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189 Commits

Author SHA1 Message Date
Ian Romanick
e33121b2d8 mesa: set version string to 7.7.1-rc2 2010-03-22 18:15:53 -07:00
Pauli Nieminen
415d0326bb r200: Fix emit size prediction to account elt splitting.
Emit sizes prediction didn't account for render splitting in
hwtnl path.
2010-03-21 23:32:14 +02:00
Pauli Nieminen
7e24ce2d9b r200: Don't flush when closing elts in KMS.
Flush in middle of rendering in KMS is not allowed because
buffers are discarded in flush.

Fixes crash when emiting split indices with RADEON_DEBUG=all.
2010-03-21 23:30:23 +02:00
Pauli Nieminen
2ae754b7b9 r200: Fix swtnl fallback to flush pending rendering before transition.
Flush after transition would emit wrong state that could cause
wrong state emited for pending rendering operation.

Fixes wan once from extrement tuxracer that is using per vertex
materials.
2010-03-21 20:23:01 +02:00
Pauli Nieminen
501156b36b r200: Fix mixed indetion in r200TclFallback. 2010-03-21 20:22:56 +02:00
Pauli Nieminen
4ff3244457 vbo: Fix vbo_split_copy to pass correct max_index to draw.
vbo_split_copy was passing one past the max_index to draw function
which caused _tnl_draw_prims function to read uninitialized values
from copied array.

Bug was spoted in valgrind report of progs/tests/cva_huge.
2010-03-21 12:42:10 +02:00
Michel Dänzer
3889556d70 Revert "Revert "mesa/st: Make ST_SURFACE_DEPTH index consistent with mesa's BUFFER_DEPTH.""
This reverts commit 52d83efdbc.

The fix it reverted should be fine with the two previous fixes.
2010-03-19 17:32:54 +01:00
Brian Paul
6412046f65 st/mesa: s/BUFFER_FRONT_LEFT/surfIndex/
(cherry picked from commit 5d5c524cbe)
2010-03-19 17:20:26 +01:00
Brian Paul
6e96cea6e2 st/mesa: fix st_set_framebuffer_surface() state validation
Set the _NEW_BUFFERS flag and remove the code which updated the
parent framebuffer size.  Normal Mesa state validation will do that.

Fixes issues with Warsow on r300g and possibly other bugs.
(cherry picked from commit c472ce5302)
2010-03-19 17:20:19 +01:00
Ian Romanick
3a3ef3d6c9 intel: Use bit-wise not instead of logical not (i830 path)
The assertion is checking that the low-order bits of offset are not
set.  It does this by anding the inverted offset mask with the
offset.  This is clearly intended to be a bit-wise "invert".

Fixes bug #25984.
(cherry picked from commit 062a208814)
2010-03-18 18:23:21 -07:00
Ian Romanick
98aed6dc69 intel: Correct value of S0_VB_OFFSET_MASK to match hardware docs.
(cherry picked from commit 689e4b5541)
2010-03-18 17:31:22 -07:00
Ian Romanick
d3a607f889 Use bit-wise not instead of logical not.
The assertion is checking that the low-order bits of offset are not
set.  It does this by anding the inverted offset mask with the
offset.  This is clearly intended to be a bit-wise "invert".

Fixes bug #25984.
(cherry picked from commit fda5078324)
2010-03-18 15:39:00 -07:00
Thomas Hellstrom
00e41e007e st/xorg: Fix Xv cliprect scaling.
Due to a quantization error, different cliprects of scaled video windows may
not have identical x / y scale.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2010-03-13 20:32:00 +01:00
Ian Romanick
6624845a5d mesa: set version string to 7.7.1-rc1 2010-03-16 10:26:52 -07:00
Matthew W. S. Bell
c9c54180e4 Correct GL_EQUIV code in r67/7xx.
From 247e121106e8d3e389f2e5a6edf13ea70ac18df7 Mon Sep 17 00:00:00 2001

These seem to be documented in
<http://www.svgopen.org/2003/papers/RasterOperationsUsingFilterElements/index.html>.
2010-03-16 11:38:32 -04:00
José Fonseca
93e77b0028 mesa: List Quake3 extensions first.
Quake3 truncates the extension string, and GL_EXT_compiled_vertex_array
wasn't being detected, making it very slow.

This is a quick fix. The IMHO best way to address this in a more general
fashion is to sort by year.
2010-03-13 10:41:32 +00:00
Keith Whitwell
0c9e8e6c6e mesa: Fix memory leak in decompress-with-blit.
(cherry picked from commit f05a4ee6f2840590c90da4be2fe5c6295410a5af)
2010-03-13 10:40:56 +00:00
Michel Dänzer
c50477c255 st/dri: Always try to set up R5G6B5 configs.
Allows compiz to work in depth 16.

The DRI2 getBuffersWithFormat hook is only required for 16/32 bit depth
buffers, for colour buffers the only requirement is that the format matches
the drawable depth, which we can't check here.
2010-03-12 18:24:34 +01:00
Jakob Bornecrantz
3bf13656d3 st/xorg: Include cursorstr.h 2010-02-06 16:58:32 +00:00
Brian Paul
fa4083d38b docs: updates to 7.7.1 release notes 2010-03-10 14:14:04 -07:00
Brian Paul
d311ded31d gallium/util: added surface dump code for unix 2010-03-10 10:39:46 -07:00
Brian Paul
34f0207161 st/mesa: fix incorrect glCopyPixels between window/FBO
There was a DrawBuffer/ReadBuffer typo and we were neglecting to invert
the texture coords when copying from a window to an FBO.

Plus, add some surface dump/debug code (disabled).
2010-03-10 10:39:45 -07:00
Brian Paul
8d3f629a13 st/mesa: fix incorrect glDrawPixels into FBO
We weren't inverting the textured quad when drawing into an fbo.
2010-03-10 10:39:45 -07:00
Thomas Hellstrom
b98ef495d4 st/xorg Avoid advertizing rotation / reflection support.
We don't support it yet since we don't implement the shadow allocate
functions.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2010-03-06 15:52:31 +01:00
Michel Dänzer
21c91b410a st/xorg: Work around cursor reference counting bugs in older X servers.
Could result in use of freed memory and consequently random crashes, e.g. on
screen resize.
2010-03-10 13:16:00 +01:00
Thomas Hellstrom
a8f3b3f88a st/xorg, vmware: Make throttling configurable.
The xorg state tracker gets two new options to let the user choose
whether to enable / disable dirty throttling and swapbuffer throttling.
The default value of these options are enabled, unless the winsys
supplies a customizer with other values. The customizer record has been
extended to allow this, and also to set winsys-based throttling on a per-
context basis.

The vmware part of this patch disables the dirty throttling if the kernel
supports command submission throttling, and also in that case sets kernel
based throttling for everything but swapbuffers. The vmware winsys does not
set throttling per context, even if it theoretically could, but instead
sets throttling per screen. This should perhaps be changed, should the
xorg state tracker start to use multiple rendering contexts. Kernel throttling
is off by default for all new screens/contexts, so the dri state tracker
is not affected.

This significantly improves interactivity of the vmware xorg driver.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2010-03-06 11:03:55 +01:00
Thomas Hellstrom
e8a8c5e339 svga: Add a winsys callback to get the svga_winsys_context
The winsys may need to extract the svga_winsys_context from a
pipe_context. Add a function to enable that functionality.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2010-03-06 11:03:54 +01:00
Keith Whitwell
7941d31ee6 svga: Don't do culling while the software pipeline is active.
It does it for us, and additionally introduces potentially
back-facing triangles.
2010-03-09 19:19:56 +01:00
Brian Paul
842351dd76 softpipe: zero-out entire clear_flags array in sp_tile_cache_flush_clear()
Before, we only cleared the flags for the active tiles (the ones inside
the framebuffer bound).  The problem is if we later bound a different,
larger surface to the tile cache we'd have some stale clear-flags still
set (and mistakenly clear some tiles in the new surface).

Fixes fd.o bug 26932.

(cherry picked from commit e1762fb870)
2010-03-08 11:40:40 -07:00
Brian Paul
d74929702f st/mesa: don't detach renderbuffer, surface in st_finish_render_texture()
There's no reason to release the renderbuffer from the framebuffer object
or release the gallium surface in this function (they're reference counted).
In fact, we don't want to do this because we may later use the texture as a
pixel source (ex: glBlitFramebuffer) and need the surface.

Fixes fd.o bug 26923 and is part of the fix for bug 26932.

(cherry picked from commit 80dc54e308)
2010-03-08 11:40:25 -07:00
Brian Paul
1e431f0454 mesa: s/GL_DEPTH_STENCIL/GL_DEPTH_COMPONENT/ for MESA_FORMAT_Z16 renderbuffer
MESA_FORMAT_Z16 has no stencil bits.

(cherry picked from commit 614f490ca9)
2010-03-08 10:00:17 -07:00
Alex Deucher
4cc8d1d79f r600: recalculate point size, if point min/max size changes 2010-03-08 11:31:06 -05:00
Alex Deucher
3d2bc6848a r600: no need to flush on context init 2010-03-08 11:30:54 -05:00
Maciej Cencora
d5327538e7 r300: recalculate point size, if point min/max size changes
Fixes two wine d3d9 unit tests
2010-03-08 11:29:12 -05:00
Maciej Cencora
86ac140937 r300: no need to flush on context init 2010-03-08 11:28:57 -05:00
Maciej Cencora
b584e780ab r300: remove unnecessary code
_tnl_UpdateFixedFunctionProgram is already called in r300_draw.c
2010-03-08 11:28:39 -05:00
Alex Deucher
981e8a2087 r600: add new rs880 pci id 2010-03-03 14:11:10 -05:00
Brian Paul
72d380b363 glx: replace assertion with conditional
See fd.o bug 26832.
2010-03-02 07:38:12 -07:00
Dave Airlie
cf8af9bcf1 r600: fix blender picking.
This fixes the sw fallback for GL_SELECT picking modes.

Fixes object picking blender + depthpick test

http://bugs.freedesktop.org/show_bug.cgi?id=26419

Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-03-02 14:14:47 +10:00
Alex Deucher
7123f3d77a r600: enable OQ on rv740 on drms with working pipe config 2010-02-26 15:39:40 -05:00
Klaus Schnass
2edb1b9534 r600: fail to validate unsupported texture formats 2010-02-26 15:39:17 -05:00
Markus Fleschutz
69334d6784 glx: fix incorrect array stack memory allocation
The array stack space wasn't allocated to the proper size.  Fixes out of
bounds memory writes when the client/array stack depth exceeds one.

See fd.o bug 26768.
2010-02-26 10:38:21 -07:00
Brian Paul
61482ddc1c mesa: fix _BaseFormat assignment in _mesa_soft_renderbuffer_storage()
The rb->InternalFormat field will be set by the caller if the allocation
succeeds.  Until then, this field's value can't be used.  Fixes a failed
assertion with FlightGear.

(cherry picked from commit fe25476c04)
2010-02-26 09:14:12 -07:00
Brian Paul
b0e84e22d5 mesa: use simplified _BaseFormat value in render-to-texture code
Fixes fd.o bug 26762.

(cherry picked from commit c9e8ff1976)
2010-02-26 09:10:27 -07:00
Jakob Bornecrantz
c0e8d443fe st/xorg: Re-enable crtc on resize 2010-02-25 16:52:02 +01:00
Jakob Bornecrantz
b95d4cd680 st/xorg: Fix copy-topy 2010-02-25 16:52:02 +01:00
Brian Paul
293f4d51b4 dri: remove old assertion (see bug 26734) 2010-02-24 14:04:26 -07:00
Alex Deucher
f0e99179bc r600: update state count for CB_COLOR0_FRAG & CB_COLOR0_TILE relocs 2010-02-24 12:03:10 -05:00
Jerome Glisse
69a94e1452 r6xx/r7xx: emit relocation for FRAG & TILE buffer
FRAG & TILE buffer are unused but still they need
to be associated with a valid relocation so that
userspace can't try to abuse them to overwritte
GART and then try to write anywhere in system
memory.
2010-02-24 12:03:00 -05:00
Dave Airlie
bc7e12e5e3 radeon/r200: fix bad state emission causes kernel to do bad depth clear
The kernel lets you clear depth without getting a depth offset
from userspace, mesa used to emit state before clear, but that got
lost in the refactoring, which made the kernel bug show up. Fix
mesa driver to emit the state properly now.

cherry-pick + squash master commits.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-02-24 19:16:13 +10:00
Jakob Bornecrantz
7accf8ced6 vmware/xorg: Bump to match vmware driver 2010-02-22 20:07:06 +01:00
Jakob Bornecrantz
52d83efdbc Revert "mesa/st: Make ST_SURFACE_DEPTH index consistent with mesa's BUFFER_DEPTH."
This reverts commit 9d17ad2891.

Fun stuff so fixing exposes another bug which I'm having trouble
tracking down. So for now I'm just going to revert this untill
I can fix the real bug. Sorry about this.
2010-02-22 19:37:09 +01:00
Jakob Bornecrantz
1702db3a35 st/xorg: Make resize fail gracefully 2010-02-22 19:34:56 +01:00
Jakob Bornecrantz
fa6eee135e st/xorg: Obey max {width|height} from kernel and Gallium 2010-02-22 19:34:56 +01:00
José Fonseca
b5fa760972 svga: Upload user buffers only once. 2010-02-22 19:38:10 +00:00
José Fonseca
69cf45cdae svga: Fix the guest offset of piecewise buffer DMAs.
It was being erroneously set equal to the host offset, but it should be
zero.
2010-02-22 19:38:08 +00:00
José Fonseca
f5ffbe0bc3 svga: Emit a scalar rcp in shadow maps.
Small improvement in Lightsmark 2008.
2010-02-22 19:38:05 +00:00
José Fonseca
46d8ca023d svga: Don't emit zero writemasks.
This fixes a regression with Lightsmark, where more compact TGSI from Mesa
was causing a zero mask MOV to be emitted for shadow map compare, causing
problems in some backends.

Add a few more assertions to catch cases like this.
2010-02-22 19:38:04 +00:00
José Fonseca
9bef69782d tgsi: Report an error when a destination has an empty writemask. 2010-02-22 19:38:01 +00:00
Xavier Chantry
b0e5dcb859 glxinfo: Fix User error in glGetProgramivARB
glxinfo needed fixing after commit 4bccd69.

Move fragment program only parameters into their own list
so that they are not queried for a vertex program.

Signed-off-by: Xavier Chantry <chantry.xavier@gmail.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
2010-02-22 08:53:03 -07:00
Brian Paul
bcd561c667 st/mesa: change viewport Z scale/bias for glBitmap/glDrawPixels
This fixes incorrect Z position of glBitmap, glDraw/CopyPixels for the
svga driver.  Now we use 0.5, 0.5 as is typical for ordinary 3D rendering.
2010-02-22 08:01:28 -07:00
José Fonseca
c98eced9ae scons: Control caching via new SCONS_CACHE_DIR environment variable.
This serves several purposes:
- disable caching in situations were is it useless or undesired
- share caches among all trees
- simplify purging the cache (when it's a single location)
- move the cache out of the tree, since that slows downs IDEs considerably

To retain previous behavior just define do

  export SCONS_CACHE_DIR=$PWD/build/cache

before invoking scons.
2010-02-22 11:28:55 +00:00
Brian Paul
13cbb5fff6 st/mesa: Add checks for ST_SURFACE_x vs MESA_BUFFER_x
The ST_SURFACE_x values should match the Mesa BUFFER_x values.
Added some assertions to prevent future mix-ups.
2010-02-21 12:38:46 +01:00
Thomas Hellstrom
dd8d78c908 st/xorg: Encapsulate all customizable stuff in a separate class.
This avoids exposing the ms driver structure to the winsys,
and nicely encapsulates driver customizable stuff.
In the future more things might be customizable by the winsys, like
throttling, 3D readback etc.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2010-02-21 12:25:33 +01:00
Thomas Hellstrom
9d17ad2891 mesa/st: Make ST_SURFACE_DEPTH index consistent with mesa's BUFFER_DEPTH.
Some st functions assume that they are identical.
2010-02-21 10:39:38 +01:00
Brian Paul
d437d905e6 softpipe: fix depth testing problems
The optimized Z-test functions assumed that the array of incoming quads
are adjacent, but that's not always true.  The fragment shader can cull
intermediate quads, for example.

Now these Z-test functions can cope with non-adjacent quads.  A little bit
of performance is probably lost, but it's probably not worth worring about.

This fixes broken glBitmap() Z testing, among other things.
2010-02-18 16:47:27 -07:00
Jon TURNEY
551c96979e mklib: Teach mklib to fail build if link fails on cygwin
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Signed-off-by: Brian Paul <brianp@vmware.com>
2010-02-18 12:41:30 -07:00
Jon TURNEY
c1a4f249f1 configure: PTHREADS should be defined on cygwin, as well
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Signed-off-by: Brian Paul <brianp@vmware.com>
2010-02-18 12:41:08 -07:00
José Fonseca
18ff85e91d svga: Upload the dirty ranges instead of the whole buffer. 2010-02-18 18:22:31 +00:00
José Fonseca
12617c7e30 svga: Break uploads of big buffers into smaller pieces.
Fixes crash in Homeworld2 which tries to create a 14MB buffer, because we
now avoid creating GMR buffers larger than 8MB to ensure progress given
we have only a 16MB pool.
2010-02-18 18:22:31 +00:00
José Fonseca
5dbf44953c svga: Note ranges even when there is no hardware buffer around.
Not having a hardware buffer around doesn't change the fact that the
range is dirty and needs to be uploaded eventually.
2010-02-18 18:22:31 +00:00
José Fonseca
a51d638ff3 svga: Further cleanup/comment svga buffer code.
Just cosmetic changes -- no behavior change.
2010-02-18 18:22:30 +00:00
José Fonseca
770945cff4 svga: Temporarily create a sw vertex buf when failed to create a hw buf.
Many apps don't check the return of map buffer so it is better not to
fail.
2010-02-18 18:22:30 +00:00
Jakob Bornecrantz
eaa4066bfc vmware/xorg: Export modinfo just as the other vmware X drivers does 2010-02-18 17:07:32 +01:00
Jakob Bornecrantz
46cf606cd3 st/xorg: Fixup configure
Make sure we always test for XEXT version.
Make sure that the user has a recent version of libkms and libdrm installed.

Not that the st/xorg code requires so new versions to work but these are
needed to make a proper vmwgfx_drv.so driver which is the only real user.
2010-02-18 17:07:32 +01:00
Jakob Bornecrantz
a69a7b9688 st/xorg: A bit more debugging info 2010-02-18 16:13:18 +01:00
Jakob Bornecrantz
eb7590a0d9 st/xorg: Make default of debugging fallbacks smart
Set it to the same as 2d acceleration
2010-02-18 16:13:18 +01:00
Jakob Bornecrantz
86870a691c drm/vmware: Latest interface changes are backwards incopatible
Since the execbuffer change actually changed size off the ioctl
struct and not just a reuse of padded bits, we can't support
old kernels as easily as the scanout change was.
2010-02-18 16:13:18 +01:00
Brian Paul
7c34c237a2 swrast: fix left side clipping
Fixes bug 26623.  Original patch was submitted by Mathias Frohlich
and modified by Brian.
2010-02-18 09:37:58 -07:00
José Fonseca
13cd4298fb mesa: Take back some assertions.
It seems there are still some places where draw can happen with mapped
buffers... Remove the assertions since there is not much more than can
be done at this moment.

This partially reverts commit af2023e31c.
2010-02-17 20:02:32 +00:00
José Fonseca
3b724f91c5 svga: Remove unused buffer download code.
Unnecessary now that we never destroy buffer storage.
2010-02-16 21:24:38 +00:00
José Fonseca
2077f375c7 pipebuffer: Don't synchronize when checking for buffer overflows.
To avoid masking synchronization issues in debug builds.
2010-02-16 21:00:15 +00:00
Michal Krol
055265b0a3 svga: Translate point_sprite rasterizer state. 2010-02-16 19:53:13 +01:00
Mike Stroyan
3094adb3ca mesa: Lock mutex around _mesa_HashLookup linked list chase.
Remove const qualifier from _mesa_HashLookup() table parameter to
avoid LOCK/UNLOCK warnings in the function body.

Signed-off-by: Brian Paul <brianp@vmware.com>
2010-02-16 08:18:12 -07:00
Mike Stroyan
7c7247ddbf mesa: Test for failed malloc in _mesa_HashInsert.
Signed-off-by: Brian Paul <brianp@vmware.com>
2010-02-16 08:17:06 -07:00
José Fonseca
af2023e31c vbo: Ensure vertices are always unmapped before the context is flushed.
Purpose is two fold:

- when doing user-space memory management mapping a buffer stored in the
  graphics aperture effectively pins it there, increasing the likelyhood
  of failure of validating other buffers when flushing

- certain hardware/platform combinations do not allow a buffer to be
  simultaneously mapped and validated

This fixes assertion failures in HL Uplink with the svga driver, where
vbo was holding a map to a buffer which was also referred in the command
stream.

Note: this a non-invasive fix and shouldn't be just cherry-picked into
master as-is -- a cleaner fix for this problem should be searched.
2010-02-16 13:24:01 +00:00
Michal Krol
2eedbc94c2 slang: Fix handling of if/elif/else cases.
Once if/elif evalutes to true, all subsequent conditions are always false.
2010-02-16 10:34:07 +01:00
José Fonseca
672f6bb545 wgl: Be lenient when sharing contexts.
My first reading of MS docs was wrong. It says:

  All rendering contexts of a shared display list must use an identical
  pixel format. Otherwise the results depend on the implementation of
  OpenGL used.

That is, it is OK to share contexts with different pixel formats.

Adobe Premiere Pro tries to do that: share lists between a rgbx8 and a
rgba8 pixel format.
2010-02-15 19:34:38 +00:00
Brian Paul
ab6bcef99a docs: document glMultiDrawElements() fix 2010-02-15 08:56:39 -07:00
Brian Paul
c5a4cfb03f vbo: fix broken glMultiDrawElements()
Seems to be a regression from commit 60b08eb1fd.
2010-02-15 08:52:48 -07:00
Thomas Hellstrom
df944efdbf st/xorg, vmware/xorg: Fix xnfcalloc arguments.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2010-02-15 14:26:25 +01:00
Brian Paul
1ff9cd5079 softpipe: fix broken cubemap / mipmap selection code
This is a quick-fix for the time being...

The per-face mipmap LOD computation was invalid at cube edges.  In
mip_filter_nearest/linear() we were trying to compute LOD using
texcoords that were sometimes indexes into different cube faces.
The subtraction used to compute the partial derivatives basically
gave random values, so the LOD was unpredictable.  This fix simply
uses the same cube face for all four pixels in the quad.  The per-
face texcoords all reference the same cube face so the partial
deriviates are computed properly.

A more elaborate fix would involve computing the LOD at the same
time as we choose the cube faces.  But for now, this solution works
well and allows the piglit/cubemap test to pass.
2010-02-13 17:45:05 -07:00
José Fonseca
4a2b54cbdb mesa: Export GL_EXT_texture_cube_map.
Still used by some applications.
2010-02-13 15:10:57 +00:00
José Fonseca
6bd6a15ab3 wgl: Implement wglSwapMultipleBuffers. 2010-02-13 15:10:57 +00:00
José Fonseca
c1a5c9bb4c svga: Fix texture border color.
Also opposite ordering.
2010-02-13 15:10:57 +00:00
Brian Paul
b3c7dc6ff2 st/mesa: restore draw rasterization stage after rasterpos
This fixes invalid calls to rastpos_point/line/tri() that can occur
when glRasterPos() is called while in feedback or selection mode.
2010-02-12 17:18:21 -07:00
José Fonseca
a1025ec041 svga: A few more tweaks to blend color state emission. 2010-02-12 23:17:04 +00:00
José Fonseca
3a4068474c svga: Clamp max cube texture levels to supported max 2d levels. 2010-02-12 21:31:18 +00:00
José Fonseca
1ae976be4a svga: Report the 2d/3d texture sizes supported by the host. 2010-02-12 21:31:14 +00:00
Roland Scheidegger
b685927156 svga: emit blend color 2010-02-12 22:12:55 +01:00
Zack Rusin
df0c8d029d st/dri: don't expose visuals we'll have trouble supporting
without getBuffersWithFormat some visuals will just cause headaches (crashes),
so if we're running on an older system simply don't advertise them.
2010-02-12 15:49:03 -05:00
Zack Rusin
3477dc4c48 st/dri, st/xorg: fix buffers that have attachements of different depth
we actually need to specify the formats for different attachements, otherwise
if the color buffer is 24bpp and the app asks for 16bpp depth buffer than
we end up fetching the depth from the drawable which is 24bpp and end up
creating the wrong depth buffer. use the new getBuffersWithFormat extension
to pass the depth correctly.
2010-02-12 15:48:52 -05:00
Andre Maasikas
0426bccadd r600: be more exact in vb size calculation
to make kernel cs checker happier, last attribs don't need full stride of
space. Calculate as count-1*stride + size of attrib
2010-02-12 10:21:44 -05:00
Andre Maasikas
841333cd21 r600: support GL_SHORT attributes
normalized seems to work with this setting.
2010-02-12 10:21:23 -05:00
José Fonseca
e541dceb67 wgl: Go into dormant state when DLL is unloaded unclealy.
When our DLL is unloaded, even if we leave the data structures in memory
for sake of future calls, the MS CRT will destroy the heap. Instead we
make all calls no-ops by setting stw_dev to NULL.
2010-02-12 13:59:16 +00:00
José Fonseca
fea7a70a1a scons: Target Windows7. 2010-02-12 13:22:59 +00:00
José Fonseca
426f607aaa wgl: Do not reach out and destroy contexts on cleanup.
Simply skip cleanup when contexts are still active.

This addresses two issues:

- in some situations the ICD DLL may be unloaded before the DLL that is
  using GL contexts is, so we may receive GL calls after stw_cleanup.

- when aborting (exception, or control-c) the contexts may have been left
  in an inconsistent state and attempting to destroy can cause
  unpredictable results.
2010-02-12 11:03:33 +00:00
Brian Paul
408f32dc16 svga: check min_index, max_index before assertions
It's possible for min_index and max_index to be ~0 if the min/max
values were not actually set or computed in the state tracker.
Skip some assertions in that case.

This only effects the debug build error checking.
2010-02-11 16:47:34 -07:00
José Fonseca
94028edfc5 gdi: Never fail at DLL load time.
Windows doesn't really expect things to fail at this point -- it
will try many times until it finally gives up, worse, something bad
happens.

The WGL state tracker will gracefully decline to do work even when it
is loaded.
2010-02-11 16:38:16 +00:00
José Fonseca
7fec5f88a5 wgl: Fail gracefully whenever 3D could not be enabled for some reason. 2010-02-11 16:38:13 +00:00
Michal Krol
67007670bb mesa: Enable true refcounting for NullBufferObj.
This object can be shared with another context, so we cannot just
delete it when the owning context is being destroyed.

Ensuring that buffer objects are properly refcounted guarantees
NullBufferObj is destroyed when all references to it are removed.
2010-02-10 14:12:11 +01:00
Michal Krol
e8865f199d mesa: Protect buffer objects reference counting with a mutex. 2010-02-10 14:12:10 +01:00
Zack Rusin
2d3262d47d st/xorg: fix a silly offset bug in xv
we were multiplying the difference in the wrong direction.
2010-02-09 21:15:22 -05:00
Thomas Hellstrom
3470d821ba vmware: Update vmwgfx_drm.h to kernel version.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2010-02-09 22:54:15 +01:00
Brian Paul
0371956d66 docs: fix typo: s/osdemo/osdemos/ 2010-02-09 11:21:15 -07:00
Jakob Bornecrantz
45c4addea7 vmware/core: Support drm interface version 1.0.0 2010-02-06 01:30:29 +01:00
Jakob Bornecrantz
1eba0eb37d vmware/core: Use correct flags in scanout code 2010-02-06 01:29:47 +01:00
Dave Airlie
d87fb5e003 radeon: fix UMS since stp addition.
UMS doesn't need the STP atom.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-02-08 12:07:04 +02:00
Pauli Nieminen
4be7922a8e r200: Fix UMS notto emit stp.
Polgon stipples are handled by kernel in UMS. Mark the
state as never to be emited for UMS.
2010-02-08 12:07:04 +02:00
Eric Anholt
a1cac0732b intel: Check aperture size when doing a blit glClear.
Fixes failure in cairo-gl firefox-planet-gnome.
(cherry picked from commit 67e5fd7397)

Conflicts:

	src/mesa/drivers/dri/intel/intel_blit.c
2010-02-06 17:45:34 +01:00
Eric Anholt
fb32e0fcc5 intel: Respect texture tiling when doing a PBO blit teximage upload.
Bug #26008.  Fixes piglit pbo-teximage-tiling-2.
(cherry picked from commit 22bbc97994)
2010-02-06 17:45:34 +01:00
Eric Anholt
9564a6fa13 intel: Set the region's tiling to none when attaching a PBO to a region.
Note that when detaching the PBO from the region and making a new BO
for the region, we don't make it tiled even if the region originally
was.

Fixes piglit pbo-teximage-tiling.
(cherry picked from commit f20e83210e)
2010-02-06 17:45:34 +01:00
Eric Anholt
0b9990b2fd intel: Fix PBO blit ReadPixels from an FBO.
Bug #25921 -- clutter PBO usage gave unreliable results.
(cherry picked from commit 63b10e8fe7)

Conflicts:

	src/mesa/drivers/dri/intel/intel_pixel_read.c
2010-02-06 17:16:51 +01:00
Eric Anholt
8ce99c85e7 i965: Fix loads of non-relative-addr constants after a reladdr load.
Fixes piglit vp-arl-constant-array-huge-overwritten.
(cherry picked from commit d5b964234c)
2010-02-06 17:08:53 +01:00
Jakob Bornecrantz
a2c402ba53 vmware/core: Handle new scanout field 2010-02-06 01:34:12 +01:00
Jakob Bornecrantz
1ceb906c12 vmware/core: Update header to latest version 2010-02-06 01:34:12 +01:00
Zack Rusin
fb1fe8e76f gallium/tgsi: fix soa dependencies in mul and cmp instructions
master has this done in a lot nicer way, this is a simple patch to
stop the bleeding in a minimally intrusive manner.
2010-02-05 19:32:01 -05:00
Zack Rusin
f8b05566aa gallium/python: support two more formats in retrace dumps
dump PIPE_FORMAT_R8G8B8A8_UNORM and PIPE_FORMAT_R16G16B16_SNORM formats.
2010-02-05 19:25:01 -05:00
Zack Rusin
a6148b8eba gallium/draw: fix overflowing element indices
we piggy back flags in the top four bits of the element indices, so if
the maximum index stored in any of the elements is greater than
sizeof(ushort) - sizeof(flags we piggy back) then we overflow. fix it by
simply falling back to the slow path if we notice the overflow.
2010-02-05 19:25:01 -05:00
Brian Paul
64be837b0b st/mesa: allow negative index for PROGRAM_STATE_VAR
The piglit vp-address-01 test uses negative address-relative
offsets.  In this test we're indexing into PROGRAM_STATE_VAR
which, in turn, contains references to ENV vars.

We previously fixed this issue for PROGRAM_CONSTANT.

piglit/vp-address-01 (the version from Feb 5) passes now.
2010-02-05 14:54:00 -07:00
Brian Paul
e070c1d183 tgsi: disable inf/nan checking
Inf/NaN can happen normally.  Only check for those values
when we need to debug something.
2010-02-05 14:48:42 -07:00
Tom Fogal
e6ee4b49c4 docs: Fix a typo in mesa3d.org HTML.
Signed-off-by: Brian Paul <brianp@vmware.com>
2010-02-05 13:17:37 -07:00
Tom Fogal
e65029e9b3 osmesa: Add OSMesaColorClamp and OSMesaGetProcAddress to symbol defs.
Without this patch, the two symbols get an underscore prepended
and an "@4" appended when compiling with VC8.

Signed-off-by: Brian Paul <brianp@vmware.com>
2010-02-05 13:15:33 -07:00
Brian Paul
3ca6cb3440 softpipe: fix bug in perspective corrected interpolants for lines
Thanks to Michal for finding this.

This will get fixed on the gallium-cylindrical-wrap branch and
then merged to master.
2010-02-05 12:57:54 -07:00
Pauli Nieminen
34b36277b7 r100: Add the polygon stipple state to the state list.
This fixes glean paths test case.
2010-02-05 11:28:01 +02:00
Pauli Nieminen
c8ea0212fe r200: Add the polygon stipple state to the state list.
This fixes glean paths test case.
2010-02-04 23:56:37 +02:00
Pauli Nieminen
7d6cbcdd9a swrast/sse: Fix _mesa_sse_transform_pointsX_3d_no_rot
PXOR user in code were causing the lowest SP float register to have NaN
values which made all math operations in that slot fail. Correct istruction
to clear float registers is XORPS which handles single precission floats
correctly.

Fixes progs/tests/fog in swrast SSE mode.

Now the correct commit instead of 9d9c1f17dc which is not even close
of correct fix for the bug.
2010-02-04 13:07:04 +02:00
Pauli Nieminen
9d9c1f17dc Revert "mesa: fix transform_points_3d_no_rot using undefined values in %xmm0"
This reverts commit 4c31632817.
2010-02-04 05:00:02 +02:00
Brian Paul
f1afb352da scons: add another prefix for mingw32 on Fedora 2010-02-03 11:46:36 -07:00
Brian Paul
e4c3abbf55 tgsi: fix XPD when dst reg is a src reg
Store XPD results in temporaries before writing to the dest register.
This issue has already been fixed in Mesa/master for XPD (and all
other instructions?).

Fixes progs/demos/bump.c when using TGSI interpreter (GALLIUM_NOSSE=1).

A new glean/glsl1 test has been added to test this case.
2010-02-03 08:17:37 -07:00
Keith Whitwell
141b5775c0 svga: fix TXD and TXL opcode translation 2010-02-02 18:01:52 +00:00
Keith Whitwell
c0d5f1d3ad svga: deriv insns not valid in dynamic flow control either 2010-02-02 17:45:32 +00:00
Keith Whitwell
70947e531e svga: texture from lod zero inside dynamic branching
Texture derivatives are potentially undefined inside dynamic branches,
so hardwire lod zero in this case.  Treating all if/endif and loop
constructs as dynamic branches.
2010-02-02 15:34:01 +00:00
Pauli Nieminen
7b92cb45b2 r200: Fix EXT_fogcoord rendering.
The fogcoord calue was not pushed to GPU because of implicit float to int conversion.
Fix is to use float pointer to buffer object so no conversion is done in assigment.
2010-02-02 06:09:36 +02:00
Brian Paul
43e4b58422 st/mesa: fix texture deallocation bug
This fixes a bug reported by Christoph Bumiller on mesa3d-dev.

When a texture is first created as RGBA, then re-defined with
glTexImage(internalFormat=GL_DEPTH_COMPONENT) we failed to deallocate
the original texture.  When this texture was bound as a FBO surface,
the depth/Z surface format was RGBA instead of Z.  Depending on the
driver this led to a failed assertion or FBO validation failure.

This patch does three things:

1. Remove ancient code that mysteriously tested if we were replacing
the smallest mipmap level and tested if the texture was not a cube map
texture.  I can't see any reason for those tests.

2. Move the width=height=depth=0 test to after the code which frees
texture data.  Calling glTexImage with width=height=depth=0 and data=NULL
is a way to free a single mipmap level.

3. Update the code comments.

There are no apparent conform, glean or piglit regressions from this change.
2010-02-01 18:55:54 -07:00
Brian Paul
e0d01c9d7f mesa: change _mesa_find_free_register() to find multiple free regs
Before, _mesa_find_free_register() would scan the given shader to
find a free/unused register of the given type.  But subsequent calls
would return the same register again.  This caused a failure in the
_mesa_remove_output_reads() function which sometimes needs several
free temps.

Now use a new function which build a vector of 'used' flags and another
function which searches that vector for an unused register starting at
a position that's incremented for each call.

Fixes fd.o bug 26317.  Note that a regression test for this has been
added to the glean/glsl1 test.
2010-02-01 17:31:24 -07:00
José Fonseca
b90b3667a1 mesa: Ensure object refcount is null when destroying the buffer.
Lets see if this is not too pedantic. Obj pointers are never exposed to
GL apps so it should be possible to get this right.

Furthermore apps with GL widgets and test suits create and destroy many
contexts and objects, so bad reference counting is not really an option.
2010-02-01 21:41:04 +00:00
José Fonseca
0123a2d042 mesa: Fix null buffer object reference counting.
Always use _mesa_reference_buffer_object, and never call
ctx->Driver.DeleteBuffer() directly to prevent dangling pointers to the
null buffer object.

This fixes crash/assertions in sharedtex_mt and Autodesk Mudbox.
2010-02-01 21:41:04 +00:00
José Fonseca
51a2cc5499 mesa: Always do proper ref counting of shared state. 2010-02-01 21:41:04 +00:00
Jakob Bornecrantz
f5145a6ec3 vmware/core: Remove old ioctl structs not used
Leftover that was never used in this driver
2010-01-29 17:14:53 +01:00
José Fonseca
ddedfe12d4 svga: Actually call fence_reference in texture downloads. 2010-01-29 16:23:46 +00:00
Brian Paul
cb5447f79c glsl: fix preprocessor bug involving //-style comments in macro definitions
See comments for details.
2010-01-29 08:26:23 -07:00
Brian Paul
9fd3c74724 tnl: check that state is validated before drawing 2010-01-29 08:24:36 -07:00
Brian Paul
4d1234e222 st/mesa: check that state is validated before drawing 2010-01-29 08:24:36 -07:00
Brian Paul
3cba779e16 vbo: fix missing state validation bugs
Commit 2708ddfb06 caused a few regressions.
We need to check/validate state after calling bind_arrays() because
it might set the _NEW_ARRAYS flag if the varying VP inputs change.

The symptom of this problem was some attribute arrays being ignored
(or interpreted as constant-valued) in glDrawRangeElements or
glMultiDrawElements.

A follow-on patch will add some additional asserts to try to catch
this kind of thing in the future.
2010-01-29 08:24:36 -07:00
Brian Paul
23eda89ec8 mesa: do state validation in _mesa_valid_to_render()
...rather than checking/validating before all the calls to
_mesa_valid_to_render() and valid_to_render().

The next patch will actually fix some bugs...
2010-01-29 08:24:36 -07:00
José Fonseca
6e68898b05 softpipe: Flush draw module when fragment pipeline state changes. 2010-01-28 20:22:44 +00:00
José Fonseca
1befcd5a2a softpipe: Flush draw module before switching framebuffer.
Otherwise geometry might end up in the wrong rendertarget.
2010-01-28 20:22:44 +00:00
José Fonseca
12ba355978 llvmpipe: Use assert instead of abort. Only verify functions on debug builds. 2010-01-28 20:22:43 +00:00
José Fonseca
a0907a645f llvmpipe: Fix memory leak. 2010-01-28 20:22:43 +00:00
José Fonseca
1acf7a09e7 llvmpipe: Use the generic conversion routine for depths.
This allows for z32f depth format to work correctly.
2010-01-28 20:22:43 +00:00
José Fonseca
14dc02a1b2 llvmpipe: Be more conservative with the supported formats.
We'll likely support much more formats, but doing this allows to run
more testsuites without immediately hit assertion failures.
2010-01-28 20:22:43 +00:00
José Fonseca
88cf87bd56 llvmpipe: Unmapping vertex/index buffers does NOT flush draw module anymore.
Not since 6094e79f4e.

Drivers now need to flush draw module explicitely (which explains why
all those previous commits adding draw_flushes calls were necessary).

This is a good thing, but it's tricky to get this right in face of user buffers
(it's not even clear who has the responsibility to flush when a user buffer
is seen -- statetracker or pipe driver), so just force flush (temporarily)
since it's not a bottleneck now.
2010-01-28 20:22:43 +00:00
José Fonseca
31b3420688 llvmpipe: Treat state changes systematically.
That is:
- check for no op
- update/flush draw module
- update bound state and mark it as dirty

In particular flushing the draw module is important since it may contain
unflushed primitives which would otherwise be draw with wrong state.
2010-01-28 20:22:43 +00:00
José Fonseca
4e95983fa8 llvmpipe: Flush draw module before switching framebuffer.
Otherwise geometry will end up in the wrong rendertarget.
2010-01-28 20:22:43 +00:00
José Fonseca
4e506eac8f llvmpipe: add LP_DEBUG env var
Cherry-picked from dec35d04ae.
2010-01-28 20:22:43 +00:00
Brian Paul
46167149ce llvmpipe: fix broken TGSI_OPCODE_FRC codegen 2010-01-28 20:22:42 +00:00
Brian Paul
96ec4eb755 llvmpipe: fix broken lp_build_abs() 2010-01-28 20:22:42 +00:00
José Fonseca
e20547042c llvmpipe: Fix yet another copynpaste typo in lp_build_log2_approx.
Now fslight looks perfect.
2010-01-28 20:22:42 +00:00
José Fonseca
0451d0fd01 llvmpipe: Fix lp_build_polynomial comment. 2010-01-28 20:22:42 +00:00
José Fonseca
aa8b23e077 llvmpipe: Fix typo in lp_build_log constant. 2010-01-28 20:22:42 +00:00
José Fonseca
4eb48a3af7 llvmpipe: Fix bad SI -> FP conversion into lp_build_log2_approx.
It should be a bitcast  as the integer value is actually an encoded FP
already.
2010-01-28 20:22:42 +00:00
Jakob Bornecrantz
8db8adfd01 st/xorg: Update to new libkms interface but be backwards compatible 2010-01-28 18:02:10 +01:00
Keith Whitwell
8e240d7e0e svga: remove sleep in DEBUG_FLUSH path 2010-01-28 17:13:50 +00:00
José Fonseca
40298bf272 python/retrace: Dump all vertices for verbosity level 3. 2010-01-28 17:13:49 +00:00
Brian Paul
a0518e66b2 docs: Fixed Windows build for 7.7.1 2010-01-27 17:08:03 -07:00
Brian Paul
82c76cd16f windows: assorted build fixes
These changes were originally submitted by Karl Schultz for Mesa 7.7-rc2
but weren't applied.
2010-01-27 17:04:49 -07:00
Rodolfo Ribeiro Gomes
50e890bc51 glx: fix possible memory leaks in dri2CreateScreen()
Original patch fixed up by Brian Paul.
2010-01-27 17:04:49 -07:00
Alex Deucher
bba9557019 r600: fix warning 2010-01-27 12:20:04 -05:00
Alex Deucher
2041d3e4b7 r600: rv670 support 8 tex instructions just like other r6xx
also clarify some other const values.
2010-01-27 12:19:54 -05:00
Andre Maasikas
77b7b3a1ab r600: increase max texture units to 16 2010-01-27 11:38:29 -05:00
Andre Maasikas
0dab80fbfb r600: fix XPD with writemask
same variable used for 2 different temp registers
fixes e.g. glsl/bump
2010-01-27 11:38:16 -05:00
José Fonseca
e3257912e0 mesa: Warn when indices are out of bounds, but do not skip the draw in debug builds.
The driver (or preferably the hardware) should handle out of bounds
indices.

If there are problems then it's better to detect those in the debug
builds.
2010-01-27 16:25:31 +00:00
José Fonseca
15fe491822 svga: Prevent buffer overflow in buffer ranges.
Do this by extending the nearest range to cover the new range.

This fixes an access fault in Call of Duty which was doing many disjoint
glBufferSubData calls.
2010-01-27 15:41:25 +00:00
José Fonseca
ac597f5acc svga: Fix PIPE_LOGICOP_INVERT.
Actually the current XOR implementation is an INVERT.

This fixes rectangle selection in Maya.
2010-01-27 14:45:56 +00:00
Keith Whitwell
5cb255f0d7 svga: better path for generating white pixels for xor logicop workaround 2010-01-27 14:26:48 +00:00
Dave Airlie
2f28ca0a27 radeon/r200/r300: don't clean non-emitted state.
So if we don't actually emit an atom to the hw because we don't
need it in the current state (e.g. lighting related atoms when
lighting is off) then don't mark it as clean, because when
lighting gets switched on we won't emit it at all.

This fixes funky gears colors.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-01-27 12:32:46 +10:00
Dave Airlie
0580e488da radeon: remove unused file 2010-01-27 12:32:44 +10:00
José Fonseca
5435f790fd python: Add missing library on debug builds. 2010-01-26 20:37:35 +00:00
5585 changed files with 1456941 additions and 646627 deletions

2
.gitignore vendored
View File

@@ -4,7 +4,6 @@
*.ilk
*.o
*.obj
*.os
*.pc
*.pdb
*.pyc
@@ -25,4 +24,3 @@ cscope*
.scon*
config.py
build
.dir-locals.el

