Compare commits

...

96 Commits

Author SHA1 Message Date
Ian Romanick
7e210b9337 mesa: set version string to 7.7 2009-12-21 18:28:32 -08:00
Ian Romanick
164b583852 intel: Bump driver date to reflect status as final Q4 driver RC 2009-12-21 18:27:50 -08:00
Ian Romanick
48302e9b30 Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
Conflicts:
	scons/gallium.py
	scons/generic.py
	src/mesa/main/version.h
2009-12-21 18:27:24 -08:00
Ian Romanick
75ad099d3c mesa: set version string to 7.6.1 2009-12-21 18:25:30 -08:00
Vinson Lee
982acbddab progs/perf: Fix MSVC build.
(cherry picked from commit cbf46ed670)
2009-12-21 18:10:44 -08:00
José Fonseca
09415ca234 mesa: Fix missing finite symbol error on Windows.
Caused by some weird logic regarding the __WIN32__ define which made
the finite definition dependent on the header include order.
(cherry picked from commit 622bdecabd)
2009-12-21 17:56:25 -08:00
Michal Krol
de7021b71c mesa: Include <unistd.h> only when one is available.
(cherry picked from commit 970823978c)
2009-12-21 17:55:13 -08:00
Vinson Lee
2b7b2b90e3 scons: Define _USE_MATH_DEFINES on MSVC. 2009-12-21 17:25:03 -08:00
Brian Paul
b57abd3bea Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
Conflicts:
	configure.ac
	progs/demos/morph3d.c
	progs/demos/textures.c
	progs/glsl/shtest.c
	progs/glsl/texaaline.c
	progs/tests/packedpixels.c
	progs/xdemos/corender.c
	src/mesa/main/version.h
2009-12-21 18:23:53 -07:00
Fabio Pedretti
bf064ce0c3 configure.ac: fix for libdrm_radeon API changes. 2009-12-22 10:44:53 +10:00
Fabio Pedretti
e46ad402f1 configure.ac: fix for libdrm_radeon API changes. 2009-12-22 10:44:28 +10:00
Dave Airlie
bd9e0ebaff radeon/r600: use new libdrm_radeon api 2009-12-22 10:25:47 +10:00
Dave Airlie
bce03f7174 radeon: drop assert accessing cref which is meant to be hidden 2009-12-22 10:25:05 +10:00
Dave Airlie
34671efa29 radeon: drop unused members of radeon_state. 2009-12-22 10:24:57 +10:00
Dave Airlie
e77bfc436d r600: move structs for legacy cmdbuf into cmdbuf C file.
these really shouldn't be exposed here
2009-12-22 10:24:47 +10:00
Dave Airlie
9373287a1b radeon/r600: use new libdrm_radeon api 2009-12-22 10:23:41 +10:00
Dave Airlie
9d2910ee0f radeon: drop assert accessing cref which is meant to be hidden 2009-12-22 10:23:41 +10:00
Dave Airlie
43d8727301 radeon: drop unused members of radeon_state. 2009-12-22 10:23:40 +10:00
Dave Airlie
1703628011 r600: move structs for legacy cmdbuf into cmdbuf C file.
these really shouldn't be exposed here
2009-12-22 09:58:33 +10:00
Vinson Lee
07b54fe35b progs/redbook: Silence compiler warnings. 2009-12-21 15:20:01 -08:00
Brian Paul
fdae39c289 progs/perf: added check for GL_ARB_framebuffer_object 2009-12-21 13:49:25 -07:00
Brian Paul
79e74cda73 progs/demos: report pixel rate in million pixels / sec 2009-12-21 13:49:25 -07:00
Dave Airlie
753f0a1dea r600: fix glFrontFace(GL_CW)
fd.o bug #25290

Suggested fix from Rafael Monica
2009-12-21 10:40:19 -05:00
Younes Manton
ace937f165 st/mesa: Check for single level mipmap trees.
The assert in util_gen_mipmap() caught it, although
it does the right thing anyway.
2009-12-21 00:59:06 -05:00
Jeremy Huddleston
b96a5df514 darwin: mklib: Use lipo rather than file to figure out architectures of object files
(cherry picked from commit ad7f9d71e2)
2009-12-20 21:36:41 -08:00
Jeremy Huddleston
f926eff263 darwin: Cleanup CPPFLAGS a bit
(cherry picked from commit 4a1e103858)
2009-12-20 21:36:39 -08:00
Vinson Lee
0dd9513874 progs/tests: Silence compiler warnings. 2009-12-20 01:01:00 -08:00
Vinson Lee
d87d71036c progs/trivial: Use C-style comments. 2009-12-19 00:28:01 -08:00
Vinson Lee
3340fd65fb progs/xdemos: Use C-style comment. 2009-12-19 00:00:56 -08:00
Vinson Lee
695adf41e2 progs/demos: Silence compiler warning in morph3d.c. 2009-12-18 23:46:14 -08:00
Vinson Lee
121ff55d81 progs/glsl: Use C-style comments. 2009-12-18 23:38:15 -08:00
Vinson Lee
41377942d3 progs/demos: Use C-style comment. 2009-12-18 23:34:28 -08:00
Brian Paul
0478b745fe glsl: clear out shader code before compiling
When we start compiling a shader, first free the existing gl_program.
This (mostly) fixes the piglit glsl-reload-source test.
Without this change, we were actually appending the new GPU code
onto the previous program.
2009-12-18 11:57:17 -07:00
Alex Deucher
20ee275974 r600: Invert front face winding when rendering to FBO
fixes fdo bug 25679

Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2009-12-16 16:18:22 -05:00
Ian Romanick
aeea8a07b8 mesa: set version string to 7.6.1-rc4 2009-12-16 10:13:41 -08:00
Brian Paul
8a09e6e2ad mesa: add missing semicolon
See bug 25663.
2009-12-16 10:39:26 -07:00
Brian Paul
35ff190a9c docs: document 7.6.1 BlueGene fixes 2009-12-16 08:17:43 -07:00
Brian Paul
138d639ec9 mesa: test for __blrts for CPU_TO_LE32()
See bug 25663.
2009-12-16 08:04:25 -07:00
Brian Paul
a43fc39585 mesa: no dlopen on BlueGene
See bug 25663.
2009-12-16 08:02:56 -07:00
Brian Paul
6f202b53b0 mesa: remove //-style comments 2009-12-16 07:58:54 -07:00
Brian Paul
ddfc2e7439 st/mesa: remove //-style comments 2009-12-16 07:58:54 -07:00
Vinson Lee
dc0a1ebc73 unichrome: Silence compiler warnings. 2009-12-15 17:39:30 -08:00
Vinson Lee
a60457b03b sis: Silence compiler warnings. 2009-12-15 17:06:01 -08:00
Vinson Lee
7e3825abdb savage: Silence compiler warnings. 2009-12-15 16:32:51 -08:00
Vinson Lee
ca02109e91 r128: Silence uninitialized variable warnings in r128_tris.c. 2009-12-15 13:12:12 -08:00
Vinson Lee
7430c3ac35 dri: Initialize variable in driBindContext. 2009-12-15 13:04:25 -08:00
Ian Romanick
f23d01e726 intel: Fallback to software if drawable size is > MaxRenderbufferSize
This prevents the mystery blank window if, for example, glxgears is
resized larger than 2048 wide on 915.  Since the Intel drivers in Mesa
7.6 lack GTT mapped fallbacks, the performance is a slideshow at
best.  On Mesa 7.7 and later the performance is much better.
2009-12-15 12:37:09 -08:00
Vinson Lee
987e9188d2 x86: ifdef out unused function cptr. 2009-12-15 12:32:48 -08:00
Matthew Bell
22d2547ad1 mesa: Add missing $(DESTDIR) support to src/gallium/winsys/xlib/Makefile 2009-12-14 21:58:19 -07:00
Vinson Lee
0a8d508854 progs/trivial: Silence compiler warnings. 2009-12-14 18:11:57 -08:00
Vinson Lee
6e5fe39f50 mga: Silence uninitialized variable warnings. 2009-12-14 17:30:15 -08:00
Vinson Lee
b18fa9f448 mach64: Silence uninitialized variable warnings. 2009-12-14 17:20:34 -08:00
Vinson Lee
6c9870b54c i810: Silence uninitialized variable warnings in i180tris.c 2009-12-13 00:14:31 -08:00
Vinson Lee
555dc25c4c swrast: Silence uninitialized variable warnings in s_triangle.c 2009-12-12 23:47:32 -08:00
Vinson Lee
aa44efb045 st/mesa: Silence uninitialized variables warnings in st_draw.c. 2009-12-12 22:17:16 -08:00
Vinson Lee
0aef54ba62 swrast: Silence uninitialized variable warnings in ss_tritmp.h. 2009-12-12 22:00:19 -08:00
Vinson Lee
89d85e8170 glut: Prevent potential double free in menuVisualSetup. 2009-12-12 21:46:13 -08:00
Vinson Lee
20590b9733 t_dd_dmatmp.h: Silence unused value warning in render_poly_elts. 2009-12-12 20:20:02 -08:00
Vinson Lee
cd1a09e3bb glsl: Initialize member label of struct slang_operation to NULL. 2009-12-12 18:42:18 -08:00
Vinson Lee
f8d4ac56f7 softpipe: Initialize source in blend_quad. 2009-12-12 18:34:15 -08:00
Vinson Lee
7ea452dd35 t_dd_dmatmp2.h: Silence unused value warnings. 2009-12-12 16:56:07 -08:00
Vinson Lee
75e8dbb235 i915g: Silence unused value warning in intel_drm_get_device_id. 2009-12-12 16:24:25 -08:00
Vinson Lee
9dc018618d t_dd_dmatmp.h: Silence unused value warnings in render_line_loop_elts. 2009-12-12 16:18:08 -08:00
Vinson Lee
af4e4a73f7 t_dd_dmatmp.h: Silence unused value warning in render_tri_fan_elts. 2009-12-12 16:02:09 -08:00
Vinson Lee
588e9f69c4 progs/trivial: Silence compiler warnings in tri-blend-min.c. 2009-12-12 15:47:17 -08:00
Vinson Lee
de9132f274 t_dd_dmatmp.h: Silence unused value warning in render_poly_verts. 2009-12-12 15:27:30 -08:00
Vinson Lee
1e444c9960 swrast: Initialize tex_coords in handle_sample_op. 2009-12-12 15:08:01 -08:00
Vinson Lee
c1d361bd0b t_dd_dmatmp.h: Silence unused value warning in render_quads_verts. 2009-12-12 14:41:35 -08:00
Vinson Lee
786899f153 progs/trivial: Silence compiler warnings in tri-blend-max.c 2009-12-12 14:20:17 -08:00
Vinson Lee
7d529736b9 t_dd_dmatmp.h: Silence unused value warning in render_tri_fan_verts. 2009-12-12 13:39:39 -08:00
Vinson Lee
c2cee7741e t_dd_dmatmp.h: Silence unused value warning in render_line_loop_verts. 2009-12-12 12:52:02 -08:00
Vinson Lee
15c6558a2e progs/xdemos: Silence compiler warnings in glxinfo.c. 2009-12-12 02:06:51 -08:00
Vinson Lee
d5be33477e progs/tests: Silence compiler warnings in vpeval.c. 2009-12-12 01:34:33 -08:00
Vinson Lee
44d6ab6de5 progs/tests: Silence compiler warnings in cva.c. 2009-12-12 01:11:56 -08:00
Vinson Lee
9e2eee4ab2 progs/redbook: Silence compiler warnings in aaindex.c. 2009-12-12 01:02:16 -08:00
Vinson Lee
81dcf8bdf2 t_dd_dmatmp.h: Silence unused value warning in render_line_loop_verts. 2009-12-12 00:33:42 -08:00
Thomas Hellstrom
f44f6473e6 st/xorg Fail early if we don't intend to accelerate.
Saves a number of unneeded computations and log noise.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2009-12-08 12:50:27 +01:00
Jeremy Huddleston
189ee75abb darwin: mklib: Use lipo rather than file to figure out architectures of object files
(cherry picked from commit ad7f9d71e2)
2009-12-20 21:36:58 -08:00
Jeremy Huddleston
da5741cf53 darwin: Cleanup CPPFLAGS a bit
(cherry picked from commit 4a1e103858)
2009-12-20 21:36:56 -08:00
Eric Anholt
6785d6741d i915: Fix GL_TEXTURE_MAX_LEVEL support (piglit levelclamp test). 2009-12-18 20:35:57 -08:00
Eric Anholt
b51e0fafdf i915: Clean up some unnecessary x/y miptree code.
The base of the texture is always the base of the miptree.  If it wasn't,
we'd have issues with this code due to miptrees not walking the same
direction for all LODs.
2009-12-18 20:35:57 -08:00
Eric Anholt
f06c8bd8dd i965: Add support for OPCODE_CMP in the VS to fix GLSL sqrt()
Bug #25628.  Fixes piglit case glsl-vs-sqrt-zero.
2009-12-18 20:35:57 -08:00
Keith Whitwell
325f045c04 st/mesa: move assert on nr vs insns until after pos_invarient expansion
It is possible to have a 1-instruction vertex shader before expanding
pos_invarient.  Not sure what this assert achieved, but at least move
it where it is correct.
2009-12-18 18:39:44 +00:00
Jakob Bornecrantz
5e6fff7ac4 svga: Do the gallium intel configure trick for svga as well
Since the drivers we produce on systems where we use
configure depend on none stable kernel API the driver
deliverables should not be built by default in the
mesa 7.7 release.

