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46 Commits

Author SHA1 Message Date
Julien Cristau
e61d717a8d Upload to experimental 2010-06-11 03:19:36 +02:00
Christopher James Halse Rogers
80fd9d4857 Fix libgl1-mesa-dri-experimental's dbg package naming 2010-06-11 09:23:18 +10:00
Christopher James Halse Rogers
07694d5c04 Only build Intel gallium drivers on i386 and x86-64 2010-06-10 21:49:32 +10:00
Christopher James Halse Rogers
41a730e6ea Nouveau gallium is the only experimental driver we want installed at the moment. List it explicitly in .install.
Radeon gallium can't coexist with classic mesa, and we're likely to just switch to it wholesale for 7.9.
The nouveau classic driver for nv04-nv20 doesn't build against our libdrm
2010-06-10 21:41:33 +10:00
Christopher James Halse Rogers
c123f6d97a Bump build-dep on dpkg-dev to match the use of regex in sybmols files 2010-06-10 21:11:18 +10:00
Christopher James Halse Rogers
1338358a49 Add Intel i915 gallium drivers. 2010-06-02 19:56:37 +10:00
Christopher James Halse Rogers
5c53f88699 Rename libgl1-mesa-dri-gallium to libgl1-mesa-dri-experimental.
This better describes the purpose, and makes it more reasonable to include the classic mesa
driver for nouveau in there, too.
2010-06-02 15:30:50 +10:00
Christopher James Halse Rogers
b0ea8bf2a5 Update debian/changelog for dropping /usr/lib/dri-gallium 2010-06-01 19:05:59 +10:00
Christopher James Halse Rogers
f1cf090f71 Drop searchpath-based gallium coexistance.
Although libgl is quite happy to load the gallium drivers from /usr/lib/dri-gallium,
X itself doesn't respect --dri-drivers-path, so AIGLX reverts to swrast.

Where there's both a classic and a gallium driver, development is likely to move entirely
to the gallium driver in the relatively near future, so having classic & gallium drivers
co-existing will be a short-term problem only.
2010-06-01 19:01:03 +10:00
Christopher James Halse Rogers
78e28df182 Install radeong_dri as r300_dri.
The DDX only looks for r{600,300,200}_dri.so, so the DRI module needs to be called
one of these.  The gallium driver only supports r300-r500, so call it r300_dri.so
2010-06-01 18:22:25 +10:00
Christopher James Halse Rogers
fdf0edf342 Add changelog entry for pkg-config files 2010-06-01 12:50:14 +10:00
Christopher James Halse Rogers
4fb488aaf7 Add EGL, GL|ES, and OpenVG pkg-config files taken from master 2010-06-01 11:45:11 +10:00
Christopher James Halse Rogers
2616619ca3 Debhelper 7 automagically picks up ChangeLog. Specifically exclude it. 2010-05-28 15:45:32 +10:00
Christopher James Halse Rogers
1ff9e27dff debian/control: Better descriptions, correct some section stanzas for debug pkgs 2010-05-28 15:44:02 +10:00
Christopher James Halse Rogers
ce030a808a Fix typo in libgles1-mesa-dev.install 2010-05-28 09:09:56 +10:00
Christopher James Halse Rogers
2285f3be75 Fix typo in rules so libgles1-mesa-dbg actually contains debugging symbols 2010-05-27 19:43:43 +10:00
Christopher James Halse Rogers
6d95822808 Install libGLESv1_CM.so in the right place 2010-05-27 19:39:56 +10:00
Christopher James Halse Rogers
afb27a4a8e Build new packages only where they make sense.
kfreebsd doesn't have libdrm-{radeon,nouveau} required for the respective gallium drivers,
nor does it have KMS drivers.  Ditto for hurd.
2010-05-27 18:22:30 +10:00
Christopher James Halse Rogers
1677600902 Add KMS egl driver package 2010-05-27 11:33:20 +10:00
Christopher James Halse Rogers
e716f020bd Add EGL, GL|ES 1.x and 2.x, and OpenVG packages.
The libegl package contains the dri2 and glx egl driver, which supports OpenGL on EGL contexts.
The classic drivers at this point do not support the GL|ES or OpenVG APIs, so the nouveau,
radeon, and swrast x11 EGL gallium drivers are included in the separate libegl1-mesa-drivers-x11
package.
2010-05-26 18:12:37 +10:00
Christopher James Halse Rogers
b27dfb2945 Add libgl1-mesa-dri-gallium package.
This contains the radeon, nouveau, and swrast gallium drivers.  The intel gallium
driver is not built, as it does nothing but wedge the GPU.

This adds /usr/lib/dri-gallium to the DRI search path, and installs the gallium
drivers there to ensure the classic and gallium drivers can co-exist.
2010-05-26 18:08:12 +10:00
Christopher James Halse Rogers
1fd6df6e13 Restore some files that are now shipped in tarballs.
This partially reverts 36461f0d66
2010-05-24 16:49:38 +10:00
Julien Cristau
0cbf364871 Merge branch 'debian-unstable' into debian-experimental
Conflicts:
	ChangeLog
	debian/changelog
2010-05-20 19:27:33 +02:00
Julien Cristau
e73ff6be7a Merge branch 'upstream-unstable' into debian-experimental 2010-05-20 19:26:06 +02:00
Julien Cristau
1cfffc29f6 Prepare changelog for upload 2010-05-20 17:34:45 +02:00
Julien Cristau
27da77b49a Bump changelogs 2010-05-20 17:33:16 +02:00
Julien Cristau
95b8885da8 Merge branch 'mesa_7_7_branch' of git://anongit.freedesktop.org/git/mesa/mesa into debian-unstable 2010-05-20 17:32:13 +02:00
Julien Cristau
7a8e3614f7 debian/rules: use DEB_HOST_ARCH_CPU instead of DEB_HOST_GNU_CPU.
Prompted by Ubuntu which changed the latter to i686, breaking their
packages on i386.
2010-05-20 11:00:01 +02:00
Julien Cristau
3e08d1d854 Stop building the ffb dri driver on sparc, it no longer exists. 2010-05-12 19:30:41 +02:00
Tormod Volden
0d685d41fc Do not strip the same packages twice 2010-05-10 22:27:29 +02:00
José Fonseca
8ba378d969 mesa/st: Fill in native program limits.
In the lack of more fine grained capabilities in Gallium, assume that if
the pipe driver supports GLSL then native limits match Mesa software
limits.
(cherry picked from commit 40a90cd11234a09c2477f5c9984dd6d9fac3f52c)
2010-05-04 15:36:30 +01:00
Ian Romanick
942ec8722d Fix __glXInitializeVisualConfigFromTags's handling of unrecognized fbconfig
__glXInitializeVisualConfigFromTags doesn't skip the payload of
unrecognized tags.  Instead, it treats the value as if it were the
next tag, which can happen if the server's GLX extension is not
Mesa's.  For example, this falls down when NVIDIA sends a
GLX_FLOAT_COMPONENTS_NV = 0 pair, causing
__glXInitializeVisualConfigFromTags to bail out early.

Signed-off-by: Aaron Plattner <aplattner@nvidia.com>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2010-04-23 11:53:50 -07:00
Tormod Volden
45affda4bf radeon: 9800 SE has only one quadpipe
Although these cards have 2 pipelines on the silicon only
the first passed the QA and the other should be disabled.

http://www.digital-daily.com/video/ati-radeon9800se/
http://www.rojakpot.com/showarticle.aspx?artno=101&pgno=1

Signed-off-by: Tormod Volden <debian.tormod@gmail.com>
2010-04-22 17:17:47 -04:00
Alex Deucher
593f7cc315 r300: fix vertex unit setup
RV3xx is 2, RV560,RV570 is 8

Noticed by Tormod Volden.
2010-04-22 02:16:41 -04:00
Brian Paul
6d18fd6756 st/mesa: invert scissor rect depending on FB orientation
Fixes fd.o bug 27715

(cherry picked from commit c060265bdb)
2010-04-19 10:13:40 -06:00
Alex Deucher
51d4d0a12e r600: add new r7xx pci ids 2010-04-09 20:22:06 -04:00
Maciej Cencora
a548964959 r300: set proper vertex index limits also in non indexed mode
Fixes #27521, broken menus in UT2004 and broken water refraction in Sauerbraten.
2010-04-09 21:26:01 +02:00
Brian Paul
08b98fac62 mesa: fix instruction indexing bugs
We were looping over instructions but only looking at the 0th instruction's
opcode.

Fixes fd.o bug 27566.
(cherry picked from commit b22a00bff4)
2010-04-09 10:12:02 -06:00
Jeremy Huddleston
65c337e29b Revert accidental commits from the xquartz tree
This reverts commit 5726f2f1b8.
This reverts commit 2d5c596ca4.
This reverts commit 48ea93eb88.
This reverts commit 3e6d5aedf0.
This reverts commit cfb4f95bd5.
This reverts commit d57aa45dac.
2010-04-01 18:15:46 -07:00
Jeremy Huddleston
5726f2f1b8 apple: Use mesa gl.h rather than generating one.
Signed-off-by: Jeremy Huddleston <jeremyhu@freedesktop.org>
2010-04-01 10:05:57 -07:00
Jeremy Huddleston
2d5c596ca4 apple: Integrate our libGL into the existing build system better
Signed-off-by: Jeremy Huddleston <jeremyhu@freedesktop.org>
2010-04-01 10:05:56 -07:00
Jeremy Huddleston
48ea93eb88 apple: Change ifdefs for DRI to be DRI && !APPLE
Signed-off-by: Jeremy Huddleston <jeremyhu@freedesktop.org>
2010-04-01 10:05:56 -07:00
Jeremy Huddleston
3e6d5aedf0 apple: Remove duplicate headers that already exist in mesa.
Signed-off-by: Jeremy Huddleston <jeremyhu@freedesktop.org>
2010-04-01 10:05:56 -07:00
Jeremy Huddleston
cfb4f95bd5 apple: Adding .gitignore for src/glx/x11/apple
Signed-off-by: Jeremy Huddleston <jeremyhu@freedesktop.org>
2010-04-01 10:05:56 -07:00
Jeremy Huddleston
d57aa45dac apple: Initial import of libGL for OSX from AppleSGLX svn repository.
Signed-off-by: Jeremy Huddleston <jeremyhu@freedesktop.org>
2010-04-01 10:05:55 -07:00
Brian Paul
e6f5ca0fa3 docs: fix 7.7.1 release date 2010-03-29 10:57:48 -06:00
74 changed files with 12197 additions and 20 deletions

66
debian/changelog vendored
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@@ -1,3 +1,60 @@
mesa (7.8.1-2) experimental; urgency=low
[ Tormod Volden ]
* debian/rules: Do not strip the same packages twice
[ Julien Cristau ]
* Stop building the ffb dri driver on sparc, it no longer exists.
* Merge changes from 7.7.1-2.
[ Christopher James Halse Rogers ]
* debian/compat:
- Bump to v7 for dh_install search path behaviour
* debian/rules:
- Enable gallium for dri build.
- Enable egl for dri build.
- Build nouveau, radeon & swrast gallium drivers
- Build OpenVG, OpenGL|ES, dri, glx & egl state trackers
* debian/libegl1-mesa-dev.install:
* debian/libegl1-mesa.install:
* debian/libegl1-mesa.symbols:
- New libEGL package.
* debian/libgles1-mesa-dev.install:
* debian/libgles1-mesa.install:
* debian/libgles1-mesa.symbols:
- New OpenGL|ES v1.x package.
* debian/libgles2-mesa-dev.install:
* debian/libgles2-mesa.install:
* debian/libgles2-mesa.symbols:
- New OpenGL|ES v2.x package.
* debian/libopenvg1-mesa-dev.install:
* debian/libopenvg1-mesa.install:
* debian/libopenvg1-mesa.symbols:
- New OpenVG package.
* debian/libegl1-mesa-drivers-x11.install:
- New gallium EGL drivers package.
* debian/libegl1-mesa-drivers-kms.install:
- New gallium EGL kms driver package.
* debian/egl.pc:
* debian/vg.pc:
* debian/glesv1_cm.pc:
* debian/glesv2.pc:
- Pull pkg-config files from master and install them in the respective
-dev packages.
* debian/libgl1-mesa-dri-experimental.install:
* debian/libgl1-mesa-dri.install:
- “make install” puts classic and gallium drivers in the same path, but
builds gallium drivers in the gallium/ subdirectory. Copy the drivers
directly from the build path, rather than trying to separate them out
post-hock.
* debian/control:
- Add new packages.
- Add new build-depends on libx11-xcb-dev, libxcb-dri2-0-dev,
libxcb-xfixes0-dev and python-libxml2 for gallium.
- Bump build-depends on dpkg-dev for regex in symbols files.
-- Julien Cristau <jcristau@debian.org> Fri, 11 Jun 2010 03:19:09 +0200
mesa (7.8.1-1) experimental; urgency=low
* New upstream release.
@@ -8,6 +65,15 @@ mesa (7.8.1-1) experimental; urgency=low
-- Brice Goglin <bgoglin@debian.org> Sun, 18 Apr 2010 09:25:39 +0200
mesa (7.7.1-2) unstable; urgency=low
* debian/rules: use DEB_HOST_ARCH_CPU instead of DEB_HOST_GNU_CPU. Prompted
by Ubuntu which changed the latter to i686, breaking their packages on
i386.
* Pull from mesa_7_7_branch (commit 8ba378d).
-- Julien Cristau <jcristau@debian.org> Thu, 20 May 2010 17:34:19 +0200
mesa (7.7.1-1) unstable; urgency=low
[ Brice Goglin ]

2
debian/compat vendored
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@@ -1 +1 @@
5
7

260
debian/control vendored
View File

@@ -4,12 +4,13 @@ Priority: optional
Maintainer: Debian X Strike Force <debian-x@lists.debian.org>
Uploaders: David Nusinow <dnusinow@debian.org>, Brice Goglin <bgoglin@debian.org>
Standards-Version: 3.8.4
Build-Depends: debhelper (>= 6.0.7), quilt (>= 0.40), pkg-config,
Build-Depends: debhelper (>= 7.2.7), quilt (>= 0.40), pkg-config,
libdrm-dev (>= 2.4.19) [!hurd-i386], libx11-dev, xutils-dev,
x11proto-gl-dev (>= 1.4.11), libxxf86vm-dev,
libexpat1-dev, lesstif2-dev, dpkg-dev (>= 1.13.19), libxfixes-dev,
libexpat1-dev, lesstif2-dev, dpkg-dev (>= 1.15.6), libxfixes-dev,
libxdamage-dev, libxext-dev, autoconf, automake, x11proto-dri2-dev (>= 2.1),
linux-libc-dev (>= 2.6.31) [!hurd-i386 !kfreebsd-amd64 !kfreebsd-i386]
linux-libc-dev (>= 2.6.31) [!hurd-i386 !kfreebsd-amd64 !kfreebsd-i386],
libx11-xcb-dev, libxcb-dri2-0-dev, libxcb-xfixes0-dev, python-libxml2,
Vcs-Git: git://git.debian.org/git/pkg-xorg/lib/mesa
Vcs-Browser: http://git.debian.org/?p=pkg-xorg/lib/mesa.git
Homepage: http://mesa3d.sourceforge.net/
@@ -102,6 +103,224 @@ Description: A free implementation of the OpenGL API -- development files
a direct rendering-capable library, or one which uses GLX. For that,
please see libgl1-mesa-dev.
Package: libegl1-mesa
Section: libs
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends}
Recommends: libegl1-mesa-drivers-x11
Description: A free implementation of the EGL API -- runtime
This package contains the EGL native platform graphics interface library.
EGL provides a platform-agnostic mechanism for creating rendering surfaces
for use with other graphics libraries, such as OpenGL|ES and OpenVG.
.
This package contains modules to interface with the existing system GLX or
DRI2 drivers to provide OpenGL via EGL. The libegl1-mesa-drivers-x11 package
provides drivers to provide hardware-accelerated OpenGL|ES and OpenVG support.
Package: libegl1-mesa-dbg
Section: debug
Priority: extra
Architecture: any
Depends: libegl1-mesa (= ${binary:Version}), ${misc:Depends}
Description: A free implementation of the EGL API -- debugging symbols
This package contains the EGL native platform graphics interface library.
EGL provides a platform-agnostic mechanism for creating rendering surfaces
for use with other graphics libraries, such as OpenGL|ES and OpenVG.
.
This package contains the debugging symbols for the EGL library.
Package: libegl1-mesa-dev
Section: libdevel
Architecture: any
Depends: libegl1-mesa (= ${binary:Version}), ${misc:Depends}
Description: A free implementation of the EGL API -- development files
This package contains the development environment required for compiling
programs against EGL native platform graphics interface library.
EGL provides a platform-agnostic mechanism for creating rendering surfaces
for use with other graphics libraries, such as OpenGL|ES and OpenVG.
.
This package provides the development environment for compiling programs
against the EGL library.
Package: libegl1-mesa-drivers-x11
Section: libs
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends}
Description: A free implementation of the EGL API -- X11 drivers
This package contains the EGL native platform graphics interface library.
EGL provides a platform-agnostic mechanism for creating rendering surfaces
for use with other graphics libraries, such as OpenGL|ES and OpenVG.
.
This package contains the drivers required for hardware accelerated rendering
of EGL-based graphics libraries, such as OpenGL|ES and OpenVG, in an X11
environment.
Package: libegl1-mesa-drivers-x11-dbg
Section: debug
Priority: extra
Architecture: any
Depends: libegl1-mesa-drivers-x11 (= ${binary:Version}), ${misc:Depends}
Description: A free implementation of the EGL API -- X11 driver debugging symbols
This package contains the EGL native platform graphics interface library.
EGL provides a platform-agnostic mechanism for creating rendering surfaces
for use with other graphics libraries, such as OpenGL|ES and OpenVG.
.
This package contains the debugging symbols for the drivers required for
hardware accelerated rendering of EGL-based graphics libraries, such as
OpenGL|ES and OpenVG, in an X11 environment.
Package: libegl1-mesa-drivers-kms
Section: libs
Architecture: linux-any
Depends: ${shlibs:Depends}, ${misc:Depends}
Description: A free implementation of the EGL API -- KMS drivers
This package contains the EGL native platform graphics interface library.
EGL provides a platform-agnostic mechanism for creating rendering surfaces
for use with other graphics libraries, such as OpenGL|ES and OpenVG.
.
This package contains the drivers required for hardware accelerated rendering
of EGL-based graphics libraries, such as OpenGL|ES and OpenVG in a raw
KMS-framebuffer environment.
Package: libegl1-mesa-drivers-kms-dbg
Section: libs
Architecture: linux-any
Depends: libegl1-mesa-drivers-kms (= ${binary:Version}), ${misc:Depends}
Description: A free implementation of the EGL API -- KMS driver debugging symbols
This package contains the EGL native platform graphics interface library.
EGL provides a platform-agnostic mechanism for creating rendering surfaces
for use with other graphics libraries, such as OpenGL|ES and OpenVG.
.
This package contains the debugging symbols for the drivers required for
hardware accelerated rendering of EGL-based graphics libraries, such as
OpenGL|ES and OpenVG in a raw KMS-framebuffer environment.
Package: libopenvg1-mesa
Section: libs
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends}
Description: A free implementation of the OpenVG API -- runtime
This package contains the mesa implementation of the OpenVG 2D acceleration
library. OpenVG provides a device independent and vendor-neutral interface
for sophisticated 2D graphical applications, while allowing device
manufacturers to provide hardware acceleration on devices ranging from wrist
watches to full microprocessor-based desktop and server machines.
Package: libopenvg1-mesa-dbg
Section: debug
Priority: extra
Architecture: any
Depends: libopenvg1-mesa (= ${binary:Version}), ${misc:Depends}
Description: A free implementation of the OpenVG API -- debugging symbols
This package contains the mesa implementation of the OpenVG 2D acceleration
library. OpenVG provides a device independent and vendor-neutral interface
for sophisticated 2D graphical applications, while allowing device
manufacturers to provide hardware acceleration on devices ranging from wrist
watches to full microprocessor-based desktop and server machines.
.
This package contains the debugging symbols for the OpenVG library.
Package: libopenvg1-mesa-dev
Section: libdevel
Architecture: any
Depends: libopenvg1-mesa (= ${binary:Version}), libegl1-mesa-dev, ${misc:Depends}
Description: A free implementation of the OpenVG API -- development files
This package contains the mesa implementation of the OpenVG 2D acceleration
library. OpenVG provides a device independent and vendor-neutral interface
for sophisticated 2D graphical applications, while allowing device
manufacturers to provide hardware acceleration on devices ranging from wrist
watches to full microprocessor-based desktop and server machines.
.
This package contains the development environment required for compiling
programs against the OpenVG 2D acceleration library.
Package: libgles1-mesa
Section: libs
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends}
Description: A free implementation of the OpenGL|ES 1.x API -- runtime
OpenGL|ES is a cross-platform API for full-function 2D and 3D graphics on
embedded systems - including consoles, phones, appliances and vehicles.
It contains a subset of OpenGL plus a number of extensions for the
special needs of embedded systems.
.
OpenGL|ES 1.x provides an API for fixed-function hardware.
Package: libgles1-mesa-dbg
Section: debug
Priority: extra
Architecture: any
Depends: libgles1-mesa (= ${binary:Version}), ${misc:Depends}
Description: A free implementation of the OpenGL|ES 1.x API -- debugging symbols
OpenGL|ES is a cross-platform API for full-function 2D and 3D graphics on
embedded systems - including consoles, phones, appliances and vehicles.
It contains a subset of OpenGL plus a number of extensions for the
special needs of embedded systems.
.
OpenGL|ES 1.x provides an API for fixed-function hardware.
.
This package contains the debugging symbols for the libGLESv1_CM library.
Package: libgles1-mesa-dev
Section: libdevel
Architecture: any
Depends: libgles1-mesa (= ${binary:Version}), libegl1-mesa-dev, ${misc:Depends}
Description: A free implementation of the OpenGL|ES 1.x API -- development files
OpenGL|ES is a cross-platform API for full-function 2D and 3D graphics on
embedded systems - including consoles, phones, appliances and vehicles.
It contains a subset of OpenGL plus a number of extensions for the
special needs of embedded systems.
.
OpenGL|ES 1.x provides an API for fixed-function hardware.
.
This package provides a development environment for building programs using
the OpenGL|ES 1.x APIs.
Package: libgles2-mesa
Section: libs
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends}
Description: A free implementation of the OpenGL|ES 2.x API -- runtime
OpenGL|ES is a cross-platform API for full-function 2D and 3D graphics on
embedded systems - including consoles, phones, appliances and vehicles.
It contains a subset of OpenGL plus a number of extensions for the
special needs of embedded systems.
.
OpenGL|ES 2.x provides an API for programmable hardware including vertex
and fragment shaders.
Package: libgles2-mesa-dbg
Section: debug
Priority: extra
Architecture: any
Depends: libgles2-mesa (= ${binary:Version}), ${misc:Depends}
Description: A free implementation of the OpenGL|ES 2.x API -- debugging symbols
OpenGL|ES is a cross-platform API for full-function 2D and 3D graphics on
embedded systems - including consoles, phones, appliances and vehicles.
It contains a subset of OpenGL plus a number of extensions for the
special needs of embedded systems.
.
OpenGL|ES 2.x provides an API for programmable hardware including vertex
and fragment shaders.
.
This package contains the debugging symbols for the libGLESv2 library.
Package: libgles2-mesa-dev
Section: libdevel
Architecture: any
Depends: libgles2-mesa (= ${binary:Version}), libegl1-mesa-dev, ${misc:Depends}
Description: A free implementation of the OpenGL|ES 2.x API -- development files
OpenGL|ES is a cross-platform API for full-function 2D and 3D graphics on
embedded systems - including consoles, phones, appliances and vehicles.
It contains a subset of OpenGL plus a number of extensions for the
special needs of embedded systems.
.
OpenGL|ES 2.x provides an API for programmable hardware including vertex
and fragment shaders.
.
This package provides a development environment for building applications
using the OpenGL|ES 2.x APIs.
Package: libgl1-mesa-glx
Section: libs
Architecture: any
@@ -201,6 +420,41 @@ Description: Debugging symbols for the Mesa DRI modules
.
This package contains debugging symbols for the DRI modules.
Package: libgl1-mesa-dri-experimental
Section: libs
Architecture: linux-any
Depends: ${shlibs:Depends}, ${misc:Depends}
Description: A free implementation of the OpenGL API -- Extra DRI modules
This version of Mesa provides GLX and DRI capabilities: it is capable of
both direct and indirect rendering. For direct rendering, it can use DRI
modules from the libgl1-mesa-dri package to accelerate drawing.
.
This package does not include the OpenGL library itself, only the DRI
modules for accelerating direct and indirect rendering. The drivers
in this package may provide more features than the drivers in the
libgl1-mesa-dri at the cost of less stability.
.
For a complete description of Mesa, please look at the
libgl1-mesa-swx11 package.
Package: libgl1-mesa-dri-experimental-dbg
Section: debug
Priority: extra
Architecture: linux-any
Depends: libgl1-mesa-dri-experimental (= ${binary:Version}), ${misc:Depends}
Description: Debugging symbols for the experimental Mesa DRI modules
This version of Mesa provides GLX and DRI capabilities: it is capable of
both direct and indirect rendering. For direct rendering, it can use DRI
modules from the libgl1-mesa-dri package to accelerate drawing.
.
This package does not include the OpenGL library itself, only the DRI
modules for accelerating direct rendering.
.
For a complete description of Mesa, please look at the
libgl1-mesa-swx11 package.
.
This package contains debugging symbols for the Gallium DRI modules.
#Package: libgl1-mesa-dri-i686
#Section: libs
#Priority: extra

12
debian/egl.pc vendored Normal file
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@@ -0,0 +1,12 @@
prefix=/usr
exec_prefix=${prefix}
libdir=/usr/lib
includedir=/usr/include
Name: egl
Description: Mesa EGL library
Requires.private: libdrm >= 2.4.15 dri2proto >= 2.1 glproto >= 1.4.11 x11 xext xxf86vm xdamage xfixes
Version: 7.8.1
Libs: -L${libdir} -lEGL
Libs.private: -lm -lpthread -ldl
Cflags: -I${includedir}

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debian/glesv1_cm.pc vendored Normal file
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prefix=/usr
exec_prefix=${prefix}
libdir=/usr/lib
includedir=/usr/include
Name: glesv1_cm
Description: Mesa OpenGL ES 1.1 CM library
Requires.private:
Version: 7.8.1
Libs: -L${libdir} -lGLESv1_CM
Libs.private: -lm -lpthread -ldl
Cflags: -I${includedir}

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prefix=/usr
exec_prefix=${prefix}
libdir=/usr/lib
includedir=/usr/include
Name: glesv2
Description: Mesa OpenGL ES 2.0 library
Requires.private:
Version: 7.8.1
Libs: -L${libdir} -lGLESv2
Libs.private: -lm -lpthread -ldl
Cflags: -I${includedir}

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usr/lib/glx/libEGL.so usr/lib
usr/include/EGL
usr/include/KHR
debian/egl.pc usr/lib/pkgconfig

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usr/lib/glx/egl/egl_kms_*.so

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usr/lib/glx/egl/egl_x11_*.so

3
debian/libegl1-mesa.install vendored Normal file
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usr/lib/glx/libEGL.so.1* usr/lib
usr/lib/glx/egl/egl_dri2.so usr/lib/egl
usr/lib/glx/egl/egl_glx.so usr/lib/egl

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libEGL.so.1 libegl1-mesa #MINVER#
_eglAddConfig@Base 7.8.1
_eglAddNewMode@Base 7.8.1
_eglAddScreen@Base 7.8.1
_eglBindContext@Base 7.8.1
_eglCheckResource@Base 7.8.1
_eglCleanupDisplay@Base 7.8.1
_eglCompareConfigs@Base 7.8.1
_eglConfigFromContextModesRec@Base 7.8.1
_eglConfigToContextModesRec@Base 7.8.1
_eglDestroyScreen@Base 7.8.1
_eglError@Base 7.8.1
_eglGetAPIContext@Base 7.8.1
_eglGetCurrentContext@Base 7.8.1
_eglGetCurrentThread@Base 7.8.1
_eglGetProbeCache@Base 7.8.1
_eglInitConfig@Base 7.8.1
_eglInitContext@Base 7.8.1
_eglInitDriverFallbacks@Base 7.8.1
_eglInitImage@Base 7.8.1
_eglInitScreen@Base 7.8.1
_eglInitSurface@Base 7.8.1
_eglLog@Base 7.8.1
_eglMatchConfig@Base 7.8.1
_eglParseConfigAttribList@Base 7.8.1
_eglReleaseDisplayResources@Base 7.8.1
_eglSetLogLevel@Base 7.8.1
_eglSetLogProc@Base 7.8.1
_eglSetProbeCache@Base 7.8.1
_eglSortConfigs@Base 7.8.1
_eglValidateConfig@Base 7.8.1
eglBindAPI@Base 7.8.1
eglBindTexImage@Base 7.8.1
eglChooseConfig@Base 7.8.1
eglChooseModeMESA@Base 7.8.1
eglCopyBuffers@Base 7.8.1
eglCopyContextMESA@Base 7.8.1
eglCreateContext@Base 7.8.1
eglCreateImageKHR@Base 7.8.1
eglCreatePbufferFromClientBuffer@Base 7.8.1
eglCreatePbufferSurface@Base 7.8.1
eglCreatePixmapSurface@Base 7.8.1
eglCreateScreenSurfaceMESA@Base 7.8.1
eglCreateWindowSurface@Base 7.8.1
eglDestroyContext@Base 7.8.1
eglDestroyImageKHR@Base 7.8.1
eglDestroySurface@Base 7.8.1
eglGetConfigAttrib@Base 7.8.1
eglGetConfigs@Base 7.8.1
eglGetCurrentContext@Base 7.8.1
eglGetCurrentDisplay@Base 7.8.1
eglGetCurrentSurface@Base 7.8.1
eglGetDisplay@Base 7.8.1
eglGetError@Base 7.8.1
eglGetModeAttribMESA@Base 7.8.1
eglGetModesMESA@Base 7.8.1
eglGetProcAddress@Base 7.8.1
eglGetScreensMESA@Base 7.8.1
eglInitialize@Base 7.8.1
eglMakeCurrent@Base 7.8.1
eglQueryAPI@Base 7.8.1
eglQueryContext@Base 7.8.1
eglQueryModeStringMESA@Base 7.8.1
eglQueryScreenMESA@Base 7.8.1
eglQueryScreenModeMESA@Base 7.8.1
eglQueryScreenSurfaceMESA@Base 7.8.1
eglQueryString@Base 7.8.1
eglQuerySurface@Base 7.8.1
eglReleaseTexImage@Base 7.8.1
eglReleaseThread@Base 7.8.1
eglScreenPositionMESA@Base 7.8.1
eglShowScreenSurfaceMESA@Base 7.8.1
eglSurfaceAttrib@Base 7.8.1
eglSwapBuffers@Base 7.8.1
eglSwapInterval@Base 7.8.1
eglTerminate@Base 7.8.1
eglWaitClient@Base 7.8.1
eglWaitGL@Base 7.8.1
eglWaitNative@Base 7.8.1

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build/dri/glx/gallium/nouveau_dri.so usr/lib/dri

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usr/lib/dri/*.so
build/dri/glx/*_dri.so usr/lib/dri/

3
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usr/glx/libGLESv1_CM.so usr/lib
usr/include/GLES
debian/glesv1_cm.pc usr/lib/pkgconfig

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usr/glx/libGLESv1_CM.so.1* usr/lib

265
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libGLESv1_CM.so.1 libgles1-mesa #MINVER#
# _glapi_* are internal GL dispatch symbols. They should probably be hidden
(regex)"^_glapi_.*@Base$" 7.8.1
# These are optimised assembly versions of functions, accessed through a
# dispatch table. They're arch-specific, and should probably be hidden.
(regex|optional=mesa internal ASM optimized functions)"^_mesa_.*@Base$" 7.8.1
_glthread_GetID@Base 7.8.1
glActiveTexture@Base 7.8.1
glAlphaFunc@Base 7.8.1
glAlphaFuncx@Base 7.8.1
glAlphaFuncxOES@Base 7.8.1
glBindBuffer@Base 7.8.1
glBindFramebufferOES@Base 7.8.1
glBindRenderbufferOES@Base 7.8.1
glBindTexture@Base 7.8.1
glBlendEquationOES@Base 7.8.1
glBlendEquationSeparateOES@Base 7.8.1
glBlendFunc@Base 7.8.1
glBlendFuncSeparateOES@Base 7.8.1
glBufferData@Base 7.8.1
glBufferSubData@Base 7.8.1
glCheckFramebufferStatusOES@Base 7.8.1
glClear@Base 7.8.1
glClearColor@Base 7.8.1
glClearColorx@Base 7.8.1
glClearColorxOES@Base 7.8.1
glClearDepthf@Base 7.8.1
glClearDepthfOES@Base 7.8.1
glClearDepthx@Base 7.8.1
glClearDepthxOES@Base 7.8.1
glClearStencil@Base 7.8.1
glClientActiveTexture@Base 7.8.1
glClipPlanef@Base 7.8.1
glClipPlanefOES@Base 7.8.1
glClipPlanex@Base 7.8.1
glClipPlanexOES@Base 7.8.1
glColor4f@Base 7.8.1
glColor4ub@Base 7.8.1
glColor4x@Base 7.8.1
glColor4xOES@Base 7.8.1
glColorMask@Base 7.8.1
glColorPointer@Base 7.8.1
glCompressedTexImage2D@Base 7.8.1
glCompressedTexSubImage2D@Base 7.8.1
glCopyTexImage2D@Base 7.8.1
glCopyTexSubImage2D@Base 7.8.1
glCullFace@Base 7.8.1
glDeleteBuffers@Base 7.8.1
glDeleteFramebuffersOES@Base 7.8.1
glDeleteRenderbuffersOES@Base 7.8.1
glDeleteTextures@Base 7.8.1
glDepthFunc@Base 7.8.1
glDepthMask@Base 7.8.1
glDepthRangef@Base 7.8.1
glDepthRangefOES@Base 7.8.1
glDepthRangex@Base 7.8.1
glDepthRangexOES@Base 7.8.1
glDisable@Base 7.8.1
glDisableClientState@Base 7.8.1
glDrawArrays@Base 7.8.1
glDrawElements@Base 7.8.1
glDrawTexfOES@Base 7.8.1
glDrawTexfvOES@Base 7.8.1
glDrawTexiOES@Base 7.8.1
glDrawTexivOES@Base 7.8.1
glDrawTexsOES@Base 7.8.1
glDrawTexsvOES@Base 7.8.1
glDrawTexxOES@Base 7.8.1
glDrawTexxvOES@Base 7.8.1
glEGLImageTargetRenderbufferStorageOES@Base 7.8.1
glEGLImageTargetTexture2DOES@Base 7.8.1
glEnable@Base 7.8.1
glEnableClientState@Base 7.8.1
glFinish@Base 7.8.1
glFlush@Base 7.8.1
glFogf@Base 7.8.1
glFogfv@Base 7.8.1
glFogx@Base 7.8.1
glFogxOES@Base 7.8.1
glFogxv@Base 7.8.1
glFogxvOES@Base 7.8.1
glFramebufferRenderbufferOES@Base 7.8.1
glFramebufferTexture2DOES@Base 7.8.1
glFrontFace@Base 7.8.1
glFrustumf@Base 7.8.1
glFrustumfOES@Base 7.8.1
glFrustumx@Base 7.8.1
glFrustumxOES@Base 7.8.1
glGenBuffers@Base 7.8.1
glGenFramebuffersOES@Base 7.8.1
glGenRenderbuffersOES@Base 7.8.1
glGenTextures@Base 7.8.1
glGenerateMipmapOES@Base 7.8.1
glGetBooleanv@Base 7.8.1
glGetBufferParameteriv@Base 7.8.1
glGetBufferPointervOES@Base 7.8.1
glGetClipPlanef@Base 7.8.1
glGetClipPlanefOES@Base 7.8.1
glGetClipPlanex@Base 7.8.1
glGetClipPlanexOES@Base 7.8.1
glGetError@Base 7.8.1
glGetFixedv@Base 7.8.1
glGetFixedvOES@Base 7.8.1
glGetFloatv@Base 7.8.1
glGetFramebufferAttachmentParameterivOES@Base 7.8.1
glGetIntegerv@Base 7.8.1
glGetLightfv@Base 7.8.1
glGetLightxv@Base 7.8.1
glGetLightxvOES@Base 7.8.1
glGetMaterialfv@Base 7.8.1
glGetMaterialxv@Base 7.8.1
glGetMaterialxvOES@Base 7.8.1
glGetPointerv@Base 7.8.1
glGetRenderbufferParameterivOES@Base 7.8.1
glGetString@Base 7.8.1
glGetTexEnvfv@Base 7.8.1
glGetTexEnviv@Base 7.8.1
glGetTexEnvxv@Base 7.8.1
glGetTexEnvxvOES@Base 7.8.1
glGetTexGenfvOES@Base 7.8.1
glGetTexGenivOES@Base 7.8.1
glGetTexGenxvOES@Base 7.8.1
glGetTexParameterfv@Base 7.8.1
glGetTexParameteriv@Base 7.8.1
glGetTexParameterxv@Base 7.8.1
glGetTexParameterxvOES@Base 7.8.1
glHint@Base 7.8.1
glIsBuffer@Base 7.8.1
glIsEnabled@Base 7.8.1
glIsFramebufferOES@Base 7.8.1
glIsRenderbufferOES@Base 7.8.1
glIsTexture@Base 7.8.1
glLightModelf@Base 7.8.1
glLightModelfv@Base 7.8.1
glLightModelx@Base 7.8.1
glLightModelxOES@Base 7.8.1
glLightModelxv@Base 7.8.1
glLightModelxvOES@Base 7.8.1
glLightf@Base 7.8.1
glLightfv@Base 7.8.1
glLightx@Base 7.8.1
glLightxOES@Base 7.8.1
glLightxv@Base 7.8.1
glLightxvOES@Base 7.8.1
glLineWidth@Base 7.8.1
glLineWidthx@Base 7.8.1
glLineWidthxOES@Base 7.8.1
glLoadIdentity@Base 7.8.1
glLoadMatrixf@Base 7.8.1
glLoadMatrixx@Base 7.8.1
glLoadMatrixxOES@Base 7.8.1
glLogicOp@Base 7.8.1
glMapBufferOES@Base 7.8.1
glMaterialf@Base 7.8.1
glMaterialfv@Base 7.8.1
glMaterialx@Base 7.8.1
glMaterialxOES@Base 7.8.1
glMaterialxv@Base 7.8.1
glMaterialxvOES@Base 7.8.1
glMatrixMode@Base 7.8.1
glMultMatrixf@Base 7.8.1
glMultMatrixx@Base 7.8.1
glMultMatrixxOES@Base 7.8.1
glMultiDrawArraysEXT@Base 7.8.1
glMultiDrawElementsEXT@Base 7.8.1
glMultiTexCoord4f@Base 7.8.1
glMultiTexCoord4x@Base 7.8.1
glMultiTexCoord4xOES@Base 7.8.1
glNormal3f@Base 7.8.1
glNormal3x@Base 7.8.1
glNormal3xOES@Base 7.8.1
glNormalPointer@Base 7.8.1
glOrthof@Base 7.8.1
glOrthofOES@Base 7.8.1
glOrthox@Base 7.8.1
glOrthoxOES@Base 7.8.1
glPixelStorei@Base 7.8.1
glPointParameterf@Base 7.8.1
glPointParameterfv@Base 7.8.1
glPointParameterx@Base 7.8.1
glPointParameterxOES@Base 7.8.1
glPointParameterxv@Base 7.8.1
glPointParameterxvOES@Base 7.8.1
glPointSize@Base 7.8.1
glPointSizePointerOES@Base 7.8.1
glPointSizex@Base 7.8.1
glPointSizexOES@Base 7.8.1
glPolygonOffset@Base 7.8.1
glPolygonOffsetx@Base 7.8.1
glPolygonOffsetxOES@Base 7.8.1
glPopMatrix@Base 7.8.1
glPushMatrix@Base 7.8.1
glQueryMatrixxOES@Base 7.8.1
glReadPixels@Base 7.8.1
glRenderbufferStorageOES@Base 7.8.1
glRotatef@Base 7.8.1
glRotatex@Base 7.8.1
glRotatexOES@Base 7.8.1
glSampleCoverage@Base 7.8.1
glSampleCoveragex@Base 7.8.1
glSampleCoveragexOES@Base 7.8.1
glScalef@Base 7.8.1
glScalex@Base 7.8.1
glScalexOES@Base 7.8.1
glScissor@Base 7.8.1
glShadeModel@Base 7.8.1
glStencilFunc@Base 7.8.1
glStencilMask@Base 7.8.1
glStencilOp@Base 7.8.1
glTexCoordPointer@Base 7.8.1
glTexEnvf@Base 7.8.1
glTexEnvfv@Base 7.8.1
glTexEnvi@Base 7.8.1
glTexEnviv@Base 7.8.1
glTexEnvx@Base 7.8.1
glTexEnvxOES@Base 7.8.1
glTexEnvxv@Base 7.8.1
glTexEnvxvOES@Base 7.8.1
glTexGenfOES@Base 7.8.1
glTexGenfvOES@Base 7.8.1
glTexGeniOES@Base 7.8.1
glTexGenivOES@Base 7.8.1
glTexGenxOES@Base 7.8.1
glTexGenxvOES@Base 7.8.1
glTexImage2D@Base 7.8.1
glTexParameterf@Base 7.8.1
glTexParameterfv@Base 7.8.1
glTexParameteri@Base 7.8.1
glTexParameteriv@Base 7.8.1
glTexParameterx@Base 7.8.1
glTexParameterxOES@Base 7.8.1
glTexParameterxv@Base 7.8.1
glTexParameterxvOES@Base 7.8.1
glTexSubImage2D@Base 7.8.1
glTranslatef@Base 7.8.1
glTranslatex@Base 7.8.1
glTranslatexOES@Base 7.8.1
glUnmapBufferOES@Base 7.8.1
glVertexPointer@Base 7.8.1
glViewport@Base 7.8.1
# These are internal gallium statetracker symbols.
# They should probably be hidden
st_api_OpenGL_ES1@Base 7.8.1
st_bind_teximage@Base 7.8.1
st_bind_texture_surface@Base 7.8.1
st_copy_context_state@Base 7.8.1
st_create_context@Base 7.8.1
st_create_framebuffer@Base 7.8.1
st_destroy_context@Base 7.8.1
st_finish@Base 7.8.1
st_flush@Base 7.8.1
st_framebuffer_private@Base 7.8.1
st_get_current@Base 7.8.1
st_get_framebuffer_dimensions@Base 7.8.1
st_get_framebuffer_surface@Base 7.8.1
st_get_framebuffer_texture@Base 7.8.1
st_get_proc_address@Base 7.8.1
st_make_current@Base 7.8.1
st_notify_swapbuffers@Base 7.8.1
st_release_teximage@Base 7.8.1
st_resize_framebuffer@Base 7.8.1
st_set_framebuffer_surface@Base 7.8.1
st_swapbuffers@Base 7.8.1
st_unbind_texture_surface@Base 7.8.1
st_unreference_framebuffer@Base 7.8.1

