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346 Commits

Author SHA1 Message Date
Brian Paul
eacd347fce update MESA_DEBUG with FP info 2005-08-19 23:34:10 +00:00
Adam Jackson
8fcd1e0287 Convert libGL and DRI drivers to require libdrm.
libdrm can be had from:

http://people.freedesktop.org/~ajax/libdrm/
2005-08-19 20:20:03 +00:00
Ian Romanick
2ae5645115 Fix a realloc problem with indirect vertex arrays. The actual head pointer
wasn't tracked and used for the realloc, so it tended to explode.
2005-08-19 18:53:26 +00:00
Brian Paul
b7c727e500 updates for 6.3.2 release, plus other assorted clean-ups 2005-08-19 16:57:50 +00:00
Alan Hourihane
d912f6cfe3 Commit missing piece from Egbert's 32/64 bit patches 2005-08-19 16:07:33 +00:00
Ian Romanick
f7eb54a12f Enable ARB_texture_compression. The code has been in place for a long time,
but, for whatever reason, the extension wasn't enabled.

Add some comments to i810ChooseTextureFormat.  There's some strangeness with
i810 texture formats.
2005-08-19 00:48:25 +00:00
Ian Romanick
e0029b33ef Add support for NV_blend_square. This was tested with
progs/tests/blendsquare.
2005-08-18 22:27:37 +00:00
Ian Romanick
ab5be2c5f7 Make sure extension entry point offsets are properly initialized. This is
primarilly needed to support functions that are internally implemented using
extension entry points (e.g., glBlendFunc uses glBlendFuncSeparate).
2005-08-18 22:16:46 +00:00
Ian Romanick
61ac29e7c6 Don't try to update hardware texture fields if there is no hardware texture.
This can happen when all the texture enables for a texture unit are disabled.

This fixes bugzilla #3195.
2005-08-18 20:01:01 +00:00
Ian Romanick
b462855c24 Add simple regression test for bugzilla #3195. 2005-08-18 19:52:44 +00:00
Ian Romanick
e918bac8cd Make the i810 driver use driGetRendererString like all the other drivers.
The GL_RENDERER string now accurately contains the chip name.  This was only
tested on a "plain" i810 (PCI ID 8086:7121).
2005-08-18 19:51:11 +00:00
Brian Paul
aa2a357bae Replace mult/div operators with bitwise operators in texel fetch routines
for better performance. (Roland Scheidegger)
2005-08-18 14:33:26 +00:00
Brian Paul
05fe2871e3 Bump version to 6.3.2 2005-08-16 23:13:25 +00:00
Brian Paul
926a19e108 updates for 6.3.2 2005-08-16 23:12:37 +00:00
Brian Paul
160b3284dd include stdint.h if WIN32 and GNUC (Colin Harrison). Patch forwarded to SGI. 2005-08-15 23:25:33 +00:00
Brian Paul
c2c2600728 test the standard stencil op modes too (Philipp Klaus Krause) 2005-08-15 22:57:30 +00:00
Roland Scheidegger
7a362deb8c In _mesa_TexEnvfv, do not accept values for GL_OPERAND2_ALPHA and GL_OPERAND2_RGB which are only valid with ARB_texture_env_combine but not with EXT_texture_env_combine, when only EXT_texture_env_combine is supported. 2005-08-15 18:24:12 +00:00
Ian Romanick
a3dd6efb00 Put back '-I/usr/X11R6/include'.
Make 'USING_EGL=0' the default for now.  It's causing too much confusion for
too many non-developers (which in turn wastes too much developer time).  It
is trivially overridden from the make command line.  See comments in
linux-dri.
2005-08-15 15:01:39 +00:00
Alan Hourihane
dabec11d27 Add Egberts fixes for 64bit architectures
Add additional checks for the *DRIRec info structure passed in from the
device driver. This ensures that things fallback to indirect rendering if
the DDX driver has had modifications (i.e. removal of the drmAddress field).
2005-08-15 06:59:24 +00:00
Alan Hourihane
69dc32cfac Add a check which compares the passed in size of the DDX driver private DRI
structure to the 3D drivers view of it, and abort if they don't match.

This traps the case with the drmAddress removal in the DDX driver.
2005-08-14 12:16:51 +00:00
Ian Romanick
33f9c98aa6 Enable support for EXT_stencil_wrap. The code was already there, but the
extension wasn't enabled.  I have verified its correct function with Mesa's
stencil_wrap test.  It is enabled on both Savage4 and Savage3D.  Since
Savage3D uses a software fallback for *all* stencil operations, this is safe.
2005-08-13 01:43:28 +00:00
Brian Paul
6fe7a0dc01 added FREXPF() macro (bug 4060) 2005-08-12 18:56:56 +00:00
Ian Romanick
f2876d1ee3 Remove the logic that determines at compile time whether or not HAVE_ALIAS
should be defined.  It was flawed on some platforms (e.g., Darwin & mingw).
Instead, rely on the build system to define it on the compiler command line.

This also reverts ajax's hand-edit to indirect_size.c.  I'll fix that on the
X.org side of things later today.
2005-08-11 20:29:45 +00:00
Ian Romanick
fbcc5aedf2 Remove support for the R200_NO_VTXFMT environment variable. Instead use
'tcl_mode=1'.  This fixes bugzilla #3972.
2005-08-11 19:47:06 +00:00
Ian Romanick
4c4e4bfa4e Makefile cleanups suggested by George Fufutos (bugzilla #3899). 2005-08-11 19:37:55 +00:00
Ian Romanick
ac7c147aaf Don't link with libGL, libEGL, or libEGLdri. On EGL setups libGL isn't
available, and on libGL setups libEGL and libEGLdri aren't available.
2005-08-11 19:29:25 +00:00
Ian Romanick
b7ae3e4787 Since Brian's recent commit, "-I/usr/X11R6/include/X11/extensions" is no
longer needed.
2005-08-11 19:23:23 +00:00
Brian Paul
82dfd4b71f fix X #includes so they're relative to X11/ directory (bug 4047) 2005-08-11 14:18:53 +00:00
Ian Romanick
ac887d4211 Make ffb driver build on x86-64. The fix is two fold. First, use the
proper DRM_CAS_RESULT to declare the variable used to store the result
of DRM_CAS.  Second, only use the "real" versions of LOCK_HARDWARE and
UNLOCK_HARDWARE on SPARC.  That's the only platform where the hardware
can really exist.
2005-08-11 04:25:36 +00:00
Ian Romanick
967b006f51 Remove _glapi_check_multithread from the interface exported by the loader to
the driver.  The loader now takes care of this for the driver.

Remove _glapi_DispatchTSD and give _glapi_Dispatch its semantic (i.e.,
having a NULL value means that the application is multithreaded and
_glapi_get_dispatch must be called).

Gut all of the dispatch override code.  This removes _glapi_RealDispatch,
_glapi_tls_RealDispatch, _glapi_begin_dispatch_override,
_glapi_end_dispatch_override, and _glapi_get_override_dispatch.

Remove _glapi_get_proc_address, _glapi_get_proc_name, _glapi_get_version,
and _glapi_check_table from the loader / driver interface.

Reviewed by: Brian Paul
2005-08-10 23:54:15 +00:00
Ian Romanick
1b8d0f149e Mesa uses the glVertexAttrib*NV functions to implement fixed-function
attributes in display lists.  If a driver doesn't add entry points for
GL_NV_vertex_program, it will explode.  This patch adds GL_NV_vertex_program
to the list of default extensions whose entry points are added by
driInitExtensions.

Thanks go to Roland Scheidegger for tracking the problem down and suggesting
the fix.
2005-08-10 23:39:42 +00:00
Brian Paul
8c9cd63c89 the PIXEL_MAP_I_TO_I table should be GLfloat, not GLint 2005-08-10 17:04:03 +00:00
Brian Paul
63c9ebeaff fix static assertion problem for gcc (bug 4022) 2005-08-10 14:42:21 +00:00
Brian Paul
6b563bda43 disable the pointer size assertions (bug 4021) 2005-08-10 14:40:05 +00:00
Brian Paul
5d40169436 fix indentation 2005-08-10 14:38:39 +00:00
Keith Whitwell
738c9a073f Check for prim/vertex store non-null before messing with refcounts. 2005-08-10 14:13:45 +00:00
Ian Romanick
258f005c6b Add rules and target to build src/mesa/x86-64/glapi_x86-64.S. 2005-08-09 18:54:12 +00:00
Keith Whitwell
c91720fb1a Decrement the context's refcounts on part-used storage structs on
context destroy.  Fixes memory leak.
2005-08-09 16:11:28 +00:00
Brian Paul
d2e289c70f actually free the renderbuffer in xmesa_delete_renderbuffer(), fixes a memory leak 2005-08-09 15:17:19 +00:00
Brian Paul
e78a3c42e4 delete display lists upon exit 2005-08-09 15:14:51 +00:00
Brian Paul
a1a6fa2fa1 free display lists and destroy window upon exit 2005-08-09 15:13:32 +00:00
Brian Paul
ecde87054c _mesa_free_framebuffer_data() call frees the renderbuffers, no need to call the Delete methods after 2005-08-09 15:07:55 +00:00
Brian Paul
24d55a1145 free context structure (bug 1252316) and s/free/_mesa_free/ 2005-08-09 14:23:28 +00:00
Ian Romanick
aba4864a25 Make the linux-dri-x86 builds work on x86-64 again. mklib now
determines the bits (either 32 or 64) for libraries without the lib
prefix.  progs/egl/Makefile passes CFLAGS on the link commands so that
things like '-m32' get propagated.
2005-08-08 23:22:46 +00:00
Brian Paul
7bf08c23fd s/Disaptch/Dispatch/ (bug 3918) 2005-08-08 21:42:51 +00:00
Brian Paul
63dffa4e77 added directfbgl.h to tarball 2005-08-08 21:30:12 +00:00
Ian Romanick
da0c5b2e2c Since glcontextmodes.[ch] are no longer used in the DRI drivers, removed the
IN_DRI_DRIVER cruft.  This was suggested by George Fufutos.
2005-08-08 17:22:44 +00:00
Dave Airlie
0d942b740c fix up color tiling in miniglx radeon server code 2005-08-08 04:34:35 +00:00
Dave Airlie
ac54de021a fix miniglx setting virtual size of 832 for 800x600 2005-08-08 04:17:52 +00:00
Jon Smirl
ae4e58c9ab Remove platform specific bits from radeon_egl.c 2005-08-08 03:58:26 +00:00
Eric Anholt
81b3c5e85c Dike out the linux-specific EGL bits unless it's a linux build. 2005-08-08 03:27:28 +00:00
Eric Anholt
f1a261377f Since this isn't a bash script, don't use function and instead inline the usage
into the one place that it's used.
2005-08-08 03:26:18 +00:00
Vladimir Dergachev
8e653f12bc Allow R300 driver to build on x86-64 and PowerPC. 2005-08-07 21:50:33 +00:00
Jon Smirl
bf54a28384 Add missing egldri.h header file 2005-08-07 02:30:32 +00:00
Jon Smirl
9a4dbf1cff Fix up some of the sample to work with the r200 EGL driver 2005-08-07 02:15:27 +00:00
Jon Smirl
7e5da5d526 Enable EGL support in 'linux-dri' config 2005-08-07 02:13:14 +00:00
Vladimir Dergachev
94a4eb1e78 Follow suggestion by Aapo Tahkola to fix giant memory leak from forgetting to free the key when entry was already found (presumably a common case). 2005-08-06 05:19:42 +00:00
Vladimir Dergachev
b8731903df Fix card_extensions by following corresponding r200 code.
Fix suggested by Ian Romanick.
R300 driver now works without segfault.
2005-08-06 04:39:27 +00:00
Ian Romanick
23a4f50c5b Fixes bugzilla #1730.
Make sure that all the values used in the clean-up code are initialized at
some point.  It is still unclear to me as to why GCC does not complain.  I
suspect the problem may be due to the depth of if-statement nesting.
2005-08-05 23:13:13 +00:00
Ian Romanick
6965f2cb0a Fixes bugzillla #812.
The weak version of _glapi_DispatchTSD was removed from dri_util.c.  As
stated in the bug report, this was only needed to support versions of libGL
that did not have this symbol.  Versions of libGL without this symbol are no
longer supported at all, so it is totally irrelevant.
2005-08-05 22:12:49 +00:00
Alan Hourihane
928218a283 remove the drmAddress 2005-08-05 20:47:59 +00:00
Ian Romanick
6bc24c5c05 In order to create the set of available extensions, we have to know if
direct-rendering is possible on a given screen.  It is not possible to
determine this by just looking at driDisplay.private in the display
structure.  However, it is possible to determine this by looking at
driScreen.private in the screen structure.  This field is only non-NULL if a
DRI driver has been successfully loaded and bootstrapped.  Once we get to
that point, we know that direct-rendering is at least theoretically
possible.

This fixes bugzilla #2875.
2005-08-05 19:13:51 +00:00
Ian Romanick
126c89e35f Fix recent problems with display lists and other parts of the code.
CALL_by_offset, SET_by_offset, and GET_by_offset all had various problems.

The core issue is that parts of the device-independent code in Mesa assumes
that all functions have slots in the dispatch table.  This is especially
true in the display list code.  It will merrilly try to set dispatch
pointers for glVertexAttrib1fARB even if GL_ARB_vertex_program is not
supported.  When the GET/SET/CALL macros are invoked, they would read a 0
from the remap table.  The problem is that 0 is the dispatch offset for
glNewList!

One change is that the remap table is now initialized to be full of -1
values.  In addtion, all of the *_by_offset marcos misbehave in an obvious
way if the specified offset is -1.  SET_by_offset will do nothing,
GET_by_offset will return NULL, and CALL_by_offset, since it uses
GET_by_offset, will segfault.

I also had to add GL_EXT_blend_func_separate to the list of default
extensions in all_mesa_extensions (src/mesa/drivers/dri/common/utils.c).
Even though many drivers do not export this extension, glBlendFunc is
internally implemented by calling glBlendFuncSeparate.  Without this
addition, glBlendFunc stopped working on drivers (such as mga) that do not
export GL_EXT_blend_func_separate.

There are still a few assertions / crashes in GL_ARB_vertex_program tests,
but I don't think that these are related to any of my changes.
2005-08-05 18:13:37 +00:00
Jon Smirl
33f5e47faf Remove EGL from linux-solo makefile 2005-08-05 03:48:15 +00:00
Jon Smirl
485528f2ac More EGL prep. No impact on anything outside of EGL 2005-08-05 03:33:59 +00:00
Jon Smirl
b507bd4160 New files for radeon egl driver.
Still a work in progress.
2005-08-04 22:23:34 +00:00
Ian Romanick
711555d1e3 Convert all instances of XTHREADS to USE_XTHREADS. This fixes one of
serveral things that are broken when building on a system with X.org 7.0rc0
installed.
2005-08-03 23:05:25 +00:00
Dave Airlie
7f5925d57c Add color tiling support to miniglx for radeon
(Stephane Marchesin + Dave Airlie)
2005-08-03 10:22:31 +00:00
Ian Romanick
7adcedcd54 Fix build problems related to finding Xthreads.h. 2005-08-01 16:30:24 +00:00
Ian Romanick
29206ae569 Remove unused structures and data fields. These had been left in because
DRI drivers using the "old" interface relied on certain fields being at
certain offsets.  Removing the structures would break that.  Now that the
old interface is no longer supported, the dead data can finally die.
2005-07-29 17:30:18 +00:00
Ian Romanick
dc6e2c778a Add a new config called linux-indirect. This build the GLX libGL just like
linux-dri, but it disables support for direct-rendering in it.  This config
mainly exists so that I can verify that changes to libGL haven't broken
builds on non-DRI platforms.
2005-07-29 17:25:50 +00:00
Jon Smirl
4508bcc72c Leave the AGP_BASE code in. It is pointless to bump the interface
for X on a miniglx fix. It can be removed later.
2005-07-29 16:53:02 +00:00
Jon Smirl
a7d4bfed8a Remove OUTREG(RADEON_AGP_BASE, info->ringHandle); from DRI driver
Code is already in DRM driver to do this.
2005-07-29 13:58:22 +00:00
Jon Smirl
4ce390b933 Commit Ian's fixes from Bug 3877
I have tested these on miniglx and they seem to be working.
I'm sure Dave will give them a better test.
2005-07-29 00:48:12 +00:00
Jon Smirl
df68d11b47 Fix a == vs !- typo for glx_enable_extension 2005-07-29 00:19:36 +00:00
Ian Romanick
82e3ecf413 Use the routines supplied in the __DRIinterfaceMethods structure to create a
destroy __GLcontextModes structures.  This eliminates the need for DRI
drivers to ever link with glcontextmodes.c.
2005-07-28 23:33:18 +00:00
Ian Romanick
f7c9eafa85 glxEnableExtension is a platform-specific function exported by the loader.
Therefore, drivers should not require it to run.
2005-07-28 21:57:17 +00:00
Ian Romanick
68679d2b9e Remove '#if 0' block that was accidentally left in. 2005-07-28 20:55:26 +00:00
Brian Paul
960467443e SPARC, DRI interface changes for 6.3.1 2005-07-28 02:46:26 +00:00
Ian Romanick
14fa5f6a60 The dri/*/depend files don't exist on a raw check-out, and that makes 'make
tarballs' have issues.
2005-07-28 01:15:45 +00:00
Ian Romanick
1585c234e0 Major rip-up of internal function insertion interface. The old
_glapi_add_entrypoint has been replaced by a new routine called
_glapi_add_dispatch.  This new routine dynamically assignes dispatch offsets
to functions added.  This allows IHVs to add support for extension functions
that do not have assigned dispatch offsets.

It also means that a driver has no idea what offset will be assigned to a
function.  The vast majority of the changes in this commit account for that.
An additional table, driDispatchRemapTable, is added.  Functions not in the
Linux OpenGL ABI (i.e., anything not in GL 1.2 + ARB_multitexture) has a
fixed offset in this new table.  The entry in this table specifies the
offset in of the function in the real dispatch table.

The internal interface was also bumped from version 20050725 to 20050727.

This has been tested with various programs in progs/demos on:

radeon (Radeon Mobility M6)
r128 (Rage 128 Pro)
mga (G400)
2005-07-28 00:29:51 +00:00
Ian Romanick
9f23a3a1bf Fix SPARC assembly for 64-bit
- The test for whether or not we're building for 64-bit is '#ifdef __arch64__'.
 This appears to be correct on both Linux and Solaris.

- The test for Solaris is now '#if defined(SVR4) || defined(__SVR4) ||
defined(__svr4__)'.  GCC 3.4.0 has all three defined on Solaris 9.

- Enables assembly language clip routines.

- Fixes to make GLSL code build on Solaris.

- Update gl_SPARC_asm.py.
2005-07-28 00:11:10 +00:00
Philippe Houdoin
3e36986e5a This precious BeOS include file was lost since some released MesaLibs. Fixed. ;-) 2005-07-27 19:56:33 +00:00
Roland Scheidegger
67d94e5a86 test for the proper drm version, at least 1.17 is required 2005-07-27 18:21:34 +00:00
Alan Hourihane
a7df74ea02 typo 2005-07-26 23:09:50 +00:00
Alan Hourihane
36d6e9df16 support GLX_DIRECT_COLOR in 1.4.0 2005-07-26 23:06:10 +00:00
Ian Romanick
ab7c6ffadc Remove the last remnants of GLX_BUILT_IN_XMESA. This allows the removal of
the evil, ugly GLX_PREFIX macro as well.
2005-07-26 22:53:38 +00:00
Alan Hourihane
1361398600 Bump the required ddx to 1.4.0 as drmAddress has been removed so that 32/64bit
combinations work.
2005-07-26 21:53:16 +00:00
Ian Romanick
5c6fd3dd4c No, really, get rid of all the remaining references to DRI_USE_NEW_INTERFACE.
A couple other remnants of the old interfaces hit the dust too.  Thanks
Jon. :)
2005-07-26 05:57:24 +00:00
Ian Romanick
a08d8a095c Quote $(CC) and $(CXX) so that 'CC=ccache gcc' and 'CXX=ccache g++' will
work again.
2005-07-26 05:55:56 +00:00
Ian Romanick
5f1ba3e21b Fixes the glXGetProcAddress portion of the interface. Most of the functions
that are currently obtained via glXGetProcAddress and all of the XF86DRI
functions are replaced with a funciton table.  This table will be passed to
__driCreateNewScreen.

One of the functions in the table is getProcAddress.  This allows some
loaders to expose functionality not in all loaders.  This will be immediatly
used for glxEnableExtension (formerly known to drivers as
__glXScrEnableExtension).  libGL (and in the future libglx) expose this
function so that drivers can enable GLX extensions.  libEGL should exposed
eglEnableExtension to enable EGL extensions.  The same function cannot be
used for both because the extensions have different names and (possibly)
different semantics.  Drivers can optionally use one, both, or neither.

The key parts are in the __DRIinterfaceMethodsRec structure in
dri_interface.h.  A pointer to one of these structures is passed into
__driCreateNewScreen.  Because of this, the version of the API is bumped to
20050725.  Since the previous version(s) were never in a release, their
existance is erased.

I was actually a little surprised by how much code this cuts from the
drivers.  A lot of glXGetProcAddress calls disappear, and a lot of
version checks go with them.  Nice.

The one thing I'm not sure of is removing __glXInitialize.  For some
reason that function was in the glXGetProcAddress table, but *nothing*
in the Mesa tree used it.  Did something with DRI conf. use this
function?  It seems odd...
2005-07-26 02:44:01 +00:00
Brian Paul
1201348a33 improve comments about win[0..3] values (bug 2554) 2005-07-26 01:04:53 +00:00
Brian Paul
800c72ae61 Fix bug 1858 - array subscript out of range in gamma driver.
Set ctx->Const.MaxTextureLevels = GAMMA_TEX_MAXLEVELS = 12
Remove bogus WRITE(level 12).
Max gamma texture size is 2kx2k  (note: 2k = 1 << (MaxLevels - 1))
2005-07-26 00:10:53 +00:00
Brian Paul
7c1ab40898 Add license/copyright.
Add -h/--help option for usage.
Minor clean-ups.
2005-07-25 23:49:50 +00:00
Brian Paul
8dcc6736ab Added -linker option to mklib, used to specify a particular program for
linking, if relevant.
Updated Makefiles to use -linker option instead of setting CC, CXX env vars.
2005-07-25 22:59:58 +00:00
Ian Romanick
e9dbe58b8b Gut a few more dead bits. Replace uses of the CreateNewScreenFunc typedef
(from glxclient.h) with PFNCREATENEWSCREEN (from dri_interface.h).

Remove the prototype for __driCreateScreen and fix the prototype for
__driCreateNewScreen (append the API version) in dri_interface.h.
2005-07-24 07:38:23 +00:00
Ian Romanick
c39bf5e273 All elements of pre-DRI_NEW_INTERFACE_ONLY are removed. This allows
1,402 lines of code to be removed from Mesa (drivers and libGL).  The
big winner is dri_util.c.

Primary changes are:

1. Remove all "deprecated" entry-points from the various structures in
dri_interface.h.

2. Rename the remaining fields to removed "version numbers."  So,
bindContext3 becomes bindContext.  Functions with "New" in the name
(e.g., CreateNewContext) were *not* changed, but that is an option.
Having "New" in the name is less annoying to me than having "3" in the name.

3. Remove all compatibility code that handles cases where the driver or
the loader is too old to support the latest interfaces.

4. Append the API version to the __driCreateNewScreen function name.
This is currently done by hand.  In the future (i.e., the next time we
make an incompatible change to the interface) we'll want to come up with
a better way to do this.  This prevents old loaders from being able to load
new (incompatible) drivers.

5. Bump the API version to 20050722.  All drivers (by way of dri_util.c)
require this version.

6. All drivers are *required* to expose GLX_SGIX_fbconfig and
GLX_OML_swap_method (or the moral equivalents).  Support for these
functions in implicit in the use of the "new" interface.

7. Some cases still exist that need to be compiled differently in a loader
or core Mesa versus in a driver.  These are identified by the define
IN_DRI_DRIVER.
2005-07-24 06:29:14 +00:00
Adam Jackson
7d40d230fa Add two aliases for some PointParameters entrypoints for libglx compatibility.
Doing this here rather than on the GLX side since the X monolith hasn't had
Mesa 6.3 imported yet.

idr, I know this is touching a generated file, but I haven't figured out what
needs changing in the generator scripts to make this change happen.  If you
could add that I'd appreciate it.
2005-07-23 02:09:58 +00:00
Brian Paul
3e2419a7cc Break the long list of MAIN_FILES and DEMO_FILES into subgroups.
rm/touch the depend files when making tarballs so they don't include
RedHat-specific paths (bug 3842).
2005-07-22 15:52:46 +00:00
Jouk Jansen
70cf1f0cf8 ----------------------------------------------------------------------
Committing in .

