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313 Commits

Author SHA1 Message Date
Keith Whitwell
b4979ec178 Allow the print opcode to compile 2005-06-10 13:59:49 +00:00
Keith Whitwell
6c1948d593 Fix typo in spot attenuation 2005-06-10 13:35:31 +00:00
Keith Whitwell
729cccba5d Correct test for attenuation.
DISSASEM changes.
2005-06-10 12:04:47 +00:00
Keith Whitwell
7e8e4c500e remove depend files on clean 2005-06-10 10:43:02 +00:00
Keith Whitwell
f6e7cfb60d Fix colormaterial flag calculations.
Fix lighting alpha result.
2005-06-10 08:33:37 +00:00
Keith Whitwell
52608d2d21 Add notes about intended precision of opcodes.
Remove dead floating point twiddles.
Fix bug translating MAD->MUL,ADD.
2005-06-10 08:32:27 +00:00
Keith Whitwell
1c48986e54 Fix a couple of buglets 2005-06-09 22:10:23 +00:00
Keith Whitwell
1fc4bcbb17 Another typo 2005-06-09 19:03:18 +00:00
Keith Whitwell
44367aab2a Further clean up RoughApproxPow2 and disable the optimized version --
it's a very poor approximation.
2005-06-09 18:59:41 +00:00
Keith Whitwell
2c6e8e90ec Fix typo in RoughApproxPow2 2005-06-09 18:52:42 +00:00
Keith Whitwell
81032030ff Store compiled vertex program representations in a pointer in the
vertex_program struct.

Allow switching between regular and vertex_program implementations
of fixed function TNL with the MESA_TNL_PROG environment var
(previously this required recompilation).

Ensure program compilation only references program data, not the
wider context.  This means that compiled programs only need to be
invalidated when the program string changes, not on other state
changes.
2005-06-09 14:55:34 +00:00
Keith Whitwell
a8534885ef Build vertex programs using state from a 'state key' struct which is
distilled from the current state.

Maintain a list of vertex programs for various different tnl states
indexed by these state keys.

This cuts down the number of vertex programs generated and means that
time spent optimizing vertex programs for execution isn't wasted each
time the state changes.
2005-06-09 14:52:08 +00:00
Keith Whitwell
79b7bd18bb Turn off debug 2005-06-08 22:14:29 +00:00
Keith Whitwell
8e56122782 Add t_vb_arbprogram_sse.c 2005-06-08 22:10:34 +00:00
Keith Whitwell
ea93b2986b Runtime generate sse/sse2 code for some vertex programs. Experimental
and only active when _TNL_FIXED_FUNCTION_PROGRAM is defined *and*
the MESA_EXPERIMENTAL environment variable is set...
Works for the arbfplight demo at least.
2005-06-08 22:10:16 +00:00
Keith Whitwell
002d0ad3e9 Turn off DISASSEM 2005-06-08 22:06:29 +00:00
Keith Whitwell
562bdaf70e New arguments for sse_shufps() 2005-06-08 21:58:30 +00:00
Keith Whitwell
9899f58c76 Use ALIGN_MALLOC for parameter lists. 2005-06-08 21:57:45 +00:00
Keith Whitwell
dce3a91a8d Add some more opcodes 2005-06-08 21:56:21 +00:00
Ben Skeggs
2d2f5a4b19 - Secondary colour
- Calculate tc_count in EmitArrays (enabled units != nr texcoords).
2005-06-08 15:05:19 +00:00
Brian Paul
ee7ad16f3f regenerated 2005-06-08 13:35:28 +00:00
Brian Paul
2c7336af4e put full prototype on one line to fix gl_mangle.h generation (Dave Reveman) 2005-06-08 13:35:07 +00:00
Brian Paul
012de39c23 remove stray line 2005-06-08 13:07:33 +00:00
Keith Whitwell
60339c7062 Remove ARL opcode from interpreter.
Revert SEL opcode to MSK.
Split out t_vb_arbprogram.h header file.
2005-06-08 10:03:29 +00:00
Keith Whitwell
7fb16836e7 new file 2005-06-08 10:02:28 +00:00
Brian Paul
d45cb9a836 regenerate for latest glext.h 2005-06-08 02:18:22 +00:00
Brian Paul
681b758f11 fix some renderbuffer problems for Xserver build (Dave Reveman) 2005-06-08 02:17:10 +00:00
Brian Paul
a0b5c98364 check for double-buffered buffer in XMesaDestroyBuffer() (Dave Reveman) 2005-06-08 02:14:55 +00:00
Daniel Borca
31d0cedd78 updates from Paul Garceau 2005-06-07 19:01:33 +00:00
Brian Paul
7477a7d366 added GL libs to APP_LIB_DEPS (bug 3485) 2005-06-07 15:30:12 +00:00
Brian Paul
4417d4cb61 fix error in OSMESA_LIB_NAME line 2005-06-07 15:25:08 +00:00
Brian Paul
ed7f3aead8 fix GL_ALPHA render-to-texture problem (Jon Smirl) 2005-06-07 15:03:40 +00:00
Keith Whitwell
395280bf88 Initialize some variables. 2005-06-07 12:46:30 +00:00
Keith Whitwell
a4691981d9 Add new runtime assembly files. 2005-06-07 12:45:29 +00:00
Keith Whitwell
1d60469c4c Split out runtime assembly functions. 2005-06-07 12:45:04 +00:00
Keith Whitwell
461a2a799a New files - split off runtime assembly functions from
t_vertex_sse.c.
2005-06-07 12:44:26 +00:00
Keith Whitwell
757e0855ad Simplify interpreted language:
- Expand operand argument specifiers so that all registers and
  parameters can be referenced directly.  Remove old PAR/PRL
  instructions.

- No 3 operand instructions, translate MAD -> MUL, ADD.  (No room for
  3 full operands in instruction struct).

- Translate SWZ instructions into 1 or 2 reduced swizzles at compile
  time.

- Add hardwired code for moving input and output values to/from the
  register file.  Drop old INx, OUT instructions.
2005-06-07 10:59:37 +00:00
Keith Whitwell
17d249d31b Add a VP_MAX_OPCODE entry to allow engines with internal opcodes to
place them sensibly.
2005-06-07 10:56:17 +00:00
Daniel Borca
4f923fb0bc updates from Paul Garceau 2005-06-07 05:29:38 +00:00
Jon Smirl
c20a2b0b72 Add SetBuffer to egl driver too 2005-06-07 02:10:14 +00:00
Jon Smirl
ef9e0be0cb Add a NULL SetBuffer function to the fbdev driver 2005-06-06 21:40:55 +00:00
Brian Paul
2e7dcdd38b this is auto-generated 2005-06-06 14:40:56 +00:00
Ben Skeggs
d59fbcdee5 TEX to output 2005-06-06 07:38:29 +00:00
Ben Skeggs
3c4c6d1f80 Fix xyz/w interaction (needs a cleanup still..)
Use SRC0A instead of WZY/XXX combination for W in XYZ positions.
Remove dodgy hack from POW opcode, now works correctly without it
2005-06-05 08:25:54 +00:00
Jon Smirl
40b8b57ed4 Make install install GLES too 2005-06-05 02:10:58 +00:00
Brian Paul
df5e2b934b set OLD_RENDERBUFFER=0, need to clean up a few more things before totally removing that 2005-06-04 22:09:27 +00:00
Brian Paul
d96dd3cd49 remove old span functions from swrast_device_driver struct 2005-06-04 18:25:39 +00:00
Brian Paul
bb8b302dbc remove old span code 2005-06-04 18:12:28 +00:00
Brian Paul
5ec5c6b222 fix an assertion 2005-06-04 17:53:30 +00:00
Brian Paul
863bd56520 remove old span code 2005-06-04 17:45:50 +00:00
Brian Paul
5821f3d70c added comment 2005-06-04 17:44:42 +00:00
Karl Schultz
5b10d71559 Fixup file lists for tarball/zip file creation.
- Adjust for recent changes to Windows build files.
- Add in at least some of the new slang files - enough to build on
Windows, but some of the other slang-related files may still need to be
added.  (Will probably get corrected just prior to next release, if needed)
2005-06-03 15:24:55 +00:00
Karl Schultz
516546ad5b Updates for new Windows build system. 2005-06-02 23:17:02 +00:00
Brian Paul
3fe9c40cb2 Remove last of the old span code. 2005-06-02 04:09:05 +00:00
Brian Paul
13c8f985d9 oops, undo previous change 2005-06-02 04:07:08 +00:00
Brian Paul
1516f559bc start removing old (pre-renderbuffer) span code 2005-06-02 04:05:45 +00:00
Jouk Jansen
c4fbdb090c Committing in .
OpenVMS makefile added

 Added Files:
 	Mesa/src/mesa/shader/grammar/descrip.mms
 ----------------------------------------------------------------------
2005-06-01 12:07:15 +00:00
Jouk Jansen
589a3a3f6e Committing in .
Update OpneVMS compilesupport

 Modified Files:
 	Mesa/src/mesa/shader/descrip.mms
 	Mesa/src/mesa/shader/slang/descrip.mms
 	Mesa/src/mesa/shader/slang/slang_compile.c
 	Mesa/src/mesa/shader/slang/slang_storage.c
 	Mesa/src/mesa/shader/slang/slang_storage.h
 ----------------------------------------------------------------------
2005-06-01 12:05:34 +00:00
Eric Anholt
f090fdc50b Move fallback and other debugging under TDFX_DEBUG using the same mechanism
as other drivers.
2005-06-01 08:22:57 +00:00
Eric Anholt
d638f6a0bb Add no_rast option. 2005-06-01 07:44:52 +00:00
Keith Whitwell
502504de23 Add a mode to test flat shading + separate specular. 2005-06-01 07:02:23 +00:00
Eric Anholt
f772e3dd15 Fix the 3dfx driver by correcting what appears to be a typo GL_RGBA8 instead
of GL_RGBA in driNewRenderbuffer of the backbuffer.
2005-06-01 02:59:12 +00:00
Brian Paul
c7264415b6 added code to detect GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT error 2005-06-01 00:50:23 +00:00
Brian Paul
1b93953fbc add support for GL_RENDERBUFFER_RED/GREEN/BLUE/etc_SIZE_EXT querie 2005-05-31 23:55:21 +00:00
Brian Paul
5d5100aabc remove temporary GL_EXT_framebuffer_object info 2005-05-31 23:54:44 +00:00
Brian Paul
2e081cd90e updated to version 28 2005-05-31 23:54:24 +00:00
Eric Anholt
0009e3d97d Bugzilla #2708: Disable the fallback on GL_SPHERE_MAP. It appears to hurt more
than it helps, and we seem to have a handle on how to fix it.
2005-05-31 23:32:47 +00:00
Alan Hourihane
628b18b8ca Add Intel(R) 945G support (Keith Whitwell, Tungsten Graphics) 2005-05-31 18:10:03 +00:00
Aapo Tahkola
4ec6eceea9 Causes lockups on some rare cases. 2005-05-31 05:53:38 +00:00
Eric Anholt
8c2a9a9166 Pull locking out of HW_LOCK/UNLOCK and into SpanRenderStart/Finish. Also do
some cleanups on the span macros.  This does not deal with the brokenness of
depth spans, but makes the code more readable.
2005-05-31 05:31:43 +00:00
Eric Anholt
ef377c3c00 Correct the descriptions of the glBlend{Equation,Func} fallbacks in r128, and
remove those descriptions and the corresponding bits on r200, where they're no
longer used.
2005-05-31 04:26:13 +00:00
Eric Anholt
b79c47e90c Remove unused CTX_ARG2 define. 2005-05-31 04:13:45 +00:00
Eric Anholt
8a1df96862 Bugzilla #2195: Convert the radeon driver to the t_vertex interface. This cuts
about 200 lines from the code and 25k from the binary, while matching other
drivers more closely.  In the worst case (tcl_mode=0) it appears to have
a performance cost of 4.4% +/- 0.3% on quake3 (800x600 demofours, 1ghz p3,
rv200).  Tested on ut2004, ut, q3, projtex.

Submitted by:	Andreas Stenglein <a.stenglein@gmx.net>
2005-05-31 04:04:24 +00:00
Eric Anholt
9dff2ca07a Move fallback debugging under MACH64_DEBUG=fall (matching other drivers) and
add pretty descriptions of the bits.  GC one of the bits that was unused.
Also, now only the first thing triggering a fallback and the last thing
requiring one do the debug output.  This also matches other drivers.
2005-05-31 03:47:39 +00:00
Eric Anholt
12eabeb3b9 Pull locking out from HW_LOCK/UNLOCK into SpanRenderStart/Finish. Provides a
factor of 5+ improvement in no_rast glxgears and 2.3 in no_rast quake3 (n=1,
320x240, 16bpp, low qualities, 1ghz p3)
2005-05-30 08:07:03 +00:00
Eric Anholt
c7f8d36451 Fix software fallbacks by being safe with macro arguments in READ/WRITE_DEPTH.
Convert to spantmp2.h while I'm here.  Tested with 16 and 32bpp no_rast
glxgears.
2005-05-30 06:50:17 +00:00
Eric Anholt
993d8ad5ef Add the no_rast debug option to mach64. It shows that software fallbacks are
pretty broken.
2005-05-30 06:41:19 +00:00
Eric Anholt
b328dded75 Pull hardware locking out into SpanRenderStart/Finish rather than
HW_LOCK/UNLOCK. Provides a 61% performance improvement in no_rast=true quake3
(n=2, 320x240, 16bpp, p4 1ghz), and a factor of 3 improvement in no_rast
glxgears.
2005-05-30 06:15:29 +00:00
Eric Anholt
c1b87b2a06 Add the description of the no_rast option fallback so that MGA_DEBUG=fall
doesn't segfault with no_rast.
2005-05-30 06:11:22 +00:00
Eric Anholt
0936eeb456 Add the no_rast debug option, which I used in some testing. 2005-05-30 03:32:52 +00:00
Eric Anholt
f2149a7a66 Remove unused CTX_ARG2. 2005-05-30 01:59:39 +00:00
Eric Anholt
0b73889d54 Put some fallback debugging output under DEBUG_FALLBACKS. 2005-05-28 23:45:39 +00:00
Eric Anholt
2962f88189 Add a missing EnsureCmdBufSpace, matching r200. 2005-05-28 22:56:16 +00:00
Eric Anholt
f054fa85d8 Add a freebsd-dri-amd64 config, and quiet makedepend slightly by making an
EXPAT_INCLUDES config variable (set on FreeBSD) which is then used in
Makefile.template's INCLUDES.
2005-05-28 20:17:06 +00:00
Jerome Glisse
2ed4c296d9 Some fixes 2005-05-28 12:18:32 +00:00
Dave Airlie
22b0a42465 use shared-core 2005-05-28 10:55:23 +00:00
Ben Skeggs
0bae91562e Up MAX_AOS_ARRAYS to 16. Do we need more? 2005-05-28 05:20:05 +00:00
Ben Skeggs
908dbc44c2 Play with swizzling a bit. 2005-05-28 03:19:56 +00:00
Aapo Tahkola
74e412c695 Programmable per-vertex point sizes and proper result reg assigns. 2005-05-28 01:02:00 +00:00
Aapo Tahkola
0080faf83e More optimal r300Clear. 2005-05-27 20:10:05 +00:00
Brian Paul
d322810e13 properly pop the GL_TEXTURE_GEN_ enable state 2005-05-27 14:44:14 +00:00
Karl Schultz
6580a6d561 Account for moved/new/removed files. 2005-05-26 18:22:13 +00:00
Ian Romanick
70dbbbf89a Fix gl_enums.py so that enums that are listed with the same name in
multiple places don't get generated multiple times.
2005-05-26 16:59:47 +00:00
Ian Romanick
497dd3e920 Minor correction to EXT_framebuffer_object XML. Fix gl_table.py so that it
generates the correct script name in the generated output.
2005-05-26 16:34:58 +00:00
Ian Romanick
249db89b00 Make a couple minor corrections to gl_API.xml. Fixes the name of an
extension that was missing the GL_ part and uses the core GL type names for
vertex buffer object functions instead of the ARB names.

Also commits the resulting changes to the generated code.  Some how, the
#if sequence disappeared in the 1.52 version of glapi_x86.S.
2005-05-26 16:24:35 +00:00
Keith Whitwell
020225496e Bump driver date. 2005-05-26 11:42:19 +00:00
Dave Airlie
69509641a8 make egl build first so we don't get wierd drivers linking to libs not available
yet
2005-05-26 04:24:09 +00:00
Dave Airlie
978d2fda3c make linux-solo and linux-solo-x86 config files hierarchical 2005-05-26 03:47:34 +00:00
Ben Skeggs
ae516306b4 constant tracking 2005-05-26 02:33:57 +00:00
Dave Airlie
e45b5a4fa8 use shared-core rather than shared 2005-05-26 01:40:34 +00:00
Dave Airlie
8e5099d6a0 use shared-core instead of shared 2005-05-26 01:40:00 +00:00
Ian Romanick
d2ee346a93 Fix a couple typeos in enum names. 2005-05-25 21:00:16 +00:00
Michal Krol
170999a103 change local var names from "asm" to "assem" - I guess it caused
gcc 3.3.5 to break, but not tested it
2005-05-25 15:09:32 +00:00
Michal Krol
d1834e8c10 a small utility to convert .syn files to its binary forms;
does not require any command line params;
2005-05-25 14:58:22 +00:00
Michal Krol
0432411837 silencium gcc warnings 2005-05-25 14:27:59 +00:00
Michal Krol
0f71c6691e add shader/slang/slang_assemble_assignment.c 2005-05-25 14:24:34 +00:00
Michal Krol
fc534034cc more slang code 2005-05-25 14:23:00 +00:00
Michal Krol
1de60fe47f ncrease stack size 2005-05-25 14:19:24 +00:00
Michal Krol
c16264b138 update grammar_mesa.c path 2005-05-25 14:00:22 +00:00
Michal Krol
1aadf1c039 moved from mesa/shader to mesa/shader/grammar 2005-05-25 13:58:36 +00:00
Michal Krol
1008f57f6f remove the GLSL spec wording;
reorder some elementary operators;
disable assignment "=" and equality "==" "!=" operators - they are
handled internally by the assembly generator;
fix minor typos
2005-05-25 13:43:32 +00:00
Michal Krol
2b73e5aaaf add mesa/shader/grammar to include list 2005-05-25 13:37:56 +00:00
Michal Krol
863eca9973 stand-alone vertsions of grammar_mesa - used by utilities;
DO NOT BUILD UNDER MESA
2005-05-25 13:35:39 +00:00
Keith Whitwell
39e14d2cff Provide initial values for some variables. 2005-05-25 13:35:21 +00:00
Keith Whitwell
741b980433 add special case for flat shaded + separate specular triangles 2005-05-25 13:34:52 +00:00
Michal Krol
3f6d985753 change the behaviour of enter and local_addr instructions 2005-05-25 13:20:59 +00:00
Keith Whitwell
49109d01c0 Disable polygon stipple - it seems to break if certain specific stipple
patterns are used, including the one generated by conform.
2005-05-25 10:17:19 +00:00
Keith Whitwell
8286abd798 Fix various issues with cliprects and MakeCurrent 2005-05-25 10:14:39 +00:00
Ben Skeggs
53d13e014f - Remove one of the loops in emit_arith
- Handle REPL_ALPHA in emit_arith (possibly incorrect for some things)
- Start on getting demos/arbfplight.c to look right.  Won't be animated yet,
  need to re-work const emit so we can update consts without re-translating
  the entire program.

Assertion in r300_state.c::setup_rs_unit needs to be disabled for it to
work.
2005-05-25 06:46:10 +00:00
Ian Romanick
f387c83ec1 Commit the changes propagated from Jeremy Kolb's changes to the Python
scripts in src/mesa/glapi.
2005-05-25 03:30:06 +00:00
Ian Romanick
e87ab8c05f Only use x86 / SSE assembly when USE_X86_ASM / USE_SSE_ASM are defined.
This makes the driver build on x86-64 again.
2005-05-24 23:03:15 +00:00
Karl Schultz
6b5afb0036 Cleanup some Windows junk. 2005-05-24 22:16:27 +00:00
Karl Schultz
89bf62cd49 project file for glut library 2005-05-24 22:06:59 +00:00
Karl Schultz
5dc31379c4 fix location of gears project 2005-05-24 22:04:03 +00:00
Karl Schultz
c97a3a3038 project file to build gears 2005-05-24 21:57:45 +00:00
Karl Schultz
7df5eddf6a Visual Studio 6 project file to build GLUT and some demos. 2005-05-24 21:51:58 +00:00
Karl Schultz
f7c0c4f485 moved to windows build dir 2005-05-24 21:17:42 +00:00
Karl Schultz
b4c8b34534 moved to windows build dir 2005-05-24 21:15:52 +00:00
Karl Schultz
45ab8cb08a Major code cleanup and begin using new render buffer interface. 2005-05-24 21:12:43 +00:00
Karl Schultz
b31b1f44f1 Change prototype for TextureMemCpy to return void* (was void). 2005-05-24 21:06:41 +00:00
Karl Schultz
7708b75d72 Visual Studio 6 project file for OSmesa library. 2005-05-24 21:02:51 +00:00
Karl Schultz
c73968af95 Visual Studio 6 project file for core Mesa. 2005-05-24 21:01:55 +00:00
Karl Schultz
9a726cdf8f Needed to build .cc files in Visual Studio 6. 2005-05-24 21:01:05 +00:00
Karl Schultz
7179810375 Visual Studio 6 project file for GLU library. 2005-05-24 21:00:03 +00:00
Karl Schultz
a1b07e187e Visual Studio 6 project file for Windows GDI driver. 2005-05-24 20:59:07 +00:00
Karl Schultz
39c0e51329 Visual Studio 6 workspace for Mesa libraries. 2005-05-24 20:57:15 +00:00
Karl Schultz
2f9722863d Removing in favor of new Windows build directory. 2005-05-24 20:50:56 +00:00
Daniel Borca
731f1b12a0 remove stupid flags 2005-05-23 22:02:53 +00:00
Keith Whitwell
2d5f12ae6b Initialize hw stencil renderbuffer. 2005-05-23 21:10:01 +00:00
Keith Whitwell
afa7f6a0f5 Disable recent sse change pending more testing. 2005-05-23 14:31:44 +00:00
Ben Skeggs
eeada48497 Implement enough of ARB_fragment_program for Keith's texenv program
generation in Mesa.  Requires most recent Mesa cvs to work correctly.

Swizzle code is possibly slow/buggy and will probably be replaced.

Old behaviour can be controlled by a #define in r300_context.h, if
no-one minds I'll remove the old code later on.

Also, disabled cube map extension.  AFAIK We don't support it yet,
and it causes issues with UT2004.
2005-05-23 14:14:19 +00:00
Keith Whitwell
0c4731b27c Use SSE for vertex emit -- another good speedup. 2005-05-23 12:25:43 +00:00
Keith Whitwell
17bcf9f816 Import Thomas Helstrom's SSE memcpy code from the via X.org driver.
Add a TextureMemCpy callback, called from texstore.c when copying
texture data via the memcpy_texture() path.
Enable this code in the via driver - 100% speedup in texdown.c results.
2005-05-23 12:17:27 +00:00
Keith Whitwell
eb9d6f44a9 silence gcc warnings 2005-05-23 12:15:19 +00:00
Keith Whitwell
241b6b7ab1 Detect use of disabled textures as tex_env_crossbar sources. 2005-05-23 09:50:34 +00:00
Keith Whitwell
2dea6df80b Support ARB_texture_env_crossbar. Changes the way programs are
generated somewhat, with all TEX instructions now emitted at the head
of the program.
2005-05-23 09:37:32 +00:00
Keith Whitwell
6fe176a648 Restore the negate() function.
Add Ben Skegg's ATI_texture_env_combine3 support.
2005-05-23 08:08:43 +00:00
Jerome Glisse
eb8be5d923 Small change to handle native case (7 natives case) 2005-05-22 12:24:52 +00:00
Jerome Glisse
446980473d Adding r300 fragment program swizzle tab. Please some
one reread macro at begining see if i made any error.
A full reread would also be usefull there may be some
errors for some swizzle despite the great care i took
to done them :)
2005-05-22 12:06:50 +00:00
Ian Romanick
b70a47736a Add support for modes with a depth-buffer but no stencil-buffer. This
eliminates various "3D driver claims to not support visual" messages in
16-bit color mode.
2005-05-20 18:40:11 +00:00
Keith Whitwell
3cc2f82bb5 Remove debug printfs 2005-05-20 15:12:12 +00:00
Keith Whitwell
923515b3f8 Re-enable X11 optimized triangle funcs. 2005-05-20 15:06:41 +00:00
Brian Paul
e3e8067db7 use MAX_SCREENS instead of hard-coded number 2005-05-20 14:11:11 +00:00
Brian Paul
8f384f0b67 fix reversed strstr() args, print mode string 2005-05-20 14:03:35 +00:00
Brian Paul
e58d32947e replace // with /* */ 2005-05-20 14:02:02 +00:00
Jouk Jansen
063efce6ee Committing in .
Update openVMS compile support

 Modified Files:
 	Mesa/progs/demos/descrip.mms
 	Mesa/src/mesa/shader/slang/descrip.mms
 	Mesa/src/mesa/tnl/descrip.mms
 ----------------------------------------------------------------------
2005-05-20 11:43:54 +00:00
Jon Smirl
bab559b1fa Remove some debug output
Add #if DEBUG_FRAG in s_nvfragprog.c
2005-05-20 01:17:38 +00:00
Adam Jackson
8f8e0f0b01 Use the 1.3 names for FogCoord* 2005-05-20 00:44:37 +00:00
Keith Whitwell
18a74321aa Invalidate current fastpath on changes to attribute size or offset within
the vertex.

Use existing facilities to check for sse2 and enable when available.

Turn on SSE/SSE2 codegen for t_vertex.c by default when USE_SSE_ASM is
defined.  Disable with "MESA_NO_CODEGEN=t".
2005-05-19 20:25:32 +00:00
Keith Whitwell
c2745ffa49 Cope with the common 3ub and 1ub cases.
Fix a few typos.
Note that sse_movss sets high dwords to zero when reading from memory.
Fix a few related bugs.
2005-05-19 19:02:46 +00:00
Keith Whitwell
9557401a98 Re-initialize viewport shadows each time. 2005-05-19 19:01:47 +00:00
Keith Whitwell
67cc1f6ba6 move osmesa demos to their own directory 2005-05-19 15:39:37 +00:00
Jon Smirl
c70dace694 Fix EGL fbdev palette problem. demo3 can save ppm of screen 2005-05-19 15:03:31 +00:00
Keith Whitwell
6040d34109 Rename emit functions to reflect instruction set in use (ie
x86,sse,sse2,mmx).  Add paths for sse+mmx vs. the initial version
which assumed sse2 was available everywhere.
2005-05-19 14:42:09 +00:00
Brian Paul
8608978aba remove the XFree86 ID line 2005-05-19 13:32:41 +00:00
Michal Krol
02168254a8 intermediate code generator (not finished);
generic back-end interpreter (interprets directly intermediate code)
2005-05-19 11:50:53 +00:00
Michal Krol
e5ff2b94ff add static_assert macro 2005-05-19 10:22:28 +00:00
Michal Krol
216f89318e fix info log grabbing 2005-05-19 09:28:01 +00:00
Aapo Tahkola
e3cdbca63f Ditch unused code and features that arent in subject to get supported any near time. 2005-05-19 00:03:50 +00:00
Ian Romanick
6bc9ea1df9 In addition to dead-code removal and other clean-up, bump the required DDX
version from 1.0.0 to 1.1.1.  1.1.1 is over a year and a half old at this
point, so it should be pretty widespread.  This allows the linecomp_sane
field to be eliminated from mga_screen_private_s.
2005-05-18 22:49:59 +00:00
Jon Smirl
9a1b5af333 Fix inverted y for egl fbdev, add egl demo3 2005-05-18 20:44:23 +00:00
Brian Paul
8818eae253 To better exercise pixel packing, replace regular glReadPixels with four
ReadPixels that get the image piece by piece.
2005-05-18 15:44:13 +00:00
Keith Whitwell
2b2bd08589 Remove old t_vertex.c codegen infrastructure, tie in new code.
Currently disabled, can enable with MESA_EXPERIMENTAL=t.
2005-05-18 15:26:48 +00:00
Keith Whitwell
dc7fc17396 Fix a few typos, initialize p->identity. 2005-05-18 14:04:19 +00:00
Keith Whitwell
96582f4f28 Eliminate a couple of swizzles. 2005-05-18 14:03:02 +00:00
Keith Whitwell
dd4c1dd038 Generates working SSE code for gears under the swrast driver. 2005-05-18 12:26:21 +00:00
Keith Whitwell
b745bf08cd Checkpoint commit: Preliminary version of a facility to emit x86/sse code
to implement vertex emit functions for the t_vertex.c mechanism.
2005-05-18 10:04:27 +00:00
Aapo Tahkola
2f74adc41f Stick texture LOD back on. 2005-05-18 08:43:30 +00:00
Aapo Tahkola
e53fc72f67 Polygon mode fixes. 2005-05-18 08:22:36 +00:00
Jon Smirl
bd565e4bb7 Fix for writing the wrong sysfs variable when blanking 2005-05-18 02:48:44 +00:00
Jon Smirl
9a3da7ea7b Implement fbdev swapbuffers() 2005-05-18 01:44:11 +00:00
Ian Romanick
6e56f905d0 More comments. More dead-code removed. More clean-up. 2005-05-18 00:37:32 +00:00
Keith Whitwell
2860e5f536 Disable leftover debug statements 2005-05-17 22:21:08 +00:00
Brian Paul
22652f952f fix some BCOMP/ACOMP typos (fixes Brad King's vtk failures) 2005-05-17 19:29:46 +00:00
Brian Paul
ae818ed1da don't include strings.h 2005-05-17 18:44:33 +00:00
Brian Paul
198d6d05b0 remove eglQueryDisplayMESA() 2005-05-17 13:22:13 +00:00
Brian Paul
5a0cb726d1 fix pbuffer sample code 2005-05-17 13:21:46 +00:00
Brian Paul
d2ab4eb2c2 remove glmode stuff 2005-05-17 13:21:12 +00:00
Jon Smirl
2ec2e94e2e Check error return from _eglInitPbufferSurface() correctly 2005-05-17 03:48:38 +00:00
Jon Smirl
40c1c723fb Compute stride in the right order 2005-05-17 03:38:06 +00:00
Brian Paul
bf7f998f39 Added software-based pbuffer support (untested).
Use _eglConfigToContextModesRec() function and remove need for
the _EGLConfig->glmode struct.
Silence some compiler warnings.
2005-05-17 02:18:38 +00:00
Brian Paul
bb2c65200c updated demoCreatePbufferSurface() 2005-05-17 02:15:38 +00:00
Brian Paul
5119056324 update comments 2005-05-17 02:14:44 +00:00
Brian Paul
4c80f8df46 more work on _eglConfigToContextModesRec() 2005-05-17 02:13:00 +00:00
Jon Smirl
e03b5cdf3f Make EGL_NO_MODE_MESA work. 2005-05-17 02:12:29 +00:00
Brian Paul
167b141e6e added _eglInitPbufferSurface() 2005-05-17 02:12:26 +00:00
Jon Smirl
d06da50888 Fix several internal problems with generating the list of configs. 2005-05-17 00:59:13 +00:00
Ian Romanick
c1082804a8 Rearranged some code and added some comments to mgaAllocDmaLow. The
modified code performs identically, but cuts 16KiB from the resulting
mga_dri.so.
2005-05-16 23:23:51 +00:00
Felix Kuehling
ffd97d20aa Don't use _mesa_swizzle_ubyte_image if all three texture formats
involved in _mesa_textore_argb/rgba8888 (source, base-internal,
destination) differ. _mesa_swizzle_ubyte_image knows only about two of
the formats and can't handle the case that all three are different
correctly. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=3111.
2005-05-16 23:01:09 +00:00
Brian Paul
a33f0d3024 remove -ansi -pedantic -D_POSIX_C_SOURCE=199309L from CXXFLAGS 2005-05-16 19:07:45 +00:00
Jon Smirl
380991cb65 Implement query of surface type. 2005-05-16 16:50:38 +00:00
Jon Smirl
3e8001a465 Add error about write permission to fbdev attribs 2005-05-16 15:51:05 +00:00
Brian Paul
af1a729972 another GLX / XCB patch (Jeremy Kolb) 2005-05-16 14:12:46 +00:00
Keith Whitwell
cf4f3c5061 Deal better with indirection and indirection accounting, developed
with Ben Skeggs.
2005-05-16 12:15:01 +00:00
Keith Whitwell
4cf20d9236 Apply r200 tcl fix to radeon - compiles but untested. 2005-05-16 08:36:28 +00:00
Brian Paul
72a313902b EGL_MESA_copy_context stuff 2005-05-16 02:21:57 +00:00
Brian Paul
f9bad3dfea use EGLint instead of unsigned long for eglCopyContextMESA, added comments 2005-05-16 02:21:08 +00:00
Brian Paul
a495ed372f separate ext strings with a space 2005-05-16 02:17:49 +00:00
Brian Paul
d9789b7861 s/Atrib/Attrib/, set extension enable flags 2005-05-16 02:16:33 +00:00
Brian Paul
51ac95ba89 added boolean extension flags to _EGLDriver 2005-05-16 02:15:42 +00:00
Brian Paul
6493bd07a7 restore _eglSetConfigAttrib (for now), added prototype _eglConfigToContextModesRec() 2005-05-16 02:14:50 +00:00
Brian Paul
7bfe8df08a define M_E if needed 2005-05-16 01:32:57 +00:00
Brian Paul
5873faf39b make _eglSetConfigAtrib() a static function, and rename it 2005-05-16 00:45:03 +00:00
Brian Paul
fdeda9c458 remove MESA suffix from _eglInitScreenSurface, use swAlpha value 2005-05-16 00:32:09 +00:00
Brian Paul
9b134f641c minor tweaks 2005-05-16 00:31:29 +00:00
Brian Paul
efeea95dcc fix GetRow parameters (Nicolai Haehnle) 2005-05-15 21:26:11 +00:00
Jon Smirl
45472672a2 A few egl patches needed for glitz, mainly config BITS 2005-05-15 04:00:59 +00:00
Aapo Tahkola
aca2e0da3c Make gleans polyoffset test happy. 2005-05-14 17:41:57 +00:00
Aapo Tahkola
d5084d42d4 Dont assume GLbooleans are ones when true. 2005-05-14 16:52:32 +00:00
Nicolai Haehnle
578f63f2bf Cleanup blend state generation.
Do not set the NO_SEPARATE bit, as it causes problems with some
combinations of blend functions.
2005-05-14 14:56:25 +00:00
Jon Smirl
1c606a9aa1 Add empty placeholder for eglCopyContextMESA 2005-05-14 14:54:38 +00:00
Nicolai Haehnle
09f433b97c The kernel doesn't like command buffers over 64KB, so we don't
allocate buffers bigger than that.
2005-05-14 14:51:17 +00:00
Jon Smirl
8110df4f61 Fix compiler warning about missing parameter list 2005-05-14 14:11:11 +00:00
Nicolai Haehnle
9cf35d2876 Remove dead span functions code. 2005-05-14 12:19:05 +00:00
Nicolai Haehnle
11bd5c1ac4 Fix span functions for stencil buffer access. 2005-05-14 11:43:04 +00:00
Nicolai Haehnle
686e9b9f57 Don't print debug messages unless the user explicitly requested them
using the RADEON_DEBUG environment variable.
2005-05-14 09:17:28 +00:00
Jon Smirl
aecc05627a Add forgotten demo2.c
VS: ----------------------------------------------------------------------
2005-05-14 03:51:18 +00:00
Jon Smirl
d0ddf190aa Fix compile error in demo egl driver 2005-05-14 03:49:55 +00:00
Jon Smirl
5cb977fedf Forgot to add fb_egl.c 2005-05-14 03:22:48 +00:00
Nicolai Haehnle
296428dcf4 Make software fallbacks work again:
We need to plug in swsetup functions into the TNL module's callbacks.
Also, resize the framebuffer size when the drawable size changes.
2005-05-13 21:29:17 +00:00
Nicolai Haehnle
ee83a1302f Remove quiescence sequence from r300ClearBuffer.
The DRM is responsible for emitting this quiescence sequence when
appropriate.
2005-05-13 21:00:11 +00:00
Jon Smirl
7012d01d88 First attempt at getting egl support up on dumb framebuffer.
Seems to be mostly working. Not all of egl API is implemented.
2005-05-13 18:31:35 +00:00
Nicolai Haehnle
a6ed129dfc Patch from Jeff Smith:
The type of vertex data is opaque in the emit_* functions, so use GLvoid*
instead of char*. This also eliminates some compiler warnings.
2005-05-13 18:03:24 +00:00
Nicolai Haehnle
733bc876ee Patch from Jeff Smith:
Fix a WARN_ONCE format string.
2005-05-13 17:44:22 +00:00
Alan Hourihane
64034c4fb5 Remove MAX_VISUAL limitations of 100. If running dual head this can
be easily consumed. There are no limitations now and the VisualTable
is realloced when necessary.
2005-05-13 11:56:13 +00:00
Keith Whitwell
846eb333ae Calculate render inputs for tcl stage correctly (hint: they aren't the
same as tnl->render_inputs).  Fixes recent tcl problems.
2005-05-13 09:15:50 +00:00
Ian Romanick
c9a69a6968 Remove some unused structure fields, add some comments, and ifdef out some
dead code.  This is just some clean-up work which should not have any
functional impact.
2005-05-12 23:15:38 +00:00
Keith Whitwell
269e3895d9 new MESA_DEBUG option: disassem 2005-05-12 10:28:43 +00:00
Keith Whitwell
5c72837af9 Rein in debug slightly 2005-05-12 10:22:29 +00:00
Keith Whitwell
5f430c9976 Turn disassem off (oops). 2005-05-12 09:31:33 +00:00
Keith Whitwell
714be699be Add check for mask == NULL to the one routine missing it. 2005-05-12 09:07:12 +00:00
Keith Whitwell
10432bcc0a When lighting is enabled, but no lights are enabled, the scenecolor
becomes the result of lighting.  When lighting is disabled,
pass-through incoming color value.  Likewise, pass through incoming
texture values.  (Based on patch by Aapo Tahkola)

