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153 Commits

Author SHA1 Message Date
Ian Romanick
889cb2539b docs: Add 7.9 release date 2010-10-04 18:56:21 -07:00
Ian Romanick
242facde45 mesa: set version string to 7.9 (final) 2010-10-04 18:55:57 -07:00
Alex Deucher
73be0dfe03 Add evergreen support to release notes 2010-10-04 21:46:57 -04:00
Ian Romanick
0b300a4e3d docs: Update 7.9 release notes with one more bug fix 2010-10-04 17:43:52 -07:00
Eric Anholt
586797d7a8 i965: Fix glean/texSwizzle regression in previous commit.
Easy enough patch, who needs a full test run.  Oh, that's right.  Me.
(cherry picked from commit 14bf92ba19)
2010-10-04 17:41:56 -07:00
Eric Anholt
9b646b1fd3 i965: Set up swizzling of shadow compare results for GL_DEPTH_TEXTURE_MODE.
The brw_wm_surface_state.c handling of GL_DEPTH_TEXTURE_MODE doesn't
apply to shadow compares, which always return an intensity value.  The
texture swizzles can do the job for us.

Fixes:
glsl1-shadow2D(): 1
glsl1-shadow2D(): 3
(cherry picked from commit a7fa00dfc5)
2010-10-04 17:41:45 -07:00
Kenneth Graunke
dc8e22e4f0 i965: Fix incorrect batchbuffer size in gen6 clip state command.
FORCE_ZERO_RTAINDEX should be in the fourth (and final) dword.
(cherry picked from commit f317713432)
2010-10-04 17:41:33 -07:00
Ian Romanick
21078eef10 docs: Add list of bugs fixed in 7.9
(cherry picked from commit 7f440b3f9d76fa3a02877074d9701ab499d5de34)
2010-10-04 17:38:54 -07:00
Marek Olšák
968a9ec76e update release notes for Gallium
I am trying to be exhaustive, but still I might have missed tons of other
changes to Gallium.
2010-10-05 02:24:50 +02:00
Vinson Lee
2cdfda8851 tgsi: Remove duplicate case value.
Cherry-picked from master commit 2491258436
2010-10-04 17:31:33 +02:00
Jakob Bornecrantz
09d89dc95b tgsi: Actually care what check_soa_dependencies says
Thanks to José for the more complete list of supported opcodes.

Cherry-picked from master commit d21301675c
Also includes fix commit 4bb42a4f7e
2010-10-04 17:30:34 +02:00
José Fonseca
15ad34f012 tgsi: Don't ignore indirect registers in tgsi_check_soa_dependencies
Cherry-picked from master commit c66f0c4629
2010-10-04 17:30:00 +02:00
Alex Deucher
094fe2aa23 r600c: fix segfault in evergreen stencil code
Fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=30551
2010-10-01 20:15:17 -04:00
Tom Fogal
ba889a2b3e Implement x86_64 atomics for compilers w/o intrinsics.
Really old gcc's (3.3, at least) don't have support for the
intrinsics we need.  This implements a fallback for that case.
2010-10-01 17:56:02 -06:00
richard
71cc467f4c evergreen : fix z format setting, enable stencil. 2010-10-01 16:18:16 -04:00
Alex Deucher
d6e2b707ba r600c: pull over 6xx/7xx vertex fixes for evergreen 2010-10-01 00:52:36 -04:00
Alex Deucher
0ab9d8d94b r600c: add reloc for CB_COLOR0_ATTRIB
We'll need a reloc for tiling eventually,
so add it now.
2010-09-30 20:57:38 -04:00
Adam Jackson
759e9fb737 i965: Update renderer strings for sandybridge
Signed-off-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit 0c86e1f294)
2010-09-30 13:32:42 -07:00
Zhenyu Wang
4af00f1a5e i965: always set tiling for fbo depth buffer on sandybridge
Sandybridge requires depth buffer must be tiling.

Fix 'fbo_firecube' demo.
(cherry picked from commit 72b368ae69)
2010-09-30 13:23:38 -07:00
Zhenyu Wang
1c8795075f i965: fallback lineloop on sandybridge for now
Until we fixed GS hang issue.
(cherry picked from commit 73dab75b41)
2010-09-30 13:23:37 -07:00
Kenneth Graunke
5d43c78d03 glsl: "Copyright", not "Constantright"
Clearly this started out as ir_copy_propagation.cpp, but the search and
replace was a bit overzealous.
(cherry picked from commit 565ff67688)
2010-09-30 13:23:37 -07:00
Marek Olšák
9f076a0848 r300g: fix conditional rendering in non-wait path
NOTE: This is a candidate for the 7.9 branch.
(cherry picked from commit 83278d384e)
2010-09-30 22:17:15 +02:00
Chia-I Wu
9bab8ca4f8 st/egl: Drop context argument from egl_g3d_get_egl_image.
Fix a regression since 17eace581d.
(cherry picked from commit e2b51b7c5b)
2010-09-30 23:48:34 +08:00
Chia-I Wu
f6eb5d991c mapi: Fix compiler warnings.
Do not use "void *" in arithmetics.
(cherry picked from commit ebeb4a7e8a)
2010-09-30 17:12:30 +08:00
Tom Stellard
f282d72678 r300/compiler: Don't merge instructions that write output regs and ALU result
https://bugs.freedesktop.org/show_bug.cgi?id=30415

(cherry picked from commit b27a809266)
2010-09-29 11:05:01 -07:00
Tom Stellard
e1918fd5d5 r300/compiler: Don't use rc_error() unless the error is unrecoverable
https://bugs.freedesktop.org/show_bug.cgi?id=30416

(cherry picked from commit 1b76dde0cd)
2010-09-29 11:04:12 -07:00
Tom Stellard
fcf5819945 r300/compiler: Fix segfault in error path
https://bugs.freedesktop.org/show_bug.cgi?id=30415

(cherry picked from commit d40ff5510c)
2010-09-29 11:03:02 -07:00
Brian Paul
c584318a21 Makefile: ensure Gallium's Makefile.xorg and SConscript.dri are in the tarball
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 698893889a)
2010-09-29 09:53:02 -06:00
Kristian Høgsberg
b24238c49a glx: Only remove drawables from the hash when we actually delete them
https://bugs.freedesktop.org/show_bug.cgi?id=30457
2010-09-29 09:10:05 -04:00
Ian Romanick
5d3a4317e8 mesa: set version string to 7.9-rc2 2010-09-28 19:22:55 -07:00
Eric Anholt
836b44b2c8 glsl: Also update implicit sizes of varyings at link time.
Otherwise, we'll often end up with gl_TexCoord being 0 length, for
example.  With ir_to_mesa, things ended up working out anyway, as long
as multiple implicitly-sized arrays weren't involved.
(cherry picked from commit 586b4b500f)
2010-09-28 18:41:05 -07:00
Eric Anholt
83854a9c84 i965: Fix up part of my Sandybridge attributes support patch.
I confused the array sizing for number of files for the number of regs
in a file.
(cherry picked from commit ef8e002c75)
2010-09-28 18:40:32 -07:00
Eric Anholt
b4824096b0 i965: Fix all non-snb regression in the snb attribute interpolation commit.
This apparently had never been tested elsewhere before being merged to
master.
(cherry picked from commit f1dba03056)
2010-09-28 18:40:24 -07:00
Zhenyu Wang
71bdc82c19 i965: fallback bitmap operation on sandybridge
Need to bring back correct fb write with header to set pixel
write mask. Fallback for now.

Note: Conflicts in intel_pixel_bitmap.c due to the removal of
intel_texture_bitmap from master.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2010-09-28 18:37:20 -07:00
Zhenyu Wang
aaf7f78dfa i965: fix occlusion query on sandybridge
Fix pipe control command for depth stall and PS_DEPTH_COUNT write.
(cherry picked from commit 3074b61f64)
2010-09-28 18:36:05 -07:00
Zhenyu Wang
5c7a7d0b09 i965: fix point sprite on sandybridge
Need to set point sprite function in fixed SF state now on sandybridge.
(cherry picked from commit ec99833e92)
2010-09-28 18:36:01 -07:00
Zhenyu Wang
f736d85a5a i965: fix scissor state on sandybridge
Fix incorrect scissor rect struct and missed scissor state pointer
setting for sandybridge.
(cherry picked from commit 4b6b0bf24a)
2010-09-28 18:35:57 -07:00
Zhenyu Wang
40dc275431 i965: enable polygon offset on sandybridge
Depth offset function is moved to SF stage on sandybridge.
(cherry picked from commit 3f3059fcc0)
2010-09-28 18:35:41 -07:00
Zhenyu Wang
3dd52d51ce i965: fix pixel w interpolation on sandybridge
(cherry picked from commit 15a8e7ec90)
2010-09-28 18:35:35 -07:00
Zhenyu Wang
e00bb8732c i965: don't do calculation for delta_xy on sandybridge
Sandybridge doesn't have Xstart/Ystart in payload header.
(cherry picked from commit 85fa900b93)
2010-09-28 18:35:30 -07:00
Zhenyu Wang
11215cd535 i965: only allow SIMD8 kernel on sandybridge now
Until we fixed SIMD16 kernel, force to SIMD8 on sandybridge now.
(cherry picked from commit c58bf2cee5)
2010-09-28 18:35:26 -07:00
Zhenyu Wang
6831cf67d1 i965: sandybridge pipe control workaround before write cache flush
Must issue a pipe control with any non-zero post sync op before
write cache flush = 1 pipe control.
(cherry picked from commit 18c3b754f9)
2010-09-28 18:35:21 -07:00
Zhenyu Wang
ece465219f i965: Add all device ids for sandybridge
(cherry picked from commit c8033f1b1e)
2010-09-28 18:35:16 -07:00
Zhenyu Wang
0dc83cc437 i965: fix const register count for sandybridge
Sandybridge's PS constant buffer payload size is decided from
push const buffer command, incorrect size would cause wrong data
in payload for position and vertex attributes. This fixes coefficients
for tex2d/tex3d.
(cherry picked from commit 81aae67e58)
2010-09-28 18:35:11 -07:00
Zhenyu Wang
922d7e1025 i965: Fix sampler on sandybridge
Sandybridge has not much change on texture sampler with Ironlake.
(cherry picked from commit 956f866030)
2010-09-28 18:35:04 -07:00
Zhenyu Wang
4afb1c8451 i965: fix jump count on sandybridge
Jump count is for 64bit long each, so one instruction requires 2
like on Ironlake.
(cherry picked from commit c5a3b25bb9)
2010-09-28 18:34:58 -07:00
Zhenyu Wang
ad52c2b773 i965: VS use SPF mode on sandybridge for now
Until conditional instructions were fixed, use SPF mode instead for now.
(cherry picked from commit 9c39a9fcb2)
2010-09-28 18:34:53 -07:00
Zhenyu Wang
364b6e0709 i965: add sandybridge viewport state bo into validation list
(cherry picked from commit 7401a98e29)
2010-09-28 18:34:47 -07:00
Zhenyu Wang
32c1dc76af i965: ignore quads for GS kernel on sandybridge
Sandybridge's VF would convert quads to polygon which not required
for GS then. Current GS state still would cause hang on lineloop.
(cherry picked from commit a0b1d7b2b8)
2010-09-28 18:34:43 -07:00
Zhenyu Wang
f9ad343cf7 i965: ff sync message change for sandybridge
(cherry picked from commit 67dafa4b56)
2010-09-28 18:34:39 -07:00
Zhenyu Wang
76469d710c i965: fix point size setting in header on sandybridge
(cherry picked from commit fa589770e8)
2010-09-28 18:34:33 -07:00
Zhenyu Wang
6eec2dbfc8 i965: force zero in clipper to ignore RTAIndex on sandybridge
(cherry picked from commit 03218a0093)
2010-09-28 18:34:27 -07:00
Zhenyu Wang
a4f126beaf i965: Fix color interpolation on sandybridge
Don't double store position in vertex attribute. This makes color
interpolation right by using barycentric coordinates.
(cherry picked from commit 41c31c2ebd)
2010-09-28 18:34:22 -07:00
Zhenyu Wang
0d5400519e i965: enable accumulator update in PS kernel too on sandybridge
Accumulator update flag must be set for implicit update on sandybridge.
(cherry picked from commit 8c31a4c3cf)
2010-09-28 18:34:16 -07:00
Zhenyu Wang
36722d7673 i965: new state dump for sandybridge
Dump new state object on sandybridge for cc viewport, clip viewport,
depth stencil, cc and blend state.
(cherry picked from commit b016a78b98)
2010-09-28 18:34:11 -07:00
Zhenyu Wang
3c26f3883a i965: disasm quarter and write enable instruction control on sandybridge
(cherry picked from commit bf60f35934)
2010-09-28 18:34:01 -07:00
Eric Anholt
1975d851e8 i965: Add support for POW in gen6 FS.
Fixes glsl-algebraic-pow-2 in brw_wm_glsl.c mode.
(cherry picked from commit fe2d4a5ea0)
2010-09-28 18:33:49 -07:00
Eric Anholt
f4f1e0d108 i965: Set up inputs to the fragment shader according to FP InputsRead.
Sending down data that doesn't get read doesn't make any sense, and
would make handling things like gl_FrontFacing and gl_PointCoord
harder.
(cherry picked from commit 2f914053bc)
2010-09-28 18:33:34 -07:00
Eric Anholt
cda661fd1c i965: Add support for attribute interpolation on Sandybridge.
Things are simpler these days thanks to barycentric interpolation
parameters being handed in in the payload.
(cherry picked from commit a66e9a4d86)
2010-09-28 18:33:10 -07:00
Eric Anholt
1ab0d45c9f glsl: Fix broadcast_index of lower_variable_index_to_cond_assign.
It's trying to get an int smeared across all channels, not trying to
get a 1:1 mapping of a subset of a vector's channels.  This usually
ended up not mattering with ir_to_mesa, since it just smears floats
into every chan of a vec4.

Fixes:
glsl1-temp array with swizzled variable indexing
(cherry picked from commit 668cdbe129)
2010-09-28 18:31:05 -07:00
Dave Airlie
269dd51162 mesa/mipmap: fix warning since 1acadebd62
1acadebd62 fixed the pointer but not the cast.
(cherry picked from commit 865cf77503)
2010-09-28 18:29:17 -07:00
Eric Anholt
f60c28e083 mesa: Fix type typo in glGenerateMipmap handling of GL_UNSIGNED_INT data.
Fixes ARB_depth_texture/fbo-generatemipmap-formats.
(cherry picked from commit 1acadebd62)
2010-09-28 18:29:10 -07:00
Eric Anholt
aebd78f607 glsl: Fix copy'n'wasted ir_noop_swizzle conditions.
It considered .xyyy a noop for vec4 instead of .xyzw, and similar for vec3.
(cherry picked from commit 3ffab36768)
2010-09-28 18:26:25 -07:00
Eric Anholt
0391eaf088 glsl: Rework assignments with write_masks to have LHS chan count match RHS.
It turns out that most people new to this IR are surprised when an
assignment to (say) 3 components on the LHS takes 4 components on the
RHS.  It also makes for quite strange IR output:

(assign (constant bool (1)) (x) (var_ref color) (swiz x (var_ref v) ))
(assign (constant bool (1)) (y) (var_ref color) (swiz yy (var_ref v) ))
(assign (constant bool (1)) (z) (var_ref color) (swiz zzz (var_ref v) ))

But even worse, even we get it wrong, as shown by this line of our
current step(float, vec4):

(assign (constant bool (1)) (w)
	(var_ref t)
	(expression float b2f (expression bool >=
		    (swiz w (var_ref x))(var_ref edge))))

where we try to assign a float to the writemasked-out x channel and
don't supply anything for the actual w channel we're writing.  Drivers
right now just get lucky since ir_to_mesa spams the float value across
all the source channels of a vec4.

Instead, the RHS will now have a number of components equal to the
number of components actually being written.  Hopefully this confuses
everyone less, and it also makes codegen for a scalar target simpler.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit b39e6f33b6)
2010-09-28 18:25:57 -07:00
Marek Olšák
7436872dce configure.ac: do not build xorg-r300g by default
NOTE: This is a candidate for the 7.9 branch.
(cherry picked from commit 11eb422a16)
2010-09-28 19:52:22 +02:00
Marek Olšák
7a297bd926 configure.ac: look for libdrm_radeon before building gallium/r300,r600
NOTE: This is a candidate for the 7.9 branch.
(cherry picked from commit a1aec2e2be)
2010-09-28 19:52:16 +02:00
Marek Olšák
6c3a8aeb27 r300g: fix swizzling of texture border color
NOTE: This is a candidate for the 7.9 branch.
(cherry picked from commit e4fd65e9d7)
2010-09-28 19:51:38 +02:00
Marek Olšák
5c3be43cd2 r300/compiler: fix shadow sampling with swizzled coords
Taking the W component from coords directly ignores swizzling. Instead,
take the component which is mapped to W in the TEX instruction parameter.
The same for Z.

NOTE: This is a candidate for the 7.9 branch.
(cherry picked from commit 7128e1625b)

Conflicts:

	src/mesa/drivers/dri/r300/compiler/radeon_program_tex.c
2010-09-28 19:51:19 +02:00
Marek Olšák
5906b9ac51 r300/compiler: do not use copy propagation if SaturateMode is used
NOTE: This is a candidate for the 7.9 branch.
(cherry picked from commit c2ea7ffb0a)
2010-09-28 19:48:31 +02:00
Marek Olšák
89ed679a9e r300/compiler: fix projective mapping of 2D NPOT textures
NOTE: This is a candidate for the 7.9 branch.
(cherry picked from commit 6f747567ec)

Conflicts:

	src/mesa/drivers/dri/r300/compiler/radeon_program_tex.c
2010-09-28 19:48:00 +02:00
Kristian Høgsberg
7d154de048 glx: Invalidate buffers after binding a drawable
If the server doesn't send invalidate events, we may miss a
resize before the rendering starts.  Invalidate the buffers now
so the driver will recheck before rendering starts.

https://bugs.freedesktop.org/show_bug.cgi?id=29984
https://bugs.freedesktop.org/show_bug.cgi?id=30155
2010-09-28 08:32:45 -04:00
Ian Romanick
2a7ed4ba96 dri: Ensure that DRI driver cpp files are in tarballs
(cherry picked from commit 5717093f15fd7259441b2ee5583432fb9833c9a1)
2010-09-27 14:13:46 -07:00
Ian Romanick
8ad0396108 Add 7.9-rc1 md5sums 2010-09-27 10:20:25 -07:00
Ian Romanick
61653b488d mesa: set version string to 7.9-rc1 2010-09-27 10:17:11 -07:00
Marek Olšák
7e62335f35 r300g: fix macrotiling on R350
MACRO_SWITCH on R350 appears to use the RV350 mode by default. Who knew?

NOTE: This is a candidate for the 7.9 branch.
(cherry picked from commit 311ab3d468)

https://bugs.freedesktop.org/show_bug.cgi?id=30313
2010-09-26 23:00:16 +02:00
Joakim Sindholt
b8a60c84aa radeong: fix leaks
(cherry picked from commit 16baa465a2)
2010-09-26 19:59:11 +02:00
Joakim Sindholt
9f221e738d util/u_blitter: fix leak
(cherry picked from commit b51f6e7c23)
2010-09-26 19:53:47 +02:00
Tom Stellard
5c78e931c2 r300/compiler: Fix two mistakes in the presubtract optimization pass.
1. We can't turn an instruction into a presubtract operation if it
writes to one of the registers it reads from.
2. If we turn an instruction into a presubtract operation, we can't
remove that intruction unless all readers can use the presubtract
operation.

This fixes fdo bug 30337.
This is a candidate for the 7.9 branch.
(cherry picked from commit 522e994a22)
2010-09-25 15:53:20 -07:00
Marek Olšák
361084ac4b util: fix util_pack_color for B4G4R4A4
NOTE: This is a candidate for the 7.9 branch.
(cherry picked from commit 8619495790)
2010-09-25 01:54:12 +02:00
Marek Olšák
9409b544cc Build r300g by default
NOTE: This will go to 7.9 as well.
(cherry picked from commit 85a45dcd5d)
2010-09-25 01:54:12 +02:00
Marek Olšák
7261c3973d r300g: fix the border color for every format other than PIPE_FORMAT_B8G8R8A8
TX_BORDER_COLOR should be formatted according to the texture format.
Also the interaction with ARB_texture_swizzle should be fixed too.

NOTE: This is a candidate for the 7.9 branch.
(cherry picked from commit 9f35dcd24c)
2010-09-25 01:54:12 +02:00
Marek Olšák
bb4c9e0969 r300g: make accessing map_list and buffer_handles thread-safe
NOTE: This is a candidate for the 7.9 branch.
(cherry picked from commit a333485386)
2010-09-25 01:54:12 +02:00
Marek Olšák
aa05753059 r300g: fixup long-lived BO maps being incorrectly unmapped when flushing
Based on commit 3ddc714b20 by Dave Airlie.

NOTE: This is a candidate for the 7.9 branch.
(cherry picked from commit 206d92912c)
2010-09-25 01:54:12 +02:00
Marek Olšák
09085ada5d util: make calling remove_from_list multiple times in a row safe
This commit fixes an infinite loop in foreach_s if remove_from_list is used
more than once on the same item with other list operations in between.

NOTE: This is a candidate for the 7.9 branch because the commit
"r300g: fixup long-lived BO maps being incorrectly unmapped when flushing"
depends on it.
(cherry picked from commit 68afbe89c7)
2010-09-25 01:54:11 +02:00
Alex Deucher
77cc2a4e17 r600c: fix mipmap stride on evergreen
taken from Dave's r600g fix
2010-09-24 13:27:21 -04:00
Brian Paul
96085dc41a st/mesa: use the wrapped renderbuffer in CopyPixels()
Fixes assertion failures when copying stencil pixels.

NOTE: this is a candidate for the 7.9 branch.
(cherry picked from commit f5c810c42f)
2010-09-24 10:18:12 -06:00
Brian Paul
a128b62a35 st/mesa: add missing MESA_FORMAT_S8 case in st_mesa_format_to_pipe_format()
NOTE: this is a candidate for the 7.9 branch.
(cherry picked from commit 10dcc989ab)
2010-09-24 10:17:40 -06:00
Brian Paul
b756100892 mesa: fix assertions to handle srgb formats
http://bugs.freedesktop.org/show_bug.cgi?id=30333

NOTE: This is a candidate for the 7.9 branch.
(cherry picked from commit 9f7c8053e0)
2010-09-24 10:16:52 -06:00
Tom Stellard
3ad0279344 r300g: Always try to build libr300compiler.a
Make libr300compiler.a a PHONY target so that this library will always be
built.  This fixes the problem of libr300compiler.a not being updated
when r300g is being built and r300c is not.

(cherry picked from commit 92762842a0)
2010-09-23 15:42:40 -07:00
Kristian Høgsberg
97cfa1240c intel: Fix GL_ARB_shading_language_120 commit
Fix commit e7087175f8.  Move the reference to
GL_VERSION_2_1_functions to intel_extensions.c where it's available,
don't try to enable a non-existing extension and advertise 1.20 for all
intel chipsets, not just GEN4 and up.
(cherry picked from commit b91dba49e0)
2010-09-23 08:47:01 -07:00
Brian Paul
6b0c280660 mesa: don't advertise bogus GL_ARB_shading_language_120 extension
Instead of using the invalid GL_ARB_shading_language_120 extension to
determine the GLSL version, use a new ctx->Const.GLSLVersion field.
Updated the intel and r600 drivers, but untested.

See fd.o bug 29910

NOTE: This is a candidate for the 7.9 branch (but let's wait and see if
there's any regressions).
(cherry picked from commit e7087175f8)
2010-09-23 08:47:01 -07:00
Eric Anholt
b437c9102f i965: Share the KIL_NV implementation between glsl and non-glsl.
(cherry picked from commit 23c507f135)
2010-09-23 08:47:01 -07:00
Kenneth Graunke
4ec818ea4a glsl: Fix broken handling of ir_binop_equal and ir_binop_nequal.
When ir_binop_all_equal and ir_binop_any_nequal were introduced, the
meaning of these two opcodes changed to return vectors rather than a
single scalar, but the constant expression handling code was incorrectly
written and only worked for scalars.  As a result, only the first
component of the returned vector would be properly initialized.
(cherry picked from commit 6ea16b6c51)
2010-09-23 08:47:01 -07:00
Kenneth Graunke
80a6cbfea3 glsl: Add comments to clarify the types of comparison binops.
(cherry picked from commit 14eea26828)
2010-09-23 08:47:01 -07:00
Brian Paul
ec2031563a glsl2: silence compiler warnings in printf() calls
Such as: "ir_validate.cpp:143: warning: format ‘%p’ expects type ‘void*’,
but argument 2 has type ‘ir_variable*’"
(cherry picked from commit 1739124159)
2010-09-23 08:47:01 -07:00
Ian Romanick
b7d4f08f4e glsl: Add doxygen comments
(cherry picked from commit e053d62aa5)
2010-09-23 08:47:01 -07:00
Kenneth Graunke
2fc2b89680 glsl/builtins: Switch comparison functions to just return an expression.
(cherry picked from commit dbd2480507)
2010-09-23 08:47:01 -07:00
Kenneth Graunke
b29289a61c glsl/builtins: Fix equal and notEqual builtins.
Commit 309cd4115b incorrectly converted
these to all_equal and any_nequal, which is the wrong operation.
(cherry picked from commit 52f9156e88)
2010-09-23 08:47:01 -07:00
Kenneth Graunke
728829ab63 glsl: Properly handle nested structure types.
Fixes piglit test CorrectFull.frag.
(cherry picked from commit ca92ae2699)
2010-09-23 08:47:01 -07:00
Tilman Sauerbeck
9753ee3f3e glsl2: Fixed cloning of ir_call error instructions.
Those have the callee field set to the null pointer, so
calling the public constructor will segfault.

Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
(cherry picked from commit 3894fddccc)
2010-09-23 08:47:01 -07:00
Vinson Lee
2db5398449 glsl: Fix 'control reaches end of non-void function' warning.
Fixes this GCC warning.

lower_variable_index_to_cond_assign.cpp:
In member function
'bool variable_index_to_cond_assign_visitor::needs_lowering(ir_dereference_array*) const':

lower_variable_index_to_cond_assign.cpp:261:
warning: control reaches end of non-void function
(cherry picked from commit a822ae3f1a)
2010-09-23 08:47:01 -07:00
Vinson Lee
ee8a96707a ir_to_mesa: Remove unused member array_indexed from struct statevar_element.
Fixes this GCC warning.
warning: missing initializer for member 'statevar_element::array_indexed'
(cherry picked from commit ff78d6dcc0)
2010-09-23 08:47:01 -07:00
Tilman Sauerbeck
22dcee8da2 glsl2: Empty functions can be inlined.
Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 19f8f32a96)
2010-09-23 08:47:00 -07:00
Ian Romanick
1b622bfbee glsl2: Add flags to enable variable index lowering
(cherry picked from commit a6ecd1c372)
2010-09-23 08:47:00 -07:00
Ian Romanick
2bb2efd7b2 glsl2: Refactor testing for whether a deref is of a matrix or array
(cherry picked from commit 6e4fe39da2)
2010-09-23 08:47:00 -07:00
Luca Barbieri
a19f0fb50b glsl: add pass to lower variable array indexing to conditional assignments
Currenly GLSL happily generates indirect addressing of any kind of
arrays.

Unfortunately DirectX 9 GPUs are not guaranteed to support any of them in
general.

This pass fixes that by lowering such constructs to a binary search on the
values, followed at the end by vectorized generation of equality masks, and
4 conditional assignments for each mask generation.

Note that this requires the ir_binop_equal change so that we can emit SEQ
to generate the boolean masks.

Unfortunately, ir_structure_splitting is too dumb to turn the resulting
constant array references to individual variables, so this will need to
be added too before this pass can actually be effective for temps.

Several patches in the glsl2-lower-variable-indexing were squashed
into this commit.  These patches fix bugs in Luca's original
implementation, and the individual patches can be seen in that branch.
This was done to aid bisecting in the future.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit a47539c7a1)
2010-09-23 08:47:00 -07:00
Kenneth Graunke
8df8bb43c7 glsl: Don't print blank (function ...) headers for built-ins.
Fixes a regression caused when I added my GLSL ES support.
(cherry picked from commit 8fbe968a62)
2010-09-23 08:47:00 -07:00
Kenneth Graunke
d2b6502c93 glsl: Change from has_builtin_signature to has_user_signature.
The print visitor needs this, and the only existing user can work with
has_user_signature just as well.
(cherry picked from commit 81f0339398)
2010-09-23 08:47:00 -07:00
Brian Paul
e68ec2212f glsl2: fix signed/unsigned comparison warning
(cherry picked from commit 7545514fb6)
2010-09-23 08:47:00 -07:00
Vinson Lee
c0f82e619c glsl: Fix 'format not a string literal and no format arguments' warning.
Fix the following GCC warning.
loop_controls.cpp: In function 'int calculate_iterations(ir_rvalue*, ir_rvalue*, ir_rvalue*, ir_expression_operation)':
loop_controls.cpp:88: warning: format not a string literal and no format arguments
(cherry picked from commit f20f2cc330)
2010-09-23 08:47:00 -07:00
José Fonseca
7f95c59509 draw: Prevent clipped vertices overflow.
Some pathological triangles cause a theoritically impossible number of
clipped vertices.

The clipper will still assert, but at least release builds will not
crash, while this problem is further investigated.
2010-09-23 16:48:59 +01:00
Keith Whitwell
6f310f379b draw: don't apply flatshading to clipped tris with <3 verts
If a triangle was completely culled by clipping, we would still try to
fix up its provoking vertex.
2010-09-23 16:28:27 +01:00
Dave Airlie
f279480df2 egl: fix build since 17eace581d
looks like mesa st didn't get updated.
2010-09-23 07:41:05 -04:00
Kristian Høgsberg
d382c51a23 dri: Pass the __DRIscreen and the __DRIscreen private back to image lookup
We will typically have a current context when we need to lookup the image,
but the lookup implementation don't need it so drop it.
2010-09-23 07:40:59 -04:00
Kristian Høgsberg
cdb3f23d8a glx: Hold on to drawables if we're just switching to another context
https://bugs.freedesktop.org/show_bug.cgi?id=30234
2010-09-23 07:40:27 -04:00
Eric Anholt
8f4c99a9af i965: Also enable CC statistics when doing OQs.
This is required by the spec, so respect that.

(oh, and it was required to actually fix occlusion-query-discard,
though I didn't know at the time of the commit since o-q-discard was
hanging the GPU)

(cherry picked from commit 4a0bc4716d)
2010-09-22 13:45:50 -07:00
Eric Anholt
5285100502 ir_to_mesa: Only compare vector_elements present for any_nequal/all_equal
Fixes: glsl-mat-from-int-ctor-03
(cherry picked from commit eaa6bf59db)
2010-09-22 13:43:10 -07:00
Eric Anholt
56dc7ca916 i965: Track the windowizer's dispatch for kill pixel, promoted, and OQ
Looks like the problem was we weren't passing the depth to the render
target as expected, so the chip would wedge.  Fixes GPU hang in
occlusion-query-discard.

Bug #30097
(cherry picked from commit dd9a88f4dd)
2010-09-22 13:15:59 -07:00
Eric Anholt
902dfdaa86 glsl: Add definition of gl_TextureMatrix inverse/transpose builtins.
Fixes glsl2/builtin-texturematrix.
Bug #30196.
(cherry picked from commit b5bb215629)
2010-09-22 13:15:59 -07:00
Kristian Høgsberg
c98ce41de3 dri2: Make createImageFromName() take a __DRIscreen instead of __DRIcontext
We can't expect to have a context when this is called, and we don't need one
so just require a __DRIscreen instead.

Reported by Yu Dai <yu.dai@intel.com>
2010-09-22 15:27:04 -04:00
Brian Paul
3cdfc62523 llvmpipe: use draw module to draw sprites
For the 7.9 branch, this is simpler than merging the sprite-coord branch
and less likely to break other drivers.

Fixes fd.o bug 29849.
2010-09-22 08:22:36 -06:00
Brian Paul
2606105cc5 glsl2: fix typo in error msg
(cherry picked from commit 2b95525429)
2010-09-21 14:58:24 -06:00
Keith Whitwell
141dbbfc78 llvmpipe: fix flatshading in new line code
Calculate interpolants before rearranging the vertices.
2010-09-21 14:40:22 +01:00
Brian Paul
e678c3f4e1 docs: mark as obsolete, remove dead links
(cherry picked from commit 0bc3e1f4f4)
2010-09-20 10:56:53 -06:00
Brian Paul
1b90889eb4 docs: remove old broken link
(cherry picked from commit a8fde1ba4d)
2010-09-20 10:56:41 -06:00
Brian Paul
a9fceb6979 llvmpipe: fix query bug when no there's no scene
(cherry picked from commit 7888a2f822)
2010-09-20 10:56:10 -06:00
Brian Paul
febd353bcd gallivm: fix incorrect vector shuffle datatype
The permutation vector must always be a vector of int32 values.

(cherry picked from commit 3c9f4c7b75)
2010-09-20 10:55:35 -06:00
Marek Olšák
0f1faa9c7b st/mesa: fix assertion failure in GetTexImage for cubemaps
Can be reproduced with mesa/demos/src/tests/blitfb.

NOTE: This is a candidate for the 7.9 branch.
(cherry picked from commit 168554904b)
2010-09-20 18:21:24 +02:00
Jakob Bornecrantz
b247620854 i915g: Link with wrapper sw winsys with scons
cherry picked from commit 208f1f3810
2010-09-20 15:45:35 +02:00
Michal Krol
d36344f900 svga: Integer constant register file has a separate namespace.
Count int and float constants independently. Since there are only
few i# constants available and hundreds of c# constants, it would
be too easy to end up with an i# declaration out of its range.
2010-09-20 09:29:26 +01:00
Michal Krol
202c1279c6 svga: Fix relative addressing translation for pixel shaders.
Pixel shaders do not have address registers a#, only one
loop register aL. Our only hope is to assume the address
register is in fact a loop counter and replace it with aL.

Do not translate ARL instruction for pixel shaders -- MOVA
instruction is only valid for vertex saders.

Make it more explicit relative addressing of inputs is only valid
for pixel shaders and constants for vertex shaders.
2010-09-20 09:29:24 +01:00
Jakob Bornecrantz
f6e811a7d0 scons: Link against talloc in the Gallium DRI drivers
cherry picked from commit b83156d42f
2010-09-20 00:08:06 +02:00
Luca Barbieri
bd009df1cc auxiliary: fix depth-only and stencil-only clears
Depth-only and stencil-only clears should mask out depth/stencil from the
output, mask out stencil/input from input, and OR or ADD them together.

However, due to a typo they were being ANDed, resulting in zeroing the buffer.
2010-09-19 21:51:25 +02:00
Chia-I Wu
d6df0cdcca egl: Enable drm platform by default.
This enables EGL_MESA_drm_display for st/egl in the default setup.
(cherry picked from commit 2a910b3396)
2010-09-19 17:37:00 +08:00
Chia-I Wu
52f6be0688 st/egl: s/kms/drm/ on the drm backend.
s/kms/drm/, s/kdpy/drmdpy/, and so forth.
(cherry picked from commit e4513e7fb9)
2010-09-19 17:30:00 +08:00
Chia-I Wu
b73cfde5ce st/egl: Rename kms backend to drm.
The main use of the backend is to support EGL_MESA_drm_display.  drm
should be a better name.
(cherry picked from commit e7424d7240)
2010-09-19 17:29:55 +08:00
Chia-I Wu
d7500ac4df st/egl: Split modeset code support to modeset.c.
The modeset code supports now obsolete EGL_MESA_screen_surface.  Move it
to a file of its own.
(cherry picked from commit c7c2e7d0ce)
2010-09-19 17:29:50 +08:00
Brian Paul
83917660f1 tgsi/sse: fix aos_to_soa() loop to handle num_inputs==0
Basically, change the loop from:
  do {...} while (--num_inputs != 0)
into:
  while (num_inputs != 0) { ... --num_inputs; }

Fixes fd.o bug 29987.
(cherry picked from commit 4b27c614cf)
2010-09-17 10:51:50 -07:00
Chia-I Wu
69f67f5ded libgl-xlib: Remove unused st_api_create_OpenGL.
st/egl no longer relies on libGL for OpenGL support.
2010-09-17 12:57:15 +08:00
Chia-I Wu
a42527be33 targets/egl: Use C++ compiler to link GL/ES state trackers.
Otherwise, applications compiled with C compiler might have trouble
using them.
2010-09-17 12:57:06 +08:00
Brian Paul
d169a67ad1 mesa: include mfeatures.h in formats.c
Otherwise, FEATURE_EXT_texture_sRGB was undefined.
This is (part of?) the fix for fd.o bug 30177.

(cherry picked from commit 3a6f9d0f47)
2010-09-16 12:42:53 -06:00
Marek Olšák
be16a35438 r300g/swtcl: fix CS overrun
https://bugs.freedesktop.org/show_bug.cgi?id=29901
(cherry picked from commit d4b2de13bc)
2010-09-16 20:35:39 +02:00
Brian Paul
d46b7c9f6f glx: add const qualifiers to __indirect_glMultiDrawArraysEXT()
(cherry picked from commit 4cd751bcc4)
2010-09-16 14:34:06 +08:00
Chia-I Wu
5d02503467 st/xlib: Notify the context when the front/back buffers are swapped.
The current context should be notified when the the front/back buffers
of the current drawable are swapped.  The notification was skipped when
xmesa_strict_invalidate is false (the default).

This fixes fdo bug #29774.
(cherry picked from commit 03224f492d)
2010-09-16 14:24:46 +08:00
Chia-I Wu
e3b89388ff mesa: Update ES APIspec.xml.
Enable some extensions now that the needed tokens are defined in
GLES/glext.h and GLES2/glext.h.  Update the prototype of MultiDrawArrays
now that the prototype of _mesa_MultiDrawArraysEXT has been updated.
(cherry picked from commit 9ca59b2427)
2010-09-16 14:24:45 +08:00
Chia-I Wu
d6538baa3b glapi: Fix ES build errors again.
This fixes an error in GLAPI ES.  My build is ok with or without this
patch, and the error affects others' setups.

[Patch from Francesco Marella]
(cherry picked from commit e3c46cf586)
2010-09-16 14:24:45 +08:00
Chia-I Wu
16a023ad7d glapi: Fix build errors for ES.
The latest glext.h defines GL_FIXED.  Test GL_OES_fixed_point instead to
decide whether to define GLfixed and GLclampx.

This fixes fdo bug #30205.
(cherry picked from commit cad87ebc3a)
2010-09-16 14:24:45 +08:00
Andre Maasikas
029eb8e764 r600c: fix buffer height setting in dri2 case
fbHeight is 0 in this case

uncovered by changes in b0bc026c and should fix kernel rejecting command
streams after that commit
2010-09-16 09:09:43 +03:00
Brian Paul
71b4054a6c tgsi: fix incorrect usage_mask for shadow tex instructions
The shadow versions of the texture targets use an extra component
(Z) to express distance from light source to the fragment.
Fixes the shadowtex demo with llvmpipe.

(cherry picked from commit 95254bbd2d)
2010-09-15 13:57:50 -06:00
Keith Whitwell
8e8a42ffc5 llvmpipe: return zero from floor_pot(zero) 2010-09-15 16:41:59 +01:00
Dave Airlie
fd4c6bd135 r300g: fix buffer reuse issue caused by previous commit
caused by 0b9eb5c9bb

test run glxgears, resize.
(cherry picked from commit 09ef8e9283)
2010-09-15 13:32:29 +02:00
Marek Olšák
5d4409e0e5 r300g: prevent creating multiple winsys BOs for the same handle
This fixes a DRM deadlock in the cubestorm xscreensaver, because somehow
there must not be 2 different BOs relocated in one CS if both BOs back
the same handle. I was told it is impossible to happen, but apparently
it is not, or there is something else wrong.
(cherry picked from commit 0b9eb5c9bb)
2010-09-15 04:34:36 +02:00
Luca Barbieri
26e63a431d auxiliary: fix unintended fallthrough 2010-09-14 23:22:16 +02:00
2922 changed files with 244206 additions and 298254 deletions

140
Makefile
View File

@@ -5,10 +5,7 @@ TOP = .
SUBDIRS = src
# The git command below generates an empty string when we're not
# building in a GIT tree (i.e., building from a release tarball).
default: $(TOP)/configs/current
@$(TOP)/bin/extract_git_sha1
@for dir in $(SUBDIRS) ; do \
if [ -d $$dir ] ; then \
(cd $$dir && $(MAKE)) || exit 1 ; \
@@ -183,7 +180,7 @@ ultrix-gcc:
# Rules for making release tarballs
VERSION=7.11.2
VERSION=7.9
DIRECTORY = Mesa-$(VERSION)
LIB_NAME = MesaLib-$(VERSION)
GLUT_NAME = MesaGLUT-$(VERSION)
@@ -200,12 +197,8 @@ MAIN_FILES = \
$(DIRECTORY)/configure.ac \
$(DIRECTORY)/acinclude.m4 \
$(DIRECTORY)/aclocal.m4 \
$(DIRECTORY)/SConstruct \
$(DIRECTORY)/common.py \
$(DIRECTORY)/scons/*py \
$(DIRECTORY)/bin/config.guess \
$(DIRECTORY)/bin/config.sub \
$(DIRECTORY)/bin/extract_git_sha1 \
$(DIRECTORY)/bin/install-sh \
$(DIRECTORY)/bin/mklib \
$(DIRECTORY)/bin/minstall \
@@ -216,6 +209,7 @@ MAIN_FILES = \
$(DIRECTORY)/docs/README.* \
$(DIRECTORY)/docs/RELNOTES* \
$(DIRECTORY)/docs/*.spec \
$(DIRECTORY)/include/GL/internal/glcore.h \
$(DIRECTORY)/include/GL/gl.h \
$(DIRECTORY)/include/GL/glext.h \
$(DIRECTORY)/include/GL/gl_mangle.h \
@@ -230,37 +224,29 @@ MAIN_FILES = \
$(DIRECTORY)/include/GL/vms_x_fix.h \
$(DIRECTORY)/include/GL/wglext.h \
$(DIRECTORY)/include/GL/wmesa.h \
$(DIRECTORY)/include/pci_ids/*.h \
$(DIRECTORY)/include/c99/*.h \
$(DIRECTORY)/src/getopt/SConscript \
$(DIRECTORY)/src/getopt/getopt*.[ch] \
$(DIRECTORY)/src/glsl/Makefile \
$(DIRECTORY)/src/glsl/Makefile.template \
$(DIRECTORY)/src/glsl/SConscript \
$(DIRECTORY)/src/glsl/*.[ch] \
$(DIRECTORY)/src/glsl/*.ll \
$(DIRECTORY)/src/glsl/*.yy \
$(DIRECTORY)/src/glsl/*.[cly]pp \
$(DIRECTORY)/src/glsl/README \
$(DIRECTORY)/src/glsl/glcpp/*.[chly] \
$(DIRECTORY)/src/glsl/glcpp/README \
$(DIRECTORY)/src/glsl/builtins \
$(DIRECTORY)/src/Makefile \
$(DIRECTORY)/src/SConscript \
$(DIRECTORY)/src/mesa/Makefile* \
$(DIRECTORY)/src/mesa/SConscript \
$(DIRECTORY)/src/mesa/sources.mak \
$(DIRECTORY)/src/mesa/descrip.mms \
$(DIRECTORY)/src/mesa/gl.pc.in \
$(DIRECTORY)/src/mesa/osmesa.pc.in \
$(DIRECTORY)/src/mesa/depend \
$(MAIN_ES_FILES) \
$(DIRECTORY)/src/mesa/main/*.[chS] \
$(DIRECTORY)/src/mesa/main/*.cpp \
$(DIRECTORY)/src/mesa/main/descrip.mms \
$(DIRECTORY)/src/mesa/math/*.[ch] \
$(DIRECTORY)/src/mesa/math/descrip.mms \
$(DIRECTORY)/src/mesa/program/*.[chly] \
$(DIRECTORY)/src/mesa/program/*.cpp \
$(DIRECTORY)/src/mesa/program/Makefile \
$(DIRECTORY)/src/mesa/program/descrip.mms \
$(DIRECTORY)/src/mesa/swrast/*.[ch] \
$(DIRECTORY)/src/mesa/swrast/descrip.mms \
@@ -297,7 +283,8 @@ MAIN_FILES = \
$(DIRECTORY)/src/mesa/x86/*.S \
$(DIRECTORY)/src/mesa/x86/rtasm/*.[ch] \
$(DIRECTORY)/src/mesa/x86-64/*.[chS] \
$(DIRECTORY)/src/mesa/x86-64/Makefile
$(DIRECTORY)/src/mesa/x86-64/Makefile \
$(DIRECTORY)/windows/VC8/
MAPI_FILES = \
$(DIRECTORY)/include/GLES/*.h \
@@ -319,12 +306,10 @@ MAPI_FILES = \
$(DIRECTORY)/src/mapi/mapi/mapi_abi.py \
$(DIRECTORY)/src/mapi/mapi/sources.mak \
$(DIRECTORY)/src/mapi/mapi/*.[ch] \
$(DIRECTORY)/src/mapi/shared-glapi/SConscript \
$(DIRECTORY)/src/mapi/shared-glapi/Makefile \
$(DIRECTORY)/src/mapi/vgapi/Makefile \
$(DIRECTORY)/src/mapi/vgapi/SConscript \
$(DIRECTORY)/src/mapi/vgapi/vgapi.csv \
$(DIRECTORY)/src/mapi/vgapi/vg.pc.in
$(DIRECTORY)/src/mapi/vgapi/vg.pc.in \
$(DIRECTORY)/src/mapi/vgapi/*.h
EGL_FILES = \
$(DIRECTORY)/include/KHR/*.h \
@@ -335,22 +320,9 @@ EGL_FILES = \
$(DIRECTORY)/src/egl/*/*.[ch] \
$(DIRECTORY)/src/egl/*/*/Makefile \
$(DIRECTORY)/src/egl/*/*/*.[ch] \
$(DIRECTORY)/src/egl/wayland/wayland-drm/protocol/*.xml \
$(DIRECTORY)/src/egl/wayland/wayland-egl/*.pc.in \
$(DIRECTORY)/src/egl/main/SConscript \
$(DIRECTORY)/src/egl/main/*.pc.in \
$(DIRECTORY)/src/egl/main/*.def
GBM_FILES = \
$(DIRECTORY)/src/gbm/Makefile \
$(DIRECTORY)/src/gbm/main/*.pc.in \
$(DIRECTORY)/src/gbm/main/*.[ch] \
$(DIRECTORY)/src/gbm/main/Makefile \
$(DIRECTORY)/src/gbm/backends/Makefile \
$(DIRECTORY)/src/gbm/backends/Makefile.template \
$(DIRECTORY)/src/gbm/backends/*/*.[ch] \
$(DIRECTORY)/src/gbm/backends/*/Makefile \
GALLIUM_FILES = \
$(DIRECTORY)/src/mesa/state_tracker/*[ch] \
$(DIRECTORY)/src/gallium/Makefile \
@@ -372,26 +344,26 @@ GALLIUM_FILES = \
$(DIRECTORY)/src/gallium/*/*/*/*.[ch] \
$(DIRECTORY)/src/gallium/*/*/*/*.py
APPLE_DRI_FILES = \
$(DIRECTORY)/src/glx/apple/Makefile \
$(DIRECTORY)/src/glx/apple/*.[ch]
DRI_FILES = \
$(DIRECTORY)/include/GL/internal/dri_interface.h \
$(DIRECTORY)/include/GL/internal/glcore.h \
$(DIRECTORY)/include/GL/internal/sarea.h \
$(DIRECTORY)/src/glx/Makefile \
$(DIRECTORY)/src/glx/Makefile \
$(DIRECTORY)/src/glx/*.[ch] \
$(APPLE_DRI_FILES) \
$(DIRECTORY)/src/mesa/drivers/dri/Makefile* \
$(DIRECTORY)/src/mesa/drivers/dri/Makefile \
$(DIRECTORY)/src/mesa/drivers/dri/Makefile.template \
$(DIRECTORY)/src/mesa/drivers/dri/dri.pc.in \
$(DIRECTORY)/src/mesa/drivers/dri/common/xmlpool/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/dri/common/xmlpool/*.po \
$(DIRECTORY)/src/mesa/drivers/dri/*/*.[chS] \
$(DIRECTORY)/src/mesa/drivers/dri/*/*.cpp \
$(DIRECTORY)/src/mesa/drivers/dri/*/*/*.[chS] \
$(DIRECTORY)/src/mesa/drivers/dri/*/Makefile \
$(DIRECTORY)/src/mesa/drivers/dri/*/*/Makefile \
$(DIRECTORY)/src/mesa/drivers/dri/*/*/SConscript \
$(DIRECTORY)/src/mesa/drivers/dri/*/Doxyfile
$(DIRECTORY)/src/mesa/drivers/dri/*/Doxyfile \
$(DIRECTORY)/src/mesa/drivers/dri/*/server/*.[ch]
SGI_GLU_FILES = \
$(DIRECTORY)/src/glu/Makefile \
@@ -420,13 +392,14 @@ GLW_FILES = \
$(DIRECTORY)/src/glw/*.[ch] \
$(DIRECTORY)/src/glw/Makefile* \
$(DIRECTORY)/src/glw/README \
$(DIRECTORY)/src/glw/glw.pc.in
$(DIRECTORY)/src/glw/glw.pc.in \
$(DIRECTORY)/src/glw/depend
GLUT_FILES = \
$(DIRECTORY)/include/GL/glut.h \
$(DIRECTORY)/include/GL/glutf90.h \
$(DIRECTORY)/src/glut/glx/Makefile* \
$(DIRECTORY)/src/glut/glx/SConscript \
$(DIRECTORY)/src/glut/glx/depend \
$(DIRECTORY)/src/glut/glx/glut.pc.in \
$(DIRECTORY)/src/glut/glx/*def \
$(DIRECTORY)/src/glut/glx/*.[ch] \
@@ -434,35 +407,29 @@ GLUT_FILES = \
$(DIRECTORY)/src/glut/beos/*.cpp \
$(DIRECTORY)/src/glut/beos/Makefile
DEPEND_FILES = \
$(TOP)/src/mesa/depend \
$(TOP)/src/glx/depend \
$(TOP)/src/glw/depend \
$(TOP)/src/glut/glx/depend \
$(TOP)/src/glu/sgi/depend
LIB_FILES = \
$(MAIN_FILES) \
$(MAPI_FILES) \
$(ES_FILES) \
$(EGL_FILES) \
$(GBM_FILES) \
$(GALLIUM_FILES) \
$(DRI_FILES) \
$(SGI_GLU_FILES) \
$(GLW_FILES)
parsers: configure
-@touch $(TOP)/configs/current
$(MAKE) -C src/glsl glsl_parser.cpp glsl_parser.h glsl_lexer.cpp
$(MAKE) -C src/glsl/glcpp glcpp-lex.c glcpp-parse.c glcpp-parse.h
$(MAKE) -C src/mesa program/lex.yy.c program/program_parse.tab.c program/program_parse.tab.h
# Everything for new a Mesa release:
ARCHIVES = $(LIB_NAME).tar.gz \
$(LIB_NAME).tar.bz2 \
$(LIB_NAME).zip \
$(GLUT_NAME).tar.gz \
$(GLUT_NAME).tar.bz2 \
$(GLUT_NAME).zip
tarballs: rm_depend configure aclocal.m4 lib_gz glut_gz \
lib_bz2 glut_bz2 lib_zip glut_zip md5
tarballs: md5
rm -f ../$(LIB_NAME).tar
# Helper for autoconf builds
ACLOCAL = aclocal
@@ -474,41 +441,53 @@ aclocal.m4: configure.ac acinclude.m4
configure: configure.ac aclocal.m4 acinclude.m4
$(AUTOCONF) $(AC_FLAGS)
rm_config: parsers
rm_depend:
@for dep in $(DEPEND_FILES) ; do \
rm -f $$dep ; \
touch $$dep ; \
done
rm_config:
rm -f configs/current
rm -f configs/autoconf
$(LIB_NAME).tar: rm_config
cd .. ; tar --dereference -cf $(DIRECTORY)/$(LIB_NAME).tar $(LIB_FILES)
lib_gz: rm_config
cd .. ; \
tar -cf $(LIB_NAME).tar $(LIB_FILES) ; \
gzip $(LIB_NAME).tar ; \
mv $(LIB_NAME).tar.gz $(DIRECTORY)
$(LIB_NAME).tar.gz: $(LIB_NAME).tar
gzip --stdout --best $(LIB_NAME).tar > $(LIB_NAME).tar.gz
glut_gz:
cd .. ; \
tar -cf $(GLUT_NAME).tar $(GLUT_FILES) ; \
gzip $(GLUT_NAME).tar ; \
mv $(GLUT_NAME).tar.gz $(DIRECTORY)
$(GLUT_NAME).tar:
cd .. ; tar --dereference -cf $(DIRECTORY)/$(GLUT_NAME).tar $(GLUT_FILES)
lib_bz2: rm_config
cd .. ; \
tar -cf $(LIB_NAME).tar $(LIB_FILES) ; \
bzip2 $(LIB_NAME).tar ; \
mv $(LIB_NAME).tar.bz2 $(DIRECTORY)
$(GLUT_NAME).tar.gz: $(GLUT_NAME).tar
gzip --stdout --best $(GLUT_NAME).tar > $(GLUT_NAME).tar.gz
glut_bz2:
cd .. ; \
tar -cf $(GLUT_NAME).tar $(GLUT_FILES) ; \
bzip2 $(GLUT_NAME).tar ; \
mv $(GLUT_NAME).tar.bz2 $(DIRECTORY)
$(LIB_NAME).tar.bz2: $(LIB_NAME).tar
bzip2 --stdout --best $(LIB_NAME).tar > $(LIB_NAME).tar.bz2
$(GLUT_NAME).tar.bz2: $(GLUT_NAME).tar
bzip2 --stdout --best $(GLUT_NAME).tar > $(GLUT_NAME).tar.bz2
$(LIB_NAME).zip: rm_config
lib_zip: rm_config
rm -f $(LIB_NAME).zip ; \
cd .. ; \
zip -qr $(LIB_NAME).zip $(LIB_FILES) ; \
mv $(LIB_NAME).zip $(DIRECTORY)
$(GLUT_NAME).zip:
glut_zip:
rm -f $(GLUT_NAME).zip ; \
cd .. ; \
zip -qr $(GLUT_NAME).zip $(GLUT_FILES) ; \
mv $(GLUT_NAME).zip $(DIRECTORY)
md5: $(ARCHIVES)
md5:
@-md5sum $(LIB_NAME).tar.gz
@-md5sum $(LIB_NAME).tar.bz2
@-md5sum $(LIB_NAME).zip
@@ -516,4 +495,7 @@ md5: $(ARCHIVES)
@-md5sum $(GLUT_NAME).tar.bz2
@-md5sum $(GLUT_NAME).zip
.PHONY: tarballs rm_config md5
.PHONY: tarballs rm_depend rm_config md5 \
lib_gz glut_gz \
lib_bz2 glut_bz2 \
lib_zip glut_zip

View File

@@ -3,14 +3,14 @@
#
# For example, invoke scons as
#
# scons build=debug llvm=yes machine=x86
# scons debug=1 dri=0 machine=x86
#
# to set configuration variables. Or you can write those options to a file
# named config.py:
#
# # config.py
# build='debug'
# llvm=True
# debug=1
# dri=0
# machine='x86'
#
# Invoke
@@ -30,8 +30,55 @@ import common
#######################################################################
# Configuration options
default_statetrackers = 'mesa'
default_targets = 'graw-null'
if common.default_platform in ('linux', 'freebsd', 'darwin'):
default_drivers = 'softpipe,galahad,failover,svga,i915,i965,trace,identity,llvmpipe'
default_winsys = 'xlib'
elif common.default_platform in ('winddk',):
default_drivers = 'softpipe,svga,i915,i965,trace,identity'
default_winsys = 'all'
elif common.default_platform in ('embedded',):
default_drivers = 'softpipe,llvmpipe'
default_winsys = 'xlib'
else:
default_drivers = 'all'
default_winsys = 'all'
opts = Variables('config.py')
common.AddOptions(opts)
opts.Add(ListVariable('statetrackers', 'state trackers to build', default_statetrackers,
['mesa', 'python', 'xorg', 'egl']))
opts.Add(ListVariable('drivers', 'pipe drivers to build', default_drivers,
['softpipe', 'galahad', 'failover', 'svga', 'i915', 'i965', 'trace', 'r300', 'r600', 'identity', 'llvmpipe', 'nouveau', 'nv50', 'nvfx']))
opts.Add(ListVariable('winsys', 'winsys drivers to build', default_winsys,
['xlib', 'vmware', 'i915', 'i965', 'gdi', 'radeon', 'r600', 'graw-xlib']))
opts.Add(ListVariable('targets', 'driver targets to build', default_targets,
['dri-i915',
'dri-i965',
'dri-nouveau',
'dri-radeong',
'dri-swrast',
'dri-vmwgfx',
'egl-i915',
'egl-i965',
'egl-nouveau',
'egl-radeon',
'egl-swrast',
'egl-vmwgfx',
'graw-xlib',
'graw-null',
'libgl-gdi',
'libgl-xlib',
'xorg-i915',
'xorg-i965',
'xorg-nouveau',
'xorg-radeon',
'xorg-vmwgfx']))
opts.Add(EnumVariable('MSVS_VERSION', 'MS Visual C++ version', None, allowed_values=('7.1', '8.0', '9.0')))
env = Environment(
options = opts,
@@ -40,34 +87,61 @@ env = Environment(
ENV = os.environ,
)
opts.Save('config.py', env)
# Backwards compatability with old target configuration variable
try:
targets = ARGUMENTS['targets']
except KeyError:
pass
else:
targets = targets.split(',')
print 'scons: warning: targets option is deprecated; pass the targets on their own such as'
print
print ' scons %s' % ' '.join(targets)
print
COMMAND_LINE_TARGETS.append(targets)
if os.environ.has_key('CC'):
env['CC'] = os.environ['CC']
if os.environ.has_key('CFLAGS'):
env['CCFLAGS'] += SCons.Util.CLVar(os.environ['CFLAGS'])
if os.environ.has_key('CXX'):
env['CXX'] = os.environ['CXX']
if os.environ.has_key('CXXFLAGS'):
env['CXXFLAGS'] += SCons.Util.CLVar(os.environ['CXXFLAGS'])
if os.environ.has_key('LDFLAGS'):
env['LINKFLAGS'] += SCons.Util.CLVar(os.environ['LDFLAGS'])
Help(opts.GenerateHelpText(env))
# fail early for a common error on windows
if env['gles']:
try:
import libxml2
except ImportError:
raise SCons.Errors.UserError, "GLES requires libxml2-python to build"
# replicate options values in local variables
debug = env['debug']
dri = env['dri']
machine = env['machine']
platform = env['platform']
# derived options
x86 = machine == 'x86'
ppc = machine == 'ppc'
gcc = platform in ('linux', 'freebsd', 'darwin', 'embedded')
msvc = platform in ('windows', 'winddk')
Export([
'debug',
'x86',
'ppc',
'dri',
'platform',
'gcc',
'msvc',
])
#######################################################################
# Environment setup
# Always build trace, rbug, identity, softpipe, and llvmpipe (where possible)
if 'trace' not in env['drivers']:
env['drivers'].append('trace')
if 'rbug' not in env['drivers']:
env['drivers'].append('rbug')
if 'galahad' not in env['drivers']:
env['drivers'].append('galahad')
if 'identity' not in env['drivers']:
env['drivers'].append('identity')
if 'softpipe' not in env['drivers']:
env['drivers'].append('softpipe')
if env['llvm'] and 'llvmpipe' not in env['drivers']:
env['drivers'].append('llvmpipe')
if 'sw' not in env['drivers']:
env['drivers'].append('sw')
# Includes
env.Prepend(CPPPATH = [
'#/include',
@@ -82,55 +156,50 @@ env.Append(CPPPATH = [
if env['msvc']:
env.Append(CPPPATH = ['#include/c99'])
# Embedded
if platform == 'embedded':
env.Append(CPPDEFINES = [
'_POSIX_SOURCE',
('_POSIX_C_SOURCE', '199309L'),
'_SVID_SOURCE',
'_BSD_SOURCE',
'_GNU_SOURCE',
'PTHREADS',
])
env.Append(LIBS = [
'm',
'pthread',
'dl',
])
# Posix
if platform in ('posix', 'linux', 'freebsd', 'darwin'):
env.Append(CPPDEFINES = [
'_POSIX_SOURCE',
('_POSIX_C_SOURCE', '199309L'),
'_SVID_SOURCE',
'_BSD_SOURCE',
'_GNU_SOURCE',
'PTHREADS',
'HAVE_POSIX_MEMALIGN',
])
if gcc:
env.Append(CFLAGS = ['-fvisibility=hidden'])
if platform == 'darwin':
env.Append(CPPDEFINES = ['_DARWIN_C_SOURCE'])
env.Append(LIBS = [
'm',
'pthread',
'dl',
])
# for debugging
#print env.Dump()
#######################################################################
# Invoke host SConscripts
#
# For things that are meant to be run on the native host build machine, instead
# of the target machine.
#
# Create host environent
if env['crosscompile'] and not env['embedded']:
host_env = Environment(
options = opts,
# no tool used
tools = [],
toolpath = ['#scons'],
ENV = os.environ,
)
# Override options
host_env['platform'] = common.host_platform
host_env['machine'] = common.host_machine
host_env['toolchain'] = 'default'
host_env['llvm'] = False
host_env.Tool('gallium')
host_env['hostonly'] = True
assert host_env['crosscompile'] == False
if host_env['msvc']:
host_env.Append(CPPPATH = ['#include/c99'])
target_env = env
env = host_env
Export('env')
SConscript(
'src/SConscript',
variant_dir = host_env['build_dir'],
duplicate = 0, # http://www.scons.org/doc/0.97/HTML/scons-user/x2261.html
)
env = target_env
Export('env')
#######################################################################
# Invoke SConscripts
@@ -139,22 +208,9 @@ Export('env')
SConscript(
'src/SConscript',
variant_dir = env['build_dir'],
variant_dir = env['build'],
duplicate = 0 # http://www.scons.org/doc/0.97/HTML/scons-user/x2261.html
)
env.Default('src')
########################################################################
# List all aliases
try:
from SCons.Node.Alias import default_ans
except ImportError:
pass
else:
aliases = default_ans.keys()
aliases.sort()
env.Help('\n')
env.Help('Recognized targets:\n')
for alias in aliases:
env.Help(' %s\n' % alias)

