Compare commits

..

184 Commits

Author SHA1 Message Date
Brian Paul
53e595017e updates for 6.4.1 release 2005-11-30 01:15:50 +00:00
Brian Paul
f8be78367d 6.4.1 release notes 2005-11-30 01:15:15 +00:00
Ian Romanick
89568e0509 This is a major re-work of the __indirect_glInterleavedArrays routine. The
big, ugly, error prone switch-statement is replaced with a compact table.
I also added numerous comments, including a comment explaining how the
format parameter is validated.

Explicitly pass GL_FLOAT as the type in the cases where that is the only
possible value (e.g., everywhere except the call to glColorPointer).

Validate that stride is >= 0.

Tested with all modes (including the two error modes) of
progs/tests/interleave.c.

Bug: #5001, #5058
Reviewed by: Brian Paul
2005-11-30 00:09:28 +00:00
Brian Paul
149675017f assorted fixes for server-side direct rendering (bug 5199) 2005-11-29 23:02:47 +00:00
Brian Paul
4d87d19a60 remove dri_client/ dir from tarball 2005-11-29 22:41:42 +00:00
Brian Paul
7a46bf5e1b use the drm files from the drm tree/package, not these 2005-11-29 22:35:28 +00:00
Brian Paul
c2cabc6755 use xf86drm.h from the drm tree 2005-11-29 15:49:04 +00:00
Michel Dänzer
3fa7668f99 If the DDX driver didn't reserve any video RAM for textures, fall back to
using only GART memory for textures instead of segfaulting in the texture
management code. (Bug 5115)
2005-11-29 13:36:43 +00:00
Brian Paul
2370d426cf fix BSD X server compilation problem 2005-11-27 23:49:44 +00:00
Brian Paul
d8eb2d49dd include stdint.h for BSD 2005-11-27 23:47:15 +00:00
Brian Paul
fcda7131b4 use ADD_POINTERS macro instead of (uintptr_t) cast 2005-11-25 17:07:28 +00:00
Keith Whitwell
6ff7b66f4a Use _mesa_exec_free for fp->func. 2005-11-24 11:00:17 +00:00
Brian Paul
e037150407 added bug 5131 work-around 2005-11-22 23:31:09 +00:00
Brian Paul
c2e6917e14 disable freeing of fp->func, see comment (bug 5131) 2005-11-22 23:28:12 +00:00
Keith Whitwell
2048fabe04 Use correct enums for program output variables. Fixes
fp/tri-depthwrite.
2005-11-22 12:29:18 +00:00
Keith Whitwell
b7da962caf Make sure tnl->_DoVertexFog is kept uptodate. Fixes fog in i915
driver.
2005-11-22 10:59:05 +00:00
Brian Paul
040bdbe2e6 in run_texnorm_stage() check if the texture unit is really enabled before trying to normalize the texcoords 2005-11-19 17:08:36 +00:00
Thomas Hellström
471c17cc84 Fixes for x86_64 Unichrome. 2005-11-16 19:22:58 +00:00
Brian Paul
ad9a205ba8 Added error checking in _tnl_Begin to detect incomplete framebuffer.
Set new tnl->DiscardPrimitive field to true when such error is
detected to discard the glBegin/End primitive when flushing.
2005-11-16 02:46:06 +00:00
Brian Paul
45c30dbead add GL_INVALID_FRAMEBUFFER_OPERATION_EXT in _mesa_error() 2005-11-16 01:11:35 +00:00
Brian Paul
eeb4f1aff9 fix color interpolation problem reported on VMS 2005-11-15 15:08:16 +00:00
Brian Paul
1ea4669fce check for ctx==NULL, should help with bug 4087 2005-11-15 14:49:34 +00:00
Brian Paul
a110f0f407 fix problem in stencil_and_ztest_span() when using hardware stencil 2005-11-15 03:58:42 +00:00
Brian Paul
4f42aa83f1 fix incorrect depth/stencil size checks 2005-11-15 03:57:41 +00:00
Brian Paul
eb72779ef1 fix bug 5005 2005-11-10 16:23:39 +00:00
Brian Paul
47604ffc2f fix popping of GL_SPOT_DIRECTION (bug 5005) 2005-11-10 16:17:10 +00:00
Brian Paul
5889e4b775 fix bug 4996 2005-11-09 16:54:19 +00:00
Brian Paul
f9d66b2a44 fix popping of GL_EYE_PLANE state (bug 4996) 2005-11-09 16:52:31 +00:00
Brian Paul
2119711dac Bug 4996.
Replace use of FLOAT_TO_USHORT with either CLAMPED_FLOAT_TO_USHORT or
UNCLAMPED_FLOAT_TO_USHORT.  Same should be done for UBYTE, UINT, etc.
2005-11-09 16:30:03 +00:00
Brian Paul
fcc21abbc6 fix bug 4992 2005-11-09 01:18:56 +00:00
Brian Paul
c331aef105 use UNCLAMPED_FLOAT_TO_USHORT/UBYTE in clear_rgba_buffer() (bug #4992) 2005-11-09 01:16:48 +00:00
Brian Paul
2fc89f126a remove unneeded HIDDEN definition (bug 4956) 2005-11-04 00:57:46 +00:00
Brian Paul
22c8686dad fix MinGW problems (bug 4956) 2005-11-04 00:51:07 +00:00
Brian Paul
7a12ad5a08 added USE_MGL_NAMESPACE for x86-64 fix 2005-11-02 21:02:10 +00:00
Brian Paul
c6165ec3b3 added osdemos/ dir to DEMO_FILES 2005-11-02 21:01:41 +00:00
Brian Paul
67ef9d76e7 implement USE_MGL_NAMESPACE for x86-64 dispatch code (Mark Bolstad) 2005-11-02 20:59:08 +00:00
Brian Paul
aa5f5d54a8 fix problems found with gcc 2.96 (bug 4934) 2005-10-31 21:53:17 +00:00
Brian Paul
c18fd3a3bf fix fragment program fog option w/ glDrawPixels 2005-10-31 19:50:26 +00:00
Brian Paul
d799fbf78e check swrast->_FogEnabled instead of ctx->Fog.Enabled 2005-10-31 19:46:18 +00:00
Brian Paul
48d7f01740 need to use absolute value for RSQ 2005-10-30 16:51:41 +00:00
Brian Paul
59f84d5723 Free old parameter list before assigning new one. FIxes memory leak. 2005-10-29 17:06:49 +00:00
Brian Paul
6f9ff2af81 s/lenght/length/ 2005-10-29 16:11:53 +00:00
Brian Paul
4591406e21 added LOGF wrapper 2005-10-29 16:10:58 +00:00
Brian Paul
2c6cf3d0aa fix LIT 2005-10-29 16:09:55 +00:00
Brian Paul
154a8be6a7 fix a few bugs in SWZ execution 2005-10-29 16:03:07 +00:00
Brian Paul
db03e55efa fix two fragment/vertex program bugs 2005-10-29 15:59:32 +00:00
Brian Paul
d038563a60 fix errors in RoughApproxPower(), do_LIT(), _tnl_program_string() 2005-10-29 15:57:02 +00:00
Brian Paul
469bd21184 If parsing a program fails, don't change the vertex/fragment program object.
Specifically, don't attach a dummy program.
This change also fixes an occasional segfault.
Some code clean-ups.  Use GLboolean instead of GLuint to return pass/fail.
2005-10-29 15:52:16 +00:00
Brian Paul
13a5235305 Keith's fixes for RSW and XPD (need temporaries) 2005-10-28 15:51:53 +00:00
Brian Paul
4e4f6a29f3 include tnl.h to silence warning 2005-10-28 15:22:54 +00:00
Brian Paul
87855fd59b bump version to 6.4.1 2005-10-28 14:35:51 +00:00
Brian Paul
546b020144 6.4 checksums 2005-10-28 14:35:40 +00:00
Brian Paul
84663e12d0 first 6.4.1 bug fix 2005-10-28 14:35:22 +00:00
Brian Paul
c16bb264e8 TNL module needs to implement ctx->Driver.ProgramStringNotify() function
so that calls to glProgramStringARB() to specify a new program causes the
TNL-attached data to get recomputed.
2005-10-28 14:33:36 +00:00
Brian Paul
8ef980af6e silence a bunch of compiler warnings 2005-10-28 13:09:08 +00:00
Brian Paul
7cd7a78d72 update 6.4 release date 2005-10-24 23:12:29 +00:00
Brian Paul
5c57efd6b4 fix writes to result.depth.z 2005-10-24 19:31:18 +00:00
Brian Paul
ea9ed5849f fragment program writing to result.depth.z was broken 2005-10-24 19:28:18 +00:00
Thomas Hellström
1ef0939a64 Bug #4277:
Bump via dri-ddx protocol  major version to reflect the binary change in the
interface with the DDX. Needs updated Xorg DDX to work. (Luc Verhaegen)
2005-10-24 06:54:55 +00:00
Thomas Hellström
d0f9c2887c unichrome: bug #4327,
Don't upload texture images while texture is rendering.
	Handle 32-bit breadcrumb wraparounds correctly.
	Fix possible infinite-wait-for-idle condition.
2005-10-22 16:13:47 +00:00
Thomas Hellström
ed75287003 Remove via_common.h in favour of via_drm.h in the libdrm source.
This requires an up-to-date libdrm.
2005-10-22 15:36:41 +00:00
Eric Anholt
c01c2fb542 Merge from HEAD:
Fix FreeBSD build by building libGL in the order desired, and doing a fix to
  my mklib changes.
2005-10-22 01:42:25 +00:00
Brian Paul
e1d7297812 fix GLX server resize/crash when resizing windows 2005-10-21 21:38:27 +00:00
Brian Paul
b4227f0d98 assorted updates 2005-10-21 20:47:33 +00:00
Brian Paul
c868c1ee14 6.4 release updates 2005-10-21 20:35:47 +00:00
Brian Paul
a1dcb43658 check span.y >=0 (bug 4842) 2005-10-21 18:35:45 +00:00
Ian Romanick
cc7b6810e2 Make execmem.c compile in the server (libGLcore). Since xf86mmap
doesn't know about MAP_ANONYMOUS, this is the only viable fix.  This
issue will likely have to be revisited at some point.
2005-10-21 18:09:24 +00:00
Brian Paul
7b9fecee10 Darwin version fix (SF bug 1334274) 2005-10-21 15:39:20 +00:00
Brian Paul
8856180e4f remove some debug code 2005-10-21 15:34:22 +00:00
Brian Paul
df51dfbdc3 fix broken KIL, SWZ 2005-10-21 15:23:37 +00:00
Brian Paul
2fd1ed1b45 fix broken SWZ instruction 2005-10-21 15:23:13 +00:00
Brian Paul
66b928e95e fix broken KIL 2005-10-21 14:23:05 +00:00
Brian Paul
d5e9cca0b2 use PROGRAM_UNDEFINED instead of -1 to init register fields 2005-10-21 03:57:28 +00:00
Brian Paul
c072c17a8c change test for missing depth or stencil buffer 2005-10-21 03:56:43 +00:00
Brian Paul
8367420be9 remove extra arg to _mesa_exec_malloc() 2005-10-20 23:30:54 +00:00
Brian Paul
e2a2ed06b2 restore FASTCALL stuff 2005-10-20 22:53:27 +00:00
Brian Paul
0cc3703188 added GLX transpose matrix fix 2005-10-20 22:43:56 +00:00
Brian Paul
fb6c1492fb fix bad loops in TransposeMatrix[fd]() 2005-10-20 22:03:58 +00:00
Brian Paul
89ad797f9a fix another renderbuffer wrapping bug 2005-10-20 21:26:05 +00:00
Brian Paul
fa67028ae7 Disable the FASTCALL optimization because it still breaks server-side GLX. 2005-10-20 21:12:12 +00:00
Eric Anholt
8e1724dfe9 Merge from head: bump driver dates for yesterday's crasher fixes. 2005-10-20 20:12:57 +00:00
Brian Paul
fbdb5c9b14 remove extra arg to _mesa_exec_malloc() 2005-10-20 13:31:58 +00:00
Brian Paul
4b2728f95c s/glut_gz2/glut_bz2/ 2005-10-19 20:25:51 +00:00
Brian Paul
3a7437399f added mm.c mm.h exemem.c 2005-10-19 18:15:50 +00:00
Eric Anholt
3338f04be7 Merge from head:
Fix a missed merge for idr's dispatch changes: failure to do driInitExtensions
  in __driCreateNewScreen_20050727 resulted in crashing in dispatch.
2005-10-19 02:47:09 +00:00
Eric Anholt
047f7bb11c Merge the dispatch fix from HEAD today:
Fix a missed merge for idr's dispatch changes: failure to do driInitExtensions
  in __driCreateNewScreen_20050727 resulted in crashing in dispatch.
2005-10-19 02:03:40 +00:00
Brian Paul
5b25acdac7 updated for new mm.c, execmem.c files 2005-10-19 01:29:04 +00:00
Brian Paul
cb16208ec0 Import exec-malloc changes from trunk. 2005-10-19 01:21:12 +00:00
Brian Paul
88107bea56 file mm.h was added on branch mesa_6_4_branch on 2005-10-19 01:21:12 +0000 2005-10-18 15:01:19 +00:00
Brian Paul
b4d25157f2 file mm.c was added on branch mesa_6_4_branch on 2005-10-19 01:21:12 +0000 2005-10-18 15:01:19 +00:00
Brian Paul
c6d1f32ebe file execmem.c was added on branch mesa_6_4_branch on 2005-10-19 01:21:12 +0000 2005-10-18 15:01:19 +00:00
Brian Paul
281f388e03 added some header files to DRI_FILES (Donnie Berkholz) 2005-10-17 22:38:28 +00:00
Brian Paul
c0a0dfeb96 fix GLAPI/extern problem (bug 4757) 2005-10-12 19:37:53 +00:00
Ian Romanick
ab07593563 ifdef out some code to make glapi.c linkable in libglx.so (on the
server).  This isn't strictly needed yet, but it doesn't hurt anything
either.  However, the patches for fd.o bug #2996 require this to build.
2005-10-11 16:56:27 +00:00
Brian Paul
5b08058604 check for PIXMAP in clip routine (SF bug 1323215) 2005-10-11 01:22:05 +00:00
Brian Paul
3bf13d3c4b set tentative release date 2005-10-11 00:24:18 +00:00
Brian Paul
2b05784084 fixed glFogCoord bug 4729 2005-10-10 18:46:28 +00:00
Brian Paul
2292262de4 added EXPF() macro 2005-10-10 18:45:42 +00:00
Brian Paul
a9358bb3b0 from trunk: fix fogcoord bug 4729 2005-10-10 18:45:28 +00:00
Ian Romanick
b9d111f202 Add 'get' data for glGetFramebufferAttachmentParameterivEXT enums.
Remove an extra closing parenthesis in the Linux version of the SWAP_32 macro.
2005-10-10 17:11:21 +00:00
Brian Paul
20fd105e2a change test for presence of accum buffer 2005-10-08 21:37:24 +00:00
Brian Paul
1faaa0090a Fix some issues with state updates and renderbuffers. Querying GL_RED_BITS,
etc. after calling glRenderBufferStorageEXT gave undefined results.
2005-10-08 14:41:57 +00:00
Brian Paul
23803bd5fb updates from trunk 2005-10-08 14:39:35 +00:00
Brian Paul
c000250504 fix renderbuffer, point size bugs 2005-10-07 03:57:04 +00:00
Brian Paul
b854297bab Fix a number of point size attenuation problems.
Move size clamping into the rasterization function.
2005-10-07 03:56:12 +00:00
Brian Paul
3c1b44ad55 fix byteswapping bug in _mesa_texstore_ycbcr() (Benjamin Herrenschmidt) 2005-10-05 13:35:50 +00:00
Brian Paul
bdab2cc216 added GL_INVALID_FRAMEBUFFER_OPERATION_EXT to gluErrorString() 2005-10-05 02:08:30 +00:00
Brian Paul
91ade9ad68 check if deleting currently bound frame/renderbuffer object 2005-10-04 16:01:15 +00:00
Brian Paul
7355bbce55 fix behaviour of glIsFrame/Renderbuffer() 2005-10-04 15:03:08 +00:00
Adam Jackson
1d2671e6cb Bug #1155: Define IEEE_ONE on Super-H as well. 2005-10-03 20:01:28 +00:00
Brian Paul
0a405dcc5f added glReadPixels / texture renderbuffer fix 2005-10-03 16:12:51 +00:00
Brian Paul
b210ffaadf disable a warning 2005-10-03 16:10:35 +00:00
Brian Paul
b1e8471898 added a few calls to _mesa_update_framebuffer_visual() 2005-10-03 16:10:21 +00:00
Brian Paul
aefe0dabec finish up some missing code 2005-10-03 16:10:02 +00:00
Ian Romanick
758c5b9a7e Change the 'count' for COMPRESSED_TEXTURE_FORMATS from "?" to "-1". This
signals to the script (glX_proto_size.py) that generates the server-side
size functions that a handcoded query is needed to determine the data size.

Also do s/FOG_COORD_SOURCE/FOG_COORD_SRC/.

When initializing the count in glx_enum::__init__, cast the local property
to int.  Thanks to Python's dynamic typing, if this isn't done the type of
stored count will be a string instead of an int.
2005-10-03 15:05:53 +00:00
Ian Romanick
44db6d7cb8 Remove the non-existant --get-alias-set option from the help text.
Update printPixelFunction (which is only used to generate code for the
server-side) to use the correct method for obtaining the dimensions of the
image parameter to a function.

Only use byteswap.h when building generated code on Linux.  Elsewhere use
the (horrible!) macros from X11/misc.h.

Make sure that enums associated with the generic "Get" function get applied
to GetIntegerv, GetBooleanv, GetFloatv, and GetDoublev.
2005-10-03 14:59:35 +00:00
Brian Paul
04f1fdc755 use fmod() to prevent overflow of angle variable 2005-09-30 15:03:54 +00:00
Brian Paul
b181773d02 call glFinish if drawing to front buffer 2005-09-29 18:46:46 +00:00
Brian Paul
4218cddfb1 add error checks for framebuffer completeness 2005-09-28 16:20:47 +00:00
Brian Paul
a4e35c21d2 check for framebuffer completeness, code clean-up 2005-09-28 15:46:13 +00:00
Brian Paul
5d63323d34 tweak glAccum error checking 2005-09-27 16:10:36 +00:00
Brian Paul
419a350499 remove previous accum buffer fix, the error was already detected 2005-09-27 16:10:07 +00:00
Brian Paul
db78ec7018 added glAccum / GL_INVALID_OPERATION fix 2005-09-27 15:53:34 +00:00
Brian Paul
291911aeb5 generate GL_INVALID_OPERATION in glAccum if read/draw buffers aren't the same 2005-09-27 15:52:19 +00:00
Brian Paul
e15a7d4883 added glDraw/CopyPixels stencil mask fix 2005-09-26 23:07:01 +00:00
Brian Paul
2e95fdc5d8 glDraw/CopyPixels of stencil data didn't obey the stencil write mask. Fixed. 2005-09-26 23:05:33 +00:00
Ian Romanick
6e03f6ed43 Update VERSIONS with recent commit (e.g., "Enable
GL_ARB_texture_mirrored_repeat on Savage4.")
2005-09-26 22:07:46 +00:00
Ian Romanick
97790948f6 Enable GL_ARB_texture_mirrored_repeat on Savage4. Refactor the code that
sets the texture wrap mode and texture filter mode for Savage4 to the new
functions savage4_set_wrap_mode and savage4_set_filter_mode.

