6 +221,7 @@ static const struct dri_debug_control debug_control[] =
 | 
			
		||||
    { "sync",  DEBUG_SYNC },
 | 
			
		||||
    { "sleep", DEBUG_SLEEP },
 | 
			
		||||
    { "pix",   DEBUG_PIXEL },
 | 
			
		||||
    { "buf",   DEBUG_BUFMGR },
 | 
			
		||||
    { NULL,    0 }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
@@ -248,7 +233,32 @@ static void intelInvalidateState( GLcontext *ctx, GLuint new_state )
 | 
			
		||||
   _ac_InvalidateState( ctx, new_state );
 | 
			
		||||
   _tnl_InvalidateState( ctx, new_state );
 | 
			
		||||
   _tnl_invalidate_vertex_state( ctx, new_state );
 | 
			
		||||
   INTEL_CONTEXT(ctx)->NewGLState |= new_state;
 | 
			
		||||
   intel_context(ctx)->NewGLState |= new_state;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelFlush( GLcontext *ctx )
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context( ctx );
 | 
			
		||||
 | 
			
		||||
   if (intel->Fallback)
 | 
			
		||||
      _swrast_flush( ctx );
 | 
			
		||||
 | 
			
		||||
   INTEL_FIREVERTICES( intel );
 | 
			
		||||
 | 
			
		||||
   if (intel->batch->map != intel->batch->ptr)
 | 
			
		||||
      intel_batchbuffer_flush( intel->batch );
 | 
			
		||||
 | 
			
		||||
   /* XXX: Need to do an MI_FLUSH here.  Actually, the bufmgr_fake.c
 | 
			
		||||
    * code will have done one already.
 | 
			
		||||
    */
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void intelFinish( GLcontext *ctx ) 
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context( ctx );
 | 
			
		||||
   intelFlush( ctx );
 | 
			
		||||
   bmFinishFence( intel->bm, intel->batch->last_fence );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -257,10 +267,7 @@ void intelInitDriverFunctions( struct dd_function_table *functions )
 | 
			
		||||
   _mesa_init_driver_functions( functions );
 | 
			
		||||
 | 
			
		||||
   functions->Flush = intelFlush;
 | 
			
		||||
   functions->Clear = intelClear;
 | 
			
		||||
   functions->Finish = intelFinish;
 | 
			
		||||
   functions->GetBufferSize = intelBufferSize;
 | 
			
		||||
   functions->ResizeBuffers = _mesa_resize_framebuffer;
 | 
			
		||||
   functions->GetString = intelGetString;
 | 
			
		||||
   functions->UpdateState = intelInvalidateState;
 | 
			
		||||
   functions->CopyColorTable = _swrast_CopyColorTable;
 | 
			
		||||
@@ -271,11 +278,12 @@ void intelInitDriverFunctions( struct dd_function_table *functions )
 | 
			
		||||
   intelInitTextureFuncs( functions );
 | 
			
		||||
   intelInitPixelFuncs( functions );
 | 
			
		||||
   intelInitStateFuncs( functions );
 | 
			
		||||
   intelInitBufferFuncs( functions );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
GLboolean intelInitContext( intelContextPtr intel,
 | 
			
		||||
GLboolean intelInitContext( struct intel_context *intel,
 | 
			
		||||
			    const __GLcontextModes *mesaVis,
 | 
			
		||||
			    __DRIcontextPrivate *driContextPriv,
 | 
			
		||||
			    void *sharedContextPrivate,
 | 
			
		||||
@@ -299,9 +307,10 @@ GLboolean intelInitContext( intelContextPtr intel,
 | 
			
		||||
   intel->driScreen = sPriv;
 | 
			
		||||
   intel->sarea = saPriv;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   (void) memset( intel->texture_heaps, 0, sizeof( intel->texture_heaps ) );
 | 
			
		||||
   make_empty_list( & intel->swapped );
 | 
			
		||||
   if (!lockMutexInit) {
 | 
			
		||||
      lockMutexInit = GL_TRUE;
 | 
			
		||||
      _glthread_INIT_MUTEX(lockMutex);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   ctx->Const.MaxTextureMaxAnisotropy = 2.0;
 | 
			
		||||
 | 
			
		||||
@@ -317,6 +326,8 @@ GLboolean intelInitContext( intelContextPtr intel,
 | 
			
		||||
   ctx->Const.MaxPointSizeAA = 3.0;
 | 
			
		||||
   ctx->Const.PointSizeGranularity = 1.0;
 | 
			
		||||
 | 
			
		||||
   ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */
 | 
			
		||||
 | 
			
		||||
   /* Initialize the software rasterizer and helper modules. */
 | 
			
		||||
   _swrast_CreateContext( ctx );
 | 
			
		||||
   _ac_CreateContext( ctx );
 | 
			
		||||
@@ -336,23 +347,16 @@ GLboolean intelInitContext( intelContextPtr intel,
 | 
			
		||||
   intel->driFd = sPriv->fd;
 | 
			
		||||
   intel->driHwLock = (drmLock *) &sPriv->pSAREA->lock;
 | 
			
		||||
 | 
			
		||||
   intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
 | 
			
		||||
   intel->hw_stipple = 1;
 | 
			
		||||
 | 
			
		||||
   /* XXX FBO: this doesn't seem to be used anywhere */
 | 
			
		||||
   switch(mesaVis->depthBits) {
 | 
			
		||||
   case 0:			/* what to do in this case? */
 | 
			
		||||
   case 16:
 | 
			
		||||
      intel->depth_scale = 1.0/0xffff;
 | 
			
		||||
      intel->polygon_offset_scale = 1.0/0xffff;
 | 
			
		||||
      intel->depth_clear_mask = ~0;
 | 
			
		||||
      intel->ClearDepth = 0xffff;
 | 
			
		||||
      break;
 | 
			
		||||
   case 24:
 | 
			
		||||
      intel->depth_scale = 1.0/0xffffff;
 | 
			
		||||
      intel->polygon_offset_scale = 2.0/0xffffff; /* req'd to pass glean */
 | 
			
		||||
      intel->depth_clear_mask = 0x00ffffff;
 | 
			
		||||
      intel->stencil_clear_mask = 0xff000000;
 | 
			
		||||
      intel->ClearDepth = 0x00ffffff;
 | 
			
		||||
      break;
 | 
			
		||||
   default:
 | 
			
		||||
      assert(0); 
 | 
			
		||||
@@ -371,7 +375,65 @@ GLboolean intelInitContext( intelContextPtr intel,
 | 
			
		||||
 | 
			
		||||
   _math_matrix_ctr (&intel->ViewportMatrix);
 | 
			
		||||
 | 
			
		||||
   driInitExtensions( ctx, card_extensions, GL_TRUE );
 | 
			
		||||
   /* Disable imaging extension until convolution is working in
 | 
			
		||||
    * teximage paths:
 | 
			
		||||
    */
 | 
			
		||||
   driInitExtensions( ctx, card_extensions, 
 | 
			
		||||
/* 		      GL_TRUE, */
 | 
			
		||||
		      GL_FALSE);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   /* Buffer manager: 
 | 
			
		||||
    */
 | 
			
		||||
   intel->bm = bm_intel_Attach( intel );
 | 
			
		||||
#if 0
 | 
			
		||||
   bmInitPool(intel->bm,
 | 
			
		||||
              intel->intelScreen->tex.offset, /* low offset */
 | 
			
		||||
              intel->intelScreen->tex.map, /* low virtual */
 | 
			
		||||
              intel->intelScreen->tex.size,
 | 
			
		||||
	      DRM_MM_TT);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
   /* XXX FBO: these have to go away!
 | 
			
		||||
    * FBO regions should be setup when creating the drawable. */
 | 
			
		||||
 | 
			
		||||
   /* These are still static, but create regions for them.  
 | 
			
		||||
    */
 | 
			
		||||
   intel->front_region = 
 | 
			
		||||
      intel_region_create_static(intel,
 | 
			
		||||
				 DRM_MM_TT,
 | 
			
		||||
				 intelScreen->front.offset,
 | 
			
		||||
				 intelScreen->front.map,
 | 
			
		||||
				 intelScreen->cpp,
 | 
			
		||||
				 intelScreen->front.pitch,
 | 
			
		||||
				 intelScreen->height);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   intel->back_region = 
 | 
			
		||||
      intel_region_create_static(intel,
 | 
			
		||||
				 DRM_MM_TT,
 | 
			
		||||
				 intelScreen->back.offset,
 | 
			
		||||
				 intelScreen->back.map,
 | 
			
		||||
				 intelScreen->cpp,
 | 
			
		||||
				 intelScreen->back.pitch,
 | 
			
		||||
				 intelScreen->height);
 | 
			
		||||
 | 
			
		||||
   /* Still assuming front.cpp == depth.cpp
 | 
			
		||||
    */
 | 
			
		||||
   intel->depth_region = 
 | 
			
		||||
      intel_region_create_static(intel,
 | 
			
		||||
				 DRM_MM_TT,
 | 
			
		||||
				 intelScreen->depth.offset,
 | 
			
		||||
				 intelScreen->depth.map,
 | 
			
		||||
				 intelScreen->cpp,
 | 
			
		||||
				 intelScreen->depth.pitch,
 | 
			
		||||
				 intelScreen->height);
 | 
			
		||||
   
 | 
			
		||||
   intel->batch = intel_batchbuffer_alloc( intel );
 | 
			
		||||
   intel->last_swap_fence_retired = GL_TRUE;
 | 
			
		||||
   intel->last_swap_fence = bmInitFence(intel->bm);
 | 
			
		||||
   intel_bufferobj_init( intel );
 | 
			
		||||
   intel_fbo_init( intel );
 | 
			
		||||
 | 
			
		||||
   if (intel->ctx.Mesa_DXTn) {
 | 
			
		||||
     _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
 | 
			
		||||
@@ -381,30 +443,15 @@ GLboolean intelInitContext( intelContextPtr intel,
 | 
			
		||||
     _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
/*    driInitTextureObjects( ctx, & intel->swapped, */
 | 
			
		||||
/* 			  DRI_TEXMGR_DO_TEXTURE_1D | */
 | 
			
		||||
/* 			  DRI_TEXMGR_DO_TEXTURE_2D |  */
 | 
			
		||||
/* 			  DRI_TEXMGR_DO_TEXTURE_RECT ); */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   intel->prim.flush = intelInitBatchBuffer;
 | 
			
		||||
   intel->prim.primitive = ~0;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#if DO_DEBUG
 | 
			
		||||
   INTEL_DEBUG  = driParseDebugString( getenv( "INTEL_DEBUG" ),
 | 
			
		||||
				       debug_control );
 | 
			
		||||
   INTEL_DEBUG |= driParseDebugString( getenv( "INTEL_DEBUG" ),
 | 
			
		||||
				       debug_control );
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifndef VERBOSE
 | 
			
		||||
   if (getenv("INTEL_VERBOSE"))
 | 
			
		||||
      VERBOSE=1;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
   if (getenv("INTEL_NO_RAST") || 
 | 
			
		||||
       getenv("INTEL_NO_RAST")) {
 | 
			
		||||
   if (getenv("INTEL_NO_RAST")) {
 | 
			
		||||
      fprintf(stderr, "disabling 3D rasterization\n");
 | 
			
		||||
      FALLBACK(intel, INTEL_FALLBACK_USER, 1); 
 | 
			
		||||
   }
 | 
			
		||||
@@ -414,7 +461,7 @@ GLboolean intelInitContext( intelContextPtr intel,
 | 
			
		||||
 | 
			
		||||
void intelDestroyContext(__DRIcontextPrivate *driContextPriv)
 | 
			
		||||
{
 | 
			
		||||
   intelContextPtr intel = (intelContextPtr) driContextPriv->driverPrivate;
 | 
			
		||||
   struct intel_context *intel = (struct intel_context *) driContextPriv->driverPrivate;
 | 
			
		||||
 | 
			
		||||
   assert(intel); /* should never be null */
 | 
			
		||||
   if (intel) {
 | 
			
		||||
@@ -431,121 +478,19 @@ void intelDestroyContext(__DRIcontextPrivate *driContextPriv)
 | 
			
		||||
      _swrast_DestroyContext (&intel->ctx);
 | 
			
		||||
      intel->Fallback = 0;	/* don't call _swrast_Flush later */
 | 
			
		||||
 | 
			
		||||
      intelDestroyBatchBuffer(&intel->ctx);
 | 
			
		||||
      intel_batchbuffer_free(intel->batch);
 | 
			
		||||
      
 | 
			
		||||
 | 
			
		||||
      if ( release_texture_heaps ) {
 | 
			
		||||
         /* This share group is about to go away, free our private
 | 
			
		||||
          * texture object data.
 | 
			
		||||
          */
 | 
			
		||||
         int i;
 | 
			
		||||
 | 
			
		||||
         for ( i = 0 ; i < intel->nr_heaps ; i++ ) {
 | 
			
		||||
	    driDestroyTextureHeap( intel->texture_heaps[ i ] );
 | 
			
		||||
	    intel->texture_heaps[ i ] = NULL;
 | 
			
		||||
         }
 | 
			
		||||
 | 
			
		||||
	 assert( is_empty_list( & intel->swapped ) );
 | 
			
		||||
	 if (INTEL_DEBUG & DEBUG_TEXTURE)
 | 
			
		||||
	    fprintf(stderr, "do something to free texture heaps\n");
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /* free the Mesa context */
 | 
			
		||||
      _mesa_destroy_context(&intel->ctx);
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void intelSetFrontClipRects( intelContextPtr intel )
 | 
			
		||||
{
 | 
			
		||||
   __DRIdrawablePrivate *dPriv = intel->driDrawable;
 | 
			
		||||
 | 
			
		||||
   if (!dPriv) return;
 | 
			
		||||
 | 
			
		||||
   intel->numClipRects = dPriv->numClipRects;
 | 
			
		||||
   intel->pClipRects = dPriv->pClipRects;
 | 
			
		||||
   intel->drawX = dPriv->x;
 | 
			
		||||
   intel->drawY = dPriv->y;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelSetBackClipRects( intelContextPtr intel )
 | 
			
		||||
{
 | 
			
		||||
   __DRIdrawablePrivate *dPriv = intel->driDrawable;
 | 
			
		||||
 | 
			
		||||
   if (!dPriv) return;
 | 
			
		||||
 | 
			
		||||
   if (intel->sarea->pf_enabled == 0 && dPriv->numBackClipRects == 0) {
 | 
			
		||||
      intel->numClipRects = dPriv->numClipRects;
 | 
			
		||||
      intel->pClipRects = dPriv->pClipRects;
 | 
			
		||||
      intel->drawX = dPriv->x;
 | 
			
		||||
      intel->drawY = dPriv->y;
 | 
			
		||||
   } else {
 | 
			
		||||
      intel->numClipRects = dPriv->numBackClipRects;
 | 
			
		||||
      intel->pClipRects = dPriv->pBackClipRects;
 | 
			
		||||
      intel->drawX = dPriv->backX;
 | 
			
		||||
      intel->drawY = dPriv->backY;
 | 
			
		||||
      
 | 
			
		||||
      if (dPriv->numBackClipRects == 1 &&
 | 
			
		||||
	  dPriv->x == dPriv->backX &&
 | 
			
		||||
	  dPriv->y == dPriv->backY) {
 | 
			
		||||
      
 | 
			
		||||
	 /* Repeat the calculation of the back cliprect dimensions here
 | 
			
		||||
	  * as early versions of dri.a in the Xserver are incorrect.  Try
 | 
			
		||||
	  * very hard not to restrict future versions of dri.a which
 | 
			
		||||
	  * might eg. allocate truly private back buffers.
 | 
			
		||||
	  */
 | 
			
		||||
	 int x1, y1;
 | 
			
		||||
	 int x2, y2;
 | 
			
		||||
	 
 | 
			
		||||
	 x1 = dPriv->x;
 | 
			
		||||
	 y1 = dPriv->y;      
 | 
			
		||||
	 x2 = dPriv->x + dPriv->w;
 | 
			
		||||
	 y2 = dPriv->y + dPriv->h;
 | 
			
		||||
	 
 | 
			
		||||
	 if (x1 < 0) x1 = 0;
 | 
			
		||||
	 if (y1 < 0) y1 = 0;
 | 
			
		||||
	 if (x2 > intel->intelScreen->width) x2 = intel->intelScreen->width;
 | 
			
		||||
	 if (y2 > intel->intelScreen->height) y2 = intel->intelScreen->height;
 | 
			
		||||
 | 
			
		||||
	 if (x1 == dPriv->pBackClipRects[0].x1 &&
 | 
			
		||||
	     y1 == dPriv->pBackClipRects[0].y1) {
 | 
			
		||||
 | 
			
		||||
	    dPriv->pBackClipRects[0].x2 = x2;
 | 
			
		||||
	    dPriv->pBackClipRects[0].y2 = y2;
 | 
			
		||||
	 }
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelWindowMoved( intelContextPtr intel )
 | 
			
		||||
{
 | 
			
		||||
   if (!intel->ctx.DrawBuffer) {
 | 
			
		||||
      intelSetFrontClipRects( intel );
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      switch (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0]) {
 | 
			
		||||
      case BUFFER_BIT_FRONT_LEFT:
 | 
			
		||||
	 intelSetFrontClipRects( intel );
 | 
			
		||||
	 break;
 | 
			
		||||
      case BUFFER_BIT_BACK_LEFT:
 | 
			
		||||
	 intelSetBackClipRects( intel );
 | 
			
		||||
	 break;
 | 
			
		||||
      default:
 | 
			
		||||
	 /* glDrawBuffer(GL_NONE or GL_FRONT_AND_BACK): software fallback */
 | 
			
		||||
	 intelSetFrontClipRects( intel );
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Set state we know depends on drawable parameters:
 | 
			
		||||
    */
 | 
			
		||||
   {
 | 
			
		||||
      GLcontext *ctx = &intel->ctx;
 | 
			
		||||
 | 
			
		||||
      ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
 | 
			
		||||
			   ctx->Scissor.Width, ctx->Scissor.Height );
 | 
			
		||||
      
 | 
			
		||||
      ctx->Driver.DepthRange( ctx, 
 | 
			
		||||
			      ctx->Viewport.Near,
 | 
			
		||||
			      ctx->Viewport.Far );
 | 
			
		||||
      _mesa_free_context_data(&intel->ctx);
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -560,7 +505,9 @@ GLboolean intelMakeCurrent(__DRIcontextPrivate *driContextPriv,
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
   if (driContextPriv) {
 | 
			
		||||
      intelContextPtr intel = (intelContextPtr) driContextPriv->driverPrivate;
 | 
			
		||||
      struct intel_context *intel = (struct intel_context *) driContextPriv->driverPrivate;
 | 
			
		||||
      GLframebuffer *drawFb = (GLframebuffer *) driDrawPriv->driverPrivate;
 | 
			
		||||
      GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate;
 | 
			
		||||
 | 
			
		||||
      if ( intel->driDrawable != driDrawPriv ) {
 | 
			
		||||
	 /* Shouldn't the readbuffer be stored also? */
 | 
			
		||||
@@ -568,28 +515,53 @@ GLboolean intelMakeCurrent(__DRIcontextPrivate *driContextPriv,
 | 
			
		||||
	 intelWindowMoved( intel );
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      _mesa_make_current(&intel->ctx,
 | 
			
		||||
			 (GLframebuffer *) driDrawPriv->driverPrivate,
 | 
			
		||||
			 (GLframebuffer *) driReadPriv->driverPrivate);
 | 
			
		||||
      /* XXX FBO temporary fix-ups! */
 | 
			
		||||
      /* if the renderbuffers don't have regions, init them from the context */
 | 
			
		||||
      {
 | 
			
		||||
         struct intel_renderbuffer *irbFront
 | 
			
		||||
            = intel_get_renderbuffer(drawFb, BUFFER_FRONT_LEFT);
 | 
			
		||||
         struct intel_renderbuffer *irbBack
 | 
			
		||||
            = intel_get_renderbuffer(drawFb, BUFFER_BACK_LEFT);
 | 
			
		||||
         struct intel_renderbuffer *irbDepth
 | 
			
		||||
            = intel_get_renderbuffer(drawFb, BUFFER_DEPTH);
 | 
			
		||||
         struct intel_renderbuffer *irbStencil
 | 
			
		||||
            = intel_get_renderbuffer(drawFb, BUFFER_STENCIL);
 | 
			
		||||
 | 
			
		||||
      intel->ctx.Driver.DrawBuffer( &intel->ctx, intel->ctx.Color.DrawBuffer[0] );
 | 
			
		||||
   } else {
 | 
			
		||||
         if (irbFront && !irbFront->region) {
 | 
			
		||||
            intel_region_reference(&irbFront->region, intel->front_region);
 | 
			
		||||
         }
 | 
			
		||||
         if (irbBack && !irbBack->region) {
 | 
			
		||||
            intel_region_reference(&irbBack->region, intel->back_region);
 | 
			
		||||
         }
 | 
			
		||||
         if (irbDepth && !irbDepth->region) {
 | 
			
		||||
            intel_region_reference(&irbDepth->region, intel->depth_region);
 | 
			
		||||
         }
 | 
			
		||||
         if (irbStencil && !irbStencil->region) {
 | 
			
		||||
            intel_region_reference(&irbStencil->region, intel->depth_region);
 | 
			
		||||
         }
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      _mesa_make_current(&intel->ctx, drawFb, readFb);
 | 
			
		||||
 | 
			
		||||
      intel_draw_buffer(&intel->ctx, drawFb);
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      _mesa_make_current(NULL, NULL, NULL);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   return GL_TRUE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void intelGetLock( intelContextPtr intel, GLuint flags )
 | 
			
		||||
void intelGetLock( struct intel_context *intel, GLuint flags )
 | 
			
		||||
{
 | 
			
		||||
   __DRIdrawablePrivate *dPriv = intel->driDrawable;
 | 
			
		||||
   __DRIscreenPrivate *sPriv = intel->driScreen;
 | 
			
		||||
   drmI830Sarea * sarea = intel->sarea;
 | 
			
		||||
   int me = intel->hHWContext;
 | 
			
		||||
   unsigned   i;
 | 
			
		||||
 | 
			
		||||
   drmGetLock(intel->driFd, intel->hHWContext, flags);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   /* If the window moved, may need to set a new cliprect now.
 | 
			
		||||
    *
 | 
			
		||||
    * NOTE: This releases and regains the hw lock, so all state
 | 
			
		||||
@@ -598,143 +570,19 @@ void intelGetLock( intelContextPtr intel, GLuint flags )
 | 
			
		||||
   if (dPriv)
 | 
			
		||||
      DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
 | 
			
		||||
 | 
			
		||||
   /* If we lost context, need to dump all registers to hardware.
 | 
			
		||||
    * Note that we don't care about 2d contexts, even if they perform
 | 
			
		||||
    * accelerated commands, so the DRI locking in the X server is even
 | 
			
		||||
    * more broken than usual.
 | 
			
		||||
   /* Lost context?
 | 
			
		||||
    */
 | 
			
		||||
 | 
			
		||||
   if (sarea->ctxOwner != me) {
 | 
			
		||||
      intel->perf_boxes |= I830_BOX_LOST_CONTEXT;
 | 
			
		||||
      sarea->ctxOwner = me;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Shared texture managment - if another client has played with
 | 
			
		||||
    * texture space, figure out which if any of our textures have been
 | 
			
		||||
    * ejected, and update our global LRU.
 | 
			
		||||
   /* Drawable changed?
 | 
			
		||||
    */
 | 
			
		||||
 | 
			
		||||
   for ( i = 0 ; i < intel->nr_heaps ; i++ ) {
 | 
			
		||||
      DRI_AGE_TEXTURES( intel->texture_heaps[ i ] );
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (dPriv && intel->lastStamp != dPriv->lastStamp) {
 | 
			
		||||
      intelWindowMoved( intel );
 | 
			
		||||
      intel->lastStamp = dPriv->lastStamp;
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void intelSwapBuffers( __DRIdrawablePrivate *dPriv )
 | 
			
		||||
{
 | 
			
		||||
   if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
 | 
			
		||||
      intelContextPtr intel;
 | 
			
		||||
      GLcontext *ctx;
 | 
			
		||||
      intel = (intelContextPtr) dPriv->driContextPriv->driverPrivate;
 | 
			
		||||
      ctx = &intel->ctx;
 | 
			
		||||
      if (ctx->Visual.doubleBufferMode) {
 | 
			
		||||
	 _mesa_notifySwapBuffers( ctx );  /* flush pending rendering comands */
 | 
			
		||||
	 if ( 0 /*intel->doPageFlip*/ ) { /* doPageFlip is never set !!! */
 | 
			
		||||
	    intelPageFlip( dPriv );
 | 
			
		||||
	 } else {
 | 
			
		||||
	    intelCopyBuffer( dPriv );
 | 
			
		||||
	 }
 | 
			
		||||
      }
 | 
			
		||||
   } else {
 | 
			
		||||
      /* XXX this shouldn't be an error but we can't handle it for now */
 | 
			
		||||
      fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelInitState( GLcontext *ctx )
 | 
			
		||||
{
 | 
			
		||||
   /* Mesa should do this for us:
 | 
			
		||||
    */
 | 
			
		||||
   ctx->Driver.AlphaFunc( ctx, 
 | 
			
		||||
			  ctx->Color.AlphaFunc,
 | 
			
		||||
			  ctx->Color.AlphaRef);
 | 
			
		||||
 | 
			
		||||
   ctx->Driver.BlendColor( ctx,
 | 
			
		||||
			   ctx->Color.BlendColor );
 | 
			
		||||
 | 
			
		||||
   ctx->Driver.BlendEquationSeparate( ctx, 
 | 
			
		||||
				      ctx->Color.BlendEquationRGB,
 | 
			
		||||
				      ctx->Color.BlendEquationA);
 | 
			
		||||
 | 
			
		||||
   ctx->Driver.BlendFuncSeparate( ctx,
 | 
			
		||||
				  ctx->Color.BlendSrcRGB,
 | 
			
		||||
				  ctx->Color.BlendDstRGB,
 | 
			
		||||
				  ctx->Color.BlendSrcA,
 | 
			
		||||
				  ctx->Color.BlendDstA);
 | 
			
		||||
 | 
			
		||||
   ctx->Driver.ColorMask( ctx, 
 | 
			
		||||
			  ctx->Color.ColorMask[RCOMP],
 | 
			
		||||
			  ctx->Color.ColorMask[GCOMP],
 | 
			
		||||
			  ctx->Color.ColorMask[BCOMP],
 | 
			
		||||
			  ctx->Color.ColorMask[ACOMP]);
 | 
			
		||||
 | 
			
		||||
   ctx->Driver.CullFace( ctx, ctx->Polygon.CullFaceMode );
 | 
			
		||||
   ctx->Driver.DepthFunc( ctx, ctx->Depth.Func );
 | 
			
		||||
   ctx->Driver.DepthMask( ctx, ctx->Depth.Mask );
 | 
			
		||||
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_BLEND, ctx->Color.BlendEnabled );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_CULL_FACE, ctx->Polygon.CullFlag );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_DEPTH_TEST, ctx->Depth.Test );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_DITHER, ctx->Color.DitherFlag );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_FOG, ctx->Fog.Enabled );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_LIGHTING, ctx->Light.Enabled );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_TEXTURE_1D, GL_FALSE );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_TEXTURE_2D, GL_FALSE );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_TEXTURE_3D, GL_FALSE );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE );
 | 
			
		||||
 | 
			
		||||
   ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color );
 | 
			
		||||
   ctx->Driver.Fogfv( ctx, GL_FOG_MODE, 0 );
 | 
			
		||||
   ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density );
 | 
			
		||||
   ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start );
 | 
			
		||||
   ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End );
 | 
			
		||||
 | 
			
		||||
   ctx->Driver.FrontFace( ctx, ctx->Polygon.FrontFace );
 | 
			
		||||
 | 
			
		||||
   {
 | 
			
		||||
      GLfloat f = (GLfloat)ctx->Light.Model.ColorControl;
 | 
			
		||||
      ctx->Driver.LightModelfv( ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f );
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   ctx->Driver.LineWidth( ctx, ctx->Line.Width );
 | 
			
		||||
   ctx->Driver.LogicOpcode( ctx, ctx->Color.LogicOp );
 | 
			
		||||
   ctx->Driver.PointSize( ctx, ctx->Point.Size );
 | 
			
		||||
   ctx->Driver.PolygonStipple( ctx, (const GLubyte *)ctx->PolygonStipple );
 | 
			
		||||
   ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
 | 
			
		||||
			ctx->Scissor.Width, ctx->Scissor.Height );
 | 
			
		||||
   ctx->Driver.ShadeModel( ctx, ctx->Light.ShadeModel );
 | 
			
		||||
   ctx->Driver.StencilFuncSeparate( ctx, GL_FRONT,
 | 
			
		||||
                                    ctx->Stencil.Function[0],
 | 
			
		||||
                                    ctx->Stencil.Ref[0],
 | 
			
		||||
                                    ctx->Stencil.ValueMask[0] );
 | 
			
		||||
   ctx->Driver.StencilFuncSeparate( ctx, GL_BACK,
 | 
			
		||||
                                    ctx->Stencil.Function[1],
 | 
			
		||||
                                    ctx->Stencil.Ref[1],
 | 
			
		||||
                                    ctx->Stencil.ValueMask[1] );
 | 
			
		||||
   ctx->Driver.StencilMaskSeparate( ctx, GL_FRONT, ctx->Stencil.WriteMask[0] );
 | 
			
		||||
   ctx->Driver.StencilMaskSeparate( ctx, GL_BACK, ctx->Stencil.WriteMask[1] );
 | 
			
		||||
   ctx->Driver.StencilOpSeparate( ctx, GL_FRONT,
 | 
			
		||||
                                  ctx->Stencil.FailFunc[0],
 | 
			
		||||
                                  ctx->Stencil.ZFailFunc[0],
 | 
			
		||||
                                  ctx->Stencil.ZPassFunc[0]);
 | 
			
		||||
   ctx->Driver.StencilOpSeparate( ctx, GL_BACK,
 | 
			
		||||
                                  ctx->Stencil.FailFunc[1],
 | 
			
		||||
                                  ctx->Stencil.ZFailFunc[1],
 | 
			
		||||
                                  ctx->Stencil.ZPassFunc[1]);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   ctx->Driver.DrawBuffer( ctx, ctx->Color.DrawBuffer[0] );
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -47,82 +47,122 @@
 | 
			
		||||
#define DV_PF_565  (2<<8)
 | 
			
		||||
#define DV_PF_8888 (3<<8)
 | 
			
		||||
 | 
			
		||||
#define INTEL_CONTEXT(ctx)	((intelContextPtr)(ctx))
 | 
			
		||||
struct intel_region;
 | 
			
		||||
struct intel_context;
 | 
			
		||||
 | 
			
		||||
typedef struct intel_context intelContext;
 | 
			
		||||
typedef struct intel_context *intelContextPtr;
 | 
			
		||||
typedef struct intel_texture_object *intelTextureObjectPtr;
 | 
			
		||||
 | 
			
		||||
typedef void (*intel_tri_func)(intelContextPtr, intelVertex *, intelVertex *,
 | 
			
		||||
typedef void (*intel_tri_func)(struct intel_context *, intelVertex *, intelVertex *,
 | 
			
		||||
							  intelVertex *);
 | 
			
		||||
typedef void (*intel_line_func)(intelContextPtr, intelVertex *, intelVertex *);
 | 
			
		||||
typedef void (*intel_point_func)(intelContextPtr, intelVertex *);
 | 
			
		||||
typedef void (*intel_line_func)(struct intel_context *, intelVertex *, intelVertex *);
 | 
			
		||||
typedef void (*intel_point_func)(struct intel_context *, intelVertex *);
 | 
			
		||||
 | 
			
		||||
#define INTEL_FALLBACK_DRAW_BUFFER	 0x1
 | 
			
		||||
#define INTEL_FALLBACK_READ_BUFFER	 0x2
 | 
			
		||||
#define INTEL_FALLBACK_USER		 0x4
 | 
			
		||||
#define INTEL_FALLBACK_NO_BATCHBUFFER	 0x8
 | 
			
		||||
#define INTEL_FALLBACK_NO_TEXMEM	 0x10
 | 
			
		||||
#define INTEL_FALLBACK_DEPTH_BUFFER      0x4
 | 
			
		||||
#define INTEL_FALLBACK_STENCIL_BUFFER    0x8
 | 
			
		||||
#define INTEL_FALLBACK_USER		 0x10
 | 
			
		||||
#define INTEL_FALLBACK_RENDERMODE	 0x20
 | 
			
		||||
 | 
			
		||||
extern void intelFallback( intelContextPtr intel, GLuint bit, GLboolean mode );
 | 
			
		||||
extern void intelFallback( struct intel_context *intel, GLuint bit, GLboolean mode );
 | 
			
		||||
#define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define INTEL_TEX_MAXLEVELS 10
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
struct intel_texture_object
 | 
			
		||||
{
 | 
			
		||||
   driTextureObject    base;	/* the parent class */
 | 
			
		||||
   struct gl_texture_object base; /* The "parent" object */
 | 
			
		||||
 | 
			
		||||
   GLuint texelBytes;
 | 
			
		||||
   GLuint age;
 | 
			
		||||
   GLuint Pitch;
 | 
			
		||||
   GLuint Height;
 | 
			
		||||
   GLuint TextureOffset;
 | 
			
		||||
   GLubyte *BufAddr;   
 | 
			
		||||
   /* The mipmap tree must include at least these levels once
 | 
			
		||||
    * validated:
 | 
			
		||||
    */
 | 
			
		||||
   GLuint firstLevel;
 | 
			
		||||
   GLuint lastLevel;
 | 
			
		||||
 | 
			
		||||
   GLuint min_level;
 | 
			
		||||
   GLuint max_level;
 | 
			
		||||
   GLuint depth_pitch;
 | 
			
		||||
   /* Offset for firstLevel image:
 | 
			
		||||
    */
 | 
			
		||||
   GLuint textureOffset;
 | 
			
		||||
 | 
			
		||||
   struct {
 | 
			
		||||
      const struct gl_texture_image *image;
 | 
			
		||||
      GLuint offset;       /* into BufAddr */
 | 
			
		||||
      GLuint height;
 | 
			
		||||
      GLuint internalFormat;
 | 
			
		||||
   } image[6][INTEL_TEX_MAXLEVELS];
 | 
			
		||||
 | 
			
		||||
   GLuint dirty;
 | 
			
		||||
   GLuint firstLevel,lastLevel;
 | 
			
		||||
   /* On validation any active images held in main memory or in other
 | 
			
		||||
    * regions will be copied to this region and the old storage freed.
 | 
			
		||||
    */
 | 
			
		||||
   struct intel_mipmap_tree *mt;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
struct intel_texture_image 
 | 
			
		||||
{
 | 
			
		||||
   struct gl_texture_image base;
 | 
			
		||||
 | 
			
		||||
   /* These aren't stored in gl_texture_image 
 | 
			
		||||
    */
 | 
			
		||||
   GLuint level;
 | 
			
		||||
   GLuint face;
 | 
			
		||||
 | 
			
		||||
   /* If intelImage->mt != NULL, image data is stored here.
 | 
			
		||||
    * Else if intelImage->base.Data != NULL, image is stored there.
 | 
			
		||||
    * Else there is no image data.
 | 
			
		||||
    */
 | 
			
		||||
   struct intel_mipmap_tree *mt;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define INTEL_MAX_FIXUP 64
 | 
			
		||||
 | 
			
		||||
struct intel_context
 | 
			
		||||
{
 | 
			
		||||
   GLcontext ctx;		/* the parent class */
 | 
			
		||||
 | 
			
		||||
   struct {
 | 
			
		||||
      void (*destroy)( intelContextPtr intel ); 
 | 
			
		||||
      void (*emit_state)( intelContextPtr intel );
 | 
			
		||||
      void (*emit_invarient_state)( intelContextPtr intel );
 | 
			
		||||
      void (*lost_hardware)( intelContextPtr intel );
 | 
			
		||||
      void (*update_texture_state)( intelContextPtr intel );
 | 
			
		||||
      void (*destroy)( struct intel_context *intel ); 
 | 
			
		||||
      void (*emit_state)( struct intel_context *intel );
 | 
			
		||||
      void (*lost_hardware)( struct intel_context *intel );
 | 
			
		||||
      void (*update_texture_state)( struct intel_context *intel );
 | 
			
		||||
 | 
			
		||||
      void (*render_start)( intelContextPtr intel );
 | 
			
		||||
      void (*set_draw_offset)( intelContextPtr intel, int offset );
 | 
			
		||||
      void (*emit_flush)( intelContextPtr intel );
 | 
			
		||||
      void (*render_start)( struct intel_context *intel );
 | 
			
		||||
      void (*set_draw_region)( struct intel_context *intel, 
 | 
			
		||||
			       struct intel_region *draw_region,
 | 
			
		||||
			       struct intel_region *depth_region );
 | 
			
		||||
 | 
			
		||||
      void (*reduced_primitive_state)( intelContextPtr intel, GLenum rprim );
 | 
			
		||||
      GLuint (*flush_cmd)( void );
 | 
			
		||||
 | 
			
		||||
      GLboolean (*check_vertex_size)( intelContextPtr intel, GLuint expected );
 | 
			
		||||
      void (*reduced_primitive_state)( struct intel_context *intel, GLenum rprim );
 | 
			
		||||
 | 
			
		||||
      void (*clear_with_tris)( intelContextPtr intel, GLbitfield mask,
 | 
			
		||||
			       GLboolean all, 
 | 
			
		||||
			       GLint cx, GLint cy, GLint cw, GLint ch);
 | 
			
		||||
      GLboolean (*check_vertex_size)( struct intel_context *intel, GLuint expected );
 | 
			
		||||
 | 
			
		||||
      intelTextureObjectPtr (*alloc_tex_obj)( struct gl_texture_object *tObj );
 | 
			
		||||
 | 
			
		||||
      /* Metaops: 
 | 
			
		||||
       */
 | 
			
		||||
      void (*install_meta_state)( struct intel_context *intel );
 | 
			
		||||
      void (*leave_meta_state)( struct intel_context *intel );
 | 
			
		||||
 | 
			
		||||
      void (*meta_draw_region)( struct intel_context *intel,
 | 
			
		||||
				struct intel_region *draw_region,
 | 
			
		||||
				struct intel_region *depth_region );
 | 
			
		||||
 | 
			
		||||
      void (*meta_color_mask)( struct intel_context *intel,
 | 
			
		||||
			       GLboolean );
 | 
			
		||||
      
 | 
			
		||||
      void (*meta_stencil_replace)( struct intel_context *intel,
 | 
			
		||||
				    GLuint mask,
 | 
			
		||||
				    GLuint clear );
 | 
			
		||||
 | 
			
		||||
      void (*meta_depth_replace)( struct intel_context *intel );
 | 
			
		||||
 | 
			
		||||
      void (*meta_texture_blend_replace)( struct intel_context *intel );
 | 
			
		||||
 | 
			
		||||
      void (*meta_no_stencil_write)( struct intel_context *intel );
 | 
			
		||||
      void (*meta_no_depth_write)( struct intel_context *intel );
 | 
			
		||||
      void (*meta_no_texture)( struct intel_context *intel );
 | 
			
		||||
 | 
			
		||||
      void (*meta_import_pixel_state)( struct intel_context *intel );
 | 
			
		||||
 | 
			
		||||
      GLboolean (*meta_tex_rect_source)( struct intel_context *intel,
 | 
			
		||||
					 GLuint buffer,
 | 
			
		||||
					 GLuint offset,
 | 
			
		||||
					 GLuint pitch,
 | 
			
		||||
					 GLuint height,
 | 
			
		||||
					 GLenum format,
 | 
			
		||||
					 GLenum type);
 | 
			
		||||
 | 
			
		||||
   } vtbl;
 | 
			
		||||
 | 
			
		||||
@@ -130,63 +170,44 @@ struct intel_context
 | 
			
		||||
   GLuint Fallback;
 | 
			
		||||
   GLuint NewGLState;
 | 
			
		||||
   
 | 
			
		||||
   struct {
 | 
			
		||||
      GLuint start_offset;
 | 
			
		||||
      GLint size;
 | 
			
		||||
      GLint space;
 | 
			
		||||
      GLubyte *ptr;
 | 
			
		||||
   } batch;
 | 
			
		||||
      
 | 
			
		||||
   struct {
 | 
			
		||||
      void *ptr;
 | 
			
		||||
      GLint size;
 | 
			
		||||
      GLuint offset;
 | 
			
		||||
      GLuint active_buf;
 | 
			
		||||
      GLuint irq_emitted;
 | 
			
		||||
   } alloc;
 | 
			
		||||
   GLuint last_fence;
 | 
			
		||||
   GLuint last_swap_fence;
 | 
			
		||||
   GLboolean last_swap_fence_retired;
 | 
			
		||||
 | 
			
		||||
   struct intel_batchbuffer *batch;
 | 
			
		||||
 | 
			
		||||
   struct {
 | 
			
		||||
      GLuint id;
 | 
			
		||||
      GLuint primitive;
 | 
			
		||||
      GLubyte *start_ptr;      
 | 
			
		||||
      void (*flush)( GLcontext * );
 | 
			
		||||
      void (*flush)( struct intel_context * );
 | 
			
		||||
   } prim;
 | 
			
		||||
 | 
			
		||||
   GLboolean locked;
 | 
			
		||||
   char *prevLockFile;
 | 
			
		||||
   int prevLockLine;
 | 
			
		||||
 | 
			
		||||
   GLubyte clear_red;
 | 
			
		||||
   GLubyte clear_green;
 | 
			
		||||
   GLubyte clear_blue;
 | 
			
		||||
   GLubyte clear_alpha;
 | 
			
		||||
   GLuint ClearColor;
 | 
			
		||||
   GLuint ClearDepth;
 | 
			
		||||
   GLuint ClearColor565;
 | 
			
		||||
   GLuint ClearColor8888;
 | 
			
		||||
 | 
			
		||||
   /* Offsets of fields within the current vertex:
 | 
			
		||||
    */
 | 
			
		||||
   GLuint coloroffset;
 | 
			
		||||
   GLuint specoffset;
 | 
			
		||||
 | 
			
		||||
   /* Support for duplicating XYZW as WPOS parameter (crutch for I915).
 | 
			
		||||
    */
 | 
			
		||||
   GLuint wpos_offset;
 | 
			
		||||
   GLuint wpos_size;
 | 
			
		||||
 | 
			
		||||
   struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
 | 
			
		||||
   GLuint vertex_attr_count;
 | 
			
		||||
 | 
			
		||||
   GLfloat depth_scale;
 | 
			
		||||
   GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */
 | 
			
		||||
   GLuint depth_clear_mask;
 | 
			
		||||
   GLuint stencil_clear_mask;
 | 
			
		||||
 | 
			
		||||
   GLboolean hw_stencil;
 | 
			
		||||
   GLboolean hw_stipple;
 | 
			
		||||
   
 | 
			
		||||
   /* Texture object bookkeeping
 | 
			
		||||
   /* AGP memory buffer manager:
 | 
			
		||||
    */
 | 
			
		||||
   GLuint                nr_heaps;
 | 
			
		||||
   driTexHeap          * texture_heaps[1];
 | 
			
		||||
   driTextureObject      swapped;
 | 
			
		||||
   GLuint                lastStamp;
 | 
			
		||||
   struct bufmgr *bm;
 | 
			
		||||
 | 
			
		||||
   struct intel_texture_object *CurrentTexObj[MAX_TEXTURE_UNITS];
 | 
			
		||||
 | 
			
		||||
   /* State for intelvb.c and inteltris.c.
 | 
			
		||||
    */
 | 
			
		||||
@@ -195,7 +216,13 @@ struct intel_context
 | 
			
		||||
   GLenum render_primitive;
 | 
			
		||||
   GLenum reduced_primitive;
 | 
			
		||||
   GLuint vertex_size;
 | 
			
		||||
   char *verts;			/* points to tnl->clipspace.vertex_buf */
 | 
			
		||||
   GLubyte *verts;			/* points to tnl->clipspace.vertex_buf */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   struct intel_region *front_region;   /* XXX FBO: obsolete */
 | 
			
		||||
   struct intel_region *back_region;    /* XXX FBO: obsolete */
 | 
			
		||||
   struct intel_region *draw_region;    /* XXX FBO: rename to color_region */
 | 
			
		||||
   struct intel_region *depth_region;   /**< currently bound depth/Z region */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   /* Fallback rasterization functions 
 | 
			
		||||
@@ -204,21 +231,22 @@ struct intel_context
 | 
			
		||||
   intel_line_func draw_line;
 | 
			
		||||
   intel_tri_func draw_tri;
 | 
			
		||||
 | 
			
		||||
   /* These refer to the current draw (front vs. back) buffer:
 | 
			
		||||
   /* These refer to the current drawing buffer:
 | 
			
		||||
    */
 | 
			
		||||
   GLuint drawOffset;		/* agp offset of drawbuffer */
 | 
			
		||||
   int drawX;			/* origin of drawable in draw buffer */
 | 
			
		||||
   int drawY;
 | 
			
		||||
   GLuint numClipRects;		/* cliprects for that buffer */
 | 
			
		||||
   int drawX, drawY;            /**< origin of drawing area within region */
 | 
			
		||||
   GLuint numClipRects;		/**< cliprects for drawing */
 | 
			
		||||
   drm_clip_rect_t *pClipRects;
 | 
			
		||||
   drm_clip_rect_t fboRect;     /**< cliprect for FBO rendering */
 | 
			
		||||
 | 
			
		||||
   int dirtyAge;
 | 
			
		||||
   int perf_boxes;
 | 
			
		||||
   int do_irqs;
 | 
			
		||||
 | 
			
		||||
   /* XXX these seem to be unused */
 | 
			
		||||
#if 0
 | 
			
		||||
   GLboolean scissor;
 | 
			
		||||
   drm_clip_rect_t draw_rect;
 | 
			
		||||
   drm_clip_rect_t scissor_rect;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
   drm_context_t hHWContext;
 | 
			
		||||
   drmLock *driHwLock;
 | 
			
		||||
@@ -228,6 +256,8 @@ struct intel_context
 | 
			
		||||
   __DRIscreenPrivate *driScreen;
 | 
			
		||||
   intelScreenPrivate *intelScreen; 
 | 
			
		||||
   drmI830Sarea *sarea; 
 | 
			
		||||
   
 | 
			
		||||
   GLuint lastStamp;
 | 
			
		||||
 | 
			
		||||
   /**
 | 
			
		||||
    * Configuration cache
 | 
			
		||||
@@ -236,22 +266,20 @@ struct intel_context
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define DEBUG_LOCKING	1
 | 
			
		||||
#define DEBUG_LOCKING 1
 | 
			
		||||
 | 
			
		||||
#if DEBUG_LOCKING
 | 
			
		||||
extern char *prevLockFile;
 | 
			
		||||
extern int prevLockLine;
 | 
			
		||||
 | 
			
		||||
#define DEBUG_LOCK()							\
 | 
			
		||||
   do {									\
 | 
			
		||||
      prevLockFile = (__FILE__);					\
 | 
			
		||||
      prevLockLine = (__LINE__);					\
 | 
			
		||||
      intel->prevLockFile = (__FILE__);					\
 | 
			
		||||
      intel->prevLockLine = (__LINE__);					\
 | 
			
		||||
   } while (0)
 | 
			
		||||
 | 
			
		||||
#define DEBUG_RESET()							\
 | 
			
		||||
   do {									\
 | 
			
		||||
      prevLockFile = 0;							\
 | 
			
		||||
      prevLockLine = 0;							\
 | 
			
		||||
      intel->prevLockFile = 0;						\
 | 
			
		||||
      intel->prevLockLine = 0;						\
 | 
			
		||||
   } while (0)
 | 
			
		||||
 | 
			
		||||
/* Slightly less broken way of detecting recursive locking in a
 | 
			
		||||
@@ -270,7 +298,8 @@ extern int prevLockLine;
 | 
			
		||||
	   (DRM_LOCK_HELD | intel->hHWContext) ) {			\
 | 
			
		||||
	 fprintf( stderr,						\
 | 
			
		||||
		  "LOCK SET!\n\tPrevious %s:%d\n\tCurrent: %s:%d\n",	\
 | 
			
		||||
		  prevLockFile, prevLockLine, __FILE__, __LINE__ );	\
 | 
			
		||||
		  intel->prevLockFile, intel->prevLockLine,		\
 | 
			
		||||
		  __FILE__, __LINE__ );					\
 | 
			
		||||
	 abort();							\
 | 
			
		||||
      }									\
 | 
			
		||||
   } while (0)
 | 
			
		||||
@@ -283,7 +312,7 @@ extern int prevLockLine;
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
extern _glthread_Mutex lockMutex;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Lock the hardware and validate our state.  
 | 
			
		||||
@@ -291,13 +320,14 @@ extern int prevLockLine;
 | 
			
		||||
#define LOCK_HARDWARE( intel )				\
 | 
			
		||||
do {							\
 | 
			
		||||
    char __ret=0;					\
 | 
			
		||||
    _glthread_LOCK_MUTEX(lockMutex);                    \
 | 
			
		||||
    DEBUG_CHECK_LOCK();					\
 | 
			
		||||
    assert(!(intel)->locked);				\
 | 
			
		||||
    DRM_CAS((intel)->driHwLock, (intel)->hHWContext,	\
 | 
			
		||||
        (DRM_LOCK_HELD|(intel)->hHWContext), __ret);	\
 | 
			
		||||
    if (__ret)						\
 | 
			
		||||
        intelGetLock( (intel), 0 );			\
 | 
			
		||||
      DEBUG_LOCK();					\
 | 
			
		||||
     DEBUG_LOCK();					\
 | 
			
		||||
    (intel)->locked = 1;				\
 | 
			
		||||
}while (0)
 | 
			
		||||
 
 | 
			
		||||
@@ -313,6 +343,7 @@ do {									\
 | 
			
		||||
   }									\
 | 
			
		||||
   DRM_UNLOCK((intel)->driFd, (intel)->driHwLock, (intel)->hHWContext);	\
 | 
			
		||||
   DEBUG_RESET();							\
 | 
			
		||||
   _glthread_UNLOCK_MUTEX(lockMutex);                                   \
 | 
			
		||||
} while (0)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -321,8 +352,7 @@ do {									\
 | 
			
		||||
 | 
			
		||||
#define INTEL_FIREVERTICES(intel)		\
 | 
			
		||||
do {						\
 | 
			
		||||
   if ((intel)->prim.flush)			\
 | 
			
		||||
      (intel)->prim.flush(&(intel)->ctx);		\
 | 
			
		||||
   assert(!(intel)->prim.flush);		\
 | 
			
		||||
} while (0)
 | 
			
		||||
 | 
			
		||||
/* ================================================================
 | 
			
		||||
@@ -343,20 +373,14 @@ do {						\
 | 
			
		||||
  ((a<<24) | (r<<16) | (g<<8) | b)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define INTEL_PACKCOLOR(format, r,  g,  b, a)		\
 | 
			
		||||
(format == DV_PF_555 ? INTEL_PACKCOLOR1555(r,g,b,a) :	\
 | 
			
		||||
 (format == DV_PF_565 ? INTEL_PACKCOLOR565(r,g,b) :	\
 | 
			
		||||
  (format == DV_PF_8888 ? INTEL_PACKCOLOR8888(r,g,b,a) :	\
 | 
			
		||||
   0)))
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* ================================================================
 | 
			
		||||
 * From linux kernel i386 header files, copes with odd sizes better
 | 
			
		||||
 * than COPY_DWORDS would:
 | 
			
		||||
 * XXX Put this in src/mesa/main/imports.h ???
 | 
			
		||||
 */
 | 
			
		||||
#if defined(i386) || defined(__i386__)
 | 
			
		||||
static __inline__ void * __memcpy(void * to, const void * from, size_t n)
 | 
			
		||||
static INLINE void * __memcpy(void * to, const void * from, size_t n)
 | 
			
		||||
{
 | 
			
		||||
   int d0, d1, d2;
 | 
			
		||||
   __asm__ __volatile__(
 | 
			
		||||
@@ -417,21 +441,19 @@ extern int INTEL_DEBUG;
 | 
			
		||||
 * intel_context.c:
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
extern void intelInitDriverFunctions( struct dd_function_table *functions );
 | 
			
		||||
 | 
			
		||||
extern GLboolean intelInitContext( intelContextPtr intel, 
 | 
			
		||||
extern GLboolean intelInitContext( struct intel_context *intel, 
 | 
			
		||||
				   const __GLcontextModes *mesaVis,
 | 
			
		||||
				   __DRIcontextPrivate *driContextPriv,
 | 
			
		||||
				   void *sharedContextPrivate,
 | 
			
		||||
				   struct dd_function_table *functions );
 | 
			
		||||
 | 
			
		||||
extern void intelGetLock(intelContextPtr intel, GLuint flags);
 | 
			
		||||
extern void intelSetBackClipRects(intelContextPtr intel);
 | 
			
		||||
extern void intelSetFrontClipRects(intelContextPtr intel);
 | 
			
		||||
extern void intelWindowMoved( intelContextPtr intel );
 | 
			
		||||
extern void intelGetLock(struct intel_context *intel, GLuint flags);
 | 
			
		||||
 | 
			
		||||
extern void intelInitState( GLcontext *ctx );
 | 
			
		||||
extern const GLubyte *intelGetString( GLcontext *ctx, GLenum name );
 | 
			
		||||
extern void intelFinish( GLcontext *ctx );
 | 
			
		||||
extern void intelFlush( GLcontext *ctx );
 | 
			
		||||
 | 
			
		||||
extern void intelInitDriverFunctions( struct dd_function_table *functions );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* ================================================================
 | 
			
		||||
@@ -491,6 +513,8 @@ extern void intelInitStateFuncs( struct dd_function_table *functions );
 | 
			
		||||
#define BLENDFACT_INV_CONST_ALPHA	0x0f
 | 
			
		||||
#define BLENDFACT_MASK          	0x0f
 | 
			
		||||
 | 
			
		||||
#define MI_BATCH_BUFFER_END 	(0xA<<23)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
extern int intel_translate_compare_func( GLenum func );
 | 
			
		||||
extern int intel_translate_stencil_op( GLenum op );
 | 
			
		||||
@@ -498,19 +522,26 @@ extern int intel_translate_blend_factor( GLenum factor );
 | 
			
		||||
extern int intel_translate_logic_op( GLenum opcode );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* ================================================================
 | 
			
		||||
 * intel_ioctl.c:
 | 
			
		||||
/*======================================================================
 | 
			
		||||
 * Inline conversion functions.  
 | 
			
		||||
 * These are better-typed than the macros used previously:
 | 
			
		||||
 */
 | 
			
		||||
extern void intel_dump_batchbuffer( long offset,
 | 
			
		||||
				    int *ptr,
 | 
			
		||||
				    int count );
 | 
			
		||||
static INLINE struct intel_context *intel_context( GLcontext *ctx )
 | 
			
		||||
{
 | 
			
		||||
   return (struct intel_context *)ctx;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static INLINE struct intel_texture_object *intel_texture_object( struct gl_texture_object *obj )
 | 
			
		||||
{
 | 
			
		||||
   return (struct intel_texture_object *)obj;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* ================================================================
 | 
			
		||||
 * intel_pixel.c:
 | 
			
		||||
 */	
 | 
			
		||||
extern void intelInitPixelFuncs( struct dd_function_table *functions );
 | 
			
		||||
static INLINE struct intel_texture_image *intel_texture_image( struct gl_texture_image *img )
 | 
			
		||||
{
 | 
			
		||||
   return (struct intel_texture_image *)img;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
extern struct intel_renderbuffer *intel_renderbuffer( struct gl_renderbuffer *rb );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										281
									
								
								src/mesa/drivers/dri/i915/intel_depthstencil.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										281
									
								
								src/mesa/drivers/dri/i915/intel_depthstencil.c
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,281 @@
 | 
			
		||||
/**************************************************************************
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
 | 
			
		||||
 * All Rights Reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
 * copy of this software and associated documentation files (the
 | 
			
		||||
 * "Software"), to deal in the Software without restriction, including
 | 
			
		||||
 * without limitation the rights to use, copy, modify, merge, publish,
 | 
			
		||||
 * distribute, sub license, and/or sell copies of the Software, and to
 | 
			
		||||
 * permit persons to whom the Software is furnished to do so, subject to
 | 
			
		||||
 * the following conditions:
 | 
			
		||||
 * 
 | 
			
		||||
 * The above copyright notice and this permission notice (including the
 | 
			
		||||
 * next paragraph) shall be included in all copies or substantial portions
 | 
			
		||||
 * of the Software.
 | 
			
		||||
 * 
 | 
			
		||||
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
			
		||||
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
			
		||||
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 | 
			
		||||
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 | 
			
		||||
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 | 
			
		||||
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 | 
			
		||||
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 * 
 | 
			
		||||
 **************************************************************************/
 | 
			
		||||
 | 
			
		||||
#include "glheader.h"
 | 
			
		||||
#include "imports.h"
 | 
			
		||||
#include "context.h"
 | 
			
		||||
#include "depthstencil.h"
 | 
			
		||||
#include "fbobject.h"
 | 
			
		||||
#include "framebuffer.h"
 | 
			
		||||
#include "hash.h"
 | 
			
		||||
#include "mtypes.h"
 | 
			
		||||
#include "renderbuffer.h"
 | 
			
		||||
 | 
			
		||||
#include "intel_context.h"
 | 
			
		||||
#include "intel_fbo.h"
 | 
			
		||||
#include "intel_depthstencil.h"
 | 
			
		||||
#include "intel_regions.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * The GL_EXT_framebuffer_object allows the user to create their own
 | 
			
		||||
 * framebuffer objects consisting of color renderbuffers (0 or more),
 | 
			
		||||
 * depth renderbuffers (0 or 1) and stencil renderbuffers (0 or 1).
 | 
			
		||||
 *
 | 
			
		||||
 * The spec considers depth and stencil renderbuffers to be totally independent
 | 
			
		||||
 * buffers.  In reality, most graphics hardware today uses a combined
 | 
			
		||||
 * depth+stencil buffer (one 32-bit pixel = 24 bits of Z + 8 bits of stencil).
 | 
			
		||||
 *
 | 
			
		||||
 * This causes difficulty because the user may create some number of depth
 | 
			
		||||
 * renderbuffers and some number of stencil renderbuffers and bind them
 | 
			
		||||
 * together in framebuffers in any combination.
 | 
			
		||||
 *
 | 
			
		||||
 * This code manages all that.
 | 
			
		||||
 *
 | 
			
		||||
 * 1. Depth renderbuffers are always allocated in hardware as 32bpp
 | 
			
		||||
 *    GL_DEPTH24_STENCIL8 buffers.
 | 
			
		||||
 *
 | 
			
		||||
 * 2. Stencil renderbuffers are initially allocated in software as 8bpp
 | 
			
		||||
 *    GL_STENCIL_INDEX8 buffers.
 | 
			
		||||
 *
 | 
			
		||||
 * 3. Depth and Stencil renderbuffers use the PairedStencil and PairedDepth
 | 
			
		||||
 *    fields (respectively) to indicate if the buffer's currently paired
 | 
			
		||||
 *    with another stencil or depth buffer (respectively).
 | 
			
		||||
 *
 | 
			
		||||
 * 4. When a depth and stencil buffer are initially both attached to the
 | 
			
		||||
 *    current framebuffer, we merge the stencil buffer values into the
 | 
			
		||||
 *    depth buffer (really a depth+stencil buffer).  The then hardware uses
 | 
			
		||||
 *    the combined buffer.
 | 
			
		||||
 *
 | 
			
		||||
 * 5. Whenever a depth or stencil buffer is reallocated (with
 | 
			
		||||
 *    glRenderbufferStorage) we undo the pairing and copy the stencil values
 | 
			
		||||
 *    from the combined depth/stencil buffer back to the stencil-only buffer.
 | 
			
		||||
 *
 | 
			
		||||
 * 6. We also undo the pairing when we find a change in buffer bindings.
 | 
			
		||||
 *
 | 
			
		||||
 * 7. If a framebuffer is only using a depth renderbuffer (no stencil), we
 | 
			
		||||
 *    just use the combined depth/stencil buffer and ignore the stencil values.
 | 
			
		||||
 *
 | 
			
		||||
 * 8. If a framebuffer is only using a stencil renderbuffer (no depth) we have
 | 
			
		||||
 *    to promote the 8bpp software stencil buffer to a 32bpp hardware
 | 
			
		||||
 *    depth+stencil buffer.
 | 
			
		||||
 *
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
map_regions(GLcontext *ctx, 
 | 
			
		||||
            struct intel_renderbuffer *depthRb,
 | 
			
		||||
            struct intel_renderbuffer *stencilRb)
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   if (depthRb && depthRb->region) {
 | 
			
		||||
      intel_region_map(intel, depthRb->region);
 | 
			
		||||
      depthRb->pfMap = depthRb->region->map;
 | 
			
		||||
      depthRb->pfPitch = depthRb->region->pitch;
 | 
			
		||||
   }
 | 
			
		||||
   if (stencilRb && stencilRb->region) {
 | 
			
		||||
      intel_region_map(intel, stencilRb->region);
 | 
			
		||||
      stencilRb->pfMap = stencilRb->region->map;
 | 
			
		||||
      stencilRb->pfPitch = stencilRb->region->pitch;
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
unmap_regions(GLcontext *ctx, 
 | 
			
		||||
              struct intel_renderbuffer *depthRb,
 | 
			
		||||
              struct intel_renderbuffer *stencilRb)
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   if (depthRb && depthRb->region) {
 | 
			
		||||
      intel_region_unmap(intel, depthRb->region);
 | 
			
		||||
      depthRb->pfMap = NULL;
 | 
			
		||||
      depthRb->pfPitch = 0;
 | 
			
		||||
   }
 | 
			
		||||
   if (stencilRb && stencilRb->region) {
 | 
			
		||||
      intel_region_unmap(intel, stencilRb->region);
 | 
			
		||||
      stencilRb->pfMap = NULL;
 | 
			
		||||
      stencilRb->pfPitch = 0;
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Undo the pairing/interleaving between depth and stencil buffers.
 | 
			
		||||
 * irb should be a depth/stencil or stencil renderbuffer.
 | 
			
		||||
 */
 | 
			
		||||
void
 | 
			
		||||
intel_unpair_depth_stencil(GLcontext *ctx, struct intel_renderbuffer *irb)
 | 
			
		||||
{
 | 
			
		||||
   if (irb->PairedStencil) {
 | 
			
		||||
      /* irb is a depth/stencil buffer */
 | 
			
		||||
      struct gl_renderbuffer *stencilRb;
 | 
			
		||||
      struct intel_renderbuffer *stencilIrb;
 | 
			
		||||
 | 
			
		||||
      ASSERT(irb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
 | 
			
		||||
 | 
			
		||||
      stencilRb = _mesa_lookup_renderbuffer(ctx, irb->PairedStencil);
 | 
			
		||||
      stencilIrb = intel_renderbuffer(stencilRb);
 | 
			
		||||
      if (stencilIrb) {
 | 
			
		||||
         /* need to extract stencil values from the depth buffer */
 | 
			
		||||
         ASSERT(stencilIrb->PairedDepth == irb->Base.Name);
 | 
			
		||||
         map_regions(ctx, irb, stencilIrb);
 | 
			
		||||
         _mesa_extract_stencil(ctx, &irb->Base, &stencilIrb->Base);
 | 
			
		||||
         unmap_regions(ctx, irb, stencilIrb);
 | 
			
		||||
         stencilIrb->PairedDepth = 0;
 | 
			
		||||
      }
 | 
			
		||||
      irb->PairedStencil = 0;
 | 
			
		||||
   }
 | 
			
		||||
   else if (irb->PairedDepth) {
 | 
			
		||||
      /* irb is a stencil buffer */
 | 
			
		||||
      struct gl_renderbuffer *depthRb;
 | 
			
		||||
      struct intel_renderbuffer *depthIrb;
 | 
			
		||||
 | 
			
		||||
      ASSERT(irb->Base._ActualFormat == GL_STENCIL_INDEX8_EXT ||
 | 
			
		||||
             irb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
 | 
			
		||||
 | 
			
		||||
      depthRb = _mesa_lookup_renderbuffer(ctx, irb->PairedDepth);
 | 
			
		||||
      depthIrb = intel_renderbuffer(depthRb);
 | 
			
		||||
      if (depthIrb) {
 | 
			
		||||
         /* need to extract stencil values from the depth buffer */
 | 
			
		||||
         ASSERT(depthIrb->PairedStencil == irb->Base.Name);
 | 
			
		||||
         map_regions(ctx, depthIrb, irb);
 | 
			
		||||
         _mesa_extract_stencil(ctx, &depthIrb->Base, &irb->Base);
 | 
			
		||||
         unmap_regions(ctx, depthIrb, irb);
 | 
			
		||||
         depthIrb->PairedStencil = 0;
 | 
			
		||||
      }
 | 
			
		||||
      irb->PairedDepth = 0;
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      _mesa_problem(ctx, "Problem in undo_depth_stencil_pairing");
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   ASSERT(irb->PairedStencil == 0);
 | 
			
		||||
   ASSERT(irb->PairedDepth == 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Examine the depth and stencil renderbuffers which are attached to the
 | 
			
		||||
 * framebuffer.  If both depth and stencil are attached, make sure that the
 | 
			
		||||
 * renderbuffers are 'paired' (combined).  If only depth or only stencil is
 | 
			
		||||
 * attached, undo any previous pairing.
 | 
			
		||||
 *
 | 
			
		||||
 * Must be called if NewState & _NEW_BUFFER (when renderbuffer attachments
 | 
			
		||||
 * change, for example).
 | 
			
		||||
 */
 | 
			
		||||
void
 | 
			
		||||
intel_validate_paired_depth_stencil(GLcontext *ctx, struct gl_framebuffer *fb)
 | 
			
		||||
{
 | 
			
		||||
   struct intel_renderbuffer *depthRb, *stencilRb;
 | 
			
		||||
 | 
			
		||||
   depthRb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
 | 
			
		||||
   stencilRb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
 | 
			
		||||
 | 
			
		||||
   if (depthRb && stencilRb) {
 | 
			
		||||
      if (depthRb == stencilRb) {
 | 
			
		||||
         /* Using a user-created combined depth/stencil buffer.
 | 
			
		||||
          * Nothing to do.
 | 
			
		||||
          */
 | 
			
		||||
         ASSERT(depthRb->Base._BaseFormat == GL_DEPTH_STENCIL_EXT);
 | 
			
		||||
         ASSERT(depthRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
         /* Separate depth/stencil buffers, need to interleave now */
 | 
			
		||||
         ASSERT(depthRb->Base._BaseFormat == GL_DEPTH_COMPONENT);
 | 
			
		||||
         ASSERT(stencilRb->Base._BaseFormat == GL_STENCIL_INDEX);
 | 
			
		||||
         /* may need to interleave depth/stencil now */
 | 
			
		||||
         if (depthRb->PairedStencil == stencilRb->Base.Name) {
 | 
			
		||||
            /* OK, the depth and stencil buffers are already interleaved */
 | 
			
		||||
            ASSERT(stencilRb->PairedDepth == depthRb->Base.Name);
 | 
			
		||||
         }
 | 
			
		||||
         else {
 | 
			
		||||
            /* need to setup new pairing/interleaving */
 | 
			
		||||
            if (depthRb->PairedStencil) {
 | 
			
		||||
               intel_unpair_depth_stencil(ctx, depthRb);
 | 
			
		||||
            }
 | 
			
		||||
            if (stencilRb->PairedDepth) {
 | 
			
		||||
               intel_unpair_depth_stencil(ctx, stencilRb);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            ASSERT(depthRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
 | 
			
		||||
            ASSERT(stencilRb->Base._ActualFormat == GL_STENCIL_INDEX8_EXT ||
 | 
			
		||||
                   stencilRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
 | 
			
		||||
 | 
			
		||||
            /* establish new pairing: interleave stencil into depth buffer */
 | 
			
		||||
            map_regions(ctx, depthRb, stencilRb);
 | 
			
		||||
            _mesa_insert_stencil(ctx, &depthRb->Base, &stencilRb->Base);
 | 
			
		||||
            unmap_regions(ctx, depthRb, stencilRb);
 | 
			
		||||
            depthRb->PairedStencil = stencilRb->Base.Name;
 | 
			
		||||
            stencilRb->PairedDepth = depthRb->Base.Name;
 | 
			
		||||
         }
 | 
			
		||||
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
   else if (depthRb) {
 | 
			
		||||
      /* Depth buffer but no stencil buffer.
 | 
			
		||||
       * We'll use a GL_DEPTH24_STENCIL8 buffer and ignore the stencil bits.
 | 
			
		||||
       */
 | 
			
		||||
      /* can't assert this until storage is allocated:
 | 
			
		||||
      ASSERT(depthRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
 | 
			
		||||
      */
 | 
			
		||||
      /* intel_undo any previous pairing */
 | 
			
		||||
      if (depthRb->PairedStencil) {
 | 
			
		||||
         intel_unpair_depth_stencil(ctx, depthRb);
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
   else if (stencilRb) {
 | 
			
		||||
      /* Stencil buffer but no depth buffer.
 | 
			
		||||
       * Since h/w doesn't typically support just 8bpp stencil w/out Z,
 | 
			
		||||
       * we'll use a GL_DEPTH24_STENCIL8 buffer and ignore the depth bits.
 | 
			
		||||
       */
 | 
			
		||||
      /* undo any previous pairing */
 | 
			
		||||
      if (stencilRb->PairedDepth) {
 | 
			
		||||
         intel_unpair_depth_stencil(ctx, stencilRb);
 | 
			
		||||
      }
 | 
			
		||||
      if (stencilRb->Base._ActualFormat == GL_STENCIL_INDEX8_EXT) {
 | 
			
		||||
         /* promote buffer to GL_DEPTH24_STENCIL8 for hw rendering */
 | 
			
		||||
         _mesa_promote_stencil(ctx, &stencilRb->Base);
 | 
			
		||||
         ASSERT(stencilRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Finally, update the fb->_DepthBuffer and fb->_StencilBuffer fields */
 | 
			
		||||
   _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH);
 | 
			
		||||
   if (depthRb && depthRb->PairedStencil)
 | 
			
		||||
      _mesa_update_stencil_buffer(ctx, fb, BUFFER_DEPTH);
 | 
			
		||||
   else
 | 
			
		||||
      _mesa_update_stencil_buffer(ctx, fb, BUFFER_STENCIL);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   /* The hardware should use fb->Attachment[BUFFER_DEPTH].Renderbuffer
 | 
			
		||||
    * first, if present, then fb->Attachment[BUFFER_STENCIL].Renderbuffer
 | 
			
		||||
    * if present.
 | 
			
		||||
    */
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										13
									
								
								src/mesa/drivers/dri/i915/intel_depthstencil.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										13
									
								
								src/mesa/drivers/dri/i915/intel_depthstencil.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,13 @@
 | 
			
		||||
 | 
			
		||||
#ifndef INTEL_DEPTH_STENCIL_H
 | 
			
		||||
#define INTEL_DEPTH_STENCIL_H
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
extern void
 | 
			
		||||
intel_unpair_depth_stencil(GLcontext *ctx, struct intel_renderbuffer *irb);
 | 
			
		||||
 | 
			
		||||
extern void
 | 
			
		||||
intel_validate_paired_depth_stencil(GLcontext *ctx, struct gl_framebuffer *fb);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#endif /* INTEL_DEPTH_STENCIL_H */
 | 
			
		||||
							
								
								