People wishing to shoot them self in the foot have to
pull the trigger themself, we just hand them the gun.
2009-07-19 09:29:14 +02:00
Ian Romanick
bf75ee9ccc mesa: set version string to 7.7-rc3 2009-12-16 09:15:09 -08:00
Ian Romanick
006a526edb Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
Conflicts:
	src/mesa/drivers/dri/unichrome/via_ioctl.c
	src/mesa/drivers/dri/unichrome/via_screen.c
	src/mesa/main/version.h
	src/mesa/state_tracker/st_atom.c
2009-12-16 09:09:51 -08:00
Ian Romanick
42d9409873 mesa: set version string to 7.6.1-rc4 2009-12-16 09:01:58 -08:00
Ian Romanick
11522b74b3 Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
Conflicts:
	src/gallium/drivers/softpipe/sp_quad_blend.c
2009-12-15 12:38:01 -08:00
Ian Romanick
b90f7f3ad3 i965: Use current draw buffer instead of drawable visual to get alpha bits
Use the currently bound draw buffer instead of the visual from the
drawable used to create the context.  This cause problems generating
mipmaps for an RGBA texture in an RGB context.

This fixes the failure in piglit's glsl-lod-bias test reported in bug #25614.
2009-12-14 16:30:53 -08:00
Jakob Bornecrantz
f4de0b176d vmwgfx: Update vmwgfx_drm.h to the on upstream 2009-12-14 22:27:08 +01:00
Jakob Bornecrantz
fb06d8f097 vmware/xorg: Use new stream ioctl 2009-12-14 22:12:20 +01:00
Brian Paul
69346c56a1 mesa/meta: move BindTexture() call in _mesa_meta_GenerateMipmap()
This is a follow-up to commit e3fa700c17.

The call to _mesa_BindTexture() must be before we set any other texture
object state, namely the _mesa_TexParameteri() calls.

This fixes bug 25601 (piglit gen-nonzero-unit failure).
2009-12-14 13:39:21 -07:00
Jakob Bornecrantz
48888b918b vmware/xorg: Fix failure paths and add some debug printing 2009-12-12 20:02:34 +01:00
Jakob Bornecrantz
49e4b624e5 vmwgfx/core: Check for 3D via the get param ioctl 2009-12-12 18:37:16 +01:00
Maciej Cencora
8413a3aefa radeon: fix #25463
This is just a workaroung until we properly fix texture mapping in radeonSpanRenderStart
2009-12-12 02:02:53 +01:00
Maciej Cencora
f1900323ea r300: fix depth textures 2009-12-11 23:56:47 +01:00
184 changed files with 1401 additions and 1085 deletions

View File

@@ -182,7 +182,7 @@ ultrix-gcc:
# Rules for making release tarballs
VERSION=7.7-rc2
VERSION=7.7
DIRECTORY = Mesa-$(VERSION)
LIB_NAME = MesaLib-$(VERSION)
DEMO_NAME = MesaDemos-$(VERSION)

View File

@@ -724,22 +724,10 @@ case $ARCH in
# examine first object to determine ABI
set ${OBJECTS}
ABI_PPC=`file $1 | grep ' ppc'`
ABI_I386=`file $1 | grep ' i386'`
ABI_PPC64=`file $1 | grep ' ppc64'`
ABI_X86_64=`file $1 | grep ' x86_64'`
if [ "${ABI_PPC}" ] ; then
OPTS="${OPTS} -arch ppc"
fi
if [ "${ABI_I386}" ] ; then
OPTS="${OPTS} -arch i386"
fi
if [ "${ABI_PPC64}" ] ; then
OPTS="${OPTS} -arch ppc64"
fi
if [ "${ABI_X86_64}" ] ; then
OPTS="${OPTS} -arch x86_64"
fi
ABIS=`lipo -info $1 | sed s/.*://`
for ABI in $ABIS; do
OPTS="${OPTS} -arch ${ABI}"
done
if [ "${ALTOPTS}" ] ; then
OPTS=${ALTOPTS}

View File

@@ -12,10 +12,10 @@ X11_DIR = $(INSTALL_DIR)
CC = gcc
CXX = g++
PIC_FLAGS = -fPIC
DEFINES = -D_DARWIN_C_SOURCE -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L \
-D_BSD_SOURCE -D_SVID_SOURCE -D_GNU_SOURCE -DPTHREADS \
DEFINES = -D_DARWIN_C_SOURCE -DPTHREADS -D_GNU_SOURCE \
-DGLX_ALIAS_UNSUPPORTED -DGLX_INDIRECT_RENDERING
# -D_GNU_SOURCE - for src/mesa/main ...
# -DGLX_DIRECT_RENDERING - pulls in libdrm stuff in glx/x11
# -DGLX_USE_APPLEGL - supposed to be used with GLX_DIRECT_RENDERING to use AGL rather than DRM, but doesn't compile
# -DIN_DRI_DRIVER

View File

@@ -19,6 +19,7 @@ AC_CANONICAL_HOST
dnl Versions for external dependencies
LIBDRM_REQUIRED=2.4.15
LIBDRM_RADEON_REQUIRED=2.4.17
DRI2PROTO_REQUIRED=1.99.3
dnl Check for progs
@@ -577,7 +578,7 @@ dri)
GL_PC_REQ_PRIV="libdrm >= $LIBDRM_REQUIRED dri2proto >= $DRI2PROTO_REQUIRED"
DRI_PC_REQ_PRIV="libdrm >= $LIBDRM_REQUIRED"
PKG_CHECK_MODULES([LIBDRM_RADEON], [libdrm_radeon], HAVE_LIBDRM_RADEON=yes, HAVE_LIBDRM_RADEON=no)
PKG_CHECK_MODULES([LIBDRM_RADEON], [libdrm_radeon libdrm >= $LIBDRM_RADEON_REQUIRED], HAVE_LIBDRM_RADEON=yes, HAVE_LIBDRM_RADEON=no)
if test "$HAVE_LIBDRM_RADEON" = yes; then
RADEON_CFLAGS="-DHAVE_LIBDRM_RADEON=1 $LIBDRM_RADEON_CFLAGS"
@@ -1200,13 +1201,15 @@ dnl
dnl Gallium SVGA configuration
dnl
AC_ARG_ENABLE([gallium-svga],
[AS_HELP_STRING([--disable-gallium-svga],
[build gallium SVGA @<:@default=enabled@:>@])],
[AS_HELP_STRING([--enable-gallium-svga],
[build gallium SVGA @<:@default=disabled@:>@])],
[enable_gallium_svga="$enableval"],
[enable_gallium_svga=yes])
[enable_gallium_svga=auto])
if test "x$enable_gallium_svga" = xyes; then
GALLIUM_WINSYS_DRM_DIRS="$GALLIUM_WINSYS_DRM_DIRS vmware"
GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS svga"
elif test "x$enable_gallium_svga" = xauto; then
GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS svga"
fi
dnl

View File

@@ -59,6 +59,7 @@ tbd
<li>Point sprite fixes for i915/945 driver.
<li>Fixed assorted memory leaks (usually on error paths)
<li>Fixed some GLSL compiler bugs (ex: 25579)
<li>Assorted build fixes for BlueGene
</ul>
<h2>Changes</h2>

