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114 Commits

Author SHA1 Message Date
Brian Paul
cd10996d4f progs/util: remove extfuncs.h (we use GLEW instead) 2009-07-17 14:43:29 -06:00
Brian Paul
ee0b1bc7d3 progs/glsl: finish conversion to GLEW
This is a follow-on to b799af91d5.
Remove _func function suffix and unneeded #includes.
2009-07-17 13:23:11 -06:00
Brian Paul
a77b455af0 mesa: set version to 7.5 2009-07-17 12:40:48 -06:00
Brian Paul
71b9e10291 mesa: set version to 7.5 2009-07-17 12:40:44 -06:00
Brian Paul
7fd3674672 docs: set date for 7.5 release 2009-07-17 12:40:24 -06:00
Brian Paul
27587f46e5 docs: news entry for 7.5 release 2009-07-17 09:40:59 -06:00
Brian Paul
8c6e81f97d docs: update links to Gallium wiki page on freedesktop.org 2009-07-17 09:40:59 -06:00
José Fonseca
2ba98efdf6 python/retrace: Process the call no passed to --to option inclusively. 2009-07-16 19:34:44 +01:00
José Fonseca
cf7e8fbc2e python/retrace: Dump the surface copy contents. 2009-07-16 19:32:40 +01:00
José Fonseca
5807ccb41b python/retrace: Flush stdout before calling the pipe driver.
So that messages are in sync with stderr.
2009-07-16 19:31:36 +01:00
José Fonseca
d4e6df9ab6 mesa: Fix logbase2.
It was providing 1 too many for non power two values.
2009-07-16 19:20:25 +01:00
José Fonseca
0c4350790a python: Hack to prevent segmentation faults when python exits. 2009-07-16 11:22:56 +01:00
José Fonseca
4e1e18a772 wgl: Expose pipe_screen/pipe_context via an extension. 2009-07-16 11:22:56 +01:00
José Fonseca
3ab3209a1f python: Obtain pipe_screen/pipe_context from the system's OpenGL driver. 2009-07-16 11:22:56 +01:00
Luca Barbieri
6b7b13b5eb softpipe: limit blend results to [0,1] 2009-07-15 11:34:36 -06:00
Brian Paul
d970313b66 Fix state flag dependencies for fixed function fragment program updates.
I started looking into why _NEW_ARRAY punishes us, and while annotating
dependencies noticed that a bunch of dependencies were missing.

(cherry picked from master, commit e5f63c403b)
2009-07-15 11:12:44 -06:00
José Fonseca
0474b5cb2a python/retrace: Interpret surface_copy. 2009-07-15 16:02:39 +01:00
José Fonseca
c68f659be3 python/samples: Use PIPE_FORMAT_Z16_UNORM instead of PIPE_FORMAT_Z32_UNORM.
More common. True fix would be to use whatever the screen supports though.
2009-07-15 16:02:39 +01:00
Keith Whitwell
fdeb778990 mesa: recognize and eliminate repeated error messages 2009-07-15 13:31:51 +01:00
Keith Whitwell
59de430de7 mesa: split out errorstring switch from _mesa_error
Move a chunk of code out of _mesa_error()
2009-07-15 13:31:51 +01:00
Keith Whitwell
df5f7a6761 mesa: remove dead code in _mesa_error
Remove early and unused snprintf and where[] string.
2009-07-15 13:31:51 +01:00
Keith Whitwell
6c9d8a6f24 mesa: don't call getenv every time _mesa_error is called
Buggy apps can generate thousands of mesa_error calls.  Don't need
to keep calling getenv to retreive the same MESA_DEBUG string each
time.
2009-07-15 13:31:50 +01:00
Brian Paul
9aca6769df mesa: fix texture border color code for glPopAttrib()
The texture object's border color used to be stored as GLchan but it's
been GLfloat for a while now.
2009-07-14 14:28:01 -06:00
Jakob Bornecrantz
26e58a42b0 progs/tests: Use compressed texture in mipmap_comp_tests 2009-07-14 17:11:07 +01:00
Jakob Bornecrantz
b0a17581e2 progs/tests: Tests more views in mipmap_comp_tests 2009-07-14 17:11:05 +01:00
Jakob Bornecrantz
a36b9987cd progs/tests: Add yet another mipmap test 2009-07-14 17:11:01 +01:00
Brian Paul
6ec955efaf mesa: regenerated enums.c file 2009-07-14 07:58:43 -06:00
José Fonseca
7325c1ebc8 scons: Monkey patch os.spawnve on Windows to become thread safe.
See also:
- http://bugs.python.org/issue6476
- http://scons.tigris.org/issues/show_bug.cgi?id=2449
2009-07-14 12:21:25 +01:00
José Fonseca
4ed1de8b84 mesa: Report the true face number when flushing. 2009-07-14 12:20:43 +01:00
Peteri Andras
680f7d09b0 r128: fix two-sided lighting segfault seen in GLUT's olight demo 2009-07-13 08:04:08 -06:00
Ian Romanick
022e8e582e intel: Bump driver data, add RC3 tag 2009-07-12 21:07:38 -07:00
Zack Rusin
1c1307e7c5 gallium: compare the actual register, not all the inputs
otherwise we decrement indexes for all registers
2009-07-11 13:48:41 -04:00
Brian Paul
cff2126f52 tgsi: update some assertions 2009-07-10 16:26:09 -06:00
Brian Paul
a79586ce18 tgsi: tgsi: add semantic_names[] string for TGSI_SEMANTIC_FACE
Same story as in the tgsi_dump.c code (see prev commit).
2009-07-10 15:44:48 -06:00
Brian Paul
f01af4dbd2 tgsi: add semantic_names[] string for TGSI_SEMANTIC_FACE
Fixes TGSI dump output when front/back-face register is declared.

Also, add some assertions to make sure the semantic/interpolate string
arrays have as many elements as there are tokens in the p_shader_tokens.h
file.  That should catch problems like this in the future.
2009-07-10 15:41:26 -06:00
Brian Paul
762c1d11ff st/mesa: implement indirect addressing for destination registers 2009-07-10 13:09:09 -06:00
Brian Paul
baa7ff47d5 tgis: implement indirect addressing for destination registers
Includes the TGSI interpreter, but not the SSE/PPC/etc code generators.
2009-07-10 13:09:09 -06:00
Brian Paul
ca1b71b78d vbo: fix vbo/dlist memory leak
Based on a patch by kristof.ralovich@gmail.com
2009-07-10 13:09:09 -06:00
Brian Paul
6ff1a5385e demos: set 4th component of texcoord to 1.0
Avoid potential randomness in resulting texcoords.
2009-07-10 13:09:09 -06:00
Michel Dänzer
cade071d52 Remove stale reference to non-Gallium nouveau driver from configure.ac. 2009-07-10 14:49:46 +02:00
Ian Romanick
fcd3572edf mesa: From float type modifier from values to large for singles
The values 2147483648.0 and 4294967294.0 are too larget to be stored in single
precision floats.  Forcing these to be singles causes bits to be lost, which
results in errors in some pixel transfer tests.

This fixes bug #22344.
(cherry picked from commit 70e72070fc)
2009-07-09 16:07:05 -07:00
Brian Paul
78af70be37 docs: document gl_TextureMatrix[i][j] array indexing bug fix 2009-07-09 08:04:07 -06:00
Brian Paul
c86b076668 glsl: do const parameter optimization for array element actual parameters
When a function parameter is const-qualified we can avoid making a copy
of the actual parameter (we basically do a search/replace when inlining).
This is now done for array element params too, resulting in better code
(fewer MOV instructions).

We should allow some other types of function arguments here but let's be
conservative for the moment.
2009-07-09 07:58:50 -06:00
Brian Paul
abdb0fdcc0 glsl: fix incorrect indexing for gl_TextureMatrix[i][j]
The two indexes were mixed up when accessing a row of a matrix in an array
of matrices.
2009-07-09 07:57:29 -06:00
Brian Paul
36e906aad6 docs: document glMaterial/glShadeModel display list optimization 2009-07-08 14:14:03 -06:00
Brian Paul
4adc9b4a5b mesa: only use fallback texture when using shaders, not fixed-function (take two)
The semantics are a little different for shaders vs. fixed-function when
trying to use an incomplete texture.  The fallback texture returning
(0,0,0,1) should only be used with shaders.  For fixed function, the texture
unit is truly disabled/ignored.

Fixes glean fbo test regression.
(cherry picked from commit 01e16befd4)
(cherry picked from commit 51325f44d1)
[anholt: squashed these two together from master, skipping the mess in between]
2009-07-07 16:02:45 -07:00
Zack Rusin
7b861b9b9e gallium: fixup register indexes for fog/frontface/point coord 2009-07-07 12:48:50 -07:00
Michel Dänzer
71633abafc gallium: Fixes for clobbering stencil values in combined depth/stencil textures.
Also fix one case where a 32 bit depth value was incorrectly converted to a
combined depth/stencil value.
2009-07-07 14:49:52 +02:00
Michel Dänzer
25b492b976 GLX/DRI1: Mark GLX visuals with depth != screen depth non-conformant.
Such visuals are subject to automatic compositing in the X server, so DRI1
can't render to them properly.
2009-07-07 13:59:59 +02:00
Michel Dänzer
96601ec8e0 gallium: Only set FRONT_STATUS_COPY_OF_BACK if there is a back buffer.
Fixes potential crash when SwapBuffers is called but there's no back buffer.
2009-07-07 12:17:04 +02:00
Zack Rusin
a4d952358d gallium: more fog extraction fixes
fix the cases when fog coord/front face/point coord are used in the same
shader.
2009-07-06 21:35:15 -04:00
Ian Romanick
7fb4becf98 demos: Fix vsync checking in glxgears
Of course glXGetVideoSyncSGI doesn't return the swap interval.  The feature
only exists in the Mesa extension... which is the whole reason I created the
Mesa extension!  Note that the Mesa extension allows drivers to default to a
swap interval of 0.  If the Mesa extension exists, use its value.  Only
consider the SGI extension when the Mesa extension is not available.

Fixes bug #22604.
2009-07-06 11:42:12 -07:00
José Fonseca
1068c15c61 wgl: Make the stw_framebuffer destructions threadsafe.
Ensure no other thread is accessing a framebuffer when it is being destroyed by
acquiring both the global and per-framebuffer mutexes. Normal access only
needs the global lock to walk the linked list and acquire the per-framebuffer
mutex.
2009-07-06 18:23:37 +01:00
José Fonseca
6f4167c8a2 wgl: Check for multiple threads before GET_CURRENT_CONTEXT.
Fixes wglthreads -- the 2nd thread MakeCurrent call was trying to flush
the first thread context while still in use.
2009-07-06 17:40:08 +01:00
José Fonseca
5470a67335 wgl: Listen to WM_WINDOWPOSCHANGED instead of WM_SIZE messages.
According to
http://blogs.msdn.com/oldnewthing/archive/2008/01/15/7113860.aspx
WM_SIZE is generated from WM_WINDOWPOSCHANGED by DefWindowProc so it
can be masked out by the application.

Also there were some weird bogus WM_SIZE 0x0 messages when starting
sharedtex_mt which we don't get like this.
2009-07-06 17:08:37 +01:00
Roland Scheidegger
fc6e02ce62 i965: fix fetching constants from constant buffer in glsl path
the driver used to overwrite grf0 then use implicit move by send instruction
to move contents of grf0 to mrf1. However, we must not overwrite grf0 since
it's still used later for fb write.
Instead, do the move directly do mrf1 (we could use implicit move from another
grf reg to mrf1 but since we need a mov to encode the data anyway it doesn't
seem to make sense).
I think the dp_READ/WRITE_16 functions may suffer from the same issue.
While here also remove unnecessary msg_reg_nr parameter from the dataport
functions since always message register 1 is used.
2009-07-04 15:35:07 +02:00
Eric Anholt
c30f23c123 i965: Remove bad constant buffer constant-reg-already-loaded optimization.
Thanks to branching, the state of c->current_const[i].index at the point
of emitting constant loads for this instruction may not match the actual
constant currently loaded in the reg at runtime.  Fixes a regression in my
GLSL program for idr's class since b58b3a786a.
2009-07-04 15:32:56 +02:00
Michel Dänzer
94e1117c9b intel: Also update stencil bits in intel_update_wrapper().
Fixes assertion failure when binding depth/stencil texture to FBO stencil
attachment.
2009-07-03 17:54:34 +02:00
Keith Whitwell
f580494bef progs: revert damage to progs/SConscript from recent compressed texture commit 2009-07-03 16:40:03 +01:00
Keith Whitwell
b928d18398 mesa/shaders: fix gl_NormalMatrix state parameters
gl_NormalMatrix is the inverse transpose of the modelview matrix, but
as every matrix here needs to be transposed, we end up with
{MODELVIEW_MATRIX, INVERSE}.
2009-07-03 14:31:07 +01:00
Keith Whitwell
aa98575ebb st/wgl: don't advertise WGL_EXT_swap_interval string
This is a tweak to a previous fix -- it's not necessary to actually
advertise this extension to prevent these games from crashing -- they
ignore the extension string anyway. It's sufficient to just have
GetProcAddress return some dummy function addresses for SwapInterval.

Given we don't really implement this funcitonality, this is a better
fix.
2009-07-03 14:31:06 +01:00
José Fonseca
cffe7c8bd0 wgl: Lookup framebuffers by HWND whenever possible.
Some applications create several HDCs for the same window, so spite the WGL
API is geared towards HDCs it is not reliable searching by HDC.
2009-07-03 14:21:55 +01:00
José Fonseca
2a2236606f mesa: Assume depth textures have a single level unless told otherwise. 2009-07-02 17:24:50 +01:00
Keith Whitwell
588c862571 mesa: s/TRUE/GL_TRUE
Fix compile breakage on Linux.
2009-07-02 14:44:06 +01:00
Keith Whitwell
798cd2a98d glapi: ensure _mesa_lookup_prim_by_nr() is not clobbered on regeneration
Propogate changes to enums.c back up to the python source.
2009-07-02 13:33:20 +01:00
Keith Whitwell
1668a679c4 Merge commit 'origin/dlist-statechange-shortcircuit' into mesa_7_5_branch
Conflicts:
	progs/trivial/Makefile

Pull in a minimal version of statechange shortcircuiting in display
list compilation.  This affects only glMaterial and glShadeModel state,
and includes quite a few tests to exercise various tricky cases.

If this goes well, will consider extending to all state in the future.
2009-07-02 13:29:46 +01:00
Keith Whitwell
b3e8e1cd4c mesa: ensure UsesFogFragCoord value is set for non-glsl shaders
With recent changes to support frontfacing in glsl, it is necessary
to ensure that the UsesFogFragCoord value is accurate in all shaders.
We were previously not setting it for fixed-function and ARB_fs shaders.
2009-07-02 11:28:56 +01:00
Keith Whitwell
1fa4cde757 mesa/vbo: fix compile and replay of nodes ending in a FALLBACK
Where vbo save nodes are terminated with a call to DO_FALLBACK(), as in
the case of a recursive CallList which is itself within a Begin/End pair,
there two problems:
1) The display list node's primitive information was incorrect, stating
the cut-off prim had zero vertices
2) On replay, we would get confused by a primitive that started in a
node, but was terminated by individual opcodes.

This change fixes the first problem by correctly terminating the last
primitive on fallback, and the second by forcing the display list to
use the Loopback path, converting all nodes into immediate-mode rendering.

The loopback fix is a performance hit, but avoiding this would require
a fairly large rework of this code.
2009-06-30 19:52:44 +01:00
Keith Whitwell
70ae7ba818 mesa/dlist: fixes and improvements for material caching
Only short-circuit material call if *all* statechanges from this call
are cached.  Some material calls (eg with FRONT_AND_BACK) change more
than one piece of state -- need to check all of them before returning.