 _mesa_sprintf crashes on OpenVMS -> replaced it by the OS-supplied sprintf

 Modified Files:
 	Mesa/src/mesa/drivers/x11/fakeglx.c
 ----------------------------------------------------------------------
2005-07-22 09:30:54 +00:00
Brian Paul
60a6a0eb51 some GLuint idx -> GLint idx changes 2005-07-22 02:55:36 +00:00
Brian Paul
fea5a428e9 added vp negative addressing bug fix 2005-07-22 02:54:14 +00:00
Brian Paul
61e694f270 Make the vertex program source register Index field a signed int since
relative addressing can be negative.
Change some GLuint indexes to GLint in the t_vp_build.c file.
Added PROGRAM_UNDEFINED token for initializing the register File field to
avoid a gcc 4.0 warning.
2005-07-22 02:53:38 +00:00
Brian Paul
db251d72c8 bump version to 6.3.1 2005-07-21 18:46:49 +00:00
Brian Paul
7a37189adc 6.3.1 updates 2005-07-21 18:45:54 +00:00
Brian Paul
f87bb14b0b updated with DRI building instructions 2005-07-21 18:45:44 +00:00
Brian Paul
dff11bb9a8 bump version to 6.3.1 and include DRI/GLX files in tarballs 2005-07-21 18:44:52 +00:00
Brian Paul
98b06bcbeb make i810PrintSetupFlags() static, first param const 2005-07-21 18:11:24 +00:00
Brian Paul
7b5c506c0e first 6.3.1 bug fixes 2005-07-21 15:58:16 +00:00
Brian Paul
7cf480e6fe s/2004/2005/ 2005-07-21 15:57:29 +00:00
Brian Paul
951dbf08e7 check for FEATURE_EXT_framebuffer_object to enable EXT_framebuffer_object 2005-07-21 15:48:39 +00:00
Brian Paul
49e74989c3 remove ^M chars, disable shading language extensions 2005-07-21 15:41:56 +00:00
Eric Anholt
3e8efc3753 Clean up warnings in r300 code by making some symbols static, adding prototypes
for others, and being cleaner with types in fragment/vertex program structures.
One warning in r300_shader.c is still concerning.
2005-07-20 23:24:55 +00:00
Eric Anholt
aeb0ee771b Connect the r300 bits up to the build. 2005-07-20 22:08:06 +00:00
Eric Anholt
6ae76788a7 Add some missing defines, copied from linux-dri. 2005-07-20 22:07:29 +00:00
Eric Anholt
e98494d0a4 Forced commit to note repocopy from r300.sf.net CVS. 2005-07-20 21:35:27 +00:00
Brian Paul
18014525a1 fix some URLs 2005-07-20 18:25:01 +00:00
Brian Paul
2276679c53 added md5 checksums for 6.3 2005-07-20 18:20:45 +00:00
Brian Paul
d4596584f6 more updates for 6.3 release 2005-07-20 18:07:11 +00:00
Brian Paul
6bb49eacfd updates for 6.3 release 2005-07-19 21:01:46 +00:00
Brian Paul
bfb5ea307e replace fprintf() calls with _mesa_problem() 2005-07-19 18:20:04 +00:00
Brian Paul
364ae78e69 remove fprintf() 2005-07-19 18:18:49 +00:00
Brian Paul
8d7d9c22f6 include driverfuncs.h 2005-07-19 15:34:44 +00:00
Brian Paul
2d47c07398 overlay planes test 2005-07-19 15:27:03 +00:00
Brian Paul
7e152b83cb s/clippping/clipping/ 2005-07-18 20:07:19 +00:00
Philippe Houdoin
ed886336e1 Fixed warnings by using GLUTProc type instead of anonymous (void *) for
GLUT callbacks.
2005-07-18 19:27:49 +00:00
Alan Hourihane
5343ae8304 re-enable the ffb driver 2005-07-18 13:53:03 +00:00
Alan Hourihane
df88dfe1df Fix the FFB driver for the renderbuffer changes
Support NEW INTERFACE as well
2005-07-18 13:52:34 +00:00
Alan Hourihane
c235a96a71 pass in the renderbuffer 2005-07-18 13:50:06 +00:00
Ian Romanick
aa8ff1e75d Missed this on the previous commit. 2005-07-18 12:33:03 +00:00
Ian Romanick
9bdfee3a47 Wrap every place that accesses a dispatch table with a macro. A new script-
generated file, called src/mesa/glapi/dispatch.h, is added.  This file
contains three macros for each API function.  It contains a GET, a SET, and
a CALL.  Each of the macros take a pointer to the context and a pointer to
the dispatch table.

In several threads on mesa3d-dev we discussed replacing _glapi_add_entrypoint
with a new function called _glapi_add_dispatch.  For this discussion, the
important difference between the two is that the caller of _glapi_add_dispatch
does *not* know what the dispatch offset will be at compile time.  Because of
this callers need to track the dispatch offset returned by
_glapi_add_dispatch.

http://marc.theaimsgroup.com/?t=111947074700001&r=1&w=2

The downside is that driver code then has to access the dispatch table two
different ways.  It accesses it using structure tags (e.g., exec->Begin) for
functions with fixed offsets and via a remap table (e.g., exec[
remap->NewExtensionFunction ]) for functions without fixed offsets. Yuck!

Using the macros allows both types of functions to be accessed
identically.  If a driver needs to set a pointer for Begin, it does
'SET_Begin(ctx, exec, my_begin_function)'.  If it needs to set a pointer
for NewExtensionFunction, it does 'SET_NewExtensionFunction(ctx, exec,
my_NewExtensionFunction_function)'.  Furthermore, if at some point in
the future a static offset is assigned for NewExtensionFunction, only
the macros need to change (instead of every single place that accesses a
table for that function).

This code differs slightly from the originally posted patches in that the
CALL, GET, and SET marcos no longer take a context pointer as a parameter.
Brian Paul had suggested that the remap table could be stored as a global
since it would be set at CreateScreen time and would be constant for all
contexts.  This change reflects that feedback.

http://marc.theaimsgroup.com/?t=112087194700001&r=1&w=2
2005-07-18 12:31:24 +00:00
Adam Jackson
e0e993c5ff XMesaResizeBuffers needs separate paths for client and server builds 2005-07-16 04:02:05 +00:00
Adam Jackson
c529f6bf70 strip out vestigial #ifdef HAVE_CONFIG_H stanzas, they're confusing the
modular X build
2005-07-16 00:56:20 +00:00
Brian Paul
8d3aca655e disable call to via_sse_memcpy() until it's fixed 2005-07-15 23:13:46 +00:00
Brian Paul
1f88391747 need to flush vertices for GL_OCCLUSION_TEST_RESULT_HP query 2005-07-15 23:08:06 +00:00
Brian Paul
d39760d718 Check for null program->Parameters pointer in validate_vertex_program().
GL_NV_vertex_program programs can't directly reference GL state so this
pointer is always NULL.
2005-07-15 22:48:09 +00:00
Brian Paul
df0350b7ec added comments 2005-07-15 22:47:00 +00:00
Brian Paul
b0489d4f82 remove duplicate "User disable" string 2005-07-15 20:17:02 +00:00
Brian Paul
8ec981c469 redo previous check-in, just set ARCH_FLAGS = -m32 2005-07-15 14:31:31 +00:00
Brian Paul
4eb3a0f076 define CFLAGS and CXXflags with -m32 (Egbert Eich) 2005-07-15 13:58:58 +00:00
Brian Paul
4c72778251 replace gcc with $(CC) (Egbert Eich) 2005-07-15 13:55:20 +00:00
Brian Paul
badad72383 eglgears demo (Dane Rushton) 2005-07-14 23:16:41 +00:00
Brian Paul
c62c24c72f added a few more fallbackStrings (Andreas Stenglein) 2005-07-14 23:10:21 +00:00
Keith Whitwell
b127cfeb7a Use the LDEXPF wrapper macro. 2005-07-13 17:49:22 +00:00
Keith Whitwell
3f7cb794ea Add a LDEXPF wrapper macro. 2005-07-13 17:47:40 +00:00
Keith Whitwell
c472dcdac0 Wrap RESTORE_FPU/RND_NEG_FPU declarations with check for USE_SSE_ASM. 2005-07-13 13:50:31 +00:00
Keith Whitwell
ce721143b4 Cache texenv programs to avoid repeated compilation (Ben Skeggs) 2005-07-11 10:10:38 +00:00
Keith Whitwell
9311bc253e Add runtime compiled x87 implementations for most of the remaining
opcodes.  When enabled via environment vars, gears runs and almost
looks right but other apps are still quite buggy.
2005-07-10 11:23:10 +00:00
Keith Whitwell
0cfbd849ec Add lots of x87 fpu instructions. 2005-07-10 11:14:00 +00:00
Ian Romanick
6d5d1f8a41 Restore linux-x86-32 config for Brian. 2005-07-08 21:55:56 +00:00
Ian Romanick
38e2fa385d Put back the glPopMatrix. This test was derived from blendminmax.c.
When extra code was cut from blendminmax.c's Display function, the
glPopMatrix call was also accidentally cut.
2005-07-07 20:43:01 +00:00
Ian Romanick
2550844c6e Correct the comments in the file headers. Oops. 2005-07-07 19:35:30 +00:00
Ian Romanick
259f096ed8 Add regression test for bug #3101. 2005-07-07 19:34:06 +00:00
Roland Scheidegger
f3186e5789 Re-enable r200InitSpanFuncs, which was ifdefed out (probably by mistake?),
so r200SetBuffer, r200SpanRenderStart and r200SpanRenderFinish get called again.
Bugzilla #3705, #3706.
2005-07-06 12:49:46 +00:00
Brian Paul
4cf6718725 The old MESA_PBUFFER_ALLOC() function allocated memory on 512-byte boundaries.
Restore that behavior with new _mesa_alloc_texmemory() function.
Should fix via_sse_memcpy() problem in found with flightgear.
2005-07-05 14:13:42 +00:00
Jon Smirl
78be0b5dad Put default back to the normal DRM path 2005-07-02 21:28:01 +00:00
Ian Romanick
f0ff50d4ed Add support for assembly (static) dispatch functions on x86-64. This
is basically patch #2939 from X.org bugzilla #3379.  This does *not*
fix the bug as it does not dynamically generate stubs at run-time.  It
just gets things one step closer.
2005-07-02 08:29:57 +00:00
Ian Romanick
1a9cac10b8 linux-x86-32 is unnecessary. The same thing can be acomplished by
'make linux-x86 ARCH_FLAGS=-m32'.
2005-07-02 07:48:41 +00:00
Ian Romanick
9204e87b2e Massive refactor of (most of) the Linux config files. This reduces
the length of each config and brings a lot of much needed uniformity
to them.
2005-07-02 07:38:40 +00:00
Ian Romanick
4f178c6e3a Add $(CFLAGS) to the link commands. This makes 'make linux-x86
ARCH_FLAGS=-m32' work correctly on x86-64 systems.
2005-07-02 07:12:44 +00:00
Ian Romanick
ef2ce9d003 Make linux-x86 more like the other linux configs. 2005-07-02 07:11:54 +00:00
Vladimir Dergachev
c1c684b0f3 Expose the fact that we do not do either selection of feedback buffers - either with software or hardware rendering. 2005-07-02 01:09:10 +00:00
Jerome Glisse
666dcaaf05 Adding RV350_NJ ID. 2005-07-01 21:26:43 +00:00
Jerome Glisse
7b12220256 Adapt extension string to new GL dispatch schema proposed
by Idr. This  patch is based on Idr patch to radeon driver.
Change #if 1 to #if 0 (r300_context.c:l69) for old dispatch
tab.
2005-07-01 21:22:05 +00:00
Karl Schultz
5f79d27b82 Update notes with VC7 info. 2005-07-01 21:08:00 +00:00
Karl Schultz
c136b41b09 Add windows VC7 project files to filelist for tar/zip files. 2005-07-01 20:31:41 +00:00
Karl Schultz
ee850657e6 VC7 project file for building glut lib 2005-07-01 20:25:57 +00:00
Karl Schultz
0cf67634bb VC7 project file for gears demo 2005-07-01 20:25:23 +00:00
Karl Schultz
101d05ad94 VC7 Solution file for building glut and demos 2005-07-01 20:24:49 +00:00
Karl Schultz
c5b6580c6f VC7 project file for osmesa 2005-07-01 20:23:52 +00:00
Karl Schultz
35a11c14ee VC7 project file for core mesa lib 2005-07-01 20:23:23 +00:00
Karl Schultz
ec171b7d02 VC7 project file for glu 2005-07-01 20:22:41 +00:00
Karl Schultz
2de5f6e252 VC7 project file for gdi driver 2005-07-01 20:21:45 +00:00
Karl Schultz
b64d60a2a6 Visual Studio 7 solution file for mesa lib 2005-07-01 20:19:47 +00:00
Karl Schultz
eac7688231 Don't #define __FUNCTION__ on a Microsoft C compiler new enough to have it. 2005-07-01 20:11:46 +00:00
Keith Whitwell
219f3c4489 Set fp->Opcode for OP_TEX_KILL case, fix from Ben Skeggs. 2005-07-01 17:12:29 +00:00
Karl Schultz
06abb854f0 Add new files to project. 2005-07-01 15:59:33 +00:00
Karl Schultz
7fe8696d01 Use frexp on Windows; frexpf is not available. 2005-07-01 15:58:02 +00:00
Karl Schultz
9b56781986 Fix a prototype 2005-07-01 15:56:14 +00:00
Roland Scheidegger
758f334717 convert sis and radeon driver to use spantmp2 instead of spantmp template. Remove old (pre-renderbuffer) span code instead of converting that too. Remove this old code from mach64 (the dead code was not fully converted to spantmp2 previously) too. 2005-07-01 11:28:14 +00:00
Brian Paul
8e8fa63cb4 comment-out some unused code to silence warnings 2005-07-01 02:03:33 +00:00
Brian Paul
559c494fc8 replace some free() calls with _mesa_free() 2005-07-01 02:03:00 +00:00
Brian Paul
03f52fea63 updates to file list for tarballs 2005-07-01 01:55:30 +00:00
Brian Paul
6d3284efd4 fix dependencies 2005-07-01 01:54:38 +00:00
Brian Paul
58a9573b08 added some glGetRenderbufferParameterivEXT calls, printfs, and assertions 2005-07-01 01:34:29 +00:00
Brian Paul
0d34c0158d fix typo in assertions 2005-07-01 01:30:03 +00:00
Brian Paul
f4f1c29597 Move the PYTHON2 and PYTHON_FLAGS assignments to configs/current, and
include $(TOP)/configs/current in glapi/Makefile so those vars can be
easily overridden by any system config, if needed.
2005-07-01 01:27:00 +00:00
Brian Paul
bb5c84fcbc Remove NEW_RENDERBUFFER stuff.
Now, OLD_RENDERBUFFER marks code that needs to eventually be removed when
all the drivers are updated to no longer need the SetBuffer() function.
2005-07-01 01:22:25 +00:00
Brian Paul
446e258940 remove OLD_RENDERBUFFER code 2005-07-01 01:10:36 +00:00
Brian Paul
54fb9226e4 remove OLD_RENDERBUFFER stuff 2005-07-01 01:08:29 +00:00
Brian Paul
30aea49cf6 minor fixes 2005-07-01 01:04:31 +00:00
Roland Scheidegger
cf5b2f7419 remove common macros used in the span functions of most drivers from the individual drivers and put them in common code. It is still possible for a driver to define its own macros if it has special needs. This affects CLIPPIXEL, CLIPSPAN, HW_CLIPLOOP, HW_ENDCLIPLOOP, and for drivers using the spantmp2 template also GET_SRC_PTR and GET_DST_PTR. 2005-07-01 00:08:46 +00:00
Ian Romanick
c212abf99a Replace add_newer_entrypoints (src/mesa/main/context.c) with
device-specific code.  A new Python script
(src/mesa/glapi/extension_helper.py) generates a list of all
entry-points for all known extensions.  Each driver the selects only
the extensions that it needs and enables the via either
driInitExtensions or driInitSingleExtension.

This code has been compile-tested on a drivers, but has only been
run-tested on mga and i915 (on i830 hardware).

These changes were discussed at length on the mesa3d-dev mailing list.

http://marc.theaimsgroup.com/?t=111947074700001&r=1&w=2
2005-06-30 16:00:48 +00:00
Brian Paul
1ac8ae446a remove \n from warning message string 2005-06-30 14:24:44 +00:00
Brian Paul
aa70253cbb added newline at end of file 2005-06-30 14:23:40 +00:00
Brian Paul
049e320f46 Add a set of predicate functions for testing matrices instead of directly
testing the flags field.
Move definition of all the MAT_FLAGs into the m_matrix.c file since they're
now private.
2005-06-30 14:22:23 +00:00
Brian Paul
f138b977d0 Redo all the GL_LINEAR interpolation code in terms of LERP macros/functions.
This cleans up and simplifies the arithmetic quite a bit.
2005-06-30 13:42:10 +00:00
Roland Scheidegger
4d652b7855 Fix crashes with pixel readback when using the optimized assembly functions.
Pixel count can be negative (this could be fixed elsewhere), so adapt the
functions to work with such inputs correctly (same behaviour as non-optimized
functions).
Bugzilla #2317
Submitted by idr
2005-06-30 11:42:56 +00:00
Aapo Tahkola
b0d62880e8 -"fix" page flipping
-use depth tiling if tiling is enabled
2005-06-30 04:37:19 +00:00
Brian Paul
0e55891674 fix a few glitches 2005-06-30 02:34:07 +00:00
Brian Paul
ccda2162f6 fix Darwin dynamic lib naming 2005-06-30 02:33:25 +00:00
Brian Paul
b6c0d753fa just code clean-ups and new comments 2005-06-28 03:48:08 +00:00
Vladimir Dergachev
ec17e7941a Uncomment a couple of helper functions.
Fix slipup from CVS update that was commented out and did not show up during compilation.
2005-06-27 18:46:31 +00:00
Vladimir Dergachev
b6c5116171 Rename unchecked state to match DRM driver.
Emit wait idle and pacify r300 before emitting state - this seems to improve stability.
2005-06-27 15:56:14 +00:00
Brian Paul
84f8d7aafb include t_vp_build.h 2005-06-27 00:45:36 +00:00
Brian Paul
39a488ed63 remove unused MEMSET16 macro 2005-06-27 00:39:33 +00:00
Brian Paul
2dbffb30f0 Get rid of the MESA_PBUFFER_ALLOC/FREE() macros.
If that stuff is still needed, lots of other updates are needed anyway.
Also, some misc MALLOC/FREE -> _mesa_malloc/free() changes.
2005-06-27 00:34:17 +00:00
Brian Paul
397088ff5e added _tnl_ProgramCacheDestroy() prototype 2005-06-27 00:30:56 +00:00
Brian Paul
c43f03e38d make create_new_program() static 2005-06-27 00:30:37 +00:00
Eric Anholt
3f9839a52b Fix crashes during rasterization fallback by avoiding _tnl_need_projected_coords
during fallbacks.  In one case, _swsetup_Wakeup had just been called, covering
the need there, and in the other case, we can simply exit the entire
radeonChooseVertexState function, knowing that it will be called again once we
leave the fallback.

Bugzilla #:	2516
Submitted by:	sroland
2005-06-26 21:57:23 +00:00
Eric Anholt
a4eb693b5f Remove the #if 0-ed out old span code. 2005-06-26 21:54:43 +00:00
Eric Anholt
32b898126e Explain the reason for TCL fallback when GL_SPHERE_MAP happens with
RADEON_DEBUG=fall.
2005-06-26 21:53:11 +00:00
Eric Anholt
3b817fde88 Zero out the ENGPACKET allocated on the stack, to avoid sending uninitialized
values to reserved fields on the card, resulting in all-black output and
sometimes hangs.

Submitted by:	Thomas Winischhofer
2005-06-26 21:02:58 +00:00
Brian Paul
845f2a7350 fix for-loop in _mesa_GetDouble to avoid out of bounds memory read 2005-06-26 20:08:23 +00:00
Brian Paul
f8582b6c1f check for null oldBuffer in _mesa_realloc(), cleaned up some comments 2005-06-26 19:57:17 +00:00
Brian Paul
394fd40a53 need parenthesis in realloc call 2005-06-26 19:53:52 +00:00
Ian Romanick
4e1aae6e0e Ignore files generated as part of the build process. 2005-06-24 18:54:57 +00:00
Ian Romanick
5aafea03af Fix non-x86 specific builds. The changes from glTexImage3DEXT to
glTexImage3D that caused me so many problems during the re-development
of the API scripts reared its ugly head again.  This has been fixed by
tracking the parameter string for each entry-point individually.

This has the annoying side-effect that the names of the parameters in
all aliases of a function must be the same or gl_apitemp.py will
generate bad code. :(  The changes in
src/mesa/glapi/{gl_API.xml,glapitable.h} and src/glx/x11/* are caused
by fixing the parameter names in various function aliases that didn't
match.

Reported by: Eric Anholt, Jacob Jansen
2005-06-24 18:35:31 +00:00
Jeremy Kolb
3fb86eefe8 Fixed the XCB implementation when always_array is true, thanks to Ian Romanick for pointing it out. Please review. 2005-06-24 02:28:02 +00:00
Brian Paul
1c5caba184 Remove the xmesa_set_buffer() function. No longer needed since the
span functions pass in a gl_renderbuffer to indicate which color
buffer should be drawn into.  Optimized line/triangle routines are
smart enough to know which buffer to draw into as well.
The swrast->SetBuffer() routine should eventually be removed from
all drivers.
2005-06-23 15:09:32 +00:00
Ian Romanick
2636e853f6 Mark GenQueriesARB at 'always_array="true"'. This eliminates the need
to special-case the handling of that function in glX_proto_send.py.
2005-06-22 17:11:20 +00:00
Jeremy Kolb
814e5360b0 Fixed a bug where GenQueriesARB was generating the wrong code for XCB and wouldn't compile. Not sure how that slipped through before but it should work now. 2005-06-22 02:36:23 +00:00
Ian Romanick
66a5548fbb Mammoth update to the Python code generator scripts that live in
src/mesa/glapi.  Basically, the scripts that did simple things (like
gl_offsets.py) were simple, and the scripts that did more complicated things
(like glX_proto_send.py) were getting progressively more and more out of
control.  So, I re-write the foundation classes on which everything is based.

One problem with the existing code is that the division between the GL API
database representation and the way the output code is generated was either
blury or nonexistant.  The new code somewhat follows the
Model-View-Controller pattern, minus the Controller.  There is a distinct
set of classes that model the API data, and there is a distinct set of
classes that generate code from that data.

One big change is in the class that represents GL functions (was glFunction,
is now gl_function).  There used to be an instance of this calls for each
function and for each alias to that function.  For example, there was an
instance for PointParameterivSGIS, PointParameterivEXT, PointParameterivARB,
and PointParameteriv.  In the new code, there is one instance.  Each
instance has a list of entrypoint names for the function. In the next
revision, this will allow a couple useful things.  The script will be able
to verify that the parameters, return type, and GLX protocol for a function
and all it's aliases match.

It will also allow aliases to be represented in the XML more compactly.
Instead of repeating all the information, an alias can be listed as:

     <function name="PointParameterivARB" alias="PointParameterivEXT"/>

Because the data representation was changed, the order that the alias
functions are processed by the scripts also changed.  This accounts for at
least 2,700 of the ~3,600 lines of diffs in the generated code.

Most of the remaining ~900 lines of diffs are the result of bugs *fixed* by
the new scripts.  The old scripts also generated code with some bugs in it.
These bugs were discovered while the new code was being written.

These changes were discussed on the mesa3d-dev mailing list back at the end
of May:

http://marc.theaimsgroup.com/?t=111714569000004&r=1&w=2

Xorg bug: 3197, 3208
2005-06-21 23:42:43 +00:00
Nicolai Haehnle
f292e13a20 Back out the actual enabling of depth tiling.
Depth tiling breaks software fallbacks and depth buffer reads.
radeon_span.c **must** be updated for anything that is related to tiling.
2005-06-21 17:18:00 +00:00
Nicolai Haehnle
1e4744d2b9 Add PCI ID for R420 JI.
The driver appears to work reliably (i.e. lockup-free) with a card based
on this chip. However, I have not explored whether we could get anything
in terms of 3D performance "for free" just by setting some magic bits
in those registers that are still a mystery to us.
2005-06-21 17:03:29 +00:00
Aapo Tahkola
ebd99043ed r300 driver side of color tiling support. 2005-06-21 15:41:03 +00:00
Nicolai Haehnle
a5fb15cb87 Make sure texture base addresses are used correctly.
They are relative to the card's address space, not relative to fbLocation,
which will be important once we program MC_FB/AGP_LOCATION in the way
they are programmed on older Radeon chips.
2005-06-21 15:21:14 +00:00
Brian Paul
04f863e856 check for NULL swrast->Driver.SetBuffer before calling it 2005-06-21 14:39:43 +00:00
Brian Paul
23606a5704 updated to version 29 2005-06-21 14:30:46 +00:00
Brian Paul
90b40c33e7 include light.h to silence warning 2005-06-21 03:38:10 +00:00
Brian Paul
dc137ddb3f DirectFB updates (Claudio Ciccani) 2005-06-20 18:29:28 +00:00
Jeremy Kolb
a6a3e01b09 ran "make" after update to glX_proto_send.py. 2005-06-20 03:18:16 +00:00
Jeremy Kolb
4378dee78c Fixed some issues where XCB replies were being freed and data was not being copied. 2005-06-20 03:12:35 +00:00
Brian Paul
38332a6d94 Define __FUNCTION__ as a preprocessor symbol in glheader.h if we're not
using GCC or VMS.
2005-06-19 14:57:34 +00:00
Aapo Tahkola
4e7df27466 Fix gloss breakage when using hw tnl. 2005-06-16 11:57:45 +00:00
Aapo Tahkola
3c6f17be32 Use depth tiling. 2005-06-16 11:41:19 +00:00
Aapo Tahkola
af02907b4c Support 16-bit modes. 2005-06-16 10:40:39 +00:00
Aapo Tahkola
463c1d6c57 Fix problems with elts when immediate mode is on. 2005-06-16 10:27:04 +00:00
Aapo Tahkola
0e288e58ef Turn off VBO's. 2005-06-16 10:21:01 +00:00
Aapo Tahkola
3176f8e2e1 lost_context never gets reset. 2005-06-16 10:05:18 +00:00
Jon Smirl
6c2098ffd4 Fix a few compiler warnings 2005-06-16 04:25:45 +00:00
Jon Smirl
f445aaa67a Fix linux-solo build for mga check-in 2005-06-16 03:45:48 +00:00
Ian Romanick
aa26915472 Adds support for MGA DRM version 3.2.
This patch makes use of two of the new ioctls added in MGA DRM version
3.2.  Specifically, the DRM_MGA_SET_FENCE and DRM_MGA_WAIT_FENCE
ioctls are used in mgaWaitForFrameCompletion.  As a result the MMIO
register region and the primary DMA region are *not* mapped (if DRM
3.2 is available).

This patch does *not* make use of the new get_param query was added to
differentiate between G4x0 cards and G550 cards.  That is left to a
future update.