View File

@@ -1,20 +0,0 @@
#!/bin/sh
if [ ! -f src/mesa/main/git_sha1.h ]; then
touch src/mesa/main/git_sha1.h
fi
if [ ! -d .git ]; then
exit
fi
if which git > /dev/null; then
# Extract the 7-digit "short" SHA1 for the current HEAD, convert
# it to a string, and wrap it in a #define. This is used in
# src/mesa/main/version.c to put the GIT SHA1 in the GL_VERSION string.
git log -n 1 --oneline |\
sed 's/^\([^ ]*\) .*/#define MESA_GIT_SHA1 "git-\1"/' \
> src/mesa/main/git_sha1.h.tmp
if ! cmp -s src/mesa/main/git_sha1.h.tmp src/mesa/main/git_sha1.h; then
mv src/mesa/main/git_sha1.h.tmp src/mesa/main/git_sha1.h
fi
fi

View File

@@ -307,7 +307,7 @@ fi
#
case $ARCH in
'Linux' | 'OpenBSD' | 'DragonFly' | 'GNU' | GNU/* | 'NetBSD')
'Linux' | 'OpenBSD' | 'DragonFly' | 'GNU' | GNU/*)
# we assume gcc
if [ "x$LINK" = "x" ] ; then
@@ -574,6 +574,20 @@ case $ARCH in
fi
;;
'NetBSD')
if [ $STATIC = 1 ] ; then
LIBNAME="lib${LIBNAME}_pic.a"
echo "mklib: Making NetBSD PIC static library: " ${LIBNAME}
FINAL_LIBS=`make_ar_static_lib cq 1 ${LIBNAME} ${OBJECTS}`
else
LIBNAME="lib${LIBNAME}.so.${MAJOR}.${MINOR}"
echo "mklib: Making NetBSD PIC shared library: " ${LIBNAME}
rm -f ${LIBNAME}
ld -x -Bshareable -Bforcearchive -o ${LIBNAME} ${OBJECTS}
FINAL_LIBS=${LIBNAME}
fi
;;
'IRIX' | 'IRIX64')
if [ $STATIC = 1 ] ; then
LIBNAME="lib${LIBNAME}.a"
@@ -767,8 +781,9 @@ case $ARCH in
OPTS="${OPTS} -exported_symbols_list ${EXPORTS}"
fi
LINKNAME="lib${LIBNAME}.${LIBSUFFIX}"
LIBNAME="lib${LIBNAME}.${MAJOR}.${LIBSUFFIX}"
LINKNAME="lib${LIBNAME}.${MAJOR}.${LIBSUFFIX}"
LINKNAME2="lib${LIBNAME}.${LIBSUFFIX}"
LIBNAME="lib${LIBNAME}.${MAJOR}.${MINOR}.${LIBSUFFIX}"
# examine first object to determine ABI
set ${OBJECTS}
@@ -781,6 +796,9 @@ case $ARCH in
OPTS=${ALTOPTS}
fi
# XXX can we always add -isysroot /Developer/SDKs/MacOSX10.4u.sdk
# to OPTS here?
# determine linker
if [ $CPLUSPLUS = 1 ] ; then
LINK="g++"
@@ -792,7 +810,8 @@ case $ARCH in
${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
ln -s ${LIBNAME} ${LINKNAME}
FINAL_LIBS="${LIBNAME} ${LINKNAME}"
ln -s ${LIBNAME} ${LINKNAME2}
FINAL_LIBS="${LIBNAME} ${LINKNAME} ${LINKNAME2}"
fi
;;

View File

@@ -8,22 +8,17 @@ import subprocess
import sys
import platform as _platform
import SCons.Script.SConscript
#######################################################################
# Defaults
host_platform = _platform.system().lower()
if host_platform.startswith('cygwin'):
host_platform = 'cygwin'
_platform_map = {
'linux2': 'linux',
'win32': 'windows',
}
# Search sys.argv[] for a "platform=foo" argument since we don't have
# an 'env' variable at this point.
if 'platform' in SCons.Script.ARGUMENTS:
target_platform = SCons.Script.ARGUMENTS['platform']
else:
target_platform = host_platform
default_platform = sys.platform
default_platform = _platform_map.get(default_platform, default_platform)
_machine_map = {
'x86': 'x86',
@@ -32,39 +27,48 @@ _machine_map = {
'i586': 'x86',
'i686': 'x86',
'ppc' : 'ppc',
'AMD64': 'x86_64',
'x86_64': 'x86_64',
}
# find host_machine value
# find default_machine value
if 'PROCESSOR_ARCHITECTURE' in os.environ:
host_machine = os.environ['PROCESSOR_ARCHITECTURE']
default_machine = os.environ['PROCESSOR_ARCHITECTURE']
else:
host_machine = _platform.machine()
host_machine = _machine_map.get(host_machine, 'generic')
default_machine = host_machine
default_toolchain = 'default'
if target_platform == 'windows' and host_platform != 'windows':
default_machine = 'x86'
default_toolchain = 'crossmingw'
default_machine = _platform.machine()
default_machine = _machine_map.get(default_machine, 'generic')
# find default_llvm value
if 'LLVM' in os.environ:
default_llvm = 'yes'
else:
# Search sys.argv[] for a "platform=foo" argument since we don't have
# an 'env' variable at this point.
platform = default_platform
pattern = re.compile("(platform=)(.*)")
for arg in sys.argv:
m = pattern.match(arg)
if m:
platform = m.group(2)
default_llvm = 'no'
try:
if target_platform != 'windows' and \
subprocess.call(['llvm-config', '--version'], stdout=subprocess.PIPE) == 0:
if platform != 'windows' and subprocess.call(['llvm-config', '--version'], stdout=subprocess.PIPE) == 0:
default_llvm = 'yes'
except:
pass
# find default_dri value
if default_platform in ('linux', 'freebsd'):
default_dri = 'yes'
elif default_platform in ('winddk', 'windows', 'wince', 'darwin'):
default_dri = 'no'
else:
default_dri = 'no'
#######################################################################
# Common options
@@ -77,19 +81,13 @@ def AddOptions(opts):
from SCons.Variables.EnumVariable import EnumVariable as EnumOption
except ImportError:
from SCons.Options.EnumOption import EnumOption
opts.Add(EnumOption('build', 'build type', 'debug',
allowed_values=('debug', 'checked', 'profile', 'release')))
opts.Add(BoolOption('verbose', 'verbose output', 'no'))
opts.Add(BoolOption('debug', 'debug build', 'yes'))
opts.Add(BoolOption('profile', 'profile build', 'no'))
opts.Add(BoolOption('quiet', 'quiet command lines', 'yes'))
opts.Add(EnumOption('machine', 'use machine-specific assembly code', default_machine,
allowed_values=('generic', 'ppc', 'x86', 'x86_64')))
opts.Add(EnumOption('platform', 'target platform', host_platform,
allowed_values=('linux', 'cell', 'windows', 'winddk', 'wince', 'darwin', 'cygwin', 'sunos', 'freebsd8')))
opts.Add(BoolOption('embedded', 'embedded build', 'no'))
opts.Add('toolchain', 'compiler toolchain', default_toolchain)
opts.Add(BoolOption('gles', 'EXPERIMENTAL: enable OpenGL ES support', 'no'))
opts.Add(EnumOption('platform', 'target platform', default_platform,
allowed_values=('linux', 'cell', 'windows', 'winddk', 'wince', 'darwin', 'embedded', 'cygwin', 'sunos5', 'freebsd8')))
opts.Add('toolchain', 'compiler toolchain', 'default')
opts.Add(BoolOption('llvm', 'use LLVM', default_llvm))
opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
opts.Add(BoolOption('quiet', 'DEPRECATED: quiet command lines', 'yes'))
if host_platform == 'windows':
opts.Add(EnumOption('MSVS_VERSION', 'MS Visual C++ version', None, allowed_values=('7.1', '8.0', '9.0')))
opts.Add(BoolOption('dri', 'build DRI drivers', default_dri))

View File

@@ -15,19 +15,15 @@ ASM_FLAGS = @ASM_FLAGS@
PIC_FLAGS = @PIC_FLAGS@
DEFINES = @DEFINES@
API_DEFINES = @API_DEFINES@
SHARED_GLAPI = @SHARED_GLAPI@
CFLAGS_NOVISIBILITY = @CPPFLAGS@ @CFLAGS@ \
GLES_OVERLAY = @GLES_OVERLAY@
CFLAGS = @CPPFLAGS@ @CFLAGS@ \
$(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(ASM_FLAGS) $(DEFINES)
CXXFLAGS_NOVISIBILITY = @CPPFLAGS@ @CXXFLAGS@ \
CXXFLAGS = @CPPFLAGS@ @CXXFLAGS@ \
$(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
CFLAGS = $(CFLAGS_NOVISIBILITY) @VISIBILITY_CFLAGS@
CXXFLAGS = $(CXXFLAGS_NOVISIBILITY) @VISIBILITY_CXXFLAGS@
LDFLAGS = @LDFLAGS@
EXTRA_LIB_PATH = @EXTRA_LIB_PATH@
RADEON_CFLAGS = @RADEON_CFLAGS@
RADEON_LDFLAGS = @RADEON_LDFLAGS@
NOUVEAU_CFLAGS = @NOUVEAU_CFLAGS@
NOUVEAU_LIBS = @NOUVEAU_LIBS@
INTEL_LIBS = @INTEL_LIBS@
INTEL_CFLAGS = @INTEL_CFLAGS@
X11_LIBS = @X11_LIBS@
@@ -37,9 +33,9 @@ LLVM_LDFLAGS = @LLVM_LDFLAGS@
LLVM_LIBS = @LLVM_LIBS@
GLW_CFLAGS = @GLW_CFLAGS@
GLUT_CFLAGS = @GLUT_CFLAGS@
GLX_TLS = @GLX_TLS@
DRI_CFLAGS = @DRI_CFLAGS@
DRI_CXXFLAGS = @DRI_CXXFLAGS@
TALLOC_LIBS = @TALLOC_LIBS@
TALLOC_CFLAGS = @TALLOC_CFLAGS@
# dlopen
DLOPEN_LIBS = @DLOPEN_LIBS@
@@ -57,13 +53,9 @@ MKDEP_OPTIONS = @MKDEP_OPTIONS@
INSTALL = @INSTALL@
# Python and flags (generally only needed by the developers)
PYTHON2 = @PYTHON2@
PYTHON2 = python
PYTHON_FLAGS = -t -O -O
# Flex and Bison for GLSL compiler
FLEX = @FLEX@
BISON = @BISON@
# Library names (base name)
GL_LIB = GL
GLU_LIB = GLU
@@ -73,9 +65,6 @@ OSMESA_LIB = @OSMESA_LIB@
GLESv1_CM_LIB = GLESv1_CM
GLESv2_LIB = GLESv2
VG_LIB = OpenVG
GLAPI_LIB = glapi
WAYLAND_EGL_LIB = wayland-egl
GBM_LIB = gbm
# Library names (actual file names)
GL_LIB_NAME = @GL_LIB_NAME@
@@ -87,9 +76,6 @@ EGL_LIB_NAME = @EGL_LIB_NAME@
GLESv1_CM_LIB_NAME = @GLESv1_CM_LIB_NAME@
GLESv2_LIB_NAME = @GLESv2_LIB_NAME@
VG_LIB_NAME = @VG_LIB_NAME@
GLAPI_LIB_NAME = @GLAPI_LIB_NAME@
WAYLAND_EGL_LIB_NAME = @WAYLAND_EGL_LIB_NAME@
GBM_LIB_NAME = @GBM_LIB_NAME@
# Globs used to install the lib and all symlinks
GL_LIB_GLOB = @GL_LIB_GLOB@
@@ -101,9 +87,6 @@ EGL_LIB_GLOB = @EGL_LIB_GLOB@
GLESv1_CM_LIB_GLOB = @GLESv1_CM_LIB_GLOB@
GLESv2_LIB_GLOB = @GLESv2_LIB_GLOB@
VG_LIB_GLOB = @VG_LIB_GLOB@
GLAPI_LIB_GLOB = @GLAPI_LIB_GLOB@
WAYLAND_EGL_LIB_GLOB = @WAYLAND_EGL_LIB_GLOB@
GBM_LIB_GLOB = @GBM_LIB_GLOB@
# Directories to build
LIB_DIR = @LIB_DIR@
@@ -111,7 +94,6 @@ SRC_DIRS = @SRC_DIRS@
GLU_DIRS = @GLU_DIRS@
DRIVER_DIRS = @DRIVER_DIRS@
EGL_DRIVERS_DIRS = @EGL_DRIVERS_DIRS@
GBM_BACKEND_DIRS = @GBM_BACKEND_DIRS@
GALLIUM_DIRS = @GALLIUM_DIRS@
GALLIUM_DRIVERS_DIRS = @GALLIUM_DRIVERS_DIRS@
GALLIUM_WINSYS_DIRS = @GALLIUM_WINSYS_DIRS@
@@ -121,10 +103,7 @@ GALLIUM_AUXILIARIES = $(TOP)/src/gallium/auxiliary/libgallium.a
GALLIUM_DRIVERS = $(foreach DIR,$(GALLIUM_DRIVERS_DIRS),$(TOP)/src/gallium/drivers/$(DIR)/lib$(DIR).a)
# Driver specific build vars
DRI_DIRS = @DRI_DIRS@
DRICORE_GLSL_LIBS = @DRICORE_GLSL_LIBS@
DRICORE_LIBS = @DRICORE_LIBS@
DRICORE_LIB_DEPS = @DRICORE_LIB_DEPS@
DRI_DIRS = @DRI_DIRS@
EGL_PLATFORMS = @EGL_PLATFORMS@
EGL_CLIENT_APIS = @EGL_CLIENT_APIS@
@@ -150,17 +129,12 @@ APP_LIB_DEPS = $(EXTRA_LIB_PATH) @APP_LIB_DEPS@
GLESv1_CM_LIB_DEPS = $(EXTRA_LIB_PATH) @GLESv1_CM_LIB_DEPS@
GLESv2_LIB_DEPS = $(EXTRA_LIB_PATH) @GLESv2_LIB_DEPS@
VG_LIB_DEPS = $(EXTRA_LIB_PATH) @VG_LIB_DEPS@
GLAPI_LIB_DEPS = $(EXTRA_LIB_PATH) @GLAPI_LIB_DEPS@
WAYLAND_EGL_LIB_DEPS = $(EXTRA_LIB_PATH) @WAYLAND_EGL_LIB_DEPS@
GBM_LIB_DEPS = $(EXTRA_LIB_PATH) @GBM_LIB_DEPS@
# DRI dependencies
MESA_MODULES = @MESA_MODULES@
DRI_LIB_DEPS = $(EXTRA_LIB_PATH) @DRI_LIB_DEPS@
LIBDRM_CFLAGS = @LIBDRM_CFLAGS@
LIBDRM_LIB = @LIBDRM_LIBS@
DRI2PROTO_CFLAGS = @DRI2PROTO_CFLAGS@
GLPROTO_CFLAGS = @GLPROTO_CFLAGS@
EXPAT_INCLUDES = @EXPAT_INCLUDES@
# Autoconf directories
@@ -208,19 +182,11 @@ GLESv2_PC_LIB_PRIV = @GLESv2_PC_LIB_PRIV@
EGL_PC_REQ_PRIV = @GL_PC_REQ_PRIV@
EGL_PC_LIB_PRIV = @GL_PC_LIB_PRIV@
EGL_PC_CFLAGS = @GL_PC_CFLAGS@
WAYLAND_EGL_PC_REQ_PRIV = @WAYLAND_EGL_PC_REQ_PRIV@
WAYLAND_EGL_PC_LIB_PRIV = @WAYLAND_EGL_PC_LIB_PRIV@
WAYLAND_EGL_PC_CFLAGS = @WAYLAND_EGL_PC_CFLAGS@
GBM_PC_REQ_PRIV = @GBM_PC_REQ_PRIV@
GBM_PC_LIB_PRIV = @GBM_PC_LIB_PRIV@
GBM_PC_CFLAGS = @GBM_PC_CFLAGS@
XCB_DRI2_CFLAGS = @XCB_DRI2_CFLAGS@
XCB_DRI2_LIBS = @XCB_DRI2_LIBS@
LIBUDEV_CFLAGS = @LIBUDEV_CFLAGS@
LIBUDEV_LIBS = @LIBUDEV_LIBS@
WAYLAND_CFLAGS = @WAYLAND_CFLAGS@
WAYLAND_LIBS = @WAYLAND_LIBS@
MESA_LLVM = @MESA_LLVM@

View File

@@ -25,29 +25,27 @@ DEFINES = -D_DARWIN_C_SOURCE -DPTHREADS -D_GNU_SOURCE \
ARCH_FLAGS += $(RC_CFLAGS)
CFLAGS = -ggdb3 -Os -Wall -Wmissing-prototypes -std=c99 -ffast-math -fno-strict-aliasing -fvisibility=hidden \
CFLAGS = -ggdb3 -Os -Wall -Wmissing-prototypes -std=c99 -ffast-math -fno-strict-aliasing \
-I$(INSTALL_DIR)/include -I$(X11_DIR)/include $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(ASM_FLAGS) $(DEFINES)
CXXFLAGS = -ggdb3 -Os -Wall -fno-strict-aliasing -fvisibility=hidden \
CXXFLAGS = -ggdb3 -Os -Wall -fno-strict-aliasing \
-I$(INSTALL_DIR)/include -I$(X11_DIR)/include $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(ASM_FLAGS) $(DEFINES)
# Library names (actual file names)
GL_LIB_NAME = lib$(GL_LIB).dylib
GLU_LIB_NAME = lib$(GLU_LIB).dylib
GLUT_LIB_NAME = lib$(GLUT_LIB).dylib
GLW_LIB_NAME = lib$(GLW_LIB).dylib
OSMESA_LIB_NAME = lib$(OSMESA_LIB).dylib
VG_LIB_NAME = lib$(VG_LIB).dylib
GL_LIB_NAME = libGL.dylib
GLU_LIB_NAME = libGLU.dylib
GLUT_LIB_NAME = libglut.dylib
GLW_LIB_NAME = libGLw.dylib
OSMESA_LIB_NAME = libOSMesa.dylib
# globs used to install the lib and all symlinks
GL_LIB_GLOB = lib$(GL_LIB).*dylib
GLU_LIB_GLOB = lib$(GLU_LIB).*dylib
GLUT_LIB_GLOB = lib$(GLUT_LIB).*dylib
GLW_LIB_GLOB = lib$(GLW_LIB).*dylib
OSMESA_LIB_GLOB = lib$(OSMESA_LIB).*dylib
VG_LIB_GLOB = lib$(VG_LIB).*dylib
GL_LIB_GLOB = libGL.*dylib
GLU_LIB_GLOB = libGLU.*dylib
GLUT_LIB_GLOB = libglut.*dylib
GLW_LIB_GLOB = libGLw.*dylib
OSMESA_LIB_GLOB = libOSMesa.*dylib
GL_LIB_DEPS = -L$(INSTALL_DIR)/$(LIB_DIR) -L$(X11_DIR)/$(LIB_DIR) -lX11 -lXext -lm -lpthread
OSMESA_LIB_DEPS =
OSMESA_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L$(INSTALL_DIR)/$(LIB_DIR) -L$(X11_DIR)/$(LIB_DIR) -lX11 -lXmu -lXi -lXext
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L$(INSTALL_DIR)/$(LIB_DIR) -L$(X11_DIR)/$(LIB_DIR) -lX11 -lXt
@@ -59,5 +57,3 @@ GLU_DIRS = sgi
DRIVER_DIRS = osmesa
#DRIVER_DIRS = dri
DRI_DIRS = swrast
GALLIUM_DRIVERS_DIRS = softpipe trace rbug noop identity galahad failover
#GALLIUM_DRIVERS_DIRS += llvmpipe

View File

@@ -9,7 +9,7 @@ CONFIG_NAME = default
# Version info
MESA_MAJOR=7
MESA_MINOR=11
MESA_MINOR=9
MESA_TINY=0
MESA_VERSION = $(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY)
@@ -25,7 +25,6 @@ CXXFLAGS = -O
LDFLAGS =
HOST_CFLAGS = $(CFLAGS)
GLU_CFLAGS =
GLX_TLS = no
# Compiler for building demos/tests/etc
APP_CC = $(CC)
@@ -38,8 +37,6 @@ MKLIB_OPTIONS =
MKDEP = makedepend
MKDEP_OPTIONS = -fdepend
MAKE = make
FLEX = flex
BISON = bison
# Use MINSTALL for installing libraries, INSTALL for everything else
MINSTALL = $(SHELL) $(TOP)/bin/minstall
@@ -61,9 +58,7 @@ EGL_LIB = EGL
GLESv1_CM_LIB = GLESv1_CM
GLESv2_LIB = GLESv2
VG_LIB = OpenVG
GLAPI_LIB = glapi
WAYLAND_EGL_LIB = wayland-egl
GBM_LIB = gbm
# Library names (actual file names)
GL_LIB_NAME = lib$(GL_LIB).so
@@ -75,9 +70,6 @@ EGL_LIB_NAME = lib$(EGL_LIB).so
GLESv1_CM_LIB_NAME = lib$(GLESv1_CM_LIB).so
GLESv2_LIB_NAME = lib$(GLESv2_LIB).so
VG_LIB_NAME = lib$(VG_LIB).so
GLAPI_LIB_NAME = lib$(GLAPI_LIB).so
WAYLAND_EGL_LIB_NAME = lib$(WAYLAND_EGL_LIB).so
GBM_LIB_NAME = lib$(GBM_LIB).so
# globs used to install the lib and all symlinks
GL_LIB_GLOB = $(GL_LIB_NAME)*
@@ -89,12 +81,9 @@ EGL_LIB_GLOB = $(EGL_LIB_NAME)*
GLESv1_CM_LIB_GLOB = $(GLESv1_CM_LIB_NAME)*
GLESv2_LIB_GLOB = $(GLESv2_LIB_NAME)*
VG_LIB_GLOB = $(VG_LIB_NAME)*
GLAPI_LIB_GLOB = $(GLAPI_LIB_NAME)*
WAYLAND_EGL_LIB_GLOB = $(WAYLAND_EGL_LIB_NAME)*
GBM_LIB_GLOB = $(GBM_LIB_NAME)*
DRI_CFLAGS = $(CFLAGS)
DRI_CXXFLAGS = $(CXXFLAGS)
TALLOC_LIBS = `pkg-config --libs talloc`
TALLOC_CFLAGS = `pkg-config --cflags talloc`
# Optional assembly language optimization files for libGL
MESA_ASM_SOURCES =
@@ -115,13 +104,10 @@ DRIVER_DIRS = x11 osmesa
# EGL drivers to build
EGL_DRIVERS_DIRS = glx
# gbm backends to build
GBM_BACKEND_DIRS = dri
# Gallium directories and
GALLIUM_DIRS = auxiliary drivers state_trackers
GALLIUM_AUXILIARIES = $(TOP)/src/gallium/auxiliary/libgallium.a
GALLIUM_DRIVERS_DIRS = softpipe trace rbug noop identity galahad i915 i965 svga r300 nvfx nv50 failover
GALLIUM_DRIVERS_DIRS = softpipe trace rbug identity galahad i915 i965 svga r300 nvfx nv50 failover
GALLIUM_DRIVERS = $(foreach DIR,$(GALLIUM_DRIVERS_DIRS),$(TOP)/src/gallium/drivers/$(DIR)/lib$(DIR).a)
GALLIUM_WINSYS_DIRS = sw sw/xlib
GALLIUM_TARGET_DIRS = libgl-xlib
@@ -133,7 +119,7 @@ EGL_CLIENT_APIS = $(GL_LIB)
# Library dependencies
#EXTRA_LIB_PATH ?=
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread $(TALLOC_LIBS)
EGL_LIB_DEPS = $(EXTRA_LIB_PATH) -ldl -lpthread
OSMESA_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
GLU_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
@@ -143,9 +129,6 @@ APP_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LI
GLESv1_CM_LIB_DEPS = $(EXTRA_LIB_PATH) -lpthread
GLESv2_LIB_DEPS = $(EXTRA_LIB_PATH) -lpthread
VG_LIB_DEPS = $(EXTRA_LIB_PATH) -lpthread
GLAPI_LIB_DEPS = $(EXTRA_LIB_PATH) -lpthread
WAYLAND_EGL_LIB_DEPS = $(EXTRA_LIB_PATH) -lwayland-client -ldrm
GBM_LIB_DEPS = $(EXTRA_LIB_PATH) -ludev -ldl
# Program dependencies - specific GL/glut libraries added in Makefiles
APP_LIB_DEPS = -lm
@@ -165,9 +148,6 @@ DRI_DRIVER_SEARCH_DIR = $(DRI_DRIVER_INSTALL_DIR)
# EGL driver install directory
EGL_DRIVER_INSTALL_DIR = $(INSTALL_LIB_DIR)/egl
# gbm backend install directory
GBM_BACKEND_INSTALL_DIR = $(INSTALL_LIB_DIR)/gbm
# Xorg driver install directory (for xorg state-tracker)
XORG_DRIVER_INSTALL_DIR = $(INSTALL_LIB_DIR)/xorg/modules/drivers
@@ -197,9 +177,3 @@ GLESv2_PC_CFLAGS =
VG_PC_REQ_PRIV =
VG_PC_LIB_PRIV =
VG_PC_CFLAGS =
WAYLAND_EGL_PC_REQ_PRIV =
WAYLAND_EGL_PC_LIB_PRIV =
WAYLAND_EGL_PC_CFLAGS =
GBM_PC_REQ_PRIV =
GBM_PC_LIB_PRIV =
GBM_PC_CFLAGS =

View File

@@ -30,11 +30,9 @@ ASM_SOURCES =
MESA_ASM_SOURCES =
# Library/program dependencies
MESA_MODULES = $(TOP)/src/mesa/libmesa.a
LIBDRM_CFLAGS = `pkg-config --cflags libdrm`
LIBDRM_LIB = `pkg-config --libs libdrm`
DRI_LIB_DEPS = $(MESA_MODULES) -L/usr/local/lib -lm -pthread -lexpat $(LIBDRM_LIB)
DRI_LIB_DEPS = -L/usr/local/lib -lm -pthread -lexpat $(LIBDRM_LIB)
GL_LIB_DEPS = -L/usr/local/lib -lX11 -lXext -lXxf86vm -lXdamage -lXfixes \
-lm -pthread $(LIBDRM_LIB)

View File

@@ -43,11 +43,9 @@ MESA_ASM_SOURCES =
# Library/program dependencies
EXTRA_LIB_PATH=-L/usr/X11R6/lib
MESA_MODULES = $(TOP)/src/mesa/libmesa.a
LIBDRM_CFLAGS = $(shell pkg-config --cflags libdrm)
LIBDRM_LIB = $(shell pkg-config --libs libdrm)
DRI_LIB_DEPS = $(MESA_MODULES) $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl $(LIBDRM_LIB)
DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl -ltalloc $(LIBDRM_LIB)
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lXdamage -lXfixes \
-lm -lpthread -ldl $(LIBDRM_LIB)
@@ -60,19 +58,14 @@ EGL_DRIVERS_DIRS = glx
DRIVER_DIRS = dri
GALLIUM_WINSYS_DIRS = sw sw/xlib drm/vmware drm/intel drm/i965
GALLIUM_TARGET_DIRS =
GALLIUM_TARGET_DIRS = egl-swrast
GALLIUM_STATE_TRACKERS_DIRS = egl
DRI_DIRS = i810 i915 i965 mach64 mga nouveau r128 r200 r300 r600 radeon \
DRI_DIRS = i810 i915 i965 mach64 mga r128 r200 r300 radeon \
savage sis tdfx unichrome swrast
INTEL_LIBS = $(shell pkg-config --libs libdrm_intel)
INTEL_CFLAGS = $(shell pkg-config --cflags libdrm_intel)
INTEL_LIBS = `pkg-config --libs libdrm_intel`
INTEL_CFLAGS = `pkg-config --cflags libdrm_intel`
NOUVEAU_LIBS = $(shell pkg-config --libs libdrm_nouveau)
NOUVEAU_CFLAGS = $(shell pkg-config --cflags libdrm_nouveau)
LIBDRM_RADEON_LIBS = $(shell pkg-config --libs libdrm_radeon)
LIBDRM_RADEON_CFLAGS = $(shell pkg-config --cflags libdrm_radeon)
RADEON_CFLAGS = "-DHAVE_LIBDRM_RADEON=1 $(LIBDRM_RADEON_CFLAGS)"
RADEON_LDFLAGS = $(LIBDRM_RADEON_LIBS)
RADEON_LIBS = `pkg-config --libs libdrm_radeon`
RADEON_CFLAGS = `pkg-config --cflags libdrm_radeon`

View File

@@ -41,11 +41,9 @@ MESA_ASM_SOURCES =
# Library/program dependencies
EXTRA_LIB_PATH=$(shell pkg-config --libs-only-L x11)
MESA_MODULES = $(TOP)/src/mesa/libmesa.a
LIBDRM_CFLAGS = $(shell pkg-config --cflags libdrm)
LIBDRM_LIB = $(shell pkg-config --libs libdrm)
DRI_LIB_DEPS = $(MESA_MODULES) $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl $(LIBDRM_LIB)
DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl $(LIBDRM_LIB)
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lm -lpthread -ldl \
$(LIBDRM_LIB) $(shell pkg-config --libs xcb) $(shell pkg-config --libs x11-xcb) $(shell pkg-config --libs xcb-glx)

View File

@@ -38,11 +38,9 @@ MESA_ASM_SOURCES =
# Library/program dependencies
EXTRA_LIB_PATH=-L/usr/X11R6/lib
MESA_MODULES = $(TOP)/src/mesa/libmesa.a
LIBDRM_CFLAGS = $(shell pkg-config --cflags libdrm)
LIBDRM_LIB = $(shell pkg-config --libs libdrm)
DRI_LIB_DEPS = $(MESA_MODULES) $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl $(LIBDRM_LIB)
DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl $(LIBDRM_LIB)
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lXdamage -lXfixes \
-lm -lpthread -ldl \
$(LIBDRM_LIB)

View File

@@ -42,8 +42,7 @@ MESA_ASM_SOURCES =
# Library/program dependencies
EXTRA_LIB_PATH=-L/usr/X11R6/lib
MESA_MODULES = $(TOP)/src/mesa/libmesa.a
DRI_LIB_DEPS = $(MESA_MODULES) $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl
DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lm -lpthread -ldl

View File

@@ -12,10 +12,10 @@ GALLIUM_DRIVERS_DIRS += llvmpipe
OPT_FLAGS = -O3 -ansi -pedantic
ARCH_FLAGS = -mmmx -msse -msse2 -mstackrealign
DEFINES += -DNDEBUG -DGALLIUM_LLVMPIPE
DEFINES += -DNDEBUG -DGALLIUM_LLVMPIPE -DHAVE_UDIS86
# override -std=c99
CFLAGS += -std=gnu99
CFLAGS += -std=gnu99 -D__STDC_CONSTANT_MACROS
LLVM_VERSION := $(shell llvm-config --version)
@@ -30,10 +30,10 @@ else
endif
ifeq ($(MESA_LLVM),1)
LLVM_CFLAGS=`llvm-config --cppflags`
LLVM_CXXFLAGS=`llvm-config --cxxflags` -Wno-long-long
LLVM_LDFLAGS = $(shell llvm-config --ldflags)
LLVM_LIBS = $(shell llvm-config --libs)
# LLVM_CFLAGS=`llvm-config --cflags`
LLVM_CXXFLAGS=`llvm-config --cxxflags backend bitreader engine ipo interpreter instrumentation` -Wno-long-long
LLVM_LDFLAGS = $(shell llvm-config --ldflags backend bitreader engine ipo interpreter instrumentation)
LLVM_LIBS = $(shell llvm-config --libs backend bitwriter bitreader engine ipo interpreter instrumentation)
MKLIB_OPTIONS=-cplusplus
else
LLVM_CFLAGS=
@@ -41,4 +41,4 @@ else
endif
LD = g++
GL_LIB_DEPS = $(LLVM_LDFLAGS) $(LLVM_LIBS) $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread -lstdc++
GL_LIB_DEPS = $(LLVM_LDFLAGS) $(LLVM_LIBS) $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread -ltalloc -lstdc++ -ludis86

File diff suppressed because it is too large Load Diff

View File

@@ -1,4 +0,0 @@
Known issues in the ARB_color_buffer_float implementation:
- Rendering to multiple render targets, some fixed-point, some floating-point, with FIXED_ONLY fragment clamping and polygon smooth enabled may write incorrect values to the fixed point buffers (depends on spec interpretation)
- For fragment programs with ARB_fog_* options, colors are clamped before fog application regardless of the fragment clamping setting (this depends on spec interpretation)

View File

@@ -12,48 +12,42 @@ Feature Status
GL 3.0:
GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started
Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965)
GLSL changes (GL_EXT_gpu_shader4, etc) not started
Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe)
Map buffer subranges (GL_ARB_map_buffer_range) DONE
Clamping controls (GL_ARB_color_buffer_float) DONE
Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300)
GL_EXT_packed_float DONE (gallium r600)
GL_EXT_texture_shared_exponent DONE (gallium, swrast)
Float depth buffers (GL_ARB_depth_buffer_float) not started
Float textures, renderbuffers some infrastructure done
(incl. GL_EXT_packed_float, GL_EXT_shared_exponent)
Framebuffer objects (GL_EXT_framebuffer_object) DONE
Half-float DONE
Half-float some infrastructure done
Multisample blit DONE
Non-normalized Integer texture/framebuffer formats ~50% done
Non-normalized Integer texture/framebuffer formats not started
1D/2D Texture arrays core Mesa, swrast done
Packed depth/stencil formats DONE
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600)
Red and red/green texture formats DONE (swrast, i965, gallium)
GL_EXT_texture_compression_rgtc not started
Red and red/green texture formats Ian?
Transform feedback (GL_EXT_transform_feedback) ~50% done
glBindFragDataLocation, glGetFragDataLocation,
glBindBufferRange, glBindBufferBase commands
Vertex array objects (GL_APPLE_vertex_array_object) DONE
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE (but converts int
values to floats)
Depth format cube textures 0% done
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) not started
glClearBuffer commands DONE, except for dispatch
glGetStringi command DONE, except for dispatch
glTexParameterI, glGetTexParameterI commands DONE, except for dispatch
glVertexAttribI commands not started
GL 3.1:
GLSL 1.40 not started
Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast)
GLSL 1.30 and 1.40 not started
Instanced drawing (GL_ARB_draw_instanced) ~50% done
Buffer copying (GL_ARB_copy_buffer) DONE
Primitive restart (GL_NV_primitive_restart) DONE (gallium)
Primitive restart (GL_NV_primitive_restart) not started
16 vertex texture image units not started
Texture buffer objs (GL_ARB_texture_buffer_object) not started
Texture buffer objs (GL_ARB_textur_buffer_object) not started
Rectangular textures (GL_ARB_texture_rectangle) DONE
Uniform buffer objs (GL_ARB_uniform_buffer_object) not started
Signed normalized textures (GL_EXT_texture_snorm) DONE (gallium)
Signed normalized texture formats ~50% done
GL 3.2:
@@ -65,7 +59,7 @@ BGRA vertex order (GL_ARB_vertex_array_bgra) DONE
Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE
Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
Provoking vertex (GL_ARB_provoking_vertex) DONE
Seamless cubemaps (GL_ARB_seamless_cube_map) DONE
Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly?
Multisample textures (GL_ARB_texture_multisample) not started
Frag depth clamp (GL_ARB_depth_clamp) DONE
Fence objects (GL_ARB_sync) DONE
@@ -75,13 +69,13 @@ GL 3.3:
GLSL 3.30 not started
GL_ARB_blend_func_extended not started
GL_ARB_explicit_attrib_location DONE (swrast, i915, i965)
GL_ARB_occlusion_query2 DONE (swrast, gallium)
GL_ARB_sampler_objects DONE (gallium)
GL_ARB_explicit_attrib_location not started
GL_ARB_occlusion_query2 not started
GL_ARB_sampler_objects not started
GL_ARB_texture_rgb10_a2ui not started
GL_ARB_texture_swizzle DONE (same as EXT version)
GL_ARB_timer_query ~60% done (the EXT variant)
GL_ARB_instanced_arrays DONE (gallium)
GL_ARB_timer_query DONE (only Xlib sw driver)
GL_ARB_instanced_arrays not started
GL_ARB_vertex_type_2_10_10_10_rev not started
@@ -89,7 +83,7 @@ GL 4.0:
GLSL 4.0 not started
GL_ARB_texture_query_lod not started
GL_ARB_draw_buffers_blend DONE (gallium softpipe)
GL_ARB_draw_buffers_blend not started
GL_ARB_draw_indirect not started
GL_ARB_gpu_shader_fp64 not started
GL_ARB_sample_shading not started
@@ -99,18 +93,6 @@ GL_ARB_texture_buffer_object_rgb32 not started
GL_ARB_texture_cube_map_array not started
GL_ARB_texture_gather not started
GL_ARB_transform_feedback2 not started
GL_ARB_transform_feedback3 not started
GL 4.1:
GLSL 4.1 not started
GL_ARB_ES2_compatibility DONE (i965)
GL_ARB_get_program_binary not started
GL_ARB_separate_shader_objects some infrastructure done
GL_ARB_shader_precision not started
GL_ARB_vertex_attrib_64bit not started
GL_ARB_viewport_array not started

View File

@@ -67,7 +67,7 @@ Additions to Chapter 3 the GLX 1.4 Specification (Functions and Errors)
On "PC" computers, AGP memory can be allocated with glXAllocateMemoryNV
and freed with glXFreeMemoryNV. Sometimes it's useful to know where a
block of AGP memory is located with respect to the start of the AGP
aperture. The function
aperature. The function
GLuint glXGetAGPOffsetMESA( const GLvoid *pointer )

View File

@@ -24,7 +24,7 @@ Number
Dependencies
Requires EGL 1.4 or later. This extension is written against the
Reguires EGL 1.4 or later. This extension is written against the
wording of the EGL 1.4 specification.
EGL_KHR_base_image is required.
@@ -66,7 +66,6 @@ New Tokens
EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x0001
EGL_DRM_BUFFER_USE_SHARE_MESA 0x0002
EGL_DRM_BUFFER_USE_CURSOR_MESA 0x0004
Accepted in the <target> parameter of eglCreateImageKHR:
@@ -84,22 +83,19 @@ Additions to the EGL 1.4 Specification:
EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy,
const EGLint *attrib_list);
In the attribute list, pass EGL_WIDTH, EGL_HEIGHT and format and
In the attribute list, pass EGL_WIDTH, EGL_EIGHT and format and
use in the attrib list using EGL_DRM_BUFFER_FORMAT_MESA and
EGL_DRM_BUFFER_USE_MESA. The only format specified by this
extension is EGL_DRM_BUFFER_FORMAT_ARGB32_MESA, where each pixel
is a CPU-endian, 32-bit quantity, with alpha in the upper 8 bits,
then red, then green, then blue. The bit values accepted by
EGL_DRM_BUFFER_USE_MESA are EGL_DRM_BUFFER_USE_SCANOUT_MESA,
EGL_DRM_BUFFER_USE_SHARE_MESA and EGL_DRM_BUFFER_USE_CURSOR_MESA.
EGL_DRM_BUFFER_USE_SCANOUT_MESA requests that the created EGLImage
should be usable as a scanout buffer with the DRM kernel
modesetting API. EGL_DRM_BUFFER_USE_SHARE_MESA requests that the
EGLImage can be shared with other processes by passing the
underlying DRM buffer name. EGL_DRM_BUFFER_USE_CURSOR_MESA
requests that the image must be usable as a cursor with KMS. When
EGL_DRM_BUFFER_USE_CURSOR_MESA is set, width and height must both
be 64.
EGL_DRM_BUFFER_USE_MESA are EGL_DRM_BUFFER_USE_SCANOUT_MESA and
EGL_DRM_BUFFER_USE_SHARE_MESA. EGL_DRM_BUFFER_USE_SCANOUT_MESA
requests that the created EGLImage should be usable as a scanout
buffer with the DRM kernel modesetting API. The
EGL_DRM_BUFFER_USE_SHARE_MESA bit requests that the EGLImage can
be shared with other processes by passing the underlying DRM
buffer name.
To create a process local handle or a global DRM name for a
buffer, call
@@ -138,7 +134,7 @@ Issues
RESOLVED: The eglQueryImage function has been proposed often,
but it goes against the EGLImage design. EGLImages are opaque
handles to a 2D array of pixels, which can be passed between
client APIs. By referencing an EGLImage in a client API, the
client APIs. By referenceing an EGLImage in a client API, the
EGLImage target (a texture, a renderbuffer or such) can be
used to query the attributes of the EGLImage. We don't have a
full client API for creating and querying DRM buffers, though,

View File

@@ -1,158 +0,0 @@
Name
MESA_multithread_makecurrent
Name Strings
GLX_MESA_multithread_makecurrent
Contact
Eric Anholt (eric@anholt.net)
Status
Not shipping.
Version
Last Modified Date: 21 February 2011
Number
TBD
Dependencies
OpenGL 1.0 or later is required.
GLX 1.3 or later is required.
Overview
The GLX context setup encourages multithreaded applications to
create a context per thread which each operate on their own
objects in parallel, and leaves synchronization for write access
to shared objects up to the application.
For some applications, maintaining per-thread contexts and
ensuring that the glFlush happens in one thread before another
thread starts working on that object is difficult. For them,
using the same context across multiple threads and protecting its
usage with a mutex is both higher performance and easier to
implement. This extension gives those applications that option by
relaxing the context binding requirements.
This new behavior matches the requirements of AGL, while providing
a feature not specified in WGL.
IP Status
Open-source; freely implementable.
Issues
None.
New Procedures and Functions
None.
New Tokens
None.
Changes to Chapter 2 of the GLX 1.3 Specification (Functions and Errors)
Replace the following sentence from section 2.2 Rendering Contexts:
In addition, a rendering context can be current for only one
thread at a time.
with:
In addition, an indirect rendering context can be current for
only one thread at a time. A direct rendering context may be
current to multiple threads, with synchronization of access to
the context thruogh the GL managed by the application through
mutexes.
Changes to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
Replace the following sentence from section 3.3.7 Rendering Contexts:
If ctx is current to some other thread, then
glXMakeContextCurrent will generate a BadAccess error.
with:
If ctx is an indirect context current to some other thread,
then glXMakeContextCurrent will generate a BadAccess error.
Replace the following sentence from section 3.5 Rendering Contexts:
If ctx is current to some other thread, then
glXMakeCurrent will generate a BadAccess error.
with:
If ctx is an indirect context current to some other thread,
then glXMakeCurrent will generate a BadAccess error.
GLX Protocol
None. The GLX extension only extends to direct rendering contexts.
Errors
None.
New State
None.
Issues
(1) What happens if the app binds a context/drawable in multiple
threads, then binds a different context/thread in one of them?
As with binding a new context from the current thread, the old
context's refcount is reduced and the new context's refcount is
increased.
(2) What happens if the app binds a context/drawable in multiple
threads, then binds None/None in one of them?
The GLX context is unreferenced from that thread, and the other
threads retain their GLX context binding.
(3) What happens if the app binds a context/drawable in 7 threads,
then destroys the context in one of them?
As with GLX context destruction previously, the XID is destroyed
but the context remains usable by threads that have the context
current.
(4) What happens if the app binds a new drawable/readable with
glXMakeCurrent() when it is already bound to another thread?
The context becomes bound to the new drawable/readable, and
further rendering in either thread will use the new
drawable/readable.
(5) What requirements should be placed on the user managing contexts
from multiple threads?
The intention is to allow multithreaded access to the GL at the
minimal performance cost, so requiring that the GL do general
synchronization (beyond that already required by context sharing)
is not an option, and synchronizing of GL's access to the GL
context between multiple threads is left to the application to do
across GL calls. However, it would be unfortunate for a library
doing multithread_makecurrent to require that other libraries
share in synchronization for binding of their own contexts, so the
refcounting of the contexts is required to be threadsafe.
(6) Does this apply to indirect contexts?
This was ignored in the initial revision of the spec. Behavior
for indirect contexts is left as-is.
Revision History
20 November 2009 Eric Anholt - initial specification
22 November 2009 Eric Anholt - added issues from Ian Romanick.
3 February 2011 Eric Anholt - updated with resolution to issues 1-3
3 February 2011 Eric Anholt - added issue 4, 5
21 February 2011 Eric Anholt - Include glXMakeCurrent() sentence
along with glXMakeContextCurrent() for removal.

View File

@@ -48,7 +48,7 @@ IP Status
Issues
1. Should we also define UNPACK_INVERT_MESA for glDrawPixels, etc?
1. Should we also defined UNPACK_INVERT_MESA for glDrawPixels, etc?
Resolved: No, we're only concerned with pixel packing. There are other
solutions for inverting images when using glDrawPixels (negative Y pixel

View File

@@ -31,12 +31,12 @@ Overview
Mesa's implementation of GLX is entirely implemented on the client side.
Therefore, Mesa cannot immediately detect when an X window or pixmap is
destroyed in order to free any ancillary data associated with the window
destroyed in order to free any ancilliary data associated with the window
or pixmap.
The glxMesaReleaseBuffers() function can be used to explicitly indicate
when the back color buffer, depth buffer, stencil buffer, and/or accumu-
lation buffer associated with a drawable can be freed.
when the back color buffer, depth buffer, stencil buffer, and/or accum-
ulation buffer associated with a drawable can be freed.
IP Status
@@ -60,7 +60,7 @@ Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );
causes all software ancillary buffers (back buffer, depth, stencil,
causes all software ancilliary buffers (back buffer, depth, stencil,
accum, etc) associated with the named drawable to be immediately
deallocated. True is returned if <d> is a valid Mesa GLX drawable,
else False is returned. After calling glXReleaseBuffersMESA, the

View File

@@ -35,7 +35,7 @@ Overview
Mesa's glViewport command queries the current window size and updates
its internal data structors accordingly. This normally works fine
since most applications call glViewport in response to window size
since most applications call glViewport in responce to window size
changes.
In some situations, however, the application may not call glViewport
@@ -65,7 +65,7 @@ Additions to the AGL/GLX/WGL Specifications
Errors
INVALID_OPERATION is generated if glResizeBuffersMESA is called between
INVALID_OPERATION is generated if ResizeBuffersMESA is called betweeen
Begin and End.
New State

View File

@@ -88,8 +88,8 @@ Additions to the GLX 1.3 Specification
this is typically the time required to display both the even and odd
fields of a frame of video data.
If <interval> is set to a value of 0, buffer swaps are not synchro-
nized to a video frame. The <interval> value is silently clamped to
If <interval> is set to a value of 0, buffer swaps are not synchron-
ized to a video frame. The <interval> value is silently clamped to
the maximum implementation-dependent value supported before being
stored.

View File

@@ -328,7 +328,7 @@ Additions to Chapter 3 of the OpenGL 2.0 Specification (Rasterization)
-- Section 3.8.10 "Texture Completeness"
Change the second paragraph (page 177) to say (spec changes identical
Change the second paragaph (page 177) to say (spec changes identical
to EXT_texture_array):
"For one-, two-, or three-dimensional textures and one- or
@@ -443,10 +443,10 @@ Additions to Chapter 3 of the OpenGL 2.0 Specification (Rasterization)
Change second through fourth paragraphs (page 188) to say:
"Let D_t be the depth texture value, in the range [0, 1]. For
texture lookups from one- and two-dimensional, rectangle, and
texture lookups from one- and two-dimesional, rectangle, and
one-dimensional array targets, let R be the interpolated <r>
texture coordinate, clamped to the range [0, 1]. For texture lookups
from two-dimensional array texture targets, let R be the interpolated
from two-dimesional array texture targets, let R be the interpolated
<q> texture coordinate, clamped to the range [0, 1]. Then the
effective texture value L_t, I_t, or A_t is computed as follows:
@@ -604,7 +604,7 @@ Additions to Chapter 5 of the OpenGL 2.0 Specification (Special Functions)
-- Section 5.4 "Display Lists"
Change the first paragraph on page 242 to say (spec changes
Change the first paragraphi on page 242 to say (spec changes
identical to EXT_texture_array):
"TexImage3D, TexImage2D, TexImage1D, Histogram, and ColorTable are

View File

@@ -44,7 +44,7 @@ Overview
ARB_texture_compression_rgtc introduces some compressed red and
red_green signed formats but no uncompressed ones, which might
still be useful. NV_texture_shader adds signed texture formats,
but also a lot of functionality which has been superseded by fragment
but also a lot of functionality which has been superceded by fragment
shaders.
It is usually possible to get the same functionality
using a unsigned format by doing scale and bias in a shader, but this
@@ -105,7 +105,7 @@ Issues
This is also different to what NV_texture_shader used.
The above mapping should be considered the reference, but there
is some leeway so other mappings are allowed for implementations which
cannot do this. Particularly the mapping given in NV_texture_shader or
cannot do this. Particulary the mapping given in NV_texture_shader or
the standard OpenGL byte/float mapping is considered acceptable too, as
might be a mapping which represents -1.0 by -128, 0.0 by 0 and 1.0 by
127 (that is, uses different scale factors for negative and positive

View File

@@ -88,7 +88,7 @@ Additions to Chapter 2 of the OpenGL 1.2 Specification (OpenGL Operation)
WindosPos4MESA takes four values indicating x, y, z, and w.
WindowPos3MESA (or WindowPos2MESA) is analaguos, but sets only
x, y, and z with w implicitly set to 1 (or only x and y with z
implicitly set to 0 and w implicitly set to 1).
implicititly set to 0 and w implicitly set to 1).
WindowPosMESA operates like RasterPos except that the current modelview
matrix, projection matrix and viewport parameters are ignored and the
@@ -108,7 +108,7 @@ GLX Protocol
Errors
INVALID_OPERATION is generated if WindowPosMESA is called between
INVALID_OPERATION is generated if WindowPosMESA is called betweeen
Begin and End.
New State

View File

@@ -26,7 +26,7 @@ Number
Dependencies
OpenGL 1.0 or later is required
This extension is written against the OpenGL 1.4 Specification.
This extensions is written against the OpenGL 1.4 Specification.
NV_texture_rectangle effects the definition of this extension.
Overview
@@ -104,7 +104,7 @@ Additions to Chapter 3 of the OpenGL 1.4 Specification (Rasterization)
In section 3.6.4, Rasterization of Pixel Rectangles, on page 104,
add the following to Table 3.12 (Packed pixel field assignments):
add the following to Table 3.12 (Packed pixel fiedl assignments):
First Second Third Fourth
Format Element Element Element Element

View File

@@ -1,33 +1,110 @@
File: docs/README.WIN32
Last updated: 23 April 2011
Last updated: Apr 25, 2007 - Karl Schultz - kschultz@users.sourceforge.net
Quick Start
----- -----
Windows drivers are build with SCons. Makefiles or Visual Studio projects are
no longer shipped or supported.
Unzip the MesaLib, MesaGLUT, and MesaDemos ZIP files into the same
directory. The libs and demos build separately, so if you do not care
about the demos or GLUT, you only need to unzip MesaLib. If you unzip
more than one ZIP file, they all need to be unzipped into the same
directory. Don't worry, you will not overwrite anything.
Run
The Windows build system uses Microsoft Visual Studio. Project files
for a specific version of Visual Studio are in their own directory in
the top-level "windows" directory. For example, Visual Studio 8 files
are in windows/VC8.
scons osmesa mesagdi
Support has been dropped for versions of Visual Studio prior to 8. The
main reason is because Microsoft now provides a free compiler and
developer environment. Visual Studio Express can be found at
to build classic mesa Windows GDI drivers; or
http://msdn.microsoft.com/vstudio/express/visualc/default.aspx
scons libgl-gdi
You'll also need the Platform SDK. Instructions for obtaining and
using the SDK with Visual Studio Express can be found at
to build gallium based GDI driver.
http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/
The project files to build the core Mesa library, Windows Mesa
drivers, OSMesa, and GLU are in the mesa directory. The project files
to build GLUT and some demo programs are in the progs directory.
Makefiles are no longer shipped or supported, but can be generated
from the projects using Visual Studio.
Windows Drivers
------- -------
At this time, only the gallium GDI driver is known to work.
At this time, only the GDI driver is known to work. Most of the demos
in progs/demos should work with this driver.
Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.
The GDI driver operates basically by writing pixel spans into a DIB
section and then blitting the DIB to the window. The driver was
recently cleaned up and rewitten and so may have bugs or may be
missing some functionality. The older versions of the CVS source may
be useful in figuring out any problems, or report them to me.
To build Mesa with the GDI driver, build the mesa, gdi, and glu
projects in the Visual Studio workspace found at
windows/VC8/mesa/mesa.sln
The osmesa DLL can also be built with the osmesa project.
The build system creates a lib top-level directory and copies
resulting LIB and DLL files to this lib directory. The files are:
OPENGL32.LIB, GLU32.LIB, OSMESA32.LIB
OPENGL32.DLL, GLU32.DLL, OSMESA32.DLL
If the MesaDemos ZIP file was extracted, the DLL files are also copied
to the demos directory. This facilitates running the demos as described
below.
GLUT and Demos
---- --- -----
A Visual Studio workspace can be found at
windows/VC8/progs/progs.sln
It can be used to build GLUT and a few demos. The GLUT lib and DLL
are copied to the top-level lib directory, along with the Mesa libs.
The demo build system expects to find the LIB files in the top level
lib directory, so you must build the Mesa libs first. The demo
executables are placed in the demos directory, because some of them
rely on data files found there. Also, the Mesa lib DLL's were copied
there by the Mesa lib build process. Therefore, you should be able to
simply run the demo executables from the demo directory.
If you want to run the demos from the Visual Studio, you may have to
change the startup directory and explicitly state where the executables are.
You may also build all the demo programs by using a makefile. Go to
the progs/demos directory and make sure you have executed VCVARS32.BAT
or whatever setup script is appropriate for your compiler. Then,
nmake -f Makefile.win
should build all the demos.
Build System Notes
----- ------ -----
VC8
---
No notes.
General
-------
@@ -47,5 +124,17 @@ the linker import files associated with the DLL files.
The si-glu sources are used to build the GLU libs. This was done
mainly to get the better tessellator code.
If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.
To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE
to the project settings. You will also need to edit src/mesa.def to
change all the gl* symbols to mgl*. Because this is easy to do with a
global replace operation in a text editor, no additional mangled
version of mesa.def is maintained or shipped.
If you have a Windows-related build problem or question, it is
probably better to direct it to me (kschultz@users.sourceforge.net),
rather than directly to the other Mesa developers. I will help you as
much as I can. I also monitor the Mesa mailing lists and will answer
questions in this area there as well.
Karl Schultz

View File

@@ -1,92 +0,0 @@
Name
WL_bind_wayland_display
Name Strings
EGL_WL_bind_wayland_display
Contact
Kristian Høgsberg <krh@bitplanet.net>
Benjamin Franzke <benjaminfranzke@googlemail.com>
Status
Proposal
Version
Version 1, March 1, 2011
Number
EGL Extension #not assigned
Dependencies
Requires EGL 1.4 or later. This extension is written against the
wording of the EGL 1.4 specification.
EGL_KHR_base_image is required.
Overview
This extension provides entry points for binding and unbinding the
wl_display of a Wayland compositor to an EGLDisplay. Binding a
wl_display means that the EGL implementation should provide one or
more interfaces in the Wayland protocol to allow clients to create
wl_buffer objects. On the server side, this extension also
provides a new target for eglCreateImageKHR, to create an EGLImage
from a wl_buffer
Adding an implementation specific wayland interface, allows the
EGL implementation to define specific wayland requests and events,
needed for buffer sharing in an EGL wayland platform.
IP Status
Open-source; freely implementable.
New Procedures and Functions
EGLBoolean eglBindWaylandDisplayWL(EGLDisplay dpy,
struct wl_display *display);
EGLBoolean eglUnbindWaylandDisplayWL(EGLDisplay dpy,
struct wl_display *display);
New Tokens
Accepted as <target> in eglCreateImageKHR
EGL_WAYLAND_BUFFER_WL 0x31D5
Additions to the EGL 1.4 Specification:
To bind a server side wl_display to an EGLDisplay, call
EGLBoolean eglBindWaylandDisplayWL(EGLDisplay dpy,
struct wl_display *display);
To unbind a server side wl_display from an EGLDisplay, call
EGLBoolean eglUnbindWaylandDisplayWL(EGLDisplay dpy,
struct wl_display *display);
eglBindWaylandDisplayWL returns EGL_FALSE when there is already a
wl_display bound to EGLDisplay otherwise EGL_TRUE.
eglUnbindWaylandDisplayWL returns EGL_FALSE when there is no
wl_display bound to the EGLDisplay currently otherwise EGL_TRUE.
Import a wl_buffer by calling eglCreateImageKHR with
wl_buffer as EGLClientBuffer, EGL_WAYLAND_BUFFER_WL as the target,
NULL context and an empty attribute_list.
Issues
Revision History
Version 1, March 1, 2011
Initial draft (Benjamin Franzke)

View File

@@ -62,7 +62,6 @@ a:visited {
<LI><A HREF="perf.html" target="MainFrame">Performance Tips</A>
<LI><A HREF="extensions.html" target="MainFrame">Mesa Extensions</A>
<LI><A HREF="mangling.html" target="MainFrame">Function Name Mangling</A>
<LI><A href="llvmpipe.html" target="MainFrame">Gallium llvmpipe driver</A>
</ul>
<b>Developer Topics</b>

View File

@@ -145,7 +145,7 @@ Make sure the values in src/mesa/main/version.h are correct.
</p>
<p>
Update docs/news.html.
Update the docs/news.html file and docs/download.html files.
</p>
<p>
@@ -208,11 +208,10 @@ sftp USERNAME,mesa3d@web.sourceforge.net
<p>
Make an announcement on the mailing lists:
<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>d</em><em>e</em><em>v</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>,
<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>u</em><em>s</em><em>e</em><em>r</em><em>s</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>
<em>m</em><em>e</em><em>s</em><em>a</em><em>3</em><em>d</em><em>-</em><em>d</em><em>e</em><em>v</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>s</em><em>f</em><em>.</em><em>n</em><em>e</em><em>t</em>,
<em>m</em><em>e</em><em>s</em><em>a</em><em>3</em><em>d</em><em>-</em><em>u</em><em>s</em><em>e</em><em>r</em><em>s</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>s</em><em>f</em><em>.</em><em>n</em><em>e</em><em>t</em>
and
<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>a</em><em>n</em><em>n</em><em>o</em><em>u</em><em>n</em><em>c</em><em>e</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>
<em>m</em><em>e</em><em>s</em><em>a</em><em>3</em><em>d</em><em>-</em><em>a</em><em>n</em><em>n</em><em>o</em><em>u</em><em>n</em><em>c</em><em>e</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>s</em><em>f</em><em>.</em><em>n</em><em>e</em><em>t</em>
</p>

View File

@@ -21,52 +21,76 @@ When a new release is coming, release candidates (betas) may be found
<p>
The Mesa package is named MesaLib-x.y.z.{tar.bz2, tar.gz, zip} where x.y.z
is the version. There are three types of compressed archives.
Mesa is distributed in several parts:
</p>
<ul>
<li><b>MesaLib-x.y.z</b> - the main Mesa library source code, drivers
and documentation.
</li>
<li><b>MesaDemos-x.y.z</b> - OpenGL demonstration and test programs.
Most of the programs require GLUT (either the
<a href="http://www.opengl.org/resources/libraries/glut"
target="_parent">original GLUT by Mark Kilgard</a> or
<a href="http://freeglut.sourceforge.net" target="_parent">freeglut</a> or
<a href="http://openglut.sourceforge.net" target="_parent">OpenGLUT</a>).
</li>
<li><b>MesaGLUT-x.y.z</b> - Mark Kilgard's GLUT, easily compiled and used
with Mesa. Plus, other implementation of GLUT for DOS, OS/2, BeOS, etc.
</li>
</ul>
<p>
There's also the MesaGLUT-x.y.z.{tar.bz2, tar.gz, zip} packages which
contain Mark Kilgard's GLUT library.
This is optional.
Most Linux distributions include an implementation of GLUT (such as freeglut).
</p>
<p>
In the past, the Mesa demos collection was distributed as
MesaDemos-x.y.z.{tar.bz2, tar.gz, zip}.
Now, the
<a href="ftp://ftp.freedesktop.org/pub/mesa/demos/" target="_parent">
Mesa demos</a> are distributed separately.
If you're not interested in running the demos, you'll only need the first
package.
</p>
<p>
If you're new to this and not sure what you're doing, grab all three packages.
</p>
<p>
The packages are available in .tar.gz, .tar.bz2 and .zip formats.
Other sites might offer additional package formats.
</p>
<H1>Unpacking</H1>
<p>
To unpack .tar.gz files:
All the packages should be in the same directory prior to unpacking.
</p>
<ul>
<li>To unpack .tar.gz files:
<pre>
tar zxf MesaLib-x.y.z.tar.gz
tar zxf MesaLib-X.Y.tar.gz
tar zxf MesaDemos-X.Y.tar.gz
tar zxf MesaGLUT-X.Y.tar.gz
</pre>
or
<pre>
gzcat MesaLib-x.y.z.tar.gz | tar xf -
gzcat MesaLib-X.Y.tar.gz | tar xf -
gzcat MesaDemos-X.Y.tar.gz | tar xf -
gzcat MesaGLUT-X.Y.tar.gz | tar xf -
</pre>
or
<pre>
gunzip MesaLib-x.y.z.tar.gz ; tar xf MesaLib-x.y.z.tar
gunzip MesaLib-X.Y.tar.gz ; tar xf MesaLib-X.Y.tar
gunzip MesaDemos-X.Y.tar.gz ; tar xf MesaDemos-X.Y.tar
gunzip MesaGLUT-X.Y.tar.gz ; tar xf MesaGLUT-X.Y.tar
</pre>
<p>
To unpack .tar.bz2 files:
</p>
<li>To unpack .tar.bz2 files:
<pre>
bunzip2 -c MesaLib-x.y.z.tar.gz | tar xf -
bunzip2 -c MesaLib-X.Y.tar.gz | tar xf -
bunzip2 -c MesaDemos-X.Y.tar.gz | tar xf -
bunzip2 -c MesaGLUT-X.Y.tar.gz | tar xf -
</pre>
<p>
To unpack .zip files:
</p>
<li>To unpack .zip files:
<pre>
unzip MesaLib-x.y.z.zip
unzip MesaLib-X.Y.zip
unzip MesaDemos-X.Y.zip
unzip MesaGLUT-X.Y.zip
</pre>
</ul>
<h1>Contents</h1>
@@ -82,13 +106,22 @@ bin/ - shell scripts for making shared libraries, etc
docs/ - documentation
src/ - source code for libraries
src/mesa - sources for the main Mesa library and device drivers
src/gallium - sources for Gallium and Gallium drivers
src/glu - libGLU source code
src/glx - sources for building libGL with full GLX and DRI support
src/glw - Xt/Motif/OpenGL widget code
</pre>
If you downloaded and unpacked the MesaGLUT.x.y.z package:
If you downloaded and unpacked the MesaDemos.X.Y package:
<pre>
progs/demos - original Mesa demos
progs/xdemos - GLX OpenGL/Mesa demos
progs/redbook - examples from the OpenGL Programming Guide
progs/samples - examples from SGI
progs/images/ - image files
</pre>
If you downloaded and unpacked the MesaGLUT.X.Y package:
<pre>
src/glut - GLUT library source code
</pre>