View File

@@ -219,7 +219,7 @@ Display( void )
GLint reads = 0;
GLint endTime;
GLint startTime = glutGet(GLUT_ELAPSED_TIME);
GLdouble seconds, pixelsPerSecond;
GLdouble seconds, mpixels, mpixelsPerSecond;
printf("Benchmarking...\n");
do {
glReadPixels(APosX, APosY, ImgWidth, ImgHeight,
@@ -228,9 +228,10 @@ Display( void )
endTime = glutGet(GLUT_ELAPSED_TIME);
} while (endTime - startTime < 4000); /* 4 seconds */
seconds = (double) (endTime - startTime) / 1000.0;
pixelsPerSecond = reads * ImgWidth * ImgHeight / seconds;
printf("Result: %d reads in %f seconds = %f pixels/sec\n",
reads, seconds, pixelsPerSecond);
mpixels = reads * (ImgWidth * ImgHeight / (1000.0 * 1000.0));
mpixelsPerSecond = mpixels / seconds;
printf("Result: %d reads in %f seconds = %f Mpixels/sec\n",
reads, seconds, mpixelsPerSecond);
Benchmark = GL_FALSE;
}
else {

View File

@@ -57,7 +57,7 @@ Idle(void)
{
Xrot = glutGet(GLUT_ELAPSED_TIME) * 0.02;
Yrot = glutGet(GLUT_ELAPSED_TIME) * 0.04;
/*Zrot += 2.0;*/
/* Zrot += 2.0; */
glutPostRedisplay();
}

View File

@@ -627,7 +627,7 @@ Init(void)
NumAttribs = GetAttribs(Program, Attribs);
PrintAttribs(Attribs);
/*assert(glGetError() == 0);*/
/* assert(glGetError() == 0); */
glClearColor(0.4f, 0.4f, 0.8f, 0.0f);

View File

@@ -310,10 +310,8 @@ MakeMipmap(void)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
/*
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 4);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 5);
*/
/* glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 4); */
/* glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 5); */
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
#undef SZ

View File

@@ -27,6 +27,7 @@
*/
#include <string.h>
#include <stdio.h>
#include "glmain.h"
#include "common.h"
@@ -53,6 +54,11 @@ static const struct vertex vertices[1] = {
void
PerfInit(void)
{
if (!PerfExtensionSupported("GL_ARB_framebuffer_object")) {
printf("Sorry, this test requires GL_ARB_framebuffer_object\n");
exit(1);
}
/* setup VBO w/ vertex data */
glGenBuffersARB(1, &VBO);
glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO);

View File

@@ -56,7 +56,7 @@ static float rotAngle = 0.;
* at RAMP1START, and a blue color ramp starting
* at RAMP2START. The ramps must be a multiple of 16.
*/
void init(void)
static void init(void)
{
int i;
@@ -76,7 +76,7 @@ void init(void)
/* Draw 2 diagonal lines to form an X
*/
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
@@ -101,7 +101,7 @@ void display(void)
glFlush();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -117,7 +117,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 'r':

View File

@@ -59,7 +59,7 @@ static void init(void)
#define NFACE 6
#define NVERT 8
void drawCube(GLdouble x0, GLdouble x1, GLdouble y0, GLdouble y1,
static void drawCube(GLdouble x0, GLdouble x1, GLdouble y0, GLdouble y1,
GLdouble z0, GLdouble z1)
{
static GLfloat v[8][3];
@@ -101,7 +101,7 @@ void drawCube(GLdouble x0, GLdouble x1, GLdouble y0, GLdouble y1,
/* Note: polygons must be drawn from front to back
* for proper blending.
*/
void display(void)
static void display(void)
{
if (polySmooth) {
glClear (GL_COLOR_BUFFER_BIT);
@@ -126,7 +126,7 @@ void display(void)
glFlush ();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -137,7 +137,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 't':

View File

@@ -51,7 +51,7 @@ static float rotAngle = 0.;
* blending, hint, and line width. Print out implementation
* specific info on line width granularity and width.
*/
void init(void)
static void init(void)
{
GLfloat values[2];
glGetFloatv (GL_LINE_WIDTH_GRANULARITY, values);
@@ -72,7 +72,7 @@ void init(void)
/* Draw 2 diagonal lines to form an X
*/
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
@@ -97,7 +97,7 @@ void display(void)
glFlush();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
@@ -113,7 +113,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 'r':

View File

@@ -45,7 +45,7 @@
/* Initialize lighting and other values.
*/
void myinit(void)
static void myinit(void)
{
GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
@@ -68,7 +68,7 @@ void myinit(void)
glClearAccum(0.0, 0.0, 0.0, 0.0);
}
void displayObjects(void)
static void displayObjects(void)
{
GLfloat torus_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
GLfloat cube_diffuse[] = { 0.0, 0.7, 0.7, 1.0 };
@@ -111,7 +111,7 @@ void displayObjects(void)
#define ACSIZE 8
void display(void)
static void display(void)
{
GLint viewport[4];
int jitter;
@@ -137,7 +137,7 @@ void display(void)
glFlush();
}
void myReshape(int w, int h)
static void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);

View File

@@ -62,7 +62,7 @@
* probably want to insure that your ModelView matrix has been
* initialized to identity before calling accFrustum().
*/
void accFrustum(GLdouble left, GLdouble right, GLdouble bottom,
static void accFrustum(GLdouble left, GLdouble right, GLdouble bottom,
GLdouble top, GLdouble nnear, GLdouble ffar, GLdouble pixdx,
GLdouble pixdy, GLdouble eyedx, GLdouble eyedy, GLdouble focus)
{
@@ -99,7 +99,7 @@ void accFrustum(GLdouble left, GLdouble right, GLdouble bottom,
*
* Note that accPerspective() calls accFrustum().
*/
void accPerspective(GLdouble fovy, GLdouble aspect,
static void accPerspective(GLdouble fovy, GLdouble aspect,
GLdouble nnear, GLdouble ffar, GLdouble pixdx, GLdouble pixdy,
GLdouble eyedx, GLdouble eyedy, GLdouble focus)
{
@@ -119,7 +119,7 @@ void accPerspective(GLdouble fovy, GLdouble aspect,
/* Initialize lighting and other values.
*/
void init(void)
static void init(void)
{
GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
@@ -141,7 +141,7 @@ void init(void)
glClearAccum(0.0, 0.0, 0.0, 0.0);
}
void displayObjects(void)
static void displayObjects(void)
{
GLfloat torus_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
GLfloat cube_diffuse[] = { 0.0, 0.7, 0.7, 1.0 };
@@ -185,7 +185,7 @@ void displayObjects(void)
#define ACSIZE 8
void display(void)
static void display(void)
{
GLint viewport[4];
int jitter;
@@ -205,13 +205,13 @@ void display(void)
glFlush();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -80,7 +80,7 @@ static void drawRightTriangle(void)
glEnd();
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
@@ -96,7 +96,7 @@ void display(void)
glFlush();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -108,7 +108,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 't':

View File

@@ -80,7 +80,7 @@ static void init(void)
glEndList();
}
void display(void)
static void display(void)
{
GLfloat mat_solid[] = { 0.75, 0.75, 0.0, 1.0 };
GLfloat mat_zero[] = { 0.0, 0.0, 0.0, 1.0 };
@@ -113,7 +113,7 @@ void display(void)
glutSwapBuffers();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLint) w, (GLint) h);
glMatrixMode(GL_PROJECTION);
@@ -128,7 +128,7 @@ void reshape(int w, int h)
glLoadIdentity();
}
void animate(void)
static void animate(void)
{
static double t0 = -1.;
if (solidZ <= MINZ || transparentZ >= MAXZ)
@@ -150,7 +150,7 @@ void animate(void)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 'a':

View File

@@ -49,7 +49,7 @@
* blending, hint, and line width. Print out implementation
* specific info on line width granularity and width.
*/
void myinit(void)
static void myinit(void)
{
GLfloat values[2];
glGetFloatv (GL_LINE_WIDTH_GRANULARITY, values);
@@ -73,7 +73,7 @@ void myinit(void)
/* display() draws an icosahedron with a large alpha value, 1.0.
*/
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor4f (1.0, 1.0, 1.0, 1.0);
@@ -81,7 +81,7 @@ void display(void)
glFlush();
}
void myReshape(int w, int h)
static void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);

View File

@@ -45,7 +45,7 @@ GLfloat ctrlpoints[4][3] = {
{ -4.0, -4.0, 0.0}, { -2.0, 4.0, 0.0},
{2.0, -4.0, 0.0}, {4.0, 4.0, 0.0}};
void init(void)
static void init(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
@@ -53,7 +53,7 @@ void init(void)
glEnable(GL_MAP1_VERTEX_3);
}
void display(void)
static void display(void)
{
int i;
@@ -73,7 +73,7 @@ void display(void)
glFlush();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -89,7 +89,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -68,7 +68,7 @@ GLfloat ctrlpoints[4][4][3] =
{1.5, 1.5, -1.0}}
};
void
static void
initlights(void)
{
GLfloat ambient[] =
@@ -93,7 +93,7 @@ initlights(void)
glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
}
void
static void
display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -104,7 +104,7 @@ display(void)
glFlush();
}
void
static void
myinit(void)
{
glClearColor(0.0, 0.0, 0.0, 1.0);
@@ -118,7 +118,7 @@ myinit(void)
initlights(); /* for lighted version only */
}
void
static void
myReshape(int w, int h)
{
glViewport(0, 0, w, h);

View File

@@ -50,7 +50,7 @@
#define checkImageHeight 64
GLubyte checkImage[checkImageWidth][checkImageHeight][3];
void makeCheckImage(void)
static void makeCheckImage(void)
{
int i, j, c;
@@ -64,7 +64,7 @@ void makeCheckImage(void)
}
}
void myinit(void)
static void myinit(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glEnable(GL_DEPTH_TEST);
@@ -84,7 +84,7 @@ void myinit(void)
glShadeModel(GL_FLAT);
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_QUADS);
@@ -101,7 +101,7 @@ void display(void)
glutSwapBuffers();
}
void myReshape(int w, int h)
static void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);

