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61 Commits
mesa-8.0
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mesa-8.0.2
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8
Makefile
8
Makefile
@@ -184,7 +184,7 @@ ultrix-gcc:
|
||||
|
||||
# Rules for making release tarballs
|
||||
|
||||
PACKAGE_VERSION=8.0
|
||||
PACKAGE_VERSION=8.0.2
|
||||
PACKAGE_DIR = Mesa-$(PACKAGE_VERSION)
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||||
PACKAGE_NAME = MesaLib-$(PACKAGE_VERSION)
|
||||
|
||||
@@ -199,6 +199,12 @@ EXTRA_FILES = \
|
||||
src/glsl/glcpp/glcpp-lex.c \
|
||||
src/glsl/glcpp/glcpp-parse.c \
|
||||
src/glsl/glcpp/glcpp-parse.h \
|
||||
src/mesa/main/api_exec_es1.c \
|
||||
src/mesa/main/api_exec_es1_dispatch.h \
|
||||
src/mesa/main/api_exec_es1_remap_helper.h \
|
||||
src/mesa/main/api_exec_es2.c \
|
||||
src/mesa/main/api_exec_es2_dispatch.h \
|
||||
src/mesa/main/api_exec_es2_remap_helper.h \
|
||||
src/mesa/program/lex.yy.c \
|
||||
src/mesa/program/program_parse.tab.c \
|
||||
src/mesa/program/program_parse.tab.h
|
||||
|
@@ -9,8 +9,8 @@ INSTALL_DIR = /usr/X11
|
||||
X11_DIR = $(INSTALL_DIR)
|
||||
|
||||
# Compiler and flags
|
||||
CC = gcc
|
||||
CXX = g++
|
||||
CC = $(shell xcrun -find cc)
|
||||
CXX = $(shell xcrun -find c++)
|
||||
PIC_FLAGS = -fPIC
|
||||
DEFINES = -D_DARWIN_C_SOURCE -DPTHREADS -D_GNU_SOURCE \
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||||
-DGLX_ALIAS_UNSUPPORTED \
|
||||
@@ -24,11 +24,14 @@ DEFINES = -D_DARWIN_C_SOURCE -DPTHREADS -D_GNU_SOURCE \
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||||
# -DIN_DRI_DRIVER
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||||
|
||||
ARCH_FLAGS += $(RC_CFLAGS)
|
||||
INCLUDE_FLAGS = -I$(INSTALL_DIR)/include -I$(X11_DIR)/include
|
||||
OPT_FLAGS = -g3 -gdwarf-2 -Os -ffast-math -fno-strict-aliasing
|
||||
WARN_FLAGS = -Wall -Wmissing-prototypes
|
||||
|
||||
CFLAGS = -ggdb3 -Os -Wall -Wmissing-prototypes -std=c99 -ffast-math -fno-strict-aliasing -fvisibility=hidden \
|
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-I$(INSTALL_DIR)/include -I$(X11_DIR)/include $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(ASM_FLAGS) $(DEFINES)
|
||||
CXXFLAGS = -ggdb3 -Os -Wall -fno-strict-aliasing -fvisibility=hidden \
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||||
-I$(INSTALL_DIR)/include -I$(X11_DIR)/include $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(ASM_FLAGS) $(DEFINES)
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||||
CFLAGS = -std=c99 -fvisibility=hidden \
|
||||
$(OPT_FLAGS) $(WARN_FLAGS) $(INCLUDE_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(ASM_FLAGS) $(DEFINES) $(EXTRA_CFLAGS)
|
||||
CXXFLAGS = -fvisibility=hidden \
|
||||
$(OPT_FLAGS) $(WARN_FLAGS) $(INCLUDE_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(ASM_FLAGS) $(DEFINES) $(EXTRA_CFLAGS)
|
||||
|
||||
# Library names (actual file names)
|
||||
GL_LIB_NAME = lib$(GL_LIB).dylib
|
||||
@@ -44,10 +47,10 @@ GLW_LIB_GLOB = lib$(GLW_LIB).*dylib
|
||||
OSMESA_LIB_GLOB = lib$(OSMESA_LIB).*dylib
|
||||
VG_LIB_GLOB = lib$(VG_LIB).*dylib
|
||||
|
||||
GL_LIB_DEPS = -L$(INSTALL_DIR)/$(LIB_DIR) -L$(X11_DIR)/$(LIB_DIR) -lX11 -lXext -lm -lpthread
|
||||
OSMESA_LIB_DEPS =
|
||||
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
|
||||
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L$(INSTALL_DIR)/$(LIB_DIR) -L$(X11_DIR)/$(LIB_DIR) -lX11 -lXt
|
||||
GL_LIB_DEPS = -L$(INSTALL_DIR)/$(LIB_DIR) -L$(X11_DIR)/$(LIB_DIR) -lX11-xcb -lxcb -lX11 -lXext $(EXTRA_LDFLAGS)
|
||||
OSMESA_LIB_DEPS = $(EXTRA_LDFLAGS)
|
||||
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) $(EXTRA_LDFLAGS)
|
||||
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L$(INSTALL_DIR)/$(LIB_DIR) -L$(X11_DIR)/$(LIB_DIR) -lX11 -lXt $(EXTRA_LDFLAGS)
|
||||
|
||||
SRC_DIRS = glsl mapi/glapi mapi/vgapi glx/apple mesa gallium glu
|
||||
GLU_DIRS = sgi
|
||||
|
7
configs/darwin-fat-intel
Normal file
7
configs/darwin-fat-intel
Normal file
@@ -0,0 +1,7 @@
|
||||
# Configuration for Darwin / MacOS X, making 32bit and 64bit fat dynamic libs for intel
|
||||
|
||||
RC_CFLAGS=-arch i386 -arch x86_64
|
||||
|
||||
include $(TOP)/configs/darwin
|
||||
|
||||
CONFIG_NAME = darwin-fat-intel
|
@@ -52,7 +52,6 @@ a:visited {
|
||||
|
||||
<b>User Topics</b>
|
||||
<ul>
|
||||
<li><a href="shading.html" target="MainFrame">Shading Language</a>
|
||||
<li><a href="egl.html" target="MainFrame">EGL</a>
|
||||
<li><a href="opengles.html" target="MainFrame">OpenGL ES</a>
|
||||
<li><a href="openvg.html" target="MainFrame">OpenVG / Vega</a>
|
||||
|
@@ -11,6 +11,32 @@
|
||||
<H1>News</H1>
|
||||
|
||||
|
||||
<h2>March 21, 2012</h2>
|
||||
|
||||
<p>
|
||||
<a href="relnotes-8.0.2.html">Mesa 8.0.2</a> is released.
|
||||
This is a bug fix release.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>February 16, 2012</h2>
|
||||
|
||||
<p>
|
||||
<a href="relnotes-8.0.1.html">Mesa 8.0.1</a> is released.
|
||||
This is a bug fix release.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>February 9, 2012</h2>
|
||||
|
||||
<p>
|
||||
<a href="relnotes-8.0.html">Mesa 8.0</a> is released.
|
||||
This is the first version of Mesa to support OpenGL 3.0 and GLSL 1.30
|
||||
(with the i965 driver).
|
||||
See the release notes for more information about the release.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>November 27, 2011</h2>
|
||||
|
||||
<p>
|
||||
|
153
docs/relnotes-8.0.1.html
Normal file
153
docs/relnotes-8.0.1.html
Normal file
@@ -0,0 +1,153 @@
|
||||
<HTML>
|
||||
|
||||
<head>
|
||||
<TITLE>Mesa Release Notes</TITLE>
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8" />
|
||||
</head>
|
||||
|
||||
<BODY>
|
||||
|
||||
<body bgcolor="#eeeeee">
|
||||
|
||||
<H1>Mesa 8.0.1 Release Notes / February 16, 2012</H1>
|
||||
|
||||
<p>
|
||||
Mesa 8.0.1 is a bug fix release which fixes bugs found since the 8.0 release.
|
||||
</p>
|
||||
<p>
|
||||
Mesa 8.0 implements the OpenGL 3.0 API, but the version reported by
|
||||
glGetString(GL_VERSION) depends on the particular driver being used.
|
||||
Some drivers don't support all the features required in OpenGL 3.0.
|
||||
</p>
|
||||
<p>
|
||||
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
|
||||
for DRI hardware acceleration.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>MD5 checksums</h2>
|
||||
<pre>
|
||||
4855c2d93bd2ebd43f384bdcc92c9a27 MesaLib-8.0.1.tar.gz
|
||||
24eeebf66971809d8f40775a379b36c9 MesaLib-8.0.1.tar.bz2
|
||||
54e745d14dac5717f7f65b4e2d5c1df2 MesaLib-8.0.1.zip
|
||||
</pre>
|
||||
|
||||
<h2>New features</h2>
|
||||
<p>None.</p>
|
||||
|
||||
<h2>Bug fixes</h2>
|
||||
|
||||
<p>This list is likely incomplete.</p>
|
||||
|
||||
<ul>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28924">Bug 28924</a> - [ILK] piglit tex-border-1 fail</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40864">Bug 40864</a> - [bisected pineview] oglc pxconv-gettex(basic.allCases) fails on pineview</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=43327">Bug 43327</a> - [bisected SNB] HiZ make many oglc cases regressed</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=44333">Bug 44333</a> - [bisected] Color distortion with xbmc mediaplayer</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=44927">Bug 44927</a> - [SNB IVB regression] gl-117 abort when click</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45221">Bug 45221</a> - [bisected IVB] glean/fbo regression in stencil-only case</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45877">Bug 45877</a> - main/image.c:1597: _mesa_convert_colors: Assertion `dstType == 0x1406' failed.</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45578">Bug 45578</a> - main/image.c:1659: _mesa_convert_colors: Assertion `dstType == 0x1403' failed.</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45872">Bug 45872</a> - [bisected PNV] oglc mustpass(basic.stipple) regressed on pineview</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45876">Bug 45876</a> - [PNV]oglc texenv(basic.allCases) regressed on pineview</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45917">Bug 45917</a> - [PNV] Regression in Piglit test general/two-sided-lighting-separate-specular</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45943">Bug 45943</a> - [r300g] r300_emit.c:365:r300_emit_aa_state: Assertion `(aa-d>dest)->cs_buf' failed.</li>
|
||||
|
||||
<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
|
||||
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Changes</h2>
|
||||
<p>The full set of changes can be viewed by using the following GIT command:</p>
|
||||
|
||||
<pre>
|
||||
git log mesa-8.0..mesa-8.0.1
|
||||
</pre>
|
||||
|
||||
<p>Alex Deucher (2):
|
||||
<ul>
|
||||
<li>r600g: fix tex tile_type offset for cayman</li>
|
||||
<li>r600g: 128 bit formats require tile_type = 1 on cayman</li>
|
||||
</ul></p>
|
||||
|
||||
<p>Anuj Phogat (2):
|
||||
<ul>
|
||||
<li>meta: Add pixel store/pack operations in decompress_texture_image</li>
|
||||
<li>meta: Avoid FBO resizing/reallocating in decompress_texture_image</li>
|
||||
</ul></p>
|
||||
|
||||
<p>Brian Paul (6):
|
||||
<ul>
|
||||
<li>docs: add news item for 8.0 release</li>
|
||||
<li>docs: update info about supported systems, GPUs, APIs</li>
|
||||
<li>docs: add VMware link</li>
|
||||
<li>docs: remove link to the GLSL compiler page</li>
|
||||
<li>mesa: fix proxy texture target initialization</li>
|
||||
<li>swrast: fix span color type selection</li>
|
||||
</ul></p>
|
||||
|
||||
<p>Chad Versace (2):
|
||||
<ul>
|
||||
<li>i965: Rewrite the HiZ op</li>
|
||||
<li>i965: Remove file i965/junk, accidentally added in 7b36c68</li>
|
||||
</ul></p>
|
||||
|
||||
<p>Dave Airlie (1):
|
||||
<ul>
|
||||
<li>st/mesa: only resolve if number of samples is > 1</li>
|
||||
</ul></p>
|
||||
|
||||
<p>Eric Anholt (3):
|
||||
<ul>
|
||||
<li>i965: Fix HiZ change compiler warning.</li>
|
||||
<li>i965: Report the failure message when failing to compile the fragment shader.</li>
|
||||
<li>i965/fs: Enable register spilling on gen7 too.</li>
|
||||
</ul></p>
|
||||
|
||||
<p>Ian Romanick (4):
|
||||
<ul>
|
||||
<li>docs: Add 8.0 MD5 checksums</li>
|
||||
<li>glapi: Include GLES2 headers for ES2 extension functions</li>
|
||||
<li>swrast: Only avoid empty _TexEnvPrograms</li>
|
||||
<li>mesa: Bump version number to 8.0.1</li>
|
||||
</ul></p>
|
||||
|
||||
<p>Kenneth Graunke (4):
|
||||
<ul>
|
||||
<li>i965: Fix border color on Ironlake.</li>
|
||||
<li>i965/fs: Add a new fs_inst::regs_written function.</li>
|
||||
<li>i965/fs: Take # of components into account in try_rewrite_rhs_to_dst.</li>
|
||||
<li>i965: Emit Ivybridge VS workaround flushes.</li>
|
||||
</ul></p>
|
||||
|
||||
<p>Mathias Fröhlich (1):
|
||||
<ul>
|
||||
<li>state_stracker: Fix access to uninitialized memory.</li>
|
||||
</ul></p>
|
||||
|
||||
<p>Paul Berry (1):
|
||||
<ul>
|
||||
<li>i915: Fix type of "specoffset" variable.</li>
|
||||
</ul></p>
|
||||
|
||||
<p>Simon Farnsworth (1):
|
||||
<ul>
|
||||
<li>r600g: Use a fake reloc to sleep for fences</li>
|
||||
</ul></p>
|
||||
|
||||
</body>
|
||||
</html>
|
158
docs/relnotes-8.0.2.html
Normal file
158
docs/relnotes-8.0.2.html
Normal file
@@ -0,0 +1,158 @@
|
||||
<HTML>
|
||||
|
||||
<head>
|
||||
<TITLE>Mesa Release Notes</TITLE>
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8" />
|
||||
</head>
|
||||
|
||||
<BODY>
|
||||
|
||||
<body bgcolor="#eeeeee">
|
||||
|
||||
<H1>Mesa 8.0.2 Release Notes / March 21, 2012</H1>
|
||||
|
||||
<p>
|
||||
Mesa 8.0.2 is a bug fix release which fixes bugs found since the 8.0.1 release.
|
||||
</p>
|
||||
<p>
|
||||
Mesa 8.0.2 implements the OpenGL 3.0 API, but the version reported by
|
||||
glGetString(GL_VERSION) depends on the particular driver being used.
|
||||
Some drivers don't support all the features required in OpenGL 3.0.
|
||||
</p>
|
||||
<p>
|
||||
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
|
||||
for DRI hardware acceleration.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>MD5 checksums</h2>
|
||||
<pre>
|
||||
tdb
|
||||
</pre>
|
||||
|
||||
<h2>New features</h2>
|
||||
<p>None.</p>
|
||||
|
||||
<h2>Bug fixes</h2>
|
||||
|
||||
<p>This list is likely incomplete.</p>
|
||||
|
||||
<ul>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38720">Bug 38720</a> - [SNB] Trine triggers a GPU hang</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40059">Bug 40059</a> - [SNB] hang in "Amnesia: The Dark Descent" demo</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45216">Bug 45216</a> - [SNB] GPU hang in OilRush</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46631">Bug 46631</a> - It's really hard to hit the fast path for the fallback glReadPixels code</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46679">Bug 46679</a> - glReadPixels on a luminance texture returns the wrong values</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46311">Bug 46311</a> - Missing support of point size in Mesa core</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46665">Bug 46665</a> - [PNV] webgl conformance case max texture fails</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45975">Bug 45975</a> - [Gen4 + ILK] render with pointcoord will fail to render</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46666">Bug 46666</a> - [PNV] webgl conformance case NPOT case fails with TEXTURE_MIN_FILTER set to LINEAR</li>
|
||||
|
||||
<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
|
||||
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Changes</h2>
|
||||
<p>The full set of changes can be viewed by using the following GIT command:</p>
|
||||
|
||||
<pre>
|
||||
git log mesa-8.0.1..mesa-8.0.2
|
||||
</pre>
|
||||
|
||||
<p>Brian Paul (7):
|
||||
<ul>
|
||||
<li>svga: add null vs pointer check in update_need_pipeline()</li>
|
||||
<li>util: add mutex lock in u_debug_memory.c code</li>
|
||||
<li>mesa: add _mesa_rebase_rgba_float/uint() functions</li>
|
||||
<li>mesa: use _mesa_rebase_rgba_float/uint() in glReadPixels code</li>
|
||||
<li>mesa: use _mesa_rebase_rgba_float/uint() in glGetTexImage code</li>
|
||||
<li>mesa: fix GL_LUMINANCE handling in glGetTexImage</li>
|
||||
<li>docs: add links to 8.0.1 release notes</li>
|
||||
</ul></p>
|
||||
|
||||
<p>Daniel Vetter (1):
|
||||
<ul>
|
||||
<li>i965: fixup W-tile offset computation to take swizzling into account</li>
|
||||
<ul></p>
|
||||
|
||||
<p>Dylan Noblesmith (1):
|
||||
<ul>
|
||||
<li>mesa: add back glGetnUniform*v() overflow error reporting</li>
|
||||
</ul></p>
|
||||
|
||||
<p>Ian Romanick (1):
|
||||
<ul>
|
||||
<li>docs: Add 8.0.1 release md5sums</li>
|
||||
</ul></p>
|
||||
|
||||
<p>Jakob Bornecrantz (3):
|
||||
<ul>
|
||||
<li>mesa: Include mesa ES mapi generated files</li>
|
||||
<li>mesa: Bump version number to 8.0.2</li>
|
||||
<li>docs: Add 8.0.2 release notes</li>
|
||||
</ul></p>
|
||||
|
||||
<p>Jeremy Huddleston (3):
|
||||
<ul>
|
||||
<li>darwin: config file cleanups</li>
|
||||
<li>darwin: Build create_context.c</li>
|
||||
<li>darwin: Link against libxcb</li>
|
||||
</ul></p>
|
||||
|
||||
<p>José Fonseca (1):
|
||||
<ul>
|
||||
<li>svga: Clamp advertised PIPE_SHADER_CAP_MAX_TEMPS to SVGA3D_TEMPREG_MAX.</li>
|
||||
</ul></p>
|
||||
|
||||
<p>Kenneth Graunke (2):
|
||||
<ul>
|
||||
<li>i965: Only set Last Render Target Select on the last FB write.</li>
|
||||
<li>i965: Fix Gen6+ dynamic state upper bound on older kernels.</li>
|
||||
</ul></p>
|
||||
|
||||
<p>Marek Olšák (1):
|
||||
<ul>
|
||||
<li>gallium/rtasm: properly detect SSE and SSE2</li>
|
||||
</ul></p>
|
||||
|
||||
<p>Neil Roberts (1):
|
||||
<ul>
|
||||
<li>mesa: Don't disable fast path for normalized types</li>
|
||||
</ul></p>
|
||||
|
||||
<p>Tom Stellard (1):
|
||||
<ul>
|
||||
<li>r300/compiler: Fix bug when lowering KILP on r300 cards</li>
|
||||
</ul></p>
|
||||
|
||||
<p>Yuanhan Liu (6):
|
||||
<ul>
|
||||
<li>mesa: let GL3 buf obj queries not depend on opengl major version</li>
|
||||
<li>tnl: let _TNL_ATTRIB_POINTSIZE do not depend on ctx->VertexProgram._Enabled</li>
|
||||
<li>i915: fix wrong rendering of gl_PointSize on Pineview</li>
|
||||
<li>i915: move the FALLBACK_DRAW_OFFSET check outside the drawing rect check</li>
|
||||
<li>i965: handle gl_PointCoord for Gen4 and Gen5 platforms</li>
|
||||
<li>i915: fallback for NPOT cubemap texture</li>
|
||||
</ul></p>
|
||||
|
||||
<p>Zack Rusin (3):
|
||||
<ul>
|
||||
<li>svga: fix a crash happening before setting fragment shaders.</li>
|
||||
<li>svga: Fix stencil op mapping</li>
|
||||
<li>svga: fix the rasterizer state resets</li>
|
||||
</ul></p>
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
@@ -30,7 +30,9 @@ for DRI hardware acceleration.
|
||||
|
||||
<h2>MD5 checksums</h2>
|
||||
<pre>
|
||||
tbd
|
||||
3516fea6c28ce4a0fa9759e4894729a1 MesaLib-8.0.tar.gz
|
||||
1a5668fe72651a670611164cefc703b2 MesaLib-8.0.tar.bz2
|
||||
66f5a01a85530a91472a3acceb556db8 MesaLib-8.0.zip
|
||||
</pre>
|
||||
|
||||
|
||||
|
@@ -13,6 +13,8 @@ The release notes summarize what's new or changed in each Mesa release.
|
||||
</p>
|
||||
|
||||
<UL>
|
||||
<LI><A HREF="relnotes-8.0.2.html">8.0.2 release notes</A>
|
||||
<LI><A HREF="relnotes-8.0.1.html">8.0.1 release notes</A>
|
||||
<LI><A HREF="relnotes-8.0.html">8.0 release notes</A>
|
||||
<LI><A HREF="relnotes-7.11.html">7.11 release notes</A>
|
||||
<LI><A HREF="relnotes-7.10.3.html">7.10.3 release notes</A>
|
||||
|
@@ -9,34 +9,78 @@
|
||||
<H1>Supported Systems and Drivers</H1>
|
||||
|
||||
<p>
|
||||
Mesa was originally designed for Unix/X11 systems and is still best
|
||||
supported on those systems. All you need is an ANSI C compiler and the
|
||||
X development environment to use Mesa.
|
||||
Mesa is primarily developed and used on Linux systems.
|
||||
But there's also support for Windows, other flavors of Unix and other
|
||||
systems such as Haiku.
|
||||
We're actively developing and maintaining several hardware and
|
||||
software drivers.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The DRI hardware drivers for the X.org server and XFree86 provide
|
||||
hardware accelerated rendering for chips from ATI, Intel, and NVIDIA
|
||||
on Linux and FreeBSD.
|
||||
The primary API is OpenGL but there's also support for OpenGL ES 1
|
||||
and ES 2, OpenVG and the EGL interface.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Drivers for other assorted platforms include:
|
||||
the Apple Macintosh and Windows.
|
||||
Hardware drivers include:
|
||||
</p>
|
||||
<ul>
|
||||
<li>Intel i965, i945, i915.
|
||||
See <a href="http://intellinuxgraphics.org/index.html" target="_parent">
|
||||
Intel's website</a>
|
||||
<li>AMD Radeon series
|
||||
<li>Some NVIDIA GPus.