This was tested with texwrap and tunnel.
2005-09-26 22:01:32 +00:00
Brian Paul
a882648023 Added XMesaDrawable to xmesa_renderbuffer. Use it in a few places instead
of the XMesaPixmap field to avoid some X server-side issues with casting.
2005-09-26 00:36:44 +00:00
Brian Paul
b7f8d69bb3 added XOR line function 2005-09-23 13:50:46 +00:00
Brian Paul
5bad790e56 fast xor line function from trunk 2005-09-23 13:49:06 +00:00
Brian Paul
382b00f483 added clipped glReadPixels fix 2005-09-23 02:19:49 +00:00
Brian Paul
718bd385ed fix clipped glReadPixels bug 2005-09-23 02:16:20 +00:00
Brian Paul
402ca8903f added alpha renderbuffer memory corruption fix 2005-09-23 01:43:13 +00:00
Brian Paul
25a9c9f370 Bring in gl_renderbuffer wrapping fix from trunk. 2005-09-23 01:27:07 +00:00
Brian Paul
d73a838f01 fix glGetTexLevelParameter GL_TEXTURE_DEPTH_SIZE_ARB query 2005-09-21 21:21:28 +00:00
Brian Paul
c72b2fb2db s/GL_DEPTH_BITS/GL_TEXTURE_DEPTH_SIZE_ARB/ in _mesa_GetTexLevelParameteriv() 2005-09-21 21:19:07 +00:00
Brian Paul
5a6ce051ef remove some old debug code 2005-09-21 02:48:27 +00:00
Brian Paul
e7c2fa9cff fix potential renderbuffer GetValues segfault 2005-09-16 21:16:58 +00:00
Brian Paul
5919aec5c3 Fix potential segfault when trying to read pixels outside renderbuffer bounds.
Use _swrast_get_values() which does clipping.
2005-09-16 21:15:02 +00:00
Brian Paul
f5a6175d83 update like for MD2 viewer 2005-09-13 18:18:39 +00:00
Brian Paul
e41ea35fee print version with debug info 2005-09-13 14:49:37 +00:00
Brian Paul
38cf2b14f4 fix FreeBSD problem (bug 4435) 2005-09-13 13:37:11 +00:00
Brian Paul
66725dca81 bunch of updates 2005-09-10 16:57:46 +00:00
Brian Paul
59ad040754 separate GLUT tarball 2005-09-10 16:55:52 +00:00
Brian Paul
5e16f314d6 put GLUT sources into a separate tarball 2005-09-10 16:53:57 +00:00
Roland Scheidegger
2376438410 add _tnl_arb_vertex_program_stage to all drivers which already have _tnl_vertex_program_stage. Fixes crashes when using vertex programs. Tested on r200 only (fix by Keith Whitwell) 2005-09-09 23:30:51 +00:00
Brian Paul
1be13df2c3 fix bug 4395, fix glBitmap/glCopy/DrawPixels selection bug 2005-09-09 16:42:29 +00:00
Brian Paul
1f6892527b don't generate selection hits for glBitmap, glDraw/CopyPixels. Misc clean-ups 2005-09-09 16:41:02 +00:00
Roland Scheidegger
e5f6f26c87 fix wrong fallback bit being set when ARB_vertex_program is enabled. Add missing fallback string for ARB_vertex_program. Disable ARB_vertex_program by default (just plain doesn't work). In fact, maybe it should be thrown out altogether in this branch? 2005-09-09 12:50:20 +00:00
Brian Paul
e14b3baca0 check for either GL_ARB_depth_texture or GL_SGIX_depth_texture in a few places 2005-09-08 15:28:58 +00:00
Brian Paul
5eb129de76 fix precision problem in depth clearing (bug 4395) 2005-09-08 13:55:34 +00:00
Brian Paul
3f27b6ffeb fudge set_component_sizes() a bit, see comments 2005-09-03 17:33:55 +00:00
Brian Paul
270572e543 prepare 6.4 release notes 2005-09-01 02:54:58 +00:00
Dave Airlie
7b56e1a443 port over fix from unstable branch to fix miniglx 2005-08-31 01:25:24 +00:00
Alan Hourihane
cfaac5dc4f drmUnmap correct size 2005-08-30 20:38:03 +00:00
Alan Hourihane
1e5c3e977f move via_dri.h to server as when X is building it's pulled from the DDX. 2005-08-30 19:44:35 +00:00
Alan Hourihane
831b4143f7 define Bool for solo builds 2005-08-30 19:22:04 +00:00
Alan Hourihane
b26b565f91 Fixes from https://bugs.freedesktop.org/attachment.cgi?id=3077 2005-08-30 19:15:04 +00:00
Brian Paul
f4d1dafc18 fix APP_LIB_DEPS 2005-08-29 22:46:55 +00:00
Alan Hourihane
db70c3f9b6 remove drmAddress 2005-08-29 15:26:57 +00:00
Brian Paul
384b1d03e4 added note about IEEE vs VAX floating point (bug 4270) 2005-08-29 14:45:37 +00:00
Brian Paul
e3c1b594ae fix bugs 4242 and 4270 2005-08-28 17:31:06 +00:00
Brian Paul
453eb90128 fix a few proxy color table bugs (bug 4270) 2005-08-28 17:12:15 +00:00
Adam Jackson
cb505bf744 /dri/msg 2005-08-26 17:52:25 +00:00
Alan Hourihane
133112c71a fix the scripts for cygwin & mingw changes 2005-08-26 09:38:23 +00:00
Brian Paul
a66eebc579 fix comment and #if test 2005-08-25 22:10:29 +00:00
Brian Paul
89ea47182d don't compile debug code (bug 4242: rand undefined) 2005-08-25 19:43:54 +00:00
Alan Hourihane
2efe639f26 fix build problems on cygwin & mingw 2005-08-25 18:17:59 +00:00
Brian Paul
39e4095560 added glXCreatePbuffer fix, bug 4235 2005-08-25 14:09:23 +00:00
Brian Paul
b19ec5009f fix segfault in Fake_glXCreatePBuffer(), bug 4235 2005-08-25 14:07:40 +00:00
Brian Paul
afed3e55ba fix bugs 4207, 4237 2005-08-25 13:20:49 +00:00
Brian Paul
46cf4fa1bd s/GLX_RGBA_BIT/GLX_RGBA_TYPE/ (bug 4237) 2005-08-25 13:19:13 +00:00
Brian Paul
b4198e821a added bordered texture sampling bug fix 2005-08-25 03:08:12 +00:00
Brian Paul
5a1fb7db0e also check for texture border in sample_linear_2d() 2005-08-25 03:03:32 +00:00
Dave Airlie
f16fbf03bd fix miniglx for new event size check in the drivers 2005-08-24 05:03:03 +00:00
Brian Paul
ec0c42a3be GLw demo doesn't belong here 2005-08-23 14:49:30 +00:00
Brian Paul
a4c1895d07 added tarball fix 2005-08-23 13:42:44 +00:00
Brian Paul
b2971358ad removed lines that caused some files to be included in tarballs multiple times 2005-08-23 13:40:43 +00:00
Brian Paul
24a36c26fa set version to 6.4 2005-08-23 00:46:43 +00:00
Brian Paul
247e27d0b8 first fix for 6.4: GLX_X_RENDERABLE in glXChooseFBConfig 2005-08-22 14:30:11 +00:00
Brian Paul
912bcb2386 added .S DRI files to tarball (Donnie Berkholz), bumped version to 6.4 2005-08-22 14:29:38 +00:00
Brian Paul
cee416863f set version to 6.4 2005-08-22 14:29:17 +00:00
Brian Paul
8e946792dc added GL_X_RENDERABLE to glXChooseFBConfig (bug 4181) 2005-08-22 14:28:35 +00:00
1126 changed files with 70782 additions and 114251 deletions

View File

@@ -33,9 +33,8 @@ realclean:
install:
@for dir in $(SUBDIRS) ; do \
(cd $$dir ; $(MAKE) install) || exit 1 ; \
done
@echo "Installing"
$(TOP)/bin/installmesa $(DESTDIR)
# DirectFBGL module installation
linux-directfb-install:
@@ -56,14 +55,11 @@ $(TOP)/configs/current:
# Rules to set/install a specific build configuration
aix \
aix-64 \
aix-64-static \
aix-gcc \
aix-static \
beos \
darwin \
darwin-static \
darwin-static-x86ppc \
darwin-x86ppc \
freebsd \
freebsd-dri \
freebsd-dri-amd64 \
@@ -76,8 +72,6 @@ hpux11-32-static \
hpux11-32-static-nothreads \
hpux11-64 \
hpux11-64-static \
hpux11-ia64 \
hpux11-ia64-static \
hpux9 \
hpux9-gcc \
irix6-64 \
@@ -95,15 +89,11 @@ linux-dri \
linux-dri-x86 \
linux-dri-x86-64 \
linux-dri-ppc \
linux-dri-xcb \
linux-indirect \
linux-fbdev \
linux-glide \
linux-ia64-icc \
linux-ia64-icc-static \
linux-icc \
linux-icc-static \
linux-osmesa \
linux-osmesa16 \
linux-osmesa16-static \
linux-osmesa32 \
@@ -123,26 +113,20 @@ linux-x86-32 \
linux-x86-64 \
linux-x86-64-debug \
linux-x86-64-static \
linux-x86-xcb \
linux-x86-glide \
linux-x86-static \
netbsd \
openbsd \
osf1 \
osf1-static \
solaris-x86 \
solaris-x86-gcc \
solaris-x86-gcc-static \
sunos4 \
sunos4-gcc \
sunos4-static \
sunos5 \
sunos5-gcc \
sunos5-64-gcc \
sunos5-smp \
sunos5-v8 \
sunos5-v8-static \
sunos5-v9 \
sunos5-v9-static \
ultrix-gcc:
(cd configs && rm -f current && ln -s $@ current)
$(MAKE) default
@@ -150,10 +134,10 @@ ultrix-gcc:
# Rules for making release tarballs
DIRECTORY = Mesa-6.5.1
LIB_NAME = MesaLib-6.5.1
DEMO_NAME = MesaDemos-6.5.1
GLUT_NAME = MesaGLUT-6.5.1
DIRECTORY = Mesa-6.4.1
LIB_NAME = MesaLib-6.4.1
DEMO_NAME = MesaDemos-6.4.1
GLUT_NAME = MesaGLUT-6.4.1
MAIN_FILES = \
$(DIRECTORY)/Makefile* \
@@ -182,7 +166,6 @@ MAIN_FILES = \
$(DIRECTORY)/include/GL/glx.h \
$(DIRECTORY)/include/GL/glxext.h \
$(DIRECTORY)/include/GL/glx_mangle.h \
$(DIRECTORY)/include/GL/glfbdev.h \
$(DIRECTORY)/include/GL/mesa_wgl.h \
$(DIRECTORY)/include/GL/mglmesa.h \
$(DIRECTORY)/include/GL/osmesa.h \
@@ -381,7 +364,6 @@ GLUT_FILES = \
DEPEND_FILES = \
$(TOP)/src/mesa/depend \
$(TOP)/src/glx/x11/depend \
$(TOP)/src/glw/depend \
$(TOP)/src/glut/glx/depend \
$(TOP)/src/glu/sgi/depend

View File

@@ -20,9 +20,9 @@
# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
# DOS/DJGPP makefile for Mesa
# DOS/DJGPP makefile v1.6 for Mesa
#
# Author: Daniel Borca
# Copyright (C) 2002 - Daniel Borca
# Email : dborca@users.sourceforge.net
# Web : http://www.geocities.com/dborca
@@ -31,6 +31,9 @@
# Available options:
#
# Environment variables:
# GLU=[mesa|sgi] specify GLU directory; can be `sgi' (requires GNU/C++)
# or `mesa'.
# default = mesa
# GLIDE path to Glide3 SDK; used with FX.
# default = $(TOP)/glide3
# FX=1 build for 3dfx Glide3. Note that this disables
@@ -54,6 +57,8 @@
.PHONY : all libgl libglu libglut clean realclean
GLU ?= mesa
CFLAGS = -Wall -W -pedantic
CFLAGS += -O2 -ffast-math
@@ -70,7 +75,7 @@ all: libgl libglu libglut
libgl: lib
$(MAKE) -f Makefile.DJ -C src/mesa
libglu: lib
$(MAKE) -f Makefile.DJ -C src/glu/sgi
$(MAKE) -f Makefile.DJ -C src/glu/$(GLU)
libglut: lib
$(MAKE) -f Makefile.DJ -C src/glut/dos

View File

@@ -51,10 +51,6 @@ fi
if [ `uname` = "FreeBSD" ] ; then
CP_FLAGS="-f"
elif [ `uname` = "Darwin" ] ; then
CP_FLAGS="-f"
elif [ `uname` = "AIX" ] ; then
CP_FLAGS="-fh"
else
CP_FLAGS="-fd"
fi
@@ -64,10 +60,9 @@ set -v
mkdir ${INCLUDE_DIR}
mkdir ${INCLUDE_DIR}/GL
# NOT YET: mkdir ${INCLUDE_DIR}/GLES
mkdir ${INCLUDE_DIR}/GLES
mkdir ${LIB_DIR}
cp -f ${TOP}/include/GL/*.h ${INCLUDE_DIR}/GL
cp -f ${TOP}/src/glw/*.h ${INCLUDE_DIR}/GL
# NOT YET: cp -f ${TOP}/include/GLES/*.h ${INCLUDE_DIR}/GLES
cp ${CP_FLAGS} ${TOP}/lib*/lib* ${LIB_DIR}

175
bin/mklib
View File

@@ -5,7 +5,7 @@
# Improvements/fixes are welcome.
# Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
# Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
@@ -36,7 +36,6 @@ DEPS=""
LINK=""
CPLUSPLUS=0
STATIC=0
DLOPEN=0
INSTALLDIR="."
ARCH="auto"
ARCHOPT=""
@@ -65,7 +64,6 @@ do
echo ' Not observed on all systems at this time.'
echo ' -cplusplus link with C++ runtime'
echo ' -static make a static library (default is dynamic/shared)'
echo ' -dlopen make a shared library suitable for dynamic loading'
echo ' -install DIR put resulting library file(s) in DIR'
echo ' -arch ARCH override using `uname` to determine host system'
echo ' -archopt OPT specify an extra achitecture-specific option OPT'
@@ -106,9 +104,6 @@ do
'-static')
STATIC=1
;;
'-dlopen')
DLOPEN=1
;;
'-install')
shift 1;
INSTALLDIR=$1
@@ -180,7 +175,7 @@ fi
#
case $ARCH in
'Linux' | 'OpenBSD' | 'GNU' | GNU/*)
'Linux' | 'OpenBSD')
# we assume gcc
if [ "x$LINK" = "x" ] ; then
@@ -223,13 +218,11 @@ case $ARCH in
FINAL_LIBS=${LIBNAME}.a
else
LIBNAME="lib${LIBNAME}" # prefix with "lib"
case $ARCH in 'Linux' | 'GNU' | GNU/*)
if [ $ARCH = 'Linux' ] ; then
OPTS="-Xlinker -Bsymbolic -shared -Wl,-soname,${LIBNAME}.so.${MAJOR}"
;;
*)
else
OPTS="-shared -Wl,-soname,${LIBNAME}.so.${MAJOR}"
;;
esac
fi
if [ $EXPORTS ] ; then
#OPTS="${OPTS} -Xlinker --retain-symbols-file ${EXPORTS}"
# Make the 'exptmp' file for --version-script option
@@ -285,7 +278,9 @@ case $ARCH in
else
LIBNAME="lib${LIBNAME}.so"
echo "mklib: Making SunOS shared library: " ${LIBNAME}
# XXX OPTS for gcc should be -shared, but that doesn't work.
# Using -G does work though.
OPTS="-G"
if [ "x$LINK" = "x" ] ; then
# -linker was not specified, choose default linker now
if [ $CPLUSPLUS = 1 ] ; then
@@ -305,34 +300,7 @@ case $ARCH in
LINK="ld"
fi
fi
# linker options
if [ ${LINK} = "ld" -o ${LINK} = "cc" -o ${LINK} = "CC" ] ; then
# SunOS tools, -G to make shared libs
OPTS="-G"
else
# gcc linker
# Check if objects are 32-bit and we're running in 64-bit
# environment. If so, pass -m32 flag to linker.
set ${OBJECTS}
ABI32=`file $1 | grep 32-bit`
if [ "${ABI32}" ] ; then
OPTS="-m32 -shared -Wl,-Bdynamic"
else
OPTS="-m64 -shared -Wl,-Bdynamic"
fi
fi
# Check if objects are SPARC v9
# file says: ELF 64-bit MSB relocatable SPARCV9 Version 1
set ${OBJECTS}
SPARCV9=`file $1 | grep SPARCV9`
if [ "${SPARCV9}" ] ; then
OPTS="${OPTS} -xarch=v9"
fi
# for debug:
#echo "mklib: linker is" ${LINK} ${OPTS}
echo "mklib: linker is" ${LINK} ${OPTS}
rm -f ${LIBNAME}.${MAJOR} ${LIBNAME}
${LINK} ${OPTS} -o ${LIBNAME}.${MAJOR} ${OBJECTS} ${DEPS}
ln -s ${LIBNAME}.${MAJOR} ${LIBNAME}
@@ -402,33 +370,26 @@ case $ARCH in
FINAL_LIBS=${LIBNAME}
else
LIBNAME="lib${LIBNAME}.so" # prefix with "lib", suffix with ".so"
# examine first object to determine ABI
set ${OBJECTS}
ABI_O32=`file $1 | grep 'ELF 32-bit'`
ABI_N32=`file $1 | grep 'ELF N32'`
ABI_N64=`file $1 | grep 'ELF 64-bit'`
if [ "${ABI_O32}" ] ; then
OPTS="-32 -shared -all"
ABI="o32-bit"
elif [ "${ABI_N32}" ] ; then
OPTS="-n32 -shared -all"
ABI="n32-bit"
elif [ "${ABI_N64}" ] ; then
# XXX we should run 'file' on the first object file to determine
# if it's o32, n32 or 64 format, as we do for Linux above.
if [ $ARCHOPT = "64" ] ; then
# 64-bit ABI
OPTS="-64 -shared -all"
ABI="64-bit"
echo "mklib: Making IRIX 64-bit shared library: " ${LIBNAME}
elif [ $ARCHOPT = "o32" ] ; then
# old 32-bit ABI
OPTS="-32 -shared -all"
echo "mklib: Making IRIX o32-bit shared library: " ${LIBNAME}
else
echo "Error: Unexpected IRIX ABI!"
exit 1
# new 32-bit ABI
OPTS="-n32 -shared -all"
echo "mklib: Making IRIX n32-bit shared library: " ${LIBNAME}
fi
if [ $CPLUSPLUS = 1 ] ; then
LINK="CC"
else
LINK="ld"
fi
echo "mklib: Making IRIX " ${ABI} " shared library: " ${LIBNAME}
${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
FINAL_LIBS=${LIBNAME}
fi
@@ -450,10 +411,6 @@ case $ARCH in
ar -ruv ${LIBNAME} ${OBJECTS}
FINAL_LIBS=${LIBNAME}
else
# HP uses a .2 for their current GL/GLU libraries
if [ ${LIBNAME} = "GL" -o ${LIBNAME} = "GLU" ] ; then
MAJOR=2
fi
RUNLIB="lib${LIBNAME}.${MAJOR}"
DEVLIB="lib${LIBNAME}.sl"
echo "mklib: Making HP-UX shared library: " ${RUNLIB} ${DEVLIB}
@@ -463,27 +420,25 @@ case $ARCH in
fi
;;
'AIX' )
# examine first object to determine ABI
set ${OBJECTS}
ABI_64=`file $1 | grep '64-bit'`
if [ "${ABI_64}" ] ; then
'AIX' | 'AIX64')
if [ $ARCH = "AIX64" ] ; then
X64="-X64"
Q64="-q64"
OFILE=shr_64.o
else
OFILE=shr.o #Want to be consistent with the IBM libGL.a
fi
if [ $STATIC = 1 ] ; then
LIBNAME="lib${LIBNAME}.a"
echo "mklib: Making AIX static library: " ${LIBNAME}
ar -ruv ${X64} ${LIBNAME} ${OBJECTS}
FINAL_LIBS=${LIBNAME}
else
if [ $STATIC = 1 ] ; then
LIBNAME="lib${LIBNAME}.a"
echo "mklib: Making AIX static library: " ${LIBNAME}
ar -ruv ${X64} ${LIBNAME} ${OBJECTS}
FINAL_LIBS=${LIBNAME}
else
EXPFILE="lib${LIBNAME}.exp"
OFILE=shr.o #Want to be consistent with the IBM libGL.a
LIBNAME="lib${LIBNAME}.a" # shared objects are still stored in the .a libraries
OPTS="-bE:${EXPFILE} -bM:SRE -bnoentry ${Q64}"
if [ $ARCH = "AIX64" ] ; then
OPTS="-bE:${EXPFILE} -bM:SRE -bnoentry -q64"
else
OPTS="-bE:${EXPFILE} -bM:SRE -bnoentry"
fi
rm -f ${EXPFILE} ${OFILE}
NM="/bin/nm -eC ${X64}"
echo "#! /usr/lib/${LIBNAME}" > ${EXPFILE}
@@ -501,16 +456,8 @@ case $ARCH in
}
}
}' | sort -u >> ${EXPFILE}
# On AIX a shared library is linked differently when
# you want to dlopen the file
if [ $DLOPEN = "1" ] ; then
cc -G ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
else
cc ${OPTS} -o ${OFILE} ${OBJECTS} ${DEPS}
ar ${X64} -r ${LIBNAME} ${OFILE}
fi
cc ${OPTS} -o ${OFILE} ${OBJECTS} ${DEPS}
ar ${X64} -r ${LIBNAME} ${OFILE}
FINAL_LIBS="${LIBNAME}"
fi
;;
@@ -552,46 +499,20 @@ case $ARCH in
LIBNAME="lib${LIBNAME}.a"
echo "mklib: Making Darwin static library: " ${LIBNAME}
LINK="ar"
OPTS="-ruvs"
OPTS="-ruv"
${LINK} ${OPTS} ${LIBNAME} ${OBJECTS}
FINAL_LIBS=${LIBNAME}
else
# On Darwin a .bundle is used for a library that you want to dlopen
if [ $DLOPEN = "1" ] ; then
LIBSUFFIX="bundle"
OPTS="${ARCHOPT} -bundle -multiply_defined suppress"
else
LIBSUFFIX="dylib"
OPTS="${ARCHOPT} -dynamiclib -multiply_defined suppress -current_version ${MAJOR}.${MINOR}.0 -compatibility_version ${MAJOR}.${MINOR}.0 -install_name lib${LIBNAME}.${MAJOR}.${LIBSUFFIX}"
fi
LINKNAME="lib${LIBNAME}.${LIBSUFFIX}"
LIBNAME="lib${LIBNAME}.${MAJOR}.${LIBSUFFIX}"
# examine first object to determine ABI
set ${OBJECTS}
ABI_PPC=`file $1 | grep 'object ppc'`
ABI_I386=`file $1 | grep 'object i386'`
if [ "${ABI_PPC}" ] ; then
OPTS="${OPTS} -arch ppc"
fi
if [ "${ABI_I386}" ] ; then
OPTS="${OPTS} -arch i386"
fi
# XXX can we always add -isysroot /Developer/SDKs/MacOSX10.4u.sdk
# to OPTS here?
# determine linker
LIBNAME="lib${LIBNAME}.dylib"
echo "mklib: Making Darwin shared library: " ${LIBNAME}
FLAGS="-dynamiclib -multiply_defined suppress -current_version ${MAJOR}.${MINOR}.0 -compatibility_version ${MAJOR}.${MINOR}.0"
if [ $CPLUSPLUS = 1 ] ; then
LINK="g++"
else
LINK="cc"
fi
echo "mklib: Making Darwin shared library: " ${LIBNAME}
${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
ln -s ${LIBNAME} ${LINKNAME}
FINAL_LIBS="${LIBNAME} ${LINKNAME}"
${LINK} ${FLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
FINAL_LIBS=${LIBNAME}
fi
;;
@@ -633,7 +554,7 @@ case $ARCH in
FINAL_LIBS="${LIBNAME}"
;;
'icc' | 'icc-istatic')
'icc')
# Intel C compiler
# This should get merged into the Linux code, above, since this isn't
# really a different architecture.
@@ -648,16 +569,12 @@ case $ARCH in
# finish up
FINAL_LIBS="${LIBNAME}.a"
else
if [ $ARCH = icc-istatic ] ; then
OPTS="-shared -i-static -cxxlib-icc"
else
OPTS="-shared"
fi
OPTS="-shared"
VERSION="${MAJOR}.${MINOR}.${PATCH}"
echo "mklib: Making Intel ICC shared library: " ${LIBNAME}.so.${VERSION}
if [ $CPLUSPLUS = 1 ] ; then
LINK="icpc"
LINK="icc"
else
LINK="icc"
fi