View File

@@ -42,13 +42,13 @@
#include <GL/glut.h>
#include <stdlib.h>
void init(void)
static void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_FLAT);
}
void display(void)
static void display(void)
{
GLdouble eqn[4] = {0.0, 1.0, 0.0, 0.0};
GLdouble eqn2[4] = {1.0, 0.0, 0.0, 0.0};
@@ -73,7 +73,7 @@ void display(void)
glFlush ();
}
void reshape (int w, int h)
static void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
@@ -83,7 +83,7 @@ void reshape (int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -49,7 +49,7 @@ GLfloat diffuseMaterial[4] = { 0.5, 0.5, 0.5, 1.0 };
/* Initialize material property, light source, lighting model,
* and depth buffer.
*/
void init(void)
static void init(void)
{
GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
@@ -68,14 +68,14 @@ void init(void)
glEnable(GL_COLOR_MATERIAL);
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(1.0, 20, 16);
glFlush ();
}
void reshape (int w, int h)
static void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
@@ -91,7 +91,7 @@ void reshape (int w, int h)
}
/* ARGSUSED2 */
void mouse(int button, int state, int x, int y)
static void mouse(int button, int state, int x, int y)
{
switch (button) {
case GLUT_LEFT_BUTTON:
@@ -127,7 +127,7 @@ void mouse(int button, int state, int x, int y)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -44,13 +44,13 @@
#include <GL/glut.h>
#include <stdlib.h>
void init(void)
static void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_FLAT);
}
void display(void)
static void display(void)
{
glClear (GL_COLOR_BUFFER_BIT);
glColor3f (1.0, 1.0, 1.0);
@@ -62,7 +62,7 @@ void display(void)
glFlush ();
}
void reshape (int w, int h)
static void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
@@ -72,7 +72,7 @@ void reshape (int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -48,7 +48,7 @@
/* Initialize linear fog for depth cueing.
*/
void myinit(void)
static void myinit(void)
{
GLfloat fogColor[4] = {0.0, 0.0, 0.0, 1.0};
@@ -67,7 +67,7 @@ void myinit(void)
/* display() draws an icosahedron.
*/
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f (1.0, 1.0, 1.0);
@@ -75,7 +75,7 @@ void display(void)
glFlush();
}
void myReshape(int w, int h)
static void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);

View File

@@ -68,7 +68,7 @@
* probably want to insure that your ModelView matrix has been
* initialized to identity before calling accFrustum().
*/
void accFrustum(GLdouble left, GLdouble right, GLdouble bottom,
static void accFrustum(GLdouble left, GLdouble right, GLdouble bottom,
GLdouble top, GLdouble nnear, GLdouble ffar, GLdouble pixdx,
GLdouble pixdy, GLdouble eyedx, GLdouble eyedy, GLdouble focus)
{
@@ -105,7 +105,7 @@ void accFrustum(GLdouble left, GLdouble right, GLdouble bottom,
*
* Note that accPerspective() calls accFrustum().
*/
void accPerspective(GLdouble fovy, GLdouble aspect,
static void accPerspective(GLdouble fovy, GLdouble aspect,
GLdouble nnear, GLdouble ffar, GLdouble pixdx, GLdouble pixdy,
GLdouble eyedx, GLdouble eyedy, GLdouble focus)
{
@@ -123,7 +123,7 @@ void accPerspective(GLdouble fovy, GLdouble aspect,
pixdx, pixdy, eyedx, eyedy, focus);
}
void myinit(void)
static void myinit(void)
{
GLfloat ambient[] = { 0.0, 0.0, 0.0, 1.0 };
GLfloat diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
@@ -155,7 +155,7 @@ void myinit(void)
glClearAccum(0.0, 0.0, 0.0, 0.0);
}
void renderTeapot (GLfloat x, GLfloat y, GLfloat z,
static void renderTeapot (GLfloat x, GLfloat y, GLfloat z,
GLfloat ambr, GLfloat ambg, GLfloat ambb,
GLfloat difr, GLfloat difg, GLfloat difb,
GLfloat specr, GLfloat specg, GLfloat specb, GLfloat shine)
@@ -182,7 +182,7 @@ void renderTeapot (GLfloat x, GLfloat y, GLfloat z,
* magnitude of the accPerspective() jitter; in this example, 0.33.
* In this example, the teapots are drawn 8 times. See jitter.h
*/
void display(void)
static void display(void)
{
int jitter;
GLint viewport[4];
@@ -214,7 +214,7 @@ void display(void)
glFlush();
}
void myReshape(int w, int h)
static void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
}

View File

@@ -47,7 +47,7 @@
static GLfloat spin = 0.0;
static GLdouble t0 = 0.;
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
@@ -59,12 +59,12 @@ void display(void)
glutSwapBuffers();
}
GLdouble gettime(void)
static GLdouble gettime(void)
{
return (GLdouble)(glutGet(GLUT_ELAPSED_TIME)) / 1000.;
}
void spinDisplay(void)
static void spinDisplay(void)
{
GLdouble t, dt;
t = gettime();
@@ -76,13 +76,13 @@ void spinDisplay(void)
glutPostRedisplay();
}
void init(void)
static void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_FLAT);
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -93,7 +93,7 @@ void reshape(int w, int h)
}
/* ARGSUSED2 */
void mouse(int button, int state, int x, int y)
static void mouse(int button, int state, int x, int y)
{
switch (button) {
case GLUT_LEFT_BUTTON:

View File

@@ -48,13 +48,13 @@ GLubyte rasters[24] = {
0xff, 0x00, 0xff, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00,
0xff, 0xc0, 0xff, 0xc0};
void init(void)
static void init(void)
{
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
glClearColor (0.0, 0.0, 0.0, 0.0);
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f (1.0, 1.0, 1.0);
@@ -65,7 +65,7 @@ void display(void)
glFlush();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -75,7 +75,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -48,7 +48,7 @@
/* Initialize lighting.
*/
void init(void)
static void init(void)
{
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
@@ -58,7 +58,7 @@ void init(void)
* be clipped. If in feedback mode, a passthrough token
* is issued between the each primitive.
*/
void drawGeometry (GLenum mode)
static void drawGeometry (GLenum mode)
{
glBegin (GL_LINE_STRIP);
glNormal3f (0.0, 0.0, 1.0);
@@ -80,8 +80,8 @@ void drawGeometry (GLenum mode)
}
/* Write contents of one vertex to stdout. */
void print3DcolorVertex (GLint size, GLint *count,
GLfloat *buffer)
static void print3DcolorVertex (GLint size, GLint *count,
GLfloat *buffer)
{
int i;
@@ -94,7 +94,7 @@ void print3DcolorVertex (GLint size, GLint *count,
}
/* Write contents of entire buffer. (Parse tokens!) */
void printBuffer(GLint size, GLfloat *buffer)
static void printBuffer(GLint size, GLfloat *buffer)
{
GLint count;
GLfloat token;
@@ -124,7 +124,7 @@ void printBuffer(GLint size, GLfloat *buffer)
}
}
void display(void)
static void display(void)
{
GLfloat feedBuffer[1024];
GLint size;
@@ -148,7 +148,7 @@ void display(void)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -52,7 +52,7 @@
GLint fogMode;
void
static void
selectFog(int mode)
{
switch(mode) {
@@ -73,7 +73,7 @@ selectFog(int mode)
/* Initialize z-buffer, projection matrix, light source,
* and lighting model. Do not specify a material property here.
*/
void
static void
myinit(void)
{
GLfloat position[] =
@@ -106,7 +106,7 @@ myinit(void)
}
}
void
static void
renderRedTeapot(GLfloat x, GLfloat y, GLfloat z)
{
float mat[4];
@@ -133,7 +133,7 @@ renderRedTeapot(GLfloat x, GLfloat y, GLfloat z)
/* display() draws 5 teapots at different z positions.
*/
void
static void
display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -145,7 +145,7 @@ display(void)
glFlush();
}
void
static void
myReshape(int w, int h)
{
glViewport(0, 0, w, h);

View File

@@ -53,7 +53,7 @@
#define NUM_COLORS 32
#define RAMPSTART 16
void
static void
myinit(void)
{
int i;
@@ -77,7 +77,7 @@ myinit(void)
/* display() renders 3 cones at different z positions.
*/
void
static void
display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -104,7 +104,7 @@ display(void)
glFlush();
}
void
static void
myReshape(int w, int h)
{
glViewport(0, 0, w, h);

View File

@@ -80,7 +80,7 @@ GLubyte letters[][13] = {
GLuint fontOffset;
void makeRasterFont(void)
static void makeRasterFont(void)
{
GLuint i, j;
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
@@ -96,13 +96,13 @@ void makeRasterFont(void)
glEndList();
}
void init(void)
static void init(void)
{
glShadeModel (GL_FLAT);
makeRasterFont();
}
void printString(char *s)
static void printString(char *s)
{
glPushAttrib (GL_LIST_BIT);
glListBase(fontOffset);
@@ -115,7 +115,7 @@ void printString(char *s)
* to call makeRasterFont() before you start making
* calls to printString().
*/
void display(void)
static void display(void)
{
GLfloat white[3] = { 1.0, 1.0, 1.0 };
@@ -129,7 +129,7 @@ void display(void)
glFlush ();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -139,7 +139,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -42,7 +42,7 @@
#include <stdlib.h>
#include <GL/glut.h>
void display(void)
static void display(void)
{
/* clear all pixels */
glClear (GL_COLOR_BUFFER_BIT);
@@ -64,7 +64,7 @@ void display(void)
glFlush ();
}
void init (void)
static void init (void)
{
/* select clearing color */
glClearColor (0.0, 0.0, 0.0, 0.0);

View File

@@ -58,7 +58,7 @@ GLubyte checkImage[checkImageHeight][checkImageWidth][3];
static GLdouble zoomFactor = 1.0;
static GLint height;
void makeCheckImage(void)
static void makeCheckImage(void)
{
int i, j, c;
@@ -72,7 +72,7 @@ void makeCheckImage(void)
}
}
void init(void)
static void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
@@ -80,7 +80,7 @@ void init(void)
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glRasterPos2i(0, 0);
@@ -89,7 +89,7 @@ void display(void)
glFlush();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
height = (GLint) h;
@@ -100,7 +100,7 @@ void reshape(int w, int h)
glLoadIdentity();
}
void motion(int x, int y)
static void motion(int x, int y)
{
static GLint screeny;
@@ -113,7 +113,7 @@ void motion(int x, int y)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 'r':