3
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usr/glx/libGLESv2.so usr/lib
usr/include/GLES2
debian/glesv2.pc usr/lib/pkgconfig

1
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usr/glx/libGLESv2.so.2* usr/lib

189
debian/libgles2-mesa.symbols vendored Normal file
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libGLESv2.so.2 libgles2-mesa #MINVER#
# _glapi_* are internal GL dispatch symbols. They should probably be hidden.
(regex)"^_glapi_.*@Base$" 7.8.1
# These are optimised assembly versions of functions, accessed through a
# dispatch table. They're arch-specific, and should probably be hidden.
(regex|optional=mesa internal ASM optimized functions)"^_mesa_.*@Base$" 7.8.1
_glthread_GetID@Base 7.8.1
glActiveTexture@Base 7.8.1
glAttachShader@Base 7.8.1
glBindAttribLocation@Base 7.8.1
glBindBuffer@Base 7.8.1
glBindFramebuffer@Base 7.8.1
glBindRenderbuffer@Base 7.8.1
glBindTexture@Base 7.8.1
glBlendColor@Base 7.8.1
glBlendEquation@Base 7.8.1
glBlendEquationSeparate@Base 7.8.1
glBlendFunc@Base 7.8.1
glBlendFuncSeparate@Base 7.8.1
glBufferData@Base 7.8.1
glBufferSubData@Base 7.8.1
glCheckFramebufferStatus@Base 7.8.1
glClear@Base 7.8.1
glClearColor@Base 7.8.1
glClearDepthf@Base 7.8.1
glClearStencil@Base 7.8.1
glColorMask@Base 7.8.1
glCompileShader@Base 7.8.1
glCompressedTexImage2D@Base 7.8.1
glCompressedTexImage3DOES@Base 7.8.1
glCompressedTexSubImage2D@Base 7.8.1
glCompressedTexSubImage3DOES@Base 7.8.1
glCopyTexImage2D@Base 7.8.1
glCopyTexSubImage2D@Base 7.8.1
glCopyTexSubImage3DOES@Base 7.8.1
glCreateProgram@Base 7.8.1
glCreateShader@Base 7.8.1
glCullFace@Base 7.8.1
glDeleteBuffers@Base 7.8.1
glDeleteFramebuffers@Base 7.8.1
glDeleteProgram@Base 7.8.1
glDeleteRenderbuffers@Base 7.8.1
glDeleteShader@Base 7.8.1
glDeleteTextures@Base 7.8.1
glDepthFunc@Base 7.8.1
glDepthMask@Base 7.8.1
glDepthRangef@Base 7.8.1
glDetachShader@Base 7.8.1
glDisable@Base 7.8.1
glDisableVertexAttribArray@Base 7.8.1
glDrawArrays@Base 7.8.1
glDrawElements@Base 7.8.1
glEGLImageTargetRenderbufferStorageOES@Base 7.8.1
glEGLImageTargetTexture2DOES@Base 7.8.1
glEnable@Base 7.8.1
glEnableVertexAttribArray@Base 7.8.1
glFinish@Base 7.8.1
glFlush@Base 7.8.1
glFramebufferRenderbuffer@Base 7.8.1
glFramebufferTexture2D@Base 7.8.1
glFramebufferTexture3DOES@Base 7.8.1
glFrontFace@Base 7.8.1
glGenBuffers@Base 7.8.1
glGenFramebuffers@Base 7.8.1
glGenRenderbuffers@Base 7.8.1
glGenTextures@Base 7.8.1
glGenerateMipmap@Base 7.8.1
glGetActiveAttrib@Base 7.8.1
glGetActiveUniform@Base 7.8.1
glGetAttachedShaders@Base 7.8.1
glGetAttribLocation@Base 7.8.1
glGetBooleanv@Base 7.8.1
glGetBufferParameteriv@Base 7.8.1
glGetBufferPointervOES@Base 7.8.1
glGetError@Base 7.8.1
glGetFloatv@Base 7.8.1
glGetFramebufferAttachmentParameteriv@Base 7.8.1
glGetIntegerv@Base 7.8.1
glGetProgramBinaryOES@Base 7.8.1
glGetProgramInfoLog@Base 7.8.1
glGetProgramiv@Base 7.8.1
glGetRenderbufferParameteriv@Base 7.8.1
glGetShaderInfoLog@Base 7.8.1
glGetShaderPrecisionFormat@Base 7.8.1
glGetShaderSource@Base 7.8.1
glGetShaderiv@Base 7.8.1
glGetString@Base 7.8.1
glGetTexParameterfv@Base 7.8.1
glGetTexParameteriv@Base 7.8.1
glGetUniformLocation@Base 7.8.1
glGetUniformfv@Base 7.8.1
glGetUniformiv@Base 7.8.1
glGetVertexAttribPointerv@Base 7.8.1
glGetVertexAttribfv@Base 7.8.1
glGetVertexAttribiv@Base 7.8.1
glHint@Base 7.8.1
glIsBuffer@Base 7.8.1
glIsEnabled@Base 7.8.1
glIsFramebuffer@Base 7.8.1
glIsProgram@Base 7.8.1
glIsRenderbuffer@Base 7.8.1
glIsShader@Base 7.8.1
glIsTexture@Base 7.8.1
glLineWidth@Base 7.8.1
glLinkProgram@Base 7.8.1
glMapBufferOES@Base 7.8.1
glMultiDrawArraysEXT@Base 7.8.1
glMultiDrawElementsEXT@Base 7.8.1
glPixelStorei@Base 7.8.1
glPolygonOffset@Base 7.8.1
glProgramBinaryOES@Base 7.8.1
glReadPixels@Base 7.8.1
glReleaseShaderCompiler@Base 7.8.1
glRenderbufferStorage@Base 7.8.1
glSampleCoverage@Base 7.8.1
glScissor@Base 7.8.1
glShaderBinary@Base 7.8.1
glShaderSource@Base 7.8.1
glStencilFunc@Base 7.8.1
glStencilFuncSeparate@Base 7.8.1
glStencilMask@Base 7.8.1
glStencilMaskSeparate@Base 7.8.1
glStencilOp@Base 7.8.1
glStencilOpSeparate@Base 7.8.1
glTexImage2D@Base 7.8.1
glTexImage3DOES@Base 7.8.1
glTexParameterf@Base 7.8.1
glTexParameterfv@Base 7.8.1
glTexParameteri@Base 7.8.1
glTexParameteriv@Base 7.8.1
glTexSubImage2D@Base 7.8.1
glTexSubImage3DOES@Base 7.8.1
glUniform1f@Base 7.8.1
glUniform1fv@Base 7.8.1
glUniform1i@Base 7.8.1
glUniform1iv@Base 7.8.1
glUniform2f@Base 7.8.1
glUniform2fv@Base 7.8.1
glUniform2i@Base 7.8.1
glUniform2iv@Base 7.8.1
glUniform3f@Base 7.8.1
glUniform3fv@Base 7.8.1
glUniform3i@Base 7.8.1
glUniform3iv@Base 7.8.1
glUniform4f@Base 7.8.1
glUniform4fv@Base 7.8.1
glUniform4i@Base 7.8.1
glUniform4iv@Base 7.8.1
glUniformMatrix2fv@Base 7.8.1
glUniformMatrix3fv@Base 7.8.1
glUniformMatrix4fv@Base 7.8.1
glUnmapBufferOES@Base 7.8.1
glUseProgram@Base 7.8.1
glValidateProgram@Base 7.8.1
glVertexAttrib1f@Base 7.8.1
glVertexAttrib1fv@Base 7.8.1
glVertexAttrib2f@Base 7.8.1
glVertexAttrib2fv@Base 7.8.1
glVertexAttrib3f@Base 7.8.1
glVertexAttrib3fv@Base 7.8.1
glVertexAttrib4f@Base 7.8.1
glVertexAttrib4fv@Base 7.8.1
glVertexAttribPointer@Base 7.8.1
glViewport@Base 7.8.1
# These are internal gallium statetracker symbols.
# They should probably be hidden
st_api_OpenGL_ES2@Base 7.8.1
st_bind_teximage@Base 7.8.1
st_bind_texture_surface@Base 7.8.1
st_copy_context_state@Base 7.8.1
st_create_context@Base 7.8.1
st_create_framebuffer@Base 7.8.1
st_destroy_context@Base 7.8.1
st_finish@Base 7.8.1
st_flush@Base 7.8.1
st_framebuffer_private@Base 7.8.1
st_get_current@Base 7.8.1
st_get_framebuffer_dimensions@Base 7.8.1
st_get_framebuffer_surface@Base 7.8.1
st_get_framebuffer_texture@Base 7.8.1
st_get_proc_address@Base 7.8.1
st_make_current@Base 7.8.1
st_notify_swapbuffers@Base 7.8.1
st_release_teximage@Base 7.8.1
st_resize_framebuffer@Base 7.8.1
st_set_framebuffer_surface@Base 7.8.1
st_swapbuffers@Base 7.8.1
st_unbind_texture_surface@Base 7.8.1
st_unreference_framebuffer@Base 7.8.1

3
debian/libopenvg1-mesa-dev.install vendored Normal file
View File

@@ -0,0 +1,3 @@
usr/glx/libOpenVG.so usr/lib
usr/include/VG
debian/vg.pc usr/lib/pkgconfig

1
debian/libopenvg1-mesa.install vendored Normal file
View File

@@ -0,0 +1 @@
usr/glx/libOpenVG.so.1* usr/lib

106
debian/libopenvg1-mesa.symbols vendored Normal file
View File

@@ -0,0 +1,106 @@
libOpenVG.so.1 libopenvg1-mesa #MINVER#
st_api_OpenVG@Base 7.8.1
st_bind_texture_surface@Base 7.8.1
st_copy_context_state@Base 7.8.1
st_create_context@Base 7.8.1
st_create_framebuffer@Base 7.8.1
st_destroy_context@Base 7.8.1
st_finish@Base 7.8.1
st_flush@Base 7.8.1
st_framebuffer_private@Base 7.8.1
st_get_current@Base 7.8.1
st_get_framebuffer_dimensions@Base 7.8.1
st_get_framebuffer_surface@Base 7.8.1
st_get_framebuffer_texture@Base 7.8.1
st_get_proc_address@Base 7.8.1
st_make_current@Base 7.8.1
st_notify_swapbuffers@Base 7.8.1
st_notify_swapbuffers_complete@Base 7.8.1
st_resize_framebuffer@Base 7.8.1
st_set_framebuffer_surface@Base 7.8.1
st_unbind_texture_surface@Base 7.8.1
st_unreference_framebuffer@Base 7.8.1
vgAppendPath@Base 7.8.1
vgAppendPathData@Base 7.8.1
vgChildImage@Base 7.8.1
vgClear@Base 7.8.1
vgClearImage@Base 7.8.1
vgClearPath@Base 7.8.1
vgColorMatrix@Base 7.8.1
vgConvolve@Base 7.8.1
vgCopyImage@Base 7.8.1
vgCopyPixels@Base 7.8.1
vgCreateImage@Base 7.8.1
vgCreatePaint@Base 7.8.1
vgCreatePath@Base 7.8.1
vgDestroyImage@Base 7.8.1
vgDestroyPaint@Base 7.8.1
vgDestroyPath@Base 7.8.1
vgDrawImage@Base 7.8.1
vgDrawPath@Base 7.8.1
vgFinish@Base 7.8.1
vgFlush@Base 7.8.1
vgGaussianBlur@Base 7.8.1
vgGetColor@Base 7.8.1
vgGetError@Base 7.8.1
vgGetImageSubData@Base 7.8.1
vgGetMatrix@Base 7.8.1
vgGetPaint@Base 7.8.1
vgGetParameterVectorSize@Base 7.8.1
vgGetParameterf@Base 7.8.1
vgGetParameterfv@Base 7.8.1
vgGetParameteri@Base 7.8.1
vgGetParameteriv@Base 7.8.1
vgGetParent@Base 7.8.1
vgGetPathCapabilities@Base 7.8.1
vgGetPixels@Base 7.8.1
vgGetString@Base 7.8.1
vgGetVectorSize@Base 7.8.1
vgGetf@Base 7.8.1
vgGetfv@Base 7.8.1
vgGeti@Base 7.8.1
vgGetiv@Base 7.8.1
vgHardwareQuery@Base 7.8.1
vgImageSubData@Base 7.8.1
vgInterpolatePath@Base 7.8.1
vgLoadIdentity@Base 7.8.1
vgLoadMatrix@Base 7.8.1
vgLookup@Base 7.8.1
vgLookupSingle@Base 7.8.1
vgMask@Base 7.8.1
vgModifyPathCoords@Base 7.8.1
vgMultMatrix@Base 7.8.1
vgPaintPattern@Base 7.8.1
vgPathBounds@Base 7.8.1
vgPathLength@Base 7.8.1
vgPathTransformedBounds@Base 7.8.1
vgPointAlongPath@Base 7.8.1
vgReadPixels@Base 7.8.1
vgRemovePathCapabilities@Base 7.8.1
vgRotate@Base 7.8.1
vgScale@Base 7.8.1
vgSeparableConvolve@Base 7.8.1
vgSetColor@Base 7.8.1
vgSetPaint@Base 7.8.1
vgSetParameterf@Base 7.8.1
vgSetParameterfv@Base 7.8.1
vgSetParameteri@Base 7.8.1
vgSetParameteriv@Base 7.8.1
vgSetPixels@Base 7.8.1
vgSetf@Base 7.8.1
vgSetfv@Base 7.8.1
vgSeti@Base 7.8.1
vgSetiv@Base 7.8.1
vgShear@Base 7.8.1
vgTransformPath@Base 7.8.1
vgTranslate@Base 7.8.1
vgWritePixels@Base 7.8.1
vguArc@Base 7.8.1
vguComputeWarpQuadToQuad@Base 7.8.1
vguComputeWarpQuadToSquare@Base 7.8.1
vguComputeWarpSquareToQuad@Base 7.8.1
vguEllipse@Base 7.8.1
vguLine@Base 7.8.1
vguPolygon@Base 7.8.1
vguRect@Base 7.8.1
vguRoundRect@Base 7.8.1

91
debian/rules vendored
View File

@@ -21,7 +21,7 @@ DEB_HOST_ARCH ?= $(shell dpkg-architecture -qDEB_HOST_ARCH)
DEB_HOST_ARCH_OS ?= $(shell dpkg-architecture -qDEB_HOST_ARCH_OS)
DEB_HOST_GNU_TYPE ?= $(shell dpkg-architecture -qDEB_HOST_GNU_TYPE)
DEB_BUILD_GNU_TYPE ?= $(shell dpkg-architecture -qDEB_BUILD_GNU_TYPE)
DEB_HOST_GNU_CPU ?= $(shell dpkg-architecture -qDEB_HOST_GNU_CPU)
DEB_HOST_ARCH_CPU ?= $(shell dpkg-architecture -qDEB_HOST_ARCH_CPU)
DEB_BUILD_DIR ?= $(CURDIR)/build
ifeq ($(DEB_BUILD_GNU_TYPE), $(DEB_HOST_GNU_TYPE))
confflags += --build=$(DEB_HOST_GNU_TYPE)
@@ -49,67 +49,93 @@ BUILD_STAMPS = $(addprefix $(STAMP)-build-, $(CONFIGS))
QUILT_STAMPFN = $(STAMP_DIR)/patch
include /usr/share/quilt/quilt.make
# temporary until we figure out what to build
confflags += --disable-gallium
confflags-common = \
--disable-egl \
--disable-glu \
--disable-glut \
--disable-glw \
CFLAGS="$(CFLAGS)"
DRI_DRIVERS = swrast
GALLIUM_DRIVERS = --enable-gallium-swrast
# Mesa 7.8 doesn't build a gallium swrast DRI driver
# This is built in git, and will be built in 7.9
HAVE_GALLIUM_DRI_DRIVERS = no
HAVE_KMS = no
EGL_DISPLAYS = x11
# hurd doesn't do direct rendering
ifeq ($(DEB_HOST_ARCH_OS), hurd)
DIRECT_RENDERING = --disable-driglx-direct
else
DIRECT_RENDERING = --enable-driglx-direct
ifeq ($(DEB_HOST_ARCH_OS), linux)
# Gallium drivers require libdrm-{nouveau,radeon}, only available on Linux
GALLIUM_DRIVERS += --enable-gallium-nouveau --enable-gallium-radeon
HAVE_GALLIUM_DRI_DRIVERS = yes
# Although the KMS egl drivers will probably build on kfreebsd & hurd
# only linux actually has KMS drivers implemented at this point.
HAVE_KMS = yes
endif
ifeq ($(DEB_HOST_ARCH), lpia)
DRI_DRIVERS += i915 i965
GALLIUM_DRIVERS += --enable-gallium-intel
else ifneq ($(DEB_HOST_ARCH), s390)
DRI_DRIVERS += mach64 mga r128 r200 r300 r600 radeon savage tdfx
ifeq ($(DEB_HOST_GNU_CPU), i486)
ifeq ($(DEB_HOST_ARCH_CPU), i386)
DRI_DRIVERS += i810 i915 i965 sis unichrome
else ifeq ($(DEB_HOST_GNU_CPU), x86_64)
GALLIUM_DRIVERS += --enable-gallium-intel
else ifeq ($(DEB_HOST_ARCH_CPU), amd64)
DRI_DRIVERS += i915 i965 sis unichrome
else ifeq ($(DEB_HOST_ARCH), sparc)
DRI_DRIVERS += ffb
else ifeq ($(DEB_HOST_ARCH), sparc64)
DRI_DRIVERS += ffb
GALLIUM_DRIVERS += --enable-gallium-intel
endif
endif
endif
ifeq ($(HAVE_KMS), yes)
EGL_DISPLAYS += kms
endif
confflags-dri = \
--with-driver=dri \
--with-dri-drivers="$(DRI_DRIVERS)" \
--with-demos=xdemos \
--libdir=/usr/lib/glx \
--with-dri-driverdir=/usr/lib/dri \
--with-egl-displays="$(EGL_DISPLAYS)" \
--enable-glx-tls \
$(GALLIUM_DRIVERS) \
--with-state-trackers=egl,es,glx,dri,vega \
$(DIRECT_RENDERING) \
$(confflags-common)
confflags-osmesa = \
--disable-egl \
--disable-gallium \
--with-driver=osmesa \
--with-demos= \
$(confflags-common)
confflags-osmesa-static = \
--disable-egl \
--disable-gallium \
--with-driver=osmesa \
--enable-static \
--with-demos= \
$(confflags-common)
confflags-osmesa16 = \
--disable-egl \
--disable-gallium \
--with-driver=osmesa \
--with-osmesa-bits=16 \
--with-demos= \
$(confflags-common)
confflags-osmesa16-static = \
--disable-egl \
--disable-gallium \
--with-driver=osmesa \
--with-osmesa-bits=16 \
--enable-static \
@@ -117,12 +143,16 @@ confflags-osmesa16-static = \
$(confflags-common)
confflags-osmesa32 = \
--disable-egl \
--disable-gallium \
--with-driver=osmesa \
--with-osmesa-bits=32 \
--with-demos= \
$(confflags-common)
confflags-osmesa32-static = \
--disable-egl \
--disable-gallium \
--with-driver=osmesa \
--with-osmesa-bits=32 \
--enable-static \
@@ -130,6 +160,8 @@ confflags-osmesa32-static = \
$(confflags-common)
confflags-swx11+glu = \
--disable-egl \
--disable-gallium \
--with-driver=xlib \
--disable-gl-osmesa \
--with-demos= \
@@ -139,6 +171,8 @@ confflags-swx11+glu = \
CFLAGS="$(CFLAGS)"
confflags-swx11+glu-static = \
--disable-egl \
--disable-gallium \
--with-driver=xlib \
--disable-gl-osmesa \
--enable-static \
@@ -149,6 +183,8 @@ confflags-swx11+glu-static = \
CFLAGS="$(CFLAGS)"
confflags-swx11+glu-i386-i686 = \
--disable-egl \
--disable-gallium \
--with-driver=xlib \
--disable-gl-osmesa \
--with-demos= \
@@ -192,7 +228,7 @@ install: build
# Add here commands to install the package into debian/tmp
dh_testdir
dh_testroot
dh_clean -k
dh_prep
dh_installdirs
set -e; for config in $(CONFIGS); do \
$(MAKE) -C $(DEB_BUILD_DIR)/$$config DESTDIR=$(CURDIR)/debian/tmp install; \
@@ -222,18 +258,43 @@ binary-indep: install
binary-arch: install
dh_testdir
dh_testroot
dh_installchangelogs -s
dh_installchangelogs -s -XChangeLog
dh_installchangelogs -pmesa-common-dev ChangeLog
dh_installdocs -s
dh_installexamples -s
dh_install -s --sourcedir=debian/tmp --list-missing
# Classic DRI and Gallium DRI are mixed up together here
# Remove the whole tree to avoid false-positives in --list-missing, and
# install the right files manually.
rm -r debian/tmp/usr/lib/dri
# Radeon searches for r{200,300,600}_dri only, but the gallium driver
# is (at the moment) radeong_dri. Rename it to r300_dri, as it
# fails to support r600.
mv build/dri/glx/gallium/radeong_dri.so \
build/dri/glx/gallium/r300_dri.so
# Intel i965 Gallium appears to do nothing more than generate GPU
# lockups. Kill it with fire. i915 is apparently useful.
-rm build/dri/glx/gallium/i965_dri.so
-rm debian/tmp/usr/lib/glx/egl/egl_*_i965.so
dh_install -s --list-missing
dh_installman -s
dh_lintian -s
dh_link -s
dh_strip -plibgl1-mesa-swx11 --dbg-package=libgl1-mesa-swx11-dbg
dh_strip -plibgl1-mesa-glx --dbg-package=libgl1-mesa-glx-dbg
dh_strip -plibgl1-mesa-dri --dbg-package=libgl1-mesa-dri-dbg
dh_strip -s
ifeq ($(HAVE_GALLIUM_DRI_DRIVERS), yes)
dh_strip -plibgl1-mesa-dri-experimental --dbg-package=libgl1-mesa-dri-experimental-dbg
endif
dh_strip -plibopenvg1-mesa --dbg-package=libopenvg1-mesa-dbg
dh_strip -plibegl1-mesa --dbg-package=libegl1-mesa-dbg
dh_strip -plibgles1-mesa --dbg-package=libgles1-mesa-dbg
dh_strip -plibgles2-mesa --dbg-package=libgles2-mesa-dbg
dh_strip -plibegl1-mesa-drivers-x11 --dbg-package=libegl1-mesa-drivers-x11-dbg
ifeq ($(HAVE_KMS), yes)
dh_strip -plibegl1-mesa-drivers-kms --dbg-package=libegl1-mesa-drivers-kms-dbg
endif
dh_strip -s --remaining-packages
dh_compress -s
dh_fixperms -s
dh_makeshlibs -s

12
debian/vg.pc vendored Normal file
View File

@@ -0,0 +1,12 @@
prefix=/usr
exec_prefix=${prefix}
libdir=/usr/lib
includedir=/usr/include
Name: vg
Description: Mesa OpenVG 1.0 library
Requires.private:
Version: 7.8.1
Libs: -L${libdir} -lOpenVG
Libs.private:
Cflags: -I${includedir}