Xorg bug: 3259
Reviewed by: Eric Anholt
2005-06-14 22:51:44 +00:00
Jouk Jansen
fb818a0b11 Committing in .
OpenVMS updates

 Modified Files:
 	Mesa/src/mesa/tnl/descrip.mms Mesa/src/mesa/tnl/t_vp_build.c
 ----------------------------------------------------------------------
2005-06-14 10:27:05 +00:00
Jon Smirl
6b9d9c5039 fbSwapBuffers needs to return a status 2005-06-13 14:21:34 +00:00
Brian Paul
2d218885ec mingw changes (Nolan Leake) 2005-06-13 14:07:14 +00:00
Vladimir Dergachev
902e70875d Fixed typos. 2005-06-12 14:57:02 +00:00
Vladimir Dergachev
b675c48027 Add definition for memory controller latency registers.. 2005-06-10 16:10:50 +00:00
Keith Whitwell
4476978856 remove debug prints 2005-06-10 14:58:32 +00:00
Brian Paul
252d8e78cc be sure we have span texcoords before calling _swrast_texture_span() 2005-06-10 14:37:32 +00:00
Brian Paul
5d6ecf25f8 pass mask array to PutRowRGB() in simple_z_textured_triangle() 2005-06-10 14:36:55 +00:00
Keith Whitwell
b4979ec178 Allow the print opcode to compile 2005-06-10 13:59:49 +00:00
Keith Whitwell
6c1948d593 Fix typo in spot attenuation 2005-06-10 13:35:31 +00:00
Keith Whitwell
729cccba5d Correct test for attenuation.
DISSASEM changes.
2005-06-10 12:04:47 +00:00
Keith Whitwell
7e8e4c500e remove depend files on clean 2005-06-10 10:43:02 +00:00
Keith Whitwell
f6e7cfb60d Fix colormaterial flag calculations.
Fix lighting alpha result.
2005-06-10 08:33:37 +00:00
Keith Whitwell
52608d2d21 Add notes about intended precision of opcodes.
Remove dead floating point twiddles.
Fix bug translating MAD->MUL,ADD.
2005-06-10 08:32:27 +00:00
Keith Whitwell
1c48986e54 Fix a couple of buglets 2005-06-09 22:10:23 +00:00
Keith Whitwell
1fc4bcbb17 Another typo 2005-06-09 19:03:18 +00:00
Keith Whitwell
44367aab2a Further clean up RoughApproxPow2 and disable the optimized version --
it's a very poor approximation.
2005-06-09 18:59:41 +00:00
Keith Whitwell
2c6e8e90ec Fix typo in RoughApproxPow2 2005-06-09 18:52:42 +00:00
Keith Whitwell
81032030ff Store compiled vertex program representations in a pointer in the
vertex_program struct.

Allow switching between regular and vertex_program implementations
of fixed function TNL with the MESA_TNL_PROG environment var
(previously this required recompilation).

Ensure program compilation only references program data, not the
wider context.  This means that compiled programs only need to be
invalidated when the program string changes, not on other state
changes.
2005-06-09 14:55:34 +00:00
Keith Whitwell
a8534885ef Build vertex programs using state from a 'state key' struct which is
distilled from the current state.

Maintain a list of vertex programs for various different tnl states
indexed by these state keys.

This cuts down the number of vertex programs generated and means that
time spent optimizing vertex programs for execution isn't wasted each
time the state changes.
2005-06-09 14:52:08 +00:00
Keith Whitwell
79b7bd18bb Turn off debug 2005-06-08 22:14:29 +00:00
Keith Whitwell
8e56122782 Add t_vb_arbprogram_sse.c 2005-06-08 22:10:34 +00:00
Keith Whitwell
ea93b2986b Runtime generate sse/sse2 code for some vertex programs. Experimental
and only active when _TNL_FIXED_FUNCTION_PROGRAM is defined *and*
the MESA_EXPERIMENTAL environment variable is set...
Works for the arbfplight demo at least.
2005-06-08 22:10:16 +00:00
Keith Whitwell
002d0ad3e9 Turn off DISASSEM 2005-06-08 22:06:29 +00:00
Keith Whitwell
562bdaf70e New arguments for sse_shufps() 2005-06-08 21:58:30 +00:00
Keith Whitwell
9899f58c76 Use ALIGN_MALLOC for parameter lists. 2005-06-08 21:57:45 +00:00
Keith Whitwell
dce3a91a8d Add some more opcodes 2005-06-08 21:56:21 +00:00
Ben Skeggs
2d2f5a4b19 - Secondary colour
- Calculate tc_count in EmitArrays (enabled units != nr texcoords).
2005-06-08 15:05:19 +00:00
Brian Paul
ee7ad16f3f regenerated 2005-06-08 13:35:28 +00:00
Brian Paul
2c7336af4e put full prototype on one line to fix gl_mangle.h generation (Dave Reveman) 2005-06-08 13:35:07 +00:00
Brian Paul
012de39c23 remove stray line 2005-06-08 13:07:33 +00:00
Keith Whitwell
60339c7062 Remove ARL opcode from interpreter.
Revert SEL opcode to MSK.
Split out t_vb_arbprogram.h header file.
2005-06-08 10:03:29 +00:00
Keith Whitwell
7fb16836e7 new file 2005-06-08 10:02:28 +00:00
Brian Paul
d45cb9a836 regenerate for latest glext.h 2005-06-08 02:18:22 +00:00
Brian Paul
681b758f11 fix some renderbuffer problems for Xserver build (Dave Reveman) 2005-06-08 02:17:10 +00:00
Brian Paul
a0b5c98364 check for double-buffered buffer in XMesaDestroyBuffer() (Dave Reveman) 2005-06-08 02:14:55 +00:00
Daniel Borca
31d0cedd78 updates from Paul Garceau 2005-06-07 19:01:33 +00:00
Brian Paul
7477a7d366 added GL libs to APP_LIB_DEPS (bug 3485) 2005-06-07 15:30:12 +00:00
Brian Paul
4417d4cb61 fix error in OSMESA_LIB_NAME line 2005-06-07 15:25:08 +00:00
Brian Paul
ed7f3aead8 fix GL_ALPHA render-to-texture problem (Jon Smirl) 2005-06-07 15:03:40 +00:00
Keith Whitwell
395280bf88 Initialize some variables. 2005-06-07 12:46:30 +00:00
Keith Whitwell
a4691981d9 Add new runtime assembly files. 2005-06-07 12:45:29 +00:00
Keith Whitwell
1d60469c4c Split out runtime assembly functions. 2005-06-07 12:45:04 +00:00
Keith Whitwell
461a2a799a New files - split off runtime assembly functions from
t_vertex_sse.c.
2005-06-07 12:44:26 +00:00
Keith Whitwell
757e0855ad Simplify interpreted language:
- Expand operand argument specifiers so that all registers and
  parameters can be referenced directly.  Remove old PAR/PRL
  instructions.

- No 3 operand instructions, translate MAD -> MUL, ADD.  (No room for
  3 full operands in instruction struct).

- Translate SWZ instructions into 1 or 2 reduced swizzles at compile
  time.

- Add hardwired code for moving input and output values to/from the
  register file.  Drop old INx, OUT instructions.
2005-06-07 10:59:37 +00:00
Keith Whitwell
17d249d31b Add a VP_MAX_OPCODE entry to allow engines with internal opcodes to
place them sensibly.
2005-06-07 10:56:17 +00:00
Daniel Borca
4f923fb0bc updates from Paul Garceau 2005-06-07 05:29:38 +00:00
Jon Smirl
c20a2b0b72 Add SetBuffer to egl driver too 2005-06-07 02:10:14 +00:00
Jon Smirl
ef9e0be0cb Add a NULL SetBuffer function to the fbdev driver 2005-06-06 21:40:55 +00:00
Brian Paul
2e7dcdd38b this is auto-generated 2005-06-06 14:40:56 +00:00
Ben Skeggs
d59fbcdee5 TEX to output 2005-06-06 07:38:29 +00:00
Ben Skeggs
3c4c6d1f80 Fix xyz/w interaction (needs a cleanup still..)
Use SRC0A instead of WZY/XXX combination for W in XYZ positions.
Remove dodgy hack from POW opcode, now works correctly without it
2005-06-05 08:25:54 +00:00
Jon Smirl
40b8b57ed4 Make install install GLES too 2005-06-05 02:10:58 +00:00
Brian Paul
df5e2b934b set OLD_RENDERBUFFER=0, need to clean up a few more things before totally removing that 2005-06-04 22:09:27 +00:00
Brian Paul
d96dd3cd49 remove old span functions from swrast_device_driver struct 2005-06-04 18:25:39 +00:00
Brian Paul
bb8b302dbc remove old span code 2005-06-04 18:12:28 +00:00
Brian Paul
5ec5c6b222 fix an assertion 2005-06-04 17:53:30 +00:00
Brian Paul
863bd56520 remove old span code 2005-06-04 17:45:50 +00:00
Brian Paul
5821f3d70c added comment 2005-06-04 17:44:42 +00:00
Karl Schultz
5b10d71559 Fixup file lists for tarball/zip file creation.
- Adjust for recent changes to Windows build files.
- Add in at least some of the new slang files - enough to build on
Windows, but some of the other slang-related files may still need to be
added.  (Will probably get corrected just prior to next release, if needed)
2005-06-03 15:24:55 +00:00
Karl Schultz
516546ad5b Updates for new Windows build system. 2005-06-02 23:17:02 +00:00
Brian Paul
3fe9c40cb2 Remove last of the old span code. 2005-06-02 04:09:05 +00:00
Brian Paul
13c8f985d9 oops, undo previous change 2005-06-02 04:07:08 +00:00
Brian Paul
1516f559bc start removing old (pre-renderbuffer) span code 2005-06-02 04:05:45 +00:00
Jouk Jansen
c4fbdb090c Committing in .
OpenVMS makefile added

 Added Files:
 	Mesa/src/mesa/shader/grammar/descrip.mms
 ----------------------------------------------------------------------
2005-06-01 12:07:15 +00:00
Jouk Jansen
589a3a3f6e Committing in .
Update OpneVMS compilesupport

 Modified Files:
 	Mesa/src/mesa/shader/descrip.mms
 	Mesa/src/mesa/shader/slang/descrip.mms
 	Mesa/src/mesa/shader/slang/slang_compile.c
 	Mesa/src/mesa/shader/slang/slang_storage.c
 	Mesa/src/mesa/shader/slang/slang_storage.h
 ----------------------------------------------------------------------
2005-06-01 12:05:34 +00:00
Eric Anholt
f090fdc50b Move fallback and other debugging under TDFX_DEBUG using the same mechanism
as other drivers.
2005-06-01 08:22:57 +00:00
Eric Anholt
d638f6a0bb Add no_rast option. 2005-06-01 07:44:52 +00:00
Keith Whitwell
502504de23 Add a mode to test flat shading + separate specular. 2005-06-01 07:02:23 +00:00
Eric Anholt
f772e3dd15 Fix the 3dfx driver by correcting what appears to be a typo GL_RGBA8 instead
of GL_RGBA in driNewRenderbuffer of the backbuffer.
2005-06-01 02:59:12 +00:00
Brian Paul
c7264415b6 added code to detect GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT error 2005-06-01 00:50:23 +00:00
Brian Paul
1b93953fbc add support for GL_RENDERBUFFER_RED/GREEN/BLUE/etc_SIZE_EXT querie 2005-05-31 23:55:21 +00:00
Brian Paul
5d5100aabc remove temporary GL_EXT_framebuffer_object info 2005-05-31 23:54:44 +00:00
Brian Paul
2e081cd90e updated to version 28 2005-05-31 23:54:24 +00:00
Eric Anholt
0009e3d97d Bugzilla #2708: Disable the fallback on GL_SPHERE_MAP. It appears to hurt more
than it helps, and we seem to have a handle on how to fix it.
2005-05-31 23:32:47 +00:00
Alan Hourihane
628b18b8ca Add Intel(R) 945G support (Keith Whitwell, Tungsten Graphics) 2005-05-31 18:10:03 +00:00
Aapo Tahkola
4ec6eceea9 Causes lockups on some rare cases. 2005-05-31 05:53:38 +00:00
Eric Anholt
8c2a9a9166 Pull locking out of HW_LOCK/UNLOCK and into SpanRenderStart/Finish. Also do
some cleanups on the span macros.  This does not deal with the brokenness of
depth spans, but makes the code more readable.
2005-05-31 05:31:43 +00:00
Eric Anholt
ef377c3c00 Correct the descriptions of the glBlend{Equation,Func} fallbacks in r128, and
remove those descriptions and the corresponding bits on r200, where they're no
longer used.
2005-05-31 04:26:13 +00:00
Eric Anholt
b79c47e90c Remove unused CTX_ARG2 define. 2005-05-31 04:13:45 +00:00
Eric Anholt
8a1df96862 Bugzilla #2195: Convert the radeon driver to the t_vertex interface. This cuts
about 200 lines from the code and 25k from the binary, while matching other
drivers more closely.  In the worst case (tcl_mode=0) it appears to have
a performance cost of 4.4% +/- 0.3% on quake3 (800x600 demofours, 1ghz p3,
rv200).  Tested on ut2004, ut, q3, projtex.

Submitted by:	Andreas Stenglein <a.stenglein@gmx.net>
2005-05-31 04:04:24 +00:00
Eric Anholt
9dff2ca07a Move fallback debugging under MACH64_DEBUG=fall (matching other drivers) and
add pretty descriptions of the bits.  GC one of the bits that was unused.
Also, now only the first thing triggering a fallback and the last thing
requiring one do the debug output.  This also matches other drivers.
2005-05-31 03:47:39 +00:00
Eric Anholt
12eabeb3b9 Pull locking out from HW_LOCK/UNLOCK into SpanRenderStart/Finish. Provides a
factor of 5+ improvement in no_rast glxgears and 2.3 in no_rast quake3 (n=1,
320x240, 16bpp, low qualities, 1ghz p3)
2005-05-30 08:07:03 +00:00
Eric Anholt
c7f8d36451 Fix software fallbacks by being safe with macro arguments in READ/WRITE_DEPTH.
Convert to spantmp2.h while I'm here.  Tested with 16 and 32bpp no_rast
glxgears.
2005-05-30 06:50:17 +00:00
Eric Anholt
993d8ad5ef Add the no_rast debug option to mach64. It shows that software fallbacks are
pretty broken.
2005-05-30 06:41:19 +00:00
Eric Anholt
b328dded75 Pull hardware locking out into SpanRenderStart/Finish rather than
HW_LOCK/UNLOCK. Provides a 61% performance improvement in no_rast=true quake3
(n=2, 320x240, 16bpp, p4 1ghz), and a factor of 3 improvement in no_rast
glxgears.
2005-05-30 06:15:29 +00:00
Eric Anholt
c1b87b2a06 Add the description of the no_rast option fallback so that MGA_DEBUG=fall
doesn't segfault with no_rast.
2005-05-30 06:11:22 +00:00
Eric Anholt
0936eeb456 Add the no_rast debug option, which I used in some testing. 2005-05-30 03:32:52 +00:00
Eric Anholt
f2149a7a66 Remove unused CTX_ARG2. 2005-05-30 01:59:39 +00:00
Eric Anholt
0b73889d54 Put some fallback debugging output under DEBUG_FALLBACKS. 2005-05-28 23:45:39 +00:00
Eric Anholt
2962f88189 Add a missing EnsureCmdBufSpace, matching r200. 2005-05-28 22:56:16 +00:00
Eric Anholt
f054fa85d8 Add a freebsd-dri-amd64 config, and quiet makedepend slightly by making an
EXPAT_INCLUDES config variable (set on FreeBSD) which is then used in
Makefile.template's INCLUDES.
2005-05-28 20:17:06 +00:00
Jerome Glisse
2ed4c296d9 Some fixes 2005-05-28 12:18:32 +00:00
Dave Airlie
22b0a42465 use shared-core 2005-05-28 10:55:23 +00:00
Ben Skeggs
0bae91562e Up MAX_AOS_ARRAYS to 16. Do we need more? 2005-05-28 05:20:05 +00:00
Ben Skeggs
908dbc44c2 Play with swizzling a bit. 2005-05-28 03:19:56 +00:00
Aapo Tahkola
74e412c695 Programmable per-vertex point sizes and proper result reg assigns. 2005-05-28 01:02:00 +00:00
Aapo Tahkola
0080faf83e More optimal r300Clear. 2005-05-27 20:10:05 +00:00
Brian Paul
d322810e13 properly pop the GL_TEXTURE_GEN_ enable state 2005-05-27 14:44:14 +00:00
Karl Schultz
6580a6d561 Account for moved/new/removed files. 2005-05-26 18:22:13 +00:00
Ian Romanick
70dbbbf89a Fix gl_enums.py so that enums that are listed with the same name in
multiple places don't get generated multiple times.
2005-05-26 16:59:47 +00:00
Ian Romanick
497dd3e920 Minor correction to EXT_framebuffer_object XML. Fix gl_table.py so that it
generates the correct script name in the generated output.
2005-05-26 16:34:58 +00:00
Ian Romanick
249db89b00 Make a couple minor corrections to gl_API.xml. Fixes the name of an
extension that was missing the GL_ part and uses the core GL type names for
vertex buffer object functions instead of the ARB names.

Also commits the resulting changes to the generated code.  Some how, the
#if sequence disappeared in the 1.52 version of glapi_x86.S.
2005-05-26 16:24:35 +00:00
408 changed files with 71638 additions and 39244 deletions