|
||||
<li>VMware virtual GPU
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
Details about particular drivers follows:
|
||||
Software drivers include:
|
||||
</p>
|
||||
<ul>
|
||||
<li><a href="llvmpipe.html">llvmpipe</a> - uses LLVM for x86 JIT code
|
||||
generation and is multi-threaded
|
||||
<li>softpipe - a reference Gallium driver
|
||||
<li>swrast - the legacy/original Mesa software rasterizer
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
Additional driver information:
|
||||
</p>
|
||||
|
||||
<UL>
|
||||
<li><a href="http://dri.freedesktop.org/" target="_parent"> DRI hardware
|
||||
drivers</a> for the X Window System
|
||||
<LI><a href="xlibdriver.html">Xlib software driver</a> for the X Window System
|
||||
<li><a href="xlibdriver.html">Xlib / swrast driver</a> for the X Window System
|
||||
and Unix-like operating systems
|
||||
<LI>Microsoft Windows <A HREF="README.WIN32">(README.WIN32)</A>
|
||||
<LI>DEC VMS <A HREF="README.VMS">(README.VMS)</A>
|
||||
<li><a href="README.WIN32">Microsoft Windows</a>
|
||||
<li><a href="vmware-guest.html">VMware</a> guest OS driver
|
||||
</UL>
|
||||
|
||||
|
||||
<h1>
|
||||
Deprecated Systems and Drivers
|
||||
</h1>
|
||||
|
||||
<p>
|
||||
In the past there were other drivers for older GPUs and operating
|
||||
systems.
|
||||
These have been removed from the Mesa source tree and distribution.
|
||||
If anyone's interested though, the code can be found in the git repo.
|
||||
The list includes:
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>3dfx/glide
|
||||
<li>Matrox
|
||||
<li>ATI R128
|
||||
<li>Savage
|
||||
<li>VIA Unichrome
|
||||
<li>SIS
|
||||
<li>3Dlabs gamma
|
||||
<li>DOS
|
||||
<li>fbdev
|
||||
<li>DEC/VMS
|
||||
<ul>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
|
@@ -10,7 +10,8 @@
|
||||
<h1>VMware guest GL driver</h1>
|
||||
|
||||
<p>
|
||||
This page describes how to build, install and use the VMware guest GL driver
|
||||
This page describes how to build, install and use the
|
||||
<a href="http://www.vmware.com/" target="_parent">VMware</a> guest GL driver
|
||||
(aka the SVGA or SVGA3D driver) for Linux using the latest source code.
|
||||
This driver gives a Linux virtual machine access to the host's GPU for
|
||||
hardware-accelerated 3D.
|
||||
|
@@ -80,6 +80,21 @@ void draw_set_viewport_state( struct draw_context *draw,
|
||||
void draw_set_clip_state( struct draw_context *pipe,
|
||||
const struct pipe_clip_state *clip );
|
||||
|
||||
/**
|
||||
* Sets the rasterization state used by the draw module.
|
||||
* The rast_handle is used to pass the driver specific representation
|
||||
* of the rasterization state. It's going to be used when the
|
||||
* draw module sets the state back on the driver itself using the
|
||||
* pipe::bind_rasterizer_state method.
|
||||
*
|
||||
* NOTE: if you're calling this function from within the pipe's
|
||||
* bind_rasterizer_state you should always call it before binding
|
||||
* the actual state - that's because the draw module can try to
|
||||
* bind its own rasterizer state which would reset your newly
|
||||
* set state. i.e. always do
|
||||
* draw_set_rasterizer_state(driver->draw, state->pipe_state, state);
|
||||
* driver->state.raster = state;
|
||||
*/
|
||||
void draw_set_rasterizer_state( struct draw_context *draw,
|
||||
const struct pipe_rasterizer_state *raster,
|
||||
void *rast_handle );
|
||||
|
@@ -25,43 +25,43 @@
|
||||
*
|
||||
**************************************************************************/
|
||||
|
||||
|
||||
#include "util/u_debug.h"
|
||||
#include "pipe/p_config.h"
|
||||
#include "rtasm_cpu.h"
|
||||
|
||||
|
||||
#if defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64)
|
||||
static boolean rtasm_sse_enabled(void)
|
||||
|
||||
#include "util/u_debug.h"
|
||||
#include "util/u_cpu_detect.h"
|
||||
|
||||
DEBUG_GET_ONCE_BOOL_OPTION(nosse, "GALLIUM_NOSSE", FALSE);
|
||||
|
||||
static struct util_cpu_caps *get_cpu_caps(void)
|
||||
{
|
||||
static boolean firsttime = 1;
|
||||
static boolean enabled;
|
||||
|
||||
/* This gets called quite often at the moment:
|
||||
*/
|
||||
if (firsttime) {
|
||||
enabled = !debug_get_bool_option("GALLIUM_NOSSE", FALSE);
|
||||
firsttime = FALSE;
|
||||
}
|
||||
return enabled;
|
||||
util_cpu_detect();
|
||||
return &util_cpu_caps;
|
||||
}
|
||||
#endif
|
||||
|
||||
int rtasm_cpu_has_sse(void)
|
||||
{
|
||||
/* FIXME: actually detect this at run-time */
|
||||
#if defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64)
|
||||
return rtasm_sse_enabled();
|
||||
#else
|
||||
return 0;
|
||||
#endif
|
||||
return !debug_get_option_nosse() && get_cpu_caps()->has_sse;
|
||||
}
|
||||
|
||||
int rtasm_cpu_has_sse2(void)
|
||||
{
|
||||
/* FIXME: actually detect this at run-time */
|
||||
#if defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64)
|
||||
return rtasm_sse_enabled();
|
||||
#else
|
||||
return 0;
|
||||
#endif
|
||||
return !debug_get_option_nosse() && get_cpu_caps()->has_sse2;
|
||||
}
|
||||
|
||||
|
||||
#else
|
||||
|
||||
int rtasm_cpu_has_sse(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int rtasm_cpu_has_sse2(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@@ -38,6 +38,7 @@
|
||||
|
||||
#include "os/os_memory.h"
|
||||
#include "os/os_memory_debug.h"
|
||||
#include "os/os_thread.h"
|
||||
|
||||
#include "util/u_debug.h"
|
||||
#include "util/u_debug_stack.h"
|
||||
@@ -72,6 +73,8 @@ struct debug_memory_footer
|
||||
|
||||
static struct list_head list = { &list, &list };
|
||||
|
||||
pipe_static_mutex(list_mutex);
|
||||
|
||||
static unsigned long last_no = 0;
|
||||
|
||||
|
||||
@@ -132,7 +135,9 @@ debug_malloc(const char *file, unsigned line, const char *function,
|
||||
ftr = footer_from_header(hdr);
|
||||
ftr->magic = DEBUG_MEMORY_MAGIC;
|
||||
|
||||
pipe_mutex_lock(list_mutex);
|
||||
LIST_ADDTAIL(&hdr->head, &list);
|
||||
pipe_mutex_unlock(list_mutex);
|
||||
|
||||
return data_from_header(hdr);
|
||||
}
|
||||
@@ -164,7 +169,9 @@ debug_free(const char *file, unsigned line, const char *function,
|
||||
debug_assert(0);
|
||||
}
|
||||
|
||||
pipe_mutex_lock(list_mutex);
|
||||
LIST_DEL(&hdr->head);
|
||||
pipe_mutex_unlock(list_mutex);
|
||||
hdr->magic = 0;
|
||||
ftr->magic = 0;
|
||||
|
||||
@@ -232,7 +239,9 @@ debug_realloc(const char *file, unsigned line, const char *function,
|
||||
new_ftr = footer_from_header(new_hdr);
|
||||
new_ftr->magic = DEBUG_MEMORY_MAGIC;
|
||||
|
||||
pipe_mutex_lock(list_mutex);
|
||||
LIST_REPLACE(&old_hdr->head, &new_hdr->head);
|
||||
pipe_mutex_unlock(list_mutex);
|
||||
|
||||
/* copy data */
|
||||
new_ptr = data_from_header(new_hdr);
|
||||
|
@@ -1165,35 +1165,79 @@ int radeonTransformDeriv(struct radeon_compiler* c,
|
||||
}
|
||||
|
||||
/**
|
||||
* IF Temp[0].x -> IF Temp[0].x
|
||||
* ... -> ...
|
||||
* KILP -> KIL -abs(Temp[0].x)
|
||||
* ... -> ...
|
||||
* ENDIF -> ENDIF
|
||||
*
|
||||
* === OR ===
|
||||
*
|
||||
* IF Temp[0].x -\
|
||||
* KILP - > KIL -abs(Temp[0].x)
|
||||
* ENDIF -/
|
||||
*
|
||||
* This needs to be done in its own pass, because it modifies the instructions
|
||||
* before and after KILP.
|
||||
* === OR ===
|
||||
*
|
||||
* IF Temp[0].x -> IF Temp[0].x
|
||||
* ... -> ...
|
||||
* ELSE -> ELSE
|
||||
* ... -> ...
|
||||
* KILP -> KIL -abs(Temp[0].x)
|
||||
* ... -> ...
|
||||
* ENDIF -> ENDIF
|
||||
*
|
||||
* === OR ===
|
||||
*
|
||||
* KILP -> KIL -none.1111
|
||||
*
|
||||
* This needs to be done in its own pass, because it might modify the
|
||||
* instructions before and after KILP.
|
||||
*/
|
||||
void rc_transform_KILP(struct radeon_compiler * c, void *user)
|
||||
{
|
||||
struct rc_instruction * inst;
|
||||
for (inst = c->Program.Instructions.Next;
|
||||
inst != &c->Program.Instructions; inst = inst->Next) {
|
||||
struct rc_instruction * if_inst;
|
||||
unsigned in_if = 0;
|
||||
|
||||
if (inst->U.I.Opcode != RC_OPCODE_KILP)
|
||||
continue;
|
||||
|
||||
for (if_inst = inst->Prev; if_inst != &c->Program.Instructions;
|
||||
if_inst = if_inst->Prev) {
|
||||
|
||||
if (if_inst->U.I.Opcode == RC_OPCODE_IF) {
|
||||
in_if = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
inst->U.I.Opcode = RC_OPCODE_KIL;
|
||||
|
||||
if (inst->Prev->U.I.Opcode != RC_OPCODE_IF
|
||||
|| inst->Next->U.I.Opcode != RC_OPCODE_ENDIF) {
|
||||
if (!in_if) {
|
||||
inst->U.I.SrcReg[0] = negate(builtin_one);
|
||||
} else {
|
||||
|
||||
/* This should work even if the KILP is inside the ELSE
|
||||
* block, because -0.0 is considered negative. */
|
||||
inst->U.I.SrcReg[0] =
|
||||
negate(absolute(inst->Prev->U.I.SrcReg[0]));
|
||||
/* Remove IF */
|
||||
rc_remove_instruction(inst->Prev);
|
||||
/* Remove ENDIF */
|
||||
rc_remove_instruction(inst->Next);
|
||||
negate(absolute(if_inst->U.I.SrcReg[0]));
|
||||
|
||||
if (inst->Prev->U.I.Opcode != RC_OPCODE_IF
|
||||
&& inst->Next->U.I.Opcode != RC_OPCODE_ENDIF) {
|
||||
|
||||
/* Optimize the special case:
|
||||
* IF Temp[0].x
|
||||
* KILP
|
||||
* ENDIF
|
||||
*/
|
||||
|
||||
/* Remove IF */
|
||||
rc_remove_instruction(inst->Prev);
|
||||
/* Remove ENDIF */
|
||||
rc_remove_instruction(inst->Next);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -1046,6 +1046,7 @@ static struct pipe_sampler_view *evergreen_create_sampler_view(struct pipe_conte
|
||||
struct pipe_resource *texture,
|
||||
const struct pipe_sampler_view *state)
|
||||
{
|
||||
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
|
||||
struct r600_pipe_sampler_view *view = CALLOC_STRUCT(r600_pipe_sampler_view);
|
||||
struct r600_pipe_resource_state *rstate;
|
||||
struct r600_resource_texture *tmp = (struct r600_resource_texture*)texture;
|
||||
@@ -1092,6 +1093,11 @@ static struct pipe_sampler_view *evergreen_create_sampler_view(struct pipe_conte
|
||||
util_format_get_blockwidth(state->format), 8);
|
||||
array_mode = tmp->array_mode[0];
|
||||
tile_type = tmp->tile_type;
|
||||
/* 128 bit formats require tile type = 1 */
|
||||
if (rctx->chip_class == CAYMAN) {
|
||||
if (util_format_get_blocksize(state->format) >= 16)
|
||||
tile_type = 1;
|
||||
}
|
||||
|
||||
if (texture->target == PIPE_TEXTURE_1D_ARRAY) {
|
||||
height = 1;
|
||||
@@ -1107,8 +1113,11 @@ static struct pipe_sampler_view *evergreen_create_sampler_view(struct pipe_conte
|
||||
|
||||
rstate->val[0] = (S_030000_DIM(r600_tex_dim(texture->target)) |
|
||||
S_030000_PITCH((pitch / 8) - 1) |
|
||||
S_030000_NON_DISP_TILING_ORDER(tile_type) |
|
||||
S_030000_TEX_WIDTH(texture->width0 - 1));
|
||||
if (rctx->chip_class == CAYMAN)
|
||||
rstate->val[0] |= CM_S_030000_NON_DISP_TILING_ORDER(tile_type);
|
||||
else
|
||||
rstate->val[0] |= S_030000_NON_DISP_TILING_ORDER(tile_type);
|
||||
rstate->val[1] = (S_030004_TEX_HEIGHT(height - 1) |
|
||||
S_030004_TEX_DEPTH(depth - 1) |
|
||||
S_030004_ARRAY_MODE(array_mode));
|
||||
@@ -1457,6 +1466,11 @@ static void evergreen_cb(struct r600_pipe_context *rctx, struct r600_pipe_state
|
||||
tile_type = rtex->tile_type;
|
||||
} else /* workaround for linear buffers */
|
||||
tile_type = 1;
|
||||
/* 128 bit formats require tile type = 1 */
|
||||
if (rctx->chip_class == CAYMAN) {
|
||||
if (util_format_get_blocksize(surf->base.format) >= 16)
|
||||
tile_type = 1;
|
||||
}
|
||||
|
||||
/* FIXME handle enabling of CB beyond BASE8 which has different offset */
|
||||
r600_pipe_state_add_reg(rstate,
|
||||
|
@@ -970,6 +970,9 @@
|
||||
#define S_030000_NON_DISP_TILING_ORDER(x) (((x) & 0x1) << 5)
|
||||
#define G_030000_NON_DISP_TILING_ORDER(x) (((x) >> 5) & 0x1)
|
||||
#define C_030000_NON_DISP_TILING_ORDER 0xFFFFFFDF
|
||||
#define CM_S_030000_NON_DISP_TILING_ORDER(x) (((x) & 0x3) << 4)
|
||||
#define CM_G_030000_NON_DISP_TILING_ORDER(x) (((x) >> 4) & 0x3)
|
||||
#define CM_C_030000_NON_DISP_TILING_ORDER 0xFFFFFFCF
|
||||
#define S_030000_PITCH(x) (((x) & 0xFFF) << 6)
|
||||
#define G_030000_PITCH(x) (((x) >> 6) & 0xFFF)
|
||||
#define C_030000_PITCH 0xFFFC003F
|
||||
|
@@ -47,6 +47,7 @@
|
||||
#include "r600_resource.h"
|
||||
#include "r600_shader.h"
|
||||
#include "r600_pipe.h"
|
||||
#include "r600_hw_context_priv.h"
|
||||
|
||||
/*
|
||||
* pipe_context
|
||||
@@ -116,6 +117,14 @@ static struct r600_fence *r600_create_fence(struct r600_pipe_context *ctx)
|
||||
|
||||
rscreen->fences.data[fence->index] = 0;
|
||||
r600_context_emit_fence(&ctx->ctx, rscreen->fences.bo, fence->index, 1);
|
||||
|
||||
/* Create a dummy BO so that fence_finish without a timeout can sleep waiting for completion */
|
||||
fence->sleep_bo = (struct r600_resource*)
|
||||
pipe_buffer_create(&ctx->ctx.screen->screen, PIPE_BIND_CUSTOM,
|
||||
PIPE_USAGE_STAGING, 1);
|
||||
/* Add the fence as a dummy relocation. */
|
||||
r600_context_bo_reloc(&ctx->ctx, fence->sleep_bo, RADEON_USAGE_READWRITE);
|
||||
|
||||
out:
|
||||
pipe_mutex_unlock(rscreen->fences.mutex);
|
||||
return fence;
|
||||
@@ -568,6 +577,7 @@ static void r600_fence_reference(struct pipe_screen *pscreen,
|
||||
if (pipe_reference(&(*oldf)->reference, &newf->reference)) {
|
||||
struct r600_screen *rscreen = (struct r600_screen *)pscreen;
|
||||
pipe_mutex_lock(rscreen->fences.mutex);
|
||||
pipe_resource_reference((struct pipe_resource**)&(*oldf)->sleep_bo, NULL);
|
||||
LIST_ADDTAIL(&(*oldf)->head, &rscreen->fences.pool);
|
||||
pipe_mutex_unlock(rscreen->fences.mutex);
|
||||
}
|
||||
@@ -601,6 +611,17 @@ static boolean r600_fence_finish(struct pipe_screen *pscreen,
|
||||
}
|
||||
|
||||
while (rscreen->fences.data[rfence->index] == 0) {
|
||||
/* Special-case infinite timeout - wait for the dummy BO to become idle */
|
||||
if (timeout == PIPE_TIMEOUT_INFINITE) {
|
||||
rscreen->ws->buffer_wait(rfence->sleep_bo->buf, RADEON_USAGE_READWRITE);
|
||||
break;
|
||||
}
|
||||
|
||||
/* The dummy BO will be busy until the CS including the fence has completed, or
|
||||
* the GPU is reset. Don't bother continuing to spin when the BO is idle. */
|
||||
if (!rscreen->ws->buffer_is_busy(rfence->sleep_bo->buf, RADEON_USAGE_READWRITE))
|
||||
break;
|
||||
|
||||
if (++spins % 256)
|
||||
continue;
|
||||
#ifdef PIPE_OS_UNIX
|
||||
@@ -610,11 +631,11 @@ static boolean r600_fence_finish(struct pipe_screen *pscreen,
|
||||
#endif
|
||||
if (timeout != PIPE_TIMEOUT_INFINITE &&
|
||||
os_time_get() - start_time >= timeout) {
|
||||
return FALSE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
return rscreen->fences.data[rfence->index] != 0;
|
||||
}
|
||||
|
||||
static int r600_interpret_tiling(struct r600_screen *rscreen, uint32_t tiling_config)
|
||||
|
@@ -172,6 +172,7 @@ struct r600_textures_info {
|
||||
struct r600_fence {
|
||||
struct pipe_reference reference;
|
||||
unsigned index; /* in the shared bo */
|
||||
struct r600_resource *sleep_bo;
|
||||
struct list_head head;
|
||||
};
|
||||
|
||||
|
@@ -57,10 +57,10 @@ svga_translate_stencil_op(unsigned op)
|
||||
case PIPE_STENCIL_OP_KEEP: return SVGA3D_STENCILOP_KEEP;
|
||||
case PIPE_STENCIL_OP_ZERO: return SVGA3D_STENCILOP_ZERO;
|
||||
case PIPE_STENCIL_OP_REPLACE: return SVGA3D_STENCILOP_REPLACE;
|
||||
case PIPE_STENCIL_OP_INCR: return SVGA3D_STENCILOP_INCR;
|
||||
case PIPE_STENCIL_OP_DECR: return SVGA3D_STENCILOP_DECR;
|
||||
case PIPE_STENCIL_OP_INCR_WRAP: return SVGA3D_STENCILOP_INCRSAT; /* incorrect? */
|
||||
case PIPE_STENCIL_OP_DECR_WRAP: return SVGA3D_STENCILOP_DECRSAT; /* incorrect? */
|
||||
case PIPE_STENCIL_OP_INCR: return SVGA3D_STENCILOP_INCRSAT;
|
||||
case PIPE_STENCIL_OP_DECR: return SVGA3D_STENCILOP_DECRSAT;
|
||||
case PIPE_STENCIL_OP_INCR_WRAP: return SVGA3D_STENCILOP_INCR;
|
||||
case PIPE_STENCIL_OP_DECR_WRAP: return SVGA3D_STENCILOP_DECR;
|
||||
case PIPE_STENCIL_OP_INVERT: return SVGA3D_STENCILOP_INVERT;
|
||||
default:
|
||||
assert(0);
|
||||
|
@@ -237,11 +237,11 @@ static void svga_bind_rasterizer_state( struct pipe_context *pipe,
|
||||
struct svga_context *svga = svga_context(pipe);
|
||||
struct svga_rasterizer_state *raster = (struct svga_rasterizer_state *)state;
|
||||
|
||||
svga->curr.rast = raster;
|
||||
|
||||
draw_set_rasterizer_state(svga->swtnl.draw, raster ? &raster->templ : NULL,
|
||||
state);
|
||||
|
||||
svga->curr.rast = raster;
|
||||
|
||||
svga->dirty |= SVGA_NEW_RAST;
|
||||
}
|
||||
|
||||
|
@@ -235,7 +235,7 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
|
||||
case PIPE_SHADER_CAP_MAX_TEMPS:
|
||||
if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
|
||||
return 32;
|
||||
return result.u;
|
||||
return MIN2(result.u, SVGA3D_TEMPREG_MAX);
|
||||
case PIPE_SHADER_CAP_MAX_ADDRS:
|
||||
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
|
||||
/*
|
||||
@@ -286,7 +286,7 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
|
||||
case PIPE_SHADER_CAP_MAX_TEMPS:
|
||||
if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
|
||||
return 32;
|
||||
return result.u;
|
||||
return MIN2(result.u, SVGA3D_TEMPREG_MAX);
|
||||
case PIPE_SHADER_CAP_MAX_ADDRS:
|
||||
return 1;
|
||||
case PIPE_SHADER_CAP_MAX_PREDS:
|
||||
|
@@ -136,7 +136,7 @@ update_need_pipeline( struct svga_context *svga,
|
||||
|
||||
/* EDGEFLAGS
|
||||
*/
|
||||
if (vs->base.info.writes_edgeflag) {
|
||||
if (vs && vs->base.info.writes_edgeflag) {
|
||||
SVGA_DBG(DEBUG_SWTNL, "%s: edgeflags\n", __FUNCTION__);
|
||||
need_pipeline = TRUE;
|
||||
}
|
||||
@@ -145,7 +145,8 @@ update_need_pipeline( struct svga_context *svga,
|
||||
*/
|
||||
if (svga->curr.reduced_prim == PIPE_PRIM_POINTS) {
|
||||
unsigned sprite_coord_gen = svga->curr.rast->templ.sprite_coord_enable;
|
||||
unsigned generic_inputs = svga->curr.fs->generic_inputs;
|
||||
unsigned generic_inputs =
|
||||
svga->curr.fs ? svga->curr.fs->generic_inputs : 0;
|
||||
|
||||
if (sprite_coord_gen &&
|
||||
(generic_inputs & ~sprite_coord_gen)) {
|
||||
|
@@ -35,6 +35,7 @@ SOURCES = \
|
||||
apple_xgl_api_stereo.c \
|
||||
apple_xgl_api_viewport.c \
|
||||
appledri.c \
|
||||
../create_context.c \
|
||||
../clientattrib.c \
|
||||
../compsize.c \
|
||||
../glxconfig.c \
|
||||
|
@@ -80,8 +80,13 @@ glXCreateContextAttribsARB(Display *dpy, GLXFBConfig config,
|
||||
&dummy_err);
|
||||
}
|
||||
|
||||
if (gc == NULL)
|
||||
if (gc == NULL) {
|
||||
#ifdef GLX_USE_APPLEGL
|
||||
gc = applegl_create_context(psc, cfg, share, 0);
|
||||
#else
|
||||
gc = indirect_create_context(psc, cfg, share, 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
gc->xid = xcb_generate_id(c);
|
||||
gc->share_xid = (share != NULL) ? share->xid : 0;
|
||||
|
@@ -38,6 +38,16 @@
|
||||
#include "GL/gl.h"
|
||||
#include "GL/glext.h"
|
||||
|
||||
/* The define of GL_COVERAGE_SAMPLES_NV in gl2ext.h is guarded by a different
|
||||
* extension (GL_NV_coverage_sample) than in glext.h
|
||||
* (GL_NV_multisample_coverage). Just undefine it to avoid spurious compiler
|
||||
* warnings.