686
include/VG/openvg.h Normal file
View File

@@ -0,0 +1,686 @@
/* $Revision: 6822 $ on $Date:: 2008-10-30 05:14:19 -0400 #$ */
/*------------------------------------------------------------------------
*
* OpenVG 1.0.1 Reference Implementation
* -------------------------------------
*
* Copyright (c) 2008 The Khronos Group Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
*
*//**
* \file
* \brief OpenVG 1.0.1 API.
*//*-------------------------------------------------------------------*/
#ifndef _OPENVG_H
#define _OPENVG_H
#include <VG/vgplatform.h>
#ifdef __cplusplus
extern "C" {
#endif
#define OPENVG_VERSION_1_0 1
#define OPENVG_VERSION_1_0_1 1
#ifndef VG_MAXSHORT
#define VG_MAXSHORT 0x7FFF
#endif
#ifndef VG_MAXINT
#define VG_MAXINT 0x7FFFFFFF
#endif
#ifndef VG_MAX_ENUM
#define VG_MAX_ENUM 0x7FFFFFFF
#endif
typedef long VGHandle;
typedef VGHandle VGPath;
typedef VGHandle VGImage;
typedef VGHandle VGPaint;
#define VG_INVALID_HANDLE ((VGHandle)0)
typedef enum {
VG_FALSE = 0,
VG_TRUE = 1,
VG_BOOLEAN_FORCE_SIZE = VG_MAX_ENUM
} VGboolean;
typedef enum {
VG_NO_ERROR = 0,
VG_BAD_HANDLE_ERROR = 0x1000,
VG_ILLEGAL_ARGUMENT_ERROR = 0x1001,
VG_OUT_OF_MEMORY_ERROR = 0x1002,
VG_PATH_CAPABILITY_ERROR = 0x1003,
VG_UNSUPPORTED_IMAGE_FORMAT_ERROR = 0x1004,
VG_UNSUPPORTED_PATH_FORMAT_ERROR = 0x1005,
VG_IMAGE_IN_USE_ERROR = 0x1006,
VG_NO_CONTEXT_ERROR = 0x1007,
VG_ERROR_CODE_FORCE_SIZE = VG_MAX_ENUM
} VGErrorCode;
typedef enum {
/* Mode settings */
VG_MATRIX_MODE = 0x1100,
VG_FILL_RULE = 0x1101,
VG_IMAGE_QUALITY = 0x1102,
VG_RENDERING_QUALITY = 0x1103,
VG_BLEND_MODE = 0x1104,
VG_IMAGE_MODE = 0x1105,
/* Scissoring rectangles */
VG_SCISSOR_RECTS = 0x1106,
/* Stroke parameters */
VG_STROKE_LINE_WIDTH = 0x1110,
VG_STROKE_CAP_STYLE = 0x1111,
VG_STROKE_JOIN_STYLE = 0x1112,
VG_STROKE_MITER_LIMIT = 0x1113,
VG_STROKE_DASH_PATTERN = 0x1114,
VG_STROKE_DASH_PHASE = 0x1115,
VG_STROKE_DASH_PHASE_RESET = 0x1116,
/* Edge fill color for VG_TILE_FILL tiling mode */
VG_TILE_FILL_COLOR = 0x1120,
/* Color for vgClear */
VG_CLEAR_COLOR = 0x1121,
/* Enable/disable alpha masking and scissoring */
VG_MASKING = 0x1130,
VG_SCISSORING = 0x1131,
/* Pixel layout information */
VG_PIXEL_LAYOUT = 0x1140,
VG_SCREEN_LAYOUT = 0x1141,
/* Source format selection for image filters */
VG_FILTER_FORMAT_LINEAR = 0x1150,
VG_FILTER_FORMAT_PREMULTIPLIED = 0x1151,
/* Destination write enable mask for image filters */
VG_FILTER_CHANNEL_MASK = 0x1152,
/* Implementation limits (read-only) */
VG_MAX_SCISSOR_RECTS = 0x1160,
VG_MAX_DASH_COUNT = 0x1161,
VG_MAX_KERNEL_SIZE = 0x1162,
VG_MAX_SEPARABLE_KERNEL_SIZE = 0x1163,
VG_MAX_COLOR_RAMP_STOPS = 0x1164,
VG_MAX_IMAGE_WIDTH = 0x1165,
VG_MAX_IMAGE_HEIGHT = 0x1166,
VG_MAX_IMAGE_PIXELS = 0x1167,
VG_MAX_IMAGE_BYTES = 0x1168,
VG_MAX_FLOAT = 0x1169,
VG_MAX_GAUSSIAN_STD_DEVIATION = 0x116A,
VG_PARAM_TYPE_FORCE_SIZE = VG_MAX_ENUM
} VGParamType;
typedef enum {
VG_RENDERING_QUALITY_NONANTIALIASED = 0x1200,
VG_RENDERING_QUALITY_FASTER = 0x1201,
VG_RENDERING_QUALITY_BETTER = 0x1202, /* Default */
VG_RENDERING_QUALITY_FORCE_SIZE = VG_MAX_ENUM
} VGRenderingQuality;
typedef enum {
VG_PIXEL_LAYOUT_UNKNOWN = 0x1300,
VG_PIXEL_LAYOUT_RGB_VERTICAL = 0x1301,
VG_PIXEL_LAYOUT_BGR_VERTICAL = 0x1302,
VG_PIXEL_LAYOUT_RGB_HORIZONTAL = 0x1303,
VG_PIXEL_LAYOUT_BGR_HORIZONTAL = 0x1304,
VG_PIXEL_LAYOUT_FORCE_SIZE = VG_MAX_ENUM
} VGPixelLayout;
typedef enum {
VG_MATRIX_PATH_USER_TO_SURFACE = 0x1400,
VG_MATRIX_IMAGE_USER_TO_SURFACE = 0x1401,
VG_MATRIX_FILL_PAINT_TO_USER = 0x1402,
VG_MATRIX_STROKE_PAINT_TO_USER = 0x1403,
VG_MATRIX_MODE_FORCE_SIZE = VG_MAX_ENUM
} VGMatrixMode;
typedef enum {
VG_CLEAR_MASK = 0x1500,
VG_FILL_MASK = 0x1501,
VG_SET_MASK = 0x1502,
VG_UNION_MASK = 0x1503,
VG_INTERSECT_MASK = 0x1504,
VG_SUBTRACT_MASK = 0x1505,
VG_MASK_OPERATION_FORCE_SIZE = VG_MAX_ENUM
} VGMaskOperation;
#define VG_PATH_FORMAT_STANDARD 0
typedef enum {
VG_PATH_DATATYPE_S_8 = 0,
VG_PATH_DATATYPE_S_16 = 1,
VG_PATH_DATATYPE_S_32 = 2,
VG_PATH_DATATYPE_F = 3,
VG_PATH_DATATYPE_FORCE_SIZE = VG_MAX_ENUM
} VGPathDatatype;
typedef enum {
VG_ABSOLUTE = 0,
VG_RELATIVE = 1,
VG_PATH_ABS_REL_FORCE_SIZE = VG_MAX_ENUM
} VGPathAbsRel;
typedef enum {
VG_CLOSE_PATH = ( 0 << 1),
VG_MOVE_TO = ( 1 << 1),
VG_LINE_TO = ( 2 << 1),
VG_HLINE_TO = ( 3 << 1),
VG_VLINE_TO = ( 4 << 1),
VG_QUAD_TO = ( 5 << 1),
VG_CUBIC_TO = ( 6 << 1),
VG_SQUAD_TO = ( 7 << 1),
VG_SCUBIC_TO = ( 8 << 1),
VG_SCCWARC_TO = ( 9 << 1),
VG_SCWARC_TO = (10 << 1),
VG_LCCWARC_TO = (11 << 1),
VG_LCWARC_TO = (12 << 1),
VG_PATH_SEGMENT_FORCE_SIZE = VG_MAX_ENUM
} VGPathSegment;
typedef enum {
VG_MOVE_TO_ABS = VG_MOVE_TO | VG_ABSOLUTE,
VG_MOVE_TO_REL = VG_MOVE_TO | VG_RELATIVE,
VG_LINE_TO_ABS = VG_LINE_TO | VG_ABSOLUTE,
VG_LINE_TO_REL = VG_LINE_TO | VG_RELATIVE,
VG_HLINE_TO_ABS = VG_HLINE_TO | VG_ABSOLUTE,
VG_HLINE_TO_REL = VG_HLINE_TO | VG_RELATIVE,
VG_VLINE_TO_ABS = VG_VLINE_TO | VG_ABSOLUTE,
VG_VLINE_TO_REL = VG_VLINE_TO | VG_RELATIVE,
VG_QUAD_TO_ABS = VG_QUAD_TO | VG_ABSOLUTE,
VG_QUAD_TO_REL = VG_QUAD_TO | VG_RELATIVE,
VG_CUBIC_TO_ABS = VG_CUBIC_TO | VG_ABSOLUTE,
VG_CUBIC_TO_REL = VG_CUBIC_TO | VG_RELATIVE,
VG_SQUAD_TO_ABS = VG_SQUAD_TO | VG_ABSOLUTE,
VG_SQUAD_TO_REL = VG_SQUAD_TO | VG_RELATIVE,
VG_SCUBIC_TO_ABS = VG_SCUBIC_TO | VG_ABSOLUTE,
VG_SCUBIC_TO_REL = VG_SCUBIC_TO | VG_RELATIVE,
VG_SCCWARC_TO_ABS = VG_SCCWARC_TO | VG_ABSOLUTE,
VG_SCCWARC_TO_REL = VG_SCCWARC_TO | VG_RELATIVE,
VG_SCWARC_TO_ABS = VG_SCWARC_TO | VG_ABSOLUTE,
VG_SCWARC_TO_REL = VG_SCWARC_TO | VG_RELATIVE,
VG_LCCWARC_TO_ABS = VG_LCCWARC_TO | VG_ABSOLUTE,
VG_LCCWARC_TO_REL = VG_LCCWARC_TO | VG_RELATIVE,
VG_LCWARC_TO_ABS = VG_LCWARC_TO | VG_ABSOLUTE,
VG_LCWARC_TO_REL = VG_LCWARC_TO | VG_RELATIVE,
VG_PATH_COMMAND_FORCE_SIZE = VG_MAX_ENUM
} VGPathCommand;
typedef enum {
VG_PATH_CAPABILITY_APPEND_FROM = (1 << 0),
VG_PATH_CAPABILITY_APPEND_TO = (1 << 1),
VG_PATH_CAPABILITY_MODIFY = (1 << 2),
VG_PATH_CAPABILITY_TRANSFORM_FROM = (1 << 3),
VG_PATH_CAPABILITY_TRANSFORM_TO = (1 << 4),
VG_PATH_CAPABILITY_INTERPOLATE_FROM = (1 << 5),
VG_PATH_CAPABILITY_INTERPOLATE_TO = (1 << 6),
VG_PATH_CAPABILITY_PATH_LENGTH = (1 << 7),
VG_PATH_CAPABILITY_POINT_ALONG_PATH = (1 << 8),
VG_PATH_CAPABILITY_TANGENT_ALONG_PATH = (1 << 9),
VG_PATH_CAPABILITY_PATH_BOUNDS = (1 << 10),
VG_PATH_CAPABILITY_PATH_TRANSFORMED_BOUNDS = (1 << 11),
VG_PATH_CAPABILITY_ALL = (1 << 12) - 1,
VG_PATH_CAPABILITIES_FORCE_SIZE = VG_MAX_ENUM
} VGPathCapabilities;
typedef enum {
VG_PATH_FORMAT = 0x1600,
VG_PATH_DATATYPE = 0x1601,
VG_PATH_SCALE = 0x1602,
VG_PATH_BIAS = 0x1603,
VG_PATH_NUM_SEGMENTS = 0x1604,
VG_PATH_NUM_COORDS = 0x1605,
VG_PATH_PARAM_TYPE_FORCE_SIZE = VG_MAX_ENUM
} VGPathParamType;
typedef enum {
VG_CAP_BUTT = 0x1700,
VG_CAP_ROUND = 0x1701,
VG_CAP_SQUARE = 0x1702,
VG_CAP_STYLE_FORCE_SIZE = VG_MAX_ENUM
} VGCapStyle;
typedef enum {
VG_JOIN_MITER = 0x1800,
VG_JOIN_ROUND = 0x1801,
VG_JOIN_BEVEL = 0x1802,
VG_JOIN_STYLE_FORCE_SIZE = VG_MAX_ENUM
} VGJoinStyle;
typedef enum {
VG_EVEN_ODD = 0x1900,
VG_NON_ZERO = 0x1901,
VG_FILL_RULE_FORCE_SIZE = VG_MAX_ENUM
} VGFillRule;
typedef enum {
VG_STROKE_PATH = (1 << 0),
VG_FILL_PATH = (1 << 1),
VG_PAINT_MODE_FORCE_SIZE = VG_MAX_ENUM
} VGPaintMode;
typedef enum {
/* Color paint parameters */
VG_PAINT_TYPE = 0x1A00,
VG_PAINT_COLOR = 0x1A01,
VG_PAINT_COLOR_RAMP_SPREAD_MODE = 0x1A02,
VG_PAINT_COLOR_RAMP_PREMULTIPLIED = 0x1A07,
VG_PAINT_COLOR_RAMP_STOPS = 0x1A03,
/* Linear gradient paint parameters */
VG_PAINT_LINEAR_GRADIENT = 0x1A04,
/* Radial gradient paint parameters */
VG_PAINT_RADIAL_GRADIENT = 0x1A05,
/* Pattern paint parameters */
VG_PAINT_PATTERN_TILING_MODE = 0x1A06,
VG_PAINT_PARAM_TYPE_FORCE_SIZE = VG_MAX_ENUM
} VGPaintParamType;
typedef enum {
VG_PAINT_TYPE_COLOR = 0x1B00,
VG_PAINT_TYPE_LINEAR_GRADIENT = 0x1B01,
VG_PAINT_TYPE_RADIAL_GRADIENT = 0x1B02,
VG_PAINT_TYPE_PATTERN = 0x1B03,
VG_PAINT_TYPE_FORCE_SIZE = VG_MAX_ENUM
} VGPaintType;
typedef enum {
VG_COLOR_RAMP_SPREAD_PAD = 0x1C00,
VG_COLOR_RAMP_SPREAD_REPEAT = 0x1C01,
VG_COLOR_RAMP_SPREAD_REFLECT = 0x1C02,
VG_COLOR_RAMP_SPREAD_MODE_FORCE_SIZE = VG_MAX_ENUM
} VGColorRampSpreadMode;
typedef enum {
VG_TILE_FILL = 0x1D00,
VG_TILE_PAD = 0x1D01,
VG_TILE_REPEAT = 0x1D02,
VG_TILE_REFLECT = 0x1D03,
VG_TILING_MODE_FORCE_SIZE = VG_MAX_ENUM
} VGTilingMode;
typedef enum {
/* RGB{A,X} channel ordering */
VG_sRGBX_8888 = 0,
VG_sRGBA_8888 = 1,
VG_sRGBA_8888_PRE = 2,
VG_sRGB_565 = 3,
VG_sRGBA_5551 = 4,
VG_sRGBA_4444 = 5,
VG_sL_8 = 6,
VG_lRGBX_8888 = 7,
VG_lRGBA_8888 = 8,
VG_lRGBA_8888_PRE = 9,
VG_lL_8 = 10,
VG_A_8 = 11,
VG_BW_1 = 12,
/* {A,X}RGB channel ordering */
VG_sXRGB_8888 = 0 | (1 << 6),
VG_sARGB_8888 = 1 | (1 << 6),
VG_sARGB_8888_PRE = 2 | (1 << 6),
VG_sARGB_1555 = 4 | (1 << 6),
VG_sARGB_4444 = 5 | (1 << 6),
VG_lXRGB_8888 = 7 | (1 << 6),
VG_lARGB_8888 = 8 | (1 << 6),
VG_lARGB_8888_PRE = 9 | (1 << 6),
/* BGR{A,X} channel ordering */
VG_sBGRX_8888 = 0 | (1 << 7),
VG_sBGRA_8888 = 1 | (1 << 7),
VG_sBGRA_8888_PRE = 2 | (1 << 7),
VG_sBGR_565 = 3 | (1 << 7),
VG_sBGRA_5551 = 4 | (1 << 7),
VG_sBGRA_4444 = 5 | (1 << 7),
VG_lBGRX_8888 = 7 | (1 << 7),
VG_lBGRA_8888 = 8 | (1 << 7),
VG_lBGRA_8888_PRE = 9 | (1 << 7),
/* {A,X}BGR channel ordering */
VG_sXBGR_8888 = 0 | (1 << 6) | (1 << 7),
VG_sABGR_8888 = 1 | (1 << 6) | (1 << 7),
VG_sABGR_8888_PRE = 2 | (1 << 6) | (1 << 7),
VG_sABGR_1555 = 4 | (1 << 6) | (1 << 7),
VG_sABGR_4444 = 5 | (1 << 6) | (1 << 7),
VG_lXBGR_8888 = 7 | (1 << 6) | (1 << 7),
VG_lABGR_8888 = 8 | (1 << 6) | (1 << 7),
VG_lABGR_8888_PRE = 9 | (1 << 6) | (1 << 7),
VG_IMAGE_FORMAT_FORCE_SIZE = VG_MAX_ENUM
} VGImageFormat;
typedef enum {
VG_IMAGE_QUALITY_NONANTIALIASED = (1 << 0),
VG_IMAGE_QUALITY_FASTER = (1 << 1),
VG_IMAGE_QUALITY_BETTER = (1 << 2),
VG_IMAGE_QUALITY_FORCE_SIZE = VG_MAX_ENUM
} VGImageQuality;
typedef enum {
VG_IMAGE_FORMAT = 0x1E00,
VG_IMAGE_WIDTH = 0x1E01,
VG_IMAGE_HEIGHT = 0x1E02,
VG_IMAGE_PARAM_TYPE_FORCE_SIZE = VG_MAX_ENUM
} VGImageParamType;
typedef enum {
VG_DRAW_IMAGE_NORMAL = 0x1F00,
VG_DRAW_IMAGE_MULTIPLY = 0x1F01,
VG_DRAW_IMAGE_STENCIL = 0x1F02,
VG_IMAGE_MODE_FORCE_SIZE = VG_MAX_ENUM
} VGImageMode;
typedef enum {
VG_RED = (1 << 3),
VG_GREEN = (1 << 2),
VG_BLUE = (1 << 1),
VG_ALPHA = (1 << 0),
VG_IMAGE_CHANNEL_FORCE_SIZE = VG_MAX_ENUM
} VGImageChannel;
typedef enum {
VG_BLEND_SRC = 0x2000,
VG_BLEND_SRC_OVER = 0x2001,
VG_BLEND_DST_OVER = 0x2002,
VG_BLEND_SRC_IN = 0x2003,
VG_BLEND_DST_IN = 0x2004,
VG_BLEND_MULTIPLY = 0x2005,
VG_BLEND_SCREEN = 0x2006,
VG_BLEND_DARKEN = 0x2007,
VG_BLEND_LIGHTEN = 0x2008,
VG_BLEND_ADDITIVE = 0x2009,
VG_BLEND_MODE_FORCE_SIZE = VG_MAX_ENUM
} VGBlendMode;
typedef enum {
VG_IMAGE_FORMAT_QUERY = 0x2100,
VG_PATH_DATATYPE_QUERY = 0x2101,
VG_HARDWARE_QUERY_TYPE_FORCE_SIZE = VG_MAX_ENUM
} VGHardwareQueryType;
typedef enum {
VG_HARDWARE_ACCELERATED = 0x2200,
VG_HARDWARE_UNACCELERATED = 0x2201,
VG_HARDWARE_QUERY_RESULT_FORCE_SIZE = VG_MAX_ENUM
} VGHardwareQueryResult;
typedef enum {
VG_VENDOR = 0x2300,
VG_RENDERER = 0x2301,
VG_VERSION = 0x2302,
VG_EXTENSIONS = 0x2303,
VG_STRING_ID_FORCE_SIZE = VG_MAX_ENUM
} VGStringID;
/* Function Prototypes */
#ifndef VG_API_CALL
# error VG_API_CALL must be defined
#endif
#ifndef VG_API_ENTRY
# error VG_API_ENTRY must be defined
#endif
#ifndef VG_API_EXIT
# error VG_API_EXIT must be defined
#endif
VG_API_CALL VGErrorCode VG_API_ENTRY vgGetError(void) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgFlush(void) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgFinish(void) VG_API_EXIT;
/* Getters and Setters */
VG_API_CALL void VG_API_ENTRY vgSetf (VGParamType type, VGfloat value) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgSeti (VGParamType type, VGint value) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgSetfv(VGParamType type, VGint count,
const VGfloat * values) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgSetiv(VGParamType type, VGint count,
const VGint * values) VG_API_EXIT;
VG_API_CALL VGfloat VG_API_ENTRY vgGetf(VGParamType type) VG_API_EXIT;
VG_API_CALL VGint VG_API_ENTRY vgGeti(VGParamType type) VG_API_EXIT;
VG_API_CALL VGint VG_API_ENTRY vgGetVectorSize(VGParamType type) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgGetfv(VGParamType type, VGint count, VGfloat * values) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgGetiv(VGParamType type, VGint count, VGint * values) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgSetParameterf(VGHandle object,
VGint paramType,
VGfloat value) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgSetParameteri(VGHandle object,
VGint paramType,
VGint value) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgSetParameterfv(VGHandle object,
VGint paramType,
VGint count, const VGfloat * values) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgSetParameteriv(VGHandle object,
VGint paramType,
VGint count, const VGint * values) VG_API_EXIT;
VG_API_CALL VGfloat VG_API_ENTRY vgGetParameterf(VGHandle object,
VGint paramType) VG_API_EXIT;
VG_API_CALL VGint VG_API_ENTRY vgGetParameteri(VGHandle object,
VGint paramType);
VG_API_CALL VGint VG_API_ENTRY vgGetParameterVectorSize(VGHandle object,
VGint paramType) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgGetParameterfv(VGHandle object,
VGint paramType,
VGint count, VGfloat * values) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgGetParameteriv(VGHandle object,
VGint paramType,
VGint count, VGint * values) VG_API_EXIT;
/* Matrix Manipulation */
VG_API_CALL void VG_API_ENTRY vgLoadIdentity(void) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgLoadMatrix(const VGfloat * m) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgGetMatrix(VGfloat * m) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgMultMatrix(const VGfloat * m) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgTranslate(VGfloat tx, VGfloat ty) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgScale(VGfloat sx, VGfloat sy) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgShear(VGfloat shx, VGfloat shy) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgRotate(VGfloat angle) VG_API_EXIT;
/* Masking and Clearing */
VG_API_CALL void VG_API_ENTRY vgMask(VGImage mask, VGMaskOperation operation,
VGint x, VGint y, VGint width, VGint height) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgClear(VGint x, VGint y, VGint width, VGint height) VG_API_EXIT;
/* Paths */
VG_API_CALL VGPath VG_API_ENTRY vgCreatePath(VGint pathFormat,
VGPathDatatype datatype,
VGfloat scale, VGfloat bias,
VGint segmentCapacityHint,
VGint coordCapacityHint,
VGbitfield capabilities) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgClearPath(VGPath path, VGbitfield capabilities) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgDestroyPath(VGPath path) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgRemovePathCapabilities(VGPath path,
VGbitfield capabilities) VG_API_EXIT;
VG_API_CALL VGbitfield VG_API_ENTRY vgGetPathCapabilities(VGPath path) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgAppendPath(VGPath dstPath, VGPath srcPath) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgAppendPathData(VGPath dstPath,
VGint numSegments,
const VGubyte * pathSegments,
const void * pathData) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgModifyPathCoords(VGPath dstPath, VGint startIndex,
VGint numSegments,
const void * pathData) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgTransformPath(VGPath dstPath, VGPath srcPath) VG_API_EXIT;
VG_API_CALL VGboolean VG_API_ENTRY vgInterpolatePath(VGPath dstPath,
VGPath startPath,
VGPath endPath,
VGfloat amount) VG_API_EXIT;
VG_API_CALL VGfloat VG_API_ENTRY vgPathLength(VGPath path,
VGint startSegment, VGint numSegments) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgPointAlongPath(VGPath path,
VGint startSegment, VGint numSegments,
VGfloat distance,
VGfloat * x, VGfloat * y,
VGfloat * tangentX, VGfloat * tangentY) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgPathBounds(VGPath path,
VGfloat * minX, VGfloat * minY,
VGfloat * width, VGfloat * height) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgPathTransformedBounds(VGPath path,
VGfloat * minX, VGfloat * minY,
VGfloat * width, VGfloat * height) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgDrawPath(VGPath path, VGbitfield paintModes) VG_API_EXIT;
/* Paint */
VG_API_CALL VGPaint VG_API_ENTRY vgCreatePaint(void) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgDestroyPaint(VGPaint paint) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgSetPaint(VGPaint paint, VGbitfield paintModes) VG_API_EXIT;
VG_API_CALL VGPaint VG_API_ENTRY vgGetPaint(VGPaintMode paintMode) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgSetColor(VGPaint paint, VGuint rgba) VG_API_EXIT;
VG_API_CALL VGuint VG_API_ENTRY vgGetColor(VGPaint paint) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgPaintPattern(VGPaint paint, VGImage pattern) VG_API_EXIT;
/* Images */
VG_API_CALL VGImage VG_API_ENTRY vgCreateImage(VGImageFormat format,
VGint width, VGint height,
VGbitfield allowedQuality) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgDestroyImage(VGImage image) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgClearImage(VGImage image,
VGint x, VGint y, VGint width, VGint height) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgImageSubData(VGImage image,
const void * data, VGint dataStride,
VGImageFormat dataFormat,
VGint x, VGint y, VGint width, VGint height) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgGetImageSubData(VGImage image,
void * data, VGint dataStride,
VGImageFormat dataFormat,
VGint x, VGint y,
VGint width, VGint height) VG_API_EXIT;
VG_API_CALL VGImage VG_API_ENTRY vgChildImage(VGImage parent,
VGint x, VGint y, VGint width, VGint height) VG_API_EXIT;
VG_API_CALL VGImage VG_API_ENTRY vgGetParent(VGImage image) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgCopyImage(VGImage dst, VGint dx, VGint dy,
VGImage src, VGint sx, VGint sy,
VGint width, VGint height,
VGboolean dither) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgDrawImage(VGImage image) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgSetPixels(VGint dx, VGint dy,
VGImage src, VGint sx, VGint sy,
VGint width, VGint height) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgWritePixels(const void * data, VGint dataStride,
VGImageFormat dataFormat,
VGint dx, VGint dy,
VGint width, VGint height) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgGetPixels(VGImage dst, VGint dx, VGint dy,
VGint sx, VGint sy,
VGint width, VGint height) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgReadPixels(void * data, VGint dataStride,
VGImageFormat dataFormat,
VGint sx, VGint sy,
VGint width, VGint height) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgCopyPixels(VGint dx, VGint dy,
VGint sx, VGint sy,
VGint width, VGint height) VG_API_EXIT;
/* Image Filters */
VG_API_CALL void VG_API_ENTRY vgColorMatrix(VGImage dst, VGImage src,
const VGfloat * matrix) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgConvolve(VGImage dst, VGImage src,
VGint kernelWidth, VGint kernelHeight,
VGint shiftX, VGint shiftY,
const VGshort * kernel,
VGfloat scale,
VGfloat bias,
VGTilingMode tilingMode) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgSeparableConvolve(VGImage dst, VGImage src,
VGint kernelWidth,
VGint kernelHeight,
VGint shiftX, VGint shiftY,
const VGshort * kernelX,
const VGshort * kernelY,
VGfloat scale,
VGfloat bias,
VGTilingMode tilingMode) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgGaussianBlur(VGImage dst, VGImage src,
VGfloat stdDeviationX,
VGfloat stdDeviationY,
VGTilingMode tilingMode) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgLookup(VGImage dst, VGImage src,
const VGubyte * redLUT,
const VGubyte * greenLUT,
const VGubyte * blueLUT,
const VGubyte * alphaLUT,
VGboolean outputLinear,
VGboolean outputPremultiplied) VG_API_EXIT;
VG_API_CALL void VG_API_ENTRY vgLookupSingle(VGImage dst, VGImage src,
const VGuint * lookupTable,
VGImageChannel sourceChannel,
VGboolean outputLinear,
VGboolean outputPremultiplied) VG_API_EXIT;
/* Hardware Queries */
VG_API_CALL VGHardwareQueryResult VG_API_ENTRY vgHardwareQuery(VGHardwareQueryType key,
VGint setting) VG_API_EXIT;
/* Renderer and Extension Information */
VG_API_CALL const VGubyte * VG_API_ENTRY vgGetString(VGStringID name) VG_API_EXIT;
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* _OPENVG_H */

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/* $Revision: 6810 $ on $Date:: 2008-10-29 10:31:37 -0400 #$ */
/*------------------------------------------------------------------------
*
* VG extensions Reference Implementation
* -------------------------------------
*
* Copyright (c) 2008 The Khronos Group Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
*
*//**
* \file
* \brief VG extensions
*//*-------------------------------------------------------------------*/
#ifndef _VGEXT_H
#define _VGEXT_H
#ifdef __cplusplus
extern "C" {
#endif
#include <VG/openvg.h>
#include <VG/vgu.h>
#ifndef VG_API_ENTRYP
# define VG_API_ENTRYP VG_API_ENTRY*
#endif
#ifndef VGU_API_ENTRYP
# define VGU_API_ENTRYP VGU_API_ENTRY*
#endif
/*-------------------------------------------------------------------------------
* KHR extensions
*------------------------------------------------------------------------------*/
typedef enum {
#ifndef VG_KHR_iterative_average_blur
VG_MAX_AVERAGE_BLUR_DIMENSION_KHR = 0x116B,
VG_AVERAGE_BLUR_DIMENSION_RESOLUTION_KHR = 0x116C,
VG_MAX_AVERAGE_BLUR_ITERATIONS_KHR = 0x116D,
#endif
VG_PARAM_TYPE_KHR_FORCE_SIZE = VG_MAX_ENUM
} VGParamTypeKHR;
#ifndef VG_KHR_EGL_image
#define VG_KHR_EGL_image 1
/* VGEGLImageKHR is an opaque handle to an EGLImage */
typedef void* VGeglImageKHR;
#ifdef VG_VGEXT_PROTOTYPES
VG_API_CALL VGImage VG_API_ENTRY vgCreateEGLImageTargetKHR(VGeglImageKHR image);
#endif
typedef VGImage (VG_API_ENTRYP PFNVGCREATEEGLIMAGETARGETKHRPROC) (VGeglImageKHR image);
#endif
#ifndef VG_KHR_iterative_average_blur
#define VG_KHR_iterative_average_blur 1
#ifdef VG_VGEXT_PROTOTYPES
VG_API_CALL void vgIterativeAverageBlurKHR(VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGTilingMode tilingMode);
#endif
typedef void (VG_API_ENTRYP PFNVGITERATIVEAVERAGEBLURKHRPROC) (VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGTilingMode tilingMode);
#endif
#ifndef VG_KHR_advanced_blending
#define VG_KHR_advanced_blending 1
typedef enum {
VG_BLEND_OVERLAY_KHR = 0x2010,
VG_BLEND_HARDLIGHT_KHR = 0x2011,
VG_BLEND_SOFTLIGHT_SVG_KHR = 0x2012,
VG_BLEND_SOFTLIGHT_KHR = 0x2013,
VG_BLEND_COLORDODGE_KHR = 0x2014,
VG_BLEND_COLORBURN_KHR = 0x2015,
VG_BLEND_DIFFERENCE_KHR = 0x2016,
VG_BLEND_SUBTRACT_KHR = 0x2017,
VG_BLEND_INVERT_KHR = 0x2018,
VG_BLEND_EXCLUSION_KHR = 0x2019,
VG_BLEND_LINEARDODGE_KHR = 0x201a,
VG_BLEND_LINEARBURN_KHR = 0x201b,
VG_BLEND_VIVIDLIGHT_KHR = 0x201c,
VG_BLEND_LINEARLIGHT_KHR = 0x201d,
VG_BLEND_PINLIGHT_KHR = 0x201e,
VG_BLEND_HARDMIX_KHR = 0x201f,
VG_BLEND_CLEAR_KHR = 0x2020,
VG_BLEND_DST_KHR = 0x2021,
VG_BLEND_SRC_OUT_KHR = 0x2022,
VG_BLEND_DST_OUT_KHR = 0x2023,
VG_BLEND_SRC_ATOP_KHR = 0x2024,
VG_BLEND_DST_ATOP_KHR = 0x2025,
VG_BLEND_XOR_KHR = 0x2026,
VG_BLEND_MODE_KHR_FORCE_SIZE= VG_MAX_ENUM
} VGBlendModeKHR;
#endif
#ifndef VG_KHR_parametric_filter
#define VG_KHR_parametric_filter 1
typedef enum {
VG_PF_OBJECT_VISIBLE_FLAG_KHR = (1 << 0),
VG_PF_KNOCKOUT_FLAG_KHR = (1 << 1),
VG_PF_OUTER_FLAG_KHR = (1 << 2),
VG_PF_INNER_FLAG_KHR = (1 << 3),
VG_PF_TYPE_KHR_FORCE_SIZE = VG_MAX_ENUM
} VGPfTypeKHR;
typedef enum {
VGU_IMAGE_IN_USE_ERROR = 0xF010,
VGU_ERROR_CODE_KHR_FORCE_SIZE = VG_MAX_ENUM
} VGUErrorCodeKHR;
#ifdef VG_VGEXT_PROTOTYPES
VG_API_CALL void VG_API_ENTRY vgParametricFilterKHR(VGImage dst,VGImage src,VGImage blur,VGfloat strength,VGfloat offsetX,VGfloat offsetY,VGbitfield filterFlags,VGPaint highlightPaint,VGPaint shadowPaint);
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguDropShadowKHR(VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGfloat distance,VGfloat angle,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint shadowColorRGBA);
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguGlowKHR(VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint glowColorRGBA) ;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguBevelKHR(VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGfloat distance,VGfloat angle,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint highlightColorRGBA,VGuint shadowColorRGBA);
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguGradientGlowKHR(VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGfloat distance,VGfloat angle,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint stopsCount,const VGfloat* glowColorRampStops);
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguGradientBevelKHR(VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGfloat distance,VGfloat angle,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint stopsCount,const VGfloat* bevelColorRampStops);
#endif
typedef void (VG_API_ENTRYP PFNVGPARAMETRICFILTERKHRPROC) (VGImage dst,VGImage src,VGImage blur,VGfloat strength,VGfloat offsetX,VGfloat offsetY,VGbitfield filterFlags,VGPaint highlightPaint,VGPaint shadowPaint);
typedef VGUErrorCode (VGU_API_ENTRYP PFNVGUDROPSHADOWKHRPROC) (VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGfloat distance,VGfloat angle,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint shadowColorRGBA);
typedef VGUErrorCode (VGU_API_ENTRYP PFNVGUGLOWKHRPROC) (VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint glowColorRGBA);
typedef VGUErrorCode (VGU_API_ENTRYP PFNVGUBEVELKHRPROC) (VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGfloat distance,VGfloat angle,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint highlightColorRGBA,VGuint shadowColorRGBA);
typedef VGUErrorCode (VGU_API_ENTRYP PFNVGUGRADIENTGLOWKHRPROC) (VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGfloat distance,VGfloat angle,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint stopsCount,const VGfloat* glowColorRampStops);
typedef VGUErrorCode (VGU_API_ENTRYP PFNVGUGRADIENTBEVELKHRPROC) (VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGfloat distance,VGfloat angle,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint stopsCount,const VGfloat* bevelColorRampStops);
#endif
/*-------------------------------------------------------------------------------
* NDS extensions
*------------------------------------------------------------------------------*/
#ifndef VG_NDS_paint_generation
#define VG_NDS_paint_generation 1
typedef enum {
VG_PAINT_COLOR_RAMP_LINEAR_NDS = 0x1A10,
VG_COLOR_MATRIX_NDS = 0x1A11,
VG_PAINT_COLOR_TRANSFORM_LINEAR_NDS = 0x1A12,
VG_PAINT_PARAM_TYPE_NDS_FORCE_SIZE = VG_MAX_ENUM
} VGPaintParamTypeNds;
typedef enum {
VG_DRAW_IMAGE_COLOR_MATRIX_NDS = 0x1F10,
VG_IMAGE_MODE_NDS_FORCE_SIZE = VG_MAX_ENUM
} VGImageModeNds;
#endif
#ifndef VG_NDS_projective_geometry
#define VG_NDS_projective_geometry 1
typedef enum {
VG_CLIP_MODE_NDS = 0x1180,
VG_CLIP_LINES_NDS = 0x1181,
VG_MAX_CLIP_LINES_NDS = 0x1182,
VG_PARAM_TYPE_NDS_FORCE_SIZE = VG_MAX_ENUM
} VGParamTypeNds;
typedef enum {
VG_CLIPMODE_NONE_NDS = 0x3000,
VG_CLIPMODE_CLIP_CLOSED_NDS = 0x3001,
VG_CLIPMODE_CLIP_OPEN_NDS = 0x3002,
VG_CLIPMODE_CULL_NDS = 0x3003,
VG_CLIPMODE_NDS_FORCE_SIZE = VG_MAX_ENUM
} VGClipModeNds;
typedef enum {
VG_RQUAD_TO_NDS = ( 13 << 1 ),
VG_RCUBIC_TO_NDS = ( 14 << 1 ),
VG_PATH_SEGMENT_NDS_FORCE_SIZE = VG_MAX_ENUM
} VGPathSegmentNds;
typedef enum {
VG_RQUAD_TO_ABS_NDS = (VG_RQUAD_TO_NDS | VG_ABSOLUTE),
VG_RQUAD_TO_REL_NDS = (VG_RQUAD_TO_NDS | VG_RELATIVE),
VG_RCUBIC_TO_ABS_NDS = (VG_RCUBIC_TO_NDS | VG_ABSOLUTE),
VG_RCUBIC_TO_REL_NDS = (VG_RCUBIC_TO_NDS | VG_RELATIVE),
VG_PATH_COMMAND_NDS_FORCE_SIZE = VG_MAX_ENUM
} VGPathCommandNds;
#ifdef VG_VGEXT_PROTOTYPES
VG_API_CALL void VG_API_ENTRY vgProjectiveMatrixNDS(VGboolean enable) ;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguTransformClipLineNDS(const VGfloat Ain,const VGfloat Bin,const VGfloat Cin,const VGfloat* matrix,const VGboolean inverse,VGfloat* Aout,VGfloat* Bout,VGfloat* Cout);
#endif
typedef void (VG_API_ENTRYP PFNVGPROJECTIVEMATRIXNDSPROC) (VGboolean enable) ;
typedef VGUErrorCode (VGU_API_ENTRYP PFNVGUTRANSFORMCLIPLINENDSPROC) (const VGfloat Ain,const VGfloat Bin,const VGfloat Cin,const VGfloat* matrix,const VGboolean inverse,VGfloat* Aout,VGfloat* Bout,VGfloat* Cout);
#endif
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* _VGEXT_H */

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/* $Revision: 6810 $ on $Date:: 2008-10-29 10:31:37 -0400 #$ */
/*------------------------------------------------------------------------
*
* VG platform specific header Reference Implementation
* ----------------------------------------------------
*
* Copyright (c) 2008 The Khronos Group Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
*
*//**
* \file
* \brief VG platform specific header
*//*-------------------------------------------------------------------*/
#ifndef _VGPLATFORM_H
#define _VGPLATFORM_H
#ifdef __cplusplus
extern "C" {
#endif
#if defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303
# define VG_API_CALL __attribute__((visibility("default")))
# define VGU_API_CALL __attribute__((visibility("default")))
#endif
#ifndef VG_API_CALL
#if defined(OPENVG_STATIC_LIBRARY)
# define VG_API_CALL
#else
# if defined(_WIN32) || defined(__VC32__) /* Win32 */
# if defined (OPENVG_DLL_EXPORTS)
# define VG_API_CALL __declspec(dllexport)
# else
# define VG_API_CALL __declspec(dllimport)
# endif
# else
# define VG_API_CALL extern
# endif /* defined(_WIN32) ||... */
#endif /* defined OPENVG_STATIC_LIBRARY */
#endif /* ifndef VG_API_CALL */
#ifndef VGU_API_CALL
#if defined(OPENVG_STATIC_LIBRARY)
# define VGU_API_CALL
#else
# if defined(_WIN32) || defined(__VC32__) /* Win32 */
# if defined (OPENVG_DLL_EXPORTS)
# define VGU_API_CALL __declspec(dllexport)
# else
# define VGU_API_CALL __declspec(dllimport)
# endif
# else
# define VGU_API_CALL extern
# endif /* defined(_WIN32) ||... */
#endif /* defined OPENVG_STATIC_LIBRARY */
#endif /* ifndef VGU_API_CALL */
#ifndef VG_API_ENTRY
#define VG_API_ENTRY
#endif
#ifndef VG_API_EXIT
#define VG_API_EXIT
#endif
#ifndef VGU_API_ENTRY
#define VGU_API_ENTRY
#endif
#ifndef VGU_API_EXIT
#define VGU_API_EXIT
#endif
typedef float VGfloat;
typedef signed char VGbyte;
typedef unsigned char VGubyte;
typedef signed short VGshort;
typedef signed int VGint;
typedef unsigned int VGuint;
typedef unsigned int VGbitfield;
#ifndef VG_VGEXT_PROTOTYPES
#define VG_VGEXT_PROTOTYPES
#endif
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* _VGPLATFORM_H */

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/* $Revision: 6810 $ on $Date:: 2008-10-29 10:31:37 -0400 #$ */
/*------------------------------------------------------------------------
*
* VGU 1.0.1 Reference Implementation
* -------------------------------------
*
* Copyright (c) 2008 The Khronos Group Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
*
*//**
* \file
* \brief VGU 1.0.1 API.
*//*-------------------------------------------------------------------*/
#ifndef _VGU_H
#define _VGU_H
#ifdef __cplusplus
extern "C" {
#endif
#include <VG/openvg.h>
#define VGU_VERSION_1_0 1
#ifndef VGU_API_CALL
# error VGU_API_CALL must be defined
#endif
#ifndef VGU_API_ENTRY
# error VGU_API_ENTRY must be defined
#endif
#ifndef VGU_API_EXIT
# error VGU_API_EXIT must be defined
#endif
typedef enum {
VGU_NO_ERROR = 0,
VGU_BAD_HANDLE_ERROR = 0xF000,
VGU_ILLEGAL_ARGUMENT_ERROR = 0xF001,
VGU_OUT_OF_MEMORY_ERROR = 0xF002,
VGU_PATH_CAPABILITY_ERROR = 0xF003,
VGU_BAD_WARP_ERROR = 0xF004,
VGU_ERROR_CODE_FORCE_SIZE = VG_MAX_ENUM
} VGUErrorCode;
typedef enum {
VGU_ARC_OPEN = 0xF100,
VGU_ARC_CHORD = 0xF101,
VGU_ARC_PIE = 0xF102,
VGU_ARC_TYPE_FORCE_SIZE = VG_MAX_ENUM
} VGUArcType;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguLine(VGPath path,
VGfloat x0, VGfloat y0,
VGfloat x1, VGfloat y1) VGU_API_EXIT;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguPolygon(VGPath path,
const VGfloat * points, VGint count,
VGboolean closed) VGU_API_EXIT;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguRect(VGPath path,
VGfloat x, VGfloat y,
VGfloat width, VGfloat height) VGU_API_EXIT;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguRoundRect(VGPath path,
VGfloat x, VGfloat y,
VGfloat width, VGfloat height,
VGfloat arcWidth, VGfloat arcHeight) VGU_API_EXIT;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguEllipse(VGPath path,
VGfloat cx, VGfloat cy,
VGfloat width, VGfloat height) VGU_API_EXIT;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguArc(VGPath path,
VGfloat x, VGfloat y,
VGfloat width, VGfloat height,
VGfloat startAngle, VGfloat angleExtent,
VGUArcType arcType) VGU_API_EXIT;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguComputeWarpQuadToSquare(VGfloat sx0, VGfloat sy0,
VGfloat sx1, VGfloat sy1,
VGfloat sx2, VGfloat sy2,
VGfloat sx3, VGfloat sy3,
VGfloat * matrix) VGU_API_EXIT;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguComputeWarpSquareToQuad(VGfloat dx0, VGfloat dy0,
VGfloat dx1, VGfloat dy1,
VGfloat dx2, VGfloat dy2,
VGfloat dx3, VGfloat dy3,
VGfloat * matrix) VGU_API_EXIT;
VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguComputeWarpQuadToQuad(VGfloat dx0, VGfloat dy0,
VGfloat dx1, VGfloat dy1,
VGfloat dx2, VGfloat dy2,
VGfloat dx3, VGfloat dy3,
VGfloat sx0, VGfloat sy0,
VGfloat sx1, VGfloat sy1,
VGfloat sx2, VGfloat sy2,
VGfloat sx3, VGfloat sy3,
VGfloat * matrix) VGU_API_EXIT;
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* #ifndef _VGU_H */

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demo1
demo2
demo3
eglgears
eglinfo
eglscreen
egltri
peglgears
xeglbindtex
xeglgears
xeglthreads
xegl_tri

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# progs/egl/Makefile
TOP = ../..
include $(TOP)/configs/current
INCLUDE_DIRS = -I$(TOP)/include
HEADERS = $(TOP)/include/GLES/egl.h
LIB_DEP = $(TOP)/$(LIB_DIR)/libEGL.so
LIBS = -L$(TOP)/$(LIB_DIR) -lEGL -lGL
PROGRAMS = \
demo1 \
demo2 \
demo3 \
egltri \
eglinfo \
eglgears \
eglscreen \
peglgears \
xeglgears \
xeglthreads \
xegl_tri
.c.o:
$(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
default: $(PROGRAMS)
demo1: demo1.o $(HEADERS) $(LIB_DEP)
$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) $(LIBDRM_LIB)
demo2: demo2.o $(HEADERS) $(LIB_DEP)
$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) $(LIBDRM_LIB)
demo3: demo3.o $(HEADERS) $(LIB_DEP)
$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) $(LIBDRM_LIB)
egltri: egltri.o $(HEADERS) $(LIB_DEP)
$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) $(LIBDRM_LIB)
eglinfo: eglinfo.o $(HEADERS) $(LIB_DEP)
$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS)
eglgears: eglgears.o $(HEADERS) $(LIB_DEP)
$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) $(LIBDRM_LIB) -lm
eglscreen: eglscreen.o $(HEADERS) $(LIB_DEP)
$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) $(LIBDRM_LIB)
peglgears: peglgears.o $(HEADERS) $(LIB_DEP)
$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) $(LIBDRM_LIB) -lm
xeglgears: xeglgears.o $(HEADERS) $(LIB_DEP)
$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) -lm -L$(libdir) -lX11
xeglthreads: xeglthreads.o $(HEADERS) $(LIB_DEP)
$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) -lm -L$(libdir) -lX11
xegl_tri: xegl_tri.o $(HEADERS) $(LIB_DEP)
$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) -lm -L$(libdir) -lX11
clean:
-rm -f *.o *~
-rm -f $(PROGRAMS)

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/*
* Exercise EGL API functions
*/
#define EGL_EGLEXT_PROTOTYPES
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
/**
* Test EGL_MESA_screen_surface functions
*/
static void
TestScreens(EGLDisplay dpy)
{
#define MAX 8
EGLScreenMESA screens[MAX];
EGLint numScreens;
EGLint i;
eglGetScreensMESA(dpy, screens, MAX, &numScreens);
printf("Found %d screens\n", numScreens);
for (i = 0; i < numScreens; i++) {
printf(" Screen %d handle: %d\n", i, (int) screens[i]);
}
}
/**
* Print table of all available configurations.
*/
static void
PrintConfigs(EGLDisplay d, EGLConfig *configs, EGLint numConfigs)
{
EGLint i;
printf("Configurations:\n");
printf(" bf lv d st colorbuffer dp st supported \n");
printf(" id sz l b ro r g b a th cl surfaces \n");
printf("----------------------------------------------\n");
for (i = 0; i < numConfigs; i++) {
EGLint id, size, level;
EGLint red, green, blue, alpha;
EGLint depth, stencil;
EGLint surfaces;
EGLint doubleBuf = 1, stereo = 0;
char surfString[100] = "";
eglGetConfigAttrib(d, configs[i], EGL_CONFIG_ID, &id);
eglGetConfigAttrib(d, configs[i], EGL_BUFFER_SIZE, &size);
eglGetConfigAttrib(d, configs[i], EGL_LEVEL, &level);
eglGetConfigAttrib(d, configs[i], EGL_RED_SIZE, &red);
eglGetConfigAttrib(d, configs[i], EGL_GREEN_SIZE, &green);
eglGetConfigAttrib(d, configs[i], EGL_BLUE_SIZE, &blue);
eglGetConfigAttrib(d, configs[i], EGL_ALPHA_SIZE, &alpha);
eglGetConfigAttrib(d, configs[i], EGL_DEPTH_SIZE, &depth);
eglGetConfigAttrib(d, configs[i], EGL_STENCIL_SIZE, &stencil);
eglGetConfigAttrib(d, configs[i], EGL_SURFACE_TYPE, &surfaces);
if (surfaces & EGL_WINDOW_BIT)
strcat(surfString, "win,");
if (surfaces & EGL_PBUFFER_BIT)
strcat(surfString, "pb,");
if (surfaces & EGL_PIXMAP_BIT)
strcat(surfString, "pix,");
if (strlen(surfString) > 0)
surfString[strlen(surfString) - 1] = 0;
printf("0x%02x %2d %2d %c %c %2d %2d %2d %2d %2d %2d %-12s\n",
id, size, level,
doubleBuf ? 'y' : '.',
stereo ? 'y' : '.',
red, green, blue, alpha,
depth, stencil, surfString);
}
}
int
main(int argc, char *argv[])
{
int maj, min;
EGLContext ctx;
EGLSurface pbuffer;
EGLConfig *configs;
EGLint numConfigs;
EGLBoolean b;
const EGLint pbufAttribs[] = {
EGL_WIDTH, 500,
EGL_HEIGHT, 500,
EGL_NONE
};
EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
assert(d);
if (!eglInitialize(d, &maj, &min)) {
printf("demo: eglInitialize failed\n");
exit(1);
}
printf("EGL version = %d.%d\n", maj, min);
printf("EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
eglGetConfigs(d, NULL, 0, &numConfigs);
configs = malloc(sizeof(*configs) *numConfigs);
eglGetConfigs(d, configs, numConfigs, &numConfigs);
PrintConfigs(d, configs, numConfigs);
eglBindAPI(EGL_OPENGL_API);
ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
if (ctx == EGL_NO_CONTEXT) {
printf("failed to create context\n");
return 0;
}
pbuffer = eglCreatePbufferSurface(d, configs[0], pbufAttribs);
if (pbuffer == EGL_NO_SURFACE) {
printf("failed to create pbuffer\n");
return 0;
}
free(configs);
b = eglMakeCurrent(d, pbuffer, pbuffer, ctx);
if (!b) {
printf("make current failed\n");
return 0;
}
b = eglMakeCurrent(d, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
TestScreens(d);
eglDestroySurface(d, pbuffer);
eglDestroyContext(d, ctx);
eglTerminate(d);
return 0;
}

