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699 Commits

Author SHA1 Message Date
Brian Paul
7cd7a78d72 update 6.4 release date 2005-10-24 23:12:29 +00:00
Brian Paul
5c57efd6b4 fix writes to result.depth.z 2005-10-24 19:31:18 +00:00
Brian Paul
ea9ed5849f fragment program writing to result.depth.z was broken 2005-10-24 19:28:18 +00:00
Thomas Hellström
1ef0939a64 Bug #4277:
Bump via dri-ddx protocol  major version to reflect the binary change in the
interface with the DDX. Needs updated Xorg DDX to work. (Luc Verhaegen)
2005-10-24 06:54:55 +00:00
Thomas Hellström
d0f9c2887c unichrome: bug #4327,
Don't upload texture images while texture is rendering.
	Handle 32-bit breadcrumb wraparounds correctly.
	Fix possible infinite-wait-for-idle condition.
2005-10-22 16:13:47 +00:00
Thomas Hellström
ed75287003 Remove via_common.h in favour of via_drm.h in the libdrm source.
This requires an up-to-date libdrm.
2005-10-22 15:36:41 +00:00
Eric Anholt
c01c2fb542 Merge from HEAD:
Fix FreeBSD build by building libGL in the order desired, and doing a fix to
  my mklib changes.
2005-10-22 01:42:25 +00:00
Brian Paul
e1d7297812 fix GLX server resize/crash when resizing windows 2005-10-21 21:38:27 +00:00
Brian Paul
b4227f0d98 assorted updates 2005-10-21 20:47:33 +00:00
Brian Paul
c868c1ee14 6.4 release updates 2005-10-21 20:35:47 +00:00
Brian Paul
a1dcb43658 check span.y >=0 (bug 4842) 2005-10-21 18:35:45 +00:00
Ian Romanick
cc7b6810e2 Make execmem.c compile in the server (libGLcore). Since xf86mmap
doesn't know about MAP_ANONYMOUS, this is the only viable fix.  This
issue will likely have to be revisited at some point.
2005-10-21 18:09:24 +00:00
Brian Paul
7b9fecee10 Darwin version fix (SF bug 1334274) 2005-10-21 15:39:20 +00:00
Brian Paul
8856180e4f remove some debug code 2005-10-21 15:34:22 +00:00
Brian Paul
df51dfbdc3 fix broken KIL, SWZ 2005-10-21 15:23:37 +00:00
Brian Paul
2fd1ed1b45 fix broken SWZ instruction 2005-10-21 15:23:13 +00:00
Brian Paul
66b928e95e fix broken KIL 2005-10-21 14:23:05 +00:00
Brian Paul
d5e9cca0b2 use PROGRAM_UNDEFINED instead of -1 to init register fields 2005-10-21 03:57:28 +00:00
Brian Paul
c072c17a8c change test for missing depth or stencil buffer 2005-10-21 03:56:43 +00:00
Brian Paul
8367420be9 remove extra arg to _mesa_exec_malloc() 2005-10-20 23:30:54 +00:00
Brian Paul
e2a2ed06b2 restore FASTCALL stuff 2005-10-20 22:53:27 +00:00
Brian Paul
0cc3703188 added GLX transpose matrix fix 2005-10-20 22:43:56 +00:00
Brian Paul
fb6c1492fb fix bad loops in TransposeMatrix[fd]() 2005-10-20 22:03:58 +00:00
Brian Paul
89ad797f9a fix another renderbuffer wrapping bug 2005-10-20 21:26:05 +00:00
Brian Paul
fa67028ae7 Disable the FASTCALL optimization because it still breaks server-side GLX. 2005-10-20 21:12:12 +00:00
Eric Anholt
8e1724dfe9 Merge from head: bump driver dates for yesterday's crasher fixes. 2005-10-20 20:12:57 +00:00
Brian Paul
fbdb5c9b14 remove extra arg to _mesa_exec_malloc() 2005-10-20 13:31:58 +00:00
Brian Paul
4b2728f95c s/glut_gz2/glut_bz2/ 2005-10-19 20:25:51 +00:00
Brian Paul
3a7437399f added mm.c mm.h exemem.c 2005-10-19 18:15:50 +00:00
Eric Anholt
3338f04be7 Merge from head:
Fix a missed merge for idr's dispatch changes: failure to do driInitExtensions
  in __driCreateNewScreen_20050727 resulted in crashing in dispatch.
2005-10-19 02:47:09 +00:00
Eric Anholt
047f7bb11c Merge the dispatch fix from HEAD today:
Fix a missed merge for idr's dispatch changes: failure to do driInitExtensions
  in __driCreateNewScreen_20050727 resulted in crashing in dispatch.
2005-10-19 02:03:40 +00:00
Brian Paul
5b25acdac7 updated for new mm.c, execmem.c files 2005-10-19 01:29:04 +00:00
Brian Paul
cb16208ec0 Import exec-malloc changes from trunk. 2005-10-19 01:21:12 +00:00
Brian Paul
88107bea56 file mm.h was added on branch mesa_6_4_branch on 2005-10-19 01:21:12 +0000 2005-10-18 15:01:19 +00:00
Brian Paul
b4d25157f2 file mm.c was added on branch mesa_6_4_branch on 2005-10-19 01:21:12 +0000 2005-10-18 15:01:19 +00:00
Brian Paul
c6d1f32ebe file execmem.c was added on branch mesa_6_4_branch on 2005-10-19 01:21:12 +0000 2005-10-18 15:01:19 +00:00
Brian Paul
281f388e03 added some header files to DRI_FILES (Donnie Berkholz) 2005-10-17 22:38:28 +00:00
Brian Paul
c0a0dfeb96 fix GLAPI/extern problem (bug 4757) 2005-10-12 19:37:53 +00:00
Ian Romanick
ab07593563 ifdef out some code to make glapi.c linkable in libglx.so (on the
server).  This isn't strictly needed yet, but it doesn't hurt anything
either.  However, the patches for fd.o bug #2996 require this to build.
2005-10-11 16:56:27 +00:00
Brian Paul
5b08058604 check for PIXMAP in clip routine (SF bug 1323215) 2005-10-11 01:22:05 +00:00
Brian Paul
3bf13d3c4b set tentative release date 2005-10-11 00:24:18 +00:00
Brian Paul
2b05784084 fixed glFogCoord bug 4729 2005-10-10 18:46:28 +00:00
Brian Paul
2292262de4 added EXPF() macro 2005-10-10 18:45:42 +00:00
Brian Paul
a9358bb3b0 from trunk: fix fogcoord bug 4729 2005-10-10 18:45:28 +00:00
Ian Romanick
b9d111f202 Add 'get' data for glGetFramebufferAttachmentParameterivEXT enums.
Remove an extra closing parenthesis in the Linux version of the SWAP_32 macro.
2005-10-10 17:11:21 +00:00
Brian Paul
20fd105e2a change test for presence of accum buffer 2005-10-08 21:37:24 +00:00
Brian Paul
1faaa0090a Fix some issues with state updates and renderbuffers. Querying GL_RED_BITS,
etc. after calling glRenderBufferStorageEXT gave undefined results.
2005-10-08 14:41:57 +00:00
Brian Paul
23803bd5fb updates from trunk 2005-10-08 14:39:35 +00:00
Brian Paul
c000250504 fix renderbuffer, point size bugs 2005-10-07 03:57:04 +00:00
Brian Paul
b854297bab Fix a number of point size attenuation problems.
Move size clamping into the rasterization function.
2005-10-07 03:56:12 +00:00
Brian Paul
3c1b44ad55 fix byteswapping bug in _mesa_texstore_ycbcr() (Benjamin Herrenschmidt) 2005-10-05 13:35:50 +00:00
Brian Paul
bdab2cc216 added GL_INVALID_FRAMEBUFFER_OPERATION_EXT to gluErrorString() 2005-10-05 02:08:30 +00:00
Brian Paul
91ade9ad68 check if deleting currently bound frame/renderbuffer object 2005-10-04 16:01:15 +00:00
Brian Paul
7355bbce55 fix behaviour of glIsFrame/Renderbuffer() 2005-10-04 15:03:08 +00:00
Adam Jackson
1d2671e6cb Bug #1155: Define IEEE_ONE on Super-H as well. 2005-10-03 20:01:28 +00:00
Brian Paul
0a405dcc5f added glReadPixels / texture renderbuffer fix 2005-10-03 16:12:51 +00:00
Brian Paul
b210ffaadf disable a warning 2005-10-03 16:10:35 +00:00
Brian Paul
b1e8471898 added a few calls to _mesa_update_framebuffer_visual() 2005-10-03 16:10:21 +00:00
Brian Paul
aefe0dabec finish up some missing code 2005-10-03 16:10:02 +00:00
Ian Romanick
758c5b9a7e Change the 'count' for COMPRESSED_TEXTURE_FORMATS from "?" to "-1". This
signals to the script (glX_proto_size.py) that generates the server-side
size functions that a handcoded query is needed to determine the data size.

Also do s/FOG_COORD_SOURCE/FOG_COORD_SRC/.

When initializing the count in glx_enum::__init__, cast the local property
to int.  Thanks to Python's dynamic typing, if this isn't done the type of
stored count will be a string instead of an int.
2005-10-03 15:05:53 +00:00
Ian Romanick
44db6d7cb8 Remove the non-existant --get-alias-set option from the help text.
Update printPixelFunction (which is only used to generate code for the
server-side) to use the correct method for obtaining the dimensions of the
image parameter to a function.

Only use byteswap.h when building generated code on Linux.  Elsewhere use
the (horrible!) macros from X11/misc.h.

Make sure that enums associated with the generic "Get" function get applied
to GetIntegerv, GetBooleanv, GetFloatv, and GetDoublev.
2005-10-03 14:59:35 +00:00
Brian Paul
04f1fdc755 use fmod() to prevent overflow of angle variable 2005-09-30 15:03:54 +00:00
Brian Paul
b181773d02 call glFinish if drawing to front buffer 2005-09-29 18:46:46 +00:00
Brian Paul
4218cddfb1 add error checks for framebuffer completeness 2005-09-28 16:20:47 +00:00
Brian Paul
a4e35c21d2 check for framebuffer completeness, code clean-up 2005-09-28 15:46:13 +00:00
Brian Paul
5d63323d34 tweak glAccum error checking 2005-09-27 16:10:36 +00:00
Brian Paul
419a350499 remove previous accum buffer fix, the error was already detected 2005-09-27 16:10:07 +00:00
Brian Paul
db78ec7018 added glAccum / GL_INVALID_OPERATION fix 2005-09-27 15:53:34 +00:00
Brian Paul
291911aeb5 generate GL_INVALID_OPERATION in glAccum if read/draw buffers aren't the same 2005-09-27 15:52:19 +00:00
Brian Paul
e15a7d4883 added glDraw/CopyPixels stencil mask fix 2005-09-26 23:07:01 +00:00
Brian Paul
2e95fdc5d8 glDraw/CopyPixels of stencil data didn't obey the stencil write mask. Fixed. 2005-09-26 23:05:33 +00:00
Ian Romanick
6e03f6ed43 Update VERSIONS with recent commit (e.g., "Enable
GL_ARB_texture_mirrored_repeat on Savage4.")
2005-09-26 22:07:46 +00:00
Ian Romanick
97790948f6 Enable GL_ARB_texture_mirrored_repeat on Savage4. Refactor the code that
sets the texture wrap mode and texture filter mode for Savage4 to the new
functions savage4_set_wrap_mode and savage4_set_filter_mode.

This was tested with texwrap and tunnel.
2005-09-26 22:01:32 +00:00
Brian Paul
a882648023 Added XMesaDrawable to xmesa_renderbuffer. Use it in a few places instead
of the XMesaPixmap field to avoid some X server-side issues with casting.
2005-09-26 00:36:44 +00:00
Brian Paul
b7f8d69bb3 added XOR line function 2005-09-23 13:50:46 +00:00
Brian Paul
5bad790e56 fast xor line function from trunk 2005-09-23 13:49:06 +00:00
Brian Paul
382b00f483 added clipped glReadPixels fix 2005-09-23 02:19:49 +00:00
Brian Paul
718bd385ed fix clipped glReadPixels bug 2005-09-23 02:16:20 +00:00
Brian Paul
402ca8903f added alpha renderbuffer memory corruption fix 2005-09-23 01:43:13 +00:00
Brian Paul
25a9c9f370 Bring in gl_renderbuffer wrapping fix from trunk. 2005-09-23 01:27:07 +00:00
Brian Paul
d73a838f01 fix glGetTexLevelParameter GL_TEXTURE_DEPTH_SIZE_ARB query 2005-09-21 21:21:28 +00:00
Brian Paul
c72b2fb2db s/GL_DEPTH_BITS/GL_TEXTURE_DEPTH_SIZE_ARB/ in _mesa_GetTexLevelParameteriv() 2005-09-21 21:19:07 +00:00
Brian Paul
5a6ce051ef remove some old debug code 2005-09-21 02:48:27 +00:00
Brian Paul
e7c2fa9cff fix potential renderbuffer GetValues segfault 2005-09-16 21:16:58 +00:00
Brian Paul
5919aec5c3 Fix potential segfault when trying to read pixels outside renderbuffer bounds.
Use _swrast_get_values() which does clipping.
2005-09-16 21:15:02 +00:00
Brian Paul
f5a6175d83 update like for MD2 viewer 2005-09-13 18:18:39 +00:00
Brian Paul
e41ea35fee print version with debug info 2005-09-13 14:49:37 +00:00
Brian Paul
38cf2b14f4 fix FreeBSD problem (bug 4435) 2005-09-13 13:37:11 +00:00
Brian Paul
66725dca81 bunch of updates 2005-09-10 16:57:46 +00:00
Brian Paul
59ad040754 separate GLUT tarball 2005-09-10 16:55:52 +00:00
Brian Paul
5e16f314d6 put GLUT sources into a separate tarball 2005-09-10 16:53:57 +00:00
Roland Scheidegger
2376438410 add _tnl_arb_vertex_program_stage to all drivers which already have _tnl_vertex_program_stage. Fixes crashes when using vertex programs. Tested on r200 only (fix by Keith Whitwell) 2005-09-09 23:30:51 +00:00
Brian Paul
1be13df2c3 fix bug 4395, fix glBitmap/glCopy/DrawPixels selection bug 2005-09-09 16:42:29 +00:00
Brian Paul
1f6892527b don't generate selection hits for glBitmap, glDraw/CopyPixels. Misc clean-ups 2005-09-09 16:41:02 +00:00
Roland Scheidegger
e5f6f26c87 fix wrong fallback bit being set when ARB_vertex_program is enabled. Add missing fallback string for ARB_vertex_program. Disable ARB_vertex_program by default (just plain doesn't work). In fact, maybe it should be thrown out altogether in this branch? 2005-09-09 12:50:20 +00:00
Brian Paul
e14b3baca0 check for either GL_ARB_depth_texture or GL_SGIX_depth_texture in a few places 2005-09-08 15:28:58 +00:00
Brian Paul
5eb129de76 fix precision problem in depth clearing (bug 4395) 2005-09-08 13:55:34 +00:00
Brian Paul
3f27b6ffeb fudge set_component_sizes() a bit, see comments 2005-09-03 17:33:55 +00:00
Brian Paul
270572e543 prepare 6.4 release notes 2005-09-01 02:54:58 +00:00
Dave Airlie
7b56e1a443 port over fix from unstable branch to fix miniglx 2005-08-31 01:25:24 +00:00
Alan Hourihane
cfaac5dc4f drmUnmap correct size 2005-08-30 20:38:03 +00:00
Alan Hourihane
1e5c3e977f move via_dri.h to server as when X is building it's pulled from the DDX. 2005-08-30 19:44:35 +00:00
Alan Hourihane
831b4143f7 define Bool for solo builds 2005-08-30 19:22:04 +00:00
Alan Hourihane
b26b565f91 Fixes from https://bugs.freedesktop.org/attachment.cgi?id=3077 2005-08-30 19:15:04 +00:00
Brian Paul
f4d1dafc18 fix APP_LIB_DEPS 2005-08-29 22:46:55 +00:00
Alan Hourihane
db70c3f9b6 remove drmAddress 2005-08-29 15:26:57 +00:00
Brian Paul
384b1d03e4 added note about IEEE vs VAX floating point (bug 4270) 2005-08-29 14:45:37 +00:00
Brian Paul
e3c1b594ae fix bugs 4242 and 4270 2005-08-28 17:31:06 +00:00
Brian Paul
453eb90128 fix a few proxy color table bugs (bug 4270) 2005-08-28 17:12:15 +00:00
Adam Jackson
cb505bf744 /dri/msg 2005-08-26 17:52:25 +00:00
Alan Hourihane
133112c71a fix the scripts for cygwin & mingw changes 2005-08-26 09:38:23 +00:00
Brian Paul
a66eebc579 fix comment and #if test 2005-08-25 22:10:29 +00:00
Brian Paul
89ea47182d don't compile debug code (bug 4242: rand undefined) 2005-08-25 19:43:54 +00:00
Alan Hourihane
2efe639f26 fix build problems on cygwin & mingw 2005-08-25 18:17:59 +00:00
Brian Paul
39e4095560 added glXCreatePbuffer fix, bug 4235 2005-08-25 14:09:23 +00:00
Brian Paul
b19ec5009f fix segfault in Fake_glXCreatePBuffer(), bug 4235 2005-08-25 14:07:40 +00:00
Brian Paul
afed3e55ba fix bugs 4207, 4237 2005-08-25 13:20:49 +00:00
Brian Paul
46cf4fa1bd s/GLX_RGBA_BIT/GLX_RGBA_TYPE/ (bug 4237) 2005-08-25 13:19:13 +00:00
Brian Paul
b4198e821a added bordered texture sampling bug fix 2005-08-25 03:08:12 +00:00
Brian Paul
5a1fb7db0e also check for texture border in sample_linear_2d() 2005-08-25 03:03:32 +00:00
Dave Airlie
f16fbf03bd fix miniglx for new event size check in the drivers 2005-08-24 05:03:03 +00:00
Brian Paul
ec0c42a3be GLw demo doesn't belong here 2005-08-23 14:49:30 +00:00
Brian Paul
a4c1895d07 added tarball fix 2005-08-23 13:42:44 +00:00
Brian Paul
b2971358ad removed lines that caused some files to be included in tarballs multiple times 2005-08-23 13:40:43 +00:00
Brian Paul
24a36c26fa set version to 6.4 2005-08-23 00:46:43 +00:00
Brian Paul
247e27d0b8 first fix for 6.4: GLX_X_RENDERABLE in glXChooseFBConfig 2005-08-22 14:30:11 +00:00
Brian Paul
912bcb2386 added .S DRI files to tarball (Donnie Berkholz), bumped version to 6.4 2005-08-22 14:29:38 +00:00
Brian Paul
cee416863f set version to 6.4 2005-08-22 14:29:17 +00:00
Brian Paul
8e946792dc added GL_X_RENDERABLE to glXChooseFBConfig (bug 4181) 2005-08-22 14:28:35 +00:00
Brian Paul
dfb6c56ed8 added GL_X_RENDERABLE to glXChooseFBConfig (bug 4181) 2005-08-22 14:28:19 +00:00
Brian Paul
dcf14aa3a7 bump version to 6.5 2005-08-22 14:27:33 +00:00
Brian Paul
1e71d6af48 added .S DRI files to tarball (Donnie Berkholz), bumped version to 6.5 2005-08-22 14:27:13 +00:00
Dave Airlie
298af7a609 fix up libdrm for egl 2005-08-21 03:17:52 +00:00
Brian Paul
ae27ef2219 fix typo 2005-08-19 23:44:35 +00:00
Brian Paul
f350e22716 md5 sums for 6.3.2 2005-08-19 23:42:29 +00:00
Brian Paul
eacd347fce update MESA_DEBUG with FP info 2005-08-19 23:34:10 +00:00
Adam Jackson
8fcd1e0287 Convert libGL and DRI drivers to require libdrm.
libdrm can be had from:

http://people.freedesktop.org/~ajax/libdrm/
2005-08-19 20:20:03 +00:00
Ian Romanick
2ae5645115 Fix a realloc problem with indirect vertex arrays. The actual head pointer
wasn't tracked and used for the realloc, so it tended to explode.
2005-08-19 18:53:26 +00:00
Brian Paul
b7c727e500 updates for 6.3.2 release, plus other assorted clean-ups 2005-08-19 16:57:50 +00:00
Alan Hourihane
d912f6cfe3 Commit missing piece from Egbert's 32/64 bit patches 2005-08-19 16:07:33 +00:00
Ian Romanick
f7eb54a12f Enable ARB_texture_compression. The code has been in place for a long time,
but, for whatever reason, the extension wasn't enabled.

Add some comments to i810ChooseTextureFormat.  There's some strangeness with
i810 texture formats.
2005-08-19 00:48:25 +00:00
Ian Romanick
e0029b33ef Add support for NV_blend_square. This was tested with
progs/tests/blendsquare.
2005-08-18 22:27:37 +00:00
Ian Romanick
ab5be2c5f7 Make sure extension entry point offsets are properly initialized. This is
primarilly needed to support functions that are internally implemented using
extension entry points (e.g., glBlendFunc uses glBlendFuncSeparate).
2005-08-18 22:16:46 +00:00
Ian Romanick
61ac29e7c6 Don't try to update hardware texture fields if there is no hardware texture.
This can happen when all the texture enables for a texture unit are disabled.

This fixes bugzilla #3195.
2005-08-18 20:01:01 +00:00
Ian Romanick
b462855c24 Add simple regression test for bugzilla #3195. 2005-08-18 19:52:44 +00:00
Ian Romanick
e918bac8cd Make the i810 driver use driGetRendererString like all the other drivers.
The GL_RENDERER string now accurately contains the chip name.  This was only
tested on a "plain" i810 (PCI ID 8086:7121).
2005-08-18 19:51:11 +00:00
Brian Paul
aa2a357bae Replace mult/div operators with bitwise operators in texel fetch routines
for better performance. (Roland Scheidegger)
2005-08-18 14:33:26 +00:00
Brian Paul
05fe2871e3 Bump version to 6.3.2 2005-08-16 23:13:25 +00:00
Brian Paul
926a19e108 updates for 6.3.2 2005-08-16 23:12:37 +00:00
Brian Paul
160b3284dd include stdint.h if WIN32 and GNUC (Colin Harrison). Patch forwarded to SGI. 2005-08-15 23:25:33 +00:00
Brian Paul
c2c2600728 test the standard stencil op modes too (Philipp Klaus Krause) 2005-08-15 22:57:30 +00:00
Roland Scheidegger
7a362deb8c In _mesa_TexEnvfv, do not accept values for GL_OPERAND2_ALPHA and GL_OPERAND2_RGB which are only valid with ARB_texture_env_combine but not with EXT_texture_env_combine, when only EXT_texture_env_combine is supported. 2005-08-15 18:24:12 +00:00
Ian Romanick
a3dd6efb00 Put back '-I/usr/X11R6/include'.
Make 'USING_EGL=0' the default for now.  It's causing too much confusion for
too many non-developers (which in turn wastes too much developer time).  It
is trivially overridden from the make command line.  See comments in
linux-dri.
2005-08-15 15:01:39 +00:00
Alan Hourihane
dabec11d27 Add Egberts fixes for 64bit architectures
Add additional checks for the *DRIRec info structure passed in from the
device driver. This ensures that things fallback to indirect rendering if
the DDX driver has had modifications (i.e. removal of the drmAddress field).
2005-08-15 06:59:24 +00:00
Alan Hourihane
69dc32cfac Add a check which compares the passed in size of the DDX driver private DRI
structure to the 3D drivers view of it, and abort if they don't match.

This traps the case with the drmAddress removal in the DDX driver.
2005-08-14 12:16:51 +00:00
Ian Romanick
33f9c98aa6 Enable support for EXT_stencil_wrap. The code was already there, but the
extension wasn't enabled.  I have verified its correct function with Mesa's
stencil_wrap test.  It is enabled on both Savage4 and Savage3D.  Since
Savage3D uses a software fallback for *all* stencil operations, this is safe.
2005-08-13 01:43:28 +00:00
Brian Paul
6fe7a0dc01 added FREXPF() macro (bug 4060) 2005-08-12 18:56:56 +00:00
Ian Romanick
f2876d1ee3 Remove the logic that determines at compile time whether or not HAVE_ALIAS
should be defined.  It was flawed on some platforms (e.g., Darwin & mingw).
Instead, rely on the build system to define it on the compiler command line.

This also reverts ajax's hand-edit to indirect_size.c.  I'll fix that on the
X.org side of things later today.
2005-08-11 20:29:45 +00:00
Ian Romanick
fbcc5aedf2 Remove support for the R200_NO_VTXFMT environment variable. Instead use
'tcl_mode=1'.  This fixes bugzilla #3972.
2005-08-11 19:47:06 +00:00
Ian Romanick
4c4e4bfa4e Makefile cleanups suggested by George Fufutos (bugzilla #3899). 2005-08-11 19:37:55 +00:00
Ian Romanick
ac7c147aaf Don't link with libGL, libEGL, or libEGLdri. On EGL setups libGL isn't
available, and on libGL setups libEGL and libEGLdri aren't available.
2005-08-11 19:29:25 +00:00
Ian Romanick
b7ae3e4787 Since Brian's recent commit, "-I/usr/X11R6/include/X11/extensions" is no
longer needed.
2005-08-11 19:23:23 +00:00
Brian Paul
82dfd4b71f fix X #includes so they're relative to X11/ directory (bug 4047) 2005-08-11 14:18:53 +00:00
Ian Romanick
ac887d4211 Make ffb driver build on x86-64. The fix is two fold. First, use the
proper DRM_CAS_RESULT to declare the variable used to store the result
of DRM_CAS.  Second, only use the "real" versions of LOCK_HARDWARE and
UNLOCK_HARDWARE on SPARC.  That's the only platform where the hardware
can really exist.
2005-08-11 04:25:36 +00:00
Ian Romanick
967b006f51 Remove _glapi_check_multithread from the interface exported by the loader to
the driver.  The loader now takes care of this for the driver.

Remove _glapi_DispatchTSD and give _glapi_Dispatch its semantic (i.e.,
having a NULL value means that the application is multithreaded and
_glapi_get_dispatch must be called).

Gut all of the dispatch override code.  This removes _glapi_RealDispatch,
_glapi_tls_RealDispatch, _glapi_begin_dispatch_override,
_glapi_end_dispatch_override, and _glapi_get_override_dispatch.

Remove _glapi_get_proc_address, _glapi_get_proc_name, _glapi_get_version,
and _glapi_check_table from the loader / driver interface.

Reviewed by: Brian Paul
2005-08-10 23:54:15 +00:00
Ian Romanick
1b8d0f149e Mesa uses the glVertexAttrib*NV functions to implement fixed-function
attributes in display lists.  If a driver doesn't add entry points for
GL_NV_vertex_program, it will explode.  This patch adds GL_NV_vertex_program
to the list of default extensions whose entry points are added by
driInitExtensions.

Thanks go to Roland Scheidegger for tracking the problem down and suggesting
the fix.
2005-08-10 23:39:42 +00:00
Brian Paul
8c9cd63c89 the PIXEL_MAP_I_TO_I table should be GLfloat, not GLint 2005-08-10 17:04:03 +00:00
Brian Paul
63c9ebeaff fix static assertion problem for gcc (bug 4022) 2005-08-10 14:42:21 +00:00
Brian Paul
6b563bda43 disable the pointer size assertions (bug 4021) 2005-08-10 14:40:05 +00:00
Brian Paul
5d40169436 fix indentation 2005-08-10 14:38:39 +00:00
Keith Whitwell
738c9a073f Check for prim/vertex store non-null before messing with refcounts. 2005-08-10 14:13:45 +00:00
Ian Romanick
258f005c6b Add rules and target to build src/mesa/x86-64/glapi_x86-64.S. 2005-08-09 18:54:12 +00:00
Keith Whitwell
c91720fb1a Decrement the context's refcounts on part-used storage structs on
context destroy.  Fixes memory leak.
2005-08-09 16:11:28 +00:00
Brian Paul
d2e289c70f actually free the renderbuffer in xmesa_delete_renderbuffer(), fixes a memory leak 2005-08-09 15:17:19 +00:00
Brian Paul
e78a3c42e4 delete display lists upon exit 2005-08-09 15:14:51 +00:00
Brian Paul
a1a6fa2fa1 free display lists and destroy window upon exit 2005-08-09 15:13:32 +00:00
Brian Paul
ecde87054c _mesa_free_framebuffer_data() call frees the renderbuffers, no need to call the Delete methods after 2005-08-09 15:07:55 +00:00
Brian Paul
24d55a1145 free context structure (bug 1252316) and s/free/_mesa_free/ 2005-08-09 14:23:28 +00:00
Ian Romanick
aba4864a25 Make the linux-dri-x86 builds work on x86-64 again. mklib now
determines the bits (either 32 or 64) for libraries without the lib
prefix.  progs/egl/Makefile passes CFLAGS on the link commands so that
things like '-m32' get propagated.
2005-08-08 23:22:46 +00:00
Brian Paul
7bf08c23fd s/Disaptch/Dispatch/ (bug 3918) 2005-08-08 21:42:51 +00:00
Brian Paul
63dffa4e77 added directfbgl.h to tarball 2005-08-08 21:30:12 +00:00
Ian Romanick
da0c5b2e2c Since glcontextmodes.[ch] are no longer used in the DRI drivers, removed the
IN_DRI_DRIVER cruft.  This was suggested by George Fufutos.
2005-08-08 17:22:44 +00:00
Dave Airlie
0d942b740c fix up color tiling in miniglx radeon server code 2005-08-08 04:34:35 +00:00
Dave Airlie
ac54de021a fix miniglx setting virtual size of 832 for 800x600 2005-08-08 04:17:52 +00:00
Jon Smirl
ae4e58c9ab Remove platform specific bits from radeon_egl.c 2005-08-08 03:58:26 +00:00
Eric Anholt
81b3c5e85c Dike out the linux-specific EGL bits unless it's a linux build. 2005-08-08 03:27:28 +00:00
Eric Anholt
f1a261377f Since this isn't a bash script, don't use function and instead inline the usage
into the one place that it's used.
2005-08-08 03:26:18 +00:00
Vladimir Dergachev
8e653f12bc Allow R300 driver to build on x86-64 and PowerPC. 2005-08-07 21:50:33 +00:00
Jon Smirl
bf54a28384 Add missing egldri.h header file 2005-08-07 02:30:32 +00:00
Jon Smirl
9a4dbf1cff Fix up some of the sample to work with the r200 EGL driver 2005-08-07 02:15:27 +00:00
Jon Smirl
7e5da5d526 Enable EGL support in 'linux-dri' config 2005-08-07 02:13:14 +00:00
Vladimir Dergachev
94a4eb1e78 Follow suggestion by Aapo Tahkola to fix giant memory leak from forgetting to free the key when entry was already found (presumably a common case). 2005-08-06 05:19:42 +00:00
Vladimir Dergachev
b8731903df Fix card_extensions by following corresponding r200 code.
Fix suggested by Ian Romanick.
R300 driver now works without segfault.
2005-08-06 04:39:27 +00:00
Ian Romanick
23a4f50c5b Fixes bugzilla #1730.
Make sure that all the values used in the clean-up code are initialized at
some point.  It is still unclear to me as to why GCC does not complain.  I
suspect the problem may be due to the depth of if-statement nesting.
2005-08-05 23:13:13 +00:00
Ian Romanick
6965f2cb0a Fixes bugzillla #812.
The weak version of _glapi_DispatchTSD was removed from dri_util.c.  As
stated in the bug report, this was only needed to support versions of libGL
that did not have this symbol.  Versions of libGL without this symbol are no
longer supported at all, so it is totally irrelevant.
2005-08-05 22:12:49 +00:00
Alan Hourihane
928218a283 remove the drmAddress 2005-08-05 20:47:59 +00:00
Ian Romanick
6bc24c5c05 In order to create the set of available extensions, we have to know if
direct-rendering is possible on a given screen.  It is not possible to
determine this by just looking at driDisplay.private in the display
structure.  However, it is possible to determine this by looking at
driScreen.private in the screen structure.  This field is only non-NULL if a
DRI driver has been successfully loaded and bootstrapped.  Once we get to
that point, we know that direct-rendering is at least theoretically
possible.

This fixes bugzilla #2875.
2005-08-05 19:13:51 +00:00
Ian Romanick
126c89e35f Fix recent problems with display lists and other parts of the code.
CALL_by_offset, SET_by_offset, and GET_by_offset all had various problems.

The core issue is that parts of the device-independent code in Mesa assumes
that all functions have slots in the dispatch table.  This is especially
true in the display list code.  It will merrilly try to set dispatch
pointers for glVertexAttrib1fARB even if GL_ARB_vertex_program is not
supported.  When the GET/SET/CALL macros are invoked, they would read a 0
from the remap table.  The problem is that 0 is the dispatch offset for
glNewList!

One change is that the remap table is now initialized to be full of -1
values.  In addtion, all of the *_by_offset marcos misbehave in an obvious
way if the specified offset is -1.  SET_by_offset will do nothing,
GET_by_offset will return NULL, and CALL_by_offset, since it uses
GET_by_offset, will segfault.

I also had to add GL_EXT_blend_func_separate to the list of default
extensions in all_mesa_extensions (src/mesa/drivers/dri/common/utils.c).
Even though many drivers do not export this extension, glBlendFunc is
internally implemented by calling glBlendFuncSeparate.  Without this
addition, glBlendFunc stopped working on drivers (such as mga) that do not
export GL_EXT_blend_func_separate.

There are still a few assertions / crashes in GL_ARB_vertex_program tests,
but I don't think that these are related to any of my changes.
2005-08-05 18:13:37 +00:00
Jon Smirl
33f5e47faf Remove EGL from linux-solo makefile 2005-08-05 03:48:15 +00:00
Jon Smirl
485528f2ac More EGL prep. No impact on anything outside of EGL 2005-08-05 03:33:59 +00:00
Jon Smirl
b507bd4160 New files for radeon egl driver.
Still a work in progress.
2005-08-04 22:23:34 +00:00
Ian Romanick
711555d1e3 Convert all instances of XTHREADS to USE_XTHREADS. This fixes one of
serveral things that are broken when building on a system with X.org 7.0rc0
installed.
2005-08-03 23:05:25 +00:00
Dave Airlie
7f5925d57c Add color tiling support to miniglx for radeon
(Stephane Marchesin + Dave Airlie)
2005-08-03 10:22:31 +00:00
Ian Romanick
7adcedcd54 Fix build problems related to finding Xthreads.h. 2005-08-01 16:30:24 +00:00
Ian Romanick
29206ae569 Remove unused structures and data fields. These had been left in because
DRI drivers using the "old" interface relied on certain fields being at
certain offsets.  Removing the structures would break that.  Now that the
old interface is no longer supported, the dead data can finally die.
2005-07-29 17:30:18 +00:00
Ian Romanick
dc6e2c778a Add a new config called linux-indirect. This build the GLX libGL just like
linux-dri, but it disables support for direct-rendering in it.  This config
mainly exists so that I can verify that changes to libGL haven't broken
builds on non-DRI platforms.
2005-07-29 17:25:50 +00:00
Jon Smirl
4508bcc72c Leave the AGP_BASE code in. It is pointless to bump the interface
for X on a miniglx fix. It can be removed later.
2005-07-29 16:53:02 +00:00
Jon Smirl
a7d4bfed8a Remove OUTREG(RADEON_AGP_BASE, info->ringHandle); from DRI driver
Code is already in DRM driver to do this.
2005-07-29 13:58:22 +00:00
Jon Smirl
4ce390b933 Commit Ian's fixes from Bug 3877
I have tested these on miniglx and they seem to be working.
I'm sure Dave will give them a better test.
2005-07-29 00:48:12 +00:00
Jon Smirl
df68d11b47 Fix a == vs !- typo for glx_enable_extension 2005-07-29 00:19:36 +00:00
Ian Romanick
82e3ecf413 Use the routines supplied in the __DRIinterfaceMethods structure to create a
destroy __GLcontextModes structures.  This eliminates the need for DRI
drivers to ever link with glcontextmodes.c.
2005-07-28 23:33:18 +00:00
Ian Romanick
f7c9eafa85 glxEnableExtension is a platform-specific function exported by the loader.
Therefore, drivers should not require it to run.
2005-07-28 21:57:17 +00:00
Ian Romanick
68679d2b9e Remove '#if 0' block that was accidentally left in. 2005-07-28 20:55:26 +00:00
Brian Paul
960467443e SPARC, DRI interface changes for 6.3.1 2005-07-28 02:46:26 +00:00
Ian Romanick
14fa5f6a60 The dri/*/depend files don't exist on a raw check-out, and that makes 'make
tarballs' have issues.
2005-07-28 01:15:45 +00:00
Ian Romanick
1585c234e0 Major rip-up of internal function insertion interface. The old
_glapi_add_entrypoint has been replaced by a new routine called
_glapi_add_dispatch.  This new routine dynamically assignes dispatch offsets
to functions added.  This allows IHVs to add support for extension functions
that do not have assigned dispatch offsets.

It also means that a driver has no idea what offset will be assigned to a
function.  The vast majority of the changes in this commit account for that.
An additional table, driDispatchRemapTable, is added.  Functions not in the
Linux OpenGL ABI (i.e., anything not in GL 1.2 + ARB_multitexture) has a
fixed offset in this new table.  The entry in this table specifies the
offset in of the function in the real dispatch table.

The internal interface was also bumped from version 20050725 to 20050727.

This has been tested with various programs in progs/demos on:

radeon (Radeon Mobility M6)
r128 (Rage 128 Pro)
mga (G400)
2005-07-28 00:29:51 +00:00
Ian Romanick
9f23a3a1bf Fix SPARC assembly for 64-bit
- The test for whether or not we're building for 64-bit is '#ifdef __arch64__'.
 This appears to be correct on both Linux and Solaris.

- The test for Solaris is now '#if defined(SVR4) || defined(__SVR4) ||
defined(__svr4__)'.  GCC 3.4.0 has all three defined on Solaris 9.

- Enables assembly language clip routines.

- Fixes to make GLSL code build on Solaris.

- Update gl_SPARC_asm.py.
2005-07-28 00:11:10 +00:00
Philippe Houdoin
3e36986e5a This precious BeOS include file was lost since some released MesaLibs. Fixed. ;-) 2005-07-27 19:56:33 +00:00
Roland Scheidegger
67d94e5a86 test for the proper drm version, at least 1.17 is required 2005-07-27 18:21:34 +00:00
Alan Hourihane
a7df74ea02 typo 2005-07-26 23:09:50 +00:00
Alan Hourihane
36d6e9df16 support GLX_DIRECT_COLOR in 1.4.0 2005-07-26 23:06:10 +00:00
Ian Romanick
ab7c6ffadc Remove the last remnants of GLX_BUILT_IN_XMESA. This allows the removal of
the evil, ugly GLX_PREFIX macro as well.
2005-07-26 22:53:38 +00:00
Alan Hourihane
1361398600 Bump the required ddx to 1.4.0 as drmAddress has been removed so that 32/64bit
combinations work.
2005-07-26 21:53:16 +00:00
Ian Romanick
5c6fd3dd4c No, really, get rid of all the remaining references to DRI_USE_NEW_INTERFACE.
A couple other remnants of the old interfaces hit the dust too.  Thanks
Jon. :)
2005-07-26 05:57:24 +00:00
Ian Romanick
a08d8a095c Quote $(CC) and $(CXX) so that 'CC=ccache gcc' and 'CXX=ccache g++' will
work again.
2005-07-26 05:55:56 +00:00
Ian Romanick
5f1ba3e21b Fixes the glXGetProcAddress portion of the interface. Most of the functions
that are currently obtained via glXGetProcAddress and all of the XF86DRI
functions are replaced with a funciton table.  This table will be passed to
__driCreateNewScreen.

One of the functions in the table is getProcAddress.  This allows some
loaders to expose functionality not in all loaders.  This will be immediatly
used for glxEnableExtension (formerly known to drivers as
__glXScrEnableExtension).  libGL (and in the future libglx) expose this
function so that drivers can enable GLX extensions.  libEGL should exposed
eglEnableExtension to enable EGL extensions.  The same function cannot be
used for both because the extensions have different names and (possibly)
different semantics.  Drivers can optionally use one, both, or neither.

The key parts are in the __DRIinterfaceMethodsRec structure in
dri_interface.h.  A pointer to one of these structures is passed into
__driCreateNewScreen.  Because of this, the version of the API is bumped to
20050725.  Since the previous version(s) were never in a release, their
existance is erased.

I was actually a little surprised by how much code this cuts from the
drivers.  A lot of glXGetProcAddress calls disappear, and a lot of
version checks go with them.  Nice.

The one thing I'm not sure of is removing __glXInitialize.  For some
reason that function was in the glXGetProcAddress table, but *nothing*
in the Mesa tree used it.  Did something with DRI conf. use this
function?  It seems odd...
2005-07-26 02:44:01 +00:00
Brian Paul
1201348a33 improve comments about win[0..3] values (bug 2554) 2005-07-26 01:04:53 +00:00
Brian Paul
800c72ae61 Fix bug 1858 - array subscript out of range in gamma driver.
Set ctx->Const.MaxTextureLevels = GAMMA_TEX_MAXLEVELS = 12
Remove bogus WRITE(level 12).
Max gamma texture size is 2kx2k  (note: 2k = 1 << (MaxLevels - 1))
2005-07-26 00:10:53 +00:00
Brian Paul
7c1ab40898 Add license/copyright.
Add -h/--help option for usage.
Minor clean-ups.
2005-07-25 23:49:50 +00:00
Brian Paul
8dcc6736ab Added -linker option to mklib, used to specify a particular program for
linking, if relevant.
Updated Makefiles to use -linker option instead of setting CC, CXX env vars.
2005-07-25 22:59:58 +00:00
Ian Romanick
e9dbe58b8b Gut a few more dead bits. Replace uses of the CreateNewScreenFunc typedef
(from glxclient.h) with PFNCREATENEWSCREEN (from dri_interface.h).

Remove the prototype for __driCreateScreen and fix the prototype for
__driCreateNewScreen (append the API version) in dri_interface.h.
2005-07-24 07:38:23 +00:00
Ian Romanick
c39bf5e273 All elements of pre-DRI_NEW_INTERFACE_ONLY are removed. This allows
1,402 lines of code to be removed from Mesa (drivers and libGL).  The
big winner is dri_util.c.

Primary changes are:

1. Remove all "deprecated" entry-points from the various structures in
dri_interface.h.

2. Rename the remaining fields to removed "version numbers."  So,
bindContext3 becomes bindContext.  Functions with "New" in the name
(e.g., CreateNewContext) were *not* changed, but that is an option.
Having "New" in the name is less annoying to me than having "3" in the name.

3. Remove all compatibility code that handles cases where the driver or
the loader is too old to support the latest interfaces.

4. Append the API version to the __driCreateNewScreen function name.
This is currently done by hand.  In the future (i.e., the next time we
make an incompatible change to the interface) we'll want to come up with
a better way to do this.  This prevents old loaders from being able to load
new (incompatible) drivers.

5. Bump the API version to 20050722.  All drivers (by way of dri_util.c)
require this version.

6. All drivers are *required* to expose GLX_SGIX_fbconfig and
GLX_OML_swap_method (or the moral equivalents).  Support for these
functions in implicit in the use of the "new" interface.

7. Some cases still exist that need to be compiled differently in a loader
or core Mesa versus in a driver.  These are identified by the define
IN_DRI_DRIVER.
2005-07-24 06:29:14 +00:00
Adam Jackson
7d40d230fa Add two aliases for some PointParameters entrypoints for libglx compatibility.
Doing this here rather than on the GLX side since the X monolith hasn't had
Mesa 6.3 imported yet.

idr, I know this is touching a generated file, but I haven't figured out what
needs changing in the generator scripts to make this change happen.  If you
could add that I'd appreciate it.
2005-07-23 02:09:58 +00:00
Brian Paul
3e2419a7cc Break the long list of MAIN_FILES and DEMO_FILES into subgroups.
rm/touch the depend files when making tarballs so they don't include
RedHat-specific paths (bug 3842).
2005-07-22 15:52:46 +00:00
Jouk Jansen
70cf1f0cf8 ----------------------------------------------------------------------
Committing in .