View File

@@ -19,33 +19,35 @@ API entry points and helper functions for use by the drivers. Drivers are
dynamically loaded by the main library and most of the EGL API calls are
directly dispatched to the drivers.</p>
<p>The driver in use decides the window system to support.</p>
<p>The driver in use decides the window system to support. For drivers that
support hardware rendering, there are usually multiple drivers supporting the
same window system. Each one of of them supports a certain range of graphics
cards.</p>
<h2>Build EGL</h2>
<ol>
<li>
<p>Run <code>configure</code> with the desired client APIs and enable
the driver for your hardware. For example</p>
<p>Run <code>configure</code> with the desired state trackers and enable
the Gallium driver for your hardware. For example</p>
<pre>
$ ./configure --enable-gles1 --enable-gles2 \
--with-dri-drivers=... \
--with-gallium-drivers=...
$ ./configure --enable-gles-overlay --with-state-trackers=egl,vega --enable-gallium-intel
</pre>
<p>The main library and OpenGL is enabled by default. The first two options
above enables <a href="opengles.html">OpenGL ES 1.x and 2.x</a>. The last two
options enables the listed classic and and Gallium drivers respectively.</p>
<p>The main library and OpenGL is enabled by default. The first option enables
<a href="opengles.html">OpenGL ES 1.x and 2.x</a>. The <code>egl</code> state
tracker is needed by a number of EGL drivers. EGL drivers will be covered
later. The <a href="openvg.html">vega state tracker</a> provides OpenVG
1.x.</p>
</li>
<li>Build and install Mesa as usual.</li>
</ol>
<p>In the given example, it will build and install <code>libEGL</code>,
<code>libGL</code>, <code>libGLESv1_CM</code>, <code>libGLESv2</code>, and one
or more EGL drivers.</p>
<code>libGL</code>, <code>libGLESv1_CM</code>, <code>libGLESv2</code>,
<code>libOpenVG</code>, and one or more EGL drivers.</p>
<h3>Configure Options</h3>
@@ -67,12 +69,6 @@ drivers will be installed to <code>${libdir}/egl</code>.</p>
</li>
<li><code>--enable-gallium-egl</code>
<p>Enable the optional <code>egl_gallium</code> driver.</p>
</li>
<li><code>--with-egl-platforms</code>
<p>List the platforms (window systems) to support. Its argument is a comma
@@ -84,29 +80,31 @@ types such as <code>EGLNativeDisplayType</code> or
<p>The available platforms are <code>x11</code>, <code>drm</code>,
<code>fbdev</code>, and <code>gdi</code>. The <code>gdi</code> platform can
only be built with SCons. Unless for special needs, the build system should
select the right platforms automatically.</p>
only be built with SCons.</p>
</li>
<li><code>--with-state-trackers</code>
<p>The argument is a comma separated string. It is usually used to specify the
rendering APIs, such as OpenVG, to build. But it is also used to specify
<code>egl</code> state tracker that <code>egl_gallium</code> depends on.</p>
</li>
<li><code>--enable-gles-overlay</code>
<p>OpenGL and OpenGL ES are not controlled by
<code>--with-state-trackers</code>. OpenGL is always built. To build OpenGL
ES, this option must be explicitly given.</p>
</li>
<li><code>--enable-gles1</code> and <code>--enable-gles2</code>
<p>These options enable OpenGL ES support in OpenGL. The result is one big
internal library that supports multiple APIs.</p>
</li>
<li><code>--enable-shared-glapi</code>
<p>By default, <code>libGL</code> has its own copy of <code>libglapi</code>.
This options makes <code>libGL</code> use the shared <code>libglapi</code>. This
is required if applications mix OpenGL and OpenGL ES.</p>
</li>
<li><code>--enable-openvg</code>
<p>OpenVG must be explicitly enabled by this option.</p>
<p>Unlike <code>--enable-gles-overlay</code>, which builds one library for each
rendering API, these options enable OpenGL ES support in OpenGL. The result is
one big library that supports multiple APIs.</p>
</li>
@@ -133,24 +131,17 @@ colon-separated directories where the main library will look for drivers, in
addition to the default directory. This variable is ignored for setuid/setgid
binaries.</p>
<p>This variable is usually set to test an uninstalled build. For example, one
may set</p>
<pre>
$ export LD_LIBRARY_PATH=$mesa/lib
$ export EGL_DRIVERS_PATH=$mesa/lib/egl
</pre>
<p>to test a build without installation</p>
</li>
<li><code>EGL_DRIVER</code>
<p>This variable specifies a full path to or the name of an EGL driver. It
forces the specified EGL driver to be loaded. It comes in handy when one wants
to test a specific driver. This variable is ignored for setuid/setgid
binaries.</p>
<p>This variable specifies a full path to an EGL driver and it forces the
specified EGL driver to be loaded. It comes in handy when one wants to test a
specific driver. This variable is ignored for setuid/setgid binaries.</p>
<p><code>egl_gallium</code> dynamically loads hardware drivers and client API
modules found in <code>EGL_DRIVERS_PATH</code>. Thus, specifying this variable
alone is not sufficient for <code>egl_gallium</code> for uninstalled build.</p>
</li>
@@ -159,12 +150,7 @@ binaries.</p>
<p>This variable specifies the native platform. The valid values are the same
as those for <code>--with-egl-platforms</code>. When the variable is not set,
the main library uses the first platform listed in
<code>--with-egl-platforms</code> as the native platform.</p>
<p>Extensions like <code>EGL_MESA_drm_display</code> define new functions to
create displays for non-native platforms. These extensions are usually used by
applications that support non-native platforms. Setting this variable is
probably required only for some of the demos found in mesa/demo repository.</p>
<code>--with-egl-platforms</code> as the native platform</p>
</li>
@@ -187,25 +173,11 @@ variable to true forces the use of software rendering.</p>
<h2>EGL Drivers</h2>
<ul>
<li><code>egl_dri2</code>
<p>This driver supports both <code>x11</code> and <code>drm</code> platforms.
It functions as a DRI driver loader. For <code>x11</code> support, it talks to
the X server directly using (XCB-)DRI2 protocol.</p>
<p>This driver can share DRI drivers with <code>libGL</code>.</p>
</li>
<li><code>egl_gallium</code>
<p>This driver is based on Gallium3D. It supports all rendering APIs and
hardwares supported by Gallium3D. It is the only driver that supports OpenVG.
The supported platforms are X11, DRM, FBDEV, and GDI.</p>
<p>This driver comes with its own hardware drivers
(<code>pipe_&lt;hw&gt;</code>) and client API modules
(<code>st_&lt;api&gt;</code>).</p>
The supported platforms are X11, KMS, FBDEV, and GDI.</p>
</li>
@@ -215,23 +187,26 @@ The supported platforms are X11, DRM, FBDEV, and GDI.</p>
the EGL API. It supports both direct and indirect rendering when the GLX does.
It is accelerated when the GLX is. As such, it cannot provide functions that
is not available in GLX or GLX extensions.</p>
</li>
<li><code>egl_dri2</code>
<p>This driver supports the X Window System as its window system. It functions
as a DRI2 driver loader. Unlike <code>egl_glx</code>, it has no dependency on
<code>libGL</code>. It talks to the X server directly using DRI2 protocol.</p>
</li>
<li><code>egl_dri</code>
<p>This driver lacks maintenance and does <em>not</em> build. It is similiar
to <code>egl_dri2</code> in that it functions as a DRI(1) driver loader. But
unlike <code>egl_dri2</code>, it supports Linux framebuffer devices as its
window system and supports EGL_MESA_screen_surface extension. As DRI1 drivers
are phasing out, it might eventually be replaced by <code>egl_dri2</code>.</p>
</li>
</ul>
<h2>Packaging</h2>
<p>The ABI between the main library and its drivers are not stable. Nor is
there a plan to stabilize it at the moment. Of the EGL drivers,
<code>egl_gallium</code> has its own hardware drivers and client API modules.
They are considered internal to <code>egl_gallium</code> and there is also no
stable ABI between them. These should be kept in mind when packaging for
distribution.</p>
<p>Generally, <code>egl_dri2</code> is preferred over <code>egl_gallium</code>
when the system already has DRI drivers. As <code>egl_gallium</code> is loaded
before <code>egl_dri2</code> when both are available, <code>egl_gallium</code>
is disabled by default.</p>
<h2>Developers</h2>
<p>The sources of the main library and the classic drivers can be found at
@@ -316,5 +291,18 @@ not be called with the sample display at the same time. If a driver has access
to an <code>EGLDisplay</code> without going through the EGL APIs, the driver
should as well lock the display before using it.
<h3>TODOs</h3>
<ul>
<li>Pass the conformance tests</li>
<li>Reference counting in main library?</li>
<li>Mixed use of OpenGL, OpenGL ES 1.1, and OpenGL ES 2.0 is supported. But
which one of <code>libGL.so</code>, <code>libGLESv1_CM.so</code>, and
<code>libGLESv2.so</code> should an application link to? Bad things may happen
when, say, an application is linked to <code>libGLESv2.so</code> and
<code>libcairo</code>, which is linked to <code>libGL.so</code> instead.</li>
</ul>
</body>
</html>

View File

@@ -9,38 +9,17 @@
<H1>Environment Variables</H1>
<p>
Normally, no environment variables need to be set. Most of the environment
variables used by Mesa/Gallium are for debugging purposes, but they can
sometimes be useful for debugging end-user issues.
Mesa supports the following environment variables:
</p>
<H2>LibGL environment variables</H2>
<ul>
<li>LIBGL_DEBUG - If defined debug information will be printed to stderr.
If set to 'verbose' additional information will be printed.
<li>LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers
<li>LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection.
<li>LIBGL_ALWAYS_SOFTWARE - if set, always use software rendering
<li>LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging)
</ul>
<H2>Core Mesa environment variables</H2>
<ul>
<li>MESA_NO_ASM - if set, disables all assembly language optimizations
<li>MESA_NO_MMX - if set, disables Intel MMX optimizations
<li>MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations
<li>MESA_NO_SSE - if set, disables Intel SSE optimizations
<li>MESA_DEBUG - if set, error messages are printed to stderr. For example,
if the application generates a GL_INVALID_ENUM error, a corresponding error
message indicating where the error occured, and possibly why, will be
printed to stderr.<br>
If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will
generate exceptions.
<li>MESA_DEBUG - if set, error messages are printed to stderr.
If the value of MESA_DEBUG is "FP" floating point arithmetic errors will
generate exceptions.
<li>MESA_NO_DITHER - if set, disables dithering, overriding glEnable(GL_DITHER)
<li>MESA_TEX_PROG - if set, implement conventional texture env modes with
fragment programs (intended for developers only)
<li>MESA_TNL_PROG - if set, implement conventional vertex transformation
@@ -49,23 +28,11 @@ Setting this variable automatically sets the MESA_TEX_PROG variable as well.
<li>MESA_EXTENSION_OVERRIDE - can be used to enable/disable extensions.
A value such as "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension
and disable the GL_EXT_bar extension.
<li>MESA_EXTENSION_MAX_YEAR - The GL_EXTENSIONS string returned by Mesa is sorted
by extension year.
If this variable is set to year X, only extensions defined on or before year
X will be reported.
This is to work-around a bug in some games where the extension string is
copied into a fixed-size buffer without truncating.
If the extension string is too long, the buffer overrun can cause the game
to crash.
This is a work-around for that.
<li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a>
<li>MESA_GLSL - <a href="shading.html#envvars">shading language options</a>
</ul>
<H2>Mesa Xlib driver environment variables</H2>
<p>
The following are only applicable to the Mesa Xlib software driver.
The following are only applicable to the Xlib software driver.
See the <A HREF="xlibdriver.html">Xlib software driver page</A> for details.
</p>
<ul>
@@ -84,8 +51,9 @@ See the <A HREF="xlibdriver.html">Xlib software driver page</A> for details.
</ul>
<h2>i945/i965 driver environment variables (non-Gallium)</h2>
<p>
These environment variables are for the Intel i945/i965 drivers:
</p>
<ul>
<li>INTEL_STRICT_CONFORMANCE - if set to 1, enable sw fallbacks to improve
OpenGL conformance. If set to 2, always use software rendering.
@@ -94,71 +62,17 @@ See the <A HREF="xlibdriver.html">Xlib software driver page</A> for details.
</ul>
<h2>Radeon R300 driver environment variables (non-Gallium)</h2>
<p>
These environment variables are for the Radeon R300 driver:
</p>
<ul>
<li>R300_NO_TCL - if set, disable hardware-accelerated Transform/Clip/Lighting.
</ul>
<h2>EGL environment variables</h2>
<p>
Mesa EGL supports different sets of environment variables. See the
<a href="egl.html">Mesa EGL</a> page for the details.
</p>
<h2>Gallium environment variables</h2>
<ul>
<li>GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment
variables which are used, and their current values.
<li>GALLIUM_NOSSE - if non-zero, do not use SSE runtime code generation for
shader execution
<li>GALLIUM_NOPPC - if non-zero, do not use PPC runtime code generation for
shader execution
<li>GALLIUM_DUMP_CPU - if non-zero, print information about the CPU on start-up
<li>TGSI_PRINT_SANITY - if set, do extra sanity checking on TGSI shaders and
print any errors to stderr.
<LI>DRAW_FSE - ???
<LI>DRAW_NO_FSE - ???
<li>DRAW_USE_LLVM - if set to zero, the draw module will not use LLVM to execute
shaders, vertex fetch, etc.
</ul>
<h3>Softpipe driver environment variables</h3>
<ul>
<li>SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders
to stderr
<li>SOFTPIPE_DUMP_GS - if set, the softpipe driver will print geometry shaders
to stderr
<li>SOFTPIPE_NO_RAST - if set, rasterization is no-op'd. For profiling purposes.
</ul>
<h3>LLVMpipe driver environment variables</h3>
<ul>
<li>LP_NO_RAST - if set LLVMpipe will no-op rasterization
<li>LP_DEBUG - a comma-separated list of debug options is acceptec. See the
source code for details.
<li>LP_PERF - a comma-separated list of options to selectively no-op various
parts of the driver. See the source code for details.
<li>LP_NUM_THREADS - an integer indicating how many threads to use for rendering.
Zero turns of threading completely. The default value is the number of CPU
cores present.
</ul>
<p>
Other Gallium drivers have their own environment variables. These may change
frequently so the source code should be consulted for details.
</p>
<br>
<br>
</BODY>
</HTML>

View File

@@ -12,16 +12,16 @@
<ol>
<li><a href="#unix-x11">Unix / X11</a>
<ul>
<li><a href="#prereq-general">General prerequisites for building</a>
<li><a href="#prereq-dri">Prerequisites for DRI and hardware acceleration</a>
<li><a href="#prereq">Prerequisites for DRI and hardware acceleration</a>
<li><a href="#autoconf">Building with autoconf</a>
<li><a href="#traditional">Building with traditional Makefiles</a>
<li><a href="#libs">The Libraries</a>
<li><a href="#demos">Running the demos
<li><a href="#install">Installing the header and library files
<li><a href="#pkg-config">Building OpenGL programs with pkg-config
</ul>
<li><a href="#windows">Windows</a>
<li><a href="#scons">Building with SCons</a>
<li><a href="#scons">SCons</a>
<li><a href="#other">Other</a>
</ol>
<br>
@@ -31,22 +31,8 @@
<H2>1. Unix/X11 Compilation and Installation</H1>
<a name="prereq-general">
<h3>1.1 General prerequisites for building</h3>
<ul>
<li>lex / yacc - for building the GLSL compiler.
On Linux systems, flex and bison are used.
Versions 2.5.35 and 2.4.1, respectively, (or later) should work.
</li>
<li>python - Python is needed for building the Gallium components.
Version 2.6.4 or later should work.
</li>
</ul>
<a name="prereq-dri">
<h3>1.2 Prerequisites for DRI and hardware acceleration</h3>
<a name="prereq">
<h3>1.1 Prerequisites for DRI and hardware acceleration</h3>
<p>
The following are required for DRI-based hardware acceleration with Mesa:
@@ -63,7 +49,7 @@ version 2.4.15 or later
<a name="autoconf">
<h3>1.3 Building with Autoconf</h3>
<h3>1.2 Building with Autoconf</h3>
<p>
Mesa may be <a href="autoconf.html">built using autoconf</a>.
@@ -73,7 +59,7 @@ If that fails the traditional Mesa build system is available.
<a name="traditional">
<h3>1.4 Building with traditional Makefiles</h3>
<h3>1.3 Building with traditional Makefiles</h3>
<p>
The traditional Mesa build system is based on a collection of pre-defined
@@ -140,7 +126,7 @@ Later, if you want to rebuild for a different configuration run
<a name="libs">
<h3>1.5 The libraries</h3>
<h3>1.4 The libraries</h3>
<p>
When compilation has finished, look in the top-level <code>lib/</code>
@@ -199,11 +185,81 @@ If you built the DRI hardware drivers, you'll also see the DRI drivers:
-rwxr-xr-x 1 brian users 10997120 Jul 21 12:13 unichrome_dri.so
</pre>
<a name="demos">
<h3>1.5 Running the demos</h3>
<p>
If you built with Gallium support, look in lib/gallium/ for Gallium-based
versions of libGL and device drivers.
If you downloaded/unpacked the MesaDemos-x.y.z.tar.gz archive or
obtained Mesa from CVS, the <b>progs/</b> directory will contain a
bunch of demonstration programs.
</p>
<p>
Before running a demo, you'll probably have to set two environment variables
to indicate where the libraries are located. For example:
<p>
<blockquote>
<b>cd lib/</b>
<br>
<b>export LD_LIBRARY_PATH=${PWD}</b>
<br>
<b>export LIBGL_DRIVERS_PATH=${PWD}</b> (if using DRI drivers)
</blockquote>
<p>
Next, change to the Mesa/demos/ directory:
</p>
<blockquote>
<b>cd ../progs/demos</b>
</blockquote>
<p>
Run a demo such as gears:
</p>
<blockquote>
<b>./gears</b>
</blockquote>
<p>
If this doesn't work, try the <b>Mesa/progs/xdemos/glxinfo</b> program
and see that it prints the expected Mesa version number.
</p>
<p>
If you're using Linux or a similar OS, verify that the demo program is
being linked with the proper library files:
</p>
<blockquote>
<b>ldd gears</b>
</blockquote>
<p>
You should see something like this:
</p>
<pre>
libglut.so.3 => /home/brian/Mesa/lib/libglut.so.3 (0x40013000)
libGLU.so.1 => /home/brian/Mesa/lib/libGLU.so.1 (0x40051000)
libGL.so.1 => /home/brian/Mesa/lib/libGL.so.1 (0x400e0000)
libc.so.6 => /lib/i686/libc.so.6 (0x42000000)
libm.so.6 => /lib/i686/libm.so.6 (0x403da000)
libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0x403fc000)
libXmu.so.6 => /usr/X11R6/lib/libXmu.so.6 (0x404da000)
libXt.so.6 => /usr/X11R6/lib/libXt.so.6 (0x404f1000)
libXi.so.6 => /usr/X11R6/lib/libXi.so.6 (0x40543000)
libstdc++.so.5 => /usr/lib/libstdc++.so.5 (0x4054b000)
libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x405fd000)
libXext.so.6 => /usr/X11R6/lib/libXext.so.6 (0x40605000)
libpthread.so.0 => /lib/i686/libpthread.so.0 (0x40613000)
/lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x40000000)
libdl.so.2 => /lib/libdl.so.2 (0x40644000)
libSM.so.6 => /usr/X11R6/lib/libSM.so.6 (0x40647000)
libICE.so.6 => /usr/X11R6/lib/libICE.so.6 (0x40650000)
</pre>
<p>
Retrace your steps if this doesn't look right.
</p>
<a name="install">
@@ -274,6 +330,7 @@ For example, compiling and linking a GLUT application can be done with:
<p>
Please see the <a href="#scons">instructions on building with SCons</a>.
Alternatively see <a href="README.WIN32">README.WIN32</a> file.
</p>

View File

@@ -1,202 +0,0 @@
<HTML>
<TITLE>llvmpipe</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<H1>Introduction</H1>
<p>
The Gallium llvmpipe driver is a software rasterizer that uses LLVM to
do runtime code generation.
Shaders, point/line/triangle rasterization and vertex processing are
implemented with LLVM IR which is translated to x86 or x86-64 machine
code.
Also, the driver is multithreaded to take advantage of multiple CPU cores
(up to 8 at this time).
It's the fastest software rasterizer for Mesa.
</p>
<h1>Requirements</h1>
<ul>
<li>
<p>An x86 or amd64 processor; 64-bit mode recommended.</p
<p>
Support for SSE2 is strongly encouraged. Support for SSSE3, and SSE4.1 will
yield the most efficient code. The less features the CPU has the more
likely is that you ran into underperforming, buggy, or incomplete code.
</p>
<p>
See /proc/cpuinfo to know what your CPU supports.
</p>
</li>
<li>
<p>LLVM: version 2.9 recommended; 2.6 or later required.</p>
<b>NOTE</b>: LLVM 2.8 and earlier will not work on systems that support the
Intel AVX extensions (e.g. Sandybridge). LLVM's code generator will
fail when trying to emit AVX instructions. This was fixed in LLVM 2.9.
</p>
<p>
For Linux, on a recent Debian based distribution do:
</p>
<pre>
aptitude install llvm-dev
</pre>
For a RPM-based distribution do:
</p>
<pre>
yum install llvm-devel
</pre>
<p>
For Windows you will need to build LLVM from source with MSVC or MINGW
(either natively or through cross compilers) and CMake, and set the LLVM
environment variable to the directory you installed it to.
LLVM will be statically linked, so when building on MSVC it needs to be
built with a matching CRT as Mesa, and you'll need to pass
-DLLVM_USE_CRT_RELEASE=MTd for debug and checked builds,
-DLLVM_USE_CRT_RELEASE=MTd for profile and release builds.
You can build only the x86 target by passing -DLLVM_TARGETS_TO_BUILD=X86
to cmake.
</p>
</li>
<li>
<p>scons (optional)</p>
</li>
</ul>
<h1>Building</h1>
To build everything on Linux invoke scons as:
<pre>
scons build=debug libgl-xlib
</pre>
Alternatively, you can build it with GNU make, if you prefer, by invoking it as
<pre>
make linux-llvm
</pre>
but the rest of these instructions assume that scons is used.
For Windows the procedure is similar except the target:
<pre>
scons build=debug libgl-gdi
</pre>
<h1>Using</h1>
On Linux, building will create a drop-in alternative for libGL.so into
<pre>
build/foo/gallium/targets/libgl-xlib/libGL.so
</pre>
or
<pre>
lib/gallium/libGL.so
</pre>
To use it set the LD_LIBRARY_PATH environment variable accordingly.
For performance evaluation pass debug=no to scons, and use the corresponding
lib directory without the "-debug" suffix.
On Windows, building will create a drop-in alternative for opengl32.dll. To use
it put it in the same directory as the application. It can also be used by
replacing the native ICD driver, but it's quite an advanced usage, so if you
need to ask, don't even try it.
<h1>Profiling</h1>
To profile llvmpipe you should pass the options
<pre>
scons build=profile <same-as-before>
</pre>
This will ensure that frame pointers are used both in C and JIT functions, and
that no tail call optimizations are done by gcc.
To better profile JIT code you'll need to build LLVM with oprofile integration.
<pre>
./configure \
--prefix=$install_dir \
--enable-optimized \
--disable-profiling \
--enable-targets=host-only \
--with-oprofile
make -C "$build_dir"
make -C "$build_dir" install
find "$install_dir/lib" -iname '*.a' -print0 | xargs -0 strip --strip-debug
</pre>
The you should define
<pre>
export LLVM=/path/to/llvm-2.6-profile
</pre>
and rebuild.
<h1>Unit testing</h1>
<p>
Building will also create several unit tests in
build/linux-???-debug/gallium/drivers/llvmpipe:
</p>
</ul>
<li> lp_test_blend: blending
<li> lp_test_conv: SIMD vector conversion
<li> lp_test_format: pixel unpacking/packing
</ul>
<p>
Some of this tests can output results and benchmarks to a tab-separated-file
for posterior analysis, e.g.:
</p>
<pre>
build/linux-x86_64-debug/gallium/drivers/llvmpipe/lp_test_blend -o blend.tsv
</pre>
<h1>Development Notes</h1>
<ul>
<li>
When looking to this code by the first time start in lp_state_fs.c, and
then skim through the lp_bld_* functions called in there, and the comments
at the top of the lp_bld_*.c functions.
</li>
<li>
The driver-independent parts of the LLVM / Gallium code are found in
src/gallium/auxiliary/gallivm/. The filenames and function prefixes
need to be renamed from "lp_bld_" to something else though.
</li>
<li>
We use LLVM-C bindings for now. They are not documented, but follow the C++
interfaces very closely, and appear to be complete enough for code
generation. See
http://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html
for a stand-alone example. See the llvm-c/Core.h file for reference.
</li>
</ul>

View File

@@ -11,55 +11,10 @@
<H1>News</H1>
<h2>November 17, 2011</h2>
<p>
<a href="relnotes-7.11.1.html">Mesa 7.11.1</a> is released. This is a bug fix
release.
</p>
<h2>July 31, 2011</h2>
<p>
<a href="relnotes-7.11.html">Mesa 7.11</a> is released. This is a new
release with many new features.
</p>
<h2>June 13, 2011</h2>
<p>
<a href="relnotes-7.10.3.html">Mesa 7.10.3</a> is released. This is a bug
fix release.
</p>
<h2>April 6, 2011</h2>
<p>
<a href="relnotes-7.10.2.html">Mesa 7.10.2</a> is released. This is a bug
fix release.
</p>
<h2>March 2, 2011</h2>
<p>
<a href="relnotes-7.9.2.html">Mesa 7.9.2</a> and
<a href="relnotes-7.10.1.html">Mesa 7.10.1</a> are released. These are
stable releases containing bug fixes since the 7.9.1 and 7.10 releases.
</p>
<h2>October 4, 2010</h2>
<p>
<a href="relnotes-7.9.html">Mesa 7.9</a> (final) is released. This is a new
development release.
</p>
<h2>September 27, 2010</h2>
<p>
<a href="relnotes-7.9.html">Mesa 7.9.0-rc1</a> is released. This is a
<a href="relnotes-7.9.0.html">Mesa 7.9.0-rc1</a> is released. This is a
release candidate for the 7.9 development release.
</p>

View File

@@ -17,7 +17,7 @@ target="_parent"> http://www.khronos.org/opengles/</a>.</p>
<h2>Build the Libraries</h2>
<ol>
<li>Run <code>configure</code> with <code>--enable-gles1 --enable-gles2</code> and enable the Gallium driver for your hardware.</li>
<li>Run <code>configure</code> with <code>--enable-gles-overlay</code> and enable the Gallium driver for your hardware.</li>
<li>Build and install Mesa as usual.</li>
</ol>
@@ -34,10 +34,29 @@ EGL drivers for your hardware.</p>
<h2>Run the Demos</h2>
<p>There are some demos in <code>mesa/demos</code> repository.</p>
<p>There are some demos in <code>progs/egl/</code>. You can use them to test
your build. For example,</p>
<pre>
$ cd progs/egl/eglut
$ make
$ cd ../opengles1
$ make
$ ./torus_x11
</pre>
<h2>Developers</h2>
<h3>Internal Libraries</h3>
<table border="1" style="text-align: center;">
<tr><td>Library Name</td><td>Used By</td><td>Enabled</td><td>OpenGL</td><td>OpenGL ES 1.x</td><td>OpenGL ES 2.x</td></tr>
<tr><td><code>libmesa.a</td><td>Classic DRI drivers</td><td>y</td><td>y</td><td>--enable-gles1</td><td>--enable-gles2</td></tr>
<tr><td><code>libmesagallium.a</td><td>Gallium EGL and DRI drivers</td><td>y</td><td>y</td><td>--enable-gles1</td><td>--enable-gles2</td></tr>
<tr><td><code>libes1gallium.a</td><td>Gallium EGL drivers</td><td>--enable-gles-overlay</td><td>n</td><td>y</td><td>n</td></tr>
<tr><td><code>libes2gallium.a</td><td>Gallium EGL drivers</td><td>--enable-gles-overlay</td><td>n</td><td>n</td><td>y</td></tr>
</table>
<h3>Dispatch Table</h3>
<p>OpenGL ES has an additional indirection when dispatching fucntions</p>

View File

@@ -11,7 +11,7 @@
<H1>OpenVG State Tracker</H1>
<p>
The current version of the OpenVG state tracker implements OpenVG 1.1.
The current version of the OpenVG state tracker implements OpenVG 1.0.
</p>
<p>
More informations about OpenVG can be found at
@@ -26,27 +26,36 @@ Please refer to <a href="egl.html">Mesa EGL</a> for more information about EGL.
<h2>Building the library</h2>
<ol>
<li>Run <code>configure</code> with <code>--enable-openvg</code> and
<code>--enable-gallium-egl</code>. If you do not need OpenGL, you can add
<code>--disable-opengl</code> to save the compilation time.</li>
<li>Build and install Mesa as usual.</li>
<li>Build Mesa3D with Gallium3D. Any build that builds Gallium3D libraries, EGL, and Gallium EGL drivers will suffice</li>
<li>cd src/gallium/state_trackers/vega; make</li>
<li>The last step will build libOpenVG library. You can add the libdir to LD_LIBRARY_PATH or install libOpenVG</li>
</ol>
<h3>Sample build</h3>
A sample build looks as follows:
<pre>
$ ./configure --disable-opengl --enable-openvg --enable-gallium-egl
$ ./configure --with-state-trackers=egl,vega --enable-gallium-intel
$ make
$ make install
</pre>
<p>It will install <code>libOpenVG.so</code>, <code>libEGL.so</code>, and one
or more EGL drivers.</p>
<h2>OpenVG Demos</h2>
<p>OpenVG demos can be found in mesa/demos repository.</p>
<p>
To build the OpenVG demos:
</p>
<pre>
cd progs/openvg
make
</pre>
<p>
To run a demo:
</p>
<pre>
cd openvg/demos
./lion
</pre>
</body>
</html>

View File

@@ -1,31 +0,0 @@
ARB_texture_float:
Silicon Graphics, Inc. owns US Patent #6,650,327, issued November 18,
2003 [1].
SGI believes this patent contains necessary IP for graphics systems
implementing floating point rasterization and floating point
framebuffer capabilities described in ARB_texture_float extension, and
will discuss licensing on RAND terms, on an individual basis with
companies wishing to use this IP in the context of conformant OpenGL
implementations [2].
The source code to implement ARB_texture_float extension is included
and can be toggled on at compile time, for those who purchased a
license from SGI, or are in a country where the patent does not apply,
etc.
The software is provided "as is", without warranty of any kind, express
or implied, including but not limited to the warranties of
merchantability, fitness for a particular purpose and noninfringement.
In no event shall the authors or copyright holders be liable for any
claim, damages or other liability, whether in an action of contract,
tort or otherwise, arising from, out of or in connection with the
software or the use or other dealings in the software.
You should contact a lawyer or SGI's legal department if you want to
enable this extension.
[1] http://www.google.com/patents/about?id=mIIOAAAAEBAJ&dq=6650327
[2] http://www.opengl.org/registry/specs/ARB/texture_float.txt