View File

@@ -8,12 +8,9 @@ CONFIG_NAME = aix
CC = cc
CXX = xlC
CFLAGS = -O -DAIXV3 -DPTHREADS
CXXFLAGS = -O -DAIXV3 -DPTHREADS
# Misc tools and flags
CFLAGS = -O -DAIXV3
CXXFLAGS = -O -DAIXV3
MKLIB_OPTIONS =
COPY_LIBS = cp -f -h
# Library names (actual file names)
GL_LIB_NAME = libGL.a
@@ -22,10 +19,10 @@ GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
GL_LIB_DEPS = -lX11 -lXext -lpthread -lm
GL_LIB_DEPS = -lX11 -lXext -lm
GLU_LIB_DEPS = -L$(TOP)/lib -l$(GL_LIB) -lm -lC
GLUT_LIB_DEPS = -L$(TOP)/lib -l$(GLU_LIB) -l$(GL_LIB) -lXi -lXmu -lX11 -lm
GLW_LIB_DEPS = -L$(TOP)/lib -l$(GL_LIB) -lXm -lXt -lX11
GLW_LIB_DEPS = -L$(TOP)/lib -l$(GL_LIB) -lXt -lX11
OSMESA_LIB_DEPS = -L$(TOP)/lib -l$(GL_LIB)
APP_LIB_DEPS = -L$(TOP)/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lpthread -lm -lC
APP_LIB_DEPS = -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lm -lC

View File

@@ -8,9 +8,9 @@ CONFIG_NAME = aix-64
CC = xlc
CXX = xlC
CFLAGS = -q64 -qmaxmem=16384 -O -DAIXV3 -DPTHREADS
CXXFLAGS = -q64 -qmaxmem=16384 -O -DAIXV3 -DPTHREADS
LIB_DIR=$(TOP)/lib64
CFLAGS = -q64 -qmaxmem=16384 -O -DAIXV3
CXXFLAGS = -q64 -qmaxmem=16384 -O -DAIXV3
MKLIB_OPTIONS = -arch AIX64
# Library names (actual file names)
GL_LIB_NAME = libGL.a
@@ -19,9 +19,10 @@ GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
GL_LIB_DEPS = -lX11 -lXext -lm -lpthread
GLU_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lm -lC
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lXi -lXmu -lX11 -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lXm -lXt -lX11
APP_LIB_DEPS = -L$(TOP)/lib64 -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lm -lpthread -lC
GL_LIB_DEPS = -lX11 -lXext -lm
GLU_LIB_DEPS = -L$(TOP)/lib -l$(GL_LIB) -lm -lC
GLUT_LIB_DEPS = -L$(TOP)/lib -l$(GLU_LIB) -l$(GL_LIB) -lXi -lXmu -lX11 -lm
GLW_LIB_DEPS = -L$(TOP)/lib -l$(GL_LIB) -lXt -lX11
OSMESA_LIB_DEPS = -L$(TOP)/lib -l$(GL_LIB)
APP_LIB_DEPS = -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lm -lC

View File

@@ -1,25 +0,0 @@
# Configuration for AIX, static libs
include $(TOP)/configs/default
CONFIG_NAME = aix-64-static
# Compiler and flags
CC = cc
CXX = xlC
CFLAGS = -q64 -O -DAIXV3 -DPTHREADS
CXXFLAGS = -q64 -O -DAIXV3 -DPTHREADS
MKLIB_OPTIONS = -static
LIB_DIR=$(TOP)/lib64
# Library names (actual file names)
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
APP_LIB_DEPS = -q64 -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) \
-lX11 -lXext -lXmu -lXi -lm -lpthread -lC

View File

@@ -14,6 +14,6 @@ CXXFLAGS = -O2 -DAIXV3
MKLIB_OPTIONS = -arch aix-gcc
GL_LIB_DEPS = -lX11 -lXext -lm
GLU_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lXi -lXmu
GLUT_LIB_DEPS = -L$(LIB_DIR -l$(GLU_LIB) -l$(GL_LIB) -lXi -lXmu
APP_LIB_DEPS = -L$(LIB_DIR) -Wl,-brtl -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lX11 -lXext -lXmu -lXi

View File

@@ -8,8 +8,8 @@ CONFIG_NAME = aix-static
CC = cc
CXX = xlC
CFLAGS = -O -DAIXV3 -DPTHREADS
CXXFLAGS = -O -DAIXV3 -DPTHREADS
CFLAGS = -O -DAIXV3
CXXFLAGS = -O -DAIXV3
MKLIB_OPTIONS = -static
# Library names (actual file names)
@@ -19,7 +19,5 @@ GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) \
-lX11 -lXext -lXmu -lXi -lm -lpthread -lC
APP_LIB_DEPS = -L$(LIB_DIR) -lX11 -lXext -lXmu -lXi -lm

View File

@@ -26,8 +26,7 @@ ifeq ($(CPU), x86)
-DUSE_3DNOW_ASM \
-DUSE_SSE_ASM
ASM_SOURCES = $(X86_SOURCES)
ASM_API = $(X86_API)
ASM_SOURCES = $(X86_SOURCES) $(X86_API)
CC = gcc
CXX = g++

View File

@@ -16,9 +16,9 @@ GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
GL_LIB_DEPS =
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
OSMESA_LIB_DEPS =
GLU_LIB_DEPS =
GLUT_LIB_DEPS =
GLW_LIB_DEPS =
APP_LIB_DEPS = -Wl,-search_paths_first -L$(TOP)/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lstdc++ -lgcc_s.1 -lm
APP_LIB_DEPS = -L$(TOP)/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm

View File

@@ -1,26 +0,0 @@
# Configuration for Darwin / MacOS X, making static libs
include $(TOP)/configs/darwin
CONFIG_NAME = darwin-static
# Compiler and flags
CFLAGS = -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
-I/usr/X11R6/include -O3 -fno-common -ffast-math -funroll-loops -fexpensive-optimizations -no-cpp-precomp -dynamic -Ddarwin
CXXFLAGS = -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
-I/usr/X11R6/include -O3 -fno-common -ffast-math -funroll-loops -fexpensive-optimizations -no-cpp-precomp -dynamic -Ddarwin
MKLIB_OPTIONS = -static -archopt "-isysroot /Developer/SDKs/MacOSX10.4u.sdk"
# Library names (actual file names)
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
GL_LIB_DEPS =
OSMESA_LIB_DEPS =
GLU_LIB_DEPS =
GLUT_LIB_DEPS =
GLW_LIB_DEPS =
APP_LIB_DEPS = -Wl,-search_paths_first -L$(TOP)/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lstdc++ -lgcc_s.1 -lm

View File

@@ -1,33 +0,0 @@
# Configuration for Darwin / MacOS X, making dynamic libs
include $(TOP)/configs/default
CONFIG_NAME = darwin
# Compiler and flags
CC = cc
CXX = cc
CFLAGS = -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
-I/usr/X11R6/include -O3 -fPIC -fno-common -ffast-math -funroll-loops -fexpensive-optimizations -no-cpp-precomp -dynamic -Ddarwin
CXXFLAGS = -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
-I/usr/X11R6/include -O3 -fPIC -fno-common -ffast-math -funroll-loops -fexpensive-optimizations -no-cpp-precomp -dynamic -Ddarwin
MKLIB_OPTIONS = -archopt "-isysroot /Developer/SDKs/MacOSX10.4u.sdk"
# Library names (actual file names)
GL_LIB_NAME = libGL.dylib
GLU_LIB_NAME = libGLU.dylib
GLUT_LIB_NAME = libglut.dylib
GLW_LIB_NAME = libGLw.dylib
OSMESA_LIB_NAME = libOSMesa.dylib
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
OSMESA_LIB_DEPS = -L$(LIB_DIR) -lGL
GLU_LIB_DEPS = -L$(LIB_DIR) -lGL
GLUT_LIB_DEPS = -L$(LIB_DIR) -lGL -lGLU -L/usr/X11R6/lib -lX11 -lXmu -lXi -lXext
GLW_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXt $(TOP)/lib/GL.dylib
APP_LIB_DEPS = -L$(TOP)/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
# omit glw lib for now:
SRC_DIRS = mesa glu glut/glx

View File

@@ -2,15 +2,13 @@
# This is included by other config files which may override some
# of these variables.
# Think of this as a base class from which configs are derived.
CONFIG_NAME = default
# Version info
MESA_MAJOR=6
MESA_MINOR=5
MESA_TINY=0
MESA_MINOR=4
MESA_TINY=1
# external projects. This should be useless now that we use libdrm.
DRM_SOURCE_PATH=$(TOP)/../drm
@@ -27,8 +25,6 @@ MKLIB_OPTIONS =
MKDEP = makedepend
MKDEP_OPTIONS = -fdepend
MAKE = make
INSTALL = install
COPY_LIBS = cp -f -d
# Python and flags (generally only needed by the developers)
PYTHON2 = python
@@ -58,8 +54,9 @@ ASM_SOURCES =
GLW_SOURCES = GLwDrawA.c
# Directories to build
# Directories
LIB_DIR = $(TOP)/lib
INSTALL_PREFIX = /usr/local
SRC_DIRS = mesa glu glut/glx glw
GLU_DIRS = sgi
DRIVER_DIRS = x11 osmesa
@@ -75,9 +72,3 @@ GLU_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lXt -lX11
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
# Installation directories (for make install)
INSTALL_DIR = /usr/local
DRI_DRIVER_INSTALL_DIR = /usr/X11R6/lib/modules/dri

View File

@@ -5,25 +5,12 @@ include $(TOP)/configs/default
CONFIG_NAME = FreeBSD
# Compiler and flags
CC = cc
CXX = c++
CC = gcc
CXX = g++
MAKE = gmake
# cp -d not supported on FreeBSD (see bug 4435)
COPY_LIBS = cp -f
OPT_FLAGS = -O2
PIC_FLAGS = -fPIC
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_BSD_SOURCE -DUSE_XSHM -DHZ=100
X11_INCLUDES = -I/usr/X11R6/include
CFLAGS += $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(DEFINES) $(X11_INCLUDES) -ffast-math -pedantic
CXXFLAGS += $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(DEFINES) $(X11_INCLUDES)
CFLAGS = -O2 -fPIC -pedantic -I/usr/X11R6/include -DUSE_XSHM -DHZ=100
CXXFLAGS = -O2 -fPIC -pedantic
GLUT_CFLAGS = -fexceptions
EXTRA_LIB_PATH = -L/usr/X11R6/lib
APP_LIB_DEPS = -L$(LIB_DIR) $(EXTRA_LIB_PATH) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lXext -lXmu -lXi -lX11 -lm
APP_LIB_DEPS = -L$(LIB_DIR) -L/usr/X11R6/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lXext -lXmu -lXi -lX11 -lm

View File

@@ -15,18 +15,16 @@ EXPAT_INCLUDES = -I/usr/local/include
X11_INCLUDES = -I/usr/X11R6/include
DEFINES = -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER \
-DGLX_DIRECT_RENDERING -DHAVE_ALIAS
CFLAGS = -Wmissing-prototypes -g -std=c99 -Wundef -fPIC -ffast-math \
$(ASM_FLAGS) $(X11_INCLUDES) $(DEFINES)
CFLAGS = $(DEFINES) -Wmissing-prototypes -g -std=c99 -Wundef -fPIC \
-ffast-math $(X11_INCLUDES)
CXXFLAGS = $(DEFINES) -Wall -g -ansi -pedantic -fPIC
ASM_SOURCES =
# Library/program dependencies
LIBDRM_LIB = `pkg-config --libs libdrm`
LIBDRM_LIB = `pkg-config --libs libdrm` -ldrm
DRI_LIB_DEPS = -L/usr/local/lib -lm -lpthread -lexpat $(LIBDRM_LIB)
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lXxf86vm -lm -lpthread $(LIBDRM_LIB)
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread $(LIBDRM_LIB)
GLUT_LIB_DEPS = -L$(LIB_DIR) -L/usr/X11R6/lib -lGLU -lGL -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -L/usr/X11R6/lib -lGL -lXt -lXm -lX11
@@ -42,6 +40,6 @@ DRM_SOURCE_PATH=$(TOP)/../drm
# ffb and gamma are missing because they have not been converted to use the new
# interface.
DRI_DIRS = i810 i915 mach64 mga r128 r200 r300 radeon tdfx \
DRI_DIRS = i810 i830 i915 mach64 mga r128 r200 r300 radeon tdfx \
unichrome savage sis

View File

@@ -6,5 +6,4 @@ include $(TOP)/configs/freebsd-dri
CONFIG_NAME = freebsd-dri-x86-64
ASM_FLAGS = -DUSE_X86_64_ASM
ASM_SOURCES = $(X86-64_SOURCES)
ASM_API = $(X86-64_API)
ASM_SOURCES = $(X86-64_SOURCES) $(X86-64_API)

View File

@@ -10,4 +10,3 @@ PIC_FLAGS =
ASM_FLAGS = -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM
ASM_SOURCES = $(X86_SOURCES)
ASM_API = $(X86_API)

View File

@@ -10,7 +10,7 @@ CXX = aCC
CFLAGS = +z -Ae +O2 +Onolimit +Oaggressive -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
CXXFLAGS = +z -Aa +O2 +Onolimit +Oaggressive -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
CXXFLAGS = +z -Aa +O2 +Onolimit +Oaggressive -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include
MKLIB_OPTIONS =
@@ -23,8 +23,4 @@ GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
# Library/program dependencies
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB)
GL_LIB_DEPS = -L/usr/lib/X11R6/ -L/usr/contrib/X11R6/lib/ -lXext -lXt -lXi -lX11 -lm -lpthread
GLU_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lm -lCsup -lcl
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) $(GL_LIB_DEPS)
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) $(GL_LIB_DEPS)
APP_LIB_DEPS = -L/usr/lib/X11R6 -L/usr/contrib/X11R6/lib -lXext -lXmu -lXi -lX11 -lm

View File

@@ -8,9 +8,9 @@ CONFIG_NAME = hpux11-32-static
CC = cc
CXX = aCC
CFLAGS = +O3 +DA2.0 -Ae -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
CFLAGS = +O3 +DA2.0 -Aa -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
CXXFLAGS = +O3 +DA2.0 -Aa -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
CXXFLAGS = +O3 +DA2.0 -Aa -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include
MKLIB_OPTIONS = -static
@@ -23,5 +23,4 @@ GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
# Library/program dependencies
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/lib/X11R6/ -L/usr/contrib/X11R6/lib/ -lXext -lXmu -lXt -lXi -lX11 -lm -lpthread -lCsup -lcl
APP_LIB_DEPS = -L/usr/lib/X11R6 -L/usr/contrib/X11R6/lib -lXext -lXmu -lXi -lX11 -lm

View File

@@ -10,11 +10,11 @@ CXX = aCC
CFLAGS = +z -Ae +DD64 +O2 +Onolimit +Oaggressive -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
CXXFLAGS = +z -Aa +DD64 +O2 +Onolimit +Oaggressive -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
CXXFLAGS = +z -Aa +DD64 +O2 +Onolimit +Oaggressive -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include
MKLIB_OPTIONS =
LIB_DIR = $(TOP)/lib64
LIBDIR = $(TOP)/lib64
# Library names (actual file names)
GL_LIB_NAME = libGL.a
@@ -24,8 +24,4 @@ GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
# Library/program dependencies
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB)
GL_LIB_DEPS = -L/usr/lib/X11R6/pa20_64 -L/usr/contrib/X11R6/lib/pa20_64 -lXext -lXmu -lXt -lXi -lX11 -lm -lpthread
GLU_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lm -lCsup -lcl
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) $(GL_LIB_DEPS)
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) $(GL_LIB_DEPS)
APP_LIB_DEPS = -L/usr/lib/X11R6 -L/usr/contrib/X11R6/lib -lXext -lXmu -lXi -lX11 -lm

View File

@@ -8,13 +8,13 @@ CONFIG_NAME = hpux11-64-static
CC = cc
CXX = aCC
CFLAGS = +O3 +DA2.0W -Ae -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
CFLAGS = +O3 +DA2.0W -Aa -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
CXXFLAGS = +O3 +DA2.0W -Aa -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
CXXFLAGS = +O3 +DA2.0W -Aa -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include
MKLIB_OPTIONS = -static
LIB_DIR = $(TOP)/lib64
LIBDIR = $(TOP)/lib64
# Library names (actual file names)
GL_LIB_NAME = libGL.a
@@ -24,4 +24,4 @@ GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
# Library/program dependencies
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/lib/X11R6/pa20_64 -L/usr/contrib/X11R6/lib/pa20_64 -lXext -lXmu -lXt -lXi -lX11 -lm -lpthread -lCsup -lcl
APP_LIB_DEPS = -L/usr/lib/X11R6 -L/usr/contrib/X11R6/lib -lXext -lXmu -lXi -lX11 -lm

View File

@@ -1,30 +0,0 @@
# Configuration for HPUX IA64 v11, 64-bit
include $(TOP)/configs/default
CONFIG_NAME = hpux11-ia64
# Compiler and flags
CC = cc
CXX = aCC
CFLAGS = +z -Ae +DD64 +O3 +DSmckinley -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
CXXFLAGS = +z -Aa +DD64 +O3 +DSmckinley -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
MKLIB_OPTIONS =
LIB_DIR = $(TOP)/lib64
# Library names (actual file names)
GL_LIB_NAME = libGL.so
GLU_LIB_NAME = libGLU.so
GLUT_LIB_NAME = libglut.so
GLW_LIB_NAME = libGLw.so
OSMESA_LIB_NAME = libOSMesa.so
# Library/program dependencies
GL_LIB_DEPS = -L/usr/lib/X11R6/ -L/usr/contrib/X11R6/lib/ -lXext -lXmu -lXt -lXi -lX11 -lm -lpthread
GLU_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lm -lCsup -lcl
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) $(GL_LIB_DEPS)
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) $(GL_LIB_DEPS)

View File

@@ -1,27 +0,0 @@
# Configuration for HPUX v11, 64-bit, static libs
include $(TOP)/configs/default
CONFIG_NAME = hpux11-ia64-static
# Compiler and flags
CC = cc
CXX = aCC
CFLAGS = +O3 +DD64 -Aa -D_HPUX_SOURCE +DSmckinley -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
CXXFLAGS = +O3 +DD64 -Aa -D_HPUX_SOURCE +DSmckinley -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
MKLIB_OPTIONS = -static
LIB_DIR = $(TOP)/lib64
# Library names (actual file names)
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
# Library/program dependencies
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/lib/X11R6 -L/usr/contrib/X11R6/lib -lXext -lXmu -lXi -lXt -lX11 -lpthread -lm -lCsup -lcl

View File

@@ -7,11 +7,12 @@ CONFIG_NAME = irix6-64
# Compiler and flags
CC = cc
CXX = CC
CFLAGS = -64 -O3 -ansi -woff 1068,1069,1174,1185,1209,1474,1552 -DUSE_XSHM -DPTHREADS
CXXFLAGS = -64 -O3 -ansi -woff 1174 -DPTHREADS
CFLAGS = -64 -O3 -ansi -woff 1068,1069,1174,1185,1209,1474,1552 -DUSE_XSHM
CXXFLAGS = -64 -O3 -ansi -woff 1174
MKLIB_OPTIONS = -archopt 64
GLW_SOURCES = GLwDrawA.c GLwMDrawA.c
LIB_DIR = $(TOP)/lib64
APP_LIB_DEPS = -L$(LIB_DIR) -64 -rpath $(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXmu -lXi -lpthread -lm
APP_LIB_DEPS = -L$(LIB_DIR) -64 -rpath $(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXmu -lXi -lm

View File

@@ -7,15 +7,15 @@ CONFIG_NAME = irix6-64-static
# Compiler and flags
CC = cc
CXX = CC
CFLAGS = -64 -O3 -ansi -woff 1068,1069,1174,1185,1209,1474,1552 -DUSE_XSHM -DPTHREADS
CXXFLAGS = -64 -O3 -ansi -woff 1174 -DPTHREADS
MKLIB_OPTIONS = -static
CFLAGS = -64 -O3 -ansi -woff 1068,1069,1174,1185,1209,1474,1552 -DUSE_XSHM
CXXFLAGS = -64 -O3 -ansi -woff 1174
MKLIB_OPTIONS = -archopt 64 -static
GLW_SOURCES = GLwDrawA.c GLwMDrawA.c
LIB_DIR = $(TOP)/lib64
APP_LIB_DEPS = -L$(LIB_DIR) -64 -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lpthread -lm -lC
APP_LIB_DEPS = -L$(LIB_DIR) -64 -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lm
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
@@ -23,4 +23,3 @@ GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a