									
										638
									
								
								src/mesa/drivers/dri/i915/intel_fbo.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										638
									
								
								src/mesa/drivers/dri/i915/intel_fbo.c
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,638 @@
 | 
			
		||||
/**************************************************************************
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
 | 
			
		||||
 * All Rights Reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
 * copy of this software and associated documentation files (the
 | 
			
		||||
 * "Software"), to deal in the Software without restriction, including
 | 
			
		||||
 * without limitation the rights to use, copy, modify, merge, publish,
 | 
			
		||||
 * distribute, sub license, and/or sell copies of the Software, and to
 | 
			
		||||
 * permit persons to whom the Software is furnished to do so, subject to
 | 
			
		||||
 * the following conditions:
 | 
			
		||||
 * 
 | 
			
		||||
 * The above copyright notice and this permission notice (including the
 | 
			
		||||
 * next paragraph) shall be included in all copies or substantial portions
 | 
			
		||||
 * of the Software.
 | 
			
		||||
 * 
 | 
			
		||||
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
			
		||||
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
			
		||||
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 | 
			
		||||
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 | 
			
		||||
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 | 
			
		||||
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 | 
			
		||||
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 * 
 | 
			
		||||
 **************************************************************************/
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#include "imports.h"
 | 
			
		||||
#include "mtypes.h"
 | 
			
		||||
#include "fbobject.h"
 | 
			
		||||
#include "framebuffer.h"
 | 
			
		||||
#include "renderbuffer.h"
 | 
			
		||||
#include "context.h"
 | 
			
		||||
#include "texformat.h"
 | 
			
		||||
#include "texrender.h"
 | 
			
		||||
 | 
			
		||||
#include "intel_context.h"
 | 
			
		||||
#include "intel_buffers.h"
 | 
			
		||||
#include "intel_bufmgr.h"
 | 
			
		||||
#include "intel_depthstencil.h"
 | 
			
		||||
#include "intel_fbo.h"
 | 
			
		||||
#include "intel_mipmap_tree.h"
 | 
			
		||||
#include "intel_regions.h"
 | 
			
		||||
#include "intel_span.h"
 | 
			
		||||
 | 
			
		||||
#define INTEL_RB_CLASS 0x12345678
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* XXX FBO: move this to intel_context.h (inlined) */
 | 
			
		||||
/**
 | 
			
		||||
 * Return a gl_renderbuffer ptr casted to intel_renderbuffer.
 | 
			
		||||
 * NULL will be returned if the rb isn't really an intel_renderbuffer.
 | 
			
		||||
 * This is determiend by checking the ClassID.
 | 
			
		||||
 */
 | 
			
		||||
struct intel_renderbuffer *intel_renderbuffer( struct gl_renderbuffer *rb )
 | 
			
		||||
{
 | 
			
		||||
   struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb;
 | 
			
		||||
   if (irb && irb->Base.ClassID == INTEL_RB_CLASS) {
 | 
			
		||||
      /*_mesa_warning(NULL, "Returning non-intel Rb\n");*/
 | 
			
		||||
      return irb;
 | 
			
		||||
   }
 | 
			
		||||
   else
 | 
			
		||||
      return NULL;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
struct intel_renderbuffer *
 | 
			
		||||
intel_get_renderbuffer(struct gl_framebuffer *fb, GLuint attIndex)
 | 
			
		||||
{
 | 
			
		||||
   return intel_renderbuffer(fb->Attachment[attIndex].Renderbuffer);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
struct intel_region *
 | 
			
		||||
intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
 | 
			
		||||
{
 | 
			
		||||
   struct intel_renderbuffer *irb
 | 
			
		||||
      = intel_renderbuffer(fb->Attachment[attIndex].Renderbuffer);
 | 
			
		||||
   if (irb)
 | 
			
		||||
      return irb->region;
 | 
			
		||||
   else
 | 
			
		||||
      return NULL;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Create a new framebuffer object.
 | 
			
		||||
 */
 | 
			
		||||
static struct gl_framebuffer *
 | 
			
		||||
intel_new_framebuffer(GLcontext *ctx, GLuint name)
 | 
			
		||||
{
 | 
			
		||||
   /* there's no intel_framebuffer at this time, just use Mesa's class */
 | 
			
		||||
   return _mesa_new_framebuffer(ctx, name);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
intel_delete_renderbuffer(struct gl_renderbuffer *rb)
 | 
			
		||||
{
 | 
			
		||||
   GET_CURRENT_CONTEXT(ctx);
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
 | 
			
		||||
 | 
			
		||||
   ASSERT(irb);
 | 
			
		||||
 | 
			
		||||
   if (irb->PairedStencil || irb->PairedDepth) {
 | 
			
		||||
      intel_unpair_depth_stencil(ctx, irb);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (intel && irb->region) {
 | 
			
		||||
      intel_region_release(intel, &irb->region);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   _mesa_free(irb);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Return a pointer to a specific pixel in a renderbuffer.
 | 
			
		||||
 */
 | 
			
		||||
static void *
 | 
			
		||||
intel_get_pointer(GLcontext *ctx, struct gl_renderbuffer *rb,
 | 
			
		||||
                  GLint x, GLint y)
 | 
			
		||||
{
 | 
			
		||||
   /* By returning NULL we force all software rendering to go through
 | 
			
		||||
    * the span routines.
 | 
			
		||||
    */
 | 
			
		||||
   return NULL;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Called via glRenderbufferStorageEXT() to set the format and allocate
 | 
			
		||||
 * storage for a user-created renderbuffer.
 | 
			
		||||
 */
 | 
			
		||||
static GLboolean
 | 
			
		||||
intel_alloc_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
 | 
			
		||||
                                 GLenum internalFormat,
 | 
			
		||||
                                 GLuint width, GLuint height)
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
 | 
			
		||||
   GLboolean softwareBuffer = GL_FALSE;
 | 
			
		||||
   int cpp;
 | 
			
		||||
 | 
			
		||||
   ASSERT(rb->Name != 0);
 | 
			
		||||
 | 
			
		||||
   switch (internalFormat) {
 | 
			
		||||
   case GL_R3_G3_B2:
 | 
			
		||||
   case GL_RGB4:
 | 
			
		||||
   case GL_RGB5:
 | 
			
		||||
      rb->_ActualFormat = GL_RGB5;
 | 
			
		||||
      rb->DataType = GL_UNSIGNED_BYTE;
 | 
			
		||||
      rb->RedBits = 5;
 | 
			
		||||
      rb->GreenBits = 6;
 | 
			
		||||
      rb->BlueBits = 5;
 | 
			
		||||
      cpp = 2;
 | 
			
		||||
      break;
 | 
			
		||||
   case GL_RGB:
 | 
			
		||||
   case GL_RGB8:
 | 
			
		||||
   case GL_RGB10:
 | 
			
		||||
   case GL_RGB12:
 | 
			
		||||
   case GL_RGB16:
 | 
			
		||||
   case GL_RGBA:
 | 
			
		||||
   case GL_RGBA2:
 | 
			
		||||
   case GL_RGBA4:
 | 
			
		||||
   case GL_RGB5_A1:
 | 
			
		||||
   case GL_RGBA8:
 | 
			
		||||
   case GL_RGB10_A2:
 | 
			
		||||
   case GL_RGBA12:
 | 
			
		||||
   case GL_RGBA16:
 | 
			
		||||
      rb->_ActualFormat = GL_RGBA8;
 | 
			
		||||
      rb->DataType = GL_UNSIGNED_BYTE;
 | 
			
		||||
      rb->RedBits = 8;
 | 
			
		||||
      rb->GreenBits = 8;
 | 
			
		||||
      rb->BlueBits = 8;
 | 
			
		||||
      rb->AlphaBits = 8;
 | 
			
		||||
      cpp = 4;
 | 
			
		||||
      break;
 | 
			
		||||
   case GL_STENCIL_INDEX:
 | 
			
		||||
   case GL_STENCIL_INDEX1_EXT:
 | 
			
		||||
   case GL_STENCIL_INDEX4_EXT:
 | 
			
		||||
   case GL_STENCIL_INDEX8_EXT:
 | 
			
		||||
   case GL_STENCIL_INDEX16_EXT:
 | 
			
		||||
      /* alloc a depth+stencil buffer */
 | 
			
		||||
      rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
 | 
			
		||||
      rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
 | 
			
		||||
      rb->StencilBits = 8;
 | 
			
		||||
      cpp = 4;
 | 
			
		||||
      break;
 | 
			
		||||
   case GL_DEPTH_COMPONENT16:
 | 
			
		||||
      rb->_ActualFormat = GL_DEPTH_COMPONENT16;
 | 
			
		||||
      rb->DataType = GL_UNSIGNED_SHORT;
 | 
			
		||||
      rb->DepthBits = 16;
 | 
			
		||||
      cpp = 2;
 | 
			
		||||
      break;
 | 
			
		||||
   case GL_DEPTH_COMPONENT:
 | 
			
		||||
   case GL_DEPTH_COMPONENT24:
 | 
			
		||||
   case GL_DEPTH_COMPONENT32:
 | 
			
		||||
      rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
 | 
			
		||||
      rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
 | 
			
		||||
      rb->DepthBits = 24;
 | 
			
		||||
      cpp = 4;
 | 
			
		||||
      break;
 | 
			
		||||
   case GL_DEPTH_STENCIL_EXT:
 | 
			
		||||
   case GL_DEPTH24_STENCIL8_EXT:
 | 
			
		||||
      rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
 | 
			
		||||
      rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
 | 
			
		||||
      rb->DepthBits = 24;
 | 
			
		||||
      rb->StencilBits = 8;
 | 
			
		||||
      cpp = 4;
 | 
			
		||||
      break;
 | 
			
		||||
   default:
 | 
			
		||||
      _mesa_problem(ctx, "Unexpected format in intel_alloc_renderbuffer_storage");
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   intelFlush(ctx);
 | 
			
		||||
 | 
			
		||||
   /* free old region */
 | 
			
		||||
   if (irb->region) {
 | 
			
		||||
      /*LOCK_HARDWARE(intel);*/
 | 
			
		||||
      intel_region_release(intel, &irb->region);
 | 
			
		||||
      /*UNLOCK_HARDWARE(intel);*/
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* allocate new memory region/renderbuffer */
 | 
			
		||||
   if (softwareBuffer) {
 | 
			
		||||
      return _mesa_soft_renderbuffer_storage(ctx, rb, internalFormat,
 | 
			
		||||
                                             width, height);
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      /* Choose a pitch to match hardware requirements:
 | 
			
		||||
       */
 | 
			
		||||
      GLuint pitch = ((cpp * width + 63) & ~63) / cpp;
 | 
			
		||||
 | 
			
		||||
      /* alloc hardware renderbuffer */
 | 
			
		||||
      _mesa_debug(ctx, "Allocating %d x %d Intel RBO (pitch %d)\n", width, height, pitch);
 | 
			
		||||
 | 
			
		||||
      irb->region = intel_region_alloc(intel, cpp, pitch, height);
 | 
			
		||||
      if (!irb->region)
 | 
			
		||||
         return GL_FALSE; /* out of memory? */
 | 
			
		||||
 | 
			
		||||
      ASSERT(irb->region->buffer);
 | 
			
		||||
 | 
			
		||||
      rb->Width = width;
 | 
			
		||||
      rb->Height = height;
 | 
			
		||||
 | 
			
		||||
      /* This sets the Get/PutRow/Value functions */
 | 
			
		||||
      intel_set_span_functions(&irb->Base);
 | 
			
		||||
 | 
			
		||||
      return GL_TRUE;
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Called for each hardware renderbuffer when a _window_ is resized.
 | 
			
		||||
 * Just update fields.
 | 
			
		||||
 * Not used for user-created renderbuffers!
 | 
			
		||||
 */
 | 
			
		||||
static GLboolean
 | 
			
		||||
intel_alloc_window_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
 | 
			
		||||
                           GLenum internalFormat,
 | 
			
		||||
                           GLuint width, GLuint height)
 | 
			
		||||
{
 | 
			
		||||
   ASSERT(rb->Name == 0);
 | 
			
		||||
   rb->Width = width;
 | 
			
		||||
   rb->Height = height;
 | 
			
		||||
   rb->_ActualFormat = internalFormat;
 | 
			
		||||
   return GL_TRUE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static GLboolean
 | 
			
		||||
intel_nop_alloc_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
 | 
			
		||||
                        GLenum internalFormat,
 | 
			
		||||
                        GLuint width, GLuint height)
 | 
			
		||||
{
 | 
			
		||||
   _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
 | 
			
		||||
   return GL_FALSE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Create a new intel_renderbuffer which corresponds to an on-screen window,
 | 
			
		||||
 * not a user-created renderbuffer.
 | 
			
		||||
 * \param width  the screen width
 | 
			
		||||
 * \param height  the screen height
 | 
			
		||||
 */
 | 
			
		||||
struct intel_renderbuffer *
 | 
			
		||||
intel_create_renderbuffer(GLenum intFormat, GLsizei width, GLsizei height,
 | 
			
		||||
                          int offset, int pitch, int cpp, void *map)
 | 
			
		||||
{
 | 
			
		||||
   GET_CURRENT_CONTEXT(ctx);
 | 
			
		||||
   
 | 
			
		||||
   struct intel_renderbuffer *irb;
 | 
			
		||||
   const GLuint name = 0;
 | 
			
		||||
 | 
			
		||||
   irb = CALLOC_STRUCT(intel_renderbuffer);
 | 
			
		||||
   if (!irb) {
 | 
			
		||||
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
 | 
			
		||||
      return NULL;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   _mesa_init_renderbuffer(&irb->Base, name);
 | 
			
		||||
   irb->Base.ClassID = INTEL_RB_CLASS;
 | 
			
		||||
 | 
			
		||||
   switch (intFormat) {
 | 
			
		||||
   case GL_RGB5:
 | 
			
		||||
      irb->Base._ActualFormat = GL_RGB5;
 | 
			
		||||
      irb->Base._BaseFormat = GL_RGBA;
 | 
			
		||||
      irb->Base.RedBits = 5;
 | 
			
		||||
      irb->Base.GreenBits = 6;
 | 
			
		||||
      irb->Base.BlueBits = 5;
 | 
			
		||||
      irb->Base.DataType = GL_UNSIGNED_BYTE;
 | 
			
		||||
      cpp = 2;
 | 
			
		||||
      break;
 | 
			
		||||
   case GL_RGBA8:
 | 
			
		||||
      irb->Base._ActualFormat = GL_RGBA8;
 | 
			
		||||
      irb->Base._BaseFormat = GL_RGBA;
 | 
			
		||||
      irb->Base.RedBits = 8;
 | 
			
		||||
      irb->Base.GreenBits = 8;
 | 
			
		||||
      irb->Base.BlueBits = 8;
 | 
			
		||||
      irb->Base.AlphaBits = 8;
 | 
			
		||||
      irb->Base.DataType = GL_UNSIGNED_BYTE;
 | 
			
		||||
      cpp = 4;
 | 
			
		||||
      break;
 | 
			
		||||
   case GL_STENCIL_INDEX8_EXT:
 | 
			
		||||
      irb->Base._ActualFormat = GL_STENCIL_INDEX8_EXT;
 | 
			
		||||
      irb->Base._BaseFormat = GL_STENCIL_INDEX;
 | 
			
		||||
      irb->Base.StencilBits = 8;
 | 
			
		||||
      irb->Base.DataType = GL_UNSIGNED_BYTE;
 | 
			
		||||
      cpp = 1;
 | 
			
		||||
      break;
 | 
			
		||||
   case GL_DEPTH_COMPONENT16:
 | 
			
		||||
      irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
 | 
			
		||||
      irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
 | 
			
		||||
      irb->Base.DepthBits = 16;
 | 
			
		||||
      irb->Base.DataType = GL_UNSIGNED_SHORT;
 | 
			
		||||
      cpp = 2;
 | 
			
		||||
      break;
 | 
			
		||||
   case GL_DEPTH_COMPONENT24:
 | 
			
		||||
      irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
 | 
			
		||||
      irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
 | 
			
		||||
      irb->Base.DepthBits = 24;
 | 
			
		||||
      irb->Base.DataType = GL_UNSIGNED_INT;
 | 
			
		||||
      cpp = 4;
 | 
			
		||||
      break;
 | 
			
		||||
   case GL_DEPTH24_STENCIL8_EXT:
 | 
			
		||||
      irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
 | 
			
		||||
      irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
 | 
			
		||||
      irb->Base.DepthBits = 24;
 | 
			
		||||
      irb->Base.StencilBits = 8;
 | 
			
		||||
      irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
 | 
			
		||||
      cpp = 4;
 | 
			
		||||
      break;
 | 
			
		||||
   default:
 | 
			
		||||
      _mesa_problem(NULL, "Unexpected intFormat in intel_create_renderbuffer");
 | 
			
		||||
      return NULL;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   irb->Base.InternalFormat = intFormat;
 | 
			
		||||
 | 
			
		||||
   /* intel-specific methods */
 | 
			
		||||
   irb->Base.Delete = intel_delete_renderbuffer;
 | 
			
		||||
   irb->Base.AllocStorage = intel_alloc_window_storage;
 | 
			
		||||
   irb->Base.GetPointer = intel_get_pointer;
 | 
			
		||||
   /* This sets the Get/PutRow/Value functions */
 | 
			
		||||
   intel_set_span_functions(&irb->Base);
 | 
			
		||||
 | 
			
		||||
   irb->pfMap = map;
 | 
			
		||||
   irb->pfPitch = pitch;
 | 
			
		||||
 | 
			
		||||
#if 00
 | 
			
		||||
   irb->region = intel_region_create_static(intel,
 | 
			
		||||
                                            DRM_MM_TT,
 | 
			
		||||
                                            offset,
 | 
			
		||||
                                            map,
 | 
			
		||||
                                            cpp,
 | 
			
		||||
                                            width, height);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
   return irb;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Create a new renderbuffer object.
 | 
			
		||||
 * Typically called via glBindRenderbufferEXT().
 | 
			
		||||
 */
 | 
			
		||||
static struct gl_renderbuffer *
 | 
			
		||||
intel_new_renderbuffer(GLcontext *ctx, GLuint name)
 | 
			
		||||
{
 | 
			
		||||
   /*struct intel_context *intel = intel_context(ctx);*/
 | 
			
		||||
   struct intel_renderbuffer *irb;
 | 
			
		||||
 | 
			
		||||
   irb = CALLOC_STRUCT(intel_renderbuffer);
 | 
			
		||||
   if (!irb) {
 | 
			
		||||
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
 | 
			
		||||
      return NULL;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   _mesa_init_renderbuffer(&irb->Base, name);
 | 
			
		||||
   irb->Base.ClassID = INTEL_RB_CLASS;
 | 
			
		||||
 | 
			
		||||
   /* intel-specific methods */
 | 
			
		||||
   irb->Base.Delete = intel_delete_renderbuffer;
 | 
			
		||||
   irb->Base.AllocStorage = intel_alloc_renderbuffer_storage;
 | 
			
		||||
   irb->Base.GetPointer = intel_get_pointer;
 | 
			
		||||
   /* span routines set in alloc_storage function */
 | 
			
		||||
 | 
			
		||||
   return &irb->Base;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Called via glBindFramebufferEXT().
 | 
			
		||||
 */
 | 
			
		||||
static void
 | 
			
		||||
intel_bind_framebuffer(GLcontext *ctx, GLenum target,
 | 
			
		||||
                       struct gl_framebuffer *fb)
 | 
			
		||||
{
 | 
			
		||||
   /*
 | 
			
		||||
   _mesa_debug(ctx, "%s %d\n", __FUNCTION__, fb->Name);
 | 
			
		||||
   */
 | 
			
		||||
   /* XXX FBO: putting this flush here fixes a rendering offset bug.
 | 
			
		||||
    * Not sure why this is needed when _mesa_BindFrameBuffer does
 | 
			
		||||
    * a FLUSH_VERTICES().
 | 
			
		||||
    */
 | 
			
		||||
   intelFlush(ctx);
 | 
			
		||||
 | 
			
		||||
   if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
 | 
			
		||||
      intel_draw_buffer(ctx, fb);
 | 
			
		||||
      /* Integer depth range depends on depth buffer bits */
 | 
			
		||||
      ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far);
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Called via glFramebufferRenderbufferEXT().
 | 
			
		||||
 */
 | 
			
		||||
static void
 | 
			
		||||
intel_framebuffer_renderbuffer(GLcontext *ctx, 
 | 
			
		||||
                               struct gl_framebuffer *fb,
 | 
			
		||||
                               GLenum attachment,
 | 
			
		||||
                               struct gl_renderbuffer *rb)
 | 
			
		||||
{
 | 
			
		||||
   /*
 | 
			
		||||
   _mesa_debug(ctx, "Intel FramebufferRenderbuffer %u %u\n",
 | 
			
		||||
               fb->Name, rb ? rb->Name : 0);
 | 
			
		||||
   */
 | 
			
		||||
 | 
			
		||||
   intelFlush(ctx);
 | 
			
		||||
 | 
			
		||||
   _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
 | 
			
		||||
   intel_draw_buffer(ctx, fb);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * When glFramebufferTexture[123]D is called this function sets up the
 | 
			
		||||
 * gl_renderbuffer wrapp around the texture image.
 | 
			
		||||
 * This will have the region info needed for hardware rendering.
 | 
			
		||||
 */
 | 
			
		||||
static struct intel_renderbuffer *
 | 
			
		||||
intel_wrap_texture(GLcontext *ctx, struct gl_texture_image *texImage)
 | 
			
		||||
{
 | 
			
		||||
   const GLuint name = ~0; /* not significant, but distinct for debugging */
 | 
			
		||||
   struct intel_renderbuffer *irb;
 | 
			
		||||
 | 
			
		||||
   /* make an intel_renderbuffer to wrap the texture image */
 | 
			
		||||
   irb = CALLOC_STRUCT(intel_renderbuffer);
 | 
			
		||||
   if (!irb) {
 | 
			
		||||
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
 | 
			
		||||
      return NULL;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   _mesa_init_renderbuffer(&irb->Base, name);
 | 
			
		||||
   irb->Base.ClassID = INTEL_RB_CLASS;
 | 
			
		||||
 | 
			
		||||
   if (texImage->TexFormat == &_mesa_texformat_argb8888) {
 | 
			
		||||
      irb->Base._ActualFormat = GL_RGBA8;
 | 
			
		||||
      irb->Base._BaseFormat = GL_RGBA;
 | 
			
		||||
      _mesa_debug(ctx, "Render to RGBA8 texture OK\n");
 | 
			
		||||
   }
 | 
			
		||||
   else if (texImage->TexFormat == &_mesa_texformat_rgb565) {
 | 
			
		||||
      irb->Base._ActualFormat = GL_RGB5;
 | 
			
		||||
      irb->Base._BaseFormat = GL_RGB;
 | 
			
		||||
      _mesa_debug(ctx, "Render to RGB5 texture OK\n");
 | 
			
		||||
   }
 | 
			
		||||
   else if (texImage->TexFormat == &_mesa_texformat_depth_component16) {
 | 
			
		||||
      irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
 | 
			
		||||
      irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
 | 
			
		||||
      _mesa_debug(ctx, "Render to DEPTH16 texture OK\n");
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      _mesa_debug(ctx, "Render to texture BAD FORMAT %d\n", texImage->TexFormat->MesaFormat);
 | 
			
		||||
      _mesa_free(irb);
 | 
			
		||||
      return NULL;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   irb->Base.InternalFormat = irb->Base._ActualFormat;
 | 
			
		||||
   irb->Base.Width = texImage->Width;
 | 
			
		||||
   irb->Base.Height = texImage->Height;
 | 
			
		||||
   irb->Base.DataType = GL_UNSIGNED_BYTE; /* FBO XXX fix */
 | 
			
		||||
   irb->Base.RedBits = texImage->TexFormat->RedBits;
 | 
			
		||||
   irb->Base.GreenBits = texImage->TexFormat->GreenBits;
 | 
			
		||||
   irb->Base.BlueBits = texImage->TexFormat->BlueBits;
 | 
			
		||||
   irb->Base.AlphaBits = texImage->TexFormat->AlphaBits;
 | 
			
		||||
   irb->Base.DepthBits = texImage->TexFormat->DepthBits;
 | 
			
		||||
 | 
			
		||||
   irb->Base.Delete = intel_delete_renderbuffer;
 | 
			
		||||
   irb->Base.AllocStorage = intel_nop_alloc_storage;
 | 
			
		||||
   intel_set_span_functions(&irb->Base);
 | 
			
		||||
 | 
			
		||||
   irb->RenderToTexture = GL_TRUE;
 | 
			
		||||
 | 
			
		||||
   return irb;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Called by glFramebufferTexture[123]DEXT() (and other places) to
 | 
			
		||||
 * prepare for rendering into texture memory.  This might be called
 | 
			
		||||
 * many times to choose different texture levels, cube faces, etc
 | 
			
		||||
 * before intel_finish_render_texture() is ever called.
 | 
			
		||||
 */
 | 
			
		||||
static void
 | 
			
		||||
intel_render_texture(GLcontext *ctx,
 | 
			
		||||
                     struct gl_framebuffer *fb,
 | 
			
		||||
                     struct gl_renderbuffer_attachment *att)
 | 
			
		||||
{
 | 
			
		||||
   struct gl_texture_image *newImage
 | 
			
		||||
      = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
 | 
			
		||||
   struct intel_renderbuffer *irb
 | 
			
		||||
      = intel_renderbuffer(att->Renderbuffer);
 | 
			
		||||
   struct intel_texture_image *intel_image;
 | 
			
		||||
   GLuint imageOffset;
 | 
			
		||||
 | 
			
		||||
   (void) fb;
 | 
			
		||||
 | 
			
		||||
   ASSERT(newImage);
 | 
			
		||||
 | 
			
		||||
   if (!irb) {
 | 
			
		||||
      irb = intel_wrap_texture(ctx, newImage);
 | 
			
		||||
      if (irb) {
 | 
			
		||||
         /* bind the wrapper to the attachment point */
 | 
			
		||||
         att->Renderbuffer = &irb->Base;
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
         /* fallback to software rendering */
 | 
			
		||||
         _mesa_render_texture(ctx, fb, att);
 | 
			
		||||
         return;
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /*
 | 
			
		||||
   _mesa_debug(ctx, "Begin render texture tex=%u w=%d h=%d refcount=%d\n",
 | 
			
		||||
               att->Texture->Name, newImage->Width, newImage->Height,
 | 
			
		||||
               irb->Base.RefCount);
 | 
			
		||||
   */
 | 
			
		||||
 | 
			
		||||
   /* point the renderbufer's region to the texture image region */
 | 
			
		||||
   intel_image = intel_texture_image(newImage);
 | 
			
		||||
   if (irb->region != intel_image->mt->region)
 | 
			
		||||
      intel_region_reference(&irb->region, intel_image->mt->region);
 | 
			
		||||
 | 
			
		||||
   /* compute offset of the particular 2D image within the texture region */
 | 
			
		||||
   imageOffset = intel_miptree_image_offset(intel_image->mt,
 | 
			
		||||
                                            att->CubeMapFace,
 | 
			
		||||
                                            att->TextureLevel);
 | 
			
		||||
   if (att->Texture->Target == GL_TEXTURE_3D) {
 | 
			
		||||
      GLuint imgStride = intel_miptree_depth_image_stride(intel_image->mt,
 | 
			
		||||
                                                          att->CubeMapFace,
 | 
			
		||||
                                                          att->TextureLevel);
 | 
			
		||||
      imageOffset += imgStride * att->Zoffset;
 | 
			
		||||
   }
 | 
			
		||||
   /* store that offset in the region */
 | 
			
		||||
   intel_image->mt->region->draw_offset = imageOffset;
 | 
			
		||||
 | 
			
		||||
   /* update drawing region, etc */
 | 
			
		||||
   intel_draw_buffer(ctx, fb);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Called by Mesa when rendering to a texture is done.
 | 
			
		||||
 */
 | 
			
		||||
static void
 | 
			
		||||
intel_finish_render_texture(GLcontext *ctx,
 | 
			
		||||
                           struct gl_renderbuffer_attachment *att)
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   struct intel_renderbuffer *irb
 | 
			
		||||
      = intel_renderbuffer(att->Renderbuffer);
 | 
			
		||||
 | 
			
		||||
   /*
 | 
			
		||||
   _mesa_debug(ctx, "End render texture (tid %u) tex %u\n",
 | 
			
		||||
               _glthread_GetID(), att->Texture->Name);
 | 
			
		||||
   */
 | 
			
		||||
 | 
			
		||||
   if (irb) {
 | 
			
		||||
      /* just release the region */
 | 
			
		||||
      intel_region_release(intel, &irb->region);
 | 
			
		||||
   }
 | 
			
		||||
   else if (att->Renderbuffer) {
 | 
			
		||||
      /* software fallback */
 | 
			
		||||
      _mesa_finish_render_texture(ctx, att);
 | 
			
		||||
      /* XXX FBO: Need to unmap the buffer (or in intelSpanRenderStart???) */
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Do one-time context initializations related to GL_EXT_framebuffer_object.
 | 
			
		||||
 * Hook in device driver functions.
 | 
			
		||||
 */
 | 
			
		||||
void
 | 
			
		||||
intel_fbo_init( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
 | 
			
		||||
   intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
 | 
			
		||||
   intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
 | 
			
		||||
   intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
 | 
			
		||||
   intel->ctx.Driver.RenderTexture = intel_render_texture;
 | 
			
		||||
   intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										75
									
								
								src/mesa/drivers/dri/i915/intel_fbo.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										75
									
								
								src/mesa/drivers/dri/i915/intel_fbo.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,75 @@
 | 
			
		||||
/**************************************************************************
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
 | 
			
		||||
 * All Rights Reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
 * copy of this software and associated documentation files (the
 | 
			
		||||
 * "Software"), to deal in the Software without restriction, including
 | 
			
		||||
 * without limitation the rights to use, copy, modify, merge, publish,
 | 
			
		||||
 * distribute, sub license, and/or sell copies of the Software, and to
 | 
			
		||||
 * permit persons to whom the Software is furnished to do so, subject to
 | 
			
		||||
 * the following conditions:
 | 
			
		||||
 * 
 | 
			
		||||
 * The above copyright notice and this permission notice (including the
 | 
			
		||||
 * next paragraph) shall be included in all copies or substantial portions
 | 
			
		||||
 * of the Software.
 | 
			
		||||
 * 
 | 
			
		||||
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
			
		||||
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
			
		||||
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 | 
			
		||||
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 | 
			
		||||
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 | 
			
		||||
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 | 
			
		||||
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 * 
 | 
			
		||||
 **************************************************************************/
 | 
			
		||||
 | 
			
		||||
#ifndef INTEL_FBO_H
 | 
			
		||||
#define INTEL_FBO_H
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
struct intel_context;
 | 
			
		||||
struct intel_region;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Intel renderbuffer, derived from gl_renderbuffer.
 | 
			
		||||
 * Note: The PairedDepth and PairedStencil fields use renderbuffer IDs,
 | 
			
		||||
 * not pointers because in some circumstances a deleted renderbuffer could
 | 
			
		||||
 * result in a dangling pointer here.
 | 
			
		||||
 */
 | 
			
		||||
struct intel_renderbuffer {
 | 
			
		||||
   struct gl_renderbuffer Base;
 | 
			
		||||
   struct intel_region *region;
 | 
			
		||||
   void *pfMap;    /* possibly paged flipped map pointer */
 | 
			
		||||
   GLuint pfPitch; /* possibly paged flipped pitch */
 | 
			
		||||
   GLboolean RenderToTexture; /* RTT? */
 | 
			
		||||
 | 
			
		||||
   GLuint PairedDepth;   /**< only used if this is a depth renderbuffer */
 | 
			
		||||
   GLuint PairedStencil; /**< only used if this is a stencil renderbuffer */
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
extern struct intel_renderbuffer *
 | 
			
		||||
intel_create_renderbuffer(GLenum intFormat, GLsizei width, GLsizei height,
 | 
			
		||||
                          int offset, int pitch, int cpp, void *map);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
extern void
 | 
			
		||||
intel_fbo_init( struct intel_context *intel );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* XXX make inline or macro */
 | 
			
		||||
extern struct intel_renderbuffer *
 | 
			
		||||
intel_get_renderbuffer(struct gl_framebuffer *fb, GLuint attIndex);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* XXX make inline or macro */
 | 
			
		||||
extern struct intel_region *
 | 
			
		||||
intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#endif /* INTEL_FBO_H */
 | 
			
		||||
@@ -38,11 +38,13 @@
 | 
			
		||||
#include "intel_context.h"
 | 
			
		||||
#include "intel_ioctl.h"
 | 
			
		||||
#include "intel_batchbuffer.h"
 | 
			
		||||
#include "intel_blit.h"
 | 
			
		||||
#include "intel_regions.h"
 | 
			
		||||
#include "drm.h"
 | 
			
		||||
#include "intel_bufmgr.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static int intelEmitIrqLocked( intelContextPtr intel )
 | 
			
		||||
int intelEmitIrqLocked( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   drmI830IrqEmit ie;
 | 
			
		||||
   int ret, seq = 0;
 | 
			
		||||
@@ -51,21 +53,21 @@ static int intelEmitIrqLocked( intelContextPtr intel )
 | 
			
		||||
	  (DRM_LOCK_HELD|intel->hHWContext));
 | 
			
		||||
 | 
			
		||||
   ie.irq_seq = &seq;
 | 
			
		||||
	 
 | 
			
		||||
 | 
			
		||||
   ret = drmCommandWriteRead( intel->driFd, DRM_I830_IRQ_EMIT, 
 | 
			
		||||
			      &ie, sizeof(ie) );
 | 
			
		||||
   if ( ret ) {
 | 
			
		||||
      fprintf( stderr, "%s: drmI830IrqEmit: %d\n", __FUNCTION__, ret );
 | 
			
		||||
      exit(1);
 | 
			
		||||
   }
 | 
			
		||||
   
 | 
			
		||||
   }   
 | 
			
		||||
 | 
			
		||||
   if (0)
 | 
			
		||||
      fprintf(stderr, "%s -->  %d\n", __FUNCTION__, seq );
 | 
			
		||||
 | 
			
		||||
   return seq;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void intelWaitIrq( intelContextPtr intel, int seq )
 | 
			
		||||
void intelWaitIrq( struct intel_context *intel, int seq )
 | 
			
		||||
{
 | 
			
		||||
   drmI830IrqWait iw;
 | 
			
		||||
   int ret;
 | 
			
		||||
@@ -81,527 +83,69 @@ static void intelWaitIrq( intelContextPtr intel, int seq )
 | 
			
		||||
 | 
			
		||||
   if ( ret ) {
 | 
			
		||||
      fprintf( stderr, "%s: drmI830IrqWait: %d\n", __FUNCTION__, ret );
 | 
			
		||||
      if (0)
 | 
			
		||||
	 intel_dump_batchbuffer( intel->alloc.offset,
 | 
			
		||||
				 intel->alloc.ptr,
 | 
			
		||||
				 intel->alloc.size );
 | 
			
		||||
      exit(1);
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void age_intel( intelContextPtr intel, int age )
 | 
			
		||||
{
 | 
			
		||||
   GLuint i;
 | 
			
		||||
 | 
			
		||||
   for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
 | 
			
		||||
      if (intel->CurrentTexObj[i]) 
 | 
			
		||||
	 intel->CurrentTexObj[i]->age = age;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void intel_dump_batchbuffer( long offset,
 | 
			
		||||
			     int *ptr,
 | 
			
		||||
			     int count )
 | 
			
		||||
{
 | 
			
		||||
   int i;
 | 
			
		||||
   fprintf(stderr, "\n\n\nSTART BATCH (%d dwords):\n", count);
 | 
			
		||||
   for (i = 0; i < count/4; i += 4) 
 | 
			
		||||
      fprintf(stderr, "\t0x%x: 0x%08x 0x%08x 0x%08x 0x%08x\n", 
 | 
			
		||||
	      (unsigned int)offset + i*4, ptr[i], ptr[i+1], ptr[i+2], ptr[i+3]);
 | 
			
		||||
   fprintf(stderr, "END BATCH\n\n\n");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void intelRefillBatchLocked( intelContextPtr intel, GLboolean allow_unlock )
 | 
			
		||||
{
 | 
			
		||||
   GLuint last_irq = intel->alloc.irq_emitted;
 | 
			
		||||
   GLuint half = intel->alloc.size / 2;
 | 
			
		||||
   GLuint buf = (intel->alloc.active_buf ^= 1);
 | 
			
		||||
 | 
			
		||||
   intel->alloc.irq_emitted = intelEmitIrqLocked( intel );
 | 
			
		||||
 | 
			
		||||
   if (last_irq) {
 | 
			
		||||
      if (allow_unlock) UNLOCK_HARDWARE( intel ); 
 | 
			
		||||
      intelWaitIrq( intel, last_irq );
 | 
			
		||||
      if (allow_unlock) LOCK_HARDWARE( intel ); 
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (0)
 | 
			
		||||
      fprintf(stderr, "%s: now using half %d\n", __FUNCTION__, buf);
 | 
			
		||||
 | 
			
		||||
   intel->batch.start_offset = intel->alloc.offset + buf * half;
 | 
			
		||||
   intel->batch.ptr = (GLubyte *)intel->alloc.ptr + buf * half;
 | 
			
		||||
   intel->batch.size = half - 8;
 | 
			
		||||
   intel->batch.space = half - 8;
 | 
			
		||||
   assert(intel->batch.space >= 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#define MI_BATCH_BUFFER_END 	(0xA<<23)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelFlushBatchLocked( intelContextPtr intel, 
 | 
			
		||||
			    GLboolean ignore_cliprects,
 | 
			
		||||
			    GLboolean refill,
 | 
			
		||||
			    GLboolean allow_unlock)
 | 
			
		||||
void intel_batch_ioctl( struct intel_context *intel, 
 | 
			
		||||
			GLuint start_offset,
 | 
			
		||||
			GLuint used,
 | 
			
		||||
			GLboolean ignore_cliprects,
 | 
			
		||||
			GLboolean allow_unlock)
 | 
			
		||||
{
 | 
			
		||||
   drmI830BatchBuffer batch;
 | 
			
		||||
 | 
			
		||||
   assert(intel->locked);
 | 
			
		||||
   assert(used);
 | 
			
		||||
 | 
			
		||||
   if (0)
 | 
			
		||||
      fprintf(stderr, "%s used %d of %d offset %x..%x refill %d\n",
 | 
			
		||||
      fprintf(stderr, "%s used %d offset %x..%x ignore_cliprects %d\n",
 | 
			
		||||
	      __FUNCTION__, 
 | 
			
		||||
	      (intel->batch.size - intel->batch.space), 
 | 
			
		||||
	      intel->batch.size,
 | 
			
		||||
	      intel->batch.start_offset,
 | 
			
		||||
	      intel->batch.start_offset + 
 | 
			
		||||
	      (intel->batch.size - intel->batch.space), 
 | 
			
		||||
	      refill);
 | 
			
		||||
	      used, 
 | 
			
		||||
	      start_offset,
 | 
			
		||||
	      start_offset + used,
 | 
			
		||||
	      ignore_cliprects);
 | 
			
		||||
 | 
			
		||||
   /* Throw away non-effective packets.  Won't work once we have
 | 
			
		||||
    * hardware contexts which would preserve statechanges beyond a
 | 
			
		||||
    * single buffer.
 | 
			
		||||
    */
 | 
			
		||||
   if (intel->numClipRects == 0 && !ignore_cliprects) {
 | 
			
		||||
      
 | 
			
		||||
      /* Without this yeild, an application with no cliprects can hog
 | 
			
		||||
       * the hardware.  Without unlocking, the effect is much worse -
 | 
			
		||||
       * effectively a lock-out of other contexts.
 | 
			
		||||
       */
 | 
			
		||||
      if (allow_unlock) {
 | 
			
		||||
	 UNLOCK_HARDWARE( intel );
 | 
			
		||||
	 UNLOCK_HARDWARE(intel);
 | 
			
		||||
	 sched_yield();
 | 
			
		||||
	 LOCK_HARDWARE( intel );
 | 
			
		||||
	 LOCK_HARDWARE(intel);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /* Note that any state thought to have been emitted actually
 | 
			
		||||
       * hasn't:
 | 
			
		||||
       */
 | 
			
		||||
      intel->batch.ptr -= (intel->batch.size - intel->batch.space);
 | 
			
		||||
      intel->batch.space = intel->batch.size;
 | 
			
		||||
      intel->vtbl.lost_hardware( intel ); 
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (intel->batch.space != intel->batch.size) {
 | 
			
		||||
      batch.start = intel->batch.start_offset;
 | 
			
		||||
      batch.used = intel->batch.size - intel->batch.space;
 | 
			
		||||
      batch.cliprects = intel->pClipRects;
 | 
			
		||||
      batch.num_cliprects = ignore_cliprects ? 0 : intel->numClipRects;
 | 
			
		||||
      batch.DR1 = 0;
 | 
			
		||||
      batch.DR4 = ((((GLuint)intel->drawX) & 0xffff) | 
 | 
			
		||||
		   (((GLuint)intel->drawY) << 16));
 | 
			
		||||
      
 | 
			
		||||
      if (intel->alloc.offset) {
 | 
			
		||||
	 if ((batch.used & 0x4) == 0) {
 | 
			
		||||
	    ((int *)intel->batch.ptr)[0] = 0;
 | 
			
		||||
	    ((int *)intel->batch.ptr)[1] = MI_BATCH_BUFFER_END;
 | 
			
		||||
	    batch.used += 0x8;
 | 
			
		||||
	    intel->batch.ptr += 0x8;
 | 
			
		||||
	 }
 | 
			
		||||
	 else {
 | 
			
		||||
	    ((int *)intel->batch.ptr)[0] = MI_BATCH_BUFFER_END;
 | 
			
		||||
	    batch.used += 0x4;
 | 
			
		||||
	    intel->batch.ptr += 0x4;
 | 
			
		||||
	 }      
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      if (0)
 | 
			
		||||
 	 intel_dump_batchbuffer( batch.start,
 | 
			
		||||
				 (int *)(intel->batch.ptr - batch.used),
 | 
			
		||||
				 batch.used );
 | 
			
		||||
 | 
			
		||||
      if (0)
 | 
			
		||||
	 fprintf(stderr, "%s: 0x%x..0x%x DR4: %x cliprects: %d\n",
 | 
			
		||||
		 __FUNCTION__, 
 | 
			
		||||
		 batch.start, 
 | 
			
		||||
		 batch.start + batch.used,
 | 
			
		||||
		 batch.DR4, batch.num_cliprects);
 | 
			
		||||
 | 
			
		||||
      intel->batch.start_offset += batch.used;
 | 
			
		||||
      intel->batch.size -= batch.used;
 | 
			
		||||
 | 
			
		||||
      if (intel->batch.size < 8) {
 | 
			
		||||
	 refill = GL_TRUE;
 | 
			
		||||
	 intel->batch.space = intel->batch.size = 0;
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
	 intel->batch.size -= 8;
 | 
			
		||||
	 intel->batch.space = intel->batch.size;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
      assert(intel->batch.space >= 0);
 | 
			
		||||
      assert(batch.start >= intel->alloc.offset);
 | 
			
		||||
      assert(batch.start < intel->alloc.offset + intel->alloc.size);
 | 
			
		||||
      assert(batch.start + batch.used > intel->alloc.offset);
 | 
			
		||||
      assert(batch.start + batch.used <= 
 | 
			
		||||
	     intel->alloc.offset + intel->alloc.size);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
      if (intel->alloc.offset) {
 | 
			
		||||
	 if (drmCommandWrite (intel->driFd, DRM_I830_BATCHBUFFER, &batch, 
 | 
			
		||||
			      sizeof(batch))) {
 | 
			
		||||
	    fprintf(stderr, "DRM_I830_BATCHBUFFER: %d\n",  -errno);
 | 
			
		||||
	    UNLOCK_HARDWARE(intel);
 | 
			
		||||
	    exit(1);
 | 
			
		||||
	 }
 | 
			
		||||
      } else {
 | 
			
		||||
	 drmI830CmdBuffer cmd;
 | 
			
		||||
	 cmd.buf = (char *)intel->alloc.ptr + batch.start;
 | 
			
		||||
	 cmd.sz = batch.used;
 | 
			
		||||
	 cmd.DR1 = batch.DR1;
 | 
			
		||||
	 cmd.DR4 = batch.DR4;
 | 
			
		||||
	 cmd.num_cliprects = batch.num_cliprects;
 | 
			
		||||
	 cmd.cliprects = batch.cliprects;
 | 
			
		||||
	 
 | 
			
		||||
	 if (drmCommandWrite (intel->driFd, DRM_I830_CMDBUFFER, &cmd, 
 | 
			
		||||
			      sizeof(cmd))) {
 | 
			
		||||
	    fprintf(stderr, "DRM_I830_CMDBUFFER: %d\n",  -errno);
 | 
			
		||||
	    UNLOCK_HARDWARE(intel);
 | 
			
		||||
	    exit(1);
 | 
			
		||||
	 }
 | 
			
		||||
      }	 
 | 
			
		||||
 | 
			
		||||
      
 | 
			
		||||
      age_intel(intel, intel->sarea->last_enqueue);
 | 
			
		||||
 | 
			
		||||
      /* FIXME: use hardware contexts to avoid 'losing' hardware after
 | 
			
		||||
       * each buffer flush.
 | 
			
		||||
       */
 | 
			
		||||
      intel->vtbl.lost_hardware( intel );
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (refill)
 | 
			
		||||
      intelRefillBatchLocked( intel, allow_unlock );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void intelFlushBatch( intelContextPtr intel, GLboolean refill )
 | 
			
		||||
{
 | 
			
		||||
   if (intel->locked) {
 | 
			
		||||
      intelFlushBatchLocked( intel, GL_FALSE, refill, GL_FALSE );
 | 
			
		||||
   } 
 | 
			
		||||
   else {
 | 
			
		||||
      LOCK_HARDWARE(intel);
 | 
			
		||||
      intelFlushBatchLocked( intel, GL_FALSE, refill, GL_TRUE );
 | 
			
		||||
      UNLOCK_HARDWARE(intel);
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelWaitForIdle( intelContextPtr intel )
 | 
			
		||||
{   
 | 
			
		||||
   if (0)
 | 
			
		||||
      fprintf(stderr, "%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   intel->vtbl.emit_flush( intel );
 | 
			
		||||
   intelFlushBatch( intel, GL_TRUE );
 | 
			
		||||
 | 
			
		||||
   /* Use an irq to wait for dma idle -- Need to track lost contexts
 | 
			
		||||
    * to shortcircuit consecutive calls to this function:
 | 
			
		||||
    */
 | 
			
		||||
   intelWaitIrq( intel, intel->alloc.irq_emitted );
 | 
			
		||||
   intel->alloc.irq_emitted = 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelFlush( GLcontext *ctx )
 | 
			
		||||
{
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT( ctx );
 | 
			
		||||
 | 
			
		||||
   if (intel->Fallback)
 | 
			
		||||
      _swrast_flush( ctx );
 | 
			
		||||
 | 
			
		||||
   INTEL_FIREVERTICES( intel );
 | 
			
		||||
 | 
			
		||||
   if (intel->batch.size != intel->batch.space)
 | 
			
		||||
      intelFlushBatch( intel, GL_FALSE );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void intelFinish( GLcontext *ctx  ) 
 | 
			
		||||
{
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT( ctx );
 | 
			
		||||
   intelFlush( ctx );
 | 
			
		||||
   intelWaitForIdle( intel );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
 | 
			
		||||
		GLint cx, GLint cy, GLint cw, GLint ch)
 | 
			
		||||
{
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT( ctx );
 | 
			
		||||
   const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
 | 
			
		||||
   GLbitfield tri_mask = 0;
 | 
			
		||||
   GLbitfield blit_mask = 0;
 | 
			
		||||
   GLbitfield swrast_mask = 0;
 | 
			
		||||
 | 
			
		||||
   if (0)
 | 
			
		||||
      fprintf(stderr, "%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   /* Take care of cliprects, which are handled differently for
 | 
			
		||||
    * clears, etc.
 | 
			
		||||
    */
 | 
			
		||||
   intelFlush( &intel->ctx );
 | 
			
		||||
 | 
			
		||||
   if (mask & BUFFER_BIT_FRONT_LEFT) {
 | 
			
		||||
      if (colorMask == ~0) {
 | 
			
		||||
	 blit_mask |= BUFFER_BIT_FRONT_LEFT;
 | 
			
		||||
      } 
 | 
			
		||||
      else {
 | 
			
		||||
	 tri_mask |= BUFFER_BIT_FRONT_LEFT;
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (mask & BUFFER_BIT_BACK_LEFT) {
 | 
			
		||||
      if (colorMask == ~0) {
 | 
			
		||||
	 blit_mask |= BUFFER_BIT_BACK_LEFT;
 | 
			
		||||
      } 
 | 
			
		||||
      else {
 | 
			
		||||
	 tri_mask |= BUFFER_BIT_BACK_LEFT;
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (mask & BUFFER_BIT_DEPTH) {
 | 
			
		||||
      blit_mask |= BUFFER_BIT_DEPTH;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (mask & BUFFER_BIT_STENCIL) {
 | 
			
		||||
      if (!intel->hw_stencil) {
 | 
			
		||||
	 swrast_mask |= BUFFER_BIT_STENCIL;
 | 
			
		||||
      }
 | 
			
		||||
      else if (ctx->Stencil.WriteMask[0] != 0xff) {
 | 
			
		||||
	 tri_mask |= BUFFER_BIT_STENCIL;
 | 
			
		||||
      } 
 | 
			
		||||
      else {
 | 
			
		||||
	 blit_mask |= BUFFER_BIT_STENCIL;
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   swrast_mask |= (mask & BUFFER_BIT_ACCUM);
 | 
			
		||||
 | 
			
		||||
   if (blit_mask) 
 | 
			
		||||
      intelClearWithBlit( ctx, blit_mask, all, cx, cy, cw, ch );
 | 
			
		||||
 | 
			
		||||
   if (tri_mask) 
 | 
			
		||||
      intel->vtbl.clear_with_tris( intel, tri_mask, all, cx, cy, cw, ch);
 | 
			
		||||
 | 
			
		||||
   if (swrast_mask)
 | 
			
		||||
      _swrast_Clear( ctx, swrast_mask, all, cx, cy, cw, ch );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void *intelAllocateAGP( intelContextPtr intel, GLsizei size )
 | 
			
		||||
{
 | 
			
		||||
   int region_offset = 0;
 | 
			
		||||
   drmI830MemAlloc alloc;
 | 
			
		||||
   int ret;
 | 
			
		||||
 | 
			
		||||
   if (0)
 | 
			
		||||
      fprintf(stderr, "%s: %d bytes\n", __FUNCTION__, size);
 | 
			
		||||
 | 
			
		||||
   alloc.region = I830_MEM_REGION_AGP;
 | 
			
		||||
   alloc.alignment = 0;
 | 
			
		||||
   alloc.size = size;
 | 
			
		||||
   alloc.region_offset = ®ion_offset;
 | 
			
		||||
 | 
			
		||||
   LOCK_HARDWARE(intel);
 | 
			
		||||
 | 
			
		||||
   /* Make sure the global heap is initialized
 | 
			
		||||
    */
 | 
			
		||||
   if (intel->texture_heaps[0])
 | 
			
		||||
      driAgeTextures( intel->texture_heaps[0] );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   ret = drmCommandWriteRead( intel->driFd,
 | 
			
		||||
			      DRM_I830_ALLOC,
 | 
			
		||||
			      &alloc, sizeof(alloc));
 | 
			
		||||
   
 | 
			
		||||
   if (ret) {
 | 
			
		||||
      fprintf(stderr, "%s: DRM_I830_ALLOC ret %d\n", __FUNCTION__, ret);
 | 
			
		||||
      UNLOCK_HARDWARE(intel);
 | 
			
		||||
      return NULL;
 | 
			
		||||
   }
 | 
			
		||||
   
 | 
			
		||||
   if (0)
 | 
			
		||||
      fprintf(stderr, "%s: allocated %d bytes\n", __FUNCTION__, size);
 | 
			
		||||
 | 
			
		||||
   /* Need to propogate this information (agp memory in use) to our
 | 
			
		||||
    * local texture lru.  The kernel has already updated the global
 | 
			
		||||
    * lru.  An alternative would have been to allocate memory the
 | 
			
		||||
    * usual way and then notify the kernel to pin the allocation.
 | 
			
		||||
    */
 | 
			
		||||
   if (intel->texture_heaps[0])
 | 
			
		||||
      driAgeTextures( intel->texture_heaps[0] );
 | 
			
		||||
 | 
			
		||||
   UNLOCK_HARDWARE(intel);   
 | 
			
		||||
 | 
			
		||||
   return (void *)((char *)intel->intelScreen->tex.map + region_offset);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void intelFreeAGP( intelContextPtr intel, void *pointer )
 | 
			
		||||
{
 | 
			
		||||
   int region_offset;
 | 
			
		||||
   drmI830MemFree memfree;
 | 
			
		||||
   int ret;
 | 
			
		||||
 | 
			
		||||
   region_offset = (char *)pointer - (char *)intel->intelScreen->tex.map;
 | 
			
		||||
 | 
			
		||||
   if (region_offset < 0 || 
 | 
			
		||||
       region_offset > intel->intelScreen->tex.size) {
 | 
			
		||||
      fprintf(stderr, "offset %d outside range 0..%d\n", region_offset,
 | 
			
		||||
	      intel->intelScreen->tex.size);
 | 
			
		||||
      return;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   memfree.region = I830_MEM_REGION_AGP;
 | 
			
		||||
   memfree.region_offset = region_offset;
 | 
			
		||||
   
 | 
			
		||||
   ret = drmCommandWrite( intel->driFd,
 | 
			
		||||
			  DRM_I830_FREE,
 | 
			
		||||
			  &memfree, sizeof(memfree));
 | 
			
		||||
   
 | 
			
		||||
   if (ret) 
 | 
			
		||||
      fprintf(stderr, "%s: DRM_I830_FREE ret %d\n", __FUNCTION__, ret);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* This version of AllocateMemoryMESA allocates only agp memory, and
 | 
			
		||||
 * only does so after the point at which the driver has been
 | 
			
		||||
 * initialized.
 | 
			
		||||
 *
 | 
			
		||||
 * Theoretically a valid context isn't required.  However, in this
 | 
			
		||||
 * implementation, it is, as I'm using the hardware lock to protect
 | 
			
		||||
 * the kernel data structures, and the current context to get the
 | 
			
		||||
 * device fd.
 | 
			
		||||
 */
 | 
			
		||||
void *intelAllocateMemoryMESA(__DRInativeDisplay *dpy, int scrn,
 | 
			
		||||
			      GLsizei size, GLfloat readfreq,
 | 
			
		||||
			      GLfloat writefreq, GLfloat priority)
 | 
			
		||||
{
 | 
			
		||||
   GET_CURRENT_CONTEXT(ctx);
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_IOCTL)
 | 
			
		||||
      fprintf(stderr, "%s sz %d %f/%f/%f\n", __FUNCTION__, size, readfreq, 
 | 
			
		||||
	      writefreq, priority);
 | 
			
		||||
 | 
			
		||||
   if (getenv("INTEL_NO_ALLOC"))
 | 
			
		||||
      return NULL;
 | 
			
		||||
   
 | 
			
		||||
   if (!ctx || INTEL_CONTEXT(ctx) == 0) 
 | 
			
		||||
      return NULL;
 | 
			
		||||
   
 | 
			
		||||
   return intelAllocateAGP( INTEL_CONTEXT(ctx), size );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Called via glXFreeMemoryMESA() */
 | 
			
		||||
void intelFreeMemoryMESA(__DRInativeDisplay *dpy, int scrn, GLvoid *pointer)
 | 
			
		||||
{
 | 
			
		||||
   GET_CURRENT_CONTEXT(ctx);
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_IOCTL) 
 | 
			
		||||
      fprintf(stderr, "%s %p\n", __FUNCTION__, pointer);
 | 
			
		||||
 | 
			
		||||
   if (!ctx || INTEL_CONTEXT(ctx) == 0) {
 | 
			
		||||
      fprintf(stderr, "%s: no context\n", __FUNCTION__);
 | 
			
		||||
      return;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   intelFreeAGP( INTEL_CONTEXT(ctx), pointer );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* Called via glXGetMemoryOffsetMESA() 
 | 
			
		||||
 *
 | 
			
		||||
 * Returns offset of pointer from the start of agp aperture.
 | 
			
		||||
 */
 | 
			
		||||
GLuint intelGetMemoryOffsetMESA(__DRInativeDisplay *dpy, int scrn, 
 | 
			
		||||
				const GLvoid *pointer)
 | 
			
		||||
{
 | 
			
		||||
   GET_CURRENT_CONTEXT(ctx);
 | 
			
		||||
   intelContextPtr intel;
 | 
			
		||||
 | 
			
		||||
   if (!ctx || !(intel = INTEL_CONTEXT(ctx)) ) {
 | 
			
		||||
      fprintf(stderr, "%s: no context\n", __FUNCTION__);
 | 
			
		||||
      return ~0;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (!intelIsAgpMemory( intel, pointer, 0 ))
 | 
			
		||||
      return ~0;
 | 
			
		||||
 | 
			
		||||
   return intelAgpOffsetFromVirtual( intel, pointer );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
GLboolean intelIsAgpMemory( intelContextPtr intel, const GLvoid *pointer,
 | 
			
		||||
			   GLint size )
 | 
			
		||||
{
 | 
			
		||||
   int offset = (char *)pointer - (char *)intel->intelScreen->tex.map;
 | 
			
		||||
   int valid = (size >= 0 &&
 | 
			
		||||
		offset >= 0 &&
 | 
			
		||||
		offset + size < intel->intelScreen->tex.size);
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_IOCTL)
 | 
			
		||||
      fprintf(stderr, "intelIsAgpMemory( %p ) : %d\n", pointer, valid );
 | 
			
		||||
   
 | 
			
		||||
   return valid;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
GLuint intelAgpOffsetFromVirtual( intelContextPtr intel, const GLvoid *pointer )
 | 
			
		||||
{
 | 
			
		||||
   int offset = (char *)pointer - (char *)intel->intelScreen->tex.map;
 | 
			
		||||
 | 
			
		||||
   if (offset < 0 || offset > intel->intelScreen->tex.size)
 | 
			
		||||
      return ~0;
 | 
			
		||||
   else
 | 
			
		||||
      return intel->intelScreen->tex.offset + offset;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Flip the front & back buffes
 | 
			
		||||
 */
 | 
			
		||||
void intelPageFlip( const __DRIdrawablePrivate *dPriv )
 | 
			
		||||
{
 | 
			
		||||
#if 0
 | 
			
		||||
   intelContextPtr intel;
 | 
			
		||||
   int tmp, ret;
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_IOCTL)
 | 
			
		||||
      fprintf(stderr, "%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   assert(dPriv);
 | 
			
		||||
   assert(dPriv->driContextPriv);
 | 
			
		||||
   assert(dPriv->driContextPriv->driverPrivate);
 | 
			
		||||
 | 
			
		||||
   intel = (intelContextPtr) dPriv->driContextPriv->driverPrivate;
 | 
			
		||||
 | 
			
		||||
   intelFlush( &intel->ctx );
 | 
			
		||||
   LOCK_HARDWARE( intel );
 | 
			
		||||
 | 
			
		||||
   if (dPriv->pClipRects) {
 | 
			
		||||
      *(drm_clip_rect_t *)intel->sarea->boxes = dPriv->pClipRects[0];
 | 
			
		||||
      intel->sarea->nbox = 1;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   ret = drmCommandNone(intel->driFd, DRM_I830_FLIP); 
 | 
			
		||||
   if (ret) {
 | 
			
		||||
      fprintf(stderr, "%s: %d\n", __FUNCTION__, ret);
 | 
			
		||||
      UNLOCK_HARDWARE( intel );
 | 
			
		||||
   batch.start = start_offset;
 | 
			
		||||
   batch.used = used;
 | 
			
		||||
   batch.cliprects = intel->pClipRects;
 | 
			
		||||
   batch.num_cliprects = ignore_cliprects ? 0 : intel->numClipRects;
 | 
			
		||||
   batch.DR1 = 0;
 | 
			
		||||
   batch.DR4 = ((((GLuint)intel->drawX) & 0xffff) | 
 | 
			
		||||
		(((GLuint)intel->drawY) << 16));
 | 
			
		||||
      
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_DMA)
 | 
			
		||||
      fprintf(stderr, "%s: 0x%x..0x%x DR4: %x cliprects: %d\n",
 | 
			
		||||
	      __FUNCTION__, 
 | 
			
		||||
	      batch.start, 
 | 
			
		||||
	      batch.start + batch.used * 4,
 | 
			
		||||
	      batch.DR4, batch.num_cliprects);
 | 
			
		||||
#if 1
 | 
			
		||||
   if (drmCommandWrite (intel->driFd, DRM_I830_BATCHBUFFER, &batch, 
 | 
			
		||||
			sizeof(batch))) {
 | 
			
		||||
      fprintf(stderr, "DRM_I830_BATCHBUFFER: %d\n",  -errno);
 | 
			
		||||
      UNLOCK_HARDWARE(intel);
 | 
			
		||||
      exit(1);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   tmp = intel->sarea->last_enqueue;
 | 
			
		||||
   intelRefillBatchLocked( intel );
 | 
			
		||||
   UNLOCK_HARDWARE( intel );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   intelSetDrawBuffer( &intel->ctx, intel->ctx.Color.DriverDrawBuffer );
 | 
			
		||||
#endif
 | 
			
		||||
      
 | 
			
		||||
   /* FIXME: use hardware contexts to avoid 'losing' hardware after
 | 
			
		||||
    * each buffer flush.
 | 
			
		||||
    */
 | 
			
		||||
   intel->vtbl.lost_hardware( intel );
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -30,37 +30,14 @@
 | 
			
		||||
 | 
			
		||||
#include "intel_context.h"
 | 
			
		||||
 | 
			
		||||
extern void intelWaitAgeLocked( intelContextPtr intel, int age, GLboolean unlock );
 | 
			
		||||
void intelWaitIrq( struct intel_context *intel, int seq );
 | 
			
		||||
int intelEmitIrqLocked( struct intel_context *intel );
 | 
			
		||||
 | 
			
		||||
extern void intelClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
 | 
			
		||||
		       GLint cx, GLint cy, GLint cw, GLint ch);
 | 
			
		||||
 | 
			
		||||
extern void intelPageFlip( const __DRIdrawablePrivate *dpriv );
 | 
			
		||||
extern void intelWaitForIdle( intelContextPtr intel );
 | 
			
		||||
extern void intelFlushBatch( intelContextPtr intel, GLboolean refill );
 | 
			
		||||
extern void intelFlushBatchLocked( intelContextPtr intel,
 | 
			
		||||
				   GLboolean ignore_cliprects,
 | 
			
		||||
				   GLboolean refill,
 | 
			
		||||
				   GLboolean allow_unlock);
 | 
			
		||||
extern void intelRefillBatchLocked( intelContextPtr intel, GLboolean allow_unlock );
 | 
			
		||||
extern void intelFinish( GLcontext *ctx );
 | 
			
		||||
extern void intelFlush( GLcontext *ctx );
 | 
			
		||||
 | 
			
		||||
extern void *intelAllocateAGP( intelContextPtr intel, GLsizei size );
 | 
			
		||||
extern void intelFreeAGP( intelContextPtr intel, void *pointer );
 | 
			
		||||
 | 
			
		||||
extern void *intelAllocateMemoryMESA( __DRInativeDisplay *dpy, int scrn, 
 | 
			
		||||
				      GLsizei size, GLfloat readfreq,
 | 
			
		||||
				      GLfloat writefreq, GLfloat priority );
 | 
			
		||||
 | 
			
		||||
extern void intelFreeMemoryMESA( __DRInativeDisplay *dpy, int scrn, 
 | 
			
		||||
				 GLvoid *pointer );
 | 
			
		||||
 | 
			
		||||
extern GLuint intelGetMemoryOffsetMESA( __DRInativeDisplay *dpy, int scrn, const GLvoid *pointer );
 | 
			