346
Makefile
View File

@@ -2,13 +2,10 @@
TOP = .
SUBDIRS = src
SUBDIRS = src progs
# The git command below generates an empty string when we're not
# building in a GIT tree (i.e., building from a release tarball).
default: $(TOP)/configs/current
@$(TOP)/bin/extract_git_sha1
@for dir in $(SUBDIRS) ; do \
if [ -d $$dir ] ; then \
(cd $$dir && $(MAKE)) || exit 1 ; \
@@ -51,7 +48,7 @@ install:
done
.PHONY: default doxygen clean realclean distclean install
.PHONY: default doxygen clean realclean distclean install linux-directfb-install
# If there's no current configuration file
$(TOP)/configs/current:
@@ -83,6 +80,8 @@ catamount-osmesa-pgi \
darwin \
darwin-fat-32bit \
darwin-fat-all \
darwin-static \
darwin-static-x86ppc \
freebsd \
freebsd-dri \
freebsd-dri-amd64 \
@@ -106,12 +105,12 @@ irix6-n32-static \
irix6-o32 \
irix6-o32-static \
linux \
linux-i965 \
linux-alpha \
linux-alpha-static \
linux-cell \
linux-cell-debug \
linux-debug \
linux-directfb \
linux-dri \
linux-dri-debug \
linux-dri-x86 \
@@ -121,13 +120,12 @@ linux-dri-xcb \
linux-egl \
linux-indirect \
linux-fbdev \
linux-glide \
linux-ia64-icc \
linux-ia64-icc-static \
linux-icc \
linux-icc-static \
linux-llvm \
linux-llvm-debug \
linux-opengl-es \
linux-osmesa \
linux-osmesa-static \
linux-osmesa16 \
@@ -136,6 +134,9 @@ linux-osmesa32 \
linux-ppc \
linux-ppc-static \
linux-profile \
linux-solo \
linux-solo-x86 \
linux-solo-ia64 \
linux-sparc \
linux-sparc5 \
linux-static \
@@ -148,6 +149,7 @@ linux-x86-64 \
linux-x86-64-debug \
linux-x86-64-profile \
linux-x86-64-static \
linux-x86-glide \
linux-x86-profile \
linux-x86-static \
netbsd \
@@ -170,42 +172,30 @@ sunos5-v9 \
sunos5-v9-static \
sunos5-v9-cc-g++ \
ultrix-gcc:
@ if test -f configs/current -o -L configs/current; then \
if ! cmp configs/$@ configs/current > /dev/null; then \
echo "Please run 'make realclean' before changing configs" ; \
exit 1 ; \
fi ; \
else \
cd configs && rm -f current && ln -s $@ current ; \
@ if test -f configs/current || test -L configs/current ; then \
echo "Please run 'make realclean' before changing configs" ; \
exit 1 ; \
fi
(cd configs && rm -f current && ln -s $@ current)
$(MAKE) default
# Rules for making release tarballs
VERSION=7.11.1
VERSION=7.7.1-rc2
DIRECTORY = Mesa-$(VERSION)
LIB_NAME = MesaLib-$(VERSION)
DEMO_NAME = MesaDemos-$(VERSION)
GLUT_NAME = MesaGLUT-$(VERSION)
# This is part of MAIN_FILES
MAIN_ES_FILES = \
$(DIRECTORY)/src/mesa/main/*.xml \
$(DIRECTORY)/src/mesa/main/*.py \
$(DIRECTORY)/src/mesa/main/*.dtd
MAIN_FILES = \
$(DIRECTORY)/Makefile* \
$(DIRECTORY)/configure \
$(DIRECTORY)/configure.ac \
$(DIRECTORY)/acinclude.m4 \
$(DIRECTORY)/aclocal.m4 \
$(DIRECTORY)/SConstruct \
$(DIRECTORY)/common.py \
$(DIRECTORY)/scons/*py \
$(DIRECTORY)/bin/config.guess \
$(DIRECTORY)/bin/config.sub \
$(DIRECTORY)/bin/extract_git_sha1 \
$(DIRECTORY)/bin/install-sh \
$(DIRECTORY)/bin/mklib \
$(DIRECTORY)/bin/minstall \
@@ -216,6 +206,9 @@ MAIN_FILES = \
$(DIRECTORY)/docs/README.* \
$(DIRECTORY)/docs/RELNOTES* \
$(DIRECTORY)/docs/*.spec \
$(DIRECTORY)/include/GL/internal/glcore.h \
$(DIRECTORY)/include/GL/dmesa.h \
$(DIRECTORY)/include/GL/ggimesa.h \
$(DIRECTORY)/include/GL/gl.h \
$(DIRECTORY)/include/GL/glext.h \
$(DIRECTORY)/include/GL/gl_mangle.h \
@@ -226,42 +219,34 @@ MAIN_FILES = \
$(DIRECTORY)/include/GL/glx_mangle.h \
$(DIRECTORY)/include/GL/glfbdev.h \
$(DIRECTORY)/include/GL/mesa_wgl.h \
$(DIRECTORY)/include/GL/mglmesa.h \
$(DIRECTORY)/include/GL/osmesa.h \
$(DIRECTORY)/include/GL/svgamesa.h \
$(DIRECTORY)/include/GL/vms_x_fix.h \
$(DIRECTORY)/include/GL/wglext.h \
$(DIRECTORY)/include/GL/wmesa.h \
$(DIRECTORY)/include/pci_ids/*.h \
$(DIRECTORY)/include/c99/*.h \
$(DIRECTORY)/src/getopt/SConscript \
$(DIRECTORY)/src/getopt/getopt*.[ch] \
$(DIRECTORY)/src/glsl/Makefile \
$(DIRECTORY)/src/glsl/Makefile.template \
$(DIRECTORY)/src/glsl/SConscript \
$(DIRECTORY)/src/glsl/*.[ch] \
$(DIRECTORY)/src/glsl/*.ll \
$(DIRECTORY)/src/glsl/*.yy \
$(DIRECTORY)/src/glsl/*.[cly]pp \
$(DIRECTORY)/src/glsl/README \
$(DIRECTORY)/src/glsl/glcpp/*.[chly] \
$(DIRECTORY)/src/glsl/glcpp/README \
$(DIRECTORY)/src/glsl/builtins \
$(DIRECTORY)/src/Makefile \
$(DIRECTORY)/src/SConscript \
$(DIRECTORY)/src/mesa/Makefile* \
$(DIRECTORY)/src/mesa/SConscript \
$(DIRECTORY)/src/mesa/sources.mak \
$(DIRECTORY)/src/mesa/descrip.mms \
$(DIRECTORY)/src/mesa/gl.pc.in \
$(DIRECTORY)/src/mesa/osmesa.pc.in \
$(MAIN_ES_FILES) \
$(DIRECTORY)/src/mesa/depend \
$(DIRECTORY)/src/mesa/main/*.[chS] \
$(DIRECTORY)/src/mesa/main/*.cpp \
$(DIRECTORY)/src/mesa/main/descrip.mms \
$(DIRECTORY)/src/mesa/glapi/*.[chS] \
$(DIRECTORY)/src/mesa/math/*.[ch] \
$(DIRECTORY)/src/mesa/math/descrip.mms \
$(DIRECTORY)/src/mesa/program/*.[chly] \
$(DIRECTORY)/src/mesa/program/*.cpp \
$(DIRECTORY)/src/mesa/program/descrip.mms \
$(DIRECTORY)/src/mesa/shader/*.[chly] \
$(DIRECTORY)/src/mesa/shader/Makefile \
$(DIRECTORY)/src/mesa/shader/descrip.mms \
$(DIRECTORY)/src/mesa/shader/grammar/*.[ch] \
$(DIRECTORY)/src/mesa/shader/slang/*.[ch] \
$(DIRECTORY)/src/mesa/shader/slang/descrip.mms \
$(DIRECTORY)/src/mesa/shader/slang/library/*.[ch] \
$(DIRECTORY)/src/mesa/shader/slang/library/*.gc \
$(DIRECTORY)/src/mesa/shader/slang/library/*.syn \
$(DIRECTORY)/src/mesa/shader/slang/library/Makefile \
$(DIRECTORY)/src/mesa/swrast/*.[ch] \
$(DIRECTORY)/src/mesa/swrast/descrip.mms \
$(DIRECTORY)/src/mesa/swrast_setup/*.[ch] \
@@ -278,18 +263,32 @@ MAIN_FILES = \
$(DIRECTORY)/src/mesa/drivers/beos/Makefile \
$(DIRECTORY)/src/mesa/drivers/common/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/common/descrip.mms \
$(DIRECTORY)/src/mesa/drivers/directfb/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/directfb/Makefile \
$(DIRECTORY)/src/mesa/drivers/dos/*.[chS] \
$(DIRECTORY)/src/mesa/drivers/fbdev/Makefile \
$(DIRECTORY)/src/mesa/drivers/fbdev/glfbdev.c \
$(DIRECTORY)/src/mesa/drivers/glide/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/ggi/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/ggi/ggimesa.conf.in \
$(DIRECTORY)/src/mesa/drivers/ggi/default/*.c \
$(DIRECTORY)/src/mesa/drivers/ggi/default/genkgi.conf.in \
$(DIRECTORY)/src/mesa/drivers/ggi/display/*.c \
$(DIRECTORY)/src/mesa/drivers/ggi/display/fbdev.conf.in \
$(DIRECTORY)/src/mesa/drivers/ggi/include/ggi/mesa/*.h \
$(DIRECTORY)/src/mesa/drivers/osmesa/Makefile \
$(DIRECTORY)/src/mesa/drivers/osmesa/Makefile.win \
$(DIRECTORY)/src/mesa/drivers/osmesa/descrip.mms \
$(DIRECTORY)/src/mesa/drivers/osmesa/osmesa.def \
$(DIRECTORY)/src/mesa/drivers/osmesa/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/svga/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/windows/*/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/windows/*/*.def \
$(DIRECTORY)/src/mesa/drivers/x11/Makefile \
$(DIRECTORY)/src/mesa/drivers/x11/descrip.mms \
$(DIRECTORY)/src/mesa/drivers/x11/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/glslcompiler/Makefile \
$(DIRECTORY)/src/mesa/drivers/glslcompiler/glslcompiler.c \
$(DIRECTORY)/src/mesa/ppc/*.[ch] \
$(DIRECTORY)/src/mesa/sparc/*.[chS] \
$(DIRECTORY)/src/mesa/x86/Makefile \
@@ -297,101 +296,62 @@ MAIN_FILES = \
$(DIRECTORY)/src/mesa/x86/*.S \
$(DIRECTORY)/src/mesa/x86/rtasm/*.[ch] \
$(DIRECTORY)/src/mesa/x86-64/*.[chS] \
$(DIRECTORY)/src/mesa/x86-64/Makefile
MAPI_FILES = \
$(DIRECTORY)/include/GLES/*.h \
$(DIRECTORY)/include/GLES2/*.h \
$(DIRECTORY)/include/VG/*.h \
$(DIRECTORY)/src/mapi/es?api/Makefile \
$(DIRECTORY)/src/mapi/es?api/*.pc.in \
$(DIRECTORY)/src/mapi/glapi/gen/Makefile \
$(DIRECTORY)/src/mapi/glapi/gen/*.xml \
$(DIRECTORY)/src/mapi/glapi/gen/*.py \
$(DIRECTORY)/src/mapi/glapi/gen/*.dtd \
$(DIRECTORY)/src/mapi/glapi/gen-es/Makefile \
$(DIRECTORY)/src/mapi/glapi/gen-es/*.xml \
$(DIRECTORY)/src/mapi/glapi/gen-es/*.py \
$(DIRECTORY)/src/mapi/glapi/Makefile \
$(DIRECTORY)/src/mapi/glapi/SConscript \
$(DIRECTORY)/src/mapi/glapi/sources.mak \
$(DIRECTORY)/src/mapi/glapi/*.[chS] \
$(DIRECTORY)/src/mapi/mapi/mapi_abi.py \
$(DIRECTORY)/src/mapi/mapi/sources.mak \
$(DIRECTORY)/src/mapi/mapi/*.[ch] \
$(DIRECTORY)/src/mapi/shared-glapi/SConscript \
$(DIRECTORY)/src/mapi/shared-glapi/Makefile \
$(DIRECTORY)/src/mapi/vgapi/Makefile \
$(DIRECTORY)/src/mapi/vgapi/SConscript \
$(DIRECTORY)/src/mapi/vgapi/vgapi.csv \
$(DIRECTORY)/src/mapi/vgapi/vg.pc.in
$(DIRECTORY)/src/mesa/x86-64/Makefile \
$(DIRECTORY)/progs/Makefile \
$(DIRECTORY)/progs/util/README \
$(DIRECTORY)/progs/util/*.[ch] \
$(DIRECTORY)/progs/util/sampleMakefile \
$(DIRECTORY)/windows/VC8/
EGL_FILES = \
$(DIRECTORY)/include/KHR/*.h \
$(DIRECTORY)/include/EGL/*.h \
$(DIRECTORY)/include/GLES/*.h \
$(DIRECTORY)/include/GLES2/*.h \
$(DIRECTORY)/src/egl/Makefile \
$(DIRECTORY)/src/egl/*/Makefile \
$(DIRECTORY)/src/egl/*/Makefile.template \
$(DIRECTORY)/src/egl/*/*.[ch] \
$(DIRECTORY)/src/egl/*/*/Makefile \
$(DIRECTORY)/src/egl/*/*/*.[ch] \
$(DIRECTORY)/src/egl/wayland/wayland-drm/protocol/*.xml \
$(DIRECTORY)/src/egl/wayland/wayland-egl/*.pc.in \
$(DIRECTORY)/src/egl/main/SConscript \
$(DIRECTORY)/src/egl/main/*.pc.in \
$(DIRECTORY)/src/egl/main/*.def
GBM_FILES = \
$(DIRECTORY)/src/gbm/Makefile \
$(DIRECTORY)/src/gbm/main/*.pc.in \
$(DIRECTORY)/src/gbm/main/*.[ch] \
$(DIRECTORY)/src/gbm/main/Makefile \
$(DIRECTORY)/src/gbm/backends/Makefile \
$(DIRECTORY)/src/gbm/backends/Makefile.template \
$(DIRECTORY)/src/gbm/backends/*/*.[ch] \
$(DIRECTORY)/src/gbm/backends/*/Makefile \
GALLIUM_FILES = \
$(DIRECTORY)/src/mesa/state_tracker/*[ch] \
$(DIRECTORY)/src/gallium/Makefile \
$(DIRECTORY)/src/gallium/Makefile.template \
$(DIRECTORY)/src/gallium/SConscript \
$(DIRECTORY)/src/gallium/targets/Makefile.dri \
$(DIRECTORY)/src/gallium/targets/Makefile.xorg \
$(DIRECTORY)/src/gallium/targets/SConscript.dri \
$(DIRECTORY)/src/gallium/*/Makefile \
$(DIRECTORY)/src/gallium/*/SConscript \
$(DIRECTORY)/src/gallium/*/*/Makefile \
$(DIRECTORY)/src/gallium/*/*/Makefile.template \
$(DIRECTORY)/src/gallium/*/*/SConscript \
$(DIRECTORY)/src/gallium/*/*/*.[ch] \
$(DIRECTORY)/src/gallium/auxiliary/gallivm/*.cpp \
$(DIRECTORY)/src/gallium/*/*/*.py \
$(DIRECTORY)/src/gallium/*/*/*.csv \
$(DIRECTORY)/src/gallium/*/*/*/Makefile \
$(DIRECTORY)/src/gallium/*/*/*/SConscript \
$(DIRECTORY)/src/gallium/*/*/*/*.[ch] \
$(DIRECTORY)/src/gallium/*/*/*/*.py
$(DIRECTORY)/src/gallium/*/*/*/*.py \
$(DIRECTORY)/src/gallium/*/*/*/*/Makefile \
$(DIRECTORY)/src/gallium/*/*/*/*/*.[ch] \
APPLE_DRI_FILES = \
$(DIRECTORY)/src/glx/apple/Makefile \
$(DIRECTORY)/src/glx/apple/*.[ch]
DRI_FILES = \
$(DIRECTORY)/include/GL/internal/dri_interface.h \
$(DIRECTORY)/include/GL/internal/glcore.h \
$(DIRECTORY)/include/GL/internal/sarea.h \
$(DIRECTORY)/src/glx/Makefile \
$(DIRECTORY)/src/glx/*.[ch] \
$(APPLE_DRI_FILES) \
$(DIRECTORY)/src/mesa/drivers/dri/Makefile* \
$(DIRECTORY)/src/glx/x11/Makefile \
$(DIRECTORY)/src/glx/x11/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/dri/Makefile \
$(DIRECTORY)/src/mesa/drivers/dri/Makefile.template \
$(DIRECTORY)/src/mesa/drivers/dri/dri.pc.in \
$(DIRECTORY)/src/mesa/drivers/dri/common/xmlpool/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/dri/common/xmlpool/*.po \
$(DIRECTORY)/src/mesa/drivers/dri/*/*.[chS] \
$(DIRECTORY)/src/mesa/drivers/dri/*/*.cpp \
$(DIRECTORY)/src/mesa/drivers/dri/*/*/*.[chS] \
$(DIRECTORY)/src/mesa/drivers/dri/*/Makefile \
$(DIRECTORY)/src/mesa/drivers/dri/*/*/Makefile \
$(DIRECTORY)/src/mesa/drivers/dri/*/*/SConscript \
$(DIRECTORY)/src/mesa/drivers/dri/*/Doxyfile
$(DIRECTORY)/src/mesa/drivers/dri/*/Doxyfile \
$(DIRECTORY)/src/mesa/drivers/dri/*/server/*.[ch]
SGI_GLU_FILES = \
$(DIRECTORY)/src/glu/Makefile \
@@ -416,53 +376,115 @@ SGI_GLU_FILES = \
$(DIRECTORY)/src/glu/sgi/libtess/*.[ch] \
$(DIRECTORY)/src/glu/sgi/libutil/*.[ch]
MESA_GLU_FILES = \
$(DIRECTORY)/src/glu/mesa/README[12] \
$(DIRECTORY)/src/glu/mesa/Makefile* \
$(DIRECTORY)/src/glu/mesa/descrip.mms \
$(DIRECTORY)/src/glu/mesa/mms_depend \
$(DIRECTORY)/src/glu/mesa/*.def \
$(DIRECTORY)/src/glu/mesa/depend \
$(DIRECTORY)/src/glu/mesa/*.[ch]
GLW_FILES = \
$(DIRECTORY)/src/glw/*.[ch] \
$(DIRECTORY)/src/glw/Makefile* \
$(DIRECTORY)/src/glw/README \
$(DIRECTORY)/src/glw/glw.pc.in
$(DIRECTORY)/src/glw/glw.pc.in \
$(DIRECTORY)/src/glw/depend
GLEW_FILES = \
$(DIRECTORY)/include/GL/glew.h \
$(DIRECTORY)/include/GL/glxew.h \
$(DIRECTORY)/include/GL/wglew.h \
$(DIRECTORY)/src/glew/*.c \
$(DIRECTORY)/src/glew/Makefile \
$(DIRECTORY)/src/glew/SConscript \
$(DIRECTORY)/src/glew/LICENSE.txt
DEMO_FILES = \
$(GLEW_FILES) \
$(DIRECTORY)/progs/beos/*.cpp \
$(DIRECTORY)/progs/beos/Makefile \
$(DIRECTORY)/progs/images/*.rgb \
$(DIRECTORY)/progs/images/*.rgba \
$(DIRECTORY)/progs/demos/Makefile* \
$(DIRECTORY)/progs/demos/descrip.mms \
$(DIRECTORY)/progs/demos/*.[ch] \
$(DIRECTORY)/progs/demos/*.cxx \
$(DIRECTORY)/progs/demos/*.dat \
$(DIRECTORY)/progs/demos/README \
$(DIRECTORY)/progs/fbdev/Makefile \
$(DIRECTORY)/progs/fbdev/glfbdevtest.c \
$(DIRECTORY)/progs/objviewer/*.[ch] \
$(DIRECTORY)/progs/objviewer/*.obj \
$(DIRECTORY)/progs/objviewer/*.mtl \
$(DIRECTORY)/progs/objviewer/*.rgb \
$(DIRECTORY)/progs/objviewer/Makefile \
$(DIRECTORY)/progs/objviewer/README.txt \
$(DIRECTORY)/progs/osdemos/Makefile \
$(DIRECTORY)/progs/osdemos/*.c \
$(DIRECTORY)/progs/xdemos/Makefile* \
$(DIRECTORY)/progs/xdemos/*.[chf] \
$(DIRECTORY)/progs/redbook/Makefile* \
$(DIRECTORY)/progs/redbook/README \
$(DIRECTORY)/progs/redbook/*.[ch] \
$(DIRECTORY)/progs/samples/Makefile* \
$(DIRECTORY)/progs/samples/README \
$(DIRECTORY)/progs/samples/*.c \
$(DIRECTORY)/progs/glsl/Makefile* \
$(DIRECTORY)/progs/glsl/*.c \
$(DIRECTORY)/progs/glsl/*.frag \
$(DIRECTORY)/progs/glsl/*.vert \
$(DIRECTORY)/progs/glsl/*.shtest \
$(DIRECTORY)/progs/windml/Makefile.ugl \
$(DIRECTORY)/progs/windml/*.c \
$(DIRECTORY)/progs/windml/*.bmp \
$(DIRECTORY)/progs/ggi/*.c
GLUT_FILES = \
$(DIRECTORY)/include/GL/glut.h \
$(DIRECTORY)/include/GL/glutf90.h \
$(DIRECTORY)/src/glut/glx/Makefile* \
$(DIRECTORY)/src/glut/glx/SConscript \
$(DIRECTORY)/src/glut/glx/depend \
$(DIRECTORY)/src/glut/glx/glut.pc.in \
$(DIRECTORY)/src/glut/glx/*def \
$(DIRECTORY)/src/glut/glx/*.[ch] \
$(DIRECTORY)/src/glut/beos/*.[ch] \
$(DIRECTORY)/src/glut/beos/*.cpp \
$(DIRECTORY)/src/glut/beos/Makefile
$(DIRECTORY)/src/glut/beos/Makefile \
$(DIRECTORY)/src/glut/dos/*.[ch] \
$(DIRECTORY)/src/glut/dos/PC_HW/*.[chS] \
$(DIRECTORY)/src/glut/ggi/*.[ch] \
$(DIRECTORY)/src/glut/ggi/Makefile \
$(DIRECTORY)/src/glut/fbdev/Makefile \
$(DIRECTORY)/src/glut/fbdev/*[ch] \
$(DIRECTORY)/src/glut/mini/*[ch] \
$(DIRECTORY)/src/glut/mini/glut.pc.in \
$(DIRECTORY)/src/glut/directfb/Makefile \
$(DIRECTORY)/src/glut/directfb/NOTES \
$(DIRECTORY)/src/glut/directfb/*[ch]
DEPEND_FILES = \
$(TOP)/src/mesa/depend \
$(TOP)/src/glx/x11/depend \
$(TOP)/src/glw/depend \
$(TOP)/src/glut/glx/depend \
$(TOP)/src/glu/sgi/depend
LIB_FILES = \
$(MAIN_FILES) \
$(MAPI_FILES) \
$(ES_FILES) \
$(EGL_FILES) \
$(GBM_FILES) \
$(GALLIUM_FILES) \
$(DRI_FILES) \
$(SGI_GLU_FILES) \
$(GLW_FILES)
parsers: configure
-@touch $(TOP)/configs/current
$(MAKE) -C src/glsl glsl_parser.cpp glsl_parser.h glsl_lexer.cpp
$(MAKE) -C src/glsl/glcpp glcpp-lex.c glcpp-parse.c glcpp-parse.h
$(MAKE) -C src/mesa program/lex.yy.c program/program_parse.tab.c program/program_parse.tab.h
# Everything for new a Mesa release:
ARCHIVES = $(LIB_NAME).tar.gz \
$(LIB_NAME).tar.bz2 \
$(LIB_NAME).zip \
$(GLUT_NAME).tar.gz \
$(GLUT_NAME).tar.bz2 \
$(GLUT_NAME).zip
tarballs: rm_depend configure aclocal.m4 lib_gz demo_gz glut_gz \
lib_bz2 demo_bz2 glut_bz2 lib_zip demo_zip glut_zip md5
tarballs: md5
rm -f ../$(LIB_NAME).tar
# Helper for autoconf builds
ACLOCAL = aclocal
@@ -474,46 +496,82 @@ aclocal.m4: configure.ac acinclude.m4
configure: configure.ac aclocal.m4 acinclude.m4
$(AUTOCONF) $(AC_FLAGS)
rm_config: parsers
rm_depend:
@for dep in $(DEPEND_FILES) ; do \
rm -f $$dep ; \
touch $$dep ; \
done
rm_config:
rm -f configs/current
rm -f configs/autoconf
$(LIB_NAME).tar: rm_config
cd .. ; tar --dereference -cf $(DIRECTORY)/$(LIB_NAME).tar $(LIB_FILES)
lib_gz: rm_config
cd .. ; \
tar -cf $(LIB_NAME).tar $(LIB_FILES) ; \
gzip $(LIB_NAME).tar ; \
mv $(LIB_NAME).tar.gz $(DIRECTORY)
$(LIB_NAME).tar.gz: $(LIB_NAME).tar
gzip --stdout --best $(LIB_NAME).tar > $(LIB_NAME).tar.gz
demo_gz:
cd .. ; \
tar -cf $(DEMO_NAME).tar $(DEMO_FILES) ; \
gzip $(DEMO_NAME).tar ; \
mv $(DEMO_NAME).tar.gz $(DIRECTORY)
$(GLUT_NAME).tar:
cd .. ; tar --dereference -cf $(DIRECTORY)/$(GLUT_NAME).tar $(GLUT_FILES)
glut_gz:
cd .. ; \
tar -cf $(GLUT_NAME).tar $(GLUT_FILES) ; \
gzip $(GLUT_NAME).tar ; \
mv $(GLUT_NAME).tar.gz $(DIRECTORY)
$(GLUT_NAME).tar.gz: $(GLUT_NAME).tar
gzip --stdout --best $(GLUT_NAME).tar > $(GLUT_NAME).tar.gz
lib_bz2: rm_config
cd .. ; \
tar -cf $(LIB_NAME).tar $(LIB_FILES) ; \
bzip2 $(LIB_NAME).tar ; \
mv $(LIB_NAME).tar.bz2 $(DIRECTORY)
$(LIB_NAME).tar.bz2: $(LIB_NAME).tar
bzip2 --stdout --best $(LIB_NAME).tar > $(LIB_NAME).tar.bz2
demo_bz2:
cd .. ; \
tar -cf $(DEMO_NAME).tar $(DEMO_FILES) ; \
bzip2 $(DEMO_NAME).tar ; \
mv $(DEMO_NAME).tar.bz2 $(DIRECTORY)
$(GLUT_NAME).tar.bz2: $(GLUT_NAME).tar
bzip2 --stdout --best $(GLUT_NAME).tar > $(GLUT_NAME).tar.bz2
glut_bz2:
cd .. ; \
tar -cf $(GLUT_NAME).tar $(GLUT_FILES) ; \
bzip2 $(GLUT_NAME).tar ; \
mv $(GLUT_NAME).tar.bz2 $(DIRECTORY)
$(LIB_NAME).zip: rm_config
lib_zip: rm_config
rm -f $(LIB_NAME).zip ; \
cd .. ; \
zip -qr $(LIB_NAME).zip $(LIB_FILES) ; \
mv $(LIB_NAME).zip $(DIRECTORY)
$(GLUT_NAME).zip:
demo_zip:
rm -f $(DEMO_NAME).zip ; \
cd .. ; \
zip -qr $(DEMO_NAME).zip $(DEMO_FILES) ; \
mv $(DEMO_NAME).zip $(DIRECTORY)
glut_zip:
rm -f $(GLUT_NAME).zip ; \
cd .. ; \
zip -qr $(GLUT_NAME).zip $(GLUT_FILES) ; \
mv $(GLUT_NAME).zip $(DIRECTORY)
md5: $(ARCHIVES)
md5:
@-md5sum $(LIB_NAME).tar.gz
@-md5sum $(LIB_NAME).tar.bz2
@-md5sum $(LIB_NAME).zip
@-md5sum $(DEMO_NAME).tar.gz
@-md5sum $(DEMO_NAME).tar.bz2
@-md5sum $(DEMO_NAME).zip
@-md5sum $(GLUT_NAME).tar.gz
@-md5sum $(GLUT_NAME).tar.bz2
@-md5sum $(GLUT_NAME).zip
.PHONY: tarballs rm_config md5
.PHONY: tarballs rm_depend rm_config md5 \
lib_gz demo_gz glut_gz \
lib_bz2 demo_bz2 glut_bz2 \
lib_zip demo_zip glut_zip

View File

@@ -3,14 +3,14 @@
#
# For example, invoke scons as
#
# scons build=debug llvm=yes machine=x86
# scons debug=1 dri=0 machine=x86
#
# to set configuration variables. Or you can write those options to a file
# named config.py:
#
# # config.py
# build='debug'
# llvm=True
# debug=1
# dri=0
# machine='x86'
#
# Invoke
@@ -23,15 +23,34 @@
import os
import os.path
import sys
import SCons.Util
import common
#######################################################################
# Configuration options
default_statetrackers = 'mesa'
if common.default_platform in ('linux', 'freebsd', 'darwin'):
default_drivers = 'softpipe,failover,svga,i915,trace,identity,llvmpipe'
default_winsys = 'xlib'
elif common.default_platform in ('winddk',):
default_drivers = 'softpipe,svga,i915,trace,identity'
default_winsys = 'all'
else:
default_drivers = 'all'
default_winsys = 'all'
opts = Variables('config.py')
common.AddOptions(opts)
opts.Add(ListVariable('statetrackers', 'state trackers to build', default_statetrackers,
['mesa', 'python', 'xorg']))
opts.Add(ListVariable('drivers', 'pipe drivers to build', default_drivers,
['softpipe', 'failover', 'svga', 'i915', 'cell', 'trace', 'r300', 'identity', 'llvmpipe']))
opts.Add(ListVariable('winsys', 'winsys drivers to build', default_winsys,
['xlib', 'vmware', 'intel', 'gdi', 'radeon']))
opts.Add(EnumVariable('MSVS_VERSION', 'MS Visual C++ version', None, allowed_values=('7.1', '8.0', '9.0')))
env = Environment(
options = opts,
@@ -40,97 +59,103 @@ env = Environment(
ENV = os.environ,
)
opts.Save('config.py', env)
# Backwards compatability with old target configuration variable
try:
targets = ARGUMENTS['targets']
except KeyError:
pass
else:
targets = targets.split(',')
print 'scons: warning: targets option is deprecated; pass the targets on their own such as'
print
print ' scons %s' % ' '.join(targets)
print
COMMAND_LINE_TARGETS.append(targets)
Help(opts.GenerateHelpText(env))
# fail early for a common error on windows
if env['gles']:
try:
import libxml2
except ImportError:
raise SCons.Errors.UserError, "GLES requires libxml2-python to build"
# replicate options values in local variables
debug = env['debug']
dri = env['dri']
llvm = env['llvm']
machine = env['machine']
platform = env['platform']
# derived options
x86 = machine == 'x86'
ppc = machine == 'ppc'
gcc = platform in ('linux', 'freebsd', 'darwin')
msvc = platform in ('windows', 'winddk')
Export([
'debug',
'x86',
'ppc',
'dri',
'llvm',
'platform',
'gcc',
'msvc',
])
#######################################################################
# Environment setup
# Includes
env.Prepend(CPPPATH = [
'#/include',
])
env.Append(CPPPATH = [
'#/include',
'#/src/gallium/include',
'#/src/gallium/auxiliary',
'#/src/gallium/drivers',
'#/src/gallium/winsys',
])
if env['msvc']:
env.Append(CPPPATH = ['#include/c99'])
# Posix
if platform in ('posix', 'linux', 'freebsd', 'darwin'):
env.Append(CPPDEFINES = [
'_POSIX_SOURCE',
('_POSIX_C_SOURCE', '199309L'),
'_SVID_SOURCE',
'_BSD_SOURCE',
'_GNU_SOURCE',
'PTHREADS',
'HAVE_POSIX_MEMALIGN',
])
if platform == 'darwin':
env.Append(CPPDEFINES = ['_DARWIN_C_SOURCE'])
env.Append(CPPPATH = ['/usr/X11R6/include'])
env.Append(LIBPATH = ['/usr/X11R6/lib'])
env.Append(LIBS = [
'm',
'pthread',
'expat',
'dl',
])
# DRI
if dri:
env.ParseConfig('pkg-config --cflags --libs libdrm')
env.Append(CPPDEFINES = [
('USE_EXTERNAL_DXTN_LIB', '1'),
'IN_DRI_DRIVER',
'GLX_DIRECT_RENDERING',
'GLX_INDIRECT_RENDERING',
])
# LLVM
if llvm:
# See also http://www.scons.org/wiki/UsingPkgConfig
env.ParseConfig('llvm-config --cflags --ldflags --libs backend bitreader engine instrumentation interpreter ipo')
env.Append(CPPDEFINES = ['MESA_LLVM'])
# Force C++ linkage
env['LINK'] = env['CXX']
# libGL
if platform in ('linux', 'freebsd', 'darwin'):
env.Append(LIBS = [
'X11',
'Xext',
'Xxf86vm',
'Xdamage',
'Xfixes',
])
# for debugging
#print env.Dump()
#######################################################################
# Invoke host SConscripts
#
# For things that are meant to be run on the native host build machine, instead
# of the target machine.
#
# Create host environent
if env['crosscompile'] and not env['embedded']:
host_env = Environment(
options = opts,
# no tool used
tools = [],
toolpath = ['#scons'],
ENV = os.environ,
)
# Override options
host_env['platform'] = common.host_platform
host_env['machine'] = common.host_machine
host_env['toolchain'] = 'default'
host_env['llvm'] = False
host_env.Tool('gallium')
host_env['hostonly'] = True
assert host_env['crosscompile'] == False
if host_env['msvc']:
host_env.Append(CPPPATH = ['#include/c99'])
target_env = env
env = host_env
Export('env')
SConscript(
'src/SConscript',
variant_dir = host_env['build_dir'],
duplicate = 0, # http://www.scons.org/doc/0.97/HTML/scons-user/x2261.html
)
env = target_env
Export('env')
#######################################################################
# Invoke SConscripts
@@ -139,22 +164,6 @@ Export('env')
SConscript(
'src/SConscript',
variant_dir = env['build_dir'],
variant_dir = env['build'],
duplicate = 0 # http://www.scons.org/doc/0.97/HTML/scons-user/x2261.html
)
########################################################################
# List all aliases
try:
from SCons.Node.Alias import default_ans
except ImportError:
pass
else:
aliases = default_ans.keys()
aliases.sort()
env.Help('\n')
env.Help('Recognized targets:\n')
for alias in aliases:
env.Help(' %s\n' % alias)

View File

@@ -1,20 +0,0 @@
#!/bin/sh
if [ ! -f src/mesa/main/git_sha1.h ]; then
touch src/mesa/main/git_sha1.h
fi
if [ ! -d .git ]; then
exit
fi
if which git > /dev/null; then
# Extract the 7-digit "short" SHA1 for the current HEAD, convert
# it to a string, and wrap it in a #define. This is used in
# src/mesa/main/version.c to put the GIT SHA1 in the GL_VERSION string.
git log -n 1 --oneline |\
sed 's/^\([^ ]*\) .*/#define MESA_GIT_SHA1 "git-\1"/' \
> src/mesa/main/git_sha1.h.tmp
if ! cmp -s src/mesa/main/git_sha1.h.tmp src/mesa/main/git_sha1.h; then
mv src/mesa/main/git_sha1.h.tmp src/mesa/main/git_sha1.h
fi
fi

View File

@@ -31,7 +31,7 @@ if [ $# -ge 2 ] ; then
# Last cmd line arg is the dest dir
for FILE in $@ ; do
DESTDIR="$FILE"
DEST="$FILE"
done
# Loop over args, moving them to DEST directory
@@ -42,25 +42,6 @@ if [ $# -ge 2 ] ; then
exit 0
fi
DEST=$DESTDIR
# On CYGWIN, because DLLs are loaded by the native Win32 loader,
# they are installed in the executable path. Stub libraries used
# only for linking are installed in the library path
case `uname` in
CYGWIN*)
case $FILE in
*.dll)
DEST="$DEST/../bin"
;;
*)
;;
esac
;;
*)
;;
esac
PWDSAVE=`pwd`
# determine file's type

321
bin/mklib
View File

@@ -25,109 +25,6 @@
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
# Clear CDPATH as the 'cd' command will echo stuff
# to stdout if it is set
unset CDPATH
# Given a list of files, look for .a archives and unpack them.
# Return the original list of files minus the .a files plus the unpacked files.
# first param: name of a temp directory (to be deleted when finished)
# remaining params: list of .o and .a files
expand_archives() {
DIR=$1
shift
FILES=$@
NEWFILES=""
ORIG_DIR=`pwd`
mkdir -p "$DIR"
cd "$DIR"
for FILE in $FILES ; do
case $FILE in
*.a)
# extract the .o files from this .a archive
case $FILE in
/*) ;;
*) FILE="$ORIG_DIR/$FILE" ;;
esac
MEMBERS=`ar t $FILE`
ar x $FILE
for MEMBER in $MEMBERS ; do
NEWFILES="$NEWFILES $DIR/$MEMBER"
done
;;
*)
# other file type, just add to list
NEWFILES="$NEWFILES $FILE"
;;
esac
done
cd "$ORIG_DIR"
echo $NEWFILES
}
# Make static library with 'ar'
# params:
# options to ar
# 1 or 0 to indicate if ranlib should be run
# libname to make
# list of object files
# Return name of library we made
# Example: "make_ar_static_lib -ru 1 libfoo.a foo.o bar.o"
make_ar_static_lib() {
OPTS=$1
shift;
RANLIB=$1
shift;
LIBNAME=$1
shift;
OBJECTS=$@
# remove existing lib, if present
rm -f ${LIBNAME}
# make static lib
ar ${OPTS} ${LIBNAME} ${OBJECTS}
# run ranlib
if [ ${RANLIB} = 1 ] ; then
ranlib ${LIBNAME}
fi
echo ${LIBNAME}
}
# Print usage info.
usage() {
echo 'Usage: mklib [options] objects'
echo 'Create a shared library from object files.'
echo ' -o LIBRARY specifies the name of the resulting library, without'
echo ' the leading "lib" or any suffix.'
echo ' (eg: "-o GL" might result in "libGL.so" being made)'
echo ' -major N specifies major version number (default is 1)'
echo ' -minor N specifies minor version number (default is 0)'
echo ' -patch N specifies patch version number (default is 0)'
echo ' -lLIBRARY specifies a dependency on LIBRARY'
echo ' -LDIR search in DIR for library dependencies at build time'
echo ' -RDIR search in DIR for library dependencies at run time'
echo ' -linker L explicity specify the linker program to use (eg: gcc, g++)'
echo ' Not observed on all systems at this time.'
echo ' -ldflags OPT specify any additional linker flags in OPT'
echo ' -cplusplus link with C++ runtime'
echo ' -static make a static library (default is dynamic/shared)'
echo ' -dlopen make a shared library suitable for dynamic loading'
echo ' -install DIR put resulting library file(s) in DIR'
echo ' -arch ARCH override using `uname` to determine host system'
echo ' -archopt OPT specify an extra achitecture-specific option OPT'
echo ' -altopts OPTS alternate options to override all others'
echo " -noprefix don't prefix library name with 'lib' nor add any suffix"
echo ' -exports FILE only export the symbols listed in FILE'
echo ' -id NAME Sets the id of the dylib (Darwin)'
echo ' -h, --help display this information and exit'
}
#
# Option defaults
#
@@ -155,7 +52,31 @@ while true
do
case $1 in
'-h' | '--help')
usage
echo 'Usage: mklib [options] objects'
echo 'Create a shared library from object files.'
echo ' -o LIBRARY specifies the name of the resulting library, without'
echo ' the leading "lib" or any suffix.'
echo ' (eg: "-o GL" might result in "libGL.so" being made)'
echo ' -major N specifies major version number (default is 1)'
echo ' -minor N specifies minor version number (default is 0)'
echo ' -patch N specifies patch version number (default is 0)'
echo ' -lLIBRARY specifies a dependency on LIBRARY'
echo ' -LDIR search in DIR for library dependencies at build time'
echo ' -RDIR search in DIR for library dependencies at run time'
echo ' -linker L explicity specify the linker program to use (eg: gcc, g++)'
echo ' Not observed on all systems at this time.'
echo ' -ldflags OPT specify any additional linker flags in OPT'
echo ' -cplusplus link with C++ runtime'
echo ' -static make a static library (default is dynamic/shared)'
echo ' -dlopen make a shared library suitable for dynamic loading'
echo ' -install DIR put resulting library file(s) in DIR'
echo ' -arch ARCH override using `uname` to determine host system'
echo ' -archopt OPT specify an extra achitecture-specific option OPT'
echo ' -altopts OPTS alternate options to override all others'
echo " -noprefix don't prefix library name with 'lib' nor add any suffix"
echo ' -exports FILE only export the symbols listed in FILE'
echo ' -id NAME Sets the id of the dylib (Darwin)'
echo ' -h, --help display this information and exit'
exit 1
;;
'-o')
@@ -276,11 +197,11 @@ fi
# Error checking
#
if [ "x${LIBNAME}" = "x" ] ; then
echo "mklib: Error: no library name specified (-h for help)"
echo "mklib: Error: no library name specified"
exit 1
fi
if [ "x${OBJECTS}" = "x" ] ; then
echo "mklib: Error: no object files specified (-h for help)"
echo "mklib: Error: no object files specified"
exit 1
fi
@@ -307,7 +228,7 @@ fi
#
case $ARCH in
'Linux' | 'OpenBSD' | 'DragonFly' | 'GNU' | GNU/* | 'NetBSD')
'Linux' | 'OpenBSD' | 'DragonFly' | 'GNU' | GNU/*)
# we assume gcc
if [ "x$LINK" = "x" ] ; then
@@ -348,24 +269,45 @@ case $ARCH in
# finish up
FINAL_LIBS="${LIBNAME}"
elif [ $STATIC = 1 ] ; then
# make a static .a library
LIBNAME="lib${LIBNAME}.a" # prefix with "lib", suffix with ".a"
echo "mklib: Making" $ARCH "static library: " ${LIBNAME}
LINK="ar"
OPTS="-ru"
if [ "${ALTOPTS}" ] ; then
OPTS=${ALTOPTS}
fi
rm -f ${LIBNAME}
# expand .a into .o files
NEW_OBJECTS=`expand_archives ${LIBNAME}.obj $OBJECTS`
# expand any .a objects into constituent .o files.
NEWOBJECTS=""
DELETIA=""
for OBJ in $OBJECTS ; do
case $OBJ in
*.a)
# extract the .o files from this .a archive
FILES=`ar t $OBJ`
ar x $OBJ
NEWOBJECTS="$NEWOBJECTS $FILES"
# keep track of temporary .o files and delete them below
DELETIA="$DELETIA $FILES"
;;
*)
# ordinary .o file
NEWOBJECTS="$NEWOBJECTS $OBJ"
;;
esac
done
# make static lib
FINAL_LIBS=`make_ar_static_lib ${OPTS} 1 ${LIBNAME} ${NEW_OBJECTS}`
# make lib
${LINK} ${OPTS} ${LIBNAME} ${NEWOBJECTS}
ranlib ${LIBNAME}
# remove temporary extracted .o files
rm -rf ${LIBNAME}.obj
rm -f ${DELETIA}
# finish up
FINAL_LIBS=${LIBNAME}
else
# make dynamic library
LIBNAME="lib${LIBNAME}" # prefix with "lib"
case $ARCH in 'Linux' | 'GNU' | GNU/*)
OPTS="-Xlinker -Bsymbolic -shared -Wl,-soname,${LIBNAME}.so.${MAJOR}"
@@ -426,7 +368,9 @@ case $ARCH in
if [ $STATIC = 1 ] ; then
LIBNAME="lib${LIBNAME}.a"
echo "mklib: Making SunOS static library: " ${LIBNAME}
FINAL_LIBS=`make_ar_static_lib -ruc 0 ${LIBNAME} ${OBJECTS}`
rm -f ${LIBNAME}
ar -ruv ${LIBNAME} ${OBJECTS}
FINAL_LIBS=${LIBNAME}
else
if [ $NOPREFIX = 0 ] ; then
LIBNAME="lib${LIBNAME}.so"
@@ -494,16 +438,13 @@ case $ARCH in
OPTS="${OPTS} -Wl,-Mmapfile.scope"
fi
# Check if objects are 64-bit
# Check if objects are SPARC v9
# file says: ELF 64-bit MSB relocatable SPARCV9 Version 1
set ${OBJECTS}
if [ ${LINK} = "cc" -o ${LINK} = "CC" ] ; then
ABI64=`file $1 | grep "ELF 64-bit"`
if [ "${ABI64}" ] ; then
case `uname -p` in
sparc) OPTS="${OPTS} -xarch=v9" ;;
i386) OPTS="${OPTS} -xarch=amd64" ;;
esac
SPARCV9=`file $1 | grep SPARCV9`
if [ "${SPARCV9}" ] ; then
OPTS="${OPTS} -xarch=v9"
fi
fi
if [ "${ALTOPTS}" ] ; then
@@ -548,19 +489,13 @@ case $ARCH in
${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
FINAL_LIBS=${LIBNAME}
elif [ $STATIC = 1 ] ; then
# make a static .a library
STLIB="lib${LIBNAME}.a"
echo "mklib: Making FreeBSD static library: " ${STLIB}
# expand .a into .o files
NEW_OBJECTS=`expand_archives ${STLIB}.obj $OBJECTS`
FINAL_LIBS=`make_ar_static_lib cq 1 ${STLIB} ${NEW_OBJECTS}`
# remove temporary extracted .o files
rm -rf ${STLIB}.obj
rm -f ${STLIB}
ar cq ${STLIB} ${OBJECTS}
ranlib ${STLIB}
FINAL_LIBS=${STLIB}
else
# make dynamic library
SHLIB="lib${LIBNAME}.so.${MAJOR}"
OPTS="-shared -Wl,-soname,${SHLIB}"
if [ "${ALTOPTS}" ] ; then
@@ -574,10 +509,29 @@ case $ARCH in
fi
;;
'NetBSD')
if [ $STATIC = 1 ] ; then
LIBNAME="lib${LIBNAME}_pic.a"
echo "mklib: Making NetBSD PIC static library: " ${LIBNAME}
rm -f ${LIBNAME}
ar cq ${LIBNAME} ${OBJECTS}
ranlib ${LIBNAME}
FINAL_LIBS=${LIBNAME}
else
LIBNAME="lib${LIBNAME}.so.${MAJOR}.${MINOR}"
echo "mklib: Making NetBSD PIC shared library: " ${LIBNAME}
rm -f ${LIBNAME}
ld -x -Bshareable -Bforcearchive -o ${LIBNAME} ${OBJECTS}
FINAL_LIBS=${LIBNAME}
fi
;;
'IRIX' | 'IRIX64')
if [ $STATIC = 1 ] ; then
LIBNAME="lib${LIBNAME}.a"
FINAL_LIBS=`make_ar_static_lib rc 0 ${LIBNAME} ${OBJECTS}`
rm -f ${LIBNAME}
ar rc ${LIBNAME} ${OBJECTS}
FINAL_LIBS=${LIBNAME}
else
LIBNAME="lib${LIBNAME}.so" # prefix with "lib", suffix with ".so"
@@ -628,7 +582,9 @@ case $ARCH in
if [ $STATIC = 1 ] ; then
LIBNAME="lib${LIBNAME}.a"
echo "mklib: Making HP-UX static library: " ${LIBNAME}
FINAL_LIBS=`make_ar_static_lib -ruv 0 ${LIBNAME} ${OBJECTS}`
rm -f ${LIBNAME}
ar -ruv ${LIBNAME} ${OBJECTS}
FINAL_LIBS=${LIBNAME}
else
# HP uses a .2 for their current GL/GLU libraries
if [ ${LIBNAME} = "GL" -o ${LIBNAME} = "GLU" ] ; then
@@ -658,7 +614,8 @@ case $ARCH in
if [ $STATIC = 1 ] ; then
LIBNAME="lib${LIBNAME}.a"
echo "mklib: Making AIX static library: " ${LIBNAME}
FINAL_LIBS=`make_ar_static_lib -ruv 0 ${LIBNAME} ${OBJECTS}`
ar -ruv ${X64} ${LIBNAME} ${OBJECTS}
FINAL_LIBS=${LIBNAME}
else
EXPFILE="lib${LIBNAME}.exp"
LIBNAME="lib${LIBNAME}.a" # shared objects are still stored in the .a libraries
@@ -709,7 +666,9 @@ case $ARCH in
if [ $STATIC = 1 ] ; then
LIBNAME="lib${LIBNAME}.a"
echo "mklib: Making OSF/1 static library: " ${LIBNAME}
FINAL_LIBS=`make_ar_static_lib -ruv 0 ${LIBNAME} ${OBJECTS}`
rm -f ${LIBNAME}
ar -ruv ${LIBNAME} ${OBJECTS}
FINAL_LIBS=${LIBNAME}
else
VERSION="${MAJOR}.${MINOR}"
LIBNAME="lib${LIBNAME}.so"
@@ -732,20 +691,12 @@ case $ARCH in
if [ $STATIC = 1 ] ; then
LIBNAME="lib${LIBNAME}.a"
echo "mklib: Making Darwin static library: " ${LIBNAME}
LINK="ar"
OPTS="-ruvs"
if [ "${ALTOPTS}" ] ; then
OPTS=${ALTOPTS}
fi
# expand .a into .o files
NEW_OBJECTS=`expand_archives ${LIBNAME}.obj $OBJECTS`
# make static lib
FINAL_LIBS=`make_ar_static_lib ${OPTS} 1 ${LIBNAME} ${NEW_OBJECTS}`
# remove temporary extracted .o files
rm -rf ${LIBNAME}.obj
${LINK} ${OPTS} ${LIBNAME} ${OBJECTS}
FINAL_LIBS=${LIBNAME}
else
# On Darwin a .bundle is used for a library that you want to dlopen
@@ -767,8 +718,9 @@ case $ARCH in
OPTS="${OPTS} -exported_symbols_list ${EXPORTS}"
fi
LINKNAME="lib${LIBNAME}.${LIBSUFFIX}"
LIBNAME="lib${LIBNAME}.${MAJOR}.${LIBSUFFIX}"
LINKNAME="lib${LIBNAME}.${MAJOR}.${LIBSUFFIX}"
LINKNAME2="lib${LIBNAME}.${LIBSUFFIX}"
LIBNAME="lib${LIBNAME}.${MAJOR}.${MINOR}.${LIBSUFFIX}"
# examine first object to determine ABI
set ${OBJECTS}
@@ -781,6 +733,9 @@ case $ARCH in
OPTS=${ALTOPTS}
fi
# XXX can we always add -isysroot /Developer/SDKs/MacOSX10.4u.sdk
# to OPTS here?
# determine linker
if [ $CPLUSPLUS = 1 ] ; then
LINK="g++"
@@ -792,21 +747,24 @@ case $ARCH in
${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
ln -s ${LIBNAME} ${LINKNAME}
FINAL_LIBS="${LIBNAME} ${LINKNAME}"
ln -s ${LIBNAME} ${LINKNAME2}
FINAL_LIBS="${LIBNAME} ${LINKNAME} ${LINKNAME2}"
fi
;;
'LynxOS')
LIBNAME="lib${LIBNAME}.a"
echo "mklib: Making LynxOS static library: " ${LIBNAME}
FINAL_LIBS=`make_ar_static_lib -ru 0 ${LIBNAME} ${OBJECTS}`
rm -f ${LIBNAME}
ar ru ${LIBNAME} ${OBJECTS}
FINAL_LIBS=${LIBNAME}
;;
'BeOS')
if [ $STATIC = 1 ] ; then
LIBNAME="lib${LIBNAME}.a"
echo "mklib: Making BeOS static library: " ${LIBNAME}
FINAL_LIBS=`make_ar_static_lib -cru 0 ${LIBNAME} ${OBJECTS}`
ar -cru "${LIBNAME}" ${OBJECTS}
else
LIBNAME="lib${LIBNAME}.so"
echo "mklib: Making BeOS shared library: " ${LIBNAME}
@@ -885,7 +843,9 @@ case $ARCH in
if [ $STATIC = 1 ] ; then
LIBNAME="lib${LIBNAME}.a"
echo "mklib: Making AIX GCC static library: " ${LIBNAME}
FINAL_LIBS=`make_ar_static_lib ru 0 ${LIBNAME} ${OBJECTS}`
rm -f ${LIBNAME}
ar ru ${LIBNAME} ${OBJECTS}
FINAL_LIBS=${LIBNAME}
else
LIBNAME="lib${LIBNAME}.so" # prefix with "lib", suffix with ".so"
echo "mklib: Making AIX GCC shared library: " ${LIBNAME}
@@ -906,21 +866,13 @@ case $ARCH in
fi
LIBNAME="lib${LIBNAME}.a"
echo "mklib: Making static library for Ultrix: " ${LIBNAME}
FINAL_LIBS=`make_ar_static_lib ru 0 ${LIBNAME} ${OBJECTS}`
rm -f ${LIBNAME}
ar ru ${LIBNAME} ${OBJECTS}
FINAL_LIBS="${LIBNAME}"
;;
CYGWIN*)
# GCC-based environment
if [ "x$LINK" = "x" ] ; then
# -linker was not specified so set default link command now
if [ $CPLUSPLUS = 1 ] ; then
LINK=g++
else
LINK=gcc
fi
fi
if [ $NOPREFIX = 1 ] ; then
# No "lib" or ".so" part
echo "mklib: Making CYGWIN shared library: " ${LIBNAME}
@@ -929,33 +881,36 @@ case $ARCH in
OPTS=${ALTOPTS}
fi
rm -f ${LIBNAME}
${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS} || exit $?
${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
FINAL_LIBS=${LIBNAME}
else
CYGNAME="cyg${LIBNAME}" # prefix with "cyg"
LIBNAME="lib${LIBNAME}" # prefix with "lib"
if [ $STATIC = 1 ] ; then
LIBNAME=${LIBNAME}.a
echo "mklib: Making CYGWIN static library: " ${LIBNAME}
echo "mklib: Making" $ARCH "static library: " ${LIBNAME}.a
LINK="ar"
OPTS="-ru"
if [ "${ALTOPTS}" ] ; then
OPTS=${ALTOPTS}
fi
# expand .a into .o files
NEW_OBJECTS=`expand_archives ${LIBNAME}.obj $OBJECTS`
FINAL_LIBS=`make_ar_static_lib ${OPTS} 1 ${LIBNAME} ${NEW_OBJECTS}`
# remove temporary extracted .o files
rm -rf ${LIBNAME}.obj
# make lib
${LINK} ${OPTS} ${LIBNAME}.a ${OBJECTS}
ranlib ${LIBNAME}.a
# finish up
FINAL_LIBS=${LIBNAME}.a
else
OPTS="-shared -Wl,--enable-auto-image-base -Wl,-export-all -Wl,--out-implib=${LIBNAME}-${MAJOR}.dll.a"
if [ "${ALTOPTS}" ] ; then
OPTS=${ALTOPTS}
fi
echo "mklib: Making CYGWIN shared library: " ${CYGNAME}-${MAJOR}.dll
echo "mklib: Making" $ARCH "shared library: " ${CYGNAME}-${MAJOR}.dll
if [ $CPLUSPLUS = 1 ] ; then
LINK="g++"
else
LINK="gcc"
fi
# rm any old libs
rm -f ${CYGNAME}-${MAJOR}.dll
@@ -964,7 +919,12 @@ case $ARCH in
rm -f ${LIBNAME}.a
# make lib
${LINK} ${OPTS} ${LDFLAGS} -o ${CYGNAME}-${MAJOR}.dll ${OBJECTS} ${DEPS} || exit $?
${LINK} ${OPTS} ${LDFLAGS} -o ${CYGNAME}-${MAJOR}.dll ${OBJECTS} ${DEPS}
# make build fail if link failed
es=$?
if [ "$es" -ne "0" ]; then
exit $es
fi
# make usual symlinks
ln -s ${LIBNAME}-${MAJOR}.dll.a ${LIBNAME}.dll.a
# finish up
@@ -981,7 +941,9 @@ case $ARCH in
if [ $STATIC = 1 ] ; then
LIBNAME="lib${LIBNAME}.a"
echo "mklib: Making static library for example arch: " ${LIBNAME}
FINAL_LIBS=`make_ar_static_lib rv 0 ${LIBNAME} ${OBJECTS}`
rm -f ${LIBNAME}
ar rv ${LIBNAME} ${OBJECTS}
FINAL_LIBS="${LIBNAME}"
else
LIBNAME="lib${LIBNAME}.so" # prefix with "lib", suffix with ".so"
echo "mklib: Making shared library for example arch: " ${LIBNAME}
@@ -1004,9 +966,4 @@ if [ ${INSTALLDIR} != "." ] ; then
echo "mklib: Installing" ${FINAL_LIBS} "in" ${INSTALLDIR}
test -d ${INSTALLDIR} || mkdir -p ${INSTALLDIR}
mv ${FINAL_LIBS} ${INSTALLDIR}/
if [ "x${FINAL_BINS}" != "x" ] ; then
echo "mklib: Installing" ${FINAL_BINS} "in" ${INSTALLDIR}
mv ${FINAL_BINS} ${INSTALLDIR}/
fi
fi