Also, Material calls are legal inside begin/end pairs, so don't need
to be as careful about begin/end state as with regular statechanges
(like ShadeModel) when caching.  Take advantage of this and do better
caching.
2009-06-30 18:40:20 +01:00
Keith Whitwell
c48c01c9e7 progs/trivial: add dlist-mat-tri.c 2009-06-30 18:37:34 +01:00
Keith Whitwell
1ca836f0de progs/trivial: add test case for short-circuiting material changes
Similar to dlist-tri-flat-tri, but using glMaterial calls, which
have the extra property of being legal within Begin/End calls.
2009-06-30 18:17:39 +01:00
Keith Whitwell
d6c2347d79 mesa/dlist: don't cache state which may not be replayed on CallList
Statechanges which occur before the first End in a display list may
not be replayed when the list is called, in particular if it is called
from within a begin/end pair.

Recognize vulnerable statechanges and do not use them to fill in the
state cache.
2009-06-30 17:10:56 +01:00
Keith Whitwell
09a3a28fc8 progs/trivial: add dlist-flat-tri.c
State-change functions which precede the first call to glEnd() in
a compiled list are vulnerable to not being executed when that list
is called.

In particular this can happen if a list is invoked from within a
begin/end pair, as in this example.
2009-06-30 17:06:50 +01:00
Keith Whitwell
7e91d035b9 mesa/dlist: invalidate cached dlist compile state after CallList
When compiling a display list containing a CallList, it is necessary to
invalidate any assumption about the GL state after the recursive call
completes.
2009-06-30 17:04:11 +01:00
Keith Whitwell
2e570be852 progs/trivial: add dlist-recursive-call
When one display list calls another display list, it is possible
that the calling display list makes state-changes or other actions which
invalidate any attempt at caching or state-change elimination in the
calling list.

This test exercises one such case, where the called list consists of just
a single glShadeModel() call.
2009-06-30 17:02:16 +01:00
Keith Whitwell
1730eaa2a2 dlist-tri-flat-tri: make tri render differently if flatshade not enabled
When testing flat-shading, it helps to specify per-vertex colors so
that you can distinguish between flat & smooth shading.
2009-06-30 16:57:21 +01:00
Keith Whitwell
4147bb24d4 Merge branch 'mesa_7_5_branch' into dlist-statechange-shortcircuit
Need this to pick up fixes for per-vertex materials.
2009-06-30 16:28:54 +01:00
Keith Whitwell
6af783bea0 progs/trivial: add test case for lighting plus per-vertex materials
Exercise material-within-begin/end case.
2009-06-30 16:19:23 +01:00
Keith Whitwell
a9ae89d104 progs/isosurf: add materials mode for glVertex + TRISTRIP 2009-06-30 16:14:08 +01:00
Keith Whitwell
6dfb89e4a0 mesa: remove whitespace 2009-06-30 16:14:05 +01:00
Keith Whitwell
cea259f039 mesa: remove dead constant pointsize code from ffvertex_prog.c 2009-06-30 16:13:58 +01:00
Keith Whitwell
79047cc1dd mesa: remove dead vertex fog code from ffvertex_prog.c 2009-06-30 16:13:53 +01:00
Keith Whitwell
f6c8ca06f6 mesa: fix material inputs in ffvertex_prog.c
Varying material inputs were not being picked up from the same slots
where the VBO code is currently placing them (GENERIC0 and above).
Most often they were just being ignored.
2009-06-30 16:13:22 +01:00
Arthur HUILLET
4c31632817 mesa: fix transform_points_3d_no_rot using undefined values in %xmm0
Signed-off-by: Arthur HUILLET <arthur.huillet@free.fr>
2009-06-30 08:43:23 -06:00
Kristof Ralovich
fa5b0364f9 glx: plug a leak
Swrast was missing a free for the culmination of driConcatConfigs.

Use free(), not _mesa_free() since we shouldn't be calling any Mesa
functions from the GLX code.  driConcatConfigs() should probably use
regular malloc/free to be consistant but the Mesa functions just wrap
the libc functions anyway.
2009-06-30 08:43:22 -06:00
Brian Paul
52f895df51 glx: fix null pointer dereference segfault (bug 22546) 2009-06-30 08:43:22 -06:00
Keith Whitwell
14a2b5445a progs/util: make sure function pointers are initialized
Call Init() from CompileShaderFile, was previously only called for the
Text version of this function.
2009-06-30 15:41:43 +01:00
José Fonseca
6e09c1fd08 mesa: Set FLUSH_EXPLICIT_BIT flags when calling FlushMappedBufferRange.
As prescribed by ARB_map_buffer_range.
2009-06-30 15:33:53 +01:00
José Fonseca
18a6f0f1a7 util: Set PIPE_BUFFER_USAGE_FLUSH_EXPLICIT when calling buffer_flush_mapped_range. 2009-06-30 15:33:53 +01:00
José Fonseca
4ffe2844a4 gallium: New PIPE_BUFFER_USAGE_FLUSH_EXPLICIT flag for buffer_flush_mapped_range.
When a buffer was mapped for write and no explicit flush range was provided
the existing semantics were that the whole buffer would be flushed, mostly
for backwards compatability with non map-buffer-range aware code.

However if the buffer was mapped/unmapped with nothing really written --
something that often happens with the vbo -- we were unnecessarily assuming
that the whole buffer was written.

The new PIPE_BUFFER_USAGE_FLUSH_EXPLICIT flag (based from ARB_map_buffer_range
's GL_MAP_FLUSH_EXPLICIT_BIT flag) allows to clearly distinguish the
legacy usage from the nothing written usage.
2009-06-30 15:33:53 +01:00
Jakob Bornecrantz
578230dbbf st/gl: Add stubs for CompressedTexSubImage[1D|3D] 2009-06-30 14:11:49 +02:00
Jakob Bornecrantz
a4fd94a54a st/gl: Add support for glCompressedTexSubImage 2009-06-30 14:11:45 +02:00
Jakob Bornecrantz
ba7f45ac0c progs/tests: Add tests for glCompressedTexSubImage 2009-06-30 14:11:29 +02:00
José Fonseca
f2de2d5f37 util: Increase OutputDebugStringA to 4k.
According to http://unixwiz.net/techtips/outputdebugstring.html that's
how big the buffer is.

The 512bytes limitation is in kernel mode.
2009-07-01 19:10:50 +01:00
José Fonseca
e2a8ef4430 mesa: Unbind depth/stencil surface from pipe_framebuffer when none is attached. 2009-07-01 19:10:49 +01:00
Keith Whitwell
6c913411d3 st/wgl: dummy implementation of wgl swapinterval extension
Required as some applications
retrieve and call these functions regardless of the fact that we
don't advertise the extension and further more the results of
wglGetProcAddress are NULL.
2009-07-01 17:37:15 +01:00
Zack Rusin
1c04731b87 gallium: fix the front face semantics
mesa allocates both frontface and pointcoord registers within the fog
coordinate register, by using swizzling. to make it cleaner and easier
for drivers we want each of them in its own register. so when doing
compilation from the mesa IR to tgsi allocate new registers for both
and add new semantics to the respective declarations.
2009-07-01 10:45:55 -04:00
José Fonseca
e8c4663c11 wgl: Optimize wglGetProcAddress.
Do linear search only if prefix matches.
2009-07-01 10:03:59 +01:00
Eric Anholt
c72261f2a8 i915: Fix assertion failure on remapping a non-BO-backed VBO.
Failure to set the obj->Pointer back to null tripped up the assertion.
Bug #22428.
(cherry picked from commit 57a06d3a48)
2009-06-30 13:29:37 -07:00
Jon TURNEY
57955451f8 xdemos: Fix xdemos which default to using display :0.0 to default to $DISPLAY
Fix xdemos which default to using display :0.0 to default to $DISPLAY,
this is kind of irritating when testing on a display other than :0.0

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
2009-06-30 13:58:21 -06:00
Keith Whitwell
e5cb11adda mesa/vbo: fix compile and replay of nodes ending in a FALLBACK
Where vbo save nodes are terminated with a call to DO_FALLBACK(), as in
the case of a recursive CallList which is itself within a Begin/End pair,
there two problems:
1) The display list node's primitive information was incorrect, stating
the cut-off prim had zero vertices
2) On replay, we would get confused by a primitive that started in a
node, but was terminated by individual opcodes.

This change fixes the first problem by correctly terminating the last
primitive on fallback, and the second by forcing the display list to
use the Loopback path, converting all nodes into immediate-mode rendering.

The loopback fix is a performance hit, but avoiding this would require
a fairly large rework of this code.
2009-06-30 19:59:38 +01:00
Keith Whitwell
53f8dccd0c progs/trivial: test case for dlist statechange elimination
Creates a display list with redundant call to glShadeModel.

View dlist contents with MESA_VERBOSE=list
2009-06-30 12:20:24 +01:00
Keith Whitwell
00438bb94a mesa/dlist: restore missing SAVE_FLUSH_VERTICES in save_ShadeModel
Reorganization of ShadeModel to avoid flushing vertices too often
ended up never flushing vertices due to omitted line of code.
2009-06-30 12:19:11 +01:00
Keith Whitwell
0846c88ec3 mesa/vbo: use _lookup_prim_by_nr for debugging
Switch over to specialized enum lookup for primitives
2009-06-30 12:16:41 +01:00
Keith Whitwell
aa688d1579 mesa: add debug printer for primitive name
Add a simple version of _mesa_lookup_enum_by_nr() which expects a primitive
enum (GL_POINTS..GL_POLYGON).  This avoids some annoying duplicates
when looking up primitives, such as the GL_FALSE/GL_POINTS clash.
2009-06-30 12:13:59 +01:00
Brian Paul
8d24160a40 progs/glsl: link with GLEW library
(cherry picked from commit b1f2f92d9b)
2009-06-30 11:47:51 +01:00
Keith Whitwell
47173cf67f mesa/dlist: shortcircuit some redundant statechanges at compile time
Currently, state-changes in mesa display lists are more or less
a verbatim recording of the GL calls made during compilation.

This change introduces a minor optimization to recognize and eliminate
cases where the application emits redundant state changes, eg:

  glShadeModel( GL_FLAT );
  glBegin( prim )
  ...
  glEnd()
  glShadeModel( GL_FLAT );
  glBegin( prim )
  ...
  glEnd()

The big win is when we can eliminate all the statechanges between two
primitive blocks and combine them into a single VBO node.

This commit implements state-change elimination for Material and ShadeModel
only.  This is enough to make a start on debugging, etc.
2009-06-30 09:55:33 +01:00
Brian Paul
4e43126a59 intel: added null ptr check
This fixes a segfault seen with piglit's fdo20701 test.
2009-06-29 15:26:28 -06:00
Brian Paul
b1f2f92d9b progs/glsl: link with GLEW library 2009-06-29 10:32:04 -06:00
Keith Whitwell
9014f475ff progs/util: make sure function pointers are initialized
Call Init() from CompileShaderFile, was previously only called for the
Text version of this function.
2009-06-29 16:07:14 +01:00
Keith Whitwell
b799af91d5 progs/glsl: compile with scons and glew
Get most of these working with scons.
2009-06-29 14:15:08 +01:00
José Fonseca
9a5ee12434 scons: Don't raise an exception when DXSDK is not found.
Unfortunately scons does not check if a tool exists before it invokes
its generate function.
2009-06-29 12:56:47 +01:00
José Fonseca
bb8f3090ba scons: Disable optimizations only for gcc-4.2
gcc-4.2's optimizer has a strange bug where it looses code from inner
loops in certain situations. For example, if the appearently innocent
looking code below is compiled with gcc-4.2 -S -O1, the inner loop's
code is missing from the outputed assembly.

   struct Size {
      unsigned width;
   };

   struct Command {
      unsigned length;
      struct Size sizes[32];
   };

   extern void emit_command(void *command, unsigned length);

   void
   create_surface( struct Size size, unsigned faces, unsigned levels)
   {
      struct Command cmd;
      unsigned face;
      unsigned level;

      cmd.length = faces*levels*sizeof(cmd.sizes[0]);

      for(face = 0; face < faces; ++face) {
	 for(level = 0; level < levels; ++level) {
	    cmd.sizes[face*levels + level] = size;
	    // This should generate a shrl statement, but the whole for body
	    // disappears in gcc-4.2 -O1/-O2/-O3!
	    size.width >>= 1;
	 }
      }

      emit(&cmd, sizeof cmd.length + cmd.length);
   }

Note that this is not specific to MinGW's gcc-4.2 crosscompiler (the
version typically found in debian/ubuntu's mingw32 packages). gcc-4.2 on
Linux also displays the same error. gcc-4.3 and above gets this
correctly though.

Updated MinGW debian packages with gcc-4.3 are available from
http://people.freedesktop.org/~jrfonseca/debian/pool/main/m/
2009-06-28 11:12:22 +01:00
José Fonseca
72ad039d19 scons: Use -Bsymbolic linker option.
This prevents the error

  relocation R_X86_64_PC32 against symbol `_gl_DispatchTSD' can not be used when making a shared object; recompile with -fPIC

when building on x86_64 architecture.
2009-06-28 10:54:23 +01:00
919 changed files with 194609 additions and 3665 deletions

View File

@@ -182,7 +182,7 @@ ultrix-gcc:
# Rules for making release tarballs
VERSION=7.5-rc4
VERSION=7.5
DIRECTORY = Mesa-$(VERSION)
LIB_NAME = MesaLib-$(VERSION)
DEMO_NAME = MesaDemos-$(VERSION)

View File

@@ -642,7 +642,7 @@ dnl Which drivers to build - default is chosen by platform
AC_ARG_WITH([dri-drivers],
[AS_HELP_STRING([--with-dri-drivers@<:@=DIRS...@:>@],
[comma delimited DRI drivers list, e.g.
"swrast,i965,radeon,nouveau" @<:@default=auto@:>@])],
"swrast,i965,radeon" @<:@default=auto@:>@])],
[with_dri_drivers="$withval"],
[with_dri_drivers=yes])
if test "x$with_dri_drivers" = x; then