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/*
* Exercise EGL API functions
*/
#define EGL_EGLEXT_PROTOTYPES
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES/gl.h>
/*#define FRONTBUFFER*/
static void _subset_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2,
GLfloat r, GLfloat g, GLfloat b)
{
GLfloat v[4][2], c[4][4];
int i;
v[0][0] = x1; v[0][1] = y1;
v[1][0] = x2; v[1][1] = y1;
v[2][0] = x2; v[2][1] = y2;
v[3][0] = x1; v[3][1] = y2;
for (i = 0; i < 4; i++) {
c[i][0] = r;
c[i][1] = g;
c[i][2] = b;
c[i][3] = 1.0;
}
glVertexPointer(2, GL_FLOAT, 0, v);
glColorPointer(4, GL_FLOAT, 0, v);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
}
static void redraw(EGLDisplay dpy, EGLSurface surf, int rot)
{
GLfloat r, g, b;
printf("Redraw event\n");
glClearColor( rand()/(float)RAND_MAX,
rand()/(float)RAND_MAX,
rand()/(float)RAND_MAX,
1);
glClear( GL_COLOR_BUFFER_BIT );
r = rand()/(float)RAND_MAX;
g = rand()/(float)RAND_MAX;
b = rand()/(float)RAND_MAX;
glPushMatrix();
glRotatef(rot, 0, 0, 1);
glScalef(.5, .5, .5);
_subset_Rectf( -1, -1, 1, 1, r, g, b );
glPopMatrix();
#ifdef FRONTBUFFER
glFlush();
#else
eglSwapBuffers( dpy, surf );
#endif
glFinish();
}
/**
* Test EGL_MESA_screen_surface functions
*/
static void
TestScreens(EGLDisplay dpy)
{
#define MAX 8
EGLScreenMESA screens[MAX];
EGLint numScreens;
EGLint i;
eglGetScreensMESA(dpy, screens, MAX, &numScreens);
printf("Found %d screens\n", numScreens);
for (i = 0; i < numScreens; i++) {
printf(" Screen %d handle: %d\n", i, (int) screens[i]);
}
}
int
main(int argc, char *argv[])
{
int maj, min;
EGLContext ctx;
EGLSurface pbuffer, screen_surf;
EGLConfig configs[10];
EGLint numConfigs, i;
EGLBoolean b;
const EGLint pbufAttribs[] = {
EGL_WIDTH, 500,
EGL_HEIGHT, 500,
EGL_NONE
};
EGLint screenAttribs[32];
EGLModeMESA mode;
EGLScreenMESA screen;
EGLint count;
EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
assert(d);
if (!eglInitialize(d, &maj, &min)) {
printf("demo: eglInitialize failed\n");
exit(1);
}
printf("EGL version = %d.%d\n", maj, min);
printf("EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
if (!strstr(eglQueryString(d, EGL_EXTENSIONS),
"EGL_MESA_screen_surface")) {
printf("EGL_MESA_screen_surface is not supported\n");
exit(1);
}
eglGetConfigs(d, configs, 10, &numConfigs);
printf("Got %d EGL configs:\n", numConfigs);
for (i = 0; i < numConfigs; i++) {
EGLint id, red, depth;
eglGetConfigAttrib(d, configs[i], EGL_CONFIG_ID, &id);
eglGetConfigAttrib(d, configs[i], EGL_RED_SIZE, &red);
eglGetConfigAttrib(d, configs[i], EGL_DEPTH_SIZE, &depth);
printf("%2d: Red Size = %d Depth Size = %d\n", id, red, depth);
}
eglGetScreensMESA(d, &screen, 1, &count);
eglGetModesMESA(d, screen, &mode, 1, &count);
eglBindAPI(EGL_OPENGL_API);
ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
if (ctx == EGL_NO_CONTEXT) {
printf("failed to create context\n");
return 0;
}
pbuffer = eglCreatePbufferSurface(d, configs[0], pbufAttribs);
if (pbuffer == EGL_NO_SURFACE) {
printf("failed to create pbuffer\n");
return 0;
}
b = eglMakeCurrent(d, pbuffer, pbuffer, ctx);
if (!b) {
printf("make current failed\n");
return 0;
}
b = eglMakeCurrent(d, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
i = 0;
screenAttribs[i++] = EGL_WIDTH;
eglGetModeAttribMESA(d, mode, EGL_WIDTH, &screenAttribs[i++]);
screenAttribs[i++] = EGL_HEIGHT;
eglGetModeAttribMESA(d, mode, EGL_HEIGHT, &screenAttribs[i++]);
screenAttribs[i] = EGL_NONE;
screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs);
if (screen_surf == EGL_NO_SURFACE) {
printf("failed to create screen surface\n");
return 0;
}
eglShowScreenSurfaceMESA(d, screen, screen_surf, mode);
b = eglMakeCurrent(d, screen_surf, screen_surf, ctx);
if (!b) {
printf("make current failed\n");
return 0;
}
glViewport(0, 0, 1024, 768);
glClearColor( 0,
1.0,
0,
1);
glClear( GL_COLOR_BUFFER_BIT );
TestScreens(d);
glShadeModel( GL_FLAT );
for (i = 0; i < 6; i++) {
redraw(d, screen_surf, i*10 );
printf("sleep(1)\n");
sleep(1);
}
eglDestroySurface(d, pbuffer);
eglDestroyContext(d, ctx);
eglTerminate(d);
return 0;
}

647
progs/egl/demo3.c Normal file
View File

@@ -0,0 +1,647 @@
/*
* Exercise EGL API functions
*/
#define EGL_EGLEXT_PROTOTYPES
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GL/gl.h>
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#define PIXEL_CENTER(x) ((long)(x) + 0.5)
#define GAP 10
#define ROWS 3
#define COLS 4
#define OPENGL_WIDTH 48
#define OPENGL_HEIGHT 13
GLenum rgb, doubleBuffer, windType;
GLint windW, windH;
GLenum mode1, mode2;
GLint boxW, boxH;
GLubyte OpenGL_bits[] = {
0x00, 0x03, 0x00, 0x00, 0x00, 0x00,
0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01,
0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01,
0x00, 0x03, 0x00, 0x00, 0x00, 0x00,
0x3e, 0x8f, 0xb7, 0xf9, 0xfc, 0x01,
0x63, 0xdb, 0xb0, 0x8d, 0x0d, 0x00,
0x63, 0xdb, 0xb7, 0x8d, 0x0d, 0x00,
0x63, 0xdb, 0xb6, 0x8d, 0x0d, 0x00,
0x63, 0x8f, 0xf3, 0xcc, 0x0d, 0x00,
0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0a,
0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0e,
0x63, 0x00, 0x00, 0x8c, 0xed, 0x0e,
0x3e, 0x00, 0x00, 0xf8, 0x0c, 0x00,
};
static void Init(void)
{
mode1 = GL_TRUE;
mode2 = GL_TRUE;
}
static void Reshape(int width, int height)
{
windW = (GLint)width;
windH = (GLint)height;
}
#if 0
static void RotateColorMask(void)
{
static GLint rotation = 0;
rotation = (rotation + 1) & 0x3;
switch (rotation) {
case 0:
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glIndexMask( 0xff );
break;
case 1:
glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE);
glIndexMask(0xFE);
break;
case 2:
glColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_TRUE);
glIndexMask(0xFD);
break;
case 3:
glColorMask(GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE);
glIndexMask(0xFB);
break;
}
}
#endif
static void Viewport(GLint row, GLint column)
{
GLint x, y;
boxW = (windW - (COLS + 1) * GAP) / COLS;
boxH = (windH - (ROWS + 1) * GAP) / ROWS;
x = GAP + column * (boxW + GAP);
y = GAP + row * (boxH + GAP);
glViewport(x, y, boxW, boxH);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-boxW/2, boxW/2, -boxH/2, boxH/2, 0.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glEnable(GL_SCISSOR_TEST);
glScissor(x, y, boxW, boxH);
}
enum {
COLOR_BLACK = 0,
COLOR_RED,
COLOR_GREEN,
COLOR_YELLOW,
COLOR_BLUE,
COLOR_MAGENTA,
COLOR_CYAN,
COLOR_WHITE
};
static float RGBMap[9][3] = {
{0, 0, 0},
{1, 0, 0},
{0, 1, 0},
{1, 1, 0},
{0, 0, 1},
{1, 0, 1},
{0, 1, 1},
{1, 1, 1},
{0.5, 0.5, 0.5}
};
static void SetColor(int c)
{
glColor3fv(RGBMap[c]);
}
static void Point(void)
{
GLint i;
glBegin(GL_POINTS);
SetColor(COLOR_WHITE);
glVertex2i(0, 0);
for (i = 1; i < 8; i++) {
GLint j = i * 2;
SetColor(COLOR_BLACK+i);
glVertex2i(-j, -j);
glVertex2i(-j, 0);
glVertex2i(-j, j);
glVertex2i(0, j);
glVertex2i(j, j);
glVertex2i(j, 0);
glVertex2i(j, -j);
glVertex2i(0, -j);
}
glEnd();
}
static void Lines(void)
{
GLint i;
glPushMatrix();
glTranslatef(-12, 0, 0);
for (i = 1; i < 8; i++) {
SetColor(COLOR_BLACK+i);
glBegin(GL_LINES);
glVertex2i(-boxW/4, -boxH/4);
glVertex2i(boxW/4, boxH/4);
glEnd();
glTranslatef(4, 0, 0);
}
glPopMatrix();
glBegin(GL_LINES);
glVertex2i(0, 0);
glEnd();
}
static void LineStrip(void)
{
glBegin(GL_LINE_STRIP);
SetColor(COLOR_RED);
glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4));
SetColor(COLOR_GREEN);
glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4));
SetColor(COLOR_BLUE);
glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4));
SetColor(COLOR_WHITE);
glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4));
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2i(0, 0);
glEnd();
}
static void LineLoop(void)
{
glBegin(GL_LINE_LOOP);
SetColor(COLOR_RED);
glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4));
SetColor(COLOR_GREEN);
glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4));
SetColor(COLOR_BLUE);
glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4));
SetColor(COLOR_WHITE);
glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4));
glEnd();
glEnable(GL_LOGIC_OP);
glLogicOp(GL_XOR);
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE);
SetColor(COLOR_MAGENTA);
glBegin(GL_LINE_LOOP);
glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(-boxH/8));
glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8));
glEnd();
glBegin(GL_LINE_LOOP);
glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8+5));
glVertex2f(PIXEL_CENTER(boxW/8), PIXEL_CENTER(boxH/8+5));
glEnd();
glDisable(GL_LOGIC_OP);
glDisable(GL_BLEND);
SetColor(COLOR_GREEN);
glBegin(GL_POINTS);
glVertex2i(0, 0);
glEnd();
glBegin(GL_LINE_LOOP);
glVertex2i(0, 0);
glEnd();
}
static void Bitmap(void)
{
glBegin(GL_LINES);
SetColor(COLOR_GREEN);
glVertex2i(-boxW/2, 0);
glVertex2i(boxW/2, 0);
glVertex2i(0, -boxH/2);
glVertex2i(0, boxH/2);
SetColor(COLOR_RED);
glVertex2i(0, -3);
glVertex2i(0, -3+OPENGL_HEIGHT);
SetColor(COLOR_BLUE);
glVertex2i(0, -3);
glVertex2i(OPENGL_WIDTH, -3);
glEnd();
SetColor(COLOR_GREEN);
glPixelStorei(GL_UNPACK_LSB_FIRST, GL_TRUE);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glRasterPos2i(0, 0);
glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, 0, 3, 0.0, 0.0, OpenGL_bits);
}
static void Triangles(void)
{
glBegin(GL_TRIANGLES);
SetColor(COLOR_GREEN);
glVertex2i(-boxW/4, -boxH/4);
SetColor(COLOR_RED);
glVertex2i(-boxW/8, -boxH/16);
SetColor(COLOR_BLUE);
glVertex2i(boxW/8, -boxH/16);
SetColor(COLOR_GREEN);
glVertex2i(-boxW/4, boxH/4);
SetColor(COLOR_RED);
glVertex2i(-boxW/8, boxH/16);
SetColor(COLOR_BLUE);
glVertex2i(boxW/8, boxH/16);
glEnd();
glBegin(GL_TRIANGLES);
glVertex2i(0, 0);
glVertex2i(-100, 100);
glEnd();
}
static void TriangleStrip(void)
{
glBegin(GL_TRIANGLE_STRIP);
SetColor(COLOR_GREEN);
glVertex2i(-boxW/4, -boxH/4);
SetColor(COLOR_RED);
glVertex2i(-boxW/4, boxH/4);
SetColor(COLOR_BLUE);
glVertex2i(0, -boxH/4);
SetColor(COLOR_WHITE);
glVertex2i(0, boxH/4);
SetColor(COLOR_CYAN);
glVertex2i(boxW/4, -boxH/4);
SetColor(COLOR_YELLOW);
glVertex2i(boxW/4, boxH/4);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glVertex2i(0, 0);
glVertex2i(-100, 100);
glEnd();
}
static void TriangleFan(void)
{
GLint vx[8][2];
GLint x0, y0, x1, y1, x2, y2, x3, y3;
GLint i;
y0 = -boxH/4;
y1 = y0 + boxH/2/3;
y2 = y1 + boxH/2/3;
y3 = boxH/4;
x0 = -boxW/4;
x1 = x0 + boxW/2/3;
x2 = x1 + boxW/2/3;
x3 = boxW/4;
vx[0][0] = x0; vx[0][1] = y1;
vx[1][0] = x0; vx[1][1] = y2;
vx[2][0] = x1; vx[2][1] = y3;
vx[3][0] = x2; vx[3][1] = y3;
vx[4][0] = x3; vx[4][1] = y2;
vx[5][0] = x3; vx[5][1] = y1;
vx[6][0] = x2; vx[6][1] = y0;
vx[7][0] = x1; vx[7][1] = y0;
glBegin(GL_TRIANGLE_FAN);
SetColor(COLOR_WHITE);
glVertex2i(0, 0);
for (i = 0; i < 8; i++) {
SetColor(COLOR_WHITE-i);
glVertex2iv(vx[i]);
}
glEnd();
glBegin(GL_TRIANGLE_FAN);
glVertex2i(0, 0);
glVertex2i(-100, 100);
glEnd();
}
static void Rect(void)
{
SetColor(COLOR_GREEN);
glRecti(-boxW/4, -boxH/4, boxW/4, boxH/4);
}
static void PolygonFunc(void)
{
GLint vx[8][2];
GLint x0, y0, x1, y1, x2, y2, x3, y3;
GLint i;
y0 = -boxH/4;
y1 = y0 + boxH/2/3;
y2 = y1 + boxH/2/3;
y3 = boxH/4;
x0 = -boxW/4;
x1 = x0 + boxW/2/3;
x2 = x1 + boxW/2/3;
x3 = boxW/4;
vx[0][0] = x0; vx[0][1] = y1;
vx[1][0] = x0; vx[1][1] = y2;
vx[2][0] = x1; vx[2][1] = y3;
vx[3][0] = x2; vx[3][1] = y3;
vx[4][0] = x3; vx[4][1] = y2;
vx[5][0] = x3; vx[5][1] = y1;
vx[6][0] = x2; vx[6][1] = y0;
vx[7][0] = x1; vx[7][1] = y0;
glBegin(GL_POLYGON);
for (i = 0; i < 8; i++) {
SetColor(COLOR_WHITE-i);
glVertex2iv(vx[i]);
}
glEnd();
glBegin(GL_POLYGON);
glVertex2i(0, 0);
glVertex2i(100, 100);
glEnd();
}
static void Quads(void)
{
glBegin(GL_QUADS);
SetColor(COLOR_GREEN);
glVertex2i(-boxW/4, -boxH/4);
SetColor(COLOR_RED);
glVertex2i(-boxW/8, -boxH/16);
SetColor(COLOR_BLUE);
glVertex2i(boxW/8, -boxH/16);
SetColor(COLOR_WHITE);
glVertex2i(boxW/4, -boxH/4);
SetColor(COLOR_GREEN);
glVertex2i(-boxW/4, boxH/4);
SetColor(COLOR_RED);
glVertex2i(-boxW/8, boxH/16);
SetColor(COLOR_BLUE);
glVertex2i(boxW/8, boxH/16);
SetColor(COLOR_WHITE);
glVertex2i(boxW/4, boxH/4);
glEnd();
glBegin(GL_QUADS);
glVertex2i(0, 0);
glVertex2i(100, 100);
glVertex2i(-100, 100);
glEnd();
}
static void QuadStrip(void)
{
glBegin(GL_QUAD_STRIP);
SetColor(COLOR_GREEN);
glVertex2i(-boxW/4, -boxH/4);
SetColor(COLOR_RED);
glVertex2i(-boxW/4, boxH/4);
SetColor(COLOR_BLUE);
glVertex2i(0, -boxH/4);
SetColor(COLOR_WHITE);
glVertex2i(0, boxH/4);
SetColor(COLOR_CYAN);
glVertex2i(boxW/4, -boxH/4);
SetColor(COLOR_YELLOW);
glVertex2i(boxW/4, boxH/4);
glEnd();
glBegin(GL_QUAD_STRIP);
glVertex2i(0, 0);
glVertex2i(100, 100);
glVertex2i(-100, 100);
glEnd();
}
static void Draw(EGLDisplay dpy, EGLSurface surf)
{
glViewport(0, 0, windW, windH);
glDisable(GL_SCISSOR_TEST);
glPushAttrib(GL_COLOR_BUFFER_BIT);
glColorMask(1, 1, 1, 1);
glIndexMask(~0);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glPopAttrib();
if (mode1) {
glShadeModel(GL_SMOOTH);
} else {
glShadeModel(GL_FLAT);
}
if (mode2) {
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
} else {
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
}
Viewport(0, 0); Point();
Viewport(0, 1); Lines();
Viewport(0, 2); LineStrip();
Viewport(0, 3); LineLoop();
Viewport(1, 0); Bitmap();
Viewport(1, 1); TriangleFan();
Viewport(1, 2); Triangles();
Viewport(1, 3); TriangleStrip();
Viewport(2, 0); Rect();
Viewport(2, 1); PolygonFunc();
Viewport(2, 2); Quads();
Viewport(2, 3); QuadStrip();
glFlush();
if (doubleBuffer) {
eglSwapBuffers(dpy, surf);
}
}
static void
write_ppm(const char *filename, const GLubyte *buffer, int width, int height)
{
const int binary = 0;
FILE *f = fopen( filename, "w" );
if (f) {
int i, x, y;
const GLubyte *ptr = buffer;
if (binary) {
fprintf(f,"P6\n");
fprintf(f,"# ppm-file created by osdemo.c\n");
fprintf(f,"%i %i\n", width,height);
fprintf(f,"255\n");
fclose(f);
f = fopen( filename, "ab" ); /* reopen in binary append mode */
for (y=height-1; y>=0; y--) {
for (x=0; x<width; x++) {
i = (y*width + x) * 4;
fputc(ptr[i], f); /* write red */
fputc(ptr[i+1], f); /* write green */
fputc(ptr[i+2], f); /* write blue */
}
}
}
else {
/*ASCII*/
int counter = 0;
fprintf(f,"P3\n");
fprintf(f,"# ascii ppm file created by osdemo.c\n");
fprintf(f,"%i %i\n", width, height);
fprintf(f,"255\n");
for (y=height-1; y>=0; y--) {
for (x=0; x<width; x++) {
i = (y*width + x) * 4;
fprintf(f, " %3d %3d %3d", ptr[i], ptr[i+1], ptr[i+2]);
counter++;
if (counter % 5 == 0)
fprintf(f, "\n");
}
}
}
fclose(f);
}
}
int
main(int argc, char *argv[])
{
int maj, min;
EGLContext ctx;
EGLSurface screen_surf;
EGLConfig configs[10];
EGLScreenMESA screen;
EGLModeMESA mode;
EGLint numConfigs, count;
EGLBoolean b;
const GLubyte *bitmap;
EGLint screenAttribs[32];
EGLint i;
EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
assert(d);
if (!eglInitialize(d, &maj, &min)) {
printf("demo: eglInitialize failed\n");
exit(1);
}
printf("EGL version = %d.%d\n", maj, min);
printf("EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
if (!strstr(eglQueryString(d, EGL_EXTENSIONS),
"EGL_MESA_screen_surface")) {
printf("EGL_MESA_screen_surface is not supported\n");
exit(1);
}
eglGetConfigs(d, configs, 10, &numConfigs);
eglGetScreensMESA(d, &screen, 1, &count);
eglGetModesMESA(d, screen, &mode, 1, &count);
eglBindAPI(EGL_OPENGL_API);
ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
if (ctx == EGL_NO_CONTEXT) {
printf("failed to create context\n");
return 0;
}
i = 0;
screenAttribs[i++] = EGL_WIDTH;
eglGetModeAttribMESA(d, mode, EGL_WIDTH, &screenAttribs[i++]);
screenAttribs[i++] = EGL_HEIGHT;
eglGetModeAttribMESA(d, mode, EGL_HEIGHT, &screenAttribs[i++]);
screenAttribs[i] = EGL_NONE;
screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs);
if (screen_surf == EGL_NO_SURFACE) {
printf("failed to create screen surface\n");
return 0;
}
eglShowScreenSurfaceMESA(d, screen, screen_surf, mode);
b = eglMakeCurrent(d, screen_surf, screen_surf, ctx);
if (!b) {
printf("make current failed\n");
return 0;
}
glViewport(0, 0, 1024, 768);
Init();
Reshape(1024, 768);
/* some drivers crash when rendering to front buffer */
#if 0
glDrawBuffer( GL_FRONT );
glClearColor( 0, 1.0, 0, 1);
glClear( GL_COLOR_BUFFER_BIT );
#endif
doubleBuffer = 1;
glDrawBuffer( GL_BACK );
Draw(d, screen_surf);
sleep(2);
/* TODO EGL_KHR_lock_surface */
bitmap = NULL;
if (bitmap)
write_ppm("dump.ppm", bitmap, 1024, 768);
eglDestroySurface(d, screen_surf);
eglDestroyContext(d, ctx);
eglTerminate(d);
return 0;
}

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/*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* This is a port of the infamous "glxgears" demo to straight EGL
* Port by Dane Rushton 10 July 2005
*
* No command line options.
* Program runs for 5 seconds then exits, outputing framerate to console
*/
#define EGL_EGLEXT_PROTOTYPES
#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <GL/gl.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#define MAX_CONFIGS 10
#define MAX_MODES 100
#define BENCHMARK
#ifdef BENCHMARK
/* XXX this probably isn't very portable */
#include <sys/time.h>
#include <unistd.h>
/* return current time (in seconds) */
static double
current_time(void)
{
struct timeval tv;
#ifdef __VMS
(void) gettimeofday(&tv, NULL );
#else
struct timezone tz;
(void) gettimeofday(&tv, &tz);
#endif
return (double) tv.tv_sec + tv.tv_usec / 1000000.0;
}
#else /*BENCHMARK*/
/* dummy */
static double
current_time(void)
{
/* update this function for other platforms! */
static double t = 0.0;
static int warn = 1;
if (warn) {
fprintf(stderr, "Warning: current_time() not implemented!!\n");
warn = 0;
}
return t += 1.0;
}
#endif /*BENCHMARK*/
#ifndef M_PI
#define M_PI 3.14159265
#endif
static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
static GLint gear1, gear2, gear3;
static GLfloat angle = 0.0;
#if 0
static GLfloat eyesep = 5.0; /* Eye separation. */
static GLfloat fix_point = 40.0; /* Fixation point distance. */
static GLfloat left, right, asp; /* Stereo frustum params. */
#endif
/*
*
* Draw a gear wheel. You'll probably want to call this function when
* building a display list since we do a lot of trig here.
*
* Input: inner_radius - radius of hole at center
* outer_radius - radius at center of teeth
* width - width of gear
* teeth - number of teeth
* tooth_depth - depth of tooth
*/
static void
gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
GLint teeth, GLfloat tooth_depth)
{
GLint i;
GLfloat r0, r1, r2;
GLfloat angle, da;
GLfloat u, v, len;
r0 = inner_radius;
r1 = outer_radius - tooth_depth / 2.0;
r2 = outer_radius + tooth_depth / 2.0;
da = 2.0 * M_PI / teeth / 4.0;
glShadeModel(GL_FLAT);
glNormal3f(0.0, 0.0, 1.0);
/* draw front face */
glBegin(GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
if (i < teeth) {
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
width * 0.5);
}
}
glEnd();
/* draw front sides of teeth */
glBegin(GL_QUADS);
da = 2.0 * M_PI / teeth / 4.0;
for (i = 0; i < teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
width * 0.5);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
width * 0.5);
}
glEnd();
glNormal3f(0.0, 0.0, -1.0);
/* draw back face */
glBegin(GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
if (i < teeth) {
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
}
}
glEnd();
/* draw back sides of teeth */
glBegin(GL_QUADS);
da = 2.0 * M_PI / teeth / 4.0;
for (i = 0; i < teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-width * 0.5);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
-width * 0.5);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
}
glEnd();
/* draw outward faces of teeth */
glBegin(GL_QUAD_STRIP);
for (i = 0; i < teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
u = r2 * cos(angle + da) - r1 * cos(angle);
v = r2 * sin(angle + da) - r1 * sin(angle);
len = sqrt(u * u + v * v);
u /= len;
v /= len;
glNormal3f(v, -u, 0.0);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
glNormal3f(cos(angle), sin(angle), 0.0);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
width * 0.5);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
-width * 0.5);
u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
glNormal3f(v, -u, 0.0);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
width * 0.5);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-width * 0.5);
glNormal3f(cos(angle), sin(angle), 0.0);
}
glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
glEnd();
glShadeModel(GL_SMOOTH);
/* draw inside radius cylinder */
glBegin(GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glNormal3f(-cos(angle), -sin(angle), 0.0);
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
}
glEnd();
}
static void
draw(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(view_rotx, 1.0, 0.0, 0.0);
glRotatef(view_roty, 0.0, 1.0, 0.0);
glRotatef(view_rotz, 0.0, 0.0, 1.0);
glPushMatrix();
glTranslatef(-3.0, -2.0, 0.0);
glRotatef(angle, 0.0, 0.0, 1.0);
glCallList(gear1);
glPopMatrix();
glPushMatrix();
glTranslatef(3.1, -2.0, 0.0);
glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
glCallList(gear2);
glPopMatrix();
glPushMatrix();
glTranslatef(-3.1, 4.2, 0.0);
glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
glCallList(gear3);
glPopMatrix();
glPopMatrix();
}
/* new window size or exposure */
static void
reshape(int width, int height)
{
GLfloat h = (GLfloat) height / (GLfloat) width;
glViewport(0, 0, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -40.0);
}
static void
init(void)
{
static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_CULL_FACE);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
/* make the gears */
gear1 = glGenLists(1);
glNewList(gear1, GL_COMPILE);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
gear(1.0, 4.0, 1.0, 20, 0.7);
glEndList();
gear2 = glGenLists(1);
glNewList(gear2, GL_COMPILE);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
gear(0.5, 2.0, 2.0, 10, 0.7);
glEndList();
gear3 = glGenLists(1);
glNewList(gear3, GL_COMPILE);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
gear(1.3, 2.0, 0.5, 10, 0.7);
glEndList();
glEnable(GL_NORMALIZE);
}
static void run_gears(EGLDisplay dpy, EGLSurface surf, int ttr)
{
double st = current_time();
double ct = st;
int frames = 0;
GLfloat seconds, fps;
while (ct - st < ttr)
{
double tt = current_time();
double dt = tt - ct;
ct = tt;
/* advance rotation for next frame */
angle += 70.0 * dt; /* 70 degrees per second */
if (angle > 3600.0)
angle -= 3600.0;
draw();
eglSwapBuffers(dpy, surf);
frames++;
}
seconds = ct - st;
fps = frames / seconds;
printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps);
}
int
main(int argc, char *argv[])
{
int maj, min;
EGLContext ctx;
EGLSurface screen_surf;
EGLConfig configs[MAX_CONFIGS];
EGLint numConfigs, i;
EGLBoolean b;
EGLDisplay d;
EGLint screenAttribs[10];
EGLModeMESA mode[MAX_MODES];
EGLScreenMESA screen;
EGLint count;
EGLint chosenMode = 0;
GLboolean printInfo = GL_FALSE;
EGLint width = 0, height = 0;
/* parse cmd line args */
for (i = 1; i < argc; i++)
{
if (strcmp(argv[i], "-info") == 0)
{
printInfo = GL_TRUE;
}
else
printf("Warning: unknown parameter: %s\n", argv[i]);
}
/* DBR : Create EGL context/surface etc */
d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
assert(d);
if (!eglInitialize(d, &maj, &min)) {
printf("eglgears: eglInitialize failed\n");
exit(1);
}
printf("eglgears: EGL version = %d.%d\n", maj, min);
printf("eglgears: EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
/* XXX use ChooseConfig */
eglGetConfigs(d, configs, MAX_CONFIGS, &numConfigs);
eglGetScreensMESA(d, &screen, 1, &count);
if (!eglGetModesMESA(d, screen, mode, MAX_MODES, &count) || count == 0) {
printf("eglgears: eglGetModesMESA failed!\n");
return 0;
}
/* Print list of modes, and find the one to use */
printf("eglgears: Found %d modes:\n", count);
for (i = 0; i < count; i++) {
EGLint w, h;
eglGetModeAttribMESA(d, mode[i], EGL_WIDTH, &w);
eglGetModeAttribMESA(d, mode[i], EGL_HEIGHT, &h);
printf("%3d: %d x %d\n", i, w, h);
if (w > width && h > height) {
width = w;
height = h;
chosenMode = i;
}
}
printf("eglgears: Using screen mode/size %d: %d x %d\n", chosenMode, width, height);
eglBindAPI(EGL_OPENGL_API);
ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
if (ctx == EGL_NO_CONTEXT) {
printf("eglgears: failed to create context\n");
return 0;
}
/* build up screenAttribs array */
i = 0;
screenAttribs[i++] = EGL_WIDTH;
screenAttribs[i++] = width;
screenAttribs[i++] = EGL_HEIGHT;
screenAttribs[i++] = height;
screenAttribs[i++] = EGL_NONE;
screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs);
if (screen_surf == EGL_NO_SURFACE) {
printf("eglgears: failed to create screen surface\n");
return 0;
}
b = eglShowScreenSurfaceMESA(d, screen, screen_surf, mode[chosenMode]);
if (!b) {
printf("eglgears: show surface failed\n");
return 0;
}
b = eglMakeCurrent(d, screen_surf, screen_surf, ctx);
if (!b) {
printf("eglgears: make current failed\n");
return 0;
}
if (printInfo)
{
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
}
init();
reshape(width, height);
glDrawBuffer( GL_BACK );
run_gears(d, screen_surf, 5.0);
eglDestroySurface(d, screen_surf);
eglDestroyContext(d, ctx);
eglTerminate(d);
return 0;
}

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/*
* eglinfo - like glxinfo but for EGL
*
* Brian Paul
* 11 March 2005
*
* Copyright (C) 2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#define EGL_EGLEXT_PROTOTYPES
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define MAX_CONFIGS 1000
#define MAX_MODES 1000
#define MAX_SCREENS 10
/* These are X visual types, so if you're running eglinfo under
* something not X, they probably don't make sense. */
static const char *vnames[] = { "SG", "GS", "SC", "PC", "TC", "DC" };
/**
* Print table of all available configurations.
*/
static void
PrintConfigs(EGLDisplay d)
{
EGLConfig configs[MAX_CONFIGS];
EGLint numConfigs, i;
eglGetConfigs(d, configs, MAX_CONFIGS, &numConfigs);
printf("Configurations:\n");
printf(" bf lv colorbuffer dp st ms vis cav bi renderable supported\n");
printf(" id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces \n");
printf("---------------------------------------------------------------------\n");
for (i = 0; i < numConfigs; i++) {
EGLint id, size, level;
EGLint red, green, blue, alpha;
EGLint depth, stencil;
EGLint renderable, surfaces;
EGLint vid, vtype, caveat, bindRgb, bindRgba;
EGLint samples, sampleBuffers;
char surfString[100] = "";
eglGetConfigAttrib(d, configs[i], EGL_CONFIG_ID, &id);
eglGetConfigAttrib(d, configs[i], EGL_BUFFER_SIZE, &size);
eglGetConfigAttrib(d, configs[i], EGL_LEVEL, &level);
eglGetConfigAttrib(d, configs[i], EGL_RED_SIZE, &red);
eglGetConfigAttrib(d, configs[i], EGL_GREEN_SIZE, &green);
eglGetConfigAttrib(d, configs[i], EGL_BLUE_SIZE, &blue);
eglGetConfigAttrib(d, configs[i], EGL_ALPHA_SIZE, &alpha);
eglGetConfigAttrib(d, configs[i], EGL_DEPTH_SIZE, &depth);
eglGetConfigAttrib(d, configs[i], EGL_STENCIL_SIZE, &stencil);
eglGetConfigAttrib(d, configs[i], EGL_NATIVE_VISUAL_ID, &vid);
eglGetConfigAttrib(d, configs[i], EGL_NATIVE_VISUAL_TYPE, &vtype);
eglGetConfigAttrib(d, configs[i], EGL_CONFIG_CAVEAT, &caveat);
eglGetConfigAttrib(d, configs[i], EGL_BIND_TO_TEXTURE_RGB, &bindRgb);
eglGetConfigAttrib(d, configs[i], EGL_BIND_TO_TEXTURE_RGBA, &bindRgba);
eglGetConfigAttrib(d, configs[i], EGL_RENDERABLE_TYPE, &renderable);
eglGetConfigAttrib(d, configs[i], EGL_SURFACE_TYPE, &surfaces);
eglGetConfigAttrib(d, configs[i], EGL_SAMPLES, &samples);
eglGetConfigAttrib(d, configs[i], EGL_SAMPLE_BUFFERS, &sampleBuffers);
if (surfaces & EGL_WINDOW_BIT)
strcat(surfString, "win,");
if (surfaces & EGL_PBUFFER_BIT)
strcat(surfString, "pb,");
if (surfaces & EGL_PIXMAP_BIT)
strcat(surfString, "pix,");
#ifdef EGL_MESA_screen_surface
if (surfaces & EGL_SCREEN_BIT_MESA)
strcat(surfString, "scrn,");
#endif
if (strlen(surfString) > 0)
surfString[strlen(surfString) - 1] = 0;
printf("0x%02x %2d %2d %2d %2d %2d %2d %2d %2d %2d%2d 0x%02x%s ",
id, size, level,
red, green, blue, alpha,
depth, stencil,
samples, sampleBuffers, vid, vtype < 6 ? vnames[vtype] : "--");
printf(" %c %c %c %c %c %c %s\n",
(caveat != EGL_NONE) ? 'y' : ' ',
(bindRgba) ? 'a' : (bindRgb) ? 'y' : ' ',
(renderable & EGL_OPENGL_BIT) ? 'y' : ' ',
(renderable & EGL_OPENGL_ES_BIT) ? 'y' : ' ',
(renderable & EGL_OPENGL_ES2_BIT) ? 'y' : ' ',
(renderable & EGL_OPENVG_BIT) ? 'y' : ' ',
surfString);
}
}
/**
* Print table of all available configurations.
*/
static void
PrintModes(EGLDisplay d)
{
#ifdef EGL_MESA_screen_surface
const char *extensions = eglQueryString(d, EGL_EXTENSIONS);
if (strstr(extensions, "EGL_MESA_screen_surface")) {
EGLScreenMESA screens[MAX_SCREENS];
EGLint numScreens = 1, scrn;
EGLModeMESA modes[MAX_MODES];
eglGetScreensMESA(d, screens, MAX_SCREENS, &numScreens);
printf("Number of Screens: %d\n\n", numScreens);
for (scrn = 0; scrn < numScreens; scrn++) {
EGLint numModes, i;
eglGetModesMESA(d, screens[scrn], modes, MAX_MODES, &numModes);
printf("Screen %d Modes:\n", scrn);
printf(" id width height refresh name\n");
printf("-----------------------------------------\n");
for (i = 0; i < numModes; i++) {
EGLint id, w, h, r;
const char *str;
eglGetModeAttribMESA(d, modes[i], EGL_MODE_ID_MESA, &id);
eglGetModeAttribMESA(d, modes[i], EGL_WIDTH, &w);
eglGetModeAttribMESA(d, modes[i], EGL_HEIGHT, &h);
eglGetModeAttribMESA(d, modes[i], EGL_REFRESH_RATE_MESA, &r);
str = eglQueryModeStringMESA(d, modes[i]);
printf("0x%02x %5d %5d %.3f %s\n", id, w, h, r / 1000.0, str);
}
}
}
#endif
}
static void
PrintExtensions(EGLDisplay d)
{
const char *extensions, *p, *end, *next;
int column;
printf("EGL extensions string:\n");
extensions = eglQueryString(d, EGL_EXTENSIONS);
column = 0;
end = extensions + strlen(extensions);
for (p = extensions; p < end; p = next + 1) {
next = strchr(p, ' ');
if (next == NULL)
next = end;
if (column > 0 && column + next - p + 1 > 70) {
printf("\n");
column = 0;
}
if (column == 0)
printf(" ");
else
printf(" ");
column += next - p + 1;
printf("%.*s", (int) (next - p), p);
p = next + 1;
}
if (column > 0)
printf("\n");
}
int
main(int argc, char *argv[])
{
int maj, min;
EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (!eglInitialize(d, &maj, &min)) {
printf("eglinfo: eglInitialize failed\n");
exit(1);
}
printf("EGL API version: %d.%d\n", maj, min);
printf("EGL vendor string: %s\n", eglQueryString(d, EGL_VENDOR));
printf("EGL version string: %s\n", eglQueryString(d, EGL_VERSION));
#ifdef EGL_VERSION_1_2
printf("EGL client APIs: %s\n", eglQueryString(d, EGL_CLIENT_APIS));
#endif
PrintExtensions(d);
PrintConfigs(d);
PrintModes(d);
eglTerminate(d);
return 0;
}

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/*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Stolen from eglgears
*
* Creates a surface and show that on the first screen
*/
#define EGL_EGLEXT_PROTOTYPES
#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <GL/gl.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#define MAX_CONFIGS 10
#define MAX_MODES 100
int
main(int argc, char *argv[])
{
int maj, min;
EGLSurface screen_surf;
EGLConfig configs[MAX_CONFIGS];
EGLint numConfigs, i;
EGLBoolean b;
EGLDisplay d;
EGLint screenAttribs[10];
EGLModeMESA mode[MAX_MODES];
EGLScreenMESA screen;
EGLint count;
EGLint chosenMode = 0;
EGLint width = 0, height = 0;
d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
assert(d);
if (!eglInitialize(d, &maj, &min)) {
printf("eglscreen: eglInitialize failed\n");
exit(1);
}
printf("eglscreen: EGL version = %d.%d\n", maj, min);
printf("eglscreen: EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
/* XXX use ChooseConfig */
eglGetConfigs(d, configs, MAX_CONFIGS, &numConfigs);
eglGetScreensMESA(d, &screen, 1, &count);
if (!eglGetModesMESA(d, screen, mode, MAX_MODES, &count) || count == 0) {
printf("eglscreen: eglGetModesMESA failed!\n");
return 0;
}
/* Print list of modes, and find the one to use */
printf("eglscreen: Found %d modes:\n", count);
for (i = 0; i < count; i++) {
EGLint w, h;
eglGetModeAttribMESA(d, mode[i], EGL_WIDTH, &w);
eglGetModeAttribMESA(d, mode[i], EGL_HEIGHT, &h);
printf("%3d: %d x %d\n", i, w, h);
if (w > width && h > height) {
width = w;
height = h;
chosenMode = i;
}
}
printf("eglscreen: Using screen mode/size %d: %d x %d\n", chosenMode, width, height);
/* build up screenAttribs array */
i = 0;
screenAttribs[i++] = EGL_WIDTH;
screenAttribs[i++] = width;
screenAttribs[i++] = EGL_HEIGHT;
screenAttribs[i++] = height;
screenAttribs[i++] = EGL_NONE;
screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs);
if (screen_surf == EGL_NO_SURFACE) {
printf("eglscreen: Failed to create screen surface\n");
return 0;
}
b = eglShowScreenSurfaceMESA(d, screen, screen_surf, mode[chosenMode]);
if (!b) {
printf("eglscreen: Show surface failed\n");
return 0;
}
usleep(5000000);
eglDestroySurface(d, screen_surf);
eglTerminate(d);
return 0;
}