View File

@@ -7,11 +7,12 @@ CONFIG_NAME = irix6-n32
# Compiler and flags
CC = cc
CXX = CC
CFLAGS = -n32 -mips3 -O3 -ansi -woff 1174,1521,1552 -DUSE_XSHM -DPTHREADS
CXXFLAGS = -n32 -mips3 -O3 -ansi -woff 1174,1552 -DPTHREADS
CFLAGS = -n32 -mips3 -O3 -ansi -woff 1174,1521,1552 -DUSE_XSHM
CXXFLAGS = -n32 -mips3 -O3 -ansi -woff 1174,1552
MKLIB_OPTIONS = -archopt n32
GLW_SOURCES = GLwDrawA.c GLwMDrawA.c
LIB_DIR = $(TOP)/lib32
APP_LIB_DEPS = -L$(LIB_DIR) -n32 -rpath $(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXmu -lXi -lfpe -lpthread -lm
APP_LIB_DEPS = -L$(LIB_DIR) -n32 -rpath $(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXmu -lXi -lfpe -lm

View File

@@ -7,15 +7,15 @@ CONFIG_NAME = irix6-n32-static
# Compiler and flags
CC = cc
CXX = CC
CFLAGS = -n32 -mips2 -O2 -ansi -woff 1521,1552 -DUSE_XSHM -DPTHREADS
CXXFLAGS = -n32 -mips2 -O2 -ansi -woff 3262,3666 -DPTHREADS
MKLIB_OPTIONS = -static
CFLAGS = -n32 -mips2 -O2 -ansi -woff 1521,1552 -DUSE_XSHM
CXXFLAGS = -n32 -mips2 -O2 -ansi -woff 3262,3666
MKLIB_OPTIONS = -archopt n32 -static
GLW_SOURCES = GLwDrawA.c GLwMDrawA.c
LIB_DIR = $(TOP)/lib32
APP_LIB_DEPS = -L$(LIB_DIR) -n32 -glut -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lpthread -lm -lC
APP_LIB_DEPS = -L$(LIB_DIR) -n32 -glut -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lm
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a

View File

@@ -9,6 +9,7 @@ CC = cc
CXX = CC
CFLAGS = -32 -mips2 -O2 -ansi -woff 1521,1552 -DUSE_XSHM
CXXFLAGS = -32 -mips2 -O2 -ansi -woff 3262,3666
MKLIB_OPTIONS = -archopt o32
GLW_SOURCES = GLwDrawA.c GLwMDrawA.c

View File

@@ -9,13 +9,13 @@ CC = cc
CXX = CC
CFLAGS = -32 -mips2 -O2 -ansi -woff 1521,1552 -DUSE_XSHM
CXXFLAGS = -32 -mips2 -O2 -ansi -woff 3262,3666
MKLIB_OPTIONS = -static
MKLIB_OPTIONS = -archopt o32 -static
GLW_SOURCES = GLwDrawA.c GLwMDrawA.c
LIB_DIR = $(TOP)/lib32
APP_LIB_DEPS = -L$(LIB_DIR) -32 -glut -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lm -lC
APP_LIB_DEPS = -L$(LIB_DIR) -32 -glut -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lm
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a

View File

@@ -8,6 +8,7 @@ CONFIG_NAME = linux
CC = gcc
CXX = g++
WARN_FLAGS = -Wall
OPT_FLAGS = -O3 -g
PIC_FLAGS = -fPIC
@@ -21,10 +22,10 @@ DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
X11_INCLUDES = -I/usr/X11R6/include
CFLAGS = -Wall -Wmissing-prototypes $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) \
$(DEFINES) $(ASM_FLAGS) $(X11_INCLUDES) -std=c99 -ffast-math
CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
$(ASM_FLAGS) $(X11_INCLUDES) -std=c99 -ffast-math
CXXFLAGS = -Wall $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
$(X11_INCLUDES)
GLUT_CFLAGS = -fexceptions

View File

@@ -4,5 +4,5 @@ include $(TOP)/configs/linux
CONFIG_NAME = linux-debug
OPT_FLAGS = -g -ansi -pedantic
DEFINES += -DDEBUG -DDEBUG_MATH
OPT_FLAGS = -g
DEFINES += -DDEBUG -DMESA_DEBUG -DRUN_DEBUG_BENCHMARK

View File

@@ -17,18 +17,13 @@ HAVE_X86 = $(shell uname -m | grep 'i[3-6]86' >/dev/null && echo yes)
ifeq ($(HAVE_X86), yes)
CFLAGS += -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM
CXXFLAGS += -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM
ASM_SOURCES = $(X86_SOURCES)
ASM_API = $(X86_API)
ASM_SOURCES = $(X86_SOURCES) $(X86_API)
endif
# Directories
SRC_DIRS = mesa glu glut/directfb
GLU_DIRS = sgi
SRC_DIRS = mesa glu
DRIVER_DIRS = directfb
PROGRAM_DIRS = demos directfb
PROGRAM_DIRS = # disabled
# Library/program dependencies
GL_LIB_DEPS = -lm -lpthread
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -l$(GLU_LIB)
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -l$(GLU_LIB) -l$(GLUT_LIB)
GL_LIB_DEPS = -lm -lpthread

View File

@@ -9,10 +9,11 @@ CONFIG_NAME = linux-dri
CC = gcc
CXX = g++
#MKDEP = /usr/X11R6/bin/makedepend
MKDEP = /usr/X11R6/bin/makedepend
#MKDEP = gcc -M
#MKDEP_OPTIONS = -MF depend
WARN_FLAGS = -Wall
OPT_FLAGS = -O -g
PIC_FLAGS = -fPIC
@@ -26,10 +27,10 @@ DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
X11_INCLUDES = -I/usr/X11R6/include
CFLAGS = -Wall -Wmissing-prototypes -std=c99 -ffast-math \
$(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) $(ASM_FLAGS)
CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
$(ASM_FLAGS) -std=c99 -ffast-math
CXXFLAGS = -Wall $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
ASM_SOURCES =
@@ -37,7 +38,7 @@ ASM_SOURCES =
# Library/program dependencies
EXTRA_LIB_PATH=-L/usr/X11R6/lib
LIBDRM_LIB = `pkg-config --libs libdrm`
LIBDRM_LIB = `pkg-config --libs libdrm` -ldrm
DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl $(LIBDRM_LIB)
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lm -lpthread -ldl \
$(LIBDRM_LIB)
@@ -63,5 +64,5 @@ WINDOW_SYSTEM=dri
# gamma are missing because they have not been converted to use the new
# interface.
DRI_DIRS = i810 i915 mach64 mga r128 r200 r300 radeon s3v \
DRI_DIRS = i810 i830 i915 mach64 mga r128 r200 r300 radeon s3v \
savage sis tdfx trident unichrome ffb

View File

@@ -13,5 +13,4 @@ ARCH_FLAGS = -m32
ASM_FLAGS = -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM
ASM_SOURCES = $(X86_SOURCES)
ASM_API = $(X86_API)

View File

@@ -8,8 +8,7 @@ CONFIG_NAME = linux-dri-x86-64
ARCH_FLAGS = -m64
ASM_FLAGS = -DUSE_X86_64_ASM
ASM_SOURCES = $(X86-64_SOURCES)
ASM_API = $(X86-64_API)
ASM_SOURCES = $(X86-64_SOURCES) $(X86-64_API)
LIB_DIR = $(TOP)/lib64
@@ -17,7 +16,7 @@ LIB_DIR = $(TOP)/lib64
EXTRA_LIB_PATH=-L/usr/X11R6/lib64
# ffb, gamma, and sis are missing because they have not be converted to use
# the new interface. i810 are missing because there is no x86-64
# the new interface. i810 and i830 are missing because there is no x86-64
# system where they could *ever* be used.
#
DRI_DIRS = i915 mach64 mga r128 r200 radeon tdfx unichrome savage r300

View File

@@ -1,67 +0,0 @@
# -*-makefile-*-
# Configuration for linux-dri: Linux DRI hardware drivers for XFree86 & others
include $(TOP)/configs/default
CONFIG_NAME = linux-dri-xcb
# Compiler and flags
CC = gcc
CXX = g++
#MKDEP = /usr/X11R6/bin/makedepend
#MKDEP = gcc -M
#MKDEP_OPTIONS = -MF depend
OPT_FLAGS = -g
PIC_FLAGS = -fPIC
# Add '-DGLX_USE_TLS' to ARCH_FLAGS to enable TLS support.
ARCH_FLAGS ?=
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
-D_BSD_SOURCE -D_GNU_SOURCE \
-DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER \
-DGLX_DIRECT_RENDERING -DHAVE_ALIAS -DUSE_XCB
X11_INCLUDES = `pkg-config --cflags-only-I x11` `pkg-config --cflags-only-I xcb` `pkg-config --cflags-only-I xcb-glx`
CFLAGS = -Wall -Wmissing-prototypes $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) \
$(DEFINES) $(ASM_FLAGS) -std=c99 -ffast-math
CXXFLAGS = -Wall $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
ASM_SOURCES =
# Library/program dependencies
EXTRA_LIB_PATH=`pkg-config --libs-only-L x11`
LIBDRM_LIB = `pkg-config --libs libdrm`
DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl $(LIBDRM_LIB)
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lm -lpthread -ldl \
$(LIBDRM_LIB) `pkg-config --libs xcb` `pkg-config --libs xcb-glx`
# This is now 0 by default since it seems to confuse the hell out of people
# and generate a lot of extra noise on bugzilla. If you need to build with
# EGL, do 'make linux-dri USING_EGL=1'
USING_EGL=0
# Directories
ifeq ($(USING_EGL), 1)
SRC_DIRS = egl glx/x11 mesa glu glut/glx glw
PROGRAM_DIRS = egl
else
SRC_DIRS = glx/x11 mesa glu glut/glx glw
PROGRAM_DIRS =
endif
DRIVER_DIRS = dri
WINDOW_SYSTEM=dri
# gamma are missing because they have not been converted to use the new
# interface.
DRI_DIRS = i810 i915 mach64 mga r128 r200 r300 radeon s3v \
savage sis tdfx trident unichrome ffb

View File

@@ -1,21 +0,0 @@
# Configuration for Linux with Intel C compiler
include $(TOP)/configs/default
CONFIG_NAME = linux-icc
# Compiler and flags
CC = icc
CXX = icpc
CFLAGS = -O3 -ansi -KPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include
CXXFLAGS = -O3 -ansi -KPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include
GLUT_CFLAGS = -fexceptions
MKLIB_OPTIONS = -arch icc-istatic
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lpthread
GLU_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB)
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) $(GL_LIB_DEPS)
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB)

View File

@@ -1,27 +0,0 @@
# Configuration for Linux with Intel C compiler, static libs
include $(TOP)/configs/default
CONFIG_NAME = linux-icc-static
# Compiler and flags
CC = icc
CXX = icpc
CFLAGS = -O3 -ansi -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include
CXXFLAGS = -O3 -ansi -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include
GLUT_CFLAGS = -fexceptions
MKLIB_OPTIONS = -static -arch icc-istatic
# Library names (actual file names)
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
GL_LIB_DEPS =
GLU_LIB_DEPS =
GLUT_LIB_DEPS =
GLW_LIB_DEPS =
APP_LIB_DEPS = -i-static -cxxlib-icc -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lpthread -lm -lcxa -lunwind

View File

@@ -16,7 +16,6 @@ GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
ASM_SOURCES = $(X86_SOURCES)
ASM_API = $(X86_API)
ASM_SOURCES = $(X86_SOURCES) $(X86_API)

View File

@@ -6,9 +6,9 @@ CONFIG_NAME = linux-icc-static
# Compiler and flags
CC = icc
CXX = icpc
CXX = g++
CFLAGS = -O3 -tpp6 -axK -D_GCC_LIMITS_H_ -D__GNUC__ -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM -DPTHREADS -I/usr/X11R6/include
CXXFLAGS = -O3 -tpp6 -axK -DPTHREADS
CXXFLAGS = -O3
GLUT_CFLAGS = -fexceptions
MKLIB_OPTIONS = -static -arch icc
@@ -19,9 +19,11 @@ GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
GL_LIB_DEPS =
GLUT_LIB_DEPS =
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm -lpthread -lcxa -lunwind
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
MKLIB_OPTIONS = -arch icc
ASM_SOURCES = $(X86_SOURCES) $(X86_API)
ASM_SOURCES = $(X86_SOURCES)
ASM_API = $(X86_API)

View File

@@ -10,7 +10,7 @@ CONFIG_NAME = linux-dri
CC = gcc
CXX = g++
#MKDEP = /usr/X11R6/bin/makedepend
MKDEP = /usr/X11R6/bin/makedepend
#MKDEP = gcc -M
#MKDEP_OPTIONS = -MF depend

View File

@@ -1,25 +0,0 @@
# Configuration for building only libOSMesa on Linux, no Xlib driver
# This doesn't really have any Linux dependencies, so it should be usable
# on other (gcc-based) systems.
include $(TOP)/configs/default
CONFIG_NAME = linux-osmesa
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DPTHREADS
CXXFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
# Directories
SRC_DIRS = mesa glu
DRIVER_DIRS = osmesa
PROGRAM_DIRS = osdemos
# Dependencies
OSMESA_LIB_DEPS = -lm -lpthread
GLU_LIB_DEPS = -L$(LIB_DIR) -l$(OSMESA_LIB)
APP_LIB_DEPS = -lOSMesa -lGLU

View File

@@ -24,5 +24,4 @@ PROGRAM_DIRS =
# Dependencies
OSMESA_LIB_DEPS = -lm -lpthread
GLU_LIB_DEPS = -L$(LIB_DIR) -l$(OSMESA_LIB)
APP_LIB_DEPS = -lOSMesa16

View File

@@ -24,5 +24,4 @@ PROGRAM_DIRS =
# Dependencies
OSMESA_LIB_DEPS = -lm -lpthread
GLU_LIB_DEPS = -L$(LIB_DIR) -l$(OSMESA_LIB)
APP_LIB_DEPS = -lOSMesa32

View File

@@ -8,9 +8,9 @@ CONFIG_NAME = linux-profile
CC = gcc
CXX = g++
CFLAGS = -pg -O -ansi -pedantic -Wall -Wmissing-prototypes -Wundef -fPIC -ffast-math -D_POSIX_SOURCE -D_SVID_SOURCE -D_BSD_SOURCE -I/usr/X11R6/include -DUSE_XSHM -DPTHREADS -DDEBUG
CFLAGS = -pg -O -ansi -pedantic -Wall -Wmissing-prototypes -Wundef -fPIC -ffast-math -D_POSIX_SOURCE -D_SVID_SOURCE -D_BSD_SOURCE -I/usr/X11R6/include -DUSE_XSHM -DPTHREADS -DDEBUG -DMESA_DEBUG
CXXFLAGS = -pg -O -ansi -pedantic -Wall -Wundef -fPIC -ffast-math -D_POSIX_SOURCE -D_SVID_SOURCE -D_BSD_SOURCE -DDEBUG
CXXFLAGS = -pg -O -ansi -pedantic -Wall -Wundef -fPIC -ffast-math -D_POSIX_SOURCE -D_SVID_SOURCE -D_BSD_SOURCE -DDEBUG -DMESA_DEBUG
GLUT_CFLAGS = -fexceptions

View File

@@ -40,4 +40,4 @@ DRIVER_DIRS = dri
PROGRAM_DIRS = miniglx
#DRI_DIRS = ffb gamma sis savage
DRI_DIRS = i810 i915 mach64 mga r128 r200 radeon tdfx unichrome fb
DRI_DIRS = i810 i830 i915 mach64 mga r128 r200 radeon tdfx unichrome fb

View File

@@ -10,4 +10,3 @@ PIC_FLAGS =
ASM_FLAGS = -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM
ASM_SOURCES = $(X86_SOURCES)
ASM_API = $(X86_API)

22
configs/linux-tcc Normal file
View File

@@ -0,0 +1,22 @@
# Configuration for debugging on Linux
include $(TOP)/configs/default
CONFIG_NAME = linux-tcc
# Compiler and flags
CC = gcc
CXX = g++
TCC_DIR=/home/progs/tcc-0.9.20
CFLAGS = -g -ansi -pedantic -Wall -Wmissing-prototypes -Wundef -fPIC -ffast-math -D_POSIX_SOURCE -D_SVID_SOURCE -D_BSD_SOURCE -I/usr/X11R6/include -DUSE_XSHM -DPTHREADS -DDEBUG -DMESA_DEBUG -DUSE_TCC -I$(TCC_DIR)
CXXFLAGS = -g -ansi -pedantic -Wall -Wundef -fPIC -ffast-math -D_POSIX_SOURCE -D_SVID_SOURCE -D_BSD_SOURCE -DDEBUG -DMESA_DEBUG
GLUT_CFLAGS = -fexceptions
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread -L$(TCC_DIR) -ltcc -ldl
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lXt -L/usr/X11R6/lib -lX11
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm

View File

@@ -5,5 +5,4 @@ include $(TOP)/configs/linux
CONFIG_NAME = linux-x86
ASM_FLAGS = -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM
ASM_SOURCES = $(X86_SOURCES)
ASM_API = $(X86_API)
ASM_SOURCES = $(X86_SOURCES) $(X86_API)

View File

@@ -6,8 +6,7 @@ CONFIG_NAME = linux-x86-64
ARCH_FLAGS = -m64
ASM_SOURCES = $(X86-64_SOURCES)
ASM_API = $(X86-64_API)
ASM_SOURCES = $(X86-64_SOURCES) $(X86-64_API)
ASM_FLAGS = -DUSE_X86_64_ASM
LIB_DIR = $(TOP)/lib64

View File

@@ -4,4 +4,4 @@ include $(TOP)/configs/linux-x86-64
CONFIG_NAME = linux-x86-64-debug
DEFINES += -DDEBUG -DDEBUG_MATH
DEFINES += -DDEBUG -DMESA_DEBUG -DRUN_DEBUG_BENCHMARK

View File

@@ -19,5 +19,3 @@ OSMESA_LIB_DEPS =
GLU_LIB_DEPS =
GLUT_LIB_DEPS =
GLW_LIB_DEPS =
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) \
$(EXTRA_LIB_PATH) -lX11 -lXmu -lXt -lXi -lpthread -lstdc++ -lm

View File

@@ -6,4 +6,4 @@ include $(TOP)/configs/linux-x86
CONFIG_NAME = linux-x86-debug
OPT_FLAGS = -g
DEFINES += -DDEBUG -DDEBUG_MATH
DEFINES += -DDEBUG -DMESA_DEBUG -DRUN_DEBUG_BENCHMARK

View File

@@ -15,8 +15,7 @@ CXXFLAGS = -Wall -O3 -ansi -pedantic -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199
GLUT_CFLAGS = -fexceptions
ASM_SOURCES = $(X86_SOURCES)
ASM_API = $(X86_API)
ASM_SOURCES = $(X86_SOURCES) $(X86_API)
# Library/program dependencies
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -L/usr/local/glide/lib -lglide3x -lm -lpthread

View File

@@ -19,5 +19,3 @@ OSMESA_LIB_DEPS =
GLU_LIB_DEPS =
GLUT_LIB_DEPS =
GLW_LIB_DEPS =
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) \
$(EXTRA_LIB_PATH) -lX11 -lXmu -lXt -lXi -lpthread -lstdc++ -lm

24
configs/linux-x86-xcb Normal file
View File

@@ -0,0 +1,24 @@
# Configuration for Linux with x86 optimizations
include $(TOP)/configs/default
CONFIG_NAME = linux-x86-xcb
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -Wall -O3 -ansi -pedantic -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM -DPTHREADS -DUSE_XCB -I/usr/X11R6/include
CXXFLAGS = -Wall -O3 -ansi -pedantic -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XCB
GLUT_CFLAGS = -fexceptions
ASM_SOURCES = $(X86_SOURCES) $(X86_API)
# Library/program dependencies
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread -lXCB
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm

View File

@@ -7,10 +7,10 @@ CONFIG_NAME = osf1
# Compiler and flags
CC = cc
CXX = cxx
CFLAGS = -O0 -std1 -ieee_with_no_inexact -DUSE_XSHM -DPTHREADS -D_REENTRANT
CXXFLAGS = -O2 -std ansi -ieee -DPTHREADS -D_REENTRANT
CFLAGS = -O0 -std1 -ieee_with_no_inexact -DUSE_XSHM
CXXFLAGS = -O2 -std ansi -ieee
GL_LIB_DEPS = -lX11 -lXext -lm -lpthread
GLU_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXmu -lXt -lXi -lm
APP_LIB_DEPS = -L$(LIB_DIR) -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lpthread -lm
APP_LIB_DEPS = -L$(LIB_DIR) -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lm

View File

@@ -1,17 +0,0 @@
# Configuration for OSF/1
include $(TOP)/configs/default
CONFIG_NAME = osf1
# Compiler and flags
CC = cc
CXX = cxx
CFLAGS = -O2 -std1 -ieee_with_no_inexact -DUSE_XSHM -DPTHREADS -D_REENTRANT
CXXFLAGS = -O2 -std ansi -ieee -DPTHREADS -D_REENTRANT
MKLIB_OPTIONS = -static
GL_LIB_DEPS =
GLU_LIB_DEPS =
GLUT_LIB_DEPS =
APP_LIB_DEPS = -noso -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -so_archive -lX11 -lXext -lXmu -lXi -lpthread -lm -lcxx

View File

@@ -1,4 +1,4 @@
# Configuration for Solaris on x86 with gcc, dynamic libs
# Configuration for Solaris on x86 with gcc, static libs
include $(TOP)/configs/default
@@ -7,11 +7,18 @@ CONFIG_NAME = solaris-x86-gcc
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -O3 -march=i486 -fPIC -I/usr/openwin/include -DUSE_XSHM
CXXFLAGS = -O3 -march=i486 -fPIC
CFLAGS = -O3 -m486 -fPIC -I/usr/openwin/include -DUSE_XSHM
CXXFLAGS = -O3 -m486 -fPIC
GLUT_CFLAGS = -fexceptions
MKLIB_OPTIONS = -static
GL_LIB_DEPS = -L/usr/openwin/lib -lX11 -lXext -lm -lpthread
GLU_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/openwin/lib -lX11 -lXmu -lXt -lXi -lm
APP_LIB_DEPS = -L$(LIB_DIR) -L/usr/openwin/lib -R/usr/openwin/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lX11 -lXext -lXi -lXmu
APP_LIB_DEPS = -L$(LIB_DIR) -L/usr/openwin/lib -R/usr/openwin/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a

