Starting with !19748 lowered 64 bit shifts were showing wrong results for
shifts with insignificant bits set.
nir shifts are defined to only look at the least significant bits. The
lowering has take this into account.
So there are two things going on:
1. the `ieq` and `uge` further down depend on `y` being masked.
2. the calculation of `reverse_count` actually depends on a masked `y` as
well, due to the `(iabs (iadd y -32))` giving a different result for
shifts > 31;
Fixes: 41f3e9e5f5 ("nir: Implement lowering of 64-bit shift operations")
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19995>
(cherry picked from commit 5398dd04bf)
Using a designated initializer like this leaves padding bits, which form
part of the aliasing u64/f64 member of the union, uninitialised, but a
nir_const_value must always have the unused bits zeroed out. Thus, use
the nir_const_value_for_float helper instead like everywhere else which
will do a memset 0 for us first.
Without this, using the pan_blend shader in a build with validation
enabled fails with:
NIR validation failed after nir_lower_vars_to_ssa
...
vec4 32 ssa_58 = load_const (0x3f7cfcfd /* 0.988235 */, 0x3f7cfcfd /* 0.988235 */, 0x3f7cfcfd /* 0.988235 */, 0x3f800000 /* 1.000000 */)
error: memcmp(val, &cmp_val, sizeof(cmp_val)) == 0 (../src/compiler/nir/nir_validate.c:976)
Fixes: 1378c67bcf ("panfrost/blend: Inline blend constants")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20071>
(cherry picked from commit 750325730b)
It's not in the key, so it randomly may or may not be present, and if it
is present then we don't actually save/restore the contents, so we will
save/restore random pointer values from the last run. Turnip already
disables searching the shader cache when assembly is requested, but
still wrote the final ir3_shader_variant which resulted in trying to
save random stale pointers when saving off the executable if a
subsequent compile hit that cache entry.
This fixes flakes in
dEQP-VK.pipeline.pipeline_library.shader_module_identifier.pipeline_from_id.*
for me.
Fixes: 56909868cd ("turnip: implement VK_KHR_pipeline_executable_properties")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20056>
(cherry picked from commit 8ba2d612d5)
Clearing ts_size - ts_offset bytes in a level means we are clearing the
TS region of all layers in the level starting from the surface layer, so
clearing one surface might corrupt all other layers of a resource level.
Use the correct size to clear only the requested TS region.
Cc: mesa-stable
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19814>
(cherry picked from commit b6fa3cdb0e)
NIR shifts are defined to truncate the shift amount to the number of bits
needed to represent the bit-size of the value shifted. LLVM treats large
shifts as poison. This fix achieves NIR semantics for shifts.
As an example, a|(b << 32), where "a" is 32bits, should produce a|b
according to NIR (because 32&31 == 0).
This caused LLVM to incorrectly optimize "(a >> c) | (b << (32 - c))" to a
u2u32(pack_64_2x32(a, b) >> c) (v_alignbit_b32), when the original NIR
should have returned "a | b" if c==0.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Mihai Preda <mhpreda@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19966>
(cherry picked from commit 064336d359)
It's legal in OpenGL to start a query even if the result will have zero
valid bits. It's not enough to just report zero bits, We need to also
prevent calling down into the driver with these invalid queries.
Because ARB_ES3_compatibility adds ANY_SAMPLES_PASSED and
ANY_SAMPLES_PASSED_CONSERVATIVE to the set of queries that support zero
bits, we also need to check for the corresponding indices.
Fixes: 0186e9e1c5 ("mesa: always support occlusion queries")
Reviewed-by: Soroush Kashani <soroush.kashani@imgtec.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19750>
(cherry picked from commit 1b1e8873fe)
This fixes a longstanding bug in the interaction between TS and a write
mapping. The write does not update TS regardless of the way the update
is done. Update via etna_copy_resource would just set the target ts_valid
to false without actually writing back any dirty TS to the resource.
Writes via the CPU would update the resource, but keep ts_valid at true
even if the tile status may now not match the actually written tiles of
the resource anymore.
Fix this by writing back a dirty TS to the target resource if needed
before updating the level with the write data. Always invalidate TS,
even when the update is done by the CPU.
Cc: mesa-stable
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19846>
(cherry picked from commit 0fb813526e)
There seems to be a problem with running firefox by using Xwayland that
results in a shared resources being not always tagged as using staging.
As a result one process tries to map the resource that was allocated as
one that uses staging without actually using the staging resource, and
hence the mapped range only accounts for the small region that we have
to allocated because a zero-allocation doesn't work, but the application
mapping the resource assumes that a properly sized range is mapped, and
consequently this results in invalid memory access.
To work around this issue disable creating staging for resources that
are created by using shared binding. It is not clear to me whether this
is the best fix, but it seems to quell the issue.
Fixes: c9d99b7eec
virgl: Fix texture transfers by using a staging resource
Related: https://gitlab.freedesktop.org/virgl/virglrenderer/-/issues/291
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19655>
(cherry picked from commit e496d24cb2)
This is backport of mesa 23.0 commit e74d989a69
with resolution of conflicts for mesa 22.2 branch
static constexpr const 'value' is replaced by static function
in all type_char template specializations
to avoid the following building errors happening with clang 6
/home/utente/pie-x86_kernel/prebuilts/clang/host/linux-x86/clang-4691093/bin/ld.lld: error: undefined symbol: r600::type_char<r600::ExportInstr>::value
>>> referenced by sfn_scheduler.cpp
>>> sfn_sfn_scheduler.cpp.o:(bool r600::BlockSheduler::collect_ready_type<r600::ExportInstr>(std::__1::list<r600::ExportInstr*, std::__1::allocator<r600::ExportInstr*> >&, std::__1::list<r600::ExportInstr*, std::__1::allocator<r600::ExportInstr*> >&)) in archive src/gallium/drivers/r600/libr600.a
...
/home/utente/pie-x86_kernel/prebuilts/clang/host/linux-x86/clang-4691093/bin/ld.lld: error: undefined symbol: r600::type_char<r600::RatInstr>::value
>>> referenced by sfn_scheduler.cpp
>>> sfn_sfn_scheduler.cpp.o:(bool r600::BlockSheduler::collect_ready_type<r600::RatInstr>(std::__1::list<r600::RatInstr*, std::__1::allocator<r600::RatInstr*> >&, std::__1::list<r600::RatInstr*, std::__1::allocator<r600::RatInstr*> >&)) in archive src/gallium/drivers/r600/libr600.a
clang-6.0: error: linker command failed with exit code 1 (use -v to see invocation)
Cc: "22.2" "22.3" mesa-stable
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19940>
Found when 16bit vec3 varying with llvm14 (not found
when llvm15), one 32bit vec4 slot is filled like this:
vec3[0] | undef
vec3[1] | undef
vec3[2] | undef
undef | undef
LLVM error is for the elements with undef:
%287 = insertelement float %280, half %279, i64 0
After this change, we get:
%287 = insertelement <2 x half> %280, half %279, i64 0
Fixes: 279eea5bda ("amd/llvm: Transition to LLVM "opaque pointers"")
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19848>
(cherry picked from commit e3b1f26a2b)
Moving entire chunks of code into a dummy if block is causing issues
in some situations. To work around the issue that we tried to fix in
35d82ecf1e ("nir/lower_shader_calls: put inserted instructions into a
dummy block") which is that we cannot cut and past a block of
instruction that ends with a jump if there are more instruction behind
where we're going to past. We can instead just wraps the jumps into
dummy if blocks.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19820>
(cherry picked from commit 3686d5a312)
Refactor accesses to batch->resources to happen through safe helpers
that update the appropriate bookkeeping. This makes it obvious that (in
particular) reference counts are updated when they should be.
The functional change is that we are now correctly unreferencing
resources during shadowing, fixing a leak of shadowed resources.
Closes: #7362
Fixes: 2d8f28df73 ("panfrost: Replace resource shadowing flush")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reported-by: Mastodon, apparently
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19753>
(cherry picked from commit 42212a9bfd)
In linear PE mode the early and late depth stage do not only disagree
about the cache layout, but they seem to fundamentally disagree about
the buffer layout. When Z was written via the late stage, early tests
always show spurious zfails, even if they are not in the same draw
call. Cache flushing and pipe stalls don't help in that case.
The only option to get reliable Z tests with linear render targets is
to move all Z handling into the PE stage. Even when early Z writes
are possible, we don't know if any other draw to the same surface
needs late Z handling, so we must never use the early stage.
Fixes: 53445284a4 ("etnaviv: add linear PE support")
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19686>
(cherry picked from commit 7fe91c9f66)
We should not use "nuw" here as negative add positive may wrap
around (negative is 0xffffff??).
This problem can be observed with LLVM15 (I can't see when LLVM14):
%.neg = mul nsw i32 %31, -4
%163 = add nuw nsw i32 %.neg, 16
%164 = lshr i32 257, %.neg
%165 = lshr i32 %164, %163
LLVM just assume %.neg is possitive, so pre-shift 0x01010101 by 16.
This get wrong value because we can't get back the shifted bits with
a negative shift right.
Fixes: 75dbb40439 ("ac/nir: Remove byte permute from prefix sum of the repack sequence.")