View File

@@ -1,380 +0,0 @@
<HTML>
<head>
<TITLE>Mesa Release Notes</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css">
<meta http-equiv="content-type" content="text/html; charset=utf-8" />
</head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 7.10.1 Release Notes / TBD</H1>
<p>
Mesa 7.10.1 is a bug fix release which fixes bugs found since the 7.10 release.
</p>
<p>
Mesa 7.10.1 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
4b4cee19f3bf16eb78bd4cc278ccf812 MesaLib-7.10.1.tar.gz
efe8da4d80c2a5d32a800770b8ce5dfa MesaLib-7.10.1.tar.bz2
0fd2b1a025934de3f8cecf9fb9b57f4c MesaLib-7.10.1.zip
42beb0f5188d544476c19496f725fa67 MesaGLUT-7.10.1.tar.gz
637bb8a20fdad89f7382b4ea83f896e3 MesaGLUT-7.10.1.tar.bz2
bdbf3ffb2606d6aa8afabb6c6243b91b MesaGLUT-7.10.1.zip
</pre>
<h2>New features</h2>
<p>None.</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li>Fix an off-by-one bug in a vsplit assertion.</li>
<li>Fix incorrect handling of <tt>layout</tt> qualifier
with <tt>in</tt>, <tt>out</tt>, <tt>attribute</tt>, and <tt>varying</tt>.</li>
<li>Fix an i965 shader bug where the negative absolute value was generated instead of the absolute value of a negation.</li>
<li>Fix numerous issues handling precision qualifiers in GLSL ES.</li>
<li>Fixed a few GLX protocol encoder bugs (Julien Cristau)</li>
<li>Assorted Gallium llvmpipe driver bug fixes</li>
<li>Assorted Mesa/Gallium state tracker bug fixes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26795">Bug 26795</a> - gl_FragCoord off by one in Gallium drivers.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29164">Bug 29164</a> - [GLSL 1.20] invariant variable shouldn't be used before declaration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29823">Bug 29823</a> - GetUniform[if]v busted</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29927">Bug 29927</a> - [glsl2] fail to compile shader with constructor for array of struct type</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30156">Bug 30156</a> - [i965] After updating to Mesa 7.9, Civilization IV starts to show garbage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31923">Bug 31923</a> - [GLSL 1.20] allowing inconsistent centroid declaration between two vertex shaders</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31925">Bug 31925</a> - [GLSL 1.20] "#pragma STDGL invariant(all)" fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32214">Bug 32214</a> - [gles2]no link error happens when missing vertex shader or frag shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32375">Bug 32375</a> - [gl gles2] Not able to get the attribute by function glGetVertexAttribfv</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32541">Bug 32541</a> - Segmentation Fault while running an HDR (high dynamic range) rendering demo</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32569">Bug 32569</a> - [gles2] glGetShaderPrecisionFormat not implemented yet</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32695">Bug 32695</a> - [glsl] SIGSEGV glcpp/glcpp-parse.y:833</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32831">Bug 32831</a> - [glsl] division by zero crashes GLSL compiler</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32910">Bug 32910</a> - Keywords 'in' and 'out' not handled properly for GLSL 1.20 shaders</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33219">Bug 33219</a> -[GLSL bisected] implicit sized array triggers segfault in ir_to_mesa_visitor::copy_propagate</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33306">Bug 33306</a> - GLSL integer division by zero crashes GLSL compiler</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33308">Bug 33308</a> -[glsl] ast_to_hir.cpp:3016: virtual ir_rvalue* ast_jump_statement::hir(exec_list*, _mesa_glsl_parse_state*): Assertion `ret != __null' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33316">Bug 33316</a> - uniform array will be allocate one line more and initialize it when it was freed will abort</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33386">Bug 33386</a> - Dubious assembler in read_rgba_span_x86.S</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33388">Bug 33388</a> - Dubious assembler in xform4.S</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33433">Bug 33433</a> - Error in x86-64 API dispatch code.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33507">Bug 33507</a> - [glsl] GLSL preprocessor modulus by zero crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33508">Bug 33508</a> - [glsl] GLSL compiler modulus by zero crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33916">Bug 33916</a> - Compiler accepts reserved operators % and %=</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34030">Bug 34030</a> - [bisected] Starcraft 2: some effects are corrupted or too big</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34047">Bug 34047</a> - Assert in _tnl_import_array() when using GLfixed vertex datatypes with GLESv2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34114">Bug 34114</a> - Sun Studio build fails due to standard library functions not being in global namespace</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34179">Bug 34179</a> - Nouveau 3D driver: nv50_pc_emit.c:863 assertion error kills Compiz</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34198">Bug 34198</a> - [GLSL] implicit sized array with index 0 used gets assertion</li>
<li><a href="https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/691653">Ubuntu bug 691653</a> - compiz crashes when using alt-tab (the radeon driver kills it) </li>
<li><a href="https://bugs.meego.com/show_bug.cgi?id=13005">Meego bug 13005</a> - Graphics GLSL issue lead to camera preview fail on Pinetrail</li>
<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-7.10..mesa-7.10.1
</pre>
<p>Alberto Milone (1):
<ul>
<li>r600c: add evergreen ARL support.</li>
</ul></p>
<p>Brian Paul (21):
<ul>
<li>draw: Fix an off-by-one bug in a vsplit assertion.</li>
<li>docs: add links to 7.9.1 and 7.10 release notes</li>
<li>docs: added news item for 7.9.1 and 7.10 release</li>
<li>gallivm: work around LLVM 2.6 bug when calling C functions</li>
<li>gallivm: fix copy&amp;paste error from previous commit</li>
<li>mesa: fix a few format table mistakes, assertions</li>
<li>mesa: fix num_draw_buffers==0 in fixed-function fragment program generation</li>
<li>mesa: don't assert in GetIntegerIndexed, etc</li>
<li>mesa: check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()</li>
<li>llvmpipe: make sure binning is active when we begin/end a query</li>
<li>st/mesa: fix incorrect fragcoord.x translation</li>
<li>softpipe: fix off-by-one error in setup_fragcoord_coeff()</li>
<li>cso: fix loop bound in cso_set_vertex_samplers()</li>
<li>st/mesa: fix incorrect glCopyPixels position on fallback path</li>
<li>st/mesa: set renderbuffer _BaseFormat in a few places</li>
<li>st/mesa: fix the default case in st_format_datatype()</li>
<li>st/mesa: need to translate clear color according to surface's base format</li>
<li>docs: update 7.9.2 release notes with Brian's cherry-picks</li>
<li>docs: add link to 7.10.1 release notes</li>
<li>mesa: implement glGetShaderPrecisionFormat()</li>
<li>docs: updated environment variable list</li>
</ul></p>
<p>Bryce Harrington (1):
<ul>
<li>r300g: Null pointer check for buffer deref in gallium winsys</li>
</ul></p>
<p>Chad Versace (20):
<ul>
<li>glsl: At link-time, check that globals have matching centroid qualifiers</li>
<li>glcpp: Fix segfault when validating macro redefinitions</li>
<li>glsl: Fix parser rule for type_specifier</li>
<li>glsl: Change default value of ast_type_specifier::precision</li>
<li>glsl: Add semantic checks for precision qualifiers</li>
<li>glsl: Add support for default precision statements</li>
<li>glsl: Remove redundant semantic check in parser</li>
<li>glsl: Fix semantic checks on precision qualifiers</li>
<li>glsl: Fix segfault due to missing printf argument</li>
<li>glsl: Mark 'in' variables at global scope as read-only</li>
<li>mesa: Refactor handling of extension strings</li>
<li>mesa: Add/remove extensions in extension string</li>
<li>mesa: Change dependencies of some OES extension strings</li>
<li>mesa: Change OES_point_sprite to depend on ARB_point_sprite</li>
<li>mesa: Change OES_standard_derivatives to be stand-alone extension</li>
<li>i915: Disable extension OES_standard_derivatives</li>
<li>glcpp: Raise error when modulus is zero</li>
<li>glsl: Set operators '%' and '%=' to be reserved when GLSL &lt 1.30</li>
<li>glsl: Reinstate constant-folding for division by zero</li>
<li>tnl: Add support for datatype GL_FIXED in vertex arrays</li>
</ul></p>
<p>Chia-I Wu (1):
<ul>
<li>mesa: Add glDepthRangef and glClearDepthf to APIspec.xml.</li>
</ul></p>
<p>Christoph Bumiller (1):
<ul>
<li>nv50,nvc0: do not forget to apply sign mode to saved TGSI inputs</li>
</ul></p>
<p>Cyril Brulebois (1):
<ul>
<li>Point to bugs.freedesktop.org rather than bugzilla.freedesktop.org</li>
</ul></p>
<p>Dave Airlie (3):
<ul>
<li>radeon/r200: fix fbo-clearmipmap + gen-teximage</li>
<li>radeon: calculate complete texture state inside TFP function</li>
<li>radeon: avoid segfault on 3D textures.</li>
</ul></p>
<p>Dimitry Andric (4):
<ul>
<li>mesa: s/movzx/movzbl/</li>
<li>mesa: s/movzxw/movzwl/ in read_rgba_span_x86.S</li>
<li>glapi: adding @ char before type specifier in glapi_x86.S</li>
<li>glapi: add @GOTPCREL relocation type</li>
</ul></p>
<p>Eric Anholt (16):
<ul>
<li>glsl: Fix the lowering of variable array indexing to not lose write_masks.</li>
<li>i965/fs: When producing ir_unop_abs of an operand, strip negate.</li>
<li>i965/vs: When MOVing to produce ABS, strip negate of the operand.</li>
<li>i965/fs: Do flat shading when appropriate.</li>
<li>i965: Avoid double-negation of immediate values in the VS.</li>
<li>intel: Make renderbuffer tiling choice match texture tiling choice.</li>
<li>i965: Fix dead pointers to fp-&gt;Parameters-&gt;ParameterValues[] after realloc.</li>
<li>docs: Add a relnote for the Civ IV on i965.</li>
<li>glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility.</li>
<li>mesa: Add extension enable bit for GL_ARB_ES2_compatibility.</li>
<li>mesa: Add actual support for glReleaseShaderCompiler from ES2.</li>
<li>mesa: Add support for glDepthRangef and glClearDepthf.</li>
<li>mesa: Add getters for ARB_ES2_compatibility MAX_*_VECTORS.</li>
<li>mesa: Add getter for GL_SHADER_COMPILER with ARB_ES2_compatibility.</li>
<li>i965: Fix a bug in i965 compute-to-MRF.</li>
<li>i965/fs: Add a helper function for detecting math opcodes.</li>
</ul></p>
<p>Fredrik Höglund (1):
<ul>
<li>st/mesa: fix a regression from cae2bb76</li>
</ul></p>
<p>Ian Romanick (42):
<ul>
<li>docs: Add 7.10 md5sums</li>
<li>glsl: Support the 'invariant(all)' pragma</li>
<li>glcpp: Generate an error for division by zero</li>
<li>glsl: Add version_string containing properly formatted GLSL version</li>
<li>glsl &amp; glcpp: Refresh autogenerated lexer and parser files.</li>
<li>glsl: Disallow 'in' and 'out' on globals in GLSL 1.20</li>
<li>glsl: Track variable usage, use that to enforce semantics</li>
<li>glsl: Allow 'in' and 'out' when 'layout' is also available</li>
<li>docs: Initial bits of 7.10.1 release notes</li>
<li>mesa: bump version to 7.10.1-devel</li>
<li>doc: Update 7.10.1 release notes</li>
<li>glsl: Emit errors or warnings when 'layout' is used with 'attribute' or 'varying'</li>
<li>docs: Update 7.10.1 release notes</li>
<li>glsl: Refresh autogenerated lexer and parser files.</li>
<li>glsl: Don't assert when the value returned by a function has no rvalue</li>
<li>linker: Set sizes for non-global arrays as well</li>
<li>linker: Propagate max_array_access while linking functions</li>
<li>docs: Update 7.10.1 release notes</li>
<li>mesa: glGetUniform only returns a single element of an array</li>
<li>linker: Generate link errors when ES shaders are missing stages</li>
<li>mesa: Fix error checks in GetVertexAttrib functions</li>
<li>Use C-style system headers in C++ code to avoid issues with std:: namespace</li>
<li>docs: Update 7.10.1 release notes</li>
<li>glapi: Regenerate for GL_ARB_ES2_compatibility.</li>
<li>mesa: Connect glGetShaderPrecisionFormat into the dispatch table</li>
<li>i965: Set correct values for range/precision of fragment shader types</li>
<li>i915: Set correct values for range/precision of fragment shader types</li>
<li>intel: Fix typeos from 3d028024 and 790ff232</li>
<li>glsl: Ensure that all GLSL versions are supported in the stand-alone compiler</li>
<li>glsl: Reject shader versions not supported by the implementation</li>
<li>mesa: Initial size for secondary color array is 3</li>
<li>glsl: Finish out the reduce/reduce error fixes</li>
<li>glsl: Regenerate compiler and glcpp files from cherry picks</li>
<li>linker: Fix off-by-one error implicit array sizing</li>
<li>docs: update 7.10.1 release notes with Ian's recent cherry picks</li>
<li>i915: Only mark a register as available if all components are written</li>
<li>i915: Calculate partial result to temp register first</li>
<li>i915: Force lowering of all types of indirect array accesses in the FS</li>
<li>docs: Update 7.10.1 with (hopefully) the last of the cherry picks</li>
<li>docs: Clean up bug fixes list</li>
<li>intel: Remove driver date and related bits from renderer string</li>
<li>mesa: set version string to 7.10.1 (final)</li>
</ul></p>
<p>Jian Zhao (1):
<ul>
<li>mesa: fix an error in uniform arrays in row calculating.</li>
</ul></p>
<p>Julien Cristau (3):
<ul>
<li>glx: fix request lengths</li>
<li>glx: fix GLXChangeDrawableAttributesSGIX request</li>
<li>glx: fix length of GLXGetFBConfigsSGIX</li>
</ul></p>
<p>Keith Packard (1):
<ul>
<li>glsl: Eliminate reduce/reduce conflicts in glsl grammar</li>
</ul></p>
<p>Kenneth Graunke (20):
<ul>
<li>glsl: Expose a public glsl_type::void_type const pointer.</li>
<li>glsl: Don't bother unsetting a destructor that was never set.</li>
<li>glsl, i965: Remove unnecessary talloc includes.</li>
<li>glcpp: Remove use of talloc reference counting.</li>
<li>ralloc: Add a fake implementation of ralloc based on talloc.</li>
<li>Convert everything from the talloc API to the ralloc API.</li>
<li>ralloc: a new MIT-licensed recursive memory allocator.</li>
<li>Remove talloc from the make and automake build systems.</li>
<li>Remove talloc from the SCons build system.</li>
<li>Remove the talloc sources from the Mesa repository.</li>
<li>glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor.</li>
<li>i965/fs: Apply source modifier workarounds to POW as well.</li>
<li>i965: Fix shaders that write to gl_PointSize on Sandybridge.</li>
<li>i965/fs: Avoid register coalescing away gen6 MATH workarounds.</li>
<li>i965/fs: Correctly set up gl_FragCoord.w on Sandybridge.</li>
<li>i965: Increase Sandybridge point size clamp.</li>
<li>i965/fs: Refactor control flow stack handling.</li>
<li>i965: Increase Sandybridge point size clamp in the clip state.</li>
<li>glsl: Use reralloc instead of plain realloc.</li>
<li>Revert "i965/fs: Correctly set up gl_FragCoord.w on Sandybridge."</li>
</ul></p>
<p>Marek Olšák (4):
<ul>
<li>docs: fix messed up names with special characters in relnotes-7.10</li>
<li>docs: fix messed up names with special characters in relnotes-7.9.1</li>
<li>mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2</li>
<li>st/dri: Track drawable context bindings</li>
</ul></p>
<p>Paulo Zanoni (1):
<ul>
<li>dri_util: fail driCreateNewScreen if InitScreen is NULL</li>
</ul></p>
<p>Sam Hocevar (2):
<ul>
<li>docs: add glsl info</li>
<li>docs: fix glsl_compiler name</li>
</ul></p>
<p>Tom Fogal (1):
<ul>
<li>Regenerate gl_mangle.h.</li>
</ul></p>
<p>Tom Stellard (2):
<ul>
<li>r300/compiler: Disable register rename pass on r500</li>
<li>r300/compiler: Don't erase sources when converting RGB-&gt;Alpha</li>
</ul></p>
<p>Vinson Lee (3):
<ul>
<li>ralloc: Add missing va_end following va_copy.</li>
<li>mesa: Move declaration before code in extensions.c.</li>
<li>mesa: Move loop variable declarations outside for loop in extensions.c.</li>
</ul></p>
<p>nobled (1):
<ul>
<li>glx: Put null check before use</li>
</ul></p>
</p>
</body>
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<HTML>
<head>
<TITLE>Mesa Release Notes</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css">
<meta http-equiv="content-type" content="text/html; charset=utf-8" />
</head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 7.10.2 Release Notes / April 6, 2011</H1>
<p>
Mesa 7.10.2 is a bug fix release which fixes bugs found since the 7.10 release.
</p>
<p>
Mesa 7.10.2 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
2f9f444265534a2cfd9a99d1a8291089 MesaLib-7.10.2.tar.gz
f5de82852f1243f42cc004039e10b771 MesaLib-7.10.2.tar.bz2
47836e37bab6fcafe3ac90c9544ba0e9 MesaLib-7.10.2.zip
175120325828f313621cc5bc6c504803 MesaGLUT-7.10.2.tar.gz
8c71d273f5f8d6c5eda4ffc39e0fe03e MesaGLUT-7.10.2.tar.bz2
03036c8efe7b791a90fa0f2c41b43f43 MesaGLUT-7.10.2.zip
</pre>
<h2>New features</h2>
<p>None.</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29172">Bug 29172</a> - Arrandale - Pill Popper Pops Pills</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31159">Bug 31159</a> - shadow problem in 0ad game</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32688">Bug 32688</a> - [RADEON:KMS:R300G] some games have a wireframe or outline visible</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32949">Bug 32949</a> - [glsl wine] Need for Speed renders incorrectly with GLSL enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34203">Bug 34203</a> - [GLSL] fail to call long chains across shaders</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34376">Bug 34376</a> - [GLSL] allowing assignment to unsized array
<ul>
<li>The commit message incorrectly
lists <a href="https://bugs.freedesktop.org/show_bug.cgi?id=34367">bug
34367</a>.</li>
</ul>
</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34370">Bug 34370</a> - [GLSL] "i&lt;5 &amp;&amp; i&lt;4" in for loop fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34374">Bug 34374</a> - [GLSL] fail to redeclare an array using initializer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35073">Bug 35073</a> - [GM45] Alpha test is broken when rendering to FBO with no color attachment</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35483">Bug 35483</a> - util_blit_pixels_writemask: crash in line 322 of src/gallium/auxiliary/util/u_blit.c</li>
<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-7.10.1..mesa-7.10.2
</pre>
<p><em>Note:</em> Reverted commits and the reverts are not included in this list.</p>
<p>Alex Deucher (2):
<ul>
<li>r600c: add new ontario pci ids</li>
<li>r600g: add some additional ontario pci ids</li>
</ul></p>
<p>Benjamin Franzke (1):
<ul>
<li>st/dri: Fix surfaceless gl using contexts with previous bound surfaces</li>
</ul></p>
<p>Brian Paul (9):
<ul>
<li>docs: pull 7.9.2 release notes into 7.10 branch</li>
<li>docs: update news.html with 7.10.1 and 7.9.2 releases</li>
<li>docs: fill in 7.10.1 release data</li>
<li>docs: add, fix release notes links</li>
<li>docs: update info about Mesa packaging/contents</li>
<li>docs: update prerequisites, remove old demo info</li>
<li>mesa: Guard against null pointer deref in fbo validation</li>
<li>st/mesa: Apply LOD bias from correct texture unit</li>
<li>glsl: silence warning in printf() with a cast</li>
</ul></p>
<p>Chad Versace (1):
<ul>
<li>i965: Fix tex_swizzle when depth mode is GL_RED</li>
</ul></p>
<p>Dave Airlie (1):
<ul>
<li>r600: don't close fd on failed load</li>
</ul></p>
<p>Eric Anholt (2):
<ul>
<li>i965: Apply a workaround for the Ironlake "vertex flashing".</li>
<li>i965: Fix alpha testing when there is no color buffer in the FBO.</li>
</ul></p>
<p>Fabian Bieler (1):
<ul>
<li>st/mesa: Apply LOD from texture object</li>
</ul></p>
<p>Henri Verbeet (1):
<ul>
<li>st/mesa: Validate state before doing blits.</li>
</ul></p>
<p>Ian Romanick (13):
<ul>
<li>docs: Add 7.10.1 md5sums</li>
<li>glsl: Refactor AST-to-HIR code handling variable initializers</li>
<li>glsl: Refactor AST-to-HIR code handling variable redeclarations</li>
<li>glsl: Process redeclarations before initializers</li>
<li>glsl: Function signatures cannot have NULL return type</li>
<li>glsl: Add several function / call related validations</li>
<li>linker: Add imported functions to the linked IR</li>
<li>glsl: Use insert_before for lists instead of open coding it</li>
<li>glsl: Only allow unsized array assignment in an initializer</li>
<li>glcpp: Refresh autogenerated lexer files</li>
<li>docs: Initial bits of 7.10.2 release notes</li>
<li>mesa: set version string to 7.10.2</li>
<li>mesa: Remove nonexistant files from _FILES lists</li>
</ul></p>
<p>Jerome Glisse (1):
<ul>
<li>r600g: move user fence into base radeon structure</li>
</ul></p>
<p>José Fonseca (2):
<ul>
<li>mesa: Fix typo glGet*v(GL_TEXTURE_COORD_ARRAY_*).</li>
<li>mesa: More glGet* fixes.</li>
</ul></p>
<p>Kenneth Graunke (4):
<ul>
<li>glcpp: Rework lexer to use a SKIP state rather than REJECT.</li>
<li>glcpp: Remove trailing contexts from #if rules.</li>
<li>i965/fs: Fix linear gl_Color interpolation on pre-gen6 hardware.</li>
<li>glsl: Accept precision qualifiers on sampler types, but only in ES.</li>
</ul></p>
<p>Marek Olšák (15):
<ul>
<li>st/mesa: fix crash when DrawBuffer-&gt;_ColorDrawBuffers[0] is NULL</li>
<li>st/mesa: fail to alloc a renderbuffer if st_choose_renderbuffer_format fails</li>
<li>r300/compiler: fix the saturate modifier when applied to TEX instructions</li>
<li>r300/compiler: fix translating the src negate bits in pair_translate</li>
<li>r300/compiler: Abs doesn't cancel Negate (in the conversion to native swizzles)</li>
<li>r300/compiler: TEX instructions don't support negation on source arguments</li>
<li>r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500</li>
<li>r300/compiler: saturate Z before the shadow comparison</li>
<li>r300/compiler: fix equal and notequal shadow compare functions</li>
<li>r300/compiler: remove unused variables</li>
<li>st/mesa: fix crash when using both user and vbo buffers with the same stride</li>
<li>r300g: fix alpha-test with no colorbuffer</li>
<li>r300g: tell the GLSL compiler to lower the continue opcode</li>
<li>r300/compiler: propagate SaturateMode down to the result of shadow comparison</li>
<li>r300/compiler: apply the texture swizzle to shadow pass and fail values too</li>
</ul></p>
<p>Michel Dänzer (1):
<ul>
<li>Use proper source row stride when getting depth/stencil texels.</li>
</ul></p>
<p>Tom Stellard (4):
<ul>
<li>r300/compiler: Use a 4-bit writemask in pair instructions</li>
<li>prog_optimize: Fix reallocating registers for shaders with loops</li>
<li>r300/compiler: Fix vertex shader MAD instructions with constant swizzles</li>
<li>r300/compiler: Don't try to convert RGB to Alpha in full instructions</li>
</ul></p>
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<head>
<TITLE>Mesa Release Notes</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css">
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</head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 7.10.3 Release Notes / June 13, 2011</H1>
<p>
Mesa 7.10.3 is a bug fix release which fixes bugs found since the 7.10.2 release.
</p>
<p>
Mesa 7.10.3 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
d77b02034c11d6c2a55c07f82367d780 MesaLib-7.10.3.tar.gz
8c38fe8266be8e1ed1d84076ba5a703b MesaLib-7.10.3.tar.bz2
614d063ecd170940d9ae7b355d365d59 MesaLib-7.10.3.zip
8768fd562ede7ed763d92b2d22232d7a MesaGLUT-7.10.3.tar.gz
1496415b89da9549f0f3b34d9622e2e2 MesaGLUT-7.10.3.tar.bz2
1f29d0e7398fd3bf9f36f5db02941198 MesaGLUT-7.10.3.zip
</pre>
<h2>New features</h2>
<p>None.</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29162">Bug 29162</a> - mesa/darwin is severly broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31590">Bug 31590</a> - Black space between colors on mole hill example</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32395">Bug 32395</a> - [glsl] Incorrect code generation for shadow2DProj() with bias</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32564">Bug 32564</a> - [llvmpipe] prog: Unknown command line argument '-disable-mmx'. Try: 'prog -help' with llvm-2.9svn</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32835">Bug 32835</a> - [glsl] recursive #define results in infinite stack recursion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33303">Bug 33303</a> - [glsl] ir_constant_expression.cpp:72: virtual ir_constant* ir_expression::constant_expression_value(): Assertion `op[0]->type->base_type == op[1]->type->base_type' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33314">Bug 33314</a> - [glsl] ir_constant_expression.cpp:122: virtual ir_constant* ir_expression::constant_expression_value(): Assertion `op[0]->type->base_type == GLSL_TYPE_BOOL' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33512">Bug 33512</a> - [SNB] case ogles2conform/GL/gl_FragCoord/gl_FragCoord_xy_frag.test and gl_FragCoord_w_frag.test fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34280">Bug 34280</a> - r200 mesa-7.10 font distortion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34321">Bug 34321</a> - The ARB_fragment_program subset of ARB_draw_buffers not implemented</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35603">Bug 35603</a> - GLSL compiler freezes compiling shaders</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36173">Bug 36173</a> - struct renderbuffer's 'format' field never set when using FBO</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36238">Bug 36238</a> - Mesa release files don't contain scons control files</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36410">Bug 36410</a> - [SNB] Rendering errors in 3DMMES subtest taiji</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36527">Bug 36527</a> - [wine] Wolfenstein: Failed to translate rgb instruction.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36651">Bug 36651</a> - mesa requires bison and flex to build but configure does not check for them</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36738">Bug 36738</a> - Openarena crash with r300g, swrastg + llvm &gt; 2.8</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37648">Bug 37648</a> - Logic error in mesa/main/teximage.c:texsubimage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37739">Bug 37739</a> - Color clear of FBO without color buffer crashes</li>
<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-7.10.2..mesa-7.10.3
</pre>
<p>Alan Hourihane (1):
<ul>
<li>Check for out of memory when creating fence</li>
</ul></p>
<p>Alex Buell (1):
<ul>
<li>configure: bump LIBDRM_REQUIRED to 2.4.24</li>
</ul></p>
<p>Alex Deucher (2):
<ul>
<li>r600c: add new pci ids</li>
<li>r600g: add new pci ids</li>
</ul></p>
<p>Brian Paul (19):
<ul>
<li>docs: add link to 7.10.2 release notes</li>
<li>scons: remove dangling reference to state_trackers/python/SConscript</li>
<li>Makefile: add missing Scons files</li>
<li>llvmpipe: document issue with LLVM 2.8 and earlier with AVX</li>
<li>docs: replace llvmpipe/README with docs/llvmpipe.html</li>
<li>glsl: add static qualifier to silence warning</li>
<li>glsl: add cast to silence signed/unsigned comparison warning</li>
<li>mesa: s/height/depth/ in texsubimage()</li>
<li>mesa: fix void pointer arithmetic warnings</li>
<li>mesa: add some missing GLAPIENTRY keywords</li>
<li>mesa: check that flex/bison are installed</li>
<li>st/mesa: fix incorrect texture level/face/slice accesses</li>
<li>draw: fix edge flag handling in clipper (for unfilled tris/quads/polygons)</li>
<li>vbo: check array indexes to prevent negative indexing</li>
<li>vbo: remove node-&gt;count &gt; 0 test in vbo_save_playback_vertex_list()</li>
<li>st/mesa: fix software accum buffer format bug</li>
<li>mesa: add include/c99/inttypes.h include/c99/stdbool.h include/c99/stdint.h files to tarballs</li>
<li>docs: 7.10.3 release notes skeleton file, links</li>
<li>mesa: bump version to 7.10.3</li>
</ul></p>
<p>Carl Worth (2):
<ul>
<li>glcpp: Simplify calling convention of parser's active_list functions</li>
<li>glcpp: Fix attempts to expand recursive macros infinitely (bug #32835).</li>
</ul></p>
<p>Dave Airlie (1):
<ul>
<li>st/mesa: fix compressed mipmap generation.</li>
</ul></p>
<p>Eric Anholt (19):
<ul>
<li>i965: Fix the VS thread limits for GT1, and clarify the WM limits on both.</li>
<li>glsl: Avoid cascading errors when looking for a scalar boolean and failing.</li>
<li>glsl: Semantically check the RHS of `&amp;&amp;' even when short-circuiting.</li>
<li>glsl: Semantically check the RHS of `||' even when short-circuiting.</li>
<li>glsl: When we've emitted a semantic error for ==, return a bool constant.</li>
<li>glsl: Perform type checking on "^^" operands.</li>
<li>intel: Use _mesa_base_tex_format for FBO texture attachments.</li>
<li>swrast: Don't assert against glReadPixels of GL_RED and GL_RG.</li>
<li>mesa: Add a gl_renderbuffer.RowStride field like textures have.</li>
<li>mesa: Add a function to set up the default renderbuffer accessors.</li>
<li>intel: Use Mesa core's renderbuffer accessors for depth.</li>
<li>mesa: Use _mesa_get_format_bytes to refactor out the RB get_pointer_*</li>
<li>mesa: Use _mesa_get_format_bytes to refactor out the RB get_row_*</li>
<li>mesa: Add renderbuffer accessors for R8/RG88/R16/RG1616.</li>
<li>swrast: Don't try to adjust_colors for &lt8bpc when handling R16, RG1616.</li>
<li>intel: Use mesa core's R8, RG88, R16, RG1616 RB accessors.</li>
<li>Revert "intel: Add spans code for the ARB_texture_rg support."</li>
<li>mesa: Add support for the ARB_fragment_program part of ARB_draw_buffers.</li>
<li>mesa: Add support for OPTION ATI_draw_buffers to ARB_fp.</li>
</ul></p>
<p>Hans de Goede (1):
<ul>
<li>texstore: fix regression stricter check for memcpy path for unorm88 and unorm1616</li>
</ul></p>
<p>Henri Verbeet (3):
<ul>
<li>mesa: Also update the color draw buffer if it's explicitly set to GL_NONE.</li>
<li>glx: Destroy dri2Hash on DRI2 display destruction.</li>
<li>glx: Only remove the glx_display from the list after it's destroyed.</li>
</ul></p>
<p>Ian Romanick (9):
<ul>
<li>docs: Add 7.10.2 md5sums</li>
<li>glsl: Fix off-by-one error setting max_array_access for non-constant indexing</li>
<li>ir_to_mesa: Handle shadow compare w/projection and LOD bias correctly</li>
<li>intel: Fix ROUND_DOWN_TO macro</li>
<li>glsl: Regenerate compiler and glcpp files from cherry picks</li>
<li>i965: Remove hint_gs_always and resulting dead code</li>
<li>mesa: Don't try to clear a NULL renderbuffer</li>
<li>mesa: Ignore blits to/from missing buffers</li>
<li>docs: Add list of bugs fixed in 7.10.3 release</li>
</ul></p>
<p>Jeremy Huddleston (18):
<ul>
<li>apple: Update GL specs</li>
<li>apple: Rename glcontextmodes.[ch] to glxconfig.[ch]</li>
<li>apple: Rename __GLcontextModes to struct glx_config</li>
<li>apple: Rename GLXcontext</li>
<li>apple: Re-add driContext and do_destroy</li>
<li>apple: Rename _gl_context_modes_find_visual to glx_config_find_visual</li>
<li>apple: Rename GLXcontext</li>
<li>apple: Change from XExtDisplayInfo to struct glx_display</li>
<li>apple: ifdef out come glapi-foo on darwin</li>
<li>glx: Dead code removal</li>
<li>apple: Build darwin using applegl rather than indirect</li>
<li>apple: Fix build failures in applegl_glx.c</li>
<li>darwin: Define GALLIUM_DRIVERS_DIRS in darwin config</li>
<li>apple: Package applegl source into MesaLib tarball</li>
<li>darwin: Set VG_LIB_{NAME,GLOB} to fix make install</li>
<li>darwin: Don't link against libGL when building libOSMesa</li>
<li>darwin: Fix VG_LIB_GLOB to also match the unversioned symlink</li>
<li>osmesa: Fix missing symbols when GLX_INDIRECT_RENDERING is defined.</li>
</ul></p>
<p>José Fonseca (13):
<ul>
<li>llvmpipe: Update readme.</li>
<li>mesa: GL_PROVOKING_VERTEX_EXT is a GLenum, not GLboolean.</li>
<li>mesa: Fix GetVertexAttrib* inside display lists.</li>
<li>draw: Fix draw_variant_output::format's type.</li>
<li>gallivm: Tell LLVM to not assume a 16-byte aligned stack on x86.</li>
<li>gallivm: Fix for dynamically linked LLVM 2.8 library.</li>
<li>st/wgl: Adjust the pbuffer invisible window size.</li>
<li>st/wgl: Fix debug output format specifiers of stw_framebuffer_get_size().</li>
<li>st/wgl: Prevent spurious framebuffer sizes when the window is minimized.</li>
<li>st/wgl: Cope with zero width/height windows.</li>
<li>st/wgl: Allow to create pbuffers bigger than the desktop.</li>
<li>st/wgl: Remove buggy assertion.</li>
<li>wgl: Don't hold on to user supplied HDC.</li>
</ul></p>
<p>Kenneth Graunke (10):
<ul>
<li>i965/fs: Switch W and 1/W in Sandybridge interpolation setup.</li>
<li>i965: Refactor Sandybridge implied move handling.</li>
<li>i965: Resolve implied moves in brw_dp_READ_4_vs_relative.</li>
<li>intel: Add IS_GT2 macro for recognizing Sandybridge GT2 systems.</li>
<li>i965: Allocate the whole URB to the VS and fix calculations for Gen6.</li>
<li>intel: Support glCopyTexImage() from ARGB8888 to XRGB8888.</li>
<li>glsl: Fix memory error when creating the supported version string.</li>
<li>glsl: Regenerate autogenerated file builtin_function.cpp.</li>
<li>i965: Rename various gen6 #defines to match the documentation.</li>
<li>i965: Never enable the GS on Gen6.</li>
</ul></p>
<p>Kostas Georgiou (1):
<ul>
<li>r600c/g: Add pci id for FirePro 2270</li>
</ul></p>
<p>Marek Olšák (18):
<ul>
<li>tgsi/ureg: bump the limit of immediates</li>
<li>st/mesa: fix changing internal format via RenderbufferStorage</li>
<li>st/mesa: GenerateMipmap should not be killed by conditional rendering</li>
<li>swrast: BlitFramebuffer should not be killed by conditional rendering</li>
<li>st/mesa: BlitFramebuffer should not be killed by conditional rendering</li>
<li>st/mesa: CopyTex(Sub)Image should not be killed by conditional rendering</li>
<li>st/mesa: conditional rendering should not kill texture decompression via blit</li>
<li>mesa: forbid UseProgram to be called inside Begin/End</li>
<li>mesa: UseShaderProgramEXT and Uniform* shouldn't be allowed inside Begin/End</li>
<li>mesa: queries of non-existent FBO attachments should return INVALID_OPERATION</li>
<li>r300g: fix draw_vbo splitting on r3xx-r4xx</li>
<li>r300g: fix texturing with non-3D textures and wrap R mode set to sample border</li>
<li>r300g: fix occlusion queries when depth test is disabled or zbuffer is missing</li>
<li>r300g: clear can be killed by render condition</li>
<li>st/mesa: remove asserts in st_texture_image_copy</li>
<li>mesa: fix up assertion in _mesa_source_buffer_exists</li>
<li>mesa: invalidate framebuffer if internal format of renderbuffer is changed</li>
<li>mesa: return after invalidating renderbuffer</li>
</ul></p>
<p>Matt Turner (1):
<ul>
<li>r300/compiler: align memory allocations to 8-bytes</li>
</ul></p>
<p>Tom Stellard (3):
<ul>
<li>r300/compiler: Fix incorrect presubtract conversion</li>
<li>r300/compiler: Fix dataflow analysis bug with ELSE blocks</li>
<li>r300/compiler: Limit instructions to 3 source selects</li>
</ul></p>
<p>Vinson Lee (1):
<ul>
<li>gallivm: Disable MMX-disabling code on llvm-2.9.</li>
</ul></p>
<p>Zou Nan hai (1):
<ul>
<li>i965: Align interleaved URB write length to 2</li>
</ul></p>
<p>pepp (1):
<ul>
<li>st/mesa: assign renderbuffer's format field when allocating storage</li>
</ul></p>
</body>
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<HTML>
<head>
<TITLE>Mesa Release Notes</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css">
<meta http-equiv="content-type" content="text/html; charset=utf-8" />
</head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 7.11.1 Release Notes / November 17, 2011</H1>
<p>
Mesa 7.11.1 is a bug fix release which fixes bugs found since the 7.11 release.
</p>
<p>
Mesa 7.11 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
ac0181a4076770fb657c1169af43aa09 MesaLib-7.11.1.tar.gz
a77307102cee844ff6544ffa8fafeac1 MesaLib-7.11.1.tar.bz2
dfcb11516c1730f3981b55a65a835623 MesaLib-7.11.1.zip
2cb2b9ecb4fb7d1a6be69346ee886952 MesaGLUT-7.11.1.tar.gz
3f54e314290d4dacbab089839197080b MesaGLUT-7.11.1.tar.bz2
5d66c7ee8c5cc2f27e1ffb037ad4172c MesaGLUT-7.11.1.zip
</pre>
<h2>New features</h2>
<p>None.</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=3165">Bug 3165</a> - texImage.IsCompressed and texImage.CompressedSize issues</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=23525">Bug 23525</a> - Software rendering on QEMU guests badly broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28125">Bug 28125</a> - DRI2 prevents indirect glx</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34628">Bug 34628</a> - [ilk] skybox errors in quake4</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36371">Bug 36371</a> - r200: piglit readPixSanity failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36669">Bug 36669</a> - EmitNoMainReturn set to 1 doesn't make the GLSL compiler lower all the RET opcodes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36939">Bug 36939</a> - multitexturing is messed up in quake wars (regression)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37907">Bug 37907</a> - [swrast] SIGSEGV swrast/s_depth.c:569</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38163">Bug 38163</a> - Gnome Shell Display Bug</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38625">Bug 38625</a> - ast_to_hir.cpp:1761: const glsl_type* process_array_type(YYLTYPE*, const glsl_type*, ast_node*, _mesa_glsl_parse_state*): Assertion `dummy_instructions.is_empty()' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38729">Bug 38729</a> - [softpipe] sp_quad_depth_test.c:215:convert_quad_stencil: Assertion `0' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38863">Bug 38863</a> - [IVB]GPU hang when running 3D games like openarena</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=39193">Bug 39193</a> - [llvmpipe and r600g] glCheckFramebufferStatusEXT segfaults in Gallium when checking status on a framebuffer bound to a texture that's bound to a pixmap</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=39651">Bug 39651</a> - [glsl] Assertion failure when implicitly converting out parameters</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=39991">Bug 39991</a> - [regression]GL_PALETTE8_RGBA8_OES format of glCompressedTexImage2D will cause err GL_INVALID_ENUM with GLES1.x</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40022">Bug 40022</a> - [i915] out-of-bounds write src/mesa/drivers/dri/i915/i915_fragprog.c:321</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40062">Bug 40062</a> - in etqw the strogg radar is black (regression)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40324">Bug 40324</a> - [SNB] gpu hang in mesa 7.11</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40533">Bug 40533</a> - i915: piglit glean/readPixSanity: DRI2SwapBuffers: BadDrawable (invalid Pixmap or Window parameter)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=41096">Bug 41096</a> - [sandybridge-m-gt2+] GPU lockup render.IPEHR: 0x7a000002</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=41969">Bug 41969</a> - The Mesa meta save/restore code doesn't always save the active program</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=42175">Bug 42175</a> - RV730: Display errors in glxgears &amp; WebGL</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=42268">Bug 42268</a> - [bisected] oglc pbo(negative.invalidOffsetValue) aborts on 7.11 branch</li>
<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-7.11..mesa-7.11.1
</pre>
<p>Adam Jackson (2):
<ul>
<li>drisw: Remove cargo culting that breaks GLX 1.3 ctors</li>
<li>glx: Don't enable INTEL_swap_event unconditionally</li>
</ul></p>
<p>Alex Deucher (1):
<ul>
<li>r600g: fix up vs export handling</li>
</ul></p>
<p>Ben Widawsky (1):
<ul>
<li>intel: GetBuffer fix</li>
</ul></p>
<p>Brian Paul (15):
<ul>
<li>docs: add 7.11 md5 sums</li>
<li>docs: news item for 7.11 release</li>
<li>st/mesa: Convert size assertions to conditionals in st_texture_image_copy.</li>
<li>softpipe: add missing stencil format case in convert_quad_stencil()</li>
<li>mesa: fix texstore addressing bugs for depth/stencil formats</li>
<li>mesa: add missing breaks for GL_TEXTURE_CUBE_MAP_SEAMLESS queries</li>
<li>swrast: don't try to do depth testing if there's no depth buffer</li>
<li>meta: fix/add checks for GL_EXT_framebuffer_sRGB</li>
<li>mesa: fix PACK_COLOR_5551(), PACK_COLOR_1555() macros</li>
<li>meta: fix broken sRGB mipmap generation</li>
<li>mesa: add _NEW_CURRENT_ATTRIB in _mesa_program_state_flags()</li>
<li>mesa: fix error handling for dlist image unpacking</li>
<li>mesa: generate GL_INVALID_OPERATION in glIsEnabledIndex() between Begin/End</li>
<li>mesa: fix incorrect error code in _mesa_FramebufferTexture1D/3DEXT()</li>
<li>mesa: fix format/type check in unpack_image() for bitmaps</li>
</ul></p>
<p>Carl Simonson (1):
<ul>
<li>i830: Add missing vtable entry for i830 from the hiz work.</li>
</ul></p>
<p>Carl Worth (5):
<ul>
<li>glcpp: Fix two (or more) successive applications of token pasting</li>
<li>glcpp: Test a non-function-like macro using the token paste operator</li>
<li>glcpp: Implement token pasting for non-function-like macros</li>
<li>glcpp: Raise error if defining any macro containing two consecutive underscores</li>
<li>glcpp: Add a test for #elif with an undefined macro.</li>
</ul></p>
<p>Chad Versace (5):
<ul>
<li>glsl: Add method glsl_type::can_implicitly_convert_to()</li>
<li>glsl: Fix implicit conversions in non-constructor function calls</li>
<li>glsl: Remove ir_function.cpp:type_compare()</li>
<li>glsl: Fix conversions in array constructors</li>
<li>x86-64: Fix compile error with clang</li>
</ul></p>
<p>Chia-I Wu (3):
<ul>
<li>glsl: empty declarations should be valid</li>
<li>intel: rename intel_extensions_es2.c to intel_extensions_es.c</li>
<li>intel: fix GLESv1 support</li>
</ul></p>
<p>Chris Wilson (1):
<ul>
<li>i915: out-of-bounds write in calc_live_regs()</li>
</ul></p>
<p>Christopher James Halse Rogers (1):
<ul>
<li>glx/dri2: Paper over errors in DRI2Connect when indirect</li>
</ul></p>
<p>David Reveman (1):
<ul>
<li>i915g: Fix off-by-one in scissors.</li>
</ul></p>
<p>Eric Anholt (16):
<ul>
<li>mesa: Don't skip glGetProgramEnvParam4dvARB if there was already an error.</li>
<li>mesa: Fix glGetUniform() type conversions.</li>
<li>mesa: Add support for Begin/EndConditionalRender in display lists.</li>
<li>mesa: Throw an error instead of asserting for condrender with query == 0.</li>
<li>mesa: Throw an error when starting conditional render on an active query.</li>
<li>mesa: Don't skip glGetProgramLocalParam4dvARB if there was already an error.</li>
<li>glsl: Allow ir_assignment() constructor to not specify condition.</li>
<li>glsl: Clarify error message about whole-array assignment in GLSL 1.10.</li>
<li>glsl: When assigning to a whole array, mark the array as accessed.</li>
<li>glsl: When assiging from a whole array, mark it as used.</li>
<li>i965/fs: Respect ARB_color_buffer_float clamping.</li>
<li>i965: Add missing _NEW_POLYGON flag to polygon stipple upload.</li>
<li>i965: Fix polygon stipple offset state flagging.</li>
<li>intel: Mark MESA_FORMAT_X8_Z24 as always supported.</li>
<li>mesa: Don't error on glFeedbackBuffer(size = 0, buffer = NULL)</li>
<li>glsl: Fix gl_NormalMatrix swizzle setup to match i965's invariants.</li>
</ul></p>
<p>Henri Verbeet (6):
<ul>
<li>mesa: Also set the remaining draw buffers to GL_NONE when updating just the first buffer in _mesa_drawbuffers().</li>
<li>r600g: Support the PIPE_FORMAT_R16_FLOAT colorformat.</li>
<li>mesa: Check the texture against all units in unbind_texobj_from_texunits().</li>
<li>mesa: Allow sampling from units &gt;= MAX_TEXTURE_UNITS in shaders.</li>
<li>mesa: Use the Elements macro for the sampler index assert in validate_samplers().</li>
<li>mesa: Fix a couple of TexEnv unit limits.</li>
</ul></p>
<p>Ian Romanick (17):
<ul>
<li>mesa: Add utility function to get base format from a GL compressed format</li>
<li>mesa: Return the correct internal fmt when a generic compressed fmt was used</li>
<li>mesa: Make _mesa_get_compressed_formats match the texture compression specs</li>
<li>linker: Make linker_error set LinkStatus to false</li>
<li>linker: Make linker_{error,warning} generally available</li>
<li>mesa: Ensure that gl_shader_program::InfoLog is never NULL</li>
<li>ir_to_mesa: Use Add linker_error instead of fail_link</li>
<li>ir_to_mesa: Emit warnings instead of errors for IR that can't be lowered</li>
<li>i915: Fail without crashing if a Mesa IR program uses too many registers</li>
<li>i915: Only emit program errors when INTEL_DEBUG=wm or INTEL_DEBUG=fallbacks</li>
<li>mesa: Add GL_OES_compressed_paletted_texture formats to _mesa_is_compressed_format</li>
<li>mesa: Add GL_OES_compressed_paletted_texture formats to _mesa_base_tex_format</li>
<li>mesa: Refactor expected texture size check in cpal_get_info</li>
<li>mesa: Add _mesa_cpal_compressed_format_type</li>
<li>mesa: Refactor compressed texture error checks to work with paletted textures</li>
<li>mesa: Remove redundant compressed paletted texture error checks</li>
<li>mesa: Advertise GL_OES_compressed_paletted_texture in OpenGL ES1.x</li>
</ul></p>
<p>Jeremy Huddleston (3):
<ul>
<li>apple: Silence some debug spew</li>
<li>apple: Use the correct (OpenGL.framework) glViewport and glScissor during init</li>
<li>apple: Implement applegl_unbind_context</li>
</ul></p>
<p>José Fonseca (1):
<ul>
<li>docs: Update llvmpipe docs.</li>
</ul></p>
<p>Kenneth Graunke (12):
<ul>
<li>glsl: Avoid massive ralloc_strndup overhead in S-Expression parsing.</li>
<li>mesa: In validate_program(), initialize errMsg for safety.</li>
<li>i965/gen5+: Fix incorrect miptree layout for non-power-of-two cubemaps.</li>
<li>i965: Use proper texture alignment units for cubemaps on Gen5+.</li>
<li>i965: Fix incorrect maximum PS thread count shift on Ivybridge.</li>
<li>i965: Emit depth stalls and flushes before changing depth state on Gen6+.</li>
<li>i965/fs: Allow SIMD16 with control flow on Ivybridge.</li>
<li>i965: Allow SIMD16 color writes on Ivybridge.</li>
<li>i965: Fix inconsistent indentation in brw_eu_emit.c.</li>
<li>intel: Depth format fixes</li>
<li>i965: Apply post-sync non-zero workaround to homebrew workaround.</li>
<li>mesa/get: Move MAX_LIGHTS from GL/ES2 to GL/ES1.</li>
</ul></p>
<p>Kristian Høgsberg (1):
<ul>
<li>glx: Don't flush twice if we fallback to dri2CopySubBuffer</li>
</ul></p>
<p>Marc Pignat (1):
<ul>
<li>drisw: Fix 24bpp software rendering, take 2</li>
</ul></p>
<p>Marcin Baczyński (2):
<ul>
<li>configure: fix gcc version check</li>
<li>configure: allow C{,XX}FLAGS override</li>
</ul></p>
<p>Marcin Slusarz (3):
<ul>
<li>nouveau: fix nouveau_fence leak</li>
<li>nouveau: fix crash during fence emission</li>
<li>nouveau: fix fence hang</li>
</ul></p>
<p>Marek Olšák (19):
<ul>
<li>vbo: do not call _mesa_max_buffer_index in debug builds</li>
<li>winsys/radeon: fix space checking</li>
<li>r300/compiler: fix a warning that a variable may be uninitialized</li>
<li>r300/compiler: remove an unused-but-set variable and simplify the code</li>
<li>u_vbuf_mgr: cleanup original vs real vertex buffer arrays</li>
<li>u_vbuf_mgr: don't take per-instance attribs into acc. when computing max index</li>
<li>u_vbuf_mgr: fix max_index computation for large src_offset</li>
<li>u_vbuf_mgr: s/u_vbuf_mgr_/u_vbuf_</li>
<li>u_vbuf_mgr: remove unused flag U_VBUF_UPLOAD_FLUSHED</li>
<li>u_vbuf_mgr: rework user buffer uploads</li>
<li>u_vbuf_mgr: fix uploading with a non-zero index bias</li>
<li>configure.ac: fix xlib-based softpipe build</li>
<li>r600g: add index_bias to index buffer bounds</li>
<li>r300g: fix rendering with a non-zero index bias in draw_elements_immediate</li>
<li>Revert "r300g: fix rendering with a non-zero index bias in draw_elements_immediate"</li>
<li>pb_bufmgr_cache: flush cache when create_buffer fails and try again</li>
<li>r300g: don't return NULL in resource_from_handle if the resource is too small</li>
<li>r600g: set correct tiling flags in depth info</li>
<li>r300g: don't call u_trim_pipe_prim in r300_swtcl_draw_vbo</li>
</ul></p>
<p>Michel Dänzer (4):
<ul>
<li>st/mesa: Finalize texture on render-to-texture.</li>
<li>glx/dri2: Don't call X server for SwapBuffers when there's no back buffer.</li>
<li>gallium/util: Add macros for converting from little endian to CPU byte order.</li>
<li>r300g: Fix queries on big endian hosts.</li>
</ul></p>
<p>Neil Roberts (1):
<ul>
<li>meta: Fix saving the active program</li>
</ul></p>
<p>Paul Berry (18):
<ul>
<li>glsl: Lower unconditional return statements.</li>
<li>glsl: Refactor logic for determining whether to lower return statements.</li>
<li>glsl: lower unconditional returns and continues in loops.</li>
<li>glsl: Use foreach_list in lower_jumps.cpp</li>
<li>glsl: In lower_jumps.cpp, lower both branches of a conditional.</li>
<li>glsl: Lower break instructions when necessary at the end of a loop.</li>
<li>glsl: improve the accuracy of the radians() builtin function</li>
<li>glsl: improve the accuracy of the atan(x,y) builtin function.</li>
<li>Revert "glsl: Skip processing the first function's body in do_dead_functions()."</li>
<li>glsl: Emit function signatures at toplevel, even for built-ins.</li>
<li>glsl: Constant-fold built-in functions before outputting IR</li>
<li>glsl: Check array size is const before asserting that no IR was generated.</li>
<li>glsl: Perform implicit type conversions on function call out parameters.</li>
<li>glsl: Fix type error when lowering integer divisions</li>
<li>glsl: Rework oversize array check for gl_TexCoord.</li>
<li>glsl: Remove field array_lvalue from ir_variable.</li>
<li>glsl hierarchical visitor: Do not overwrite base_ir for parameter lists.</li>
<li>glsl: improve the accuracy of the asin() builtin function.</li>
</ul></p>
<p>Tobias Droste (1):
<ul>
<li>r300/compiler: simplify code in peephole_add_presub_add</li>
</ul></p>
<p>Tom Fogal (1):
<ul>
<li>Only use gcc visibility support with gcc4+.</li>
</ul></p>
<p>Tom Stellard (1):
<ul>
<li>r300/compiler: Fix regalloc for values with multiple writers</li>
</ul></p>
<p>Vadim Girlin (5):
<ul>
<li>st/mesa: flush bitmap cache on query and conditional render boundaries</li>
<li>r600g: use backend mask for occlusion queries</li>
<li>r600g: take into account force_add_cf in pops</li>
<li>r600g: fix check_and_set_bank_swizzle</li>
<li>r600g: fix replace_gpr_with_pv_ps</li>
</ul></p>
<p>Yuanhan Liu (17):
<ul>
<li>i965: fix the constant interp bitmask for flat mode</li>
<li>mesa: fix error handling for glEvalMesh1/2D</li>
<li>mesa: fix error handling for some glGet* functions</li>
<li>mesa: fix error handling for glTexEnv</li>
<li>mesa: fix error handling for glIsEnabled</li>
<li>mesa: fix error handling for glPixelZoom</li>
<li>mesa: fix error handling for glSelectBuffer</li>
<li>mesa: fix error handling for glMapBufferRange</li>
<li>mesa: fix error handling for glMaterial*</li>
<li>intel: fix the wrong code to detect null texture.</li>
<li>mesa: add a function to do the image data copy stuff for save_CompressedTex(Sub)Image</li>
<li>i965: setup address rounding enable bits</li>
<li>mesa: generate error if pbo offset is not aligned with the size of specified type</li>
<li>mesa: fix inverted pbo test error at _mesa_GetnCompressedTexImageARB</li>
<li>mesa: handle the pbo case for save_Bitmap</li>
<li>mesa: handle PBO access error in display list mode</li>
<li>intel: don't call unmap pbo if pbo is not mapped</li>
</ul></p>
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<HTML>
<head>
<TITLE>Mesa Release Notes</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css">
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</head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 7.11.2 Release Notes / November 27, 2011</H1>
<p>
Mesa 7.11.2 is a bug fix release which fixes bugs found since the 7.11 release.
</p>
<p>
Mesa 7.11 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
TBD
</pre>
<h2>New features</h2>
<p>None.</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=43143">Bug 43143</a> - Mesa 7.11.1 fails to build at main/dlist.c:4532 with error message: "format not a string literal and no format arguments"</li>
<li>Incorrect handling of CopyTexImage from RGBA window to LA texture.</li>
<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-7.11.1..mesa-7.11.2
</pre>
<p>Brian Paul (4):
<ul>
<li>mesa: stop using ctx-&gt;Driver.CopyTexImage1D/2D() hooks</li>
<li>mesa: fix format selection for meta CopyTexSubImage()</li>
<li>docs: update news.html and relnotes.html for 7.11.1 release</li>
<li>mesa: use format string in _mesa_error() call to silence warning</li>
</ul></p>
<p>Chad Versace (3):
<ul>
<li>intel: Simplify stencil detiling arithmetic</li>
<li>intel: Fix region dimensions for stencil buffers received from DDX</li>
<li>intel: Fix separate stencil in builtin DRI2 backend</li>
</ul></p>
<p>Ian Romanick (4):
<ul>
<li>docs: Add 7.11.1 release md5sums</li>
<li>mesa: set version string to 7.11.2-devel</li>
<li>mesa: Bump version to 7.11.2 (final)</li>
</ul></p>
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<head>
<TITLE>Mesa Release Notes</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css">
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<H1>Mesa 7.11 Release Notes / July 31, 2011</H1>
<p>
Mesa 7.11 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 7.11.1.
</p>
<p>
Mesa 7.11 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
fa2c7068503133fb2453244cda11cb2a MesaLib-7.11.tar.gz
ff03aca82d0560009a076a87c888cf13 MesaLib-7.11.tar.bz2
ede1ac0976f6f05df586093fc17d63ed MesaLib-7.11.zip
b4fb81a47c5caedaefad49af7702c23d MesaGLUT-7.11.tar.gz
77a9a0bbd7f8bca882aa5709b88cb071 MesaGLUT-7.11.tar.bz2
c19ef0c6eb61188c96ed4ccedd70717c MesaGLUT-7.11.zip
</pre>
<h2>New features</h2>
<ul>
<li>GL_ARB_ES2_compatibility (gallium drivers)
<li>GL_ARB_color_buffer_float (gallium drivers, i965)
<li>GL_ARB_draw_buffers_blend (gallium)
<li>GL_ARB_draw_instanced extension (gallium drivers, swrast)
<li>GL_ARB_instanced_arrays extension (gallium drivers)
<li>GL_ARB_occlusion_query2 (gallium drivers, swrast)
<li>GL_ARB_robustness (all drivers)
<li>GL_ARB_sampler_objects (gallium drivers)
<li>GL_ARB_seamless_cube_map (gallium r600)
<li>GL_ARB_shader_texture_lod (gallium drivers, i965)
<li>GL_ARB_sync (gallium drivers only, intel support was in 7.6)
<li>GL_ARB_texture_compression_rgtc (gallium drivers, swrast, i965)
<li>GL_ARB_texture_float (gallium, i965)
<li>GL_EXT_packed_float (gallium r600)
<li>GL_EXT_texture_compression_latc (gallium drivers, swrast)
<li>GL_EXT_texture_compression_rgtc (gallium drivers, swrast, i965)
<li>GL_EXT_texture_filter_anisotropic (swrast)
<li>GL_EXT_texture_shared_exponent (gallium drivers, swrast)
<li>GL_EXT_texture_sRGB_decode (gallium drivers, swrast, i965)
<li>GL_EXT_texture_snorm (gallium drivers)
<li>GL_AMD_draw_buffers_blend (alias of the ARB variant)
<li>GL_AMD_seamless_cubemap_per_texture (gallium r600)
<li>GL_AMD_shader_stencil_export (alias of the ARB variant)
<li>GL_ATI_draw_buffers (all drivers)
<li>GL_ATI_texture_compression_3dc (gallium drivers, swrast)
<li>GL_ATI_texture_float (gallium, i965)
<li>GL_NV_conditional_render (i965)
<li>GL_NV_texture_barrier (gallium drivers)
<li>Enable 16-wide fragment shader execution in i965 driver. This should improve performance in many applications.
<li>Initial alpha-level support for Intel "Ivybridge" chipsets in the i965 driver.
</ul>
<h2>Bug fixes</h2>
<p>This list is likely incomplete. This list only includes bug fixes not
included in the previous release (7.10.3). Many of these are regressions that
did not exist in the 7.10 release series at all.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25871">Bug 25871</a> - nearest neighbour samples wrong texel (precision/rounding problem)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29162">Bug 29162</a> - mesa/darwin is severly broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30080">Bug 30080</a> - [i915] piglit nodepth-test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30217">Bug 30217</a> - Possible sources of memory leaks reported by valgrind</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30266">Bug 30266</a> - Regression, segfault in libdrm_intel when calling glBitmap</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31561">Bug 31561</a> - [i915] intel_regions.c:289: intel_region_release: Assertion `region-&gt;map_refcount == 0' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31744">Bug 31744</a> - [GLSL] overriding built-in function impacts another shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32308">Bug 32308</a> - [llvmpipe] src/gallium/auxiliary/gallivm/lp_bld_init.c:319:gallivm_register_garbage_collector_callback: Assertion `NumCallbacks &lt; 32' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32309">Bug 32309</a> - [softpipe] SIGSEGV sp_state_derived.c:204</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32459">Bug 32459</a> - [softpipe] glean depthStencil regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32460">Bug 32460</a> - [softpipe] piglit texwrap 1D regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32534">Bug 32534</a> - [arrandale/sandybridge] Mesa swallowing GEM ioctl failures</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32560">Bug 32560</a> - To fix: 64-bit-portabilty-issue state_tracker/st_program.c:427</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32634">Bug 32634</a> - [r300g, bisected] Massive corruption in Unigine Sanctuary</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32768">Bug 32768</a> - VBO rendering using glDrawArrays causes program termination and "cs IB too big" message</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32804">Bug 32804</a> - [swrast] glean pixelFormats regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32814">Bug 32814</a> - Build error in osmesa.c due to change in _mesa_update_framebuffer_visual() signature</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32859">Bug 32859</a> - Mesa doesn't compile under NetBSD</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32912">Bug 32912</a> - [bisected, r300g] Unigine Sanctuary: r300_emit.c:902:r300_emit_vertex_arrays: Assertion `&amp;buf-&gt;b.b' failed with RADEON_HYPERZ=1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32945">Bug 32945</a> - [RADEON:KMS:R300G] HiZ: Weird behavior with 3 pipes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33046">Bug 33046</a> - [bisected]glean/pixelFormats and 3 oglc cases segfault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33185">Bug 33185</a> - [RADEON:KMS:R300G] X crashes when kwin effects are turned on</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33215">Bug 33215</a> - [llvmpipe] piglit fbo-drawbuffers2-blend regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33247">Bug 33247</a> - [swrast] tnl/t_draw.c:471: _tnl_draw_prims: Assertion `prim[i].num_instances &gt; 0' failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33284">Bug 33284</a> - [llvmpipe] piglit fbo-drawbuffers-fragcolor fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33306">Bug 33306</a> - [glsl] GLSL integer division by zero crashes GLSL compiler</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33353">Bug 33353</a> - [softpipe] piglit fbo-srgb looks incorrect</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33360">Bug 33360</a> - inclusion of $(TALLOC_LIBS) in src/mesa/drivers/osmesa/Makefile causes a build failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33374">Bug 33374</a> - [bisect] FTBFS on commit 9767d3b5 (glapi: Fix OpenGL ES 1.1 and 2.0 interop)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33508">Bug 33508</a> - [glsl] GLSL compiler modulus by zero crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33555">Bug 33555</a> - [softpipe] tgsi/tgsi_sse2.c:1527:emit_tex: Assertion `0' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33885">Bug 33885</a> - [glsl] GLSL compiler allows recursion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33823">Bug 33823</a> - [glsl] ralloc.c:78: get_header: Assertion `info-&gt;canary == 0x5A1106' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33934">Bug 33934</a> - 3D blitting is orders of magnitude slower than equivalent 2D blitting.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33946">Bug 33946</a> - Crash: Mesa checks for invalid pointer, then uses it anyway.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34008">Bug 34008</a> - r600g: piglit failure (regression)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34009">Bug 34009</a> - Automatic Mipmap Generation produces very blurry image.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34042">Bug 34042</a> - Surfaceless eglMakeCurrent() fails if the supplied EGLContext is not a dummy context</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34049">Bug 34049</a> - r600g: assertion failure (regression)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34119">Bug 34119</a> - [glsl] piglit glsl-texcoord-array regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34323">Bug 34323</a> - [i915 GLSL gles2] gl_FragCoord.w not correct</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34346">Bug 34346</a> - src/glsl relies on $PWD which can be unset</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34378">Bug 34378</a> - st/mesa: 2a904fd6a0cb80eec6dec2bae07fd8778b04caf3 breaks sauerbraten</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34419">Bug 34419</a> - Kwin crashes screensaver exits</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34463">Bug 34463</a> - state_tracker/st_texture.c:370:st_texture_image_copy: Assertion `u_minify(src-&gt;width0, srcLevel) == width' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34468">Bug 34468</a> - src/glsl/Makefile fix</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34541">Bug 34541</a> - [ilk, wine] massive render corruption after recent patchset</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34589">Bug 34589</a> - [pineview bisected]many cases regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34595">Bug 34595</a> - [bisected piketon]oglc half_float_vertex(misc.fillmode.wireframe) regressed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34597">Bug 34597</a> - [bisected piketon]oglc blend-constcolor and 7 draw-buffers2 subcases regressed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34603">Bug 34603</a> - [bisected piketon]oglc vbo subcase basic.bufferdata regressed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34604">Bug 34604</a> - [bisected piketon]piglit fbo/fbo-depth-sample-compare regressed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34646">Bug 34646</a> - [bisected piketon]ogles2conform GL2Tests/GL/gl_FragCoord/gl_FragCoord_w_frag.test</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34656">Bug 34656</a> - i965: Crash when running WebGL Conformance Test in firefox-4 nightly build</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34691">Bug 34691</a> - [GLSL] matrix array member assignment with a complex subscript fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34906">Bug 34906</a> - [Pineview] Some WebGL conformance tests will crash firefox</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34968">Bug 34968</a> - Bad fps in Lightsmark benchmark</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35025">Bug 35025</a> - [Patch] Serious compiler warnings</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35312">Bug 35312</a> - r600g: Automatic mipmap generation doesn't work properly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35373">Bug 35373</a> - [[GM45] OpenGL] GL_EXT_texture_sRGB_decode broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35434">Bug 35434</a> - [RADEON:KMS:R600G] etqw: broken ground textures</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35441">Bug 35441</a> - [PATCH] Mesa does not find nouveau include files with --enable-shared-dricore</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35614">Bug 35614</a> - [SNB] random hang on piglit case shaders/glsl-max-varyings</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35820">Bug 35820</a> - [bisected SNB] System hangs when Gnome with compiz start up</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35822">Bug 35822</a> - [bisected pineview] many cases related to depth and stencil failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35849">Bug 35849</a> - when sampling textures from both fragment and vertex shaders the vertex texture has the incorrect texture bound</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35852">Bug 35852</a> - [bisected pineview] oglc case pxconv-read failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35961">Bug 35961</a> - src/gallium/auxiliary/util/u_draw.c:77:util_draw_max_index: Assertion `buffer_size - format_size &lt;= buffer_size' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36032">Bug 36032</a> - piglit fdo9833 regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36033">Bug 36033</a> - main/shaderapi.c:1044: validate_samplers: Assertion `(sizeof(targetName)/sizeof(*(targetName))) == NUM_TEXTURE_TARGETS' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36086">Bug 36086</a> - [wine] Segfault r300_resource_copy_region with some wine apps and RADEON_HYPERZ</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36182">Bug 36182</a> - Game Trine from http://www.humblebundle.com/ needs ATI_draw_buffers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36268">Bug 36268</a> - [r300g, bisected] minor flickering in Unigine Sanctuary</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36282">Bug 36282</a> - 34a5d3b9f4740601708c82093e2114356d749e65: glxgears segfaults when compiled with shared glapi</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36333">Bug 36333</a> - can't build demos if mesa build with --enable-selinux</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36473">Bug 36473</a> - [bisected] piglit bugs/fdo23670-depth_test failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36572">Bug 36572</a> - [bisected]oglc case texenv segfaults</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36609">Bug 36609</a> - 45920d2ecb38b14fdda5253fecce996570c22863 breaks sauerbraten on r300g</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36648">Bug 36648</a> - [bisected SNB]piglit fbo/fbo-alphatest-nocolor failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36649">Bug 36649</a> - [bisected SNB]oglc draw-buffers2 failed with 16-wide</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36753">Bug 36753</a> - Some textures now rendered as completely black after register allocator rewrite.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36821">Bug 36821</a> - [bisected SNB]oglc api-texcoord causes GPU hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36914">Bug 36914</a> - r600g: add rv670 flushing workaround. Causes games and some mesa demos to segfault.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36917">Bug 36917</a> - Rendering glitches in ETQW</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36939">Bug 36939</a> - multitexturing is messed up in quake wars (regression)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36987">Bug 36987</a> - Intel GMA 4500 ARB_shader_texture_lod support</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37028">Bug 37028</a> - Amnesia/HPL2 Demo: Strange graphical bugs on r600g</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37150">Bug 37150</a> - sRGB textures are too bright in Starcraft 2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37154">Bug 37154</a> - main/texstore.c:4187: _mesa_texstore_rgb9_e5: Assertion `baseInternalFormat == 0x1907' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37157">Bug 37157</a> - [bisected] KDE KWin crashes on start with delayed BO mapping</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37168">Bug 37168</a> - Regression: Severe memory leak when running Second Life</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37366">Bug 37366</a> - [i965 bisected ILK] Fragment shader discard tests occasionally fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37383">Bug 37383</a> - incorrect GLSL optimization</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37476">Bug 37476</a> - [wine] Devil May Cry 4: TXD tgsi opcode unsupported / translation from TGSI failed / missing vertex shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37743">Bug 37743</a> - [bisected i965]oglc GLSLlinker subcase negative.varying.beyondMaxVaryingFloats aborted</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37766">Bug 37766</a> - Crash in dri2InvalidateBuffers when resizing Java window with OpenGL pipeline enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37839">Bug 37839</a> - main/teximage.c:2393: _mesa_choose_texture_format: Assertion `f != MESA_FORMAT_NONE' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37934">Bug 37934</a> - Corruption with topogun trace</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38015">Bug 38015</a> - Some extensions enabled even when not supported by the underlying driver</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38134">Bug 38134</a> - [bisected i965]piglit fbo/fbo-blit-d24s8 crashed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38145">Bug 38145</a> - r600g/evergreen: Incorrect rendering of some effects in doom3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38440">Bug 38440</a> - ETQW: Model in team select rendering too bright</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38566">Bug 38566</a> - [regression] ETQW crashes with 21972c85ea734dbfcf69629c6b0b940efb42d4ba</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38584">Bug 38584</a> - MESA_GLSL=dump causes SEGV in ir_print_visitor::unique_name</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38599">Bug 38599</a> - THe value of WGL_PBUFFER_HEIGHT_ARB is returned as width in wglQueryPbufferARB</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38602">Bug 38602</a> - [bisected] Wrong display after "prefer native texture formats when possible" commit</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38624">Bug 38624</a> - program/ir_to_mesa.cpp:1440: virtual void ir_to_mesa_visitor::visit(ir_dereference_variable*): Assertion `var-&gt;location != -1' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38626">Bug 38626</a> - vbo: Don't discount stride breaks piglit on softpipe/r600g</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38649">Bug 38649</a> - piglit fbo-copyteximage regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38762">Bug 38762</a> - [IVB bisected]3D demos like glxgears abort</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38771">Bug 38771</a> - [[GM45] DRI] GPU hangs with current Mesa GIT when running certain OpenGL applications</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38842">Bug 38842</a> - Various valid GLX attributes are rejected by MESA glxChooseFBConfig</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38971">Bug 38971</a> - [bisected]oglc glsl-autointconv subcase negative.function.ambiguousMatch failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38987">Bug 38987</a> - sampler allowed as non-uniform / non-function parameters</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=39024">Bug 39024</a> - [Pineview webgl] many webgl conformance cases crash the browser</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=39083">Bug 39083</a> - [regression, bisected, r600g] Wrong rendering of Bubbles3D screensaver</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=39119">Bug 39119</a> - setting SQ_LDS_RESOURCE_MGMT register to zero in other applications muddles up font rendering permanently</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=39209">Bug 39209</a> - [bisected] Wrong display after "prefer native texture formats when possible" commit - part2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=39219">Bug 39219</a> - libgl conflict with xbmc causes lock up on xbmc exit</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=39257">Bug 39257</a> - [bisected SNB]Mesa demos engine causes GPU hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=39487">Bug 39487</a> - [i965] brw_wm_surface_state.c:495: brw_update_renderbuffer_surface: Assertion `brw-&gt>has_surface_tile_offset || (tile_x == 0 &amp;&amp; tile_y == 0)' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=39515">Bug 39515</a> - FTBFS: libEGL depends on libgbm, but libEGL builds first</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=39572">Bug 39572</a> - Cogs: GPU hang</li>
</ul>
<h2>Changes</h2>
<ul>
<li>The Windows MSVC project files have been removed.
They haven't been maintained in quite a while.
Building with SCons is an alternative.
<li>Removed GL_SGI_texture_color_table support from swrast driver - the only
driver that implemented it.
</ul>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-7.10..mesa-7.11
</pre>
</body>
</html>

View File

@@ -26,15 +26,7 @@ for DRI hardware acceleration.
<h2>MD5 checksums</h2>
<pre>
c89b63d253605ed40e8ac370d25a833c MesaLib-7.8.2.tar.gz
6be2d343a0089bfd395ce02aaf8adb57 MesaLib-7.8.2.tar.bz2
a04ad3b06ac5ff3969a003fa7bbf7d5b MesaLib-7.8.2.zip
7c213f92efeb471f0331670d5079d4c0 MesaDemos-7.8.2.tar.gz
757d9e2e06f48b1a52848be9b0307ced MesaDemos-7.8.2.tar.bz2
8d0e5cfe68b8ebf90265d350ae2c48b1 MesaDemos-7.8.2.zip
b74482e3f44f35ed395c4aada4fd8240 MesaGLUT-7.8.2.tar.gz
a471807b65e49c325808ba4551be93ed MesaGLUT-7.8.2.tar.bz2
9f190268c42be582ef66e47365ee61e3 MesaGLUT-7.8.2.zip
tbd
</pre>
@@ -52,95 +44,10 @@ a471807b65e49c325808ba4551be93ed MesaGLUT-7.8.2.tar.bz2
<ul>
<li>Fixed Gallium glDrawPixels(GL_DEPTH_COMPONENT).
<li>Fixed Gallium Cell driver to buildable, runable state
<li>Fixed bad error checking for glFramebufferRenderbuffer(attachment=GL_DEPTH_STENCIL_ATTACHMENT).
<li>Fixed incorrect Z coordinate handling in "meta" glDraw/CopyPixels.
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=23670">Bug
#23670</a>.</li>
<li>Assorted i965 driver fixes.
Including but not limited to:
<ul>
<li>Fix scissoring when width or height is
0. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=27643">Bug
#27643</a>.
<li>Fix bit allocation for number of color regions for
ARB_draw_buffers.</li>
<li>Set the correct provoking vertex for clipped first-mode
trifans. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=24470">Bug
#24470</a>.</li>
<li>Use <code>R16G16B16A16_FLOAT</code> for 3-component half-float.</li>
<li>Fix assertion for surface tile offset usage on Ironlake.</li>
<li>Fix cube map layouts on Ironlake.</li>
<li>When an RB gets a new region, clear the old from the state
cache. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=24119">Bug
#24119</a>.</li>
<li>Reject shaders with uninlined function calls instead of hanging.</li>
</ul>
</li>
<li>Assorted i915 driver fixes. Including but not limited to:
<ul>
<li>Fixed texture LOD clamping in i915 driver.
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=24846">Bug
#24846</a>.</li>
<li>Fix off-by-one for drawing rectangle.
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=27408">Bug
#27408</a>.</li>
</ul>
</li>
<li>Fixed hangs in etracer on 830 and 845
chipsets. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=26557">Bug
#26557</a>.</li>
<li>Fixed tiling of small textures on all Intel drivers.</li>
<li>Fixed crash in Savage driver when using <code>_mesa_CopyTexImage2D</code>.
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=27652">Bug
#27652</a>.</li>
<li>Assorted GLX fixes. Including but not limited to:
<ul>
<li>Fixed <code>__glXInitializeVisualConfigFromTags</code>'s handling of
unrecognized fbconfig tags.</li>
<li>Fixed regression with <code>GLX_USE_GL</code>.
<li>Fixed config chooser logic for 'mask' matching.</li>
<li>Report swap events correctly in direct rendered case (DRI2)</li>
<li>Fixed build with dri2proto which doesn't define
<code>X_DRI2SwapInterval</code>.</li>
<li>Get <code>GLX_SCREEN</code> first in <code>__glXQueryContextInfo</code>.
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=14245">Bug
#14245</a>.</li>
</ul>
</li>
<li>Assorted GLSL fixes. Including but not limited to:
<ul>
<li>Change variable declared assertion into conditional in GLSL
compiler. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=27921">Bug
#27921</a>.</li>
<li>Fix instruction indexing
bugs. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=27566">Bug
#27566</a>.</li>
<li>Updated uniform location / offset encoding to be more like
other implementations.</li>
<li>Don't overwrite a driver's shader infolog with generic failure
message.</li>
</ul>
</li>
<li>Fixed OSMesa build for 16 and 32-bit color channel depth.
<li>Fixed OSMesa build with hidden symbol visibility. libOSMesa no longer links to libGL.
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=28305">Bug
#28305</a>.
<li>Fixed handling of multiple render targets in fixed-function
texture envrionmnent programs.</li>
<li>Fixed conversion errors in <code>signed_rgba8888[rev]</code> texel
fetch.</li>
<li>Don't set srcLevel on <code>GL_TEXTURE_RECTANGLE_ARB</code> targets.</li>
<li>Various build fixes for OpenBSD.</li>
<li>Various build fixes for OS X.</li>
<li>Various build fixes for GCC 3.3.</li>
</ul>
<h2>Changes</h2>
<p>None.</p>
</body>
</html>

View File

@@ -1,89 +0,0 @@
<HTML>
<TITLE>Mesa Release Notes</TITLE>
<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 7.8.3 Release Notes / (date tbd)</H1>
<p>
Mesa 7.8.3 is a bug fix release which fixes bugs found since the 7.8.2 release.
</p>
<p>
Mesa 7.8.3 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
x MesaLib-7.8.3.tar.gz
x MesaLib-7.8.3.tar.bz2
x MesaLib-7.8.3.zip
x MesaDemos-7.8.3.tar.gz
x MesaDemos-7.8.3.tar.bz2
x MesaDemos-7.8.3.zip
x MesaGLUT-7.8.3.tar.gz
x MesaGLUT-7.8.3.tar.bz2
x MesaGLUT-7.8.3.zip
</pre>
<h2>New features</h2>
<p>None.</p>
<h2>Changes</h2>
<ul>
<li>The radeon driver should use less memory when searching for a valid mip
image.</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li>Fix unsupported FB with D24S8 (bug
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=23670">29116</a>)</li>
<li>Fix ReadPixels crash when reading depth/stencil from an FBO</li>
<li>Fixed a bug rendering to 16-bit buffers using swrast.</li>
<li>Fixed a state tracker/TGSI bug that caused crashes when using Windows'
memory debugging features.</li>
<li>Fixed an issue rendering to 32-bit channels with swrast (bug
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=29487">29487</a>)</li>
<li>GLSL: fix indirect <TT>gl_TextureMatrix</TT> addressing (bug
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=28967">28967</a>)</li>
<li>GLSL: fix for bug
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=27216">27216</a></li>
<li>GLSL: fix zw fragcoord entries in some cases (bug
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=29183">29183</a>)</li>
<li>Fix texture env generation in some cases (bug
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=28169">28169</a>)</li>
<li>osmesa: a fix for calling <TT>OSMesaMakeCurrent</TT> twice was applied (bug
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=10966">10966</a></li>
<li>A bug was fixed which could cause Mesa to ignore the
<TT>MESA_EXTENSION_OVERRIDE</TT> environment variable.</li>
<li>A bug related to specular highlights on backfaces was fixed.</li>
<li>A radeon-specific issue with <TT>glCopyTex(Sub)Image</TT> was
corrected.</li>
<li>radeon/wine: flush command stream in more cases, fixing wine d3d9
tests.</li>
<li>r600: fix sin+cos normalization.</li>
<li>r600: (properly) ignore <TT>GL_COORD_REPLACE</TT> when point sprites are
disabled.</li>
<li>radeon: avoid flushing when the context is not current.</li>
<li>r300c: a bug affecting unaligned BOs was fixed.</li>
<li>r300c: a hardlock caused by ARB_half_float_vertex incorrectly advertised on some chipsets.</li>
</ul>
</body>
</html>

View File

@@ -1,406 +0,0 @@
<HTML>
<head>
<TITLE>Mesa Release Notes</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css">
<meta http-equiv="content-type" content="text/html; charset=utf-8" />
</head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 7.9.1 Release Notes / January 7, 2011</H1>
<p>
Mesa 7.9.1 is a bug fix release which fixes bugs found since the 7.9 release.
</p>
<p>
Mesa 7.9.1 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
78422843ea875ad4eac35b9b8584032b MesaLib-7.9.1.tar.gz
07dc6cfb5928840b8b9df5bd1b3ae434 MesaLib-7.9.1.tar.bz2
c8eaea5b3c3d6dee784bd8c2db91c80f MesaLib-7.9.1.zip
ee9ecae4ca56fbb2d14dc15e3a0a7640 MesaGLUT-7.9.1.tar.gz
41fc477d524e7dc5c84da8ef22422bea MesaGLUT-7.9.1.tar.bz2
90b287229afdf19317aa989d19462e7a MesaGLUT-7.9.1.zip
</pre>
<h2>New features</h2>
<p>None.</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28800">Bug 28800</a> - [r300c, r300g] Texture corruption with World of Warcraft</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29420">Bug 29420</a> - Amnesia / HPL2 RendererFeatTest - not rendering correctly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29946">Bug 29946</a> - [swrast] piglit valgrind glsl-array-bounds-04 fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30261">Bug 30261</a> - [GLSL 1.20] allowing inconsistent invariant declaration between two vertex shaders</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30632">Bug 30632</a> - [softpipe] state_tracker/st_manager.c:489: st_context_notify_invalid_framebuffer: Assertion `stfb &amp;&amp; stfb-&gt;iface == stfbi' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30694">Bug 30694</a> - wincopy will crash on Gallium drivers when going to front buffer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30787">Bug 30787</a> - Invalid asm shader does not generate draw-time error when used with GLSL shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30993">Bug 30993</a> - getFramebufferAttachmentParameteriv wrongly generates error</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31101">Bug 31101</a> - [glsl2] abort() in ir_validate::visit_enter(ir_assignment *ir)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31193">Bug 31193</a> - [regression] aa43176e break water reflections</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31194">Bug 31194</a> - The mesa meta save/restore code doesn't ref the current GLSL program</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31371">Bug 31371</a> - glslparsertest: ir.cpp:358: ir_constant::ir_constant(const glsl_type*, const ir_constant_data*): Assertion `(type->base_type &gt;= 0) &amp;&amp; (type->base_type &lt;= 3)' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31439">Bug 31439</a> - Crash in glBufferSubData() with size == 0</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31495">Bug 31495</a> - [i965 gles2c bisected] OpenGL ES 2.0 conformance GL2Tests_GetBIFD_input.run regressed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31514">Bug 31514</a> - isBuffer returns true for unbound buffers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31560">Bug 31560</a> - [tdfx] tdfx_tex.c:702: error: const struct gl_color_table has no member named Format</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31617">Bug 31617</a> - Radeon/Compiz: 'failed to attach dri2 front buffer', error case not handled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31648">Bug 31648</a> - [GLSL] array-struct-array gets assertion: `(size &gt;= 1) && (size &lt;= 4)' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31650">Bug 31650</a> - [GLSL] varying gl_TexCoord fails to be re-declared to different size in the second shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31673">Bug 31673</a> - GL_FRAGMENT_PRECISION_HIGH preprocessor macro undefined in GLSL ES</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31690">Bug 31690</a> - i915 shader compiler fails to flatten if in Aquarium webgl demo.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31832">Bug 31832</a> - [i915] Bad renderbuffer format: 21</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31841">Bug 31841</a> - [drm:radeon_cs_ioctl] *ERROR* Invalid command stream !</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31894">Bug 31894</a> - Writing to gl_PointSize with GLES2 corrupts other varyings</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31909">Bug 31909</a> - [i965] brw_fs.cpp:1461: void fs_visitor::emit_bool_to_cond_code(ir_rvalue*): Assertion `expr-&gt;operands[i]-&gt;type-&gt;is_scalar()' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31934">Bug 31934</a> - [gallium] Mapping empty buffer object causes SIGSEGV</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31983">Bug 31983</a> - [i915 gles2] "if (expression with builtin/varying variables) discard" breaks linkage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31985">Bug 31985</a> - [GLSL 1.20] initialized uniform array considered as "unsized"</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31987">Bug 31987</a> - [gles2] if input a wrong pname(GL_NONE) to glGetBoolean, it will not case GL_INVALID_ENUM</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32035">Bug 32035</a> - [GLSL bisected] comparing unsized array gets segfault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32070">Bug 32070</a> - llvmpipe renders stencil demo incorrectly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32273">Bug 32273</a> - assertion fails when starting vdrift 2010 release with shaders enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32287">Bug 32287</a> - [bisected GLSL] float-int failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32311">Bug 32311</a> - [965 bisected] Array look-ups broken on GM45</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32520">Bug 32520</a> - [gles2] glBlendFunc(GL_ZERO, GL_DST_COLOR) will result in GL_INVALID_ENUM</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32825">Bug 32825</a> - egl_glx driver completely broken in 7.9 branch [fix in master]</li>
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-7.9..mesa-7.9.1
</pre>
<p>Alex Deucher (5):
<ul>
<li>r100: revalidate after radeon_update_renderbuffers</li>
<li>r600c: add missing radeon_prepare_render() call on evergreen</li>
<li>r600c: properly align mipmaps to group size</li>
<li>gallium/egl: fix r300 vs r600 loading</li>
<li>r600c: fix some opcodes on evergreen</li>
</ul></p>
<p>Aras Pranckevicius (2):
<ul>
<li>glsl: fix crash in loop analysis when some controls can't be determined</li>
<li>glsl: fix matrix type check in ir_algebraic</li>
</ul></p>
<p>Brian Paul (27):
<ul>
<li>swrast: fix choose_depth_texture_level() to respect mipmap filtering state</li>
<li>st/mesa: replace assertion w/ conditional in framebuffer invalidation</li>
<li>egl/i965: include inline_wrapper_sw_helper.h</li>
<li>mesa: Add missing else in do_row_3D</li>
<li>mesa: add missing formats in _mesa_format_to_type_and_comps()</li>
<li>mesa: handle more pixel types in mipmap generation code</li>
<li>mesa: make glIsBuffer() return false for never bound buffers</li>
<li>mesa: fix glDeleteBuffers() regression</li>
<li>swrast: init alpha value to 1.0 in opt_sample_rgb_2d()</li>
<li>meta: Mask Stencil.Clear against stencilMax in _mesa_meta_Clear</li>
<li>st/mesa: fix mapping of zero-sized buffer objects</li>
<li>mesa: check for posix_memalign() errors</li>
<li>llvmpipe: fix broken stencil writemask</li>
<li>mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME query</li>
<li>mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment type</li>
<li>mesa: make glGet*(GL_NONE) generate GL_INVALID_ENUM</li>
<li>mesa: test for cube map completeness in glGenerateMipmap()</li>
<li>tnl: Initialize gl_program_machine memory in run_vp.</li>
<li>tnl: a better way to initialize the gl_program_machine memory</li>
<li>mesa, st/mesa: disable GL_ARB_geometry_shader4</li>
<li>glsl: fix off by one in register index assertion</li>
<li>st/mesa: fix mipmap generation bug</li>
<li>glsl: new glsl_strtod() wrapper to fix decimal point interpretation</li>
<li>mesa: no-op glBufferSubData() on size==0</li>
<li>tdfx: s/Format/_BaseFormat/</li>
<li>st/mesa: fix renderbuffer pointer check in st_Clear()</li>
<li>mesa: Bump the number of bits in the register index.</li>
</ul></p>
<p>Chad Versace (5):
<ul>
<li>glsl: Fix lexer rule for ^=</li>
<li>glsl: Fix ast-to-hir for ARB_fragment_coord_conventions</li>
<li>glsl: Fix ir_expression::constant_expression_value()</li>
<li>glsl: Fix erroneous cast in ast_jump_statement::hir()</li>
<li>glsl: Fix linker bug in cross_validate_globals()</li>
</ul></p>
<p>Chia-I Wu (10):
<ul>
<li>targets/egl: Fix linking with libdrm.</li>
<li>st/vega: Fix version check in context creation.</li>
<li>st/egl: Do not finish a fence that is NULL.</li>
<li>egl: Fix a false negative check in _eglCheckMakeCurrent.</li>
<li>st/mesa: Unreference the sampler view in st_bind_surface.</li>
<li>egl_dri2: Fix __DRI_DRI2 version 1 support.</li>
<li>st/vega: Do not wait NULL fences.</li>
<li>mesa: Do not advertise GL_OES_texture_3D.</li>
<li>egl_glx: Fix borken driver.</li>
<li>egl: Check extensions.</li>
</ul></p>
<p>Daniel Lichtenberger (1):
<ul>
<li>radeon: fix potential segfault in renderbuffer update</li>
</ul></p>
<p>Daniel Vetter (1):
<ul>
<li>r200: revalidate after radeon_update_renderbuffers</li>
</ul></p>
<p>Dave Airlie (1):
<ul>
<li>r300g: fixup rs690 tiling stride alignment calculations.</li>
</ul></p>
<p>Eric Anholt (13):
<ul>
<li>intel: Allow CopyTexSubImage to InternalFormat 3/4 textures, like RGB/RGBA.</li>
<li>glsl: Free the loop state context when we free the loop state.</li>
<li>i965: Allow OPCODE_SWZ to put immediates in the first arg.</li>
<li>i965: Add support for rendering to SARGB8 FBOs.</li>
<li>glsl: Add a helper constructor for expressions that works out result type.</li>
<li>glsl: Fix structure and array comparisions.</li>
<li>glsl: Quiet unreachable no-return-from-function warning.</li>
<li>glsl: Mark the array access for whole-array comparisons.</li>
<li>glsl: Fix flipped return of has_value() for array constants.</li>
<li>mesa: Add getters for the rest of the supported draw buffers.</li>
<li>mesa: Add getters for ARB_copy_buffer's attachment points.</li>
<li>i965: Correct the dp_read message descriptor setup on g4x.</li>
<li>glsl: Correct the marking of InputsRead/OutputsWritten on in/out matrices.</li>
</ul></p>
<p>Fabian Bieler (1):
<ul>
<li>glsl: fix lowering conditional returns in subroutines</li>
</ul></p>
<p>Francisco Jerez (3):
<ul>
<li>meta: Don't leak alpha function/reference value changes.</li>
<li>meta: Fix incorrect rendering of the bitmap alpha component.</li>
<li>meta: Don't try to disable cube maps if the driver doesn't expose the extension.</li>
</ul></p>
<p>Henri Verbeet (2):
<ul>
<li>r600: Evergreen has two extra frac_bits for the sampler LOD state.</li>
<li>st/mesa: Handle wrapped depth buffers in st_copy_texsubimage().</li>
</ul></p>
<p>Ian Romanick (33):
<ul>
<li>Add 7.9 md5sums</li>
<li>docs: Import 7.8.x release notes from 7.8 branch.</li>
<li>docs: download.html does not need to be updated for each release</li>
<li>docs: Update mailing lines from sf.net to freedesktop.org</li>
<li>docs: added news item for 7.9 release</li>
<li>mesa: Validate assembly shaders when GLSL shaders are used</li>
<li>linker: Reject shaders that have unresolved function calls</li>
<li>mesa: Refactor validation of shader targets</li>
<li>glsl: Slightly change the semantic of _LinkedShaders</li>
<li>linker: Improve handling of unread/unwritten shader inputs/outputs</li>
<li>glsl: Commit lexer files changed by previous cherry picking</li>
<li>mesa: Make metaops use program refcounts instead of names.</li>
<li>glsl: Fix incorrect gl_type of sampler2DArray and sampler1DArrayShadow</li>
<li>mesa: Allow query of MAX_SAMPLES with EXT_framebuffer_multisample</li>
<li>glsl: better handling of linker failures</li>
<li>mesa: Fix glGet of ES2's GL_MAX_*_VECTORS properties.</li>
<li>i915: Disallow alpha, red, RG, and sRGB as render targets</li>
<li>glsl/linker: Free any IR discarded by optimization passes.</li>
<li>glsl: Add an optimization pass to simplify discards.</li>
<li>glsl: Add a lowering pass to move discards out of if-statements.</li>
<li>i915: Correctly generate unconditional KIL instructions</li>
<li>glsl: Add unary ir_expression constructor</li>
<li>glsl: Ensure that equality comparisons don't return a NULL IR tree</li>
<li>glcpp: Commit changes in generated files cause by previous commit</li>
<li>glsl: Inherrit type of declared variable from initializer</li>
<li>glsl: Inherrit type of declared variable from initializer after processing assignment</li>
<li>linker: Ensure that unsized arrays have a size after linking</li>
<li>linker: Fix regressions caused by previous commit</li>
<li>linker: Allow built-in arrays to have different sizes between shader stages</li>
<li>ir_to_mesa: Don't generate swizzles for record derefs of non-scalar/vectors</li>
<li>Refresh autogenerated file builtin_function.cpp.</li>
<li>docs: Initial set of release notes for 7.9.1</li>
<li>mesa: set version string to 7.9.1</li>
</ul></p>
<p>Julien Cristau (1):
<ul>
<li>Makefile: don't include the same files twice in the tarball</li>
</ul></p>
<p>Kenneth Graunke (19):
<ul>
<li>glcpp: Return NEWLINE token for newlines inside multi-line comments.</li>
<li>generate_builtins.py: Output large strings as arrays of characters.</li>
<li>glsl: Fix constant component count in vector constructor emitting.</li>
<li>ir_dead_functions: Actually free dead functions and signatures.</li>
<li>glcpp: Define GL_FRAGMENT_PRECISION_HIGH if GLSL version &gt;= 1.30.</li>
<li>glsl: Unconditionally define GL_FRAGMENT_PRECISION_HIGH in ES2 shaders.</li>
<li>glsl: Fix constant expression handling for &lt, &gt;, &lt=, &gt;= on vectors.</li>
<li>glsl: Use do_common_optimization in the standalone compiler.</li>
<li>glsl: Don't inline function prototypes.</li>
<li>glsl: Add a virtual as_discard() method.</li>
<li>glsl: Remove "discard" support from lower_jumps.</li>
<li>glsl: Refactor get_num_operands.</li>
<li>glcpp: Don't emit SPACE tokens in conditional_tokens production.</li>
<li>glsl: Clean up code by adding a new is_break() function.</li>
<li>glsl: Consider the "else" branch when looking for loop breaks.</li>
<li>Remove OES_compressed_paletted_texture from the ES2 extension list.</li>
<li>glsl/builtins: Compute the correct value for smoothstep(vec, vec, vec).</li>
<li>Fix build on systems where "python" is python 3.</li>
<li>i965: Internally enable GL_NV_blend_square on ES2.</li>
</ul></p>
<p>Kristian Høgsberg (1):
<ul>
<li>i965: Don't write mrf assignment for pointsize output</li>
</ul></p>
<p>Luca Barbieri (1):
<ul>
<li>glsl: Unroll loops with conditional breaks anywhere (not just the end)</li>
</ul></p>
<p>Marek Olšák (17):
<ul>
<li>r300g: fix microtiling for 16-bits-per-channel formats</li>
<li>r300g: fix texture border for 16-bits-per-channel formats</li>
<li>r300g: add a default channel ordering of texture border for unhandled formats</li>
<li>r300g: fix texture border color for all texture formats</li>
<li>r300g: fix rendering with no vertex elements</li>
<li>r300/compiler: fix rc_rewrite_depth_out for it to work with any instruction</li>
<li>r300g: fix texture border color once again</li>
<li>r300g: fix texture swizzling with compressed textures on r400-r500</li>
<li>r300g: disable ARB_texture_swizzle if S3TC is enabled on r3xx-only</li>
<li>mesa, st/mesa: fix gl_FragCoord with FBOs in Gallium</li>
<li>st/mesa: initialize key in st_vp_varient</li>
<li>r300/compiler: fix swizzle lowering with a presubtract source operand</li>
<li>r300g: fix rendering with a vertex attrib having a zero stride</li>
<li>ir_to_mesa: Add support for conditional discards.</li>
<li>r300g: finally fix the texture corruption on r3xx-r4xx</li>
<li>mesa: fix texel store functions for some float formats</li>
<li>r300/compiler: disable the rename_regs pass for loops</li>
</ul></p>
<p>Mario Kleiner (1):
<ul>
<li>mesa/r300classic: Fix dri2Invalidate/radeon_prepare_render for page flipping.</li>
</ul></p>
<p>Peter Clifton (1):
<ul>
<li>intel: Fix emit_linear_blit to use DWORD aligned width blits</li>
</ul></p>
<p>Robert Hooker (2):
<ul>
<li>intel: Add a new B43 pci id.</li>
<li>egl_dri2: Add missing intel chip ids.</li>
</ul></p>
<p>Roland Scheidegger (1):
<ul>
<li>r200: fix r200 large points</li>
</ul></p>
<p>Thomas Hellstrom (17):
<ul>
<li>st/xorg: Don't try to use option values before processing options</li>
<li>xorg/vmwgfx: Make vmwarectrl work also on 64-bit servers</li>
<li>st/xorg: Add a customizer option to get rid of annoying cursor update flicker</li>
<li>xorg/vmwgfx: Don't hide HW cursors when updating them</li>
<li>st/xorg: Don't try to remove invalid fbs</li>
<li>st/xorg: Fix typo</li>
<li>st/xorg, xorg/vmwgfx: Be a bit more frendly towards cross-compiling environments</li>
<li>st/xorg: Fix compilation errors for Xservers compiled without Composite</li>
<li>st/xorg: Don't use deprecated x*alloc / xfree functions</li>
<li>xorg/vmwgfx: Don't use deprecated x*alloc / xfree functions</li>
<li>st/xorg: Fix compilation for Xservers &gt;= 1.10</li>
<li>mesa: Make sure we have the talloc cflags when using the talloc headers</li>
<li>egl: Add an include for size_t</li>
<li>mesa: Add talloc includes for gles</li>
<li>st/egl: Fix build for include files in nonstandard places</li>
<li>svga/drm: Optionally resolve calls to powf during link-time</li>
<li>gallium/targets: Trivial crosscompiling fix</li>
</ul></p>
<p>Tom Stellard (7):
<ul>
<li>r300/compiler: Make sure presubtract sources use supported swizzles</li>
<li>r300/compiler: Fix register allocator's handling of loops</li>
<li>r300/compiler: Fix instruction scheduling within IF blocks</li>
<li>r300/compiler: Use zero as the register index for unused sources</li>
<li>r300/compiler: Ignore alpha dest register when replicating the result</li>
<li>r300/compiler: Use correct swizzles for all presubtract sources</li>
<li>r300/compiler: Don't allow presubtract sources to be remapped twice</li>
</ul></p>
<p>Vinson Lee (1):
<ul>
<li>glsl: Fix 'control reaches end of non-void function' warning.</li>
</ul></p>
<p>richard (1):
<ul>
<li>r600c : inline vertex format is not updated in an app, switch to use vfetch constants. For the 7.9 and 7.10 branches as well.</li>
</ul></p>
</body>
</html>