View File

@@ -1,24 +0,0 @@
# Configuration for Solaris on x86 with gcc, static libs
include $(TOP)/configs/default
CONFIG_NAME = solaris-x86-gcc
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -O3 -march=i486 -fPIC -I/usr/openwin/include -DUSE_XSHM
CXXFLAGS = -O3 -march=i486 -fPIC
GLUT_CFLAGS = -fexceptions
MKLIB_OPTIONS = -static
GL_LIB_DEPS = -L/usr/openwin/lib -lX11 -lXext -lm -lpthread
GLU_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/openwin/lib -lX11 -lXmu -lXt -lXi -lm
APP_LIB_DEPS = -L$(LIB_DIR) -L/usr/openwin/lib -R/usr/openwin/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lX11 -lXext -lXi -lXmu
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a

View File

@@ -1,11 +0,0 @@
# Configuration for 64-bit SunOS 5, with gcc
include $(TOP)/configs/sunos5-gcc
CONFIG_NAME = sunos5-64-gcc
# only set vars that differ from sunos5-gcc config
OPT_FLAGS = -O3 -m64 -mcpu=ultrasparc -mv8plus -mvis -g -fomit-frame-pointer -pipe
ARCH_FLAGS = -m64

View File

@@ -16,8 +16,7 @@ ARCH_FLAGS ?=
DEFINES = -D_REENTRANT -DUSE_XSHM
ASM_SOURCES = $(SPARC_SOURCES)
ASM_API = $(SPARC_API)
ASM_SOURCES = $(SPARC_SOURCES) $(SPARC_API)
ASM_FLAGS = -DUSE_SPARC_ASM
CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \

View File

@@ -1,18 +0,0 @@
# Configuration for SunOS 5
include $(TOP)/configs/default
CONFIG_NAME = sunos5-v8
# Compiler and flags
CC = cc
CXX = CC
CFLAGS = -xarch=v8 -KPIC -O -I/usr/openwin/include -I/usr/dt/include -DUSE_XSHM -DPTHREADS
CXXFLAGS = -xarch=v8 -KPIC -O -I/usr/openwin/include -I/usr/dt/include -DPTHREADS
GLUT_CFLAGS = -DSOLARIS_2_4_BUG
GL_LIB_DEPS = -L/usr/openwin/lib -L/usr/dt/lib -lX11 -lXext -lXmu -lXi -lm -lpthread
GLU_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lm -lCstd -lCrun
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -L/usr/openwin/lib -lXt -lX11
APP_LIB_DEPS = -L$(LIB_DIR) -lX11 -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm

View File

@@ -1,16 +0,0 @@
# Configuration for SunOS 5
include $(TOP)/configs/default
CONFIG_NAME = sunos5-v8-static
MKLIB_OPTIONS = -static
# Compiler and flags
CC = cc
CXX = CC
CFLAGS = -xarch=v8 -KPIC -O -I/usr/openwin/include -I/usr/dt/include -DUSE_XSHM -DPTHREADS
CXXFLAGS = -xarch=v8 -KPIC -O -I/usr/openwin/include -I/usr/dt/include -DPTHREADS
GLUT_CFLAGS = -DSOLARIS_2_4_BUG
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/openwin/lib -lXt -lX11 -lXext -lXmu -lXi -lpthread -lm -lCstd -lCrun

View File

@@ -1,23 +0,0 @@
# Configuration for SunOS 5, SPARC V9
include $(TOP)/configs/default
CONFIG_NAME = sunos5-v9
MKLIB_OPTIONS = -cplusplus
LIB_DIR = $(TOP)/lib64
# Compiler and flags
CC = cc
CXX = CC
CFLAGS = -xarch=v9 -KPIC -O -I/usr/openwin/include -I/usr/dt/include -DUSE_XSHM -DPTHREADS
CXXFLAGS = -xarch=v9 -KPIC -O -I/usr/openwin/include -I/usr/dt/include -DPTHREADS
GLUT_CFLAGS = -DSOLARIS_2_4_BUG
GL_LIB_DEPS = -L/usr/openwin/lib -L/usr/dt/lib -lX11 -lXext -lXmu -lXi -lm -lpthread
GLU_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lm -lCstd -lCrun
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -L/usr/openwin/lib -lXt -lX11
APP_LIB_DEPS = -L$(LIB_DIR) -lX11 -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm

View File

@@ -1,18 +0,0 @@
# Configuration for SunOS 5, SPARC V9, static libs
include $(TOP)/configs/default
CONFIG_NAME = sunos5-v9-static
MKLIB_OPTIONS = -static -cplusplus
LIB_DIR = $(TOP)/lib64
# Compiler and flags
CC = cc
CXX = CC
CFLAGS = -xarch=v9 -KPIC -O -I/usr/openwin/include -I/usr/dt/include -DUSE_XSHM -DPTHREADS
CXXFLAGS = -xarch=v9 -KPIC -O -I/usr/openwin/include -I/usr/dt/include -DPTHREADS
GLUT_CFLAGS = -DSOLARIS_2_4_BUG
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/openwin/lib -lXt -lX11 -lXext -lXmu -lXi -lpthread -lm -lCstd -lCrun

View File

@@ -1,194 +0,0 @@
Name
MESA_shader_debug
Name Strings
GL_MESA_shader_debug
Contact
Brian Paul (brian.paul 'at' tungstengraphics.com)
Michal Krol (mjkrol 'at' gmail.com)
Status
XXX - Not complete yet!!!
Version
Last Modified Date: May 29, 2006
Author Revision: 0.1
$Date: 2006/05/30 09:35:36 $ $Revision: 1.1 $
Number
TBD
Dependencies
OpenGL 1.5 is required.
The extension is written against the OpenGL 1.5 specification.
ARB_shading_language_100 is required.
ARB_shader_objects is required.
The extension is written against the OpenGL Shading Language
1.10 Specification.
Overview
TBD
IP Status
None
Issues
None
New Procedures and Functions
TBD
New Types
None
New Tokens
TBD
Additions to Chapter 2 of the OpenGL 1.5 Specification
(OpenGL Operation)
None
Additions to Chapter 3 of the OpenGL 1.5 Specification (Rasterization)
None
Additions to Chapter 4 of the OpenGL 1.5 Specification (Per-Fragment
Operations and the Frame Buffer)
None
Additions to Chapter 5 of the OpenGL 1.5 Specification
(Special Functions)
None
Additions to Chapter 6 of the OpenGL 1.5 Specification (State and State
Requests)
None
Additions to Appendix A of the OpenGL 1.5 Specification (Invariance)
None
Additions to Chapter 1 of the OpenGL Shading Language 1.10 Specification
(Introduction)
None
Additions to Chapter 2 of the OpenGL Shading Language 1.10 Specification
(Overview of OpenGL Shading)
None
Additions to Chapter 3 of the OpenGL Shading Language 1.10 Specification
(Basics)
None
Additions to Chapter 4 of the OpenGL Shading Language 1.10 Specification
(Variables and Types)
None
Additions to Chapter 5 of the OpenGL Shading Language 1.10 Specification
(Operators and Expressions)
None
Additions to Chapter 6 of the OpenGL Shading Language 1.10 Specification
(Statements and Structure)
None
Additions to Chapter 7 of the OpenGL Shading Language 1.10 Specification
(Built-in Variables)
None
Additions to Chapter 8 of the OpenGL Shading Language 1.10 Specification
(Built-in Functions)
Add a new section 8.10 "Debug Functions":
Debug functions are available to both fragment and vertex shaders.
They are used to track the execution of a shader by logging
passed-in arguments to the shader's info log. That values can be
retrieved and validated by the application after shader execution
is complete.
void printMESA(const float value);
void printMESA(const int value);
void printMESA(const bool value);
void printMESA(const vec2 value);
void printMESA(const vec3 value);
void printMESA(const vec4 value);
void printMESA(const ivec2 value);
void printMESA(const ivec3 value);
void printMESA(const ivec4 value);
void printMESA(const bvec2 value);
void printMESA(const bvec3 value);
void printMESA(const bvec4 value);
void printMESA(const mat2 value);
void printMESA(const mat3 value);
void printMESA(const mat4 value);
void printMESA(const sampler1D value);
void printMESA(const sampler2D value);
void printMESA(const sampler3D value);
void printMESA(const samplerCube value);
void printMESA(const sampler1DShadow value);
void printMESA(const sampler2DShadow value);
Additions to Chapter 9 of the OpenGL Shading Language 1.10 Specification
(Shading Language Grammar)
None
Additions to Chapter 10 of the OpenGL Shading Language 1.10
Specification (Issues)
None
Additions to the AGL/EGL/GLX/WGL Specifications
None
GLX Protocol
None
Errors
TBD
New State
TBD
New Implementation Dependent State
TBD
Sample Code
TBD
Revision History
29 May 2006
Initial draft. (Michal Krol)

View File

@@ -32,7 +32,7 @@ Dependencies
Overview
This extension allows an application to determine what portion of the
This extension allows an application to deterine what portion of the
swap period has elapsed since the last swap operation completed. The
"usage" value is a floating point value on the range [0,max] which is
calculated as follows:
@@ -59,7 +59,7 @@ Overview
is taken from the completion of one swap to the issuance of the next.
This representation may not be as useful as measuring between
completions, as a significant amount of time may pass between the
issuance of a swap and the swap actually occurring.
issuance of a swap and the swap actually occuring.
There is also a mechanism to determine whether a frame swap was
missed.
@@ -110,7 +110,7 @@ Additions to Chapter 6 of the 1.4 GL Specification (State and State Requests)
Additions to the GLX 1.3 Specification
The frame usage is measured as the percentage of the swap period elapsed
between two buffer-swap operations being committed. In unextended GLX the
between two buffer-swap operations being commited. In unextened GLX the
swap period is the vertical refresh time. If SGI_swap_control or
MESA_swap_control are supported, the swap period is the vertical refresh
time multiplied by the swap interval (or one if the swap interval is set
@@ -119,7 +119,7 @@ Additions to the GLX 1.3 Specification
If OML_sync_control is supported, the swap period is the vertical
refresh time multiplied by the divisor parameter to
glXSwapBuffersMscOML. The frame usage in this case is less than 1.0 if
the swap is committed before target_msc, and is greater than or equal to
the swap is commited before target_msc, and is greater than or equal to
1.0 otherwise. The actual usage value is based on the divisor and is
never less than 0.0.
@@ -143,7 +143,7 @@ Additions to the GLX 1.3 Specification
The current missed frame count and total number of swaps since
the last call to glXBeginFrameTrackingMESA can be obtained by
calling the following function:
callling the following function:
int glXQueryFrameTrackingMESA(Display *dpy,
GLXDrawable drawable,
@@ -152,7 +152,7 @@ Additions to the GLX 1.3 Specification
float *lastMissedUsage)
The location pointed to by <swapCount> will be updated with the
number of swaps that have been committed. This value may not match the
number of swaps that have been commited. This value may not match the
number of swaps that have been requested since swaps may be
queued by the implementation. This function can be called at any
time and does not synchronize to vertical blank.
@@ -171,7 +171,7 @@ Additions to the GLX 1.3 Specification
application can call glXQueryFrameTrackingMESA for a final swap and
missed frame count.
If these functions are successful, zero is returned. If the context
If these functions are succesful, zero is returned. If the context
associated with dpy and drawable is not a direct context,
GLX_BAD_CONTEXT is returned.

View File

@@ -1,4 +1,4 @@
Mesa 6.5 DOS/DJGPP Port v1.8
Mesa 6.3 DOS/DJGPP Port v1.7
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -6,16 +6,17 @@
Description:
~~~~~~~~~~~~
Well, guess what... this is the DOS port of Mesa 6.5, for DJGPP fans... Whoa!
The driver uses OSMesa to draw off screen, and then blits the buffer. This is
not terribly efficient, and has some drawbacks, but saves maintenance costs.
Well, guess what... this is the DOS port of Mesa 6.3, for DJGPP fans... Whoa!
The driver has its origins in ddsample.c, written by Brian Paul and found by me
in Mesa 3.4.2.
Legal:
~~~~~~
Mesa copyright applies.
Mesa copyright applies, provided this package is used within Mesa. For anything
else, see GPL.
@@ -31,6 +32,9 @@ Available options:
Environment variables:
CPU optimize for the given processor.
default = pentium
GLU=[mesa|sgi] specify GLU directory; can be `sgi' (requires GNU/C++)
or `mesa'.
default = mesa
GLIDE path to Glide3 SDK; used with FX.
default = $(TOP)/glide3
FX=1 build for 3dfx Glide3. Note that this disables
@@ -52,9 +56,11 @@ Available options:
Tested on:
Video card: Radeon 9500
DJGPP: djdev 2.04 + gcc v4.1.0 + make v3.80
OS: DOS, Win98SE, WinXP (using Videoport driver)
CPU: AMD Athlon XP 1800+
Mainboard: GA-7VTXE w/ 512 MB DDRAM
Video card: Voodoo5 6000 AGP w/ 128 MB SDRAM
DJGPP: djdev 2.04 + gcc v3.4.3 + make v3.80
OS: DOS and Win98SE
@@ -92,7 +98,7 @@ FAQ:
Q) DMesa is so SLOOOW! The Win32 OpenGL performs so much better...
A) Is that a question? If you have a 3dfx Voodoo (any model), you're
lucky (check http://sourceforge.net/projects/glide for the DJGPP port).
If you haven't, sorry; everything is done in software.
If you haven't, sorry; everything is done in software. Suggestions?
Q) I tried to set refresh rate w/ DMesa, but without success.
A) Refresh rate control works only for VESA 3.0 and the 3dfx driver (in
@@ -101,8 +107,7 @@ FAQ:
Q) I made a simple application and it does nothing. It exits right away. Not
even a blank screen.
A) Software drivers (VESA/VGA/NUL) must to be constructed as single-buffered
visuals. However, DMesaSwapBuffers must be called to get any output.
A) Pure software drivers (VESA/VGA/NUL) support only double-buffered modes.
A) Another weird "feature" is that buffer width must be multiple of 8 (I'm a
lazy programmer and I found that the easiest way to keep buffer handling
at peak performance ;-).
@@ -260,11 +265,6 @@ v1.7 (???-2005)
* no more GLX sources in DOS GLUT
* made GLUT timer callbacks less accurate but safer
v1.8 (apr-2006)
* killed lots of code, the driver is now a front-end to OSMesa
* fixed problem with WinNT (http://www.volny.cz/martin.sulak/)
- removed 3dfx Glide3 support (temporarily?)
Contact:

View File

@@ -26,13 +26,7 @@ On Alpha platforms at default a sharable images for the libraries are created.
To get a static library make it by typing MMS/MACRO=(NOSHARE=1).
On VAX platforms only static libraries can be build.
23-sep-2005
changed default compilation to use /float=ieee/ieee=denorm. The reason for
this is that it makes Mesa on OpenVMS better compatible with other platforms
and other packages for VMS that I maintain.
For more information see
http://nchrem.tnw.tudelft.nl/openvms
https://bugs.freedesktop.org/show_bug.cgi?id=4270
You may want to compile Mesa to use VAX-floating point arithmetic, instead
of IEEE floating point by removing the /float=IEEE/denorm flag from the
compiler options in the descrip.mms files.
You may want to compile Mesa to use IEEE floating point arithmetic, instead
of VAX floating point by specifying the /float=IEEE flag to the compiler.
For more information see https://bugs.freedesktop.org/show_bug.cgi?id=4270

View File

@@ -1,15 +1,15 @@
File: docs/README.WIN32
Last updated: Mar 31, 2006 - Karl Schultz - kschultz@users.sourceforge.net
Last updated: Jul 01, 2005 - Karl Schultz - kschultz@users.sourceforge.net
Quick Start
----- -----
Unzip the MesaLib, MesaGLUT, and MesaDemos ZIP files into the same
directory. The libs and demos build separately, so if you do not care
about the demos or GLUT, you only need to unzip MesaLib. If you unzip
more than one ZIP file, they all need to be unzipped into the same
directory. Don't worry, you will not overwrite anything.
Unzip both ZIP files (MesaLib and MesaDemos) into the same directory.
The libs and demos build separately, so if you do not care about the
demos, you do not have to unzip that zip file. But if you do, it does
need to be unzipped into the same directory as the lib zip file
because the demos depend on the libs.
The Windows build system uses Microsoft Visual Studio. Project files
for a specific version of Visual Studio are in their own directory in
@@ -22,10 +22,6 @@ of Version 8 and it runs on 64-bit Windows. If you want to try this,
start by importing the VC7 files and create the 64-bit targets in the
configuration manager.
It is likely that the new and free Visual Studio Express can be used
to build Mesa, but it hasn't been tried yet. Start with the VC7
project files.
The project files to build the core Mesa library, Windows Mesa
drivers, OSMesa, and GLU are in the mesa directory. The project files
to build GLUT and some demo programs are in the progs directory.
@@ -37,11 +33,10 @@ from the projects using Visual Studio.
Windows Drivers
------- -------
At this time, only the GDI driver is known to work. Most of the demos
in progs/demos should work with this driver.
Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.
At this time, only the GDI driver is known to work, as it has been
ported and rewritten to the latest Mesa DD interfaces. Source code
also exists in the tree for other drivers in src/mesa/drivers/windows,
but the status of this code is unknown.
The GDI driver operates basically by writing pixel spans into a DIB
section and then blitting the DIB to the window. The driver was
@@ -91,14 +86,6 @@ simply run the demo executables from the demo directory.
If you want to run the demos from the Visual Studio, you may have to
change the startup directory and explicitly state where the executables are.
You may also build all the demo programs by using a makefile. Go to
the progs/demos directory and make sure you have executed VCVARS32.BAT
or whatever setup script is appropriate for your compiler. Then,
nmake -f Makefile.win
should build all the demos.
Build System Notes
----- ------ -----
@@ -111,9 +98,6 @@ language files, without a lot of unnatural tweaking. So, the VC6
build process uses custom build steps to compile these files in the
GLU library.
Two additional configurations are provided, Debug x86 and Release x86
that activate the shader code compilation by defining SLANG_86. It is
unknown if and how this works.
VC7
---