 _mesa_sprintf crashes on OpenVMS -> replaced it by the OS-supplied sprintf

 Modified Files:
 	Mesa/src/mesa/drivers/x11/fakeglx.c
 ----------------------------------------------------------------------
2005-07-22 09:30:54 +00:00
Brian Paul
60a6a0eb51 some GLuint idx -> GLint idx changes 2005-07-22 02:55:36 +00:00
Brian Paul
fea5a428e9 added vp negative addressing bug fix 2005-07-22 02:54:14 +00:00
Brian Paul
61e694f270 Make the vertex program source register Index field a signed int since
relative addressing can be negative.
Change some GLuint indexes to GLint in the t_vp_build.c file.
Added PROGRAM_UNDEFINED token for initializing the register File field to
avoid a gcc 4.0 warning.
2005-07-22 02:53:38 +00:00
Brian Paul
db251d72c8 bump version to 6.3.1 2005-07-21 18:46:49 +00:00
Brian Paul
7a37189adc 6.3.1 updates 2005-07-21 18:45:54 +00:00
Brian Paul
f87bb14b0b updated with DRI building instructions 2005-07-21 18:45:44 +00:00
Brian Paul
dff11bb9a8 bump version to 6.3.1 and include DRI/GLX files in tarballs 2005-07-21 18:44:52 +00:00
Brian Paul
98b06bcbeb make i810PrintSetupFlags() static, first param const 2005-07-21 18:11:24 +00:00
Brian Paul
7b5c506c0e first 6.3.1 bug fixes 2005-07-21 15:58:16 +00:00
Brian Paul
7cf480e6fe s/2004/2005/ 2005-07-21 15:57:29 +00:00
Brian Paul
951dbf08e7 check for FEATURE_EXT_framebuffer_object to enable EXT_framebuffer_object 2005-07-21 15:48:39 +00:00
Brian Paul
49e74989c3 remove ^M chars, disable shading language extensions 2005-07-21 15:41:56 +00:00
Eric Anholt
3e8efc3753 Clean up warnings in r300 code by making some symbols static, adding prototypes
for others, and being cleaner with types in fragment/vertex program structures.
One warning in r300_shader.c is still concerning.
2005-07-20 23:24:55 +00:00
Eric Anholt
aeb0ee771b Connect the r300 bits up to the build. 2005-07-20 22:08:06 +00:00
Eric Anholt
6ae76788a7 Add some missing defines, copied from linux-dri. 2005-07-20 22:07:29 +00:00
Eric Anholt
e98494d0a4 Forced commit to note repocopy from r300.sf.net CVS. 2005-07-20 21:35:27 +00:00
Brian Paul
18014525a1 fix some URLs 2005-07-20 18:25:01 +00:00
Brian Paul
2276679c53 added md5 checksums for 6.3 2005-07-20 18:20:45 +00:00
Brian Paul
d4596584f6 more updates for 6.3 release 2005-07-20 18:07:11 +00:00
Brian Paul
6bb49eacfd updates for 6.3 release 2005-07-19 21:01:46 +00:00
Brian Paul
bfb5ea307e replace fprintf() calls with _mesa_problem() 2005-07-19 18:20:04 +00:00
Brian Paul
364ae78e69 remove fprintf() 2005-07-19 18:18:49 +00:00
Brian Paul
8d7d9c22f6 include driverfuncs.h 2005-07-19 15:34:44 +00:00
Brian Paul
2d47c07398 overlay planes test 2005-07-19 15:27:03 +00:00
Brian Paul
7e152b83cb s/clippping/clipping/ 2005-07-18 20:07:19 +00:00
Philippe Houdoin
ed886336e1 Fixed warnings by using GLUTProc type instead of anonymous (void *) for
GLUT callbacks.
2005-07-18 19:27:49 +00:00
Alan Hourihane
5343ae8304 re-enable the ffb driver 2005-07-18 13:53:03 +00:00
Alan Hourihane
df88dfe1df Fix the FFB driver for the renderbuffer changes
Support NEW INTERFACE as well
2005-07-18 13:52:34 +00:00
Alan Hourihane
c235a96a71 pass in the renderbuffer 2005-07-18 13:50:06 +00:00
Ian Romanick
aa8ff1e75d Missed this on the previous commit. 2005-07-18 12:33:03 +00:00
Ian Romanick
9bdfee3a47 Wrap every place that accesses a dispatch table with a macro. A new script-
generated file, called src/mesa/glapi/dispatch.h, is added.  This file
contains three macros for each API function.  It contains a GET, a SET, and
a CALL.  Each of the macros take a pointer to the context and a pointer to
the dispatch table.

In several threads on mesa3d-dev we discussed replacing _glapi_add_entrypoint
with a new function called _glapi_add_dispatch.  For this discussion, the
important difference between the two is that the caller of _glapi_add_dispatch
does *not* know what the dispatch offset will be at compile time.  Because of
this callers need to track the dispatch offset returned by
_glapi_add_dispatch.

http://marc.theaimsgroup.com/?t=111947074700001&r=1&w=2

The downside is that driver code then has to access the dispatch table two
different ways.  It accesses it using structure tags (e.g., exec->Begin) for
functions with fixed offsets and via a remap table (e.g., exec[
remap->NewExtensionFunction ]) for functions without fixed offsets. Yuck!

Using the macros allows both types of functions to be accessed
identically.  If a driver needs to set a pointer for Begin, it does
'SET_Begin(ctx, exec, my_begin_function)'.  If it needs to set a pointer
for NewExtensionFunction, it does 'SET_NewExtensionFunction(ctx, exec,
my_NewExtensionFunction_function)'.  Furthermore, if at some point in
the future a static offset is assigned for NewExtensionFunction, only
the macros need to change (instead of every single place that accesses a
table for that function).

This code differs slightly from the originally posted patches in that the
CALL, GET, and SET marcos no longer take a context pointer as a parameter.
Brian Paul had suggested that the remap table could be stored as a global
since it would be set at CreateScreen time and would be constant for all
contexts.  This change reflects that feedback.

http://marc.theaimsgroup.com/?t=112087194700001&r=1&w=2
2005-07-18 12:31:24 +00:00
Adam Jackson
e0e993c5ff XMesaResizeBuffers needs separate paths for client and server builds 2005-07-16 04:02:05 +00:00
Adam Jackson
c529f6bf70 strip out vestigial #ifdef HAVE_CONFIG_H stanzas, they're confusing the
modular X build
2005-07-16 00:56:20 +00:00
Brian Paul
8d3aca655e disable call to via_sse_memcpy() until it's fixed 2005-07-15 23:13:46 +00:00
Brian Paul
1f88391747 need to flush vertices for GL_OCCLUSION_TEST_RESULT_HP query 2005-07-15 23:08:06 +00:00
Brian Paul
d39760d718 Check for null program->Parameters pointer in validate_vertex_program().
GL_NV_vertex_program programs can't directly reference GL state so this
pointer is always NULL.
2005-07-15 22:48:09 +00:00
Brian Paul
df0350b7ec added comments 2005-07-15 22:47:00 +00:00
Brian Paul
b0489d4f82 remove duplicate "User disable" string 2005-07-15 20:17:02 +00:00
Brian Paul
8ec981c469 redo previous check-in, just set ARCH_FLAGS = -m32 2005-07-15 14:31:31 +00:00
Brian Paul
4eb3a0f076 define CFLAGS and CXXflags with -m32 (Egbert Eich) 2005-07-15 13:58:58 +00:00
Brian Paul
4c72778251 replace gcc with $(CC) (Egbert Eich) 2005-07-15 13:55:20 +00:00
Brian Paul
badad72383 eglgears demo (Dane Rushton) 2005-07-14 23:16:41 +00:00
Brian Paul
c62c24c72f added a few more fallbackStrings (Andreas Stenglein) 2005-07-14 23:10:21 +00:00
Keith Whitwell
b127cfeb7a Use the LDEXPF wrapper macro. 2005-07-13 17:49:22 +00:00
Keith Whitwell
3f7cb794ea Add a LDEXPF wrapper macro. 2005-07-13 17:47:40 +00:00
Keith Whitwell
c472dcdac0 Wrap RESTORE_FPU/RND_NEG_FPU declarations with check for USE_SSE_ASM. 2005-07-13 13:50:31 +00:00
Keith Whitwell
ce721143b4 Cache texenv programs to avoid repeated compilation (Ben Skeggs) 2005-07-11 10:10:38 +00:00
Keith Whitwell
9311bc253e Add runtime compiled x87 implementations for most of the remaining
opcodes.  When enabled via environment vars, gears runs and almost
looks right but other apps are still quite buggy.
2005-07-10 11:23:10 +00:00
Keith Whitwell
0cfbd849ec Add lots of x87 fpu instructions. 2005-07-10 11:14:00 +00:00
Ian Romanick
6d5d1f8a41 Restore linux-x86-32 config for Brian. 2005-07-08 21:55:56 +00:00
Ian Romanick
38e2fa385d Put back the glPopMatrix. This test was derived from blendminmax.c.
When extra code was cut from blendminmax.c's Display function, the
glPopMatrix call was also accidentally cut.
2005-07-07 20:43:01 +00:00
Ian Romanick
2550844c6e Correct the comments in the file headers. Oops. 2005-07-07 19:35:30 +00:00
Ian Romanick
259f096ed8 Add regression test for bug #3101. 2005-07-07 19:34:06 +00:00
Roland Scheidegger
f3186e5789 Re-enable r200InitSpanFuncs, which was ifdefed out (probably by mistake?),
so r200SetBuffer, r200SpanRenderStart and r200SpanRenderFinish get called again.
Bugzilla #3705, #3706.
2005-07-06 12:49:46 +00:00
Brian Paul
4cf6718725 The old MESA_PBUFFER_ALLOC() function allocated memory on 512-byte boundaries.
Restore that behavior with new _mesa_alloc_texmemory() function.
Should fix via_sse_memcpy() problem in found with flightgear.
2005-07-05 14:13:42 +00:00
Jon Smirl
78be0b5dad Put default back to the normal DRM path 2005-07-02 21:28:01 +00:00
Ian Romanick
f0ff50d4ed Add support for assembly (static) dispatch functions on x86-64. This
is basically patch #2939 from X.org bugzilla #3379.  This does *not*
fix the bug as it does not dynamically generate stubs at run-time.  It
just gets things one step closer.
2005-07-02 08:29:57 +00:00
Ian Romanick
1a9cac10b8 linux-x86-32 is unnecessary. The same thing can be acomplished by
'make linux-x86 ARCH_FLAGS=-m32'.
2005-07-02 07:48:41 +00:00
Ian Romanick
9204e87b2e Massive refactor of (most of) the Linux config files. This reduces
the length of each config and brings a lot of much needed uniformity
to them.
2005-07-02 07:38:40 +00:00
Ian Romanick
4f178c6e3a Add $(CFLAGS) to the link commands. This makes 'make linux-x86
ARCH_FLAGS=-m32' work correctly on x86-64 systems.
2005-07-02 07:12:44 +00:00
Ian Romanick
ef2ce9d003 Make linux-x86 more like the other linux configs. 2005-07-02 07:11:54 +00:00
Vladimir Dergachev
c1c684b0f3 Expose the fact that we do not do either selection of feedback buffers - either with software or hardware rendering. 2005-07-02 01:09:10 +00:00
Jerome Glisse
666dcaaf05 Adding RV350_NJ ID. 2005-07-01 21:26:43 +00:00
Jerome Glisse
7b12220256 Adapt extension string to new GL dispatch schema proposed
by Idr. This  patch is based on Idr patch to radeon driver.
Change #if 1 to #if 0 (r300_context.c:l69) for old dispatch
tab.
2005-07-01 21:22:05 +00:00
Karl Schultz
5f79d27b82 Update notes with VC7 info. 2005-07-01 21:08:00 +00:00
Karl Schultz
c136b41b09 Add windows VC7 project files to filelist for tar/zip files. 2005-07-01 20:31:41 +00:00
Karl Schultz
ee850657e6 VC7 project file for building glut lib 2005-07-01 20:25:57 +00:00
Karl Schultz
0cf67634bb VC7 project file for gears demo 2005-07-01 20:25:23 +00:00
Karl Schultz
101d05ad94 VC7 Solution file for building glut and demos 2005-07-01 20:24:49 +00:00
Karl Schultz
c5b6580c6f VC7 project file for osmesa 2005-07-01 20:23:52 +00:00
Karl Schultz
35a11c14ee VC7 project file for core mesa lib 2005-07-01 20:23:23 +00:00
Karl Schultz
ec171b7d02 VC7 project file for glu 2005-07-01 20:22:41 +00:00
Karl Schultz
2de5f6e252 VC7 project file for gdi driver 2005-07-01 20:21:45 +00:00
Karl Schultz
b64d60a2a6 Visual Studio 7 solution file for mesa lib 2005-07-01 20:19:47 +00:00
Karl Schultz
eac7688231 Don't #define __FUNCTION__ on a Microsoft C compiler new enough to have it. 2005-07-01 20:11:46 +00:00
Keith Whitwell
219f3c4489 Set fp->Opcode for OP_TEX_KILL case, fix from Ben Skeggs. 2005-07-01 17:12:29 +00:00
Karl Schultz
06abb854f0 Add new files to project. 2005-07-01 15:59:33 +00:00
Karl Schultz
7fe8696d01 Use frexp on Windows; frexpf is not available. 2005-07-01 15:58:02 +00:00
Karl Schultz
9b56781986 Fix a prototype 2005-07-01 15:56:14 +00:00
Roland Scheidegger
758f334717 convert sis and radeon driver to use spantmp2 instead of spantmp template. Remove old (pre-renderbuffer) span code instead of converting that too. Remove this old code from mach64 (the dead code was not fully converted to spantmp2 previously) too. 2005-07-01 11:28:14 +00:00
Brian Paul
8e8fa63cb4 comment-out some unused code to silence warnings 2005-07-01 02:03:33 +00:00
Brian Paul
559c494fc8 replace some free() calls with _mesa_free() 2005-07-01 02:03:00 +00:00
Brian Paul
03f52fea63 updates to file list for tarballs 2005-07-01 01:55:30 +00:00
Brian Paul
6d3284efd4 fix dependencies 2005-07-01 01:54:38 +00:00
Brian Paul
58a9573b08 added some glGetRenderbufferParameterivEXT calls, printfs, and assertions 2005-07-01 01:34:29 +00:00
Brian Paul
0d34c0158d fix typo in assertions 2005-07-01 01:30:03 +00:00
Brian Paul
f4f1c29597 Move the PYTHON2 and PYTHON_FLAGS assignments to configs/current, and
include $(TOP)/configs/current in glapi/Makefile so those vars can be
easily overridden by any system config, if needed.
2005-07-01 01:27:00 +00:00
Brian Paul
bb5c84fcbc Remove NEW_RENDERBUFFER stuff.
Now, OLD_RENDERBUFFER marks code that needs to eventually be removed when
all the drivers are updated to no longer need the SetBuffer() function.
2005-07-01 01:22:25 +00:00
Brian Paul
446e258940 remove OLD_RENDERBUFFER code 2005-07-01 01:10:36 +00:00
Brian Paul
54fb9226e4 remove OLD_RENDERBUFFER stuff 2005-07-01 01:08:29 +00:00
Brian Paul
30aea49cf6 minor fixes 2005-07-01 01:04:31 +00:00
Roland Scheidegger
cf5b2f7419 remove common macros used in the span functions of most drivers from the individual drivers and put them in common code. It is still possible for a driver to define its own macros if it has special needs. This affects CLIPPIXEL, CLIPSPAN, HW_CLIPLOOP, HW_ENDCLIPLOOP, and for drivers using the spantmp2 template also GET_SRC_PTR and GET_DST_PTR. 2005-07-01 00:08:46 +00:00
Ian Romanick
c212abf99a Replace add_newer_entrypoints (src/mesa/main/context.c) with
device-specific code.  A new Python script
(src/mesa/glapi/extension_helper.py) generates a list of all
entry-points for all known extensions.  Each driver the selects only
the extensions that it needs and enables the via either
driInitExtensions or driInitSingleExtension.

This code has been compile-tested on a drivers, but has only been
run-tested on mga and i915 (on i830 hardware).

These changes were discussed at length on the mesa3d-dev mailing list.

http://marc.theaimsgroup.com/?t=111947074700001&r=1&w=2
2005-06-30 16:00:48 +00:00
Brian Paul
1ac8ae446a remove \n from warning message string 2005-06-30 14:24:44 +00:00
Brian Paul
aa70253cbb added newline at end of file 2005-06-30 14:23:40 +00:00
Brian Paul
049e320f46 Add a set of predicate functions for testing matrices instead of directly
testing the flags field.
Move definition of all the MAT_FLAGs into the m_matrix.c file since they're
now private.
2005-06-30 14:22:23 +00:00
Brian Paul
f138b977d0 Redo all the GL_LINEAR interpolation code in terms of LERP macros/functions.
This cleans up and simplifies the arithmetic quite a bit.
2005-06-30 13:42:10 +00:00
Roland Scheidegger
4d652b7855 Fix crashes with pixel readback when using the optimized assembly functions.
Pixel count can be negative (this could be fixed elsewhere), so adapt the
functions to work with such inputs correctly (same behaviour as non-optimized
functions).
Bugzilla #2317
Submitted by idr
2005-06-30 11:42:56 +00:00
Aapo Tahkola
b0d62880e8 -"fix" page flipping
-use depth tiling if tiling is enabled
2005-06-30 04:37:19 +00:00
Brian Paul
0e55891674 fix a few glitches 2005-06-30 02:34:07 +00:00
Brian Paul
ccda2162f6 fix Darwin dynamic lib naming 2005-06-30 02:33:25 +00:00
Brian Paul
b6c0d753fa just code clean-ups and new comments 2005-06-28 03:48:08 +00:00
Vladimir Dergachev
ec17e7941a Uncomment a couple of helper functions.
Fix slipup from CVS update that was commented out and did not show up during compilation.
2005-06-27 18:46:31 +00:00
Vladimir Dergachev
b6c5116171 Rename unchecked state to match DRM driver.
Emit wait idle and pacify r300 before emitting state - this seems to improve stability.
2005-06-27 15:56:14 +00:00
Brian Paul
84f8d7aafb include t_vp_build.h 2005-06-27 00:45:36 +00:00
Brian Paul
39a488ed63 remove unused MEMSET16 macro 2005-06-27 00:39:33 +00:00
Brian Paul
2dbffb30f0 Get rid of the MESA_PBUFFER_ALLOC/FREE() macros.
If that stuff is still needed, lots of other updates are needed anyway.
Also, some misc MALLOC/FREE -> _mesa_malloc/free() changes.
2005-06-27 00:34:17 +00:00
Brian Paul
397088ff5e added _tnl_ProgramCacheDestroy() prototype 2005-06-27 00:30:56 +00:00
Brian Paul
c43f03e38d make create_new_program() static 2005-06-27 00:30:37 +00:00
Eric Anholt
3f9839a52b Fix crashes during rasterization fallback by avoiding _tnl_need_projected_coords
during fallbacks.  In one case, _swsetup_Wakeup had just been called, covering
the need there, and in the other case, we can simply exit the entire
radeonChooseVertexState function, knowing that it will be called again once we
leave the fallback.

Bugzilla #:	2516
Submitted by:	sroland
2005-06-26 21:57:23 +00:00
Eric Anholt
a4eb693b5f Remove the #if 0-ed out old span code. 2005-06-26 21:54:43 +00:00
Eric Anholt
32b898126e Explain the reason for TCL fallback when GL_SPHERE_MAP happens with
RADEON_DEBUG=fall.
2005-06-26 21:53:11 +00:00
Eric Anholt
3b817fde88 Zero out the ENGPACKET allocated on the stack, to avoid sending uninitialized
values to reserved fields on the card, resulting in all-black output and
sometimes hangs.

Submitted by:	Thomas Winischhofer
2005-06-26 21:02:58 +00:00
Brian Paul
845f2a7350 fix for-loop in _mesa_GetDouble to avoid out of bounds memory read 2005-06-26 20:08:23 +00:00
Brian Paul
f8582b6c1f check for null oldBuffer in _mesa_realloc(), cleaned up some comments 2005-06-26 19:57:17 +00:00
Brian Paul
394fd40a53 need parenthesis in realloc call 2005-06-26 19:53:52 +00:00
Ian Romanick
4e1aae6e0e Ignore files generated as part of the build process. 2005-06-24 18:54:57 +00:00
Ian Romanick
5aafea03af Fix non-x86 specific builds. The changes from glTexImage3DEXT to
glTexImage3D that caused me so many problems during the re-development
of the API scripts reared its ugly head again.  This has been fixed by
tracking the parameter string for each entry-point individually.

This has the annoying side-effect that the names of the parameters in
all aliases of a function must be the same or gl_apitemp.py will
generate bad code. :(  The changes in
src/mesa/glapi/{gl_API.xml,glapitable.h} and src/glx/x11/* are caused
by fixing the parameter names in various function aliases that didn't
match.

Reported by: Eric Anholt, Jacob Jansen
2005-06-24 18:35:31 +00:00
Jeremy Kolb
3fb86eefe8 Fixed the XCB implementation when always_array is true, thanks to Ian Romanick for pointing it out. Please review. 2005-06-24 02:28:02 +00:00
Brian Paul
1c5caba184 Remove the xmesa_set_buffer() function. No longer needed since the
span functions pass in a gl_renderbuffer to indicate which color
buffer should be drawn into.  Optimized line/triangle routines are
smart enough to know which buffer to draw into as well.
The swrast->SetBuffer() routine should eventually be removed from
all drivers.
2005-06-23 15:09:32 +00:00
Ian Romanick
2636e853f6 Mark GenQueriesARB at 'always_array="true"'. This eliminates the need
to special-case the handling of that function in glX_proto_send.py.
2005-06-22 17:11:20 +00:00
Jeremy Kolb
814e5360b0 Fixed a bug where GenQueriesARB was generating the wrong code for XCB and wouldn't compile. Not sure how that slipped through before but it should work now. 2005-06-22 02:36:23 +00:00
Ian Romanick
66a5548fbb Mammoth update to the Python code generator scripts that live in
src/mesa/glapi.  Basically, the scripts that did simple things (like
gl_offsets.py) were simple, and the scripts that did more complicated things
(like glX_proto_send.py) were getting progressively more and more out of
control.  So, I re-write the foundation classes on which everything is based.

One problem with the existing code is that the division between the GL API
database representation and the way the output code is generated was either
blury or nonexistant.  The new code somewhat follows the
Model-View-Controller pattern, minus the Controller.  There is a distinct
set of classes that model the API data, and there is a distinct set of
classes that generate code from that data.

One big change is in the class that represents GL functions (was glFunction,
is now gl_function).  There used to be an instance of this calls for each
function and for each alias to that function.  For example, there was an
instance for PointParameterivSGIS, PointParameterivEXT, PointParameterivARB,
and PointParameteriv.  In the new code, there is one instance.  Each
instance has a list of entrypoint names for the function. In the next
revision, this will allow a couple useful things.  The script will be able
to verify that the parameters, return type, and GLX protocol for a function
and all it's aliases match.

It will also allow aliases to be represented in the XML more compactly.
Instead of repeating all the information, an alias can be listed as:

     <function name="PointParameterivARB" alias="PointParameterivEXT"/>

Because the data representation was changed, the order that the alias
functions are processed by the scripts also changed.  This accounts for at
least 2,700 of the ~3,600 lines of diffs in the generated code.

Most of the remaining ~900 lines of diffs are the result of bugs *fixed* by
the new scripts.  The old scripts also generated code with some bugs in it.
These bugs were discovered while the new code was being written.

These changes were discussed on the mesa3d-dev mailing list back at the end
of May:

http://marc.theaimsgroup.com/?t=111714569000004&r=1&w=2

Xorg bug: 3197, 3208
2005-06-21 23:42:43 +00:00
Nicolai Haehnle
f292e13a20 Back out the actual enabling of depth tiling.
Depth tiling breaks software fallbacks and depth buffer reads.
radeon_span.c **must** be updated for anything that is related to tiling.
2005-06-21 17:18:00 +00:00
Nicolai Haehnle
1e4744d2b9 Add PCI ID for R420 JI.
The driver appears to work reliably (i.e. lockup-free) with a card based
on this chip. However, I have not explored whether we could get anything
in terms of 3D performance "for free" just by setting some magic bits
in those registers that are still a mystery to us.
2005-06-21 17:03:29 +00:00
Aapo Tahkola
ebd99043ed r300 driver side of color tiling support. 2005-06-21 15:41:03 +00:00
Nicolai Haehnle
a5fb15cb87 Make sure texture base addresses are used correctly.
They are relative to the card's address space, not relative to fbLocation,
which will be important once we program MC_FB/AGP_LOCATION in the way
they are programmed on older Radeon chips.
2005-06-21 15:21:14 +00:00
Brian Paul
04f863e856 check for NULL swrast->Driver.SetBuffer before calling it 2005-06-21 14:39:43 +00:00
Brian Paul
23606a5704 updated to version 29 2005-06-21 14:30:46 +00:00
Brian Paul
90b40c33e7 include light.h to silence warning 2005-06-21 03:38:10 +00:00
Brian Paul
dc137ddb3f DirectFB updates (Claudio Ciccani) 2005-06-20 18:29:28 +00:00
Jeremy Kolb
a6a3e01b09 ran "make" after update to glX_proto_send.py. 2005-06-20 03:18:16 +00:00
Jeremy Kolb
4378dee78c Fixed some issues where XCB replies were being freed and data was not being copied. 2005-06-20 03:12:35 +00:00
Brian Paul
38332a6d94 Define __FUNCTION__ as a preprocessor symbol in glheader.h if we're not
using GCC or VMS.
2005-06-19 14:57:34 +00:00
Aapo Tahkola
4e7df27466 Fix gloss breakage when using hw tnl. 2005-06-16 11:57:45 +00:00
Aapo Tahkola
3c6f17be32 Use depth tiling. 2005-06-16 11:41:19 +00:00
Aapo Tahkola
af02907b4c Support 16-bit modes. 2005-06-16 10:40:39 +00:00
Aapo Tahkola
463c1d6c57 Fix problems with elts when immediate mode is on. 2005-06-16 10:27:04 +00:00
Aapo Tahkola
0e288e58ef Turn off VBO's. 2005-06-16 10:21:01 +00:00
Aapo Tahkola
3176f8e2e1 lost_context never gets reset. 2005-06-16 10:05:18 +00:00
Jon Smirl
6c2098ffd4 Fix a few compiler warnings 2005-06-16 04:25:45 +00:00
Jon Smirl
f445aaa67a Fix linux-solo build for mga check-in 2005-06-16 03:45:48 +00:00
Ian Romanick
aa26915472 Adds support for MGA DRM version 3.2.
This patch makes use of two of the new ioctls added in MGA DRM version
3.2.  Specifically, the DRM_MGA_SET_FENCE and DRM_MGA_WAIT_FENCE
ioctls are used in mgaWaitForFrameCompletion.  As a result the MMIO
register region and the primary DMA region are *not* mapped (if DRM
3.2 is available).

This patch does *not* make use of the new get_param query was added to
differentiate between G4x0 cards and G550 cards.  That is left to a
future update.

Xorg bug: 3259
Reviewed by: Eric Anholt
2005-06-14 22:51:44 +00:00
Jouk Jansen
fb818a0b11 Committing in .
OpenVMS updates

 Modified Files:
 	Mesa/src/mesa/tnl/descrip.mms Mesa/src/mesa/tnl/t_vp_build.c
 ----------------------------------------------------------------------
2005-06-14 10:27:05 +00:00
Jon Smirl
6b9d9c5039 fbSwapBuffers needs to return a status 2005-06-13 14:21:34 +00:00
Brian Paul
2d218885ec mingw changes (Nolan Leake) 2005-06-13 14:07:14 +00:00
Vladimir Dergachev
902e70875d Fixed typos. 2005-06-12 14:57:02 +00:00
Vladimir Dergachev
b675c48027 Add definition for memory controller latency registers.. 2005-06-10 16:10:50 +00:00
Keith Whitwell
4476978856 remove debug prints 2005-06-10 14:58:32 +00:00
Brian Paul
252d8e78cc be sure we have span texcoords before calling _swrast_texture_span() 2005-06-10 14:37:32 +00:00
Brian Paul
5d6ecf25f8 pass mask array to PutRowRGB() in simple_z_textured_triangle() 2005-06-10 14:36:55 +00:00
Keith Whitwell
b4979ec178 Allow the print opcode to compile 2005-06-10 13:59:49 +00:00
Keith Whitwell
6c1948d593 Fix typo in spot attenuation 2005-06-10 13:35:31 +00:00
Keith Whitwell
729cccba5d Correct test for attenuation.
DISSASEM changes.
2005-06-10 12:04:47 +00:00
Keith Whitwell
7e8e4c500e remove depend files on clean 2005-06-10 10:43:02 +00:00
Keith Whitwell
f6e7cfb60d Fix colormaterial flag calculations.
Fix lighting alpha result.
2005-06-10 08:33:37 +00:00
Keith Whitwell
52608d2d21 Add notes about intended precision of opcodes.
Remove dead floating point twiddles.
Fix bug translating MAD->MUL,ADD.
2005-06-10 08:32:27 +00:00
Keith Whitwell
1c48986e54 Fix a couple of buglets 2005-06-09 22:10:23 +00:00
Keith Whitwell
1fc4bcbb17 Another typo 2005-06-09 19:03:18 +00:00
Keith Whitwell
44367aab2a Further clean up RoughApproxPow2 and disable the optimized version --
it's a very poor approximation.
2005-06-09 18:59:41 +00:00
Keith Whitwell
2c6e8e90ec Fix typo in RoughApproxPow2 2005-06-09 18:52:42 +00:00
Keith Whitwell
81032030ff Store compiled vertex program representations in a pointer in the
vertex_program struct.

Allow switching between regular and vertex_program implementations
of fixed function TNL with the MESA_TNL_PROG environment var
(previously this required recompilation).

Ensure program compilation only references program data, not the
wider context.  This means that compiled programs only need to be
invalidated when the program string changes, not on other state
changes.
2005-06-09 14:55:34 +00:00
Keith Whitwell
a8534885ef Build vertex programs using state from a 'state key' struct which is
distilled from the current state.

Maintain a list of vertex programs for various different tnl states
indexed by these state keys.

This cuts down the number of vertex programs generated and means that
time spent optimizing vertex programs for execution isn't wasted each
time the state changes.
2005-06-09 14:52:08 +00:00
Keith Whitwell
79b7bd18bb Turn off debug 2005-06-08 22:14:29 +00:00
Keith Whitwell
8e56122782 Add t_vb_arbprogram_sse.c 2005-06-08 22:10:34 +00:00
Keith Whitwell
ea93b2986b Runtime generate sse/sse2 code for some vertex programs. Experimental
and only active when _TNL_FIXED_FUNCTION_PROGRAM is defined *and*
the MESA_EXPERIMENTAL environment variable is set...
Works for the arbfplight demo at least.
2005-06-08 22:10:16 +00:00
Keith Whitwell
002d0ad3e9 Turn off DISASSEM 2005-06-08 22:06:29 +00:00
Keith Whitwell
562bdaf70e New arguments for sse_shufps() 2005-06-08 21:58:30 +00:00
Keith Whitwell
9899f58c76 Use ALIGN_MALLOC for parameter lists. 2005-06-08 21:57:45 +00:00
Keith Whitwell
dce3a91a8d Add some more opcodes 2005-06-08 21:56:21 +00:00
Ben Skeggs
2d2f5a4b19 - Secondary colour
- Calculate tc_count in EmitArrays (enabled units != nr texcoords).
2005-06-08 15:05:19 +00:00
Brian Paul
ee7ad16f3f regenerated 2005-06-08 13:35:28 +00:00
Brian Paul
2c7336af4e put full prototype on one line to fix gl_mangle.h generation (Dave Reveman) 2005-06-08 13:35:07 +00:00
Brian Paul
012de39c23 remove stray line 2005-06-08 13:07:33 +00:00
Keith Whitwell
60339c7062 Remove ARL opcode from interpreter.
Revert SEL opcode to MSK.
Split out t_vb_arbprogram.h header file.
2005-06-08 10:03:29 +00:00
Keith Whitwell
7fb16836e7 new file 2005-06-08 10:02:28 +00:00
Brian Paul
d45cb9a836 regenerate for latest glext.h 2005-06-08 02:18:22 +00:00
Brian Paul
681b758f11 fix some renderbuffer problems for Xserver build (Dave Reveman) 2005-06-08 02:17:10 +00:00
Brian Paul
a0b5c98364 check for double-buffered buffer in XMesaDestroyBuffer() (Dave Reveman) 2005-06-08 02:14:55 +00:00
Daniel Borca
31d0cedd78 updates from Paul Garceau 2005-06-07 19:01:33 +00:00
Brian Paul
7477a7d366 added GL libs to APP_LIB_DEPS (bug 3485) 2005-06-07 15:30:12 +00:00
Brian Paul
4417d4cb61 fix error in OSMESA_LIB_NAME line 2005-06-07 15:25:08 +00:00
Brian Paul
ed7f3aead8 fix GL_ALPHA render-to-texture problem (Jon Smirl) 2005-06-07 15:03:40 +00:00
Keith Whitwell
395280bf88 Initialize some variables. 2005-06-07 12:46:30 +00:00
Keith Whitwell
a4691981d9 Add new runtime assembly files. 2005-06-07 12:45:29 +00:00
Keith Whitwell
1d60469c4c Split out runtime assembly functions. 2005-06-07 12:45:04 +00:00
Keith Whitwell
461a2a799a New files - split off runtime assembly functions from
t_vertex_sse.c.
2005-06-07 12:44:26 +00:00
Keith Whitwell
757e0855ad Simplify interpreted language:
- Expand operand argument specifiers so that all registers and
  parameters can be referenced directly.  Remove old PAR/PRL
  instructions.

- No 3 operand instructions, translate MAD -> MUL, ADD.  (No room for
  3 full operands in instruction struct).

- Translate SWZ instructions into 1 or 2 reduced swizzles at compile
  time.

- Add hardwired code for moving input and output values to/from the
  register file.  Drop old INx, OUT instructions.
2005-06-07 10:59:37 +00:00
Keith Whitwell
17d249d31b Add a VP_MAX_OPCODE entry to allow engines with internal opcodes to
place them sensibly.
2005-06-07 10:56:17 +00:00
Daniel Borca
4f923fb0bc updates from Paul Garceau 2005-06-07 05:29:38 +00:00
Jon Smirl
c20a2b0b72 Add SetBuffer to egl driver too 2005-06-07 02:10:14 +00:00
Jon Smirl
ef9e0be0cb Add a NULL SetBuffer function to the fbdev driver 2005-06-06 21:40:55 +00:00
Brian Paul
2e7dcdd38b this is auto-generated 2005-06-06 14:40:56 +00:00
Ben Skeggs
d59fbcdee5 TEX to output 2005-06-06 07:38:29 +00:00
Ben Skeggs
3c4c6d1f80 Fix xyz/w interaction (needs a cleanup still..)
Use SRC0A instead of WZY/XXX combination for W in XYZ positions.
Remove dodgy hack from POW opcode, now works correctly without it
2005-06-05 08:25:54 +00:00
Jon Smirl
40b8b57ed4 Make install install GLES too 2005-06-05 02:10:58 +00:00
Brian Paul
df5e2b934b set OLD_RENDERBUFFER=0, need to clean up a few more things before totally removing that 2005-06-04 22:09:27 +00:00
Brian Paul
d96dd3cd49 remove old span functions from swrast_device_driver struct 2005-06-04 18:25:39 +00:00
Brian Paul
bb8b302dbc remove old span code 2005-06-04 18:12:28 +00:00
Brian Paul
5ec5c6b222 fix an assertion 2005-06-04 17:53:30 +00:00
Brian Paul
863bd56520 remove old span code 2005-06-04 17:45:50 +00:00
Brian Paul
5821f3d70c added comment 2005-06-04 17:44:42 +00:00
Karl Schultz
5b10d71559 Fixup file lists for tarball/zip file creation.
- Adjust for recent changes to Windows build files.
- Add in at least some of the new slang files - enough to build on
Windows, but some of the other slang-related files may still need to be
added.  (Will probably get corrected just prior to next release, if needed)
2005-06-03 15:24:55 +00:00
Karl Schultz
516546ad5b Updates for new Windows build system. 2005-06-02 23:17:02 +00:00
Brian Paul
3fe9c40cb2 Remove last of the old span code. 2005-06-02 04:09:05 +00:00
Brian Paul
13c8f985d9 oops, undo previous change 2005-06-02 04:07:08 +00:00
Brian Paul
1516f559bc start removing old (pre-renderbuffer) span code 2005-06-02 04:05:45 +00:00
Jouk Jansen
c4fbdb090c Committing in .
OpenVMS makefile added

 Added Files:
 	Mesa/src/mesa/shader/grammar/descrip.mms
 ----------------------------------------------------------------------
2005-06-01 12:07:15 +00:00
Jouk Jansen
589a3a3f6e Committing in .
Update OpneVMS compilesupport

 Modified Files:
 	Mesa/src/mesa/shader/descrip.mms
 	Mesa/src/mesa/shader/slang/descrip.mms
 	Mesa/src/mesa/shader/slang/slang_compile.c
 	Mesa/src/mesa/shader/slang/slang_storage.c
 	Mesa/src/mesa/shader/slang/slang_storage.h
 ----------------------------------------------------------------------
2005-06-01 12:05:34 +00:00
Eric Anholt
f090fdc50b Move fallback and other debugging under TDFX_DEBUG using the same mechanism
as other drivers.
2005-06-01 08:22:57 +00:00
Eric Anholt
d638f6a0bb Add no_rast option. 2005-06-01 07:44:52 +00:00
Keith Whitwell
502504de23 Add a mode to test flat shading + separate specular. 2005-06-01 07:02:23 +00:00
Eric Anholt
f772e3dd15 Fix the 3dfx driver by correcting what appears to be a typo GL_RGBA8 instead
of GL_RGBA in driNewRenderbuffer of the backbuffer.
2005-06-01 02:59:12 +00:00
Brian Paul
c7264415b6 added code to detect GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT error 2005-06-01 00:50:23 +00:00
Brian Paul
1b93953fbc add support for GL_RENDERBUFFER_RED/GREEN/BLUE/etc_SIZE_EXT querie 2005-05-31 23:55:21 +00:00
Brian Paul
5d5100aabc remove temporary GL_EXT_framebuffer_object info 2005-05-31 23:54:44 +00:00
Brian Paul
2e081cd90e updated to version 28 2005-05-31 23:54:24 +00:00
Eric Anholt
0009e3d97d Bugzilla #2708: Disable the fallback on GL_SPHERE_MAP. It appears to hurt more
than it helps, and we seem to have a handle on how to fix it.
2005-05-31 23:32:47 +00:00
Alan Hourihane
628b18b8ca Add Intel(R) 945G support (Keith Whitwell, Tungsten Graphics) 2005-05-31 18:10:03 +00:00
Aapo Tahkola
4ec6eceea9 Causes lockups on some rare cases. 2005-05-31 05:53:38 +00:00
Eric Anholt
8c2a9a9166 Pull locking out of HW_LOCK/UNLOCK and into SpanRenderStart/Finish. Also do
some cleanups on the span macros.  This does not deal with the brokenness of
depth spans, but makes the code more readable.
2005-05-31 05:31:43 +00:00
Eric Anholt
ef377c3c00 Correct the descriptions of the glBlend{Equation,Func} fallbacks in r128, and
remove those descriptions and the corresponding bits on r200, where they're no
longer used.
2005-05-31 04:26:13 +00:00
Eric Anholt
b79c47e90c Remove unused CTX_ARG2 define. 2005-05-31 04:13:45 +00:00
Eric Anholt
8a1df96862 Bugzilla #2195: Convert the radeon driver to the t_vertex interface. This cuts
about 200 lines from the code and 25k from the binary, while matching other
drivers more closely.  In the worst case (tcl_mode=0) it appears to have
a performance cost of 4.4% +/- 0.3% on quake3 (800x600 demofours, 1ghz p3,
rv200).  Tested on ut2004, ut, q3, projtex.

Submitted by:	Andreas Stenglein <a.stenglein@gmx.net>
2005-05-31 04:04:24 +00:00
Eric Anholt
9dff2ca07a Move fallback debugging under MACH64_DEBUG=fall (matching other drivers) and
add pretty descriptions of the bits.  GC one of the bits that was unused.
Also, now only the first thing triggering a fallback and the last thing
requiring one do the debug output.  This also matches other drivers.
2005-05-31 03:47:39 +00:00
Eric Anholt
12eabeb3b9 Pull locking out from HW_LOCK/UNLOCK into SpanRenderStart/Finish. Provides a
factor of 5+ improvement in no_rast glxgears and 2.3 in no_rast quake3 (n=1,
320x240, 16bpp, low qualities, 1ghz p3)
2005-05-30 08:07:03 +00:00
Eric Anholt
c7f8d36451 Fix software fallbacks by being safe with macro arguments in READ/WRITE_DEPTH.
Convert to spantmp2.h while I'm here.  Tested with 16 and 32bpp no_rast
glxgears.
2005-05-30 06:50:17 +00:00
Eric Anholt
993d8ad5ef Add the no_rast debug option to mach64. It shows that software fallbacks are
pretty broken.
2005-05-30 06:41:19 +00:00
Eric Anholt
b328dded75 Pull hardware locking out into SpanRenderStart/Finish rather than
HW_LOCK/UNLOCK. Provides a 61% performance improvement in no_rast=true quake3
(n=2, 320x240, 16bpp, p4 1ghz), and a factor of 3 improvement in no_rast
glxgears.
2005-05-30 06:15:29 +00:00
Eric Anholt
c1b87b2a06 Add the description of the no_rast option fallback so that MGA_DEBUG=fall
doesn't segfault with no_rast.
2005-05-30 06:11:22 +00:00
Eric Anholt
0936eeb456 Add the no_rast debug option, which I used in some testing. 2005-05-30 03:32:52 +00:00
Eric Anholt
f2149a7a66 Remove unused CTX_ARG2. 2005-05-30 01:59:39 +00:00
Eric Anholt
0b73889d54 Put some fallback debugging output under DEBUG_FALLBACKS. 2005-05-28 23:45:39 +00:00
Eric Anholt
2962f88189 Add a missing EnsureCmdBufSpace, matching r200. 2005-05-28 22:56:16 +00:00
Eric Anholt
f054fa85d8 Add a freebsd-dri-amd64 config, and quiet makedepend slightly by making an
EXPAT_INCLUDES config variable (set on FreeBSD) which is then used in
Makefile.template's INCLUDES.
2005-05-28 20:17:06 +00:00
Jerome Glisse
2ed4c296d9 Some fixes 2005-05-28 12:18:32 +00:00
Dave Airlie
22b0a42465 use shared-core 2005-05-28 10:55:23 +00:00
Ben Skeggs
0bae91562e Up MAX_AOS_ARRAYS to 16. Do we need more? 2005-05-28 05:20:05 +00:00
Ben Skeggs
908dbc44c2 Play with swizzling a bit. 2005-05-28 03:19:56 +00:00
Aapo Tahkola
74e412c695 Programmable per-vertex point sizes and proper result reg assigns. 2005-05-28 01:02:00 +00:00
Aapo Tahkola
0080faf83e More optimal r300Clear. 2005-05-27 20:10:05 +00:00
Brian Paul
d322810e13 properly pop the GL_TEXTURE_GEN_ enable state 2005-05-27 14:44:14 +00:00
Karl Schultz
6580a6d561 Account for moved/new/removed files. 2005-05-26 18:22:13 +00:00
Ian Romanick
70dbbbf89a Fix gl_enums.py so that enums that are listed with the same name in
multiple places don't get generated multiple times.
2005-05-26 16:59:47 +00:00
Ian Romanick
497dd3e920 Minor correction to EXT_framebuffer_object XML. Fix gl_table.py so that it
generates the correct script name in the generated output.
2005-05-26 16:34:58 +00:00
Ian Romanick
249db89b00 Make a couple minor corrections to gl_API.xml. Fixes the name of an
extension that was missing the GL_ part and uses the core GL type names for
vertex buffer object functions instead of the ARB names.