|
||||
*/
|
||||
#undef GL_COVERAGE_SAMPLES_NV
|
||||
|
||||
#include "GLES2/gl2platform.h"
|
||||
#include "GLES2/gl2ext.h"
|
||||
|
||||
#ifndef GL_OES_fixed_point
|
||||
typedef int GLfixed;
|
||||
typedef int GLclampx;
|
||||
|
@@ -3243,7 +3243,7 @@ decompress_texture_image(struct gl_context *ctx,
|
||||
struct gl_texture_image *texImage,
|
||||
GLuint slice,
|
||||
GLenum destFormat, GLenum destType,
|
||||
GLvoid *dest, GLint destRowLength)
|
||||
GLvoid *dest)
|
||||
{
|
||||
struct decompress_state *decompress = &ctx->Meta->Decompress;
|
||||
struct gl_texture_object *texObj = texImage->TexObject;
|
||||
@@ -3273,7 +3273,7 @@ decompress_texture_image(struct gl_context *ctx,
|
||||
fboDrawSave = ctx->DrawBuffer->Name;
|
||||
fboReadSave = ctx->ReadBuffer->Name;
|
||||
|
||||
_mesa_meta_begin(ctx, MESA_META_ALL);
|
||||
_mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_PIXEL_STORE);
|
||||
|
||||
/* Create/bind FBO/renderbuffer */
|
||||
if (decompress->FBO == 0) {
|
||||
@@ -3291,7 +3291,7 @@ decompress_texture_image(struct gl_context *ctx,
|
||||
}
|
||||
|
||||
/* alloc dest surface */
|
||||
if (width != decompress->Width || height != decompress->Height) {
|
||||
if (width > decompress->Width || height > decompress->Height) {
|
||||
_mesa_RenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA,
|
||||
width, height);
|
||||
decompress->Width = width;
|
||||
@@ -3408,7 +3408,6 @@ decompress_texture_image(struct gl_context *ctx,
|
||||
_mesa_PixelTransferf(GL_BLUE_SCALE, 0.0f);
|
||||
}
|
||||
|
||||
ctx->Pack.RowLength = destRowLength;
|
||||
_mesa_ReadPixels(0, 0, width, height, destFormat, destType, dest);
|
||||
}
|
||||
|
||||
@@ -3449,8 +3448,7 @@ _mesa_meta_GetTexImage(struct gl_context *ctx,
|
||||
const GLuint slice = 0; /* only 2D compressed textures for now */
|
||||
/* Need to unlock the texture here to prevent deadlock... */
|
||||
_mesa_unlock_texture(ctx, texObj);
|
||||
decompress_texture_image(ctx, texImage, slice, format, type, pixels,
|
||||
ctx->Pack.RowLength);
|
||||
decompress_texture_image(ctx, texImage, slice, format, type, pixels);
|
||||
/* ... and relock it */
|
||||
_mesa_lock_texture(ctx, texObj);
|
||||
}
|
||||
|
@@ -1361,6 +1361,10 @@ i915ValidateFragmentProgram(struct i915_context *i915)
|
||||
EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, S4_VFMT_XYZ, 12);
|
||||
}
|
||||
|
||||
/* Handle gl_PointSize builtin var here */
|
||||
if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled)
|
||||
EMIT_ATTR(_TNL_ATTRIB_POINTSIZE, EMIT_1F, S4_VFMT_POINT_WIDTH, 4);
|
||||
|
||||
if (inputsRead & FRAG_BIT_COL0) {
|
||||
intel->coloroffset = offset / 4;
|
||||
EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, S4_VFMT_COLOR, 4);
|
||||
|
@@ -319,6 +319,28 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
|
||||
((wt != GL_CLAMP) && (wt != GL_CLAMP_TO_EDGE))))
|
||||
return false;
|
||||
|
||||
/*
|
||||
* According to 3DSTATE_MAP_STATE at page of 104 in Bspec
|
||||
* Vol3d 3D Instructions:
|
||||
* [DevGDG and DevAlv]: Must be a power of 2 for cube maps.
|
||||
* [DevLPT, DevCST and DevBLB]: If not a power of 2, cube maps
|
||||
* must have all faces enabled.
|
||||
*
|
||||
* But, as I tested on pineview(DevBLB derived), the rendering is
|
||||
* bad(you will find the color isn't samplered right in some
|
||||
* fragments). After checking, it seems that the texture layout is
|
||||
* wrong: making the width and height align of 4(although this
|
||||
* doesn't make much sense) will fix this issue and also broke some
|
||||
* others. Well, Bspec mentioned nothing about the layout alignment
|
||||
* and layout for NPOT cube map. I guess the Bspec just assume it's
|
||||
* a POT cube map.
|
||||
*
|
||||
* Thus, I guess we need do this for other platforms as well.
|
||||
*/
|
||||
if (tObj->Target == GL_TEXTURE_CUBE_MAP_ARB &&
|
||||
!is_power_of_two(firstImage->Height))
|
||||
return false;
|
||||
|
||||
state[I915_TEXREG_SS3] = ss3; /* SS3_NORMALIZED_COORDS */
|
||||
|
||||
state[I915_TEXREG_SS3] |=
|
||||
|
@@ -665,12 +665,11 @@ i915_set_draw_region(struct intel_context *intel,
|
||||
|
||||
draw_offset = (draw_y << 16) | draw_x;
|
||||
|
||||
FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET,
|
||||
(ctx->DrawBuffer->Width + draw_x > 2048) ||
|
||||
(ctx->DrawBuffer->Height + draw_y > 2048));
|
||||
/* When changing drawing rectangle offset, an MI_FLUSH is first required. */
|
||||
if (draw_offset != i915->last_draw_offset) {
|
||||
FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET,
|
||||
(ctx->DrawBuffer->Width + draw_x > 2048) ||
|
||||
(ctx->DrawBuffer->Height + draw_y > 2048));
|
||||
|
||||
state->Buffer[I915_DESTREG_DRAWRECT0] = MI_FLUSH | INHIBIT_FLUSH_RENDER_CACHE;
|
||||
i915->last_draw_offset = draw_offset;
|
||||
} else
|
||||
|
@@ -663,7 +663,7 @@ do { \
|
||||
struct intel_context *intel = intel_context(ctx); \
|
||||
GLuint color[n] = { 0, }, spec[n] = { 0, }; \
|
||||
GLuint coloroffset = intel->coloroffset; \
|
||||
bool specoffset = intel->specoffset; \
|
||||
GLuint specoffset = intel->specoffset; \
|
||||
(void) color; (void) spec; (void) coloroffset; (void) specoffset;
|
||||
|
||||
|
||||
|
@@ -101,6 +101,7 @@ i965_C_SOURCES := \
|
||||
gen7_cc_state.c \
|
||||
gen7_clip_state.c \
|
||||
gen7_disable.c \
|
||||
gen7_hiz.c \
|
||||
gen7_misc_state.c \
|
||||
gen7_sampler_state.c \
|
||||
gen7_sf_state.c \
|
||||
|
@@ -41,8 +41,6 @@
|
||||
#include "brw_draw.h"
|
||||
#include "brw_state.h"
|
||||
|
||||
#include "gen6_hiz.h"
|
||||
|
||||
#include "intel_fbo.h"
|
||||
#include "intel_mipmap_tree.h"
|
||||
#include "intel_regions.h"
|
||||
@@ -57,58 +55,6 @@
|
||||
* Mesa's Driver Functions
|
||||
***************************************/
|
||||
|
||||
/**
|
||||
* \brief Prepare for entry into glBegin/glEnd block.
|
||||
*
|
||||
* Resolve buffers before entering a glBegin/glEnd block. This is
|
||||
* necessary to prevent recursive calls to FLUSH_VERTICES.
|
||||
*
|
||||
* This resolves the depth buffer of each enabled depth texture and the HiZ
|
||||
* buffer of the attached depth renderbuffer.
|
||||
*
|
||||
* Details
|
||||
* -------
|
||||
* When vertices are queued during a glBegin/glEnd block, those vertices must
|
||||
* be drawn before any rendering state changes. To ensure this, Mesa calls
|
||||
* FLUSH_VERTICES as a prehook to such state changes. Therefore,
|
||||
* FLUSH_VERTICES itself cannot change rendering state without falling into a
|
||||
* recursive trap.
|
||||
*
|
||||
* This precludes meta-ops, namely buffer resolves, from occurring while any
|
||||
* vertices are queued. To prevent that situation, we resolve some buffers on
|
||||
* entering a glBegin/glEnd
|
||||
*
|
||||
* \see brwCleanupExecEnd()
|
||||
*/
|
||||
static void brwPrepareExecBegin(struct gl_context *ctx)
|
||||
{
|
||||
struct brw_context *brw = brw_context(ctx);
|
||||
struct intel_context *intel = &brw->intel;
|
||||
struct intel_renderbuffer *draw_irb;
|
||||
struct intel_texture_object *tex_obj;
|
||||
|
||||
if (!intel->has_hiz) {
|
||||
/* The context uses no feature that requires buffer resolves. */
|
||||
return;
|
||||
}
|
||||
|
||||
/* Resolve each enabled texture. */
|
||||
for (int i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
|
||||
if (!ctx->Texture.Unit[i]._ReallyEnabled)
|
||||
continue;
|
||||
tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
|
||||
if (!tex_obj || !tex_obj->mt)
|
||||
continue;
|
||||
intel_miptree_all_slices_resolve_depth(intel, tex_obj->mt);
|
||||
}
|
||||
|
||||
/* Resolve the attached depth buffer. */
|
||||
draw_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
|
||||
if (draw_irb) {
|
||||
intel_renderbuffer_resolve_hiz(intel, draw_irb);
|
||||
}
|
||||
}
|
||||
|
||||
static void brwInitDriverFunctions(struct intel_screen *screen,
|
||||
struct dd_function_table *functions)
|
||||
{
|
||||
@@ -117,7 +63,6 @@ static void brwInitDriverFunctions(struct intel_screen *screen,
|
||||
brwInitFragProgFuncs( functions );
|
||||
brw_init_queryobj_functions(functions);
|
||||
|
||||
functions->PrepareExecBegin = brwPrepareExecBegin;
|
||||
functions->BeginTransformFeedback = brw_begin_transform_feedback;
|
||||
|
||||
if (screen->gen >= 7)
|
||||
|
@@ -119,6 +119,10 @@
|
||||
#define BRW_MAX_CURBE (32*16)
|
||||
|
||||
struct brw_context;
|
||||
struct brw_instruction;
|
||||
struct brw_vs_prog_key;
|
||||
struct brw_wm_prog_key;
|
||||
struct brw_wm_prog_data;
|
||||
|
||||
enum brw_state_id {
|
||||
BRW_STATE_URB_FENCE,
|
||||
@@ -144,7 +148,6 @@ enum brw_state_id {
|
||||
BRW_STATE_VS_CONSTBUF,
|
||||
BRW_STATE_PROGRAM_CACHE,
|
||||
BRW_STATE_STATE_BASE_ADDRESS,
|
||||
BRW_STATE_HIZ,
|
||||
BRW_STATE_SOL_INDICES,
|
||||
};
|
||||
|
||||
@@ -174,7 +177,6 @@ enum brw_state_id {
|
||||
#define BRW_NEW_VS_CONSTBUF (1 << BRW_STATE_VS_CONSTBUF)
|
||||
#define BRW_NEW_PROGRAM_CACHE (1 << BRW_STATE_PROGRAM_CACHE)
|
||||
#define BRW_NEW_STATE_BASE_ADDRESS (1 << BRW_STATE_STATE_BASE_ADDRESS)
|
||||
#define BRW_NEW_HIZ (1 << BRW_STATE_HIZ)
|
||||
#define BRW_NEW_SOL_INDICES (1 << BRW_STATE_SOL_INDICES)
|
||||
|
||||
struct brw_state_flags {
|
||||
@@ -288,6 +290,12 @@ typedef enum
|
||||
BRW_VERT_RESULT_NDC = VERT_RESULT_MAX,
|
||||
BRW_VERT_RESULT_HPOS_DUPLICATE,
|
||||
BRW_VERT_RESULT_PAD,
|
||||
/*
|
||||
* It's actually not a vert_result but just a _mark_ to let sf aware that
|
||||
* he need do something special to handle gl_PointCoord builtin variable
|
||||
* correctly. see compile_sf_prog() for more info.
|
||||
*/
|
||||
BRW_VERT_RESULT_PNTC,
|
||||
BRW_VERT_RESULT_MAX
|
||||
} brw_vert_result;
|
||||
|
||||
@@ -950,38 +958,18 @@ struct brw_context
|
||||
int state_batch_count;
|
||||
|
||||
/**
|
||||
* \brief State needed to execute HiZ meta-ops
|
||||
* \brief State needed to execute HiZ ops.
|
||||
*
|
||||
* All fields except \c op are initialized by gen6_hiz_init().
|
||||
* \see gen6_hiz_init()
|
||||
* \see gen6_hiz_exec()
|
||||
*/
|
||||
struct brw_hiz_state {
|
||||
/**
|
||||
* \brief Indicates which HiZ operation is in progress.
|
||||
/** \brief VBO for rectangle primitive.
|
||||
*
|
||||
* See the following sections of the Sandy Bridge PRM, Volume 1, Part2:
|
||||
* - 7.5.3.1 Depth Buffer Clear
|
||||
* - 7.5.3.2 Depth Buffer Resolve
|
||||
* - 7.5.3.3 Hierarchical Depth Buffer Resolve
|
||||
* Rather than using glGenBuffers(), we allocate the VBO directly
|
||||
* through drm.
|
||||
*/
|
||||
enum brw_hiz_op {
|
||||
BRW_HIZ_OP_NONE = 0,
|
||||
BRW_HIZ_OP_DEPTH_CLEAR,
|
||||
BRW_HIZ_OP_DEPTH_RESOLVE,
|
||||
BRW_HIZ_OP_HIZ_RESOLVE,
|
||||
} op;
|
||||
|
||||
/** \brief Shader state */
|
||||
struct {
|
||||
GLuint program;
|
||||
GLuint position_vbo;
|
||||
GLint position_location;
|
||||
} shader;
|
||||
|
||||
/** \brief VAO for the rectangle primitive's vertices. */
|
||||
GLuint vao;
|
||||
|
||||
GLuint fbo;
|
||||
struct gl_renderbuffer *depth_rb;
|
||||
drm_intel_bo *vertex_bo;
|
||||
} hiz;
|
||||
|
||||
struct brw_sol_state {
|
||||
|
@@ -126,12 +126,7 @@ static void gen6_set_prim(struct brw_context *brw,
|
||||
|
||||
DBG("PRIM: %s\n", _mesa_lookup_enum_by_nr(prim->mode));
|
||||
|
||||
if (brw->hiz.op) {
|
||||
assert(prim->mode == GL_TRIANGLES);
|
||||
hw_prim = _3DPRIM_RECTLIST;
|
||||
} else {
|
||||
hw_prim = prim_to_hw_prim[prim->mode];
|
||||
}
|
||||
hw_prim = prim_to_hw_prim[prim->mode];
|
||||
|
||||
if (hw_prim != brw->primitive) {
|
||||
brw->primitive = hw_prim;
|
||||
@@ -307,17 +302,11 @@ brw_predraw_resolve_buffers(struct brw_context *brw)
|
||||
struct intel_context *intel = &brw->intel;
|
||||
struct intel_renderbuffer *depth_irb;
|
||||
struct intel_texture_object *tex_obj;
|
||||
bool did_resolve = false;
|
||||
|
||||
/* Avoid recursive HiZ op. */
|
||||
if (brw->hiz.op) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Resolve the depth buffer's HiZ buffer. */
|
||||
depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
|
||||
if (depth_irb && depth_irb->mt) {
|
||||
did_resolve |= intel_renderbuffer_resolve_hiz(intel, depth_irb);
|
||||
intel_renderbuffer_resolve_hiz(intel, depth_irb);
|
||||
}
|
||||
|
||||
/* Resolve depth buffer of each enabled depth texture. */
|
||||
@@ -327,33 +316,7 @@ brw_predraw_resolve_buffers(struct brw_context *brw)
|
||||
tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
|
||||
if (!tex_obj || !tex_obj->mt)
|
||||
continue;
|
||||
did_resolve |= intel_miptree_all_slices_resolve_depth(intel, tex_obj->mt);
|
||||
}
|
||||
|
||||
if (did_resolve) {
|
||||
/* Call vbo_bind_array() to synchronize the vbo module's vertex
|
||||
* attributes to the gl_context's.
|
||||
*
|
||||
* Details
|
||||
* -------
|
||||
* The vbo module tracks vertex attributes separately from the
|
||||
* gl_context. Specifically, the vbo module maintins vertex attributes
|
||||
* in vbo_exec_context::array::inputs, which is synchronized with
|
||||
* gl_context::Array::ArrayObj::VertexAttrib by vbo_bind_array().
|
||||
* vbo_draw_arrays() calls vbo_bind_array() to perform the
|
||||
* synchronization before calling the real draw call,
|
||||
* vbo_context::draw_arrays.
|
||||
*
|
||||
* At this point (after performing a resolve meta-op but before calling
|
||||
* vbo_bind_array), the gl_context's vertex attributes have been
|
||||
* restored to their original state (that is, their state before the
|
||||
* meta-op began), but the vbo module's vertex attribute are those used
|
||||
* in the last meta-op. Therefore we must manually synchronize the two with
|
||||
* vbo_bind_array() before continuing with the original draw command.
|
||||
*/
|
||||
_mesa_update_state(ctx);
|
||||
vbo_bind_arrays(ctx);
|
||||
_mesa_update_state(ctx);
|
||||
intel_miptree_all_slices_resolve_depth(intel, tex_obj->mt);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -372,9 +335,7 @@ static void brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
|
||||
struct intel_renderbuffer *depth_irb =
|
||||
intel_get_renderbuffer(fb, BUFFER_DEPTH);
|
||||
|
||||
if (depth_irb &&
|
||||
ctx->Depth.Mask &&
|
||||
!brw->hiz.op) {
|
||||
if (depth_irb && ctx->Depth.Mask) {
|
||||
intel_renderbuffer_set_needs_depth_resolve(depth_irb);
|
||||
}
|
||||
}
|
||||
|
@@ -2188,7 +2188,7 @@ void brw_fb_WRITE(struct brw_compile *p,
|
||||
msg_type,
|
||||
msg_length,
|
||||
header_present,
|
||||
1, /* last render target write */
|
||||
eot, /* last render target write */
|
||||
response_length,
|
||||
eot,
|
||||
0 /* send_commit_msg */);
|
||||
|
@@ -710,6 +710,15 @@ fs_visitor::calculate_urb_setup()
|
||||
urb_setup[fp_index] = urb_next++;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* It's a FS only attribute, and we did interpolation for this attribute
|
||||
* in SF thread. So, count it here, too.
|
||||
*
|
||||
* See compile_sf_prog() for more info.
|
||||
*/
|
||||
if (brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(FRAG_ATTRIB_PNTC))
|
||||
urb_setup[FRAG_ATTRIB_PNTC] = urb_next++;
|
||||
}
|
||||
|
||||
/* Each attribute is 4 setup channels, each of which is half a reg. */
|
||||
@@ -1844,6 +1853,9 @@ brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c,
|
||||
prog->LinkStatus = false;
|
||||
ralloc_strcat(&prog->InfoLog, v.fail_msg);
|
||||
|
||||
_mesa_problem(NULL, "Failed to compile fragment shader: %s\n",
|
||||
v.fail_msg);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@@ -286,6 +286,18 @@ public:
|
||||
offset == inst->offset);
|
||||
}
|
||||
|
||||
int regs_written()
|
||||
{
|
||||
if (is_tex())
|
||||
return 4;
|
||||
|
||||
/* The SINCOS and INT_DIV_QUOTIENT_AND_REMAINDER math functions return 2,
|
||||
* but we don't currently use them...nor do we have an opcode for them.
|
||||
*/
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
bool is_tex()
|
||||
{
|
||||
return (opcode == SHADER_OPCODE_TEX ||
|
||||
|
@@ -236,8 +236,6 @@ fs_visitor::assign_regs()
|
||||
|
||||
if (reg == -1) {
|
||||
fail("no register to spill\n");
|
||||
} else if (intel->gen >= 7) {
|
||||
fail("no spilling support on gen7 yet\n");
|
||||
} else if (c->dispatch_width == 16) {
|
||||
fail("no spilling support on 16-wide yet\n");
|
||||
} else {
|
||||
|
@@ -564,6 +564,12 @@ fs_visitor::try_rewrite_rhs_to_dst(ir_assignment *ir,
|
||||
!src.equals(&last_rhs_inst->dst))
|
||||
return false;
|
||||
|
||||
/* If last_rhs_inst wrote a different number of components than our LHS,
|
||||
* we can't safely rewrite it.