		||||
extern GLboolean intelIsAgpMemory( intelContextPtr intel, const GLvoid *pointer,
 | 
			
		||||
				  GLint size );
 | 
			
		||||
 | 
			
		||||
extern GLuint intelAgpOffsetFromVirtual( intelContextPtr intel, const GLvoid *p );
 | 
			
		||||
void intel_batch_ioctl( struct intel_context *intel, 
 | 
			
		||||
			GLuint start_offset,
 | 
			
		||||
			GLuint used,
 | 
			
		||||
			GLboolean ignore_cliprects,
 | 
			
		||||
			GLboolean allow_unlock);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										300
									
								
								src/mesa/drivers/dri/i915/intel_mipmap_tree.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										300
									
								
								src/mesa/drivers/dri/i915/intel_mipmap_tree.c
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,300 @@
 | 
			
		||||
/**************************************************************************
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
 | 
			
		||||
 * All Rights Reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
 * copy of this software and associated documentation files (the
 | 
			
		||||
 * "Software"), to deal in the Software without restriction, including
 | 
			
		||||
 * without limitation the rights to use, copy, modify, merge, publish,
 | 
			
		||||
 * distribute, sub license, and/or sell copies of the Software, and to
 | 
			
		||||
 * permit persons to whom the Software is furnished to do so, subject to
 | 
			
		||||
 * the following conditions:
 | 
			
		||||
 * 
 | 
			
		||||
 * The above copyright notice and this permission notice (including the
 | 
			
		||||
 * next paragraph) shall be included in all copies or substantial portions
 | 
			
		||||
 * of the Software.
 | 
			
		||||
 * 
 | 
			
		||||
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
			
		||||
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
			
		||||
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 | 
			
		||||
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 | 
			
		||||
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 | 
			
		||||
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 | 
			
		||||
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 * 
 | 
			
		||||
 **************************************************************************/
 | 
			
		||||
 | 
			
		||||
#include "intel_context.h"
 | 
			
		||||
#include "intel_mipmap_tree.h"
 | 
			
		||||
#include "intel_regions.h"
 | 
			
		||||
#include "intel_bufmgr.h"
 | 
			
		||||
#include "enums.h"
 | 
			
		||||
 | 
			
		||||
static GLenum target_to_target( GLenum target )
 | 
			
		||||
{
 | 
			
		||||
   switch (target) {
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
 | 
			
		||||
      return GL_TEXTURE_CUBE_MAP_ARB;
 | 
			
		||||
   default:
 | 
			
		||||
      return target;
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
struct intel_mipmap_tree *intel_miptree_create( struct intel_context *intel,
 | 
			
		||||
						GLenum target,
 | 
			
		||||
						GLenum internal_format,
 | 
			
		||||
						GLuint first_level,
 | 
			
		||||
						GLuint last_level,
 | 
			
		||||
						GLuint width0,
 | 
			
		||||
						GLuint height0,
 | 
			
		||||
						GLuint depth0,
 | 
			
		||||
						GLuint cpp,
 | 
			
		||||
						GLboolean compressed)
 | 
			
		||||
{
 | 
			
		||||
   GLboolean ok;
 | 
			
		||||
   struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1);
 | 
			
		||||
 | 
			
		||||
   DBG("%s target %s format %s level %d..%d\n", __FUNCTION__,
 | 
			
		||||
		_mesa_lookup_enum_by_nr(target),
 | 
			
		||||
		_mesa_lookup_enum_by_nr(internal_format),
 | 
			
		||||
		first_level,
 | 
			
		||||
		last_level);
 | 
			
		||||
 | 
			
		||||
   mt->target = target_to_target(target);
 | 
			
		||||
   mt->internal_format = internal_format;
 | 
			
		||||
   mt->first_level = first_level;
 | 
			
		||||
   mt->last_level = last_level;
 | 
			
		||||
   mt->width0 = width0;
 | 
			
		||||
   mt->height0 = height0;
 | 
			
		||||
   mt->depth0 = depth0;
 | 
			
		||||
   mt->cpp = cpp;
 | 
			
		||||
   mt->compressed = compressed;
 | 
			
		||||
   mt->refcount = 1;
 | 
			
		||||
 | 
			
		||||
   switch (intel->intelScreen->deviceID) {
 | 
			
		||||
   case PCI_CHIP_I945_G:
 | 
			
		||||
/*    case PCI_CHIP_I945_GM: */
 | 
			
		||||
      ok = i945_miptree_layout( mt );
 | 
			
		||||
      break;
 | 
			
		||||
   default:
 | 
			
		||||
      /* All the i830 chips and the i915 use this layout:
 | 
			
		||||
       */
 | 
			
		||||
      ok = i915_miptree_layout( mt );
 | 
			
		||||
      break;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (ok)
 | 
			
		||||
      mt->region = intel_region_alloc( intel, 
 | 
			
		||||
				       mt->cpp,
 | 
			
		||||
				       mt->pitch, 
 | 
			
		||||
				       mt->total_height );
 | 
			
		||||
 | 
			
		||||
   if (!mt->region) {
 | 
			
		||||
      free(mt);
 | 
			
		||||
      return NULL;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   return mt;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intel_miptree_reference( struct intel_mipmap_tree **dst, 
 | 
			
		||||
			      struct intel_mipmap_tree *src )
 | 
			
		||||
{
 | 
			
		||||
   src->refcount++;
 | 
			
		||||
   *dst = src;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void intel_miptree_release( struct intel_context *intel,
 | 
			
		||||
			    struct intel_mipmap_tree **mt )
 | 
			
		||||
{
 | 
			
		||||
   if (!*mt)
 | 
			
		||||
      return;
 | 
			
		||||
 | 
			
		||||
   DBG("%s %d\n", __FUNCTION__, (*mt)->refcount-1);
 | 
			
		||||
   if (--(*mt)->refcount == 0) {
 | 
			
		||||
      intel_region_release(intel, &((*mt)->region));
 | 
			
		||||
      free(*mt);
 | 
			
		||||
   }
 | 
			
		||||
   *mt = NULL;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Can the image be pulled into a unified mipmap tree.  This mirrors
 | 
			
		||||
 * the completeness test in a lot of ways.
 | 
			
		||||
 *
 | 
			
		||||
 * Not sure whether I want to pass gl_texture_image here.
 | 
			
		||||
 */
 | 
			
		||||
GLboolean intel_miptree_match_image( struct intel_mipmap_tree *mt, 
 | 
			
		||||
				     struct gl_texture_image *image,
 | 
			
		||||
				     GLuint face,
 | 
			
		||||
				     GLuint level )
 | 
			
		||||
{
 | 
			
		||||
   DBG("%s %d %d/%d %d/%d\n", __FUNCTION__,
 | 
			
		||||
		image->Border,
 | 
			
		||||
		image->InternalFormat, mt->internal_format,
 | 
			
		||||
		image->IsCompressed, mt->compressed);
 | 
			
		||||
 | 
			
		||||
   /* Images with borders are never pulled into mipmap trees. 
 | 
			
		||||
    */
 | 
			
		||||
   if (image->Border)
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
 | 
			
		||||
   if (image->InternalFormat != mt->internal_format ||
 | 
			
		||||
       image->IsCompressed != mt->compressed)
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
 | 
			
		||||
   DBG("%s: %d/%d %d/%d %d/%d\n", __FUNCTION__,
 | 
			
		||||
		image->Width, mt->offset[face][level].width,
 | 
			
		||||
		image->Height, mt->offset[face][level].height,
 | 
			
		||||
		image->Depth, mt->offset[face][level].depth);
 | 
			
		||||
 | 
			
		||||
   /* Test image dimensions against the base level image adjusted for
 | 
			
		||||
    * minification.  This will also catch images not present in the
 | 
			
		||||
    * tree, changed targets, etc.
 | 
			
		||||
    */
 | 
			
		||||
   if (image->Width != mt->offset[face][level].width ||
 | 
			
		||||
       image->Height != mt->offset[face][level].height ||
 | 
			
		||||
       image->Depth != mt->offset[face][level].depth)
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   DBG("%s: success\n", __FUNCTION__);
 | 
			
		||||
   return GL_TRUE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
GLuint intel_miptree_image_offset(struct intel_mipmap_tree *mt,
 | 
			
		||||
				  GLuint face,
 | 
			
		||||
				  GLuint level)
 | 
			
		||||
{
 | 
			
		||||
   return mt->offset[face][level].offset;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
GLuint intel_miptree_depth_image_stride(struct intel_mipmap_tree *mt,
 | 
			
		||||
					GLuint face,
 | 
			
		||||
					GLuint level)
 | 
			
		||||
{
 | 
			
		||||
   return mt->offset[face][level].depth_image_stride;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
 | 
			
		||||
				    GLuint face,
 | 
			
		||||
				    GLuint level,
 | 
			
		||||
				    GLuint x, GLuint y,
 | 
			
		||||
				    GLuint w, GLuint h, GLuint d)
 | 
			
		||||
{
 | 
			
		||||
   mt->offset[face][level].offset = (x + y * mt->pitch) * mt->cpp;
 | 
			
		||||
   mt->offset[face][level].width = w;
 | 
			
		||||
   mt->offset[face][level].height = h;
 | 
			
		||||
   mt->offset[face][level].depth = d;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Map a teximage in a mipmap tree.
 | 
			
		||||
 * \param row_stride  returns row stride in bytes
 | 
			
		||||
 * \param image_stride  returns image stride in bytes (for 3D textures).
 | 
			
		||||
 * \return address of mapping
 | 
			
		||||
 */
 | 
			
		||||
GLubyte *intel_miptree_image_map(struct intel_context *intel, 
 | 
			
		||||
				 struct intel_mipmap_tree *mt,
 | 
			
		||||
				 GLuint face,
 | 
			
		||||
				 GLuint level,
 | 
			
		||||
				 GLuint *row_stride,
 | 
			
		||||
				 GLuint *image_stride)
 | 
			
		||||
{
 | 
			
		||||
   DBG("%s \n", __FUNCTION__);
 | 
			
		||||
   
 | 
			
		||||
   if (row_stride)
 | 
			
		||||
      *row_stride = mt->pitch * mt->cpp;
 | 
			
		||||
   
 | 
			
		||||
   if (image_stride) 
 | 
			
		||||
      *image_stride = mt->offset[face][level].depth_image_stride;
 | 
			
		||||
 | 
			
		||||
   return (intel_region_map(intel, mt->region) +
 | 
			
		||||
	   intel_miptree_image_offset(mt, face, level));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void intel_miptree_image_unmap(struct intel_context *intel, 
 | 
			
		||||
			       struct intel_mipmap_tree *mt)
 | 
			
		||||
{
 | 
			
		||||
   DBG("%s\n", __FUNCTION__);
 | 
			
		||||
   intel_region_unmap(intel, mt->region);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Upload data for a particular image.
 | 
			
		||||
 */
 | 
			
		||||
void intel_miptree_image_data(struct intel_context *intel, 
 | 
			
		||||
			      struct intel_mipmap_tree *dst,
 | 
			
		||||
			      GLuint face,
 | 
			
		||||
			      GLuint level,
 | 
			
		||||
			      void *src, 
 | 
			
		||||
			      GLuint src_row_pitch,
 | 
			
		||||
			      GLuint src_image_pitch)
 | 
			
		||||
{
 | 
			
		||||
   GLuint depth = dst->offset[face][level].depth;
 | 
			
		||||
   GLuint dst_offset = intel_miptree_image_offset(dst, face, level);
 | 
			
		||||
   GLuint dst_image_stride = intel_miptree_depth_image_stride(dst, face, level);
 | 
			
		||||
   GLuint i;
 | 
			
		||||
 | 
			
		||||
   DBG("%s\n", __FUNCTION__);
 | 
			
		||||
   for (i = 0; i < depth; i++) {
 | 
			
		||||
      intel_region_data(intel,
 | 
			
		||||
			dst->region, dst_offset,
 | 
			
		||||
			0,
 | 
			
		||||
			0,
 | 
			
		||||
			src,
 | 
			
		||||
			src_row_pitch,
 | 
			
		||||
			0, 0,	/* source x,y */
 | 
			
		||||
			dst->offset[face][level].width,
 | 
			
		||||
			dst->offset[face][level].height);
 | 
			
		||||
      dst_offset += dst_image_stride;
 | 
			
		||||
      src += src_image_pitch;
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
			  
 | 
			
		||||
/* Copy mipmap image between trees
 | 
			
		||||
 */
 | 
			
		||||
void intel_miptree_image_copy( struct intel_context *intel,
 | 
			
		||||
			       struct intel_mipmap_tree *dst,
 | 
			
		||||
			       GLuint face, GLuint level,
 | 
			
		||||
			       struct intel_mipmap_tree *src )
 | 
			
		||||
{
 | 
			
		||||
   GLuint width = src->offset[face][level].width;
 | 
			
		||||
   GLuint height = src->offset[face][level].height;
 | 
			
		||||
   GLuint depth = src->offset[face][level].depth;
 | 
			
		||||
   GLuint dst_offset = intel_miptree_image_offset(dst, face, level);
 | 
			
		||||
   GLuint src_offset = intel_miptree_image_offset(src, face, level);
 | 
			
		||||
   GLuint dst_image_stride = intel_miptree_depth_image_stride(dst, face, level);
 | 
			
		||||
   GLuint src_image_stride = intel_miptree_depth_image_stride(src, face, level);
 | 
			
		||||
   GLuint i;
 | 
			
		||||
 | 
			
		||||
   for (i = 0; i < depth; i++) {
 | 
			
		||||
      intel_region_copy(intel,
 | 
			
		||||
			dst->region, dst_offset,
 | 
			
		||||
			0,
 | 
			
		||||
			0,
 | 
			
		||||
			src->region, src_offset,
 | 
			
		||||
			0,
 | 
			
		||||
			0,
 | 
			
		||||
			width,
 | 
			
		||||
			height);
 | 
			
		||||
 | 
			
		||||
      dst_offset += dst_image_stride;
 | 
			
		||||
      src_offset += src_image_stride;
 | 
			
		||||
   }
 | 
			
		||||
		     
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										183
									
								
								src/mesa/drivers/dri/i915/intel_mipmap_tree.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										183
									
								
								src/mesa/drivers/dri/i915/intel_mipmap_tree.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,183 @@
 | 
			
		||||
/**************************************************************************
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
 | 
			
		||||
 * All Rights Reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
 * copy of this software and associated documentation files (the
 | 
			
		||||
 * "Software"), to deal in the Software without restriction, including
 | 
			
		||||
 * without limitation the rights to use, copy, modify, merge, publish,
 | 
			
		||||
 * distribute, sub license, and/or sell copies of the Software, and to
 | 
			
		||||
 * permit persons to whom the Software is furnished to do so, subject to
 | 
			
		||||
 * the following conditions:
 | 
			
		||||
 * 
 | 
			
		||||
 * The above copyright notice and this permission notice (including the
 | 
			
		||||
 * next paragraph) shall be included in all copies or substantial portions
 | 
			
		||||
 * of the Software.
 | 
			
		||||
 * 
 | 
			
		||||
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
			
		||||
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
			
		||||
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 | 
			
		||||
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 | 
			
		||||
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 | 
			
		||||
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 | 
			
		||||
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 * 
 | 
			
		||||
 **************************************************************************/
 | 
			
		||||
 | 
			
		||||
#ifndef INTEL_MIPMAP_TREE_H
 | 
			
		||||
#define INTEL_MIPMAP_TREE_H
 | 
			
		||||
 | 
			
		||||
#include "intel_regions.h"
 | 
			
		||||
 | 
			
		||||
/* A layer on top of the intel_regions code which adds:
 | 
			
		||||
 *
 | 
			
		||||
 * - Code to size and layout a region to hold a set of mipmaps.
 | 
			
		||||
 * - Query to determine if a new image fits in an existing tree.
 | 
			
		||||
 * - More refcounting 
 | 
			
		||||
 *     - maybe able to remove refcounting from intel_region?
 | 
			
		||||
 * - ?
 | 
			
		||||
 *
 | 
			
		||||
 * The fixed mipmap layout of intel hardware where one offset
 | 
			
		||||
 * specifies the position of all images in a mipmap hierachy
 | 
			
		||||
 * complicates the implementation of GL texture image commands,
 | 
			
		||||
 * compared to hardware where each image is specified with an
 | 
			
		||||
 * independent offset.
 | 
			
		||||
 *
 | 
			
		||||
 * In an ideal world, each texture object would be associated with a
 | 
			
		||||
 * single bufmgr buffer or 2d intel_region, and all the images within
 | 
			
		||||
 * the texture object would slot into the tree as they arrive.  The
 | 
			
		||||
 * reality can be a little messier, as images can arrive from the user
 | 
			
		||||
 * with sizes that don't fit in the existing tree, or in an order
 | 
			
		||||
 * where the tree layout cannot be guessed immediately.  
 | 
			
		||||
 * 
 | 
			
		||||
 * This structure encodes an idealized mipmap tree.  The GL image
 | 
			
		||||
 * commands build these where possible, otherwise store the images in
 | 
			
		||||
 * temporary system buffers.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Describes the location of each texture image within a texture region.
 | 
			
		||||
 */
 | 
			
		||||
struct intel_mipmap_offset {
 | 
			
		||||
   GLuint offset; 
 | 
			
		||||
   GLuint width;
 | 
			
		||||
   GLuint height;
 | 
			
		||||
   GLuint depth;
 | 
			
		||||
   GLuint depth_image_stride;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct intel_mipmap_tree {
 | 
			
		||||
   /* Effectively the key:
 | 
			
		||||
    */
 | 
			
		||||
   GLenum target;
 | 
			
		||||
   GLenum internal_format;
 | 
			
		||||
 | 
			
		||||
   GLuint first_level;
 | 
			
		||||
   GLuint last_level;
 | 
			
		||||
 | 
			
		||||
   GLuint width0, height0, depth0; /**< Level zero image dimensions */
 | 
			
		||||
   GLuint cpp;
 | 
			
		||||
   GLboolean compressed;
 | 
			
		||||
 | 
			
		||||
   /* Derived from the above:
 | 
			
		||||
    */   
 | 
			
		||||
   GLuint pitch;
 | 
			
		||||
   GLuint depth_pitch;		/* per-image on i945? */
 | 
			
		||||
   GLuint total_height;
 | 
			
		||||
   struct intel_mipmap_offset offset[MAX_FACES][MAX_TEXTURE_LEVELS];
 | 
			
		||||
 | 
			
		||||
   /* The data is held here:
 | 
			
		||||
    */
 | 
			
		||||
   struct intel_region *region;
 | 
			
		||||
 | 
			
		||||
   /* These are also refcounted:
 | 
			
		||||
    */
 | 
			
		||||
   GLuint refcount;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
struct intel_mipmap_tree *intel_miptree_create( struct intel_context *intel,
 | 
			
		||||
						GLenum target,
 | 
			
		||||
						GLenum internal_format,
 | 
			
		||||
						GLuint first_level,
 | 
			
		||||
						GLuint last_level,
 | 
			
		||||
						GLuint width0,
 | 
			
		||||
						GLuint height0,
 | 
			
		||||
						GLuint depth0,
 | 
			
		||||
						GLuint cpp,
 | 
			
		||||
						GLboolean compressed);
 | 
			
		||||
 | 
			
		||||
void intel_miptree_reference( struct intel_mipmap_tree **dst,
 | 
			
		||||
			      struct intel_mipmap_tree *src );
 | 
			
		||||
 | 
			
		||||
void intel_miptree_release( struct intel_context *intel,
 | 
			
		||||
			    struct intel_mipmap_tree **mt );
 | 
			
		||||
 | 
			
		||||
/* Check if an image fits an existing mipmap tree layout
 | 
			
		||||
 */
 | 
			
		||||
GLboolean intel_miptree_match_image( struct intel_mipmap_tree *mt, 
 | 
			
		||||
				     struct gl_texture_image *image,
 | 
			
		||||
				     GLuint face,
 | 
			
		||||
				     GLuint level );
 | 
			
		||||
 | 
			
		||||
/* Return a pointer to an image within a tree.  Return image stride as
 | 
			
		||||
 * well.
 | 
			
		||||
 */
 | 
			
		||||
GLubyte *intel_miptree_image_map( struct intel_context *intel,
 | 
			
		||||
				  struct intel_mipmap_tree *mt,
 | 
			
		||||
				  GLuint face,
 | 
			
		||||
				  GLuint level,
 | 
			
		||||
				  GLuint *row_stride,
 | 
			
		||||
				  GLuint *image_stride);
 | 
			
		||||
 | 
			
		||||
void intel_miptree_image_unmap( struct intel_context *intel,
 | 
			
		||||
				struct intel_mipmap_tree *mt );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Return the linear offset of an image relative to the start of the
 | 
			
		||||
 * tree:
 | 
			
		||||
 */
 | 
			
		||||
GLuint intel_miptree_image_offset( struct intel_mipmap_tree *mt,
 | 
			
		||||
				   GLuint face,
 | 
			
		||||
				   GLuint level );
 | 
			
		||||
 | 
			
		||||
void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
 | 
			
		||||
				    GLuint face,
 | 
			
		||||
				    GLuint level,
 | 
			
		||||
				    GLuint x, GLuint y,
 | 
			
		||||
				    GLuint w, GLuint h, GLuint d);
 | 
			
		||||
 | 
			
		||||
GLuint intel_miptree_depth_image_stride(struct intel_mipmap_tree *mt,
 | 
			
		||||
					GLuint face,
 | 
			
		||||
					GLuint level);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Upload an image into a tree
 | 
			
		||||
 */
 | 
			
		||||
void intel_miptree_image_data(struct intel_context *intel, 
 | 
			
		||||
			      struct intel_mipmap_tree *dst,
 | 
			
		||||
			      GLuint face,
 | 
			
		||||
			      GLuint level,
 | 
			
		||||
			      void *src, 
 | 
			
		||||
			      GLuint src_row_pitch,
 | 
			
		||||
			      GLuint src_image_pitch);
 | 
			
		||||
 | 
			
		||||
/* Copy an image between two trees
 | 
			
		||||
 */
 | 
			
		||||
void intel_miptree_image_copy( struct intel_context *intel,
 | 
			
		||||
			       struct intel_mipmap_tree *dst,
 | 
			
		||||
			       GLuint face, GLuint level,
 | 
			
		||||
			       struct intel_mipmap_tree *src );
 | 
			
		||||
 | 
			
		||||
/* i915_mipmap_tree.c:
 | 
			
		||||
 */
 | 
			
		||||
GLboolean i915_miptree_layout( struct intel_mipmap_tree *mt );
 | 
			
		||||
GLboolean i945_miptree_layout( struct intel_mipmap_tree *mt );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
@@ -1,6 +1,6 @@
 | 
			
		||||
/**************************************************************************
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
 | 
			
		||||
 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
 | 
			
		||||
 * All Rights Reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
@@ -12,7 +12,7 @@
 | 
			
		||||
 * the following conditions:
 | 
			
		||||
 * 
 | 
			
		||||
 * The above copyright notice and this permission notice (including the
 | 
			
		||||
 * next paragraph) shall be included in all copies or substantial portions
 | 
			
		||||
 * next paragraph) shall be included in all copies or substantial portionsalloc
 | 
			
		||||
 * of the Software.
 | 
			
		||||
 * 
 | 
			
		||||
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
			
		||||
@@ -25,465 +25,98 @@
 | 
			
		||||
 * 
 | 
			
		||||
 **************************************************************************/
 | 
			
		||||
 | 
			
		||||
#include "glheader.h"
 | 
			
		||||
#include "enums.h"
 | 
			
		||||
#include "mtypes.h"
 | 
			
		||||
#include "macros.h"
 | 
			
		||||
#include "state.h"
 | 
			
		||||
#include "swrast/swrast.h"
 | 
			
		||||
 | 
			
		||||
#include "intel_screen.h"
 | 
			
		||||
#include "intel_context.h"
 | 
			
		||||
#include "intel_ioctl.h"
 | 
			
		||||
#include "intel_batchbuffer.h"
 | 
			
		||||
#include "intel_pixel.h"
 | 
			
		||||
#include "intel_regions.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static GLboolean
 | 
			
		||||
check_color( const GLcontext *ctx, GLenum type, GLenum format,
 | 
			
		||||
	     const struct gl_pixelstore_attrib *packing,
 | 
			
		||||
	     const void *pixels, GLint sz, GLint pitch )
 | 
			
		||||
/**
 | 
			
		||||
 * Check if any fragment operations are in effect which might effect
 | 
			
		||||
 * glDraw/CopyPixels.
 | 
			
		||||
 */
 | 
			
		||||
GLboolean intel_check_blit_fragment_ops( GLcontext *ctx )
 | 
			
		||||
{
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT(ctx);
 | 
			
		||||
   GLuint cpp = intel->intelScreen->cpp;
 | 
			
		||||
   if (ctx->NewState)
 | 
			
		||||
      _mesa_update_state(ctx);
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
      fprintf(stderr, "%s\n", __FUNCTION__);
 | 
			
		||||
   /* XXX Note: Scissor could be done with the blitter:
 | 
			
		||||
    */
 | 
			
		||||
   return !(ctx->_ImageTransferState ||
 | 
			
		||||
	    ctx->Color.AlphaEnabled || 
 | 
			
		||||
	    ctx->Depth.Test ||
 | 
			
		||||
	    ctx->Fog.Enabled ||
 | 
			
		||||
	    ctx->Scissor.Enabled ||
 | 
			
		||||
	    ctx->Stencil.Enabled ||
 | 
			
		||||
	    !ctx->Color.ColorMask[0] ||
 | 
			
		||||
	    !ctx->Color.ColorMask[1] ||
 | 
			
		||||
	    !ctx->Color.ColorMask[2] ||
 | 
			
		||||
	    !ctx->Color.ColorMask[3] ||
 | 
			
		||||
	    ctx->Color.ColorLogicOpEnabled ||
 | 
			
		||||
	    ctx->Texture._EnabledUnits ||
 | 
			
		||||
	    ctx->FragmentProgram._Enabled);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
   if (	(pitch & 63) ||
 | 
			
		||||
	ctx->_ImageTransferState ||
 | 
			
		||||
	packing->SwapBytes ||
 | 
			
		||||
	packing->LsbFirst) {
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
	 fprintf(stderr, "%s: failed 1\n", __FUNCTION__);
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
 | 
			
		||||
GLboolean intel_check_meta_tex_fragment_ops( GLcontext *ctx )
 | 
			
		||||
{
 | 
			
		||||
   if (ctx->NewState)
 | 
			
		||||
      _mesa_update_state(ctx);
 | 
			
		||||
 | 
			
		||||
   /* Some of _ImageTransferState (scale, bias) could be done with
 | 
			
		||||
    * fragment programs on i915.
 | 
			
		||||
    */
 | 
			
		||||
   return !(ctx->_ImageTransferState ||
 | 
			
		||||
	    ctx->Fog.Enabled ||	/* not done yet */
 | 
			
		||||
	    ctx->Texture._EnabledUnits ||
 | 
			
		||||
	    ctx->FragmentProgram._Enabled);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* The intel_region struct doesn't really do enough to capture the
 | 
			
		||||
 * format of the pixels in the region.  For now this code assumes that
 | 
			
		||||
 * the region is a display surface and hence is either ARGB8888 or
 | 
			
		||||
 * RGB565.
 | 
			
		||||
 * XXX FBO: If we'd pass in the intel_renderbuffer instead of region, we'd
 | 
			
		||||
 * know the buffer's pixel format.
 | 
			
		||||
 *
 | 
			
		||||
 * \param format  as given to glDraw/ReadPixels
 | 
			
		||||
 * \param type  as given to glDraw/ReadPixels
 | 
			
		||||
 */
 | 
			
		||||
GLboolean intel_check_blit_format( struct intel_region *region,
 | 
			
		||||
				   GLenum format, GLenum type )
 | 
			
		||||
{
 | 
			
		||||
   if (region->cpp == 4 &&
 | 
			
		||||
       (type == GL_UNSIGNED_INT_8_8_8_8_REV ||
 | 
			
		||||
	type == GL_UNSIGNED_BYTE) &&        
 | 
			
		||||
       format == GL_BGRA ) {
 | 
			
		||||
      return GL_TRUE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if ( type == GL_UNSIGNED_INT_8_8_8_8_REV && 
 | 
			
		||||
	cpp == 4 && 
 | 
			
		||||
	format == GL_BGRA ) {
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
	 fprintf(stderr, "%s: passed 2\n", __FUNCTION__);
 | 
			
		||||
   
 | 
			
		||||
   if (region->cpp == 2 && 
 | 
			
		||||
       type == GL_UNSIGNED_SHORT_5_6_5_REV && 
 | 
			
		||||
       format == GL_BGR ) {
 | 
			
		||||
      return GL_TRUE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
      fprintf(stderr, "%s: failed\n", __FUNCTION__);
 | 
			
		||||
      fprintf(stderr, "%s: bad format for blit (cpp %d, type %s format %s)\n", 
 | 
			
		||||
	      __FUNCTION__, region->cpp, 
 | 
			
		||||
	      _mesa_lookup_enum_by_nr(type),
 | 
			
		||||
	      _mesa_lookup_enum_by_nr(format));
 | 
			
		||||
 | 
			
		||||
   return GL_FALSE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static GLboolean
 | 
			
		||||
check_color_per_fragment_ops( const GLcontext *ctx )
 | 
			
		||||
{
 | 
			
		||||
   int result;
 | 
			
		||||
   result = (!(     ctx->Color.AlphaEnabled || 
 | 
			
		||||
		    ctx->Depth.Test ||
 | 
			
		||||
		    ctx->Fog.Enabled ||
 | 
			
		||||
		    ctx->Scissor.Enabled ||
 | 
			
		||||
		    ctx->Stencil.Enabled ||
 | 
			
		||||
		    !ctx->Color.ColorMask[0] ||
 | 
			
		||||
		    !ctx->Color.ColorMask[1] ||
 | 
			
		||||
		    !ctx->Color.ColorMask[2] ||
 | 
			
		||||
		    !ctx->Color.ColorMask[3] ||
 | 
			
		||||
		    ctx->Color.ColorLogicOpEnabled ||
 | 
			
		||||
		    ctx->Texture._EnabledUnits
 | 
			
		||||
           ) &&
 | 
			
		||||
	   ctx->Current.RasterPosValid);
 | 
			
		||||
   
 | 
			
		||||
   return result;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static GLboolean
 | 
			
		||||
clip_pixelrect( const GLcontext *ctx,
 | 
			
		||||
		const GLframebuffer *buffer,
 | 
			
		||||
		GLint *x, GLint *y,
 | 
			
		||||
		GLsizei *width, GLsizei *height,
 | 
			
		||||
		GLint *size )
 | 
			
		||||
{
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT(ctx);
 | 
			
		||||
 | 
			
		||||
   /* left clipping */
 | 
			
		||||
   if (*x < buffer->_Xmin) {
 | 
			
		||||
      *width -= (buffer->_Xmin - *x);
 | 
			
		||||
      *x = buffer->_Xmin;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* right clipping */
 | 
			
		||||
   if (*x + *width > buffer->_Xmax)
 | 
			
		||||
      *width -= (*x + *width - buffer->_Xmax - 1);
 | 
			
		||||
 | 
			
		||||
   if (*width <= 0)
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
 | 
			
		||||
   /* bottom clipping */
 | 
			
		||||
   if (*y < buffer->_Ymin) {
 | 
			
		||||
      *height -= (buffer->_Ymin - *y);
 | 
			
		||||
      *y = buffer->_Ymin;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* top clipping */
 | 
			
		||||
   if (*y + *height > buffer->_Ymax)
 | 
			
		||||
      *height -= (*y + *height - buffer->_Ymax - 1);
 | 
			
		||||
 | 
			
		||||
   if (*height <= 0)
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
 | 
			
		||||
   *size = ((*y + *height - 1) * intel->intelScreen->front.pitch +
 | 
			
		||||
	    (*x + *width - 1) * intel->intelScreen->cpp);
 | 
			
		||||
 | 
			
		||||
   return GL_TRUE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static GLboolean
 | 
			
		||||
intelTryReadPixels( GLcontext *ctx,
 | 
			
		||||
		  GLint x, GLint y, GLsizei width, GLsizei height,
 | 
			
		||||
		  GLenum format, GLenum type,
 | 
			
		||||
		  const struct gl_pixelstore_attrib *pack,
 | 
			
		||||
		  GLvoid *pixels )
 | 
			
		||||
{
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT(ctx);
 | 
			
		||||
   GLint size = 0;
 | 
			
		||||
   GLint pitch = pack->RowLength ? pack->RowLength : width;
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
      fprintf(stderr, "%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   /* Only accelerate reading to agp buffers.
 | 
			
		||||
    */
 | 
			
		||||
   if ( !intelIsAgpMemory(intel, pixels, 
 | 
			
		||||
			pitch * height * intel->intelScreen->cpp ) ) {
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
	 fprintf(stderr, "%s: dest not agp\n", __FUNCTION__);
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Need GL_PACK_INVERT_MESA to cope with upsidedown results from
 | 
			
		||||
    * blitter:
 | 
			
		||||
    */
 | 
			
		||||
   if (!pack->Invert) {
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
	 fprintf(stderr, "%s: MESA_PACK_INVERT not set\n", __FUNCTION__);
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (!check_color(ctx, type, format, pack, pixels, size, pitch))
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
 | 
			
		||||
   switch ( intel->intelScreen->cpp ) {
 | 
			
		||||
   case 4:
 | 
			
		||||
      break;
 | 
			
		||||
   default:
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   /* Although the blits go on the command buffer, need to do this and
 | 
			
		||||
    * fire with lock held to guarentee cliprects and drawOffset are
 | 
			
		||||
    * correct.
 | 
			
		||||
    *
 | 
			
		||||
    * This is an unusual situation however, as the code which flushes
 | 
			
		||||
    * a full command buffer expects to be called unlocked.  As a
 | 
			
		||||
    * workaround, immediately flush the buffer on aquiring the lock.
 | 
			
		||||
    */
 | 
			
		||||
   intelFlush( &intel->ctx );
 | 
			
		||||
   LOCK_HARDWARE( intel );
 | 
			
		||||
   {
 | 
			
		||||
      __DRIdrawablePrivate *dPriv = intel->driDrawable;
 | 
			
		||||
      int nbox = dPriv->numClipRects;
 | 
			
		||||
      int src_offset = intel->drawOffset;
 | 
			
		||||
      int src_pitch = intel->intelScreen->front.pitch;
 | 
			
		||||
      int dst_offset = intelAgpOffsetFromVirtual( intel, pixels);
 | 
			
		||||
      drm_clip_rect_t *box = dPriv->pClipRects;
 | 
			
		||||
      int i;
 | 
			
		||||
 | 
			
		||||
      if (!clip_pixelrect(ctx, ctx->ReadBuffer, &x, &y, &width, &height,
 | 
			
		||||
			  &size)) {
 | 
			
		||||
	 UNLOCK_HARDWARE( intel );
 | 
			
		||||
	 if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
	    fprintf(stderr, "%s totally clipped -- nothing to do\n",
 | 
			
		||||
		    __FUNCTION__);
 | 
			
		||||
	 return GL_TRUE;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
      y = dPriv->h - y - height;
 | 
			
		||||
      x += dPriv->x;
 | 
			
		||||
      y += dPriv->y;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
	 fprintf(stderr, "readpixel blit src_pitch %d dst_pitch %d\n",
 | 
			
		||||
		 src_pitch, pitch);
 | 
			
		||||
 | 
			
		||||
      for (i = 0 ; i < nbox ; i++)
 | 
			
		||||
      {
 | 
			
		||||
	 GLint bx = box[i].x1;
 | 
			
		||||
	 GLint by = box[i].y1;
 | 
			
		||||
	 GLint bw = box[i].x2 - bx;
 | 
			
		||||
	 GLint bh = box[i].y2 - by;
 | 
			
		||||
	 
 | 
			
		||||
	 if (bx < x) bw -= x - bx, bx = x;
 | 
			
		||||
	 if (by < y) bh -= y - by, by = y;
 | 
			
		||||
	 if (bx + bw > x + width) bw = x + width - bx;
 | 
			
		||||
	 if (by + bh > y + height) bh = y + height - by;
 | 
			
		||||
	 if (bw <= 0) continue;
 | 
			
		||||
	 if (bh <= 0) continue;
 | 
			
		||||
 | 
			
		||||
	 intelEmitCopyBlitLocked( intel,
 | 
			
		||||
			    intel->intelScreen->cpp,
 | 
			
		||||
			    src_pitch, src_offset,
 | 
			
		||||
			    pitch, dst_offset,
 | 
			
		||||
			    bx, by,
 | 
			
		||||
			    bx - x, by - y,
 | 
			
		||||
			    bw, bh );
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
   UNLOCK_HARDWARE( intel );
 | 
			
		||||
   intelFinish( &intel->ctx );
 | 
			
		||||
 | 
			
		||||
   return GL_TRUE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
intelReadPixels( GLcontext *ctx,
 | 
			
		||||
		 GLint x, GLint y, GLsizei width, GLsizei height,
 | 
			
		||||
		 GLenum format, GLenum type,
 | 
			
		||||
		 const struct gl_pixelstore_attrib *pack,
 | 
			
		||||
		 GLvoid *pixels )
 | 
			
		||||
{
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
      fprintf(stderr, "%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   if (!intelTryReadPixels( ctx, x, y, width, height, format, type, pack, 
 | 
			
		||||
			   pixels))
 | 
			
		||||
      _swrast_ReadPixels( ctx, x, y, width, height, format, type, pack, 
 | 
			
		||||
			  pixels);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void do_draw_pix( GLcontext *ctx,
 | 
			
		||||
			 GLint x, GLint y, GLsizei width, GLsizei height,
 | 
			
		||||
			 GLint pitch,
 | 
			
		||||
			 const void *pixels,
 | 
			
		||||
			 GLuint dest )
 | 
			
		||||
{
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT(ctx);
 | 
			
		||||
   __DRIdrawablePrivate *dPriv = intel->driDrawable;
 | 
			
		||||
   drm_clip_rect_t *box = dPriv->pClipRects;
 | 
			
		||||
   int nbox = dPriv->numClipRects;
 | 
			
		||||
   int i;
 | 
			
		||||
   int size;
 | 
			
		||||
   int src_offset = intelAgpOffsetFromVirtual( intel, pixels);
 | 
			
		||||
   int src_pitch = pitch;
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
      fprintf(stderr, "%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   intelFlush( &intel->ctx );
 | 
			
		||||
   LOCK_HARDWARE( intel );
 | 
			
		||||
   if (ctx->DrawBuffer)
 | 
			
		||||
   {
 | 
			
		||||
      y -= height;			/* cope with pixel zoom */
 | 
			
		||||
   
 | 
			
		||||
      if (!clip_pixelrect(ctx, ctx->DrawBuffer,
 | 
			
		||||
			  &x, &y, &width, &height,
 | 
			
		||||
			  &size)) {
 | 
			
		||||
	 UNLOCK_HARDWARE( intel );
 | 
			
		||||
	 return;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      y = dPriv->h - y - height; 	/* convert from gl to hardware coords */
 | 
			
		||||
      x += dPriv->x;
 | 
			
		||||
      y += dPriv->y;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
      for (i = 0 ; i < nbox ; i++ )
 | 
			
		||||
      {
 | 
			
		||||
	 GLint bx = box[i].x1;
 | 
			
		||||
	 GLint by = box[i].y1;
 | 
			
		||||
	 GLint bw = box[i].x2 - bx;
 | 
			
		||||
	 GLint bh = box[i].y2 - by;
 | 
			
		||||
 | 
			
		||||
	 if (bx < x) bw -= x - bx, bx = x;
 | 
			
		||||
	 if (by < y) bh -= y - by, by = y;
 | 
			
		||||
	 if (bx + bw > x + width) bw = x + width - bx;
 | 
			
		||||
	 if (by + bh > y + height) bh = y + height - by;
 | 
			
		||||
	 if (bw <= 0) continue;
 | 
			
		||||
	 if (bh <= 0) continue;
 | 
			
		||||
 | 
			
		||||
	 intelEmitCopyBlitLocked( intel,
 | 
			
		||||
			    intel->intelScreen->cpp,
 | 
			
		||||
			    src_pitch, src_offset,
 | 
			
		||||
			    intel->intelScreen->front.pitch,
 | 
			
		||||
			      intel->drawOffset,
 | 
			
		||||
			    bx - x, by - y,
 | 
			
		||||
			    bx, by,
 | 
			
		||||
			    bw, bh );
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
   UNLOCK_HARDWARE( intel );
 | 
			
		||||
   intelFinish( &intel->ctx );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static GLboolean
 | 
			
		||||
intelTryDrawPixels( GLcontext *ctx,
 | 
			
		||||
		  GLint x, GLint y, GLsizei width, GLsizei height,
 | 
			
		||||
		  GLenum format, GLenum type,
 | 
			
		||||
		  const struct gl_pixelstore_attrib *unpack,
 | 
			
		||||
		  const GLvoid *pixels )
 | 
			
		||||
{
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT(ctx);
 | 
			
		||||
   GLint pitch = unpack->RowLength ? unpack->RowLength : width;
 | 
			
		||||
   GLuint dest;
 | 
			
		||||
   GLuint cpp = intel->intelScreen->cpp;
 | 
			
		||||
   GLint size = width * pitch * cpp;
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
      fprintf(stderr, "%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   switch (format) {
 | 
			
		||||
   case GL_RGB:
 | 
			
		||||
   case GL_RGBA:
 | 
			
		||||
   case GL_BGRA:
 | 
			
		||||
      dest = intel->drawOffset;
 | 
			
		||||
 | 
			
		||||
      /* Planemask doesn't have full support in blits.
 | 
			
		||||
       */
 | 
			
		||||
      if (!ctx->Color.ColorMask[RCOMP] ||
 | 
			
		||||
	  !ctx->Color.ColorMask[GCOMP] ||
 | 
			
		||||
	  !ctx->Color.ColorMask[BCOMP] ||
 | 
			
		||||
	  !ctx->Color.ColorMask[ACOMP]) {
 | 
			
		||||
	 if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
	    fprintf(stderr, "%s: planemask\n", __FUNCTION__);
 | 
			
		||||
	 return GL_FALSE;	
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /* Can't do conversions on agp reads/draws. 
 | 
			
		||||
       */
 | 
			
		||||
      if ( !intelIsAgpMemory( intel, pixels, size ) ) {
 | 
			
		||||
	 if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
	    fprintf(stderr, "%s: not agp memory\n", __FUNCTION__);
 | 
			
		||||
	 return GL_FALSE;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      if (!check_color(ctx, type, format, unpack, pixels, size, pitch)) {
 | 
			
		||||
	 return GL_FALSE;
 | 
			
		||||
      }
 | 
			
		||||
      if (!check_color_per_fragment_ops(ctx)) {
 | 
			
		||||
	 return GL_FALSE;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      if (ctx->Pixel.ZoomX != 1.0F ||
 | 
			
		||||
	  ctx->Pixel.ZoomY != -1.0F)
 | 
			
		||||
	 return GL_FALSE;
 | 
			
		||||
      break;
 | 
			
		||||
 | 
			
		||||
   default:
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if ( intelIsAgpMemory(intel, pixels, size) )
 | 
			
		||||
   {
 | 
			
		||||
      do_draw_pix( ctx, x, y, width, height, pitch, pixels,
 | 
			
		||||
		   dest );
 | 
			
		||||
      return GL_TRUE;
 | 
			
		||||
   }
 | 
			
		||||
   else if (0)
 | 
			
		||||
   {
 | 
			
		||||
      /* Pixels is in regular memory -- get dma buffers and perform
 | 
			
		||||
       * upload through them.  No point doing this for regular uploads
 | 
			
		||||
       * but once we remove some of the restrictions above (colormask,
 | 
			
		||||
       * pixelformat conversion, zoom?, etc), this could be a win.
 | 
			
		||||
       */
 | 
			
		||||
   }
 | 
			
		||||
   else
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
intelDrawPixels( GLcontext *ctx,
 | 
			
		||||
		 GLint x, GLint y, GLsizei width, GLsizei height,
 | 
			
		||||
		 GLenum format, GLenum type,
 | 
			
		||||
		 const struct gl_pixelstore_attrib *unpack,
 | 
			
		||||
		 const GLvoid *pixels )
 | 
			
		||||
{
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
      fprintf(stderr, "%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   if (!intelTryDrawPixels( ctx, x, y, width, height, format, type,
 | 
			
		||||
			  unpack, pixels ))
 | 
			
		||||
      _swrast_DrawPixels( ctx, x, y, width, height, format, type,
 | 
			
		||||
			  unpack, pixels );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Implement glCopyPixels for the front color buffer (or back buffer Pixmap)
 | 
			
		||||
 * for the color buffer.  Don't support zooming, pixel transfer, etc.
 | 
			
		||||
 * We do support copying from one window to another, ala glXMakeCurrentRead.
 | 
			
		||||
 */
 | 
			
		||||
static void
 | 
			
		||||
intelCopyPixels( GLcontext *ctx,
 | 
			
		||||
		 GLint srcx, GLint srcy, GLsizei width, GLsizei height,
 | 
			
		||||
		 GLint destx, GLint desty, GLenum type )
 | 
			
		||||
{
 | 
			
		||||
#if 0
 | 
			
		||||
   const XMesaContext xmesa = XMESA_CONTEXT(ctx);
 | 
			
		||||
   const SWcontext *swrast = SWRAST_CONTEXT( ctx );
 | 
			
		||||
   XMesaDisplay *dpy = xmesa->xm_visual->display;
 | 
			
		||||
   const XMesaDrawable drawBuffer = xmesa->xm_draw_buffer->buffer;
 | 
			
		||||
   const XMesaDrawable readBuffer = xmesa->xm_read_buffer->buffer;
 | 
			
		||||
   const XMesaGC gc = xmesa->xm_draw_buffer->gc;
 | 
			
		||||
 | 
			
		||||
   ASSERT(dpy);
 | 
			
		||||
   ASSERT(gc);
 | 
			
		||||
 | 
			
		||||
   if (drawBuffer &&  /* buffer != 0 means it's a Window or Pixmap */
 | 
			
		||||
       readBuffer &&
 | 
			
		||||
       type == GL_COLOR &&
 | 
			
		||||
       (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */
 | 
			
		||||
       ctx->_ImageTransferState == 0 &&  /* no color tables, scale/bias, etc */
 | 
			
		||||
       ctx->Pixel.ZoomX == 1.0 &&        /* no zooming */
 | 
			
		||||
       ctx->Pixel.ZoomY == 1.0) {
 | 
			
		||||
      /* Note: we don't do any special clipping work here.  We could,
 | 
			
		||||
       * but X will do it for us.
 | 
			
		||||
       */
 | 
			
		||||
      srcy = FLIP(xmesa->xm_read_buffer, srcy) - height + 1;
 | 
			
		||||
      desty = FLIP(xmesa->xm_draw_buffer, desty) - height + 1;
 | 
			
		||||
      XCopyArea(dpy, readBuffer, drawBuffer, gc,
 | 
			
		||||
                srcx, srcy, width, height, destx, desty);
 | 
			
		||||
   }
 | 
			
		||||
#else
 | 
			
		||||
   _swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type );
 | 
			
		||||
#endif
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelInitPixelFuncs( struct dd_function_table *functions )
 | 
			
		||||
{
 | 
			
		||||
   /* Pixel path fallbacks.
 | 
			
		||||
    */
 | 
			
		||||
   functions->Accum = _swrast_Accum;
 | 
			
		||||
   functions->Bitmap = _swrast_Bitmap;
 | 
			
		||||
   functions->CopyPixels = intelCopyPixels;
 | 
			
		||||
 | 
			
		||||
   if (!getenv("INTEL_NO_BLITS")) {
 | 
			
		||||
      functions->ReadPixels = intelReadPixels;  
 | 
			
		||||
      functions->DrawPixels = intelDrawPixels; 
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      functions->ReadPixels = _swrast_ReadPixels;
 | 
			
		||||
      functions->DrawPixels = _swrast_DrawPixels;
 | 
			
		||||
   }
 | 
			
		||||
   functions->ReadPixels = intelReadPixels;  
 | 
			
		||||
   functions->DrawPixels = intelDrawPixels; 
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										64
									
								
								src/mesa/drivers/dri/i915/intel_pixel.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										64
									
								
								src/mesa/drivers/dri/i915/intel_pixel.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,64 @@
 | 
			
		||||
/**************************************************************************
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
 | 
			
		||||
 * All Rights Reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
 * copy of this software and associated documentation files (the
 | 
			
		||||
 * "Software"), to deal in the Software without restriction, including
 | 
			
		||||
 * without limitation the rights to use, copy, modify, merge, publish,
 | 
			
		||||
 * distribute, sub license, and/or sell copies of the Software, and to
 | 
			
		||||
 * permit persons to whom the Software is furnished to do so, subject to
 | 
			
		||||
 * the following conditions:
 | 
			
		||||
 * 
 | 
			
		||||
 * The above copyright notice and this permission notice (including the
 | 
			
		||||
 * next paragraph) shall be included in all copies or substantial portions
 | 
			
		||||
 * of the Software.
 | 
			
		||||
 * 
 | 
			
		||||
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
			
		||||
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
			
		||||
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 | 
			
		||||
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 | 
			
		||||
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 | 
			
		||||
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 | 
			
		||||
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 * 
 | 
			
		||||
 **************************************************************************/
 | 
			
		||||
 | 
			
		||||
#ifndef INTEL_PIXEL_H
 | 
			
		||||
#define INTEL_PIXEL_H
 | 
			
		||||
 | 
			
		||||
#include "mtypes.h"
 | 
			
		||||
 | 
			
		||||
void intelInitPixelFuncs( struct dd_function_table *functions );
 | 
			
		||||
 | 
			
		||||
GLboolean intel_check_blit_fragment_ops( GLcontext *ctx );
 | 
			
		||||
 | 
			
		||||
GLboolean intel_check_meta_tex_fragment_ops( GLcontext *ctx );
 | 
			
		||||
 | 
			
		||||
GLboolean intel_check_blit_format( struct intel_region *region,
 | 
			
		||||
				   GLenum format, GLenum type );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelReadPixels( GLcontext *ctx,
 | 
			
		||||
		      GLint x, GLint y, 
 | 
			
		||||
		      GLsizei width, GLsizei height,
 | 
			
		||||
		      GLenum format, GLenum type,
 | 
			
		||||
		      const struct gl_pixelstore_attrib *pack,
 | 
			
		||||
		      GLvoid *pixels );
 | 
			
		||||
 | 
			
		||||
void intelDrawPixels( GLcontext *ctx,
 | 
			
		||||
		      GLint x, GLint y, 
 | 
			
		||||
		      GLsizei width, GLsizei height,
 | 
			
		||||
		      GLenum format, 
 | 
			
		||||
		      GLenum type,
 | 
			
		||||
		      const struct gl_pixelstore_attrib *unpack,
 | 
			
		||||
		      const GLvoid *pixels );
 | 
			
		||||
 | 
			
		||||
void intelCopyPixels( GLcontext *ctx,
 | 
			
		||||
		      GLint srcx, GLint srcy, 
 | 
			
		||||
		      GLsizei width, GLsizei height,
 | 
			
		||||
		      GLint destx, GLint desty, 
 | 
			
		||||
		      GLenum type );
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
							
								
								
									
										350
									
								
								src/mesa/drivers/dri/i915/intel_pixel_copy.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										350
									
								
								src/mesa/drivers/dri/i915/intel_pixel_copy.c
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,350 @@
 | 
			
		||||
/**************************************************************************
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
 | 
			
		||||
 * All Rights Reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
 * copy of this software and associated documentation files (the
 | 
			
		||||
 * "Software"), to deal in the Software without restriction, including
 | 
			
		||||
 * without limitation the rights to use, copy, modify, merge, publish,
 | 
			
		||||
 * distribute, sub license, and/or sell copies of the Software, and to
 | 
			
		||||
 * permit persons to whom the Software is furnished to do so, subject to
 | 
			
		||||
 * the following conditions:
 | 
			
		||||
 * 
 | 
			
		||||
 * The above copyright notice and this permission notice (including the
 | 
			
		||||
 * next paragraph) shall be included in all copies or substantial portions
 | 
			
		||||
 * of the Software.
 | 
			
		||||
 * 
 | 
			
		||||
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
			
		||||
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
			
		||||
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 | 
			
		||||
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 | 
			
		||||
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 | 
			
		||||
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 | 
			
		||||
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 * 
 | 
			
		||||
 **************************************************************************/
 | 
			
		||||
 | 
			
		||||
#include "glheader.h"
 | 
			
		||||
#include "enums.h"
 | 
			
		||||
#include "image.h"
 | 
			
		||||
#include "mtypes.h"
 | 
			
		||||
#include "macros.h"
 | 
			
		||||
#include "swrast/swrast.h"
 | 
			
		||||
 | 
			
		||||
#include "intel_screen.h"
 | 
			
		||||
#include "intel_context.h"
 | 
			
		||||
#include "intel_ioctl.h"
 | 
			
		||||
#include "intel_batchbuffer.h"
 | 
			
		||||
#include "intel_buffers.h"
 | 
			
		||||
#include "intel_blit.h"
 | 
			
		||||
#include "intel_regions.h"
 | 
			
		||||
#include "intel_tris.h"
 | 
			
		||||
#include "intel_pixel.h"
 | 
			
		||||
#include "intel_bufmgr.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static struct intel_region *copypix_src_region( struct intel_context *intel,
 | 
			
		||||
						GLenum type )
 | 
			
		||||
{
 | 
			
		||||
   switch (type) {
 | 
			
		||||
   case GL_COLOR:
 | 
			
		||||
      return intel_readbuf_region( intel );
 | 
			
		||||
   case GL_DEPTH:
 | 
			
		||||
      /* Don't think this is really possible execpt at 16bpp, when we have no stencil.
 | 
			
		||||
       */
 | 
			
		||||
      if (intel->depth_region &&
 | 
			
		||||
	  intel->depth_region->cpp == 2)
 | 
			
		||||
	 return intel->depth_region;
 | 
			
		||||
   case GL_STENCIL:
 | 
			
		||||
      /* Don't think this is really possible. 
 | 
			
		||||
       */
 | 
			
		||||
      break;
 | 
			
		||||
   case GL_DEPTH_STENCIL_EXT:
 | 
			
		||||
      /* Does it matter whether it is stencil/depth or depth/stencil?
 | 
			
		||||
       */
 | 
			
		||||
      return intel->depth_region;
 | 
			
		||||
   default:
 | 
			
		||||
      break;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   return NULL;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Doesn't work for overlapping regions.  Could do a double copy or
 | 
			
		||||
 * just fallback.
 | 
			
		||||
 */
 | 
			
		||||
static GLboolean do_texture_copypixels( GLcontext *ctx,
 | 
			
		||||
					GLint srcx, GLint srcy, 
 | 
			
		||||
					GLsizei width, GLsizei height,
 | 
			
		||||
					GLint dstx, GLint dsty, 
 | 
			
		||||
					GLenum type )
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context( ctx );
 | 
			
		||||
   struct intel_region *dst = intel_drawbuf_region( intel );
 | 
			
		||||
   struct intel_region *src = copypix_src_region(intel, type);
 | 
			
		||||
   GLenum src_format;
 | 
			
		||||
   GLenum src_type;
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
      fprintf(stderr, "%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   if (!src || !dst || type != GL_COLOR)
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
 | 
			
		||||
   /* Can't handle overlapping regions.  Don't have sufficient control
 | 
			
		||||
    * over rasterization to pull it off in-place.  Punt on these for
 | 
			
		||||
    * now.
 | 
			
		||||
    * 
 | 
			
		||||
    * XXX: do a copy to a temporary. 
 | 
			
		||||
    */
 | 
			
		||||
   if (src->buffer == dst->buffer)
 | 
			
		||||
   {
 | 
			
		||||
      drm_clip_rect_t srcbox;
 | 
			
		||||
      drm_clip_rect_t dstbox;
 | 
			
		||||
      drm_clip_rect_t tmp;
 | 
			
		||||
      
 | 
			
		||||
      srcbox.x1 = srcx;
 | 
			
		||||
      srcbox.y1 = srcy;
 | 
			
		||||
      srcbox.x2 = srcx + width;
 | 
			
		||||
      srcbox.y2 = srcy + height;
 | 
			
		||||
 | 
			
		||||
      dstbox.x1 = dstx;
 | 
			
		||||
      dstbox.y1 = dsty;
 | 
			
		||||
      dstbox.x1 = dstx + width * ctx->Pixel.ZoomX;
 | 
			
		||||
      dstbox.y2 = dsty + height * ctx->Pixel.ZoomY;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
      if (intel_intersect_cliprects(&tmp, &srcbox, &dstbox)) {
 | 
			
		||||
	 if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
	    _mesa_printf("%s: regions overlap\n", __FUNCTION__);
 | 
			
		||||
	 return GL_FALSE;
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   intelFlush( &intel->ctx );
 | 
			
		||||
 | 
			
		||||
   intel->vtbl.install_meta_state(intel);
 | 
			
		||||
 | 
			
		||||
   /* Is this true?  Also will need to turn depth testing on according
 | 
			
		||||
    * to state:
 | 
			
		||||
    */
 | 
			
		||||
   intel->vtbl.meta_no_stencil_write(intel);
 | 
			
		||||
   intel->vtbl.meta_no_depth_write(intel);
 | 
			
		||||
 | 
			
		||||
   /* Set the 3d engine to draw into the destination region:
 | 
			
		||||
    */
 | 
			
		||||
   intel->vtbl.meta_draw_region(intel, dst, intel->depth_region);
 | 
			
		||||
 | 
			
		||||
   intel->vtbl.meta_import_pixel_state(intel);
 | 
			
		||||
 | 
			
		||||
   if (src->cpp == 2) {
 | 
			
		||||
      src_format = GL_RGB;
 | 
			
		||||
      src_type = GL_UNSIGNED_SHORT_5_6_5;
 | 
			
		||||
   } 
 | 
			
		||||
   else {
 | 
			
		||||
      src_format = GL_BGRA;
 | 
			
		||||
      src_type = GL_UNSIGNED_BYTE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Set the frontbuffer up as a large rectangular texture.
 | 
			
		||||
    */
 | 
			
		||||
   if (!intel->vtbl.meta_tex_rect_source( intel, src->buffer, 0,
 | 
			
		||||
					  src->pitch,
 | 
			
		||||
					  src->height,
 | 
			
		||||
					  src_format,
 | 
			
		||||
					  src_type )) {
 | 
			
		||||
      intel->vtbl.leave_meta_state(intel);
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
      
 | 
			
		||||
   intel->vtbl.meta_texture_blend_replace( intel ); 
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   LOCK_HARDWARE( intel );
 | 
			
		||||
   
 | 
			
		||||
   if (intel->driDrawable->numClipRects)
 | 
			
		||||
   {
 | 
			
		||||
      __DRIdrawablePrivate *dPriv = intel->driDrawable;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
      srcy = dPriv->h - srcy - height; 	/* convert from gl to hardware coords */
 | 
			
		||||
 | 
			
		||||
      srcx += dPriv->x;
 | 
			
		||||
      srcy += dPriv->y;
 | 
			
		||||
 | 
			
		||||
      /* Clip against the source region.  This is the only source
 | 
			
		||||
       * clipping we do.  XXX: Just set the texcord wrap mode to clamp
 | 
			
		||||
       * or similar.
 | 
			
		||||
       *
 | 
			
		||||
       */
 | 
			
		||||
      if (0) {
 | 
			
		||||
	 GLint orig_x = srcx;
 | 
			
		||||
	 GLint orig_y = srcy;
 | 
			
		||||
 | 
			
		||||
	 if (!_mesa_clip_to_region(0, 0, src->pitch, src->height,
 | 
			
		||||
                                   &srcx, &srcy, &width, &height)) 
 | 
			
		||||
	    goto out;
 | 
			
		||||
 | 
			
		||||
	 dstx += srcx - orig_x; 
 | 
			
		||||
	 dsty += (srcy - orig_y) * ctx->Pixel.ZoomY; 
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /* Just use the regular cliprect mechanism...  Does this need to
 | 
			
		||||
       * even hold the lock???
 | 
			
		||||
       */
 | 
			
		||||
      intel_meta_draw_quad(intel, 
 | 
			
		||||
 | 
			
		||||
			   dstx, 
 | 
			
		||||
			   dstx + width * ctx->Pixel.ZoomX, 
 | 
			
		||||
			   dPriv->h - (dsty + height * ctx->Pixel.ZoomY), 
 | 
			
		||||
			   dPriv->h - (dsty), 
 | 
			
		||||
 
 | 
			
		||||
			   0,	/* XXX: what z value? */
 | 
			
		||||
			   0x00ff00ff, 
 | 
			
		||||
			   srcx, srcx+width, 
 | 
			
		||||
			   srcy, srcy+height);
 | 
			
		||||
 | 
			
		||||
   out:
 | 
			
		||||
      intel->vtbl.leave_meta_state(intel);
 | 
			
		||||
      intel_batchbuffer_flush(intel->batch);
 | 
			
		||||
   }
 | 
			
		||||
   UNLOCK_HARDWARE( intel );
 | 
			
		||||
   return GL_TRUE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * CopyPixels with the blitter.  Don't support zooming, pixel transfer, etc.
 | 
			
		||||
 */
 | 
			
		||||
static GLboolean do_blit_copypixels( GLcontext *ctx,
 | 
			
		||||
				     GLint srcx, GLint srcy, 
 | 
			
		||||
				     GLsizei width, GLsizei height,
 | 
			
		||||
				     GLint dstx, GLint dsty, 
 | 
			
		||||
				     GLenum type )
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context( ctx );
 | 
			
		||||
   struct intel_region *dst = intel_drawbuf_region( intel );
 | 
			
		||||
   struct intel_region *src = copypix_src_region( intel, type );
 | 
			
		||||
 | 
			
		||||
   /* Copypixels can be more than a straight copy.  Ensure all the
 | 
			
		||||
    * extra operations are disabled:
 | 
			
		||||
    */
 | 
			
		||||
   if (!intel_check_blit_fragment_ops(ctx) ||
 | 
			
		||||
       ctx->Pixel.ZoomX != 1.0F || 
 | 
			
		||||
       ctx->Pixel.ZoomY != 1.0F)
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
 | 
			
		||||
   if (!src || !dst) 
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   intelFlush( &intel->ctx );
 | 
			
		||||
   intel->vtbl.render_start(intel);
 | 
			
		||||
   intel->vtbl.emit_state(intel);
 | 
			
		||||
 | 
			
		||||
   LOCK_HARDWARE( intel );
 | 
			
		||||
 | 
			
		||||
   if (intel->driDrawable->numClipRects)
 | 
			
		||||
   {
 | 
			
		||||
      __DRIdrawablePrivate *dPriv = intel->driDrawable;
 | 
			
		||||
      drm_clip_rect_t *box = dPriv->pClipRects;
 | 
			
		||||
      drm_clip_rect_t dest_rect;
 | 
			
		||||
      GLint nbox = dPriv->numClipRects;
 | 
			
		||||
      GLint delta_x = 0;      
 | 
			
		||||
      GLint delta_y = 0;      
 | 
			
		||||
      GLuint i;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
      dsty = dPriv->h - dsty - height; 	/* convert from gl to hardware coords */
 | 
			
		||||
      srcy = dPriv->h - srcy - height; 	/* convert from gl to hardware coords */
 | 
			
		||||
      dstx += dPriv->x;
 | 
			
		||||
      dsty += dPriv->y;
 | 
			
		||||
      srcx += dPriv->x;
 | 
			
		||||
      srcy += dPriv->y;
 | 
			
		||||
 | 
			
		||||
      /* Clip against the source region.  This is the only source
 | 
			
		||||
       * clipping we do.  Dst is clipped with cliprects below.
 | 
			
		||||
       *
 | 
			
		||||
       * TODO: Scissor?
 | 
			
		||||
       */
 | 
			
		||||
      {
 | 
			
		||||
	 delta_x = srcx - dstx;
 | 
			
		||||
	 delta_y = srcy - dsty;
 | 
			
		||||
 | 
			
		||||
	 if (!_mesa_clip_to_region(0, 0, src->pitch, src->height,
 | 
			
		||||
                                   &srcx, &srcy, &width, &height)) 
 | 
			
		||||
	    goto out;
 | 
			
		||||
 | 
			
		||||
	 dstx = srcx - delta_x;
 | 
			
		||||
	 dsty = srcy - delta_y;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      dest_rect.x1 = dstx;
 | 
			
		||||
      dest_rect.y1 = dsty;
 | 
			
		||||
      dest_rect.x2 = dstx + width;
 | 
			
		||||
      dest_rect.y2 = dsty + height;
 | 
			
		||||
 | 
			
		||||
      /* Could do slightly more clipping: Eg, take the intersection of
 | 
			
		||||
       * the existing set of cliprects and those cliprects translated
 | 
			
		||||
       * by delta_x, delta_y:
 | 
			
		||||
       * 
 | 
			
		||||
       * This code will not overwrite other windows, but will
 | 
			
		||||
       * introduce garbage when copying from obscured window regions.
 | 
			
		||||
       */
 | 
			
		||||
      for (i = 0 ; i < nbox ; i++ )
 | 
			
		||||
      {
 | 
			
		||||
	 drm_clip_rect_t rect;
 | 
			
		||||
 | 
			
		||||
	 if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i]))
 | 
			
		||||
	    continue;
 | 
			
		||||
 | 
			
		||||
	 
 | 
			
		||||
	 intelEmitCopyBlit( intel,
 | 
			
		||||
			    dst->cpp,
 | 
			
		||||
			    src->pitch, src->buffer, 0,
 | 
			
		||||
			    dst->pitch, dst->buffer, 0,
 | 
			
		||||
			    rect.x1 + delta_x, 
 | 
			
		||||
			    rect.y1 + delta_y, /* srcx, srcy */
 | 
			
		||||
			    rect.x1, 
 | 
			
		||||
			    rect.y1, /* dstx, dsty */
 | 
			
		||||
			    rect.x2 - rect.x1, 
 | 
			
		||||
			    rect.y2 - rect.y1 );
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
   out:
 | 
			
		||||
      intel_batchbuffer_flush( intel->batch );
 | 
			
		||||
   }
 | 
			
		||||
   UNLOCK_HARDWARE( intel );
 | 
			
		||||
   return GL_TRUE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelCopyPixels( GLcontext *ctx,
 | 
			
		||||
		      GLint srcx, GLint srcy, 
 | 
			
		||||
		      GLsizei width, GLsizei height,
 | 
			
		||||
		      GLint destx, GLint desty, 
 | 
			
		||||
		      GLenum type )
 | 
			
		||||
{
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
      fprintf(stderr, "%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   if (do_blit_copypixels( ctx, srcx, srcy, width, height, destx, desty, type))
 | 
			
		||||
      return;
 | 
			
		||||
 | 
			
		||||
   if (do_texture_copypixels( ctx, srcx, srcy, width, height, destx, desty, type))
 | 
			
		||||
      return;
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
      _mesa_printf("fallback to _swrast_CopyPixels\n");
 | 
			
		||||
 | 
			
		||||
   _swrast_CopyPixels( ctx, srcx, srcy, width, height, destx, desty, type);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										365
									
								
								src/mesa/drivers/dri/i915/intel_pixel_draw.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										365
									
								
								src/mesa/drivers/dri/i915/intel_pixel_draw.c
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,365 @@
 | 
			
		||||
/**************************************************************************
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
 | 
			
		||||
 * All Rights Reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
 * copy of this software and associated documentation files (the
 | 
			
		||||
 * "Software"), to deal in the Software without restriction, including
 | 
			
		||||
 * without limitation the rights to use, copy, modify, merge, publish,
 | 
			
		||||
 * distribute, sub license, and/or sell copies of the Software, and to
 | 
			
		||||
 * permit persons to whom the Software is furnished to do so, subject to
 | 
			
		||||
 * the following conditions:
 | 
			
		||||
 * 
 | 
			
		||||
 * The above copyright notice and this permission notice (including the
 | 
			
		||||
 * next paragraph) shall be included in all copies or substantial portionsalloc
 | 
			