View File

@@ -1,336 +0,0 @@
<HTML>
<head>
<TITLE>Mesa Release Notes</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css">
<meta http-equiv="content-type" content="text/html; charset=utf-8" />
</head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 7.9.2 Release Notes / TBD</H1>
<p>
Mesa 7.9.2 is a bug fix release which fixes bugs found since the 7.9.1 release.
</p>
<p>
Mesa 7.9.2 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
eb4ab8c1a03386def3ea34b1358e9cda MesaLib-7.9.2.tar.gz
8f6d1474912787ce13bd35f3bae9938a MesaLib-7.9.2.tar.bz2
427a81dd43ac97603768dc5c6af3df26 MesaLib-7.9.2.zip
aacb8f4db997e346db40c6066942140a MesaGLUT-7.9.2.tar.gz
18abe6cff4fad8ad4752c7b7ab548e5d MesaGLUT-7.9.2.tar.bz2
3189e5732d636c71baf3d8bc23ce7b11 MesaGLUT-7.9.2.zip
</pre>
<h2>New features</h2>
<p>None.</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li>Fix an off-by-one bug in a vsplit assertion.</li>
<li>Fix incorrect handling of <tt>layout</tt> qualifier
with <tt>in</tt>, <tt>out</tt>, <tt>attribute</tt>, and <tt>varying</tt>.</li>
<li>Fix an i965 GPU hang in GLSL shaders that contain an unconditional <tt>discard</tt> statement.</li>
<li>Fix an i965 shader bug where the negative absolute value was generated instead of the absolute value of a negation.</li>
<li>Fix numerous issues handling precision qualifiers in GLSL ES.</li>
<li>Fixed a few GLX protocol encoder bugs (Julien Cristau)</li>
<li>Assorted Gallium llvmpipe driver bug fixes</li>
<li>Assorted Mesa/Gallium state tracker bug fixes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26795">Bug 26795</a> - gl_FragCoord off by one in Gallium drivers.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29164">Bug 29164</a> - [GLSL 1.20] invariant variable shouldn't be used before declaration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29823">Bug 29823</a> - GetUniform[if]v busted</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29927">Bug 29927</a> - [glsl2] fail to compile shader with constructor for array of struct type</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30156">Bug 30156</a> - [i965] After updating to Mesa 7.9, Civilization IV starts to show garbage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31923">Bug 31923</a> - [GLSL 1.20] allowing inconsistent centroid declaration between two vertex shaders</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31925">Bug 31925</a> - [GLSL 1.20] "#pragma STDGL invariant(all)" fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32214">Bug 32214</a> - [gles2]no link error happens when missing vertex shader or frag shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32375">Bug 32375</a> - [gl gles2] Not able to get the attribute by function glGetVertexAttribfv</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32541">Bug 32541</a> - Segmentation Fault while running an HDR (high dynamic range) rendering demo</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32569">Bug 32569</a> - [gles2] glGetShaderPrecisionFormat not implemented yet</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32695">Bug 32695</a> - [glsl] SIGSEGV glcpp/glcpp-parse.y:833</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32831">Bug 32831</a> - [glsl] division by zero crashes GLSL compiler</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32910">Bug 32910</a> - Keywords 'in' and 'out' not handled properly for GLSL 1.20 shaders</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33219">Bug 33219</a> -[GLSL bisected] implicit sized array triggers segfault in ir_to_mesa_visitor::copy_propagate</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33306">Bug 33306</a> - GLSL integer division by zero crashes GLSL compiler</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33308">Bug 33308</a> -[glsl] ast_to_hir.cpp:3016: virtual ir_rvalue* ast_jump_statement::hir(exec_list*, _mesa_glsl_parse_state*): Assertion `ret != __null' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33316">Bug 33316</a> - uniform array will be allocate one line more and initialize it when it was freed will abort</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33386">Bug 33386</a> - Dubious assembler in read_rgba_span_x86.S</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33388">Bug 33388</a> - Dubious assembler in xform4.S</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33433">Bug 33433</a> - Error in x86-64 API dispatch code.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33507">Bug 33507</a> - [glsl] GLSL preprocessor modulus by zero crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33508">Bug 33508</a> - [glsl] GLSL compiler modulus by zero crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33916">Bug 33916</a> - Compiler accepts reserved operators % and %=</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34047">Bug 34047</a> - Assert in _tnl_import_array() when using GLfixed vertex datatypes with GLESv2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34114">Bug 34114</a> - Sun Studio build fails due to standard library functions not being in global namespace</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34198">Bug 34198</a> - [GLSL] implicit sized array with index 0 used gets assertion</li>
<li><a href="https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/691653">Ubuntu bug 691653</a> - compiz crashes when using alt-tab (the radeon driver kills it) </li>
<li><a href="https://bugs.meego.com/show_bug.cgi?id=13005">Meego bug 13005</a> - Graphics GLSL issue lead to camera preview fail on Pinetrail</li>
<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-7.9.1..mesa-7.9.2
</pre>
<p>Alberto Milone (1):
<ul>
<li>r600c: add evergreen ARL support.</li>
</ul></p>
<p>Brian Paul (19):
<ul>
<li>draw: Fix an off-by-one bug in a vsplit assertion.</li>
<li>mesa: fix a few format table mistakes, assertions</li>
<li>mesa: fix num_draw_buffers==0 in fixed-function fragment program generation</li>
<li>mesa: don't assert in GetIntegerIndexed, etc</li>
<li>mesa: check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()</li>
<li>llvmpipe: make sure binning is active when we begin/end a query</li>
<li>st/mesa: fix incorrect fragcoord.x translation</li>
<li>softpipe: fix off-by-one error in setup_fragcoord_coeff()</li>
<li>cso: fix loop bound in cso_set_vertex_samplers()</li>
<li>st/mesa: set renderbuffer _BaseFormat in a few places</li>
<li>st/mesa: fix the default case in st_format_datatype()</li>
<li>st/mesa: need to translate clear color according to surface's base format</li>
<li>docs: update 7.9.2 release notes with Brian's cherry-picks</li>
<li>docs: add links to 7.9.1 and 7.9.2 release notes</li>
<li>mesa: include compiler.h for ASSERT macro</li>
<li>glsl: add ir_shader case in switch stmt to silence warning</li>
<li>glsl2: fix signed/unsigned comparison warning</li>
<li>mesa: implement glGetShaderPrecisionFormat()</li>
<li>docs: updated environment variable list</li>
</ul></p>
<p>Bryce Harrington (1):
<ul>
<li>r300g: Null pointer check for buffer deref in gallium winsys</li>
</ul></p>
<p>Chad Versace (14):
<ul>
<li>glsl: At link-time, check that globals have matching centroid qualifiers</li>
<li>glcpp: Fix segfault when validating macro redefinitions</li>
<li>glsl: Fix parser rule for type_specifier</li>
<li>glsl: Change default value of ast_type_specifier::precision</li>
<li>glsl: Add semantic checks for precision qualifiers</li>
<li>glsl: Add support for default precision statements</li>
<li>glsl: Remove redundant semantic check in parser</li>
<li>glsl: Fix semantic checks on precision qualifiers</li>
<li>glsl: Fix segfault due to missing printf argument</li>
<li>glsl: Mark 'in' variables at global scope as read-only</li>
<li>glcpp: Raise error when modulus is zero</li>
<li>glsl: Set operators '%' and '%=' to be reserved when GLSL &lt 1.30</li>
<li>glsl: Reinstate constant-folding for division by zero</li>
<li>tnl: Add support for datatype GL_FIXED in vertex arrays</li>
</ul></p>
<p>Chia-I Wu (1):
<ul>
<li>mesa: Add glDepthRangef and glClearDepthf to APIspec.xml.</li>
</ul></p>
<p>Chris Wilson (1):
<ul>
<li>intel: Check for unsupported texture when finishing using as a render target</li>
</ul></p>
<p>Cyril Brulebois (1):
<ul>
<li>Point to bugs.freedesktop.org rather than bugzilla.freedesktop.org</li>
</ul></p>
<p>Dave Airlie (2):
<ul>
<li>radeon/r200: fix fbo-clearmipmap + gen-teximage</li>
<li>radeon: avoid segfault on 3D textures.</li>
</ul></p>
<p>Dimitry Andric (4):
<ul>
<li>mesa: s/movzx/movzbl/</li>
<li>mesa: s/movzxw/movzwl/ in read_rgba_span_x86.S</li>
<li>glapi: adding @ char before type specifier in glapi_x86.S</li>
<li>glapi: add @GOTPCREL relocation type</li>
</ul></p>
<p>Eric Anholt (11):
<ul>
<li>i965: Avoid double-negation of immediate values in the VS.</li>
<li>docs: Add a relnote for the Civ IV on i965.</li>
<li>i965/vs: When MOVing to produce ABS, strip negate of the operand.</li>
<li>glsl: Fix the lowering of variable array indexing to not lose write_masks.</li>
<li>intel: Make renderbuffer tiling choice match texture tiling choice.</li>
<li>glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility.</li>
<li>mesa: Add extension enable bit for GL_ARB_ES2_compatibility.</li>
<li>mesa: Add actual support for glReleaseShaderCompiler from ES2.</li>
<li>mesa: Add support for glDepthRangef and glClearDepthf.</li>
<li>mesa: Add getters for ARB_ES2_compatibility MAX_*_VECTORS.</li>
<li>mesa: Add getter for GL_SHADER_COMPILER with ARB_ES2_compatibility.</li>
</ul></p>
<p>Ian Romanick (42):
<ul>
<li>docs: Add 7.9.1 md5sums</li>
<li>glsl: Support the 'invariant(all)' pragma</li>
<li>glcpp: Generate an error for division by zero</li>
<li>glsl: Add version_string containing properly formatted GLSL version</li>
<li>glsl &amp; glcpp: Refresh autogenerated lexer and parser files.</li>
<li>glsl: Disallow 'in' and 'out' on globals in GLSL 1.20</li>
<li>glsl: Track variable usage, use that to enforce semantics</li>
<li>glsl: Allow 'in' and 'out' when 'layout' is also available</li>
<li>docs: Initial set of release notes for 7.9.2</li>
<li>mesa: bump version to 7.9.2-devel</li>
<li>docs: Update 7.9.2 release notes</li>
<li>i965: Make OPCODE_KIL_NV do its work in a temp, not the null reg!</li>
<li>glsl: Refresh autogenerated lexer and parser files.</li>
<li>glsl: Don't assert when the value returned by a function has no rvalue</li>
<li>linker: Set sizes for non-global arrays as well</li>
<li>linker: Propagate max_array_access while linking functions</li>
<li>docs: Update 7.9.2 release notes</li>
<li>Use C-style system headers in C++ code to avoid issues with std:: namespace</li>
<li>mesa: glGetUniform only returns a single element of an array</li>
<li>linker: Generate link errors when ES shaders are missing stages</li>
<li>mesa: Fix error checks in GetVertexAttrib functions</li>
<li>docs: Update 7.9.2 release notes</li>
<li>mesa: Remove unsupported OES extensions</li>
<li>glapi: Regenerate for GL_ARB_ES2_compatibility.</li>
<li>mesa: Connect glGetShaderPrecisionFormat into the dispatch table</li>
<li>i965: Set correct values for range/precision of fragment shader types</li>
<li>i915: Set correct values for range/precision of fragment shader types</li>
<li>intel: Fix typeos from 3d028024 and 790ff232</li>
<li>glsl: Ensure that all GLSL versions are supported in the stand-alone compiler</li>
<li>glsl: Reject shader versions not supported by the implementation</li>
<li>mesa: Initial size for secondary color array is 3</li>
<li>glcpp: Regenerate files from recent cherry picks</li>
<li>glsl: Finish out the reduce/reduce error fixes</li>
<li>glsl: Regenerate compiler files from cherry picks</li>
<li>linker: Fix off-by-one error implicit array sizing</li>
<li>i915: Only mark a register as available if all components are written</li>
<li>i915: Calculate partial result to temp register first</li>
<li>i915: Force lowering of all types of indirect array accesses in the FS</li>
<li>docs: Update 7.9.2 release notes for recent cherry picks</li>
<li>docs: Clean up bug fixes list</li>
<li>intel: Remove driver date and related bits from renderer string</li>
<li>mesa: set version string to 7.9.2 (final)</li>
</ul></p>
<p>Jian Zhao (1):
<ul>
<li>mesa: fix an error in uniform arrays in row calculating.</li>
</ul></p>
<p>Julien Cristau (3):
<ul>
<li>glx: fix request lengths</li>
<li>glx: fix GLXChangeDrawableAttributesSGIX request</li>
<li>glx: fix length of GLXGetFBConfigsSGIX</li>
</ul></p>
<p>Keith Packard (1):
<ul>
<li>glsl: Eliminate reduce/reduce conflicts in glsl grammar</li>
</ul></p>
<p>Kenneth Graunke (12):
<ul>
<li>glsl: Expose a public glsl_type::void_type const pointer.</li>
<li>glsl: Don't bother unsetting a destructor that was never set.</li>
<li>glsl, i965: Remove unnecessary talloc includes.</li>
<li>glcpp: Remove use of talloc reference counting.</li>
<li>ralloc: Add a fake implementation of ralloc based on talloc.</li>
<li>Convert everything from the talloc API to the ralloc API.</li>
<li>ralloc: a new MIT-licensed recursive memory allocator.</li>
<li>Remove talloc from the make and automake build systems.</li>
<li>Remove talloc from the SCons build system.</li>
<li>Remove the talloc sources from the Mesa repository.</li>
<li>glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor.</li>
<li>glsl: Use reralloc instead of plain realloc.</li>
</ul></p>
<p>Marek Olšák (3):
<ul>
<li>docs: fix messed up names with special characters in relnotes-7.9.1</li>
<li>mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2</li>
<li>st/dri: Track drawable context bindings</li>
</ul></p>
<p>Paulo Zanoni (1):
<ul>
<li>dri_util: fail driCreateNewScreen if InitScreen is NULL</li>
</ul></p>
<p>Sam Hocevar (2):
<ul>
<li>docs: add glsl info</li>
<li>docs: fix glsl_compiler name</li>
</ul></p>
<p>Vinson Lee (1):
<ul>
<li>ralloc: Add missing va_end following va_copy.</li>
</ul></p>
<p>nobled (1):
<ul>
<li>glx: Put null check before use</li>
</ul></p>
</p>
</body>
</html>

View File

@@ -28,12 +28,12 @@ for DRI hardware acceleration.
<h2>MD5 checksums</h2>
<pre>
ed65ab425b25895c7f473d0a5e6e64f8 MesaLib-7.9.tar.gz
82c740c49d572baa6da2b1a1eee90bca MesaLib-7.9.tar.bz2
cd2b6ecec759b0457475e94bbb38fedb MesaLib-7.9.zip
7b54af9fb9b1f6a1a65db2520f50848f MesaGLUT-7.9.tar.gz
20d07419d1929f833fdb36bced290ad5 MesaGLUT-7.9.tar.bz2
62a7edecd7c92675cd6029b05217eb0a MesaGLUT-7.9.zip
f1f01a7baec255f13e9468fb4b05922a MesaLib-7.9-rc1.tar.gz
7ffbda3b7056c60b8f87e3082d853af1 MesaLib-7.9-rc1.tar.bz2
9d4650df4e5b530178d6fde840f76664 MesaLib-7.9-rc1.zip
a81c2e7a0c7832e67c768d6f209f2c8f MesaGLUT-7.9-rc1.tar.gz
b4c1c2f0b47a07be10fa2dd42e6a63d7 MesaGLUT-7.9-rc1.tar.bz2
c9dd7419a19bcb24a1fe556ec2e78451 MesaGLUT-7.9-rc1.zip
</pre>

View File

@@ -13,16 +13,7 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<UL>
<LI><A HREF="relnotes-7.11.1.html">7.11.1 release notes</A>
<LI><A HREF="relnotes-7.11.html">7.11 release notes</A>
<LI><A HREF="relnotes-7.10.3.html">7.10.3 release notes</A>
<LI><A HREF="relnotes-7.10.2.html">7.10.2 release notes</A>
<LI><A HREF="relnotes-7.10.1.html">7.10.1 release notes</A>
<LI><A HREF="relnotes-7.10.html">7.10 release notes</A>
<LI><A HREF="relnotes-7.9.2.html">7.9.2 release notes</A>
<LI><A HREF="relnotes-7.9.1.html">7.9.1 release notes</A>
<LI><A HREF="relnotes-7.9.html">7.9 release notes</A>
<LI><A HREF="relnotes-7.8.3.html">7.8.3 release notes</A>
<LI><A HREF="relnotes-7.8.2.html">7.8.2 release notes</A>
<LI><A HREF="relnotes-7.8.1.html">7.8.1 release notes</A>
<LI><A HREF="relnotes-7.8.html">7.8 release notes</A>

View File

@@ -167,7 +167,7 @@ Here's an example of using the compiler to compile a vertex shader and
emit GL_ARB_vertex_program-style instructions:
</p>
<pre>
src/glsl/glsl_compiler --dump-ast myshader.vert
src/glsl/glslcompiler --dump-ast myshader.vert
</pre>
Options include

View File

@@ -23,7 +23,6 @@ each directory.
<ul>
<li><b>docs</b> - EGL documentation
<li><b>drivers</b> - EGL drivers
<li><b>glsl</b> - the GLSL compiler
<li><b>main</b> - main EGL library implementation. This is where all
the EGL API functions are implemented, like eglCreateContext().
</ul>

1
doxygen/.gitignore vendored
View File

@@ -6,7 +6,6 @@ core
core_subset
gallium
glapi
glsl
main
math
math_subset

View File

@@ -11,7 +11,6 @@ FULL = \
math.doxy \
vbo.doxy \
glapi.doxy \
glsl.doxy \
shader.doxy \
swrast.doxy \
swrast_setup.doxy \

View File

@@ -1,39 +0,0 @@
# Doxyfile 0.1
@INCLUDE = common.doxy
#---------------------------------------------------------------------------
# General configuration options
#---------------------------------------------------------------------------
PROJECT_NAME = "Mesa GLSL module"
#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = ../src/glsl/
RECURSIVE = NO
EXCLUDE = ../src/glsl/glsl_lexer.cpp \
../src/glsl/glsl_lexer.h \
../src/glsl/glsl_parser.cpp \
../src/glsl/glsl_parser.h
EXCLUDE_PATTERNS =
#---------------------------------------------------------------------------
# configuration options related to the HTML output
#---------------------------------------------------------------------------
HTML_OUTPUT = glsl
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED =
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = NO
#---------------------------------------------------------------------------
# Configuration::addtions related to external references
#---------------------------------------------------------------------------
TAGFILES =
GENERATE_TAGFILE = glsl.tag

View File

@@ -7,7 +7,6 @@
<div class="qindex">
<a class="qindex" href="../main/index.html">core</a> |
<a class="qindex" href="../glapi/index.html">glapi</a> |
<a class="qindex" href="../glsl/index.html">glsl</a> |
<a class="qindex" href="../vbo/index.html">vbo</a> |
<a class="qindex" href="../math/index.html">math</a> |
<a class="qindex" href="../shader/index.html">shader</a> |

View File

@@ -131,7 +131,6 @@ typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGL
/* EGL_DRM_BUFFER_USE_MESA bits */
#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x0001
#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x0002
#define EGL_DRM_BUFFER_USE_CURSOR_MESA 0x0004
#define EGL_DRM_BUFFER_MESA 0x31D3 /* eglCreateImageKHR target */
#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 /* eglCreateImageKHR attribute */
@@ -144,19 +143,6 @@ typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESA) (EGLDisplay dpy, con
typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESA) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
#endif
#ifndef EGL_WL_bind_wayland_display
#define EGL_WL_bind_wayland_display 1
#define EGL_WAYLAND_BUFFER_WL 0x31D5 /* eglCreateImageKHR target */
struct wl_display;
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglBindWaylandDisplayWL(EGLDisplay dpy, struct wl_display *display);
EGLAPI EGLBoolean EGLAPIENTRY eglUnbindWaylandDisplayWL(EGLDisplay dpy, struct wl_display *display);
#endif
typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDWAYLANDDISPLAYWL) (EGLDisplay dpy, struct wl_display *display);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNBINDWAYLANDDISPLAYWL) (EGLDisplay dpy, struct wl_display *display);
#endif
#if KHRONOS_SUPPORT_INT64 /* EGLTimeKHR requires 64-bit uint support */
#ifndef EGL_KHR_reusable_sync
#define EGL_KHR_reusable_sync 1

View File

@@ -78,18 +78,6 @@ typedef int EGLNativeDisplayType;
typedef void *EGLNativeWindowType;
typedef void *EGLNativePixmapType;
#elif defined(WL_EGL_PLATFORM)
typedef struct wl_display *EGLNativeDisplayType;
typedef struct wl_egl_pixmap *EGLNativePixmapType;
typedef struct wl_egl_window *EGLNativeWindowType;
#elif defined(__GBM__)
typedef struct gbm_device *EGLNativeDisplayType;
typedef struct gbm_bo *EGLNativePixmapType;
typedef void *EGLNativeWindowType;
#elif defined(__unix__) || defined(__unix)
#ifdef MESA_EGL_NO_X11_HEADERS

View File

@@ -67,7 +67,7 @@
#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
# define GLAPI extern
# define GLAPIENTRY __stdcall
#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
#elif defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
# define GLAPI __attribute__((visibility("default")))
# define GLAPIENTRY
#endif /* WIN32 && !CYGWIN */
@@ -655,8 +655,6 @@ typedef double GLclampd; /* double precision float in [0,1] */
#define GL_TEXTURE_ENV_COLOR 0x2201
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_TEXTURE_GEN_T 0x0C61
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_TEXTURE_GEN_Q 0x0C63
#define GL_TEXTURE_GEN_MODE 0x2500
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_TEXTURE_WIDTH 0x1000
@@ -687,6 +685,8 @@ typedef double GLclampd; /* double precision float in [0,1] */
#define GL_T 0x2001
#define GL_R 0x2002
#define GL_Q 0x2003
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_TEXTURE_GEN_Q 0x0C63
/* Utility */
#define GL_VENDOR 0x1F00

View File

@@ -31,7 +31,6 @@
#define glAccum MANGLE(Accum)
#define glActiveProgramEXT MANGLE(ActiveProgramEXT)
#define glActiveShaderProgram MANGLE(ActiveShaderProgram)
#define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT)
#define glActiveTextureARB MANGLE(ActiveTextureARB)
#define glActiveTexture MANGLE(ActiveTexture)
@@ -57,7 +56,6 @@
#define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV)
#define glBeginPerfMonitorAMD MANGLE(BeginPerfMonitorAMD)
#define glBeginQueryARB MANGLE(BeginQueryARB)
#define glBeginQueryIndexed MANGLE(BeginQueryIndexed)
#define glBeginQuery MANGLE(BeginQuery)
#define glBeginTransformFeedbackEXT MANGLE(BeginTransformFeedbackEXT)
#define glBeginTransformFeedback MANGLE(BeginTransformFeedback)
@@ -77,27 +75,22 @@
#define glBindBufferRange MANGLE(BindBufferRange)
#define glBindBufferRangeNV MANGLE(BindBufferRangeNV)
#define glBindFragDataLocationEXT MANGLE(BindFragDataLocationEXT)
#define glBindFragDataLocationIndexed MANGLE(BindFragDataLocationIndexed)
#define glBindFragDataLocation MANGLE(BindFragDataLocation)
#define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI)
#define glBindFramebufferEXT MANGLE(BindFramebufferEXT)
#define glBindFramebuffer MANGLE(BindFramebuffer)
#define glBindImageTextureEXT MANGLE(BindImageTextureEXT)
#define glBindLightParameterEXT MANGLE(BindLightParameterEXT)
#define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT)
#define glBindMultiTextureEXT MANGLE(BindMultiTextureEXT)
#define glBindParameterEXT MANGLE(BindParameterEXT)
#define glBindProgramARB MANGLE(BindProgramARB)
#define glBindProgramNV MANGLE(BindProgramNV)
#define glBindProgramPipeline MANGLE(BindProgramPipeline)
#define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT)
#define glBindRenderbuffer MANGLE(BindRenderbuffer)
#define glBindSampler MANGLE(BindSampler)
#define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT)
#define glBindTextureEXT MANGLE(BindTextureEXT)
#define glBindTexture MANGLE(BindTexture)
#define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT)
#define glBindTransformFeedback MANGLE(BindTransformFeedback)
#define glBindTransformFeedbackNV MANGLE(BindTransformFeedbackNV)
#define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE)
#define glBindVertexArray MANGLE(BindVertexArray)
@@ -119,22 +112,18 @@
#define glBlendColorEXT MANGLE(BlendColorEXT)
#define glBlendColor MANGLE(BlendColor)
#define glBlendEquationEXT MANGLE(BlendEquationEXT)
#define glBlendEquationiARB MANGLE(BlendEquationiARB)
#define glBlendEquationi MANGLE(BlendEquationi)
#define glBlendEquationIndexedAMD MANGLE(BlendEquationIndexedAMD)
#define glBlendEquation MANGLE(BlendEquation)
#define glBlendEquationSeparateATI MANGLE(BlendEquationSeparateATI)
#define glBlendEquationSeparateEXT MANGLE(BlendEquationSeparateEXT)
#define glBlendEquationSeparateiARB MANGLE(BlendEquationSeparateiARB)
#define glBlendEquationSeparatei MANGLE(BlendEquationSeparatei)
#define glBlendEquationSeparateIndexedAMD MANGLE(BlendEquationSeparateIndexedAMD)
#define glBlendEquationSeparate MANGLE(BlendEquationSeparate)
#define glBlendFunciARB MANGLE(BlendFunciARB)
#define glBlendFunci MANGLE(BlendFunci)
#define glBlendFuncIndexedAMD MANGLE(BlendFuncIndexedAMD)
#define glBlendFunc MANGLE(BlendFunc)
#define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT)
#define glBlendFuncSeparateiARB MANGLE(BlendFuncSeparateiARB)
#define glBlendFuncSeparatei MANGLE(BlendFuncSeparatei)
#define glBlendFuncSeparateIndexedAMD MANGLE(BlendFuncSeparateIndexedAMD)
#define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR)
@@ -164,7 +153,6 @@
#define glClearColor MANGLE(ClearColor)
#define glClearDebugLogMESA MANGLE(ClearDebugLogMESA)
#define glClearDepthdNV MANGLE(ClearDepthdNV)
#define glClearDepthf MANGLE(ClearDepthf)
#define glClearDepth MANGLE(ClearDepth)
#define glClearIndex MANGLE(ClearIndex)
#define glClear MANGLE(Clear)
@@ -227,10 +215,6 @@
#define glColorMaskIndexedEXT MANGLE(ColorMaskIndexedEXT)
#define glColorMask MANGLE(ColorMask)
#define glColorMaterial MANGLE(ColorMaterial)
#define glColorP3ui MANGLE(ColorP3ui)
#define glColorP3uiv MANGLE(ColorP3uiv)
#define glColorP4ui MANGLE(ColorP4ui)
#define glColorP4uiv MANGLE(ColorP4uiv)
#define glColorPointerEXT MANGLE(ColorPointerEXT)
#define glColorPointerListIBM MANGLE(ColorPointerListIBM)
#define glColorPointer MANGLE(ColorPointer)
@@ -252,7 +236,6 @@
#define glCombinerParameterivNV MANGLE(CombinerParameterivNV)
#define glCombinerStageParameterfvNV MANGLE(CombinerStageParameterfvNV)
#define glCompileShaderARB MANGLE(CompileShaderARB)
#define glCompileShaderIncludeARB MANGLE(CompileShaderIncludeARB)
#define glCompileShader MANGLE(CompileShader)
#define glCompressedMultiTexImage1DEXT MANGLE(CompressedMultiTexImage1DEXT)
#define glCompressedMultiTexImage2DEXT MANGLE(CompressedMultiTexImage2DEXT)
@@ -327,18 +310,10 @@
#define glCreateShader MANGLE(CreateShader)
#define glCreateShaderObjectARB MANGLE(CreateShaderObjectARB)
#define glCreateShaderProgramEXT MANGLE(CreateShaderProgramEXT)
#define glCreateShaderProgramv MANGLE(CreateShaderProgramv)
#define glCreateSyncFromCLeventARB MANGLE(CreateSyncFromCLeventARB)
#define glCullFace MANGLE(CullFace)
#define glCullParameterdvEXT MANGLE(CullParameterdvEXT)
#define glCullParameterfvEXT MANGLE(CullParameterfvEXT)
#define glCurrentPaletteMatrixARB MANGLE(CurrentPaletteMatrixARB)
#define glDebugMessageCallbackAMD MANGLE(DebugMessageCallbackAMD)
#define glDebugMessageCallbackARB MANGLE(DebugMessageCallbackARB)
#define glDebugMessageControlARB MANGLE(DebugMessageControlARB)
#define glDebugMessageEnableAMD MANGLE(DebugMessageEnableAMD)
#define glDebugMessageInsertAMD MANGLE(DebugMessageInsertAMD)
#define glDebugMessageInsertARB MANGLE(DebugMessageInsertARB)
#define glDeformationMap3dSGIX MANGLE(DeformationMap3dSGIX)
#define glDeformationMap3fSGIX MANGLE(DeformationMap3fSGIX)
#define glDeformSGIX MANGLE(DeformSGIX)
@@ -351,25 +326,20 @@
#define glDeleteFramebuffersEXT MANGLE(DeleteFramebuffersEXT)
#define glDeleteFramebuffers MANGLE(DeleteFramebuffers)
#define glDeleteLists MANGLE(DeleteLists)
#define glDeleteNamedStringARB MANGLE(DeleteNamedStringARB)
#define glDeleteNamesAMD MANGLE(DeleteNamesAMD)
#define glDeleteObjectARB MANGLE(DeleteObjectARB)
#define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV)
#define glDeletePerfMonitorsAMD MANGLE(DeletePerfMonitorsAMD)
#define glDeleteProgram MANGLE(DeleteProgram)
#define glDeleteProgramPipelines MANGLE(DeleteProgramPipelines)
#define glDeleteProgramsARB MANGLE(DeleteProgramsARB)
#define glDeleteProgramsNV MANGLE(DeleteProgramsNV)
#define glDeleteQueriesARB MANGLE(DeleteQueriesARB)
#define glDeleteQueries MANGLE(DeleteQueries)
#define glDeleteRenderbuffersEXT MANGLE(DeleteRenderbuffersEXT)
#define glDeleteRenderbuffers MANGLE(DeleteRenderbuffers)
#define glDeleteSamplers MANGLE(DeleteSamplers)
#define glDeleteShader MANGLE(DeleteShader)
#define glDeleteSync MANGLE(DeleteSync)
#define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT)
#define glDeleteTextures MANGLE(DeleteTextures)
#define glDeleteTransformFeedbacks MANGLE(DeleteTransformFeedbacks)
#define glDeleteTransformFeedbacksNV MANGLE(DeleteTransformFeedbacksNV)
#define glDeleteVertexArraysAPPLE MANGLE(DeleteVertexArraysAPPLE)
#define glDeleteVertexArrays MANGLE(DeleteVertexArrays)
@@ -378,10 +348,7 @@
#define glDepthBoundsEXT MANGLE(DepthBoundsEXT)
#define glDepthFunc MANGLE(DepthFunc)
#define glDepthMask MANGLE(DepthMask)
#define glDepthRangeArrayv MANGLE(DepthRangeArrayv)
#define glDepthRangedNV MANGLE(DepthRangedNV)
#define glDepthRangef MANGLE(DepthRangef)
#define glDepthRangeIndexed MANGLE(DepthRangeIndexed)
#define glDepthRange MANGLE(DepthRange)
#define glDetachObjectARB MANGLE(DetachObjectARB)
#define glDetachShader MANGLE(DetachShader)
@@ -396,7 +363,6 @@
#define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB)
#define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray)
#define glDrawArraysEXT MANGLE(DrawArraysEXT)
#define glDrawArraysIndirect MANGLE(DrawArraysIndirect)
#define glDrawArraysInstancedARB MANGLE(DrawArraysInstancedARB)
#define glDrawArraysInstancedEXT MANGLE(DrawArraysInstancedEXT)
#define glDrawArraysInstanced MANGLE(DrawArraysInstanced)
@@ -408,7 +374,6 @@
#define glDrawElementArrayAPPLE MANGLE(DrawElementArrayAPPLE)
#define glDrawElementArrayATI MANGLE(DrawElementArrayATI)
#define glDrawElementsBaseVertex MANGLE(DrawElementsBaseVertex)
#define glDrawElementsIndirect MANGLE(DrawElementsIndirect)
#define glDrawElementsInstancedARB MANGLE(DrawElementsInstancedARB)
#define glDrawElementsInstancedBaseVertex MANGLE(DrawElementsInstancedBaseVertex)
#define glDrawElementsInstancedEXT MANGLE(DrawElementsInstancedEXT)
@@ -421,9 +386,7 @@
#define glDrawRangeElementsBaseVertex MANGLE(DrawRangeElementsBaseVertex)
#define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT)
#define glDrawRangeElements MANGLE(DrawRangeElements)
#define glDrawTransformFeedback MANGLE(DrawTransformFeedback)
#define glDrawTransformFeedbackNV MANGLE(DrawTransformFeedbackNV)
#define glDrawTransformFeedbackStream MANGLE(DrawTransformFeedbackStream)
#define glEdgeFlagFormatNV MANGLE(EdgeFlagFormatNV)
#define glEdgeFlag MANGLE(EdgeFlag)
#define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT)
@@ -451,7 +414,6 @@
#define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV)
#define glEndPerfMonitorAMD MANGLE(EndPerfMonitorAMD)
#define glEndQueryARB MANGLE(EndQueryARB)
#define glEndQueryIndexed MANGLE(EndQueryIndexed)
#define glEndQuery MANGLE(EndQuery)
#define glEndTransformFeedbackEXT MANGLE(EndTransformFeedbackEXT)
#define glEndTransformFeedback MANGLE(EndTransformFeedback)
@@ -485,7 +447,6 @@
#define glFlush MANGLE(Flush)
#define glFlushMappedBufferRangeAPPLE MANGLE(FlushMappedBufferRangeAPPLE)
#define glFlushMappedBufferRange MANGLE(FlushMappedBufferRange)
#define glFlushMappedNamedBufferRangeEXT MANGLE(FlushMappedNamedBufferRangeEXT)
#define glFlushPixelDataRangeNV MANGLE(FlushPixelDataRangeNV)
#define glFlushRasterSGIX MANGLE(FlushRasterSGIX)
#define glFlushVertexArrayRangeAPPLE MANGLE(FlushVertexArrayRangeAPPLE)
@@ -537,6 +498,7 @@
#define glFramebufferTextureEXT MANGLE(FramebufferTextureEXT)
#define glFramebufferTextureFaceARB MANGLE(FramebufferTextureFaceARB)
#define glFramebufferTextureFaceEXT MANGLE(FramebufferTextureFaceEXT)
#define glFramebufferTextureFace MANGLE(FramebufferTextureFace)
#define glFramebufferTextureLayerARB MANGLE(FramebufferTextureLayerARB)
#define glFramebufferTextureLayerEXT MANGLE(FramebufferTextureLayerEXT)
#define glFramebufferTextureLayer MANGLE(FramebufferTextureLayer)
@@ -559,30 +521,23 @@
#define glGenFramebuffersEXT MANGLE(GenFramebuffersEXT)
#define glGenFramebuffers MANGLE(GenFramebuffers)
#define glGenLists MANGLE(GenLists)
#define glGenNamesAMD MANGLE(GenNamesAMD)
#define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV)
#define glGenPerfMonitorsAMD MANGLE(GenPerfMonitorsAMD)
#define glGenProgramPipelines MANGLE(GenProgramPipelines)
#define glGenProgramsARB MANGLE(GenProgramsARB)
#define glGenProgramsNV MANGLE(GenProgramsNV)
#define glGenQueriesARB MANGLE(GenQueriesARB)
#define glGenQueries MANGLE(GenQueries)
#define glGenRenderbuffersEXT MANGLE(GenRenderbuffersEXT)
#define glGenRenderbuffers MANGLE(GenRenderbuffers)
#define glGenSamplers MANGLE(GenSamplers)
#define glGenSymbolsEXT MANGLE(GenSymbolsEXT)
#define glGenTexturesEXT MANGLE(GenTexturesEXT)
#define glGenTextures MANGLE(GenTextures)
#define glGenTransformFeedbacks MANGLE(GenTransformFeedbacks)
#define glGenTransformFeedbacksNV MANGLE(GenTransformFeedbacksNV)
#define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE)
#define glGenVertexArrays MANGLE(GenVertexArrays)
#define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT)
#define glGetActiveAttribARB MANGLE(GetActiveAttribARB)
#define glGetActiveAttrib MANGLE(GetActiveAttrib)
#define glGetActiveSubroutineName MANGLE(GetActiveSubroutineName)
#define glGetActiveSubroutineUniformiv MANGLE(GetActiveSubroutineUniformiv)
#define glGetActiveSubroutineUniformName MANGLE(GetActiveSubroutineUniformName)
#define glGetActiveUniformARB MANGLE(GetActiveUniformARB)
#define glGetActiveUniformBlockiv MANGLE(GetActiveUniformBlockiv)
#define glGetActiveUniformBlockName MANGLE(GetActiveUniformBlockName)
@@ -634,21 +589,16 @@
#define glGetConvolutionParameteriv MANGLE(GetConvolutionParameteriv)
#define glGetDebugLogLengthMESA MANGLE(GetDebugLogLengthMESA)
#define glGetDebugLogMESA MANGLE(GetDebugLogMESA)
#define glGetDebugMessageLogAMD MANGLE(GetDebugMessageLogAMD)
#define glGetDebugMessageLogARB MANGLE(GetDebugMessageLogARB)
#define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS)
#define glGetDoubleIndexedvEXT MANGLE(GetDoubleIndexedvEXT)
#define glGetDoublei_v MANGLE(GetDoublei_v)
#define glGetDoublev MANGLE(GetDoublev)
#define glGetError MANGLE(GetError)
#define glGetFenceivNV MANGLE(GetFenceivNV)
#define glGetFinalCombinerInputParameterfvNV MANGLE(GetFinalCombinerInputParameterfvNV)
#define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV)
#define glGetFloatIndexedvEXT MANGLE(GetFloatIndexedvEXT)
#define glGetFloati_v MANGLE(GetFloati_v)
#define glGetFloatv MANGLE(GetFloatv)
#define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS)
#define glGetFragDataIndex MANGLE(GetFragDataIndex)
#define glGetFragDataLocationEXT MANGLE(GetFragDataLocationEXT)
#define glGetFragDataLocation MANGLE(GetFragDataLocation)
#define glGetFragmentLightfvSGIX MANGLE(GetFragmentLightfvSGIX)
@@ -658,7 +608,6 @@
#define glGetFramebufferAttachmentParameterivEXT MANGLE(GetFramebufferAttachmentParameterivEXT)
#define glGetFramebufferAttachmentParameteriv MANGLE(GetFramebufferAttachmentParameteriv)
#define glGetFramebufferParameterivEXT MANGLE(GetFramebufferParameterivEXT)
#define glGetGraphicsResetStatusARB MANGLE(GetGraphicsResetStatusARB)
#define glGetHandleARB MANGLE(GetHandleARB)
#define glGetHistogramEXT MANGLE(GetHistogramEXT)
#define glGetHistogram MANGLE(GetHistogram)
@@ -729,26 +678,6 @@
#define glGetNamedProgramLocalParameterIuivEXT MANGLE(GetNamedProgramLocalParameterIuivEXT)
#define glGetNamedProgramStringEXT MANGLE(GetNamedProgramStringEXT)
#define glGetNamedRenderbufferParameterivEXT MANGLE(GetNamedRenderbufferParameterivEXT)
#define glGetNamedStringARB MANGLE(GetNamedStringARB)
#define glGetNamedStringivARB MANGLE(GetNamedStringivARB)
#define glGetnColorTableARB MANGLE(GetnColorTableARB)
#define glGetnCompressedTexImageARB MANGLE(GetnCompressedTexImageARB)
#define glGetnConvolutionFilterARB MANGLE(GetnConvolutionFilterARB)
#define glGetnHistogramARB MANGLE(GetnHistogramARB)
#define glGetnMapdvARB MANGLE(GetnMapdvARB)
#define glGetnMapfvARB MANGLE(GetnMapfvARB)
#define glGetnMapivARB MANGLE(GetnMapivARB)
#define glGetnMinmaxARB MANGLE(GetnMinmaxARB)
#define glGetnPixelMapfvARB MANGLE(GetnPixelMapfvARB)
#define glGetnPixelMapuivARB MANGLE(GetnPixelMapuivARB)
#define glGetnPixelMapusvARB MANGLE(GetnPixelMapusvARB)
#define glGetnPolygonStippleARB MANGLE(GetnPolygonStippleARB)
#define glGetnSeparableFilterARB MANGLE(GetnSeparableFilterARB)
#define glGetnTexImageARB MANGLE(GetnTexImageARB)
#define glGetnUniformdvARB MANGLE(GetnUniformdvARB)
#define glGetnUniformfvARB MANGLE(GetnUniformfvARB)
#define glGetnUniformivARB MANGLE(GetnUniformivARB)
#define glGetnUniformuivARB MANGLE(GetnUniformuivARB)
#define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI)
#define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI)
#define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB)
@@ -771,7 +700,6 @@
#define glGetPointervEXT MANGLE(GetPointervEXT)
#define glGetPointerv MANGLE(GetPointerv)
#define glGetPolygonStipple MANGLE(GetPolygonStipple)
#define glGetProgramBinary MANGLE(GetProgramBinary)
#define glGetProgramEnvParameterdvARB MANGLE(GetProgramEnvParameterdvARB)
#define glGetProgramEnvParameterfvARB MANGLE(GetProgramEnvParameterfvARB)
#define glGetProgramEnvParameterIivNV MANGLE(GetProgramEnvParameterIivNV)
@@ -788,42 +716,28 @@
#define glGetProgramNamedParameterfvNV MANGLE(GetProgramNamedParameterfvNV)
#define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV)
#define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV)
#define glGetProgramPipelineInfoLog MANGLE(GetProgramPipelineInfoLog)
#define glGetProgramPipelineiv MANGLE(GetProgramPipelineiv)
#define glGetProgramRegisterfvMESA MANGLE(GetProgramRegisterfvMESA)
#define glGetProgramStageiv MANGLE(GetProgramStageiv)
#define glGetProgramStringARB MANGLE(GetProgramStringARB)
#define glGetProgramStringNV MANGLE(GetProgramStringNV)
#define glGetProgramSubroutineParameteruivNV MANGLE(GetProgramSubroutineParameteruivNV)
#define glGetQueryIndexediv MANGLE(GetQueryIndexediv)
#define glGetQueryivARB MANGLE(GetQueryivARB)
#define glGetQueryiv MANGLE(GetQueryiv)
#define glGetQueryObjecti64vEXT MANGLE(GetQueryObjecti64vEXT)
#define glGetQueryObjecti64v MANGLE(GetQueryObjecti64v)
#define glGetQueryObjectivARB MANGLE(GetQueryObjectivARB)
#define glGetQueryObjectiv MANGLE(GetQueryObjectiv)
#define glGetQueryObjectui64vEXT MANGLE(GetQueryObjectui64vEXT)
#define glGetQueryObjectui64v MANGLE(GetQueryObjectui64v)
#define glGetQueryObjectuivARB MANGLE(GetQueryObjectuivARB)
#define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv)
#define glGetRenderbufferParameterivEXT MANGLE(GetRenderbufferParameterivEXT)
#define glGetRenderbufferParameteriv MANGLE(GetRenderbufferParameteriv)
#define glGetSamplerParameterfv MANGLE(GetSamplerParameterfv)
#define glGetSamplerParameterIiv MANGLE(GetSamplerParameterIiv)
#define glGetSamplerParameterIuiv MANGLE(GetSamplerParameterIuiv)
#define glGetSamplerParameteriv MANGLE(GetSamplerParameteriv)
#define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT)
#define glGetSeparableFilter MANGLE(GetSeparableFilter)
#define glGetShaderInfoLog MANGLE(GetShaderInfoLog)
#define glGetShaderiv MANGLE(GetShaderiv)
#define glGetShaderPrecisionFormat MANGLE(GetShaderPrecisionFormat)
#define glGetShaderSourceARB MANGLE(GetShaderSourceARB)
#define glGetShaderSource MANGLE(GetShaderSource)
#define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS)
#define glGetStringi MANGLE(GetStringi)
#define glGetString MANGLE(GetString)
#define glGetSubroutineIndex MANGLE(GetSubroutineIndex)
#define glGetSubroutineUniformLocation MANGLE(GetSubroutineUniformLocation)
#define glGetSynciv MANGLE(GetSynciv)
#define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI)
#define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI)
@@ -856,17 +770,14 @@
#define glGetTransformFeedbackVaryingNV MANGLE(GetTransformFeedbackVaryingNV)
#define glGetUniformBlockIndex MANGLE(GetUniformBlockIndex)
#define glGetUniformBufferSizeEXT MANGLE(GetUniformBufferSizeEXT)
#define glGetUniformdv MANGLE(GetUniformdv)
#define glGetUniformfvARB MANGLE(GetUniformfvARB)
#define glGetUniformfv MANGLE(GetUniformfv)
#define glGetUniformi64vNV MANGLE(GetUniformi64vNV)
#define glGetUniformIndices MANGLE(GetUniformIndices)
#define glGetUniformivARB MANGLE(GetUniformivARB)
#define glGetUniformiv MANGLE(GetUniformiv)
#define glGetUniformLocationARB MANGLE(GetUniformLocationARB)
#define glGetUniformLocation MANGLE(GetUniformLocation)
#define glGetUniformOffsetEXT MANGLE(GetUniformOffsetEXT)
#define glGetUniformSubroutineuiv MANGLE(GetUniformSubroutineuiv)
#define glGetUniformui64vNV MANGLE(GetUniformui64vNV)
#define glGetUniformuivEXT MANGLE(GetUniformuivEXT)
#define glGetUniformuiv MANGLE(GetUniformuiv)
@@ -892,10 +803,6 @@
#define glGetVertexAttribivARB MANGLE(GetVertexAttribivARB)
#define glGetVertexAttribiv MANGLE(GetVertexAttribiv)
#define glGetVertexAttribivNV MANGLE(GetVertexAttribivNV)
#define glGetVertexAttribLdvEXT MANGLE(GetVertexAttribLdvEXT)
#define glGetVertexAttribLdv MANGLE(GetVertexAttribLdv)
#define glGetVertexAttribLi64vNV MANGLE(GetVertexAttribLi64vNV)
#define glGetVertexAttribLui64vNV MANGLE(GetVertexAttribLui64vNV)
#define glGetVertexAttribPointervARB MANGLE(GetVertexAttribPointervARB)
#define glGetVertexAttribPointerv MANGLE(GetVertexAttribPointerv)
#define glGetVertexAttribPointervNV MANGLE(GetVertexAttribPointervNV)
@@ -957,25 +864,20 @@
#define glIsFramebufferEXT MANGLE(IsFramebufferEXT)
#define glIsFramebuffer MANGLE(IsFramebuffer)
#define glIsList MANGLE(IsList)
#define glIsNameAMD MANGLE(IsNameAMD)
#define glIsNamedBufferResidentNV MANGLE(IsNamedBufferResidentNV)
#define glIsNamedStringARB MANGLE(IsNamedStringARB)
#define glIsObjectBufferATI MANGLE(IsObjectBufferATI)
#define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV)
#define glIsProgramARB MANGLE(IsProgramARB)
#define glIsProgram MANGLE(IsProgram)
#define glIsProgramNV MANGLE(IsProgramNV)
#define glIsProgramPipeline MANGLE(IsProgramPipeline)
#define glIsQueryARB MANGLE(IsQueryARB)
#define glIsQuery MANGLE(IsQuery)
#define glIsRenderbufferEXT MANGLE(IsRenderbufferEXT)
#define glIsRenderbuffer MANGLE(IsRenderbuffer)
#define glIsSampler MANGLE(IsSampler)
#define glIsShader MANGLE(IsShader)
#define glIsSync MANGLE(IsSync)
#define glIsTextureEXT MANGLE(IsTextureEXT)
#define glIsTexture MANGLE(IsTexture)
#define glIsTransformFeedback MANGLE(IsTransformFeedback)
#define glIsTransformFeedbackNV MANGLE(IsTransformFeedbackNV)
#define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT)
#define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE)
@@ -1013,8 +915,6 @@
#define glLogicOp MANGLE(LogicOp)
#define glMakeBufferNonResidentNV MANGLE(MakeBufferNonResidentNV)
#define glMakeBufferResidentNV MANGLE(MakeBufferResidentNV)
#define glMakeNamedBufferNonResidentNV MANGLE(MakeNamedBufferNonResidentNV)
#define glMakeNamedBufferResidentNV MANGLE(MakeNamedBufferResidentNV)
#define glMap1d MANGLE(Map1d)
#define glMap1f MANGLE(Map1f)
#define glMap2d MANGLE(Map2d)
@@ -1028,7 +928,6 @@
#define glMapGrid2d MANGLE(MapGrid2d)
#define glMapGrid2f MANGLE(MapGrid2f)
#define glMapNamedBufferEXT MANGLE(MapNamedBufferEXT)
#define glMapNamedBufferRangeEXT MANGLE(MapNamedBufferRangeEXT)
#define glMapObjectBufferATI MANGLE(MapObjectBufferATI)
#define glMapParameterfvNV MANGLE(MapParameterfvNV)
#define glMapParameterivNV MANGLE(MapParameterivNV)
@@ -1064,10 +963,8 @@
#define glMatrixScalefEXT MANGLE(MatrixScalefEXT)
#define glMatrixTranslatedEXT MANGLE(MatrixTranslatedEXT)
#define glMatrixTranslatefEXT MANGLE(MatrixTranslatefEXT)
#define glMemoryBarrierEXT MANGLE(MemoryBarrierEXT)
#define glMinmaxEXT MANGLE(MinmaxEXT)
#define glMinmax MANGLE(Minmax)
#define glMinSampleShadingARB MANGLE(MinSampleShadingARB)
#define glMinSampleShading MANGLE(MinSampleShading)
#define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT)
#define glMultiDrawArrays MANGLE(MultiDrawArrays)
@@ -1151,14 +1048,6 @@
#define glMultiTexCoord4s MANGLE(MultiTexCoord4s)
#define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB)
#define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv)
#define glMultiTexCoordP1ui MANGLE(MultiTexCoordP1ui)
#define glMultiTexCoordP1uiv MANGLE(MultiTexCoordP1uiv)
#define glMultiTexCoordP2ui MANGLE(MultiTexCoordP2ui)
#define glMultiTexCoordP2uiv MANGLE(MultiTexCoordP2uiv)
#define glMultiTexCoordP3ui MANGLE(MultiTexCoordP3ui)
#define glMultiTexCoordP3uiv MANGLE(MultiTexCoordP3uiv)
#define glMultiTexCoordP4ui MANGLE(MultiTexCoordP4ui)
#define glMultiTexCoordP4uiv MANGLE(MultiTexCoordP4uiv)
#define glMultiTexCoordPointerEXT MANGLE(MultiTexCoordPointerEXT)
#define glMultiTexEnvfEXT MANGLE(MultiTexEnvfEXT)
#define glMultiTexEnvfvEXT MANGLE(MultiTexEnvfvEXT)
@@ -1191,7 +1080,6 @@
#define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf)
#define glNamedBufferDataEXT MANGLE(NamedBufferDataEXT)
#define glNamedBufferSubDataEXT MANGLE(NamedBufferSubDataEXT)
#define glNamedCopyBufferSubDataEXT MANGLE(NamedCopyBufferSubDataEXT)
#define glNamedFramebufferRenderbufferEXT MANGLE(NamedFramebufferRenderbufferEXT)
#define glNamedFramebufferTexture1DEXT MANGLE(NamedFramebufferTexture1DEXT)
#define glNamedFramebufferTexture2DEXT MANGLE(NamedFramebufferTexture2DEXT)
@@ -1199,6 +1087,8 @@
#define glNamedFramebufferTextureEXT MANGLE(NamedFramebufferTextureEXT)
#define glNamedFramebufferTextureFaceEXT MANGLE(NamedFramebufferTextureFaceEXT)
#define glNamedFramebufferTextureLayerEXT MANGLE(NamedFramebufferTextureLayerEXT)
#define glNamedMakeBufferNonResidentNV MANGLE(NamedMakeBufferNonResidentNV)
#define glNamedMakeBufferResidentNV MANGLE(NamedMakeBufferResidentNV)
#define glNamedProgramLocalParameter4dEXT MANGLE(NamedProgramLocalParameter4dEXT)
#define glNamedProgramLocalParameter4dvEXT MANGLE(NamedProgramLocalParameter4dvEXT)
#define glNamedProgramLocalParameter4fEXT MANGLE(NamedProgramLocalParameter4fEXT)
@@ -1214,7 +1104,6 @@
#define glNamedRenderbufferStorageEXT MANGLE(NamedRenderbufferStorageEXT)
#define glNamedRenderbufferStorageMultisampleCoverageEXT MANGLE(NamedRenderbufferStorageMultisampleCoverageEXT)
#define glNamedRenderbufferStorageMultisampleEXT MANGLE(NamedRenderbufferStorageMultisampleEXT)
#define glNamedStringARB MANGLE(NamedStringARB)
#define glNewList MANGLE(NewList)
#define glNewObjectBufferATI MANGLE(NewObjectBufferATI)
#define glNormal3b MANGLE(Normal3b)
@@ -1232,8 +1121,6 @@
#define glNormal3s MANGLE(Normal3s)
#define glNormal3sv MANGLE(Normal3sv)
#define glNormalFormatNV MANGLE(NormalFormatNV)
#define glNormalP3ui MANGLE(NormalP3ui)
#define glNormalP3uiv MANGLE(NormalP3uiv)
#define glNormalPointerEXT MANGLE(NormalPointerEXT)
#define glNormalPointerListIBM MANGLE(NormalPointerListIBM)
#define glNormalPointer MANGLE(NormalPointer)
@@ -1253,9 +1140,6 @@
#define glOrtho MANGLE(Ortho)
#define glPassTexCoordATI MANGLE(PassTexCoordATI)
#define glPassThrough MANGLE(PassThrough)
#define glPatchParameterfv MANGLE(PatchParameterfv)
#define glPatchParameteri MANGLE(PatchParameteri)
#define glPauseTransformFeedback MANGLE(PauseTransformFeedback)
#define glPauseTransformFeedbackNV MANGLE(PauseTransformFeedbackNV)
#define glPixelDataRangeNV MANGLE(PixelDataRangeNV)
#define glPixelMapfv MANGLE(PixelMapfv)
@@ -1307,7 +1191,6 @@
#define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV)
#define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT)
#define glPrioritizeTextures MANGLE(PrioritizeTextures)
#define glProgramBinary MANGLE(ProgramBinary)
#define glProgramBufferParametersfvNV MANGLE(ProgramBufferParametersfvNV)
#define glProgramBufferParametersIivNV MANGLE(ProgramBufferParametersIivNV)
#define glProgramBufferParametersIuivNV MANGLE(ProgramBufferParametersIuivNV)
@@ -1348,123 +1231,39 @@
#define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV)
#define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV)
#define glProgramStringARB MANGLE(ProgramStringARB)
#define glProgramSubroutineParametersuivNV MANGLE(ProgramSubroutineParametersuivNV)
#define glProgramUniform1dEXT MANGLE(ProgramUniform1dEXT)
#define glProgramUniform1d MANGLE(ProgramUniform1d)
#define glProgramUniform1dvEXT MANGLE(ProgramUniform1dvEXT)
#define glProgramUniform1dv MANGLE(ProgramUniform1dv)
#define glProgramUniform1fEXT MANGLE(ProgramUniform1fEXT)
#define glProgramUniform1f MANGLE(ProgramUniform1f)
#define glProgramUniform1fvEXT MANGLE(ProgramUniform1fvEXT)
#define glProgramUniform1fv MANGLE(ProgramUniform1fv)
#define glProgramUniform1i64NV MANGLE(ProgramUniform1i64NV)
#define glProgramUniform1i64vNV MANGLE(ProgramUniform1i64vNV)
#define glProgramUniform1iEXT MANGLE(ProgramUniform1iEXT)
#define glProgramUniform1i MANGLE(ProgramUniform1i)
#define glProgramUniform1ivEXT MANGLE(ProgramUniform1ivEXT)
#define glProgramUniform1iv MANGLE(ProgramUniform1iv)
#define glProgramUniform1ui64NV MANGLE(ProgramUniform1ui64NV)
#define glProgramUniform1ui64vNV MANGLE(ProgramUniform1ui64vNV)
#define glProgramUniform1uiEXT MANGLE(ProgramUniform1uiEXT)
#define glProgramUniform1ui MANGLE(ProgramUniform1ui)
#define glProgramUniform1uivEXT MANGLE(ProgramUniform1uivEXT)
#define glProgramUniform1uiv MANGLE(ProgramUniform1uiv)
#define glProgramUniform2dEXT MANGLE(ProgramUniform2dEXT)
#define glProgramUniform2d MANGLE(ProgramUniform2d)
#define glProgramUniform2dvEXT MANGLE(ProgramUniform2dvEXT)
#define glProgramUniform2dv MANGLE(ProgramUniform2dv)
#define glProgramUniform2fEXT MANGLE(ProgramUniform2fEXT)
#define glProgramUniform2f MANGLE(ProgramUniform2f)
#define glProgramUniform2fvEXT MANGLE(ProgramUniform2fvEXT)
#define glProgramUniform2fv MANGLE(ProgramUniform2fv)
#define glProgramUniform2i64NV MANGLE(ProgramUniform2i64NV)
#define glProgramUniform2i64vNV MANGLE(ProgramUniform2i64vNV)
#define glProgramUniform2iEXT MANGLE(ProgramUniform2iEXT)
#define glProgramUniform2i MANGLE(ProgramUniform2i)
#define glProgramUniform2ivEXT MANGLE(ProgramUniform2ivEXT)
#define glProgramUniform2iv MANGLE(ProgramUniform2iv)
#define glProgramUniform2ui64NV MANGLE(ProgramUniform2ui64NV)
#define glProgramUniform2ui64vNV MANGLE(ProgramUniform2ui64vNV)
#define glProgramUniform2uiEXT MANGLE(ProgramUniform2uiEXT)
#define glProgramUniform2ui MANGLE(ProgramUniform2ui)
#define glProgramUniform2uivEXT MANGLE(ProgramUniform2uivEXT)
#define glProgramUniform2uiv MANGLE(ProgramUniform2uiv)
#define glProgramUniform3dEXT MANGLE(ProgramUniform3dEXT)
#define glProgramUniform3d MANGLE(ProgramUniform3d)
#define glProgramUniform3dvEXT MANGLE(ProgramUniform3dvEXT)
#define glProgramUniform3dv MANGLE(ProgramUniform3dv)
#define glProgramUniform3fEXT MANGLE(ProgramUniform3fEXT)
#define glProgramUniform3f MANGLE(ProgramUniform3f)
#define glProgramUniform3fvEXT MANGLE(ProgramUniform3fvEXT)
#define glProgramUniform3fv MANGLE(ProgramUniform3fv)
#define glProgramUniform3i64NV MANGLE(ProgramUniform3i64NV)
#define glProgramUniform3i64vNV MANGLE(ProgramUniform3i64vNV)
#define glProgramUniform3iEXT MANGLE(ProgramUniform3iEXT)
#define glProgramUniform3i MANGLE(ProgramUniform3i)
#define glProgramUniform3ivEXT MANGLE(ProgramUniform3ivEXT)
#define glProgramUniform3iv MANGLE(ProgramUniform3iv)
#define glProgramUniform3ui64NV MANGLE(ProgramUniform3ui64NV)
#define glProgramUniform3ui64vNV MANGLE(ProgramUniform3ui64vNV)
#define glProgramUniform3uiEXT MANGLE(ProgramUniform3uiEXT)
#define glProgramUniform3ui MANGLE(ProgramUniform3ui)
#define glProgramUniform3uivEXT MANGLE(ProgramUniform3uivEXT)
#define glProgramUniform3uiv MANGLE(ProgramUniform3uiv)
#define glProgramUniform4dEXT MANGLE(ProgramUniform4dEXT)
#define glProgramUniform4d MANGLE(ProgramUniform4d)
#define glProgramUniform4dvEXT MANGLE(ProgramUniform4dvEXT)
#define glProgramUniform4dv MANGLE(ProgramUniform4dv)
#define glProgramUniform4fEXT MANGLE(ProgramUniform4fEXT)
#define glProgramUniform4f MANGLE(ProgramUniform4f)
#define glProgramUniform4fvEXT MANGLE(ProgramUniform4fvEXT)
#define glProgramUniform4fv MANGLE(ProgramUniform4fv)
#define glProgramUniform4i64NV MANGLE(ProgramUniform4i64NV)
#define glProgramUniform4i64vNV MANGLE(ProgramUniform4i64vNV)
#define glProgramUniform4iEXT MANGLE(ProgramUniform4iEXT)
#define glProgramUniform4i MANGLE(ProgramUniform4i)
#define glProgramUniform4ivEXT MANGLE(ProgramUniform4ivEXT)
#define glProgramUniform4iv MANGLE(ProgramUniform4iv)
#define glProgramUniform4ui64NV MANGLE(ProgramUniform4ui64NV)
#define glProgramUniform4ui64vNV MANGLE(ProgramUniform4ui64vNV)
#define glProgramUniform4uiEXT MANGLE(ProgramUniform4uiEXT)
#define glProgramUniform4ui MANGLE(ProgramUniform4ui)
#define glProgramUniform4uivEXT MANGLE(ProgramUniform4uivEXT)
#define glProgramUniform4uiv MANGLE(ProgramUniform4uiv)
#define glProgramUniformMatrix2dvEXT MANGLE(ProgramUniformMatrix2dvEXT)
#define glProgramUniformMatrix2dv MANGLE(ProgramUniformMatrix2dv)
#define glProgramUniformMatrix2fvEXT MANGLE(ProgramUniformMatrix2fvEXT)
#define glProgramUniformMatrix2fv MANGLE(ProgramUniformMatrix2fv)
#define glProgramUniformMatrix2x3dvEXT MANGLE(ProgramUniformMatrix2x3dvEXT)
#define glProgramUniformMatrix2x3dv MANGLE(ProgramUniformMatrix2x3dv)
#define glProgramUniformMatrix2x3fvEXT MANGLE(ProgramUniformMatrix2x3fvEXT)
#define glProgramUniformMatrix2x3fv MANGLE(ProgramUniformMatrix2x3fv)
#define glProgramUniformMatrix2x4dvEXT MANGLE(ProgramUniformMatrix2x4dvEXT)
#define glProgramUniformMatrix2x4dv MANGLE(ProgramUniformMatrix2x4dv)
#define glProgramUniformMatrix2x4fvEXT MANGLE(ProgramUniformMatrix2x4fvEXT)
#define glProgramUniformMatrix2x4fv MANGLE(ProgramUniformMatrix2x4fv)
#define glProgramUniformMatrix3dvEXT MANGLE(ProgramUniformMatrix3dvEXT)
#define glProgramUniformMatrix3dv MANGLE(ProgramUniformMatrix3dv)
#define glProgramUniformMatrix3fvEXT MANGLE(ProgramUniformMatrix3fvEXT)
#define glProgramUniformMatrix3fv MANGLE(ProgramUniformMatrix3fv)
#define glProgramUniformMatrix3x2dvEXT MANGLE(ProgramUniformMatrix3x2dvEXT)
#define glProgramUniformMatrix3x2dv MANGLE(ProgramUniformMatrix3x2dv)
#define glProgramUniformMatrix3x2fvEXT MANGLE(ProgramUniformMatrix3x2fvEXT)
#define glProgramUniformMatrix3x2fv MANGLE(ProgramUniformMatrix3x2fv)
#define glProgramUniformMatrix3x4dvEXT MANGLE(ProgramUniformMatrix3x4dvEXT)
#define glProgramUniformMatrix3x4dv MANGLE(ProgramUniformMatrix3x4dv)
#define glProgramUniformMatrix3x4fvEXT MANGLE(ProgramUniformMatrix3x4fvEXT)
#define glProgramUniformMatrix3x4fv MANGLE(ProgramUniformMatrix3x4fv)
#define glProgramUniformMatrix4dvEXT MANGLE(ProgramUniformMatrix4dvEXT)
#define glProgramUniformMatrix4dv MANGLE(ProgramUniformMatrix4dv)
#define glProgramUniformMatrix4fvEXT MANGLE(ProgramUniformMatrix4fvEXT)
#define glProgramUniformMatrix4fv MANGLE(ProgramUniformMatrix4fv)
#define glProgramUniformMatrix4x2dvEXT MANGLE(ProgramUniformMatrix4x2dvEXT)
#define glProgramUniformMatrix4x2dv MANGLE(ProgramUniformMatrix4x2dv)
#define glProgramUniformMatrix4x2fvEXT MANGLE(ProgramUniformMatrix4x2fvEXT)
#define glProgramUniformMatrix4x2fv MANGLE(ProgramUniformMatrix4x2fv)
#define glProgramUniformMatrix4x3dvEXT MANGLE(ProgramUniformMatrix4x3dvEXT)
#define glProgramUniformMatrix4x3dv MANGLE(ProgramUniformMatrix4x3dv)
#define glProgramUniformMatrix4x3fvEXT MANGLE(ProgramUniformMatrix4x3fvEXT)
#define glProgramUniformMatrix4x3fv MANGLE(ProgramUniformMatrix4x3fv)
#define glProgramUniformui64NV MANGLE(ProgramUniformui64NV)
#define glProgramUniformui64vNV MANGLE(ProgramUniformui64vNV)
#define glProgramVertexLimitNV MANGLE(ProgramVertexLimitNV)
@@ -1475,7 +1274,6 @@
#define glPushClientAttrib MANGLE(PushClientAttrib)
#define glPushMatrix MANGLE(PushMatrix)
#define glPushName MANGLE(PushName)
#define glQueryCounter MANGLE(QueryCounter)
#define glRasterPos2d MANGLE(RasterPos2d)
#define glRasterPos2dv MANGLE(RasterPos2dv)
#define glRasterPos2f MANGLE(RasterPos2f)
@@ -1502,7 +1300,6 @@
#define glRasterPos4sv MANGLE(RasterPos4sv)
#define glReadBuffer MANGLE(ReadBuffer)
#define glReadInstrumentsSGIX MANGLE(ReadInstrumentsSGIX)
#define glReadnPixelsARB MANGLE(ReadnPixelsARB)
#define glReadPixels MANGLE(ReadPixels)
#define glRectd MANGLE(Rectd)
#define glRectdv MANGLE(Rectdv)
@@ -1513,7 +1310,6 @@
#define glRects MANGLE(Rects)
#define glRectsv MANGLE(Rectsv)
#define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX)
#define glReleaseShaderCompiler MANGLE(ReleaseShaderCompiler)
#define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT)
#define glRenderbufferStorage MANGLE(RenderbufferStorage)
#define glRenderbufferStorageMultisampleCoverageNV MANGLE(RenderbufferStorageMultisampleCoverageNV)
@@ -1549,7 +1345,6 @@
#define glResetMinmaxEXT MANGLE(ResetMinmaxEXT)
#define glResetMinmax MANGLE(ResetMinmax)
#define glResizeBuffersMESA MANGLE(ResizeBuffersMESA)
#define glResumeTransformFeedback MANGLE(ResumeTransformFeedback)
#define glResumeTransformFeedbackNV MANGLE(ResumeTransformFeedbackNV)
#define glRotated MANGLE(Rotated)
#define glRotatef MANGLE(Rotatef)
@@ -1562,17 +1357,8 @@
#define glSampleMaskSGIS MANGLE(SampleMaskSGIS)
#define glSamplePatternEXT MANGLE(SamplePatternEXT)
#define glSamplePatternSGIS MANGLE(SamplePatternSGIS)
#define glSamplerParameterf MANGLE(SamplerParameterf)
#define glSamplerParameterfv MANGLE(SamplerParameterfv)
#define glSamplerParameterIiv MANGLE(SamplerParameterIiv)
#define glSamplerParameteri MANGLE(SamplerParameteri)
#define glSamplerParameterIuiv MANGLE(SamplerParameterIuiv)
#define glSamplerParameteriv MANGLE(SamplerParameteriv)
#define glScaled MANGLE(Scaled)
#define glScalef MANGLE(Scalef)
#define glScissorArrayv MANGLE(ScissorArrayv)
#define glScissorIndexed MANGLE(ScissorIndexed)
#define glScissorIndexedv MANGLE(ScissorIndexedv)
#define glScissor MANGLE(Scissor)
#define glSecondaryColor3bEXT MANGLE(SecondaryColor3bEXT)
#define glSecondaryColor3b MANGLE(SecondaryColor3b)
@@ -1609,8 +1395,6 @@
#define glSecondaryColor3usvEXT MANGLE(SecondaryColor3usvEXT)
#define glSecondaryColor3usv MANGLE(SecondaryColor3usv)
#define glSecondaryColorFormatNV MANGLE(SecondaryColorFormatNV)
#define glSecondaryColorP3ui MANGLE(SecondaryColorP3ui)
#define glSecondaryColorP3uiv MANGLE(SecondaryColorP3uiv)
#define glSecondaryColorPointerEXT MANGLE(SecondaryColorPointerEXT)
#define glSecondaryColorPointerListIBM MANGLE(SecondaryColorPointerListIBM)
#define glSecondaryColorPointer MANGLE(SecondaryColorPointer)
@@ -1624,7 +1408,6 @@
#define glSetInvariantEXT MANGLE(SetInvariantEXT)
#define glSetLocalConstantEXT MANGLE(SetLocalConstantEXT)
#define glShadeModel MANGLE(ShadeModel)
#define glShaderBinary MANGLE(ShaderBinary)
#define glShaderOp1EXT MANGLE(ShaderOp1EXT)
#define glShaderOp2EXT MANGLE(ShaderOp2EXT)
#define glShaderOp3EXT MANGLE(ShaderOp3EXT)
@@ -1726,14 +1509,6 @@
#define glTexCoord4s MANGLE(TexCoord4s)
#define glTexCoord4sv MANGLE(TexCoord4sv)
#define glTexCoordFormatNV MANGLE(TexCoordFormatNV)
#define glTexCoordP1ui MANGLE(TexCoordP1ui)
#define glTexCoordP1uiv MANGLE(TexCoordP1uiv)
#define glTexCoordP2ui MANGLE(TexCoordP2ui)
#define glTexCoordP2uiv MANGLE(TexCoordP2uiv)
#define glTexCoordP3ui MANGLE(TexCoordP3ui)
#define glTexCoordP3uiv MANGLE(TexCoordP3uiv)
#define glTexCoordP4ui MANGLE(TexCoordP4ui)
#define glTexCoordP4uiv MANGLE(TexCoordP4uiv)
#define glTexCoordPointerEXT MANGLE(TexCoordPointerEXT)
#define glTexCoordPointerListIBM MANGLE(TexCoordPointerListIBM)
#define glTexCoordPointer MANGLE(TexCoordPointer)
@@ -1794,108 +1569,73 @@
#define glTextureSubImage3DEXT MANGLE(TextureSubImage3DEXT)
#define glTrackMatrixNV MANGLE(TrackMatrixNV)
#define glTransformFeedbackAttribsNV MANGLE(TransformFeedbackAttribsNV)
#define glTransformFeedbackStreamAttribsNV MANGLE(TransformFeedbackStreamAttribsNV)
#define glTransformFeedbackVaryingsEXT MANGLE(TransformFeedbackVaryingsEXT)
#define glTransformFeedbackVaryings MANGLE(TransformFeedbackVaryings)
#define glTransformFeedbackVaryingsNV MANGLE(TransformFeedbackVaryingsNV)
#define glTranslated MANGLE(Translated)
#define glTranslatef MANGLE(Translatef)
#define glUniform1d MANGLE(Uniform1d)
#define glUniform1dv MANGLE(Uniform1dv)
#define glUniform1fARB MANGLE(Uniform1fARB)
#define glUniform1f MANGLE(Uniform1f)
#define glUniform1fvARB MANGLE(Uniform1fvARB)
#define glUniform1fv MANGLE(Uniform1fv)
#define glUniform1i64NV MANGLE(Uniform1i64NV)
#define glUniform1i64vNV MANGLE(Uniform1i64vNV)
#define glUniform1iARB MANGLE(Uniform1iARB)
#define glUniform1i MANGLE(Uniform1i)
#define glUniform1ivARB MANGLE(Uniform1ivARB)
#define glUniform1iv MANGLE(Uniform1iv)
#define glUniform1ui64NV MANGLE(Uniform1ui64NV)
#define glUniform1ui64vNV MANGLE(Uniform1ui64vNV)
#define glUniform1uiEXT MANGLE(Uniform1uiEXT)
#define glUniform1ui MANGLE(Uniform1ui)
#define glUniform1uivEXT MANGLE(Uniform1uivEXT)
#define glUniform1uiv MANGLE(Uniform1uiv)
#define glUniform2d MANGLE(Uniform2d)
#define glUniform2dv MANGLE(Uniform2dv)
#define glUniform2fARB MANGLE(Uniform2fARB)
#define glUniform2f MANGLE(Uniform2f)
#define glUniform2fvARB MANGLE(Uniform2fvARB)
#define glUniform2fv MANGLE(Uniform2fv)
#define glUniform2i64NV MANGLE(Uniform2i64NV)
#define glUniform2i64vNV MANGLE(Uniform2i64vNV)
#define glUniform2iARB MANGLE(Uniform2iARB)
#define glUniform2i MANGLE(Uniform2i)
#define glUniform2ivARB MANGLE(Uniform2ivARB)
#define glUniform2iv MANGLE(Uniform2iv)
#define glUniform2ui64NV MANGLE(Uniform2ui64NV)
#define glUniform2ui64vNV MANGLE(Uniform2ui64vNV)
#define glUniform2uiEXT MANGLE(Uniform2uiEXT)
#define glUniform2ui MANGLE(Uniform2ui)
#define glUniform2uivEXT MANGLE(Uniform2uivEXT)
#define glUniform2uiv MANGLE(Uniform2uiv)
#define glUniform3d MANGLE(Uniform3d)
#define glUniform3dv MANGLE(Uniform3dv)
#define glUniform3fARB MANGLE(Uniform3fARB)
#define glUniform3f MANGLE(Uniform3f)
#define glUniform3fvARB MANGLE(Uniform3fvARB)
#define glUniform3fv MANGLE(Uniform3fv)
#define glUniform3i64NV MANGLE(Uniform3i64NV)
#define glUniform3i64vNV MANGLE(Uniform3i64vNV)
#define glUniform3iARB MANGLE(Uniform3iARB)
#define glUniform3i MANGLE(Uniform3i)
#define glUniform3ivARB MANGLE(Uniform3ivARB)
#define glUniform3iv MANGLE(Uniform3iv)
#define glUniform3ui64NV MANGLE(Uniform3ui64NV)
#define glUniform3ui64vNV MANGLE(Uniform3ui64vNV)
#define glUniform3uiEXT MANGLE(Uniform3uiEXT)
#define glUniform3ui MANGLE(Uniform3ui)
#define glUniform3uivEXT MANGLE(Uniform3uivEXT)
#define glUniform3uiv MANGLE(Uniform3uiv)
#define glUniform4d MANGLE(Uniform4d)
#define glUniform4dv MANGLE(Uniform4dv)
#define glUniform4fARB MANGLE(Uniform4fARB)
#define glUniform4f MANGLE(Uniform4f)
#define glUniform4fvARB MANGLE(Uniform4fvARB)
#define glUniform4fv MANGLE(Uniform4fv)
#define glUniform4i64NV MANGLE(Uniform4i64NV)
#define glUniform4i64vNV MANGLE(Uniform4i64vNV)
#define glUniform4iARB MANGLE(Uniform4iARB)
#define glUniform4i MANGLE(Uniform4i)
#define glUniform4ivARB MANGLE(Uniform4ivARB)
#define glUniform4iv MANGLE(Uniform4iv)
#define glUniform4ui64NV MANGLE(Uniform4ui64NV)
#define glUniform4ui64vNV MANGLE(Uniform4ui64vNV)
#define glUniform4uiEXT MANGLE(Uniform4uiEXT)
#define glUniform4ui MANGLE(Uniform4ui)
#define glUniform4uivEXT MANGLE(Uniform4uivEXT)
#define glUniform4uiv MANGLE(Uniform4uiv)
#define glUniformBlockBinding MANGLE(UniformBlockBinding)
#define glUniformBufferEXT MANGLE(UniformBufferEXT)
#define glUniformMatrix2dv MANGLE(UniformMatrix2dv)
#define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB)
#define glUniformMatrix2fv MANGLE(UniformMatrix2fv)
#define glUniformMatrix2x3dv MANGLE(UniformMatrix2x3dv)
#define glUniformMatrix2x3fv MANGLE(UniformMatrix2x3fv)
#define glUniformMatrix2x4dv MANGLE(UniformMatrix2x4dv)
#define glUniformMatrix2x4fv MANGLE(UniformMatrix2x4fv)
#define glUniformMatrix3dv MANGLE(UniformMatrix3dv)
#define glUniformMatrix3fvARB MANGLE(UniformMatrix3fvARB)
#define glUniformMatrix3fv MANGLE(UniformMatrix3fv)
#define glUniformMatrix3x2dv MANGLE(UniformMatrix3x2dv)
#define glUniformMatrix3x2fv MANGLE(UniformMatrix3x2fv)
#define glUniformMatrix3x4dv MANGLE(UniformMatrix3x4dv)
#define glUniformMatrix3x4fv MANGLE(UniformMatrix3x4fv)
#define glUniformMatrix4dv MANGLE(UniformMatrix4dv)
#define glUniformMatrix4fvARB MANGLE(UniformMatrix4fvARB)
#define glUniformMatrix4fv MANGLE(UniformMatrix4fv)
#define glUniformMatrix4x2dv MANGLE(UniformMatrix4x2dv)
#define glUniformMatrix4x2fv MANGLE(UniformMatrix4x2fv)
#define glUniformMatrix4x3dv MANGLE(UniformMatrix4x3dv)
#define glUniformMatrix4x3fv MANGLE(UniformMatrix4x3fv)
#define glUniformSubroutinesuiv MANGLE(UniformSubroutinesuiv)
#define glUniformui64NV MANGLE(Uniformui64NV)
#define glUniformui64vNV MANGLE(Uniformui64vNV)
#define glUnlockArraysEXT MANGLE(UnlockArraysEXT)
@@ -1906,11 +1646,9 @@
#define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI)
#define glUseProgram MANGLE(UseProgram)
#define glUseProgramObjectARB MANGLE(UseProgramObjectARB)
#define glUseProgramStages MANGLE(UseProgramStages)
#define glUseShaderProgramEXT MANGLE(UseShaderProgramEXT)
#define glValidateProgramARB MANGLE(ValidateProgramARB)
#define glValidateProgram MANGLE(ValidateProgram)
#define glValidateProgramPipeline MANGLE(ValidateProgramPipeline)
#define glVariantArrayObjectATI MANGLE(VariantArrayObjectATI)
#define glVariantbvEXT MANGLE(VariantbvEXT)
#define glVariantdvEXT MANGLE(VariantdvEXT)
@@ -1921,16 +1659,6 @@
#define glVariantubvEXT MANGLE(VariantubvEXT)
#define glVariantuivEXT MANGLE(VariantuivEXT)
#define glVariantusvEXT MANGLE(VariantusvEXT)
#define glVDPAUFiniNV MANGLE(VDPAUFiniNV)
#define glVDPAUGetSurfaceivNV MANGLE(VDPAUGetSurfaceivNV)
#define glVDPAUInitNV MANGLE(VDPAUInitNV)
#define glVDPAUIsSurfaceNV MANGLE(VDPAUIsSurfaceNV)
#define glVDPAUMapSurfacesNV MANGLE(VDPAUMapSurfacesNV)
#define glVDPAURegisterOutputSurfaceNV MANGLE(VDPAURegisterOutputSurfaceNV)
#define glVDPAURegisterVideoSurfaceNV MANGLE(VDPAURegisterVideoSurfaceNV)
#define glVDPAUSurfaceAccessNV MANGLE(VDPAUSurfaceAccessNV)
#define glVDPAUUnmapSurfacesNV MANGLE(VDPAUUnmapSurfacesNV)
#define glVDPAUUnregisterSurfaceNV MANGLE(VDPAUUnregisterSurfaceNV)
#define glVertex2d MANGLE(Vertex2d)
#define glVertex2dv MANGLE(Vertex2dv)
#define glVertex2f MANGLE(Vertex2f)
@@ -1964,7 +1692,6 @@
#define glVertexArrayParameteriAPPLE MANGLE(VertexArrayParameteriAPPLE)
#define glVertexArrayRangeAPPLE MANGLE(VertexArrayRangeAPPLE)
#define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV)
#define glVertexArrayVertexAttribLOffsetEXT MANGLE(VertexArrayVertexAttribLOffsetEXT)
#define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB)
#define glVertexAttrib1d MANGLE(VertexAttrib1d)
#define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV)
@@ -2073,7 +1800,6 @@
#define glVertexAttrib4usv MANGLE(VertexAttrib4usv)
#define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI)
#define glVertexAttribDivisorARB MANGLE(VertexAttribDivisorARB)
#define glVertexAttribDivisor MANGLE(VertexAttribDivisor)
#define glVertexAttribFormatNV MANGLE(VertexAttribFormatNV)
#define glVertexAttribI1iEXT MANGLE(VertexAttribI1iEXT)
#define glVertexAttribI1i MANGLE(VertexAttribI1i)
@@ -2118,49 +1844,6 @@
#define glVertexAttribIFormatNV MANGLE(VertexAttribIFormatNV)
#define glVertexAttribIPointerEXT MANGLE(VertexAttribIPointerEXT)
#define glVertexAttribIPointer MANGLE(VertexAttribIPointer)
#define glVertexAttribL1dEXT MANGLE(VertexAttribL1dEXT)
#define glVertexAttribL1d MANGLE(VertexAttribL1d)
#define glVertexAttribL1dvEXT MANGLE(VertexAttribL1dvEXT)
#define glVertexAttribL1dv MANGLE(VertexAttribL1dv)
#define glVertexAttribL1i64NV MANGLE(VertexAttribL1i64NV)
#define glVertexAttribL1i64vNV MANGLE(VertexAttribL1i64vNV)
#define glVertexAttribL1ui64NV MANGLE(VertexAttribL1ui64NV)
#define glVertexAttribL1ui64vNV MANGLE(VertexAttribL1ui64vNV)
#define glVertexAttribL2dEXT MANGLE(VertexAttribL2dEXT)
#define glVertexAttribL2d MANGLE(VertexAttribL2d)
#define glVertexAttribL2dvEXT MANGLE(VertexAttribL2dvEXT)
#define glVertexAttribL2dv MANGLE(VertexAttribL2dv)
#define glVertexAttribL2i64NV MANGLE(VertexAttribL2i64NV)
#define glVertexAttribL2i64vNV MANGLE(VertexAttribL2i64vNV)
#define glVertexAttribL2ui64NV MANGLE(VertexAttribL2ui64NV)
#define glVertexAttribL2ui64vNV MANGLE(VertexAttribL2ui64vNV)
#define glVertexAttribL3dEXT MANGLE(VertexAttribL3dEXT)
#define glVertexAttribL3d MANGLE(VertexAttribL3d)
#define glVertexAttribL3dvEXT MANGLE(VertexAttribL3dvEXT)
#define glVertexAttribL3dv MANGLE(VertexAttribL3dv)
#define glVertexAttribL3i64NV MANGLE(VertexAttribL3i64NV)
#define glVertexAttribL3i64vNV MANGLE(VertexAttribL3i64vNV)
#define glVertexAttribL3ui64NV MANGLE(VertexAttribL3ui64NV)
#define glVertexAttribL3ui64vNV MANGLE(VertexAttribL3ui64vNV)
#define glVertexAttribL4dEXT MANGLE(VertexAttribL4dEXT)
#define glVertexAttribL4d MANGLE(VertexAttribL4d)
#define glVertexAttribL4dvEXT MANGLE(VertexAttribL4dvEXT)
#define glVertexAttribL4dv MANGLE(VertexAttribL4dv)
#define glVertexAttribL4i64NV MANGLE(VertexAttribL4i64NV)
#define glVertexAttribL4i64vNV MANGLE(VertexAttribL4i64vNV)
#define glVertexAttribL4ui64NV MANGLE(VertexAttribL4ui64NV)
#define glVertexAttribL4ui64vNV MANGLE(VertexAttribL4ui64vNV)
#define glVertexAttribLFormatNV MANGLE(VertexAttribLFormatNV)
#define glVertexAttribLPointerEXT MANGLE(VertexAttribLPointerEXT)
#define glVertexAttribLPointer MANGLE(VertexAttribLPointer)
#define glVertexAttribP1ui MANGLE(VertexAttribP1ui)
#define glVertexAttribP1uiv MANGLE(VertexAttribP1uiv)
#define glVertexAttribP2ui MANGLE(VertexAttribP2ui)
#define glVertexAttribP2uiv MANGLE(VertexAttribP2uiv)
#define glVertexAttribP3ui MANGLE(VertexAttribP3ui)
#define glVertexAttribP3uiv MANGLE(VertexAttribP3uiv)
#define glVertexAttribP4ui MANGLE(VertexAttribP4ui)
#define glVertexAttribP4uiv MANGLE(VertexAttribP4uiv)
#define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB)
#define glVertexAttribPointer MANGLE(VertexAttribPointer)
#define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV)
@@ -2185,12 +1868,6 @@
#define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI)
#define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI)
#define glVertexFormatNV MANGLE(VertexFormatNV)
#define glVertexP2ui MANGLE(VertexP2ui)
#define glVertexP2uiv MANGLE(VertexP2uiv)
#define glVertexP3ui MANGLE(VertexP3ui)
#define glVertexP3uiv MANGLE(VertexP3uiv)
#define glVertexP4ui MANGLE(VertexP4ui)
#define glVertexP4uiv MANGLE(VertexP4uiv)
#define glVertexPointerEXT MANGLE(VertexPointerEXT)
#define glVertexPointerListIBM MANGLE(VertexPointerListIBM)
#define glVertexPointer MANGLE(VertexPointer)
@@ -2236,9 +1913,6 @@
#define glVideoCaptureStreamParameterdvNV MANGLE(VideoCaptureStreamParameterdvNV)
#define glVideoCaptureStreamParameterfvNV MANGLE(VideoCaptureStreamParameterfvNV)
#define glVideoCaptureStreamParameterivNV MANGLE(VideoCaptureStreamParameterivNV)
#define glViewportArrayv MANGLE(ViewportArrayv)
#define glViewportIndexedf MANGLE(ViewportIndexedf)
#define glViewportIndexedfv MANGLE(ViewportIndexedfv)
#define glViewport MANGLE(Viewport)
#define glWaitSync MANGLE(WaitSync)
#define glWeightbvARB MANGLE(WeightbvARB)