207
Makefile
View File

@@ -28,6 +28,7 @@ realclean:
-rm -f `find . -name \*.o`
-rm -f `find . -name \*.a`
-rm -f `find . -name \*.so`
-rm -f `find . -name depend`
@@ -61,6 +62,7 @@ darwin \
darwin-static \
freebsd \
freebsd-dri \
freebsd-dri-amd64 \
freebsd-dri-x86 \
hpux10 \
hpux10-gcc \
@@ -87,6 +89,7 @@ linux-dri \
linux-dri-x86 \
linux-dri-x86-64 \
linux-dri-ppc \
linux-indirect \
linux-fbdev \
linux-glide \
linux-icc \
@@ -131,15 +134,14 @@ ultrix-gcc:
# Rules for making release tarballs
DIRECTORY = Mesa-6.3
LIB_NAME = MesaLib-6.3
DEMO_NAME = MesaDemos-6.3
DIRECTORY = Mesa-6.3.2
LIB_NAME = MesaLib-6.3.2
DEMO_NAME = MesaDemos-6.3.2
LIB_FILES = \
MAIN_FILES = \
$(DIRECTORY)/Makefile* \
$(DIRECTORY)/descrip.mms \
$(DIRECTORY)/mms-config. \
$(DIRECTORY)/Mesa.dsw \
$(DIRECTORY)/bin/mklib \
$(DIRECTORY)/bin/installmesa \
$(DIRECTORY)/configs/[a-z]* \
@@ -150,8 +152,9 @@ LIB_FILES = \
$(DIRECTORY)/docs/VERSIONS \
$(DIRECTORY)/docs/*.spec \
$(DIRECTORY)/include/GL/internal/glcore.h \
$(DIRECTORY)/include/GL/dmesa.h \
$(DIRECTORY)/include/GL/amesa.h \
$(DIRECTORY)/include/GL/dmesa.h \
$(DIRECTORY)/include/GL/directfbgl.h \
$(DIRECTORY)/include/GL/fxmesa.h \
$(DIRECTORY)/include/GL/ggimesa.h \
$(DIRECTORY)/include/GL/gl.h \
@@ -172,6 +175,7 @@ LIB_FILES = \
$(DIRECTORY)/include/GL/xmesa.h \
$(DIRECTORY)/include/GL/xmesa_x.h \
$(DIRECTORY)/include/GL/xmesa_xf86.h \
$(DIRECTORY)/include/GLView.h \
$(DIRECTORY)/src/Makefile \
$(DIRECTORY)/src/descrip.mms \
$(DIRECTORY)/src/mesa/Makefile* \
@@ -179,28 +183,25 @@ LIB_FILES = \
$(DIRECTORY)/src/mesa/descrip.mms \
$(DIRECTORY)/src/mesa/depend \
$(DIRECTORY)/src/mesa/main/*.[chS] \
$(DIRECTORY)/src/mesa/main/main.dsp \
$(DIRECTORY)/src/mesa/main/descrip.mms \
$(DIRECTORY)/src/mesa/glapi/*.[chS] \
$(DIRECTORY)/src/mesa/glapi/glapi.dsp \
$(DIRECTORY)/src/mesa/glapi/descrip.mms \
$(DIRECTORY)/src/mesa/array_cache/*.[ch] \
$(DIRECTORY)/src/mesa/array_cache/array_cache.dsp \
$(DIRECTORY)/src/mesa/array_cache/descrip.mms \
$(DIRECTORY)/src/mesa/math/*.[ch] \
$(DIRECTORY)/src/mesa/math/math.dsp \
$(DIRECTORY)/src/mesa/math/descrip.mms \
$(DIRECTORY)/src/mesa/shader/*.[ch] \
$(DIRECTORY)/src/mesa/shader/shader.dsp \
$(DIRECTORY)/src/mesa/shader/descrip.mms \
$(DIRECTORY)/src/mesa/shader/grammar/*.[ch] \
$(DIRECTORY)/src/mesa/shader/grammar/descrip.mms \
$(DIRECTORY)/src/mesa/shader/slang/*.[ch] \
$(DIRECTORY)/src/mesa/shader/slang/descrip.mms \
$(DIRECTORY)/src/mesa/shader/slang/library/*.[ch] \
$(DIRECTORY)/src/mesa/swrast/*.[ch] \
$(DIRECTORY)/src/mesa/swrast/swrast.dsp \
$(DIRECTORY)/src/mesa/swrast/descrip.mms \
$(DIRECTORY)/src/mesa/swrast_setup/*.[ch] \
$(DIRECTORY)/src/mesa/swrast_setup/swrast_setup.dsp \
$(DIRECTORY)/src/mesa/swrast_setup/descrip.mms \
$(DIRECTORY)/src/mesa/tnl/*.[chS] \
$(DIRECTORY)/src/mesa/tnl/tnl.dsp \
$(DIRECTORY)/src/mesa/tnl/descrip.mms \
$(DIRECTORY)/src/mesa/tnl_dd/*.[ch] \
$(DIRECTORY)/src/mesa/tnl_dd/imm/*.[ch] \
@@ -209,13 +210,12 @@ LIB_FILES = \
$(DIRECTORY)/src/mesa/drivers/beos/Makefile \
$(DIRECTORY)/src/mesa/drivers/common/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/common/descrip.mms \
$(DIRECTORY)/src/mesa/drivers/directfb/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/directfb/Makefile \
$(DIRECTORY)/src/mesa/drivers/directfb/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/directfb/Makefile \
$(DIRECTORY)/src/mesa/drivers/dos/*.[chS] \
$(DIRECTORY)/src/mesa/drivers/dri/common/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/fbdev/glfbdev.c \
$(DIRECTORY)/src/mesa/drivers/glide/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/glide/*.def \
$(DIRECTORY)/src/mesa/drivers/ggi/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/ggi/ggimesa.conf.in \
$(DIRECTORY)/src/mesa/drivers/ggi/default/*.c \
@@ -226,26 +226,62 @@ LIB_FILES = \
$(DIRECTORY)/src/mesa/drivers/osmesa/Makefile.win \
$(DIRECTORY)/src/mesa/drivers/osmesa/descrip.mms \
$(DIRECTORY)/src/mesa/drivers/osmesa/osmesa.def \
$(DIRECTORY)/src/mesa/drivers/osmesa/osmesa.dsp \
$(DIRECTORY)/src/mesa/drivers/osmesa/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/svga/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/windows/*/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/windows/*/*.def \
$(DIRECTORY)/src/mesa/drivers/windows/*/*.dsp \
$(DIRECTORY)/src/mesa/drivers/x11/descrip.mms \
$(DIRECTORY)/src/mesa/drivers/x11/*.[ch] \
$(DIRECTORY)/src/mesa/ppc/*.[ch] \
$(DIRECTORY)/src/mesa/sparc/*.[chS] \
$(DIRECTORY)/src/mesa/x86/Makefile \
$(DIRECTORY)/src/mesa/x86/*.[ch] \
$(DIRECTORY)/src/mesa/x86/*.S \
$(DIRECTORY)/src/mesa/x86/rtasm/*.[ch] \
$(DIRECTORY)/src/mesa/x86-64/*.[chS] \
$(DIRECTORY)/src/mesa/x86-64/Makefile \
$(DIRECTORY)/progs/Makefile \
$(DIRECTORY)/progs/util/README \
$(DIRECTORY)/progs/util/*.[ch] \
$(DIRECTORY)/progs/util/sampleMakefile \
$(DIRECTORY)/vms/analyze_map.com \
$(DIRECTORY)/vms/xlib.opt \
$(DIRECTORY)/vms/xlib_share.opt \
$(DIRECTORY)/windows/VC6/mesa/gdi/gdi.dsp \
$(DIRECTORY)/windows/VC6/mesa/glu/*.txt \
$(DIRECTORY)/windows/VC6/mesa/glu/glu.dsp \
$(DIRECTORY)/windows/VC6/mesa/mesa.dsw \
$(DIRECTORY)/windows/VC6/mesa/mesa/mesa.dsp \
$(DIRECTORY)/windows/VC6/mesa/osmesa/osmesa.dsp \
$(DIRECTORY)/windows/VC7/mesa/gdi/gdi.vcproj \
$(DIRECTORY)/windows/VC7/mesa/glu/glu.vcproj \
$(DIRECTORY)/windows/VC7/mesa/mesa.sln \
$(DIRECTORY)/windows/VC7/mesa/mesa/mesa.vcproj \
$(DIRECTORY)/windows/VC7/mesa/osmesa/osmesa.vcproj
DRI_FILES = \
$(DIRECTORY)/include/GL/internal/*.h \
$(DIRECTORY)/src/glx/Makefile \
$(DIRECTORY)/src/glx/x11/Makefile \
$(DIRECTORY)/src/glx/x11/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/dri/Makefile \
$(DIRECTORY)/src/mesa/drivers/dri/Makefile.template \
$(DIRECTORY)/src/mesa/drivers/dri/common/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/dri/common/xmlpool/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/dri/common/xmlpool/*.po \
$(DIRECTORY)/src/mesa/drivers/dri/dri_client/imports/*.h \
$(DIRECTORY)/src/mesa/drivers/dri/*/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/dri/*/Makefile \
$(DIRECTORY)/src/mesa/drivers/dri/*/Doxyfile \
$(DIRECTORY)/src/mesa/drivers/dri/*/server/*.[ch]
SGI_GLU_FILES = \
$(DIRECTORY)/src/glu/Makefile \
$(DIRECTORY)/src/glu/descrip.mms \
$(DIRECTORY)/src/glu/sgi/Makefile \
$(DIRECTORY)/src/glu/sgi/Makefile.win \
$(DIRECTORY)/src/glu/sgi/Makefile.DJ \
$(DIRECTORY)/src/glu/sgi/cc*.txt \
$(DIRECTORY)/src/glu/sgi/glu.def \
$(DIRECTORY)/src/glu/sgi/glu.dsp \
$(DIRECTORY)/src/glu/sgi/dummy.cc \
$(DIRECTORY)/src/glu/sgi/descrip.mms \
$(DIRECTORY)/src/glu/sgi/mesaglu.opt \
@@ -259,48 +295,24 @@ LIB_FILES = \
$(DIRECTORY)/src/glu/sgi/libtess/README \
$(DIRECTORY)/src/glu/sgi/libtess/alg-outline \
$(DIRECTORY)/src/glu/sgi/libtess/*.[ch] \
$(DIRECTORY)/src/glu/sgi/libutil/*.[ch] \
$(DIRECTORY)/src/glu/mesa/README[12] \
$(DIRECTORY)/src/glu/mesa/Makefile* \
$(DIRECTORY)/src/glu/mesa/descrip.mms \
$(DIRECTORY)/src/glu/mesa/mms_depend \
$(DIRECTORY)/src/glu/mesa/*.def \
$(DIRECTORY)/src/glu/mesa/depend \
$(DIRECTORY)/src/glu/mesa/*.[ch] \
$(DIRECTORY)/src/glw/*.[ch] \
$(DIRECTORY)/src/glw/Makefile* \
$(DIRECTORY)/src/glw/README \
$(DIRECTORY)/src/glw/depend \
$(DIRECTORY)/progs/Makefile \
$(DIRECTORY)/progs/util/README \
$(DIRECTORY)/progs/util/*.[ch] \
$(DIRECTORY)/progs/util/sampleMakefile \
$(DIRECTORY)/vms/analyze_map.com \
$(DIRECTORY)/vms/xlib.opt \
$(DIRECTORY)/vms/xlib_share.opt
$(DIRECTORY)/src/glu/sgi/libutil/*.[ch]
MESA_GLU_FILES = \
$(DIRECTORY)/src/glu/mesa/README[12] \
$(DIRECTORY)/src/glu/mesa/Makefile* \
$(DIRECTORY)/src/glu/mesa/descrip.mms \
$(DIRECTORY)/src/glu/mesa/mms_depend \
$(DIRECTORY)/src/glu/mesa/*.def \
$(DIRECTORY)/src/glu/mesa/depend \
$(DIRECTORY)/src/glu/mesa/*.[ch]
GLUT_FILES = \
$(DIRECTORY)/include/GL/glut.h \
$(DIRECTORY)/include/GL/glutf90.h \
$(DIRECTORY)/src/glut/glx/Makefile* \
$(DIRECTORY)/src/glut/glx/depend \
$(DIRECTORY)/src/glut/glx/*def \
$(DIRECTORY)/src/glut/glx/descrip.mms \
$(DIRECTORY)/src/glut/glx/mms_depend \
$(DIRECTORY)/src/glut/glx/glut.dsp \
$(DIRECTORY)/src/glut/glx/*.[ch] \
$(DIRECTORY)/src/glut/beos/*.[ch] \
$(DIRECTORY)/src/glut/beos/*.cpp \
$(DIRECTORY)/src/glut/beos/Makefile \
$(DIRECTORY)/src/glut/dos/*.[ch] \
$(DIRECTORY)/src/glut/dos/Makefile.DJ \
$(DIRECTORY)/src/glut/dos/PC_HW/*.[chS] \
$(DIRECTORY)/src/glut/ggi/*.[ch] \
$(DIRECTORY)/src/glut/ggi/Makefile
GLW_FILES = \
$(DIRECTORY)/src/glw/*.[ch] \
$(DIRECTORY)/src/glw/Makefile* \
$(DIRECTORY)/src/glw/README \
$(DIRECTORY)/src/glw/depend
DEMO_FILES = \
PROG_FILES = \
$(DIRECTORY)/progs/beos/*.cpp \
$(DIRECTORY)/progs/beos/Makefile \
$(DIRECTORY)/progs/images/*.rgb \
@@ -311,8 +323,6 @@ DEMO_FILES = \
$(DIRECTORY)/progs/demos/*.cxx \
$(DIRECTORY)/progs/demos/*.dat \
$(DIRECTORY)/progs/demos/README \
$(DIRECTORY)/progs/demos/Windows/*.dsp \
$(DIRECTORY)/progs/demos/Windows/*.dsw \
$(DIRECTORY)/progs/xdemos/Makefile* \
$(DIRECTORY)/progs/xdemos/descrip.mms \
$(DIRECTORY)/progs/xdemos/*.[chf] \
@@ -325,66 +335,91 @@ DEMO_FILES = \
$(DIRECTORY)/progs/windml/Makefile.ugl \
$(DIRECTORY)/progs/windml/*.c \
$(DIRECTORY)/progs/windml/*.bmp \
$(DIRECTORY)/progs/ggi/*.c
$(DIRECTORY)/progs/ggi/*.c \
$(DIRECTORY)/windows/VC6/progs/demos/*.dsp \
$(DIRECTORY)/windows/VC6/progs/glut/glut.dsp \
$(DIRECTORY)/windows/VC6/progs/progs.dsw \
$(DIRECTORY)/windows/VC7/progs/demos/*.vcproj \
$(DIRECTORY)/windows/VC7/progs/glut/glut.vcproj \
$(DIRECTORY)/windows/VC7/progs/progs.sln
GLUT_FILES = \
$(DIRECTORY)/include/GL/glut.h \
$(DIRECTORY)/include/GL/glutf90.h \
$(DIRECTORY)/src/glut/glx/Makefile* \
$(DIRECTORY)/src/glut/glx/depend \
$(DIRECTORY)/src/glut/glx/*def \
$(DIRECTORY)/src/glut/glx/descrip.mms \
$(DIRECTORY)/src/glut/glx/mms_depend \
$(DIRECTORY)/src/glut/glx/*.[ch] \
$(DIRECTORY)/src/glut/beos/*.[ch] \
$(DIRECTORY)/src/glut/beos/*.cpp \
$(DIRECTORY)/src/glut/beos/Makefile \
$(DIRECTORY)/src/glut/dos/*.[ch] \
$(DIRECTORY)/src/glut/dos/Makefile.DJ \
$(DIRECTORY)/src/glut/dos/PC_HW/*.[chS] \
$(DIRECTORY)/src/glut/ggi/*.[ch] \
$(DIRECTORY)/src/glut/ggi/Makefile
DEPEND_FILES = \
$(TOP)/src/mesa/depend \
$(TOP)/src/glw/depend \
$(TOP)/src/glut/glx/depend \
$(TOP)/src/glu/sgi/depend
DRI_FILES = \
$(DIRECTORY)/src/glx/Makefile \
$(DIRECTORY)/src/glx/mini/*.[ch] \
$(DIRECTORY)/src/glx/mini/example.miniglx.conf \
$(DIRECTORY)/src/glx/mini/NOTES \
$(DIRECTORY)/src/mesa/drivers/dri/Makefile \
$(DIRECTORY)/src/mesa/drivers/dri/Makefile.template \
$(DIRECTORY)/src/mesa/drivers/dri/common/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/dri/dri_client/imports/*.h \
$(DIRECTORY)/src/mesa/drivers/dri/*/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/dri/*/depend \
$(DIRECTORY)/src/mesa/drivers/dri/*/Makefile \
$(DIRECTORY)/src/mesa/drivers/dri/*/Doxyfile \
$(DIRECTORY)/src/mesa/drivers/dri/*/server/*.[ch]
LIB_FILES = $(MAIN_FILES) $(DRI_FILES) $(SGI_GLU_FILES) $(GLW_FILES)
DEMO_FILES = $(PROG_FILES) $(GLUT_FILES)
# Everything for new a Mesa release:
tarballs: lib_gz demo_gz lib_bz2 demo_bz2 lib_zip demo_zip md5
tarballs: rm_depend lib_gz demo_gz lib_bz2 demo_bz2 lib_zip demo_zip md5
rm_depend:
@for dep in $(DEPEND_FILES) ; do \
rm -f $$dep ; \
touch $$dep ; \
done
lib_gz:
rm -f configs/current ; \
cd .. ; \
tar -cvf $(LIB_NAME).tar $(LIB_FILES) ; \
tar -cf $(LIB_NAME).tar $(LIB_FILES) ; \
gzip $(LIB_NAME).tar ; \
mv $(LIB_NAME).tar.gz $(DIRECTORY)
demo_gz:
cd .. ; \
tar -cvf $(DEMO_NAME).tar $(DEMO_FILES) $(GLUT_FILES) ; \
tar -cf $(DEMO_NAME).tar $(DEMO_FILES) ; \
gzip $(DEMO_NAME).tar ; \
mv $(DEMO_NAME).tar.gz $(DIRECTORY)
lib_bz2:
rm -f configs/current ; \
cd .. ; \
tar -cvf $(LIB_NAME).tar $(LIB_FILES) ; \
tar -cf $(LIB_NAME).tar $(LIB_FILES) ; \
bzip2 $(LIB_NAME).tar ; \
mv $(LIB_NAME).tar.bz2 $(DIRECTORY)
demo_bz2:
cd .. ; \
tar -cvf $(DEMO_NAME).tar $(DEMO_FILES) $(GLUT_FILES) ; \
tar -cf $(DEMO_NAME).tar $(DEMO_FILES) ; \
bzip2 $(DEMO_NAME).tar ; \
mv $(DEMO_NAME).tar.bz2 $(DIRECTORY)
lib_zip:
rm -f configs/current ; \
-rm $(LIB_NAME).zip ; \
rm -f $(LIB_NAME).zip ; \
cd .. ; \
zip -r $(LIB_NAME).zip $(LIB_FILES) ; \
zip -qr $(LIB_NAME).zip $(LIB_FILES) ; \
mv $(LIB_NAME).zip $(DIRECTORY)
demo_zip:
-rm $(DEMO_NAME).zip ; \
rm -f $(DEMO_NAME).zip ; \
cd .. ; \
zip -r $(DEMO_NAME).zip $(DEMO_FILES) $(GLUT_FILES) ; \
zip -qr $(DEMO_NAME).zip $(DEMO_FILES) ; \
mv $(DEMO_NAME).zip $(DIRECTORY)
md5:

View File

@@ -53,8 +53,10 @@ set -v
mkdir ${INCLUDE_DIR}
mkdir ${INCLUDE_DIR}/GL
mkdir ${INCLUDE_DIR}/GLES
mkdir ${LIB_DIR}
cp -f ${TOP}/include/GL/*.h ${INCLUDE_DIR}/GL
cp -f ${TOP}/include/GLES/*.h ${INCLUDE_DIR}/GLES
cp -fd ${TOP}/lib*/lib* ${LIB_DIR}
echo "Done."

245
bin/mklib
View File

@@ -1,38 +1,28 @@
#!/bin/sh
# Make a shared library.
# Basically do a switch/case depending on the OS and make a shared (or static)
# library conforming to that OS.
# This script should be useful for projects other than Mesa.
# Improvements/fixes are welcome.
# Usage:
# mklib [options] objects ...
# Options:
# -o LIBRARY specifies the name of resulting library
# ("-o GL" for example, might result in "libGL.so" being made)
# -major N specifies major version number (default is 1)
# -minor N specifies minor version number (default is 0)
# -patch N specifies patch version number (default is 0)
# -lLIBRARY specifies a dependency on LIBRARY
# -LDIR search in DIR for library dependencies
# -cplusplus link with C++ runtime
# -static make a static library (default is dynamic/shared)
# -install DIR move resulting library file(s) to DIR
# -arch ARCH override using `uname` to determine architecture
# -archopt OPT specify an extra achitecture-specific option OPT
# -noprefix don't prefix library name with "lib" or any suffix
# -exports FILE only export the symbols listed in FILE
# Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
#
# The library name should just be "GL" or "GLU", etc. The 'lib' prefix
# will be added here if needed, as well as the ".so" or ".a" suffix,
# etc (unless the -noprefix option is used).
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# objects should be: foo.o bar.o etc.o
#
# Environment variables recognized:
# CC C compiler command
# CXX C++ compiler command
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
@@ -43,6 +33,7 @@ MAJOR=1
MINOR=0
PATCH=""
DEPS=""
LINK=""
CPLUSPLUS=0
STATIC=0
INSTALLDIR="."
@@ -58,26 +49,93 @@ EXPORTS=""
while true
do
case $1 in
'-o') shift 1; LIBNAME=$1;;
'-major') shift 1; MAJOR=$1;;
'-minor') shift 1; MINOR=$1;;
'-patch') shift 1; PATCH=$1;;
-l*) DEPS="$DEPS $1";;
-L*) DEPS="$DEPS $1";;
'-cplusplus') CPLUSPLUS=1;;
'-static') STATIC=1;;
'-install') shift 1; INSTALLDIR=$1;;
'-arch') shift 1; ARCH=$1;;
'-archopt') shift 1; ARCHOPT=$1;;
'-noprefix') NOPREFIX=1;;
'-exports') shift 1; EXPORTS=$1;;
-*) echo "mklib: Unknown option: " $1 ; exit 1;;
*) break
'-h' | '--help')
echo 'Usage: mklib [options] objects'
echo 'Create a shared library from object files.'
echo ' -o LIBRARY specifies the name of the resulting library, without'
echo ' the leading "lib" or any suffix.'
echo ' (eg: "-o GL" might result in "libGL.so" being made)'
echo ' -major N specifies major version number (default is 1)'
echo ' -minor N specifies minor version number (default is 0)'
echo ' -patch N specifies patch version number (default is 0)'
echo ' -lLIBRARY specifies a dependency on LIBRARY'
echo ' -LDIR search in DIR for library dependencies'
echo ' -linker L explicity specify the linker program to use (eg: gcc, g++)'
echo ' Not observed on all systems at this time.'
echo ' -cplusplus link with C++ runtime'
echo ' -static make a static library (default is dynamic/shared)'
echo ' -install DIR put resulting library file(s) in DIR'
echo ' -arch ARCH override using `uname` to determine host system'
echo ' -archopt OPT specify an extra achitecture-specific option OPT'
echo " -noprefix don't prefix library name with 'lib' nor add any suffix"
echo ' -exports FILE only export the symbols listed in FILE'
echo ' -h, --help display this information and exit'
exit 1
;;
'-o')
shift 1;
LIBNAME=$1
;;
'-major')
shift 1;
MAJOR=$1
;;
'-minor')
shift 1;
MINOR=$1
;;
'-patch')
shift 1;
PATCH=$1
;;
'-linker')
shift 1;
LINK=$1
;;
-l*)
DEPS="$DEPS $1"
;;
-L*)
DEPS="$DEPS $1"
;;
'-cplusplus')
CPLUSPLUS=1
;;
'-static')
STATIC=1
;;
'-install')
shift 1;
INSTALLDIR=$1
;;
'-arch')
shift 1;
ARCH=$1
;;
'-archopt')
shift 1;
ARCHOPT=$1
;;
'-noprefix')
NOPREFIX=1
;;
'-exports')
shift 1;
EXPORTS=$1
;;
-*)
echo "mklib: Unknown option: " $1 ;
exit 1
;;
*)
# This should be the first object file, stop parsing
break
esac
shift 1
done
OBJECTS=$@
if [ ${ARCH} = "auto" ] ; then
ARCH=`uname`
fi
@@ -120,12 +178,13 @@ case $ARCH in
'Linux' | 'OpenBSD')
# we assume gcc
# Set default compilers if env vars not set
if [ "x$CXX" = "x" ] ; then
CXX=g++
fi
if [ "x$CC" = "x" ] ; then
CC=gcc
if [ "x$LINK" = "x" ] ; then
# -linker was not specified so set default link command now
if [ $CPLUSPLUS = 1 ] ; then
LINK=g++
else
LINK=gcc
fi
fi
if [ $NOPREFIX = 1 ] ; then
@@ -133,13 +192,16 @@ case $ARCH in
echo "mklib: Making" $ARCH "shared library: " ${LIBNAME}
#OPTS="-shared -Wl,-soname,${LIBNAME}" # soname???
OPTS="-shared"
if [ $CPLUSPLUS = 1 ] ; then
LINK=$CXX
else
LINK=$CC
fi
rm -f ${LIBNAME}
# Check if objects are 32-bit and we're running in 64-bit
# environment. If so, pass -m32 flag to linker.
set ${OBJECTS}
ABI32=`file $1 | grep 32-bit`
if [ "${ABI32}" -a `uname -m` = "x86_64" ] ; then
OPTS="-m32 ${OPTS}"
fi
rm -f ${LIBNAME}
# make lib
${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
# finish up
@@ -190,12 +252,6 @@ case $ARCH in
echo "mklib: Making" $ARCH "shared library: " ${LIBNAME}.so.${VERSION}
if [ $CPLUSPLUS = 1 ] ; then
LINK=$CXX
else
LINK=$CC
fi
# rm any old libs
rm -f ${LIBNAME}.so.${VERSION}
rm -f ${LIBNAME}.so.${MAJOR}
@@ -224,41 +280,25 @@ case $ARCH in
echo "mklib: Making SunOS shared library: " ${LIBNAME}
# XXX OPTS for gcc should be -shared, but that doesn't work.
# Using -G does work though.
if [ $CPLUSPLUS = 1 ] ; then
# determine linker and options for C++ code
if [ "x${CXX}" = "xg++" ] ; then
# use g++
LINK="g++"
OPTS="-G"
elif [ "x${CXX}" = "xCC" ] ; then
# use Sun CC
LINK="CC"
OPTS="-G"
elif [ "x${CXX}" = "xc++" ] ; then
# use Sun c++
LINK="c++"
OPTS="-G"
elif [ `which c++` ] ; then
# use Sun c++
LINK="c++"
OPTS="-G"
elif [ `type g++` ] ; then
# use g++
LINK="g++"
OPTS="-G"
OPTS="-G"
if [ "x$LINK" = "x" ] ; then
# -linker was not specified, choose default linker now
if [ $CPLUSPLUS = 1 ] ; then
# determine linker and options for C++ code
if [ `which c++` ] ; then
# use Sun c++
LINK="c++"
elif [ `type g++` ] ; then
# use g++
LINK="g++"
else
echo "mklib: warning: can't find C++ comiler, trying CC."
LINK="CC"
fi
else
echo "mklib: warning: can't find C++ comiler, trying CC."
LINK="CC"
OPTS="-G"
# use native Sun linker for C code
LINK="ld"
fi
elif [ "x${CC}" = "xgcc" ] ; then
# use gcc for linking
LINK="gcc"
OPTS="-G"
else
# use native Sun linker
LINK="ld"
OPTS="-G"
fi
echo "mklib: linker is" ${LINK} ${OPTS}
rm -f ${LIBNAME}.${MAJOR} ${LIBNAME}
@@ -317,6 +357,8 @@ case $ARCH in
FINAL_LIBS=${LIBNAME}
else
LIBNAME="lib${LIBNAME}.so" # prefix with "lib", suffix with ".so"
# XXX we should run 'file' on the first object file to determine
# if it's o32, n32 or 64 format, as we do for Linux above.
if [ $ARCHOPT = "64" ] ; then
# 64-bit ABI
OPTS="-64 -shared -all"
@@ -425,10 +467,12 @@ case $ARCH in
VERSION="${MAJOR}.${MINOR}"
LIBNAME="lib${LIBNAME}.so"
echo "mklib: Making OSF/1 shared library: " ${LIBNAME}
if [ $CPLUSPLUS = 1 ] ; then
LINK=$CXX
else
LINK=$CC
if [ "x$LINK" = "x" ] ; then
if [ $CPLUSPLUS = 1 ] ; then
LINK=cxx
else
LINK=cc
fi
fi
rm -f ${LIBNAME}.${VERSION}
${LINK} -o ${LIBNAME}.${VERSION} -shared -set_version ${VERSION} -soname ${LIBNAME}.${VERSION} -expect_unresolved \* -all ${OBJECTS} ${DEPS}
@@ -446,7 +490,7 @@ case $ARCH in
${LINK} ${OPTS} ${LIBNAME} ${OBJECTS}
FINAL_LIBS=${LIBNAME}
else
LIBNAME="${LIBNAME}.dylib"
LIBNAME="lib${LIBNAME}.dylib"
echo "mklib: Making Darwin shared library: " ${LIBNAME}
FLAGS="-dynamiclib -multiply_defined suppress"
if [ $CPLUSPLUS = 1 ] ; then
@@ -477,6 +521,7 @@ case $ARCH in
echo "mklib: Making BeOS shared library: " ${LIBNAME}
gcc -nostart -Xlinker "-soname=${LIBNAME}" -L/Be/develop/lib/x86 -lbe ${DEPS} ${OBJECTS} -o "${LIBNAME}"
mimeset -f "${LIBNAME}"
# XXX remove the Mesa3D stuff here since mklib isn't mesa-specific.
setversion "${LIBNAME}" -app ${MAJOR} ${MINOR} ${PATCH} -short "Powered by Mesa3D!" -long "Powered by Mesa3D!"
fi
FINAL_LIBS=${LIBNAME}
@@ -498,6 +543,8 @@ case $ARCH in
'icc')
# Intel C compiler
# This should get merged into the Linux code, above, since this isn't
# really a different architecture.
LIBNAME="lib${LIBNAME}" # prefix with "lib"
if [ $STATIC = 1 ] ; then
@@ -615,7 +662,7 @@ case $ARCH in
ar rv ${LIBNAME} ${OBJECTS}
FINAL_LIBS="${LIBNAME}"
else
LIBNAME="lib${LIBNAME}.so" # prefix with "lib"
LIBNAME="lib${LIBNAME}.so" # prefix with "lib", suffix with ".so"
echo "mklib: Making shared library for example arch: " ${LIBNAME}
ld -o ${LIBNAME} ${OBJECTS} ${DEPS}
FINAL_LIBS="${LIBNAME}"

View File

@@ -18,8 +18,12 @@ GLW_LIB_NAME = libGLw.dylib
OSMESA_LIB_NAME = libOSMesa.dylib
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
OSMESA_LIB_DEPS = $(TOP)/lib/GL.dylib
GLU_LIB_DEPS = $(TOP)/lib/GL.dylib
GLUT_LIB_DEPS =
OSMESA_LIB_DEPS = -L$(LIB_DIR) -lGL
GLU_LIB_DEPS = -L$(LIB_DIR) -lGL
GLUT_LIB_DEPS = -L$(LIB_DIR) -lGL -lGLU -L/usr/X11R6/lib -lX11 -lXmu -lXi -lXext
GLW_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXt $(TOP)/lib/GL.dylib
APP_LIB_DEPS = -L$(TOP)/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
# omit glw lib for now:
SRC_DIRS = mesa glu glut/glx

View File

@@ -8,9 +8,9 @@ CONFIG_NAME = default
# Version info
MESA_MAJOR=6
MESA_MINOR=3
MESA_TINY=0
MESA_TINY=2
# external projects
# external projects. This should be useless now that we use libdrm.
DRM_SOURCE_PATH=$(TOP)/../drm
# Compiler and flags
@@ -26,6 +26,10 @@ MKDEP = makedepend
MKDEP_OPTIONS = -fdepend
MAKE = make
# Python and flags (generally only needed by the developers)
PYTHON2 = python
PYTHON_FLAGS = -t -O -O
# Library names (base name)
GL_LIB = GL
GLU_LIB = GLU
@@ -39,7 +43,7 @@ GL_LIB_NAME = lib$(GL_LIB).so
GLU_LIB_NAME = lib$(GLU_LIB).so
GLUT_LIB_NAME = lib$(GLUT_LIB).so
GLW_LIB_NAME = lib$(GLW_LIB).so
OSMESA_LIB_NAME = lib$(OSMesa).so
OSMESA_LIB_NAME = lib$(OSMESA_LIB).so
# Optional assembly language optimization files for libGL
@@ -61,9 +65,10 @@ PROGRAM_DIRS = demos redbook samples xdemos
# Library/program dependencies
GL_LIB_DEPS = -lX11 -lXext -lm -lpthread
EXTRA_LIB_PATH ?=
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread
OSMESA_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB)
GLU_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lXt -lX11
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lXt -lX11
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm

View File

@@ -11,16 +11,20 @@ CXX = g++
WARN_FLAGS = -Wall
OPT_FLAGS = -O
X11_INCLUDES = -I/usr/X11R6/include -I/usr/X11R6/include/X11/extensions
DEFINES = -DDRI_NEW_INTERFACE_ONLY
CFLAGS = $(DEFINES) -Wmissing-prototypes -g -std=c99 -Wundef -fPIC -ffast-math -I/usr/local/include $(X11_INCLUDES)
EXPAT_INCLUDES = -I/usr/local/include
X11_INCLUDES = -I/usr/X11R6/include
DEFINES = -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER \
-DGLX_DIRECT_RENDERING -DHAVE_ALIAS
CFLAGS = $(DEFINES) -Wmissing-prototypes -g -std=c99 -Wundef -fPIC \
-ffast-math $(X11_INCLUDES)
CXXFLAGS = $(DEFINES) -Wall -g -ansi -pedantic -fPIC
ASM_SOURCES =
# Library/program dependencies
DRI_LIB_DEPS = -L/usr/local/lib -lm -lpthread -lexpat
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -pthread
LIBDRM_LIB = `pkg-config --libs libdrm` -ldrm
DRI_LIB_DEPS = -L/usr/local/lib -lm -lpthread -lexpat $(LIBDRM_LIB)
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread $(LIBDRM_LIB)
GLUT_LIB_DEPS = -L$(LIB_DIR) -L/usr/X11R6/lib -lGLU -lGL -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -L/usr/X11R6/lib -lGL -lXt -lXm -lX11
@@ -36,6 +40,6 @@ DRM_SOURCE_PATH=$(TOP)/../drm
# ffb and gamma are missing because they have not been converted to use the new
# interface.
DRI_DIRS = dri_client i810 i830 i915 mach64 mga r128 r200 radeon tdfx \
DRI_DIRS = i810 i830 i915 mach64 mga r128 r200 r300 radeon tdfx \
unichrome savage sis

View File

@@ -0,0 +1,9 @@
# -*-makefile-*-
# Configuration for freebsd-dri-amd64: FreeBSD DRI hardware drivers
include $(TOP)/configs/freebsd-dri
CONFIG_NAME = freebsd-dri-x86-64
ASM_FLAGS = -DUSE_X86_64_ASM
ASM_SOURCES = $(X86-64_SOURCES) $(X86-64_API)

View File

@@ -8,13 +8,26 @@ CONFIG_NAME = linux
CC = gcc
CXX = g++
CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include
CXXFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
WARN_FLAGS = -Wall
OPT_FLAGS = -O3 -g
PIC_FLAGS = -fPIC
# Add '-DGLX_USE_TLS' to ARCH_FLAGS to enable TLS support. Add -m32
# to build properly on 64-bit platforms.
ARCH_FLAGS ?=
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
-D_BSD_SOURCE -DPTHREADS -DUSE_XSHM
X11_INCLUDES = -I/usr/X11R6/include
CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
$(ASM_FLAGS) $(X11_INCLUDES) -std=c99 -ffast-math
CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
$(X11_INCLUDES)
GLUT_CFLAGS = -fexceptions
# Library/program dependencies
# Need to have -L/usr/X11R6/lib in these:
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
EXTRA_LIB_PATH = -L/usr/X11R6/lib

View File

@@ -1,20 +1,8 @@
# Configuration for debugging on Linux
include $(TOP)/configs/default
include $(TOP)/configs/linux
CONFIG_NAME = linux-debug
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -g -ansi -pedantic -Wall -Wmissing-prototypes -Wundef -fPIC -ffast-math -D_POSIX_SOURCE -D_SVID_SOURCE -D_BSD_SOURCE -I/usr/X11R6/include -DUSE_XSHM -DPTHREADS -DDEBUG -DMESA_DEBUG
CXXFLAGS = -g -ansi -pedantic -Wall -Wundef -fPIC -ffast-math -D_POSIX_SOURCE -D_SVID_SOURCE -D_BSD_SOURCE -DDEBUG -DMESA_DEBUG
GLUT_CFLAGS = -fexceptions
# Need to have -L/usr/X11R6/lib in these:
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lXt -L/usr/X11R6/lib -lX11
OPT_FLAGS = -g
DEFINES += -DDEBUG -DMESA_DEBUG -DRUN_DEBUG_BENCHMARK

View File

@@ -22,9 +22,10 @@ ARCH_FLAGS ?=
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
-D_BSD_SOURCE -D_GNU_SOURCE \
-DDRI_NEW_INTERFACE_ONLY -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1
-DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER \
-DGLX_DIRECT_RENDERING -DHAVE_ALIAS
X11_INCLUDES = -I/usr/X11R6/include -I/usr/X11R6/include/X11/extensions
X11_INCLUDES = -I/usr/X11R6/include
CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
$(ASM_FLAGS) -std=c99 -ffast-math
@@ -37,19 +38,31 @@ ASM_SOURCES =
# Library/program dependencies
EXTRA_LIB_PATH=-L/usr/X11R6/lib
DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lm -lpthread -ldl
GLUT_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(LIB_DIR) -l$(GL_LIB) -lXt -lX11
LIBDRM_LIB = `pkg-config --libs libdrm` -ldrm
DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl $(LIBDRM_LIB)
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lm -lpthread -ldl \
$(LIBDRM_LIB)
# This is now 0 by default since it seems to confuse the hell out of people
# and generate a lot of extra noise on bugzilla. If you need to build with
# EGL, do 'make linux-dri USING_EGL=1'
USING_EGL=0
# Directories
ifeq ($(USING_EGL), 1)
SRC_DIRS = egl glx/x11 mesa glu glut/glx glw
PROGRAM_DIRS = egl
else
SRC_DIRS = glx/x11 mesa glu glut/glx glw
PROGRAM_DIRS =
endif
DRIVER_DIRS = dri
PROGRAM_DIRS =
WINDOW_SYSTEM=dri
# ffb and gamma are missing because they have not been converted to use the new
# gamma are missing because they have not been converted to use the new
# interface.
DRI_DIRS = dri_client i810 i830 i915 mach64 mga r128 r200 radeon s3v \
savage sis tdfx trident unichrome
DRI_DIRS = i810 i830 i915 mach64 mga r128 r200 r300 radeon s3v \
savage sis tdfx trident unichrome ffb

View File

@@ -13,5 +13,5 @@ ASM_SOURCES = $(PPC_SOURCES)
# Build only the drivers for cards that exist on PowerPC. At some point MGA
# will be added, but not yet.
DRI_DIRS = dri_client mach64 r128 r200 radeon tdfx
DRI_DIRS = mach64 r128 r200 r300 radeon tdfx

View File

@@ -8,5 +8,9 @@ CONFIG_NAME = linux-dri-x86
# Unnecessary on x86, generally.
PIC_FLAGS =
# Add -m32 to CFLAGS:
ARCH_FLAGS = -m32
ASM_FLAGS = -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM
ASM_SOURCES = $(X86_SOURCES)

View File

@@ -7,6 +7,9 @@ CONFIG_NAME = linux-dri-x86-64
ARCH_FLAGS = -m64
ASM_FLAGS = -DUSE_X86_64_ASM
ASM_SOURCES = $(X86-64_SOURCES) $(X86-64_API)
LIB_DIR = $(TOP)/lib64
# Library/program dependencies
@@ -16,5 +19,5 @@ EXTRA_LIB_PATH=-L/usr/X11R6/lib64
# the new interface. i810 and i830 are missing because there is no x86-64
# system where they could *ever* be used.
#
DRI_DIRS = dri_client i915 mach64 mga r128 r200 radeon tdfx unichrome savage
DRI_DIRS = i915 mach64 mga r128 r200 radeon tdfx unichrome savage r300

49
configs/linux-indirect Normal file
View File

@@ -0,0 +1,49 @@
# -*-makefile-*-
# Configuration for linux-indirect: Builds a libGL capable of indirect
# rendering, but *NOT* capable of direct rendering.
include $(TOP)/configs/default
CONFIG_NAME = linux-dri
# Compiler and flags
CC = gcc
CXX = g++
MKDEP = /usr/X11R6/bin/makedepend
#MKDEP = gcc -M
#MKDEP_OPTIONS = -MF depend
WARN_FLAGS = -Wall
OPT_FLAGS = -O -g
PIC_FLAGS = -fPIC
# Add '-DGLX_USE_TLS' to ARCH_FLAGS to enable TLS support.
ARCH_FLAGS ?=
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
-D_BSD_SOURCE -D_GNU_SOURCE \
-DPTHREADS -DHAVE_ALIAS
X11_INCLUDES = -I/usr/X11R6/include
CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
$(ASM_FLAGS) -std=c99 -ffast-math
CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
ASM_SOURCES =
# Library/program dependencies
EXTRA_LIB_PATH=-L/usr/X11R6/lib
DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lm -lpthread -ldl
# Directories
SRC_DIRS = glx/x11 glu glut/glx glw
DRIVER_DIRS =
PROGRAM_DIRS =
WINDOW_SYSTEM=dri

View File

@@ -1,18 +1,9 @@
# Configuration for Linux on PPC
include $(TOP)/configs/default
include $(TOP)/configs/linux
CONFIG_NAME = linux-ppc
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -O3 -mcpu=603 -ansi -pedantic -fPIC -fsigned-char -ffast-math -funroll-loops -D_SVID_SOURCE -D_BSD_SOURCE -I/usr/X11R6/include -DUSE_XSHM
CXXFLAGS = -O3 -mcpu=603 -ansi -pedantic -fPIC -fsigned-char -ffast-math -funroll-loops -D_SVID_SOURCE -D_BSD_SOURCE
GLUT_CFLAGS = -fexceptions
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
OPT_FLAGS = -O3 -mcpu=603 -fsigned-char -funroll-loops
# FIXME: Use of PowerPC assembly should be enabled here.

View File

@@ -1,15 +1,9 @@
# Configuration for Linux on PPC, static libs
include $(TOP)/configs/default
include $(TOP)/configs/linux-ppc
CONFIG_NAME = linux-ppc-static
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -O3 -mcpu=603 -ansi -pedantic -fPIC -fsigned-char -ffast-math -funroll-loops -D_SVID_SOURCE -D_BSD_SOURCE -I/usr/X11R6/include -DUSE_XSHM
CXXFLAGS = -O3 -mcpu=603 -ansi -pedantic -fPIC -fsigned-char -ffast-math -funroll-loops -D_SVID_SOURCE -D_BSD_SOURCE
GLUT_CFLAGS = -fexceptions
MKLIB_OPTIONS = -static
# Library names (actual file names)
@@ -18,9 +12,3 @@ GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXext -lXmu -lXt -lXi -lm

View File

@@ -11,32 +11,33 @@ CXX = g++
WARN_FLAGS = -Wall -Wundef
OPT_FLAGS = -O3 -g
PIC_FLAGS = -fPIC
# Add '-DGLX_USE_TLS' to ARCH_FLAGS to enable TLS support.
ARCH_FLAGS ?=
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
-D_BSD_SOURCE -D_GNU_SOURCE \
-DDRI_NEW_INTERFACE_ONLY -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DDRM_USE_MALLOC
-DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DDRM_USE_MALLOC -DIN_DRI_DRIVER
CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
$(ASM_FLAGS) -std=c99 -ffast-math
CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
$(ASM_FLAGS) -std=c99 -ffast-math
CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
ASM_SOURCES =
ASM_SOURCES =
# Library/program dependencies
DRI_LIB_DEPS = -lm -lpthread -lexpat -ldl -L$(LIB_DIR) -lEGL -l$(GL_LIB)
DRI_LIB_DEPS = -lm -lpthread -lexpat -ldl -L$(LIB_DIR)
GL_LIB_DEPS = -lm -lpthread -ldl
GLU_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lpthread
# Directories
SRC_DIRS = egl mesa glx/mini glu glut/mini
SRC_DIRS = glx/mini mesa glu glut/mini
DRIVER_DIRS = dri
PROGRAM_DIRS = miniglx egl
PROGRAM_DIRS = miniglx
#DRI_DIRS = ffb gamma sis savage
DRI_DIRS = i810 i830 i915 mach64 mga r128 r200 radeon tdfx unichrome fb

View File

@@ -1,29 +1,7 @@
# Configuration for linux-solo-ia64: Linux DRI hardware drivers for fbdev
include $(TOP)/configs/default
include $(TOP)/configs/linux-solo
CONFIG_NAME = linux-solo-ia64
# Compiler and flags
CC = gcc
CXX = g++
DEFINES = -DDRI_NEW_INTERFACE_ONLY -D_POSIX_SOURCE -D_SVID_SOURCE -D_BSD_SOURCE -D_POSIX_C_SOURCE=199309L -D_GNU_SOURCE -DDRM_USE_MALLOC
CFLAGS = $(DEFINES) -Wmissing-prototypes -g -std=c99 -Wundef -fPIC -ffast-math
CXXFLAGS = $(DEFINES) -Wall -O3 -ansi -pedantic -fPIC
# Library/program dependencies
DRI_LIB_DEPS = -lm -lpthread -lexpat -ldl
GL_LIB_DEPS = -lm -lpthread -ldl
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lpthread
# Directories
SRC_DIRS = mesa glx/mini glu glut/mini
DRIVER_DIRS = dri
PROGRAM_DIRS = miniglx
DRI_DIRS = fb mach64 mga r128 r200 radeon sis tdfx unichrome

View File

@@ -7,10 +7,24 @@ CONFIG_NAME = linux-sparc
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -O2 -ffast-math -ansi -pedantic -fPIC -D_SVID_SOURCE -D_BSD_SOURCE -I/usr/X11R6/include -DUSE_XSHM
CXXFLAGS = -O2 -ffast-math -ansi -pedantic -fPIC -D_SVID_SOURCE -D_BSD_SOURCE
WARN_FLAGS = -Wall
OPT_FLAGS = -O2
PIC_FLAGS = -fPIC
DEFINES = -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM
X11_INCLUDES = -I/usr/X11R6/include
CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
$(ASM_FLAGS) -std=c99 -ffast-math
CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
GLUT_CFLAGS = -fexceptions
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
EXTRA_LIB_PATH=-L/usr/X11R6/lib
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lXt -lX11

View File

@@ -1,17 +1,9 @@
# Configuration for generic Linux, making static libs
include $(TOP)/configs/default
include $(TOP)/configs/linux
CONFIG_NAME = linux-static
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -O3 -ansi -pedantic -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include
CXXFLAGS = -O3 -ansi -pedantic -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
GLUT_CFLAGS = -fexceptions
MKLIB_OPTIONS = -static
# Library names (actual file names)
@@ -27,4 +19,3 @@ OSMESA_LIB_DEPS =
GLU_LIB_DEPS =
GLUT_LIB_DEPS =
GLW_LIB_DEPS =
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXext -lXmu -lXt -lXi -lpthread -lm -lstdc++

View File

@@ -1,24 +1,8 @@
# Configuration for Linux with x86 optimizations
include $(TOP)/configs/default
include $(TOP)/configs/linux
CONFIG_NAME = linux-x86
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -Wall -O3 -ansi -pedantic -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM -DPTHREADS -I/usr/X11R6/include
CXXFLAGS = -Wall -O3 -ansi -pedantic -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
GLUT_CFLAGS = -fexceptions
ASM_FLAGS = -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM
ASM_SOURCES = $(X86_SOURCES) $(X86_API)
# Library/program dependencies
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm

View File

@@ -4,10 +4,4 @@ include $(TOP)/configs/linux-x86
CONFIG_NAME = linux-x86-32
# Other than -m32, these are the same as in linux-x86, which we included above.
CFLAGS = -m32 -Wall -O3 -ansi -pedantic -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM -DPTHREADS -I/usr/X11R6/include
CXXFLAGS = -m32 -Wall -O3 fPIC -D_POSIX_SOURCE -D_SVID_SOURCE -D_BSD_SOURCE
ARCH_FLAGS += -m32

View File

@@ -1,28 +1,13 @@
# Configuration for Linux for 64-bit X86 (Opteron)
include $(TOP)/configs/default
include $(TOP)/configs/linux
CONFIG_NAME = linux-x86-64
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -m64 -Wall -O3 -std=c99 -pedantic -fPIC -D_REENTRANT -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include -DUSE_X86_64_ASM
CXXFLAGS = -m64 -Wall -O3 -fPIC -D_REENTRANT -D_POSIX_SOURCE -D_SVID_SOURCE -D_BSD_SOURCE
GLUT_CFLAGS = -fexceptions
ASM_SOURCES = $(X86-64_SOURCES)
ARCH_FLAGS = -m64
ASM_SOURCES = $(X86-64_SOURCES) $(X86-64_API)
ASM_FLAGS = -DUSE_X86_64_ASM
LIB_DIR = $(TOP)/lib64
# Library/program dependencies
GL_LIB_DEPS = -L/usr/X11R6/lib64 -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib64 -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib64 -lXt -lX11
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
EXTRA_LIB_PATH = -L/usr/X11R6/lib64

View File

@@ -1,28 +1,7 @@
# Configuration for Linux for 64-bit X86 (Opteron)
include $(TOP)/configs/default
include $(TOP)/configs/linux-x86-64
CONFIG_NAME = linux-x86-64-debug
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -g -m64 -Wall -O3 -std=c99 -pedantic -fPIC -D_REENTRANT -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include -DUSE_X86_64_ASM -DDEBUG -DMESA_DEBUG -DRUN_DEBUG_BENCHMARK
CXXFLAGS = -g -m64 -Wall -O3 -ansi -pedantic -fPIC -D_REENTRANT -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DDEBUG -DMESA_DEBUG -DRUN_DEBUG_BENCHMARK
GLUT_CFLAGS = -fexceptions
ASM_SOURCES = $(X86-64_SOURCES)
LIB_DIR = $(TOP)/lib64
# Library/program dependencies
GL_LIB_DEPS = -L/usr/X11R6/lib64 -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib64 -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib64 -lXt -lX11
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
DEFINES += -DDEBUG -DMESA_DEBUG -DRUN_DEBUG_BENCHMARK

View File

@@ -1,22 +1,11 @@
# Configuration for Linux for 64-bit X86 (Opteron), static libs
include $(TOP)/configs/default
include $(TOP)/configs/linux-x86-64
CONFIG_NAME = linux-x86-64-static
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -m64 -Wall -O3 -ansi -pedantic -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include
CXXFLAGS = -m64 -Wall -O3 -D_POSIX_SOURCE -D_SVID_SOURCE -D_BSD_SOURCE
GLUT_CFLAGS = -fexceptions
MKLIB_OPTIONS = -static
# Library names (actual file names)
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
@@ -24,17 +13,9 @@ GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
#ASM_SOURCES = $(X86_SOURCES)
LIB_DIR = $(TOP)/lib64
# Library/program dependencies (static libs don't have dependencies)
GL_LIB_DEPS =
OSMESA_LIB_DEPS =
GLU_LIB_DEPS =
GLUT_LIB_DEPS =
GLW_LIB_DEPS =
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib64 -lX11 -lXext -lXmu -lXt -lXi -lpthread -lm -lstdc++

View File

@@ -5,6 +5,5 @@ include $(TOP)/configs/linux-x86
CONFIG_NAME = linux-x86-debug
CFLAGS = -Wall -g -ansi -pedantic -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM -DPTHREADS -I/usr/X11R6/include
CXXFLAGS = -Wall -g -ansi -pedantic -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
OPT_FLAGS = -g
DEFINES += -DDEBUG -DMESA_DEBUG -DRUN_DEBUG_BENCHMARK

View File

@@ -1,22 +1,11 @@
# Configuration for Linux with x86 optimizations, static libs
include $(TOP)/configs/default
include $(TOP)/configs/linux-x86
CONFIG_NAME = linux-x86-static
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -Wall -O3 -ansi -pedantic -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM -DPTHREADS -I/usr/X11R6/include
CXXFLAGS = -Wall -O3 -ansi -pedantic -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
GLUT_CFLAGS = -fexceptions
MKLIB_OPTIONS = -static
# Library names (actual file names)
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
@@ -24,14 +13,9 @@ GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
ASM_SOURCES = $(X86_SOURCES) $(X86_API)
# Library/program dependencies (static libs don't have dependencies)
GL_LIB_DEPS =
OSMESA_LIB_DEPS =
GLU_LIB_DEPS =
GLUT_LIB_DEPS =
GLW_LIB_DEPS =
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXext -lXmu -lXt -lXi -lpthread -lm -lstdc++

View File

@@ -9,7 +9,7 @@ CC = cc
CFLAGS = -Xa -xO3 -xpentium -KPIC -I/usr/openwin/include -DUSE_XSHM
MKLIB_OPTIONS = -static
APP_LIB_DEPS = -L$(LIB_DIR) -L/usr/openwin/lib -R/usr/openwin/lib -lX11 -lXext -lXmu -lXi -lm
APP_LIB_DEPS = -L$(LIB_DIR) -L/usr/openwin/lib -R/usr/openwin/lib -lX11 -lXext -lXmu -lXi -lm -lglut -lGLU -lGL
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a

View File

@@ -4,18 +4,32 @@ include $(TOP)/configs/default
CONFIG_NAME = sunos5-gcc
ASM_SOURCES = $(SPARC_SOURCES) $(SPARC_API)
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -O3 -I/usr/openwin/include -fPIC -fomit-frame-pointer -D_REENTRANT -DUSE_XSHM -DUSE_SPARC_ASM
CXXFLAGS = -O3 -I/usr/openwin/include -fPIC -fomit-frame-pointer -D_REENTRANT -DUSE_SPARC_ASM
WARN_FLAGS = -Wall
OPT_FLAGS = -O3 -g -fomit-frame-pointer -pipe
PIC_FLAGS = -fPIC
ARCH_FLAGS ?=
DEFINES = -D_REENTRANT -DUSE_XSHM
ASM_SOURCES = $(SPARC_SOURCES) $(SPARC_API)
ASM_FLAGS = -DUSE_SPARC_ASM
CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
$(ASM_FLAGS) -std=c99 -ffast-math -I/usr/openwin/include
CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
-I/usr/openwin/include
GLUT_CFLAGS = -fexceptions -DSOLARIS_2_4_BUG
GL_LIB_DEPS = -L/usr/openwin/lib -lX11 -lXext -lXmu -lXi -lm
GLU_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -L/usr/openwin/lib -lXt -lX11
APP_LIB_DEPS = -L$(LIB_DIR) -lX11 -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
# Library/program dependencies
EXTRA_LIB_PATH=-L/usr/openwin/lib
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXmu -lXi -lm
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
APP_LIB_DEPS = -L$(LIB_DIR) -lX11 -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm

View File

@@ -14,68 +14,77 @@ Quick & dirty start:
Contact:
--------
Daniel Borca <dborca@users.sourceforge.net>
WARNING! The info below this line is outdated (yet some of it useful). WARNING!
*******************************************************************************
The Mingw port for Mesa 3-D Graphics Library was created August 30, 1998 by Paul Garceau.
August 30, 1998 -- Paul Garceau
Updated January 13, 2000 -- Paul Garceau (pgarceau@teleport.com)
Updated January 13, 2000; June 3, 2005 -- Paul Garceau <pgarceau@users.sourceforge.net>
DISCLAIMER: I make this port of the Mesa 3-D Graphics Library as a service
to the general public. I can, in no way support or make any guarantee that the
build will work for your system.
The associated packages and batch files I have included as part of the GCC-2.95.2/Mingw32 extension are provided "As-is" with out any guarantee of support or functionality from this author.
Acknowledgements:
Feel free to modify or change things as you see fit, just remember that
I can't support any modifications you might want to make to the files which I
have included OR the lgpl protected Mesa 3-D Graphics Library.
Daniel Borca, whose work and commitment to maintaining the Mingw port of the Mesa 3-D Graphics Library has been, and will continue to be greatly appreciated by an overworked and underpaid developer such as myself.
Without the creative inspiration and personal commitment provided by Mumit Khan, Jan-Jaap Vanderhagen and Colin Peters, Mingw would never have existed. Acknowledgements also need to be given to all of the developers who have worked on Mingw, Mesa and Msys over the years.
Last, but certainly far from the least, Brian Paul, who has dedicated at least the last seven or eight years of his life to making Mesa 3-D Graphics Library what it is today and managing the development for all of those years.
*********************************************************************************
I recommend using GCC-2.95.2/Mingw32 which is available at Mumit Khans' ftp site:
Greetings,
(ftp://ftp.xraylith.wisc.edu/pub/khan/gnu-win32/mingw32/)
Feel free to modify or change things related to the Mingw build as you see fit, just remember that, the author of the current build may not be able to support any modifications you might want to make to the files which have been included for the build.
Mesa core components are licensed under XFree-86 (for more on licensing of Mesa 3-D Graphics Library, check out the Mesa homepage (http://www.mesa3d.org).
The Mingw generated libraries themselves are licensed under the GNU-LGPL license. Source code for Mingw can be found at http://www.mingw.org. For licensing terms on Mingw, please visit http://www.mingw.org.
It is recommended that you use the latest "stable" release of Mingw. "Candidates" are beta testing distributions for Mingw. Mingw is available at http://www.mingw.org.
This build has been tested under WinNT4/SP6. Win9x and WinNT5 remain untested by me. I have not tested any of the demos included with Mesa3d.
I recommend using the GCC-2.95.2/Mingw32.
Installation:
ftp://ftp.xraylith.wisc.edu/pub/khan/gnu-win32/mingw32/gcc-2.95.2
This readme assumes that you already have extracted the necessary files to a working directory/folder that Mingw can use to build the Mesa3D libraries and that you know where that directory/folder is located on your Windows system. If you have any questions about how to set things up properly which is specific to Mesa3D, the folks on the Mesa3D mailing lists (http://www.mesa3d.org) would probably be happy to assist you. Also you can probably ask anyone on the Mingw mailing lists for any questions specific to Mingw (http://www.mingw.org)
Much thanks to the combined efforts of Mumit Khan, Jan-Jaap Vanderhagen
and Colin Peters for making it possible for the Mingw32 toolchain to exist. Also, thanks go out to Stephane Rehel for the work that was completed on the Cygwin build.
Targets and Environment variables used for Mingw build:
Installing GCC-2.95.2/Mingw32 Build:
Before going into the actual build of the libraries, here is a list of available targets for the make process:
a) Open the file archive (either tar.gz or .zip extensions)
"all" or "libgl" -- this target will build libopengl.a, a static library. It will not build the demos, etc.
b) Decide the directory you want to move the archived files to.
clean -- this target will clean up most of the Mesa 3-D Graphics Library/object code from your hard drive.
realclean -- this target will clean up all of the Mesa 3D Graphics Library and the Mesa object code that it can find.
Environment Variables:
The environment variables are used to determine what sort of graphics driver support needs to be included in the finished Mesa 3-D Graphics Library.
GLIDE path to Glide3 SDK; used with FX.
default = $(TOP)/glide3
FX=1 build for 3dfx Glide3. Note that this disables
compilation of most WMesa code and requires fxMesa.
As a consequence, you'll need the Win32 Glide3
library to build any application.
default = no
ICD=1 build the installable client driver interface
(windows opengl driver interface)
default = no
X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow).
default = no
d) Extract the files from the archive.
e) Edit the mingw32.bat file to accomodate your choice of directory structure.
%mesaroot%: This is your root directory (Mesa-3.3)
%mesasrc%: This is the Mesa-3.3 src directory (Mesa-3.3\src)
%mesalib%: This is where the build will put libGL.a and libGLU.a
Running the Build:
Open your Command Prompt or MS-DOS prompt.
Go to your Mesa-3.3 'root' directory
At the command line type: mingw32
Launch Mingw.
From the Windows Command Prompt:
Set Environment Variables (as needed).
"cd" to your Mesa3D 'root' directory.
Enter "mingw32-make -f makefile.mgw <target>
That's all there is to it.
Enjoy!
Peace,
Paul G. (pgarceau@teleport.com)
Paul G. <pgarceau@users.sourceforge.net>
Daniel Borca <dborca@users.sourceforge.net>