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/*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
* Copyright (C) 2008 Brian Paul All Rights Reserved.
* Copyright (C) 2008 Jakob Bornecrantz All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* This program is based on eglgears and xegl_tri.
* Remixed by Jakob Bornecrantz
*
* No command line options.
* Program runs for 5 seconds then exits, outputing framerate to console
*/
#define EGL_EGLEXT_PROTOTYPES
#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <GL/gl.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#define MAX_CONFIGS 10
#define MAX_MODES 100
/* XXX this probably isn't very portable */
#include <sys/time.h>
#include <unistd.h>
/* return current time (in seconds) */
static double
current_time(void)
{
struct timeval tv;
#ifdef __VMS
(void) gettimeofday(&tv, NULL );
#else
struct timezone tz;
(void) gettimeofday(&tv, &tz);
#endif
return (double) tv.tv_sec + tv.tv_usec / 1000000.0;
}
static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0;
static void draw()
{
static const GLfloat verts[3][2] = {
{ -1, -1 },
{ 1, -1 },
{ 0, 1 }
};
static const GLfloat colors[3][3] = {
{ 1, 0, 0 },
{ 0, 1, 0 },
{ 0, 0, 1 }
};
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(view_rotx, 1, 0, 0);
glRotatef(view_roty, 0, 1, 0);
glRotatef(view_rotz, 0, 0, 1);
{
glVertexPointer(2, GL_FLOAT, 0, verts);
glColorPointer(3, GL_FLOAT, 0, colors);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glDrawArrays(GL_TRIANGLES, 0, 3);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
}
glPopMatrix();
}
static void init()
{
glClearColor(0.4, 0.4, 0.4, 0.0);
}
/* new window size or exposure */
static void reshape(int width, int height)
{
GLfloat ar = (GLfloat) width / (GLfloat) height;
glViewport(0, 0, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-ar, ar, -1, 1, 5.0, 60.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -10.0);
}
static void run(EGLDisplay dpy, EGLSurface surf, int ttr)
{
double st = current_time();
double ct = st;
int frames = 0;
GLfloat seconds, fps;
while (ct - st < ttr)
{
ct = current_time();
draw();
eglSwapBuffers(dpy, surf);
frames++;
}
seconds = ct - st;
fps = frames / seconds;
printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps);
}
int main(int argc, char *argv[])
{
int maj, min;
EGLContext ctx;
EGLSurface screen_surf;
EGLConfig configs[MAX_CONFIGS];
EGLint numConfigs, i;
EGLBoolean b;
EGLDisplay d;
EGLint screenAttribs[10];
EGLModeMESA mode[MAX_MODES];
EGLScreenMESA screen;
EGLint count, chosenMode = 0;
GLboolean printInfo = GL_FALSE;
EGLint width = 0, height = 0;
/* parse cmd line args */
for (i = 1; i < argc; i++)
{
if (strcmp(argv[i], "-info") == 0)
{
printInfo = GL_TRUE;
}
else
printf("Warning: unknown parameter: %s\n", argv[i]);
}
/* DBR : Create EGL context/surface etc */
d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
assert(d);
if (!eglInitialize(d, &maj, &min)) {
printf("egltri: eglInitialize failed\n");
exit(1);
}
printf("egltri: EGL version = %d.%d\n", maj, min);
printf("egltri: EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
/* XXX use ChooseConfig */
eglGetConfigs(d, configs, MAX_CONFIGS, &numConfigs);
eglGetScreensMESA(d, &screen, 1, &count);
if (!eglGetModesMESA(d, screen, mode, MAX_MODES, &count) || count == 0) {
printf("egltri: eglGetModesMESA failed!\n");
return 0;
}
/* Print list of modes, and find the one to use */
printf("egltri: Found %d modes:\n", count);
for (i = 0; i < count; i++) {
EGLint w, h;
eglGetModeAttribMESA(d, mode[i], EGL_WIDTH, &w);
eglGetModeAttribMESA(d, mode[i], EGL_HEIGHT, &h);
printf("%3d: %d x %d\n", i, w, h);
if (w > width && h > height) {
width = w;
height = h;
chosenMode = i;
}
}
printf("egltri: Using screen mode/size %d: %d x %d\n", chosenMode, width, height);
eglBindAPI(EGL_OPENGL_API);
ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
if (ctx == EGL_NO_CONTEXT) {
printf("egltri: failed to create context\n");
return 0;
}
/* build up screenAttribs array */
i = 0;
screenAttribs[i++] = EGL_WIDTH;
screenAttribs[i++] = width;
screenAttribs[i++] = EGL_HEIGHT;
screenAttribs[i++] = height;
screenAttribs[i++] = EGL_NONE;
screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs);
if (screen_surf == EGL_NO_SURFACE) {
printf("egltri: failed to create screen surface\n");
return 0;
}
b = eglShowScreenSurfaceMESA(d, screen, screen_surf, mode[chosenMode]);
if (!b) {
printf("egltri: show surface failed\n");
return 0;
}
b = eglMakeCurrent(d, screen_surf, screen_surf, ctx);
if (!b) {
printf("egltri: make current failed\n");
return 0;
}
if (printInfo)
{
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
}
init();
reshape(width, height);
glDrawBuffer( GL_BACK );
run(d, screen_surf, 5.0);
eglDestroySurface(d, screen_surf);
eglDestroyContext(d, ctx);
eglTerminate(d);
return 0;
}

451
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/*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* This is a port of the infamous "glxgears" demo to straight EGL
* Port by Dane Rushton 10 July 2005
*
* No command line options.
* Program runs for 5 seconds then exits, outputing framerate to console
*/
#define EGL_EGLEXT_PROTOTYPES
#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <GL/gl.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#define MAX_CONFIGS 10
#define MAX_MODES 100
#define BENCHMARK
#ifdef BENCHMARK
/* XXX this probably isn't very portable */
#include <sys/time.h>
#include <unistd.h>
/* return current time (in seconds) */
static double
current_time(void)
{
struct timeval tv;
#ifdef __VMS
(void) gettimeofday(&tv, NULL );
#else
struct timezone tz;
(void) gettimeofday(&tv, &tz);
#endif
return (double) tv.tv_sec + tv.tv_usec / 1000000.0;
}
#else /*BENCHMARK*/
/* dummy */
static double
current_time(void)
{
/* update this function for other platforms! */
static double t = 0.0;
static int warn = 1;
if (warn) {
fprintf(stderr, "Warning: current_time() not implemented!!\n");
warn = 0;
}
return t += 1.0;
}
#endif /*BENCHMARK*/
#ifndef M_PI
#define M_PI 3.14159265
#endif
static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
static GLint gear1, gear2, gear3;
static GLfloat angle = 0.0;
#if 0
static GLfloat eyesep = 5.0; /* Eye separation. */
static GLfloat fix_point = 40.0; /* Fixation point distance. */
static GLfloat left, right, asp; /* Stereo frustum params. */
#endif
/*
*
* Draw a gear wheel. You'll probably want to call this function when
* building a display list since we do a lot of trig here.
*
* Input: inner_radius - radius of hole at center
* outer_radius - radius at center of teeth
* width - width of gear
* teeth - number of teeth
* tooth_depth - depth of tooth
*/
static void
gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
GLint teeth, GLfloat tooth_depth)
{
GLint i;
GLfloat r0, r1, r2;
GLfloat angle, da;
GLfloat u, v, len;
r0 = inner_radius;
r1 = outer_radius - tooth_depth / 2.0;
r2 = outer_radius + tooth_depth / 2.0;
da = 2.0 * M_PI / teeth / 4.0;
glShadeModel(GL_FLAT);
glNormal3f(0.0, 0.0, 1.0);
/* draw front face */
glBegin(GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
if (i < teeth) {
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
width * 0.5);
}
}
glEnd();
/* draw front sides of teeth */
glBegin(GL_QUADS);
da = 2.0 * M_PI / teeth / 4.0;
for (i = 0; i < teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
width * 0.5);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
width * 0.5);
}
glEnd();
glNormal3f(0.0, 0.0, -1.0);
/* draw back face */
glBegin(GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
if (i < teeth) {
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
}
}
glEnd();
/* draw back sides of teeth */
glBegin(GL_QUADS);
da = 2.0 * M_PI / teeth / 4.0;
for (i = 0; i < teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-width * 0.5);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
-width * 0.5);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
}
glEnd();
/* draw outward faces of teeth */
glBegin(GL_QUAD_STRIP);
for (i = 0; i < teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
u = r2 * cos(angle + da) - r1 * cos(angle);
v = r2 * sin(angle + da) - r1 * sin(angle);
len = sqrt(u * u + v * v);
u /= len;
v /= len;
glNormal3f(v, -u, 0.0);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
glNormal3f(cos(angle), sin(angle), 0.0);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
width * 0.5);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
-width * 0.5);
u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
glNormal3f(v, -u, 0.0);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
width * 0.5);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-width * 0.5);
glNormal3f(cos(angle), sin(angle), 0.0);
}
glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
glEnd();
glShadeModel(GL_SMOOTH);
/* draw inside radius cylinder */
glBegin(GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glNormal3f(-cos(angle), -sin(angle), 0.0);
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
}
glEnd();
}
static void
draw(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(view_rotx, 1.0, 0.0, 0.0);
glRotatef(view_roty, 0.0, 1.0, 0.0);
glRotatef(view_rotz, 0.0, 0.0, 1.0);
glPushMatrix();
glTranslatef(-3.0, -2.0, 0.0);
glRotatef(angle, 0.0, 0.0, 1.0);
glCallList(gear1);
glPopMatrix();
glPushMatrix();
glTranslatef(3.1, -2.0, 0.0);
glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
glCallList(gear2);
glPopMatrix();
glPushMatrix();
glTranslatef(-3.1, 4.2, 0.0);
glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
glCallList(gear3);
glPopMatrix();
glPopMatrix();
}
/* new window size or exposure */
static void
reshape(int width, int height)
{
GLfloat h = (GLfloat) height / (GLfloat) width;
glViewport(0, 0, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -40.0);
}
static void
init(void)
{
static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_CULL_FACE);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
/* make the gears */
gear1 = glGenLists(1);
glNewList(gear1, GL_COMPILE);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
gear(1.0, 4.0, 1.0, 20, 0.7);
glEndList();
gear2 = glGenLists(1);
glNewList(gear2, GL_COMPILE);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
gear(0.5, 2.0, 2.0, 10, 0.7);
glEndList();
gear3 = glGenLists(1);
glNewList(gear3, GL_COMPILE);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
gear(1.3, 2.0, 0.5, 10, 0.7);
glEndList();
glEnable(GL_NORMALIZE);
}
static void run_gears(EGLDisplay dpy, EGLSurface surf, int ttr)
{
double st = current_time();
double ct = st;
int frames = 0;
GLfloat seconds, fps;
while (ct - st < ttr)
{
double tt = current_time();
double dt = tt - ct;
ct = tt;
/* advance rotation for next frame */
angle += 70.0 * dt; /* 70 degrees per second */
if (angle > 3600.0)
angle -= 3600.0;
draw();
eglSwapBuffers(dpy, surf);
frames++;
}
seconds = ct - st;
fps = frames / seconds;
printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps);
}
int
main(int argc, char *argv[])
{
int major, minor;
EGLContext ctx;
EGLSurface surface;
EGLConfig configs[MAX_CONFIGS];
EGLint numConfigs, i;
EGLBoolean b;
EGLDisplay d;
EGLint screenAttribs[10];
GLboolean printInfo = GL_FALSE;
EGLint width = 300, height = 300;
/* parse cmd line args */
for (i = 1; i < argc; i++)
{
if (strcmp(argv[i], "-info") == 0)
{
printInfo = GL_TRUE;
}
else
printf("Warning: unknown parameter: %s\n", argv[i]);
}
/* DBR : Create EGL context/surface etc */
d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
assert(d);
if (!eglInitialize(d, &major, &minor)) {
printf("peglgears: eglInitialize failed\n");
return 0;
}
printf("peglgears: EGL version = %d.%d\n", major, minor);
printf("peglgears: EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
eglGetConfigs(d, configs, MAX_CONFIGS, &numConfigs);
eglBindAPI(EGL_OPENGL_API);
ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
if (ctx == EGL_NO_CONTEXT) {
printf("peglgears: failed to create context\n");
return 0;
}
/* build up screenAttribs array */
i = 0;
screenAttribs[i++] = EGL_WIDTH;
screenAttribs[i++] = width;
screenAttribs[i++] = EGL_HEIGHT;
screenAttribs[i++] = height;
screenAttribs[i++] = EGL_NONE;
surface = eglCreatePbufferSurface(d, configs[0], screenAttribs);
if (surface == EGL_NO_SURFACE) {
printf("peglgears: failed to create pbuffer surface\n");
return 0;
}
b = eglMakeCurrent(d, surface, surface, ctx);
if (!b) {
printf("peglgears: make current failed\n");
return 0;
}
if (printInfo)
{
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
}
init();
reshape(width, height);
glDrawBuffer( GL_BACK );
run_gears(d, surface, 5.0);
eglDestroySurface(d, surface);
eglDestroyContext(d, ctx);
eglTerminate(d);
return 0;
}

361
progs/egl/xegl_tri.c Normal file
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@@ -0,0 +1,361 @@
/*
* Copyright (C) 2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Draw a triangle with X/EGL.
* Brian Paul
* 3 June 2008
*/
#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <GL/gl.h> /* using full OpenGL for now */
#include <GLES/egl.h>
static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0;
static void
draw(void)
{
static const GLfloat verts[3][2] = {
{ -1, -1 },
{ 1, -1 },
{ 0, 1 }
};
static const GLfloat colors[3][3] = {
{ 1, 0, 0 },
{ 0, 1, 0 },
{ 0, 0, 1 }
};
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(view_rotx, 1, 0, 0);
glRotatef(view_roty, 0, 1, 0);
glRotatef(view_rotz, 0, 0, 1);
{
glVertexPointer(2, GL_FLOAT, 0, verts);
glColorPointer(3, GL_FLOAT, 0, colors);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glDrawArrays(GL_TRIANGLES, 0, 3);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
}
glPopMatrix();
}
/* new window size or exposure */
static void
reshape(int width, int height)
{
GLfloat ar = (GLfloat) width / (GLfloat) height;
glViewport(0, 0, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-ar, ar, -1, 1, 5.0, 60.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -10.0);
}
static void
init(void)
{
glClearColor(0.4, 0.4, 0.4, 0.0);
}
/*
* Create an RGB, double-buffered X window.
* Return the window and context handles.
*/
static void
make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
const char *name,
int x, int y, int width, int height,
Window *winRet,
EGLContext *ctxRet,
EGLSurface *surfRet)
{
static const EGLint attribs[] = {
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_DEPTH_SIZE, 1,
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
EGL_NONE
};
int scrnum;
XSetWindowAttributes attr;
unsigned long mask;
Window root;
Window win;
XVisualInfo *visInfo, visTemplate;
int num_visuals;
EGLContext ctx;
EGLConfig config;
EGLint num_configs;
EGLint vid;
scrnum = DefaultScreen( x_dpy );
root = RootWindow( x_dpy, scrnum );
if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs) ||
!num_configs) {
printf("Error: couldn't get an EGL visual config\n");
exit(1);
}
assert(config);
assert(num_configs > 0);
if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
printf("Error: eglGetConfigAttrib() failed\n");
exit(1);
}
/* The X window visual must match the EGL config */
visTemplate.visualid = vid;
visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
if (!visInfo) {
printf("Error: couldn't get X visual\n");
exit(1);
}
/* window attributes */
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
win = XCreateWindow( x_dpy, root, 0, 0, width, height,
0, visInfo->depth, InputOutput,
visInfo->visual, mask, &attr );
/* set hints and properties */
{
XSizeHints sizehints;
sizehints.x = x;
sizehints.y = y;
sizehints.width = width;
sizehints.height = height;
sizehints.flags = USSize | USPosition;
XSetNormalHints(x_dpy, win, &sizehints);
XSetStandardProperties(x_dpy, win, name, name,
None, (char **)NULL, 0, &sizehints);
}
eglBindAPI(EGL_OPENGL_API);
ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL );
if (!ctx) {
printf("Error: glXCreateContext failed\n");
exit(1);
}
*surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL);
if (!*surfRet) {
printf("Error: eglCreateWindowSurface failed\n");
exit(1);
}
XFree(visInfo);
*winRet = win;
*ctxRet = ctx;
}
static void
event_loop(Display *dpy, Window win,
EGLDisplay egl_dpy, EGLSurface egl_surf)
{
while (1) {
int redraw = 0;
XEvent event;
XNextEvent(dpy, &event);
switch (event.type) {
case Expose:
redraw = 1;
break;
case ConfigureNotify:
reshape(event.xconfigure.width, event.xconfigure.height);
break;
case KeyPress:
{
char buffer[10];
int r, code;
code = XLookupKeysym(&event.xkey, 0);
if (code == XK_Left) {
view_roty += 5.0;
}
else if (code == XK_Right) {
view_roty -= 5.0;
}
else if (code == XK_Up) {
view_rotx += 5.0;
}
else if (code == XK_Down) {
view_rotx -= 5.0;
}
else {
r = XLookupString(&event.xkey, buffer, sizeof(buffer),
NULL, NULL);
if (buffer[0] == 27) {
/* escape */
return;
}
}
}
redraw = 1;
break;
default:
; /*no-op*/
}
if (redraw) {
draw();
eglSwapBuffers(egl_dpy, egl_surf);
}
}
}
static void
usage(void)
{
printf("Usage:\n");
printf(" -display <displayname> set the display to run on\n");
printf(" -info display OpenGL renderer info\n");
}
int
main(int argc, char *argv[])
{
const int winWidth = 300, winHeight = 300;
Display *x_dpy;
Window win;
EGLSurface egl_surf;
EGLContext egl_ctx;
EGLDisplay egl_dpy;
char *dpyName = NULL;
GLboolean printInfo = GL_FALSE;
EGLint egl_major, egl_minor;
int i;
const char *s;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-display") == 0) {
dpyName = argv[i+1];
i++;
}
else if (strcmp(argv[i], "-info") == 0) {
printInfo = GL_TRUE;
}
else {
usage();
return -1;
}
}
x_dpy = XOpenDisplay(dpyName);
if (!x_dpy) {
printf("Error: couldn't open display %s\n",
dpyName ? dpyName : getenv("DISPLAY"));
return -1;
}
egl_dpy = eglGetDisplay(x_dpy);
if (!egl_dpy) {
printf("Error: eglGetDisplay() failed\n");
return -1;
}
if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
printf("Error: eglInitialize() failed\n");
return -1;
}
s = eglQueryString(egl_dpy, EGL_VERSION);
printf("EGL_VERSION = %s\n", s);
make_x_window(x_dpy, egl_dpy,
"xegl_tri", 0, 0, winWidth, winHeight,
&win, &egl_ctx, &egl_surf);
XMapWindow(x_dpy, win);
if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
printf("Error: eglMakeCurrent() failed\n");
return -1;
}
if (printInfo) {
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
}
init();
/* Set initial projection/viewing transformation.
* We can't be sure we'll get a ConfigureNotify event when the window
* first appears.
*/
reshape(winWidth, winHeight);
event_loop(x_dpy, win, egl_dpy, egl_surf);
eglDestroyContext(egl_dpy, egl_ctx);
eglDestroySurface(egl_dpy, egl_surf);
eglTerminate(egl_dpy);
XDestroyWindow(x_dpy, win);
XCloseDisplay(x_dpy);
return 0;
}

954
progs/egl/xeglgears.c Normal file
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/*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Ported to X/EGL/GLES. XXX Actually, uses full OpenGL ATM.
* Brian Paul
* 30 May 2008
*/
/*
* Command line options:
* -info print GL implementation information
*
*/
#define GL_GLEXT_PROTOTYPES
#define EGL_EGLEXT_PROTOTYPES
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <GL/gl.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#define BENCHMARK
#ifdef BENCHMARK
/* XXX this probably isn't very portable */
#include <sys/time.h>
#include <unistd.h>
/* return current time (in seconds) */
static double
current_time(void)
{
struct timeval tv;
#ifdef __VMS
(void) gettimeofday(&tv, NULL );
#else
struct timezone tz;
(void) gettimeofday(&tv, &tz);
#endif
return (double) tv.tv_sec + tv.tv_usec / 1000000.0;
}
#else /*BENCHMARK*/
/* dummy */
static double
current_time(void)
{
/* update this function for other platforms! */
static double t = 0.0;
static int warn = 1;
if (warn) {
fprintf(stderr, "Warning: current_time() not implemented!!\n");
warn = 0;
}
return t += 1.0;
}
#endif /*BENCHMARK*/
#ifndef M_PI
#define M_PI 3.14159265
#endif
static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
static GLint gear1, gear2, gear3;
static GLfloat angle = 0.0;
/*
*
* Draw a gear wheel. You'll probably want to call this function when
* building a display list since we do a lot of trig here.
*
* Input: inner_radius - radius of hole at center
* outer_radius - radius at center of teeth
* width - width of gear
* teeth - number of teeth
* tooth_depth - depth of tooth
*/
static void
gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
GLint teeth, GLfloat tooth_depth)
{
GLint i;
GLfloat r0, r1, r2;
GLfloat angle, da;
GLfloat u, v, len;
r0 = inner_radius;
r1 = outer_radius - tooth_depth / 2.0;
r2 = outer_radius + tooth_depth / 2.0;
da = 2.0 * M_PI / teeth / 4.0;
glShadeModel(GL_FLAT);
glNormal3f(0.0, 0.0, 1.0);
/* draw front face */
glBegin(GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
if (i < teeth) {
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
width * 0.5);
}
}
glEnd();
/* draw front sides of teeth */
glBegin(GL_QUADS);
da = 2.0 * M_PI / teeth / 4.0;
for (i = 0; i < teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
width * 0.5);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
width * 0.5);
}
glEnd();
glNormal3f(0.0, 0.0, -1.0);
/* draw back face */
glBegin(GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
if (i < teeth) {
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
}
}
glEnd();
/* draw back sides of teeth */
glBegin(GL_QUADS);
da = 2.0 * M_PI / teeth / 4.0;
for (i = 0; i < teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-width * 0.5);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
-width * 0.5);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
}
glEnd();
/* draw outward faces of teeth */
glBegin(GL_QUAD_STRIP);
for (i = 0; i < teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
u = r2 * cos(angle + da) - r1 * cos(angle);
v = r2 * sin(angle + da) - r1 * sin(angle);
len = sqrt(u * u + v * v);
u /= len;
v /= len;
glNormal3f(v, -u, 0.0);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
glNormal3f(cos(angle), sin(angle), 0.0);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
width * 0.5);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
-width * 0.5);
u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
glNormal3f(v, -u, 0.0);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
width * 0.5);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-width * 0.5);
glNormal3f(cos(angle), sin(angle), 0.0);
}
glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
glEnd();
glShadeModel(GL_SMOOTH);
/* draw inside radius cylinder */
glBegin(GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glNormal3f(-cos(angle), -sin(angle), 0.0);
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
}
glEnd();
}
static void
draw(void)
{
glClearColor(0.2, 0.2, 0.2, 0.2);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(view_rotx, 1.0, 0.0, 0.0);
glRotatef(view_roty, 0.0, 1.0, 0.0);
glRotatef(view_rotz, 0.0, 0.0, 1.0);
glPushMatrix();
glTranslatef(-3.0, -2.0, 0.0);
glRotatef(angle, 0.0, 0.0, 1.0);
glCallList(gear1);
glPopMatrix();
glPushMatrix();
glTranslatef(3.1, -2.0, 0.0);
glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
glCallList(gear2);
glPopMatrix();
glPushMatrix();
glTranslatef(-3.1, 4.2, 0.0);
glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
glCallList(gear3);
glPopMatrix();
glPopMatrix();
}
/* new window size or exposure */
static void
reshape(int width, int height)
{
GLfloat ar = (GLfloat) width / (GLfloat) height;
glViewport(0, 0, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-ar, ar, -1, 1, 5.0, 60.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -40.0);
}
static void
init(void)
{
static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_CULL_FACE);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
/* make the gears */
gear1 = glGenLists(1);
glNewList(gear1, GL_COMPILE);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
gear(1.0, 4.0, 1.0, 20, 0.7);
glEndList();
gear2 = glGenLists(1);
glNewList(gear2, GL_COMPILE);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
gear(0.5, 2.0, 2.0, 10, 0.7);
glEndList();
gear3 = glGenLists(1);
glNewList(gear3, GL_COMPILE);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
gear(1.3, 2.0, 0.5, 10, 0.7);
glEndList();
glEnable(GL_NORMALIZE);
}
struct egl_manager {
EGLNativeDisplayType xdpy;
EGLNativeWindowType xwin;
EGLNativePixmapType xpix;
EGLDisplay dpy;
EGLConfig conf;
EGLContext ctx;
EGLSurface win;
EGLSurface pix;
EGLSurface pbuf;
EGLImageKHR image;
EGLBoolean verbose;
EGLint major, minor;
GC gc;
GLuint fbo;
};
static struct egl_manager *
egl_manager_new(EGLNativeDisplayType xdpy, const EGLint *attrib_list,
EGLBoolean verbose)
{
struct egl_manager *eman;
const char *ver;
EGLint num_conf;
eman = calloc(1, sizeof(*eman));
if (!eman)
return NULL;
eman->verbose = verbose;
eman->xdpy = xdpy;
eman->dpy = eglGetDisplay(eman->xdpy);
if (eman->dpy == EGL_NO_DISPLAY) {
printf("eglGetDisplay() failed\n");
free(eman);
return NULL;
}
if (!eglInitialize(eman->dpy, &eman->major, &eman->minor)) {
printf("eglInitialize() failed\n");
free(eman);
return NULL;
}
ver = eglQueryString(eman->dpy, EGL_VERSION);
printf("EGL_VERSION = %s\n", ver);
if (!eglChooseConfig(eman->dpy, attrib_list, &eman->conf, 1, &num_conf) ||
!num_conf) {
printf("eglChooseConfig() failed\n");
eglTerminate(eman->dpy);
free(eman);
return NULL;
}
eman->ctx = eglCreateContext(eman->dpy, eman->conf, EGL_NO_CONTEXT, NULL);
if (eman->ctx == EGL_NO_CONTEXT) {
printf("eglCreateContext() failed\n");
eglTerminate(eman->dpy);
free(eman);
return NULL;
}
return eman;
}
static EGLBoolean
egl_manager_create_window(struct egl_manager *eman, const char *name,
EGLint w, EGLint h, EGLBoolean need_surface,
EGLBoolean fullscreen, const EGLint *attrib_list)
{
XVisualInfo vinfo_template, *vinfo = NULL;
EGLint val, num_vinfo;
Window root;
XSetWindowAttributes attrs;
unsigned long mask;
EGLint x = 0, y = 0;
if (!eglGetConfigAttrib(eman->dpy, eman->conf,
EGL_NATIVE_VISUAL_ID, &val)) {
printf("eglGetConfigAttrib() failed\n");
return EGL_FALSE;
}
if (val) {
vinfo_template.visualid = (VisualID) val;
vinfo = XGetVisualInfo(eman->xdpy, VisualIDMask, &vinfo_template, &num_vinfo);
}
/* try harder if window surface is not needed */
if (!vinfo && !need_surface &&
eglGetConfigAttrib(eman->dpy, eman->conf, EGL_BUFFER_SIZE, &val)) {
if (val == 32)
val = 24;
vinfo_template.depth = val;
vinfo = XGetVisualInfo(eman->xdpy, VisualDepthMask, &vinfo_template, &num_vinfo);
}
if (!vinfo) {
printf("XGetVisualInfo() failed\n");
return EGL_FALSE;
}
root = DefaultRootWindow(eman->xdpy);
if (fullscreen) {
x = y = 0;
w = DisplayWidth(eman->xdpy, DefaultScreen(eman->xdpy));
h = DisplayHeight(eman->xdpy, DefaultScreen(eman->xdpy));
}
/* window attributes */
attrs.background_pixel = 0;
attrs.border_pixel = 0;
attrs.colormap = XCreateColormap(eman->xdpy, root, vinfo->visual, AllocNone);
attrs.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
attrs.override_redirect = fullscreen;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect;
eman->xwin = XCreateWindow(eman->xdpy, root, x, y, w, h,
0, vinfo->depth, InputOutput,
vinfo->visual, mask, &attrs);
XFree(vinfo);
/* set hints and properties */
{
XSizeHints sizehints;
sizehints.x = x;
sizehints.y = y;
sizehints.width = w;
sizehints.height = h;
sizehints.flags = USSize | USPosition;
XSetNormalHints(eman->xdpy, eman->xwin, &sizehints);
XSetStandardProperties(eman->xdpy, eman->xwin, name, name,
None, (char **)NULL, 0, &sizehints);
}
if (need_surface) {
eman->win = eglCreateWindowSurface(eman->dpy, eman->conf,
eman->xwin, attrib_list);
if (eman->win == EGL_NO_SURFACE) {
printf("eglCreateWindowSurface() failed\n");
XDestroyWindow(eman->xdpy, eman->xwin);
eman->xwin = None;
return EGL_FALSE;
}
}
eman->gc = XCreateGC(eman->xdpy, eman->xwin, 0, NULL);
XMapWindow(eman->xdpy, eman->xwin);
return EGL_TRUE;
}
static EGLBoolean
egl_manager_create_pixmap(struct egl_manager *eman, EGLNativeWindowType xwin,
EGLBoolean need_surface, const EGLint *attrib_list)
{
XWindowAttributes attrs;
if (!XGetWindowAttributes(eman->xdpy, xwin, &attrs)) {
printf("XGetWindowAttributes() failed\n");
return EGL_FALSE;
}
eman->xpix = XCreatePixmap(eman->xdpy, xwin,
attrs.width, attrs.height, attrs.depth);
if (need_surface) {
eman->pix = eglCreatePixmapSurface(eman->dpy, eman->conf,
eman->xpix, attrib_list);
if (eman->pix == EGL_NO_SURFACE) {
printf("eglCreatePixmapSurface() failed\n");
XFreePixmap(eman->xdpy, eman->xpix);
eman->xpix = None;
return EGL_FALSE;
}
}
return EGL_TRUE;
}
static EGLBoolean
egl_manager_create_pbuffer(struct egl_manager *eman, const EGLint *attrib_list)
{
eman->pbuf = eglCreatePbufferSurface(eman->dpy, eman->conf, attrib_list);
if (eman->pbuf == EGL_NO_SURFACE) {
printf("eglCreatePbufferSurface() failed\n");
return EGL_FALSE;
}
return EGL_TRUE;
}
static void
egl_manager_destroy(struct egl_manager *eman)
{
eglMakeCurrent(eman->dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglTerminate(eman->dpy);
if (eman->xwin != None)
XDestroyWindow(eman->xdpy, eman->xwin);
if (eman->xpix != None)
XFreePixmap(eman->xdpy, eman->xpix);
XFreeGC(eman->xdpy, eman->gc);
free(eman);
}
enum {
GEARS_WINDOW,
GEARS_PIXMAP,
GEARS_PIXMAP_TEXTURE,
GEARS_PBUFFER,
GEARS_PBUFFER_TEXTURE,
GEARS_RENDERBUFFER
};
static void
texture_gears(struct egl_manager *eman, int surface_type)
{
static const GLint verts[12] =
{ -5, -6, -10, 5, -6, -10, -5, 4, 10, 5, 4, 10 };
static const GLint tex_coords[8] = { 0, 0, 1, 0, 0, 1, 1, 1 };
eglMakeCurrent(eman->dpy, eman->win, eman->win, eman->ctx);
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_TEXTURE_2D);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(3, GL_INT, 0, verts);
glTexCoordPointer(2, GL_INT, 0, tex_coords);
if (surface_type == GEARS_PBUFFER_TEXTURE)
eglBindTexImage(eman->dpy, eman->pbuf, EGL_BACK_BUFFER);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisable(GL_TEXTURE_2D);
if (surface_type == GEARS_PBUFFER_TEXTURE)
eglReleaseTexImage(eman->dpy, eman->pbuf, EGL_BACK_BUFFER);
eglSwapBuffers(eman->dpy, eman->win);
}
static void
copy_gears(struct egl_manager *eman,
EGLint tile_w, EGLint tile_h, EGLint w, EGLint h)
{
int x, y;
eglWaitClient();
for (x = 0; x < w; x += tile_w) {
for (y = 0; y < h; y += tile_h) {
XCopyArea(eman->xdpy, eman->xpix, eman->xwin, eman->gc,
0, 0, tile_w, tile_h, x, y);
}
}
}
static void
event_loop(struct egl_manager *eman, EGLint surface_type, EGLint w, EGLint h)
{
int window_w = w, window_h = h;
if (surface_type == EGL_PBUFFER_BIT)
printf("there will be no screen update if "
"eglCopyBuffers() is not implemented\n");
while (1) {
while (XPending(eman->xdpy) > 0) {
XEvent event;
XNextEvent(eman->xdpy, &event);
switch (event.type) {
case Expose:
/* we'll redraw below */
break;
case ConfigureNotify:
window_w = event.xconfigure.width;
window_h = event.xconfigure.height;
if (surface_type == EGL_WINDOW_BIT)
reshape(window_w, window_h);
break;
case KeyPress:
{
char buffer[10];
int r, code;
code = XLookupKeysym(&event.xkey, 0);
if (code == XK_Left) {
view_roty += 5.0;
}
else if (code == XK_Right) {
view_roty -= 5.0;
}
else if (code == XK_Up) {
view_rotx += 5.0;
}
else if (code == XK_Down) {
view_rotx -= 5.0;
}
else {
r = XLookupString(&event.xkey, buffer, sizeof(buffer),
NULL, NULL);
if (buffer[0] == 27) {
/* escape */
return;
}
}
}
}
}
{
static int frames = 0;
static double tRot0 = -1.0, tRate0 = -1.0;
double dt, t = current_time();
if (tRot0 < 0.0)
tRot0 = t;
dt = t - tRot0;
tRot0 = t;
/* advance rotation for next frame */
angle += 70.0 * dt; /* 70 degrees per second */
if (angle > 3600.0)
angle -= 3600.0;
switch (surface_type) {
case GEARS_WINDOW:
draw();
eglSwapBuffers(eman->dpy, eman->win);
break;
case GEARS_PBUFFER:
draw();
if (!eglCopyBuffers(eman->dpy, eman->pbuf, eman->xpix))
break;
copy_gears(eman, w, h, window_w, window_h);
break;
case GEARS_PBUFFER_TEXTURE:
eglMakeCurrent(eman->dpy, eman->pbuf, eman->pbuf, eman->ctx);
draw();
texture_gears(eman, surface_type);
break;
case GEARS_PIXMAP:
draw();
copy_gears(eman, w, h, window_w, window_h);
break;
case GEARS_PIXMAP_TEXTURE:
eglMakeCurrent(eman->dpy, eman->pix, eman->pix, eman->ctx);
draw();
texture_gears(eman, surface_type);
break;
case GEARS_RENDERBUFFER:
glBindFramebuffer(GL_FRAMEBUFFER_EXT, eman->fbo);
draw();
glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
texture_gears(eman, surface_type);
break;
}
frames++;
if (tRate0 < 0.0)
tRate0 = t;
if (t - tRate0 >= 5.0) {
GLfloat seconds = t - tRate0;
GLfloat fps = frames / seconds;
printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
fps);
tRate0 = t;
frames = 0;
}
}
}
}
static void
usage(void)
{
printf("Usage:\n");
printf(" -display <displayname> set the display to run on\n");
printf(" -fullscreen run in fullscreen mode\n");
printf(" -info display OpenGL renderer info\n");
printf(" -pixmap use pixmap surface\n");
printf(" -pixmap-texture use pixmap surface and texture using EGLImage\n");
printf(" -pbuffer use pbuffer surface and eglCopyBuffers\n");
printf(" -pbuffer-texture use pbuffer surface and eglBindTexImage\n");
printf(" -renderbuffer renderbuffer as EGLImage and bind as texture from\n");
}
static const char *names[] = {
"window",
"pixmap",
"pixmap_texture",
"pbuffer",
"pbuffer_texture",
"renderbuffer"
};
int
main(int argc, char *argv[])
{
const int winWidth = 300, winHeight = 300;
Display *x_dpy;
char *dpyName = NULL;
struct egl_manager *eman;
EGLint attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT, /* may be changed later */
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_DEPTH_SIZE, 1,
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
EGL_NONE
};
char win_title[] = "xeglgears (window/pixmap/pbuffer)";
EGLint surface_type = GEARS_WINDOW;
GLboolean printInfo = GL_FALSE;
GLboolean fullscreen = GL_FALSE;
EGLBoolean ret;
GLuint texture, color_rb, depth_rb;
int i;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-display") == 0) {
dpyName = argv[i+1];
i++;
}
else if (strcmp(argv[i], "-info") == 0) {
printInfo = GL_TRUE;
}
else if (strcmp(argv[i], "-fullscreen") == 0) {
fullscreen = GL_TRUE;
}
else if (strcmp(argv[i], "-pixmap") == 0) {
surface_type = GEARS_PIXMAP;
attribs[1] = EGL_PIXMAP_BIT;
}
else if (strcmp(argv[i], "-pixmap-texture") == 0) {
surface_type = GEARS_PIXMAP_TEXTURE;
attribs[1] = EGL_PIXMAP_BIT;
}
else if (strcmp(argv[i], "-pbuffer") == 0) {
surface_type = GEARS_PBUFFER;
attribs[1] = EGL_PBUFFER_BIT;
}
else if (strcmp(argv[i], "-pbuffer-texture") == 0) {
surface_type = GEARS_PBUFFER_TEXTURE;
attribs[1] = EGL_PBUFFER_BIT;
}
else if (strcmp(argv[i], "-renderbuffer") == 0) {
surface_type = GEARS_RENDERBUFFER;
}
else {
usage();
return -1;
}
}
x_dpy = XOpenDisplay(dpyName);
if (!x_dpy) {
printf("Error: couldn't open display %s\n",
dpyName ? dpyName : getenv("DISPLAY"));
return -1;
}
eglBindAPI(EGL_OPENGL_API);
eman = egl_manager_new(x_dpy, attribs, printInfo);
if (!eman) {
XCloseDisplay(x_dpy);
return -1;
}
snprintf(win_title, sizeof(win_title),
"xeglgears (%s)", names[surface_type]);
ret = egl_manager_create_window(eman, win_title, winWidth, winHeight,
EGL_TRUE, fullscreen, NULL);
if (!ret)
return -1;
/* create surface(s) */
switch (surface_type) {
case GEARS_WINDOW:
if (ret)
ret = eglMakeCurrent(eman->dpy, eman->win, eman->win, eman->ctx);
break;
case GEARS_PIXMAP:
case GEARS_PIXMAP_TEXTURE:
ret = egl_manager_create_pixmap(eman, eman->xwin, EGL_TRUE, NULL);
if (surface_type == GEARS_PIXMAP_TEXTURE)
eman->image = eglCreateImageKHR (eman->dpy, eman->ctx,
EGL_NATIVE_PIXMAP_KHR,
(EGLClientBuffer) eman->xpix, NULL);
if (ret)
ret = eglMakeCurrent(eman->dpy, eman->pix, eman->pix, eman->ctx);
break;
case GEARS_PBUFFER:
case GEARS_PBUFFER_TEXTURE:
{
EGLint pbuf_attribs[] = {
EGL_WIDTH, winWidth,
EGL_HEIGHT, winHeight,
EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGB,
EGL_TEXTURE_TARGET, EGL_TEXTURE_2D,
EGL_NONE
};
ret = (egl_manager_create_pixmap(eman, eman->xwin,
EGL_TRUE, NULL) &&
egl_manager_create_pbuffer(eman, pbuf_attribs));
if (ret)
ret = eglMakeCurrent(eman->dpy, eman->pbuf, eman->pbuf, eman->ctx);
}
break;
case GEARS_RENDERBUFFER:
ret = eglMakeCurrent(eman->dpy, eman->win, eman->win, eman->ctx);
if (ret == EGL_FALSE)
printf("failed to make context current\n");
glGenFramebuffers(1, &eman->fbo);
glBindFramebuffer(GL_FRAMEBUFFER_EXT, eman->fbo);
glGenRenderbuffers(1, &color_rb);
glBindRenderbuffer(GL_RENDERBUFFER_EXT, color_rb);
glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_RGBA, winWidth, winHeight);
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_RENDERBUFFER_EXT,
color_rb);
eman->image = eglCreateImageKHR(eman->dpy, eman->ctx,
EGL_GL_RENDERBUFFER_KHR,
(EGLClientBuffer) color_rb, NULL);
glGenRenderbuffers(1, &depth_rb);
glBindRenderbuffer(GL_RENDERBUFFER_EXT, depth_rb);
glRenderbufferStorage(GL_RENDERBUFFER_EXT,
GL_DEPTH_COMPONENT, winWidth, winHeight);
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
GL_DEPTH_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT,
depth_rb);
if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE) {
printf("framebuffer not complete\n");
exit(1);
}
break;
default:
ret = EGL_FALSE;
break;
}
switch (surface_type) {
case GEARS_PIXMAP_TEXTURE:
case GEARS_RENDERBUFFER:
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, eman->image);
break;
case GEARS_PBUFFER_TEXTURE:
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
break;
}
if (!ret) {
egl_manager_destroy(eman);
XCloseDisplay(x_dpy);
return -1;
}
if (printInfo) {
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
}
init();
/* Set initial projection/viewing transformation.
* We can't be sure we'll get a ConfigureNotify event when the window
* first appears.
*/
reshape(winWidth, winHeight);
event_loop(eman, surface_type, winWidth, winHeight);
glDeleteLists(gear1, 1);
glDeleteLists(gear2, 1);
glDeleteLists(gear3, 1);
egl_manager_destroy(eman);
XCloseDisplay(x_dpy);
return 0;
}