Also commits the resulting changes to the generated code.  Some how, the
#if sequence disappeared in the 1.52 version of glapi_x86.S.
2005-05-26 16:24:35 +00:00
Keith Whitwell
020225496e Bump driver date. 2005-05-26 11:42:19 +00:00
Dave Airlie
69509641a8 make egl build first so we don't get wierd drivers linking to libs not available
yet
2005-05-26 04:24:09 +00:00
Dave Airlie
978d2fda3c make linux-solo and linux-solo-x86 config files hierarchical 2005-05-26 03:47:34 +00:00
Ben Skeggs
ae516306b4 constant tracking 2005-05-26 02:33:57 +00:00
Dave Airlie
e45b5a4fa8 use shared-core rather than shared 2005-05-26 01:40:34 +00:00
Dave Airlie
8e5099d6a0 use shared-core instead of shared 2005-05-26 01:40:00 +00:00
Ian Romanick
d2ee346a93 Fix a couple typeos in enum names. 2005-05-25 21:00:16 +00:00
Michal Krol
170999a103 change local var names from "asm" to "assem" - I guess it caused
gcc 3.3.5 to break, but not tested it
2005-05-25 15:09:32 +00:00
Michal Krol
d1834e8c10 a small utility to convert .syn files to its binary forms;
does not require any command line params;
2005-05-25 14:58:22 +00:00
Michal Krol
0432411837 silencium gcc warnings 2005-05-25 14:27:59 +00:00
Michal Krol
0f71c6691e add shader/slang/slang_assemble_assignment.c 2005-05-25 14:24:34 +00:00
Michal Krol
fc534034cc more slang code 2005-05-25 14:23:00 +00:00
Michal Krol
1de60fe47f ncrease stack size 2005-05-25 14:19:24 +00:00
Michal Krol
c16264b138 update grammar_mesa.c path 2005-05-25 14:00:22 +00:00
Michal Krol
1aadf1c039 moved from mesa/shader to mesa/shader/grammar 2005-05-25 13:58:36 +00:00
Michal Krol
1008f57f6f remove the GLSL spec wording;
reorder some elementary operators;
disable assignment "=" and equality "==" "!=" operators - they are
handled internally by the assembly generator;
fix minor typos
2005-05-25 13:43:32 +00:00
Michal Krol
2b73e5aaaf add mesa/shader/grammar to include list 2005-05-25 13:37:56 +00:00
Michal Krol
863eca9973 stand-alone vertsions of grammar_mesa - used by utilities;
DO NOT BUILD UNDER MESA
2005-05-25 13:35:39 +00:00
Keith Whitwell
39e14d2cff Provide initial values for some variables. 2005-05-25 13:35:21 +00:00
Keith Whitwell
741b980433 add special case for flat shaded + separate specular triangles 2005-05-25 13:34:52 +00:00
Michal Krol
3f6d985753 change the behaviour of enter and local_addr instructions 2005-05-25 13:20:59 +00:00
Keith Whitwell
49109d01c0 Disable polygon stipple - it seems to break if certain specific stipple
patterns are used, including the one generated by conform.
2005-05-25 10:17:19 +00:00
Keith Whitwell
8286abd798 Fix various issues with cliprects and MakeCurrent 2005-05-25 10:14:39 +00:00
Ben Skeggs
53d13e014f - Remove one of the loops in emit_arith
- Handle REPL_ALPHA in emit_arith (possibly incorrect for some things)
- Start on getting demos/arbfplight.c to look right.  Won't be animated yet,
  need to re-work const emit so we can update consts without re-translating
  the entire program.

Assertion in r300_state.c::setup_rs_unit needs to be disabled for it to
work.
2005-05-25 06:46:10 +00:00
Ian Romanick
f387c83ec1 Commit the changes propagated from Jeremy Kolb's changes to the Python
scripts in src/mesa/glapi.
2005-05-25 03:30:06 +00:00
Ian Romanick
e87ab8c05f Only use x86 / SSE assembly when USE_X86_ASM / USE_SSE_ASM are defined.
This makes the driver build on x86-64 again.
2005-05-24 23:03:15 +00:00
Karl Schultz
6b5afb0036 Cleanup some Windows junk. 2005-05-24 22:16:27 +00:00
Karl Schultz
89bf62cd49 project file for glut library 2005-05-24 22:06:59 +00:00
Karl Schultz
5dc31379c4 fix location of gears project 2005-05-24 22:04:03 +00:00
Karl Schultz
c97a3a3038 project file to build gears 2005-05-24 21:57:45 +00:00
Karl Schultz
7df5eddf6a Visual Studio 6 project file to build GLUT and some demos. 2005-05-24 21:51:58 +00:00
Karl Schultz
f7c0c4f485 moved to windows build dir 2005-05-24 21:17:42 +00:00
Karl Schultz
b4c8b34534 moved to windows build dir 2005-05-24 21:15:52 +00:00
Karl Schultz
45ab8cb08a Major code cleanup and begin using new render buffer interface. 2005-05-24 21:12:43 +00:00
Karl Schultz
b31b1f44f1 Change prototype for TextureMemCpy to return void* (was void). 2005-05-24 21:06:41 +00:00
Karl Schultz
7708b75d72 Visual Studio 6 project file for OSmesa library. 2005-05-24 21:02:51 +00:00
Karl Schultz
c73968af95 Visual Studio 6 project file for core Mesa. 2005-05-24 21:01:55 +00:00
Karl Schultz
9a726cdf8f Needed to build .cc files in Visual Studio 6. 2005-05-24 21:01:05 +00:00
Karl Schultz
7179810375 Visual Studio 6 project file for GLU library. 2005-05-24 21:00:03 +00:00
Karl Schultz
a1b07e187e Visual Studio 6 project file for Windows GDI driver. 2005-05-24 20:59:07 +00:00
Karl Schultz
39c0e51329 Visual Studio 6 workspace for Mesa libraries. 2005-05-24 20:57:15 +00:00
Karl Schultz
2f9722863d Removing in favor of new Windows build directory. 2005-05-24 20:50:56 +00:00
Daniel Borca
731f1b12a0 remove stupid flags 2005-05-23 22:02:53 +00:00
Keith Whitwell
2d5f12ae6b Initialize hw stencil renderbuffer. 2005-05-23 21:10:01 +00:00
Keith Whitwell
afa7f6a0f5 Disable recent sse change pending more testing. 2005-05-23 14:31:44 +00:00
Ben Skeggs
eeada48497 Implement enough of ARB_fragment_program for Keith's texenv program
generation in Mesa.  Requires most recent Mesa cvs to work correctly.

Swizzle code is possibly slow/buggy and will probably be replaced.

Old behaviour can be controlled by a #define in r300_context.h, if
no-one minds I'll remove the old code later on.

Also, disabled cube map extension.  AFAIK We don't support it yet,
and it causes issues with UT2004.
2005-05-23 14:14:19 +00:00
Keith Whitwell
0c4731b27c Use SSE for vertex emit -- another good speedup. 2005-05-23 12:25:43 +00:00
Keith Whitwell
17bcf9f816 Import Thomas Helstrom's SSE memcpy code from the via X.org driver.
Add a TextureMemCpy callback, called from texstore.c when copying
texture data via the memcpy_texture() path.
Enable this code in the via driver - 100% speedup in texdown.c results.
2005-05-23 12:17:27 +00:00
Keith Whitwell
eb9d6f44a9 silence gcc warnings 2005-05-23 12:15:19 +00:00
Keith Whitwell
241b6b7ab1 Detect use of disabled textures as tex_env_crossbar sources. 2005-05-23 09:50:34 +00:00
Keith Whitwell
2dea6df80b Support ARB_texture_env_crossbar. Changes the way programs are
generated somewhat, with all TEX instructions now emitted at the head
of the program.
2005-05-23 09:37:32 +00:00
Keith Whitwell
6fe176a648 Restore the negate() function.
Add Ben Skegg's ATI_texture_env_combine3 support.
2005-05-23 08:08:43 +00:00
Jerome Glisse
eb8be5d923 Small change to handle native case (7 natives case) 2005-05-22 12:24:52 +00:00
Jerome Glisse
446980473d Adding r300 fragment program swizzle tab. Please some
one reread macro at begining see if i made any error.
A full reread would also be usefull there may be some
errors for some swizzle despite the great care i took
to done them :)
2005-05-22 12:06:50 +00:00
Ian Romanick
b70a47736a Add support for modes with a depth-buffer but no stencil-buffer. This
eliminates various "3D driver claims to not support visual" messages in
16-bit color mode.
2005-05-20 18:40:11 +00:00
Keith Whitwell
3cc2f82bb5 Remove debug printfs 2005-05-20 15:12:12 +00:00
Keith Whitwell
923515b3f8 Re-enable X11 optimized triangle funcs. 2005-05-20 15:06:41 +00:00
Brian Paul
e3e8067db7 use MAX_SCREENS instead of hard-coded number 2005-05-20 14:11:11 +00:00
Brian Paul
8f384f0b67 fix reversed strstr() args, print mode string 2005-05-20 14:03:35 +00:00
Brian Paul
e58d32947e replace // with /* */ 2005-05-20 14:02:02 +00:00
Jouk Jansen
063efce6ee Committing in .
Update openVMS compile support

 Modified Files:
 	Mesa/progs/demos/descrip.mms
 	Mesa/src/mesa/shader/slang/descrip.mms
 	Mesa/src/mesa/tnl/descrip.mms
 ----------------------------------------------------------------------
2005-05-20 11:43:54 +00:00
Jon Smirl
bab559b1fa Remove some debug output
Add #if DEBUG_FRAG in s_nvfragprog.c
2005-05-20 01:17:38 +00:00
Adam Jackson
8f8e0f0b01 Use the 1.3 names for FogCoord* 2005-05-20 00:44:37 +00:00
Keith Whitwell
18a74321aa Invalidate current fastpath on changes to attribute size or offset within
the vertex.

Use existing facilities to check for sse2 and enable when available.

Turn on SSE/SSE2 codegen for t_vertex.c by default when USE_SSE_ASM is
defined.  Disable with "MESA_NO_CODEGEN=t".
2005-05-19 20:25:32 +00:00
Keith Whitwell
c2745ffa49 Cope with the common 3ub and 1ub cases.
Fix a few typos.
Note that sse_movss sets high dwords to zero when reading from memory.
Fix a few related bugs.
2005-05-19 19:02:46 +00:00
Keith Whitwell
9557401a98 Re-initialize viewport shadows each time. 2005-05-19 19:01:47 +00:00
Keith Whitwell
67cc1f6ba6 move osmesa demos to their own directory 2005-05-19 15:39:37 +00:00
Jon Smirl
c70dace694 Fix EGL fbdev palette problem. demo3 can save ppm of screen 2005-05-19 15:03:31 +00:00
Keith Whitwell
6040d34109 Rename emit functions to reflect instruction set in use (ie
x86,sse,sse2,mmx).  Add paths for sse+mmx vs. the initial version
which assumed sse2 was available everywhere.
2005-05-19 14:42:09 +00:00
Brian Paul
8608978aba remove the XFree86 ID line 2005-05-19 13:32:41 +00:00
Michal Krol
02168254a8 intermediate code generator (not finished);
generic back-end interpreter (interprets directly intermediate code)
2005-05-19 11:50:53 +00:00
Michal Krol
e5ff2b94ff add static_assert macro 2005-05-19 10:22:28 +00:00
Michal Krol
216f89318e fix info log grabbing 2005-05-19 09:28:01 +00:00
Aapo Tahkola
e3cdbca63f Ditch unused code and features that arent in subject to get supported any near time. 2005-05-19 00:03:50 +00:00
Ian Romanick
6bc9ea1df9 In addition to dead-code removal and other clean-up, bump the required DDX
version from 1.0.0 to 1.1.1.  1.1.1 is over a year and a half old at this
point, so it should be pretty widespread.  This allows the linecomp_sane
field to be eliminated from mga_screen_private_s.
2005-05-18 22:49:59 +00:00
Jon Smirl
9a1b5af333 Fix inverted y for egl fbdev, add egl demo3 2005-05-18 20:44:23 +00:00
Brian Paul
8818eae253 To better exercise pixel packing, replace regular glReadPixels with four
ReadPixels that get the image piece by piece.
2005-05-18 15:44:13 +00:00
Keith Whitwell
2b2bd08589 Remove old t_vertex.c codegen infrastructure, tie in new code.
Currently disabled, can enable with MESA_EXPERIMENTAL=t.
2005-05-18 15:26:48 +00:00
Keith Whitwell
dc7fc17396 Fix a few typos, initialize p->identity. 2005-05-18 14:04:19 +00:00
Keith Whitwell
96582f4f28 Eliminate a couple of swizzles. 2005-05-18 14:03:02 +00:00
Keith Whitwell
dd4c1dd038 Generates working SSE code for gears under the swrast driver. 2005-05-18 12:26:21 +00:00
Keith Whitwell
b745bf08cd Checkpoint commit: Preliminary version of a facility to emit x86/sse code
to implement vertex emit functions for the t_vertex.c mechanism.
2005-05-18 10:04:27 +00:00
Aapo Tahkola
2f74adc41f Stick texture LOD back on. 2005-05-18 08:43:30 +00:00
Aapo Tahkola
e53fc72f67 Polygon mode fixes. 2005-05-18 08:22:36 +00:00
Jon Smirl
bd565e4bb7 Fix for writing the wrong sysfs variable when blanking 2005-05-18 02:48:44 +00:00
Jon Smirl
9a3da7ea7b Implement fbdev swapbuffers() 2005-05-18 01:44:11 +00:00
Ian Romanick
6e56f905d0 More comments. More dead-code removed. More clean-up. 2005-05-18 00:37:32 +00:00
Keith Whitwell
2860e5f536 Disable leftover debug statements 2005-05-17 22:21:08 +00:00
Brian Paul
22652f952f fix some BCOMP/ACOMP typos (fixes Brad King's vtk failures) 2005-05-17 19:29:46 +00:00
Brian Paul
ae818ed1da don't include strings.h 2005-05-17 18:44:33 +00:00
Brian Paul
198d6d05b0 remove eglQueryDisplayMESA() 2005-05-17 13:22:13 +00:00
Brian Paul
5a0cb726d1 fix pbuffer sample code 2005-05-17 13:21:46 +00:00
Brian Paul
d2ab4eb2c2 remove glmode stuff 2005-05-17 13:21:12 +00:00
Jon Smirl
2ec2e94e2e Check error return from _eglInitPbufferSurface() correctly 2005-05-17 03:48:38 +00:00
Jon Smirl
40c1c723fb Compute stride in the right order 2005-05-17 03:38:06 +00:00
Brian Paul
bf7f998f39 Added software-based pbuffer support (untested).
Use _eglConfigToContextModesRec() function and remove need for
the _EGLConfig->glmode struct.
Silence some compiler warnings.
2005-05-17 02:18:38 +00:00
Brian Paul
bb2c65200c updated demoCreatePbufferSurface() 2005-05-17 02:15:38 +00:00
Brian Paul
5119056324 update comments 2005-05-17 02:14:44 +00:00
Brian Paul
4c80f8df46 more work on _eglConfigToContextModesRec() 2005-05-17 02:13:00 +00:00
Jon Smirl
e03b5cdf3f Make EGL_NO_MODE_MESA work. 2005-05-17 02:12:29 +00:00
Brian Paul
167b141e6e added _eglInitPbufferSurface() 2005-05-17 02:12:26 +00:00
Jon Smirl
d06da50888 Fix several internal problems with generating the list of configs. 2005-05-17 00:59:13 +00:00
Ian Romanick
c1082804a8 Rearranged some code and added some comments to mgaAllocDmaLow. The
modified code performs identically, but cuts 16KiB from the resulting
mga_dri.so.
2005-05-16 23:23:51 +00:00
Felix Kuehling
ffd97d20aa Don't use _mesa_swizzle_ubyte_image if all three texture formats
involved in _mesa_textore_argb/rgba8888 (source, base-internal,
destination) differ. _mesa_swizzle_ubyte_image knows only about two of
the formats and can't handle the case that all three are different
correctly. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=3111.
2005-05-16 23:01:09 +00:00
Brian Paul
a33f0d3024 remove -ansi -pedantic -D_POSIX_C_SOURCE=199309L from CXXFLAGS 2005-05-16 19:07:45 +00:00
Jon Smirl
380991cb65 Implement query of surface type. 2005-05-16 16:50:38 +00:00
Jon Smirl
3e8001a465 Add error about write permission to fbdev attribs 2005-05-16 15:51:05 +00:00
Brian Paul
af1a729972 another GLX / XCB patch (Jeremy Kolb) 2005-05-16 14:12:46 +00:00
Keith Whitwell
cf4f3c5061 Deal better with indirection and indirection accounting, developed
with Ben Skeggs.
2005-05-16 12:15:01 +00:00
Keith Whitwell
4cf20d9236 Apply r200 tcl fix to radeon - compiles but untested. 2005-05-16 08:36:28 +00:00
Brian Paul
72a313902b EGL_MESA_copy_context stuff 2005-05-16 02:21:57 +00:00
Brian Paul
f9bad3dfea use EGLint instead of unsigned long for eglCopyContextMESA, added comments 2005-05-16 02:21:08 +00:00
Brian Paul
a495ed372f separate ext strings with a space 2005-05-16 02:17:49 +00:00
Brian Paul
d9789b7861 s/Atrib/Attrib/, set extension enable flags 2005-05-16 02:16:33 +00:00
Brian Paul
51ac95ba89 added boolean extension flags to _EGLDriver 2005-05-16 02:15:42 +00:00
Brian Paul
6493bd07a7 restore _eglSetConfigAttrib (for now), added prototype _eglConfigToContextModesRec() 2005-05-16 02:14:50 +00:00
Brian Paul
7bfe8df08a define M_E if needed 2005-05-16 01:32:57 +00:00
Brian Paul
5873faf39b make _eglSetConfigAtrib() a static function, and rename it 2005-05-16 00:45:03 +00:00
Brian Paul
fdeda9c458 remove MESA suffix from _eglInitScreenSurface, use swAlpha value 2005-05-16 00:32:09 +00:00
Brian Paul
9b134f641c minor tweaks 2005-05-16 00:31:29 +00:00
Brian Paul
efeea95dcc fix GetRow parameters (Nicolai Haehnle) 2005-05-15 21:26:11 +00:00
Jon Smirl
45472672a2 A few egl patches needed for glitz, mainly config BITS 2005-05-15 04:00:59 +00:00
Aapo Tahkola
aca2e0da3c Make gleans polyoffset test happy. 2005-05-14 17:41:57 +00:00
Aapo Tahkola
d5084d42d4 Dont assume GLbooleans are ones when true. 2005-05-14 16:52:32 +00:00
Nicolai Haehnle
578f63f2bf Cleanup blend state generation.
Do not set the NO_SEPARATE bit, as it causes problems with some
combinations of blend functions.
2005-05-14 14:56:25 +00:00
Jon Smirl
1c606a9aa1 Add empty placeholder for eglCopyContextMESA 2005-05-14 14:54:38 +00:00
Nicolai Haehnle
09f433b97c The kernel doesn't like command buffers over 64KB, so we don't
allocate buffers bigger than that.
2005-05-14 14:51:17 +00:00
Jon Smirl
8110df4f61 Fix compiler warning about missing parameter list 2005-05-14 14:11:11 +00:00
Nicolai Haehnle
9cf35d2876 Remove dead span functions code. 2005-05-14 12:19:05 +00:00
Nicolai Haehnle
11bd5c1ac4 Fix span functions for stencil buffer access. 2005-05-14 11:43:04 +00:00
Nicolai Haehnle
686e9b9f57 Don't print debug messages unless the user explicitly requested them
using the RADEON_DEBUG environment variable.
2005-05-14 09:17:28 +00:00
Jon Smirl
aecc05627a Add forgotten demo2.c
VS: ----------------------------------------------------------------------
2005-05-14 03:51:18 +00:00
Jon Smirl
d0ddf190aa Fix compile error in demo egl driver 2005-05-14 03:49:55 +00:00
Jon Smirl
5cb977fedf Forgot to add fb_egl.c 2005-05-14 03:22:48 +00:00
Nicolai Haehnle
296428dcf4 Make software fallbacks work again:
We need to plug in swsetup functions into the TNL module's callbacks.
Also, resize the framebuffer size when the drawable size changes.
2005-05-13 21:29:17 +00:00
Nicolai Haehnle
ee83a1302f Remove quiescence sequence from r300ClearBuffer.
The DRM is responsible for emitting this quiescence sequence when
appropriate.
2005-05-13 21:00:11 +00:00
Jon Smirl
7012d01d88 First attempt at getting egl support up on dumb framebuffer.
Seems to be mostly working. Not all of egl API is implemented.
2005-05-13 18:31:35 +00:00
Nicolai Haehnle
a6ed129dfc Patch from Jeff Smith:
The type of vertex data is opaque in the emit_* functions, so use GLvoid*
instead of char*. This also eliminates some compiler warnings.
2005-05-13 18:03:24 +00:00
Nicolai Haehnle
733bc876ee Patch from Jeff Smith:
Fix a WARN_ONCE format string.
2005-05-13 17:44:22 +00:00
Alan Hourihane
64034c4fb5 Remove MAX_VISUAL limitations of 100. If running dual head this can
be easily consumed. There are no limitations now and the VisualTable
is realloced when necessary.
2005-05-13 11:56:13 +00:00
Keith Whitwell
846eb333ae Calculate render inputs for tcl stage correctly (hint: they aren't the
same as tnl->render_inputs).  Fixes recent tcl problems.
2005-05-13 09:15:50 +00:00
Ian Romanick
c9a69a6968 Remove some unused structure fields, add some comments, and ifdef out some
dead code.  This is just some clean-up work which should not have any
functional impact.
2005-05-12 23:15:38 +00:00
Keith Whitwell
269e3895d9 new MESA_DEBUG option: disassem 2005-05-12 10:28:43 +00:00
Keith Whitwell
5c72837af9 Rein in debug slightly 2005-05-12 10:22:29 +00:00
Keith Whitwell
5f430c9976 Turn disassem off (oops). 2005-05-12 09:31:33 +00:00
Keith Whitwell
714be699be Add check for mask == NULL to the one routine missing it. 2005-05-12 09:07:12 +00:00
Keith Whitwell
10432bcc0a When lighting is enabled, but no lights are enabled, the scenecolor
becomes the result of lighting.  When lighting is disabled,
pass-through incoming color value.  Likewise, pass through incoming
texture values.  (Based on patch by Aapo Tahkola)

Add compile-time configuration to switch between DP4 and MUL/MAD for
matrix-vector multiplications.
2005-05-12 08:54:13 +00:00
Ben Skeggs
69a2f7cdd5 fix warnings in r300_texstate.c (Jeff Smith) 2005-05-12 03:53:18 +00:00
Karl Schultz
db21f1c84f The "P" suffix on APIENTRY and GLAPIENTRY is to be used for pointers to
functions, not for functions that return pointers.  Restore protoype
for glGetString back to its correct form.
2005-05-11 22:01:20 +00:00
Aapo Tahkola
4e68f4c1fa VBOs. 2005-05-11 17:28:13 +00:00
Keith Whitwell
1e5772f0ba Don't let FragmentProgram._Active influence choice of vertex vs pixel
fog.
2005-05-11 16:30:02 +00:00
Keith Whitwell
ac6728d2d9 Previously in TXP and TEX instructions, lambda was passed to
fetch_texel as zero, but I believe this is incorrect.  The spec uses a
pseudocode function:

      vec4 TextureSample(float s, float t, float r, float lodBias,
                         int texImageUnit, enum texTarget);

to specify the behaviour of TEX, TXB and TXP instructions.  For TEX
and TXP, lodBias is passed as zero, TXB is passed with texcoord[4].  In our code we have

      static void
      fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
                   GLuint unit, GLfloat color[4] )

and were passing zero and a biased lambda value respectively.  The
difference is that TextureSample() would add in the lambda term
itself, while in our code the caller is expected to do this.  Thus in
the TEX and TXP cases, it is necessary to pass an unbiased lambda
value for things to work out correctly.
2005-05-11 16:28:33 +00:00
Keith Whitwell
49d8cbe8d1 Use _mesa_memset rather than memset 2005-05-11 15:18:59 +00:00
Keith Whitwell
9d148e6b2b Don't let FragmentProgram._Active influence choice of vertex vs pixel
fog.
2005-05-11 15:18:23 +00:00
Keith Whitwell
363d0bcf01 Test for texcoord[3] == zero before dividing. Not so sure about this
test - if texcoord[3] is zero, we'd probably be fine except for an
ASSERT in IROUND_POS() which gets triggered by the inf values
created.
2005-05-11 15:17:31 +00:00
Keith Whitwell
e490242b9a Fix glean/conform problems. Don't generate so much output when
disassembling.
2005-05-11 15:16:35 +00:00
Keith Whitwell
a582015905 Fix valgrind complaint, conform vertex order test. 2005-05-11 10:30:13 +00:00
Keith Whitwell
3509fd8c1b Rename temp_flag to temp_in_use. Use ctx->Const.MaxVertexProgramTemps
rather than MAX_NV_VERTEX_PROGRAM_TEMPS and deal with this possibly
being greater than 32.
2005-05-11 08:34:19 +00:00
Keith Whitwell
93cd9237d7 Fix logic for allocating texture temporaries (Ben Skeggs).
Rename temp_flag, tex_temp_flag to make this clearer.
Respect ctx->Const.MaxFragmentProgramTemps limit.
2005-05-11 08:30:23 +00:00
Adam Jackson
1243b829bb int -> size_t to fix compile on LP64. 2005-05-11 01:33:50 +00:00
Keith Whitwell
2fcaf7a529 Ensure programs don't overflow allocated instruction store. 2005-05-10 18:24:50 +00:00
Keith Whitwell
a42fe19d8d Fix some valgrind complaints 2005-05-10 18:22:19 +00:00
Keith Whitwell
e57d5c4742 fix some valgrind complaints 2005-05-10 18:10:32 +00:00
Keith Whitwell
5a5b4436cb Improved detection of program changes. 2005-05-10 18:10:00 +00:00
Keith Whitwell
3ffe8731e6 Double-buffer generated instructions and only notify driver when the
generated program differs from the previous one.
2005-05-10 18:09:17 +00:00
Keith Whitwell
c5f5055097 Fix some valgrind complaints 2005-05-10 18:08:25 +00:00
Keith Whitwell
dbeea25bb8 Double-buffer generated instructions and only notify driver when the
generated program differs from the previous one.
2005-05-10 13:57:50 +00:00
Keith Whitwell
f29f2fc294 reduce the use of malloc and strdup for parameter lists 2005-05-10 13:56:23 +00:00
Keith Whitwell
ab81d1fd99 don't be fooled into emitting padding for wpos when not used 2005-05-10 13:54:52 +00:00
Keith Whitwell
d9fdb6c2bb Missing from previous commit 2005-05-10 11:41:33 +00:00
Keith Whitwell
9eef0da109 Update for FragmentProgram._Active 2005-05-10 11:40:52 +00:00
Keith Whitwell
8b88f62fbd Better driver notification on changes. 2005-05-10 11:39:50 +00:00
Keith Whitwell
948fa3b295 get fog working with _TexEnvProgram 2005-05-10 11:38:56 +00:00
Keith Whitwell
586f2c59fe Temporary fix - delete and recreate texenvprogram so that drivers
notice when it changes.
2005-05-10 10:25:16 +00:00
Jouk Jansen
e3b0c19ec9 Committing in .
OpenVMS compile support update for new buffer-code

 Modified Files:
 	Mesa/src/mesa/drivers/x11/descrip.mms
 	Mesa/src/mesa/main/descrip.mms
 	Mesa/src/mesa/swrast/descrip.mms
 ----------------------------------------------------------------------
2005-05-10 10:15:30 +00:00
Keith Whitwell
9ca8815d3b Fix texenv segfault. Reported by Ben Skeggs. 2005-05-10 09:56:02 +00:00
Keith Whitwell
ecb6bfc0ce Try not to use the same temp reg as a TXP destination more than once,
as this also constitutes a texture indirection.  Reported by Ben
Skeggs.
2005-05-10 08:58:44 +00:00
Daniel Borca
fee163a61a pathetic attempt to accomodate new frambuffer changes (still some work to do) 2005-05-09 22:15:24 +00:00
Daniel Borca
0e26580c90 accomodate new frambuffer changes 2005-05-09 22:14:58 +00:00
Daniel Borca
c8542705f7 fix some typos in FX code 2005-05-09 22:14:32 +00:00
Keith Whitwell
435eff8b85 i915 will use _TexEnvProgram (if active) 2005-05-09 17:59:13 +00:00
Keith Whitwell
276330b241 Use driver functions to create TexEnvProgram, TnlProgram 2005-05-09 17:58:13 +00:00
Keith Whitwell
ff6723e326 check for null DrawBuffer values 2005-05-09 17:42:18 +00:00
Keith Whitwell
1180fc13db Fallback (rather than fail) on unknown program targets. 2005-05-09 17:38:52 +00:00
Jon Smirl
5c6aec2f39 dri fb works using renderbuffers now in RGBA mode 2005-05-08 05:01:03 +00:00
Jon Smirl
86300c6945 fbdri can draw double buffered now. Next step is to convert it
to use RenderBuffers.
2005-05-07 19:56:44 +00:00
Brian Paul
fc3bc1ae14 remove some dead code 2005-05-07 18:27:58 +00:00
Brian Paul
d3bd97bb14 x86_64 stuff 2005-05-07 17:27:57 +00:00
Brian Paul
52064f6c37 added linux-x86-xcb config (Jeremy Kolb) 2005-05-07 17:21:11 +00:00
Brian Paul
2eb147e7f5 Patches for XCB (Jeremy Kolb) 2005-05-07 17:14:50 +00:00
Brian Paul
6f3d16c64a assorted warning clean-ups for x86_64, etc (Mikko T.) 2005-05-07 17:06:49 +00:00
Brian Paul
42fa81275c x86-64 transform optimizations (Mikko T.) 2005-05-07 16:59:58 +00:00
Brian Paul
e3f684b753 fix a bunch of html errors 2005-05-06 22:17:24 +00:00
Brian Paul
883d20791a fix cpp / bytesPerPixel problem (bug 1196554) 2005-05-06 19:28:31 +00:00
Brian Paul
b1d0ac64ab remove bad assertion, added new ones in clear_pixmap() 2005-05-06 15:23:54 +00:00
Brian Paul
c64573997c restore call to SetBuffer() in clear_color_buffers(), only temporary 2005-05-06 14:44:16 +00:00
Ben Skeggs
e133984f51 Updated for EXT_framebuffer_object changes. I don't know if this is correct, but it seems to work 2005-05-06 08:41:50 +00:00
Jon Smirl
bd8162aaac Fix problem generating mode db. Miniglxtest works now.
Miniglxsample is still broken with double buffering issues.
2005-05-06 05:50:41 +00:00
Aapo Tahkola
4a55d4ffa7 Missing setups that cause all kinds of problems with hw tnl. 2005-05-06 03:18:40 +00:00
Karl Schultz
6258b76c49 Port Mesa to build on a P64 platform (e.g., Win64). P64 platforms
use 64-bit pointers and 32-bit longs.  So, operations like casting pointers
to unsigned long and back to pointer won't work.  glheader.h now
includes files to define uintptr_t, which should instead be used for
this sort of operation.  It is an integer type that is the same size
as a pointer.
2005-05-05 21:08:07 +00:00
Brian Paul
203dcb733d fix for renderbuffer (Andreas Stenglein) 2005-05-05 17:13:18 +00:00
Brian Paul
bd1d9d96b2 remove some test code 2005-05-05 15:09:16 +00:00
Brian Paul
9f8b3fac97 minor face-lift for web pages 2005-05-05 14:18:31 +00:00
Brian Paul
0355d3ff94 fix typo 2005-05-05 14:18:04 +00:00
Brian Paul
cb34c11663 added a comment 2005-05-05 13:08:06 +00:00
Brian Paul
1077779c7d add PROGRAM_DIRS line 2005-05-05 13:07:52 +00:00
Aapo Tahkola
1c39d183c4 Getting rusty... 4278 was already there. 2005-05-05 06:51:00 +00:00
Jon Smirl
fd4f7064e2 Fix up origin in dri/fb driver
Calculated fbBPP
2005-05-05 05:50:19 +00:00
Aapo Tahkola
db46e2a7dd Flat shading and bunch of clarifications to r300_reg.h . 2005-05-05 03:40:47 +00:00
Adam Jackson
e7769cb348 Refactor COMMON_SOURCES up to Makefile.template 2005-05-05 03:15:08 +00:00
Jon Smirl
d83c4e6dd1 Minor touchups to fbdev renderbuffer support 2005-05-05 00:28:37 +00:00
Aapo Tahkola
73e8ffe9f3 Pack tex coord regs at vertex program backend. 2005-05-05 00:28:31 +00:00
Brian Paul
286c4cc201 more updates for users of s_spantemp.h 2005-05-05 00:10:18 +00:00
Adam Jackson
b3e878ad90 Add drirenderbuffer.c to COMMON_SOURCES 2005-05-04 22:05:02 +00:00
Brian Paul
eae0439ae6 fix s_spantemp.h includes 2005-05-04 20:20:02 +00:00
Brian Paul
79c0bb5264 FBO changes 2005-05-04 20:18:23 +00:00
Brian Paul
41a93f544e fix xm_span2.c reference 2005-05-04 20:13:59 +00:00
Brian Paul
e4b2356c07 Major check-in of changes for GL_EXT_framebuffer_object extension.
Main driver impacts:
- new code for creating the Mesa GLframebuffer
- new span/pixel read/write code
Some drivers not yet updated/tested.
2005-05-04 20:11:35 +00:00
700 changed files with 105775 additions and 61038 deletions

228
Makefile
View File

@@ -28,6 +28,7 @@ realclean:
-rm -f `find . -name \*.o`
-rm -f `find . -name \*.a`
-rm -f `find . -name \*.so`
-rm -f `find . -name depend`
@@ -61,6 +62,7 @@ darwin \
darwin-static \
freebsd \
freebsd-dri \
freebsd-dri-amd64 \
freebsd-dri-x86 \
hpux10 \
hpux10-gcc \
@@ -87,6 +89,7 @@ linux-dri \
linux-dri-x86 \
linux-dri-x86-64 \
linux-dri-ppc \
linux-indirect \
linux-fbdev \
linux-glide \
linux-icc \
@@ -108,7 +111,9 @@ linux-x86 \
linux-x86-debug \
linux-x86-32 \
linux-x86-64 \
linux-x86-64-debug \
linux-x86-64-static \
linux-x86-xcb \
linux-x86-glide \
linux-x86-static \
netbsd \
@@ -129,15 +134,15 @@ ultrix-gcc:
# Rules for making release tarballs
DIRECTORY = Mesa-6.3
LIB_NAME = MesaLib-6.3
DEMO_NAME = MesaDemos-6.3
DIRECTORY = Mesa-6.4
LIB_NAME = MesaLib-6.4
DEMO_NAME = MesaDemos-6.4
GLUT_NAME = MesaGLUT-6.4
LIB_FILES = \
MAIN_FILES = \
$(DIRECTORY)/Makefile* \
$(DIRECTORY)/descrip.mms \
$(DIRECTORY)/mms-config. \
$(DIRECTORY)/Mesa.dsw \
$(DIRECTORY)/bin/mklib \
$(DIRECTORY)/bin/installmesa \
$(DIRECTORY)/configs/[a-z]* \
@@ -148,8 +153,9 @@ LIB_FILES = \
$(DIRECTORY)/docs/VERSIONS \
$(DIRECTORY)/docs/*.spec \
$(DIRECTORY)/include/GL/internal/glcore.h \
$(DIRECTORY)/include/GL/dmesa.h \
$(DIRECTORY)/include/GL/amesa.h \
$(DIRECTORY)/include/GL/dmesa.h \
$(DIRECTORY)/include/GL/directfbgl.h \
$(DIRECTORY)/include/GL/fxmesa.h \
$(DIRECTORY)/include/GL/ggimesa.h \
$(DIRECTORY)/include/GL/gl.h \
@@ -170,6 +176,7 @@ LIB_FILES = \
$(DIRECTORY)/include/GL/xmesa.h \
$(DIRECTORY)/include/GL/xmesa_x.h \
$(DIRECTORY)/include/GL/xmesa_xf86.h \
$(DIRECTORY)/include/GLView.h \
$(DIRECTORY)/src/Makefile \
$(DIRECTORY)/src/descrip.mms \
$(DIRECTORY)/src/mesa/Makefile* \
@@ -177,28 +184,25 @@ LIB_FILES = \
$(DIRECTORY)/src/mesa/descrip.mms \
$(DIRECTORY)/src/mesa/depend \
$(DIRECTORY)/src/mesa/main/*.[chS] \
$(DIRECTORY)/src/mesa/main/main.dsp \
$(DIRECTORY)/src/mesa/main/descrip.mms \
$(DIRECTORY)/src/mesa/glapi/*.[chS] \
$(DIRECTORY)/src/mesa/glapi/glapi.dsp \
$(DIRECTORY)/src/mesa/glapi/descrip.mms \
$(DIRECTORY)/src/mesa/array_cache/*.[ch] \
$(DIRECTORY)/src/mesa/array_cache/array_cache.dsp \
$(DIRECTORY)/src/mesa/array_cache/descrip.mms \
$(DIRECTORY)/src/mesa/math/*.[ch] \
$(DIRECTORY)/src/mesa/math/math.dsp \
$(DIRECTORY)/src/mesa/math/descrip.mms \
$(DIRECTORY)/src/mesa/shader/*.[ch] \
$(DIRECTORY)/src/mesa/shader/shader.dsp \
$(DIRECTORY)/src/mesa/shader/descrip.mms \
$(DIRECTORY)/src/mesa/shader/grammar/*.[ch] \
$(DIRECTORY)/src/mesa/shader/grammar/descrip.mms \
$(DIRECTORY)/src/mesa/shader/slang/*.[ch] \
$(DIRECTORY)/src/mesa/shader/slang/descrip.mms \
$(DIRECTORY)/src/mesa/shader/slang/library/*.[ch] \
$(DIRECTORY)/src/mesa/swrast/*.[ch] \
$(DIRECTORY)/src/mesa/swrast/swrast.dsp \
$(DIRECTORY)/src/mesa/swrast/descrip.mms \
$(DIRECTORY)/src/mesa/swrast_setup/*.[ch] \
$(DIRECTORY)/src/mesa/swrast_setup/swrast_setup.dsp \
$(DIRECTORY)/src/mesa/swrast_setup/descrip.mms \
$(DIRECTORY)/src/mesa/tnl/*.[chS] \
$(DIRECTORY)/src/mesa/tnl/tnl.dsp \
$(DIRECTORY)/src/mesa/tnl/descrip.mms \
$(DIRECTORY)/src/mesa/tnl_dd/*.[ch] \
$(DIRECTORY)/src/mesa/tnl_dd/imm/*.[ch] \
@@ -207,13 +211,11 @@ LIB_FILES = \
$(DIRECTORY)/src/mesa/drivers/beos/Makefile \
$(DIRECTORY)/src/mesa/drivers/common/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/common/descrip.mms \
$(DIRECTORY)/src/mesa/drivers/directfb/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/directfb/Makefile \
$(DIRECTORY)/src/mesa/drivers/directfb/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/directfb/Makefile \
$(DIRECTORY)/src/mesa/drivers/dos/*.[chS] \
$(DIRECTORY)/src/mesa/drivers/dri/common/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/fbdev/glfbdev.c \
$(DIRECTORY)/src/mesa/drivers/glide/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/glide/*.def \
$(DIRECTORY)/src/mesa/drivers/ggi/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/ggi/ggimesa.conf.in \
$(DIRECTORY)/src/mesa/drivers/ggi/default/*.c \
@@ -224,26 +226,62 @@ LIB_FILES = \
$(DIRECTORY)/src/mesa/drivers/osmesa/Makefile.win \
$(DIRECTORY)/src/mesa/drivers/osmesa/descrip.mms \
$(DIRECTORY)/src/mesa/drivers/osmesa/osmesa.def \
$(DIRECTORY)/src/mesa/drivers/osmesa/osmesa.dsp \
$(DIRECTORY)/src/mesa/drivers/osmesa/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/svga/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/windows/*/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/windows/*/*.def \
$(DIRECTORY)/src/mesa/drivers/windows/*/*.dsp \
$(DIRECTORY)/src/mesa/drivers/x11/descrip.mms \
$(DIRECTORY)/src/mesa/drivers/x11/*.[ch] \
$(DIRECTORY)/src/mesa/ppc/*.[ch] \
$(DIRECTORY)/src/mesa/sparc/*.[chS] \
$(DIRECTORY)/src/mesa/x86/Makefile \
$(DIRECTORY)/src/mesa/x86/*.[ch] \
$(DIRECTORY)/src/mesa/x86/*.S \
$(DIRECTORY)/src/mesa/x86/rtasm/*.[ch] \
$(DIRECTORY)/src/mesa/x86-64/*.[chS] \
$(DIRECTORY)/src/mesa/x86-64/Makefile \
$(DIRECTORY)/progs/Makefile \
$(DIRECTORY)/progs/util/README \
$(DIRECTORY)/progs/util/*.[ch] \
$(DIRECTORY)/progs/util/sampleMakefile \
$(DIRECTORY)/vms/analyze_map.com \
$(DIRECTORY)/vms/xlib.opt \
$(DIRECTORY)/vms/xlib_share.opt \
$(DIRECTORY)/windows/VC6/mesa/gdi/gdi.dsp \
$(DIRECTORY)/windows/VC6/mesa/glu/*.txt \
$(DIRECTORY)/windows/VC6/mesa/glu/glu.dsp \
$(DIRECTORY)/windows/VC6/mesa/mesa.dsw \
$(DIRECTORY)/windows/VC6/mesa/mesa/mesa.dsp \
$(DIRECTORY)/windows/VC6/mesa/osmesa/osmesa.dsp \
$(DIRECTORY)/windows/VC7/mesa/gdi/gdi.vcproj \
$(DIRECTORY)/windows/VC7/mesa/glu/glu.vcproj \
$(DIRECTORY)/windows/VC7/mesa/mesa.sln \
$(DIRECTORY)/windows/VC7/mesa/mesa/mesa.vcproj \
$(DIRECTORY)/windows/VC7/mesa/osmesa/osmesa.vcproj
DRI_FILES = \
$(DIRECTORY)/include/GL/internal/dri_interface.h \
$(DIRECTORY)/include/GL/internal/sarea.h \
$(DIRECTORY)/src/glx/Makefile \
$(DIRECTORY)/src/glx/x11/Makefile \
$(DIRECTORY)/src/glx/x11/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/dri/Makefile \
$(DIRECTORY)/src/mesa/drivers/dri/Makefile.template \
$(DIRECTORY)/src/mesa/drivers/dri/common/xmlpool/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/dri/common/xmlpool/*.po \
$(DIRECTORY)/src/mesa/drivers/dri/dri_client/imports/*.h \
$(DIRECTORY)/src/mesa/drivers/dri/*/*.[chS] \
$(DIRECTORY)/src/mesa/drivers/dri/*/Makefile \
$(DIRECTORY)/src/mesa/drivers/dri/*/Doxyfile \
$(DIRECTORY)/src/mesa/drivers/dri/*/server/*.[ch]
SGI_GLU_FILES = \
$(DIRECTORY)/src/glu/Makefile \
$(DIRECTORY)/src/glu/descrip.mms \
$(DIRECTORY)/src/glu/sgi/Makefile \
$(DIRECTORY)/src/glu/sgi/Makefile.win \
$(DIRECTORY)/src/glu/sgi/Makefile.DJ \
$(DIRECTORY)/src/glu/sgi/cc*.txt \
$(DIRECTORY)/src/glu/sgi/glu.def \
$(DIRECTORY)/src/glu/sgi/glu.dsp \
$(DIRECTORY)/src/glu/sgi/dummy.cc \
$(DIRECTORY)/src/glu/sgi/descrip.mms \
$(DIRECTORY)/src/glu/sgi/mesaglu.opt \
@@ -257,46 +295,22 @@ LIB_FILES = \
$(DIRECTORY)/src/glu/sgi/libtess/README \
$(DIRECTORY)/src/glu/sgi/libtess/alg-outline \
$(DIRECTORY)/src/glu/sgi/libtess/*.[ch] \
$(DIRECTORY)/src/glu/sgi/libutil/*.[ch] \
$(DIRECTORY)/src/glu/mesa/README[12] \
$(DIRECTORY)/src/glu/mesa/Makefile* \
$(DIRECTORY)/src/glu/mesa/descrip.mms \
$(DIRECTORY)/src/glu/mesa/mms_depend \
$(DIRECTORY)/src/glu/mesa/*.def \
$(DIRECTORY)/src/glu/mesa/depend \
$(DIRECTORY)/src/glu/mesa/*.[ch] \
$(DIRECTORY)/src/glw/*.[ch] \
$(DIRECTORY)/src/glw/Makefile* \
$(DIRECTORY)/src/glw/README \
$(DIRECTORY)/src/glw/depend \
$(DIRECTORY)/progs/Makefile \
$(DIRECTORY)/progs/util/README \
$(DIRECTORY)/progs/util/*.[ch] \
$(DIRECTORY)/progs/util/sampleMakefile \
$(DIRECTORY)/vms/analyze_map.com \
$(DIRECTORY)/vms/xlib.opt \
$(DIRECTORY)/vms/xlib_share.opt
$(DIRECTORY)/src/glu/sgi/libutil/*.[ch]
MESA_GLU_FILES = \
$(DIRECTORY)/src/glu/mesa/README[12] \
$(DIRECTORY)/src/glu/mesa/Makefile* \
$(DIRECTORY)/src/glu/mesa/descrip.mms \
$(DIRECTORY)/src/glu/mesa/mms_depend \
$(DIRECTORY)/src/glu/mesa/*.def \
$(DIRECTORY)/src/glu/mesa/depend \
$(DIRECTORY)/src/glu/mesa/*.[ch]
GLUT_FILES = \
$(DIRECTORY)/include/GL/glut.h \
$(DIRECTORY)/include/GL/glutf90.h \
$(DIRECTORY)/src/glut/glx/Makefile* \
$(DIRECTORY)/src/glut/glx/depend \
$(DIRECTORY)/src/glut/glx/*def \
$(DIRECTORY)/src/glut/glx/descrip.mms \
$(DIRECTORY)/src/glut/glx/mms_depend \
$(DIRECTORY)/src/glut/glx/glut.dsp \
$(DIRECTORY)/src/glut/glx/*.[ch] \
$(DIRECTORY)/src/glut/beos/*.[ch] \
$(DIRECTORY)/src/glut/beos/*.cpp \
$(DIRECTORY)/src/glut/beos/Makefile \
$(DIRECTORY)/src/glut/dos/*.[ch] \
$(DIRECTORY)/src/glut/dos/Makefile.DJ \
$(DIRECTORY)/src/glut/dos/PC_HW/*.[chS] \
$(DIRECTORY)/src/glut/ggi/*.[ch] \
$(DIRECTORY)/src/glut/ggi/Makefile
GLW_FILES = \
$(DIRECTORY)/src/glw/*.[ch] \
$(DIRECTORY)/src/glw/Makefile* \
$(DIRECTORY)/src/glw/README \
$(DIRECTORY)/src/glw/depend
DEMO_FILES = \
$(DIRECTORY)/progs/beos/*.cpp \
@@ -309,8 +323,6 @@ DEMO_FILES = \
$(DIRECTORY)/progs/demos/*.cxx \
$(DIRECTORY)/progs/demos/*.dat \
$(DIRECTORY)/progs/demos/README \
$(DIRECTORY)/progs/demos/Windows/*.dsp \
$(DIRECTORY)/progs/demos/Windows/*.dsw \
$(DIRECTORY)/progs/xdemos/Makefile* \
$(DIRECTORY)/progs/xdemos/descrip.mms \
$(DIRECTORY)/progs/xdemos/*.[chf] \
@@ -323,68 +335,109 @@ DEMO_FILES = \
$(DIRECTORY)/progs/windml/Makefile.ugl \
$(DIRECTORY)/progs/windml/*.c \
$(DIRECTORY)/progs/windml/*.bmp \
$(DIRECTORY)/progs/ggi/*.c
$(DIRECTORY)/progs/ggi/*.c \
$(DIRECTORY)/windows/VC6/progs/demos/*.dsp \
$(DIRECTORY)/windows/VC6/progs/progs.dsw \
$(DIRECTORY)/windows/VC7/progs/demos/*.vcproj \
$(DIRECTORY)/windows/VC7/progs/progs.sln
GLUT_FILES = \
$(DIRECTORY)/include/GL/glut.h \
$(DIRECTORY)/include/GL/glutf90.h \
$(DIRECTORY)/src/glut/glx/Makefile* \
$(DIRECTORY)/src/glut/glx/depend \
$(DIRECTORY)/src/glut/glx/*def \
$(DIRECTORY)/src/glut/glx/descrip.mms \
$(DIRECTORY)/src/glut/glx/mms_depend \
$(DIRECTORY)/src/glut/glx/*.[ch] \
$(DIRECTORY)/src/glut/beos/*.[ch] \
$(DIRECTORY)/src/glut/beos/*.cpp \
$(DIRECTORY)/src/glut/beos/Makefile \
$(DIRECTORY)/src/glut/dos/*.[ch] \
$(DIRECTORY)/src/glut/dos/Makefile.DJ \
$(DIRECTORY)/src/glut/dos/PC_HW/*.[chS] \
$(DIRECTORY)/src/glut/ggi/*.[ch] \
$(DIRECTORY)/src/glut/ggi/Makefile \
$(DIRECTORY)/windows/VC6/progs/glut/glut.dsp \
$(DIRECTORY)/windows/VC7/progs/glut/glut.vcproj
DEPEND_FILES = \
$(TOP)/src/mesa/depend \
$(TOP)/src/glw/depend \
$(TOP)/src/glut/glx/depend \
$(TOP)/src/glu/sgi/depend
DRI_FILES = \
$(DIRECTORY)/src/glx/Makefile \
$(DIRECTORY)/src/glx/mini/*.[ch] \
$(DIRECTORY)/src/glx/mini/example.miniglx.conf \
$(DIRECTORY)/src/glx/mini/NOTES \
$(DIRECTORY)/src/mesa/drivers/dri/Makefile \
$(DIRECTORY)/src/mesa/drivers/dri/Makefile.template \
$(DIRECTORY)/src/mesa/drivers/dri/common/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/dri/dri_client/imports/*.h \
$(DIRECTORY)/src/mesa/drivers/dri/*/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/dri/*/depend \
$(DIRECTORY)/src/mesa/drivers/dri/*/Makefile \
$(DIRECTORY)/src/mesa/drivers/dri/*/Doxyfile \
$(DIRECTORY)/src/mesa/drivers/dri/*/server/*.[ch]
LIB_FILES = $(MAIN_FILES) $(DRI_FILES) $(SGI_GLU_FILES) $(GLW_FILES)
# Everything for new a Mesa release:
tarballs: lib_gz demo_gz lib_bz2 demo_bz2 lib_zip demo_zip md5
tarballs: rm_depend lib_gz demo_gz glut_gz lib_bz2 demo_bz2 glut_bz2 lib_zip demo_zip glut_zip md5
rm_depend:
@for dep in $(DEPEND_FILES) ; do \
rm -f $$dep ; \
touch $$dep ; \
done
lib_gz:
rm -f configs/current ; \
cd .. ; \
tar -cvf $(LIB_NAME).tar $(LIB_FILES) ; \
tar -cf $(LIB_NAME).tar $(LIB_FILES) ; \
gzip $(LIB_NAME).tar ; \
mv $(LIB_NAME).tar.gz $(DIRECTORY)
demo_gz:
cd .. ; \
tar -cvf $(DEMO_NAME).tar $(DEMO_FILES) $(GLUT_FILES) ; \
tar -cf $(DEMO_NAME).tar $(DEMO_FILES) ; \
gzip $(DEMO_NAME).tar ; \
mv $(DEMO_NAME).tar.gz $(DIRECTORY)
glut_gz:
cd .. ; \
tar -cf $(GLUT_NAME).tar $(GLUT_FILES) ; \
gzip $(GLUT_NAME).tar ; \
mv $(GLUT_NAME).tar.gz $(DIRECTORY)
lib_bz2:
rm -f configs/current ; \
cd .. ; \
tar -cvf $(LIB_NAME).tar $(LIB_FILES) ; \
tar -cf $(LIB_NAME).tar $(LIB_FILES) ; \
bzip2 $(LIB_NAME).tar ; \
mv $(LIB_NAME).tar.bz2 $(DIRECTORY)
demo_bz2:
cd .. ; \
tar -cvf $(DEMO_NAME).tar $(DEMO_FILES) $(GLUT_FILES) ; \
tar -cf $(DEMO_NAME).tar $(DEMO_FILES) ; \
bzip2 $(DEMO_NAME).tar ; \
mv $(DEMO_NAME).tar.bz2 $(DIRECTORY)
glut_bz2:
cd .. ; \
tar -cf $(GLUT_NAME).tar $(GLUT_FILES) ; \
bzip2 $(GLUT_NAME).tar ; \
mv $(GLUT_NAME).tar.bz2 $(DIRECTORY)
lib_zip:
rm -f configs/current ; \
-rm $(LIB_NAME).zip ; \
rm -f $(LIB_NAME).zip ; \
cd .. ; \
zip -r $(LIB_NAME).zip $(LIB_FILES) ; \
zip -qr $(LIB_NAME).zip $(LIB_FILES) ; \
mv $(LIB_NAME).zip $(DIRECTORY)
demo_zip:
-rm $(DEMO_NAME).zip ; \
rm -f $(DEMO_NAME).zip ; \
cd .. ; \
zip -r $(DEMO_NAME).zip $(DEMO_FILES) $(GLUT_FILES) ; \
zip -qr $(DEMO_NAME).zip $(DEMO_FILES) ; \
mv $(DEMO_NAME).zip $(DIRECTORY)
glut_zip:
rm -f $(GLUT_NAME).zip ; \
cd .. ; \
zip -qr $(GLUT_NAME).zip $(GLUT_FILES) ; \
mv $(GLUT_NAME).zip $(DIRECTORY)
md5:
@-md5sum $(LIB_NAME).tar.gz
@-md5sum $(LIB_NAME).tar.bz2
@@ -392,3 +445,6 @@ md5:
@-md5sum $(DEMO_NAME).tar.gz
@-md5sum $(DEMO_NAME).tar.bz2
@-md5sum $(DEMO_NAME).zip
@-md5sum $(GLUT_NAME).tar.gz
@-md5sum $(GLUT_NAME).tar.bz2
@-md5sum $(GLUT_NAME).zip