		||||
 * of the Software.
 | 
			
		||||
 * 
 | 
			
		||||
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
			
		||||
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
			
		||||
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 | 
			
		||||
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 | 
			
		||||
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 | 
			
		||||
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 | 
			
		||||
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 * 
 | 
			
		||||
 **************************************************************************/
 | 
			
		||||
 | 
			
		||||
#include "glheader.h"
 | 
			
		||||
#include "enums.h"
 | 
			
		||||
#include "image.h"
 | 
			
		||||
#include "mtypes.h"
 | 
			
		||||
#include "macros.h"
 | 
			
		||||
#include "bufferobj.h"
 | 
			
		||||
#include "swrast/swrast.h"
 | 
			
		||||
 | 
			
		||||
#include "intel_screen.h"
 | 
			
		||||
#include "intel_context.h"
 | 
			
		||||
#include "intel_ioctl.h"
 | 
			
		||||
#include "intel_batchbuffer.h"
 | 
			
		||||
#include "intel_blit.h"
 | 
			
		||||
#include "intel_buffers.h"
 | 
			
		||||
#include "intel_regions.h"
 | 
			
		||||
#include "intel_pixel.h"
 | 
			
		||||
#include "intel_buffer_objects.h"
 | 
			
		||||
#include "intel_tris.h"
 | 
			
		||||
#include "intel_bufmgr.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static GLboolean do_texture_drawpixels( GLcontext *ctx,
 | 
			
		||||
					GLint x, GLint y, 
 | 
			
		||||
					GLsizei width, GLsizei height,
 | 
			
		||||
					GLenum format, GLenum type,
 | 
			
		||||
					const struct gl_pixelstore_attrib *unpack,
 | 
			
		||||
					const GLvoid *pixels )
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context( ctx );
 | 
			
		||||
   struct intel_region *dst = intel_drawbuf_region( intel );
 | 
			
		||||
   struct intel_buffer_object *src = intel_buffer_object(unpack->BufferObj);
 | 
			
		||||
   GLuint rowLength = unpack->RowLength ? unpack->RowLength : width;
 | 
			
		||||
   GLuint src_offset;
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
      fprintf(stderr, "%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   intelFlush( &intel->ctx );
 | 
			
		||||
   intel->vtbl.render_start(intel);
 | 
			
		||||
   intel->vtbl.emit_state(intel);
 | 
			
		||||
 | 
			
		||||
   if (!dst)
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
 | 
			
		||||
   if (src) {
 | 
			
		||||
      if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
 | 
			
		||||
                                     format, type, pixels)) {
 | 
			
		||||
         _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels");
 | 
			
		||||
         return GL_TRUE;
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      /* PBO only for now:
 | 
			
		||||
       */
 | 
			
		||||
/*       _mesa_printf("%s - not PBO\n", __FUNCTION__); */
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* There are a couple of things we can't do yet, one of which is
 | 
			
		||||
    * set the correct state for pixel operations when GL texturing is
 | 
			
		||||
    * enabled.  That's a pretty rare state and probably not worth the
 | 
			
		||||
    * effort.  A completely device-independent version of this may do
 | 
			
		||||
    * more.
 | 
			
		||||
    *
 | 
			
		||||
    * Similarly, we make no attempt to merge metaops processing with
 | 
			
		||||
    * an enabled fragment program, though it would certainly be
 | 
			
		||||
    * possible.
 | 
			
		||||
    */
 | 
			
		||||
   if (!intel_check_meta_tex_fragment_ops(ctx)) {
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
	 _mesa_printf("%s - bad GL fragment state for metaops texture\n", __FUNCTION__);
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   intel->vtbl.install_meta_state(intel);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   /* Is this true?  Also will need to turn depth testing on according
 | 
			
		||||
    * to state:
 | 
			
		||||
    */
 | 
			
		||||
   intel->vtbl.meta_no_stencil_write(intel);
 | 
			
		||||
   intel->vtbl.meta_no_depth_write(intel);
 | 
			
		||||
 | 
			
		||||
   /* Set the 3d engine to draw into the destination region:
 | 
			
		||||
    */
 | 
			
		||||
   intel->vtbl.meta_draw_region(intel, dst, intel->depth_region);
 | 
			
		||||
 | 
			
		||||
   intel->vtbl.meta_import_pixel_state(intel);
 | 
			
		||||
 | 
			
		||||
   src_offset = (GLuint) _mesa_image_address(2, unpack, pixels, width, height,
 | 
			
		||||
					     format, type, 0, 0, 0);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   /* Setup the pbo up as a rectangular texture, if possible.
 | 
			
		||||
    *
 | 
			
		||||
    * TODO: This is almost always possible if the i915 fragment
 | 
			
		||||
    * program is adjusted to correctly swizzle the sampled colors.
 | 
			
		||||
    * The major exception is any 24bit texture, like RGB888, for which
 | 
			
		||||
    * there is no hardware support.  
 | 
			
		||||
    */
 | 
			
		||||
   if (!intel->vtbl.meta_tex_rect_source( intel, src->buffer, src_offset,
 | 
			
		||||
					  rowLength, height,
 | 
			
		||||
					  format, type )) {
 | 
			
		||||
      intel->vtbl.leave_meta_state(intel);
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
      
 | 
			
		||||
   intel->vtbl.meta_texture_blend_replace( intel ); 
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   LOCK_HARDWARE( intel );
 | 
			
		||||
 | 
			
		||||
   if (intel->driDrawable->numClipRects)
 | 
			
		||||
   {
 | 
			
		||||
      __DRIdrawablePrivate *dPriv = intel->driDrawable;
 | 
			
		||||
      GLint srcx, srcy;
 | 
			
		||||
      GLint dstx, dsty;
 | 
			
		||||
 | 
			
		||||
      dstx = x;
 | 
			
		||||
      dsty = dPriv->h - (y + height);
 | 
			
		||||
 | 
			
		||||
      srcx = 0;			/* skiprows/pixels already done */
 | 
			
		||||
      srcy = 0;
 | 
			
		||||
 | 
			
		||||
      if (0) {
 | 
			
		||||
	 const GLint orig_x = dstx;
 | 
			
		||||
	 const GLint orig_y = dsty;
 | 
			
		||||
 | 
			
		||||
	 if (!_mesa_clip_to_region(0, 0, dst->pitch, dst->height,
 | 
			
		||||
                                   &dstx, &dsty, &width, &height)) 
 | 
			
		||||
	    goto out;
 | 
			
		||||
 | 
			
		||||
	 srcx += dstx - orig_x; 
 | 
			
		||||
	 srcy += dsty - orig_y; 
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
	 _mesa_printf("draw %d,%d %dx%d\n", dstx,dsty,width,height);
 | 
			
		||||
 | 
			
		||||
      /* Must use the regular cliprect mechanism in order to get the
 | 
			
		||||
       * drawing origin set correctly.  Otherwise scissor state is in
 | 
			
		||||
       * incorrect coordinate space.  Does this even need to hold the
 | 
			
		||||
       * lock???
 | 
			
		||||
       */
 | 
			
		||||
      intel_meta_draw_quad(intel, 
 | 
			
		||||
			   dstx, dstx + width * ctx->Pixel.ZoomX, 
 | 
			
		||||
			   dPriv->h - (y + height * ctx->Pixel.ZoomY), 
 | 
			
		||||
			   dPriv->h - (y), 
 | 
			
		||||
			   - ctx->Current.RasterPos[2] * .5,
 | 
			
		||||
			   0x00ff00ff, 
 | 
			
		||||
			   srcx, srcx+width, 
 | 
			
		||||
			   srcy+height, srcy);
 | 
			
		||||
   out:
 | 
			
		||||
      intel->vtbl.leave_meta_state(intel);
 | 
			
		||||
      intel_batchbuffer_flush(intel->batch);
 | 
			
		||||
   }
 | 
			
		||||
   UNLOCK_HARDWARE( intel );
 | 
			
		||||
   return GL_TRUE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Pros:  
 | 
			
		||||
 *   - no waiting for idle before updating framebuffer.
 | 
			
		||||
 *   
 | 
			
		||||
 * Cons:
 | 
			
		||||
 *   - if upload is by memcpy, this may actually be slower than fallback path.
 | 
			
		||||
 *   - uploads the whole image even if destination is clipped
 | 
			
		||||
 *   
 | 
			
		||||
 * Need to benchmark.
 | 
			
		||||
 *
 | 
			
		||||
 * Given the questions about performance, implement for pbo's only.
 | 
			
		||||
 * This path is definitely a win if the pbo is already in agp.  If it
 | 
			
		||||
 * turns out otherwise, we can add the code necessary to upload client
 | 
			
		||||
 * data to agp space before performing the blit.  (Though it may turn
 | 
			
		||||
 * out to be better/simpler just to use the texture engine).
 | 
			
		||||
 */
 | 
			
		||||
static GLboolean do_blit_drawpixels( GLcontext *ctx,
 | 
			
		||||
				      GLint x, GLint y, 
 | 
			
		||||
				      GLsizei width, GLsizei height,
 | 
			
		||||
				      GLenum format, GLenum type,
 | 
			
		||||
				      const struct gl_pixelstore_attrib *unpack,
 | 
			
		||||
				      const GLvoid *pixels )
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   struct intel_region *dest = intel_drawbuf_region(intel);
 | 
			
		||||
   struct intel_buffer_object *src = intel_buffer_object(unpack->BufferObj);
 | 
			
		||||
   GLuint src_offset;
 | 
			
		||||
   GLuint rowLength;
 | 
			
		||||
   GLuint fence = bmInitFence(intel->bm);
 | 
			
		||||
   
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
      _mesa_printf("%s\n", __FUNCTION__);
 | 
			
		||||
   
 | 
			
		||||
   
 | 
			
		||||
   if (!dest) {
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
	 _mesa_printf("%s - no dest\n", __FUNCTION__);
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (src) {
 | 
			
		||||
      /* This validation should be done by core mesa:
 | 
			
		||||
       */
 | 
			
		||||
      if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
 | 
			
		||||
                                     format, type, pixels)) {
 | 
			
		||||
         _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels");
 | 
			
		||||
         return GL_TRUE;
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      /* PBO only for now:
 | 
			
		||||
       */
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
	 _mesa_printf("%s - not PBO\n", __FUNCTION__);
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
   
 | 
			
		||||
   if (!intel_check_blit_format(dest, format, type)) {
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
	 _mesa_printf("%s - bad format for blit\n", __FUNCTION__);
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (!intel_check_meta_tex_fragment_ops(ctx)) {
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
	 _mesa_printf("%s - bad GL fragment state for meta tex\n", __FUNCTION__);
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (ctx->Pixel.ZoomX != 1.0F) {
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
	 _mesa_printf("%s - bad PixelZoomX for blit\n", __FUNCTION__);
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   if (unpack->RowLength > 0)
 | 
			
		||||
      rowLength = unpack->RowLength;
 | 
			
		||||
   else
 | 
			
		||||
      rowLength = width;
 | 
			
		||||
 | 
			
		||||
   if (ctx->Pixel.ZoomY == -1.0F) {
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
	 _mesa_printf("%s - bad PixelZoomY for blit\n", __FUNCTION__);
 | 
			
		||||
      return GL_FALSE;		/* later */
 | 
			
		||||
      y -= height;
 | 
			
		||||
   }
 | 
			
		||||
   else if (ctx->Pixel.ZoomY == 1.0F) {
 | 
			
		||||
      rowLength = -rowLength;
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
	 _mesa_printf("%s - bad PixelZoomY for blit\n", __FUNCTION__);
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   src_offset = (GLuint) _mesa_image_address(2, unpack, pixels, width, height,
 | 
			
		||||
					     format, type, 0, 0, 0);
 | 
			
		||||
 | 
			
		||||
   intelFlush( &intel->ctx );
 | 
			
		||||
   LOCK_HARDWARE( intel );
 | 
			
		||||
 | 
			
		||||
   if (intel->driDrawable->numClipRects)
 | 
			
		||||
   {
 | 
			
		||||
      __DRIdrawablePrivate *dPriv = intel->driDrawable;
 | 
			
		||||
      int nbox = dPriv->numClipRects;
 | 
			
		||||
      drm_clip_rect_t *box = dPriv->pClipRects;
 | 
			
		||||
      drm_clip_rect_t rect;
 | 
			
		||||
      drm_clip_rect_t dest_rect;
 | 
			
		||||
      int i;
 | 
			
		||||
      
 | 
			
		||||
      dest_rect.x1 = dPriv->x + x;
 | 
			
		||||
      dest_rect.y1 = dPriv->y + dPriv->h - (y + height);
 | 
			
		||||
      dest_rect.x2 = dest_rect.x1 + width;
 | 
			
		||||
      dest_rect.y2 = dest_rect.y1 + height;
 | 
			
		||||
 | 
			
		||||
      for (i = 0 ; i < nbox ; i++ )
 | 
			
		||||
      {
 | 
			
		||||
	 if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i]))
 | 
			
		||||
	    continue;
 | 
			
		||||
 | 
			
		||||
	 intelEmitCopyBlit( intel,
 | 
			
		||||
			    dest->cpp,
 | 
			
		||||
			    rowLength, 
 | 
			
		||||
			    intel_bufferobj_buffer(src), src_offset,
 | 
			
		||||
			    dest->pitch, 
 | 
			
		||||
			    dest->buffer, 0,
 | 
			
		||||
			    rect.x1 - dest_rect.x1, 
 | 
			
		||||
			    rect.y2 - dest_rect.y2,
 | 
			
		||||
			    rect.x1, 
 | 
			
		||||
			    rect.y1,
 | 
			
		||||
			    rect.x2 - rect.x1,
 | 
			
		||||
			    rect.y2 - rect.y1 );
 | 
			
		||||
      }
 | 
			
		||||
      fence = intel_batchbuffer_flush( intel->batch );
 | 
			
		||||
   }
 | 
			
		||||
   UNLOCK_HARDWARE( intel );
 | 
			
		||||
 | 
			
		||||
   if (intel->driDrawable->numClipRects)
 | 
			
		||||
      bmFinishFence(intel->bm, fence);   
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
      _mesa_printf("%s - DONE\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   return GL_TRUE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelDrawPixels( GLcontext *ctx,
 | 
			
		||||
		      GLint x, GLint y, 
 | 
			
		||||
		      GLsizei width, GLsizei height,
 | 
			
		||||
		      GLenum format, 
 | 
			
		||||
		      GLenum type,
 | 
			
		||||
		      const struct gl_pixelstore_attrib *unpack,
 | 
			
		||||
		      const GLvoid *pixels )
 | 
			
		||||
{
 | 
			
		||||
   if (do_blit_drawpixels( ctx, x, y, width, height, format, type,
 | 
			
		||||
			    unpack, pixels ))
 | 
			
		||||
      return;
 | 
			
		||||
 | 
			
		||||
   if (do_texture_drawpixels( ctx, x, y, width, height, format, type,
 | 
			
		||||
			       unpack, pixels ))
 | 
			
		||||
      return;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
      _mesa_printf("%s: fallback to swrast\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   _swrast_DrawPixels( ctx, x, y, width, height, format, type,
 | 
			
		||||
		       unpack, pixels );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										321
									
								
								src/mesa/drivers/dri/i915/intel_pixel_read.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										321
									
								
								src/mesa/drivers/dri/i915/intel_pixel_read.c
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,321 @@
 | 
			
		||||
/**************************************************************************
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
 | 
			
		||||
 * All Rights Reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
 * copy of this software and associated documentation files (the
 | 
			
		||||
 * "Software"), to deal in the Software without restriction, including
 | 
			
		||||
 * without limitation the rights to use, copy, modify, merge, publish,
 | 
			
		||||
 * distribute, sub license, and/or sell copies of the Software, and to
 | 
			
		||||
 * permit persons to whom the Software is furnished to do so, subject to
 | 
			
		||||
 * the following conditions:
 | 
			
		||||
 * 
 | 
			
		||||
 * The above copyright notice and this permission notice (including the
 | 
			
		||||
 * next paragraph) shall be included in all copies or substantial portions
 | 
			
		||||
 * of the Software.
 | 
			
		||||
 * 
 | 
			
		||||
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
			
		||||
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
			
		||||
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 | 
			
		||||
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 | 
			
		||||
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 | 
			
		||||
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 | 
			
		||||
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 * 
 | 
			
		||||
 **************************************************************************/
 | 
			
		||||
 | 
			
		||||
#include "glheader.h"
 | 
			
		||||
#include "enums.h"
 | 
			
		||||
#include "mtypes.h"
 | 
			
		||||
#include "macros.h"
 | 
			
		||||
#include "image.h"
 | 
			
		||||
#include "bufferobj.h"
 | 
			
		||||
#include "swrast/swrast.h"
 | 
			
		||||
 | 
			
		||||
#include "intel_screen.h"
 | 
			
		||||
#include "intel_context.h"
 | 
			
		||||
#include "intel_ioctl.h"
 | 
			
		||||
#include "intel_batchbuffer.h"
 | 
			
		||||
#include "intel_blit.h"
 | 
			
		||||
#include "intel_buffers.h"
 | 
			
		||||
#include "intel_regions.h"
 | 
			
		||||
#include "intel_pixel.h"
 | 
			
		||||
#include "intel_buffer_objects.h"
 | 
			
		||||
 | 
			
		||||
#include "intel_bufmgr.h"
 | 
			
		||||
 | 
			
		||||
/* For many applications, the new ability to pull the source buffers
 | 
			
		||||
 * back out of the GTT and then do the packing/conversion operations
 | 
			
		||||
 * in software will be as much of an improvement as trying to get the
 | 
			
		||||
 * blitter and/or texture engine to do the work. 
 | 
			
		||||
 *
 | 
			
		||||
 * This step is gated on private backbuffers.
 | 
			
		||||
 * 
 | 
			
		||||
 * Obviously the frontbuffer can't be pulled back, so that is either
 | 
			
		||||
 * an argument for blit/texture readpixels, or for blitting to a
 | 
			
		||||
 * temporary and then pulling that back.
 | 
			
		||||
 *
 | 
			
		||||
 * When the destination is a pbo, however, it's not clear if it is
 | 
			
		||||
 * ever going to be pulled to main memory (though the access param
 | 
			
		||||
 * will be a good hint).  So it sounds like we do want to be able to
 | 
			
		||||
 * choose between blit/texture implementation on the gpu and pullback
 | 
			
		||||
 * and cpu-based copying.
 | 
			
		||||
 *
 | 
			
		||||
 * Unless you can magically turn client memory into a PBO for the
 | 
			
		||||
 * duration of this call, there will be a cpu-based copying step in
 | 
			
		||||
 * any case.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static GLboolean
 | 
			
		||||
do_texture_readpixels( GLcontext *ctx,
 | 
			
		||||
			GLint x, GLint y, GLsizei width, GLsizei height,
 | 
			
		||||
			GLenum format, GLenum type,
 | 
			
		||||
			const struct gl_pixelstore_attrib *pack,
 | 
			
		||||
			struct intel_region *dest_region )
 | 
			
		||||
{
 | 
			
		||||
#if 0
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   intelScreenPrivate *screen = intel->intelScreen;
 | 
			
		||||
   GLint pitch = pack->RowLength ? pack->RowLength : width;
 | 
			
		||||
   __DRIdrawablePrivate *dPriv = intel->driDrawable;
 | 
			
		||||
   int textureFormat;
 | 
			
		||||
   GLenum glTextureFormat;
 | 
			
		||||
   int destFormat, depthFormat, destPitch;
 | 
			
		||||
   drm_clip_rect_t tmp;
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
      fprintf(stderr, "%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   if (	ctx->_ImageTransferState ||
 | 
			
		||||
	pack->SwapBytes ||
 | 
			
		||||
	pack->LsbFirst ||
 | 
			
		||||
	!pack->Invert) {
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
	 fprintf(stderr, "%s: check_color failed\n", __FUNCTION__);
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   intel->vtbl.meta_texrect_source(intel, intel_readbuf_region(intel));
 | 
			
		||||
 | 
			
		||||
   if (!intel->vtbl.meta_render_dest(intel,
 | 
			
		||||
				     dest_region,
 | 
			
		||||
				     type, format))
 | 
			
		||||
   {
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
	 fprintf(stderr, "%s: couldn't set dest %s/%s\n",
 | 
			
		||||
		 __FUNCTION__,
 | 
			
		||||
		 _mesa_lookup_enum_by_nr(type),
 | 
			
		||||
		 _mesa_lookup_enum_by_nr(format));
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   LOCK_HARDWARE( intel );
 | 
			
		||||
 | 
			
		||||
   if (intel->driDrawable->numClipRects) {
 | 
			
		||||
      intel->vtbl.install_meta_state(intel);
 | 
			
		||||
      intel->vtbl.meta_no_depth_write(intel);
 | 
			
		||||
      intel->vtbl.meta_no_stencil_write(intel);
 | 
			
		||||
 | 
			
		||||
      if (!driClipRectToFramebuffer(ctx->ReadBuffer, &x, &y, &width, &height)) {
 | 
			
		||||
	 UNLOCK_HARDWARE( intel );
 | 
			
		||||
	 SET_STATE(i830, state);
 | 
			
		||||
	 if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
	    fprintf(stderr, "%s: cliprect failed\n", __FUNCTION__);
 | 
			
		||||
	 return GL_TRUE;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      y = dPriv->h - y - height;
 | 
			
		||||
      x += dPriv->x;
 | 
			
		||||
      y += dPriv->y;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
      /* Set the frontbuffer up as a large rectangular texture.
 | 
			
		||||
       */
 | 
			
		||||
      intel->vtbl.meta_tex_rect_source( intel,
 | 
			
		||||
					src_region,
 | 
			
		||||
					textureFormat ); 
 | 
			
		||||
   
 | 
			
		||||
   
 | 
			
		||||
      intel->vtbl.meta_texture_blend_replace( i830, glTextureFormat ); 
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
      /* Set the 3d engine to draw into the destination region:
 | 
			
		||||
       */
 | 
			
		||||
 | 
			
		||||
      intel->vtbl.meta_draw_region(intel, dest_region); 
 | 
			
		||||
      intel->vtbl.meta_draw_format(intel, destFormat, depthFormat ); /* ?? */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
      /* Draw a single quad, no cliprects:
 | 
			
		||||
       */
 | 
			
		||||
      intel->vtbl.meta_disable_cliprects(intel);
 | 
			
		||||
 | 
			
		||||
      intel->vtbl.draw_quad(intel, 
 | 
			
		||||
			    0, width, 0, height, 
 | 
			
		||||
			    0x00ff00ff, 
 | 
			
		||||
			    x, x+width, 
 | 
			
		||||
			    y, y+height );
 | 
			
		||||
 | 
			
		||||
      intel->vtbl.leave_meta_state(intel);
 | 
			
		||||
   }
 | 
			
		||||
   UNLOCK_HARDWARE( intel );
 | 
			
		||||
 | 
			
		||||
   intel_region_wait_fence( ctx, dest_region ); /* required by GL */
 | 
			
		||||
   return GL_TRUE;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
   return GL_FALSE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static GLboolean do_blit_readpixels( GLcontext *ctx,
 | 
			
		||||
				     GLint x, GLint y, GLsizei width, GLsizei height,
 | 
			
		||||
				     GLenum format, GLenum type,
 | 
			
		||||
				     const struct gl_pixelstore_attrib *pack,
 | 
			
		||||
				     GLvoid *pixels )
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   struct intel_region *src = intel_readbuf_region(intel);
 | 
			
		||||
   struct intel_buffer_object *dst = intel_buffer_object(pack->BufferObj);
 | 
			
		||||
   GLuint dst_offset;
 | 
			
		||||
   GLuint rowLength;
 | 
			
		||||
   GLuint fence = bmInitFence(intel->bm);
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
      _mesa_printf("%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   if (!src)
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
 | 
			
		||||
   if (dst) {
 | 
			
		||||
      /* XXX This validation should be done by core mesa:
 | 
			
		||||
       */
 | 
			
		||||
      if (!_mesa_validate_pbo_access(2, pack, width, height, 1,
 | 
			
		||||
                                     format, type, pixels)) {
 | 
			
		||||
         _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels");
 | 
			
		||||
         return GL_TRUE;
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      /* PBO only for now:
 | 
			
		||||
       */
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
	 _mesa_printf("%s - not PBO\n", __FUNCTION__);
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   
 | 
			
		||||
   if (ctx->_ImageTransferState ||
 | 
			
		||||
       !intel_check_blit_format(src, format, type)) {
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
	 _mesa_printf("%s - bad format for blit\n", __FUNCTION__);
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (pack->Alignment != 1 || pack->SwapBytes || pack->LsbFirst) {
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
	 _mesa_printf("%s: bad packing params\n", __FUNCTION__);
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (pack->RowLength > 0)
 | 
			
		||||
      rowLength = pack->RowLength;
 | 
			
		||||
   else
 | 
			
		||||
      rowLength = width;
 | 
			
		||||
 | 
			
		||||
   if (pack->Invert) {
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
	 _mesa_printf("%s: MESA_PACK_INVERT not done yet\n", __FUNCTION__);
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      rowLength = -rowLength;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* XXX 64-bit cast? */
 | 
			
		||||
   dst_offset = (GLuint) _mesa_image_address(2, pack, pixels, width, height,
 | 
			
		||||
					     format, type, 0, 0, 0);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   /* Although the blits go on the command buffer, need to do this and
 | 
			
		||||
    * fire with lock held to guarentee cliprects are correct.
 | 
			
		||||
    */
 | 
			
		||||
   intelFlush( &intel->ctx );
 | 
			
		||||
   LOCK_HARDWARE( intel );
 | 
			
		||||
 | 
			
		||||
   if (intel->driDrawable->numClipRects)
 | 
			
		||||
   {
 | 
			
		||||
       __DRIdrawablePrivate *dPriv = intel->driDrawable;
 | 
			
		||||
      int nbox = dPriv->numClipRects;
 | 
			
		||||
      drm_clip_rect_t *box = dPriv->pClipRects;
 | 
			
		||||
      drm_clip_rect_t rect;
 | 
			
		||||
      drm_clip_rect_t src_rect;
 | 
			
		||||
      int i;
 | 
			
		||||
      
 | 
			
		||||
      src_rect.x1 = dPriv->x + x;
 | 
			
		||||
      src_rect.y1 = dPriv->y + dPriv->h - (y + height);
 | 
			
		||||
      src_rect.x2 = src_rect.x1 + width;
 | 
			
		||||
      src_rect.y2 = src_rect.y1 + height;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
      for (i = 0 ; i < nbox ; i++)
 | 
			
		||||
      {
 | 
			
		||||
	 if (!intel_intersect_cliprects(&rect, &src_rect, &box[i]))
 | 
			
		||||
	    continue;
 | 
			
		||||
 | 
			
		||||
	 intelEmitCopyBlit( intel,
 | 
			
		||||
			    src->cpp,
 | 
			
		||||
			    src->pitch, src->buffer, 0,
 | 
			
		||||
			    rowLength, 
 | 
			
		||||
			    intel_bufferobj_buffer(dst), dst_offset,
 | 
			
		||||
			    rect.x1, 
 | 
			
		||||
			    rect.y1,
 | 
			
		||||
			    rect.x1 - src_rect.x1, 
 | 
			
		||||
			    rect.y2 - src_rect.y2,
 | 
			
		||||
			    rect.x2 - rect.x1,
 | 
			
		||||
			    rect.y2 - rect.y1 );
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      fence = intel_batchbuffer_flush(intel->batch);
 | 
			
		||||
   }
 | 
			
		||||
   UNLOCK_HARDWARE( intel );
 | 
			
		||||
 | 
			
		||||
   if (intel->driDrawable->numClipRects)
 | 
			
		||||
      bmFinishFence(intel->bm, fence);   
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
      _mesa_printf("%s - DONE\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   return GL_TRUE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void
 | 
			
		||||
intelReadPixels( GLcontext *ctx,
 | 
			
		||||
		 GLint x, GLint y, GLsizei width, GLsizei height,
 | 
			
		||||
		 GLenum format, GLenum type,
 | 
			
		||||
		 const struct gl_pixelstore_attrib *pack,
 | 
			
		||||
		 GLvoid *pixels )
 | 
			
		||||
{
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
      fprintf(stderr, "%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   intelFlush( ctx );
 | 
			
		||||
 | 
			
		||||
   if (do_blit_readpixels(ctx, x, y, width, height, format, type, pack, pixels))
 | 
			
		||||
      return;
 | 
			
		||||
 | 
			
		||||
   if (do_texture_readpixels(ctx, x, y, width, height, format, type, pack, pixels))
 | 
			
		||||
      return;
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_PIXEL)
 | 
			
		||||
      _mesa_printf("%s: fallback to swrast\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   _swrast_ReadPixels( ctx, x, y, width, height, format, type, pack, pixels);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										264
									
								
								src/mesa/drivers/dri/i915/intel_regions.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										264
									
								
								src/mesa/drivers/dri/i915/intel_regions.c
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,264 @@
 | 
			
		||||
/**************************************************************************
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
 | 
			
		||||
 * All Rights Reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
 * copy of this software and associated documentation files (the
 | 
			
		||||
 * "Software"), to deal in the Software without restriction, including
 | 
			
		||||
 * without limitation the rights to use, copy, modify, merge, publish,
 | 
			
		||||
 * distribute, sub license, and/or sell copies of the Software, and to
 | 
			
		||||
 * permit persons to whom the Software is furnished to do so, subject to
 | 
			
		||||
 * the following conditions:
 | 
			
		||||
 * 
 | 
			
		||||
 * The above copyright notice and this permission notice (including the
 | 
			
		||||
 * next paragraph) shall be included in all copies or substantial portions
 | 
			
		||||
 * of the Software.
 | 
			
		||||
 * 
 | 
			
		||||
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
			
		||||
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
			
		||||
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 | 
			
		||||
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 | 
			
		||||
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 | 
			
		||||
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 | 
			
		||||
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 * 
 | 
			
		||||
 **************************************************************************/
 | 
			
		||||
 | 
			
		||||
/* Provide additional functionality on top of bufmgr buffers:
 | 
			
		||||
 *   - 2d semantics and blit operations
 | 
			
		||||
 *   - refcounting of buffers for multiple images in a buffer.
 | 
			
		||||
 *   - refcounting of buffer mappings.
 | 
			
		||||
 *   - some logic for moving the buffers to the best memory pools for
 | 
			
		||||
 *     given operations.
 | 
			
		||||
 *
 | 
			
		||||
 * Most of this is to make it easier to implement the fixed-layout
 | 
			
		||||
 * mipmap tree required by intel hardware in the face of GL's
 | 
			
		||||
 * programming interface where each image can be specifed in random
 | 
			
		||||
 * order and it isn't clear what layout the tree should have until the
 | 
			
		||||
 * last moment.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#include "intel_context.h"
 | 
			
		||||
#include "intel_regions.h"
 | 
			
		||||
#include "intel_blit.h"
 | 
			
		||||
#include "intel_bufmgr.h"
 | 
			
		||||
 | 
			
		||||
/* XXX: Thread safety?
 | 
			
		||||
 */
 | 
			
		||||
GLubyte *intel_region_map(struct intel_context *intel, struct intel_region *region)
 | 
			
		||||
{
 | 
			
		||||
   DBG("%s\n", __FUNCTION__);
 | 
			
		||||
   if (!region->map_refcount++) {
 | 
			
		||||
      region->map = bmMapBuffer(intel->bm, region->buffer, 0);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   return region->map;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void intel_region_unmap(struct intel_context *intel, 
 | 
			
		||||
			struct intel_region *region)
 | 
			
		||||
{
 | 
			
		||||
   DBG("%s\n", __FUNCTION__);
 | 
			
		||||
   if (!--region->map_refcount) {
 | 
			
		||||
      bmUnmapBuffer(intel->bm, region->buffer);
 | 
			
		||||
      region->map = NULL;
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
struct intel_region *intel_region_alloc( struct intel_context *intel, 
 | 
			
		||||
					 GLuint cpp,
 | 
			
		||||
					 GLuint pitch, 
 | 
			
		||||
					 GLuint height )
 | 
			
		||||
{
 | 
			
		||||
   struct intel_region *region = calloc(sizeof(*region), 1);
 | 
			
		||||
 | 
			
		||||
   DBG("%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   region->cpp = cpp;
 | 
			
		||||
   region->pitch = pitch;
 | 
			
		||||
   region->height = height; 	/* needed? */
 | 
			
		||||
   region->refcount = 1;
 | 
			
		||||
 | 
			
		||||
   bmGenBuffers(intel->bm, 1, ®ion->buffer, 0);
 | 
			
		||||
   bmBufferData(intel->bm, region->buffer, pitch * cpp * height, NULL, 0);
 | 
			
		||||
 | 
			
		||||
   return region;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void intel_region_reference( struct intel_region **dst,
 | 
			
		||||
			     struct intel_region *src)
 | 
			
		||||
{
 | 
			
		||||
   assert(*dst == NULL);
 | 
			
		||||
   if (src) {
 | 
			
		||||
      src->refcount++;
 | 
			
		||||
      *dst = src;
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void intel_region_release( struct intel_context *intel,
 | 
			
		||||
			   struct intel_region **region )
 | 
			
		||||
{
 | 
			
		||||
   if (!*region)
 | 
			
		||||
      return;
 | 
			
		||||
 | 
			
		||||
   DBG("%s %d\n", __FUNCTION__, (*region)->refcount-1);
 | 
			
		||||
 | 
			
		||||
   ASSERT((*region)->refcount > 0);
 | 
			
		||||
   (*region)->refcount--;
 | 
			
		||||
 | 
			
		||||
   if ((*region)->refcount == 0) {
 | 
			
		||||
      assert((*region)->map_refcount == 0);
 | 
			
		||||
      bmDeleteBuffers(intel->bm, 1, &(*region)->buffer);
 | 
			
		||||
      free(*region);
 | 
			
		||||
   }
 | 
			
		||||
   *region = NULL;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
struct intel_region *intel_region_create_static( struct intel_context *intel,
 | 
			
		||||
						 GLuint mem_type,
 | 
			
		||||
						 GLuint offset,
 | 
			
		||||
						 void *virtual,
 | 
			
		||||
						 GLuint cpp,
 | 
			
		||||
						 GLuint pitch, 
 | 
			
		||||
						 GLuint height )
 | 
			
		||||
{
 | 
			
		||||
   struct intel_region *region = calloc(sizeof(*region), 1);
 | 
			
		||||
   DBG("%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   region->cpp = cpp;
 | 
			
		||||
   region->pitch = pitch;
 | 
			
		||||
   region->height = height; 	/* needed? */
 | 
			
		||||
   region->refcount = 1;
 | 
			
		||||
 | 
			
		||||
   /*
 | 
			
		||||
    * We use a "shared" buffer type to indicate buffers created and
 | 
			
		||||
    * shared by others.
 | 
			
		||||
    */
 | 
			
		||||
 | 
			
		||||
   bmGenBuffers(intel->bm, 1, ®ion->buffer, DRM_MM_TT | DRM_MM_SHARED);
 | 
			
		||||
   bmSetShared(intel->bm, region->buffer, DRM_MM_TT, offset, virtual);
 | 
			
		||||
 | 
			
		||||
   return region;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * XXX Move this into core Mesa?
 | 
			
		||||
 */
 | 
			
		||||
static void _mesa_copy_rect( GLubyte *dst,
 | 
			
		||||
			     GLuint cpp,
 | 
			
		||||
			     GLuint dst_pitch,
 | 
			
		||||
			     GLuint dst_x, 
 | 
			
		||||
			     GLuint dst_y,
 | 
			
		||||
			     GLuint width,
 | 
			
		||||
			     GLuint height,
 | 
			
		||||
			     GLubyte *src,
 | 
			
		||||
			     GLuint src_pitch,
 | 
			
		||||
			     GLuint src_x,
 | 
			
		||||
			     GLuint src_y )
 | 
			
		||||
{
 | 
			
		||||
   GLuint i;
 | 
			
		||||
 | 
			
		||||
   dst_pitch *= cpp;
 | 
			
		||||
   src_pitch *= cpp;
 | 
			
		||||
   dst += dst_x * cpp;
 | 
			
		||||
   src += src_x * cpp;
 | 
			
		||||
   dst += dst_y * dst_pitch;
 | 
			
		||||
   src += src_y * dst_pitch;
 | 
			
		||||
   width *= cpp;
 | 
			
		||||
 | 
			
		||||
   if (width == dst_pitch && 
 | 
			
		||||
       width == src_pitch)
 | 
			
		||||
      memcpy(dst, src, height * width);
 | 
			
		||||
   else {
 | 
			
		||||
      for (i = 0; i < height; i++) {
 | 
			
		||||
	 memcpy(dst, src, width);
 | 
			
		||||
	 dst += dst_pitch;
 | 
			
		||||
	 src += src_pitch;
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Upload data to a rectangular sub-region.  Lots of choices how to do this:
 | 
			
		||||
 *
 | 
			
		||||
 * - memcpy by span to current destination
 | 
			
		||||
 * - upload data as new buffer and blit
 | 
			
		||||
 *
 | 
			
		||||
 * Currently always memcpy.
 | 
			
		||||
 */
 | 
			
		||||
void intel_region_data(struct intel_context *intel, 
 | 
			
		||||
		       struct intel_region *dst,
 | 
			
		||||
		       GLuint dst_offset,
 | 
			
		||||
		       GLuint dstx, GLuint dsty,
 | 
			
		||||
		       void *src, GLuint src_pitch,
 | 
			
		||||
		       GLuint srcx, GLuint srcy,
 | 
			
		||||
		       GLuint width, GLuint height)
 | 
			
		||||
{
 | 
			
		||||
   DBG("%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   LOCK_HARDWARE(intel);
 | 
			
		||||
   
 | 
			
		||||
   _mesa_copy_rect(intel_region_map(intel, dst) + dst_offset,
 | 
			
		||||
		   dst->cpp,
 | 
			
		||||
		   dst->pitch,
 | 
			
		||||
		   dstx, dsty,
 | 
			
		||||
		   width, height,
 | 
			
		||||
		   src,
 | 
			
		||||
		   src_pitch,
 | 
			
		||||
		   srcx, srcy);      
 | 
			
		||||
 | 
			
		||||
   intel_region_unmap(intel, dst);
 | 
			
		||||
 | 
			
		||||
   UNLOCK_HARDWARE(intel);
 | 
			
		||||
   
 | 
			
		||||
}
 | 
			
		||||
			  
 | 
			
		||||
/* Copy rectangular sub-regions. Need better logic about when to
 | 
			
		||||
 * push buffers into AGP - will currently do so whenever possible.
 | 
			
		||||
 */
 | 
			
		||||
void intel_region_copy( struct intel_context *intel,
 | 
			
		||||
			struct intel_region *dst,
 | 
			
		||||
			GLuint dst_offset,
 | 
			
		||||
			GLuint dstx, GLuint dsty,
 | 
			
		||||
			struct intel_region *src,
 | 
			
		||||
			GLuint src_offset,
 | 
			
		||||
			GLuint srcx, GLuint srcy,
 | 
			
		||||
			GLuint width, GLuint height )
 | 
			
		||||
{
 | 
			
		||||
   DBG("%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   assert(src->cpp == dst->cpp);
 | 
			
		||||
 | 
			
		||||
   intelEmitCopyBlit(intel,
 | 
			
		||||
		     dst->cpp,
 | 
			
		||||
		     src->pitch, src->buffer, src_offset,
 | 
			
		||||
		     dst->pitch, dst->buffer, dst_offset, 
 | 
			
		||||
		     srcx, srcy,
 | 
			
		||||
		     dstx, dsty,
 | 
			
		||||
		     width, height);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* Fill a rectangular sub-region.  Need better logic about when to
 | 
			
		||||
 * push buffers into AGP - will currently do so whenever possible.
 | 
			
		||||
 */
 | 
			
		||||
void intel_region_fill( struct intel_context *intel,
 | 
			
		||||
			struct intel_region *dst,
 | 
			
		||||
			GLuint dst_offset,
 | 
			
		||||
			GLuint dstx, GLuint dsty,
 | 
			
		||||
			GLuint width, GLuint height,
 | 
			
		||||
			GLuint color )
 | 
			
		||||
{
 | 
			
		||||
   DBG("%s\n", __FUNCTION__);
 | 
			
		||||
   
 | 
			
		||||
   intelEmitFillBlit(intel,
 | 
			
		||||
		     dst->cpp,
 | 
			
		||||
		     dst->pitch, dst->buffer, dst_offset, 
 | 
			
		||||
		     dstx, dsty,
 | 
			
		||||
		     width, height,
 | 
			
		||||
		     color );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										119
									
								
								src/mesa/drivers/dri/i915/intel_regions.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										119
									
								
								src/mesa/drivers/dri/i915/intel_regions.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,119 @@
 | 
			
		||||
/**************************************************************************
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
 | 
			
		||||
 * All Rights Reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
 * copy of this software and associated documentation files (the
 | 
			
		||||
 * "Software"), to deal in the Software without restriction, including
 | 
			
		||||
 * without limitation the rights to use, copy, modify, merge, publish,
 | 
			
		||||
 * distribute, sub license, and/or sell copies of the Software, and to
 | 
			
		||||
 * permit persons to whom the Software is furnished to do so, subject to
 | 
			
		||||
 * the following conditions:
 | 
			
		||||
 * 
 | 
			
		||||
 * The above copyright notice and this permission notice (including the
 | 
			
		||||
 * next paragraph) shall be included in all copies or substantial portions
 | 
			
		||||
 * of the Software.
 | 
			
		||||
 * 
 | 
			
		||||
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
			
		||||
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
			
		||||
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 | 
			
		||||
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 | 
			
		||||
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 | 
			
		||||
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 | 
			
		||||
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 * 
 | 
			
		||||
 **************************************************************************/
 | 
			
		||||
 | 
			
		||||
#ifndef INTEL_REGIONS_H
 | 
			
		||||
#define INTEL_REGIONS_H
 | 
			
		||||
 | 
			
		||||
#include "mtypes.h"
 | 
			
		||||
#include "intel_bufmgr.h"		/* for DBG! */
 | 
			
		||||
struct intel_context;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * A layer on top of the bufmgr buffers that adds a few useful things:
 | 
			
		||||
 *
 | 
			
		||||
 * - Refcounting for local buffer references.
 | 
			
		||||
 * - Refcounting for buffer maps
 | 
			
		||||
 * - Buffer dimensions - pitch and height.
 | 
			
		||||
 * - Blitter commands for copying 2D regions between buffers. (really???)
 | 
			
		||||
 */
 | 
			
		||||
struct intel_region {
 | 
			
		||||
   GLuint buffer;   /**< buffer manager's buffer ID */
 | 
			
		||||
   GLuint refcount; /**< Reference count for region */
 | 
			
		||||
   GLuint cpp;      /**< bytes per pixel */
 | 
			
		||||
   GLuint pitch;    /**< in pixels */
 | 
			
		||||
   GLuint height;   /**< in pixels */
 | 
			
		||||
   GLubyte *map;    /**< only non-NULL when region is actually mapped */
 | 
			
		||||
   GLuint map_refcount;  /**< Reference count for mapping */
 | 
			
		||||
 | 
			
		||||
   GLuint draw_offset; /**< Offset of drawing address within the region */
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Allocate a refcounted region.  Pointers to regions should only be
 | 
			
		||||
 * copied by calling intel_reference_region().
 | 
			
		||||
 */
 | 
			
		||||
struct intel_region *intel_region_alloc( struct intel_context *intel,
 | 
			
		||||
					 GLuint cpp,
 | 
			
		||||
					 GLuint pitch, 
 | 
			
		||||
					 GLuint height );
 | 
			
		||||
 | 
			
		||||
void intel_region_reference( struct intel_region **dst, 
 | 
			
		||||
			     struct intel_region *src );
 | 
			
		||||
 | 
			
		||||
void intel_region_release(struct intel_context *intel,
 | 
			
		||||
			  struct intel_region **ib );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
struct intel_region *intel_region_create_static( struct intel_context *intel,
 | 
			
		||||
						 GLuint mem_type,
 | 
			
		||||
						 GLuint offset,
 | 
			
		||||
						 void *virtual,
 | 
			
		||||
						 GLuint cpp,
 | 
			
		||||
						 GLuint pitch,
 | 
			
		||||
						 GLuint height );
 | 
			
		||||
 | 
			
		||||
/* Map/unmap regions.  This is refcounted also: 
 | 
			
		||||
 */
 | 
			
		||||
GLubyte *intel_region_map(struct intel_context *intel, 
 | 
			
		||||
		       struct intel_region *ib);
 | 
			
		||||
 | 
			
		||||
void intel_region_unmap(struct intel_context *intel,
 | 
			
		||||
			struct intel_region *ib);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Upload data to a rectangular sub-region
 | 
			
		||||
 */
 | 
			
		||||
void intel_region_data(struct intel_context *intel, 
 | 
			
		||||
		       struct intel_region *dest,
 | 
			
		||||
		       GLuint dest_offset,
 | 
			
		||||
		       GLuint destx, GLuint desty,
 | 
			
		||||
		       void *src, GLuint src_stride,
 | 
			
		||||
		       GLuint srcx, GLuint srcy,
 | 
			
		||||
		       GLuint width, GLuint height);
 | 
			
		||||
			  
 | 
			
		||||
/* Copy rectangular sub-regions
 | 
			
		||||
 */
 | 
			
		||||
void intel_region_copy( struct intel_context *intel,
 | 
			
		||||
			struct intel_region *dest,
 | 
			
		||||
			GLuint dest_offset,
 | 
			
		||||
			GLuint destx, GLuint desty,
 | 
			
		||||
			struct intel_region *src,
 | 
			
		||||
			GLuint src_offset,
 | 
			
		||||
			GLuint srcx, GLuint srcy,
 | 
			
		||||
			GLuint width, GLuint height );
 | 
			
		||||
 | 
			
		||||
/* Fill a rectangular sub-region
 | 
			
		||||
 */
 | 
			
		||||
void intel_region_fill( struct intel_context *intel,
 | 
			
		||||
			struct intel_region *dest,
 | 
			
		||||
			GLuint dest_offset,
 | 
			
		||||
			GLuint destx, GLuint desty,
 | 
			
		||||
			GLuint width, GLuint height,
 | 
			
		||||
			GLuint color );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
@@ -106,24 +106,29 @@ static const int scale_prim[GL_POLYGON+1] = {
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void intelDmaPrimitive( intelContextPtr intel, GLenum prim )
 | 
			
		||||
static void intelDmaPrimitive( struct intel_context *intel, GLenum prim )
 | 
			
		||||
{
 | 
			
		||||
   if (0) fprintf(stderr, "%s %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(prim));
 | 
			
		||||
   INTEL_FIREVERTICES(intel);
 | 
			
		||||
   intel->vtbl.reduced_primitive_state( intel, reduced_prim[prim] );
 | 
			
		||||
   intelStartInlinePrimitive( intel, hw_prim[prim] );
 | 
			
		||||
   intelStartInlinePrimitive( intel, hw_prim[prim], INTEL_BATCH_CLIPRECTS );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define LOCAL_VARS intelContextPtr intel = INTEL_CONTEXT(ctx)
 | 
			
		||||
#define LOCAL_VARS struct intel_context *intel = intel_context(ctx)
 | 
			
		||||
#define INIT( prim ) 				\
 | 
			
		||||
do {						\
 | 
			
		||||
   intelDmaPrimitive( intel, prim );		\
 | 
			
		||||
} while (0)
 | 
			
		||||
#define FLUSH()  INTEL_FIREVERTICES( intel )
 | 
			
		||||
 | 
			
		||||
#define FLUSH()  				\
 | 
			
		||||
do {						\
 | 
			
		||||
   if (intel->prim.flush) 			\
 | 
			
		||||
      intel->prim.flush(intel);			\
 | 
			
		||||
} while (0)
 | 
			
		||||
 | 
			
		||||
#define GET_SUBSEQUENT_VB_MAX_VERTS() \
 | 
			
		||||
  (((intel->alloc.size / 2) - 1500) / (intel->vertex_size*4))
 | 
			
		||||
  ((BATCH_SZ - 1500) / (intel->vertex_size*4))
 | 
			
		||||
#define GET_CURRENT_VB_MAX_VERTS() GET_SUBSEQUENT_VB_MAX_VERTS()
 | 
			
		||||
 | 
			
		||||
#define ALLOC_VERTS( nr ) \
 | 
			
		||||
@@ -142,7 +147,7 @@ do {						\
 | 
			
		||||
 | 
			
		||||
/* Heuristic to choose between the two render paths:  
 | 
			
		||||
 */
 | 
			
		||||
static GLboolean choose_render( intelContextPtr intel,
 | 
			
		||||
static GLboolean choose_render( struct intel_context *intel,
 | 
			
		||||
				struct vertex_buffer *VB )
 | 
			
		||||
{
 | 
			
		||||
   int vertsz = intel->vertex_size;
 | 
			
		||||
@@ -194,7 +199,7 @@ static GLboolean choose_render( intelContextPtr intel,
 | 
			
		||||
static GLboolean intel_run_render( GLcontext *ctx, 
 | 
			
		||||
				 struct tnl_pipeline_stage *stage )
 | 
			
		||||
{
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT(ctx);
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   TNLcontext *tnl = TNL_CONTEXT(ctx);
 | 
			
		||||
   struct vertex_buffer *VB = &tnl->vb;
 | 
			
		||||
   GLuint i;
 | 
			
		||||
@@ -225,6 +230,9 @@ static GLboolean intel_run_render( GLcontext *ctx,
 | 
			
		||||
   }
 | 
			
		||||
      
 | 
			
		||||
   tnl->Driver.Render.Finish( ctx );
 | 
			
		||||
   
 | 
			
		||||
   if (intel->prim.flush)
 | 
			
		||||
      intel->prim.flush(intel);
 | 
			
		||||
 | 
			
		||||
   return GL_FALSE;     /* finished the pipe */
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -37,15 +37,16 @@
 | 
			
		||||
 | 
			
		||||
#include "intel_screen.h"
 | 
			
		||||
 | 
			
		||||
#include "intel_buffers.h"
 | 
			
		||||
#include "intel_tex.h"
 | 
			
		||||
#include "intel_span.h"
 | 
			
		||||
#include "intel_tris.h"
 | 
			
		||||
#include "intel_ioctl.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#include "intel_fbo.h"
 | 
			
		||||
 | 
			
		||||
#include "i830_dri.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
PUBLIC const char __driConfigOptions[] =
 | 
			
		||||
DRI_CONF_BEGIN
 | 
			
		||||
    DRI_CONF_SECTION_PERFORMANCE
 | 
			
		||||
@@ -104,14 +105,14 @@ static GLboolean intelInitDriver(__DRIscreenPrivate *sPriv)
 | 
			
		||||
   intelScreen->cpp = gDRIPriv->cpp;
 | 
			
		||||
			 
 | 
			
		||||
   switch (gDRIPriv->bitsPerPixel) {
 | 
			
		||||
   case 15: intelScreen->fbFormat = DV_PF_555; break;
 | 
			
		||||
   case 16: intelScreen->fbFormat = DV_PF_565; break;
 | 
			
		||||
   case 32: intelScreen->fbFormat = DV_PF_8888; break;
 | 
			
		||||
   default: exit(1); break;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   intelScreen->front.pitch = gDRIPriv->fbStride;
 | 
			
		||||
   intelScreen->front.offset = gDRIPriv->fbOffset;
 | 
			
		||||
   intelScreen->front.map = sPriv->pFB;
 | 
			
		||||
   intelScreen->front.map = (char *)sPriv->pFB;
 | 
			
		||||
 | 
			
		||||
   intelScreen->back.offset = gDRIPriv->backOffset;
 | 
			
		||||
   intelScreen->back.pitch = gDRIPriv->backPitch;
 | 
			
		||||
@@ -146,6 +147,12 @@ static GLboolean intelInitDriver(__DRIscreenPrivate *sPriv)
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
#if 0
 | 
			
		||||
 | 
			
		||||
   /*
 | 
			
		||||
    * FIXME: Remove this code and its references.
 | 
			
		||||
    */
 | 
			
		||||
 | 
			
		||||
   intelScreen->tex.offset = gDRIPriv->textureOffset;
 | 
			
		||||
   intelScreen->logTextureGranularity = gDRIPriv->logTextureGranularity;
 | 
			
		||||
   intelScreen->tex.handle = gDRIPriv->textures;
 | 
			
		||||
@@ -163,10 +170,17 @@ static GLboolean intelInitDriver(__DRIscreenPrivate *sPriv)
 | 
			
		||||
      sPriv->private = NULL;
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
			 
 | 
			
		||||
	
 | 
			
		||||
#else
 | 
			
		||||
   intelScreen->tex.offset = 0;
 | 
			
		||||
   intelScreen->logTextureGranularity = 0;
 | 
			
		||||
   intelScreen->tex.handle = 0;
 | 
			
		||||
   intelScreen->tex.size = 0;
 | 
			
		||||
#endif
 | 
			
		||||
		 
 | 
			
		||||
   intelScreen->sarea_priv_offset = gDRIPriv->sarea_priv_offset;
 | 
			
		||||
   
 | 
			
		||||
   if (0) intelPrintDRIInfo(intelScreen, sPriv, gDRIPriv);
 | 
			
		||||
   if (1) intelPrintDRIInfo(intelScreen, sPriv, gDRIPriv);
 | 
			
		||||
 | 
			
		||||
   intelScreen->drmMinor = sPriv->drmMinor;
 | 
			
		||||
 | 
			
		||||
@@ -202,13 +216,8 @@ static GLboolean intelInitDriver(__DRIscreenPrivate *sPriv)
 | 
			
		||||
 | 
			
		||||
   if (glx_enable_extension != NULL) {
 | 
			
		||||
      (*glx_enable_extension)( psc, "GLX_SGI_make_current_read" );
 | 
			
		||||
      (*glx_enable_extension)( psc, "GLX_MESA_allocate_memory" );
 | 
			
		||||
   }
 | 
			
		||||
   
 | 
			
		||||
   sPriv->psc->allocateMemory = (void *) intelAllocateMemoryMESA;
 | 
			
		||||
   sPriv->psc->freeMemory     = (void *) intelFreeMemoryMESA;
 | 
			
		||||
   sPriv->psc->memoryOffset   = (void *) intelGetMemoryOffsetMESA;
 | 
			
		||||
 | 
			
		||||
   return GL_TRUE;
 | 
			
		||||
}
 | 
			
		||||
		
 | 
			
		||||
@@ -227,6 +236,9 @@ static void intelDestroyScreen(__DRIscreenPrivate *sPriv)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * This is called when we need to set up GL rendering to a new X window.
 | 
			
		||||
 */
 | 
			
		||||
static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv,
 | 
			
		||||
				    __DRIdrawablePrivate *driDrawPriv,
 | 
			
		||||
				    const __GLcontextModes *mesaVis,
 | 
			
		||||
@@ -239,70 +251,71 @@ static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv,
 | 
			
		||||
   } else {
 | 
			
		||||
      GLboolean swStencil = (mesaVis->stencilBits > 0 && 
 | 
			
		||||
			     mesaVis->depthBits != 24);
 | 
			
		||||
      GLenum rgbFormat = (mesaVis->redBits == 5 ? GL_RGB5 : GL_RGBA8);
 | 
			
		||||
 | 
			
		||||
      struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
 | 
			
		||||
 | 
			
		||||
      /* setup the hardware-based renderbuffers */
 | 
			
		||||
      {
 | 
			
		||||
         driRenderbuffer *frontRb
 | 
			
		||||
            = driNewRenderbuffer(GL_RGBA,
 | 
			
		||||
                                 driScrnPriv->pFB,
 | 
			
		||||
                                 screen->cpp,
 | 
			
		||||
                                 screen->front.offset, screen->front.pitch,
 | 
			
		||||
                                 driDrawPriv);
 | 
			
		||||
         intelSetSpanFunctions(frontRb, mesaVis);
 | 
			
		||||
         struct intel_renderbuffer *frontRb
 | 
			
		||||
            = intel_create_renderbuffer(rgbFormat,
 | 
			
		||||
                                        screen->width, screen->height,
 | 
			
		||||
                                        screen->front.offset,
 | 
			
		||||
                                        screen->front.pitch,
 | 
			
		||||
                                        screen->cpp,
 | 
			
		||||
                                        driScrnPriv->pFB);
 | 
			
		||||
         intel_set_span_functions(&frontRb->Base);
 | 
			
		||||
         _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      if (mesaVis->doubleBufferMode) {
 | 
			
		||||
         driRenderbuffer *backRb
 | 
			
		||||
            = driNewRenderbuffer(GL_RGBA,
 | 
			
		||||
                                 screen->back.map,
 | 
			
		||||
                                 screen->cpp,
 | 
			
		||||
                                 screen->back.offset, screen->back.pitch,
 | 
			
		||||
                                 driDrawPriv);
 | 
			
		||||
         intelSetSpanFunctions(backRb, mesaVis);
 | 
			
		||||
         struct intel_renderbuffer *backRb
 | 
			
		||||
            = intel_create_renderbuffer(rgbFormat,
 | 
			
		||||
                                        screen->width, screen->height,
 | 
			
		||||
                                        screen->back.offset,
 | 
			
		||||
                                        screen->back.pitch,
 | 
			
		||||
                                        screen->cpp,
 | 
			
		||||
                                        screen->back.map);
 | 
			
		||||
         intel_set_span_functions(&backRb->Base);
 | 
			
		||||
         _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      if (mesaVis->depthBits == 16) {
 | 
			
		||||
         driRenderbuffer *depthRb
 | 
			
		||||
            = driNewRenderbuffer(GL_DEPTH_COMPONENT16,
 | 
			
		||||
                                 screen->depth.map,
 | 
			
		||||
                                 screen->cpp,
 | 
			
		||||
                                 screen->depth.offset, screen->depth.pitch,
 | 
			
		||||
                                 driDrawPriv);
 | 
			
		||||
         intelSetSpanFunctions(depthRb, mesaVis);
 | 
			
		||||
         _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
 | 
			
		||||
      if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) {
 | 
			
		||||
         /* combined depth/stencil buffer */
 | 
			
		||||
         struct intel_renderbuffer *depthStencilRb
 | 
			
		||||
            = intel_create_renderbuffer(
 | 
			
		||||
                                        GL_DEPTH24_STENCIL8_EXT,
 | 
			
		||||
                                        screen->width, screen->height,
 | 
			
		||||
                                        screen->depth.offset,
 | 
			
		||||
                                        screen->depth.pitch,
 | 
			
		||||
                                        screen->cpp, /* 4! */
 | 
			
		||||
                                        screen->depth.map);
 | 
			
		||||
         intel_set_span_functions(&depthStencilRb->Base);
 | 
			
		||||
         /* note: bind RB to two attachment points */
 | 
			
		||||
         _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthStencilRb->Base);
 | 
			
		||||
         _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &depthStencilRb->Base);
 | 
			
		||||
      }
 | 
			
		||||
      else if (mesaVis->depthBits == 24) {
 | 
			
		||||
         driRenderbuffer *depthRb
 | 
			
		||||
            = driNewRenderbuffer(GL_DEPTH_COMPONENT24,
 | 
			
		||||
                                 screen->depth.map,
 | 
			
		||||
                                 screen->cpp,
 | 
			
		||||
                                 screen->depth.offset, screen->depth.pitch,
 | 
			
		||||
                                 driDrawPriv);
 | 
			
		||||
         intelSetSpanFunctions(depthRb, mesaVis);
 | 
			
		||||
      else if (mesaVis->depthBits == 16) {
 | 
			
		||||
         /* just 16-bit depth buffer, no hw stencil */
 | 
			
		||||
         struct intel_renderbuffer *depthRb
 | 
			
		||||
            = intel_create_renderbuffer(GL_DEPTH_COMPONENT16,
 | 
			
		||||
                                        screen->width, screen->height,
 | 
			
		||||
                                        screen->depth.offset,
 | 
			
		||||
                                        screen->depth.pitch,
 | 
			
		||||
                                        screen->cpp, /* 2! */
 | 
			
		||||
                                        screen->depth.map);
 | 
			
		||||
         intel_set_span_functions(&depthRb->Base);
 | 
			
		||||
         _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      if (mesaVis->stencilBits > 0 && !swStencil) {
 | 
			
		||||
         driRenderbuffer *stencilRb
 | 
			
		||||
            = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT,
 | 
			
		||||
                                 screen->depth.map,
 | 
			
		||||
                                 screen->cpp,
 | 
			
		||||
                                 screen->depth.offset, screen->depth.pitch,
 | 
			
		||||
                                 driDrawPriv);
 | 
			
		||||
         intelSetSpanFunctions(stencilRb, mesaVis);
 | 
			
		||||
         _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /* now add any/all software-based renderbuffers we may need */
 | 
			
		||||
      _mesa_add_soft_renderbuffers(fb,
 | 
			
		||||
                                   GL_FALSE, /* color */
 | 
			
		||||
                                   GL_FALSE, /* depth */
 | 
			
		||||
                                   GL_FALSE, /* never sw color */
 | 
			
		||||
                                   GL_FALSE, /* never sw depth */
 | 
			
		||||
                                   swStencil,
 | 
			
		||||
                                   mesaVis->accumRedBits > 0,
 | 
			
		||||
                                   GL_FALSE, /* alpha */
 | 
			
		||||
                                   GL_FALSE /* aux */);
 | 
			
		||||
                                   GL_FALSE, /* never sw alpha */
 | 
			
		||||
                                   GL_FALSE  /* never sw aux */);
 | 
			
		||||
      driDrawPriv->driverPrivate = (void *) fb;
 | 
			
		||||
 | 
			
		||||
      return (driDrawPriv->driverPrivate != NULL);
 | 
			
		||||
@@ -338,6 +351,8 @@ static GLboolean intelCreateContext( const __GLcontextModes *mesaVis,
 | 
			
		||||
   intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private;
 | 
			
		||||
 | 
			
		||||
   switch (intelScreen->deviceID) {
 | 
			
		||||
      /* Don't deal with i830 until texture work complete:
 | 
			
		||||
       */
 | 
			
		||||
   case PCI_CHIP_845_G:
 | 
			
		||||
   case PCI_CHIP_I830_M:
 | 
			
		||||
   case PCI_CHIP_I855_GM:
 | 
			
		||||
 
 | 
			
		||||
@@ -32,6 +32,9 @@
 | 
			
		||||
#include "dri_util.h"
 | 
			
		||||
#include "xmlconfig.h"
 | 
			
		||||
 | 
			
		||||
/* XXX: change name or eliminate to avoid conflict with "struct
 | 
			
		||||
 * intel_region"!!!
 | 
			
		||||
 */
 | 
			
		||||
typedef struct {
 | 
			
		||||
   drm_handle_t handle;
 | 
			
		||||
   drmSize size;        /* region size in bytes */
 | 
			
		||||
@@ -54,7 +57,7 @@ typedef struct
 | 
			
		||||
 | 
			
		||||
   int cpp;         /* for front and back buffers */
 | 
			
		||||
   int bitsPerPixel;  /* unused */
 | 
			
		||||
   int fbFormat;
 | 
			
		||||
   int fbFormat;  /* XXX FBO: this is obsolete - remove after i830 updates */
 | 
			
		||||
 | 
			
		||||
   int logTextureGranularity;
 | 
			
		||||
   
 | 
			
		||||
@@ -84,7 +87,4 @@ intelMakeCurrent(__DRIcontextPrivate *driContextPriv,
 | 
			
		||||
                __DRIdrawablePrivate *driDrawPriv,
 | 
			
		||||
                __DRIdrawablePrivate *driReadPriv);
 | 
			
		||||
 | 
			
		||||
extern void
 | 
			
		||||
intelSwapBuffers( __DRIdrawablePrivate *dPriv);
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 
 | 
			
		||||
@@ -30,194 +30,340 @@
 | 
			
		||||
#include "mtypes.h"
 | 
			
		||||
#include "colormac.h"
 | 
			
		||||
 | 
			
		||||
#include "intel_fbo.h"
 | 
			
		||||
#include "intel_screen.h"
 | 
			
		||||
 | 
			
		||||
#include "intel_span.h"
 | 
			
		||||
#include "intel_regions.h"
 | 
			
		||||
#include "intel_ioctl.h"
 | 
			
		||||
#include "intel_tex.h"
 | 
			
		||||
 | 
			
		||||
#include "swrast/swrast.h"
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
  break intelWriteRGBASpan_ARGB8888
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#undef DBG
 | 
			
		||||
#define DBG 0
 | 
			
		||||
 | 
			
		||||
#define LOCAL_VARS						\
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT(ctx);			\
 | 
			
		||||
   __DRIdrawablePrivate *dPriv = intel->driDrawable;		\
 | 
			
		||||
   driRenderbuffer *drb = (driRenderbuffer *) rb;		\
 | 
			
		||||
   GLuint pitch = drb->pitch * drb->cpp;			\
 | 
			
		||||
   GLuint height = dPriv->h;					\
 | 
			
		||||
   char *buf = (char *) drb->Base.Data +			\
 | 
			
		||||
			dPriv->x * drb->cpp +			\
 | 
			
		||||
			dPriv->y * pitch;			\
 | 
			
		||||
   GLushort p;							\
 | 
			
		||||
   (void) buf; (void) p
 | 
			
		||||
#define LOCAL_VARS							\
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);			\
 | 
			
		||||
   struct intel_renderbuffer *irb = intel_renderbuffer(rb);		\
 | 
			
		||||
   const GLint yScale = irb->RenderToTexture ? 1 : -1;			\
 | 
			
		||||
   const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1;	\
 | 
			
		||||
   GLubyte *buf = (GLubyte *) irb->pfMap				\
 | 
			
		||||
      + (intel->drawY * irb->pfPitch + intel->drawX) * irb->region->cpp;\
 | 
			
		||||
   GLuint p;								\
 | 
			
		||||
   assert(irb->pfMap);\
 | 
			
		||||
   (void) p;
 | 
			
		||||
 | 
			
		||||
#define LOCAL_DEPTH_VARS					\
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT(ctx);			\
 | 
			