775
progs/egl/xeglthreads.c Normal file
View File

@@ -0,0 +1,775 @@
/*
* Copyright (C) 2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Ported to EGL by Chia-I Wu <olvaffe@gmail.com>
*/
/*
* This program tests EGL thread safety.
* Command line options:
* -p Open a display connection for each thread
* -l Enable application-side locking
* -n <num threads> Number of threads to create (default is 2)
* -display <display name> Specify X display (default is $DISPLAY)
* -t Use texture mapping
*
* Brian Paul 20 July 2000
*/
/*
* Notes:
* - Each thread gets its own EGL context.
*
* - The EGL contexts share texture objects.
*
* - When 't' is pressed to update the texture image, the window/thread which
* has input focus is signalled to change the texture. The other threads
* should see the updated texture the next time they call glBindTexture.
*/
#if defined(PTHREADS) /* defined by Mesa on Linux and other platforms */
#include <assert.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <GL/gl.h>
#include <EGL/egl.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <pthread.h>
/*
* Each window/thread/context:
*/
struct winthread {
Display *Dpy;
int Index;
pthread_t Thread;
Window Win;
EGLDisplay Display;
EGLContext Context;
EGLSurface Surface;
float Angle;
int WinWidth, WinHeight;
GLboolean NewSize;
GLboolean Initialized;
GLboolean MakeNewTexture;
};
#define MAX_WINTHREADS 100
static struct winthread WinThreads[MAX_WINTHREADS];
static int NumWinThreads = 0;
static volatile GLboolean ExitFlag = GL_FALSE;
static GLboolean MultiDisplays = 0;
static GLboolean Locking = 0;
static GLboolean Texture = GL_FALSE;
static GLuint TexObj = 12;
static GLboolean Animate = GL_TRUE;
static pthread_mutex_t Mutex;
static pthread_cond_t CondVar;
static pthread_mutex_t CondMutex;
static void
Error(const char *msg)
{
fprintf(stderr, "Error: %s\n", msg);
exit(1);
}
static void
signal_redraw(void)
{
pthread_mutex_lock(&CondMutex);
pthread_cond_broadcast(&CondVar);
pthread_mutex_unlock(&CondMutex);
}
static void
MakeNewTexture(struct winthread *wt)
{
#define TEX_SIZE 128
static float step = 0.0;
GLfloat image[TEX_SIZE][TEX_SIZE][4];
GLint width;
int i, j;
for (j = 0; j < TEX_SIZE; j++) {
for (i = 0; i < TEX_SIZE; i++) {
float dt = 5.0 * (j - 0.5 * TEX_SIZE) / TEX_SIZE;
float ds = 5.0 * (i - 0.5 * TEX_SIZE) / TEX_SIZE;
float r = dt * dt + ds * ds + step;
image[j][i][0] =
image[j][i][1] =
image[j][i][2] = 0.75 + 0.25 * cos(r);
image[j][i][3] = 1.0;
}
}
step += 0.5;
glBindTexture(GL_TEXTURE_2D, TexObj);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
if (width) {
assert(width == TEX_SIZE);
/* sub-tex replace */
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TEX_SIZE, TEX_SIZE,
GL_RGBA, GL_FLOAT, image);
}
else {
/* create new */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEX_SIZE, TEX_SIZE, 0,
GL_RGBA, GL_FLOAT, image);
}
}
/* draw a colored cube */
static void
draw_object(void)
{
glPushMatrix();
glScalef(0.75, 0.75, 0.75);
glColor3f(1, 0, 0);
if (Texture) {
glBindTexture(GL_TEXTURE_2D, TexObj);
glEnable(GL_TEXTURE_2D);
}
else {
glDisable(GL_TEXTURE_2D);
}
glBegin(GL_QUADS);
/* -X */
glColor3f(0, 1, 1);
glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
glTexCoord2f(1, 0); glVertex3f(-1, 1, -1);
glTexCoord2f(1, 1); glVertex3f(-1, 1, 1);
glTexCoord2f(0, 1); glVertex3f(-1, -1, 1);
/* +X */
glColor3f(1, 0, 0);
glTexCoord2f(0, 0); glVertex3f(1, -1, -1);
glTexCoord2f(1, 0); glVertex3f(1, 1, -1);
glTexCoord2f(1, 1); glVertex3f(1, 1, 1);
glTexCoord2f(0, 1); glVertex3f(1, -1, 1);
/* -Y */
glColor3f(1, 0, 1);
glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
glTexCoord2f(1, 0); glVertex3f( 1, -1, -1);
glTexCoord2f(1, 1); glVertex3f( 1, -1, 1);
glTexCoord2f(0, 1); glVertex3f(-1, -1, 1);
/* +Y */
glColor3f(0, 1, 0);
glTexCoord2f(0, 0); glVertex3f(-1, 1, -1);
glTexCoord2f(1, 0); glVertex3f( 1, 1, -1);
glTexCoord2f(1, 1); glVertex3f( 1, 1, 1);
glTexCoord2f(0, 1); glVertex3f(-1, 1, 1);
/* -Z */
glColor3f(1, 1, 0);
glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
glTexCoord2f(1, 0); glVertex3f( 1, -1, -1);
glTexCoord2f(1, 1); glVertex3f( 1, 1, -1);
glTexCoord2f(0, 1); glVertex3f(-1, 1, -1);
/* +Y */
glColor3f(0, 0, 1);
glTexCoord2f(0, 0); glVertex3f(-1, -1, 1);
glTexCoord2f(1, 0); glVertex3f( 1, -1, 1);
glTexCoord2f(1, 1); glVertex3f( 1, 1, 1);
glTexCoord2f(0, 1); glVertex3f(-1, 1, 1);
glEnd();
glPopMatrix();
}
/* signal resize of given window */
static void
resize(struct winthread *wt, int w, int h)
{
wt->NewSize = GL_TRUE;
wt->WinWidth = w;
wt->WinHeight = h;
if (!Animate)
signal_redraw();
}
/*
* We have an instance of this for each thread.
*/
static void
draw_loop(struct winthread *wt)
{
while (!ExitFlag) {
if (Locking)
pthread_mutex_lock(&Mutex);
if (!wt->Initialized) {
eglMakeCurrent(wt->Display, wt->Surface, wt->Surface, wt->Context);
printf("xeglthreads: %d: GL_RENDERER = %s\n", wt->Index,
(char *) glGetString(GL_RENDERER));
if (Texture /*&& wt->Index == 0*/) {
MakeNewTexture(wt);
}
wt->Initialized = GL_TRUE;
}
if (Locking)
pthread_mutex_unlock(&Mutex);
eglBindAPI(EGL_OPENGL_API);
if (eglGetCurrentContext() != wt->Context) {
printf("xeglthreads: current context %p != %p\n",
eglGetCurrentContext(), wt->Context);
}
glEnable(GL_DEPTH_TEST);
if (wt->NewSize) {
GLfloat w = (float) wt->WinWidth / (float) wt->WinHeight;
glViewport(0, 0, wt->WinWidth, wt->WinHeight);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-w, w, -1.0, 1.0, 1.5, 10);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, 0, -2.5);
wt->NewSize = GL_FALSE;
}
if (wt->MakeNewTexture) {
MakeNewTexture(wt);
wt->MakeNewTexture = GL_FALSE;
}
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(wt->Angle, 0, 1, 0);
glRotatef(wt->Angle, 1, 0, 0);
glScalef(0.7, 0.7, 0.7);
draw_object();
glPopMatrix();
if (Locking)
pthread_mutex_lock(&Mutex);
eglSwapBuffers(wt->Display, wt->Surface);
if (Locking)
pthread_mutex_unlock(&Mutex);
if (Animate) {
usleep(5000);
}
else {
/* wait for signal to draw */
pthread_mutex_lock(&CondMutex);
pthread_cond_wait(&CondVar, &CondMutex);
pthread_mutex_unlock(&CondMutex);
}
wt->Angle += 1.0;
}
eglMakeCurrent(wt->Display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
static void
keypress(XEvent *event, struct winthread *wt)
{
char buf[100];
KeySym keySym;
XComposeStatus stat;
XLookupString(&event->xkey, buf, sizeof(buf), &keySym, &stat);
switch (keySym) {
case XK_Escape:
/* tell all threads to exit */
if (!Animate) {
signal_redraw();
}
ExitFlag = GL_TRUE;
/*printf("exit draw_loop %d\n", wt->Index);*/
return;
case XK_t:
case XK_T:
if (Texture) {
wt->MakeNewTexture = GL_TRUE;
if (!Animate)
signal_redraw();
}
break;
case XK_a:
case XK_A:
Animate = !Animate;
if (Animate) /* yes, prev Animate state! */
signal_redraw();
break;
case XK_s:
case XK_S:
if (!Animate)
signal_redraw();
break;
default:
; /* nop */
}
}
/*
* The main process thread runs this loop.
* Single display connection for all threads.
*/
static void
event_loop(Display *dpy)
{
XEvent event;
int i;
assert(!MultiDisplays);
while (!ExitFlag) {
if (Locking) {
while (1) {
int k;
pthread_mutex_lock(&Mutex);
k = XPending(dpy);
if (k) {
XNextEvent(dpy, &event);
pthread_mutex_unlock(&Mutex);
break;
}
pthread_mutex_unlock(&Mutex);
usleep(5000);
}
}
else {
XNextEvent(dpy, &event);
}
switch (event.type) {
case ConfigureNotify:
/* Find winthread for this event's window */
for (i = 0; i < NumWinThreads; i++) {
struct winthread *wt = &WinThreads[i];
if (event.xconfigure.window == wt->Win) {
resize(wt, event.xconfigure.width,
event.xconfigure.height);
break;
}
}
break;
case KeyPress:
for (i = 0; i < NumWinThreads; i++) {
struct winthread *wt = &WinThreads[i];
if (event.xkey.window == wt->Win) {
keypress(&event, wt);
break;
}
}
break;
default:
/*no-op*/ ;
}
}
}
/*
* Separate display connection for each thread.
*/
static void
event_loop_multi(void)
{
XEvent event;
int w = 0;
assert(MultiDisplays);
while (!ExitFlag) {
struct winthread *wt = &WinThreads[w];
if (XPending(wt->Dpy)) {
XNextEvent(wt->Dpy, &event);
switch (event.type) {
case ConfigureNotify:
resize(wt, event.xconfigure.width, event.xconfigure.height);
break;
case KeyPress:
keypress(&event, wt);
break;
default:
; /* nop */
}
}
w = (w + 1) % NumWinThreads;
usleep(5000);
}
}
/*
* we'll call this once for each thread, before the threads are created.
*/
static void
create_window(struct winthread *wt, EGLContext shareCtx)
{
Window win;
EGLContext ctx;
EGLSurface surf;
EGLint attribs[] = { EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_DEPTH_SIZE, 1,
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
EGL_NONE };
EGLConfig config;
EGLint num_configs;
EGLint vid;
int scrnum;
XSetWindowAttributes attr;
unsigned long mask;
Window root;
XVisualInfo *visinfo, visTemplate;
int num_visuals;
int width = 160, height = 160;
int xpos = (wt->Index % 8) * (width + 10);
int ypos = (wt->Index / 8) * (width + 20);
scrnum = DefaultScreen(wt->Dpy);
root = RootWindow(wt->Dpy, scrnum);
if (!eglChooseConfig(wt->Display, attribs, &config, 1, &num_configs) ||
!num_configs) {
Error("Unable to choose an EGL config");
}
assert(config);
assert(num_configs > 0);
if (!eglGetConfigAttrib(wt->Display, config, EGL_NATIVE_VISUAL_ID, &vid)) {
Error("Unable to get visual id of EGL config\n");
}
visTemplate.visualid = vid;
visinfo = XGetVisualInfo(wt->Dpy, VisualIDMask,
&visTemplate, &num_visuals);
if (!visinfo) {
Error("Unable to find RGB, Z, double-buffered visual");
}
/* window attributes */
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap(wt->Dpy, root, visinfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
win = XCreateWindow(wt->Dpy, root, xpos, ypos, width, height,
0, visinfo->depth, InputOutput,
visinfo->visual, mask, &attr);
if (!win) {
Error("Couldn't create window");
}
XFree(visinfo);
{
XSizeHints sizehints;
sizehints.x = xpos;
sizehints.y = ypos;
sizehints.width = width;
sizehints.height = height;
sizehints.flags = USSize | USPosition;
XSetNormalHints(wt->Dpy, win, &sizehints);
XSetStandardProperties(wt->Dpy, win, "xeglthreads", "xeglthreads",
None, (char **)NULL, 0, &sizehints);
}
eglBindAPI(EGL_OPENGL_API);
ctx = eglCreateContext(wt->Display, config, shareCtx, NULL);
if (!ctx) {
Error("Couldn't create EGL context");
}
surf = eglCreateWindowSurface(wt->Display, config, win, NULL);
if (!surf) {
Error("Couldn't create EGL surface");
}
XMapWindow(wt->Dpy, win);
XSync(wt->Dpy, 0);
/* save the info for this window/context */
wt->Win = win;
wt->Context = ctx;
wt->Surface = surf;
wt->Angle = 0.0;
wt->WinWidth = width;
wt->WinHeight = height;
wt->NewSize = GL_TRUE;
}
/*
* Called by pthread_create()
*/
static void *
thread_function(void *p)
{
struct winthread *wt = (struct winthread *) p;
draw_loop(wt);
return NULL;
}
/*
* called before exit to wait for all threads to finish
*/
static void
clean_up(void)
{
int i;
/* wait for threads to finish */
for (i = 0; i < NumWinThreads; i++) {
pthread_join(WinThreads[i].Thread, NULL);
}
for (i = 0; i < NumWinThreads; i++) {
eglDestroyContext(WinThreads[i].Display, WinThreads[i].Context);
XDestroyWindow(WinThreads[i].Dpy, WinThreads[i].Win);
}
}
static void
usage(void)
{
printf("xeglthreads: test of EGL/GL thread safety (any key = exit)\n");
printf("Usage:\n");
printf(" xeglthreads [options]\n");
printf("Options:\n");
printf(" -display DISPLAYNAME Specify display string\n");
printf(" -n NUMTHREADS Number of threads to create\n");
printf(" -p Use a separate display connection for each thread\n");
printf(" -l Use application-side locking\n");
printf(" -t Enable texturing\n");
printf("Keyboard:\n");
printf(" Esc Exit\n");
printf(" t Change texture image (requires -t option)\n");
printf(" a Toggle animation\n");
printf(" s Step rotation (when not animating)\n");
}
int
main(int argc, char *argv[])
{
char *displayName = NULL;
int numThreads = 2;
Display *dpy = NULL;
EGLDisplay *egl_dpy = NULL;
int i;
Status threadStat;
if (argc == 1) {
usage();
}
else {
int i;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-display") == 0 && i + 1 < argc) {
displayName = argv[i + 1];
i++;
}
else if (strcmp(argv[i], "-p") == 0) {
MultiDisplays = 1;
}
else if (strcmp(argv[i], "-l") == 0) {
Locking = 1;
}
else if (strcmp(argv[i], "-t") == 0) {
Texture = 1;
}
else if (strcmp(argv[i], "-n") == 0 && i + 1 < argc) {
numThreads = atoi(argv[i + 1]);
if (numThreads < 1)
numThreads = 1;
else if (numThreads > MAX_WINTHREADS)
numThreads = MAX_WINTHREADS;
i++;
}
else {
usage();
exit(1);
}
}
}
if (Locking)
printf("xeglthreads: Using explicit locks around Xlib calls.\n");
else
printf("xeglthreads: No explict locking.\n");
if (MultiDisplays)
printf("xeglthreads: Per-thread display connections.\n");
else
printf("xeglthreads: Single display connection.\n");
/*
* VERY IMPORTANT: call XInitThreads() before any other Xlib functions.
*/
if (!MultiDisplays) {
if (!Locking) {
threadStat = XInitThreads();
if (threadStat) {
printf("XInitThreads() returned %d (success)\n",
(int) threadStat);
}
else {
printf("XInitThreads() returned 0 "
"(failure- this program may fail)\n");
}
}
dpy = XOpenDisplay(displayName);
if (!dpy) {
fprintf(stderr, "Unable to open display %s\n",
XDisplayName(displayName));
return -1;
}
egl_dpy = eglGetDisplay(dpy);
if (!egl_dpy) {
fprintf(stderr, "Unable to get EGL display\n");
XCloseDisplay(dpy);
return -1;
}
if (!eglInitialize(egl_dpy, NULL, NULL)) {
fprintf(stderr, "Unable to initialize EGL display\n");
return -1;
}
}
pthread_mutex_init(&Mutex, NULL);
pthread_mutex_init(&CondMutex, NULL);
pthread_cond_init(&CondVar, NULL);
printf("xeglthreads: creating windows\n");
NumWinThreads = numThreads;
/* Create the EGL windows and contexts */
for (i = 0; i < numThreads; i++) {
EGLContext share;
if (MultiDisplays) {
WinThreads[i].Dpy = XOpenDisplay(displayName);
assert(WinThreads[i].Dpy);
WinThreads[i].Display = eglGetDisplay(WinThreads[i].Dpy);
assert(eglInitialize(WinThreads[i].Display, NULL, NULL));
}
else {
WinThreads[i].Dpy = dpy;
WinThreads[i].Display = egl_dpy;
}
WinThreads[i].Index = i;
WinThreads[i].Initialized = GL_FALSE;
share = (Texture && i > 0) ? WinThreads[0].Context : 0;
create_window(&WinThreads[i], share);
}
printf("xeglthreads: creating threads\n");
/* Create the threads */
for (i = 0; i < numThreads; i++) {
pthread_create(&WinThreads[i].Thread, NULL, thread_function,
(void*) &WinThreads[i]);
printf("xeglthreads: Created thread %p\n",
(void *) WinThreads[i].Thread);
}
if (MultiDisplays)
event_loop_multi();
else
event_loop(dpy);
clean_up();
if (MultiDisplays) {
for (i = 0; i < numThreads; i++) {
eglTerminate(WinThreads[i].Display);
XCloseDisplay(WinThreads[i].Dpy);
}
}
else {
eglTerminate(egl_dpy);
XCloseDisplay(dpy);
}
return 0;
}
#else /* PTHREADS */
#include <stdio.h>
int
main(int argc, char *argv[])
{
printf("Sorry, this program wasn't compiled with PTHREADS defined.\n");
return 0;
}
#endif /* PTHREADS */

24
progs/openvg/.gitignore vendored Normal file
View File

@@ -0,0 +1,24 @@
demos/lion
demos/sp
trivial/arc
trivial/cap
trivial/clear
trivial/coord
trivial/dash
trivial/ellipse
trivial/filter
trivial/gradorigin
trivial/lineto
trivial/lingrad
trivial/lookup
trivial/mask4
trivial/mask
trivial/path3
trivial/radialgrad
trivial/readpixels
trivial/roundedrect
trivial/star-nonzero
trivial/star-oddeven
trivial/stroke2
trivial/stroke
trivial/vguarc

View File

@@ -0,0 +1,39 @@
# progs/vg/Makefile
TOP = ../../..
include $(TOP)/configs/current
VG_LIBS=-lm -pthread -lX11 -lEGL -lOpenVG
INCLUDE_DIRS = -I$(TOP)/include
PROGRAMS = \
lion \
sp
.c.o:
$(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
default: $(PROGRAMS)
lion: lion.o lion-render.o
$(CC) $(CFLAGS) lion.o lion-render.o -L$(TOP)/$(LIB_DIR) $(VG_LIBS) -o $@
lion.o: lion.c lion-render.h $(HEADERS)
$(CC) -c $(CFLAGS) -I$(TOP)/include lion.c
lion-render.o: lion-render.c lion-render.h $(HEADERS)
$(CC) -c $(CFLAGS) -I$(TOP)/include lion-render.c
sp: sp.c eglcommon.o
$(CC) $(INCLUDE_DIRS) $(CFLAGS) $^ -L$(TOP)/$(LIB_DIR) $(LIBS) $(VG_LIBS) $(APP_LIB_DEPS) -o $@
eglcommon.o: eglcommon.c $(HEADERS)
$(CC) -c $(INCLUDE_DIRS) $(CFLAGS) eglcommon.c
clean:
rm -f *.o *~
rm -f *.so
rm -f $(PROGRAMS)

View File

@@ -0,0 +1,289 @@
#include "eglcommon.h"
#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <VG/openvg.h> /* using full OpenGL for now */
#include <GLES/egl.h>
static init_func init = 0;
static draw_func draw = 0;
static reshape_func reshape = 0;
static key_func keyPress = 0;
static VGint width = 300, height = 300;
void set_window_size(int w, int h)
{
width = w;
height = h;
}
/*
* Create an RGB, double-buffered X window.
* Return the window and context handles.
*/
static void
make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
const char *name,
int x, int y, int width, int height,
Window *winRet,
EGLContext *ctxRet,
EGLSurface *surfRet)
{
static const EGLint attribs[] = {
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_RENDERABLE_TYPE, EGL_OPENVG_BIT,
EGL_NONE
};
int scrnum;
XSetWindowAttributes attr;
unsigned long mask;
Window root;
Window win;
XVisualInfo *visInfo, visTemplate;
int num_visuals;
EGLContext ctx;
EGLConfig config;
EGLint num_configs;
EGLint vid;
scrnum = DefaultScreen( x_dpy );
root = RootWindow( x_dpy, scrnum );
if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs) ||
!num_configs) {
printf("Error: couldn't get an EGL visual config\n");
exit(1);
}
assert(config);
if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
printf("Error: eglGetConfigAttrib() failed\n");
exit(1);
}
/* The X window visual must match the EGL config */
visTemplate.visualid = vid;
visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
if (!visInfo) {
printf("Error: couldn't get X visual\n");
exit(1);
}
/* window attributes */
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
win = XCreateWindow( x_dpy, root, 0, 0, width, height,
0, visInfo->depth, InputOutput,
visInfo->visual, mask, &attr );
/* set hints and properties */
{
XSizeHints sizehints;
sizehints.x = x;
sizehints.y = y;
sizehints.width = width;
sizehints.height = height;
sizehints.flags = USSize | USPosition;
XSetNormalHints(x_dpy, win, &sizehints);
XSetStandardProperties(x_dpy, win, name, name,
None, (char **)NULL, 0, &sizehints);
}
eglBindAPI(EGL_OPENVG_API);
ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL );
if (!ctx) {
printf("Error: eglCreateContext failed\n");
exit(1);
}
*surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL);
if (!*surfRet) {
printf("Error: eglCreateWindowSurface failed\n");
exit(1);
}
XFree(visInfo);
*winRet = win;
*ctxRet = ctx;
}
static void
event_loop(Display *dpy, Window win,
EGLDisplay egl_dpy, EGLSurface egl_surf)
{
while (1) {
int redraw = 0;
XEvent event;
XNextEvent(dpy, &event);
switch (event.type) {
case Expose:
redraw = 1;
break;
case ConfigureNotify:
if (reshape) {
width = event.xconfigure.width;
height = event.xconfigure.height;
reshape(event.xconfigure.width, event.xconfigure.height);
}
break;
case KeyPress:
{
char buffer[10];
int r, code;
code = XLookupKeysym(&event.xkey, 0);
if (!keyPress || !keyPress(code)) {
r = XLookupString(&event.xkey, buffer, sizeof(buffer),
NULL, NULL);
if (buffer[0] == 27) {
/* escape */
return;
}
}
}
redraw = 1;
break;
default:
; /*no-op*/
}
if (redraw) {
draw();
eglSwapBuffers(egl_dpy, egl_surf);
}
}
}
int window_width(void)
{
return width;
}
int window_height(void)
{
return height;
}
static void
usage(void)
{
printf("Usage:\n");
printf(" -display <displayname> set the display to run on\n");
printf(" -info display OpenGL renderer info\n");
}
int run(int argc, char **argv,
init_func init_f,
reshape_func resh_f,
draw_func draw_f,
key_func key_f)
{
const int winWidth = width, winHeight = height;
Display *x_dpy;
Window win;
EGLSurface egl_surf;
EGLContext egl_ctx;
EGLDisplay egl_dpy;
char *dpyName = NULL;
GLboolean printInfo = GL_FALSE;
EGLint egl_major, egl_minor;
int i;
const char *s;
init = init_f;
draw = draw_f;
reshape = resh_f;
keyPress = key_f;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-display") == 0) {
dpyName = argv[i+1];
i++;
}
else if (strcmp(argv[i], "-info") == 0) {
printInfo = GL_TRUE;
}
}
x_dpy = XOpenDisplay(dpyName);
if (!x_dpy) {
printf("Error: couldn't open display %s\n",
dpyName ? dpyName : getenv("DISPLAY"));
return -1;
}
egl_dpy = eglGetDisplay(x_dpy);
if (!egl_dpy) {
printf("Error: eglGetDisplay() failed\n");
return -1;
}
if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
printf("Error: eglInitialize() failed\n");
return -1;
}
s = eglQueryString(egl_dpy, EGL_VERSION);
printf("EGL_VERSION = %s\n", s);
make_x_window(x_dpy, egl_dpy,
"OpenVG Example", 0, 0, winWidth, winHeight,
&win, &egl_ctx, &egl_surf);
XMapWindow(x_dpy, win);
if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
printf("Error: eglMakeCurrent() failed\n");
return -1;
}
if (printInfo) {
printf("VG_RENDERER = %s\n", (char *) vgGetString(VG_RENDERER));
printf("VG_VERSION = %s\n", (char *) vgGetString(VG_VERSION));
printf("VG_VENDOR = %s\n", (char *) vgGetString(VG_VENDOR));
}
if (init)
init();
/* Set initial projection/viewing transformation.
* We can't be sure we'll get a ConfigureNotify event when the window
* first appears.
*/
if (reshape)
reshape(winWidth, winHeight);
event_loop(x_dpy, win, egl_dpy, egl_surf);
eglMakeCurrent(egl_dpy, 0, 0, 0);
eglDestroyContext(egl_dpy, egl_ctx);
eglDestroySurface(egl_dpy, egl_surf);
eglTerminate(egl_dpy);
XDestroyWindow(x_dpy, win);
XCloseDisplay(x_dpy);
return 0;
}

View File

@@ -0,0 +1,20 @@
#ifndef EGLCOMMON_H
#define EGLCOMMON_H
typedef void (*init_func)();
typedef void (*reshape_func)(int, int);
typedef void (*draw_func)();
typedef int (*key_func)(unsigned key);
void set_window_size(int width, int height);
int window_width(void);
int window_height(void);
int run(int argc, char **argv,
init_func init,
reshape_func resh,
draw_func draw,
key_func key);
#endif

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,16 @@
#ifndef LION_RENDER_H
#define LION_RENDER_H
#include <VG/openvg.h>
#define LION_SIZE 132
struct lion {
VGPath paths[LION_SIZE];
VGPaint fills[LION_SIZE];
};
struct lion *lion_create(void);
void lion_render(struct lion *l);
void lion_destroy(struct lion *l);
#endif

289
progs/openvg/demos/lion.c Normal file
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@@ -0,0 +1,289 @@
#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <VG/openvg.h>
#include <GLES/egl.h>
#include "lion-render.h"
static VGint width, height;
struct lion *lion = 0;
VGfloat angle = 0;
static void
draw(void)
{
vgClear(0, 0, width, height);
vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE);
vgLoadIdentity();
vgTranslate(width/2, height/2);
vgRotate(angle);
vgTranslate(-width/2, -height/2);
lion_render(lion);
++angle;
}
/* new window size or exposure */
static void
reshape(int w, int h)
{
width = w;
height = h;
}
static void
init(void)
{
float clear_color[4] = {1.0, 1.0, 1.0, 1.0};
vgSetfv(VG_CLEAR_COLOR, 4, clear_color);
lion = lion_create();
}
/*
* Create an RGB, double-buffered X window.
* Return the window and context handles.
*/
static void
make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
const char *name,
int x, int y, int width, int height,
Window *winRet,
EGLContext *ctxRet,
EGLSurface *surfRet)
{
static const EGLint attribs[] = {
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_RENDERABLE_TYPE, EGL_OPENVG_BIT,
EGL_NONE
};
int scrnum;
XSetWindowAttributes attr;
unsigned long mask;
Window root;
Window win;
XVisualInfo *visInfo, visTemplate;
int num_visuals;
EGLContext ctx;
EGLConfig config;
EGLint num_configs;
EGLint vid;
scrnum = DefaultScreen( x_dpy );
root = RootWindow( x_dpy, scrnum );
if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs) ||
!num_configs) {
printf("Error: couldn't get an EGL visual config\n");
exit(1);
}
assert(config);
if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
printf("Error: eglGetConfigAttrib() failed\n");
exit(1);
}
/* The X window visual must match the EGL config */
visTemplate.visualid = vid;
visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
if (!visInfo) {
printf("Error: couldn't get X visual\n");
exit(1);
}
/* window attributes */
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
win = XCreateWindow( x_dpy, root, 0, 0, width, height,
0, visInfo->depth, InputOutput,
visInfo->visual, mask, &attr );
/* set hints and properties */
{
XSizeHints sizehints;
sizehints.x = x;
sizehints.y = y;
sizehints.width = width;
sizehints.height = height;
sizehints.flags = USSize | USPosition;
XSetNormalHints(x_dpy, win, &sizehints);
XSetStandardProperties(x_dpy, win, name, name,
None, (char **)NULL, 0, &sizehints);
}
eglBindAPI(EGL_OPENVG_API);
ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL );
if (!ctx) {
printf("Error: eglCreateContext failed\n");
exit(1);
}
*surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL);
if (!*surfRet) {
printf("Error: eglCreateWindowSurface failed\n");
exit(1);
}
XFree(visInfo);
*winRet = win;
*ctxRet = ctx;
}
static void
event_loop(Display *dpy, Window win,
EGLDisplay egl_dpy, EGLSurface egl_surf)
{
while (1) {
XEvent event;
while (XPending(dpy) > 0) {
XNextEvent(dpy, &event);
switch (event.type) {
case Expose:
break;
case ConfigureNotify:
reshape(event.xconfigure.width, event.xconfigure.height);
break;
case KeyPress:
{
char buffer[10];
int r, code;
code = XLookupKeysym(&event.xkey, 0);
r = XLookupString(&event.xkey, buffer, sizeof(buffer),
NULL, NULL);
if (buffer[0] == 27) {
/* escape */
return;
}
}
break;
default:
; /*no-op*/
}
}
draw();
eglSwapBuffers(egl_dpy, egl_surf);
}
}
static void
usage(void)
{
printf("Usage:\n");
printf(" -display <displayname> set the display to run on\n");
printf(" -info display OpenGL renderer info\n");
}
int
main(int argc, char *argv[])
{
const int winWidth = 350, winHeight = 450;
Display *x_dpy;
Window win;
EGLSurface egl_surf;
EGLContext egl_ctx;
EGLDisplay egl_dpy;
char *dpyName = NULL;
GLboolean printInfo = GL_FALSE;
EGLint egl_major, egl_minor;
int i;
const char *s;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-display") == 0) {
dpyName = argv[i+1];
i++;
}
else if (strcmp(argv[i], "-info") == 0) {
printInfo = GL_TRUE;
}
else {
usage();
return -1;
}
}
x_dpy = XOpenDisplay(dpyName);
if (!x_dpy) {
printf("Error: couldn't open display %s\n",
dpyName ? dpyName : getenv("DISPLAY"));
return -1;
}
egl_dpy = eglGetDisplay(x_dpy);
if (!egl_dpy) {
printf("Error: eglGetDisplay() failed\n");
return -1;
}
if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
printf("Error: eglInitialize() failed\n");
return -1;
}
s = eglQueryString(egl_dpy, EGL_VERSION);
printf("EGL_VERSION = %s\n", s);
make_x_window(x_dpy, egl_dpy,
"Lion Example", 0, 0, winWidth, winHeight,
&win, &egl_ctx, &egl_surf);
XMapWindow(x_dpy, win);
if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
printf("Error: eglMakeCurrent() failed\n");
return -1;
}
if (printInfo) {
printf("VG_RENDERER = %s\n", (char *) vgGetString(VG_RENDERER));
printf("VG_VERSION = %s\n", (char *) vgGetString(VG_VERSION));
printf("VG_VENDOR = %s\n", (char *) vgGetString(VG_VENDOR));
}
init();
/* Set initial projection/viewing transformation.
* We can't be sure we'll get a ConfigureNotify event when the window
* first appears.
*/
reshape(winWidth, winHeight);
event_loop(x_dpy, win, egl_dpy, egl_surf);
eglDestroyContext(egl_dpy, egl_ctx);
eglDestroySurface(egl_dpy, egl_surf);
eglTerminate(egl_dpy);
XDestroyWindow(x_dpy, win);
XCloseDisplay(x_dpy);
return 0;
}