|
||||
*/
|
||||
if (ir->lhs->type->vector_elements != last_rhs_inst->regs_written())
|
||||
return false;
|
||||
|
||||
/* Success! Rewrite the instruction. */
|
||||
last_rhs_inst->dst = dst;
|
||||
|
||||
|
@@ -774,8 +774,7 @@ static void upload_state_base_address( struct brw_context *brw )
|
||||
* If this isn't programmed to a real bound, the sampler border color
|
||||
* pointer is rejected, causing border color to mysteriously fail.
|
||||
*/
|
||||
OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
|
||||
intel->batch.bo->size | 1);
|
||||
OUT_BATCH(0xfffff001);
|
||||
OUT_BATCH(1); /* Indirect object upper bound */
|
||||
OUT_BATCH(1); /* Instruction access upper bound */
|
||||
ADVANCE_BATCH();
|
||||
@@ -788,7 +787,7 @@ static void upload_state_base_address( struct brw_context *brw )
|
||||
OUT_BATCH(1); /* Indirect object base address */
|
||||
OUT_RELOC(brw->cache.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
|
||||
1); /* Instruction base address */
|
||||
OUT_BATCH(1); /* General state upper bound */
|
||||
OUT_BATCH(0xfffff001); /* General state upper bound */
|
||||
OUT_BATCH(1); /* Indirect object upper bound */
|
||||
OUT_BATCH(1); /* Instruction access upper bound */
|
||||
ADVANCE_BATCH();
|
||||
|
@@ -64,6 +64,16 @@ static void compile_sf_prog( struct brw_context *brw,
|
||||
|
||||
c.key = *key;
|
||||
brw_compute_vue_map(&c.vue_map, intel, c.key.userclip_active, c.key.attrs);
|
||||
if (c.key.do_point_coord) {
|
||||
/*
|
||||
* gl_PointCoord is a FS instead of VS builtin variable, thus it's
|
||||
* not included in c.vue_map generated in VS stage. Here we add
|
||||
* it manually to let SF shader generate the needed interpolation
|
||||
* coefficient for FS shader.
|
||||
*/
|
||||
c.vue_map.vert_result_to_slot[BRW_VERT_RESULT_PNTC] = c.vue_map.num_slots;
|
||||
c.vue_map.slot_to_vert_result[c.vue_map.num_slots++] = BRW_VERT_RESULT_PNTC;
|
||||
}
|
||||
c.urb_entry_read_offset = brw_sf_compute_urb_entry_read_offset(intel);
|
||||
c.nr_attr_regs = (c.vue_map.num_slots + 1)/2 - c.urb_entry_read_offset;
|
||||
c.nr_setup_regs = c.nr_attr_regs;
|
||||
@@ -125,6 +135,8 @@ brw_upload_sf_prog(struct brw_context *brw)
|
||||
{
|
||||
struct gl_context *ctx = &brw->intel.ctx;
|
||||
struct brw_sf_prog_key key;
|
||||
/* _NEW_BUFFERS */
|
||||
bool render_to_fbo = ctx->DrawBuffer->Name != 0;
|
||||
|
||||
memset(&key, 0, sizeof(key));
|
||||
|
||||
@@ -167,7 +179,15 @@ brw_upload_sf_prog(struct brw_context *brw)
|
||||
key.point_sprite_coord_replace |= (1 << i);
|
||||
}
|
||||
}
|
||||
key.sprite_origin_lower_left = (ctx->Point.SpriteOrigin == GL_LOWER_LEFT);
|
||||
if (brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(FRAG_ATTRIB_PNTC))
|
||||
key.do_point_coord = 1;
|
||||
/*
|
||||
* Window coordinates in a FBO are inverted, which means point
|
||||
* sprite origin must be inverted, too.
|
||||
*/
|
||||
if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo)
|
||||
key.sprite_origin_lower_left = true;
|
||||
|
||||
/* _NEW_LIGHT */
|
||||
key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
|
||||
key.do_twoside_color = (ctx->Light.Enabled && ctx->Light.Model.TwoSide);
|
||||
@@ -176,10 +196,9 @@ brw_upload_sf_prog(struct brw_context *brw)
|
||||
if (key.do_twoside_color) {
|
||||
/* If we're rendering to a FBO, we have to invert the polygon
|
||||
* face orientation, just as we invert the viewport in
|
||||
* sf_unit_create_from_key(). ctx->DrawBuffer->Name will be
|
||||
* nonzero if we're rendering to such an FBO.
|
||||
* sf_unit_create_from_key().
|
||||
*/
|
||||
key.frontface_ccw = (ctx->Polygon.FrontFace == GL_CCW) ^ (ctx->DrawBuffer->Name != 0);
|
||||
key.frontface_ccw = (ctx->Polygon.FrontFace == GL_CCW) != render_to_fbo;
|
||||
}
|
||||
|
||||
if (!brw_search_cache(&brw->cache, BRW_SF_PROG,
|
||||
@@ -192,7 +211,8 @@ brw_upload_sf_prog(struct brw_context *brw)
|
||||
|
||||
const struct brw_tracked_state brw_sf_prog = {
|
||||
.dirty = {
|
||||
.mesa = (_NEW_HINT | _NEW_LIGHT | _NEW_POLYGON | _NEW_POINT | _NEW_TRANSFORM),
|
||||
.mesa = (_NEW_HINT | _NEW_LIGHT | _NEW_POLYGON | _NEW_POINT |
|
||||
_NEW_TRANSFORM | _NEW_BUFFERS),
|
||||
.brw = (BRW_NEW_REDUCED_PRIMITIVE),
|
||||
.cache = CACHE_NEW_VS_PROG
|
||||
},
|
||||
|
@@ -52,6 +52,7 @@ struct brw_sf_prog_key {
|
||||
GLuint do_flat_shading:1;
|
||||
GLuint frontface_ccw:1;
|
||||
GLuint do_point_sprite:1;
|
||||
GLuint do_point_coord:1;
|
||||
GLuint sprite_origin_lower_left:1;
|
||||
GLuint userclip_active:1;
|
||||
};
|
||||
|
@@ -386,6 +386,8 @@ calculate_point_sprite_mask(struct brw_sf_compile *c, GLuint reg)
|
||||
if (c->key.point_sprite_coord_replace & (1 << (vert_result1 - VERT_RESULT_TEX0)))
|
||||
pc |= 0x0f;
|
||||
}
|
||||
if (vert_result1 == BRW_VERT_RESULT_PNTC)
|
||||
pc |= 0x0f;
|
||||
|
||||
vert_result2 = vert_reg_to_vert_result(c, reg, 1);
|
||||
if (vert_result2 >= VERT_RESULT_TEX0 && vert_result2 <= VERT_RESULT_TEX7) {
|
||||
@@ -393,6 +395,8 @@ calculate_point_sprite_mask(struct brw_sf_compile *c, GLuint reg)
|
||||
VERT_RESULT_TEX0)))
|
||||
pc |= 0xf0;
|
||||
}
|
||||
if (vert_result2 == BRW_VERT_RESULT_PNTC)
|
||||
pc |= 0xf0;
|
||||
|
||||
return pc;
|
||||
}
|
||||
|
@@ -372,7 +372,6 @@ static struct dirty_bit_map brw_bits[] = {
|
||||
DEFINE_BIT(BRW_NEW_GS_BINDING_TABLE),
|
||||
DEFINE_BIT(BRW_NEW_PS_BINDING_TABLE),
|
||||
DEFINE_BIT(BRW_NEW_STATE_BASE_ADDRESS),
|
||||
DEFINE_BIT(BRW_NEW_HIZ),
|
||||
{0, 0, 0}
|
||||
};
|
||||
|
||||
|
@@ -50,6 +50,7 @@
|
||||
#include "brw_wm.h"
|
||||
|
||||
#include "gen6_hiz.h"
|
||||
#include "gen7_hiz.h"
|
||||
|
||||
#include "glsl/ralloc.h"
|
||||
|
||||
@@ -70,9 +71,11 @@ static void brw_destroy_context( struct intel_context *intel )
|
||||
|
||||
brw_destroy_state(brw);
|
||||
brw_draw_destroy( brw );
|
||||
|
||||
ralloc_free(brw->wm.compile_data);
|
||||
|
||||
dri_bo_release(&brw->curbe.curbe_bo);
|
||||
dri_bo_release(&brw->hiz.vertex_bo);
|
||||
dri_bo_release(&brw->vs.const_bo);
|
||||
dri_bo_release(&brw->wm.const_bo);
|
||||
|
||||
@@ -236,8 +239,15 @@ void brwInitVtbl( struct brw_context *brw )
|
||||
brw->intel.vtbl.is_hiz_depth_format = brw_is_hiz_depth_format;
|
||||
|
||||
if (brw->intel.has_hiz) {
|
||||
brw->intel.vtbl.resolve_depth_slice = gen6_resolve_depth_slice;
|
||||
brw->intel.vtbl.resolve_hiz_slice = gen6_resolve_hiz_slice;
|
||||
if (brw->intel.gen == 7) {
|
||||
brw->intel.vtbl.resolve_depth_slice = gen7_resolve_depth_slice;
|
||||
brw->intel.vtbl.resolve_hiz_slice = gen7_resolve_hiz_slice;
|
||||
} else if (brw->intel.gen == 6) {
|
||||
brw->intel.vtbl.resolve_depth_slice = gen6_resolve_depth_slice;
|
||||
brw->intel.vtbl.resolve_hiz_slice = gen6_resolve_hiz_slice;
|
||||
} else {
|
||||
assert(0);
|
||||
}
|
||||
}
|
||||
|
||||
if (brw->intel.gen >= 7) {
|
||||
|
@@ -67,23 +67,6 @@ upload_clip_state(struct brw_context *brw)
|
||||
GEN6_CLIP_NON_PERSPECTIVE_BARYCENTRIC_ENABLE;
|
||||
}
|
||||
|
||||
if (brw->hiz.op) {
|
||||
/* HiZ operations emit a rectangle primitive, which requires clipping to
|
||||
* be disabled. From page 10 of the Sandy Bridge PRM Volume 2 Part 1
|
||||
* Section 1.3 3D Primitives Overview:
|
||||
* RECTLIST:
|
||||
* Either the CLIP unit should be DISABLED, or the CLIP unit's Clip
|
||||
* Mode should be set to a value other than CLIPMODE_NORMAL.
|
||||
*/
|
||||
BEGIN_BATCH(4);
|
||||
OUT_BATCH(_3DSTATE_CLIP << 16 | (4 - 2));
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!ctx->Transform.DepthClamp)
|
||||
depth_clamp = GEN6_CLIP_Z_TEST;
|
||||
|
||||
@@ -124,8 +107,7 @@ const struct brw_tracked_state gen6_clip_state = {
|
||||
.dirty = {
|
||||
.mesa = _NEW_TRANSFORM | _NEW_LIGHT,
|
||||
.brw = (BRW_NEW_CONTEXT |
|
||||
BRW_NEW_FRAGMENT_PROGRAM |
|
||||
BRW_NEW_HIZ),
|
||||
BRW_NEW_FRAGMENT_PROGRAM),
|
||||
.cache = 0
|
||||
},
|
||||
.emit = upload_clip_state,
|
||||
|
@@ -82,11 +82,7 @@ gen6_upload_depth_stencil_state(struct brw_context *brw)
|
||||
}
|
||||
|
||||
/* _NEW_DEPTH */
|
||||
if ((ctx->Depth.Test || brw->hiz.op) && depth_irb) {
|
||||
assert(brw->hiz.op != BRW_HIZ_OP_DEPTH_RESOLVE || ctx->Depth.Test);
|
||||
assert(brw->hiz.op != BRW_HIZ_OP_HIZ_RESOLVE || !ctx->Depth.Test);
|
||||
assert(brw->hiz.op != BRW_HIZ_OP_DEPTH_CLEAR || !ctx->Depth.Test);
|
||||
|
||||
if (ctx->Depth.Test && depth_irb) {
|
||||
ds->ds2.depth_test_enable = ctx->Depth.Test;
|
||||
ds->ds2.depth_test_func = intel_translate_compare_func(ctx->Depth.Func);
|
||||
ds->ds2.depth_write_enable = ctx->Depth.Mask;
|
||||
@@ -98,8 +94,7 @@ gen6_upload_depth_stencil_state(struct brw_context *brw)
|
||||
const struct brw_tracked_state gen6_depth_stencil_state = {
|
||||
.dirty = {
|
||||
.mesa = _NEW_DEPTH | _NEW_STENCIL | _NEW_BUFFERS,
|
||||
.brw = (BRW_NEW_BATCH |
|
||||
BRW_NEW_HIZ),
|
||||
.brw = BRW_NEW_BATCH,
|
||||
.cache = 0,
|
||||
},
|
||||
.emit = gen6_upload_depth_stencil_state,
|
||||
|
@@ -21,345 +21,620 @@
|
||||
* IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "gen6_hiz.h"
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
#include "mesa/drivers/common/meta.h"
|
||||
|
||||
#include "mesa/main/arrayobj.h"
|
||||
#include "mesa/main/bufferobj.h"
|
||||
#include "mesa/main/depth.h"
|
||||
#include "mesa/main/enable.h"
|
||||
#include "mesa/main/fbobject.h"
|
||||
#include "mesa/main/framebuffer.h"
|
||||
#include "mesa/main/get.h"
|
||||
#include "mesa/main/renderbuffer.h"
|
||||
#include "mesa/main/shaderapi.h"
|
||||
#include "mesa/main/varray.h"
|
||||
|
||||
#include "intel_batchbuffer.h"
|
||||
#include "intel_fbo.h"
|
||||
#include "intel_mipmap_tree.h"
|
||||
#include "intel_regions.h"
|
||||
#include "intel_tex.h"
|
||||
|
||||
#include "brw_context.h"
|
||||
#include "brw_defines.h"
|
||||
#include "brw_state.h"
|
||||
|
||||
static const uint32_t gen6_hiz_meta_save =
|
||||
|
||||
/* Disable alpha, depth, and stencil test.
|
||||
*
|
||||
* See the following sections of the Sandy Bridge PRM, Volume 1, Part2:
|
||||
* - 7.5.3.1 Depth Buffer Clear
|
||||
* - 7.5.3.2 Depth Buffer Resolve
|
||||
* - 7.5.3.3 Hierarchical Depth Buffer Resolve
|
||||
*/
|
||||
MESA_META_ALPHA_TEST |
|
||||
MESA_META_DEPTH_TEST |
|
||||
MESA_META_STENCIL_TEST |
|
||||
|
||||
/* Disable viewport mapping.
|
||||
*
|
||||
* From page 11 of the Sandy Bridge PRM, Volume 2, Part 1, Section 1.3
|
||||
* 3D Primitives Overview:
|
||||
* RECTLIST:
|
||||
* Viewport Mapping must be DISABLED (as is typical with the use of
|
||||
* screen- space coordinates).
|
||||
*
|
||||
* We must also manually disable 3DSTATE_SF.Viewport_Transform_Enable.
|
||||
*/
|
||||
MESA_META_VIEWPORT |
|
||||
|
||||
/* Disable clipping.
|
||||
*
|
||||
* From page 11 of the Sandy Bridge PRM, Volume 2, Part 1, Section 1.3
|
||||
* 3D Primitives Overview:
|
||||
* Either the CLIP unit should be DISABLED, or the CLIP unit’s Clip
|
||||
* Mode should be set to a value other than CLIPMODE_NORMAL.
|
||||
*/
|
||||
MESA_META_CLIP |
|
||||
|
||||
/* Render a solid rectangle (set 3DSTATE_SF.FrontFace_Fill_Mode).
|
||||
*
|
||||
* From page 249 of the Sandy Bridge PRM, Volume 2, Part 1, Section
|
||||
* 6.4.1.1 3DSTATE_SF, FrontFace_Fill_Mode:
|
||||
* SOLID: Any triangle or rectangle object found to be front-facing
|
||||
* is rendered as a solid object. This setting is required when
|
||||
* (rendering rectangle (RECTLIST) objects.
|
||||
* Also see field BackFace_Fill_Mode.
|
||||
*
|
||||
* Note: MESA_META_RASTERIZAION also disables culling, but that is
|
||||
* irrelevant. See 3DSTATE_SF.Cull_Mode.
|
||||
*/
|
||||
MESA_META_RASTERIZATION |
|
||||
|
||||
/* Each HiZ operation uses a vertex shader and VAO. */
|
||||
MESA_META_SHADER |
|
||||
MESA_META_VERTEX |
|
||||
|
||||
/* Disable scissoring.
|
||||
*
|
||||
* Scissoring is disabled for resolves because a resolve operation
|
||||
* should resolve the entire buffer. Scissoring is disabled for depth
|
||||
* clears because, if we are performing a partial depth clear, then we
|
||||
* specify the clear region with the RECTLIST vertices.
|
||||
*/
|
||||
MESA_META_SCISSOR |
|
||||
|
||||
MESA_META_SELECT_FEEDBACK;
|
||||
|
||||
static void
|
||||
gen6_hiz_get_framebuffer_enum(struct gl_context *ctx,
|
||||
GLenum *bind_enum,
|
||||
GLenum *get_enum)
|
||||
{
|
||||
if (ctx->Extensions.EXT_framebuffer_blit && ctx->API == API_OPENGL) {
|
||||
/* Different buffers may be bound to GL_DRAW_FRAMEBUFFER and
|
||||
* GL_READ_FRAMEBUFFER. Take care to not disrupt the read buffer.
|
||||
*/
|
||||
*bind_enum = GL_DRAW_FRAMEBUFFER;
|
||||
*get_enum = GL_DRAW_FRAMEBUFFER_BINDING;
|
||||
} else {
|
||||
/* The enums GL_DRAW_FRAMEBUFFER and GL_READ_FRAMEBUFFER do not exist.
|
||||
* The bound framebuffer is both the read and draw buffer.
|
||||
*/
|
||||
*bind_enum = GL_FRAMEBUFFER;
|
||||
*get_enum = GL_FRAMEBUFFER_BINDING;
|
||||
}
|
||||
}
|
||||
#include "gen6_hiz.h"
|
||||
|
||||
/**
|
||||
* Initialize static data needed for HiZ operations.
|
||||
* \name Constants for HiZ VBO
|
||||
* \{
|
||||
*
|
||||
* \see brw_context::hiz::vertex_bo
|
||||
*/
|
||||
static void
|
||||
#define GEN6_HIZ_NUM_VERTICES 3
|
||||
#define GEN6_HIZ_NUM_VUE_ELEMS 8
|
||||
#define GEN6_HIZ_VBO_SIZE (GEN6_HIZ_NUM_VERTICES \
|
||||
* GEN6_HIZ_NUM_VUE_ELEMS \
|
||||
* sizeof(float))
|
||||
/** \} */
|
||||
|
||||
/**
|
||||
* \brief Initialize data needed for the HiZ op.
|
||||
*
|
||||
* This called when executing the first HiZ op.
|
||||
* \see brw_context::hiz
|
||||
*/
|
||||
void
|
||||
gen6_hiz_init(struct brw_context *brw)
|
||||
{
|
||||
struct gl_context *ctx = &brw->intel.ctx;
|
||||
struct intel_context *intel = &brw->intel;
|
||||
struct brw_hiz_state *hiz = &brw->hiz;
|
||||
GLenum fb_bind_enum, fb_get_enum;
|
||||
|
||||
if (hiz->fbo != 0)
|
||||
return;
|
||||
hiz->vertex_bo = drm_intel_bo_alloc(intel->bufmgr, "bufferobj",
|
||||
GEN6_HIZ_VBO_SIZE, /* size */
|
||||
64); /* alignment */
|
||||
|
||||
gen6_hiz_get_framebuffer_enum(ctx, &fb_bind_enum, &fb_get_enum);
|
||||
if (!hiz->vertex_bo)
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "failed to allocate internal VBO");
|
||||
}
|
||||
|
||||
/* Create depthbuffer.
|
||||
void
|
||||
gen6_hiz_emit_batch_head(struct brw_context *brw)
|
||||
{
|
||||
struct gl_context *ctx = &brw->intel.ctx;
|
||||
struct intel_context *intel = &brw->intel;
|
||||
|
||||
/* To ensure that the batch contains only the resolve, flush the batch
|
||||
* before beginning and after finishing emitting the resolve packets.
|
||||
*
|
||||
* Until glRenderbufferStorage is called, the renderbuffer hash table
|
||||
* maps the renderbuffer name to a dummy renderbuffer. We need the
|
||||
* renderbuffer to be registered in the hash table so that framebuffer
|
||||
* validation succeeds, so we hackishly allocate storage then immediately
|
||||
* discard it.
|
||||
* Ideally, we would not need to flush for the resolve op. But, I suspect
|
||||
* that it's unsafe for CMD_PIPELINE_SELECT to occur multiple times in
|
||||
* a single batch, and there is no safe way to ensure that other than by
|
||||
* fencing the resolve with flushes. Ideally, we would just detect if
|
||||
* a batch is in progress and do the right thing, but that would require
|
||||
* the ability to *safely* access brw_context::state::dirty::brw
|
||||
* outside of the brw_upload_state() codepath.
|
||||
*/
|
||||
GLuint depth_rb_name;
|
||||
_mesa_GenRenderbuffersEXT(1, &depth_rb_name);
|
||||
_mesa_BindRenderbufferEXT(GL_RENDERBUFFER, depth_rb_name);
|
||||
_mesa_RenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, 32, 32);
|
||||
_mesa_reference_renderbuffer(&hiz->depth_rb,
|
||||
_mesa_lookup_renderbuffer(ctx, depth_rb_name));
|
||||
intel_miptree_release(&((struct intel_renderbuffer*) hiz->depth_rb)->mt);
|
||||
intel_flush(ctx);
|
||||
|
||||
/* Setup FBO. */
|
||||
_mesa_GenFramebuffersEXT(1, &hiz->fbo);
|
||||
_mesa_BindFramebufferEXT(fb_bind_enum, hiz->fbo);
|
||||
_mesa_FramebufferRenderbufferEXT(fb_bind_enum,
|
||||
GL_DEPTH_ATTACHMENT,
|
||||
GL_RENDERBUFFER,
|
||||
hiz->depth_rb->Name);
|
||||
/* CMD_PIPELINE_SELECT
|
||||
*
|
||||
* Select the 3D pipeline, as opposed to the media pipeline.