View File

@@ -1,108 +1,139 @@
File: docs/README.WIN32
Last updated: Oct 01, 2004 - Karl Schultz - kschultz@users.sourceforge.net
Last updated: Jul 01, 2005 - Karl Schultz - kschultz@users.sourceforge.net
Quick Start
----- -----
Unzip both ZIP files (MesaLib and MesaDemos) into the same directory.
The libs and demos build separately, so if you do not care about the
demos, you do not have to unzip that zip file. But if you do, it does
need to be unzipped into the same directory as the lib zip file because
the demos depend on the libs.
need to be unzipped into the same directory as the lib zip file
because the demos depend on the libs.
The build system has been changed to use Microsoft Visual Studio project
workspaces and projects. Makefiles are no longer shipped or supported, but
can be generated from the projects using Visual Studio.
The Windows build system uses Microsoft Visual Studio. Project files
for a specific version of Visual Studio are in their own directory in
the top-level "windows" directory. For example, Visual Studio 6 files
are in windows/VC6. If a directory does not exist for your version of
Visual Studio, you can try importing the project files from an earlier
version of Visual Studio. At this time, project files exist for
Version 6 and Version 7. The code has been built with a beta version
of Version 8 and it runs on 64-bit Windows. If you want to try this,
start by importing the VC7 files and create the 64-bit targets in the
configuration manager.
The workspace and project files were created with Visual Studio 6, so that
they can be used with VS6 and so that they can also be imported into VS 7.
The project files to build the core Mesa library, Windows Mesa
drivers, OSMesa, and GLU are in the mesa directory. The project files
to build GLUT and some demo programs are in the progs directory.
Details and Notes
Makefiles are no longer shipped or supported, but can be generated
from the projects using Visual Studio.
- To build the Mesa libraries, open the Mesa.dsw workspace file
in the top directory. You will need to build at least one
driver. Currently, only the gdi and osmesa drivers are available.
Select one or the other as the active project and build it.
If you want glu, select the glu project as active and build that as well.
- Glut is no longer in the Mesa.dsw workspace. It is now built in
the demo workspace (see below).
- The build process will create a lib directory in the top directory
and will put the following files there as you build them:
Windows Drivers
------- -------
At this time, only the GDI driver is known to work, as it has been
ported and rewritten to the latest Mesa DD interfaces. Source code
also exists in the tree for other drivers in src/mesa/drivers/windows,
but the status of this code is unknown.
The GDI driver operates basically by writing pixel spans into a DIB
section and then blitting the DIB to the window. The driver was
recently cleaned up and rewitten and so may have bugs or may be
missing some functionality. The older versions of the CVS source may
be useful in figuring out any problems, or report them to me.
To build Mesa with the GDI driver, build the mesa, gdi, and glu
projects in the Visual Studio workspace found at
windows/VC6/mesa/mesa.dsw
or
windows/VC7/mesa/mesa.sln
The osmesa DLL can also be built with the osmesa project.
The build system creates a lib top-level directory and copies
resulting LIB and DLL files to this lib directory. The files are:
OPENGL32.LIB, GLU32.LIB, OSMESA32.LIB
OPENGL32.DLL, GLU32.DLL, OSMESA32.DLL
- Some users have reported problems building glu with VS7 after importing
and converting the VS6 project files. The problem is caused by a custom
build step that was put in place to work around a problem with VS6 not
recognizing .cc files as C++ source files. It appears that VS7 can be
configured to recognize .cc files as C++ files and so it compiles these
glu files with the default settings, and does not use settings that are
required to compile the files correctly. The easiest way to solve the
problem is to remove the .cc files from the glu project. This does not
delete the files, but removes them from the project so that VS does not
try to compile them at all. This allows the custom build step to compile
the files with the proper settings.
If the MesaDemos ZIP file was extracted, the DLL files are also copied
to the demos directory. This facilitates running the demos as described
below.
- After building, you can copy the above DLL files to a place in your PATH
such as $SystemRoot/SYSTEM32. If you don't like putting things in a
system directory, place them in the same directory as the executable(s).
Be careful about accidentially overwriting files of the same name in
the SYSTEM32 directory.
- Build the demos by opening the appropriate *.dsw file in the
progs directory tree. For example, to build the demos, use
progs/demos/Windows/demos.dsw. The Windows directory contains
the workspace and all the projects for each demo program. Each
project places the executable in the same directory as its source
code, which is required for some demos.
GLUT and Demos
---- --- -----
- The demo projects also copy the Mesa library DLL files from the lib
directory into the same directory as the demo executables, so that
the demos use the Mesa libs you just built.
A Visual Studio workspace can be found at
- The DLL files are built so that the external entry points use the
stdcall calling convention.
windows/VC6/progs/progs.dsw
or
windows/VC7/progs/progs.sln
- Static LIB files are not built. The LIB files that are built with
are the linker import files associated with the DLL files.
It can be used to build GLUT and a few demos. The GLUT lib and DLL
are copied to the top-level lib directory, along with the Mesa libs.
- The si-glu sources are used to build the GLU libs. This was done
mainly to get the better tessellator code.
The demo build system expects to find the LIB files in the top level
lib directory, so you must build the Mesa libs first. The demo
executables are placed in the demos directory, because some of them
rely on data files found there. Also, the Mesa lib DLL's were copied
there by the Mesa lib build process. Therefore, you should be able to
simply run the demo executables from the demo directory.
- The Windows driver (in src/Windows) builds and runs at least at
a minimal level. I modified this driver to work with the new
Mesa 4.0 code and driver architecture, but I did not do a great
deal of optimization and testing. There are many opportunities
for optimization, many of which can be done by coding more specific
paths for the rasterizers. See src/osmesa/osmesa.c for some good
examples.
If you want to run the demos from the Visual Studio, you may have to
change the startup directory and explicitly state where the executables are.
- There is DirectDraw support in the Windows driver, updated by
Daniel Slater. You'll need to uncomment the #define DDRAW line
in src/Windows/wmesadef.h and add ddraw.lib to the list of libraries.
On some systems, you will acheive significantly higher framerates
with DirectDraw.
- Some of the more specialized code like FX drivers, stereo, and
parallel support isn't compiled or tested. I left much of this
code alone, but it may need some work to get it 'turned on' again.
Build System Notes
----- ------ -----
- No assembly code is compiled or assembled. Again, this may need
some work to turn it back on or use it again.
VC6
---
- To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE
to the project settings. You will also need to edit src/mesa.def to change
all the gl* symbols to mgl*. Because this is easy to do with a global
replace operation in a text editor, no additional mangled version of mesa.def
is maintained or shipped.
Visual Studio 6 does not recognize files with the .cc extension as C++
language files, without a lot of unnatural tweaking. So, the VC6
build process uses custom build steps to compile these files in the
GLU library.
VC7
---
The above-mentioned .cc problem does not exist in this version.
General
-------
After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32. If you don't like putting things
in a system directory, place them in the same directory as the
executable(s). Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.
The DLL files are built so that the external entry points use the
stdcall calling convention.
Static LIB files are not built. The LIB files that are built with are
the linker import files associated with the DLL files.
The si-glu sources are used to build the GLU libs. This was done
mainly to get the better tessellator code.
To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE
to the project settings. You will also need to edit src/mesa.def to
change all the gl* symbols to mgl*. Because this is easy to do with a
global replace operation in a text editor, no additional mangled
version of mesa.def is maintained or shipped.
If you have a Windows-related build problem or question, it is
probably better to direct it to me (kschultz@users.sourceforge.net),
rather than directly to the other Mesa developers. I will help you
as much as I can. I also monitor the Mesa mailing lists and will
answer questions in this area there as well.
rather than directly to the other Mesa developers. I will help you as
much as I can. I also monitor the Mesa mailing lists and will answer
questions in this area there as well.
Karl Schultz

View File

@@ -1,7 +1,7 @@
Mesa 6.3 release notes
month day, 2004
July 20, 2005
PLEASE READ!!!!
@@ -28,7 +28,8 @@ GL_OES_read_format - allows one to query the fastest glReadPixels format
GL_ARB_pixel_buffer_object - buffer objects for pixel read/write functions.
GL_EXT_framebuffer_object - allows render-to-texture and provides a
window-system indepedent Pbuffer facility
window-system indepedent Pbuffer facility.
The Mesa CVS tree contains a couple tests of this extension.
DirectFB driver, contributed by Claudio Ciccani. See docs/README.directfb
for details.
@@ -63,11 +64,25 @@ contexts so they can't be deleted until they're unbound in _all_ contexts.
GL_EXT_framebuffer_object changes
---------------------------------
Implementing this extension involved changing a lot of code (for the better).
The gl_framebuffer object now a collection of gl_renderbuffer objects.
Renderbuffers may store colors, stencil indices, or depth values. The
gl_framebuffer and gl_renderbuffer types are object-oriented in design.
All the old RGB, color index, stencil and depth-related span functions for
reading/writing pixels from/to buffers has changed. Now, all pixels are
read/written through a set of common renderbuffer functions (methods).
Most device drivers have been updated for these changes, but some haven't.
To Do before release
--------------------
Fix dinoshade bug
To Do (someday) items
---------------------
Switch to freeglut
Increase MAX_DRAWBUFFERS
driver hooks for BeginQuery/EndQuery
@@ -77,7 +92,7 @@ To Do before release
Miscellaneous
-------------
The main/get.c file is now generated with a Python script.
The main/get.c file is now generated with a Python script (get_gen.py).
@@ -97,4 +112,4 @@ D3D needs updating
----------------------------------------------------------------------
$Id: RELNOTES-6.3,v 3.9 2005/05/04 20:11:35 brianp Exp $
$Id: RELNOTES-6.3,v 3.13 2005/07/21 15:57:29 brianp Exp $

49
docs/RELNOTES-6.3.1 Normal file
View File

@@ -0,0 +1,49 @@
Mesa 6.3.1 release notes
July XX, 2005
PLEASE READ!!!!
Introduction
------------
Mesa uses an even/odd version number scheme like the Linux kernel.
Odd numbered versions (such as 6.3) designate new developmental releases.
Even numbered versions (such as 6.2) designate stable releases.
DRI drivers
-----------
This release includes the DRI drivers and GLX code for hardware rendering.
Bug fixes
---------
Bugs fixed in 6.3.1 are listed in the VERSIONS file.
Driver Status
---------------------- ---------------------
XMesa (Xlib) implements OpenGL 1.5
OSMesa (off-screen) implements OpenGL 1.5
Glide (3dfx Voodoo1/2) implements OpenGL 1.3
SVGA implements OpenGL 1.3
Wind River UGL implements OpenGL 1.3
Windows/Win32 implements OpenGL 1.5
DJGPP implements OpenGL 1.5
GGI implements OpenGL 1.3
BeOS implements OpenGL 1.5
Allegro needs updating
D3D needs updating
----------------------------------------------------------------------
$Id: RELNOTES-6.3.1,v 3.1 2005/07/21 18:45:54 brianp Exp $

37
docs/RELNOTES-6.3.2 Normal file
View File

@@ -0,0 +1,37 @@
Mesa 6.3.2 Release Notes
August 19, 2005
Introduction
------------
Mesa uses an even/odd version number scheme like the Linux kernel.
Odd numbered versions (such as 6.3) designate new developmental releases.
Even numbered versions (such as 6.2) designate stable releases.
6.3.2 is primarily a bug-fix release. See the VERSIONS file for details.
Driver Status
---------------------- ----------------------
DRI drivers varies with the driver
XMesa (Xlib) implements OpenGL 1.5
OSMesa (off-screen) implements OpenGL 1.5
Glide (3dfx Voodoo1/2) implements OpenGL 1.3
SVGA implements OpenGL 1.3
Wind River UGL implements OpenGL 1.3
Windows/Win32 implements OpenGL 1.5
DJGPP implements OpenGL 1.5
GGI implements OpenGL 1.3
BeOS implements OpenGL 1.5
Allegro needs updating
D3D needs updating
----------------------------------------------------------------------
$Id: RELNOTES-6.3.2,v 3.2 2005/08/19 16:57:50 brianp Exp $

View File

@@ -1314,20 +1314,61 @@ Mesa Version History
- bug reports should to go bugzilla.freedesktop.org
6.3 Month day, 2004
6.3 July 20, 2005
New:
- GL_EXT_framebuffer_object extension
- GL_ARB_draw_buffers extension
- GL_ARB_pixel_buffer_object extension
- GL_OES_read_format extension (Ian Romanick)
- DirectFB driver (Claudio Ciccani)
- x86_64 vertex transformation code (Mikko T.)
- Updated GL/glext.h to version 29
Changes:
- added -stereo option for glxgears demo (Jacek Rosik)
- updated the PBuffer demo code in xdemos/ directory
- glDeleteTextures/Programs/Buffers() now makes the object ID
available for immediate re-use
- assorted 64-bit clean-ups fixes (x86_64 and Win64)
- lots of internal changes for GL_EXT_framebuffer_object
Bug fixes:
- some functions didn't support PBO functionality
- glGetTexImage didn't convert color index images to RGBA as required
- fragment program texcoords were sometimes wrong for points and lines
- fixed problem with negative dot product in arbfplight, fplight demos
- fixed bug in perspective correction of antialiased, textured lines
- querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
- fixed a couple per-pixel fog bugs (Soju Matsumoto)
- glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
- fixed float parsing bug in ARB frag/vert programs (bug 2520)
- XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
- GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
- glXChooseFBConfig() crashed if attribList pointer was NULL
- program state.light[n].spot.direction.w was wrong value (bug 3083)
- fragment program fog option required glEnable(GL_FOG) - wrong.
- glColorTable() could produce a Mesa implementation error (bug 3135)
- RasterPos could get corrupted by color index rendering path
- Removed bad XTranslateCoordinates call when rendering to Pixmaps
- glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
- fixed a few Darwin compilation problems
6.3.1
This was an intermediate release for X.org which wasn't otherwise released.
6.3.2 August 19, 2005
New:
- The distribution now includes the DRI drivers and GLX code
Changes:
- Made the DRI "new" driver interface standard, remove old code
Bug fixes:
- GL_ARB_vertex/fragment_shader were mistakenly listed in the
extensions string
- negative relative addressing in vertex programs was broken
- update/fix SPARC assembly code for vertex transformation
- fixed memory leak when freeing GLX drawables/renderbuffers
- fixed display list memory leak
- the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer
- wglGetProcAddress() didn't handle wgl-functions
- fixed glxext.h cross-compile issue (Colin Harrison)
- assorted DRI driver fixes

View File

@@ -4,8 +4,6 @@
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
<body bgcolor="#eeeeee">
<!--Override a few values from the style sheet: -->
<style>
<!--
@@ -40,6 +38,7 @@ a:visited {
<b>Download / Install</b>
<ul>
<li><a href="http://www.sourceforge.net/projects/mesa3d" target="_parent">Stable Release (6.2.1)</a>
<li><a href="http://www.sourceforge.net/projects/mesa3d" target="_parent">Devel Release (6.3.2)</a>
<li><a href="download.html" target="MainFrame">Downloading/Unpacking</a>
<li><a href="install.html" target="MainFrame">Compilation/Installation</a>
<li><a href="glu.html" target="MainFrame">SGI's GLU</a>
@@ -83,6 +82,7 @@ a:visited {
<ul>
<li><a href="http://www.opengl.org" target="_parent">OpenGL website</a>
<li><a href="http://dri.sourceforge.net" target="_parent">DRI website</a>
<li><a href="http://www.freedesktop.org" target="_parent">freedesktop.org</a>
<li><a href="games.html" target="MainFrame">Games and Entertainment</a>
<li><a href="libraries.html" target="MainFrame">Libraries and Toolkits</a>
<li><a href="modelers.html" target="MainFrame">Modeling and Rendering</a>

View File

@@ -16,7 +16,9 @@ Mesa supports the following environment variables:
<li>MESA_NO_MMX - if set, disables Intel MMX optimizations
<li>MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations
<li>MESA_NO_SSE - if set, disables Intel SSE optimizations
<li>MESA_DEBUG - if set, error messages are printed to stderr
<li>MESA_DEBUG - if set, error messages are printed to stderr.
If the value of MESA_DEBUG is "FP" floating point arithmetic errors will
generate exceptions.
<li>MESA_NO_DITHER - if set, disables dithering, overriding glEnable(GL_DITHER)
</ul>

View File

@@ -24,7 +24,7 @@ We're no longer developing the original Mesa GLU library.
</p>
<p>
The new SI GLU library code is included in the Mesa package.
The SI GLU library code is included in the Mesa distribution.
You don't have to download it separately.
</p>

View File

@@ -21,53 +21,77 @@
<a name="unix-x11">
<H2>1. Unix/X11 Compilation and Installation</H1>
<p>
Mesa uses a rather conventional Makefile system.
A GNU autoconf/automake system used to be included, but was discarded
in Mesa 5.1 because:
</p>
<ul>
<li>It seldom worked on IRIX, Solaris, AIX, etc.
<li>It was very compilicated
<li>Nobody maintained it
<li>libtool was just too weird
</ul>
<p>
If someone strongly feels that Mesa should have a autoconf/automake
system and wants to contribute one and maintain it, we'll consider
adding it again.
</p>
<p>
In Mesa 6.1 we modified the conventional Makefile system.
Instead of specifying all the various system configurations in the
Make-config file, there's a directory named <code>configs/</code> which
has an individual file for each configuration.
One of the configs gets copied to <code>configs/current</code>, which
is then included by all Makefiles.
</p>
<h3>1.1 Compilation</h3>
<p>
Note: if you've obtained Mesa through CVS, do this first:
Mesa may be compiled in several different ways:
</p>
<pre>
cd Mesa
chmod a+x bin/mklib
</pre>
<ul>
<li><b><em>Stand-alone/Xlib mode</em></b> - Mesa is compiled as
a software renderer using Xlib to do all rendering.
libGL.so is a self-contained rendering library.
<p>
Just type <b>make</b> in the top-level directory.
To compile stand-alone Mesa type <b>make</b> in the top-level directory.
You'll see a list of supported system configurations.
Choose one from the list (such as linux-x86), and type:
</p>
<pre>
make linux-x86
</pre>
<p>This will produce libGL.so and several other libraries</p>
</li>
<li><b><em>DRI/accelerated</em></b> - The DRI hardware drivers (for ATI,
Intel, Matrox, etc) are built.
libGL.so implements the GLX extension and dynamically loads the DRI drivers.
<p>
If you want to rebuild for a different configuration run
To build the DRI drivers you'll first need to have the DRM (Direct
Rendering Manager) kernel drivers and header files.
They're available from the <a href="http://dri.sf.net/" target="_parent">DRI</a> project.
</p>
<p>
You can get them from CVS by doing:
<pre>
cvs -d:pserver:anonymous@pds.freedesktop.org:/cvs/dri login
(hit enter when prompted for a password)
cvs -z3 -d:pserver:anonymous@pdx.freedesktop.org:/cvs/dri co drm
</pre>
<p>
Make note of the directory in which the drm files are placed.
</p>
<p>
See the <a href="http://dri.freedesktop.org/wiki/Building" target="_parent">
DRI Building Instructions</a> for the steps to build the DRM modules.
</p>
<p>
Next, in the <code>Mesa-x.y.z/configs/default</code> file, set the
<code>DRM_SOURCE_PATH</code> variable to indicate where the DRM files
are located.
</p>
<p>
Now build Mesa and the DRI drivers by running
</p>
<pre>
make linux-dri
</pre>
<p>
There are also <code>linux-dri-x86</code>, <code>linux-dri-x86-64</code>,
and <code>linux-ppc</code> configurations, optimized for those architectures.
</p>
<p>
Finally, you'll need a DRI-enabled X server from
<a href="http://freedesktop.org/wiki/Software_2fXserver" target="_parent">
X.org</a> or <a href="http://www.xfree86.org" target="_parent">XFree86</a>.
Visit those projects' home pages for more information.
</p>
</li>
</ul>
<p>
Later, if you want to rebuild for a different configuration run
<code>make realclean</code> before rebuilding.
</p>
@@ -75,7 +99,8 @@ If you want to rebuild for a different configuration run
<h3>1.2 The libraries</h3>
<p>
When compilation has finished, look in the top-level <b>lib/</b> directory.
When compilation has finished, look in the top-level <code>lib/</code>
directory.
You'll see a set of library files similar to this:
</p>
<pre>
@@ -108,6 +133,23 @@ lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSM
<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
</p>
<p>
If you built the DRI hardware drivers, you'll also see the DRI drivers:
</p>
<pre>
-rwxr-xr-x 1 brian users 11320803 Jul 21 12:11 mach64_dri.so
-rwxr-xr-x 1 brian users 11418014 Jul 21 12:12 mga_dri.so
-rwxr-xr-x 1 brian users 11064426 Jul 21 12:12 r128_dri.so
-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
-rwxr-xr-x 1 brian users 11232304 Jul 21 12:13 s3v_dri.so
-rwxr-xr-x 1 brian users 11062970 Jul 21 12:13 savage_dri.so
-rwxr-xr-x 1 brian users 11214212 Jul 21 12:13 sis_dri.so
-rwxr-xr-x 1 brian users 11368736 Jul 21 12:13 tdfx_dri.so
-rwxr-xr-x 1 brian users 10598868 Jul 21 12:13 trident_dri.so
-rwxr-xr-x 1 brian users 10997120 Jul 21 12:13 unichrome_dri.so
</pre>
<h3>1.3 Running the demos</h3>

View File

@@ -82,7 +82,7 @@ my work hours at the Space Science and Engineering Center at the University
of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because
Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html" target="_parent">Vis5D</a> project.
</p><p>
October 1996: Mesa 2.0 is released. It implementes the OpenGL 1.1 specification.
October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1 specification.
</p>
<p>
@@ -134,8 +134,8 @@ GL_ARB_fragment_program extensions.
<p>
Ongoing: Mesa is used as the core of many hardware OpenGL drivers for XFree86
within the
Ongoing: Mesa is used as the core of many hardware OpenGL drivers for
the XFree86 X.org X servers within the
<A href="http://dri.sourceforge.net/" target="_parent">DRI project</A>.
I continue to enhance Mesa with new extensions and features.
</p>
@@ -146,7 +146,8 @@ I continue to enhance Mesa with new extensions and features.
<p>
This is a summary of the major versions of Mesa. Note that Mesa's major
version number tracks OpenGL's minor version number.
version number tracks OpenGL's minor version number (+1).
Work is underway to implement the OpenGL 2.0 specification.
</p>
@@ -162,10 +163,11 @@ extensions incorporated as standard features:
</ul>
<p>
Also note that several OpenGL tokens were renamed in OpenGL 1.5
for the sake of consistency. The old names will still be valid.
for the sake of consistency.
The old tokens are still available.
</p>
<pre>
New Name Old Name
New Token Old Token
------------------------------------------------------------
GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
GL_FOG_COORD GL_FOG_COORDINATE

View File

@@ -13,17 +13,18 @@ The Mesa distribution consists of several components. Different copyrights
and licenses apply to different components. For example, GLUT is copyrighted
by Mark Kilgard, some demo programs are copyrighted by SGI, some of the Mesa
device drivers are copyrighted by their authors. See below for a list of
Mesa's components and the copyright/license for each.
Mesa's main components and the license for each.
</p>
<p>
The core Mesa library is licensed according to the terms of the XFree86
copyright (an MIT-style license). This allows integration with the
XFree86/DRI project. Unless otherwise stated, the Mesa source code and
documentation is licensed as follows:
The core Mesa library is licensed according to the terms of the MIT license.
This allows integration with the XFree86, Xorg and DRI projects.
</p>
<p>
The default Mesa license is as follows:
</p>
<pre>
Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
@@ -47,70 +48,38 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
<H1>Attention, Contributors</H1>
<p>
When contributing to the Mesa project you must agree to relinquish your
work to the holder of the copyright for the particular component you're
contributing to. That is, you can't put your own copyright on the code,
unless it's a modular piece that can be omitted from Mesa (like a new
device driver). If for example, you contribute a bug fix to Mesa's
texture mapping code, your code will become a part of the body of work
which is copyrighted by Brian Paul and licensed by the above terms.
When contributing to the Mesa project you must agree to the licensing terms
of the component to which you're contributing.
The following section lists the primary comonents of the Mesa distribution
and their respective licenses.
</p>
<H1>Mesa Component Licenses</H1>
<pre>
Mesa Component Licenses:
Component Files Primary Author License
Component Location Primary Author License
----------------------------------------------------------------------------
core Mesa code src/*.[ch] Brian Paul Mesa
include/GL/gl.h
Main Mesa code src/mesa/ Brian Paul Mesa (MIT)
GLX driver src/X/* Brian Paul Mesa
include/GL/glx.h
include/GL/xmesa.h
Device drivers src/mesa/drivers/* See drivers See drivers
OS/Mesa driver src/OSmesa/* Brian Paul Mesa
include/GL/osmesa.h
Ext headers include/GL/glext.h SGI SGI Free B
include/GL/glxext.h
3Dfx driver src/FX/* David Bucciarelli Mesa
include/GL/fxmesa.h
GLUT src/glut/ Mark Kilgard Mark's copyright
BeOS R4 driver src/BeOS/* Brian Paul Mesa
Mesa GLU library src/glu/mesa/ Brian Paul GNU-LGPL
MGL driver src/MGL/* SciTech, Inc SciTech copyright
include/GL/mglmesa.h
SGI GLU library src/glu/sgi/ SGI SGI Free B
Windows driver src/Windows/* Li Wei copyright by Li Wei
include/GL/wmesa.h
demo programs progs/demos/ various see source files
SVGA driver src/SVGA/* Brian Paul GNU-LGPL
include/GL/svgamesa.h
X demos progs/xdemos/ Brian Paul see source files
DOS driver src/DOS/* Charlie Wallace GNU-LGPL
include/GL/dosmesa.h
SGI demos progs/samples/ SGI SGI copyright
GGI driver src/GGI/* Uwe Maurer GNU-LGPL
include/GL/ggimesa.h
S3 driver src/S3/* S3, Inc. S3 copyright
GLUT src-glut/* Mark Kilgard Mark's copyright
include/GL/*glut*.h
GLU library src-glu/* Brian Paul GNU-LGPL
SI GLU library si-glu/* SGI SGI Free B
include/GL/glu.h
Ext registry include/GL/glext.h SGI SGI Free B
include/GL/glxext.h
demo programs demos/* various see source files
X demos xdemos/* Brian Paul see source files
SGI demos samples/* SGI SGI copyright
RedBook demos book/* SGI SGI copyright
RedBook demos progs/redbook/ SGI SGI copyright
</pre>
</body>