1393
debian/changelog vendored

File diff suppressed because it is too large Load Diff

1
debian/compat vendored
View File

@@ -1 +0,0 @@
5

355
debian/control vendored
View File

@@ -1,355 +0,0 @@
Source: mesa
Section: graphics
Priority: optional
Maintainer: Debian X Strike Force <debian-x@lists.debian.org>
Uploaders: Thierry Reding <thierry@gilfi.de>, Julien Cristau <jcristau@debian.org>, David Nusinow <dnusinow@debian.org>, Brice Goglin <bgoglin@debian.org>
Standards-Version: 3.7.3
Build-Depends: debhelper (>= 5), quilt (>= 0.40), pkg-config,
libdrm-dev (>= 2.4.3) [!hurd-i386], libx11-dev, xutils-dev,
x11proto-gl-dev (>= 1.4.8), libxxf86vm-dev,
libexpat1-dev, lesstif2-dev, dpkg-dev (>= 1.13.19), libxfixes-dev,
libxdamage-dev, libxext-dev, autoconf, automake, x11proto-dri2-dev (>= 1.99.3),
linux-libc-dev (>= 2.6.29) [!hurd-i386 !kfreebsd-amd64 !kfreebsd-i386]
Vcs-Git: git://git.debian.org/git/pkg-xorg/lib/mesa
Vcs-Browser: http://git.debian.org/?p=pkg-xorg/lib/mesa.git
Homepage: http://mesa3d.sourceforge.net/
Package: libgl1-mesa-swx11
Section: libs
Priority: extra
Architecture: any
Depends: ${shlibs:Depends}, libosmesa6 (>= 6.5.2-1)
Conflicts: mesag3-glide, mesag3-glide2, mesag3+ggi, libgl1, nvidia-glx, mesag3, libgl1-mesa-swrast
Provides: libgl1, mesag3, libgl1-mesa-swrast
Replaces: libgl1, mesag3, libgl1-mesa-swrast
Description: A free implementation of the OpenGL API -- runtime
Mesa is a 3-D graphics library with an API which is very similar to
that of OpenGL. To the extent that Mesa utilizes the OpenGL command
syntax or state machine, it is being used with authorization from
Silicon Graphics, Inc. However, the author makes no claim that Mesa
is in any way a compatible replacement for OpenGL or associated with
Silicon Graphics, Inc.
.
This library provides a pure software rasteriser; it does not provide
a direct rendering-capable library, or one which uses GLX. For that,
please see libgl1-mesa-glx.
.
On Linux, this library is also known as libGL or libGL.so.1.
Package: libgl1-mesa-swx11-dbg
Section: debug
Priority: extra
Architecture: any
Depends: libgl1-mesa-swx11 (= ${binary:Version})
Conflicts: libgl1-mesa-swrast-dbg
Provides: libgl1-mesa-swrast-dbg
Replaces: libgl1-mesa-swrast-dbg
Description: A free implementation of the OpenGL API -- debugging symbols
Mesa is a 3-D graphics library with an API which is very similar to
that of OpenGL. To the extent that Mesa utilizes the OpenGL command
syntax or state machine, it is being used with authorization from
Silicon Graphics, Inc. However, the author makes no claim that Mesa
is in any way a compatible replacement for OpenGL or associated with
Silicon Graphics, Inc.
.
This library provides a pure software rasteriser; it does not provide
a direct rendering-capable library, or one which uses GLX. For that,
please see libgl1-mesa-glx.
.
On Linux, this library is also known as libGL or libGL.so.1.
.
This package contains debugging symbols for the software rasterization GL
library.
Package: libgl1-mesa-swx11-i686
Section: libs
Priority: extra
Architecture: i386
Depends: libgl1-mesa-swx11 (= ${binary:Version}), ${shlibs:Depends}
Description: Mesa OpenGL runtime [i686 optimized]
Mesa is a 3-D graphics library with an API which is very similar to
that of OpenGL. To the extent that Mesa utilizes the OpenGL command
syntax or state machine, it is being used with authorization from
Silicon Graphics, Inc. However, the author makes no claim that Mesa
is in any way a compatible replacement for OpenGL or associated with
Silicon Graphics, Inc.
.
This library provides a pure software rasteriser; it does not provide
a direct rendering-capable library, or one which uses GLX. For that,
please see libgl1-mesa-glx.
.
On Linux, this library is also known as libGL or libGL.so.1.
.
This set of libraries is optimized for i686 machines and will only be used if
you are running a 2.6 kernel on an i686 class CPU. This includes Pentium Pro,
Pentium II/II/IV, Celeron CPU's and similar class CPU's (including clones
such as AMD Athlon/Opteron, VIA C3 Nehemiah, but not VIA C3 Ezla).
Package: libgl1-mesa-swx11-dev
Section: libdevel
Priority: extra
Architecture: any
Depends: libgl1-mesa-swx11 (= ${binary:Version}), libc6-dev, libx11-dev, libxext6, mesa-common-dev (= ${binary:Version})
Provides: libgl-dev, mesag-dev, libgl1-mesa-swrast-dev
Conflicts: mesa-dev, libgl-dev, mesag3 (<< 3.1-1), nvidia-glx-dev, mesag-dev, libgl1-mesa-swrast-dev
Replaces: libgl-dev, mesag-dev, libgl1-mesa-swrast-dev
Description: A free implementation of the OpenGL API -- development files
This package provides the development environment required for
compiling programs with Mesa. For a complete description of Mesa,
please look at the libgl1-mesa-swx11 package.
.
This library provides a pure software rasteriser; it does not provide
a direct rendering-capable library, or one which uses GLX. For that,
please see libgl1-mesa-dev.
Package: libgl1-mesa-glx
Section: libs
Architecture: any
Depends: ${shlibs:Depends}
Recommends: libgl1-mesa-dri (>= 7.2)
Conflicts: libgl1, libgl1-mesa-dri (<< 6.4.0)
Replaces: libgl1, libgl1-mesa-dri (<< 6.4.0)
Provides: libgl1
Description: A free implementation of the OpenGL API -- GLX runtime
This version of Mesa provides GLX and DRI capabilities: it is capable of
both direct and indirect rendering. For direct rendering, it can use DRI
modules from the libgl1-mesa-dri package to accelerate drawing.
.
This package does not include the modules themselves: these can be found
in the libgl1-mesa-dri package.
.
For a complete description of Mesa, please look at the
libgl1-mesa-swx11 package.
Package: libgl1-mesa-glx-dbg
Section: debug
Priority: extra
Architecture: any
Depends: libgl1-mesa-glx (= ${binary:Version})
Description: Debugging symbols for the Mesa GLX runtime
This version of Mesa provides GLX and DRI capabilities: it is capable of
both direct and indirect rendering. For direct rendering, it can use DRI
modules from the libgl1-mesa-dri package to accelerate drawing.
.
This package does not include the modules themselves: these can be found
in the libgl1-mesa-dri package.
.
For a complete description of Mesa, please look at the
libgl1-mesa-swx11 package.
.
This package contains debugging symbols for the GL library with GLX and DRI
capabilities.
#Package: libgl1-mesa-glx-i686
#Section: libs
#Priority: extra
#Architecture: i386
#Pre-Depends: libgl1-mesa-glx
#Description: A free implementation of the OpenGL API -- GLX runtime [i686 optimized]
# This version of Mesa provides GLX and DRI capabilities: it is capable of
# both direct and indirect rendering. For direct rendering, it can use DRI
# modules from the libgl1-mesa-dri package to accelerate drawing.
# .
# This package does not include the modules themselves: these can be found
# in the libgl1-mesa-dri package.
# .
# For a complete description of Mesa, please look at the
# libgl1-mesa-swx11 package.
# .
# This set of libraries is optimized for i686 machines and will only be used if
# you are running a 2.6 kernel on an i686 class CPU. This includes Pentium Pro,
# Pentium II/II/IV, Celeron CPU's and similar class CPU's (including clones
# such as AMD Athlon/Opteron, VIA C3 Nehemiah, but not VIA C3 Ezla).
Package: libgl1-mesa-dri
Section: libs
Priority: optional
Architecture: any
Depends: ${shlibs:Depends}
Suggests: libglide3
Conflicts: xlibmesa-dri (<< 1:7.0.0)
Replaces: xlibmesa-dri (<< 1:7.0.0)
Breaks: xserver-xorg-core (<< 2:1.5), libgl1-mesa-glx (<< 7.2)
Description: A free implementation of the OpenGL API -- DRI modules
This version of Mesa provides GLX and DRI capabilities: it is capable of
both direct and indirect rendering. For direct rendering, it can use DRI
modules from the libgl1-mesa-dri package to accelerate drawing.
.
This package does not include the OpenGL library itself, only the DRI
modules for accelerating direct rendering.
.
For a complete description of Mesa, please look at the
libgl1-mesa-swx11 package.
.
The tdfx DRI module needs libglide3 to enable direct rendering.
Package: libgl1-mesa-dri-dbg
Section: debug
Priority: extra
Architecture: any
Depends: libgl1-mesa-dri (= ${binary:Version})
Description: Debugging symbols for the Mesa DRI modules
This version of Mesa provides GLX and DRI capabilities: it is capable of
both direct and indirect rendering. For direct rendering, it can use DRI
modules from the libgl1-mesa-dri package to accelerate drawing.
.
This package does not include the OpenGL library itself, only the DRI
modules for accelerating direct rendering.
.
For a complete description of Mesa, please look at the
libgl1-mesa-swx11 package.
.
This package contains debugging symbols for the DRI modules.
#Package: libgl1-mesa-dri-i686
#Section: libs
#Priority: extra
#Architecture: i386
#Pre-Depends: libgl1-mesa-dri
#Description: A free implementation of the OpenGL API -- DRI modules [i686 optimized]
# This version of Mesa provides GLX and DRI capabilities: it is capable of
# both direct and indirect rendering. For direct rendering, it can use DRI
# modules from the libgl1-mesa-dri package to accelerate drawing.
# .
# This package does not include the OpenGL library itself, only the DRI
# modules for accelerating direct rendering.
# .
# For a complete description of Mesa, please look at the
# libgl1-mesa-swx11 package.
# .
# This set of libraries is optimized for i686 machines and will only be used if
# you are running a 2.6 kernel on an i686 class CPU. This includes Pentium Pro,
# Pentium II/II/IV, Celeron CPU's and similar class CPU's (including clones
# such as AMD Athlon/Opteron, VIA C3 Nehemiah, but not VIA C3 Ezla).
Package: libgl1-mesa-dev
Section: libdevel
Architecture: any
Depends: libc6-dev, mesa-common-dev (= ${binary:Version}), libgl1-mesa-glx (= ${binary:Version})
Conflicts: libgl-dev, libgl1-mesa-dri-dev
Replaces: libgl-dev, libgl1-mesa-dri-dev
Provides: libgl-dev, libgl1-mesa-dri-dev
Description: A free implementation of the OpenGL API -- GLX development files
This version of Mesa provides GLX and DRI capabilities: it is capable of
both direct and indirect rendering. For direct rendering, it can use DRI
modules from the libgl1-mesa-dri package to accelerate drawing.
.
This package includes headers and static libraries for compiling
programs with Mesa.
.
For a complete description of Mesa, please look at the libgl1-mesa-swx11
package.
Package: mesa-common-dev
Section: libdevel
Architecture: any
Replaces: xlibmesa-gl-dev (<< 1:7), xlibosmesa-dev, libgl1-mesa-swx11-dev (<< 6.5.2), libgl1-mesa-dev (<< 6.5.2)
Depends: libx11-dev
Description: Developer documentation for Mesa
This package includes the specifications for the Mesa-specific OpenGL
extensions, the complete set of release notes and the development header
files common to all Mesa packages.
Package: libosmesa6
Section: libs
Architecture: any
Depends: ${shlibs:Depends}
Replaces: libgl1-mesa-swx11 (<< 6.5.2)
Description: Mesa Off-screen rendering extension
OSmesa is a Mesa extension that allows programs to render to an
off-screen buffer using the OpenGL API without having to create a
rendering context on an X Server. It uses a pure software renderer.
.
This package provides both 16-bit and 32-bit versions of the off-screen
renderer which do not require external libraries to work.
Package: libosmesa6-dev
Section: libdevel
Architecture: any
Depends: libosmesa6 (= ${binary:Version}), mesa-common-dev (= ${binary:Version}) | libgl-dev
Conflicts: xlibosmesa-dev, libosmesa4-dev, libosmesa-dev
Replaces: xlibosmesa-dev, libosmesa-dev, libgl1-mesa-swx11-dev (<< 6.5.2), mesa-common-dev (<< 6.5.2)
Provides: xlibosmesa-dev, libosmesa-dev
Description: Mesa Off-screen rendering extension -- development files
This package provides the required environment for developing programs
that use the off-screen rendering extension of Mesa.
.
For more information on OSmesa see the libosmesa6 package.
Package: libglu1-mesa
Section: libs
Architecture: any
Depends: ${shlibs:Depends}, libgl1-mesa-glx | libgl1
Provides: libglu1
Conflicts: mesag3 (<< 5.0.0-1), xlibmesa3, libglu1
Replaces: libglu1
Description: The OpenGL utility library (GLU)
GLU offers simple interfaces for building mipmaps; checking for the
presence of extensions in the OpenGL (or other libraries which follow
the same conventions for advertising extensions); drawing
piecewise-linear curves, NURBS, quadrics and other primitives
(including, but not limited to, teapots); tesselating surfaces; setting
up projection matrices and unprojecting screen coordinates to world
coordinates.
.
On Linux, this library is also known as libGLU or libGLU.so.1.
.
This package provides the SGI implementation of GLU shipped with the
Mesa package (ergo the "-mesa" suffix).
Package: libglu1-mesa-dev
Section: libdevel
Architecture: any
Depends: libglu1-mesa (= ${binary:Version}), libgl1-mesa-dev | libgl-dev
Provides: libglu-dev, xlibmesa-glu-dev
Conflicts: mesag-dev (<< 5.0.0-1), mesa-glide2-dev (<< 5.0.0-1), mesag3+ggi-dev (<< 5.0.0-1), xlibmesa-dev
Replaces: libglu-dev
Description: The OpenGL utility library -- development files
Includes headers and static libraries for compiling programs with GLU.
.
For a complete description of GLU, please look at the libglu1-mesa
package.
Package: libglw1-mesa
Section: libs
Architecture: any
Depends: ${shlibs:Depends}
Provides: libglw1
Description: A free implementation of the OpenGL API -- runtime
Mesa is a 3-D graphics library with an API which is very similar to
that of OpenGL. To the extent that Mesa utilizes the OpenGL command
syntax or state machine, it is being used with authorization from
Silicon Graphics, Inc. However, the author makes no claim that Mesa
is in any way a compatible replacement for OpenGL or associated with
Silicon Graphics, Inc.
.
This package provides a simple widgets library, libGLw, which
allows Motif-based applications to embed an OpenGL drawing context.
.
On Linux, this library is also known as libGLw or libGLw.so.1.
Package: libglw1-mesa-dev
Section: libdevel
Architecture: any
Depends: libglw1-mesa (= ${binary:Version}), libc6-dev, libx11-dev, libxext6, mesa-common-dev (= ${binary:Version})
Provides: mesag3-widgets, mesag-widgets-dev, libglw-dev
Conflicts: libglw-dev, libgl1-mesa-swx11-dev (<< 6.5.2-4)
Replaces: libglw-dev
Description: A free implementation of the OpenGL API -- development files
This package provides the development environment required for
compiling programs with the Mesa widgets library, libGLw, which
allows Motif-based applications to embed an OpenGL drawing context.
The headers and static libraries for compiling programs that use this
library are included.
Package: mesa-utils
Section: x11
Priority: optional
Architecture: any
Depends: ${shlibs:Depends}
Replaces: xbase-clients (<< 6.8.2-38)
Description: Miscellaneous Mesa GL utilities
This package provides several basic GL utilities built by Mesa, including
glxinfo and glxgears.
# vim: tw=0