View File

@@ -6,7 +6,7 @@ extern "C" {
#endif
/*
** Copyright (c) 2007-2011 The Khronos Group Inc.
** Copyright (c) 2007-2010 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
@@ -29,9 +29,9 @@ extern "C" {
*/
/* Header file version number, required by OpenGL ABI for Linux */
/* glext.h last updated $Date: 2011-07-06 02:49:14 -0700 (Wed, 06 Jul 2011) $ */
/* glext.h last updated $Date: 2010-08-03 01:30:25 -0700 (Tue, 03 Aug 2010) $ */
/* Current version at http://www.opengl.org/registry/ */
#define GL_GLEXT_VERSION 71
#define GL_GLEXT_VERSION 64
/* Function declaration macros - to move into glplatform.h */
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
@@ -4840,7 +4840,7 @@ extern "C" {
#endif
#ifndef GL_AMD_seamless_cubemap_per_texture
/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB */
#endif
#ifndef GL_AMD_conservative_depth
@@ -4925,8 +4925,6 @@ extern "C" {
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
#endif
@@ -5021,43 +5019,6 @@ extern "C" {
#ifndef GL_AMD_transform_feedback3_lines_triangles
#endif
#ifndef GL_AMD_depth_clamp_separate
#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
#define GL_DEPTH_CLAMP_FAR_AMD 0x901F
#endif
#ifndef GL_EXT_texture_sRGB_decode
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
#define GL_DECODE_EXT 0x8A49
#define GL_SKIP_DECODE_EXT 0x8A4A
#endif
#ifndef GL_NV_texture_multisample
#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
#endif
#ifndef GL_AMD_blend_minmax_factor
#define GL_FACTOR_MIN_AMD 0x901C
#define GL_FACTOR_MAX_AMD 0x901D
#endif
#ifndef GL_AMD_sample_positions
#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
#endif
#ifndef GL_EXT_x11_sync_object
#define GL_SYNC_X11_FENCE_EXT 0x90E1
#endif
#ifndef GL_AMD_multi_draw_indirect
#endif
#ifndef GL_EXT_framebuffer_multisample_blit_scaled
#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
#endif
/*************************************************************/
@@ -8804,8 +8765,8 @@ GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdoubl
GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v);
GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v);
GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v);
GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v);
GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLuint count, const GLdouble *v);
GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLuint count, const GLfloat *v);
GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs);
GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform);
GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
@@ -8869,8 +8830,8 @@ typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint in
typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v);
typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v);
typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v);
typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v);
typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v);
typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v);
typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
@@ -11059,66 +11020,6 @@ typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, cons
#define GL_AMD_transform_feedback3_lines_triangles 1
#endif
#ifndef GL_AMD_depth_clamp_separate
#define GL_AMD_depth_clamp_separate 1
#endif
#ifndef GL_EXT_texture_sRGB_decode
#define GL_EXT_texture_sRGB_decode 1
#endif
#ifndef GL_NV_texture_multisample
#define GL_NV_texture_multisample 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
#endif
#ifndef GL_AMD_blend_minmax_factor
#define GL_AMD_blend_minmax_factor 1
#endif
#ifndef GL_AMD_sample_positions
#define GL_AMD_sample_positions 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val);
#endif
#ifndef GL_EXT_x11_sync_object
#define GL_EXT_x11_sync_object 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);
#endif /* GL_GLEXT_PROTOTYPES */
typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);
#endif
#ifndef GL_AMD_multi_draw_indirect
#define GL_AMD_multi_draw_indirect 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
#endif
#ifndef GL_EXT_framebuffer_multisample_blit_scaled
#define GL_EXT_framebuffer_multisample_blit_scaled 1
#endif
#ifdef __cplusplus
}

View File

@@ -284,7 +284,7 @@ typedef GLUtesselator GLUtriangulatorObj;
#define GLU_TESS_MAX_COORD 1.0e150
/* Internal convenience typedefs */
typedef void (GLAPIENTRYP _GLUfuncptr)(void);
typedef void (GLAPIENTRYP _GLUfuncptr)();
GLAPI void GLAPIENTRY gluBeginCurve (GLUnurbs* nurb);
GLAPI void GLAPIENTRY gluBeginPolygon (GLUtesselator* tess);

View File

@@ -251,15 +251,6 @@ struct __DRItexBufferExtensionRec {
GLint target,
GLint format,
__DRIdrawable *pDraw);
/**
* Method to release texture buffer in case some special platform
* need this.
*
* For GLX_EXT_texture_from_pixmap with AIGLX.
*/
void (*releaseTexBuffer)(__DRIcontext *pDRICtx,
GLint target,
__DRIdrawable *pDraw);
};
/**
@@ -499,7 +490,6 @@ struct __DRIuseInvalidateExtensionRec {
#define __DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE 45
#define __DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS 46
#define __DRI_ATTRIB_YINVERTED 47
#define __DRI_ATTRIB_FRAMEBUFFER_SRGB_CAPABLE 48
/* __DRI_ATTRIB_RENDER_TYPE */
#define __DRI_ATTRIB_RGBA_BIT 0x01
@@ -657,7 +647,7 @@ struct __DRIlegacyExtensionRec {
* conjunction with the core extension.
*/
#define __DRI_SWRAST "DRI_SWRast"
#define __DRI_SWRAST_VERSION 2
#define __DRI_SWRAST_VERSION 1
struct __DRIswrastExtensionRec {
__DRIextension base;
@@ -670,13 +660,6 @@ struct __DRIswrastExtensionRec {
__DRIdrawable *(*createNewDrawable)(__DRIscreen *screen,
const __DRIconfig *config,
void *loaderPrivate);
/* Since version 2 */
__DRIcontext *(*createNewContextForAPI)(__DRIscreen *screen,
int api,
const __DRIconfig *config,
__DRIcontext *shared,
void *data);
};
/**
@@ -692,7 +675,6 @@ struct __DRIswrastExtensionRec {
#define __DRI_BUFFER_FAKE_FRONT_LEFT 7
#define __DRI_BUFFER_FAKE_FRONT_RIGHT 8
#define __DRI_BUFFER_DEPTH_STENCIL 9 /**< Only available with DRI2 1.1 */
#define __DRI_BUFFER_HIZ 10
struct __DRIbufferRec {
unsigned int attachment;
@@ -787,14 +769,6 @@ struct __DRIdri2ExtensionRec {
const __DRIconfig *config,
__DRIcontext *shared,
void *data);
__DRIbuffer *(*allocateBuffer)(__DRIscreen *screen,
unsigned int attachment,
unsigned int format,
int width,
int height);
void (*releaseBuffer)(__DRIscreen *screen,
__DRIbuffer *buffer);
};
@@ -817,7 +791,6 @@ struct __DRIdri2ExtensionRec {
#define __DRI_IMAGE_USE_SHARE 0x0001
#define __DRI_IMAGE_USE_SCANOUT 0x0002
#define __DRI_IMAGE_USE_CURSOR 0x0004
/**
* queryImage attributes
@@ -849,11 +822,6 @@ struct __DRIimageExtensionRec {
void *loaderPrivate);
GLboolean (*queryImage)(__DRIimage *image, int attrib, int *value);
/**
* The new __DRIimage will share the content with the old one, see dup(2).
*/
__DRIimage *(*dupImage)(__DRIimage *image, void *loaderPrivate);
};

View File

@@ -1,8 +1,8 @@
/* $Revision: 9203 $ on $Date:: 2009-10-07 02:21:52 -0700 #$ */
/* $Revision: 6822 $ on $Date:: 2008-10-30 05:14:19 -0400 #$ */
/*------------------------------------------------------------------------
*
* OpenVG 1.1 Reference Implementation
* OpenVG 1.0.1 Reference Implementation
* -------------------------------------
*
* Copyright (c) 2008 The Khronos Group Inc.
@@ -28,7 +28,7 @@
*
*//**
* \file
* \brief OpenVG 1.1 API.
* \brief OpenVG 1.0.1 API.
*//*-------------------------------------------------------------------*/
#ifndef _OPENVG_H
@@ -42,7 +42,6 @@ extern "C" {
#define OPENVG_VERSION_1_0 1
#define OPENVG_VERSION_1_0_1 1
#define OPENVG_VERSION_1_1 2
#ifndef VG_MAXSHORT
#define VG_MAXSHORT 0x7FFF
@@ -56,12 +55,10 @@ extern "C" {
#define VG_MAX_ENUM 0x7FFFFFFF
#endif
typedef VGuint VGHandle;
typedef long VGHandle;
typedef VGHandle VGPath;
typedef VGHandle VGImage;
typedef VGHandle VGMaskLayer;
typedef VGHandle VGFont;
typedef VGHandle VGPaint;
#define VG_INVALID_HANDLE ((VGHandle)0)
@@ -99,10 +96,6 @@ typedef enum {
/* Scissoring rectangles */
VG_SCISSOR_RECTS = 0x1106,
/* Color Transformation */
VG_COLOR_TRANSFORM = 0x1170,
VG_COLOR_TRANSFORM_VALUES = 0x1171,
/* Stroke parameters */
VG_STROKE_LINE_WIDTH = 0x1110,
VG_STROKE_CAP_STYLE = 0x1111,
@@ -118,9 +111,6 @@ typedef enum {
/* Color for vgClear */
VG_CLEAR_COLOR = 0x1121,
/* Glyph origin */
VG_GLYPH_ORIGIN = 0x1122,
/* Enable/disable alpha masking and scissoring */
VG_MASKING = 0x1130,
VG_SCISSORING = 0x1131,
@@ -175,7 +165,6 @@ typedef enum {
VG_MATRIX_IMAGE_USER_TO_SURFACE = 0x1401,
VG_MATRIX_FILL_PAINT_TO_USER = 0x1402,
VG_MATRIX_STROKE_PAINT_TO_USER = 0x1403,
VG_MATRIX_GLYPH_USER_TO_SURFACE = 0x1404,
VG_MATRIX_MODE_FORCE_SIZE = VG_MAX_ENUM
} VGMatrixMode;
@@ -376,8 +365,6 @@ typedef enum {
VG_lL_8 = 10,
VG_A_8 = 11,
VG_BW_1 = 12,
VG_A_1 = 13,
VG_A_4 = 14,
/* {A,X}RGB channel ordering */
VG_sXRGB_8888 = 0 | (1 << 6),
@@ -461,12 +448,6 @@ typedef enum {
VG_BLEND_MODE_FORCE_SIZE = VG_MAX_ENUM
} VGBlendMode;
typedef enum {
VG_FONT_NUM_GLYPHS = 0x2F00,
VG_FONT_PARAM_TYPE_FORCE_SIZE = VG_MAX_ENUM
} VGFontParamType;
typedef enum {
VG_IMAGE_FORMAT_QUERY = 0x2100,
VG_PATH_DATATYPE_QUERY = 0x2101,
@@ -560,22 +541,8 @@ VG_API_CALL void VG_API_ENTRY vgShear(VGfloat shx, VGfloat shy) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgRotate(VGfloat angle) VG_API_EXIT;
/* Masking and Clearing */
VG_API_CALL void VG_API_ENTRY vgMask(VGHandle mask, VGMaskOperation operation,
VGint x, VGint y,
VGint width, VGint height) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgRenderToMask(VGPath path,
VGbitfield paintModes,
VGMaskOperation operation) VG_API_EXIT;
VG_API_CALL VGMaskLayer VG_API_ENTRY vgCreateMaskLayer(VGint width, VGint height) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgDestroyMaskLayer(VGMaskLayer maskLayer) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgFillMaskLayer(VGMaskLayer maskLayer,
VGint x, VGint y,
VGint width, VGint height,
VGfloat value) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgCopyMask(VGMaskLayer maskLayer,
VGint dx, VGint dy,
VGint sx, VGint sy,
VGint width, VGint height) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgMask(VGImage mask, VGMaskOperation operation,
VGint x, VGint y, VGint width, VGint height) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgClear(VGint x, VGint y, VGint width, VGint height) VG_API_EXIT;
/* Paths */
@@ -669,33 +636,6 @@ VG_API_CALL void VG_API_ENTRY vgCopyPixels(VGint dx, VGint dy,
VGint sx, VGint sy,
VGint width, VGint height) VG_API_EXIT;
/* Text */
VG_API_CALL VGFont VG_API_ENTRY vgCreateFont(VGint glyphCapacityHint) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgDestroyFont(VGFont font) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgSetGlyphToPath(VGFont font,
VGuint glyphIndex,
VGPath path,
VGboolean isHinted,
const VGfloat glyphOrigin [2],
const VGfloat escapement[2]) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgSetGlyphToImage(VGFont font,
VGuint glyphIndex,
VGImage image,
const VGfloat glyphOrigin [2],
const VGfloat escapement[2]) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgClearGlyph(VGFont font,VGuint glyphIndex) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgDrawGlyph(VGFont font,
VGuint glyphIndex,
VGbitfield paintModes,
VGboolean allowAutoHinting) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgDrawGlyphs(VGFont font,
VGint glyphCount,
const VGuint *glyphIndices,
const VGfloat *adjustments_x,
const VGfloat *adjustments_y,
VGbitfield paintModes,
VGboolean allowAutoHinting) VG_API_EXIT;
/* Image Filters */
VG_API_CALL void VG_API_ENTRY vgColorMatrix(VGImage dst, VGImage src,
const VGfloat * matrix) VG_API_EXIT;

View File

@@ -1,233 +1,233 @@
/* $Revision: 6810 $ on $Date:: 2008-10-29 07:31:37 -0700 #$ */
/*------------------------------------------------------------------------
*
* VG extensions Reference Implementation
* -------------------------------------
*
* Copyright (c) 2008 The Khronos Group Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
*
*//**
* \file
* \brief VG extensions
*//*-------------------------------------------------------------------*/
#ifndef _VGEXT_H
#define _VGEXT_H
#ifdef __cplusplus
extern "C" {
#endif
#include <VG/openvg.h>
#include <VG/vgu.h>
#ifndef VG_API_ENTRYP
# define VG_API_ENTRYP VG_API_ENTRY*
#endif
#ifndef VGU_API_ENTRYP
# define VGU_API_ENTRYP VGU_API_ENTRY*
#endif
/*-------------------------------------------------------------------------------
* KHR extensions
*------------------------------------------------------------------------------*/
typedef enum {
#ifndef VG_KHR_iterative_average_blur
VG_MAX_AVERAGE_BLUR_DIMENSION_KHR = 0x116B,
VG_AVERAGE_BLUR_DIMENSION_RESOLUTION_KHR = 0x116C,
VG_MAX_AVERAGE_BLUR_ITERATIONS_KHR = 0x116D,
#endif
VG_PARAM_TYPE_KHR_FORCE_SIZE = VG_MAX_ENUM
} VGParamTypeKHR;
#ifndef VG_KHR_EGL_image
#define VG_KHR_EGL_image 1
/* VGEGLImageKHR is an opaque handle to an EGLImage */
typedef void* VGeglImageKHR;
#ifdef VG_VGEXT_PROTOTYPES
VG_API_CALL VGImage VG_API_ENTRY vgCreateEGLImageTargetKHR(VGeglImageKHR image);
#endif
typedef VGImage (VG_API_ENTRYP PFNVGCREATEEGLIMAGETARGETKHRPROC) (VGeglImageKHR image);
#endif
#ifndef VG_KHR_iterative_average_blur
#define VG_KHR_iterative_average_blur 1
#ifdef VG_VGEXT_PROTOTYPES
VG_API_CALL void vgIterativeAverageBlurKHR(VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGTilingMode tilingMode);
#endif
typedef void (VG_API_ENTRYP PFNVGITERATIVEAVERAGEBLURKHRPROC) (VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGTilingMode tilingMode);
#endif
#ifndef VG_KHR_advanced_blending
#define VG_KHR_advanced_blending 1
typedef enum {
VG_BLEND_OVERLAY_KHR = 0x2010,
VG_BLEND_HARDLIGHT_KHR = 0x2011,
VG_BLEND_SOFTLIGHT_SVG_KHR = 0x2012,
VG_BLEND_SOFTLIGHT_KHR = 0x2013,
VG_BLEND_COLORDODGE_KHR = 0x2014,
VG_BLEND_COLORBURN_KHR = 0x2015,
VG_BLEND_DIFFERENCE_KHR = 0x2016,
VG_BLEND_SUBTRACT_KHR = 0x2017,
VG_BLEND_INVERT_KHR = 0x2018,
VG_BLEND_EXCLUSION_KHR = 0x2019,
VG_BLEND_LINEARDODGE_KHR = 0x201a,
VG_BLEND_LINEARBURN_KHR = 0x201b,
VG_BLEND_VIVIDLIGHT_KHR = 0x201c,
VG_BLEND_LINEARLIGHT_KHR = 0x201d,
VG_BLEND_PINLIGHT_KHR = 0x201e,
VG_BLEND_HARDMIX_KHR = 0x201f,
VG_BLEND_CLEAR_KHR = 0x2020,
VG_BLEND_DST_KHR = 0x2021,
VG_BLEND_SRC_OUT_KHR = 0x2022,
VG_BLEND_DST_OUT_KHR = 0x2023,
VG_BLEND_SRC_ATOP_KHR = 0x2024,
VG_BLEND_DST_ATOP_KHR = 0x2025,
VG_BLEND_XOR_KHR = 0x2026,
VG_BLEND_MODE_KHR_FORCE_SIZE= VG_MAX_ENUM
} VGBlendModeKHR;
#endif
#ifndef VG_KHR_parametric_filter
#define VG_KHR_parametric_filter 1
typedef enum {
VG_PF_OBJECT_VISIBLE_FLAG_KHR = (1 << 0),
VG_PF_KNOCKOUT_FLAG_KHR = (1 << 1),
VG_PF_OUTER_FLAG_KHR = (1 << 2),
VG_PF_INNER_FLAG_KHR = (1 << 3),
VG_PF_TYPE_KHR_FORCE_SIZE = VG_MAX_ENUM
} VGPfTypeKHR;
typedef enum {
VGU_IMAGE_IN_USE_ERROR = 0xF010,
VGU_ERROR_CODE_KHR_FORCE_SIZE = VG_MAX_ENUM
} VGUErrorCodeKHR;
#ifdef VG_VGEXT_PROTOTYPES
VG_API_CALL void VG_API_ENTRY vgParametricFilterKHR(VGImage dst,VGImage src,VGImage blur,VGfloat strength,VGfloat offsetX,VGfloat offsetY,VGbitfield filterFlags,VGPaint highlightPaint,VGPaint shadowPaint);
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguDropShadowKHR(VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGfloat distance,VGfloat angle,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint shadowColorRGBA);
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguGlowKHR(VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint glowColorRGBA) ;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguBevelKHR(VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGfloat distance,VGfloat angle,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint highlightColorRGBA,VGuint shadowColorRGBA);
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguGradientGlowKHR(VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGfloat distance,VGfloat angle,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint stopsCount,const VGfloat* glowColorRampStops);
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguGradientBevelKHR(VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGfloat distance,VGfloat angle,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint stopsCount,const VGfloat* bevelColorRampStops);
#endif
typedef void (VG_API_ENTRYP PFNVGPARAMETRICFILTERKHRPROC) (VGImage dst,VGImage src,VGImage blur,VGfloat strength,VGfloat offsetX,VGfloat offsetY,VGbitfield filterFlags,VGPaint highlightPaint,VGPaint shadowPaint);
typedef VGUErrorCode (VGU_API_ENTRYP PFNVGUDROPSHADOWKHRPROC) (VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGfloat distance,VGfloat angle,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint shadowColorRGBA);
typedef VGUErrorCode (VGU_API_ENTRYP PFNVGUGLOWKHRPROC) (VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint glowColorRGBA);
typedef VGUErrorCode (VGU_API_ENTRYP PFNVGUBEVELKHRPROC) (VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGfloat distance,VGfloat angle,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint highlightColorRGBA,VGuint shadowColorRGBA);
typedef VGUErrorCode (VGU_API_ENTRYP PFNVGUGRADIENTGLOWKHRPROC) (VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGfloat distance,VGfloat angle,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint stopsCount,const VGfloat* glowColorRampStops);
typedef VGUErrorCode (VGU_API_ENTRYP PFNVGUGRADIENTBEVELKHRPROC) (VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGfloat distance,VGfloat angle,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint stopsCount,const VGfloat* bevelColorRampStops);
#endif
/*-------------------------------------------------------------------------------
* NDS extensions
*------------------------------------------------------------------------------*/
#ifndef VG_NDS_paint_generation
#define VG_NDS_paint_generation 1
typedef enum {
VG_PAINT_COLOR_RAMP_LINEAR_NDS = 0x1A10,
VG_COLOR_MATRIX_NDS = 0x1A11,
VG_PAINT_COLOR_TRANSFORM_LINEAR_NDS = 0x1A12,
VG_PAINT_PARAM_TYPE_NDS_FORCE_SIZE = VG_MAX_ENUM
} VGPaintParamTypeNds;
typedef enum {
VG_DRAW_IMAGE_COLOR_MATRIX_NDS = 0x1F10,
VG_IMAGE_MODE_NDS_FORCE_SIZE = VG_MAX_ENUM
} VGImageModeNds;
#endif
#ifndef VG_NDS_projective_geometry
#define VG_NDS_projective_geometry 1
typedef enum {
VG_CLIP_MODE_NDS = 0x1180,
VG_CLIP_LINES_NDS = 0x1181,
VG_MAX_CLIP_LINES_NDS = 0x1182,
VG_PARAM_TYPE_NDS_FORCE_SIZE = VG_MAX_ENUM
} VGParamTypeNds;
typedef enum {
VG_CLIPMODE_NONE_NDS = 0x3000,
VG_CLIPMODE_CLIP_CLOSED_NDS = 0x3001,
VG_CLIPMODE_CLIP_OPEN_NDS = 0x3002,
VG_CLIPMODE_CULL_NDS = 0x3003,
VG_CLIPMODE_NDS_FORCE_SIZE = VG_MAX_ENUM
} VGClipModeNds;
typedef enum {
VG_RQUAD_TO_NDS = ( 13 << 1 ),
VG_RCUBIC_TO_NDS = ( 14 << 1 ),
VG_PATH_SEGMENT_NDS_FORCE_SIZE = VG_MAX_ENUM
} VGPathSegmentNds;
typedef enum {
VG_RQUAD_TO_ABS_NDS = (VG_RQUAD_TO_NDS | VG_ABSOLUTE),
VG_RQUAD_TO_REL_NDS = (VG_RQUAD_TO_NDS | VG_RELATIVE),
VG_RCUBIC_TO_ABS_NDS = (VG_RCUBIC_TO_NDS | VG_ABSOLUTE),
VG_RCUBIC_TO_REL_NDS = (VG_RCUBIC_TO_NDS | VG_RELATIVE),
VG_PATH_COMMAND_NDS_FORCE_SIZE = VG_MAX_ENUM
} VGPathCommandNds;
#ifdef VG_VGEXT_PROTOTYPES
VG_API_CALL void VG_API_ENTRY vgProjectiveMatrixNDS(VGboolean enable) ;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguTransformClipLineNDS(const VGfloat Ain,const VGfloat Bin,const VGfloat Cin,const VGfloat* matrix,const VGboolean inverse,VGfloat* Aout,VGfloat* Bout,VGfloat* Cout);
#endif
typedef void (VG_API_ENTRYP PFNVGPROJECTIVEMATRIXNDSPROC) (VGboolean enable) ;
typedef VGUErrorCode (VGU_API_ENTRYP PFNVGUTRANSFORMCLIPLINENDSPROC) (const VGfloat Ain,const VGfloat Bin,const VGfloat Cin,const VGfloat* matrix,const VGboolean inverse,VGfloat* Aout,VGfloat* Bout,VGfloat* Cout);
#endif
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* _VGEXT_H */
/* $Revision: 6810 $ on $Date:: 2008-10-29 10:31:37 -0400 #$ */
/*------------------------------------------------------------------------
*
* VG extensions Reference Implementation
* -------------------------------------
*
* Copyright (c) 2008 The Khronos Group Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
*
*//**
* \file
* \brief VG extensions
*//*-------------------------------------------------------------------*/
#ifndef _VGEXT_H
#define _VGEXT_H
#ifdef __cplusplus
extern "C" {
#endif
#include <VG/openvg.h>
#include <VG/vgu.h>
#ifndef VG_API_ENTRYP
# define VG_API_ENTRYP VG_API_ENTRY*
#endif
#ifndef VGU_API_ENTRYP
# define VGU_API_ENTRYP VGU_API_ENTRY*
#endif
/*-------------------------------------------------------------------------------
* KHR extensions
*------------------------------------------------------------------------------*/
typedef enum {
#ifndef VG_KHR_iterative_average_blur
VG_MAX_AVERAGE_BLUR_DIMENSION_KHR = 0x116B,
VG_AVERAGE_BLUR_DIMENSION_RESOLUTION_KHR = 0x116C,
VG_MAX_AVERAGE_BLUR_ITERATIONS_KHR = 0x116D,
#endif
VG_PARAM_TYPE_KHR_FORCE_SIZE = VG_MAX_ENUM
} VGParamTypeKHR;
#ifndef VG_KHR_EGL_image
#define VG_KHR_EGL_image 1
/* VGEGLImageKHR is an opaque handle to an EGLImage */
typedef void* VGeglImageKHR;
#ifdef VG_VGEXT_PROTOTYPES
VG_API_CALL VGImage VG_API_ENTRY vgCreateEGLImageTargetKHR(VGeglImageKHR image);
#endif
typedef VGImage (VG_API_ENTRYP PFNVGCREATEEGLIMAGETARGETKHRPROC) (VGeglImageKHR image);
#endif
#ifndef VG_KHR_iterative_average_blur
#define VG_KHR_iterative_average_blur 1
#ifdef VG_VGEXT_PROTOTYPES
VG_API_CALL void vgIterativeAverageBlurKHR(VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGTilingMode tilingMode);
#endif
typedef void (VG_API_ENTRYP PFNVGITERATIVEAVERAGEBLURKHRPROC) (VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGTilingMode tilingMode);
#endif
#ifndef VG_KHR_advanced_blending
#define VG_KHR_advanced_blending 1
typedef enum {
VG_BLEND_OVERLAY_KHR = 0x2010,
VG_BLEND_HARDLIGHT_KHR = 0x2011,
VG_BLEND_SOFTLIGHT_SVG_KHR = 0x2012,
VG_BLEND_SOFTLIGHT_KHR = 0x2013,
VG_BLEND_COLORDODGE_KHR = 0x2014,
VG_BLEND_COLORBURN_KHR = 0x2015,
VG_BLEND_DIFFERENCE_KHR = 0x2016,
VG_BLEND_SUBTRACT_KHR = 0x2017,
VG_BLEND_INVERT_KHR = 0x2018,
VG_BLEND_EXCLUSION_KHR = 0x2019,
VG_BLEND_LINEARDODGE_KHR = 0x201a,
VG_BLEND_LINEARBURN_KHR = 0x201b,
VG_BLEND_VIVIDLIGHT_KHR = 0x201c,
VG_BLEND_LINEARLIGHT_KHR = 0x201d,
VG_BLEND_PINLIGHT_KHR = 0x201e,
VG_BLEND_HARDMIX_KHR = 0x201f,
VG_BLEND_CLEAR_KHR = 0x2020,
VG_BLEND_DST_KHR = 0x2021,
VG_BLEND_SRC_OUT_KHR = 0x2022,
VG_BLEND_DST_OUT_KHR = 0x2023,
VG_BLEND_SRC_ATOP_KHR = 0x2024,
VG_BLEND_DST_ATOP_KHR = 0x2025,
VG_BLEND_XOR_KHR = 0x2026,
VG_BLEND_MODE_KHR_FORCE_SIZE= VG_MAX_ENUM
} VGBlendModeKHR;
#endif
#ifndef VG_KHR_parametric_filter
#define VG_KHR_parametric_filter 1
typedef enum {
VG_PF_OBJECT_VISIBLE_FLAG_KHR = (1 << 0),
VG_PF_KNOCKOUT_FLAG_KHR = (1 << 1),
VG_PF_OUTER_FLAG_KHR = (1 << 2),
VG_PF_INNER_FLAG_KHR = (1 << 3),
VG_PF_TYPE_KHR_FORCE_SIZE = VG_MAX_ENUM
} VGPfTypeKHR;
typedef enum {
VGU_IMAGE_IN_USE_ERROR = 0xF010,
VGU_ERROR_CODE_KHR_FORCE_SIZE = VG_MAX_ENUM
} VGUErrorCodeKHR;
#ifdef VG_VGEXT_PROTOTYPES
VG_API_CALL void VG_API_ENTRY vgParametricFilterKHR(VGImage dst,VGImage src,VGImage blur,VGfloat strength,VGfloat offsetX,VGfloat offsetY,VGbitfield filterFlags,VGPaint highlightPaint,VGPaint shadowPaint);
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguDropShadowKHR(VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGfloat distance,VGfloat angle,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint shadowColorRGBA);
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguGlowKHR(VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint glowColorRGBA) ;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguBevelKHR(VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGfloat distance,VGfloat angle,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint highlightColorRGBA,VGuint shadowColorRGBA);
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguGradientGlowKHR(VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGfloat distance,VGfloat angle,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint stopsCount,const VGfloat* glowColorRampStops);
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguGradientBevelKHR(VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGfloat distance,VGfloat angle,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint stopsCount,const VGfloat* bevelColorRampStops);
#endif
typedef void (VG_API_ENTRYP PFNVGPARAMETRICFILTERKHRPROC) (VGImage dst,VGImage src,VGImage blur,VGfloat strength,VGfloat offsetX,VGfloat offsetY,VGbitfield filterFlags,VGPaint highlightPaint,VGPaint shadowPaint);
typedef VGUErrorCode (VGU_API_ENTRYP PFNVGUDROPSHADOWKHRPROC) (VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGfloat distance,VGfloat angle,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint shadowColorRGBA);
typedef VGUErrorCode (VGU_API_ENTRYP PFNVGUGLOWKHRPROC) (VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint glowColorRGBA);
typedef VGUErrorCode (VGU_API_ENTRYP PFNVGUBEVELKHRPROC) (VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGfloat distance,VGfloat angle,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint highlightColorRGBA,VGuint shadowColorRGBA);
typedef VGUErrorCode (VGU_API_ENTRYP PFNVGUGRADIENTGLOWKHRPROC) (VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGfloat distance,VGfloat angle,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint stopsCount,const VGfloat* glowColorRampStops);
typedef VGUErrorCode (VGU_API_ENTRYP PFNVGUGRADIENTBEVELKHRPROC) (VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGfloat distance,VGfloat angle,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint stopsCount,const VGfloat* bevelColorRampStops);
#endif
/*-------------------------------------------------------------------------------
* NDS extensions
*------------------------------------------------------------------------------*/
#ifndef VG_NDS_paint_generation
#define VG_NDS_paint_generation 1
typedef enum {
VG_PAINT_COLOR_RAMP_LINEAR_NDS = 0x1A10,
VG_COLOR_MATRIX_NDS = 0x1A11,
VG_PAINT_COLOR_TRANSFORM_LINEAR_NDS = 0x1A12,
VG_PAINT_PARAM_TYPE_NDS_FORCE_SIZE = VG_MAX_ENUM
} VGPaintParamTypeNds;
typedef enum {
VG_DRAW_IMAGE_COLOR_MATRIX_NDS = 0x1F10,
VG_IMAGE_MODE_NDS_FORCE_SIZE = VG_MAX_ENUM
} VGImageModeNds;
#endif
#ifndef VG_NDS_projective_geometry
#define VG_NDS_projective_geometry 1
typedef enum {
VG_CLIP_MODE_NDS = 0x1180,
VG_CLIP_LINES_NDS = 0x1181,
VG_MAX_CLIP_LINES_NDS = 0x1182,
VG_PARAM_TYPE_NDS_FORCE_SIZE = VG_MAX_ENUM
} VGParamTypeNds;
typedef enum {
VG_CLIPMODE_NONE_NDS = 0x3000,
VG_CLIPMODE_CLIP_CLOSED_NDS = 0x3001,
VG_CLIPMODE_CLIP_OPEN_NDS = 0x3002,
VG_CLIPMODE_CULL_NDS = 0x3003,
VG_CLIPMODE_NDS_FORCE_SIZE = VG_MAX_ENUM
} VGClipModeNds;
typedef enum {
VG_RQUAD_TO_NDS = ( 13 << 1 ),
VG_RCUBIC_TO_NDS = ( 14 << 1 ),
VG_PATH_SEGMENT_NDS_FORCE_SIZE = VG_MAX_ENUM
} VGPathSegmentNds;
typedef enum {
VG_RQUAD_TO_ABS_NDS = (VG_RQUAD_TO_NDS | VG_ABSOLUTE),
VG_RQUAD_TO_REL_NDS = (VG_RQUAD_TO_NDS | VG_RELATIVE),
VG_RCUBIC_TO_ABS_NDS = (VG_RCUBIC_TO_NDS | VG_ABSOLUTE),
VG_RCUBIC_TO_REL_NDS = (VG_RCUBIC_TO_NDS | VG_RELATIVE),
VG_PATH_COMMAND_NDS_FORCE_SIZE = VG_MAX_ENUM
} VGPathCommandNds;
#ifdef VG_VGEXT_PROTOTYPES
VG_API_CALL void VG_API_ENTRY vgProjectiveMatrixNDS(VGboolean enable) ;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguTransformClipLineNDS(const VGfloat Ain,const VGfloat Bin,const VGfloat Cin,const VGfloat* matrix,const VGboolean inverse,VGfloat* Aout,VGfloat* Bout,VGfloat* Cout);
#endif
typedef void (VG_API_ENTRYP PFNVGPROJECTIVEMATRIXNDSPROC) (VGboolean enable) ;
typedef VGUErrorCode (VGU_API_ENTRYP PFNVGUTRANSFORMCLIPLINENDSPROC) (const VGfloat Ain,const VGfloat Bin,const VGfloat Cin,const VGfloat* matrix,const VGboolean inverse,VGfloat* Aout,VGfloat* Bout,VGfloat* Cout);
#endif
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* _VGEXT_H */