Add compile-time configuration to switch between DP4 and MUL/MAD for
matrix-vector multiplications.
2005-05-12 08:54:13 +00:00
Ben Skeggs
69a2f7cdd5 fix warnings in r300_texstate.c (Jeff Smith) 2005-05-12 03:53:18 +00:00
Karl Schultz
db21f1c84f The "P" suffix on APIENTRY and GLAPIENTRY is to be used for pointers to
functions, not for functions that return pointers.  Restore protoype
for glGetString back to its correct form.
2005-05-11 22:01:20 +00:00
Aapo Tahkola
4e68f4c1fa VBOs. 2005-05-11 17:28:13 +00:00
Keith Whitwell
1e5772f0ba Don't let FragmentProgram._Active influence choice of vertex vs pixel
fog.
2005-05-11 16:30:02 +00:00
Keith Whitwell
ac6728d2d9 Previously in TXP and TEX instructions, lambda was passed to
fetch_texel as zero, but I believe this is incorrect.  The spec uses a
pseudocode function:

      vec4 TextureSample(float s, float t, float r, float lodBias,
                         int texImageUnit, enum texTarget);

to specify the behaviour of TEX, TXB and TXP instructions.  For TEX
and TXP, lodBias is passed as zero, TXB is passed with texcoord[4].  In our code we have

      static void
      fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
                   GLuint unit, GLfloat color[4] )

and were passing zero and a biased lambda value respectively.  The
difference is that TextureSample() would add in the lambda term
itself, while in our code the caller is expected to do this.  Thus in
the TEX and TXP cases, it is necessary to pass an unbiased lambda
value for things to work out correctly.
2005-05-11 16:28:33 +00:00
Keith Whitwell
49d8cbe8d1 Use _mesa_memset rather than memset 2005-05-11 15:18:59 +00:00
Keith Whitwell
9d148e6b2b Don't let FragmentProgram._Active influence choice of vertex vs pixel
fog.
2005-05-11 15:18:23 +00:00
Keith Whitwell
363d0bcf01 Test for texcoord[3] == zero before dividing. Not so sure about this
test - if texcoord[3] is zero, we'd probably be fine except for an
ASSERT in IROUND_POS() which gets triggered by the inf values
created.
2005-05-11 15:17:31 +00:00
Keith Whitwell
e490242b9a Fix glean/conform problems. Don't generate so much output when
disassembling.
2005-05-11 15:16:35 +00:00
Keith Whitwell
a582015905 Fix valgrind complaint, conform vertex order test. 2005-05-11 10:30:13 +00:00
Keith Whitwell
3509fd8c1b Rename temp_flag to temp_in_use. Use ctx->Const.MaxVertexProgramTemps
rather than MAX_NV_VERTEX_PROGRAM_TEMPS and deal with this possibly
being greater than 32.
2005-05-11 08:34:19 +00:00
Keith Whitwell
93cd9237d7 Fix logic for allocating texture temporaries (Ben Skeggs).
Rename temp_flag, tex_temp_flag to make this clearer.
Respect ctx->Const.MaxFragmentProgramTemps limit.
2005-05-11 08:30:23 +00:00
Adam Jackson
1243b829bb int -> size_t to fix compile on LP64. 2005-05-11 01:33:50 +00:00
Keith Whitwell
2fcaf7a529 Ensure programs don't overflow allocated instruction store. 2005-05-10 18:24:50 +00:00
Keith Whitwell
a42fe19d8d Fix some valgrind complaints 2005-05-10 18:22:19 +00:00
Keith Whitwell
e57d5c4742 fix some valgrind complaints 2005-05-10 18:10:32 +00:00
Keith Whitwell
5a5b4436cb Improved detection of program changes. 2005-05-10 18:10:00 +00:00
Keith Whitwell
3ffe8731e6 Double-buffer generated instructions and only notify driver when the
generated program differs from the previous one.
2005-05-10 18:09:17 +00:00
Keith Whitwell
c5f5055097 Fix some valgrind complaints 2005-05-10 18:08:25 +00:00
Keith Whitwell
dbeea25bb8 Double-buffer generated instructions and only notify driver when the
generated program differs from the previous one.
2005-05-10 13:57:50 +00:00
Keith Whitwell
f29f2fc294 reduce the use of malloc and strdup for parameter lists 2005-05-10 13:56:23 +00:00
Keith Whitwell
ab81d1fd99 don't be fooled into emitting padding for wpos when not used 2005-05-10 13:54:52 +00:00
Keith Whitwell
d9fdb6c2bb Missing from previous commit 2005-05-10 11:41:33 +00:00
Keith Whitwell
9eef0da109 Update for FragmentProgram._Active 2005-05-10 11:40:52 +00:00
Keith Whitwell
8b88f62fbd Better driver notification on changes. 2005-05-10 11:39:50 +00:00
Keith Whitwell
948fa3b295 get fog working with _TexEnvProgram 2005-05-10 11:38:56 +00:00
Keith Whitwell
586f2c59fe Temporary fix - delete and recreate texenvprogram so that drivers
notice when it changes.
2005-05-10 10:25:16 +00:00
Jouk Jansen
e3b0c19ec9 Committing in .
OpenVMS compile support update for new buffer-code

 Modified Files:
 	Mesa/src/mesa/drivers/x11/descrip.mms
 	Mesa/src/mesa/main/descrip.mms
 	Mesa/src/mesa/swrast/descrip.mms
 ----------------------------------------------------------------------
2005-05-10 10:15:30 +00:00
Keith Whitwell
9ca8815d3b Fix texenv segfault. Reported by Ben Skeggs. 2005-05-10 09:56:02 +00:00
Keith Whitwell
ecb6bfc0ce Try not to use the same temp reg as a TXP destination more than once,
as this also constitutes a texture indirection.  Reported by Ben
Skeggs.
2005-05-10 08:58:44 +00:00
Daniel Borca
fee163a61a pathetic attempt to accomodate new frambuffer changes (still some work to do) 2005-05-09 22:15:24 +00:00
Daniel Borca
0e26580c90 accomodate new frambuffer changes 2005-05-09 22:14:58 +00:00
Daniel Borca
c8542705f7 fix some typos in FX code 2005-05-09 22:14:32 +00:00
Keith Whitwell
435eff8b85 i915 will use _TexEnvProgram (if active) 2005-05-09 17:59:13 +00:00
Keith Whitwell
276330b241 Use driver functions to create TexEnvProgram, TnlProgram 2005-05-09 17:58:13 +00:00
Keith Whitwell
ff6723e326 check for null DrawBuffer values 2005-05-09 17:42:18 +00:00
Keith Whitwell
1180fc13db Fallback (rather than fail) on unknown program targets. 2005-05-09 17:38:52 +00:00
Jon Smirl
5c6aec2f39 dri fb works using renderbuffers now in RGBA mode 2005-05-08 05:01:03 +00:00
Jon Smirl
86300c6945 fbdri can draw double buffered now. Next step is to convert it
to use RenderBuffers.
2005-05-07 19:56:44 +00:00
Brian Paul
fc3bc1ae14 remove some dead code 2005-05-07 18:27:58 +00:00
Brian Paul
d3bd97bb14 x86_64 stuff 2005-05-07 17:27:57 +00:00
Brian Paul
52064f6c37 added linux-x86-xcb config (Jeremy Kolb) 2005-05-07 17:21:11 +00:00
Brian Paul
2eb147e7f5 Patches for XCB (Jeremy Kolb) 2005-05-07 17:14:50 +00:00
Brian Paul
6f3d16c64a assorted warning clean-ups for x86_64, etc (Mikko T.) 2005-05-07 17:06:49 +00:00
Brian Paul
42fa81275c x86-64 transform optimizations (Mikko T.) 2005-05-07 16:59:58 +00:00
Brian Paul
e3f684b753 fix a bunch of html errors 2005-05-06 22:17:24 +00:00
Brian Paul
883d20791a fix cpp / bytesPerPixel problem (bug 1196554) 2005-05-06 19:28:31 +00:00
Brian Paul
b1d0ac64ab remove bad assertion, added new ones in clear_pixmap() 2005-05-06 15:23:54 +00:00
Brian Paul
c64573997c restore call to SetBuffer() in clear_color_buffers(), only temporary 2005-05-06 14:44:16 +00:00
Ben Skeggs
e133984f51 Updated for EXT_framebuffer_object changes. I don't know if this is correct, but it seems to work 2005-05-06 08:41:50 +00:00
Jon Smirl
bd8162aaac Fix problem generating mode db. Miniglxtest works now.
Miniglxsample is still broken with double buffering issues.
2005-05-06 05:50:41 +00:00
Aapo Tahkola
4a55d4ffa7 Missing setups that cause all kinds of problems with hw tnl. 2005-05-06 03:18:40 +00:00
Karl Schultz
6258b76c49 Port Mesa to build on a P64 platform (e.g., Win64). P64 platforms
use 64-bit pointers and 32-bit longs.  So, operations like casting pointers
to unsigned long and back to pointer won't work.  glheader.h now
includes files to define uintptr_t, which should instead be used for
this sort of operation.  It is an integer type that is the same size
as a pointer.
2005-05-05 21:08:07 +00:00
Brian Paul
203dcb733d fix for renderbuffer (Andreas Stenglein) 2005-05-05 17:13:18 +00:00
Brian Paul
bd1d9d96b2 remove some test code 2005-05-05 15:09:16 +00:00
Brian Paul
9f8b3fac97 minor face-lift for web pages 2005-05-05 14:18:31 +00:00
Brian Paul
0355d3ff94 fix typo 2005-05-05 14:18:04 +00:00
Brian Paul
cb34c11663 added a comment 2005-05-05 13:08:06 +00:00
Brian Paul
1077779c7d add PROGRAM_DIRS line 2005-05-05 13:07:52 +00:00
Aapo Tahkola
1c39d183c4 Getting rusty... 4278 was already there. 2005-05-05 06:51:00 +00:00
Jon Smirl
fd4f7064e2 Fix up origin in dri/fb driver
Calculated fbBPP
2005-05-05 05:50:19 +00:00
Aapo Tahkola
db46e2a7dd Flat shading and bunch of clarifications to r300_reg.h . 2005-05-05 03:40:47 +00:00
Adam Jackson
e7769cb348 Refactor COMMON_SOURCES up to Makefile.template 2005-05-05 03:15:08 +00:00
Jon Smirl
d83c4e6dd1 Minor touchups to fbdev renderbuffer support 2005-05-05 00:28:37 +00:00
Aapo Tahkola
73e8ffe9f3 Pack tex coord regs at vertex program backend. 2005-05-05 00:28:31 +00:00
Brian Paul
286c4cc201 more updates for users of s_spantemp.h 2005-05-05 00:10:18 +00:00
Adam Jackson
b3e878ad90 Add drirenderbuffer.c to COMMON_SOURCES 2005-05-04 22:05:02 +00:00
Brian Paul
eae0439ae6 fix s_spantemp.h includes 2005-05-04 20:20:02 +00:00
Brian Paul
79c0bb5264 FBO changes 2005-05-04 20:18:23 +00:00
Brian Paul
41a93f544e fix xm_span2.c reference 2005-05-04 20:13:59 +00:00
Brian Paul
e4b2356c07 Major check-in of changes for GL_EXT_framebuffer_object extension.
Main driver impacts:
- new code for creating the Mesa GLframebuffer
- new span/pixel read/write code
Some drivers not yet updated/tested.
2005-05-04 20:11:35 +00:00
476 changed files with 40929 additions and 27550 deletions

View File

@@ -28,6 +28,7 @@ realclean:
-rm -f `find . -name \*.o`
-rm -f `find . -name \*.a`
-rm -f `find . -name \*.so`
-rm -f `find . -name depend`
@@ -61,6 +62,7 @@ darwin \
darwin-static \
freebsd \
freebsd-dri \
freebsd-dri-amd64 \
freebsd-dri-x86 \
hpux10 \
hpux10-gcc \
@@ -108,7 +110,9 @@ linux-x86 \
linux-x86-debug \
linux-x86-32 \
linux-x86-64 \
linux-x86-64-debug \
linux-x86-64-static \
linux-x86-xcb \
linux-x86-glide \
linux-x86-static \
netbsd \
@@ -137,7 +141,6 @@ LIB_FILES = \
$(DIRECTORY)/Makefile* \
$(DIRECTORY)/descrip.mms \
$(DIRECTORY)/mms-config. \
$(DIRECTORY)/Mesa.dsw \
$(DIRECTORY)/bin/mklib \
$(DIRECTORY)/bin/installmesa \
$(DIRECTORY)/configs/[a-z]* \
@@ -177,28 +180,25 @@ LIB_FILES = \
$(DIRECTORY)/src/mesa/descrip.mms \
$(DIRECTORY)/src/mesa/depend \
$(DIRECTORY)/src/mesa/main/*.[chS] \
$(DIRECTORY)/src/mesa/main/main.dsp \
$(DIRECTORY)/src/mesa/main/descrip.mms \
$(DIRECTORY)/src/mesa/glapi/*.[chS] \
$(DIRECTORY)/src/mesa/glapi/glapi.dsp \
$(DIRECTORY)/src/mesa/glapi/descrip.mms \
$(DIRECTORY)/src/mesa/array_cache/*.[ch] \
$(DIRECTORY)/src/mesa/array_cache/array_cache.dsp \
$(DIRECTORY)/src/mesa/array_cache/descrip.mms \
$(DIRECTORY)/src/mesa/math/*.[ch] \
$(DIRECTORY)/src/mesa/math/math.dsp \
$(DIRECTORY)/src/mesa/math/descrip.mms \
$(DIRECTORY)/src/mesa/shader/*.[ch] \
$(DIRECTORY)/src/mesa/shader/shader.dsp \
$(DIRECTORY)/src/mesa/shader/descrip.mms \
$(DIRECTORY)/src/mesa/shader/grammar/*.[ch] \
$(DIRECTORY)/src/mesa/shader/grammar/descrip.mms \
$(DIRECTORY)/src/mesa/shader/slang/*.[ch] \
$(DIRECTORY)/src/mesa/shader/slang/descrip.mms \
$(DIRECTORY)/src/mesa/shader/slang/library/*.[ch] \
$(DIRECTORY)/src/mesa/swrast/*.[ch] \
$(DIRECTORY)/src/mesa/swrast/swrast.dsp \
$(DIRECTORY)/src/mesa/swrast/descrip.mms \
$(DIRECTORY)/src/mesa/swrast_setup/*.[ch] \
$(DIRECTORY)/src/mesa/swrast_setup/swrast_setup.dsp \
$(DIRECTORY)/src/mesa/swrast_setup/descrip.mms \
$(DIRECTORY)/src/mesa/tnl/*.[chS] \
$(DIRECTORY)/src/mesa/tnl/tnl.dsp \
$(DIRECTORY)/src/mesa/tnl/descrip.mms \
$(DIRECTORY)/src/mesa/tnl_dd/*.[ch] \
$(DIRECTORY)/src/mesa/tnl_dd/imm/*.[ch] \
@@ -207,8 +207,8 @@ LIB_FILES = \
$(DIRECTORY)/src/mesa/drivers/beos/Makefile \
$(DIRECTORY)/src/mesa/drivers/common/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/common/descrip.mms \
$(DIRECTORY)/src/mesa/drivers/directfb/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/directfb/Makefile \
$(DIRECTORY)/src/mesa/drivers/directfb/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/directfb/Makefile \
$(DIRECTORY)/src/mesa/drivers/dos/*.[chS] \
$(DIRECTORY)/src/mesa/drivers/dri/common/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/fbdev/glfbdev.c \
@@ -224,12 +224,10 @@ LIB_FILES = \
$(DIRECTORY)/src/mesa/drivers/osmesa/Makefile.win \
$(DIRECTORY)/src/mesa/drivers/osmesa/descrip.mms \
$(DIRECTORY)/src/mesa/drivers/osmesa/osmesa.def \
$(DIRECTORY)/src/mesa/drivers/osmesa/osmesa.dsp \
$(DIRECTORY)/src/mesa/drivers/osmesa/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/svga/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/windows/*/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/windows/*/*.def \
$(DIRECTORY)/src/mesa/drivers/windows/*/*.dsp \
$(DIRECTORY)/src/mesa/drivers/x11/descrip.mms \
$(DIRECTORY)/src/mesa/drivers/x11/*.[ch] \
$(DIRECTORY)/src/mesa/sparc/*.[chS] \
@@ -241,9 +239,7 @@ LIB_FILES = \
$(DIRECTORY)/src/glu/sgi/Makefile \
$(DIRECTORY)/src/glu/sgi/Makefile.win \
$(DIRECTORY)/src/glu/sgi/Makefile.DJ \
$(DIRECTORY)/src/glu/sgi/cc*.txt \
$(DIRECTORY)/src/glu/sgi/glu.def \
$(DIRECTORY)/src/glu/sgi/glu.dsp \
$(DIRECTORY)/src/glu/sgi/dummy.cc \
$(DIRECTORY)/src/glu/sgi/descrip.mms \
$(DIRECTORY)/src/glu/sgi/mesaglu.opt \
@@ -275,7 +271,13 @@ LIB_FILES = \
$(DIRECTORY)/progs/util/sampleMakefile \
$(DIRECTORY)/vms/analyze_map.com \
$(DIRECTORY)/vms/xlib.opt \
$(DIRECTORY)/vms/xlib_share.opt
$(DIRECTORY)/vms/xlib_share.opt \
$(DIRECTORY)/windows/VC?/mesa/gdi/gdi.dsp \
$(DIRECTORY)/windows/VC?/mesa/glu/*.txt \
$(DIRECTORY)/windows/VC?/mesa/glu/glu.dsp \
$(DIRECTORY)/windows/VC?/mesa/mesa.dsw \
$(DIRECTORY)/windows/VC?/mesa/mesa/mesa.dsp \
$(DIRECTORY)/windows/VC?/mesa/osmesa/osmesa.dsp
GLUT_FILES = \
@@ -286,7 +288,6 @@ GLUT_FILES = \
$(DIRECTORY)/src/glut/glx/*def \
$(DIRECTORY)/src/glut/glx/descrip.mms \
$(DIRECTORY)/src/glut/glx/mms_depend \
$(DIRECTORY)/src/glut/glx/glut.dsp \
$(DIRECTORY)/src/glut/glx/*.[ch] \
$(DIRECTORY)/src/glut/beos/*.[ch] \
$(DIRECTORY)/src/glut/beos/*.cpp \
@@ -309,8 +310,6 @@ DEMO_FILES = \
$(DIRECTORY)/progs/demos/*.cxx \
$(DIRECTORY)/progs/demos/*.dat \
$(DIRECTORY)/progs/demos/README \
$(DIRECTORY)/progs/demos/Windows/*.dsp \
$(DIRECTORY)/progs/demos/Windows/*.dsw \
$(DIRECTORY)/progs/xdemos/Makefile* \
$(DIRECTORY)/progs/xdemos/descrip.mms \
$(DIRECTORY)/progs/xdemos/*.[chf] \
@@ -323,7 +322,10 @@ DEMO_FILES = \
$(DIRECTORY)/progs/windml/Makefile.ugl \
$(DIRECTORY)/progs/windml/*.c \
$(DIRECTORY)/progs/windml/*.bmp \
$(DIRECTORY)/progs/ggi/*.c
$(DIRECTORY)/progs/ggi/*.c \
$(DIRECTORY)/windows/VC?/progs/demos/*.dsp \
$(DIRECTORY)/windows/VC?/progs/glut/glut.dsp \
$(DIRECTORY)/windows/VC?/progs/progs.dsw
DRI_FILES = \

View File

@@ -31,8 +31,6 @@
# Available options:
#
# Environment variables:
# CPU optimize for the given processor.
# default = pentium
# GLU=[mesa|sgi] specify GLU directory; can be `sgi' (requires GNU/C++)
# or `mesa'.
# default = mesa
@@ -59,12 +57,10 @@
.PHONY : all libgl libglu libglut clean realclean
CPU ?= pentium
GLU ?= mesa
CFLAGS = -Wall -W -pedantic
CFLAGS += -O2 -ffast-math -mtune=$(CPU)
CFLAGS += -O2 -ffast-math
export CFLAGS

View File

@@ -31,8 +31,6 @@
# Available options:
#
# Environment variables:
# CPU optimize for the given processor.
# default = pentium
# GLIDE path to Glide3 SDK; used with FX.
# default = $(TOP)/glide3
# FX=1 build for 3dfx Glide3. Note that this disables
@@ -57,8 +55,6 @@
.PHONY : all libgl clean realclean
CPU ?= pentium
ifeq ($(ICD),1)
# when -std=c99 mingw will not define WIN32
CFLAGS = -Wall -W -Werror
@@ -66,7 +62,7 @@ else
# I love c89
CFLAGS = -Wall -W -pedantic
endif
CFLAGS += -O2 -ffast-math -mtune=$(CPU)
CFLAGS += -O2 -ffast-math
export CFLAGS

179
Mesa.dsw
View File

@@ -1,179 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "array_cache"=".\SRC\MESA\array_cache\array_cache.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "gdi"=".\src\mesa\drivers\windows\gdi\gdi.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name array_cache
End Project Dependency
Begin Project Dependency
Project_Dep_Name main
End Project Dependency
Begin Project Dependency
Project_Dep_Name math
End Project Dependency
Begin Project Dependency
Project_Dep_Name swrast_setup
End Project Dependency
Begin Project Dependency
Project_Dep_Name swrast
End Project Dependency
Begin Project Dependency
Project_Dep_Name tnl
End Project Dependency
Begin Project Dependency
Project_Dep_Name glapi
End Project Dependency
Begin Project Dependency
Project_Dep_Name shader
End Project Dependency
}}}
###############################################################################
Project: "glapi"=".\SRC\MESA\glapi\glapi.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "glu"=".\src\glu\sgi\glu.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name gdi
End Project Dependency
}}}
###############################################################################
Project: "main"=".\SRC\MESA\main\main.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "math"=".\SRC\MESA\math\math.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "osmesa"=".\SRC\MESA\DRIVERS\osmesa\osmesa.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name gdi
End Project Dependency
}}}
###############################################################################
Project: "shader"=".\SRC\MESA\shader\shader.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "swrast"=".\SRC\MESA\swrast\swrast.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "swrast_setup"=".\SRC\MESA\swrast_setup\swrast_setup.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "tnl"=".\SRC\MESA\tnl\tnl.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View File

@@ -53,8 +53,10 @@ set -v
mkdir ${INCLUDE_DIR}
mkdir ${INCLUDE_DIR}/GL
mkdir ${INCLUDE_DIR}/GLES
mkdir ${LIB_DIR}
cp -f ${TOP}/include/GL/*.h ${INCLUDE_DIR}/GL
cp -f ${TOP}/include/GLES/*.h ${INCLUDE_DIR}/GLES
cp -fd ${TOP}/lib*/lib* ${LIB_DIR}
echo "Done."

View File

@@ -39,7 +39,7 @@ GL_LIB_NAME = lib$(GL_LIB).so
GLU_LIB_NAME = lib$(GLU_LIB).so
GLUT_LIB_NAME = lib$(GLUT_LIB).so
GLW_LIB_NAME = lib$(GLW_LIB).so
OSMESA_LIB_NAME = lib$(OSMesa).so
OSMESA_LIB_NAME = lib$(OSMESA_LIB).so
# Optional assembly language optimization files for libGL
@@ -56,6 +56,7 @@ INSTALL_PREFIX = /usr/local
SRC_DIRS = mesa glu glut/glx glw
GLU_DIRS = sgi
DRIVER_DIRS = x11 osmesa
# Which subdirs under $(TOP)/progs/ to enter:
PROGRAM_DIRS = demos redbook samples xdemos

View File

@@ -11,16 +11,18 @@ CXX = g++
WARN_FLAGS = -Wall
OPT_FLAGS = -O
EXPAT_INCLUDES = -I/usr/local/include
X11_INCLUDES = -I/usr/X11R6/include -I/usr/X11R6/include/X11/extensions
DEFINES = -DDRI_NEW_INTERFACE_ONLY
CFLAGS = $(DEFINES) -Wmissing-prototypes -g -std=c99 -Wundef -fPIC -ffast-math -I/usr/local/include $(X11_INCLUDES)
CFLAGS = $(DEFINES) -Wmissing-prototypes -g -std=c99 -Wundef -fPIC \
-ffast-math $(X11_INCLUDES)
CXXFLAGS = $(DEFINES) -Wall -g -ansi -pedantic -fPIC
ASM_SOURCES =
# Library/program dependencies
DRI_LIB_DEPS = -L/usr/local/lib -lm -lpthread -lexpat
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -pthread
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(LIB_DIR) -L/usr/X11R6/lib -lGLU -lGL -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -L/usr/X11R6/lib -lGL -lXt -lXm -lX11

View File

@@ -0,0 +1,8 @@
# -*-makefile-*-
# Configuration for freebsd-dri-amd64: FreeBSD DRI hardware drivers
include $(TOP)/configs/freebsd-dri
CONFIG_NAME = freebsd-dri-x86-64
ASM_FLAGS = -DUSE_X86_64_ASM

View File

@@ -1,4 +1,4 @@
# Configuration for generic Linux
# Configuration for Linux fbdev interface
include $(TOP)/configs/linux
@@ -7,3 +7,4 @@ DRIVER_DIRS = fbdev
CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -DUSE_GLFBDEV_DRIVER
PROGRAM_DIRS = fbdev

View File

@@ -8,23 +8,35 @@ CONFIG_NAME = linux-solo
CC = gcc
CXX = g++
DEFINES = -DDRI_NEW_INTERFACE_ONLY -D_POSIX_SOURCE -D_SVID_SOURCE -D_BSD_SOURCE -D_POSIX_C_SOURCE=199309L -D_GNU_SOURCE -DUSE_EXTERNAL_DXTN_LIB=1 -DDRM_USE_MALLOC
WARN_FLAGS = -Wall -Wundef
OPT_FLAGS = -O3 -g
PIC_FLAGS = -fPIC
# Add '-DGLX_USE_TLS' to ARCH_FLAGS to enable TLS support.
ARCH_FLAGS ?=
CFLAGS = $(DEFINES) -Wmissing-prototypes -g -std=c99 -Wundef -fPIC -ffast-math
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
-D_BSD_SOURCE -D_GNU_SOURCE \
-DDRI_NEW_INTERFACE_ONLY -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DDRM_USE_MALLOC
CXXFLAGS = $(DEFINES) -Wall -O3 -ansi -pedantic -fPIC
CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
$(ASM_FLAGS) -std=c99 -ffast-math
CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
ASM_SOURCES =
# Library/program dependencies
DRI_LIB_DEPS = -lm -lpthread -lexpat -ldl
DRI_LIB_DEPS = -lm -lpthread -lexpat -ldl -L$(LIB_DIR) -lEGL -l$(GL_LIB)
GL_LIB_DEPS = -lm -lpthread -ldl
GLU_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lpthread
# Directories
SRC_DIRS = mesa glx/mini glu glut/mini
SRC_DIRS = egl mesa glx/mini glu glut/mini
DRIVER_DIRS = dri
PROGRAM_DIRS = miniglx
PROGRAM_DIRS = miniglx egl
#DRI_DIRS = fb ffb gamma sis savage
#DRI_DIRS = ffb gamma sis savage
DRI_DIRS = i810 i830 i915 mach64 mga r128 r200 radeon tdfx unichrome fb

View File

@@ -1,32 +1,12 @@
# Configuration for linux-solo: Linux DRI hardware drivers for fbdev
# -*-makefile-*-
# Configuration for linux-solo-x86: Linux hardware drivers for fbdev for x86
include $(TOP)/configs/default
include $(TOP)/configs/linux-solo
CONFIG_NAME = linux-solo-x86
# Compiler and flags
CC = gcc
CXX = g++
DEFINES = -DDRI_NEW_INTERFACE_ONLY -D_POSIX_SOURCE -D_SVID_SOURCE -D_BSD_SOURCE -D_POSIX_C_SOURCE=199309L -D_GNU_SOURCE -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DDRM_USE_MALLOC
CFLAGS = $(DEFINES) -Wmissing-prototypes -O3 -g -std=c99 -Wundef -fPIC -ffast-math
CXXFLAGS = $(DEFINES) -Wall -O3 -ansi -pedantic -fPIC
# Unnecessary on x86, generally.
PIC_FLAGS =
ASM_FLAGS = -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM
ASM_SOURCES = $(X86_SOURCES)
# Library/program dependencies
DRI_LIB_DEPS = -lm -lpthread -lexpat -ldl
GL_LIB_DEPS = -lm -lpthread -ldl
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lpthread
# Directories
SRC_DIRS = mesa glx/mini glu glut/mini
DRIVER_DIRS = dri
PROGRAM_DIRS = miniglx
#DRI_DIRS = fb ffb gamma sis savage
DRI_DIRS = i810 i830 i915 mach64 mga r128 r200 radeon tdfx unichrome

View File

@@ -9,5 +9,5 @@ CONFIG_NAME = linux-x86-32
CFLAGS = -m32 -Wall -O3 -ansi -pedantic -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM -DPTHREADS -I/usr/X11R6/include
CXXFLAGS = -m32 -Wall -O3 -ansi -pedantic -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
CXXFLAGS = -m32 -Wall -O3 fPIC -D_POSIX_SOURCE -D_SVID_SOURCE -D_BSD_SOURCE

View File

@@ -8,14 +8,14 @@ CONFIG_NAME = linux-x86-64
CC = gcc
CXX = g++
CFLAGS = -m64 -Wall -O3 -ansi -pedantic -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include
CFLAGS = -m64 -Wall -O3 -std=c99 -pedantic -fPIC -D_REENTRANT -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include -DUSE_X86_64_ASM
CXXFLAGS = -m64 -Wall -O3 -ansi -pedantic -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
CXXFLAGS = -m64 -Wall -O3 -fPIC -D_REENTRANT -D_POSIX_SOURCE -D_SVID_SOURCE -D_BSD_SOURCE
GLUT_CFLAGS = -fexceptions
#ASM_SOURCES = $(X86_SOURCES)
ASM_SOURCES = $(X86-64_SOURCES)
LIB_DIR = $(TOP)/lib64

View File

@@ -0,0 +1,28 @@
# Configuration for Linux for 64-bit X86 (Opteron)
include $(TOP)/configs/default
CONFIG_NAME = linux-x86-64-debug
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -g -m64 -Wall -O3 -std=c99 -pedantic -fPIC -D_REENTRANT -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include -DUSE_X86_64_ASM -DDEBUG -DMESA_DEBUG -DRUN_DEBUG_BENCHMARK
CXXFLAGS = -g -m64 -Wall -O3 -ansi -pedantic -fPIC -D_REENTRANT -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DDEBUG -DMESA_DEBUG -DRUN_DEBUG_BENCHMARK
GLUT_CFLAGS = -fexceptions
ASM_SOURCES = $(X86-64_SOURCES)
LIB_DIR = $(TOP)/lib64
# Library/program dependencies
GL_LIB_DEPS = -L/usr/X11R6/lib64 -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib64 -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib64 -lXt -lX11
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm

View File

@@ -10,7 +10,7 @@ CXX = g++
CFLAGS = -m64 -Wall -O3 -ansi -pedantic -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include
CXXFLAGS = -m64 -Wall -O3 -ansi -pedantic -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
CXXFLAGS = -m64 -Wall -O3 -D_POSIX_SOURCE -D_SVID_SOURCE -D_BSD_SOURCE
GLUT_CFLAGS = -fexceptions

24
configs/linux-x86-xcb Normal file
View File

@@ -0,0 +1,24 @@
# Configuration for Linux with x86 optimizations
include $(TOP)/configs/default
CONFIG_NAME = linux-x86-xcb
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -Wall -O3 -ansi -pedantic -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM -DPTHREADS -DUSE_XCB -I/usr/X11R6/include
CXXFLAGS = -Wall -O3 -ansi -pedantic -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XCB
GLUT_CFLAGS = -fexceptions
ASM_SOURCES = $(X86_SOURCES) $(X86_API)
# Library/program dependencies
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread -lXCB
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm

View File

@@ -9,7 +9,7 @@ CC = cc
CFLAGS = -Xa -xO3 -xpentium -KPIC -I/usr/openwin/include -DUSE_XSHM
MKLIB_OPTIONS = -static
APP_LIB_DEPS = -L$(LIB_DIR) -L/usr/openwin/lib -R/usr/openwin/lib -lX11 -lXext -lXmu -lXi -lm
APP_LIB_DEPS = -L$(LIB_DIR) -L/usr/openwin/lib -R/usr/openwin/lib -lX11 -lXext -lXmu -lXi -lm -lglut -lGLU -lGL
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a

View File

@@ -14,68 +14,77 @@ Quick & dirty start:
Contact:
--------
Daniel Borca <dborca@users.sourceforge.net>
WARNING! The info below this line is outdated (yet some of it useful). WARNING!
*******************************************************************************
The Mingw port for Mesa 3-D Graphics Library was created August 30, 1998 by Paul Garceau.
August 30, 1998 -- Paul Garceau
Updated January 13, 2000 -- Paul Garceau (pgarceau@teleport.com)
Updated January 13, 2000; June 3, 2005 -- Paul Garceau <pgarceau@users.sourceforge.net>
DISCLAIMER: I make this port of the Mesa 3-D Graphics Library as a service
to the general public. I can, in no way support or make any guarantee that the
build will work for your system.
The associated packages and batch files I have included as part of the GCC-2.95.2/Mingw32 extension are provided "As-is" with out any guarantee of support or functionality from this author.
Acknowledgements:
Feel free to modify or change things as you see fit, just remember that
I can't support any modifications you might want to make to the files which I
have included OR the lgpl protected Mesa 3-D Graphics Library.
Daniel Borca, whose work and commitment to maintaining the Mingw port of the Mesa 3-D Graphics Library has been, and will continue to be greatly appreciated by an overworked and underpaid developer such as myself.
Without the creative inspiration and personal commitment provided by Mumit Khan, Jan-Jaap Vanderhagen and Colin Peters, Mingw would never have existed. Acknowledgements also need to be given to all of the developers who have worked on Mingw, Mesa and Msys over the years.
Last, but certainly far from the least, Brian Paul, who has dedicated at least the last seven or eight years of his life to making Mesa 3-D Graphics Library what it is today and managing the development for all of those years.
*********************************************************************************
I recommend using GCC-2.95.2/Mingw32 which is available at Mumit Khans' ftp site:
Greetings,
(ftp://ftp.xraylith.wisc.edu/pub/khan/gnu-win32/mingw32/)
Feel free to modify or change things related to the Mingw build as you see fit, just remember that, the author of the current build may not be able to support any modifications you might want to make to the files which have been included for the build.
Mesa core components are licensed under XFree-86 (for more on licensing of Mesa 3-D Graphics Library, check out the Mesa homepage (http://www.mesa3d.org).
The Mingw generated libraries themselves are licensed under the GNU-LGPL license. Source code for Mingw can be found at http://www.mingw.org. For licensing terms on Mingw, please visit http://www.mingw.org.
It is recommended that you use the latest "stable" release of Mingw. "Candidates" are beta testing distributions for Mingw. Mingw is available at http://www.mingw.org.
This build has been tested under WinNT4/SP6. Win9x and WinNT5 remain untested by me. I have not tested any of the demos included with Mesa3d.
I recommend using the GCC-2.95.2/Mingw32.
Installation:
ftp://ftp.xraylith.wisc.edu/pub/khan/gnu-win32/mingw32/gcc-2.95.2
This readme assumes that you already have extracted the necessary files to a working directory/folder that Mingw can use to build the Mesa3D libraries and that you know where that directory/folder is located on your Windows system. If you have any questions about how to set things up properly which is specific to Mesa3D, the folks on the Mesa3D mailing lists (http://www.mesa3d.org) would probably be happy to assist you. Also you can probably ask anyone on the Mingw mailing lists for any questions specific to Mingw (http://www.mingw.org)
Much thanks to the combined efforts of Mumit Khan, Jan-Jaap Vanderhagen
and Colin Peters for making it possible for the Mingw32 toolchain to exist. Also, thanks go out to Stephane Rehel for the work that was completed on the Cygwin build.
Targets and Environment variables used for Mingw build:
Installing GCC-2.95.2/Mingw32 Build:
Before going into the actual build of the libraries, here is a list of available targets for the make process:
a) Open the file archive (either tar.gz or .zip extensions)
"all" or "libgl" -- this target will build libopengl.a, a static library. It will not build the demos, etc.
b) Decide the directory you want to move the archived files to.
clean -- this target will clean up most of the Mesa 3-D Graphics Library/object code from your hard drive.
realclean -- this target will clean up all of the Mesa 3D Graphics Library and the Mesa object code that it can find.
Environment Variables:
The environment variables are used to determine what sort of graphics driver support needs to be included in the finished Mesa 3-D Graphics Library.
GLIDE path to Glide3 SDK; used with FX.
default = $(TOP)/glide3
FX=1 build for 3dfx Glide3. Note that this disables
compilation of most WMesa code and requires fxMesa.
As a consequence, you'll need the Win32 Glide3
library to build any application.
default = no
ICD=1 build the installable client driver interface
(windows opengl driver interface)
default = no
X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow).
default = no
d) Extract the files from the archive.
e) Edit the mingw32.bat file to accomodate your choice of directory structure.
%mesaroot%: This is your root directory (Mesa-3.3)
%mesasrc%: This is the Mesa-3.3 src directory (Mesa-3.3\src)
%mesalib%: This is where the build will put libGL.a and libGLU.a
Running the Build:
Open your Command Prompt or MS-DOS prompt.
Go to your Mesa-3.3 'root' directory
At the command line type: mingw32
Launch Mingw.
From the Windows Command Prompt:
Set Environment Variables (as needed).
"cd" to your Mesa3D 'root' directory.
Enter "mingw32-make -f makefile.mgw <target>
That's all there is to it.
Enjoy!
Peace,
Paul G. (pgarceau@teleport.com)
Paul G. <pgarceau@users.sourceforge.net>
Daniel Borca <dborca@users.sourceforge.net>

View File

@@ -1,108 +1,136 @@
File: docs/README.WIN32
Last updated: Oct 01, 2004 - Karl Schultz - kschultz@users.sourceforge.net
Last updated: Jun 02, 2005 - Karl Schultz - kschultz@users.sourceforge.net
Quick Start
----- -----
Unzip both ZIP files (MesaLib and MesaDemos) into the same directory.
The libs and demos build separately, so if you do not care about the
demos, you do not have to unzip that zip file. But if you do, it does
need to be unzipped into the same directory as the lib zip file because
the demos depend on the libs.
need to be unzipped into the same directory as the lib zip file
because the demos depend on the libs.
The build system has been changed to use Microsoft Visual Studio project
workspaces and projects. Makefiles are no longer shipped or supported, but
can be generated from the projects using Visual Studio.
The Windows build system uses Microsoft Visual Studio. Project files
for a specific version of Visual Studio are in their own directory in
the top-level "windows" directory. For example, Visual Studio 6 files
are in windows/VC6. If a directory does not exist for your version of
Visual Studio, you can try importing the project files from an earlier
version of Visual Studio. At this time, project files exist for
Version 6.
The workspace and project files were created with Visual Studio 6, so that
they can be used with VS6 and so that they can also be imported into VS 7.
The project files to build the core Mesa library, Windows Mesa
drivers, OSMesa, and GLU are in the mesa directory. The project files
to build GLUT and some demo programs are in the progs directory.
Details and Notes
Makefiles are no longer shipped or supported, but can be generated
from the projects using Visual Studio.
- To build the Mesa libraries, open the Mesa.dsw workspace file
in the top directory. You will need to build at least one
driver. Currently, only the gdi and osmesa drivers are available.
Select one or the other as the active project and build it.
If you want glu, select the glu project as active and build that as well.
- Glut is no longer in the Mesa.dsw workspace. It is now built in
the demo workspace (see below).
- The build process will create a lib directory in the top directory
and will put the following files there as you build them:
Windows Drivers
------- -------
At this time, only the GDI driver is known to work, as it has been
ported and rewritten to the latest Mesa DD interfaces. Source code
also exists in the tree for other drivers in src/mesa/drivers/windows,
but the status of this code is unknown.
The GDI driver operates basically by writing pixel spans into a DIB
section and then blitting the DIB to the window. The driver was
recently cleaned up and rewitten and so may have bugs or may be
missing some functionality. The older versions of the CVS source may
be useful in figuring out any problems, or report them to me.
To build Mesa with the GDI driver, build the mesa, gdi, and glu
projects in the Visual Studio workspace found at
windows/VC?/mesa/mesa.dsw. The osmesa DLL can also be built with the
osmesa project.
The build system creates a lib top-level directory and copies
resulting LIB and DLL files to this lib directory. The files are:
OPENGL32.LIB, GLU32.LIB, OSMESA32.LIB
OPENGL32.DLL, GLU32.DLL, OSMESA32.DLL
- Some users have reported problems building glu with VS7 after importing
and converting the VS6 project files. The problem is caused by a custom
build step that was put in place to work around a problem with VS6 not
recognizing .cc files as C++ source files. It appears that VS7 can be
configured to recognize .cc files as C++ files and so it compiles these
glu files with the default settings, and does not use settings that are
required to compile the files correctly. The easiest way to solve the
problem is to remove the .cc files from the glu project. This does not
delete the files, but removes them from the project so that VS does not
try to compile them at all. This allows the custom build step to compile
the files with the proper settings.
If the MesaDemos ZIP file was extracted, the DLL files are also copied
to the demos directory.
- After building, you can copy the above DLL files to a place in your PATH
such as $SystemRoot/SYSTEM32. If you don't like putting things in a
system directory, place them in the same directory as the executable(s).
Be careful about accidentially overwriting files of the same name in
the SYSTEM32 directory.
- Build the demos by opening the appropriate *.dsw file in the
progs directory tree. For example, to build the demos, use
progs/demos/Windows/demos.dsw. The Windows directory contains
the workspace and all the projects for each demo program. Each
project places the executable in the same directory as its source
code, which is required for some demos.
GLUT and Demos
---- --- -----
- The demo projects also copy the Mesa library DLL files from the lib
directory into the same directory as the demo executables, so that
the demos use the Mesa libs you just built.
A Visual Studio workspace can be found at windows/VC?/progs/progs.dsw.
It can be used to build GLUT and a few demos. The GLUT lib and DLL
are copied to the top-level lib directory, along with the Mesa libs.
- The DLL files are built so that the external entry points use the
stdcall calling convention.
The demo build system expects to find the LIB files in the top level
lib directory, so you must build the Mesa libs first. The demo
executables are placed in the demos directory, because some of them
rely on data files found there. Also, the Mesa lib DLL's were copied
there by the Mesa lib build process. Therefore, you should be able to
simply run the demo executables from the demo directory.
- Static LIB files are not built. The LIB files that are built with
are the linker import files associated with the DLL files.
- The si-glu sources are used to build the GLU libs. This was done
mainly to get the better tessellator code.
- The Windows driver (in src/Windows) builds and runs at least at
a minimal level. I modified this driver to work with the new
Mesa 4.0 code and driver architecture, but I did not do a great
deal of optimization and testing. There are many opportunities
for optimization, many of which can be done by coding more specific
paths for the rasterizers. See src/osmesa/osmesa.c for some good
examples.
Build System Notes
----- ------ -----
- There is DirectDraw support in the Windows driver, updated by
Daniel Slater. You'll need to uncomment the #define DDRAW line
in src/Windows/wmesadef.h and add ddraw.lib to the list of libraries.
On some systems, you will acheive significantly higher framerates
with DirectDraw.
VC6
---
- Some of the more specialized code like FX drivers, stereo, and
parallel support isn't compiled or tested. I left much of this
code alone, but it may need some work to get it 'turned on' again.
Visual Studio 6 does not recognize files with the .cc extension as C++
language files, without a lot of unnatural tweaking. So, the VC6
build process uses custom build steps to compile these files in the
GLU library.
- No assembly code is compiled or assembled. Again, this may need
some work to turn it back on or use it again.
- To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE
to the project settings. You will also need to edit src/mesa.def to change
all the gl* symbols to mgl*. Because this is easy to do with a global
replace operation in a text editor, no additional mangled version of mesa.def
is maintained or shipped.
VC7
---
Some users have reported problems building glu with VC7 after
importing and converting the VC6 project files. The problem is caused
by a custom build step that was put in place to work around a problem
with VC6 not recognizing .cc files as C++ source files. It appears
that VC7 can be configured to recognize .cc files as C++ files and so
it compiles these glu files with the default settings, and does not
use settings that are required to compile the files correctly. The
easiest way to solve the problem is to remove the .cc files from the
glu project. This does not delete the files, but removes them from
the project so that VS does not try to compile them at all. This
allows the custom build step to compile the files with the proper
settings. Another approach is to remove the custom build step and fix
the project up to compile the files normally.
General
-------
After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32. If you don't like putting things
in a system directory, place them in the same directory as the
executable(s). Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.
The DLL files are built so that the external entry points use the
stdcall calling convention.
Static LIB files are not built. The LIB files that are built with are
the linker import files associated with the DLL files.
The si-glu sources are used to build the GLU libs. This was done
mainly to get the better tessellator code.
To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE
to the project settings. You will also need to edit src/mesa.def to
change all the gl* symbols to mgl*. Because this is easy to do with a
global replace operation in a text editor, no additional mangled
version of mesa.def is maintained or shipped.
If you have a Windows-related build problem or question, it is
probably better to direct it to me (kschultz@users.sourceforge.net),
rather than directly to the other Mesa developers. I will help you
as much as I can. I also monitor the Mesa mailing lists and will
answer questions in this area there as well.
rather than directly to the other Mesa developers. I will help you as
much as I can. I also monitor the Mesa mailing lists and will answer
questions in this area there as well.
Karl Schultz

View File

@@ -27,6 +27,9 @@ GL_OES_read_format - allows one to query the fastest glReadPixels format
GL_ARB_pixel_buffer_object - buffer objects for pixel read/write functions.
GL_EXT_framebuffer_object - allows render-to-texture and provides a
window-system indepedent Pbuffer facility
DirectFB driver, contributed by Claudio Ciccani. See docs/README.directfb
for details.
@@ -94,4 +97,4 @@ D3D needs updating
----------------------------------------------------------------------
$Id: RELNOTES-6.3,v 3.8 2005/01/20 04:03:37 brianp Exp $
$Id: RELNOTES-6.3,v 3.9 2005/05/04 20:11:35 brianp Exp $

View File

@@ -1308,7 +1308,7 @@ Mesa Version History
- glReadPixels from a clipped front color buffer didn't always work
- glTexImage didn't accept GL_RED/GREEN/BLUE as the format
- Attempting queries/accesses of VBO 0 weren't detected as errors
- paletted textures failed if the palette had fewer that 256 entries
- paletted textures failed if the palette had fewer than 256 entries
Changes:
- fixed a bunch of compiler warnings found with gcc 3.4
- bug reports should to go bugzilla.freedesktop.org
@@ -1320,11 +1320,13 @@ Mesa Version History
- GL_ARB_pixel_buffer_object extension
- GL_OES_read_format extension (Ian Romanick)
- DirectFB driver (Claudio Ciccani)
- x86_64 vertex transformation code (Mikko T.)
Changes:
- added -stereo option for glxgears demo (Jacek Rosik)
- updated the PBuffer demo code in xdemos/ directory
- glDeleteTextures/Programs/Buffers() now makes the object ID
available for immediate re-use
- assorted 64-bit clean-ups fixes (x86_64 and Win64)
Bug fixes:
- some functions didn't support PBO functionality
- glGetTexImage didn't convert color index images to RGBA as required

View File

@@ -1,15 +1,27 @@
<HTML>
<title>Banner</title>
<body text="#ffffff" bgcolor="#aa4444">
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<title>Banner</title>
</head>
<body bgcolor="#000000" text="#ffffff">
<center>
<p>
<font size="5">The Mesa 3D Graphics Library</font>
</p>
<table style="width: 95%; text-align: left;" border="0" cellpadding="2"
cellspacing="2">
<tbody>
<tr>
<td style="vertical-align: top;">
<p><img src="gears.png"> </p>
</td>
<td style="text-align: center;"><font face="sans-serif" size="5">The
Mesa 3D Graphics Library</font></td>
<td style="vertical-align: top; text-align: right;">
<p><img src="gears.png"> </p>
</td>
</tr>
</tbody>
</table>
<p><font face="sans-serif" size="5"><br>
</font></p>
</center>
</body>
</html>
</html>

View File

@@ -4,20 +4,20 @@
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
<body bgcolor="#119955">
<body bgcolor="#eeeeee">
<!--Override a few values from the style sheet: -->
<style>
<!--
body {
background-color: #119955;
color: white;
background-color: #cccccc;
color: black;
}
a:link {
color: #fff;
color: #000;
}
a:visited {
color: #ccc;
color: #000;
}
-->
</style>

BIN
docs/gears.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

View File

@@ -1,20 +1,29 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Frameset//EN">
<html>
<title>Mesa Home Page</title></head>
<head>
<title>Mesa Home Page</title>
</head>
<frameset rows="80,*" border="0" frameborder="yes">
<frameset rows="50,100% " border="1" framespacing="1" frameborder="yes">
<frame src="banner.html" name="BannerFrame" scrolling="no" marginwidth="1" marginheight="1" resize="">
<frameset cols="28%,72% " border="1" framespacing="1" frameborder="yes">
<frame src="contents.html" name="ContentsFrame" marginwidth="2" marginheight="1" resize="">
<frame src="news.html" name="MainFrame" marginwidth="3" marginheight="1" resize="">
</frameset>
</frameset>
<frame src="banner.html" name="BannerFrame"
scrolling="no" marginwidth="1" marginheight="1">
<frameset cols="28%,72% " border="1" frameborder="yes">
<frame src="contents.html" name="ContentsFrame"
marginwidth="2" marginheight="1" noresize="noresize">
<frame src="news.html" name="MainFrame"
marginwidth="3" marginheight="1" noresize="noresize">
</frameset>
<noframes>
<body>
</body>
<p>Sorry, this site requires frame support</p>
</noframes>
</html>
</frameset>
</html>

View File

@@ -1,20 +1,19 @@
/* Mesa CSS */
body {
background-color: #55bbff;
background-color: #ffffff;
/*background-color: #55bbff;*/
font: 14px 'Lucida Grande', Geneva, Arial, Verdana, sans-serif;
color: black;
link: #111188;
}
h1 {
background-color: #55bbff;
font: 24px 'Lucida Grande', Geneva, Arial, Verdana, sans-serif;
font-weight: bold;
color: black;
}
h2 {
background-color: #55bbff;
font: 18px 'Lucida Grande', Geneva, Arial, Verdana, sans-serif, bold;
font-weight: bold;
color: black;

View File

@@ -25,7 +25,7 @@ This is a stable release which just fixes bugs since the 6.2 release.
- glReadPixels from a clipped front color buffer didn't always work
- glTexImage didn't accept GL_RED/GREEN/BLUE as the format
- Attempting queries/accesses of VBO 0 weren't detected as errors
- paletted textures failed if the palette had fewer that 256 entries
- paletted textures failed if the palette had fewer than 256 entries
Changes:
- fixed a bunch of compiler warnings found with gcc 3.4
- bug reports should to go bugzilla.freedesktop.org
@@ -960,6 +960,6 @@ source code</a>.</p>
<hr>
$Id: news.html,v 3.18 2005/05/04 20:05:21 brianp Exp $
$Id: news.html,v 3.19 2005/05/05 14:18:31 brianp Exp $
</body>
</html>

View File

@@ -13,6 +13,7 @@
The following individuals and groups are to be acknowledged for their
contributions to Mesa over the years.
This list is far from complete and somewhat dated, unfortunately.
<ul>
@@ -32,14 +33,21 @@ substantial piece of work.
Tungsten Graphics, Inc. have supported the ongoing development of Mesa.
<br>
<br>
<li>The <A HREF="http://sourceforge.net/projects/mesa3d"
target="_parent">Mesa</A>
project is hosted by<A HREF="http://sourceforge.net"
target="_parent"><IMG SRC="http://sourceforge.net/sflogo.php?group_id=3&type=1"
<li>The
<A HREF="http://sourceforge.net/projects/mesa3d" target="_parent">Mesa</A>
website is hosted by
<A HREF="http://sourceforge.net" target="_parent">
<IMG SRC="http://sourceforge.net/sflogo.php?group_id=3&type=1"
WIDTH="88" HEIGHT="31" ALIGN="BOTTOM" ALT="Sourceforge.net" BORDER="0"></A>
<br>
<br>
<li>The Mesa CVS repository is hosted by
<a href="http://freedesktop.org/" target="_parent">freedesktop.org</a>.
<br>
<br>
<li><a href="http://www.altsoftware.com/"
target="_parent">alt.software</a> contributed the Direct3D driver.

View File

@@ -2,7 +2,7 @@
* Mesa 3-D graphics library
* Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -104,7 +104,7 @@
#define APIENTRY GLAPIENTRY
#endif
/* "P" suffix for when function returns a pointer */
/* "P" suffix to be used for a pointer to a function */
#ifndef APIENTRYP
#define APIENTRYP APIENTRY *
#endif
@@ -853,7 +853,7 @@ GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
GLAPI GLenum GLAPIENTRY glGetError( void );
GLAPI const GLubyte GLAPIENTRYP glGetString( GLenum name );
GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
GLAPI void GLAPIENTRY glFinish( void );
@@ -2213,13 +2213,9 @@ GLAPI void GLAPIENTRY glTracePointerRangeMESA( const GLvoid* first, const GLvoid
typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data);
GLAPI void GLAPIENTRY
glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback,
GLvoid *data);
GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, GLvoid *data);
GLAPI void GLAPIENTRY
glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name,
GLfloat *v);
GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v);
#endif /* GL_MESA_program_debug */
@@ -2235,123 +2231,6 @@ typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLen
#endif /* GL_ATI_blend_equation_separate */
/* XXX this is temporary here! */
#ifndef GL_EXT_framebuffer_object
#define GL_EXT_framebuffer_object
GLAPI GLboolean GLAPIENTRY
glIsRenderbufferEXT(GLuint renderbuffer);
GLAPI void GLAPIENTRY
glBindRenderbufferEXT(GLenum target, GLuint renderbuffer);
GLAPI void GLAPIENTRY
glDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers);
GLAPI void GLAPIENTRY
glGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers);
GLAPI void GLAPIENTRY
glRenderbufferStorageEXT(GLenum target, GLenum internalformat,
GLsizei width, GLsizei height);
GLAPI void GLAPIENTRY
glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params);
GLAPI GLboolean GLAPIENTRY
glIsFramebufferEXT(GLuint framebuffer);
GLAPI void GLAPIENTRY
glBindFramebufferEXT(GLenum target, GLuint framebuffer);
GLAPI void GLAPIENTRY
glDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers);
GLAPI void GLAPIENTRY
glGenFramebuffersEXT(GLsizei n, GLuint *framebuffers);
GLAPI GLenum GLAPIENTRY
glCheckFramebufferStatusEXT(GLenum target);
GLAPI void GLAPIENTRY
glFramebufferTexture1DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
GLAPI void GLAPIENTRY
glFramebufferTexture2DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
GLAPI void GLAPIENTRY
glFramebufferTexture3DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level, GLint zoffset);
GLAPI void GLAPIENTRY
glFramebufferRenderbufferEXT(GLenum target, GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer);
GLAPI void GLAPIENTRY
glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
GLenum pname, GLint *params);
GLAPI void GLAPIENTRY
glGenerateMipmapEXT(GLenum target);
#define GL_FRAMEBUFFER_EXT 0x8D40
#define GL_RENDERBUFFER_EXT 0x8D41
#define GL_STENCIL_INDEX_EXT 0x8D45
#define GL_STENCIL_INDEX1_EXT 0x8D46
#define GL_STENCIL_INDEX4_EXT 0x8D47
#define GL_STENCIL_INDEX8_EXT 0x8D48
#define GL_STENCIL_INDEX16_EXT 0x8D49
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
#define GL_FRAMEBUFFER_STATUS_ERROR_EXT 0x8CDE
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
#endif /* GL_EXT_framebuffer_object */
/**
** NOTE!!!!! If you add new functions to this file, or update
** glext.h be sure to regenerate the gl_mangle.h file. See comments

View File

@@ -62,11 +62,13 @@
#define glBindBufferARB MANGLE(BindBufferARB)
#define glBindBuffer MANGLE(BindBuffer)
#define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI)
#define glBindFramebufferEXT MANGLE(BindFramebufferEXT)
#define glBindLightParameterEXT MANGLE(BindLightParameterEXT)
#define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT)
#define glBindParameterEXT MANGLE(BindParameterEXT)
#define glBindProgramARB MANGLE(BindProgramARB)
#define glBindProgramNV MANGLE(BindProgramNV)
#define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT)
#define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT)
#define glBindTextureEXT MANGLE(BindTextureEXT)
#define glBindTexture MANGLE(BindTexture)
@@ -102,6 +104,7 @@
#define glBufferSubData MANGLE(BufferSubData)
#define glCallList MANGLE(CallList)
#define glCallLists MANGLE(CallLists)
#define glCheckFramebufferStatusEXT MANGLE(CheckFramebufferStatusEXT)
#define glClampColorARB MANGLE(ClampColorARB)
#define glClearAccum MANGLE(ClearAccum)
#define glClearColor MANGLE(ClearColor)
@@ -244,6 +247,7 @@
#define glDeleteFencesAPPLE MANGLE(DeleteFencesAPPLE)
#define glDeleteFencesNV MANGLE(DeleteFencesNV)
#define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI)
#define glDeleteFramebuffersEXT MANGLE(DeleteFramebuffersEXT)
#define glDeleteLists MANGLE(DeleteLists)
#define glDeleteObjectARB MANGLE(DeleteObjectARB)
#define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV)
@@ -252,6 +256,7 @@
#define glDeleteProgramsNV MANGLE(DeleteProgramsNV)
#define glDeleteQueriesARB MANGLE(DeleteQueriesARB)
#define glDeleteQueries MANGLE(DeleteQueries)
#define glDeleteRenderbuffersEXT MANGLE(DeleteRenderbuffersEXT)
#define glDeleteShader MANGLE(DeleteShader)
#define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT)
#define glDeleteTextures MANGLE(DeleteTextures)
@@ -365,6 +370,10 @@
#define glFragmentMaterialfvSGIX MANGLE(FragmentMaterialfvSGIX)
#define glFragmentMaterialiSGIX MANGLE(FragmentMaterialiSGIX)
#define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX)
#define glFramebufferRenderbufferEXT MANGLE(FramebufferRenderbufferEXT)
#define glFramebufferTexture1DEXT MANGLE(FramebufferTexture1DEXT)
#define glFramebufferTexture2DEXT MANGLE(FramebufferTexture2DEXT)
#define glFramebufferTexture3DEXT MANGLE(FramebufferTexture3DEXT)
#define glFrameZoomSGIX MANGLE(FrameZoomSGIX)
#define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI)
#define glFrontFace MANGLE(FrontFace)
@@ -372,15 +381,18 @@
#define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX)
#define glGenBuffersARB MANGLE(GenBuffersARB)
#define glGenBuffers MANGLE(GenBuffers)
#define glGenerateMipmapEXT MANGLE(GenerateMipmapEXT)
#define glGenFencesAPPLE MANGLE(GenFencesAPPLE)
#define glGenFencesNV MANGLE(GenFencesNV)
#define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI)
#define glGenFramebuffersEXT MANGLE(GenFramebuffersEXT)
#define glGenLists MANGLE(GenLists)
#define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV)
#define glGenProgramsARB MANGLE(GenProgramsARB)
#define glGenProgramsNV MANGLE(GenProgramsNV)
#define glGenQueriesARB MANGLE(GenQueriesARB)
#define glGenQueries MANGLE(GenQueries)
#define glGenRenderbuffersEXT MANGLE(GenRenderbuffersEXT)
#define glGenSymbolsEXT MANGLE(GenSymbolsEXT)
#define glGenTexturesEXT MANGLE(GenTexturesEXT)
#define glGenTextures MANGLE(GenTextures)
@@ -438,6 +450,7 @@
#define glGetFragmentLightivSGIX MANGLE(GetFragmentLightivSGIX)
#define glGetFragmentMaterialfvSGIX MANGLE(GetFragmentMaterialfvSGIX)
#define glGetFragmentMaterialivSGIX MANGLE(GetFragmentMaterialivSGIX)
#define glGetFramebufferAttachmentParameterivEXT MANGLE(GetFramebufferAttachmentParameterivEXT)
#define glGetHandleARB MANGLE(GetHandleARB)
#define glGetHistogramEXT MANGLE(GetHistogramEXT)
#define glGetHistogram MANGLE(GetHistogram)
@@ -502,6 +515,7 @@
#define glGetProgramNamedParameterfvNV MANGLE(GetProgramNamedParameterfvNV)
#define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV)
#define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV)
#define glGetProgramRegisterfvMESA MANGLE(GetProgramRegisterfvMESA)
#define glGetProgramStringARB MANGLE(GetProgramStringARB)
#define glGetProgramStringNV MANGLE(GetProgramStringNV)
#define glGetQueryivARB MANGLE(GetQueryivARB)
@@ -510,6 +524,7 @@
#define glGetQueryObjectiv MANGLE(GetQueryObjectiv)
#define glGetQueryObjectuivARB MANGLE(GetQueryObjectuivARB)
#define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv)
#define glGetRenderbufferParameterivEXT MANGLE(GetRenderbufferParameterivEXT)
#define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT)
#define glGetSeparableFilter MANGLE(GetSeparableFilter)
#define glGetShaderInfoLog MANGLE(GetShaderInfoLog)
@@ -601,6 +616,7 @@
#define glIsEnabled MANGLE(IsEnabled)
#define glIsFenceAPPLE MANGLE(IsFenceAPPLE)
#define glIsFenceNV MANGLE(IsFenceNV)
#define glIsFramebufferEXT MANGLE(IsFramebufferEXT)
#define glIsList MANGLE(IsList)
#define glIsObjectBufferATI MANGLE(IsObjectBufferATI)
#define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV)
@@ -609,6 +625,7 @@
#define glIsProgramNV MANGLE(IsProgramNV)
#define glIsQueryARB MANGLE(IsQueryARB)
#define glIsQuery MANGLE(IsQuery)
#define glIsRenderbufferEXT MANGLE(IsRenderbufferEXT)
#define glIsShader MANGLE(IsShader)
#define glIsTextureEXT MANGLE(IsTextureEXT)
#define glIsTexture MANGLE(IsTexture)
@@ -836,6 +853,7 @@
#define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV)
#define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT)
#define glPrioritizeTextures MANGLE(PrioritizeTextures)
#define glProgramCallbackMESA MANGLE(ProgramCallbackMESA)
#define glProgramEnvParameter4dARB MANGLE(ProgramEnvParameter4dARB)
#define glProgramEnvParameter4dvARB MANGLE(ProgramEnvParameter4dvARB)
#define glProgramEnvParameter4fARB MANGLE(ProgramEnvParameter4fARB)
@@ -895,6 +913,7 @@
#define glRects MANGLE(Rects)
#define glRectsv MANGLE(Rectsv)
#define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX)
#define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT)
#define glRenderMode MANGLE(RenderMode)
#define glReplacementCodePointerSUN MANGLE(ReplacementCodePointerSUN)
#define glReplacementCodeubSUN MANGLE(ReplacementCodeubSUN)
@@ -1003,6 +1022,7 @@
#define glStencilOpSeparateATI MANGLE(StencilOpSeparateATI)
#define glStencilOpSeparate MANGLE(StencilOpSeparate)
#define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX)
#define glStringMarkerGREMEDY MANGLE(StringMarkerGREMEDY)
#define glSwizzleEXT MANGLE(SwizzleEXT)
#define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX)
#define glTangent3bEXT MANGLE(Tangent3bEXT)

View File

@@ -52,9 +52,9 @@ extern "C" {
/*************************************************************/
/* Header file version number, required by OpenGL ABI for Linux */
/* glext.h last updated 2005/01/20 */
/* glext.h last updated 2005/05/31 */
/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
#define GL_GLEXT_VERSION 26
#define GL_GLEXT_VERSION 28
#ifndef GL_VERSION_1_2
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
@@ -2980,6 +2980,65 @@ extern "C" {
/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
#endif
#ifndef GL_EXT_framebuffer_object
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
#define GL_FRAMEBUFFER_EXT 0x8D40
#define GL_RENDERBUFFER_EXT 0x8D41
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
#define GL_STENCIL_INDEX_EXT 0x8D45
#define GL_STENCIL_INDEX1_EXT 0x8D46
#define GL_STENCIL_INDEX4_EXT 0x8D47
#define GL_STENCIL_INDEX8_EXT 0x8D48
#define GL_STENCIL_INDEX16_EXT 0x8D49
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
#endif
#ifndef GL_GREMEDY_string_marker
#endif
/*************************************************************/
@@ -6381,6 +6440,54 @@ typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLen
#define GL_NV_vertex_program3 1
#endif
#ifndef GL_EXT_framebuffer_object
#define GL_EXT_framebuffer_object 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint);
GLAPI void APIENTRY glBindRenderbufferEXT (GLenum, GLuint);
GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei, const GLuint *);
GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei, GLuint *);
GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsizei);
GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint *);
GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint);
GLAPI void APIENTRY glBindFramebufferEXT (GLenum, GLuint);
GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei, const GLuint *);
GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei, GLuint *);
GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum);
GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, GLuint);
GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum, GLenum, GLenum, GLint *);
GLAPI void APIENTRY glGenerateMipmapEXT (GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers);
typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers);
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers);
typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers);
typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
#endif
#ifndef GL_GREMEDY_string_marker
#define GL_GREMEDY_string_marker 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string);
#endif
#ifdef __cplusplus
}

View File

@@ -62,7 +62,10 @@ extern const char *
glFBDevGetString( int str );
extern const void *
typedef void (*GLFBDevProc)();
extern const GLFBDevProc
glFBDevGetProcAddress( const char *procName );