193
debian/copyright vendored
View File

@@ -1,193 +0,0 @@
This package was debianized by James A. Treacy treacy@debian.org on Thu,
6 Jan 2000 01:11:34 -0500. It was newly debianized by Marcelo E.
Magallon <mmagallo@debian.org> on Sat, 25 Dec 2004 14:50:02 -0600. It was
again debianized by Thierry Reding <thierry@gilfi.de> on Sat, 14 Oct 2006
02:01:12 +0200.
It was downloaded from http://www.mesa3d.org/download.html
For more information see:
http://www.mesa3d.org/
Copyright:
Upstream Author: Brian Paul <brian.paul@tungstengraphics.com>
License:
License / Copyright Information
The Mesa distribution consists of several components. Different
copyrights and licenses apply to different components. For
example, GLUT is copyrighted by Mark Kilgard, some demo programs
are copyrighted by SGI, some of the Mesa device drivers are
copyrighted by their authors. See below for a list of Mesa's
components and the copyright/license for each.
The core Mesa library is licensed according to the terms of the
XFree86 copyright (an MIT-style license). This allows integration
with the XFree86/DRI project. Unless otherwise stated, the Mesa
source code and documentation is licensed as follows:
Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Attention, Contributors
When contributing to the Mesa project you must agree to relinquish
your work to the holder of the copyright for the particular
component you're contributing to. That is, you can't put your own
copyright on the code, unless it's a modular piece that can be
omitted from Mesa (like a new device driver). If for example, you
contribute a bug fix to Mesa's texture mapping code, your code
will become a part of the body of work which is copyrighted by
Brian Paul and licensed by the above terms.
----------------------------------------------------------------------
Some files, as listed below, are made available under the SGI Free B
license. This license is as follows:
SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
Copyright (C) [dates of first publication] Silicon Graphics, Inc. All Rights
Reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice including the dates of first publication and either
this permission notice or a reference to http://oss.sgi.com/projects/FreeB/
shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC. BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
IN THE SOFTWARE.
Except as contained in this notice, the name of Silicon Graphics, Inc. shall
not be used in advertising or otherwise to promote the sale, use or other
dealings in this Software without prior written authorization from Silicon
Graphics, Inc.
--------------------------------------------------------------------------
Some other files listed below are made available from Silicon Graphics,
Inc. under a more liberal, MIT-style license, as follows:
Permission to use, copy, modify, and distribute this software for
any purpose and without fee is hereby granted, provided that the above
copyright notice appear in all copies and that both the copyright notice
and this permission notice appear in supporting documentation, and that
the name of Silicon Graphics, Inc. not be used in advertising
or publicity pertaining to distribution of the software without specific,
written prior permission.
THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE
INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
US Government Users Restricted Rights
Use, duplication, or disclosure by the Government is subject to
restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
(c)(1)(ii) of the Rights in Technical Data and Computer Software
clause at DFARS 252.227-7013 and/or in similar or successor
clauses in the FAR or the DOD or NASA FAR Supplement.
Unpublished-- rights reserved under the copyright laws of the
United States. Contractor/manufacturer is Silicon Graphics,
Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
--------------------------------------------------------------------------
Mesa Component Licenses:
Component Files Primary Author License
----------------------------------------------------------------------------
core Mesa code src/*.[ch] Brian Paul Mesa
include/GL/gl.h
GLX driver src/X/* Brian Paul Mesa
include/GL/glx.h
include/GL/xmesa.h
OS/Mesa driver src/OSmesa/* Brian Paul Mesa
include/GL/osmesa.h
3Dfx driver src/FX/* David Bucciarelli Mesa
include/GL/fxmesa.h
BeOS R4 driver mesa/drivers/beos/ Brian Paul Mesa
MGL driver include/GL/mglmesa.h SciTech, Inc GNU LGPL
Windows driver mesa/drivers/windows/ Li Wei GNU LGPL
include/GL/wmesa.h
SVGA driver mesa/drivers/svga/ Brian Paul GNU LGPL
include/GL/svgamesa.h
DOS driver mesa/drivers/dos/ Charlie Wallace GNU LGPL
include/GL/dosmesa.h
GGI driver mesa/drivers/ggi/ Uwe Maurer GNU LGPL
include/GL/ggimesa.h
GLUT src/glut/* Mark Kilgard Mark's copyright
include/GL/*glut*.h
GLU library src/glu/* Brian Paul GNU LGPL
SGI GLU library src/glu/sgi/* SGI SGI Free B
include/GL/glu.h
Ext registry include/GL/glext.h SGI SGI Free B
include/GL/glxext.h
demo programs progs/demos/* various see source files
X demos progs/xdemos/* Brian Paul see source files
SGI demos progs/samples/* SGI SGI MIT-style
RedBook demos progs/redbook/* SGI SGI MIT-style
On Debian systems the full text of the GNU LGPL license is found in
/usr/share/common-licenses/LGPL.
------------------------------------------------------------------------------
The Debian packaging is (C) 2006, Thierry Reding <thierry@gilfi.de> and
is licensed under the GPL, see `/usr/share/common-licenses/GPL'.

15
debian/glxdemo.1 vendored
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@@ -1,15 +0,0 @@
.TH glxdemo 1 "2006-11-29"
.SH NAME
glxdemo \- a demonstration of the GLX functions
.SH SYNOPSIS
.B glxdemo
.SH DESCRIPTION
The \fIglxdemo\fP program shows how to use the GLX functions in order to
create an OpenGL program running on top of an X server. This program is most
useful when studied in its source code form.
.SH AUTHOR
glxdemo was written by Brian Paul <brian.paul@tungstengraphics.com>.
.PP
This manual page was written by Thierry Reding <thierry@gilfi.de>, for the
Debian project (but may be used by others).

29
debian/glxgears.1 vendored
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@@ -1,29 +0,0 @@
.TH glxgears 1 "2006-11-29"
.SH NAME
glxgears \- ``gears'' demo for GLX
.SH SYNOPSIS
.B glxgears
.RI [ options ]
.SH DESCRIPTION
The \fIglxgears\fP program is a port of the ``gears'' demo to GLX. It displays
a set of rotating gears and prints out the frame rate at regular intervals. It
has become quite popular as basic benchmarking tool.
.SH OPTIONS
.TP 8
.B \-display \fIdisplay\fP
Specify which X display to run on.
.TP 8
.B \-info
Display OpenGL renderer information.
.TP 8
.B \-stereo
Use a stereo enabled GLX visual.
.TP 8
.B \-fullscreen
Run in fullscreen mode.
.SH AUTHOR
glxgears was written by Brian Paul <brian.paul@tungstengraphics.com>.
.PP
This manual page was written by Thierry Reding <thierry@gilfi.de>, for the
Debian project (but may be used by others).

30
debian/glxheads.1 vendored
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@@ -1,30 +0,0 @@
.TH glxheads 1 "2006-11-29"
.SH NAME
glxheads \- exercise multiple GLX connections
.SH SYNOPSIS
.B glxheads
[\fIdisplay\fP ...]
.SH DESCRIPTION
The \fIglxheads\fP program will try to open GLX connections on multiple X
displays as specified on the command-line. If a connection can be made it will
try to create a direct GLX context (and fallback to using indirect contexts if
that fails) and open a window displaying a spinning green triangle.
.PP
If no display names are specified, \fIglxheads\fP will default to opening a
single local connection on display 0.
.SH EXAMPLE
To open a local connection on display 0 and two remote connections to the
hosts \fImars\fP (display 0) and \fIvenus\fP (display 1), run glxheads with
the following command-line:
.PP
.RS 3n
.nf
$ glxheads :0 mars:0 venus:1
.fi
.RE
.SH AUTHOR
glxheads was written by Brian Paul <brian.paul@tungstengraphics.com>.
.PP
This manual page was written by Thierry Reding <thierry@gilfi.de> for the
Debian project (but may be used by others).

41
debian/glxinfo.1 vendored
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@@ -1,41 +0,0 @@
.TH glxinfo 1 "2006-11-29"
.SH NAME
glxinfo \- show information about the GLX implementation
.SH SYNOPSIS
.B glxinfo
.RI [ options ]
.SH DESCRIPTION
The \fIglxinfo\fP program shows information about the OpenGL and GLX
implementations running on a given X display.
.PP
The information includes details about the server- and client-side GLX
implementation, the OpenGL and GLU implementations as well as a list
of available GLX visuals.
.SH OPTIONS
.TP 8
.B \-v
Print visuals info in verbose form.
.TP 8
.B \-t
Print verbose table.
.TP 8
.B \-display \fIdisplay\fP
Specify the X display to interrogate.
.TP 8
.B \-h
Print usage information.
.TP 8
.B \-i
Force an indirect rendering context.
.TP 8
.B \-b
Find the "best" visual and print its number.
.TP 8
.B \-l
Print interesting OpenGL limits.
.SH AUTHOR
glxinfo was written by Brian Paul <brian.paul@tungstengraphics.com>.
.PP
This manual page was written by Thierry Reding <thierry@gilfi.de>, for the
Debian project (but may be used by others).

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@@ -1,3 +0,0 @@
usr/lib/libGL.so
usr/lib/pkgconfig/gl.pc
usr/lib/glx/pkgconfig/dri.pc usr/lib/pkgconfig/

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@@ -1 +0,0 @@
usr/lib/dri/i686/cmov/*.so

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@@ -1 +0,0 @@
usr/lib/dri/*.so

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@@ -1 +0,0 @@
usr/lib/glx/i686/cmov/libGL.so.* usr/lib/i686/cmov

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@@ -1 +0,0 @@
usr/lib/glx/libGL.so.* usr/lib

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@@ -1 +0,0 @@
libGL 1 libgl1-mesa-glx | libgl1

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@@ -1,2 +0,0 @@
usr/lib/libGL.a
usr/lib/libGL.so

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@@ -1 +0,0 @@
usr/lib/i686/cmov/libGL.so.*

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@@ -1 +0,0 @@
libGL 1 libgl1-mesa-glx | libgl1

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@@ -1 +0,0 @@
usr/lib/libGL.so.*

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@@ -1 +0,0 @@
libGL 1 libgl1-mesa-glx | libgl1

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@@ -1,5 +0,0 @@
usr/include/GL/glu.h
usr/include/GL/glu_mangle.h
usr/lib/libGLU.a
usr/lib/libGLU.so
usr/lib/pkgconfig/glu.pc

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@@ -1 +0,0 @@
usr/lib/libGLU.so.*

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@@ -1 +0,0 @@
libGLU 1 libglu1-mesa | libglu1

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@@ -1,4 +0,0 @@
usr/include/GL/GLw*A.h
usr/lib/libGLw.a
usr/lib/libGLw.so
usr/lib/pkgconfig/glw.pc

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@@ -1 +0,0 @@
usr/lib/libGLw.so.*

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@@ -1 +0,0 @@
libGLw 1 libglw1-mesa | libglw1

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@@ -1,8 +0,0 @@
usr/include/GL/osmesa.h
usr/lib/libOSMesa.a
usr/lib/libOSMesa.so
usr/lib/libOSMesa16.a
usr/lib/libOSMesa16.so
usr/lib/libOSMesa32.a
usr/lib/libOSMesa32.so
usr/lib/pkgconfig/osmesa.pc

View File

@@ -1,3 +0,0 @@
usr/lib/libOSMesa.so.*
usr/lib/libOSMesa16.so.*
usr/lib/libOSMesa32.so.*

View File

@@ -1,3 +0,0 @@
libOSMesa 6 libosmesa6 (>= 6.5.2-1) | libgl1-mesa-glide3
libOSMesa16 6 libosmesa6 (>= 6.5.2-1)
libOSMesa32 6 libosmesa6 (>= 6.5.2-1)

View File

@@ -1,8 +0,0 @@
docs/bugs.html
docs/debugging.html
docs/envvars.html
docs/faq.html
docs/osmesa.html
docs/RELNOTES-*
docs/relnotes*
docs/*.spec

View File

@@ -1,7 +0,0 @@
usr/include/GL/gl.h
usr/include/GL/glext.h
usr/include/GL/gl_mangle.h
usr/include/GL/glx.h
usr/include/GL/glxext.h
usr/include/GL/glx_mangle.h
usr/include/GL/internal/dri_interface.h

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@@ -1,4 +0,0 @@
usr/bin/glxdemo
usr/bin/glxgears
usr/bin/glxheads
usr/bin/glxinfo

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@@ -1,4 +0,0 @@
debian/glxdemo.1
debian/glxgears.1
debian/glxheads.1
debian/glxinfo.1

View File

@@ -1,19 +0,0 @@
Patch that fixes Debian bug #349437.
This patch by David Nusinow.
Index: mesa/src/mesa/main/compiler.h
===================================================================
--- mesa.orig/src/mesa/main/compiler.h
+++ mesa/src/mesa/main/compiler.h
@@ -345,8 +345,9 @@
* USE_IEEE: Determine if we're using IEEE floating point
*/
#if defined(__i386__) || defined(__386__) || defined(__sparc__) || \
- defined(__s390x__) || defined(__powerpc__) || \
+ defined(__s390__) || defined(__s390x__) || defined(__powerpc__) || \
defined(__x86_64__) || \
+ defined(__m68k__) || \
defined(ia64) || defined(__ia64__) || \
defined(__hppa__) || defined(hpux) || \
defined(__mips) || defined(_MIPS_ARCH) || \

View File

@@ -1,55 +0,0 @@
Allow the programs that are to be built to be defined in the build
configuration.
Provide an install target for installing the programs in $(INSTALL_DIR)/bin.
This patch by Thierry Reding.
Not submitted to Mesa.
--
Also remove references to GLU library since it is not required
and we don't actually build it at this point.
Index: mesa/progs/xdemos/Makefile
===================================================================
--- mesa.orig/progs/xdemos/Makefile
+++ mesa/progs/xdemos/Makefile
@@ -10,7 +10,7 @@
LIBS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) $(APP_LIB_DEPS)
-PROGS = \
+PROGS ?= \
corender \
glsync \
glthreads \
@@ -62,6 +62,11 @@
extra: $(EXTRA_PROGS)
+install: $(PROGS)
+ $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/bin
+ $(INSTALL) -m 755 $(PROGS) $(DESTDIR)$(INSTALL_DIR)/bin
+
+
clean:
-rm -f $(PROGS) $(EXTRA_PROGS)
-rm -f *.o *~
Index: mesa/progs/Makefile
===================================================================
--- mesa.orig/progs/Makefile
+++ mesa/progs/Makefile
@@ -21,8 +21,12 @@
fi \
done
-# Dummy install target
install:
+ @for dir in $(SUBDIRS) ; do \
+ if [ -d $$dir ] ; then \
+ (cd $$dir ; $(MAKE) install) ; \
+ fi \
+ done
clean:
-@for dir in $(SUBDIRS) tests ; do \

View File

@@ -1,13 +0,0 @@
Index: mesa/src/mesa/drivers/osmesa/Makefile
===================================================================
--- mesa.orig/src/mesa/drivers/osmesa/Makefile
+++ mesa/src/mesa/drivers/osmesa/Makefile
@@ -39,7 +39,7 @@
# -DCHAN_BITS=16/32.
$(TOP)/$(LIB_DIR)/$(OSMESA_LIB_NAME): $(OBJECTS) $(CORE_MESA)
$(MKLIB) -o $(OSMESA_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \
- -major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \
+ -major 6 -minor 5 -patch 3 \
-install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) \
-id $(INSTALL_LIB_DIR)/lib$(OSMESA_LIB).$(MESA_MAJOR).dylib \
$(OSMESA_LIB_DEPS) $(OBJECTS) $(CORE_MESA)

View File

@@ -1,70 +0,0 @@
From: Samuel Thibault <samuel.thibault@ens-lyon.org>
Subject: Fix build on GNU/Hurd
Index: mesa/src/glx/x11/dri2.c
===================================================================
--- mesa.orig/src/glx/x11/dri2.c
+++ mesa/src/glx/x11/dri2.c
@@ -30,6 +30,7 @@
* Kristian Høgsberg (krh@redhat.com)
*/
+#ifdef GLX_DIRECT_RENDERING
#define NEED_REPLIES
#include <X11/Xlibint.h>
@@ -369,3 +370,4 @@
UnlockDisplay(dpy);
SyncHandle();
}
+#endif
Index: mesa/configure.ac
===================================================================
--- mesa.orig/configure.ac
+++ mesa/configure.ac
@@ -528,6 +528,13 @@
enable_xcb=no
fi
+dnl Direct rendering or just indirect rendering
+AC_ARG_ENABLE([driglx-direct],
+ [AS_HELP_STRING([--disable-driglx-direct],
+ [enable direct rendering in GLX for DRI @<:@default=enabled@:>@])],
+ [driglx_direct="$enableval"],
+ [driglx_direct="yes"])
+
dnl
dnl libGL configuration per driver
dnl
@@ -561,11 +568,13 @@
AC_MSG_ERROR([Can't use static libraries for DRI drivers])
fi
- # Check for libdrm
- PKG_CHECK_MODULES([LIBDRM], [libdrm >= $LIBDRM_REQUIRED])
- PKG_CHECK_MODULES([DRI2PROTO], [dri2proto >= $DRI2PROTO_REQUIRED])
- GL_PC_REQ_PRIV="libdrm >= $LIBDRM_REQUIRED dri2proto >= $DRI2PROTO_REQUIRED"
- DRI_PC_REQ_PRIV="libdrm >= $LIBDRM_REQUIRED"
+ if test x"$driglx_direct" = xyes; then
+ # Check for libdrm
+ PKG_CHECK_MODULES([LIBDRM], [libdrm >= $LIBDRM_REQUIRED])
+ PKG_CHECK_MODULES([DRI2PROTO], [dri2proto >= $DRI2PROTO_REQUIRED])
+ GL_PC_REQ_PRIV="libdrm >= $LIBDRM_REQUIRED dri2proto >= $DRI2PROTO_REQUIRED"
+ DRI_PC_REQ_PRIV="libdrm >= $LIBDRM_REQUIRED"
+ fi
# find the DRI deps for libGL
if test "$x11_pkgconfig" = yes; then
@@ -632,12 +641,6 @@
[DRI_DRIVER_INSTALL_DIR="$withval"],
[DRI_DRIVER_INSTALL_DIR='${libdir}/dri'])
AC_SUBST([DRI_DRIVER_INSTALL_DIR])
-dnl Direct rendering or just indirect rendering
-AC_ARG_ENABLE([driglx-direct],
- [AS_HELP_STRING([--disable-driglx-direct],
- [enable direct rendering in GLX for DRI @<:@default=enabled@:>@])],
- [driglx_direct="$enableval"],
- [driglx_direct="yes"])
dnl Which drivers to build - default is chosen by platform
AC_ARG_WITH([dri-drivers],
[AS_HELP_STRING([--with-dri-drivers@<:@=DIRS...@:>@],