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19718>
(cherry picked from commit 982b523769)
This fixes GALLIVM_DEBUG=asm for compute shaders, changing
the hooks after dumping causes a segfault because the
memory has already been finalised. Just add the hooks always,
and before dumping anything.
Fixes: f511d2a553 ("gallivm: rework coroutine malloc/free callouts.")
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19714>
(cherry picked from commit fb7de303ba)
The code builds up the dynamic array of objects (spirv_objs) and
collect pointers to each of them into another dynamic
array (spirv_ptr_objs).
If the growth of the first array cause a reallocation, it is
possible that the previous pointers end up invalid.
Fixes: 77e929a527 ("intel/clc: allow multiple CL files to be compiled together")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19730>
(cherry picked from commit 9fd1d47aa0)
If we're in handle_collect()'s dst allocation and are part of a merge set
near the end of the file, our check for reg_elem_size(reg) would let us
use the preferred reg when that would immediately lead to
allocate_dst_fixed() creating an interval extending thruogh reg_size(reg)
that overflows the file.
Avoids a regression on gfxbench5/gl_5_high_off/17.shader_test in the next
commit. No change on shader-db.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18946>
(cherry picked from commit a39113b616)
If an application was transitioning out of fullscreen exclusive
display mode, the wsi_display_connector->active state was not
reset in vkReleaseDisplay() from fullscreen. When the app then
later tried to go to fullscreen display mode again on the same
display output with the same video mode, this caused
_wsi_display_queue_next() to skip a required drmModeSetCrtc()
during the first vkQueuePresent() after entering direct display
mode.
While this often worked by pure luck on a single-display setup,
it goes sideways on a multi-display setup where the viewport
of the associated crtc does not have a (x,y) offset of (0,0).
E.g., XOrg/X11 RandR output leasing of an output whose viewport
starts at x = 1920:
1. X-Server has RandR outputs viewport at x = 1920, in a shared
framebuffer, shared across all crtc's on a X-Screen.
2. Application leases that output for direct display mode,
1st vkQueuePresent() triggers drmModeSetCrtc() of output
to (x,y) = 0,0, as required for Vulkan/wsi/direct framebuffer
setup.
3. Application does rendering and presenting.
4. Application vkReleaseDisplay() the output, terminates the
RandR lease. X-Server takes over again.
5. X-Server modesets to reconfigure output back to viewport
with (x,y) = 1920, 0.
6. Application leases same output again later on, and tries
vkQueuePresent() again. Because of the bug fixed in this
commit, the required drmModeSetCrtc() to (x,y) = 0,0 is
erroneously skipped due to the stale cached connector state.
7. drmModePageflip() fails due to the wrong crtc viewport
(x,y) = 1920, 0, mismatched for the need of the Vulkan
framebuffer of (x,y) = 0,0. Kernel returns -ENOSPACE,
Swapchain goes into permanent VK_ERROR_SURFACE_LOST state.
Destroying and recreating the swapchain, as recommended
by the Vulkan spec for error handling won't help. Game over!
Resetting wsi_display_connector->active = false; fixes the
problem of wrong / stale connector state and Vulkan/wsi/display
clients are happy on multi-display setups again, as tested
in various single- and multi-display configurations.
This bug affects all Mesa releases with Vulkan/WSI/Display
support and should therefore be backported.
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Fixes: 352d320a07 ("vulkan: Add EXT_direct_mode_display [v2]")
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19484>
(cherry picked from commit 24094ee03d)
Implement Wa_1508744258:
Disable RHWO by setting 0x7010[14] by default except during resolve
pass.
Disable the RCC RHWO optimization at all times except when resolving
single sampled color surfaces. MCS partial resolves are done via
software (i.e., not via a HW bit) and so are not expected to need this
workaround.
Reviewed-by: Mark Janes <markjanes@swizzler.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 0fa540ef61)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19671>
Some previous commits changed .gitlab-ci.yml, so the `test-docs-mr` was
triggered. It failed due to the lack of toctree reference in
documentation, even when the relnotes for 22.2.0 to 22.2.3 exist.
This commit fixes that to make the CI pipeline green again.
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19604>
We don't need to login anymore, but we can't use plain minio commands
now. `ci-fairy` got a helper as `s3cp` to keep an almost identical
API.
Solved Conflicts:
.gitlab-ci/common/init-stage2.sh
.gitlab-ci/container/lava_build.sh
.gitlab-ci/prepare-artifacts.sh
src/amd/ci/traces-amd.yml
src/freedreno/ci/traces-freedreno.yml
src/gallium/frontends/lavapipe/ci/traces-lavapipe.yml
Signed-off-by: Benjamin Tissoires <benjamin.tissoires@gmail.com>
(cherry picked from commit 67cee534a8)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19604>
With new S3 support, we can use JWT-only server interaction via the
removal of `role-session` and `minio-host` arguments from PIGLIT_ARGS in
YAML.
This parameter change will come in a later commit.
Solved Conflicts:
.gitlab-ci/container/build-piglit.sh
.gitlab-ci/image-tags.yml
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Signed-off-by: Benjamin Tissoires <benjamin.tissoires@gmail.com>
(cherry picked from commit 70ce1dcacc)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19604>
The rootfs generation is failing due to issues with the deqp and crosvm
build stages.
== crosvm ==
This week, crates.io released the bindgen cargo package at version
0.61.0, but this version could not be installed via `cargo install
bindgen ...`, setting the version to the previous one to avoid breaking
the Mesa rootfs builds.
See also related failed job:
https://gitlab.freedesktop.org/gallo/mesa/-/jobs/30046963
== deqp ==
The deqp build is failing due to the missing archive of an old zlib
release version, which was deleted due to a CVE, see zlib 1.2.13 release
notes.
As the deqp uprev to 1.3.4.0, which contains the fix, was not
straightforward, let's only apply the necessary patch to fix zlib
source code download link and then remove this indirection in an
eventual deqp uprev.
Example of a failed kernel+rootfs build job:
https://gitlab.freedesktop.org/gallo/mesa/-/jobs/30045324
Solved Conflicts:
.gitlab-ci/image-tags.yml
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
(cherry picked from commit db2c14887b)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19604>
While Panfrost allocates linear images with strides that are a multiple of 64
bytes, other dma-buf producers on the system may not satisfy this requirement.
However, at least on v7 and newer, any image with a regular format must have a
stride that is a multiple of 64 bytes.
This fixes a real bug in an application that created a linear R8_UNORM image
with stride 480 bytes, imported it as an EGL_image, and then tried to texture
from it with the GPU. Previously, the driver allowed this situation but it
resulted in an imprecise fault from the GPU. This patch corrects the driver to
reject the import as invalid due to the unaligned stride, ensuring we never
attempt to texture from such a resource.
To implement, we add some new layout queries to centralize knowledge about the
stride alignment requirements, and we sprinkle in asserts to show how the
invariant is upheld throughout the lifecycle of image creation to texturing.
Cc: mesa-stable
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19620>
(cherry picked from commit 811f8a1946)
This can cause us to stomp the contents of r5 before we have a chance to read
it, like this:
0x3d103186bb800000 nop ; nop ; ldvary.r0
0x3d105686bbf40000 nop ; mov rf26, r5 ; ldvary.r1
0x020000ef0000d000 bu.allna 232, r:unif (0x0000001c / 0.000000)
0x3d1096c6bbf40000 nop ; mov rf27, r5 ; ldvary.r2
Here, the MOV in the last instruction is supposed to read r5 produced from
ldvary.r0, but because we have inserted the bu instruction in between now
that read happens at the same time that ldvary.r1 updates r5, stomping the
value we were supposed to read.
Fix this by disallowing injection of a branch instruction in between an ldvary
instruction and its write to the r5 register 2 instructions later.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7062
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19616>
(cherry picked from commit 1174f37609)
If the map doesn't set MAP_DISCARD_RANGE, we do have to copy the existing
contents over. MAP_WRITE on its only gives permission to replace the contents,
unfortunately it does not require that the application actually do so.
Closes: #7640
Fixes: 0b26a9f773 ("panfrost: Don't copy resources if replaced")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reported-by: Roman Elshin
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19576>
(cherry picked from commit cf7a3906b0)
Don't copy propagate the constant in situations like
mov(8) g8<1>D 0x7fffffffD
mul(8) g16<1>D g8<8,8,1>D g15<16,8,2>W
On platforms that only have a 32x16 multiplier, this will result in
lowering the multiply to
mul(8) g15<1>D g14<8,8,1>D 0xffffUW
mul(8) g16<1>D g14<8,8,1>D 0x7fffUW
add(8) g15.1<2>UW g15.1<16,8,2>UW g16<16,8,2>UW
On Gfx8 and Gfx9, which have the full 32x32 multiplier, it results in
mul(8) g16<1>D g15<16,8,2>W 0x7fffffffD
Volume 2a of the Skylake PRM says:
When multiplying a DW and any lower precision integer, the
DW operand must on src0.
See also https://gitlab.freedesktop.org/mesa/crucible/-/merge_requests/104.
Previous to INTEL_shader_integer_functions2 (in Vulkan or OpenGL), I
don't think it would be possible to create a situation where this could
occur. I discovered this via some optimizations that can determine that
the non-constant source must be able to fit in 16-bits. The case listed
above came from piglit's "ext_transform_feedback-order arrays points"
with those optimizations in place.