View File

@@ -196,7 +196,7 @@ GLAPI EGLDisplay APIENTRY eglGetDisplay (NativeDisplayType display);
GLAPI EGLBoolean APIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor);
GLAPI EGLBoolean APIENTRY eglTerminate (EGLDisplay dpy);
GLAPI const char * APIENTRY eglQueryString (EGLDisplay dpy, EGLint name);
GLAPI void (* APIENTRY eglGetProcAddress (const char *procname))();
GLAPI void (* APIENTRY eglGetProcAddress (const char *procname))(void);
GLAPI EGLBoolean APIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
GLAPI EGLBoolean APIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
@@ -249,19 +249,22 @@ GLAPI EGLBoolean APIENTRY eglGetModesMESA(EGLDisplay dpy, EGLScreenMESA screen,
GLAPI EGLBoolean APIENTRY eglGetModeAttribMESA(EGLDisplay dpy, EGLModeMESA mode, EGLint attribute, EGLint *value);
GLAPI EGLBoolean APIENTRY eglGetScreensMESA(EGLDisplay dpy, EGLScreenMESA *screens, EGLint max_screens, EGLint *num_screens);
GLAPI EGLSurface APIENTRY eglCreateScreenSurfaceMESA(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
GLAPI EGLBoolean APIENTRY eglShowSurfaceMESA(EGLDisplay dpy, EGLint screen, EGLSurface surface);
GLAPI EGLBoolean APIENTRY eglShowSurfaceMESA(EGLDisplay dpy, EGLint screen, EGLSurface surface, EGLModeMESA mode);
GLAPI EGLBoolean APIENTRY eglScreenPositionMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLint x, EGLint y);
GLAPI EGLBoolean APIENTRY eglQueryScreenMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLint attribute, EGLint *value);
GLAPI EGLBoolean APIENTRY eglQueryScreenSurfaceMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLSurface *surface);
GLAPI EGLBoolean APIENTRY eglQueryScreenModeMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *mode);
GLAPI const char * APIENTRY eglQueryModeStringMESA(EGLDisplay dpy, EGLModeMESA mode);
#endif /* EGL_MESA_screen_surface */
#ifndef EGL_MESA_copy_context
#define EGL_MESA_copy_context 1
GLAPI EGLBoolean APIENTRY eglCopyContextMESA(EGLDisplay dpy, EGLContext source, EGLContext dest, EGLint mask);
#endif /* EGL_MESA_copy_context */
#ifdef __cplusplus

View File

@@ -36,7 +36,6 @@ PROGS = \
morph3d \
multiarb \
occlude \
osdemo \
paltex \
pixeltex \
pointblast \
@@ -110,21 +109,7 @@ shadowtex: shadowtex.o showbuffer.o
shadowtex.o: shadowtex.c showbuffer.h
$(CC) -c -I$(INCDIR) $(CFLAGS) shadowtex.c
# special case: need the -lOSMesa library:
osdemo: osdemo.c
$(CC) -I$(INCDIR) $(CFLAGS) osdemo.c $(OSMESA_LIBS) -o $@
# another special case: need the -lOSMesa16 library:
osdemo16: osdemo16.c
$(CC) -I$(INCDIR) $(CFLAGS) osdemo16.c $(OSMESA16_LIBS) -o $@
# another special case: need the -lOSMesa32 library:
osdemo32: osdemo32.c
$(CC) -I$(INCDIR) $(CFLAGS) osdemo32.c $(OSMESA32_LIBS) -o $@
clean:
-rm -f $(PROGS)
-rm -f *.o *~
-rm -f readtex.[ch]
-rm -f readtex.[ch] showbuffer.[ch]

View File

@@ -1,6 +1,6 @@
# Makefile for GLUT-based demo programs for VMS
# contributed by Jouk Jansen joukj@crys.chem.uva.nl
# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl
# Last update : 20 May 2005
.first
define gl [--.include.gl]
@@ -22,7 +22,7 @@ LIB_DEP = [--.lib]$(GL_LIB) [--.lib]$(GLU_LIB) [--.lib]$(GLUT_LIB)
PROGS = bounce.exe;,clearspd.exe;,drawpix.exe;,gamma.exe;,gears.exe;,\
glinfo.exe;,glutfx.exe;,isosurf.exe;,morph3d.exe;,osdemo.exe;,\
glinfo.exe;,glutfx.exe;,isosurf.exe;,morph3d.exe;,\
paltex.exe;,pointblast.exe;,reflect.exe;,spectex.exe;,stex3d.exe;,\
tessdemo.exe;,texcyl.exe;,texobj.exe;,trispd.exe;,winpos.exe;
@@ -53,7 +53,6 @@ glutfx.exe; : glutfx.obj $(LIB_DEP)
isosurf.exe; : isosurf.obj $(LIB_DEP) [-.util]readtex.obj
cxxlink $(MMS$TARGET_NAME),[-.util]readtex.obj,$(GL_LIBS)
morph3d.exe; : morph3d.obj $(LIB_DEP)
osdemo.exe; : osdemo.obj $(LIB_DEP)
paltex.exe; : paltex.obj $(LIB_DEP)
pointblast.exe; : pointblast.obj $(LIB_DEP)
reflect.exe; : reflect.obj [-.util]readtex.obj [-.util]showbuffer.obj\
@@ -79,7 +78,6 @@ glinfo.obj : glinfo.c
glutfx.obj : glutfx.c
isosurf.obj : isosurf.c
morph3d.obj : morph3d.c
osdemo.obj : osdemo.c
paltex.obj : paltex.c
pointblast.obj : pointblast.c
reflect.obj : reflect.c

View File

@@ -39,6 +39,10 @@ static GLenum ReadType = GL_UNSIGNED_BYTE;
#endif
#if 0
static GLenum ReadFormat = GL_RGB;
static GLenum ReadType = GL_UNSIGNED_BYTE;
#endif
#if 0
static GLenum ReadFormat = GL_RGB;
static GLenum ReadType = GL_UNSIGNED_SHORT_5_6_5;
#endif
#if 0
@@ -96,6 +100,45 @@ SetupPixelTransfer(GLboolean invert)
}
/**
* Exercise Pixel Pack parameters by reading the image in four pieces.
*/
static void
ComplexReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, GLvoid *pixels)
{
const GLsizei width0 = width / 2;
const GLsizei width1 = width - width0;
const GLsizei height0 = height / 2;
const GLsizei height1 = height - height0;
glPixelStorei(GL_PACK_ROW_LENGTH, width);
/* lower-left quadrant */
glReadPixels(x, y, width0, height0, format, type, pixels);
/* lower-right quadrant */
glPixelStorei(GL_PACK_SKIP_PIXELS, width0);
glReadPixels(x + width0, y, width1, height0, format, type, pixels);
/* upper-left quadrant */
glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
glPixelStorei(GL_PACK_SKIP_ROWS, height0);
glReadPixels(x, y + height0, width0, height1, format, type, pixels);
/* upper-right quadrant */
glPixelStorei(GL_PACK_SKIP_PIXELS, width0);
glPixelStorei(GL_PACK_SKIP_ROWS, height0);
glReadPixels(x + width0, y + height0, width1, height1, format, type, pixels);
/* restore defaults */
glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
glPixelStorei(GL_PACK_SKIP_ROWS, 0);
glPixelStorei(GL_PACK_ROW_LENGTH, ImgWidth);
}
static void
Display( void )
{
@@ -111,8 +154,13 @@ Display( void )
glRasterPos2i(APosX, APosY);
glEnable(GL_DITHER);
SetupPixelTransfer(GL_FALSE);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glDrawPixels(ImgWidth, ImgHeight, ImgFormat, GL_UNSIGNED_BYTE, Image);
/* might try alignment=4 here for testing */
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
/* do readpixels, drawpixels */
glRasterPos2i(BPosX, 5);
PrintString("Read/DrawPixels");
@@ -138,8 +186,14 @@ Display( void )
else {
/* clear the temporary image to white (helpful for debugging */
memset(TempImage, 255, ImgWidth * ImgHeight * 4);
#if 0
/* you might use this when debugging */
glReadPixels(APosX, APosY, ImgWidth, ImgHeight,
ReadFormat, ReadType, TempImage);
#else
ComplexReadPixels(APosX, APosY, ImgWidth, ImgHeight,
ReadFormat, ReadType, TempImage);
#endif
}
glRasterPos2i(BPosX, BPosY);
glDisable(GL_DITHER);
@@ -253,14 +307,14 @@ Init( GLboolean ciMode )
printf("Loaded %d by %d image\n", ImgWidth, ImgHeight );
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ROW_LENGTH, ImgWidth);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glPixelStorei(GL_PACK_ROW_LENGTH, ImgWidth);
Reset();
TempImage = (GLubyte *) malloc(ImgWidth * ImgHeight * 4 * sizeof(GLubyte));
/* allocate an extra 1KB in case we're tinkering with pack alignment */
TempImage = (GLubyte *) malloc(ImgWidth * ImgHeight * 4 * sizeof(GLubyte)
+ 1000);
assert(TempImage);
}

View File

@@ -389,7 +389,7 @@ static void SpecialKey( int key, int x, int y )
int main( int argc, char *argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_STENCIL);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_STENCIL | GLUT_ALPHA);
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( Width, Height );
glutCreateWindow(argv[0]);

View File

@@ -33,6 +33,7 @@ static GLint Mode = 4;
static GLfloat Black[4] = {0.0, 0.0, 0.0, 1.0};
static GLfloat White[4] = {1.0, 1.0, 1.0, 1.0};
static GLboolean smooth = 1;
static void
Idle(void)
@@ -143,9 +144,16 @@ static void Key( unsigned char key, int x, int y )
(void) x;
(void) y;
switch (key) {
case 27:
exit(0);
break;
case 27:
exit(0);
break;
case 's':
smooth = !smooth;
if (smooth)
glShadeModel(GL_SMOOTH);
else
glShadeModel(GL_FLAT);
break;
}
glutPostRedisplay();
}
@@ -175,6 +183,8 @@ static void Init( void )
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, Black);
glShadeModel(GL_SMOOTH);
glMaterialfv(GL_FRONT, GL_DIFFUSE, White);
glMaterialfv(GL_FRONT, GL_SPECULAR, White);
glMaterialf(GL_FRONT, GL_SHININESS, 20.0);

View File

@@ -10,6 +10,8 @@ HEADERS = $(TOP)/include/GLES/egl.h
PROGRAMS = \
demo1 \
demo2 \
demo3 \
eglinfo
@@ -28,6 +30,20 @@ demo1.o: demo1.c $(HEADERS)
$(CC) -c $(CFLAGS) -I$(TOP)/include demo1.c
demo2: demo2.o $(LIB_DIR)/libEGL.so
$(CC) demo2.o -L$(LIB_DIR) -lEGL $(APP_LIB_DEPS) -o $@
demo2.o: demo2.c $(HEADERS)
$(CC) -c $(CFLAGS) -I$(TOP)/include demo2.c
demo3: demo3.o $(LIB_DIR)/libEGL.so
$(CC) demo3.o -L$(LIB_DIR) -lEGL $(APP_LIB_DEPS) -o $@
demo3.o: demo3.c $(HEADERS)
$(CC) -c $(CFLAGS) -I$(TOP)/include demo3.c
eglinfo: eglinfo.o $(LIB_DIR)/libEGL.so
$(CC) eglinfo.o -L$(LIB_DIR) -lEGL -o $@

View File

@@ -6,6 +6,7 @@
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
/**
@@ -26,6 +27,62 @@ TestScreens(EGLDisplay dpy)
}
}
/**
* Print table of all available configurations.
*/
static void
PrintConfigs(EGLDisplay d)
{
EGLConfig *configs;
EGLint numConfigs, i;
eglGetConfigs(d, NULL, 0, &numConfigs);
configs = malloc(sizeof(*configs) *numConfigs);
eglGetConfigs(d, configs, numConfigs, &numConfigs);
printf("Configurations:\n");
printf(" bf lv d st colorbuffer dp st supported \n");
printf(" id sz l b ro r g b a th cl surfaces \n");
printf("----------------------------------------------\n");
for (i = 0; i < numConfigs; i++) {
EGLint id, size, level;
EGLint red, green, blue, alpha;
EGLint depth, stencil;
EGLint surfaces;
EGLint doubleBuf = 1, stereo = 0;
char surfString[100] = "";
eglGetConfigAttrib(d, configs[i], EGL_CONFIG_ID, &id);
eglGetConfigAttrib(d, configs[i], EGL_BUFFER_SIZE, &size);
eglGetConfigAttrib(d, configs[i], EGL_LEVEL, &level);
eglGetConfigAttrib(d, configs[i], EGL_RED_SIZE, &red);
eglGetConfigAttrib(d, configs[i], EGL_GREEN_SIZE, &green);
eglGetConfigAttrib(d, configs[i], EGL_BLUE_SIZE, &blue);
eglGetConfigAttrib(d, configs[i], EGL_ALPHA_SIZE, &alpha);
eglGetConfigAttrib(d, configs[i], EGL_DEPTH_SIZE, &depth);
eglGetConfigAttrib(d, configs[i], EGL_STENCIL_SIZE, &stencil);
eglGetConfigAttrib(d, configs[i], EGL_SURFACE_TYPE, &surfaces);
if (surfaces & EGL_WINDOW_BIT)
strcat(surfString, "win,");
if (surfaces & EGL_PBUFFER_BIT)
strcat(surfString, "pb,");
if (surfaces & EGL_PIXMAP_BIT)
strcat(surfString, "pix,");
if (strlen(surfString) > 0)
surfString[strlen(surfString) - 1] = 0;
printf("0x%02x %2d %2d %c %c %2d %2d %2d %2d %2d %2d %-12s\n",
id, size, level,
doubleBuf ? 'y' : '.',
stereo ? 'y' : '.',
red, green, blue, alpha,
depth, stencil, surfString);
}
free(configs);
}
int
@@ -46,7 +103,7 @@ main(int argc, char *argv[])
/*
EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
*/
EGLDisplay d = eglGetDisplay("!demo");
EGLDisplay d = eglGetDisplay("!fb_dri");
assert(d);
if (!eglInitialize(d, &maj, &min)) {
@@ -57,15 +114,7 @@ main(int argc, char *argv[])
printf("EGL version = %d.%d\n", maj, min);
printf("EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
eglGetConfigs(d, configs, 10, &numConfigs);
printf("Got %d EGL configs:\n", numConfigs);
for (i = 0; i < numConfigs; i++) {
EGLint id, red, depth;
eglGetConfigAttrib(d, configs[i], EGL_CONFIG_ID, &id);
eglGetConfigAttrib(d, configs[i], EGL_RED_SIZE, &red);
eglGetConfigAttrib(d, configs[i], EGL_DEPTH_SIZE, &depth);
printf("%2d: Red Size = %d Depth Size = %d\n", id, red, depth);
}
PrintConfigs(d);
ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
if (ctx == EGL_NO_CONTEXT) {

190
progs/egl/demo2.c Normal file
View File

@@ -0,0 +1,190 @@
/*
* Exercise EGL API functions
*/
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <GLES/egl.h>
/*#define FRONTBUFFER*/
static void _subset_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
glBegin( GL_QUADS );
glVertex2f( x1, y1 );
glVertex2f( x2, y1 );
glVertex2f( x2, y2 );
glVertex2f( x1, y2 );
glEnd();
}
static void redraw(EGLDisplay dpy, EGLSurface surf, int rot)
{
printf("Redraw event\n");
#ifdef FRONTBUFFER
glDrawBuffer( GL_FRONT );
#else
glDrawBuffer( GL_BACK );
#endif
glClearColor( rand()/(float)RAND_MAX,
rand()/(float)RAND_MAX,
rand()/(float)RAND_MAX,
1);
glClear( GL_COLOR_BUFFER_BIT );
glColor3f( rand()/(float)RAND_MAX,
rand()/(float)RAND_MAX,
rand()/(float)RAND_MAX );
glPushMatrix();
glRotatef(rot, 0, 0, 1);
glScalef(.5, .5, .5);
_subset_Rectf( -1, -1, 1, 1 );
glPopMatrix();
#ifdef FRONTBUFFER
glFlush();
#else
eglSwapBuffers( dpy, surf );
#endif
glFinish();
}
/**
* Test EGL_MESA_screen_surface functions
*/
static void
TestScreens(EGLDisplay dpy)
{
#define MAX 8
EGLScreenMESA screens[MAX];
EGLint numScreens;
EGLint i;
eglGetScreensMESA(dpy, screens, MAX, &numScreens);
printf("Found %d screens\n", numScreens);
for (i = 0; i < numScreens; i++) {
printf(" Screen %d handle: %d\n", i, (int) screens[i]);
}
}
int
main(int argc, char *argv[])
{
int maj, min;
EGLContext ctx;
EGLSurface pbuffer, screen_surf;
EGLConfig configs[10];
EGLint numConfigs, i;
EGLBoolean b;
const EGLint pbufAttribs[] = {
EGL_WIDTH, 500,
EGL_HEIGHT, 500,
EGL_NONE
};
const EGLint screenAttribs[] = {
EGL_WIDTH, 1024,
EGL_HEIGHT, 768,
EGL_NONE
};
EGLModeMESA mode;
EGLScreenMESA screen;
EGLint count;
/*
EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
*/
EGLDisplay d = eglGetDisplay("!fb_dri");
assert(d);
if (!eglInitialize(d, &maj, &min)) {
printf("demo: eglInitialize failed\n");
exit(1);
}
printf("EGL version = %d.%d\n", maj, min);
printf("EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
eglGetConfigs(d, configs, 10, &numConfigs);
printf("Got %d EGL configs:\n", numConfigs);
for (i = 0; i < numConfigs; i++) {
EGLint id, red, depth;
eglGetConfigAttrib(d, configs[i], EGL_CONFIG_ID, &id);
eglGetConfigAttrib(d, configs[i], EGL_RED_SIZE, &red);
eglGetConfigAttrib(d, configs[i], EGL_DEPTH_SIZE, &depth);
printf("%2d: Red Size = %d Depth Size = %d\n", id, red, depth);
}
eglGetScreensMESA(d, &screen, 1, &count);
eglGetModesMESA(d, screen, &mode, 1, &count);
ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
if (ctx == EGL_NO_CONTEXT) {
printf("failed to create context\n");
return 0;
}
pbuffer = eglCreatePbufferSurface(d, configs[0], pbufAttribs);
if (pbuffer == EGL_NO_SURFACE) {
printf("failed to create pbuffer\n");
return 0;
}
b = eglMakeCurrent(d, pbuffer, pbuffer, ctx);
if (!b) {
printf("make current failed\n");
return 0;
}
b = eglMakeCurrent(d, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs);
if (screen_surf == EGL_NO_SURFACE) {
printf("failed to create screen surface\n");
return 0;
}
eglShowSurfaceMESA(d, screen, screen_surf, mode);
b = eglMakeCurrent(d, screen_surf, screen_surf, ctx);
if (!b) {
printf("make current failed\n");
return 0;
}
glViewport(0, 0, 1024, 768);
glDrawBuffer( GL_FRONT );
glClearColor( 0,
1.0,
0,
1);
glClear( GL_COLOR_BUFFER_BIT );
TestScreens(d);
glShadeModel( GL_FLAT );
for (i = 0; i < 6; i++) {
redraw(d, screen_surf, i*10 );
printf("sleep(1)\n");
sleep(1);
}
eglDestroySurface(d, pbuffer);
eglDestroyContext(d, ctx);
eglTerminate(d);
return 0;
}

635
progs/egl/demo3.c Normal file
View File

@@ -0,0 +1,635 @@
/*
* Exercise EGL API functions
*/
#include <GLES/egl.h>
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define PIXEL_CENTER(x) ((long)(x) + 0.5)
#define GAP 10
#define ROWS 3
#define COLS 4
#define OPENGL_WIDTH 48
#define OPENGL_HEIGHT 13
GLenum rgb, doubleBuffer, windType;
GLint windW, windH;
GLenum mode1, mode2;
GLint boxW, boxH;
GLubyte OpenGL_bits[] = {
0x00, 0x03, 0x00, 0x00, 0x00, 0x00,
0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01,
0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01,
0x00, 0x03, 0x00, 0x00, 0x00, 0x00,
0x3e, 0x8f, 0xb7, 0xf9, 0xfc, 0x01,
0x63, 0xdb, 0xb0, 0x8d, 0x0d, 0x00,
0x63, 0xdb, 0xb7, 0x8d, 0x0d, 0x00,
0x63, 0xdb, 0xb6, 0x8d, 0x0d, 0x00,
0x63, 0x8f, 0xf3, 0xcc, 0x0d, 0x00,
0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0a,
0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0e,
0x63, 0x00, 0x00, 0x8c, 0xed, 0x0e,
0x3e, 0x00, 0x00, 0xf8, 0x0c, 0x00,
};
static void Init(void)
{
mode1 = GL_TRUE;
mode2 = GL_TRUE;
}
static void Reshape(int width, int height)
{
windW = (GLint)width;
windH = (GLint)height;
}
static void RotateColorMask(void)
{
static GLint rotation = 0;
rotation = (rotation + 1) & 0x3;
switch (rotation) {
case 0:
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glIndexMask( 0xff );
break;
case 1:
glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE);
glIndexMask(0xFE);
break;
case 2:
glColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_TRUE);
glIndexMask(0xFD);
break;
case 3:
glColorMask(GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE);
glIndexMask(0xFB);
break;
}
}
static void Viewport(GLint row, GLint column)
{
GLint x, y;
boxW = (windW - (COLS + 1) * GAP) / COLS;
boxH = (windH - (ROWS + 1) * GAP) / ROWS;
x = GAP + column * (boxW + GAP);
y = GAP + row * (boxH + GAP);
glViewport(x, y, boxW, boxH);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-boxW/2, boxW/2, -boxH/2, boxH/2, 0.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glEnable(GL_SCISSOR_TEST);
glScissor(x, y, boxW, boxH);
}
enum {
COLOR_BLACK = 0,
COLOR_RED,
COLOR_GREEN,
COLOR_YELLOW,
COLOR_BLUE,
COLOR_MAGENTA,
COLOR_CYAN,
COLOR_WHITE
};
static float RGBMap[9][3] = {
{0, 0, 0},
{1, 0, 0},
{0, 1, 0},
{1, 1, 0},
{0, 0, 1},
{1, 0, 1},
{0, 1, 1},
{1, 1, 1},
{0.5, 0.5, 0.5}
};
static void SetColor(int c)
{
glColor3fv(RGBMap[c]);
}
static void Point(void)
{
GLint i;
glBegin(GL_POINTS);
SetColor(COLOR_WHITE);
glVertex2i(0, 0);
for (i = 1; i < 8; i++) {
GLint j = i * 2;
SetColor(COLOR_BLACK+i);
glVertex2i(-j, -j);
glVertex2i(-j, 0);
glVertex2i(-j, j);
glVertex2i(0, j);
glVertex2i(j, j);
glVertex2i(j, 0);
glVertex2i(j, -j);
glVertex2i(0, -j);
}
glEnd();
}
static void Lines(void)
{
GLint i;
glPushMatrix();
glTranslatef(-12, 0, 0);
for (i = 1; i < 8; i++) {
SetColor(COLOR_BLACK+i);
glBegin(GL_LINES);
glVertex2i(-boxW/4, -boxH/4);
glVertex2i(boxW/4, boxH/4);
glEnd();
glTranslatef(4, 0, 0);
}
glPopMatrix();
glBegin(GL_LINES);
glVertex2i(0, 0);
glEnd();
}
static void LineStrip(void)
{
glBegin(GL_LINE_STRIP);
SetColor(COLOR_RED);
glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4));
SetColor(COLOR_GREEN);
glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4));
SetColor(COLOR_BLUE);
glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4));
SetColor(COLOR_WHITE);
glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4));
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2i(0, 0);
glEnd();
}
static void LineLoop(void)
{
glBegin(GL_LINE_LOOP);
SetColor(COLOR_RED);
glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4));
SetColor(COLOR_GREEN);
glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4));
SetColor(COLOR_BLUE);
glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4));
SetColor(COLOR_WHITE);
glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4));
glEnd();
glEnable(GL_LOGIC_OP);
glLogicOp(GL_XOR);
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE);
SetColor(COLOR_MAGENTA);
glBegin(GL_LINE_LOOP);
glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(-boxH/8));
glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8));
glEnd();
glBegin(GL_LINE_LOOP);
glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8+5));
glVertex2f(PIXEL_CENTER(boxW/8), PIXEL_CENTER(boxH/8+5));
glEnd();
glDisable(GL_LOGIC_OP);
glDisable(GL_BLEND);
SetColor(COLOR_GREEN);
glBegin(GL_POINTS);
glVertex2i(0, 0);
glEnd();
glBegin(GL_LINE_LOOP);
glVertex2i(0, 0);
glEnd();
}
static void Bitmap(void)
{
glBegin(GL_LINES);
SetColor(COLOR_GREEN);
glVertex2i(-boxW/2, 0);
glVertex2i(boxW/2, 0);
glVertex2i(0, -boxH/2);
glVertex2i(0, boxH/2);
SetColor(COLOR_RED);
glVertex2i(0, -3);
glVertex2i(0, -3+OPENGL_HEIGHT);
SetColor(COLOR_BLUE);
glVertex2i(0, -3);
glVertex2i(OPENGL_WIDTH, -3);
glEnd();
SetColor(COLOR_GREEN);
glPixelStorei(GL_UNPACK_LSB_FIRST, GL_TRUE);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glRasterPos2i(0, 0);
glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, 0, 3, 0.0, 0.0, OpenGL_bits);
}
static void Triangles(void)
{
glBegin(GL_TRIANGLES);
SetColor(COLOR_GREEN);
glVertex2i(-boxW/4, -boxH/4);
SetColor(COLOR_RED);
glVertex2i(-boxW/8, -boxH/16);
SetColor(COLOR_BLUE);
glVertex2i(boxW/8, -boxH/16);
SetColor(COLOR_GREEN);
glVertex2i(-boxW/4, boxH/4);
SetColor(COLOR_RED);
glVertex2i(-boxW/8, boxH/16);
SetColor(COLOR_BLUE);
glVertex2i(boxW/8, boxH/16);
glEnd();
glBegin(GL_TRIANGLES);
glVertex2i(0, 0);
glVertex2i(-100, 100);
glEnd();
}
static void TriangleStrip(void)
{
glBegin(GL_TRIANGLE_STRIP);
SetColor(COLOR_GREEN);
glVertex2i(-boxW/4, -boxH/4);
SetColor(COLOR_RED);
glVertex2i(-boxW/4, boxH/4);
SetColor(COLOR_BLUE);
glVertex2i(0, -boxH/4);
SetColor(COLOR_WHITE);
glVertex2i(0, boxH/4);
SetColor(COLOR_CYAN);
glVertex2i(boxW/4, -boxH/4);
SetColor(COLOR_YELLOW);
glVertex2i(boxW/4, boxH/4);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glVertex2i(0, 0);
glVertex2i(-100, 100);
glEnd();
}
static void TriangleFan(void)
{
GLint vx[8][2];
GLint x0, y0, x1, y1, x2, y2, x3, y3;
GLint i;
y0 = -boxH/4;
y1 = y0 + boxH/2/3;
y2 = y1 + boxH/2/3;
y3 = boxH/4;
x0 = -boxW/4;
x1 = x0 + boxW/2/3;
x2 = x1 + boxW/2/3;
x3 = boxW/4;
vx[0][0] = x0; vx[0][1] = y1;
vx[1][0] = x0; vx[1][1] = y2;
vx[2][0] = x1; vx[2][1] = y3;
vx[3][0] = x2; vx[3][1] = y3;
vx[4][0] = x3; vx[4][1] = y2;
vx[5][0] = x3; vx[5][1] = y1;
vx[6][0] = x2; vx[6][1] = y0;
vx[7][0] = x1; vx[7][1] = y0;
glBegin(GL_TRIANGLE_FAN);
SetColor(COLOR_WHITE);
glVertex2i(0, 0);
for (i = 0; i < 8; i++) {
SetColor(COLOR_WHITE-i);
glVertex2iv(vx[i]);
}
glEnd();
glBegin(GL_TRIANGLE_FAN);
glVertex2i(0, 0);
glVertex2i(-100, 100);
glEnd();
}
static void Rect(void)
{
SetColor(COLOR_GREEN);
glRecti(-boxW/4, -boxH/4, boxW/4, boxH/4);
}
static void PolygonFunc(void)
{
GLint vx[8][2];
GLint x0, y0, x1, y1, x2, y2, x3, y3;
GLint i;
y0 = -boxH/4;
y1 = y0 + boxH/2/3;
y2 = y1 + boxH/2/3;
y3 = boxH/4;
x0 = -boxW/4;
x1 = x0 + boxW/2/3;
x2 = x1 + boxW/2/3;
x3 = boxW/4;
vx[0][0] = x0; vx[0][1] = y1;
vx[1][0] = x0; vx[1][1] = y2;
vx[2][0] = x1; vx[2][1] = y3;
vx[3][0] = x2; vx[3][1] = y3;
vx[4][0] = x3; vx[4][1] = y2;
vx[5][0] = x3; vx[5][1] = y1;
vx[6][0] = x2; vx[6][1] = y0;
vx[7][0] = x1; vx[7][1] = y0;
glBegin(GL_POLYGON);
for (i = 0; i < 8; i++) {
SetColor(COLOR_WHITE-i);
glVertex2iv(vx[i]);
}
glEnd();
glBegin(GL_POLYGON);
glVertex2i(0, 0);
glVertex2i(100, 100);
glEnd();
}
static void Quads(void)
{
glBegin(GL_QUADS);
SetColor(COLOR_GREEN);
glVertex2i(-boxW/4, -boxH/4);
SetColor(COLOR_RED);
glVertex2i(-boxW/8, -boxH/16);
SetColor(COLOR_BLUE);
glVertex2i(boxW/8, -boxH/16);
SetColor(COLOR_WHITE);
glVertex2i(boxW/4, -boxH/4);
SetColor(COLOR_GREEN);
glVertex2i(-boxW/4, boxH/4);
SetColor(COLOR_RED);
glVertex2i(-boxW/8, boxH/16);
SetColor(COLOR_BLUE);
glVertex2i(boxW/8, boxH/16);
SetColor(COLOR_WHITE);
glVertex2i(boxW/4, boxH/4);
glEnd();
glBegin(GL_QUADS);
glVertex2i(0, 0);
glVertex2i(100, 100);
glVertex2i(-100, 100);
glEnd();
}
static void QuadStrip(void)
{
glBegin(GL_QUAD_STRIP);
SetColor(COLOR_GREEN);
glVertex2i(-boxW/4, -boxH/4);
SetColor(COLOR_RED);
glVertex2i(-boxW/4, boxH/4);
SetColor(COLOR_BLUE);
glVertex2i(0, -boxH/4);
SetColor(COLOR_WHITE);
glVertex2i(0, boxH/4);
SetColor(COLOR_CYAN);
glVertex2i(boxW/4, -boxH/4);
SetColor(COLOR_YELLOW);
glVertex2i(boxW/4, boxH/4);
glEnd();
glBegin(GL_QUAD_STRIP);
glVertex2i(0, 0);
glVertex2i(100, 100);
glVertex2i(-100, 100);
glEnd();
}
static void Draw(EGLDisplay dpy, EGLSurface surf)
{
glViewport(0, 0, windW, windH);
glDisable(GL_SCISSOR_TEST);
glPushAttrib(GL_COLOR_BUFFER_BIT);
glColorMask(1, 1, 1, 1);
glIndexMask(~0);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glPopAttrib();
if (mode1) {
glShadeModel(GL_SMOOTH);
} else {
glShadeModel(GL_FLAT);
}
if (mode2) {
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
} else {
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
}
Viewport(0, 0); Point();
Viewport(0, 1); Lines();
Viewport(0, 2); LineStrip();
Viewport(0, 3); LineLoop();
Viewport(1, 0); Bitmap();
Viewport(1, 1); TriangleFan();
Viewport(1, 2); Triangles();
Viewport(1, 3); TriangleStrip();
Viewport(2, 0); Rect();
Viewport(2, 1); PolygonFunc();
Viewport(2, 2); Quads();
Viewport(2, 3); QuadStrip();
glFlush();
if (doubleBuffer) {
eglSwapBuffers(dpy, surf);
}
}
static void
write_ppm(const char *filename, const GLubyte *buffer, int width, int height)
{
const int binary = 0;
FILE *f = fopen( filename, "w" );
if (f) {
int i, x, y;
const GLubyte *ptr = buffer;
if (binary) {
fprintf(f,"P6\n");
fprintf(f,"# ppm-file created by osdemo.c\n");
fprintf(f,"%i %i\n", width,height);
fprintf(f,"255\n");
fclose(f);
f = fopen( filename, "ab" ); /* reopen in binary append mode */
for (y=height-1; y>=0; y--) {
for (x=0; x<width; x++) {
i = (y*width + x) * 4;
fputc(ptr[i], f); /* write red */
fputc(ptr[i+1], f); /* write green */
fputc(ptr[i+2], f); /* write blue */
}
}
}
else {
/*ASCII*/
int counter = 0;
fprintf(f,"P3\n");
fprintf(f,"# ascii ppm file created by osdemo.c\n");
fprintf(f,"%i %i\n", width, height);
fprintf(f,"255\n");
for (y=height-1; y>=0; y--) {
for (x=0; x<width; x++) {
i = (y*width + x) * 4;
fprintf(f, " %3d %3d %3d", ptr[i], ptr[i+1], ptr[i+2]);
counter++;
if (counter % 5 == 0)
fprintf(f, "\n");
}
}
}
fclose(f);
}
}
#include "../src/egl/main/egldisplay.h"
typedef struct fb_display
{
_EGLDisplay Base; /* base class/object */
void *pFB;
} fbDisplay;
int
main(int argc, char *argv[])
{
int maj, min;
EGLContext ctx;
EGLSurface screen_surf;
EGLConfig configs[10];
EGLScreenMESA screen;
EGLModeMESA mode;
EGLint numConfigs, count;
EGLBoolean b;
const EGLint screenAttribs[] = {
EGL_WIDTH, 1024,
EGL_HEIGHT, 768,
EGL_NONE
};
/*
EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
*/
EGLDisplay d = eglGetDisplay("!fb_dri");
assert(d);
if (!eglInitialize(d, &maj, &min)) {
printf("demo: eglInitialize failed\n");
exit(1);
}
printf("EGL version = %d.%d\n", maj, min);
printf("EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
eglGetConfigs(d, configs, 10, &numConfigs);
eglGetScreensMESA(d, &screen, 1, &count);
eglGetModesMESA(d, screen, &mode, 1, &count);
ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
if (ctx == EGL_NO_CONTEXT) {
printf("failed to create context\n");
return 0;
}
screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs);
if (screen_surf == EGL_NO_SURFACE) {
printf("failed to create screen surface\n");
return 0;
}
eglShowSurfaceMESA(d, screen, screen_surf, mode);
b = eglMakeCurrent(d, screen_surf, screen_surf, ctx);
if (!b) {
printf("make current failed\n");
return 0;
}
Init();
Reshape(1024, 768);
glDrawBuffer( GL_FRONT );
glClearColor( 0,
1.0,
0,
1);
glClear( GL_COLOR_BUFFER_BIT );
doubleBuffer = 1;
glDrawBuffer( GL_BACK );
Draw(d, screen_surf);
write_ppm("dump.ppm", ((struct fb_display *)_eglLookupDisplay(d))->pFB, 1024, 768);
eglDestroySurface(d, screen_surf);
eglDestroyContext(d, ctx);
eglTerminate(d);
return 0;
}