View File

@@ -1,19 +0,0 @@
From: Aurelien Jarno <aurel32@debian.org>
mesa fails to build on GNU/kFreeBSD, since some parts are not enabled.
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=524690
Index: mesa/configure.ac
===================================================================
--- mesa.orig/configure.ac
+++ mesa/configure.ac
@@ -721,7 +721,7 @@
;;
esac
;;
- freebsd* | dragonfly*)
+ freebsd* | dragonfly* | kfreebsd*-gnu*)
DEFINES="$DEFINES -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1"
DEFINES="$DEFINES -DIN_DRI_DRIVER -DHAVE_ALIAS"
DEFINES="$DEFINES -DGLX_INDIRECT_RENDERING"

View File

@@ -1,5 +0,0 @@
02_use-ieee-fp-on-s390-and-m68k.patch
03_optional-progs-and-install.patch
04_osmesa_version.diff
05_hurd-ftbfs.diff
06_kfreebsd-ftbfs.diff

245
debian/rules vendored
View File

@@ -1,245 +0,0 @@
#!/usr/bin/make -f
# debian/rules for the Debian mesa package
# Copyright © 2006 Thierry Reding <thierry@gilfi.de>
# Uncomment this to turn on verbose mode.
#export DH_VERBOSE=1
CFLAGS = -Wall -g
ifneq (,$(filter noopt,$(DEB_BUILD_OPTIONS)))
CFLAGS += -O0
else
CFLAGS += -O2
endif
ifneq (,$(filter parallel=%,$(DEB_BUILD_OPTIONS)))
NUMJOBS = $(patsubst parallel=%,%,$(filter parallel=%,$(DEB_BUILD_OPTIONS)))
MAKEFLAGS += -j$(NUMJOBS)
endif
DEB_BUILD_ARCH ?= $(shell dpkg-architecture -qDEB_BUILD_ARCH)
DEB_HOST_ARCH ?= $(shell dpkg-architecture -qDEB_HOST_ARCH)
DEB_HOST_ARCH_OS ?= $(shell dpkg-architecture -qDEB_HOST_ARCH_OS)
DEB_HOST_GNU_TYPE ?= $(shell dpkg-architecture -qDEB_HOST_GNU_TYPE)
DEB_BUILD_GNU_TYPE ?= $(shell dpkg-architecture -qDEB_BUILD_GNU_TYPE)
DEB_HOST_GNU_CPU ?= $(shell dpkg-architecture -qDEB_HOST_GNU_CPU)
DEB_BUILD_DIR ?= $(CURDIR)/obj-$(DEB_BUILD_GNU_TYPE)
ifeq ($(DEB_BUILD_GNU_TYPE), $(DEB_HOST_GNU_TYPE))
confflags += --build=$(DEB_HOST_GNU_TYPE)
else
confflags += --build=$(DEB_BUILD_GNU_TYPE) --host=$(DEB_HOST_GNU_TYPE)
endif
# choose which configurations to build
include debian/scripts/choose-configs
# build the following configurations by default
CONFIGS = $(SWX11_GLU_CONFIGS) \
dri \
osmesa \
osmesa-static \
osmesa16 \
osmesa16-static \
osmesa32 \
osmesa32-static
STAMP_DIR = debian/stamp
STAMP = $(STAMP_DIR)/$(DEB_BUILD_GNU_TYPE)
BUILD_STAMPS = $(addprefix $(STAMP)-build-, $(CONFIGS))
INSTALL_TARGETS = $(addprefix install-, $(CONFIGS))
QUILT_STAMPFN = $(STAMP_DIR)/patch
include /usr/share/quilt/quilt.make
# temporary until we figure out what to build
confflags += --disable-gallium
confflags-common = \
--disable-egl \
--disable-glu \
--disable-glut \
--disable-glw \
CFLAGS="$(CFLAGS)"
DRI_DRIVERS = swrast
# hurd doesn't do direct rendering
ifeq ($(DEB_HOST_ARCH_OS), hurd)
DIRECT_RENDERING = --disable-driglx-direct
else
DIRECT_RENDERING = --enable-driglx-direct
ifeq ($(DEB_HOST_ARCH), lpia)
DRI_DRIVERS += i915 i965
else ifneq ($(DEB_HOST_ARCH), s390)
DRI_DRIVERS += mach64 mga r128 r200 r300 radeon s3v savage tdfx trident
ifeq ($(DEB_HOST_GNU_CPU), i486)
DRI_DRIVERS += i810 i915 i965 sis unichrome
else ifeq ($(DEB_HOST_GNU_CPU), x86_64)
DRI_DRIVERS += i915 i965 sis unichrome
else ifeq ($(DEB_HOST_ARCH), sparc)
DRI_DRIVERS += ffb
endif
endif
endif
confflags-dri = \
--with-driver=dri \
--with-dri-drivers="$(DRI_DRIVERS)" \
--with-demos=xdemos \
--libdir=/usr/lib/glx \
--with-dri-driverdir=/usr/lib/dri \
--enable-glx-tls \
$(DIRECT_RENDERING) \
$(confflags-common)
confflags-osmesa = \
--with-driver=osmesa \
--with-demos= \
$(confflags-common)
confflags-osmesa-static = \
--with-driver=osmesa \
--enable-static \
--with-demos= \
$(confflags-common)
confflags-osmesa16 = \
--with-driver=osmesa \
--with-osmesa-bits=16 \
--with-demos= \
$(confflags-common)
confflags-osmesa16-static = \
--with-driver=osmesa \
--with-osmesa-bits=16 \
--enable-static \
--with-demos= \
$(confflags-common)
confflags-osmesa32 = \
--with-driver=osmesa \
--with-osmesa-bits=32 \
--with-demos= \
$(confflags-common)
confflags-osmesa32-static = \
--with-driver=osmesa \
--with-osmesa-bits=32 \
--enable-static \
--with-demos= \
$(confflags-common)
confflags-swx11+glu = \
--with-driver=xlib \
--disable-gl-osmesa \
--with-demos= \
--disable-egl \
--disable-glut \
--enable-motif \
CFLAGS="$(CFLAGS)"
confflags-swx11+glu-static = \
--with-driver=xlib \
--disable-gl-osmesa \
--enable-static \
--with-demos= \
--disable-egl \
--disable-glut \
--enable-motif \
CFLAGS="$(CFLAGS)"
confflags-swx11+glu-i386-i686 = \
--with-driver=xlib \
--disable-gl-osmesa \
--with-demos= \
--disable-glut \
--disable-egl \
--enable-motif \
--libdir=/usr/lib/i686/cmov \
CFLAGS="$(CFLAGS) -march=i686"
configure: $(QUILT_STAMPFN) configure.ac
autoreconf -vfi
# list the configurations that will built
configs:
@echo Building the following configurations: $(CONFIGS)
$(STAMP_DIR)/stamp:
dh_testdir
mkdir -p $(STAMP_DIR)
>$@
$(QUILT_STAMPFN): $(STAMP_DIR)/stamp
build: $(BUILD_STAMPS)
$(STAMP)-build-%: configure
dh_testdir
mkdir -p $(DEB_BUILD_DIR)/$*
find $(CURDIR)/* -maxdepth 0 -not -path '$(DEB_BUILD_DIR)*' | \
xargs cp -rlf -t $(DEB_BUILD_DIR)/$*
cd $(DEB_BUILD_DIR)/$* && \
../../configure --prefix=/usr --mandir=\$${prefix}/share/man \
--infodir=\$${prefix}/share/info --sysconfdir=/etc \
--localstatedir=/var $(confflags) $(confflags-$*)
cd $(DEB_BUILD_DIR)/$* && $(MAKE)
touch $@
install:
# Add here commands to install the package into debian/tmp
dh_testdir
dh_testroot
dh_clean -k
dh_installdirs
$(MAKE) -f debian/rules $(INSTALL_TARGETS)
install-%: $(STAMP)-build-%
cd $(DEB_BUILD_DIR)/$* && $(MAKE) DESTDIR=$(CURDIR)/debian/tmp install
clean: unpatch
dh_testdir
dh_testroot
rm -rf .pc
rm -f config.cache config.log config.status
rm -f */config.cache */config.log */config.status
rm -f conftest* */conftest*
rm -rf autom4te.cache */autom4te.cache
rm -rf obj-*
rm -rf configure config.guess config.sub config.h.in
rm -rf $$(find -name Makefile.in)
rm -rf aclocal.m4 missing depcomp install-sh ltmain.sh
rm -rf $(STAMP_DIR)
dh_clean
# Build architecture-independent files here.
binary-indep: install
# Build architecture-dependent files here.
binary-arch: install
dh_testdir
dh_testroot
dh_installchangelogs -s
dh_installdocs -s
dh_installexamples -s
dh_install -s --sourcedir=debian/tmp --list-missing
dh_installman -s
dh_link -s
dh_strip -plibgl1-mesa-swx11 --dbg-package=libgl1-mesa-swx11-dbg
dh_strip -plibgl1-mesa-glx --dbg-package=libgl1-mesa-glx-dbg
dh_strip -plibgl1-mesa-dri --dbg-package=libgl1-mesa-dri-dbg
dh_strip -s
dh_compress -s
dh_fixperms -s
dh_makeshlibs -s
dh_installdeb -s
dh_shlibdeps -s
dh_gencontrol -s
dh_md5sums -s
dh_builddeb -s
binary: binary-indep binary-arch
.PHONY: configs build clean binary-indep binary-arch binary install

View File

@@ -1,58 +0,0 @@
# Script to choose which configurations are to be built depending on the value
# of the DEB_BUILD_ARCH variable.
#
# Copyright © 2006 Thierry Reding <thierry@gilfi.de>
##############################################################################
## architecture-specific configurations ######################################
# choose an architecture-specific build of swx11 and GLU if a matching
# configuration exists
#ifneq ($(wildcard configs/debian-swx11+glu-$(DEB_BUILD_ARCH)),)
# SWX11_GLU_CONFIGS := debian-swx11+glu-$(DEB_BUILD_ARCH)
#else
# SWX11_GLU_CONFIGS := debian-swx11+glu-any
#endif
# same for static builds
#ifneq ($(wildcard configs/debian-swx11+glu-static-$(DEB_BUILD_ARCH)),)
# SWX11_GLU_CONFIGS += debian-swx11+glu-static-$(DEB_BUILD_ARCH)
#else
# SWX11_GLU_CONFIGS += debian-swx11+glu-static-any
#endif
SWX11_GLU_CONFIGS := swx11+glu swx11+glu-static
# and for the GLX/DRI-enabled libGL
ifneq ($(wildcard configs/debian-indirect-$(DEB_BUILD_ARCH)),)
DRI_CONFIGS := debian-indirect-$(DEB_BUILD_ARCH)
else
ifneq ($(wildcard configs/debian-dri-$(DEB_BUILD_ARCH)),)
DRI_CONFIGS := debian-dri-$(DEB_BUILD_ARCH)
else
DRI_CONFIGS := debian-dri-any
endif
endif
##############################################################################
## CPU-optimized configurations ##############################################
ifeq ($(DEB_BUILD_ARCH), i386)
SWX11_GLU_CONFIGS += swx11+glu-i386-i686
# DRI_CONFIGS += debian-dri-i386-i686
endif
#ifeq ($(DEB_BUILD_ARCH), alpha)
# SWX11_GLU_CONFIGS += debian-swx11+glu-alpha-ev5
#endif
#ifeq ($(DEB_BUILD_ARCH), powerpc)
# SWX11_GLU_CONFIGS += debian-swx11+glu-powerpc-603
#endif
#ifeq ($(DEB_BUILD_ARCH), sparc)
# SWX11_GLU_CONFIGS += debian-swx11+glu-sparc-ultrasparc
#endif
# vim: ft=make

3
debian/watch vendored
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@@ -1,3 +0,0 @@
version=3
opts="uversionmangle=s/-rc/~rc/" \
http://sf.net/mesa3d/MesaLib-(.*)\.tar\.gz

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Name
MESA_packed_depth_stencil
Name Strings
GL_MESA_packed_depth_stencil
Contact
Keith Whitwell, VA Linux Systems Inc. (keithw 'at' valinux.com)
Brian Paul, VA Linux Systems Inc. (brianp 'at' valinux.com)
Status
Obsolete.
Version
Number
???
Dependencies
EXT_abgr affects the definition of this extension
SGIS_texture4D affects the definition of this extension
EXT_cmyka affects the definition of this extension
ARB_packed_pixels affects the definition of this extension
Overview
Provides a mechanism for DrawPixels and ReadPixels to efficiently
transfer depth and stencil image data. Specifically, we defined new
packed pixel formats and types which pack both stencil and depth
into one value.
Issues:
1. Is this the right way to distinguish between 24/8 and 8/24
pixel formats? Should we instead provide both:
GL_DEPTH_STENCIL_MESA
GL_STENCIL_DEPTH_MESA
And perhaps just use GL_UNSIGNED_INT, GL_UNSIGNED_SHORT ?
2. If not, is it correct to use _REV to indicate that stencil
preceeds depth in the 1_15 and 8_24 formats?
3. Do we really want the GL_UNSIGNED_SHORT formats?
New Procedures and Functions
None.
New Tokens
Accepted by the <format> parameter of ReadPixels and DrawPixels:
GL_DEPTH_STENCIL_MESA 0x8750
Accepted by the <type> parameter of ReadPixels and DrawPixels:
GL_UNSIGNED_INT_24_8_MESA 0x8751
GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
GL_UNSIGNED_SHORT_15_1_MESA 0x8753
GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
Additions to Chapter 2 of the 1.1 Specification (OpenGL Operation)
None
Additions to Chapter 3 of the 1.1 Specification (Rasterization)
One entry is added to table 3.5 (DrawPixels and ReadPixels formats).
The new table is:
Target
Format Name Buffer Element Meaning and Order
----------- ------ -------------------------
COLOR_INDEX Color Color index
STENCIL_INDEX Stencil Stencil index
DEPTH_COMPONENT Depth Depth component
RED Color R component
GREEN Color G component
BLUE Color B component
ALPHA Color A component
RGB Color R, G, B components
RGBA Color R, G, B, A components
BGRA Color B, G, R, A components
ABGR_EXT Color A, B, G, R components
CMYK_EXT Color Cyan, Magenta, Yellow, Black components
CMYKA_EXT Color Cyan, Magenta, Yellow, Black, A components
LUMINANCE Color Luminance component
LUMINANCE_ALPHA Color Luminance, A components
DEPTH_STENCIL Depth, Depth component, stencil index.
Stencil
Table 3.5: DrawPixels and ReadPixels formats. The third column
gives a description of and the number and order of elements in a
group.
Add to the description of packed pixel formats:
<type> Parameter Data of Matching
Token Name Type Elements Pixel Formats
---------------- ---- -------- -------------
UNSIGNED_BYTE_3_3_2 ubyte 3 RGB
UNSIGNED_BYTE_2_3_3_REV ubyte 3 RGB
UNSIGNED_SHORT_5_6_5 ushort 3 RGB
UNSIGNED_SHORT_5_6_5_REV ushort 3 RGB
UNSIGNED_SHORT_4_4_4_4 ushort 4 RGBA,BGRA,ABGR_EXT,CMYK_EXT
UNSIGNED_SHORT_4_4_4_4_REV ushort 4 RGBA,BGRA
UNSIGNED_SHORT_5_5_5_1 ushort 4 RGBA,BGRA,ABGR_EXT,CMYK_EXT
UNSIGNED_SHORT_1_5_5_5_REV ushort 4 RGBA,BGRA
UNSIGNED_INT_8_8_8_8 uint 4 RGBA,BGRA,ABGR_EXT,CMYK_EXT
UNSIGNED_INT_8_8_8_8_REV uint 4 RGBA,BGRA
UNSIGNED_INT_10_10_10_2 uint 4 RGBA,BGRA,ABGR_EXT,CMYK_EXT
UNSIGNED_INT_2_10_10_10_REV uint 4 RGBA,BGRA
UNSIGNED_SHORT_15_1_MESA ushort 2 DEPTH_STENCIL_MESA
UNSIGNED_SHORT_1_15_REV_MESA ushort 2 DEPTH_STENCIL_MESA
UNSIGNED_SHORT_24_8_MESA ushort 2 DEPTH_STENCIL_MESA
UNSIGNED_SHORT_8_24_REV_MESA ushort 2 DEPTH_STENCIL_MESA
UNSIGNED_INT_8_24:
31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
+-----------------------+-----------------------------------------------------------------------+
| | |
+-----------------------+-----------------------------------------------------------------------+
first second
element element
UNSIGNED_INT_24_8:
31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
+----------------------------------------------------------------------+------------------------+
| | |
+----------------------------------------------------------------------+------------------------+
first second
element element
UNSIGNED_SHORT_15_1:
15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
+-----------------------------------------------------------+---+
| | |
+-----------------------------------------------------------+---+
first second
element element
UNSIGNED_SHORT_1_15_REV:
15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
+---+-----------------------------------------------------------+
| | |
+---+-----------------------------------------------------------+
second first
element element
The assignment of elements to fields in the packed pixel is as
described in the table below:
First Second Third Fourth
Format Element Element Element Element
------ ------- ------- ------- -------
RGB red green blue
RGBA red green blue alpha
BGRA blue green red alpha
ABGR_EXT alpha blue green red
CMYK_EXT cyan magenta yellow black
DEPTH_STENCIL_MESA depth stencil
Additions to Chapter 4 of the 1.1 Specification (Per-Fragment Operations
and the Frame Buffer)
The new format is added to the discussion of Obtaining Pixels from the
Framebuffer. It should read " If the <format> is one of RED, GREEN,
BLUE, ALPHA, RGB, RGBA, ABGR_EXT, LUMINANCE, or LUMINANCE_ALPHA, and
the GL is in color index mode, then the color index is obtained."
The new format is added to the discussion of Index Lookup. It should
read "If <format> is one of RED, GREEN, BLUE, ALPHA, RGB, RGBA,
ABGR_EXT, LUMINANCE, or LUMINANCE_ALPHA, then the index is used to
reference 4 tables of color components: PIXEL_MAP_I_TO_R,
PIXEL_MAP_I_TO_G, PIXEL_MAP_I_TO_B, and PIXEL_MAP_I_TO_A."
Additions to Chapter 5 of the 1.1 Specification (Special Functions)
None
Additions to Chapter 6 of the 1.1 Specification (State and State Requests)
None
Additions to the GLX Specification
None
GLX Protocol
TBD
Errors
None
New State
None
Revision History
Version 1.0 - 23 Sep 2000
Keith's original version.
Version 1.1 - 3 Nov 2000
Brian's edits, assigned values to new enums.