		||||
   __DRIdrawablePrivate *dPriv = intel->driDrawable;		\
 | 
			
		||||
   driRenderbuffer *drb = (driRenderbuffer *) rb;		\
 | 
			
		||||
   GLuint pitch = drb->pitch * drb->cpp;			\
 | 
			
		||||
   GLuint height = dPriv->h;					\
 | 
			
		||||
   char *buf = (char *) drb->Base.Data +			\
 | 
			
		||||
			dPriv->x * drb->cpp +			\
 | 
			
		||||
			dPriv->y * pitch
 | 
			
		||||
/* XXX FBO: this is identical to the macro in spantmp2.h except we get
 | 
			
		||||
 * the cliprect info from the context, not the driDrawable.
 | 
			
		||||
 * Move this into spantmp2.h someday.
 | 
			
		||||
 */
 | 
			
		||||
#define HW_CLIPLOOP()							\
 | 
			
		||||
   do {									\
 | 
			
		||||
      int _nc = intel->numClipRects;					\
 | 
			
		||||
      while ( _nc-- ) {							\
 | 
			
		||||
	 int minx = intel->pClipRects[_nc].x1 - intel->drawX;		\
 | 
			
		||||
	 int miny = intel->pClipRects[_nc].y1 - intel->drawY;		\
 | 
			
		||||
	 int maxx = intel->pClipRects[_nc].x2 - intel->drawX;		\
 | 
			
		||||
	 int maxy = intel->pClipRects[_nc].y2 - intel->drawY;
 | 
			
		||||
 | 
			
		||||
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS 
 | 
			
		||||
 | 
			
		||||
#define INIT_MONO_PIXEL(p,color)\
 | 
			
		||||
	 p = INTEL_PACKCOLOR565(color[0],color[1],color[2])
 | 
			
		||||
 | 
			
		||||
#define Y_FLIP(_y) (height - _y - 1)
 | 
			
		||||
 | 
			
		||||
#define Y_FLIP(_y) ((_y) * yScale + yBias)
 | 
			
		||||
 | 
			
		||||
#define HW_LOCK()
 | 
			
		||||
 | 
			
		||||
#define HW_UNLOCK()
 | 
			
		||||
 | 
			
		||||
/* 16 bit, 565 rgb color spanline and pixel functions
 | 
			
		||||
/* 16 bit, RGB565 color spanline and pixel functions
 | 
			
		||||
 */
 | 
			
		||||
#define WRITE_RGBA( _x, _y, r, g, b, a )				\
 | 
			
		||||
   *(GLushort *)(buf + _x*2 + _y*pitch)  = ( (((int)r & 0xf8) << 8) |	\
 | 
			
		||||
		                             (((int)g & 0xfc) << 3) |	\
 | 
			
		||||
		                             (((int)b & 0xf8) >> 3))
 | 
			
		||||
#define WRITE_PIXEL( _x, _y, p )  \
 | 
			
		||||
   *(GLushort *)(buf + _x*2 + _y*pitch) = p
 | 
			
		||||
#define SPANTMP_PIXEL_FMT GL_RGB
 | 
			
		||||
#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
 | 
			
		||||
 | 
			
		||||
#define READ_RGBA( rgba, _x, _y )				\
 | 
			
		||||
do {								\
 | 
			
		||||
   GLushort p = *(GLushort *)(buf + _x*2 + _y*pitch);		\
 | 
			
		||||
   rgba[0] = (((p >> 11) & 0x1f) * 255) / 31;			\
 | 
			
		||||
   rgba[1] = (((p >>  5) & 0x3f) * 255) / 63;			\
 | 
			
		||||
   rgba[2] = (((p >>  0) & 0x1f) * 255) / 31;			\
 | 
			
		||||
   rgba[3] = 255;						\
 | 
			
		||||
} while(0)
 | 
			
		||||
#define TAG(x)    intel##x##_RGB565
 | 
			
		||||
#define TAG2(x,y) intel##x##_RGB565##y
 | 
			
		||||
#define GET_PTR(X,Y) (buf + ((Y) * irb->pfPitch + (X)) * 2)
 | 
			
		||||
#include "spantmp2.h"
 | 
			
		||||
 | 
			
		||||
#define TAG(x) intel##x##_565
 | 
			
		||||
#include "spantmp.h"
 | 
			
		||||
 | 
			
		||||
/* 15 bit, 555 rgb color spanline and pixel functions
 | 
			
		||||
/* 32 bit, ARGB8888 color spanline and pixel functions
 | 
			
		||||
 */
 | 
			
		||||
#define WRITE_RGBA( _x, _y, r, g, b, a )			\
 | 
			
		||||
   *(GLushort *)(buf + _x*2 + _y*pitch)  = (((r & 0xf8) << 7) |	\
 | 
			
		||||
		                            ((g & 0xf8) << 3) |	\
 | 
			
		||||
                         		    ((b & 0xf8) >> 3))
 | 
			
		||||
#define SPANTMP_PIXEL_FMT GL_BGRA
 | 
			
		||||
#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
 | 
			
		||||
 | 
			
		||||
#define WRITE_PIXEL( _x, _y, p )  \
 | 
			
		||||
   *(GLushort *)(buf + _x*2 + _y*pitch)  = p
 | 
			
		||||
#define TAG(x)    intel##x##_ARGB8888
 | 
			
		||||
#define TAG2(x,y) intel##x##_ARGB8888##y
 | 
			
		||||
#define GET_PTR(X,Y) (buf + ((Y) * irb->pfPitch + (X)) * 4)
 | 
			
		||||
#include "spantmp2.h"
 | 
			
		||||
 | 
			
		||||
#define READ_RGBA( rgba, _x, _y )				\
 | 
			
		||||
do {								\
 | 
			
		||||
   GLushort p = *(GLushort *)(buf + _x*2 + _y*pitch);		\
 | 
			
		||||
   rgba[0] = (p >> 7) & 0xf8;					\
 | 
			
		||||
   rgba[1] = (p >> 3) & 0xf8;					\
 | 
			
		||||
   rgba[2] = (p << 3) & 0xf8;					\
 | 
			
		||||
   rgba[3] = 255;						\
 | 
			
		||||
} while(0)
 | 
			
		||||
 | 
			
		||||
#define TAG(x) intel##x##_555
 | 
			
		||||
#include "spantmp.h"
 | 
			
		||||
#define LOCAL_DEPTH_VARS						\
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);			\
 | 
			
		||||
   struct intel_renderbuffer *irb = intel_renderbuffer(rb);		\
 | 
			
		||||
   const GLuint pitch = irb->pfPitch/***XXX region->pitch*/; /* in pixels */ \
 | 
			
		||||
   const GLint yScale = irb->RenderToTexture ? 1 : -1;			\
 | 
			
		||||
   const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1;	\
 | 
			
		||||
   char *buf = (char *) irb->pfMap/*XXX use region->map*/ +             \
 | 
			
		||||
      (intel->drawY * pitch + intel->drawX) * irb->region->cpp;
 | 
			
		||||
 | 
			
		||||
/* 16 bit depthbuffer functions.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS 
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 ** 16-bit depthbuffer functions.
 | 
			
		||||
 **/
 | 
			
		||||
#define WRITE_DEPTH( _x, _y, d ) \
 | 
			
		||||
   *(GLushort *)(buf + (_x)*2 + (_y)*pitch)  = d;
 | 
			
		||||
   ((GLushort *)buf)[(_x) + (_y) * pitch] = d;
 | 
			
		||||
 | 
			
		||||
#define READ_DEPTH( d, _x, _y )	\
 | 
			
		||||
   d = *(GLushort *)(buf + (_x)*2 + (_y)*pitch);	 
 | 
			
		||||
   d = ((GLushort *)buf)[(_x) + (_y) * pitch];
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define TAG(x) intel##x##_z16
 | 
			
		||||
#include "depthtmp.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#undef LOCAL_VARS
 | 
			
		||||
#define LOCAL_VARS						\
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT(ctx);			\
 | 
			
		||||
   __DRIdrawablePrivate *dPriv = intel->driDrawable;		\
 | 
			
		||||
   driRenderbuffer *drb = (driRenderbuffer *) rb;		\
 | 
			
		||||
   GLuint pitch = drb->pitch * drb->cpp;			\
 | 
			
		||||
   GLuint height = dPriv->h;					\
 | 
			
		||||
   char *buf = (char *)drb->Base.Data +				\
 | 
			
		||||
			dPriv->x * drb->cpp +			\
 | 
			
		||||
			dPriv->y * pitch;			\
 | 
			
		||||
   GLuint p;							\
 | 
			
		||||
   (void) buf; (void) p
 | 
			
		||||
 | 
			
		||||
#undef INIT_MONO_PIXEL
 | 
			
		||||
#define INIT_MONO_PIXEL(p,color)\
 | 
			
		||||
	 p = INTEL_PACKCOLOR8888(color[0],color[1],color[2],color[3])
 | 
			
		||||
 | 
			
		||||
/* 32 bit, 8888 argb color spanline and pixel functions
 | 
			
		||||
 */
 | 
			
		||||
#define WRITE_RGBA(_x, _y, r, g, b, a)			\
 | 
			
		||||
    *(GLuint *)(buf + _x*4 + _y*pitch) = ((r << 16) |	\
 | 
			
		||||
					  (g << 8)  |	\
 | 
			
		||||
					  (b << 0)  |	\
 | 
			
		||||
					  (a << 24) )
 | 
			
		||||
 | 
			
		||||
#define WRITE_PIXEL(_x, _y, p)			\
 | 
			
		||||
    *(GLuint *)(buf + _x*4 + _y*pitch) = p
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define READ_RGBA(rgba, _x, _y)					\
 | 
			
		||||
    do {							\
 | 
			
		||||
	GLuint p = *(GLuint *)(buf + _x*4 + _y*pitch);		\
 | 
			
		||||
	rgba[0] = (p >> 16) & 0xff;				\
 | 
			
		||||
	rgba[1] = (p >> 8)  & 0xff;				\
 | 
			
		||||
	rgba[2] = (p >> 0)  & 0xff;				\
 | 
			
		||||
	rgba[3] = (p >> 24) & 0xff;				\
 | 
			
		||||
    } while (0)
 | 
			
		||||
 | 
			
		||||
#define TAG(x) intel##x##_8888
 | 
			
		||||
#include "spantmp.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* 24/8 bit interleaved depth/stencil functions
 | 
			
		||||
 */
 | 
			
		||||
#define WRITE_DEPTH( _x, _y, d ) {			\
 | 
			
		||||
   GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch);	\
 | 
			
		||||
   tmp &= 0xff000000;					\
 | 
			
		||||
   tmp |= (d) & 0xffffff;				\
 | 
			
		||||
   *(GLuint *)(buf + (_x)*4 + (_y)*pitch) = tmp;		\
 | 
			
		||||
/**
 | 
			
		||||
 ** 24/8-bit interleaved depth/stencil functions
 | 
			
		||||
 ** Note: we're actually reading back combined depth+stencil values.
 | 
			
		||||
 ** The wrappers in main/depthstencil.c are used to extract the depth
 | 
			
		||||
 ** and stencil values.
 | 
			
		||||
 **/
 | 
			
		||||
/* Change ZZZS -> SZZZ */
 | 
			
		||||
#define WRITE_DEPTH( _x, _y, d ) {				\
 | 
			
		||||
   GLuint tmp = ((d) >> 8) | ((d) << 24);			\
 | 
			
		||||
   ((GLuint *)buf)[(_x) + (_y) * pitch] = tmp;			\
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#define READ_DEPTH( d, _x, _y )		\
 | 
			
		||||
   d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch) & 0xffffff;
 | 
			
		||||
 | 
			
		||||
/* Change SZZZ -> ZZZS */
 | 
			
		||||
#define READ_DEPTH( d, _x, _y ) {				\
 | 
			
		||||
   GLuint tmp = ((GLuint *)buf)[(_x) + (_y) * pitch];		\
 | 
			
		||||
   d = (tmp << 8) | (tmp >> 24);				\
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#define TAG(x) intel##x##_z24_s8
 | 
			
		||||
#include "depthtmp.h"
 | 
			
		||||
 | 
			
		||||
#define WRITE_STENCIL( _x, _y, d ) {			\
 | 
			
		||||
   GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch);	\
 | 
			
		||||
   tmp &= 0xffffff;					\
 | 
			
		||||
   tmp |= ((d)<<24);					\
 | 
			
		||||
   *(GLuint *)(buf + (_x)*4 + (_y)*pitch) = tmp;		\
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 ** 8-bit stencil function (XXX FBO: This is obsolete)
 | 
			
		||||
 **/
 | 
			
		||||
#define WRITE_STENCIL( _x, _y, d ) {				\
 | 
			
		||||
   GLuint tmp = ((GLuint *)buf)[(_x) + (_y) * pitch];		\
 | 
			
		||||
   tmp &= 0xffffff;						\
 | 
			
		||||
   tmp |= ((d) << 24);						\
 | 
			
		||||
   ((GLuint *) buf)[(_x) + (_y) * pitch] = tmp;			\
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#define READ_STENCIL( d, _x, _y )			\
 | 
			
		||||
   d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch) >> 24;
 | 
			
		||||
#define READ_STENCIL( d, _x, _y )				\
 | 
			
		||||
   d = ((GLuint *)buf)[(_x) + (_y) * pitch] >> 24;
 | 
			
		||||
 | 
			
		||||
#define TAG(x) intel##x##_z24_s8
 | 
			
		||||
#include "stenciltmp.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Move locking out to get reasonable span performance.
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Map or unmap all the renderbuffers which we may need during
 | 
			
		||||
 * software rendering.
 | 
			
		||||
 * XXX in the future, we could probably convey extra information to
 | 
			
		||||
 * reduce the number of mappings needed.  I.e. if doing a glReadPixels
 | 
			
		||||
 * from the depth buffer, we really only need one mapping.
 | 
			
		||||
 *
 | 
			
		||||
 * XXX Rewrite this function someday.
 | 
			
		||||
 * We can probably just loop over all the renderbuffer attachments,
 | 
			
		||||
 * map/unmap all of them, and not worry about the _ColorDrawBuffers
 | 
			
		||||
 * _ColorReadBuffer, _DepthBuffer or _StencilBuffer fields.
 | 
			
		||||
 */
 | 
			
		||||
static void
 | 
			
		||||
intel_map_unmap_buffers(struct intel_context *intel, GLboolean map)
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &intel->ctx;
 | 
			
		||||
   GLuint i, j;
 | 
			
		||||
   struct intel_renderbuffer *irb;
 | 
			
		||||
 | 
			
		||||
   /* color draw buffers */
 | 
			
		||||
   for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
 | 
			
		||||
      for (j = 0; j < ctx->DrawBuffer->_NumColorDrawBuffers[i]; j++) {
 | 
			
		||||
         struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i][j];
 | 
			
		||||
         irb = intel_renderbuffer(rb);
 | 
			
		||||
         if (irb) {
 | 
			
		||||
            /* this is a user-created intel_renderbuffer */
 | 
			
		||||
            if (irb->region) {
 | 
			
		||||
               if (map)
 | 
			
		||||
                  intel_region_map(intel, irb->region);
 | 
			
		||||
               else
 | 
			
		||||
                  intel_region_unmap(intel, irb->region);
 | 
			
		||||
            }
 | 
			
		||||
            irb->pfMap = irb->region->map;
 | 
			
		||||
            irb->pfPitch = irb->region->pitch;
 | 
			
		||||
         }
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* check for render to textures */
 | 
			
		||||
   for (i = 0; i < BUFFER_COUNT; i++) {
 | 
			
		||||
      struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment + i;
 | 
			
		||||
      struct gl_texture_object *tex = att->Texture;
 | 
			
		||||
      if (tex) {
 | 
			
		||||
         /* render to texture */
 | 
			
		||||
         ASSERT(att->Renderbuffer);
 | 
			
		||||
         if (map) {
 | 
			
		||||
            struct gl_texture_image *texImg;
 | 
			
		||||
            texImg = tex->Image[att->CubeMapFace][att->TextureLevel];
 | 
			
		||||
            intel_tex_map_images(intel, intel_texture_object(tex));
 | 
			
		||||
         }
 | 
			
		||||
         else {
 | 
			
		||||
            intel_tex_unmap_images(intel, intel_texture_object(tex));
 | 
			
		||||
         }
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* color read buffers */
 | 
			
		||||
   irb = intel_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
 | 
			
		||||
   if (irb && irb->region) {
 | 
			
		||||
      if (map)
 | 
			
		||||
         intel_region_map(intel, irb->region);
 | 
			
		||||
      else
 | 
			
		||||
         intel_region_unmap(intel, irb->region);
 | 
			
		||||
      irb->pfMap = irb->region->map;
 | 
			
		||||
      irb->pfPitch = irb->region->pitch;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Account for front/back color page flipping.
 | 
			
		||||
    * The span routines use the pfMap and pfPitch fields which will
 | 
			
		||||
    * swap the front/back region map/pitch if we're page flipped.
 | 
			
		||||
    * Do this after mapping, above, so the map field is valid.
 | 
			
		||||
    */
 | 
			
		||||
#if 0
 | 
			
		||||
   if (map && ctx->DrawBuffer->Name == 0) {
 | 
			
		||||
      struct intel_renderbuffer *irbFront
 | 
			
		||||
         = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_FRONT_LEFT);
 | 
			
		||||
      struct intel_renderbuffer *irbBack
 | 
			
		||||
         = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_BACK_LEFT);
 | 
			
		||||
      if (irbBack) {
 | 
			
		||||
         /* double buffered */
 | 
			
		||||
         if (intel->sarea->pf_current_page == 0) {
 | 
			
		||||
            irbFront->pfMap = irbFront->region->map;
 | 
			
		||||
            irbFront->pfPitch = irbFront->region->pitch;
 | 
			
		||||
            irbBack->pfMap = irbBack->region->map;
 | 
			
		||||
            irbBack->pfPitch = irbBack->region->pitch;
 | 
			
		||||
         }
 | 
			
		||||
         else {
 | 
			
		||||
            irbFront->pfMap = irbBack->region->map;
 | 
			
		||||
            irbFront->pfPitch = irbBack->region->pitch;
 | 
			
		||||
            irbBack->pfMap = irbFront->region->map;
 | 
			
		||||
            irbBack->pfPitch = irbFront->region->pitch;
 | 
			
		||||
         }
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
   /* depth buffer (Note wrapper!) */
 | 
			
		||||
   if (ctx->DrawBuffer->_DepthBuffer) {
 | 
			
		||||
      irb = intel_renderbuffer(ctx->DrawBuffer->_DepthBuffer->Wrapped);
 | 
			
		||||
      if (irb && irb->region && irb->Base.Name != 0) {
 | 
			
		||||
         if (map) {
 | 
			
		||||
            intel_region_map(intel, irb->region);
 | 
			
		||||
            irb->pfMap = irb->region->map;
 | 
			
		||||
            irb->pfPitch = irb->region->pitch;
 | 
			
		||||
         }
 | 
			
		||||
         else {
 | 
			
		||||
            intel_region_unmap(intel, irb->region);
 | 
			
		||||
            irb->pfMap = NULL;
 | 
			
		||||
            irb->pfPitch = 0;
 | 
			
		||||
         }
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* stencil buffer (Note wrapper!) */
 | 
			
		||||
   if (ctx->DrawBuffer->_StencilBuffer) {
 | 
			
		||||
      irb = intel_renderbuffer(ctx->DrawBuffer->_StencilBuffer->Wrapped);
 | 
			
		||||
      if (irb && irb->region && irb->Base.Name != 0) {
 | 
			
		||||
         if (map) {
 | 
			
		||||
            intel_region_map(intel, irb->region);
 | 
			
		||||
            irb->pfMap = irb->region->map;
 | 
			
		||||
            irb->pfPitch = irb->region->pitch;
 | 
			
		||||
         }
 | 
			
		||||
         else {
 | 
			
		||||
            intel_region_unmap(intel, irb->region);
 | 
			
		||||
            irb->pfMap = NULL;
 | 
			
		||||
            irb->pfPitch = 0;
 | 
			
		||||
         }
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Prepare for softare rendering.  Map current read/draw framebuffers'
 | 
			
		||||
 * renderbuffes and all currently bound texture objects.
 | 
			
		||||
 *
 | 
			
		||||
 * Old note: Moved locking out to get reasonable span performance.
 | 
			
		||||
 */
 | 
			
		||||
void intelSpanRenderStart( GLcontext *ctx )
 | 
			
		||||
{
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT(ctx);
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   GLuint i;
 | 
			
		||||
 | 
			
		||||
   intelFlush(&intel->ctx);
 | 
			
		||||
   LOCK_HARDWARE(intel);
 | 
			
		||||
   intelWaitForIdle(intel);
 | 
			
		||||
 | 
			
		||||
#if 0
 | 
			
		||||
   /* Just map the framebuffer and all textures.  Bufmgr code will
 | 
			
		||||
    * take care of waiting on the necessary fences:
 | 
			
		||||
    */
 | 
			
		||||
   intel_region_map(intel, intel->front_region);
 | 
			
		||||
   intel_region_map(intel, intel->back_region);
 | 
			
		||||
   intel_region_map(intel, intel->depth_region);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
   for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
 | 
			
		||||
      if (ctx->Texture.Unit[i]._ReallyEnabled) {
 | 
			
		||||
	 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
 | 
			
		||||
	 intel_tex_map_images(intel, intel_texture_object(texObj));
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   intel_map_unmap_buffers(intel, GL_TRUE);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Called when done softare rendering.  Unmap the buffers we mapped in
 | 
			
		||||
 * the above function.
 | 
			
		||||
 */
 | 
			
		||||
void intelSpanRenderFinish( GLcontext *ctx )
 | 
			
		||||
{
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT( ctx );
 | 
			
		||||
   struct intel_context *intel = intel_context( ctx );
 | 
			
		||||
   GLuint i;
 | 
			
		||||
 | 
			
		||||
   _swrast_flush( ctx );
 | 
			
		||||
 | 
			
		||||
   /* Now unmap the framebuffer:
 | 
			
		||||
    */
 | 
			
		||||
#if 0
 | 
			
		||||
   intel_region_unmap(intel, intel->front_region);
 | 
			
		||||
   intel_region_unmap(intel, intel->back_region);
 | 
			
		||||
   intel_region_unmap(intel, intel->depth_region);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
   for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
 | 
			
		||||
      if (ctx->Texture.Unit[i]._ReallyEnabled) {
 | 
			
		||||
	 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
 | 
			
		||||
	 intel_tex_unmap_images(intel, intel_texture_object(texObj));
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   intel_map_unmap_buffers(intel, GL_FALSE);
 | 
			
		||||
 | 
			
		||||
   UNLOCK_HARDWARE( intel );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelInitSpanFuncs( GLcontext *ctx )
 | 
			
		||||
{
 | 
			
		||||
   struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
 | 
			
		||||
@@ -227,32 +373,31 @@ void intelInitSpanFuncs( GLcontext *ctx )
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Plug in the Get/Put routines for the given driRenderbuffer.
 | 
			
		||||
 * Plug in appropriate span read/write functions for the given renderbuffer.
 | 
			
		||||
 * These are used for the software fallbacks.
 | 
			
		||||
 */
 | 
			
		||||
void
 | 
			
		||||
intelSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
 | 
			
		||||
intel_set_span_functions(struct gl_renderbuffer *rb)
 | 
			
		||||
{
 | 
			
		||||
   if (drb->Base.InternalFormat == GL_RGBA) {
 | 
			
		||||
      if (vis->redBits == 5 && vis->greenBits == 5 && vis->blueBits == 5) {
 | 
			
		||||
         intelInitPointers_555(&drb->Base);
 | 
			
		||||
      }
 | 
			
		||||
      else if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
 | 
			
		||||
         intelInitPointers_565(&drb->Base);
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
         assert(vis->redBits == 8);
 | 
			
		||||
         assert(vis->greenBits == 8);
 | 
			
		||||
         assert(vis->blueBits == 8);
 | 
			
		||||
         intelInitPointers_8888(&drb->Base);
 | 
			
		||||
      }
 | 
			
		||||
   if (rb->_ActualFormat == GL_RGB5) {
 | 
			
		||||
      /* 565 RGB */
 | 
			
		||||
      intelInitPointers_RGB565(rb);
 | 
			
		||||
   }
 | 
			
		||||
   else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
 | 
			
		||||
      intelInitDepthPointers_z16(&drb->Base);
 | 
			
		||||
   else if (rb->_ActualFormat == GL_RGBA8) {
 | 
			
		||||
      /* 8888 RGBA */
 | 
			
		||||
      intelInitPointers_ARGB8888(rb);
 | 
			
		||||
   }
 | 
			
		||||
   else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
 | 
			
		||||
      intelInitDepthPointers_z24_s8(&drb->Base);
 | 
			
		||||
   else if (rb->_ActualFormat == GL_DEPTH_COMPONENT16) {
 | 
			
		||||
      intelInitDepthPointers_z16(rb);
 | 
			
		||||
   }
 | 
			
		||||
   else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
 | 
			
		||||
      intelInitStencilPointers_z24_s8(&drb->Base);
 | 
			
		||||
   else if (rb->_ActualFormat == GL_DEPTH_COMPONENT24 || /* XXX FBO remove */
 | 
			
		||||
            rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) {
 | 
			
		||||
      intelInitDepthPointers_z24_s8(rb);
 | 
			
		||||
   }
 | 
			
		||||
   else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) { /* XXX FBO remove */
 | 
			
		||||
      intelInitStencilPointers_z24_s8(rb);
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      _mesa_problem(NULL, "Unexpected _ActualFormat in intelSetSpanFunctions");
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -28,14 +28,12 @@
 | 
			
		||||
#ifndef _INTEL_SPAN_H
 | 
			
		||||
#define _INTEL_SPAN_H
 | 
			
		||||
 | 
			
		||||
#include "drirenderbuffer.h"
 | 
			
		||||
 | 
			
		||||
extern void intelInitSpanFuncs( GLcontext *ctx );
 | 
			
		||||
 | 
			
		||||
extern void intelSpanRenderFinish( GLcontext *ctx );
 | 
			
		||||
extern void intelSpanRenderStart( GLcontext *ctx );
 | 
			
		||||
 | 
			
		||||
extern void
 | 
			
		||||
intelSetSpanFunctions(driRenderbuffer *rb, const GLvisual *vis);
 | 
			
		||||
intel_set_span_functions(struct gl_renderbuffer *rb);
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 
 | 
			
		||||
@@ -30,10 +30,13 @@
 | 
			
		||||
#include "context.h"
 | 
			
		||||
#include "macros.h"
 | 
			
		||||
#include "enums.h"
 | 
			
		||||
#include "colormac.h"
 | 
			
		||||
#include "dd.h"
 | 
			
		||||
 | 
			
		||||
#include "intel_screen.h"
 | 
			
		||||
#include "intel_context.h"
 | 
			
		||||
#include "intel_fbo.h"
 | 
			
		||||
#include "intel_regions.h"
 | 
			
		||||
#include "swrast/swrast.h"
 | 
			
		||||
 | 
			
		||||
int intel_translate_compare_func( GLenum func )
 | 
			
		||||
@@ -164,86 +167,67 @@ int intel_translate_logic_op( GLenum opcode )
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void intelDrawBuffer(GLcontext *ctx, GLenum mode )
 | 
			
		||||
{
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT(ctx);
 | 
			
		||||
   intelScreenPrivate *screen = intel->intelScreen;
 | 
			
		||||
   int front = 0;
 | 
			
		||||
 
 | 
			
		||||
   if (!ctx->DrawBuffer)
 | 
			
		||||
      return;
 | 
			
		||||
 | 
			
		||||
   switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) {
 | 
			
		||||
   case BUFFER_BIT_FRONT_LEFT:
 | 
			
		||||
      front = 1;
 | 
			
		||||
      FALLBACK( intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE );
 | 
			
		||||
      break;
 | 
			
		||||
   case BUFFER_BIT_BACK_LEFT:
 | 
			
		||||
      front = 0;
 | 
			
		||||
      FALLBACK( intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE );
 | 
			
		||||
      break;
 | 
			
		||||
   default:
 | 
			
		||||
      FALLBACK( intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE );
 | 
			
		||||
      return;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if ( intel->sarea->pf_current_page == 1 ) 
 | 
			
		||||
      front ^= 1;
 | 
			
		||||
   
 | 
			
		||||
   intelSetFrontClipRects( intel );
 | 
			
		||||
 | 
			
		||||
   if (front) {
 | 
			
		||||
      intel->drawOffset = screen->front.offset;
 | 
			
		||||
   } else {
 | 
			
		||||
      intel->drawOffset = screen->back.offset;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   intel->vtbl.set_draw_offset( intel, intel->drawOffset );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void intelReadBuffer( GLcontext *ctx, GLenum mode )
 | 
			
		||||
{
 | 
			
		||||
   /* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void intelClearColor(GLcontext *ctx, const GLfloat color[4])
 | 
			
		||||
{
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT(ctx);
 | 
			
		||||
   intelScreenPrivate *screen = intel->intelScreen;
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   GLubyte clear[4];
 | 
			
		||||
 | 
			
		||||
   CLAMPED_FLOAT_TO_UBYTE(intel->clear_red, color[0]);
 | 
			
		||||
   CLAMPED_FLOAT_TO_UBYTE(intel->clear_green, color[1]);
 | 
			
		||||
   CLAMPED_FLOAT_TO_UBYTE(intel->clear_blue, color[2]);
 | 
			
		||||
   CLAMPED_FLOAT_TO_UBYTE(intel->clear_alpha, color[3]);
 | 
			
		||||
   CLAMPED_FLOAT_TO_UBYTE(clear[0], color[0]);
 | 
			
		||||
   CLAMPED_FLOAT_TO_UBYTE(clear[1], color[1]);
 | 
			
		||||
   CLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]);
 | 
			
		||||
   CLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]);
 | 
			
		||||
 | 
			
		||||
   intel->ClearColor = INTEL_PACKCOLOR(screen->fbFormat,
 | 
			
		||||
				       intel->clear_red, 
 | 
			
		||||
				       intel->clear_green, 
 | 
			
		||||
				       intel->clear_blue, 
 | 
			
		||||
				       intel->clear_alpha);
 | 
			
		||||
   /* compute both 32 and 16-bit clear values */
 | 
			
		||||
   intel->ClearColor8888 = INTEL_PACKCOLOR8888(clear[0], clear[1],
 | 
			
		||||
                                               clear[2], clear[3]);
 | 
			
		||||
   intel->ClearColor565 = INTEL_PACKCOLOR565(clear[0], clear[1], clear[2]);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Update the viewport transformation matrix.  Depends on:
 | 
			
		||||
 *  - viewport pos/size
 | 
			
		||||
 *  - depthrange
 | 
			
		||||
 *  - window pos/size or FBO size
 | 
			
		||||
 */
 | 
			
		||||
static void intelCalcViewport( GLcontext *ctx )
 | 
			
		||||
{
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT(ctx);
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   const GLfloat *v = ctx->Viewport._WindowMap.m;
 | 
			
		||||
   const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
 | 
			
		||||
   GLfloat *m = intel->ViewportMatrix.m;
 | 
			
		||||
   GLint h = 0;
 | 
			
		||||
   GLfloat yScale, yBias;
 | 
			
		||||
 | 
			
		||||
   if (intel->driDrawable) 
 | 
			
		||||
      h = intel->driDrawable->h + SUBPIXEL_Y;
 | 
			
		||||
   if (ctx->DrawBuffer->Name) {
 | 
			
		||||
      /* User created FBO */
 | 
			
		||||
      struct intel_renderbuffer *irb
 | 
			
		||||
         = intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]);
 | 
			
		||||
      if (irb && !irb->RenderToTexture) {
 | 
			
		||||
         /* y=0=top */
 | 
			
		||||
         yScale = -1.0;
 | 
			
		||||
         yBias = irb->Base.Height;
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
         /* y=0=bottom */
 | 
			
		||||
         yScale = 1.0;
 | 
			
		||||
         yBias = 0.0;
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      /* window buffer, y=0=top */
 | 
			
		||||
      yScale = -1.0;
 | 
			
		||||
      yBias = (intel->driDrawable) ? intel->driDrawable->h : 0.0F;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* See also intel_translate_vertex.  SUBPIXEL adjustments can be done
 | 
			
		||||
    * via state vars, too.
 | 
			
		||||
    */
 | 
			
		||||
   m[MAT_SX] =   v[MAT_SX];
 | 
			
		||||
   m[MAT_TX] =   v[MAT_TX] + SUBPIXEL_X;
 | 
			
		||||
   m[MAT_SY] = - v[MAT_SY];
 | 
			
		||||
   m[MAT_TY] = - v[MAT_TY] + h;
 | 
			
		||||
   m[MAT_SZ] =   v[MAT_SZ] * intel->depth_scale;
 | 
			
		||||
   m[MAT_TZ] =   v[MAT_TZ] * intel->depth_scale;
 | 
			
		||||
   m[MAT_SX] = v[MAT_SX];
 | 
			
		||||
   m[MAT_TX] = v[MAT_TX] + SUBPIXEL_X;
 | 
			
		||||
 | 
			
		||||
   m[MAT_SY] = v[MAT_SY] * yScale;
 | 
			
		||||
   m[MAT_TY] = v[MAT_TY] * yScale + yBias + SUBPIXEL_Y;
 | 
			
		||||
 | 
			
		||||
   m[MAT_SZ] = v[MAT_SZ] * depthScale;
 | 
			
		||||
   m[MAT_TZ] = v[MAT_TZ] * depthScale;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void intelViewport( GLcontext *ctx,
 | 
			
		||||
@@ -263,18 +247,112 @@ static void intelDepthRange( GLcontext *ctx,
 | 
			
		||||
 */
 | 
			
		||||
static void intelRenderMode( GLcontext *ctx, GLenum mode )
 | 
			
		||||
{
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT(ctx);
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   FALLBACK( intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER) );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelInitStateFuncs( struct dd_function_table *functions )
 | 
			
		||||
{
 | 
			
		||||
   functions->DrawBuffer = intelDrawBuffer;
 | 
			
		||||
   functions->ReadBuffer = intelReadBuffer;
 | 
			
		||||
   functions->RenderMode = intelRenderMode;
 | 
			
		||||
   functions->Viewport = intelViewport;
 | 
			
		||||
   functions->DepthRange = intelDepthRange;
 | 
			
		||||
   functions->ClearColor = intelClearColor;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelInitState( GLcontext *ctx )
 | 
			
		||||
{
 | 
			
		||||
   /* Mesa should do this for us:
 | 
			
		||||
    */
 | 
			
		||||
   ctx->Driver.AlphaFunc( ctx, 
 | 
			
		||||
			  ctx->Color.AlphaFunc,
 | 
			
		||||
			  ctx->Color.AlphaRef);
 | 
			
		||||
 | 
			
		||||
   ctx->Driver.BlendColor( ctx,
 | 
			
		||||
			   ctx->Color.BlendColor );
 | 
			
		||||
 | 
			
		||||
   ctx->Driver.BlendEquationSeparate( ctx, 
 | 
			
		||||
				      ctx->Color.BlendEquationRGB,
 | 
			
		||||
				      ctx->Color.BlendEquationA);
 | 
			
		||||
 | 
			
		||||
   ctx->Driver.BlendFuncSeparate( ctx,
 | 
			
		||||
				  ctx->Color.BlendSrcRGB,
 | 
			
		||||
				  ctx->Color.BlendDstRGB,
 | 
			
		||||
				  ctx->Color.BlendSrcA,
 | 
			
		||||
				  ctx->Color.BlendDstA);
 | 
			
		||||
 | 
			
		||||
   ctx->Driver.ColorMask( ctx, 
 | 
			
		||||
			  ctx->Color.ColorMask[RCOMP],
 | 
			
		||||
			  ctx->Color.ColorMask[GCOMP],
 | 
			
		||||
			  ctx->Color.ColorMask[BCOMP],
 | 
			
		||||
			  ctx->Color.ColorMask[ACOMP]);
 | 
			
		||||
 | 
			
		||||
   ctx->Driver.CullFace( ctx, ctx->Polygon.CullFaceMode );
 | 
			
		||||
   ctx->Driver.DepthFunc( ctx, ctx->Depth.Func );
 | 
			
		||||
   ctx->Driver.DepthMask( ctx, ctx->Depth.Mask );
 | 
			
		||||
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_BLEND, ctx->Color.BlendEnabled );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_CULL_FACE, ctx->Polygon.CullFlag );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_DEPTH_TEST, ctx->Depth.Test );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_DITHER, ctx->Color.DitherFlag );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_FOG, ctx->Fog.Enabled );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_LIGHTING, ctx->Light.Enabled );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_TEXTURE_1D, GL_FALSE );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_TEXTURE_2D, GL_FALSE );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_TEXTURE_3D, GL_FALSE );
 | 
			
		||||
   ctx->Driver.Enable( ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE );
 | 
			
		||||
 | 
			
		||||
   ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color );
 | 
			
		||||
   ctx->Driver.Fogfv( ctx, GL_FOG_MODE, 0 );
 | 
			
		||||
   ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density );
 | 
			
		||||
   ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start );
 | 
			
		||||
   ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End );
 | 
			
		||||
 | 
			
		||||
   ctx->Driver.FrontFace( ctx, ctx->Polygon.FrontFace );
 | 
			
		||||
 | 
			
		||||
   {
 | 
			
		||||
      GLfloat f = (GLfloat)ctx->Light.Model.ColorControl;
 | 
			
		||||
      ctx->Driver.LightModelfv( ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f );
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   ctx->Driver.LineWidth( ctx, ctx->Line.Width );
 | 
			
		||||
   ctx->Driver.LogicOpcode( ctx, ctx->Color.LogicOp );
 | 
			
		||||
   ctx->Driver.PointSize( ctx, ctx->Point.Size );
 | 
			
		||||
   ctx->Driver.PolygonStipple( ctx, (const GLubyte *)ctx->PolygonStipple );
 | 
			
		||||
   ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
 | 
			
		||||
			ctx->Scissor.Width, ctx->Scissor.Height );
 | 
			
		||||
   ctx->Driver.ShadeModel( ctx, ctx->Light.ShadeModel );
 | 
			
		||||
   ctx->Driver.StencilFuncSeparate( ctx, GL_FRONT,
 | 
			
		||||
                                    ctx->Stencil.Function[0],
 | 
			
		||||
                                    ctx->Stencil.Ref[0],
 | 
			
		||||
                                    ctx->Stencil.ValueMask[0] );
 | 
			
		||||
   ctx->Driver.StencilFuncSeparate( ctx, GL_BACK,
 | 
			
		||||
                                    ctx->Stencil.Function[1],
 | 
			
		||||
                                    ctx->Stencil.Ref[1],
 | 
			
		||||
                                    ctx->Stencil.ValueMask[1] );
 | 
			
		||||
   ctx->Driver.StencilMaskSeparate( ctx, GL_FRONT, ctx->Stencil.WriteMask[0] );
 | 
			
		||||
   ctx->Driver.StencilMaskSeparate( ctx, GL_BACK, ctx->Stencil.WriteMask[1] );
 | 
			
		||||
   ctx->Driver.StencilOpSeparate( ctx, GL_FRONT,
 | 
			
		||||
                                  ctx->Stencil.FailFunc[0],
 | 
			
		||||
                                  ctx->Stencil.ZFailFunc[0],
 | 
			
		||||
                                  ctx->Stencil.ZPassFunc[0]);
 | 
			
		||||
   ctx->Driver.StencilOpSeparate( ctx, GL_BACK,
 | 
			
		||||
                                  ctx->Stencil.FailFunc[1],
 | 
			
		||||
                                  ctx->Stencil.ZFailFunc[1],
 | 
			
		||||
                                  ctx->Stencil.ZPassFunc[1]);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   /* XXX this isn't really needed */
 | 
			
		||||
   ctx->Driver.DrawBuffer( ctx, ctx->Color.DrawBuffer[0] );
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,830 +1,163 @@
 | 
			
		||||
/**************************************************************************
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
 | 
			
		||||
 * All Rights Reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
 * copy of this software and associated documentation files (the
 | 
			
		||||
 * "Software"), to deal in the Software without restriction, including
 | 
			
		||||
 * without limitation the rights to use, copy, modify, merge, publish,
 | 
			
		||||
 * distribute, sub license, and/or sell copies of the Software, and to
 | 
			
		||||
 * permit persons to whom the Software is furnished to do so, subject to
 | 
			
		||||
 * the following conditions:
 | 
			
		||||
 * 
 | 
			
		||||
 * The above copyright notice and this permission notice (including the
 | 
			
		||||
 * next paragraph) shall be included in all copies or substantial portions
 | 
			
		||||
 * of the Software.
 | 
			
		||||
 * 
 | 
			
		||||
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
			
		||||
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
			
		||||
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 | 
			
		||||
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 | 
			
		||||
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 | 
			
		||||
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 | 
			
		||||
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 * 
 | 
			
		||||
 **************************************************************************/
 | 
			
		||||
 | 
			
		||||
#include "glheader.h"
 | 
			
		||||
#include "mtypes.h"
 | 
			
		||||
#include "imports.h"
 | 
			
		||||
#include "macros.h"
 | 
			
		||||
#include "simple_list.h"
 | 
			
		||||
#include "enums.h"
 | 
			
		||||
#include "image.h"
 | 
			
		||||
#include "texstore.h"
 | 
			
		||||
#include "texformat.h"
 | 
			
		||||
#include "teximage.h"
 | 
			
		||||
#include "texmem.h"
 | 
			
		||||
#include "texobj.h"
 | 
			
		||||
#include "swrast/swrast.h"
 | 
			
		||||
 | 
			
		||||
#include "mm.h"
 | 
			
		||||
 | 
			
		||||
#include "intel_screen.h"
 | 
			
		||||
#include "intel_batchbuffer.h"
 | 
			
		||||
#include "intel_context.h"
 | 
			
		||||
#include "intel_mipmap_tree.h"
 | 
			
		||||
#include "intel_tex.h"
 | 
			
		||||
#include "intel_ioctl.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static GLboolean
 | 
			
		||||
intelValidateClientStorage( intelContextPtr intel, GLenum target,
 | 
			
		||||
			    GLint internalFormat,
 | 
			
		||||
			    GLint srcWidth, GLint srcHeight, 
 | 
			
		||||
			    GLenum format, GLenum type,  const void *pixels,
 | 
			
		||||
			    const struct gl_pixelstore_attrib *packing,
 | 
			
		||||
			    struct gl_texture_object *texObj,
 | 
			
		||||
			    struct gl_texture_image *texImage)
 | 
			
		||||
 | 
			
		||||
static GLboolean intelIsTextureResident(GLcontext *ctx,
 | 
			
		||||
                                      struct gl_texture_object *texObj)
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &intel->ctx;
 | 
			
		||||
   int texelBytes;
 | 
			
		||||
 | 
			
		||||
   if (0)
 | 
			
		||||
      fprintf(stderr, "intformat %s format %s type %s\n",
 | 
			
		||||
	      _mesa_lookup_enum_by_nr( internalFormat ),
 | 
			
		||||
	      _mesa_lookup_enum_by_nr( format ),
 | 
			
		||||
	      _mesa_lookup_enum_by_nr( type ));
 | 
			
		||||
 | 
			
		||||
   if (!ctx->Unpack.ClientStorage)
 | 
			
		||||
      return 0;
 | 
			
		||||
 | 
			
		||||
   if (ctx->_ImageTransferState ||
 | 
			
		||||
       texImage->IsCompressed ||
 | 
			
		||||
       texObj->GenerateMipmap)
 | 
			
		||||
      return 0;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   /* This list is incomplete
 | 
			
		||||
    */
 | 
			
		||||
   switch ( internalFormat ) {
 | 
			
		||||
   case GL_RGBA:
 | 
			
		||||
      if ( format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV ) {
 | 
			
		||||
	 texImage->TexFormat = &_mesa_texformat_argb8888;
 | 
			
		||||
	 texelBytes = 4;
 | 
			
		||||
      }
 | 
			
		||||
      else
 | 
			
		||||
	 return 0;
 | 
			
		||||
      break;
 | 
			
		||||
 | 
			
		||||
   case GL_RGB:
 | 
			
		||||
      if ( format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 ) {
 | 
			
		||||
	 texImage->TexFormat = &_mesa_texformat_rgb565;
 | 
			
		||||
	 texelBytes = 2;
 | 
			
		||||
      }
 | 
			
		||||
      else
 | 
			
		||||
	 return 0;
 | 
			
		||||
      break;
 | 
			
		||||
 | 
			
		||||
   case GL_YCBCR_MESA:
 | 
			
		||||
      if ( format == GL_YCBCR_MESA && 
 | 
			
		||||
	   type == GL_UNSIGNED_SHORT_8_8_REV_APPLE ) {
 | 
			
		||||
	 texImage->TexFormat = &_mesa_texformat_ycbcr_rev;
 | 
			
		||||
	 texelBytes = 2;
 | 
			
		||||
      }
 | 
			
		||||
      else if ( format == GL_YCBCR_MESA && 
 | 
			
		||||
		(type == GL_UNSIGNED_SHORT_8_8_APPLE || 
 | 
			
		||||
		 type == GL_UNSIGNED_BYTE)) {
 | 
			
		||||
	 texImage->TexFormat = &_mesa_texformat_ycbcr;
 | 
			
		||||
	 texelBytes = 2;
 | 
			
		||||
      }
 | 
			
		||||
      else
 | 
			
		||||
	 return 0;
 | 
			
		||||
      break;
 | 
			
		||||
      
 | 
			
		||||
	 
 | 
			
		||||
   default:
 | 
			
		||||
      return 0;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Could deal with these packing issues, but currently don't:
 | 
			
		||||
    */
 | 
			
		||||
   if (packing->SkipPixels || 
 | 
			
		||||
       packing->SkipRows || 
 | 
			
		||||
       packing->SwapBytes ||
 | 
			
		||||
       packing->LsbFirst) {
 | 
			
		||||
      return 0;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   {      
 | 
			
		||||
      GLint srcRowStride = _mesa_image_row_stride(packing, srcWidth,
 | 
			
		||||
						  format, type);
 | 
			
		||||
 | 
			
		||||
      
 | 
			
		||||
      if (0)
 | 
			
		||||
	 fprintf(stderr, "%s: srcRowStride %d/%x\n", 
 | 
			
		||||
		 __FUNCTION__, srcRowStride, srcRowStride);
 | 
			
		||||
 | 
			
		||||
      /* Could check this later in upload, pitch restrictions could be
 | 
			
		||||
       * relaxed, but would need to store the image pitch somewhere,
 | 
			
		||||
       * as packing details might change before image is uploaded:
 | 
			
		||||
       */
 | 
			
		||||
      if (!intelIsAgpMemory( intel, pixels, srcHeight * srcRowStride ) ||
 | 
			
		||||
	  (srcRowStride & 63))
 | 
			
		||||
	 return 0;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
      /* Have validated that _mesa_transfer_teximage would be a straight
 | 
			
		||||
       * memcpy at this point.  NOTE: future calls to TexSubImage will
 | 
			
		||||
       * overwrite the client data.  This is explicitly mentioned in the
 | 
			
		||||
       * extension spec.
 | 
			
		||||
       */
 | 
			
		||||
      texImage->Data = (void *)pixels;
 | 
			
		||||
      texImage->IsClientData = GL_TRUE;
 | 
			
		||||
      texImage->RowStride = srcRowStride / texelBytes;
 | 
			
		||||
      return 1;
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
 | 
			
		||||
static void intelTexImage1D( GLcontext *ctx, GLenum target, GLint level,
 | 
			
		||||
			    GLint internalFormat,
 | 
			
		||||
			    GLint width, GLint border,
 | 
			
		||||
			    GLenum format, GLenum type, const GLvoid *pixels,
 | 
			
		||||
			    const struct gl_pixelstore_attrib *packing,
 | 
			
		||||
			    struct gl_texture_object *texObj,
 | 
			
		||||
			    struct gl_texture_image *texImage )
 | 
			
		||||
{
 | 
			
		||||
   driTextureObject * t = (driTextureObject *) texObj->DriverData;
 | 
			
		||||
 | 
			
		||||
   assert(t);
 | 
			
		||||
   intelFlush( ctx );
 | 
			
		||||
   driSwapOutTextureObject( t );
 | 
			
		||||
 | 
			
		||||
   texImage->IsClientData = GL_FALSE;
 | 
			
		||||
 | 
			
		||||
   _mesa_store_teximage1d( ctx, target, level, internalFormat,
 | 
			
		||||
			   width, border, format, type,
 | 
			
		||||
			   pixels, packing, texObj, texImage );
 | 
			
		||||
 | 
			
		||||
   t->dirty_images[0] |= (1 << level);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void intelTexSubImage1D( GLcontext *ctx, 
 | 
			
		||||
			       GLenum target,
 | 
			
		||||
			       GLint level,	
 | 
			
		||||
			       GLint xoffset,
 | 
			
		||||
				GLsizei width,
 | 
			
		||||
			       GLenum format, GLenum type,
 | 
			
		||||
			       const GLvoid *pixels,
 | 
			
		||||
			       const struct gl_pixelstore_attrib *packing,
 | 
			
		||||
			       struct gl_texture_object *texObj,
 | 
			
		||||
			       struct gl_texture_image *texImage )
 | 
			
		||||
{
 | 
			
		||||
   driTextureObject * t = (driTextureObject *) texObj->DriverData;
 | 
			
		||||
 | 
			
		||||
   assert(t);
 | 
			
		||||
   intelFlush( ctx );
 | 
			
		||||
   driSwapOutTextureObject( t );
 | 
			
		||||
 | 
			
		||||
   _mesa_store_texsubimage1d(ctx, target, level, xoffset, width, 
 | 
			
		||||
			     format, type, pixels, packing, texObj,
 | 
			
		||||
			     texImage);
 | 
			
		||||
#if 0
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   struct intel_texture_object *intelObj = intel_texture_object(texObj);
 | 
			
		||||
   
 | 
			
		||||
   return 
 | 
			
		||||
      intelObj->mt && 
 | 
			
		||||
      intelObj->mt->region && 
 | 
			
		||||
      intel_is_region_resident(intel, intelObj->mt->region);
 | 
			
		||||
#endif
 | 
			
		||||
   return 1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Handles 2D, CUBE, RECT:
 | 
			
		||||
 | 
			
		||||
static struct gl_texture_image *intelNewTextureImage( GLcontext *ctx )
 | 
			
		||||
{
 | 
			
		||||
   (void) ctx;
 | 
			
		||||
   return (struct gl_texture_image *)CALLOC_STRUCT(intel_texture_image);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static struct gl_texture_object *intelNewTextureObject( GLcontext *ctx, 
 | 
			
		||||
							GLuint name, 
 | 
			
		||||
							GLenum target )
 | 
			
		||||
{
 | 
			
		||||
   struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object);
 | 
			
		||||
 | 
			
		||||
   _mesa_initialize_texture_object(&obj->base, name, target);
 | 
			
		||||
 | 
			
		||||
   return &obj->base;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void intelFreeTextureImageData( GLcontext *ctx, 
 | 
			
		||||
				     struct gl_texture_image *texImage )
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   struct intel_texture_image *intelImage = intel_texture_image(texImage);
 | 
			
		||||
 | 
			
		||||
   if (intelImage->mt) {
 | 
			
		||||
      intel_miptree_release(intel, &intelImage->mt);
 | 
			
		||||
   }
 | 
			
		||||
   
 | 
			
		||||
   if (texImage->Data) {
 | 
			
		||||
      free(texImage->Data);
 | 
			
		||||
      texImage->Data = NULL;
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#ifndef __x86_64__
 | 
			
		||||
static unsigned
 | 
			
		||||
fastrdtsc(void)
 | 
			
		||||
{
 | 
			
		||||
    unsigned eax;
 | 
			
		||||
    __asm__ volatile ("\t"
 | 
			
		||||
	"pushl  %%ebx\n\t"
 | 
			
		||||
	"cpuid\n\t" ".byte 0x0f, 0x31\n\t" "popl %%ebx\n":"=a" (eax)
 | 
			
		||||
	:"0"(0)
 | 
			
		||||
	:"ecx", "edx", "cc");
 | 
			
		||||
 | 
			
		||||
    return eax;
 | 
			
		||||
}
 | 
			
		||||
#else
 | 
			
		||||
static unsigned
 | 
			
		||||
fastrdtsc(void)
 | 
			
		||||
{
 | 
			
		||||
    unsigned eax;
 | 
			
		||||
    __asm__ volatile ("\t"
 | 
			
		||||
	"cpuid\n\t" ".byte 0x0f, 0x31\n\t" :"=a" (eax)
 | 
			
		||||
	:"0"(0)
 | 
			
		||||
		      :"ecx", "edx", "ebx", "cc");
 | 
			
		||||
 | 
			
		||||
    return eax;
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
static unsigned
 | 
			
		||||
time_diff(unsigned t, unsigned t2)
 | 
			
		||||
{
 | 
			
		||||
    return ((t < t2) ? t2 - t : 0xFFFFFFFFU - (t - t2 - 1));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* The system memcpy (at least on ubuntu 5.10) has problems copying
 | 
			
		||||
 * to agp (writecombined) memory from a source which isn't 64-byte
 | 
			
		||||
 * aligned - there is a 4x performance falloff.
 | 
			
		||||
 *
 | 
			
		||||
 * The x86 __memcpy is immune to this but is slightly slower
 | 
			
		||||
 * (10%-ish) than the system memcpy.
 | 
			
		||||
 *
 | 
			
		||||
 * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
 | 
			
		||||
 * isn't much faster than x86_memcpy for agp copies.
 | 
			
		||||
 * 
 | 
			
		||||
 * TODO: switch dynamically.
 | 
			
		||||
 */
 | 
			
		||||
static void intelTexImage2D( GLcontext *ctx, GLenum target, GLint level,
 | 
			
		||||
			    GLint internalFormat,
 | 
			
		||||
			    GLint width, GLint height, GLint border,
 | 
			
		||||
			    GLenum format, GLenum type, const GLvoid *pixels,
 | 
			
		||||
			    const struct gl_pixelstore_attrib *packing,
 | 
			
		||||
			    struct gl_texture_object *texObj,
 | 
			
		||||
			    struct gl_texture_image *texImage )
 | 
			
		||||
static void *do_memcpy( void *dest, const void *src, size_t n )
 | 
			
		||||
{
 | 
			
		||||
   driTextureObject * t = (driTextureObject *) texObj->DriverData;
 | 
			
		||||
   GLuint face;
 | 
			
		||||
 | 
			
		||||
   /* which cube face or ordinary 2D image */
 | 
			
		||||
   switch (target) {
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
 | 
			
		||||
      face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
 | 
			
		||||
      ASSERT(face < 6);
 | 
			
		||||
      break;
 | 
			
		||||
   default:
 | 
			
		||||
      face = 0;
 | 
			
		||||
   if ( (((unsigned)src) & 63) ||
 | 
			
		||||
	(((unsigned)dest) & 63)) {
 | 
			
		||||
      return  __memcpy(dest, src, n);	
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   assert(t);
 | 
			
		||||
   intelFlush( ctx );
 | 
			
		||||
   driSwapOutTextureObject( t );
 | 
			
		||||
   texImage->IsClientData = GL_FALSE;
 | 
			
		||||
 | 
			
		||||
   if (intelValidateClientStorage( INTEL_CONTEXT(ctx), target, 
 | 
			
		||||
				   internalFormat, 
 | 
			
		||||
				   width, height, 
 | 
			
		||||
				   format, type, pixels, 
 | 
			
		||||
				   packing, texObj, texImage)) {
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_TEXTURE)
 | 
			
		||||
	 fprintf(stderr, "%s: Using client storage\n", __FUNCTION__); 
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      _mesa_store_teximage2d( ctx, target, level, internalFormat,
 | 
			
		||||
			      width, height, border, format, type,
 | 
			
		||||
			      pixels, packing, texObj, texImage );
 | 
			
		||||
 | 
			
		||||
      t->dirty_images[face] |= (1 << level);
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void intelTexSubImage2D( GLcontext *ctx, 
 | 
			
		||||
			       GLenum target,
 | 
			
		||||
			       GLint level,	
 | 
			
		||||
			       GLint xoffset, GLint yoffset,
 | 
			
		||||
			       GLsizei width, GLsizei height,
 | 
			
		||||
			       GLenum format, GLenum type,
 | 
			
		||||
			       const GLvoid *pixels,
 | 
			
		||||
			       const struct gl_pixelstore_attrib *packing,
 | 
			
		||||
			       struct gl_texture_object *texObj,
 | 
			
		||||
			       struct gl_texture_image *texImage )
 | 
			
		||||
{
 | 
			
		||||
   driTextureObject * t = (driTextureObject *) texObj->DriverData;
 | 
			
		||||
   GLuint face;
 | 
			
		||||
 | 
			
		||||
   /* which cube face or ordinary 2D image */
 | 
			
		||||
   switch (target) {
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
 | 
			
		||||
      face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
 | 
			
		||||
      ASSERT(face < 6);
 | 
			
		||||
      break;
 | 
			
		||||
   default:
 | 
			
		||||
      face = 0;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (texImage->IsClientData &&
 | 
			
		||||
       (char *)pixels == (char *)texImage->Data + 
 | 
			
		||||
       ((xoffset + yoffset * texImage->RowStride) * 
 | 
			
		||||
	texImage->TexFormat->TexelBytes)) {
 | 
			
		||||
 | 
			
		||||
      /* Notification only - no upload required */
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      assert( t ); /* this _should_ be true */
 | 
			
		||||
      intelFlush( ctx );
 | 
			
		||||
      driSwapOutTextureObject( t );
 | 
			
		||||
 | 
			
		||||
      _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width, 
 | 
			
		||||
				height, format, type, pixels, packing, texObj,
 | 
			
		||||
				texImage);
 | 
			
		||||
 | 
			
		||||
      t->dirty_images[face] |= (1 << level);
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
 | 
			
		||||
                              GLint internalFormat,
 | 
			
		||||
                              GLint width, GLint height, GLint border,
 | 
			
		||||
                              GLsizei imageSize, const GLvoid *data,
 | 
			
		||||
                              struct gl_texture_object *texObj,
 | 
			
		||||
                              struct gl_texture_image *texImage )
 | 
			
		||||
{
 | 
			
		||||
   driTextureObject * t = (driTextureObject *) texObj->DriverData;
 | 
			
		||||
   GLuint face;
 | 
			
		||||
 | 
			
		||||
   /* which cube face or ordinary 2D image */
 | 
			
		||||
   switch (target) {
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
 | 
			
		||||
      face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
 | 
			
		||||
      ASSERT(face < 6);
 | 
			
		||||
      break;
 | 
			
		||||
   default:
 | 
			
		||||
      face = 0;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   assert(t);
 | 
			
		||||
   intelFlush( ctx );
 | 
			
		||||
   
 | 
			
		||||
   driSwapOutTextureObject( t );
 | 
			
		||||
   texImage->IsClientData = GL_FALSE;
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_TEXTURE)
 | 
			
		||||
     fprintf(stderr, "%s: Using normal storage\n", __FUNCTION__); 
 | 
			
		||||
   
 | 
			
		||||
   _mesa_store_compressed_teximage2d(ctx, target, level, internalFormat, width,
 | 
			
		||||
				     height, border, imageSize, data, texObj, texImage);
 | 
			
		||||
   
 | 
			
		||||
   t->dirty_images[face] |= (1 << level);
 | 
			
		||||
   else
 | 
			
		||||
      return memcpy(dest, src, n);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void intelCompressedTexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
 | 
			
		||||
                                 GLint xoffset, GLint yoffset,
 | 
			
		||||
                                 GLsizei width, GLsizei height,
 | 
			
		||||
                                 GLenum format,
 | 
			
		||||
                                 GLsizei imageSize, const GLvoid *data,
 | 
			
		||||
                                 struct gl_texture_object *texObj,
 | 
			
		||||
                                 struct gl_texture_image *texImage )
 | 
			
		||||
static void *timed_memcpy( void *dest, const void *src, size_t n )
 | 
			
		||||
{
 | 
			
		||||
   driTextureObject * t = (driTextureObject *) texObj->DriverData;
 | 
			
		||||
   GLuint face;
 | 
			
		||||
   void *ret;
 | 
			
		||||
   unsigned t1, t2;
 | 
			
		||||
   double rate;
 | 
			
		||||
 | 
			
		||||
   if ( (((unsigned)src) & 63) ||
 | 
			
		||||
	(((unsigned)dest) & 63)) 
 | 
			
		||||
      _mesa_printf("Warning - non-aligned texture copy!\n");
 | 
			
		||||
 | 
			
		||||
   /* which cube face or ordinary 2D image */
 | 
			
		||||
   switch (target) {
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
 | 
			
		||||
      face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
 | 
			
		||||
      ASSERT(face < 6);
 | 
			
		||||
      break;
 | 
			
		||||
   default:
 | 
			
		||||
      face = 0;
 | 
			
		||||
   }
 | 
			
		||||
   t1 = fastrdtsc();
 | 
			
		||||
   ret =  do_memcpy(dest, src, n);	
 | 
			
		||||
   t2 = fastrdtsc();
 | 
			
		||||
 | 
			
		||||
   assert( t ); /* this _should_ be true */
 | 
			
		||||
   intelFlush( ctx );
 | 
			
		||||
   driSwapOutTextureObject( t );
 | 
			
		||||
   
 | 
			
		||||
   _mesa_store_compressed_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
 | 
			
		||||
					height, format, imageSize, data, texObj, texImage);
 | 
			
		||||
   
 | 
			
		||||
   t->dirty_images[face] |= (1 << level);
 | 
			
		||||
   rate = time_diff(t1, t2);
 | 
			
		||||
   rate /= (double) n;
 | 
			
		||||
   _mesa_printf("timed_memcpy: %u %u --> %f clocks/byte\n", t1, t2, rate); 
 | 
			
		||||
   return ret;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void intelTexImage3D( GLcontext *ctx, GLenum target, GLint level,
 | 
			
		||||
                            GLint internalFormat,
 | 
			
		||||
                            GLint width, GLint height, GLint depth,
 | 
			
		||||
                            GLint border,
 | 
			
		||||
                            GLenum format, GLenum type, const GLvoid *pixels,
 | 
			
		||||
                            const struct gl_pixelstore_attrib *packing,
 | 
			
		||||
                            struct gl_texture_object *texObj,
 | 
			
		||||
                            struct gl_texture_image *texImage )
 | 
			
		||||
void intelInitTextureFuncs(struct dd_function_table * functions)
 | 
			
		||||
{
 | 
			
		||||
   driTextureObject * t = (driTextureObject *) texObj->DriverData;
 | 
			
		||||
   functions->ChooseTextureFormat = intelChooseTextureFormat;
 | 
			
		||||
   functions->TexImage1D = intelTexImage1D;
 | 
			
		||||
   functions->TexImage2D = intelTexImage2D;
 | 
			
		||||
   functions->TexImage3D = intelTexImage3D;
 | 
			
		||||
   functions->TexSubImage1D = intelTexSubImage1D;
 | 
			
		||||
   functions->TexSubImage2D = intelTexSubImage2D;
 | 
			
		||||
   functions->TexSubImage3D = intelTexSubImage3D;
 | 
			
		||||
   functions->CopyTexImage1D = intelCopyTexImage1D;
 | 
			
		||||
   functions->CopyTexImage2D = intelCopyTexImage2D;
 | 
			
		||||
   functions->CopyTexSubImage1D = intelCopyTexSubImage1D;
 | 
			
		||||
   functions->CopyTexSubImage2D = intelCopyTexSubImage2D;
 | 
			
		||||
   functions->GetTexImage = intelGetTexImage;
 | 
			
		||||
   functions->NewTextureObject = intelNewTextureObject;
 | 
			
		||||
   functions->NewTextureImage = intelNewTextureImage;
 | 
			
		||||
   functions->DeleteTexture = _mesa_delete_texture_object;
 | 
			
		||||
   functions->FreeTexImageData = intelFreeTextureImageData;
 | 
			
		||||
   functions->UpdateTexturePalette = 0;
 | 
			
		||||
   functions->IsTextureResident = intelIsTextureResident;
 | 
			
		||||
 | 
			
		||||
   assert(t);
 | 
			
		||||
   driSwapOutTextureObject( t );
 | 
			
		||||
   texImage->IsClientData = GL_FALSE;
 | 
			
		||||
 | 
			
		||||
   _mesa_store_teximage3d(ctx, target, level, internalFormat,
 | 
			
		||||
			  width, height, depth, border,
 | 
			
		||||
			  format, type, pixels,
 | 
			
		||||
			  &ctx->Unpack, texObj, texImage);
 | 
			
		||||
   
 | 
			
		||||
   t->dirty_images[0] |= (1 << level);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
intelTexSubImage3D( GLcontext *ctx, GLenum target, GLint level,
 | 
			
		||||
                   GLint xoffset, GLint yoffset, GLint zoffset,
 | 
			
		||||
                   GLsizei width, GLsizei height, GLsizei depth,
 | 
			
		||||
                   GLenum format, GLenum type,
 | 
			
		||||
                   const GLvoid *pixels,
 | 
			
		||||
                   const struct gl_pixelstore_attrib *packing,
 | 
			
		||||
                   struct gl_texture_object *texObj,
 | 
			
		||||
                   struct gl_texture_image *texImage )
 | 
			
		||||
{
 | 
			
		||||
   driTextureObject * t = (driTextureObject *) texObj->DriverData;
 | 
			
		||||
 | 
			
		||||
   assert( t ); /* this _should_ be true */
 | 
			
		||||
   driSwapOutTextureObject( t );
 | 
			
		||||
 | 
			
		||||
   _mesa_store_texsubimage3d(ctx, target, level, xoffset, yoffset, zoffset,
 | 
			
		||||
                             width, height, depth,
 | 
			
		||||
                             format, type, pixels, packing, texObj, texImage);
 | 
			
		||||
 | 
			
		||||
   t->dirty_images[0] |= (1 << level);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void intelDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj )
 | 
			
		||||
{
 | 
			
		||||
   driTextureObject * t = (driTextureObject *) tObj->DriverData;
 | 
			
		||||
 | 
			
		||||
   if ( t != NULL ) {
 | 
			
		||||
      intelFlush( ctx );
 | 
			
		||||
      driDestroyTextureObject( t );
 | 
			
		||||
   }
 | 
			
		||||
   
 | 
			
		||||
   /* Free mipmap images and the texture object itself */
 | 
			
		||||
   _mesa_delete_texture_object(ctx, tObj);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static const struct gl_texture_format *
 | 
			
		||||
intelChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
 | 
			
		||||
			 GLenum format, GLenum type )
 | 
			
		||||
{
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT( ctx );
 | 
			
		||||
   const GLboolean do32bpt = ( intel->intelScreen->cpp == 4 &&
 | 
			
		||||
			       intel->intelScreen->tex.size > 4*1024*1024);
 | 
			
		||||
 | 
			
		||||
   switch ( internalFormat ) {
 | 
			
		||||
   case 4:
 | 
			
		||||
   case GL_RGBA:
 | 
			
		||||
   case GL_COMPRESSED_RGBA:
 | 
			
		||||
      if ( format == GL_BGRA ) {
 | 
			
		||||
	 if ( type == GL_UNSIGNED_INT_8_8_8_8_REV ) {
 | 
			
		||||
	    return &_mesa_texformat_argb8888;
 | 
			
		||||
	 }
 | 
			
		||||
         else if ( type == GL_UNSIGNED_SHORT_4_4_4_4_REV ) {
 | 
			
		||||
            return &_mesa_texformat_argb4444;
 | 
			
		||||
	 }
 | 
			
		||||
         else if ( type == GL_UNSIGNED_SHORT_1_5_5_5_REV ) {
 | 
			
		||||
	    return &_mesa_texformat_argb1555;
 | 
			
		||||
	 }
 | 
			
		||||
      }
 | 
			
		||||
      return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
 | 
			
		||||
 | 
			
		||||
   case 3:
 | 
			
		||||
   case GL_RGB:
 | 
			
		||||
   case GL_COMPRESSED_RGB:
 | 
			
		||||
      if ( format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 ) {
 | 
			