View File

@@ -47,7 +47,7 @@
/* Initialize material property, light source, lighting model,
* and depth buffer.
*/
void init(void)
static void init(void)
{
GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat mat_shininess[] = { 50.0 };
@@ -65,14 +65,14 @@ void init(void)
glEnable(GL_DEPTH_TEST);
}
void display(void)
static void display(void)
{
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere (1.0, 20, 16);
glFlush ();
}
void reshape (int w, int h)
static void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
@@ -88,7 +88,7 @@ void reshape (int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -46,13 +46,13 @@
#define drawOneLine(x1,y1,x2,y2) glBegin(GL_LINES); \
glVertex2f ((x1),(y1)); glVertex2f ((x2),(y2)); glEnd();
void init(void)
static void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_FLAT);
}
void display(void)
static void display(void)
{
int i;
@@ -104,7 +104,7 @@ void display(void)
glFlush ();
}
void reshape (int w, int h)
static void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
@@ -113,7 +113,7 @@ void reshape (int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -69,7 +69,7 @@ static void drawLine (void)
glEnd ();
}
void display(void)
static void display(void)
{
GLuint i;
@@ -82,7 +82,7 @@ void display(void)
glFlush ();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
@@ -97,7 +97,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -49,7 +49,7 @@
/* Initialize z-buffer, projection matrix, light source,
* and lighting model. Do not specify a material property here.
*/
void myinit(void)
static void myinit(void)
{
GLfloat ambient[] = { 0.0, 0.0, 0.0, 1.0 };
GLfloat diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
@@ -87,7 +87,7 @@ void myinit(void)
* glTranslatef() is used to move spheres to their appropriate locations.
*/
void display(void)
static void display(void)
{
GLfloat no_mat[] = { 0.0, 0.0, 0.0, 1.0 };
GLfloat mat_ambient[] = { 0.7, 0.7, 0.7, 1.0 };
@@ -260,7 +260,7 @@ void display(void)
glFlush();
}
void myReshape(int w, int h)
static void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);

View File

@@ -54,7 +54,7 @@ GLubyte mipmapImage4[4][4][3];
GLubyte mipmapImage2[2][2][3];
GLubyte mipmapImage1[1][1][3];
void makeImages(void)
static void makeImages(void)
{
int i, j;
@@ -98,7 +98,7 @@ void makeImages(void)
mipmapImage1[0][0][2] = 255;
}
void myinit(void)
static void myinit(void)
{
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
@@ -128,7 +128,7 @@ void myinit(void)
glEnable(GL_TEXTURE_2D);
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_QUADS);
@@ -140,7 +140,7 @@ void display(void)
glFlush();
}
void myReshape(int w, int h)
static void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);

View File

@@ -42,13 +42,13 @@
#include <GL/glut.h>
#include <stdlib.h>
void init(void)
static void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_FLAT);
}
void draw_triangle(void)
static void draw_triangle(void)
{
glBegin (GL_LINE_LOOP);
glVertex2f(0.0, 25.0);
@@ -57,7 +57,7 @@ void draw_triangle(void)
glEnd();
}
void display(void)
static void display(void)
{
glClear (GL_COLOR_BUFFER_BIT);
glColor3f (1.0, 1.0, 1.0);
@@ -86,7 +86,7 @@ void display(void)
glFlush ();
}
void reshape (int w, int h)
static void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
@@ -101,7 +101,7 @@ void reshape (int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -58,7 +58,7 @@ static int spin = 0;
/* Initialize material property, light source, lighting model,
* and depth buffer.
*/
void init(void)
static void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_SMOOTH);
@@ -72,7 +72,7 @@ void init(void)
* light at a new position in world coordinates. The cube
* represents the position of the light.
*/
void display(void)
static void display(void)
{
GLfloat position[] = { 0.0, 0.0, 1.5, 1.0 };
@@ -96,7 +96,7 @@ void display(void)
glFlush ();
}
void reshape (int w, int h)
static void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
@@ -107,7 +107,7 @@ void reshape (int w, int h)
}
/* ARGSUSED2 */
void mouse(int button, int state, int x, int y)
static void mouse(int button, int state, int x, int y)
{
switch (button) {
case GLUT_LEFT_BUTTON:
@@ -122,7 +122,7 @@ void mouse(int button, int state, int x, int y)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -89,7 +89,7 @@ GLUnurbsObj *theNurb;
/* Initialize material property, light source, lighting model,
* and depth buffer.
*/
void myinit(void)
static void myinit(void)
{
GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat mat_diffuse[] = { 1.0, 0.2, 1.0, 1.0 };
@@ -122,7 +122,7 @@ void myinit(void)
gluNurbsProperty(theNurb, GLU_DISPLAY_MODE, GLU_FILL);
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -147,7 +147,7 @@ void display(void)
glFlush();
}
void myReshape(int w, int h)
static void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);

View File

@@ -51,7 +51,7 @@
#include <stdio.h>
#include <GL/glut.h>
void
static void
myinit(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
@@ -65,7 +65,7 @@ myinit(void)
* each rectangle is given the same name. Note that
* each rectangle is drawn with a different z value.
*/
void
static void
drawRects(GLenum mode)
{
if (mode == GL_SELECT)
@@ -100,7 +100,7 @@ drawRects(GLenum mode)
/* processHits() prints out the contents of the
* selection array.
*/
void
static void
processHits(GLint hits, GLuint buffer[])
{
GLint i;
@@ -131,7 +131,7 @@ processHits(GLint hits, GLuint buffer[])
*/
#define BUFSIZE 512
void
static void
pickRects(int button, int state, int x, int y)
{
GLuint selectBuf[BUFSIZE];
@@ -164,7 +164,7 @@ pickRects(int button, int state, int x, int y)
processHits(hits, selectBuf);
}
void
static void
display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -172,7 +172,7 @@ display(void)
glutSwapBuffers();
}
void
static void
myReshape(int w, int h)
{
glViewport(0, 0, w, h);

View File

@@ -49,7 +49,7 @@
int board[3][3]; /* amount of color for each square */
/* Clear color value for every square on the board */
void init(void)
static void init(void)
{
int i, j;
for (i = 0; i < 3; i++)
@@ -64,7 +64,7 @@ void init(void)
* square is determined by its position on the grid, and
* the value in the board[][] array.
*/
void drawSquares(GLenum mode)
static void drawSquares(GLenum mode)
{
GLuint i, j;
for (i = 0; i < 3; i++) {
@@ -85,7 +85,7 @@ void drawSquares(GLenum mode)
/* processHits prints out the contents of the
* selection array.
*/
void processHits (GLint hits, GLuint buffer[])
static void processHits (GLint hits, GLuint buffer[])
{
GLint i;
GLuint j, ii = 0, jj = 0, names, *ptr;
@@ -117,7 +117,7 @@ void processHits (GLint hits, GLuint buffer[])
*/
#define BUFSIZE 512
void pickSquares(int button, int state, int x, int y)
static void pickSquares(int button, int state, int x, int y)
{
GLuint selectBuf[BUFSIZE];
GLint hits;
@@ -152,14 +152,14 @@ void pickSquares(int button, int state, int x, int y)
glutPostRedisplay();
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
drawSquares (GL_RENDER);
glFlush();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
@@ -170,7 +170,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -47,7 +47,7 @@
/* Initialize material property, light source, and lighting model.
*/
void myinit(void)
static void myinit(void)
{
GLfloat mat_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
/* mat_specular and mat_shininess are NOT default values */
@@ -75,7 +75,7 @@ void myinit(void)
glEnable(GL_DEPTH_TEST);
}
void drawPlane(void)
static void drawPlane(void)
{
glBegin (GL_QUADS);
glNormal3f (0.0, 0.0, 1.0);
@@ -104,7 +104,7 @@ void drawPlane(void)
glEnd();
}
void display (void)
static void display (void)
{
GLfloat infinite_light[] = { 1.0, 1.0, 1.0, 0.0 };
GLfloat local_light[] = { 1.0, 1.0, 1.0, 1.0 };
@@ -125,7 +125,7 @@ void display (void)
glFlush ();
}
void myReshape(int w, int h)
static void myReshape(int w, int h)
{
glViewport (0, 0, w, h);
glMatrixMode (GL_PROJECTION);

View File

@@ -47,13 +47,13 @@
static int year = 0, day = 0;
void init(void)
static void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_FLAT);
}
void display(void)
static void display(void)
{
glClear (GL_COLOR_BUFFER_BIT);
glColor3f (1.0, 1.0, 1.0);
@@ -68,7 +68,7 @@ void display(void)
glutSwapBuffers();
}
void reshape (int w, int h)
static void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
@@ -80,7 +80,7 @@ void reshape (int w, int h)
}
/* ARGSUSED1 */
void keyboard (unsigned char key, int x, int y)
static void keyboard (unsigned char key, int x, int y)
{
switch (key) {
case 'd':

View File

@@ -60,7 +60,7 @@ GLboolean doubleBuffer;
/* display() draws two spheres, one with a gray, diffuse material,
* the other sphere with a magenta material with a specular highlight.
*/
void display (void)
static void display (void)
{
GLfloat gray[] = { 0.8, 0.8, 0.8, 1.0 };
GLfloat black[] = { 0.0, 0.0, 0.0, 1.0 };
@@ -108,7 +108,7 @@ void display (void)
* create display list with sphere
* initialize lighting and depth buffer
*/
void gfxinit (void)
static void gfxinit (void)
{
GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
@@ -134,7 +134,7 @@ void gfxinit (void)
}
/* call when window is resized */
void reshape(int width, int height)
static void reshape(int width, int height)
{
glViewport (0, 0, width, height);
glMatrixMode (GL_PROJECTION);
@@ -176,7 +176,7 @@ static void Benchmark( float xdiff, float ydiff )
/* call when mouse button is pressed */
/* ARGSUSED2 */
void mouse(int button, int state, int x, int y) {
static void mouse(int button, int state, int x, int y) {
switch (button) {
case GLUT_LEFT_BUTTON:
switch (state) {
@@ -213,7 +213,7 @@ void mouse(int button, int state, int x, int y) {
}
/* ARGSUSED1 */
void keyboard (unsigned char key, int x, int y)
static void keyboard (unsigned char key, int x, int y)
{
switch (key) {
case 't':
@@ -268,20 +268,7 @@ void keyboard (unsigned char key, int x, int y)
fflush(stdout);
}
static void
key(unsigned char k, int x, int y)
{
switch (k) {
case 27: /* Escape */
exit(0);
break;
default:
return;
}
glutPostRedisplay();
}
GLenum Args(int argc, char **argv)
static GLenum Args(int argc, char **argv)
{
GLint i;