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@@ -1,92 +1,92 @@
/* $Revision: 6810 $ on $Date:: 2008-10-29 07:31:37 -0700 #$ */
/*------------------------------------------------------------------------
*
* VG platform specific header Reference Implementation
* ----------------------------------------------------
*
* Copyright (c) 2008 The Khronos Group Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
*
*//**
* \file
* \brief VG platform specific header
*//*-------------------------------------------------------------------*/
#ifndef _VGPLATFORM_H
#define _VGPLATFORM_H
#include <KHR/khrplatform.h>
#ifdef __cplusplus
extern "C" {
#endif
#ifndef VG_API_CALL
#if defined(OPENVG_STATIC_LIBRARY)
# define VG_API_CALL
#else
# define VG_API_CALL KHRONOS_APICALL
#endif /* defined OPENVG_STATIC_LIBRARY */
#endif /* ifndef VG_API_CALL */
#ifndef VGU_API_CALL
#if defined(OPENVG_STATIC_LIBRARY)
# define VGU_API_CALL
#else
# define VGU_API_CALL KHRONOS_APICALL
#endif /* defined OPENVG_STATIC_LIBRARY */
#endif /* ifndef VGU_API_CALL */
#ifndef VG_API_ENTRY
#define VG_API_ENTRY
#endif
#ifndef VG_API_EXIT
#define VG_API_EXIT
#endif
#ifndef VGU_API_ENTRY
#define VGU_API_ENTRY
#endif
#ifndef VGU_API_EXIT
#define VGU_API_EXIT
#endif
typedef float VGfloat;
typedef signed char VGbyte;
typedef unsigned char VGubyte;
typedef signed short VGshort;
typedef signed int VGint;
typedef unsigned int VGuint;
typedef unsigned int VGbitfield;
#ifndef VG_VGEXT_PROTOTYPES
#define VG_VGEXT_PROTOTYPES
#endif
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* _VGPLATFORM_H */
/* $Revision: 6810 $ on $Date:: 2008-10-29 10:31:37 -0400 #$ */
/*------------------------------------------------------------------------
*
* VG platform specific header Reference Implementation
* ----------------------------------------------------
*
* Copyright (c) 2008 The Khronos Group Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
*
*//**
* \file
* \brief VG platform specific header
*//*-------------------------------------------------------------------*/
#ifndef _VGPLATFORM_H
#define _VGPLATFORM_H
#include <KHR/khrplatform.h>
#ifdef __cplusplus
extern "C" {
#endif
#ifndef VG_API_CALL
#if defined(OPENVG_STATIC_LIBRARY)
# define VG_API_CALL
#else
# define VG_API_CALL KHRONOS_APICALL
#endif /* defined OPENVG_STATIC_LIBRARY */
#endif /* ifndef VG_API_CALL */
#ifndef VGU_API_CALL
#if defined(OPENVG_STATIC_LIBRARY)
# define VGU_API_CALL
#else
# define VGU_API_CALL KHRONOS_APICALL
#endif /* defined OPENVG_STATIC_LIBRARY */
#endif /* ifndef VGU_API_CALL */
#ifndef VG_API_ENTRY
#define VG_API_ENTRY
#endif
#ifndef VG_API_EXIT
#define VG_API_EXIT
#endif
#ifndef VGU_API_ENTRY
#define VGU_API_ENTRY
#endif
#ifndef VGU_API_EXIT
#define VGU_API_EXIT
#endif
typedef float VGfloat;
typedef signed char VGbyte;
typedef unsigned char VGubyte;
typedef signed short VGshort;
typedef signed int VGint;
typedef unsigned int VGuint;
typedef unsigned int VGbitfield;
#ifndef VG_VGEXT_PROTOTYPES
#define VG_VGEXT_PROTOTYPES
#endif
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* _VGPLATFORM_H */

View File

@@ -1,131 +1,130 @@
/* $Revision: 6810 $ on $Date:: 2008-10-29 07:31:37 -0700 #$ */
/*------------------------------------------------------------------------
*
* VGU 1.1 Reference Implementation
* -------------------------------------
*
* Copyright (c) 2008 The Khronos Group Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
*
*//**
* \file
* \brief VGU 1.1 API.
*//*-------------------------------------------------------------------*/
#ifndef _VGU_H
#define _VGU_H
#ifdef __cplusplus
extern "C" {
#endif
#include <VG/openvg.h>
#define VGU_VERSION_1_0 1
#define VGU_VERSION_1_1 2
#ifndef VGU_API_CALL
# error VGU_API_CALL must be defined
#endif
#ifndef VGU_API_ENTRY
# error VGU_API_ENTRY must be defined
#endif
#ifndef VGU_API_EXIT
# error VGU_API_EXIT must be defined
#endif
typedef enum {
VGU_NO_ERROR = 0,
VGU_BAD_HANDLE_ERROR = 0xF000,
VGU_ILLEGAL_ARGUMENT_ERROR = 0xF001,
VGU_OUT_OF_MEMORY_ERROR = 0xF002,
VGU_PATH_CAPABILITY_ERROR = 0xF003,
VGU_BAD_WARP_ERROR = 0xF004,
VGU_ERROR_CODE_FORCE_SIZE = VG_MAX_ENUM
} VGUErrorCode;
typedef enum {
VGU_ARC_OPEN = 0xF100,
VGU_ARC_CHORD = 0xF101,
VGU_ARC_PIE = 0xF102,
VGU_ARC_TYPE_FORCE_SIZE = VG_MAX_ENUM
} VGUArcType;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguLine(VGPath path,
VGfloat x0, VGfloat y0,
VGfloat x1, VGfloat y1) VGU_API_EXIT;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguPolygon(VGPath path,
const VGfloat * points, VGint count,
VGboolean closed) VGU_API_EXIT;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguRect(VGPath path,
VGfloat x, VGfloat y,
VGfloat width, VGfloat height) VGU_API_EXIT;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguRoundRect(VGPath path,
VGfloat x, VGfloat y,
VGfloat width, VGfloat height,
VGfloat arcWidth, VGfloat arcHeight) VGU_API_EXIT;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguEllipse(VGPath path,
VGfloat cx, VGfloat cy,
VGfloat width, VGfloat height) VGU_API_EXIT;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguArc(VGPath path,
VGfloat x, VGfloat y,
VGfloat width, VGfloat height,
VGfloat startAngle, VGfloat angleExtent,
VGUArcType arcType) VGU_API_EXIT;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguComputeWarpQuadToSquare(VGfloat sx0, VGfloat sy0,
VGfloat sx1, VGfloat sy1,
VGfloat sx2, VGfloat sy2,
VGfloat sx3, VGfloat sy3,
VGfloat * matrix) VGU_API_EXIT;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguComputeWarpSquareToQuad(VGfloat dx0, VGfloat dy0,
VGfloat dx1, VGfloat dy1,
VGfloat dx2, VGfloat dy2,
VGfloat dx3, VGfloat dy3,
VGfloat * matrix) VGU_API_EXIT;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguComputeWarpQuadToQuad(VGfloat dx0, VGfloat dy0,
VGfloat dx1, VGfloat dy1,
VGfloat dx2, VGfloat dy2,
VGfloat dx3, VGfloat dy3,
VGfloat sx0, VGfloat sy0,
VGfloat sx1, VGfloat sy1,
VGfloat sx2, VGfloat sy2,
VGfloat sx3, VGfloat sy3,
VGfloat * matrix) VGU_API_EXIT;
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* #ifndef _VGU_H */
/* $Revision: 6810 $ on $Date:: 2008-10-29 10:31:37 -0400 #$ */
/*------------------------------------------------------------------------
*
* VGU 1.0.1 Reference Implementation
* -------------------------------------
*
* Copyright (c) 2008 The Khronos Group Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
*
*//**
* \file
* \brief VGU 1.0.1 API.
*//*-------------------------------------------------------------------*/
#ifndef _VGU_H
#define _VGU_H
#ifdef __cplusplus
extern "C" {
#endif
#include <VG/openvg.h>
#define VGU_VERSION_1_0 1
#ifndef VGU_API_CALL
# error VGU_API_CALL must be defined
#endif
#ifndef VGU_API_ENTRY
# error VGU_API_ENTRY must be defined
#endif
#ifndef VGU_API_EXIT
# error VGU_API_EXIT must be defined
#endif
typedef enum {
VGU_NO_ERROR = 0,
VGU_BAD_HANDLE_ERROR = 0xF000,
VGU_ILLEGAL_ARGUMENT_ERROR = 0xF001,
VGU_OUT_OF_MEMORY_ERROR = 0xF002,
VGU_PATH_CAPABILITY_ERROR = 0xF003,
VGU_BAD_WARP_ERROR = 0xF004,
VGU_ERROR_CODE_FORCE_SIZE = VG_MAX_ENUM
} VGUErrorCode;
typedef enum {
VGU_ARC_OPEN = 0xF100,
VGU_ARC_CHORD = 0xF101,
VGU_ARC_PIE = 0xF102,
VGU_ARC_TYPE_FORCE_SIZE = VG_MAX_ENUM
} VGUArcType;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguLine(VGPath path,
VGfloat x0, VGfloat y0,
VGfloat x1, VGfloat y1) VGU_API_EXIT;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguPolygon(VGPath path,
const VGfloat * points, VGint count,
VGboolean closed) VGU_API_EXIT;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguRect(VGPath path,
VGfloat x, VGfloat y,
VGfloat width, VGfloat height) VGU_API_EXIT;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguRoundRect(VGPath path,
VGfloat x, VGfloat y,
VGfloat width, VGfloat height,
VGfloat arcWidth, VGfloat arcHeight) VGU_API_EXIT;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguEllipse(VGPath path,
VGfloat cx, VGfloat cy,
VGfloat width, VGfloat height) VGU_API_EXIT;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguArc(VGPath path,
VGfloat x, VGfloat y,
VGfloat width, VGfloat height,
VGfloat startAngle, VGfloat angleExtent,
VGUArcType arcType) VGU_API_EXIT;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguComputeWarpQuadToSquare(VGfloat sx0, VGfloat sy0,
VGfloat sx1, VGfloat sy1,
VGfloat sx2, VGfloat sy2,
VGfloat sx3, VGfloat sy3,
VGfloat * matrix) VGU_API_EXIT;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguComputeWarpSquareToQuad(VGfloat dx0, VGfloat dy0,
VGfloat dx1, VGfloat dy1,
VGfloat dx2, VGfloat dy2,
VGfloat dx3, VGfloat dy3,
VGfloat * matrix) VGU_API_EXIT;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguComputeWarpQuadToQuad(VGfloat dx0, VGfloat dy0,
VGfloat dx1, VGfloat dy1,
VGfloat dx2, VGfloat dy2,
VGfloat dx3, VGfloat dy3,
VGfloat sx0, VGfloat sy0,
VGfloat sx1, VGfloat sy1,
VGfloat sx2, VGfloat sy2,
VGfloat sx3, VGfloat sy3,
VGfloat * matrix) VGU_API_EXIT;
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* #ifndef _VGU_H */

View File

@@ -1,4 +0,0 @@
CHIPSET(0x7121, I810, i8xx)
CHIPSET(0x7123, I810_DC100, i8xx)
CHIPSET(0x7125, I810_E, i8xx)
CHIPSET(0x1132, I815, i8xx)

View File

@@ -1,15 +0,0 @@
CHIPSET(0x3577, I830_M, i8xx)
CHIPSET(0x2562, 845_G, i8xx)
CHIPSET(0x3582, I855_GM, i8xx)
CHIPSET(0x2572, I865_G, i8xx)
CHIPSET(0x2582, I915_G, i915)
CHIPSET(0x258A, E7221_G, i915)
CHIPSET(0x2592, I915_GM, i915)
CHIPSET(0x2772, I945_G, i945)
CHIPSET(0x27A2, I945_GM, i945)
CHIPSET(0x27AE, I945_GME, i945)
CHIPSET(0x29B2, Q35_G, i945)
CHIPSET(0x29C2, G33_G, i945)
CHIPSET(0x29D2, Q33_G, i945)
CHIPSET(0xA011, IGD_GM, i945)
CHIPSET(0xA001, IGD_G, i945)

View File

@@ -1,27 +0,0 @@
CHIPSET(0x29A2, I965_G, i965)
CHIPSET(0x2992, I965_Q, i965)
CHIPSET(0x2982, I965_G_1, i965)
CHIPSET(0x2972, I946_GZ, i965)
CHIPSET(0x2A02, I965_GM, i965)
CHIPSET(0x2A12, I965_GME, i965)
CHIPSET(0x2A42, GM45_GM, g4x)
CHIPSET(0x2E02, IGD_E_G, g4x)
CHIPSET(0x2E12, Q45_G, g4x)
CHIPSET(0x2E22, G45_G, g4x)
CHIPSET(0x2E32, G41_G, g4x)
CHIPSET(0x2E42, B43_G, g4x)
CHIPSET(0x2E92, B43_G1, g4x)
CHIPSET(0x0042, ILD_G, ilk)
CHIPSET(0x0046, ILM_G, ilk)
CHIPSET(0x0102, SANDYBRIDGE_GT1, snb_gt1)
CHIPSET(0x0112, SANDYBRIDGE_GT2, snb_gt2)
CHIPSET(0x0122, SANDYBRIDGE_GT2_PLUS, snb_gt2)
CHIPSET(0x0106, SANDYBRIDGE_M_GT1, snb_gt1)
CHIPSET(0x0116, SANDYBRIDGE_M_GT2, snb_gt2)
CHIPSET(0x0126, SANDYBRIDGE_M_GT2_PLUS, snb_gt2)
CHIPSET(0x010A, SANDYBRIDGE_S, snb_gt1)
CHIPSET(0x0152, IVYBRIDGE_GT1, ivb_gt1)
CHIPSET(0x0162, IVYBRIDGE_GT2, ivb_gt2)
CHIPSET(0x0156, IVYBRIDGE_M_GT1, ivb_gt1)
CHIPSET(0x0166, IVYBRIDGE_M_GT2, ivb_gt2)
CHIPSET(0x015a, IVYBRIDGE_S_GT1, ivb_gt1)

View File

@@ -1,77 +0,0 @@
#ifndef _PCI_ID_DRIVER_MAP_H_
#define _PCI_ID_DRIVER_MAP_H_
#include <stddef.h>
#ifndef ARRAY_SIZE
#define ARRAY_SIZE(a) (sizeof(a) / sizeof((a)[0]))
#endif
#if !defined(DRIVER_MAP_DRI2_ONLY) && !defined(DRIVER_MAP_GALLIUM_ONLY)
static const int i810_chip_ids[] = {
#define CHIPSET(chip, desc, misc) chip,
#include "pci_ids/i810_pci_ids.h"
#undef CHIPSET
};
#endif
static const int i915_chip_ids[] = {
#define CHIPSET(chip, desc, misc) chip,
#include "pci_ids/i915_pci_ids.h"
#undef CHIPSET
};
static const int i965_chip_ids[] = {
#define CHIPSET(chip, desc, misc) chip,
#include "pci_ids/i965_pci_ids.h"
#undef CHIPSET
};
#ifndef DRIVER_MAP_GALLIUM_ONLY
static const int r100_chip_ids[] = {
#define CHIPSET(chip, name, family) chip,
#include "pci_ids/radeon_pci_ids.h"
#undef CHIPSET
};
static const int r200_chip_ids[] = {
#define CHIPSET(chip, name, family) chip,
#include "pci_ids/r200_pci_ids.h"
#undef CHIPSET
};
#endif
static const int r300_chip_ids[] = {
#define CHIPSET(chip, name, family) chip,
#include "pci_ids/r300_pci_ids.h"
#undef CHIPSET
};
static const int r600_chip_ids[] = {
#define CHIPSET(chip, name, family) chip,
#include "pci_ids/r600_pci_ids.h"
#undef CHIPSET
};
static const struct {
int vendor_id;
const char *driver;
const int *chip_ids;
int num_chips_ids;
} driver_map[] = {
#if !defined(DRIVER_MAP_DRI2_ONLY) && !defined(DRIVER_MAP_GALLIUM_ONLY)
{ 0x8086, "i810", i810_chip_ids, ARRAY_SIZE(i810_chip_ids) },
#endif
{ 0x8086, "i915", i915_chip_ids, ARRAY_SIZE(i915_chip_ids) },
{ 0x8086, "i965", i965_chip_ids, ARRAY_SIZE(i965_chip_ids) },
#ifndef DRIVER_MAP_GALLIUM_ONLY
{ 0x1002, "radeon", r100_chip_ids, ARRAY_SIZE(r100_chip_ids) },
{ 0x1002, "r200", r200_chip_ids, ARRAY_SIZE(r200_chip_ids) },
#endif
{ 0x1002, "r300", r300_chip_ids, ARRAY_SIZE(r300_chip_ids) },
{ 0x1002, "r600", r600_chip_ids, ARRAY_SIZE(r600_chip_ids) },
{ 0x10de, "nouveau", NULL, -1 },
{ 0x0000, NULL, NULL, 0 },
};
#endif /* _PCI_ID_DRIVER_MAP_H_ */

View File

@@ -1,22 +0,0 @@
CHIPSET(0x5148, R200_QH, R200)
CHIPSET(0x514C, R200_QL, R200)
CHIPSET(0x514D, R200_QM, R200)
CHIPSET(0x4242, R200_BB, R200)
CHIPSET(0x4966, RV250_If, RV250)
CHIPSET(0x4967, RV250_Ig, RV250)
CHIPSET(0x4C64, RV250_Ld, RV250)
CHIPSET(0x4C66, RV250_Lf, RV250)
CHIPSET(0x4C67, RV250_Lg, RV250)
CHIPSET(0x5960, RV280_5960, RV280)
CHIPSET(0x5961, RV280_5961, RV280)
CHIPSET(0x5962, RV280_5962, RV280)
CHIPSET(0x5964, RV280_5964, RV280)
CHIPSET(0x5965, RV280_5965, RV280)
CHIPSET(0x5C61, RV280_5C61, RV280)
CHIPSET(0x5C63, RV280_5C63, RV280)
CHIPSET(0x5834, RS300_5834, RS300)
CHIPSET(0x5835, RS300_5835, RS300)
CHIPSET(0x7834, RS350_7834, RS300)
CHIPSET(0x7835, RS350_7835, RS300)

View File

@@ -1,226 +0,0 @@
CHIPSET(0x4144, R300_AD, R300)
CHIPSET(0x4145, R300_AE, R300)
CHIPSET(0x4146, R300_AF, R300)
CHIPSET(0x4147, R300_AG, R300)
CHIPSET(0x4E44, R300_ND, R300)
CHIPSET(0x4E45, R300_NE, R300)
CHIPSET(0x4E46, R300_NF, R300)
CHIPSET(0x4E47, R300_NG, R300)
CHIPSET(0x4E48, R350_NH, R350)
CHIPSET(0x4E49, R350_NI, R350)
CHIPSET(0x4E4B, R350_NK, R350)
CHIPSET(0x4148, R350_AH, R350)
CHIPSET(0x4149, R350_AI, R350)
CHIPSET(0x414A, R350_AJ, R350)
CHIPSET(0x414B, R350_AK, R350)
CHIPSET(0x4E4A, R360_NJ, R350)
CHIPSET(0x4150, RV350_AP, RV350)
CHIPSET(0x4151, RV350_AQ, RV350)
CHIPSET(0x4152, RV350_AR, RV350)
CHIPSET(0x4153, RV350_AS, RV350)
CHIPSET(0x4154, RV350_AT, RV350)
CHIPSET(0x4155, RV350_AU, RV350)
CHIPSET(0x4156, RV350_AV, RV350)
CHIPSET(0x4E50, RV350_NP, RV350)
CHIPSET(0x4E51, RV350_NQ, RV350)
CHIPSET(0x4E52, RV350_NR, RV350)
CHIPSET(0x4E53, RV350_NS, RV350)
CHIPSET(0x4E54, RV350_NT, RV350)
CHIPSET(0x4E56, RV350_NV, RV350)
CHIPSET(0x5460, RV370_5460, RV370)
CHIPSET(0x5462, RV370_5462, RV370)
CHIPSET(0x5464, RV370_5464, RV370)
CHIPSET(0x5B60, RV370_5B60, RV370)
CHIPSET(0x5B62, RV370_5B62, RV370)
CHIPSET(0x5B63, RV370_5B63, RV370)
CHIPSET(0x5B64, RV370_5B64, RV370)
CHIPSET(0x5B65, RV370_5B65, RV370)
CHIPSET(0x3150, RV380_3150, RV380)
CHIPSET(0x3152, RV380_3152, RV380)
CHIPSET(0x3154, RV380_3154, RV380)
CHIPSET(0x3155, RV380_3155, RV380)
CHIPSET(0x3E50, RV380_3E50, RV380)
CHIPSET(0x3E54, RV380_3E54, RV380)
CHIPSET(0x4A48, R420_JH, R420)
CHIPSET(0x4A49, R420_JI, R420)
CHIPSET(0x4A4A, R420_JJ, R420)
CHIPSET(0x4A4B, R420_JK, R420)
CHIPSET(0x4A4C, R420_JL, R420)
CHIPSET(0x4A4D, R420_JM, R420)
CHIPSET(0x4A4E, R420_JN, R420)
CHIPSET(0x4A4F, R420_JO, R420)
CHIPSET(0x4A50, R420_JP, R420)
CHIPSET(0x4A54, R420_JT, R420)
CHIPSET(0x5548, R423_UH, R423)
CHIPSET(0x5549, R423_UI, R423)
CHIPSET(0x554A, R423_UJ, R423)
CHIPSET(0x554B, R423_UK, R423)
CHIPSET(0x5550, R423_5550, R423)
CHIPSET(0x5551, R423_UQ, R423)
CHIPSET(0x5552, R423_UR, R423)
CHIPSET(0x5554, R423_UT, R423)
CHIPSET(0x5D57, R423_5D57, R423)
CHIPSET(0x554C, R430_554C, R430)
CHIPSET(0x554D, R430_554D, R430)
CHIPSET(0x554E, R430_554E, R430)
CHIPSET(0x554F, R430_554F, R430)
CHIPSET(0x5D48, R430_5D48, R430)
CHIPSET(0x5D49, R430_5D49, R430)
CHIPSET(0x5D4A, R430_5D4A, R430)
CHIPSET(0x5D4C, R480_5D4C, R480)
CHIPSET(0x5D4D, R480_5D4D, R480)
CHIPSET(0x5D4E, R480_5D4E, R480)
CHIPSET(0x5D4F, R480_5D4F, R480)
CHIPSET(0x5D50, R480_5D50, R480)
CHIPSET(0x5D52, R480_5D52, R480)
CHIPSET(0x4B48, R481_4B48, R481)
CHIPSET(0x4B49, R481_4B49, R481)
CHIPSET(0x4B4A, R481_4B4A, R481)
CHIPSET(0x4B4B, R481_4B4B, R481)
CHIPSET(0x4B4C, R481_4B4C, R481)
CHIPSET(0x564A, RV410_564A, RV410)
CHIPSET(0x564B, RV410_564B, RV410)
CHIPSET(0x564F, RV410_564F, RV410)
CHIPSET(0x5652, RV410_5652, RV410)
CHIPSET(0x5653, RV410_5653, RV410)
CHIPSET(0x5657, RV410_5657, RV410)
CHIPSET(0x5E48, RV410_5E48, RV410)
CHIPSET(0x5E4A, RV410_5E4A, RV410)
CHIPSET(0x5E4B, RV410_5E4B, RV410)
CHIPSET(0x5E4C, RV410_5E4C, RV410)
CHIPSET(0x5E4D, RV410_5E4D, RV410)
CHIPSET(0x5E4F, RV410_5E4F, RV410)
CHIPSET(0x5A41, RS400_5A41, RS400)
CHIPSET(0x5A42, RS400_5A42, RS400)
CHIPSET(0x5A61, RC410_5A61, RC410)
CHIPSET(0x5A62, RC410_5A62, RC410)
CHIPSET(0x5954, RS480_5954, RS480)
CHIPSET(0x5955, RS480_5955, RS480)
CHIPSET(0x5974, RS482_5974, RS480)
CHIPSET(0x5975, RS482_5975, RS480)
CHIPSET(0x7100, R520_7100, R520)
CHIPSET(0x7101, R520_7101, R520)
CHIPSET(0x7102, R520_7102, R520)
CHIPSET(0x7103, R520_7103, R520)
CHIPSET(0x7104, R520_7104, R520)
CHIPSET(0x7105, R520_7105, R520)
CHIPSET(0x7106, R520_7106, R520)
CHIPSET(0x7108, R520_7108, R520)
CHIPSET(0x7109, R520_7109, R520)
CHIPSET(0x710A, R520_710A, R520)
CHIPSET(0x710B, R520_710B, R520)
CHIPSET(0x710C, R520_710C, R520)
CHIPSET(0x710E, R520_710E, R520)
CHIPSET(0x710F, R520_710F, R520)
CHIPSET(0x7140, RV515_7140, RV515)
CHIPSET(0x7141, RV515_7141, RV515)
CHIPSET(0x7142, RV515_7142, RV515)
CHIPSET(0x7143, RV515_7143, RV515)
CHIPSET(0x7144, RV515_7144, RV515)
CHIPSET(0x7145, RV515_7145, RV515)
CHIPSET(0x7146, RV515_7146, RV515)
CHIPSET(0x7147, RV515_7147, RV515)
CHIPSET(0x7149, RV515_7149, RV515)
CHIPSET(0x714A, RV515_714A, RV515)
CHIPSET(0x714B, RV515_714B, RV515)
CHIPSET(0x714C, RV515_714C, RV515)
CHIPSET(0x714D, RV515_714D, RV515)
CHIPSET(0x714E, RV515_714E, RV515)
CHIPSET(0x714F, RV515_714F, RV515)
CHIPSET(0x7151, RV515_7151, RV515)
CHIPSET(0x7152, RV515_7152, RV515)
CHIPSET(0x7153, RV515_7153, RV515)
CHIPSET(0x715E, RV515_715E, RV515)
CHIPSET(0x715F, RV515_715F, RV515)
CHIPSET(0x7180, RV515_7180, RV515)
CHIPSET(0x7181, RV515_7181, RV515)
CHIPSET(0x7183, RV515_7183, RV515)
CHIPSET(0x7186, RV515_7186, RV515)
CHIPSET(0x7187, RV515_7187, RV515)
CHIPSET(0x7188, RV515_7188, RV515)
CHIPSET(0x718A, RV515_718A, RV515)
CHIPSET(0x718B, RV515_718B, RV515)
CHIPSET(0x718C, RV515_718C, RV515)
CHIPSET(0x718D, RV515_718D, RV515)
CHIPSET(0x718F, RV515_718F, RV515)
CHIPSET(0x7193, RV515_7193, RV515)
CHIPSET(0x7196, RV515_7196, RV515)
CHIPSET(0x719B, RV515_719B, RV515)
CHIPSET(0x719F, RV515_719F, RV515)
CHIPSET(0x7200, RV515_7200, RV515)
CHIPSET(0x7210, RV515_7210, RV515)
CHIPSET(0x7211, RV515_7211, RV515)
CHIPSET(0x71C0, RV530_71C0, RV530)
CHIPSET(0x71C1, RV530_71C1, RV530)
CHIPSET(0x71C2, RV530_71C2, RV530)
CHIPSET(0x71C3, RV530_71C3, RV530)
CHIPSET(0x71C4, RV530_71C4, RV530)
CHIPSET(0x71C5, RV530_71C5, RV530)
CHIPSET(0x71C6, RV530_71C6, RV530)
CHIPSET(0x71C7, RV530_71C7, RV530)
CHIPSET(0x71CD, RV530_71CD, RV530)
CHIPSET(0x71CE, RV530_71CE, RV530)
CHIPSET(0x71D2, RV530_71D2, RV530)
CHIPSET(0x71D4, RV530_71D4, RV530)
CHIPSET(0x71D5, RV530_71D5, RV530)
CHIPSET(0x71D6, RV530_71D6, RV530)
CHIPSET(0x71DA, RV530_71DA, RV530)
CHIPSET(0x71DE, RV530_71DE, RV530)
CHIPSET(0x7281, RV560_7281, RV560)
CHIPSET(0x7283, RV560_7283, RV560)
CHIPSET(0x7287, RV560_7287, RV560)
CHIPSET(0x7290, RV560_7290, RV560)
CHIPSET(0x7291, RV560_7291, RV560)
CHIPSET(0x7293, RV560_7293, RV560)
CHIPSET(0x7297, RV560_7297, RV560)
CHIPSET(0x7280, RV570_7280, RV570)
CHIPSET(0x7288, RV570_7288, RV570)
CHIPSET(0x7289, RV570_7289, RV570)
CHIPSET(0x728B, RV570_728B, RV570)
CHIPSET(0x728C, RV570_728C, RV570)
CHIPSET(0x7240, R580_7240, R580)
CHIPSET(0x7243, R580_7243, R580)
CHIPSET(0x7244, R580_7244, R580)
CHIPSET(0x7245, R580_7245, R580)
CHIPSET(0x7246, R580_7246, R580)
CHIPSET(0x7247, R580_7247, R580)
CHIPSET(0x7248, R580_7248, R580)
CHIPSET(0x7249, R580_7249, R580)
CHIPSET(0x724A, R580_724A, R580)
CHIPSET(0x724B, R580_724B, R580)
CHIPSET(0x724C, R580_724C, R580)
CHIPSET(0x724D, R580_724D, R580)
CHIPSET(0x724E, R580_724E, R580)
CHIPSET(0x724F, R580_724F, R580)
CHIPSET(0x7284, R580_7284, R580)
CHIPSET(0x793F, RS600_793F, RS600)
CHIPSET(0x7941, RS600_7941, RS600)
CHIPSET(0x7942, RS600_7942, RS600)
CHIPSET(0x791E, RS690_791E, RS690)
CHIPSET(0x791F, RS690_791F, RS690)
CHIPSET(0x796C, RS740_796C, RS740)
CHIPSET(0x796D, RS740_796D, RS740)
CHIPSET(0x796E, RS740_796E, RS740)
CHIPSET(0x796F, RS740_796F, RS740)

View File

@@ -1,265 +0,0 @@
CHIPSET(0x9400, R600_9400, R600)
CHIPSET(0x9401, R600_9401, R600)
CHIPSET(0x9402, R600_9402, R600)
CHIPSET(0x9403, R600_9403, R600)
CHIPSET(0x9405, R600_9405, R600)
CHIPSET(0x940A, R600_940A, R600)
CHIPSET(0x940B, R600_940B, R600)
CHIPSET(0x940F, R600_940F, R600)
CHIPSET(0x94C0, RV610_94C0, RV610)
CHIPSET(0x94C1, RV610_94C1, RV610)
CHIPSET(0x94C3, RV610_94C3, RV610)
CHIPSET(0x94C4, RV610_94C4, RV610)
CHIPSET(0x94C5, RV610_94C5, RV610)
CHIPSET(0x94C6, RV610_94C6, RV610)
CHIPSET(0x94C7, RV610_94C7, RV610)
CHIPSET(0x94C8, RV610_94C8, RV610)
CHIPSET(0x94C9, RV610_94C9, RV610)
CHIPSET(0x94CB, RV610_94CB, RV610)
CHIPSET(0x94CC, RV610_94CC, RV610)
CHIPSET(0x94CD, RV610_94CD, RV610)
CHIPSET(0x9580, RV630_9580, RV630)
CHIPSET(0x9581, RV630_9581, RV630)
CHIPSET(0x9583, RV630_9583, RV630)
CHIPSET(0x9586, RV630_9586, RV630)
CHIPSET(0x9587, RV630_9587, RV630)
CHIPSET(0x9588, RV630_9588, RV630)
CHIPSET(0x9589, RV630_9589, RV630)
CHIPSET(0x958A, RV630_958A, RV630)
CHIPSET(0x958B, RV630_958B, RV630)
CHIPSET(0x958C, RV630_958C, RV630)
CHIPSET(0x958D, RV630_958D, RV630)
CHIPSET(0x958E, RV630_958E, RV630)
CHIPSET(0x958F, RV630_958F, RV630)
CHIPSET(0x9500, RV670_9500, RV670)
CHIPSET(0x9501, RV670_9501, RV670)
CHIPSET(0x9504, RV670_9504, RV670)
CHIPSET(0x9505, RV670_9505, RV670)
CHIPSET(0x9506, RV670_9506, RV670)
CHIPSET(0x9507, RV670_9507, RV670)
CHIPSET(0x9508, RV670_9508, RV670)
CHIPSET(0x9509, RV670_9509, RV670)
CHIPSET(0x950F, RV670_950F, RV670)
CHIPSET(0x9511, RV670_9511, RV670)
CHIPSET(0x9515, RV670_9515, RV670)
CHIPSET(0x9517, RV670_9517, RV670)
CHIPSET(0x9519, RV670_9519, RV670)
CHIPSET(0x95C0, RV620_95C0, RV620)
CHIPSET(0x95C2, RV620_95C2, RV620)
CHIPSET(0x95C4, RV620_95C4, RV620)
CHIPSET(0x95C5, RV620_95C5, RV620)
CHIPSET(0x95C6, RV620_95C6, RV620)
CHIPSET(0x95C7, RV620_95C7, RV620)
CHIPSET(0x95C9, RV620_95C9, RV620)
CHIPSET(0x95CC, RV620_95CC, RV620)
CHIPSET(0x95CD, RV620_95CD, RV620)
CHIPSET(0x95CE, RV620_95CE, RV620)
CHIPSET(0x95CF, RV620_95CF, RV620)
CHIPSET(0x9590, RV635_9590, RV635)
CHIPSET(0x9591, RV635_9591, RV635)
CHIPSET(0x9593, RV635_9593, RV635)
CHIPSET(0x9595, RV635_9595, RV635)
CHIPSET(0x9596, RV635_9596, RV635)
CHIPSET(0x9597, RV635_9597, RV635)
CHIPSET(0x9598, RV635_9598, RV635)
CHIPSET(0x9599, RV635_9599, RV635)
CHIPSET(0x959B, RV635_959B, RV635)
CHIPSET(0x9610, RS780_9610, RS780)
CHIPSET(0x9611, RS780_9611, RS780)
CHIPSET(0x9612, RS780_9612, RS780)
CHIPSET(0x9613, RS780_9613, RS780)
CHIPSET(0x9614, RS780_9614, RS780)
CHIPSET(0x9615, RS780_9615, RS780)
CHIPSET(0x9616, RS780_9616, RS780)
CHIPSET(0x9710, RS880_9710, RS880)
CHIPSET(0x9711, RS880_9711, RS880)
CHIPSET(0x9712, RS880_9712, RS880)
CHIPSET(0x9713, RS880_9713, RS880)
CHIPSET(0x9714, RS880_9714, RS880)
CHIPSET(0x9715, RS880_9715, RS880)
CHIPSET(0x9440, RV770_9440, RV770)
CHIPSET(0x9441, RV770_9441, RV770)
CHIPSET(0x9442, RV770_9442, RV770)
CHIPSET(0x9443, RV770_9443, RV770)
CHIPSET(0x9444, RV770_9444, RV770)
CHIPSET(0x9446, RV770_9446, RV770)
CHIPSET(0x944A, RV770_944A, RV770)
CHIPSET(0x944B, RV770_944B, RV770)
CHIPSET(0x944C, RV770_944C, RV770)
CHIPSET(0x944E, RV770_944E, RV770)
CHIPSET(0x9450, RV770_9450, RV770)
CHIPSET(0x9452, RV770_9452, RV770)
CHIPSET(0x9456, RV770_9456, RV770)
CHIPSET(0x945A, RV770_945A, RV770)
CHIPSET(0x945B, RV770_945B, RV770)
CHIPSET(0x945E, RV770_945E, RV770)
CHIPSET(0x9460, RV790_9460, RV770)
CHIPSET(0x9462, RV790_9462, RV770)
CHIPSET(0x946A, RV770_946A, RV770)
CHIPSET(0x946B, RV770_946B, RV770)
CHIPSET(0x947A, RV770_947A, RV770)
CHIPSET(0x947B, RV770_947B, RV770)
CHIPSET(0x9480, RV730_9480, RV730)
CHIPSET(0x9487, RV730_9487, RV730)
CHIPSET(0x9488, RV730_9488, RV730)
CHIPSET(0x9489, RV730_9489, RV730)
CHIPSET(0x948A, RV730_948A, RV730)
CHIPSET(0x948F, RV730_948F, RV730)
CHIPSET(0x9490, RV730_9490, RV730)
CHIPSET(0x9491, RV730_9491, RV730)
CHIPSET(0x9495, RV730_9495, RV730)
CHIPSET(0x9498, RV730_9498, RV730)
CHIPSET(0x949C, RV730_949C, RV730)
CHIPSET(0x949E, RV730_949E, RV730)
CHIPSET(0x949F, RV730_949F, RV730)
CHIPSET(0x9540, RV710_9540, RV710)
CHIPSET(0x9541, RV710_9541, RV710)
CHIPSET(0x9542, RV710_9542, RV710)
CHIPSET(0x954E, RV710_954E, RV710)
CHIPSET(0x954F, RV710_954F, RV710)
CHIPSET(0x9552, RV710_9552, RV710)
CHIPSET(0x9553, RV710_9553, RV710)
CHIPSET(0x9555, RV710_9555, RV710)
CHIPSET(0x9557, RV710_9557, RV710)
CHIPSET(0x955F, RV710_955F, RV710)
CHIPSET(0x94A0, RV740_94A0, RV740)
CHIPSET(0x94A1, RV740_94A1, RV740)
CHIPSET(0x94A3, RV740_94A3, RV740)
CHIPSET(0x94B1, RV740_94B1, RV740)
CHIPSET(0x94B3, RV740_94B3, RV740)
CHIPSET(0x94B4, RV740_94B4, RV740)
CHIPSET(0x94B5, RV740_94B5, RV740)
CHIPSET(0x94B9, RV740_94B9, RV740)
CHIPSET(0x68E0, CEDAR_68E0, CEDAR)
CHIPSET(0x68E1, CEDAR_68E1, CEDAR)
CHIPSET(0x68E4, CEDAR_68E4, CEDAR)
CHIPSET(0x68E5, CEDAR_68E5, CEDAR)
CHIPSET(0x68E8, CEDAR_68E8, CEDAR)
CHIPSET(0x68E9, CEDAR_68E9, CEDAR)
CHIPSET(0x68F1, CEDAR_68F1, CEDAR)
CHIPSET(0x68F2, CEDAR_68F2, CEDAR)
CHIPSET(0x68F8, CEDAR_68F8, CEDAR)
CHIPSET(0x68F9, CEDAR_68F9, CEDAR)
CHIPSET(0x68FE, CEDAR_68FE, CEDAR)
CHIPSET(0x68C0, REDWOOD_68C0, REDWOOD)
CHIPSET(0x68C1, REDWOOD_68C1, REDWOOD)
CHIPSET(0x68C8, REDWOOD_68C8, REDWOOD)
CHIPSET(0x68C9, REDWOOD_68C9, REDWOOD)
CHIPSET(0x68D8, REDWOOD_68D8, REDWOOD)
CHIPSET(0x68D9, REDWOOD_68D9, REDWOOD)
CHIPSET(0x68DA, REDWOOD_68DA, REDWOOD)
CHIPSET(0x68DE, REDWOOD_68DE, REDWOOD)
CHIPSET(0x68A0, JUNIPER_68A0, JUNIPER)
CHIPSET(0x68A1, JUNIPER_68A1, JUNIPER)
CHIPSET(0x68A8, JUNIPER_68A8, JUNIPER)
CHIPSET(0x68A9, JUNIPER_68A9, JUNIPER)
CHIPSET(0x68B0, JUNIPER_68B0, JUNIPER)
CHIPSET(0x68B8, JUNIPER_68B8, JUNIPER)
CHIPSET(0x68B9, JUNIPER_68B9, JUNIPER)
CHIPSET(0x68BA, JUNIPER_68BA, JUNIPER)
CHIPSET(0x68BE, JUNIPER_68BE, JUNIPER)
CHIPSET(0x68BF, JUNIPER_68BF, JUNIPER)
CHIPSET(0x6880, CYPRESS_6880, CYPRESS)
CHIPSET(0x6888, CYPRESS_6888, CYPRESS)
CHIPSET(0x6889, CYPRESS_6889, CYPRESS)
CHIPSET(0x688A, CYPRESS_688A, CYPRESS)
CHIPSET(0x6898, CYPRESS_6898, CYPRESS)
CHIPSET(0x6899, CYPRESS_6899, CYPRESS)
CHIPSET(0x689B, CYPRESS_689B, CYPRESS)
CHIPSET(0x689E, CYPRESS_689E, CYPRESS)
CHIPSET(0x689C, HEMLOCK_689C, HEMLOCK)
CHIPSET(0x689D, HEMLOCK_689D, HEMLOCK)
CHIPSET(0x9802, PALM_9802, PALM)
CHIPSET(0x9803, PALM_9803, PALM)
CHIPSET(0x9804, PALM_9804, PALM)
CHIPSET(0x9805, PALM_9805, PALM)
CHIPSET(0x9806, PALM_9806, PALM)
CHIPSET(0x9807, PALM_9807, PALM)
CHIPSET(0x9640, SUMO_9640, SUMO)
CHIPSET(0x9641, SUMO_9641, SUMO)
CHIPSET(0x9642, SUMO2_9642, SUMO2)
CHIPSET(0x9643, SUMO2_9643, SUMO2)
CHIPSET(0x9644, SUMO2_9644, SUMO2)
CHIPSET(0x9645, SUMO2_9645, SUMO2)
CHIPSET(0x9647, SUMO_9647, SUMO)
CHIPSET(0x9648, SUMO_9648, SUMO)
CHIPSET(0x964a, SUMO_964A, SUMO)
CHIPSET(0x964e, SUMO_964E, SUMO)
CHIPSET(0x964f, SUMO_964F, SUMO)
#ifndef RADEON_CLASSIC
CHIPSET(0x6700, CAYMAN_6700, CAYMAN)
CHIPSET(0x6701, CAYMAN_6701, CAYMAN)
CHIPSET(0x6702, CAYMAN_6702, CAYMAN)
CHIPSET(0x6703, CAYMAN_6703, CAYMAN)
CHIPSET(0x6704, CAYMAN_6704, CAYMAN)
CHIPSET(0x6705, CAYMAN_6705, CAYMAN)
CHIPSET(0x6706, CAYMAN_6706, CAYMAN)
CHIPSET(0x6707, CAYMAN_6707, CAYMAN)
CHIPSET(0x6708, CAYMAN_6708, CAYMAN)
CHIPSET(0x6709, CAYMAN_6709, CAYMAN)
CHIPSET(0x6718, CAYMAN_6718, CAYMAN)
CHIPSET(0x6719, CAYMAN_6719, CAYMAN)
CHIPSET(0x671C, CAYMAN_671C, CAYMAN)
CHIPSET(0x671D, CAYMAN_671D, CAYMAN)
CHIPSET(0x671F, CAYMAN_671F, CAYMAN)
#endif
CHIPSET(0x6720, BARTS_6720, BARTS)
CHIPSET(0x6721, BARTS_6721, BARTS)
CHIPSET(0x6722, BARTS_6722, BARTS)
CHIPSET(0x6723, BARTS_6723, BARTS)
CHIPSET(0x6724, BARTS_6724, BARTS)
CHIPSET(0x6725, BARTS_6725, BARTS)
CHIPSET(0x6726, BARTS_6726, BARTS)
CHIPSET(0x6727, BARTS_6727, BARTS)
CHIPSET(0x6728, BARTS_6728, BARTS)
CHIPSET(0x6729, BARTS_6729, BARTS)
CHIPSET(0x6738, BARTS_6738, BARTS)
CHIPSET(0x6739, BARTS_6739, BARTS)
CHIPSET(0x673E, BARTS_673E, BARTS)
CHIPSET(0x6740, TURKS_6740, TURKS)
CHIPSET(0x6741, TURKS_6741, TURKS)
CHIPSET(0x6742, TURKS_6742, TURKS)
CHIPSET(0x6743, TURKS_6743, TURKS)
CHIPSET(0x6744, TURKS_6744, TURKS)
CHIPSET(0x6745, TURKS_6745, TURKS)
CHIPSET(0x6746, TURKS_6746, TURKS)
CHIPSET(0x6747, TURKS_6747, TURKS)
CHIPSET(0x6748, TURKS_6748, TURKS)
CHIPSET(0x6749, TURKS_6749, TURKS)
CHIPSET(0x6750, TURKS_6750, TURKS)
CHIPSET(0x6758, TURKS_6758, TURKS)
CHIPSET(0x6759, TURKS_6759, TURKS)
CHIPSET(0x675F, TURKS_675F, TURKS)
CHIPSET(0x6760, CAICOS_6760, CAICOS)
CHIPSET(0x6761, CAICOS_6761, CAICOS)
CHIPSET(0x6762, CAICOS_6762, CAICOS)
CHIPSET(0x6763, CAICOS_6763, CAICOS)
CHIPSET(0x6764, CAICOS_6764, CAICOS)
CHIPSET(0x6765, CAICOS_6765, CAICOS)
CHIPSET(0x6766, CAICOS_6766, CAICOS)
CHIPSET(0x6767, CAICOS_6767, CAICOS)
CHIPSET(0x6768, CAICOS_6768, CAICOS)
CHIPSET(0x6770, CAICOS_6770, CAICOS)
CHIPSET(0x6778, CAICOS_6778, CAICOS)
CHIPSET(0x6779, CAICOS_6779, CAICOS)

View File

@@ -1,23 +0,0 @@
CHIPSET(0x4C57, RADEON_LW, RV200)
CHIPSET(0x4C58, RADEON_LX, RV200)
CHIPSET(0x4C59, RADEON_LY, RV100)
CHIPSET(0x4C5A, RADEON_LZ, RV100)
CHIPSET(0x5144, RADEON_QD, R100)
CHIPSET(0x5145, RADEON_QE, R100)
CHIPSET(0x5146, RADEON_QF, R100)
CHIPSET(0x5147, RADEON_QG, R100)
CHIPSET(0x5159, RADEON_QY, RV100)
CHIPSET(0x515A, RADEON_QZ, RV100)
CHIPSET(0x5157, RV200_QW, RV200)
CHIPSET(0x5158, RV200_QX, RV200)
CHIPSET(0x515E, RN50_515E, UNKNOWN)
CHIPSET(0x5969, RN50_5969, UNKNOWN)
CHIPSET(0x4136, RS100_4136, RS100)
CHIPSET(0x4336, RS100_4336, RS100)
CHIPSET(0x4137, RS200_4137, RS200)
CHIPSET(0x4337, RS200_4337, RS200)
CHIPSET(0x4237, RS250_4237, RS200)
CHIPSET(0x4437, RS250_4437, RS200)

View File

@@ -54,13 +54,11 @@ prefixes32 = SCons.Util.Split("""
i586-mingw32msvc-
i686-mingw32msvc-
i686-pc-mingw32-
i686-w64-mingw32-
""")
prefixes64 = SCons.Util.Split("""
amd64-mingw32-
amd64-mingw32msvc-
amd64-pc-mingw32-
x86_64-w64-mingw32-
""")
def find(env):
@@ -194,8 +192,5 @@ def generate(env):
env.AppendUnique(SHLINKFLAGS = ['-Wl,--enable-stdcall-fixup'])
#env.AppendUnique(SHLINKFLAGS = ['-Wl,--kill-at'])
# Avoid depending on gcc runtime DLLs
env.AppendUnique(LINKFLAGS = ['-static-libgcc'])
def exists(env):
return find(env)

View File

@@ -56,10 +56,7 @@ def quietCommandLines(env):
env['SHLINKCOMSTR'] = " Linking $TARGET ..."
env['LDMODULECOMSTR'] = " Linking $TARGET ..."
env['SWIGCOMSTR'] = " Generating $TARGET ..."
env['LEXCOMSTR'] = " Generating $TARGET ..."
env['YACCCOMSTR'] = " Generating $TARGET ..."
env['CODEGENCOMSTR'] = " Generating $TARGET ..."
env['INSTALLSTR'] = " Installing $TARGET ..."
def createConvenienceLibBuilder(env):
@@ -157,8 +154,7 @@ def createCodeGenerateMethod(env):
def generate(env):
"""Common environment generation code"""
verbose = env.get('verbose', False) or not env.get('quiet', True)
if not verbose:
if env.get('quiet', True):
quietCommandLines(env)
# Custom builders and methods

244
scons/gallium.py Executable file → Normal file
View File

@@ -35,7 +35,6 @@ import os
import os.path
import re
import subprocess
import platform as _platform
import SCons.Action
import SCons.Builder
@@ -50,35 +49,30 @@ def symlink(target, source, env):
os.symlink(os.path.basename(source), target)
def install(env, source, subdir):
target_dir = os.path.join(env.Dir('#.').srcnode().abspath, env['build_dir'], subdir)
return env.Install(target_dir, source)
target_dir = os.path.join(env.Dir('#.').srcnode().abspath, env['build'], subdir)
env.Install(target_dir, source)
def install_program(env, source):
return install(env, source, 'bin')
install(env, source, 'bin')
def install_shared_library(env, sources, version = ()):
targets = []
install_dir = os.path.join(env.Dir('#.').srcnode().abspath, env['build_dir'])
install_dir = os.path.join(env.Dir('#.').srcnode().abspath, env['build'])
version = tuple(map(str, version))
if env['SHLIBSUFFIX'] == '.dll':
dlls = env.FindIxes(sources, 'SHLIBPREFIX', 'SHLIBSUFFIX')
targets += install(env, dlls, 'bin')
install(env, dlls, 'bin')
libs = env.FindIxes(sources, 'LIBPREFIX', 'LIBSUFFIX')
targets += install(env, libs, 'lib')
install(env, libs, 'lib')
else:
for source in sources:
target_dir = os.path.join(install_dir, 'lib')
target_name = '.'.join((str(source),) + version)
last = env.InstallAs(os.path.join(target_dir, target_name), source)
targets += last
while len(version):
version = version[:-1]
target_name = '.'.join((str(source),) + version)
action = SCons.Action.Action(symlink, " Symlinking $TARGET ...")
action = SCons.Action.Action(symlink, "$TARGET -> $SOURCE")
last = env.Command(os.path.join(target_dir, target_name), last, action)
targets += last
return targets
def createInstallMethods(env):
env.AddMethod(install_program, 'InstallProgram')
@@ -104,48 +98,9 @@ def num_jobs():
return 1
def pkg_config_modules(env, name, modules):
'''Simple wrapper for pkg-config.'''
env[name] = False
if env['platform'] == 'windows':
return
if not env.Detect('pkg-config'):
return
if subprocess.call(["pkg-config", "--exists", ' '.join(modules)]) != 0:
return
# Put -I and -L flags directly into the environment, as these don't affect
# the compilation of targets that do not use them
try:
env.ParseConfig('pkg-config --cflags-only-I --libs-only-L ' + ' '.join(modules))
except OSError:
return
# Other flags may affect the compilation of unrelated targets, so store
# them with a prefix, (e.g., XXX_CFLAGS, XXX_LIBS, etc)
try:
flags = env.ParseFlags('!pkg-config --cflags-only-other --libs-only-l --libs-only-other ' + ' '.join(modules))
except OSError:
return
prefix = name.upper() + '_'
for flag_name, flag_value in flags.iteritems():
env[prefix + flag_name] = flag_value
env[name] = True
def generate(env):
"""Common environment generation code"""
# Tell tools which machine to compile for
env['TARGET_ARCH'] = env['machine']
env['MSVS_ARCH'] = env['machine']
# Toolchain
platform = env['platform']
if env['toolchain'] == 'default':
@@ -155,36 +110,27 @@ def generate(env):
env['toolchain'] = 'wcesdk'
env.Tool(env['toolchain'])
# Allow override compiler and specify additional flags from environment
if os.environ.has_key('CC'):
env['CC'] = os.environ['CC']
# Update CCVERSION to match
pipe = SCons.Action._subproc(env, [env['CC'], '--version'],
stdin = 'devnull',
stderr = 'devnull',
stdout = subprocess.PIPE)
if pipe.wait() == 0:
line = pipe.stdout.readline()
match = re.search(r'[0-9]+(\.[0-9]+)+', line)
if match:
env['CCVERSION'] = match.group(0)
if os.environ.has_key('CFLAGS'):
env['CCFLAGS'] += SCons.Util.CLVar(os.environ['CFLAGS'])
if os.environ.has_key('CXX'):
env['CXX'] = os.environ['CXX']
if os.environ.has_key('CXXFLAGS'):
env['CXXFLAGS'] += SCons.Util.CLVar(os.environ['CXXFLAGS'])
if os.environ.has_key('LDFLAGS'):
env['LINKFLAGS'] += SCons.Util.CLVar(os.environ['LDFLAGS'])
if env['platform'] == 'embedded':
# Allow overriding compiler from environment
if os.environ.has_key('CC'):
env['CC'] = os.environ['CC']
# Update CCVERSION to match
pipe = SCons.Action._subproc(env, [env['CC'], '--version'],
stdin = 'devnull',
stderr = 'devnull',
stdout = subprocess.PIPE)
if pipe.wait() == 0:
line = pipe.stdout.readline()
match = re.search(r'[0-9]+(\.[0-9]+)+', line)
if match:
env['CCVERSION'] = match.group(0)
env['gcc'] = 'gcc' in os.path.basename(env['CC']).split('-')
env['msvc'] = env['CC'] == 'cl'
if env['msvc'] and env['toolchain'] == 'default' and env['machine'] == 'x86_64':
# MSVC x64 support is broken in earlier versions of scons
env.EnsurePythonVersion(2, 0)
# shortcuts
debug = env['debug']
machine = env['machine']
platform = env['platform']
x86 = env['machine'] == 'x86'
@@ -192,71 +138,20 @@ def generate(env):
gcc = env['gcc']
msvc = env['msvc']
# Determine whether we are cross compiling; in particular, whether we need
# to compile code generators with a different compiler as the target code.
host_platform = _platform.system().lower()
if host_platform.startswith('cygwin'):
host_platform = 'cygwin'
host_machine = os.environ.get('PROCESSOR_ARCHITEW6432', os.environ.get('PROCESSOR_ARCHITECTURE', _platform.machine()))
host_machine = {
'x86': 'x86',
'i386': 'x86',
'i486': 'x86',
'i586': 'x86',
'i686': 'x86',
'ppc' : 'ppc',
'AMD64': 'x86_64',
'x86_64': 'x86_64',
}.get(host_machine, 'generic')
env['crosscompile'] = platform != host_platform
if machine == 'x86_64' and host_machine != 'x86_64':
env['crosscompile'] = True
env['hostonly'] = False
# Backwards compatability with the debug= profile= options
if env['build'] == 'debug':
if not env['debug']:
print 'scons: warning: debug option is deprecated and will be removed eventually; use instead'
print
print ' scons build=release'
print
env['build'] = 'release'
if env['profile']:
print 'scons: warning: profile option is deprecated and will be removed eventually; use instead'
print
print ' scons build=profile'
print
env['build'] = 'profile'
if False:
# Enforce SConscripts to use the new build variable
env.popitem('debug')
env.popitem('profile')
else:
# Backwards portability with older sconscripts
if env['build'] in ('debug', 'checked'):
env['debug'] = True
env['profile'] = False
if env['build'] == 'profile':
env['debug'] = False
env['profile'] = True
if env['build'] == 'release':
env['debug'] = False
env['profile'] = False
# Put build output in a separate dir, which depends on the current
# configuration. See also http://www.scons.org/wiki/AdvancedBuildExample
build_topdir = 'build'
build_subdir = env['platform']
if env['embedded']:
build_subdir = 'embedded-' + build_subdir
if env['machine'] != 'generic':
build_subdir += '-' + env['machine']
if env['build'] != 'release':
build_subdir += '-' + env['build']
if env['debug']:
build_subdir += "-debug"
if env['profile']:
build_subdir += "-profile"
build_dir = os.path.join(build_topdir, build_subdir)
# Place the .sconsign file in the build dir too, to avoid issues with
# different scons versions building the same source file
env['build_dir'] = build_dir
env['build'] = build_dir
env.SConsignFile(os.path.join(build_dir, '.sconsign'))
if 'SCONS_CACHE_DIR' in os.environ:
print 'scons: Using build cache in %s.' % (os.environ['SCONS_CACHE_DIR'],)
@@ -268,29 +163,14 @@ def generate(env):
if env.GetOption('num_jobs') <= 1:
env.SetOption('num_jobs', num_jobs())
env.Decider('MD5-timestamp')
env.SetOption('max_drift', 60)
# C preprocessor options
cppdefines = []
if env['build'] in ('debug', 'checked'):
if debug:
cppdefines += ['DEBUG']
else:
cppdefines += ['NDEBUG']
if env['build'] == 'profile':
if env['profile']:
cppdefines += ['PROFILE']
if env['platform'] in ('posix', 'linux', 'freebsd', 'darwin'):
cppdefines += [
'_POSIX_SOURCE',
('_POSIX_C_SOURCE', '199309L'),
'_SVID_SOURCE',
'_BSD_SOURCE',
'_GNU_SOURCE',
'PTHREADS',
'HAVE_POSIX_MEMALIGN',
]
if env['platform'] == 'darwin':
cppdefines += ['_DARWIN_C_SOURCE']
if platform == 'windows':
cppdefines += [
'WIN32',
@@ -310,7 +190,7 @@ def generate(env):
'_SCL_SECURE_NO_WARNINGS',
'_SCL_SECURE_NO_DEPRECATE',
]
if env['build'] in ('debug', 'checked'):
if debug:
cppdefines += ['_DEBUG']
if env['toolchain'] == 'winddk':
# Mimic WINDDK's builtin flags. See also:
@@ -337,7 +217,7 @@ def generate(env):
('__BUILDMACHINE__', 'WinDDK'),
('FPO', '0'),
]
if env['build'] in ('debug', 'checked'):
if debug:
cppdefines += [('DBG', 1)]
if platform == 'wince':
cppdefines += [
@@ -363,8 +243,8 @@ def generate(env):
if platform == 'wince':
cppdefines += ['PIPE_SUBSYSTEM_WINDOWS_CE']
cppdefines += ['PIPE_SUBSYSTEM_WINDOWS_CE_OGL']
if env['embedded']:
cppdefines += ['PIPE_SUBSYSTEM_EMBEDDED']
if platform == 'embedded':
cppdefines += ['PIPE_OS_EMBEDDED']
env.Append(CPPDEFINES = cppdefines)
# C compiler options
@@ -373,16 +253,15 @@ def generate(env):
ccflags = [] # C & C++
if gcc:
ccversion = env['CCVERSION']
if env['build'] == 'debug':
ccflags += ['-O0']
if debug:
ccflags += ['-O0', '-g3']
elif ccversion.startswith('4.2.'):
# gcc 4.2.x optimizer is broken
print "warning: gcc 4.2.x optimizer is broken -- disabling optimizations"
ccflags += ['-O0']
ccflags += ['-O0', '-g3']
else:
ccflags += ['-O3']
ccflags += ['-g3']
if env['build'] in ('checked', 'profile'):
ccflags += ['-O3', '-g3']
if env['profile']:
# See http://code.google.com/p/jrfonseca/wiki/Gprof2Dot#Which_options_should_I_pass_to_gcc_when_compiling_for_profiling?
ccflags += [
'-fno-omit-frame-pointer',
@@ -393,15 +272,12 @@ def generate(env):
'-m32',
#'-march=pentium4',
]
if distutils.version.LooseVersion(ccversion) >= distutils.version.LooseVersion('4.2') \
and (platform != 'windows' or env['build'] == 'debug' or True):
if distutils.version.LooseVersion(ccversion) >= distutils.version.LooseVersion('4.2'):
# NOTE: We need to ensure stack is realigned given that we
# produce shared objects, and have no control over the stack
# alignment policy of the application. Therefore we need
# -mstackrealign ore -mincoming-stack-boundary=2.
#
# XXX: -O and -mstackrealign causes stack corruption on MinGW
#
# XXX: We could have SSE without -mstackrealign if we always used
# __attribute__((force_align_arg_pointer)), but that's not
# always the case.
@@ -417,8 +293,6 @@ def generate(env):
ccflags += ['-m64']
if platform == 'darwin':
ccflags += ['-fno-common']
if env['platform'] != 'windows':
ccflags += ['-fvisibility=hidden']
# See also:
# - http://gcc.gnu.org/onlinedocs/gcc/Warning-Options.html
ccflags += [
@@ -446,24 +320,18 @@ def generate(env):
# See also:
# - http://msdn.microsoft.com/en-us/library/19z1t1wy.aspx
# - cl /?
if env['build'] == 'debug':
if debug:
ccflags += [
'/Od', # disable optimizations
'/Oi', # enable intrinsic functions
'/Oy-', # disable frame pointer omission
'/GL-', # disable whole program optimization
]
else:
ccflags += [
'/O2', # optimize for speed
]
if env['build'] == 'release':
ccflags += [
'/GL', # enable whole program optimization
]
else:
ccflags += [
'/GL-', # disable whole program optimization
]
ccflags += [
'/fp:fast', # fast floating point
'/W3', # warning level
@@ -521,7 +389,7 @@ def generate(env):
if env['platform'] == 'windows' and msvc:
# Choose the appropriate MSVC CRT
# http://msdn.microsoft.com/en-us/library/2kzt1wy3.aspx
if env['build'] in ('debug', 'checked'):
if env['debug']:
env.Append(CCFLAGS = ['/MTd'])
env.Append(SHCCFLAGS = ['/LDd'])
else:
@@ -553,7 +421,7 @@ def generate(env):
else:
env['_LIBFLAGS'] = '-Wl,--start-group ' + env['_LIBFLAGS'] + ' -Wl,--end-group'
if msvc:
if env['build'] == 'release':
if not env['debug']:
# enable Link-time Code Generation
linkflags += ['/LTCG']
env.Append(ARFLAGS = ['/LTCG'])
@@ -592,7 +460,7 @@ def generate(env):
'/entry:DrvEnableDriver',
]
if env['build'] != 'release':
if env['debug'] or env['profile']:
linkflags += [
'/MAP', # http://msdn.microsoft.com/en-us/library/k7xkk3e2.aspx
]
@@ -606,30 +474,12 @@ def generate(env):
env.Append(LINKFLAGS = linkflags)
env.Append(SHLINKFLAGS = shlinkflags)
# We have C++ in several libraries, so always link with the C++ compiler
if env['gcc']:
env['LINK'] = env['CXX']
# Default libs
libs = []
if env['platform'] in ('posix', 'linux', 'freebsd', 'darwin'):
libs += ['m', 'pthread', 'dl']
env.Append(LIBS = libs)
env.Append(LIBS = [])
# Load tools
env.Tool('lex')
env.Tool('yacc')
# Load LLVM
if env['llvm']:
env.Tool('llvm')
pkg_config_modules(env, 'x11', ['x11', 'xext'])
pkg_config_modules(env, 'drm', ['libdrm'])
pkg_config_modules(env, 'drm_intel', ['libdrm_intel'])
pkg_config_modules(env, 'drm_radeon', ['libdrm_radeon'])
pkg_config_modules(env, 'xorg', ['xorg-server'])
pkg_config_modules(env, 'kms', ['libkms'])
env['dri'] = env['x11'] and env['drm']
# Custom builders and methods
env.Tool('custom')