|
||||
*/
|
||||
{
|
||||
BEGIN_BATCH(1);
|
||||
OUT_BATCH(brw->CMD_PIPELINE_SELECT << 16);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* Compile vertex shader. */
|
||||
const char *vs_source =
|
||||
"attribute vec4 position;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = position;\n"
|
||||
"}\n";
|
||||
GLuint vs = _mesa_CreateShaderObjectARB(GL_VERTEX_SHADER);
|
||||
_mesa_ShaderSourceARB(vs, 1, &vs_source, NULL);
|
||||
_mesa_CompileShaderARB(vs);
|
||||
/* 3DSTATE_MULTISAMPLE */
|
||||
{
|
||||
int length = intel->gen == 7 ? 4 : 3;
|
||||
|
||||
/* Compile fragment shader. */
|
||||
const char *fs_source = "void main() {}";
|
||||
GLuint fs = _mesa_CreateShaderObjectARB(GL_FRAGMENT_SHADER);
|
||||
_mesa_ShaderSourceARB(fs, 1, &fs_source, NULL);
|
||||
_mesa_CompileShaderARB(fs);
|
||||
BEGIN_BATCH(length);
|
||||
OUT_BATCH(_3DSTATE_MULTISAMPLE << 16 | (length - 2));
|
||||
OUT_BATCH(MS_PIXEL_LOCATION_CENTER |
|
||||
MS_NUMSAMPLES_1);
|
||||
OUT_BATCH(0);
|
||||
if (length >= 4)
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
|
||||
/* Link and use program. */
|
||||
hiz->shader.program = _mesa_CreateProgramObjectARB();
|
||||
_mesa_AttachShader(hiz->shader.program, vs);
|
||||
_mesa_AttachShader(hiz->shader.program, fs);
|
||||
_mesa_LinkProgramARB(hiz->shader.program);
|
||||
_mesa_UseProgramObjectARB(hiz->shader.program);
|
||||
}
|
||||
|
||||
/* Create and bind VAO. */
|
||||
_mesa_GenVertexArrays(1, &hiz->vao);
|
||||
_mesa_BindVertexArray(hiz->vao);
|
||||
/* 3DSTATE_SAMPLE_MASK */
|
||||
{
|
||||
BEGIN_BATCH(2);
|
||||
OUT_BATCH(_3DSTATE_SAMPLE_MASK << 16 | (2 - 2));
|
||||
OUT_BATCH(1);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* Setup VBO for 'position'. */
|
||||
hiz->shader.position_location =
|
||||
_mesa_GetAttribLocationARB(hiz->shader.program, "position");
|
||||
_mesa_GenBuffersARB(1, &hiz->shader.position_vbo);
|
||||
_mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, hiz->shader.position_vbo);
|
||||
_mesa_VertexAttribPointerARB(hiz->shader.position_location,
|
||||
2, /*components*/
|
||||
GL_FLOAT,
|
||||
GL_FALSE, /*normalized?*/
|
||||
0, /*stride*/
|
||||
NULL);
|
||||
_mesa_EnableVertexAttribArrayARB(hiz->shader.position_location);
|
||||
|
||||
/* Cleanup. */
|
||||
_mesa_DeleteShader(vs);
|
||||
_mesa_DeleteShader(fs);
|
||||
/* CMD_STATE_BASE_ADDRESS
|
||||
*
|
||||
* From the Sandy Bridge PRM, Volume 1, Part 1, Table STATE_BASE_ADDRESS:
|
||||
* The following commands must be reissued following any change to the
|
||||
* base addresses:
|
||||
* 3DSTATE_CC_POINTERS
|
||||
* 3DSTATE_BINDING_TABLE_POINTERS
|
||||
* 3DSTATE_SAMPLER_STATE_POINTERS
|
||||
* 3DSTATE_VIEWPORT_STATE_POINTERS
|
||||
* MEDIA_STATE_POINTERS
|
||||
*/
|
||||
{
|
||||
BEGIN_BATCH(10);
|
||||
OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (10 - 2));
|
||||
OUT_BATCH(1); /* GeneralStateBaseAddressModifyEnable */
|
||||
/* SurfaceStateBaseAddress */
|
||||
OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0, 1);
|
||||
/* DynamicStateBaseAddress */
|
||||
OUT_RELOC(intel->batch.bo, (I915_GEM_DOMAIN_RENDER |
|
||||
I915_GEM_DOMAIN_INSTRUCTION), 0, 1);
|
||||
OUT_BATCH(1); /* IndirectObjectBaseAddress */
|
||||
OUT_BATCH(1); /* InstructionBaseAddress */
|
||||
OUT_BATCH(1); /* GeneralStateUpperBound */
|
||||
OUT_BATCH(1); /* DynamicStateUpperBound */
|
||||
OUT_BATCH(1); /* IndirectObjectUpperBound*/
|
||||
OUT_BATCH(1); /* InstructionAccessUpperBound */
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Wrap \c brw->hiz.depth_rb around a miptree.
|
||||
*
|
||||
* \see gen6_hiz_teardown_depth_buffer()
|
||||
*/
|
||||
static void
|
||||
gen6_hiz_setup_depth_buffer(struct brw_context *brw,
|
||||
struct intel_mipmap_tree *mt,
|
||||
unsigned int level,
|
||||
unsigned int layer)
|
||||
void
|
||||
gen6_hiz_emit_vertices(struct brw_context *brw,
|
||||
struct intel_mipmap_tree *mt,
|
||||
unsigned int level,
|
||||
unsigned int layer)
|
||||
{
|
||||
struct gl_renderbuffer *rb = brw->hiz.depth_rb;
|
||||
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
|
||||
|
||||
rb->Format = mt->format;
|
||||
rb->_BaseFormat = _mesa_get_format_base_format(rb->Format);
|
||||
rb->InternalFormat = rb->_BaseFormat;
|
||||
rb->Width = mt->level[level].width;
|
||||
rb->Height = mt->level[level].height;
|
||||
|
||||
irb->mt_level = level;
|
||||
irb->mt_layer = layer;
|
||||
|
||||
intel_miptree_reference(&irb->mt, mt);
|
||||
intel_renderbuffer_set_draw_offset(irb);
|
||||
}
|
||||
|
||||
/**
|
||||
* Release the region from \c brw->hiz.depth_rb.
|
||||
*
|
||||
* \see gen6_hiz_setup_depth_buffer()
|
||||
*/
|
||||
static void
|
||||
gen6_hiz_teardown_depth_buffer(struct gl_renderbuffer *rb)
|
||||
{
|
||||
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
|
||||
intel_miptree_release(&irb->mt);
|
||||
}
|
||||
|
||||
static void
|
||||
gen6_resolve_slice(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt,
|
||||
unsigned int level,
|
||||
unsigned int layer,
|
||||
enum brw_hiz_op op)
|
||||
{
|
||||
struct gl_context *ctx = &intel->ctx;
|
||||
struct brw_context *brw = brw_context(ctx);
|
||||
struct intel_context *intel = &brw->intel;
|
||||
struct brw_hiz_state *hiz = &brw->hiz;
|
||||
GLenum fb_bind_enum, fb_get_enum;
|
||||
|
||||
/* Do not recurse. */
|
||||
assert(!brw->hiz.op);
|
||||
|
||||
assert(mt->hiz_mt != NULL);
|
||||
assert(level >= mt->first_level);
|
||||
assert(level <= mt->last_level);
|
||||
assert(layer < mt->level[level].depth);
|
||||
|
||||
gen6_hiz_get_framebuffer_enum(ctx, &fb_bind_enum, &fb_get_enum);
|
||||
|
||||
/* Save state. */
|
||||
GLint save_drawbuffer;
|
||||
GLint save_renderbuffer;
|
||||
_mesa_meta_begin(ctx, gen6_hiz_meta_save);
|
||||
_mesa_GetIntegerv(fb_get_enum, &save_drawbuffer);
|
||||
_mesa_GetIntegerv(GL_RENDERBUFFER_BINDING, &save_renderbuffer);
|
||||
|
||||
/* Initialize context data for HiZ operations. */
|
||||
gen6_hiz_init(brw);
|
||||
|
||||
/* Set depth state. */
|
||||
if (!ctx->Depth.Mask) {
|
||||
/* This sets 3DSTATE_WM.Depth_Buffer_Write_Enable. */
|
||||
_mesa_DepthMask(GL_TRUE);
|
||||
}
|
||||
if (op == BRW_HIZ_OP_DEPTH_RESOLVE) {
|
||||
_mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE);
|
||||
_mesa_DepthFunc(GL_NEVER);
|
||||
}
|
||||
|
||||
/* Setup FBO. */
|
||||
gen6_hiz_setup_depth_buffer(brw, mt, level, layer);
|
||||
_mesa_BindFramebufferEXT(fb_bind_enum, hiz->fbo);
|
||||
|
||||
|
||||
/* A rectangle primitive (3DPRIM_RECTLIST) consists of only three vertices.
|
||||
* The vertices reside in screen space with DirectX coordinates (this is,
|
||||
* (0, 0) is the upper left corner).
|
||||
/* Setup VBO for the rectangle primitive..
|
||||
*
|
||||
* A rectangle primitive (3DPRIM_RECTLIST) consists of only three
|
||||
* vertices. The vertices reside in screen space with DirectX coordinates
|
||||
* (that is, (0, 0) is the upper left corner).
|
||||
*
|
||||
* v2 ------ implied
|
||||
* | |
|
||||
* | |
|
||||
* v0 ----- v1
|
||||
*/
|
||||
const int width = hiz->depth_rb->Width;
|
||||
const int height = hiz->depth_rb->Height;
|
||||
const GLfloat positions[] = {
|
||||
0, height,
|
||||
width, height,
|
||||
0, 0,
|
||||
};
|
||||
|
||||
/* Setup program and vertex attributes. */
|
||||
_mesa_UseProgramObjectARB(hiz->shader.program);
|
||||
_mesa_BindVertexArray(hiz->vao);
|
||||
_mesa_BindBufferARB(GL_ARRAY_BUFFER, hiz->shader.position_vbo);
|
||||
_mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(positions), positions,
|
||||
GL_DYNAMIC_DRAW_ARB);
|
||||
|
||||
/* Execute the HiZ operation. */
|
||||
brw->hiz.op = op;
|
||||
brw->state.dirty.brw |= BRW_NEW_HIZ;
|
||||
_mesa_DrawArrays(GL_TRIANGLES, 0, 3);
|
||||
brw->state.dirty.brw |= BRW_NEW_HIZ;
|
||||
brw->hiz.op = BRW_HIZ_OP_NONE;
|
||||
|
||||
/* Restore state.
|
||||
*
|
||||
* The order in which state is restored is significant. The draw buffer
|
||||
* used for the HiZ op has no stencil buffer, and glStencilFunc() clamps
|
||||
* the stencil reference value to the range allowed by the draw buffer's
|
||||
* number of stencil bits. So, the draw buffer binding must be restored
|
||||
* before the stencil state, or else the stencil ref will be clamped to 0.
|
||||
* Since the VS is disabled, the clipper loads each VUE directly from
|
||||
* the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and
|
||||
* 3DSTATE_VERTEX_ELEMENTS packets below. The VUE contents are as follows:
|
||||
* dw0: Reserved, MBZ.
|
||||
* dw1: Render Target Array Index. The HiZ op does not use indexed
|
||||
* vertices, so set the dword to 0.
|
||||
* dw2: Viewport Index. The HiZ op disables viewport mapping and
|
||||
* scissoring, so set the dword to 0.
|
||||
* dw3: Point Width: The HiZ op does not emit the POINTLIST primitive, so
|
||||
* set the dword to 0.
|
||||
* dw4: Vertex Position X.
|
||||
* dw5: Vertex Position Y.
|
||||
* dw6: Vertex Position Z.
|
||||
* dw7: Vertex Position W.
|
||||
*
|
||||
* For details, see the Sandybridge PRM, Volume 2, Part 1, Section 1.5.1
|
||||
* "Vertex URB Entry (VUE) Formats".
|
||||
*/
|
||||
gen6_hiz_teardown_depth_buffer(hiz->depth_rb);
|
||||
_mesa_BindRenderbufferEXT(GL_RENDERBUFFER, save_renderbuffer);
|
||||
_mesa_BindFramebufferEXT(fb_bind_enum, save_drawbuffer);
|
||||
_mesa_meta_end(ctx);
|
||||
{
|
||||
const int width = mt->level[level].width;
|
||||
const int height = mt->level[level].height;
|
||||
|
||||
const float vertices[GEN6_HIZ_VBO_SIZE] = {
|
||||
/* v0 */ 0, 0, 0, 0, 0, height, 0, 1,
|
||||
/* v1 */ 0, 0, 0, 0, width, height, 0, 1,
|
||||
/* v2 */ 0, 0, 0, 0, 0, 0, 0, 1,
|
||||
};
|
||||
|
||||
drm_intel_bo_subdata(hiz->vertex_bo, 0, GEN6_HIZ_VBO_SIZE, vertices);
|
||||
}
|
||||
|
||||
/* 3DSTATE_VERTEX_BUFFERS */
|
||||
{
|
||||
const int num_buffers = 1;
|
||||
const int batch_length = 1 + 4 * num_buffers;
|
||||
|
||||
uint32_t dw0 = GEN6_VB0_ACCESS_VERTEXDATA |
|
||||
(GEN6_HIZ_NUM_VUE_ELEMS * sizeof(float)) << BRW_VB0_PITCH_SHIFT;
|
||||
|
||||
if (intel->gen >= 7)
|
||||
dw0 |= GEN7_VB0_ADDRESS_MODIFYENABLE;
|
||||
|
||||
BEGIN_BATCH(batch_length);
|
||||
OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (batch_length - 2));
|
||||
OUT_BATCH(dw0);
|
||||
/* start address */
|
||||
OUT_RELOC(hiz->vertex_bo, I915_GEM_DOMAIN_VERTEX, 0, 0);
|
||||
/* end address */
|
||||
OUT_RELOC(hiz->vertex_bo, I915_GEM_DOMAIN_VERTEX,
|
||||
0, hiz->vertex_bo->size - 1);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DSTATE_VERTEX_ELEMENTS
|
||||
*
|
||||
* Fetch dwords 0 - 7 from each VUE. See the comments above where
|
||||
* hiz->vertex_bo is filled with data.
|
||||
*/
|
||||
{
|
||||
const int num_elements = 2;
|
||||
const int batch_length = 1 + 2 * num_elements;
|
||||
|
||||
BEGIN_BATCH(batch_length);
|
||||
OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (batch_length - 2));
|
||||
/* Element 0 */
|
||||
OUT_BATCH(GEN6_VE0_VALID |
|
||||
BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT |
|
||||
0 << BRW_VE0_SRC_OFFSET_SHIFT);
|
||||
OUT_BATCH(BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT |
|
||||
BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT |
|
||||
BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_2_SHIFT |
|
||||
BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_3_SHIFT);
|
||||
/* Element 1 */
|
||||
OUT_BATCH(GEN6_VE0_VALID |
|
||||
BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT |
|
||||
16 << BRW_VE0_SRC_OFFSET_SHIFT);
|
||||
OUT_BATCH(BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT |
|
||||
BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT |
|
||||
BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_2_SHIFT |
|
||||
BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_3_SHIFT);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Execute a HiZ op on a miptree slice.
|
||||
*
|
||||
* To execute the HiZ op, this function manually constructs and emits a batch
|
||||
* to "draw" the HiZ op's rectangle primitive. The batchbuffer is flushed
|
||||
* before constructing and after emitting the batch.
|
||||
*
|
||||
* This function alters no GL state.
|
||||
*
|
||||
* For an overview of HiZ ops, see the following sections of the Sandy Bridge
|
||||
* PRM, Volume 1, Part 2:
|
||||
* - 7.5.3.1 Depth Buffer Clear
|
||||
* - 7.5.3.2 Depth Buffer Resolve
|
||||
* - 7.5.3.3 Hierarchical Depth Buffer Resolve
|
||||
*/
|
||||
static void
|
||||
gen6_hiz_exec(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt,
|
||||
unsigned int level,
|
||||
unsigned int layer,
|
||||
enum gen6_hiz_op op)
|
||||
{
|
||||
struct gl_context *ctx = &intel->ctx;
|
||||
struct brw_context *brw = brw_context(ctx);
|
||||
struct brw_hiz_state *hiz = &brw->hiz;
|
||||
|
||||
assert(op != GEN6_HIZ_OP_DEPTH_CLEAR); /* Not implemented yet. */
|
||||
assert(mt->hiz_mt != NULL);
|
||||
intel_miptree_check_level_layer(mt, level, layer);
|
||||
|
||||
if (hiz->vertex_bo == NULL)
|
||||
gen6_hiz_init(brw);
|
||||
|
||||
if (hiz->vertex_bo == NULL) {
|
||||
/* Ouch. Give up. */
|
||||
return;
|
||||
}
|
||||
|
||||
gen6_hiz_emit_batch_head(brw);
|
||||
gen6_hiz_emit_vertices(brw, mt, level, layer);
|
||||
|
||||
/* 3DSTATE_URB
|
||||
*
|
||||
* Assign the entire URB to the VS. Even though the VS disabled, URB space
|
||||
* is still needed because the clipper loads the VUE's from the URB. From
|
||||
* the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE,
|
||||
* Dword 1.15:0 "VS Number of URB Entries":
|
||||
* This field is always used (even if VS Function Enable is DISABLED).
|
||||
*
|
||||
* The warning below appears in the PRM (Section 3DSTATE_URB), but we can
|
||||
* safely ignore it because this batch contains only one draw call.
|
||||
* Because of URB corruption caused by allocating a previous GS unit
|
||||
* URB entry to the VS unit, software is required to send a “GS NULL
|
||||
* Fence” (Send URB fence with VS URB size == 1 and GS URB size == 0)
|
||||
* plus a dummy DRAW call before any case where VS will be taking over
|
||||
* GS URB space.
|
||||
*/
|
||||
{
|
||||
BEGIN_BATCH(3);
|
||||
OUT_BATCH(_3DSTATE_URB << 16 | (3 - 2));
|
||||
OUT_BATCH(brw->urb.max_vs_entries << GEN6_URB_VS_ENTRIES_SHIFT);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DSTATE_CC_STATE_POINTERS
|
||||
*
|
||||
* The pointer offsets are relative to
|
||||
* CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
|
||||
*
|
||||
* The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE.
|
||||
*/
|
||||
{
|
||||
uint32_t depthstencil_offset;
|
||||
gen6_hiz_emit_depth_stencil_state(brw, op, &depthstencil_offset);
|
||||
|
||||
BEGIN_BATCH(4);
|
||||
OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2));
|
||||
OUT_BATCH(1); /* BLEND_STATE offset */
|
||||
OUT_BATCH(depthstencil_offset | 1); /* DEPTH_STENCIL_STATE offset */
|
||||
OUT_BATCH(1); /* COLOR_CALC_STATE offset */
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DSTATE_VS
|
||||
*
|
||||
* Disable vertex shader.
|
||||
*/
|
||||
{
|
||||
/* From the BSpec, Volume 2a, Part 3 "Vertex Shader", Section
|
||||
* 3DSTATE_VS, Dword 5.0 "VS Function Enable":
|
||||
* [DevSNB] A pipeline flush must be programmed prior to a 3DSTATE_VS
|
||||
* command that causes the VS Function Enable to toggle. Pipeline
|
||||
* flush can be executed by sending a PIPE_CONTROL command with CS
|
||||
* stall bit set and a post sync operation.
|
||||
*/
|
||||
intel_emit_post_sync_nonzero_flush(intel);
|
||||
|
||||
BEGIN_BATCH(6);
|
||||
OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DSTATE_GS
|
||||
*
|
||||
* Disable the geometry shader.
|
||||
*/
|
||||
{
|
||||
BEGIN_BATCH(7);
|
||||
OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DSTATE_CLIP
|
||||
*
|
||||
* Disable the clipper.
|
||||
*
|
||||
* The HiZ op emits a rectangle primitive, which requires clipping to
|
||||
* be disabled. From page 10 of the Sandy Bridge PRM Volume 2 Part 1
|
||||
* Section 1.3 "3D Primitives Overview":
|
||||
* RECTLIST:
|
||||
* Either the CLIP unit should be DISABLED, or the CLIP unit's Clip
|
||||
* Mode should be set to a value other than CLIPMODE_NORMAL.
|
||||
*
|
||||
* Also disable perspective divide. This doesn't change the clipper's
|
||||
* output, but does spare a few electrons.
|
||||
*/
|
||||
{
|
||||
BEGIN_BATCH(4);
|
||||
OUT_BATCH(_3DSTATE_CLIP << 16 | (4 - 2));
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(GEN6_CLIP_PERSPECTIVE_DIVIDE_DISABLE);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DSTATE_SF
|
||||
*
|
||||
* Disable ViewportTransformEnable (dw2.1)
|
||||
*
|
||||
* From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
|
||||
* Primitives Overview":
|
||||
* RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
|
||||
* use of screen- space coordinates).
|
||||
*
|
||||
* A solid rectangle must be rendered, so set FrontFaceFillMode (dw2.4:3)
|
||||
* and BackFaceFillMode (dw2.5:6) to SOLID(0).
|
||||
*
|
||||
* From the Sandy Bridge PRM, Volume 2, Part 1, Section
|
||||
* 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
|
||||
* SOLID: Any triangle or rectangle object found to be front-facing
|
||||
* is rendered as a solid object. This setting is required when
|
||||
* (rendering rectangle (RECTLIST) objects.
|
||||
*/
|
||||
{
|
||||
BEGIN_BATCH(20);
|
||||
OUT_BATCH(_3DSTATE_SF << 16 | (20 - 2));
|
||||
OUT_BATCH((1 - 1) << GEN6_SF_NUM_OUTPUTS_SHIFT | /* only position */
|
||||
1 << GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT |
|
||||
0 << GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT);
|
||||
for (int i = 0; i < 18; ++i)
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DSTATE_WM
|
||||
*
|
||||
* Disable thread dispatch (dw5.19) and enable the HiZ op.
|
||||
*
|
||||
* Even though thread dispatch is disabled, max threads (dw5.25:31) must be
|
||||
* nonzero to prevent the GPU from hanging. See the valid ranges in the
|
||||
* BSpec, Volume 2a.11 Windower, Section 3DSTATE_WM, Dword 5.25:31
|
||||
* "Maximum Number Of Threads".