View File

@@ -44,7 +44,7 @@
#include <stdlib.h>
#include <GL/glut.h>
void display(void)
static void display(void)
{
GLubyte fly[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x80, 0x01, 0xC0, 0x06, 0xC0, 0x03, 0x60, 0x04, 0x60, 0x06, 0x20,
@@ -89,7 +89,7 @@ void display(void)
glFlush ();
}
void myinit (void)
static void myinit (void)
{
/* clear background to black */
glClearColor (0.0, 0.0, 0.0, 0.0);

View File

@@ -54,7 +54,7 @@
GLuint startList;
void CALLBACK errorCallback(GLenum errorCode)
static void CALLBACK errorCallback(GLenum errorCode)
{
const GLubyte *estring;
@@ -63,7 +63,7 @@ void CALLBACK errorCallback(GLenum errorCode)
exit(0);
}
void init(void)
static void init(void)
{
GLUquadricObj *qobj;
GLfloat mat_ambient[] = { 0.5, 0.5, 0.5, 1.0 };
@@ -120,7 +120,7 @@ void init(void)
gluDeleteQuadric(qobj);
}
void display(void)
static void display(void)
{
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
@@ -150,7 +150,7 @@ void display(void)
glFlush();
}
void reshape (int w, int h)
static void reshape (int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -166,7 +166,7 @@ void reshape (int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -47,13 +47,13 @@
static int shoulder = 0, elbow = 0;
void init(void)
static void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_FLAT);
}
void display(void)
static void display(void)
{
glClear (GL_COLOR_BUFFER_BIT);
glPushMatrix();
@@ -77,7 +77,7 @@ void display(void)
glutSwapBuffers();
}
void reshape (int w, int h)
static void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
@@ -89,7 +89,7 @@ void reshape (int w, int h)
}
/* ARGSUSED1 */
void keyboard (unsigned char key, int x, int y)
static void keyboard (unsigned char key, int x, int y)
{
switch (key) {
case 's':

View File

@@ -49,7 +49,7 @@
/* Initialize material property and light source.
*/
void myinit(void)
static void myinit(void)
{
GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
GLfloat light_diffuse[] = { 1.0, 0.0, 1.0, 1.0 };
@@ -68,7 +68,7 @@ void myinit(void)
glEnable(GL_DEPTH_TEST);
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix ();
@@ -95,7 +95,7 @@ void display(void)
glFlush();
}
void myReshape(int w, int h)
static void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);

View File

@@ -48,7 +48,7 @@
/* Initialize material property and light source.
*/
void myinit (void)
static void myinit (void)
{
GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
@@ -67,7 +67,7 @@ void myinit (void)
glEnable(GL_DEPTH_TEST);
}
void display (void)
static void display (void)
{
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -95,7 +95,7 @@ void display (void)
glFlush ();
}
void myReshape(int w, int h)
static void myReshape(int w, int h)
{
glViewport (0, 0, w, h);
glMatrixMode (GL_PROJECTION);

View File

@@ -47,7 +47,7 @@
/* Initialize light source and lighting.
*/
void myinit(void)
static void myinit(void)
{
GLfloat light_ambient[] = { 0.0, 0.0, 1.0, 1.0 };
GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
@@ -66,7 +66,7 @@ void myinit(void)
glEnable(GL_DEPTH_TEST);
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -94,7 +94,7 @@ void display(void)
glFlush();
}
void myReshape(int w, int h)
static void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);

View File

@@ -46,7 +46,7 @@
/* Initialize light source and shading model (GL_FLAT).
*/
void myinit(void)
static void myinit(void)
{
GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
@@ -66,7 +66,7 @@ void myinit(void)
glShadeModel (GL_FLAT);
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -94,7 +94,7 @@ void display(void)
glFlush();
}
void myReshape(int w, int h)
static void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);

View File

@@ -57,7 +57,7 @@
/* draw a triangle with vertices at (x1, y1), (x2, y2)
* and (x3, y3) at z units away from the origin.
*/
void drawTriangle (GLfloat x1, GLfloat y1, GLfloat x2,
static void drawTriangle (GLfloat x1, GLfloat y1, GLfloat x2,
GLfloat y2, GLfloat x3, GLfloat y3, GLfloat z)
{
glBegin (GL_TRIANGLES);
@@ -68,8 +68,8 @@ void drawTriangle (GLfloat x1, GLfloat y1, GLfloat x2,
}
/* draw a rectangular box with these outer x, y, and z values */
void drawViewVolume (GLfloat x1, GLfloat x2, GLfloat y1,
GLfloat y2, GLfloat z1, GLfloat z2)
static void drawViewVolume (GLfloat x1, GLfloat x2, GLfloat y1,
GLfloat y2, GLfloat z1, GLfloat z2)
{
glColor3f (1.0, 1.0, 1.0);
glBegin (GL_LINE_LOOP);
@@ -101,7 +101,7 @@ void drawViewVolume (GLfloat x1, GLfloat x2, GLfloat y1,
/* drawScene draws 4 triangles and a wire frame
* which represents the viewing volume.
*/
void drawScene (void)
static void drawScene (void)
{
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
@@ -122,7 +122,7 @@ void drawScene (void)
/* processHits prints out the contents of the selection array
*/
void processHits (GLint hits, GLuint buffer[])
static void processHits (GLint hits, GLuint buffer[])
{
GLint i;
GLuint j, names, *ptr;
@@ -150,7 +150,7 @@ void processHits (GLint hits, GLuint buffer[])
*/
#define BUFSIZE 512
void selectObjects(void)
static void selectObjects(void)
{
GLuint selectBuf[BUFSIZE];
GLint hits;
@@ -181,13 +181,13 @@ void selectObjects(void)
processHits (hits, selectBuf);
}
void init (void)
static void init (void)
{
glEnable(GL_DEPTH_TEST);
glShadeModel(GL_FLAT);
}
void display(void)
static void display(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -197,7 +197,7 @@ void display(void)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -43,13 +43,13 @@
#include <GL/glut.h>
#include <stdlib.h>
void init(void)
static void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_SMOOTH);
}
void triangle(void)
static void triangle(void)
{
glBegin (GL_TRIANGLES);
glColor3f (1.0, 0.0, 0.0);
@@ -61,14 +61,14 @@ void triangle(void)
glEnd();
}
void display(void)
static void display(void)
{
glClear (GL_COLOR_BUFFER_BIT);
triangle ();
glFlush ();
}
void reshape (int w, int h)
static void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
@@ -81,7 +81,7 @@ void reshape (int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -64,7 +64,7 @@
#define YELLOWMAT 1
#define BLUEMAT 2
void myinit (void)
static void myinit (void)
{
GLfloat yellow_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
GLfloat yellow_specular[] = { 1.0, 1.0, 1.0, 1.0 };
@@ -101,7 +101,7 @@ void myinit (void)
/* Draw a sphere in a diamond-shaped section in the
* middle of a window with 2 tori.
*/
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -132,7 +132,7 @@ void display(void)
/* Whenever the window is reshaped, redefine the
* coordinate system and redraw the stencil area.
*/
void myReshape(int w, int h)
static void myReshape(int w, int h)
{
glViewport(0, 0, w, h);

View File

@@ -87,7 +87,7 @@ CP Sdata[] = {
/* drawLetter() interprets the instructions from the array
* for that letter and renders the letter with line segments.
*/
void drawLetter(CP *l)
static void drawLetter(CP *l)
{
glBegin(GL_LINE_STRIP);
for (;;) {
@@ -111,7 +111,7 @@ void drawLetter(CP *l)
}
/* Create a display list for each of 6 characters */
void myinit (void)
static void myinit (void)
{
GLuint base;
@@ -130,13 +130,13 @@ void myinit (void)
char *test1 = "A SPARE SERAPE APPEARS AS";
char *test2 = "APES PREPARE RARE PEPPERS";
void printStrokedString(char *s)
static void printStrokedString(char *s)
{
GLsizei len = (GLsizei) strlen(s);
glCallLists(len, GL_BYTE, (GLbyte *)s);
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 1.0, 1.0);

View File

@@ -53,7 +53,7 @@ GLUnurbsObj *theNurb;
* Initializes the control points of the surface to a small hill.
* The control points range from -3 to +3 in x, y, and z
*/
void init_surface(void)
static void init_surface(void)
{
int u, v;
for (u = 0; u < 4; u++) {
@@ -71,7 +71,7 @@ void init_surface(void)
/* Initialize material property and depth buffer.
*/
void myinit(void)
static void myinit(void)
{
GLfloat mat_diffuse[] = { 0.7, 0.7, 0.7, 1.0 };
GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
@@ -100,7 +100,7 @@ void myinit(void)
glTranslatef (0.0, 0.0, -5.0);
}
void display(void)
static void display(void)
{
GLfloat knots[8] = {0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0};
int i, j;
@@ -140,7 +140,7 @@ void display(void)
glutSwapBuffers();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
@@ -150,7 +150,7 @@ void reshape(int w, int h)
glMatrixMode(GL_MODELVIEW);
}
void
static void
menu(int value)
{
switch (value) {
@@ -171,7 +171,7 @@ menu(int value)
int down = 0, lastx;
/* ARGSUSED1 */
void
static void
motion(int x, int y)
{
if (down) {
@@ -182,7 +182,7 @@ motion(int x, int y)
}
/* ARGSUSED3 */
void
static void
mouse(int button, int state, int x, int y)
{
if (button == GLUT_LEFT_BUTTON) {

View File

@@ -47,7 +47,7 @@
/* Initialize light source and lighting model.
*/
void
static void
myinit(void)
{
GLfloat light_ambient[] =
@@ -78,7 +78,7 @@ myinit(void)
glEnable(GL_DEPTH_TEST);
}
void
static void
display(void)
{
GLfloat low_ambient[] =
@@ -114,7 +114,7 @@ display(void)
glFlush();
}
void
static void
myReshape(int w, int h)
{
glViewport(0, 0, w, h);

View File

@@ -49,7 +49,7 @@
* Initialize depth buffer, projection matrix, light source, and lighting
* model. Do not specify a material property here.
*/
void
static void
myinit(void)
{
GLfloat ambient[] =
@@ -83,7 +83,7 @@ myinit(void)
* Move object into position. Use 3rd through 12th parameters to specify the
* material property. Draw a teapot.
*/
void
static void
renderTeapot(GLfloat x, GLfloat y,
GLfloat ambr, GLfloat ambg, GLfloat ambb,
GLfloat difr, GLfloat difg, GLfloat difb,
@@ -117,7 +117,7 @@ renderTeapot(GLfloat x, GLfloat y,
* 3rd column: black, cyan, green, red, white, yellow plastic
* 4th column: black, cyan, green, red, white, yellow rubber
*/
void
static void
display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -173,7 +173,7 @@ display(void)
glFlush();
}
void
static void
myReshape(int w, int h)
{
glViewport(0, 0, w, h);