View File

@@ -33,6 +33,7 @@
#define MAX_CONFIGS 1000
#define MAX_MODES 1000
#define MAX_SCREENS 10
/**
@@ -97,12 +98,12 @@ PrintModes(EGLDisplay d)
{
#ifdef EGL_MESA_screen_surface
const char *extensions = eglQueryString(d, EGL_EXTENSIONS);
if (strstr("EGL_MESA_screen_surface", extensions)) {
EGLScreenMESA screens[20];
if (strstr(extensions, "EGL_MESA_screen_surface")) {
EGLScreenMESA screens[MAX_SCREENS];
EGLint numScreens = 1, scrn;
EGLModeMESA modes[MAX_MODES];
eglGetScreensMESA(d, screens, 20, &numScreens);
eglGetScreensMESA(d, screens, MAX_SCREENS, &numScreens);
printf("Number of Screens: %d\n\n", numScreens);
for (scrn = 0; scrn < numScreens; scrn++) {
@@ -111,15 +112,17 @@ PrintModes(EGLDisplay d)
eglGetModesMESA(d, screens[scrn], modes, MAX_MODES, &numModes);
printf("Screen %d Modes:\n", scrn);
printf(" id width height refresh\n");
printf("-------------------------\n");
printf(" id width height refresh name\n");
printf("-----------------------------------------\n");
for (i = 0; i < numModes; i++) {
EGLint id, w, h, r;
const char *str;
eglGetModeAttribMESA(d, modes[i], EGL_MODE_ID_MESA, &id);
eglGetModeAttribMESA(d, modes[i], EGL_WIDTH, &w);
eglGetModeAttribMESA(d, modes[i], EGL_HEIGHT, &h);
eglGetModeAttribMESA(d, modes[i], EGL_REFRESH_RATE_MESA, &r);
printf("0x%02x %5d %5d %.3f\n", id, w, h, r / 1000.0);
str = eglQueryModeStringMESA(d, modes[i]);
printf("0x%02x %5d %5d %.3f %s\n", id, w, h, r / 1000.0, str);
}
}
}
@@ -132,7 +135,8 @@ int
main(int argc, char *argv[])
{
int maj, min;
EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
/*EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);*/
EGLDisplay d = eglGetDisplay("!fb_dri");
if (!eglInitialize(d, &maj, &min)) {
printf("eglinfo: eglInitialize failed\n");

73
progs/osdemos/Makefile Normal file
View File

@@ -0,0 +1,73 @@
# progs/demos/Makefile
TOP = ../..
include $(TOP)/configs/current
INCDIR = $(TOP)/include
OSMESA_LIBS = -L$(LIB_DIR) -lglut -lOSMesa -lGLU -lGL $(APP_LIB_DEPS)
OSMESA16_LIBS = -L$(LIB_DIR) -lglut -lOSMesa16 -lGLU -lGL $(APP_LIB_DEPS)
OSMESA32_LIBS = -L$(LIB_DIR) -lglut -lOSMesa32 -lGLU -lGL $(APP_LIB_DEPS)
LIB_DEP = $(LIB_DIR)/$(GL_LIB_NAME) $(LIB_DIR)/$(GLU_LIB_NAME) $(LIB_DIR)/$(GLUT_LIB_NAME)
PROGS = \
osdemo
##### RULES #####
.SUFFIXES:
.SUFFIXES: .c
# make executable from .c file:
.c: $(LIB_DEP) readtex.o
$(CC) -I$(INCDIR) $(CFLAGS) $< readtex.o $(APP_LIB_DEPS) -o $@
##### TARGETS #####
default: readtex.o $(PROGS)
readtex.c: $(TOP)/progs/util/readtex.c
cp $< .
readtex.h: $(TOP)/progs/util/readtex.h
cp $< .
readtex.o: readtex.c readtex.h
$(CC) -c -I$(INCDIR) $(CFLAGS) readtex.c
showbuffer.c: $(TOP)/progs/util/showbuffer.c
cp $< .
showbuffer.h: $(TOP)/progs/util/showbuffer.h
cp $< .
showbuffer.o: showbuffer.c showbuffer.h
$(CC) -c -I$(INCDIR) $(CFLAGS) showbuffer.c
# special case: need the -lOSMesa library:
osdemo: osdemo.c
$(CC) -I$(INCDIR) $(CFLAGS) osdemo.c $(OSMESA_LIBS) -o $@
# another special case: need the -lOSMesa16 library:
osdemo16: osdemo16.c
$(CC) -I$(INCDIR) $(CFLAGS) osdemo16.c $(OSMESA16_LIBS) -o $@
# another special case: need the -lOSMesa32 library:
osdemo32: osdemo32.c
$(CC) -I$(INCDIR) $(CFLAGS) osdemo32.c $(OSMESA32_LIBS) -o $@
clean:
-rm -f $(PROGS)
-rm -f *.o *~
-rm -f readtex.[ch] showbuffer.[ch]

View File

@@ -45,3 +45,4 @@ readtex.o: readtex.c readtex.h
clean:
-rm -f $(PROGS)
-rm -f *.o *~
-rm -f readtex.c readtex.h

View File

@@ -31,8 +31,6 @@
# Available options:
#
# Environment variables:
# CPU optimize for the given processor.
# default = pentium
# GLIDE path to Glide3 SDK; used with FX.
# default = $(TOP)/glide3
# FX=1 build for 3dfx Glide3. Note that this disables
@@ -54,12 +52,11 @@
.SECONDARY: ../util/readtex.o ../util/showbuffer.o
TOP = ../..
CPU ?= pentium
GLIDE ?= $(TOP)/glide3
CC = gcc
CFLAGS = -Wall -W -pedantic
CFLAGS += -O2 -ffast-math -mtune=$(CPU)
CFLAGS += -O2 -ffast-math
CFLAGS += -I$(TOP)/include -I../util
CFLAGS += -DGLUT_IMPORT_LIB
ifeq ($(FX),1)

View File

@@ -31,8 +31,6 @@
# Available options:
#
# Environment variables:
# CPU optimize for the given processor.
# default = pentium
#
# Targets:
# <file.exe> build a specific file
@@ -45,11 +43,10 @@
.SECONDARY: ../util/readtex.o ../util/showbuffer.o
TOP = ../..
CPU ?= pentium
CC = mingw32-gcc
CFLAGS = -Wall -W -pedantic
CFLAGS += -O2 -ffast-math -mtune=$(CPU)
CFLAGS += -O2 -ffast-math
CFLAGS += -I$(TOP)/include -I../util
ifeq ($(FX),1)
CFLAGS += -DFX

View File

@@ -14,7 +14,9 @@
#include <windows.h>
#endif
#define GL_GLEXT_LEGACY
#define GL_GLEXT_PROTOTYPES
#include <GL/glut.h>
#include <GL/glext.h>
GLenum doubleBuffer;

View File

@@ -37,7 +37,7 @@ static PPMImage *LoadPPM(const char *filename)
exit(1);
}
if (fscanf(fp, "%d %d", &result->sizeX, &result->sizeY) != 2)
if (fscanf(fp, "%lu %lu", &result->sizeX, &result->sizeY) != 2)
{
fprintf(stderr, "Error loading image `%s'\n", filename);
exit(1);

View File

@@ -26,6 +26,8 @@ SOURCES = antialias.c \
cva.c \
dinoshade.c \
floattex.c \
fbotest1.c \
fbotexture.c \
fogcoord.c \
fptest1.c \
fptexture.c \

View File

@@ -83,8 +83,8 @@ static void Display( void )
DO_FUNC( glTexCoord3fv, (v) );
DO_FUNC( glMultiTexCoord2fv, (GL_TEXTURE0, v) );
DO_FUNC( glMultiTexCoord2f, (GL_TEXTURE0, 0.0, 0.0) );
DO_FUNC( glFogCoordfv, (v) );
DO_FUNC( glFogCoordf, (0.5) );
DO_FUNC( glFogCoordfvEXT, (v) );
DO_FUNC( glFogCoordfEXT, (0.5) );
glEnd();

169
progs/tests/fbotest1.c Normal file
View File

@@ -0,0 +1,169 @@
/*
* Test GL_EXT_framebuffer_object
*
* Brian Paul
* 7 Feb 2005
*/
#define GL_GLEXT_PROTOTYPES
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glut.h>
static int Width = 400, Height = 400;
static GLuint MyFB;
static void
CheckError(int line)
{
GLenum err = glGetError();
if (err) {
printf("GL Error 0x%x at line %d\n", (int) err, line);
}
}
static void
Display( void )
{
GLubyte *buffer = malloc(Width * Height * 4);
GLenum status;
/* draw to user framebuffer */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
printf("Framebuffer incomplete!!!\n");
}
glClearColor(0.5, 0.5, 1.0, 0.0);
glClear( GL_COLOR_BUFFER_BIT );
glBegin(GL_POLYGON);
glColor3f(1, 0, 0);
glVertex2f(-1, -1);
glColor3f(0, 1, 0);
glVertex2f(1, -1);
glColor3f(0, 0, 1);
glVertex2f(0, 1);
glEnd();
/* read from user framebuffer */
glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
/* draw to window */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
glWindowPos2iARB(0, 0);
glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
free(buffer);
glutSwapBuffers();
}
static void
Reshape( int width, int height )
{
float ar = (float) width / (float) height;
glViewport( 0, 0, width, height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
#if 0
glFrustum( -ar, ar, -1.0, 1.0, 5.0, 25.0 );
#else
glOrtho(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
#endif
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glTranslatef( 0.0, 0.0, -15.0 );
Width = width;
Height = height;
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
}
static void
Key( unsigned char key, int x, int y )
{
(void) x;
(void) y;
switch (key) {
case 27:
exit(0);
break;
}
glutPostRedisplay();
}
static void
Init( void )
{
GLuint rb;
GLint i;
if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
printf("GL_EXT_framebuffer_object not found!\n");
/*exit(0);*/
}
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
glGenFramebuffersEXT(1, &MyFB);
assert(MyFB);
assert(glIsFramebufferEXT(MyFB));
glDeleteFramebuffersEXT(1, &MyFB);
assert(!glIsFramebufferEXT(MyFB));
/* Note, continue to use MyFB below */
glGenRenderbuffersEXT(1, &rb);
assert(rb);
assert(glIsRenderbufferEXT(rb));
glDeleteRenderbuffersEXT(1, &rb);
assert(!glIsRenderbufferEXT(rb));
rb = 42; /* an arbitrary ID */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
assert(glIsFramebufferEXT(MyFB));
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, rb);
assert(glIsRenderbufferEXT(rb));
glGetIntegerv(GL_RENDERBUFFER_BINDING_EXT, &i);
assert(i == rb);
glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &i);
assert(i == MyFB);
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
GL_RENDERBUFFER_EXT, rb);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
CheckError(__LINE__);
/* restore to default */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
}
int
main( int argc, char *argv[] )
{
glutInit( &argc, argv );
glutInitWindowPosition( 0, 0 );
glutInitWindowSize(Width, Height);
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
glutCreateWindow(argv[0]);
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );
Init();
glutMainLoop();
return 0;
}

276
progs/tests/fbotexture.c Normal file
View File

@@ -0,0 +1,276 @@
/*
* Test GL_EXT_framebuffer_object render-to-texture
*
* Draw a teapot into a texture image with stenciling.
* Then draw a textured quad using that texture.
*
* Brian Paul
* 18 Apr 2005
*/
#define GL_GLEXT_PROTOTYPES
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glut.h>
static int Width = 400, Height = 400;
static int TexWidth = 512, TexHeight = 512;
static GLuint MyFB;
static GLuint TexObj;
static GLuint DepthRB, StencilRB;
static GLboolean Anim = GL_FALSE;
static GLfloat Rot = 0.0;
static void
CheckError(int line)
{
GLenum err = glGetError();
if (err) {
printf("GL Error 0x%x at line %d\n", (int) err, line);
}
}
static void
Idle(void)
{
Rot = glutGet(GLUT_ELAPSED_TIME) * 0.05;
glutPostRedisplay();
}
static void
RenderTexture(void)
{
GLint level = 0;
GLenum status;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -15.0);
/* draw to texture */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D, TexObj, level);
status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
printf("Framebuffer incomplete!!!\n");
}
glViewport(0, 0, TexWidth, TexHeight);
glClearColor(0.5, 0.5, 1.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
glEnable(GL_STENCIL_TEST);
glStencilFunc(GL_NEVER, 1, ~0);
glStencilOp(GL_REPLACE, GL_KEEP, GL_REPLACE);
/* draw diamond-shaped stencil pattern */
glColor3f(0, 1, 0);
glBegin(GL_POLYGON);
glVertex2f(-0.2, 0.0);
glVertex2f( 0.0, -0.2);
glVertex2f( 0.2, 0.0);
glVertex2f( 0.0, 0.2);
glEnd();
/* draw teapot where stencil != 1 */
glStencilFunc(GL_NOTEQUAL, 1, ~0);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
#if 0
glBegin(GL_POLYGON);
glColor3f(1, 0, 0);
glVertex2f(-1, -1);
glColor3f(0, 1, 0);
glVertex2f(1, -1);
glColor3f(0, 0, 1);
glVertex2f(0, 1);
glEnd();
#else
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glPushMatrix();
glRotatef(0.5 * Rot, 1.0, 0.0, 0.0);
glutSolidTeapot(0.5);
glPopMatrix();
glDisable(GL_LIGHTING);
#endif
glDisable(GL_DEPTH_TEST);
glDisable(GL_STENCIL_TEST);
/* Bind normal framebuffer */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
CheckError(__LINE__);
}
static void
Display(void)
{
float ar = (float) Width / (float) Height;
RenderTexture();
/* draw textured quad in the window */
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-ar, ar, -1.0, 1.0, 5.0, 25.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -7.0);
glViewport(0, 0, Width, Height);
glClearColor(0.25, 0.25, 0.25, 0);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(Rot, 0, 1, 0);
glEnable(GL_TEXTURE_2D);
glBegin(GL_POLYGON);
glColor3f(0.25, 0.25, 0.25);
glTexCoord2f(0, 0);
glVertex2f(-1, -1);
glTexCoord2f(1, 0);
glVertex2f(1, -1);
glColor3f(1.0, 1.0, 1.0);
glTexCoord2f(1, 1);
glVertex2f(1, 1);
glTexCoord2f(0, 1);
glVertex2f(-1, 1);
glEnd();
glPopMatrix();
glDisable(GL_TEXTURE_2D);
glutSwapBuffers();
CheckError(__LINE__);
}
static void
Reshape(int width, int height)
{
glViewport(0, 0, width, height);
Width = width;
Height = height;
}
static void
Key(unsigned char key, int x, int y)
{
(void) x;
(void) y;
switch (key) {
case 'a':
Anim = !Anim;
if (Anim)
glutIdleFunc(Idle);
else
glutIdleFunc(NULL);
break;
case 27:
exit(0);
break;
}
glutPostRedisplay();
}
static void
Init(void)
{
GLint i;
if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
printf("GL_EXT_framebuffer_object not found!\n");
exit(0);
}
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
/* make framebuffer */
glGenFramebuffersEXT(1, &MyFB);
assert(MyFB);
assert(glIsFramebufferEXT(MyFB));
glDeleteFramebuffersEXT(1, &MyFB);
assert(!glIsFramebufferEXT(MyFB));
/* Note, continue to use MyFB below */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
assert(glIsFramebufferEXT(MyFB));
glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &i);
assert(i == MyFB);
/* make depth renderbuffer */
glGenRenderbuffersEXT(1, &DepthRB);
assert(DepthRB);
assert(glIsRenderbufferEXT(DepthRB));
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRB);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
TexWidth, TexHeight);
/* make stencil renderbuffer */
glGenRenderbuffersEXT(1, &StencilRB);
assert(StencilRB);
assert(glIsRenderbufferEXT(StencilRB));
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, StencilRB);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_STENCIL_INDEX,
TexWidth, TexHeight);
/* attach DepthRB to MyFB */
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, DepthRB);
/* attach StencilRB to MyFB */
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, StencilRB);
/* bind regular framebuffer */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
/* Make texture object/image */
glGenTextures(1, &TexObj);
glBindTexture(GL_TEXTURE_2D, TexObj);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TexWidth, TexHeight, 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
CheckError(__LINE__);
}
int
main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitWindowPosition(0, 0);
glutInitWindowSize(Width, Height);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
glutCreateWindow(argv[0]);
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutDisplayFunc(Display);
if (Anim)
glutIdleFunc(Idle);
Init();
glutMainLoop();
return 0;
}

View File

@@ -288,6 +288,7 @@ check_functions( const char *extensions )
for (entry = functions; entry->name; entry++) {
if (entry->name[0] == '-') {
/* XXX update for OpenGL 2.0 */
if (entry->name[1] == '1') {
/* check GL version X.Y */
const char *version = (const char *) glGetString(GL_VERSION);

View File

@@ -360,19 +360,19 @@ init_fbconfig_functions(Display *dpy, int scrnum)
if ( glx_1_3_supported ) {
choose_fbconfig = (PFNGLXCHOOSEFBCONFIGSGIXPROC) glXGetProcAddressARB(
(GLbyte *) "glXChooseFBConfig");
(GLubyte *) "glXChooseFBConfig");
get_visual_from_fbconfig = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) glXGetProcAddressARB(
(GLbyte *) "glXGetVisualFromFBConfig");
(GLubyte *) "glXGetVisualFromFBConfig");
create_new_context = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) glXGetProcAddressARB(
(GLbyte *) "glXCreateNewContext");
(GLubyte *) "glXCreateNewContext");
}
else if ( ext_version_supported ) {
choose_fbconfig = (PFNGLXCHOOSEFBCONFIGSGIXPROC) glXGetProcAddressARB(
(GLbyte *) "glXChooseFBConfigSGIX");
(GLubyte *) "glXChooseFBConfigSGIX");
get_visual_from_fbconfig = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) glXGetProcAddressARB(
(GLbyte *) "glXGetVisualFromFBConfigSGIX");
(GLubyte *) "glXGetVisualFromFBConfigSGIX");
create_new_context = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) glXGetProcAddressARB(
(GLbyte *) "glXCreateContextWithConfigSGIX");
(GLubyte *) "glXCreateContextWithConfigSGIX");
}
else {
printf( "This demo requires either GLX 1.3 or %s be supported.\n",

View File

@@ -56,32 +56,32 @@ demoInitialize(_EGLDriver *drv, EGLDisplay dpy, EGLint *major, EGLint *minor)
EGLint i;
/* Create a screen */
scrn = _eglNewScreen();
scrn = calloc(1, sizeof(*scrn));
_eglAddScreen(disp, scrn);
/* Create the screen's modes - silly example */
_eglAddMode(scrn, 1600, 1200, 32, 72 * 1000);
_eglAddMode(scrn, 1280, 1024, 32, 72 * 1000);
_eglAddMode(scrn, 1280, 1024, 16, 72 * 1000);
_eglAddMode(scrn, 1024, 768, 32, 72 * 1000);
_eglAddMode(scrn, 1600, 1200, 72 * 1000, "1600x1200-72");
_eglAddMode(scrn, 1280, 1024, 72 * 1000, "1280x1024-70");
_eglAddMode(scrn, 1280, 1024, 70 * 1000, "1280x1024-70");
_eglAddMode(scrn, 1024, 768, 72 * 1000, "1024x768-72");
/* Create the display's visual configs - silly example */
for (i = 0; i < 4; i++) {
_EGLConfig config;
_eglInitConfig(&config, i + 1);
SET_CONFIG_ATTRIB(&config, EGL_RED_SIZE, 8);
SET_CONFIG_ATTRIB(&config, EGL_GREEN_SIZE, 8);
SET_CONFIG_ATTRIB(&config, EGL_BLUE_SIZE, 8);
SET_CONFIG_ATTRIB(&config, EGL_ALPHA_SIZE, 8);
SET_CONFIG_ATTRIB(&config, EGL_BUFFER_SIZE, 32);
_eglSetConfigAttrib(&config, EGL_RED_SIZE, 8);
_eglSetConfigAttrib(&config, EGL_GREEN_SIZE, 8);
_eglSetConfigAttrib(&config, EGL_BLUE_SIZE, 8);
_eglSetConfigAttrib(&config, EGL_ALPHA_SIZE, 8);
_eglSetConfigAttrib(&config, EGL_BUFFER_SIZE, 32);
if (i & 1) {
SET_CONFIG_ATTRIB(&config, EGL_DEPTH_SIZE, 32);
_eglSetConfigAttrib(&config, EGL_DEPTH_SIZE, 32);
}
if (i & 2) {
SET_CONFIG_ATTRIB(&config, EGL_STENCIL_SIZE, 8);
_eglSetConfigAttrib(&config, EGL_STENCIL_SIZE, 8);
}
SET_CONFIG_ATTRIB(&config, EGL_SURFACE_TYPE,
(EGL_WINDOW_BIT | EGL_PIXMAP_BIT | EGL_PBUFFER_BIT));
_eglSetConfigAttrib(&config, EGL_SURFACE_TYPE,
(EGL_WINDOW_BIT | EGL_PIXMAP_BIT | EGL_PBUFFER_BIT));
_eglAddConfig(disp, &config);
}
@@ -214,68 +214,20 @@ demoCreatePixmapSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, Nativ
static EGLSurface
demoCreatePbufferSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
demoCreatePbufferSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
const EGLint *attrib_list)
{
_EGLConfig *conf;
EGLint i, width = 0, height = 0, largest, texFormat, texTarget, mipmapTex;
DemoSurface *surf;
conf = _eglLookupConfig(drv, dpy, config);
if (!conf) {
_eglError(EGL_BAD_CONFIG, "eglCreatePbufferSurface");
return EGL_NO_SURFACE;
}
for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
switch (attrib_list[i]) {
case EGL_WIDTH:
width = attrib_list[++i];
break;
case EGL_HEIGHT:
height = attrib_list[++i];
break;
case EGL_LARGEST_PBUFFER:
largest = attrib_list[++i];
break;
case EGL_TEXTURE_FORMAT:
texFormat = attrib_list[++i];
break;
case EGL_TEXTURE_TARGET:
texTarget = attrib_list[++i];
break;
case EGL_MIPMAP_TEXTURE:
mipmapTex = attrib_list[++i];
break;
default:
_eglError(EGL_BAD_ATTRIBUTE, "eglCreatePbufferSurface");
return EGL_NO_SURFACE;
}
}
if (width <= 0 || height <= 0) {
_eglError(EGL_BAD_ATTRIBUTE, "eglCreatePbufferSurface(width or height)");
return EGL_NO_SURFACE;
}
surf = (DemoSurface *) calloc(1, sizeof(DemoSurface));
DemoSurface *surf = (DemoSurface *) calloc(1, sizeof(DemoSurface));
if (!surf)
return EGL_NO_SURFACE;
surf->Base.Config = conf;
surf->Base.Type = EGL_PBUFFER_BIT;
surf->Base.Width = width;
surf->Base.Height = height;
surf->Base.TextureFormat = texFormat;
surf->Base.TextureTarget = texTarget;
surf->Base.MipmapTexture = mipmapTex;
surf->Base.MipmapLevel = 0;
surf->Base.SwapInterval = 0;
if (_eglInitPbufferSurface(&surf->Base, drv, dpy, config, attrib_list)
== EGL_NO_SURFACE) {
free(surf);
return EGL_NO_SURFACE;
}
printf("eglCreatePbufferSurface()\n");
/* insert into hash table */
_eglSaveSurface(&surf->Base);
assert(surf->Base.Handle);
/* a real driver would allocate the pbuffer memory here */
return surf->Base.Handle;
}
@@ -334,20 +286,6 @@ demoMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw, EGLSurface rea
}
static const char *
demoQueryString(_EGLDriver *drv, EGLDisplay dpy, EGLint name)
{
if (name == EGL_EXTENSIONS) {
return "EGL_MESA_screen_surface";
}
else {
return _eglQueryString(drv, dpy, name);
}
}
/*
* Just to silence warning
*/
@@ -381,6 +319,10 @@ _eglMain(NativeDisplayType dpy)
demo->Base.CreatePbufferSurface = demoCreatePbufferSurface;
demo->Base.DestroySurface = demoDestroySurface;
demo->Base.DestroyContext = demoDestroyContext;
demo->Base.QueryString = demoQueryString;
/* enable supported extensions */
demo->Base.MESA_screen_surface = EGL_TRUE;
demo->Base.MESA_copy_context = EGL_TRUE;
return &demo->Base;
}

View File

@@ -346,8 +346,18 @@ void (* APIENTRY eglGetProcAddress(const char *procname))()
{ "eglWaitGL", (_EGLProc) eglWaitGL },
{ "eglWaitNative", (_EGLProc) eglWaitNative },
/* Extensions */
{ "eglShowSurfaceMESA", (_EGLProc) NULL },
{ "eglGetModesMESA", (_EGLProc) NULL },
{ "eglChooseModeMESA", (_EGLProc) eglChooseModeMESA },
{ "eglGetModesMESA", (_EGLProc) eglGetModesMESA },
{ "eglGetModeAttribMESA", (_EGLProc) eglGetModeAttribMESA },
{ "eglCopyContextMESA", (_EGLProc) eglCopyContextMESA },
{ "eglGetScreensMESA", (_EGLProc) eglGetScreensMESA },
{ "eglCreateScreenSurfaceMESA", (_EGLProc) eglCreateScreenSurfaceMESA },
{ "eglShowSurfaceMESA", (_EGLProc) eglShowSurfaceMESA },
{ "eglScreenPositionMESA", (_EGLProc) eglScreenPositionMESA },
{ "eglQueryScreenMESA", (_EGLProc) eglQueryScreenMESA },
{ "eglQueryScreenSurfaceMESA", (_EGLProc) eglQueryScreenSurfaceMESA },
{ "eglQueryScreenModeMESA", (_EGLProc) eglQueryScreenModeMESA },
{ "eglQueryModeStringMESA", (_EGLProc) eglQueryModeStringMESA },
{ NULL, NULL }
};
EGLint i;
@@ -404,6 +414,17 @@ eglGetModeAttribMESA(EGLDisplay dpy, EGLModeMESA mode, EGLint attribute, EGLint
}
EGLBoolean APIENTRY
eglCopyContextMESA(EGLDisplay dpy, EGLContext source, EGLContext dest, EGLint mask)
{
_EGLDriver *drv = _eglLookupDriver(dpy);
if (drv)
return drv->CopyContextMESA(drv, dpy, source, dest, mask);
else
return EGL_FALSE;
}
EGLBoolean
eglGetScreensMESA(EGLDisplay dpy, EGLScreenMESA *screens, EGLint max_screens, EGLint *num_screens)
{
@@ -418,35 +439,59 @@ eglGetScreensMESA(EGLDisplay dpy, EGLScreenMESA *screens, EGLint max_screens, EG
EGLSurface
eglCreateScreenSurfaceMESA(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
{
return EGL_FALSE;
_EGLDriver *drv = _eglLookupDriver(dpy);
return drv->CreateScreenSurfaceMESA(drv, dpy, config, attrib_list);
}
EGLBoolean
eglShowSurfaceMESA(EGLDisplay dpy, EGLint screen, EGLSurface surface)
eglShowSurfaceMESA(EGLDisplay dpy, EGLint screen, EGLSurface surface, EGLModeMESA mode)
{
return EGL_FALSE;
_EGLDriver *drv = _eglLookupDriver(dpy);
return drv->ShowSurfaceMESA(drv, dpy, screen, surface, mode);
}
EGLBoolean
eglScreenModeMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA mode)
eglScreenPositionMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLint x, EGLint y)
{
return EGL_FALSE;
}
EGLBoolean
eglQueryScreenSurfaceMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLSurface *surface)
{
return EGL_FALSE;
_EGLDriver *drv = _eglLookupDriver(dpy);
return drv->ScreenPositionMESA(drv, dpy, screen, x, y);
}
EGLBoolean
eglQueryScreenMESA( EGLDisplay dpy, EGLScreenMESA screen, EGLint attribute, EGLint *value)
{
return EGL_FALSE;
_EGLDriver *drv = _eglLookupDriver(dpy);
return drv->QueryScreenMESA(drv, dpy, screen, attribute, value);
}
EGLBoolean
eglQueryScreenSurfaceMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLSurface *surface)
{
_EGLDriver *drv = _eglLookupDriver(dpy);
return drv->QueryScreenSurfaceMESA(drv, dpy, screen, surface);
}
EGLBoolean
eglQueryScreenModeMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *mode)
{
_EGLDriver *drv = _eglLookupDriver(dpy);
return drv->QueryScreenModeMESA(drv, dpy, screen, mode);
}
const char *
eglQueryModeStringMESA(EGLDisplay dpy, EGLModeMESA mode)
{
_EGLDriver *drv = _eglLookupDriver(dpy);
return drv->QueryModeStringMESA(drv, dpy, mode);
}