366
bin/raw2png.py Executable file
View File

@@ -0,0 +1,366 @@
#!/usr/bin/env python
##########################################################################
#
# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sub license, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice (including the
# next paragraph) shall be included in all copies or substantial portions
# of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
##########################################################################
import os.path
import sys
import struct
import Image # http://www.pythonware.com/products/pil/
PIPE_FORMAT_LAYOUT_RGBAZS = 0
PIPE_FORMAT_LAYOUT_YCBCR = 1
PIPE_FORMAT_LAYOUT_DXT = 2
PIPE_FORMAT_LAYOUT_MIXED = 3
PIPE_FORMAT_COMP_R = 0
PIPE_FORMAT_COMP_G = 1
PIPE_FORMAT_COMP_B = 2
PIPE_FORMAT_COMP_A = 3
PIPE_FORMAT_COMP_0 = 4
PIPE_FORMAT_COMP_1 = 5
PIPE_FORMAT_COMP_Z = 6
PIPE_FORMAT_COMP_S = 7
PIPE_FORMAT_TYPE_UNKNOWN = 0
PIPE_FORMAT_TYPE_FLOAT = 1
PIPE_FORMAT_TYPE_UNORM = 2
PIPE_FORMAT_TYPE_SNORM = 3
PIPE_FORMAT_TYPE_USCALED = 4
PIPE_FORMAT_TYPE_SSCALED = 5
PIPE_FORMAT_TYPE_SRGB = 6
PIPE_FORMAT_TYPE_FIXED = 7
def _PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, EXP2, TYPE ):
return ((PIPE_FORMAT_LAYOUT_RGBAZS << 0) |\
((SWZ) << 2) |\
((SIZEX) << 14) |\
((SIZEY) << 17) |\
((SIZEZ) << 20) |\
((SIZEW) << 23) |\
((EXP2) << 26) |\
((TYPE) << 29) )
def _PIPE_FORMAT_SWZ( SWZX, SWZY, SWZZ, SWZW ):
return (((SWZX) << 0) | ((SWZY) << 3) | ((SWZZ) << 6) | ((SWZW) << 9))
def _PIPE_FORMAT_RGBAZS_1( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, TYPE ):
return _PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, 0, TYPE )
def _PIPE_FORMAT_RGBAZS_2( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, TYPE ):
_PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, 1, TYPE )
def _PIPE_FORMAT_RGBAZS_8( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, TYPE ):
return _PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, 3, TYPE )
def _PIPE_FORMAT_RGBAZS_64( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, TYPE ):
return _PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, 6, TYPE )
def _PIPE_FORMAT_MIXED( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, SIGNX, SIGNY, SIGNZ, SIGNW, NORMALIZED, SCALE8 ):
return ((PIPE_FORMAT_LAYOUT_MIXED << 0) |\
((SWZ) << 2) |\
((SIZEX) << 14) |\
((SIZEY) << 17) |\
((SIZEZ) << 20) |\
((SIZEW) << 23) |\
((SIGNX) << 26) |\
((SIGNY) << 27) |\
((SIGNZ) << 28) |\
((SIGNW) << 29) |\
((NORMALIZED) << 30) |\
((SCALE8) << 31) )
_PIPE_FORMAT_R001 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_1 )
_PIPE_FORMAT_RG01 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_1 )
_PIPE_FORMAT_RGB1 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_1 )
_PIPE_FORMAT_RGBA = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_A )
_PIPE_FORMAT_ARGB = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_A, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_B )
_PIPE_FORMAT_ABGR = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_A, PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_R )
_PIPE_FORMAT_BGRA = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_A )
_PIPE_FORMAT_1RGB = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_1, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_B )
_PIPE_FORMAT_1BGR = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_1, PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_R )
_PIPE_FORMAT_BGR1 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_1 )
_PIPE_FORMAT_0000 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
_PIPE_FORMAT_000R = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_R )
_PIPE_FORMAT_RRR1 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_1 )
_PIPE_FORMAT_RRRR = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R )
_PIPE_FORMAT_RRRG = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G )
_PIPE_FORMAT_Z000 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_Z, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
_PIPE_FORMAT_0Z00 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_Z, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
_PIPE_FORMAT_SZ00 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_S, PIPE_FORMAT_COMP_Z, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
_PIPE_FORMAT_ZS00 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_Z, PIPE_FORMAT_COMP_S, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
_PIPE_FORMAT_S000 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_S, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
def _PIPE_FORMAT_YCBCR( REV ):
return ((PIPE_FORMAT_LAYOUT_YCBCR << 0) |\
((REV) << 2) )
def _PIPE_FORMAT_DXT( LEVEL, RSIZE, GSIZE, BSIZE, ASIZE ):
return ((PIPE_FORMAT_LAYOUT_DXT << 0) | \
((LEVEL) << 2) | \
((RSIZE) << 5) | \
((GSIZE) << 8) | \
((BSIZE) << 11) | \
((ASIZE) << 14) )
PIPE_FORMAT_NONE = _PIPE_FORMAT_RGBAZS_1 ( _PIPE_FORMAT_0000, 0, 0, 0, 0, PIPE_FORMAT_TYPE_UNKNOWN )
PIPE_FORMAT_A8R8G8B8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_ARGB, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_X8R8G8B8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_1RGB, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_B8G8R8A8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_BGRA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_B8G8R8X8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_BGR1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_A1R5G5B5_UNORM = _PIPE_FORMAT_RGBAZS_1 ( _PIPE_FORMAT_ARGB, 1, 5, 5, 5, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_A4R4G4B4_UNORM = _PIPE_FORMAT_RGBAZS_1 ( _PIPE_FORMAT_ARGB, 4, 4, 4, 4, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_R5G6B5_UNORM = _PIPE_FORMAT_RGBAZS_1 ( _PIPE_FORMAT_RGB1, 5, 6, 5, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_A2B10G10R10_UNORM = _PIPE_FORMAT_RGBAZS_2 ( _PIPE_FORMAT_ABGR, 1, 5, 5, 5, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_L8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RRR1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_A8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_000R, 0, 0, 0, 1, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_I8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RRRR, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_A8L8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RRRG, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_L16_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RRR1, 2, 2, 2, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_YCBCR = _PIPE_FORMAT_YCBCR( 0 )
PIPE_FORMAT_YCBCR_REV = _PIPE_FORMAT_YCBCR( 1 )
PIPE_FORMAT_Z16_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_Z000, 2, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_Z32_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_Z000, 4, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_Z32_FLOAT = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_Z000, 4, 0, 0, 0, PIPE_FORMAT_TYPE_FLOAT )
PIPE_FORMAT_S8Z24_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_SZ00, 1, 3, 0, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_Z24S8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_ZS00, 3, 1, 0, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_X8Z24_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_0Z00, 1, 3, 0, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_Z24X8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_Z000, 3, 1, 0, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_S8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_S000, 1, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_R64_FLOAT = _PIPE_FORMAT_RGBAZS_64( _PIPE_FORMAT_R001, 1, 0, 0, 0, PIPE_FORMAT_TYPE_FLOAT )
PIPE_FORMAT_R64G64_FLOAT = _PIPE_FORMAT_RGBAZS_64( _PIPE_FORMAT_RG01, 1, 1, 0, 0, PIPE_FORMAT_TYPE_FLOAT )
PIPE_FORMAT_R64G64B64_FLOAT = _PIPE_FORMAT_RGBAZS_64( _PIPE_FORMAT_RGB1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_FLOAT )
PIPE_FORMAT_R64G64B64A64_FLOAT = _PIPE_FORMAT_RGBAZS_64( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_FLOAT )
PIPE_FORMAT_R32_FLOAT = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 4, 0, 0, 0, PIPE_FORMAT_TYPE_FLOAT )
PIPE_FORMAT_R32G32_FLOAT = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 4, 4, 0, 0, PIPE_FORMAT_TYPE_FLOAT )
PIPE_FORMAT_R32G32B32_FLOAT = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 4, 4, 4, 0, PIPE_FORMAT_TYPE_FLOAT )
PIPE_FORMAT_R32G32B32A32_FLOAT = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_FLOAT )
PIPE_FORMAT_R32_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 4, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_R32G32_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 4, 4, 0, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_R32G32B32_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 4, 4, 4, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_R32G32B32A32_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_R32_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 4, 0, 0, 0, PIPE_FORMAT_TYPE_USCALED )
PIPE_FORMAT_R32G32_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 4, 4, 0, 0, PIPE_FORMAT_TYPE_USCALED )
PIPE_FORMAT_R32G32B32_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 4, 4, 4, 0, PIPE_FORMAT_TYPE_USCALED )
PIPE_FORMAT_R32G32B32A32_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_USCALED )
PIPE_FORMAT_R32_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 4, 0, 0, 0, PIPE_FORMAT_TYPE_SNORM )
PIPE_FORMAT_R32G32_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 4, 4, 0, 0, PIPE_FORMAT_TYPE_SNORM )
PIPE_FORMAT_R32G32B32_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 4, 4, 4, 0, PIPE_FORMAT_TYPE_SNORM )
PIPE_FORMAT_R32G32B32A32_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_SNORM )
PIPE_FORMAT_R32_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 4, 0, 0, 0, PIPE_FORMAT_TYPE_SSCALED )
PIPE_FORMAT_R32G32_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 4, 4, 0, 0, PIPE_FORMAT_TYPE_SSCALED )
PIPE_FORMAT_R32G32B32_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 4, 4, 4, 0, PIPE_FORMAT_TYPE_SSCALED )
PIPE_FORMAT_R32G32B32A32_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_SSCALED )
PIPE_FORMAT_R16_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 2, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_R16G16_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 2, 2, 0, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_R16G16B16_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 2, 2, 2, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_R16G16B16A16_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 2, 2, 2, 2, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_R16_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 2, 0, 0, 0, PIPE_FORMAT_TYPE_USCALED )
PIPE_FORMAT_R16G16_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 2, 2, 0, 0, PIPE_FORMAT_TYPE_USCALED )
PIPE_FORMAT_R16G16B16_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 2, 2, 2, 0, PIPE_FORMAT_TYPE_USCALED )
PIPE_FORMAT_R16G16B16A16_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 2, 2, 2, 2, PIPE_FORMAT_TYPE_USCALED )
PIPE_FORMAT_R16_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 2, 0, 0, 0, PIPE_FORMAT_TYPE_SNORM )
PIPE_FORMAT_R16G16_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 2, 2, 0, 0, PIPE_FORMAT_TYPE_SNORM )
PIPE_FORMAT_R16G16B16_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 2, 2, 2, 0, PIPE_FORMAT_TYPE_SNORM )
PIPE_FORMAT_R16G16B16A16_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 2, 2, 2, 2, PIPE_FORMAT_TYPE_SNORM )
PIPE_FORMAT_R16_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 2, 0, 0, 0, PIPE_FORMAT_TYPE_SSCALED )
PIPE_FORMAT_R16G16_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 2, 2, 0, 0, PIPE_FORMAT_TYPE_SSCALED )
PIPE_FORMAT_R16G16B16_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 2, 2, 2, 0, PIPE_FORMAT_TYPE_SSCALED )
PIPE_FORMAT_R16G16B16A16_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 2, 2, 2, 2, PIPE_FORMAT_TYPE_SSCALED )
PIPE_FORMAT_R8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 1, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_R8G8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 1, 1, 0, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_R8G8B8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_R8G8B8A8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_R8G8B8X8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_R8_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 1, 0, 0, 0, PIPE_FORMAT_TYPE_USCALED )
PIPE_FORMAT_R8G8_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 1, 1, 0, 0, PIPE_FORMAT_TYPE_USCALED )
PIPE_FORMAT_R8G8B8_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_USCALED )
PIPE_FORMAT_R8G8B8A8_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_USCALED )
PIPE_FORMAT_R8G8B8X8_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_USCALED )
PIPE_FORMAT_R8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 1, 0, 0, 0, PIPE_FORMAT_TYPE_SNORM )
PIPE_FORMAT_R8G8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 1, 1, 0, 0, PIPE_FORMAT_TYPE_SNORM )
PIPE_FORMAT_R8G8B8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_SNORM )
PIPE_FORMAT_R8G8B8A8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SNORM )
PIPE_FORMAT_R8G8B8X8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SNORM )
PIPE_FORMAT_B6G5R5_SNORM = _PIPE_FORMAT_RGBAZS_1 ( _PIPE_FORMAT_BGR1, 6, 5, 5, 0, PIPE_FORMAT_TYPE_SNORM )
PIPE_FORMAT_A8B8G8R8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_BGRA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SNORM )
PIPE_FORMAT_X8B8G8R8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SNORM )
PIPE_FORMAT_R8_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 1, 0, 0, 0, PIPE_FORMAT_TYPE_SSCALED )
PIPE_FORMAT_R8G8_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 1, 1, 0, 0, PIPE_FORMAT_TYPE_SSCALED )
PIPE_FORMAT_R8G8B8_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_SSCALED )
PIPE_FORMAT_R8G8B8A8_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SSCALED )
PIPE_FORMAT_R8G8B8X8_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SSCALED )
PIPE_FORMAT_R32_FIXED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 4, 0, 0, 0, PIPE_FORMAT_TYPE_FIXED )
PIPE_FORMAT_R32G32_FIXED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 4, 4, 0, 0, PIPE_FORMAT_TYPE_FIXED )
PIPE_FORMAT_R32G32B32_FIXED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 4, 4, 4, 0, PIPE_FORMAT_TYPE_FIXED )
PIPE_FORMAT_R32G32B32A32_FIXED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_FIXED )
PIPE_FORMAT_L8_SRGB = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RRR1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_SRGB )
PIPE_FORMAT_A8_L8_SRGB = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RRRG, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SRGB )
PIPE_FORMAT_R8G8B8_SRGB = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_SRGB )
PIPE_FORMAT_R8G8B8A8_SRGB = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SRGB )
PIPE_FORMAT_R8G8B8X8_SRGB = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SRGB )
PIPE_FORMAT_X8UB8UG8SR8S_NORM = _PIPE_FORMAT_MIXED( _PIPE_FORMAT_1BGR, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1 )
PIPE_FORMAT_B6UG5SR5S_NORM = _PIPE_FORMAT_MIXED( _PIPE_FORMAT_BGR1, 6, 5, 5, 0, 0, 1, 1, 0, 1, 0 )
PIPE_FORMAT_DXT1_RGB = _PIPE_FORMAT_DXT( 1, 8, 8, 8, 0 )
PIPE_FORMAT_DXT1_RGBA = _PIPE_FORMAT_DXT( 1, 8, 8, 8, 8 )
PIPE_FORMAT_DXT3_RGBA = _PIPE_FORMAT_DXT( 3, 8, 8, 8, 8 )
PIPE_FORMAT_DXT5_RGBA = _PIPE_FORMAT_DXT( 5, 8, 8, 8, 8 )
formats = {}
for name, value in globals().items():
if name.startswith("PIPE_FORMAT_") and isinstance(value, int):
formats[value] = name
def clip(g):
return min(max(g, 0), 255)
def yuv2rgb(y, u, v):
C = y - 16
D = u - 128
E = v - 128
r = clip(( 298 * C + 409 * E + 128) >> 8)
g = clip(( 298 * C - 100 * D - 208 * E + 128) >> 8)
b = clip(( 298 * C + 516 * D + 128) >> 8)
return r, g, b
def translate_r5g6b5(data):
value, = struct.unpack_from("H", data)
r = ((value >> 11) & 0x1f)*0xff/0x1f
g = ((value >> 5) & 0x3f)*0xff/0x3f
b = ((value >> 0) & 0x1f)*0xff/0x1f
a = 255
return [[(r, g, b, a)]]
def translate_a8r8g8b8(data):
b, g, r, a = struct.unpack_from("BBBB", data)
return [[(r, g, b, a)]]
def translate_x8r8g8b8(data):
b, g, r, x = struct.unpack_from("BBBB", data)
a = 255
return [[(r, g, b, a)]]
def translate_r8g8b8a8(data):
r, g, b, a = struct.unpack_from("BBBB", data)
return [[(r, g, b, a)]]
def translate_ycbcr(data):
y1, u, y2, v = struct.unpack_from("BBBB", data)
r1, g1, b1 = yuv2rgb(y1, u, v)
r2, g2, b2 = yuv2rgb(y1, u, v)
return [[(r1, g1, b1, 255), (r2, g2, b2, 255)]]
def translate_ycbcr_rev(data):
v, y2, u, y1 = struct.unpack_from("BBBB", data)
r1, g1, b1 = yuv2rgb(y1, u, v)
r2, g2, b2 = yuv2rgb(y1, u, v)
return [[(r1, g1, b1, 255), (r2, g2, b2, 255)]]
def translate_x8z24(data):
value, = struct.unpack_from("I", data)
r = g = b = (value & 0xffffff)*0xff/0xffffff
a = 255
return [[(r, g, b, a)]]
def translate_s8z24(data):
value, = struct.unpack_from("I", data)
r = (value & 0xffffff)*0xff/0xffffff
g = value >> 24
b = 0
a = 255
return [[(r, g, b, a)]]
translate = {
PIPE_FORMAT_A8R8G8B8_UNORM: (4, 1, 1, translate_a8r8g8b8),
PIPE_FORMAT_X8R8G8B8_UNORM: (4, 1, 1, translate_x8r8g8b8),
PIPE_FORMAT_B8G8R8A8_UNORM: (4, 1, 1, translate_r8g8b8a8),
PIPE_FORMAT_B8G8R8X8_UNORM: (4, 1, 1, translate_r8g8b8a8),
PIPE_FORMAT_A8B8G8R8_SNORM: (4, 1, 1, translate_r8g8b8a8),
PIPE_FORMAT_R5G6B5_UNORM: (2, 1, 1, translate_r5g6b5),
PIPE_FORMAT_YCBCR: (4, 2, 1, translate_ycbcr),
PIPE_FORMAT_YCBCR_REV: (4, 2, 1, translate_ycbcr_rev),
PIPE_FORMAT_S8Z24_UNORM: (4, 1, 1, translate_s8z24),
PIPE_FORMAT_X8Z24_UNORM: (4, 1, 1, translate_x8z24),
}
def read_header(infile):
header_fmt = "IIII"
header = infile.read(struct.calcsize(header_fmt))
return struct.unpack_from(header_fmt, header)
def process(infilename, outfilename):
sys.stderr.write("%s -> %s\n" % (infilename, outfilename))
infile = open(infilename, "rb")
format, cpp, width, height = read_header(infile)
sys.stderr.write(" %ux%ux%ubpp %s\n" % (width, height, cpp*8, formats[format]))
outimage = Image.new(
mode='RGB',
size=(width, height),
color=(0,0,0))
outpixels = outimage.load()
try:
bsize, bwidth, bheight, translate_func = translate[format]
except KeyError:
sys.stderr.write('error: unsupported format %s\n' % formats[format])
return
for y in range(0, height, bheight):
for x in range(0, width, bwidth):
indata = infile.read(bsize)
outdata = translate_func(indata)
for j in range(bheight):
for i in range(bwidth):
r, g, b, a = outdata[j][i]
outpixels[x+i, y+j] = r, g, b
outimage.save(outfilename, "PNG")
def main():
if sys.platform == 'win32':
# wildcard expansion
from glob import glob
args = []
for arg in sys.argv[1:]:
args.extend(glob(arg))
else:
args = sys.argv[1:]
for infilename in args:
root, ext = os.path.splitext(infilename)
outfilename = root + ".png"
process(infilename, outfilename)
if __name__ == '__main__':
main()

View File

@@ -3,27 +3,20 @@
import os
import os.path
import re
import subprocess
import sys
import platform as _platform
import SCons.Script.SConscript
#######################################################################
# Defaults
host_platform = _platform.system().lower()
if host_platform.startswith('cygwin'):
host_platform = 'cygwin'
_platform_map = {
'linux2': 'linux',
'win32': 'winddk',
}
# Search sys.argv[] for a "platform=foo" argument since we don't have
# an 'env' variable at this point.
if 'platform' in SCons.Script.ARGUMENTS:
target_platform = SCons.Script.ARGUMENTS['platform']
else:
target_platform = host_platform
default_platform = sys.platform
default_platform = _platform_map.get(default_platform, default_platform)
_machine_map = {
'x86': 'x86',
@@ -32,37 +25,20 @@ _machine_map = {
'i586': 'x86',
'i686': 'x86',
'ppc' : 'ppc',
'AMD64': 'x86_64',
'x86_64': 'x86_64',
}
# find host_machine value
if 'PROCESSOR_ARCHITECTURE' in os.environ:
host_machine = os.environ['PROCESSOR_ARCHITECTURE']
default_machine = os.environ['PROCESSOR_ARCHITECTURE']
else:
host_machine = _platform.machine()
host_machine = _machine_map.get(host_machine, 'generic')
default_machine = _platform.machine()
default_machine = _machine_map.get(default_machine, 'generic')
default_machine = host_machine
default_toolchain = 'default'
if target_platform == 'windows' and host_platform != 'windows':
default_machine = 'x86'
default_toolchain = 'crossmingw'
# find default_llvm value
if 'LLVM' in os.environ:
default_llvm = 'yes'
if default_platform in ('linux', 'freebsd'):
default_dri = 'yes'
elif default_platform in ('winddk', 'windows', 'wince', 'darwin'):
default_dri = 'no'
else:
default_llvm = 'no'
try:
if target_platform != 'windows' and \
subprocess.call(['llvm-config', '--version'], stdout=subprocess.PIPE) == 0:
default_llvm = 'yes'
except:
pass
default_dri = 'no'
#######################################################################
@@ -77,19 +53,15 @@ def AddOptions(opts):
from SCons.Variables.EnumVariable import EnumVariable as EnumOption
except ImportError:
from SCons.Options.EnumOption import EnumOption
opts.Add(EnumOption('build', 'build type', 'debug',
allowed_values=('debug', 'checked', 'profile', 'release')))
opts.Add(BoolOption('verbose', 'verbose output', 'no'))
opts.Add(BoolOption('debug', 'debug build', 'no'))
opts.Add(BoolOption('profile', 'profile build', 'no'))
opts.Add(BoolOption('quiet', 'quiet command lines', 'yes'))
opts.Add(EnumOption('machine', 'use machine-specific assembly code', default_machine,
allowed_values=('generic', 'ppc', 'x86', 'x86_64')))
opts.Add(EnumOption('platform', 'target platform', host_platform,
allowed_values=('linux', 'cell', 'windows', 'winddk', 'wince', 'darwin', 'cygwin', 'sunos', 'freebsd8')))
opts.Add(BoolOption('embedded', 'embedded build', 'no'))
opts.Add('toolchain', 'compiler toolchain', default_toolchain)
opts.Add(BoolOption('gles', 'EXPERIMENTAL: enable OpenGL ES support', 'no'))
opts.Add(BoolOption('llvm', 'use LLVM', default_llvm))
opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
opts.Add(BoolOption('quiet', 'DEPRECATED: quiet command lines', 'yes'))
if host_platform == 'windows':
opts.Add(EnumOption('MSVS_VERSION', 'MS Visual C++ version', None, allowed_values=('7.1', '8.0', '9.0')))
opts.Add(EnumOption('platform', 'target platform', default_platform,
allowed_values=('linux', 'cell', 'windows', 'winddk', 'wince', 'darwin')))
opts.Add(EnumOption('toolchain', 'compiler toolchain', 'default',
allowed_values=('default', 'crossmingw', 'winsdk', 'winddk')))
opts.Add(BoolOption('llvm', 'use LLVM', 'no'))
opts.Add(BoolOption('dri', 'build DRI drivers', default_dri))

View File

@@ -14,37 +14,16 @@ ARCH_FLAGS = @ARCH_FLAGS@
ASM_FLAGS = @ASM_FLAGS@
PIC_FLAGS = @PIC_FLAGS@
DEFINES = @DEFINES@
API_DEFINES = @API_DEFINES@
SHARED_GLAPI = @SHARED_GLAPI@
CFLAGS_NOVISIBILITY = @CPPFLAGS@ @CFLAGS@ \
CFLAGS = @CPPFLAGS@ @CFLAGS@ \
$(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(ASM_FLAGS) $(DEFINES)
CXXFLAGS_NOVISIBILITY = @CPPFLAGS@ @CXXFLAGS@ \
CXXFLAGS = @CPPFLAGS@ @CXXFLAGS@ \
$(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
CFLAGS = $(CFLAGS_NOVISIBILITY) @VISIBILITY_CFLAGS@
CXXFLAGS = $(CXXFLAGS_NOVISIBILITY) @VISIBILITY_CXXFLAGS@
LDFLAGS = @LDFLAGS@
EXTRA_LIB_PATH = @EXTRA_LIB_PATH@
RADEON_CFLAGS = @RADEON_CFLAGS@
RADEON_LDFLAGS = @RADEON_LDFLAGS@
NOUVEAU_CFLAGS = @NOUVEAU_CFLAGS@
NOUVEAU_LIBS = @NOUVEAU_LIBS@
INTEL_LIBS = @INTEL_LIBS@
INTEL_CFLAGS = @INTEL_CFLAGS@
X11_LIBS = @X11_LIBS@
X11_CFLAGS = @X11_CFLAGS@
LLVM_CFLAGS = @LLVM_CFLAGS@
LLVM_LDFLAGS = @LLVM_LDFLAGS@
LLVM_LIBS = @LLVM_LIBS@
GLW_CFLAGS = @GLW_CFLAGS@
GLUT_CFLAGS = @GLUT_CFLAGS@
GLX_TLS = @GLX_TLS@
DRI_CFLAGS = @DRI_CFLAGS@
DRI_CXXFLAGS = @DRI_CXXFLAGS@
# dlopen
DLOPEN_LIBS = @DLOPEN_LIBS@
# Source selection
# Assembler
MESA_ASM_SOURCES = @MESA_ASM_SOURCES@
GLAPI_ASM_SOURCES = @GLAPI_ASM_SOURCES@
@@ -57,25 +36,15 @@ MKDEP_OPTIONS = @MKDEP_OPTIONS@
INSTALL = @INSTALL@
# Python and flags (generally only needed by the developers)
PYTHON2 = @PYTHON2@
PYTHON2 = python
PYTHON_FLAGS = -t -O -O
# Flex and Bison for GLSL compiler
FLEX = @FLEX@
BISON = @BISON@
# Library names (base name)
GL_LIB = GL
GLU_LIB = GLU
GLUT_LIB = glut
GLW_LIB = GLw
OSMESA_LIB = @OSMESA_LIB@
GLESv1_CM_LIB = GLESv1_CM
GLESv2_LIB = GLESv2
VG_LIB = OpenVG
GLAPI_LIB = glapi
WAYLAND_EGL_LIB = wayland-egl
GBM_LIB = gbm
# Library names (actual file names)
GL_LIB_NAME = @GL_LIB_NAME@
@@ -83,13 +52,6 @@ GLU_LIB_NAME = @GLU_LIB_NAME@
GLUT_LIB_NAME = @GLUT_LIB_NAME@
GLW_LIB_NAME = @GLW_LIB_NAME@
OSMESA_LIB_NAME = @OSMESA_LIB_NAME@
EGL_LIB_NAME = @EGL_LIB_NAME@
GLESv1_CM_LIB_NAME = @GLESv1_CM_LIB_NAME@
GLESv2_LIB_NAME = @GLESv2_LIB_NAME@
VG_LIB_NAME = @VG_LIB_NAME@
GLAPI_LIB_NAME = @GLAPI_LIB_NAME@
WAYLAND_EGL_LIB_NAME = @WAYLAND_EGL_LIB_NAME@
GBM_LIB_NAME = @GBM_LIB_NAME@
# Globs used to install the lib and all symlinks
GL_LIB_GLOB = @GL_LIB_GLOB@
@@ -97,36 +59,28 @@ GLU_LIB_GLOB = @GLU_LIB_GLOB@
GLUT_LIB_GLOB = @GLUT_LIB_GLOB@
GLW_LIB_GLOB = @GLW_LIB_GLOB@
OSMESA_LIB_GLOB = @OSMESA_LIB_GLOB@
EGL_LIB_GLOB = @EGL_LIB_GLOB@
GLESv1_CM_LIB_GLOB = @GLESv1_CM_LIB_GLOB@
GLESv2_LIB_GLOB = @GLESv2_LIB_GLOB@
VG_LIB_GLOB = @VG_LIB_GLOB@
GLAPI_LIB_GLOB = @GLAPI_LIB_GLOB@
WAYLAND_EGL_LIB_GLOB = @WAYLAND_EGL_LIB_GLOB@
GBM_LIB_GLOB = @GBM_LIB_GLOB@
# Directories to build
LIB_DIR = @LIB_DIR@
SRC_DIRS = @SRC_DIRS@
GLU_DIRS = @GLU_DIRS@
DRIVER_DIRS = @DRIVER_DIRS@
EGL_DRIVERS_DIRS = @EGL_DRIVERS_DIRS@
GBM_BACKEND_DIRS = @GBM_BACKEND_DIRS@
GALLIUM_DIRS = @GALLIUM_DIRS@
GALLIUM_AUXILIARY_DIRS = @GALLIUM_AUXILIARY_DIRS@
GALLIUM_DRIVERS_DIRS = @GALLIUM_DRIVERS_DIRS@
GALLIUM_WINSYS_DIRS = @GALLIUM_WINSYS_DIRS@
GALLIUM_TARGET_DIRS = @GALLIUM_TARGET_DIRS@
GALLIUM_WINSYS_DRM_DIRS = @GALLIUM_WINSYS_DRM_DIRS@
GALLIUM_STATE_TRACKERS_DIRS = @GALLIUM_STATE_TRACKERS_DIRS@
GALLIUM_AUXILIARIES = $(TOP)/src/gallium/auxiliary/libgallium.a
GALLIUM_AUXILIARIES = $(foreach DIR,$(GALLIUM_AUXILIARY_DIRS),$(TOP)/src/gallium/auxiliary/$(DIR)/lib$(DIR).a)
GALLIUM_DRIVERS = $(foreach DIR,$(GALLIUM_DRIVERS_DIRS),$(TOP)/src/gallium/drivers/$(DIR)/lib$(DIR).a)
# Which subdirs under $(TOP)/progs/ to enter:
PROGRAM_DIRS = @PROGRAM_DIRS@
# Driver specific build vars
DRI_DIRS = @DRI_DIRS@
DRICORE_GLSL_LIBS = @DRICORE_GLSL_LIBS@
DRICORE_LIBS = @DRICORE_LIBS@
DRICORE_LIB_DEPS = @DRICORE_LIB_DEPS@
EGL_PLATFORMS = @EGL_PLATFORMS@
EGL_CLIENT_APIS = @EGL_CLIENT_APIS@
DRI_DIRS = @DRI_DIRS@
WINDOW_SYSTEM = @WINDOW_SYSTEM@
USING_EGL = @USING_EGL@
# Dependencies
X11_INCLUDES = @X11_INCLUDES@
@@ -147,20 +101,12 @@ GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) @GLUT_MESA_DEPS@ \
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) @GLW_MESA_DEPS@ \
$(EXTRA_LIB_PATH) @GLW_LIB_DEPS@
APP_LIB_DEPS = $(EXTRA_LIB_PATH) @APP_LIB_DEPS@
GLESv1_CM_LIB_DEPS = $(EXTRA_LIB_PATH) @GLESv1_CM_LIB_DEPS@
GLESv2_LIB_DEPS = $(EXTRA_LIB_PATH) @GLESv2_LIB_DEPS@
VG_LIB_DEPS = $(EXTRA_LIB_PATH) @VG_LIB_DEPS@
GLAPI_LIB_DEPS = $(EXTRA_LIB_PATH) @GLAPI_LIB_DEPS@
WAYLAND_EGL_LIB_DEPS = $(EXTRA_LIB_PATH) @WAYLAND_EGL_LIB_DEPS@
GBM_LIB_DEPS = $(EXTRA_LIB_PATH) @GBM_LIB_DEPS@
# DRI dependencies
MESA_MODULES = @MESA_MODULES@
DRI_LIB_DEPS = $(EXTRA_LIB_PATH) @DRI_LIB_DEPS@
LIBDRM_CFLAGS = @LIBDRM_CFLAGS@
LIBDRM_LIB = @LIBDRM_LIBS@
DRI2PROTO_CFLAGS = @DRI2PROTO_CFLAGS@
GLPROTO_CFLAGS = @GLPROTO_CFLAGS@
EXPAT_INCLUDES = @EXPAT_INCLUDES@
# Autoconf directories
@@ -180,9 +126,6 @@ DRI_DRIVER_INSTALL_DIR = @DRI_DRIVER_INSTALL_DIR@
# Where libGL will look for DRI hardware drivers
DRI_DRIVER_SEARCH_DIR = @DRI_DRIVER_SEARCH_DIR@
# EGL driver install directory
EGL_DRIVER_INSTALL_DIR = @EGL_DRIVER_INSTALL_DIR@
# Xorg driver install directory (for xorg state-tracker)
XORG_DRIVER_INSTALL_DIR = @XORG_DRIVER_INSTALL_DIR@
@@ -203,31 +146,3 @@ GLW_PC_LIB_PRIV = @GLW_PC_LIB_PRIV@
GLW_PC_CFLAGS = @GLW_PC_CFLAGS@
OSMESA_PC_REQ = @OSMESA_PC_REQ@
OSMESA_PC_LIB_PRIV = @OSMESA_PC_LIB_PRIV@
GLESv1_CM_PC_LIB_PRIV = @GLESv1_CM_PC_LIB_PRIV@
GLESv2_PC_LIB_PRIV = @GLESv2_PC_LIB_PRIV@
EGL_PC_REQ_PRIV = @GL_PC_REQ_PRIV@
EGL_PC_LIB_PRIV = @GL_PC_LIB_PRIV@
EGL_PC_CFLAGS = @GL_PC_CFLAGS@
WAYLAND_EGL_PC_REQ_PRIV = @WAYLAND_EGL_PC_REQ_PRIV@
WAYLAND_EGL_PC_LIB_PRIV = @WAYLAND_EGL_PC_LIB_PRIV@
WAYLAND_EGL_PC_CFLAGS = @WAYLAND_EGL_PC_CFLAGS@
GBM_PC_REQ_PRIV = @GBM_PC_REQ_PRIV@
GBM_PC_LIB_PRIV = @GBM_PC_LIB_PRIV@
GBM_PC_CFLAGS = @GBM_PC_CFLAGS@
XCB_DRI2_CFLAGS = @XCB_DRI2_CFLAGS@
XCB_DRI2_LIBS = @XCB_DRI2_LIBS@
LIBUDEV_CFLAGS = @LIBUDEV_CFLAGS@
LIBUDEV_LIBS = @LIBUDEV_LIBS@
WAYLAND_CFLAGS = @WAYLAND_CFLAGS@
WAYLAND_LIBS = @WAYLAND_LIBS@
MESA_LLVM = @MESA_LLVM@
LLVM_VERSION = @LLVM_VERSION@
ifneq ($(LLVM_VERSION),)
HAVE_LLVM := 0x0$(subst .,0,$(LLVM_VERSION:svn=))
DEFINES += -DHAVE_LLVM=$(HAVE_LLVM)
endif
HAVE_XF86VIDMODE = @HAVE_XF86VIDMODE@

View File

@@ -90,9 +90,10 @@ else
endif
# Directories
SRC_DIRS = gallium mesa glu glut/beos
SRC_DIRS = gallium mesa glu glut/beos glew
GLU_DIRS = sgi
DRIVER_DIRS = beos
PROGRAM_DIRS = beos samples redbook demos tests
# Library/program dependencies
GL_LIB_DEPS =

View File

@@ -24,6 +24,7 @@ OSMESA_LIB_NAME = libOSMesa.a
# Directories
SRC_DIRS = mesa glu
DRIVER_DIRS = osmesa
PROGRAM_DIRS = osdemos
# Dependencies

View File

@@ -20,6 +20,7 @@ OSMESA_LIB_NAME = libOSMesa.a
# Directories
SRC_DIRS = mesa glu
DRIVER_DIRS = osmesa
PROGRAM_DIRS = osdemos
# Dependencies

View File

@@ -23,6 +23,7 @@ OSMESA_LIB_NAME = libOSMesa.a
# Directories
SRC_DIRS = mesa glu
DRIVER_DIRS = osmesa
PROGRAM_DIRS = osdemos
# Dependencies

View File

@@ -13,51 +13,45 @@ CC = gcc
CXX = g++
PIC_FLAGS = -fPIC
DEFINES = -D_DARWIN_C_SOURCE -DPTHREADS -D_GNU_SOURCE \
-DGLX_ALIAS_UNSUPPORTED \
-DGLX_DIRECT_RENDERING -DGLX_USE_APPLEGL
# -DGLX_INDIRECT_RENDERING \
-DGLX_ALIAS_UNSUPPORTED -DGLX_INDIRECT_RENDERING
# -D_GNU_SOURCE - for src/mesa/main ...
# -DGLX_DIRECT_RENDERING - pulls in libdrm stuff in glx
# -DGLX_DIRECT_RENDERING - pulls in libdrm stuff in glx/x11
# -DGLX_USE_APPLEGL - supposed to be used with GLX_DIRECT_RENDERING to use AGL rather than DRM, but doesn't compile
# -DIN_DRI_DRIVER
ARCH_FLAGS += $(RC_CFLAGS)
CFLAGS = -ggdb3 -Os -Wall -Wmissing-prototypes -std=c99 -ffast-math -fno-strict-aliasing -fvisibility=hidden \
CFLAGS = -ggdb3 -Os -Wall -Wmissing-prototypes -std=c99 -ffast-math -fno-strict-aliasing \
-I$(INSTALL_DIR)/include -I$(X11_DIR)/include $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(ASM_FLAGS) $(DEFINES)
CXXFLAGS = -ggdb3 -Os -Wall -fno-strict-aliasing -fvisibility=hidden \
CXXFLAGS = -ggdb3 -Os -Wall -fno-strict-aliasing \
-I$(INSTALL_DIR)/include -I$(X11_DIR)/include $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(ASM_FLAGS) $(DEFINES)
# Library names (actual file names)
GL_LIB_NAME = lib$(GL_LIB).dylib
GLU_LIB_NAME = lib$(GLU_LIB).dylib
GLUT_LIB_NAME = lib$(GLUT_LIB).dylib
GLW_LIB_NAME = lib$(GLW_LIB).dylib
OSMESA_LIB_NAME = lib$(OSMESA_LIB).dylib
VG_LIB_NAME = lib$(VG_LIB).dylib
GL_LIB_NAME = libGL.dylib
GLU_LIB_NAME = libGLU.dylib
GLUT_LIB_NAME = libglut.dylib
GLW_LIB_NAME = libGLw.dylib
OSMESA_LIB_NAME = libOSMesa.dylib
# globs used to install the lib and all symlinks
GL_LIB_GLOB = lib$(GL_LIB).*dylib
GLU_LIB_GLOB = lib$(GLU_LIB).*dylib
GLUT_LIB_GLOB = lib$(GLUT_LIB).*dylib
GLW_LIB_GLOB = lib$(GLW_LIB).*dylib
OSMESA_LIB_GLOB = lib$(OSMESA_LIB).*dylib
VG_LIB_GLOB = lib$(VG_LIB).*dylib
GL_LIB_GLOB = libGL.*dylib
GLU_LIB_GLOB = libGLU.*dylib
GLUT_LIB_GLOB = libglut.*dylib
GLW_LIB_GLOB = libGLw.*dylib
OSMESA_LIB_GLOB = libOSMesa.*dylib
GL_LIB_DEPS = -L$(INSTALL_DIR)/$(LIB_DIR) -L$(X11_DIR)/$(LIB_DIR) -lX11 -lXext -lm -lpthread
OSMESA_LIB_DEPS =
OSMESA_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L$(INSTALL_DIR)/$(LIB_DIR) -L$(X11_DIR)/$(LIB_DIR) -lX11 -lXmu -lXi -lXext
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L$(INSTALL_DIR)/$(LIB_DIR) -L$(X11_DIR)/$(LIB_DIR) -lX11 -lXt
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L$(INSTALL_DIR)/$(LIB_DIR) -L$(X11_DIR)/$(LIB_DIR) -lX11 -lXmu -lXt -lXi -lm
# omit glw lib for now:
SRC_DIRS = glsl mapi/glapi mapi/vgapi glx/apple mesa gallium glu glut/glx
SRC_DIRS = glx/x11 mesa gallium glu glut/glx glew
GLU_DIRS = sgi
DRIVER_DIRS = osmesa
#DRIVER_DIRS = dri
DRI_DIRS = swrast
GALLIUM_DRIVERS_DIRS = softpipe trace rbug noop identity galahad failover
#GALLIUM_DRIVERS_DIRS += llvmpipe
PROGRAM_DIRS = xdemos

33
configs/darwin-x86ppc Normal file
View File

@@ -0,0 +1,33 @@
# Configuration for Darwin / MacOS X, making dynamic libs
include $(TOP)/configs/default
CONFIG_NAME = darwin
# Compiler and flags
CC = cc
CXX = cc
CFLAGS = -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
-I/usr/X11R6/include -O3 -fPIC -fno-common -ffast-math -funroll-loops -fexpensive-optimizations -no-cpp-precomp -dynamic -Ddarwin
CXXFLAGS = -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
-I/usr/X11R6/include -O3 -fPIC -fno-common -ffast-math -funroll-loops -fexpensive-optimizations -no-cpp-precomp -dynamic -Ddarwin
MKLIB_OPTIONS = -archopt "-isysroot /Developer/SDKs/MacOSX10.4u.sdk"
# Library names (actual file names)
GL_LIB_NAME = libGL.dylib
GLU_LIB_NAME = libGLU.dylib
GLUT_LIB_NAME = libglut.dylib
GLW_LIB_NAME = libGLw.dylib
OSMESA_LIB_NAME = libOSMesa.dylib
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
OSMESA_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lGL
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lGL
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lGL -lGLU -L/usr/X11R6/lib -lX11 -lXmu -lXi -lXext
GLW_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXt $(TOP)/lib/GL.dylib
APP_LIB_DEPS = -L$(TOP)/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
# omit glw lib for now:
SRC_DIRS = gallium mesa glu glut/glx glew

View File

@@ -9,8 +9,8 @@ CONFIG_NAME = default
# Version info
MESA_MAJOR=7
MESA_MINOR=11
MESA_TINY=0
MESA_MINOR=7
MESA_TINY=1
MESA_VERSION = $(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY)
# external projects. This should be useless now that we use libdrm.
@@ -25,7 +25,6 @@ CXXFLAGS = -O
LDFLAGS =
HOST_CFLAGS = $(CFLAGS)
GLU_CFLAGS =
GLX_TLS = no
# Compiler for building demos/tests/etc
APP_CC = $(CC)
@@ -38,8 +37,6 @@ MKLIB_OPTIONS =
MKDEP = makedepend
MKDEP_OPTIONS = -fdepend
MAKE = make
FLEX = flex
BISON = bison
# Use MINSTALL for installing libraries, INSTALL for everything else
MINSTALL = $(SHELL) $(TOP)/bin/minstall
@@ -55,29 +52,18 @@ INDENT_FLAGS = -i4 -nut -br -brs -npcs -ce -T GLubyte -T GLbyte -T Bool
GL_LIB = GL
GLU_LIB = GLU
GLUT_LIB = glut
GLEW_LIB = GLEW
GLW_LIB = GLw
OSMESA_LIB = OSMesa
EGL_LIB = EGL
GLESv1_CM_LIB = GLESv1_CM
GLESv2_LIB = GLESv2
VG_LIB = OpenVG
GLAPI_LIB = glapi
WAYLAND_EGL_LIB = wayland-egl
GBM_LIB = gbm
# Library names (actual file names)
GL_LIB_NAME = lib$(GL_LIB).so
GLU_LIB_NAME = lib$(GLU_LIB).so
GLUT_LIB_NAME = lib$(GLUT_LIB).so
GLEW_LIB_NAME = lib$(GLEW_LIB).a
GLW_LIB_NAME = lib$(GLW_LIB).so
OSMESA_LIB_NAME = lib$(OSMESA_LIB).so
EGL_LIB_NAME = lib$(EGL_LIB).so
GLESv1_CM_LIB_NAME = lib$(GLESv1_CM_LIB).so
GLESv2_LIB_NAME = lib$(GLESv2_LIB).so
VG_LIB_NAME = lib$(VG_LIB).so
GLAPI_LIB_NAME = lib$(GLAPI_LIB).so
WAYLAND_EGL_LIB_NAME = lib$(WAYLAND_EGL_LIB).so
GBM_LIB_NAME = lib$(GBM_LIB).so
# globs used to install the lib and all symlinks
GL_LIB_GLOB = $(GL_LIB_NAME)*
@@ -85,16 +71,6 @@ GLU_LIB_GLOB = $(GLU_LIB_NAME)*
GLUT_LIB_GLOB = $(GLUT_LIB_NAME)*
GLW_LIB_GLOB = $(GLW_LIB_NAME)*
OSMESA_LIB_GLOB = $(OSMESA_LIB_NAME)*
EGL_LIB_GLOB = $(EGL_LIB_NAME)*
GLESv1_CM_LIB_GLOB = $(GLESv1_CM_LIB_NAME)*
GLESv2_LIB_GLOB = $(GLESv2_LIB_NAME)*
VG_LIB_GLOB = $(VG_LIB_NAME)*
GLAPI_LIB_GLOB = $(GLAPI_LIB_NAME)*
WAYLAND_EGL_LIB_GLOB = $(WAYLAND_EGL_LIB_NAME)*
GBM_LIB_GLOB = $(GBM_LIB_NAME)*
DRI_CFLAGS = $(CFLAGS)
DRI_CXXFLAGS = $(CXXFLAGS)
# Optional assembly language optimization files for libGL
MESA_ASM_SOURCES =
@@ -107,29 +83,25 @@ MOTIF_CFLAGS = -I/usr/include/Motif1.2
# Directories to build
LIB_DIR = lib
SRC_DIRS = glsl mapi/glapi mapi/vgapi mesa \
gallium egl gallium/winsys gallium/targets glu glut/glx glw
SRC_DIRS = mesa gallium egl gallium/winsys glu glut/glx glew glw
GLU_DIRS = sgi
DRIVER_DIRS = x11 osmesa
# Which subdirs under $(TOP)/progs/ to enter:
PROGRAM_DIRS = demos redbook samples glsl objviewer xdemos
# EGL drivers to build
EGL_DRIVERS_DIRS = glx
# gbm backends to build
GBM_BACKEND_DIRS = dri
# EGL directories
EGL_DRIVERS_DIRS = demo
# Gallium directories and
GALLIUM_DIRS = auxiliary drivers state_trackers
GALLIUM_AUXILIARIES = $(TOP)/src/gallium/auxiliary/libgallium.a
GALLIUM_DRIVERS_DIRS = softpipe trace rbug noop identity galahad i915 i965 svga r300 nvfx nv50 failover
GALLIUM_AUXILIARY_DIRS = rbug draw translate cso_cache pipebuffer tgsi sct rtasm util indices vl
GALLIUM_AUXILIARIES = $(foreach DIR,$(GALLIUM_AUXILIARY_DIRS),$(TOP)/src/gallium/auxiliary/$(DIR)/lib$(DIR).a)
GALLIUM_DRIVERS_DIRS = softpipe failover svga i915 trace identity
GALLIUM_DRIVERS = $(foreach DIR,$(GALLIUM_DRIVERS_DIRS),$(TOP)/src/gallium/drivers/$(DIR)/lib$(DIR).a)
GALLIUM_WINSYS_DIRS = sw sw/xlib
GALLIUM_TARGET_DIRS = libgl-xlib
GALLIUM_STATE_TRACKERS_DIRS = glx vega
GALLIUM_WINSYS_DIRS = xlib egl_xlib
GALLIUM_WINSYS_DRM_DIRS =
GALLIUM_STATE_TRACKERS_DIRS = glx
# native platforms EGL should support
EGL_PLATFORMS = x11
EGL_CLIENT_APIS = $(GL_LIB)
# Library dependencies
#EXTRA_LIB_PATH ?=
@@ -140,18 +112,10 @@ GLU_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXmu -lXi -lm
GLW_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lXt -lX11
APP_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
GLESv1_CM_LIB_DEPS = $(EXTRA_LIB_PATH) -lpthread
GLESv2_LIB_DEPS = $(EXTRA_LIB_PATH) -lpthread
VG_LIB_DEPS = $(EXTRA_LIB_PATH) -lpthread
GLAPI_LIB_DEPS = $(EXTRA_LIB_PATH) -lpthread
WAYLAND_EGL_LIB_DEPS = $(EXTRA_LIB_PATH) -lwayland-client -ldrm
GBM_LIB_DEPS = $(EXTRA_LIB_PATH) -ludev -ldl
# Program dependencies - specific GL/glut libraries added in Makefiles
APP_LIB_DEPS = -lm
X11_LIBS = -lX11
DLOPEN_LIBS = -ldl
# Installation directories (for make install)
INSTALL_DIR = /usr/local
@@ -162,12 +126,6 @@ DRI_DRIVER_INSTALL_DIR = $(INSTALL_LIB_DIR)/dri
# Where libGL will look for DRI hardware drivers
DRI_DRIVER_SEARCH_DIR = $(DRI_DRIVER_INSTALL_DIR)
# EGL driver install directory
EGL_DRIVER_INSTALL_DIR = $(INSTALL_LIB_DIR)/egl
# gbm backend install directory
GBM_BACKEND_INSTALL_DIR = $(INSTALL_LIB_DIR)/gbm
# Xorg driver install directory (for xorg state-tracker)
XORG_DRIVER_INSTALL_DIR = $(INSTALL_LIB_DIR)/xorg/modules/drivers
@@ -188,18 +146,3 @@ GLW_PC_LIB_PRIV =
GLW_PC_CFLAGS =
OSMESA_PC_REQ =
OSMESA_PC_LIB_PRIV =
GLESv1_CM_PC_REQ_PRIV =
GLESv1_CM_PC_LIB_PRIV =
GLESv1_CM_PC_CFLAGS =
GLESv2_PC_REQ_PRIV =
GLESv2_PC_LIB_PRIV =
GLESv2_PC_CFLAGS =
VG_PC_REQ_PRIV =
VG_PC_LIB_PRIV =
VG_PC_CFLAGS =
WAYLAND_EGL_PC_REQ_PRIV =
WAYLAND_EGL_PC_LIB_PRIV =
WAYLAND_EGL_PC_CFLAGS =
GBM_PC_REQ_PRIV =
GBM_PC_LIB_PRIV =
GBM_PC_CFLAGS =

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@@ -30,11 +30,9 @@ ASM_SOURCES =
MESA_ASM_SOURCES =
# Library/program dependencies
MESA_MODULES = $(TOP)/src/mesa/libmesa.a
LIBDRM_CFLAGS = `pkg-config --cflags libdrm`
LIBDRM_LIB = `pkg-config --libs libdrm`
DRI_LIB_DEPS = $(MESA_MODULES) -L/usr/local/lib -lm -pthread -lexpat $(LIBDRM_LIB)
DRI_LIB_DEPS = -L/usr/local/lib -lm -pthread -lexpat $(LIBDRM_LIB)
GL_LIB_DEPS = -L/usr/local/lib -lX11 -lXext -lXxf86vm -lXdamage -lXfixes \
-lm -pthread $(LIBDRM_LIB)
@@ -43,11 +41,15 @@ GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/local/lib -lGL -lXt -lX11
# Directories
SRC_DIRS = glx gallium mesa glu glut/glx glw
SRC_DIRS = glx/x11 gallium mesa glu glut/glx glew glw
DRIVER_DIRS = dri
PROGRAM_DIRS =
WINDOW_SYSTEM=dri
DRM_SOURCE_PATH=$(TOP)/../drm
# ffb and gamma are missing because they have not been converted to use the new
# interface.
DRI_DIRS = i810 i915 i965 mach64 mga r128 r200 r300 radeon tdfx \
unichrome savage sis

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@@ -1,12 +1,12 @@
# linux-cell (non-debug build)
include $(TOP)/configs/linux
include $(TOP)/configs/default
CONFIG_NAME = linux-cell
# Omiting other gallium drivers:
GALLIUM_DRIVERS_DIRS = cell softpipe trace rbug identity
GALLIUM_DRIVERS_DIRS = cell softpipe trace
# Compiler and flags
@@ -25,20 +25,15 @@ OPT_FLAGS = -O3
SDK = /opt/cell/sdk/usr
COMMON_C_CPP_FLAGS = $(OPT_FLAGS) -Wall -Winline \
-fPIC -m32 -mabi=altivec -maltivec \
CFLAGS = $(OPT_FLAGS) -Wall -Winline -Wmissing-prototypes \
-fPIC -m32 -std=c99 -mabi=altivec -maltivec \
-I. -I$(SDK)/include \
-DGALLIUM_CELL $(DEFINES)
CFLAGS = $(COMMON_C_CPP_FLAGS) -Wmissing-prototypes -std=c99
CXXFLAGS = $(COMMON_C_CPP_FLAGS)
-DGALLIUM_CELL -DUSE_XSHM -D_BSD_SOURCE -D_SVID_SOURCE
CXXFLAGS = $(CFLAGS)
# Omitting glw here:
SRC_DIRS = glsl mapi/glapi mapi/vgapi mesa \
gallium gallium/winsys gallium/targets glu glut/glx
SRC_DIRS = gallium mesa gallium/winsys glu glut/glx glew
# Build no traditional Mesa drivers:
DRIVER_DIRS =

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@@ -5,5 +5,5 @@ include $(TOP)/configs/linux
CONFIG_NAME = linux-debug
OPT_FLAGS = -g
#CFLAGS += -pedantic
CFLAGS += -ansi -pedantic
DEFINES += -DDEBUG -DDEBUG_MATH

38
configs/linux-directfb Normal file
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@@ -0,0 +1,38 @@
# Configuration for DirectFB
include $(TOP)/configs/default
CONFIG_NAME = linux-directfb
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -Wall -O3 -ffast-math -fPIC -std=c99 -D_GNU_SOURCE -D_POSIX_SOURCE -D_SVID_SOURCE \
-D_POSIX_C_SOURCE=199309L -D_BSD_SOURCE -DPTHREADS
CXXFLAGS = -Wall -O3 -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
# Work around aliasing bugs - developers should comment this out
CFLAGS += -fno-strict-aliasing
CXXFLAGS += -fno-strict-aliasing
HAVE_X86 = $(shell uname -m | grep 'i[3-6]86' >/dev/null && echo yes)
ifeq ($(HAVE_X86), yes)
CFLAGS += -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM
CXXFLAGS += -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM
MESA_ASM_SOURCES = $(X86_SOURCES)
GLAPI_ASM_SOURCES = $(X86_API)
endif
# Directories
SRC_DIRS = gallium mesa glu glut/directfb glew
GLU_DIRS = sgi
DRIVER_DIRS = directfb
PROGRAM_DIRS = demos directfb
# Library/program dependencies
GL_LIB_DEPS = -lm -lpthread
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -l$(GLU_LIB)
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -l$(GLU_LIB) -l$(GLUT_LIB)

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@@ -43,36 +43,25 @@ MESA_ASM_SOURCES =
# Library/program dependencies
EXTRA_LIB_PATH=-L/usr/X11R6/lib
MESA_MODULES = $(TOP)/src/mesa/libmesa.a
LIBDRM_CFLAGS = $(shell pkg-config --cflags libdrm)
LIBDRM_LIB = $(shell pkg-config --libs libdrm)
DRI_LIB_DEPS = $(MESA_MODULES) $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl $(LIBDRM_LIB)
DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl $(LIBDRM_LIB)
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lXdamage -lXfixes \
-lm -lpthread -ldl $(LIBDRM_LIB)
# Directories
SRC_DIRS := glx egl $(SRC_DIRS)
SRC_DIRS := glx/x11 egl $(SRC_DIRS)
PROGRAM_DIRS := egl $(PROGRAM_DIRS)
# EGL directories
EGL_DRIVERS_DIRS = glx
EGL_DRIVERS_DIRS = demo glx
DRIVER_DIRS = dri
GALLIUM_WINSYS_DIRS = sw sw/xlib drm/vmware drm/intel drm/i965
GALLIUM_TARGET_DIRS =
WINDOW_SYSTEM = dri
GALLIUM_WINSYS_DIRS = drm
GALLIUM_WINSYS_DRM_DIRS = vmware intel
GALLIUM_STATE_TRACKERS_DIRS = egl
DRI_DIRS = i810 i915 i965 mach64 mga nouveau r128 r200 r300 r600 radeon \
savage sis tdfx unichrome swrast
INTEL_LIBS = $(shell pkg-config --libs libdrm_intel)
INTEL_CFLAGS = $(shell pkg-config --cflags libdrm_intel)
NOUVEAU_LIBS = $(shell pkg-config --libs libdrm_nouveau)
NOUVEAU_CFLAGS = $(shell pkg-config --cflags libdrm_nouveau)
LIBDRM_RADEON_LIBS = $(shell pkg-config --libs libdrm_radeon)
LIBDRM_RADEON_CFLAGS = $(shell pkg-config --cflags libdrm_radeon)
RADEON_CFLAGS = "-DHAVE_LIBDRM_RADEON=1 $(LIBDRM_RADEON_CFLAGS)"
RADEON_LDFLAGS = $(LIBDRM_RADEON_LIBS)
DRI_DIRS = i810 i915 i965 mach64 mga r128 r200 r300 radeon \
savage sis tdfx unichrome ffb swrast

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@@ -16,7 +16,7 @@ LIB_DIR = lib64
# Library/program dependencies
EXTRA_LIB_PATH=-L/usr/X11R6/lib64
# sis is missing because it has not been converted to use
# ffb, gamma, and sis are missing because they have not be converted to use
# the new interface. i810 are missing because there is no x86-64
# system where they could *ever* be used.
#

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@@ -41,16 +41,32 @@ MESA_ASM_SOURCES =
# Library/program dependencies
EXTRA_LIB_PATH=$(shell pkg-config --libs-only-L x11)
MESA_MODULES = $(TOP)/src/mesa/libmesa.a
LIBDRM_CFLAGS = $(shell pkg-config --cflags libdrm)
LIBDRM_LIB = $(shell pkg-config --libs libdrm)
DRI_LIB_DEPS = $(MESA_MODULES) $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl $(LIBDRM_LIB)
DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl $(LIBDRM_LIB)
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lm -lpthread -ldl \
$(LIBDRM_LIB) $(shell pkg-config --libs xcb) $(shell pkg-config --libs x11-xcb) $(shell pkg-config --libs xcb-glx)
SRC_DIRS = glx gallium mesa glu glut/glx glw
# This is now 0 by default since it seems to confuse the hell out of people
# and generate a lot of extra noise on bugzilla. If you need to build with
# EGL, do 'make linux-dri USING_EGL=1'
USING_EGL=0
# Directories
ifeq ($(USING_EGL), 1)
SRC_DIRS = egl glx/x11 gallium mesa glu glut/glx glew glw
PROGRAM_DIRS = egl
else
SRC_DIRS = glx/x11 gallium mesa glu glut/glx glew glw
PROGRAM_DIRS = xdemos
endif
DRIVER_DIRS = dri
WINDOW_SYSTEM=dri
# gamma are missing because they have not been converted to use the new
# interface.
DRI_DIRS = i810 i915 mach64 mga r128 r200 r300 radeon \
savage sis tdfx unichrome
savage sis tdfx unichrome ffb