View File

@@ -38,8 +38,6 @@ import SCons.Util
def generate(env):
env['llvm'] = False
try:
llvm_dir = os.environ['LLVM']
except KeyError:
@@ -66,13 +64,13 @@ def generate(env):
# XXX: There is no llvm-config on Windows, so assume a standard layout
if llvm_dir is None:
print 'scons: LLVM environment variable must be specified when building for windows'
return
env.Exit(1)
# Try to determine the LLVM version from llvm/Config/config.h
llvm_config = os.path.join(llvm_dir, 'include/llvm/Config/config.h')
if not os.path.exists(llvm_config):
print 'scons: could not find %s' % llvm_config
return
env.Exit(1)
llvm_version_re = re.compile(r'^#define PACKAGE_VERSION "([^"]*)"')
llvm_version = None
for line in open(llvm_config, 'rt'):
@@ -83,7 +81,7 @@ def generate(env):
break
if llvm_version is None:
print 'scons: could not determine the LLVM version from %s' % llvm_config
return
env.Exit(1)
env.Prepend(CPPPATH = [os.path.join(llvm_dir, 'include')])
env.AppendUnique(CPPDEFINES = [
@@ -126,7 +124,7 @@ def generate(env):
# Some of the LLVM C headers use the inline keyword without
# defining it.
env.Append(CPPDEFINES = [('inline', '__inline')])
if env['build'] in ('debug', 'checked'):
if env['debug']:
# LLVM libraries are static, build with /MT, and they
# automatically link agains LIBCMT. When we're doing a
# debug build we'll be linking against LIBCMTD, so disable
@@ -135,21 +133,22 @@ def generate(env):
else:
if not env.Detect('llvm-config'):
print 'scons: llvm-config script not found' % llvm_version
return
env.Exit(1)
llvm_version = env.backtick('llvm-config --version').rstrip()
llvm_version = distutils.version.LooseVersion(llvm_version)
try:
env.ParseConfig('llvm-config --cppflags')
env.ParseConfig('llvm-config --libs')
env.ParseConfig('llvm-config --libs jit interpreter nativecodegen bitwriter')
env.ParseConfig('llvm-config --ldflags')
except OSError:
print 'scons: llvm-config version %s failed' % llvm_version
return
env.Exit(1)
else:
env['LINK'] = env['CXX']
assert llvm_version is not None
env['llvm'] = True
print 'scons: Found LLVM version %s' % llvm_version
env['LLVM_VERSION'] = llvm_version

72
scons/python.py Normal file
View File

@@ -0,0 +1,72 @@
"""gallium
Frontend-tool for Gallium3D architecture.
"""
#
# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sub license, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice (including the
# next paragraph) shall be included in all copies or substantial portions
# of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
import sys
import distutils.sysconfig
import os.path
def generate(env):
# See http://www.scons.org/wiki/PythonExtensions
if sys.platform in ['win32']:
python_root = sys.prefix
python_version = '%u%u' % sys.version_info[:2]
python_include = os.path.join(python_root, 'include')
python_libs = os.path.join(python_root, 'libs')
python_lib = os.path.join(python_libs, 'python' + python_version + '.lib')
env.Append(CPPPATH = [python_include])
env.Append(LIBPATH = [python_libs])
env.Append(LIBS = ['python' + python_version + '.lib'])
env.Replace(SHLIBPREFIX = '')
env.Replace(SHLIBSUFFIX = '.pyd')
# XXX; python25_d.lib is not included in Python for windows, and
# we'll get missing symbols unless we undefine _DEBUG
cppdefines = env['CPPDEFINES']
cppdefines = [define for define in cppdefines if define != '_DEBUG']
env.Replace(CPPDEFINES = cppdefines)
env.AppendUnique(CPPFLAGS = ['/U_DEBUG'])
env.AppendUnique(LINKFLAGS = ['/nodefaultlib:python25_d.lib'])
else:
#env.ParseConfig('python-config --cflags --ldflags --libs')
env.AppendUnique(CPPPATH = [distutils.sysconfig.get_python_inc()])
env.Replace(SHLIBPREFIX = '')
env.Replace(SHLIBSUFFIX = distutils.sysconfig.get_config_vars()['SO'])
# for debugging
#print env.Dump()
def exists(env):
return 1

42
scons/udis86.py Normal file
View File

@@ -0,0 +1,42 @@
"""udis86
Tool-specific initialization for udis86
"""
#
# Copyright (c) 2009 VMware, Inc.
#
# Permission is hereby granted, free of charge, to any person obtaining
# a copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sublicense, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
# KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
# WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
def generate(env):
conf = env.Configure()
if conf.CheckHeader('udis86.h'): # and conf.CheckLib('udis86'):
env.Append(CPPDEFINES = [('HAVE_UDIS86', '1')])
env.Prepend(LIBS = ['udis86'])
conf.Finish()
def exists(env):
return True
# vim:set ts=4 sw=4 et:

View File

@@ -122,7 +122,7 @@ def get_wce600_paths(env):
host_cpu = os.environ.get('_HOSTCPUTYPE', 'i386')
target_cpu = os.environ.get('_TGTCPU', 'x86')
if env['build'] == 'debug':
if env['debug']:
build = 'debug'
else:
build = 'retail'

View File

@@ -1,33 +1,19 @@
Import('*')
if env['platform'] == 'windows':
SConscript('getopt/SConscript')
SConscript('glsl/SConscript')
if env['hostonly']:
# We are just compiling the things necessary on the host for cross
# compilation
Return()
# When env['gles'] is set, the targets defined in mapi/glapi/SConscript are not
# used. libgl-xlib and libgl-gdi adapt themselves to use the targets defined
# in mapi/glapi-shared/SConscript. mesa/SConscript also adapts itself to
# enable OpenGL ES support.
SConscript('mapi/glapi/SConscript')
SConscript('mesa/SConscript')
SConscript('mapi/vgapi/SConscript')
if env['platform'] != 'embedded':
if 'egl' in env['statetrackers']:
SConscript('mapi/vgapi/SConscript')
SConscript('egl/main/SConscript')
SConscript('glu/sgi/SConscript')
SConscript('glut/glx/SConscript')
if env['gles']:
SConscript('mapi/shared-glapi/SConscript')
if 'mesa' in env['statetrackers']:
if platform == 'windows':
SConscript('talloc/SConscript')
SConscript('glsl/SConscript')
SConscript('mapi/glapi/SConscript')
SConscript('mesa/SConscript')
if platform != 'embedded':
SConscript('glut/glx/SConscript')
SConscript('gallium/SConscript')

View File

@@ -3,13 +3,8 @@
TOP = ../..
include $(TOP)/configs/current
SUBDIRS =
SUBDIRS = main drivers
ifneq ($(findstring wayland, $(EGL_PLATFORMS)),)
SUBDIRS += wayland
endif
SUBDIRS += drivers main
default: subdirs

View File

@@ -2,7 +2,6 @@
#
# Drivers should define
#
# EGL_BUILTIN, the driver is built-in or external
# EGL_DRIVER, the driver name
# EGL_SOURCES, the driver sources
# EGL_INCLUDES, the include pathes
@@ -13,45 +12,32 @@
#
EGL_DRIVER_PATH = $(TOP)/$(LIB_DIR)/egl/$(EGL_DRIVER).so
EGL_DRIVER_PATH = $(TOP)/$(LIB_DIR)/egl/$(EGL_DRIVER)
EGL_OBJECTS = $(EGL_SOURCES:.c=.o)
# built-in or external
ifeq ($(EGL_BUILTIN),true)
EGL_TARGET = lib$(EGL_DRIVER).a
EGL_INSTALL =
else
EGL_TARGET = $(EGL_DRIVER_PATH)
EGL_INSTALL = install-so
endif
default: depend $(EGL_TARGET)
default: depend $(EGL_DRIVER_PATH)
$(EGL_DRIVER_PATH): $(EGL_DRIVER).so
$(EGL_DRIVER_PATH): $(EGL_DRIVER)
@$(INSTALL) -d $(TOP)/$(LIB_DIR)/egl
$(INSTALL) $< $(TOP)/$(LIB_DIR)/egl
$(EGL_DRIVER).so: $(EGL_OBJECTS) Makefile $(TOP)/src/egl/drivers/Makefile.template
@$(MKLIB) -o $(EGL_DRIVER).so -noprefix \
-linker '$(CC)' -ldflags '-L$(TOP)/$(LIB_DIR) $(LDFLAGS)' \
$(MKLIB_OPTIONS) \
$(EGL_DRIVER): $(EGL_OBJECTS) Makefile $(TOP)/src/egl/drivers/Makefile.template
@$(MKLIB) -o $(EGL_DRIVER) -noprefix \
-linker '$(CC)' -ldflags '$(LDFLAGS)' \
-L$(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) \
$(EGL_OBJECTS) $(EGL_LIBS) -l$(EGL_LIB)
lib$(EGL_DRIVER).a: $(EGL_OBJECTS) Makefile $(TOP)/src/egl/drivers/Makefile.template
@$(MKLIB) -o $(EGL_DRIVER) -static $(EGL_OBJECTS)
.c.o:
$(CC) -c $(EGL_INCLUDES) $(CFLAGS) $(EGL_CFLAGS) $< -o $@
install-so: $(EGL_DRIVER_PATH)
install: $(EGL_DRIVER_PATH)
$(INSTALL) -d $(DESTDIR)$(EGL_DRIVER_INSTALL_DIR)
$(MINSTALL) $(EGL_DRIVER_PATH) $(DESTDIR)$(EGL_DRIVER_INSTALL_DIR)
install: $(EGL_INSTALL)
clean:
rm -f $(EGL_DRIVER).so
rm -f lib$(EGL_DRIVER).a
rm -f $(EGL_DRIVER)
rm -f $(EGL_OBJECTS)
rm -f depend depend.bak

View File

@@ -3,46 +3,18 @@
TOP = ../../../..
include $(TOP)/configs/current
EGL_DRIVER = egl_dri2
EGL_SOURCES = egl_dri2.c common.c
EGL_DRIVER = egl_dri2.so
EGL_SOURCES = egl_dri2.c
EGL_INCLUDES = \
-I$(TOP)/include \
-I$(TOP)/src/egl/main \
-I$(TOP)/src/mapi \
-I$(TOP)/src/gbm/main \
-I$(TOP)/src/gbm/backends/dri \
-DDEFAULT_DRIVER_DIR=\"$(DRI_DRIVER_SEARCH_DIR)\" \
$(XCB_DRI2_CFLAGS) \
$(LIBUDEV_CFLAGS) \
$(LIBDRM_CFLAGS)
EGL_LIBS = $(LIBUDEV_LIBS) $(DLOPEN_LIBS) $(LIBDRM_LIB)
EGL_CFLAGS = -D_EGL_MAIN=_eglBuiltInDriverDRI2
EGL_BUILTIN = true
ifeq ($(SHARED_GLAPI),1)
EGL_CFLAGS += -DHAVE_SHARED_GLAPI
endif
ifneq ($(findstring x11, $(EGL_PLATFORMS)),)
EGL_SOURCES += platform_x11.c
EGL_INCLUDES += -DHAVE_X11_PLATFORM $(XCB_DRI2_CFLAGS)
EGL_LIBS += $(XCB_DRI2_LIBS)
endif
ifneq ($(findstring drm, $(EGL_PLATFORMS)),)
EGL_SOURCES += platform_drm.c
EGL_INCLUDES += -DHAVE_DRM_PLATFORM
endif
ifneq ($(findstring wayland, $(EGL_PLATFORMS)),)
EGL_SOURCES += platform_wayland.c
EGL_INCLUDES += -DHAVE_WAYLAND_PLATFORM $(WAYLAND_CFLAGS) \
-I$(TOP)/src/egl/wayland/wayland-egl \
-I$(TOP)/src/egl/wayland/wayland-drm
EGL_LIBS += $(WAYLAND_LIBS) \
$(TOP)/src/egl/wayland/wayland-drm/libwayland-drm.a
endif
EGL_LIBS = $(XCB_DRI2_LIBS) $(LIBUDEV_LIBS) $(LIBDRM_LIBS)
include ../Makefile.template

View File

@@ -1,144 +0,0 @@
/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Kristian Høgsberg <krh@bitplanet.net>
* Benjamin Franzke <benjaminfranzke@googlemail.com>
*/
#include <stdio.h>
#include <string.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include "egl_dri2.h"
#ifdef HAVE_LIBUDEV
#define DRIVER_MAP_DRI2_ONLY
#include "pci_ids/pci_id_driver_map.h"
#include <libudev.h>
static struct udev_device *
dri2_udev_device_new_from_fd(struct udev *udev, int fd)
{
struct udev_device *device;
struct stat buf;
if (fstat(fd, &buf) < 0) {
_eglLog(_EGL_WARNING, "EGL-DRI2: failed to stat fd %d", fd);
return NULL;
}
device = udev_device_new_from_devnum(udev, 'c', buf.st_rdev);
if (device == NULL) {
_eglLog(_EGL_WARNING,
"EGL-DRI2: could not create udev device for fd %d", fd);
return NULL;
}
return device;
}
char *
dri2_get_device_name_for_fd(int fd)
{
struct udev *udev;
struct udev_device *device;
const char *const_device_name;
char *device_name = NULL;
udev = udev_new();
device = dri2_udev_device_new_from_fd(udev, fd);
if (device == NULL)
return NULL;
const_device_name = udev_device_get_devnode(device);
if (!const_device_name)
goto out;
device_name = strdup(const_device_name);
out:
udev_device_unref(device);
udev_unref(udev);
return device_name;
}
char *
dri2_get_driver_for_fd(int fd)
{
struct udev *udev;
struct udev_device *device, *parent;
const char *pci_id;
char *driver = NULL;
int vendor_id, chip_id, i, j;
udev = udev_new();
device = dri2_udev_device_new_from_fd(udev, fd);
if (device == NULL)
return NULL;
parent = udev_device_get_parent(device);
if (parent == NULL) {
_eglLog(_EGL_WARNING, "DRI2: could not get parent device");
goto out;
}
pci_id = udev_device_get_property_value(parent, "PCI_ID");
if (pci_id == NULL ||
sscanf(pci_id, "%x:%x", &vendor_id, &chip_id) != 2) {
_eglLog(_EGL_WARNING, "EGL-DRI2: malformed or no PCI ID");
goto out;
}
for (i = 0; driver_map[i].driver; i++) {
if (vendor_id != driver_map[i].vendor_id)
continue;
if (driver_map[i].num_chips_ids == -1) {
driver = strdup(driver_map[i].driver);
_eglLog(_EGL_DEBUG, "pci id for %d: %04x:%04x, driver %s",
fd, vendor_id, chip_id, driver);
goto out;
}
for (j = 0; j < driver_map[i].num_chips_ids; j++)
if (driver_map[i].chip_ids[j] == chip_id) {
driver = strdup(driver_map[i].driver);
_eglLog(_EGL_DEBUG, "pci id for %d: %04x:%04x, driver %s",
fd, vendor_id, chip_id, driver);
goto out;
}
}
out:
udev_device_unref(device);
udev_unref(udev);
return driver;
}
#endif /* HAVE_LIBUDEV */

File diff suppressed because it is too large Load Diff

View File

@@ -1,233 +0,0 @@
/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Kristian Høgsberg <krh@bitplanet.net>
*/
#ifndef EGL_DRI2_INCLUDED
#define EGL_DRI2_INCLUDED
#ifdef HAVE_X11_PLATFORM
#include <xcb/xcb.h>
#include <xcb/dri2.h>
#include <xcb/xfixes.h>
#include <X11/Xlib-xcb.h>
#endif
#ifdef HAVE_WAYLAND_PLATFORM
#include <wayland-client.h>
#include "wayland-drm.h"
#include "wayland-egl-priv.h"
#endif
#include <GL/gl.h>
#include <GL/internal/dri_interface.h>
#ifdef HAVE_DRM_PLATFORM
#include <gbm_driint.h>
#endif
#include "eglconfig.h"
#include "eglcontext.h"
#include "egldisplay.h"
#include "egldriver.h"
#include "eglcurrent.h"
#include "egllog.h"
#include "eglsurface.h"
#include "eglimage.h"
#define ARRAY_SIZE(a) (sizeof(a) / sizeof((a)[0]))
struct dri2_egl_driver
{
_EGLDriver base;
void *handle;
_EGLProc (*get_proc_address)(const char *procname);
void (*glFlush)(void);
};
struct dri2_egl_display
{
int dri2_major;
int dri2_minor;
__DRIscreen *dri_screen;
int own_dri_screen;
const __DRIconfig **driver_configs;
void *driver;
__DRIcoreExtension *core;
__DRIdri2Extension *dri2;
__DRIswrastExtension *swrast;
__DRI2flushExtension *flush;
__DRItexBufferExtension *tex_buffer;
__DRIimageExtension *image;
int fd;
#ifdef HAVE_DRM_PLATFORM
struct gbm_dri_device *gbm_dri;
#endif
char *device_name;
char *driver_name;
__DRIdri2LoaderExtension dri2_loader_extension;
__DRIswrastLoaderExtension swrast_loader_extension;
const __DRIextension *extensions[4];
#ifdef HAVE_X11_PLATFORM
xcb_connection_t *conn;
#endif
#ifdef HAVE_WAYLAND_PLATFORM
struct wl_display *wl_dpy;
struct wl_drm *wl_server_drm;
struct wl_drm *wl_drm;
int authenticated;
#endif
int (*authenticate) (_EGLDisplay *disp, uint32_t id);
};
struct dri2_egl_context
{
_EGLContext base;
__DRIcontext *dri_context;
};
#ifdef HAVE_WAYLAND_PLATFORM
enum wayland_buffer_type {
WL_BUFFER_FRONT,
WL_BUFFER_BACK,
WL_BUFFER_THIRD,
WL_BUFFER_COUNT
};
#define __DRI_BUFFER_COUNT 10
#endif
enum dri2_surface_type {
DRI2_WINDOW_SURFACE,
DRI2_PIXMAP_SURFACE,
DRI2_PBUFFER_SURFACE
};
struct dri2_egl_surface
{
_EGLSurface base;
__DRIdrawable *dri_drawable;
__DRIbuffer buffers[5];
int buffer_count;
int have_fake_front;
int swap_interval;
#ifdef HAVE_X11_PLATFORM
xcb_drawable_t drawable;
xcb_xfixes_region_t region;
int depth;
int bytes_per_pixel;
xcb_gcontext_t gc;
xcb_gcontext_t swapgc;
#endif
enum dri2_surface_type type;
#ifdef HAVE_WAYLAND_PLATFORM
struct wl_egl_window *wl_win;
struct wl_egl_pixmap *wl_pix;
struct wl_buffer *wl_drm_buffer[WL_BUFFER_COUNT];
int wl_buffer_lock[WL_BUFFER_COUNT];
int dx;
int dy;
__DRIbuffer *dri_buffers[__DRI_BUFFER_COUNT];
__DRIbuffer *third_buffer;
__DRIbuffer *pending_buffer;
EGLBoolean block_swap_buffers;
#endif
};
struct dri2_egl_buffer {
__DRIbuffer *dri_buffer;
struct dri2_egl_display *dri2_dpy;
};
struct dri2_egl_config
{
_EGLConfig base;
const __DRIconfig *dri_single_config;
const __DRIconfig *dri_double_config;
};
struct dri2_egl_image
{
_EGLImage base;
__DRIimage *dri_image;
};
/* standard typecasts */
_EGL_DRIVER_STANDARD_TYPECASTS(dri2_egl)
_EGL_DRIVER_TYPECAST(dri2_egl_image, _EGLImage, obj)
extern const __DRIimageLookupExtension image_lookup_extension;
extern const __DRIuseInvalidateExtension use_invalidate;
EGLBoolean
dri2_load_driver(_EGLDisplay *disp);
/* Helper for platforms not using dri2_create_screen */
void
dri2_setup_screen(_EGLDisplay *disp);
EGLBoolean
dri2_load_driver_swrast(_EGLDisplay *disp);
EGLBoolean
dri2_create_screen(_EGLDisplay *disp);
__DRIimage *
dri2_lookup_egl_image(__DRIscreen *screen, void *image, void *data);
struct dri2_egl_config *
dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id,
int depth, EGLint surface_type, const EGLint *attr_list);
_EGLImage *
dri2_create_image_khr(_EGLDriver *drv, _EGLDisplay *disp,
_EGLContext *ctx, EGLenum target,
EGLClientBuffer buffer, const EGLint *attr_list);
EGLBoolean
dri2_initialize_x11(_EGLDriver *drv, _EGLDisplay *disp);
EGLBoolean
dri2_initialize_drm(_EGLDriver *drv, _EGLDisplay *disp);
EGLBoolean
dri2_initialize_wayland(_EGLDriver *drv, _EGLDisplay *disp);
char *
dri2_get_driver_for_fd(int fd);
char *
dri2_get_device_name_for_fd(int fd);
#endif /* EGL_DRI2_INCLUDED */

View File

@@ -1,146 +0,0 @@
/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Kristian Høgsberg <krh@bitplanet.net>
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <xf86drm.h>
#include <dlfcn.h>
#include "egl_dri2.h"
static _EGLImage *
dri2_create_image_khr_pixmap(_EGLDisplay *disp, _EGLContext *ctx,
EGLClientBuffer buffer, const EGLint *attr_list)
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
struct gbm_dri_bo *dri_bo = gbm_dri_bo((struct gbm_bo *) buffer);
struct dri2_egl_image *dri2_img;
dri2_img = malloc(sizeof *dri2_img);
if (!dri2_img) {
_eglError(EGL_BAD_ALLOC, "dri2_create_image_khr_pixmap");
return NULL;
}
if (!_eglInitImage(&dri2_img->base, disp)) {
free(dri2_img);
return NULL;
}
dri2_img->dri_image = dri2_dpy->image->dupImage(dri_bo->image, dri2_img);
if (dri2_img->dri_image == NULL) {
free(dri2_img);
_eglError(EGL_BAD_ALLOC, "dri2_create_image_khr_pixmap");
return NULL;
}
return &dri2_img->base;
}
static _EGLImage *
dri2_drm_create_image_khr(_EGLDriver *drv, _EGLDisplay *disp,
_EGLContext *ctx, EGLenum target,
EGLClientBuffer buffer, const EGLint *attr_list)
{
(void) drv;
switch (target) {
case EGL_NATIVE_PIXMAP_KHR:
return dri2_create_image_khr_pixmap(disp, ctx, buffer, attr_list);
default:
return dri2_create_image_khr(drv, disp, ctx, target, buffer, attr_list);
}
}
static int
dri2_drm_authenticate(_EGLDisplay *disp, uint32_t id)
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
return drmAuthMagic(dri2_dpy->fd, id);
}
EGLBoolean
dri2_initialize_drm(_EGLDriver *drv, _EGLDisplay *disp)
{
struct dri2_egl_display *dri2_dpy;
struct gbm_device *gbm;
int i;
dri2_dpy = malloc(sizeof *dri2_dpy);
if (!dri2_dpy)
return _eglError(EGL_BAD_ALLOC, "eglInitialize");
memset(dri2_dpy, 0, sizeof *dri2_dpy);
disp->DriverData = (void *) dri2_dpy;
gbm = (struct gbm_device *) disp->PlatformDisplay;
if (strcmp(gbm_device_get_backend_name(gbm), "drm") != 0) {
free(dri2_dpy);
return EGL_FALSE;
}
dri2_dpy->gbm_dri = gbm_dri_device(gbm);
if (dri2_dpy->gbm_dri->base.type != GBM_DRM_DRIVER_TYPE_DRI) {
free(dri2_dpy);
return EGL_FALSE;
}
dri2_dpy->fd = gbm_device_get_fd(gbm);
dri2_dpy->device_name = dri2_get_device_name_for_fd(dri2_dpy->fd);
dri2_dpy->driver_name = dri2_dpy->gbm_dri->base.driver_name;
dri2_dpy->dri_screen = dri2_dpy->gbm_dri->screen;
dri2_dpy->core = dri2_dpy->gbm_dri->core;
dri2_dpy->dri2 = dri2_dpy->gbm_dri->dri2;
dri2_dpy->image = dri2_dpy->gbm_dri->image;
dri2_dpy->driver_configs = dri2_dpy->gbm_dri->driver_configs;
dri2_dpy->gbm_dri->lookup_image = dri2_lookup_egl_image;
dri2_dpy->gbm_dri->lookup_user_data = disp;
dri2_setup_screen(disp);
for (i = 0; dri2_dpy->driver_configs[i]; i++)
dri2_add_config(disp, dri2_dpy->driver_configs[i],
i + 1, 0, 0, NULL);
drv->API.CreateImageKHR = dri2_drm_create_image_khr;
#ifdef HAVE_WAYLAND_PLATFORM
disp->Extensions.WL_bind_wayland_display = EGL_TRUE;
#endif
dri2_dpy->authenticate = dri2_drm_authenticate;
/* we're supporting EGL 1.4 */
disp->VersionMajor = 1;
disp->VersionMinor = 4;
return EGL_TRUE;
}

View File

@@ -1,866 +0,0 @@
/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Kristian Høgsberg <krh@bitplanet.net>
* Benjamin Franzke <benjaminfranzke@googlemail.com>
*/
#include <stdlib.h>
#include <string.h>
#include <limits.h>
#include <dlfcn.h>
#include <errno.h>
#include <unistd.h>
#include <fcntl.h>
#include <xf86drm.h>
#include "egl_dri2.h"
#include <wayland-client.h>
#include "wayland-drm-client-protocol.h"
static void
sync_callback(void *data)
{
int *done = data;
*done = 1;
}
static void
force_roundtrip(struct wl_display *display)
{
int done = 0;
wl_display_sync_callback(display, sync_callback, &done);
wl_display_iterate(display, WL_DISPLAY_WRITABLE);
while (!done)
wl_display_iterate(display, WL_DISPLAY_READABLE);
}
static void
wl_buffer_release(void *data, struct wl_buffer *buffer)
{
struct dri2_egl_surface *dri2_surf = data;
int i;
for (i = 0; i < WL_BUFFER_COUNT; ++i)
if (dri2_surf->wl_drm_buffer[i] == buffer)
break;
assert(i <= WL_BUFFER_COUNT);
/* not found? */
if (i == WL_BUFFER_COUNT)
return;
dri2_surf->wl_buffer_lock[i] = 0;
}
static struct wl_buffer_listener wl_buffer_listener = {
wl_buffer_release
};
/**
* Called via eglCreateWindowSurface(), drv->API.CreateWindowSurface().
*/
static _EGLSurface *
dri2_create_surface(_EGLDriver *drv, _EGLDisplay *disp, EGLint type,
_EGLConfig *conf, EGLNativeWindowType window,
const EGLint *attrib_list)
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
struct dri2_egl_config *dri2_conf = dri2_egl_config(conf);
struct dri2_egl_surface *dri2_surf;
struct dri2_egl_buffer *dri2_buf;
int i;
(void) drv;
dri2_surf = malloc(sizeof *dri2_surf);
if (!dri2_surf) {
_eglError(EGL_BAD_ALLOC, "dri2_create_surface");
return NULL;
}
if (!_eglInitSurface(&dri2_surf->base, disp, type, conf, attrib_list))
goto cleanup_surf;
for (i = 0; i < WL_BUFFER_COUNT; ++i) {
dri2_surf->wl_drm_buffer[i] = NULL;
dri2_surf->wl_buffer_lock[i] = 0;
}
for (i = 0; i < __DRI_BUFFER_COUNT; ++i)
dri2_surf->dri_buffers[i] = NULL;
dri2_surf->pending_buffer = NULL;
dri2_surf->third_buffer = NULL;
dri2_surf->block_swap_buffers = EGL_FALSE;
switch (type) {
case EGL_WINDOW_BIT:
dri2_surf->wl_win = (struct wl_egl_window *) window;
dri2_surf->type = DRI2_WINDOW_SURFACE;
dri2_surf->base.Width = -1;
dri2_surf->base.Height = -1;
break;
case EGL_PIXMAP_BIT:
dri2_surf->wl_pix = (struct wl_egl_pixmap *) window;
dri2_surf->type = DRI2_PIXMAP_SURFACE;
dri2_surf->base.Width = dri2_surf->wl_pix->width;
dri2_surf->base.Height = dri2_surf->wl_pix->height;
if (dri2_surf->wl_pix->driver_private) {
dri2_buf = dri2_surf->wl_pix->driver_private;
dri2_surf->dri_buffers[__DRI_BUFFER_FRONT_LEFT] = dri2_buf->dri_buffer;
}
break;
default:
goto cleanup_surf;
}
dri2_surf->dri_drawable =
(*dri2_dpy->dri2->createNewDrawable) (dri2_dpy->dri_screen,
type == EGL_WINDOW_BIT ?
dri2_conf->dri_double_config :
dri2_conf->dri_single_config,
dri2_surf);
if (dri2_surf->dri_drawable == NULL) {
_eglError(EGL_BAD_ALLOC, "dri2->createNewDrawable");
goto cleanup_dri_drawable;
}
return &dri2_surf->base;
cleanup_dri_drawable:
dri2_dpy->core->destroyDrawable(dri2_surf->dri_drawable);
cleanup_surf:
free(dri2_surf);
return NULL;
}
/**
* Called via eglCreateWindowSurface(), drv->API.CreateWindowSurface().
*/
static _EGLSurface *
dri2_create_window_surface(_EGLDriver *drv, _EGLDisplay *disp,
_EGLConfig *conf, EGLNativeWindowType window,
const EGLint *attrib_list)
{
return dri2_create_surface(drv, disp, EGL_WINDOW_BIT, conf,
window, attrib_list);
}
static _EGLSurface *
dri2_create_pixmap_surface(_EGLDriver *drv, _EGLDisplay *disp,
_EGLConfig *conf, EGLNativePixmapType pixmap,
const EGLint *attrib_list)
{
return dri2_create_surface(drv, disp, EGL_PIXMAP_BIT, conf,
pixmap, attrib_list);
}
/**
* Called via eglDestroySurface(), drv->API.DestroySurface().
*/
static EGLBoolean
dri2_destroy_surface(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf)
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
struct dri2_egl_surface *dri2_surf = dri2_egl_surface(surf);
int i;
(void) drv;
if (!_eglPutSurface(surf))
return EGL_TRUE;
(*dri2_dpy->core->destroyDrawable)(dri2_surf->dri_drawable);
for (i = 0; i < WL_BUFFER_COUNT; ++i)
if (dri2_surf->wl_drm_buffer[i])
wl_buffer_destroy(dri2_surf->wl_drm_buffer[i]);
for (i = 0; i < __DRI_BUFFER_COUNT; ++i)
if (dri2_surf->dri_buffers[i] && !(i == __DRI_BUFFER_FRONT_LEFT &&
dri2_surf->type == DRI2_PIXMAP_SURFACE))
dri2_dpy->dri2->releaseBuffer(dri2_dpy->dri_screen,
dri2_surf->dri_buffers[i]);
if (dri2_surf->third_buffer) {
dri2_dpy->dri2->releaseBuffer(dri2_dpy->dri_screen,
dri2_surf->third_buffer);
}
free(surf);
return EGL_TRUE;
}
static void
dri2_wl_egl_pixmap_destroy(struct wl_egl_pixmap *egl_pixmap)
{
struct dri2_egl_buffer *dri2_buf = egl_pixmap->driver_private;
assert(dri2_buf);
dri2_buf->dri2_dpy->dri2->releaseBuffer(dri2_buf->dri2_dpy->dri_screen,
dri2_buf->dri_buffer);
free(dri2_buf);
egl_pixmap->driver_private = NULL;
egl_pixmap->destroy = NULL;
}
static struct wl_buffer *
wayland_create_buffer(struct dri2_egl_surface *dri2_surf,
__DRIbuffer *buffer,
struct wl_visual *visual)
{
struct dri2_egl_display *dri2_dpy =
dri2_egl_display(dri2_surf->base.Resource.Display);
struct wl_buffer *buf;
buf = wl_drm_create_buffer(dri2_dpy->wl_drm, buffer->name,
dri2_surf->base.Width, dri2_surf->base.Height,
buffer->pitch, visual);
wl_buffer_add_listener(buf, &wl_buffer_listener, dri2_surf);
return buf;
}
static void
dri2_process_back_buffer(struct dri2_egl_surface *dri2_surf, unsigned format)
{
struct dri2_egl_display *dri2_dpy =
dri2_egl_display(dri2_surf->base.Resource.Display);
(void) format;
switch (dri2_surf->type) {
case DRI2_WINDOW_SURFACE:
/* allocate a front buffer for our double-buffered window*/
if (dri2_surf->dri_buffers[__DRI_BUFFER_FRONT_LEFT] != NULL)
break;
dri2_surf->dri_buffers[__DRI_BUFFER_FRONT_LEFT] =
dri2_dpy->dri2->allocateBuffer(dri2_dpy->dri_screen,
__DRI_BUFFER_FRONT_LEFT, format,
dri2_surf->base.Width, dri2_surf->base.Height);
break;
default:
break;
}
}
static void
dri2_process_front_buffer(struct dri2_egl_surface *dri2_surf, unsigned format)
{
struct dri2_egl_display *dri2_dpy =
dri2_egl_display(dri2_surf->base.Resource.Display);
struct dri2_egl_buffer *dri2_buf;
switch (dri2_surf->type) {
case DRI2_PIXMAP_SURFACE:
dri2_buf = malloc(sizeof *dri2_buf);
if (!dri2_buf)
return;
dri2_buf->dri_buffer = dri2_surf->dri_buffers[__DRI_BUFFER_FRONT_LEFT];
dri2_buf->dri2_dpy = dri2_dpy;
dri2_surf->wl_pix->driver_private = dri2_buf;
dri2_surf->wl_pix->destroy = dri2_wl_egl_pixmap_destroy;
break;
default:
break;
}
}
static void
dri2_release_pending_buffer(void *data)
{
struct dri2_egl_surface *dri2_surf = data;
struct dri2_egl_display *dri2_dpy =
dri2_egl_display(dri2_surf->base.Resource.Display);
/* FIXME: print internal error */
if (!dri2_surf->pending_buffer)
return;
dri2_dpy->dri2->releaseBuffer(dri2_dpy->dri_screen,
dri2_surf->pending_buffer);
dri2_surf->pending_buffer = NULL;
}
static void
dri2_release_buffers(struct dri2_egl_surface *dri2_surf)
{
struct dri2_egl_display *dri2_dpy =
dri2_egl_display(dri2_surf->base.Resource.Display);
int i;
if (dri2_surf->third_buffer) {
dri2_dpy->dri2->releaseBuffer(dri2_dpy->dri_screen,
dri2_surf->third_buffer);
dri2_surf->third_buffer = NULL;
}
for (i = 0; i < __DRI_BUFFER_COUNT; ++i) {
if (dri2_surf->dri_buffers[i]) {
switch (i) {
case __DRI_BUFFER_FRONT_LEFT:
if (dri2_surf->pending_buffer)
force_roundtrip(dri2_dpy->wl_dpy);
dri2_surf->pending_buffer = dri2_surf->dri_buffers[i];
wl_display_sync_callback(dri2_dpy->wl_dpy,
dri2_release_pending_buffer, dri2_surf);
break;
default:
dri2_dpy->dri2->releaseBuffer(dri2_dpy->dri_screen,
dri2_surf->dri_buffers[i]);
break;
}
dri2_surf->dri_buffers[i] = NULL;
}
}
}
static inline void
pointer_swap(const void **p1, const void **p2)
{
const void *tmp = *p1;
*p1 = *p2;
*p2 = tmp;
}
static void
destroy_third_buffer(struct dri2_egl_surface *dri2_surf)
{
struct dri2_egl_display *dri2_dpy =
dri2_egl_display(dri2_surf->base.Resource.Display);
if (dri2_surf->third_buffer == NULL)
return;
dri2_dpy->dri2->releaseBuffer(dri2_dpy->dri_screen,
dri2_surf->third_buffer);
dri2_surf->third_buffer = NULL;
if (dri2_surf->wl_drm_buffer[WL_BUFFER_THIRD])
wl_buffer_destroy(dri2_surf->wl_drm_buffer[WL_BUFFER_THIRD]);
dri2_surf->wl_drm_buffer[WL_BUFFER_THIRD] = NULL;
dri2_surf->wl_buffer_lock[WL_BUFFER_THIRD] = 0;
}
static void
swap_wl_buffers(struct dri2_egl_surface *dri2_surf,
enum wayland_buffer_type a, enum wayland_buffer_type b)
{
int tmp;
tmp = dri2_surf->wl_buffer_lock[a];
dri2_surf->wl_buffer_lock[a] = dri2_surf->wl_buffer_lock[b];
dri2_surf->wl_buffer_lock[b] = tmp;
pointer_swap((const void **) &dri2_surf->wl_drm_buffer[a],
(const void **) &dri2_surf->wl_drm_buffer[b]);
}
static void
swap_back_and_third(struct dri2_egl_surface *dri2_surf)
{
if (dri2_surf->wl_buffer_lock[WL_BUFFER_THIRD])
destroy_third_buffer(dri2_surf);
pointer_swap((const void **) &dri2_surf->dri_buffers[__DRI_BUFFER_BACK_LEFT],
(const void **) &dri2_surf->third_buffer);
swap_wl_buffers(dri2_surf, WL_BUFFER_BACK, WL_BUFFER_THIRD);
}
static void
dri2_prior_buffer_creation(struct dri2_egl_surface *dri2_surf,
unsigned int type)
{
switch (type) {
case __DRI_BUFFER_BACK_LEFT:
if (dri2_surf->wl_buffer_lock[WL_BUFFER_BACK])
swap_back_and_third(dri2_surf);
else if (dri2_surf->third_buffer)
destroy_third_buffer(dri2_surf);
break;
default:
break;
}
}
static __DRIbuffer *
dri2_get_buffers_with_format(__DRIdrawable * driDrawable,
int *width, int *height,
unsigned int *attachments, int count,
int *out_count, void *loaderPrivate)
{
struct dri2_egl_surface *dri2_surf = loaderPrivate;
struct dri2_egl_display *dri2_dpy =
dri2_egl_display(dri2_surf->base.Resource.Display);
int i;
if (dri2_surf->type == DRI2_WINDOW_SURFACE &&
(dri2_surf->base.Width != dri2_surf->wl_win->width ||
dri2_surf->base.Height != dri2_surf->wl_win->height)) {
dri2_release_buffers(dri2_surf);
dri2_surf->base.Width = dri2_surf->wl_win->width;
dri2_surf->base.Height = dri2_surf->wl_win->height;
dri2_surf->dx = dri2_surf->wl_win->dx;
dri2_surf->dy = dri2_surf->wl_win->dy;
for (i = 0; i < WL_BUFFER_COUNT; ++i) {
if (dri2_surf->wl_drm_buffer[i])
wl_buffer_destroy(dri2_surf->wl_drm_buffer[i]);
dri2_surf->wl_drm_buffer[i] = NULL;
dri2_surf->wl_buffer_lock[i] = 0;
}
}
dri2_surf->buffer_count = 0;
for (i = 0; i < 2*count; i+=2) {
assert(attachments[i] < __DRI_BUFFER_COUNT);
assert(dri2_surf->buffer_count < 5);
dri2_prior_buffer_creation(dri2_surf, attachments[i]);
if (dri2_surf->dri_buffers[attachments[i]] == NULL) {
dri2_surf->dri_buffers[attachments[i]] =
dri2_dpy->dri2->allocateBuffer(dri2_dpy->dri_screen,
attachments[i], attachments[i+1],
dri2_surf->base.Width, dri2_surf->base.Height);
if (!dri2_surf->dri_buffers[attachments[i]])
continue;
if (attachments[i] == __DRI_BUFFER_FRONT_LEFT)
dri2_process_front_buffer(dri2_surf, attachments[i+1]);
else if (attachments[i] == __DRI_BUFFER_BACK_LEFT)
dri2_process_back_buffer(dri2_surf, attachments[i+1]);
}
memcpy(&dri2_surf->buffers[dri2_surf->buffer_count],
dri2_surf->dri_buffers[attachments[i]],
sizeof(__DRIbuffer));
dri2_surf->buffer_count++;
}
assert(dri2_surf->type == DRI2_PIXMAP_SURFACE ||
dri2_surf->dri_buffers[__DRI_BUFFER_BACK_LEFT]);
if (dri2_surf->type == DRI2_PIXMAP_SURFACE && !dri2_surf->wl_pix->buffer)
dri2_surf->wl_pix->buffer =
wayland_create_buffer(dri2_surf,
dri2_surf->dri_buffers[__DRI_BUFFER_FRONT_LEFT],
dri2_surf->wl_pix->visual);
*out_count = dri2_surf->buffer_count;
if (dri2_surf->buffer_count == 0)
return NULL;
*width = dri2_surf->base.Width;
*height = dri2_surf->base.Height;
return dri2_surf->buffers;
}
static __DRIbuffer *
dri2_get_buffers(__DRIdrawable * driDrawable,
int *width, int *height,
unsigned int *attachments, int count,
int *out_count, void *loaderPrivate)
{
unsigned int *attachments_with_format;
__DRIbuffer *buffer;
const unsigned int format = 32;
int i;
attachments_with_format = calloc(count * 2, sizeof(unsigned int));
if (!attachments_with_format) {
*out_count = 0;
return NULL;
}
for (i = 0; i < count; ++i) {
attachments_with_format[2*i] = attachments[i];
attachments_with_format[2*i + 1] = format;
}
buffer =
dri2_get_buffers_with_format(driDrawable,
width, height,
attachments_with_format, count,
out_count, loaderPrivate);
free(attachments_with_format);
return buffer;
}
static void
dri2_flush_front_buffer(__DRIdrawable * driDrawable, void *loaderPrivate)
{
(void) driDrawable;
/* FIXME: Does EGL support front buffer rendering at all? */
#if 0
struct dri2_egl_surface *dri2_surf = loaderPrivate;
dri2WaitGL(dri2_surf);
#else
(void) loaderPrivate;
#endif
}
static void
wayland_frame_callback(struct wl_surface *surface, void *data, uint32_t time)
{
struct dri2_egl_surface *dri2_surf = data;
dri2_surf->block_swap_buffers = EGL_FALSE;
}
/**
* Called via eglSwapBuffers(), drv->API.SwapBuffers().
*/
static EGLBoolean
dri2_swap_buffers(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *draw)
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
struct dri2_egl_surface *dri2_surf = dri2_egl_surface(draw);
struct dri2_egl_driver *dri2_drv = dri2_egl_driver(drv);
while (dri2_surf->block_swap_buffers)
wl_display_iterate(dri2_dpy->wl_dpy, WL_DISPLAY_READABLE);
dri2_surf->block_swap_buffers = EGL_TRUE;
wl_display_frame_callback(dri2_dpy->wl_dpy,
dri2_surf->wl_win->surface,
wayland_frame_callback, dri2_surf);
if (dri2_surf->type == DRI2_WINDOW_SURFACE) {
pointer_swap(
(const void **) &dri2_surf->dri_buffers[__DRI_BUFFER_FRONT_LEFT],
(const void **) &dri2_surf->dri_buffers[__DRI_BUFFER_BACK_LEFT]);
dri2_surf->dri_buffers[__DRI_BUFFER_FRONT_LEFT]->attachment =
__DRI_BUFFER_FRONT_LEFT;
dri2_surf->dri_buffers[__DRI_BUFFER_BACK_LEFT]->attachment =
__DRI_BUFFER_BACK_LEFT;
swap_wl_buffers(dri2_surf, WL_BUFFER_FRONT, WL_BUFFER_BACK);
if (!dri2_surf->wl_drm_buffer[WL_BUFFER_FRONT])
dri2_surf->wl_drm_buffer[WL_BUFFER_FRONT] =
wayland_create_buffer(dri2_surf,
dri2_surf->dri_buffers[__DRI_BUFFER_FRONT_LEFT],
dri2_surf->wl_win->visual);
wl_buffer_damage(dri2_surf->wl_drm_buffer[WL_BUFFER_FRONT], 0, 0,
dri2_surf->base.Width, dri2_surf->base.Height);
wl_surface_attach(dri2_surf->wl_win->surface,
dri2_surf->wl_drm_buffer[WL_BUFFER_FRONT],
dri2_surf->dx, dri2_surf->dy);
dri2_surf->wl_buffer_lock[WL_BUFFER_FRONT] = 1;
dri2_surf->wl_win->attached_width = dri2_surf->base.Width;
dri2_surf->wl_win->attached_height = dri2_surf->base.Height;
/* reset resize growing parameters */
dri2_surf->dx = 0;
dri2_surf->dy = 0;
wl_surface_damage(dri2_surf->wl_win->surface, 0, 0,
dri2_surf->base.Width, dri2_surf->base.Height);
}
_EGLContext *ctx;
if (dri2_drv->glFlush) {
ctx = _eglGetCurrentContext();
if (ctx && ctx->DrawSurface == &dri2_surf->base)
dri2_drv->glFlush();
}
(*dri2_dpy->flush->flush)(dri2_surf->dri_drawable);
(*dri2_dpy->flush->invalidate)(dri2_surf->dri_drawable);
return EGL_TRUE;
}
/**
* Called via eglCreateImageKHR(), drv->API.CreateImageKHR().
*/
static _EGLImage *
dri2_create_image_khr_pixmap(_EGLDisplay *disp, _EGLContext *ctx,
EGLClientBuffer buffer, const EGLint *attr_list)
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
struct wl_egl_pixmap *wl_egl_pixmap = (struct wl_egl_pixmap *) buffer;
struct dri2_egl_buffer *dri2_buf;
EGLint wl_attr_list[] = {
EGL_WIDTH, 0,
EGL_HEIGHT, 0,
EGL_DRM_BUFFER_STRIDE_MESA, 0,
EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_FORMAT_ARGB32_MESA,
EGL_NONE
};
dri2_buf = malloc(sizeof *dri2_buf);
if (!dri2_buf)
return NULL;
dri2_buf->dri2_dpy = dri2_dpy;
dri2_buf->dri_buffer =
dri2_dpy->dri2->allocateBuffer(dri2_dpy->dri_screen,
__DRI_BUFFER_FRONT_LEFT, 32,
wl_egl_pixmap->width,
wl_egl_pixmap->height);
wl_egl_pixmap->destroy = dri2_wl_egl_pixmap_destroy;
wl_egl_pixmap->driver_private = dri2_buf;
wl_egl_pixmap->buffer =
wl_drm_create_buffer(dri2_dpy->wl_drm,
dri2_buf->dri_buffer->name,
wl_egl_pixmap->width,
wl_egl_pixmap->height,
dri2_buf->dri_buffer->pitch,
wl_egl_pixmap->visual);
wl_attr_list[1] = wl_egl_pixmap->width;
wl_attr_list[3] = wl_egl_pixmap->height;
wl_attr_list[5] = dri2_buf->dri_buffer->pitch / 4;
return dri2_create_image_khr(disp->Driver, disp, ctx, EGL_DRM_BUFFER_MESA,
(EGLClientBuffer)(intptr_t) dri2_buf->dri_buffer->name, wl_attr_list);
}
static _EGLImage *
dri2_wayland_create_image_khr(_EGLDriver *drv, _EGLDisplay *disp,
_EGLContext *ctx, EGLenum target,
EGLClientBuffer buffer, const EGLint *attr_list)
{
(void) drv;
switch (target) {
case EGL_NATIVE_PIXMAP_KHR:
return dri2_create_image_khr_pixmap(disp, ctx, buffer, attr_list);
default:
return dri2_create_image_khr(drv, disp, ctx, target, buffer, attr_list);
}
}
static int
dri2_wayland_authenticate(_EGLDisplay *disp, uint32_t id)
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
int ret = 0;
dri2_dpy->authenticated = 0;
wl_drm_authenticate(dri2_dpy->wl_drm, id);
force_roundtrip(dri2_dpy->wl_dpy);
if (!dri2_dpy->authenticated)
ret = -1;
/* reset authenticated */
dri2_dpy->authenticated = 1;
return ret;
}
/**
* Called via eglTerminate(), drv->API.Terminate().
*/
static EGLBoolean
dri2_terminate(_EGLDriver *drv, _EGLDisplay *disp)
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
_eglReleaseDisplayResources(drv, disp);
_eglCleanupDisplay(disp);
dri2_dpy->core->destroyScreen(dri2_dpy->dri_screen);
close(dri2_dpy->fd);
dlclose(dri2_dpy->driver);
free(dri2_dpy->driver_name);
free(dri2_dpy);
disp->DriverData = NULL;
return EGL_TRUE;
}
static void
drm_handle_device(void *data, struct wl_drm *drm, const char *device)
{
struct dri2_egl_display *dri2_dpy = data;
drm_magic_t magic;
dri2_dpy->device_name = strdup(device);
if (!dri2_dpy->device_name)
return;
dri2_dpy->fd = open(dri2_dpy->device_name, O_RDWR);
if (dri2_dpy->fd == -1) {
_eglLog(_EGL_WARNING, "wayland-egl: could not open %s (%s)",
dri2_dpy->device_name, strerror(errno));
return;
}
drmGetMagic(dri2_dpy->fd, &magic);
wl_drm_authenticate(dri2_dpy->wl_drm, magic);
}
static void
drm_handle_authenticated(void *data, struct wl_drm *drm)
{
struct dri2_egl_display *dri2_dpy = data;
dri2_dpy->authenticated = 1;
}
static const struct wl_drm_listener drm_listener = {
drm_handle_device,
drm_handle_authenticated
};
EGLBoolean
dri2_initialize_wayland(_EGLDriver *drv, _EGLDisplay *disp)
{
struct dri2_egl_display *dri2_dpy;
uint32_t id;
int i;
drv->API.CreateWindowSurface = dri2_create_window_surface;
drv->API.CreatePixmapSurface = dri2_create_pixmap_surface;
drv->API.DestroySurface = dri2_destroy_surface;
drv->API.SwapBuffers = dri2_swap_buffers;
drv->API.CreateImageKHR = dri2_wayland_create_image_khr;
drv->API.Terminate = dri2_terminate;
dri2_dpy = malloc(sizeof *dri2_dpy);
if (!dri2_dpy)
return _eglError(EGL_BAD_ALLOC, "eglInitialize");
memset(dri2_dpy, 0, sizeof *dri2_dpy);
disp->DriverData = (void *) dri2_dpy;
if (disp->PlatformDisplay == NULL) {
dri2_dpy->wl_dpy = wl_display_connect(NULL);
if (dri2_dpy->wl_dpy == NULL)
goto cleanup_dpy;
} else {
dri2_dpy->wl_dpy = disp->PlatformDisplay;
}
id = wl_display_get_global(dri2_dpy->wl_dpy, "wl_drm", 1);
if (id == 0)
force_roundtrip(dri2_dpy->wl_dpy);
id = wl_display_get_global(dri2_dpy->wl_dpy, "wl_drm", 1);
if (id == 0)
goto cleanup_dpy;
dri2_dpy->wl_drm = wl_drm_create(dri2_dpy->wl_dpy, id, 1);
if (!dri2_dpy->wl_drm)
goto cleanup_dpy;
wl_drm_add_listener(dri2_dpy->wl_drm, &drm_listener, dri2_dpy);
force_roundtrip(dri2_dpy->wl_dpy);
if (dri2_dpy->fd == -1)
goto cleanup_drm;
force_roundtrip(dri2_dpy->wl_dpy);
if (!dri2_dpy->authenticated)
goto cleanup_fd;
dri2_dpy->driver_name = dri2_get_driver_for_fd(dri2_dpy->fd);
if (dri2_dpy->driver_name == NULL) {
_eglError(EGL_BAD_ALLOC, "DRI2: failed to get driver name");
goto cleanup_fd;
}
if (!dri2_load_driver(disp))
goto cleanup_driver_name;
dri2_dpy->dri2_loader_extension.base.name = __DRI_DRI2_LOADER;
dri2_dpy->dri2_loader_extension.base.version = 3;
dri2_dpy->dri2_loader_extension.getBuffers = dri2_get_buffers;
dri2_dpy->dri2_loader_extension.flushFrontBuffer = dri2_flush_front_buffer;
dri2_dpy->dri2_loader_extension.getBuffersWithFormat =
dri2_get_buffers_with_format;
dri2_dpy->extensions[0] = &dri2_dpy->dri2_loader_extension.base;
dri2_dpy->extensions[1] = &image_lookup_extension.base;
dri2_dpy->extensions[2] = &use_invalidate.base;
dri2_dpy->extensions[3] = NULL;
if (!dri2_create_screen(disp))
goto cleanup_driver;
for (i = 0; dri2_dpy->driver_configs[i]; i++)
dri2_add_config(disp, dri2_dpy->driver_configs[i], i + 1, 0,
EGL_WINDOW_BIT | EGL_PIXMAP_BIT, NULL);
disp->Extensions.KHR_image_pixmap = EGL_TRUE;
disp->Extensions.WL_bind_wayland_display = EGL_TRUE;
dri2_dpy->authenticate = dri2_wayland_authenticate;
/* we're supporting EGL 1.4 */
disp->VersionMajor = 1;
disp->VersionMinor = 4;
return EGL_TRUE;
cleanup_driver:
dlclose(dri2_dpy->driver);
cleanup_driver_name:
free(dri2_dpy->driver_name);
cleanup_fd:
close(dri2_dpy->fd);
cleanup_drm:
free(dri2_dpy->device_name);
wl_drm_destroy(dri2_dpy->wl_drm);
cleanup_dpy:
free(dri2_dpy);
return EGL_FALSE;
}

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@@ -3,7 +3,7 @@
TOP = ../../../..
include $(TOP)/configs/current
EGL_DRIVER = egl_glx
EGL_DRIVER = egl_glx.so
EGL_SOURCES = egl_glx.c
EGL_INCLUDES = \
@@ -11,9 +11,6 @@ EGL_INCLUDES = \
-I$(TOP)/src/egl/main
EGL_CFLAGS = $(X11_CFLAGS)
EGL_LIBS = $(X11_LIBS) $(DLOPEN_LIBS)
EGL_CFLAGS += -D_EGL_MAIN=_eglBuiltInDriverGLX
EGL_BUILTIN = true
EGL_LIBS = $(X11_LIBS) -lGL
include ../Makefile.template

File diff suppressed because it is too large Load Diff

View File

@@ -36,7 +36,6 @@ SOURCES = \
eglcurrent.c \
egldisplay.c \
egldriver.c \
eglfallbacks.c \
eglglobals.c \
eglimage.c \
egllog.c \
@@ -52,40 +51,12 @@ OBJECTS = $(SOURCES:.c=.o)
# use dl*() to load drivers
LOCAL_CFLAGS = -D_EGL_OS_UNIX=1
LOCAL_LIBS =
# egl_dri2 and egl_glx are built-ins
ifeq ($(filter dri2, $(EGL_DRIVERS_DIRS)),dri2)
LOCAL_CFLAGS += -D_EGL_BUILT_IN_DRIVER_DRI2
LOCAL_LIBS += $(TOP)/src/egl/drivers/dri2/libegl_dri2.a
ifneq ($(findstring x11, $(EGL_PLATFORMS)),)
EGL_LIB_DEPS += $(XCB_DRI2_LIBS)
endif
ifneq ($(findstring drm, $(EGL_PLATFORMS)),)
EGL_LIB_DEPS += -lgbm
endif
EGL_LIB_DEPS += $(LIBUDEV_LIBS) $(DLOPEN_LIBS) $(LIBDRM_LIB) $(WAYLAND_LIBS)
endif
ifneq ($(findstring wayland, $(EGL_PLATFORMS)),)
LOCAL_LIBS += $(TOP)/src/egl/wayland/wayland-drm/libwayland-drm.a
endif
ifeq ($(filter glx, $(EGL_DRIVERS_DIRS)),glx)
LOCAL_CFLAGS += -D_EGL_BUILT_IN_DRIVER_GLX
LOCAL_LIBS += $(TOP)/src/egl/drivers/glx/libegl_glx.a
EGL_LIB_DEPS += $(X11_LIBS) $(DLOPEN_LIBS)
endif
# translate --with-egl-platforms to _EGLPlatformType
EGL_NATIVE_PLATFORM=_EGL_INVALID_PLATFORM
ifeq ($(firstword $(EGL_PLATFORMS)),x11)
EGL_NATIVE_PLATFORM=_EGL_PLATFORM_X11
endif
ifeq ($(firstword $(EGL_PLATFORMS)),wayland)
EGL_NATIVE_PLATFORM=_EGL_PLATFORM_WAYLAND
endif
ifeq ($(firstword $(EGL_PLATFORMS)),drm)
EGL_NATIVE_PLATFORM=_EGL_PLATFORM_DRM
endif
@@ -108,12 +79,11 @@ default: depend library
# EGL Library
library: $(TOP)/$(LIB_DIR)/$(EGL_LIB_NAME)
$(TOP)/$(LIB_DIR)/$(EGL_LIB_NAME): $(OBJECTS) $(LOCAL_LIBS)
$(TOP)/$(LIB_DIR)/$(EGL_LIB_NAME): $(OBJECTS)
$(MKLIB) -o $(EGL_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \
-major $(EGL_MAJOR) -minor $(EGL_MINOR) \
-install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) \
-L$(TOP)/$(LIB_DIR) $(EGL_LIB_DEPS) \
$(OBJECTS) $(LOCAL_LIBS)
$(EGL_LIB_DEPS) $(OBJECTS)
install-headers:
$(INSTALL) -d $(DESTDIR)$(INSTALL_INC_DIR)/KHR

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