View File

@@ -30,7 +30,8 @@ SourceForge lists page.</a>
with the mailing lists please contact the SourceForge administrators for help.</p>
<p>Archives of the old Mesa mailing list which was hosted by unicamp.br
are available <a href="http://groups.yahoo.com/group/mesa/messages/">here</a>.</p>
are available <a href="http://groups.yahoo.com/group/mesa/messages/"
target="_parent">here</a>.</p>
<p>
Here are some other OpenGL-related forums you might find useful:
@@ -46,7 +47,8 @@ Usenet newsgroups:
</p>
<p>
<a href="http://www.opengl.org/">OpenGL discussion forums</A> at www.opengl.org
<a href="http://www.opengl.org/" target="_parent">OpenGL discussion forums</A>
at www.opengl.org
</p>
</HTML>

View File

@@ -1,7 +1,6 @@
/* Mesa CSS */
body {
background-color: #ffffff;
/*background-color: #55bbff;*/
font: 14px 'Lucida Grande', Geneva, Arial, Verdana, sans-serif;
color: black;
link: #111188;

View File

@@ -6,9 +6,95 @@
<BODY>
<body bgcolor="#eeeeee">
<H1>News</H1>
<h2>August 19, 2005</h2>
<p>
Mesa 6.3.2 has been released.
Note: there was no public release of version 6.3.1.
</p>
<pre>
New:
- The distribution now includes the DRI drivers and GLX code
Changes:
- Made the DRI "new" driver interface standard, remove old code
Bug fixes:
- GL_ARB_vertex/fragment_shader were mistakenly listed in the
extensions string
- negative relative addressing in vertex programs was broken
- update/fix SPARC assembly code for vertex transformation
- fixed memory leak when freeing GLX drawables/renderbuffers
- fixed display list memory leak
- the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer
- wglGetProcAddress() didn't handle wgl-functions
- fixed glxext.h cross-compile issue (Colin Harrison)
- assorted DRI driver fixes
</pre>
<p>
The MD5 checksums are:
</p>
<pre>
(tbd)
</pre>
<h2>July 20, 2005</h2>
<p>
Mesa 6.3 has been released.
This is a development release with new features, changes and bug fixes.
</p>
<pre>
New:
- GL_EXT_framebuffer_object extension
- GL_ARB_draw_buffers extension
- GL_ARB_pixel_buffer_object extension
- GL_OES_read_format extension (Ian Romanick)
- DirectFB driver (Claudio Ciccani)
- x86_64 vertex transformation code (Mikko T.)
Changes:
- added -stereo option for glxgears demo (Jacek Rosik)
- updated the PBuffer demo code in xdemos/ directory
- glDeleteTextures/Programs/Buffers() now makes the object ID
available for immediate re-use
- assorted 64-bit clean-ups fixes (x86_64 and Win64)
- lots of internal changes for GL_EXT_framebuffer_object
Bug fixes:
- some functions didn't support PBO functionality
- glGetTexImage didn't convert color index images to RGBA as required
- fragment program texcoords were sometimes wrong for points and lines
- fixed problem with negative dot product in arbfplight, fplight demos
- fixed bug in perspective correction of antialiased, textured lines
- querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
- fixed a couple per-pixel fog bugs (Soju Matsumoto)
- glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
- fixed float parsing bug in ARB frag/vert programs (bug 2520)
- XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
- GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
- glXChooseFBConfig() crashed if attribList pointer was NULL
- program state.light[n].spot.direction.w was wrong value (bug 3083)
- fragment program fog option required glEnable(GL_FOG) - wrong.
- glColorTable() could produce a Mesa implementation error (bug 3135)
- RasterPos could get corrupted by color index rendering path
- Removed bad XTranslateCoordinates call when rendering to Pixmaps
- glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
- fixed a few Darwin compilation problems
</pre>
<p>
The MD5 checksums are:
</p>
<pre>
0236f552d37514776945d5a013e5bb7b MesaLib-6.3.tar.gz
60e1a8f78c4a8c7750a1e95753190986 MesaLib-6.3.tar.bz2
ca7c950fbace68c70caa822322db7223 MesaLib-6.3.zip
25ea801645b376c014051804fe4974b2 MesaDemos-6.3.tar.gz
9248e74872ea88c57ec25c900c295057 MesaDemos-6.3.tar.bz2
8537dfa734ef258dcc7272097558d434 MesaDemos-6.3.zip
</pre>
<h2>December 9, 2004</h2>
<p>
Mesa 6.2.1 has been released.
@@ -960,6 +1046,6 @@ source code</a>.</p>
<hr>
$Id: news.html,v 3.19 2005/05/05 14:18:31 brianp Exp $
$Id: news.html,v 3.23 2005/08/19 16:57:50 brianp Exp $
</body>
</html>
</html>

View File

@@ -13,6 +13,7 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<UL>
<LI><A HREF="RELNOTES-6.3.2">RELNOTES-6.3.2</A>
<LI><A HREF="RELNOTES-6.3">RELNOTES-6.3</A>
<LI><A HREF="RELNOTES-6.2.1">RELNOTES-6.2.1</A>
<LI><A HREF="RELNOTES-6.2">RELNOTES-6.2</A>

View File

@@ -14,98 +14,43 @@ supported on those systems. All you need is an ANSI C compiler and the
X development environment to use Mesa.
</p>
<p>Others have contributed drivers
for the Amiga, Apple Macintosh, BeOS, NeXT, OS/2, MS-DOS, VMS, Windows
<p>
The DRI hardware drivers for the X.org server and XFree86 provide
hardware accelerated rendering for chips from ATI, Intel, Matrox, 3dfx
and others on Linux and FreeBSD.
</p>
<p>
Drivers for other assorted platforms include:
the Amiga, Apple Macintosh, BeOS, NeXT, OS/2, MS-DOS, VMS, Windows
9x/NT, and Direct3D.
</p>
<p>
The following files describe the details for various platforms.
Be warned, some of these files (and drivers) may be very out of date.
Details about particular drivers follows.
Be warned that some drivers may be out of date and no longer function.
</p>
<UL>
<LI><A HREF="README.X11">README.X11</A> - X Window System / Unix / Linux
<LI><A HREF="README.WIN32">README.WIN32</A> - Microsoft Windows
<LI><A HREF="README.VMS">README.VMS</A> - DEC VMS
<LI><A HREF="README.GGI">README.GGI</A> - GGI
<LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver
<LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin
<LI><A HREF="README.BEOS">README.BEOS</A> - BeOS
<LI><A HREF="README.D3D">README.D3D</A> - Direct3D driver
<LI><A HREF="README.DJ">README.DJ</A> - DJGPP
<LI><A HREF="README.LYNXOS">README.LYNXOS</A> - LynxOS
<LI><A HREF="README.MINGW32">README.MINGW32</A> - Mingw32
<LI><A HREF="README.NeXT">README.NeXT</A> - NeXT
<LI><A HREF="README.OpenStep">README.OpenStep</A> - OpenStep
<LI><A HREF="README.OS2">README.OS2</A> - OS/2
<LI><A HREF="README.WINDML">README.WINDML</A> - WindML
<LI>Xlib driver for the X Window System <A HREF="README.X11">(README.X11)</A>
<li><a href="http://dri.sourceforge.net/" target="_parent">
DRI hardware drivers</a> for the X window system
<LI>Microsoft Windows <A HREF="README.WIN32">(README.WIN32)</A>
<LI>DEC VMS <A HREF="README.VMS">(README.VMS)</A>
<LI>3dfx/Glide <A HREF="README.3DFX">(README.3DFX)</A>
<LI>GGI <A HREF="README.GGI">(README.GGI)</A>
<LI>Amiga Amiwin <A HREF="README.AMIWIN">(README.AMIWIN)</A>
<LI>BeOS <A HREF="README.BEOS">(README.BEOS)</A>
<LI>Direct3D driver <A HREF="README.D3D">(README.D3D)</A>
<LI>DJGPP <A HREF="README.DJ">(README.DJ)</A>
<LI>LynxOS <A HREF="README.LYNXOS">(README.LYNXOS)</A>
<LI>Mingw32 <A HREF="README.MINGW32">(README.MINGW32)</A>
<LI>NeXT <A HREF="README.NeXT">(README.NeXT)</A>
<LI>OpenStep <A HREF="README.OpenStep">(README.OpenStep)</A>
<LI>OS/2 <A HREF="README.OS2">(README.OS2)</A>
<LI>WindML <A HREF="README.WINDML">(README.WINDML)</A>
<LI><a href="http://utah-glx.sourceforge.net/" target="_parent">Utah GLX drivers</a>
</UL>
<p>
The standard Mesa distribution only supports software-based rendering, with
the exception of the 3Dfx Glide driver.
Information about other hardware support follows.
</p>
<ul>
<li>DRI-based hardware support for 3dfx, Intel, Matrox, ATI with XFree86
<blockquote>
<p>The <a href="http://dri.sourceforge.net/" target="_parent">DRI architecture</a>,
originally developed by Precision Insight, Inc. uses Mesa and
provides hardware acceleration for a number of popular chipsets.<br>
<br>
The DRI is part of XFree86 4.0 and later.
<br><br>
If you download and install XFree86 4.x you do not need to
install Mesa separately. All the important parts of Mesa
will be installed with the rest of XFree86.
</blockquote>
<li>3dfx Voodoo1, Voodoo2, Voodoo Rush, Voodoo Banshee, Voodoo3
<blockquote>
<p>All cards based on these chipsets should work with Linux and
Windows 95 via 3dfx's Glide library.
The Mesa/Glide driver is included with the Mesa distribution.
You'll need to install the Glide header files and runtime library.
</p>
<p>
David Bucciarelli wrote the original 3dfx driver for Mesa.<br>
Daryll Strauss ported Glide to Linux.
</p>
</blockquote>
<li>Matrox G200/G400, nVidia RIVA, ATI Rage Pro, Intel i810 on Linux
<blockquote>
<p>The <a href="http://utah-glx.sourceforge.net/" target="_parent">
Utah GLX project</a>
(no longer active) developed drivers for these chipsets and others.
</blockquote>
<li>Amiga Warp3D
<blockquote>
<p>Amiga systems can support 3D hardware with the Warp3D API.
See <a href="http://www.haage-partner.com/3dworld" target="_parent">here</a>.
</blockquote>
<li>Also see
<blockquote>
<p><a href="http://www.linux3d.org/" target="_parent">www.linux3d.org</a> for
other 3D hardware info for Linux.
</blockquote>
</ul>
<p>
<b><em>Note:</em></b>
If you have NVIDIA hardware in your computer,
you should download and install NVIDIA's OpenGL library. You may
however, want to download Mesa in order to use its GLU and GLUT
libraries, or assorted demo programs.</p>
</body>
</html>

View File

@@ -2,7 +2,7 @@
* Mesa 3-D graphics library
* Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -2213,13 +2213,9 @@ GLAPI void GLAPIENTRY glTracePointerRangeMESA( const GLvoid* first, const GLvoid
typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data);
GLAPI void GLAPIENTRY
glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback,
GLvoid *data);
GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, GLvoid *data);
GLAPI void GLAPIENTRY
glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name,
GLfloat *v);
GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v);
#endif /* GL_MESA_program_debug */
@@ -2235,123 +2231,6 @@ typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLen
#endif /* GL_ATI_blend_equation_separate */
/* XXX this is temporary here! */
#ifndef GL_EXT_framebuffer_object
#define GL_EXT_framebuffer_object
GLAPI GLboolean GLAPIENTRY
glIsRenderbufferEXT(GLuint renderbuffer);
GLAPI void GLAPIENTRY
glBindRenderbufferEXT(GLenum target, GLuint renderbuffer);
GLAPI void GLAPIENTRY
glDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers);
GLAPI void GLAPIENTRY
glGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers);
GLAPI void GLAPIENTRY
glRenderbufferStorageEXT(GLenum target, GLenum internalformat,
GLsizei width, GLsizei height);
GLAPI void GLAPIENTRY
glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params);
GLAPI GLboolean GLAPIENTRY
glIsFramebufferEXT(GLuint framebuffer);
GLAPI void GLAPIENTRY
glBindFramebufferEXT(GLenum target, GLuint framebuffer);
GLAPI void GLAPIENTRY
glDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers);
GLAPI void GLAPIENTRY
glGenFramebuffersEXT(GLsizei n, GLuint *framebuffers);
GLAPI GLenum GLAPIENTRY
glCheckFramebufferStatusEXT(GLenum target);
GLAPI void GLAPIENTRY
glFramebufferTexture1DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
GLAPI void GLAPIENTRY
glFramebufferTexture2DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
GLAPI void GLAPIENTRY
glFramebufferTexture3DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level, GLint zoffset);
GLAPI void GLAPIENTRY
glFramebufferRenderbufferEXT(GLenum target, GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer);
GLAPI void GLAPIENTRY
glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
GLenum pname, GLint *params);
GLAPI void GLAPIENTRY
glGenerateMipmapEXT(GLenum target);
#define GL_FRAMEBUFFER_EXT 0x8D40
#define GL_RENDERBUFFER_EXT 0x8D41
#define GL_STENCIL_INDEX_EXT 0x8D45
#define GL_STENCIL_INDEX1_EXT 0x8D46
#define GL_STENCIL_INDEX4_EXT 0x8D47
#define GL_STENCIL_INDEX8_EXT 0x8D48
#define GL_STENCIL_INDEX16_EXT 0x8D49
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
#define GL_FRAMEBUFFER_STATUS_ERROR_EXT 0x8CDE
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
#endif /* GL_EXT_framebuffer_object */
/**
** NOTE!!!!! If you add new functions to this file, or update
** glext.h be sure to regenerate the gl_mangle.h file. See comments

View File

@@ -62,11 +62,13 @@
#define glBindBufferARB MANGLE(BindBufferARB)
#define glBindBuffer MANGLE(BindBuffer)
#define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI)
#define glBindFramebufferEXT MANGLE(BindFramebufferEXT)
#define glBindLightParameterEXT MANGLE(BindLightParameterEXT)
#define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT)
#define glBindParameterEXT MANGLE(BindParameterEXT)
#define glBindProgramARB MANGLE(BindProgramARB)
#define glBindProgramNV MANGLE(BindProgramNV)
#define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT)
#define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT)
#define glBindTextureEXT MANGLE(BindTextureEXT)
#define glBindTexture MANGLE(BindTexture)
@@ -102,6 +104,7 @@
#define glBufferSubData MANGLE(BufferSubData)
#define glCallList MANGLE(CallList)
#define glCallLists MANGLE(CallLists)
#define glCheckFramebufferStatusEXT MANGLE(CheckFramebufferStatusEXT)
#define glClampColorARB MANGLE(ClampColorARB)
#define glClearAccum MANGLE(ClearAccum)
#define glClearColor MANGLE(ClearColor)
@@ -244,6 +247,7 @@
#define glDeleteFencesAPPLE MANGLE(DeleteFencesAPPLE)
#define glDeleteFencesNV MANGLE(DeleteFencesNV)
#define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI)
#define glDeleteFramebuffersEXT MANGLE(DeleteFramebuffersEXT)
#define glDeleteLists MANGLE(DeleteLists)
#define glDeleteObjectARB MANGLE(DeleteObjectARB)
#define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV)
@@ -252,6 +256,7 @@
#define glDeleteProgramsNV MANGLE(DeleteProgramsNV)
#define glDeleteQueriesARB MANGLE(DeleteQueriesARB)
#define glDeleteQueries MANGLE(DeleteQueries)
#define glDeleteRenderbuffersEXT MANGLE(DeleteRenderbuffersEXT)
#define glDeleteShader MANGLE(DeleteShader)
#define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT)
#define glDeleteTextures MANGLE(DeleteTextures)
@@ -365,6 +370,10 @@
#define glFragmentMaterialfvSGIX MANGLE(FragmentMaterialfvSGIX)
#define glFragmentMaterialiSGIX MANGLE(FragmentMaterialiSGIX)
#define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX)
#define glFramebufferRenderbufferEXT MANGLE(FramebufferRenderbufferEXT)
#define glFramebufferTexture1DEXT MANGLE(FramebufferTexture1DEXT)
#define glFramebufferTexture2DEXT MANGLE(FramebufferTexture2DEXT)
#define glFramebufferTexture3DEXT MANGLE(FramebufferTexture3DEXT)
#define glFrameZoomSGIX MANGLE(FrameZoomSGIX)
#define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI)
#define glFrontFace MANGLE(FrontFace)
@@ -372,15 +381,18 @@
#define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX)
#define glGenBuffersARB MANGLE(GenBuffersARB)
#define glGenBuffers MANGLE(GenBuffers)
#define glGenerateMipmapEXT MANGLE(GenerateMipmapEXT)
#define glGenFencesAPPLE MANGLE(GenFencesAPPLE)
#define glGenFencesNV MANGLE(GenFencesNV)
#define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI)
#define glGenFramebuffersEXT MANGLE(GenFramebuffersEXT)
#define glGenLists MANGLE(GenLists)
#define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV)
#define glGenProgramsARB MANGLE(GenProgramsARB)
#define glGenProgramsNV MANGLE(GenProgramsNV)
#define glGenQueriesARB MANGLE(GenQueriesARB)
#define glGenQueries MANGLE(GenQueries)
#define glGenRenderbuffersEXT MANGLE(GenRenderbuffersEXT)
#define glGenSymbolsEXT MANGLE(GenSymbolsEXT)
#define glGenTexturesEXT MANGLE(GenTexturesEXT)
#define glGenTextures MANGLE(GenTextures)
@@ -438,6 +450,7 @@
#define glGetFragmentLightivSGIX MANGLE(GetFragmentLightivSGIX)
#define glGetFragmentMaterialfvSGIX MANGLE(GetFragmentMaterialfvSGIX)
#define glGetFragmentMaterialivSGIX MANGLE(GetFragmentMaterialivSGIX)
#define glGetFramebufferAttachmentParameterivEXT MANGLE(GetFramebufferAttachmentParameterivEXT)
#define glGetHandleARB MANGLE(GetHandleARB)
#define glGetHistogramEXT MANGLE(GetHistogramEXT)
#define glGetHistogram MANGLE(GetHistogram)
@@ -502,6 +515,7 @@
#define glGetProgramNamedParameterfvNV MANGLE(GetProgramNamedParameterfvNV)
#define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV)
#define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV)
#define glGetProgramRegisterfvMESA MANGLE(GetProgramRegisterfvMESA)
#define glGetProgramStringARB MANGLE(GetProgramStringARB)
#define glGetProgramStringNV MANGLE(GetProgramStringNV)
#define glGetQueryivARB MANGLE(GetQueryivARB)
@@ -510,6 +524,7 @@
#define glGetQueryObjectiv MANGLE(GetQueryObjectiv)
#define glGetQueryObjectuivARB MANGLE(GetQueryObjectuivARB)
#define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv)
#define glGetRenderbufferParameterivEXT MANGLE(GetRenderbufferParameterivEXT)
#define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT)
#define glGetSeparableFilter MANGLE(GetSeparableFilter)
#define glGetShaderInfoLog MANGLE(GetShaderInfoLog)
@@ -601,6 +616,7 @@
#define glIsEnabled MANGLE(IsEnabled)
#define glIsFenceAPPLE MANGLE(IsFenceAPPLE)
#define glIsFenceNV MANGLE(IsFenceNV)
#define glIsFramebufferEXT MANGLE(IsFramebufferEXT)
#define glIsList MANGLE(IsList)
#define glIsObjectBufferATI MANGLE(IsObjectBufferATI)
#define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV)
@@ -609,6 +625,7 @@
#define glIsProgramNV MANGLE(IsProgramNV)
#define glIsQueryARB MANGLE(IsQueryARB)
#define glIsQuery MANGLE(IsQuery)
#define glIsRenderbufferEXT MANGLE(IsRenderbufferEXT)
#define glIsShader MANGLE(IsShader)
#define glIsTextureEXT MANGLE(IsTextureEXT)
#define glIsTexture MANGLE(IsTexture)
@@ -836,6 +853,7 @@
#define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV)
#define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT)
#define glPrioritizeTextures MANGLE(PrioritizeTextures)
#define glProgramCallbackMESA MANGLE(ProgramCallbackMESA)
#define glProgramEnvParameter4dARB MANGLE(ProgramEnvParameter4dARB)
#define glProgramEnvParameter4dvARB MANGLE(ProgramEnvParameter4dvARB)
#define glProgramEnvParameter4fARB MANGLE(ProgramEnvParameter4fARB)
@@ -895,6 +913,7 @@
#define glRects MANGLE(Rects)
#define glRectsv MANGLE(Rectsv)
#define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX)
#define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT)
#define glRenderMode MANGLE(RenderMode)
#define glReplacementCodePointerSUN MANGLE(ReplacementCodePointerSUN)
#define glReplacementCodeubSUN MANGLE(ReplacementCodeubSUN)
@@ -1003,6 +1022,7 @@
#define glStencilOpSeparateATI MANGLE(StencilOpSeparateATI)
#define glStencilOpSeparate MANGLE(StencilOpSeparate)
#define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX)
#define glStringMarkerGREMEDY MANGLE(StringMarkerGREMEDY)
#define glSwizzleEXT MANGLE(SwizzleEXT)
#define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX)
#define glTangent3bEXT MANGLE(Tangent3bEXT)

View File

@@ -52,9 +52,9 @@ extern "C" {
/*************************************************************/
/* Header file version number, required by OpenGL ABI for Linux */
/* glext.h last updated 2005/01/20 */
/* glext.h last updated 2005/06/20 */
/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
#define GL_GLEXT_VERSION 26
#define GL_GLEXT_VERSION 29
#ifndef GL_VERSION_1_2
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
@@ -2980,6 +2980,64 @@ extern "C" {
/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
#endif
#ifndef GL_EXT_framebuffer_object
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
#define GL_FRAMEBUFFER_EXT 0x8D40
#define GL_RENDERBUFFER_EXT 0x8D41
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
#define GL_STENCIL_INDEX1_EXT 0x8D46
#define GL_STENCIL_INDEX4_EXT 0x8D47
#define GL_STENCIL_INDEX8_EXT 0x8D48
#define GL_STENCIL_INDEX16_EXT 0x8D49
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
#endif
#ifndef GL_GREMEDY_string_marker
#endif
/*************************************************************/
@@ -6381,6 +6439,54 @@ typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLen
#define GL_NV_vertex_program3 1
#endif
#ifndef GL_EXT_framebuffer_object
#define GL_EXT_framebuffer_object 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint);
GLAPI void APIENTRY glBindRenderbufferEXT (GLenum, GLuint);
GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei, const GLuint *);
GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei, GLuint *);
GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsizei);
GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint *);
GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint);
GLAPI void APIENTRY glBindFramebufferEXT (GLenum, GLuint);
GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei, const GLuint *);
GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei, GLuint *);
GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum);
GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, GLuint);
GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum, GLenum, GLenum, GLint *);
GLAPI void APIENTRY glGenerateMipmapEXT (GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers);
typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers);
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers);
typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers);
typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
#endif
#ifndef GL_GREMEDY_string_marker
#define GL_GREMEDY_string_marker 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string);
#endif
#ifdef __cplusplus
}

View File

@@ -331,13 +331,24 @@ typedef struct {
} GLXBufferClobberEventSGIX;
#endif
#if defined(__UNIXOS2__) || defined(__SOL64__)
#if defined(__sun__)
#include <inttypes.h>
#if defined(__STDC__)
#if defined(__arch64__)
typedef long int int64_t;
#else
typedef long long int int64_t;
#endif /* __arch64__ */
#endif /* __STDC__ */
#elif defined(__UNIXOS2__) || defined(__SOL64__)
typedef long int int32_t;
typedef long long int int64_t;
#elif defined( __VMS )
#include <inttypes.h>
#elif defined(__SCO__) || defined(__USLC__)
#include <stdint.h>
#elif defined(WIN32) && defined(__GNUC__)
#include <stdint.h>
#endif
#ifndef GLX_VERSION_1_3