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@@ -38,21 +38,28 @@ MESA_ASM_SOURCES =
# Library/program dependencies
EXTRA_LIB_PATH=-L/usr/X11R6/lib
MESA_MODULES = $(TOP)/src/mesa/libmesa.a
LIBDRM_CFLAGS = $(shell pkg-config --cflags libdrm)
LIBDRM_LIB = $(shell pkg-config --libs libdrm)
DRI_LIB_DEPS = $(MESA_MODULES) $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl $(LIBDRM_LIB)
DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl $(LIBDRM_LIB)
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lXdamage -lXfixes \
-lm -lpthread -ldl \
$(LIBDRM_LIB)
# This is now 0 by default since it seems to confuse the hell out of people
# and generate a lot of extra noise on bugzilla. If you need to build with
# EGL, do 'make linux-dri USING_EGL=1'
USING_EGL=0
# Directories
SRC_DIRS = gallium mesa gallium/winsys gallium/targets glu egl
SRC_DIRS = gallium mesa gallium/winsys glu egl
PROGRAM_DIRS = egl
DRIVER_DIRS = dri
WINDOW_SYSTEM = dri
GALLIUM_WINSYS_DIRS = egl_drm
GALLIUM_TARGET_DIRS =
# gamma are missing because they have not been converted to use the new
# interface.
DRI_DIRS = intel

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@@ -4,13 +4,14 @@ include $(TOP)/configs/linux
CONFIG_NAME = linux-fbdev
CFLAGS += -DUSE_GLFBDEV_DRIVER
CFLAGS = -O3 -ffast-math -ansi -pedantic -fPIC -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DPTHREADS -DUSE_GLFBDEV_DRIVER
# Work around aliasing bugs - developers should comment this out
CFLAGS += -fno-strict-aliasing
SRC_DIRS += glut/fbdev
SRC_DIRS = gallium mesa glu glut/fbdev glew
DRIVER_DIRS = fbdev osmesa
PROGRAM_DIRS = fbdev demos redbook samples
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread
OSMESA_LIB_DEPS = -lm -lpthread

23
configs/linux-glide Normal file
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@@ -0,0 +1,23 @@
# Configuration for generic Linux with 3Dfx Glide driver
include $(TOP)/configs/default
CONFIG_NAME = linux-glide
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include -DFX -I/usr/include/glide -I/usr/local/glide/include
CXXFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
GLUT_CFLAGS = -fexceptions
# Work around aliasing bugs - developers should comment this out
CFLAGS += -fno-strict-aliasing
CXXFLAGS += -fno-strict-aliasing
# Library/program dependencies
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -L/usr/local/glide/lib -lglide3x -lm -lpthread
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/local/glide/lib -lglide3x -lm

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@@ -1,9 +0,0 @@
# Configuration for standalone mode i965 debug
include $(TOP)/configs/linux-debug
CONFIG_NAME = linux-i965
GALLIUM_DRIVER_DIRS = i965
GALLIUM_WINSYS_DIRS = drm/i965/xlib
GALLIUM_TARGET_DIRS =

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@@ -42,11 +42,12 @@ MESA_ASM_SOURCES =
# Library/program dependencies
EXTRA_LIB_PATH=-L/usr/X11R6/lib
MESA_MODULES = $(TOP)/src/mesa/libmesa.a
DRI_LIB_DEPS = $(MESA_MODULES) $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl
DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lm -lpthread -ldl
# Directories
SRC_DIRS = glx glu glut/glx glw
SRC_DIRS = glx/x11 glu glut/glx glew glw
DRIVER_DIRS =
PROGRAM_DIRS =
WINDOW_SYSTEM=dri

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@@ -1,18 +1,18 @@
# -*-makefile-*-
# Configuration for Linux and LLVM with optimizations
# Configuration for Linux and LLVM with debugging info
# Builds the llvmpipe gallium driver
include $(TOP)/configs/linux
CONFIG_NAME = linux-llvm
#GALLIUM_AUXILIARY_DIRS += gallivm
# Add llvmpipe driver
GALLIUM_DRIVERS_DIRS += llvmpipe
OPT_FLAGS = -O3 -ansi -pedantic
ARCH_FLAGS = -mmmx -msse -msse2 -mstackrealign
DEFINES += -DNDEBUG -DGALLIUM_LLVMPIPE
OPT_FLAGS = -g -ansi -pedantic
DEFINES += -DDEBUG -DDEBUG_MATH -DGALLIUM_LLVMPIPE -DHAVE_UDIS86
# override -std=c99
CFLAGS += -std=gnu99
@@ -24,16 +24,14 @@ ifeq ($(LLVM_VERSION),)
MESA_LLVM=0
else
MESA_LLVM=1
HAVE_LLVM := 0x0$(subst .,0,$(LLVM_VERSION:svn=))
DEFINES += -DHAVE_LLVM=$(HAVE_LLVM)
# $(info Using LLVM version: $(LLVM_VERSION))
endif
ifeq ($(MESA_LLVM),1)
LLVM_CFLAGS=`llvm-config --cppflags`
LLVM_CXXFLAGS=`llvm-config --cxxflags` -Wno-long-long
LLVM_LDFLAGS = $(shell llvm-config --ldflags)
LLVM_LIBS = $(shell llvm-config --libs)
# LLVM_CFLAGS=`llvm-config --cflags`
LLVM_CXXFLAGS=`llvm-config --cxxflags backend bitreader engine ipo interpreter instrumentation` -Wno-long-long
LLVM_LDFLAGS = $(shell llvm-config --ldflags backend bitreader engine ipo interpreter instrumentation)
LLVM_LIBS = $(shell llvm-config --libs backend bitreader engine ipo interpreter instrumentation)
MKLIB_OPTIONS=-cplusplus
else
LLVM_CFLAGS=
@@ -41,4 +39,4 @@ else
endif
LD = g++
GL_LIB_DEPS = $(LLVM_LDFLAGS) $(LLVM_LIBS) $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread -lstdc++
GL_LIB_DEPS = $(LLVM_LDFLAGS) $(LLVM_LIBS) $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread -lstdc++ -ludis86

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@@ -1,12 +0,0 @@
# -*-makefile-*-
# Configuration for Linux and LLVM with debugging info
# Builds the llvmpipe gallium driver
include $(TOP)/configs/linux-llvm
CONFIG_NAME = linux-llvm-debug
OPT_FLAGS = -g -ansi -pedantic
DEFINES += -DDEBUG -UNDEBUG

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@@ -1,28 +0,0 @@
# Configuration for OpenGL ES on Linux
include $(TOP)/configs/linux
CONFIG_NAME = linux-opengl-es
# Directories to build
LIB_DIR = lib
SRC_DIRS = egl glsl mapi/es1api mapi/es2api mesa/es \
gallium gallium/winsys gallium/targets
# egl st needs this
DEFINES += -DGLX_DIRECT_RENDERING
# no mesa or egl drivers
DRIVER_DIRS =
EGL_DRIVERS_DIRS =
GALLIUM_DRIVERS_DIRS = softpipe
# build libGLES*.so
GALLIUM_STATE_TRACKERS_DIRS = es
# build egl_x11_{swrast,i915}.so
GALLIUM_DRIVERS_DIRS += trace rbug i915
GALLIUM_STATE_TRACKERS_DIRS += egl
GALLIUM_WINSYS_DIRS += drm/intel
GALLIUM_TARGET_DIRS += egl-swrast egl-i915

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@@ -9,7 +9,7 @@ CONFIG_NAME = linux-osmesa
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -g -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -D_GNU_SOURCE -DPTHREADS
CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DPTHREADS
CXXFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
# Work around aliasing bugs - developers should comment this out
@@ -17,11 +17,12 @@ CFLAGS += -fno-strict-aliasing
CXXFLAGS += -fno-strict-aliasing
# Directories
SRC_DIRS = mapi/glapi glsl mesa glu
SRC_DIRS = gallium mesa glu
DRIVER_DIRS = osmesa
PROGRAM_DIRS = osdemos
# Dependencies
OSMESA_LIB_DEPS = -lm -lpthread -ldl
OSMESA_LIB_DEPS = -lm -lpthread
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(OSMESA_LIB)
APP_LIB_DEPS = -lm -lpthread

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@@ -24,6 +24,7 @@ OSMESA_LIB_NAME = libOSMesa.a
# Directories
SRC_DIRS = mesa glu
DRIVER_DIRS = osmesa
PROGRAM_DIRS = osdemos
# Dependencies

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@@ -20,8 +20,9 @@ OSMESA_LIB_NAME = libOSMesa16.so
# Directories
SRC_DIRS = mapi/glapi glsl mesa glu
SRC_DIRS = gallium mesa glu
DRIVER_DIRS = osmesa
PROGRAM_DIRS =
# Dependencies

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@@ -24,6 +24,7 @@ OSMESA_LIB_NAME = libOSMesa16.a
# Directories
SRC_DIRS = gallium mesa glu
DRIVER_DIRS = osmesa
PROGRAM_DIRS =
# Dependencies

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@@ -20,8 +20,9 @@ OSMESA_LIB_NAME = libOSMesa32.so
# Directories
SRC_DIRS = mapi/glapi glsl mesa glu
SRC_DIRS = gallium mesa glu
DRIVER_DIRS = osmesa
PROGRAM_DIRS =
# Dependencies

54
configs/linux-solo Normal file
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@@ -0,0 +1,54 @@
# Configuration for linux-solo: Linux DRI hardware drivers for fbdev
include $(TOP)/configs/default
CONFIG_NAME = linux-solo
# Compiler and flags
CC = gcc
CXX = g++
WARN_FLAGS = -Wall -Wundef
OPT_FLAGS = -O3 -g
PIC_FLAGS = -fPIC
# Add '-DGLX_USE_TLS' to ARCH_FLAGS to enable TLS support.
ARCH_FLAGS ?=
# DRM and pciaccess
LIBDRM_CFLAGS = $(shell pkg-config --cflags libdrm)
LIBDRM_LIB = $(shell pkg-config --libs libdrm)
PCIACCESS_CFLAGS = $(shell pkg-config --cflags pciaccess)
PCIACCESS_LIB = $(shell pkg-config --libs pciaccess)
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
-D_BSD_SOURCE -D_GNU_SOURCE -DHAVE_POSIX_MEMALIGN \
-DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER \
-DHAVE_ALIAS
CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
$(ASM_FLAGS) -std=c99 -ffast-math
CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
# Work around aliasing bugs - developers should comment this out
CFLAGS += -fno-strict-aliasing
CXXFLAGS += -fno-strict-aliasing
MESA_ASM_SOURCES =
# Library/program dependencies
DRI_LIB_DEPS = -lm -lpthread -lexpat -ldl -L$(TOP)/$(LIB_DIR) $(PCIACCESS_LIB)
GL_LIB_DEPS = -lm -lpthread -ldl
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lpthread
# Directories
SRC_DIRS = glx/mini gallium mesa glu glut/mini glew
DRIVER_DIRS = dri
PROGRAM_DIRS = miniglx
#DRI_DIRS = ffb gamma sis savage tdfx unichrome fb
DRI_DIRS = i810 i915tex i915 mach64 mga r128 r200 radeon

7
configs/linux-solo-ia64 Normal file
View File

@@ -0,0 +1,7 @@
# Configuration for linux-solo-ia64: Linux DRI hardware drivers for fbdev
include $(TOP)/configs/linux-solo
CONFIG_NAME = linux-solo-ia64
DRI_DIRS = fb mach64 mga r128 r200 radeon sis tdfx unichrome

10
configs/linux-solo-x86 Normal file
View File

@@ -0,0 +1,10 @@
# -*-makefile-*-
# Configuration for linux-solo-x86: Linux hardware drivers for fbdev for x86
include $(TOP)/configs/linux-solo
CONFIG_NAME = linux-solo-x86
ASM_FLAGS = -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM
MESA_ASM_SOURCES = $(X86_SOURCES)
GLAPI_ASM_SOURCES = $(X86_API)

28
configs/linux-x86-glide Normal file
View File

@@ -0,0 +1,28 @@
# Configuration for Linux with 3Dfx Glide driver and x86 optimizations
include $(TOP)/configs/default
CONFIG_NAME = linux-x86-glide
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -Wall -O3 -ansi -pedantic -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM -DPTHREADS -I/usr/X11R6/include -DFX -I/usr/include/glide -I/usr/local/glide/include
CXXFLAGS = -Wall -O3 -ansi -pedantic -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
GLUT_CFLAGS = -fexceptions
# Work around aliasing bugs - developers should comment this out
CFLAGS += -fno-strict-aliasing
CXXFLAGS += -fno-strict-aliasing
MESA_ASM_SOURCES = $(X86_SOURCES)
GLAPI_ASM_SOURCES = $(X86_API)
# Library/program dependencies
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -L/usr/local/glide/lib -lglide3x -lm -lpthread
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/local/glide/lib -lglide3x -lm

File diff suppressed because it is too large Load Diff

View File

@@ -1,4 +0,0 @@
Known issues in the ARB_color_buffer_float implementation:
- Rendering to multiple render targets, some fixed-point, some floating-point, with FIXED_ONLY fragment clamping and polygon smooth enabled may write incorrect values to the fixed point buffers (depends on spec interpretation)
- For fragment programs with ARB_fog_* options, colors are clamped before fog application regardless of the fragment clamping setting (this depends on spec interpretation)

View File

@@ -1,119 +0,0 @@
Status of OpenGL 3.x features in Mesa
Note: when an item is marked as "DONE" it means all the core Mesa
infrastructure is complete but it may be the case that few (if any) drivers
implement the features.
Feature Status
----------------------------------------------------- ------------------------
GL 3.0:
GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started
Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965)
Map buffer subranges (GL_ARB_map_buffer_range) DONE
Clamping controls (GL_ARB_color_buffer_float) DONE
Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300)
GL_EXT_packed_float DONE (gallium r600)
GL_EXT_texture_shared_exponent DONE (gallium, swrast)
Float depth buffers (GL_ARB_depth_buffer_float) not started
Framebuffer objects (GL_EXT_framebuffer_object) DONE
Half-float DONE
Multisample blit DONE
Non-normalized Integer texture/framebuffer formats ~50% done
1D/2D Texture arrays core Mesa, swrast done
Packed depth/stencil formats DONE
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600)
Red and red/green texture formats DONE (swrast, i965, gallium)
Transform feedback (GL_EXT_transform_feedback) ~50% done
glBindFragDataLocation, glGetFragDataLocation,
glBindBufferRange, glBindBufferBase commands
Vertex array objects (GL_APPLE_vertex_array_object) DONE
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE (but converts int
values to floats)
Depth format cube textures 0% done
GL 3.1:
GLSL 1.40 not started
Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast)
Buffer copying (GL_ARB_copy_buffer) DONE
Primitive restart (GL_NV_primitive_restart) DONE (gallium)
16 vertex texture image units not started
Texture buffer objs (GL_ARB_texture_buffer_object) not started
Rectangular textures (GL_ARB_texture_rectangle) DONE
Uniform buffer objs (GL_ARB_uniform_buffer_object) not started
Signed normalized textures (GL_EXT_texture_snorm) DONE (gallium)
GL 3.2:
Core/compatibility profiles not started
GLSL 1.50 not started
Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack)
BGRA vertex order (GL_ARB_vertex_array_bgra) DONE
Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE
Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
Provoking vertex (GL_ARB_provoking_vertex) DONE
Seamless cubemaps (GL_ARB_seamless_cube_map) DONE
Multisample textures (GL_ARB_texture_multisample) not started
Frag depth clamp (GL_ARB_depth_clamp) DONE
Fence objects (GL_ARB_sync) DONE
GL 3.3:
GLSL 3.30 not started
GL_ARB_blend_func_extended not started
GL_ARB_explicit_attrib_location DONE (swrast, i915, i965)
GL_ARB_occlusion_query2 DONE (swrast, gallium)
GL_ARB_sampler_objects DONE (gallium)
GL_ARB_texture_rgb10_a2ui not started
GL_ARB_texture_swizzle DONE (same as EXT version)
GL_ARB_timer_query ~60% done (the EXT variant)
GL_ARB_instanced_arrays DONE (gallium)
GL_ARB_vertex_type_2_10_10_10_rev not started
GL 4.0:
GLSL 4.0 not started
GL_ARB_texture_query_lod not started
GL_ARB_draw_buffers_blend DONE (gallium softpipe)
GL_ARB_draw_indirect not started
GL_ARB_gpu_shader_fp64 not started
GL_ARB_sample_shading not started
GL_ARB_shader_subroutine not started
GL_ARB_tessellation_shader not started
GL_ARB_texture_buffer_object_rgb32 not started
GL_ARB_texture_cube_map_array not started
GL_ARB_texture_gather not started
GL_ARB_transform_feedback2 not started
GL_ARB_transform_feedback3 not started
GL 4.1:
GLSL 4.1 not started
GL_ARB_ES2_compatibility DONE (i965)
GL_ARB_get_program_binary not started
GL_ARB_separate_shader_objects some infrastructure done
GL_ARB_shader_precision not started
GL_ARB_vertex_attrib_64bit not started
GL_ARB_viewport_array not started
More info about these features and the work involved can be found at
http://dri.freedesktop.org/wiki/MissingFunctionality

View File

@@ -67,7 +67,7 @@ Additions to Chapter 3 the GLX 1.4 Specification (Functions and Errors)
On "PC" computers, AGP memory can be allocated with glXAllocateMemoryNV
and freed with glXFreeMemoryNV. Sometimes it's useful to know where a
block of AGP memory is located with respect to the start of the AGP
aperture. The function
aperature. The function
GLuint glXGetAGPOffsetMESA( const GLvoid *pointer )

View File

@@ -1,153 +0,0 @@
Name
MESA_drm_image
Name Strings
EGL_MESA_drm_image
Contact
Kristian Høgsberg <krh@bitplanet.net>
Status
Proposal
Version
Version 2, August 25, 2010
Number
EGL Extension #not assigned
Dependencies
Requires EGL 1.4 or later. This extension is written against the
wording of the EGL 1.4 specification.
EGL_KHR_base_image is required.
Overview
This extension provides entry points for integrating EGLImage with the
Linux DRM mode setting and memory management drivers. The extension
lets applications create EGLImages without a client API resource and
lets the application get the DRM buffer handles.
IP Status
Open-source; freely implementable.
New Procedures and Functions
EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy,
const EGLint *attrib_list);
EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy,
EGLImageKHR image,
EGLint *name,
EGLint *handle,
EGLint *stride);
New Tokens
Accepted in the <attrib_list> parameter of eglCreateDRMImageMESA:
EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
EGL_DRM_BUFFER_USE_MESA 0x31D1
Accepted as values for the EGL_IMAGE_FORMAT_MESA attribute:
EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2
Bits accepted in EGL_DRM_BUFFER_USE_MESA:
EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x0001
EGL_DRM_BUFFER_USE_SHARE_MESA 0x0002
EGL_DRM_BUFFER_USE_CURSOR_MESA 0x0004
Accepted in the <target> parameter of eglCreateImageKHR:
EGL_DRM_BUFFER_MESA 0x31D3
Use when importing drm buffer:
EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
Additions to the EGL 1.4 Specification:
To create a DRM EGLImage, call
EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy,
const EGLint *attrib_list);
In the attribute list, pass EGL_WIDTH, EGL_HEIGHT and format and
use in the attrib list using EGL_DRM_BUFFER_FORMAT_MESA and
EGL_DRM_BUFFER_USE_MESA. The only format specified by this
extension is EGL_DRM_BUFFER_FORMAT_ARGB32_MESA, where each pixel
is a CPU-endian, 32-bit quantity, with alpha in the upper 8 bits,
then red, then green, then blue. The bit values accepted by
EGL_DRM_BUFFER_USE_MESA are EGL_DRM_BUFFER_USE_SCANOUT_MESA,
EGL_DRM_BUFFER_USE_SHARE_MESA and EGL_DRM_BUFFER_USE_CURSOR_MESA.
EGL_DRM_BUFFER_USE_SCANOUT_MESA requests that the created EGLImage
should be usable as a scanout buffer with the DRM kernel
modesetting API. EGL_DRM_BUFFER_USE_SHARE_MESA requests that the
EGLImage can be shared with other processes by passing the
underlying DRM buffer name. EGL_DRM_BUFFER_USE_CURSOR_MESA
requests that the image must be usable as a cursor with KMS. When
EGL_DRM_BUFFER_USE_CURSOR_MESA is set, width and height must both
be 64.
To create a process local handle or a global DRM name for a
buffer, call
EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy,
EGLImageKHR image,
EGLint *name,
EGLint *handle,
EGLint *stride);
If <name> is non-NULL, a global name is assigned to the image and
written to <name>, the handle (local to the DRM file descriptor,
for use with DRM kernel modesetting API) is written to <handle> if
non-NULL and the stride (in bytes) is written to <stride>, if
non-NULL.
Import a shared buffer by calling eglCreateImageKHR with
EGL_DRM_BUFFER_MESA as the target, using EGL_WIDTH, EGL_HEIGHT,
EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_STRIDE_MESA
in the attrib list.
Issues
1. Why don't we use eglCreateImageKHR with a target that
indicates that we want to create an EGLImage from scratch?
RESOLVED: The eglCreateImageKHR entry point is reserved for
creating an EGLImage from an already existing client API
resource. This is fine when we're creating the EGLImage from
an existing DRM buffer name, it doesn't seem right to overload
the function to also allocate the underlying resource.
2. Why don't we use an eglQueryImageMESA type functions for
querying the DRM EGLImage attributes (name, handle, and stride)?
RESOLVED: The eglQueryImage function has been proposed often,
but it goes against the EGLImage design. EGLImages are opaque
handles to a 2D array of pixels, which can be passed between
client APIs. By referencing an EGLImage in a client API, the
EGLImage target (a texture, a renderbuffer or such) can be
used to query the attributes of the EGLImage. We don't have a
full client API for creating and querying DRM buffers, though,
so we use a new EGL extension entry point instead.
Revision History
Version 1, June 3, 2010
Initial draft (Kristian Høgsberg)
Version 2, August 25, 2010
Flesh out the extension a bit, add final EGL tokens, capture
some of the original discussion in the issues section.

View File

@@ -1,158 +0,0 @@
Name
MESA_multithread_makecurrent
Name Strings
GLX_MESA_multithread_makecurrent
Contact
Eric Anholt (eric@anholt.net)
Status
Not shipping.
Version
Last Modified Date: 21 February 2011
Number
TBD
Dependencies
OpenGL 1.0 or later is required.
GLX 1.3 or later is required.
Overview
The GLX context setup encourages multithreaded applications to
create a context per thread which each operate on their own
objects in parallel, and leaves synchronization for write access
to shared objects up to the application.
For some applications, maintaining per-thread contexts and
ensuring that the glFlush happens in one thread before another
thread starts working on that object is difficult. For them,
using the same context across multiple threads and protecting its
usage with a mutex is both higher performance and easier to
implement. This extension gives those applications that option by
relaxing the context binding requirements.
This new behavior matches the requirements of AGL, while providing
a feature not specified in WGL.
IP Status
Open-source; freely implementable.
Issues
None.
New Procedures and Functions
None.
New Tokens
None.
Changes to Chapter 2 of the GLX 1.3 Specification (Functions and Errors)
Replace the following sentence from section 2.2 Rendering Contexts:
In addition, a rendering context can be current for only one
thread at a time.
with:
In addition, an indirect rendering context can be current for
only one thread at a time. A direct rendering context may be
current to multiple threads, with synchronization of access to
the context thruogh the GL managed by the application through
mutexes.
Changes to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
Replace the following sentence from section 3.3.7 Rendering Contexts:
If ctx is current to some other thread, then
glXMakeContextCurrent will generate a BadAccess error.
with:
If ctx is an indirect context current to some other thread,
then glXMakeContextCurrent will generate a BadAccess error.
Replace the following sentence from section 3.5 Rendering Contexts:
If ctx is current to some other thread, then
glXMakeCurrent will generate a BadAccess error.
with:
If ctx is an indirect context current to some other thread,
then glXMakeCurrent will generate a BadAccess error.
GLX Protocol
None. The GLX extension only extends to direct rendering contexts.
Errors
None.
New State
None.
Issues
(1) What happens if the app binds a context/drawable in multiple
threads, then binds a different context/thread in one of them?
As with binding a new context from the current thread, the old
context's refcount is reduced and the new context's refcount is
increased.
(2) What happens if the app binds a context/drawable in multiple
threads, then binds None/None in one of them?
The GLX context is unreferenced from that thread, and the other
threads retain their GLX context binding.
(3) What happens if the app binds a context/drawable in 7 threads,
then destroys the context in one of them?
As with GLX context destruction previously, the XID is destroyed
but the context remains usable by threads that have the context
current.
(4) What happens if the app binds a new drawable/readable with
glXMakeCurrent() when it is already bound to another thread?
The context becomes bound to the new drawable/readable, and
further rendering in either thread will use the new
drawable/readable.
(5) What requirements should be placed on the user managing contexts
from multiple threads?
The intention is to allow multithreaded access to the GL at the
minimal performance cost, so requiring that the GL do general
synchronization (beyond that already required by context sharing)
is not an option, and synchronizing of GL's access to the GL
context between multiple threads is left to the application to do
across GL calls. However, it would be unfortunate for a library
doing multithread_makecurrent to require that other libraries
share in synchronization for binding of their own contexts, so the
refcounting of the contexts is required to be threadsafe.
(6) Does this apply to indirect contexts?
This was ignored in the initial revision of the spec. Behavior
for indirect contexts is left as-is.
Revision History
20 November 2009 Eric Anholt - initial specification
22 November 2009 Eric Anholt - added issues from Ian Romanick.
3 February 2011 Eric Anholt - updated with resolution to issues 1-3
3 February 2011 Eric Anholt - added issue 4, 5
21 February 2011 Eric Anholt - Include glXMakeCurrent() sentence
along with glXMakeContextCurrent() for removal.

View File

@@ -48,7 +48,7 @@ IP Status
Issues
1. Should we also define UNPACK_INVERT_MESA for glDrawPixels, etc?
1. Should we also defined UNPACK_INVERT_MESA for glDrawPixels, etc?
Resolved: No, we're only concerned with pixel packing. There are other
solutions for inverting images when using glDrawPixels (negative Y pixel

View File

@@ -31,12 +31,12 @@ Overview
Mesa's implementation of GLX is entirely implemented on the client side.
Therefore, Mesa cannot immediately detect when an X window or pixmap is
destroyed in order to free any ancillary data associated with the window
destroyed in order to free any ancilliary data associated with the window
or pixmap.
The glxMesaReleaseBuffers() function can be used to explicitly indicate
when the back color buffer, depth buffer, stencil buffer, and/or accumu-
lation buffer associated with a drawable can be freed.
when the back color buffer, depth buffer, stencil buffer, and/or accum-
ulation buffer associated with a drawable can be freed.
IP Status
@@ -60,7 +60,7 @@ Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );
causes all software ancillary buffers (back buffer, depth, stencil,
causes all software ancilliary buffers (back buffer, depth, stencil,
accum, etc) associated with the named drawable to be immediately
deallocated. True is returned if <d> is a valid Mesa GLX drawable,
else False is returned. After calling glXReleaseBuffersMESA, the

View File

@@ -35,7 +35,7 @@ Overview
Mesa's glViewport command queries the current window size and updates
its internal data structors accordingly. This normally works fine
since most applications call glViewport in response to window size
since most applications call glViewport in responce to window size
changes.
In some situations, however, the application may not call glViewport
@@ -65,7 +65,7 @@ Additions to the AGL/GLX/WGL Specifications
Errors
INVALID_OPERATION is generated if glResizeBuffersMESA is called between
INVALID_OPERATION is generated if ResizeBuffersMESA is called betweeen
Begin and End.
New State

View File

@@ -43,7 +43,7 @@ Issues
New Procedures and Functions
int glXSwapIntervalMESA(unsigned int interval)
int glXSwapIntervalMESA(int interval)
int glXGetSwapIntervalMESA(void)
New Tokens
@@ -88,8 +88,8 @@ Additions to the GLX 1.3 Specification
this is typically the time required to display both the even and odd
fields of a frame of video data.
If <interval> is set to a value of 0, buffer swaps are not synchro-
nized to a video frame. The <interval> value is silently clamped to
If <interval> is set to a value of 0, buffer swaps are not synchron-
ized to a video frame. The <interval> value is silently clamped to
the maximum implementation-dependent value supported before being
stored.
@@ -103,8 +103,11 @@ Additions to the GLX 1.3 Specification
Errors
glXSwapIntervalMESA returns GLX_BAD_VALUE if parameter <interval> is
less than zero.
glXSwapIntervalMESA returns GLX_BAD_CONTEXT if there is no current
GLXContext or if the current context is not a direct rendering context.
GLXContext.
GLX Protocol

View File

@@ -328,7 +328,7 @@ Additions to Chapter 3 of the OpenGL 2.0 Specification (Rasterization)
-- Section 3.8.10 "Texture Completeness"
Change the second paragraph (page 177) to say (spec changes identical
Change the second paragaph (page 177) to say (spec changes identical
to EXT_texture_array):
"For one-, two-, or three-dimensional textures and one- or
@@ -443,10 +443,10 @@ Additions to Chapter 3 of the OpenGL 2.0 Specification (Rasterization)
Change second through fourth paragraphs (page 188) to say:
"Let D_t be the depth texture value, in the range [0, 1]. For
texture lookups from one- and two-dimensional, rectangle, and
texture lookups from one- and two-dimesional, rectangle, and
one-dimensional array targets, let R be the interpolated <r>
texture coordinate, clamped to the range [0, 1]. For texture lookups
from two-dimensional array texture targets, let R be the interpolated
from two-dimesional array texture targets, let R be the interpolated
<q> texture coordinate, clamped to the range [0, 1]. Then the
effective texture value L_t, I_t, or A_t is computed as follows:
@@ -604,7 +604,7 @@ Additions to Chapter 5 of the OpenGL 2.0 Specification (Special Functions)
-- Section 5.4 "Display Lists"
Change the first paragraph on page 242 to say (spec changes
Change the first paragraphi on page 242 to say (spec changes
identical to EXT_texture_array):
"TexImage3D, TexImage2D, TexImage1D, Histogram, and ColorTable are

View File

@@ -44,7 +44,7 @@ Overview
ARB_texture_compression_rgtc introduces some compressed red and
red_green signed formats but no uncompressed ones, which might
still be useful. NV_texture_shader adds signed texture formats,
but also a lot of functionality which has been superseded by fragment
but also a lot of functionality which has been superceded by fragment
shaders.
It is usually possible to get the same functionality
using a unsigned format by doing scale and bias in a shader, but this
@@ -105,7 +105,7 @@ Issues
This is also different to what NV_texture_shader used.
The above mapping should be considered the reference, but there
is some leeway so other mappings are allowed for implementations which
cannot do this. Particularly the mapping given in NV_texture_shader or
cannot do this. Particulary the mapping given in NV_texture_shader or
the standard OpenGL byte/float mapping is considered acceptable too, as
might be a mapping which represents -1.0 by -128, 0.0 by 0 and 1.0 by
127 (that is, uses different scale factors for negative and positive

View File

@@ -88,7 +88,7 @@ Additions to Chapter 2 of the OpenGL 1.2 Specification (OpenGL Operation)
WindosPos4MESA takes four values indicating x, y, z, and w.
WindowPos3MESA (or WindowPos2MESA) is analaguos, but sets only
x, y, and z with w implicitly set to 1 (or only x and y with z
implicitly set to 0 and w implicitly set to 1).
implicititly set to 0 and w implicitly set to 1).
WindowPosMESA operates like RasterPos except that the current modelview
matrix, projection matrix and viewport parameters are ignored and the
@@ -108,7 +108,7 @@ GLX Protocol
Errors
INVALID_OPERATION is generated if WindowPosMESA is called between
INVALID_OPERATION is generated if WindowPosMESA is called betweeen
Begin and End.
New State

View File

@@ -26,7 +26,7 @@ Number
Dependencies
OpenGL 1.0 or later is required
This extension is written against the OpenGL 1.4 Specification.
This extensions is written against the OpenGL 1.4 Specification.
NV_texture_rectangle effects the definition of this extension.
Overview
@@ -104,7 +104,7 @@ Additions to Chapter 3 of the OpenGL 1.4 Specification (Rasterization)
In section 3.6.4, Rasterization of Pixel Rectangles, on page 104,
add the following to Table 3.12 (Packed pixel field assignments):
add the following to Table 3.12 (Packed pixel fiedl assignments):
First Second Third Fourth
Format Element Element Element Element

534
docs/MiniGLX.html Normal file
View File

@@ -0,0 +1,534 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<title>Mini GLX Specification</title>
</head>
<body>
<h1>
<center>Mini GLX Specification</center>
</h1>
<h2>
<center>Tungsten Graphics, Inc.<br>
<br>
January 20, 2003<br>
<br>
</center>
</h2>
<p> Copyright &copy; 2002-2003 by Tungsten Graphics, Inc., Cedar Park,
Texas. All Rights Reserved. <br>
<br>
Permission is granted to make and distribute verbatim copies of this
document provided the copyright notice and this permission notice are
preserved on all copies.<br>
<br>
</p>
<h1>1. Introduction</h1>
<p>The Mini GLX interface facilitates OpenGL rendering on embedded
devices. The interface is a subset of the GLX interface, plus a minimal
set of Xlib-like functions.</p>
<p>Programs written to the Mini GLX specification should run unchanged
on systems with the X Window System and the GLX extension. The intention
is to allow flexibility for prototyping and testing.</p>
<p>This document serves as both the reference guide and programming
guide for Mini GLX.<br>
<br>
</p>
<h1>2. Mini GLX Concepts</h1>
<p>The OpenGL specification does not describe how OpenGL rendering
contexts and drawing surfaces (i.e. the frame buffer) are created and
managed. Rather, this is handled by an OpenGL window system interface,
such as Mini GLX.</p>
<p>There are three main datatypes or resources managed by Mini GLX. The
resources and their corresponding GLX or Xlib data types are:</p>
<table cellspacing="10" align="center">
<tbody>
<tr>
<td><u>Resource</u></td>
<td><u>Data type</u></td>
</tr>
<tr>
<td>pixel formats</td>
<td>X Visual and XVisualInfo</td>
</tr>
<tr>
<td>drawing surfaces</td>
<td>X Window or GLXDrawable</td>
</tr>
<tr>
<td>rendering contexts</td>
<td>GLXContext</td>
</tr>
</tbody>
</table>
<p>Pixel formats or X Visuals describe the per-pixel attributes of the
frame buffer. For example, bits per color component, Z buffer size,
stencil size, TrueColor vs PseudoColor, etc.</p>
<p>Drawing surfaces or X Windows typically describe a spatial
allocation of the frame buffer (i.e. the position and size of a
rectangular region of pixels). Since MiniGLX doesn't really support a
window system, the window is effectively the entire frame buffer.</p>
<p>A rendering context represents the current OpenGL state such as
current drawing color, line width, blending mode, texture parameters,
etc. Several rendering contexts can be created but only one can be in
use at any given time.</p>
<p>The Mini GLX interface provides all the functions needed for
choosing pixel formats, create drawing surfaces, creating rendering
contexts and binding rendering contexts to drawing surfaces.<br>
<br>
</p>
<h1>3. Using Mini GLX</h1>
<p>To use the Mini GLX interface in your application, include the
GL/miniglx.h header file at compile time:</p>
<blockquote><code> #include &lt;GL/miniglx.h&gt;<br>
</code></blockquote>
<code></code>Applications should link with libGL.so (i.e. <code>gcc
myprogram.o -lGL -o myprogram</code>). &nbsp;libGL.so implements the
MiniGLX API functions and, in turn, loads a hardware-specific device
driver (such as <code>radeon_dri.so</code>) at runtime. &nbsp;The
environment variable <code>LIBGL_DRIVERS_PATH</code> should name the
directory where these modules are located.<br>
<br>
The remainder of this section describes the MiniGLX API functions.<br>
<br>
<h2>3.1 Initialization</h2>
<p>The XOpenDisplay function is used to initialize the graphics system:</p>
<blockquote>
<pre>Display *XOpenDisplay(const char *displayname)<br></pre>
</blockquote>
<p>The <code>displayName</code> parameter is currently ignored in Mini
GLX. It is recommended that <code>NULL</code> be passed as the<code>displayName</code>
parameter.</p>
<p>If XOpenDisplay is able to initialize the graphics system a pointer
to a Display will be returned. Otherwise, NULL will be returned.</p>
<h2>3.2 Choosing a Visual</h2>
<p>A visual (i.e. pixel format) must be chosen before a drawing surface
or rendering context can be created. This is done with the
glXChooseVisual function:</p>
<blockquote>
<pre>XVisualInfo *glXChooseVisual(Display *dpy, int screen, const int *attribList)<br></pre>
</blockquote>
<p><code>dpy</code> is a pointer to the display returned by
XOpenDisplay. </p>
<p><code>screen</code> is currently ignored by Mini GLX and should be
zero. </p>
<p><code>attribList</code> is a list of GLX attributes which describe
the desired pixel format. It is terminated by the token <code>None</code>.
The attributes are as follows:</p>
<blockquote>
<dl>
<dt><code>GLX_USE_GL</code></dt>
<dd>This attribute should always be present in order to maintain
compatibility with GLX.</dd>
<dt><code>GLX_RGBA</code></dt>
<dd>If present, only RGBA pixel formats will be considered.
Otherwise, only color index formats are considered.</dd>
<dt><code>GLX_DOUBLEBUFFER</code></dt>
<dd>if present, only double-buffered pixel formats will be chosen.</dd>
<dt><code>GLX_RED_SIZE n</code></dt>
<dd>Must be followed by a non-negative integer indicating the
minimum number of bits per red pixel component that is acceptable.</dd>
<dt><code>GLX_GREEN_SIZE n</code></dt>
<dd>Must be followed by a non-negative integer indicating the
minimum number of bits per green pixel component that is acceptable.</dd>
<dt><code>GLX_BLUE_SIZE n</code></dt>
<dd>Must be followed by a non-negative integer indicating the
minimum number of bits per blue pixel component that is acceptable.</dd>
<dt><code>GLX_ALPHA_SIZE n</code></dt>
<dd>Must be followed by a non-negative integer indicating the
minimum number of bits per alpha pixel component that is acceptable.</dd>
<dt><code>GLX_STENCIL_SIZE n</code></dt>
<dd>Must be followed by a non-negative integer indicating the
minimum number of bits per stencil value that is acceptable.</dd>
<dt><code>None</code></dt>
<dd>This token is used to terminate the attribute list.</dd>
</dl>
</blockquote>
<p>glXChooseVisual will return a pointer to an XVisualInfo object which
most closely matches the requirements of the attribute list. If there
is no visual which matches the request, NULL will be returned.</p>
<p>Note that visuals with accumulation buffers and depth buffers are
not available.<br>
<br>
</p>
<h2>3.3 Creating a Drawing Surface</h2>
<p>Drawing surfaces are created as X windows. &nbsp;For Mini GLX,
windows are <i>full-screen</i>; they cover the entire frame buffer.
&nbsp;Also, Mini GLX imposes a limit of one window. A second window
cannot be created until the first one is destroyed.</p>
<h3>3.3.1 Window Creation</h3>
<p>The XCreateWindow function is used to create a drawing surface:</p>
<blockquote>
<pre>Window XCreateWindow( Display *display,<br> Window parent,<br> int x, int y,<br> unsigned int width, unsigned int height,<br> unsigned int borderWidth,<br> int depth,<br> unsigned int class,<br> Visual *visual,<br> unsigned long valuemask,<br> XSetWindowAttributes *attributes )<br></pre>
</blockquote>
<p>The parameters are as follows:</p>
<blockquote>
<dl>
<dt><code>display</code></dt>
<dd>A Display pointer, as returned by XOpenDisplay.</dd>
<dt><code>parent</code></dt>
<dd>The parent window for the new window. For Mini GLX, this
should be<code>RootWindow(dpy, 0)</code>.</dd>
<dt><code>x, y</code></dt>
<dd>The position of the window. For Mini GLX, both values should
be zero.</dd>
<dt><code>width, height</code></dt>
<dd>The size of the window. For Mini GLX, this specifies the
desired screen size such as 1024, 768 or 1280, 1024.</dd>
<dt><code>borderWidth</code></dt>
<dd>This parameter should be zero.</dd>
<dt><code>depth</code></dt>
<dd>The pixel depth for the window. For Mini GLX this should be
the depth found in the XVisualInfo object returned by <code>glxChooseVisual</code>.</dd>
<dt><code>class</code></dt>
<dd>The window class. For Mini GLX this value should be <code>InputOutput</code>.</dd>
<dt><code>visual</code></dt>
<dd>This parameter should be the <code>visual</code> field of the <code>XVisualInfo</code>
object returned by <code>glxChooseVisual</code>.</dd>
<dt><code>valuemask</code></dt>
<dd>This parameter indicates which fields of the <code>XSetWindowAttributes</code>
are to be used. For Mini GLX this is typically the bitmask<code>CWBackPixel
| CWBorderPixel | CWColormap</code>.</dd>
<dt><code>attributes</code></dt>
<dd>Initial window attributes. Of the fields in the <code>XSetWindowAttributes</code>
structure, the<code>background_pixel</code>, <code>border_pixel</code>
and <code>colormap</code> fields should be set. &nbsp;See the discussion
below regarding colormaps.</dd>
</dl>
</blockquote>
<p><code>XCreateWindow</code> will return a window handle if it succeeds
or zero if it fails.</p>
<h3>3.3.2 Window Mapping</h3>
<p>To display the window the XMapWindow function must be called:</p>
<blockquote>
<pre>void XMapWindow(Display *dpy, Window w)</pre>
</blockquote>
<p>This function does nothing in Mini GLX but is required for Xlib/GLX
compatibility</p>
<h3>3.3.3 Colormaps<br>
</h3>
<p>Xlib requires specification of a colormap when creating a window.
&nbsp;For purposes of interoperability, Mini GLX requires this as well,
though the colormap is not actually used. &nbsp;The XCreateColormap
function is used to create a colormap:</p>
<blockquote><code>Colormap XCreateColormap(Display *dpy, Window window,
Visual *visual, int alloc)</code><br>
<code></code></blockquote>
<p>The parameters are as follows:<br>
</p>
<blockquote>
<dl>
<dt><code>dpy</code></dt>
<dd>The display handle as returned by XOpenDisplay.</dd>
<dt><code>window</code></dt>
<dd> This parameter is ignored by Mini GLX but should be the value
returned by the <code>RootWindow(dpy, 0)</code> macro.<br>
</dd>
<dt><code>visual</code></dt>
<dd>This parameter is ignored by Mini GLX but should be the visual
field of the XVisualInfo object returned by glXChooseVisual. </dd>
<dt><code>alloc</code></dt>
<dd>This parameter is ignored by Mini GLX but should be set to <code>AllocNone</code>.</dd>
</dl>
</blockquote>
<br>
<h2>3.4 Creating a Rendering Context</h2>
<p>An OpenGL rendering context is created with the <code>glXCreateContext</code>
function:</p>
<blockquote>
<pre>GLXContext glXCreateContext(Display *dpy, XVisualInfo *visInfo, GLXContext shareList, Bool direct)<br></pre>
</blockquote>
<p>The parameters are as follows:</p>
<blockquote>
<dl>
<dt><code>dpy</code></dt>
<dd>The display handle as returned by XOpenDisplay.</dd>
<dt><code>visInfo</code></dt>
<dd>The visual as returned by glXChooseVisual.</dd>
<dt><code>shareList</code></dt>
<dd>If non-zero, texture objects and display lists are shared with
the named rendering context. If zero, texture objects and display lists
will (initially) be private to this context. They may be shared when a
subsequent context is created.</dd>
<dt><code>direct</code></dt>
<dd>Specifies whether direct or indirect rendering is desired. For
Mini GLX this value is ignored but it should be set to <code>True</code>.</dd>
</dl>
</blockquote>
<p><code>glXCreateContext</code> will return a GLXContext handle if it
succeeds or zero if it fails due to invalid parameter or insufficient
resources.<br>
<br>
</p>
<h2>3.5 Binding a Rendering Context</h2>
<p>The final step before beginning OpenGL rendering is to bind (i.e.
activate) a rendering context and drawing surface with the
glXMakeCurrent function:</p>
<blockquote>
<pre>Bool glXMakeCurrent(Display *dpy, GLXDrawable drawable, GLXContext ctx)<br></pre>
</blockquote>
<p>The parameters are as follows:</p>
<blockquote>
<dl>
<dt><code>dpy</code></dt>
<dd>The display handle, as returned by XOpenDisplay.</dd>
<dt><code>drawable</code></dt>
<dd>The window or drawable to bind to the rendering context. This
should be the value returned by XCreateWindow.</dd>
<dt><code>ctx</code></dt>
<dd>The rendering context to bind, as returned by glXCreateContext.</dd>
</dl>
</blockquote>
<p>If glXMakeCurrent succeeds True is returned. Otherwise False is
returned to indicate an invalid display, window or context parameter.</p>
<p>After the rendering context has been bound to the drawing surface
OpenGL rendering can begin.</p>
<p>The current rendering context may be unbound by calling
glXMakeCurrent with the window and context parameters set to zero.</p>
<p>An application may create any number of rendering contexts and bind
them as needed. Note that binding a rendering context is generally not a
light-weight operation. &nbsp;Most simple OpenGL applications create
only one rendering context.<br>
<br>
</p>
<h2>3.6 Color Buffer Swapping</h2>
<p>A double buffered window has two color buffers: a front buffer and a
back buffer. Normally, rendering is directed to the back buffer while
the front buffer is displayed. When rendering of a frame is finished
the front and back buffers are swapped to provide the illusion of
instanteous screen updates.</p>
<p>The color buffers for a particular window (i.e. drawable) may be
swapped with the glXSwapBuffers command:</p>
<blockquote>
<pre>void glXSwapBuffers(Display *dpy, GLXDrawable drawable)<br></pre>
</blockquote>
Any pending rendering commands will be completed before the buffer swap
takes place.<br>
<br>
Calling glXSwapBuffers on a window which is single-buffered has no
effect.<br>
<br>
<h2>3.7 Releasing Resources</h2>
<h3>3.7.1 Releasing Rendering Contexts</h3>
<p>A rendering context may be destroyed by calling glXDestroyContext:</p>
<blockquote>
<pre>void glXDestroyContext(Display *dpy, GLXContext ctx)<br></pre>
</blockquote>
<h3>3.7.2 Releasing Windows</h3>
<p>A window may be destroyed by calling XDestroyWindow:</p>
<blockquote>
<pre>void XDestroyWindow(Display *dpy, Window window)<br></pre>
</blockquote>
<h3>3.7.3 Releasing Visuals</h3>
<p>An XVisualInfo object may be freed by calling XFree:</p>
<blockquote>
<pre>void XFree(void *data)<br></pre>
</blockquote>
<h3>3.7.4 Releasing Colormaps</h3>
<p>A colormap may be freed by calling XFreeColormap:</p>
<blockquote>
<pre>void XFreeColormap(Display *dpy, Colormap colormap)<br></pre>
</blockquote>
<h3>3.7.4 Releasing Display Resources</h3>
<p>When the application is about to exit, the resources associated with
the graphics system can be released by calling XCloseDisplay:</p>
<blockquote>
<pre>void XCloseDisplay(Display *dpy)<br></pre>
</blockquote>
<p>The display handle becomes invalid at this point.<br>
<br>
</p>
<h2>3.8 Query Functions</h2>
<h3>3.8.1 Querying Available Visuals</h3>
A list of all available visuals can be obtained with the XGetVisualInfo
function:<br>
<br>
<div style="margin-left: 40px;"><code>XVisualInfo
*XGetVisualInfo(Display *dpy, long vinfo_mask, XVisualInfo
*vinfo_template, int *nitems_return)<br>
</code></div>
<br>
The parameters are as follows:<br>
<blockquote>
<dl>
<dt><code>dpy</code></dt>
<dd>The display handle, as returned by XOpenDisplay.</dd>
<dt><code>vinfo_mask</code></dt>
<dd>A bitmask indicating which fields of the vinfo_template are to
be matched. &nbsp;The value must be VisualScreenMask.</dd>
<dt><code>vinfo_template</code></dt>
<dd>A template whose fields indicate which visual attributes must
be matched by the results. &nbsp;The screen field of this structure must
be zero.</dd>
<dt><code>nitems_return</code></dt>
<dd>Returns the number of visuals returned. </dd>
</dl>
</blockquote>
The return value is the address of an array of all available visuals.<br>
<br>
An example of using XGetVisualInfo to get all available visuals follows:<br>
<br>
<div style="margin-left: 40px;"><code>XVisualInfo visTemplate, *results;</code><br>
<code>int numVisuals;</code><br>
<code>Display *dpy = XOpenDisplay(NULL);</code><br>
<code>visTemplate.screen = 0;</code><br>
<code>results = XGetVisualInfo(dpy, VisualScreenMask, &amp;visTemplate,
&amp;numVisuals);</code><br>
<code></code></div>
<br>
<h3>3.8.2 Querying Visual Attributes</h3>
<p>The GLX attributes of an X visual may be queried with the
glXGetConfig function:</p>
<blockquote>
<pre>int glXGetConfig(Display *dpy, XVisualInfo *vis, int attribute, int *value)<br></pre>
</blockquote>
<p>The parameters are as follows:</p>
<blockquote>
<dl>
<dt><code>dpy</code></dt>
<dd>The display handle, as returned by XOpenDisplay.</dd>
<dt><code>vis</code></dt>
<dd>The visual, as returned by glXChooseVisual.</dd>
<dt><code>attribute</code></dt>
<dd>The attribute to query. The attributes are listed below.</dd>
<dt><code>value</code></dt>
<dd>Pointer to an integer in which the result of the query will be
stored. </dd>
</dl>
</blockquote>
<p>The return value will be zero if no error occurs.<code>
&nbsp;GLX_INVALID_ATTRIBUTE</code> will be returned if the attribute
parameter is invalid.<code> &nbsp;GLX_BAD_VISUAL</code> will be returned
if the XVisualInfo parameter is invalid.</p>
<p>The following attributes may be queried:</p>
<blockquote>
<dl>
<dt><code>GLX_USE_GL</code></dt>
<dd>The result will be <code>True</code> or <code>False</code> to
indicate if OpenGL rendering is supported with the visual. Mini GLX
always return <code>True</code>.</dd>
<dt><code>GLX_RGBA</code></dt>
<dd>The result will be <code>True</code> for RGBA visuals or <code>False</code>
for color index visuals.</dd>
<dt><code>GLX_DOUBLEBUFFER</code></dt>
<dd>The result will be <code>True</code> if the visual has two
color buffers or <code>False</code> if the visual has one color buffer.</dd>
<dt><code>GLX_RED_SIZE</code></dt>
<dd>The result will be the number of red bits per pixel.</dd>
<dt><code>GLX_GREEN_SIZE</code></dt>
<dd>The result will be the number of green bits per pixel.</dd>
<dt><code>GLX_BLUE_SIZE</code></dt>
<dd>The result will be the number of blue bits per pixel.</dd>
<dt><code>GLX_ALPHA_SIZE</code></dt>
<dd>The result will be the number of alpha bits per pixel.</dd>
<dt><code>GLX_DEPTH_SIZE</code></dt>
<dd>The result will be the number of bits per Z value.</dd>
<dt><code>GLX_STENCIL_SIZE</code></dt>
<dd>The result will be the number of bits per stencil value.<br>
<br>
</dd>
</dl>
</blockquote>
<h3>3.8.3 Querying the Current Rendering Context</h3>
<p>The current rendering context can be queried with
glXGetCurrentContext: </p>
<blockquote>
<pre>GLXContext glXGetCurrentContext(void)<br></pre>
</blockquote>
<p>Zero will be returned if no context is currently bound.<br>
<br>
</p>
<h3>3.8.4 Querying the Current Drawable</h3>
<p>The current drawable (i.e. window or drawing surface) can be queried
with glXGetCurrentDrawable:</p>
<blockquote>
<pre>GLXDrawable glXGetCurrentDrawable(void)<br></pre>
</blockquote>
<p>Zero will be returned if no drawable is currently bound.<br>
<br>
</p>
<h3>3.8.5 Function Address Queries</h3>
<p>The glXGetProcAddress function will return the address of any
available OpenGL or Mini GLX function:</p>
<blockquote>
<pre>void *glXGetProcAddress(const GLubyte *procName)<br></pre>
</blockquote>
<p>If <code>procName</code> is a valid function name, a pointer to that
function will be returned. &nbsp;Otherwise, NULL will be returned.</p>
<p>The purpose of glXGetProcAddress is to facilitate using future
extensions to OpenGL or Mini GLX. If a future version of the library
adds new extension functions they'll be accessible via
glXGetProcAddress. The alternative is to hard-code calls to the new
functions in the application but doing so will prevent linking the
application with older versions of the library.<br>
<br>
</p>
<h2>3.9 Versioning</h2>
The Mini GLX version can be queried at run time with glXQueryVersion:
<blockquote>
<pre>Bool glXQueryVersion(Display *dpy, int *major, int *minor)<br></pre>
</blockquote>
<p><code>major</code> will be set to the major version number and<code>minor</code>
will be set to the minor version number.<code>True</code> will be
returned if the function succeeds. <code>False</code> will be returned
if the function fails due to invalid parameters. The <code>dpy</code>
argument is currently ignored, but should be the value returned by
XOpenDisplay.</p>
<p>At compile time, the Mini GLX interface version can be tested with
the MINI_GLX_VERSION_1_<i>x</i> preprocessor tokens. For example, if
version 1.0 of Mini GLX is supported, then<code> MINI_GLX_VERSION_1_0</code>
will be defined. If version 1.1 of Mini GLX is supported, then<code>
MINI_GLX_VERSION_1_1</code> will be defined.</p>
<p>At the time of writing the current Mini GLX version is 1.0.<br>
<br>
</p>
<h1>4.0 Interoperability with GLX and Xlib</h1>
While Mini GLX strives to be compatible with GLX and Xlib there are
some unavoidable differences which must be taken into consideration.<br>
<h2>4.1 Public vs Private Structures</h2>
The structure of many X data types is public. &nbsp;For example, the <code>Display</code>
data type is defined as a structure in /usr/include/X11/Xlib.h and
programmers may access any fields of that structure at will. &nbsp;Mini
GLX also defines a Display data type but its fields are hidden and not
visiblein <code>miniglx.h</code>. &nbsp;Duplicating the Xlib
declaration for the <code>Display</code> data type in minigl.h would
require defining a large number of other superfluous Xlib datatypes.<br>
<br>
Mini GLX users are discouraged from directly accessing the fields of
Xlib data types to maximize portability - though this is unavoidable to
some extent. &nbsp;For example, the <code>XVisualInfo</code> and <code>XSetWindowAtttributes</code>
data types must be completely public.
<h2>4.2 Macros</h2>
In some cases, Xlib defines macros which are meant to be used instead
of direct structure accesses. &nbsp;For example, the <code>RootWindow(dpy,
screen)</code> macro returns the root window for a given screen on a
given display. &nbsp;Unfortunately, macros do nothing to aid in ABI
compatibility since they are resolved at compile time instead of at
link/run time.<br>
<br>
Mini GLX also defines a <code>RootWindow</code> macro since it's
essential for creating windows. &nbsp;But the implementation of this
macro by Xlib and Mini GLX is completely different.<br>
<h2>4.3 Summary</h2>
Because Xlib and Mini GLX define data types and macros differently,
Mini GLX applications must be recompiled when retargeting Mini GLX or
native Xlib/GLX. &nbsp;That is, applications can't simply be re-linked
because of ABI incompatibilities.<br>
<br>
Nevertheless, the fact that Mini GLX programs can be recompiled for
Xlib and GLX increases portability and flexibility for testing and
prototyping.<br>
<br>
<h1>5.0 Example Program</h1>
<p>This section shows an example program which uses the Mini GLX
interface. The program simply draws several frames of a rotating square.<br>
</p>
<p>The program may be compiled for use with Xlib/GLX or Mini GLX by
setting the <code>USE_MINIGLX</code> token to 0 or 1, respectively.
&nbsp;Note that the only difference is the header files which are
included.<br>
</p>
<p> </p>
<pre><code><br></code>#define USE_MINIGLX 1 /* 1 = use Mini GLX, 0 = use Xlib/GLX */<br><br>#include &lt;stdio.h&gt;<br>#include &lt;stdlib.h&gt;<br>#include &lt;GL/gl.h&gt;<br><br>#if USE_MINIGLX<br>#include &lt;GL/miniglx.h&gt;<br>#else<br>#include &lt;GL/glx.h&gt;<br>#include &lt;X11/Xlib.h&gt;<br>#endif<br><br><code>/*<br> * Create a simple double-buffered RGBA window.<br> */<br>static Window<br>MakeWindow(Display * dpy, unsigned int width, unsigned int height)<br>{<br> int visAttributes[] = {<br> GLX_RGBA,<br> GLX_RED_SIZE, 1,<br> GLX_GREEN_SIZE, 1,<br> GLX_BLUE_SIZE, 1,<br> GLX_DOUBLEBUFFER,<br> None<br> };<br> XSetWindowAttributes attr;<br> unsigned long attrMask;<br> Window root;<br> Window win;<br> GLXContext ctx;<br> XVisualInfo *visinfo;<br><br> root = RootWindow(dpy, 0);<br><br> /* Choose GLX visual / pixel format */<br> visinfo = glXChooseVisual(dpy, 0, visAttributes);<br> if (!visinfo) {<br> printf("Error: couldn't get an RGB, Double-buffered visual\n");<br> exit(1);<br> }<br><br> /* Create the window */<br> attr.background_pixel = 0;<br> attr.border_pixel = 0;<br> attr.colormap = XCreateColormap(dpy, root, visinfo-&gt;visual, AllocNone);<br> attrMask = CWBackPixel | CWBorderPixel | CWColormap;<br> win = XCreateWindow(dpy, root, 0, 0, width, height,<br> 0, visinfo-&gt;depth, InputOutput,<br> visinfo-&gt;visual, attrMask, &amp;attr);<br> if (!win) {<br> printf("Error: XCreateWindow failed\n");<br> exit(1);<br> }<br><br> /* Display the window */<br> XMapWindow(dpy, win);<br><br> /* Create GLX rendering context */<br> ctx = glXCreateContext(dpy, visinfo, NULL, True);<br> if (!ctx) {<br> printf("Error: glXCreateContext failed\n");<br> exit(1);<br> }<br><br> /* Bind the rendering context and window */<br> glXMakeCurrent(dpy, win, ctx);<br><br> return win;<br>}<br><br><br>/*<br> * Draw a few frames of a rotating square.<br> */<br>static void<br>DrawFrames(Display * dpy, Window win)<br>{<br> int angle;<br> glShadeModel(GL_FLAT);<br> glClearColor(0.5, 0.5, 0.5, 1.0);<br> for (angle = 0; angle &lt; 360; angle += 10) {<br> glClear(GL_COLOR_BUFFER_BIT);<br> glColor3f(1.0, 1.0, 0.0);<br> glPushMatrix();<br> glRotatef(angle, 0, 0, 1);<br> glRectf(-0.8, -0.8, 0.8, 0.8);<br> glPopMatrix();<br> glXSwapBuffers(dpy, win);<br> }<br>}<br><br><br>int<br>main(int argc, char *argv[])<br>{<br> Display *dpy;<br> Window win;<br><br> dpy = XOpenDisplay(NULL);<br> if (!dpy) {<br> printf("Error: XOpenDisplay failed\n");<br> return 1;<br> }<br><br> win = MakeWindow(dpy, 300, 300);<br><br> DrawFrames(dpy, win);<br><br> return 0;<br>}<br></code></pre>
<br>
</body>
</html>

View File

@@ -644,7 +644,7 @@ Hints and Special Features:
- The Voodoo driver supports the GL_EXT_paletted_texture. it works
only with GL_COLOR_INDEX8_EXT, GL_RGBA palettes and the alpha value
is ignored because this is a limitation of the current Glide
is ignored because this is a limitation of the the current Glide
version and of the Voodoo hardware. See Mesa-3.1/3Dfx/demos/paltex.c for
a demo of this extension.