537
progs/openvg/demos/sp.c Normal file
View File

@@ -0,0 +1,537 @@
#include "eglcommon.h"
#include <VG/openvg.h>
#include <VG/vgu.h>
#include <stdio.h>
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include <X11/keysym.h>
#define ELEMENTS(x) (sizeof(x)/sizeof((x)[0]))
struct object {
VGPath path;
VGPaint fill;
VGPaint stroke;
VGint draw_mode;
VGfloat matrix[9];
VGfloat stroke_width;
};
struct character {
struct object objects[32];
VGint num_objects;
};
VGfloat identity_matrix[] = {1, 0, 0, 0, 1, 0, 0, 0, 1};
struct character cartman;
static void add_object_fill(const VGubyte *segments, VGint num_segments,
const VGfloat *coords,
VGuint color)
{
struct object object;
object.path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
1, 0, 0, 0, VG_PATH_CAPABILITY_ALL);
vgAppendPathData(object.path, num_segments, segments, coords);
object.fill = vgCreatePaint();
vgSetColor(object.fill, color);
memcpy(object.matrix, identity_matrix, 9 * sizeof(VGfloat));
object.draw_mode = VG_FILL_PATH;
cartman.objects[cartman.num_objects] = object;
++cartman.num_objects;
}
static void add_object_stroke(const VGubyte *segments, VGint num_segments,
const VGfloat *coords,
VGuint color, VGfloat width)
{
struct object object;
object.path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
1, 0, 0, 0, VG_PATH_CAPABILITY_ALL);
vgAppendPathData(object.path, num_segments, segments, coords);
object.stroke = vgCreatePaint();
vgSetColor(object.stroke, color);
memcpy(object.matrix, identity_matrix, 9 * sizeof(VGfloat));
object.draw_mode = VG_STROKE_PATH;
object.stroke_width = width;
cartman.objects[cartman.num_objects] = object;
++cartman.num_objects;
}
static void add_object_fillm(const VGubyte *segments, VGint num_segments,
const VGfloat *coords,
VGuint color,
VGfloat *matrix)
{
struct object object;
object.path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
1, 0, 0, 0, VG_PATH_CAPABILITY_ALL);
vgAppendPathData(object.path, num_segments, segments, coords);
object.fill = vgCreatePaint();
vgSetColor(object.fill, color);
memcpy(object.matrix, matrix, 9 * sizeof(VGfloat));
object.draw_mode = VG_FILL_PATH;
cartman.objects[cartman.num_objects] = object;
++cartman.num_objects;
}
static void add_object_m(const VGubyte *segments, VGint num_segments,
const VGfloat *coords,
VGuint fill_color,
VGuint stroke_color, VGfloat stroke_width,
VGfloat *matrix)
{
struct object object;
object.path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
1, 0, 0, 0, VG_PATH_CAPABILITY_ALL);
vgAppendPathData(object.path, num_segments, segments, coords);
memcpy(object.matrix, matrix, 9 * sizeof(VGfloat));
object.fill = vgCreatePaint();
vgSetColor(object.fill, fill_color);
object.draw_mode = VG_FILL_PATH | VG_STROKE_PATH;
object.stroke = vgCreatePaint();
vgSetColor(object.stroke, stroke_color);
object.stroke_width = stroke_width;
cartman.objects[cartman.num_objects] = object;
++cartman.num_objects;
}
static void init_character()
{
{
const VGubyte segments[] = {VG_MOVE_TO_ABS,
VG_CUBIC_TO_ABS,
VG_CUBIC_TO_ABS,
VG_CUBIC_TO_ABS,
VG_CUBIC_TO_ABS,
VG_CLOSE_PATH};
const VGfloat coords[] = {181.83267, 102.60408,
181.83267,102.60408, 185.53793,114.5749, 186.5355,115.00243,
187.53306,115.42996, 286.0073,115.00243, 286.0073,115.00243,
286.0073,115.00243, 292.70526,103.45914, 290.85263,101.03648,
289.00001,98.61381, 181.54765,102.31906, 181.83267,102.60408
};
VGuint color = 0x7c4e32ff;
add_object_fill(segments, ELEMENTS(segments),
coords, color);
}
{
const VGubyte segments[] = {
VG_MOVE_TO_ABS,
VG_CUBIC_TO_ABS,
VG_CUBIC_TO_ABS,
VG_LINE_TO_ABS,
VG_CUBIC_TO_ABS,
VG_CUBIC_TO_ABS,
VG_CUBIC_TO_ABS,
VG_CUBIC_TO_ABS,
VG_CUBIC_TO_ABS,
VG_CUBIC_TO_ABS,
VG_CLOSE_PATH
};
const VGfloat coords[] = {188.62208,50.604156,
188.62208,50.604156, 176.73127,60.479579, 170.68509,69.548844,
164.63892,78.618109, 175.11895,79.827344, 175.11895,79.827344,
176.52973,98.368952,
176.52973,98.368952, 189.83131,110.05823, 208.97754,110.25976,
228.12377,110.46131, 244.24691,111.67054, 247.06846,110.25976,
249.89,108.849, 258.95927,106.8336, 260.16851,105.01975,
261.37774,103.2059, 296.84865,106.43053, 297.05019,91.919698,
297.25172,77.408874, 306.11945,64.308824, 282.13628,51.611853,
258.15311,38.914882, 189.2267,49.999539, 188.62208,50.604156
};
VGuint color = 0xe30000ff;
add_object_fill(segments, ELEMENTS(segments),
coords, color);
}
{
const VGubyte segments[] = {
VG_MOVE_TO_ABS,
VG_CUBIC_TO_ABS,
VG_CUBIC_TO_ABS,
VG_CUBIC_TO_ABS,
VG_CUBIC_TO_ABS,
VG_CLOSE_PATH
};
const VGfloat coords[] = {
68.25, 78.875,
68.25,93.296, 54.642,105, 37.875,105,
21.108,105, 7.5,93.296, 7.5,78.875,
7.5,64.454, 21.108,52.75, 37.875,52.75,
54.642,52.75, 68.25,64.454, 68.25,78.875
};
VGuint color = 0xffe1c4ff;
VGfloat matrix[] = {
1.6529, 0, 0,
0, 1.582037, 0,
172.9649,-90.0116, 1
};
add_object_fillm(segments, ELEMENTS(segments),
coords, color, matrix);
}
{
const VGubyte segments[] = {
VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH
};
const VGfloat coords[] = {
170.14687,71.536958,
173.53626,68.814326, 176.70232,68.971782, 180.55009,71.679467,
184.39785,74.387153, 199.19294,80.036105, 191.52334,86.500482,
189.02942,88.6025, 183.97032,85.787933, 180.26507,86.928011,
178.8737,87.356121, 174.71827,89.783259, 171.8028,87.494856,
166.95426,83.689139, 163.51779,76.861986, 170.14687,71.536958
};
VGuint color = 0xfff200ff;
add_object_fill(segments, ELEMENTS(segments),
coords, color);
}
{
const VGubyte segments[] = {
VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
VG_CUBIC_TO_ABS, VG_CLOSE_PATH
};
const VGfloat coords[] = {
299.83075,66.834136,
299.83075,66.834136, 287.85993,64.69649, 284.15467,72.962055,
280.44942,81.227621, 280.1644,78.234916, 280.1644,79.374994,
280.1644,80.515072, 278.16927,84.077816, 284.86722,83.792796,
291.56518,83.507777, 291.99271,86.785501, 294.84291,86.642991,
297.6931,86.500482, 303.536,85.645423, 303.67851,80.657582,
303.82102,75.66974, 302.68094,65.551548, 299.83075,66.834136
};
VGuint color = 0xfff200ff;
add_object_fill(segments, ELEMENTS(segments),
coords, color);
}
{
const VGubyte segments[] = {
VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS
};
const VGfloat coords[] = {
240.83171,75.81225,
240.83171,75.81225, 241.54426,88.495618, 242.25681,91.488323,
242.96936,94.481028, 240.6892,108.01945, 240.83171,110.01459,
240.97422,112.00973, 240.97422,111.01216, 240.97422,111.01216
};
VGuint color = 0x000000ff;
VGfloat swidth = 1.14007807;
add_object_stroke(segments, ELEMENTS(segments), coords, color, swidth);
}
{
const VGubyte segments[] = {
VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
VG_CUBIC_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_CLOSE_PATH
};
const VGfloat coords[] = {
83.375, 95.5,
83.375,96.121, 83.067,96.625, 82.6875,96.625,
82.308,96.625, 82,96.121, 82,95.5,
82,94.879, 82.308,94.375, 82.6875,94.375,
83.066677,94.375, 83.374492,94.878024, 83.374999,95.498494,
82.6875,95.5,
83.375,95.5
};
VGuint fill_color = 0x000000ff;
VGuint stroke_color = 0x000000ff;
VGfloat swidth = 0.60000002;
VGfloat matrix1[] = {
1.140078, 0, 0,
0, 1.140078, 0,
145.4927, -15.10897, 1
};
VGfloat matrix2[] = {
1.140078,0, 0,
0,1.140078, 0,
144.2814,-27.93485, 1
};
VGfloat matrix3[] = {
1.140078,0, 0,
0,1.140078, 0,
144.1388,-3.70819, 1
};
add_object_m(segments, ELEMENTS(segments), coords,
fill_color, stroke_color, swidth, matrix1);
add_object_m(segments, ELEMENTS(segments), coords,
fill_color, stroke_color, swidth, matrix2);
add_object_m(segments, ELEMENTS(segments), coords,
fill_color, stroke_color, swidth, matrix3);
}
{
const VGubyte segments[] = {
VG_MOVE_TO_ABS,
VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
VG_LINE_TO_ABS, VG_CLOSE_PATH
};
const VGfloat coords[] = {
179.41001,115.28745,
179.41001,115.28745, 207.48443,109.30204, 236.84144,115.14494,
236.84144,115.14494, 274.74903,109.87208, 291.8502,115.42996,
179.41001,115.28745
};
VGuint color = 0x000000ff;
add_object_fill(segments, ELEMENTS(segments),
coords, color);
}
{
const VGubyte segments[] = {
VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
VG_CUBIC_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_CLOSE_PATH
};
const VGfloat coords[] = {
83.792156,68.157364,
83.792156,69.669865, 82.72301,70.897403, 81.40567,70.897403,
80.08833,70.897403, 79.019185,69.669865, 79.019185,68.157364,
79.019185,66.644862, 80.08833,65.417325, 81.40567,65.417325,
82.721887,65.417325, 83.790391,66.642485, 83.792153,68.153696,
81.40567,68.157364,
83.792156,68.157364
};
VGuint fill_color = 0x000000ff;
VGuint stroke_color = 0x000000ff;
VGfloat swidth = 0.52891117;
VGfloat matrix1[] = {
1.140078,0, 0,
0,1.140078, 0,
145.2489,-15.58714, 1
};
add_object_m(segments, ELEMENTS(segments), coords,
fill_color, stroke_color, swidth, matrix1);
}
{
const VGubyte segments[] = {
VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS
};
const VGfloat coords[] = {
232.28113,66.976646,
232.28113,66.976646, 237.98152,70.539389, 245.39202,66.549116
};
VGuint color = 0x000000ff;
VGfloat swidth = 0.60299999;
add_object_stroke(segments, ELEMENTS(segments), coords, color, swidth);
}
{
const VGubyte segments[] = {
VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH
};
const VGfloat coords[] = {
185.96908,30.061986,
185.96908,30.061986, 187.76995,14.508377, 203.23909,3.7427917,
209.95028,-0.92779696, 219.37764,-4.9841866, 232.1078,-6.00046,
246.13578,-7.1203411, 256.92106,-2.8560739, 264.81774,1.9451947,
280.60485,11.543934, 284.31582,25.937274, 284.08015,26.526452,
283.7266,27.410336, 240.83461,1.9346323, 185.96908,30.061986
};
VGuint color = 0x8ed8f8ff;
add_object_fill(segments, ELEMENTS(segments), coords, color);
}
{
const VGubyte segments[] = {
VG_MOVE_TO_ABS, VG_LINE_TO_ABS, VG_CUBIC_TO_ABS,
VG_LINE_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH
};
const VGfloat coords[] = {
185.39542,32.061757,
185.82295,29.211562,
185.82295,29.211562, 234.70379,2.277219, 284.01217,25.078779,
284.86722,27.643954,
284.86722,27.643954, 236.69893,4.5573746, 185.39542,32.061757
};
VGuint color = 0xfff200ff;
add_object_fill(segments, ELEMENTS(segments), coords, color);
}
{
const VGubyte segments[] = {
VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
VG_CUBIC_TO_ABS, VG_CLOSE_PATH
};
const VGfloat coords[] = {
219.74027,-5.917093,
220.49206,-8.44929, 225.15564,-10.904934, 230.21473,-11.189954,
235.27383,-11.474973, 243.27521,-13.287236, 249.21385,-5.724198,
249.89961,-4.850868, 249.28247,-4.332166, 248.62298,-3.971398,
247.79117,-3.516361, 247.13703,-3.392737, 246.16222,-3.408047,
243.63973,-3.447664, 242.54183,-3.850701, 242.54183,-3.850701,
242.54183,-3.850701, 238.78367,-1.737343, 236.20014,-3.565682,
233.88436,-5.204544, 234.27626,-4.56325, 234.27626,-4.56325,
234.27626,-4.56325, 232.33303,-2.975658, 230.85603,-2.995643,
228.59433,-3.025282, 227.73672,-4.501857, 227.21966,-4.93027,
226.76318,-4.932008, 226.50948,-4.491995, 226.50948,-4.491995,
226.50948,-4.491995, 224.53199,-2.085883, 222.51431,-2.467064,
221.48814,-2.66093, 218.91968,-3.15318, 219.74027,-5.917093
};
VGuint color = 0xfff200ff;
add_object_fill(segments, ELEMENTS(segments), coords, color);
}
{
const VGubyte segments[] = {
VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH
};
const VGfloat coords[] = {
178.97347,166.06432,
178.97347,181.2154, 168.0245,193.51193, 154.53381,193.51193,
141.04312,193.51193, 130.09416,181.2154, 130.09416,166.06432,
130.09416,150.91323, 141.04312,138.6167, 154.53381,138.6167,
168.0245,138.6167, 178.97347,150.91323, 178.97347,166.06432
};
VGuint color = 0xffffffff;
VGfloat matrix1[] = {
0.466614,-0.23492, 0,
0.108683,0.436638, 0,
134.5504,-0.901632, 1
};
VGfloat matrix2[] = {
-0.466614,-0.23492, 0,
-0.108683,0.436638, 0,
338.4496,-0.512182, 1
};
add_object_fillm(segments, ELEMENTS(segments), coords, color, matrix1);
add_object_fillm(segments, ELEMENTS(segments), coords, color, matrix2);
}
{
const VGubyte segments[] = {
VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH
};
const VGfloat coords[] = {
123.82758,165.06168,
123.82758,166.79125, 122.59232,168.19497, 121.07029,168.19497,
119.54826,168.19497, 118.313,166.79125, 118.313,165.06168,
118.313,163.3321, 119.54826,161.92839, 121.07029,161.92839,
122.59232,161.92839, 123.82758,163.3321, 123.82758,165.06168
};
VGuint color = 0x000000ff;
VGfloat matrix1[] = {
0.525719,0, 0,
0,0.479931, 0,
178.9702,-43.3532, 1
};
VGfloat matrix2[] = {
0.525719,0, 0,
0,0.479931, 0,
165.258,-43.46162, 1
};
add_object_fillm(segments, ELEMENTS(segments), coords, color, matrix1);
add_object_fillm(segments, ELEMENTS(segments), coords, color, matrix2);
}
{
const VGubyte segments[] = {
VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS
};
const VGfloat coords[] = {
197.25,54.5,
197.25,54.5, 211.75,71.5, 229.25,71.5,
246.75,71.5, 261.74147,71.132714, 277.75,50.75
};
VGuint color = 0x000000ff;
VGfloat swidth = 0.60299999;
add_object_stroke(segments, ELEMENTS(segments), coords, color, swidth);
}
}
static void
init(void)
{
float clear_color[4] = {1.0, 1.0, 1.0, 1.0};
vgSetfv(VG_CLEAR_COLOR, 4, clear_color);
init_character();
}
/* new window size or exposure */
static void
reshape(int w, int h)
{
}
static int
key_press(unsigned key)
{
switch(key) {
case XK_Right:
break;
case XK_Left:
break;
case XK_Up:
break;
case XK_Down:
break;
case 'a':
break;
case 's':
break;
default:
break;
}
return VG_FALSE;
}
static void
draw(void)
{
VGint i;
VGfloat save_matrix[9];
vgClear(0, 0, window_width(), window_height());
vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE);
vgLoadIdentity();
vgScale(2, 2);
vgTranslate(160, 60);
vgRotate(180);
vgTranslate(-160, -100);
vgGetMatrix(save_matrix);
for (i = 0; i < cartman.num_objects; ++i) {
struct object object = cartman.objects[i];
if ((object.draw_mode & VG_STROKE_PATH)) {
vgSetf(VG_STROKE_LINE_WIDTH, object.stroke_width);
vgSetPaint(object.stroke, VG_STROKE_PATH);
}
if ((object.draw_mode & VG_FILL_PATH))
vgSetPaint(object.fill, VG_FILL_PATH);
vgMultMatrix(object.matrix);
vgDrawPath(object.path, object.draw_mode);
vgLoadMatrix(save_matrix);
}
vgFlush();
}
int main(int argc, char **argv)
{
set_window_size(400, 400);
return run(argc, argv, init, reshape, draw, key_press);
}

View File

@@ -0,0 +1,127 @@
# These programs aren't intended to be included with the normal distro.
# They're not too interesting but they're good for testing.
TOP = ../../../
include $(TOP)/configs/current
INCLUDES = -I. -I$(TOP)/include
LIBS=-L$(TOP)/$(LIB_DIR) -lm -lX11 -lEGL -lOpenVG -lpthread
CFLAGS += $(INCLUDES)
HEADERS=eglcommon.h
PROGRAMS = \
arc \
cap \
clear \
coord \
dash \
ellipse \
filter \
gradorigin \
lineto \
lingrad \
lookup \
mask4 \
mask \
path3 \
radialgrad \
readpixels \
roundedrect \
star-nonzero \
star-oddeven \
stroke2 \
stroke \
vguarc
.c.o:
$(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
default: $(PROGRAMS)
arc: arc.c eglcommon.o
$(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
cap: cap.c eglcommon.o
$(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
clear: clear.c eglcommon.o
$(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
coord: coord.c eglcommon.o
$(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
dash: dash.c eglcommon.o
$(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
ellipse: ellipse.c eglcommon.o
$(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
filter: filter.c eglcommon.o
$(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
gradorigin: gradorigin.c eglcommon.o
$(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
image: image.c eglcommon.o
$(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
lineto: lineto.c eglcommon.o
$(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
lingrad: lingrad.c eglcommon.o
$(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
lookup: lookup.c eglcommon.o
$(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
mask: mask.c eglcommon.o
$(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
mask4: mask4.c eglcommon.o
$(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
path3: path3.c eglcommon.o
$(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
pattern: pattern.c eglcommon.o
$(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
radialgrad: radialgrad.c eglcommon.o
$(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
readpixels: readpixels.c eglcommon.o
$(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
roundedrect: roundedrect.c eglcommon.o
$(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
star-nonzero: star-nonzero.c eglcommon.o
$(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
star-oddeven: star-oddeven.c eglcommon.o
$(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
stroke: stroke.c eglcommon.o
$(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
stroke2: stroke2.c eglcommon.o
$(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
vguarc: vguarc.c eglcommon.o
$(CC) $(CFLAGS) $^ $(LIBS) $(APP_LIB_DEPS) -o $@
eglcommon.o: eglcommon.c $(HEADERS)
$(CC) -c $(CFLAGS) eglcommon.c
clean:
rm -f *.o *~
rm -f *.so
rm -f $(PROGRAMS)

139
progs/openvg/trivial/arc.c Normal file
View File

@@ -0,0 +1,139 @@
#include "eglcommon.h"
#include <VG/openvg.h>
#include <math.h>
const VGfloat clear_color[4] = {1.0, 1.0, 1.0, 1.0};
const VGfloat color[4] = {1.0, 1.0, 1.0, 0.5};
VGPath vgPath;
static void ellipse(VGPath vgPath, VGfloat rx, VGfloat ry, VGfloat angle)
{
static const VGubyte cmd[] =
{ VG_MOVE_TO_ABS, VG_SCCWARC_TO_REL, VG_SCCWARC_TO_REL, VG_CLOSE_PATH };
VGfloat val[12];
VGfloat c = cos(angle) * rx;
VGfloat s = sin(angle) * rx;
val[0] = c;
val[1] = s;
val[2] = rx;
val[3] = ry;
val[4] = angle;
val[5] = -2.0f * c;
val[6] = -2.0f * s;
val[7] = rx;
val[8] = ry;
val[9] = angle;
val[10] = 2.0f * c;
val[11] = 2.0f * s;
vgClearPath(vgPath, VG_PATH_CAPABILITY_ALL);
vgAppendPathData(vgPath, sizeof(cmd), cmd, val);
vgDrawPath(vgPath, VG_FILL_PATH | VG_STROKE_PATH);
}
static void
init(void)
{
VGPaint vgPaint;
vgSetfv(VG_CLEAR_COLOR, 4, clear_color);
vgPath = vgCreatePath(VG_PATH_FORMAT_STANDARD,
VG_PATH_DATATYPE_F, 1.0f, 0.0f, 0, 0,
VG_PATH_CAPABILITY_ALL);
vgPaint = vgCreatePaint();
vgSetParameteri(vgPaint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR);
vgSetColor(vgPaint, 0x00ff00ff);
vgSetPaint(vgPaint, VG_FILL_PATH);
vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_NONANTIALIASED);
vgSeti(VG_BLEND_MODE, VG_BLEND_SRC_OVER);
vgSetf(VG_STROKE_LINE_WIDTH, 2.0f);
vgSeti(VG_STROKE_CAP_STYLE, VG_CAP_SQUARE);
vgSeti(VG_STROKE_JOIN_STYLE, VG_JOIN_MITER);
vgSetf(VG_STROKE_MITER_LIMIT, 4.0f);
vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE);
}
/* new window size or exposure */
static void
reshape(int w, int h)
{
}
static void
draw(void)
{
vgClear(0, 0, window_width(), window_height());
#if 0
vgLoadIdentity();
vgTranslate(40.0f, 24.0f);
vgScale(0.61804f, 0.61804f);
vgShear(-1.0f, 0.0f);
vgDrawPath(vgPath, VG_FILL_PATH | VG_STROKE_PATH);
#else
/* row 1, col 1: Identity transform. */
vgLoadIdentity();
vgTranslate(8.0f, 8.0f);
ellipse(vgPath, 4.0f, 4.0f, 0.0f);
/* row 1, col 2: 10^3 horizontal squeeze. */
vgLoadIdentity();
vgTranslate(24.0f, 8.0f);
vgScale(1.0e-3f, 1.0f);
ellipse(vgPath, 4.0e3f, 4.0f, 0.0f);
/* row 1, col 3: 10^6 horizontal squeeze. */
vgLoadIdentity();
vgTranslate(40.0f, 8.0f);
vgScale(1.0e-6f, 1.0f);
ellipse(vgPath, 4.0e6f, 4.0f, 0.0f);
/* row 1, col 4: 10^9 horizontal squeeze. */
vgLoadIdentity();
vgTranslate(56.0f, 8.0f);
vgScale(1.0e-9f, 1.0f);
ellipse(vgPath, 4.0e9f, 4.0f, 0.0f);
/* row 2, col 1: 10^3 vertical squeeze. */
vgLoadIdentity();
vgTranslate(8.0f, 24.0f);
vgScale(1.0f, 1.0e-3f);
ellipse(vgPath, 4.0f, 4.0e3f, 0.0f);
/* row 2, col 2: Shear 0. */
vgLoadIdentity();
vgTranslate(24.0f, 24.0f);
vgShear(0.0f, 0.0f);
ellipse(vgPath, 4.0f, 4.0f, 0.0f);
/* row 2, col 3: Horizontal shear -1. */
vgLoadIdentity();
vgTranslate(40.0f, 24.0f);
vgScale(0.61804f, 0.61804f);
vgShear(-1.0f, 0.0f);
ellipse(vgPath, 10.47213f, 4.0f, 31.717f);
#endif
vgFlush();
}
int main(int argc, char **argv)
{
set_window_size(64, 64);
return run(argc, argv, init, reshape,
draw, 0);
}

View File

@@ -0,0 +1,75 @@
#include "eglcommon.h"
#include <VG/openvg.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
static void
init(void)
{
}
/* new window size or exposure */
static void
reshape(int w, int h)
{
}
const int subtest = 0;
static void
draw(void)
{
VGPath line;
VGPaint fillPaint;
VGubyte lineCommands[3] = {VG_MOVE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS};
VGfloat lineCoords[] = {-2.0f,-1.0f, 0.0f,0.0f, -1.0f, -2.0f};
VGfloat clearColor[] = {0.0f, 0.0f, 0.0f, 1.0f};/* black color */
VGfloat fillColor[] = {1.0f, 1.0f, 1.0f, 1.0f};/* white color */
//VGfloat testRadius = 60.0f;
VGfloat testRadius = 10.0f;
int WINDSIZEX = window_width();
int WINDSIZEY = window_height();
line = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
1.0f, 0.0f, 0, 0, VG_PATH_CAPABILITY_ALL);
fillPaint = vgCreatePaint();
vgSetf(VG_STROKE_LINE_WIDTH, 1.0f);
//vgSeti(VG_STROKE_CAP_STYLE, VG_CAP_ROUND);
vgSeti(VG_STROKE_CAP_STYLE, VG_CAP_BUTT);
vgSeti(VG_STROKE_JOIN_STYLE, VG_JOIN_ROUND);
//vgSeti(VG_STROKE_JOIN_STYLE, VG_JOIN_BEVEL);
vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_BETTER);
vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE);
vgLoadIdentity();
vgTranslate(60, 60);
vgScale(testRadius * 2, testRadius * 2);
vgAppendPathData(line, 3, lineCommands, lineCoords);
vgSetfv(VG_CLEAR_COLOR, 4, clearColor);
vgSetPaint(fillPaint, VG_STROKE_PATH);
vgSetParameterfv(fillPaint, VG_PAINT_COLOR, 4, fillColor);
vgSetParameteri( fillPaint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR);
vgClear(0, 0, WINDSIZEX, WINDSIZEY);
vgDrawPath(line, VG_STROKE_PATH);
vgDestroyPath(line);
vgDestroyPaint(fillPaint);
}
int main(int argc, char **argv)
{
set_window_size(100, 100);
return run(argc, argv, init, reshape,
draw, 0);
}

View File

@@ -0,0 +1,42 @@
#include "eglcommon.h"
#include <VG/openvg.h>
#include <stdio.h>
float red_color[4] = {1.0, 0.0, 0.0, 1.0};
float blue_color[4] = {0.0, 0.0, 1.0, 1.0};
static void
init(void)
{
}
/* new window size or exposure */
static void
reshape(int w, int h)
{
vgLoadIdentity();
}
static void
draw(void)
{
VGint scissor[4] = {100, 100, 25, 25};
vgSetfv(VG_CLEAR_COLOR, 4, red_color);
vgClear(0, 0, window_width(), window_height());
vgSetfv(VG_CLEAR_COLOR, 4, blue_color);
vgClear(50, 50, 50, 50);
//vgSetiv(VG_SCISSOR_RECTS, 4, scissor);
//vgSeti(VG_SCISSORING, VG_TRUE);
vgCopyPixels(100, 100, 50, 50, 50, 50);
vgClear(150, 150, 50, 50);
}
int main(int argc, char **argv)
{
return run(argc, argv, init, reshape,
draw, 0);
}

View File

@@ -0,0 +1,66 @@
#include "eglcommon.h"
#include <VG/openvg.h>
const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0};
const VGfloat color[4] = {0.4, 0.1, 1.0, 1.0};
VGPath path;
VGPaint fill;
static void
init(void)
{
/* Absent VG_CLOSE_PATH */
VGubyte commands[] = {VG_MOVE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS,
VG_MOVE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS};
VGfloat clearColor[] = {1.0f, 1.0f, 1.0f, 1.0f};/* white color */
VGfloat fillColor[] = {1.0f, 0.0f, 0.0f, 1.0f};/* red color */
VGfloat coords[] = {-16.0f, -16.0f, 0.0f, -16.0f, 0.0f, 0.0f, -16.0f, 0.0f,
0.0f, 0.0f, 16.0f, 0.0f, 16.0f, 16.0f, 0.0f, 16.0f};
vgSetfv(VG_CLEAR_COLOR, 4, clearColor);
vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_NONANTIALIASED);
vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE);
vgLoadIdentity();
vgTranslate(32.0f, 32.0f);
path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1.0f, 0.0f, 0, 0,
VG_PATH_CAPABILITY_ALL);
if (path == VG_INVALID_HANDLE)
return;
fill = vgCreatePaint();
if (fill == VG_INVALID_HANDLE) {
vgDestroyPath(path);
return;
}
vgAppendPathData(path, 8, commands, coords);
vgSetPaint(fill, VG_FILL_PATH);
vgSetParameterfv(fill, VG_PAINT_COLOR, 4, fillColor);
vgSetParameteri(fill, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR);
}
/* new window size or exposure */
static void
reshape(int w, int h)
{
}
static void
draw(void)
{
vgClear(0, 0, window_width(), window_height());
vgDrawPath(path, VG_FILL_PATH);
vgFlush();
}
int main(int argc, char **argv)
{
set_window_size(64, 64);
return run(argc, argv, init, reshape,
draw, 0);
}

View File

@@ -0,0 +1,95 @@
#include "eglcommon.h"
#include <VG/openvg.h>
#include <X11/keysym.h>
#include <stdio.h>
const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0};
const VGfloat color[4] = {0.4, 0.1, 1.0, 1.0};
VGPath path;
VGPaint fill;
VGint cap_style = VG_CAP_BUTT;
static void
init(void)
{
static const VGubyte cmds[] = {VG_MOVE_TO_ABS,
VG_LINE_TO_ABS,
VG_LINE_TO_ABS
};
#if 1
static const VGfloat coords[] = {100, 100, 150, 100,
150, 200
};
#else
static const VGfloat coords[] = {100, 20, 100, 220,
};
#endif
VGfloat dash_pattern[2] = { 20.f, 20.f };
path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0,
VG_PATH_CAPABILITY_APPEND_TO);
vgAppendPathData(path, 3, cmds, coords);
fill = vgCreatePaint();
vgSetParameterfv(fill, VG_PAINT_COLOR, 4, color);
vgSetPaint(fill, VG_FILL_PATH);
vgSetfv(VG_CLEAR_COLOR, 4, white_color);
vgSetf(VG_STROKE_LINE_WIDTH, 20);
vgSeti(VG_STROKE_CAP_STYLE, cap_style);
vgSeti(VG_STROKE_JOIN_STYLE, VG_JOIN_ROUND);
vgSetfv(VG_STROKE_DASH_PATTERN, 2, dash_pattern);
vgSetf(VG_STROKE_DASH_PHASE, 0.0f);
}
/* new window size or exposure */
static void
reshape(int w, int h)
{
vgLoadIdentity();
}
static void
draw(void)
{
vgClear(0, 0, window_width(), window_height());
vgDrawPath(path, VG_STROKE_PATH);
vgFlush();
}
static int key_press(unsigned key)
{
switch(key) {
case XK_c:
case XK_C:
++cap_style;
if (cap_style > VG_CAP_SQUARE)
cap_style = VG_CAP_BUTT;
switch(cap_style) {
case VG_CAP_BUTT:
fprintf(stderr, "Cap style 'butt'\n");
break;
case VG_CAP_ROUND:
fprintf(stderr, "Cap style 'round'\n");
break;
case VG_CAP_SQUARE:
fprintf(stderr, "Cap style 'square'\n");
break;
}
vgSeti(VG_STROKE_CAP_STYLE, cap_style);
break;
default:
break;
}
return VG_TRUE;
}
int main(int argc, char **argv)
{
return run(argc, argv, init, reshape,
draw, key_press);
}

View File

@@ -0,0 +1,289 @@
#include "eglcommon.h"
#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <VG/openvg.h> /* using full OpenGL for now */
#include <GLES/egl.h>
static init_func init = 0;
static draw_func draw = 0;
static reshape_func reshape = 0;
static key_func keyPress = 0;
static VGint width = 300, height = 300;
void set_window_size(int w, int h)
{
width = w;
height = h;
}
/*
* Create an RGB, double-buffered X window.
* Return the window and context handles.
*/
static void
make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
const char *name,
int x, int y, int width, int height,
Window *winRet,
EGLContext *ctxRet,
EGLSurface *surfRet)
{
static const EGLint attribs[] = {
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_RENDERABLE_TYPE, EGL_OPENVG_BIT,
EGL_NONE
};
int scrnum;
XSetWindowAttributes attr;
unsigned long mask;
Window root;
Window win;
XVisualInfo *visInfo, visTemplate;
int num_visuals;
EGLContext ctx;
EGLConfig config;
EGLint num_configs;
EGLint vid;
scrnum = DefaultScreen( x_dpy );
root = RootWindow( x_dpy, scrnum );
if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs) ||
!num_configs) {
printf("Error: couldn't get an EGL visual config\n");
exit(1);
}
assert(config);
if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
printf("Error: eglGetConfigAttrib() failed\n");
exit(1);
}
/* The X window visual must match the EGL config */
visTemplate.visualid = vid;
visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
if (!visInfo) {
printf("Error: couldn't get X visual\n");
exit(1);
}
/* window attributes */
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
win = XCreateWindow( x_dpy, root, 0, 0, width, height,
0, visInfo->depth, InputOutput,
visInfo->visual, mask, &attr );
/* set hints and properties */
{
XSizeHints sizehints;
sizehints.x = x;
sizehints.y = y;
sizehints.width = width;
sizehints.height = height;
sizehints.flags = USSize | USPosition;
XSetNormalHints(x_dpy, win, &sizehints);
XSetStandardProperties(x_dpy, win, name, name,
None, (char **)NULL, 0, &sizehints);
}
eglBindAPI(EGL_OPENVG_API);
ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL );
if (!ctx) {
printf("Error: eglCreateContext failed\n");
exit(1);
}
*surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL);
if (!*surfRet) {
printf("Error: eglCreateWindowSurface failed\n");
exit(1);
}
XFree(visInfo);
*winRet = win;
*ctxRet = ctx;
}
static void
event_loop(Display *dpy, Window win,
EGLDisplay egl_dpy, EGLSurface egl_surf)
{
while (1) {
int redraw = 0;
XEvent event;
XNextEvent(dpy, &event);
switch (event.type) {
case Expose:
redraw = 1;
break;
case ConfigureNotify:
if (reshape) {
width = event.xconfigure.width;
height = event.xconfigure.height;
reshape(event.xconfigure.width, event.xconfigure.height);
}
break;
case KeyPress:
{
char buffer[10];
int r, code;
code = XLookupKeysym(&event.xkey, 0);
if (!keyPress || !keyPress(code)) {
r = XLookupString(&event.xkey, buffer, sizeof(buffer),
NULL, NULL);
if (buffer[0] == 27) {
/* escape */
return;
}
}
}
redraw = 1;
break;
default:
; /*no-op*/
}
if (redraw) {
draw();
eglSwapBuffers(egl_dpy, egl_surf);
}
}
}
int window_width(void)
{
return width;
}
int window_height(void)
{
return height;
}
static void
usage(void)
{
printf("Usage:\n");
printf(" -display <displayname> set the display to run on\n");
printf(" -info display OpenGL renderer info\n");
}
int run(int argc, char **argv,
init_func init_f,
reshape_func resh_f,
draw_func draw_f,
key_func key_f)
{
const int winWidth = width, winHeight = height;
Display *x_dpy;
Window win;
EGLSurface egl_surf;
EGLContext egl_ctx;
EGLDisplay egl_dpy;
char *dpyName = NULL;
GLboolean printInfo = GL_FALSE;
EGLint egl_major, egl_minor;
int i;
const char *s;
init = init_f;
draw = draw_f;
reshape = resh_f;
keyPress = key_f;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-display") == 0) {
dpyName = argv[i+1];
i++;
}
else if (strcmp(argv[i], "-info") == 0) {
printInfo = GL_TRUE;
}
}
x_dpy = XOpenDisplay(dpyName);
if (!x_dpy) {
printf("Error: couldn't open display %s\n",
dpyName ? dpyName : getenv("DISPLAY"));
return -1;
}
egl_dpy = eglGetDisplay(x_dpy);
if (!egl_dpy) {
printf("Error: eglGetDisplay() failed\n");
return -1;
}
if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
printf("Error: eglInitialize() failed\n");
return -1;
}
s = eglQueryString(egl_dpy, EGL_VERSION);
printf("EGL_VERSION = %s\n", s);
make_x_window(x_dpy, egl_dpy,
"OpenVG Example", 0, 0, winWidth, winHeight,
&win, &egl_ctx, &egl_surf);
XMapWindow(x_dpy, win);
if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
printf("Error: eglMakeCurrent() failed\n");
return -1;
}
if (printInfo) {
printf("VG_RENDERER = %s\n", (char *) vgGetString(VG_RENDERER));
printf("VG_VERSION = %s\n", (char *) vgGetString(VG_VERSION));
printf("VG_VENDOR = %s\n", (char *) vgGetString(VG_VENDOR));
}
if (init)
init();
/* Set initial projection/viewing transformation.
* We can't be sure we'll get a ConfigureNotify event when the window
* first appears.
*/
if (reshape)
reshape(winWidth, winHeight);
event_loop(x_dpy, win, egl_dpy, egl_surf);
eglMakeCurrent(egl_dpy, 0, 0, 0);
eglDestroyContext(egl_dpy, egl_ctx);
eglDestroySurface(egl_dpy, egl_surf);
eglTerminate(egl_dpy);
XDestroyWindow(x_dpy, win);
XCloseDisplay(x_dpy);
return 0;
}

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#ifndef EGLCOMMON_H
#define EGLCOMMON_H
typedef void (*init_func)();
typedef void (*reshape_func)(int, int);
typedef void (*draw_func)();
typedef int (*key_func)(unsigned key);
void set_window_size(int width, int height);
int window_width(void);
int window_height(void);
int run(int argc, char **argv,
init_func init,
reshape_func resh,
draw_func draw,
key_func key);
#endif

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#include "eglcommon.h"
#include <VG/openvg.h>
#include <math.h>
#include <stdlib.h>
const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0};
const VGfloat color[4] = {0.0, 0.0, 0.0, 1.0};
VGPath path;
VGPaint paint;
static void
init(void)
{
VGfloat clearColor[] = {1.0f, 1.0f, 1.0f, 1.0f};/* white color */
VGfloat fillColor[] = {1.0f, 0.0f, 0.0f, 1.0f};/* red color */
static const VGubyte segments[4] = {VG_MOVE_TO_ABS,
VG_SCCWARC_TO_ABS,
VG_SCCWARC_TO_ABS,
VG_CLOSE_PATH};
VGfloat data[12];
const VGfloat cx = 0, cy=29, width=80, height=40;
const VGfloat hw = width * 0.5f;
const VGfloat hh = height * 0.5f;
data[0] = cx + hw;
data[1] = cy;
data[2] = hw;
data[3] = hh;
data[4] = 0;
data[5] = cx - hw;
data[6] = cy;
data[7] = hw;
data[8] = hh;
data[9] = 0;
data[10] = data[0];
data[11] = cy;
vgSetfv(VG_CLEAR_COLOR, 4, clearColor);
vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_NONANTIALIASED);
path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
1.0f, 0.0f, 0, 0, VG_PATH_CAPABILITY_ALL);
if (path == VG_INVALID_HANDLE) {
return;
}
paint = vgCreatePaint();
if (paint == VG_INVALID_HANDLE) {
vgDestroyPath(path);
return;
}
vgAppendPathData(path, 4, segments, data);
vgSetParameterfv(paint, VG_PAINT_COLOR, 4, fillColor);
vgSetParameteri( paint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR);
vgSetPaint(paint, VG_FILL_PATH);
}
/* new window size or exposure */
static void
reshape(int w, int h)
{
}
static void
draw(void)
{
vgClear(0, 0, window_width(), window_height());
vgLoadIdentity();
vgTranslate(50, 21);
vgDrawPath(path, VG_FILL_PATH);
vgFlush();
}
int main(int argc, char **argv)
{
set_window_size(100, 100);
return run(argc, argv, init, reshape,
draw, 0);
}

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#include "eglcommon.h"
#include <VG/openvg.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0};
const VGfloat color[4] = {1.0, 1.0, 1.0, 0.5};
VGImage srcImg;
VGImage dstImg;
VGPaint fill;
VGfloat bgCol[4] = {0.906f, 0.914f, 0.761f, 1.0f};
static void
init(void)
{
VGfloat red[4];
VGfloat grey[4];
VGfloat orange[4];
VGfloat blue[4];
VGfloat black[4];
VGfloat white[4];
VGshort transKernel[49] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
red[0] = 0.6710f;
red[1] = 0.1060f;
red[2] = 0.1330f;
red[3] = 1.0f;
grey[0] = 0.6347f;
grey[1] = 0.6561f;
grey[2] = 0.6057f;
grey[3] = 1.0f;
orange[0] = 1.0000f;
orange[1] = 0.8227f;
orange[2] = 0.5057f;
orange[3] = 1.0f;
blue[0] = 0.0000f;
blue[1] = 0.6908f;
blue[2] = 0.8595f;
blue[3] = 1.0f;
black[0] = 0;
black[1] = 0;
black[2] = 0;
black[3] = 1.0f;
white[0] = 1;
white[1] = 1;
white[2] = 1;
white[3] = 1.0f;
vgSetfv(VG_TILE_FILL_COLOR, 4, blue);
vgSeti(VG_FILTER_CHANNEL_MASK, 14);
/* Setup images */
srcImg = vgCreateImage(VG_sRGBA_8888, 32, 32,
VG_IMAGE_QUALITY_NONANTIALIASED);
dstImg = vgCreateImage(VG_sRGBA_8888, 32, 32,
VG_IMAGE_QUALITY_NONANTIALIASED);
vgSetfv(VG_CLEAR_COLOR, 4, black);
vgClearImage(srcImg, 0, 0, 32, 32);
vgSetfv(VG_CLEAR_COLOR, 4, red);
vgClearImage(srcImg, 3, 3, 27, 27);
vgSetfv(VG_CLEAR_COLOR, 4, orange);
vgClearImage(dstImg, 0, 0, 32, 32);
transKernel[8] = 1;
vgConvolve(dstImg, srcImg, 3, 3, 3, 0, transKernel,
1, 0, VG_TILE_FILL);
}
/* new window size or exposure */
static void
reshape(int w, int h)
{
}
static void
draw(void)
{
vgSetfv(VG_CLEAR_COLOR, 4, bgCol);
vgClear(0, 0, window_width(), window_height());
vgSeti(VG_MATRIX_MODE, VG_MATRIX_IMAGE_USER_TO_SURFACE);
vgLoadIdentity();
vgTranslate(10, 10);
vgDrawImage(dstImg);
vgFlush();
}
int main(int argc, char **argv)
{
set_window_size(64, 64);
return run(argc, argv, init, reshape,
draw, 0);
}