No shader-db or fossil-db changes on any Intel platform.
Fixes: de6c0f8487 ("intel/fs: Implement support for NIR opcodes for INTEL_shader_integer_functions2")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17718>
(cherry picked from commit db20412168)
This patch filters-out '-std=gnu++14' from the cflags obtained
from AOSP/KATI dummy target output to avoid the following building errors:
FAILED: src/gallium/drivers/r600/45f68e3@@r600@sta/sfn_sfn_assembler.cpp.o
...
clang++ ... -std=c++17 ... -std=gnu++14
...
In file included from ../src/gallium/drivers/r600/sfn/sfn_assembler.cpp:27:
In file included from ../src/gallium/drivers/r600/sfn/sfn_assembler.h:32:
In file included from ../src/gallium/drivers/r600/sfn/sfn_shader.h:31:
../src/gallium/drivers/r600/sfn/sfn_instr.h:369:56: error: no template named 'is_base_of_v' in namespace 'std'; did you mean 'is_base_of'?
template <typename T, typename = std::enable_if_t<std::is_base_of_v<Instr, T>>>
~~~~~^~~~~~~~~~~~
is_base_of
/home/utente/pie-x86_kernel/external/libcxx/include/type_traits:1412:29: note: 'is_base_of' declared here
struct _LIBCPP_TEMPLATE_VIS is_base_of
^
In file included from ../src/gallium/drivers/r600/sfn/sfn_assembler.cpp:27:
In file included from ../src/gallium/drivers/r600/sfn/sfn_assembler.h:32:
In file included from ../src/gallium/drivers/r600/sfn/sfn_shader.h:31:
../src/gallium/drivers/r600/sfn/sfn_instr.h:369:51: error: template argument for non-type template parameter must be an expression
template <typename T, typename = std::enable_if_t<std::is_base_of_v<Instr, T>>>
^~~~~~~~~~~~~~~~~~~~~~~~~~~~
/home/utente/pie-x86_kernel/external/libcxx/include/type_traits:439:16: note: template parameter is declared here
template <bool _Bp, class _Tp = void> using enable_if_t = typename enable_if<_Bp, _Tp>::type;
^
2 errors generated.
Cc: "22.2" "22.3" mesa-stable
Reviewed-by: Roman Stratiienko <r.stratiienko@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19563>
(cherry picked from commit fd8ec189e5)
While the GC880 is HALTI0, it still uses the old set of state registers
for PE pipe configuration. This is another specialty of the GC880, readd
the missing handling for this GPU otherwise e.g. Qt5 cube example suffers
from rendering corruption with both eglfs and wayland backends.
Fixes: 7c46a48836 ("etnaviv: use new PE pipe address states on >= HALTI0")
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Signed-off-by: Marek Vasut <marex@denx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19562>
(cherry picked from commit 20984aab0f)
Currently float16 to int64 conversions don't work correctly, because
the "div" variable has an infinite value, since 2^32 isn't
representable as a 16-bit float, which causes the result of of rem(x,
div) to be NaN for all inputs, leading to an incorrect result. Since
no values of magnitude greater than 2^32 are representable as a
float16 we don't actually need to do the fdiv/frem operations, the
conversion is equivalent to f2u32 with the result padded to 64 bits.
Rework:
* Jordan: Handle f16 in if/else rather than conditional
Fixes: 936c58c8fc ("nir: Extend nir_lower_int64() to support i2f/f2i lowering")
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19391>
(cherry picked from commit e14f85366e)
These leaks on device creation failure have been there before, but
were only exposed as CTS failures after the recent event refactoring.
Partially fixes:
dEQP-VK.api.device_init.create_instance_device_intentional_alloc_fail.basic
dEQP-VK.api.object_management.alloc_callback_fail.device
dEQP-VK.api.object_management.alloc_callback_fail.device_group
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19458>
(cherry picked from commit b78fd50e90)
Copied wrong from radeonsi. The registers following the scratch
buffer address are the shader rsrc1/rsrc2. Not the user SGPR0
containing the ring resource word 1.
Fixes: 278e533ec9 ("radv: update scratch buffer registers on GFX11")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19488>
(cherry picked from commit b8865ad046)
The entire point of resource shadowing is to avoid unnecessary flushing.
Flushing readers after shadowing is counterproductive. A refresher on
how resource shadowing is supposed to work:
First, we determine if it's beneficial to shadow resources. If so, we
create a new backing buffer object. We flush the current writer of the
resource, if there is one, so the current contents become known to the
CPU. If we are not discarding the original resource, we then copy the
existing contents of the buffer to the new shadow buffer on the CPU.
Finally, we swap the resource's backing buffer for our shadow. Any batch
that reads the resource will continue to read the old copy of the
resource, and any future draw calls will see the new copy with the
change implemented.
Where did we go wrong?
In 988d5aae74 ("panfrost: Flush resources when shadowing"), we started
flushing all readers. We didn't actually need to flush, we just needed
to avoid dangling references on the batches reading the old copy of the
resource. But that's easily enough avoided: just remove the references.
The batches still hold a reference to the underlying BO, which will be
freed at the right time regardless.
Originally motivated by glmark2 -bbuffer:update-method=subdata, which
has some pathological access paterns.
Firefox is a lot faster anecdotally (now scrolling at 60fps in firefox).
But what actually motivated this is an apitrace from Duckstation's GLES
renderer. With this patch, the in-game portion is improved 3fps to 21fps.
Closes: #4028
Fixes: 988d5aae74 ("panfrost: Flush resources when shadowing")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19361>
(cherry picked from commit 2d8f28df73)
If a synchronized transfer_map is going to overwrite an entire resource,
there's no need to memcpy in the original contents ahead-of-time. This
memcpy is particularly bad for large buffers where it's copying WC->WC,
although that could be mitigated with threaded_context's cpu_storage in
the future if needed.
Prevents a performance regression in glmark2's buffer scenes from the
next patch, hence the Cc.
Cc: mesa-stable
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19361>
(cherry picked from commit 0b26a9f773)
To match PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK, having it be higher in any
dimension is nonsensical and can confuse apps. Fixes tests in
KHR-GLES31.core.texture_buffer.* on Mali-T860.
Fixes: 9b19104a30 ("pan/mdg: Lower PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK on Midgard")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19238>
(cherry picked from commit 027ee6c9e9)
Now we're back to a single XFB implementation for all gens. Fixes:
KHR-GLES31.core.draw_indirect.advanced-twoPasses-transformFeedback-arrays
KHR-GLES31.core.draw_indirect.advanced-twoPasses-transformFeedback-elements
Cc: mesa-stable
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19238>
(cherry picked from commit 0955fe8fe2)
rc_adjust_channels is inteded for moving the swizzles to a new channels
when rewriting the writemask of an instruction. However for readers one
needs to keep the swizzles in the old channels but rather convert to the
new values, so use the proper helper rc_rewrite_swizzle.
With the new swizzle fixed, we should properly detect that it would be
invalid and thus we can select the proper register class to prevent the
writemask rewrite in the regalloc.
Documentation was added to rc_adjust_channels to make it more clear what
it actually does.
Fixes a bunch of dEQP tests.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7521
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19158>
(cherry picked from commit 1e9e561811)
Conflicts:
src/gallium/drivers/r300/ci/r300-r480-fails.txt
It's undefined behavior in C to read a union member if another member
has been written to more recently. Let's be more careful here!
Fixes: a9d2b86c2c ("zink: store the spirv_shader to the zink_shader struct for generated tcs")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19457>
(cherry picked from commit 090a111c5d)
6698753cdb switched our GS output stores to use MUBUF.
The stride doesn't matter for the ESGS descriptor (because idxen=false and
the index stride is 64), but this fixes it anyway.
This also changes ACO to use MUBUF store too, since MTBUF doesn't seem to
work correctly with an invalid data format in the descriptor.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Fixes: 6698753cdb ("ac/llvm: don't use tbuffer_store as a fallback for swizzled stores")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18885>
(cherry picked from commit a71d068fd0)
Recently, a regression was reported where videos in Firefox had shifted/
glitched colors on certain Kepler hardware. This was bisected to
bf02bffe15, however, the issue already
existed but didn't hit users until TGSI was switched to NIR as default.
The issue was traced to a YUV-to-RGB fragment shader used by Firefox,
which uses three samplers for the Y/U/V components. The Y component was
handled correctly, but the U/V components were bogus, causing the issue.
After analysis, it appears the TXF/TXQ ops. should only handle the texture
(r) but not the sampler (s), see 63b850403c
and 346ce0b988.
Similarly, handleTXQ/handleTXF on nv50_ir_from_tgsi always sets s=0.
Only Kepler was affected because other hardware ignores s at codegen.
Always set s=0 on NIR for TXF/TXQ, to keep TGSI behavior and fix the
regression.
Thanks: Karol Herbst and M Henning for help diagnosing the issue.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7416
Cc: mesa-stable
Suggested-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: M Henning <drawoc@darkrefraction.com>
Signed-off-by: Joan Bruguera <joanbrugueram@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19453>
(cherry picked from commit 6014a642ae)
Documentation is worded in a confusing way, which may be understood that
we don't have to set this field to get good results.
MESH part of this commit improves performance of vk_meshlet_cadscene
by a factor of 2 on A380.