View File

@@ -1,4 +1,10 @@
/**
* EGL Configuration (pixel format) functions.
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <assert.h>
#include "eglconfig.h"
@@ -10,6 +16,57 @@
#define MIN2(A, B) (((A) < (B)) ? (A) : (B))
/**
* Convert an _EGLConfig to a __GLcontextModes object.
* NOTE: This routine may be incomplete - we're only making sure that
* the fields needed by Mesa (for _mesa_create_context/framebuffer) are
* set correctly.
*/
void
_eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode)
{
memset(mode, 0, sizeof(*mode));
mode->rgbMode = GL_TRUE; /* no color index */
mode->colorIndexMode = GL_FALSE;
mode->doubleBufferMode = GL_TRUE; /* always DB for now */
mode->stereoMode = GL_FALSE;
mode->redBits = GET_CONFIG_ATTRIB(config, EGL_RED_SIZE);
mode->greenBits = GET_CONFIG_ATTRIB(config, EGL_GREEN_SIZE);
mode->blueBits = GET_CONFIG_ATTRIB(config, EGL_BLUE_SIZE);
mode->alphaBits = GET_CONFIG_ATTRIB(config, EGL_ALPHA_SIZE);
mode->rgbBits = GET_CONFIG_ATTRIB(config, EGL_BUFFER_SIZE);
/* no rgba masks - fix? */
mode->depthBits = GET_CONFIG_ATTRIB(config, EGL_DEPTH_SIZE);
mode->haveDepthBuffer = mode->depthBits > 0;
mode->stencilBits = GET_CONFIG_ATTRIB(config, EGL_STENCIL_SIZE);
mode->haveStencilBuffer = mode->stencilBits > 0;
/* no accum */
mode->level = GET_CONFIG_ATTRIB(config, EGL_LEVEL);
mode->samples = GET_CONFIG_ATTRIB(config, EGL_SAMPLES);
mode->sampleBuffers = GET_CONFIG_ATTRIB(config, EGL_SAMPLE_BUFFERS);
/* surface type - not really needed */
mode->visualType = GLX_TRUE_COLOR;
mode->renderType = GLX_RGBA_BIT;
}
void
_eglSetConfigAttrib(_EGLConfig *config, EGLint attr, EGLint val)
{
assert(attr >= FIRST_ATTRIB);
assert(attr < FIRST_ATTRIB + MAX_ATTRIBS);
config->Attrib[attr - FIRST_ATTRIB] = val;
}
/**
* Init the given _EGLconfig to default values.
* \param id the configuration's ID.
@@ -19,19 +76,21 @@ _eglInitConfig(_EGLConfig *config, EGLint id)
{
memset(config, 0, sizeof(*config));
config->Handle = id;
SET_CONFIG_ATTRIB(config, EGL_CONFIG_ID, id);
SET_CONFIG_ATTRIB(config, EGL_BIND_TO_TEXTURE_RGB, EGL_DONT_CARE);
SET_CONFIG_ATTRIB(config, EGL_BIND_TO_TEXTURE_RGBA, EGL_DONT_CARE);
SET_CONFIG_ATTRIB(config, EGL_CONFIG_CAVEAT, EGL_DONT_CARE);
SET_CONFIG_ATTRIB(config, EGL_NATIVE_RENDERABLE, EGL_DONT_CARE);
SET_CONFIG_ATTRIB(config, EGL_NATIVE_VISUAL_TYPE, EGL_DONT_CARE);
SET_CONFIG_ATTRIB(config, EGL_MIN_SWAP_INTERVAL, EGL_DONT_CARE);
SET_CONFIG_ATTRIB(config, EGL_MAX_SWAP_INTERVAL, EGL_DONT_CARE);
SET_CONFIG_ATTRIB(config, EGL_SURFACE_TYPE, EGL_WINDOW_BIT);
SET_CONFIG_ATTRIB(config, EGL_TRANSPARENT_TYPE, EGL_NONE);
SET_CONFIG_ATTRIB(config, EGL_TRANSPARENT_RED_VALUE, EGL_DONT_CARE);
SET_CONFIG_ATTRIB(config, EGL_TRANSPARENT_GREEN_VALUE, EGL_DONT_CARE);
SET_CONFIG_ATTRIB(config, EGL_TRANSPARENT_BLUE_VALUE, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_CONFIG_ID, id);
_eglSetConfigAttrib(config, EGL_BIND_TO_TEXTURE_RGB, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_BIND_TO_TEXTURE_RGBA, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_CONFIG_CAVEAT, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_NATIVE_RENDERABLE, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_NATIVE_VISUAL_TYPE, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_MIN_SWAP_INTERVAL, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_MAX_SWAP_INTERVAL, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_SURFACE_TYPE,
EGL_SCREEN_BIT_MESA | EGL_PBUFFER_BIT |
EGL_PIXMAP_BIT | EGL_WINDOW_BIT);
_eglSetConfigAttrib(config, EGL_TRANSPARENT_TYPE, EGL_NONE);
_eglSetConfigAttrib(config, EGL_TRANSPARENT_RED_VALUE, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_TRANSPARENT_GREEN_VALUE, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_TRANSPARENT_BLUE_VALUE, EGL_DONT_CARE);
}
@@ -68,6 +127,7 @@ _eglAddConfig(_EGLDisplay *display, const _EGLConfig *config)
if (newConfigs) {
display->Configs = newConfigs;
display->Configs[n] = *config; /* copy struct */
display->Configs[n].Handle = n;
display->NumConfigs++;
return display->Configs + n;
}
@@ -77,7 +137,6 @@ _eglAddConfig(_EGLDisplay *display, const _EGLConfig *config)
}
/**
* Parse the attrib_list to fill in the fields of the given _egl_config
* Return EGL_FALSE if any errors, EGL_TRUE otherwise.
@@ -301,12 +360,218 @@ _eglGetConfigs(_EGLDriver *drv, EGLDisplay dpy, EGLConfig *configs, EGLint confi
return EGL_FALSE;
}
*num_config = MIN2(disp->NumConfigs, config_size);
if (configs) {
EGLint i;
*num_config = MIN2(disp->NumConfigs, config_size);
for (i = 0; i < *num_config; i++) {
configs[i] = disp->Configs[i].Handle;
}
}
} else
*num_config = disp->NumConfigs;
return EGL_TRUE;
}
/**
* Creates a set of \c __GLcontextModes that a driver will expose.
*
* A set of \c __GLcontextModes will be created based on the supplied
* parameters. The number of modes processed will be 2 *
* \c num_depth_stencil_bits * \c num_db_modes.
*
* For the most part, data is just copied from \c depth_bits, \c stencil_bits,
* \c db_modes, and \c visType into each \c __GLcontextModes element.
* However, the meanings of \c fb_format and \c fb_type require further
* explanation. The \c fb_format specifies which color components are in
* each pixel and what the default order is. For example, \c GL_RGB specifies
* that red, green, blue are available and red is in the "most significant"
* position and blue is in the "least significant". The \c fb_type specifies
* the bit sizes of each component and the actual ordering. For example, if
* \c GL_UNSIGNED_SHORT_5_6_5_REV is specified with \c GL_RGB, bits [15:11]
* are the blue value, bits [10:5] are the green value, and bits [4:0] are
* the red value.
*
* One sublte issue is the combination of \c GL_RGB or \c GL_BGR and either
* of the \c GL_UNSIGNED_INT_8_8_8_8 modes. The resulting mask values in the
* \c __GLcontextModes structure is \b identical to the \c GL_RGBA or
* \c GL_BGRA case, except the \c alphaMask is zero. This means that, as
* far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8
* still uses 32-bits.
*
* If in doubt, look at the tables used in the function.
*
* \param ptr_to_modes Pointer to a pointer to a linked list of
* \c __GLcontextModes. Upon completion, a pointer to
* the next element to be process will be stored here.
* If the function fails and returns \c GL_FALSE, this
* value will be unmodified, but some elements in the
* linked list may be modified.
* \param fb_format Format of the framebuffer. Currently only \c GL_RGB,
* \c GL_RGBA, \c GL_BGR, and \c GL_BGRA are supported.
* \param fb_type Type of the pixels in the framebuffer. Currently only
* \c GL_UNSIGNED_SHORT_5_6_5,
* \c GL_UNSIGNED_SHORT_5_6_5_REV,
* \c GL_UNSIGNED_INT_8_8_8_8, and
* \c GL_UNSIGNED_INT_8_8_8_8_REV are supported.
* \param depth_bits Array of depth buffer sizes to be exposed.
* \param stencil_bits Array of stencil buffer sizes to be exposed.
* \param num_depth_stencil_bits Number of entries in both \c depth_bits and
* \c stencil_bits.
* \param db_modes Array of buffer swap modes. If an element has a
* value of \c GLX_NONE, then it represents a
* single-buffered mode. Other valid values are
* \c GLX_SWAP_EXCHANGE_OML, \c GLX_SWAP_COPY_OML, and
* \c GLX_SWAP_UNDEFINED_OML. See the
* GLX_OML_swap_method extension spec for more details.
* \param num_db_modes Number of entries in \c db_modes.
* \param visType GLX visual type. Usually either \c GLX_TRUE_COLOR or
* \c GLX_DIRECT_COLOR.
*
* \returns
* \c GL_TRUE on success or \c GL_FALSE on failure. Currently the only
* cause of failure is a bad parameter (i.e., unsupported \c fb_format or
* \c fb_type).
*
* \todo
* There is currently no way to support packed RGB modes (i.e., modes with
* exactly 3 bytes per pixel) or floating-point modes. This could probably
* be done by creating some new, private enums with clever names likes
* \c GL_UNSIGNED_3BYTE_8_8_8, \c GL_4FLOAT_32_32_32_32,
* \c GL_4HALF_16_16_16_16, etc. We can cross that bridge when we come to it.
*/
GLboolean
_eglFillInConfigs(_EGLConfig * configs,
GLenum fb_format, GLenum fb_type,
const u_int8_t * depth_bits, const u_int8_t * stencil_bits,
unsigned num_depth_stencil_bits,
const GLenum * db_modes, unsigned num_db_modes,
int visType) {
static const u_int8_t bits_table[3][4] = {
/* R G B A */
{ 5, 6, 5, 0 }, /* Any GL_UNSIGNED_SHORT_5_6_5 */
{ 8, 8, 8, 0 }, /* Any RGB with any GL_UNSIGNED_INT_8_8_8_8 */
{ 8, 8, 8, 8 } /* Any RGBA with any GL_UNSIGNED_INT_8_8_8_8 */
};
/* The following arrays are all indexed by the fb_type masked with 0x07.
* Given the four supported fb_type values, this results in valid array
* indices of 3, 4, 5, and 7.
*/
static const u_int32_t masks_table_rgb[8][4] = {
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
{0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5 */
{0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5_REV */
{0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000}, /* 8_8_8_8 */
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
{0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000} /* 8_8_8_8_REV */
};
static const u_int32_t masks_table_rgba[8][4] = {
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
{0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5 */
{0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5_REV */
{0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF}, /* 8_8_8_8 */
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
{0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000}, /* 8_8_8_8_REV */
};
static const u_int32_t masks_table_bgr[8][4] = {
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
{0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5 */
{0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5_REV */
{0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000}, /* 8_8_8_8 */
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
{0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000}, /* 8_8_8_8_REV */
};
static const u_int32_t masks_table_bgra[8][4] = {
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
{0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5 */
{0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5_REV */
{0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF}, /* 8_8_8_8 */
{0x00000000, 0x00000000, 0x00000000, 0x00000000},
{0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000}, /* 8_8_8_8_REV */
};
static const u_int8_t bytes_per_pixel[8] = {
0, 0, 0, 2, 2, 4, 0, 4
};
const u_int8_t * bits;
const u_int32_t * masks;
const int index = fb_type & 0x07;
_EGLConfig *config;
unsigned i;
unsigned j;
unsigned k;
if ( bytes_per_pixel[index] == 0 ) {
fprintf(stderr, "[%s:%u] Framebuffer type 0x%04x has 0 bytes per pixel.\n",
__FUNCTION__, __LINE__, fb_type);
return GL_FALSE;
}
/* Valid types are GL_UNSIGNED_SHORT_5_6_5 and GL_UNSIGNED_INT_8_8_8_8 and
* the _REV versions.
*
* Valid formats are GL_RGBA, GL_RGB, and GL_BGRA.
*/
switch ( fb_format ) {
case GL_RGB:
bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[1];
masks = masks_table_rgb[index];
break;
case GL_RGBA:
bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[2];
masks = masks_table_rgba[index];
break;
case GL_BGR:
bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[1];
masks = masks_table_bgr[index];
break;
case GL_BGRA:
bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[2];
masks = masks_table_bgra[index];
break;
default:
fprintf(stderr, "[%s:%u] Framebuffer format 0x%04x is not GL_RGB, GL_RGBA, GL_BGR, or GL_BGRA.\n",
__FUNCTION__, __LINE__, fb_format);
return GL_FALSE;
}
config = configs;
for (k = 0; k < num_depth_stencil_bits; k++) {
for (i = 0; i < num_db_modes; i++) {
for (j = 0; j < 2; j++) {
_eglSetConfigAttrib(config, EGL_RED_SIZE, bits[0]);
_eglSetConfigAttrib(config, EGL_GREEN_SIZE, bits[1]);
_eglSetConfigAttrib(config, EGL_BLUE_SIZE, bits[2]);
_eglSetConfigAttrib(config, EGL_ALPHA_SIZE, bits[3]);
_eglSetConfigAttrib(config, EGL_BUFFER_SIZE,
bits[0] + bits[1] + bits[2] + bits[3]);
_eglSetConfigAttrib(config, EGL_STENCIL_SIZE, stencil_bits[k]);
_eglSetConfigAttrib(config, EGL_DEPTH_SIZE, depth_bits[i]);
_eglSetConfigAttrib(config, EGL_SURFACE_TYPE, EGL_SCREEN_BIT_MESA |
EGL_PBUFFER_BIT | EGL_PIXMAP_BIT | EGL_WINDOW_BIT);
config++;
}
}
}
return GL_TRUE;
}

View File

@@ -3,6 +3,7 @@
#include "egltypedefs.h"
#include "GL/internal/glcore.h"
#define MAX_ATTRIBS 100
@@ -16,7 +17,6 @@ struct _egl_config
};
#define SET_CONFIG_ATTRIB(CONF, ATTR, VAL) ((CONF)->Attrib[(ATTR) - FIRST_ATTRIB] = VAL)
#define GET_CONFIG_ATTRIB(CONF, ATTR) ((CONF)->Attrib[(ATTR) - FIRST_ATTRIB])
@@ -57,4 +57,19 @@ extern EGLBoolean
_eglGetConfigs(_EGLDriver *drv, EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
extern void
_eglSetConfigAttrib(_EGLConfig *config, EGLint attr, EGLint val);
extern GLboolean
_eglFillInConfigs( _EGLConfig *configs,
GLenum fb_format, GLenum fb_type,
const u_int8_t * depth_bits, const u_int8_t * stencil_bits,
unsigned num_depth_stencil_bits,
const GLenum * db_modes, unsigned num_db_modes,
int visType );
extern void
_eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode);
#endif /* EGLCONFIG_INCLUDED */

View File

@@ -15,7 +15,7 @@
void
_eglInitContext(_EGLContext *ctx)
{
/* just init to zer for now */
/* just init to zero for now */
memset(ctx, 0, sizeof(_EGLContext));
}
@@ -224,3 +224,17 @@ _eglMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface d, EGLSurface r, EGL
return EGL_TRUE;
}
/**
* This is defined by the EGL_MESA_copy_context extension.
*/
EGLBoolean
_eglCopyContextMESA(_EGLDriver *drv, EGLDisplay dpy, EGLContext source,
EGLContext dest, EGLint mask)
{
/* This function will always have to be overridden/implemented in the
* device driver. If the driver is based on Mesa, use _mesa_copy_context().
*/
return EGL_FALSE;
}

View File

@@ -61,4 +61,7 @@ extern EGLBoolean
_eglMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
extern EGLBoolean
_eglCopyContextMESA(_EGLDriver *drv, EGLDisplay dpy, EGLContext source, EGLContext dest, EGLint mask);
#endif /* EGLCONTEXT_INCLUDED */

View File

@@ -62,10 +62,10 @@ _eglGetCurrentDisplay(void)
void
_eglDeleteDisplay(_EGLDisplay *disp)
_eglCleanupDisplay(_EGLDisplay *disp)
{
/* XXX incomplete */
free(disp->Configs);
free(disp);
free(disp->Name);
/* driver deletes _EGLDisplay */
}

View File

@@ -33,7 +33,12 @@ _eglGetCurrentDisplay(void);
extern void
_eglDeleteDisplay(_EGLDisplay *disp);
_eglCleanupDisplay(_EGLDisplay *disp);
extern EGLBoolean
_eglQueryDisplayMESA(_EGLDriver *drv, EGLDisplay dpy, EGLint attrib, EGLint *value);
#endif /* EGLDISPLAY_INCLUDED */

View File

@@ -12,7 +12,7 @@
#include "eglsurface.h"
const char *DefaultDriverName = "demo";
const char *DefaultDriverName = "demodriver";
/**
@@ -75,7 +75,7 @@ _eglOpenDriver(_EGLDisplay *dpy, const char *driverName)
char driverFilename[1000];
/* XXX also prepend a directory path??? */
sprintf(driverFilename, "%sdriver.so", driverName);
sprintf(driverFilename, "%s.so", driverName);
#if 1
lib = dlopen(driverFilename, RTLD_NOW);
@@ -192,9 +192,28 @@ _eglInitDriverFallbacks(_EGLDriver *drv)
drv->QueryScreenMESA = _eglQueryScreenMESA;
drv->QueryScreenSurfaceMESA = _eglQueryScreenSurfaceMESA;
drv->QueryScreenModeMESA = _eglQueryScreenModeMESA;
drv->QueryModeStringMESA = _eglQueryModeStringMESA;
}
/**
* Examine the individual extension enable/disable flags and recompute
* the driver's Extensions string.
*/
static void
UpdateExtensionsString(_EGLDriver *drv)
{
drv->Extensions[0] = 0;
if (drv->MESA_screen_surface)
strcat(drv->Extensions, "EGL_MESA_screen_surface ");
if (drv->MESA_copy_context)
strcat(drv->Extensions, "EGL_MESA_copy_context ");
assert(strlen(drv->Extensions) < MAX_EXTENSIONS_LEN);
}
const char *
_eglQueryString(_EGLDriver *drv, EGLDisplay dpy, EGLint name)
{
@@ -206,7 +225,8 @@ _eglQueryString(_EGLDriver *drv, EGLDisplay dpy, EGLint name)
case EGL_VERSION:
return "1.0";
case EGL_EXTENSIONS:
return "";
UpdateExtensionsString(drv);
return drv->Extensions;
default:
_eglError(EGL_BAD_PARAMETER, "eglQueryString");
return NULL;

View File

@@ -4,6 +4,9 @@
#include "egltypedefs.h"
/* should probably use a dynamic-lengh string, but this will do */
#define MAX_EXTENSIONS_LEN 1000
/* driver funcs */
typedef EGLBoolean (*Initialize_t)(_EGLDriver *, EGLDisplay dpy, EGLint *major, EGLint *minor);
@@ -43,14 +46,15 @@ typedef EGLBoolean (*WaitNative_t)(_EGLDriver *drv, EGLDisplay dpy, EGLint engin
typedef EGLBoolean (*ChooseModeMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, const EGLint *attrib_list, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes);
typedef EGLBoolean (*GetModesMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *modes, EGLint mode_size, EGLint *num_mode);
typedef EGLBoolean (*GetModeAttribMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLModeMESA mode, EGLint attribute, EGLint *value);
typedef EGLBoolean (*CopyContextMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLContext source, EGLContext dest, EGLint mask);
typedef EGLBoolean (*GetScreensMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA *screens, EGLint max_screens, EGLint *num_screens);
typedef EGLSurface (*CreateScreenSurfaceMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
typedef EGLBoolean (*ShowSurfaceMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLSurface surface);
typedef EGLBoolean (*ShowSurfaceMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLSurface surface, EGLModeMESA mode);
typedef EGLBoolean (*ScreenPositionMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLint x, EGLint y);
typedef EGLBoolean (*QueryScreenMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLint attribute, EGLint *value);
typedef EGLBoolean (*QueryScreenSurfaceMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLSurface *surface);
typedef EGLBoolean (*QueryScreenModeMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *mode);
typedef const char * (*QueryModeStringMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLModeMESA mode);
/**
@@ -102,6 +106,7 @@ struct _egl_driver
ChooseModeMESA_t ChooseModeMESA;
GetModesMESA_t GetModesMESA;
GetModeAttribMESA_t GetModeAttribMESA;
CopyContextMESA_t CopyContextMESA;
GetScreensMESA_t GetScreensMESA;
CreateScreenSurfaceMESA_t CreateScreenSurfaceMESA;
ShowSurfaceMESA_t ShowSurfaceMESA;
@@ -109,6 +114,14 @@ struct _egl_driver
QueryScreenMESA_t QueryScreenMESA;
QueryScreenSurfaceMESA_t QueryScreenSurfaceMESA;
QueryScreenModeMESA_t QueryScreenModeMESA;
QueryModeStringMESA_t QueryModeStringMESA;
/* Extension enable flags */
EGLBoolean MESA_screen_surface;
EGLBoolean MESA_copy_context;
/* Extensions string */
char Extensions[MAX_EXTENSIONS_LEN];
};

View File

@@ -1,5 +1,7 @@
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "egldisplay.h"
#include "egldriver.h"
#include "eglmode.h"
@@ -10,6 +12,16 @@
#define MIN2(A, B) (((A) < (B)) ? (A) : (B))
static char *
my_strdup(const char *s)
{
int l = strlen(s);
char *s2 = malloc(l + 1);
strcpy(s2, s);
return s2;
}
/**
* Given an EGLModeMESA handle, return the corresponding _EGLMode object
* or null if non-existant.
@@ -44,7 +56,7 @@ _eglLookupMode(EGLDisplay dpy, EGLModeMESA mode)
*/
_EGLMode *
_eglAddMode(_EGLScreen *screen, EGLint width, EGLint height,
EGLint depth, EGLint refreshRate)
EGLint refreshRate, const char *name)
{
EGLint n;
_EGLMode *newModes;
@@ -52,7 +64,6 @@ _eglAddMode(_EGLScreen *screen, EGLint width, EGLint height,
assert(screen);
assert(width > 0);
assert(height > 0);
assert(depth > 0);
assert(refreshRate > 0);
n = screen->NumModes;
@@ -62,9 +73,9 @@ _eglAddMode(_EGLScreen *screen, EGLint width, EGLint height,
screen->Modes[n].Handle = n + 1;
screen->Modes[n].Width = width;
screen->Modes[n].Height = height;
screen->Modes[n].Depth = depth;
screen->Modes[n].RefreshRate = refreshRate;
screen->Modes[n].Stereo = EGL_FALSE;
screen->Modes[n].Name = my_strdup(name);
screen->NumModes++;
return screen->Modes + n;
}
@@ -176,3 +187,13 @@ _eglGetModeAttribMESA(_EGLDriver *drv, EGLDisplay dpy,
}
return EGL_TRUE;
}
const char *
_eglQueryModeStringMESA(_EGLDriver *drv, EGLDisplay dpy, EGLModeMESA mode)
{
_EGLMode *m = _eglLookupMode(dpy, mode);
return m->Name;
}

View File

@@ -11,9 +11,9 @@ struct _egl_mode
{
EGLModeMESA Handle; /* the public/opaque handle which names this mode */
EGLint Width, Height; /* size in pixels */
EGLint Depth; /* bits per pixel */
EGLint RefreshRate; /* rate * 1000.0 */
EGLBoolean Stereo;
const char *Name;
/* Other possible attributes */
/* interlaced */
@@ -27,7 +27,7 @@ _eglLookupMode(EGLDisplay dpy, EGLModeMESA mode);
extern _EGLMode *
_eglAddMode(_EGLScreen *screen, EGLint width, EGLint height,
EGLint depth, EGLint refreshRate);
EGLint refreshRate, const char *name);
extern EGLBoolean
@@ -46,5 +46,8 @@ _eglGetModeAttribMESA(_EGLDriver *drv, EGLDisplay dpy, EGLModeMESA mode,
EGLint attribute, EGLint *value);
extern const char *
_eglQueryModeStringMESA(_EGLDriver *drv, EGLDisplay dpy, EGLModeMESA mode);
#endif /* EGLMODE_INCLUDED */

View File

@@ -13,20 +13,24 @@
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "egldisplay.h"
#include "eglglobals.h"
#include "eglmode.h"
#include "eglconfig.h"
#include "eglsurface.h"
#include "eglscreen.h"
/**
* Return a new _EGLScreen object.
* Initialize an _EGLScreen object to default values.
*/
_EGLScreen *
_eglNewScreen(void)
void
_eglInitScreen(_EGLScreen *screen)
{
return (_EGLScreen *) calloc(1, sizeof(_EGLScreen));
/* just init to zero for now */
memset(screen, 0, sizeof(_EGLScreen));
}
@@ -102,13 +106,14 @@ _eglGetScreensMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA *screens,
/**
* Create a drawing surface which can be directly displayed on a screen.
* Initialize the given _EGLSurface object. Do error checking.
* Assign it an EGLSurface handle and insert into hash table.
* \return EGLSurface handle or EGL_NO_SURFACE if error.
*/
EGLSurface
_eglCreateScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
const EGLint *attrib_list)
_eglInitScreenSurface(_EGLSurface *surf, _EGLDriver *drv, EGLDisplay dpy,
EGLConfig config, const EGLint *attrib_list)
{
_EGLSurface *surf;
EGLint width = 0, height = 0;
EGLint i;
@@ -132,11 +137,11 @@ _eglCreateScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
return EGL_NO_SURFACE;
}
surf = (_EGLSurface *) malloc(sizeof(_EGLSurface));
_eglInitSurface(surf);
surf->Width = width;
surf->Height = height;
surf->Type = EGL_SCREEN_BIT_MESA;
surf->Config = _eglLookupConfig(drv, dpy, config);
/* insert into hash table */
_eglSaveSurface(surf);
@@ -146,6 +151,25 @@ _eglCreateScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
}
/**
* Create a drawing surface which can be directly displayed on a screen.
*/
EGLSurface
_eglCreateScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
const EGLint *attrib_list)
{
_EGLSurface *surf;
EGLSurface surface;
surf = (_EGLSurface *) malloc(sizeof(_EGLSurface));
surface = _eglInitScreenSurface(surf, drv, dpy, config, attrib_list);
if (surface == EGL_NO_SURFACE)
free(surf);
return surface;
}
/**
* Show the given surface on the named screen.
* If surface is EGL_NO_SURFACE, disable the screen's output.
@@ -155,31 +179,23 @@ _eglCreateScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
*/
EGLBoolean
_eglShowSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen,
EGLSurface surface)
EGLSurface surface, EGLModeMESA m)
{
_EGLScreen *scrn = _eglLookupScreen(dpy, screen);
_EGLMode *mode;
_EGLMode *mode = _eglLookupMode(dpy, m);
if (!scrn) {
_eglError(EGL_BAD_SCREEN_MESA, "eglShowSurfaceMESA");
return EGL_FALSE;
}
/*
* XXX: Check if the surface's configuration is compatible with the
* current screen mode.
*/
mode = scrn->CurrentMode;
if (mode == EGL_NO_MODE_MESA) {
_eglError(EGL_BAD_MODE_MESA, "eglShowSurfaceMESA(no current mode)");
if (!mode && (m != EGL_NO_MODE_MESA )) {
_eglError(EGL_BAD_MODE_MESA, "eglShowSurfaceMESA");
return EGL_FALSE;
}
if (surface == EGL_NO_SURFACE) {
scrn->CurrentSurface = NULL;
}
else {
} else {
_EGLSurface *surf = _eglLookupSurface(surface);
if (!surf || surf->Type != EGL_SCREEN_BIT_MESA) {
_eglError(EGL_BAD_SURFACE, "eglShowSurfaceMESA");
@@ -192,8 +208,8 @@ _eglShowSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen,
}
scrn->CurrentSurface = surf;
scrn->CurrentMode = mode;
}
return EGL_TRUE;
}
@@ -299,11 +315,20 @@ _eglQueryScreenMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen,
}
void
_eglDeleteScreen(_EGLScreen *scrn)
_eglDestroyScreenModes(_EGLScreen *scrn)
{
free(scrn->Modes);
}
/**
* Default fallback routine - drivers should usually override this.
*/
void
_eglDestroyScreen(_EGLScreen *scrn)
{
_eglDestroyScreenModes(scrn);
free(scrn);
}

View File

@@ -19,8 +19,8 @@ struct _egl_screen
};
extern _EGLScreen *
_eglNewScreen(void);
extern void
_eglInitScreen(_EGLScreen *screen);
extern _EGLScreen *
@@ -35,12 +35,16 @@ extern EGLBoolean
_eglGetScreensMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA *screens, EGLint max_screens, EGLint *num_screens);
extern EGLSurface
_eglInitScreenSurface(_EGLSurface *surf, _EGLDriver *drv, EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
extern EGLSurface
_eglCreateScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
extern EGLBoolean
_eglShowSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLSurface surface);
_eglShowSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLSurface surface, EGLModeMESA mode);
extern EGLBoolean
@@ -69,7 +73,11 @@ _eglQueryScreenMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLin
extern void
_eglDeleteScreen(_EGLScreen *scrn);
_eglDestroyScreenModes(_EGLScreen *scrn);
extern void
_eglDestroyScreen(_EGLScreen *scrn);
#endif /* EGLSCREEN_INCLUDED */

View File

@@ -126,6 +126,9 @@ _eglQuerySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surf, EGLint attrib
if (surface->Type == EGL_PBUFFER_BIT)
*value = surface->MipmapLevel;
return EGL_TRUE;
case EGL_SURFACE_TYPE:
*value = surface->Type;
return EGL_TRUE;
default:
_eglError(EGL_BAD_ATTRIBUTE, "eglQuerySurface");
return EGL_FALSE;
@@ -244,3 +247,77 @@ _eglSwapInterval(_EGLDriver *drv, EGLDisplay dpy, EGLint interval)
}
/**
** EGL Surface Utility Functions. This could be handy for device drivers.
**/
/**
* Initialize the fields of the given _EGLSurface object from the other
* parameters. Do error checking too. Allocate EGLSurface handle and
* insert into hash table.
* \return EGLSurface handle or EGL_NO_SURFACE if any error
*/
EGLSurface
_eglInitPbufferSurface(_EGLSurface *surface, _EGLDriver *drv, EGLDisplay dpy,
EGLConfig config, const EGLint *attrib_list)
{
_EGLConfig *conf;
EGLint width = 0, height = 0, largest = 0;
EGLint texFormat = 0, texTarget = 0, mipmapTex = 0;
EGLint i;
conf = _eglLookupConfig(drv, dpy, config);
if (!conf) {
_eglError(EGL_BAD_CONFIG, "eglCreatePbufferSurface");
return EGL_NO_SURFACE;
}
for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
switch (attrib_list[i]) {
case EGL_WIDTH:
width = attrib_list[++i];
break;
case EGL_HEIGHT:
height = attrib_list[++i];
break;
case EGL_LARGEST_PBUFFER:
largest = attrib_list[++i];
break;
case EGL_TEXTURE_FORMAT:
texFormat = attrib_list[++i];
break;
case EGL_TEXTURE_TARGET:
texTarget = attrib_list[++i];
break;
case EGL_MIPMAP_TEXTURE:
mipmapTex = attrib_list[++i];
break;
default:
_eglError(EGL_BAD_ATTRIBUTE, "eglCreatePbufferSurface");
return EGL_NO_SURFACE;
}
}
if (width <= 0 || height <= 0) {
_eglError(EGL_BAD_ATTRIBUTE, "eglCreatePbufferSurface(width or height)");
return EGL_NO_SURFACE;
}
surface->Config = conf;
surface->Type = EGL_PBUFFER_BIT;
surface->Width = width;
surface->Height = height;
surface->TextureFormat = texFormat;
surface->TextureTarget = texTarget;
surface->MipmapTexture = mipmapTex;
surface->MipmapLevel = 0;
surface->SwapInterval = 0;
/* insert into hash table */
_eglSaveSurface(surface);
assert(surface->Handle);
return surface->Handle;
}

View File

@@ -93,4 +93,8 @@ _eglSwapInterval(_EGLDriver *drv, EGLDisplay dpy, EGLint interval);
extern EGLSurface
_eglInitPbufferSurface(_EGLSurface *surface, _EGLDriver *drv, EGLDisplay dpy,
EGLConfig config, const EGLint *attrib_list);
#endif /* EGLSURFACE_INCLUDED */

View File

@@ -1,82 +0,0 @@
/nologo /W2 /GX- /ZI /Od /c /TP
/I "../../../include"
/I "./include"
/I "./libnurbs/interface"
/I "./libnurbs/internals"
/I "./libnurbs/nurbtess"
/D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS"
/D "_USRDLL" /D "GLU_EXPORTS" /D "BUILD_GL32" /D "LIBRARYBUILD"
/Fo"Debug/" /Fd"Debug/" /GZ
libnurbs/interface/bezierEval.cc
libnurbs/interface/bezierPatch.cc
libnurbs/interface/bezierPatchMesh.cc
libnurbs/interface/glcurveval.cc
libnurbs/interface/glinterface.cc
libnurbs/interface/glrenderer.cc
libnurbs/interface/glsurfeval.cc
libnurbs/interface/incurveeval.cc
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libnurbs/nurbtess/searchTree.cc

View File

@@ -1,82 +0,0 @@
/nologo /W2 /GX- /O2 /c /TP
/I "../../../include"
/I "./include"
/I "./libnurbs/interface"
/I "./libnurbs/internals"
/I "./libnurbs/nurbtess"
/D "WIN32" /D "_WINDOWS" /D "_MBCS"
/D "_USRDLL" /D "GLU_EXPORTS" /D "BUILD_GL32" /D "LIBRARYBUILD"
/Fo"Release/"
libnurbs/interface/bezierEval.cc
libnurbs/interface/bezierPatch.cc
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libnurbs/interface/glcurveval.cc
libnurbs/interface/glinterface.cc
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libnurbs/interface/glsurfeval.cc
libnurbs/interface/incurveeval.cc
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libnurbs/internals/arc.cc
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libnurbs/internals/arctess.cc
libnurbs/internals/backend.cc
libnurbs/internals/basiccrveval.cc
libnurbs/internals/basicsurfeval.cc
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libnurbs/internals/cachingeval.cc
libnurbs/internals/ccw.cc
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libnurbs/internals/displaylist.cc
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libnurbs/internals/mycode.cc
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libnurbs/internals/slicer.cc
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libnurbs/internals/splitarcs.cc
libnurbs/internals/subdivider.cc
libnurbs/internals/tobezier.cc
libnurbs/internals/trimline.cc
libnurbs/internals/trimregion.cc
libnurbs/internals/trimvertpool.cc
libnurbs/internals/uarray.cc
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libnurbs/nurbtess/directedLine.cc
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libnurbs/nurbtess/monoChain.cc
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libnurbs/nurbtess/partitionY.cc
libnurbs/nurbtess/polyDBG.cc
libnurbs/nurbtess/polyUtil.cc
libnurbs/nurbtess/primitiveStream.cc
libnurbs/nurbtess/quicksort.cc
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libnurbs/nurbtess/sampleComp.cc
libnurbs/nurbtess/sampleCompBot.cc
libnurbs/nurbtess/sampleCompRight.cc
libnurbs/nurbtess/sampleCompTop.cc
libnurbs/nurbtess/sampleMonoPoly.cc
libnurbs/nurbtess/sampledLine.cc
libnurbs/nurbtess/searchTree.cc