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#include "eglcommon.h"
#include <VG/openvg.h>
#include <stdio.h>
#include <string.h>
static const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0};
static VGPath path;
static VGPaint fill;
VGColorRampSpreadMode spread = VG_COLOR_RAMP_SPREAD_PAD;
static void
init(void)
{
VGubyte commands[5] = {VG_MOVE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_CLOSE_PATH};
VGfloat coords[8] = {0.0f,0.0f, 32.0f,0.0f, 32.0f,32.0f, 0.0f,32.0f };
VGfloat rampStop[20] = {-0.5f, 1.0f, 1.0f, 1.0f, 1.0f,
0.25f, 1.0f, 0.0f, 0.0f, 1.0f,
0.75f, 0.0f, 0.0f, 1.0f, 1.0f,
1.5f, 0.0f, 0.0f, 0.0f, 0.0f};
VGfloat defaultColor[] = {1.0f, 1.0f, 1.0f, 1.0f};
VGfloat linearGradient[4] = {0.0f, 0.0f, 0.0f, 32.0f};
path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
1.0f, 0.0f, 0, 0, VG_PATH_CAPABILITY_ALL);
if (path == VG_INVALID_HANDLE)
return;
fill = vgCreatePaint();
if (fill == VG_INVALID_HANDLE) {
vgDestroyPath(path);
return;
}
vgSetfv(VG_CLEAR_COLOR, 4, defaultColor);
vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_NONANTIALIASED);
vgAppendPathData(path, 5, commands, coords);
vgSetPaint(fill, VG_FILL_PATH);
vgSetParameteri(fill, VG_PAINT_TYPE, VG_PAINT_TYPE_LINEAR_GRADIENT);
vgSetParameteri(fill, VG_PAINT_COLOR_RAMP_SPREAD_MODE,
VG_COLOR_RAMP_SPREAD_REPEAT);
vgSetParameterfv(fill, VG_PAINT_LINEAR_GRADIENT, 4, linearGradient);
vgSetParameterfv(fill, VG_PAINT_COLOR_RAMP_STOPS, 20, rampStop);
}
/* new window size or exposure */
static void
reshape(int w, int h)
{
vgLoadIdentity();
}
static void
draw(void)
{
vgClear(0, 0, window_width(), window_height());
vgDrawPath(path, VG_FILL_PATH);
vgFlush();
}
int main(int argc, char **argv)
{
if (argc > 1) {
const char *arg = argv[1];
if (!strcmp("-pad", arg))
spread = VG_COLOR_RAMP_SPREAD_PAD;
else if (!strcmp("-repeat", arg))
spread = VG_COLOR_RAMP_SPREAD_REPEAT;
else if (!strcmp("-reflect", arg))
spread = VG_COLOR_RAMP_SPREAD_REFLECT;
}
switch(spread) {
case VG_COLOR_RAMP_SPREAD_PAD:
printf("Using spread mode: pad\n");
break;
case VG_COLOR_RAMP_SPREAD_REPEAT:
printf("Using spread mode: repeat\n");
break;
case VG_COLOR_RAMP_SPREAD_REFLECT:
printf("Using spread mode: reflect\n");
}
set_window_size(200, 200);
return run(argc, argv, init, reshape,
draw, 0);
}

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#include "eglcommon.h"
#include <VG/openvg.h>
const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0};
const VGfloat color[4] = {0.4, 0.1, 1.0, 1.0};
VGPath path;
VGPaint fill;
static void
init(void)
{
static const VGubyte sqrCmds[5] = {VG_MOVE_TO_ABS, VG_HLINE_TO_ABS, VG_VLINE_TO_ABS, VG_HLINE_TO_ABS, VG_CLOSE_PATH};
static const VGfloat sqrCoords[5] = {50.0f, 50.0f, 250.0f, 250.0f, 50.0f};
path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0,
VG_PATH_CAPABILITY_APPEND_TO);
vgAppendPathData(path, 5, sqrCmds, sqrCoords);
fill = vgCreatePaint();
vgSetParameterfv(fill, VG_PAINT_COLOR, 4, color);
vgSetPaint(fill, VG_FILL_PATH);
vgSetfv(VG_CLEAR_COLOR, 4, white_color);
vgSetf(VG_STROKE_LINE_WIDTH, 10);
vgSeti(VG_STROKE_CAP_STYLE, VG_CAP_BUTT);
vgSeti(VG_STROKE_JOIN_STYLE, VG_JOIN_ROUND);
vgSetf(VG_STROKE_MITER_LIMIT, 4.0f);
}
/* new window size or exposure */
static void
reshape(int w, int h)
{
vgLoadIdentity();
}
static void
draw(void)
{
vgClear(0, 0, window_width(), window_height());
vgSeti(VG_MATRIX_MODE, VG_MATRIX_STROKE_PAINT_TO_USER);
vgLoadIdentity();
vgScale(2.25, 2.25);
vgDrawPath(path, VG_STROKE_PATH);
vgFlush();
}
int main(int argc, char **argv)
{
return run(argc, argv, init, reshape,
draw, 0);
}

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#include "eglcommon.h"
#include <VG/openvg.h>
#include <stdio.h>
#include <string.h>
static const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0};
static VGPath path;
static VGPaint fill;
VGColorRampSpreadMode spread = VG_COLOR_RAMP_SPREAD_PAD;
static void
init(void)
{
static const VGubyte sqrCmds[5] = {VG_MOVE_TO_ABS, VG_HLINE_TO_ABS, VG_VLINE_TO_ABS, VG_HLINE_TO_ABS, VG_CLOSE_PATH};
static const VGfloat sqrCoords[5] = {0.0f, 0.0f, 400.0f, 400.0f, 0.0f};
VGfloat rampStop[] = {0.00f, 1.0f, 1.0f, 1.0f, 1.0f,
0.33f, 1.0f, 0.0f, 0.0f, 1.0f,
0.66f, 0.0f, 1.0f, 0.0f, 1.0f,
1.00f, 0.0f, 0.0f, 1.0f, 1.0f};
VGfloat linearGradient[4] = {100.0f, 100.0f, 300.0f, 300.0f};
path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0,
VG_PATH_CAPABILITY_APPEND_TO);
vgAppendPathData(path, 5, sqrCmds, sqrCoords);
fill = vgCreatePaint();
vgSetPaint(fill, VG_FILL_PATH);
vgSetParameteri(fill, VG_PAINT_TYPE, VG_PAINT_TYPE_LINEAR_GRADIENT);
vgSetParameteri(fill, VG_PAINT_COLOR_RAMP_SPREAD_MODE, spread);
vgSetParameterfv(fill, VG_PAINT_LINEAR_GRADIENT, 4, linearGradient);
vgSetParameterfv(fill, VG_PAINT_COLOR_RAMP_STOPS, 20, rampStop);
vgSetfv(VG_CLEAR_COLOR, 4, white_color);
}
/* new window size or exposure */
static void
reshape(int w, int h)
{
vgLoadIdentity();
}
static void
draw(void)
{
vgClear(0, 0, window_width(), window_height());
vgDrawPath(path, VG_FILL_PATH);
vgFlush();
}
int main(int argc, char **argv)
{
if (argc > 1) {
const char *arg = argv[1];
if (!strcmp("-pad", arg))
spread = VG_COLOR_RAMP_SPREAD_PAD;
else if (!strcmp("-repeat", arg))
spread = VG_COLOR_RAMP_SPREAD_REPEAT;
else if (!strcmp("-reflect", arg))
spread = VG_COLOR_RAMP_SPREAD_REFLECT;
}
switch(spread) {
case VG_COLOR_RAMP_SPREAD_PAD:
printf("Using spread mode: pad\n");
break;
case VG_COLOR_RAMP_SPREAD_REPEAT:
printf("Using spread mode: repeat\n");
break;
case VG_COLOR_RAMP_SPREAD_REFLECT:
printf("Using spread mode: reflect\n");
}
set_window_size(400, 400);
return run(argc, argv, init, reshape,
draw, 0);
}

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#include "eglcommon.h"
#include <VG/openvg.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0};
const VGfloat color[4] = {1.0, 1.0, 1.0, 0.5};
VGfloat clearColor[] = {1.0f, 0.0f, 0.0f, 1.0f};/* red color */
VGImage parent;
VGPaint fill;
static void
init(void)
{
VGImage child1, child2;
VGubyte *data;
VGuint LUT[256];
VGint i;
data = (VGubyte *)malloc(sizeof(VGubyte)*window_width()*window_height());
for (i=0;i<window_width()*window_height();i++) {
data[i] = 0x00;
}
for (i=0; i<256; i++) {
if ( i == 0 )
LUT[0] = 0xFFFFFFFF;
else
LUT[i] = 0xFF00FFFF;
}
parent = vgCreateImage( VG_A_8, 64, 64, VG_IMAGE_QUALITY_NONANTIALIASED );
vgImageSubData(parent, data, window_width(), VG_A_8, 0, 0,
window_width(), window_height());
child1 = vgChildImage(parent, 0, 0, 32, 64);
child2 = vgChildImage(parent, 32, 0, 32, 64);
vgLookupSingle(child2, child1, LUT, VG_GREEN, VG_FALSE, VG_TRUE);
}
/* new window size or exposure */
static void
reshape(int w, int h)
{
}
static void
draw(void)
{
vgSetfv(VG_CLEAR_COLOR, 4, clearColor);
vgClear(0, 0, window_width(), window_height());
//vgSeti(VG_MATRIX_MODE, VG_MATRIX_IMAGE_USER_TO_SURFACE);
//vgLoadIdentity();
//vgTranslate(10, 10);
vgDrawImage(parent);
vgFlush();
}
int main(int argc, char **argv)
{
set_window_size(64, 64);
return run(argc, argv, init, reshape,
draw, 0);
}

View File

@@ -0,0 +1,58 @@
#include "eglcommon.h"
#include <VG/openvg.h>
const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0};
const VGfloat color[4] = {0.4, 0.1, 1.0, 1.0};
VGPath path;
VGPaint fill;
static void
init(void)
{
static const VGubyte sqrCmds[5] = {VG_MOVE_TO_ABS, VG_HLINE_TO_ABS, VG_VLINE_TO_ABS, VG_HLINE_TO_ABS, VG_CLOSE_PATH};
static const VGfloat sqrCoords[5] = {50.0f, 50.0f, 250.0f, 250.0f, 50.0f};
path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0,
VG_PATH_CAPABILITY_APPEND_TO);
vgAppendPathData(path, 5, sqrCmds, sqrCoords);
fill = vgCreatePaint();
vgSetParameterfv(fill, VG_PAINT_COLOR, 4, color);
vgSetPaint(fill, VG_FILL_PATH);
vgSetfv(VG_CLEAR_COLOR, 4, white_color);
vgSetf(VG_STROKE_LINE_WIDTH, 10);
vgSeti(VG_STROKE_CAP_STYLE, VG_CAP_BUTT);
vgSeti(VG_STROKE_JOIN_STYLE, VG_JOIN_ROUND);
vgSetf(VG_STROKE_MITER_LIMIT, 4.0f);
vgSeti(VG_MASKING, VG_TRUE);
vgMask(VG_INVALID_HANDLE, VG_CLEAR_MASK,
25, 25, 100, 100);
}
/* new window size or exposure */
static void
reshape(int w, int h)
{
vgLoadIdentity();
}
static void
draw(void)
{
vgClear(0, 0, window_width(), window_height());
vgDrawPath(path, VG_FILL_PATH);
vgFlush();
}
int main(int argc, char **argv)
{
return run(argc, argv, init, reshape,
draw, 0);
}

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#include "eglcommon.h"
#include <VG/openvg.h>
#include <VG/vgu.h>
#include <stdio.h>
#include <math.h>
#include <stdlib.h>
#include <X11/keysym.h>
//VGint x_pos = -10, y_pos = -10;
VGint x_pos = 0, y_pos = 4;
VGint img_width = 120, img_height = 120;
static void RectToPath(VGPath path, VGfloat x, VGfloat y, VGfloat width, VGfloat height)
{
static const VGubyte segments[5] = {VG_MOVE_TO_ABS,
VG_HLINE_TO_ABS,
VG_VLINE_TO_ABS,
VG_HLINE_TO_ABS,
VG_CLOSE_PATH};
VGfloat data[5];
data[0] = x;
data[1] = y;
data[2] = x + width;
data[3] = y + height;
data[4] = x;
vgAppendPathData(path, 5, segments, data);
}
static void
init(void)
{
}
/* new window size or exposure */
static void
reshape(int w, int h)
{
}
int key_press(unsigned key)
{
switch(key) {
case XK_Right:
x_pos +=1;
break;
case XK_Left:
x_pos -=1;
break;
case XK_Up:
y_pos +=1;
break;
case XK_Down:
y_pos -=1;
break;
case 'a':
img_width -= 5;
img_height -= 5;
break;
case 's':
img_width += 5;
img_height += 5;
break;
default:
break;
}
fprintf(stderr, "Posi = %dx%d\n", x_pos, y_pos);
fprintf(stderr, "Size = %dx%d\n", img_width, img_height);
return VG_FALSE;
}
static void
draw(void)
{
VGint WINDSIZEX = window_width();
VGint WINDSIZEY = window_height();
VGPaint fill;
VGPath box;
VGfloat color[4] = {1.f, 0.f, 0.f, 1.f};
VGfloat bgCol[4] = {0.7f, 0.7f, 0.7f, 1.0f};
VGfloat transCol[4] = {0.f, 0.f, 0.f, 0.f};
VGImage image = vgCreateImage(VG_sRGBA_8888, img_width, img_height,
VG_IMAGE_QUALITY_NONANTIALIASED);
/* Background clear */
fill = vgCreatePaint();
vgSetParameterfv(fill, VG_PAINT_COLOR, 4, color);
vgSetPaint(fill, VG_FILL_PATH);
box = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
1, 0, 0, 0, VG_PATH_CAPABILITY_ALL);
/* Rectangle to cover completely 16x16 pixel area. */
RectToPath(box, 0, 0, 64, 64);
vgSetfv(VG_CLEAR_COLOR, 4, transCol);
vgClearImage(image, 0, 0, img_width, img_height);
vgSetfv(VG_CLEAR_COLOR, 4, color);
vgClearImage(image, 10, 10, 12, 12);
//vgImageSubData(image, pukki_64x64_data, pukki_64x64_stride,
// VG_sRGBA_8888, 0, 0, 32, 32);
vgSeti(VG_MASKING, VG_TRUE);
vgLoadIdentity();
vgSetfv(VG_CLEAR_COLOR, 4, bgCol);
vgClear(0, 0, WINDSIZEX, WINDSIZEY);
vgMask(image, VG_FILL_MASK, 0, 0, window_width(), window_height());
vgMask(image, VG_SET_MASK, x_pos, y_pos, 100, 100);
vgDrawPath(box, VG_FILL_PATH);
//vgSeti(VG_MATRIX_MODE, VG_MATRIX_IMAGE_USER_TO_SURFACE);
//vgTranslate(-10, -10);
//vgDrawImage(image);
vgDestroyPaint(fill);
vgDestroyPath(box);
}
int main(int argc, char **argv)
{
set_window_size(64, 64);
return run(argc, argv, init, reshape,
draw, key_press);
}

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#include "eglcommon.h"
#include <VG/openvg.h>
#include <VG/vgu.h>
#include <stdio.h>
#include <math.h>
#include <stdlib.h>
static void
init(void)
{
}
/* new window size or exposure */
static void
reshape(int w, int h)
{
}
static void
draw(void)
{
VGint WINDSIZEX = window_width();
VGint WINDSIZEY = window_height();
VGPath path;
VGPaint paint;
VGfloat clearColor[] = {1.0f, 1.0f, 1.0f, 0.0f};/* white color */
VGfloat fillColor[] = {1.0f, 0.0f, 0.0f, 1.0f};/* red color */
#if 1
VGubyte commands[4] = {VG_MOVE_TO_ABS, VG_LCWARC_TO_ABS, VG_SCWARC_TO_ABS, VG_CLOSE_PATH};
#else
VGubyte commands[4] = {VG_MOVE_TO_ABS, VG_SCCWARC_TO_ABS, VG_LCCWARC_TO_ABS,VG_CLOSE_PATH};
#endif
VGfloat coords[] = {32.0f, 0.0f,
-32.0f, -32.0f, 0.0f, 64.0f, 32.0f,
-32.0f, -32.0f, 0.0f, 32.0f, 0.0f};
vgSetfv(VG_CLEAR_COLOR, 4, clearColor);
vgClear(0, 0, WINDSIZEX, WINDSIZEY);
vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_NONANTIALIASED);
vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE);
vgLoadIdentity();
//vgTranslate(32.0f, 32.0f);
path = vgCreatePath( VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
1.0f, 0.0f, 0, 0, VG_PATH_CAPABILITY_ALL );
if ( path == VG_INVALID_HANDLE ) {
return;
}
paint = vgCreatePaint();
if ( paint == VG_INVALID_HANDLE ) {
vgDestroyPath(path);
return;
}
vgAppendPathData(path, 4, commands, coords);
vgSetParameterfv(paint, VG_PAINT_COLOR, 4, fillColor);
vgSetParameteri( paint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR);
vgSetPaint(paint, VG_FILL_PATH);
vgDrawPath(path, VG_FILL_PATH);
vgDestroyPath(path);
vgDestroyPaint(paint);
}
int main(int argc, char **argv)
{
set_window_size(64, 64);
return run(argc, argv, init, reshape,
draw, 0);
}

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#include "eglcommon.h"
#include <VG/openvg.h>
#include <stdio.h>
#include <string.h>
static const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0};
static VGPath path;
static VGPaint fill;
VGfloat centeredGradient[5] = {200.0f, 200.0f, 200.0f, 200.0f, 100};
VGfloat noncenteredGradient[5] = {200.0f, 200.0f, 250.0f, 250.0f, 100};
VGfloat *radialGradient = centeredGradient;
VGColorRampSpreadMode spread = VG_COLOR_RAMP_SPREAD_PAD;
static void
init(void)
{
static const VGubyte sqrCmds[5] = {VG_MOVE_TO_ABS, VG_HLINE_TO_ABS, VG_VLINE_TO_ABS, VG_HLINE_TO_ABS, VG_CLOSE_PATH};
static const VGfloat sqrCoords[5] = {0.0f, 0.0f, 400.0f, 400.0f, 0.0f};
VGfloat rampStop[] = {0.00f, 1.0f, 1.0f, 1.0f, 1.0f,
0.33f, 1.0f, 0.0f, 0.0f, 1.0f,
0.66f, 0.0f, 1.0f, 0.0f, 1.0f,
1.00f, 0.0f, 0.0f, 1.0f, 1.0f};
path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0,
VG_PATH_CAPABILITY_APPEND_TO);
vgAppendPathData(path, 5, sqrCmds, sqrCoords);
fill = vgCreatePaint();
vgSetPaint(fill, VG_FILL_PATH);
vgSetParameteri(fill, VG_PAINT_TYPE, VG_PAINT_TYPE_RADIAL_GRADIENT);
vgSetParameteri(fill, VG_PAINT_COLOR_RAMP_SPREAD_MODE, spread);
vgSetParameterfv(fill, VG_PAINT_RADIAL_GRADIENT, 5, radialGradient);
vgSetParameterfv(fill, VG_PAINT_COLOR_RAMP_STOPS, 20, rampStop);
vgSetfv(VG_CLEAR_COLOR, 4, white_color);
}
/* new window size or exposure */
static void
reshape(int w, int h)
{
vgLoadIdentity();
}
static void
draw(void)
{
vgClear(0, 0, window_width(), window_height());
vgDrawPath(path, VG_FILL_PATH);
vgFlush();
}
int main(int argc, char **argv)
{
VGint i;
for (i = 1; i < argc; ++i) {
const char *arg = argv[i];
if (!strcmp("-pad", arg))
spread = VG_COLOR_RAMP_SPREAD_PAD;
else if (!strcmp("-repeat", arg))
spread = VG_COLOR_RAMP_SPREAD_REPEAT;
else if (!strcmp("-reflect", arg))
spread = VG_COLOR_RAMP_SPREAD_REFLECT;
else if (!strcmp("-center", arg)) {
printf("Centered radial gradient\n");
radialGradient = centeredGradient;
} else if (!strcmp("-noncenter", arg)) {
printf("Non centered radial gradient\n");
radialGradient = noncenteredGradient;
}
}
switch(spread) {
case VG_COLOR_RAMP_SPREAD_PAD:
printf("Using spread mode: pad\n");
break;
case VG_COLOR_RAMP_SPREAD_REPEAT:
printf("Using spread mode: repeat\n");
break;
case VG_COLOR_RAMP_SPREAD_REFLECT:
printf("Using spread mode: reflect\n");
}
set_window_size(400, 400);
return run(argc, argv, init, reshape,
draw, 0);
}

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#include "eglcommon.h"
#include <VG/openvg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
float red_color[4] = {1.0, 0.0, 0.0, 1.0};
float blue_color[4] = {0.0, 0.0, 1.0, 1.0};
VGint *data;
static void
init(void)
{
data = malloc(sizeof(VGint)*2048*2048);
}
/* new window size or exposure */
static void
reshape(int w, int h)
{
vgLoadIdentity();
}
static void
draw(void)
{
static const VGint red_pixel = 255 << 24 | 255 << 16 | 0 << 8 | 0;
static const VGint blue_pixel = 255 << 24 | 0 << 16 | 0 << 8 | 255;
VGint i;
vgSetfv(VG_CLEAR_COLOR, 4, red_color);
vgClear(0, 0, window_width(), window_height());
vgFlush();
memset(data, 0, window_width() * window_height() * sizeof(VGint));
vgReadPixels(data, window_width() * sizeof(VGint),
VG_lARGB_8888,
0, 0, window_width(), window_height());
fprintf(stderr, "Red 0 = 0x%x and at 600 = 0x%x\n",
data[0], data[600]);
for (i = 0; i < window_width() * window_height(); ++i) {
assert(data[i] == red_pixel);
}
vgSetfv(VG_CLEAR_COLOR, 4, blue_color);
vgClear(50, 50, 50, 50);
vgFlush();
memset(data, 0, window_width() * window_height() * sizeof(VGint));
vgReadPixels(data, 50 * sizeof(VGint),
VG_lARGB_8888,
50, 50, 50, 50);
fprintf(stderr, "Blue 0 = 0x%x and at 100 = 0x%x\n",
data[0], data[100]);
for (i = 0; i < 50 * 50; ++i) {
assert(data[i] == blue_pixel);
}
}
int main(int argc, char **argv)
{
int ret = run(argc, argv, init, reshape,
draw, 0);
free(data);
return ret;
}

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#include "eglcommon.h"
#include <VG/openvg.h>
const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0};
const VGfloat color[4] = {0.9, 0.1, 0.1, 0.8};
VGPath path;
VGPaint fill;
static void
init(void)
{
static const VGubyte sqrCmds[10] = {VG_MOVE_TO_ABS,
VG_LINE_TO_ABS,
VG_CUBIC_TO_ABS,
VG_LINE_TO_ABS,
VG_CUBIC_TO_ABS,
VG_LINE_TO_ABS,
VG_CUBIC_TO_ABS,
VG_LINE_TO_ABS,
VG_CUBIC_TO_ABS,
VG_CLOSE_PATH};
static const VGfloat sqrCoords[] = {
45.885571, 62.857143,
154.11442, 62.857143,
162.1236, 62.857143, 168.57142, 70.260744, 168.57142, 79.457144,
168.57142, 123.4,
168.57142, 132.5964, 162.1236, 140, 154.11442, 140,
45.885571, 140,
37.876394, 140, 31.428572, 132.5964, 31.428572, 123.4,
31.428572, 79.457144,
31.428572, 70.260744, 37.876394,62.857143, 45.885571,62.857143
};
path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0,
VG_PATH_CAPABILITY_APPEND_TO);
vgAppendPathData(path, 10, sqrCmds, sqrCoords);
fill = vgCreatePaint();
vgSetParameterfv(fill, VG_PAINT_COLOR, 4, color);
vgSetPaint(fill, VG_FILL_PATH);
vgSetfv(VG_CLEAR_COLOR, 4, white_color);
vgSetf(VG_STROKE_LINE_WIDTH, 6);
}
/* new window size or exposure */
static void
reshape(int w, int h)
{
vgLoadIdentity();
}
static void
draw(void)
{
vgClear(0, 0, window_width(), window_height());
vgDrawPath(path, VG_STROKE_PATH);
}
int main(int argc, char **argv)
{
return run(argc, argv, init, reshape,
draw, 0);
}

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#include "eglcommon.h"
#include <VG/openvg.h>
const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0};
const VGfloat green_color[4] = {0.0, 1.0, 0.0, 0.8};
VGPath path;
VGPaint fill;
static void
init(void)
{
static const VGubyte cmds[6] = {VG_MOVE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS,
VG_LINE_TO_ABS, VG_CLOSE_PATH};
static const VGfloat coords[] = { 0, 200,
300, 200,
50, 0,
150, 300,
250, 0};
path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0,
VG_PATH_CAPABILITY_APPEND_TO);
vgAppendPathData(path, 6, cmds, coords);
fill = vgCreatePaint();
vgSetParameterfv(fill, VG_PAINT_COLOR, 4, green_color);
vgSetPaint(fill, VG_FILL_PATH);
vgSetfv(VG_CLEAR_COLOR, 4, white_color);
vgSeti(VG_FILL_RULE, VG_NON_ZERO);
}
/* new window size or exposure */
static void
reshape(int w, int h)
{
vgLoadIdentity();
}
static void
draw(void)
{
vgClear(0, 0, window_width(), window_height());
vgDrawPath(path, VG_FILL_PATH | VG_STROKE_PATH);
vgFlush();
}
int main(int argc, char **argv)
{
return run(argc, argv, init, reshape,
draw, 0);
}

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#include "eglcommon.h"
#include <VG/openvg.h>
const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0};
const VGfloat green_color[4] = {0.0, 1.0, 0.0, 0.8};
const VGfloat black_color[4] = {0.0, 0.0, 0.0, 1.0};
VGPath path;
VGPaint fill;
static void draw_point(VGfloat x, VGfloat y)
{
static const VGubyte cmds[] = {VG_MOVE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS,
VG_LINE_TO_ABS, VG_CLOSE_PATH};
const VGfloat coords[] = { x - 2, y - 2,
x + 2, y - 2,
x + 2, y + 2,
x - 2, y + 2};
VGPath path;
VGPaint fill;
path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0,
VG_PATH_CAPABILITY_ALL);
vgAppendPathData(path, 5, cmds, coords);
fill = vgCreatePaint();
vgSetParameterfv(fill, VG_PAINT_COLOR, 4, black_color);
vgSetPaint(fill, VG_FILL_PATH);
vgDrawPath(path, VG_FILL_PATH);
vgDestroyPath(path);
vgDestroyPaint(fill);
}
static void draw_marks(VGPath path)
{
VGfloat point[2], tangent[2];
int i = 0;
for (i = 0; i < 1300; i += 50) {
vgPointAlongPath(path, 0, 6, i,
point + 0, point + 1,
tangent + 0, tangent + 1);
draw_point(point[0], point[1]);
}
}
static void
init(void)
{
static const VGubyte cmds[6] = {VG_MOVE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS,
VG_LINE_TO_ABS, VG_CLOSE_PATH};
static const VGfloat coords[] = { 0, 200,
300, 200,
50, 0,
150, 300,
250, 0};
path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0,
VG_PATH_CAPABILITY_ALL);
vgAppendPathData(path, 6, cmds, coords);
fill = vgCreatePaint();
vgSetParameterfv(fill, VG_PAINT_COLOR, 4, green_color);
vgSetPaint(fill, VG_FILL_PATH);
vgSetfv(VG_CLEAR_COLOR, 4, white_color);
}
/* new window size or exposure */
static void
reshape(int w, int h)
{
vgLoadIdentity();
}
static void
draw(void)
{
VGfloat point[2], tangent[2];
int i = 0;
vgClear(0, 0, window_width(), window_height());
vgSetPaint(fill, VG_FILL_PATH);
vgDrawPath(path, VG_FILL_PATH);
draw_marks(path);
vgFlush();
}
int main(int argc, char **argv)
{
return run(argc, argv, init, reshape,
draw, 0);
}

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#include "eglcommon.h"
#include <VG/openvg.h>
#include <X11/keysym.h>
#include <stdio.h>
const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0};
const VGfloat color[4] = {0.4, 0.1, 1.0, 1.0};
VGPath path;
VGPaint fill;
VGint cap_style = VG_CAP_BUTT;
VGint join_style = VG_JOIN_MITER;
static void
init(void)
{
#if 0
static const VGubyte cmds[] = {VG_MOVE_TO_ABS,
VG_CUBIC_TO_ABS,
};
static const VGfloat coords[] = {30, 30, 264, 0, 0, 264, 234, 234
};
#else
static const VGubyte cmds[] = {VG_MOVE_TO_ABS,
VG_LINE_TO_ABS,
VG_LINE_TO_ABS
};
static const VGfloat coords[] = {30, 30, 202, 30, 150, 224
};
#endif
VGfloat dash_pattern[2] = { 20.f, 20.f };
path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0,
VG_PATH_CAPABILITY_APPEND_TO);
vgAppendPathData(path, 3, cmds, coords);
fill = vgCreatePaint();
vgSetParameterfv(fill, VG_PAINT_COLOR, 4, color);
vgSetPaint(fill, VG_FILL_PATH);
vgSetfv(VG_CLEAR_COLOR, 4, white_color);
vgSetf(VG_STROKE_LINE_WIDTH, 20);
vgSeti(VG_STROKE_CAP_STYLE, cap_style);
vgSeti(VG_STROKE_JOIN_STYLE, join_style);
vgSetfv(VG_STROKE_DASH_PATTERN, 2, dash_pattern);
vgSetf(VG_STROKE_DASH_PHASE, 0.0f);
}
/* new window size or exposure */
static void
reshape(int w, int h)
{
vgLoadIdentity();
}
static void
draw(void)
{
vgClear(0, 0, window_width(), window_height());
vgDrawPath(path, VG_STROKE_PATH);
vgFlush();
}
static int key_press(unsigned key)
{
switch(key) {
case XK_c:
case XK_C:
++cap_style;
if (cap_style > VG_CAP_SQUARE)
cap_style = VG_CAP_BUTT;
switch(cap_style) {
case VG_CAP_BUTT:
fprintf(stderr, "Cap style 'butt'\n");
break;
case VG_CAP_ROUND:
fprintf(stderr, "Cap style 'round'\n");
break;
case VG_CAP_SQUARE:
fprintf(stderr, "Cap style 'square'\n");
break;
}
vgSeti(VG_STROKE_CAP_STYLE, cap_style);
break;
case XK_j:
case XK_J:
++join_style;
if (join_style > VG_JOIN_BEVEL)
join_style = VG_JOIN_MITER;
switch(join_style) {
case VG_JOIN_MITER:
fprintf(stderr, "Join style 'miter'\n");
break;
case VG_JOIN_ROUND:
fprintf(stderr, "Join style 'round'\n");
break;
case VG_JOIN_BEVEL:
fprintf(stderr, "Join style 'bevel'\n");
break;
}
vgSeti(VG_STROKE_JOIN_STYLE, join_style);
break;
default:
break;
}
return VG_TRUE;
}
int main(int argc, char **argv)
{
return run(argc, argv, init, reshape,
draw, key_press);
}

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#include "eglcommon.h"
#include <VG/openvg.h>
#include <X11/keysym.h>
#include <stdio.h>
VGPaint stroke;
VGPath target;
VGPath lines;
VGfloat xform[9];
VGfloat color1[4];
VGfloat color2[4];
VGfloat bgCol[4];
static void
init(void)
{
VGubyte lineCmds[6];
VGfloat lineCoords[8];
VGfloat arcCoords[5];
VGubyte sccCmd[1];
VGubyte scCmd[1];
VGubyte lccCmd[1];
VGubyte lcCmd[1];
VGubyte moveCmd[1];
VGfloat moveCoords[2];
VGint i;
bgCol[0] = 1.0f;
bgCol[1] = 1.0f;
bgCol[2] = 1.0f;
bgCol[3] = 1.0f;
vgSetfv(VG_CLEAR_COLOR, 4, bgCol);
vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_NONANTIALIASED);
stroke = vgCreatePaint();
/* Red */
color1[0] = 1.0f;
color1[1] = 0.0f;
color1[2] = 0.0f;
color1[3] = 1.0f;
/* Orange */
color2[0] = 1.0000f;
color2[1] = 1.0f;
color2[2] = 0.0f;
color2[3] = 1.0f;
vgSetPaint(stroke, VG_STROKE_PATH);
vgSeti(VG_STROKE_CAP_STYLE, VG_CAP_SQUARE);
{
VGfloat temp[9] = {0, 0, 0, 0, 0, 0, 0, 0, 0};
for (i = 0; i < 9; i++)
{
xform[i] = temp[i];
}
}
vgGetMatrix(xform);
target = vgCreatePath(VG_PATH_FORMAT_STANDARD,
VG_PATH_DATATYPE_F, 1, 0, 0, 0, VG_PATH_CAPABILITY_TRANSFORM_TO);
#if 0
/* Line path */
{
VGubyte temp[6] = {VG_MOVE_TO_ABS, VG_VLINE_TO_REL,
VG_MOVE_TO_ABS, VG_VLINE_TO_REL,
VG_HLINE_TO_REL, VG_VLINE_TO_REL};
for (i = 0; i < 6; i++)
{
lineCmds[i] = temp[i];
}
}
{
VGfloat temp[8] = {0.5f, 0.8f, -0.6f, 0.28f, 0.6f, -0.4f, 0.44f, 0.4f};
for (i = 0; i < 8; i++)
{
lineCoords[i] = temp[i] * window_width();
}
}
#else
{
VGfloat temp[5] = {0.35f, 0.15f, 29, 0.3f, 0.4f};
for (i = 0; i < 5; i++)
{
arcCoords[i] = temp[i] * window_width();
}
arcCoords[2] = 29;
}
{
VGubyte temp[1] = {VG_SCCWARC_TO_ABS};
for (i = 0; i < 1; i++)
{
sccCmd[i] = temp[i];
}
}
{
VGubyte temp[1] = {VG_SCWARC_TO_ABS};
for (i = 0; i < 1; i++)
{
scCmd[i] = temp[i];
}
}
{
VGubyte temp[1] = {VG_LCCWARC_TO_ABS};
for (i = 0; i < 1; i++)
{
lccCmd[i] = temp[i];
}
}
{
VGubyte temp[1] = {VG_LCWARC_TO_ABS};
for (i = 0; i < 1; i++)
{
lcCmd[i] = temp[i];
}
}
{
VGubyte temp[1] = {VG_MOVE_TO_ABS};
for (i = 0; i < 1; i++)
{
moveCmd[i] = temp[i];
}
}
{
VGfloat temp[2] = {0.7f, 0.6f};
for (i = 0; i < 2; i++)
{
moveCoords[i] = temp[i] * window_width();
}
}
#endif
lines = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1,
0, 0, 0,
VG_PATH_CAPABILITY_APPEND_TO|
VG_PATH_CAPABILITY_TRANSFORM_FROM);
#if 0
vgAppendPathData(lines, 6, lineCmds, lineCoords);
#else
vgAppendPathData(lines, 1, moveCmd, moveCoords);
vgAppendPathData(lines, 1, sccCmd, arcCoords);
vgAppendPathData(lines, 1, moveCmd, moveCoords);
vgAppendPathData(lines, 1, scCmd, arcCoords);
vgAppendPathData(lines, 1, moveCmd, moveCoords);
vgAppendPathData(lines, 1, lccCmd, arcCoords);
vgAppendPathData(lines, 1, moveCmd, moveCoords);
vgAppendPathData(lines, 1, lcCmd, arcCoords);
#endif
vgLoadIdentity();
vgTranslate(0.25f * window_width(), 0.25f * window_height());
vgRotate(30);
vgTranslate(-0.25f * window_width(), -0.25f * window_height());
vgTransformPath(target, lines);}
/* new window size or exposure */
static void
reshape(int w, int h)
{
}
static void
draw(void)
{
vgClear(0, 0, window_width(), window_height());
vgLoadMatrix(xform);
vgLoadIdentity();
vgTranslate(0.25f * window_width(), 0.25f * window_height());
vgRotate(30);
vgTranslate(-0.25f * window_width(), -0.25f * window_height());
vgSetf(VG_STROKE_LINE_WIDTH, 7);
vgSetParameterfv(stroke, VG_PAINT_COLOR, 4, color1);
vgDrawPath(lines, VG_STROKE_PATH);
vgLoadMatrix(xform);
vgSetParameterfv(stroke, VG_PAINT_COLOR, 4, color2);
vgSetf(VG_STROKE_LINE_WIDTH, 3);
vgDrawPath(target, VG_STROKE_PATH);
}
static int key_press(unsigned key)
{
switch(key) {
case XK_c:
case XK_C:
break;
case XK_j:
case XK_J:
break;
default:
break;
}
return VG_TRUE;
}
int main(int argc, char **argv)
{
return run(argc, argv, init, reshape,
draw, key_press);
}

View File

@@ -0,0 +1,74 @@
#include "eglcommon.h"
#include <VG/openvg.h>
#include <VG/vgu.h>
const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0};
const VGfloat color[4] = {0.4, 0.1, 1.0, 1.0};
VGPath path;
VGPaint paint;
static void
init(void)
{
VGfloat clearColor[] = {0.0f, 0.0f, 0.0f, 1.0f};/* black color */
VGfloat greenColor[] = {0.0f, 1.0f, 0.0f, 1.0f};/* green color */
VGint arcType = VGU_ARC_OPEN;
VGfloat x, y, w, h, startAngle, angleExtent;
x = 150;
y = 150;
w = 150;
h = 150;
#if 0
startAngle = -540.0f;
angleExtent = 270.0f;
#else
startAngle = 270.0f;
angleExtent = 90.0f;
#endif
paint = vgCreatePaint();
vgSetPaint(paint, VG_STROKE_PATH);
vgSetParameterfv(paint, VG_PAINT_COLOR, 4, greenColor);
vgSetParameteri( paint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR);
vgSetf(VG_STROKE_LINE_WIDTH, 6.0f);
vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_NONANTIALIASED);
vgSetfv(VG_CLEAR_COLOR, 4, clearColor);
path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
1.0f, 0.0f, 0, 0, VG_PATH_CAPABILITY_ALL);
vguArc(path, x, y, w, h, startAngle, angleExtent, arcType);
vgSeti(VG_STROKE_CAP_STYLE, VG_CAP_BUTT);
vgSeti(VG_STROKE_JOIN_STYLE, VG_JOIN_BEVEL);
vgSetf(VG_STROKE_MITER_LIMIT, 4.0f);
}
/* new window size or exposure */
static void
reshape(int w, int h)
{
vgLoadIdentity();
}
static void
draw(void)
{
vgClear(0, 0, window_width(), window_height());
vgDrawPath(path, VG_STROKE_PATH);
vgFlush();
}
int main(int argc, char **argv)
{
// set_window_size(64, 63);
return run(argc, argv, init, reshape,
draw, 0);
}