314
docs/README.X11 Normal file
View File

@@ -0,0 +1,314 @@
Mesa Unix/X11 Information
Installation
============
There are two ways to compile Mesa on Unix/X11 systems:
1. The old way:
First type 'make' alone to see the list of system
configurations currently supported. If you see your configuration on the
list, type 'make <config>'. Most popular Unix/X workstations are currently
supported.
If your system configuration is not listed by 'make', you'll have to modify
the top-level Makefile and Make-config files. There are instructions in
each file.
When finished, the Mesa libraries will be in the Mesa-x.y/lib/ directory.
2. The new way:
Type './configure' and then 'make'. This uses GNU autoconfig.
Run 'make check' to build the demos.
See docs/INSTALL for more details.
When finished, the Mesa libraries will be in the Mesa-x.y/src/.libs/,
Mesa-x.y/si-glu/.libs, etc directories.
Notes on assembly language optimizations:
When using the old-style Makefiles, you can specify a configuration
that uses X86 assembly language optimizations (linux-3dnow for example).
The detection of MMX, 3DNow!, PIII/SSE, etc capability is done at
runtime. That means you can compile Mesa for 3DNow! optimizations
even if you don't have an AMD CPU.
However, your Linux binutils and assembler must understand the
special instructions in order to compile them. If you have
compilation problems, try upgrading your binutils.
Header and library files:
After you've compiled Mesa and tried the demos I recommend the following
procedure for "installing" Mesa.
Copy the Mesa include/GL directory to /usr/local/include:
cp -r include/GL /usr/local/include
Copy the Mesa library files to /usr/local/lib:
cp lib/* /usr/local/lib
(actually, use "cp -d" on Linux to preserve symbolic links)
Xt/Motif widgets:
If you want to use Mesa or OpenGL in your Xt/Motif program you can build
the widgets found in either the widgets-mesa or widgets-sgi directories.
The former were written for Mesa and the later are the original SGI
widgets. Look in those directories for more information.
Notes:
HP users: a Mesa user reports that the HP-UX 10.01 C compiler has
a bug which effects glReadPixels. A patch for the compiler (PHSS_5743) is
available. Otherwise be sure your compiler is version 10.13 or later.
QNX users: if you have problems running the demos try setting the
stack size to 200K or larger with -N200K, for example.
SunOS 5.x users: The X shared memory extension may not work
correctly. If Mesa prints an error message to the effect of "Shared memory
error" then you'll have to append the following three lines to the end of
your /etc/system file then reboot:
set shmsys:shminfo_shmmax = 0x2000000
set shmsys:shminfo_shmmni = 0x1000
set shmsys:shminfo_shmseg = 0x100
Using the library
=================
Configuration options:
The file src/mesa/main/config.h has many parameters which you can adjust
such as maximum number of lights, clipping planes, maximum texture size,
etc. In particular, you may want to change DEPTH_BITS from 16 to 32
if a 16-bit depth buffer isn't precise enough for your application.
Shared libraries:
If you compile shared libraries you may have to set an environment
variable to specify where the Mesa libraries are located. On Linux and
Sun systems for example, set the LD_LIBRARY_PATH variable to include
/your-dir/Mesa-2.6/lib. Otherwise, when you try to run a demo it
may fail with a message saying that one or more libraries couldn't be
found.
Remote display of OpenGL/GLX programs:
As of version 1.2.3, Mesa's header files use the same GLenum and GLUenum
values as SGI's (and most/all other vendor's) OpenGL headers. This means
you can freely mix object files compiled with OpenGL or Mesa headers.
In fact, on systems with dynamic runtime linkers it's possible to dynam-
ically link with Mesa or OpenGL shared libraries at runtime, without
recompiling or relinking anything!
Using IRIX 5.x as an example, you can run SGI's OpenGL demos with the
Mesa shared libraries as follows. Let's assume you're installing Mesa
in /usr/local/Mesa and using the C-shell:
% cd /usr/local/Mesa
% make irix5-dso
% setenv _RLD_LIST "/usr/local/Mesa/lib/libGL.so:DEFAULT"
% /usr/demos/bin/ideas_ogl // this is a test
You can now run OpenGL executables on almost any X display! There may
be some problems from the fact that Mesa supports many X visual types
that an OpenGL client may not expect (grayscale for example). In this
case the application may abort, print error messages, or just behave
strangely. You may have to experiment with the MESA_RGB_VISUAL envi-
ronment variable.
Xt/Motif Widgets:
Two versions of the Xt/Motif OpenGL drawing area widgets are included:
widgets-sgi/ SGI's stock widgets
widgets-mesa/ Mesa-tuned widgets
Look in those directories for details
Togl:
Togl is an OpenGL/Mesa widget for Tcl/Tk.
See http://togl.sourceforge.net for more information.
X Display Modes:
Mesa supports RGB(A) rendering into almost any X visual type and depth.
The glXChooseVisual function tries its best to pick an appropriate visual
for the given attribute list. However, if this doesn't suit your needs
you can force Mesa to use any X visual you want (any supported by your
X server that is) by setting the MESA_RGB_VISUAL and MESA_CI_VISUAL
environment variables. When an RGB visual is requested, glXChooseVisual
will first look if the MESA_RGB_VISUAL variable is defined. If so, it
will try to use the specified visual. Similarly, when a color index
visual is requested, glXChooseVisual will look for the MESA_CI_VISUAL
variable.
The format of accepted values is: <visual-class> <depth>
Here are some examples:
using the C-shell:
% setenv MESA_RGB_VISUAL "TrueColor 8" // 8-bit TrueColor
% setenv MESA_CI_VISUAL "PseudoColor 12" // 12-bit PseudoColor
% setenv MESA_RGB_VISUAL "PseudoColor 8" // 8-bit PseudoColor
using the KornShell:
$ export MESA_RGB_VISUAL="TrueColor 8"
$ export MESA_CI_VISUAL="PseudoColor 12"
$ export MESA_RGB_VISUAL="PseudoColor 8"
Double buffering:
Mesa can use either an X Pixmap or XImage as the backbuffer when in
double buffer mode. Using GLX, the default is to use an XImage. The
MESA_BACK_BUFFER environment variable can override this. The valid
values for MESA_BACK_BUFFER are: Pixmap and XImage (only the first
letter is checked, case doesn't matter).
A pixmap is faster when drawing simple lines and polygons while an
XImage is faster when Mesa has to do pixel-by-pixel rendering. If you
need depth buffering the XImage will almost surely be faster. Exper-
iment with the MESA_BACK_BUFFER variable to see which is faster for
your application.
Colormaps:
When using Mesa directly or with GLX, it's up to the application writer
to create a window with an appropriate colormap. The aux, tk, and GLUT
toolkits try to minimize colormap "flashing" by sharing colormaps when
possible. Specifically, if the visual and depth of the window matches
that of the root window, the root window's colormap will be shared by
the Mesa window. Otherwise, a new, private colormap will be allocated.
When sharing the root colormap, Mesa may be unable to allocate the colors
it needs, resulting in poor color quality. This can happen when a
large number of colorcells in the root colormap are already allocated.
To prevent colormap sharing in aux, tk and GLUT, define the environment
variable MESA_PRIVATE_CMAP. The value isn't significant.
Gamma correction:
To compensate for the nonlinear relationship between pixel values
and displayed intensities, there is a gamma correction feature in
Mesa. Some systems, such as Silicon Graphics, support gamma
correction in hardware (man gamma) so you won't need to use Mesa's
gamma facility. Other systems, however, may need gamma adjustment
to produce images which look correct. If in the past you thought
Mesa's images were too dim, read on.
Gamma correction is controlled with the MESA_GAMMA environment
variable. Its value is of the form "Gr Gg Gb" or just "G" where
Gr is the red gamma value, Gg is the green gamma value, Gb is the
blue gamma value and G is one gamma value to use for all three
channels. Each value is a positive real number typically in the
range 1.0 to 2.5. The defaults are all 1.0, effectively disabling
gamma correction. Examples using csh:
% setenv MESA_GAMMA "2.3 2.2 2.4" // separate R,G,B values
% setenv MESA_GAMMA "2.0" // same gamma for R,G,B
The demos/gamma.c program may help you to determine reasonable gamma
value for your display. With correct gamma values, the color intensities
displayed in the top row (drawn by dithering) should nearly match those
in the bottom row (drawn as grays).
Alex De Bruyn reports that gamma values of 1.6, 1.6 and 1.9 work well
on HP displays using the HP-ColorRecovery technology.
Mesa implements gamma correction with a lookup table which translates
a "linear" pixel value to a gamma-corrected pixel value. There is a
small performance penalty. Gamma correction only works in RGB mode.
Also be aware that pixel values read back from the frame buffer will
not be "un-corrected" so glReadPixels may not return the same data
drawn with glDrawPixels.
For more information about gamma correction see:
http://www.inforamp.net/~poynton/notes/colour_and_gamma/GammaFAQ.html
Overlay Planes
Overlay planes in the frame buffer are supported by Mesa but require
hardware and X server support. To determine if your X server has
overlay support you can test for the SERVER_OVERLAY_VISUALS property:
xprop -root | grep SERVER_OVERLAY_VISUALS
HPCR glClear(GL_COLOR_BUFFER_BIT) dithering
If you set the MESA_HPCR_CLEAR environment variable then dithering
will be used when clearing the color buffer. This is only applicable
to HP systems with the HPCR (Color Recovery) system.
Extensions
==========
There are three Mesa-specific GLX extensions at this time.
GLX_MESA_pixmap_colormap
This extension adds the GLX function:
GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
Pixmap pixmap, Colormap cmap )
It is an alternative to the standard glXCreateGLXPixmap() function.
Since Mesa supports RGB rendering into any X visual, not just True-
Color or DirectColor, Mesa needs colormap information to convert RGB
values into pixel values. An X window carries this information but a
pixmap does not. This function associates a colormap to a GLX pixmap.
See the xdemos/glxpixmap.c file for an example of how to use this
extension.
GLX_MESA_release_buffers
Mesa associates a set of ancillary (depth, accumulation, stencil and
alpha) buffers with each X window it draws into. These ancillary
buffers are allocated for each X window the first time the X window
is passed to glXMakeCurrent(). Mesa, however, can't detect when an
X window has been destroyed in order to free the ancillary buffers.
The best it can do is to check for recently destroyed windows whenever
the client calls the glXCreateContext() or glXDestroyContext()
functions. This may not be sufficient in all situations though.
The GLX_MESA_release_buffers extension allows a client to explicitly
deallocate the ancillary buffers by calling glxReleaseBuffersMESA()
just before an X window is destroyed. For example:
#ifdef GLX_MESA_release_buffers
glXReleaseBuffersMESA( dpy, window );
#endif
XDestroyWindow( dpy, window );
This extension is new in Mesa 2.0.
GLX_MESA_copy_sub_buffer
This extension adds the glXCopySubBufferMESA() function. It works
like glXSwapBuffers() but only copies a sub-region of the window
instead of the whole window.
This extension is new in Mesa version 2.6
Summary of X-related environment variables:
MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode (X only)
MESA_CI_VISUAL - specifies the X visual and depth for CI mode (X only)
MESA_BACK_BUFFER - specifies how to implement the back color buffer (X only)
MESA_PRIVATE_CMAP - force aux/tk libraries to use private colormaps (X only)
MESA_GAMMA - gamma correction coefficients (X only)
----------------------------------------------------------------------
$Id: README.X11,v 3.11 2003/12/17 15:14:31 brianp Exp $

View File

@@ -47,4 +47,4 @@ in Mesa 6.3.
----------------------------------------------------------------------
$Id: RELNOTES-6.4,v 3.1 2005/10/24 23:33:27 brianp Exp $
$Id: RELNOTES-6.4,v 1.1.2.5 2005/10/24 23:12:29 brianp Exp $

View File

@@ -44,4 +44,4 @@ in Mesa 6.3.
----------------------------------------------------------------------
$Id: RELNOTES-6.4.1,v 3.1 2006/02/03 17:21:54 brianp Exp $
$Id: RELNOTES-6.4.1,v 1.1.2.1 2005/11/30 01:15:15 brianp Exp $

View File

@@ -1,47 +0,0 @@
Mesa 6.4.2 Release Notes
Introduction
------------
Mesa uses an even/odd version number scheme like the Linux kernel.
Odd numbered versions (such as 6.3) designate new developmental releases.
Even numbered versions (such as 6.4) designate stable releases.
6.4.2 is a minor bug-fix release. See the VERSIONS file for details.
GLUT tarball
------------
Starting with 6.4, the GLUT library sources are distributed in a separate
tarball. This was done at the request of Linux distro vendors who prefer
to use freeglut.
Driver Status
---------------------- ----------------------
DRI drivers varies with the driver
XMesa (Xlib) implements OpenGL 1.5
OSMesa (off-screen) implements OpenGL 1.5
Windows/Win32 implements OpenGL 1.5
Glide (3dfx Voodoo1/2) requires updates
SVGA requires updates
DJGPP requires updates
GGI requires updates
BeOS requires updates
Allegro requires updates
D3D requires updates
The drivers which require updates mostly need to be updated to work
with the new gl_renderbuffer / gl_framebuffer infrastructure introduced
in Mesa 6.3.
----------------------------------------------------------------------
$Id: RELNOTES-6.4.2,v 3.1 2006/02/03 17:21:54 brianp Exp $

View File

@@ -1,97 +0,0 @@
Mesa 6.5 Release Notes
Introduction
------------
Mesa uses an even/odd version number scheme like the Linux kernel.
Odd numbered versions (such as 6.5) designate new developmental releases.
Even numbered versions (such as 6.4) designate stable releases.
New Features
------------
OpenGL Shading language support
This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100,
GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of
the work was done by Michal Krol.
There's probably a fair number of bugs since this is a pretty large,
complicated body of code.
The OpenGL 2.0 interface to these features will be implemented in a
future version of Mesa,
GL_EXT_timer_query
Used to measure the time of OpenGL operations at high precision.
Only supported in the software/Xlib driver at this time.
GL_EXT_packed_depth_stencil
Defines a new GL_DEPTH_STENCIL_EXT pixel format.
GL_EXT_framebuffer_blit
A simplified glCopyPixels-like feature for copying pixel rectangles.
GL_ARB_half_float_pixel
Adds a new half-precision floating point format for image transfers,
such as for glDrawPixels, glReadPixels, glTexImage, etc.
Removed Extensions
------------------
The following extensions have been removed:
GL_HP_occlusion_test - this is superceded by GL_ARB_occlusion_query.
Known Issues
------------
Rendering to depth textures will not work. Rendering to GL_DEPTH_STENCIL
textures should work.
Driver Interface Changes
------------------------
Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by
the two-sided versions: Driver.Stencil*Separate().
Render-to-texture: The functions for rendering to textures have changed.
To Do (someday) items
---------------------
Switch to freeglut
Increase MAX_DRAWBUFFERS
Fix linux-glide target/driver.
Fix lambda calculation for frag progs.
Driver Status
---------------------- ----------------------
DRI drivers varies with the driver
XMesa/GLX (on Xlib) implements OpenGL 1.5
OSMesa (off-screen) implements OpenGL 1.5
Glide (3dfx Voodoo1/2) implements OpenGL 1.3
SVGA implements OpenGL 1.3
Wind River UGL implements OpenGL 1.3
Windows/Win32 implements OpenGL 1.5
DJGPP implements OpenGL 1.5
GGI implements OpenGL 1.3
BeOS implements OpenGL 1.5
Allegro needs updating
D3D needs updating
----------------------------------------------------------------------
$Id: RELNOTES-6.5,v 3.4 2006/03/29 04:53:02 brianp Exp $

View File

@@ -1421,77 +1421,3 @@ Mesa Version History
- fixed occasional triangle color interpolation problem on VMS
- work around invalid free() call (bug 5131)
- fixed BSD X server compilation problem by including stdint.h
6.4.2 February 2, 2006
New:
- added OSMesaColorClamp() function/feature
- added wglGetExtensionStringARB() function
Bug fixes:
- fixed some problems when building on Windows
- GLw header files weren't installed by installmesa script (bug 5396)
- GL/glfbdev.h file was missing from tarballs
- fixed TNL initialization bug which could lead to crash (bug 5791)
6.5 March 31, 2006
New:
- OpenGL Shading Language support through GL_ARB_shader_objects,
GL_ARB_shading_language_100, GL_ARB_vertex_shader and
GL_ARB_fragment_shader (done by Michal Krol)
- GL_EXT_packed_depth_stencil extension
- GL_EXT_timer_query extension
- GL_EXT_framebuffer_blit extension
- GL_ARB_half_float_pixel
- reflect demo improved to support multiple windows
- singlebuffer demo (shows no/little-flicker single-buffered rendering)
- r200: enable GL_ARB_texture_env_crossbar, separate the texture
sampling unit bits from the texture env combine enable bits
- r200: add support for GL_ATI_fragment_shader
- added fast XOR-mode line drawing optimization
- radeon: add support for all 3 tmus, GL_ARB_texture_cube_map
and GL_EXT_fog_coord
- MESA_GLX_ALPHA_BITS env var for xlib driver
- many DRI driver updates (including screen rotation support
for the Intel DRI driver)
Changes:
- removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
- removed GL_SGIX/SGIS_pixel_texture extensions
Bug fixes:
- fixed glxcontextmodes.c datatype problem (bug 5835)
- fixed aix-gcc build/install bugs (bug 5874)
- fixed some bugs in texture env program generation
- glXCopyContext() didn't handle texture object bindings properly
- glXCopyContext() didn't copy all lighting state
- fixed FreeBSD config (Pedro Giffuni)
- fixed some minor framebuffer object bugs
- replaced dprintf() with _glu_printf() in GLU (bug 6244)
- fixed a number of thread safety bugs/regressions
- fixed a number of GLU tesselator bugs (John Shell, bug 6339)
- paletted texturing was broken w/ floating point palettes (K. Schultz)
- lots of assorted framebuffer object bug fixes
6.5.1 month, day, 2006
New:
- GL_APPLE_vertex_array_object extension (Ian Romanick)
Changes:
- The glVertexAttribARB functions no longer alias the conventional
vertex attributes.
- glxinfo program prints more info with -l option
Bug fixes:
- fixed broken texture border handling for depth textures (bug 6498)
- removed the test for duplicated framebuffer attachments, per
version 117 of the GL_EXT_framebuffer_object specification
- fixed a few render-to-texture bugs, including render to depth texture
- clipping of lines against user-defined clip planes was broken (6512)
- assembly language dispatch for SPARC was broken (bug 6484)
- assorted compilation fixes on various Unix platforms (Dan Schikore)
- glPopAttrib could restore an invalid value for GL_DRAW_BUFFER
- assorted minor fixes for 16 and 32 bit/channel modes
- fixed assorted bugs in texture compression paths
- fixed indirect rendering vertex array crashes (bug 6863)
- glDrawPixels GL_INDEX_OFFSET didn't always work
- fixed convolution memory leak (bug 7077)
- rectangular depth textures didn't work
- invalid mode to glBegin didn't generate an error (bug 7142)
- 'normalized' parameter to glVertexAttribPointerARB didn't work

View File

@@ -79,7 +79,7 @@ a:visited {
<b>Links</b>
<ul>
<li><a href="http://www.opengl.org" target="_parent">OpenGL website</a>
<li><a href="http://dri.freedesktop.org" target="_parent">DRI website</a>
<li><a href="http://dri.sourceforge.net" target="_parent">DRI website</a>
<li><a href="http://www.freedesktop.org" target="_parent">freedesktop.org</a>
<li><a href="games.html" target="MainFrame">Games and Entertainment</a>
<li><a href="libraries.html" target="MainFrame">Libraries and Toolkits</a>
@@ -98,4 +98,4 @@ WIDTH="88" HEIGHT="31" ALIGN="BOTTOM" ALT="Sourceforge.net" BORDER="0"></A>
</blockquote>
</body>
</html>
</html>

View File

@@ -40,14 +40,14 @@ Here are the basic instructions for Unix systems:
Version 1.9.28 is known to work.
<li>Login as an anonymous user:
<pre>
cvs -d:pserver:anonymous@anoncvs.freedesktop.org:/cvs/mesa login
cvs -d:pserver:anonymous@pdx.freedesktop.org:/cvs/mesa login
</pre>
Just press Enter/Return when prompted for a password.
<br>
<br>
<li>Check out the code:
<pre>
cvs -d:pserver:anonymous@anoncvs.freedesktop.org:/cvs/mesa co Mesa
cvs -d:pserver:anonymous@pdx.freedesktop.org:/cvs/mesa co Mesa
</pre>
</ol>
@@ -56,7 +56,7 @@ Here are the basic instructions for Unix systems:
<ol>
<li><code>cd Mesa</code>
<li><code>cvs -z3 -d:pserver:anonymous@anoncvs.freedesktop.org:/cvs/mesa update</code>
<li><code>cvs -z3 -d:pserver:anonymous@pdx.freedesktop.org:/cvs/mesa update</code>
</ol>
@@ -86,7 +86,7 @@ with:
</pre>
followed by:
<pre>
cvs -d:ext:yourusername@cvs.freedesktop.org:/cvs/mesa co Mesa
cvs -d:ext:yourusername@pdx.freedesktop.org:/cvs/mesa co Mesa
</pre>
<p>

View File

@@ -83,7 +83,7 @@ Brace example:
Here's the GNU indent command which will best approximate my preferred style:
</p>
<pre>
indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
indent -br -i3 -npcs infile.c -o outfile.c
</pre>
@@ -145,7 +145,7 @@ DEMO_NAME are correct.
</p>
<p>
Update the docs/news.html file and docs/download.html files.
Update the docs/news.html file and docs/contents.html files.
</p>
<p>

View File

@@ -9,11 +9,7 @@
<H1>Downloading</H1>
<p>
Last development release: <b>6.5</b>
</p>
<p>
Last stable release: <b>6.4.2</b>
Current stable release: <b>6.4.1</b>
</p>
<p>
@@ -32,10 +28,10 @@ Mesa is distributed in several parts:
</li>
<li><b>MesaDemos-x.y.z</b> - OpenGL demonstration and test programs.
Most of the programs require GLUT (either the
<a href="http://www.opengl.org/resources/libraries/glut"
<a href="http://www.opengl.org/resources/libraries/glut.html"
target="_parent">original GLUT by Mark Kilgard</a> or
<a href="http://freeglut.sourceforge.net" target="_parent">freeglut</a> or
<a href="http://openglut.sourceforge.net" target="_parent">OpenGLUT</a>).
<a href="http://freeglut.sourceforge.net" target="_parent">OpenGLUT</a>).
</li>
<li><b>MesaGLUT-x.y.z</b> - Mark Kilgard's GLUT, easily compiled and used
with Mesa. Plus, other implementation of GLUT for DOS, OS/2, BeOS, etc.