		||||
	 return &_mesa_texformat_rgb565;
 | 
			
		||||
      }
 | 
			
		||||
      return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565;
 | 
			
		||||
 | 
			
		||||
   case GL_RGBA8:
 | 
			
		||||
   case GL_RGB10_A2:
 | 
			
		||||
   case GL_RGBA12:
 | 
			
		||||
   case GL_RGBA16:
 | 
			
		||||
      return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
 | 
			
		||||
 | 
			
		||||
   case GL_RGBA4:
 | 
			
		||||
   case GL_RGBA2:
 | 
			
		||||
      return &_mesa_texformat_argb4444;
 | 
			
		||||
 | 
			
		||||
   case GL_RGB5_A1:
 | 
			
		||||
      return &_mesa_texformat_argb1555;
 | 
			
		||||
 | 
			
		||||
   case GL_RGB8:
 | 
			
		||||
   case GL_RGB10:
 | 
			
		||||
   case GL_RGB12:
 | 
			
		||||
   case GL_RGB16:
 | 
			
		||||
      return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565;
 | 
			
		||||
 | 
			
		||||
   case GL_RGB5:
 | 
			
		||||
   case GL_RGB4:
 | 
			
		||||
   case GL_R3_G3_B2:
 | 
			
		||||
      return &_mesa_texformat_rgb565;
 | 
			
		||||
 | 
			
		||||
   case GL_ALPHA:
 | 
			
		||||
   case GL_ALPHA4:
 | 
			
		||||
   case GL_ALPHA8:
 | 
			
		||||
   case GL_ALPHA12:
 | 
			
		||||
   case GL_ALPHA16:
 | 
			
		||||
   case GL_COMPRESSED_ALPHA:
 | 
			
		||||
      return &_mesa_texformat_a8;
 | 
			
		||||
 | 
			
		||||
   case 1:
 | 
			
		||||
   case GL_LUMINANCE:
 | 
			
		||||
   case GL_LUMINANCE4:
 | 
			
		||||
   case GL_LUMINANCE8:
 | 
			
		||||
   case GL_LUMINANCE12:
 | 
			
		||||
   case GL_LUMINANCE16:
 | 
			
		||||
   case GL_COMPRESSED_LUMINANCE:
 | 
			
		||||
      return &_mesa_texformat_l8;
 | 
			
		||||
 | 
			
		||||
   case 2:
 | 
			
		||||
   case GL_LUMINANCE_ALPHA:
 | 
			
		||||
   case GL_LUMINANCE4_ALPHA4:
 | 
			
		||||
   case GL_LUMINANCE6_ALPHA2:
 | 
			
		||||
   case GL_LUMINANCE8_ALPHA8:
 | 
			
		||||
   case GL_LUMINANCE12_ALPHA4:
 | 
			
		||||
   case GL_LUMINANCE12_ALPHA12:
 | 
			
		||||
   case GL_LUMINANCE16_ALPHA16:
 | 
			
		||||
   case GL_COMPRESSED_LUMINANCE_ALPHA:
 | 
			
		||||
      return &_mesa_texformat_al88;
 | 
			
		||||
 | 
			
		||||
   case GL_INTENSITY:
 | 
			
		||||
   case GL_INTENSITY4:
 | 
			
		||||
   case GL_INTENSITY8:
 | 
			
		||||
   case GL_INTENSITY12:
 | 
			
		||||
   case GL_INTENSITY16:
 | 
			
		||||
   case GL_COMPRESSED_INTENSITY:
 | 
			
		||||
      return &_mesa_texformat_i8;
 | 
			
		||||
 | 
			
		||||
   case GL_YCBCR_MESA:
 | 
			
		||||
      if (type == GL_UNSIGNED_SHORT_8_8_MESA ||
 | 
			
		||||
	  type == GL_UNSIGNED_BYTE)
 | 
			
		||||
         return &_mesa_texformat_ycbcr;
 | 
			
		||||
      else
 | 
			
		||||
         return &_mesa_texformat_ycbcr_rev;
 | 
			
		||||
 | 
			
		||||
   case GL_COMPRESSED_RGB_FXT1_3DFX:
 | 
			
		||||
     return &_mesa_texformat_rgb_fxt1;
 | 
			
		||||
   case GL_COMPRESSED_RGBA_FXT1_3DFX:
 | 
			
		||||
     return &_mesa_texformat_rgba_fxt1;
 | 
			
		||||
 | 
			
		||||
   case GL_RGB_S3TC:
 | 
			
		||||
   case GL_RGB4_S3TC:
 | 
			
		||||
   case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
 | 
			
		||||
     return &_mesa_texformat_rgb_dxt1;
 | 
			
		||||
 | 
			
		||||
   case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
 | 
			
		||||
     return &_mesa_texformat_rgba_dxt1;
 | 
			
		||||
 | 
			
		||||
   case GL_RGBA_S3TC:
 | 
			
		||||
   case GL_RGBA4_S3TC:
 | 
			
		||||
   case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
 | 
			
		||||
     return &_mesa_texformat_rgba_dxt3;
 | 
			
		||||
 | 
			
		||||
   case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
 | 
			
		||||
      return &_mesa_texformat_rgba_dxt5;
 | 
			
		||||
 | 
			
		||||
   case GL_DEPTH_COMPONENT:
 | 
			
		||||
   case GL_DEPTH_COMPONENT16:
 | 
			
		||||
   case GL_DEPTH_COMPONENT24:
 | 
			
		||||
   case GL_DEPTH_COMPONENT32:
 | 
			
		||||
      return &_mesa_texformat_depth_component16;
 | 
			
		||||
 | 
			
		||||
   default:
 | 
			
		||||
      fprintf(stderr, "unexpected texture format %s in %s\n", 
 | 
			
		||||
	      _mesa_lookup_enum_by_nr(internalFormat),
 | 
			
		||||
	      __FUNCTION__);
 | 
			
		||||
      return NULL;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   return NULL; /* never get here */
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelDestroyTexObj(intelContextPtr intel, intelTextureObjectPtr t)
 | 
			
		||||
{
 | 
			
		||||
   unsigned   i;
 | 
			
		||||
 | 
			
		||||
   if ( intel == NULL ) 
 | 
			
		||||
      return;
 | 
			
		||||
 | 
			
		||||
   if ( t->age > intel->dirtyAge )
 | 
			
		||||
      intel->dirtyAge = t->age;
 | 
			
		||||
 | 
			
		||||
   for ( i = 0 ; i < MAX_TEXTURE_UNITS ; i++ ) {
 | 
			
		||||
      if ( t == intel->CurrentTexObj[ i ] ) 
 | 
			
		||||
	 intel->CurrentTexObj[ i ] = NULL;
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Upload an image from mesa's internal copy.  Image may be 1D, 2D or
 | 
			
		||||
 * 3D.  Cubemaps are expanded elsewhere.
 | 
			
		||||
 */
 | 
			
		||||
static void intelUploadTexImage( intelContextPtr intel,
 | 
			
		||||
				 intelTextureObjectPtr t,
 | 
			
		||||
				 const struct gl_texture_image *image,
 | 
			
		||||
				 const GLuint offset )
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
   if (!image || !image->Data) 
 | 
			
		||||
      return;
 | 
			
		||||
 | 
			
		||||
   if (image->Depth == 1 && image->IsClientData) {
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_TEXTURE)
 | 
			
		||||
	 fprintf(stderr, "Blit uploading\n");
 | 
			
		||||
 | 
			
		||||
      /* Do it with a blit.
 | 
			
		||||
       */
 | 
			
		||||
      intelEmitCopyBlitLocked( intel,
 | 
			
		||||
			       image->TexFormat->TexelBytes,
 | 
			
		||||
			       image->RowStride, /* ? */
 | 
			
		||||
			       intelGetMemoryOffsetMESA( NULL, 0, image->Data ),
 | 
			
		||||
			       t->Pitch / image->TexFormat->TexelBytes,
 | 
			
		||||
			       intelGetMemoryOffsetMESA( NULL, 0, t->BufAddr + offset ),
 | 
			
		||||
			       0, 0,
 | 
			
		||||
			       0, 0,
 | 
			
		||||
			       image->Width,
 | 
			
		||||
			       image->Height);
 | 
			
		||||
   }
 | 
			
		||||
   else if (image->IsCompressed) {
 | 
			
		||||
      GLuint row_len = image->Width * 2;
 | 
			
		||||
      GLubyte *dst = (GLubyte *)(t->BufAddr + offset);
 | 
			
		||||
      GLubyte *src = (GLubyte *)image->Data;
 | 
			
		||||
      GLuint j;
 | 
			
		||||
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_TEXTURE)
 | 
			
		||||
	 fprintf(stderr, 
 | 
			
		||||
		 "Upload image %dx%dx%d offset %xm row_len %x "
 | 
			
		||||
		 "pitch %x depth_pitch %x\n",
 | 
			
		||||
		 image->Width, image->Height, image->Depth, offset,
 | 
			
		||||
		 row_len, t->Pitch, t->depth_pitch);
 | 
			
		||||
 | 
			
		||||
      switch (image->InternalFormat) {
 | 
			
		||||
	case GL_COMPRESSED_RGB_FXT1_3DFX:
 | 
			
		||||
	case GL_COMPRESSED_RGBA_FXT1_3DFX:
 | 
			
		||||
	case GL_RGB_S3TC:
 | 
			
		||||
	case GL_RGB4_S3TC:
 | 
			
		||||
	case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
 | 
			
		||||
	case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
 | 
			
		||||
	  for (j = 0 ; j < image->Height/4 ; j++, dst += (t->Pitch)) {
 | 
			
		||||
	    __memcpy(dst, src, row_len );
 | 
			
		||||
	    src += row_len;
 | 
			
		||||
	  }
 | 
			
		||||
	  break;
 | 
			
		||||
	case GL_RGBA_S3TC:
 | 
			
		||||
	case GL_RGBA4_S3TC:
 | 
			
		||||
	case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
 | 
			
		||||
	case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
 | 
			
		||||
	  for (j = 0 ; j < image->Height/4 ; j++, dst += (t->Pitch)) {
 | 
			
		||||
	    __memcpy(dst, src, (image->Width*4) );
 | 
			
		||||
	    src += image->Width*4;
 | 
			
		||||
	  }
 | 
			
		||||
	  break;
 | 
			
		||||
	default:
 | 
			
		||||
	  fprintf(stderr,"Internal Compressed format not supported %d\n", image->InternalFormat);
 | 
			
		||||
	  break;
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      GLuint row_len = image->Width * image->TexFormat->TexelBytes;
 | 
			
		||||
      GLubyte *dst = (GLubyte *)(t->BufAddr + offset);
 | 
			
		||||
      GLubyte *src = (GLubyte *)image->Data;
 | 
			
		||||
      GLuint d, j;
 | 
			
		||||
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_TEXTURE)
 | 
			
		||||
	 fprintf(stderr, 
 | 
			
		||||
		 "Upload image %dx%dx%d offset %xm row_len %x "
 | 
			
		||||
		 "pitch %x depth_pitch %x\n",
 | 
			
		||||
		 image->Width, image->Height, image->Depth, offset,
 | 
			
		||||
		 row_len, t->Pitch, t->depth_pitch);
 | 
			
		||||
 | 
			
		||||
      if (row_len == t->Pitch) {
 | 
			
		||||
	 for (d = 0; d < image->Depth; d++) {
 | 
			
		||||
	    memcpy( dst, src, t->Pitch * image->Height );
 | 
			
		||||
	    dst += t->depth_pitch;
 | 
			
		||||
	    src += row_len * image->Height;
 | 
			
		||||
	 }
 | 
			
		||||
      }
 | 
			
		||||
      else { 
 | 
			
		||||
	 for (d = 0 ; d < image->Depth ; d++) {
 | 
			
		||||
	    for (j = 0 ; j < image->Height ; j++) {
 | 
			
		||||
	       __memcpy(dst, src, row_len );
 | 
			
		||||
	       src += row_len;
 | 
			
		||||
	       dst += t->Pitch;
 | 
			
		||||
	    }
 | 
			
		||||
 | 
			
		||||
	    dst += t->depth_pitch - (t->Pitch * image->Height);
 | 
			
		||||
	 }
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
int intelUploadTexImages( intelContextPtr intel, 
 | 
			
		||||
			  intelTextureObjectPtr t,
 | 
			
		||||
			  GLuint face)
 | 
			
		||||
{
 | 
			
		||||
   const int numLevels = t->base.lastLevel - t->base.firstLevel + 1;
 | 
			
		||||
   const struct gl_texture_image *firstImage = t->image[face][t->base.firstLevel].image;
 | 
			
		||||
   int pitch = firstImage->RowStride * firstImage->TexFormat->TexelBytes;
 | 
			
		||||
 | 
			
		||||
   /* Can we texture out of the existing client data? */
 | 
			
		||||
   if ( numLevels == 1 &&
 | 
			
		||||
	firstImage->IsClientData &&
 | 
			
		||||
	(pitch & 3) == 0) {
 | 
			
		||||
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_TEXTURE)
 | 
			
		||||
	 fprintf(stderr, "AGP texturing from client memory\n");
 | 
			
		||||
 | 
			
		||||
      t->TextureOffset = intelAgpOffsetFromVirtual( intel, firstImage->Data );
 | 
			
		||||
      t->BufAddr = 0;
 | 
			
		||||
      t->dirty = ~0;
 | 
			
		||||
      return GL_TRUE;
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_TEXTURE) 
 | 
			
		||||
	 fprintf(stderr, "Uploading client data to agp\n");
 | 
			
		||||
 | 
			
		||||
      INTEL_FIREVERTICES( intel );
 | 
			
		||||
      LOCK_HARDWARE( intel );
 | 
			
		||||
 | 
			
		||||
      if ( t->base.memBlock == NULL ) {
 | 
			
		||||
	 int heap;
 | 
			
		||||
 | 
			
		||||
	 heap = driAllocateTexture( intel->texture_heaps, intel->nr_heaps,
 | 
			
		||||
				    (driTextureObject *) t );
 | 
			
		||||
	 if ( heap == -1 ) {
 | 
			
		||||
	    UNLOCK_HARDWARE( intel );
 | 
			
		||||
	    return GL_FALSE;
 | 
			
		||||
	 }
 | 
			
		||||
 | 
			
		||||
	 /* Set the base offset of the texture image */
 | 
			
		||||
	 t->BufAddr = intel->intelScreen->tex.map + t->base.memBlock->ofs;
 | 
			
		||||
	 t->TextureOffset = intel->intelScreen->tex.offset + t->base.memBlock->ofs;
 | 
			
		||||
	 t->dirty = ~0;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
      /* Let the world know we've used this memory recently.
 | 
			
		||||
       */
 | 
			
		||||
      driUpdateTextureLRU( (driTextureObject *) t );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
      /* Upload any images that are new */
 | 
			
		||||
      if (t->base.dirty_images[face]) {
 | 
			
		||||
	 int i;
 | 
			
		||||
 | 
			
		||||
 	 intelWaitForIdle( intel );
 | 
			
		||||
	    
 | 
			
		||||
	 for (i = 0 ; i < numLevels ; i++) { 
 | 
			
		||||
	    int level = i + t->base.firstLevel;
 | 
			
		||||
 | 
			
		||||
	    if (t->base.dirty_images[face] & (1<<level)) {
 | 
			
		||||
 | 
			
		||||
	       const struct gl_texture_image *image = t->image[face][i].image;
 | 
			
		||||
	       GLuint offset = t->image[face][i].offset;
 | 
			
		||||
 | 
			
		||||
     	       if (INTEL_DEBUG & DEBUG_TEXTURE)
 | 
			
		||||
	          fprintf(stderr, "upload level %d, offset %x\n", 
 | 
			
		||||
			  level, offset);
 | 
			
		||||
 | 
			
		||||
	       intelUploadTexImage( intel, t, image, offset );
 | 
			
		||||
	    }
 | 
			
		||||
	 }
 | 
			
		||||
	 t->base.dirty_images[face] = 0;
 | 
			
		||||
	 intel->perf_boxes |= I830_BOX_TEXTURE_LOAD;
 | 
			
		||||
      }
 | 
			
		||||
      
 | 
			
		||||
      UNLOCK_HARDWARE( intel );
 | 
			
		||||
      return GL_TRUE;
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Allocate a new texture object.
 | 
			
		||||
 * Called via ctx->Driver.NewTextureObject.
 | 
			
		||||
 * Note: this function will be called during context creation to
 | 
			
		||||
 * allocate the default texture objects.
 | 
			
		||||
 * Note: we could use containment here to 'derive' the driver-specific
 | 
			
		||||
 * texture object from the core mesa gl_texture_object.  Not done at this time.
 | 
			
		||||
 */
 | 
			
		||||
static struct gl_texture_object *
 | 
			
		||||
intelNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
 | 
			
		||||
{
 | 
			
		||||
   struct gl_texture_object *obj = _mesa_new_texture_object(ctx, name, target);
 | 
			
		||||
   INTEL_CONTEXT(ctx)->vtbl.alloc_tex_obj( obj );
 | 
			
		||||
   return obj;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelInitTextureFuncs( struct dd_function_table *functions )
 | 
			
		||||
{
 | 
			
		||||
   functions->NewTextureObject          = intelNewTextureObject;
 | 
			
		||||
   functions->ChooseTextureFormat       = intelChooseTextureFormat;
 | 
			
		||||
   functions->TexImage1D                = intelTexImage1D;
 | 
			
		||||
   functions->TexImage2D                = intelTexImage2D;
 | 
			
		||||
   functions->TexImage3D                = intelTexImage3D;
 | 
			
		||||
   functions->TexSubImage1D             = intelTexSubImage1D;
 | 
			
		||||
   functions->TexSubImage2D             = intelTexSubImage2D;
 | 
			
		||||
   functions->TexSubImage3D             = intelTexSubImage3D;
 | 
			
		||||
   functions->CopyTexImage1D            = _swrast_copy_teximage1d;
 | 
			
		||||
   functions->CopyTexImage2D            = _swrast_copy_teximage2d;
 | 
			
		||||
   functions->CopyTexSubImage1D         = _swrast_copy_texsubimage1d;
 | 
			
		||||
   functions->CopyTexSubImage2D         = _swrast_copy_texsubimage2d;
 | 
			
		||||
   functions->CopyTexSubImage3D         = _swrast_copy_texsubimage3d;
 | 
			
		||||
   functions->DeleteTexture             = intelDeleteTexture;
 | 
			
		||||
   functions->UpdateTexturePalette      = NULL;
 | 
			
		||||
   functions->IsTextureResident         = driIsTextureResident;
 | 
			
		||||
   functions->TestProxyTexImage         = _mesa_test_proxy_teximage;
 | 
			
		||||
   functions->DeleteTexture             = intelDeleteTexture;
 | 
			
		||||
   functions->CompressedTexImage2D      = intelCompressedTexImage2D;
 | 
			
		||||
   functions->CompressedTexSubImage2D   = intelCompressedTexSubImage2D;
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_BUFMGR)
 | 
			
		||||
      functions->TextureMemCpy = timed_memcpy;
 | 
			
		||||
   else
 | 
			
		||||
      functions->TextureMemCpy = do_memcpy;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -35,8 +35,102 @@
 | 
			
		||||
 | 
			
		||||
void intelInitTextureFuncs( struct dd_function_table *functions );
 | 
			
		||||
 | 
			
		||||
void intelDestroyTexObj( intelContextPtr intel, intelTextureObjectPtr t );
 | 
			
		||||
int intelUploadTexImages( intelContextPtr intel, intelTextureObjectPtr t,
 | 
			
		||||
			  GLuint face );
 | 
			
		||||
const struct gl_texture_format *
 | 
			
		||||
intelChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
 | 
			
		||||
                          GLenum format, GLenum type );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelTexImage3D(GLcontext *ctx, 
 | 
			
		||||
		     GLenum target, GLint level,
 | 
			
		||||
		     GLint internalFormat,
 | 
			
		||||
		     GLint width, GLint height, GLint depth,
 | 
			
		||||
		     GLint border,
 | 
			
		||||
		     GLenum format, GLenum type, const void *pixels,
 | 
			
		||||
		     const struct gl_pixelstore_attrib *packing,
 | 
			
		||||
		     struct gl_texture_object *texObj,
 | 
			
		||||
		     struct gl_texture_image *texImage);
 | 
			
		||||
 | 
			
		||||
void intelTexSubImage3D(GLcontext *ctx,
 | 
			
		||||
			GLenum target,
 | 
			
		||||
			GLint level,
 | 
			
		||||
			GLint xoffset, GLint yoffset, GLint zoffset,
 | 
			
		||||
			GLsizei width, GLsizei height, GLsizei depth,
 | 
			
		||||
			GLenum format, GLenum type,
 | 
			
		||||
			const GLvoid *pixels,
 | 
			
		||||
			const struct gl_pixelstore_attrib *packing,
 | 
			
		||||
			struct gl_texture_object *texObj,
 | 
			
		||||
			struct gl_texture_image *texImage);
 | 
			
		||||
 | 
			
		||||
void intelTexImage2D(GLcontext *ctx, 
 | 
			
		||||
		     GLenum target, GLint level,
 | 
			
		||||
		     GLint internalFormat,
 | 
			
		||||
		     GLint width, GLint height, GLint border,
 | 
			
		||||
		     GLenum format, GLenum type, const void *pixels,
 | 
			
		||||
		     const struct gl_pixelstore_attrib *packing,
 | 
			
		||||
		     struct gl_texture_object *texObj,
 | 
			
		||||
		     struct gl_texture_image *texImage);
 | 
			
		||||
 | 
			
		||||
void intelTexSubImage2D(GLcontext *ctx,
 | 
			
		||||
			GLenum target,
 | 
			
		||||
			GLint level,
 | 
			
		||||
			GLint xoffset, GLint yoffset,
 | 
			
		||||
			GLsizei width, GLsizei height,
 | 
			
		||||
			GLenum format, GLenum type,
 | 
			
		||||
			const GLvoid *pixels,
 | 
			
		||||
			const struct gl_pixelstore_attrib *packing,
 | 
			
		||||
			struct gl_texture_object *texObj,
 | 
			
		||||
			struct gl_texture_image *texImage);
 | 
			
		||||
 | 
			
		||||
void intelTexImage1D(GLcontext *ctx, 
 | 
			
		||||
		     GLenum target, GLint level,
 | 
			
		||||
		     GLint internalFormat,
 | 
			
		||||
		     GLint width, GLint border,
 | 
			
		||||
		     GLenum format, GLenum type, const void *pixels,
 | 
			
		||||
		     const struct gl_pixelstore_attrib *packing,
 | 
			
		||||
		     struct gl_texture_object *texObj,
 | 
			
		||||
		     struct gl_texture_image *texImage);
 | 
			
		||||
 | 
			
		||||
void intelTexSubImage1D(GLcontext *ctx,
 | 
			
		||||
			GLenum target,
 | 
			
		||||
			GLint level,
 | 
			
		||||
			GLint xoffset,
 | 
			
		||||
			GLsizei width,
 | 
			
		||||
			GLenum format, GLenum type,
 | 
			
		||||
			const GLvoid *pixels,
 | 
			
		||||
			const struct gl_pixelstore_attrib *packing,
 | 
			
		||||
			struct gl_texture_object *texObj,
 | 
			
		||||
			struct gl_texture_image *texImage);
 | 
			
		||||
 | 
			
		||||
void intelCopyTexImage1D( GLcontext *ctx, GLenum target, GLint level,
 | 
			
		||||
			  GLenum internalFormat,
 | 
			
		||||
			  GLint x, GLint y, GLsizei width,
 | 
			
		||||
			  GLint border );
 | 
			
		||||
 | 
			
		||||
void intelCopyTexImage2D( GLcontext *ctx, GLenum target, GLint level,
 | 
			
		||||
			  GLenum internalFormat,
 | 
			
		||||
			  GLint x, GLint y, GLsizei width, GLsizei height,
 | 
			
		||||
			  GLint border );
 | 
			
		||||
 | 
			
		||||
void intelCopyTexSubImage1D( GLcontext *ctx, GLenum target, GLint level,
 | 
			
		||||
			     GLint xoffset,
 | 
			
		||||
			     GLint x, GLint y, GLsizei width );
 | 
			
		||||
 | 
			
		||||
void intelCopyTexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
 | 
			
		||||
			     GLint xoffset, GLint yoffset,
 | 
			
		||||
			     GLint x, GLint y, GLsizei width, GLsizei height );
 | 
			
		||||
 | 
			
		||||
void intelGetTexImage( GLcontext *ctx, GLenum target, GLint level,
 | 
			
		||||
                       GLenum format, GLenum type, GLvoid *pixels,
 | 
			
		||||
                       struct gl_texture_object *texObj,
 | 
			
		||||
                       struct gl_texture_image *texImage );
 | 
			
		||||
 | 
			
		||||
GLuint intel_finalize_mipmap_tree( struct intel_context *intel, GLuint unit );
 | 
			
		||||
 | 
			
		||||
void intel_tex_map_images( struct intel_context *intel,
 | 
			
		||||
			   struct intel_texture_object *intelObj );
 | 
			
		||||
 | 
			
		||||
void intel_tex_unmap_images( struct intel_context *intel,
 | 
			
		||||
			     struct intel_texture_object *intelObj );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										296
									
								
								src/mesa/drivers/dri/i915/intel_tex_copy.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										296
									
								
								src/mesa/drivers/dri/i915/intel_tex_copy.c
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,296 @@
 | 
			
		||||
/**************************************************************************
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
 | 
			
		||||
 * All Rights Reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
 * copy of this software and associated documentation files (the
 | 
			
		||||
 * "Software"), to deal in the Software without restriction, including
 | 
			
		||||
 * without limitation the rights to use, copy, modify, merge, publish,
 | 
			
		||||
 * distribute, sub license, and/or sell copies of the Software, and to
 | 
			
		||||
 * permit persons to whom the Software is furnished to do so, subject to
 | 
			
		||||
 * the following conditions:
 | 
			
		||||
 * 
 | 
			
		||||
 * The above copyright notice and this permission notice (including the
 | 
			
		||||
 * next paragraph) shall be included in all copies or substantial portions
 | 
			
		||||
 * of the Software.
 | 
			
		||||
 * 
 | 
			
		||||
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
			
		||||
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
			
		||||
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 | 
			
		||||
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 | 
			
		||||
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 | 
			
		||||
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 | 
			
		||||
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 * 
 | 
			
		||||
 **************************************************************************/
 | 
			
		||||
 | 
			
		||||
#include "mtypes.h"
 | 
			
		||||
#include "enums.h"
 | 
			
		||||
#include "image.h"
 | 
			
		||||
#include "teximage.h"
 | 
			
		||||
#include "swrast/swrast.h"
 | 
			
		||||
 | 
			
		||||
#include "intel_screen.h"
 | 
			
		||||
#include "intel_context.h"
 | 
			
		||||
#include "intel_batchbuffer.h"
 | 
			
		||||
#include "intel_buffers.h"
 | 
			
		||||
#include "intel_mipmap_tree.h"
 | 
			
		||||
#include "intel_regions.h"
 | 
			
		||||
#include "intel_fbo.h"
 | 
			
		||||
#include "intel_tex.h"
 | 
			
		||||
#include "intel_blit.h"
 | 
			
		||||
#include "intel_pixel.h"
 | 
			
		||||
#include "intel_bufmgr.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Get the intel_region which is the source for any glCopyTex[Sub]Image call.
 | 
			
		||||
 *
 | 
			
		||||
 * Do the best we can using the blitter.  A future project is to use
 | 
			
		||||
 * the texture engine and fragment programs for these copies.
 | 
			
		||||
 */
 | 
			
		||||
static const struct intel_region *
 | 
			
		||||
get_teximage_source(struct intel_context *intel, GLenum internalFormat)
 | 
			
		||||
{
 | 
			
		||||
   struct intel_renderbuffer *irb;
 | 
			
		||||
 | 
			
		||||
   if (0)
 | 
			
		||||
      _mesa_printf("%s %s\n", __FUNCTION__, 
 | 
			
		||||
		   _mesa_lookup_enum_by_nr(internalFormat));
 | 
			
		||||
 | 
			
		||||
   switch (internalFormat) {
 | 
			
		||||
   case GL_DEPTH_COMPONENT:
 | 
			
		||||
   case GL_DEPTH_COMPONENT16_ARB:
 | 
			
		||||
      irb = intel_get_renderbuffer(intel->ctx.ReadBuffer, BUFFER_DEPTH);
 | 
			
		||||
      if (irb && irb->region && irb->region->cpp == 2)
 | 
			
		||||
	 return irb->region;
 | 
			
		||||
      return NULL;
 | 
			
		||||
   case GL_DEPTH24_STENCIL8_EXT:
 | 
			
		||||
   case GL_DEPTH_STENCIL_EXT:
 | 
			
		||||
      irb = intel_get_renderbuffer(intel->ctx.ReadBuffer, BUFFER_DEPTH);
 | 
			
		||||
      if (irb && irb->region && irb->region->cpp == 4)
 | 
			
		||||
	 return irb->region;
 | 
			
		||||
      return NULL;
 | 
			
		||||
   case GL_RGBA:
 | 
			
		||||
      return intel_readbuf_region( intel );
 | 
			
		||||
   case GL_RGB:
 | 
			
		||||
      if (intel->intelScreen->cpp == 2)
 | 
			
		||||
	 return intel_readbuf_region( intel );
 | 
			
		||||
      return NULL;
 | 
			
		||||
   default:
 | 
			
		||||
      return NULL;
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static GLboolean do_copy_texsubimage( struct intel_context *intel,
 | 
			
		||||
				      struct intel_texture_image *intelImage,
 | 
			
		||||
				      GLenum internalFormat,
 | 
			
		||||
				      GLint dstx, GLint dsty,
 | 
			
		||||
				      GLint x, GLint y,
 | 
			
		||||
				      GLsizei width, GLsizei height )
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &intel->ctx;
 | 
			
		||||
   const struct intel_region *src = get_teximage_source(intel, internalFormat);
 | 
			
		||||
 | 
			
		||||
   if (!intelImage->mt || !src)
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
 
 | 
			
		||||
   intelFlush(ctx);
 | 
			
		||||
   LOCK_HARDWARE(intel);
 | 
			
		||||
   {
 | 
			
		||||
      GLuint image_offset = intel_miptree_image_offset(intelImage->mt, 
 | 
			
		||||
						       intelImage->face,
 | 
			
		||||
						       intelImage->level);
 | 
			
		||||
      const GLint orig_x = x;
 | 
			
		||||
      const GLint orig_y = y;
 | 
			
		||||
      const struct gl_framebuffer *fb = ctx->DrawBuffer;
 | 
			
		||||
 | 
			
		||||
      if (_mesa_clip_to_region(fb->_Xmin, fb->_Ymin, fb->_Xmax, fb->_Ymax,
 | 
			
		||||
                               &x, &y, &width, &height)) {
 | 
			
		||||
	 /* Update dst for clipped src.  Need to also clip the source rect.
 | 
			
		||||
	  */
 | 
			
		||||
	 dstx += x - orig_x;
 | 
			
		||||
	 dsty += y - orig_y;
 | 
			
		||||
 | 
			
		||||
         if (ctx->ReadBuffer->Name == 0) {
 | 
			
		||||
            /* reading from a window, adjust x, y */
 | 
			
		||||
            __DRIdrawablePrivate *dPriv = intel->driDrawable;
 | 
			
		||||
            GLuint window_y;
 | 
			
		||||
            /* window_y = position of window on screen if y=0=bottom */
 | 
			
		||||
            window_y = intel->intelScreen->height - (dPriv->y + dPriv->h);
 | 
			
		||||
            y = window_y + y;
 | 
			
		||||
            x += dPriv->x;
 | 
			
		||||
         }
 | 
			
		||||
         else {
 | 
			
		||||
            /* reading from a FBO */
 | 
			
		||||
            /* invert Y */
 | 
			
		||||
            y = ctx->ReadBuffer->Height - y - 1;
 | 
			
		||||
         }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	 /* A bit of fiddling to get the blitter to work with -ve
 | 
			
		||||
	  * pitches.  But we get a nice inverted blit this way, so it's
 | 
			
		||||
	  * worth it:
 | 
			
		||||
	  */
 | 
			
		||||
	 intelEmitCopyBlit( intel,
 | 
			
		||||
			    intelImage->mt->cpp,
 | 
			
		||||
 | 
			
		||||
			    -src->pitch, 
 | 
			
		||||
			    src->buffer,
 | 
			
		||||
			    src->height * src->pitch * src->cpp, 
 | 
			
		||||
 | 
			
		||||
			    intelImage->mt->pitch, 
 | 
			
		||||
			    intelImage->mt->region->buffer,
 | 
			
		||||
			    image_offset,
 | 
			
		||||
 | 
			
		||||
			    x, y + height, 
 | 
			
		||||
			    dstx, dsty,
 | 
			
		||||
			    width, height );
 | 
			
		||||
 | 
			
		||||
	 intel_batchbuffer_flush( intel->batch );
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
   
 | 
			
		||||
 | 
			
		||||
   UNLOCK_HARDWARE(intel);
 | 
			
		||||
 | 
			
		||||
#if 0
 | 
			
		||||
   /* GL_SGIS_generate_mipmap -- this can be accelerated now.
 | 
			
		||||
    * XXX Add a ctx->Driver.GenerateMipmaps() function?
 | 
			
		||||
    */
 | 
			
		||||
   if (level == texObj->BaseLevel && 
 | 
			
		||||
       texObj->GenerateMipmap) {
 | 
			
		||||
      intel_generate_mipmap(ctx, target,
 | 
			
		||||
                            &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
 | 
			
		||||
                            texObj);
 | 
			
		||||
   }
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
   return GL_TRUE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelCopyTexImage1D( GLcontext *ctx, GLenum target, GLint level,
 | 
			
		||||
			  GLenum internalFormat,
 | 
			
		||||
			  GLint x, GLint y, GLsizei width,
 | 
			
		||||
			  GLint border )
 | 
			
		||||
{
 | 
			
		||||
   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
 | 
			
		||||
   struct gl_texture_object *texObj = _mesa_select_tex_object(ctx, texUnit, target);
 | 
			
		||||
   struct gl_texture_image *texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
 | 
			
		||||
 | 
			
		||||
   if (border)
 | 
			
		||||
      goto fail;
 | 
			
		||||
 | 
			
		||||
   /* Setup or redefine the texture object, mipmap tree and texture
 | 
			
		||||
    * image.  Don't populate yet.  
 | 
			
		||||
    */
 | 
			
		||||
   ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
 | 
			
		||||
			  width, border,
 | 
			
		||||
			  GL_RGBA, CHAN_TYPE, NULL,
 | 
			
		||||
			  &ctx->DefaultPacking, texObj, texImage);
 | 
			
		||||
 | 
			
		||||
   if (!do_copy_texsubimage(intel_context(ctx), 
 | 
			
		||||
			    intel_texture_image(texImage),
 | 
			
		||||
			    internalFormat,
 | 
			
		||||
			    0, 0,
 | 
			
		||||
			    x, y, 
 | 
			
		||||
			    width, 1))
 | 
			
		||||
       goto fail;
 | 
			
		||||
 | 
			
		||||
   return;
 | 
			
		||||
 | 
			
		||||
 fail:
 | 
			
		||||
   _swrast_copy_teximage1d( ctx, target, level, internalFormat, x, y,
 | 
			
		||||
			    width, border );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void intelCopyTexImage2D( GLcontext *ctx, GLenum target, GLint level,
 | 
			
		||||
			  GLenum internalFormat,
 | 
			
		||||
			  GLint x, GLint y, GLsizei width, GLsizei height,
 | 
			
		||||
			  GLint border )
 | 
			
		||||
{
 | 
			
		||||
   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
 | 
			
		||||
   struct gl_texture_object *texObj = _mesa_select_tex_object(ctx, texUnit, target);
 | 
			
		||||
   struct gl_texture_image *texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
 | 
			
		||||
 | 
			
		||||
   if (border)
 | 
			
		||||
      goto fail;
 | 
			
		||||
 | 
			
		||||
   /* Setup or redefine the texture object, mipmap tree and texture
 | 
			
		||||
    * image.  Don't populate yet.  
 | 
			
		||||
    */
 | 
			
		||||
   ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
 | 
			
		||||
			  width, height, border,
 | 
			
		||||
			  GL_RGBA, CHAN_TYPE, NULL,
 | 
			
		||||
			  &ctx->DefaultPacking, texObj, texImage);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   if (!do_copy_texsubimage(intel_context(ctx), 
 | 
			
		||||
			    intel_texture_image(texImage),
 | 
			
		||||
			    internalFormat,
 | 
			
		||||
			    0, 0,
 | 
			
		||||
			    x, y, 
 | 
			
		||||
			    width, height))
 | 
			
		||||
       goto fail;
 | 
			
		||||
 | 
			
		||||
   return;
 | 
			
		||||
 | 
			
		||||
 fail:
 | 
			
		||||
   _swrast_copy_teximage2d( ctx, target, level, internalFormat, x, y,
 | 
			
		||||
			    width, height, border );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelCopyTexSubImage1D( GLcontext *ctx, GLenum target, GLint level,
 | 
			
		||||
			     GLint xoffset,
 | 
			
		||||
			     GLint x, GLint y, GLsizei width )
 | 
			
		||||
{
 | 
			
		||||
   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
 | 
			
		||||
   struct gl_texture_image *texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
 | 
			
		||||
   GLenum internalFormat = texImage->InternalFormat;
 | 
			
		||||
 | 
			
		||||
   /* XXX need to check <border> as in above function? */
 | 
			
		||||
 | 
			
		||||
   /* Need to check texture is compatible with source format. 
 | 
			
		||||
    */
 | 
			
		||||
 | 
			
		||||
   if (!do_copy_texsubimage(intel_context(ctx), 
 | 
			
		||||
			    intel_texture_image(texImage),
 | 
			
		||||
			    internalFormat,
 | 
			
		||||
			    xoffset, 0,
 | 
			
		||||
			    x, y, width, 1)) {
 | 
			
		||||
      _swrast_copy_texsubimage1d( ctx, target, level, 
 | 
			
		||||
				  xoffset, x, y, width );
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelCopyTexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
 | 
			
		||||
			     GLint xoffset, GLint yoffset,
 | 
			
		||||
			     GLint x, GLint y, GLsizei width, GLsizei height )
 | 
			
		||||
{
 | 
			
		||||
   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
 | 
			
		||||
   struct gl_texture_image *texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
 | 
			
		||||
   GLenum internalFormat = texImage->InternalFormat;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   /* Need to check texture is compatible with source format. 
 | 
			
		||||
    */
 | 
			
		||||
 | 
			
		||||
   if (!do_copy_texsubimage(intel_context(ctx), 
 | 
			
		||||
			    intel_texture_image(texImage),
 | 
			
		||||
			    internalFormat,
 | 
			
		||||
			    xoffset, yoffset,
 | 
			
		||||
			    x, y, width, height)) {
 | 
			
		||||
      _swrast_copy_texsubimage2d( ctx, target, level,
 | 
			
		||||
				  xoffset, yoffset,
 | 
			
		||||
				  x, y, width, height );
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										148
									
								
								src/mesa/drivers/dri/i915/intel_tex_format.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										148
									
								
								src/mesa/drivers/dri/i915/intel_tex_format.c
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,148 @@
 | 
			
		||||
#include "intel_context.h"
 | 
			
		||||
#include "intel_tex.h"
 | 
			
		||||
#include "texformat.h"
 | 
			
		||||
#include "enums.h"
 | 
			
		||||
 | 
			
		||||
/* It works out that this function is fine for all the supported
 | 
			
		||||
 * hardware.  However, there is still a need to map the formats onto
 | 
			
		||||
 * hardware descriptors.
 | 
			
		||||
 */
 | 
			
		||||
/* Note that the i915 can actually support many more formats than
 | 
			
		||||
 * these if we take the step of simply swizzling the colors
 | 
			
		||||
 * immediately after sampling...
 | 
			
		||||
 */
 | 
			
		||||
const struct gl_texture_format *
 | 
			
		||||
intelChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
 | 
			
		||||
                          GLenum format, GLenum type )
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context( ctx );
 | 
			
		||||
   const GLboolean do32bpt = (intel->intelScreen->cpp == 4);
 | 
			
		||||
 | 
			
		||||
   switch ( internalFormat ) {
 | 
			
		||||
   case 4:
 | 
			
		||||
   case GL_RGBA:
 | 
			
		||||
   case GL_COMPRESSED_RGBA:
 | 
			
		||||
      if ( format == GL_BGRA ) {
 | 
			
		||||
	 if ( type == GL_UNSIGNED_INT_8_8_8_8_REV ) {
 | 
			
		||||
	    return &_mesa_texformat_argb8888;
 | 
			
		||||
	 }
 | 
			
		||||
         else if ( type == GL_UNSIGNED_SHORT_4_4_4_4_REV ) {
 | 
			
		||||
            return &_mesa_texformat_argb4444;
 | 
			
		||||
	 }
 | 
			
		||||
         else if ( type == GL_UNSIGNED_SHORT_1_5_5_5_REV ) {
 | 
			
		||||
	    return &_mesa_texformat_argb1555;
 | 
			
		||||
	 }
 | 
			
		||||
      }
 | 
			
		||||
      return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
 | 
			
		||||
 | 
			
		||||
   case 3:
 | 
			
		||||
   case GL_RGB:
 | 
			
		||||
   case GL_COMPRESSED_RGB:
 | 
			
		||||
      if ( format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 ) {
 | 
			
		||||
	 return &_mesa_texformat_rgb565;
 | 
			
		||||
      }
 | 
			
		||||
      return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565;
 | 
			
		||||
 | 
			
		||||
   case GL_RGBA8:
 | 
			
		||||
   case GL_RGB10_A2:
 | 
			
		||||
   case GL_RGBA12:
 | 
			
		||||
   case GL_RGBA16:
 | 
			
		||||
      return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
 | 
			
		||||
 | 
			
		||||
   case GL_RGBA4:
 | 
			
		||||
   case GL_RGBA2:
 | 
			
		||||
      return &_mesa_texformat_argb4444;
 | 
			
		||||
 | 
			
		||||
   case GL_RGB5_A1:
 | 
			
		||||
      return &_mesa_texformat_argb1555;
 | 
			
		||||
 | 
			
		||||
   case GL_RGB8:
 | 
			
		||||
   case GL_RGB10:
 | 
			
		||||
   case GL_RGB12:
 | 
			
		||||
   case GL_RGB16:
 | 
			
		||||
      return &_mesa_texformat_argb8888;
 | 
			
		||||
 | 
			
		||||
   case GL_RGB5:
 | 
			
		||||
   case GL_RGB4:
 | 
			
		||||
   case GL_R3_G3_B2:
 | 
			
		||||
      return &_mesa_texformat_rgb565;
 | 
			
		||||
 | 
			
		||||
   case GL_ALPHA:
 | 
			
		||||
   case GL_ALPHA4:
 | 
			
		||||
   case GL_ALPHA8:
 | 
			
		||||
   case GL_ALPHA12:
 | 
			
		||||
   case GL_ALPHA16:
 | 
			
		||||
   case GL_COMPRESSED_ALPHA:
 | 
			
		||||
      return &_mesa_texformat_a8;
 | 
			
		||||
 | 
			
		||||
   case 1:
 | 
			
		||||
   case GL_LUMINANCE:
 | 
			
		||||
   case GL_LUMINANCE4:
 | 
			
		||||
   case GL_LUMINANCE8:
 | 
			
		||||
   case GL_LUMINANCE12:
 | 
			
		||||
   case GL_LUMINANCE16:
 | 
			
		||||
   case GL_COMPRESSED_LUMINANCE:
 | 
			
		||||
      return &_mesa_texformat_l8;
 | 
			
		||||
 | 
			
		||||
   case 2:
 | 
			
		||||
   case GL_LUMINANCE_ALPHA:
 | 
			
		||||
   case GL_LUMINANCE4_ALPHA4:
 | 
			
		||||
   case GL_LUMINANCE6_ALPHA2:
 | 
			
		||||
   case GL_LUMINANCE8_ALPHA8:
 | 
			
		||||
   case GL_LUMINANCE12_ALPHA4:
 | 
			
		||||
   case GL_LUMINANCE12_ALPHA12:
 | 
			
		||||
   case GL_LUMINANCE16_ALPHA16:
 | 
			
		||||
   case GL_COMPRESSED_LUMINANCE_ALPHA:
 | 
			
		||||
      return &_mesa_texformat_al88;
 | 
			
		||||
 | 
			
		||||
   case GL_INTENSITY:
 | 
			
		||||
   case GL_INTENSITY4:
 | 
			
		||||
   case GL_INTENSITY8:
 | 
			
		||||
   case GL_INTENSITY12:
 | 
			
		||||
   case GL_INTENSITY16:
 | 
			
		||||
   case GL_COMPRESSED_INTENSITY:
 | 
			
		||||
      return &_mesa_texformat_i8;
 | 
			
		||||
 | 
			
		||||
   case GL_YCBCR_MESA:
 | 
			
		||||
      if (type == GL_UNSIGNED_SHORT_8_8_MESA ||
 | 
			
		||||
	  type == GL_UNSIGNED_BYTE)
 | 
			
		||||
         return &_mesa_texformat_ycbcr;
 | 
			
		||||
      else
 | 
			
		||||
         return &_mesa_texformat_ycbcr_rev;
 | 
			
		||||
 | 
			
		||||
   case GL_COMPRESSED_RGB_FXT1_3DFX:
 | 
			
		||||
     return &_mesa_texformat_rgb_fxt1;
 | 
			
		||||
   case GL_COMPRESSED_RGBA_FXT1_3DFX:
 | 
			
		||||
     return &_mesa_texformat_rgba_fxt1;
 | 
			
		||||
 | 
			
		||||
   case GL_RGB_S3TC:
 | 
			
		||||
   case GL_RGB4_S3TC:
 | 
			
		||||
   case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
 | 
			
		||||
     return &_mesa_texformat_rgb_dxt1;
 | 
			
		||||
 | 
			
		||||
   case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
 | 
			
		||||
     return &_mesa_texformat_rgba_dxt1;
 | 
			
		||||
 | 
			
		||||
   case GL_RGBA_S3TC:
 | 
			
		||||
   case GL_RGBA4_S3TC:
 | 
			
		||||
   case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
 | 
			
		||||
     return &_mesa_texformat_rgba_dxt3;
 | 
			
		||||
 | 
			
		||||
   case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
 | 
			
		||||
      return &_mesa_texformat_rgba_dxt5;
 | 
			
		||||
 | 
			
		||||
   case GL_DEPTH_COMPONENT:
 | 
			
		||||
   case GL_DEPTH_COMPONENT16:
 | 
			
		||||
   case GL_DEPTH_COMPONENT24:
 | 
			
		||||
   case GL_DEPTH_COMPONENT32:
 | 
			
		||||
      return &_mesa_texformat_depth_component16;
 | 
			
		||||
 | 
			
		||||
   default:
 | 
			
		||||
      fprintf(stderr, "unexpected texture format %s in %s\n", 
 | 
			
		||||
	      _mesa_lookup_enum_by_nr(internalFormat),
 | 
			
		||||
	      __FUNCTION__);
 | 
			
		||||
      return NULL;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   return NULL; /* never get here */
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										444
									
								
								src/mesa/drivers/dri/i915/intel_tex_image.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										444
									
								
								src/mesa/drivers/dri/i915/intel_tex_image.c
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,444 @@
 | 
			
		||||
 | 
			
		||||
#include <stdlib.h>
 | 
			
		||||
#include <stdio.h>
 | 
			
		||||
 | 
			
		||||
#include "glheader.h"
 | 
			
		||||
#include "macros.h"
 | 
			
		||||
#include "mtypes.h"
 | 
			
		||||
#include "enums.h"
 | 
			
		||||
#include "colortab.h"
 | 
			
		||||
#include "convolve.h"
 | 
			
		||||
#include "context.h"
 | 
			
		||||
#include "simple_list.h"
 | 
			
		||||
#include "texcompress.h"
 | 
			
		||||
#include "texformat.h"
 | 
			
		||||
#include "texobj.h"
 | 
			
		||||
#include "texstore.h"
 | 
			
		||||
 | 
			
		||||
#include "intel_context.h"
 | 
			
		||||
#include "intel_mipmap_tree.h"
 | 
			
		||||
#include "intel_tex.h"
 | 
			
		||||
#include "intel_ioctl.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Functions to store texture images.  Where possible, mipmap_tree's
 | 
			
		||||
 * will be created or further instantiated with image data, otherwise
 | 
			
		||||
 * images will be stored in malloc'd memory.  A validation step is
 | 
			
		||||
 * required to pull those images into a mipmap tree, or otherwise
 | 
			
		||||
 * decide a fallback is required.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static int logbase2(int n)
 | 
			
		||||
{
 | 
			
		||||
   GLint i = 1;
 | 
			
		||||
   GLint log2 = 0;
 | 
			
		||||
 | 
			
		||||
   while (n > i) {
 | 
			
		||||
      i *= 2;
 | 
			
		||||
      log2++;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   return log2;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Otherwise, store it in memory if (Border != 0) or (any dimension ==
 | 
			
		||||
 * 1).
 | 
			
		||||
 *    
 | 
			
		||||
 * Otherwise, if max_level >= level >= min_level, create tree with
 | 
			
		||||
 * space for textures from min_level down to max_level.
 | 
			
		||||
 *
 | 
			
		||||
 * Otherwise, create tree with space for textures from (level
 | 
			
		||||
 * 0)..(1x1).  Consider pruning this tree at a validation if the
 | 
			
		||||
 * saving is worth it.
 | 
			
		||||
 */
 | 
			
		||||
static void guess_and_alloc_mipmap_tree( struct intel_context *intel,
 | 
			
		||||
					 struct intel_texture_object *intelObj,
 | 
			
		||||
					 struct intel_texture_image *intelImage )
 | 
			
		||||
{
 | 
			
		||||
   GLuint firstLevel;
 | 
			
		||||
   GLuint lastLevel;
 | 
			
		||||
   GLuint width = intelImage->base.Width;
 | 
			
		||||
   GLuint height = intelImage->base.Height;
 | 
			
		||||
   GLuint depth = intelImage->base.Depth;
 | 
			
		||||
   GLuint l2width, l2height, l2depth;
 | 
			
		||||
   GLuint i;
 | 
			
		||||
 | 
			
		||||
   DBG("%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   if (intelImage->base.Border)
 | 
			
		||||
      return;
 | 
			
		||||
 | 
			
		||||
   if (intelImage->level > intelObj->base.BaseLevel &&
 | 
			
		||||
       (intelImage->base.Width == 1 ||
 | 
			
		||||
	(intelObj->base.Target != GL_TEXTURE_1D && 
 | 
			
		||||
	 intelImage->base.Height == 1) ||
 | 
			
		||||
	(intelObj->base.Target == GL_TEXTURE_3D &&
 | 
			
		||||
	 intelImage->base.Depth == 1)))
 | 
			
		||||
      return;
 | 
			
		||||
 | 
			
		||||
   /* If this image disrespects BaseLevel, allocate from level zero.
 | 
			
		||||
    * Usually BaseLevel == 0, so it's unlikely to happen.
 | 
			
		||||
    */
 | 
			
		||||
   if (intelImage->level < intelObj->base.BaseLevel)
 | 
			
		||||
      firstLevel = 0;
 | 
			
		||||
   else
 | 
			
		||||
      firstLevel = intelObj->base.BaseLevel;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   /* Figure out image dimensions at start level. 
 | 
			
		||||
    */
 | 
			
		||||
   for (i = intelImage->level; i > firstLevel; i--) {
 | 
			
		||||
      width <<= 1;
 | 
			
		||||
      if (height != 1) height <<= 1;
 | 
			
		||||
      if (depth != 1) depth <<= 1;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Guess a reasonable value for lastLevel.  This is probably going
 | 
			
		||||
    * to be wrong fairly often and might mean that we have to look at
 | 
			
		||||
    * resizable buffers, or require that buffers implement lazy
 | 
			
		||||
    * pagetable arrangements.
 | 
			
		||||
    */
 | 
			
		||||
   if ((intelObj->base.MinFilter == GL_NEAREST || 
 | 
			
		||||
	intelObj->base.MinFilter == GL_LINEAR) &&
 | 
			
		||||
       intelImage->level == firstLevel) {
 | 
			
		||||
      lastLevel = firstLevel;
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      l2width = logbase2(width);
 | 
			
		||||
      l2height = logbase2(height);
 | 
			
		||||
      l2depth = logbase2(depth);
 | 
			
		||||
      lastLevel = firstLevel + MAX2(MAX2(l2width,l2height),l2depth);
 | 
			
		||||
   }
 | 
			
		||||
	 
 | 
			
		||||
   assert(!intelObj->mt);
 | 
			
		||||
   intelObj->mt = intel_miptree_create( intel,
 | 
			
		||||
					intelObj->base.Target,
 | 
			
		||||
					intelImage->base.InternalFormat,
 | 
			
		||||
					firstLevel,
 | 
			
		||||
					lastLevel,
 | 
			
		||||
					width,
 | 
			
		||||
					height,
 | 
			
		||||
					depth,
 | 
			
		||||
					intelImage->base.TexFormat->TexelBytes,
 | 
			
		||||
					intelImage->base.IsCompressed );
 | 
			
		||||
 | 
			
		||||
   DBG("%s - success\n", __FUNCTION__);
 | 
			
		||||
}
 | 
			
		||||
   
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static GLuint target_to_face( GLenum target )
 | 
			
		||||
{
 | 
			
		||||
   switch (target) {
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
 | 
			
		||||
      return ((GLuint) target - 
 | 
			
		||||
	      (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
 | 
			
		||||
   default:
 | 
			
		||||
      return 0;
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void intelTexImage(GLcontext *ctx, 
 | 
			
		||||
			  GLint dims,
 | 
			
		||||
			  GLenum target, GLint level,
 | 
			
		||||
			  GLint internalFormat,
 | 
			
		||||
			  GLint width, GLint height, GLint depth,
 | 
			
		||||
			  GLint border,
 | 
			
		||||
			  GLenum format, GLenum type, const void *pixels,
 | 
			
		||||
			  const struct gl_pixelstore_attrib *unpack,
 | 
			
		||||
			  struct gl_texture_object *texObj,
 | 
			
		||||
			  struct gl_texture_image *texImage)
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   struct intel_texture_object *intelObj = intel_texture_object(texObj);
 | 
			
		||||
   struct intel_texture_image *intelImage = intel_texture_image(texImage);
 | 
			
		||||
   GLint postConvWidth = width;
 | 
			
		||||
   GLint postConvHeight = height;
 | 
			
		||||
   GLint texelBytes, sizeInBytes;
 | 
			
		||||
   GLuint dstRowStride;
 | 
			
		||||
   GLuint dstImageStride;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
 | 
			
		||||
		_mesa_lookup_enum_by_nr(target),
 | 
			
		||||
		level,
 | 
			
		||||
		width, height, depth, border);
 | 
			
		||||
 | 
			
		||||
   intelFlush(ctx);
 | 
			
		||||
 | 
			
		||||
   intelImage->face = target_to_face( target );
 | 
			
		||||
   intelImage->level = level;
 | 
			
		||||
 | 
			
		||||
   if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
 | 
			
		||||
      _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth,
 | 
			
		||||
                                         &postConvHeight);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* choose the texture format */
 | 
			
		||||
   texImage->TexFormat = intelChooseTextureFormat(ctx, internalFormat, 
 | 
			
		||||
						  format, type);
 | 
			
		||||
 | 
			
		||||
   assert(texImage->TexFormat);
 | 
			
		||||
 | 
			
		||||
   switch (dims) {
 | 
			
		||||
   case 1:
 | 
			
		||||
      texImage->FetchTexelc = texImage->TexFormat->FetchTexel1D;
 | 
			
		||||
      texImage->FetchTexelf = texImage->TexFormat->FetchTexel1Df;
 | 
			
		||||
      break;
 | 
			
		||||
   case 2:
 | 
			
		||||
      texImage->FetchTexelc = texImage->TexFormat->FetchTexel2D;
 | 
			
		||||
      texImage->FetchTexelf = texImage->TexFormat->FetchTexel2Df;
 | 
			
		||||
      break;
 | 
			
		||||
   case 3:
 | 
			
		||||
      texImage->FetchTexelc = texImage->TexFormat->FetchTexel3D;
 | 
			
		||||
      texImage->FetchTexelf = texImage->TexFormat->FetchTexel3Df;
 | 
			
		||||
      break;
 | 
			
		||||
   default:
 | 
			
		||||
      assert(0);
 | 
			
		||||
      break;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   texelBytes = texImage->TexFormat->TexelBytes;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   /* Minimum pitch of 32 bytes */
 | 
			
		||||
   if (postConvWidth * texelBytes < 32) {
 | 
			
		||||
      postConvWidth = 32 / texelBytes;
 | 
			
		||||
      texImage->RowStride = postConvWidth;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   assert(texImage->RowStride == postConvWidth);
 | 
			
		||||
 | 
			
		||||
   /* Release the reference to a potentially orphaned buffer.   
 | 
			
		||||
    * Release any old malloced memory.
 | 
			
		||||
    */
 | 
			
		||||
   if (intelImage->mt) {
 | 
			
		||||
      intel_miptree_release(intel, &intelImage->mt);
 | 
			
		||||
      assert(!texImage->Data);
 | 
			
		||||
   }
 | 
			
		||||
   else if (texImage->Data) {
 | 
			
		||||
      free(texImage->Data);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* If this is the only texture image in the tree, could call
 | 
			
		||||
    * bmBufferData with NULL data to free the old block and avoid
 | 
			
		||||
    * waiting on any outstanding fences.
 | 
			
		||||
    */
 | 
			
		||||
   if (intelObj->mt && 
 | 
			
		||||
       intelObj->mt->first_level == level &&
 | 
			
		||||
       intelObj->mt->last_level == level &&
 | 
			
		||||
       intelObj->mt->target != GL_TEXTURE_CUBE_MAP_ARB &&
 | 
			
		||||
       !intel_miptree_match_image(intelObj->mt, &intelImage->base,
 | 
			
		||||
				 intelImage->face, intelImage->level)) {
 | 
			
		||||
 | 
			
		||||
      DBG("release it\n");
 | 
			
		||||
      intel_miptree_release(intel, &intelObj->mt); 
 | 
			
		||||
      assert(!intelObj->mt);
 | 
			
		||||
   }
 | 
			
		||||
   
 | 
			
		||||
   if (!intelObj->mt) {
 | 
			
		||||
      guess_and_alloc_mipmap_tree(intel, intelObj, intelImage);
 | 
			
		||||
      if (!intelObj->mt) {
 | 
			
		||||
	 if (INTEL_DEBUG & DEBUG_TEXTURE)
 | 
			
		||||
	    _mesa_printf("guess_and_alloc_mipmap_tree: failed\n");
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   if (intelObj->mt && 
 | 
			
		||||
       intelObj->mt != intelImage->mt &&
 | 
			
		||||
       intel_miptree_match_image(intelObj->mt, &intelImage->base,
 | 
			
		||||
				 intelImage->face, intelImage->level)) {
 | 
			
		||||
      
 | 
			
		||||
      if (intelImage->mt) {
 | 
			
		||||
	 intel_miptree_release(intel, &intelImage->mt);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      intel_miptree_reference(&intelImage->mt, intelObj->mt);
 | 
			
		||||
      assert(intelImage->mt);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (!intelImage->mt) {
 | 
			
		||||
      if (INTEL_DEBUG & DEBUG_TEXTURE)
 | 
			
		||||
	 _mesa_printf("XXX: Image did not fit into tree - storing in local memory!\n");
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* intelCopyTexImage calls this function with pixels == NULL, with
 | 
			
		||||
    * the expectation that the mipmap tree will be set up but nothing
 | 
			
		||||
    * more will be done.  This is where those calls return:
 | 
			
		||||
    */
 | 
			
		||||
   pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1, 
 | 
			
		||||
					format, type,
 | 
			
		||||
					pixels, unpack, "glTexImage");
 | 
			
		||||
   if (!pixels) 
 | 
			
		||||
      return;
 | 
			
		||||
   
 | 
			
		||||
 | 
			
		||||
   LOCK_HARDWARE(intel);
 | 
			
		||||
   
 | 
			
		||||
   if (intelImage->mt) {
 | 
			
		||||
      texImage->Data = intel_miptree_image_map(intel, 
 | 
			
		||||
					       intelImage->mt, 
 | 
			
		||||
					       intelImage->face, 
 | 
			
		||||
					       intelImage->level, 
 | 
			
		||||
					       &dstRowStride,
 | 
			
		||||
					       &dstImageStride);	 
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      /* Allocate regular memory and store the image there temporarily.   */
 | 
			
		||||
      if (texImage->IsCompressed) {
 | 
			
		||||
	 sizeInBytes = texImage->CompressedSize;
 | 
			
		||||
         dstRowStride = _mesa_compressed_row_stride(texImage->InternalFormat,width);
 | 
			
		||||
	 dstImageStride = 0;	/* ? */
 | 
			
		||||
	 assert(dims != 3);
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
         dstRowStride = postConvWidth * texelBytes;
 | 
			
		||||
	 dstImageStride = dstRowStride * postConvHeight;
 | 
			
		||||
	 sizeInBytes = depth * dstImageStride;
 | 
			
		||||
      }
 | 
			
		||||
      texImage->Data = malloc(sizeInBytes);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_TEXTURE)
 | 
			
		||||
      _mesa_printf("Upload image %dx%dx%d row_len %x "
 | 
			
		||||
		   "pitch %x depth_pitch %x\n",
 | 
			
		||||
		   width, height, depth,
 | 
			
		||||
		   width * texelBytes, dstRowStride, dstImageStride);
 | 
			
		||||
     
 | 
			
		||||
   /* Copy data.  Would like to know when it's ok for us to eg. use
 | 
			
		||||
    * the blitter to copy.  Or, use the hardware to do the format
 | 
			
		||||
    * conversion and copy:
 | 
			
		||||
    */
 | 
			
		||||
   if (!texImage->TexFormat->StoreImage(ctx, dims,
 | 
			
		||||
					texImage->_BaseFormat,
 | 
			
		||||
					texImage->TexFormat,
 | 
			
		||||
					texImage->Data,
 | 
			
		||||
					0, 0, 0,  /* dstX/Y/Zoffset */
 | 
			
		||||
					dstRowStride, dstImageStride,
 | 
			
		||||
					width, height, depth,
 | 
			
		||||
					format, type, pixels, unpack)) {
 | 
			
		||||
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   _mesa_unmap_teximage_pbo(ctx, unpack);
 | 
			
		||||
 | 
			
		||||
   if (intelImage->mt) {
 | 
			
		||||
      intel_miptree_image_unmap(intel, intelImage->mt);
 | 
			
		||||
      texImage->Data = NULL;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   UNLOCK_HARDWARE(intel);
 | 
			
		||||
 | 
			
		||||
#if 0
 | 
			
		||||
   /* GL_SGIS_generate_mipmap -- this can be accelerated now.
 | 
			
		||||
    */
 | 
			
		||||
   if (level == texObj->BaseLevel && 
 | 
			
		||||
       texObj->GenerateMipmap) {
 | 
			
		||||
      intel_generate_mipmap(ctx, target,
 | 
			
		||||
                            &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
 | 
			
		||||
                            texObj);
 | 
			
		||||
   }
 | 
			
		||||
#endif
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void intelTexImage3D(GLcontext *ctx, 
 | 
			
		||||
		     GLenum target, GLint level,
 | 
			
		||||
		     GLint internalFormat,
 | 
			
		||||
		     GLint width, GLint height, GLint depth,
 | 
			
		||||
		     GLint border,
 | 
			
		||||
		     GLenum format, GLenum type, const void *pixels,
 | 
			
		||||
		     const struct gl_pixelstore_attrib *unpack,
 | 
			
		||||
		     struct gl_texture_object *texObj,
 | 
			
		||||
		     struct gl_texture_image *texImage)
 | 
			
		||||
{
 | 
			
		||||
   intelTexImage( ctx, 3, target, level, 
 | 
			
		||||
		  internalFormat, width, height, depth, border,
 | 
			
		||||
		  format, type, pixels,
 | 
			
		||||
		  unpack, texObj, texImage );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelTexImage2D(GLcontext *ctx, 
 | 
			
		||||
		     GLenum target, GLint level,
 | 
			
		||||
		     GLint internalFormat,
 | 
			
		||||
		     GLint width, GLint height, GLint border,
 | 
			
		||||
		     GLenum format, GLenum type, const void *pixels,
 | 
			
		||||
		     const struct gl_pixelstore_attrib *unpack,
 | 
			
		||||
		     struct gl_texture_object *texObj,
 | 
			
		||||
		     struct gl_texture_image *texImage)
 | 
			
		||||
{
 | 
			
		||||
   intelTexImage( ctx, 2, target, level, 
 | 
			
		||||
		  internalFormat, width, height, 1, border,
 | 
			
		||||
		  format, type, pixels,
 | 
			
		||||
		  unpack, texObj, texImage );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void intelTexImage1D(GLcontext *ctx, 
 | 
			
		||||
		     GLenum target, GLint level,
 | 
			
		||||
		     GLint internalFormat,
 | 
			
		||||
		     GLint width, GLint border,
 | 
			
		||||
		     GLenum format, GLenum type, const void *pixels,
 | 
			
		||||
		     const struct gl_pixelstore_attrib *unpack,
 | 
			
		||||
		     struct gl_texture_object *texObj,
 | 
			
		||||
		     struct gl_texture_image *texImage)
 | 
			
		||||
{
 | 
			
		||||
   intelTexImage( ctx, 1, target, level, 
 | 
			
		||||
		  internalFormat, width, 1, 1, border,
 | 
			
		||||
		  format, type, pixels,
 | 
			
		||||
		  unpack, texObj, texImage );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Need to map texture image into memory before copying image data,
 | 
			
		||||
 * then unmap it.
 | 
			
		||||
 */
 | 
			
		||||
void intelGetTexImage( GLcontext *ctx, GLenum target, GLint level,
 | 
			
		||||
                       GLenum format, GLenum type, GLvoid *pixels,
 | 
			
		||||
                       struct gl_texture_object *texObj,
 | 
			
		||||
                       struct gl_texture_image *texImage )
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context( ctx );
 | 
			
		||||
   struct intel_texture_image *intelImage = intel_texture_image(texImage);
 | 
			
		||||
 | 
			
		||||
   /* Map */
 | 
			
		||||
#ifdef ALL_IMAGES /* XXX Remove this, just for debug/test */
 | 
			
		||||
   intel_tex_map_images(intel, intel_texture_object(texObj));
 | 
			
		||||
#else
 | 
			
		||||
   /* XXX what if intelImage->mt is NULL? */
 | 
			
		||||
   if (intelImage->mt) {
 | 
			
		||||
      intelImage->base.Data = 
 | 
			
		||||
         intel_miptree_image_map(intel, 
 | 
			
		||||
                                 intelImage->mt,
 | 
			
		||||
                                 intelImage->face,
 | 
			
		||||
                                 intelImage->level,
 | 
			
		||||
                                 &intelImage->base.RowStride,
 | 
			
		||||
                                 &intelImage->base.ImageStride);
 | 
			
		||||
   }
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
   _mesa_get_teximage(ctx, target, level, format, type, pixels,
 | 
			
		||||
                      texObj, texImage);
 | 
			
		||||
 | 
			
		||||
   /* Unmap */
 | 
			
		||||
#ifdef ALL_IMAGES
 | 
			
		||||
   intel_tex_unmap_images(intel, intel_texture_object(texObj));
 | 
			
		||||
#else
 | 
			
		||||
   if (intelImage->mt) {
 | 
			
		||||
      intel_miptree_image_unmap(intel, intelImage->mt);
 | 
			
		||||
      intelImage->base.Data = NULL;
 | 
			
		||||
   }
 | 
			
		||||
#endif
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										178
									
								
								src/mesa/drivers/dri/i915/intel_tex_subimage.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										178
									
								
								src/mesa/drivers/dri/i915/intel_tex_subimage.c
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,178 @@
 | 
			
		||||
 | 
			
		||||
/**************************************************************************
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
 | 
			
		||||
 * All Rights Reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
 * copy of this software and associated documentation files (the
 | 
			
		||||
 * "Software"), to deal in the Software without restriction, including
 | 
			
		||||
 * without limitation the rights to use, copy, modify, merge, publish,
 | 
			
		||||
 * distribute, sub license, and/or sell copies of the Software, and to
 | 
			
		||||
 * permit persons to whom the Software is furnished to do so, subject to
 | 
			
		||||
 * the following conditions:
 | 
			
		||||
 * 
 | 
			
		||||
 * The above copyright notice and this permission notice (including the
 | 
			
		||||
 * next paragraph) shall be included in all copies or substantial portions
 | 
			
		||||
 * of the Software.
 | 
			
		||||
 * 
 | 
			
		||||
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
			
		||||
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
			
		||||
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 | 
			
		||||
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 | 
			
		||||
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 | 
			
		||||
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 | 
			
		||||
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 * 
 | 
			
		||||
 **************************************************************************/
 | 
			
		||||
 | 
			
		||||
#include "mtypes.h"
 | 
			
		||||
#include "texobj.h"
 | 
			
		||||
#include "texstore.h"
 | 
			
		||||
#include "enums.h"
 | 
			
		||||
 | 
			
		||||
#include "intel_context.h"
 | 
			
		||||
#include "intel_tex.h"
 | 
			
		||||
#include "intel_mipmap_tree.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void intelTexSubimage (GLcontext *ctx,
 | 
			