Fixes: ef04caea9b ("anv: Implement Mesh Shading pipeline")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19412>
(cherry picked from commit d1d2dee970)
From empirical tests (on a660) R8G8 with UBWC enabled requires 256b
alignment, otherwise there would be a GPU fault during blits.
Set alignment to 4096 for all UBWC images since that's what blob does
and this area is heavily undertested.
Fixes GPU fault in Borderlands 3 running through DXVK.
cc: mesa-stable
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19298>
(cherry picked from commit 5eaca461a7)
In 7f6ecb8667 we added reference counting for descriptor set layouts,
however, we didn't realize that pools created without the flag
VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT don't free individual
descriptors and can only be reset or destroyed. Since we only drop
references when individual descriptor sets were destroyed, we would
leak set layouts referenced from descriptor sets allocated from these
pools.
Fix that by keeping a list of all allocated descriptor sets (no matter
whether VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT is present or
not) and then traversing the list dropping the references on pool resets
and destroys.
Fixes: 7f6ecb8667 ('v3dv: add reference counting for descriptor set layouts')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19337>
(cherry picked from commit 07c7d846e5)
The flush_resources recorded in the context need to stay alive until
the context is flushed, at which point additional resolve operations
are done to those resources. While the backing BO is alive due to being
referenced in the cmdstream, the resource might already be destroyed
at this point.
Keep a reference to the resource to make sure it is still available at
context flush time.
Fixes: 7b9d8d1936 ("etnaviv: flush used render buffers on context flush when neccessary")
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19280>
(cherry picked from commit 16e0702ec7)
The previous list of passes contained several errors: "constprop" does not
exist anymore and a trailing ',' is not allowed. This made LLVMRunPasses
fail, but the error is silently ignored. Thus none of the listed passes
ran at all.
https://reviews.llvm.org/D85159 suggests "InstSimplify really should be
used anywhere ConstProp is being used" so replace constprop with
instsimplify and remove the trailing comma.
By enabling pass logging with
LLVMPassBuilderOptionsSetDebugLogging(opts, true),
the difference is visible. Before:
Running pass: AlwaysInlinerPass on [module]
Running analysis: InnerAnalysisManagerProxy<llvm::FunctionAnalysisManager, llvm::Module> on [module]
Running analysis: ProfileSummaryAnalysis on [module]
Running pass: CoroConditionalWrapper on [module]
Running pass: AnnotationRemarksPass on fs_variant_partial (1162 instructions)
Running analysis: TargetLibraryAnalysis on fs_variant_partial
Running pass: AnnotationRemarksPass on fs_variant_whole (1110 instructions)
Running analysis: TargetLibraryAnalysis on fs_variant_whole
After:
Running pass: AlwaysInlinerPass on [module]
Running analysis: InnerAnalysisManagerProxy<llvm::FunctionAnalysisManager, llvm::Module> on [module]
Running analysis: ProfileSummaryAnalysis on [module]
Running pass: CoroConditionalWrapper on [module]
Running pass: AnnotationRemarksPass on fs_variant_partial (1162 instructions)
Running analysis: TargetLibraryAnalysis on fs_variant_partial
Running pass: AnnotationRemarksPass on fs_variant_whole (1110 instructions)
Running analysis: TargetLibraryAnalysis on fs_variant_whole
Running analysis: InnerAnalysisManagerProxy<llvm::FunctionAnalysisManager, llvm::Module> on [module]
Running pass: SROAPass on fs_variant_partial (1162 instructions)
Running analysis: DominatorTreeAnalysis on fs_variant_partial
Running analysis: AssumptionAnalysis on fs_variant_partial
Running analysis: TargetIRAnalysis on fs_variant_partial
Running pass: EarlyCSEPass on fs_variant_partial (1111 instructions)
Running analysis: TargetLibraryAnalysis on fs_variant_partial
Running pass: SimplifyCFGPass on fs_variant_partial (961 instructions)
Running pass: ReassociatePass on fs_variant_partial (961 instructions)
Running pass: PromotePass on fs_variant_partial (897 instructions)
Running pass: InstCombinePass on fs_variant_partial (897 instructions)
Running analysis: OptimizationRemarkEmitterAnalysis on fs_variant_partial
Running analysis: AAManager on fs_variant_partial
Running analysis: BasicAA on fs_variant_partial
Running analysis: ScopedNoAliasAA on fs_variant_partial
Running analysis: TypeBasedAA on fs_variant_partial
Running analysis: OuterAnalysisManagerProxy<llvm::ModuleAnalysisManager, llvm::Function> on fs_variant_partial
Running pass: SROAPass on fs_variant_whole (1110 instructions)
Running analysis: DominatorTreeAnalysis on fs_variant_whole
Running analysis: AssumptionAnalysis on fs_variant_whole
Running analysis: TargetIRAnalysis on fs_variant_whole
Running pass: EarlyCSEPass on fs_variant_whole (1059 instructions)
Running analysis: TargetLibraryAnalysis on fs_variant_whole
Running pass: SimplifyCFGPass on fs_variant_whole (912 instructions)
Running pass: ReassociatePass on fs_variant_whole (912 instructions)
Running pass: PromotePass on fs_variant_whole (844 instructions)
Running pass: InstCombinePass on fs_variant_whole (844 instructions)
Running analysis: OptimizationRemarkEmitterAnalysis on fs_variant_whole
Running analysis: AAManager on fs_variant_whole
Running analysis: BasicAA on fs_variant_whole
Running analysis: ScopedNoAliasAA on fs_variant_whole
Running analysis: TypeBasedAA on fs_variant_whole
Running analysis: OuterAnalysisManagerProxy<llvm::ModuleAnalysisManager, llvm::Function> on fs_variant_whole
Fixes: 2037c34f24 ("gallivm: move to new pass manager to handle coroutines change.")
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19217>
(cherry picked from commit 28f4fcaa4f)
This failed to take fabs of the first component, implementing an unintended
formula that would return the right results in some common cases but is wrong in
general:
max { x, |y|, |z| }
instead of the intended
max { |x|, |y|, |z| }
Reexpress the implementation to make correctness obvious.
Fixes: 272e927d0e ("nir/spirv: initial handling of OpenCL.std extension opcodes")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18754>
(cherry picked from commit fc5c671e87)
The loop over sources has to happen for every instruction, regardless of whether
we also need to register allocate the destination. The other source loops handle
this properly, but this one was missed.
Fixes spilling failure in shaders/android/angle/aztec_ruins/16.shader_test when
the input NIR is shuffled a bit (from reordering passes).
Fixes: 129d390bd8 ("pan/mdg: Fix bound setting in RA for sources")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19093>
(cherry picked from commit 829f769e60)
The register file on Midgard is not large enough to sustain 256 threads in a
threadgroup when all ISA-defined registers are used. As such, we want
to advertise the smallest MAX_THREADS_PER_BLOCK permissible by the spec to
avoid compiling shaders that will necessarily spill. The minimum-maximum in
OpenGL ES 3.1 is 128, so set that on Midgard.
6 compute shaders LOST in shader-db due to exceeding this new limit. These
shaders would fault if they were attempted to be executed.
Cc: mesa-stable
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19092>
(cherry picked from commit 9b19104a30)
Turn -DWINDOWS_NO_FUTEX to be pre_args for not need add direct dependencies
to dep_futex for libraries and executables.
So only add dependencies to idep_mesautil is enough.
And this will make sure all source code are either using Windows futex,
or use mtx_t consistently across different sources, other than mixed usage of
futex and mtx_t before this commit.
If -DWINDOWS_NO_FUTEX is not globally available, that would cause
/src/util/simple_mtx.h:116: undefined reference to `futex_wait'
This error is raised when
* compiled with -D min-windows-version=7
* moved futex_wait from futex.h to futex.c
* used simple_mtx_t in more codes
Or linkage error:
src/compiler/libcompiler.a.p/glsl_types.cpp.obj: in function `futex_wake':
/../../src/util/futex.h:154: undefined reference to `WaitOnAddress'
When:
* compiled with -D min-windows-version=7
* used simple_mtx_t in more codes
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7494
Fixes: c002bbeb2f ("util: Add a Win32 futex impl")
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19087>
(cherry picked from commit 2b64ff9284)
Otherwise users of `idep_vulkan_wsi` won't pull in the udev dependency,
which will cause the linker to fail later on in compiling.
The user of this dependency is lavapipe which would fail to link if this
isn't provided.
Fixes: 4885e63a6d (vulkan/wsi: implement missing wsi_register_device_event)
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19037>
(cherry picked from commit b516f59490)
this ensures there's no weird perf happening, avoids using renderpass
instead of dynamic rendering, and avoids hitting an assert from broken
framebuffer construction
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19065>
(cherry picked from commit d3880a6324)
SPIR-V and Vulkan allow implementations to optimize
float ops assuming inputs are not NaN unless SignedZeroInfNanPreserve
execution mode is enabled.
This means isnan which is turned to nir_op_fneu(a,a) and then emitted
as SpvOpFUnordNotEqual could potentially be optimised to a const 0.
isnan is special in this approach and therefore recognise this pattern,
and emit SpvOpIsNan instead of enabling SignedZeroInfNanPreserve which
will hurt performace of some vulkan drivers.