|
||||
*/
|
||||
{
|
||||
uint32_t dw4 = 0;
|
||||
|
||||
switch (op) {
|
||||
case GEN6_HIZ_OP_DEPTH_CLEAR:
|
||||
assert(!"not implemented");
|
||||
dw4 |= GEN6_WM_DEPTH_CLEAR;
|
||||
break;
|
||||
case GEN6_HIZ_OP_DEPTH_RESOLVE:
|
||||
dw4 |= GEN6_WM_DEPTH_RESOLVE;
|
||||
break;
|
||||
case GEN6_HIZ_OP_HIZ_RESOLVE:
|
||||
dw4 |= GEN6_WM_HIERARCHICAL_DEPTH_RESOLVE;
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
break;
|
||||
}
|
||||
|
||||
BEGIN_BATCH(9);
|
||||
OUT_BATCH(_3DSTATE_WM << 16 | (9 - 2));
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(dw4);
|
||||
OUT_BATCH((brw->max_wm_threads - 1) << GEN6_WM_MAX_THREADS_SHIFT);
|
||||
OUT_BATCH((1 - 1) << GEN6_WM_NUM_SF_OUTPUTS_SHIFT); /* only position */
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DSTATE_DEPTH_BUFFER */
|
||||
{
|
||||
uint32_t width = mt->level[level].width;
|
||||
uint32_t height = mt->level[level].height;
|
||||
|
||||
uint32_t tile_x;
|
||||
uint32_t tile_y;
|
||||
uint32_t offset;
|
||||
{
|
||||
/* Construct a dummy renderbuffer just to extract tile offsets. */
|
||||
struct intel_renderbuffer rb;
|
||||
rb.mt = mt;
|
||||
rb.mt_level = level;
|
||||
rb.mt_layer = layer;
|
||||
intel_renderbuffer_set_draw_offset(&rb);
|
||||
offset = intel_renderbuffer_tile_offsets(&rb, &tile_x, &tile_y);
|
||||
}
|
||||
|
||||
uint32_t format;
|
||||
switch (mt->format) {
|
||||
case MESA_FORMAT_Z16: format = BRW_DEPTHFORMAT_D16_UNORM; break;
|
||||
case MESA_FORMAT_Z32_FLOAT: format = BRW_DEPTHFORMAT_D32_FLOAT; break;
|
||||
case MESA_FORMAT_X8_Z24: format = BRW_DEPTHFORMAT_D24_UNORM_X8_UINT; break;
|
||||
default: assert(0); break;
|
||||
}
|
||||
|
||||
intel_emit_post_sync_nonzero_flush(intel);
|
||||
intel_emit_depth_stall_flushes(intel);
|
||||
|
||||
BEGIN_BATCH(7);
|
||||
OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
|
||||
OUT_BATCH(((mt->region->pitch * mt->region->cpp) - 1) |
|
||||
format << 18 |
|
||||
1 << 21 | /* separate stencil enable */
|
||||
1 << 22 | /* hiz enable */
|
||||
BRW_TILEWALK_YMAJOR << 26 |
|
||||
1 << 27 | /* y-tiled */
|
||||
BRW_SURFACE_2D << 29);
|
||||
OUT_RELOC(mt->region->bo,
|
||||
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
|
||||
offset);
|
||||
OUT_BATCH(BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1 |
|
||||
(width + tile_x - 1) << 6 |
|
||||
(height + tile_y - 1) << 19);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(tile_x |
|
||||
tile_y << 16);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DSTATE_HIER_DEPTH_BUFFER */
|
||||
{
|
||||
struct intel_region *hiz_region = mt->hiz_mt->region;
|
||||
|
||||
BEGIN_BATCH(3);
|
||||
OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
|
||||
OUT_BATCH(hiz_region->pitch * hiz_region->cpp - 1);
|
||||
OUT_RELOC(hiz_region->bo,
|
||||
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
|
||||
0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DSTATE_STENCIL_BUFFER */
|
||||
{
|
||||
BEGIN_BATCH(3);
|
||||
OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DSTATE_CLEAR_PARAMS
|
||||
*
|
||||
* From the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE_CLEAR_PARAMS:
|
||||
* [DevSNB] 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE
|
||||
* packet when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
|
||||
*/
|
||||
{
|
||||
BEGIN_BATCH(2);
|
||||
OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 | (2 - 2));
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DSTATE_DRAWING_RECTANGLE */
|
||||
{
|
||||
BEGIN_BATCH(4);
|
||||
OUT_BATCH(_3DSTATE_DRAWING_RECTANGLE << 16 | (4 - 2));
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(((mt->level[level].width - 1) & 0xffff) |
|
||||
((mt->level[level].height - 1) << 16));
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DPRIMITIVE */
|
||||
{
|
||||
BEGIN_BATCH(6);
|
||||
OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) |
|
||||
_3DPRIM_RECTLIST << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT |
|
||||
GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL);
|
||||
OUT_BATCH(3); /* vertex count per instance */
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(1); /* instance count */
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* See comments above at first invocation of intel_flush() in
|
||||
* gen6_hiz_emit_batch_head().
|
||||
*/
|
||||
intel_flush(ctx);
|
||||
|
||||
/* Be safe. */
|
||||
brw->state.dirty.brw = ~0;
|
||||
brw->state.dirty.cache = ~0;
|
||||
}
|
||||
|
||||
/**
|
||||
* \param out_offset is relative to
|
||||
* CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
|
||||
*/
|
||||
void
|
||||
gen6_hiz_emit_depth_stencil_state(struct brw_context *brw,
|
||||
enum gen6_hiz_op op,
|
||||
uint32_t *out_offset)
|
||||
{
|
||||
struct gen6_depth_stencil_state *state;
|
||||
state = brw_state_batch(brw, AUB_TRACE_DEPTH_STENCIL_STATE,
|
||||
sizeof(*state), 64,
|
||||
out_offset);
|
||||
memset(state, 0, sizeof(*state));
|
||||
|
||||
/* See the following sections of the Sandy Bridge PRM, Volume 1, Part2:
|
||||
* - 7.5.3.1 Depth Buffer Clear
|
||||
* - 7.5.3.2 Depth Buffer Resolve
|
||||
* - 7.5.3.3 Hierarchical Depth Buffer Resolve
|
||||
*/
|
||||
state->ds2.depth_write_enable = 1;
|
||||
if (op == GEN6_HIZ_OP_DEPTH_RESOLVE) {
|
||||
state->ds2.depth_test_enable = 1;
|
||||
state->ds2.depth_test_func = COMPAREFUNC_NEVER;
|
||||
}
|
||||
}
|
||||
|
||||
/** \see intel_context::vtbl::resolve_hiz_slice */
|
||||
void
|
||||
gen6_resolve_hiz_slice(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt,
|
||||
uint32_t level,
|
||||
uint32_t layer)
|
||||
{
|
||||
gen6_resolve_slice(intel, mt, level, layer, BRW_HIZ_OP_HIZ_RESOLVE);
|
||||
gen6_hiz_exec(intel, mt, level, layer, GEN6_HIZ_OP_HIZ_RESOLVE);
|
||||
}
|
||||
|
||||
|
||||
/** \see intel_context::vtbl::resolve_depth_slice */
|
||||
void
|
||||
gen6_resolve_depth_slice(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt,
|
||||
uint32_t level,
|
||||
uint32_t layer)
|
||||
{
|
||||
gen6_resolve_slice(intel, mt, level, layer, BRW_HIZ_OP_DEPTH_RESOLVE);
|
||||
gen6_hiz_exec(intel, mt, level, layer, GEN6_HIZ_OP_DEPTH_RESOLVE);
|
||||
}
|
||||
|
@@ -28,6 +28,44 @@
|
||||
struct intel_context;
|
||||
struct intel_mipmap_tree;
|
||||
|
||||
/**
|
||||
* For an overview of the HiZ operations, see the following sections of the
|
||||
* Sandy Bridge PRM, Volume 1, Part2:
|
||||
* - 7.5.3.1 Depth Buffer Clear
|
||||
* - 7.5.3.2 Depth Buffer Resolve
|
||||
* - 7.5.3.3 Hierarchical Depth Buffer Resolve
|
||||
*/
|
||||
enum gen6_hiz_op {
|
||||
GEN6_HIZ_OP_DEPTH_CLEAR,
|
||||
GEN6_HIZ_OP_DEPTH_RESOLVE,
|
||||
GEN6_HIZ_OP_HIZ_RESOLVE,
|
||||
};
|
||||
|
||||
/**
|
||||
* \name HiZ internals
|
||||
* \{
|
||||
*
|
||||
* Used internally by gen6_hiz_exec() and gen7_hiz_exec().
|
||||
*/
|
||||
|
||||
void
|
||||
gen6_hiz_init(struct brw_context *brw);
|
||||
|
||||
void
|
||||
gen6_hiz_emit_batch_head(struct brw_context *brw);
|
||||
|
||||
void
|
||||
gen6_hiz_emit_vertices(struct brw_context *brw,
|
||||
struct intel_mipmap_tree *mt,
|
||||
unsigned int level,
|
||||
unsigned int layer);
|
||||
|
||||
void
|
||||
gen6_hiz_emit_depth_stencil_state(struct brw_context *brw,
|
||||
enum gen6_hiz_op op,
|
||||
uint32_t *out_offset);
|
||||
/** \} */
|
||||
|
||||
void
|
||||
gen6_resolve_hiz_slice(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt,
|
||||
|
@@ -149,17 +149,8 @@ upload_sf_state(struct brw_context *brw)
|
||||
urb_entry_read_length << GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT |
|
||||
urb_entry_read_offset << GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT;
|
||||
|
||||
dw2 = GEN6_SF_STATISTICS_ENABLE;
|
||||
|
||||
/* Enable viewport transform only if no HiZ operation is progress
|
||||
*
|
||||
* From page 11 of the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
|
||||
* Primitives Overview":
|
||||
* RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
|
||||
* use of screen- space coordinates).
|
||||
*/
|
||||
if (!brw->hiz.op)
|
||||
dw2 |= GEN6_SF_VIEWPORT_TRANSFORM_ENABLE;
|
||||
dw2 = GEN6_SF_STATISTICS_ENABLE |
|
||||
GEN6_SF_VIEWPORT_TRANSFORM_ENABLE;
|
||||
|
||||
dw3 = 0;
|
||||
dw4 = 0;
|
||||
@@ -354,8 +345,7 @@ const struct brw_tracked_state gen6_sf_state = {
|
||||
_NEW_POINT |
|
||||
_NEW_TRANSFORM),
|
||||
.brw = (BRW_NEW_CONTEXT |
|
||||
BRW_NEW_FRAGMENT_PROGRAM |
|
||||
BRW_NEW_HIZ),
|
||||
BRW_NEW_FRAGMENT_PROGRAM),
|
||||
.cache = CACHE_NEW_VS_PROG
|
||||
},
|
||||
.emit = upload_sf_state,
|
||||
|
@@ -133,6 +133,15 @@ upload_vs_state(struct brw_context *brw)
|
||||
struct intel_context *intel = &brw->intel;
|
||||
uint32_t floating_point_mode = 0;
|
||||
|
||||
/* From the BSpec, Volume 2a, Part 3 "Vertex Shader", Section
|
||||
* 3DSTATE_VS, Dword 5.0 "VS Function Enable":
|
||||
* [DevSNB] A pipeline flush must be programmed prior to a 3DSTATE_VS
|
||||
* command that causes the VS Function Enable to toggle. Pipeline
|
||||
* flush can be executed by sending a PIPE_CONTROL command with CS
|
||||
* stall bit set and a post sync operation.
|
||||
*/
|
||||
intel_emit_post_sync_nonzero_flush(intel);
|
||||
|
||||
if (brw->vs.push_const_size == 0) {
|
||||
/* Disable the push constant buffers. */
|
||||
BEGIN_BATCH(5);
|
||||
|
@@ -149,23 +149,6 @@ upload_wm_state(struct brw_context *brw)
|
||||
dw4 |= (brw->wm.prog_data->first_curbe_grf_16 <<
|
||||
GEN6_WM_DISPATCH_START_GRF_SHIFT_2);
|
||||
|
||||
switch (brw->hiz.op) {
|
||||
case BRW_HIZ_OP_NONE:
|
||||
break;
|
||||
case BRW_HIZ_OP_DEPTH_CLEAR:
|
||||
dw4 |= GEN6_WM_DEPTH_CLEAR;
|
||||
break;
|
||||
case BRW_HIZ_OP_DEPTH_RESOLVE:
|
||||
dw4 |= GEN6_WM_DEPTH_RESOLVE;
|
||||
break;
|
||||
case BRW_HIZ_OP_HIZ_RESOLVE:
|
||||
dw4 |= GEN6_WM_HIERARCHICAL_DEPTH_RESOLVE;
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
break;
|
||||
}
|
||||
|
||||
dw5 |= (brw->max_wm_threads - 1) << GEN6_WM_MAX_THREADS_SHIFT;
|
||||
|
||||
/* CACHE_NEW_WM_PROG */
|
||||
@@ -233,8 +216,7 @@ const struct brw_tracked_state gen6_wm_state = {
|
||||
_NEW_PROGRAM_CONSTANTS |
|
||||
_NEW_POLYGON),
|
||||
.brw = (BRW_NEW_FRAGMENT_PROGRAM |
|
||||
BRW_NEW_BATCH |
|
||||
BRW_NEW_HIZ),
|
||||
BRW_NEW_BATCH),
|
||||
.cache = (CACHE_NEW_SAMPLER |
|
||||
CACHE_NEW_WM_PROG)
|
||||
},
|
||||
|
@@ -39,23 +39,6 @@ upload_clip_state(struct brw_context *brw)
|
||||
/* BRW_NEW_FRAGMENT_PROGRAM */
|
||||
const struct gl_fragment_program *fprog = brw->fragment_program;
|
||||
|
||||
if (brw->hiz.op) {
|
||||
/* HiZ operations emit a rectangle primitive, which requires clipping to
|
||||
* be disabled. From page 10 of the Sandy Bridge PRM Volume 2 Part 1
|
||||
* Section 1.3 3D Primitives Overview:
|
||||
* RECTLIST:
|
||||
* Either the CLIP unit should be DISABLED, or the CLIP unit's Clip
|
||||
* Mode should be set to a value other than CLIPMODE_NORMAL.
|
||||
*/
|
||||
BEGIN_BATCH(4);
|
||||
OUT_BATCH(_3DSTATE_CLIP << 16 | (4 - 2));
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
return;
|
||||
}
|
||||
|
||||
/* _NEW_BUFFERS */
|
||||
bool render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
|
||||
|
||||
@@ -133,8 +116,7 @@ const struct brw_tracked_state gen7_clip_state = {
|
||||
_NEW_LIGHT |
|
||||
_NEW_TRANSFORM),
|
||||
.brw = (BRW_NEW_CONTEXT |
|
||||
BRW_NEW_FRAGMENT_PROGRAM |
|
||||
BRW_NEW_HIZ),
|
||||
BRW_NEW_FRAGMENT_PROGRAM),
|
||||
.cache = 0
|
||||
},
|
||||
.emit = upload_clip_state,
|
||||
|
464
src/mesa/drivers/dri/i965/gen7_hiz.c
Normal file
464
src/mesa/drivers/dri/i965/gen7_hiz.c
Normal file
@@ -0,0 +1,464 @@
|
||||
/*
|
||||
* Copyright © 2011 Intel Corporation
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
* IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
#include "intel_batchbuffer.h"
|
||||
#include "intel_fbo.h"
|
||||
#include "intel_mipmap_tree.h"
|
||||
|
||||
#include "brw_context.h"
|
||||
#include "brw_defines.h"
|
||||
#include "brw_state.h"
|
||||
|
||||
#include "gen6_hiz.h"
|
||||
#include "gen7_hiz.h"
|
||||
|
||||
/**
|
||||
* \copydoc gen6_hiz_exec()
|
||||
*/
|
||||
static void
|
||||
gen7_hiz_exec(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt,
|
||||
unsigned int level,
|
||||
unsigned int layer,
|
||||
enum gen6_hiz_op op)
|
||||
{
|
||||
struct gl_context *ctx = &intel->ctx;
|
||||
struct brw_context *brw = brw_context(ctx);
|
||||
struct brw_hiz_state *hiz = &brw->hiz;
|
||||
|
||||
assert(op != GEN6_HIZ_OP_DEPTH_CLEAR); /* Not implemented yet. */
|
||||
assert(mt->hiz_mt != NULL);
|
||||
intel_miptree_check_level_layer(mt, level, layer);
|
||||
|
||||
if (hiz->vertex_bo == NULL)
|
||||
gen6_hiz_init(brw);
|
||||
|
||||
if (hiz->vertex_bo == NULL) {
|
||||
/* Ouch. Give up. */
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t depth_format;
|
||||
switch (mt->format) {
|
||||
case MESA_FORMAT_Z16: depth_format = BRW_DEPTHFORMAT_D16_UNORM; break;
|
||||
case MESA_FORMAT_Z32_FLOAT: depth_format = BRW_DEPTHFORMAT_D32_FLOAT; break;
|
||||
case MESA_FORMAT_X8_Z24: depth_format = BRW_DEPTHFORMAT_D24_UNORM_X8_UINT; break;
|
||||
default: assert(0); break;
|
||||
}
|
||||
|
||||
gen6_hiz_emit_batch_head(brw);
|
||||
gen6_hiz_emit_vertices(brw, mt, level, layer);
|
||||
|
||||
/* 3DSTATE_URB_VS
|
||||
* 3DSTATE_URB_HS
|
||||
* 3DSTATE_URB_DS
|
||||
* 3DSTATE_URB_GS
|
||||
*
|
||||
* If the 3DSTATE_URB_VS is emitted, than the others must be also. From the
|
||||
* BSpec, Volume 2a "3D Pipeline Overview", Section 1.7.1 3DSTATE_URB_VS:
|
||||
* 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
|
||||
* programmed in order for the programming of this state to be
|
||||
* valid.
|
||||
*/
|
||||
{
|
||||
/* The minimum valid value is 32. See 3DSTATE_URB_VS,
|
||||
* Dword 1.15:0 "VS Number of URB Entries".
|
||||
*/
|
||||
int num_vs_entries = 32;
|
||||
|
||||
BEGIN_BATCH(2);
|
||||
OUT_BATCH(_3DSTATE_URB_VS << 16 | (2 - 2));
|
||||
OUT_BATCH(1 << GEN7_URB_ENTRY_SIZE_SHIFT |
|
||||
0 << GEN7_URB_STARTING_ADDRESS_SHIFT |
|
||||
num_vs_entries);
|
||||
ADVANCE_BATCH();
|
||||
|
||||
BEGIN_BATCH(2);
|
||||
OUT_BATCH(_3DSTATE_URB_GS << 16 | (2 - 2));
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
|
||||
BEGIN_BATCH(2);
|
||||
OUT_BATCH(_3DSTATE_URB_HS << 16 | (2 - 2));
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
|
||||
BEGIN_BATCH(2);
|
||||
OUT_BATCH(_3DSTATE_URB_DS << 16 | (2 - 2));
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
|
||||
*
|
||||
* The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
|
||||
*/
|
||||
{
|
||||
uint32_t depthstencil_offset;
|
||||
gen6_hiz_emit_depth_stencil_state(brw, op, &depthstencil_offset);
|
||||
|
||||
BEGIN_BATCH(2);
|
||||
OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
|
||||
OUT_BATCH(depthstencil_offset | 1);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DSTATE_VS
|
||||
*
|
||||
* Disable vertex shader.
|
||||
*/
|
||||
{
|
||||
BEGIN_BATCH(6);
|
||||
OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DSTATE_HS
|
||||
*
|
||||
* Disable the hull shader.
|
||||
*/
|
||||
{
|
||||
BEGIN_BATCH(7);
|
||||
OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DSTATE_TE
|
||||
*
|
||||
* Disable the tesselation engine.
|
||||
*/
|
||||
{
|
||||
BEGIN_BATCH(4);
|
||||
OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DSTATE_DS
|
||||
*
|
||||
* Disable the domain shader.
|
||||
*/
|
||||
{
|
||||
BEGIN_BATCH(6);
|
||||
OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DSTATE_GS
|
||||
*
|
||||
* Disable the geometry shader.
|
||||
*/
|
||||
{
|
||||
BEGIN_BATCH(7);
|
||||
OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DSTATE_STREAMOUT
|
||||
*
|
||||
* Disable streamout.
|
||||
*/
|
||||
{
|
||||
BEGIN_BATCH(3);
|
||||
OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DSTATE_CLIP
|
||||
*
|
||||
* Disable the clipper.
|
||||
*
|
||||
* The HiZ op emits a rectangle primitive, which requires clipping to
|
||||
* be disabled. From page 10 of the Sandy Bridge PRM Volume 2 Part 1
|
||||
* Section 1.3 "3D Primitives Overview":
|
||||
* RECTLIST:
|
||||
* Either the CLIP unit should be DISABLED, or the CLIP unit's Clip
|
||||
* Mode should be set to a value other than CLIPMODE_NORMAL.
|
||||
*
|
||||
* Also disable perspective divide. This doesn't change the clipper's
|
||||
* output, but does spare a few electrons.
|
||||
*/
|
||||
{
|
||||
BEGIN_BATCH(4);
|
||||
OUT_BATCH(_3DSTATE_CLIP << 16 | (4 - 2));
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(GEN6_CLIP_PERSPECTIVE_DIVIDE_DISABLE);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DSTATE_SF
|
||||
*
|
||||
* Disable ViewportTransformEnable (dw1.1)
|
||||
*
|
||||
* From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
|
||||
* Primitives Overview":
|
||||
* RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
|
||||
* use of screen- space coordinates).
|
||||
*
|
||||
* A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
|
||||
* and BackFaceFillMode (dw1.4:3) to SOLID(0).
|
||||
*
|
||||
* From the Sandy Bridge PRM, Volume 2, Part 1, Section
|
||||
* 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
|
||||
* SOLID: Any triangle or rectangle object found to be front-facing
|
||||
* is rendered as a solid object. This setting is required when
|
||||
* (rendering rectangle (RECTLIST) objects.
|
||||
*/
|
||||
{
|
||||
BEGIN_BATCH(7);
|
||||
OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
|
||||
OUT_BATCH(depth_format << GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DSTATE_SBE */
|
||||
{
|
||||
BEGIN_BATCH(14);
|
||||
OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
|
||||
OUT_BATCH((1 - 1) << GEN7_SBE_NUM_OUTPUTS_SHIFT | /* only position */
|
||||
1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
|
||||
0 << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
|
||||
for (int i = 0; i < 12; ++i)
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DSTATE_WM
|
||||
*
|
||||
* Disable PS thread dispatch (dw1.29) and enable the HiZ op.
|
||||
*/
|
||||
{
|
||||
uint32_t dw1 = 0;
|
||||
|
||||
switch (op) {
|
||||
case GEN6_HIZ_OP_DEPTH_CLEAR:
|
||||
assert(!"not implemented");
|
||||
dw1 |= GEN7_WM_DEPTH_CLEAR;
|
||||
break;
|
||||
case GEN6_HIZ_OP_DEPTH_RESOLVE:
|
||||
dw1 |= GEN7_WM_DEPTH_RESOLVE;
|
||||
break;
|
||||
case GEN6_HIZ_OP_HIZ_RESOLVE:
|
||||
dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
break;
|
||||
}
|
||||
|
||||
BEGIN_BATCH(3);
|
||||
OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
|
||||
OUT_BATCH(dw1);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DSTATE_PS
|
||||
*
|
||||
* Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
|
||||
* that, thread dispatch info must still be specified.