View File

@@ -61,7 +61,7 @@
GLuint startList;
void display (void) {
static void display (void) {
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 1.0, 1.0);
glCallList(startList);
@@ -69,12 +69,12 @@ void display (void) {
glFlush();
}
void CALLBACK beginCallback(GLenum which)
static void CALLBACK beginCallback(GLenum which)
{
glBegin(which);
}
void CALLBACK errorCallback(GLenum errorCode)
static void CALLBACK errorCallback(GLenum errorCode)
{
const GLubyte *estring;
@@ -83,12 +83,12 @@ void CALLBACK errorCallback(GLenum errorCode)
exit(0);
}
void CALLBACK endCallback(void)
static void CALLBACK endCallback(void)
{
glEnd();
}
void CALLBACK vertexCallback(GLvoid *vertex)
static void CALLBACK vertexCallback(GLvoid *vertex)
{
const GLdouble *pointer;
@@ -102,7 +102,7 @@ void CALLBACK vertexCallback(GLvoid *vertex)
* but weight[4] may be used to average color, normal, or texture
* coordinate data. In this program, color is weighted.
*/
void CALLBACK combineCallback(GLdouble coords[3],
static void CALLBACK combineCallback(GLdouble coords[3],
GLdouble *vertex_data[4],
GLfloat weight[4], GLdouble **dataOut )
{
@@ -122,7 +122,7 @@ void CALLBACK combineCallback(GLdouble coords[3],
*dataOut = vertex;
}
void init (void)
static void init (void)
{
GLUtesselator *tobj;
GLdouble rect[4][3] = {{50.0, 50.0, 0.0},
@@ -199,7 +199,7 @@ void init (void)
gluDeleteTess(tobj);
}
void reshape (int w, int h)
static void reshape (int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -208,7 +208,7 @@ void reshape (int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -61,7 +61,7 @@ GLuint list;
/* Make four display lists,
* each with a different tessellated object.
*/
void makeNewLists (void) {
static void makeNewLists (void) {
int i;
static GLdouble rects[12][3] =
{{ 50.0, 50.0, 0.0}, {300.0, 50.0, 0.0},
@@ -153,7 +153,7 @@ void makeNewLists (void) {
glEndList();
}
void display (void) {
static void display (void) {
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 1.0, 1.0);
glPushMatrix();
@@ -168,12 +168,12 @@ void display (void) {
glFlush();
}
void CALLBACK beginCallback(GLenum which)
static void CALLBACK beginCallback(GLenum which)
{
glBegin(which);
}
void CALLBACK errorCallback(GLenum errorCode)
static void CALLBACK errorCallback(GLenum errorCode)
{
const GLubyte *estring;
@@ -182,7 +182,7 @@ void CALLBACK errorCallback(GLenum errorCode)
exit(0);
}
void CALLBACK endCallback(void)
static void CALLBACK endCallback(void)
{
glEnd();
}
@@ -193,7 +193,7 @@ void CALLBACK endCallback(void)
* coordinate data.
*/
/* ARGSUSED */
void CALLBACK combineCallback(GLdouble coords[3], GLdouble *data[4],
static void CALLBACK combineCallback(GLdouble coords[3], GLdouble *data[4],
GLfloat weight[4], GLdouble **dataOut )
{
GLdouble *vertex;
@@ -205,7 +205,7 @@ void CALLBACK combineCallback(GLdouble coords[3], GLdouble *data[4],
*dataOut = vertex;
}
void init(void)
static void init(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
@@ -226,7 +226,7 @@ void init(void)
makeNewLists();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -240,7 +240,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 'w':

View File

@@ -52,7 +52,7 @@ static GLubyte otherImage[checkImageHeight][checkImageWidth][4];
static GLuint texName[2];
void makeCheckImages(void)
static void makeCheckImages(void)
{
int i, j, c;
@@ -72,7 +72,7 @@ void makeCheckImages(void)
}
}
void init(void)
static void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
@@ -105,7 +105,7 @@ void init(void)
glEnable(GL_TEXTURE_2D);
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, texName[0]);
@@ -125,7 +125,7 @@ void display(void)
glFlush();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -137,7 +137,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -60,7 +60,7 @@ GLubyte stripeImage[4*stripeImageWidth];
static GLuint texName;
#endif
void makeStripeImage(void)
static void makeStripeImage(void)
{
int j;
@@ -79,7 +79,7 @@ static GLfloat *currentCoeff;
static GLenum currentPlane;
static GLint currentGenMode;
void init(void)
static void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glEnable(GL_DEPTH_TEST);
@@ -122,7 +122,7 @@ void init(void)
glMaterialf (GL_FRONT, GL_SHININESS, 64.0);
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -136,7 +136,7 @@ void display(void)
glFlush();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -152,7 +152,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard (unsigned char key, int x, int y)
static void keyboard (unsigned char key, int x, int y)
{
switch (key) {
case 'e':

View File

@@ -53,7 +53,7 @@
#define GL_TEXTURE_INTERNAL_FORMAT GL_TEXTURE_COMPONENTS
#endif
void init(void)
static void init(void)
{
GLint proxyComponents;
@@ -84,12 +84,12 @@ void init(void)
putchar('\n');
}
void display(void)
static void display(void)
{
exit(0);
}
void reshape (int w, int h)
static void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);

View File

@@ -58,7 +58,7 @@ static GLubyte subImage[subImageHeight][subImageWidth][4];
static GLuint texName;
void makeCheckImages(void)
static void makeCheckImages(void)
{
int i, j, c;
@@ -82,7 +82,7 @@ void makeCheckImages(void)
}
}
void init(void)
static void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
@@ -102,7 +102,7 @@ void init(void)
0, GL_RGBA, GL_UNSIGNED_BYTE, checkImage);
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_TEXTURE_2D);
@@ -123,7 +123,7 @@ void display(void)
glDisable(GL_TEXTURE_2D);
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -135,7 +135,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard (unsigned char key, int x, int y)
static void keyboard (unsigned char key, int x, int y)
{
switch (key) {
case 's':

View File

@@ -60,7 +60,7 @@ GLfloat ctrlpoints[4][4][3] = {
GLfloat texpts[2][2][2] = {{{0.0, 0.0}, {0.0, 1.0}},
{{1.0, 0.0}, {1.0, 1.0}}};
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1.0, 1.0, 1.0);
@@ -72,7 +72,7 @@ void display(void)
#define imageHeight 64
GLubyte image[3*imageWidth*imageHeight];
void makeImage(void)
static void makeImage(void)
{
int i, j;
float ti, tj;
@@ -89,7 +89,7 @@ void makeImage(void)
}
}
void myinit(void)
static void myinit(void)
{
glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4,
0, 1, 12, 4, &ctrlpoints[0][0][0]);
@@ -112,7 +112,7 @@ void myinit(void)
glShadeModel (GL_FLAT);
}
void myReshape(int w, int h)
static void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);

View File

@@ -89,7 +89,7 @@ static void init(void)
}
/* Clear window and draw torus */
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f (1.0, 1.0, 1.0);
@@ -98,7 +98,7 @@ void display(void)
}
/* Handle window resize */
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -112,7 +112,7 @@ void reshape(int w, int h)
/* Rotate about x-axis when "x" typed; rotate about y-axis
when "y" typed; "i" returns torus to original view */
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 'x':

View File

@@ -59,7 +59,7 @@ GLUnurbsObj *theNurb;
* Initializes the control points of the surface to a small hill.
* The control points range from -3 to +3 in x, y, and z
*/
void init_surface(void)
static void init_surface(void)
{
int u, v;
for (u = 0; u < 4; u++) {
@@ -75,7 +75,7 @@ void init_surface(void)
}
}
void nurbsError(GLenum errorCode)
static void nurbsError(GLenum errorCode)
{
const GLubyte *estring;
@@ -86,7 +86,7 @@ void nurbsError(GLenum errorCode)
/* Initialize material property and depth buffer.
*/
void init(void)
static void init(void)
{
GLfloat mat_diffuse[] = { 0.7, 0.7, 0.7, 1.0 };
GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
@@ -112,7 +112,7 @@ void init(void)
(GLvoid (CALLBACK*) ()) nurbsError);
}
void display(void)
static void display(void)
{
GLfloat knots[8] = {0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0};
GLfloat edgePt[5][2] = /* counter clockwise */
@@ -147,7 +147,7 @@ void display(void)
glFlush();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -160,7 +160,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -45,14 +45,14 @@
#include <stdlib.h>
#include <stdio.h>
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glFlush();
}
/* Change these values for a different transformation */
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -62,7 +62,7 @@ void reshape(int w, int h)
glLoadIdentity();
}
void mouse(int button, int state, int x, int y)
static void mouse(int button, int state, int x, int y)
{
GLint viewport[4];
GLdouble mvmatrix[16], projmatrix[16];
@@ -98,7 +98,7 @@ void mouse(int button, int state, int x, int y)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -54,7 +54,7 @@
int setupMethod = POINTER;
int derefMethod = DRAWARRAY;
void setupPointers(void)
static void setupPointers(void)
{
static GLint vertices[] = {25, 25,
100, 325,
@@ -76,7 +76,7 @@ void setupPointers(void)
glColorPointer (3, GL_FLOAT, 0, colors);
}
void setupInterleave(void)
static void setupInterleave(void)
{
static GLfloat intertwined[] =
{1.0, 0.2, 1.0, 100.0, 100.0, 0.0,
@@ -89,14 +89,14 @@ void setupInterleave(void)
glInterleavedArrays (GL_C3F_V3F, 0, intertwined);
}
void init(void)
static void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_SMOOTH);
setupPointers ();
}
void display(void)
static void display(void)
{
glClear (GL_COLOR_BUFFER_BIT);
@@ -117,7 +117,7 @@ void display(void)
glFlush ();
}
void reshape (int w, int h)
static void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
@@ -126,7 +126,7 @@ void reshape (int w, int h)
}
/* ARGSUSED2 */
void mouse (int button, int state, int x, int y)
static void mouse (int button, int state, int x, int y)
{
switch (button) {
case GLUT_LEFT_BUTTON:
@@ -160,7 +160,7 @@ void mouse (int button, int state, int x, int y)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -59,7 +59,7 @@ static GLubyte checkImage[checkImageHeight][checkImageWidth][4];
static GLuint texName;
#endif
void makeCheckImage(void)
static void makeCheckImage(void)
{
int i, j, c;
@@ -74,7 +74,7 @@ void makeCheckImage(void)
}
}
void init(void)
static void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
@@ -101,7 +101,7 @@ void init(void)
#endif
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_TEXTURE_2D);
@@ -125,7 +125,7 @@ void display(void)
glDisable(GL_TEXTURE_2D);
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -137,7 +137,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard (unsigned char key, int x, int y)
static void keyboard (unsigned char key, int x, int y)
{
switch (key) {
case 's':