Fixes dEQP-GL45-ES31.functional.shaders.builtin_functions.common.isnan.*
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18910>
(cherry picked from commit 69c22dd817)
Offset decoration in spirv is unsigned and it does not have a notion of an invalid offset.
Unlike NIR which set -1 for invlaid offset. This translates to invalid spirv being produced.
Instead, just don't emit an Offset decoration.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18910>
(cherry picked from commit b87c08b3bf)
Otherwise we use old invalid value.
Relevant CTS tests:
dEQP-VK.pipeline.monolithic.multisample.misc.dynamic_rendering.multi_renderpass.r8g8b8a8_unorm_r16g16b16a16_sfloat_r16g16b16a16_*
Fixes: ed125e6cca
("tu: Initial support for dynamic rendering")
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18999>
(cherry picked from commit a1c372cd84)
We have the correct merged color write enable state as a local var here,
use that instead of the zero cmd->state.color_write_enable. Fixes
blending in many traces with ANGLE on turnip. In the process of fixing,
clarify the logic a little bit.
Fixes: 169e03800d ("tu: Implement VK_EXT_color_write_enable")
Fixes: #7328
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18956>
(cherry picked from commit dadb29cf2e)
It turns out that the ir3_setup_const_state() already includes reserved
consts, so we were accidentally counting it twice. This makes us use
less consts, and if there are enough reserved consts can make it go
negative and wrap around. Fix this while also making sure the previous
bug remains fixed.
Fixes: 8cb1deded6 ("ir3/analyze_ubo_ranges: Account for reserved consts")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18840>
(cherry picked from commit dcab399a17)
It doesn't make sense for a "s_waitcnt vmcnt(0)" to affect a store or DS
instruction.
LLVM checks for "s_waitcnt vmcnt(0) lgkmcnt(0) expcnt(0)" but ignores
s_waitcnt_vscnt (which I assume is a bug).
No fossil-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: bcf94bb933 ("aco: properly recognize that s_waitcnt mitigates VMEMtoScalarWriteHazard")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18270>
(cherry picked from commit 2bd16256a6)
the original improvement for this correctly handled cases where
the offset/count values were swizzled with .xxxx, but it was broken
for any other swizzling
this adds a nir pass to more easily manipulate the swizzles and rewrite
the multi-component ops as multiple ops with the swizzled params
fixes#6697
Fixes: 8e97f51c67 ("zink: handle swizzled offset/count values for shader bitfield ops")
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18706>
(cherry picked from commit af775f842c)
Offscreen winsys introduced in Mesa 22.2 depends on glx(dri) and libswkmsdri.
The error message is:
/usr/bin/ld: src/gallium/auxiliary/libgalliumvlwinsys.a.p/vl_vl_winsys_dri_vgem.c.o: in function `vl_vgem_drm_screen_create':
vl_winsys_dri_vgem.c:(.text.vl_vgem_drm_screen_create+0x28): undefined reference to `kms_dri_create_winsys'
Fixes: 31dcb396 (gallium/vl: Add software winsys and offscreen winsys)
Cc: mesa-stable
Signed-off-by: nyanmisaka <nst799610810@gmail.com>
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18843>
(cherry picked from commit ae201bcd42)
This fixes TC's buffer invalidation code for buffers that are shared
between contexts.
TC is unable to notify other TCs in case it replaces a shared buffer's
underlying storage when invalidating, causing those other TCs to use
wrong buffer IDs for busyness tracking, which leads to corruption due
to invalidation fast-paths being triggered when they shouldn't be.
This patch addresses this issue by tracking if a buffer is shared, and
if it is, disabling buffer storage replacement for the affected buffer.
This is achieved by tracking which TC instance first accessed a certain
buffer. If a second instance then accesses it as well, it will realize
that it isn't the only one working on the buffer and mark the buffer
accordingly.
If TC needs to invalidate a buffer for the correctness of an operation
at any point, it will fall back to doing the operation in a synchronous
fashion with this patch if the buffer is shared and currently busy.
It might be possible to later detect that a buffer has become un-shared;
however, this is outside of the scope of this bugfix patch.
v2: Do not disable buffer busyness tracking for shared buffers.
Fixes: e9c41b32 ("gallium/u_threaded: add buffer lists - tracking of buffers referenced by tc")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 8f159a8576)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18349>
Notably this helps with MSVC, which complains about compiling the not-taken
branches of the ternary when called with pointer args. Using a version that
doesn't have "runtime" sizeof checks eliminates the warnings.
Reviewed-by: Jonathan Strobl <jonathan.strobl@gmx.de>
(cherry picked from commit 6718bff75b)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18349>
If the GPU-side storage has been written to without using cpu_storage,
then we have to initialize the CPU-side storage correctly.
This requires a sync + copy but it's a one time operation so it shouldn't
affect performance much.
I don't think it fixes any existing bug, but the next commit will need
this to behave correctly.
cc: mesa-stable
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18774>
(cherry picked from commit 8af8dc97bc)
It's very unfortunate that we have the RT scratch being conflated with
the usual scratch. In our implementation those are 2 different buffers.
The usual scratch access are done through the scratch surface state
(delivered through thread payload), while RT scratch (which outlives
thread dispatch with shader calls) is its own buffer.
So checking the NIR scratch size makes no sense as we can have normal
scratch accesses completely unrelated to RT scratch accesses.
This change switches the validation by looking at whether the scratch
base pointer intrinsic is being used (which is what we use/abuse to
implement RT scratch).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: c78be5da30 ("intel/fs: lower ray query intrinsics")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17396>
(cherry picked from commit f7fab09a07)
I noticed that glmark2's glFinish()es in its offscreen rendering tests
under zink were spinning. When we passed -1 as the timeout for
drmSyncobjWait(), the kernel would immediately return ETIME.
Fixes: 0a82a26a18 ("turnip: Porting to common implementation for timeline semaphore")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18739>
(cherry picked from commit 5e39b52e6a)
Normalized samplers is the norm, and non-normalized samplers might cause
some drivers and hardware to have to bend over backwards a bit.
We're using TXF here anyway, so it doesn't really matter what we set
this state to. So let's always use normalized samplers instead of
always using non-normalized samplers. That makes things easier for
everyone.
Fixes: e7b9561959 ("gallium: implement compute pbo download")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17708>
(cherry picked from commit 37733c100d)
Normalized samplers is the norm, and non-normalized samplers might cause
some drivers and hardware to have to bend over backwards a bit.
We're using TXF here anyway, so it doesn't really matter what we set
this state to. So let's always use normalized samplers instead of
always using non-normalized samplers. That makes things easier for
everyone.
Fixes: 41e093fc98 ("st/pbo: add a fast pbo download code-path")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17708>
(cherry picked from commit 1a135bdd6c)
Normalized samplers is the norm, and non-normalized samplers might cause
some drivers and hardware to have to bend over backwards a bit.
We're using TXF here anyway, so it doesn't really matter what we set
this state to. So let's always use normalized samplers instead of
always using non-normalized samplers. That makes things easier for
everyone.
Fixes: ed0e9862c5 ("st/mesa: implement PBO downloads for ReadPixels")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17708>
(cherry picked from commit 484205b7eb)
This is likely required for OpenGL buffer texture allocations. It'll
also make buffer copies faster if things are generally nicely aligned.
It's definitely required for OpenCL.
Fixes: 32c5d6d1dc ("iris: Add an alignment parameter to iris_bo_alloc()")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15811>
(cherry picked from commit 2984134395)
when running recent Mesa on i855 (gen 2) without amber drivers:
error: Kernel is too old for Iris. Consider upgrading to kernel v4.16.
libGL error: glx: failed to create dri3 screen
libGL error: failed to load driver: iris
error: Kernel is too old for Iris. Consider upgrading to kernel v4.16.
libGL error: glx: failed to create dri2 screen
libGL error: failed to load driver: iris
move the i915 feature check to after the hardware generation check
which results in:
MESA: warning: Driver does not support the 0x3582 PCI ID.
libGL error: glx: failed to create dri3 screen
libGL error: failed to load driver: iris
MESA: warning: Driver does not support the 0x3582 PCI ID.
libGL error: glx: failed to create dri2 screen
libGL error: failed to load driver: iris
Cc: mesa-stable
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18563>
(cherry picked from commit ed5d16cec1)
This assumption is no longer true since the post-RA optimizer
can work across blocks. It is now possible that some control
flow paths overwrite some but not all registers of an operand.
This commit may prevent invalid optimizations and/or assertion
failures (on debug builds).
Fossil DB stats unaffected on Navi 21.
Fixes: 0e4747d3fb
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18488>
(cherry picked from commit 2eab413cf7)
It's already called in brw_postprocess_nir and calling it the second time
actually breaks shading rate.
Initially, when I added this call here in 9acb30c8c4, I was testing it
on an internal tree, which didn't have brw_nir_lower_shading_rate_output call
in brw_postprocess_nir.
Fixes: 9acb30c8c4 ("intel/compiler: implement primitive shading rate for mesh")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18702>
(cherry picked from commit cfd1e5a91e)
there's no requirement in the spec that the geometry for resolves must match,
only that the geometry must be positive (i.e., no flipped extents)
this avoids major perf issues for scaled resolves
cc: mesa-stable
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18364>
(cherry picked from commit 513fcb7936)
Tesscoord is declared as vec3 in the incoming shader but the z component
of a tesscoord should only be referenced in the domain shader if the
tessellator domain is of triangle type.