View File

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View File

@@ -1169,15 +1169,15 @@ static void halveImage_float(GLint components, GLuint width, GLuint height,
for (i = 0; i < newheight; i++) {
for (j = 0; j < newwidth; j++) {
for (k = 0; k < components; k++) {
GLuint b;
b = __GLU_SWAP_4_BYTES(t);
s[0] = *(GLfloat*)&b;
b = __GLU_SWAP_4_BYTES(t+group_size);
s[0] += *(GLfloat*)&b;
b = __GLU_SWAP_4_BYTES(t+ysize);
s[0] += *(GLfloat*)&b;
b = __GLU_SWAP_4_BYTES(t+ysize+group_size);
s[0] += *(GLfloat*)&b;
union { GLuint b; GLfloat f; } swapbuf;
swapbuf.b = __GLU_SWAP_4_BYTES(t);
s[0] = swapbuf.f;
swapbuf.b = __GLU_SWAP_4_BYTES(t+group_size);
s[0] += swapbuf.f;
swapbuf.b = __GLU_SWAP_4_BYTES(t+ysize);
s[0] += swapbuf.f;
swapbuf.b = __GLU_SWAP_4_BYTES(t+ysize+group_size);
s[0] += swapbuf.f;
s[0] /= 4;
s++; t += element_size;
}
@@ -2980,7 +2980,7 @@ static void scale_internal_float(GLint components, GLint widthin,
int l, m;
const char *left, *right;
GLuint swapbuf; /* unsigned buffer */
union { GLuint b; GLfloat f; } swapbuf;
if (widthin == widthout*2 && heightin == heightout*2) {
halveImage_float(components, widthin, heightin,
@@ -3029,8 +3029,8 @@ static void scale_internal_float(GLint components, GLint widthin,
for (k = 0, temp_index = temp; k < components;
k++, temp_index += element_size) {
if (myswap_bytes) {
swapbuf = __GLU_SWAP_4_BYTES(temp_index);
totals[k] += *(const GLfloat*)&swapbuf * percent;
swapbuf.b = __GLU_SWAP_4_BYTES(temp_index);
totals[k] += swapbuf.f * percent;
} else {
totals[k] += *(const GLfloat*)temp_index * percent;
}
@@ -3041,8 +3041,8 @@ static void scale_internal_float(GLint components, GLint widthin,
for (k = 0, temp_index = temp; k < components;
k++, temp_index += element_size) {
if (myswap_bytes) {
swapbuf = __GLU_SWAP_4_BYTES(temp_index);
totals[k] += *(const GLfloat*)&swapbuf * y_percent;
swapbuf.b = __GLU_SWAP_4_BYTES(temp_index);
totals[k] += swapbuf.f * y_percent;
} else {
totals[k] += *(const GLfloat*)temp_index * y_percent;
}
@@ -3054,8 +3054,8 @@ static void scale_internal_float(GLint components, GLint widthin,
for (k = 0, temp_index = temp; k < components;
k++, temp_index += element_size) {
if (myswap_bytes) {
swapbuf = __GLU_SWAP_4_BYTES(temp_index);
totals[k] += *(const GLfloat*)&swapbuf * percent;
swapbuf.b = __GLU_SWAP_4_BYTES(temp_index);
totals[k] += swapbuf.f * percent;
} else {
totals[k] += *(const GLfloat*)temp_index * percent;
}
@@ -3068,8 +3068,8 @@ static void scale_internal_float(GLint components, GLint widthin,
for (k = 0, temp_index = temp; k < components;
k++, temp_index += element_size) {
if (myswap_bytes) {
swapbuf = __GLU_SWAP_4_BYTES(temp_index);
totals[k] += *(const GLfloat*)&swapbuf * percent;
swapbuf.b = __GLU_SWAP_4_BYTES(temp_index);
totals[k] += swapbuf.f * percent;
} else {
totals[k] += *(const GLfloat*)temp_index * percent;
}
@@ -3079,8 +3079,8 @@ static void scale_internal_float(GLint components, GLint widthin,
for (k = 0, temp_index = temp; k < components;
k++, temp_index += element_size) {
if (myswap_bytes) {
swapbuf = __GLU_SWAP_4_BYTES(temp_index);
totals[k] += *(const GLfloat*)&swapbuf * y_percent;
swapbuf.b = __GLU_SWAP_4_BYTES(temp_index);
totals[k] += swapbuf.f * y_percent;
} else {
totals[k] += *(const GLfloat*)temp_index * y_percent;
}
@@ -3091,8 +3091,8 @@ static void scale_internal_float(GLint components, GLint widthin,
for (k = 0, temp_index = temp; k < components;
k++, temp_index += element_size) {
if (myswap_bytes) {
swapbuf = __GLU_SWAP_4_BYTES(temp_index);
totals[k] += *(const GLfloat*)&swapbuf * percent;
swapbuf.b = __GLU_SWAP_4_BYTES(temp_index);
totals[k] += swapbuf.f * percent;
} else {
totals[k] += *(const GLfloat*)temp_index * percent;
}
@@ -3105,10 +3105,10 @@ static void scale_internal_float(GLint components, GLint widthin,
for (k = 0; k < components;
k++, left += element_size, right += element_size) {
if (myswap_bytes) {
swapbuf = __GLU_SWAP_4_BYTES(left);
totals[k] += *(const GLfloat*)&swapbuf * (1-lowx_float);
swapbuf = __GLU_SWAP_4_BYTES(right);
totals[k] += *(const GLfloat*)&swapbuf * highx_float;
swapbuf.b = __GLU_SWAP_4_BYTES(left);
totals[k] += swapbuf.f * (1-lowx_float);
swapbuf.b = __GLU_SWAP_4_BYTES(right);
totals[k] += swapbuf.f * highx_float;
} else {
totals[k] += *(const GLfloat*)left * (1-lowx_float)
+ *(const GLfloat*)right * highx_float;
@@ -3122,8 +3122,8 @@ static void scale_internal_float(GLint components, GLint widthin,
for (k = 0, temp_index = temp; k < components;
k++, temp_index += element_size) {
if (myswap_bytes) {
swapbuf = __GLU_SWAP_4_BYTES(temp_index);
totals[k] += *(const GLfloat*)&swapbuf * percent;
swapbuf.b = __GLU_SWAP_4_BYTES(temp_index);
totals[k] += swapbuf.f * percent;
} else {
totals[k] += *(const GLfloat*)temp_index * percent;
}
@@ -3133,8 +3133,8 @@ static void scale_internal_float(GLint components, GLint widthin,
for (k = 0, temp_index = temp; k < components;
k++, temp_index += element_size) {
if (myswap_bytes) {
swapbuf = __GLU_SWAP_4_BYTES(temp_index);
totals[k] += *(const GLfloat*)&swapbuf * x_percent;
swapbuf.b = __GLU_SWAP_4_BYTES(temp_index);
totals[k] += swapbuf.f * x_percent;
} else {
totals[k] += *(const GLfloat*)temp_index * x_percent;
}
@@ -3145,8 +3145,8 @@ static void scale_internal_float(GLint components, GLint widthin,
for (k = 0, temp_index = temp; k < components;
k++, temp_index += element_size) {
if (myswap_bytes) {
swapbuf = __GLU_SWAP_4_BYTES(temp_index);
totals[k] += *(const GLfloat*)&swapbuf * percent;
swapbuf.b = __GLU_SWAP_4_BYTES(temp_index);
totals[k] += swapbuf.f * percent;
} else {
totals[k] += *(const GLfloat*)temp_index * percent;
}
@@ -3159,8 +3159,8 @@ static void scale_internal_float(GLint components, GLint widthin,
for (k = 0, temp_index = temp; k < components;
k++, temp_index += element_size) {
if (myswap_bytes) {
swapbuf = __GLU_SWAP_4_BYTES(temp_index);
totals[k] += *(const GLfloat*)&swapbuf * percent;
swapbuf.b = __GLU_SWAP_4_BYTES(temp_index);
totals[k] += swapbuf.f * percent;
} else {
totals[k] += *(const GLfloat*)temp_index * percent;
}
@@ -3170,8 +3170,8 @@ static void scale_internal_float(GLint components, GLint widthin,
for (k = 0, temp_index = temp; k < components;
k++, temp_index += element_size) {
if (myswap_bytes) {
swapbuf = __GLU_SWAP_4_BYTES(temp_index);
totals[k] += *(const GLfloat*)&swapbuf * y_percent;
swapbuf.b = __GLU_SWAP_4_BYTES(temp_index);
totals[k] += swapbuf.f * y_percent;
} else {
totals[k] += *(const GLfloat*)temp_index * y_percent;
}
@@ -3182,8 +3182,8 @@ static void scale_internal_float(GLint components, GLint widthin,
for (k = 0, temp_index = temp; k < components;
k++, temp_index += element_size) {
if (myswap_bytes) {
swapbuf = __GLU_SWAP_4_BYTES(temp_index);
totals[k] += *(const GLfloat*)&swapbuf * percent;
swapbuf.b = __GLU_SWAP_4_BYTES(temp_index);
totals[k] += swapbuf.f * percent;
} else {
totals[k] += *(const GLfloat*)temp_index * percent;
}
@@ -3194,8 +3194,8 @@ static void scale_internal_float(GLint components, GLint widthin,
for (k = 0, temp_index = temp; k < components;
k++, temp_index += element_size) {
if (myswap_bytes) {
swapbuf = __GLU_SWAP_4_BYTES(temp_index);
totals[k] += *(const GLfloat*)&swapbuf * percent;
swapbuf.b = __GLU_SWAP_4_BYTES(temp_index);
totals[k] += swapbuf.f * percent;
} else {
totals[k] += *(const GLfloat*)temp_index * percent;
}
@@ -3211,8 +3211,8 @@ static void scale_internal_float(GLint components, GLint widthin,
for (k = 0, temp_index = temp; k < components;
k++, temp_index += element_size) {
if (myswap_bytes) {
swapbuf = __GLU_SWAP_4_BYTES(temp_index);
totals[k] += *(const GLfloat*)&swapbuf;
swapbuf.b = __GLU_SWAP_4_BYTES(temp_index);
totals[k] += swapbuf.f;
} else {
totals[k] += *(const GLfloat*)temp_index;
}
@@ -7397,19 +7397,17 @@ static void closestFit3D(GLenum target, GLint width, GLint height, GLint depth,
GLint depthAtLevelOne= (depthPowerOf2 > 1) ?
depthPowerOf2 >> 1 :
depthPowerOf2;
GLenum proxyTarget;
GLenum proxyTarget = GL_PROXY_TEXTURE_3D;
assert(widthAtLevelOne > 0);
assert(heightAtLevelOne > 0);
assert(depthAtLevelOne > 0);
/* does width x height x depth at level 1 & all their mipmaps fit? */
if (target == GL_TEXTURE_3D || target == GL_PROXY_TEXTURE_3D) {
proxyTarget = GL_PROXY_TEXTURE_3D;
gluTexImage3D(proxyTarget, 1, /* must be non-zero */
internalFormat,
widthAtLevelOne,heightAtLevelOne,depthAtLevelOne,
0,format,type,NULL);
}
assert(target == GL_TEXTURE_3D || target == GL_PROXY_TEXTURE_3D);
gluTexImage3D(proxyTarget, 1, /* must be non-zero */
internalFormat,
widthAtLevelOne,heightAtLevelOne,depthAtLevelOne,
0,format,type,NULL);
glGetTexLevelParameteriv(proxyTarget, 1,GL_TEXTURE_WIDTH,&proxyWidth);
/* does it fit??? */
if (proxyWidth == 0) { /* nope, so try again with these sizes */

View File

@@ -101,7 +101,7 @@ clean:
-rm -f *.lo
-rm -f *.la
-rm -rf .libs
-rm -rf depend
-rm -rf depend depend.bak
depend: $(SOURCES)

View File

@@ -61,7 +61,7 @@ getFullCrosshairCursor(void)
Atom crosshairAtom, actualType;
int rc, actualFormat;
unsigned long n, left;
unsigned long *value;
unsigned char *value;
if (fullCrosshairCusor == None) {
crosshairAtom = XInternAtom(__glutDisplay,
@@ -70,9 +70,9 @@ getFullCrosshairCursor(void)
value = 0; /* Make compiler happy. */
rc = XGetWindowProperty(__glutDisplay, __glutRoot,
crosshairAtom, 0, 1, False, XA_CURSOR, &actualType,
&actualFormat, &n, &left, (unsigned char **) &value);
&actualFormat, &n, &left, &value);
if (rc == Success && actualFormat == 32 && n >= 1) {
cursor = value[0];
cursor = ((unsigned long *)value)[0];
XFree(value);
return cursor;
}

View File

@@ -27,7 +27,7 @@ default: $(LIB_DIR)/$(GLW_LIB_NAME)
clean:
-rm depend
-rm depend depend.bak
-rm -f *.o *~

View File

@@ -67,7 +67,7 @@ INCLUDES = -I. \
-I$(TOP)/src/mesa/swrast_setup \
-I$(TOP)/src/mesa/drivers/dri/common \
-I$(DRM_SOURCE_PATH)/libdrm \
-I$(DRM_SOURCE_PATH)/shared \
-I$(DRM_SOURCE_PATH)/shared-core \
$(X11_INCLUDES)

View File

@@ -68,6 +68,12 @@
#include "dri_glx.h"
#endif
#ifdef USE_XCB
#include <X11/xcl.h>
#include <X11/XCB/xcb.h>
#include <X11/XCB/glx.h>
#endif
#include <assert.h>
#ifdef DEBUG
@@ -1047,7 +1053,7 @@ static Bool AllocAndFetchScreenConfigs(Display *dpy, __GLXdisplayPrivate *priv)
fb_req->glxCode = X_GLXGetFBConfigs;
fb_req->screen = i;
break;
case 2:
GetReqExtra(GLXVendorPrivateWithReply,
sz_xGLXGetFBConfigsSGIXReq-sz_xGLXVendorPrivateWithReplyReq,vpreq);
@@ -1349,10 +1355,17 @@ CARD8 __glXSetupForCommand(Display *dpy)
GLubyte *__glXFlushRenderBuffer(__GLXcontext *ctx, GLubyte *pc)
{
Display * const dpy = ctx->currentDpy;
#ifdef USE_XCB
XCBConnection *c = XCBConnectionOfDisplay(dpy);
#else
xGLXRenderReq *req;
#endif /* USE_XCB */
const GLint size = pc - ctx->buf;
if ( (dpy != NULL) && (size > 0) ) {
#ifdef USE_XCB
XCBGlxRender(c, ctx->currentContextTag, size, (char *)ctx->buf);
#else
/* Send the entire buffer as an X request */
LockDisplay(dpy);
GetReq(GLXRender,req);
@@ -1363,6 +1376,7 @@ GLubyte *__glXFlushRenderBuffer(__GLXcontext *ctx, GLubyte *pc)
_XSend(dpy, (char *)ctx->buf, size);
UnlockDisplay(dpy);
SyncHandle();
#endif
}
/* Reset pointer and return it */
@@ -1392,8 +1406,12 @@ void __glXSendLargeChunk(__GLXcontext *gc, GLint requestNumber,
const GLvoid * data, GLint dataLen)
{
Display *dpy = gc->currentDpy;
#ifdef USE_XCB
XCBConnection *c = XCBConnectionOfDisplay(dpy);
XCBGlxRenderLarge(c, gc->currentContextTag, requestNumber, totalRequests, dataLen, data);
#else
xGLXRenderLargeReq *req;
if ( requestNumber == 1 ) {
LockDisplay(dpy);
}
@@ -1412,6 +1430,7 @@ void __glXSendLargeChunk(__GLXcontext *gc, GLint requestNumber,
UnlockDisplay(dpy);
SyncHandle();
}
#endif /* USE_XCB */
}

File diff suppressed because it is too large Load Diff

View File

@@ -682,7 +682,7 @@ __GLapi * __glXNewIndirectAPI( void )
glAPI->MultiDrawArraysEXT = __indirect_glMultiDrawArraysEXT;
glAPI->MultiDrawElementsEXT = __indirect_glMultiDrawElementsEXT;
/* EXT_stencil_two_side */
/* GL_EXT_stencil_two_side */
glAPI->ActiveStencilFaceEXT = __indirect_glActiveStencilFaceEXT;

View File

@@ -146,6 +146,7 @@ osmesa-only: depend subdirs $(LIB_DIR)/$(OSMESA_LIB_NAME)
subdirs:
@ (cd x86 ; $(MAKE))
@ (cd x86-64 ; $(MAKE))
# Make the GL library
$(LIB_DIR)/$(GL_LIB_NAME): $(STAND_ALONE_OBJECTS)
@@ -219,9 +220,11 @@ tags:
clean:
-rm -f */*.o
-rm -f */*/*.o
-rm -f depend depend.bak mesa.a
-rm -f drivers/*/*.o
(cd drivers/dri ; $(MAKE) clean)
(cd x86 ; $(MAKE) clean)
(cd x86-64 ; $(MAKE) clean)
include depend

View File

@@ -1,108 +0,0 @@
# Microsoft Developer Studio Project File - Name="array_cache" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=array_cache - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE NMAKE /f "array_cache.mak".
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!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "array_cache.mak" CFG="array_cache - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "array_cache - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "array_cache - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "array_cache - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
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# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
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!ELSEIF "$(CFG)" == "array_cache - Win32 Debug"
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
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# Name "array_cache - Win32 Release"
# Name "array_cache - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\ac_context.c
# End Source File
# Begin Source File
SOURCE=.\ac_import.c
# End Source File
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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SOURCE=.\ac_context.h
# End Source File
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SOURCE=.\acache.h
# End Source File
# End Group
# End Target
# End Project

View File

@@ -27,7 +27,9 @@
#include "imports.h"
#include "buffers.h"
#include "context.h"
#include "framebuffer.h"
#include "program.h"
#include "renderbuffer.h"
#include "texcompress.h"
#include "texformat.h"
#include "teximage.h"
@@ -38,6 +40,7 @@
#endif
#if FEATURE_EXT_framebuffer_object
#include "fbobject.h"
#include "texrender.h"
#endif
#include "driverfuncs.h"
@@ -62,7 +65,7 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
driver->GetString = NULL; /* REQUIRED! */
driver->UpdateState = NULL; /* REQUIRED! */
driver->GetBufferSize = NULL; /* REQUIRED! */
driver->ResizeBuffers = _swrast_alloc_buffers;
driver->ResizeBuffers = _mesa_resize_framebuffer;
driver->Error = NULL;
driver->Finish = NULL;
@@ -104,6 +107,7 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
driver->DeleteTexture = _mesa_delete_texture_object;
driver->NewTextureImage = _mesa_new_texture_image;
driver->FreeTexImageData = _mesa_free_texture_image_data;
driver->TextureMemCpy = _mesa_memcpy;
driver->IsTextureResident = NULL;
driver->PrioritizeTexture = NULL;
driver->ActiveTexture = NULL;
@@ -134,7 +138,7 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
driver->ColorMaterial = NULL;
driver->CullFace = NULL;
driver->DrawBuffer = _swrast_DrawBuffer;
driver->DrawBuffers = _swrast_DrawBuffers;
driver->DrawBuffers = NULL; /***_swrast_DrawBuffers;***/
driver->FrontFace = NULL;
driver->DepthFunc = NULL;
driver->DepthMask = NULL;
@@ -200,7 +204,9 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
#if FEATURE_EXT_framebuffer_object
driver->NewFramebuffer = _mesa_new_framebuffer;
driver->NewRenderbuffer = _mesa_new_renderbuffer;
driver->NewRenderbuffer = _mesa_new_soft_renderbuffer;
driver->RenderbufferTexture = _mesa_renderbuffer_texture;
driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
#endif
/* T&L stuff */

View File

@@ -278,7 +278,8 @@ read_rgba_pixels (const GLcontext *ctx,
* Index
***************************************************************************/
static void
write_index_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
write_index_span (const GLcontext *ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLuint index[], const GLubyte mask[])
{
const DMesaContext dmesa = (DMesaContext)ctx;
@@ -302,7 +303,8 @@ write_index_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
static void
write_index8_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
write_index8_span (const GLcontext *ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLubyte index[], const GLubyte mask[])
{
const DMesaContext dmesa = (DMesaContext)ctx;
@@ -326,7 +328,7 @@ write_index8_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
static void
write_mono_index_span (const GLcontext *ctx,
write_mono_index_span (const GLcontext *ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
GLuint colorIndex, const GLubyte mask[])
{
@@ -351,8 +353,8 @@ write_mono_index_span (const GLcontext *ctx,
static void
read_index_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
GLuint index[])
read_index_span (const GLcontext *ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y, GLuint index[])
{
const DMesaContext dmesa = (DMesaContext)ctx;
GLuint i, offset;
@@ -366,7 +368,7 @@ read_index_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
static void
write_index_pixels (const GLcontext *ctx,
write_index_pixels (const GLcontext *ctx, struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
const GLuint index[], const GLubyte mask[])
{
@@ -390,7 +392,7 @@ write_index_pixels (const GLcontext *ctx,
static void
write_mono_index_pixels (const GLcontext *ctx,
write_mono_index_pixels (const GLcontext *ctx, struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
GLuint colorIndex, const GLubyte mask[])
{
@@ -414,9 +416,9 @@ write_mono_index_pixels (const GLcontext *ctx,
static void
read_index_pixels (const GLcontext *ctx,
read_index_pixels (const GLcontext *ctx, struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
GLuint index[], const GLubyte mask[])
GLuint index[], const GLubyte mask[])
{
const DMesaContext dmesa = (DMesaContext)ctx;
GLuint i, _w_ = DSTRIDE, _b_ = dmesa->buffer->height - 1;

View File

@@ -2,11 +2,21 @@
MESA_MODULES = $(TOP)/src/mesa/mesa.a
COMMON_SOURCES = \
../../common/driverfuncs.c \
../common/mm.c \
../common/utils.c \
../common/texmem.c \
../common/vblank.c \
../common/dri_util.c \
../common/xmlconfig.c \
../common/drirenderbuffer.c \
../common/glcontextmodes.c
ifeq ($(WINDOW_SYSTEM),dri)
WINOBJ=../dri_client/dri.a
WINLIB=
INCLUDES = $(SHARED_INCLUDES) \
INCLUDES = $(SHARED_INCLUDES) $(EXPAT_INCLUDES) \
-I../dri_client \
-I../dri_client/imports
@@ -46,7 +56,8 @@ SHARED_INCLUDES = \
-I$(TOP)/src/mesa/transform \
-I$(TOP)/src/mesa/shader \
-I$(TOP)/src/mesa/swrast \
-I$(TOP)/src/mesa/swrast_setup
-I$(TOP)/src/mesa/swrast_setup \
-I$(TOP)/src/egl/main
##### RULES #####

View File

@@ -1,4 +1,11 @@
/* $XFree86: xc/lib/GL/mesa/src/drv/common/depthtmp.h,v 1.5 2001/03/21 16:14:20 dawes Exp $ */
/*
* Notes:
* 1. These functions plug into the gl_renderbuffer structure.
* 2. The 'values' parameter always points to GLuint values, regardless of
* the actual Z buffer depth.
*/
#ifndef DBG
#define DBG 0
@@ -20,12 +27,14 @@
#endif
static void TAG(WriteDepthSpan)( GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLdepth *depth,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *values,
const GLubyte mask[] )
{
HW_WRITE_LOCK()
{
const GLuint *depth = (const GLuint *) values;
GLint x1;
GLint n1;
LOCAL_DEPTH_VARS;
@@ -64,14 +73,31 @@ static void TAG(WriteDepthSpan)( GLcontext *ctx,
HW_WRITE_UNLOCK();
}
#if !HAVE_HW_DEPTH_SPANS
#if HAVE_HW_DEPTH_SPANS
/* implement MonoWriteDepthSpan() in terms of WriteDepthSpan() */
static void
TAG(WriteMonoDepthSpan)( GLcontext *ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *value, const GLubyte mask[] )
{
const GLuint depthVal = *((GLuint *) value);
GLuint depths[MAX_WIDTH];
GLuint i;
for (i = 0; i < n; i++)
depths[i] = depthVal;
TAG(WriteDepthSpan)(ctx, rb, n, x, y, depths, mask);
}
#else
static void TAG(WriteMonoDepthSpan)( GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLdepth depth,
const GLubyte mask[] )
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *value,
const GLubyte mask[] )
{
HW_WRITE_LOCK()
{
const GLuint depth = *((GLuint *) value);
GLint x1;
GLint n1;
LOCAL_DEPTH_VARS;
@@ -102,15 +128,18 @@ static void TAG(WriteMonoDepthSpan)( GLcontext *ctx,
}
#endif
static void TAG(WriteDepthPixels)( GLcontext *ctx,
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[],
const GLint y[],
const GLdepth depth[],
const void *values,
const GLubyte mask[] )
{
HW_WRITE_LOCK()
{
const GLuint *depth = (const GLuint *) values;
GLuint i;
LOCAL_DEPTH_VARS;
@@ -123,8 +152,17 @@ static void TAG(WriteDepthPixels)( GLcontext *ctx,
#else
HW_CLIPLOOP()
{
for ( i = 0 ; i < n ; i++ ) {
if ( mask[i] ) {
if ( mask ) {
for ( i = 0 ; i < n ; i++ ) {
if ( mask[i] ) {
const int fy = Y_FLIP( y[i] );
if ( CLIPPIXEL( x[i], fy ) )
WRITE_DEPTH( x[i], fy, depth[i] );
}
}
}
else {
for ( i = 0 ; i < n ; i++ ) {
const int fy = Y_FLIP( y[i] );
if ( CLIPPIXEL( x[i], fy ) )
WRITE_DEPTH( x[i], fy, depth[i] );
@@ -141,11 +179,13 @@ static void TAG(WriteDepthPixels)( GLcontext *ctx,
/* Read depth spans and pixels
*/
static void TAG(ReadDepthSpan)( GLcontext *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
GLdepth depth[] )
void *values )
{
HW_READ_LOCK()
{
GLuint *depth = (GLuint *) values;
GLint x1, n1;
LOCAL_DEPTH_VARS;
@@ -172,12 +212,15 @@ static void TAG(ReadDepthSpan)( GLcontext *ctx,
HW_READ_UNLOCK();
}
static void TAG(ReadDepthPixels)( GLcontext *ctx, GLuint n,
static void TAG(ReadDepthPixels)( GLcontext *ctx,
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[], const GLint y[],
GLdepth depth[] )
void *values )
{
HW_READ_LOCK()
{
GLuint *depth = (GLuint *) values;
GLuint i;
LOCAL_DEPTH_VARS;

View File

@@ -1290,6 +1290,7 @@ __driUtilCreateNewScreen(__DRInativeDisplay *dpy, int scrn, __DRIscreen *psc,
psp->fbHeight = frame_buffer->height;
psp->devPrivSize = frame_buffer->dev_priv_size;
psp->pDevPriv = frame_buffer->dev_priv;
psp->fbBPP = psp->fbStride * 8 / frame_buffer->width;
psp->fd = fd;

View File

@@ -0,0 +1,98 @@
#include "mtypes.h"
#include "drirenderbuffer.h"
#include "renderbuffer.h"
#include "imports.h"
/**
* This will get called when a window is resized.
* Just update width, height and internal format fields for now.
* There's usually no memory allocation above because the present
* DRI drivers use statically-allocated full-screen buffers.
*/
static GLboolean
driRenderbufferStorage(GLcontext *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
rb->Width = width;
rb->Height = height;
rb->InternalFormat = internalFormat;
return GL_TRUE;
}
/**
* Allocate a new driRenderbuffer object.
* Individual drivers are free to implement different versions of
* this function.
* \param format Either GL_RGBA, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24,
* GL_DEPTH_COMPONENT32, or GL_STENCIL_INDEX8_EXT (for now).
* \param cpp chars or bytes per pixel
* \param offset start of buffer with respect to framebuffer address
* \param pitch pixels per row
*/
driRenderbuffer *
driNewRenderbuffer(GLenum format, GLint cpp, GLint offset, GLint pitch)
{
driRenderbuffer *drb;
assert(format == GL_RGBA ||
format == GL_DEPTH_COMPONENT16 ||
format == GL_DEPTH_COMPONENT24 ||
format == GL_DEPTH_COMPONENT32 ||
format == GL_STENCIL_INDEX8_EXT);
assert(cpp > 0);
assert(pitch > 0);
drb = _mesa_calloc(sizeof(driRenderbuffer));
if (drb) {
const GLuint name = 0;
_mesa_init_renderbuffer(&drb->Base, name);
/* Make sure we're using a null-valued GetPointer routine */
assert(drb->Base.GetPointer(NULL, &drb->Base, 0, 0) == NULL);
drb->Base.InternalFormat = format;
if (format == GL_RGBA) {
/* Color */
drb->Base._BaseFormat = GL_RGBA;
drb->Base.DataType = GL_UNSIGNED_BYTE;
}
else if (format == GL_DEPTH_COMPONENT16) {
/* Depth */
drb->Base._BaseFormat = GL_DEPTH_COMPONENT;
/* we always Get/Put 32-bit Z values */
drb->Base.DataType = GL_UNSIGNED_INT;
}
else if (format == GL_DEPTH_COMPONENT24) {
/* Depth */
drb->Base._BaseFormat = GL_DEPTH_COMPONENT;
/* we always Get/Put 32-bit Z values */
drb->Base.DataType = GL_UNSIGNED_INT;
}
else {
/* Stencil */
ASSERT(format == GL_STENCIL_INDEX8);
drb->Base._BaseFormat = GL_STENCIL_INDEX;
drb->Base.DataType = GL_UNSIGNED_BYTE;
}
/* XXX if we were allocating a user-created renderbuffer, we'd have
* to fill in the ComponentSizes[] array too.
*/
drb->Base.AllocStorage = driRenderbufferStorage;
/* using default Delete function */
/* DRI renderbuffer-specific fields: */
drb->offset = offset;
drb->pitch = pitch;
drb->cpp = cpp;
}
return drb;
}

View File

@@ -0,0 +1,39 @@
/**
* A driRenderbuffer is dervied from gl_renderbuffer.
* It describes a color buffer (front or back), a depth buffer, or stencil
* buffer etc.
* Specific to DRI drivers are the offset and pitch fields.
*/
#ifndef DRIRENDERBUFFER_H
#define DRIRENDERBUFFER_H
#include "mtypes.h"
typedef struct {
struct gl_renderbuffer Base;
/* Chars or bytes per pixel. If Z and Stencil are stored together this
* will typically be 32 whether this a depth or stencil renderbuffer.
*/
GLint cpp;
/* Buffer position and pitch (row stride). Recall that for today's DRI
* drivers, we have statically allocated color/depth/stencil buffers.
* So this information describes the whole screen, not just a window.
* To address pixels in a window, we need to know the window's position
* and size with respect to the screen.
*/
GLint offset; /* in bytes */
GLint pitch; /* in pixels */
} driRenderbuffer;
driRenderbuffer *
driNewRenderbuffer(GLenum format, GLint cpp, GLint offset, GLint pitch);
#endif /* DRIRENDERBUFFER_H */

View File

@@ -56,13 +56,14 @@
#endif
static void TAG(WriteRGBASpan)( const GLcontext *ctx,
static void TAG(WriteRGBASpan)( GLcontext *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLubyte rgba[][4],
const GLubyte mask[] )
const void *values, const GLubyte mask[] )
{
HW_WRITE_LOCK()
{
const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values;
GLint x1;
GLint n1;
LOCAL_VARS;
@@ -98,13 +99,14 @@ static void TAG(WriteRGBASpan)( const GLcontext *ctx,
HW_WRITE_UNLOCK();
}
static void TAG(WriteRGBSpan)( const GLcontext *ctx,
static void TAG(WriteRGBSpan)( GLcontext *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLubyte rgb[][3],
const GLubyte mask[] )
const void *values, const GLubyte mask[] )
{
HW_WRITE_LOCK()
{
const GLubyte (*rgb)[3] = (const GLubyte (*)[3]) values;
GLint x1;
GLint n1;
LOCAL_VARS;
@@ -136,15 +138,14 @@ static void TAG(WriteRGBSpan)( const GLcontext *ctx,
HW_WRITE_UNLOCK();
}
static void TAG(WriteRGBAPixels)( const GLcontext *ctx,
GLuint n,
const GLint x[],
const GLint y[],
const GLubyte rgba[][4],
const GLubyte mask[] )
static void TAG(WriteRGBAPixels)( GLcontext *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
const void *values, const GLubyte mask[] )
{
HW_WRITE_LOCK()
{
const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values;
GLuint i;
LOCAL_VARS;
@@ -183,13 +184,15 @@ static void TAG(WriteRGBAPixels)( const GLcontext *ctx,
}
static void TAG(WriteMonoRGBASpan)( const GLcontext *ctx,
static void TAG(WriteMonoRGBASpan)( GLcontext *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLchan color[4],
const void *value,
const GLubyte mask[] )
{
HW_WRITE_LOCK()
{
const GLubyte *color = (const GLubyte *) value;
GLint x1;
GLint n1;
LOCAL_VARS;
@@ -221,14 +224,16 @@ static void TAG(WriteMonoRGBASpan)( const GLcontext *ctx,
}
static void TAG(WriteMonoRGBAPixels)( const GLcontext *ctx,
static void TAG(WriteMonoRGBAPixels)( GLcontext *ctx,
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[], const GLint y[],
const GLchan color[],
const GLubyte mask[] )
const GLint x[], const GLint y[],
const void *value,
const GLubyte mask[] )
{
HW_WRITE_LOCK()
{
const GLubyte *color = (const GLubyte *) value;
GLuint i;
LOCAL_VARS;
INIT_MONO_PIXEL(p, color);
@@ -261,12 +266,14 @@ static void TAG(WriteMonoRGBAPixels)( const GLcontext *ctx,
}
static void TAG(ReadRGBASpan)( const GLcontext *ctx,
static void TAG(ReadRGBASpan)( GLcontext *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
GLubyte rgba[][4])
void *values)
{
HW_READ_LOCK()
{
GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
GLint x1,n1;
LOCAL_VARS;
@@ -287,12 +294,15 @@ static void TAG(ReadRGBASpan)( const GLcontext *ctx,
}
static void TAG(ReadRGBAPixels)( const GLcontext *ctx,
static void TAG(ReadRGBAPixels)( GLcontext *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4], const GLubyte mask[] )
void *values )
{
HW_READ_LOCK()
{
GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
const GLubyte *mask = NULL; /* remove someday */
GLuint i;
LOCAL_VARS;

View File

@@ -145,13 +145,14 @@
#include "x86/common_x86_asm.h"
#endif
static void TAG(WriteRGBASpan)( const GLcontext *ctx,
static void TAG(WriteRGBASpan)( GLcontext *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLubyte rgba[][4],
const GLubyte mask[] )
const void *values, const GLubyte mask[] )
{
HW_WRITE_LOCK()
{
const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values;
GLint x1;
GLint n1;
LOCAL_VARS;
@@ -187,13 +188,14 @@ static void TAG(WriteRGBASpan)( const GLcontext *ctx,
HW_WRITE_UNLOCK();
}
static void TAG(WriteRGBSpan)( const GLcontext *ctx,
static void TAG(WriteRGBSpan)( GLcontext *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLubyte rgb[][3],
const GLubyte mask[] )
const void *values, const GLubyte mask[] )
{
HW_WRITE_LOCK()
{
const GLubyte (*rgb)[3] = (const GLubyte (*)[3]) values;
GLint x1;
GLint n1;
LOCAL_VARS;
@@ -225,15 +227,14 @@ static void TAG(WriteRGBSpan)( const GLcontext *ctx,
HW_WRITE_UNLOCK();
}
static void TAG(WriteRGBAPixels)( const GLcontext *ctx,
GLuint n,
const GLint x[],
const GLint y[],
const GLubyte rgba[][4],
const GLubyte mask[] )
static void TAG(WriteRGBAPixels)( GLcontext *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
const void *values, const GLubyte mask[] )
{
HW_WRITE_LOCK()
{
const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values;
GLint i;
LOCAL_VARS;
@@ -272,13 +273,14 @@ static void TAG(WriteRGBAPixels)( const GLcontext *ctx,
}
static void TAG(WriteMonoRGBASpan)( const GLcontext *ctx,
static void TAG(WriteMonoRGBASpan)( GLcontext *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLchan color[4],
const GLubyte mask[] )
const void *value, const GLubyte mask[] )
{
HW_WRITE_LOCK()
{
const GLubyte *color = (const GLubyte *) value;
GLint x1;
GLint n1;
LOCAL_VARS;
@@ -310,14 +312,16 @@ static void TAG(WriteMonoRGBASpan)( const GLcontext *ctx,
}
static void TAG(WriteMonoRGBAPixels)( const GLcontext *ctx,
static void TAG(WriteMonoRGBAPixels)( GLcontext *ctx,
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[], const GLint y[],
const GLchan color[],
const void *value,
const GLubyte mask[] )
{
HW_WRITE_LOCK()
{
const GLubyte *color = (const GLubyte *) value;
GLint i;
LOCAL_VARS;
INIT_MONO_PIXEL(p, color);
@@ -350,12 +354,13 @@ static void TAG(WriteMonoRGBAPixels)( const GLcontext *ctx,
}
static void TAG(ReadRGBASpan)( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
GLubyte rgba[][4])
static void TAG(ReadRGBASpan)( GLcontext *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y, void *values)
{
HW_READ_LOCK()
{
GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
GLint x1,n1;
LOCAL_VARS;
@@ -381,9 +386,9 @@ static void TAG(ReadRGBASpan)( const GLcontext *ctx,
(SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)) || \
((SPANTMP_PIXEL_FMT == GL_RGB) && \
(SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)))
static void TAG2(ReadRGBASpan,_MMX)( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
GLubyte rgba[][4])
static void TAG2(ReadRGBASpan,_MMX)( GLcontext *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y, void *values)
{
#ifndef USE_INNER_EMMS
/* The EMMS instruction is directly in-lined here because using GCC's
@@ -394,6 +399,7 @@ static void TAG2(ReadRGBASpan,_MMX)( const GLcontext *ctx,
HW_READ_LOCK()
{
GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
GLint x1,n1;
LOCAL_VARS;
@@ -429,12 +435,14 @@ static void TAG2(ReadRGBASpan,_MMX)( const GLcontext *ctx,
#if defined(USE_SSE_ASM) && \
(SPANTMP_PIXEL_FMT == GL_BGRA) && \
(SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
static void TAG2(ReadRGBASpan,_SSE2)( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
GLubyte rgba[][4])
static void TAG2(ReadRGBASpan,_SSE2)( GLcontext *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
void *values)
{
HW_READ_LOCK()
{
GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
GLint x1,n1;
LOCAL_VARS;
@@ -461,9 +469,10 @@ static void TAG2(ReadRGBASpan,_SSE2)( const GLcontext *ctx,
#if defined(USE_SSE_ASM) && \
(SPANTMP_PIXEL_FMT == GL_BGRA) && \
(SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
static void TAG2(ReadRGBASpan,_SSE)( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
GLubyte rgba[][4])
static void TAG2(ReadRGBASpan,_SSE)( GLcontext *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
void *values)
{
#ifndef USE_INNER_EMMS
/* The EMMS instruction is directly in-lined here because using GCC's
@@ -474,6 +483,7 @@ static void TAG2(ReadRGBASpan,_SSE)( const GLcontext *ctx,
HW_READ_LOCK()
{
GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
GLint x1,n1;
LOCAL_VARS;
@@ -501,12 +511,15 @@ static void TAG2(ReadRGBASpan,_SSE)( const GLcontext *ctx,
#endif
static void TAG(ReadRGBAPixels)( const GLcontext *ctx,
static void TAG(ReadRGBAPixels)( GLcontext *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4], const GLubyte mask[] )
void *values )
{
HW_READ_LOCK()
{
GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
GLubyte *mask = NULL; /* remove someday */
GLint i;
LOCAL_VARS;
@@ -537,21 +550,21 @@ static void TAG(ReadRGBAPixels)( const GLcontext *ctx,
HW_READ_UNLOCK();
}
static void TAG(InitPointers)(struct swrast_device_driver *swdd)
static void TAG(InitPointers)(struct gl_renderbuffer *rb)
{
swdd->WriteRGBASpan = TAG(WriteRGBASpan);
swdd->WriteRGBSpan = TAG(WriteRGBSpan);
swdd->WriteMonoRGBASpan = TAG(WriteMonoRGBASpan);
swdd->WriteRGBAPixels = TAG(WriteRGBAPixels);
swdd->WriteMonoRGBAPixels = TAG(WriteMonoRGBAPixels);
swdd->ReadRGBAPixels = TAG(ReadRGBAPixels);
rb->PutRow = TAG(WriteRGBASpan);
rb->PutRowRGB = TAG(WriteRGBSpan);
rb->PutMonoRow = TAG(WriteMonoRGBASpan);
rb->PutValues = TAG(WriteRGBAPixels);
rb->PutMonoValues = TAG(WriteMonoRGBAPixels);
rb->GetValues = TAG(ReadRGBAPixels);
#if defined(USE_SSE_ASM) && \
(SPANTMP_PIXEL_FMT == GL_BGRA) && \
(SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
if ( cpu_has_xmm2 ) {
if (DBG) fprintf( stderr, "Using %s version of ReadRGBASpan\n", "SSE2" );
swdd->ReadRGBASpan = TAG2(ReadRGBASpan, _SSE2);
if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "SSE2" );
rb->GetRow = TAG2(ReadRGBASpan, _SSE2);
}
else
#endif
@@ -559,8 +572,8 @@ static void TAG(InitPointers)(struct swrast_device_driver *swdd)
(SPANTMP_PIXEL_FMT == GL_BGRA) && \
(SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
if ( cpu_has_xmm ) {
if (DBG) fprintf( stderr, "Using %s version of ReadRGBASpan\n", "SSE" );
swdd->ReadRGBASpan = TAG2(ReadRGBASpan, _SSE);
if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "SSE" );
rb->GetRow = TAG2(ReadRGBASpan, _SSE);
}
else
#endif
@@ -570,14 +583,14 @@ static void TAG(InitPointers)(struct swrast_device_driver *swdd)
((SPANTMP_PIXEL_FMT == GL_RGB) && \
(SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)))
if ( cpu_has_mmx ) {
if (DBG) fprintf( stderr, "Using %s version of ReadRGBASpan\n", "MMX" );
swdd->ReadRGBASpan = TAG2(ReadRGBASpan, _MMX);
if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "MMX" );
rb->GetRow = TAG2(ReadRGBASpan, _MMX);
}
else
#endif
{
if (DBG) fprintf( stderr, "Using %s version of ReadRGBASpan\n", "C" );
swdd->ReadRGBASpan = TAG(ReadRGBASpan);
if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "C" );
rb->GetRow = TAG(ReadRGBASpan);
}
}