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Name
MESA_program_debug
Name Strings
GL_MESA_program_debug
Contact
Brian Paul (brian.paul 'at' tungstengraphics.com)
Status
XXX - Not complete yet!!!
Version
Last Modified Date: July 20, 2003
Author Revision: 1.0
Number
TBD
Dependencies
OpenGL 1.4 is required
The extension is written against the OpenGL 1.4 specification.
ARB_vertex_program or ARB_fragment_program or NV_vertex_program
or NV_fragment_program is required.
Overview
The extension provides facilities for implementing debuggers for
vertex and fragment programs.
The concept is that vertex and fragment program debuggers will be
implemented outside of the GL as a utility package. This extension
only provides the minimal hooks required to implement a debugger.
There are facilities to do the following:
1. Have the GL call a user-specified function prior to executing
each vertex or fragment instruction.
2. Query the current program string's execution position.
3. Query the current values of intermediate program values.
The main feature is the ProgramCallbackMESA function. It allows the
user to register a callback function with the GL. The callback will
be called prior to executing each vertex or fragment program instruction.
From within the callback, the user may issue Get* commands to
query current GL state. The GetProgramRegisterfvMESA function allows
current program values to be queried (such as temporaries, input
attributes, and result registers).
There are flags for enabling/disabling the program callbacks.
The current execution position (as an offset from the start of the
program string) can be queried with
GetIntegerv(GL_FRAGMENT_PROGRAM_POSITION_MESA, &pos) or
GetIntegerv(GL_VERTEX_PROGRAM_POSITION_MESA, &pos).
IP Status
None
Issues
1. Is this the right model for a debugger?
It seems prudent to minimize the scope of this extension and leave
it up to the developer (or developer community) to write debuggers
that layer on top of this extension.
If the debugger were fully implemented within the GL it's not
clear how terminal and GUI-based interfaces would work, for
example.
2. There aren't any other extensions that register callbacks with
the GL. Isn't there another solution?
If we want to be able to single-step through vertex/fragment
programs I don't see another way to do it.
3. How do we prevent the user from doing something crazy in the
callback function, like trying to call glBegin (leading to
recursion)?
The rule is that the callback function can only issue glGet*()
functions and no other GL commands. It could be difficult to
enforce this, however. Therefore, calling any non-get GL
command from within the callback will result in undefined
results.
4. Is this extension amenable to hardware implementation?
Hopefully, but if not, the GL implementation will have to fall
back to a software path when debugging. This may be acceptable
for debugging.
5. What's the <data> parameter to ProgramCallbackMESA for?
It's a common programming practice to associate a user-supplied
value with callback functions.
6. Debuggers often allow one to modify intermediate program values,
then continue. Does this extension support that?
No.
New Procedures and Functions (and datatypes)
typedef void (*programcallbackMESA)(enum target, void *data)
void ProgramCallbackMESA(enum target, programcallbackMESA callback,
void *data)
void GetProgramRegisterfvMESA(enum target, sizei len,
const ubyte *registerName, float *v)
New Tokens
Accepted by the <cap> parameter of Enable, Disable, IsEnabled,
GetBooleanv, GetDoublev, GetFloatv and GetIntegerv:
FRAGMENT_PROGRAM_CALLBACK_MESA 0x8bb1
VERTEX_PROGRAM_CALLBACK_MESA 0x8bb4
Accepted by the <pname> parameter GetBooleanv, GetDoublev,
GetFloatv and GetIntegerv:
FRAGMENT_PROGRAM_POSITION_MESA 0x8bb0
VERTEX_PROGRAM_POSITION_MESA 0x8bb4
Accepted by the <pname> parameter of GetPointerv:
FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8bb2
FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8bb3
VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8bb6
VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8bb7
Additions to Chapter 2 of the OpenGL 1.4 Specification (OpenGL Operation)
None.
Additions to Chapter 3 of the OpenGL 1.4 Specification (Rasterization)
None.
Additions to Chapter 4 of the OpenGL 1.4 Specification (Per-Fragment
Operations and the Frame Buffer)
None.
Additions to Chapter 5 of the OpenGL 1.4 Specification (Special Functions)
In section 5.4 "Display Lists", page 202, add the following command
to the list of those that are not compiled into display lists:
ProgramCallbackMESA.
Add a new section 5.7 "Callback Functions"
The function
void ProgramCallbackMESA(enum target, programcallbackMESA callback,
void *data)
registers a user-defined callback function with the GL. <target>
may be FRAGMENT_PROGRAM_ARB or VERTEX_PROGRAM_ARB. The enabled
callback functions registered with these targets will be called
prior to executing each instruction in the current fragment or
vertex program, respectively. The callbacks are enabled and
disabled by calling Enable or Disable with <cap>
FRAGMENT_PROGRAM_ARB or VERTEX_PROGRAM_ARB.
The callback function's signature must match the typedef
typedef void (*programcallbackMESA)(enum target, void *data)
When the callback function is called, <target> will either be
FRAGMENT_PROGRAM_ARB or VERTEX_PROGRAM_ARB to indicate which
program is currently executing and <data> will be the value
specified when ProgramCallbackMESA was called.
From within the callback function, only the following GL commands
may be called:
GetBooleanv
GetDoublev
GetFloatv
GetIntegerv
GetProgramLocalParameter
GetProgramEnvParameter
GetProgramRegisterfvMESA
GetProgramivARB
GetProgramStringARB
GetError
Calling any other command from within the callback results in
undefined behaviour.
Additions to Chapter 6 of the OpenGL 1.4 Specification (State and
State Requests)
Add a new section 6.1.3 "Program Value Queries":
The command
void GetProgramRegisterfvMESA(enum target, sizei len,
const ubyte *registerName,
float *v)
Is used to query the value of program variables and registers
during program execution. GetProgramRegisterfvMESA may only be
called from within a callback function registered with
ProgramCallbackMESA.
<registerName> and <len> specify the name a variable, input
attribute, temporary, or result register in the program string.
The current value of the named variable is returned as four
values in <v>. If <name> doesn't exist in the program string,
the error INVALID_OPERATION is generated.
Additions to Appendix A of the OpenGL 1.4 Specification (Invariance)
None.
Additions to the AGL/GLX/WGL Specifications
None.
GLX Protocol
XXX TBD
Dependencies on NV_vertex_program and NV_fragment_program
If NV_vertex_program and/or NV_fragment_program are supported,
vertex and/or fragment programs defined by those extensions may
be debugged as well. Register queries will use the syntax used
by those extensions (i.e. "v[X]" to query vertex attributes,
"o[X]" for vertex outputs, etc.)
Errors
INVALID_OPERATION is generated if ProgramCallbackMESA is called
between Begin and End.
INVALID_ENUM is generated by ProgramCallbackMESA if <target> is not
a supported vertex or fragment program type.
Note: INVALID_OPERAION IS NOT generated by GetProgramRegisterfvMESA,
GetBooleanv, GetDoublev, GetFloatv, or GetIntegerv if called between
Begin and End when a vertex or fragment program is currently executing.
INVALID_ENUM is generated by ProgramCallbackMESA,
GetProgramRegisterfvMESA if <target> is not a program target supported
by ARB_vertex_program, ARB_fragment_program (or NV_vertex_program or
NV_fragment_program).
INVALID_VALUE is generated by GetProgramRegisterfvMESA if <registerName>
does not name a known program register or variable.
INVALID_OPERATION is generated by GetProgramRegisterfvMESA when a
register query is attempted for a program target that's not currently
being executed.
New State
XXX finish
(table 6.N, p. ###)
Initial
Get Value Type Get Command Value Description Sec. Attribute
--------- ---- ----------- ----- ----------- ---- ---------
FRAGMENT_PROGRAM_CALLBACK_MESA B IsEnabled FALSE XXX XXX enable
VERTEX_PROGRAM_CALLBACK_MESA B IsEnabled FALSE XXX XXX enable
FRAGMENT_PROGRAM_POSITION_MESA Z+ GetIntegerv -1 XXX XXX -
VERTEX_PROGRAM_POSITION_MESA Z+ GetIntegerv -1 XXX XXX -
FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA P GetPointerv NULL XXX XXX -
VERTEX_PROGRAM_CALLBACK_FUNC_MESA P GetPointerv NULL XXX XXX -
FRAGMENT_PROGRAM_CALLBACK_DATA_MESA P GetPointerv NULL XXX XXX -
VERTEX_PROGRAM_CALLBACK_DATA_MESA P GetPointerv NULL XXX XXX -
XXX more?
New Implementation Dependent State
None.
Revision History
8 July 2003
Initial draft. (Brian Paul)
11 July 2003
Second draft. (Brian Paul)
20 July 2003
Third draft. Lots of fundamental changes. (Brian Paul)
23 July 2003
Added chapter 5 and 6 spec language. (Brian Paul)
Example Usage
The following is a very simple example of how this extension may
be used to print the values of R0, R1, R2 and R3 while executing
vertex programs.
/* This is called by the GL when the vertex program is executing.
* We can only make glGet* calls from within this function!
*/
void DebugCallback(GLenum target, GLvoid *data)
{
GLint pos;
GLuint i;
/* Get PC and current instruction string */
glGetIntegerv(GL_VERTEX_PROGRAM_POSITION_ARB, &pos);
printf("Current position: %d\n", pos);
printf("Current temporary registers:\n");
for (i = 0; i < 4; i++) {
GLfloat v[4];
char s[10];
sprintf(s, "R%d", i);
glGetProgramRegisterfvMESA(GL_VERTEX_PROGRAM_ARB, strlen(s), s, v);
printf("R%d = %g, %g, %g, %g\n", i, v[0], v[1], v[2], v[3]);
}
}
/*
* elsewhere...
*/
/* Register our debugger callback function */
glProgramCallbackMESA(GL_VERTEX_PROGRAM_ARB, DebugCallback, NULL);
glEnable(GL_VERTEX_PROGRAM_CALLBACK_MESA);
/* define/bind a vertex program */
glEnable(GL_VERTEX_PROGRAM);
/* render something */
glBegin(GL_POINTS);
glVertex2f(0, 0);
glEnd();

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Name
MESA_sprite_point
Name Strings
GL_MESA_sprite_point
Contact
Brian Paul, VA Linux Systems Inc. (brianp 'at' valinux.com)
Status
Obsolete - see GL_ARB_point_sprite.
Version
Number
???
Dependencies
GL_EXT_point_parameters effects the definition of this extension
GL_ARB_multitexture effects the definition of this extension
Overview
This extension modifies the way in which points are rendered,
specifically when they're textured. When SPRITE_POINT_MESA is enabled
a point is rendered as if it were a quadrilateral with unique texture
coordinates at each vertex. This extension effectively turns points
into sprites which may be rendered more easily and quickly than using
conventional textured quadrilaterals.
When using point size > 1 or attenuated points this extension is an
effective way to render many small sprite images for particle systems
or other effects.
Issues:
1. How are the texture coordinates computed?
The lower-left corner has texture coordinate (0,0,r,q).
The lower-right, (1,0,r,q). The upper-right, (1,1,r,q).
The upper-left, (0,1,r,q).
2. What about texgen and texture matrices?
Texgen and the texture matrix have no effect on the point's s and t
texture coordinates. The r and q coordinates may have been computed
by texgen or the texture matrix. Note that with a 3D texture and/or
texgen that the r coordinate could be used to select a slice in the
3D texture.
3. What about point smoothing?
When point smoothing is enabled, a triangle fan could be rendered
to approximate a circular point. This could be problematic to
define and implement so POINT_SMOOTH is ignored when drawing sprite
points.
Smoothed points can be approximated by using an appropriate texture
images, alpha testing and blending.
POLYGON_SMOOTH does effect the rendering of the quadrilateral, however.
4. What about sprite rotation?
There is none. Sprite points are always rendered as window-aligned
squares. One could define rotated texture images if desired. A 3D
texture and appropriate texture r coordinates could be used to
effectively specify image rotation per point.
5. What about POLYGON_MODE?
POLYGON_MODE does not effect the rasterization of the quadrilateral.
6. What about POLYGON_CULL?
TBD. Polygon culling is normally specified and implemented in the
transformation stage of OpenGL. However, some rasterization hardware
implements it later during triangle setup.
Polygon culling wouldn't be useful for sprite points since the
quadrilaterals are always defined in counter-clockwise order in
window space. For that reason, polygon culling should probably be
ignored.
7. Should sprite points be alpha-attenuated if their size is below the
point parameter's threshold size?
8. Should there be an advertisized maximum sprite point size?
No. Since we're rendering the point as a quadrilateral there's no
need to limit the size.
New Procedures and Functions
None.
New Tokens
Accepted by the <pname> parameter of Enable, Disable, IsEnabled,
GetIntegerv, GetBooleanv, GetFloatv and GetDoublev:
SPRITE_POINT_MESA 0x????
MAX_SPRITE_POINT_SIZE_MESA 0x???? (need this?)
Additions to Chapter 2 of the 1.1 Specification (OpenGL Operation)
None
Additions to Chapter 3 of the 1.1 Specification (Rasterization)
Section ???.
When SPRITE_POINT_MESA is enabled points are rasterized as screen-
aligned quadrilaterals. If the four vertices of the quadrilateral
are labeled A, B, C, and D, starting at the lower-left corner and moving
counter-clockwise around the quadrilateral, then the vertex and
texture coordinates are computed as follows:
vertex window coordinate texture coordinate
A (x-r, y-r, z, w) (0, 0, r, q)
B (x+r, y-r, z, w) (1, 0, r, q)
C (x+r, y+r, z, w) (1, 1, r, q)
D (x-r, y+r, z, w) (0, 1, r, q)
where x, y, z, w are the point's window coordinates, r and q are the
point's 3rd and 4th texture coordinates and r is half the point's
size. The other vertex attributes (such as the color and fog coordinate)
are simply duplicated from the original point vertex.
Point size may either be specified with PointSize or computed
according to the EXT_point_parameters extension.
The new texture coordinates are not effected by texgen or the texture
matrix. Note, however, that the texture r and q coordinates are passed
unchanged and may have been computed with texgen and/or the texture
matrix.
If multiple texture units are present the same texture coordinate is
used for all texture units.
The point is then rendered as if it were a quadrilateral using the
normal point sampling rules. POLYGON_MODE does not effect the
rasterization of the quadrilateral but POLYGON_SMOOTH does.
POINT_SMOOTH has no effect when SPRITE_POINT_MESA is enabled.
Additions to Chapter 4 of the 1.1 Specification (Per-Fragment Operations
and the Frame Buffer)
None.
Additions to Chapter 5 of the 1.1 Specification (Special Functions)
None
Additions to Chapter 6 of the 1.1 Specification (State and State Requests)
None
Additions to the GLX Specification
None
GLX Protocol
TBD
Errors
None
New State
Add boolean variable SPRITE_POINT_MESA to the point attribute group.
Revision History
Version 1.0 - 4 Dec 2000
Original draft.