		||||
			      GLint dims,
 | 
			
		||||
			      GLenum target, GLint level,
 | 
			
		||||
			      GLint xoffset, GLint yoffset, GLint zoffset,
 | 
			
		||||
			      GLint width, GLint height, GLint depth,
 | 
			
		||||
			      GLenum format, GLenum type, const void *pixels,
 | 
			
		||||
			      const struct gl_pixelstore_attrib *packing,
 | 
			
		||||
			      struct gl_texture_object *texObj,
 | 
			
		||||
			      struct gl_texture_image *texImage)
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   struct intel_texture_image *intelImage = intel_texture_image(texImage);
 | 
			
		||||
   GLuint dstImageStride;
 | 
			
		||||
   GLuint dstRowStride;
 | 
			
		||||
 | 
			
		||||
   DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
 | 
			
		||||
		_mesa_lookup_enum_by_nr(target),
 | 
			
		||||
		level,
 | 
			
		||||
		xoffset, yoffset,
 | 
			
		||||
		width, height);
 | 
			
		||||
 | 
			
		||||
   intelFlush(ctx);
 | 
			
		||||
 | 
			
		||||
   pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format, type,
 | 
			
		||||
                                        pixels, packing, "glTexSubImage2D");
 | 
			
		||||
   if (!pixels)
 | 
			
		||||
      return;
 | 
			
		||||
 | 
			
		||||
   LOCK_HARDWARE(intel);
 | 
			
		||||
 | 
			
		||||
   /* Map buffer if necessary.  Need to lock to prevent other contexts
 | 
			
		||||
    * from uploading the buffer under us.
 | 
			
		||||
    */
 | 
			
		||||
   if (intelImage->mt) 
 | 
			
		||||
      texImage->Data = intel_miptree_image_map(intel, 
 | 
			
		||||
					       intelImage->mt, 
 | 
			
		||||
					       intelImage->face, 
 | 
			
		||||
					       intelImage->level, 
 | 
			
		||||
					       &dstRowStride,
 | 
			
		||||
					       &dstImageStride );
 | 
			
		||||
      
 | 
			
		||||
   assert(dstRowStride);
 | 
			
		||||
 | 
			
		||||
   if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat,
 | 
			
		||||
					texImage->TexFormat,
 | 
			
		||||
					texImage->Data,
 | 
			
		||||
					xoffset, yoffset, zoffset,
 | 
			
		||||
					dstRowStride, dstImageStride,
 | 
			
		||||
					width, height, depth,
 | 
			
		||||
					format, type, pixels, packing)) {
 | 
			
		||||
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
#if 0
 | 
			
		||||
   /* GL_SGIS_generate_mipmap */
 | 
			
		||||
   if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
 | 
			
		||||
      _mesa_generate_mipmap(ctx, target,
 | 
			
		||||
                            &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
 | 
			
		||||
                            texObj);
 | 
			
		||||
   }
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
   _mesa_unmap_teximage_pbo(ctx, packing);
 | 
			
		||||
 | 
			
		||||
   if (intelImage->mt) {
 | 
			
		||||
      intel_miptree_image_unmap(intel, intelImage->mt);
 | 
			
		||||
      texImage->Data = NULL;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   UNLOCK_HARDWARE(intel);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelTexSubImage3D(GLcontext *ctx,
 | 
			
		||||
			GLenum target,
 | 
			
		||||
			GLint level,
 | 
			
		||||
			GLint xoffset, GLint yoffset, GLint zoffset,
 | 
			
		||||
			GLsizei width, GLsizei height, GLsizei depth,
 | 
			
		||||
			GLenum format, GLenum type,
 | 
			
		||||
			const GLvoid *pixels,
 | 
			
		||||
			const struct gl_pixelstore_attrib *packing,
 | 
			
		||||
			struct gl_texture_object *texObj,
 | 
			
		||||
			struct gl_texture_image *texImage)
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
   intelTexSubimage(ctx, 3,
 | 
			
		||||
		    target, level, 
 | 
			
		||||
		    xoffset, yoffset, zoffset,
 | 
			
		||||
		    width, height, depth,
 | 
			
		||||
		    format, type, pixels, packing, texObj,
 | 
			
		||||
		    texImage);
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelTexSubImage2D(GLcontext *ctx,
 | 
			
		||||
			GLenum target,
 | 
			
		||||
			GLint level,
 | 
			
		||||
			GLint xoffset, GLint yoffset,
 | 
			
		||||
			GLsizei width, GLsizei height,
 | 
			
		||||
			GLenum format, GLenum type,
 | 
			
		||||
			const GLvoid *pixels,
 | 
			
		||||
			const struct gl_pixelstore_attrib *packing,
 | 
			
		||||
			struct gl_texture_object *texObj,
 | 
			
		||||
			struct gl_texture_image *texImage)
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
   intelTexSubimage(ctx, 2,
 | 
			
		||||
		    target, level, 
 | 
			
		||||
		    xoffset, yoffset, 0,
 | 
			
		||||
		    width, height, 1,
 | 
			
		||||
		    format, type, pixels, packing, texObj,
 | 
			
		||||
		    texImage);
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelTexSubImage1D(GLcontext *ctx,
 | 
			
		||||
			GLenum target,
 | 
			
		||||
			GLint level,
 | 
			
		||||
			GLint xoffset,
 | 
			
		||||
			GLsizei width,
 | 
			
		||||
			GLenum format, GLenum type,
 | 
			
		||||
			const GLvoid *pixels,
 | 
			
		||||
			const struct gl_pixelstore_attrib *packing,
 | 
			
		||||
			struct gl_texture_object *texObj,
 | 
			
		||||
			struct gl_texture_image *texImage)
 | 
			
		||||
{
 | 
			
		||||
   intelTexSubimage(ctx, 1,
 | 
			
		||||
		    target, level, 
 | 
			
		||||
		    xoffset, 0, 0,
 | 
			
		||||
		    width, 1, 1,
 | 
			
		||||
		    format, type, pixels, packing, texObj,
 | 
			
		||||
		    texImage);
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										247
									
								
								src/mesa/drivers/dri/i915/intel_tex_validate.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										247
									
								
								src/mesa/drivers/dri/i915/intel_tex_validate.c
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,247 @@
 | 
			
		||||
#include "mtypes.h"
 | 
			
		||||
#include "macros.h"
 | 
			
		||||
 | 
			
		||||
#include "intel_context.h"
 | 
			
		||||
#include "intel_mipmap_tree.h"
 | 
			
		||||
#include "intel_tex.h"
 | 
			
		||||
#include "intel_bufmgr.h"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Compute which mipmap levels that really need to be sent to the hardware.
 | 
			
		||||
 * This depends on the base image size, GL_TEXTURE_MIN_LOD,
 | 
			
		||||
 * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
 | 
			
		||||
 */
 | 
			
		||||
static void intel_calculate_first_last_level( struct intel_texture_object *intelObj )
 | 
			
		||||
{
 | 
			
		||||
   struct gl_texture_object *tObj = &intelObj->base;
 | 
			
		||||
   const struct gl_texture_image * const baseImage =
 | 
			
		||||
       tObj->Image[0][tObj->BaseLevel];
 | 
			
		||||
 | 
			
		||||
   /* These must be signed values.  MinLod and MaxLod can be negative numbers,
 | 
			
		||||
    * and having firstLevel and lastLevel as signed prevents the need for
 | 
			
		||||
    * extra sign checks.
 | 
			
		||||
    */
 | 
			
		||||
   int   firstLevel;
 | 
			
		||||
   int   lastLevel;
 | 
			
		||||
 | 
			
		||||
   /* Yes, this looks overly complicated, but it's all needed.
 | 
			
		||||
    */
 | 
			
		||||
   switch (tObj->Target) {
 | 
			
		||||
   case GL_TEXTURE_1D:
 | 
			
		||||
   case GL_TEXTURE_2D:
 | 
			
		||||
   case GL_TEXTURE_3D:
 | 
			
		||||
   case GL_TEXTURE_CUBE_MAP:
 | 
			
		||||
      if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) {
 | 
			
		||||
         /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
 | 
			
		||||
          */
 | 
			
		||||
         firstLevel = lastLevel = tObj->BaseLevel;
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
	 firstLevel = tObj->BaseLevel + (GLint)(tObj->MinLod + 0.5);
 | 
			
		||||
	 firstLevel = MAX2(firstLevel, tObj->BaseLevel);
 | 
			
		||||
	 lastLevel = tObj->BaseLevel + (GLint)(tObj->MaxLod + 0.5);
 | 
			
		||||
	 lastLevel = MAX2(lastLevel, tObj->BaseLevel);
 | 
			
		||||
	 lastLevel = MIN2(lastLevel, tObj->BaseLevel + baseImage->MaxLog2);
 | 
			
		||||
	 lastLevel = MIN2(lastLevel, tObj->MaxLevel);
 | 
			
		||||
	 lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
 | 
			
		||||
      }
 | 
			
		||||
      break;
 | 
			
		||||
   case GL_TEXTURE_RECTANGLE_NV:
 | 
			
		||||
   case GL_TEXTURE_4D_SGIS:
 | 
			
		||||
      firstLevel = lastLevel = 0;
 | 
			
		||||
      break;
 | 
			
		||||
   default:
 | 
			
		||||
      return;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* save these values */
 | 
			
		||||
   intelObj->firstLevel = firstLevel;
 | 
			
		||||
   intelObj->lastLevel = lastLevel;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void copy_image_data_to_tree( struct intel_context *intel,
 | 
			
		||||
				     struct intel_texture_object *intelObj,
 | 
			
		||||
				     struct intel_texture_image *intelImage )
 | 
			
		||||
{
 | 
			
		||||
   if (intelImage->mt) {
 | 
			
		||||
      /* Copy potentially with the blitter:
 | 
			
		||||
       */
 | 
			
		||||
      intel_miptree_image_copy(intel,
 | 
			
		||||
			       intelObj->mt,
 | 
			
		||||
			       intelImage->face,
 | 
			
		||||
			       intelImage->level,
 | 
			
		||||
			       intelImage->mt);
 | 
			
		||||
 | 
			
		||||
      intel_miptree_release(intel, &intelImage->mt);
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      assert(intelImage->base.Data != NULL);
 | 
			
		||||
 | 
			
		||||
      /* More straightforward upload.  
 | 
			
		||||
       */
 | 
			
		||||
      intel_miptree_image_data(intel,
 | 
			
		||||
			       intelObj->mt,
 | 
			
		||||
			       intelImage->face,
 | 
			
		||||
			       intelImage->level,
 | 
			
		||||
			       intelImage->base.Data,
 | 
			
		||||
			       intelImage->base.RowStride,
 | 
			
		||||
			       intelImage->base.RowStride * intelImage->base.Height);
 | 
			
		||||
 | 
			
		||||
      free(intelImage->base.Data);
 | 
			
		||||
      intelImage->base.Data = NULL;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   intel_miptree_reference(&intelImage->mt, intelObj->mt);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/*  
 | 
			
		||||
 */
 | 
			
		||||
GLuint intel_finalize_mipmap_tree( struct intel_context *intel, GLuint unit )
 | 
			
		||||
{
 | 
			
		||||
   struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current;
 | 
			
		||||
   struct intel_texture_object *intelObj = intel_texture_object(tObj);
 | 
			
		||||
 | 
			
		||||
   GLuint face, i;
 | 
			
		||||
   GLuint nr_faces = 0;
 | 
			
		||||
   struct intel_texture_image *firstImage;
 | 
			
		||||
 | 
			
		||||
   /* We know/require this is true by now: 
 | 
			
		||||
    */
 | 
			
		||||
   assert(intelObj->base.Complete);
 | 
			
		||||
 | 
			
		||||
   /* What levels must the tree include at a minimum?
 | 
			
		||||
    */
 | 
			
		||||
   intel_calculate_first_last_level( intelObj );
 | 
			
		||||
   firstImage = intel_texture_image(intelObj->base.Image[0][intelObj->firstLevel]);
 | 
			
		||||
 | 
			
		||||
   /* Fallback case:
 | 
			
		||||
    */
 | 
			
		||||
   if (firstImage->base.Border) {
 | 
			
		||||
      if (intelObj->mt) {
 | 
			
		||||
	 intel_miptree_release(intel, &intelObj->mt);
 | 
			
		||||
      }
 | 
			
		||||
      return GL_FALSE;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   /* If both firstImage and intelObj have a tree which can contain
 | 
			
		||||
    * all active images, favour firstImage.  Note that because of the
 | 
			
		||||
    * completeness requirement, we know that the image dimensions
 | 
			
		||||
    * will match.
 | 
			
		||||
    */
 | 
			
		||||
   if (firstImage->mt &&
 | 
			
		||||
       firstImage->mt != intelObj->mt &&
 | 
			
		||||
       firstImage->mt->first_level <= intelObj->firstLevel &&
 | 
			
		||||
       firstImage->mt->last_level >= intelObj->lastLevel) {
 | 
			
		||||
 | 
			
		||||
      if (intelObj->mt) 
 | 
			
		||||
	 intel_miptree_release(intel, &intelObj->mt);
 | 
			
		||||
 | 
			
		||||
      intel_miptree_reference(&intelObj->mt, firstImage->mt);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Check tree can hold all active levels.  Check tree matches
 | 
			
		||||
    * target, imageFormat, etc.
 | 
			
		||||
    * 
 | 
			
		||||
    * XXX: For some layouts (eg i945?), the test might have to be
 | 
			
		||||
    * first_level == firstLevel, as the tree isn't valid except at the
 | 
			
		||||
    * original start level.  Hope to get around this by
 | 
			
		||||
    * programming minLod, maxLod, baseLevel into the hardware and
 | 
			
		||||
    * leaving the tree alone.
 | 
			
		||||
    */
 | 
			
		||||
   if (intelObj->mt &&
 | 
			
		||||
       ((intelObj->mt->first_level > intelObj->firstLevel) ||
 | 
			
		||||
	(intelObj->mt->last_level < intelObj->lastLevel) ||
 | 
			
		||||
	(intelObj->mt->internal_format != firstImage->base.InternalFormat))) {
 | 
			
		||||
      intel_miptree_release(intel, &intelObj->mt);
 | 
			
		||||
   }
 | 
			
		||||
      
 | 
			
		||||
 | 
			
		||||
   /* May need to create a new tree:
 | 
			
		||||
    */
 | 
			
		||||
   if (!intelObj->mt) {
 | 
			
		||||
      intelObj->mt = intel_miptree_create(intel,
 | 
			
		||||
					  intelObj->base.Target,
 | 
			
		||||
					  firstImage->base.InternalFormat,
 | 
			
		||||
					  intelObj->firstLevel,
 | 
			
		||||
					  intelObj->lastLevel,
 | 
			
		||||
					  firstImage->base.Width,
 | 
			
		||||
					  firstImage->base.Height,
 | 
			
		||||
					  firstImage->base.Depth,
 | 
			
		||||
					  firstImage->base.TexFormat->TexelBytes,
 | 
			
		||||
					  firstImage->base.IsCompressed);
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* Pull in any images not in the object's tree:
 | 
			
		||||
    */
 | 
			
		||||
   nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
 | 
			
		||||
   for (face = 0; face < nr_faces; face++) {
 | 
			
		||||
      for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) {
 | 
			
		||||
	 struct intel_texture_image *intelImage = 
 | 
			
		||||
	    intel_texture_image(intelObj->base.Image[face][i]);
 | 
			
		||||
	 
 | 
			
		||||
	 /* Need to import images in main memory or held in other trees.
 | 
			
		||||
	  */
 | 
			
		||||
	 if (intelObj->mt != intelImage->mt) {
 | 
			
		||||
	    copy_image_data_to_tree(intel,
 | 
			
		||||
				    intelObj,
 | 
			
		||||
				    intelImage);
 | 
			
		||||
	 }
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   return GL_TRUE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intel_tex_map_images( struct intel_context *intel,
 | 
			
		||||
			   struct intel_texture_object *intelObj )
 | 
			
		||||
{
 | 
			
		||||
   GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
 | 
			
		||||
   GLuint face, i;
 | 
			
		||||
   
 | 
			
		||||
   DBG("%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   for (face = 0; face < nr_faces; face++) {
 | 
			
		||||
      for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) {
 | 
			
		||||
	 struct intel_texture_image *intelImage = 
 | 
			
		||||
	    intel_texture_image(intelObj->base.Image[face][i]);
 | 
			
		||||
 | 
			
		||||
	 if (intelImage->mt) {
 | 
			
		||||
	    intelImage->base.Data = 
 | 
			
		||||
	       intel_miptree_image_map(intel, 
 | 
			
		||||
				       intelImage->mt,
 | 
			
		||||
				       intelImage->face,
 | 
			
		||||
				       intelImage->level,
 | 
			
		||||
				       &intelImage->base.RowStride,
 | 
			
		||||
				       &intelImage->base.ImageStride);
 | 
			
		||||
            /* convert stride to texels, not bytes */
 | 
			
		||||
            intelImage->base.RowStride /= intelImage->mt->cpp;
 | 
			
		||||
            intelImage->base.ImageStride /= intelImage->mt->cpp;
 | 
			
		||||
	 }
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intel_tex_unmap_images( struct intel_context *intel,
 | 
			
		||||
			     struct intel_texture_object *intelObj )
 | 
			
		||||
{
 | 
			
		||||
   GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
 | 
			
		||||
   GLuint face, i;
 | 
			
		||||
 | 
			
		||||
   for (face = 0; face < nr_faces; face++) {
 | 
			
		||||
      for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) {
 | 
			
		||||
	 struct intel_texture_image *intelImage = 
 | 
			
		||||
	    intel_texture_image(intelObj->base.Image[face][i]);
 | 
			
		||||
 | 
			
		||||
	 if (intelImage->mt) {
 | 
			
		||||
	    intel_miptree_image_unmap(intel, intelImage->mt);
 | 
			
		||||
	    intelImage->base.Data = NULL;
 | 
			
		||||
	 }
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
@@ -38,14 +38,95 @@
 | 
			
		||||
#include "tnl/t_vertex.h"
 | 
			
		||||
 | 
			
		||||
#include "intel_screen.h"
 | 
			
		||||
#include "intel_context.h"
 | 
			
		||||
#include "intel_tris.h"
 | 
			
		||||
#include "intel_batchbuffer.h"
 | 
			
		||||
#include "intel_reg.h"
 | 
			
		||||
#include "intel_span.h"
 | 
			
		||||
#include "intel_tex.h"
 | 
			
		||||
 | 
			
		||||
static void intelRenderPrimitive( GLcontext *ctx, GLenum prim );
 | 
			
		||||
static void intelRasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim );
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 */
 | 
			
		||||
static void intel_flush_inline_primitive( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   GLuint used = intel->batch->ptr - intel->prim.start_ptr;
 | 
			
		||||
 | 
			
		||||
   assert(intel->prim.primitive != ~0);
 | 
			
		||||
 | 
			
		||||
   if (used < 8)
 | 
			
		||||
      goto do_discard;
 | 
			
		||||
 | 
			
		||||
   *(int *)intel->prim.start_ptr = (_3DPRIMITIVE | 
 | 
			
		||||
				    intel->prim.primitive |
 | 
			
		||||
				    (used/4-2));
 | 
			
		||||
 | 
			
		||||
   goto finished;
 | 
			
		||||
   
 | 
			
		||||
 do_discard:
 | 
			
		||||
   intel->batch->ptr -= used;
 | 
			
		||||
 | 
			
		||||
 finished:
 | 
			
		||||
   intel->prim.primitive = ~0;
 | 
			
		||||
   intel->prim.start_ptr = 0;
 | 
			
		||||
   intel->prim.flush = 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Emit a primitive referencing vertices in a vertex buffer.
 | 
			
		||||
 */
 | 
			
		||||
void intelStartInlinePrimitive( struct intel_context *intel, 
 | 
			
		||||
				GLuint prim, 
 | 
			
		||||
				GLuint batch_flags )
 | 
			
		||||
{
 | 
			
		||||
   BATCH_LOCALS;
 | 
			
		||||
   
 | 
			
		||||
   /* Emit a slot which will be filled with the inline primitive
 | 
			
		||||
    * command later.
 | 
			
		||||
    */
 | 
			
		||||
   BEGIN_BATCH(2, batch_flags);
 | 
			
		||||
   OUT_BATCH( 0 );
 | 
			
		||||
 | 
			
		||||
   intel->prim.start_ptr = intel->batch->ptr;
 | 
			
		||||
   intel->prim.primitive = prim;
 | 
			
		||||
   intel->prim.flush = intel_flush_inline_primitive;
 | 
			
		||||
 | 
			
		||||
   OUT_BATCH( 0 );
 | 
			
		||||
   ADVANCE_BATCH();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intelWrapInlinePrimitive( struct intel_context *intel )
 | 
			
		||||
{
 | 
			
		||||
   GLuint prim = intel->prim.primitive;
 | 
			
		||||
   GLuint batchflags = intel->batch->flags;
 | 
			
		||||
 | 
			
		||||
   intel_flush_inline_primitive(intel);
 | 
			
		||||
   intel_batchbuffer_flush(intel->batch);
 | 
			
		||||
 | 
			
		||||
   intel->vtbl.emit_state( intel );
 | 
			
		||||
   intelStartInlinePrimitive( intel, prim, batchflags ); /* ??? */
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
GLuint *intelExtendInlinePrimitive( struct intel_context *intel, 
 | 
			
		||||
				    GLuint dwords )
 | 
			
		||||
{
 | 
			
		||||
   GLuint sz = dwords * sizeof(GLuint);
 | 
			
		||||
   GLuint *ptr;
 | 
			
		||||
 | 
			
		||||
   if (intel_batchbuffer_space(intel->batch) < sz) 
 | 
			
		||||
      intelWrapInlinePrimitive( intel );
 | 
			
		||||
 | 
			
		||||
   ptr = (GLuint *)intel->batch->ptr;
 | 
			
		||||
   intel->batch->ptr += sz;
 | 
			
		||||
 | 
			
		||||
   return ptr;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/***********************************************************************
 | 
			
		||||
 *                    Emit primitives as inline vertices               *
 | 
			
		||||
 ***********************************************************************/
 | 
			
		||||
@@ -63,22 +144,18 @@ do {								\
 | 
			
		||||
#else
 | 
			
		||||
#define COPY_DWORDS( j, vb, vertsize, v )	\
 | 
			
		||||
do {						\
 | 
			
		||||
   if (0) fprintf(stderr, "\n");	\
 | 
			
		||||
   for ( j = 0 ; j < vertsize ; j++ ) {		\
 | 
			
		||||
      if (0) fprintf(stderr, "   -- v(%d): %x/%f\n",j,	\
 | 
			
		||||
	      ((GLuint *)v)[j],			\
 | 
			
		||||
	      ((GLfloat *)v)[j]);		\
 | 
			
		||||
      vb[j] = ((GLuint *)v)[j];			\
 | 
			
		||||
   }						\
 | 
			
		||||
   vb += vertsize;				\
 | 
			
		||||
} while (0)
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
static void __inline__ intel_draw_quad( intelContextPtr intel,
 | 
			
		||||
					intelVertexPtr v0,
 | 
			
		||||
					intelVertexPtr v1,
 | 
			
		||||
					intelVertexPtr v2,
 | 
			
		||||
					intelVertexPtr v3 )
 | 
			
		||||
static void intel_draw_quad( struct intel_context *intel,
 | 
			
		||||
			     intelVertexPtr v0,
 | 
			
		||||
			     intelVertexPtr v1,
 | 
			
		||||
			     intelVertexPtr v2,
 | 
			
		||||
			     intelVertexPtr v3 )
 | 
			
		||||
{
 | 
			
		||||
   GLuint vertsize = intel->vertex_size;
 | 
			
		||||
   GLuint *vb = intelExtendInlinePrimitive( intel, 6 * vertsize );
 | 
			
		||||
@@ -92,10 +169,10 @@ static void __inline__ intel_draw_quad( intelContextPtr intel,
 | 
			
		||||
   COPY_DWORDS( j, vb, vertsize, v3 );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void __inline__ intel_draw_triangle( intelContextPtr intel,
 | 
			
		||||
					    intelVertexPtr v0,
 | 
			
		||||
					    intelVertexPtr v1,
 | 
			
		||||
					    intelVertexPtr v2 )
 | 
			
		||||
static void intel_draw_triangle( struct intel_context *intel,
 | 
			
		||||
				 intelVertexPtr v0,
 | 
			
		||||
				 intelVertexPtr v1,
 | 
			
		||||
				 intelVertexPtr v2 )
 | 
			
		||||
{
 | 
			
		||||
   GLuint vertsize = intel->vertex_size;
 | 
			
		||||
   GLuint *vb = intelExtendInlinePrimitive( intel, 3 * vertsize );
 | 
			
		||||
@@ -107,9 +184,9 @@ static void __inline__ intel_draw_triangle( intelContextPtr intel,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static __inline__ void intel_draw_line( intelContextPtr intel,
 | 
			
		||||
					intelVertexPtr v0,
 | 
			
		||||
					intelVertexPtr v1 )
 | 
			
		||||
static void intel_draw_line( struct intel_context *intel,
 | 
			
		||||
			     intelVertexPtr v0,
 | 
			
		||||
			     intelVertexPtr v1 )
 | 
			
		||||
{
 | 
			
		||||
   GLuint vertsize = intel->vertex_size;
 | 
			
		||||
   GLuint *vb = intelExtendInlinePrimitive( intel, 2 * vertsize );
 | 
			
		||||
@@ -120,8 +197,8 @@ static __inline__ void intel_draw_line( intelContextPtr intel,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static __inline__ void intel_draw_point( intelContextPtr intel,
 | 
			
		||||
					 intelVertexPtr v0 )
 | 
			
		||||
static void intel_draw_point( struct intel_context *intel,
 | 
			
		||||
			      intelVertexPtr v0 )
 | 
			
		||||
{
 | 
			
		||||
   GLuint vertsize = intel->vertex_size;
 | 
			
		||||
   GLuint *vb = intelExtendInlinePrimitive( intel, vertsize );
 | 
			
		||||
@@ -140,7 +217,7 @@ static __inline__ void intel_draw_point( intelContextPtr intel,
 | 
			
		||||
 *                Fixup for ARB_point_parameters                       *
 | 
			
		||||
 ***********************************************************************/
 | 
			
		||||
 | 
			
		||||
static void intel_atten_point( intelContextPtr intel, intelVertexPtr v0 )
 | 
			
		||||
static void intel_atten_point( struct intel_context *intel, intelVertexPtr v0 )
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &intel->ctx;
 | 
			
		||||
   GLfloat psz[4], col[4], restore_psz, restore_alpha;
 | 
			
		||||
@@ -189,7 +266,7 @@ static void intel_atten_point( intelContextPtr intel, intelVertexPtr v0 )
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void intel_wpos_triangle( intelContextPtr intel,
 | 
			
		||||
static void intel_wpos_triangle( struct intel_context *intel,
 | 
			
		||||
				 intelVertexPtr v0,
 | 
			
		||||
				 intelVertexPtr v1,
 | 
			
		||||
				 intelVertexPtr v2 )
 | 
			
		||||
@@ -205,7 +282,7 @@ static void intel_wpos_triangle( intelContextPtr intel,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void intel_wpos_line( intelContextPtr intel,
 | 
			
		||||
static void intel_wpos_line( struct intel_context *intel,
 | 
			
		||||
			     intelVertexPtr v0,
 | 
			
		||||
			     intelVertexPtr v1 )
 | 
			
		||||
{
 | 
			
		||||
@@ -219,7 +296,7 @@ static void intel_wpos_line( intelContextPtr intel,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void intel_wpos_point( intelContextPtr intel,
 | 
			
		||||
static void intel_wpos_point( struct intel_context *intel,
 | 
			
		||||
			      intelVertexPtr v0 )
 | 
			
		||||
{
 | 
			
		||||
   GLuint offset = intel->wpos_offset;
 | 
			
		||||
@@ -349,7 +426,7 @@ do {							\
 | 
			
		||||
#define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx]
 | 
			
		||||
 | 
			
		||||
#define LOCAL_VARS(n)							\
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT(ctx);				\
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);				\
 | 
			
		||||
   GLuint color[n], spec[n];						\
 | 
			
		||||
   GLuint coloroffset = intel->coloroffset;		\
 | 
			
		||||
   GLboolean specoffset = intel->specoffset;			\
 | 
			
		||||
@@ -481,7 +558,7 @@ static void init_rast_tab( void )
 | 
			
		||||
 * primitives.
 | 
			
		||||
 */
 | 
			
		||||
static void
 | 
			
		||||
intel_fallback_tri( intelContextPtr intel,
 | 
			
		||||
intel_fallback_tri( struct intel_context *intel,
 | 
			
		||||
		   intelVertex *v0,
 | 
			
		||||
		   intelVertex *v1,
 | 
			
		||||
		   intelVertex *v2 )
 | 
			
		||||
@@ -491,6 +568,9 @@ intel_fallback_tri( intelContextPtr intel,
 | 
			
		||||
 | 
			
		||||
   if (0)
 | 
			
		||||
      fprintf(stderr, "\n%s\n", __FUNCTION__);
 | 
			
		||||
   
 | 
			
		||||
   if (intel->prim.flush)
 | 
			
		||||
      intel->prim.flush(intel);
 | 
			
		||||
 | 
			
		||||
   _swsetup_Translate( ctx, v0, &v[0] );
 | 
			
		||||
   _swsetup_Translate( ctx, v1, &v[1] );
 | 
			
		||||
@@ -502,7 +582,7 @@ intel_fallback_tri( intelContextPtr intel,
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
intel_fallback_line( intelContextPtr intel,
 | 
			
		||||
intel_fallback_line( struct intel_context *intel,
 | 
			
		||||
		    intelVertex *v0,
 | 
			
		||||
		    intelVertex *v1 )
 | 
			
		||||
{
 | 
			
		||||
@@ -512,6 +592,9 @@ intel_fallback_line( intelContextPtr intel,
 | 
			
		||||
   if (0)
 | 
			
		||||
      fprintf(stderr, "\n%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   if (intel->prim.flush)
 | 
			
		||||
      intel->prim.flush(intel);
 | 
			
		||||
 | 
			
		||||
   _swsetup_Translate( ctx, v0, &v[0] );
 | 
			
		||||
   _swsetup_Translate( ctx, v1, &v[1] );
 | 
			
		||||
   intelSpanRenderStart( ctx );
 | 
			
		||||
@@ -520,24 +603,6 @@ intel_fallback_line( intelContextPtr intel,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
intel_fallback_point( intelContextPtr intel,
 | 
			
		||||
		     intelVertex *v0 )
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &intel->ctx;
 | 
			
		||||
   SWvertex v[1];
 | 
			
		||||
 | 
			
		||||
   if (0)
 | 
			
		||||
      fprintf(stderr, "\n%s\n", __FUNCTION__);
 | 
			
		||||
 | 
			
		||||
   _swsetup_Translate( ctx, v0, &v[0] );
 | 
			
		||||
   intelSpanRenderStart( ctx );
 | 
			
		||||
   _swrast_Point( ctx, &v[0] );
 | 
			
		||||
   intelSpanRenderFinish( ctx );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**********************************************************************/
 | 
			
		||||
/*               Render unclipped begin/end objects                   */
 | 
			
		||||
/**********************************************************************/
 | 
			
		||||
@@ -552,7 +617,7 @@ intel_fallback_point( intelContextPtr intel,
 | 
			
		||||
#define INIT(x) intelRenderPrimitive( ctx, x )
 | 
			
		||||
#undef LOCAL_VARS
 | 
			
		||||
#define LOCAL_VARS						\
 | 
			
		||||
    intelContextPtr intel = INTEL_CONTEXT(ctx);			\
 | 
			
		||||
    struct intel_context *intel = intel_context(ctx);			\
 | 
			
		||||
    GLubyte *vertptr = (GLubyte *)intel->verts;			\
 | 
			
		||||
    const GLuint vertsize = intel->vertex_size;       	\
 | 
			
		||||
    const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;	\
 | 
			
		||||
@@ -578,7 +643,7 @@ intel_fallback_point( intelContextPtr intel,
 | 
			
		||||
static void intelRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
 | 
			
		||||
				   GLuint n )
 | 
			
		||||
{
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT(ctx);
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   TNLcontext *tnl = TNL_CONTEXT(ctx);
 | 
			
		||||
   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
 | 
			
		||||
   GLuint prim = intel->render_primitive;
 | 
			
		||||
@@ -609,7 +674,7 @@ static void intelRenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
 | 
			
		||||
static void intelFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
 | 
			
		||||
				       GLuint n )
 | 
			
		||||
{
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT( ctx );
 | 
			
		||||
   struct intel_context *intel = intel_context( ctx );
 | 
			
		||||
   const GLuint vertsize = intel->vertex_size;
 | 
			
		||||
   GLuint *vb = intelExtendInlinePrimitive( intel, (n-2) * 3 * vertsize );
 | 
			
		||||
   GLubyte *vertptr = (GLubyte *)intel->verts;
 | 
			
		||||
@@ -630,17 +695,13 @@ static void intelFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define POINT_FALLBACK (0)
 | 
			
		||||
#define LINE_FALLBACK (DD_LINE_STIPPLE)
 | 
			
		||||
#define TRI_FALLBACK (0)
 | 
			
		||||
#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK|\
 | 
			
		||||
                            DD_TRI_STIPPLE|DD_POINT_ATTEN)
 | 
			
		||||
#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
 | 
			
		||||
#define ANY_FALLBACK_FLAGS (DD_LINE_STIPPLE | DD_TRI_STIPPLE | DD_POINT_ATTEN)
 | 
			
		||||
#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE | DD_TRI_OFFSET | DD_TRI_UNFILLED)
 | 
			
		||||
 | 
			
		||||
void intelChooseRenderState(GLcontext *ctx)
 | 
			
		||||
{
 | 
			
		||||
   TNLcontext *tnl = TNL_CONTEXT(ctx);
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT(ctx);
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
   GLuint flags = ctx->_TriangleCaps;
 | 
			
		||||
   struct fragment_program *fprog = ctx->FragmentProgram._Current;
 | 
			
		||||
   GLboolean have_wpos = (fprog && (fprog->Base.InputsRead & FRAG_BIT_WPOS));
 | 
			
		||||
@@ -676,15 +737,9 @@ void intelChooseRenderState(GLcontext *ctx)
 | 
			
		||||
       */
 | 
			
		||||
      if (flags & ANY_FALLBACK_FLAGS)
 | 
			
		||||
      {
 | 
			
		||||
	 if (flags & POINT_FALLBACK)
 | 
			
		||||
	    intel->draw_point = intel_fallback_point;
 | 
			
		||||
 | 
			
		||||
	 if (flags & LINE_FALLBACK)
 | 
			
		||||
	 if (flags & DD_LINE_STIPPLE)
 | 
			
		||||
	    intel->draw_line = intel_fallback_line;
 | 
			
		||||
 | 
			
		||||
	 if (flags & TRI_FALLBACK)
 | 
			
		||||
	    intel->draw_tri = intel_fallback_tri;
 | 
			
		||||
 | 
			
		||||
	 if ((flags & DD_TRI_STIPPLE) && !intel->hw_stipple) 
 | 
			
		||||
	    intel->draw_tri = intel_fallback_tri;
 | 
			
		||||
 | 
			
		||||
@@ -740,7 +795,7 @@ static const GLenum reduced_prim[GL_POLYGON+1] = {
 | 
			
		||||
 | 
			
		||||
static void intelRunPipeline( GLcontext *ctx )
 | 
			
		||||
{
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT(ctx);
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
 | 
			
		||||
   if (intel->NewGLState) {
 | 
			
		||||
      if (intel->NewGLState & _NEW_TEXTURE) {
 | 
			
		||||
@@ -760,13 +815,21 @@ static void intelRunPipeline( GLcontext *ctx )
 | 
			
		||||
 | 
			
		||||
static void intelRenderStart( GLcontext *ctx )
 | 
			
		||||
{
 | 
			
		||||
   INTEL_CONTEXT(ctx)->vtbl.render_start( INTEL_CONTEXT(ctx) );
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
 | 
			
		||||
   intel->vtbl.render_start( intel_context(ctx) );
 | 
			
		||||
   intel->vtbl.emit_state( intel );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void intelRenderFinish( GLcontext *ctx )
 | 
			
		||||
{
 | 
			
		||||
   if (INTEL_CONTEXT(ctx)->RenderIndex & INTEL_FALLBACK_BIT)
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
 | 
			
		||||
   if (intel->RenderIndex & INTEL_FALLBACK_BIT)
 | 
			
		||||
      _swrast_flush( ctx );
 | 
			
		||||
 | 
			
		||||
   if (intel->prim.flush)
 | 
			
		||||
      intel->prim.flush(intel);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -777,7 +840,7 @@ static void intelRenderFinish( GLcontext *ctx )
 | 
			
		||||
  */
 | 
			
		||||
static void intelRasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim )
 | 
			
		||||
{
 | 
			
		||||
   intelContextPtr intel = INTEL_CONTEXT(ctx);
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
 | 
			
		||||
   if (0)
 | 
			
		||||
      fprintf(stderr, "%s %s %x\n", __FUNCTION__, 
 | 
			
		||||
@@ -787,111 +850,185 @@ static void intelRasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim )
 | 
			
		||||
    
 | 
			
		||||
   /* Start a new primitive.  Arrange to have it flushed later on.
 | 
			
		||||
    */
 | 
			
		||||
   if (hwprim != intel->prim.primitive) 
 | 
			
		||||
      intelStartInlinePrimitive( intel, hwprim );
 | 
			
		||||
   if (hwprim != intel->prim.primitive) {
 | 
			
		||||
      if (intel->prim.flush)
 | 
			
		||||
	 intel->prim.flush(intel);
 | 
			
		||||
 | 
			
		||||
      intelStartInlinePrimitive( intel, hwprim, INTEL_BATCH_CLIPRECTS );
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 /* 
 | 
			
		||||
  */
 | 
			
		||||
 static void intelRenderPrimitive( GLcontext *ctx, GLenum prim )
 | 
			
		||||
 {
 | 
			
		||||
    intelContextPtr intel = INTEL_CONTEXT(ctx);
 | 
			
		||||
static void intelRenderPrimitive( GLcontext *ctx, GLenum prim )
 | 
			
		||||
{
 | 
			
		||||
   struct intel_context *intel = intel_context(ctx);
 | 
			
		||||
 | 
			
		||||
    if (0)
 | 
			
		||||
       fprintf(stderr, "%s %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(prim));
 | 
			
		||||
   if (0)
 | 
			
		||||
      fprintf(stderr, "%s %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(prim));
 | 
			
		||||
 | 
			
		||||
    /* Let some clipping routines know which primitive they're dealing
 | 
			
		||||
     * with.
 | 
			
		||||
     */
 | 
			
		||||
    intel->render_primitive = prim;
 | 
			
		||||
   /* Let some clipping routines know which primitive they're dealing
 | 
			
		||||
    * with.
 | 
			
		||||
    */
 | 
			
		||||
   intel->render_primitive = prim;
 | 
			
		||||
 | 
			
		||||
    /* Shortcircuit this when called from t_dd_rendertmp.h for unfilled
 | 
			
		||||
     * triangles.  The rasterized primitive will always be reset by
 | 
			
		||||
     * lower level functions in that case, potentially pingponging the
 | 
			
		||||
     * state:
 | 
			
		||||
     */
 | 
			
		||||
    if (reduced_prim[prim] == GL_TRIANGLES && 
 | 
			
		||||
	(ctx->_TriangleCaps & DD_TRI_UNFILLED))
 | 
			
		||||
       return;
 | 
			
		||||
   /* Shortcircuit this when called from t_dd_rendertmp.h for unfilled
 | 
			
		||||
    * triangles.  The rasterized primitive will always be reset by
 | 
			
		||||
    * lower level functions in that case, potentially pingponging the
 | 
			
		||||
    * state:
 | 
			
		||||
    */
 | 
			
		||||
   if (reduced_prim[prim] == GL_TRIANGLES && 
 | 
			
		||||
       (ctx->_TriangleCaps & DD_TRI_UNFILLED))
 | 
			
		||||
      return;
 | 
			
		||||
 | 
			
		||||
    /* Set some primitive-dependent state and Start? a new primitive.
 | 
			
		||||
     */
 | 
			
		||||
    intelRasterPrimitive( ctx, reduced_prim[prim], hw_prim[prim] );
 | 
			
		||||
 }
 | 
			
		||||
   /* Set some primitive-dependent state and Start? a new primitive.
 | 
			
		||||
    */
 | 
			
		||||
   intelRasterPrimitive( ctx, reduced_prim[prim], hw_prim[prim] );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 /**********************************************************************/
 | 
			
		||||
 /*           Transition to/from hardware rasterization.               */
 | 
			
		||||
 /**********************************************************************/
 | 
			
		||||
 | 
			
		||||
 static char *fallbackStrings[] = {
 | 
			
		||||
    "Texture",
 | 
			
		||||
    "Draw buffer",
 | 
			
		||||
    "Read buffer",
 | 
			
		||||
    "Color mask",
 | 
			
		||||
    "Render mode",
 | 
			
		||||
    "Stencil",
 | 
			
		||||
    "Stipple",
 | 
			
		||||
    "User disable"
 | 
			
		||||
 };
 | 
			
		||||
static char *fallbackStrings[] = {
 | 
			
		||||
   "Texture",
 | 
			
		||||
   "Draw buffer",
 | 
			
		||||
   "Read buffer",
 | 
			
		||||
   "Color mask",
 | 
			
		||||
   "Render mode",
 | 
			
		||||
   "Stencil",
 | 
			
		||||
   "Stipple",
 | 
			
		||||
   "User disable"
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 static char *getFallbackString(GLuint bit)
 | 
			
		||||
 {
 | 
			
		||||
    int i = 0;
 | 
			
		||||
    while (bit > 1) {
 | 
			
		||||
       i++;
 | 
			
		||||
       bit >>= 1;
 | 
			
		||||
    }
 | 
			
		||||
    return fallbackStrings[i];
 | 
			
		||||
 }
 | 
			
		||||
static char *getFallbackString(GLuint bit)
 | 
			
		||||
{
 | 
			
		||||
   int i = 0;
 | 
			
		||||
   while (bit > 1) {
 | 
			
		||||
      i++;
 | 
			
		||||
      bit >>= 1;
 | 
			
		||||
   }
 | 
			
		||||
   return fallbackStrings[i];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 void intelFallback( intelContextPtr intel, GLuint bit, GLboolean mode )
 | 
			
		||||
 {
 | 
			
		||||
    GLcontext *ctx = &intel->ctx;
 | 
			
		||||
    TNLcontext *tnl = TNL_CONTEXT(ctx);
 | 
			
		||||
    GLuint oldfallback = intel->Fallback;
 | 
			
		||||
void intelFallback( struct intel_context *intel, GLuint bit, GLboolean mode )
 | 
			
		||||
{
 | 
			
		||||
   GLcontext *ctx = &intel->ctx;
 | 
			
		||||
   TNLcontext *tnl = TNL_CONTEXT(ctx);
 | 
			
		||||
   GLuint oldfallback = intel->Fallback;
 | 
			
		||||
 | 
			
		||||
    if (mode) {
 | 
			
		||||
       intel->Fallback |= bit;
 | 
			
		||||
       if (oldfallback == 0) {
 | 
			
		||||
	  intelFlush(ctx);
 | 
			
		||||
	  if (INTEL_DEBUG & DEBUG_FALLBACKS) 
 | 
			
		||||
	     fprintf(stderr, "ENTER FALLBACK %x: %s\n",
 | 
			
		||||
		     bit, getFallbackString( bit ));
 | 
			
		||||
	  _swsetup_Wakeup( ctx );
 | 
			
		||||
	  intel->RenderIndex = ~0;
 | 
			
		||||
       }
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
       intel->Fallback &= ~bit;
 | 
			
		||||
       if (oldfallback == bit) {
 | 
			
		||||
	  _swrast_flush( ctx );
 | 
			
		||||
	  if (INTEL_DEBUG & DEBUG_FALLBACKS) 
 | 
			
		||||
	     fprintf(stderr, "LEAVE FALLBACK %s\n", getFallbackString( bit ));
 | 
			
		||||
	  tnl->Driver.Render.Start = intelRenderStart;
 | 
			
		||||
	  tnl->Driver.Render.PrimitiveNotify = intelRenderPrimitive;
 | 
			
		||||
	  tnl->Driver.Render.Finish = intelRenderFinish;
 | 
			
		||||
	  tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
 | 
			
		||||
	  tnl->Driver.Render.CopyPV = _tnl_copy_pv;
 | 
			
		||||
	  tnl->Driver.Render.Interp = _tnl_interp;
 | 
			
		||||
   if (mode) {
 | 
			
		||||
      intel->Fallback |= bit;
 | 
			
		||||
      if (oldfallback == 0) {
 | 
			
		||||
	 intelFlush(ctx);
 | 
			
		||||
	 if (INTEL_DEBUG & DEBUG_FALLBACKS) 
 | 
			
		||||
	    fprintf(stderr, "ENTER FALLBACK %x: %s\n",
 | 
			
		||||
		    bit, getFallbackString( bit ));
 | 
			
		||||
	 _swsetup_Wakeup( ctx );
 | 
			
		||||
	 intel->RenderIndex = ~0;
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      intel->Fallback &= ~bit;
 | 
			
		||||
      if (oldfallback == bit) {
 | 
			
		||||
	 _swrast_flush( ctx );
 | 
			
		||||
	 if (INTEL_DEBUG & DEBUG_FALLBACKS) 
 | 
			
		||||
	    fprintf(stderr, "LEAVE FALLBACK %s\n", getFallbackString( bit ));
 | 
			
		||||
	 tnl->Driver.Render.Start = intelRenderStart;
 | 
			
		||||
	 tnl->Driver.Render.PrimitiveNotify = intelRenderPrimitive;
 | 
			
		||||
	 tnl->Driver.Render.Finish = intelRenderFinish;
 | 
			
		||||
	 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
 | 
			
		||||
	 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
 | 
			
		||||
	 tnl->Driver.Render.Interp = _tnl_interp;
 | 
			
		||||
 | 
			
		||||
	  _tnl_invalidate_vertex_state( ctx, ~0 );
 | 
			
		||||
	  _tnl_invalidate_vertices( ctx, ~0 );
 | 
			
		||||
	  _tnl_install_attrs( ctx, 
 | 
			
		||||
			      intel->vertex_attrs, 
 | 
			
		||||
			      intel->vertex_attr_count,
 | 
			
		||||
			      intel->ViewportMatrix.m, 0 ); 
 | 
			
		||||
	 _tnl_invalidate_vertex_state( ctx, ~0 );
 | 
			
		||||
	 _tnl_invalidate_vertices( ctx, ~0 );
 | 
			
		||||
	 _tnl_install_attrs( ctx, 
 | 
			
		||||
			     intel->vertex_attrs, 
 | 
			
		||||
			     intel->vertex_attr_count,
 | 
			
		||||
			     intel->ViewportMatrix.m, 0 ); 
 | 
			
		||||
 | 
			
		||||
	  intel->NewGLState |= _INTEL_NEW_RENDERSTATE;
 | 
			
		||||
       }
 | 
			
		||||
    }
 | 
			
		||||
 }
 | 
			
		||||
	 intel->NewGLState |= _INTEL_NEW_RENDERSTATE;
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
union fi { 
 | 
			
		||||
   GLfloat f; 
 | 
			
		||||
   GLint i; 
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**********************************************************************/
 | 
			
		||||
/*             Used only with the metaops callbacks.                  */
 | 
			
		||||
/**********************************************************************/
 | 
			
		||||
void intel_meta_draw_quad(struct intel_context *intel, 
 | 
			
		||||
			  GLfloat x0, GLfloat x1,
 | 
			
		||||
			  GLfloat y0, GLfloat y1, 
 | 
			
		||||
			  GLfloat z,
 | 
			
		||||
			  GLuint color,
 | 
			
		||||
			  GLfloat s0, GLfloat s1,
 | 
			
		||||
			  GLfloat t0, GLfloat t1)
 | 
			
		||||
{
 | 
			
		||||
   union fi *vb;
 | 
			
		||||
 | 
			
		||||
   if (INTEL_DEBUG & DEBUG_DRI)
 | 
			
		||||
      fprintf(stderr, "%s: %f,%f-%f,%f 0x%x %f,%f-%f,%f depth: %f\n",
 | 
			
		||||
	      __FUNCTION__,
 | 
			
		||||
	      x0,y0,x1,y1,color,s0,t0,s1,t1, z);
 | 
			
		||||
 | 
			
		||||
   intel->vtbl.emit_state( intel );
 | 
			
		||||
 | 
			
		||||
   /* All 3d primitives should be emitted with INTEL_BATCH_CLIPRECTS,
 | 
			
		||||
    * otherwise the drawing origin (DR4) might not be set correctly.
 | 
			
		||||
    */
 | 
			
		||||
   intelStartInlinePrimitive( intel, PRIM3D_TRIFAN, INTEL_BATCH_CLIPRECTS );  
 | 
			
		||||
   vb = (union fi *)intelExtendInlinePrimitive( intel, 4 * 6 );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   /* initial vertex, left bottom */
 | 
			
		||||
   vb[0].f = x0;
 | 
			
		||||
   vb[1].f = y0;
 | 
			
		||||
   vb[2].f = z;
 | 
			
		||||
   vb[3].i = color;
 | 
			
		||||
   vb[4].f = s0;
 | 
			
		||||
   vb[5].f = t0;
 | 
			
		||||
   vb += 6;
 | 
			
		||||
 | 
			
		||||
   /* right bottom */
 | 
			
		||||
   vb[0].f = x1;
 | 
			
		||||
   vb[1].f = y0;
 | 
			
		||||
   vb[2].f = z;
 | 
			
		||||
   vb[3].i = color;
 | 
			
		||||
   vb[4].f = s1;
 | 
			
		||||
   vb[5].f = t0;
 | 
			
		||||
   vb += 6;
 | 
			
		||||
 | 
			
		||||
   /* right top */
 | 
			
		||||
   vb[0].f = x1;
 | 
			
		||||
   vb[1].f = y1;
 | 
			
		||||
   vb[2].f = z;
 | 
			
		||||
   vb[3].i = color;
 | 
			
		||||
   vb[4].f = s1;
 | 
			
		||||
   vb[5].f = t1;
 | 
			
		||||
   vb += 6;
 | 
			
		||||
 | 
			
		||||
   /* left top */
 | 
			
		||||
   vb[0].f = x0;
 | 
			
		||||
   vb[1].f = y1;
 | 
			
		||||
   vb[2].f = z;
 | 
			
		||||
   vb[3].i = color;
 | 
			
		||||
   vb[4].f = s0;
 | 
			
		||||
   vb[5].f = t1;
 | 
			
		||||
 | 
			
		||||
   if (intel->prim.flush)
 | 
			
		||||
      intel->prim.flush(intel);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**********************************************************************/
 | 
			
		||||
 
 | 
			
		||||
@@ -30,6 +30,8 @@
 | 
			
		||||
 | 
			
		||||
#include "mtypes.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define _INTEL_NEW_RENDERSTATE (_DD_NEW_LINE_STIPPLE |		\
 | 
			
		||||
			       _DD_NEW_TRI_UNFILLED |		\
 | 
			
		||||
			       _DD_NEW_TRI_LIGHT_TWOSIDE |	\
 | 
			
		||||
@@ -40,7 +42,22 @@
 | 
			
		||||
 | 
			
		||||
extern void intelInitTriFuncs( GLcontext *ctx );
 | 
			
		||||
 | 
			
		||||
extern void intelPrintRenderState( const char *msg, GLuint state );
 | 
			
		||||
extern void intelChooseRenderState( GLcontext *ctx );
 | 
			
		||||
 | 
			
		||||
extern void intelStartInlinePrimitive( struct intel_context *intel, GLuint prim, GLuint flags );
 | 
			
		||||
extern void intelWrapInlinePrimitive( struct intel_context *intel );
 | 
			
		||||
 | 
			
		||||
GLuint *intelExtendInlinePrimitive( struct intel_context *intel, 
 | 
			
		||||
				    GLuint dwords );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void intel_meta_draw_quad(struct intel_context *intel, 
 | 
			
		||||
			  GLfloat x0, GLfloat x1,
 | 
			
		||||
			  GLfloat y0, GLfloat y1, 
 | 
			
		||||
			  GLfloat z,
 | 
			
		||||
			  GLuint color,
 | 
			
		||||
			  GLfloat s0, GLfloat s1,
 | 
			
		||||
			  GLfloat t0, GLfloat t1);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 
 | 
			
		||||
@@ -18,11 +18,21 @@ OUTPUTS = glprocs.h glapitemp.h glapioffsets.h glapitable.h dispatch.h \
 | 
			
		||||
	../../glx/x11/indirect_size.h \
 | 
			
		||||
	../../glx/x11/indirect_size.c
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#XORG_BASE = /home/idr/devel/graphics/Xorg/xserver/xorg
 | 
			
		||||
GLX_DIR   = $(XORG_BASE)/GL/glx
 | 
			
		||||
 | 
			
		||||
SERVER_OUTPUTS = $(GLX_DIR)/indirect_dispatch.c \
 | 
			
		||||
	$(GLX_DIR)/indirect_dispatch_swap.c \
 | 
			
		||||
	$(GLX_DIR)/indirect_dispatch.h
 | 
			
		||||
 | 
			
		||||
COMMON = gl_XML.py license.py gl_API.xml typeexpr.py
 | 
			
		||||
COMMON_GLX = $(COMMON) glX_XML.py glX_proto_common.py
 | 
			
		||||
 | 
			
		||||
all: $(OUTPUTS)
 | 
			
		||||
 | 
			
		||||
server: $(SERVER_OUTPUTS)
 | 
			
		||||
 | 
			
		||||
glprocs.h: $(COMMON) gl_procs.py
 | 
			
		||||
	$(PYTHON2) $(PYTHON_FLAGS) gl_procs.py > glprocs.h
 | 
			
		||||
 | 
			
		||||
@@ -65,6 +75,21 @@ dispatch.h: $(COMMON) gl_table.py
 | 
			
		||||
../../glx/x11/indirect_size.c: $(COMMON_GLX) glX_proto_size.py
 | 
			
		||||
	$(PYTHON2) $(PYTHON_FLAGS) glX_proto_size.py -m size_c --only-set > ../../glx/x11/indirect_size.c
 | 
			
		||||
 | 
			
		||||
$(GLX_DIR)/indirect_dispatch.c: $(COMMON_GLX) glX_proto_recv.py
 | 
			
		||||
	$(PYTHON2) $(PYTHON_FLAGS) glX_proto_recv.py -m dispatch_c > $@
 | 
			
		||||
 | 
			
		||||
$(GLX_DIR)/indirect_dispatch_swap.c: $(COMMON_GLX) glX_proto_recv.py
 | 
			
		||||
	$(PYTHON2) $(PYTHON_FLAGS) glX_proto_recv.py -m dispatch_c -s > $@
 | 
			
		||||
 | 
			
		||||
$(GLX_DIR)/indirect_dispatch.h: $(COMMON_GLX) glX_proto_recv.py
 | 
			
		||||
	$(PYTHON2) $(PYTHON_FLAGS) glX_proto_recv.py -m dispatch_h -s > $@
 | 
			
		||||
 | 
			
		||||
$(GLX_DIR)/indirect_size_get.h: $(COMMON_GLX) glX_proto_size.py
 | 
			
		||||
	$(PYTHON2) $(PYTHON_FLAGS) glX_proto_size.py -m size_h --only-get -h '_INDIRECT_SIZE_GET_H_' > $@
 | 
			
		||||
 | 
			
		||||
$(GLX_DIR)/indirect_size_get.c: $(COMMON_GLX) glX_proto_size.py
 | 
			
		||||
	$(PYTHON2) $(PYTHON_FLAGS) glX_proto_size.py -m size_c > $@
 | 
			
		||||
 | 
			
		||||
clean:
 | 
			
		||||
	rm -f *~ *.pyo
 | 
			
		||||
	rm -f $(OUTPUTS)
 | 
			
		||||
 
 | 
			
		||||
@@ -2512,10 +2512,13 @@
 | 
			
		||||
#define CALL_GetQueryObjectui64vEXT(disp, parameters) (*((disp)->GetQueryObjectui64vEXT)) parameters
 | 
			
		||||
#define GET_GetQueryObjectui64vEXT(disp) ((disp)->GetQueryObjectui64vEXT)
 | 
			
		||||
#define SET_GetQueryObjectui64vEXT(disp, fn) ((disp)->GetQueryObjectui64vEXT = fn)
 | 
			
		||||
#define CALL_BlitFramebufferEXT(disp, parameters) (*((disp)->BlitFramebufferEXT)) parameters
 | 
			
		||||
#define GET_BlitFramebufferEXT(disp) ((disp)->BlitFramebufferEXT)
 | 
			
		||||
#define SET_BlitFramebufferEXT(disp, fn) ((disp)->BlitFramebufferEXT = fn)
 | 
			
		||||
 | 
			
		||||
#else
 | 
			
		||||
 | 
			
		||||
#define driDispatchRemapTable_size 410
 | 
			
		||||
#define driDispatchRemapTable_size 411
 | 
			
		||||
extern int driDispatchRemapTable[ driDispatchRemapTable_size ];
 | 
			
		||||
 | 
			
		||||
#define LoadTransposeMatrixfARB_remap_index 0
 | 
			
		||||
@@ -2928,6 +2931,7 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ];
 | 
			
		||||
#define StencilMaskSeparate_remap_index 407
 | 
			
		||||
#define GetQueryObjecti64vEXT_remap_index 408
 | 
			
		||||
#define GetQueryObjectui64vEXT_remap_index 409
 | 
			
		||||
#define BlitFramebufferEXT_remap_index 410
 | 
			
		||||
 | 
			
		||||
#define CALL_LoadTransposeMatrixfARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), driDispatchRemapTable[LoadTransposeMatrixfARB_remap_index], parameters)
 | 
			
		||||
#define GET_LoadTransposeMatrixfARB(disp) GET_by_offset(disp, driDispatchRemapTable[LoadTransposeMatrixfARB_remap_index])
 | 
			
		||||
@@ -4159,6 +4163,9 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ];
 | 
			
		||||
#define CALL_GetQueryObjectui64vEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint64EXT *)), driDispatchRemapTable[GetQueryObjectui64vEXT_remap_index], parameters)
 | 
			
		||||
#define GET_GetQueryObjectui64vEXT(disp) GET_by_offset(disp, driDispatchRemapTable[GetQueryObjectui64vEXT_remap_index])
 | 
			
		||||
#define SET_GetQueryObjectui64vEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetQueryObjectui64vEXT_remap_index], fn)
 | 
			
		||||
#define CALL_BlitFramebufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)), driDispatchRemapTable[BlitFramebufferEXT_remap_index], parameters)
 | 
			
		||||
#define GET_BlitFramebufferEXT(disp) GET_by_offset(disp, driDispatchRemapTable[BlitFramebufferEXT_remap_index])
 | 
			
		||||
#define SET_BlitFramebufferEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[BlitFramebufferEXT_remap_index], fn)
 | 
			
		||||
 | 
			
		||||
#endif /* !defined(IN_DRI_DRIVER) */
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -48,7 +48,7 @@ class glx_proto_type(gl_XML.gl_type):
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class glx_print_proto(gl_XML.gl_print_base):
 | 
			
		||||
	def size_call(self, func):
 | 
			
		||||
	def size_call(self, func, outputs_also = 0):
 | 
			
		||||
		"""Create C code to calculate 'compsize'.
 | 
			
		||||
 | 
			
		||||
		Creates code to calculate 'compsize'.  If the function does
 | 
			
		||||
@@ -58,7 +58,7 @@ class glx_print_proto(gl_XML.gl_print_base):
 | 
			
		||||
		compsize = None
 | 
			
		||||
 | 
			
		||||
		for param in func.parameterIterator():
 | 
			
		||||
			if not param.is_output:
 | 
			
		||||
			if outputs_also or not param.is_output:
 | 
			
		||||
				if param.is_image():
 | 
			
		||||
					[dim, w, h, d, junk] = param.get_dimensions()
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										561
									
								
								src/mesa/glapi/glX_proto_recv.py
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										561
									
								
								src/mesa/glapi/glX_proto_recv.py
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,561 @@
 | 
			
		||||
#!/usr/bin/env python
 | 
			
		||||
 | 
			
		||||
# (C) Copyright IBM Corporation 2005
 | 
			
		||||
# All Rights Reserved.
 | 
			
		||||
#
 | 
			
		||||
# Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
# copy of this software and associated documentation files (the "Software"),
 | 
			
		||||
# to deal in the Software without restriction, including without limitation
 | 
			
		||||
# on the rights to use, copy, modify, merge, publish, distribute, sub
 | 
			
		||||
# license, and/or sell copies of the Software, and to permit persons to whom
 | 
			
		||||
# the Software is furnished to do so, subject to the following conditions:
 | 
			
		||||
#
 | 
			
		||||
# The above copyright notice and this permission notice (including the next
 | 
			
		||||
# paragraph) shall be included in all copies or substantial portions of the
 | 
			
		||||
# Software.
 | 
			
		||||
#
 | 
			
		||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
			
		||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
			
		||||
# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
 | 
			
		||||
# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
			
		||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 | 
			
		||||
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 | 
			
		||||
# IN THE SOFTWARE.
 | 
			
		||||
#
 | 
			
		||||
# Authors:
 | 
			
		||||
#    Ian Romanick <idr@us.ibm.com>
 | 
			
		||||
 | 
			
		||||
import gl_XML, glX_XML, glX_proto_common, license
 | 
			
		||||
import sys, getopt, string
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class PrintGlxDispatch_h(gl_XML.gl_print_base):
 | 
			
		||||
	def __init__(self):
 | 
			
		||||
		gl_XML.gl_print_base.__init__(self)
 | 
			
		||||
 | 
			
		||||
		self.name = "glX_proto_recv.py (from Mesa)"
 | 
			
		||||
		self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2005", "IBM")
 | 
			
		||||
 | 
			
		||||
		self.header_tag = "_INDIRECT_DISPATCH_H_"
 | 
			
		||||
		return
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	def printRealHeader(self):
 | 
			
		||||
		self.printVisibility( "HIDDEN", "hidden" )
 | 
			
		||||
		print 'struct __GLXclientStateRec;'
 | 
			
		||||
		print ''
 | 
			
		||||
		return
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	def printBody(self, api):
 | 
			
		||||
		for func in api.functionIterateAll():
 | 
			
		||||
			if not func.ignore and not func.vectorequiv:
 | 
			
		||||
				if func.glx_rop != 0:
 | 
			
		||||
					print 'extern HIDDEN void __glXDisp_%s(GLbyte * pc);' % (func.name)
 | 
			
		||||
					print 'extern HIDDEN void __glXDispSwap_%s(GLbyte * pc);' % (func.name)
 | 
			
		||||
				elif func.glx_sop != 0 or func.glx_vendorpriv != 0:
 | 
			
		||||
					print 'extern HIDDEN int __glXDisp_%s(struct __GLXclientStateRec *, GLbyte *);' % (func.name)
 | 
			
		||||
					print 'extern HIDDEN int __glXDispSwap_%s(struct __GLXclientStateRec *, GLbyte *);' % (func.name)
 | 
			
		||||
 | 
			
		||||
		return
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class PrintGlxDispatchFunctions(glX_proto_common.glx_print_proto):
 | 
			
		||||
	def __init__(self, do_swap):
 | 
			
		||||
		gl_XML.gl_print_base.__init__(self)
 | 
			
		||||
		self.name = "glX_proto_recv.py (from Mesa)"
 | 
			
		||||
		self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2005", "IBM")
 | 
			
		||||
 | 
			
		||||
		self.real_types = [ '', '', 'uint16_t', '', 'uint32_t', '', '', '', 'uint64_t' ]
 | 
			
		||||
		self.do_swap = do_swap
 | 
			
		||||
		return
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	def printRealHeader(self):
 | 
			
		||||
		print '#include <X11/Xmd.h>'
 | 
			
		||||
		print '#include <GL/gl.h>'
 | 
			
		||||
		print '#include <GL/glxproto.h>'
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		# FIXME: Since this block will require changes as other
 | 
			
		||||
		# FIXME: platforms are added, it should probably be in a
 | 
			
		||||
		# FIXME: header file that is not generated by a script.
 | 
			
		||||
 | 
			
		||||
		if self.do_swap:
 | 
			
		||||
			print '#ifdef __linux__'
 | 
			
		||||
			print '#include <byteswap.h>'
 | 
			
		||||
			print '#elif defined(__OpenBSD__)'
 | 
			
		||||
			print '#include <sys/endian.h>'
 | 
			
		||||
			print '#define bswap_16 __swap16'
 | 
			
		||||
			print '#define bswap_32 __swap32'
 | 
			
		||||
			print '#define bswap_64 __swap64'
 | 
			
		||||
			print '#else'
 | 
			
		||||
			print '#include <sys/endian.h>'
 | 
			
		||||
			print '#define bswap_16 bswap16'
 | 
			
		||||
			print '#define bswap_32 bswap32'
 | 
			
		||||
			print '#define bswap_64 bswap64'
 | 
			
		||||
			print '#endif'
 | 
			
		||||
 | 
			
		||||
		print '#include <inttypes.h>'
 | 
			
		||||
		print '#include "indirect_size.h"'
 | 
			
		||||
		print '#include "indirect_size_get.h"'
 | 
			
		||||
		print '#include "indirect_dispatch.h"'
 | 
			
		||||
		print '#include "glxserver.h"'
 | 
			
		||||
		print '#include "indirect_util.h"'
 | 
			
		||||
		print '#include "singlesize.h"'
 | 
			
		||||
		print '#include "glapitable.h"'
 | 
			
		||||
		print '#include "glapi.h"'
 | 
			
		||||
		print '#include "glthread.h"'
 | 
			
		||||
		print '#include "dispatch.h"'
 | 
			
		||||
		print ''
 | 
			
		||||
		print '#define __GLX_PAD(x)  (((x) + 3) & ~3)'
 | 
			
		||||
		print ''
 | 
			
		||||
		print 'typedef struct {'
 | 
			
		||||
		print '    __GLX_PIXEL_3D_HDR;'
 | 
			
		||||
		print '} __GLXpixel3DHeader;'
 | 
			
		||||
		print ''
 | 
			
		||||
		print 'extern GLboolean __glXErrorOccured( void );'
 | 
			
		||||
		print 'extern void __glXClearErrorOccured( void );'
 | 
			
		||||
		print ''
 | 
			
		||||
		print 'static const unsigned dummy_answer[2] = {0, 0};'
 | 
			
		||||
		print ''
 | 
			
		||||
		return
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	def printBody(self, api):
 | 
			
		||||
		if self.do_swap:
 | 
			
		||||
			self.emit_swap_wrappers(api)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		for func in api.functionIterateByOffset():
 | 
			
		||||
			if not func.ignore and not func.server_handcode and not func.vectorequiv and (func.glx_rop or func.glx_sop or func.glx_vendorpriv):
 | 
			
		||||
				self.printFunction(func)
 | 
			
		||||
 | 
			
		||||
		return
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	def printFunction(self, f):
 | 
			