View File

@@ -19,12 +19,13 @@
#endif
static void TAG(WriteStencilSpan)( GLcontext *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLstencil *stencil,
const GLubyte mask[] )
const void *values, const GLubyte mask[] )
{
HW_WRITE_LOCK()
{
const GLubyte *stencil = (const GLubyte *) values;
GLint x1;
GLint n1;
LOCAL_STENCIL_VARS;
@@ -57,15 +58,57 @@ static void TAG(WriteStencilSpan)( GLcontext *ctx,
}
static void TAG(WriteStencilPixels)( GLcontext *ctx,
GLuint n,
const GLint x[],
const GLint y[],
const GLstencil stencil[],
const GLubyte mask[] )
static void TAG(WriteMonoStencilSpan)( GLcontext *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *value,
const GLubyte mask[] )
{
HW_WRITE_LOCK()
{
const GLubyte stencil = *((const GLubyte *) value);
GLint x1;
GLint n1;
LOCAL_STENCIL_VARS;
y = Y_FLIP(y);
HW_CLIPLOOP()
{
GLint i = 0;
CLIPSPAN(x,y,n,x1,n1,i);
if (DBG) fprintf(stderr, "WriteStencilSpan %d..%d (x1 %d)\n",
(int)i, (int)n1, (int)x1);
if (mask)
{
for (;n1>0;i++,x1++,n1--)
if (mask[i])
WRITE_STENCIL( x1, y, stencil );
}
else
{
for (;n1>0;i++,x1++,n1--)
WRITE_STENCIL( x1, y, stencil );
}
}
HW_ENDCLIPLOOP();
}
HW_WRITE_UNLOCK();
}
static void TAG(WriteStencilPixels)( GLcontext *ctx,
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[], const GLint y[],
const void *values, const GLubyte mask[] )
{
HW_WRITE_LOCK()
{
const GLubyte *stencil = (const GLubyte *) values;
GLuint i;
LOCAL_STENCIL_VARS;
@@ -91,11 +134,13 @@ static void TAG(WriteStencilPixels)( GLcontext *ctx,
/* Read stencil spans and pixels
*/
static void TAG(ReadStencilSpan)( GLcontext *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
GLstencil stencil[])
void *values)
{
HW_READ_LOCK()
{
GLubyte *stencil = (GLubyte *) values;
GLint x1,n1;
LOCAL_STENCIL_VARS;
@@ -115,12 +160,14 @@ static void TAG(ReadStencilSpan)( GLcontext *ctx,
HW_READ_UNLOCK();
}
static void TAG(ReadStencilPixels)( GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[],
GLstencil stencil[] )
static void TAG(ReadStencilPixels)( GLcontext *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
void *values )
{
HW_READ_LOCK()
{
GLubyte *stencil = (GLubyte *) values;
GLuint i;
LOCAL_STENCIL_VARS;

View File

@@ -19,7 +19,7 @@ OBJECTS = $(C_SOURCES:.c=.o)
INCLUDES = \
-I$(TOP)/include \
-I$(DRM_SOURCE_PATH)/shared \
-I$(DRM_SOURCE_PATH)/shared-core \
-I$(TOP)/include/GL/internal \
-I$(TOP)/src/mesa \
-I$(TOP)/src/mesa/main \

View File

@@ -5,18 +5,9 @@ include $(TOP)/configs/current
LIBNAME = fb_dri.so
COMMON_SOURCES = \
../../common/driverfuncs.c \
../common/mm.c \
../common/utils.c \
../common/texmem.c \
../common/vblank.c \
../common/dri_util.c \
../common/xmlconfig.c \
../common/glcontextmodes.c
DRIVER_SOURCES = \
fb_dri.c
fb_dri.c \
fb_egl.c
C_SOURCES = \
$(COMMON_SOURCES) \

View File

@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.1
* Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -44,9 +44,12 @@
#include "driver.h"
#include "drm.h"
#include "utils.h"
#include "drirenderbuffer.h"
#include "buffers.h"
#include "extensions.h"
#include "framebuffer.h"
#include "renderbuffer.h"
#include "array_cache/acache.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
@@ -55,6 +58,7 @@
#include "tnl/t_pipeline.h"
#include "drivers/common/driverfuncs.h"
void fbSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis);
typedef struct {
GLcontext *glCtx; /* Mesa context */
@@ -67,26 +71,6 @@ typedef struct {
} fbContext, *fbContextPtr;
typedef struct {
GLframebuffer *mesa_framebuffer;
void *currentBuffer;
void *frontBuffer;
void *backBuffer;
int currentPitch;
} fbDrawable, *fbDrawablePtr;
typedef struct {
unsigned long hFrameBuffer;
int fbOrigin;
int fbSize;
int fbStride;
int fbWidth;
int fbHeight;
int bpp;
int drmFD;
drmAddress fbMap;
} fbDRI, *fbDRIPtr;
#define FB_CONTEXT(ctx) ((fbContextPtr)(ctx->DriverCtx))
#ifdef USE_NEW_INTERFACE
@@ -139,39 +123,12 @@ viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
}
/* specifies the buffer for swrast span rendering/reading */
static void
set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit )
{
fbContextPtr fbdevctx = FB_CONTEXT(ctx);
__DRIdrawablePrivate *dPriv = fbdevctx->dri.drawable;
fbDrawablePtr fbdrawable = (fbDrawablePtr)dPriv->driverPrivate;
/* What a twisted mess of private structs
*/
assert(buffer == fbdrawable->mesa_framebuffer);
switch (bufferBit) {
case DD_FRONT_LEFT_BIT:
fbdrawable->currentBuffer = fbdrawable->frontBuffer;
break;
case DD_BACK_LEFT_BIT:
fbdrawable->currentBuffer = fbdrawable->backBuffer;
break;
default:
/* This happens a lot if the client renders to the frontbuffer */
if (0) _mesa_problem(ctx, "bad bufferBit in set_buffer()");
}
}
static void
init_core_functions( struct dd_function_table *functions )
{
functions->GetString = get_string;
functions->UpdateState = update_state;
functions->ResizeBuffers = _swrast_alloc_buffers;
functions->ResizeBuffers = _mesa_resize_framebuffer;
functions->GetBufferSize = get_buffer_size;
functions->Viewport = viewport;
@@ -185,101 +142,164 @@ init_core_functions( struct dd_function_table *functions )
/* 24-bit BGR */
#define NAME(PREFIX) PREFIX##_B8G8R8
#define FORMAT GL_RGBA8
#define SPAN_VARS \
const fbContextPtr fbdevctx = FB_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = fbdevctx->dri.drawable; \
const fbDrawablePtr fbdrawable = (fbDrawablePtr)dPriv->driverPrivate;
driRenderbuffer *drb = (driRenderbuffer *) rb;
#define INIT_PIXEL_PTR(P, X, Y) \
GLubyte *P = (GLubyte *)fbdrawable->currentBuffer + (Y) * fbdrawable->currentPitch + (X) * 3
GLubyte *P = (GLubyte *)drb->Base.Data + (drb->Base.Height - (Y)) * drb->pitch + (X) * 3;
#define INC_PIXEL_PTR(P) P += 3
#define STORE_RGB_PIXEL(P, X, Y, R, G, B) \
P[0] = B; P[1] = G; P[2] = R
#define STORE_RGBA_PIXEL(P, X, Y, R, G, B, A) \
P[0] = B; P[1] = G; P[2] = R
#define FETCH_RGBA_PIXEL(R, G, B, A, P) \
R = P[2]; G = P[1]; B = P[0]; A = CHAN_MAX
#define STORE_PIXEL(DST, X, Y, VALUE) \
DST[0] = VALUE[BCOMP]; \
DST[1] = VALUE[GCOMP]; \
DST[2] = VALUE[RCOMP]
#define FETCH_PIXEL(DST, SRC) \
DST[RCOMP] = SRC[2]; \
DST[GCOMP] = SRC[1]; \
DST[BCOMP] = SRC[0]; \
DST[ACOMP] = 0xff
#include "swrast/s_spantemp.h"
/* 32-bit BGRA */
#define NAME(PREFIX) PREFIX##_B8G8R8A8
#define FORMAT GL_RGBA8
#define SPAN_VARS \
const fbContextPtr fbdevctx = FB_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = fbdevctx->dri.drawable; \
const fbDrawablePtr fbdrawable = (fbDrawablePtr)dPriv->driverPrivate;
driRenderbuffer *drb = (driRenderbuffer *) rb;
#define INIT_PIXEL_PTR(P, X, Y) \
GLubyte *P = (GLubyte *)fbdrawable->currentBuffer + (Y) * fbdrawable->currentPitch + (X) * 4;
GLubyte *P = (GLubyte *)drb->Base.Data + (drb->Base.Height - (Y)) * drb->pitch + (X) * 4;
#define INC_PIXEL_PTR(P) P += 4
#define STORE_RGB_PIXEL(P, X, Y, R, G, B) \
P[0] = B; P[1] = G; P[2] = R; P[3] = 255
#define STORE_RGBA_PIXEL(P, X, Y, R, G, B, A) \
P[0] = B; P[1] = G; P[2] = R; P[3] = A
#define FETCH_RGBA_PIXEL(R, G, B, A, P) \
R = P[2]; G = P[1]; B = P[0]; A = P[3]
#define STORE_PIXEL(DST, X, Y, VALUE) \
DST[0] = VALUE[BCOMP]; \
DST[1] = VALUE[GCOMP]; \
DST[2] = VALUE[RCOMP]; \
DST[3] = VALUE[ACOMP]
#define STORE_PIXEL_RGB(DST, X, Y, VALUE) \
DST[0] = VALUE[BCOMP]; \
DST[1] = VALUE[GCOMP]; \
DST[2] = VALUE[RCOMP]; \
DST[3] = 0xff
#define FETCH_PIXEL(DST, SRC) \
DST[RCOMP] = SRC[2]; \
DST[GCOMP] = SRC[1]; \
DST[BCOMP] = SRC[0]; \
DST[ACOMP] = SRC[3]
#include "swrast/s_spantemp.h"
/* 16-bit BGR (XXX implement dithering someday) */
#define NAME(PREFIX) PREFIX##_B5G6R5
#define FORMAT GL_RGBA8
#define SPAN_VARS \
const fbContextPtr fbdevctx = FB_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = fbdevctx->dri.drawable; \
const fbDrawablePtr fbdrawable = (fbDrawablePtr)dPriv->driverPrivate;
driRenderbuffer *drb = (driRenderbuffer *) rb;
#define INIT_PIXEL_PTR(P, X, Y) \
GLushort *P = (GLushort *) ((char *)fbdrawable->currentBuffer + (Y) * fbdrawable->currentPitch + (X) * 2)
GLushort *P = (GLushort *)drb->Base.Data + (drb->Base.Height - (Y)) * drb->pitch + (X) * 2;
#define INC_PIXEL_PTR(P) P += 1
#define STORE_RGB_PIXEL(P, X, Y, R, G, B) \
*P = ( (((R) & 0xf8) << 8) | (((G) & 0xfc) << 3) | ((B) >> 3) )
#define STORE_RGBA_PIXEL(P, X, Y, R, G, B, A) \
*P = ( (((R) & 0xf8) << 8) | (((G) & 0xfc) << 3) | ((B) >> 3) )
#define FETCH_RGBA_PIXEL(R, G, B, A, P) \
R = ( (((*P) >> 8) & 0xf8) | (((*P) >> 11) & 0x7) ); \
G = ( (((*P) >> 3) & 0xfc) | (((*P) >> 5) & 0x3) ); \
B = ( (((*P) << 3) & 0xf8) | (((*P) ) & 0x7) ); \
A = CHAN_MAX
#define STORE_PIXEL(DST, X, Y, VALUE) \
DST[0] = ( (((VALUE[RCOMP]) & 0xf8) << 8) | (((VALUE[GCOMP]) & 0xfc) << 3) | ((VALUE[BCOMP]) >> 3) )
#define FETCH_PIXEL(DST, SRC) \
DST[RCOMP] = ( (((SRC[0]) >> 8) & 0xf8) | (((SRC[0]) >> 11) & 0x7) ); \
DST[GCOMP] = ( (((SRC[0]) >> 3) & 0xfc) | (((SRC[0]) >> 5) & 0x3) ); \
DST[BCOMP] = ( (((SRC[0]) << 3) & 0xf8) | (((SRC[0]) ) & 0x7) ); \
DST[ACOMP] = 0xff
#include "swrast/s_spantemp.h"
/* 15-bit BGR (XXX implement dithering someday) */
#define NAME(PREFIX) PREFIX##_B5G5R5
#define FORMAT GL_RGBA8
#define SPAN_VARS \
const fbContextPtr fbdevctx = FB_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = fbdevctx->dri.drawable; \
const fbDrawablePtr fbdrawable = (fbDrawablePtr)dPriv->driverPrivate;
driRenderbuffer *drb = (driRenderbuffer *) rb;
#define INIT_PIXEL_PTR(P, X, Y) \
GLushort *P = (GLushort *) ((char *)fbdrawable->currentBuffer + (Y) * fbdrawable->currentPitch + (X) * 2)
GLushort *P = (GLushort *)drb->Base.Data + (drb->Base.Height - (Y)) * drb->pitch + (X) * 2;
#define INC_PIXEL_PTR(P) P += 1
#define STORE_RGB_PIXEL(P, X, Y, R, G, B) \
*P = ( (((R) & 0xf8) << 7) | (((G) & 0xf8) << 2) | ((B) >> 3) )
#define STORE_RGBA_PIXEL(P, X, Y, R, G, B, A) \
*P = ( (((R) & 0xf8) << 7) | (((G) & 0xf8) << 2) | ((B) >> 3) )
#define FETCH_RGBA_PIXEL(R, G, B, A, P) \
R = ( (((*P) >> 7) & 0xf8) | (((*P) >> 10) & 0x7) ); \
G = ( (((*P) >> 2) & 0xf8) | (((*P) >> 5) & 0x7) ); \
B = ( (((*P) << 3) & 0xf8) | (((*P) ) & 0x7) ); \
A = CHAN_MAX
#define STORE_PIXEL(DST, X, Y, VALUE) \
DST[0] = ( (((VALUE[RCOMP]) & 0xf8) << 7) | (((VALUE[GCOMP]) & 0xf8) << 2) | ((VALUE[BCOMP]) >> 3) )
#define FETCH_PIXEL(DST, SRC) \
DST[RCOMP] = ( (((SRC[0]) >> 7) & 0xf8) | (((SRC[0]) >> 10) & 0x7) ); \
DST[GCOMP] = ( (((SRC[0]) >> 2) & 0xf8) | (((SRC[0]) >> 5) & 0x7) ); \
DST[BCOMP] = ( (((SRC[0]) << 3) & 0xf8) | (((SRC[0]) ) & 0x7) ); \
DST[ACOMP] = 0xff
#include "swrast/s_spantemp.h"
/* 8-bit color index */
#define NAME(PREFIX) PREFIX##_CI8
#define FORMAT GL_COLOR_INDEX8_EXT
#define SPAN_VARS \
const fbContextPtr fbdevctx = FB_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = fbdevctx->dri.drawable; \
const fbDrawablePtr fbdrawable = (fbDrawablePtr)dPriv->driverPrivate;
driRenderbuffer *drb = (driRenderbuffer *) rb;
#define INIT_PIXEL_PTR(P, X, Y) \
GLubyte *P = (GLubyte *)fbdrawable->currentBuffer + (Y) * fbdrawable->currentPitch + (X)
GLubyte *P = (GLubyte *)drb->Base.Data + (drb->Base.Height - (Y)) * drb->pitch + (X);
#define INC_PIXEL_PTR(P) P += 1
#define STORE_CI_PIXEL(P, CI) \
P[0] = CI
#define FETCH_CI_PIXEL(CI, P) \
CI = P[0]
#define STORE_PIXEL(DST, X, Y, VALUE) \
*DST = VALUE[0]
#define FETCH_PIXEL(DST, SRC) \
DST = SRC[0]
#include "swrast/s_spantemp.h"
void
fbSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
{
ASSERT(drb->Base.InternalFormat == GL_RGBA);
if (drb->Base.InternalFormat == GL_RGBA) {
if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
drb->Base.GetRow = get_row_B5G6R5;
drb->Base.GetValues = get_values_B5G6R5;
drb->Base.PutRow = put_row_B5G6R5;
drb->Base.PutMonoRow = put_mono_row_B5G6R5;
drb->Base.PutRowRGB = put_row_rgb_B5G6R5;
drb->Base.PutValues = put_values_B5G6R5;
drb->Base.PutMonoValues = put_mono_values_B5G6R5;
}
else if (vis->redBits == 5 && vis->greenBits == 5 && vis->blueBits == 5) {
drb->Base.GetRow = get_row_B5G5R5;
drb->Base.GetValues = get_values_B5G5R5;
drb->Base.PutRow = put_row_B5G5R5;
drb->Base.PutMonoRow = put_mono_row_B5G5R5;
drb->Base.PutRowRGB = put_row_rgb_B5G5R5;
drb->Base.PutValues = put_values_B5G5R5;
drb->Base.PutMonoValues = put_mono_values_B5G5R5;
}
else if (vis->redBits == 8 && vis->greenBits == 8 && vis->blueBits == 8
&& vis->alphaBits == 8) {
drb->Base.GetRow = get_row_B8G8R8A8;
drb->Base.GetValues = get_values_B8G8R8A8;
drb->Base.PutRow = put_row_B8G8R8A8;
drb->Base.PutMonoRow = put_mono_row_B8G8R8A8;
drb->Base.PutRowRGB = put_row_rgb_B8G8R8A8;
drb->Base.PutValues = put_values_B8G8R8A8;
drb->Base.PutMonoValues = put_mono_values_B8G8R8A8;
}
else if (vis->redBits == 8 && vis->greenBits == 8 && vis->blueBits == 8
&& vis->alphaBits == 0) {
drb->Base.GetRow = get_row_B8G8R8;
drb->Base.GetValues = get_values_B8G8R8;
drb->Base.PutRow = put_row_B8G8R8;
drb->Base.PutMonoRow = put_mono_row_B8G8R8;
drb->Base.PutRowRGB = put_row_rgb_B8G8R8;
drb->Base.PutValues = put_values_B8G8R8;
drb->Base.PutMonoValues = put_mono_values_B8G8R8;
}
else if (vis->indexBits == 8) {
drb->Base.GetRow = get_row_CI8;
drb->Base.GetValues = get_values_CI8;
drb->Base.PutRow = put_row_CI8;
drb->Base.PutMonoRow = put_mono_row_CI8;
drb->Base.PutValues = put_values_CI8;
drb->Base.PutMonoValues = put_mono_values_CI8;
}
}
else {
/* hardware z/stencil/etc someday */
}
}
#include "swrast/s_spantemp.h"
/* Initialize the driver specific screen private data.
@@ -287,41 +307,20 @@ init_core_functions( struct dd_function_table *functions )
static GLboolean
fbInitDriver( __DRIscreenPrivate *sPriv )
{
fbDRIPtr dri_priv = (fbDRIPtr)sPriv->pDevPriv;
fbDRIPtr priv;
int drmFD;
drmFD = drmOpen("radeon", NULL );
if (drmFD < 0) {
fprintf(stderr, "[drm] drmOpen failed\n");
return GL_FALSE;
}
priv = _mesa_malloc(sizeof(*priv));
if (!priv)
return GL_FALSE;
*priv = *dri_priv;
priv->drmFD = drmFD;
if (drmMap(drmFD, priv->hFrameBuffer, priv->fbSize, &priv->fbMap) < 0) {
fprintf(stderr, "[drm] drmMap framebuffer failed\n");
free(priv);
return GL_FALSE;
}
sPriv->private = priv;
sPriv->private = NULL;
return GL_TRUE;
}
static void
fbDestroyScreen( __DRIscreenPrivate *sPriv )
{
fbDRIPtr priv = (fbDRIPtr)sPriv->private;
drmUnmap(priv->fbMap, priv->fbSize);
drmClose(priv->drmFD);
_mesa_free(priv);
}
void fbSetBuffer( GLcontext *ctx,
GLframebuffer *colorBuffer,
GLuint bufferBit )
{
/* NOP until SetBuffer is fully removed */
}
/* Create the device specific context.
@@ -376,61 +375,7 @@ fbCreateContext( const __GLcontextModes *glVisual,
{
struct swrast_device_driver *swdd;
swdd = _swrast_GetDeviceDriverReference( ctx );
swdd->SetBuffer = set_buffer;
if (!glVisual->rgbMode) {
swdd->WriteCI32Span = write_index32_span_CI8;
swdd->WriteCI8Span = write_index8_span_CI8;
swdd->WriteMonoCISpan = write_monoindex_span_CI8;
swdd->WriteCI32Pixels = write_index_pixels_CI8;
swdd->WriteMonoCIPixels = write_monoindex_pixels_CI8;
swdd->ReadCI32Span = read_index_span_CI8;
swdd->ReadCI32Pixels = read_index_pixels_CI8;
}
else if (glVisual->rgbBits == 24 &&
glVisual->alphaBits == 0) {
swdd->WriteRGBASpan = write_rgba_span_B8G8R8;
swdd->WriteRGBSpan = write_rgb_span_B8G8R8;
swdd->WriteMonoRGBASpan = write_monorgba_span_B8G8R8;
swdd->WriteRGBAPixels = write_rgba_pixels_B8G8R8;
swdd->WriteMonoRGBAPixels = write_monorgba_pixels_B8G8R8;
swdd->ReadRGBASpan = read_rgba_span_B8G8R8;
swdd->ReadRGBAPixels = read_rgba_pixels_B8G8R8;
}
else if (glVisual->rgbBits == 32 &&
glVisual->alphaBits == 8) {
swdd->WriteRGBASpan = write_rgba_span_B8G8R8A8;
swdd->WriteRGBSpan = write_rgb_span_B8G8R8A8;
swdd->WriteMonoRGBASpan = write_monorgba_span_B8G8R8A8;
swdd->WriteRGBAPixels = write_rgba_pixels_B8G8R8A8;
swdd->WriteMonoRGBAPixels = write_monorgba_pixels_B8G8R8A8;
swdd->ReadRGBASpan = read_rgba_span_B8G8R8A8;
swdd->ReadRGBAPixels = read_rgba_pixels_B8G8R8A8;
}
else if (glVisual->rgbBits == 16 &&
glVisual->alphaBits == 0) {
swdd->WriteRGBASpan = write_rgba_span_B5G6R5;
swdd->WriteRGBSpan = write_rgb_span_B5G6R5;
swdd->WriteMonoRGBASpan = write_monorgba_span_B5G6R5;
swdd->WriteRGBAPixels = write_rgba_pixels_B5G6R5;
swdd->WriteMonoRGBAPixels = write_monorgba_pixels_B5G6R5;
swdd->ReadRGBASpan = read_rgba_span_B5G6R5;
swdd->ReadRGBAPixels = read_rgba_pixels_B5G6R5;
}
else if (glVisual->rgbBits == 15 &&
glVisual->alphaBits == 0) {
swdd->WriteRGBASpan = write_rgba_span_B5G5R5;
swdd->WriteRGBSpan = write_rgb_span_B5G5R5;
swdd->WriteMonoRGBASpan = write_monorgba_span_B5G5R5;
swdd->WriteRGBAPixels = write_rgba_pixels_B5G5R5;
swdd->WriteMonoRGBAPixels = write_monorgba_pixels_B5G5R5;
swdd->ReadRGBASpan = read_rgba_span_B5G5R5;
swdd->ReadRGBAPixels = read_rgba_pixels_B5G5R5;
}
else {
_mesa_printf("bad pixelformat rgb %d alpha %d\n",
glVisual->rgbBits,
glVisual->alphaBits );
}
swdd->SetBuffer = fbSetBuffer;
}
/* use default TCL pipeline */
@@ -454,7 +399,7 @@ fbDestroyContext( __DRIcontextPrivate *driContextPriv )
/* check if we're deleting the currently bound context */
if (fbmesa == current) {
_mesa_make_current2(NULL, NULL, NULL);
_mesa_make_current(NULL, NULL, NULL);
}
/* Free fb context resources */
@@ -482,8 +427,7 @@ fbCreateBuffer( __DRIscreenPrivate *driScrnPriv,
const __GLcontextModes *mesaVis,
GLboolean isPixmap )
{
fbDRIPtr spriv = (fbDRIPtr)driScrnPriv->private;
fbDrawablePtr fbdrawable;
struct gl_framebuffer *mesa_framebuffer;
if (isPixmap) {
return GL_FALSE; /* not implemented */
@@ -494,30 +438,40 @@ fbCreateBuffer( __DRIscreenPrivate *driScrnPriv,
const GLboolean swAccum = mesaVis->accumRedBits > 0;
const GLboolean swStencil = mesaVis->stencilBits > 0;
fbdrawable = _mesa_calloc(sizeof(*fbdrawable));
if (!fbdrawable)
mesa_framebuffer = _mesa_create_framebuffer(mesaVis);
if (!mesa_framebuffer)
return 0;
fbdrawable->mesa_framebuffer = (void *)
_mesa_create_framebuffer( mesaVis,
/* XXX double-check these parameters (bpp vs cpp, etc) */
{
driRenderbuffer *drb = driNewRenderbuffer(GL_RGBA, driScrnPriv->fbBPP / 8,
driScrnPriv->fbOrigin,
driScrnPriv->fbStride);
fbSetSpanFunctions(drb, mesaVis);
drb->Base.Data = driScrnPriv->pFB;
_mesa_add_renderbuffer(mesa_framebuffer,
BUFFER_FRONT_LEFT, &drb->Base);
}
if (mesaVis->doubleBufferMode) {
/* XXX what are the correct origin/stride values? */
driRenderbuffer *drb = driNewRenderbuffer(GL_RGBA, driScrnPriv->fbBPP /8,
driScrnPriv->fbOrigin,
driScrnPriv->fbStride);
fbSetSpanFunctions(drb, mesaVis);
drb->Base.Data = _mesa_malloc(driScrnPriv->fbStride * driScrnPriv->fbHeight);
_mesa_add_renderbuffer(mesa_framebuffer,
BUFFER_BACK_LEFT, &drb->Base);
}
_mesa_add_soft_renderbuffers(mesa_framebuffer,
GL_FALSE, /* color */
swDepth,
swStencil,
swAccum,
swAlpha );
if (!fbdrawable->mesa_framebuffer) {
_mesa_free(fbdrawable);
return 0;
}
driDrawPriv->driverPrivate = fbdrawable;
fbdrawable->frontBuffer = fbdrawable->currentBuffer = spriv->fbMap;
fbdrawable->currentPitch = spriv->fbWidth;
0,
GL_FALSE /* aux */);
/* Replace the framebuffer back buffer with a malloc'ed one --
* big speedup.
*/
fbdrawable->backBuffer = _mesa_malloc(fbdrawable->currentPitch * driDrawPriv->h);
driDrawPriv->driverPrivate = mesa_framebuffer;
return 1;
}
@@ -527,11 +481,10 @@ fbCreateBuffer( __DRIscreenPrivate *driScrnPriv,
static void
fbDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
{
fbDrawablePtr fbdrawable = (fbDrawablePtr)driDrawPriv->driverPrivate;
struct gl_framebuffer *mesa_framebuffer = (struct gl_framebuffer *)driDrawPriv->driverPrivate;
_mesa_destroy_framebuffer(fbdrawable->mesa_framebuffer);
_mesa_free(fbdrawable->backBuffer);
_mesa_free(fbdrawable);
_mesa_free(mesa_framebuffer->Attachment[BUFFER_BACK_LEFT].Renderbuffer->Data);
_mesa_destroy_framebuffer(mesa_framebuffer);
driDrawPriv->driverPrivate = NULL;
}
@@ -542,29 +495,32 @@ fbDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
static void
fbSwapBuffers( __DRIdrawablePrivate *dPriv )
{
fbDrawablePtr fbdrawable = (fbDrawablePtr)dPriv->driverPrivate;
struct gl_framebuffer *mesa_framebuffer = (struct gl_framebuffer *)dPriv->driverPrivate;
struct gl_renderbuffer * front_renderbuffer = mesa_framebuffer->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
void *frontBuffer = front_renderbuffer->Data;
int currentPitch = ((driRenderbuffer *)front_renderbuffer)->pitch;
void *backBuffer = mesa_framebuffer->Attachment[BUFFER_BACK_LEFT].Renderbuffer->Data;
if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
fbContextPtr fbmesa;
GLcontext *ctx;
fbmesa = (fbContextPtr) dPriv->driContextPriv->driverPrivate;
ctx = fbmesa->glCtx;
fbContextPtr fbmesa = (fbContextPtr) dPriv->driContextPriv->driverPrivate;
GLcontext *ctx = fbmesa->glCtx;
if (ctx->Visual.doubleBufferMode) {
int i;
int offset = 0;
char *tmp = _mesa_malloc(fbdrawable->currentPitch);
char *tmp = _mesa_malloc(currentPitch);
_mesa_notifySwapBuffers( ctx ); /* flush pending rendering comands */
ASSERT(fbdrawable->frontBuffer);
ASSERT(fbdrawable->backBuffer);
ASSERT(frontBuffer);
ASSERT(backBuffer);
for (i = 0; i < dPriv->h; i++) {
_mesa_memcpy(tmp, (char *) fbdrawable->backBuffer + offset,
fbdrawable->currentPitch);
_mesa_memcpy((char *) fbdrawable->frontBuffer + offset, tmp,
fbdrawable->currentPitch);
offset += fbdrawable->currentPitch;
_mesa_memcpy(tmp, (char *) backBuffer + offset,
currentPitch);
_mesa_memcpy((char *) frontBuffer + offset, tmp,
currentPitch);
offset += currentPitch;
}
_mesa_free(tmp);
@@ -587,15 +543,15 @@ fbMakeCurrent( __DRIcontextPrivate *driContextPriv,
{
if ( driContextPriv ) {
fbContextPtr newFbCtx =
(fbContextPtr) driContextPriv->driverPrivate;
(fbContextPtr) driContextPriv->driverPrivate;
newFbCtx->dri.drawable = driDrawPriv;
_mesa_make_current2( newFbCtx->glCtx,
((fbDrawablePtr)driDrawPriv->driverPrivate)->mesa_framebuffer,
((fbDrawablePtr)driReadPriv->driverPrivate)->mesa_framebuffer);
_mesa_make_current( newFbCtx->glCtx,
driDrawPriv->driverPrivate,
driReadPriv->driverPrivate);
} else {
_mesa_make_current( 0, 0 );
_mesa_make_current( NULL, NULL, NULL );
}
return GL_TRUE;
@@ -633,8 +589,6 @@ __driValidateMode(const DRIDriverContext *ctx )
static int
__driInitFBDev( struct DRIDriverContextRec *ctx )
{
fbDRIPtr pfbDRI;
/* Note that drmOpen will try to load the kernel module, if needed. */
/* we need a fbdev drm driver - it will only track maps */
ctx->drmFD = drmOpen("radeon", NULL );
@@ -690,18 +644,6 @@ __driInitFBDev( struct DRIDriverContextRec *ctx )
fprintf(stderr, "[drm] framebuffer handle = 0x%08lx\n",
ctx->shared.hFrameBuffer);
pfbDRI = (fbDRIPtr)malloc(sizeof(*pfbDRI));
pfbDRI->hFrameBuffer = ctx->shared.hFrameBuffer;
pfbDRI->fbOrigin = ctx->shared.fbOrigin;
pfbDRI->fbSize = ctx->shared.fbSize;
pfbDRI->fbStride = ctx->shared.fbStride;
pfbDRI->fbWidth = ctx->shared.virtualWidth;
pfbDRI->fbHeight = ctx->shared.virtualHeight;
pfbDRI->bpp = ctx->bpp;
ctx->driverClientMsg = pfbDRI;
ctx->driverClientMsgSize = sizeof(*pfbDRI);
return 1;
}
@@ -763,7 +705,7 @@ fbFillInModes( unsigned pixel_bits, unsigned depth_bits,
fb_type = GL_UNSIGNED_SHORT_5_6_5;
}
else {
fb_format = GL_BGR;
fb_format = GL_RGBA;
fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
}
@@ -841,14 +783,11 @@ void * __driCreateNewScreen( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc
create_context_modes = (PFNGLXCREATECONTEXTMODES)
glXGetProcAddress( (const GLubyte *) "__glXCreateContextModes" );
if ( create_context_modes != NULL ) {
#if 0
fbDRIPtr dri_priv = (fbDRIPtr) psp->pDevPriv;
*driver_modes = fbFillInModes( dri_priv->bpp,
(dri_priv->bpp == 16) ? 16 : 24,
(dri_priv->bpp == 16) ? 0 : 8,
(dri_priv->backOffset != dri_priv->depthOffset) );
#endif
*driver_modes = fbFillInModes( 24, 24, 8, 0);
*driver_modes = fbFillInModes( psp->fbBPP,
(psp->fbBPP == 16) ? 16 : 24,
(psp->fbBPP == 16) ? 0 : 8,
1);
}
}

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