124
docs/README.D3D Normal file
View File

@@ -0,0 +1,124 @@
DirectX 6 Driver for Mesa 3.0
This software is distributed under the terms of the GNU Library
General Public License, see the LICENSE file for details.
What do you need ?
------------------
- A PC with a DirectX 6 video driver installed.
- Mesa 3.0
- The 3Dfx Glide library 2.3 or later for your OS (the 2.4 works fine).
The Voodoo2 requires the Glide library 2.51. The Glide 3.0 is not
compatible with the Glide 2.x so it doesn't work with the current
version of the driver;
- Visual C++ 5.0 is only compiler test but others should be ok with
changes to the makefiles (CFLAGS/LFLAGS).
- DirectX 6 SDK (was a MS download but not sure if still available).
- SoftIce or another debugger that will get DPF's is nice.
Tested on:
----------
Windows 95
Windows 98
Windows NT 5.0 (beta 2)
What is able to do ?
--------------------
- the driver will try and use DirectX to rasterize the OpenGL primitives
that are sent to the driver. The driver will fall back to SW if the rendering
context is too big. The fallback to SW still uses DirectDraw. If the driver
fails to support and operation (accum, stencil, etc) then it will try and get
Mesa to render it in SW. DirectX 6 features that are unsupported by the
installed DirectX 6 driver will be mapped to some other best fit feature.
How to compile:
---------------
These instructions assume you have Visual C++ installed.
You might need to increase you enviroment space. You can do this by
adding the following statement to you config.sys.
shell=C:\COMMAND.COM C:\ /p /e:8198
Next setup you compiler enviroment by running vcvars32.bat in the Visual C++
'bin' directoy.
c:\DevStudio\VC\bin\vcvars32.bat
Modify the D3D makefile to point at your SDK install. Example has the SDK
installed on my 'f' drive in the root.
file: \Mesa-3.0\src\makefile.d3d
SDKROOT=f:\mssdk
Now you can simply make the project. If you look in the makefile you can see
I have some different targets like 'install'.
nmake /f makefile.d3d
FAQ:
----
1) I don't think the driver is using my DirectX driver.
This maybe true as the current version will only select the Primary D3D driver
installed. If you 3D card is the secondary (3dfx) then your out of luck for this
release.
2) The driver seems like its not HW accelerated.
If you have a video card with limited memory then you might want to try and
change your destop resolution to a low setting (640x480x16) so that the 3D part
of the card has more resources. Remeber the driver can't make the card better...
3) Nothing works.
Make sure you have a DirectX '6' driver installed. Check you driver docs for this
info or use the SDK info utilities.
The final 'dll' is named opengl32.dll and is either in the same directory as the
OpenGL program or in your system directory (x:\windows\system or x:\winnt\system32).
Check your destop resolution. Most DirectX 6 drivers will only support 16bit and
32bit color depth. To find out for sure you can check the DirectX Info Viewer in
the SDK.
4) Rendering doesn't look right.
Sometimes this is because the card doesn't support a feature that that is required.
This is usually due to unsupported alpha functions (test/blend) or texture mapping.
Some cards suffer from too small of an alpha channel. The driver does its best to
fallback on unsupported features. This is not to say the driver may not have a bug(s).
5) Textures look bad.
No mipmapping in this release.
Thanks to:
----------
Brian Paul
Leigh McRae (leigh@altsoftware.com)
February 9, 1999

View File

@@ -1,33 +1,110 @@
File: docs/README.WIN32
Last updated: 23 April 2011
Last updated: Apr 25, 2007 - Karl Schultz - kschultz@users.sourceforge.net
Quick Start
----- -----
Windows drivers are build with SCons. Makefiles or Visual Studio projects are
no longer shipped or supported.
Unzip the MesaLib, MesaGLUT, and MesaDemos ZIP files into the same
directory. The libs and demos build separately, so if you do not care
about the demos or GLUT, you only need to unzip MesaLib. If you unzip
more than one ZIP file, they all need to be unzipped into the same
directory. Don't worry, you will not overwrite anything.
Run
The Windows build system uses Microsoft Visual Studio. Project files
for a specific version of Visual Studio are in their own directory in
the top-level "windows" directory. For example, Visual Studio 8 files
are in windows/VC8.
scons osmesa mesagdi
Support has been dropped for versions of Visual Studio prior to 8. The
main reason is because Microsoft now provides a free compiler and
developer environment. Visual Studio Express can be found at
to build classic mesa Windows GDI drivers; or
http://msdn.microsoft.com/vstudio/express/visualc/default.aspx
scons libgl-gdi
You'll also need the Platform SDK. Instructions for obtaining and
using the SDK with Visual Studio Express can be found at
to build gallium based GDI driver.
http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/
The project files to build the core Mesa library, Windows Mesa
drivers, OSMesa, and GLU are in the mesa directory. The project files
to build GLUT and some demo programs are in the progs directory.
Makefiles are no longer shipped or supported, but can be generated
from the projects using Visual Studio.
Windows Drivers
------- -------
At this time, only the gallium GDI driver is known to work.
At this time, only the GDI driver is known to work. Most of the demos
in progs/demos should work with this driver.
Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.
The GDI driver operates basically by writing pixel spans into a DIB
section and then blitting the DIB to the window. The driver was
recently cleaned up and rewitten and so may have bugs or may be
missing some functionality. The older versions of the CVS source may
be useful in figuring out any problems, or report them to me.
To build Mesa with the GDI driver, build the mesa, gdi, and glu
projects in the Visual Studio workspace found at
windows/VC8/mesa/mesa.sln
The osmesa DLL can also be built with the osmesa project.
The build system creates a lib top-level directory and copies
resulting LIB and DLL files to this lib directory. The files are:
OPENGL32.LIB, GLU32.LIB, OSMESA32.LIB
OPENGL32.DLL, GLU32.DLL, OSMESA32.DLL
If the MesaDemos ZIP file was extracted, the DLL files are also copied
to the demos directory. This facilitates running the demos as described
below.
GLUT and Demos
---- --- -----
A Visual Studio workspace can be found at
windows/VC8/progs/progs.sln
It can be used to build GLUT and a few demos. The GLUT lib and DLL
are copied to the top-level lib directory, along with the Mesa libs.
The demo build system expects to find the LIB files in the top level
lib directory, so you must build the Mesa libs first. The demo
executables are placed in the demos directory, because some of them
rely on data files found there. Also, the Mesa lib DLL's were copied
there by the Mesa lib build process. Therefore, you should be able to
simply run the demo executables from the demo directory.
If you want to run the demos from the Visual Studio, you may have to
change the startup directory and explicitly state where the executables are.
You may also build all the demo programs by using a makefile. Go to
the progs/demos directory and make sure you have executed VCVARS32.BAT
or whatever setup script is appropriate for your compiler. Then,
nmake -f Makefile.win
should build all the demos.
Build System Notes
----- ------ -----
VC8
---
No notes.
General
-------
@@ -47,5 +124,17 @@ the linker import files associated with the DLL files.
The si-glu sources are used to build the GLU libs. This was done
mainly to get the better tessellator code.
If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.
To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE
to the project settings. You will also need to edit src/mesa.def to
change all the gl* symbols to mgl*. Because this is easy to do with a
global replace operation in a text editor, no additional mangled
version of mesa.def is maintained or shipped.
If you have a Windows-related build problem or question, it is
probably better to direct it to me (kschultz@users.sourceforge.net),
rather than directly to the other Mesa developers. I will help you as
much as I can. I also monitor the Mesa mailing lists and will answer
questions in this area there as well.
Karl Schultz

29
docs/README.directfb Normal file
View File

@@ -0,0 +1,29 @@
Mesa DirectFB Information
Requirements
============
To build Mesa with DirectFB (DirectFBGL) support you need:
- DirectFB at least 1.0.0 (http://directfb.org)
- pkg-config at least 0.9 (http://pkgconfig.sf.net)
Installation
============
Run
make linux-directfb
to build Mesa and DirectFBGL module,
make install
to install OpenGL libraries and
cd src/mesa/drivers/directfb ; make install
to install DirectFBGL module in the proper location.
Actually, that last command may not be needed. Please provide feedback.

View File

@@ -1,92 +0,0 @@
Name
WL_bind_wayland_display
Name Strings
EGL_WL_bind_wayland_display
Contact
Kristian Høgsberg <krh@bitplanet.net>
Benjamin Franzke <benjaminfranzke@googlemail.com>
Status
Proposal
Version
Version 1, March 1, 2011
Number
EGL Extension #not assigned
Dependencies
Requires EGL 1.4 or later. This extension is written against the
wording of the EGL 1.4 specification.
EGL_KHR_base_image is required.
Overview
This extension provides entry points for binding and unbinding the
wl_display of a Wayland compositor to an EGLDisplay. Binding a
wl_display means that the EGL implementation should provide one or
more interfaces in the Wayland protocol to allow clients to create
wl_buffer objects. On the server side, this extension also
provides a new target for eglCreateImageKHR, to create an EGLImage
from a wl_buffer
Adding an implementation specific wayland interface, allows the
EGL implementation to define specific wayland requests and events,
needed for buffer sharing in an EGL wayland platform.
IP Status
Open-source; freely implementable.
New Procedures and Functions
EGLBoolean eglBindWaylandDisplayWL(EGLDisplay dpy,
struct wl_display *display);
EGLBoolean eglUnbindWaylandDisplayWL(EGLDisplay dpy,
struct wl_display *display);
New Tokens
Accepted as <target> in eglCreateImageKHR
EGL_WAYLAND_BUFFER_WL 0x31D5
Additions to the EGL 1.4 Specification:
To bind a server side wl_display to an EGLDisplay, call
EGLBoolean eglBindWaylandDisplayWL(EGLDisplay dpy,
struct wl_display *display);
To unbind a server side wl_display from an EGLDisplay, call
EGLBoolean eglUnbindWaylandDisplayWL(EGLDisplay dpy,
struct wl_display *display);
eglBindWaylandDisplayWL returns EGL_FALSE when there is already a
wl_display bound to EGLDisplay otherwise EGL_TRUE.
eglUnbindWaylandDisplayWL returns EGL_FALSE when there is no
wl_display bound to the EGLDisplay currently otherwise EGL_TRUE.
Import a wl_buffer by calling eglCreateImageKHR with
wl_buffer as EGLClientBuffer, EGL_WAYLAND_BUFFER_WL as the target,
NULL context and an empty attribute_list.
Issues
Revision History
Version 1, March 1, 2011
Initial draft (Benjamin Franzke)

View File

@@ -52,24 +52,21 @@ a:visited {
<b>User Topics</b>
<ul>
<li><a href="shading.html" target="MainFrame">Shading Language</a>
<li><a href="egl.html" target="MainFrame">EGL</a>
<li><a href="opengles.html" target="MainFrame">OpenGL ES</a>
<li><a href="openvg.html" target="MainFrame">OpenVG / Vega</a>
<LI><A HREF="envvars.html" target="MainFrame">Environment Variables</A>
<LI><A HREF="osmesa.html" target="MainFrame">Off-Screen Rendering</A>
<LI><A HREF="pbuffers.html" target="MainFrame">Pbuffer Rendering</A>
<LI><A HREF="debugging.html" target="MainFrame">Debugging Tips</A>
<LI><A HREF="perf.html" target="MainFrame">Performance Tips</A>
<LI><A HREF="extensions.html" target="MainFrame">Mesa Extensions</A>
<LI><A HREF="mangling.html" target="MainFrame">Function Name Mangling</A>
<LI><A href="llvmpipe.html" target="MainFrame">Gallium llvmpipe driver</A>
</ul>
<b>Developer Topics</b>
<ul>
<li><a href="http://sourceforge.net/projects/mesa3d" target="_parent">SourceForge homepage</a>
<li><a href="repository.html" target="MainFrame">Source Code Repository</a>
<li><a href="sourcetree.html" target="MainFrame">Source Code Tree</a>
<li><a href="memory.html" target="MainFrame">DRI Memory Management</a>
<li><a href="shading.html" target="MainFrame">Shading Language</a>
<li><a href="glu.html" target="MainFrame">SGI's GLU</a>
<li><a href="utilities.html" target="MainFrame">Utilities</a>
<li><a href="helpwanted.html" target="MainFrame">Help Wanted</a>
@@ -92,6 +89,7 @@ a:visited {
<li><a href="modelers.html" target="MainFrame">Modeling and Rendering</a>
<li><a href="science.html" target="MainFrame">Science and Technical</a>
<li><a href="utility.html" target="MainFrame">Utilities</a>
<li><a href="demos.html" target="MainFrame">Demos / other</a>
</ul>
<b>Hosted by:</b>

18
docs/demos.html Normal file
View File

@@ -0,0 +1,18 @@
<HTML>
<TITLE>Demos</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<H1>Demos</H1>
<ul>
<li><a href="http://www.geocities.com/shobhand/homepage.html">Shobhan Dutta's Geartrain and Walkthrough Demos</a>
</li></ul>
</body>
</html>

View File

@@ -12,14 +12,12 @@
Both professional and volunteer developers contribute to Mesa.
</p>
<p>
<a href="http://www.vmware.com/" target="_parent">VMware</a>
<a href="http://www.tungstengraphics.com/" target="_parent">Tungsten Graphics</a>
employs several of the main Mesa developers including Brian Paul
and Keith Whitwell.
</p>
<p>
In the past, Tungsten Graphics contracts implemented many Mesa features
including:
Much of the on-going work in Mesa is done through Tungsten Graphics engineering
contracts.
Prominent examples of this work includes:
</p>
<ul>
<li>DRI drivers for Intel i965, i945, i915 and other chips
@@ -31,13 +29,7 @@ including:
<p>
Other companies including
<a href="http://www.intellinuxgraphics.org/index.html" target="_parent">Intel</a>
and RedHat also actively contribute to the project.
Intel has recently contributed the new GLSL compiler in Mesa 7.9.
</p>
<p>
<a href="http://www.lunarg.com/" target="_parent">LunarG</a> can be contacted
for custom Mesa / 3D graphics development.
and IBM also actively contribute to the project.
</p>
<p>
@@ -45,5 +37,15 @@ Volunteers have made significant contributions to all parts of Mesa, including
complete device drivers.
</p>
<H1>Custom Development</H1>
<p>
Contact <a href="http://www.tungstengraphics.com/" target="_parent">
Tungsten Graphics</a>
for information about custom development in Mesa, OpenGL, X and other
graphics technologies.
</p>
</body>
</html>

View File

@@ -107,7 +107,7 @@ Global variables are not allowed.
Function name examples:
</p>
<pre>
glFooBar() - a public GL entry point (in glapi_dispatch.c)
glFooBar() - a public GL entry point (in dispatch.c)
_mesa_FooBar() - the internal immediate mode function
save_FooBar() - retained mode (display list) function in dlist.c
foo_bar() - a static (private) function
@@ -145,7 +145,7 @@ Make sure the values in src/mesa/main/version.h are correct.
</p>
<p>
Update docs/news.html.
Update the docs/news.html file and docs/download.html files.
</p>
<p>
@@ -208,11 +208,10 @@ sftp USERNAME,mesa3d@web.sourceforge.net
<p>
Make an announcement on the mailing lists:
<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>d</em><em>e</em><em>v</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>,
<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>u</em><em>s</em><em>e</em><em>r</em><em>s</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>
<em>m</em><em>e</em><em>s</em><em>a</em><em>3</em><em>d</em><em>-</em><em>d</em><em>e</em><em>v</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>s</em><em>f</em><em>.</em><em>n</em><em>e</em><em>t</em>,
<em>m</em><em>e</em><em>s</em><em>a</em><em>3</em><em>d</em><em>-</em><em>u</em><em>s</em><em>e</em><em>r</em><em>s</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>s</em><em>f</em><em>.</em><em>n</em><em>e</em><em>t</em>
and
<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>a</em><em>n</em><em>n</em><em>o</em><em>u</em><em>n</em><em>c</em><em>e</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>
<em>m</em><em>e</em><em>s</em><em>a</em><em>3</em><em>d</em><em>-</em><em>a</em><em>n</em><em>n</em><em>o</em><em>u</em><em>n</em><em>c</em><em>e</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>s</em><em>f</em><em>.</em><em>n</em><em>e</em><em>t</em>
</p>

View File

@@ -199,7 +199,7 @@ few preprocessor defines.</p>
<li>If <tt>GLX_USE_TLS</tt> is defined, method #4 is used.</li>
<li>If <tt>PTHREADS</tt> is defined, method #3 is used.</li>
<li>If any of <tt>PTHREADS</tt>,
<tt>WIN32_THREADS</tt>, or <tt>BEOS_THREADS</tt>
<tt>SOLARIS_THREADS</tt>, <tt>WIN32_THREADS</tt>, or <tt>BEOS_THREADS</tt>
is defined, method #2 is used.</li>
<li>If none of the preceeding are defined, method #1 is used.</li>
</ul>
@@ -244,8 +244,8 @@ isn't a significant problem.</p>
system. There are two steps to this. The file must first be added to
<tt>src/mesa/sources</tt>. That gets the file built and linked. The second
step is to add the correct <tt>#ifdef</tt> magic to
<tt>src/mesa/glapi/glapi_dispatch.c</tt> to prevent the C version of the
dispatch functions from being built.</p>
<tt>src/mesa/main/dispatch.c</tt> to prevent the C version of the dispatch
functions from being built.</p>
<A NAME="fixedsize"/>
<H3>3.4. Fixed-Length Dispatch Stubs</H3>

View File

@@ -21,52 +21,76 @@ When a new release is coming, release candidates (betas) may be found
<p>
The Mesa package is named MesaLib-x.y.z.{tar.bz2, tar.gz, zip} where x.y.z
is the version. There are three types of compressed archives.
Mesa is distributed in several parts:
</p>
<ul>
<li><b>MesaLib-x.y.z</b> - the main Mesa library source code, drivers
and documentation.
</li>
<li><b>MesaDemos-x.y.z</b> - OpenGL demonstration and test programs.
Most of the programs require GLUT (either the
<a href="http://www.opengl.org/resources/libraries/glut"
target="_parent">original GLUT by Mark Kilgard</a> or
<a href="http://freeglut.sourceforge.net" target="_parent">freeglut</a> or
<a href="http://openglut.sourceforge.net" target="_parent">OpenGLUT</a>).
</li>
<li><b>MesaGLUT-x.y.z</b> - Mark Kilgard's GLUT, easily compiled and used
with Mesa. Plus, other implementation of GLUT for DOS, OS/2, BeOS, etc.
</li>
</ul>
<p>
There's also the MesaGLUT-x.y.z.{tar.bz2, tar.gz, zip} packages which
contain Mark Kilgard's GLUT library.
This is optional.
Most Linux distributions include an implementation of GLUT (such as freeglut).
</p>
<p>
In the past, the Mesa demos collection was distributed as
MesaDemos-x.y.z.{tar.bz2, tar.gz, zip}.
Now, the
<a href="ftp://ftp.freedesktop.org/pub/mesa/demos/" target="_parent">
Mesa demos</a> are distributed separately.
If you're not interested in running the demos, you'll only need the first
package.
</p>
<p>
If you're new to this and not sure what you're doing, grab all three packages.
</p>
<p>
The packages are available in .tar.gz, .tar.bz2 and .zip formats.
Other sites might offer additional package formats.
</p>
<H1>Unpacking</H1>
<p>
To unpack .tar.gz files:
All the packages should be in the same directory prior to unpacking.
</p>
<ul>
<li>To unpack .tar.gz files:
<pre>
tar zxf MesaLib-x.y.z.tar.gz
tar zxf MesaLib-X.Y.tar.gz
tar zxf MesaDemos-X.Y.tar.gz
tar zxf MesaGLUT-X.Y.tar.gz
</pre>
or
<pre>
gzcat MesaLib-x.y.z.tar.gz | tar xf -
gzcat MesaLib-X.Y.tar.gz | tar xf -
gzcat MesaDemos-X.Y.tar.gz | tar xf -
gzcat MesaGLUT-X.Y.tar.gz | tar xf -
</pre>
or
<pre>
gunzip MesaLib-x.y.z.tar.gz ; tar xf MesaLib-x.y.z.tar
gunzip MesaLib-X.Y.tar.gz ; tar xf MesaLib-X.Y.tar
gunzip MesaDemos-X.Y.tar.gz ; tar xf MesaDemos-X.Y.tar
gunzip MesaGLUT-X.Y.tar.gz ; tar xf MesaGLUT-X.Y.tar
</pre>
<p>
To unpack .tar.bz2 files:
</p>
<li>To unpack .tar.bz2 files:
<pre>
bunzip2 -c MesaLib-x.y.z.tar.gz | tar xf -
bunzip2 -c MesaLib-X.Y.tar.gz | tar xf -
bunzip2 -c MesaDemos-X.Y.tar.gz | tar xf -
bunzip2 -c MesaGLUT-X.Y.tar.gz | tar xf -
</pre>
<p>
To unpack .zip files:
</p>
<li>To unpack .zip files:
<pre>
unzip MesaLib-x.y.z.zip
unzip MesaLib-X.Y.zip
unzip MesaDemos-X.Y.zip
unzip MesaGLUT-X.Y.zip
</pre>
</ul>
<h1>Contents</h1>
@@ -82,13 +106,22 @@ bin/ - shell scripts for making shared libraries, etc
docs/ - documentation
src/ - source code for libraries
src/mesa - sources for the main Mesa library and device drivers
src/gallium - sources for Gallium and Gallium drivers
src/glu - libGLU source code
src/glx - sources for building libGL with full GLX and DRI support
src/glw - Xt/Motif/OpenGL widget code
</pre>
If you downloaded and unpacked the MesaGLUT.x.y.z package:
If you downloaded and unpacked the MesaDemos.X.Y package:
<pre>
progs/demos - original Mesa demos
progs/xdemos - GLX OpenGL/Mesa demos
progs/redbook - examples from the OpenGL Programming Guide
progs/samples - examples from SGI
progs/images/ - image files
</pre>
If you downloaded and unpacked the MesaGLUT.X.Y package:
<pre>
src/glut - GLUT library source code
</pre>

View File

@@ -1,320 +0,0 @@
<html>
<title>Mesa EGL</title>
<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
<body>
<h1>Mesa EGL</h1>
<p>The current version of EGL in Mesa implements EGL 1.4. More information
about EGL can be found at
<a href="http://www.khronos.org/egl/" target="_parent">
http://www.khronos.org/egl/</a>.</p>
<p>The Mesa's implementation of EGL uses a driver architecture. The main
library (<code>libEGL</code>) is window system neutral. It provides the EGL
API entry points and helper functions for use by the drivers. Drivers are
dynamically loaded by the main library and most of the EGL API calls are
directly dispatched to the drivers.</p>
<p>The driver in use decides the window system to support.</p>
<h2>Build EGL</h2>
<ol>
<li>
<p>Run <code>configure</code> with the desired client APIs and enable
the driver for your hardware. For example</p>
<pre>
$ ./configure --enable-gles1 --enable-gles2 \
--with-dri-drivers=... \
--with-gallium-drivers=...
</pre>
<p>The main library and OpenGL is enabled by default. The first two options
above enables <a href="opengles.html">OpenGL ES 1.x and 2.x</a>. The last two
options enables the listed classic and and Gallium drivers respectively.</p>
</li>
<li>Build and install Mesa as usual.</li>
</ol>
<p>In the given example, it will build and install <code>libEGL</code>,
<code>libGL</code>, <code>libGLESv1_CM</code>, <code>libGLESv2</code>, and one
or more EGL drivers.</p>
<h3>Configure Options</h3>
<p>There are several options that control the build of EGL at configuration
time</p>
<ul>
<li><code>--enable-egl</code>
<p>By default, EGL is enabled. When disabled, the main library and the drivers
will not be built.</p>
</li>
<li><code>--with-egl-driver-dir</code>
<p>The directory EGL drivers should be installed to. If not specified, EGL
drivers will be installed to <code>${libdir}/egl</code>.</p>
</li>
<li><code>--enable-gallium-egl</code>
<p>Enable the optional <code>egl_gallium</code> driver.</p>
</li>
<li><code>--with-egl-platforms</code>
<p>List the platforms (window systems) to support. Its argument is a comma
seprated string such as <code>--with-egl-platforms=x11,drm</code>. It decides
the platforms a driver may support. The first listed platform is also used by
the main library to decide the native platform: the platform the EGL native
types such as <code>EGLNativeDisplayType</code> or
<code>EGLNativeWindowType</code> defined for.</p>
<p>The available platforms are <code>x11</code>, <code>drm</code>,
<code>fbdev</code>, and <code>gdi</code>. The <code>gdi</code> platform can
only be built with SCons. Unless for special needs, the build system should
select the right platforms automatically.</p>
</li>
<li><code>--enable-gles1</code> and <code>--enable-gles2</code>
<p>These options enable OpenGL ES support in OpenGL. The result is one big
internal library that supports multiple APIs.</p>
</li>
<li><code>--enable-shared-glapi</code>
<p>By default, <code>libGL</code> has its own copy of <code>libglapi</code>.
This options makes <code>libGL</code> use the shared <code>libglapi</code>. This
is required if applications mix OpenGL and OpenGL ES.</p>
</li>
<li><code>--enable-openvg</code>
<p>OpenVG must be explicitly enabled by this option.</p>
</li>
</ul>
<h2>Use EGL</h2>
<h3>Demos</h3>
<p>There are demos for the client APIs supported by EGL. They can be found in
mesa/demos repository.</p>
<h3>Environment Variables</h3>
<p>There are several environment variables that control the behavior of EGL at
runtime</p>
<ul>
<li><code>EGL_DRIVERS_PATH</code>
<p>By default, the main library will look for drivers in the directory where
the drivers are installed to. This variable specifies a list of
colon-separated directories where the main library will look for drivers, in
addition to the default directory. This variable is ignored for setuid/setgid
binaries.</p>
<p>This variable is usually set to test an uninstalled build. For example, one
may set</p>
<pre>
$ export LD_LIBRARY_PATH=$mesa/lib
$ export EGL_DRIVERS_PATH=$mesa/lib/egl
</pre>
<p>to test a build without installation</p>
</li>
<li><code>EGL_DRIVER</code>
<p>This variable specifies a full path to or the name of an EGL driver. It
forces the specified EGL driver to be loaded. It comes in handy when one wants
to test a specific driver. This variable is ignored for setuid/setgid
binaries.</p>
</li>
<li><code>EGL_PLATFORM</code>
<p>This variable specifies the native platform. The valid values are the same
as those for <code>--with-egl-platforms</code>. When the variable is not set,
the main library uses the first platform listed in
<code>--with-egl-platforms</code> as the native platform.</p>
<p>Extensions like <code>EGL_MESA_drm_display</code> define new functions to
create displays for non-native platforms. These extensions are usually used by
applications that support non-native platforms. Setting this variable is
probably required only for some of the demos found in mesa/demo repository.</p>
</li>
<li><code>EGL_LOG_LEVEL</code>
<p>This changes the log level of the main library and the drivers. The valid
values are: <code>debug</code>, <code>info</code>, <code>warning</code>, and
<code>fatal</code>.</p>
</li>
<li><code>EGL_SOFTWARE</code>
<p>For drivers that support both hardware and software rendering, setting this
variable to true forces the use of software rendering.</p>
</li>
</ul>
<h2>EGL Drivers</h2>
<ul>
<li><code>egl_dri2</code>
<p>This driver supports both <code>x11</code> and <code>drm</code> platforms.
It functions as a DRI driver loader. For <code>x11</code> support, it talks to
the X server directly using (XCB-)DRI2 protocol.</p>
<p>This driver can share DRI drivers with <code>libGL</code>.</p>
</li>
<li><code>egl_gallium</code>
<p>This driver is based on Gallium3D. It supports all rendering APIs and
hardwares supported by Gallium3D. It is the only driver that supports OpenVG.
The supported platforms are X11, DRM, FBDEV, and GDI.</p>
<p>This driver comes with its own hardware drivers
(<code>pipe_&lt;hw&gt;</code>) and client API modules
(<code>st_&lt;api&gt;</code>).</p>
</li>
<li><code>egl_glx</code>
<p>This driver provides a wrapper to GLX. It uses exclusively GLX to implement
the EGL API. It supports both direct and indirect rendering when the GLX does.
It is accelerated when the GLX is. As such, it cannot provide functions that
is not available in GLX or GLX extensions.</p>
</li>
</ul>
<h2>Packaging</h2>
<p>The ABI between the main library and its drivers are not stable. Nor is
there a plan to stabilize it at the moment. Of the EGL drivers,
<code>egl_gallium</code> has its own hardware drivers and client API modules.
They are considered internal to <code>egl_gallium</code> and there is also no
stable ABI between them. These should be kept in mind when packaging for
distribution.</p>
<p>Generally, <code>egl_dri2</code> is preferred over <code>egl_gallium</code>
when the system already has DRI drivers. As <code>egl_gallium</code> is loaded
before <code>egl_dri2</code> when both are available, <code>egl_gallium</code>
is disabled by default.</p>
<h2>Developers</h2>
<p>The sources of the main library and the classic drivers can be found at
<code>src/egl/</code>. The sources of the <code>egl</code> state tracker can
be found at <code>src/gallium/state_trackers/egl/</code>.</p>
<p>The suggested way to learn to write a EGL driver is to see how other drivers
are written. <code>egl_glx</code> should be a good reference. It works in any
environment that has GLX support, and it is simpler than most drivers.</p>
<h3>Lifetime of Display Resources</h3>
<p>Contexts and surfaces are examples of display resources. They might live
longer than the display that creates them.</p>
<p>In EGL, when a display is terminated through <code>eglTerminate</code>, all
display resources should be destroyed. Similarly, when a thread is released
throught <code>eglReleaseThread</code>, all current display resources should be
released. Another way to destory or release resources is through functions
such as <code>eglDestroySurface</code> or <code>eglMakeCurrent</code>.</p>
<p>When a resource that is current to some thread is destroyed, the resource
should not be destroyed immediately. EGL requires the resource to live until
it is no longer current. A driver usually calls
<code>eglIs&lt;Resource&gt;Bound</code> to check if a resource is bound
(current) to any thread in the destroy callbacks. If it is still bound, the
resource is not destroyed.</p>
<p>The main library will mark destroyed current resources as unlinked. In a
driver's <code>MakeCurrent</code> callback,
<code>eglIs&lt;Resource&gt;Linked</code> can then be called to check if a newly
released resource is linked to a display. If it is not, the last reference to
the resource is removed and the driver should destroy the resource. But it
should be careful here because <code>MakeCurrent</code> might be called with an
uninitialized display.</p>
<p>This is the only mechanism provided by the main library to help manage the
resources. The drivers are responsible to the correct behavior as defined by
EGL.</p>
<h3><code>EGL_RENDER_BUFFER</code></h3>
<p>In EGL, the color buffer a context should try to render to is decided by the
binding surface. It should try to render to the front buffer if the binding
surface has <code>EGL_RENDER_BUFFER</code> set to
<code>EGL_SINGLE_BUFFER</code>; If the same context is later bound to a
surface with <code>EGL_RENDER_BUFFER</code> set to
<code>EGL_BACK_BUFFER</code>, the context should try to render to the back
buffer. However, the context is allowed to make the final decision as to which
color buffer it wants to or is able to render to.</p>
<p>For pbuffer surfaces, the render buffer is always
<code>EGL_BACK_BUFFER</code>. And for pixmap surfaces, the render buffer is
always <code>EGL_SINGLE_BUFFER</code>. Unlike window surfaces, EGL spec
requires their <code>EGL_RENDER_BUFFER</code> values to be honored. As a
result, a driver should never set <code>EGL_PIXMAP_BIT</code> or
<code>EGL_PBUFFER_BIT</code> bits of a config if the contexts created with the
config won't be able to honor the <code>EGL_RENDER_BUFFER</code> of pixmap or
pbuffer surfaces.</p>
<p>It should also be noted that pixmap and pbuffer surfaces are assumed to be
single-buffered, in that <code>eglSwapBuffers</code> has no effect on them. It
is desirable that a driver allocates a private color buffer for each pbuffer
surface created. If the window system the driver supports has native pbuffers,
or if the native pixmaps have more than one color buffers, the driver should
carefully attach the native color buffers to the EGL surfaces, re-route them if
required.</p>
<p>There is no defined behavior as to, for example, how
<code>glDrawBuffer</code> interacts with <code>EGL_RENDER_BUFFER</code>. Right
now, it is desired that the draw buffer in a client API be fixed for pixmap and
pbuffer surfaces. Therefore, the driver is responsible to guarantee that the
client API renders to the specified render buffer for pixmap and pbuffer
surfaces.</p>
<h3><code>EGLDisplay</code> Mutex</h3>
The <code>EGLDisplay</code> will be locked before calling any of the dispatch
functions (well, except for GetProcAddress which does not take an
<code>EGLDisplay</code>). This guarantees that the same dispatch function will
not be called with the sample display at the same time. If a driver has access
to an <code>EGLDisplay</code> without going through the EGL APIs, the driver
should as well lock the display before using it.
</body>
</html>

View File

@@ -9,38 +9,17 @@
<H1>Environment Variables</H1>
<p>
Normally, no environment variables need to be set. Most of the environment
variables used by Mesa/Gallium are for debugging purposes, but they can
sometimes be useful for debugging end-user issues.
Mesa supports the following environment variables:
</p>
<H2>LibGL environment variables</H2>
<ul>
<li>LIBGL_DEBUG - If defined debug information will be printed to stderr.
If set to 'verbose' additional information will be printed.
<li>LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers
<li>LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection.
<li>LIBGL_ALWAYS_SOFTWARE - if set, always use software rendering
<li>LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging)
</ul>
<H2>Core Mesa environment variables</H2>
<ul>
<li>MESA_NO_ASM - if set, disables all assembly language optimizations
<li>MESA_NO_MMX - if set, disables Intel MMX optimizations
<li>MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations
<li>MESA_NO_SSE - if set, disables Intel SSE optimizations
<li>MESA_DEBUG - if set, error messages are printed to stderr. For example,
if the application generates a GL_INVALID_ENUM error, a corresponding error
message indicating where the error occured, and possibly why, will be
printed to stderr.<br>
If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will
generate exceptions.
<li>MESA_DEBUG - if set, error messages are printed to stderr.
If the value of MESA_DEBUG is "FP" floating point arithmetic errors will
generate exceptions.
<li>MESA_NO_DITHER - if set, disables dithering, overriding glEnable(GL_DITHER)
<li>MESA_TEX_PROG - if set, implement conventional texture env modes with
fragment programs (intended for developers only)
<li>MESA_TNL_PROG - if set, implement conventional vertex transformation
@@ -49,23 +28,11 @@ Setting this variable automatically sets the MESA_TEX_PROG variable as well.
<li>MESA_EXTENSION_OVERRIDE - can be used to enable/disable extensions.
A value such as "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension
and disable the GL_EXT_bar extension.
<li>MESA_EXTENSION_MAX_YEAR - The GL_EXTENSIONS string returned by Mesa is sorted
by extension year.
If this variable is set to year X, only extensions defined on or before year
X will be reported.
This is to work-around a bug in some games where the extension string is
copied into a fixed-size buffer without truncating.
If the extension string is too long, the buffer overrun can cause the game
to crash.
This is a work-around for that.
<li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a>
<li>MESA_GLSL - <a href="shading.html#envvars">shading language options</a>
</ul>
<H2>Mesa Xlib driver environment variables</H2>
<p>
The following are only applicable to the Mesa Xlib software driver.
The following are only applicable to the Xlib software driver.
See the <A HREF="xlibdriver.html">Xlib software driver page</A> for details.
</p>
<ul>
@@ -84,8 +51,9 @@ See the <A HREF="xlibdriver.html">Xlib software driver page</A> for details.
</ul>
<h2>i945/i965 driver environment variables (non-Gallium)</h2>
<p>
These environment variables are for the Intel i945/i965 drivers:
</p>
<ul>
<li>INTEL_STRICT_CONFORMANCE - if set to 1, enable sw fallbacks to improve
OpenGL conformance. If set to 2, always use software rendering.
@@ -94,71 +62,13 @@ See the <A HREF="xlibdriver.html">Xlib software driver page</A> for details.
</ul>
<h2>Radeon R300 driver environment variables (non-Gallium)</h2>
<p>
These environment variables are for the Radeon R300 driver:
</p>
<ul>
<li>R300_NO_TCL - if set, disable hardware-accelerated Transform/Clip/Lighting.
</ul>
<h2>EGL environment variables</h2>
<p>
Mesa EGL supports different sets of environment variables. See the
<a href="egl.html">Mesa EGL</a> page for the details.
</p>
<h2>Gallium environment variables</h2>
<ul>
<li>GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment
variables which are used, and their current values.
<li>GALLIUM_NOSSE - if non-zero, do not use SSE runtime code generation for
shader execution
<li>GALLIUM_NOPPC - if non-zero, do not use PPC runtime code generation for
shader execution
<li>GALLIUM_DUMP_CPU - if non-zero, print information about the CPU on start-up
<li>TGSI_PRINT_SANITY - if set, do extra sanity checking on TGSI shaders and
print any errors to stderr.
<LI>DRAW_FSE - ???
<LI>DRAW_NO_FSE - ???
<li>DRAW_USE_LLVM - if set to zero, the draw module will not use LLVM to execute
shaders, vertex fetch, etc.
</ul>
<h3>Softpipe driver environment variables</h3>
<ul>
<li>SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders
to stderr
<li>SOFTPIPE_DUMP_GS - if set, the softpipe driver will print geometry shaders
to stderr
<li>SOFTPIPE_NO_RAST - if set, rasterization is no-op'd. For profiling purposes.
</ul>
<h3>LLVMpipe driver environment variables</h3>
<ul>
<li>LP_NO_RAST - if set LLVMpipe will no-op rasterization
<li>LP_DEBUG - a comma-separated list of debug options is acceptec. See the
source code for details.
<li>LP_PERF - a comma-separated list of options to selectively no-op various
parts of the driver. See the source code for details.
<li>LP_NUM_THREADS - an integer indicating how many threads to use for rendering.
Zero turns of threading completely. The default value is the number of CPU
cores present.
</ul>
<p>
Other Gallium drivers have their own environment variables. These may change
frequently so the source code should be consulted for details.
</p>
<br>
<br>
</BODY>
</HTML>

View File

@@ -9,9 +9,6 @@
<center><h1>Mesa fbdev/DRI Drivers</h1></center>
<br>
<h1><center>NOTE: this information is obsolete and will be removed at
a future date</center></h1>
<h1>1. Introduction</h1>
<p>
@@ -25,7 +22,7 @@ Contributors to this project include Jon Smirl, Keith Whitwell and Dave Airlie.
<p>
Applications in the fbdev/DRI environment use
the MiniGLX interface to choose pixel
the <a href="http://www.nabble.com/file/p15480666/MiniGXL.html"> MiniGLX</a> interface to choose pixel
formats, create rendering contexts, etc. It's a subset of the GLX and
Xlib interfaces allowing some degree of application portability between
the X and X-less environments.
@@ -318,7 +315,8 @@ It means that the sample_server process is not running.
<h1>5.0 Programming Information</h1>
<p>
OpenGL/Mesa is interfaced to fbdev via the MiniGLX interface.
OpenGL/Mesa is interfaced to fbdev via the <a href="http://www.nabble.com/file/p15480666/MiniGLX.html">MiniGLX</a>
interface.
MiniGLX is a subset of Xlib and GLX API functions which provides just
enough functionality to setup OpenGL rendering and respond to simple
input events.
@@ -334,7 +332,7 @@ This allows some degree of flexibility for software development and testing.
However, the MiniGLX API is not binary-compatible with full Xlib/GLX.
Some of the structures are different and some macros/functions work
differently.
See the GL/miniglx.h header file for details.
See the <code>GL/miniglx.h</code> header file for details.
</p>

View File

@@ -12,16 +12,16 @@
<ol>
<li><a href="#unix-x11">Unix / X11</a>
<ul>
<li><a href="#prereq-general">General prerequisites for building</a>
<li><a href="#prereq-dri">Prerequisites for DRI and hardware acceleration</a>
<li><a href="#prereq">Prerequisites for DRI and hardware acceleration</a>
<li><a href="#autoconf">Building with autoconf</a>
<li><a href="#traditional">Building with traditional Makefiles</a>
<li><a href="#libs">The Libraries</a>
<li><a href="#demos">Running the demos
<li><a href="#install">Installing the header and library files
<li><a href="#pkg-config">Building OpenGL programs with pkg-config
</ul>
<li><a href="#windows">Windows</a>
<li><a href="#scons">Building with SCons</a>
<li><a href="#scons">SCons</a>
<li><a href="#other">Other</a>
</ol>
<br>
@@ -31,22 +31,8 @@
<H2>1. Unix/X11 Compilation and Installation</H1>
<a name="prereq-general">
<h3>1.1 General prerequisites for building</h3>
<ul>
<li>lex / yacc - for building the GLSL compiler.
On Linux systems, flex and bison are used.
Versions 2.5.35 and 2.4.1, respectively, (or later) should work.
</li>
<li>python - Python is needed for building the Gallium components.
Version 2.6.4 or later should work.
</li>
</ul>
<a name="prereq-dri">
<h3>1.2 Prerequisites for DRI and hardware acceleration</h3>
<a name="prereq">
<h3>1.1 Prerequisites for DRI and hardware acceleration</h3>
<p>
The following are required for DRI-based hardware acceleration with Mesa:
@@ -63,7 +49,7 @@ version 2.4.15 or later
<a name="autoconf">
<h3>1.3 Building with Autoconf</h3>
<h3>1.2 Building with Autoconf</h3>
<p>
Mesa may be <a href="autoconf.html">built using autoconf</a>.
@@ -73,7 +59,7 @@ If that fails the traditional Mesa build system is available.
<a name="traditional">
<h3>1.4 Building with traditional Makefiles</h3>
<h3>1.3 Building with traditional Makefiles</h3>
<p>
The traditional Mesa build system is based on a collection of pre-defined
@@ -140,7 +126,7 @@ Later, if you want to rebuild for a different configuration run
<a name="libs">
<h3>1.5 The libraries</h3>
<h3>1.4 The libraries</h3>
<p>
When compilation has finished, look in the top-level <code>lib/</code>
@@ -199,11 +185,81 @@ If you built the DRI hardware drivers, you'll also see the DRI drivers:
-rwxr-xr-x 1 brian users 10997120 Jul 21 12:13 unichrome_dri.so
</pre>
<a name="demos">
<h3>1.5 Running the demos</h3>
<p>
If you built with Gallium support, look in lib/gallium/ for Gallium-based
versions of libGL and device drivers.
If you downloaded/unpacked the MesaDemos-x.y.z.tar.gz archive or
obtained Mesa from CVS, the <b>progs/</b> directory will contain a
bunch of demonstration programs.
</p>
<p>
Before running a demo, you'll probably have to set two environment variables
to indicate where the libraries are located. For example:
<p>
<blockquote>
<b>cd lib/</b>
<br>
<b>export LD_LIBRARY_PATH=${PWD}</b>
<br>
<b>export LIBGL_DRIVERS_PATH=${PWD}</b> (if using DRI drivers)
</blockquote>
<p>
Next, change to the Mesa/demos/ directory:
</p>
<blockquote>
<b>cd ../progs/demos</b>
</blockquote>
<p>
Run a demo such as gears:
</p>
<blockquote>
<b>./gears</b>
</blockquote>
<p>
If this doesn't work, try the <b>Mesa/progs/xdemos/glxinfo</b> program
and see that it prints the expected Mesa version number.
</p>
<p>
If you're using Linux or a similar OS, verify that the demo program is
being linked with the proper library files:
</p>
<blockquote>
<b>ldd gears</b>
</blockquote>
<p>
You should see something like this:
</p>
<pre>
libglut.so.3 => /home/brian/Mesa/lib/libglut.so.3 (0x40013000)
libGLU.so.1 => /home/brian/Mesa/lib/libGLU.so.1 (0x40051000)
libGL.so.1 => /home/brian/Mesa/lib/libGL.so.1 (0x400e0000)
libc.so.6 => /lib/i686/libc.so.6 (0x42000000)
libm.so.6 => /lib/i686/libm.so.6 (0x403da000)
libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0x403fc000)
libXmu.so.6 => /usr/X11R6/lib/libXmu.so.6 (0x404da000)
libXt.so.6 => /usr/X11R6/lib/libXt.so.6 (0x404f1000)
libXi.so.6 => /usr/X11R6/lib/libXi.so.6 (0x40543000)
libstdc++.so.5 => /usr/lib/libstdc++.so.5 (0x4054b000)
libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x405fd000)
libXext.so.6 => /usr/X11R6/lib/libXext.so.6 (0x40605000)
libpthread.so.0 => /lib/i686/libpthread.so.0 (0x40613000)
/lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x40000000)
libdl.so.2 => /lib/libdl.so.2 (0x40644000)
libSM.so.6 => /usr/X11R6/lib/libSM.so.6 (0x40647000)
libICE.so.6 => /usr/X11R6/lib/libICE.so.6 (0x40650000)
</pre>
<p>
Retrace your steps if this doesn't look right.
</p>
<a name="install">
@@ -274,6 +330,7 @@ For example, compiling and linking a GLUT application can be done with:
<p>
Please see the <a href="#scons">instructions on building with SCons</a>.
Alternatively see <a href="README.WIN32">README.WIN32</a> file.
</p>
@@ -294,17 +351,26 @@ example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
by -debug for debug builds.
</p>
<p>
The sample programs are built seperately. To build them do
<pre>
scons -C progs
</pre>
And the build output will be placed in progs/build/...
</p>
<p>
To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
</p>
<pre>
scons platform=windows toolchain=crossmingw machine=x86 statetrackers=mesa drivers=softpipe,trace winsys=gdi
scons -C progs platform=windows toolchain=crossmingw machine=x86 -k
</pre>
<p>
This will create:
</p>
<ul>
<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
<li>build/windows-x86-debug/gallium/winsys/gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
<li>build/windows-x86-debug/glut/glx/glut32.dll
<li>progs/build/windows-x86-debug/wgl/wglinfo.exe
<li>progs/build/windows-x86-debug/trivial/tri.exe

View File

@@ -111,9 +111,11 @@ It implements the OpenGL 1.3 specification.
<p>
November 2001: I cofounded Tungsten Graphics, Inc. with Keith Whitwell,
Jens Owen, David Dawes and Frank LaMonica.
Tungsten Graphics was acquired by VMware in December 2008.
November 2001: I cofound <a href="http://www.tungstengraphics.com" target="_parent">
Tungsten Graphics, Inc.</a> with Keith Whitwell, Jens Owen, David Dawes and
Frank LaMonica.
I continue to develop Mesa as part of my resposibilities with Tungsten
Graphics and as a spare-time project.
</p>
<p>

View File

@@ -13,14 +13,14 @@
</p>
<ul>
<li><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-users"
target="_parent">mesa-users</a> - intended for end-users of Mesa and DRI
<li><a href="https://lists.sourceforge.net/lists/listinfo/mesa3d-users"
target="_parent">mesa3d-users</a> - intended for end-users of Mesa and DRI
drivers. Newbie questions are OK, but please try the general OpenGL
resources and Mesa/DRI documentation first.
</li>
<br>
<li><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-dev"
target="_parent">mesa-dev</a> - for Mesa, Gallium and DRI development
<li><a href="https://lists.sourceforge.net/lists/listinfo/mesa3d-dev"
target="_parent">mesa3d-dev</a> - for Mesa, Gallium and DRI development
discussion. Not for beginners.
</li>
<br>
@@ -30,8 +30,8 @@ target="_parent">mesa-commit</a> - relays git check-in messages
In general, people should not post to this list.
</li>
<br>
<li><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-announce"
target="_parent">mesa-announce</a> - announcements of new Mesa
<li><a href="https://lists.sourceforge.net/lists/listinfo/mesa3d-announce"
target="_parent">mesa3d-announce</a> - announcements of new Mesa
versions are sent to this list. Very low traffic.
</li>
</ul>
@@ -40,15 +40,6 @@ versions are sent to this list. Very low traffic.
Follow the links above for list archives.
</p>
<p>
The old Mesa lists hosted at SourceForge are no longer in use.
The archives are still available, however:
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-announce" target="_parent">mesa3d-announce</a>,
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-users" target="_parent">mesa3d-users</a>,
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-dev" target="_parent">mesa3d-dev</a>.
</p>
<p>For mailing lists about Direct Rendering Modules (drm) in Linux/BSD
kernels, see the
<a href="http://dri.freedesktop.org/wiki/MailingLists" target="_parent">