View File

@@ -31,8 +31,6 @@
# Available options:
#
# Environment variables:
# CPU optimize for the given processor.
# default = pentium
# GLU=[mesa|sgi] specify GLU directory; can be `sgi' (requires GNU/C++)
# or `mesa'.
# default = mesa
@@ -59,12 +57,10 @@
.PHONY : all libgl libglu libglut clean realclean
CPU ?= pentium
GLU ?= mesa
CFLAGS = -Wall -W -pedantic
CFLAGS += -O2 -ffast-math -mtune=$(CPU)
CFLAGS += -O2 -ffast-math
export CFLAGS

View File

@@ -31,8 +31,6 @@
# Available options:
#
# Environment variables:
# CPU optimize for the given processor.
# default = pentium
# GLIDE path to Glide3 SDK; used with FX.
# default = $(TOP)/glide3
# FX=1 build for 3dfx Glide3. Note that this disables
@@ -57,8 +55,6 @@
.PHONY : all libgl clean realclean
CPU ?= pentium
ifeq ($(ICD),1)
# when -std=c99 mingw will not define WIN32
CFLAGS = -Wall -W -Werror
@@ -66,7 +62,7 @@ else
# I love c89
CFLAGS = -Wall -W -pedantic
endif
CFLAGS += -O2 -ffast-math -mtune=$(CPU)
CFLAGS += -O2 -ffast-math
export CFLAGS

179
Mesa.dsw
View File

@@ -1,179 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "array_cache"=".\SRC\MESA\array_cache\array_cache.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "gdi"=".\src\mesa\drivers\windows\gdi\gdi.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name array_cache
End Project Dependency
Begin Project Dependency
Project_Dep_Name main
End Project Dependency
Begin Project Dependency
Project_Dep_Name math
End Project Dependency
Begin Project Dependency
Project_Dep_Name swrast_setup
End Project Dependency
Begin Project Dependency
Project_Dep_Name swrast
End Project Dependency
Begin Project Dependency
Project_Dep_Name tnl
End Project Dependency
Begin Project Dependency
Project_Dep_Name glapi
End Project Dependency
Begin Project Dependency
Project_Dep_Name shader
End Project Dependency
}}}
###############################################################################
Project: "glapi"=".\SRC\MESA\glapi\glapi.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "glu"=".\src\glu\sgi\glu.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name gdi
End Project Dependency
}}}
###############################################################################
Project: "main"=".\SRC\MESA\main\main.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "math"=".\SRC\MESA\math\math.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "osmesa"=".\SRC\MESA\DRIVERS\osmesa\osmesa.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name gdi
End Project Dependency
}}}
###############################################################################
Project: "shader"=".\SRC\MESA\shader\shader.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "swrast"=".\SRC\MESA\swrast\swrast.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "swrast_setup"=".\SRC\MESA\swrast_setup\swrast_setup.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "tnl"=".\SRC\MESA\tnl\tnl.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View File

@@ -12,7 +12,7 @@ TOP=.
INCLUDE_DIR="/usr/local/include"
LIB_DIR="/usr/local/lib"
if [ x$# == "x0" ] ; then
if [ "x$#" = "x0" ] ; then
echo
echo "***** Mesa installation - You may need root privileges to do this *****"
echo
@@ -20,7 +20,7 @@ echo "Default directory for header files is:" ${INCLUDE_DIR}
echo "Enter new directory or press <Enter> to accept this default."
read INPUT
if [ x${INPUT} != "x" ] ; then
if [ "x${INPUT}" != "x" ] ; then
INCLUDE_DIR=${INPUT}
fi
@@ -29,7 +29,7 @@ echo "Default directory for library files is:" ${LIB_DIR}
echo "Enter new directory or press <Enter> to accept this default."
read INPUT
if [ x${INPUT} != "x" ] ; then
if [ "x${INPUT}" != "x" ] ; then
LIB_DIR=${INPUT}
fi
@@ -47,14 +47,23 @@ fi
# flags:
# -f = force
# -d = preserve symlinks
# -d = preserve symlinks (does not work on BSD)
if [ `uname` = "FreeBSD" ] ; then
CP_FLAGS="-f"
else
CP_FLAGS="-fd"
fi
set -v
mkdir ${INCLUDE_DIR}
mkdir ${INCLUDE_DIR}/GL
mkdir ${INCLUDE_DIR}/GLES
mkdir ${LIB_DIR}
cp -f ${TOP}/include/GL/*.h ${INCLUDE_DIR}/GL
cp -fd ${TOP}/lib*/lib* ${LIB_DIR}
# NOT YET: cp -f ${TOP}/include/GLES/*.h ${INCLUDE_DIR}/GLES
cp ${CP_FLAGS} ${TOP}/lib*/lib* ${LIB_DIR}
echo "Done."

270
bin/mklib
View File

@@ -1,38 +1,28 @@
#!/bin/sh
# Make a shared library.
# Basically do a switch/case depending on the OS and make a shared (or static)
# library conforming to that OS.
# This script should be useful for projects other than Mesa.
# Improvements/fixes are welcome.
# Usage:
# mklib [options] objects ...
# Options:
# -o LIBRARY specifies the name of resulting library
# ("-o GL" for example, might result in "libGL.so" being made)
# -major N specifies major version number (default is 1)
# -minor N specifies minor version number (default is 0)
# -patch N specifies patch version number (default is 0)
# -lLIBRARY specifies a dependency on LIBRARY
# -LDIR search in DIR for library dependencies
# -cplusplus link with C++ runtime
# -static make a static library (default is dynamic/shared)
# -install DIR move resulting library file(s) to DIR
# -arch ARCH override using `uname` to determine architecture
# -archopt OPT specify an extra achitecture-specific option OPT
# -noprefix don't prefix library name with "lib" or any suffix
# -exports FILE only export the symbols listed in FILE
# Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
#
# The library name should just be "GL" or "GLU", etc. The 'lib' prefix
# will be added here if needed, as well as the ".so" or ".a" suffix,
# etc (unless the -noprefix option is used).
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# objects should be: foo.o bar.o etc.o
#
# Environment variables recognized:
# CC C compiler command
# CXX C++ compiler command
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
@@ -43,6 +33,7 @@ MAJOR=1
MINOR=0
PATCH=""
DEPS=""
LINK=""
CPLUSPLUS=0
STATIC=0
INSTALLDIR="."
@@ -58,26 +49,93 @@ EXPORTS=""
while true
do
case $1 in
'-o') shift 1; LIBNAME=$1;;
'-major') shift 1; MAJOR=$1;;
'-minor') shift 1; MINOR=$1;;
'-patch') shift 1; PATCH=$1;;
-l*) DEPS="$DEPS $1";;
-L*) DEPS="$DEPS $1";;
'-cplusplus') CPLUSPLUS=1;;
'-static') STATIC=1;;
'-install') shift 1; INSTALLDIR=$1;;
'-arch') shift 1; ARCH=$1;;
'-archopt') shift 1; ARCHOPT=$1;;
'-noprefix') NOPREFIX=1;;
'-exports') shift 1; EXPORTS=$1;;
-*) echo "mklib: Unknown option: " $1 ; exit 1;;
*) break
'-h' | '--help')
echo 'Usage: mklib [options] objects'
echo 'Create a shared library from object files.'
echo ' -o LIBRARY specifies the name of the resulting library, without'
echo ' the leading "lib" or any suffix.'
echo ' (eg: "-o GL" might result in "libGL.so" being made)'
echo ' -major N specifies major version number (default is 1)'
echo ' -minor N specifies minor version number (default is 0)'
echo ' -patch N specifies patch version number (default is 0)'
echo ' -lLIBRARY specifies a dependency on LIBRARY'
echo ' -LDIR search in DIR for library dependencies'
echo ' -linker L explicity specify the linker program to use (eg: gcc, g++)'
echo ' Not observed on all systems at this time.'
echo ' -cplusplus link with C++ runtime'
echo ' -static make a static library (default is dynamic/shared)'
echo ' -install DIR put resulting library file(s) in DIR'
echo ' -arch ARCH override using `uname` to determine host system'
echo ' -archopt OPT specify an extra achitecture-specific option OPT'
echo " -noprefix don't prefix library name with 'lib' nor add any suffix"
echo ' -exports FILE only export the symbols listed in FILE'
echo ' -h, --help display this information and exit'
exit 1
;;
'-o')
shift 1;
LIBNAME=$1
;;
'-major')
shift 1;
MAJOR=$1
;;
'-minor')
shift 1;
MINOR=$1
;;
'-patch')
shift 1;
PATCH=$1
;;
'-linker')
shift 1;
LINK=$1
;;
-l*)
DEPS="$DEPS $1"
;;
-L*)
DEPS="$DEPS $1"
;;
'-cplusplus')
CPLUSPLUS=1
;;
'-static')
STATIC=1
;;
'-install')
shift 1;
INSTALLDIR=$1
;;
'-arch')
shift 1;
ARCH=$1
;;
'-archopt')
shift 1;
ARCHOPT=$1
;;
'-noprefix')
NOPREFIX=1
;;
'-exports')
shift 1;
EXPORTS=$1
;;
-*)
echo "mklib: Unknown option: " $1 ;
exit 1
;;
*)
# This should be the first object file, stop parsing
break
esac
shift 1
done
OBJECTS=$@
if [ ${ARCH} = "auto" ] ; then
ARCH=`uname`
fi
@@ -120,12 +178,13 @@ case $ARCH in
'Linux' | 'OpenBSD')
# we assume gcc
# Set default compilers if env vars not set
if [ "x$CXX" = "x" ] ; then
CXX=g++
fi
if [ "x$CC" = "x" ] ; then
CC=gcc
if [ "x$LINK" = "x" ] ; then
# -linker was not specified so set default link command now
if [ $CPLUSPLUS = 1 ] ; then
LINK=g++
else
LINK=gcc
fi
fi
if [ $NOPREFIX = 1 ] ; then
@@ -133,13 +192,16 @@ case $ARCH in
echo "mklib: Making" $ARCH "shared library: " ${LIBNAME}
#OPTS="-shared -Wl,-soname,${LIBNAME}" # soname???
OPTS="-shared"
if [ $CPLUSPLUS = 1 ] ; then
LINK=$CXX
else
LINK=$CC
fi
rm -f ${LIBNAME}
# Check if objects are 32-bit and we're running in 64-bit
# environment. If so, pass -m32 flag to linker.
set ${OBJECTS}
ABI32=`file $1 | grep 32-bit`
if [ "${ABI32}" -a `uname -m` = "x86_64" ] ; then
OPTS="-m32 ${OPTS}"
fi
rm -f ${LIBNAME}
# make lib
${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
# finish up
@@ -190,12 +252,6 @@ case $ARCH in
echo "mklib: Making" $ARCH "shared library: " ${LIBNAME}.so.${VERSION}
if [ $CPLUSPLUS = 1 ] ; then
LINK=$CXX
else
LINK=$CC
fi
# rm any old libs
rm -f ${LIBNAME}.so.${VERSION}
rm -f ${LIBNAME}.so.${MAJOR}
@@ -224,41 +280,25 @@ case $ARCH in
echo "mklib: Making SunOS shared library: " ${LIBNAME}
# XXX OPTS for gcc should be -shared, but that doesn't work.
# Using -G does work though.
if [ $CPLUSPLUS = 1 ] ; then
# determine linker and options for C++ code
if [ "x${CXX}" = "xg++" ] ; then
# use g++
LINK="g++"
OPTS="-G"
elif [ "x${CXX}" = "xCC" ] ; then
# use Sun CC
LINK="CC"
OPTS="-G"
elif [ "x${CXX}" = "xc++" ] ; then
# use Sun c++
LINK="c++"
OPTS="-G"
elif [ `which c++` ] ; then
# use Sun c++
LINK="c++"
OPTS="-G"
elif [ `type g++` ] ; then
# use g++
LINK="g++"
OPTS="-G"
OPTS="-G"
if [ "x$LINK" = "x" ] ; then
# -linker was not specified, choose default linker now
if [ $CPLUSPLUS = 1 ] ; then
# determine linker and options for C++ code
if [ `which c++` ] ; then
# use Sun c++
LINK="c++"
elif [ `type g++` ] ; then
# use g++
LINK="g++"
else
echo "mklib: warning: can't find C++ comiler, trying CC."
LINK="CC"
fi
else
echo "mklib: warning: can't find C++ comiler, trying CC."
LINK="CC"
OPTS="-G"
# use native Sun linker for C code
LINK="ld"
fi
elif [ "x${CC}" = "xgcc" ] ; then
# use gcc for linking
LINK="gcc"
OPTS="-G"
else
# use native Sun linker
LINK="ld"
OPTS="-G"
fi
echo "mklib: linker is" ${LINK} ${OPTS}
rm -f ${LIBNAME}.${MAJOR} ${LIBNAME}
@@ -269,11 +309,23 @@ case $ARCH in
;;
'FreeBSD')
# we assume gcc
if [ "x$LINK" = "x" ] ; then
# -linker was not specified so set default link command now
if [ $CPLUSPLUS = 1 ] ; then
LINK=g++
else
LINK=gcc
fi
fi
if [ $NOPREFIX = 1 ] ; then
# No "lib" or ".so" part
echo "mklib: Making FreeBSD shared library: " ${LIBNAME}
OPTS="-shared"
rm -f ${LIBNAME}
ld -Bshareable -o ${LIBNAME} ${OBJECTS}
${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
FINAL_LIBS=${LIBNAME}
elif [ $STATIC = 1 ] ; then
STLIB="lib${LIBNAME}.a"
@@ -283,12 +335,13 @@ case $ARCH in
ranlib ${STLIB}
FINAL_LIBS=${STLIB}
else
SHLIB="lib${LIBNAME}.so.${MAJOR}.${MINOR}"
SHLIB="lib${LIBNAME}.so.${MAJOR}"
OPTS="-shared -Wl,-soname,${SHLIB}"
echo "mklib: Making FreeBSD shared library: " ${SHLIB}
rm -f ${SHLIB}
ld -Bshareable -o ${SHLIB} ${OBJECTS}
# XXX make lib${LIBNAME}.so.${MAJOR} symlink?
FINAL_LIBS=${SHLIB}
${LINK} ${OPTS} -o ${SHLIB} ${OBJECTS} ${DEPS}
ln -sf ${SHLIB} "lib${LIBNAME}.so"
FINAL_LIBS="${SHLIB} lib${LIBNAME}.so"
fi
;;
@@ -317,6 +370,8 @@ case $ARCH in
FINAL_LIBS=${LIBNAME}
else
LIBNAME="lib${LIBNAME}.so" # prefix with "lib", suffix with ".so"
# XXX we should run 'file' on the first object file to determine
# if it's o32, n32 or 64 format, as we do for Linux above.
if [ $ARCHOPT = "64" ] ; then
# 64-bit ABI
OPTS="-64 -shared -all"
@@ -425,10 +480,12 @@ case $ARCH in
VERSION="${MAJOR}.${MINOR}"
LIBNAME="lib${LIBNAME}.so"
echo "mklib: Making OSF/1 shared library: " ${LIBNAME}
if [ $CPLUSPLUS = 1 ] ; then
LINK=$CXX
else
LINK=$CC
if [ "x$LINK" = "x" ] ; then
if [ $CPLUSPLUS = 1 ] ; then
LINK=cxx
else
LINK=cc
fi
fi
rm -f ${LIBNAME}.${VERSION}
${LINK} -o ${LIBNAME}.${VERSION} -shared -set_version ${VERSION} -soname ${LIBNAME}.${VERSION} -expect_unresolved \* -all ${OBJECTS} ${DEPS}
@@ -446,9 +503,9 @@ case $ARCH in
${LINK} ${OPTS} ${LIBNAME} ${OBJECTS}
FINAL_LIBS=${LIBNAME}
else
LIBNAME="${LIBNAME}.dylib"
LIBNAME="lib${LIBNAME}.dylib"
echo "mklib: Making Darwin shared library: " ${LIBNAME}
FLAGS="-dynamiclib -multiply_defined suppress"
FLAGS="-dynamiclib -multiply_defined suppress -current_version ${MAJOR}.${MINOR}.0 -compatibility_version ${MAJOR}.${MINOR}.0"
if [ $CPLUSPLUS = 1 ] ; then
LINK="g++"
else
@@ -477,6 +534,7 @@ case $ARCH in
echo "mklib: Making BeOS shared library: " ${LIBNAME}
gcc -nostart -Xlinker "-soname=${LIBNAME}" -L/Be/develop/lib/x86 -lbe ${DEPS} ${OBJECTS} -o "${LIBNAME}"
mimeset -f "${LIBNAME}"
# XXX remove the Mesa3D stuff here since mklib isn't mesa-specific.
setversion "${LIBNAME}" -app ${MAJOR} ${MINOR} ${PATCH} -short "Powered by Mesa3D!" -long "Powered by Mesa3D!"
fi
FINAL_LIBS=${LIBNAME}
@@ -498,6 +556,8 @@ case $ARCH in
'icc')
# Intel C compiler
# This should get merged into the Linux code, above, since this isn't
# really a different architecture.
LIBNAME="lib${LIBNAME}" # prefix with "lib"
if [ $STATIC = 1 ] ; then
@@ -615,7 +675,7 @@ case $ARCH in
ar rv ${LIBNAME} ${OBJECTS}
FINAL_LIBS="${LIBNAME}"
else
LIBNAME="lib${LIBNAME}.so" # prefix with "lib"
LIBNAME="lib${LIBNAME}.so" # prefix with "lib", suffix with ".so"
echo "mklib: Making shared library for example arch: " ${LIBNAME}
ld -o ${LIBNAME} ${OBJECTS} ${DEPS}
FINAL_LIBS="${LIBNAME}"

View File

@@ -18,8 +18,12 @@ GLW_LIB_NAME = libGLw.dylib
OSMESA_LIB_NAME = libOSMesa.dylib
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
OSMESA_LIB_DEPS = $(TOP)/lib/GL.dylib
GLU_LIB_DEPS = $(TOP)/lib/GL.dylib
GLUT_LIB_DEPS =
OSMESA_LIB_DEPS = -L$(LIB_DIR) -lGL
GLU_LIB_DEPS = -L$(LIB_DIR) -lGL
GLUT_LIB_DEPS = -L$(LIB_DIR) -lGL -lGLU -L/usr/X11R6/lib -lX11 -lXmu -lXi -lXext
GLW_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXt $(TOP)/lib/GL.dylib
APP_LIB_DEPS = -L$(TOP)/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
# omit glw lib for now:
SRC_DIRS = mesa glu glut/glx

View File

@@ -7,10 +7,10 @@ CONFIG_NAME = default
# Version info
MESA_MAJOR=6
MESA_MINOR=3
MESA_MINOR=4
MESA_TINY=0
# external projects
# external projects. This should be useless now that we use libdrm.
DRM_SOURCE_PATH=$(TOP)/../drm
# Compiler and flags
@@ -26,6 +26,10 @@ MKDEP = makedepend
MKDEP_OPTIONS = -fdepend
MAKE = make
# Python and flags (generally only needed by the developers)
PYTHON2 = python
PYTHON_FLAGS = -t -O -O
# Library names (base name)
GL_LIB = GL
GLU_LIB = GLU
@@ -39,7 +43,7 @@ GL_LIB_NAME = lib$(GL_LIB).so
GLU_LIB_NAME = lib$(GLU_LIB).so
GLUT_LIB_NAME = lib$(GLUT_LIB).so
GLW_LIB_NAME = lib$(GLW_LIB).so
OSMESA_LIB_NAME = lib$(OSMesa).so
OSMESA_LIB_NAME = lib$(OSMESA_LIB).so
# Optional assembly language optimization files for libGL
@@ -56,13 +60,15 @@ INSTALL_PREFIX = /usr/local
SRC_DIRS = mesa glu glut/glx glw
GLU_DIRS = sgi
DRIVER_DIRS = x11 osmesa
# Which subdirs under $(TOP)/progs/ to enter:
PROGRAM_DIRS = demos redbook samples xdemos
# Library/program dependencies
GL_LIB_DEPS = -lX11 -lXext -lm -lpthread
EXTRA_LIB_PATH ?=
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread
OSMESA_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB)
GLU_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lXt -lX11
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lXt -lX11
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm

View File

@@ -13,5 +13,4 @@ CFLAGS = -O2 -fPIC -pedantic -I/usr/X11R6/include -DUSE_XSHM -DHZ=100
CXXFLAGS = -O2 -fPIC -pedantic
GLUT_CFLAGS = -fexceptions
APP_LIB_DEPS = -L$(LIB_DIR) -L/usr/X11R6/lib -lXext -lXmu -lXi -lX11 -lm
APP_LIB_DEPS = -L$(LIB_DIR) -L/usr/X11R6/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lXext -lXmu -lXi -lX11 -lm

View File

@@ -11,23 +11,27 @@ CXX = g++
WARN_FLAGS = -Wall
OPT_FLAGS = -O
X11_INCLUDES = -I/usr/X11R6/include -I/usr/X11R6/include/X11/extensions
DEFINES = -DDRI_NEW_INTERFACE_ONLY
CFLAGS = $(DEFINES) -Wmissing-prototypes -g -std=c99 -Wundef -fPIC -ffast-math -I/usr/local/include $(X11_INCLUDES)
EXPAT_INCLUDES = -I/usr/local/include
X11_INCLUDES = -I/usr/X11R6/include
DEFINES = -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER \
-DGLX_DIRECT_RENDERING -DHAVE_ALIAS
CFLAGS = $(DEFINES) -Wmissing-prototypes -g -std=c99 -Wundef -fPIC \
-ffast-math $(X11_INCLUDES)
CXXFLAGS = $(DEFINES) -Wall -g -ansi -pedantic -fPIC
ASM_SOURCES =
# Library/program dependencies
DRI_LIB_DEPS = -L/usr/local/lib -lm -lpthread -lexpat
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -pthread
LIBDRM_LIB = `pkg-config --libs libdrm` -ldrm
DRI_LIB_DEPS = -L/usr/local/lib -lm -lpthread -lexpat $(LIBDRM_LIB)
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread $(LIBDRM_LIB)
GLUT_LIB_DEPS = -L$(LIB_DIR) -L/usr/X11R6/lib -lGLU -lGL -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -L/usr/X11R6/lib -lGL -lXt -lXm -lX11
# Directories
SRC_DIRS = mesa glu glut/glx glw glx/x11
SRC_DIRS = glx/x11 mesa glu glut/glx glw
DRIVER_DIRS = dri
PROGRAM_DIRS =
WINDOW_SYSTEM=dri
@@ -36,6 +40,6 @@ DRM_SOURCE_PATH=$(TOP)/../drm
# ffb and gamma are missing because they have not been converted to use the new
# interface.
DRI_DIRS = dri_client i810 i830 i915 mach64 mga r128 r200 radeon tdfx \
DRI_DIRS = i810 i830 i915 mach64 mga r128 r200 r300 radeon tdfx \
unichrome savage sis

View File

@@ -0,0 +1,9 @@
# -*-makefile-*-
# Configuration for freebsd-dri-amd64: FreeBSD DRI hardware drivers
include $(TOP)/configs/freebsd-dri
CONFIG_NAME = freebsd-dri-x86-64
ASM_FLAGS = -DUSE_X86_64_ASM
ASM_SOURCES = $(X86-64_SOURCES) $(X86-64_API)

View File

@@ -8,13 +8,26 @@ CONFIG_NAME = linux
CC = gcc
CXX = g++
CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include
CXXFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
WARN_FLAGS = -Wall
OPT_FLAGS = -O3 -g
PIC_FLAGS = -fPIC
# Add '-DGLX_USE_TLS' to ARCH_FLAGS to enable TLS support. Add -m32
# to build properly on 64-bit platforms.
ARCH_FLAGS ?=
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
-D_BSD_SOURCE -DPTHREADS -DUSE_XSHM
X11_INCLUDES = -I/usr/X11R6/include
CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
$(ASM_FLAGS) $(X11_INCLUDES) -std=c99 -ffast-math
CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
$(X11_INCLUDES)
GLUT_CFLAGS = -fexceptions
# Library/program dependencies
# Need to have -L/usr/X11R6/lib in these:
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
EXTRA_LIB_PATH = -L/usr/X11R6/lib

View File

@@ -1,20 +1,8 @@
# Configuration for debugging on Linux
include $(TOP)/configs/default
include $(TOP)/configs/linux
CONFIG_NAME = linux-debug
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -g -ansi -pedantic -Wall -Wmissing-prototypes -Wundef -fPIC -ffast-math -D_POSIX_SOURCE -D_SVID_SOURCE -D_BSD_SOURCE -I/usr/X11R6/include -DUSE_XSHM -DPTHREADS -DDEBUG -DMESA_DEBUG
CXXFLAGS = -g -ansi -pedantic -Wall -Wundef -fPIC -ffast-math -D_POSIX_SOURCE -D_SVID_SOURCE -D_BSD_SOURCE -DDEBUG -DMESA_DEBUG
GLUT_CFLAGS = -fexceptions
# Need to have -L/usr/X11R6/lib in these:
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lXt -L/usr/X11R6/lib -lX11
OPT_FLAGS = -g
DEFINES += -DDEBUG -DMESA_DEBUG -DRUN_DEBUG_BENCHMARK

View File

@@ -22,9 +22,10 @@ ARCH_FLAGS ?=
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
-D_BSD_SOURCE -D_GNU_SOURCE \
-DDRI_NEW_INTERFACE_ONLY -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1
-DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER \
-DGLX_DIRECT_RENDERING -DHAVE_ALIAS
X11_INCLUDES = -I/usr/X11R6/include -I/usr/X11R6/include/X11/extensions
X11_INCLUDES = -I/usr/X11R6/include
CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
$(ASM_FLAGS) -std=c99 -ffast-math
@@ -37,19 +38,31 @@ ASM_SOURCES =
# Library/program dependencies
EXTRA_LIB_PATH=-L/usr/X11R6/lib
DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lm -lpthread -ldl
GLUT_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(LIB_DIR) -l$(GL_LIB) -lXt -lX11
LIBDRM_LIB = `pkg-config --libs libdrm` -ldrm
DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl $(LIBDRM_LIB)
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lm -lpthread -ldl \
$(LIBDRM_LIB)
# This is now 0 by default since it seems to confuse the hell out of people
# and generate a lot of extra noise on bugzilla. If you need to build with
# EGL, do 'make linux-dri USING_EGL=1'
USING_EGL=0
# Directories
ifeq ($(USING_EGL), 1)
SRC_DIRS = egl glx/x11 mesa glu glut/glx glw
PROGRAM_DIRS = egl
else
SRC_DIRS = glx/x11 mesa glu glut/glx glw
PROGRAM_DIRS =
endif
DRIVER_DIRS = dri
PROGRAM_DIRS =
WINDOW_SYSTEM=dri
# ffb and gamma are missing because they have not been converted to use the new
# gamma are missing because they have not been converted to use the new
# interface.
DRI_DIRS = dri_client i810 i830 i915 mach64 mga r128 r200 radeon s3v \
savage sis tdfx trident unichrome
DRI_DIRS = i810 i830 i915 mach64 mga r128 r200 r300 radeon s3v \
savage sis tdfx trident unichrome ffb

View File

@@ -13,5 +13,5 @@ ASM_SOURCES = $(PPC_SOURCES)
# Build only the drivers for cards that exist on PowerPC. At some point MGA
# will be added, but not yet.
DRI_DIRS = dri_client mach64 r128 r200 radeon tdfx
DRI_DIRS = mach64 r128 r200 r300 radeon tdfx

View File

@@ -8,5 +8,9 @@ CONFIG_NAME = linux-dri-x86
# Unnecessary on x86, generally.
PIC_FLAGS =
# Add -m32 to CFLAGS:
ARCH_FLAGS = -m32
ASM_FLAGS = -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM
ASM_SOURCES = $(X86_SOURCES)

View File

@@ -7,6 +7,9 @@ CONFIG_NAME = linux-dri-x86-64
ARCH_FLAGS = -m64
ASM_FLAGS = -DUSE_X86_64_ASM
ASM_SOURCES = $(X86-64_SOURCES) $(X86-64_API)
LIB_DIR = $(TOP)/lib64
# Library/program dependencies
@@ -16,5 +19,5 @@ EXTRA_LIB_PATH=-L/usr/X11R6/lib64
# the new interface. i810 and i830 are missing because there is no x86-64
# system where they could *ever* be used.
#
DRI_DIRS = dri_client i915 mach64 mga r128 r200 radeon tdfx unichrome savage
DRI_DIRS = i915 mach64 mga r128 r200 radeon tdfx unichrome savage r300

View File

@@ -1,4 +1,4 @@
# Configuration for generic Linux
# Configuration for Linux fbdev interface
include $(TOP)/configs/linux
@@ -7,3 +7,4 @@ DRIVER_DIRS = fbdev
CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -DUSE_GLFBDEV_DRIVER
PROGRAM_DIRS = fbdev

49
configs/linux-indirect Normal file
View File

@@ -0,0 +1,49 @@
# -*-makefile-*-
# Configuration for linux-indirect: Builds a libGL capable of indirect
# rendering, but *NOT* capable of direct rendering.
include $(TOP)/configs/default
CONFIG_NAME = linux-dri
# Compiler and flags
CC = gcc
CXX = g++
MKDEP = /usr/X11R6/bin/makedepend
#MKDEP = gcc -M
#MKDEP_OPTIONS = -MF depend
WARN_FLAGS = -Wall
OPT_FLAGS = -O -g
PIC_FLAGS = -fPIC
# Add '-DGLX_USE_TLS' to ARCH_FLAGS to enable TLS support.
ARCH_FLAGS ?=
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
-D_BSD_SOURCE -D_GNU_SOURCE \
-DPTHREADS -DHAVE_ALIAS
X11_INCLUDES = -I/usr/X11R6/include
CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
$(ASM_FLAGS) -std=c99 -ffast-math
CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
ASM_SOURCES =
# Library/program dependencies
EXTRA_LIB_PATH=-L/usr/X11R6/lib
DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lm -lpthread -ldl
# Directories
SRC_DIRS = glx/x11 glu glut/glx glw
DRIVER_DIRS =
PROGRAM_DIRS =
WINDOW_SYSTEM=dri

View File

@@ -1,18 +1,9 @@
# Configuration for Linux on PPC
include $(TOP)/configs/default
include $(TOP)/configs/linux
CONFIG_NAME = linux-ppc
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -O3 -mcpu=603 -ansi -pedantic -fPIC -fsigned-char -ffast-math -funroll-loops -D_SVID_SOURCE -D_BSD_SOURCE -I/usr/X11R6/include -DUSE_XSHM
CXXFLAGS = -O3 -mcpu=603 -ansi -pedantic -fPIC -fsigned-char -ffast-math -funroll-loops -D_SVID_SOURCE -D_BSD_SOURCE
GLUT_CFLAGS = -fexceptions
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
OPT_FLAGS = -O3 -mcpu=603 -fsigned-char -funroll-loops
# FIXME: Use of PowerPC assembly should be enabled here.