Fixes vmx crash running GFXBench-Tessellation with MTL Renderer.
Reviewed-by: Martin Krastev <krastevm@vmware.com>
Reviewed-by: Min-Yu Huang <min-yuhuang@vmware.com>
(cherry picked from commit f73862d339)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18235>
if the swapchain image is acquired in a different cmdbuf than it gets
presented with, the acquire semaphore will have already been submitted
by this point, and the swapchain should be flagged as such
cc: mesa-stable
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18557>
(cherry picked from commit db192c0883)
We don't know how many descriptors will actually be valid, which could
lead to preloading descriptors out-of-bounds of the descriptor size.
This was leading to GPU hangs on some tests once we enabled inline
uniforms.
Fixes: d9fcf5de55 ("turnip: Enable nonuniform descriptor indexing")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17960>
(cherry picked from commit 15f3274ea6)
`kill` changes which fibers are active, thus reodering instructions
which depend on which fibers are active - is wrong.
The issue was hidden because only `ballot(true)` is translated to movmsk
immidiately, while others are passed as MACRO and don't properly
take part in ir3_sched (which does the reordering).
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7162
Fixes CTS test (on gen3+):
dEQP-VK.spirv_assembly.instruction.terminate_invocation.terminate.subgroup_ballot
Fixes: b1b80c06a7
("ir3: Implement nir subgroup intrinsics")
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18413>
(cherry picked from commit 33e60798e1)
For in-fence handling, dri2 has this below sequence in a row:
1. create_fence_fd: import external fence fd
2. fence_server_sync: import the pipe fence into the driver ctx
3. fence_reference: deref the created pipe fence
Before this change, zink pushed the wrapped external semaphore to the
wait semaphores of the next batch but the followed fence_reference will
destroy the imported semaphore immediately. Instead of extending the
lifecycle of the pipe fence throughout the batch state, we can simply
transfer the semaphore ownership to the batch and destroy it upon batch
reset.
Fixes: 32597e116d ("zink: implement GL semaphores")
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18453>
(cherry picked from commit 6d1e214238)
This change fixes below:
1. Dup the fence fd, otherwise, since external semaphore import takes
the ownership of the fd, non-Vulkan part touches the fd leading to
undefined behavior. This can be hit on implementations that defer
the processing of the passed fd.
2. Use VK_SEMAPHORE_IMPORT_TEMPORARY_BIT for importing since that's
required for SYNC_FD handle type because of its copy transference.
Meanwhile, doing temporary import for opaque fd is fine in this path.
Fixes: 32597e116d ("zink: implement GL semaphores")
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18453>
(cherry picked from commit c1b827d6a2)
this ensures types which consume more than 1 slot are effectively tagged
so that the next stage inputs are also assigned properly
fixes:
spec@arb_enhanced_layouts@execution@component-layout@vs-fs-array-dvec3
cc: mesa-stable
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18444>
(cherry picked from commit a0f6fecc6a)
The change didn't make any sense. `s` will always be
`NV50_SHADER_STAGE_COMPUTE`, because it's used to loop over all shader
stages. And the TSC cache on the compute side is already flushed in
`nv50_compute_validate_samplers`.
Fixes spurious `CACHE_ERROR` dmesg messages.
Fixes: ba6ba8c990 ("nv50: adapt texture and constbuf paths for compute shaders")
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: M Henning <drawoc@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18382>
(cherry picked from commit 54709efd5e)
The kernel driver has a range of valid priority values that can
be supplied to it, submitting any priority value outside these
bounds will result in `-EINVAL`. To avoid this, the priority
value is now clamped to the range that the kernel supports.
Fixes: 0c6fbfca0c
Signed-off-by: Mark Collins <mark@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18389>
(cherry picked from commit c82249aa68)
If a glMultiDrawElementsEXT() call doesn't fit into a single slot, the
same pipe_resource pointer is copied into all following slots, the
completion of each will decrement the reference counter; however, it
was never incremented for all but the first slot.
This fixes a use-after-free bug with glMultiDrawElementsEXT().
Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18189>
(cherry picked from commit 0a0fb7cbc6)
If an instruction has multiple destinations and *any* of them are needed by
helper invocations, we should keep helper invocations alive. This is a bug fix.
Consider the GLSL:
first = texture(sampler, ...);
float res = texture(sampler, vec2(first.y)).x + first.x;
Corresponding to the IR:
first = ...
x, y, z, w = SPLIT first
second = TEX y, y
x', y', z', w' = SPLIT second
FADD res, x, x'
Here, x is not required by helper invocations (the coordinates to TEX) while y
is required. If we only look at only the first destinations, we incorrectly
decide that first is not required and fail to set the .skip bit, leading to
incorrect results.
Fixes: 5febeae58e ("pan/bi: Emit collect and split")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17794>
(cherry picked from commit d0aaf52602)
The GLSL code sequence:
texture2D(tex0, u_coords) + texture2D(tex1, u_coords)
will be optimized to
TEXC_DUAL tex0/tex1, u_coords, #texture_descriptor
If this optimization happens after lowering FAU, the resulting TEXC instruction
is unschedulable: both the uniform and the constant descriptor fight for the
same FAU slot.
However, if this optimization happens before lowering FAU, then the FAU lowering
will move the descriptor into a register, complicating the dual texturing fixup
in RA.
To fix this interaction, fuse dual texturing before lowering FAU and keep
texture descriptors as constants when lowering FAU of TEXC.
Fixes scheduling failure in piglit drawoverhead -test 3 with uniform reordering.
Fixes: a4d3a29647 ("pan/bi: Enable dual texture fusing pass")
Fixes: 6b2eda6b72 ("pan/bi: Reorder pushed uniforms to avoid moves")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18378>
(cherry picked from commit c5b9a01fea)
This reverts commit 6f25d45877, replacing it
with GLSL_PRECISION_MEDIUM. The previous commit ended up not being the
right approach, as it affected only nir vars for spirv phis and not other
nir vars, and we want a tool that does both. The new
nir_lower_mediump_vars pass can do that for you.
No fossil-db change for my angle fossils run on radv.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18259>
(cherry picked from commit e1588cdf9e)
This is a counterpart to the previous commit. When we have multiple
depth attachments, in the secondary we currently don't disable LRZ and
so we may need a valid LRZ fast-clear base.
Fixes: 4b5f0d98 ("tu: Overhaul LRZ, implement on-GPU dir tracking and LRZ fast-clear")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18369>
(cherry picked from commit f640661e54)
In
dEQP-VK.renderpass.dedicated_allocation.attachment_allocation.input_output.94
we have the following:
- There is more than one subpass, but only one depth attachment.
- The first subpass doesn't use depth.
- The subpass that does use depth has a draw call in a secondary.
We wouldn't hit the case where there's more than one depth attachment,
but because tu_begin_resumed_renderpass() only looked at the first
subpass it wouldn't find the depth attachment and would leave LRZ
invalid and thus a NULL LRZ fast-clear base. Then
tu_begin_secondary_cmdbuf() would leave LRZ enabled and the draw would
have LRZ enabled, leading to a hang.
Fix this by making tu_begin_resumed_renderpass() match
tu_begin_renderpass() with how it finds the depth attachment.
Fixes: 4b5f0d98 ("tu: Overhaul LRZ, implement on-GPU dir tracking and LRZ fast-clear")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18369>
(cherry picked from commit bf09a5881b)
When a vec4 register only uses constant value of ignore
swizzles then emit zero as register ID.
Optimizing the register use in instructions that support this type
of swizzle may lead to the situation that the RA doesn't see the
register ID, because it is actually irreleant, in this case return
zero as register ID to avoid that the assembler uselessly reports
a high requirement for registers based on a stale register ID.
Fixes: 79ca456b48
r600/sfn: rewrite NIR backend
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18343>
(cherry picked from commit ed294e0863)
If task redistribution is enabled, then some mesh shaders read
garbage from task payload.
It may be a hardware bug, or it may be our bug. Who knows :(
This change will probably negatively affect performance of task
shader-enabled workloads on multi-slice GPUs, because mesh shaders
will be executed only on the slice where task shader was spawned.
Fixes: ef04caea9b ("anv: Implement Mesh Shading pipeline")
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16197>
(cherry picked from commit 4eaecd7965)
Export instructions allow burst writes, so it makes send to try
to allocate consecutive registers, but for ring writes we don't
schedule the outputs correctly to exploit this, so for now
don't mark these instructions as export to let the RA restart
picking colors.
When the scheduler starts to emit the ring writes in the right order
to allow for bust writes we might revisit this.
This fixes
spec@glsl-1.50@execution@variable-indexing@gs-output-array-vec4-index-wr
Fixes: 79ca456b48
r600/sfn: rewrite NIR backend
Related: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6975
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18212>
(cherry picked from commit fd71cd0b6a)
When linear rendering is used together with TS, the color tiles must be fully
contained in a single row of pixels. When wrapping around to the next row
TS gets confused and records wrong tile status information, leading to visual
corruption when the surface is resolved/decompressed.
The corruption can be fixed by increasing the stride alignment for linear
render targets, but that would break some existing use-cases, as some display
engines used together with Vivante GPUs currently don't support strides that
don't match the horizontal display resolution.