View File

@@ -1,202 +0,0 @@
<HTML>
<TITLE>llvmpipe</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<H1>Introduction</H1>
<p>
The Gallium llvmpipe driver is a software rasterizer that uses LLVM to
do runtime code generation.
Shaders, point/line/triangle rasterization and vertex processing are
implemented with LLVM IR which is translated to x86 or x86-64 machine
code.
Also, the driver is multithreaded to take advantage of multiple CPU cores
(up to 8 at this time).
It's the fastest software rasterizer for Mesa.
</p>
<h1>Requirements</h1>
<ul>
<li>
<p>An x86 or amd64 processor; 64-bit mode recommended.</p
<p>
Support for SSE2 is strongly encouraged. Support for SSSE3, and SSE4.1 will
yield the most efficient code. The less features the CPU has the more
likely is that you ran into underperforming, buggy, or incomplete code.
</p>
<p>
See /proc/cpuinfo to know what your CPU supports.
</p>
</li>
<li>
<p>LLVM: version 2.9 recommended; 2.6 or later required.</p>
<b>NOTE</b>: LLVM 2.8 and earlier will not work on systems that support the
Intel AVX extensions (e.g. Sandybridge). LLVM's code generator will
fail when trying to emit AVX instructions. This was fixed in LLVM 2.9.
</p>
<p>
For Linux, on a recent Debian based distribution do:
</p>
<pre>
aptitude install llvm-dev
</pre>
For a RPM-based distribution do:
</p>
<pre>
yum install llvm-devel
</pre>
<p>
For Windows you will need to build LLVM from source with MSVC or MINGW
(either natively or through cross compilers) and CMake, and set the LLVM
environment variable to the directory you installed it to.
LLVM will be statically linked, so when building on MSVC it needs to be
built with a matching CRT as Mesa, and you'll need to pass
-DLLVM_USE_CRT_RELEASE=MTd for debug and checked builds,
-DLLVM_USE_CRT_RELEASE=MTd for profile and release builds.
You can build only the x86 target by passing -DLLVM_TARGETS_TO_BUILD=X86
to cmake.
</p>
</li>
<li>
<p>scons (optional)</p>
</li>
</ul>
<h1>Building</h1>
To build everything on Linux invoke scons as:
<pre>
scons build=debug libgl-xlib
</pre>
Alternatively, you can build it with GNU make, if you prefer, by invoking it as
<pre>
make linux-llvm
</pre>
but the rest of these instructions assume that scons is used.
For Windows the procedure is similar except the target:
<pre>
scons build=debug libgl-gdi
</pre>
<h1>Using</h1>
On Linux, building will create a drop-in alternative for libGL.so into
<pre>
build/foo/gallium/targets/libgl-xlib/libGL.so
</pre>
or
<pre>
lib/gallium/libGL.so
</pre>
To use it set the LD_LIBRARY_PATH environment variable accordingly.
For performance evaluation pass debug=no to scons, and use the corresponding
lib directory without the "-debug" suffix.
On Windows, building will create a drop-in alternative for opengl32.dll. To use
it put it in the same directory as the application. It can also be used by
replacing the native ICD driver, but it's quite an advanced usage, so if you
need to ask, don't even try it.
<h1>Profiling</h1>
To profile llvmpipe you should pass the options
<pre>
scons build=profile <same-as-before>
</pre>
This will ensure that frame pointers are used both in C and JIT functions, and
that no tail call optimizations are done by gcc.
To better profile JIT code you'll need to build LLVM with oprofile integration.
<pre>
./configure \
--prefix=$install_dir \
--enable-optimized \
--disable-profiling \
--enable-targets=host-only \
--with-oprofile
make -C "$build_dir"
make -C "$build_dir" install
find "$install_dir/lib" -iname '*.a' -print0 | xargs -0 strip --strip-debug
</pre>
The you should define
<pre>
export LLVM=/path/to/llvm-2.6-profile
</pre>
and rebuild.
<h1>Unit testing</h1>
<p>
Building will also create several unit tests in
build/linux-???-debug/gallium/drivers/llvmpipe:
</p>
</ul>
<li> lp_test_blend: blending
<li> lp_test_conv: SIMD vector conversion
<li> lp_test_format: pixel unpacking/packing
</ul>
<p>
Some of this tests can output results and benchmarks to a tab-separated-file
for posterior analysis, e.g.:
</p>
<pre>
build/linux-x86_64-debug/gallium/drivers/llvmpipe/lp_test_blend -o blend.tsv
</pre>
<h1>Development Notes</h1>
<ul>
<li>
When looking to this code by the first time start in lp_state_fs.c, and
then skim through the lp_bld_* functions called in there, and the comments
at the top of the lp_bld_*.c functions.
</li>
<li>
The driver-independent parts of the LLVM / Gallium code are found in
src/gallium/auxiliary/gallivm/. The filenames and function prefixes
need to be renamed from "lp_bld_" to something else though.
</li>
<li>
We use LLVM-C bindings for now. They are not documented, but follow the C++
interfaces very closely, and appear to be complete enough for code
generation. See
http://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html
for a stand-alone example. See the llvm-c/Core.h file for reference.
</li>
</ul>

View File

@@ -10,81 +10,6 @@
<H1>News</H1>
<h2>July 31, 2011</h2>
<p>
<a href="relnotes-7.11.html">Mesa 7.11</a> is released. This is a new
release with many new features.
</p>
<h2>June 13, 2011</h2>
<p>
<a href="relnotes-7.10.3.html">Mesa 7.10.3</a> is released. This is a bug
fix release.
</p>
<h2>April 6, 2011</h2>
<p>
<a href="relnotes-7.10.2.html">Mesa 7.10.2</a> is released. This is a bug
fix release.
</p>
<h2>March 2, 2011</h2>
<p>
<a href="relnotes-7.9.2.html">Mesa 7.9.2</a> and
<a href="relnotes-7.10.1.html">Mesa 7.10.1</a> are released. These are
stable releases containing bug fixes since the 7.9.1 and 7.10 releases.
</p>
<h2>October 4, 2010</h2>
<p>
<a href="relnotes-7.9.html">Mesa 7.9</a> (final) is released. This is a new
development release.
</p>
<h2>September 27, 2010</h2>
<p>
<a href="relnotes-7.9.html">Mesa 7.9.0-rc1</a> is released. This is a
release candidate for the 7.9 development release.
</p>
<h2>June 16, 2010</h2>
<p>
<a href="relnotes-7.8.2.html">Mesa 7.8.2</a> is released. This is a bug-fix
release collecting fixes since the 7.8.1 release.
</p>
<h2>April 5, 2010</h2>
<p>
<a href="relnotes-7.8.1.html">Mesa 7.8.1</a> is released. This is a bug-fix
release for a few critical issues in the 7.8 release.
</p>
<h2>March 28, 2010</h2>
<p>
<a href="relnotes-7.7.1.html">Mesa 7.7.1</a> is released. This is a bug-fix
release fixing issues found in the 7.7 release.
</p>
<p>
Also, <a href="relnotes-7.8.html">Mesa 7.8</a> is released. This is a new
development release.
</p>
<h2>December 21, 2009</h2>
<p>
<a href="relnotes-7.6.1.html">Mesa 7.6.1</a> is released. This is a bug-fix
@@ -211,6 +136,9 @@ Added a new page describing the <a href="cell.html">Mesa Cell driver</a>.
<p>
Gallium3D is the codename for the new Mesa device driver architecture
which is currently under development.
A <a href="http://wiki.freedesktop.org/wiki/Software/gallium"
target="_parent"> summary</a> of the architecture can be found on the
Tungsten Graphics website.
</p>
<p>
Gallium3D development is taking place on the <em>gallium-0.1</em> branch
@@ -261,8 +189,11 @@ shading language and built-in functions.
<h2>April 2007</h2>
<p>
Thomas Hellstr&ouml;m of Tungsten Graphics has written a whitepaper
describing the new DRI memory management system</a>.
Thomas Hellstr&ouml;m of
<a href="http://www.tungstengraphics.com" target="_parent">
Tungsten Graphics</a> has written a whitepaper describing the new
<a href="http://www.tungstengraphics.com/mm.pdf">DRI memory management
system</a>.
</p>
<h2>December 5, 2006</h2>
@@ -1323,6 +1254,7 @@ grateful.
<p>
</p><h2>March 18, 1999</h2>
<p>The new webpages are now online. Enjoy, and let me know if you find any errors.
For an eye-candy free version you can use <a href="http://www.mesa3d.org/txt/">http://www.mesa3d.org/txt/</a>.</p>
<p>
</p><h2>February 16, 1999</h2>
<p><a href="http://www.sgi.com/">SGI</a> releases its <a href="http://www.sgi.com/software/opensource/glx/">GLX

View File

@@ -1,61 +0,0 @@
<html>
<title>OpenGL ES</title>
<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
<body>
<h1>OpenGL ES</h1>
<p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More informations about
OpenGL ES can be found at <a href="http://www.khronos.org/opengles/"
target="_parent"> http://www.khronos.org/opengles/</a>.</p>
<p>OpenGL ES depends on a working EGL implementation. Please refer to
<a href="egl.html">Mesa EGL</a> for more information about EGL.</p>
<h2>Build the Libraries</h2>
<ol>
<li>Run <code>configure</code> with <code>--enable-gles1 --enable-gles2</code> and enable the Gallium driver for your hardware.</li>
<li>Build and install Mesa as usual.</li>
</ol>
Alternatively, if XCB-DRI2 is installed on the system, one can use
<code>egl_dri2</code> EGL driver with OpenGL|ES-enabled DRI drivers
<ol>
<li>Run <code>configure</code> with <code>--enable-gles1 --enable-gles2</code>.</li>
<li>Build and install Mesa as usual.</li>
</ol>
<p>Both methods will install libGLESv1_CM, libGLESv2, libEGL, and one or more
EGL drivers for your hardware.</p>
<h2>Run the Demos</h2>
<p>There are some demos in <code>mesa/demos</code> repository.</p>
<h2>Developers</h2>
<h3>Dispatch Table</h3>
<p>OpenGL ES has an additional indirection when dispatching fucntions</p>
<pre>
Mesa: glFoo() --&gt; _mesa_Foo()
OpenGL ES: glFoo() --&gt; _es_Foo() --&gt; _mesa_Foo()
</pre>
<p>The indirection serves several purposes</p>
<ul>
<li>When a function is in Mesa and the type matches, it checks the arguments and calls the Mesa function.</li>
<li>When a function is in Mesa but the type mismatches, it checks and converts the arguments before calling the Mesa function.</li>
<li>When a function is not available in Mesa, or accepts arguments that are not available in OpenGL, it provides its own implementation.</li>
</ul>
<p>Other than the last case, OpenGL ES uses <code>APIspec.xml</code> to generate functions to check and/or converts the arguments.</p>
</body>
</html>

View File

@@ -1,6 +1,6 @@
<HTML>
<TITLE>OpenVG State Tracker</TITLE>
<TITLE>Mesa Release Notes</TITLE>
<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
@@ -11,7 +11,7 @@
<H1>OpenVG State Tracker</H1>
<p>
The current version of the OpenVG state tracker implements OpenVG 1.1.
The current version of the OpenVG state tracker implements OpenVG 1.0.
</p>
<p>
More informations about OpenVG can be found at
@@ -20,33 +20,49 @@ http://www.khronos.org/openvg/</a> .
</p>
<p>
The OpenVG state tracker depends on the Gallium architecture and a working EGL implementation.
Please refer to <a href="egl.html">Mesa EGL</a> for more information about EGL.
</p>
<h2>Building the library</h2>
<ol>
<li>Run <code>configure</code> with <code>--enable-openvg</code> and
<code>--enable-gallium-egl</code>. If you do not need OpenGL, you can add
<code>--disable-opengl</code> to save the compilation time.</li>
<li>Build and install Mesa as usual.</li>
<li>Build Mesa3D with Gallium3D. Any build that builds Gallium3D libraries and EGL will suffice</li>
<li>cd src/gallium/state_trackers/vega; make</li>
<li>The last step will build libOpenVG library. You can add the libdir to LD_LIBRARY_PATH or install libOpenVG</li>
</ol>
<h3>Sample build</h3>
A sample build looks as follows:
<pre>
$ ./configure --disable-opengl --enable-openvg --enable-gallium-egl
$ make
$ make install
make linux-x86-64-debug
cd src/gallium/state_trackers/vega
make
cd ../../../..
export LD_LIBRARY_PATH=$PWD/lib64
export EGL_DRIVER="egl_softpipe"
</pre>
<p>It will install <code>libOpenVG.so</code>, <code>libEGL.so</code>, and one
or more EGL drivers.</p>
<h2>OpenVG Demos</h2>
<p>OpenVG demos can be found in mesa/demos repository.</p>
<p>
To build the OpenVG demos:
</p>
<pre>
cd progs/openvg
make
</pre>
<p>
To run a demo:
</p>
<pre>
cd openvg/demos
./lion
</pre>
<h2>Notes</h2>
<ul>
<li>EGL_DRIVER environmental variable: forces usage of a specific EGL driver. Unless you force egl_softpipe the implementation will look for a DRI hardware accelerate driver and unless you have a Gallium driver that supports it, you'll see crashes</li>
</ul>
</body>
</html>

View File

@@ -1,31 +0,0 @@
ARB_texture_float:
Silicon Graphics, Inc. owns US Patent #6,650,327, issued November 18,
2003 [1].
SGI believes this patent contains necessary IP for graphics systems
implementing floating point rasterization and floating point
framebuffer capabilities described in ARB_texture_float extension, and
will discuss licensing on RAND terms, on an individual basis with
companies wishing to use this IP in the context of conformant OpenGL
implementations [2].
The source code to implement ARB_texture_float extension is included
and can be toggled on at compile time, for those who purchased a
license from SGI, or are in a country where the patent does not apply,
etc.
The software is provided "as is", without warranty of any kind, express
or implied, including but not limited to the warranties of
merchantability, fitness for a particular purpose and noninfringement.
In no event shall the authors or copyright holders be liable for any
claim, damages or other liability, whether in an action of contract,
tort or otherwise, arising from, out of or in connection with the
software or the use or other dealings in the software.
You should contact a lawyer or SGI's legal department if you want to
enable this extension.
[1] http://www.google.com/patents/about?id=mIIOAAAAEBAJ&dq=6650327
[2] http://www.opengl.org/registry/specs/ARB/texture_float.txt

54
docs/pbuffers.html Normal file
View File

@@ -0,0 +1,54 @@
<HTML>
<TITLE>PBuffer Rendering</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<H1>PBuffer Rendering</H1>
<p>
Basically, FBconfigs and PBuffers allow you to do off-screen rendering
with OpenGL. The OSMesa interface does basically the same thing, but
fbconfigs and pbuffers are supported by more vendors.
PBuffer rendering may also be hardware accelerated.
</p>
<p>
PBuffers are getting more use nowadays, though they've actually been
around for a long time on IRIX systems and other workstations.
</p>
<p>
The
<a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/fbconfig.txt"
target="_parent">GL_SGIX_fbconfig</a>
and
<a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/pbuffer.txt"
target="_parent">
GL_SGIX_pbuffer</a> extensions describe the functionality.
More recently, these extensions have been promoted to ARB extensions (on
Windows at least).
</p>
<p>
The Mesa/progs/xdemos/ directory has some useful code for working
with pbuffers:
</p>
<ul>
<li><b>pbinfo.c</b> - like glxinfo, it prints a list of available
fbconfigs and whether each supports pbuffers.
<li><b>pbutil.c</b> - a few utility functions for dealing with
fbconfigs and pbuffers.
<li><b>pbdemo.c</b> - a demonstration of off-screen rendering with pbuffers.
</ul>
<p>
Mesa 4.1 and later support GL_SGIX_fbconfig and GL_SGIX_pbuffer (software
rendering only).
</p>
</BODY>
</HTML>

View File

@@ -1,380 +0,0 @@
<HTML>
<head>
<TITLE>Mesa Release Notes</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css">
<meta http-equiv="content-type" content="text/html; charset=utf-8" />
</head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 7.10.1 Release Notes / TBD</H1>
<p>
Mesa 7.10.1 is a bug fix release which fixes bugs found since the 7.10 release.
</p>
<p>
Mesa 7.10.1 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
4b4cee19f3bf16eb78bd4cc278ccf812 MesaLib-7.10.1.tar.gz
efe8da4d80c2a5d32a800770b8ce5dfa MesaLib-7.10.1.tar.bz2
0fd2b1a025934de3f8cecf9fb9b57f4c MesaLib-7.10.1.zip
42beb0f5188d544476c19496f725fa67 MesaGLUT-7.10.1.tar.gz
637bb8a20fdad89f7382b4ea83f896e3 MesaGLUT-7.10.1.tar.bz2
bdbf3ffb2606d6aa8afabb6c6243b91b MesaGLUT-7.10.1.zip
</pre>
<h2>New features</h2>
<p>None.</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li>Fix an off-by-one bug in a vsplit assertion.</li>
<li>Fix incorrect handling of <tt>layout</tt> qualifier
with <tt>in</tt>, <tt>out</tt>, <tt>attribute</tt>, and <tt>varying</tt>.</li>
<li>Fix an i965 shader bug where the negative absolute value was generated instead of the absolute value of a negation.</li>
<li>Fix numerous issues handling precision qualifiers in GLSL ES.</li>
<li>Fixed a few GLX protocol encoder bugs (Julien Cristau)</li>
<li>Assorted Gallium llvmpipe driver bug fixes</li>
<li>Assorted Mesa/Gallium state tracker bug fixes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26795">Bug 26795</a> - gl_FragCoord off by one in Gallium drivers.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29164">Bug 29164</a> - [GLSL 1.20] invariant variable shouldn't be used before declaration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29823">Bug 29823</a> - GetUniform[if]v busted</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29927">Bug 29927</a> - [glsl2] fail to compile shader with constructor for array of struct type</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30156">Bug 30156</a> - [i965] After updating to Mesa 7.9, Civilization IV starts to show garbage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31923">Bug 31923</a> - [GLSL 1.20] allowing inconsistent centroid declaration between two vertex shaders</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31925">Bug 31925</a> - [GLSL 1.20] "#pragma STDGL invariant(all)" fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32214">Bug 32214</a> - [gles2]no link error happens when missing vertex shader or frag shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32375">Bug 32375</a> - [gl gles2] Not able to get the attribute by function glGetVertexAttribfv</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32541">Bug 32541</a> - Segmentation Fault while running an HDR (high dynamic range) rendering demo</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32569">Bug 32569</a> - [gles2] glGetShaderPrecisionFormat not implemented yet</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32695">Bug 32695</a> - [glsl] SIGSEGV glcpp/glcpp-parse.y:833</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32831">Bug 32831</a> - [glsl] division by zero crashes GLSL compiler</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32910">Bug 32910</a> - Keywords 'in' and 'out' not handled properly for GLSL 1.20 shaders</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33219">Bug 33219</a> -[GLSL bisected] implicit sized array triggers segfault in ir_to_mesa_visitor::copy_propagate</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33306">Bug 33306</a> - GLSL integer division by zero crashes GLSL compiler</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33308">Bug 33308</a> -[glsl] ast_to_hir.cpp:3016: virtual ir_rvalue* ast_jump_statement::hir(exec_list*, _mesa_glsl_parse_state*): Assertion `ret != __null' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33316">Bug 33316</a> - uniform array will be allocate one line more and initialize it when it was freed will abort</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33386">Bug 33386</a> - Dubious assembler in read_rgba_span_x86.S</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33388">Bug 33388</a> - Dubious assembler in xform4.S</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33433">Bug 33433</a> - Error in x86-64 API dispatch code.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33507">Bug 33507</a> - [glsl] GLSL preprocessor modulus by zero crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33508">Bug 33508</a> - [glsl] GLSL compiler modulus by zero crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33916">Bug 33916</a> - Compiler accepts reserved operators % and %=</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34030">Bug 34030</a> - [bisected] Starcraft 2: some effects are corrupted or too big</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34047">Bug 34047</a> - Assert in _tnl_import_array() when using GLfixed vertex datatypes with GLESv2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34114">Bug 34114</a> - Sun Studio build fails due to standard library functions not being in global namespace</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34179">Bug 34179</a> - Nouveau 3D driver: nv50_pc_emit.c:863 assertion error kills Compiz</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34198">Bug 34198</a> - [GLSL] implicit sized array with index 0 used gets assertion</li>
<li><a href="https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/691653">Ubuntu bug 691653</a> - compiz crashes when using alt-tab (the radeon driver kills it) </li>
<li><a href="https://bugs.meego.com/show_bug.cgi?id=13005">Meego bug 13005</a> - Graphics GLSL issue lead to camera preview fail on Pinetrail</li>
<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-7.10..mesa-7.10.1
</pre>
<p>Alberto Milone (1):
<ul>
<li>r600c: add evergreen ARL support.</li>
</ul></p>
<p>Brian Paul (21):
<ul>
<li>draw: Fix an off-by-one bug in a vsplit assertion.</li>
<li>docs: add links to 7.9.1 and 7.10 release notes</li>
<li>docs: added news item for 7.9.1 and 7.10 release</li>
<li>gallivm: work around LLVM 2.6 bug when calling C functions</li>
<li>gallivm: fix copy&amp;paste error from previous commit</li>
<li>mesa: fix a few format table mistakes, assertions</li>
<li>mesa: fix num_draw_buffers==0 in fixed-function fragment program generation</li>
<li>mesa: don't assert in GetIntegerIndexed, etc</li>
<li>mesa: check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()</li>
<li>llvmpipe: make sure binning is active when we begin/end a query</li>
<li>st/mesa: fix incorrect fragcoord.x translation</li>
<li>softpipe: fix off-by-one error in setup_fragcoord_coeff()</li>
<li>cso: fix loop bound in cso_set_vertex_samplers()</li>
<li>st/mesa: fix incorrect glCopyPixels position on fallback path</li>
<li>st/mesa: set renderbuffer _BaseFormat in a few places</li>
<li>st/mesa: fix the default case in st_format_datatype()</li>
<li>st/mesa: need to translate clear color according to surface's base format</li>
<li>docs: update 7.9.2 release notes with Brian's cherry-picks</li>
<li>docs: add link to 7.10.1 release notes</li>
<li>mesa: implement glGetShaderPrecisionFormat()</li>
<li>docs: updated environment variable list</li>
</ul></p>
<p>Bryce Harrington (1):
<ul>
<li>r300g: Null pointer check for buffer deref in gallium winsys</li>
</ul></p>
<p>Chad Versace (20):
<ul>
<li>glsl: At link-time, check that globals have matching centroid qualifiers</li>
<li>glcpp: Fix segfault when validating macro redefinitions</li>
<li>glsl: Fix parser rule for type_specifier</li>
<li>glsl: Change default value of ast_type_specifier::precision</li>
<li>glsl: Add semantic checks for precision qualifiers</li>
<li>glsl: Add support for default precision statements</li>
<li>glsl: Remove redundant semantic check in parser</li>
<li>glsl: Fix semantic checks on precision qualifiers</li>
<li>glsl: Fix segfault due to missing printf argument</li>
<li>glsl: Mark 'in' variables at global scope as read-only</li>
<li>mesa: Refactor handling of extension strings</li>
<li>mesa: Add/remove extensions in extension string</li>
<li>mesa: Change dependencies of some OES extension strings</li>
<li>mesa: Change OES_point_sprite to depend on ARB_point_sprite</li>
<li>mesa: Change OES_standard_derivatives to be stand-alone extension</li>
<li>i915: Disable extension OES_standard_derivatives</li>
<li>glcpp: Raise error when modulus is zero</li>
<li>glsl: Set operators '%' and '%=' to be reserved when GLSL &lt 1.30</li>
<li>glsl: Reinstate constant-folding for division by zero</li>
<li>tnl: Add support for datatype GL_FIXED in vertex arrays</li>
</ul></p>
<p>Chia-I Wu (1):
<ul>
<li>mesa: Add glDepthRangef and glClearDepthf to APIspec.xml.</li>
</ul></p>
<p>Christoph Bumiller (1):
<ul>
<li>nv50,nvc0: do not forget to apply sign mode to saved TGSI inputs</li>
</ul></p>
<p>Cyril Brulebois (1):
<ul>
<li>Point to bugs.freedesktop.org rather than bugzilla.freedesktop.org</li>
</ul></p>
<p>Dave Airlie (3):
<ul>
<li>radeon/r200: fix fbo-clearmipmap + gen-teximage</li>
<li>radeon: calculate complete texture state inside TFP function</li>
<li>radeon: avoid segfault on 3D textures.</li>
</ul></p>
<p>Dimitry Andric (4):
<ul>
<li>mesa: s/movzx/movzbl/</li>
<li>mesa: s/movzxw/movzwl/ in read_rgba_span_x86.S</li>
<li>glapi: adding @ char before type specifier in glapi_x86.S</li>
<li>glapi: add @GOTPCREL relocation type</li>
</ul></p>
<p>Eric Anholt (16):
<ul>
<li>glsl: Fix the lowering of variable array indexing to not lose write_masks.</li>
<li>i965/fs: When producing ir_unop_abs of an operand, strip negate.</li>
<li>i965/vs: When MOVing to produce ABS, strip negate of the operand.</li>
<li>i965/fs: Do flat shading when appropriate.</li>
<li>i965: Avoid double-negation of immediate values in the VS.</li>
<li>intel: Make renderbuffer tiling choice match texture tiling choice.</li>
<li>i965: Fix dead pointers to fp-&gt;Parameters-&gt;ParameterValues[] after realloc.</li>
<li>docs: Add a relnote for the Civ IV on i965.</li>
<li>glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility.</li>
<li>mesa: Add extension enable bit for GL_ARB_ES2_compatibility.</li>
<li>mesa: Add actual support for glReleaseShaderCompiler from ES2.</li>
<li>mesa: Add support for glDepthRangef and glClearDepthf.</li>
<li>mesa: Add getters for ARB_ES2_compatibility MAX_*_VECTORS.</li>
<li>mesa: Add getter for GL_SHADER_COMPILER with ARB_ES2_compatibility.</li>
<li>i965: Fix a bug in i965 compute-to-MRF.</li>
<li>i965/fs: Add a helper function for detecting math opcodes.</li>
</ul></p>
<p>Fredrik Höglund (1):
<ul>
<li>st/mesa: fix a regression from cae2bb76</li>
</ul></p>
<p>Ian Romanick (42):
<ul>
<li>docs: Add 7.10 md5sums</li>
<li>glsl: Support the 'invariant(all)' pragma</li>
<li>glcpp: Generate an error for division by zero</li>
<li>glsl: Add version_string containing properly formatted GLSL version</li>
<li>glsl &amp; glcpp: Refresh autogenerated lexer and parser files.</li>
<li>glsl: Disallow 'in' and 'out' on globals in GLSL 1.20</li>
<li>glsl: Track variable usage, use that to enforce semantics</li>
<li>glsl: Allow 'in' and 'out' when 'layout' is also available</li>
<li>docs: Initial bits of 7.10.1 release notes</li>
<li>mesa: bump version to 7.10.1-devel</li>
<li>doc: Update 7.10.1 release notes</li>
<li>glsl: Emit errors or warnings when 'layout' is used with 'attribute' or 'varying'</li>
<li>docs: Update 7.10.1 release notes</li>
<li>glsl: Refresh autogenerated lexer and parser files.</li>
<li>glsl: Don't assert when the value returned by a function has no rvalue</li>
<li>linker: Set sizes for non-global arrays as well</li>
<li>linker: Propagate max_array_access while linking functions</li>
<li>docs: Update 7.10.1 release notes</li>
<li>mesa: glGetUniform only returns a single element of an array</li>
<li>linker: Generate link errors when ES shaders are missing stages</li>
<li>mesa: Fix error checks in GetVertexAttrib functions</li>
<li>Use C-style system headers in C++ code to avoid issues with std:: namespace</li>
<li>docs: Update 7.10.1 release notes</li>
<li>glapi: Regenerate for GL_ARB_ES2_compatibility.</li>
<li>mesa: Connect glGetShaderPrecisionFormat into the dispatch table</li>
<li>i965: Set correct values for range/precision of fragment shader types</li>
<li>i915: Set correct values for range/precision of fragment shader types</li>
<li>intel: Fix typeos from 3d028024 and 790ff232</li>
<li>glsl: Ensure that all GLSL versions are supported in the stand-alone compiler</li>
<li>glsl: Reject shader versions not supported by the implementation</li>
<li>mesa: Initial size for secondary color array is 3</li>
<li>glsl: Finish out the reduce/reduce error fixes</li>
<li>glsl: Regenerate compiler and glcpp files from cherry picks</li>
<li>linker: Fix off-by-one error implicit array sizing</li>
<li>docs: update 7.10.1 release notes with Ian's recent cherry picks</li>
<li>i915: Only mark a register as available if all components are written</li>
<li>i915: Calculate partial result to temp register first</li>
<li>i915: Force lowering of all types of indirect array accesses in the FS</li>
<li>docs: Update 7.10.1 with (hopefully) the last of the cherry picks</li>
<li>docs: Clean up bug fixes list</li>
<li>intel: Remove driver date and related bits from renderer string</li>
<li>mesa: set version string to 7.10.1 (final)</li>
</ul></p>
<p>Jian Zhao (1):
<ul>
<li>mesa: fix an error in uniform arrays in row calculating.</li>
</ul></p>
<p>Julien Cristau (3):
<ul>
<li>glx: fix request lengths</li>
<li>glx: fix GLXChangeDrawableAttributesSGIX request</li>
<li>glx: fix length of GLXGetFBConfigsSGIX</li>
</ul></p>
<p>Keith Packard (1):
<ul>
<li>glsl: Eliminate reduce/reduce conflicts in glsl grammar</li>
</ul></p>
<p>Kenneth Graunke (20):
<ul>
<li>glsl: Expose a public glsl_type::void_type const pointer.</li>
<li>glsl: Don't bother unsetting a destructor that was never set.</li>
<li>glsl, i965: Remove unnecessary talloc includes.</li>
<li>glcpp: Remove use of talloc reference counting.</li>
<li>ralloc: Add a fake implementation of ralloc based on talloc.</li>
<li>Convert everything from the talloc API to the ralloc API.</li>
<li>ralloc: a new MIT-licensed recursive memory allocator.</li>
<li>Remove talloc from the make and automake build systems.</li>
<li>Remove talloc from the SCons build system.</li>
<li>Remove the talloc sources from the Mesa repository.</li>
<li>glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor.</li>
<li>i965/fs: Apply source modifier workarounds to POW as well.</li>
<li>i965: Fix shaders that write to gl_PointSize on Sandybridge.</li>
<li>i965/fs: Avoid register coalescing away gen6 MATH workarounds.</li>
<li>i965/fs: Correctly set up gl_FragCoord.w on Sandybridge.</li>
<li>i965: Increase Sandybridge point size clamp.</li>
<li>i965/fs: Refactor control flow stack handling.</li>
<li>i965: Increase Sandybridge point size clamp in the clip state.</li>
<li>glsl: Use reralloc instead of plain realloc.</li>
<li>Revert "i965/fs: Correctly set up gl_FragCoord.w on Sandybridge."</li>
</ul></p>
<p>Marek Olšák (4):
<ul>
<li>docs: fix messed up names with special characters in relnotes-7.10</li>
<li>docs: fix messed up names with special characters in relnotes-7.9.1</li>
<li>mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2</li>
<li>st/dri: Track drawable context bindings</li>
</ul></p>
<p>Paulo Zanoni (1):
<ul>
<li>dri_util: fail driCreateNewScreen if InitScreen is NULL</li>
</ul></p>
<p>Sam Hocevar (2):
<ul>
<li>docs: add glsl info</li>
<li>docs: fix glsl_compiler name</li>
</ul></p>
<p>Tom Fogal (1):
<ul>
<li>Regenerate gl_mangle.h.</li>
</ul></p>
<p>Tom Stellard (2):
<ul>
<li>r300/compiler: Disable register rename pass on r500</li>
<li>r300/compiler: Don't erase sources when converting RGB-&gt;Alpha</li>
</ul></p>
<p>Vinson Lee (3):
<ul>
<li>ralloc: Add missing va_end following va_copy.</li>
<li>mesa: Move declaration before code in extensions.c.</li>
<li>mesa: Move loop variable declarations outside for loop in extensions.c.</li>
</ul></p>
<p>nobled (1):
<ul>
<li>glx: Put null check before use</li>
</ul></p>
</p>
</body>
</html>