|
||||
* - Maximum Number of Threads (dw4.24:31) must be nonzero, as the BSpec
|
||||
* states that the valid range for this field is [0x3, 0x2f].
|
||||
* - A dispatch mode must be given; that is, at least one of the
|
||||
* "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
|
||||
* discovered through simulator error messages.
|
||||
*/
|
||||
{
|
||||
BEGIN_BATCH(8);
|
||||
OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(((brw->max_wm_threads - 1) << GEN7_PS_MAX_THREADS_SHIFT) |
|
||||
GEN7_PS_32_DISPATCH_ENABLE);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DSTATE_DEPTH_BUFFER */
|
||||
{
|
||||
uint32_t width = mt->level[level].width;
|
||||
uint32_t height = mt->level[level].height;
|
||||
|
||||
uint32_t tile_x;
|
||||
uint32_t tile_y;
|
||||
uint32_t offset;
|
||||
{
|
||||
/* Construct a dummy renderbuffer just to extract tile offsets. */
|
||||
struct intel_renderbuffer rb;
|
||||
rb.mt = mt;
|
||||
rb.mt_level = level;
|
||||
rb.mt_layer = layer;
|
||||
intel_renderbuffer_set_draw_offset(&rb);
|
||||
offset = intel_renderbuffer_tile_offsets(&rb, &tile_x, &tile_y);
|
||||
}
|
||||
|
||||
intel_emit_depth_stall_flushes(intel);
|
||||
|
||||
BEGIN_BATCH(7);
|
||||
OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
|
||||
OUT_BATCH(((mt->region->pitch * mt->region->cpp) - 1) |
|
||||
depth_format << 18 |
|
||||
1 << 22 | /* hiz enable */
|
||||
1 << 28 | /* depth write */
|
||||
BRW_SURFACE_2D << 29);
|
||||
OUT_RELOC(mt->region->bo,
|
||||
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
|
||||
offset);
|
||||
OUT_BATCH((width + tile_x - 1) << 4 |
|
||||
(height + tile_y - 1) << 18);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(tile_x |
|
||||
tile_y << 16);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DSTATE_HIER_DEPTH_BUFFER */
|
||||
{
|
||||
struct intel_region *hiz_region = mt->hiz_mt->region;
|
||||
|
||||
BEGIN_BATCH(3);
|
||||
OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
|
||||
OUT_BATCH(hiz_region->pitch * hiz_region->cpp - 1);
|
||||
OUT_RELOC(hiz_region->bo,
|
||||
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
|
||||
0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DSTATE_STENCIL_BUFFER */
|
||||
{
|
||||
BEGIN_BATCH(3);
|
||||
OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DSTATE_CLEAR_PARAMS
|
||||
*
|
||||
* From the BSpec, Volume 2a.11 Windower, Section 1.5.6.3.2
|
||||
* 3DSTATE_CLEAR_PARAMS:
|
||||
* [DevIVB] 3DSTATE_CLEAR_PARAMS must always be programmed in the along
|
||||
* with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
|
||||
* 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
|
||||
*/
|
||||
{
|
||||
BEGIN_BATCH(3);
|
||||
OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DSTATE_DRAWING_RECTANGLE */
|
||||
{
|
||||
BEGIN_BATCH(4);
|
||||
OUT_BATCH(_3DSTATE_DRAWING_RECTANGLE << 16 | (4 - 2));
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(((mt->level[level].width - 1) & 0xffff) |
|
||||
((mt->level[level].height - 1) << 16));
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DPRIMITIVE */
|
||||
{
|
||||
BEGIN_BATCH(7);
|
||||
OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
|
||||
OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
|
||||
_3DPRIM_RECTLIST);
|
||||
OUT_BATCH(3); /* vertex count per instance */
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(1); /* instance count */
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* See comments above at first invocation of intel_flush() in
|
||||
* gen6_hiz_emit_batch_head().
|
||||
*/
|
||||
intel_flush(ctx);
|
||||
|
||||
/* Be safe. */
|
||||
brw->state.dirty.brw = ~0;
|
||||
brw->state.dirty.cache = ~0;
|
||||
}
|
||||
|
||||
/** \copydoc gen6_resolve_hiz_slice() */
|
||||
void
|
||||
gen7_resolve_hiz_slice(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt,
|
||||
uint32_t level,
|
||||
uint32_t layer)
|
||||
{
|
||||
gen7_hiz_exec(intel, mt, level, layer, GEN6_HIZ_OP_HIZ_RESOLVE);
|
||||
}
|
||||
|
||||
/** \copydoc gen6_resolve_depth_slice() */
|
||||
void
|
||||
gen7_resolve_depth_slice(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt,
|
||||
uint32_t level,
|
||||
uint32_t layer)
|
||||
{
|
||||
gen7_hiz_exec(intel, mt, level, layer, GEN6_HIZ_OP_DEPTH_RESOLVE);
|
||||
}
|
43
src/mesa/drivers/dri/i965/gen7_hiz.h
Normal file
43
src/mesa/drivers/dri/i965/gen7_hiz.h
Normal file
@@ -0,0 +1,43 @@
|
||||
/*
|
||||
* Copyright © 2011 Intel Corporation
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
* IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
struct intel_context;
|
||||
struct intel_mipmap_tree;
|
||||
|
||||
/** \copydoc gen6_resolve_hiz_slice() */
|
||||
void
|
||||
gen7_resolve_hiz_slice(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt,
|
||||
uint32_t level,
|
||||
uint32_t layer);
|
||||
|
||||
/** \copydoc gen6_resolve_depth_slice() */
|
||||
void
|
||||
gen7_resolve_depth_slice(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt,
|
||||
uint32_t level,
|
||||
uint32_t layer);
|
@@ -149,8 +149,7 @@ const struct brw_tracked_state gen7_sbe_state = {
|
||||
_NEW_PROGRAM |
|
||||
_NEW_TRANSFORM),
|
||||
.brw = (BRW_NEW_CONTEXT |
|
||||
BRW_NEW_FRAGMENT_PROGRAM |
|
||||
BRW_NEW_HIZ),
|
||||
BRW_NEW_FRAGMENT_PROGRAM),
|
||||
.cache = CACHE_NEW_VS_PROG
|
||||
},
|
||||
.emit = upload_sbe_state,
|
||||
@@ -166,17 +165,8 @@ upload_sf_state(struct brw_context *brw)
|
||||
/* _NEW_BUFFERS */
|
||||
bool render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
|
||||
|
||||
dw1 = GEN6_SF_STATISTICS_ENABLE;
|
||||
|
||||
/* Enable viewport transform only if no HiZ operation is progress
|
||||
*
|
||||
* From page 11 of the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
|
||||
* Primitives Overview":
|
||||
* RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
|
||||
* use of screen- space coordinates).
|
||||
*/
|
||||
if (!brw->hiz.op)
|
||||
dw1 |= GEN6_SF_VIEWPORT_TRANSFORM_ENABLE;
|
||||
dw1 = GEN6_SF_STATISTICS_ENABLE |
|
||||
GEN6_SF_VIEWPORT_TRANSFORM_ENABLE;
|
||||
|
||||
/* _NEW_BUFFERS */
|
||||
dw1 |= (brw_depthbuffer_format(brw) << GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
|
||||
@@ -310,8 +300,7 @@ const struct brw_tracked_state gen7_sf_state = {
|
||||
_NEW_SCISSOR |
|
||||
_NEW_BUFFERS |
|
||||
_NEW_POINT),
|
||||
.brw = (BRW_NEW_CONTEXT |
|
||||
BRW_NEW_HIZ),
|
||||
.brw = BRW_NEW_CONTEXT,
|
||||
.cache = CACHE_NEW_VS_PROG
|
||||
},
|
||||
.emit = upload_sf_state,
|
||||
|
@@ -99,6 +99,8 @@ gen7_upload_urb(struct brw_context *brw)
|
||||
/* GS requirement */
|
||||
assert(!brw->gs.prog_active);
|
||||
|
||||
gen7_emit_vs_workaround_flush(intel);
|
||||
|
||||
BEGIN_BATCH(2);
|
||||
OUT_BATCH(_3DSTATE_URB_VS << 16 | (2 - 2));
|
||||
OUT_BATCH(brw->urb.nr_vs_entries |
|
||||
|
@@ -35,6 +35,8 @@ upload_vs_state(struct brw_context *brw)
|
||||
struct intel_context *intel = &brw->intel;
|
||||
uint32_t floating_point_mode = 0;
|
||||
|
||||
gen7_emit_vs_workaround_flush(intel);
|
||||
|
||||
BEGIN_BATCH(2);
|
||||
OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_VS << 16 | (2 - 2));
|
||||
OUT_BATCH(brw->bind.bo_offset);
|
||||
|
@@ -49,23 +49,6 @@ upload_wm_state(struct brw_context *brw)
|
||||
dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
|
||||
dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
|
||||
|
||||
switch (brw->hiz.op) {
|
||||
case BRW_HIZ_OP_NONE:
|
||||
break;
|
||||
case BRW_HIZ_OP_DEPTH_CLEAR:
|
||||
dw1 |= GEN7_WM_DEPTH_CLEAR;
|
||||
break;
|
||||
case BRW_HIZ_OP_DEPTH_RESOLVE:
|
||||
dw1 |= GEN7_WM_DEPTH_RESOLVE;
|
||||
break;
|
||||
case BRW_HIZ_OP_HIZ_RESOLVE:
|
||||
dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
break;
|
||||
}
|
||||
|
||||
/* _NEW_LINE */
|
||||
if (ctx->Line.StippleFlag)
|
||||
dw1 |= GEN7_WM_LINE_STIPPLE_ENABLE;
|
||||
@@ -106,7 +89,6 @@ const struct brw_tracked_state gen7_wm_state = {
|
||||
.mesa = (_NEW_LINE | _NEW_LIGHT | _NEW_POLYGON |
|
||||
_NEW_COLOR | _NEW_BUFFERS),
|
||||
.brw = (BRW_NEW_FRAGMENT_PROGRAM |
|
||||
BRW_NEW_HIZ |
|
||||
BRW_NEW_BATCH),
|
||||
.cache = 0,
|
||||
},
|
||||
|
@@ -57,13 +57,13 @@ intel_batchbuffer_init(struct intel_context *intel)
|
||||
{
|
||||
intel_batchbuffer_reset(intel);
|
||||
|
||||
if (intel->gen == 6) {
|
||||
if (intel->gen >= 6) {
|
||||
/* We can't just use brw_state_batch to get a chunk of space for
|
||||
* the gen6 workaround because it involves actually writing to
|
||||
* the buffer, and the kernel doesn't let us write to the batch.
|
||||
*/
|
||||
intel->batch.workaround_bo = drm_intel_bo_alloc(intel->bufmgr,
|
||||
"gen6 workaround",
|
||||
"pipe_control workaround",
|
||||
4096, 4096);
|
||||
}
|
||||
}
|
||||
@@ -363,6 +363,28 @@ intel_emit_depth_stall_flushes(struct intel_context *intel)
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/**
|
||||
* From the BSpec, volume 2a.03: VS Stage Input / State:
|
||||
* "[DevIVB] A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth
|
||||
* stall needs to be sent just prior to any 3DSTATE_VS, 3DSTATE_URB_VS,
|
||||
* 3DSTATE_CONSTANT_VS, 3DSTATE_BINDING_TABLE_POINTER_VS,
|
||||
* 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one PIPE_CONTROL needs
|
||||
* to be sent before any combination of VS associated 3DSTATE."
|
||||
*/
|
||||
void
|
||||
gen7_emit_vs_workaround_flush(struct intel_context *intel)
|
||||
{
|
||||
assert(intel->gen == 7);
|
||||
|
||||
BEGIN_BATCH(4);
|
||||
OUT_BATCH(_3DSTATE_PIPE_CONTROL);
|
||||
OUT_BATCH(PIPE_CONTROL_DEPTH_STALL | PIPE_CONTROL_WRITE_IMMEDIATE);
|
||||
OUT_RELOC(intel->batch.workaround_bo,
|
||||
I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION, 0);
|
||||
OUT_BATCH(0); /* write data */
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/**
|
||||
* Emits a PIPE_CONTROL with a non-zero post-sync operation, for
|
||||
* implementing two workarounds on gen6. From section 1.4.7.1
|
||||
|
@@ -43,6 +43,7 @@ bool intel_batchbuffer_emit_reloc_fenced(struct intel_context *intel,
|
||||
void intel_batchbuffer_emit_mi_flush(struct intel_context *intel);
|
||||
void intel_emit_post_sync_nonzero_flush(struct intel_context *intel);
|
||||
void intel_emit_depth_stall_flushes(struct intel_context *intel);
|
||||
void gen7_emit_vs_workaround_flush(struct intel_context *intel);
|
||||
|
||||
static INLINE uint32_t float_as_int(float f)
|
||||
{
|
||||
|
@@ -628,6 +628,8 @@ intelInitContext(struct intel_context *intel,
|
||||
intel->has_separate_stencil = intel->intelScreen->hw_has_separate_stencil;
|
||||
intel->must_use_separate_stencil = intel->intelScreen->hw_must_use_separate_stencil;
|
||||
intel->has_hiz = intel->intelScreen->hw_has_hiz;
|
||||
intel->has_llc = intel->intelScreen->hw_has_llc;
|
||||
intel->has_swizzling = intel->intelScreen->hw_has_swizzling;
|
||||
|
||||
memset(&ctx->TextureFormatSupported,
|
||||
0, sizeof(ctx->TextureFormatSupported));
|
||||
|
@@ -213,6 +213,8 @@ struct intel_context
|
||||
bool has_separate_stencil;
|
||||
bool must_use_separate_stencil;
|
||||
bool has_hiz;
|
||||
bool has_llc;
|
||||
bool has_swizzling;
|
||||
|
||||
int urb_size;
|
||||
|
||||
|
@@ -830,7 +830,8 @@ intel_miptree_map_s8(struct intel_context *intel,
|
||||
for (uint32_t x = 0; x < map->w; x++) {
|
||||
ptrdiff_t offset = intel_offset_S8(mt->region->pitch,
|
||||
x + image_x + map->x,
|
||||
y + image_y + map->y);
|
||||
y + image_y + map->y,
|
||||
intel->has_swizzling);
|
||||
untiled_s8_map[y * map->w + x] = tiled_s8_map[offset];
|
||||
}
|
||||
}
|
||||
@@ -865,7 +866,8 @@ intel_miptree_unmap_s8(struct intel_context *intel,
|
||||
for (uint32_t x = 0; x < map->w; x++) {
|
||||
ptrdiff_t offset = intel_offset_S8(mt->region->pitch,
|
||||
x + map->x,
|
||||
y + map->y);
|
||||
y + map->y,
|
||||
intel->has_swizzling);
|
||||
tiled_s8_map[offset] = untiled_s8_map[y * map->w + x];
|
||||
}
|
||||
}
|
||||
@@ -925,7 +927,8 @@ intel_miptree_map_depthstencil(struct intel_context *intel,
|
||||
int map_x = map->x + x, map_y = map->y + y;
|
||||
ptrdiff_t s_offset = intel_offset_S8(s_mt->region->pitch,
|
||||
map_x + s_image_x,
|
||||
map_y + s_image_y);
|
||||
map_y + s_image_y,
|
||||
intel->has_swizzling);
|
||||
ptrdiff_t z_offset = ((map_y + z_image_y) * z_mt->region->pitch +
|
||||
(map_x + z_image_x));
|
||||
uint8_t s = s_map[s_offset];
|
||||
@@ -983,7 +986,8 @@ intel_miptree_unmap_depthstencil(struct intel_context *intel,
|
||||
for (uint32_t x = 0; x < map->w; x++) {
|
||||
ptrdiff_t s_offset = intel_offset_S8(s_mt->region->pitch,
|
||||
x + s_image_x + map->x,
|
||||
y + s_image_y + map->y);
|
||||
y + s_image_y + map->y,
|
||||
intel->has_swizzling);
|
||||
ptrdiff_t z_offset = ((y + z_image_y) * z_mt->region->pitch +
|
||||
(x + z_image_x));
|
||||
|
||||
@@ -1052,7 +1056,7 @@ intel_miptree_map(struct intel_context *intel,
|
||||
intel_miptree_map_s8(intel, mt, map, level, slice);
|
||||
} else if (mt->stencil_mt) {
|
||||
intel_miptree_map_depthstencil(intel, mt, map, level, slice);
|
||||
} else if (intel->gen >= 6 &&
|
||||
} else if (intel->has_llc &&
|
||||
!(mode & GL_MAP_WRITE_BIT) &&
|
||||
!mt->compressed &&
|
||||
mt->region->tiling == I915_TILING_X) {
|
||||
|
@@ -650,6 +650,30 @@ intel_override_separate_stencil(struct intel_screen *screen)
|
||||
}
|
||||
}
|
||||
|
||||
static bool
|
||||
intel_detect_swizzling(struct intel_screen *screen)
|
||||
{
|
||||
drm_intel_bo *buffer;
|
||||
unsigned long flags = 0;
|
||||
unsigned long aligned_pitch;
|
||||
uint32_t tiling = I915_TILING_X;
|
||||
uint32_t swizzle_mode = 0;
|
||||
|
||||
buffer = drm_intel_bo_alloc_tiled(screen->bufmgr, "swizzle test",
|
||||
64, 64, 4,
|
||||
&tiling, &aligned_pitch, flags);
|
||||
if (buffer == NULL)
|
||||
return false;
|
||||
|
||||
drm_intel_bo_get_tiling(buffer, &tiling, &swizzle_mode);
|
||||
drm_intel_bo_unreference(buffer);
|
||||
|
||||
if (swizzle_mode == I915_BIT_6_SWIZZLE_NONE)
|
||||
return false;
|
||||
else
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* This is the driver specific part of the createNewScreen entry point.
|
||||
* Called when using DRI2.
|
||||
@@ -723,6 +747,14 @@ __DRIconfig **intelInitScreen2(__DRIscreen *psp)
|
||||
intelScreen->hw_has_hiz = intelScreen->gen >= 6;
|
||||
intelScreen->dri2_has_hiz = INTEL_DRI2_HAS_HIZ_UNKNOWN;
|
||||
|
||||
#if defined(I915_PARAM_HAS_LLC)
|
||||
intelScreen->hw_has_llc =
|
||||
intel_get_boolean(intelScreen->driScrnPriv,
|
||||
I915_PARAM_HAS_LLC);
|
||||
#else
|
||||
intelScreen->hw_has_llc = intelScreen->gen >= 6;
|
||||
#endif
|
||||
|
||||
intel_override_hiz(intelScreen);
|
||||
intel_override_separate_stencil(intelScreen);
|
||||
|
||||
@@ -740,6 +772,8 @@ __DRIconfig **intelInitScreen2(__DRIscreen *psp)
|
||||
if (!intel_init_bufmgr(intelScreen))
|
||||
return false;
|
||||
|
||||
intelScreen->hw_has_swizzling = intel_detect_swizzling(intelScreen);
|
||||
|
||||
psp->extensions = intelScreenExtensions;
|
||||
|
||||
msaa_samples_array[0] = 0;
|
||||
|
@@ -116,6 +116,9 @@ struct intel_screen
|
||||
|
||||
bool kernel_has_gen7_sol_reset;
|
||||
|
||||
bool hw_has_llc;
|
||||
bool hw_has_swizzling;
|
||||
|
||||
bool no_vbo;
|
||||
dri_bufmgr *bufmgr;
|
||||
struct _mesa_HashTable *named_regions;
|
||||
|
@@ -65,7 +65,7 @@
|
||||
* mesa: Fix return type of _mesa_get_format_bytes() (#37351)
|
||||
*/
|
||||
intptr_t
|
||||
intel_offset_S8(uint32_t stride, uint32_t x, uint32_t y)
|
||||
intel_offset_S8(uint32_t stride, uint32_t x, uint32_t y, bool swizzled)
|
||||
{
|
||||
uint32_t tile_size = 4096;
|
||||
uint32_t tile_width = 64;
|
||||
@@ -90,22 +90,16 @@ intel_offset_S8(uint32_t stride, uint32_t x, uint32_t y)
|
||||
+ 2 * (byte_y % 2)
|
||||
+ 1 * (byte_x % 2);
|
||||
|
||||
/*
|
||||
* Errata for Gen5:
|
||||
*
|
||||
* An additional offset is needed which is not documented in the PRM.
|
||||
*
|
||||
* if ((byte_x / 8) % 2 == 1) {
|
||||
* if ((byte_y / 8) % 2) == 0) {
|
||||
* u += 64;
|
||||
* } else {
|
||||
* u -= 64;
|
||||
* }
|
||||
* }
|
||||
*
|
||||
* The offset is expressed more tersely as
|
||||
* u += ((int) x & 0x8) * (8 - (((int) y & 0x8) << 1));
|
||||
*/
|
||||
if (swizzled) {
|
||||
/* adjust for bit6 swizzling */
|
||||
if (((byte_x / 8) % 2) == 1) {
|
||||
if (((byte_y / 8) % 2) == 0) {
|
||||
u += 64;
|
||||
} else {
|
||||
u -= 64;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return u;
|
||||
}
|
||||
|
@@ -38,6 +38,6 @@ extern void intelSpanRenderStart(struct gl_context * ctx);
|
||||
|
||||
void intel_map_vertex_shader_textures(struct gl_context *ctx);
|
||||
void intel_unmap_vertex_shader_textures(struct gl_context *ctx);
|
||||
intptr_t intel_offset_S8(uint32_t stride, uint32_t x, uint32_t y);
|
||||
intptr_t intel_offset_S8(uint32_t stride, uint32_t x, uint32_t y, bool swizzled);
|
||||
|
||||
#endif
|
||||
|
@@ -1159,17 +1159,17 @@ _mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params)
|
||||
*params = _mesa_bufferobj_mapped(bufObj);
|
||||
return;
|
||||
case GL_BUFFER_ACCESS_FLAGS:
|
||||
if (ctx->VersionMajor < 3)
|
||||
if (!ctx->Extensions.ARB_map_buffer_range)
|
||||
goto invalid_pname;
|
||||
*params = bufObj->AccessFlags;
|
||||
return;
|
||||
case GL_BUFFER_MAP_OFFSET:
|
||||
if (ctx->VersionMajor < 3)
|
||||
if (!ctx->Extensions.ARB_map_buffer_range)
|
||||
goto invalid_pname;
|
||||
*params = (GLint) bufObj->Offset;
|
||||
return;
|
||||
case GL_BUFFER_MAP_LENGTH:
|
||||
if (ctx->VersionMajor < 3)
|
||||
if (!ctx->Extensions.ARB_map_buffer_range)
|
||||
goto invalid_pname;
|
||||
*params = (GLint) bufObj->Length;
|
||||
return;
|
||||
@@ -1210,7 +1210,7 @@ _mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
|
||||
*params = simplified_access_mode(bufObj->AccessFlags);
|
||||
return;
|
||||
case GL_BUFFER_ACCESS_FLAGS:
|
||||
if (ctx->VersionMajor < 3)
|
||||
if (!ctx->Extensions.ARB_map_buffer_range)
|
||||
goto invalid_pname;
|
||||
*params = bufObj->AccessFlags;
|
||||
return;
|
||||
@@ -1218,12 +1218,12 @@ _mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
|
||||
*params = _mesa_bufferobj_mapped(bufObj);
|
||||
return;
|
||||
case GL_BUFFER_MAP_OFFSET:
|
||||
if (ctx->VersionMajor < 3)
|
||||
if (!ctx->Extensions.ARB_map_buffer_range)
|
||||
goto invalid_pname;
|
||||
*params = bufObj->Offset;
|
||||
return;
|
||||
case GL_BUFFER_MAP_LENGTH:
|
||||
if (ctx->VersionMajor < 3)
|
||||
if (!ctx->Extensions.ARB_map_buffer_range)
|
||||
goto invalid_pname;
|
||||
*params = bufObj->Length;
|
||||
return;
|
||||
|
@@ -5254,3 +5254,94 @@ _mesa_unpack_image( GLuint dimensions,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* If we unpack colors from a luminance surface, we'll get pixel colors
|
||||
* such as (l, l, l, a).