For now only enable linear PE rendering when the surface is properly aligned
already. This allows to use the optimization in a lot of common use-cases, but
falls back to the proven tiled rendering with subsequent resolve into linear
for the problematic cases.
CC: mesa-stable #22.2
Fixes: 53445284a4 ("etnaviv: add linear PE support")
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Tested-by: Guido Günther <agx@sigxcpu.org>
Reviewed-by: Guido Günther <agx@sigxcpu.org>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18232>
(cherry picked from commit ea8fc9592c)
Conflicts:
src/gallium/drivers/etnaviv/etnaviv_surface.c
The decision whether to use fast clear aka TS currently checks for two
feature bits: FAST_CEAR and MC20. We check for MC20, as TS on MC1.0 bypasses
the memory offset and we don't have any way to fixup the GPU address to
account for that. It could be done with some support of the kernel driver,
but then GPUs with MC1.0 are very rare to find these days, so not sure if we
are ever going to bother with that.
Instead of checking two separate feature bits to determine if TS can be used,
mask out the FAST_CLEAR bit from the features when MC20 isn't present. This
way we only have to check for a single feature bit.
CC: mesa-stable #22.2
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Tested-by: Guido Günther <agx@sigxcpu.org>
Reviewed-by: Guido Günther <agx@sigxcpu.org>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18232>
(cherry picked from commit 09953d7b75)
Sync fd fence export implies a payload reset operation, and application
can immediately do another submission with the same fence after export.
Concurrent use of the same feedback slot is incorrect. Keeping a list of
feedback slots for sync_fd external fence is a bit over designed given
those fences are usually not checked or waited by the app, but will hand
off the ownership via sync fd to an external client.
Fixes: d7f2e6c8d0 ("venus: add fence feedback")
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17975>
(cherry picked from commit 5457f4c0a4)
With the following SEND instruction :
send(1) nullUD nullUD g0UD 0x4200c504 a0.1<0>UD
This instruction although valid but somewhat nonsensical (SEND message
to write at offset contained in NULL register), triggers an error in
the validator.
The restriction is that we cannot have overlapping sources. The
validator not checking the type of register incorrectly thinks that
the null register (offset 0) is the same as g0.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17555>
(cherry picked from commit 3c6fa2703d)
tcs_out_lds_offsets is not sure to be 16 byte aligned, it's
calculated like this:
num_patches * patch_vertices * lshs_vertex_stride
num_patches and patch_vertices are not sure to be any value aligned,
lshs_vertex_stride is added one extra dword, so it's only 4 byte
aligned.
This may cause problem even before we switch to nir tess output
lower when write tess factor before read tail of input. But it's
more likely to cause problem after we switch to nir tess output
lower because the main body won't eliminate the low 4bit offset
but epilog will, so they use different offset to read/write tess
factor.
Fixes: 7598bfd768 ("radeonsi: replace llvm tcs output with nir lower pass")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7083
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18174>
(cherry picked from commit ff7c59672f)
For AMD we kinda have some modifiers with a max size ... (Which is
really a compositor/kms issue, but getting them to try kinda falls
into the unsolved "how to allocate/what pitch to use" bucket, so
we solve it on the allocating side)
Cc: mesa-stable
Tested-by: Michel Dänzer <mdaenzer@redhat.com>
Reviewed-by: Joshua Ashton <joshua@froggi.es>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18139>
(cherry picked from commit bb2a444324)
Even with dynamic rendering, you have to bind both aspects of the image
if the image contains both depth and stencil. One day, we may see this
restriction lifted but that will require deeper driver surgery into the
way we handle depth/stencil layouts.
Fixes: 42db590006 ("radv: convert the meta blit 2d path to dynamic rendering")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18084>
(cherry picked from commit 76b8b854a5)
With VK_FORMAT_B10G11R11_UFLOAT_PACK32 in particular, we're seeing
applications create image views with swizzle = R,G,B,0
But since the format has no alpha channel, the swizzle value for it
does not matter for the equivalence we're trying to verify.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: a9edc268b9 ("anv: validate image view lowered storage formats for storage")
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18081>
(cherry picked from commit 4ab38112f3)
If this happens then "after" is NULL, so we can't use it to get the
block, and the instruction is never moved at the end so we have to
create the split instructions before creating the collect to make sure
they are in the right order.
This happens when reloading a complex vector value that has been
coalesced at the end of a basic block, which apparently hasn't happened
until a gfxbench5 shader on zink hit this case. This fixes it.
Closes: #7054
Fixes: 613eaac7b5 ("ir3: Initial support for spilling non-shared registers")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18082>
(cherry picked from commit dcfbb60392)
Clause scheduler edition of db2bdc1dc3 ("pan/bi: Require ATEST coverage mask
input in R60"). ATEST wants to read r60, which can't work if its input isn't
even in a register.
When per-sample shading isn't in use, prevents regressions in:
KHR-GLES31.core.sample_variables.mask.*
These tests previously passed because per-sample shading was forced. It's
not clear whether the bug addressed in this patch is possible to hit "in the
wild", i.e. without the optimizations in this series that allow us to use
per-pixel shading in more cases.
No shader-db changes.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17841>
(cherry picked from commit 394e1f5862)
Fixes flaking in
dEQP-GLES31.functional.image_load_store.cube.qualifiers.volatile_r32i due to
image reads being moved past a BARRIER.
To make this more robust/optimal, we probably need scheduling information
(coherent/volatile/etc) added to instructions like ACO does. That's left for a
future extension, for now I just want the test to stop flaking.
Fixes: 569e5dc745 ("pan/bi: Schedule for pressure pre-RA")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17841>
(cherry picked from commit e12a9ce8d6)
without glsl array lowering, this intrinsic can creep in for tg4 ops,
which complicates everything. instead, rewrite these ops as residency+iand,
and then rewrite the existing residency ops to match
v2 (idr): Add missing size parameter to nir_is_sparse_texels_resident
calls.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16547>
I think I got all the drivers that need updating. This is only
necessary in drivers that support GLSL 4.00 / GL_ARB_gpu_shader5 and
have PIPE_CAP_TEXTURE_GATHER_OFFSETS = 0.
v2: Don't (accidentally) condition tg4 offsets lowering on tex rect
lowering. Noticed by Qiang.
v3: Add missing bool() cast.
v4: don't use designated initializers
Fixes: 640f909862 ("glsl: add _texture related sparse texture builtin functions")
Closes: #6365
Tested-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16547>
If we don't recognize the model, dev->model will be NULL. In that case, we can't
dereference dev->model to get the tilebuffer size. If we do, we'll segfault,
instead of gracefully refusing to probe and loading the swrast instead.
Fixes: 96d65b47c7 ("panfrost: Use implementation-specific tile size")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18115>
(cherry picked from commit 93f69e0452)
Additionally add support for PIPE_CAP_CLEAR_SCISSORED since we are already
touching the scissor state.
Fixes various gnome-shell rendering artifacts.
v2: Remove NEW_SCISSOR as clear now updates scissor registers explicitly
v3: Reset scissor_off state since its not off now after clear
Cc: mesa-stable
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18137>
(cherry picked from commit 7908cb895e)
Alpha-to-coverage acts like discard and happens after FS ends,
so like with discard LRZ write should be disabled.
With discard we don't know at the moment of binning whether
fragment would be not discarded, so we cannot write its depth to LRZ.
Cc: mesa-stable
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18102>
(cherry picked from commit 09676b5817)
SPIR-V shift ops unlike NIR have undefined behavior if shift count
larger than or equalt to bitwidth.
This means that true translation of NIR ishl/ishr/ushr to SPIR-V requires
masking like that done in gallivm.
This was seen in the case of soft fp64 in cts case
KHR-GL46.gpu_shader_fp64.builtin.ceil_double.
Cc: mesa-stable
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18074>
(cherry picked from commit b386df918f)
Loading indirectly from a register that was just written to
doesn't work on R600 class hardware, so add a NOP group with
the address register load being emitted in the t-slot. to make
sure that the register write was finished.
Fixes: 33765aa92a
r600/sfn: Enable NIR for pre RG hardware
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18130>
(cherry picked from commit 404d95ca49)
On R600 and R700 class hardware the input declaration order maps
directly to the register the hardware writes the inputs to, so
make all interpolated inputs come first, and only then emit the
system values like POS or FACE.
Related: #7035
Fixes: 33765aa92a
r600/sfn: Enable NIR for pre RG hardware
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18130>
(cherry picked from commit f6582027dc)
Android CDD has additional requirements that must be met in order to
enable 1.1+:
- samplerYcbcrConversion
- VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT
- VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT
- VK_ANDROID_external_memory_android_hardware_buffer >= v2
Requirements are checked by:
android.graphics.cts.VulkanFeaturesTest#testVulkan1_1Requirements CTS
Fixes: 2686c5419d ("v3dv: add Android support")
Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18047>
(cherry picked from commit b17ea48f91)
vk_common_AcquireImageANDROID and vk_common_QueueSignalReleaseImageANDROID
expect sync_fd import/export to be enabled, otherwise they crashes
while trying to ImportSemaphoreFdKHR() / GetSemaphoreFdKHR().
Features was disabled on Linux to skip sync_fd CTS tests, which is using
late vkEvent signalling which causes deadlock / dEQP timeout on v3dv.