View File

@@ -1,206 +0,0 @@
<HTML>
<head>
<TITLE>Mesa Release Notes</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css">
<meta http-equiv="content-type" content="text/html; charset=utf-8" />
</head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 7.10.2 Release Notes / April 6, 2011</H1>
<p>
Mesa 7.10.2 is a bug fix release which fixes bugs found since the 7.10 release.
</p>
<p>
Mesa 7.10.2 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
2f9f444265534a2cfd9a99d1a8291089 MesaLib-7.10.2.tar.gz
f5de82852f1243f42cc004039e10b771 MesaLib-7.10.2.tar.bz2
47836e37bab6fcafe3ac90c9544ba0e9 MesaLib-7.10.2.zip
175120325828f313621cc5bc6c504803 MesaGLUT-7.10.2.tar.gz
8c71d273f5f8d6c5eda4ffc39e0fe03e MesaGLUT-7.10.2.tar.bz2
03036c8efe7b791a90fa0f2c41b43f43 MesaGLUT-7.10.2.zip
</pre>
<h2>New features</h2>
<p>None.</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29172">Bug 29172</a> - Arrandale - Pill Popper Pops Pills</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31159">Bug 31159</a> - shadow problem in 0ad game</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32688">Bug 32688</a> - [RADEON:KMS:R300G] some games have a wireframe or outline visible</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32949">Bug 32949</a> - [glsl wine] Need for Speed renders incorrectly with GLSL enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34203">Bug 34203</a> - [GLSL] fail to call long chains across shaders</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34376">Bug 34376</a> - [GLSL] allowing assignment to unsized array
<ul>
<li>The commit message incorrectly
lists <a href="https://bugs.freedesktop.org/show_bug.cgi?id=34367">bug
34367</a>.</li>
</ul>
</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34370">Bug 34370</a> - [GLSL] "i&lt;5 &amp;&amp; i&lt;4" in for loop fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34374">Bug 34374</a> - [GLSL] fail to redeclare an array using initializer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35073">Bug 35073</a> - [GM45] Alpha test is broken when rendering to FBO with no color attachment</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35483">Bug 35483</a> - util_blit_pixels_writemask: crash in line 322 of src/gallium/auxiliary/util/u_blit.c</li>
<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-7.10.1..mesa-7.10.2
</pre>
<p><em>Note:</em> Reverted commits and the reverts are not included in this list.</p>
<p>Alex Deucher (2):
<ul>
<li>r600c: add new ontario pci ids</li>
<li>r600g: add some additional ontario pci ids</li>
</ul></p>
<p>Benjamin Franzke (1):
<ul>
<li>st/dri: Fix surfaceless gl using contexts with previous bound surfaces</li>
</ul></p>
<p>Brian Paul (9):
<ul>
<li>docs: pull 7.9.2 release notes into 7.10 branch</li>
<li>docs: update news.html with 7.10.1 and 7.9.2 releases</li>
<li>docs: fill in 7.10.1 release data</li>
<li>docs: add, fix release notes links</li>
<li>docs: update info about Mesa packaging/contents</li>
<li>docs: update prerequisites, remove old demo info</li>
<li>mesa: Guard against null pointer deref in fbo validation</li>
<li>st/mesa: Apply LOD bias from correct texture unit</li>
<li>glsl: silence warning in printf() with a cast</li>
</ul></p>
<p>Chad Versace (1):
<ul>
<li>i965: Fix tex_swizzle when depth mode is GL_RED</li>
</ul></p>
<p>Dave Airlie (1):
<ul>
<li>r600: don't close fd on failed load</li>
</ul></p>
<p>Eric Anholt (2):
<ul>
<li>i965: Apply a workaround for the Ironlake "vertex flashing".</li>
<li>i965: Fix alpha testing when there is no color buffer in the FBO.</li>
</ul></p>
<p>Fabian Bieler (1):
<ul>
<li>st/mesa: Apply LOD from texture object</li>
</ul></p>
<p>Henri Verbeet (1):
<ul>
<li>st/mesa: Validate state before doing blits.</li>
</ul></p>
<p>Ian Romanick (13):
<ul>
<li>docs: Add 7.10.1 md5sums</li>
<li>glsl: Refactor AST-to-HIR code handling variable initializers</li>
<li>glsl: Refactor AST-to-HIR code handling variable redeclarations</li>
<li>glsl: Process redeclarations before initializers</li>
<li>glsl: Function signatures cannot have NULL return type</li>
<li>glsl: Add several function / call related validations</li>
<li>linker: Add imported functions to the linked IR</li>
<li>glsl: Use insert_before for lists instead of open coding it</li>
<li>glsl: Only allow unsized array assignment in an initializer</li>
<li>glcpp: Refresh autogenerated lexer files</li>
<li>docs: Initial bits of 7.10.2 release notes</li>
<li>mesa: set version string to 7.10.2</li>
<li>mesa: Remove nonexistant files from _FILES lists</li>
</ul></p>
<p>Jerome Glisse (1):
<ul>
<li>r600g: move user fence into base radeon structure</li>
</ul></p>
<p>José Fonseca (2):
<ul>
<li>mesa: Fix typo glGet*v(GL_TEXTURE_COORD_ARRAY_*).</li>
<li>mesa: More glGet* fixes.</li>
</ul></p>
<p>Kenneth Graunke (4):
<ul>
<li>glcpp: Rework lexer to use a SKIP state rather than REJECT.</li>
<li>glcpp: Remove trailing contexts from #if rules.</li>
<li>i965/fs: Fix linear gl_Color interpolation on pre-gen6 hardware.</li>
<li>glsl: Accept precision qualifiers on sampler types, but only in ES.</li>
</ul></p>
<p>Marek Olšák (15):
<ul>
<li>st/mesa: fix crash when DrawBuffer-&gt;_ColorDrawBuffers[0] is NULL</li>
<li>st/mesa: fail to alloc a renderbuffer if st_choose_renderbuffer_format fails</li>
<li>r300/compiler: fix the saturate modifier when applied to TEX instructions</li>
<li>r300/compiler: fix translating the src negate bits in pair_translate</li>
<li>r300/compiler: Abs doesn't cancel Negate (in the conversion to native swizzles)</li>
<li>r300/compiler: TEX instructions don't support negation on source arguments</li>
<li>r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500</li>
<li>r300/compiler: saturate Z before the shadow comparison</li>
<li>r300/compiler: fix equal and notequal shadow compare functions</li>
<li>r300/compiler: remove unused variables</li>
<li>st/mesa: fix crash when using both user and vbo buffers with the same stride</li>
<li>r300g: fix alpha-test with no colorbuffer</li>
<li>r300g: tell the GLSL compiler to lower the continue opcode</li>
<li>r300/compiler: propagate SaturateMode down to the result of shadow comparison</li>
<li>r300/compiler: apply the texture swizzle to shadow pass and fail values too</li>
</ul></p>
<p>Michel Dänzer (1):
<ul>
<li>Use proper source row stride when getting depth/stencil texels.</li>
</ul></p>
<p>Tom Stellard (4):
<ul>
<li>r300/compiler: Use a 4-bit writemask in pair instructions</li>
<li>prog_optimize: Fix reallocating registers for shaders with loops</li>
<li>r300/compiler: Fix vertex shader MAD instructions with constant swizzles</li>
<li>r300/compiler: Don't try to convert RGB to Alpha in full instructions</li>
</ul></p>
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<head>
<TITLE>Mesa Release Notes</TITLE>
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</head>
<BODY>
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<H1>Mesa 7.10.3 Release Notes / June 13, 2011</H1>
<p>
Mesa 7.10.3 is a bug fix release which fixes bugs found since the 7.10.2 release.
</p>
<p>
Mesa 7.10.3 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
d77b02034c11d6c2a55c07f82367d780 MesaLib-7.10.3.tar.gz
8c38fe8266be8e1ed1d84076ba5a703b MesaLib-7.10.3.tar.bz2
614d063ecd170940d9ae7b355d365d59 MesaLib-7.10.3.zip
8768fd562ede7ed763d92b2d22232d7a MesaGLUT-7.10.3.tar.gz
1496415b89da9549f0f3b34d9622e2e2 MesaGLUT-7.10.3.tar.bz2
1f29d0e7398fd3bf9f36f5db02941198 MesaGLUT-7.10.3.zip
</pre>
<h2>New features</h2>
<p>None.</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29162">Bug 29162</a> - mesa/darwin is severly broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31590">Bug 31590</a> - Black space between colors on mole hill example</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32395">Bug 32395</a> - [glsl] Incorrect code generation for shadow2DProj() with bias</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32564">Bug 32564</a> - [llvmpipe] prog: Unknown command line argument '-disable-mmx'. Try: 'prog -help' with llvm-2.9svn</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32835">Bug 32835</a> - [glsl] recursive #define results in infinite stack recursion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33303">Bug 33303</a> - [glsl] ir_constant_expression.cpp:72: virtual ir_constant* ir_expression::constant_expression_value(): Assertion `op[0]->type->base_type == op[1]->type->base_type' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33314">Bug 33314</a> - [glsl] ir_constant_expression.cpp:122: virtual ir_constant* ir_expression::constant_expression_value(): Assertion `op[0]->type->base_type == GLSL_TYPE_BOOL' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33512">Bug 33512</a> - [SNB] case ogles2conform/GL/gl_FragCoord/gl_FragCoord_xy_frag.test and gl_FragCoord_w_frag.test fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34280">Bug 34280</a> - r200 mesa-7.10 font distortion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34321">Bug 34321</a> - The ARB_fragment_program subset of ARB_draw_buffers not implemented</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35603">Bug 35603</a> - GLSL compiler freezes compiling shaders</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36173">Bug 36173</a> - struct renderbuffer's 'format' field never set when using FBO</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36238">Bug 36238</a> - Mesa release files don't contain scons control files</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36410">Bug 36410</a> - [SNB] Rendering errors in 3DMMES subtest taiji</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36527">Bug 36527</a> - [wine] Wolfenstein: Failed to translate rgb instruction.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36651">Bug 36651</a> - mesa requires bison and flex to build but configure does not check for them</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36738">Bug 36738</a> - Openarena crash with r300g, swrastg + llvm &gt; 2.8</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37648">Bug 37648</a> - Logic error in mesa/main/teximage.c:texsubimage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37739">Bug 37739</a> - Color clear of FBO without color buffer crashes</li>
<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-7.10.2..mesa-7.10.3
</pre>
<p>Alan Hourihane (1):
<ul>
<li>Check for out of memory when creating fence</li>
</ul></p>
<p>Alex Buell (1):
<ul>
<li>configure: bump LIBDRM_REQUIRED to 2.4.24</li>
</ul></p>
<p>Alex Deucher (2):
<ul>
<li>r600c: add new pci ids</li>
<li>r600g: add new pci ids</li>
</ul></p>
<p>Brian Paul (19):
<ul>
<li>docs: add link to 7.10.2 release notes</li>
<li>scons: remove dangling reference to state_trackers/python/SConscript</li>
<li>Makefile: add missing Scons files</li>
<li>llvmpipe: document issue with LLVM 2.8 and earlier with AVX</li>
<li>docs: replace llvmpipe/README with docs/llvmpipe.html</li>
<li>glsl: add static qualifier to silence warning</li>
<li>glsl: add cast to silence signed/unsigned comparison warning</li>
<li>mesa: s/height/depth/ in texsubimage()</li>
<li>mesa: fix void pointer arithmetic warnings</li>
<li>mesa: add some missing GLAPIENTRY keywords</li>
<li>mesa: check that flex/bison are installed</li>
<li>st/mesa: fix incorrect texture level/face/slice accesses</li>
<li>draw: fix edge flag handling in clipper (for unfilled tris/quads/polygons)</li>
<li>vbo: check array indexes to prevent negative indexing</li>
<li>vbo: remove node-&gt;count &gt; 0 test in vbo_save_playback_vertex_list()</li>
<li>st/mesa: fix software accum buffer format bug</li>
<li>mesa: add include/c99/inttypes.h include/c99/stdbool.h include/c99/stdint.h files to tarballs</li>
<li>docs: 7.10.3 release notes skeleton file, links</li>
<li>mesa: bump version to 7.10.3</li>
</ul></p>
<p>Carl Worth (2):
<ul>
<li>glcpp: Simplify calling convention of parser's active_list functions</li>
<li>glcpp: Fix attempts to expand recursive macros infinitely (bug #32835).</li>
</ul></p>
<p>Dave Airlie (1):
<ul>
<li>st/mesa: fix compressed mipmap generation.</li>
</ul></p>
<p>Eric Anholt (19):
<ul>
<li>i965: Fix the VS thread limits for GT1, and clarify the WM limits on both.</li>
<li>glsl: Avoid cascading errors when looking for a scalar boolean and failing.</li>
<li>glsl: Semantically check the RHS of `&amp;&amp;' even when short-circuiting.</li>
<li>glsl: Semantically check the RHS of `||' even when short-circuiting.</li>
<li>glsl: When we've emitted a semantic error for ==, return a bool constant.</li>
<li>glsl: Perform type checking on "^^" operands.</li>
<li>intel: Use _mesa_base_tex_format for FBO texture attachments.</li>
<li>swrast: Don't assert against glReadPixels of GL_RED and GL_RG.</li>
<li>mesa: Add a gl_renderbuffer.RowStride field like textures have.</li>
<li>mesa: Add a function to set up the default renderbuffer accessors.</li>
<li>intel: Use Mesa core's renderbuffer accessors for depth.</li>
<li>mesa: Use _mesa_get_format_bytes to refactor out the RB get_pointer_*</li>
<li>mesa: Use _mesa_get_format_bytes to refactor out the RB get_row_*</li>
<li>mesa: Add renderbuffer accessors for R8/RG88/R16/RG1616.</li>
<li>swrast: Don't try to adjust_colors for &lt8bpc when handling R16, RG1616.</li>
<li>intel: Use mesa core's R8, RG88, R16, RG1616 RB accessors.</li>
<li>Revert "intel: Add spans code for the ARB_texture_rg support."</li>
<li>mesa: Add support for the ARB_fragment_program part of ARB_draw_buffers.</li>
<li>mesa: Add support for OPTION ATI_draw_buffers to ARB_fp.</li>
</ul></p>
<p>Hans de Goede (1):
<ul>
<li>texstore: fix regression stricter check for memcpy path for unorm88 and unorm1616</li>
</ul></p>
<p>Henri Verbeet (3):
<ul>
<li>mesa: Also update the color draw buffer if it's explicitly set to GL_NONE.</li>
<li>glx: Destroy dri2Hash on DRI2 display destruction.</li>
<li>glx: Only remove the glx_display from the list after it's destroyed.</li>
</ul></p>
<p>Ian Romanick (9):
<ul>
<li>docs: Add 7.10.2 md5sums</li>
<li>glsl: Fix off-by-one error setting max_array_access for non-constant indexing</li>
<li>ir_to_mesa: Handle shadow compare w/projection and LOD bias correctly</li>
<li>intel: Fix ROUND_DOWN_TO macro</li>
<li>glsl: Regenerate compiler and glcpp files from cherry picks</li>
<li>i965: Remove hint_gs_always and resulting dead code</li>
<li>mesa: Don't try to clear a NULL renderbuffer</li>
<li>mesa: Ignore blits to/from missing buffers</li>
<li>docs: Add list of bugs fixed in 7.10.3 release</li>
</ul></p>
<p>Jeremy Huddleston (18):
<ul>
<li>apple: Update GL specs</li>
<li>apple: Rename glcontextmodes.[ch] to glxconfig.[ch]</li>
<li>apple: Rename __GLcontextModes to struct glx_config</li>
<li>apple: Rename GLXcontext</li>
<li>apple: Re-add driContext and do_destroy</li>
<li>apple: Rename _gl_context_modes_find_visual to glx_config_find_visual</li>
<li>apple: Rename GLXcontext</li>
<li>apple: Change from XExtDisplayInfo to struct glx_display</li>
<li>apple: ifdef out come glapi-foo on darwin</li>
<li>glx: Dead code removal</li>
<li>apple: Build darwin using applegl rather than indirect</li>
<li>apple: Fix build failures in applegl_glx.c</li>
<li>darwin: Define GALLIUM_DRIVERS_DIRS in darwin config</li>
<li>apple: Package applegl source into MesaLib tarball</li>
<li>darwin: Set VG_LIB_{NAME,GLOB} to fix make install</li>
<li>darwin: Don't link against libGL when building libOSMesa</li>
<li>darwin: Fix VG_LIB_GLOB to also match the unversioned symlink</li>
<li>osmesa: Fix missing symbols when GLX_INDIRECT_RENDERING is defined.</li>
</ul></p>
<p>José Fonseca (13):
<ul>
<li>llvmpipe: Update readme.</li>
<li>mesa: GL_PROVOKING_VERTEX_EXT is a GLenum, not GLboolean.</li>
<li>mesa: Fix GetVertexAttrib* inside display lists.</li>
<li>draw: Fix draw_variant_output::format's type.</li>
<li>gallivm: Tell LLVM to not assume a 16-byte aligned stack on x86.</li>
<li>gallivm: Fix for dynamically linked LLVM 2.8 library.</li>
<li>st/wgl: Adjust the pbuffer invisible window size.</li>
<li>st/wgl: Fix debug output format specifiers of stw_framebuffer_get_size().</li>
<li>st/wgl: Prevent spurious framebuffer sizes when the window is minimized.</li>
<li>st/wgl: Cope with zero width/height windows.</li>
<li>st/wgl: Allow to create pbuffers bigger than the desktop.</li>
<li>st/wgl: Remove buggy assertion.</li>
<li>wgl: Don't hold on to user supplied HDC.</li>
</ul></p>
<p>Kenneth Graunke (10):
<ul>
<li>i965/fs: Switch W and 1/W in Sandybridge interpolation setup.</li>
<li>i965: Refactor Sandybridge implied move handling.</li>
<li>i965: Resolve implied moves in brw_dp_READ_4_vs_relative.</li>
<li>intel: Add IS_GT2 macro for recognizing Sandybridge GT2 systems.</li>
<li>i965: Allocate the whole URB to the VS and fix calculations for Gen6.</li>
<li>intel: Support glCopyTexImage() from ARGB8888 to XRGB8888.</li>
<li>glsl: Fix memory error when creating the supported version string.</li>
<li>glsl: Regenerate autogenerated file builtin_function.cpp.</li>
<li>i965: Rename various gen6 #defines to match the documentation.</li>
<li>i965: Never enable the GS on Gen6.</li>
</ul></p>
<p>Kostas Georgiou (1):
<ul>
<li>r600c/g: Add pci id for FirePro 2270</li>
</ul></p>
<p>Marek Olšák (18):
<ul>
<li>tgsi/ureg: bump the limit of immediates</li>
<li>st/mesa: fix changing internal format via RenderbufferStorage</li>
<li>st/mesa: GenerateMipmap should not be killed by conditional rendering</li>
<li>swrast: BlitFramebuffer should not be killed by conditional rendering</li>
<li>st/mesa: BlitFramebuffer should not be killed by conditional rendering</li>
<li>st/mesa: CopyTex(Sub)Image should not be killed by conditional rendering</li>
<li>st/mesa: conditional rendering should not kill texture decompression via blit</li>
<li>mesa: forbid UseProgram to be called inside Begin/End</li>
<li>mesa: UseShaderProgramEXT and Uniform* shouldn't be allowed inside Begin/End</li>
<li>mesa: queries of non-existent FBO attachments should return INVALID_OPERATION</li>
<li>r300g: fix draw_vbo splitting on r3xx-r4xx</li>
<li>r300g: fix texturing with non-3D textures and wrap R mode set to sample border</li>
<li>r300g: fix occlusion queries when depth test is disabled or zbuffer is missing</li>
<li>r300g: clear can be killed by render condition</li>
<li>st/mesa: remove asserts in st_texture_image_copy</li>
<li>mesa: fix up assertion in _mesa_source_buffer_exists</li>
<li>mesa: invalidate framebuffer if internal format of renderbuffer is changed</li>
<li>mesa: return after invalidating renderbuffer</li>
</ul></p>
<p>Matt Turner (1):
<ul>
<li>r300/compiler: align memory allocations to 8-bytes</li>
</ul></p>
<p>Tom Stellard (3):
<ul>
<li>r300/compiler: Fix incorrect presubtract conversion</li>
<li>r300/compiler: Fix dataflow analysis bug with ELSE blocks</li>
<li>r300/compiler: Limit instructions to 3 source selects</li>
</ul></p>
<p>Vinson Lee (1):
<ul>
<li>gallivm: Disable MMX-disabling code on llvm-2.9.</li>
</ul></p>
<p>Zou Nan hai (1):
<ul>
<li>i965: Align interleaved URB write length to 2</li>
</ul></p>
<p>pepp (1):
<ul>
<li>st/mesa: assign renderbuffer's format field when allocating storage</li>
</ul></p>
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<head>
<TITLE>Mesa Release Notes</TITLE>
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<H1>Mesa 7.11.1 Release Notes / November 17, 2011</H1>
<p>
Mesa 7.11.1 is a bug fix release which fixes bugs found since the 7.11 release.
</p>
<p>
Mesa 7.11 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
TBD
</pre>
<h2>New features</h2>
<p>None.</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=3165">Bug 3165</a> - texImage.IsCompressed and texImage.CompressedSize issues</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=23525">Bug 23525</a> - Software rendering on QEMU guests badly broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28125">Bug 28125</a> - DRI2 prevents indirect glx</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34628">Bug 34628</a> - [ilk] skybox errors in quake4</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36371">Bug 36371</a> - r200: piglit readPixSanity failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36669">Bug 36669</a> - EmitNoMainReturn set to 1 doesn't make the GLSL compiler lower all the RET opcodes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36939">Bug 36939</a> - multitexturing is messed up in quake wars (regression)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37907">Bug 37907</a> - [swrast] SIGSEGV swrast/s_depth.c:569</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38163">Bug 38163</a> - Gnome Shell Display Bug</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38625">Bug 38625</a> - ast_to_hir.cpp:1761: const glsl_type* process_array_type(YYLTYPE*, const glsl_type*, ast_node*, _mesa_glsl_parse_state*): Assertion `dummy_instructions.is_empty()' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38729">Bug 38729</a> - [softpipe] sp_quad_depth_test.c:215:convert_quad_stencil: Assertion `0' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38863">Bug 38863</a> - [IVB]GPU hang when running 3D games like openarena</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=39193">Bug 39193</a> - [llvmpipe and r600g] glCheckFramebufferStatusEXT segfaults in Gallium when checking status on a framebuffer bound to a texture that's bound to a pixmap</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=39651">Bug 39651</a> - [glsl] Assertion failure when implicitly converting out parameters</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=39991">Bug 39991</a> - [regression]GL_PALETTE8_RGBA8_OES format of glCompressedTexImage2D will cause err GL_INVALID_ENUM with GLES1.x</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40022">Bug 40022</a> - [i915] out-of-bounds write src/mesa/drivers/dri/i915/i915_fragprog.c:321</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40062">Bug 40062</a> - in etqw the strogg radar is black (regression)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40324">Bug 40324</a> - [SNB] gpu hang in mesa 7.11</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40533">Bug 40533</a> - i915: piglit glean/readPixSanity: DRI2SwapBuffers: BadDrawable (invalid Pixmap or Window parameter)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=41096">Bug 41096</a> - [sandybridge-m-gt2+] GPU lockup render.IPEHR: 0x7a000002</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=41969">Bug 41969</a> - The Mesa meta save/restore code doesn't always save the active program</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=42175">Bug 42175</a> - RV730: Display errors in glxgears &amp; WebGL</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=42268">Bug 42268</a> - [bisected] oglc pbo(negative.invalidOffsetValue) aborts on 7.11 branch</li>
<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-7.11..mesa-7.11.1
</pre>
<p>Adam Jackson (2):
<ul>
<li>drisw: Remove cargo culting that breaks GLX 1.3 ctors</li>
<li>glx: Don't enable INTEL_swap_event unconditionally</li>
</ul></p>
<p>Alex Deucher (1):
<ul>
<li>r600g: fix up vs export handling</li>
</ul></p>
<p>Ben Widawsky (1):
<ul>
<li>intel: GetBuffer fix</li>
</ul></p>
<p>Brian Paul (15):
<ul>
<li>docs: add 7.11 md5 sums</li>
<li>docs: news item for 7.11 release</li>
<li>st/mesa: Convert size assertions to conditionals in st_texture_image_copy.</li>
<li>softpipe: add missing stencil format case in convert_quad_stencil()</li>
<li>mesa: fix texstore addressing bugs for depth/stencil formats</li>
<li>mesa: add missing breaks for GL_TEXTURE_CUBE_MAP_SEAMLESS queries</li>
<li>swrast: don't try to do depth testing if there's no depth buffer</li>
<li>meta: fix/add checks for GL_EXT_framebuffer_sRGB</li>
<li>mesa: fix PACK_COLOR_5551(), PACK_COLOR_1555() macros</li>
<li>meta: fix broken sRGB mipmap generation</li>
<li>mesa: add _NEW_CURRENT_ATTRIB in _mesa_program_state_flags()</li>
<li>mesa: fix error handling for dlist image unpacking</li>
<li>mesa: generate GL_INVALID_OPERATION in glIsEnabledIndex() between Begin/End</li>
<li>mesa: fix incorrect error code in _mesa_FramebufferTexture1D/3DEXT()</li>
<li>mesa: fix format/type check in unpack_image() for bitmaps</li>
</ul></p>
<p>Carl Simonson (1):
<ul>
<li>i830: Add missing vtable entry for i830 from the hiz work.</li>
</ul></p>
<p>Carl Worth (5):
<ul>
<li>glcpp: Fix two (or more) successive applications of token pasting</li>
<li>glcpp: Test a non-function-like macro using the token paste operator</li>
<li>glcpp: Implement token pasting for non-function-like macros</li>
<li>glcpp: Raise error if defining any macro containing two consecutive underscores</li>
<li>glcpp: Add a test for #elif with an undefined macro.</li>
</ul></p>
<p>Chad Versace (5):
<ul>
<li>glsl: Add method glsl_type::can_implicitly_convert_to()</li>
<li>glsl: Fix implicit conversions in non-constructor function calls</li>
<li>glsl: Remove ir_function.cpp:type_compare()</li>
<li>glsl: Fix conversions in array constructors</li>
<li>x86-64: Fix compile error with clang</li>
</ul></p>
<p>Chia-I Wu (3):
<ul>
<li>glsl: empty declarations should be valid</li>
<li>intel: rename intel_extensions_es2.c to intel_extensions_es.c</li>
<li>intel: fix GLESv1 support</li>
</ul></p>
<p>Chris Wilson (1):
<ul>
<li>i915: out-of-bounds write in calc_live_regs()</li>
</ul></p>
<p>Christopher James Halse Rogers (1):
<ul>
<li>glx/dri2: Paper over errors in DRI2Connect when indirect</li>
</ul></p>
<p>David Reveman (1):
<ul>
<li>i915g: Fix off-by-one in scissors.</li>
</ul></p>
<p>Eric Anholt (16):
<ul>
<li>mesa: Don't skip glGetProgramEnvParam4dvARB if there was already an error.</li>
<li>mesa: Fix glGetUniform() type conversions.</li>
<li>mesa: Add support for Begin/EndConditionalRender in display lists.</li>
<li>mesa: Throw an error instead of asserting for condrender with query == 0.</li>
<li>mesa: Throw an error when starting conditional render on an active query.</li>
<li>mesa: Don't skip glGetProgramLocalParam4dvARB if there was already an error.</li>
<li>glsl: Allow ir_assignment() constructor to not specify condition.</li>
<li>glsl: Clarify error message about whole-array assignment in GLSL 1.10.</li>
<li>glsl: When assigning to a whole array, mark the array as accessed.</li>
<li>glsl: When assiging from a whole array, mark it as used.</li>
<li>i965/fs: Respect ARB_color_buffer_float clamping.</li>
<li>i965: Add missing _NEW_POLYGON flag to polygon stipple upload.</li>
<li>i965: Fix polygon stipple offset state flagging.</li>
<li>intel: Mark MESA_FORMAT_X8_Z24 as always supported.</li>
<li>mesa: Don't error on glFeedbackBuffer(size = 0, buffer = NULL)</li>
<li>glsl: Fix gl_NormalMatrix swizzle setup to match i965's invariants.</li>
</ul></p>
<p>Henri Verbeet (6):
<ul>
<li>mesa: Also set the remaining draw buffers to GL_NONE when updating just the first buffer in _mesa_drawbuffers().</li>
<li>r600g: Support the PIPE_FORMAT_R16_FLOAT colorformat.</li>
<li>mesa: Check the texture against all units in unbind_texobj_from_texunits().</li>
<li>mesa: Allow sampling from units &gt;= MAX_TEXTURE_UNITS in shaders.</li>
<li>mesa: Use the Elements macro for the sampler index assert in validate_samplers().</li>
<li>mesa: Fix a couple of TexEnv unit limits.</li>
</ul></p>
<p>Ian Romanick (17):
<ul>
<li>mesa: Add utility function to get base format from a GL compressed format</li>
<li>mesa: Return the correct internal fmt when a generic compressed fmt was used</li>
<li>mesa: Make _mesa_get_compressed_formats match the texture compression specs</li>
<li>linker: Make linker_error set LinkStatus to false</li>
<li>linker: Make linker_{error,warning} generally available</li>
<li>mesa: Ensure that gl_shader_program::InfoLog is never NULL</li>
<li>ir_to_mesa: Use Add linker_error instead of fail_link</li>
<li>ir_to_mesa: Emit warnings instead of errors for IR that can't be lowered</li>
<li>i915: Fail without crashing if a Mesa IR program uses too many registers</li>
<li>i915: Only emit program errors when INTEL_DEBUG=wm or INTEL_DEBUG=fallbacks</li>
<li>mesa: Add GL_OES_compressed_paletted_texture formats to _mesa_is_compressed_format</li>
<li>mesa: Add GL_OES_compressed_paletted_texture formats to _mesa_base_tex_format</li>
<li>mesa: Refactor expected texture size check in cpal_get_info</li>
<li>mesa: Add _mesa_cpal_compressed_format_type</li>
<li>mesa: Refactor compressed texture error checks to work with paletted textures</li>
<li>mesa: Remove redundant compressed paletted texture error checks</li>
<li>mesa: Advertise GL_OES_compressed_paletted_texture in OpenGL ES1.x</li>
</ul></p>
<p>Jeremy Huddleston (3):
<ul>
<li>apple: Silence some debug spew</li>
<li>apple: Use the correct (OpenGL.framework) glViewport and glScissor during init</li>
<li>apple: Implement applegl_unbind_context</li>
</ul></p>
<p>José Fonseca (1):
<ul>
<li>docs: Update llvmpipe docs.</li>
</ul></p>
<p>Kenneth Graunke (12):
<ul>
<li>glsl: Avoid massive ralloc_strndup overhead in S-Expression parsing.</li>
<li>mesa: In validate_program(), initialize errMsg for safety.</li>
<li>i965/gen5+: Fix incorrect miptree layout for non-power-of-two cubemaps.</li>
<li>i965: Use proper texture alignment units for cubemaps on Gen5+.</li>
<li>i965: Fix incorrect maximum PS thread count shift on Ivybridge.</li>
<li>i965: Emit depth stalls and flushes before changing depth state on Gen6+.</li>
<li>i965/fs: Allow SIMD16 with control flow on Ivybridge.</li>
<li>i965: Allow SIMD16 color writes on Ivybridge.</li>
<li>i965: Fix inconsistent indentation in brw_eu_emit.c.</li>
<li>intel: Depth format fixes</li>
<li>i965: Apply post-sync non-zero workaround to homebrew workaround.</li>
<li>mesa/get: Move MAX_LIGHTS from GL/ES2 to GL/ES1.</li>
</ul></p>
<p>Kristian Høgsberg (1):
<ul>
<li>glx: Don't flush twice if we fallback to dri2CopySubBuffer</li>
</ul></p>
<p>Marc Pignat (1):
<ul>
<li>drisw: Fix 24bpp software rendering, take 2</li>
</ul></p>
<p>Marcin Baczyński (2):
<ul>
<li>configure: fix gcc version check</li>
<li>configure: allow C{,XX}FLAGS override</li>
</ul></p>
<p>Marcin Slusarz (3):
<ul>
<li>nouveau: fix nouveau_fence leak</li>
<li>nouveau: fix crash during fence emission</li>
<li>nouveau: fix fence hang</li>
</ul></p>
<p>Marek Olšák (19):
<ul>
<li>vbo: do not call _mesa_max_buffer_index in debug builds</li>
<li>winsys/radeon: fix space checking</li>
<li>r300/compiler: fix a warning that a variable may be uninitialized</li>
<li>r300/compiler: remove an unused-but-set variable and simplify the code</li>
<li>u_vbuf_mgr: cleanup original vs real vertex buffer arrays</li>
<li>u_vbuf_mgr: don't take per-instance attribs into acc. when computing max index</li>
<li>u_vbuf_mgr: fix max_index computation for large src_offset</li>
<li>u_vbuf_mgr: s/u_vbuf_mgr_/u_vbuf_</li>
<li>u_vbuf_mgr: remove unused flag U_VBUF_UPLOAD_FLUSHED</li>
<li>u_vbuf_mgr: rework user buffer uploads</li>
<li>u_vbuf_mgr: fix uploading with a non-zero index bias</li>
<li>configure.ac: fix xlib-based softpipe build</li>
<li>r600g: add index_bias to index buffer bounds</li>
<li>r300g: fix rendering with a non-zero index bias in draw_elements_immediate</li>
<li>Revert "r300g: fix rendering with a non-zero index bias in draw_elements_immediate"</li>
<li>pb_bufmgr_cache: flush cache when create_buffer fails and try again</li>
<li>r300g: don't return NULL in resource_from_handle if the resource is too small</li>
<li>r600g: set correct tiling flags in depth info</li>
<li>r300g: don't call u_trim_pipe_prim in r300_swtcl_draw_vbo</li>
</ul></p>
<p>Michel Dänzer (4):
<ul>
<li>st/mesa: Finalize texture on render-to-texture.</li>
<li>glx/dri2: Don't call X server for SwapBuffers when there's no back buffer.</li>
<li>gallium/util: Add macros for converting from little endian to CPU byte order.</li>
<li>r300g: Fix queries on big endian hosts.</li>
</ul></p>
<p>Neil Roberts (1):
<ul>
<li>meta: Fix saving the active program</li>
</ul></p>
<p>Paul Berry (18):
<ul>
<li>glsl: Lower unconditional return statements.</li>
<li>glsl: Refactor logic for determining whether to lower return statements.</li>
<li>glsl: lower unconditional returns and continues in loops.</li>
<li>glsl: Use foreach_list in lower_jumps.cpp</li>
<li>glsl: In lower_jumps.cpp, lower both branches of a conditional.</li>
<li>glsl: Lower break instructions when necessary at the end of a loop.</li>
<li>glsl: improve the accuracy of the radians() builtin function</li>
<li>glsl: improve the accuracy of the atan(x,y) builtin function.</li>
<li>Revert "glsl: Skip processing the first function's body in do_dead_functions()."</li>
<li>glsl: Emit function signatures at toplevel, even for built-ins.</li>
<li>glsl: Constant-fold built-in functions before outputting IR</li>
<li>glsl: Check array size is const before asserting that no IR was generated.</li>
<li>glsl: Perform implicit type conversions on function call out parameters.</li>
<li>glsl: Fix type error when lowering integer divisions</li>
<li>glsl: Rework oversize array check for gl_TexCoord.</li>
<li>glsl: Remove field array_lvalue from ir_variable.</li>
<li>glsl hierarchical visitor: Do not overwrite base_ir for parameter lists.</li>
<li>glsl: improve the accuracy of the asin() builtin function.</li>
</ul></p>
<p>Tobias Droste (1):
<ul>
<li>r300/compiler: simplify code in peephole_add_presub_add</li>
</ul></p>
<p>Tom Fogal (1):
<ul>
<li>Only use gcc visibility support with gcc4+.</li>
</ul></p>
<p>Tom Stellard (1):
<ul>
<li>r300/compiler: Fix regalloc for values with multiple writers</li>
</ul></p>
<p>Vadim Girlin (5):
<ul>
<li>st/mesa: flush bitmap cache on query and conditional render boundaries</li>
<li>r600g: use backend mask for occlusion queries</li>
<li>r600g: take into account force_add_cf in pops</li>
<li>r600g: fix check_and_set_bank_swizzle</li>
<li>r600g: fix replace_gpr_with_pv_ps</li>
</ul></p>
<p>Yuanhan Liu (17):
<ul>
<li>i965: fix the constant interp bitmask for flat mode</li>
<li>mesa: fix error handling for glEvalMesh1/2D</li>
<li>mesa: fix error handling for some glGet* functions</li>
<li>mesa: fix error handling for glTexEnv</li>
<li>mesa: fix error handling for glIsEnabled</li>
<li>mesa: fix error handling for glPixelZoom</li>
<li>mesa: fix error handling for glSelectBuffer</li>
<li>mesa: fix error handling for glMapBufferRange</li>
<li>mesa: fix error handling for glMaterial*</li>
<li>intel: fix the wrong code to detect null texture.</li>
<li>mesa: add a function to do the image data copy stuff for save_CompressedTex(Sub)Image</li>
<li>i965: setup address rounding enable bits</li>
<li>mesa: generate error if pbo offset is not aligned with the size of specified type</li>
<li>mesa: fix inverted pbo test error at _mesa_GetnCompressedTexImageARB</li>
<li>mesa: handle the pbo case for save_Bitmap</li>
<li>mesa: handle PBO access error in display list mode</li>
<li>intel: don't call unmap pbo if pbo is not mapped</li>
</ul></p>
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<HTML>
<head>
<TITLE>Mesa Release Notes</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css">
<meta http-equiv="content-type" content="text/html; charset=utf-8" />
</head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 7.11 Release Notes / July 31, 2011</H1>
<p>
Mesa 7.11 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 7.11.1.
</p>
<p>
Mesa 7.11 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
fa2c7068503133fb2453244cda11cb2a MesaLib-7.11.tar.gz
ff03aca82d0560009a076a87c888cf13 MesaLib-7.11.tar.bz2
ede1ac0976f6f05df586093fc17d63ed MesaLib-7.11.zip
b4fb81a47c5caedaefad49af7702c23d MesaGLUT-7.11.tar.gz
77a9a0bbd7f8bca882aa5709b88cb071 MesaGLUT-7.11.tar.bz2
c19ef0c6eb61188c96ed4ccedd70717c MesaGLUT-7.11.zip
</pre>
<h2>New features</h2>
<ul>
<li>GL_ARB_ES2_compatibility (gallium drivers)
<li>GL_ARB_color_buffer_float (gallium drivers, i965)
<li>GL_ARB_draw_buffers_blend (gallium)
<li>GL_ARB_draw_instanced extension (gallium drivers, swrast)
<li>GL_ARB_instanced_arrays extension (gallium drivers)
<li>GL_ARB_occlusion_query2 (gallium drivers, swrast)
<li>GL_ARB_robustness (all drivers)
<li>GL_ARB_sampler_objects (gallium drivers)
<li>GL_ARB_seamless_cube_map (gallium r600)
<li>GL_ARB_shader_texture_lod (gallium drivers, i965)
<li>GL_ARB_sync (gallium drivers only, intel support was in 7.6)
<li>GL_ARB_texture_compression_rgtc (gallium drivers, swrast, i965)
<li>GL_ARB_texture_float (gallium, i965)
<li>GL_EXT_packed_float (gallium r600)
<li>GL_EXT_texture_compression_latc (gallium drivers, swrast)
<li>GL_EXT_texture_compression_rgtc (gallium drivers, swrast, i965)
<li>GL_EXT_texture_filter_anisotropic (swrast)
<li>GL_EXT_texture_shared_exponent (gallium drivers, swrast)
<li>GL_EXT_texture_sRGB_decode (gallium drivers, swrast, i965)
<li>GL_EXT_texture_snorm (gallium drivers)
<li>GL_AMD_draw_buffers_blend (alias of the ARB variant)
<li>GL_AMD_seamless_cubemap_per_texture (gallium r600)
<li>GL_AMD_shader_stencil_export (alias of the ARB variant)
<li>GL_ATI_draw_buffers (all drivers)
<li>GL_ATI_texture_compression_3dc (gallium drivers, swrast)
<li>GL_ATI_texture_float (gallium, i965)
<li>GL_NV_conditional_render (i965)
<li>GL_NV_texture_barrier (gallium drivers)
<li>Enable 16-wide fragment shader execution in i965 driver. This should improve performance in many applications.
<li>Initial alpha-level support for Intel "Ivybridge" chipsets in the i965 driver.
</ul>
<h2>Bug fixes</h2>
<p>This list is likely incomplete. This list only includes bug fixes not
included in the previous release (7.10.3). Many of these are regressions that
did not exist in the 7.10 release series at all.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25871">Bug 25871</a> - nearest neighbour samples wrong texel (precision/rounding problem)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29162">Bug 29162</a> - mesa/darwin is severly broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30080">Bug 30080</a> - [i915] piglit nodepth-test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30217">Bug 30217</a> - Possible sources of memory leaks reported by valgrind</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30266">Bug 30266</a> - Regression, segfault in libdrm_intel when calling glBitmap</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31561">Bug 31561</a> - [i915] intel_regions.c:289: intel_region_release: Assertion `region-&gt;map_refcount == 0' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31744">Bug 31744</a> - [GLSL] overriding built-in function impacts another shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32308">Bug 32308</a> - [llvmpipe] src/gallium/auxiliary/gallivm/lp_bld_init.c:319:gallivm_register_garbage_collector_callback: Assertion `NumCallbacks &lt; 32' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32309">Bug 32309</a> - [softpipe] SIGSEGV sp_state_derived.c:204</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32459">Bug 32459</a> - [softpipe] glean depthStencil regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32460">Bug 32460</a> - [softpipe] piglit texwrap 1D regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32534">Bug 32534</a> - [arrandale/sandybridge] Mesa swallowing GEM ioctl failures</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32560">Bug 32560</a> - To fix: 64-bit-portabilty-issue state_tracker/st_program.c:427</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32634">Bug 32634</a> - [r300g, bisected] Massive corruption in Unigine Sanctuary</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32768">Bug 32768</a> - VBO rendering using glDrawArrays causes program termination and "cs IB too big" message</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32804">Bug 32804</a> - [swrast] glean pixelFormats regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32814">Bug 32814</a> - Build error in osmesa.c due to change in _mesa_update_framebuffer_visual() signature</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32859">Bug 32859</a> - Mesa doesn't compile under NetBSD</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32912">Bug 32912</a> - [bisected, r300g] Unigine Sanctuary: r300_emit.c:902:r300_emit_vertex_arrays: Assertion `&amp;buf-&gt;b.b' failed with RADEON_HYPERZ=1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32945">Bug 32945</a> - [RADEON:KMS:R300G] HiZ: Weird behavior with 3 pipes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33046">Bug 33046</a> - [bisected]glean/pixelFormats and 3 oglc cases segfault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33185">Bug 33185</a> - [RADEON:KMS:R300G] X crashes when kwin effects are turned on</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33215">Bug 33215</a> - [llvmpipe] piglit fbo-drawbuffers2-blend regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33247">Bug 33247</a> - [swrast] tnl/t_draw.c:471: _tnl_draw_prims: Assertion `prim[i].num_instances &gt; 0' failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33284">Bug 33284</a> - [llvmpipe] piglit fbo-drawbuffers-fragcolor fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33306">Bug 33306</a> - [glsl] GLSL integer division by zero crashes GLSL compiler</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33353">Bug 33353</a> - [softpipe] piglit fbo-srgb looks incorrect</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33360">Bug 33360</a> - inclusion of $(TALLOC_LIBS) in src/mesa/drivers/osmesa/Makefile causes a build failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33374">Bug 33374</a> - [bisect] FTBFS on commit 9767d3b5 (glapi: Fix OpenGL ES 1.1 and 2.0 interop)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33508">Bug 33508</a> - [glsl] GLSL compiler modulus by zero crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33555">Bug 33555</a> - [softpipe] tgsi/tgsi_sse2.c:1527:emit_tex: Assertion `0' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33885">Bug 33885</a> - [glsl] GLSL compiler allows recursion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33823">Bug 33823</a> - [glsl] ralloc.c:78: get_header: Assertion `info-&gt;canary == 0x5A1106' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33934">Bug 33934</a> - 3D blitting is orders of magnitude slower than equivalent 2D blitting.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33946">Bug 33946</a> - Crash: Mesa checks for invalid pointer, then uses it anyway.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34008">Bug 34008</a> - r600g: piglit failure (regression)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34009">Bug 34009</a> - Automatic Mipmap Generation produces very blurry image.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34042">Bug 34042</a> - Surfaceless eglMakeCurrent() fails if the supplied EGLContext is not a dummy context</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34049">Bug 34049</a> - r600g: assertion failure (regression)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34119">Bug 34119</a> - [glsl] piglit glsl-texcoord-array regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34323">Bug 34323</a> - [i915 GLSL gles2] gl_FragCoord.w not correct</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34346">Bug 34346</a> - src/glsl relies on $PWD which can be unset</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34378">Bug 34378</a> - st/mesa: 2a904fd6a0cb80eec6dec2bae07fd8778b04caf3 breaks sauerbraten</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34419">Bug 34419</a> - Kwin crashes screensaver exits</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34463">Bug 34463</a> - state_tracker/st_texture.c:370:st_texture_image_copy: Assertion `u_minify(src-&gt;width0, srcLevel) == width' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34468">Bug 34468</a> - src/glsl/Makefile fix</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34541">Bug 34541</a> - [ilk, wine] massive render corruption after recent patchset</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34589">Bug 34589</a> - [pineview bisected]many cases regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34595">Bug 34595</a> - [bisected piketon]oglc half_float_vertex(misc.fillmode.wireframe) regressed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34597">Bug 34597</a> - [bisected piketon]oglc blend-constcolor and 7 draw-buffers2 subcases regressed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34603">Bug 34603</a> - [bisected piketon]oglc vbo subcase basic.bufferdata regressed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34604">Bug 34604</a> - [bisected piketon]piglit fbo/fbo-depth-sample-compare regressed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34646">Bug 34646</a> - [bisected piketon]ogles2conform GL2Tests/GL/gl_FragCoord/gl_FragCoord_w_frag.test</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34656">Bug 34656</a> - i965: Crash when running WebGL Conformance Test in firefox-4 nightly build</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34691">Bug 34691</a> - [GLSL] matrix array member assignment with a complex subscript fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34906">Bug 34906</a> - [Pineview] Some WebGL conformance tests will crash firefox</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34968">Bug 34968</a> - Bad fps in Lightsmark benchmark</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35025">Bug 35025</a> - [Patch] Serious compiler warnings</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35312">Bug 35312</a> - r600g: Automatic mipmap generation doesn't work properly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35373">Bug 35373</a> - [[GM45] OpenGL] GL_EXT_texture_sRGB_decode broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35434">Bug 35434</a> - [RADEON:KMS:R600G] etqw: broken ground textures</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35441">Bug 35441</a> - [PATCH] Mesa does not find nouveau include files with --enable-shared-dricore</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35614">Bug 35614</a> - [SNB] random hang on piglit case shaders/glsl-max-varyings</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35820">Bug 35820</a> - [bisected SNB] System hangs when Gnome with compiz start up</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35822">Bug 35822</a> - [bisected pineview] many cases related to depth and stencil failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35849">Bug 35849</a> - when sampling textures from both fragment and vertex shaders the vertex texture has the incorrect texture bound</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35852">Bug 35852</a> - [bisected pineview] oglc case pxconv-read failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35961">Bug 35961</a> - src/gallium/auxiliary/util/u_draw.c:77:util_draw_max_index: Assertion `buffer_size - format_size &lt;= buffer_size' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36032">Bug 36032</a> - piglit fdo9833 regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36033">Bug 36033</a> - main/shaderapi.c:1044: validate_samplers: Assertion `(sizeof(targetName)/sizeof(*(targetName))) == NUM_TEXTURE_TARGETS' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36086">Bug 36086</a> - [wine] Segfault r300_resource_copy_region with some wine apps and RADEON_HYPERZ</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36182">Bug 36182</a> - Game Trine from http://www.humblebundle.com/ needs ATI_draw_buffers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36268">Bug 36268</a> - [r300g, bisected] minor flickering in Unigine Sanctuary</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36282">Bug 36282</a> - 34a5d3b9f4740601708c82093e2114356d749e65: glxgears segfaults when compiled with shared glapi</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36333">Bug 36333</a> - can't build demos if mesa build with --enable-selinux</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36473">Bug 36473</a> - [bisected] piglit bugs/fdo23670-depth_test failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36572">Bug 36572</a> - [bisected]oglc case texenv segfaults</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36609">Bug 36609</a> - 45920d2ecb38b14fdda5253fecce996570c22863 breaks sauerbraten on r300g</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36648">Bug 36648</a> - [bisected SNB]piglit fbo/fbo-alphatest-nocolor failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36649">Bug 36649</a> - [bisected SNB]oglc draw-buffers2 failed with 16-wide</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36753">Bug 36753</a> - Some textures now rendered as completely black after register allocator rewrite.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36821">Bug 36821</a> - [bisected SNB]oglc api-texcoord causes GPU hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36914">Bug 36914</a> - r600g: add rv670 flushing workaround. Causes games and some mesa demos to segfault.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36917">Bug 36917</a> - Rendering glitches in ETQW</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36939">Bug 36939</a> - multitexturing is messed up in quake wars (regression)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36987">Bug 36987</a> - Intel GMA 4500 ARB_shader_texture_lod support</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37028">Bug 37028</a> - Amnesia/HPL2 Demo: Strange graphical bugs on r600g</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37150">Bug 37150</a> - sRGB textures are too bright in Starcraft 2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37154">Bug 37154</a> - main/texstore.c:4187: _mesa_texstore_rgb9_e5: Assertion `baseInternalFormat == 0x1907' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37157">Bug 37157</a> - [bisected] KDE KWin crashes on start with delayed BO mapping</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37168">Bug 37168</a> - Regression: Severe memory leak when running Second Life</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37366">Bug 37366</a> - [i965 bisected ILK] Fragment shader discard tests occasionally fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37383">Bug 37383</a> - incorrect GLSL optimization</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37476">Bug 37476</a> - [wine] Devil May Cry 4: TXD tgsi opcode unsupported / translation from TGSI failed / missing vertex shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37743">Bug 37743</a> - [bisected i965]oglc GLSLlinker subcase negative.varying.beyondMaxVaryingFloats aborted</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37766">Bug 37766</a> - Crash in dri2InvalidateBuffers when resizing Java window with OpenGL pipeline enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37839">Bug 37839</a> - main/teximage.c:2393: _mesa_choose_texture_format: Assertion `f != MESA_FORMAT_NONE' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37934">Bug 37934</a> - Corruption with topogun trace</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38015">Bug 38015</a> - Some extensions enabled even when not supported by the underlying driver</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38134">Bug 38134</a> - [bisected i965]piglit fbo/fbo-blit-d24s8 crashed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38145">Bug 38145</a> - r600g/evergreen: Incorrect rendering of some effects in doom3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38440">Bug 38440</a> - ETQW: Model in team select rendering too bright</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38566">Bug 38566</a> - [regression] ETQW crashes with 21972c85ea734dbfcf69629c6b0b940efb42d4ba</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38584">Bug 38584</a> - MESA_GLSL=dump causes SEGV in ir_print_visitor::unique_name</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38599">Bug 38599</a> - THe value of WGL_PBUFFER_HEIGHT_ARB is returned as width in wglQueryPbufferARB</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38602">Bug 38602</a> - [bisected] Wrong display after "prefer native texture formats when possible" commit</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38624">Bug 38624</a> - program/ir_to_mesa.cpp:1440: virtual void ir_to_mesa_visitor::visit(ir_dereference_variable*): Assertion `var-&gt;location != -1' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38626">Bug 38626</a> - vbo: Don't discount stride breaks piglit on softpipe/r600g</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38649">Bug 38649</a> - piglit fbo-copyteximage regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38762">Bug 38762</a> - [IVB bisected]3D demos like glxgears abort</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38771">Bug 38771</a> - [[GM45] DRI] GPU hangs with current Mesa GIT when running certain OpenGL applications</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38842">Bug 38842</a> - Various valid GLX attributes are rejected by MESA glxChooseFBConfig</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38971">Bug 38971</a> - [bisected]oglc glsl-autointconv subcase negative.function.ambiguousMatch failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38987">Bug 38987</a> - sampler allowed as non-uniform / non-function parameters</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=39024">Bug 39024</a> - [Pineview webgl] many webgl conformance cases crash the browser</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=39083">Bug 39083</a> - [regression, bisected, r600g] Wrong rendering of Bubbles3D screensaver</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=39119">Bug 39119</a> - setting SQ_LDS_RESOURCE_MGMT register to zero in other applications muddles up font rendering permanently</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=39209">Bug 39209</a> - [bisected] Wrong display after "prefer native texture formats when possible" commit - part2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=39219">Bug 39219</a> - libgl conflict with xbmc causes lock up on xbmc exit</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=39257">Bug 39257</a> - [bisected SNB]Mesa demos engine causes GPU hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=39487">Bug 39487</a> - [i965] brw_wm_surface_state.c:495: brw_update_renderbuffer_surface: Assertion `brw-&gt>has_surface_tile_offset || (tile_x == 0 &amp;&amp; tile_y == 0)' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=39515">Bug 39515</a> - FTBFS: libEGL depends on libgbm, but libEGL builds first</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=39572">Bug 39572</a> - Cogs: GPU hang</li>
</ul>
<h2>Changes</h2>
<ul>
<li>The Windows MSVC project files have been removed.
They haven't been maintained in quite a while.
Building with SCons is an alternative.
<li>Removed GL_SGI_texture_color_table support from swrast driver - the only
driver that implemented it.
</ul>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-7.10..mesa-7.11
</pre>
</body>
</html>

View File

@@ -8,7 +8,7 @@
<body bgcolor="#eeeeee">
<H1>Mesa 7.7.1 Release Notes / March 28, 2010</H1>
<H1>Mesa 7.7.1 Release Notes / date tbd</H1>
<p>
Mesa 7.7.1 is a bug-fix release.
@@ -26,15 +26,7 @@ for DRI hardware acceleration.
<h2>MD5 checksums</h2>
<pre>
3ab0638cfa7ce8157337a229cf0db2c4 MesaLib-7.7.1.tar.gz
46664d99e03f1e3ac078a7fea02af115 MesaLib-7.7.1.tar.bz2
4e73ba8abb59aff79485eb95d7cefff7 MesaLib-7.7.1.zip
bf1b108983995f7a712cf3343df1c918 MesaDemos-7.7.1.tar.gz
aeb39645d80d656e0adebaa09e5bcd03 MesaDemos-7.7.1.tar.bz2
01c49b7454fd292244eaf8bdc6ed8cf0 MesaDemos-7.7.1.zip
37ec6386693dcb6dc770d1efd63a7a93 MesaGLUT-7.7.1.tar.gz
1e16c85282f843791a21f7bc7b6a1ca8 MesaGLUT-7.7.1.tar.bz2
d352c9e36a8e4d1059f4abc017b131e0 MesaGLUT-7.7.1.zip
tbd
</pre>

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@@ -1,62 +0,0 @@
<HTML>
<TITLE>Mesa Release Notes</TITLE>
<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 7.8.1 Release Notes / April, 5, 2010</H1>
<p>
Mesa 7.8.1 fixes a couple critical bugs in the recent Mesa 7.8 release. Even
though this is a bug fix release, given its proximity to the 7.8 release, a
new development release, it should also be considered new development release.
People who are concerned with stability and reliability should stick
with a previous release, such as 7.7.1, or wait for Mesa 7.8.2.
</p>
<p>
Mesa 7.8.1 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
62e8e47cbd63741b4bbe634dcdc8a56a MesaLib-7.8.1.tar.gz
25ec15f8e41fde6d206118cc786dbac4 MesaLib-7.8.1.tar.bz2
22b1153010ffdf513836ea9931159e80 MesaLib-7.8.1.zip
c9c0a830923d3820807a08c09d521b3e MesaDemos-7.8.1.tar.gz
9ef47f911869657c6bf2f43ebce86b61 MesaDemos-7.8.1.tar.bz2
93720605eb3f784f9bcc289a4dd2ff52 MesaDemos-7.8.1.zip
ed1d0b1e960afe6a3768eab747cbdbd3 MesaGLUT-7.8.1.tar.gz
6bae516a44c6d26ff3152c960ab648e7 MesaGLUT-7.8.1.tar.bz2
ba306f603ea73c30ee0e7efa14dc5581 MesaGLUT-7.8.1.zip
</pre>
<h2>New features</h2>
<p>None.</p>
<h2>Bug fixes</h2>
<ul>
<li>Fix incorrect enums for GLX_INTEL_swap_event by updating glxext.h to
version 27 from OpenGL.org.</li>
<li>Fix compilation errors on non-GLX_DIRECT_RENDERING builds.</li>
<li>Various fixes for building Mesa on OS X.</li>
<li>Pass GLX drawable ID to dri2InvalidateBuffers. Fixes bug #27190.</li>
</ul>
<h2>Changes</h2>
<p>None.</p>
</body>
</html>