View File

@@ -20,30 +20,23 @@ Mesa supports the following environment variables:
If the value of MESA_DEBUG is "FP" floating point arithmetic errors will
generate exceptions.
<li>MESA_NO_DITHER - if set, disables dithering, overriding glEnable(GL_DITHER)
<li>MESA_TEX_PROG - if set, implement conventional texture env modes with
fragment programs (intended for developers only)
<li>MESA_TNL_PROG - if set, implement conventional vertex transformation
operations with vertex programs (intended for developers only).
Setting this variable automatically sets the MESA_TEX_PROG variable as well.
</ul>
<p>
The following are only applicable to the Xlib software driver.
See <A HREF="README.X11">README.X11</A> for details.
The following environment variables are only applicable to the Xlib/X11
software driver:
</p>
<ul>
<li>MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode
<li>MESA_CI_VISUAL - specifies the X visual and depth for CI mode
<li>MESA_BACK_BUFFER - specifies how to implement the back color buffer,
either "pixmap" or "ximage"
<li>MESA_GAMMA - gamma correction coefficients for red, green, blue channels
<li>MESA_XSYNC - enable synchronous X behavior (for debugging only)
<li>MESA_GLX_FORCE_CI - if set, force GLX to treat 8bpp visuals as CI visuals
<li>MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode (X only)
<li>MESA_CI_VISUAL - specifies the X visual and depth for CI mode (X only)
<li>MESA_BACK_BUFFER - specifies how to implement the back color buffer (X only)
<li>MESA_GAMMA - gamma correction coefficients (X only)
<li>MESA_XSYNC - enable synchronous X behavior (for X debugging only)
<li>MESA_GLX_FORCE_CI - if set, force GLX to treak 8bpp visuals as CI visuals
<li>MESA_GLX_FX - set to either "fullscreen" for full-screen rendering,
"window" to render into a window, or "disable" to disable the Glide driver.
<li>MESA_GLX_FORCE_ALPHA - if set, forces RGB windows to have an alpha channel.
<li>MESA_GLX_DEPTH_BITS - specifies default number of bits for depth buffer.
<li>MESA_GLX_ALPHA_BITS - specifies default number of bits for alpha channel.
</ul>

View File

@@ -9,7 +9,7 @@
<center>
<h1>Mesa Frequently Asked Questions</h1>
Last updated: 8 June 2006
Last updated: 21 October 2004
</center>
<br>
@@ -159,12 +159,6 @@ but it does export the OpenGL API. It allows tiled rendering, sort-last
rendering, etc.
</p>
<p>
<a href="http://www.ticalc.org/archives/files/fileinfo/361/36173.html"
target="_parent">ClosedGL</a> is an OpenGL subset library for TI
graphing calculators.
</p>
<p>
There may be other open OpenGL implementations, but Mesa is the most
popular and feature-complete.
@@ -379,7 +373,7 @@ the archives) is a good way to get information.
</p>
<h2>4.3 Why isn't GL_EXT_texture_compression_s3tc implemented in Mesa?</h2>
<h2>4.3 Why isn't GL_EXT_texture_compression_s3tc implemented in Mesa and/or the DRI drivers?</h2>
<p>
The <a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt" target="_parent">specification for the extension</a>
indicates that there are intellectual property (IP) and/or patent issues
@@ -391,9 +385,8 @@ implement the extension (specifically the compression/decompression
algorithms).
</p>
<p>
In the mean time, a 3rd party <a href=
"http://homepage.hispeed.ch/rscheidegger/dri_experimental/s3tc_index.html"
target="_parent">plug-in library</a> is available.
Until we can get official permission to do so, this extension will not
be implemented in Mesa.
</p>

View File

@@ -70,13 +70,13 @@ They're found in a module of the DRI CVS tree.
To obtain the code do the following:
</p>
<pre>
cvs -d:pserver:anonymous@anoncvs.freedesktop.org:/cvs/dri login
cvs -d:pserver:anonymous@pdx.freedesktop.org:/cvs/dri login
</pre>
<p>
Press Enter/Return when prompted for a password. Then,
</p>
<pre>
cvs -d:pserver:anonymous@anoncvs.freedesktop.org:/cvs/dri co drm
cvs -d:pserver:anonymous@pdx.freedesktop.org:/cvs/dri co drm
</pre>
<p>

View File

@@ -27,11 +27,9 @@
Mesa may be compiled in several different ways:
</p>
<ul>
<li><b><em>Stand-alone/Xlib mode</em></b> - Mesa will be compiled as
<li><b><em>Stand-alone/Xlib mode</em></b> - Mesa is compiled as
a software renderer using Xlib to do all rendering.
The libGL.so library will be a self-contained rendering library that will
allow you to run OpenGL/GLX applications on any X server (regardless of
whether it supports the GLX X server extension).
libGL.so is a self-contained rendering library.
<p>
To compile stand-alone Mesa type <b>make</b> in the top-level directory.
You'll see a list of supported system configurations.
@@ -43,73 +41,49 @@ Choose one from the list (such as linux-x86), and type:
<p>This will produce libGL.so and several other libraries</p>
</li>
<li><b><em>DRI/accelerated</em></b> - The DRI hardware drivers for
accelerated OpenGL rendering (for ATI, Intel, Matrox, etc) will be built.
The libGL.so library will support the GLX extension and will load/use
the DRI hardware drivers.
<li><b><em>DRI/accelerated</em></b> - The DRI hardware drivers (for ATI,
Intel, Matrox, etc) are built.
libGL.so implements the GLX extension and dynamically loads the DRI drivers.
<p>
<b>Prerequisites:</b>
To build the DRI drivers you'll first need to have the DRM (Direct
Rendering Manager) kernel drivers and header files.
They're available from the <a href="http://dri.sf.net/" target="_parent">DRI</a> project.
</p>
<ol>
<li>
<p>
DRM kernel modules and header files from the
<a href="http://dri.sf.net/" target="_parent">DRI</a> project.
</p>
<p>
If you don't already have the DRM file, you can get the sources from
CVS by doing:
You can get them from CVS by doing:
<pre>
cvs -z3 -d:pserver:anonymous@anoncvs.freedesktop.org:/cvs/dri co drm
cvs -d:pserver:anonymous@pds.freedesktop.org:/cvs/dri login
(hit enter when prompted for a password)
cvs -z3 -d:pserver:anonymous@pdx.freedesktop.org:/cvs/dri co drm
</pre>
<p>
Make note of the directory in which the drm files are placed.
</p>
<p>
See the <a href="http://dri.freedesktop.org/wiki/Building" target="_parent">
DRI Building Instructions</a> for the steps to build the DRM modules. Mesa
6.5 requires at least libdrm 2.0.1 or greater.
DRI Building Instructions</a> for the steps to build the DRM modules.
</p>
<p>
You can verify that the DRM files have been properly installed by
running <code>pkg-config --modversion libdrm</code>
</li>
<li>
Recent /usr/include/GL/glxproto.h file.
<p>You'll need this if you get any errors about _GLXvop_BindTexImageEXT
being undefined.
Next, in the <code>Mesa-x.y.z/configs/default</code> file, set the
<code>DRM_SOURCE_PATH</code> variable to indicate where the DRM files
are located.
</p>
<p>The latest version can be
obtained from <A href="http://webcvs.freedesktop.org/*checkout*/xorg/proto/GL/glxproto.h?rev=1.9&content-type=text%2Fplain">freedesktop.org CVS</a>
</p>
</li>
<li>DRI-enabled X server.
<p>Visit
<a href="http://www.xfree86.org" target="_parent">XFree86</a>
or
<a href="http://freedesktop.org/wiki/Software_2fXserver" target="_parent">
X.org</a>
for more information.
</p>
</li>
</ol>
<p>
Build Mesa and the DRI hardware drivers by running
Now build Mesa and the DRI drivers by running
</p>
<pre>
make linux-dri
make linux-dri
</pre>
<p>
There are also <code>linux-dri-x86</code>, <code>linux-dri-x86-64</code>,
and <code>linux-ppc</code> configurations which are optimized for those
architectures.
and <code>linux-ppc</code> configurations, optimized for those architectures.
</p>
<p>
Finally, you'll need a DRI-enabled X server from
<a href="http://freedesktop.org/wiki/Software_2fXserver" target="_parent">
X.org</a> or <a href="http://www.xfree86.org" target="_parent">XFree86</a>.
Visit those projects' home pages for more information.
</p>
</li>
@@ -163,15 +137,10 @@ lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSM
If you built the DRI hardware drivers, you'll also see the DRI drivers:
</p>
<pre>
-rwxr-xr-x 1 brian users 15607851 Jul 21 12:11 ffb_dri.so*
-rwxr-xr-x 1 brian users 15148747 Jul 21 12:11 i810_dri.so*
-rwxr-xr-x 1 brian users 14497814 Jul 21 12:11 i830_dri.so*
-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so*
-rwxr-xr-x 1 brian users 11320803 Jul 21 12:11 mach64_dri.so
-rwxr-xr-x 1 brian users 11418014 Jul 21 12:12 mga_dri.so
-rwxr-xr-x 1 brian users 11064426 Jul 21 12:12 r128_dri.so
-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
-rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so*
-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
-rwxr-xr-x 1 brian users 11232304 Jul 21 12:13 s3v_dri.so
-rwxr-xr-x 1 brian users 11062970 Jul 21 12:13 savage_dri.so

View File

@@ -136,7 +136,7 @@ GL_ARB_fragment_program extensions.
<p>
Ongoing: Mesa is used as the core of many hardware OpenGL drivers for
the XFree86 X.org X servers within the
<A href="http://dri.freedesktop.org/" target="_parent">DRI project</A>.
<A href="http://dri.sourceforge.net/" target="_parent">DRI project</A>.
I continue to enhance Mesa with new extensions and features.
</p>

View File

@@ -21,7 +21,7 @@
<li><a href="http://math.nist.gov/f90gl" target="_parent">Fortran77/90 bindings for OpenGL and Mesa</a> - by William Mitchell
<li><a href="http://glow.sourceforge.net/" target="_parent">GLOW</a> - a GUI toolkit for GLUT and OpenGL
<li><a href="http://www.nigels.com/glt/">Glt</a> - an OpenGL C++ toolkit
<li><a href="http://www.opengl.org/resources/libraries/glut.html" target="_parent">GLUT (GL Utility Toolkit)</a> - by Mark Kilgard
<li><a href="http://www.opengl.org/developers/documentation/glut/" target="_parent">GLUT (GL Utility Toolkit)</a> - by Mark Kilgard
<li><a href="http://atrey.karlin.mff.cuni.cz/%7E0rfelyus/guileGL/" target="_parent">GuileGL</a> - OpenGL and GtkGLArea language bindings for Guile
<li><a href="http://www.rsinc.com/" target="_parent">IDL</a> - Interactive Data Language
<li><a href="http://www.newplanetsoftware.com/jx/" target="_parent">JX</a> - C++ application framework and GUI library

View File

@@ -14,7 +14,7 @@
</li><li><a href="http://mesa3d.sourceforge.net/notfound.html">ARCAD</a> - CAD program
</li><li><a href="http://www.mediascape.com/" target="_parent">Artstream</a> - provides
functionality like Corel Draw and Illustrator
</li><li><a href="http://www.blender.org/" target="_parent">Blender</a> - 3-D animation
</li><li><a href="http://www.blender.nl/" target="_parent">Blender</a> - 3-D animation
software
</li><li><a href="http://www.arq.net/%7Ekasten/demtools/" target="_parent">Demtools</a>
- Map viewer
@@ -62,6 +62,8 @@
</li><li><a href="http://mesa3d.sourceforge.net/notfound.html">VRweb</a> - VRML browser
</li><li><a href="http://www.csv.ica.uni-stuttgart.de/vrml/dune/" target="_parent">white_dune</a>
- graphical VRML97 Editor and animation tool
</li><li><a href="http://www.wings3d.org/" target="_parent">Wings 3D</a> - static 3D modeller
with VRML export. Uses SDL library.
</li></ul>

View File

@@ -11,93 +11,6 @@
<H1>News</H1>
<h2>March 31, 2006</h2>
<p>
Mesa 6.5 has been released. This is a new development release.
</p>
<pre>
New:
- OpenGL Shading Language support through GL_ARB_shader_objects,
GL_ARB_shading_language_100, GL_ARB_vertex_shader and
GL_ARB_fragment_shader (done by Michal Krol)
- GL_EXT_packed_depth_stencil extension
- GL_EXT_timer_query extension
- GL_EXT_framebuffer_blit extension
- GL_ARB_half_float_pixel
- GLX_MESA_copy_sub_buffer for DRI drivers (Dave Reveman)
- reflect demo improved to support multiple windows
- singlebuffer demo (shows no/little-flicker single-buffered rendering)
- r200: enable GL_ARB_texture_env_crossbar, separate the texture
sampling unit bits from the texture env combine enable bits
- r200: add support for GL_ATI_fragment_shader
- added fast XOR-mode line drawing optimization
- radeon: add support for all 3 tmus, GL_ARB_texture_cube_map
and GL_EXT_fog_coord
- MESA_GLX_ALPHA_BITS env var for xlib driver
- many DRI driver updates (including screen rotation support
for the Intel DRI driver)
Changes:
- removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
- removed GL_SGIX/SGIS_pixel_texture extensions
Bug fixes:
- fixed glxcontextmodes.c datatype problem (bug 5835)
- fixed aix-gcc build/install bugs (bug 5874)
- fixed some bugs in texture env program generation
- glXCopyContext() didn't handle texture object bindings properly
- glXCopyContext() didn't copy all lighting state
- fixed FreeBSD config (Pedro Giffuni)
- fixed some minor framebuffer object bugs
- replaced dprintf() with _glu_printf() in GLU (bug 6244)
- fixed a number of thread safety bugs/regressions
- fixed a number of GLU tesselator bugs (John Shell, bug 6339)
- paletted texturing was broken w/ floating point palettes (K. Schultz)
- lots of assorted framebuffer object bug fixes
</pre>
<p>
The MD5 checksums are:
</p>
<pre>
657be3b92f6dabc78a67ed9cb8d67813 MesaLib-6.5.tar.gz
61beda590bfc5b4a12e979d5f2d70d7a MesaLib-6.5.tar.bz2
19d48b872d579d4f91466060804a59ac MesaLib-6.5.zip
694ad3a7007010c7418a9c72d1cba5b7 MesaDemos-6.5.tar.gz
ab95b590dcd640726a2d89e62068c66e MesaDemos-6.5.tar.bz2
b792c303fefd87294488e2b7eab976e5 MesaDemos-6.5.zip
ac1d585483617db0c91e5c15cb5ec3a3 MesaGLUT-6.5.tar.gz
59f0bf2b2ffb67fe23ee479f9b044f31 MesaGLUT-6.5.tar.bz2
005decb2136718e22222ac1c4805cd15 MesaGLUT-6.5.zip
</pre>
<h2>February 2, 2006</h2>
<p>
Mesa 6.4.2 has been released. This is primarily a bug-fix release.
</p>
<pre>
New items:
- added OSMesaColorClamp() function/feature
- added wglGetExtensionStringARB() function
Bug fixes:
- fixed some problems when building on Windows
- GLw header files weren't installed by installmesa script (bug 5396)
- GL/glfbdev.h file was missing from tarballs
</pre>
<p>
The MD5 checksums are:
</p>
<pre>
cb0d745d520fa7c2bb9178058b763544 MesaLib-6.4.2.tar.gz
7674d2c603b5834259e4e5a820cefd5b MesaLib-6.4.2.tar.bz2
d224e1325b33ff71a0f3893fc6b4d594 MesaLib-6.4.2.zip
d4b345d4588fc750cd3d34f3ac26673e MesaDemos-6.4.2.tar.gz
9cae1ab874af533ce356bd7dfe2e0bb0 MesaDemos-6.4.2.tar.bz2
2da6e1d1245e441d27813595c6ba50de MesaDemos-6.4.2.zip
84427d18c3453f0ea52388eeba7169b5 MesaGLUT-6.4.2.tar.gz
b157ba8ad1ea63260cf5339132e7aac6 MesaGLUT-6.4.2.tar.bz2
fe1523744fc05edc3811dfc6a1bf4181 MesaGLUT-6.4.2.zip
</pre>
<h2>November 29, 2005</h2>
<p>
Mesa 6.4.1 has been released. This is a stable, bug-fix release.
@@ -121,15 +34,7 @@ Mesa 6.4.1 has been released. This is a stable, bug-fix release.
The MD5 checksums are:
</p>
<pre>
698ceb574cf882b0226761f5913c0da9 MesaLib-6.4.1.tar.gz
ea148c828ec6f645526451db1b8556f1 MesaLib-6.4.1.tar.bz2
42e93279468975ed2bf3111b8721e5d9 MesaLib-6.4.1.zip
e3b0d50807fd2bdcd1a95aaddd786f13 MesaDemos-6.4.1.tar.gz
99df1fdcb98d391666b476ca6f1dda8a MesaDemos-6.4.1.tar.bz2
b999d2c6d92fb4b7740a3dbd889348e3 MesaDemos-6.4.1.zip
eadfe01fe5ddfb1eb8227dd567b31635 MesaGLUT-6.4.1.tar.gz
bd003bb4f981a4f91dee4c38644d4f3f MesaGLUT-6.4.1.tar.bz2
71c401c037088bf688a88afdaeb3420f MesaGLUT-6.4.1.zip
TBD
</pre>
@@ -1226,6 +1131,6 @@ source code</a>.</p>
<hr>
$Id: news.html,v 3.28 2006/04/01 02:29:40 brianp Exp $
$Id: news.html,v 3.24.2.4 2005/11/30 01:15:50 brianp Exp $
</body>
</html>

View File

@@ -10,57 +10,46 @@
<p>
Mesa's off-screen rendering interface is used for rendering into
user-allocated blocks of memory.
That is, the GL_FRONT colorbuffer is actually a buffer in main memory,
rather than a window on your display.
There are no window system or operating system dependencies.
One potential application is to use Mesa as an off-line, batch-style renderer.
Mesa 1.2.4 introduced off-screen rendering, a facility for generating
3-D imagery without having to open a window on your display. Mesa's
simple off-screen rendering interface is completely operating system
and window system independent so programs which use off-screen
rendering should be very portable. This feature effectively
enables you to use Mesa as an off-line, batch-oriented renderer.
</p>
<p>
The <B>OSMesa</B> API provides three basic functions for making off-screen
The "OSMesa" API provides 3 functions for making off-screen
renderings: OSMesaCreateContext(), OSMesaMakeCurrent(), and
OSMesaDestroyContext(). See the Mesa/include/GL/osmesa.h header for
more information about the API functions.
more information. See the demos/osdemo.c file for an example program.
There is no facility for writing images to files. That's up to you.
</p>
<p>
There are several examples of OSMesa in the <code>progs/osdemo/</code>
directory.
If you want to generate large images (larger than 1280x1024) you'll
have to edit the src/config.h file to change MAX_WIDTH and MAX_HEIGHT
then recompile Mesa. Image size should only be limited by available
memory.
</p>
<H2>Deep color channels</H2>
<p>
For some applications 8-bit color channels don't have sufficient
precision.
OSMesa supports 16-bit and 32-bit color channels through the OSMesa interface.
When using 16-bit channels, channels are GLushorts and RGBA pixels occupy
8 bytes.
When using 32-bit channels, channels are GLfloats and RGBA pixels occupy
16 bytes.
For some applications 8-bit color channels don't have sufficient
accuracy (film and IBR, for example). If you're in this situation
you'll be happy to know that Mesa supports 16-bit and 32-bit color
channels through the OSMesa interface. When using 16-bit channels,
channels are GLushorts and RGBA pixels occupy 8 bytes. When using 32-bit
channels, channels are GLfloats and RGBA pixels occupy 16 bytes.
</p>
<p>
Before version 6.5.1, Mesa had to be recompiled to support exactly
one of 8, 16 or 32-bit channels.
With Mesa 6.5.1, Mesa can be compiled for either 8, 16 or 32-bit channels
and render into any of the smaller size channels.
For example, if Mesa's compiled for 32-bit channels, you can also render
16 and 8-bit channel images.
</p>
<p>
To build Mesa/OSMesa for 16 and 8-bit color channel support:
To build Mesa/OSMesa with 16-bit color channels:
<pre>
make realclean
make linux-osmesa16
</pre>
<p>
To build Mesa/OSMesa for 32, 16 and 8-bit color channel support:
For 32-bit channels:
<pre>
make realclean
make linux-osmesa32
@@ -68,13 +57,6 @@ To build Mesa/OSMesa for 32, 16 and 8-bit color channel support:
<p>
You'll wind up with a library named libOSMesa16.so or libOSMesa32.so.
Otherwise, most Mesa configurations build an 8-bit/channel libOSMesa.so library
by default.
</p>
<p>
If performance is important, compile Mesa for the channel size you're
most interested in.
</p>
<p>
@@ -84,5 +66,12 @@ the top-level Makefile. Send a patch to the Mesa developers too, if you're
inclined.
</p>
<p>
BE WARNED: 16 and 32-bit channel support has not been exhaustively
tested and there may be some bugs. However, a number of people have
been using this feature successfully so it can't be too broken.
</p>
</BODY>
</HTML>

View File

@@ -13,8 +13,6 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<UL>
<LI><A HREF="RELNOTES-6.5">RELNOTES-6.5</A>
<LI><A HREF="RELNOTES-6.4.2">RELNOTES-6.4.2</A>
<LI><A HREF="RELNOTES-6.4.1">RELNOTES-6.4.1</A>
<LI><A HREF="RELNOTES-6.4">RELNOTES-6.4</A>
<LI><A HREF="RELNOTES-6.3.2">RELNOTES-6.3.2</A>

View File

@@ -32,8 +32,8 @@ Be warned that some drivers may be out of date and no longer function.
</p>
<UL>
<LI><a href="xlibdriver.html">Xlib driver</a> for the X Window System
<li><a href="http://dri.freedesktop.org/" target="_parent">
<LI>Xlib driver for the X Window System <A HREF="README.X11">(README.X11)</A>
<li><a href="http://dri.sourceforge.net/" target="_parent">
DRI hardware drivers</a> for the X window system
<LI>Microsoft Windows <A HREF="README.WIN32">(README.WIN32)</A>
<LI>DEC VMS <A HREF="README.VMS">(README.VMS)</A>
@@ -53,4 +53,4 @@ DRI hardware drivers</a> for the X window system
</UL>
</body>
</html>
</html>