|
||||
* When we call _mesa_pack_rgba_span_float(format=GL_LUMINANCE), that
|
||||
* function will compute L=R+G+B before packing. The net effect is we'll
|
||||
* accidentally store luminance values = 3*l.
|
||||
* This function compensates for that by converting (aka rebasing) (l,l,l,a)
|
||||
* to be (l,0,0,a).
|
||||
* It's a similar story for other formats such as LUMINANCE_ALPHA, ALPHA
|
||||
* and INTENSITY.
|
||||
*
|
||||
* Finally, we also need to do this when the actual surface format does
|
||||
* not match the logical surface format. For example, suppose the user
|
||||
* requests a GL_LUMINANCE texture but the driver stores it as RGBA.
|
||||
* Again, we'll get pixel values like (l,l,l,a).
|
||||
*/
|
||||
void
|
||||
_mesa_rebase_rgba_float(GLuint n, GLfloat rgba[][4], GLenum baseFormat)
|
||||
{
|
||||
GLuint i;
|
||||
|
||||
switch (baseFormat) {
|
||||
case GL_ALPHA:
|
||||
for (i = 0; i < n; i++) {
|
||||
rgba[i][RCOMP] = 0.0F;
|
||||
rgba[i][GCOMP] = 0.0F;
|
||||
rgba[i][BCOMP] = 0.0F;
|
||||
}
|
||||
break;
|
||||
case GL_INTENSITY:
|
||||
/* fall-through */
|
||||
case GL_LUMINANCE:
|
||||
for (i = 0; i < n; i++) {
|
||||
rgba[i][GCOMP] = 0.0F;
|
||||
rgba[i][BCOMP] = 0.0F;
|
||||
rgba[i][ACOMP] = 1.0F;
|
||||
}
|
||||
break;
|
||||
case GL_LUMINANCE_ALPHA:
|
||||
for (i = 0; i < n; i++) {
|
||||
rgba[i][GCOMP] = 0.0F;
|
||||
rgba[i][BCOMP] = 0.0F;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
/* no-op */
|
||||
;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* As above, but GLuint components.
|
||||
*/
|
||||
void
|
||||
_mesa_rebase_rgba_uint(GLuint n, GLuint rgba[][4], GLenum baseFormat)
|
||||
{
|
||||
GLuint i;
|
||||
|
||||
switch (baseFormat) {
|
||||
case GL_ALPHA:
|
||||
for (i = 0; i < n; i++) {
|
||||
rgba[i][RCOMP] = 0;
|
||||
rgba[i][GCOMP] = 0;
|
||||
rgba[i][BCOMP] = 0;
|
||||
}
|
||||
break;
|
||||
case GL_INTENSITY:
|
||||
/* fall-through */
|
||||
case GL_LUMINANCE:
|
||||
for (i = 0; i < n; i++) {
|
||||
rgba[i][GCOMP] = 0;
|
||||
rgba[i][BCOMP] = 0;
|
||||
rgba[i][ACOMP] = 1;
|
||||
}
|
||||
break;
|
||||
case GL_LUMINANCE_ALPHA:
|
||||
for (i = 0; i < n; i++) {
|
||||
rgba[i][GCOMP] = 0;
|
||||
rgba[i][BCOMP] = 0;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
/* no-op */
|
||||
;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@@ -149,4 +149,11 @@ _mesa_pack_rgba_span_int(struct gl_context *ctx, GLuint n, GLuint rgba[][4],
|
||||
GLenum dstFormat, GLenum dstType,
|
||||
GLvoid *dstAddr);
|
||||
|
||||
|
||||
extern void
|
||||
_mesa_rebase_rgba_float(GLuint n, GLfloat rgba[][4], GLenum baseFormat);
|
||||
|
||||
extern void
|
||||
_mesa_rebase_rgba_uint(GLuint n, GLuint rgba[][4], GLenum baseFormat);
|
||||
|
||||
#endif
|
||||
|
@@ -218,6 +218,16 @@ fast_read_rgba_pixels_memcpy( struct gl_context *ctx,
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
/* If the format is unsigned normalized then we can ignore clamping
|
||||
* because the values are already in the range [0,1] so it won't
|
||||
* have any effect anyway.
|
||||
*/
|
||||
if (_mesa_get_format_datatype(rb->Format) == GL_UNSIGNED_NORMALIZED)
|
||||
transferOps &= ~IMAGE_CLAMP_BIT;
|
||||
|
||||
if (transferOps)
|
||||
return GL_FALSE;
|
||||
|
||||
dstStride = _mesa_image_row_stride(packing, width, format, type);
|
||||
dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
|
||||
format, type, 0, 0);
|
||||
@@ -274,10 +284,14 @@ slow_read_rgba_pixels( struct gl_context *ctx,
|
||||
for (j = 0; j < height; j++) {
|
||||
if (_mesa_is_integer_format(format)) {
|
||||
_mesa_unpack_uint_rgba_row(rbFormat, width, map, (GLuint (*)[4]) rgba);
|
||||
_mesa_rebase_rgba_uint(width, (GLuint (*)[4]) rgba,
|
||||
rb->_BaseFormat);
|
||||
_mesa_pack_rgba_span_int(ctx, width, (GLuint (*)[4]) rgba, format,
|
||||
type, dst);
|
||||
} else {
|
||||
_mesa_unpack_rgba_row(rbFormat, width, map, (GLfloat (*)[4]) rgba);
|
||||
_mesa_rebase_rgba_float(width, (GLfloat (*)[4]) rgba,
|
||||
rb->_BaseFormat);
|
||||
_mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
|
||||
type, dst, packing, transferOps);
|
||||
}
|
||||
@@ -313,13 +327,11 @@ read_rgba_pixels( struct gl_context *ctx,
|
||||
transferOps |= IMAGE_CLAMP_BIT;
|
||||
}
|
||||
|
||||
if (!transferOps) {
|
||||
/* Try the optimized paths first. */
|
||||
if (fast_read_rgba_pixels_memcpy(ctx, x, y, width, height,
|
||||
format, type, pixels, packing,
|
||||
transferOps)) {
|
||||
return;
|
||||
}
|
||||
/* Try the optimized paths first. */
|
||||
if (fast_read_rgba_pixels_memcpy(ctx, x, y, width, height,
|
||||
format, type, pixels, packing,
|
||||
transferOps)) {
|
||||
return;
|
||||
}
|
||||
|
||||
slow_read_rgba_pixels(ctx, x, y, width, height,
|
||||
|
@@ -275,13 +275,8 @@ get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions,
|
||||
|
||||
if (baseFormat == GL_LUMINANCE ||
|
||||
baseFormat == GL_LUMINANCE_ALPHA) {
|
||||
/* Set green and blue to zero since the pack function here will
|
||||
* compute L=R+G+B.
|
||||
*/
|
||||
GLuint i;
|
||||
for (i = 0; i < width * height; i++) {
|
||||
tempImage[i * 4 + GCOMP] = tempImage[i * 4 + BCOMP] = 0.0f;
|
||||
}
|
||||
_mesa_rebase_rgba_float(width * height, (GLfloat (*)[4]) tempImage,
|
||||
baseFormat);
|
||||
}
|
||||
|
||||
srcRow = tempImage;
|
||||
@@ -312,6 +307,8 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
|
||||
const gl_format texFormat =
|
||||
_mesa_get_srgb_format_linear(texImage->TexFormat);
|
||||
const GLuint width = texImage->Width;
|
||||
const GLenum destBaseFormat = _mesa_base_tex_format(ctx, format);
|
||||
GLenum rebaseFormat = GL_NONE;
|
||||
GLuint height = texImage->Height;
|
||||
GLuint depth = texImage->Depth;
|
||||
GLuint img, row;
|
||||
@@ -332,6 +329,28 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
|
||||
height = 1;
|
||||
}
|
||||
|
||||
if (texImage->_BaseFormat == GL_LUMINANCE ||
|
||||
texImage->_BaseFormat == GL_INTENSITY ||
|
||||
texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
|
||||
/* If a luminance (or intensity) texture is read back as RGB(A), the
|
||||
* returned value should be (L,0,0,1), not (L,L,L,1). Set rebaseFormat
|
||||
* here to get G=B=0.
|
||||
*/
|
||||
rebaseFormat = texImage->_BaseFormat;
|
||||
}
|
||||
else if ((texImage->_BaseFormat == GL_RGBA ||
|
||||
texImage->_BaseFormat == GL_RGB) &&
|
||||
(destBaseFormat == GL_LUMINANCE ||
|
||||
destBaseFormat == GL_LUMINANCE_ALPHA ||
|
||||
destBaseFormat == GL_LUMINANCE_INTEGER_EXT ||
|
||||
destBaseFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT)) {
|
||||
/* If we're reading back an RGB(A) texture as luminance then we need
|
||||
* to return L=tex(R). Note, that's different from glReadPixels which
|
||||
* returns L=R+G+B.
|
||||
*/
|
||||
rebaseFormat = GL_LUMINANCE_ALPHA; /* this covers GL_LUMINANCE too */
|
||||
}
|
||||
|
||||
for (img = 0; img < depth; img++) {
|
||||
GLubyte *srcMap;
|
||||
GLint rowstride;
|
||||
@@ -349,76 +368,14 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
|
||||
|
||||
if (is_integer) {
|
||||
_mesa_unpack_uint_rgba_row(texFormat, width, src, rgba_uint);
|
||||
|
||||
if (texImage->_BaseFormat == GL_ALPHA) {
|
||||
GLint col;
|
||||
for (col = 0; col < width; col++) {
|
||||
rgba_uint[col][RCOMP] = 0;
|
||||
rgba_uint[col][GCOMP] = 0;
|
||||
rgba_uint[col][BCOMP] = 0;
|
||||
}
|
||||
}
|
||||
else if (texImage->_BaseFormat == GL_LUMINANCE) {
|
||||
GLint col;
|
||||
for (col = 0; col < width; col++) {
|
||||
rgba_uint[col][GCOMP] = 0;
|
||||
rgba_uint[col][BCOMP] = 0;
|
||||
rgba_uint[col][ACOMP] = 1;
|
||||
}
|
||||
}
|
||||
else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
|
||||
GLint col;
|
||||
for (col = 0; col < width; col++) {
|
||||
rgba_uint[col][GCOMP] = 0;
|
||||
rgba_uint[col][BCOMP] = 0;
|
||||
}
|
||||
}
|
||||
else if (texImage->_BaseFormat == GL_INTENSITY) {
|
||||
GLint col;
|
||||
for (col = 0; col < width; col++) {
|
||||
rgba_uint[col][GCOMP] = 0;
|
||||
rgba_uint[col][BCOMP] = 0;
|
||||
rgba_uint[col][ACOMP] = 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (rebaseFormat)
|
||||
_mesa_rebase_rgba_uint(width, rgba_uint, rebaseFormat);
|
||||
_mesa_pack_rgba_span_int(ctx, width, rgba_uint,
|
||||
format, type, dest);
|
||||
} else {
|
||||
_mesa_unpack_rgba_row(texFormat, width, src, rgba);
|
||||
|
||||
if (texImage->_BaseFormat == GL_ALPHA) {
|
||||
GLint col;
|
||||
for (col = 0; col < width; col++) {
|
||||
rgba[col][RCOMP] = 0.0F;
|
||||
rgba[col][GCOMP] = 0.0F;
|
||||
rgba[col][BCOMP] = 0.0F;
|
||||
}
|
||||
}
|
||||
else if (texImage->_BaseFormat == GL_LUMINANCE) {
|
||||
GLint col;
|
||||
for (col = 0; col < width; col++) {
|
||||
rgba[col][GCOMP] = 0.0F;
|
||||
rgba[col][BCOMP] = 0.0F;
|
||||
rgba[col][ACOMP] = 1.0F;
|
||||
}
|
||||
}
|
||||
else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
|
||||
GLint col;
|
||||
for (col = 0; col < width; col++) {
|
||||
rgba[col][GCOMP] = 0.0F;
|
||||
rgba[col][BCOMP] = 0.0F;
|
||||
}
|
||||
}
|
||||
else if (texImage->_BaseFormat == GL_INTENSITY) {
|
||||
GLint col;
|
||||
for (col = 0; col < width; col++) {
|
||||
rgba[col][GCOMP] = 0.0F;
|
||||
rgba[col][BCOMP] = 0.0F;
|
||||
rgba[col][ACOMP] = 1.0F;
|
||||
}
|
||||
}
|
||||
|
||||
if (rebaseFormat)
|
||||
_mesa_rebase_rgba_float(width, rgba, rebaseFormat);
|
||||
_mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
|
||||
format, type, dest,
|
||||
&ctx->Pack, transferOps);
|
||||
|
@@ -682,20 +682,25 @@ _mesa_update_texture( struct gl_context *ctx, GLuint new_state )
|
||||
static GLboolean
|
||||
alloc_proxy_textures( struct gl_context *ctx )
|
||||
{
|
||||
/* NOTE: these values must be in the same order as the TEXTURE_x_INDEX
|
||||
* values!
|
||||
*/
|
||||
static const GLenum targets[] = {
|
||||
GL_TEXTURE_1D,
|
||||
GL_TEXTURE_2D,
|
||||
GL_TEXTURE_3D,
|
||||
GL_TEXTURE_CUBE_MAP_ARB,
|
||||
GL_TEXTURE_RECTANGLE_NV,
|
||||
GL_TEXTURE_1D_ARRAY_EXT,
|
||||
GL_TEXTURE_2D_ARRAY_EXT,
|
||||
GL_TEXTURE_BUFFER,
|
||||
GL_TEXTURE_EXTERNAL_OES
|
||||
GL_TEXTURE_2D_ARRAY_EXT,
|
||||
GL_TEXTURE_1D_ARRAY_EXT,
|
||||
GL_TEXTURE_EXTERNAL_OES,
|
||||
GL_TEXTURE_CUBE_MAP_ARB,
|
||||
GL_TEXTURE_3D,
|
||||
GL_TEXTURE_RECTANGLE_NV,
|
||||
GL_TEXTURE_2D,
|
||||
GL_TEXTURE_1D,
|
||||
};
|
||||
GLint tgt;
|
||||
|
||||
STATIC_ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
|
||||
assert(targets[TEXTURE_2D_INDEX] == GL_TEXTURE_2D);
|
||||
assert(targets[TEXTURE_CUBE_INDEX] == GL_TEXTURE_CUBE_MAP);
|
||||
|
||||
for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
|
||||
if (!(ctx->Texture.ProxyTex[tgt]
|
||||
|
@@ -203,10 +203,18 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
|
||||
const union gl_constant_value *const src =
|
||||
&uni->storage[offset * elements];
|
||||
|
||||
unsigned bytes = sizeof(uni->storage[0]) * elements;
|
||||
if (bytes > (unsigned) bufSize) {
|
||||
elements = bufSize / sizeof(uni->storage[0]);
|
||||
bytes = bufSize;
|
||||
assert(returnType == GLSL_TYPE_FLOAT || returnType == GLSL_TYPE_INT ||
|
||||
returnType == GLSL_TYPE_UINT);
|
||||
/* The three (currently) supported types all have the same size,
|
||||
* which is of course the same as their union. That'll change
|
||||
* with glGetUniformdv()...
|
||||
*/
|
||||
unsigned bytes = sizeof(src[0]) * elements;
|
||||
if (bufSize < 0 || bytes > (unsigned) bufSize) {
|
||||
_mesa_error( ctx, GL_INVALID_OPERATION,
|
||||
"glGetnUniform*vARB(out of bounds: bufSize is %d,"
|
||||
" but %u bytes are required)", bufSize, bytes );
|
||||
return;
|
||||
}
|
||||
|
||||
/* If the return type and the uniform's native type are "compatible,"
|
||||
|
@@ -479,7 +479,7 @@ _mesa_GetnUniformdvARB(GLhandleARB program, GLint location,
|
||||
(void) params;
|
||||
|
||||
/*
|
||||
_mesa_get_uniform(ctx, program, location, bufSize, GL_DOUBLE, params);
|
||||
_mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_DOUBLE, params);
|
||||
*/
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformdvARB"
|
||||
"(GL_ARB_gpu_shader_fp64 not implemented)");
|
||||
|
@@ -34,8 +34,8 @@ struct gl_context;
|
||||
/* Mesa version */
|
||||
#define MESA_MAJOR 8
|
||||
#define MESA_MINOR 0
|
||||
#define MESA_PATCH 0
|
||||
#define MESA_VERSION_STRING "8.0"
|
||||
#define MESA_PATCH 2
|
||||
#define MESA_VERSION_STRING "8.0.2"
|
||||
|
||||
/* To make version comparison easy */
|
||||
#define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c))
|
||||
|
@@ -178,7 +178,8 @@ st_BlitFramebuffer(struct gl_context *ctx,
|
||||
st->pipe->render_condition(st->pipe, NULL, 0);
|
||||
}
|
||||
|
||||
if (readFB->Visual.sampleBuffers > drawFB->Visual.sampleBuffers) {
|
||||
if (readFB->Visual.sampleBuffers > drawFB->Visual.sampleBuffers &&
|
||||
readFB->Visual.samples > 1) {
|
||||
struct pipe_resolve_info info;
|
||||
|
||||
if (dstX0 < dstX1) {
|
||||
|
@@ -2978,7 +2978,7 @@ glsl_to_tgsi_visitor::simplify_cmp(void)
|
||||
if (!tempWrites) {
|
||||
return;
|
||||
}
|
||||
memset(tempWrites, 0, sizeof(tempWrites));
|
||||
memset(tempWrites, 0, sizeof(unsigned) * MAX_TEMPS);
|
||||
memset(outputWrites, 0, sizeof(outputWrites));
|
||||
|
||||
foreach_iter(exec_list_iterator, iter, this->instructions) {
|
||||
|
@@ -175,6 +175,9 @@ struct swrast_renderbuffer
|
||||
/** These fields are only valid while buffer is mapped for rendering */
|
||||
GLubyte *Map;
|
||||
GLint RowStride; /**< in bytes */
|
||||
|
||||
/** For span rendering */
|
||||
GLenum ColorType;
|
||||
};
|
||||
|
||||
|
||||
|
@@ -40,7 +40,8 @@ GLboolean
|
||||
_swrast_use_fragment_program(struct gl_context *ctx)
|
||||
{
|
||||
struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
|
||||
return fp && fp != ctx->FragmentProgram._TexEnvProgram;
|
||||
return fp && !(fp == ctx->FragmentProgram._TexEnvProgram
|
||||
&& fp->Base.NumInstructions == 0);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -615,8 +615,31 @@ unmap_attachment(struct gl_context *ctx,
|
||||
|
||||
srb->Map = NULL;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Determine what type to use (ubyte vs. float) for span colors for the
|
||||
* given renderbuffer.
|
||||
* See also _swrast_write_rgba_span().
|
||||
*/
|
||||
static void
|
||||
find_renderbuffer_colortype(struct gl_renderbuffer *rb)
|
||||
{
|
||||
struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
|
||||
GLuint rbMaxBits = _mesa_get_format_max_bits(rb->Format);
|
||||
GLenum rbDatatype = _mesa_get_format_datatype(rb->Format);
|
||||
|
||||
if (rbDatatype == GL_UNSIGNED_NORMALIZED && rbMaxBits <= 8) {
|
||||
/* the buffer's values fit in GLubyte values */
|
||||
srb->ColorType = GL_UNSIGNED_BYTE;
|
||||
}
|
||||
else {
|
||||
/* use floats otherwise */
|
||||
srb->ColorType = GL_FLOAT;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Map the renderbuffers we'll use for tri/line/point rendering.
|
||||
*/
|
||||
@@ -641,6 +664,7 @@ _swrast_map_renderbuffers(struct gl_context *ctx)
|
||||
|
||||
for (buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
|
||||
map_attachment(ctx, fb, fb->_ColorDrawBufferIndexes[buf]);
|
||||
find_renderbuffer_colortype(fb->_ColorDrawBuffers[buf]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -1320,15 +1320,15 @@ _swrast_write_rgba_span( struct gl_context *ctx, SWspan *span)
|
||||
|
||||
if (rb) {
|
||||
GLchan rgbaSave[MAX_WIDTH][4];
|
||||
struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
|
||||
GLenum colorType = srb->ColorType;
|
||||
|
||||
GLenum datatype;
|
||||
GLuint comps;
|
||||
assert(colorType == GL_UNSIGNED_BYTE ||
|
||||
colorType == GL_FLOAT);
|
||||
|
||||
_mesa_format_to_type_and_comps(rb->Format, &datatype, &comps);
|
||||
|
||||
/* set span->array->rgba to colors for render buffer's datatype */
|
||||
if (datatype != span->array->ChanType) {
|
||||
convert_color_type(span, datatype, 0);
|
||||
/* set span->array->rgba to colors for renderbuffer's datatype */
|
||||
if (span->array->ChanType != colorType) {
|
||||
convert_color_type(span, colorType, 0);
|
||||
}
|
||||
else {
|
||||
if (span->array->ChanType == GL_UNSIGNED_BYTE) {
|
||||
|
@@ -151,8 +151,7 @@ _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state )
|
||||
if (ctx->RenderMode == GL_FEEDBACK)
|
||||
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX0);
|
||||
|
||||
if (ctx->Point._Attenuated ||
|
||||
(ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled))
|
||||
if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled)
|
||||
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE);
|
||||
|
||||
/* check for varying vars which are written by the vertex program */
|
||||
|
Reference in New Issue
Block a user