View File

@@ -1,146 +0,0 @@
<HTML>
<TITLE>Mesa Release Notes</TITLE>
<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 7.8.2 Release Notes / (date tbd)</H1>
<p>
Mesa 7.8.2 is a bug fix release which fixes bugs found since the 7.8.1 release.
</p>
<p>
Mesa 7.8.2 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
c89b63d253605ed40e8ac370d25a833c MesaLib-7.8.2.tar.gz
6be2d343a0089bfd395ce02aaf8adb57 MesaLib-7.8.2.tar.bz2
a04ad3b06ac5ff3969a003fa7bbf7d5b MesaLib-7.8.2.zip
7c213f92efeb471f0331670d5079d4c0 MesaDemos-7.8.2.tar.gz
757d9e2e06f48b1a52848be9b0307ced MesaDemos-7.8.2.tar.bz2
8d0e5cfe68b8ebf90265d350ae2c48b1 MesaDemos-7.8.2.zip
b74482e3f44f35ed395c4aada4fd8240 MesaGLUT-7.8.2.tar.gz
a471807b65e49c325808ba4551be93ed MesaGLUT-7.8.2.tar.bz2
9f190268c42be582ef66e47365ee61e3 MesaGLUT-7.8.2.zip
</pre>
<h2>New features</h2>
<p>None.</p>
<h2>Changes</h2>
<ul>
<li>Upgraded glext.h to version 61, and upgraded glxext.h
</ul>
<h2>Bug fixes</h2>
<ul>
<li>Fixed Gallium glDrawPixels(GL_DEPTH_COMPONENT).
<li>Fixed Gallium Cell driver to buildable, runable state
<li>Fixed bad error checking for glFramebufferRenderbuffer(attachment=GL_DEPTH_STENCIL_ATTACHMENT).
<li>Fixed incorrect Z coordinate handling in "meta" glDraw/CopyPixels.
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=23670">Bug
#23670</a>.</li>
<li>Assorted i965 driver fixes.
Including but not limited to:
<ul>
<li>Fix scissoring when width or height is
0. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=27643">Bug
#27643</a>.
<li>Fix bit allocation for number of color regions for
ARB_draw_buffers.</li>
<li>Set the correct provoking vertex for clipped first-mode
trifans. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=24470">Bug
#24470</a>.</li>
<li>Use <code>R16G16B16A16_FLOAT</code> for 3-component half-float.</li>
<li>Fix assertion for surface tile offset usage on Ironlake.</li>
<li>Fix cube map layouts on Ironlake.</li>
<li>When an RB gets a new region, clear the old from the state
cache. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=24119">Bug
#24119</a>.</li>
<li>Reject shaders with uninlined function calls instead of hanging.</li>
</ul>
</li>
<li>Assorted i915 driver fixes. Including but not limited to:
<ul>
<li>Fixed texture LOD clamping in i915 driver.
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=24846">Bug
#24846</a>.</li>
<li>Fix off-by-one for drawing rectangle.
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=27408">Bug
#27408</a>.</li>
</ul>
</li>
<li>Fixed hangs in etracer on 830 and 845
chipsets. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=26557">Bug
#26557</a>.</li>
<li>Fixed tiling of small textures on all Intel drivers.</li>
<li>Fixed crash in Savage driver when using <code>_mesa_CopyTexImage2D</code>.
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=27652">Bug
#27652</a>.</li>
<li>Assorted GLX fixes. Including but not limited to:
<ul>
<li>Fixed <code>__glXInitializeVisualConfigFromTags</code>'s handling of
unrecognized fbconfig tags.</li>
<li>Fixed regression with <code>GLX_USE_GL</code>.
<li>Fixed config chooser logic for 'mask' matching.</li>
<li>Report swap events correctly in direct rendered case (DRI2)</li>
<li>Fixed build with dri2proto which doesn't define
<code>X_DRI2SwapInterval</code>.</li>
<li>Get <code>GLX_SCREEN</code> first in <code>__glXQueryContextInfo</code>.
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=14245">Bug
#14245</a>.</li>
</ul>
</li>
<li>Assorted GLSL fixes. Including but not limited to:
<ul>
<li>Change variable declared assertion into conditional in GLSL
compiler. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=27921">Bug
#27921</a>.</li>
<li>Fix instruction indexing
bugs. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=27566">Bug
#27566</a>.</li>
<li>Updated uniform location / offset encoding to be more like
other implementations.</li>
<li>Don't overwrite a driver's shader infolog with generic failure
message.</li>
</ul>
</li>
<li>Fixed OSMesa build for 16 and 32-bit color channel depth.
<li>Fixed OSMesa build with hidden symbol visibility. libOSMesa no longer links to libGL.
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=28305">Bug
#28305</a>.
<li>Fixed handling of multiple render targets in fixed-function
texture envrionmnent programs.</li>
<li>Fixed conversion errors in <code>signed_rgba8888[rev]</code> texel
fetch.</li>
<li>Don't set srcLevel on <code>GL_TEXTURE_RECTANGLE_ARB</code> targets.</li>
<li>Various build fixes for OpenBSD.</li>
<li>Various build fixes for OS X.</li>
<li>Various build fixes for GCC 3.3.</li>
</ul>
</body>
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<HTML>
<TITLE>Mesa Release Notes</TITLE>
<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 7.8.3 Release Notes / (date tbd)</H1>
<p>
Mesa 7.8.3 is a bug fix release which fixes bugs found since the 7.8.2 release.
</p>
<p>
Mesa 7.8.3 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
x MesaLib-7.8.3.tar.gz
x MesaLib-7.8.3.tar.bz2
x MesaLib-7.8.3.zip
x MesaDemos-7.8.3.tar.gz
x MesaDemos-7.8.3.tar.bz2
x MesaDemos-7.8.3.zip
x MesaGLUT-7.8.3.tar.gz
x MesaGLUT-7.8.3.tar.bz2
x MesaGLUT-7.8.3.zip
</pre>
<h2>New features</h2>
<p>None.</p>
<h2>Changes</h2>
<ul>
<li>The radeon driver should use less memory when searching for a valid mip
image.</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li>Fix unsupported FB with D24S8 (bug
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=23670">29116</a>)</li>
<li>Fix ReadPixels crash when reading depth/stencil from an FBO</li>
<li>Fixed a bug rendering to 16-bit buffers using swrast.</li>
<li>Fixed a state tracker/TGSI bug that caused crashes when using Windows'
memory debugging features.</li>
<li>Fixed an issue rendering to 32-bit channels with swrast (bug
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=29487">29487</a>)</li>
<li>GLSL: fix indirect <TT>gl_TextureMatrix</TT> addressing (bug
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=28967">28967</a>)</li>
<li>GLSL: fix for bug
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=27216">27216</a></li>
<li>GLSL: fix zw fragcoord entries in some cases (bug
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=29183">29183</a>)</li>
<li>Fix texture env generation in some cases (bug
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=28169">28169</a>)</li>
<li>osmesa: a fix for calling <TT>OSMesaMakeCurrent</TT> twice was applied (bug
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=10966">10966</a></li>
<li>A bug was fixed which could cause Mesa to ignore the
<TT>MESA_EXTENSION_OVERRIDE</TT> environment variable.</li>
<li>A bug related to specular highlights on backfaces was fixed.</li>
<li>A radeon-specific issue with <TT>glCopyTex(Sub)Image</TT> was
corrected.</li>
<li>radeon/wine: flush command stream in more cases, fixing wine d3d9
tests.</li>
<li>r600: fix sin+cos normalization.</li>
<li>r600: (properly) ignore <TT>GL_COORD_REPLACE</TT> when point sprites are
disabled.</li>
<li>radeon: avoid flushing when the context is not current.</li>
<li>r300c: a bug affecting unaligned BOs was fixed.</li>
<li>r300c: a hardlock caused by ARB_half_float_vertex incorrectly advertised on some chipsets.</li>
</ul>
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<TITLE>Mesa Release Notes</TITLE>
<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 7.8 Release Notes / March 28, 2010</H1>
<p>
Mesa 7.8 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 7.8.1.
</p>
<p>
Mesa 7.8 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
5fcfde5383eccb3e9fd665f08a0ea59b MesaLib-7.8.tar.gz
85cb891eecb89aae4fdd3499cccd934b MesaLib-7.8.tar.bz2
754f39593006effc1c8ec3c27c2f1296 MesaLib-7.8.zip
c3869c29fa6c3dbdd763f7428d271e12 MesaDemos-7.8.tar.gz
9fe8ec184c7f78691e43c4c0a7f97d56 MesaDemos-7.8.tar.bz2
063a96947f7b83d4ad789c6cf291b184 MesaDemos-7.8.zip
5f4246756b7daaddb4fb3f970cad1e28 MesaGLUT-7.8.tar.gz
ca7048a4aa7a437dcc84cc2c7d731336 MesaGLUT-7.8.tar.bz2
b54581aeb79b585b158d6a32f94feff2 MesaGLUT-7.8.zip
</pre>
<h2>New features</h2>
<ul>
<li>GL_NV_conditional_render extension (swrast driver only)
<li>GL_EXT_draw_buffers2 extension (swrast and i965 driver only)
<li>GL_ARB_fragment_coord_conventions extension (for swrast, i965, and Gallium drivers)
<li>GL_EXT_texture_array extension (swrast driver only)
<li>GL_APPLE_object_purgeable extension (swrast and i945/i965 DRI drivers)
<li>Much improved support for <a href="egl.html">EGL in Mesa</a>
<li>New state trackers for <a href="opengles.html">OpenGL ES 1.1 and 2.0</a>
<li>Dedicated documentation for Gallium
</ul>
<h2>Bug fixes</h2>
<ul>
<li>Massive improvements to the Gallium driver for R300-R500 Radeons; this
driver is now moderately stable but not terribly performant.
</ul>
<h2>Changes</h2>
<ul>
<li>Removed support for color-index rendering</li>
<li>Removed support for GCC versions earlier than 3.3.0.</li>
</ul>
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<HTML>
<head>
<TITLE>Mesa Release Notes</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css">
<meta http-equiv="content-type" content="text/html; charset=utf-8" />
</head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 7.9.1 Release Notes / January 7, 2011</H1>
<p>
Mesa 7.9.1 is a bug fix release which fixes bugs found since the 7.9 release.
</p>
<p>
Mesa 7.9.1 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
78422843ea875ad4eac35b9b8584032b MesaLib-7.9.1.tar.gz
07dc6cfb5928840b8b9df5bd1b3ae434 MesaLib-7.9.1.tar.bz2
c8eaea5b3c3d6dee784bd8c2db91c80f MesaLib-7.9.1.zip
ee9ecae4ca56fbb2d14dc15e3a0a7640 MesaGLUT-7.9.1.tar.gz
41fc477d524e7dc5c84da8ef22422bea MesaGLUT-7.9.1.tar.bz2
90b287229afdf19317aa989d19462e7a MesaGLUT-7.9.1.zip
</pre>
<h2>New features</h2>
<p>None.</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28800">Bug 28800</a> - [r300c, r300g] Texture corruption with World of Warcraft</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29420">Bug 29420</a> - Amnesia / HPL2 RendererFeatTest - not rendering correctly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29946">Bug 29946</a> - [swrast] piglit valgrind glsl-array-bounds-04 fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30261">Bug 30261</a> - [GLSL 1.20] allowing inconsistent invariant declaration between two vertex shaders</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30632">Bug 30632</a> - [softpipe] state_tracker/st_manager.c:489: st_context_notify_invalid_framebuffer: Assertion `stfb &amp;&amp; stfb-&gt;iface == stfbi' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30694">Bug 30694</a> - wincopy will crash on Gallium drivers when going to front buffer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30787">Bug 30787</a> - Invalid asm shader does not generate draw-time error when used with GLSL shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30993">Bug 30993</a> - getFramebufferAttachmentParameteriv wrongly generates error</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31101">Bug 31101</a> - [glsl2] abort() in ir_validate::visit_enter(ir_assignment *ir)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31193">Bug 31193</a> - [regression] aa43176e break water reflections</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31194">Bug 31194</a> - The mesa meta save/restore code doesn't ref the current GLSL program</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31371">Bug 31371</a> - glslparsertest: ir.cpp:358: ir_constant::ir_constant(const glsl_type*, const ir_constant_data*): Assertion `(type->base_type &gt;= 0) &amp;&amp; (type->base_type &lt;= 3)' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31439">Bug 31439</a> - Crash in glBufferSubData() with size == 0</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31495">Bug 31495</a> - [i965 gles2c bisected] OpenGL ES 2.0 conformance GL2Tests_GetBIFD_input.run regressed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31514">Bug 31514</a> - isBuffer returns true for unbound buffers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31560">Bug 31560</a> - [tdfx] tdfx_tex.c:702: error: const struct gl_color_table has no member named Format</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31617">Bug 31617</a> - Radeon/Compiz: 'failed to attach dri2 front buffer', error case not handled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31648">Bug 31648</a> - [GLSL] array-struct-array gets assertion: `(size &gt;= 1) && (size &lt;= 4)' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31650">Bug 31650</a> - [GLSL] varying gl_TexCoord fails to be re-declared to different size in the second shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31673">Bug 31673</a> - GL_FRAGMENT_PRECISION_HIGH preprocessor macro undefined in GLSL ES</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31690">Bug 31690</a> - i915 shader compiler fails to flatten if in Aquarium webgl demo.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31832">Bug 31832</a> - [i915] Bad renderbuffer format: 21</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31841">Bug 31841</a> - [drm:radeon_cs_ioctl] *ERROR* Invalid command stream !</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31894">Bug 31894</a> - Writing to gl_PointSize with GLES2 corrupts other varyings</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31909">Bug 31909</a> - [i965] brw_fs.cpp:1461: void fs_visitor::emit_bool_to_cond_code(ir_rvalue*): Assertion `expr-&gt;operands[i]-&gt;type-&gt;is_scalar()' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31934">Bug 31934</a> - [gallium] Mapping empty buffer object causes SIGSEGV</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31983">Bug 31983</a> - [i915 gles2] "if (expression with builtin/varying variables) discard" breaks linkage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31985">Bug 31985</a> - [GLSL 1.20] initialized uniform array considered as "unsized"</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31987">Bug 31987</a> - [gles2] if input a wrong pname(GL_NONE) to glGetBoolean, it will not case GL_INVALID_ENUM</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32035">Bug 32035</a> - [GLSL bisected] comparing unsized array gets segfault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32070">Bug 32070</a> - llvmpipe renders stencil demo incorrectly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32273">Bug 32273</a> - assertion fails when starting vdrift 2010 release with shaders enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32287">Bug 32287</a> - [bisected GLSL] float-int failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32311">Bug 32311</a> - [965 bisected] Array look-ups broken on GM45</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32520">Bug 32520</a> - [gles2] glBlendFunc(GL_ZERO, GL_DST_COLOR) will result in GL_INVALID_ENUM</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32825">Bug 32825</a> - egl_glx driver completely broken in 7.9 branch [fix in master]</li>
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-7.9..mesa-7.9.1
</pre>
<p>Alex Deucher (5):
<ul>
<li>r100: revalidate after radeon_update_renderbuffers</li>
<li>r600c: add missing radeon_prepare_render() call on evergreen</li>
<li>r600c: properly align mipmaps to group size</li>
<li>gallium/egl: fix r300 vs r600 loading</li>
<li>r600c: fix some opcodes on evergreen</li>
</ul></p>
<p>Aras Pranckevicius (2):
<ul>
<li>glsl: fix crash in loop analysis when some controls can't be determined</li>
<li>glsl: fix matrix type check in ir_algebraic</li>
</ul></p>
<p>Brian Paul (27):
<ul>
<li>swrast: fix choose_depth_texture_level() to respect mipmap filtering state</li>
<li>st/mesa: replace assertion w/ conditional in framebuffer invalidation</li>
<li>egl/i965: include inline_wrapper_sw_helper.h</li>
<li>mesa: Add missing else in do_row_3D</li>
<li>mesa: add missing formats in _mesa_format_to_type_and_comps()</li>
<li>mesa: handle more pixel types in mipmap generation code</li>
<li>mesa: make glIsBuffer() return false for never bound buffers</li>
<li>mesa: fix glDeleteBuffers() regression</li>
<li>swrast: init alpha value to 1.0 in opt_sample_rgb_2d()</li>
<li>meta: Mask Stencil.Clear against stencilMax in _mesa_meta_Clear</li>
<li>st/mesa: fix mapping of zero-sized buffer objects</li>
<li>mesa: check for posix_memalign() errors</li>
<li>llvmpipe: fix broken stencil writemask</li>
<li>mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME query</li>
<li>mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment type</li>
<li>mesa: make glGet*(GL_NONE) generate GL_INVALID_ENUM</li>
<li>mesa: test for cube map completeness in glGenerateMipmap()</li>
<li>tnl: Initialize gl_program_machine memory in run_vp.</li>
<li>tnl: a better way to initialize the gl_program_machine memory</li>
<li>mesa, st/mesa: disable GL_ARB_geometry_shader4</li>
<li>glsl: fix off by one in register index assertion</li>
<li>st/mesa: fix mipmap generation bug</li>
<li>glsl: new glsl_strtod() wrapper to fix decimal point interpretation</li>
<li>mesa: no-op glBufferSubData() on size==0</li>
<li>tdfx: s/Format/_BaseFormat/</li>
<li>st/mesa: fix renderbuffer pointer check in st_Clear()</li>
<li>mesa: Bump the number of bits in the register index.</li>
</ul></p>
<p>Chad Versace (5):
<ul>
<li>glsl: Fix lexer rule for ^=</li>
<li>glsl: Fix ast-to-hir for ARB_fragment_coord_conventions</li>
<li>glsl: Fix ir_expression::constant_expression_value()</li>
<li>glsl: Fix erroneous cast in ast_jump_statement::hir()</li>
<li>glsl: Fix linker bug in cross_validate_globals()</li>
</ul></p>
<p>Chia-I Wu (10):
<ul>
<li>targets/egl: Fix linking with libdrm.</li>
<li>st/vega: Fix version check in context creation.</li>
<li>st/egl: Do not finish a fence that is NULL.</li>
<li>egl: Fix a false negative check in _eglCheckMakeCurrent.</li>
<li>st/mesa: Unreference the sampler view in st_bind_surface.</li>
<li>egl_dri2: Fix __DRI_DRI2 version 1 support.</li>
<li>st/vega: Do not wait NULL fences.</li>
<li>mesa: Do not advertise GL_OES_texture_3D.</li>
<li>egl_glx: Fix borken driver.</li>
<li>egl: Check extensions.</li>
</ul></p>
<p>Daniel Lichtenberger (1):
<ul>
<li>radeon: fix potential segfault in renderbuffer update</li>
</ul></p>
<p>Daniel Vetter (1):
<ul>
<li>r200: revalidate after radeon_update_renderbuffers</li>
</ul></p>
<p>Dave Airlie (1):
<ul>
<li>r300g: fixup rs690 tiling stride alignment calculations.</li>
</ul></p>
<p>Eric Anholt (13):
<ul>
<li>intel: Allow CopyTexSubImage to InternalFormat 3/4 textures, like RGB/RGBA.</li>
<li>glsl: Free the loop state context when we free the loop state.</li>
<li>i965: Allow OPCODE_SWZ to put immediates in the first arg.</li>
<li>i965: Add support for rendering to SARGB8 FBOs.</li>
<li>glsl: Add a helper constructor for expressions that works out result type.</li>
<li>glsl: Fix structure and array comparisions.</li>
<li>glsl: Quiet unreachable no-return-from-function warning.</li>
<li>glsl: Mark the array access for whole-array comparisons.</li>
<li>glsl: Fix flipped return of has_value() for array constants.</li>
<li>mesa: Add getters for the rest of the supported draw buffers.</li>
<li>mesa: Add getters for ARB_copy_buffer's attachment points.</li>
<li>i965: Correct the dp_read message descriptor setup on g4x.</li>
<li>glsl: Correct the marking of InputsRead/OutputsWritten on in/out matrices.</li>
</ul></p>
<p>Fabian Bieler (1):
<ul>
<li>glsl: fix lowering conditional returns in subroutines</li>
</ul></p>
<p>Francisco Jerez (3):
<ul>
<li>meta: Don't leak alpha function/reference value changes.</li>
<li>meta: Fix incorrect rendering of the bitmap alpha component.</li>
<li>meta: Don't try to disable cube maps if the driver doesn't expose the extension.</li>
</ul></p>
<p>Henri Verbeet (2):
<ul>
<li>r600: Evergreen has two extra frac_bits for the sampler LOD state.</li>
<li>st/mesa: Handle wrapped depth buffers in st_copy_texsubimage().</li>
</ul></p>
<p>Ian Romanick (33):
<ul>
<li>Add 7.9 md5sums</li>
<li>docs: Import 7.8.x release notes from 7.8 branch.</li>
<li>docs: download.html does not need to be updated for each release</li>
<li>docs: Update mailing lines from sf.net to freedesktop.org</li>
<li>docs: added news item for 7.9 release</li>
<li>mesa: Validate assembly shaders when GLSL shaders are used</li>
<li>linker: Reject shaders that have unresolved function calls</li>
<li>mesa: Refactor validation of shader targets</li>
<li>glsl: Slightly change the semantic of _LinkedShaders</li>
<li>linker: Improve handling of unread/unwritten shader inputs/outputs</li>
<li>glsl: Commit lexer files changed by previous cherry picking</li>
<li>mesa: Make metaops use program refcounts instead of names.</li>
<li>glsl: Fix incorrect gl_type of sampler2DArray and sampler1DArrayShadow</li>
<li>mesa: Allow query of MAX_SAMPLES with EXT_framebuffer_multisample</li>
<li>glsl: better handling of linker failures</li>
<li>mesa: Fix glGet of ES2's GL_MAX_*_VECTORS properties.</li>
<li>i915: Disallow alpha, red, RG, and sRGB as render targets</li>
<li>glsl/linker: Free any IR discarded by optimization passes.</li>
<li>glsl: Add an optimization pass to simplify discards.</li>
<li>glsl: Add a lowering pass to move discards out of if-statements.</li>
<li>i915: Correctly generate unconditional KIL instructions</li>
<li>glsl: Add unary ir_expression constructor</li>
<li>glsl: Ensure that equality comparisons don't return a NULL IR tree</li>
<li>glcpp: Commit changes in generated files cause by previous commit</li>
<li>glsl: Inherrit type of declared variable from initializer</li>
<li>glsl: Inherrit type of declared variable from initializer after processing assignment</li>
<li>linker: Ensure that unsized arrays have a size after linking</li>
<li>linker: Fix regressions caused by previous commit</li>
<li>linker: Allow built-in arrays to have different sizes between shader stages</li>
<li>ir_to_mesa: Don't generate swizzles for record derefs of non-scalar/vectors</li>
<li>Refresh autogenerated file builtin_function.cpp.</li>
<li>docs: Initial set of release notes for 7.9.1</li>
<li>mesa: set version string to 7.9.1</li>
</ul></p>
<p>Julien Cristau (1):
<ul>
<li>Makefile: don't include the same files twice in the tarball</li>
</ul></p>
<p>Kenneth Graunke (19):
<ul>
<li>glcpp: Return NEWLINE token for newlines inside multi-line comments.</li>
<li>generate_builtins.py: Output large strings as arrays of characters.</li>
<li>glsl: Fix constant component count in vector constructor emitting.</li>
<li>ir_dead_functions: Actually free dead functions and signatures.</li>
<li>glcpp: Define GL_FRAGMENT_PRECISION_HIGH if GLSL version &gt;= 1.30.</li>
<li>glsl: Unconditionally define GL_FRAGMENT_PRECISION_HIGH in ES2 shaders.</li>
<li>glsl: Fix constant expression handling for &lt, &gt;, &lt=, &gt;= on vectors.</li>
<li>glsl: Use do_common_optimization in the standalone compiler.</li>
<li>glsl: Don't inline function prototypes.</li>
<li>glsl: Add a virtual as_discard() method.</li>
<li>glsl: Remove "discard" support from lower_jumps.</li>
<li>glsl: Refactor get_num_operands.</li>
<li>glcpp: Don't emit SPACE tokens in conditional_tokens production.</li>
<li>glsl: Clean up code by adding a new is_break() function.</li>
<li>glsl: Consider the "else" branch when looking for loop breaks.</li>
<li>Remove OES_compressed_paletted_texture from the ES2 extension list.</li>
<li>glsl/builtins: Compute the correct value for smoothstep(vec, vec, vec).</li>
<li>Fix build on systems where "python" is python 3.</li>
<li>i965: Internally enable GL_NV_blend_square on ES2.</li>
</ul></p>
<p>Kristian Høgsberg (1):
<ul>
<li>i965: Don't write mrf assignment for pointsize output</li>
</ul></p>
<p>Luca Barbieri (1):
<ul>
<li>glsl: Unroll loops with conditional breaks anywhere (not just the end)</li>
</ul></p>
<p>Marek Olšák (17):
<ul>
<li>r300g: fix microtiling for 16-bits-per-channel formats</li>
<li>r300g: fix texture border for 16-bits-per-channel formats</li>
<li>r300g: add a default channel ordering of texture border for unhandled formats</li>
<li>r300g: fix texture border color for all texture formats</li>
<li>r300g: fix rendering with no vertex elements</li>
<li>r300/compiler: fix rc_rewrite_depth_out for it to work with any instruction</li>
<li>r300g: fix texture border color once again</li>
<li>r300g: fix texture swizzling with compressed textures on r400-r500</li>
<li>r300g: disable ARB_texture_swizzle if S3TC is enabled on r3xx-only</li>
<li>mesa, st/mesa: fix gl_FragCoord with FBOs in Gallium</li>
<li>st/mesa: initialize key in st_vp_varient</li>
<li>r300/compiler: fix swizzle lowering with a presubtract source operand</li>
<li>r300g: fix rendering with a vertex attrib having a zero stride</li>
<li>ir_to_mesa: Add support for conditional discards.</li>
<li>r300g: finally fix the texture corruption on r3xx-r4xx</li>
<li>mesa: fix texel store functions for some float formats</li>
<li>r300/compiler: disable the rename_regs pass for loops</li>
</ul></p>
<p>Mario Kleiner (1):
<ul>
<li>mesa/r300classic: Fix dri2Invalidate/radeon_prepare_render for page flipping.</li>
</ul></p>
<p>Peter Clifton (1):
<ul>
<li>intel: Fix emit_linear_blit to use DWORD aligned width blits</li>
</ul></p>
<p>Robert Hooker (2):
<ul>
<li>intel: Add a new B43 pci id.</li>
<li>egl_dri2: Add missing intel chip ids.</li>
</ul></p>
<p>Roland Scheidegger (1):
<ul>
<li>r200: fix r200 large points</li>
</ul></p>
<p>Thomas Hellstrom (17):
<ul>
<li>st/xorg: Don't try to use option values before processing options</li>
<li>xorg/vmwgfx: Make vmwarectrl work also on 64-bit servers</li>
<li>st/xorg: Add a customizer option to get rid of annoying cursor update flicker</li>
<li>xorg/vmwgfx: Don't hide HW cursors when updating them</li>
<li>st/xorg: Don't try to remove invalid fbs</li>
<li>st/xorg: Fix typo</li>
<li>st/xorg, xorg/vmwgfx: Be a bit more frendly towards cross-compiling environments</li>
<li>st/xorg: Fix compilation errors for Xservers compiled without Composite</li>
<li>st/xorg: Don't use deprecated x*alloc / xfree functions</li>
<li>xorg/vmwgfx: Don't use deprecated x*alloc / xfree functions</li>
<li>st/xorg: Fix compilation for Xservers &gt;= 1.10</li>
<li>mesa: Make sure we have the talloc cflags when using the talloc headers</li>
<li>egl: Add an include for size_t</li>
<li>mesa: Add talloc includes for gles</li>
<li>st/egl: Fix build for include files in nonstandard places</li>
<li>svga/drm: Optionally resolve calls to powf during link-time</li>
<li>gallium/targets: Trivial crosscompiling fix</li>
</ul></p>
<p>Tom Stellard (7):
<ul>
<li>r300/compiler: Make sure presubtract sources use supported swizzles</li>
<li>r300/compiler: Fix register allocator's handling of loops</li>
<li>r300/compiler: Fix instruction scheduling within IF blocks</li>
<li>r300/compiler: Use zero as the register index for unused sources</li>
<li>r300/compiler: Ignore alpha dest register when replicating the result</li>
<li>r300/compiler: Use correct swizzles for all presubtract sources</li>
<li>r300/compiler: Don't allow presubtract sources to be remapped twice</li>
</ul></p>
<p>Vinson Lee (1):
<ul>
<li>glsl: Fix 'control reaches end of non-void function' warning.</li>
</ul></p>
<p>richard (1):
<ul>
<li>r600c : inline vertex format is not updated in an app, switch to use vfetch constants. For the 7.9 and 7.10 branches as well.</li>
</ul></p>
</body>
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<HTML>
<head>
<TITLE>Mesa Release Notes</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css">
<meta http-equiv="content-type" content="text/html; charset=utf-8" />
</head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 7.9.2 Release Notes / TBD</H1>
<p>
Mesa 7.9.2 is a bug fix release which fixes bugs found since the 7.9.1 release.
</p>
<p>
Mesa 7.9.2 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
eb4ab8c1a03386def3ea34b1358e9cda MesaLib-7.9.2.tar.gz
8f6d1474912787ce13bd35f3bae9938a MesaLib-7.9.2.tar.bz2
427a81dd43ac97603768dc5c6af3df26 MesaLib-7.9.2.zip
aacb8f4db997e346db40c6066942140a MesaGLUT-7.9.2.tar.gz
18abe6cff4fad8ad4752c7b7ab548e5d MesaGLUT-7.9.2.tar.bz2
3189e5732d636c71baf3d8bc23ce7b11 MesaGLUT-7.9.2.zip
</pre>
<h2>New features</h2>
<p>None.</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li>Fix an off-by-one bug in a vsplit assertion.</li>
<li>Fix incorrect handling of <tt>layout</tt> qualifier
with <tt>in</tt>, <tt>out</tt>, <tt>attribute</tt>, and <tt>varying</tt>.</li>
<li>Fix an i965 GPU hang in GLSL shaders that contain an unconditional <tt>discard</tt> statement.</li>
<li>Fix an i965 shader bug where the negative absolute value was generated instead of the absolute value of a negation.</li>
<li>Fix numerous issues handling precision qualifiers in GLSL ES.</li>
<li>Fixed a few GLX protocol encoder bugs (Julien Cristau)</li>
<li>Assorted Gallium llvmpipe driver bug fixes</li>
<li>Assorted Mesa/Gallium state tracker bug fixes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26795">Bug 26795</a> - gl_FragCoord off by one in Gallium drivers.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29164">Bug 29164</a> - [GLSL 1.20] invariant variable shouldn't be used before declaration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29823">Bug 29823</a> - GetUniform[if]v busted</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29927">Bug 29927</a> - [glsl2] fail to compile shader with constructor for array of struct type</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30156">Bug 30156</a> - [i965] After updating to Mesa 7.9, Civilization IV starts to show garbage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31923">Bug 31923</a> - [GLSL 1.20] allowing inconsistent centroid declaration between two vertex shaders</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31925">Bug 31925</a> - [GLSL 1.20] "#pragma STDGL invariant(all)" fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32214">Bug 32214</a> - [gles2]no link error happens when missing vertex shader or frag shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32375">Bug 32375</a> - [gl gles2] Not able to get the attribute by function glGetVertexAttribfv</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32541">Bug 32541</a> - Segmentation Fault while running an HDR (high dynamic range) rendering demo</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32569">Bug 32569</a> - [gles2] glGetShaderPrecisionFormat not implemented yet</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32695">Bug 32695</a> - [glsl] SIGSEGV glcpp/glcpp-parse.y:833</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32831">Bug 32831</a> - [glsl] division by zero crashes GLSL compiler</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32910">Bug 32910</a> - Keywords 'in' and 'out' not handled properly for GLSL 1.20 shaders</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33219">Bug 33219</a> -[GLSL bisected] implicit sized array triggers segfault in ir_to_mesa_visitor::copy_propagate</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33306">Bug 33306</a> - GLSL integer division by zero crashes GLSL compiler</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33308">Bug 33308</a> -[glsl] ast_to_hir.cpp:3016: virtual ir_rvalue* ast_jump_statement::hir(exec_list*, _mesa_glsl_parse_state*): Assertion `ret != __null' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33316">Bug 33316</a> - uniform array will be allocate one line more and initialize it when it was freed will abort</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33386">Bug 33386</a> - Dubious assembler in read_rgba_span_x86.S</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33388">Bug 33388</a> - Dubious assembler in xform4.S</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33433">Bug 33433</a> - Error in x86-64 API dispatch code.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33507">Bug 33507</a> - [glsl] GLSL preprocessor modulus by zero crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33508">Bug 33508</a> - [glsl] GLSL compiler modulus by zero crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33916">Bug 33916</a> - Compiler accepts reserved operators % and %=</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34047">Bug 34047</a> - Assert in _tnl_import_array() when using GLfixed vertex datatypes with GLESv2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34114">Bug 34114</a> - Sun Studio build fails due to standard library functions not being in global namespace</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34198">Bug 34198</a> - [GLSL] implicit sized array with index 0 used gets assertion</li>
<li><a href="https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/691653">Ubuntu bug 691653</a> - compiz crashes when using alt-tab (the radeon driver kills it) </li>
<li><a href="https://bugs.meego.com/show_bug.cgi?id=13005">Meego bug 13005</a> - Graphics GLSL issue lead to camera preview fail on Pinetrail</li>
<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-7.9.1..mesa-7.9.2
</pre>
<p>Alberto Milone (1):
<ul>
<li>r600c: add evergreen ARL support.</li>
</ul></p>
<p>Brian Paul (19):
<ul>
<li>draw: Fix an off-by-one bug in a vsplit assertion.</li>
<li>mesa: fix a few format table mistakes, assertions</li>
<li>mesa: fix num_draw_buffers==0 in fixed-function fragment program generation</li>
<li>mesa: don't assert in GetIntegerIndexed, etc</li>
<li>mesa: check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()</li>
<li>llvmpipe: make sure binning is active when we begin/end a query</li>
<li>st/mesa: fix incorrect fragcoord.x translation</li>
<li>softpipe: fix off-by-one error in setup_fragcoord_coeff()</li>
<li>cso: fix loop bound in cso_set_vertex_samplers()</li>
<li>st/mesa: set renderbuffer _BaseFormat in a few places</li>
<li>st/mesa: fix the default case in st_format_datatype()</li>
<li>st/mesa: need to translate clear color according to surface's base format</li>
<li>docs: update 7.9.2 release notes with Brian's cherry-picks</li>
<li>docs: add links to 7.9.1 and 7.9.2 release notes</li>
<li>mesa: include compiler.h for ASSERT macro</li>
<li>glsl: add ir_shader case in switch stmt to silence warning</li>
<li>glsl2: fix signed/unsigned comparison warning</li>
<li>mesa: implement glGetShaderPrecisionFormat()</li>
<li>docs: updated environment variable list</li>
</ul></p>
<p>Bryce Harrington (1):
<ul>
<li>r300g: Null pointer check for buffer deref in gallium winsys</li>
</ul></p>
<p>Chad Versace (14):
<ul>
<li>glsl: At link-time, check that globals have matching centroid qualifiers</li>
<li>glcpp: Fix segfault when validating macro redefinitions</li>
<li>glsl: Fix parser rule for type_specifier</li>
<li>glsl: Change default value of ast_type_specifier::precision</li>
<li>glsl: Add semantic checks for precision qualifiers</li>
<li>glsl: Add support for default precision statements</li>
<li>glsl: Remove redundant semantic check in parser</li>
<li>glsl: Fix semantic checks on precision qualifiers</li>
<li>glsl: Fix segfault due to missing printf argument</li>
<li>glsl: Mark 'in' variables at global scope as read-only</li>
<li>glcpp: Raise error when modulus is zero</li>
<li>glsl: Set operators '%' and '%=' to be reserved when GLSL &lt 1.30</li>
<li>glsl: Reinstate constant-folding for division by zero</li>
<li>tnl: Add support for datatype GL_FIXED in vertex arrays</li>
</ul></p>
<p>Chia-I Wu (1):
<ul>
<li>mesa: Add glDepthRangef and glClearDepthf to APIspec.xml.</li>
</ul></p>
<p>Chris Wilson (1):
<ul>
<li>intel: Check for unsupported texture when finishing using as a render target</li>
</ul></p>
<p>Cyril Brulebois (1):
<ul>
<li>Point to bugs.freedesktop.org rather than bugzilla.freedesktop.org</li>
</ul></p>
<p>Dave Airlie (2):
<ul>
<li>radeon/r200: fix fbo-clearmipmap + gen-teximage</li>
<li>radeon: avoid segfault on 3D textures.</li>
</ul></p>
<p>Dimitry Andric (4):
<ul>
<li>mesa: s/movzx/movzbl/</li>
<li>mesa: s/movzxw/movzwl/ in read_rgba_span_x86.S</li>
<li>glapi: adding @ char before type specifier in glapi_x86.S</li>
<li>glapi: add @GOTPCREL relocation type</li>
</ul></p>
<p>Eric Anholt (11):
<ul>
<li>i965: Avoid double-negation of immediate values in the VS.</li>
<li>docs: Add a relnote for the Civ IV on i965.</li>
<li>i965/vs: When MOVing to produce ABS, strip negate of the operand.</li>
<li>glsl: Fix the lowering of variable array indexing to not lose write_masks.</li>
<li>intel: Make renderbuffer tiling choice match texture tiling choice.</li>
<li>glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility.</li>
<li>mesa: Add extension enable bit for GL_ARB_ES2_compatibility.</li>
<li>mesa: Add actual support for glReleaseShaderCompiler from ES2.</li>
<li>mesa: Add support for glDepthRangef and glClearDepthf.</li>
<li>mesa: Add getters for ARB_ES2_compatibility MAX_*_VECTORS.</li>
<li>mesa: Add getter for GL_SHADER_COMPILER with ARB_ES2_compatibility.</li>
</ul></p>
<p>Ian Romanick (42):
<ul>
<li>docs: Add 7.9.1 md5sums</li>
<li>glsl: Support the 'invariant(all)' pragma</li>
<li>glcpp: Generate an error for division by zero</li>
<li>glsl: Add version_string containing properly formatted GLSL version</li>
<li>glsl &amp; glcpp: Refresh autogenerated lexer and parser files.</li>
<li>glsl: Disallow 'in' and 'out' on globals in GLSL 1.20</li>
<li>glsl: Track variable usage, use that to enforce semantics</li>
<li>glsl: Allow 'in' and 'out' when 'layout' is also available</li>
<li>docs: Initial set of release notes for 7.9.2</li>
<li>mesa: bump version to 7.9.2-devel</li>
<li>docs: Update 7.9.2 release notes</li>
<li>i965: Make OPCODE_KIL_NV do its work in a temp, not the null reg!</li>
<li>glsl: Refresh autogenerated lexer and parser files.</li>
<li>glsl: Don't assert when the value returned by a function has no rvalue</li>
<li>linker: Set sizes for non-global arrays as well</li>
<li>linker: Propagate max_array_access while linking functions</li>
<li>docs: Update 7.9.2 release notes</li>
<li>Use C-style system headers in C++ code to avoid issues with std:: namespace</li>
<li>mesa: glGetUniform only returns a single element of an array</li>
<li>linker: Generate link errors when ES shaders are missing stages</li>
<li>mesa: Fix error checks in GetVertexAttrib functions</li>
<li>docs: Update 7.9.2 release notes</li>
<li>mesa: Remove unsupported OES extensions</li>
<li>glapi: Regenerate for GL_ARB_ES2_compatibility.</li>
<li>mesa: Connect glGetShaderPrecisionFormat into the dispatch table</li>
<li>i965: Set correct values for range/precision of fragment shader types</li>
<li>i915: Set correct values for range/precision of fragment shader types</li>
<li>intel: Fix typeos from 3d028024 and 790ff232</li>
<li>glsl: Ensure that all GLSL versions are supported in the stand-alone compiler</li>
<li>glsl: Reject shader versions not supported by the implementation</li>
<li>mesa: Initial size for secondary color array is 3</li>
<li>glcpp: Regenerate files from recent cherry picks</li>
<li>glsl: Finish out the reduce/reduce error fixes</li>
<li>glsl: Regenerate compiler files from cherry picks</li>
<li>linker: Fix off-by-one error implicit array sizing</li>
<li>i915: Only mark a register as available if all components are written</li>
<li>i915: Calculate partial result to temp register first</li>
<li>i915: Force lowering of all types of indirect array accesses in the FS</li>
<li>docs: Update 7.9.2 release notes for recent cherry picks</li>
<li>docs: Clean up bug fixes list</li>
<li>intel: Remove driver date and related bits from renderer string</li>
<li>mesa: set version string to 7.9.2 (final)</li>
</ul></p>
<p>Jian Zhao (1):
<ul>
<li>mesa: fix an error in uniform arrays in row calculating.</li>
</ul></p>
<p>Julien Cristau (3):
<ul>
<li>glx: fix request lengths</li>
<li>glx: fix GLXChangeDrawableAttributesSGIX request</li>
<li>glx: fix length of GLXGetFBConfigsSGIX</li>
</ul></p>
<p>Keith Packard (1):
<ul>
<li>glsl: Eliminate reduce/reduce conflicts in glsl grammar</li>
</ul></p>
<p>Kenneth Graunke (12):
<ul>
<li>glsl: Expose a public glsl_type::void_type const pointer.</li>
<li>glsl: Don't bother unsetting a destructor that was never set.</li>
<li>glsl, i965: Remove unnecessary talloc includes.</li>
<li>glcpp: Remove use of talloc reference counting.</li>
<li>ralloc: Add a fake implementation of ralloc based on talloc.</li>
<li>Convert everything from the talloc API to the ralloc API.</li>
<li>ralloc: a new MIT-licensed recursive memory allocator.</li>
<li>Remove talloc from the make and automake build systems.</li>
<li>Remove talloc from the SCons build system.</li>
<li>Remove the talloc sources from the Mesa repository.</li>
<li>glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor.</li>
<li>glsl: Use reralloc instead of plain realloc.</li>
</ul></p>
<p>Marek Olšák (3):
<ul>
<li>docs: fix messed up names with special characters in relnotes-7.9.1</li>
<li>mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2</li>
<li>st/dri: Track drawable context bindings</li>
</ul></p>
<p>Paulo Zanoni (1):
<ul>
<li>dri_util: fail driCreateNewScreen if InitScreen is NULL</li>
</ul></p>
<p>Sam Hocevar (2):
<ul>
<li>docs: add glsl info</li>
<li>docs: fix glsl_compiler name</li>
</ul></p>
<p>Vinson Lee (1):
<ul>
<li>ralloc: Add missing va_end following va_copy.</li>
</ul></p>
<p>nobled (1):
<ul>
<li>glx: Put null check before use</li>
</ul></p>
</p>
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<HTML>
<TITLE>Mesa Release Notes</TITLE>
<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 7.9 Release Notes / October 4, 2010</H1>
<p>
Mesa 7.9 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 7.9.1.
</p>
<p>
Mesa 7.9 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
ed65ab425b25895c7f473d0a5e6e64f8 MesaLib-7.9.tar.gz
82c740c49d572baa6da2b1a1eee90bca MesaLib-7.9.tar.bz2
cd2b6ecec759b0457475e94bbb38fedb MesaLib-7.9.zip
7b54af9fb9b1f6a1a65db2520f50848f MesaGLUT-7.9.tar.gz
20d07419d1929f833fdb36bced290ad5 MesaGLUT-7.9.tar.bz2
62a7edecd7c92675cd6029b05217eb0a MesaGLUT-7.9.zip
</pre>
<h2>New features</h2>
<ul>
<li>New, improved GLSL compiler written by Intel.
See the <a href="shading.html"> Shading Language</a> page for
more information.
<li>New, very experimental Gallium driver for R600-R700 Radeons.
<li>Support for AMD Evergreen-based Radeons (HD 5xxx)
<li>GL_EXT_timer_query extension (i965 driver and softpipe only)
<li>GL_EXT_framebuffer_multisample extension (intel drivers, MAX_SAMPLES = 1)
<li>GL_ARB_texture_swizzle extension (alias of GL_EXT_texture_swizzle)
<li>GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_program_shadow,
GL_ARB_window_pos, GL_EXT_gpu_program_parameters,
GL_ATI_texture_env_combine3, GL_MESA_pack_invert, and GL_OES_EGL_image
extensions in Gallium drivers
<li>GL_ARB_depth_clamp and GL_NV_depth_clamp extensions (in nv50 and r600
Gallium drivers)
<li>GL_ARB_half_float_vertex extension (in nvfx, r300, r600, softpipe,
and llvmpipe Gallium drivers)
<li>GL_EXT_draw_buffers2 (in nv50, r600, softpipe, and llvmpipe Gallium
drivers)
<li>GL_EXT_texture_swizzle (in nvfx, r300, r600, softpipe, and llvmpipe
Gallium drivers)
<li>GL_ATI_texture_mirror_once (in nvfx, nv50, r300, r600, softpipe, and
llvmpipe Gallium drivers)
<li>GL_NV_conditional_render (in r300 Gallium driver)
<li>Initial "signs of life" support for Sandybridge hardware in i965 DRI
driver.
</ul>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li>Massive improvements to the Gallium driver for R300-R500 Radeons; this
driver is now considered stable for use as a DRI (OpenGL) driver.
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=10908">Bug 10908</a> - GLSL: gl_FogParamaters gl_Fog built-in uniform not functioning</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=13753">Bug 13753</a> - Numerous bugs in GLSL uniform handling</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=16854">Bug 16854</a> - GLSL function call at global scope causes SEGV</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=16856">Bug 16856</a> - GLSL indexing of unsized array results in assertion failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=18659">Bug 18659</a> - Crash in shader/slang/slang_codegen.c _slang_gen_function_call_name()</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=19089">Bug 19089</a> - [GLSL] glsl1/shadow2D() cases fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=22622">Bug 22622</a> - [GM965 GLSL] noise*() cause GPU lockup</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=23743">Bug 23743</a> - For loop from 0 to 0 not optimized out</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=24553">Bug 24553</a> - shader compilation times explode when using more () pairs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25664">Bug 25664</a> - [GLSL] re-declaring an empty array fails to compile</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25769">Bug 25769</a> - [GLSL] "float" can be implicitly converted to "int"</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25808">Bug 25808</a> - [GLSL] const variable is modified successfully</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25826">Bug 25826</a> - [GLSL] declaring an unsized array then re-declaring with a size fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25827">Bug 25827</a> - [GLSL] vector constructor accepts too many arguments successfully</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25829">Bug 25829</a> - [GLSL] allowing non-void function without returning value</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25830">Bug 25830</a> - [GLSL] allowing non-constant-expression as const declaration initializer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25877">Bug 25877</a> - [GLSL 1.10] implicit conversion from "int" to "float" should not be allowed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25878">Bug 25878</a> - [GLSL] sampler is converted to int successfully</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25994">Bug 25994</a> - [GM45][GLSL] 'return' statement in vertex shader unsupported</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25999">Bug 25999</a> - [GLSL] embedded structure constructor fails to compile</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26000">Bug 26000</a> - [GLSL] allowing different parameter qualifier between the function definition and declaration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26001">Bug 26001</a> - [GLSL 1.10] constructing matrix from matrix succeeds</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26224">Bug 26224</a> - [GLSL] Cannot get location of a uniform struct member</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26990">Bug 26990</a> - [GLSL] variable declaration in "while" fails to compile</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27004">Bug 27004</a> - [GLSL] allowing macro redefinition</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27060">Bug 27060</a> - [965] piglit glsl-fs-raytrace failure due to lack of function calls.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27216">Bug 27216</a> - Assignment with a function call in an if statement causes an assertion failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27261">Bug 27261</a> - GLSL Compiler fails on the following vertex shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27265">Bug 27265</a> - GLSL Compiler doesnt link the attached vertex shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27388">Bug 27388</a> - [i965] piglit glsl-vs-arrays failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27403">Bug 27403</a> - GLSL struct causing "Invalid src register file ..." error</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27914">Bug 27914</a> - GLSL compiler uses MUL+ADD where it could use MAD</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28055">Bug 28055</a> - glsl-texcoord-array fails GLSL compilation</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28374">Bug 28374</a> - SIGSEGV shader/slang/slang_typeinfo.c:534</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28748">Bug 28748</a> - [i965] uninlined function calls support</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28833">Bug 28833</a> - piglit/shaders/glsl-texcoord-array fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28834">Bug 28834</a> - Add support for system fpclassify to GL_OES_query_matrix function for OpenBSD / NetBSD</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28837">Bug 28837</a> - varying vec4 index support</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28845">Bug 28845</a> - The GLU tesselator code has some warnings</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28889">Bug 28889</a> - [regression] wine game crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28894">Bug 28894</a> - slang build fails if absolute path contains spaces</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28913">Bug 28913</a> - [GLSL] allowing two version statements</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28931">Bug 28931</a> - Floating Point Exception in Warzone2100 Trunk version</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28966">Bug 28966</a> - [r300g] Dynamic branching 3 demo does not run</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28967">Bug 28967</a> - slang/slang_emit.c:350: storage_to_src_reg: Assertion `index &gt;= 0' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29013">Bug 29013</a> - [r300g] translate_rgb_op: unknown opcode ILLEGAL OPCODE</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29020">Bug 29020</a> - [r300g] Wine d3d9 tests hardlock</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29910">Bug 29910</a> - Mesa advertises bogus GL_ARB_shading_language_120</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30196">Bug 30196</a> - [GLSL] gl_TextureMatrix{Inverse,Transpose,InverseTranspose} unsupported</li>
</ul>
<h2>Changes</h2>
<ul>
<li>The Mesa demo/test programs have been moved into a separate git
repository.
<li>GL/glext.h file upgraded to version 64
<li>GL/glxext.h file upgraded to version 32
<li>GL/wglext.h file upgraded to version 22
</ul>
</body>
</html>

View File

@@ -13,18 +13,6 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<UL>
<LI><A HREF="relnotes-7.11.html">7.11 release notes</A>
<LI><A HREF="relnotes-7.10.3.html">7.10.3 release notes</A>
<LI><A HREF="relnotes-7.10.2.html">7.10.2 release notes</A>
<LI><A HREF="relnotes-7.10.1.html">7.10.1 release notes</A>
<LI><A HREF="relnotes-7.10.html">7.10 release notes</A>
<LI><A HREF="relnotes-7.9.2.html">7.9.2 release notes</A>
<LI><A HREF="relnotes-7.9.1.html">7.9.1 release notes</A>
<LI><A HREF="relnotes-7.9.html">7.9 release notes</A>
<LI><A HREF="relnotes-7.8.3.html">7.8.3 release notes</A>
<LI><A HREF="relnotes-7.8.2.html">7.8.2 release notes</A>
<LI><A HREF="relnotes-7.8.1.html">7.8.1 release notes</A>
<LI><A HREF="relnotes-7.8.html">7.8 release notes</A>
<LI><A HREF="relnotes-7.7.1.html">7.7.1 release notes</A>
<LI><A HREF="relnotes-7.7.html">7.7 release notes</A>
<LI><A HREF="relnotes-7.6.1.html">7.6.1 release notes</A>

View File

@@ -9,8 +9,11 @@
<h1>Code Repository</h1>
<p>
Mesa uses <a href="http://git.or.cz/"target="_parent">git</a>
As of December 5, 2006, Mesa is using
<a href="http://git.or.cz/"target="_parent">git</a>
as its source code management system.
CVS was used previously.
The old CVS repository should no longer be used.
</p>
The master git repository is hosted on
@@ -27,9 +30,7 @@ You may access the repository either as an
<p>
You may also
<a href="http://gitweb.freedesktop.org/?p=mesa/mesa.git"
target="_parent">browse the main Mesa git repository</a> and the
<a href="http://cgit.freedesktop.org/mesa/demos"
target="_parent">Mesa demos and tests git repository</a>.
target="_parent">browse the git repository</a>.
</p>
@@ -50,10 +51,6 @@ To get the Mesa sources anonymously (read-only):
<pre>
git pull origin
</pre>
<li>If you also want the Mesa demos/tests repository:
<pre>
git clone git://anongit.freedesktop.org/git/mesa/demos
</pre>
</ol>
@@ -85,10 +82,6 @@ Once your account is established:
<pre>
git pull origin
</pre>
<li>If you also want the Mesa demos/tests repository:
<pre>
git clone git+ssh://username@git.freedesktop.org/git/mesa/demos
</pre>
</ol>
@@ -132,83 +125,6 @@ Questions about branch status/activity should be posted to the
mesa3d-dev mailing list.
</p>
<H2>Developer Git Tips</H2>
<ol>
<li>Setting up to edit the master branch
<p>
If you try to do a pull by just saying<code> git pull </code>
and git complains that you have not specified a
branch, try:
<pre>
git config branch.master.remote origin
git config branch.master.merge master
</pre>
Otherwise, you have to say<code> git pull origin master </code>
each time you do a pull.
</p>
<li>Small changes to master
<p>
If you are an experienced git user working on substancial modifications,
you are probably
working on a separate branch and would rebase your branch prior to
merging with master.
But for small changes to the master branch itself,
you also need to use the rebase feature in order to avoid an
unnecessary and distracting branch in master.
</p>
<p>
If it has been awhile since you've done the initial clone, try
<pre>
git pull
</pre>
to get the latest files before you start working.
</p>
<p>
Make your changes and use
<pre>
git add &lt;files to commit&gt;
git commit
</pre>
to get your changes ready to push back into the fd.o repository.
</p>
<p>
It is possible (and likely) that someone has changed master since
you did your last pull. Even if your changes do not conflict with
their changes, git will make a fast-forward
merge branch, branching from the point in time
where you did your last pull and merging it to a point after the other changes.
</p>
<p>
To avoid this,
<pre>
git pull --rebase
git push
</pre>
If you are familiar with CVS or similar system, this is similar to doing a
<code> cvs update </code> in order to update your source tree to
the current repository state, instead of the time you did the last update.
(CVS doesn't work like git in this respect, but this is easiest way
to explain it.)
</br>
In any case, your repository now looks like you made your changes after
all the other changes.
</p>
<p>
If the rebase resulted in conflicts or changes that could affect
the proper operation of your changes, you'll need to investigate
those before doing the push.
</p>
<p>
If you want the rebase action to be the default action, then
<pre>
git config branch.master.rebase true
git config --global branch.autosetuprebase=always
</pre>
<p>
See <a href="http://www.eecs.harvard.edu/~cduan/technical/git/" target="_parent">Understanding Git Conceptually</a> for a fairly clear explanation about all of this.
</p>
</ol>
</body>
</html>

View File

@@ -14,6 +14,10 @@ This page describes the features and status of Mesa's support for the
OpenGL Shading Language</a>.
</p>
<p>
Last updated on 15 December 2008.
</p>
<p>
Contents
</p>
@@ -39,19 +43,19 @@ list of keywords to control some aspects of the GLSL compiler and shader
execution. These are generally used for debugging.
</p>
<ul>
<li><b>dump</b> - print GLSL shader code to stdout at link time
<li><b>log</b> - log all GLSL shaders to files.
<li>dump - print GLSL shader code to stdout at link time
<li>log - log all GLSL shaders to files.
The filenames will be "shader_X.vert" or "shader_X.frag" where X
the shader ID.
<li><b>nopt</b> - disable compiler optimizations
<li><b>opt</b> - force compiler optimizations
<li><b>uniform</b> - print message to stdout when glUniform is called
<li><b>nopvert</b> - force vertex shaders to be a simple shader that just transforms
<li>nopt - disable compiler optimizations
<li>opt - force compiler optimizations
<li>uniform - print message to stdout when glUniform is called
<li>nopvert - force vertex shaders to be a simple shader that just transforms
the vertex position with ftransform() and passes through the color and
texcoord[0] attributes.
<li><b>nopfrag</b> - force fragment shader to be a simple shader that passes
<li>nopfrag - force fragment shader to be a simple shader that passes
through the color attribute.
<li><b>useprog</b> - log glUseProgram calls to stderr
<li>useprog - log glUseProgram calls to stderr
</ul>
<p>
Example: export MESA_GLSL=dump,nopt
@@ -59,28 +63,30 @@ Example: export MESA_GLSL=dump,nopt
<a name="120">
<h2>GLSL Version</h2>
<h2>GLSL 1.20 support</h2>
<p>
The GLSL compiler currently supports version 1.20 of the shading language.
</p>
<p>
Several GLSL extensions are also supported:
</p>
GLSL version 1.20 is supported in Mesa 7.3 and later.
Among the features/differences of GLSL 1.20 are:
<ul>
<li>GL_ARB_draw_buffers
<li>GL_ARB_texture_rectangle
<li>GL_ARB_fragment_coord_conventions
<li>GL_EXT_texture_array
<li><code>mat2x3, mat2x4</code>, etc. types and functions
<li><code>transpose(), outerProduct(), matrixCompMult()</code> functions
(but untested)
<li>precision qualifiers (lowp, mediump, highp)
<li><code>invariant</code> qualifier
<li><code>array.length()</code> method
<li><code>float[5] a;</code> array syntax
<li><code>centroid</code> qualifier
<li>unsized array constructors
<li>initializers for uniforms
<li>const initializers calling built-in functions
</ul>
<a name="unsup">
<h2>Unsupported Features</h2>
<p>XXX update this section</p>
<p>
The following features of the shading language are not yet fully supported
in Mesa:
@@ -128,6 +134,39 @@ These issues will be addressed/resolved in the future.
<h2>Programming Hints</h2>
<ul>
<li>Declare <em>in</em> function parameters as <em>const</em> whenever possible.
This improves the efficiency of function inlining.
</li>
<br>
<li>To reduce register usage, declare variables within smaller scopes.
For example, the following code:
<pre>
void main()
{
vec4 a1, a2, b1, b2;
gl_Position = expression using a1, a2.
gl_Color = expression using b1, b2;
}
</pre>
Can be rewritten as follows to use half as many registers:
<pre>
void main()
{
{
vec4 a1, a2;
gl_Position = expression using a1, a2.
}
{
vec4 b1, b2;
gl_Color = expression using b1, b2;
}
}
</pre>
Alternately, rather than using several float variables, use
a vec4 instead. Use swizzling and writemasks to access the
components of the vec4 as floats.
</li>
<br>
<li>Use the built-in library functions whenever possible.
For example, instead of writing this:
<pre>
@@ -137,6 +176,8 @@ These issues will be addressed/resolved in the future.
<pre>
float x = inversesqrt(y);
</pre>
<li>
Use ++i when possible as it's more efficient than i++
</li>
</ul>
@@ -145,8 +186,13 @@ These issues will be addressed/resolved in the future.
<h2>Stand-alone GLSL Compiler</h2>
<p>
The stand-alone GLSL compiler program can be used to compile GLSL shaders
into low-level GPU code.
A unique stand-alone GLSL compiler driver has been added to Mesa.
<p>
<p>
The stand-alone compiler (like a conventional command-line compiler)
is a tool that accepts Shading Language programs and emits low-level
GPU programs.
</p>
<p>
@@ -159,25 +205,59 @@ This tool is useful for:
</ul>
<p>
After building Mesa, the compiler can be found at src/glsl/glsl_compiler
After building Mesa, the glslcompiler can be built by manually running:
</p>
<pre>
make realclean
make linux
cd src/mesa/drivers/glslcompiler
make
</pre>
<p>
Here's an example of using the compiler to compile a vertex shader and
emit GL_ARB_vertex_program-style instructions:
</p>
<pre>
src/glsl/glsl_compiler --dump-ast myshader.vert
bin/glslcompiler --debug --numbers --fs progs/glsl/CH06-brick.frag.txt
</pre>
<p>
results in:
</p>
<pre>
# Fragment Program/Shader
0: RCP TEMP[4].x, UNIFORM[2].xxxx;
1: RCP TEMP[4].y, UNIFORM[2].yyyy;
2: MUL TEMP[3].xy, VARYING[0], TEMP[4];
3: MOV TEMP[1], TEMP[3];
4: MUL TEMP[0].w, TEMP[1].yyyy, CONST[4].xxxx;
5: FRC TEMP[1].z, TEMP[0].wwww;
6: SGT.C TEMP[0].w, TEMP[1].zzzz, CONST[4].xxxx;
7: IF (NE.wwww); # (if false, goto 9);
8: ADD TEMP[1].x, TEMP[1].xxxx, CONST[4].xxxx;
9: ENDIF;
10: FRC TEMP[1].xy, TEMP[1];
11: SGT TEMP[2].xy, UNIFORM[3], TEMP[1];
12: MUL TEMP[1].z, TEMP[2].xxxx, TEMP[2].yyyy;
13: LRP TEMP[0], TEMP[1].zzzz, UNIFORM[0], UNIFORM[1];
14: MUL TEMP[0].xyz, TEMP[0], VARYING[1].xxxx;
15: MOV OUTPUT[0].xyz, TEMP[0];
16: MOV OUTPUT[0].w, CONST[4].yyyy;
17: END
</pre>
Options include
<ul>
<li><b>--dump-ast</b> - dump GPU code
<li><b>--dump-hir</b> - dump high-level IR code
<li><b>--dump-lir</b> - dump low-level IR code
<li><b>--link</b> - ???
</ul>
<p>
Note that some shading language constructs (such as uniform and varying
variables) aren't expressible in ARB or NV-style programs.
Therefore, the resulting output is not always legal by definition of
those program languages.
</p>
<p>
Also note that this compiler driver is still under development.
Over time, the correctness of the GPU programs, with respect to the ARB
and NV languagues, should improve.
</p>
@@ -186,12 +266,38 @@ Options include
<p>
The source code for Mesa's shading language compiler is in the
<code>src/glsl/</code> directory.
<code>src/mesa/shader/slang/</code> directory.
</p>
<p>
XXX provide some info about the compiler....
The compiler follows a fairly standard design and basically works as follows:
</p>
<ul>
<li>The input string is tokenized (see grammar.c) and parsed
(see slang_compiler_*.c) to produce an Abstract Syntax Tree (AST).
The nodes in this tree are slang_operation structures
(see slang_compile_operation.h).
The nodes are decorated with symbol table, scoping and datatype information.
<li>The AST is converted into an Intermediate representation (IR) tree
(see the slang_codegen.c file).
The IR nodes represent basic GPU instructions, like add, dot product,
move, etc.
The IR tree is mostly a binary tree, but a few nodes have three or four
children.
In principle, the IR tree could be executed by doing an in-order traversal.
<li>The IR tree is traversed in-order to emit code (see slang_emit.c).
This is also when registers are allocated to store variables and temps.
<li>In the future, a pattern-matching code generator-generator may be
used for code generation.
Programs such as L-BURG (Bottom-Up Rewrite Generator) and Twig look for
patterns in IR trees, compute weights for subtrees and use the weights
to select the best instructions to represent the sub-tree.
<li>The emitted GPU instructions (see prog_instruction.h) are stored in a
gl_program object (see mtypes.h).
<li>When a fragment shader and vertex shader are linked (see slang_link.c)
the varying vars are matched up, uniforms are merged, and vertex
attributes are resolved (rewriting instructions as needed).
</ul>
<p>
The final vertex and fragment programs may be interpreted in software
@@ -249,20 +355,20 @@ Extra NOP instructions will also be inserted.
<h2>Compiler Validation</h2>
<p>
Developers working on the GLSL compiler should test frequently to avoid
A <a href="http://glean.sf.net" target="_parent">Glean</a> test has
been create to exercise the GLSL compiler.
</p>
<p>
The <em>glsl1</em> test runs over 170 sub-tests to check that the language
features and built-in functions work properly.
This test should be run frequently while working on the compiler to catch
regressions.
</p>
<p>
The <a href="http://people.freedesktop.org/~nh/piglit/">Piglit</a> project
has many GLSL tests and the
<a href="http://glean.sf.net" target="_parent">Glean</a> glsl1 test
tests GLSL features.
The test coverage is reasonably broad and complete but additional tests
should be added.
</p>
<p>
The Mesa demos repository also has some good GLSL tests.
</p>
</BODY>
</HTML>

View File

@@ -1,166 +0,0 @@
<HTML>
<TITLE>Mesa Source Tree</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<h1>Mesa source code tree overview</h1>
<p>
This is a brief summary of Mesa's directory tree and what's contained in
each directory.
</p>
<ul>
<li><b>docs</b> - Documentation
<li><b>include</b> - Public OpenGL header files
<li><b>src</b>
<ul>
<li><b>egl</b> - EGL library sources
<ul>
<li><b>docs</b> - EGL documentation
<li><b>drivers</b> - EGL drivers
<li><b>glsl</b> - the GLSL compiler
<li><b>main</b> - main EGL library implementation. This is where all
the EGL API functions are implemented, like eglCreateContext().
</ul>
<li><b>mesa</b> - Main Mesa sources
<ul>
<li><b>glapi</b> - OpenGL API dispatch layer. This is where all the
GL entrypoints like glClear, glBegin, etc. are generated, as well as
the GL dispatch table. All GL function calls jump through the
dispatch table to functions found in main/.
<li><b>main</b> - The core Mesa code (mainly state management)
<li><b>drivers</b> - Mesa drivers (not used with Gallium)
<ul>
<li><b>common</b> - code which may be shared by all drivers
<li><b>dri</b> - Direct Rendering Infrastructure drivers
<ul>
<li><b>common</b> - code shared by all DRI drivers
<li><b>i915</b> - driver for Intel i915/i945
<li><b>i965</b> - driver for Intel i965
<li>XXX more
</ul>
<li><b>x11</b> - Xlib-based software driver
<li><b>osmesa</b> - off-screen software driver
<li><b>glslcompiler</b> - a stand-alone GLSL compiler driver
<li>XXX more
</ul>
<li><b>es</b> - OpenGL ES overlay, parallelly buildable with the core Mesa
<li><b>math</b> - vertex array translation and transformation code
(not used with Gallium)
<li><b>ppc</b> - Assembly code/optimizations for PPC systems
(not used with Gallium)
<li><b>shader</b> - Vertex/fragment shader and GLSL compiler code
<li><b>sparc</b> - Assembly code/optimizations for SPARC systems
(not used with Gallium)
<li><b>state_tracker</b> - State tracker / driver for Gallium. This
is basically a Mesa device driver that speaks to Gallium. This
directory may be moved to src/mesa/drivers/gallium at some point.
<li><b>swrast</b> - Software rasterization module. For drawing points,
lines, triangles, bitmaps, images, etc. in software.
(not used with Gallium)
<li><b>swrast_setup</b> - Software primitive setup. Does things like
polygon culling, glPolygonMode, polygon offset, etc.
(not used with Gallium)
<li><b>tnl</b> - Software vertex Transformation 'n Lighting.
(not used with Gallium)
<li><b>tnl_dd</b> - TNL code for device drivers.
(not used with Gallium)
<li><b>vbo</b> - Vertex Buffer Object code. All drawing with
glBegin/glEnd, glDrawArrays, display lists, etc. goes through this
module. The results is a well-defined set of vertex arrays which
are passed to the device driver (or tnl module) for rendering.
<li><b>vf</b> - vertex format conversion (currently unused)
<li><b>x86</b> - Assembly code/optimizations for 32-bit x86 systems
(not used with Gallium)
<li><b>x86-64</b> - Assembly code/optimizations for 64-bit x86 systems
(not used with Gallium)
</ul>
<li><b>gallium</b> - Gallium3D source code
<ul>
<li><b>include</b> - Gallium3D header files which define the Gallium3D
interfaces
<li><b>drivers</b> - Gallium3D device drivers
<ul>
<li><b>cell</b> - Driver for Cell processor.
<li><b>i915</b> - Driver for Intel i915/i945.
<li><b>i965</b> - Driver for Intel i965.
<li><b>llvmpipe</b> - Software driver using LLVM for runtime code generation.
<li><b>nv*</b> - Drivers for NVIDIA GPUs.
<li><b>r300</b> - Driver for ATI/AMD R300.
<li><b>softpipe</b> - Software reference driver.
<li><b>svga</b> - Driver for VMware's SVGA virtual GPU.
<li><b>trace</b> - Driver for tracing Gallium calls.
<li>XXX more
</ul>
<li><b>auxiliary</b> - Gallium support code
<ul>
<li><b>draw</b> - Software vertex processing and primitive assembly
module. This includes vertex program execution, clipping, culling
and optional stages for drawing wide lines, stippled lines,
polygon stippling, two-sided lighting, etc.
Intended for use by drivers for hardware that does not have
vertex shaders.
Geometry shaders will also be implemented in this module.
<li><b>cso_cache</b> - Constant State Objects Cache. Used to filter out
redundant state changes between state trackers and drivers.
<li><b>gallivm</b> - LLVM module for Gallium. For LLVM-based
compilation, optimization and code generation for TGSI shaders.
Incomplete.
<li><b>pipebuffer</b> - utility module for managing buffers
<li><b>rbug</b> - Gallium remote debug utility
<li><b>rtasm</b> - run-time assembly/machine code generation.
Currently there's run-time code generation for x86/SSE, PowerPC
and Cell SPU.
<li><b>tgsi</b> - TG Shader Infrastructure. Code for encoding,
manipulating and interpretting GPU programs.
<li><b>translate</b> - module for translating vertex data from one format
to another.
<li><b>util</b> - assorted utilities for arithmetic, hashing, surface
creation, memory management, 2D blitting, simple rendering, etc.
</ul>
<li><b>state_trackers</b> -
<ul>
<li><b>dri</b> - Meta state tracker for DRI drivers
<li><b>egl</b> - Meta state tracker for EGL drivers
<li><b>es</b> - OpenGL ES 1.x and 2.x state trackers
<li><b>g3dvl</b> -
<li><b>glx</b> - Meta state tracker for GLX
<li><b>python</b> -
<li><b>vega</b> - OpenVG 1.x state tracker
<li><b>wgl</b> -
<li><b>xorg</b> - Meta state tracker for Xorg video drivers
</ul>
<li><b>winsys</b> -
<ul>
<li><b>drm</b> -
<li><b>g3dvl</b> -
<li><b>gdi</b> -
<li><b>xlib</b> -
</ul>
</ul>
</ul>
<ul>
<li><b>glu</b> - The OpenGL Utility library
<ul>
<li><b>sgi</b> - GLU from SGI
<li><b>mesa</b> - Mesa version of GLU (deprecated)
</ul>
<li><b>glut</b> - Mark Kilgard's OpenGL OpenGL Utility Toolkit library
<li><b>glx</b> - The GLX library code for building libGL. This is used for
direct rendering drivers. It will dynamically load one of the
xxx_dri.so drivers.
<li><b>glw</b> - Widgets for Xt/Motif.
<li><b>glew</b> - OpenGL Extension Wrangler library (used by demo programs)
</ul>
<li><b>progs</b> - OpenGL test and demonstration programs
<li><b>lib</b> - where the GL libraries are placed
</ul>
</BODY>
</HTML>

View File

@@ -16,7 +16,8 @@
</h3>
</center>
</h2>
<p> Copyright &copy; 2002-2003 by Tungsten Graphics, Inc.,
<p> Copyright &copy; 2002-2003 by <a
href="http://www.tungstengraphics.com/">Tungsten Graphics, Inc.</a>,
Cedar Park, Texas. All Rights Reserved. <br>
<br>
Permission is granted to make and distribute verbatim copies of this

1
doxygen/.gitignore vendored
View File

@@ -6,7 +6,6 @@ core
core_subset
gallium
glapi
glsl
main
math
math_subset

View File

@@ -11,7 +11,6 @@ FULL = \
math.doxy \
vbo.doxy \
glapi.doxy \
glsl.doxy \
shader.doxy \
swrast.doxy \
swrast_setup.doxy \
@@ -23,7 +22,8 @@ full: $(FULL:.doxy=.tag)
SUBSET = \
main.doxy \
math.doxy
math.doxy \
miniglx.doxy
subset: $(SUBSET:.doxy=.tag)
$(foreach FILE,$(SUBSET),doxygen $(FILE);)

View File

@@ -1,39 +0,0 @@
# Doxyfile 0.1
@INCLUDE = common.doxy
#---------------------------------------------------------------------------
# General configuration options
#---------------------------------------------------------------------------
PROJECT_NAME = "Mesa GLSL module"
#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = ../src/glsl/
RECURSIVE = NO
EXCLUDE = ../src/glsl/glsl_lexer.cpp \
../src/glsl/glsl_lexer.h \
../src/glsl/glsl_parser.cpp \
../src/glsl/glsl_parser.h
EXCLUDE_PATTERNS =
#---------------------------------------------------------------------------
# configuration options related to the HTML output
#---------------------------------------------------------------------------
HTML_OUTPUT = glsl
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED =
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = NO
#---------------------------------------------------------------------------
# Configuration::addtions related to external references
#---------------------------------------------------------------------------
TAGFILES =
GENERATE_TAGFILE = glsl.tag

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