View File

@@ -1,15 +1,9 @@
# Configuration for Linux on PPC, static libs
include $(TOP)/configs/default
include $(TOP)/configs/linux-ppc
CONFIG_NAME = linux-ppc-static
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -O3 -mcpu=603 -ansi -pedantic -fPIC -fsigned-char -ffast-math -funroll-loops -D_SVID_SOURCE -D_BSD_SOURCE -I/usr/X11R6/include -DUSE_XSHM
CXXFLAGS = -O3 -mcpu=603 -ansi -pedantic -fPIC -fsigned-char -ffast-math -funroll-loops -D_SVID_SOURCE -D_BSD_SOURCE
GLUT_CFLAGS = -fexceptions
MKLIB_OPTIONS = -static
# Library names (actual file names)
@@ -18,9 +12,3 @@ GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXext -lXmu -lXt -lXi -lm

View File

@@ -8,23 +8,36 @@ CONFIG_NAME = linux-solo
CC = gcc
CXX = g++
DEFINES = -DDRI_NEW_INTERFACE_ONLY -D_POSIX_SOURCE -D_SVID_SOURCE -D_BSD_SOURCE -D_POSIX_C_SOURCE=199309L -D_GNU_SOURCE -DUSE_EXTERNAL_DXTN_LIB=1 -DDRM_USE_MALLOC
WARN_FLAGS = -Wall -Wundef
OPT_FLAGS = -O3 -g
PIC_FLAGS = -fPIC
CFLAGS = $(DEFINES) -Wmissing-prototypes -g -std=c99 -Wundef -fPIC -ffast-math
# Add '-DGLX_USE_TLS' to ARCH_FLAGS to enable TLS support.
ARCH_FLAGS ?=
CXXFLAGS = $(DEFINES) -Wall -O3 -ansi -pedantic -fPIC
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
-D_BSD_SOURCE -D_GNU_SOURCE \
-DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DDRM_USE_MALLOC -DIN_DRI_DRIVER
CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
$(ASM_FLAGS) -std=c99 -ffast-math
CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
ASM_SOURCES =
# Library/program dependencies
DRI_LIB_DEPS = -lm -lpthread -lexpat -ldl
DRI_LIB_DEPS = -lm -lpthread -lexpat -ldl -L$(LIB_DIR)
GL_LIB_DEPS = -lm -lpthread -ldl
GLU_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lpthread
# Directories
SRC_DIRS = mesa glx/mini glu glut/mini
SRC_DIRS = glx/mini mesa glu glut/mini
DRIVER_DIRS = dri
PROGRAM_DIRS = miniglx
#DRI_DIRS = fb ffb gamma sis savage
#DRI_DIRS = ffb gamma sis savage
DRI_DIRS = i810 i830 i915 mach64 mga r128 r200 radeon tdfx unichrome fb

View File

@@ -1,29 +1,7 @@
# Configuration for linux-solo-ia64: Linux DRI hardware drivers for fbdev
include $(TOP)/configs/default
include $(TOP)/configs/linux-solo
CONFIG_NAME = linux-solo-ia64
# Compiler and flags
CC = gcc
CXX = g++
DEFINES = -DDRI_NEW_INTERFACE_ONLY -D_POSIX_SOURCE -D_SVID_SOURCE -D_BSD_SOURCE -D_POSIX_C_SOURCE=199309L -D_GNU_SOURCE -DDRM_USE_MALLOC
CFLAGS = $(DEFINES) -Wmissing-prototypes -g -std=c99 -Wundef -fPIC -ffast-math
CXXFLAGS = $(DEFINES) -Wall -O3 -ansi -pedantic -fPIC
# Library/program dependencies
DRI_LIB_DEPS = -lm -lpthread -lexpat -ldl
GL_LIB_DEPS = -lm -lpthread -ldl
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lpthread
# Directories
SRC_DIRS = mesa glx/mini glu glut/mini
DRIVER_DIRS = dri
PROGRAM_DIRS = miniglx
DRI_DIRS = fb mach64 mga r128 r200 radeon sis tdfx unichrome

View File

@@ -1,32 +1,12 @@
# Configuration for linux-solo: Linux DRI hardware drivers for fbdev
# -*-makefile-*-
# Configuration for linux-solo-x86: Linux hardware drivers for fbdev for x86
include $(TOP)/configs/default
include $(TOP)/configs/linux-solo
CONFIG_NAME = linux-solo-x86
# Compiler and flags
CC = gcc
CXX = g++
DEFINES = -DDRI_NEW_INTERFACE_ONLY -D_POSIX_SOURCE -D_SVID_SOURCE -D_BSD_SOURCE -D_POSIX_C_SOURCE=199309L -D_GNU_SOURCE -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DDRM_USE_MALLOC
CFLAGS = $(DEFINES) -Wmissing-prototypes -O3 -g -std=c99 -Wundef -fPIC -ffast-math
CXXFLAGS = $(DEFINES) -Wall -O3 -ansi -pedantic -fPIC
# Unnecessary on x86, generally.
PIC_FLAGS =
ASM_FLAGS = -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM
ASM_SOURCES = $(X86_SOURCES)
# Library/program dependencies
DRI_LIB_DEPS = -lm -lpthread -lexpat -ldl
GL_LIB_DEPS = -lm -lpthread -ldl
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lpthread
# Directories
SRC_DIRS = mesa glx/mini glu glut/mini
DRIVER_DIRS = dri
PROGRAM_DIRS = miniglx
#DRI_DIRS = fb ffb gamma sis savage
DRI_DIRS = i810 i830 i915 mach64 mga r128 r200 radeon tdfx unichrome

View File

@@ -7,10 +7,24 @@ CONFIG_NAME = linux-sparc
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -O2 -ffast-math -ansi -pedantic -fPIC -D_SVID_SOURCE -D_BSD_SOURCE -I/usr/X11R6/include -DUSE_XSHM
CXXFLAGS = -O2 -ffast-math -ansi -pedantic -fPIC -D_SVID_SOURCE -D_BSD_SOURCE
WARN_FLAGS = -Wall
OPT_FLAGS = -O2
PIC_FLAGS = -fPIC
DEFINES = -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM
X11_INCLUDES = -I/usr/X11R6/include
CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
$(ASM_FLAGS) -std=c99 -ffast-math
CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
GLUT_CFLAGS = -fexceptions
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
EXTRA_LIB_PATH=-L/usr/X11R6/lib
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lXt -lX11

View File

@@ -1,17 +1,9 @@
# Configuration for generic Linux, making static libs
include $(TOP)/configs/default
include $(TOP)/configs/linux
CONFIG_NAME = linux-static
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -O3 -ansi -pedantic -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include
CXXFLAGS = -O3 -ansi -pedantic -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
GLUT_CFLAGS = -fexceptions
MKLIB_OPTIONS = -static
# Library names (actual file names)
@@ -27,4 +19,3 @@ OSMESA_LIB_DEPS =
GLU_LIB_DEPS =
GLUT_LIB_DEPS =
GLW_LIB_DEPS =
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXext -lXmu -lXt -lXi -lpthread -lm -lstdc++

View File

@@ -1,24 +1,8 @@
# Configuration for Linux with x86 optimizations
include $(TOP)/configs/default
include $(TOP)/configs/linux
CONFIG_NAME = linux-x86
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -Wall -O3 -ansi -pedantic -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM -DPTHREADS -I/usr/X11R6/include
CXXFLAGS = -Wall -O3 -ansi -pedantic -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
GLUT_CFLAGS = -fexceptions
ASM_FLAGS = -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM
ASM_SOURCES = $(X86_SOURCES) $(X86_API)
# Library/program dependencies
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm

View File

@@ -4,10 +4,4 @@ include $(TOP)/configs/linux-x86
CONFIG_NAME = linux-x86-32
# Other than -m32, these are the same as in linux-x86, which we included above.
CFLAGS = -m32 -Wall -O3 -ansi -pedantic -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM -DPTHREADS -I/usr/X11R6/include
CXXFLAGS = -m32 -Wall -O3 -ansi -pedantic -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
ARCH_FLAGS += -m32

View File

@@ -1,28 +1,13 @@
# Configuration for Linux for 64-bit X86 (Opteron)
include $(TOP)/configs/default
include $(TOP)/configs/linux
CONFIG_NAME = linux-x86-64
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -m64 -Wall -O3 -ansi -pedantic -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include
CXXFLAGS = -m64 -Wall -O3 -ansi -pedantic -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
GLUT_CFLAGS = -fexceptions
#ASM_SOURCES = $(X86_SOURCES)
ARCH_FLAGS = -m64
ASM_SOURCES = $(X86-64_SOURCES) $(X86-64_API)
ASM_FLAGS = -DUSE_X86_64_ASM
LIB_DIR = $(TOP)/lib64
# Library/program dependencies
GL_LIB_DEPS = -L/usr/X11R6/lib64 -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib64 -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib64 -lXt -lX11
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
EXTRA_LIB_PATH = -L/usr/X11R6/lib64

View File

@@ -0,0 +1,7 @@
# Configuration for Linux for 64-bit X86 (Opteron)
include $(TOP)/configs/linux-x86-64
CONFIG_NAME = linux-x86-64-debug
DEFINES += -DDEBUG -DMESA_DEBUG -DRUN_DEBUG_BENCHMARK

View File

@@ -1,22 +1,11 @@
# Configuration for Linux for 64-bit X86 (Opteron), static libs
include $(TOP)/configs/default
include $(TOP)/configs/linux-x86-64
CONFIG_NAME = linux-x86-64-static
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -m64 -Wall -O3 -ansi -pedantic -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include
CXXFLAGS = -m64 -Wall -O3 -ansi -pedantic -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
GLUT_CFLAGS = -fexceptions
MKLIB_OPTIONS = -static
# Library names (actual file names)
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
@@ -24,17 +13,9 @@ GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
#ASM_SOURCES = $(X86_SOURCES)
LIB_DIR = $(TOP)/lib64
# Library/program dependencies (static libs don't have dependencies)
GL_LIB_DEPS =
OSMESA_LIB_DEPS =
GLU_LIB_DEPS =
GLUT_LIB_DEPS =
GLW_LIB_DEPS =
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib64 -lX11 -lXext -lXmu -lXt -lXi -lpthread -lm -lstdc++

View File

@@ -5,6 +5,5 @@ include $(TOP)/configs/linux-x86
CONFIG_NAME = linux-x86-debug
CFLAGS = -Wall -g -ansi -pedantic -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM -DPTHREADS -I/usr/X11R6/include
CXXFLAGS = -Wall -g -ansi -pedantic -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
OPT_FLAGS = -g
DEFINES += -DDEBUG -DMESA_DEBUG -DRUN_DEBUG_BENCHMARK

View File

@@ -1,22 +1,11 @@
# Configuration for Linux with x86 optimizations, static libs
include $(TOP)/configs/default
include $(TOP)/configs/linux-x86
CONFIG_NAME = linux-x86-static
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -Wall -O3 -ansi -pedantic -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM -DPTHREADS -I/usr/X11R6/include
CXXFLAGS = -Wall -O3 -ansi -pedantic -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
GLUT_CFLAGS = -fexceptions
MKLIB_OPTIONS = -static
# Library names (actual file names)
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
@@ -24,14 +13,9 @@ GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
ASM_SOURCES = $(X86_SOURCES) $(X86_API)
# Library/program dependencies (static libs don't have dependencies)
GL_LIB_DEPS =
OSMESA_LIB_DEPS =
GLU_LIB_DEPS =
GLUT_LIB_DEPS =
GLW_LIB_DEPS =
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXext -lXmu -lXt -lXi -lpthread -lm -lstdc++

24
configs/linux-x86-xcb Normal file
View File

@@ -0,0 +1,24 @@
# Configuration for Linux with x86 optimizations
include $(TOP)/configs/default
CONFIG_NAME = linux-x86-xcb
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -Wall -O3 -ansi -pedantic -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM -DPTHREADS -DUSE_XCB -I/usr/X11R6/include
CXXFLAGS = -Wall -O3 -ansi -pedantic -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XCB
GLUT_CFLAGS = -fexceptions
ASM_SOURCES = $(X86_SOURCES) $(X86_API)
# Library/program dependencies
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread -lXCB
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm

View File

@@ -9,7 +9,7 @@ CC = cc
CFLAGS = -Xa -xO3 -xpentium -KPIC -I/usr/openwin/include -DUSE_XSHM
MKLIB_OPTIONS = -static
APP_LIB_DEPS = -L$(LIB_DIR) -L/usr/openwin/lib -R/usr/openwin/lib -lX11 -lXext -lXmu -lXi -lm
APP_LIB_DEPS = -L$(LIB_DIR) -L/usr/openwin/lib -R/usr/openwin/lib -lX11 -lXext -lXmu -lXi -lm -lglut -lGLU -lGL
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a

View File

@@ -4,18 +4,32 @@ include $(TOP)/configs/default
CONFIG_NAME = sunos5-gcc
ASM_SOURCES = $(SPARC_SOURCES) $(SPARC_API)
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -O3 -I/usr/openwin/include -fPIC -fomit-frame-pointer -D_REENTRANT -DUSE_XSHM -DUSE_SPARC_ASM
CXXFLAGS = -O3 -I/usr/openwin/include -fPIC -fomit-frame-pointer -D_REENTRANT -DUSE_SPARC_ASM
WARN_FLAGS = -Wall
OPT_FLAGS = -O3 -g -fomit-frame-pointer -pipe
PIC_FLAGS = -fPIC
ARCH_FLAGS ?=
DEFINES = -D_REENTRANT -DUSE_XSHM
ASM_SOURCES = $(SPARC_SOURCES) $(SPARC_API)
ASM_FLAGS = -DUSE_SPARC_ASM
CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
$(ASM_FLAGS) -std=c99 -ffast-math -I/usr/openwin/include
CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
-I/usr/openwin/include
GLUT_CFLAGS = -fexceptions -DSOLARIS_2_4_BUG
GL_LIB_DEPS = -L/usr/openwin/lib -lX11 -lXext -lXmu -lXi -lm
GLU_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -L/usr/openwin/lib -lXt -lX11
APP_LIB_DEPS = -L$(LIB_DIR) -lX11 -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
# Library/program dependencies
EXTRA_LIB_PATH=-L/usr/openwin/lib
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXmu -lXi -lm
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
APP_LIB_DEPS = -L$(LIB_DIR) -lX11 -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm

View File

@@ -14,68 +14,77 @@ Quick & dirty start:
Contact:
--------
Daniel Borca <dborca@users.sourceforge.net>
WARNING! The info below this line is outdated (yet some of it useful). WARNING!
*******************************************************************************
The Mingw port for Mesa 3-D Graphics Library was created August 30, 1998 by Paul Garceau.
August 30, 1998 -- Paul Garceau
Updated January 13, 2000 -- Paul Garceau (pgarceau@teleport.com)
Updated January 13, 2000; June 3, 2005 -- Paul Garceau <pgarceau@users.sourceforge.net>
DISCLAIMER: I make this port of the Mesa 3-D Graphics Library as a service
to the general public. I can, in no way support or make any guarantee that the
build will work for your system.
The associated packages and batch files I have included as part of the GCC-2.95.2/Mingw32 extension are provided "As-is" with out any guarantee of support or functionality from this author.
Acknowledgements:
Feel free to modify or change things as you see fit, just remember that
I can't support any modifications you might want to make to the files which I
have included OR the lgpl protected Mesa 3-D Graphics Library.
Daniel Borca, whose work and commitment to maintaining the Mingw port of the Mesa 3-D Graphics Library has been, and will continue to be greatly appreciated by an overworked and underpaid developer such as myself.
Without the creative inspiration and personal commitment provided by Mumit Khan, Jan-Jaap Vanderhagen and Colin Peters, Mingw would never have existed. Acknowledgements also need to be given to all of the developers who have worked on Mingw, Mesa and Msys over the years.
Last, but certainly far from the least, Brian Paul, who has dedicated at least the last seven or eight years of his life to making Mesa 3-D Graphics Library what it is today and managing the development for all of those years.
*********************************************************************************
I recommend using GCC-2.95.2/Mingw32 which is available at Mumit Khans' ftp site:
Greetings,
(ftp://ftp.xraylith.wisc.edu/pub/khan/gnu-win32/mingw32/)
Feel free to modify or change things related to the Mingw build as you see fit, just remember that, the author of the current build may not be able to support any modifications you might want to make to the files which have been included for the build.
Mesa core components are licensed under XFree-86 (for more on licensing of Mesa 3-D Graphics Library, check out the Mesa homepage (http://www.mesa3d.org).
The Mingw generated libraries themselves are licensed under the GNU-LGPL license. Source code for Mingw can be found at http://www.mingw.org. For licensing terms on Mingw, please visit http://www.mingw.org.
It is recommended that you use the latest "stable" release of Mingw. "Candidates" are beta testing distributions for Mingw. Mingw is available at http://www.mingw.org.
This build has been tested under WinNT4/SP6. Win9x and WinNT5 remain untested by me. I have not tested any of the demos included with Mesa3d.
I recommend using the GCC-2.95.2/Mingw32.
Installation:
ftp://ftp.xraylith.wisc.edu/pub/khan/gnu-win32/mingw32/gcc-2.95.2
This readme assumes that you already have extracted the necessary files to a working directory/folder that Mingw can use to build the Mesa3D libraries and that you know where that directory/folder is located on your Windows system. If you have any questions about how to set things up properly which is specific to Mesa3D, the folks on the Mesa3D mailing lists (http://www.mesa3d.org) would probably be happy to assist you. Also you can probably ask anyone on the Mingw mailing lists for any questions specific to Mingw (http://www.mingw.org)
Much thanks to the combined efforts of Mumit Khan, Jan-Jaap Vanderhagen
and Colin Peters for making it possible for the Mingw32 toolchain to exist. Also, thanks go out to Stephane Rehel for the work that was completed on the Cygwin build.
Targets and Environment variables used for Mingw build:
Installing GCC-2.95.2/Mingw32 Build:
Before going into the actual build of the libraries, here is a list of available targets for the make process:
a) Open the file archive (either tar.gz or .zip extensions)
"all" or "libgl" -- this target will build libopengl.a, a static library. It will not build the demos, etc.
b) Decide the directory you want to move the archived files to.
clean -- this target will clean up most of the Mesa 3-D Graphics Library/object code from your hard drive.
realclean -- this target will clean up all of the Mesa 3D Graphics Library and the Mesa object code that it can find.
Environment Variables:
The environment variables are used to determine what sort of graphics driver support needs to be included in the finished Mesa 3-D Graphics Library.
GLIDE path to Glide3 SDK; used with FX.
default = $(TOP)/glide3
FX=1 build for 3dfx Glide3. Note that this disables
compilation of most WMesa code and requires fxMesa.
As a consequence, you'll need the Win32 Glide3
library to build any application.
default = no
ICD=1 build the installable client driver interface
(windows opengl driver interface)
default = no
X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow).
default = no
d) Extract the files from the archive.
e) Edit the mingw32.bat file to accomodate your choice of directory structure.
%mesaroot%: This is your root directory (Mesa-3.3)
%mesasrc%: This is the Mesa-3.3 src directory (Mesa-3.3\src)
%mesalib%: This is where the build will put libGL.a and libGLU.a
Running the Build:
Open your Command Prompt or MS-DOS prompt.
Go to your Mesa-3.3 'root' directory
At the command line type: mingw32
Launch Mingw.
From the Windows Command Prompt:
Set Environment Variables (as needed).
"cd" to your Mesa3D 'root' directory.
Enter "mingw32-make -f makefile.mgw <target>
That's all there is to it.
Enjoy!
Peace,
Paul G. (pgarceau@teleport.com)
Paul G. <pgarceau@users.sourceforge.net>
Daniel Borca <dborca@users.sourceforge.net>

View File

@@ -26,3 +26,7 @@ On Alpha platforms at default a sharable images for the libraries are created.
To get a static library make it by typing MMS/MACRO=(NOSHARE=1).
On VAX platforms only static libraries can be build.
You may want to compile Mesa to use IEEE floating point arithmetic, instead
of VAX floating point by specifying the /float=IEEE flag to the compiler.
For more information see https://bugs.freedesktop.org/show_bug.cgi?id=4270

View File

@@ -1,108 +1,139 @@
File: docs/README.WIN32
Last updated: Oct 01, 2004 - Karl Schultz - kschultz@users.sourceforge.net
Last updated: Jul 01, 2005 - Karl Schultz - kschultz@users.sourceforge.net
Quick Start
----- -----
Unzip both ZIP files (MesaLib and MesaDemos) into the same directory.
The libs and demos build separately, so if you do not care about the
demos, you do not have to unzip that zip file. But if you do, it does
need to be unzipped into the same directory as the lib zip file because
the demos depend on the libs.
need to be unzipped into the same directory as the lib zip file
because the demos depend on the libs.
The build system has been changed to use Microsoft Visual Studio project
workspaces and projects. Makefiles are no longer shipped or supported, but
can be generated from the projects using Visual Studio.
The Windows build system uses Microsoft Visual Studio. Project files
for a specific version of Visual Studio are in their own directory in
the top-level "windows" directory. For example, Visual Studio 6 files
are in windows/VC6. If a directory does not exist for your version of
Visual Studio, you can try importing the project files from an earlier
version of Visual Studio. At this time, project files exist for
Version 6 and Version 7. The code has been built with a beta version
of Version 8 and it runs on 64-bit Windows. If you want to try this,
start by importing the VC7 files and create the 64-bit targets in the
configuration manager.
The workspace and project files were created with Visual Studio 6, so that
they can be used with VS6 and so that they can also be imported into VS 7.
The project files to build the core Mesa library, Windows Mesa
drivers, OSMesa, and GLU are in the mesa directory. The project files
to build GLUT and some demo programs are in the progs directory.
Details and Notes
Makefiles are no longer shipped or supported, but can be generated
from the projects using Visual Studio.
- To build the Mesa libraries, open the Mesa.dsw workspace file
in the top directory. You will need to build at least one
driver. Currently, only the gdi and osmesa drivers are available.
Select one or the other as the active project and build it.
If you want glu, select the glu project as active and build that as well.
- Glut is no longer in the Mesa.dsw workspace. It is now built in
the demo workspace (see below).
- The build process will create a lib directory in the top directory
and will put the following files there as you build them:
Windows Drivers
------- -------
At this time, only the GDI driver is known to work, as it has been
ported and rewritten to the latest Mesa DD interfaces. Source code
also exists in the tree for other drivers in src/mesa/drivers/windows,
but the status of this code is unknown.
The GDI driver operates basically by writing pixel spans into a DIB
section and then blitting the DIB to the window. The driver was
recently cleaned up and rewitten and so may have bugs or may be
missing some functionality. The older versions of the CVS source may
be useful in figuring out any problems, or report them to me.
To build Mesa with the GDI driver, build the mesa, gdi, and glu
projects in the Visual Studio workspace found at
windows/VC6/mesa/mesa.dsw
or
windows/VC7/mesa/mesa.sln
The osmesa DLL can also be built with the osmesa project.
The build system creates a lib top-level directory and copies
resulting LIB and DLL files to this lib directory. The files are:
OPENGL32.LIB, GLU32.LIB, OSMESA32.LIB
OPENGL32.DLL, GLU32.DLL, OSMESA32.DLL
- Some users have reported problems building glu with VS7 after importing
and converting the VS6 project files. The problem is caused by a custom
build step that was put in place to work around a problem with VS6 not
recognizing .cc files as C++ source files. It appears that VS7 can be
configured to recognize .cc files as C++ files and so it compiles these
glu files with the default settings, and does not use settings that are
required to compile the files correctly. The easiest way to solve the
problem is to remove the .cc files from the glu project. This does not
delete the files, but removes them from the project so that VS does not
try to compile them at all. This allows the custom build step to compile
the files with the proper settings.
If the MesaDemos ZIP file was extracted, the DLL files are also copied
to the demos directory. This facilitates running the demos as described
below.
- After building, you can copy the above DLL files to a place in your PATH
such as $SystemRoot/SYSTEM32. If you don't like putting things in a
system directory, place them in the same directory as the executable(s).
Be careful about accidentially overwriting files of the same name in
the SYSTEM32 directory.
- Build the demos by opening the appropriate *.dsw file in the
progs directory tree. For example, to build the demos, use
progs/demos/Windows/demos.dsw. The Windows directory contains
the workspace and all the projects for each demo program. Each
project places the executable in the same directory as its source
code, which is required for some demos.
GLUT and Demos
---- --- -----
- The demo projects also copy the Mesa library DLL files from the lib
directory into the same directory as the demo executables, so that
the demos use the Mesa libs you just built.
A Visual Studio workspace can be found at
- The DLL files are built so that the external entry points use the
stdcall calling convention.
windows/VC6/progs/progs.dsw
or
windows/VC7/progs/progs.sln
- Static LIB files are not built. The LIB files that are built with
are the linker import files associated with the DLL files.
It can be used to build GLUT and a few demos. The GLUT lib and DLL
are copied to the top-level lib directory, along with the Mesa libs.
- The si-glu sources are used to build the GLU libs. This was done
mainly to get the better tessellator code.
The demo build system expects to find the LIB files in the top level
lib directory, so you must build the Mesa libs first. The demo
executables are placed in the demos directory, because some of them
rely on data files found there. Also, the Mesa lib DLL's were copied
there by the Mesa lib build process. Therefore, you should be able to
simply run the demo executables from the demo directory.
- The Windows driver (in src/Windows) builds and runs at least at
a minimal level. I modified this driver to work with the new
Mesa 4.0 code and driver architecture, but I did not do a great
deal of optimization and testing. There are many opportunities
for optimization, many of which can be done by coding more specific
paths for the rasterizers. See src/osmesa/osmesa.c for some good
examples.
If you want to run the demos from the Visual Studio, you may have to
change the startup directory and explicitly state where the executables are.
- There is DirectDraw support in the Windows driver, updated by
Daniel Slater. You'll need to uncomment the #define DDRAW line
in src/Windows/wmesadef.h and add ddraw.lib to the list of libraries.
On some systems, you will acheive significantly higher framerates
with DirectDraw.
- Some of the more specialized code like FX drivers, stereo, and
parallel support isn't compiled or tested. I left much of this
code alone, but it may need some work to get it 'turned on' again.
Build System Notes
----- ------ -----
- No assembly code is compiled or assembled. Again, this may need
some work to turn it back on or use it again.
VC6
---
- To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE
to the project settings. You will also need to edit src/mesa.def to change
all the gl* symbols to mgl*. Because this is easy to do with a global
replace operation in a text editor, no additional mangled version of mesa.def
is maintained or shipped.
Visual Studio 6 does not recognize files with the .cc extension as C++
language files, without a lot of unnatural tweaking. So, the VC6
build process uses custom build steps to compile these files in the
GLU library.
VC7
---
The above-mentioned .cc problem does not exist in this version.
General
-------
After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32. If you don't like putting things
in a system directory, place them in the same directory as the
executable(s). Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.
The DLL files are built so that the external entry points use the
stdcall calling convention.
Static LIB files are not built. The LIB files that are built with are
the linker import files associated with the DLL files.
The si-glu sources are used to build the GLU libs. This was done
mainly to get the better tessellator code.
To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE
to the project settings. You will also need to edit src/mesa.def to
change all the gl* symbols to mgl*. Because this is easy to do with a
global replace operation in a text editor, no additional mangled
version of mesa.def is maintained or shipped.
If you have a Windows-related build problem or question, it is
probably better to direct it to me (kschultz@users.sourceforge.net),
rather than directly to the other Mesa developers. I will help you
as much as I can. I also monitor the Mesa mailing lists and will
answer questions in this area there as well.
rather than directly to the other Mesa developers. I will help you as
much as I can. I also monitor the Mesa mailing lists and will answer
questions in this area there as well.
Karl Schultz

View File

@@ -1,7 +1,7 @@
Mesa 6.3 release notes
month day, 2004
July 20, 2005
PLEASE READ!!!!
@@ -27,6 +27,10 @@ GL_OES_read_format - allows one to query the fastest glReadPixels format
GL_ARB_pixel_buffer_object - buffer objects for pixel read/write functions.
GL_EXT_framebuffer_object - allows render-to-texture and provides a
window-system indepedent Pbuffer facility.
The Mesa CVS tree contains a couple tests of this extension.
DirectFB driver, contributed by Claudio Ciccani. See docs/README.directfb
for details.
@@ -60,11 +64,25 @@ contexts so they can't be deleted until they're unbound in _all_ contexts.
GL_EXT_framebuffer_object changes
---------------------------------
Implementing this extension involved changing a lot of code (for the better).
The gl_framebuffer object now a collection of gl_renderbuffer objects.
Renderbuffers may store colors, stencil indices, or depth values. The
gl_framebuffer and gl_renderbuffer types are object-oriented in design.
All the old RGB, color index, stencil and depth-related span functions for
reading/writing pixels from/to buffers has changed. Now, all pixels are
read/written through a set of common renderbuffer functions (methods).
Most device drivers have been updated for these changes, but some haven't.
To Do before release
--------------------
Fix dinoshade bug
To Do (someday) items
---------------------
Switch to freeglut
Increase MAX_DRAWBUFFERS
driver hooks for BeginQuery/EndQuery
@@ -74,7 +92,7 @@ To Do before release
Miscellaneous
-------------
The main/get.c file is now generated with a Python script.
The main/get.c file is now generated with a Python script (get_gen.py).
@@ -94,4 +112,4 @@ D3D needs updating
----------------------------------------------------------------------
$Id: RELNOTES-6.3,v 3.8 2005/01/20 04:03:37 brianp Exp $
$Id: RELNOTES-6.3,v 3.13 2005/07/21 15:57:29 brianp Exp $

49
docs/RELNOTES-6.3.1 Normal file
View File

@@ -0,0 +1,49 @@
Mesa 6.3.1 release notes
July XX, 2005
PLEASE READ!!!!
Introduction
------------
Mesa uses an even/odd version number scheme like the Linux kernel.
Odd numbered versions (such as 6.3) designate new developmental releases.
Even numbered versions (such as 6.2) designate stable releases.
DRI drivers
-----------
This release includes the DRI drivers and GLX code for hardware rendering.
Bug fixes
---------
Bugs fixed in 6.3.1 are listed in the VERSIONS file.
Driver Status
---------------------- ---------------------
XMesa (Xlib) implements OpenGL 1.5
OSMesa (off-screen) implements OpenGL 1.5
Glide (3dfx Voodoo1/2) implements OpenGL 1.3
SVGA implements OpenGL 1.3
Wind River UGL implements OpenGL 1.3
Windows/Win32 implements OpenGL 1.5
DJGPP implements OpenGL 1.5
GGI implements OpenGL 1.3
BeOS implements OpenGL 1.5
Allegro needs updating
D3D needs updating
----------------------------------------------------------------------
$Id: RELNOTES-6.3.1,v 3.1 2005/07/21 18:45:54 brianp Exp $

37
docs/RELNOTES-6.3.2 Normal file
View File

@@ -0,0 +1,37 @@
Mesa 6.3.2 Release Notes
August 19, 2005
Introduction
------------
Mesa uses an even/odd version number scheme like the Linux kernel.
Odd numbered versions (such as 6.3) designate new developmental releases.
Even numbered versions (such as 6.2) designate stable releases.
6.3.2 is primarily a bug-fix release. See the VERSIONS file for details.
Driver Status
---------------------- ----------------------
DRI drivers varies with the driver
XMesa (Xlib) implements OpenGL 1.5
OSMesa (off-screen) implements OpenGL 1.5
Glide (3dfx Voodoo1/2) implements OpenGL 1.3
SVGA implements OpenGL 1.3
Wind River UGL implements OpenGL 1.3
Windows/Win32 implements OpenGL 1.5
DJGPP implements OpenGL 1.5
GGI implements OpenGL 1.3
BeOS implements OpenGL 1.5
Allegro needs updating
D3D needs updating
----------------------------------------------------------------------
$Id: RELNOTES-6.3.2,v 3.2 2005/08/19 16:57:50 brianp Exp $

50
docs/RELNOTES-6.4 Normal file
View File

@@ -0,0 +1,50 @@
Mesa 6.4 Release Notes
October 24, 2005
Introduction
------------
Mesa uses an even/odd version number scheme like the Linux kernel.
Odd numbered versions (such as 6.3) designate new developmental releases.
Even numbered versions (such as 6.4) designate stable releases.
6.4 is a bug-fix release. See the VERSIONS file for details.
GLUT tarball
------------
Starting with 6.4, the GLUT library sources are distributed in a separate
tarball. This was done at the request of Linux distro vendors who prefer
to use freeglut.
Driver Status
---------------------- ----------------------
DRI drivers varies with the driver
XMesa (Xlib) implements OpenGL 1.5
OSMesa (off-screen) implements OpenGL 1.5
Windows/Win32 implements OpenGL 1.5
Glide (3dfx Voodoo1/2) requires updates
SVGA requires updates
DJGPP requires updates
GGI requires updates
BeOS requires updates
Allegro requires updates
D3D requires updates
The drivers which require updates mostly need to be updated to work
with the new gl_renderbuffer / gl_framebuffer infrastructure introduced
in Mesa 6.3.
----------------------------------------------------------------------
$Id: RELNOTES-6.4,v 1.1.2.5 2005/10/24 23:12:29 brianp Exp $

View File

@@ -1308,24 +1308,100 @@ Mesa Version History
- glReadPixels from a clipped front color buffer didn't always work
- glTexImage didn't accept GL_RED/GREEN/BLUE as the format
- Attempting queries/accesses of VBO 0 weren't detected as errors
- paletted textures failed if the palette had fewer that 256 entries
- paletted textures failed if the palette had fewer than 256 entries
Changes:
- fixed a bunch of compiler warnings found with gcc 3.4
- bug reports should to go bugzilla.freedesktop.org
6.3 Month day, 2004
6.3 July 20, 2005
New:
- GL_EXT_framebuffer_object extension
- GL_ARB_draw_buffers extension
- GL_ARB_pixel_buffer_object extension
- GL_OES_read_format extension (Ian Romanick)
- DirectFB driver (Claudio Ciccani)
- x86_64 vertex transformation code (Mikko T.)
- Updated GL/glext.h to version 29
Changes:
- added -stereo option for glxgears demo (Jacek Rosik)
- updated the PBuffer demo code in xdemos/ directory
- glDeleteTextures/Programs/Buffers() now makes the object ID
available for immediate re-use
- assorted 64-bit clean-ups fixes (x86_64 and Win64)
- lots of internal changes for GL_EXT_framebuffer_object
Bug fixes:
- some functions didn't support PBO functionality
- glGetTexImage didn't convert color index images to RGBA as required
- fragment program texcoords were sometimes wrong for points and lines
- fixed problem with negative dot product in arbfplight, fplight demos
- fixed bug in perspective correction of antialiased, textured lines
- querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
- fixed a couple per-pixel fog bugs (Soju Matsumoto)
- glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
- fixed float parsing bug in ARB frag/vert programs (bug 2520)
- XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
- GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
- glXChooseFBConfig() crashed if attribList pointer was NULL
- program state.light[n].spot.direction.w was wrong value (bug 3083)
- fragment program fog option required glEnable(GL_FOG) - wrong.
- glColorTable() could produce a Mesa implementation error (bug 3135)
- RasterPos could get corrupted by color index rendering path
- Removed bad XTranslateCoordinates call when rendering to Pixmaps
- glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
- fixed a few Darwin compilation problems
6.3.1
This was an intermediate release for X.org which wasn't otherwise released.
6.3.2 August 19, 2005
New:
- The distribution now includes the DRI drivers and GLX code
Changes:
- Made the DRI "new" driver interface standard, remove old code
Bug fixes:
- GL_ARB_vertex/fragment_shader were mistakenly listed in the
extensions string
- negative relative addressing in vertex programs was broken
- update/fix SPARC assembly code for vertex transformation
- fixed memory leak when freeing GLX drawables/renderbuffers
- fixed display list memory leak
- the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer
- wglGetProcAddress() didn't handle wgl-functions
- fixed glxext.h cross-compile issue (Colin Harrison)
- assorted DRI driver fixes
6.4 October 24, 2005
New:
- Added a fast XOR line drawing function in Xlib driver
- Added support for GL_ARB_texture_mirrored_repeat to savage
driver (supported only on Savage4 hardware).
Changes:
- Mesa now packaged in three parts: Library, Demos and GLUT
Bug fixes:
- GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig
- Some files were present multiple times in the 6.3.2 tarballs
- r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207)
- glxgears_fbconfig demo didn't work (bug 4237)
- fixed bug when bilinear sampling 2d textures with borders
- glXCreatePbuffer() could segfault instead of returning 0 (bug 4235)
- fixed undefined frexp and rand in X.org libGLcore.a (bug 4242)
- fixed a few problems with proxy color tables (bug 4270)
- fixed precision problem in Z clearing (bug 4395)
- glBitmap, glDraw/CopyPixels mistakenly generated selection hits
- fixed potential segfault caused by reading pixels outside
of renderbuffer bounds
- glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB
- fixed memory corruption bug involving software alpha buffers
- glReadPixels clipped by window bounds was sometimes broken
- glDraw/CopyPixels of stencil data ignored the stencil write mask
- glReadPixels from a texture bound to a framebuffer object didn't work
- glIsRender/FramebufferEXT weren't totally correct
- fixed a number of point size attenuation/fade bugs
- fixed glFogCoord bug 4729
- GLX encoding for transpose matrix functions was broken
- fixed broken fragment program KIL and SWZ instructions
- fragment programs that wrote result.depth.z didn't work

View File

@@ -1,15 +1,27 @@
<HTML>
<title>Banner</title>
<body text="#ffffff" bgcolor="#aa4444">
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<title>Banner</title>
</head>
<body bgcolor="#000000" text="#ffffff">
<center>
<p>
<font size="5">The Mesa 3D Graphics Library</font>
</p>
<table style="width: 95%; text-align: left;" border="0" cellpadding="2"
cellspacing="2">
<tbody>
<tr>
<td style="vertical-align: top;">
<p><img src="gears.png"> </p>
</td>
<td style="text-align: center;"><font face="sans-serif" size="5">The
Mesa 3D Graphics Library</font></td>
<td style="vertical-align: top; text-align: right;">
<p><img src="gears.png"> </p>
</td>
</tr>
</tbody>
</table>
<p><font face="sans-serif" size="5"><br>
</font></p>
</center>
</body>
</html>
</html>

View File

@@ -4,20 +4,18 @@
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
<body bgcolor="#119955">
<!--Override a few values from the style sheet: -->
<style>
<!--
body {
background-color: #119955;
color: white;
background-color: #cccccc;
color: black;
}
a:link {
color: #fff;
color: #000;
}
a:visited {
color: #ccc;
color: #000;
}
-->
</style>
@@ -39,7 +37,6 @@ a:visited {
<b>Download / Install</b>
<ul>
<li><a href="http://www.sourceforge.net/projects/mesa3d" target="_parent">Stable Release (6.2.1)</a>
<li><a href="download.html" target="MainFrame">Downloading/Unpacking</a>
<li><a href="install.html" target="MainFrame">Compilation/Installation</a>
<li><a href="glu.html" target="MainFrame">SGI's GLU</a>
@@ -83,6 +80,7 @@ a:visited {
<ul>
<li><a href="http://www.opengl.org" target="_parent">OpenGL website</a>
<li><a href="http://dri.sourceforge.net" target="_parent">DRI website</a>
<li><a href="http://www.freedesktop.org" target="_parent">freedesktop.org</a>
<li><a href="games.html" target="MainFrame">Games and Entertainment</a>
<li><a href="libraries.html" target="MainFrame">Libraries and Toolkits</a>
<li><a href="modelers.html" target="MainFrame">Modeling and Rendering</a>
@@ -91,9 +89,13 @@ a:visited {
<li><a href="demos.html" target="MainFrame">Demos / other</a>
</ul>
<b>Hosted by:</b>
<br>
<blockquote>
<A HREF="http://sourceforge.net"
target="_parent"><IMG SRC="http://sourceforge.net/sflogo.php?group_id=3&type=1"
WIDTH="88" HEIGHT="31" ALIGN="BOTTOM" ALT="Sourceforge.net" BORDER="0"></A>
</blockquote>
</body>
</html>

View File

@@ -6,101 +6,125 @@
<BODY>
<H1>Downloading / Unpacking</H1>
<H1>Downloading</H1>
<p>
Mesa can be downloaded from the
<a href="http://www.sourceforge.net/projects/mesa3d" target="_parent">
SourceForge download area</A>.
Current stable release: <b>6.4</b>
</p>
<p>
Since version 2.3, Mesa is distributed in two pieces: main library code
and demos. If you're upgrading from a previous version of Mesa or you're not
interested in the demos you can just download the core Mesa archive file.
Primary download site:
<a href="http://sourceforge.net/project/showfiles.php?group_id=3"
target="_parent">SourceForge</a>
</p>
<p>
Mesa is distributed in several parts:
</p>
<ul>
<li><b>MesaLib-x.y.z</b> - the main Mesa library source code, drivers
and documentation.
</li>
<li><b>MesaDemos-x.y.z</b> - OpenGL demonstration and test programs.
Most of the programs require GLUT (either the
<a href="http://www.opengl.org/resources/libraries/glut.html"
target="_parent">original GLUT by Mark Kilgard</a> or
<a href="http://freeglut.sourceforge.net" target="_parent">freeglut</a> or
<a href="http://freeglut.sourceforge.net" target="_parent">OpenGLUT</a>).
</li>
<li><b>MesaGLUT-x.y.z</b> - Mark Kilgard's GLUT, easily compiled and used
with Mesa. Plus, other implementation of GLUT for DOS, OS/2, BeOS, etc.
</li>
</ul>
<p>
If you're not interested in running the demos, you'll only need the first
package.
</p>
<p>
Mesa is available in at least three archive formats:
The packages are available in .tar.gz, .tar.bz2 and .zip formats.
Other organizations might offer additional package formats.
</p>
<H1>Unpacking</H1>
<p>
All the packages should be in the same directory prior to unpacking.
</p>
<ul>
<li>To unpack .tar.gz files:
<pre>
1. GNU zip/tar
Download MesaLib-X.Y.tar.gz and optionally MesaDemos-X.Y.tar.gz
Unpack with:
gzcat MesaLib-X.Y.tar.gz | tar xf -
gzcat MesaDemos-X.Y.tar.gz | tar xf -
or
gunzip MesaLib-X.Y.tar.gz ; tar xf MesaLib-X.Y.tar
gunzip MesaDemos-X.Y.tar.gz ; tar xf MesaLib-X.Y.tar
or
tar zxf MesaLib-X.Y.tar.gz
tar zxf MesaDemos-X.Y.tar.gz
If you don't have gzcat try zcat instead.
2. Unix compressed/tar
Download MesaLib-X.Y.tar.Z and optionally MesaDemos-X.Y.tar.Z
Unpack with:
zcat MesaLib-X.Y.tar.Z | tar xf -
zcat MesaDemos-X.Y.tar.Z | tar xf -
3. ZIP format
Download MesaLib-X.Y.zip and optionally MesaDemos-X.Y.zip
Unpack with:
unzip MesaLib-X.Y.zip
unzip MesaDemos-X.Y.zip
tar zxf MesaLib-X.Y.tar.gz
tar zxf MesaDemos-X.Y.tar.gz
tar zxf MesaGLUT-X.Y.tar.gz
</pre>
or
<pre>
gzcat MesaLib-X.Y.tar.gz | tar xf -
gzcat MesaDemos-X.Y.tar.gz | tar xf -
gzcat MesaGLUT-X.Y.tar.gz | tar xf -
</pre>
or
<pre>
gunzip MesaLib-X.Y.tar.gz ; tar xf MesaLib-X.Y.tar
gunzip MesaDemos-X.Y.tar.gz ; tar xf MesaDemos-X.Y.tar
gunzip MesaGLUT-X.Y.tar.gz ; tar xf MesaGLUT-X.Y.tar
</pre>
<li>To unpack .tar.bz2 files:
<pre>
bunzip2 -c MesaLib-X.Y.tar.gz | tar xf -
bunzip2 -c MesaDemos-X.Y.tar.gz | tar xf -
bunzip2 -c MesaGLUT-X.Y.tar.gz | tar xf -
</pre>
<li>To unpack .zip files:
<pre>
unzip MesaLib-X.Y.zip
unzip MesaDemos-X.Y.zip
unzip MesaGLUT-X.Y.zip
</pre>
</ul>
<h1>Contents</h1>
<p>
After unpacking you'll have these directories (and more):
After unpacking you'll have these directories:
</p>
<pre>
Makefile.X11 - top-level Makefile for X11-based systems
Make-config - system configurations used by the Makefile.X11
Makefile - top-level Makefile for most systems
configs/ - makefile parameter files for various systems
include/ - GL header (include) files
bin/ - shell scripts for making shared libraries, etc
lib/ - final client libraries, created during compilation
docs/ - documentation
src/ - source code for libraries
src/mesa - sources for the main Mesa library and device drivers
src/glu - libGLU source code
src/glw - Xt/Motif/OpenGL widget code
</pre>
If you downloaded and unpacked the MesaDemos.X.Y package:
and if you downloaded and unpacked the MesaDemos.X.Y archive:
src/glut - GLUT source code
progs/ - OpenGL programs
<pre>
progs/demos - original Mesa demos
progs/xdemos - GLX OpenGL/Mesa demos
progs/redbook - examples from the OpenGL Programming Guide
progs/samples - examples from SGI
progs/images/ - image files
</pre>
If you downloaded and unpacked the MesaGLUT.X.Y package:
<pre>
src/glut - GLUT library source code
</pre>
<p>
Proceed to <a href="install.html">compilation and installation
Proceed to the <a href="install.html">compilation and installation
instructions</a>.
</p>
<H1>GLUT</H1>
<p>
Mesa 2.5 and later includes Mark Kilgard's GLUT library (GL Utility Toolkit).
GLUT is built automatically on systems which support it.
</p>
<p>
The GLUT tests, demos, examples, etc are not included, just the main library.
To obtain the latest complete release of GLUT please visit the
<a href="http://www.opengl.org/resources/libraries/glut.html"
target ="_parent">GLUT page</a> on www.opengl.org.
</p>
</BODY>
</HTML>

View File

@@ -16,7 +16,9 @@ Mesa supports the following environment variables:
<li>MESA_NO_MMX - if set, disables Intel MMX optimizations
<li>MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations
<li>MESA_NO_SSE - if set, disables Intel SSE optimizations
<li>MESA_DEBUG - if set, error messages are printed to stderr
<li>MESA_DEBUG - if set, error messages are printed to stderr.
If the value of MESA_DEBUG is "FP" floating point arithmetic errors will
generate exceptions.
<li>MESA_NO_DITHER - if set, disables dithering, overriding glEnable(GL_DITHER)
</ul>