One of the options was implementing blocking v3dv-specific
AcquireImageANDROID / QueueSignalReleaseImageANDROID to avoid importing
/ exporting sync_fd, but since these features are also required by CDD
for Vulkan 1.1 and above, it was decided to enable the extensions for
Android in exchange of a few failed dEQP tests (which should not cause
any issues in non-dEQP scenarious).
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6977
Fixes: 316728a55b ("v3dv: Switch to the common submit framework")
Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18047>
(cherry picked from commit 5e32e8c962)
Right now even the simplest mesh test (func.mesh.basic.mesh from crucible) fails like this:
ASSERT: Scalar MESH validation failed!
load_payload(16) vgrf11+0.0:F, vgrf8:D
../../src/intel/compiler/brw_fs_validate.cpp:61: inst->dst.offset / REG_SIZE + regs_written(inst) <= alloc.sizes[inst->dst.nr]
Because we try to load 8 regs with LOAD_PAYLOAD in SIMD16 mode.
Fixes: 349a040f68 ("intel/fs: Make logical URB write instructions more like other logical instructions")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18075>
(cherry picked from commit 446eeccb1c)
Since PIPE_CAP_TGSI_TEXCOORD is now enabled, texcoord is now declared
as TGSI_SEMANTIC_TEXCOORD instead of TGSI_SEMANTIC_GENERIC.
Fixes assert running REDTurbineDEMO with MTL Renderer when the guest needs to
fallback to swtnl for line stipple.
Fixes: e73443b7a5 ("svga: enable PIPE_CAP_TGSI_TEXCOORD for vgpu10 and up")
Reviewed-by: Martin Krastev <krastevm@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18113>
(cherry picked from commit 854e8797ac)
When primitive is points, EndPrimitive can't be used to count
primitive. Need to use vertex count instead. And it's also not
needed to do vertex per primitive count and overwrite incomplete
primitive work for points.
Fixes: 2be99012e9 ("nir: Add ability to count emitted GS primitives.")
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17805>
(cherry picked from commit 84956286a8)
TEX instrutions can't write xyz and w to separate registers so we
need to create variables from them first, otherwise we can create
two variables from ALU writing the same register xyz and w in other
branch (this usually works when TEX is not present as the xyz and
w can read/write from different registers).
This fixes regalloc because the variables are later used as a
graph nodes.
The variable order should not matter but it slightly does (leading
to approx 0.3% shader-db temps increase as compared to previous
state), so just sort the variables list afterwards to be as close
to the previous behavior as possible and prevent the regression.
CC: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6936
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17987>
(cherry picked from commit 88fd397c74)
Due to the driver live shader cache, it's possible
two different d3d9 shaders get the same cso.
As it's disallowed to destroy a shader cso being
bound, nine checks for this scenario. However it
was not taking into account the cso might be from
a different shader.
cc: mesa-stable
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18021>
(cherry picked from commit 93da6e9f34)
In create_rt_shader, we were setting group_idx to the stage index before.
Fixes the following tests:
dEQP-VK.ray_query.builtin.instancecustomindex.miss.aabbs
dEQP-VK.ray_query.builtin.objectrayorigin.miss.triangles
Fixes: c39ccce ("radv/rt: use stage ID as handle for general and closestHit shaders")
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17936>
(cherry picked from commit 2d39227a90)
It's already correctly cleaned in radv_device_init_meta().
This fixes a recent regression with
dEQP-VK.api.device_init.create_instance_device_intentional_alloc_fail.
Fixes: 1a95d43e55 ("radv: Simplify the meta init fail path")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17952>
(cherry picked from commit 37dfa4e3f3)
Conflicts:
src/amd/ci/radv-hawaii-aco-fails.txt
src/amd/ci/radv-oland-aco-fails.txt
Stable:
- remove CI files that don't exist in 22.2
these are required framebuffer formats in certain versions of GL,
so don't create a texture that can't later be bound to a framebuffer
see also spec@!opengl 3.0@required-texture-attachment-formats
cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17687>
(cherry picked from commit 28d033b34f)
The nir shader memory is freed in nir_to_tgsi(), but the already
freed shader info is referenced later when create compute state.
To avoid referencing the freed memory, copy the shader info first before
calling nir_to_tgsi.
Fixes vmx crash running aztec on SVGA driver.
Fixes: 580f1ac473 ("nir: Extract shader_info->cs.shared_size out of union")
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17999>
(cherry picked from commit 4393be8291)
clc_compiler_test.cpp:1322:67: error: non-constant-expression cannot be narrowed from type 'double' to 'float' in initializer list
log(0.0f) / log(2), log(1.0f) / log(2), log(2.0f) / log(2), log(3.0f) / log(2)
clc_compiler_test.cpp:2306:25: error: non-constant-expression cannot be narrowed from type 'std::vector<unsigned int>::size_type' (aka 'unsigned long long') to 'unsigned int' in initializer list
CompileArgs args = { inout.size(), 1, 1 };
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
(cherry picked from commit ecfda9a0fa)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18030>
Move most includes and defines in tu_private.h to the new tu_common.h.
tu_common.h is a header that all other files include, mostly indirectly
through tu_private.h. The only exceptions are tu_perfetto.h and
tu_tracepoints.h, because ir3 headers are not compatible with C++.
(cherry picked from commit 0312157101)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17877>
With the switch to common dynamic state tracking, something got lost
that made the scissors not always be emitted when they are not dynamic
and the pipeline is marked dirty.
Since both viewport and scissors make use of each other to calculate
their values, just stick the scissor emit in the same if block as
viewport for now.
I'd rather have them decoupled, and at least the Vulkan CTS didn't
complain when I tried it, but I don't know what other effects that
may have, especially when it comes to the guardband.
Fixes a bunch of tests under
dEQP-VK.pipeline.*.multisample.misc.*
Fixes: 7d25c04236 ("anv: Switch to using common dynamic state tracking")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17964>
(cherry picked from commit fbd4133735)
The driver should still gather XFB info even if all XFB outputs are
dead, otherwise the pipeline can't find the streamout shader.
RADV should use vk_spirv_to_nir() at some point to reduce code
duplication during SPIRV->NIR compilation.
This fixes new dEQP-VK.transform_feedback.simple.*.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17939>
(cherry picked from commit e95531e101)
We can't invalidate CCU if there is any dirty data that hasn't been
flushed yet. In the case where we clear depth, we know that the depth
attachment itself isn't dirty but there may be dirty data from other
renderpasses. Therefore we need to flush before invalidating depth.
Fixes: 487aa80 ("tu: Rewrite flushing to use barriers")
Closes: #6987
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17940>
(cherry picked from commit a7e64ab63c)
For example, "DS -> branch -> VMEM -> branch -> DS".
fossil-db (navi10):
Totals from 639 (0.40% of 161220) affected shaders:
Instrs: 629090 -> 628254 (-0.13%); split: -0.19%, +0.06%
CodeSize: 3410164 -> 3406748 (-0.10%); split: -0.14%, +0.04%
Latency: 7834755 -> 7821011 (-0.18%); split: -0.70%, +0.52%
InvThroughput: 1369698 -> 1374495 (+0.35%); split: -0.12%, +0.47%
A lot of the fossil-db changes are noise.
threekingdoms.8db138826c386a62.1.foz/0b222ed175eebad0 is an example of a
shader that actually has this issue.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Fixes: c037ba1bb7 ("aco/gfx10: Mitigate LdsBranchVmemWARHazard.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17697>
(cherry picked from commit b17e59a03b)
This reverts commit 96fa23bca5.
The correct fix to the problem was a1bc152340, making this
change obsolete as the pass skips any vars marked with
always_active_io. There was no real advantage to allowing these
vars to be split because they can't be removed anyway. Also there
is no way to split varying arrays gracefully here due to the xfb
layout rules, and this change didn't handle arrays at all.
Removing this obsolete code also fixes an assert in the new CTS
test KHR-Single-GL45.enhanced_layouts.xfb_all_stages. The test
was legally adding xfb offsets to all vertex stages but since
we only mark the varyings in the final vertex stage with the
always_active_io flag the other stages were correctly lowering
to scalars but when an array with an offset hit this code it
asserted since it couldn't handle it.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Fixes: a1bc152340 ("spirv: mark variables decorated with XfbBuffer as always active")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6928
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17878>
(cherry picked from commit 8bffd601ed)
OpenGL API calls like glClearBufferData() result in mapping/unmapping
of a given buffer by Mesa and unmapping of a host blob fails in
virglrenderer because VirGL driver uses command that is intended for
unmapping of a guest buffer. In particular this causes problem for the
"Total War: Warhammer" game that gets GL_OUT_OF_MEMORY error due to the
failed unmapping command. Fix this by setting the mapping usage flag in
accordance to the resource flags, allowing virgl_buffer_transfer_unmap()
to differentiate host buffer from guest.
Fixes: 3b54e5837a ("virgl: support PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT")
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17914>
(cherry picked from commit 46396e97be)
I've noticed this before but never tracked it down, but it's annoying.
The printf hooks would crash with debug shaders when they were loaded
from the cache. This was because nothing was initing the printf hook
in the cached path so the global was never set.
No problems just always creating this afaics.
Fixes: 333ee94285 ("gallivm: rework debug printf hook to use global mapping.")
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17867>
(cherry picked from commit 4c0a7a169d)
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