359
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Name
MESA_trace
Name Strings
GL_MESA_trace
Contact
Bernd Kreimeier, Loki Entertainment, bk 'at' lokigames.com
Brian Paul, VA Linux Systems, Inc., brianp 'at' valinux.com
Status
Obsolete.
Version
Number
none yet
Dependencies
OpenGL 1.2 is required.
The extension is written against the OpenGL 1.2 Specification
Overview
Provides the application with means to enable and disable logging
of GL calls including parameters as readable text. The verbosity
of the generated log can be controlled. The resulting logs are
valid (but possibly incomplete) C code and can be compiled and
linked for standalone test programs. The set of calls and the
amount of static data that is logged can be controlled at runtime.
The application can add comments and enable or disable tracing of GL
operations at any time. The data flow from the application to GL
and back is unaffected except for timing.
Application-side implementation of these features raises namespace
and linkage issues. In the driver dispatch table a simple
"chain of responsibility" pattern (aka "composable piepline")
can be added.
IP Status
The extension spec is in the public domain. The current implementation
in Mesa is covered by Mesa's XFree86-style copyright by the authors above.
This extension is partially inspired by the Quake2 QGL wrapper.
Issues
(1) Is this Extension obsolete because it can
be implemented as a wrapper DLL?
RESOLVED: No. While certain operating systems (Win32) provide linkers
that facilitate this kind of solution, other operating systems
(Linux) do not support hierarchical linking, so a wrapper solution
would result in symbol collisions.
Further, IHV's might have builtin support for tracing GL execution
that enjoys privileged access, or that they do not wish to separate
the tracing code from their driver code base.
(2) Should the Trace API explicitely support the notion of "frames?
This would require hooking into glXSwapBuffers calls as well.
RESOLVED: No. The application can use NewTraceMESA/EndTraceMESA
and TraceComment along with external parsing tools to split the
trace into frames, in whatever way considered adequate.
(2a) Should GLX calls be traced?
PBuffers and other render-to-texture solutions demonstrate that
context level commands beyond SwapBuffers might have to be
traced. The GL DLL exports the entry points, so this would not
be out of the question.
(3) Should the specification mandate the actual output format?
RESOLVED: No. It is sufficient to guarantee that all data and commands
will be traced as requested by Enable/DisableTraceMESA, in the order
encountered. Whether the resulting trace is available as a readable
text file, binary metafile, compilable source code, much less which
indentation and formatting has been used, is up to the implementation.
For the same reason this specification does not enforce or prohibit
additional information added to the trace (statistics, profiling/timing,
warnings on possible error conditions).
(4) Should the comment strings associated with names and pointer (ranges)
be considered persistent state?
RESOLVED: No. The implementation is not forced to use this information
on subsequent occurences of name/pointer, and is free to consider it
transient state.
(5) Should comment commands be prohibited between Begin/End?
RESOLVED: Yes, with the exception of TraceCommentMESA. TraceCommentMESA
is transient, the other commands might cause storage of persistent
data in the context. There is no need to have the ability mark names
or pointers between Begin and End.
New Procedures and Functions
void NewTraceMESA( bitfield mask, const ubyte * traceName )
void EndTraceMESA( void )
void EnableTraceMESA( bitfield mask )
void DisableTraceMESA( bitfield mask )
void TraceAssertAttribMESA( bitfield attribMask )
void TraceCommentMESA( const ubyte* comment )
void TraceTextureMESA( uint name, const ubyte* comment )
void TraceListMESA( uint name, const ubyte* comment )
void TracePointerMESA( void* pointer, const ubyte* comment )
void TracePointerRangeMESA( const void* first,
const void* last,
const ubyte* comment )
New Tokens
Accepted by the <mask> parameter of EnableTrace and DisableTrace:
TRACE_ALL_BITS_MESA 0xFFFF
TRACE_OPERATIONS_BIT_MESA 0x0001
TRACE_PRIMITIVES_BIT_MESA 0x0002
TRACE_ARRAYS_BIT_MESA 0x0004
TRACE_TEXTURES_BIT_MESA 0x0008
TRACE_PIXELS_BIT_MESA 0x0010
TRACE_ERRORS_BIT_MESA 0x0020
Accepted by the <pname> parameter of GetIntegerv, GetBooleanv,
GetFloatv, and GetDoublev:
TRACE_MASK_MESA 0x8755
Accepted by the <pname> parameter to GetString:
TRACE_NAME_MESA 0x8756
Additions to Chapter 2 of the OpenGL 1.2.1 Specification (OpenGL Operation)
None.
Additions to Chapter 3 of the OpenGL 1.2.1 Specification (OpenGL Operation)
None.
Additions to Chapter 4 of the OpenGL 1.2.1 Specification (OpenGL Operation)
None.
Additions to Chapter 5 of the OpenGL 1.2.1 Specification (Special Functions)
Add a new section:
5.7 Tracing
The tracing facility is used to record the execution of a GL program
to a human-readable log. The log appears as a sequence of GL commands
using C syntax. The primary intention of tracing is to aid in program
debugging.
A trace is started with the command
void NewTraceMESA( bitfield mask, const GLubyte * traceName )
<mask> may be any value accepted by PushAttrib and specifies a set of
attribute groups. The state values included in those attribute groups
is written to the trace as a sequence of GL commands.
<traceName> specifies a name or label for the trace. It is expected
that <traceName> will be interpreted as a filename in most implementations.
A trace is ended by calling the command
void EndTraceMESA( void )
It is illegal to call NewTraceMESA or EndTraceMESA between Begin and End.
The commands
void EnableTraceMESA( bitfield mask )
void DisableTraceMESA( bitfield mask )
enable or disable tracing of different classes of GL commands.
<mask> may be the union of any of TRACE_OPERATIONS_BIT_MESA,
TRACE_PRIMITIVES_BIT_MESA, TRACE_ARRAYS_BIT_MESA, TRACE_TEXTURES_BIT_MESA,
and TRACE_PIXELS_BIT_MESA. The special token TRACE_ALL_BITS_MESA
indicates all classes of commands are to be logged.
TRACE_OPERATIONS_BIT_MESA controls logging of all commands outside of
Begin/End, including Begin/End.
TRACE_PRIMITIVES_BIT_MESA controls logging of all commands inside of
Begin/End, including Begin/End.
TRACE_ARRAYS_BIT_MESA controls logging of VertexPointer, NormalPointer,
ColorPointer, IndexPointer, TexCoordPointer and EdgeFlagPointer commands.
TRACE_TEXTURES_BIT_MESA controls logging of texture data dereferenced by
TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and
TexSubImage3D commands.
TRACE_PIXELS_BIT_MESA controls logging of image data dereferenced by
Bitmap and DrawPixels commands.
TRACE_ERRORS_BIT_MESA controls logging of all errors. If this bit is
set, GetError will be executed whereever applicable, and the result will
be added to the trace as a comment. The error returns are cached and
returned to the application on its GetError calls. If the user does not
wish the additional GetError calls to be performed, this bit should not
be set.
The command
void TraceCommentMESA( const ubyte* comment )
immediately adds the <comment> string to the trace output, surrounded
by C-style comment delimiters.
The commands
void TraceTextureMESA( uint name, const ubyte* comment )
void TraceListMESA( uint name, const ubyte* comment )
associates <comment> with the texture object or display list specified
by <name>. Logged commands which reference the named texture object or
display list will be annotated with <comment>. If IsTexture(name) or
IsList(name) fail (respectively) the command is quietly ignored.
The commands
void TracePointerMESA( void* pointer, const ubyte* comment )
void TracePointerRangeMESA( const void* first,
const void* last,
const ubyte* comment )
associate <comment> with the address specified by <pointer> or with
a range of addresses specified by <first> through <last>.
Any logged commands which reference <pointer> or an address between
<first> and <last> will be annotated with <comment>.
The command
void TraceAssertAttribMESA( bitfield attribMask )
will add GL state queries and assertion statements to the log to
confirm that the current state at the time TraceAssertAttrib is
executed matches the current state when the trace log is executed
in the future.
<attribMask> is any value accepted by PushAttrib and specifies
the groups of state variables which are to be asserted.
The commands NewTraceMESA, EndTraceMESA, EnableTraceMESA, DisableTraceMESA,
TraceAssertAttribMESA, TraceCommentMESA, TraceTextureMESA, TraceListMESA,
TracePointerMESA and TracePointerRangeMESA are not compiled into display lists.
Examples:
The command NewTraceMESA(DEPTH_BUFFER_BIT, "log") will query the state
variables DEPTH_TEST, DEPTH_FUNC, DEPTH_WRITEMASK, and DEPTH_CLEAR_VALUE
to get the values <test>, <func>, <mask>, and <clear> respectively.
Statements equivalent to the following will then be logged:
glEnable(GL_DEPTH_TEST); (if <test> is true)
glDisable(GL_DEPTH_TEST); (if <test> is false)
glDepthFunc(<func>);
glDepthMask(<mask>);
glClearDepth(<clear>);
The command TraceAssertAttribMESA(DEPTH_BUFFER_BIT) will query the state
variables DEPTH_TEST, DEPTH_FUNC, DEPTH_WRITEMASK, and DEPTH_CLEAR_VALUE
to get the values <test>, <func>, <mask>, and <clear> respectively.
The resulting trace might then look will like this:
{
GLboolean b;
GLint i;
GLfloat f;
b = glIsEnabled(GL_DEPTH_TEST);
assert(b == <test>);
glGetIntegerv(GL_DEPTH_FUNC, &i);
assert(i == <func>);
glGetIntegerv(GL_DEPTH_MASK, &i);
assert(i == <mask>);
glGetFloatv(GL_DEPTH_CLEAR_VALUE, &f);
assert(f == <clear>);
}
Additions to Chapter 6 of the OpenGL 1.2.1 Specification
(State and State Requests)
Querying TRACE_MASK_MESA with GetIntegerv, GetFloatv, GetBooleanv or
GetDoublev returns the current command class trace mask.
Querying TRACE_NAME_MESA with GetString returns the current trace name.
Additions to Appendix A of the OpenGL 1.2.1 Specification (Invariance)
The MESA_trace extension can be used in a way that does not affect data
flow from application to OpenGL, as well as data flow from OpenGL to
application, except for timing, possible print I/O. TRACE_ERRORS_BIT_MESA
will add additional GetError queries. Setting a trace mask with NewTraceMESA
as well as use of TraceAssertAttribMESA might cause additional state queries.
With the possible exception of performance, OpenGL rendering should not be
affected at all by a properly chosen logging operation.
Additions to the AGL/GLX/WGL Specifications
None.
GLX Protocol
None. The logging operation is carried out client-side, by exporting
entry points to the wrapper functions that execute the logging operation.
Errors
INVALID_OPERATION is generated if any trace command except TraceCommentMESA
is called between Begin and End.
New State
The current trace name and current command class mask are stored
per-context.
New Implementation Dependent State
None.
Revision History
* Revision 0.1 - Initial draft from template (bk000415)
* Revision 0.2 - Draft (bk000906)
* Revision 0.3 - Draft (bk000913)
* Revision 0.4 - Reworked text, fixed typos (bp000914)
* Revision 0.5 - Assigned final GLenum values (bp001103)
* Revision 0.6 - TRACE_ERRORS_BIT_MESA (bk000916)
* Revision 0.7 - Added MESA postfix (bk010126)

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@@ -12,7 +12,7 @@
The Mesa
<a href="http://en.wikipedia.org/wiki/Cell_%28microprocessor%29" target="_parent">Cell</a>
driver is part of the
<a href="http://www.tungstengraphics.com/wiki/index.php/Gallium3D" target="_parent">Gallium3D</a>
<a href="http://wiki.freedesktop.org/wiki/Software/gallium" target="_parent">Gallium3D</a>
architecture.
Tungsten Graphics did the original implementation of the Cell driver.
</p>

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@@ -11,6 +11,14 @@
<H1>News</H1>
<h2>July 17, 2009</h2>
<p>
<a href="relnotes-7.5.html">Mesa 7.5</a> is released.
This is a new features release. People especially concerned about
stability may want to wait for the follow-on 7.5.1 bug-fix release.
</p>
<h2>June 23, 2009</h2>
<p>
<a href="relnotes-7.4.4.html">Mesa 7.4.4</a> is released.
@@ -99,7 +107,7 @@ Added a new page describing the <a href="cell.html">Mesa Cell driver</a>.
<p>
Gallium3D is the codename for the new Mesa device driver architecture
which is currently under development.
A <a href="http://www.tungstengraphics.com/wiki/index.php/Gallium3D"
A <a href="http://wiki.freedesktop.org/wiki/Software/gallium"
target="_parent"> summary</a> of the architecture can be found on the
Tungsten Graphics website.
</p>

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@@ -8,7 +8,7 @@
<body bgcolor="#eeeeee">
<H1>Mesa 7.5 Release Notes / date TBD</H1>
<H1>Mesa 7.5 Release Notes / 17 July 2009</H1>
<p>
Mesa 7.5 is a new development release.
@@ -17,7 +17,7 @@ with the 7.4.x branch or wait for Mesa 7.5.1.
</p>
<p>
The main new feature of Mesa 7.5 is the
<a href="http://www.tungstengraphics.com/wiki/index.php/Gallium3D"
<a href="http://wiki.freedesktop.org/wiki/Software/gallium"
target="_parent">Gallium3D</a> infrastructure.
</p>
<p>
@@ -70,6 +70,8 @@ including GL_ATI_separate_stencil, GL_EXT_stencil_two_side and OpenGL 2.0
<li>Initial support for separate compilation units in GLSL compiler.
<li>Increased max number of generic GLSL varying variables to 16 (formerly 8).
<li>GLSL linker now detects when too many varying variables are used.
<li>Optimize-out redundant glMaterial and glShadeModel calls in display lists
<li>Fixed gl_TextureMatrix[i][j] array indexing bug in GLSL compiler.
</ul>

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*.tag
*.tmp
agpgart
array_cache
core
core_subset
gallium
glapi
main
math
math_subset
miniglx
radeondrm
radeonfb
radeon_subset
shader
swrast
swrast_setup
tnl
tnl_dd
vbo

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default: full
all: full subset
%.tag: %.doxy
doxygen $<
FULL = \
main.doxy \
math.doxy \
vbo.doxy \
glapi.doxy \
shader.doxy \
swrast.doxy \
swrast_setup.doxy \
tnl.doxy \
tnl_dd.doxy
full: $(FULL:.doxy=.tag)
$(foreach FILE,$(FULL),doxygen $(FILE);)
SUBSET = \
main.doxy \
math.doxy \
miniglx.doxy
subset: $(SUBSET:.doxy=.tag)
$(foreach FILE,$(SUBSET),doxygen $(FILE);)
clean:
-rm -rf $(FULL:.doxy=) $(SUBSET:.doxy=)
-rm -rf *.tag

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This directory is for doxygen (a source code documentation system).
See http://www.doxygen.org/ for more info.
Either run 'make' (Unix) or 'doxy.bat' (Windows) to run doxygen
and generate souce code documentation.
Then, load either doxygen/main/index.html or doxygen/core_subset/index.html into
your web browser.