View File

@@ -9,7 +9,7 @@
<center>
<h1>Mesa Frequently Asked Questions</h1>
Last updated: 17 November 2004
Last updated: 21 October 2004
</center>
<br>
@@ -39,14 +39,14 @@ See the </a><a href="http://www.opengl.org/">OpenGL website</a> for more
information.
</p>
<p>
Mesa 5.x supports the OpenGL 1.4 specification.
Mesa 6.x supports the OpenGL 1.5 specification.
</p>
<h2>1.2 Does Mesa support/use graphics hardware?</h2>
<p>
Yes. Specifically, Mesa serves as the OpenGL core for the open-source
XFree86/DRI OpenGL drivers. See the <a href="http://dri.sf.net/">DRI
Yes. Specifically, Mesa serves as the OpenGL core for the open-source DRI
drivers for XFree86/X.org. See the <a href="http://dri.sf.net/">DRI
website</a> for more information.
</p>
<p>
@@ -62,7 +62,8 @@ operating systems today.
Still, Mesa serves at least these purposes:
</p>
<ul>
<li>Mesa is used as the core of the open-source XFree86/DRI hardware drivers.
<li>Mesa is used as the core of the open-source XFree86/X.org DRI
hardware drivers.
</li>
<li>Mesa is quite portable and allows OpenGL to be used on systems
that have no other OpenGL solution.
@@ -86,8 +87,8 @@ Still, Mesa serves at least these purposes:
<h2>1.4 What's the difference between"Stand-Alone" Mesa and the DRI drivers?</h2>
<p>
<em>Stand-alone Mesa</em> is the original incarnation of Mesa.
On systems running the X Window System, it does all its rendering through
the Xlib API.
On systems running the X Window System it does all its rendering through
the Xlib API:
<ul>
<li>The GLX API is supported, but it's really just an emulation of the
real thing.
@@ -116,21 +117,10 @@ within the DRI (Direct Rendering Infrastructure):
<h2>1.5 How do I upgrade my DRI installation to use a new Mesa release?</h2>
<p>
You don't! A copy of the Mesa source code lives inside the XFree86/DRI source
tree and gets compiled into the individual DRI driver modules.
If you try to install Mesa over an XFree86/DRI installation, you'll lose
hardware rendering (because stand-alone Mesa's libGL.so is different than
the XFree86 libGL.so).
</p>
<p>
The DRI developers will incorporate the latest release of Mesa into the
DRI drivers when the time is right.
</p>
<p>
To upgrade, either look for a new release of <a href="http://www.xfree86.org"
target="_parent">XFree86</a> or visit the
<a href="http://dri.sf.net" target="_parent">DRI website</a> to see
if there's newer drivers.
This wasn't easy in the past.
Now, the DRI drivers are included in the Mesa tree and can be compiled
separately from the X server.
Just follow the Mesa <a href="install.html">compilation instructions</a>.
</p>
@@ -201,7 +191,7 @@ Mesa no longer supports GNU autoconf/automake. Why?
</ul>
<p>
Now, Mesa again uses a conventional Makefile system (as it did originally).
Now Mesa again uses a conventional Makefile system (as it did originally).
Basically, each Makefile in the tree includes one of the configuration
files from the config/ directory.
The config files specify all the variables for a variety of popular systems.
@@ -219,9 +209,9 @@ Mesa's not the solution.
<h2><a name="part2">2.4 Where is the GLUT library?</a></h2>
<p>
<a name="part2">GLUT (OpenGL Utility Toolkit) is in the separate MesaDemos-x.y.z.tar.gz file.
If you don't already have GLUT installed, you should grab the MesaDemos
package and unpack it before compiling Mesa.
<a name="part2">GLUT (OpenGL Utility Toolkit) is in the separate MesaGLUT-x.y.z.tar.gz file.
If you don't already have GLUT installed, you should grab the MesaGLUT
package and compile it with the rest of Mesa.
</a></p>
@@ -250,7 +240,7 @@ Mesa version number.
version number.
</li></ul>
<p>
After installing XFree86 and the DRI drivers, some of these files
After installing XFree86/X.org and the DRI drivers, some of these files
may be symlinks into the /usr/X11R6/ tree.
</p>
<p>

BIN
docs/gears.png Normal file

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After

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@@ -24,7 +24,7 @@ We're no longer developing the original Mesa GLU library.
</p>
<p>
The new SI GLU library code is included in the Mesa package.
The SI GLU library code is included in the Mesa distribution.
You don't have to download it separately.
</p>

View File

@@ -1,20 +1,29 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Frameset//EN">
<html>
<title>Mesa Home Page</title></head>
<head>
<title>Mesa Home Page</title>
</head>
<frameset rows="80,*" border="0" frameborder="yes">
<frameset rows="50,100% " border="1" framespacing="1" frameborder="yes">
<frame src="banner.html" name="BannerFrame" scrolling="no" marginwidth="1" marginheight="1" resize="">
<frameset cols="28%,72% " border="1" framespacing="1" frameborder="yes">
<frame src="contents.html" name="ContentsFrame" marginwidth="2" marginheight="1" resize="">
<frame src="news.html" name="MainFrame" marginwidth="3" marginheight="1" resize="">
</frameset>
</frameset>
<frame src="banner.html" name="BannerFrame"
scrolling="no" marginwidth="1" marginheight="1">
<frameset cols="28%,72% " border="1" frameborder="yes">
<frame src="contents.html" name="ContentsFrame"
marginwidth="2" marginheight="1" noresize="noresize">
<frame src="news.html" name="MainFrame"
marginwidth="3" marginheight="1" noresize="noresize">
</frameset>
<noframes>
<body>
</body>
<p>Sorry, this site requires frame support</p>
</noframes>
</html>
</frameset>
</html>

View File

@@ -21,53 +21,77 @@
<a name="unix-x11">
<H2>1. Unix/X11 Compilation and Installation</H1>
<p>
Mesa uses a rather conventional Makefile system.
A GNU autoconf/automake system used to be included, but was discarded
in Mesa 5.1 because:
</p>
<ul>
<li>It seldom worked on IRIX, Solaris, AIX, etc.
<li>It was very compilicated
<li>Nobody maintained it
<li>libtool was just too weird
</ul>
<p>
If someone strongly feels that Mesa should have a autoconf/automake
system and wants to contribute one and maintain it, we'll consider
adding it again.
</p>
<p>
In Mesa 6.1 we modified the conventional Makefile system.
Instead of specifying all the various system configurations in the
Make-config file, there's a directory named <code>configs/</code> which
has an individual file for each configuration.
One of the configs gets copied to <code>configs/current</code>, which
is then included by all Makefiles.
</p>
<h3>1.1 Compilation</h3>
<p>
Note: if you've obtained Mesa through CVS, do this first:
Mesa may be compiled in several different ways:
</p>
<pre>
cd Mesa
chmod a+x bin/mklib
</pre>
<ul>
<li><b><em>Stand-alone/Xlib mode</em></b> - Mesa is compiled as
a software renderer using Xlib to do all rendering.
libGL.so is a self-contained rendering library.
<p>
Just type <b>make</b> in the top-level directory.
To compile stand-alone Mesa type <b>make</b> in the top-level directory.
You'll see a list of supported system configurations.
Choose one from the list (such as linux-x86), and type:
</p>
<pre>
make linux-x86
</pre>
<p>This will produce libGL.so and several other libraries</p>
</li>
<li><b><em>DRI/accelerated</em></b> - The DRI hardware drivers (for ATI,
Intel, Matrox, etc) are built.
libGL.so implements the GLX extension and dynamically loads the DRI drivers.
<p>
If you want to rebuild for a different configuration run
To build the DRI drivers you'll first need to have the DRM (Direct
Rendering Manager) kernel drivers and header files.
They're available from the <a href="http://dri.sf.net/" target="_parent">DRI</a> project.
</p>
<p>
You can get them from CVS by doing:
<pre>
cvs -d:pserver:anonymous@pds.freedesktop.org:/cvs/dri login
(hit enter when prompted for a password)
cvs -z3 -d:pserver:anonymous@pdx.freedesktop.org:/cvs/dri co drm
</pre>
<p>
Make note of the directory in which the drm files are placed.
</p>
<p>
See the <a href="http://dri.freedesktop.org/wiki/Building" target="_parent">
DRI Building Instructions</a> for the steps to build the DRM modules.
</p>
<p>
Next, in the <code>Mesa-x.y.z/configs/default</code> file, set the
<code>DRM_SOURCE_PATH</code> variable to indicate where the DRM files
are located.
</p>
<p>
Now build Mesa and the DRI drivers by running
</p>
<pre>
make linux-dri
</pre>
<p>
There are also <code>linux-dri-x86</code>, <code>linux-dri-x86-64</code>,
and <code>linux-ppc</code> configurations, optimized for those architectures.
</p>
<p>
Finally, you'll need a DRI-enabled X server from
<a href="http://freedesktop.org/wiki/Software_2fXserver" target="_parent">
X.org</a> or <a href="http://www.xfree86.org" target="_parent">XFree86</a>.
Visit those projects' home pages for more information.
</p>
</li>
</ul>
<p>
Later, if you want to rebuild for a different configuration run
<code>make realclean</code> before rebuilding.
</p>
@@ -75,7 +99,8 @@ If you want to rebuild for a different configuration run
<h3>1.2 The libraries</h3>
<p>
When compilation has finished, look in the top-level <b>lib/</b> directory.
When compilation has finished, look in the top-level <code>lib/</code>
directory.
You'll see a set of library files similar to this:
</p>
<pre>
@@ -108,6 +133,23 @@ lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSM
<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
</p>
<p>
If you built the DRI hardware drivers, you'll also see the DRI drivers:
</p>
<pre>
-rwxr-xr-x 1 brian users 11320803 Jul 21 12:11 mach64_dri.so
-rwxr-xr-x 1 brian users 11418014 Jul 21 12:12 mga_dri.so
-rwxr-xr-x 1 brian users 11064426 Jul 21 12:12 r128_dri.so
-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
-rwxr-xr-x 1 brian users 11232304 Jul 21 12:13 s3v_dri.so
-rwxr-xr-x 1 brian users 11062970 Jul 21 12:13 savage_dri.so
-rwxr-xr-x 1 brian users 11214212 Jul 21 12:13 sis_dri.so
-rwxr-xr-x 1 brian users 11368736 Jul 21 12:13 tdfx_dri.so
-rwxr-xr-x 1 brian users 10598868 Jul 21 12:13 trident_dri.so
-rwxr-xr-x 1 brian users 10997120 Jul 21 12:13 unichrome_dri.so
</pre>
<h3>1.3 Running the demos</h3>

View File

@@ -82,7 +82,7 @@ my work hours at the Space Science and Engineering Center at the University
of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because
Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html" target="_parent">Vis5D</a> project.
</p><p>
October 1996: Mesa 2.0 is released. It implementes the OpenGL 1.1 specification.
October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1 specification.
</p>
<p>
@@ -134,8 +134,8 @@ GL_ARB_fragment_program extensions.
<p>
Ongoing: Mesa is used as the core of many hardware OpenGL drivers for XFree86
within the
Ongoing: Mesa is used as the core of many hardware OpenGL drivers for
the XFree86 X.org X servers within the
<A href="http://dri.sourceforge.net/" target="_parent">DRI project</A>.
I continue to enhance Mesa with new extensions and features.
</p>
@@ -146,7 +146,8 @@ I continue to enhance Mesa with new extensions and features.
<p>
This is a summary of the major versions of Mesa. Note that Mesa's major
version number tracks OpenGL's minor version number.
version number tracks OpenGL's minor version number (+1).
Work is underway to implement the OpenGL 2.0 specification.
</p>
@@ -162,10 +163,11 @@ extensions incorporated as standard features:
</ul>
<p>
Also note that several OpenGL tokens were renamed in OpenGL 1.5
for the sake of consistency. The old names will still be valid.
for the sake of consistency.
The old tokens are still available.
</p>
<pre>
New Name Old Name
New Token Old Token
------------------------------------------------------------
GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
GL_FOG_COORD GL_FOG_COORDINATE

View File

@@ -13,17 +13,18 @@ The Mesa distribution consists of several components. Different copyrights
and licenses apply to different components. For example, GLUT is copyrighted
by Mark Kilgard, some demo programs are copyrighted by SGI, some of the Mesa
device drivers are copyrighted by their authors. See below for a list of
Mesa's components and the copyright/license for each.
Mesa's main components and the license for each.
</p>
<p>
The core Mesa library is licensed according to the terms of the XFree86
copyright (an MIT-style license). This allows integration with the
XFree86/DRI project. Unless otherwise stated, the Mesa source code and
documentation is licensed as follows:
The core Mesa library is licensed according to the terms of the MIT license.
This allows integration with the XFree86, Xorg and DRI projects.
</p>
<p>
The default Mesa license is as follows:
</p>
<pre>
Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
@@ -47,70 +48,38 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
<H1>Attention, Contributors</H1>
<p>
When contributing to the Mesa project you must agree to relinquish your
work to the holder of the copyright for the particular component you're
contributing to. That is, you can't put your own copyright on the code,
unless it's a modular piece that can be omitted from Mesa (like a new
device driver). If for example, you contribute a bug fix to Mesa's
texture mapping code, your code will become a part of the body of work
which is copyrighted by Brian Paul and licensed by the above terms.
When contributing to the Mesa project you must agree to the licensing terms
of the component to which you're contributing.
The following section lists the primary components of the Mesa distribution
and their respective licenses.
</p>
<H1>Mesa Component Licenses</H1>
<pre>
Mesa Component Licenses:
Component Files Primary Author License
Component Location Primary Author License
----------------------------------------------------------------------------
core Mesa code src/*.[ch] Brian Paul Mesa
include/GL/gl.h
Main Mesa code src/mesa/ Brian Paul Mesa (MIT)
GLX driver src/X/* Brian Paul Mesa
include/GL/glx.h
include/GL/xmesa.h
Device drivers src/mesa/drivers/* See drivers See drivers
OS/Mesa driver src/OSmesa/* Brian Paul Mesa
include/GL/osmesa.h
Ext headers include/GL/glext.h SGI SGI Free B
include/GL/glxext.h
3Dfx driver src/FX/* David Bucciarelli Mesa
include/GL/fxmesa.h
GLUT src/glut/ Mark Kilgard Mark's copyright
BeOS R4 driver src/BeOS/* Brian Paul Mesa
Mesa GLU library src/glu/mesa/ Brian Paul GNU-LGPL
MGL driver src/MGL/* SciTech, Inc SciTech copyright
include/GL/mglmesa.h
SGI GLU library src/glu/sgi/ SGI SGI Free B
Windows driver src/Windows/* Li Wei copyright by Li Wei
include/GL/wmesa.h
demo programs progs/demos/ various see source files
SVGA driver src/SVGA/* Brian Paul GNU-LGPL
include/GL/svgamesa.h
X demos progs/xdemos/ Brian Paul see source files
DOS driver src/DOS/* Charlie Wallace GNU-LGPL
include/GL/dosmesa.h
SGI demos progs/samples/ SGI SGI copyright
GGI driver src/GGI/* Uwe Maurer GNU-LGPL
include/GL/ggimesa.h
S3 driver src/S3/* S3, Inc. S3 copyright
GLUT src-glut/* Mark Kilgard Mark's copyright
include/GL/*glut*.h
GLU library src-glu/* Brian Paul GNU-LGPL
SI GLU library si-glu/* SGI SGI Free B
include/GL/glu.h
Ext registry include/GL/glext.h SGI SGI Free B
include/GL/glxext.h
demo programs demos/* various see source files
X demos xdemos/* Brian Paul see source files
SGI demos samples/* SGI SGI copyright
RedBook demos book/* SGI SGI copyright
RedBook demos progs/redbook/ SGI SGI copyright
</pre>
</body>

View File

@@ -30,7 +30,8 @@ SourceForge lists page.</a>
with the mailing lists please contact the SourceForge administrators for help.</p>
<p>Archives of the old Mesa mailing list which was hosted by unicamp.br
are available <a href="http://groups.yahoo.com/group/mesa/messages/">here</a>.</p>
are available <a href="http://groups.yahoo.com/group/mesa/messages/"
target="_parent">here</a>.</p>
<p>
Here are some other OpenGL-related forums you might find useful:
@@ -46,7 +47,8 @@ Usenet newsgroups:
</p>
<p>
<a href="http://www.opengl.org/">OpenGL discussion forums</A> at www.opengl.org
<a href="http://www.opengl.org/" target="_parent">OpenGL discussion forums</A>
at www.opengl.org
</p>
</HTML>

View File

@@ -1,20 +1,18 @@
/* Mesa CSS */
body {
background-color: #55bbff;
background-color: #ffffff;
font: 14px 'Lucida Grande', Geneva, Arial, Verdana, sans-serif;
color: black;
link: #111188;
}
h1 {
background-color: #55bbff;
font: 24px 'Lucida Grande', Geneva, Arial, Verdana, sans-serif;
font-weight: bold;
color: black;
}
h2 {
background-color: #55bbff;
font: 18px 'Lucida Grande', Geneva, Arial, Verdana, sans-serif, bold;
font-weight: bold;
color: black;

View File

@@ -32,7 +32,7 @@
- VRML viewer
</li><li><a href="http://aig.cs.man.ac.uk/systems/Maverik/" target="_parent">Maverik</a>
- VR graphics and interaction system
</li><li><a href="http://www.swissquake.ch/chumb.alum-soft" target="_parent">MD2 Viewer</a>
</li><li><a href="http://www.swissquake.ch/chumbalum-soft/md2v" target="_parent">MD2 Viewer</a>
- View .MD2 files
</li><li><a href="http://www.megacads.dlr.de/" target="_parent">MegaCads</a>
- Multiblock-Elliptic-Grid-Generation-And-CAD-System

View File

@@ -6,9 +6,143 @@
<BODY>
<body bgcolor="#eeeeee">
<H1>News</H1>
<h2>October 24, 2005</h2>
<p>
Mesa 6.4 has been released. This is stable, bug-fix release.
</p>
<pre>
New:
- Added a fast XOR line drawing function in Xlib driver
- Added support for GL_ARB_texture_mirrored_repeat to savage
driver (supported only on Savage4 hardware).
Changes:
- Mesa now packaged in three parts: Library, Demos and GLUT
Bug fixes:
- GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig
- Some files were present multiple times in the 6.3.2 tarballs
- r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207)
- glxgears_fbconfig demo didn't work (bug 4237)
- fixed bug when bilinear sampling 2d textures with borders
- glXCreatePbuffer() could segfault instead of returning 0 (bug 4235)
- fixed undefined frexp and rand in X.org libGLcore.a (bug 4242)
- fixed a few problems with proxy color tables (bug 4270)
- fixed precision problem in Z clearing (bug 4395)
- glBitmap, glDraw/CopyPixels mistakenly generated selection hits
- fixed potential segfault caused by reading pixels outside
of renderbuffer bounds
- glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB
- fixed memory corruption bug involving software alpha buffers
- glReadPixels clipped by window bounds was sometimes broken
- glDraw/CopyPixels of stencil data ignored the stencil write mask
- glReadPixels from a texture bound to a framebuffer object didn't work
- glIsRender/FramebufferEXT weren't totally correct
- fixed a number of point size attenuation/fade bugs
- fixed glFogCoord bug 4729
- GLX encoding for transpose matrix functions was broken
- fixed broken fragment program KIL and SWZ instructions
</pre>
<p>
The MD5 checksums are:
</p>
<pre>
TBD
</pre>
<h2>August 19, 2005</h2>
<p>
Mesa 6.3.2 has been released.
Note: there was no public release of version 6.3.1.
</p>
<pre>
New:
- The distribution now includes the DRI drivers and GLX code
Changes:
- Made the DRI "new" driver interface standard, remove old code
Bug fixes:
- GL_ARB_vertex/fragment_shader were mistakenly listed in the
extensions string
- negative relative addressing in vertex programs was broken
- update/fix SPARC assembly code for vertex transformation
- fixed memory leak when freeing GLX drawables/renderbuffers
- fixed display list memory leak
- the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer
- wglGetProcAddress() didn't handle wgl-functions
- fixed glxext.h cross-compile issue (Colin Harrison)
- assorted DRI driver fixes
</pre>
<p>
The MD5 checksums are:
</p>
<pre>
98192e45ed8d69113688f89f90869346 MesaLib-6.3.2.tar.gz
0df27701df0924d17ddf41185efa8ce1 MesaLib-6.3.2.tar.bz2
ccb2423aab77fc7e81ce628734586140 MesaLib-6.3.2.zip
9d0fca0a7d051c34a0b485423fb3e85d MesaDemos-6.3.2.tar.gz
96708868450c188205e42229b5d813c4 MesaDemos-6.3.2.tar.bz2
c5102501e609aa8996d832fafacb8ab9 MesaDemos-6.3.2.zip
</pre>
<h2>July 20, 2005</h2>
<p>
Mesa 6.3 has been released.
This is a development release with new features, changes and bug fixes.
</p>
<pre>
New:
- GL_EXT_framebuffer_object extension
- GL_ARB_draw_buffers extension
- GL_ARB_pixel_buffer_object extension
- GL_OES_read_format extension (Ian Romanick)
- DirectFB driver (Claudio Ciccani)
- x86_64 vertex transformation code (Mikko T.)
Changes:
- added -stereo option for glxgears demo (Jacek Rosik)
- updated the PBuffer demo code in xdemos/ directory
- glDeleteTextures/Programs/Buffers() now makes the object ID
available for immediate re-use
- assorted 64-bit clean-ups fixes (x86_64 and Win64)
- lots of internal changes for GL_EXT_framebuffer_object
Bug fixes:
- some functions didn't support PBO functionality
- glGetTexImage didn't convert color index images to RGBA as required
- fragment program texcoords were sometimes wrong for points and lines
- fixed problem with negative dot product in arbfplight, fplight demos
- fixed bug in perspective correction of antialiased, textured lines
- querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
- fixed a couple per-pixel fog bugs (Soju Matsumoto)
- glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
- fixed float parsing bug in ARB frag/vert programs (bug 2520)
- XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
- GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
- glXChooseFBConfig() crashed if attribList pointer was NULL
- program state.light[n].spot.direction.w was wrong value (bug 3083)
- fragment program fog option required glEnable(GL_FOG) - wrong.
- glColorTable() could produce a Mesa implementation error (bug 3135)
- RasterPos could get corrupted by color index rendering path
- Removed bad XTranslateCoordinates call when rendering to Pixmaps
- glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
- fixed a few Darwin compilation problems
</pre>
<p>
The MD5 checksums are:
</p>
<pre>
0236f552d37514776945d5a013e5bb7b MesaLib-6.3.tar.gz
60e1a8f78c4a8c7750a1e95753190986 MesaLib-6.3.tar.bz2
ca7c950fbace68c70caa822322db7223 MesaLib-6.3.zip
25ea801645b376c014051804fe4974b2 MesaDemos-6.3.tar.gz
9248e74872ea88c57ec25c900c295057 MesaDemos-6.3.tar.bz2
8537dfa734ef258dcc7272097558d434 MesaDemos-6.3.zip
</pre>
<h2>December 9, 2004</h2>
<p>
Mesa 6.2.1 has been released.
@@ -25,7 +159,7 @@ This is a stable release which just fixes bugs since the 6.2 release.
- glReadPixels from a clipped front color buffer didn't always work
- glTexImage didn't accept GL_RED/GREEN/BLUE as the format
- Attempting queries/accesses of VBO 0 weren't detected as errors
- paletted textures failed if the palette had fewer that 256 entries
- paletted textures failed if the palette had fewer than 256 entries
Changes:
- fixed a bunch of compiler warnings found with gcc 3.4
- bug reports should to go bugzilla.freedesktop.org
@@ -960,6 +1094,6 @@ source code</a>.</p>
<hr>
$Id: news.html,v 3.18 2005/05/04 20:05:21 brianp Exp $
$Id: news.html,v 3.24.2.2 2005/10/24 23:12:29 brianp Exp $
</body>
</html>
</html>

View File

@@ -13,6 +13,8 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<UL>
<LI><A HREF="RELNOTES-6.4">RELNOTES-6.4</A>
<LI><A HREF="RELNOTES-6.3.2">RELNOTES-6.3.2</A>
<LI><A HREF="RELNOTES-6.3">RELNOTES-6.3</A>
<LI><A HREF="RELNOTES-6.2.1">RELNOTES-6.2.1</A>
<LI><A HREF="RELNOTES-6.2">RELNOTES-6.2</A>

View File

@@ -14,98 +14,43 @@ supported on those systems. All you need is an ANSI C compiler and the
X development environment to use Mesa.
</p>
<p>Others have contributed drivers
for the Amiga, Apple Macintosh, BeOS, NeXT, OS/2, MS-DOS, VMS, Windows
<p>
The DRI hardware drivers for the X.org server and XFree86 provide
hardware accelerated rendering for chips from ATI, Intel, Matrox, 3dfx
and others on Linux and FreeBSD.
</p>
<p>
Drivers for other assorted platforms include:
the Amiga, Apple Macintosh, BeOS, NeXT, OS/2, MS-DOS, VMS, Windows
9x/NT, and Direct3D.
</p>
<p>
The following files describe the details for various platforms.
Be warned, some of these files (and drivers) may be very out of date.
Details about particular drivers follows.
Be warned that some drivers may be out of date and no longer function.
</p>
<UL>
<LI><A HREF="README.X11">README.X11</A> - X Window System / Unix / Linux
<LI><A HREF="README.WIN32">README.WIN32</A> - Microsoft Windows
<LI><A HREF="README.VMS">README.VMS</A> - DEC VMS
<LI><A HREF="README.GGI">README.GGI</A> - GGI
<LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver
<LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin
<LI><A HREF="README.BEOS">README.BEOS</A> - BeOS
<LI><A HREF="README.D3D">README.D3D</A> - Direct3D driver
<LI><A HREF="README.DJ">README.DJ</A> - DJGPP
<LI><A HREF="README.LYNXOS">README.LYNXOS</A> - LynxOS
<LI><A HREF="README.MINGW32">README.MINGW32</A> - Mingw32
<LI><A HREF="README.NeXT">README.NeXT</A> - NeXT
<LI><A HREF="README.OpenStep">README.OpenStep</A> - OpenStep
<LI><A HREF="README.OS2">README.OS2</A> - OS/2
<LI><A HREF="README.WINDML">README.WINDML</A> - WindML
<LI>Xlib driver for the X Window System <A HREF="README.X11">(README.X11)</A>
<li><a href="http://dri.sourceforge.net/" target="_parent">
DRI hardware drivers</a> for the X window system
<LI>Microsoft Windows <A HREF="README.WIN32">(README.WIN32)</A>
<LI>DEC VMS <A HREF="README.VMS">(README.VMS)</A>
<LI>3dfx/Glide <A HREF="README.3DFX">(README.3DFX)</A>
<LI>GGI <A HREF="README.GGI">(README.GGI)</A>
<LI>Amiga Amiwin <A HREF="README.AMIWIN">(README.AMIWIN)</A>
<LI>BeOS <A HREF="README.BEOS">(README.BEOS)</A>
<LI>Direct3D driver <A HREF="README.D3D">(README.D3D)</A>
<LI>DJGPP <A HREF="README.DJ">(README.DJ)</A>
<LI>LynxOS <A HREF="README.LYNXOS">(README.LYNXOS)</A>
<LI>Mingw32 <A HREF="README.MINGW32">(README.MINGW32)</A>
<LI>NeXT <A HREF="README.NeXT">(README.NeXT)</A>
<LI>OpenStep <A HREF="README.OpenStep">(README.OpenStep)</A>
<LI>OS/2 <A HREF="README.OS2">(README.OS2)</A>
<LI>WindML <A HREF="README.WINDML">(README.WINDML)</A>
<LI><a href="http://utah-glx.sourceforge.net/" target="_parent">Utah GLX drivers</a>
</UL>
<p>
The standard Mesa distribution only supports software-based rendering, with
the exception of the 3Dfx Glide driver.
Information about other hardware support follows.
</p>
<ul>
<li>DRI-based hardware support for 3dfx, Intel, Matrox, ATI with XFree86
<blockquote>
<p>The <a href="http://dri.sourceforge.net/" target="_parent">DRI architecture</a>,
originally developed by Precision Insight, Inc. uses Mesa and
provides hardware acceleration for a number of popular chipsets.<br>
<br>
The DRI is part of XFree86 4.0 and later.
<br><br>
If you download and install XFree86 4.x you do not need to
install Mesa separately. All the important parts of Mesa
will be installed with the rest of XFree86.
</blockquote>
<li>3dfx Voodoo1, Voodoo2, Voodoo Rush, Voodoo Banshee, Voodoo3
<blockquote>
<p>All cards based on these chipsets should work with Linux and
Windows 95 via 3dfx's Glide library.
The Mesa/Glide driver is included with the Mesa distribution.
You'll need to install the Glide header files and runtime library.
</p>
<p>
David Bucciarelli wrote the original 3dfx driver for Mesa.<br>
Daryll Strauss ported Glide to Linux.
</p>
</blockquote>
<li>Matrox G200/G400, nVidia RIVA, ATI Rage Pro, Intel i810 on Linux
<blockquote>
<p>The <a href="http://utah-glx.sourceforge.net/" target="_parent">
Utah GLX project</a>
(no longer active) developed drivers for these chipsets and others.
</blockquote>
<li>Amiga Warp3D
<blockquote>
<p>Amiga systems can support 3D hardware with the Warp3D API.
See <a href="http://www.haage-partner.com/3dworld" target="_parent">here</a>.
</blockquote>
<li>Also see
<blockquote>
<p><a href="http://www.linux3d.org/" target="_parent">www.linux3d.org</a> for
other 3D hardware info for Linux.
</blockquote>
</ul>
<p>
<b><em>Note:</em></b>
If you have NVIDIA hardware in your computer,
you should download and install NVIDIA's OpenGL library. You may
however, want to download Mesa in order to use its GLU and GLUT
libraries, or assorted demo programs.</p>
</body>
</html>

View File

@@ -13,6 +13,7 @@
The following individuals and groups are to be acknowledged for their
contributions to Mesa over the years.
This list is far from complete and somewhat dated, unfortunately.
<ul>
@@ -32,14 +33,21 @@ substantial piece of work.
Tungsten Graphics, Inc. have supported the ongoing development of Mesa.
<br>
<br>
<li>The <A HREF="http://sourceforge.net/projects/mesa3d"
target="_parent">Mesa</A>
project is hosted by<A HREF="http://sourceforge.net"
target="_parent"><IMG SRC="http://sourceforge.net/sflogo.php?group_id=3&type=1"
<li>The
<A HREF="http://sourceforge.net/projects/mesa3d" target="_parent">Mesa</A>
website is hosted by
<A HREF="http://sourceforge.net" target="_parent">
<IMG SRC="http://sourceforge.net/sflogo.php?group_id=3&type=1"
WIDTH="88" HEIGHT="31" ALIGN="BOTTOM" ALT="Sourceforge.net" BORDER="0"></A>
<br>
<br>
<li>The Mesa CVS repository is hosted by
<a href="http://freedesktop.org/" target="_parent">freedesktop.org</a>.
<br>
<br>
<li><a href="http://www.altsoftware.com/"
target="_parent">alt.software</a> contributed the Direct3D driver.

View File

@@ -2,7 +2,7 @@
* Mesa 3-D graphics library
* Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -104,7 +104,7 @@
#define APIENTRY GLAPIENTRY
#endif
/* "P" suffix for when function returns a pointer */
/* "P" suffix to be used for a pointer to a function */
#ifndef APIENTRYP
#define APIENTRYP APIENTRY *
#endif
@@ -853,7 +853,7 @@ GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
GLAPI GLenum GLAPIENTRY glGetError( void );
GLAPI const GLubyte GLAPIENTRYP glGetString( GLenum name );
GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
GLAPI void GLAPIENTRY glFinish( void );
@@ -2213,13 +2213,9 @@ GLAPI void GLAPIENTRY glTracePointerRangeMESA( const GLvoid* first, const GLvoid
typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data);
GLAPI void GLAPIENTRY
glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback,
GLvoid *data);
GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, GLvoid *data);
GLAPI void GLAPIENTRY
glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name,
GLfloat *v);
GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v);
#endif /* GL_MESA_program_debug */
@@ -2235,123 +2231,6 @@ typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLen
#endif /* GL_ATI_blend_equation_separate */
/* XXX this is temporary here! */
#ifndef GL_EXT_framebuffer_object
#define GL_EXT_framebuffer_object
GLAPI GLboolean GLAPIENTRY
glIsRenderbufferEXT(GLuint renderbuffer);
GLAPI void GLAPIENTRY
glBindRenderbufferEXT(GLenum target, GLuint renderbuffer);
GLAPI void GLAPIENTRY
glDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers);
GLAPI void GLAPIENTRY
glGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers);
GLAPI void GLAPIENTRY
glRenderbufferStorageEXT(GLenum target, GLenum internalformat,
GLsizei width, GLsizei height);
GLAPI void GLAPIENTRY
glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params);
GLAPI GLboolean GLAPIENTRY
glIsFramebufferEXT(GLuint framebuffer);
GLAPI void GLAPIENTRY
glBindFramebufferEXT(GLenum target, GLuint framebuffer);
GLAPI void GLAPIENTRY
glDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers);
GLAPI void GLAPIENTRY
glGenFramebuffersEXT(GLsizei n, GLuint *framebuffers);
GLAPI GLenum GLAPIENTRY
glCheckFramebufferStatusEXT(GLenum target);
GLAPI void GLAPIENTRY
glFramebufferTexture1DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
GLAPI void GLAPIENTRY
glFramebufferTexture2DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
GLAPI void GLAPIENTRY
glFramebufferTexture3DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level, GLint zoffset);
GLAPI void GLAPIENTRY
glFramebufferRenderbufferEXT(GLenum target, GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer);
GLAPI void GLAPIENTRY
glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
GLenum pname, GLint *params);
GLAPI void GLAPIENTRY
glGenerateMipmapEXT(GLenum target);
#define GL_FRAMEBUFFER_EXT 0x8D40
#define GL_RENDERBUFFER_EXT 0x8D41
#define GL_STENCIL_INDEX_EXT 0x8D45
#define GL_STENCIL_INDEX1_EXT 0x8D46
#define GL_STENCIL_INDEX4_EXT 0x8D47
#define GL_STENCIL_INDEX8_EXT 0x8D48
#define GL_STENCIL_INDEX16_EXT 0x8D49
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
#define GL_FRAMEBUFFER_STATUS_ERROR_EXT 0x8CDE
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
#endif /* GL_EXT_framebuffer_object */
/**
** NOTE!!!!! If you add new functions to this file, or update
** glext.h be sure to regenerate the gl_mangle.h file. See comments

View File

@@ -62,11 +62,13 @@
#define glBindBufferARB MANGLE(BindBufferARB)
#define glBindBuffer MANGLE(BindBuffer)
#define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI)
#define glBindFramebufferEXT MANGLE(BindFramebufferEXT)
#define glBindLightParameterEXT MANGLE(BindLightParameterEXT)
#define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT)
#define glBindParameterEXT MANGLE(BindParameterEXT)
#define glBindProgramARB MANGLE(BindProgramARB)
#define glBindProgramNV MANGLE(BindProgramNV)
#define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT)
#define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT)
#define glBindTextureEXT MANGLE(BindTextureEXT)
#define glBindTexture MANGLE(BindTexture)
@@ -102,6 +104,7 @@
#define glBufferSubData MANGLE(BufferSubData)
#define glCallList MANGLE(CallList)
#define glCallLists MANGLE(CallLists)
#define glCheckFramebufferStatusEXT MANGLE(CheckFramebufferStatusEXT)
#define glClampColorARB MANGLE(ClampColorARB)
#define glClearAccum MANGLE(ClearAccum)
#define glClearColor MANGLE(ClearColor)
@@ -244,6 +247,7 @@
#define glDeleteFencesAPPLE MANGLE(DeleteFencesAPPLE)
#define glDeleteFencesNV MANGLE(DeleteFencesNV)
#define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI)
#define glDeleteFramebuffersEXT MANGLE(DeleteFramebuffersEXT)
#define glDeleteLists MANGLE(DeleteLists)
#define glDeleteObjectARB MANGLE(DeleteObjectARB)
#define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV)
@@ -252,6 +256,7 @@
#define glDeleteProgramsNV MANGLE(DeleteProgramsNV)
#define glDeleteQueriesARB MANGLE(DeleteQueriesARB)
#define glDeleteQueries MANGLE(DeleteQueries)
#define glDeleteRenderbuffersEXT MANGLE(DeleteRenderbuffersEXT)
#define glDeleteShader MANGLE(DeleteShader)
#define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT)
#define glDeleteTextures MANGLE(DeleteTextures)
@@ -365,6 +370,10 @@
#define glFragmentMaterialfvSGIX MANGLE(FragmentMaterialfvSGIX)
#define glFragmentMaterialiSGIX MANGLE(FragmentMaterialiSGIX)
#define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX)
#define glFramebufferRenderbufferEXT MANGLE(FramebufferRenderbufferEXT)
#define glFramebufferTexture1DEXT MANGLE(FramebufferTexture1DEXT)
#define glFramebufferTexture2DEXT MANGLE(FramebufferTexture2DEXT)
#define glFramebufferTexture3DEXT MANGLE(FramebufferTexture3DEXT)
#define glFrameZoomSGIX MANGLE(FrameZoomSGIX)
#define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI)
#define glFrontFace MANGLE(FrontFace)
@@ -372,15 +381,18 @@
#define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX)
#define glGenBuffersARB MANGLE(GenBuffersARB)
#define glGenBuffers MANGLE(GenBuffers)
#define glGenerateMipmapEXT MANGLE(GenerateMipmapEXT)
#define glGenFencesAPPLE MANGLE(GenFencesAPPLE)
#define glGenFencesNV MANGLE(GenFencesNV)
#define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI)
#define glGenFramebuffersEXT MANGLE(GenFramebuffersEXT)
#define glGenLists MANGLE(GenLists)
#define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV)
#define glGenProgramsARB MANGLE(GenProgramsARB)
#define glGenProgramsNV MANGLE(GenProgramsNV)
#define glGenQueriesARB MANGLE(GenQueriesARB)
#define glGenQueries MANGLE(GenQueries)
#define glGenRenderbuffersEXT MANGLE(GenRenderbuffersEXT)
#define glGenSymbolsEXT MANGLE(GenSymbolsEXT)
#define glGenTexturesEXT MANGLE(GenTexturesEXT)
#define glGenTextures MANGLE(GenTextures)
@@ -438,6 +450,7 @@
#define glGetFragmentLightivSGIX MANGLE(GetFragmentLightivSGIX)
#define glGetFragmentMaterialfvSGIX MANGLE(GetFragmentMaterialfvSGIX)
#define glGetFragmentMaterialivSGIX MANGLE(GetFragmentMaterialivSGIX)
#define glGetFramebufferAttachmentParameterivEXT MANGLE(GetFramebufferAttachmentParameterivEXT)
#define glGetHandleARB MANGLE(GetHandleARB)
#define glGetHistogramEXT MANGLE(GetHistogramEXT)
#define glGetHistogram MANGLE(GetHistogram)
@@ -502,6 +515,7 @@
#define glGetProgramNamedParameterfvNV MANGLE(GetProgramNamedParameterfvNV)
#define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV)
#define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV)
#define glGetProgramRegisterfvMESA MANGLE(GetProgramRegisterfvMESA)
#define glGetProgramStringARB MANGLE(GetProgramStringARB)
#define glGetProgramStringNV MANGLE(GetProgramStringNV)
#define glGetQueryivARB MANGLE(GetQueryivARB)
@@ -510,6 +524,7 @@
#define glGetQueryObjectiv MANGLE(GetQueryObjectiv)
#define glGetQueryObjectuivARB MANGLE(GetQueryObjectuivARB)
#define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv)
#define glGetRenderbufferParameterivEXT MANGLE(GetRenderbufferParameterivEXT)
#define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT)
#define glGetSeparableFilter MANGLE(GetSeparableFilter)
#define glGetShaderInfoLog MANGLE(GetShaderInfoLog)
@@ -601,6 +616,7 @@
#define glIsEnabled MANGLE(IsEnabled)
#define glIsFenceAPPLE MANGLE(IsFenceAPPLE)
#define glIsFenceNV MANGLE(IsFenceNV)
#define glIsFramebufferEXT MANGLE(IsFramebufferEXT)
#define glIsList MANGLE(IsList)
#define glIsObjectBufferATI MANGLE(IsObjectBufferATI)
#define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV)
@@ -609,6 +625,7 @@
#define glIsProgramNV MANGLE(IsProgramNV)
#define glIsQueryARB MANGLE(IsQueryARB)
#define glIsQuery MANGLE(IsQuery)
#define glIsRenderbufferEXT MANGLE(IsRenderbufferEXT)
#define glIsShader MANGLE(IsShader)
#define glIsTextureEXT MANGLE(IsTextureEXT)
#define glIsTexture MANGLE(IsTexture)
@@ -836,6 +853,7 @@
#define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV)
#define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT)
#define glPrioritizeTextures MANGLE(PrioritizeTextures)
#define glProgramCallbackMESA MANGLE(ProgramCallbackMESA)
#define glProgramEnvParameter4dARB MANGLE(ProgramEnvParameter4dARB)
#define glProgramEnvParameter4dvARB MANGLE(ProgramEnvParameter4dvARB)
#define glProgramEnvParameter4fARB MANGLE(ProgramEnvParameter4fARB)
@@ -895,6 +913,7 @@
#define glRects MANGLE(Rects)
#define glRectsv MANGLE(Rectsv)
#define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX)
#define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT)
#define glRenderMode MANGLE(RenderMode)
#define glReplacementCodePointerSUN MANGLE(ReplacementCodePointerSUN)
#define glReplacementCodeubSUN MANGLE(ReplacementCodeubSUN)
@@ -1003,6 +1022,7 @@
#define glStencilOpSeparateATI MANGLE(StencilOpSeparateATI)
#define glStencilOpSeparate MANGLE(StencilOpSeparate)
#define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX)
#define glStringMarkerGREMEDY MANGLE(StringMarkerGREMEDY)
#define glSwizzleEXT MANGLE(SwizzleEXT)
#define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX)
#define glTangent3bEXT MANGLE(Tangent3bEXT)

View File

@@ -52,9 +52,9 @@ extern "C" {
/*************************************************************/
/* Header file version number, required by OpenGL ABI for Linux */
/* glext.h last updated 2005/01/20 */
/* glext.h last updated 2005/06/20 */
/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
#define GL_GLEXT_VERSION 26
#define GL_GLEXT_VERSION 29
#ifndef GL_VERSION_1_2
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
@@ -2980,6 +2980,64 @@ extern "C" {
/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
#endif
#ifndef GL_EXT_framebuffer_object
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
#define GL_FRAMEBUFFER_EXT 0x8D40
#define GL_RENDERBUFFER_EXT 0x8D41
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
#define GL_STENCIL_INDEX1_EXT 0x8D46
#define GL_STENCIL_INDEX4_EXT 0x8D47
#define GL_STENCIL_INDEX8_EXT 0x8D48
#define GL_STENCIL_INDEX16_EXT 0x8D49
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
#endif
#ifndef GL_GREMEDY_string_marker
#endif
/*************************************************************/
@@ -6381,6 +6439,54 @@ typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLen
#define GL_NV_vertex_program3 1
#endif
#ifndef GL_EXT_framebuffer_object
#define GL_EXT_framebuffer_object 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint);
GLAPI void APIENTRY glBindRenderbufferEXT (GLenum, GLuint);
GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei, const GLuint *);
GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei, GLuint *);
GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsizei);
GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint *);
GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint);
GLAPI void APIENTRY glBindFramebufferEXT (GLenum, GLuint);
GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei, const GLuint *);
GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei, GLuint *);
GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum);
GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, GLuint);
GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum, GLenum, GLenum, GLint *);
GLAPI void APIENTRY glGenerateMipmapEXT (GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers);
typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers);
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers);
typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers);
typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
#endif
#ifndef GL_GREMEDY_string_marker
#define GL_GREMEDY_string_marker 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string);
#endif
#ifdef __cplusplus
}

View File

@@ -62,7 +62,10 @@ extern const char *
glFBDevGetString( int str );
extern const void *
typedef void (*GLFBDevProc)();
extern const GLFBDevProc
glFBDevGetProcAddress( const char *procName );

View File

@@ -331,13 +331,24 @@ typedef struct {
} GLXBufferClobberEventSGIX;
#endif
#if defined(__UNIXOS2__) || defined(__SOL64__)
#if defined(__sun__)
#include <inttypes.h>
#if defined(__STDC__)
#if defined(__arch64__)
typedef long int int64_t;
#else
typedef long long int int64_t;
#endif /* __arch64__ */
#endif /* __STDC__ */
#elif defined(__UNIXOS2__) || defined(__SOL64__)
typedef long int int32_t;
typedef long long int int64_t;
#elif defined( __VMS )
#include <inttypes.h>
#elif defined(__SCO__) || defined(__USLC__)
#include <stdint.h>
#elif defined(WIN32) && defined(__GNUC__)
#include <stdint.h>
#endif
#ifndef GLX_VERSION_1_3