View File

@@ -1,275 +0,0 @@
<HTML>
<TITLE>Xlib Software Driver</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<H1>Xlib Software Driver</H1>
<p>
Mesa's Xlib driver provides an emulation of the GLX interface so that
OpenGL programs which use the GLX API can render to any X display, even
those that don't support the GLX extension.
Effectively, the Xlib driver converts all OpenGL rendering into Xlib calls.
</p>
<p>
The Xlib driver is the oldest Mesa driver and the most mature of Mesa's
software-only drivers.
</p>
<p>
Since the Xlib driver <em>emulates</em> the GLX extension, it's not
totally conformant with a true GLX implementation.
The differences are fairly obscure, however.
</p>
<p>
The unique features of the Xlib driver follows.
</p>
<H2>X Visual Selection</H2>
<p>
Mesa supports RGB(A) rendering into almost any X visual type and depth.
</p>
<p>
The glXChooseVisual function tries to choose the best X visual
for the given attribute list. However, if this doesn't suit your needs
you can force Mesa to use any X visual you want (any supported by your
X server that is) by setting the <b>MESA_RGB_VISUAL</b> and
<b>MESA_CI_VISUAL</b>
environment variables.
When an RGB visual is requested, glXChooseVisual
will first look if the MESA_RGB_VISUAL variable is defined.
If so, it will try to use the specified visual.
Similarly, when a color index visual is requested, glXChooseVisual will
look for the MESA_CI_VISUAL variable.
</p>
<p>
The format of accepted values is: <code>visual-class depth</code>
</p>
<p>
Here are some examples:
</p>
<pre>
using csh:
% setenv MESA_RGB_VISUAL "TrueColor 8" // 8-bit TrueColor
% setenv MESA_CI_VISUAL "PseudoColor 12" // 12-bit PseudoColor
% setenv MESA_RGB_VISUAL "PseudoColor 8" // 8-bit PseudoColor
using bash:
$ export MESA_RGB_VISUAL="TrueColor 8"
$ export MESA_CI_VISUAL="PseudoColor 12"
$ export MESA_RGB_VISUAL="PseudoColor 8"
</pre>
<H2>Double Buffering</H2>
<p>
Mesa can use either an X Pixmap or XImage as the back color buffer when in
double-buffer mode.
The default is to use an XImage.
The <b>MESA_BACK_BUFFER</b> environment variable can override this.
The valid values for <b>MESA_BACK_BUFFER</b> are: <b>Pixmap</b> and
<b>XImage</b> (only the first letter is checked, case doesn't matter).
</p>
<p>
Using XImage is almost always faster than a Pixmap since it resides in
the application's address space.
When glXSwapBuffers() is called, XPutImage() or XShmPutImage() is used
to transfer the XImage to the on-screen window.
</p>
<p>
A Pixmap may be faster when doing remote rendering of a simple scene.
Some OpenGL features will be very slow with a Pixmap (for example, blending
will require a round-trip message for pixel readback.)
</p>
<p>
Experiment with the MESA_BACK_BUFFER variable to see which is faster
for your application.
</p>
<H2>Colormaps</H2>
<p>
When using Mesa directly or with GLX, it's up to the application
writer to create a window with an appropriate colormap. The GLUT
toolkit tris to minimize colormap <em>flashing</em> by sharing
colormaps when possible. Specifically, if the visual and depth of the
window matches that of the root window, the root window's colormap
will be shared by the Mesa window. Otherwise, a new, private colormap
will be allocated.
</p>
<p>
When sharing the root colormap, Mesa may be unable to allocate the colors
it needs, resulting in poor color quality. This can happen when a
large number of colorcells in the root colormap are already allocated.
To prevent colormap sharing in GLUT, set the
<b>MESA_PRIVATE_CMAP</b> environment variable. The value isn't
significant.
</p>
<H2>Gamma Correction</H2>
<p>
To compensate for the nonlinear relationship between pixel values
and displayed intensities, there is a gamma correction feature in
Mesa. Some systems, such as Silicon Graphics, support gamma
correction in hardware (man gamma) so you won't need to use Mesa's
gamma facility. Other systems, however, may need gamma adjustment
to produce images which look correct. If you believe that
Mesa's images are too dim, read on.
</p>
<p>
Gamma correction is controlled with the <b>MESA_GAMMA</b> environment
variable. Its value is of the form <b>Gr Gg Gb</b> or just <b>G</b> where
Gr is the red gamma value, Gg is the green gamma value, Gb is the
blue gamma value and G is one gamma value to use for all three
channels. Each value is a positive real number typically in the
range 1.0 to 2.5.
The defaults are all 1.0, effectively disabling gamma correction.
Examples:
</p>
<pre>
% export MESA_GAMMA="2.3 2.2 2.4" // separate R,G,B values
% export MESA_GAMMA="2.0" // same gamma for R,G,B
</pre>
<p>
The progs/demos/gamma.c program may help you to determine reasonable gamma
value for your display. With correct gamma values, the color intensities
displayed in the top row (drawn by dithering) should nearly match those
in the bottom row (drawn as grays).
</p>
<p>
Alex De Bruyn reports that gamma values of 1.6, 1.6 and 1.9 work well
on HP displays using the HP-ColorRecovery technology.
</p>
<p>
Mesa implements gamma correction with a lookup table which translates
a "linear" pixel value to a gamma-corrected pixel value. There is a
small performance penalty. Gamma correction only works in RGB mode.
Also be aware that pixel values read back from the frame buffer will
not be "un-corrected" so glReadPixels may not return the same data
drawn with glDrawPixels.
</p>
<p>
For more information about gamma correction see:
<a href="http://www.inforamp.net/~poynton/notes/colour_and_gamma/GammaFAQ.html"
the Gamma FAQ</a>
</p>
<H2>Overlay Planes</H2>
<p>
Hardware overlay planes are supported by the Xlib driver. To
determine if your X server has overlay support you can test for the
SERVER_OVERLAY_VISUALS property:
</p>
<pre>
xprop -root | grep SERVER_OVERLAY_VISUALS
</pre>
<H2>HPCR Dithering</H2>
<p>
If you set the <b>MESA_HPCR_CLEAR</b> environment variable then dithering
will be used when clearing the color buffer. This is only applicable
to HP systems with the HPCR (Color Recovery) feature.
This incurs a small performance penalty.
</p>
<H2>Extensions</H2>
<p>
The following MESA-specific extensions are implemented in the Xlib driver.
</p>
<h3>GLX_MESA_pixmap_colormap</h3>
<p>
This extension adds the GLX function:
</p>
<pre>
GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
Pixmap pixmap, Colormap cmap )
</pre>
<p>
It is an alternative to the standard glXCreateGLXPixmap() function.
Since Mesa supports RGB rendering into any X visual, not just True-
Color or DirectColor, Mesa needs colormap information to convert RGB
values into pixel values. An X window carries this information but a
pixmap does not. This function associates a colormap to a GLX pixmap.
See the xdemos/glxpixmap.c file for an example of how to use this
extension.
</p>
<p>
<a href="MESA_pixmap_colormap.spec">GLX_MESA_pixmap_colormap specification</a>
</p>
<h3>GLX_MESA_release_buffers</h3>
<p>
Mesa associates a set of ancillary (depth, accumulation, stencil and
alpha) buffers with each X window it draws into. These ancillary
buffers are allocated for each X window the first time the X window
is passed to glXMakeCurrent(). Mesa, however, can't detect when an
X window has been destroyed in order to free the ancillary buffers.
</p>
<p>
The best it can do is to check for recently destroyed windows whenever
the client calls the glXCreateContext() or glXDestroyContext()
functions. This may not be sufficient in all situations though.
</p>
<p>
The GLX_MESA_release_buffers extension allows a client to explicitly
deallocate the ancillary buffers by calling glxReleaseBuffersMESA()
just before an X window is destroyed. For example:
</p>
<pre>
#ifdef GLX_MESA_release_buffers
glXReleaseBuffersMESA( dpy, window );
#endif
XDestroyWindow( dpy, window );
</pre>
<p>
<a href="MESA_release_buffers.spec">GLX_MESA_release_buffers specification</a>
</p>
<p>
This extension was added in Mesa 2.0.
</p>
<H3>GLX_MESA_copy_sub_buffer</H3>
<p>
This extension adds the glXCopySubBufferMESA() function. It works
like glXSwapBuffers() but only copies a sub-region of the window
instead of the whole window.
</p>
<p>
<a href="MESA_copy_sub_buffer.spec">GLX_MESA_copy_sub_buffer specification</a>
</p>
<p>
This extension was added in Mesa 2.6
</p>
<h2>Summary of X-related environment variables</H2>
<pre>
MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode (X only)
MESA_CI_VISUAL - specifies the X visual and depth for CI mode (X only)
MESA_BACK_BUFFER - specifies how to implement the back color buffer (X only)
MESA_PRIVATE_CMAP - force aux/tk libraries to use private colormaps (X only)
MESA_GAMMA - gamma correction coefficients (X only)
</pre>
</body>
</html>

View File

@@ -23,9 +23,9 @@
*/
/*
* DOS/DJGPP device driver for Mesa
* DOS/DJGPP device driver v1.7 for Mesa
*
* Author: Daniel Borca
* Copyright (C) 2002 - Daniel Borca
* Email : dborca@users.sourceforge.net
* Web : http://www.geocities.com/dborca
*/
@@ -35,7 +35,7 @@
#define DMESA_H_included
#define DMESA_MAJOR_VERSION 6
#define DMESA_MINOR_VERSION 5
#define DMESA_MINOR_VERSION 3
/* Sample Usage:
*
@@ -138,7 +138,7 @@ void DMesaSetCI (int ndx, GLfloat red, GLfloat green, GLfloat blue);
/*
* DMesa functions
*/
typedef void (*DMesaProc) ();
typedef void (*DMesaProc) (void);
DMesaProc DMesaGetProcAddress (const char *name);
/*
@@ -149,8 +149,8 @@ DMesaProc DMesaGetProcAddress (const char *name);
#define DMESA_GET_VIDEO_MODES 0x0300
#define DMESA_GET_BUFFER_ADDR 0x0400
#define DMESA_DRIVER_DBL_BIT 0x1 /* double-buffered */
#define DMESA_DRIVER_YUP_BIT 0x2 /* lower-left window origin */
#define DMESA_DRIVER_SWDB_BIT 0x1 /* software double-buffered */
#define DMESA_DRIVER_LLWO_BIT 0x2 /* lower-left window origin */
int DMesaGetIntegerv (GLenum pname, GLint *params);
#ifdef __cplusplus

View File

@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.5.1
* Version: 6.3
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -441,16 +441,16 @@ typedef double GLclampd; /* double precision float in [0,1] */
#define GL_OR_INVERTED 0x150D
/* Stencil */
#define GL_STENCIL_BITS 0x0D57
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STENCIL_BITS 0x0D57
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_INDEX 0x1901
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
@@ -500,16 +500,16 @@ typedef double GLclampd; /* double precision float in [0,1] */
/* Implementation limits */
#define GL_MAX_LIST_NESTING 0x0B31
#define GL_MAX_EVAL_ORDER 0x0D30
#define GL_MAX_LIGHTS 0x0D31
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_MAX_EVAL_ORDER 0x0D30
#define GL_MAX_LIGHTS 0x0D31
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
@@ -567,22 +567,22 @@ typedef double GLclampd; /* double precision float in [0,1] */
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_COEFF 0x0A00
#define GL_ORDER 0x0A01
#define GL_DOMAIN 0x0A02
#define GL_ORDER 0x0A01
/* Hints */
#define GL_FOG_HINT 0x0C54
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_FOG_HINT 0x0C54
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
/* Scissor box */
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
#define GL_SCISSOR_BOX 0x0C10
/* Pixel Mode / Transfer */
#define GL_MAP_COLOR 0x0D10
@@ -687,8 +687,8 @@ typedef double GLclampd; /* double precision float in [0,1] */
/* Errors */
#define GL_NO_ERROR 0x0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_OPERATION 0x0502
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
@@ -2231,68 +2231,6 @@ typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLen
#endif /* GL_ATI_blend_equation_separate */
#ifndef GL_EXT_timer_query
#define GL_EXT_timer_query 1
/* Define 64-bit types */
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
typedef long long int GLint64EXT;
typedef unsigned long long int GLuint64EXT;
#elif defined(_WIN32)
typedef __int64 GLint64EXT;
typedef unsigned __int64 GLuint64EXT;
#else
/* this might actually be a 32-bit type */
typedef long int GLint64EXT;
typedef unsigned long int GLuint64EXT;
#endif
#define GL_TIME_ELAPSED_EXT 0x88BF
GLAPI void GLAPIENTRY glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params);
GLAPI void GLAPIENTRY glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params);
typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params);
typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params);
#endif /* GL_EXT_timer_query */
#ifndef GL_EXT_framebuffer_blit
#define GL_EXT_framebuffer_blit 1
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
GLAPI void GLAPIENTRY
glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC)
(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
#endif /* GL_EXT_framebuffer_blit */
#ifndef GL_EXT_packed_depth_stencil
#define GL_EXT_packed_depth_stencil 1
#define GL_DEPTH_STENCIL_EXT 0x84F9
#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
#define GL_DEPTH24_STENCIL8_EXT 0x88F0
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
#endif /* GL_EXT_packed_depth_stencil */
/**
** NOTE!!!!! If you add new functions to this file, or update
** glext.h be sure to regenerate the gl_mangle.h file. See comments

View File

@@ -520,10 +520,8 @@
#define glGetProgramStringNV MANGLE(GetProgramStringNV)
#define glGetQueryivARB MANGLE(GetQueryivARB)
#define glGetQueryiv MANGLE(GetQueryiv)
#define glGetQueryObjecti64vEXT MANGLE(GetQueryObjecti64vEXT)
#define glGetQueryObjectivARB MANGLE(GetQueryObjectivARB)
#define glGetQueryObjectiv MANGLE(GetQueryObjectiv)
#define glGetQueryObjectui64vEXT MANGLE(GetQueryObjectui64vEXT)
#define glGetQueryObjectuivARB MANGLE(GetQueryObjectuivARB)
#define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv)
#define glGetRenderbufferParameterivEXT MANGLE(GetRenderbufferParameterivEXT)

View File

@@ -6154,12 +6154,12 @@ typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint);
GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei, const GLuint *);
GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, GLuint *);
GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, const GLuint *);
GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays);
typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
#endif

View File

@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.5
* Version: 5.1
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -65,7 +65,7 @@ glFBDevGetString( int str );
typedef void (*GLFBDevProc)();
extern GLFBDevProc
extern const GLFBDevProc
glFBDevGetProcAddress( const char *procName );

View File

@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.5
* Version: 6.3
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -302,6 +302,138 @@ extern void (*glXGetProcAddress(const GLubyte *procname))( void );
#else
/*
* 28. GLX_EXT_visual_info extension
*/
#ifndef GLX_EXT_visual_info
#define GLX_EXT_visual_info 1
#define GLX_X_VISUAL_TYPE_EXT 0x22
#define GLX_TRANSPARENT_TYPE_EXT 0x23
#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
#define GLX_TRUE_COLOR_EXT 0x8002
#define GLX_DIRECT_COLOR_EXT 0x8003
#define GLX_PSEUDO_COLOR_EXT 0x8004
#define GLX_STATIC_COLOR_EXT 0x8005
#define GLX_GRAY_SCALE_EXT 0x8006
#define GLX_STATIC_GRAY_EXT 0x8007
#define GLX_NONE_EXT 0x8000
#define GLX_TRANSPARENT_RGB_EXT 0x8008
#define GLX_TRANSPARENT_INDEX_EXT 0x8009
#endif /* 28. GLX_EXT_visual_info extension */
/*
* 41. GLX_SGI_video_sync
*/
#ifndef GLX_SGI_video_sync
#define GLX_SGI_video_sync 1
extern int glXGetVideoSyncSGI(unsigned int *count);
extern int glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int *count);
#endif /* GLX_SGI_video_sync */
/*
* 42. GLX_EXT_visual_rating
*/
#ifndef GLX_EXT_visual_rating
#define GLX_EXT_visual_rating 1
#define GLX_VISUAL_CAVEAT_EXT 0x20
/*#define GLX_NONE_EXT 0x8000*/
#define GLX_SLOW_VISUAL_EXT 0x8001
#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
#endif /* GLX_EXT_visual_rating */
/*
* 47. GLX_EXT_import_context
*/
#ifndef GLX_EXT_import_context
#define GLX_EXT_import_context 1
#define GLX_SHARE_CONTEXT_EXT 0x800A
#define GLX_VISUAL_ID_EXT 0x800B
#define GLX_SCREEN_EXT 0x800C
extern void glXFreeContextEXT(Display *dpy, GLXContext context);
extern GLXContextID glXGetContextIDEXT(const GLXContext context);
extern Display *glXGetCurrentDisplayEXT(void);
extern GLXContext glXImportContextEXT(Display *dpy, GLXContextID contextID);
extern int glXQueryContextInfoEXT(Display *dpy, GLXContext context,
int attribute,int *value);
#endif /* GLX_EXT_import_context */
/*
* 215. GLX_MESA_copy_sub_buffer
*/
#ifndef GLX_MESA_copy_sub_buffer
#define GLX_MESA_copy_sub_buffer 1
extern void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable,
int x, int y, int width, int height );
#endif
/*
* 216. GLX_MESA_pixmap_colormap
*/
#ifndef GLX_MESA_pixmap_colormap
#define GLX_MESA_pixmap_colormap 1
extern GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
Pixmap pixmap, Colormap cmap );
#endif /* GLX_MESA_pixmap_colormap */
/*
* 217. GLX_MESA_release_buffers
*/
#ifndef GLX_MESA_release_buffers
#define GLX_MESA_release_buffers 1
extern Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );
#endif /* GLX_MESA_release_buffers */
/*
* 218. GLX_MESA_set_3dfx_mode
*/
#ifndef GLX_MESA_set_3dfx_mode
#define GLX_MESA_set_3dfx_mode 1
#define GLX_3DFX_WINDOW_MODE_MESA 0x1
#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
extern Bool glXSet3DfxModeMESA( int mode );
#endif /* GLX_MESA_set_3dfx_mode */
/*
* ARB 2. GLX_ARB_get_proc_address
@@ -309,8 +441,7 @@ extern void (*glXGetProcAddress(const GLubyte *procname))( void );
#ifndef GLX_ARB_get_proc_address
#define GLX_ARB_get_proc_address 1
typedef void (*__GLXextFuncPtr)(void);
extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *);
extern void (*glXGetProcAddressARB(const GLubyte *procName))();
#endif /* GLX_ARB_get_proc_address */
@@ -338,6 +469,19 @@ typedef void ( * PFNGLXFREEMEMORYNVPROC) (GLvoid *pointer);
#endif /* GLX_NV_vertex_array_range */
/*
* ???. GLX_MESA_agp_offset
*/
#ifndef GLX_MESA_agp_offset
#define GLX_MESA_agp_offset 1
extern GLuint glXGetAGPOffsetMESA(const GLvoid *pointer);
typedef GLuint (* PFNGLXGETAGPOFFSETMESAPROC) (const GLvoid *pointer);
#endif /* GLX_MESA_agp_offset */
/*
* ???. GLX_MESA_allocate_memory
*/
@@ -353,10 +497,8 @@ typedef GLuint (* PFNGLXGETMEMORYOFFSETMESAPROC) (Display *dpy, int scrn, const
#endif /* GLX_MESA_allocate_memory */
/*
* ARB ?. GLX_ARB_render_texture
* XXX This was never finalized!
*/
#ifndef GLX_ARB_render_texture
#define GLX_ARB_render_texture 1
@@ -379,97 +521,6 @@ extern Bool glXDrawableAttribARB(Display *dpy, GLXDrawable draw, const int *attr
#endif /* GLX_NV_float_buffer */
/*
* #?. GLX_MESA_swap_frame_usage
*/
#ifndef GLX_MESA_swap_frame_usage
#define GLX_MESA_swap_frame_usage 1
extern int glXGetFrameUsageMESA(Display *dpy, GLXDrawable drawable, float *usage);
extern int glXBeginFrameTrackingMESA(Display *dpy, GLXDrawable drawable);
extern int glXEndFrameTrackingMESA(Display *dpy, GLXDrawable drawable);
extern int glXQueryFrameTrackingMESA(Display *dpy, GLXDrawable drawable, int64_t *swapCount, int64_t *missedFrames, float *lastMissedUsage);
typedef int (*PFNGLXGETFRAMEUSAGEMESAPROC) (Display *dpy, GLXDrawable drawable, float *usage);
typedef int (*PFNGLXBEGINFRAMETRACKINGMESAPROC)(Display *dpy, GLXDrawable drawable);
typedef int (*PFNGLXENDFRAMETRACKINGMESAPROC)(Display *dpy, GLXDrawable drawable);
typedef int (*PFNGLXQUERYFRAMETRACKINGMESAPROC)(Display *dpy, GLXDrawable drawable, int64_t *swapCount, int64_t *missedFrames, float *lastMissedUsage);
#endif /* GLX_MESA_swap_frame_usage */
/*
* #?. GLX_MESA_swap_control
*/
#ifndef GLX_MESA_swap_control
#define GLX_MESA_swap_control 1
extern int glXSwapIntervalMESA(unsigned int interval);
extern int glXGetSwapIntervalMESA(void);
typedef int (*PFNGLXSWAPINTERVALMESAPROC)(unsigned int interval);
typedef int (*PFNGLXGETSWAPINTERVALMESAPROC)(void);
#endif /* GLX_MESA_swap_control */
/*
* #?. GLX_EXT_texture_from_pixmap
* XXX not finished?
*/
#ifndef GLX_EXT_texture_from_pixmap
#define GLX_EXT_texture_from_pixmap 1
#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
#define GLX_Y_INVERTED_EXT 0x20D4
#define GLX_TEXTURE_FORMAT_EXT 0x20D5
#define GLX_TEXTURE_TARGET_EXT 0x20D6
#define GLX_MIPMAP_TEXTURE_EXT 0x20D7
#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
#define GLX_TEXTURE_1D_EXT 0x20DB
#define GLX_TEXTURE_2D_EXT 0x20DC
#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD
#define GLX_FRONT_LEFT_EXT 0x20DE
#define GLX_FRONT_RIGHT_EXT 0x20DF
#define GLX_BACK_LEFT_EXT 0x20E0
#define GLX_BACK_RIGHT_EXT 0x20E1
#define GLX_FRONT_EXT GLX_FRONT_LEFT_EXT
#define GLX_BACK_EXT GLX_BACK_LEFT_EXT
#define GLX_AUX0_EXT 0x20E2
#define GLX_AUX1_EXT 0x20E3
#define GLX_AUX2_EXT 0x20E4
#define GLX_AUX3_EXT 0x20E5
#define GLX_AUX4_EXT 0x20E6
#define GLX_AUX5_EXT 0x20E7
#define GLX_AUX6_EXT 0x20E8
#define GLX_AUX7_EXT 0x20E9
#define GLX_AUX8_EXT 0x20EA
#define GLX_AUX9_EXT 0x20EB
extern void glXBindTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list);
extern void glXReleaseTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer);
#endif /* GLX_EXT_texture_from_pixmap */
/*** Should these go here, or in another header? */
/*
** GLX Events

Some files were not shown because too many files have changed in this diff Show More