View File

@@ -73,7 +73,7 @@ static void Init(void)
0,
sourceFormat,
GL_UNSIGNED_BYTE,
//GL_UNSIGNED_INT,
/* GL_UNSIGNED_INT, */
tex2d);
glEnable(Target);

View File

@@ -174,7 +174,7 @@ static void Init( void )
exit(1);
}
printf("\nAll %u squares should be the same color.\n", NUM_TESTS + 1);
printf("\nAll %lu squares should be the same color.\n", (unsigned long) NUM_TESTS + 1);
(void) memset( temp, 0x00, sizeof( temp ) );
glBindTexture( GL_TEXTURE_2D, 1 );

View File

@@ -39,7 +39,7 @@ GLboolean compiled = GL_TRUE;
GLboolean doubleBuffer = GL_TRUE;
void init( void )
static void init( void )
{
glClearColor( 0.0, 0.0, 0.0, 0.0 );
glShadeModel( GL_SMOOTH );
@@ -69,7 +69,7 @@ void init( void )
#endif
}
void display( void )
static void display( void )
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
@@ -81,7 +81,7 @@ void display( void )
}
}
void keyboard( unsigned char key, int x, int y )
static void keyboard( unsigned char key, int x, int y )
{
switch ( key ) {
case 27:
@@ -92,7 +92,7 @@ void keyboard( unsigned char key, int x, int y )
glutPostRedisplay();
}
GLboolean args( int argc, char **argv )
static GLboolean args( int argc, char **argv )
{
GLint i;

View File

@@ -57,6 +57,7 @@ static void Key( unsigned char key, int x, int y )
static void Init( void )
{
#if 0
static const char *prog0 =
"!!FP1.0\n"
"MUL o[COLR], R0, f[WPOS]; \n"
@@ -73,6 +74,7 @@ static void Init( void )
"MOV HC, H2; \n"
"END \n"
;
#endif
/* masked updates, defines, declarations */
static const char *prog1 =

View File

@@ -165,7 +165,7 @@ static void Init( void )
"square should look upside-down.\n");
image = LoadRGBImage( IMAGE_FILE, & img_width, & img_height,
image = LoadRGBImage( IMAGE_FILE, (GLint *) & img_width, (GLint *) & img_height,
& img_format );
if ( image == NULL ) {
printf( "Could not open image file \"%s\".\n", IMAGE_FILE );

View File

@@ -274,6 +274,7 @@ Draw(void)
glRasterPos2i(8, 6);
sprintf(s, "Internal Texture Format [f/F]: %s (%d of %lu)",
IntFormats[CurFormat].name, CurFormat + 1, NUM_INT_FORMATS);
IntFormats[CurFormat].name, CurFormat + 1, (unsigned long) NUM_INT_FORMATS);
PrintString(s);
glPopMatrix();

View File

@@ -17,7 +17,10 @@ static GLfloat Xrot = 40, Yrot = 0, Zrot = 0;
static GLboolean Anim = GL_TRUE;
static GLuint Vbuffer = 0;
#if 1
#else
static GLfloat buf[NUM_QUADS * 6 * 4];
#endif
static GLboolean doSwapBuffers = GL_TRUE;

View File

@@ -104,7 +104,7 @@ static void draw(void)
glDisable(GL_SCISSOR_TEST);
//glutSwapBuffers();
/* glutSwapBuffers(); */
glFlush();
}
@@ -120,7 +120,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(100, 0);
glutInitWindowSize(prog.width, prog.height);
//type = GLUT_RGB | GLUT_DOUBLE;
/* type = GLUT_RGB | GLUT_DOUBLE; */
type = GLUT_RGB | GLUT_SINGLE;
glutInitDisplayMode(type);

View File

@@ -134,7 +134,7 @@ static void draw(void)
glDisable(GL_SCISSOR_TEST);
//glutSwapBuffers();
/* glutSwapBuffers(); */
glFlush();
}
@@ -150,7 +150,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(100, 0);
glutInitWindowSize(prog.width, prog.height);
//type = GLUT_RGB | GLUT_DOUBLE;
/* type = GLUT_RGB | GLUT_DOUBLE; */
type = GLUT_RGB | GLUT_SINGLE;
glutInitDisplayMode(type);

View File

@@ -257,7 +257,7 @@ static void Init( void )
* part of GL 1.4.
*/
ver_str = glGetString( GL_VERSION );
ver_str = (char *) glGetString( GL_VERSION );
version = (ver_str == NULL) ? 1.0 : atof( ver_str );
wrapping = (glutExtensionSupported("GL_EXT_stencil_wrap") || (version >= 1.4));

View File

@@ -39,11 +39,13 @@ static void draw( void )
/*
static void idle( void )
{
Angle += 2.0;
glutPostRedisplay();
}
*/

View File

@@ -31,6 +31,7 @@
static int win_width, win_height;
#if 0
static void
line(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
@@ -39,6 +40,7 @@ line(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
glVertex2f(x2, y2);
glEnd();
}
#endif
static void
line3(GLfloat x1, GLfloat y1, GLfloat z1, GLfloat x2, GLfloat y2, GLfloat z2)

View File

@@ -94,16 +94,16 @@ GLfloat colorPoints[4][4][4] =
};
void
static void
initlights(void)
{
#if 0 /* no lighting for now */
GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0};
GLfloat position[] = {0.0, 0.0, 2.0, 1.0};
GLfloat mat_diffuse[] = {0.6, 0.6, 0.6, 1.0};
GLfloat mat_specular[] = {1.0, 1.0, 1.0, 1.0};
GLfloat mat_shininess[] = {50.0};
#if 0 /* no lighting for now */
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
@@ -116,7 +116,7 @@ initlights(void)
#endif
}
void
static void
display(void)
{
glClearColor(.3, .3, .3, 0);
@@ -130,7 +130,7 @@ display(void)
glFlush();
}
void
static void
myinit(int argc, char *argv[])
{
glClearColor(0.0, 0.0, 0.0, 1.0);
@@ -186,7 +186,7 @@ myinit(int argc, char *argv[])
}
}
void
static void
myReshape(int w, int h)
{
glViewport(0, 0, w, h);

View File

@@ -102,8 +102,8 @@ static void Draw( void )
/* draw to texture image */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
// glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
// glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
/* glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT); */
/* glReadBuffer(GL_COLOR_ATTACHMENT1_EXT); */
glViewport(0, 0, TexWidth, TexHeight);

View File

@@ -116,6 +116,6 @@ int main(int argc, char **argv)
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutDisplayFunc(Draw);
// glutMainLoop();
/* glutMainLoop(); */
return 0;
}

View File

@@ -49,7 +49,7 @@ static void Init(void)
*/
first_list = glGenLists(1);
glNewList(first_list, GL_COMPILE);
// glColor3f(0,1,0);
/* glColor3f(0,1,0); */
glEndList();

View File

@@ -66,7 +66,7 @@ static void Display( void )
glEnable(GL_VERTEX_PROGRAM_ARB);
// glDrawArrays( GL_TRIANGLES, 0, 3 );
/* glDrawArrays( GL_TRIANGLES, 0, 3 ); */
glDrawArrays( GL_TRIANGLES, 1, 3 );
glFlush();

View File

@@ -77,7 +77,7 @@ static void Display( void )
glEnable(GL_VERTEX_PROGRAM_ARB);
// glDrawArrays( GL_TRIANGLES, 0, 3 );
/* glDrawArrays( GL_TRIANGLES, 0, 3 ); */
glDrawArrays( GL_TRIANGLES, 1, 3 );
glFlush();

View File

@@ -83,7 +83,7 @@ static void drawRightTriangle(void)
glDisable (GL_BLEND);
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
@@ -99,7 +99,7 @@ void display(void)
glFlush();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -111,7 +111,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 't':

View File

@@ -83,7 +83,7 @@ static void drawRightTriangle(void)
glDisable (GL_BLEND);
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
@@ -99,7 +99,7 @@ void display(void)
glFlush();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -111,7 +111,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 't':

View File

@@ -83,7 +83,7 @@ static void drawRightTriangle(void)
glDisable (GL_BLEND);
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
@@ -99,7 +99,7 @@ void display(void)
glFlush();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -111,7 +111,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 't':

View File

@@ -83,7 +83,7 @@ static void drawRightTriangle(void)
glDisable (GL_BLEND);
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
@@ -99,7 +99,7 @@ void display(void)
glFlush();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -111,7 +111,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 't':

View File

@@ -81,7 +81,7 @@ static void drawRightTriangle(void)
glDisable (GL_BLEND);
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
@@ -97,7 +97,7 @@ void display(void)
glFlush();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -109,7 +109,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 't':

View File

@@ -189,9 +189,6 @@ Key(unsigned char key, int x, int y)
static void
Init(int argc, char *argv[])
{
static const GLfloat mat[4] = { 1.0, 0.5, 0.5, 1.0 };
GLint i;
if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
printf("GL_EXT_framebuffer_object not found!\n");
exit(0);

View File

@@ -42,7 +42,7 @@ static void Init(void)
static const char *prog1 =
"!!ARBfp1.0\n"
"MOV result.color, fragment.texcoord[1];\n"
// "MOV result.color, fragment.color;\n"
/* "MOV result.color, fragment.color;\n" */
"END\n";

View File

@@ -101,7 +101,7 @@ static void Draw(void)
glVertex3f( 0.5, -0.5, -30.0);
glEnd();
// glLineWidth(12.0);
/* glLineWidth(12.0); */
/* Redraw parts of the lines:
*/

View File

@@ -105,7 +105,7 @@ static void Draw(void)
glVertex3f( 0.5, -0.5, -30.0);
glEnd();
// glLineWidth(12.0);
/* glLineWidth(12.0); */
/* Redraw parts of the lines to remove them:
*/

Some files were not shown because too many files have changed in this diff Show More