View File

@@ -38,12 +38,6 @@
#ifndef DRI_INTERFACE_H
#define DRI_INTERFACE_H
#ifndef DRI_NEW_INTERFACE_ONLY
# include <X11/X.h>
# include <GL/glx.h>
# include "GL/glxint.h"
#endif
#include <GL/internal/glcore.h>
#include <xf86drm.h>
#include <drm.h>
@@ -62,6 +56,7 @@ typedef struct __DRIdrawableRec __DRIdrawable;
typedef struct __DRIdriverRec __DRIdriver;
typedef struct __DRIframebufferRec __DRIframebuffer;
typedef struct __DRIversionRec __DRIversion;
typedef struct __DRIinterfaceMethodsRec __DRIinterfaceMethods;
typedef unsigned long __DRIid;
typedef void __DRInativeDisplay;
/*@}*/
@@ -71,42 +66,6 @@ typedef void __DRInativeDisplay;
* \name Functions provided by the driver loader.
*/
/*@{*/
extern __DRIscreen *__glXFindDRIScreen(__DRInativeDisplay *dpy, int scrn);
/**
* Type of a pointer to \c __glXGetInternalVersion, as returned by
* \c glXGetProcAddress.
*
* \sa __glXGetInternalVersion, glXGetProcAddress
*/
typedef int (* PFNGLXGETINTERNALVERSIONPROC) ( void );
/**
* Type of a pointer to \c __glXWindowExists, as returned by
* \c glXGetProcAddress.
*
* \sa __glXWindowExists, glXGetProcAddress
*/
typedef GLboolean (* PFNGLXWINDOWEXISTSPROC) (__DRInativeDisplay *dpy, __DRIid draw);
/**
* Type of a pointer to \c __glXGetUST, as returned by \c glXGetProcAddress.
*
* \sa __glXGetUST, glXGetProcAddress
*/
typedef int (* PFNGLXGETUSTPROC) ( int64_t * ust );
/**
* Type of pointer to \c __glXCreateContextModes, as returned by
* \c glXGetProcAddress.
*
* \sa _gl_context_modes_create, glXGetProcAddress
*/
typedef __GLcontextModes * (* PFNGLXCREATECONTEXTMODES) ( unsigned count,
size_t minimum_bytes_per_struct );
/**
* Type of a pointer to \c glXGetScreenDriver, as returned by
* \c glXGetProcAddress. This function is used to get the name of the DRI
@@ -127,39 +86,11 @@ typedef const char * (* PFNGLXGETSCREENDRIVERPROC) (__DRInativeDisplay *dpy, int
typedef const char * (* PFNGLXGETDRIVERCONFIGPROC) (const char *driverName);
/**
* Type of a pointer to \c __glXScrEnableExtension, as returned by
* \c glXGetProcAddress. This function is used to enable a GLX extension
* on the specified screen.
*
* \sa __glXScrEnableExtension, glXGetProcAddress
* Type of a pointer to \c glxEnableExtension, as returned by
* \c __DRIinterfaceMethods::getProcAddress. This function is used to enable
* a GLX extension on the specified screen.
*/
typedef void (* PFNGLXSCRENABLEEXTENSIONPROC) ( void *psc, const char * name );
/**
* Type of a pointer to \c __glXGetDrawableInfo, as returned by
* \c glXGetProcAddress. This function is used to get information about the
* position, size, and clip rects of a drawable.
*
* \sa __glXGetDrawableInfo, glXGetProcAddress
*/
typedef GLboolean (* PFNGLXGETDRAWABLEINFOPROC) ( __DRInativeDisplay *dpy, int scrn,
__DRIid draw, unsigned int * index, unsigned int * stamp,
int * x, int * y, int * width, int * height,
int * numClipRects, drm_clip_rect_t ** pClipRects,
int * backX, int * backY,
int * numBackClipRects, drm_clip_rect_t ** pBackClipRects );
/* Test for the xf86dri.h header file */
#ifndef _XF86DRI_H_
extern GLboolean XF86DRIDestroyContext( __DRInativeDisplay *dpy, int screen,
__DRIid context_id );
extern GLboolean XF86DRICreateDrawable( __DRInativeDisplay *dpy, int screen,
__DRIid drawable, drm_drawable_t *hHWDrawable );
extern GLboolean XF86DRIDestroyDrawable( __DRInativeDisplay *dpy, int screen,
__DRIid drawable);
#endif
/*@}*/
@@ -173,16 +104,10 @@ typedef void *(CREATENEWSCREENFUNC)(__DRInativeDisplay *dpy, int scrn,
const __DRIversion * ddx_version, const __DRIversion * dri_version,
const __DRIversion * drm_version, const __DRIframebuffer * frame_buffer,
void * pSAREA, int fd, int internal_api_version,
const __DRIinterfaceMethods * interface,
__GLcontextModes ** driver_modes);
typedef CREATENEWSCREENFUNC* PFNCREATENEWSCREENFUNC;
extern CREATENEWSCREENFUNC __driCreateNewScreen;
#ifndef DRI_NEW_INTERFACE_ONLY
extern void *__driCreateScreen(Display *dpy, int scrn, __DRIscreen *psc,
int numConfigs, __GLXvisualConfig *config);
#endif /* DRI_NEW_INTERFACE_ONLY */
extern CREATENEWSCREENFUNC __driCreateNewScreen_20050727;
/**
@@ -209,6 +134,113 @@ struct __DRIversionRec {
int patch; /**< Patch-level. */
};
typedef void (*__DRIfuncPtr)(void);
struct __DRIinterfaceMethodsRec {
/**
* Get pointer to named function.
*/
__DRIfuncPtr (*getProcAddress)( const char * proc_name );
/**
* Create a list of \c __GLcontextModes structures.
*/
__GLcontextModes * (*createContextModes)(unsigned count,
size_t minimum_bytes_per_struct);
/**
* Destroy a list of \c __GLcontextModes structures.
*
* \todo
* Determine if the drivers actually need to call this.
*/
void (*destroyContextModes)( __GLcontextModes * modes );
/**
* Get the \c __DRIscreen for a given display and screen number.
*/
__DRIscreen *(*getScreen)(__DRInativeDisplay *dpy, int screenNum);
/**
* \name Client/server protocol functions.
*
* These functions implement the DRI client/server protocol for
* context and drawable operations. Platforms that do not implement
* the wire protocol (e.g., EGL) will implement glorified no-op functions.
*/
/*@{*/
/**
* Determine if the specified window ID still exists.
*
* \note
* Implementations may assume that the driver will only pass an ID into
* this function that actually corresponds to a window. On
* implementations where windows can only be destroyed by the DRI driver
* (e.g., EGL), this function is allowed to always return \c GL_TRUE.
*/
GLboolean (*windowExists)(__DRInativeDisplay *dpy, __DRIid draw);
/**
* Create the server-side portion of the GL context.
*/
GLboolean (* createContext)( __DRInativeDisplay *dpy, int screenNum,
int configID, void * contextID, drm_context_t * hw_context );
/**
* Destroy the server-side portion of the GL context.
*/
GLboolean (* destroyContext)( __DRInativeDisplay *dpy, int screenNum,
__DRIid context );
/**
* Create the server-side portion of the drawable.
*/
GLboolean (*createDrawable)( __DRInativeDisplay * ndpy, int screen,
__DRIid drawable, drm_drawable_t * hHWDrawable );
/**
* Destroy the server-side portion of the drawable.
*/
GLboolean (*destroyDrawable)( __DRInativeDisplay * ndpy, int screen,
__DRIid drawable );
/**
* This function is used to get information about the position, size, and
* clip rects of a drawable.
*/
GLboolean (* getDrawableInfo) ( __DRInativeDisplay *dpy, int scrn,
__DRIid draw, unsigned int * index, unsigned int * stamp,
int * x, int * y, int * width, int * height,
int * numClipRects, drm_clip_rect_t ** pClipRects,
int * backX, int * backY,
int * numBackClipRects, drm_clip_rect_t ** pBackClipRects );
/*@}*/
/**
* \name Timing related functions.
*/
/*@{*/
/**
* Get the 64-bit unadjusted system time (UST).
*/
int (*getUST)(int64_t * ust);
/**
* Get the media stream counter (MSC) rate.
*
* Matching the definition in GLX_OML_sync_control, this function returns
* the rate of the "media stream counter". In practical terms, this is
* the frame refresh rate of the display.
*/
GLboolean (*getMSCRate)(__DRInativeDisplay * dpy, __DRIid drawable,
int32_t * numerator, int32_t * denominator);
/*@}*/
};
/**
* Framebuffer information record. Used by libGL to communicate information
* about the framebuffer to the driver's \c __driCreateNewScreen function.
@@ -247,25 +279,6 @@ struct __DRIscreenRec {
*/
void (*destroyScreen)(__DRInativeDisplay *dpy, int scrn, void *screenPrivate);
/**
* Method to create the private DRI context data and initialize the
* context dependent methods.
*
* \sa __DRIscreenRec::createNewContext driCreateContext
* driCreateNewContext
*
* \deprecated
* This function has been replaced by \c __DRIscreenRec::createNewContext.
* New drivers will continue to export this method, but it will eventually
* (in the next XFree86 major relearse) go away.
*/
#ifndef DRI_NEW_INTERFACE_ONLY
void *(*createContext)(Display *dpy, XVisualInfo *vis, void *sharedPrivate,
__DRIcontext *pctx);
#else
void * createContext;
#endif /* DRI_NEW_INTERFACE_ONLY */
/**
* Method to create the private DRI drawable data and initialize the
* drawable dependent methods.
@@ -341,30 +354,6 @@ struct __DRIcontextRec {
*/
void (*destroyContext)(__DRInativeDisplay *dpy, int scrn, void *contextPrivate);
/**
* Method to bind a DRI drawable to a DRI graphics context.
*
* \deprecated Replaced by bindContext3.
*/
#ifndef DRI_NEW_INTERFACE_ONLY
Bool (*bindContext)(Display *dpy, int scrn, GLXDrawable draw,
GLXContext gc);
#else
void *bindContext;
#endif /* DRI_NEW_INTERFACE_ONLY */
/**
* Method to unbind a DRI drawable to a DRI graphics context.
*
* \deprecated Replaced by unbindContext3.
*/
#ifndef DRI_NEW_INTERFACE_ONLY
Bool (*unbindContext)(Display *dpy, int scrn, GLXDrawable draw,
GLXContext gc, int will_rebind);
#else
void *unbindContext;
#endif /* DRI_NEW_INTERFACE_ONLY */
/**
* Opaque pointer to private per context direct rendering data.
* \c NULL if direct rendering is not supported on the display or
@@ -372,32 +361,6 @@ struct __DRIcontextRec {
*/
void *private;
/**
* Method to bind a DRI drawable to a DRI graphics context.
*
* \since Internal API version 20030606.
* \deprecated Replaced by bindContext3.
*/
#ifndef DRI_NEW_INTERFACE_ONLY
Bool (*bindContext2)(Display *dpy, int scrn, GLXDrawable draw,
GLXDrawable read, GLXContext gc);
#else
void *bindContext2;
#endif /* DRI_NEW_INTERFACE_ONLY */
/**
* Method to unbind a DRI drawable from a DRI graphics context.
*
* \since Internal API version 20030606.
* \deprecated Replaced by unbindContext3.
*/
#ifndef DRI_NEW_INTERFACE_ONLY
Bool (*unbindContext2)(Display *dpy, int scrn, GLXDrawable draw,
GLXDrawable read, GLXContext gc);
#else
void *unbindContext2;
#endif /* DRI_NEW_INTERFACE_ONLY */
/**
* Pointer to the mode used to create this context.
*
@@ -408,17 +371,17 @@ struct __DRIcontextRec {
/**
* Method to bind a DRI drawable to a DRI graphics context.
*
* \since Internal API version 20040415.
* \since Internal API version 20050727.
*/
GLboolean (*bindContext3)(__DRInativeDisplay *dpy, int scrn, __DRIid draw,
GLboolean (*bindContext)(__DRInativeDisplay *dpy, int scrn, __DRIid draw,
__DRIid read, __DRIcontext *ctx);
/**
* Method to unbind a DRI drawable from a DRI graphics context.
*
* \since Internal API version 20040415.
* \since Internal API version 20050727.
*/
GLboolean (*unbindContext3)(__DRInativeDisplay *dpy, int scrn, __DRIid draw,
GLboolean (*unbindContext)(__DRInativeDisplay *dpy, int scrn, __DRIid draw,
__DRIid read, __DRIcontext *ctx);
};

View File

@@ -196,7 +196,7 @@ GLAPI EGLDisplay APIENTRY eglGetDisplay (NativeDisplayType display);
GLAPI EGLBoolean APIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor);
GLAPI EGLBoolean APIENTRY eglTerminate (EGLDisplay dpy);
GLAPI const char * APIENTRY eglQueryString (EGLDisplay dpy, EGLint name);
GLAPI void (* APIENTRY eglGetProcAddress (const char *procname))();
GLAPI void (* APIENTRY eglGetProcAddress (const char *procname))(void);
GLAPI EGLBoolean APIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
GLAPI EGLBoolean APIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
@@ -249,19 +249,22 @@ GLAPI EGLBoolean APIENTRY eglGetModesMESA(EGLDisplay dpy, EGLScreenMESA screen,
GLAPI EGLBoolean APIENTRY eglGetModeAttribMESA(EGLDisplay dpy, EGLModeMESA mode, EGLint attribute, EGLint *value);
GLAPI EGLBoolean APIENTRY eglGetScreensMESA(EGLDisplay dpy, EGLScreenMESA *screens, EGLint max_screens, EGLint *num_screens);
GLAPI EGLSurface APIENTRY eglCreateScreenSurfaceMESA(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
GLAPI EGLBoolean APIENTRY eglShowSurfaceMESA(EGLDisplay dpy, EGLint screen, EGLSurface surface);
GLAPI EGLBoolean APIENTRY eglShowSurfaceMESA(EGLDisplay dpy, EGLint screen, EGLSurface surface, EGLModeMESA mode);
GLAPI EGLBoolean APIENTRY eglScreenPositionMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLint x, EGLint y);
GLAPI EGLBoolean APIENTRY eglQueryScreenMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLint attribute, EGLint *value);
GLAPI EGLBoolean APIENTRY eglQueryScreenSurfaceMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLSurface *surface);
GLAPI EGLBoolean APIENTRY eglQueryScreenModeMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *mode);
GLAPI const char * APIENTRY eglQueryModeStringMESA(EGLDisplay dpy, EGLModeMESA mode);
#endif /* EGL_MESA_screen_surface */
#ifndef EGL_MESA_copy_context
#define EGL_MESA_copy_context 1
GLAPI EGLBoolean APIENTRY eglCopyContextMESA(EGLDisplay dpy, EGLContext source, EGLContext dest, EGLint mask);
#endif /* EGL_MESA_copy_context */
#ifdef __cplusplus

View File

@@ -36,7 +36,6 @@ PROGS = \
morph3d \
multiarb \
occlude \
osdemo \
paltex \
pixeltex \
pointblast \
@@ -110,21 +109,7 @@ shadowtex: shadowtex.o showbuffer.o
shadowtex.o: shadowtex.c showbuffer.h
$(CC) -c -I$(INCDIR) $(CFLAGS) shadowtex.c
# special case: need the -lOSMesa library:
osdemo: osdemo.c
$(CC) -I$(INCDIR) $(CFLAGS) osdemo.c $(OSMESA_LIBS) -o $@
# another special case: need the -lOSMesa16 library:
osdemo16: osdemo16.c
$(CC) -I$(INCDIR) $(CFLAGS) osdemo16.c $(OSMESA16_LIBS) -o $@
# another special case: need the -lOSMesa32 library:
osdemo32: osdemo32.c
$(CC) -I$(INCDIR) $(CFLAGS) osdemo32.c $(OSMESA32_LIBS) -o $@
clean:
-rm -f $(PROGS)
-rm -f *.o *~
-rm -f readtex.[ch]
-rm -f readtex.[ch] showbuffer.[ch]

View File

@@ -1,6 +1,6 @@
# Makefile for GLUT-based demo programs for VMS
# contributed by Jouk Jansen joukj@crys.chem.uva.nl
# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl
# Last update : 20 May 2005
.first
define gl [--.include.gl]
@@ -22,7 +22,7 @@ LIB_DEP = [--.lib]$(GL_LIB) [--.lib]$(GLU_LIB) [--.lib]$(GLUT_LIB)
PROGS = bounce.exe;,clearspd.exe;,drawpix.exe;,gamma.exe;,gears.exe;,\
glinfo.exe;,glutfx.exe;,isosurf.exe;,morph3d.exe;,osdemo.exe;,\
glinfo.exe;,glutfx.exe;,isosurf.exe;,morph3d.exe;,\
paltex.exe;,pointblast.exe;,reflect.exe;,spectex.exe;,stex3d.exe;,\
tessdemo.exe;,texcyl.exe;,texobj.exe;,trispd.exe;,winpos.exe;
@@ -53,7 +53,6 @@ glutfx.exe; : glutfx.obj $(LIB_DEP)
isosurf.exe; : isosurf.obj $(LIB_DEP) [-.util]readtex.obj
cxxlink $(MMS$TARGET_NAME),[-.util]readtex.obj,$(GL_LIBS)
morph3d.exe; : morph3d.obj $(LIB_DEP)
osdemo.exe; : osdemo.obj $(LIB_DEP)
paltex.exe; : paltex.obj $(LIB_DEP)
pointblast.exe; : pointblast.obj $(LIB_DEP)
reflect.exe; : reflect.obj [-.util]readtex.obj [-.util]showbuffer.obj\
@@ -79,7 +78,6 @@ glinfo.obj : glinfo.c
glutfx.obj : glutfx.c
isosurf.obj : isosurf.c
morph3d.obj : morph3d.c
osdemo.obj : osdemo.c
paltex.obj : paltex.c
pointblast.obj : pointblast.c
reflect.obj : reflect.c

View File

@@ -71,7 +71,9 @@ static void Display( void )
glDisable(GL_SCISSOR_TEST);
glDisable(GL_FOG);
if (!DrawFront)
if (DrawFront)
glFinish();
else
glutSwapBuffers();
}

View File

@@ -26,6 +26,7 @@
static GLint T0 = 0;
static GLint Frames = 0;
static GLint autoexit = 0;
static GLint win = 0;
/**
@@ -163,6 +164,15 @@ static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
static GLint gear1, gear2, gear3;
static GLfloat angle = 0.0;
static void
cleanup(void)
{
glDeleteLists(gear1, 1);
glDeleteLists(gear2, 1);
glDeleteLists(gear3, 1);
glutDestroyWindow(win);
}
static void
draw(void)
{
@@ -198,16 +208,18 @@ draw(void)
Frames++;
{
GLint t = glutGet(GLUT_ELAPSED_TIME);
if (t - T0 >= 5000) {
GLfloat seconds = (t - T0) / 1000.0;
GLfloat fps = Frames / seconds;
printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
T0 = t;
Frames = 0;
if ((t >= 999.0 * autoexit) && (autoexit))
exit(0);
}
GLint t = glutGet(GLUT_ELAPSED_TIME);
if (t - T0 >= 5000) {
GLfloat seconds = (t - T0) / 1000.0;
GLfloat fps = Frames / seconds;
printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
T0 = t;
Frames = 0;
if ((t >= 999.0 * autoexit) && (autoexit)) {
cleanup();
exit(0);
}
}
}
}
@@ -222,7 +234,9 @@ idle(void)
dt = t - t0;
t0 = t;
angle += 70.0 * dt; /* 90 degrees per second */
angle += 70.0 * dt; /* 70 degrees per second */
angle = fmod(angle, 360.0); /* prevents eventual overflow */
glutPostRedisplay();
}
@@ -239,6 +253,7 @@ key(unsigned char k, int x, int y)
view_rotz -= 5.0;
break;
case 27: /* Escape */
cleanup();
exit(0);
break;
default:
@@ -352,7 +367,7 @@ int main(int argc, char *argv[])
glutInitWindowPosition(0, 0);
glutInitWindowSize(300, 300);
glutCreateWindow("Gears");
win = glutCreateWindow("Gears");
init(argc, argv);
glutDisplayFunc(draw);

View File

@@ -39,6 +39,10 @@ static GLenum ReadType = GL_UNSIGNED_BYTE;
#endif
#if 0
static GLenum ReadFormat = GL_RGB;
static GLenum ReadType = GL_UNSIGNED_BYTE;
#endif
#if 0
static GLenum ReadFormat = GL_RGB;
static GLenum ReadType = GL_UNSIGNED_SHORT_5_6_5;
#endif
#if 0
@@ -96,6 +100,45 @@ SetupPixelTransfer(GLboolean invert)
}
/**
* Exercise Pixel Pack parameters by reading the image in four pieces.
*/
static void
ComplexReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, GLvoid *pixels)
{
const GLsizei width0 = width / 2;
const GLsizei width1 = width - width0;
const GLsizei height0 = height / 2;
const GLsizei height1 = height - height0;
glPixelStorei(GL_PACK_ROW_LENGTH, width);
/* lower-left quadrant */
glReadPixels(x, y, width0, height0, format, type, pixels);
/* lower-right quadrant */
glPixelStorei(GL_PACK_SKIP_PIXELS, width0);
glReadPixels(x + width0, y, width1, height0, format, type, pixels);
/* upper-left quadrant */
glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
glPixelStorei(GL_PACK_SKIP_ROWS, height0);
glReadPixels(x, y + height0, width0, height1, format, type, pixels);
/* upper-right quadrant */
glPixelStorei(GL_PACK_SKIP_PIXELS, width0);
glPixelStorei(GL_PACK_SKIP_ROWS, height0);
glReadPixels(x + width0, y + height0, width1, height1, format, type, pixels);
/* restore defaults */
glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
glPixelStorei(GL_PACK_SKIP_ROWS, 0);
glPixelStorei(GL_PACK_ROW_LENGTH, ImgWidth);
}
static void
Display( void )
{
@@ -111,8 +154,13 @@ Display( void )
glRasterPos2i(APosX, APosY);
glEnable(GL_DITHER);
SetupPixelTransfer(GL_FALSE);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glDrawPixels(ImgWidth, ImgHeight, ImgFormat, GL_UNSIGNED_BYTE, Image);
/* might try alignment=4 here for testing */
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
/* do readpixels, drawpixels */
glRasterPos2i(BPosX, 5);
PrintString("Read/DrawPixels");
@@ -138,8 +186,15 @@ Display( void )
else {
/* clear the temporary image to white (helpful for debugging */
memset(TempImage, 255, ImgWidth * ImgHeight * 4);
#if 1
glReadPixels(APosX, APosY, ImgWidth, ImgHeight,
ReadFormat, ReadType, TempImage);
(void) ComplexReadPixels;
#else
/* you might use this when debugging */
ComplexReadPixels(APosX, APosY, ImgWidth, ImgHeight,
ReadFormat, ReadType, TempImage);
#endif
}
glRasterPos2i(BPosX, BPosY);
glDisable(GL_DITHER);
@@ -253,14 +308,14 @@ Init( GLboolean ciMode )
printf("Loaded %d by %d image\n", ImgWidth, ImgHeight );
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ROW_LENGTH, ImgWidth);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glPixelStorei(GL_PACK_ROW_LENGTH, ImgWidth);
Reset();
TempImage = (GLubyte *) malloc(ImgWidth * ImgHeight * 4 * sizeof(GLubyte));
/* allocate an extra 1KB in case we're tinkering with pack alignment */
TempImage = (GLubyte *) malloc(ImgWidth * ImgHeight * 4 * sizeof(GLubyte)
+ 1000);
assert(TempImage);
}

View File

@@ -389,7 +389,7 @@ static void SpecialKey( int key, int x, int y )
int main( int argc, char *argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_STENCIL);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_STENCIL | GLUT_ALPHA);
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( Width, Height );
glutCreateWindow(argv[0]);

View File

@@ -33,6 +33,7 @@ static GLint Mode = 4;
static GLfloat Black[4] = {0.0, 0.0, 0.0, 1.0};
static GLfloat White[4] = {1.0, 1.0, 1.0, 1.0};
static GLboolean smooth = 1;
static void
Idle(void)
@@ -143,9 +144,16 @@ static void Key( unsigned char key, int x, int y )
(void) x;
(void) y;
switch (key) {
case 27:
exit(0);
break;
case 27:
exit(0);
break;
case 's':
smooth = !smooth;
if (smooth)
glShadeModel(GL_SMOOTH);
else
glShadeModel(GL_FLAT);
break;
}
glutPostRedisplay();
}
@@ -175,6 +183,8 @@ static void Init( void )
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, Black);
glShadeModel(GL_SMOOTH);
glMaterialfv(GL_FRONT, GL_DIFFUSE, White);
glMaterialfv(GL_FRONT, GL_SPECULAR, White);
glMaterialf(GL_FRONT, GL_SHININESS, 20.0);

View File

@@ -10,7 +10,10 @@ HEADERS = $(TOP)/include/GLES/egl.h
PROGRAMS = \
demo1 \
eglinfo
demo2 \
demo3 \
eglinfo \
eglgears
.c.o:
@@ -22,19 +25,39 @@ default: $(PROGRAMS)
demo1: demo1.o $(LIB_DIR)/libEGL.so
$(CC) demo1.o -L$(LIB_DIR) -lEGL -o $@
$(CC) $(CFLAGS) demo1.o -L$(LIB_DIR) -lEGL $(LIBDRM_LIB) -o $@
demo1.o: demo1.c $(HEADERS)
$(CC) -c $(CFLAGS) -I$(TOP)/include demo1.c
demo2: demo2.o $(LIB_DIR)/libEGL.so
$(CC) $(CFLAGS) demo2.o -L$(LIB_DIR) -lEGL $(LIBDRM_LIB) $(APP_LIB_DEPS) -o $@
demo2.o: demo2.c $(HEADERS)
$(CC) -c $(CFLAGS) -I$(TOP)/include demo2.c
demo3: demo3.o $(LIB_DIR)/libEGL.so
$(CC) $(CFLAGS) demo3.o -L$(LIB_DIR) -lEGL $(LIBDRM_LIB) $(APP_LIB_DEPS) -o $@
demo3.o: demo3.c $(HEADERS)
$(CC) -c $(CFLAGS) -I$(TOP)/include demo3.c
eglinfo: eglinfo.o $(LIB_DIR)/libEGL.so
$(CC) eglinfo.o -L$(LIB_DIR) -lEGL -o $@
$(CC) $(CFLAGS) eglinfo.o -L$(LIB_DIR) -lEGL $(LIBDRM_LIB) -o $@
eglinfo.o: eglinfo.c $(HEADERS)
$(CC) -c $(CFLAGS) -I$(TOP)/include eglinfo.c
eglgears: eglgears.o $(LIB_DIR)/libEGL.so
$(CC) $(CFLAGS) eglgears.o -L$(LIB_DIR) -lEGL $(LIBDRM_LIB) $(APP_LIB_DEPS) -o $@
eglgears.o: eglgears.c $(HEADERS)
$(CC) -c $(CFLAGS) -I$(TOP)/include eglgears.c
clean:
rm -f *.o *~

View File

@@ -6,6 +6,7 @@
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
/**
@@ -26,6 +27,62 @@ TestScreens(EGLDisplay dpy)
}
}
/**
* Print table of all available configurations.
*/
static void
PrintConfigs(EGLDisplay d)
{
EGLConfig *configs;
EGLint numConfigs, i;
eglGetConfigs(d, NULL, 0, &numConfigs);
configs = malloc(sizeof(*configs) *numConfigs);
eglGetConfigs(d, configs, numConfigs, &numConfigs);
printf("Configurations:\n");
printf(" bf lv d st colorbuffer dp st supported \n");
printf(" id sz l b ro r g b a th cl surfaces \n");
printf("----------------------------------------------\n");
for (i = 0; i < numConfigs; i++) {
EGLint id, size, level;
EGLint red, green, blue, alpha;
EGLint depth, stencil;
EGLint surfaces;
EGLint doubleBuf = 1, stereo = 0;
char surfString[100] = "";
eglGetConfigAttrib(d, configs[i], EGL_CONFIG_ID, &id);
eglGetConfigAttrib(d, configs[i], EGL_BUFFER_SIZE, &size);
eglGetConfigAttrib(d, configs[i], EGL_LEVEL, &level);
eglGetConfigAttrib(d, configs[i], EGL_RED_SIZE, &red);
eglGetConfigAttrib(d, configs[i], EGL_GREEN_SIZE, &green);
eglGetConfigAttrib(d, configs[i], EGL_BLUE_SIZE, &blue);
eglGetConfigAttrib(d, configs[i], EGL_ALPHA_SIZE, &alpha);
eglGetConfigAttrib(d, configs[i], EGL_DEPTH_SIZE, &depth);
eglGetConfigAttrib(d, configs[i], EGL_STENCIL_SIZE, &stencil);
eglGetConfigAttrib(d, configs[i], EGL_SURFACE_TYPE, &surfaces);
if (surfaces & EGL_WINDOW_BIT)
strcat(surfString, "win,");
if (surfaces & EGL_PBUFFER_BIT)
strcat(surfString, "pb,");
if (surfaces & EGL_PIXMAP_BIT)
strcat(surfString, "pix,");
if (strlen(surfString) > 0)
surfString[strlen(surfString) - 1] = 0;
printf("0x%02x %2d %2d %c %c %2d %2d %2d %2d %2d %2d %-12s\n",
id, size, level,
doubleBuf ? 'y' : '.',
stereo ? 'y' : '.',
red, green, blue, alpha,
depth, stencil, surfString);
}
free(configs);
}
int
@@ -35,7 +92,6 @@ main(int argc, char *argv[])
EGLContext ctx;
EGLSurface pbuffer;
EGLConfig configs[10];
EGLint numConfigs, i;
EGLBoolean b;
const EGLint pbufAttribs[] = {
EGL_WIDTH, 500,
@@ -46,7 +102,7 @@ main(int argc, char *argv[])
/*
EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
*/
EGLDisplay d = eglGetDisplay("!demo");
EGLDisplay d = eglGetDisplay("!fb_dri");
assert(d);
if (!eglInitialize(d, &maj, &min)) {
@@ -57,15 +113,7 @@ main(int argc, char *argv[])
printf("EGL version = %d.%d\n", maj, min);
printf("EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
eglGetConfigs(d, configs, 10, &numConfigs);
printf("Got %d EGL configs:\n", numConfigs);
for (i = 0; i < numConfigs; i++) {
EGLint id, red, depth;
eglGetConfigAttrib(d, configs[i], EGL_CONFIG_ID, &id);
eglGetConfigAttrib(d, configs[i], EGL_RED_SIZE, &red);
eglGetConfigAttrib(d, configs[i], EGL_DEPTH_SIZE, &depth);
printf("%2d: Red Size = %d Depth Size = %d\n", id, red, depth);
}
PrintConfigs(d);
ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
if (ctx == EGL_NO_CONTEXT) {

190
progs/egl/demo2.c Normal file
View File

@@ -0,0 +1,190 @@
/*
* Exercise EGL API functions
*/
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <GLES/egl.h>
/*#define FRONTBUFFER*/
static void _subset_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
glBegin( GL_QUADS );
glVertex2f( x1, y1 );
glVertex2f( x2, y1 );
glVertex2f( x2, y2 );
glVertex2f( x1, y2 );
glEnd();
}
static void redraw(EGLDisplay dpy, EGLSurface surf, int rot)
{
printf("Redraw event\n");
#ifdef FRONTBUFFER
glDrawBuffer( GL_FRONT );
#else
glDrawBuffer( GL_BACK );
#endif
glClearColor( rand()/(float)RAND_MAX,
rand()/(float)RAND_MAX,
rand()/(float)RAND_MAX,
1);
glClear( GL_COLOR_BUFFER_BIT );
glColor3f( rand()/(float)RAND_MAX,
rand()/(float)RAND_MAX,
rand()/(float)RAND_MAX );
glPushMatrix();
glRotatef(rot, 0, 0, 1);
glScalef(.5, .5, .5);
_subset_Rectf( -1, -1, 1, 1 );
glPopMatrix();
#ifdef FRONTBUFFER
glFlush();
#else
eglSwapBuffers( dpy, surf );
#endif
glFinish();
}
/**
* Test EGL_MESA_screen_surface functions
*/
static void
TestScreens(EGLDisplay dpy)
{
#define MAX 8
EGLScreenMESA screens[MAX];
EGLint numScreens;
EGLint i;
eglGetScreensMESA(dpy, screens, MAX, &numScreens);
printf("Found %d screens\n", numScreens);
for (i = 0; i < numScreens; i++) {
printf(" Screen %d handle: %d\n", i, (int) screens[i]);
}
}
int
main(int argc, char *argv[])
{
int maj, min;
EGLContext ctx;
EGLSurface pbuffer, screen_surf;
EGLConfig configs[10];
EGLint numConfigs, i;
EGLBoolean b;
const EGLint pbufAttribs[] = {
EGL_WIDTH, 500,
EGL_HEIGHT, 500,
EGL_NONE
};
const EGLint screenAttribs[] = {
EGL_WIDTH, 1024,
EGL_HEIGHT, 768,
EGL_NONE
};
EGLModeMESA mode;
EGLScreenMESA screen;
EGLint count;
/*
EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
*/
EGLDisplay d = eglGetDisplay("!fb_dri");
assert(d);
if (!eglInitialize(d, &maj, &min)) {
printf("demo: eglInitialize failed\n");
exit(1);
}
printf("EGL version = %d.%d\n", maj, min);
printf("EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
eglGetConfigs(d, configs, 10, &numConfigs);
printf("Got %d EGL configs:\n", numConfigs);
for (i = 0; i < numConfigs; i++) {
EGLint id, red, depth;
eglGetConfigAttrib(d, configs[i], EGL_CONFIG_ID, &id);
eglGetConfigAttrib(d, configs[i], EGL_RED_SIZE, &red);
eglGetConfigAttrib(d, configs[i], EGL_DEPTH_SIZE, &depth);
printf("%2d: Red Size = %d Depth Size = %d\n", id, red, depth);
}
eglGetScreensMESA(d, &screen, 1, &count);
eglGetModesMESA(d, screen, &mode, 1, &count);
ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
if (ctx == EGL_NO_CONTEXT) {
printf("failed to create context\n");
return 0;
}
pbuffer = eglCreatePbufferSurface(d, configs[0], pbufAttribs);
if (pbuffer == EGL_NO_SURFACE) {
printf("failed to create pbuffer\n");
return 0;
}
b = eglMakeCurrent(d, pbuffer, pbuffer, ctx);
if (!b) {
printf("make current failed\n");
return 0;
}
b = eglMakeCurrent(d, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs);
if (screen_surf == EGL_NO_SURFACE) {
printf("failed to create screen surface\n");
return 0;
}
eglShowSurfaceMESA(d, screen, screen_surf, mode);
b = eglMakeCurrent(d, screen_surf, screen_surf, ctx);
if (!b) {
printf("make current failed\n");
return 0;
}
glViewport(0, 0, 1024, 768);
glDrawBuffer( GL_FRONT );
glClearColor( 0,
1.0,
0,
1);
glClear( GL_COLOR_BUFFER_BIT );
TestScreens(d);
glShadeModel( GL_FLAT );
for (i = 0; i < 6; i++) {
redraw(d, screen_surf, i*10 );
printf("sleep(1)\n");
sleep(1);
}
eglDestroySurface(d, pbuffer);
eglDestroyContext(d, ctx);
eglTerminate(d);
return 0;
}

636
progs/egl/demo3.c Normal file
View File

@@ -0,0 +1,636 @@
/*
* Exercise EGL API functions
*/
#include <GLES/egl.h>
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define PIXEL_CENTER(x) ((long)(x) + 0.5)
#define GAP 10
#define ROWS 3
#define COLS 4
#define OPENGL_WIDTH 48
#define OPENGL_HEIGHT 13
GLenum rgb, doubleBuffer, windType;
GLint windW, windH;
GLenum mode1, mode2;
GLint boxW, boxH;
GLubyte OpenGL_bits[] = {
0x00, 0x03, 0x00, 0x00, 0x00, 0x00,
0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01,
0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01,
0x00, 0x03, 0x00, 0x00, 0x00, 0x00,
0x3e, 0x8f, 0xb7, 0xf9, 0xfc, 0x01,
0x63, 0xdb, 0xb0, 0x8d, 0x0d, 0x00,
0x63, 0xdb, 0xb7, 0x8d, 0x0d, 0x00,
0x63, 0xdb, 0xb6, 0x8d, 0x0d, 0x00,
0x63, 0x8f, 0xf3, 0xcc, 0x0d, 0x00,
0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0a,
0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0e,
0x63, 0x00, 0x00, 0x8c, 0xed, 0x0e,
0x3e, 0x00, 0x00, 0xf8, 0x0c, 0x00,
};
static void Init(void)
{
mode1 = GL_TRUE;
mode2 = GL_TRUE;
}
static void Reshape(int width, int height)
{
windW = (GLint)width;
windH = (GLint)height;
}
#if 0
static void RotateColorMask(void)
{
static GLint rotation = 0;
rotation = (rotation + 1) & 0x3;
switch (rotation) {
case 0:
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glIndexMask( 0xff );
break;
case 1:
glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE);
glIndexMask(0xFE);
break;
case 2:
glColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_TRUE);
glIndexMask(0xFD);
break;
case 3:
glColorMask(GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE);
glIndexMask(0xFB);
break;
}
}
#endif
static void Viewport(GLint row, GLint column)
{
GLint x, y;
boxW = (windW - (COLS + 1) * GAP) / COLS;
boxH = (windH - (ROWS + 1) * GAP) / ROWS;
x = GAP + column * (boxW + GAP);
y = GAP + row * (boxH + GAP);
glViewport(x, y, boxW, boxH);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-boxW/2, boxW/2, -boxH/2, boxH/2, 0.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glEnable(GL_SCISSOR_TEST);
glScissor(x, y, boxW, boxH);
}
enum {
COLOR_BLACK = 0,
COLOR_RED,
COLOR_GREEN,
COLOR_YELLOW,
COLOR_BLUE,
COLOR_MAGENTA,
COLOR_CYAN,
COLOR_WHITE
};
static float RGBMap[9][3] = {
{0, 0, 0},
{1, 0, 0},
{0, 1, 0},
{1, 1, 0},
{0, 0, 1},
{1, 0, 1},
{0, 1, 1},
{1, 1, 1},
{0.5, 0.5, 0.5}
};
static void SetColor(int c)
{
glColor3fv(RGBMap[c]);
}
static void Point(void)
{
GLint i;
glBegin(GL_POINTS);
SetColor(COLOR_WHITE);
glVertex2i(0, 0);
for (i = 1; i < 8; i++) {
GLint j = i * 2;
SetColor(COLOR_BLACK+i);
glVertex2i(-j, -j);
glVertex2i(-j, 0);
glVertex2i(-j, j);
glVertex2i(0, j);
glVertex2i(j, j);
glVertex2i(j, 0);
glVertex2i(j, -j);
glVertex2i(0, -j);
}
glEnd();
}
static void Lines(void)
{
GLint i;
glPushMatrix();
glTranslatef(-12, 0, 0);
for (i = 1; i < 8; i++) {
SetColor(COLOR_BLACK+i);
glBegin(GL_LINES);
glVertex2i(-boxW/4, -boxH/4);
glVertex2i(boxW/4, boxH/4);
glEnd();
glTranslatef(4, 0, 0);
}
glPopMatrix();
glBegin(GL_LINES);
glVertex2i(0, 0);
glEnd();
}
static void LineStrip(void)
{
glBegin(GL_LINE_STRIP);
SetColor(COLOR_RED);
glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4));
SetColor(COLOR_GREEN);
glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4));
SetColor(COLOR_BLUE);
glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4));
SetColor(COLOR_WHITE);
glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4));
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2i(0, 0);
glEnd();
}
static void LineLoop(void)
{
glBegin(GL_LINE_LOOP);
SetColor(COLOR_RED);
glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4));
SetColor(COLOR_GREEN);
glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4));
SetColor(COLOR_BLUE);
glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4));
SetColor(COLOR_WHITE);
glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4));
glEnd();
glEnable(GL_LOGIC_OP);
glLogicOp(GL_XOR);
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE);
SetColor(COLOR_MAGENTA);
glBegin(GL_LINE_LOOP);
glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(-boxH/8));
glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8));
glEnd();
glBegin(GL_LINE_LOOP);
glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8+5));
glVertex2f(PIXEL_CENTER(boxW/8), PIXEL_CENTER(boxH/8+5));
glEnd();
glDisable(GL_LOGIC_OP);
glDisable(GL_BLEND);
SetColor(COLOR_GREEN);
glBegin(GL_POINTS);
glVertex2i(0, 0);
glEnd();
glBegin(GL_LINE_LOOP);
glVertex2i(0, 0);
glEnd();
}
static void Bitmap(void)
{
glBegin(GL_LINES);
SetColor(COLOR_GREEN);
glVertex2i(-boxW/2, 0);
glVertex2i(boxW/2, 0);
glVertex2i(0, -boxH/2);
glVertex2i(0, boxH/2);
SetColor(COLOR_RED);
glVertex2i(0, -3);
glVertex2i(0, -3+OPENGL_HEIGHT);
SetColor(COLOR_BLUE);
glVertex2i(0, -3);
glVertex2i(OPENGL_WIDTH, -3);
glEnd();
SetColor(COLOR_GREEN);
glPixelStorei(GL_UNPACK_LSB_FIRST, GL_TRUE);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glRasterPos2i(0, 0);
glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, 0, 3, 0.0, 0.0, OpenGL_bits);
}
static void Triangles(void)
{
glBegin(GL_TRIANGLES);
SetColor(COLOR_GREEN);
glVertex2i(-boxW/4, -boxH/4);
SetColor(COLOR_RED);
glVertex2i(-boxW/8, -boxH/16);
SetColor(COLOR_BLUE);
glVertex2i(boxW/8, -boxH/16);
SetColor(COLOR_GREEN);
glVertex2i(-boxW/4, boxH/4);
SetColor(COLOR_RED);
glVertex2i(-boxW/8, boxH/16);
SetColor(COLOR_BLUE);
glVertex2i(boxW/8, boxH/16);
glEnd();
glBegin(GL_TRIANGLES);
glVertex2i(0, 0);
glVertex2i(-100, 100);
glEnd();
}
static void TriangleStrip(void)
{
glBegin(GL_TRIANGLE_STRIP);
SetColor(COLOR_GREEN);
glVertex2i(-boxW/4, -boxH/4);
SetColor(COLOR_RED);
glVertex2i(-boxW/4, boxH/4);
SetColor(COLOR_BLUE);
glVertex2i(0, -boxH/4);
SetColor(COLOR_WHITE);
glVertex2i(0, boxH/4);
SetColor(COLOR_CYAN);
glVertex2i(boxW/4, -boxH/4);
SetColor(COLOR_YELLOW);
glVertex2i(boxW/4, boxH/4);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glVertex2i(0, 0);
glVertex2i(-100, 100);
glEnd();
}
static void TriangleFan(void)
{
GLint vx[8][2];
GLint x0, y0, x1, y1, x2, y2, x3, y3;
GLint i;
y0 = -boxH/4;
y1 = y0 + boxH/2/3;
y2 = y1 + boxH/2/3;
y3 = boxH/4;
x0 = -boxW/4;
x1 = x0 + boxW/2/3;
x2 = x1 + boxW/2/3;
x3 = boxW/4;
vx[0][0] = x0; vx[0][1] = y1;
vx[1][0] = x0; vx[1][1] = y2;
vx[2][0] = x1; vx[2][1] = y3;
vx[3][0] = x2; vx[3][1] = y3;
vx[4][0] = x3; vx[4][1] = y2;
vx[5][0] = x3; vx[5][1] = y1;
vx[6][0] = x2; vx[6][1] = y0;
vx[7][0] = x1; vx[7][1] = y0;
glBegin(GL_TRIANGLE_FAN);
SetColor(COLOR_WHITE);
glVertex2i(0, 0);
for (i = 0; i < 8; i++) {
SetColor(COLOR_WHITE-i);
glVertex2iv(vx[i]);
}
glEnd();
glBegin(GL_TRIANGLE_FAN);
glVertex2i(0, 0);
glVertex2i(-100, 100);
glEnd();
}
static void Rect(void)
{
SetColor(COLOR_GREEN);
glRecti(-boxW/4, -boxH/4, boxW/4, boxH/4);
}
static void PolygonFunc(void)
{
GLint vx[8][2];
GLint x0, y0, x1, y1, x2, y2, x3, y3;
GLint i;
y0 = -boxH/4;
y1 = y0 + boxH/2/3;
y2 = y1 + boxH/2/3;
y3 = boxH/4;
x0 = -boxW/4;
x1 = x0 + boxW/2/3;
x2 = x1 + boxW/2/3;
x3 = boxW/4;
vx[0][0] = x0; vx[0][1] = y1;
vx[1][0] = x0; vx[1][1] = y2;
vx[2][0] = x1; vx[2][1] = y3;
vx[3][0] = x2; vx[3][1] = y3;
vx[4][0] = x3; vx[4][1] = y2;
vx[5][0] = x3; vx[5][1] = y1;
vx[6][0] = x2; vx[6][1] = y0;
vx[7][0] = x1; vx[7][1] = y0;
glBegin(GL_POLYGON);
for (i = 0; i < 8; i++) {
SetColor(COLOR_WHITE-i);
glVertex2iv(vx[i]);
}
glEnd();
glBegin(GL_POLYGON);
glVertex2i(0, 0);
glVertex2i(100, 100);
glEnd();
}
static void Quads(void)
{
glBegin(GL_QUADS);
SetColor(COLOR_GREEN);
glVertex2i(-boxW/4, -boxH/4);
SetColor(COLOR_RED);
glVertex2i(-boxW/8, -boxH/16);
SetColor(COLOR_BLUE);
glVertex2i(boxW/8, -boxH/16);
SetColor(COLOR_WHITE);
glVertex2i(boxW/4, -boxH/4);
SetColor(COLOR_GREEN);
glVertex2i(-boxW/4, boxH/4);
SetColor(COLOR_RED);
glVertex2i(-boxW/8, boxH/16);
SetColor(COLOR_BLUE);
glVertex2i(boxW/8, boxH/16);
SetColor(COLOR_WHITE);
glVertex2i(boxW/4, boxH/4);
glEnd();
glBegin(GL_QUADS);
glVertex2i(0, 0);
glVertex2i(100, 100);
glVertex2i(-100, 100);
glEnd();
}
static void QuadStrip(void)
{
glBegin(GL_QUAD_STRIP);
SetColor(COLOR_GREEN);
glVertex2i(-boxW/4, -boxH/4);
SetColor(COLOR_RED);
glVertex2i(-boxW/4, boxH/4);
SetColor(COLOR_BLUE);
glVertex2i(0, -boxH/4);
SetColor(COLOR_WHITE);
glVertex2i(0, boxH/4);
SetColor(COLOR_CYAN);
glVertex2i(boxW/4, -boxH/4);
SetColor(COLOR_YELLOW);
glVertex2i(boxW/4, boxH/4);
glEnd();
glBegin(GL_QUAD_STRIP);
glVertex2i(0, 0);
glVertex2i(100, 100);
glVertex2i(-100, 100);
glEnd();
}
static void Draw(EGLDisplay dpy, EGLSurface surf)
{
glViewport(0, 0, windW, windH);
glDisable(GL_SCISSOR_TEST);
glPushAttrib(GL_COLOR_BUFFER_BIT);
glColorMask(1, 1, 1, 1);
glIndexMask(~0);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glPopAttrib();
if (mode1) {
glShadeModel(GL_SMOOTH);
} else {
glShadeModel(GL_FLAT);
}
if (mode2) {
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
} else {
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
}
Viewport(0, 0); Point();
Viewport(0, 1); Lines();
Viewport(0, 2); LineStrip();
Viewport(0, 3); LineLoop();
Viewport(1, 0); Bitmap();
Viewport(1, 1); TriangleFan();
Viewport(1, 2); Triangles();
Viewport(1, 3); TriangleStrip();
Viewport(2, 0); Rect();
Viewport(2, 1); PolygonFunc();
Viewport(2, 2); Quads();
Viewport(2, 3); QuadStrip();
glFlush();
if (doubleBuffer) {
eglSwapBuffers(dpy, surf);
}
}
static void
write_ppm(const char *filename, const GLubyte *buffer, int width, int height)
{
const int binary = 0;
FILE *f = fopen( filename, "w" );
if (f) {
int i, x, y;
const GLubyte *ptr = buffer;
if (binary) {
fprintf(f,"P6\n");
fprintf(f,"# ppm-file created by osdemo.c\n");
fprintf(f,"%i %i\n", width,height);
fprintf(f,"255\n");
fclose(f);
f = fopen( filename, "ab" ); /* reopen in binary append mode */
for (y=height-1; y>=0; y--) {
for (x=0; x<width; x++) {
i = (y*width + x) * 4;
fputc(ptr[i], f); /* write red */
fputc(ptr[i+1], f); /* write green */
fputc(ptr[i+2], f); /* write blue */
}
}
}
else {
/*ASCII*/
int counter = 0;
fprintf(f,"P3\n");
fprintf(f,"# ascii ppm file created by osdemo.c\n");
fprintf(f,"%i %i\n", width, height);
fprintf(f,"255\n");
for (y=height-1; y>=0; y--) {
for (x=0; x<width; x++) {
i = (y*width + x) * 4;
fprintf(f, " %3d %3d %3d", ptr[i], ptr[i+1], ptr[i+2]);
counter++;
if (counter % 5 == 0)
fprintf(f, "\n");
}
}
}
fclose(f);
}
}
#include "../src/egl/main/egldisplay.h"
typedef struct fb_display
{
_EGLDisplay Base; /* base class/object */
void *pFB;
} fbDisplay;
int
main(int argc, char *argv[])
{
int maj, min;
EGLContext ctx;
EGLSurface screen_surf;
EGLConfig configs[10];
EGLScreenMESA screen;
EGLModeMESA mode;
EGLint numConfigs, count;
EGLBoolean b;
const EGLint screenAttribs[] = {
EGL_WIDTH, 1024,
EGL_HEIGHT, 768,
EGL_NONE
};
/*
EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
*/
EGLDisplay d = eglGetDisplay(":0");
assert(d);
if (!eglInitialize(d, &maj, &min)) {
printf("demo: eglInitialize failed\n");
exit(1);
}
printf("EGL version = %d.%d\n", maj, min);
printf("EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
eglGetConfigs(d, configs, 10, &numConfigs);
eglGetScreensMESA(d, &screen, 1, &count);
eglGetModesMESA(d, screen, &mode, 1, &count);
ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
if (ctx == EGL_NO_CONTEXT) {
printf("failed to create context\n");
return 0;
}
screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs);
if (screen_surf == EGL_NO_SURFACE) {
printf("failed to create screen surface\n");
return 0;
}
eglShowSurfaceMESA(d, screen, screen_surf, mode);
b = eglMakeCurrent(d, screen_surf, screen_surf, ctx);
if (!b) {
printf("make current failed\n");
return 0;
}
glViewport(0, 0, 1024, 768);
Init();
Reshape(1024, 768);
glDrawBuffer( GL_FRONT );
glClearColor( 0, 1.0, 0, 1);
glClear( GL_COLOR_BUFFER_BIT );
doubleBuffer = 1;
glDrawBuffer( GL_BACK );
Draw(d, screen_surf);
write_ppm("dump.ppm", ((struct fb_display *)_eglLookupDisplay(d))->pFB, 1024, 768);
eglDestroySurface(d, screen_surf);
eglDestroyContext(d, ctx);
eglTerminate(d);
return 0;
}