		||||
		if (f.glx_sop or f.glx_vendorpriv) and (len(f.get_images()) != 0):
 | 
			
		||||
			return
 | 
			
		||||
 | 
			
		||||
		if not self.do_swap:
 | 
			
		||||
			base = '__glXDisp'
 | 
			
		||||
		else:
 | 
			
		||||
			base = '__glXDispSwap'
 | 
			
		||||
 | 
			
		||||
		if f.glx_rop:
 | 
			
		||||
			print 'void %s_%s(GLbyte * pc)' % (base, f.name)
 | 
			
		||||
		else:
 | 
			
		||||
			print 'int %s_%s(__GLXclientState *cl, GLbyte *pc)' % (base, f.name)
 | 
			
		||||
 | 
			
		||||
		print '{'
 | 
			
		||||
 | 
			
		||||
		if f.glx_rop or f.vectorequiv:
 | 
			
		||||
			self.printRenderFunction(f)
 | 
			
		||||
		elif f.glx_sop or f.glx_vendorpriv:
 | 
			
		||||
			if len(f.get_images()) == 0: 
 | 
			
		||||
				self.printSingleFunction(f)
 | 
			
		||||
		else:
 | 
			
		||||
			print "/* Missing GLX protocol for %s. */" % (f.name)
 | 
			
		||||
 | 
			
		||||
		print '}'
 | 
			
		||||
		print ''
 | 
			
		||||
		return
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	def swap_name(self, bytes):
 | 
			
		||||
		return 'bswap_%u_array' % (8 * bytes)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	def emit_swap_wrappers(self, api):
 | 
			
		||||
		self.type_map = {}
 | 
			
		||||
		already_done = [ ]
 | 
			
		||||
 | 
			
		||||
		for t in api.typeIterate():
 | 
			
		||||
			te = t.get_type_expression()
 | 
			
		||||
			t_size = te.get_element_size()
 | 
			
		||||
 | 
			
		||||
			if t_size > 1 and t.glx_name:
 | 
			
		||||
				
 | 
			
		||||
				t_name = "GL" + t.name
 | 
			
		||||
				self.type_map[ t_name ] = t.glx_name
 | 
			
		||||
 | 
			
		||||
				if t.glx_name not in already_done:
 | 
			
		||||
					real_name = self.real_types[t_size]
 | 
			
		||||
 | 
			
		||||
					print 'static %s' % (t_name)
 | 
			
		||||
					print 'bswap_%s( const void * src )' % (t.glx_name)
 | 
			
		||||
					print '{'
 | 
			
		||||
					print '    union { %s dst; %s ret; } x;' % (real_name, t_name)
 | 
			
		||||
					print '    x.dst = bswap_%u( *(%s *) src );' % (t_size * 8, real_name)
 | 
			
		||||
					print '    return x.ret;'
 | 
			
		||||
					print '}'
 | 
			
		||||
					print ''
 | 
			
		||||
					already_done.append( t.glx_name )
 | 
			
		||||
 | 
			
		||||
		for bits in [16, 32, 64]:
 | 
			
		||||
			print 'static void *'
 | 
			
		||||
			print 'bswap_%u_array( uint%u_t * src, unsigned count )' % (bits, bits)
 | 
			
		||||
			print '{'
 | 
			
		||||
			print '    unsigned  i;'
 | 
			
		||||
			print ''
 | 
			
		||||
			print '    for ( i = 0 ; i < count ; i++ ) {'
 | 
			
		||||
			print '        uint%u_t temp = bswap_%u( src[i] );' % (bits, bits)
 | 
			
		||||
			print '        src[i] = temp;'
 | 
			
		||||
			print '    }'
 | 
			
		||||
			print ''
 | 
			
		||||
			print '    return src;'
 | 
			
		||||
			print '}'
 | 
			
		||||
			print ''
 | 
			
		||||
			
 | 
			
		||||
 | 
			
		||||
	def fetch_param(self, param):
 | 
			
		||||
		t = param.type_string()
 | 
			
		||||
		o = param.offset
 | 
			
		||||
		element_size = param.size() / param.get_element_count()
 | 
			
		||||
 | 
			
		||||
		if self.do_swap and (element_size != 1):
 | 
			
		||||
			if param.is_array():
 | 
			
		||||
				real_name = self.real_types[ element_size ]
 | 
			
		||||
 | 
			
		||||
				swap_func = self.swap_name( element_size )
 | 
			
		||||
				return ' (%-8s)%s( (%s *) (pc + %2s), %s )' % (t, swap_func, real_name, o, param.count)
 | 
			
		||||
			else:
 | 
			
		||||
				t_name = param.get_base_type_string()
 | 
			
		||||
				return ' (%-8s)bswap_%-7s( pc + %2s )' % (t, self.type_map[ t_name ], o)
 | 
			
		||||
		else:
 | 
			
		||||
			if param.is_array():
 | 
			
		||||
				return ' (%-8s)(pc + %2u)' % (t, o)
 | 
			
		||||
			else:
 | 
			
		||||
				return '*(%-8s *)(pc + %2u)' % (t, o)
 | 
			
		||||
				
 | 
			
		||||
		return None
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	def emit_function_call(self, f, retval_assign, indent):
 | 
			
		||||
		list = []
 | 
			
		||||
 | 
			
		||||
		for param in f.parameterIterator():
 | 
			
		||||
 | 
			
		||||
			if param.is_counter or param.is_image() or param.is_output or len(param.count_parameter_list):
 | 
			
		||||
				location = param.name
 | 
			
		||||
			else:
 | 
			
		||||
				location = self.fetch_param(param)
 | 
			
		||||
 | 
			
		||||
			list.append( '%s        %s' % (indent, location) )
 | 
			
		||||
			
 | 
			
		||||
 | 
			
		||||
		if len( list ):
 | 
			
		||||
			print '%s    %sCALL_%s( GET_DISPATCH(), (' % (indent, retval_assign, f.name)
 | 
			
		||||
			print string.join( list, ",\n" )
 | 
			
		||||
			print '%s    ) );' % (indent)
 | 
			
		||||
		else:
 | 
			
		||||
			print '%s    %sCALL_%s( GET_DISPATCH(), () );' % (indent, retval_assign, f.name)
 | 
			
		||||
		return
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	def common_func_print_just_start(self, f, indent):
 | 
			
		||||
		align64 = 0
 | 
			
		||||
		need_blank = 0
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		f.calculate_offsets()
 | 
			
		||||
		for param in f.parameterIterateGlxSend():
 | 
			
		||||
			# If any parameter has a 64-bit base type, then we
 | 
			
		||||
			# have to do alignment magic for the while thing.
 | 
			
		||||
 | 
			
		||||
			if param.is_64_bit():
 | 
			
		||||
				align64 = 1
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
			# FIXME img_null_flag is over-loaded.  In addition to
 | 
			
		||||
			# FIXME being used for images, it is used to signify
 | 
			
		||||
			# FIXME NULL data pointers for vertex buffer object
 | 
			
		||||
			# FIXME related functions.  Re-name it to null_data
 | 
			
		||||
			# FIXME or something similar.
 | 
			
		||||
 | 
			
		||||
			if param.img_null_flag:
 | 
			
		||||
				print '%s    const CARD32 ptr_is_null = *(CARD32 *)(pc + %s);' % (indent, param.offset - 4)
 | 
			
		||||
				cond = '(ptr_is_null != 0) ? NULL : '
 | 
			
		||||
			else:
 | 
			
		||||
				cond = ""
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
			type_string = param.type_string()
 | 
			
		||||
 | 
			
		||||
			if param.is_image():
 | 
			
		||||
				offset = f.offset_of( param.name )
 | 
			
		||||
 | 
			
		||||
				print '%s    %s const %s = (%s) %s(pc + %s);' % (indent, type_string, param.name, type_string, cond, offset)
 | 
			
		||||
				
 | 
			
		||||
				if param.depth:
 | 
			
		||||
					print '%s    __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);' % (indent)
 | 
			
		||||
				else:
 | 
			
		||||
					print '%s    __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);' % (indent)
 | 
			
		||||
 | 
			
		||||
				need_blank = 1
 | 
			
		||||
			elif param.is_counter or param.name in f.count_parameter_list:
 | 
			
		||||
				location = self.fetch_param(param)
 | 
			
		||||
				print '%s    const %s %s = %s;' % (indent, type_string, param.name, location)
 | 
			
		||||
				need_blank = 1
 | 
			
		||||
			elif len(param.count_parameter_list):
 | 
			
		||||
				if param.size() == 1 and not self.do_swap:
 | 
			
		||||
					location = self.fetch_param(param)
 | 
			
		||||
					print '%s    %s %s = %s%s;' % (indent, type_string, param.name, cond, location)
 | 
			
		||||
				else:
 | 
			
		||||
					print '%s    %s %s;' % (indent, type_string, param.name)
 | 
			
		||||
				need_blank = 1
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		if need_blank:
 | 
			
		||||
			print ''
 | 
			
		||||
 | 
			
		||||
		if align64:
 | 
			
		||||
			print '#ifdef __GLX_ALIGN64'
 | 
			
		||||
 | 
			
		||||
			if f.has_variable_size_request():
 | 
			
		||||
				self.emit_packet_size_calculation(f, 4)
 | 
			
		||||
				s = "cmdlen"
 | 
			
		||||
			else:
 | 
			
		||||
				s = str((f.command_fixed_length() + 3) & ~3)
 | 
			
		||||
 | 
			
		||||
			print '    if ((unsigned long)(pc) & 7) {'
 | 
			
		||||
			print '        (void) memmove(pc-4, pc, %s);' % (s)
 | 
			
		||||
			print '        pc -= 4;'
 | 
			
		||||
			print '    }'
 | 
			
		||||
			print '#endif'
 | 
			
		||||
			print ''
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		need_blank = 0
 | 
			
		||||
		if self.do_swap:
 | 
			
		||||
			for param in f.parameterIterateGlxSend():
 | 
			
		||||
				if param.count_parameter_list:
 | 
			
		||||
					o = param.offset
 | 
			
		||||
					count = param.get_element_count()
 | 
			
		||||
					type_size = param.size() / count
 | 
			
		||||
					
 | 
			
		||||
					if param.counter:
 | 
			
		||||
						count_name = param.counter
 | 
			
		||||
					else:
 | 
			
		||||
						count_name = str(count)
 | 
			
		||||
 | 
			
		||||
					# This is basically an ugly special-
 | 
			
		||||
					# case for glCallLists.
 | 
			
		||||
 | 
			
		||||
					if type_size == 1:
 | 
			
		||||
						x = [] 
 | 
			
		||||
						x.append( [1, ['BYTE', 'UNSIGNED_BYTE', '2_BYTES', '3_BYTES', '4_BYTES']] )
 | 
			
		||||
						x.append( [2, ['SHORT', 'UNSIGNED_SHORT']] )
 | 
			
		||||
						x.append( [4, ['INT', 'UNSIGNED_INT', 'FLOAT']] )
 | 
			
		||||
 | 
			
		||||
						print '    switch(%s) {' % (param.count_parameter_list[0])
 | 
			
		||||
						for sub in x:
 | 
			
		||||
							for t_name in sub[1]:
 | 
			
		||||
								print '    case GL_%s:' % (t_name)
 | 
			
		||||
 | 
			
		||||
							if sub[0] == 1:
 | 
			
		||||
								print '        %s = (%s) (pc + %s); break;' % (param.name, param.type_string(), o)
 | 
			
		||||
							else:
 | 
			
		||||
								swap_func = self.swap_name(sub[0])
 | 
			
		||||
								print '        %s = (%s) %s( (%s *) (pc + %s), %s ); break;' % (param.name, param.type_string(), swap_func, self.real_types[sub[0]], o, count_name)
 | 
			
		||||
						print '    }'
 | 
			
		||||
					else:
 | 
			
		||||
						swap_func = self.swap_name(type_size)
 | 
			
		||||
						compsize = self.size_call(f, 1)
 | 
			
		||||
						print '    %s = (%s) %s( (%s *) (pc + %s), %s );' % (param.name, param.type_string(), swap_func, self.real_types[type_size], o, compsize)
 | 
			
		||||
 | 
			
		||||
					need_blank = 1
 | 
			
		||||
 | 
			
		||||
		else:
 | 
			
		||||
			for param in f.parameterIterateGlxSend():
 | 
			
		||||
				if param.count_parameter_list:
 | 
			
		||||
					print '%s    %s = (%s) (pc + %s);' % (indent, param.name, param.type_string(), param.offset)
 | 
			
		||||
					need_blank = 1
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		if need_blank:
 | 
			
		||||
			print ''
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		return
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	def printSingleFunction(self, f):
 | 
			
		||||
		if f.glx_sop:
 | 
			
		||||
			print '    xGLXSingleReq * const req = (xGLXSingleReq *) pc;'
 | 
			
		||||
		else:
 | 
			
		||||
			print '    xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;'
 | 
			
		||||
 | 
			
		||||
		print '    int error;'
 | 
			
		||||
 | 
			
		||||
		if self.do_swap:
 | 
			
		||||
		    print '    __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);'
 | 
			
		||||
		else:
 | 
			
		||||
		    print '    __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);'
 | 
			
		||||
 | 
			
		||||
		print ''
 | 
			
		||||
		if f.glx_sop:
 | 
			
		||||
			print '    pc += __GLX_SINGLE_HDR_SIZE;'
 | 
			
		||||
		else:
 | 
			
		||||
			print '    pc += __GLX_VENDPRIV_HDR_SIZE;'
 | 
			
		||||
 | 
			
		||||
		print '    if ( cx != NULL ) {'
 | 
			
		||||
		self.common_func_print_just_start(f, "    ")
 | 
			
		||||
		
 | 
			
		||||
 | 
			
		||||
		if f.return_type != 'void':
 | 
			
		||||
			print '        %s retval;' % (f.return_type)
 | 
			
		||||
			retval_string = "retval"
 | 
			
		||||
			retval_assign = "retval = "
 | 
			
		||||
		else:
 | 
			
		||||
			retval_string = "0"
 | 
			
		||||
			retval_assign = ""
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		type_size = 0
 | 
			
		||||
		answer_string = "dummy_answer"
 | 
			
		||||
		answer_count = "0"
 | 
			
		||||
		is_array_string = "GL_FALSE"
 | 
			
		||||
 | 
			
		||||
		for param in f.parameterIterateOutputs():
 | 
			
		||||
			answer_type = param.get_base_type_string()
 | 
			
		||||
			if answer_type == "GLvoid":
 | 
			
		||||
				answer_type = "GLubyte"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
			c = param.get_element_count()
 | 
			
		||||
			type_size = (param.size() / c)
 | 
			
		||||
			if type_size == 1:
 | 
			
		||||
				size_scale = ""
 | 
			
		||||
			else:
 | 
			
		||||
				size_scale = " * %u" % (type_size)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
			if param.count_parameter_list:
 | 
			
		||||
				print '        const GLuint compsize = %s;' % (self.size_call(f, 1))
 | 
			
		||||
				print '        %s answerBuffer[200];' %  (answer_type)
 | 
			
		||||
				print '        %s %s = __glXGetAnswerBuffer(cl, compsize%s, answerBuffer, sizeof(answerBuffer), %u);' % (param.type_string(), param.name, size_scale, type_size )
 | 
			
		||||
				answer_string = param.name
 | 
			
		||||
				answer_count = "compsize"
 | 
			
		||||
 | 
			
		||||
				print ''
 | 
			
		||||
				print '        if (%s == NULL) return BadAlloc;' % (param.name)
 | 
			
		||||
				print '        __glXClearErrorOccured();'
 | 
			
		||||
				print ''
 | 
			
		||||
			elif param.counter:
 | 
			
		||||
				print '        %s answerBuffer[200];' %  (answer_type)
 | 
			
		||||
				print '        %s %s = __glXGetAnswerBuffer(cl, %s%s, answerBuffer, sizeof(answerBuffer), %u);' % (param.type_string(), param.name, param.counter, size_scale, type_size)
 | 
			
		||||
				answer_string = param.name
 | 
			
		||||
				answer_count = param.counter
 | 
			
		||||
			elif c >= 1:
 | 
			
		||||
				print '        %s %s[%u];' % (answer_type, param.name, c)
 | 
			
		||||
				answer_string = param.name
 | 
			
		||||
				answer_count = "%u" % (c)
 | 
			
		||||
 | 
			
		||||
			if f.reply_always_array:
 | 
			
		||||
				is_array_string = "GL_TRUE"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		self.emit_function_call(f, retval_assign, "    ")
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		if f.needs_reply():
 | 
			
		||||
			if self.do_swap:
 | 
			
		||||
				for param in f.parameterIterateOutputs():
 | 
			
		||||
					c = param.get_element_count()
 | 
			
		||||
					type_size = (param.size() / c)
 | 
			
		||||
 | 
			
		||||
					if type_size > 1:
 | 
			
		||||
						swap_name = self.swap_name( type_size )
 | 
			
		||||
						print '        (void) %s( (uint%u_t *) %s, %s );' % (swap_name, 8 * type_size, param.name, answer_count)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
				reply_func = '__glXSendReplySwap'
 | 
			
		||||
			else:
 | 
			
		||||
				reply_func = '__glXSendReply'
 | 
			
		||||
 | 
			
		||||
			print '        %s(cl->client, %s, %s, %u, %s, %s);' % (reply_func, answer_string, answer_count, type_size, is_array_string, retval_string)
 | 
			
		||||
		#elif f.note_unflushed:
 | 
			
		||||
		#	print '        cx->hasUnflushedCommands = GL_TRUE;'
 | 
			
		||||
 | 
			
		||||
		print '        error = Success;'
 | 
			
		||||
		print '    }'
 | 
			
		||||
		print ''
 | 
			
		||||
		print '    return error;'
 | 
			
		||||
		return
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	def printRenderFunction(self, f):
 | 
			
		||||
		# There are 4 distinct phases in a rendering dispatch function.
 | 
			
		||||
		# In the first phase we compute the sizes and offsets of each
 | 
			
		||||
		# element in the command.  In the second phase we (optionally)
 | 
			
		||||
		# re-align 64-bit data elements.  In the third phase we
 | 
			
		||||
		# (optionally) byte-swap array data.  Finally, in the fourth
 | 
			
		||||
		# phase we actually dispatch the function.
 | 
			
		||||
 | 
			
		||||
		self.common_func_print_just_start(f, "")
 | 
			
		||||
 | 
			
		||||
		images = f.get_images()
 | 
			
		||||
		if len(images):
 | 
			
		||||
			if self.do_swap:
 | 
			
		||||
				pre = "bswap_CARD32( & "
 | 
			
		||||
				post = " )"
 | 
			
		||||
			else:
 | 
			
		||||
				pre = ""
 | 
			
		||||
				post = ""
 | 
			
		||||
 | 
			
		||||
			img = images[0]
 | 
			
		||||
 | 
			
		||||
			# swapBytes and lsbFirst are single byte fields, so
 | 
			
		||||
			# the must NEVER be byte-swapped.
 | 
			
		||||
 | 
			
		||||
			if not (img.img_type == "GL_BITMAP" and img.img_format == "GL_COLOR_INDEX"):
 | 
			
		||||
				print '    CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES,   hdr->swapBytes) );'
 | 
			
		||||
 | 
			
		||||
			print '    CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST,    hdr->lsbFirst) );'
 | 
			
		||||
 | 
			
		||||
			print '    CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH,   (GLint) %shdr->rowLength%s) );' % (pre, post)
 | 
			
		||||
			if img.depth:
 | 
			
		||||
				print '    CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) %shdr->imageHeight%s) );' % (pre, post)
 | 
			
		||||
			print '    CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS,    (GLint) %shdr->skipRows%s) );' % (pre, post)
 | 
			
		||||
			if img.depth:
 | 
			
		||||
				print '    CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES,  (GLint) %shdr->skipImages%s) );' % (pre, post)
 | 
			
		||||
			print '    CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS,  (GLint) %shdr->skipPixels%s) );' % (pre, post)
 | 
			
		||||
			print '    CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT,    (GLint) %shdr->alignment%s) );' % (pre, post)
 | 
			
		||||
			print ''
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		self.emit_function_call(f, "", "")
 | 
			
		||||
		return
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
if __name__ == '__main__':
 | 
			
		||||
	file_name = "gl_API.xml"
 | 
			
		||||
 | 
			
		||||
	try:
 | 
			
		||||
		(args, trail) = getopt.getopt(sys.argv[1:], "f:m:s")
 | 
			
		||||
	except Exception,e:
 | 
			
		||||
		show_usage()
 | 
			
		||||
 | 
			
		||||
	mode = "dispatch_c"
 | 
			
		||||
	do_swap = 0
 | 
			
		||||
	for (arg,val) in args:
 | 
			
		||||
		if arg == "-f":
 | 
			
		||||
			file_name = val
 | 
			
		||||
		elif arg == "-m":
 | 
			
		||||
			mode = val
 | 
			
		||||
		elif arg == "-s":
 | 
			
		||||
			do_swap = 1
 | 
			
		||||
 | 
			
		||||
	if mode == "dispatch_c":
 | 
			
		||||
		printer = PrintGlxDispatchFunctions(do_swap)
 | 
			
		||||
	elif mode == "dispatch_h":
 | 
			
		||||
		printer = PrintGlxDispatch_h()
 | 
			
		||||
	else:
 | 
			
		||||
		show_usage()
 | 
			
		||||
 | 
			
		||||
	api = gl_XML.parse_GL_API( file_name, glX_proto_common.glx_proto_item_factory() )
 | 
			
		||||
 | 
			
		||||
	printer.Print( api )
 | 
			
		||||
@@ -879,7 +879,7 @@ __GLapi * __glXNewIndirectAPI( void )
 | 
			
		||||
				if first:
 | 
			
		||||
					print ''
 | 
			
		||||
					if show_num:
 | 
			
		||||
						print '    /* % 3u. %s */' % (cat_num, cat_name)
 | 
			
		||||
						print '    /* %3u. %s */' % (cat_num, cat_name)
 | 
			
		||||
					else:
 | 
			
		||||
						print '    /* %s */' % (cat_name)
 | 
			
		||||
					print ''
 | 
			
		||||
 
 | 
			
		||||
@@ -10447,8 +10447,8 @@
 | 
			
		||||
    <function name="GenProgramsNV" offset="582">
 | 
			
		||||
        <param name="n" type="GLsizei" counter="true"/>
 | 
			
		||||
        <param name="programs" type="GLuint *" output="true" count="n"/>
 | 
			
		||||
        <glx vendorpriv="1295"/>
 | 
			
		||||
    </function>
 | 
			
		||||
        <glx vendorpriv="1295" always_array="true"/>
 | 
			
		||||
     </function>
 | 
			
		||||
 | 
			
		||||
    <!-- This isn't 100% correct.  Currently, the only valid value of pname
 | 
			
		||||
         is GL_PROGRAM_PARAMETER_NV, and the count for that pname is always
 | 
			
		||||
@@ -11498,4 +11498,23 @@
 | 
			
		||||
    </function>
 | 
			
		||||
</category>
 | 
			
		||||
 | 
			
		||||
<category name="GL_EXT_framebuffer_blit" number="316">
 | 
			
		||||
    <enum name="GL_READ_FRAMEBUFFER_EXT" value="0x8CA8"/>
 | 
			
		||||
    <enum name="GL_DRAW_FRAMEBUFFER_EXT" value="0x8CA9"/>
 | 
			
		||||
    <enum name="GL_DRAW_FRAMEBUFFER_BINDING_EXT" value="0x8CA6"/>
 | 
			
		||||
    <enum name="GL_READ_FRAMEBUFFER_BINDING_EXT" value="0x8CAA"/>
 | 
			
		||||
    <function name="BlitFramebufferEXT" offset="818">
 | 
			
		||||
        <param name="srcX0" type="GLint"/>
 | 
			
		||||
        <param name="srcY0" type="GLint"/>
 | 
			
		||||
        <param name="srcX1" type="GLint"/>
 | 
			
		||||
        <param name="srcY1" type="GLint"/>
 | 
			
		||||
        <param name="dstX0" type="GLint"/>
 | 
			
		||||
        <param name="dstY0" type="GLint"/>
 | 
			
		||||
        <param name="dstX1" type="GLint"/>
 | 
			
		||||
        <param name="dstY1" type="GLint"/>
 | 
			
		||||
        <param name="mask" type="GLbitfield"/>
 | 
			
		||||
        <param name="filter" type="GLenum"/>
 | 
			
		||||
    </function>
 | 
			
		||||
</category>
 | 
			
		||||
 | 
			
		||||
</OpenGLAPI>
 | 
			
		||||
 
 | 
			
		||||
@@ -161,7 +161,7 @@ int _mesa_lookup_enum_by_name( const char *symbol )
 | 
			
		||||
		print 'static const enum_elt all_enums[%u] =' % (len(name_table))
 | 
			
		||||
		print '{'
 | 
			
		||||
		for [name, enum] in name_table:
 | 
			
		||||
			print '   { % 5u, 0x%08X }, /* %s */' % (string_offsets[name], enum, name)
 | 
			
		||||
			print '   { %5u, 0x%08X }, /* %s */' % (string_offsets[name], enum, name)
 | 
			
		||||
		print '};'
 | 
			
		||||
		print ''
 | 
			
		||||
 | 
			
		||||
@@ -174,7 +174,7 @@ int _mesa_lookup_enum_by_name( const char *symbol )
 | 
			
		||||
			else:
 | 
			
		||||
				i = name_table.index( [name, enum] )
 | 
			
		||||
 | 
			
		||||
				print '      % 4u, /* %s */' % (i, name)
 | 
			
		||||
				print '      %4u, /* %s */' % (i, name)
 | 
			
		||||
		print '};'
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -113,7 +113,7 @@ class PrintGlProcs(gl_XML.gl_print_base):
 | 
			
		||||
		print 'static const glprocs_table_t static_functions[] = {'
 | 
			
		||||
 | 
			
		||||
		for (offset, disp_name, real_name) in table:
 | 
			
		||||
			print '    NAME_FUNC_OFFSET( % 5u, gl%s, _gloffset_%s ),' % (offset, disp_name, real_name)
 | 
			
		||||
			print '    NAME_FUNC_OFFSET( %5u, gl%s, _gloffset_%s ),' % (offset, disp_name, real_name)
 | 
			
		||||
 | 
			
		||||
		print '    NAME_FUNC_OFFSET( -1, NULL, 0 )'
 | 
			
		||||
		print '};'
 | 
			
		||||
 
 | 
			
		||||
@@ -1,8 +1,8 @@
 | 
			
		||||
/*
 | 
			
		||||
 * Mesa 3-D graphics library
 | 
			
		||||
 * Version:  6.3
 | 
			
		||||
 * Version:  6.5
 | 
			
		||||
 *
 | 
			
		||||
 * Copyright (C) 1999-2003  Brian Paul   All Rights Reserved.
 | 
			
		||||
 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
 | 
			
		||||
 *
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
 * copy of this software and associated documentation files (the "Software"),
 | 
			
		||||
@@ -54,7 +54,6 @@
 | 
			
		||||
#include "glapi.h"
 | 
			
		||||
#include "glapioffsets.h"
 | 
			
		||||
#include "glapitable.h"
 | 
			
		||||
#include "glthread.h"
 | 
			
		||||
 | 
			
		||||
/***** BEGIN NO-OP DISPATCH *****/
 | 
			
		||||
 | 
			
		||||
@@ -287,14 +286,14 @@ _glapi_get_context(void)
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Set the global or per-thread dispatch table pointer.
 | 
			
		||||
 * If the dispatch parameter is NULL we'll plug in the no-op dispatch
 | 
			
		||||
 * table (__glapi_noop_table).
 | 
			
		||||
 */
 | 
			
		||||
PUBLIC void
 | 
			
		||||
_glapi_set_dispatch(struct _glapi_table *dispatch)
 | 
			
		||||
{
 | 
			
		||||
#if defined(PTHREADS) || defined(GLX_USE_TLS)
 | 
			
		||||
   static pthread_once_t once_control = PTHREAD_ONCE_INIT;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   pthread_once( & once_control, init_glapi_relocs );
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
@@ -327,7 +326,6 @@ PUBLIC struct _glapi_table *
 | 
			
		||||
_glapi_get_dispatch(void)
 | 
			
		||||
{
 | 
			
		||||
   struct _glapi_table * api;
 | 
			
		||||
 | 
			
		||||
#if defined(GLX_USE_TLS)
 | 
			
		||||
   api = _glapi_tls_Dispatch;
 | 
			
		||||
#elif defined(THREADS)
 | 
			
		||||
@@ -337,13 +335,17 @@ _glapi_get_dispatch(void)
 | 
			
		||||
#else
 | 
			
		||||
   api = _glapi_Dispatch;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
   assert( api != NULL );
 | 
			
		||||
   return api;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#if !defined( USE_X86_ASM ) && !defined( XFree86Server )
 | 
			
		||||
 | 
			
		||||
/***
 | 
			
		||||
 *** The rest of this file is pretty much concerned with GetProcAddress
 | 
			
		||||
 *** functionality.
 | 
			
		||||
 ***/
 | 
			
		||||
 | 
			
		||||
#if !defined( USE_X86_ASM ) && !defined( XFree86Server ) && !defined ( XGLServer )
 | 
			
		||||
#define NEED_FUNCTION_POINTER
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
@@ -359,13 +361,10 @@ static const glprocs_table_t *
 | 
			
		||||
find_entry( const char * n )
 | 
			
		||||
{
 | 
			
		||||
   GLuint i;
 | 
			
		||||
 | 
			
		||||
   for (i = 0; static_functions[i].Name_offset >= 0; i++) {
 | 
			
		||||
      const char * test_name;
 | 
			
		||||
 | 
			
		||||
      test_name = gl_string_table + static_functions[i].Name_offset;
 | 
			
		||||
      if (strcmp(test_name, n) == 0) {
 | 
			
		||||
	 return & static_functions[i];
 | 
			
		||||
      const char *testName = gl_string_table + static_functions[i].Name_offset;
 | 
			
		||||
      if (strcmp(testName, n) == 0) {
 | 
			
		||||
	 return &static_functions[i];
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
   return NULL;
 | 
			
		||||
@@ -380,15 +379,14 @@ static GLint
 | 
			
		||||
get_static_proc_offset(const char *funcName)
 | 
			
		||||
{
 | 
			
		||||
   const glprocs_table_t * const f = find_entry( funcName );
 | 
			
		||||
 | 
			
		||||
   if ( f != NULL ) {
 | 
			
		||||
   if (f) {
 | 
			
		||||
      return f->Offset;
 | 
			
		||||
   }
 | 
			
		||||
   return -1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#if !defined( XFree86Server )
 | 
			
		||||
#if !defined(XFree86Server) && !defined(XGLServer)
 | 
			
		||||
#ifdef USE_X86_ASM
 | 
			
		||||
 | 
			
		||||
#if defined( GLX_USE_TLS )
 | 
			
		||||
@@ -404,42 +402,33 @@ extern const GLubyte gl_dispatch_functions_start[];
 | 
			
		||||
#  define X86_DISPATCH_FUNCTION_SIZE  16
 | 
			
		||||
# endif
 | 
			
		||||
 | 
			
		||||
#endif /* USE_X86_ASM */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Return dispatch function address the named static (built-in) function.
 | 
			
		||||
 * Return dispatch function address for the named static (built-in) function.
 | 
			
		||||
 * Return NULL if function not found.
 | 
			
		||||
 */
 | 
			
		||||
static const _glapi_proc
 | 
			
		||||
get_static_proc_address(const char *funcName)
 | 
			
		||||
{
 | 
			
		||||
   const glprocs_table_t * const f = find_entry( funcName );
 | 
			
		||||
 | 
			
		||||
   if ( f != NULL ) {
 | 
			
		||||
   if (f) {
 | 
			
		||||
#ifdef USE_X86_ASM
 | 
			
		||||
      return (_glapi_proc) (gl_dispatch_functions_start 
 | 
			
		||||
                            + (X86_DISPATCH_FUNCTION_SIZE * f->Offset));
 | 
			
		||||
#else
 | 
			
		||||
      return f->Address;
 | 
			
		||||
#endif
 | 
			
		||||
   }
 | 
			
		||||
   else {
 | 
			
		||||
      return NULL;
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#else
 | 
			
		||||
#endif /* !defined(XFree86Server) && !defined(XGLServer) */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Return pointer to the named static (built-in) function.
 | 
			
		||||
 * \return  NULL if function not found.
 | 
			
		||||
 */
 | 
			
		||||
static const _glapi_proc
 | 
			
		||||
get_static_proc_address(const char *funcName)
 | 
			
		||||
{
 | 
			
		||||
   const glprocs_table_t * const f = find_entry( funcName );
 | 
			
		||||
   return ( f != NULL ) ? f->Address : NULL;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#endif /* USE_X86_ASM */
 | 
			
		||||
#endif /* !defined( XFree86Server ) */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Return the name of the function at the given offset in the dispatch
 | 
			
		||||
@@ -449,7 +438,6 @@ static const char *
 | 
			
		||||
get_static_proc_name( GLuint offset )
 | 
			
		||||
{
 | 
			
		||||
   GLuint i;
 | 
			
		||||
 | 
			
		||||
   for (i = 0; static_functions[i].Name_offset >= 0; i++) {
 | 
			
		||||
      if (static_functions[i].Offset == offset) {
 | 
			
		||||
	 return gl_string_table + static_functions[i].Name_offset;
 | 
			
		||||
@@ -579,7 +567,7 @@ generate_entrypoint(GLuint functionOffset)
 | 
			
		||||
	   0x81c0c000,	/* jmpl		%g3, %g0			  */
 | 
			
		||||
	   0x01000000	/*  nop						  */
 | 
			
		||||
   };
 | 
			
		||||
#endif
 | 
			
		||||
#endif /* __arch64__ */
 | 
			
		||||
   unsigned int *code = (unsigned int *) malloc(sizeof(insn_template));
 | 
			
		||||
   unsigned long glapi_addr = (unsigned long) &_glapi_Dispatch;
 | 
			
		||||
   if (code) {
 | 
			
		||||
@@ -601,7 +589,7 @@ generate_entrypoint(GLuint functionOffset)
 | 
			
		||||
      __glapi_sparc_icache_flush(&code[0]);
 | 
			
		||||
      code[2] |= (functionOffset * 4);
 | 
			
		||||
      __glapi_sparc_icache_flush(&code[2]);
 | 
			
		||||
#endif
 | 
			
		||||
#endif /* __arch64__ */
 | 
			
		||||
   }
 | 
			
		||||
   return (_glapi_proc) code;
 | 
			
		||||
#else
 | 
			
		||||
@@ -621,7 +609,6 @@ fill_in_entrypoint_offset(_glapi_proc entrypoint, GLuint offset)
 | 
			
		||||
#if defined(USE_X86_ASM)
 | 
			
		||||
   GLubyte * const code = (GLubyte *) entrypoint;
 | 
			
		||||
 | 
			
		||||
   
 | 
			
		||||
#if X86_DISPATCH_FUNCTION_SIZE == 32
 | 
			
		||||
   *((unsigned int *)(code + 11)) = 4 * offset;
 | 
			
		||||
   *((unsigned int *)(code + 22)) = 4 * offset;
 | 
			
		||||
@@ -763,14 +750,8 @@ _glapi_add_dispatch( const char * const * function_names,
 | 
			
		||||
      /* Do some trivial validation on the name of the function.
 | 
			
		||||
       */
 | 
			
		||||
 | 
			
		||||
#ifdef MANGLE
 | 
			
		||||
      if (!function_names[i] || function_names[i][0] != 'm' || function_names[i][1] != 'g' || function_names[i][2] != 'l')
 | 
			
		||||
	return GL_FALSE;
 | 
			
		||||
#else
 | 
			
		||||
      if (!function_names[i] || function_names[i][0] != 'g' || function_names[i][1] != 'l')
 | 
			
		||||
	return GL_FALSE;
 | 
			
		||||
#endif
 | 
			
		||||
   
 | 
			
		||||
   
 | 
			
		||||
      /* Determine if the named function already exists.  If the function does
 | 
			
		||||
       * exist, it must have the same parameter signature as the function
 | 
			
		||||
@@ -817,13 +798,11 @@ _glapi_add_dispatch( const char * const * function_names,
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   if (offset == ~0) {
 | 
			
		||||
      offset = next_dynamic_offset;
 | 
			
		||||
      next_dynamic_offset++;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
   for ( i = 0 ; function_names[i] != NULL ; i++ ) {
 | 
			
		||||
      if (! is_static[i] ) {
 | 
			
		||||
	 if (entry[i] == NULL) {
 | 
			
		||||
@@ -835,7 +814,6 @@ _glapi_add_dispatch( const char * const * function_names,
 | 
			
		||||
	    }
 | 
			
		||||
	 }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	 entry[i]->parameter_signature = str_dup(real_sig);
 | 
			
		||||
	 fill_in_entrypoint_offset(entry[i]->dispatch_stub, offset);
 | 
			
		||||
	 entry[i]->dispatch_offset = offset;
 | 
			
		||||
@@ -859,7 +837,6 @@ _glapi_get_proc_offset(const char *funcName)
 | 
			
		||||
         return ExtEntryTable[i].dispatch_offset;
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   /* search static functions */
 | 
			
		||||
   return get_static_proc_offset(funcName);
 | 
			
		||||
}
 | 
			
		||||
@@ -892,7 +869,7 @@ _glapi_get_proc_address(const char *funcName)
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
#if !defined( XFree86Server )
 | 
			
		||||
#if !defined( XFree86Server ) && !defined( XGLServer )
 | 
			
		||||
   /* search static functions */
 | 
			
		||||
   {
 | 
			
		||||
      const _glapi_proc func = get_static_proc_address(funcName);
 | 
			
		||||
 
 | 
			
		||||
@@ -1,8 +1,8 @@
 | 
			
		||||
/*
 | 
			
		||||
 * Mesa 3-D graphics library
 | 
			
		||||
 * Version:  6.3
 | 
			
		||||
 * Version:  6.5
 | 
			
		||||
 *
 | 
			
		||||
 * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
 | 
			
		||||
 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
 | 
			
		||||
 *
 | 
			
		||||
 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
 * copy of this software and associated documentation files (the "Software"),
 | 
			
		||||
@@ -47,10 +47,26 @@
 | 
			
		||||
 | 
			
		||||
#include "GL/gl.h"
 | 
			
		||||
#include "glapitable.h"
 | 
			
		||||
#include "glthread.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
typedef void (*_glapi_warning_func)(void *ctx, const char *str, ...);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#if defined(USE_MGL_NAMESPACE)
 | 
			
		||||
#define _glapi_set_dispatch _mglapi_set_dispatch
 | 
			
		||||
#define _glapi_get_dispatch _mglapi_get_dispatch
 | 
			
		||||
#define _glapi_set_context _mglapi_set_context
 | 
			
		||||
#define _glapi_get_context _mglapi_get_context
 | 
			
		||||
#define _glapi_Context _mglapi_Context
 | 
			
		||||
#define _glapi_Dispatch _mglapi_Dispatch
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 ** Define the GET_CURRENT_CONTEXT() macro.
 | 
			
		||||
 ** \param C local variable which will hold the current context.
 | 
			
		||||
 **/
 | 
			
		||||
#if defined (GLX_USE_TLS)
 | 
			
		||||
 | 
			
		||||
const extern void *_glapi_Context;
 | 
			
		||||
@@ -66,19 +82,6 @@ extern __thread void * _glapi_tls_Context
 | 
			
		||||
extern void *_glapi_Context;
 | 
			
		||||
extern struct _glapi_table *_glapi_Dispatch;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Macro for declaration and fetching the current context.
 | 
			
		||||
 *
 | 
			
		||||
 * \param C local variable which will hold the current context.
 | 
			
		||||
 *
 | 
			
		||||
 * It should be used in the variable declaration area of a function:
 | 
			
		||||
 * \code
 | 
			
		||||
 * ...
 | 
			
		||||
 * {
 | 
			
		||||
 *   GET_CURRENT_CONTEXT(ctx);
 | 
			
		||||
 *   ...
 | 
			
		||||
 * \endcode
 | 
			
		||||
 */
 | 
			
		||||
# ifdef THREADS
 | 
			
		||||
#  define GET_CURRENT_CONTEXT(C)  GLcontext *C = (GLcontext *) (_glapi_Context ? _glapi_Context : _glapi_get_context())
 | 
			
		||||
# else
 | 
			
		||||
@@ -87,6 +90,11 @@ extern struct _glapi_table *_glapi_Dispatch;
 | 
			
		||||
 | 
			
		||||
#endif /* defined (GLX_USE_TLS) */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 ** GL API public functions
 | 
			
		||||
 **/
 | 
			
		||||
 | 
			
		||||
extern void
 | 
			
		||||
_glapi_noop_enable_warnings(GLboolean enable);
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -850,7 +850,8 @@
 | 
			
		||||
#define _gloffset_StencilMaskSeparate 815
 | 
			
		||||
#define _gloffset_GetQueryObjecti64vEXT 816
 | 
			
		||||
#define _gloffset_GetQueryObjectui64vEXT 817
 | 
			
		||||
#define _gloffset_FIRST_DYNAMIC 818
 | 
			
		||||
#define _gloffset_BlitFramebufferEXT 818
 | 
			
		||||
#define _gloffset_FIRST_DYNAMIC 819
 | 
			
		||||
 | 
			
		||||
#else
 | 
			
		||||
 | 
			
		||||
@@ -1264,6 +1265,7 @@
 | 
			
		||||
#define _gloffset_StencilMaskSeparate driDispatchRemapTable[StencilMaskSeparate_remap_index]
 | 
			
		||||
#define _gloffset_GetQueryObjecti64vEXT driDispatchRemapTable[GetQueryObjecti64vEXT_remap_index]
 | 
			
		||||
#define _gloffset_GetQueryObjectui64vEXT driDispatchRemapTable[GetQueryObjectui64vEXT_remap_index]
 | 
			
		||||
#define _gloffset_BlitFramebufferEXT driDispatchRemapTable[BlitFramebufferEXT_remap_index]
 | 
			
		||||
 | 
			
		||||
#endif /* !defined(IN_DRI_DRIVER) */
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -855,6 +855,7 @@ struct _glapi_table
 | 
			
		||||
   void (GLAPIENTRYP StencilMaskSeparate)(GLenum face, GLuint mask); /* 815 */
 | 
			
		||||
   void (GLAPIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params); /* 816 */
 | 
			
		||||
   void (GLAPIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params); /* 817 */
 | 
			
		||||
   void (GLAPIENTRYP BlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); /* 818 */
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#endif /* !defined( _GLAPI_TABLE_H_ ) */
 | 
			
		||||
 
 | 
			
		||||
@@ -5050,6 +5050,11 @@ KEYWORD1 void KEYWORD2 NAME(GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLu
 | 
			
		||||
   DISPATCH(GetQueryObjectui64vEXT, (id, pname, params), (F, "glGetQueryObjectui64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
KEYWORD1 void KEYWORD2 NAME(BlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
 | 
			
		||||
{
 | 
			
		||||
   DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebufferEXT(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#endif /* defined( NAME ) */
 | 
			
		||||
 | 
			
		||||
@@ -5882,6 +5887,7 @@ static _glapi_proc DISPATCH_TABLE_NAME[] = {
 | 
			
		||||
   TABLE_ENTRY(StencilMaskSeparate),
 | 
			
		||||
   TABLE_ENTRY(GetQueryObjecti64vEXT),
 | 
			
		||||
   TABLE_ENTRY(GetQueryObjectui64vEXT),
 | 
			
		||||
   TABLE_ENTRY(BlitFramebufferEXT),
 | 
			
		||||
   /* A whole bunch of no-op functions.  These might be called
 | 
			
		||||
    * when someone tries to call a dynamically-registered
 | 
			
		||||
    * extension function without a current rendering context.
 | 
			
		||||
 
 | 
			
		||||
@@ -864,6 +864,7 @@ static const char gl_string_table[] =
 | 
			
		||||
    "glStencilMaskSeparate\0"
 | 
			
		||||
    "glGetQueryObjecti64vEXT\0"
 | 
			
		||||
    "glGetQueryObjectui64vEXT\0"
 | 
			
		||||
    "glBlitFramebufferEXT\0"
 | 
			
		||||
    "glArrayElementEXT\0"
 | 
			
		||||
    "glBindTextureEXT\0"
 | 
			
		||||
    "glDrawArraysEXT\0"
 | 
			
		||||
@@ -1863,184 +1864,185 @@ static const glprocs_table_t static_functions[] = {
 | 
			
		||||
    NAME_FUNC_OFFSET( 14649, glStencilMaskSeparate, _gloffset_StencilMaskSeparate ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 14671, glGetQueryObjecti64vEXT, _gloffset_GetQueryObjecti64vEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 14695, glGetQueryObjectui64vEXT, _gloffset_GetQueryObjectui64vEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 14720, glArrayElementEXT, _gloffset_ArrayElement ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 14738, glBindTextureEXT, _gloffset_BindTexture ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 14755, glDrawArraysEXT, _gloffset_DrawArrays ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 14771, glCopyTexImage1DEXT, _gloffset_CopyTexImage1D ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 14791, glCopyTexImage2DEXT, _gloffset_CopyTexImage2D ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 14811, glCopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 14834, glCopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 14857, glDeleteTexturesEXT, _gloffset_DeleteTextures ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 14877, glGetPointervEXT, _gloffset_GetPointerv ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 14894, glPrioritizeTexturesEXT, _gloffset_PrioritizeTextures ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 14918, glTexSubImage1DEXT, _gloffset_TexSubImage1D ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 14937, glTexSubImage2DEXT, _gloffset_TexSubImage2D ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 14956, glBlendColorEXT, _gloffset_BlendColor ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 14972, glBlendEquationEXT, _gloffset_BlendEquation ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 14991, glDrawRangeElementsEXT, _gloffset_DrawRangeElements ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15014, glColorTableSGI, _gloffset_ColorTable ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15030, glColorTableEXT, _gloffset_ColorTable ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15046, glColorTableParameterfvSGI, _gloffset_ColorTableParameterfv ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15073, glColorTableParameterivSGI, _gloffset_ColorTableParameteriv ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15100, glCopyColorTableSGI, _gloffset_CopyColorTable ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15120, glColorSubTableEXT, _gloffset_ColorSubTable ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15139, glCopyColorSubTableEXT, _gloffset_CopyColorSubTable ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15162, glConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15187, glConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15212, glConvolutionParameterfEXT, _gloffset_ConvolutionParameterf ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15239, glConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15267, glConvolutionParameteriEXT, _gloffset_ConvolutionParameteri ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15294, glConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15322, glCopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15351, glCopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15380, glSeparableFilter2DEXT, _gloffset_SeparableFilter2D ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15403, glHistogramEXT, _gloffset_Histogram ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15418, glMinmaxEXT, _gloffset_Minmax ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15430, glResetHistogramEXT, _gloffset_ResetHistogram ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15450, glResetMinmaxEXT, _gloffset_ResetMinmax ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15467, glTexImage3DEXT, _gloffset_TexImage3D ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15483, glTexSubImage3DEXT, _gloffset_TexSubImage3D ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15502, glCopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15525, glActiveTexture, _gloffset_ActiveTextureARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15541, glClientActiveTexture, _gloffset_ClientActiveTextureARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15563, glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15581, glMultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15600, glMultiTexCoord1f, _gloffset_MultiTexCoord1fARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15618, glMultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15637, glMultiTexCoord1i, _gloffset_MultiTexCoord1iARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15655, glMultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15674, glMultiTexCoord1s, _gloffset_MultiTexCoord1sARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15692, glMultiTexCoord1sv, _gloffset_MultiTexCoord1svARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15711, glMultiTexCoord2d, _gloffset_MultiTexCoord2dARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15729, glMultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15748, glMultiTexCoord2f, _gloffset_MultiTexCoord2fARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15766, glMultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15785, glMultiTexCoord2i, _gloffset_MultiTexCoord2iARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15803, glMultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15822, glMultiTexCoord2s, _gloffset_MultiTexCoord2sARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15840, glMultiTexCoord2sv, _gloffset_MultiTexCoord2svARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15859, glMultiTexCoord3d, _gloffset_MultiTexCoord3dARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15877, glMultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15896, glMultiTexCoord3f, _gloffset_MultiTexCoord3fARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15914, glMultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15933, glMultiTexCoord3i, _gloffset_MultiTexCoord3iARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15951, glMultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15970, glMultiTexCoord3s, _gloffset_MultiTexCoord3sARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15988, glMultiTexCoord3sv, _gloffset_MultiTexCoord3svARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16007, glMultiTexCoord4d, _gloffset_MultiTexCoord4dARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16025, glMultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16044, glMultiTexCoord4f, _gloffset_MultiTexCoord4fARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16062, glMultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16081, glMultiTexCoord4i, _gloffset_MultiTexCoord4iARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16099, glMultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16118, glMultiTexCoord4s, _gloffset_MultiTexCoord4sARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16136, glMultiTexCoord4sv, _gloffset_MultiTexCoord4svARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16155, glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16178, glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16201, glMultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16224, glMultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16247, glSampleCoverage, _gloffset_SampleCoverageARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16264, glDrawBuffersATI, _gloffset_DrawBuffersARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16281, glSampleMaskEXT, _gloffset_SampleMaskSGIS ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16297, glSamplePatternEXT, _gloffset_SamplePatternSGIS ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16316, glPointParameterf, _gloffset_PointParameterfEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16334, glPointParameterfARB, _gloffset_PointParameterfEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16355, glPointParameterfSGIS, _gloffset_PointParameterfEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16377, glPointParameterfv, _gloffset_PointParameterfvEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16396, glPointParameterfvARB, _gloffset_PointParameterfvEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16418, glPointParameterfvSGIS, _gloffset_PointParameterfvEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16441, glWindowPos2d, _gloffset_WindowPos2dMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16455, glWindowPos2dARB, _gloffset_WindowPos2dMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16472, glWindowPos2dv, _gloffset_WindowPos2dvMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16487, glWindowPos2dvARB, _gloffset_WindowPos2dvMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16505, glWindowPos2f, _gloffset_WindowPos2fMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16519, glWindowPos2fARB, _gloffset_WindowPos2fMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16536, glWindowPos2fv, _gloffset_WindowPos2fvMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16551, glWindowPos2fvARB, _gloffset_WindowPos2fvMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16569, glWindowPos2i, _gloffset_WindowPos2iMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16583, glWindowPos2iARB, _gloffset_WindowPos2iMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16600, glWindowPos2iv, _gloffset_WindowPos2ivMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16615, glWindowPos2ivARB, _gloffset_WindowPos2ivMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16633, glWindowPos2s, _gloffset_WindowPos2sMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16647, glWindowPos2sARB, _gloffset_WindowPos2sMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16664, glWindowPos2sv, _gloffset_WindowPos2svMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16679, glWindowPos2svARB, _gloffset_WindowPos2svMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16697, glWindowPos3d, _gloffset_WindowPos3dMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16711, glWindowPos3dARB, _gloffset_WindowPos3dMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16728, glWindowPos3dv, _gloffset_WindowPos3dvMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16743, glWindowPos3dvARB, _gloffset_WindowPos3dvMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16761, glWindowPos3f, _gloffset_WindowPos3fMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16775, glWindowPos3fARB, _gloffset_WindowPos3fMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16792, glWindowPos3fv, _gloffset_WindowPos3fvMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16807, glWindowPos3fvARB, _gloffset_WindowPos3fvMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16825, glWindowPos3i, _gloffset_WindowPos3iMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16839, glWindowPos3iARB, _gloffset_WindowPos3iMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16856, glWindowPos3iv, _gloffset_WindowPos3ivMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16871, glWindowPos3ivARB, _gloffset_WindowPos3ivMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16889, glWindowPos3s, _gloffset_WindowPos3sMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16903, glWindowPos3sARB, _gloffset_WindowPos3sMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16920, glWindowPos3sv, _gloffset_WindowPos3svMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16935, glWindowPos3svARB, _gloffset_WindowPos3svMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16953, glBlendFuncSeparate, _gloffset_BlendFuncSeparateEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16973, glBlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16997, glFogCoordf, _gloffset_FogCoordfEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17009, glFogCoordfv, _gloffset_FogCoordfvEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17022, glFogCoordd, _gloffset_FogCoorddEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17034, glFogCoorddv, _gloffset_FogCoorddvEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17047, glFogCoordPointer, _gloffset_FogCoordPointerEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17065, glCompressedTexImage3D, _gloffset_CompressedTexImage3DARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17088, glCompressedTexImage2D, _gloffset_CompressedTexImage2DARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17111, glCompressedTexImage1D, _gloffset_CompressedTexImage1DARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17134, glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17160, glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17186, glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17212, glGetCompressedTexImage, _gloffset_GetCompressedTexImageARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17236, glSecondaryColor3b, _gloffset_SecondaryColor3bEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17255, glSecondaryColor3bv, _gloffset_SecondaryColor3bvEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17275, glSecondaryColor3d, _gloffset_SecondaryColor3dEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17294, glSecondaryColor3dv, _gloffset_SecondaryColor3dvEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17314, glSecondaryColor3f, _gloffset_SecondaryColor3fEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17333, glSecondaryColor3fv, _gloffset_SecondaryColor3fvEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17353, glSecondaryColor3i, _gloffset_SecondaryColor3iEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17372, glSecondaryColor3iv, _gloffset_SecondaryColor3ivEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17392, glSecondaryColor3s, _gloffset_SecondaryColor3sEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17411, glSecondaryColor3sv, _gloffset_SecondaryColor3svEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17431, glSecondaryColor3ub, _gloffset_SecondaryColor3ubEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17451, glSecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17472, glSecondaryColor3ui, _gloffset_SecondaryColor3uiEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17492, glSecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17513, glSecondaryColor3us, _gloffset_SecondaryColor3usEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17533, glSecondaryColor3usv, _gloffset_SecondaryColor3usvEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17554, glSecondaryColorPointer, _gloffset_SecondaryColorPointerEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17578, glBindProgramARB, _gloffset_BindProgramNV ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17595, glDeleteProgramsARB, _gloffset_DeleteProgramsNV ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17615, glGenProgramsARB, _gloffset_GenProgramsNV ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17632, glGetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17661, glIsProgramARB, _gloffset_IsProgramNV ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17676, glPointParameteri, _gloffset_PointParameteriNV ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17694, glPointParameteriv, _gloffset_PointParameterivNV ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17713, glMultiDrawArrays, _gloffset_MultiDrawArraysEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17731, glMultiDrawElements, _gloffset_MultiDrawElementsEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17751, glBindBuffer, _gloffset_BindBufferARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17764, glBufferData, _gloffset_BufferDataARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17777, glBufferSubData, _gloffset_BufferSubDataARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17793, glDeleteBuffers, _gloffset_DeleteBuffersARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17809, glGenBuffers, _gloffset_GenBuffersARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17822, glGetBufferParameteriv, _gloffset_GetBufferParameterivARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17845, glGetBufferPointerv, _gloffset_GetBufferPointervARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17865, glGetBufferSubData, _gloffset_GetBufferSubDataARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17884, glIsBuffer, _gloffset_IsBufferARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17895, glMapBuffer, _gloffset_MapBufferARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17907, glUnmapBuffer, _gloffset_UnmapBufferARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17921, glGenQueries, _gloffset_GenQueriesARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17934, glDeleteQueries, _gloffset_DeleteQueriesARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17950, glIsQuery, _gloffset_IsQueryARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17960, glBeginQuery, _gloffset_BeginQueryARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17973, glEndQuery, _gloffset_EndQueryARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17984, glGetQueryiv, _gloffset_GetQueryivARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17997, glGetQueryObjectiv, _gloffset_GetQueryObjectivARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 18016, glGetQueryObjectuiv, _gloffset_GetQueryObjectuivARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 18036, glBlendEquationSeparateATI, _gloffset_BlendEquationSeparateEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 14720, glBlitFramebufferEXT, _gloffset_BlitFramebufferEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 14741, glArrayElementEXT, _gloffset_ArrayElement ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 14759, glBindTextureEXT, _gloffset_BindTexture ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 14776, glDrawArraysEXT, _gloffset_DrawArrays ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 14792, glCopyTexImage1DEXT, _gloffset_CopyTexImage1D ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 14812, glCopyTexImage2DEXT, _gloffset_CopyTexImage2D ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 14832, glCopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 14855, glCopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 14878, glDeleteTexturesEXT, _gloffset_DeleteTextures ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 14898, glGetPointervEXT, _gloffset_GetPointerv ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 14915, glPrioritizeTexturesEXT, _gloffset_PrioritizeTextures ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 14939, glTexSubImage1DEXT, _gloffset_TexSubImage1D ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 14958, glTexSubImage2DEXT, _gloffset_TexSubImage2D ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 14977, glBlendColorEXT, _gloffset_BlendColor ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 14993, glBlendEquationEXT, _gloffset_BlendEquation ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15012, glDrawRangeElementsEXT, _gloffset_DrawRangeElements ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15035, glColorTableSGI, _gloffset_ColorTable ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15051, glColorTableEXT, _gloffset_ColorTable ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15067, glColorTableParameterfvSGI, _gloffset_ColorTableParameterfv ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15094, glColorTableParameterivSGI, _gloffset_ColorTableParameteriv ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15121, glCopyColorTableSGI, _gloffset_CopyColorTable ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15141, glColorSubTableEXT, _gloffset_ColorSubTable ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15160, glCopyColorSubTableEXT, _gloffset_CopyColorSubTable ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15183, glConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15208, glConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15233, glConvolutionParameterfEXT, _gloffset_ConvolutionParameterf ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15260, glConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15288, glConvolutionParameteriEXT, _gloffset_ConvolutionParameteri ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15315, glConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15343, glCopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15372, glCopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15401, glSeparableFilter2DEXT, _gloffset_SeparableFilter2D ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15424, glHistogramEXT, _gloffset_Histogram ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15439, glMinmaxEXT, _gloffset_Minmax ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15451, glResetHistogramEXT, _gloffset_ResetHistogram ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15471, glResetMinmaxEXT, _gloffset_ResetMinmax ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15488, glTexImage3DEXT, _gloffset_TexImage3D ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15504, glTexSubImage3DEXT, _gloffset_TexSubImage3D ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15523, glCopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15546, glActiveTexture, _gloffset_ActiveTextureARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15562, glClientActiveTexture, _gloffset_ClientActiveTextureARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15584, glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15602, glMultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15621, glMultiTexCoord1f, _gloffset_MultiTexCoord1fARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15639, glMultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15658, glMultiTexCoord1i, _gloffset_MultiTexCoord1iARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15676, glMultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15695, glMultiTexCoord1s, _gloffset_MultiTexCoord1sARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15713, glMultiTexCoord1sv, _gloffset_MultiTexCoord1svARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15732, glMultiTexCoord2d, _gloffset_MultiTexCoord2dARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15750, glMultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15769, glMultiTexCoord2f, _gloffset_MultiTexCoord2fARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15787, glMultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15806, glMultiTexCoord2i, _gloffset_MultiTexCoord2iARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15824, glMultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15843, glMultiTexCoord2s, _gloffset_MultiTexCoord2sARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15861, glMultiTexCoord2sv, _gloffset_MultiTexCoord2svARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15880, glMultiTexCoord3d, _gloffset_MultiTexCoord3dARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15898, glMultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15917, glMultiTexCoord3f, _gloffset_MultiTexCoord3fARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15935, glMultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15954, glMultiTexCoord3i, _gloffset_MultiTexCoord3iARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15972, glMultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 15991, glMultiTexCoord3s, _gloffset_MultiTexCoord3sARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16009, glMultiTexCoord3sv, _gloffset_MultiTexCoord3svARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16028, glMultiTexCoord4d, _gloffset_MultiTexCoord4dARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16046, glMultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16065, glMultiTexCoord4f, _gloffset_MultiTexCoord4fARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16083, glMultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16102, glMultiTexCoord4i, _gloffset_MultiTexCoord4iARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16120, glMultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16139, glMultiTexCoord4s, _gloffset_MultiTexCoord4sARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16157, glMultiTexCoord4sv, _gloffset_MultiTexCoord4svARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16176, glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16199, glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16222, glMultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16245, glMultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16268, glSampleCoverage, _gloffset_SampleCoverageARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16285, glDrawBuffersATI, _gloffset_DrawBuffersARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16302, glSampleMaskEXT, _gloffset_SampleMaskSGIS ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16318, glSamplePatternEXT, _gloffset_SamplePatternSGIS ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16337, glPointParameterf, _gloffset_PointParameterfEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16355, glPointParameterfARB, _gloffset_PointParameterfEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16376, glPointParameterfSGIS, _gloffset_PointParameterfEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16398, glPointParameterfv, _gloffset_PointParameterfvEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16417, glPointParameterfvARB, _gloffset_PointParameterfvEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16439, glPointParameterfvSGIS, _gloffset_PointParameterfvEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16462, glWindowPos2d, _gloffset_WindowPos2dMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16476, glWindowPos2dARB, _gloffset_WindowPos2dMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16493, glWindowPos2dv, _gloffset_WindowPos2dvMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16508, glWindowPos2dvARB, _gloffset_WindowPos2dvMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16526, glWindowPos2f, _gloffset_WindowPos2fMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16540, glWindowPos2fARB, _gloffset_WindowPos2fMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16557, glWindowPos2fv, _gloffset_WindowPos2fvMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16572, glWindowPos2fvARB, _gloffset_WindowPos2fvMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16590, glWindowPos2i, _gloffset_WindowPos2iMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16604, glWindowPos2iARB, _gloffset_WindowPos2iMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16621, glWindowPos2iv, _gloffset_WindowPos2ivMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16636, glWindowPos2ivARB, _gloffset_WindowPos2ivMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16654, glWindowPos2s, _gloffset_WindowPos2sMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16668, glWindowPos2sARB, _gloffset_WindowPos2sMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16685, glWindowPos2sv, _gloffset_WindowPos2svMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16700, glWindowPos2svARB, _gloffset_WindowPos2svMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16718, glWindowPos3d, _gloffset_WindowPos3dMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16732, glWindowPos3dARB, _gloffset_WindowPos3dMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16749, glWindowPos3dv, _gloffset_WindowPos3dvMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16764, glWindowPos3dvARB, _gloffset_WindowPos3dvMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16782, glWindowPos3f, _gloffset_WindowPos3fMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16796, glWindowPos3fARB, _gloffset_WindowPos3fMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16813, glWindowPos3fv, _gloffset_WindowPos3fvMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16828, glWindowPos3fvARB, _gloffset_WindowPos3fvMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16846, glWindowPos3i, _gloffset_WindowPos3iMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16860, glWindowPos3iARB, _gloffset_WindowPos3iMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16877, glWindowPos3iv, _gloffset_WindowPos3ivMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16892, glWindowPos3ivARB, _gloffset_WindowPos3ivMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16910, glWindowPos3s, _gloffset_WindowPos3sMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16924, glWindowPos3sARB, _gloffset_WindowPos3sMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16941, glWindowPos3sv, _gloffset_WindowPos3svMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16956, glWindowPos3svARB, _gloffset_WindowPos3svMESA ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16974, glBlendFuncSeparate, _gloffset_BlendFuncSeparateEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 16994, glBlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17018, glFogCoordf, _gloffset_FogCoordfEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17030, glFogCoordfv, _gloffset_FogCoordfvEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17043, glFogCoordd, _gloffset_FogCoorddEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17055, glFogCoorddv, _gloffset_FogCoorddvEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17068, glFogCoordPointer, _gloffset_FogCoordPointerEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17086, glCompressedTexImage3D, _gloffset_CompressedTexImage3DARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17109, glCompressedTexImage2D, _gloffset_CompressedTexImage2DARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17132, glCompressedTexImage1D, _gloffset_CompressedTexImage1DARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17155, glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17181, glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17207, glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17233, glGetCompressedTexImage, _gloffset_GetCompressedTexImageARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17257, glSecondaryColor3b, _gloffset_SecondaryColor3bEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17276, glSecondaryColor3bv, _gloffset_SecondaryColor3bvEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17296, glSecondaryColor3d, _gloffset_SecondaryColor3dEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17315, glSecondaryColor3dv, _gloffset_SecondaryColor3dvEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17335, glSecondaryColor3f, _gloffset_SecondaryColor3fEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17354, glSecondaryColor3fv, _gloffset_SecondaryColor3fvEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17374, glSecondaryColor3i, _gloffset_SecondaryColor3iEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17393, glSecondaryColor3iv, _gloffset_SecondaryColor3ivEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17413, glSecondaryColor3s, _gloffset_SecondaryColor3sEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17432, glSecondaryColor3sv, _gloffset_SecondaryColor3svEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17452, glSecondaryColor3ub, _gloffset_SecondaryColor3ubEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17472, glSecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17493, glSecondaryColor3ui, _gloffset_SecondaryColor3uiEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17513, glSecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17534, glSecondaryColor3us, _gloffset_SecondaryColor3usEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17554, glSecondaryColor3usv, _gloffset_SecondaryColor3usvEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17575, glSecondaryColorPointer, _gloffset_SecondaryColorPointerEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17599, glBindProgramARB, _gloffset_BindProgramNV ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17616, glDeleteProgramsARB, _gloffset_DeleteProgramsNV ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17636, glGenProgramsARB, _gloffset_GenProgramsNV ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17653, glGetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17682, glIsProgramARB, _gloffset_IsProgramNV ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17697, glPointParameteri, _gloffset_PointParameteriNV ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17715, glPointParameteriv, _gloffset_PointParameterivNV ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17734, glMultiDrawArrays, _gloffset_MultiDrawArraysEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17752, glMultiDrawElements, _gloffset_MultiDrawElementsEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17772, glBindBuffer, _gloffset_BindBufferARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17785, glBufferData, _gloffset_BufferDataARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17798, glBufferSubData, _gloffset_BufferSubDataARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17814, glDeleteBuffers, _gloffset_DeleteBuffersARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17830, glGenBuffers, _gloffset_GenBuffersARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17843, glGetBufferParameteriv, _gloffset_GetBufferParameterivARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17866, glGetBufferPointerv, _gloffset_GetBufferPointervARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17886, glGetBufferSubData, _gloffset_GetBufferSubDataARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17905, glIsBuffer, _gloffset_IsBufferARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17916, glMapBuffer, _gloffset_MapBufferARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17928, glUnmapBuffer, _gloffset_UnmapBufferARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17942, glGenQueries, _gloffset_GenQueriesARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17955, glDeleteQueries, _gloffset_DeleteQueriesARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17971, glIsQuery, _gloffset_IsQueryARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17981, glBeginQuery, _gloffset_BeginQueryARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 17994, glEndQuery, _gloffset_EndQueryARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 18005, glGetQueryiv, _gloffset_GetQueryivARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 18018, glGetQueryObjectiv, _gloffset_GetQueryObjectivARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 18037, glGetQueryObjectuiv, _gloffset_GetQueryObjectuivARB ),
 | 
			
		||||
    NAME_FUNC_OFFSET( 18057, glBlendEquationSeparateATI, _gloffset_BlendEquationSeparateEXT ),
 | 
			
		||||
    NAME_FUNC_OFFSET( -1, NULL, 0 )
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,6 @@
 | 
			
		||||
#!/usr/bin/env python
 | 
			
		||||
 | 
			
		||||
# $Id: mesadef.py,v 1.3 2005/09/05 14:09:25 kschultz Exp $
 | 
			
		||||
# $Id: mesadef.py,v 1.3.2.1 2006/03/25 23:48:21 brianp Exp $
 | 
			
		||||
 | 
			
		||||
# Mesa 3-D graphics library
 | 
			
		||||
# Version:  4.1
 | 
			
		||||
@@ -89,6 +89,7 @@ def PrintTail():
 | 
			
		||||
	print '\twglDescribePixelFormat'
 | 
			
		||||
	print '\twglGetCurrentContext'
 | 
			
		||||
	print '\twglGetCurrentDC'
 | 
			
		||||
	print '\twglGetExtensionsStringARB'
 | 
			
		||||
	print '\twglGetLayerPaletteEntries'
 | 
			
		||||
	print '\twglGetPixelFormat'
 | 
			
		||||
	print '\twglGetProcAddress'
 | 
			
		||||
 
 | 
			
		||||
Some files were not shown because too many files have changed in this diff Show More
		Reference in New Issue
	
	Block a user