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# Doxyfile 0.1
#---------------------------------------------------------------------------
# General configuration options
#---------------------------------------------------------------------------
PROJECT_NAME = "Mesa Main"
PROJECT_NUMBER =
OUTPUT_DIRECTORY =
OUTPUT_LANGUAGE = English
EXTRACT_ALL = NO
EXTRACT_PRIVATE = NO
EXTRACT_STATIC = YES
EXTRACT_LOCAL_CLASSES = YES
HIDE_UNDOC_MEMBERS = NO
HIDE_UNDOC_CLASSES = NO
BRIEF_MEMBER_DESC = YES
REPEAT_BRIEF = YES
ALWAYS_DETAILED_SEC = NO
INLINE_INHERITED_MEMB = NO
FULL_PATH_NAMES = NO
STRIP_FROM_PATH =
INTERNAL_DOCS = YES
STRIP_CODE_COMMENTS = YES
CASE_SENSE_NAMES = YES
SHORT_NAMES = NO
HIDE_SCOPE_NAMES = NO
VERBATIM_HEADERS = YES
SHOW_INCLUDE_FILES = YES
JAVADOC_AUTOBRIEF = NO
INHERIT_DOCS = YES
INLINE_INFO = YES
SORT_MEMBER_DOCS = NO
DISTRIBUTE_GROUP_DOC = NO
TAB_SIZE = 8
GENERATE_TODOLIST = YES
GENERATE_TESTLIST = YES
GENERATE_BUGLIST = YES
ALIASES =
ENABLED_SECTIONS = subset
MAX_INITIALIZER_LINES = 30
OPTIMIZE_OUTPUT_FOR_C = NO
SHOW_USED_FILES = YES
#---------------------------------------------------------------------------
# configuration options related to warning and progress messages
#---------------------------------------------------------------------------
QUIET = YES
WARNINGS = YES
WARN_IF_UNDOCUMENTED = NO
WARN_FORMAT =
WARN_LOGFILE =
#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = ../src/mesa/main/
FILE_PATTERNS = \
accum.h \
attrib.h \
blend.[ch] \
buffers.[ch] \
dd.h \
debug.h \
depth.h \
dlist.h \
context.[ch] \
config.h \
colormac.h \
colortab.h \
enable.h \
enums.h \
eval.h \
extensions.h \
feedback.[ch] \
fog.h \
get.h \
glheader.h \
glthread.h \
hash.[ch] \
hint.h \
histogram.h \
image.[ch] \
imports.[ch] \
lines.[ch] \
light.h \
matrix.[ch] \
macros.h \
mmath.h \
mtypes.h \
pixel.h \
points.[ch] \
polygon.[ch] \
rastpos.[ch] \
simple_list.h \
state.[ch] \
stencil.[ch] \
subset_*.c \
texformat.h \
teximage.h \
texstate.h \
texstore.h \
texobj.[ch] \
texutil_tmp.h \
varray.h
RECURSIVE = NO
EXCLUDE =
EXCLUDE_PATTERNS =
EXAMPLE_PATH =
EXAMPLE_PATTERNS =
EXAMPLE_RECURSIVE = NO
IMAGE_PATH =
INPUT_FILTER =
FILTER_SOURCE_FILES = NO
#---------------------------------------------------------------------------
# configuration options related to source browsing
#---------------------------------------------------------------------------
SOURCE_BROWSER = YES
INLINE_SOURCES = NO
REFERENCED_BY_RELATION = YES
REFERENCES_RELATION = YES
#---------------------------------------------------------------------------
# configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
ALPHABETICAL_INDEX = NO
COLS_IN_ALPHA_INDEX = 5
IGNORE_PREFIX =
#---------------------------------------------------------------------------
# configuration options related to the HTML output
#---------------------------------------------------------------------------
GENERATE_HTML = YES
HTML_OUTPUT = core_subset
HTML_HEADER = header_subset.html
HTML_FOOTER =
HTML_STYLESHEET =
HTML_ALIGN_MEMBERS = YES
GENERATE_HTMLHELP = NO
GENERATE_CHI = NO
BINARY_TOC = NO
TOC_EXPAND = NO
DISABLE_INDEX = NO
ENUM_VALUES_PER_LINE = 4
GENERATE_TREEVIEW = NO
TREEVIEW_WIDTH = 250
#---------------------------------------------------------------------------
# configuration options related to the LaTeX output
#---------------------------------------------------------------------------
GENERATE_LATEX = NO
LATEX_OUTPUT =
COMPACT_LATEX = NO
PAPER_TYPE = a4wide
EXTRA_PACKAGES =
LATEX_HEADER =
PDF_HYPERLINKS = NO
USE_PDFLATEX = NO
LATEX_BATCHMODE = NO
#---------------------------------------------------------------------------
# configuration options related to the RTF output
#---------------------------------------------------------------------------
GENERATE_RTF = NO
RTF_OUTPUT =
COMPACT_RTF = NO
RTF_HYPERLINKS = NO
RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE =
#---------------------------------------------------------------------------
# configuration options related to the man page output
#---------------------------------------------------------------------------
GENERATE_MAN = NO
MAN_OUTPUT =
MAN_EXTENSION =
MAN_LINKS = NO
#---------------------------------------------------------------------------
# configuration options related to the XML output
#---------------------------------------------------------------------------
GENERATE_XML = NO
#---------------------------------------------------------------------------
# configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------
GENERATE_AUTOGEN_DEF = NO
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES
INCLUDE_PATH = ../include/
INCLUDE_FILE_PATTERNS =
PREDEFINED =
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to external references
#---------------------------------------------------------------------------
TAGFILES = \
math_subset.tag=../math_subset \
miniglx.tag=../miniglx
GENERATE_TAGFILE = core_subset.tag
ALLEXTERNALS = NO
PERL_PATH =
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
CLASS_DIAGRAMS = NO
HAVE_DOT = NO
CLASS_GRAPH = YES
COLLABORATION_GRAPH = YES
TEMPLATE_RELATIONS = YES
HIDE_UNDOC_RELATIONS = YES
INCLUDE_GRAPH = YES
INCLUDED_BY_GRAPH = YES
GRAPHICAL_HIERARCHY = YES
DOT_PATH =
DOTFILE_DIRS =
MAX_DOT_GRAPH_WIDTH = 1024
MAX_DOT_GRAPH_HEIGHT = 1024
GENERATE_LEGEND = YES
DOT_CLEANUP = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to the search engine
#---------------------------------------------------------------------------
SEARCHENGINE = NO
CGI_NAME =
CGI_URL =
DOC_URL =
DOC_ABSPATH =
BIN_ABSPATH =
EXT_DOC_PATHS =

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doxygen tnl_dd.doxy
doxygen vbo.doxy
doxygen math.doxy
doxygen swrast.doxy
doxygen swrast_setup.doxy
doxygen tnl.doxy
doxygen core.doxy
doxygen glapi.doxy
doxygen shader.doxy
echo Building again, to resolve tags
doxygen tnl_dd.doxy
doxygen vbo.doxy
doxygen math.doxy
doxygen swrast.doxy
doxygen swrast_setup.doxy
doxygen tnl.doxy
doxygen glapi.doxy
doxygen shader.doxy

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/** \mainpage
\section about About
Gallium3D is <a href="http://www.tungstengraphics.com/">Tungsten Graphics</a>'
new architecture for building 3D graphics drivers. Initially
supporting Mesa and Linux graphics drivers, Gallium3D is designed to allow
portability to all major operating systems and graphics interfaces.
Compared to existing Linux graphics drivers, Gallium3D will:
- Make drivers smaller and simpler.
Current DRI drivers are rather complicated. They're large, contain
duplicated code and are burdened with implementing many concepts tightly
tied to the OpenGL 1.x/2.x API.
- Model modern graphics hardware.
The new driver architecture is an abstraction of modern graphics hardware,
rather than an OpenGL->hardware translator. The new driver interface will
assume the presence of programmable vertex/fragment shaders and flexible
memory objects.
- Support multiple graphics APIs.
The OpenGL 3.0 API will be very different from OpenGL 1.x/2.x. We'd like a
driver model that is API-neutral so that it's not tied to a specific
graphics API.
\section contents Contents
- \ref overview
- \ref statetracker
- Pipe drivers:
- \ref softpipe
- \ref i915simple
- Simple 965 driver (brw_context.h, brw_winsys.h)
- Cell driver (cell_context.h, cell_winsys.h)
- \ref failover
- Winsys drivers:
- X11 winsys driver (xm_winsys.c)
- Intel DRI winsys driver (intel_context.h, intel_winsys_pipe.c)
- Ancillary Modules:
- \ref draw
- \ref tgsi
- LLVM TGSI backend (gallivm.h)
- \ref callgraph
\section external External documentation
- <a href="http://www.tungstengraphics.com/gallium3D.htm">Gallium3D's Architectural Overview</a>
- <a href="http://www.tungstengraphics.com/wiki/index.php/Gallium3D">Technical Overview</a>
- <a href="http://www.tungstengraphics.com/wiki/files/gallium3d-xds2007.pdf">Gallium3D talk from XDS 2007</a>
*/
/** \page overview Overview
The public interface of a Gallium3D driver is described by the p_context.h
header file. The pipe_context structure is an abstract base class with
methods for:
- Setting rendering state (texture sampler state, vertex array info, drawing surfaces, etc.)
- Setting shader state, using the TGSI binary shader representation.
- Vertex array and indexed vertex array drawing.
- Region (memory) management for textures, renderbuffers, vertex buffers, etc.
- Hardware queries (number of texture units, max texture size, etc).
The p_state.h header defines all the state objects (such as polygon
rasterization options, blend modes, etc) and resources (drawing surfaces,
textures, memory buffers). The pipe interface uses "constant state" objects.
That is, state objects are created once and are immutable. State objects are
put into effect by binding them. This allows Gallium3D drivers to create
corresponding hardware state objects which can be quickly handled.
The p_defines.h header defines numerous constants and tokens (blend modes,
texture wrap modes, surface formats, etc.
The p_winsys.h header defines the window system and OS facilities which
Gallium3D drivers rely upon. For example, memory allocation is typically a
service the OS provides while window size/position information is provided by
the window system. Pipe drivers use the winsys interface to handle these
things.
By abstracting OS and window system services, pipe drivers are portable to
other platforms (e.g. embedded devices).
*/
/** \page statetracker The State Tracker
The state tracker is the piece which interfaces core Mesa to the Gallium3D
interface. It's responsible for translating Mesa state (blend modes, texture
state, etc) and drawing commands (like glDrawArrays and glDrawPixels) into
pipe objects and operations.
Traditional fixed-function OpenGL components (such as lighting and texture
combining) are implemented with shaders. OpenGL commands such as glDrawPixels
are translated into textured quadrilateral rendering. Basically, any
rendering operation that isn't directly supported by modern graphics hardware
is translated into a hardware-friendly form.
Future state trackers will be created for OpenGL 3.0 and OpenGL-ES 2.x.
*/
/** \page softpipe Softpipe Driver
The softpipe driver is a software implementation of the Gallium3D interface.
It will be used as a reference implementation and as a fallback driver when a
hardware driver isn't available. The softpipe driver will make extensive use
of run-time code generation to efficiently execute vertex, fragment and
rasterization operations.
\sa sp_winsys.h
*/
/** \page i915simple Simple i915 Driver
The i915 Gallium3D Driver is an initial hardware driver implementation within
the Gallium3D driver architecture. We expect that once complete this driver
will have equivalent functionality and performance to the current Mesa
i915tex driver, but from a much smaller codebase.
\sa i915_context.h
\sa i915_winsys.h
*/
/** \page failover Failover Module
The failover module acts as a selector between a hardware driver and the
softpipe driver. When the hardware can't implement a particular rendering
operation, the failover module will pass the request to the softpipe driver.
This is a different solution to the "software fallbacks" scheme of previous
Mesa drivers.
\sa fo_winsys.h
*/
/** \page draw Draw Module
The Draw module provides point/line/polygon rendering services such as
vertex transformation, polygon culling and clipping. It will be used by
drivers for hardware which lacks vertex transformation (such as the
i915/i945). It may also be instantiated and used directly by the state
tracker to implement some API functionality that doesn't map well to hardware
capabilities.
The interface of this module corresponds closely to the subset of the Gallium
Driver Interface which is relevent to these steps in the pipeline. Specifically
there are calls for:
- Vertex shader constant state objects
- Vertex buffer binding
- Vertex element layout (vertex fetch) constant state objects
- DrawArrays and DrawElements
- Rasterizer constant state objects.
The Draw module is effectively the part of \ref softpipe which is concerned with
vertex processing, split off into a separate module so that it can be reused
by drivers for rasterization-only hardware. As such it is also instantiated
by the \ref i915simple driver.
Additionally, there are cases in the Mesa OpenGL state_tracker where it is
required to obtain transformed vertices and yet it is anticipated that using
hardware transformation even if available would reduce performance, usually
because the setup costs or latency are prohibitive. For this reason the Mesa
state_tracker also instantiates a copy of this module.
\sa draw_context.h
*/
/** \page tgsi TGSI
The TGSI module provides a universal representation of shaders and
CPU-based execution of shaders. All Mesa vertex/fragment programs and shaders
are translated into the TGSI representation before being passed to the
driver. In turn, the driver will convert the TGSI instructions into
GPU-specific instructions. For hardware that lacks vertex or fragment shader
support, the TGSI's executor can be used. The TGSI executor includes support
for SSE code generation. Support for other processors (such as Cell) will be
added in the future.
\sa tgsi_parse.h
\sa <a href="http://www.tungstengraphics.com/wiki/files/tgsi.pdf">TGSI specification</a>
*/
/** \page callgraph Glxgears callgraph example
Below is a call graph of the glxgears application together with the Gallium3D's softpipe reference driver.
\htmlonly
The functions in the graph below are clickable.
\endhtmlonly
\dot
digraph {
graph [fontname=Arial, fontsize=10];
node [fontcolor=white, fontname=Arial, style=filled, fontsize=10, shape=box];
edge [fontname=Arial, fontsize=10];
1 [color="#ff0000", URL="\ref main", label="main\n100.00% (0.68%)\n0"];
1 -> 2 [color="#fe0400", fontcolor="#fe0400", label="99.32%\n1433"];
2 [color="#fe0400", URL="\ref do_draw", label="do_draw\n99.32% (0.00%)\n1433"];
2 -> 4 [color="#fa1201", fontcolor="#fa1201", label="96.67%\n4298"];
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49
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48
doxygen/swrast.doxy Normal file
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49
doxygen/swrast_setup.doxy Normal file
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50
doxygen/tnl.doxy Normal file
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49
doxygen/tnl_dd.doxy Normal file
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50
doxygen/vbo.doxy Normal file
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View File

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101
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112
progs/demos/Windows/ray.dsp Normal file
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