448
progs/egl/eglgears.c Normal file
View File

@@ -0,0 +1,448 @@
/*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* This is a port of the infamous "glxgears" demo to straight EGL
* Port by Dane Rushton 10 July 2005
*
* No command line options.
* Program runs for 5 seconds then exits, outputing framerate to console
*/
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <GL/gl.h>
#include <GLES/egl.h>
#include <assert.h>
#define BENCHMARK
#ifdef BENCHMARK
/* XXX this probably isn't very portable */
#include <sys/time.h>
#include <unistd.h>
/* return current time (in seconds) */
static double
current_time(void)
{
struct timeval tv;
#ifdef __VMS
(void) gettimeofday(&tv, NULL );
#else
struct timezone tz;
(void) gettimeofday(&tv, &tz);
#endif
return (double) tv.tv_sec + tv.tv_usec / 1000000.0;
}
#else /*BENCHMARK*/
/* dummy */
static double
current_time(void)
{
/* update this function for other platforms! */
static double t = 0.0;
static int warn = 1;
if (warn) {
fprintf(stderr, "Warning: current_time() not implemented!!\n");
warn = 0;
}
return t += 1.0;
}
#endif /*BENCHMARK*/
#ifndef M_PI
#define M_PI 3.14159265
#endif
static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
static GLint gear1, gear2, gear3;
static GLfloat angle = 0.0;
//static GLfloat eyesep = 5.0; /* Eye separation. */
//static GLfloat fix_point = 40.0; /* Fixation point distance. */
//static GLfloat left, right, asp; /* Stereo frustum params. */
/*
*
* Draw a gear wheel. You'll probably want to call this function when
* building a display list since we do a lot of trig here.
*
* Input: inner_radius - radius of hole at center
* outer_radius - radius at center of teeth
* width - width of gear
* teeth - number of teeth
* tooth_depth - depth of tooth
*/
static void
gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
GLint teeth, GLfloat tooth_depth)
{
GLint i;
GLfloat r0, r1, r2;
GLfloat angle, da;
GLfloat u, v, len;
r0 = inner_radius;
r1 = outer_radius - tooth_depth / 2.0;
r2 = outer_radius + tooth_depth / 2.0;
da = 2.0 * M_PI / teeth / 4.0;
glShadeModel(GL_FLAT);
glNormal3f(0.0, 0.0, 1.0);
/* draw front face */
glBegin(GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
if (i < teeth) {
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
width * 0.5);
}
}
glEnd();
/* draw front sides of teeth */
glBegin(GL_QUADS);
da = 2.0 * M_PI / teeth / 4.0;
for (i = 0; i < teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
width * 0.5);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
width * 0.5);
}
glEnd();
glNormal3f(0.0, 0.0, -1.0);
/* draw back face */
glBegin(GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
if (i < teeth) {
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
}
}
glEnd();
/* draw back sides of teeth */
glBegin(GL_QUADS);
da = 2.0 * M_PI / teeth / 4.0;
for (i = 0; i < teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-width * 0.5);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
-width * 0.5);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
}
glEnd();
/* draw outward faces of teeth */
glBegin(GL_QUAD_STRIP);
for (i = 0; i < teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
u = r2 * cos(angle + da) - r1 * cos(angle);
v = r2 * sin(angle + da) - r1 * sin(angle);
len = sqrt(u * u + v * v);
u /= len;
v /= len;
glNormal3f(v, -u, 0.0);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
glNormal3f(cos(angle), sin(angle), 0.0);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
width * 0.5);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
-width * 0.5);
u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
glNormal3f(v, -u, 0.0);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
width * 0.5);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-width * 0.5);
glNormal3f(cos(angle), sin(angle), 0.0);
}
glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
glEnd();
glShadeModel(GL_SMOOTH);
/* draw inside radius cylinder */
glBegin(GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glNormal3f(-cos(angle), -sin(angle), 0.0);
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
}
glEnd();
}
static void
draw(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(view_rotx, 1.0, 0.0, 0.0);
glRotatef(view_roty, 0.0, 1.0, 0.0);
glRotatef(view_rotz, 0.0, 0.0, 1.0);
glPushMatrix();
glTranslatef(-3.0, -2.0, 0.0);
glRotatef(angle, 0.0, 0.0, 1.0);
glCallList(gear1);
glPopMatrix();
glPushMatrix();
glTranslatef(3.1, -2.0, 0.0);
glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
glCallList(gear2);
glPopMatrix();
glPushMatrix();
glTranslatef(-3.1, 4.2, 0.0);
glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
glCallList(gear3);
glPopMatrix();
glPopMatrix();
}
/* new window size or exposure */
static void
reshape(int width, int height)
{
glViewport(0, 0, (GLint) width, (GLint) height);
GLfloat h = (GLfloat) height / (GLfloat) width;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -40.0);
}
static void
init(void)
{
static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_CULL_FACE);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
/* make the gears */
gear1 = glGenLists(1);
glNewList(gear1, GL_COMPILE);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
gear(1.0, 4.0, 1.0, 20, 0.7);
glEndList();
gear2 = glGenLists(1);
glNewList(gear2, GL_COMPILE);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
gear(0.5, 2.0, 2.0, 10, 0.7);
glEndList();
gear3 = glGenLists(1);
glNewList(gear3, GL_COMPILE);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
gear(1.3, 2.0, 0.5, 10, 0.7);
glEndList();
glEnable(GL_NORMALIZE);
}
static void run_gears(EGLDisplay dpy, EGLSurface surf, int ttr)
{
double st = current_time();
double ct = st;
int frames = 0;
while (ct - st < ttr)
{
double tt = current_time();
double dt = tt - ct;
ct = tt;
/* advance rotation for next frame */
angle += 70.0 * dt; /* 70 degrees per second */
if (angle > 3600.0)
angle -= 3600.0;
draw();
// DBR : Swap the Buffers
eglSwapBuffers(dpy, surf);
frames++;
}
GLfloat seconds = ct - st;
GLfloat fps = frames / seconds;
printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps);
}
int
main(int argc, char *argv[])
{
int maj, min;
EGLContext ctx;
EGLSurface screen_surf;
EGLConfig configs[10];
EGLint numConfigs, i;
EGLBoolean b;
const EGLint screenAttribs[] = {
EGL_WIDTH, 1024,
EGL_HEIGHT, 768,
EGL_NONE
};
EGLModeMESA mode;
EGLScreenMESA screen;
EGLint count;
GLboolean printInfo = GL_FALSE;
for (i = 1; i < argc; i++)
{
if (strcmp(argv[i], "-info") == 0)
{
printInfo = GL_TRUE;
}
else
printf("Warning: unknown parameter: %s\n", argv[i]);
}
// DBR : Create EGL context/surface etc
EGLDisplay d = eglGetDisplay(":0");
assert(d);
if (!eglInitialize(d, &maj, &min)) {
printf("demo: eglInitialize failed\n");
exit(1);
}
printf("EGL version = %d.%d\n", maj, min);
printf("EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
eglGetConfigs(d, configs, 10, &numConfigs);
eglGetScreensMESA(d, &screen, 1, &count);
eglGetModesMESA(d, screen, &mode, 1, &count);
ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
if (ctx == EGL_NO_CONTEXT) {
printf("failed to create context\n");
return 0;
}
screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs);
if (screen_surf == EGL_NO_SURFACE) {
printf("failed to create screen surface\n");
return 0;
}
eglShowSurfaceMESA(d, screen, screen_surf, mode);
b = eglMakeCurrent(d, screen_surf, screen_surf, ctx);
if (!b) {
printf("make current failed\n");
return 0;
}
// DBR
if (printInfo)
{
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
}
init(); // Initialise the GL visual
reshape(1024,768);
glDrawBuffer( GL_BACK );
// DBR : Run the simulation
run_gears(d, screen_surf, 5.0);
// DBR : Destroy EGL context/surface etc
eglDestroySurface(d, screen_surf);
eglDestroyContext(d, ctx);
eglTerminate(d);
// DBR
return 0;
}

View File

@@ -33,6 +33,7 @@
#define MAX_CONFIGS 1000
#define MAX_MODES 1000
#define MAX_SCREENS 10
/**
@@ -97,12 +98,12 @@ PrintModes(EGLDisplay d)
{
#ifdef EGL_MESA_screen_surface
const char *extensions = eglQueryString(d, EGL_EXTENSIONS);
if (strstr("EGL_MESA_screen_surface", extensions)) {
EGLScreenMESA screens[20];
if (strstr(extensions, "EGL_MESA_screen_surface")) {
EGLScreenMESA screens[MAX_SCREENS];
EGLint numScreens = 1, scrn;
EGLModeMESA modes[MAX_MODES];
eglGetScreensMESA(d, screens, 20, &numScreens);
eglGetScreensMESA(d, screens, MAX_SCREENS, &numScreens);
printf("Number of Screens: %d\n\n", numScreens);
for (scrn = 0; scrn < numScreens; scrn++) {
@@ -111,15 +112,17 @@ PrintModes(EGLDisplay d)
eglGetModesMESA(d, screens[scrn], modes, MAX_MODES, &numModes);
printf("Screen %d Modes:\n", scrn);
printf(" id width height refresh\n");
printf("-------------------------\n");
printf(" id width height refresh name\n");
printf("-----------------------------------------\n");
for (i = 0; i < numModes; i++) {
EGLint id, w, h, r;
const char *str;
eglGetModeAttribMESA(d, modes[i], EGL_MODE_ID_MESA, &id);
eglGetModeAttribMESA(d, modes[i], EGL_WIDTH, &w);
eglGetModeAttribMESA(d, modes[i], EGL_HEIGHT, &h);
eglGetModeAttribMESA(d, modes[i], EGL_REFRESH_RATE_MESA, &r);
printf("0x%02x %5d %5d %.3f\n", id, w, h, r / 1000.0);
str = eglQueryModeStringMESA(d, modes[i]);
printf("0x%02x %5d %5d %.3f %s\n", id, w, h, r / 1000.0, str);
}
}
}
@@ -132,7 +135,8 @@ int
main(int argc, char *argv[])
{
int maj, min;
EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
/*EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);*/
EGLDisplay d = eglGetDisplay("!r200_dri");
if (!eglInitialize(d, &maj, &min)) {
printf("eglinfo: eglInitialize failed\n");

73
progs/osdemos/Makefile Normal file
View File

@@ -0,0 +1,73 @@
# progs/demos/Makefile
TOP = ../..
include $(TOP)/configs/current
INCDIR = $(TOP)/include
OSMESA_LIBS = -L$(LIB_DIR) -lglut -lOSMesa -lGLU -lGL $(APP_LIB_DEPS)
OSMESA16_LIBS = -L$(LIB_DIR) -lglut -lOSMesa16 -lGLU -lGL $(APP_LIB_DEPS)
OSMESA32_LIBS = -L$(LIB_DIR) -lglut -lOSMesa32 -lGLU -lGL $(APP_LIB_DEPS)
LIB_DEP = $(LIB_DIR)/$(GL_LIB_NAME) $(LIB_DIR)/$(GLU_LIB_NAME) $(LIB_DIR)/$(GLUT_LIB_NAME)
PROGS = \
osdemo
##### RULES #####
.SUFFIXES:
.SUFFIXES: .c
# make executable from .c file:
.c: $(LIB_DEP) readtex.o
$(CC) -I$(INCDIR) $(CFLAGS) $< readtex.o $(APP_LIB_DEPS) -o $@
##### TARGETS #####
default: readtex.o $(PROGS)
readtex.c: $(TOP)/progs/util/readtex.c
cp $< .
readtex.h: $(TOP)/progs/util/readtex.h
cp $< .
readtex.o: readtex.c readtex.h
$(CC) -c -I$(INCDIR) $(CFLAGS) readtex.c
showbuffer.c: $(TOP)/progs/util/showbuffer.c
cp $< .
showbuffer.h: $(TOP)/progs/util/showbuffer.h
cp $< .
showbuffer.o: showbuffer.c showbuffer.h
$(CC) -c -I$(INCDIR) $(CFLAGS) showbuffer.c
# special case: need the -lOSMesa library:
osdemo: osdemo.c
$(CC) -I$(INCDIR) $(CFLAGS) osdemo.c $(OSMESA_LIBS) -o $@
# another special case: need the -lOSMesa16 library:
osdemo16: osdemo16.c
$(CC) -I$(INCDIR) $(CFLAGS) osdemo16.c $(OSMESA16_LIBS) -o $@
# another special case: need the -lOSMesa32 library:
osdemo32: osdemo32.c
$(CC) -I$(INCDIR) $(CFLAGS) osdemo32.c $(OSMESA32_LIBS) -o $@
clean:
-rm -f $(PROGS)
-rm -f *.o *~
-rm -f readtex.[ch] showbuffer.[ch]

View File

@@ -45,3 +45,4 @@ readtex.o: readtex.c readtex.h
clean:
-rm -f $(PROGS)
-rm -f *.o *~
-rm -f readtex.c readtex.h

View File

@@ -31,8 +31,6 @@
# Available options:
#
# Environment variables:
# CPU optimize for the given processor.
# default = pentium
# GLIDE path to Glide3 SDK; used with FX.
# default = $(TOP)/glide3
# FX=1 build for 3dfx Glide3. Note that this disables
@@ -54,12 +52,11 @@
.SECONDARY: ../util/readtex.o ../util/showbuffer.o
TOP = ../..
CPU ?= pentium
GLIDE ?= $(TOP)/glide3
CC = gcc
CFLAGS = -Wall -W -pedantic
CFLAGS += -O2 -ffast-math -mtune=$(CPU)
CFLAGS += -O2 -ffast-math
CFLAGS += -I$(TOP)/include -I../util
CFLAGS += -DGLUT_IMPORT_LIB
ifeq ($(FX),1)

View File

@@ -31,8 +31,6 @@
# Available options:
#
# Environment variables:
# CPU optimize for the given processor.
# default = pentium
#
# Targets:
# <file.exe> build a specific file
@@ -45,11 +43,10 @@
.SECONDARY: ../util/readtex.o ../util/showbuffer.o
TOP = ../..
CPU ?= pentium
CC = mingw32-gcc
CFLAGS = -Wall -W -pedantic
CFLAGS += -O2 -ffast-math -mtune=$(CPU)
CFLAGS += -O2 -ffast-math
CFLAGS += -I$(TOP)/include -I../util
ifeq ($(FX),1)
CFLAGS += -DFX

View File

@@ -14,7 +14,9 @@
#include <windows.h>
#endif
#define GL_GLEXT_LEGACY
#define GL_GLEXT_PROTOTYPES
#include <GL/glut.h>
#include <GL/glext.h>
GLenum doubleBuffer;

View File

@@ -37,7 +37,7 @@ static PPMImage *LoadPPM(const char *filename)
exit(1);
}
if (fscanf(fp, "%d %d", &result->sizeX, &result->sizeY) != 2)
if (fscanf(fp, "%lu %lu", &result->sizeX, &result->sizeY) != 2)
{
fprintf(stderr, "Error loading image `%s'\n", filename);
exit(1);

2
progs/tests/.cvsignore Normal file
View File

@@ -0,0 +1,2 @@
.cvsignore
getproclist.h

View File

@@ -22,10 +22,14 @@ SOURCES = antialias.c \
blendminmax.c \
blendsquare.c \
bufferobj.c \
bug_3101.c \
bug_3195.c \
crossbar.c \
cva.c \
dinoshade.c \
floattex.c \
fbotest1.c \
fbotexture.c \
fogcoord.c \
fptest1.c \
fptexture.c \
@@ -101,6 +105,12 @@ texrect: texrect.o readtex.o
texrect.o: texrect.c readtex.h
$(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
bug_3195: bug_3195.o readtex.o
$(CC) $(CFLAGS) bug_3195.o readtex.o $(LIBS) -o $@
bug_3195.o: bug_3195.c readtex.h
$(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
invert: invert.o readtex.o
$(CC) invert.o readtex.o $(LIBS) -o $@

View File

@@ -83,8 +83,8 @@ static void Display( void )
DO_FUNC( glTexCoord3fv, (v) );
DO_FUNC( glMultiTexCoord2fv, (GL_TEXTURE0, v) );
DO_FUNC( glMultiTexCoord2f, (GL_TEXTURE0, 0.0, 0.0) );
DO_FUNC( glFogCoordfv, (v) );
DO_FUNC( glFogCoordf, (0.5) );
DO_FUNC( glFogCoordfvEXT, (v) );
DO_FUNC( glFogCoordfEXT, (0.5) );
glEnd();

128
progs/tests/bug_3101.c Normal file
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@@ -0,0 +1,128 @@
/*
* (C) Copyright IBM Corporation 2005
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file bug_3101.c
*
* Simple regression test for bug #3101. Attempt to draw a single square.
* After emiting the first vertex, call \c glEdgeFlag to change the vertex
* format. If the bug still exists, this will cause a segfault.
*
* \author Ian Romanick <idr@us.ibm.com>
*/
#include <stdio.h>
#include <stdlib.h>
#include <GL/glut.h>
static int Width = 400;
static int Height = 200;
static const GLfloat Near = 5.0, Far = 25.0;
static void Display( void )
{
glClearColor(0.2, 0.2, 0.8, 0);
glClear( GL_COLOR_BUFFER_BIT );
glPushMatrix();
/* This is the "reference" square.
*/
glTranslatef(-4.5, 0, 0);
glBlendEquation( GL_FUNC_ADD );
glBlendFunc( GL_ONE, GL_ZERO );
glBegin(GL_QUADS);
glColor3f( 0.5, 0.5, 0.5 );
glVertex2f(-1, -1);
glVertex2f( 1, -1);
glEdgeFlag(GL_TRUE);
glVertex2f( 1, 1);
glVertex2f(-1, 1);
glEnd();
glPopMatrix();
glutSwapBuffers();
}
static void Reshape( int width, int height )
{
GLfloat ar = (float) width / (float) height;
Width = width;
Height = height;
glViewport( 0, 0, width, height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glTranslatef( 0.0, 0.0, -15.0 );
}
static void Key( unsigned char key, int x, int y )
{
(void) x;
(void) y;
switch (key) {
case 27:
exit(0);
break;
}
glutPostRedisplay();
}
static void Init( void )
{
const char * const ver_string = (const char * const)
glGetString( GL_VERSION );
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", ver_string);
printf("\nThis program should draw a single square, but not crash.\n");
printf("This is a regression test for bug #3101.\n");
printf("https://bugs.freedesktop.org/show_bug.cgi?id=3101\n");
glEnable( GL_BLEND );
}
int main( int argc, char *argv[] )
{
glutInit( &argc, argv );
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( Width, Height );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
glutCreateWindow( "Bug #3101 Test" );
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );
Init();
glutMainLoop();
return 0;
}

275
progs/tests/bug_3195.c Normal file
View File

@@ -0,0 +1,275 @@
/*
* Copyright (C) 2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file bug_3195.c
*
* Simple regression test for bug #3195. A bug in the i180 driver caused
* a segfault (inside the driver) when the LOD bias is adjusted and no texture
* is enabled. This test, which is based on progs/demos/lodbias.c, sets up
* all the texturing, disables all textures, adjusts the LOD bias, then
* re-enables \c GL_TEXTURE_2D.
*
* \author Brian Paul
* \author Ian Romanick <idr@us.ibm.com>
*/
#include <assert.h>
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <GL/glut.h>
#include <GL/glext.h>
#include "readtex.h"
#define TEXTURE_FILE "../images/girl.rgb"
static GLfloat Xrot = 0, Yrot = -30, Zrot = 0;
static GLint Bias = 0, BiasStepSign = +1; /* ints avoid fp precision problem */
static GLint BiasMin = -400, BiasMax = 400;
static void
PrintString(const char *s)
{
while (*s) {
glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
s++;
}
}
static void Idle( void )
{
static int lastTime = 0;
int time = glutGet(GLUT_ELAPSED_TIME);
int step;
if (lastTime == 0)
lastTime = time;
else if (time - lastTime < 10)
return;
step = (time - lastTime) / 10 * BiasStepSign;
lastTime = time;
Bias += step;
if (Bias < BiasMin) {
exit(0);
}
else if (Bias > BiasMax) {
Bias = BiasMax;
BiasStepSign = -1;
}
glutPostRedisplay();
}
static void Display( void )
{
char str[100];
glClear( GL_COLOR_BUFFER_BIT );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glOrtho(-1, 1, -1, 1, -1, 1);
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glDisable(GL_TEXTURE_2D);
glColor3f(1,1,1);
glRasterPos3f(-0.9, -0.9, 0.0);
sprintf(str, "Texture LOD Bias = %4.1f", Bias * 0.01);
PrintString(str);
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glTranslatef( 0.0, 0.0, -8.0 );
glPushMatrix();
glRotatef(Xrot, 1, 0, 0);
glRotatef(Yrot, 0, 1, 0);
glRotatef(Zrot, 0, 0, 1);
glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0.01 * Bias);
glEnable(GL_TEXTURE_2D);
glBegin(GL_POLYGON);
glTexCoord2f(0, 0); glVertex2f(-1, -1);
glTexCoord2f(2, 0); glVertex2f( 1, -1);
glTexCoord2f(2, 2); glVertex2f( 1, 1);
glTexCoord2f(0, 2); glVertex2f(-1, 1);
glEnd();
glPopMatrix();
glutSwapBuffers();
}
static void Reshape( int width, int height )
{
glViewport( 0, 0, width, height );
}
static void Key( unsigned char key, int x, int y )
{
(void) x;
(void) y;
switch (key) {
case 27:
exit(0);
break;
}
glutPostRedisplay();
}
static void SpecialKey( int key, int x, int y )
{
const GLfloat step = 3.0;
(void) x;
(void) y;
switch (key) {
case GLUT_KEY_UP:
Xrot -= step;
break;
case GLUT_KEY_DOWN:
Xrot += step;
break;
case GLUT_KEY_LEFT:
Yrot -= step;
break;
case GLUT_KEY_RIGHT:
Yrot += step;
break;
}
glutPostRedisplay();
}
static void Init( void )
{
GLfloat maxBias;
const char * const ver_string = (const char * const)
glGetString( GL_VERSION );
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", ver_string);
printf("\nThis program should function nearly identically to Mesa's lodbias demo.\n"
"It should cycle through the complet LOD bias range once and exit. If bug\n"
"#3195 still exists, the demo should crash almost immediatly.\n");
printf("This is a regression test for bug #3101.\n");
printf("https://bugs.freedesktop.org/show_bug.cgi?id=3101\n");
if (!glutExtensionSupported("GL_EXT_texture_lod_bias")) {
printf("Sorry, GL_EXT_texture_lod_bias not supported by this renderer.\n");
exit(1);
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
if (glutExtensionSupported("GL_SGIS_generate_mipmap")) {
/* test auto mipmap generation */
GLint width, height, i;
GLenum format;
GLubyte *image = LoadRGBImage(TEXTURE_FILE, &width, &height, &format);
if (!image) {
printf("Error: could not load texture image %s\n", TEXTURE_FILE);
exit(1);
}
/* resize to 256 x 256 */
if (width != 256 || height != 256) {
GLubyte *newImage = malloc(256 * 256 * 4);
gluScaleImage(format, width, height, GL_UNSIGNED_BYTE, image,
256, 256, GL_UNSIGNED_BYTE, newImage);
free(image);
image = newImage;
}
printf("Using GL_SGIS_generate_mipmap\n");
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
glTexImage2D(GL_TEXTURE_2D, 0, format, 256, 256, 0,
format, GL_UNSIGNED_BYTE, image);
free(image);
/* make sure mipmap was really generated correctly */
width = height = 256;
for (i = 0; i < 9; i++) {
GLint w, h;
glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_WIDTH, &w);
glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_HEIGHT, &h);
printf("Level %d size: %d x %d\n", i, w, h);
assert(w == width);
assert(h == height);
width /= 2;
height /= 2;
}
}
else if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
printf("Error: could not load texture image %s\n", TEXTURE_FILE);
exit(1);
}
/* mipmapping required for this extension */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &maxBias);
printf("LOD bias range: [%g, %g]\n", -maxBias, maxBias);
BiasMin = -100 * maxBias;
BiasMax = 100 * maxBias;
/* Since we have (about) 8 mipmap levels, no need to bias beyond
* the range [-1, +8].
*/
if (BiasMin < -100)
BiasMin = -100;
if (BiasMax > 800)
BiasMax = 800;
}
int main( int argc, char *argv[] )
{
glutInit( &argc, argv );
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( 350, 350 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
glutCreateWindow( "Bug #3195 Test" );
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutSpecialFunc( SpecialKey );
glutDisplayFunc( Display );
glutIdleFunc(Idle);
Init();
glutMainLoop();
return 0;
}

190
progs/tests/fbotest1.c Normal file
View File

@@ -0,0 +1,190 @@
/*
* Test GL_EXT_framebuffer_object
*
* Brian Paul
* 7 Feb 2005
*/
#define GL_GLEXT_PROTOTYPES
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glut.h>
static int Width = 400, Height = 400;
static GLuint MyFB;
static void
CheckError(int line)
{
GLenum err = glGetError();
if (err) {
printf("GL Error 0x%x at line %d\n", (int) err, line);
}
}
static void
Display( void )
{
GLubyte *buffer = malloc(Width * Height * 4);
GLenum status;
/* draw to user framebuffer */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
printf("Framebuffer incomplete!!!\n");
}
glClearColor(0.5, 0.5, 1.0, 0.0);
glClear( GL_COLOR_BUFFER_BIT );
glBegin(GL_POLYGON);
glColor3f(1, 0, 0);
glVertex2f(-1, -1);
glColor3f(0, 1, 0);
glVertex2f(1, -1);
glColor3f(0, 0, 1);
glVertex2f(0, 1);
glEnd();
/* read from user framebuffer */
glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
/* draw to window */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
glWindowPos2iARB(0, 0);
glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
free(buffer);
glutSwapBuffers();
}
static void
Reshape( int width, int height )
{
#if 0
float ar = (float) width / (float) height;
#endif
glViewport( 0, 0, width, height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
#if 0
glFrustum( -ar, ar, -1.0, 1.0, 5.0, 25.0 );
#else
glOrtho(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
#endif
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glTranslatef( 0.0, 0.0, -15.0 );
Width = width;
Height = height;
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
}
static void
Key( unsigned char key, int x, int y )
{
(void) x;
(void) y;
switch (key) {
case 27:
exit(0);
break;
}
glutPostRedisplay();
}
static void
Init( void )
{
GLuint rb;
GLint i;
if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
printf("GL_EXT_framebuffer_object not found!\n");
/*exit(0);*/
}
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
glGenFramebuffersEXT(1, &MyFB);
assert(MyFB);
assert(!glIsFramebufferEXT(MyFB));
glDeleteFramebuffersEXT(1, &MyFB);
assert(!glIsFramebufferEXT(MyFB));
/* Note, continue to use MyFB below */
glGenRenderbuffersEXT(1, &rb);
assert(rb);
assert(!glIsRenderbufferEXT(rb));
glDeleteRenderbuffersEXT(1, &rb);
assert(!glIsRenderbufferEXT(rb));
rb = 42; /* an arbitrary ID */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
assert(glIsFramebufferEXT(MyFB));
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, rb);
assert(glIsRenderbufferEXT(rb));
glGetIntegerv(GL_RENDERBUFFER_BINDING_EXT, &i);
assert(i == rb);
glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &i);
assert(i == MyFB);
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
GL_RENDERBUFFER_EXT, rb);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
{
GLint r, g, b, a;
glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
GL_RENDERBUFFER_RED_SIZE_EXT, &r);
glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
GL_RENDERBUFFER_GREEN_SIZE_EXT, &g);
glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
GL_RENDERBUFFER_BLUE_SIZE_EXT, &b);
glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
GL_RENDERBUFFER_ALPHA_SIZE_EXT, &a);
printf("renderbuffer RGBA sizes = %d %d %d %d\n", r, g, b, a);
glGetIntegerv(GL_RED_BITS, &r);
glGetIntegerv(GL_GREEN_BITS, &g);
glGetIntegerv(GL_BLUE_BITS, &b);
glGetIntegerv(GL_ALPHA_BITS, &a);
printf("Visual RGBA sizes = %d %d %d %d\n", r, g, b, a);
}
CheckError(__LINE__);
/* restore to default */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
}
int
main( int argc, char *argv[] )
{
glutInit( &argc, argv );
glutInitWindowPosition( 0, 0 );
glutInitWindowSize(Width, Height);
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
glutCreateWindow(argv[0]);
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );
Init();
glutMainLoop();
return 0;
}

288
progs/tests/fbotexture.c Normal file
View File

@@ -0,0 +1,288 @@
/*
* Test GL_EXT_framebuffer_object render-to-texture
*
* Draw a teapot into a texture image with stenciling.
* Then draw a textured quad using that texture.
*
* Brian Paul
* 18 Apr 2005
*/
#define GL_GLEXT_PROTOTYPES
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glut.h>
static int Width = 400, Height = 400;
static int TexWidth = 512, TexHeight = 512;
static GLuint MyFB;
static GLuint TexObj;
static GLuint DepthRB, StencilRB;
static GLboolean Anim = GL_FALSE;
static GLfloat Rot = 0.0;
static void
CheckError(int line)
{
GLenum err = glGetError();
if (err) {
printf("GL Error 0x%x at line %d\n", (int) err, line);
}
}
static void
Idle(void)
{
Rot = glutGet(GLUT_ELAPSED_TIME) * 0.05;
glutPostRedisplay();
}
static void
RenderTexture(void)
{
GLint level = 0;
GLenum status;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -15.0);
/* draw to texture image */
glBindTexture(GL_TEXTURE_2D, 0);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D, TexObj, level);
status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
printf("Framebuffer incomplete!!!\n");
}
glViewport(0, 0, TexWidth, TexHeight);
glClearColor(0.5, 0.5, 1.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
glEnable(GL_STENCIL_TEST);
glStencilFunc(GL_NEVER, 1, ~0);
glStencilOp(GL_REPLACE, GL_KEEP, GL_REPLACE);
/* draw diamond-shaped stencil pattern */
glColor3f(0, 1, 0);
glBegin(GL_POLYGON);
glVertex2f(-0.2, 0.0);
glVertex2f( 0.0, -0.2);
glVertex2f( 0.2, 0.0);
glVertex2f( 0.0, 0.2);
glEnd();
/* draw teapot where stencil != 1 */
glStencilFunc(GL_NOTEQUAL, 1, ~0);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
#if 0
glBegin(GL_POLYGON);
glColor3f(1, 0, 0);
glVertex2f(-1, -1);
glColor3f(0, 1, 0);
glVertex2f(1, -1);
glColor3f(0, 0, 1);
glVertex2f(0, 1);
glEnd();
#else
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glPushMatrix();
glRotatef(0.5 * Rot, 1.0, 0.0, 0.0);
glutSolidTeapot(0.5);
glPopMatrix();
glDisable(GL_LIGHTING);
#endif
glDisable(GL_DEPTH_TEST);
glDisable(GL_STENCIL_TEST);
/* Bind normal framebuffer */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
CheckError(__LINE__);
}
static void
Display(void)
{
float ar = (float) Width / (float) Height;
RenderTexture();
/* draw textured quad in the window */
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-ar, ar, -1.0, 1.0, 5.0, 25.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -7.0);
glViewport(0, 0, Width, Height);
glClearColor(0.25, 0.25, 0.25, 0);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(Rot, 0, 1, 0);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, TexObj);
glBegin(GL_POLYGON);
glColor3f(0.25, 0.25, 0.25);
glTexCoord2f(0, 0);
glVertex2f(-1, -1);
glTexCoord2f(1, 0);
glVertex2f(1, -1);
glColor3f(1.0, 1.0, 1.0);
glTexCoord2f(1, 1);
glVertex2f(1, 1);
glTexCoord2f(0, 1);
glVertex2f(-1, 1);
glEnd();
glPopMatrix();
glDisable(GL_TEXTURE_2D);
glutSwapBuffers();
CheckError(__LINE__);
}
static void
Reshape(int width, int height)
{
glViewport(0, 0, width, height);
Width = width;
Height = height;
}
static void
Key(unsigned char key, int x, int y)
{
(void) x;
(void) y;
switch (key) {
case 'a':
Anim = !Anim;
if (Anim)
glutIdleFunc(Idle);
else
glutIdleFunc(NULL);
break;
case 27:
exit(0);
break;
}
glutPostRedisplay();
}
static void
Init(void)
{
GLint i;
if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
printf("GL_EXT_framebuffer_object not found!\n");
exit(0);
}
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
/* gen framebuffer id, delete it, do some assertions, just for testing */
glGenFramebuffersEXT(1, &MyFB);
assert(MyFB);
assert(!glIsFramebufferEXT(MyFB));
glDeleteFramebuffersEXT(1, &MyFB);
assert(!glIsFramebufferEXT(MyFB));
/* Note, continue to use MyFB below */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
assert(glIsFramebufferEXT(MyFB));
glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &i);
assert(i == MyFB);
/* make depth renderbuffer */
glGenRenderbuffersEXT(1, &DepthRB);
assert(DepthRB);
assert(!glIsRenderbufferEXT(DepthRB));
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRB);
assert(glIsRenderbufferEXT(DepthRB));
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
TexWidth, TexHeight);
glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
GL_RENDERBUFFER_DEPTH_SIZE_EXT, &i);
printf("Depth renderbuffer size = %d bits\n", i);
assert(i > 0);
/* make stencil renderbuffer */
glGenRenderbuffersEXT(1, &StencilRB);
assert(StencilRB);
assert(!glIsRenderbufferEXT(StencilRB));
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, StencilRB);
assert(glIsRenderbufferEXT(StencilRB));
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_STENCIL_INDEX,
TexWidth, TexHeight);
glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
GL_RENDERBUFFER_STENCIL_SIZE_EXT, &i);
printf("Stencil renderbuffer size = %d bits\n", i);
assert(i > 0);
/* attach DepthRB to MyFB */
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, DepthRB);
/* attach StencilRB to MyFB */
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, StencilRB);
/* bind regular framebuffer */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
/* Make texture object/image */
glGenTextures(1, &TexObj);
glBindTexture(GL_TEXTURE_2D, TexObj);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TexWidth, TexHeight, 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
CheckError(__LINE__);
}
int
main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitWindowPosition(0, 0);
glutInitWindowSize(Width, Height);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
glutCreateWindow(argv[0]);
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutDisplayFunc(Display);
if (Anim)
glutIdleFunc(Idle);
Init();
glutMainLoop();
return 0;
}

View File

@@ -288,6 +288,7 @@ check_functions( const char *extensions )
for (entry = functions; entry->name; entry++) {
if (entry->name[0] == '-') {
/* XXX update for OpenGL 2.0 */
if (entry->name[1] == '1') {
/* check GL version X.Y */
const char *version = (const char *) glGetString(GL_VERSION);

View File

@@ -1,13 +1,9 @@
#!/usr/bin/env python
# $Id: getprocaddress.py,v 1.6 2004/11/27 19:57:46 brianp Exp $
# $Id: getprocaddress.py,v 1.7 2005/06/21 23:42:43 idr Exp $
# Helper for the getprocaddress.c test.
from xml.sax import saxutils
from xml.sax import make_parser
from xml.sax.handler import feature_namespaces
import sys, getopt, re
sys.path.append("../../src/mesa/glapi/" )
import gl_XML
@@ -30,16 +26,19 @@ def FindTestFunctions():
return functions
class PrintExports(gl_XML.FilterGLAPISpecBase):
name = "gl_exports.py (from Mesa)"
class PrintExports(gl_XML.gl_print_base):
def __init__(self):
gl_XML.FilterGLAPISpecBase.__init__(self)
gl_XML.gl_print_base.__init__(self)
self.name = "getprocaddress.py (from Mesa)"
self.license = license.bsd_license_template % ( \
"""Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
(C) Copyright IBM Corporation 2004""", "BRIAN PAUL, IBM")
self.tests = FindTestFunctions()
self.prevCategory = ""
return
def printRealHeader(self):
print """
@@ -50,22 +49,28 @@ struct name_test_pair {
static struct name_test_pair functions[] = {"""
def printRealFooter(self):
print"""
{ NULL, NULL }
};
"""
def printBody(self, api):
prev_category = None
def printFunction(self, f):
if f.category != self.prevCategory:
print ' { "-%s", NULL},' % f.category
self.prevCategory = f.category
for f in api.functionIterateByOffset():
[category, num] = api.get_category_for_name( f.name )
if category != prev_category:
print ' { "-%s", NULL},' % category
prev_category = category
if f.name in self.tests:
test = "test_%s" % f.name
else:
test = "NULL"
print ' { "gl%s", %s },' % (f.name, test)
for name in f.entry_points:
if name in self.tests:
test = "test_%s" % name
break
print ' { "gl%s", %s },' % (f.name, test)
print ''
print ' { NULL, NULL }'
print '};'
print ''
return
@@ -81,15 +86,8 @@ if __name__ == '__main__':
if arg == "-f":
file_name = val
dh = PrintExports()
printer = PrintExports()
parser = make_parser()
parser.setFeature(feature_namespaces, 0)
parser.setContentHandler(dh)
api = gl_XML.parse_GL_API( file_name, gl_XML.gl_item_factory() )
f = open(file_name)
parser.parse(f)
dh.printHeader()
dh.printFunctions()
dh.printFooter()
printer.Print( api )

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