View File

@@ -38,12 +38,6 @@
#ifndef DRI_INTERFACE_H
#define DRI_INTERFACE_H
#ifndef DRI_NEW_INTERFACE_ONLY
# include <X11/X.h>
# include <GL/glx.h>
# include "GL/glxint.h"
#endif
#include <GL/internal/glcore.h>
#include <xf86drm.h>
#include <drm.h>
@@ -62,6 +56,7 @@ typedef struct __DRIdrawableRec __DRIdrawable;
typedef struct __DRIdriverRec __DRIdriver;
typedef struct __DRIframebufferRec __DRIframebuffer;
typedef struct __DRIversionRec __DRIversion;
typedef struct __DRIinterfaceMethodsRec __DRIinterfaceMethods;
typedef unsigned long __DRIid;
typedef void __DRInativeDisplay;
/*@}*/
@@ -71,42 +66,6 @@ typedef void __DRInativeDisplay;
* \name Functions provided by the driver loader.
*/
/*@{*/
extern __DRIscreen *__glXFindDRIScreen(__DRInativeDisplay *dpy, int scrn);
/**
* Type of a pointer to \c __glXGetInternalVersion, as returned by
* \c glXGetProcAddress.
*
* \sa __glXGetInternalVersion, glXGetProcAddress
*/
typedef int (* PFNGLXGETINTERNALVERSIONPROC) ( void );
/**
* Type of a pointer to \c __glXWindowExists, as returned by
* \c glXGetProcAddress.
*
* \sa __glXWindowExists, glXGetProcAddress
*/
typedef GLboolean (* PFNGLXWINDOWEXISTSPROC) (__DRInativeDisplay *dpy, __DRIid draw);
/**
* Type of a pointer to \c __glXGetUST, as returned by \c glXGetProcAddress.
*
* \sa __glXGetUST, glXGetProcAddress
*/
typedef int (* PFNGLXGETUSTPROC) ( int64_t * ust );
/**
* Type of pointer to \c __glXCreateContextModes, as returned by
* \c glXGetProcAddress.
*
* \sa _gl_context_modes_create, glXGetProcAddress
*/
typedef __GLcontextModes * (* PFNGLXCREATECONTEXTMODES) ( unsigned count,
size_t minimum_bytes_per_struct );
/**
* Type of a pointer to \c glXGetScreenDriver, as returned by
* \c glXGetProcAddress. This function is used to get the name of the DRI
@@ -127,39 +86,11 @@ typedef const char * (* PFNGLXGETSCREENDRIVERPROC) (__DRInativeDisplay *dpy, int
typedef const char * (* PFNGLXGETDRIVERCONFIGPROC) (const char *driverName);
/**
* Type of a pointer to \c __glXScrEnableExtension, as returned by
* \c glXGetProcAddress. This function is used to enable a GLX extension
* on the specified screen.
*
* \sa __glXScrEnableExtension, glXGetProcAddress
* Type of a pointer to \c glxEnableExtension, as returned by
* \c __DRIinterfaceMethods::getProcAddress. This function is used to enable
* a GLX extension on the specified screen.
*/
typedef void (* PFNGLXSCRENABLEEXTENSIONPROC) ( void *psc, const char * name );
/**
* Type of a pointer to \c __glXGetDrawableInfo, as returned by
* \c glXGetProcAddress. This function is used to get information about the
* position, size, and clip rects of a drawable.
*
* \sa __glXGetDrawableInfo, glXGetProcAddress
*/
typedef GLboolean (* PFNGLXGETDRAWABLEINFOPROC) ( __DRInativeDisplay *dpy, int scrn,
__DRIid draw, unsigned int * index, unsigned int * stamp,
int * x, int * y, int * width, int * height,
int * numClipRects, drm_clip_rect_t ** pClipRects,
int * backX, int * backY,
int * numBackClipRects, drm_clip_rect_t ** pBackClipRects );
/* Test for the xf86dri.h header file */
#ifndef _XF86DRI_H_
extern GLboolean XF86DRIDestroyContext( __DRInativeDisplay *dpy, int screen,
__DRIid context_id );
extern GLboolean XF86DRICreateDrawable( __DRInativeDisplay *dpy, int screen,
__DRIid drawable, drm_drawable_t *hHWDrawable );
extern GLboolean XF86DRIDestroyDrawable( __DRInativeDisplay *dpy, int screen,
__DRIid drawable);
#endif
/*@}*/
@@ -173,16 +104,10 @@ typedef void *(CREATENEWSCREENFUNC)(__DRInativeDisplay *dpy, int scrn,
const __DRIversion * ddx_version, const __DRIversion * dri_version,
const __DRIversion * drm_version, const __DRIframebuffer * frame_buffer,
void * pSAREA, int fd, int internal_api_version,
const __DRIinterfaceMethods * interface,
__GLcontextModes ** driver_modes);
typedef CREATENEWSCREENFUNC* PFNCREATENEWSCREENFUNC;
extern CREATENEWSCREENFUNC __driCreateNewScreen;
#ifndef DRI_NEW_INTERFACE_ONLY
extern void *__driCreateScreen(Display *dpy, int scrn, __DRIscreen *psc,
int numConfigs, __GLXvisualConfig *config);
#endif /* DRI_NEW_INTERFACE_ONLY */
extern CREATENEWSCREENFUNC __driCreateNewScreen_20050727;
/**
@@ -209,6 +134,113 @@ struct __DRIversionRec {
int patch; /**< Patch-level. */
};
typedef void (*__DRIfuncPtr)(void);
struct __DRIinterfaceMethodsRec {
/**
* Get pointer to named function.
*/
__DRIfuncPtr (*getProcAddress)( const char * proc_name );
/**
* Create a list of \c __GLcontextModes structures.
*/
__GLcontextModes * (*createContextModes)(unsigned count,
size_t minimum_bytes_per_struct);
/**
* Destroy a list of \c __GLcontextModes structures.
*
* \todo
* Determine if the drivers actually need to call this.
*/
void (*destroyContextModes)( __GLcontextModes * modes );
/**
* Get the \c __DRIscreen for a given display and screen number.
*/
__DRIscreen *(*getScreen)(__DRInativeDisplay *dpy, int screenNum);
/**
* \name Client/server protocol functions.
*
* These functions implement the DRI client/server protocol for
* context and drawable operations. Platforms that do not implement
* the wire protocol (e.g., EGL) will implement glorified no-op functions.
*/
/*@{*/
/**
* Determine if the specified window ID still exists.
*
* \note
* Implementations may assume that the driver will only pass an ID into
* this function that actually corresponds to a window. On
* implementations where windows can only be destroyed by the DRI driver
* (e.g., EGL), this function is allowed to always return \c GL_TRUE.
*/
GLboolean (*windowExists)(__DRInativeDisplay *dpy, __DRIid draw);
/**
* Create the server-side portion of the GL context.
*/
GLboolean (* createContext)( __DRInativeDisplay *dpy, int screenNum,
int configID, void * contextID, drm_context_t * hw_context );
/**
* Destroy the server-side portion of the GL context.
*/
GLboolean (* destroyContext)( __DRInativeDisplay *dpy, int screenNum,
__DRIid context );
/**
* Create the server-side portion of the drawable.
*/
GLboolean (*createDrawable)( __DRInativeDisplay * ndpy, int screen,
__DRIid drawable, drm_drawable_t * hHWDrawable );
/**
* Destroy the server-side portion of the drawable.
*/
GLboolean (*destroyDrawable)( __DRInativeDisplay * ndpy, int screen,
__DRIid drawable );
/**
* This function is used to get information about the position, size, and
* clip rects of a drawable.
*/
GLboolean (* getDrawableInfo) ( __DRInativeDisplay *dpy, int scrn,
__DRIid draw, unsigned int * index, unsigned int * stamp,
int * x, int * y, int * width, int * height,
int * numClipRects, drm_clip_rect_t ** pClipRects,
int * backX, int * backY,
int * numBackClipRects, drm_clip_rect_t ** pBackClipRects );
/*@}*/
/**
* \name Timing related functions.
*/
/*@{*/
/**
* Get the 64-bit unadjusted system time (UST).
*/
int (*getUST)(int64_t * ust);
/**
* Get the media stream counter (MSC) rate.
*
* Matching the definition in GLX_OML_sync_control, this function returns
* the rate of the "media stream counter". In practical terms, this is
* the frame refresh rate of the display.
*/
GLboolean (*getMSCRate)(__DRInativeDisplay * dpy, __DRIid drawable,
int32_t * numerator, int32_t * denominator);
/*@}*/
};
/**
* Framebuffer information record. Used by libGL to communicate information
* about the framebuffer to the driver's \c __driCreateNewScreen function.
@@ -247,25 +279,6 @@ struct __DRIscreenRec {
*/
void (*destroyScreen)(__DRInativeDisplay *dpy, int scrn, void *screenPrivate);
/**
* Method to create the private DRI context data and initialize the
* context dependent methods.
*
* \sa __DRIscreenRec::createNewContext driCreateContext
* driCreateNewContext
*
* \deprecated
* This function has been replaced by \c __DRIscreenRec::createNewContext.
* New drivers will continue to export this method, but it will eventually
* (in the next XFree86 major relearse) go away.
*/
#ifndef DRI_NEW_INTERFACE_ONLY
void *(*createContext)(Display *dpy, XVisualInfo *vis, void *sharedPrivate,
__DRIcontext *pctx);
#else
void * createContext;
#endif /* DRI_NEW_INTERFACE_ONLY */
/**
* Method to create the private DRI drawable data and initialize the
* drawable dependent methods.
@@ -341,30 +354,6 @@ struct __DRIcontextRec {
*/
void (*destroyContext)(__DRInativeDisplay *dpy, int scrn, void *contextPrivate);
/**
* Method to bind a DRI drawable to a DRI graphics context.
*
* \deprecated Replaced by bindContext3.
*/
#ifndef DRI_NEW_INTERFACE_ONLY
Bool (*bindContext)(Display *dpy, int scrn, GLXDrawable draw,
GLXContext gc);
#else
void *bindContext;
#endif /* DRI_NEW_INTERFACE_ONLY */
/**
* Method to unbind a DRI drawable to a DRI graphics context.
*
* \deprecated Replaced by unbindContext3.
*/
#ifndef DRI_NEW_INTERFACE_ONLY
Bool (*unbindContext)(Display *dpy, int scrn, GLXDrawable draw,
GLXContext gc, int will_rebind);
#else
void *unbindContext;
#endif /* DRI_NEW_INTERFACE_ONLY */
/**
* Opaque pointer to private per context direct rendering data.
* \c NULL if direct rendering is not supported on the display or
@@ -372,32 +361,6 @@ struct __DRIcontextRec {
*/
void *private;
/**
* Method to bind a DRI drawable to a DRI graphics context.
*
* \since Internal API version 20030606.
* \deprecated Replaced by bindContext3.
*/
#ifndef DRI_NEW_INTERFACE_ONLY
Bool (*bindContext2)(Display *dpy, int scrn, GLXDrawable draw,
GLXDrawable read, GLXContext gc);
#else
void *bindContext2;
#endif /* DRI_NEW_INTERFACE_ONLY */
/**
* Method to unbind a DRI drawable from a DRI graphics context.
*
* \since Internal API version 20030606.
* \deprecated Replaced by unbindContext3.
*/
#ifndef DRI_NEW_INTERFACE_ONLY
Bool (*unbindContext2)(Display *dpy, int scrn, GLXDrawable draw,
GLXDrawable read, GLXContext gc);
#else
void *unbindContext2;
#endif /* DRI_NEW_INTERFACE_ONLY */
/**
* Pointer to the mode used to create this context.
*
@@ -408,17 +371,17 @@ struct __DRIcontextRec {
/**
* Method to bind a DRI drawable to a DRI graphics context.
*
* \since Internal API version 20040415.
* \since Internal API version 20050727.
*/
GLboolean (*bindContext3)(__DRInativeDisplay *dpy, int scrn, __DRIid draw,
GLboolean (*bindContext)(__DRInativeDisplay *dpy, int scrn, __DRIid draw,
__DRIid read, __DRIcontext *ctx);
/**
* Method to unbind a DRI drawable from a DRI graphics context.
*
* \since Internal API version 20040415.
* \since Internal API version 20050727.
*/
GLboolean (*unbindContext3)(__DRInativeDisplay *dpy, int scrn, __DRIid draw,
GLboolean (*unbindContext)(__DRInativeDisplay *dpy, int scrn, __DRIid draw,
__DRIid read, __DRIcontext *ctx);
};

View File

@@ -26,6 +26,7 @@
static GLint T0 = 0;
static GLint Frames = 0;
static GLint autoexit = 0;
static GLint win = 0;
/**
@@ -163,6 +164,15 @@ static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
static GLint gear1, gear2, gear3;
static GLfloat angle = 0.0;
static void
cleanup(void)
{
glDeleteLists(gear1, 1);
glDeleteLists(gear2, 1);
glDeleteLists(gear3, 1);
glutDestroyWindow(win);
}
static void
draw(void)
{
@@ -198,16 +208,18 @@ draw(void)
Frames++;
{
GLint t = glutGet(GLUT_ELAPSED_TIME);
if (t - T0 >= 5000) {
GLfloat seconds = (t - T0) / 1000.0;
GLfloat fps = Frames / seconds;
printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
T0 = t;
Frames = 0;
if ((t >= 999.0 * autoexit) && (autoexit))
exit(0);
}
GLint t = glutGet(GLUT_ELAPSED_TIME);
if (t - T0 >= 5000) {
GLfloat seconds = (t - T0) / 1000.0;
GLfloat fps = Frames / seconds;
printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
T0 = t;
Frames = 0;
if ((t >= 999.0 * autoexit) && (autoexit)) {
cleanup();
exit(0);
}
}
}
}
@@ -239,6 +251,7 @@ key(unsigned char k, int x, int y)
view_rotz -= 5.0;
break;
case 27: /* Escape */
cleanup();
exit(0);
break;
default:
@@ -352,7 +365,7 @@ int main(int argc, char *argv[])
glutInitWindowPosition(0, 0);
glutInitWindowSize(300, 300);
glutCreateWindow("Gears");
win = glutCreateWindow("Gears");
init(argc, argv);
glutDisplayFunc(draw);

View File

@@ -33,6 +33,7 @@ static GLint Mode = 4;
static GLfloat Black[4] = {0.0, 0.0, 0.0, 1.0};
static GLfloat White[4] = {1.0, 1.0, 1.0, 1.0};
static GLboolean smooth = 1;
static void
Idle(void)
@@ -143,9 +144,16 @@ static void Key( unsigned char key, int x, int y )
(void) x;
(void) y;
switch (key) {
case 27:
exit(0);
break;
case 27:
exit(0);
break;
case 's':
smooth = !smooth;
if (smooth)
glShadeModel(GL_SMOOTH);
else
glShadeModel(GL_FLAT);
break;
}
glutPostRedisplay();
}
@@ -175,6 +183,8 @@ static void Init( void )
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, Black);
glShadeModel(GL_SMOOTH);
glMaterialfv(GL_FRONT, GL_DIFFUSE, White);
glMaterialfv(GL_FRONT, GL_SPECULAR, White);
glMaterialf(GL_FRONT, GL_SHININESS, 20.0);

View File

@@ -12,7 +12,8 @@ PROGRAMS = \
demo1 \
demo2 \
demo3 \
eglinfo
eglinfo \
eglgears
.c.o:
@@ -24,33 +25,39 @@ default: $(PROGRAMS)
demo1: demo1.o $(LIB_DIR)/libEGL.so
$(CC) demo1.o -L$(LIB_DIR) -lEGL -o $@
$(CC) $(CFLAGS) demo1.o -L$(LIB_DIR) -lEGL -o $@
demo1.o: demo1.c $(HEADERS)
$(CC) -c $(CFLAGS) -I$(TOP)/include demo1.c
demo2: demo2.o $(LIB_DIR)/libEGL.so
$(CC) demo2.o -L$(LIB_DIR) -lEGL $(APP_LIB_DEPS) -o $@
$(CC) $(CFLAGS) demo2.o -L$(LIB_DIR) -lEGL $(APP_LIB_DEPS) -o $@
demo2.o: demo2.c $(HEADERS)
$(CC) -c $(CFLAGS) -I$(TOP)/include demo2.c
demo3: demo3.o $(LIB_DIR)/libEGL.so
$(CC) demo3.o -L$(LIB_DIR) -lEGL $(APP_LIB_DEPS) -o $@
$(CC) $(CFLAGS) demo3.o -L$(LIB_DIR) -lEGL $(APP_LIB_DEPS) -o $@
demo3.o: demo3.c $(HEADERS)
$(CC) -c $(CFLAGS) -I$(TOP)/include demo3.c
eglinfo: eglinfo.o $(LIB_DIR)/libEGL.so
$(CC) eglinfo.o -L$(LIB_DIR) -lEGL -o $@
$(CC) $(CFLAGS) eglinfo.o -L$(LIB_DIR) -lEGL -o $@
eglinfo.o: eglinfo.c $(HEADERS)
$(CC) -c $(CFLAGS) -I$(TOP)/include eglinfo.c
eglgears: eglgears.o $(LIB_DIR)/libEGL.so
$(CC) $(CFLAGS) eglgears.o -L$(LIB_DIR) -lEGL $(APP_LIB_DEPS) -o $@
eglgears.o: eglgears.c $(HEADERS)
$(CC) -c $(CFLAGS) -I$(TOP)/include eglgears.c
clean:
rm -f *.o *~

View File

@@ -92,7 +92,6 @@ main(int argc, char *argv[])
EGLContext ctx;
EGLSurface pbuffer;
EGLConfig configs[10];
EGLint numConfigs, i;
EGLBoolean b;
const EGLint pbufAttribs[] = {
EGL_WIDTH, 500,

View File

@@ -56,6 +56,7 @@ static void Reshape(int width, int height)
windH = (GLint)height;
}
#if 0
static void RotateColorMask(void)
{
static GLint rotation = 0;
@@ -80,6 +81,7 @@ static void RotateColorMask(void)
break;
}
}
#endif
static void Viewport(GLint row, GLint column)
{
@@ -574,7 +576,7 @@ main(int argc, char *argv[])
/*
EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
*/
EGLDisplay d = eglGetDisplay("!fb_dri");
EGLDisplay d = eglGetDisplay(":0");
assert(d);
if (!eglInitialize(d, &maj, &min)) {
@@ -600,7 +602,7 @@ main(int argc, char *argv[])
printf("failed to create screen surface\n");
return 0;
}
eglShowSurfaceMESA(d, screen, screen_surf, mode);
b = eglMakeCurrent(d, screen_surf, screen_surf, ctx);
@@ -608,25 +610,24 @@ main(int argc, char *argv[])
printf("make current failed\n");
return 0;
}
glViewport(0, 0, 1024, 768);
Init();
Init();
Reshape(1024, 768);
glDrawBuffer( GL_FRONT );
glClearColor( 0,
1.0,
0,
1);
glDrawBuffer( GL_FRONT );
glClearColor( 0, 1.0, 0, 1);
glClear( GL_COLOR_BUFFER_BIT );
glClear( GL_COLOR_BUFFER_BIT );
doubleBuffer = 1;
glDrawBuffer( GL_BACK );
doubleBuffer = 1;
glDrawBuffer( GL_BACK );
Draw(d, screen_surf);
write_ppm("dump.ppm", ((struct fb_display *)_eglLookupDisplay(d))->pFB, 1024, 768);
eglDestroySurface(d, screen_surf);
eglDestroyContext(d, ctx);
eglTerminate(d);

448
progs/egl/eglgears.c Normal file
View File

@@ -0,0 +1,448 @@
/*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* This is a port of the infamous "glxgears" demo to straight EGL
* Port by Dane Rushton 10 July 2005
*
* No command line options.
* Program runs for 5 seconds then exits, outputing framerate to console
*/
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <GL/gl.h>
#include <GLES/egl.h>
#include <assert.h>
#define BENCHMARK
#ifdef BENCHMARK
/* XXX this probably isn't very portable */
#include <sys/time.h>
#include <unistd.h>
/* return current time (in seconds) */
static double
current_time(void)
{
struct timeval tv;
#ifdef __VMS
(void) gettimeofday(&tv, NULL );
#else
struct timezone tz;
(void) gettimeofday(&tv, &tz);
#endif
return (double) tv.tv_sec + tv.tv_usec / 1000000.0;
}
#else /*BENCHMARK*/
/* dummy */
static double
current_time(void)
{
/* update this function for other platforms! */
static double t = 0.0;
static int warn = 1;
if (warn) {
fprintf(stderr, "Warning: current_time() not implemented!!\n");
warn = 0;
}
return t += 1.0;
}
#endif /*BENCHMARK*/
#ifndef M_PI
#define M_PI 3.14159265
#endif
static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
static GLint gear1, gear2, gear3;
static GLfloat angle = 0.0;
//static GLfloat eyesep = 5.0; /* Eye separation. */
//static GLfloat fix_point = 40.0; /* Fixation point distance. */
//static GLfloat left, right, asp; /* Stereo frustum params. */
/*
*
* Draw a gear wheel. You'll probably want to call this function when
* building a display list since we do a lot of trig here.
*
* Input: inner_radius - radius of hole at center
* outer_radius - radius at center of teeth
* width - width of gear
* teeth - number of teeth
* tooth_depth - depth of tooth
*/
static void
gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
GLint teeth, GLfloat tooth_depth)
{
GLint i;
GLfloat r0, r1, r2;
GLfloat angle, da;
GLfloat u, v, len;
r0 = inner_radius;
r1 = outer_radius - tooth_depth / 2.0;
r2 = outer_radius + tooth_depth / 2.0;
da = 2.0 * M_PI / teeth / 4.0;
glShadeModel(GL_FLAT);
glNormal3f(0.0, 0.0, 1.0);
/* draw front face */
glBegin(GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
if (i < teeth) {
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
width * 0.5);
}
}
glEnd();
/* draw front sides of teeth */
glBegin(GL_QUADS);
da = 2.0 * M_PI / teeth / 4.0;
for (i = 0; i < teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
width * 0.5);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
width * 0.5);
}
glEnd();
glNormal3f(0.0, 0.0, -1.0);
/* draw back face */
glBegin(GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
if (i < teeth) {
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
}
}
glEnd();
/* draw back sides of teeth */
glBegin(GL_QUADS);
da = 2.0 * M_PI / teeth / 4.0;
for (i = 0; i < teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-width * 0.5);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
-width * 0.5);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
}
glEnd();
/* draw outward faces of teeth */
glBegin(GL_QUAD_STRIP);
for (i = 0; i < teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
u = r2 * cos(angle + da) - r1 * cos(angle);
v = r2 * sin(angle + da) - r1 * sin(angle);
len = sqrt(u * u + v * v);
u /= len;
v /= len;
glNormal3f(v, -u, 0.0);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
glNormal3f(cos(angle), sin(angle), 0.0);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
width * 0.5);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
-width * 0.5);
u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
glNormal3f(v, -u, 0.0);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
width * 0.5);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-width * 0.5);
glNormal3f(cos(angle), sin(angle), 0.0);
}
glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
glEnd();
glShadeModel(GL_SMOOTH);
/* draw inside radius cylinder */
glBegin(GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glNormal3f(-cos(angle), -sin(angle), 0.0);
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
}
glEnd();
}
static void
draw(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(view_rotx, 1.0, 0.0, 0.0);
glRotatef(view_roty, 0.0, 1.0, 0.0);
glRotatef(view_rotz, 0.0, 0.0, 1.0);
glPushMatrix();
glTranslatef(-3.0, -2.0, 0.0);
glRotatef(angle, 0.0, 0.0, 1.0);
glCallList(gear1);
glPopMatrix();
glPushMatrix();
glTranslatef(3.1, -2.0, 0.0);
glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
glCallList(gear2);
glPopMatrix();
glPushMatrix();
glTranslatef(-3.1, 4.2, 0.0);
glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
glCallList(gear3);
glPopMatrix();
glPopMatrix();
}
/* new window size or exposure */
static void
reshape(int width, int height)
{
glViewport(0, 0, (GLint) width, (GLint) height);
GLfloat h = (GLfloat) height / (GLfloat) width;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -40.0);
}
static void
init(void)
{
static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_CULL_FACE);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
/* make the gears */
gear1 = glGenLists(1);
glNewList(gear1, GL_COMPILE);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
gear(1.0, 4.0, 1.0, 20, 0.7);
glEndList();
gear2 = glGenLists(1);
glNewList(gear2, GL_COMPILE);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
gear(0.5, 2.0, 2.0, 10, 0.7);
glEndList();
gear3 = glGenLists(1);
glNewList(gear3, GL_COMPILE);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
gear(1.3, 2.0, 0.5, 10, 0.7);
glEndList();
glEnable(GL_NORMALIZE);
}
static void run_gears(EGLDisplay dpy, EGLSurface surf, int ttr)
{
double st = current_time();
double ct = st;
int frames = 0;
while (ct - st < ttr)
{
double tt = current_time();
double dt = tt - ct;
ct = tt;
/* advance rotation for next frame */
angle += 70.0 * dt; /* 70 degrees per second */
if (angle > 3600.0)
angle -= 3600.0;
draw();
// DBR : Swap the Buffers
eglSwapBuffers(dpy, surf);
frames++;
}
GLfloat seconds = ct - st;
GLfloat fps = frames / seconds;
printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps);
}
int
main(int argc, char *argv[])
{
int maj, min;
EGLContext ctx;
EGLSurface screen_surf;
EGLConfig configs[10];
EGLint numConfigs, i;
EGLBoolean b;
const EGLint screenAttribs[] = {
EGL_WIDTH, 1024,
EGL_HEIGHT, 768,
EGL_NONE
};
EGLModeMESA mode;
EGLScreenMESA screen;
EGLint count;
GLboolean printInfo = GL_FALSE;
for (i = 1; i < argc; i++)
{
if (strcmp(argv[i], "-info") == 0)
{
printInfo = GL_TRUE;
}
else
printf("Warning: unknown parameter: %s\n", argv[i]);
}
// DBR : Create EGL context/surface etc
EGLDisplay d = eglGetDisplay(":0");
assert(d);
if (!eglInitialize(d, &maj, &min)) {
printf("demo: eglInitialize failed\n");
exit(1);
}
printf("EGL version = %d.%d\n", maj, min);
printf("EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
eglGetConfigs(d, configs, 10, &numConfigs);
eglGetScreensMESA(d, &screen, 1, &count);
eglGetModesMESA(d, screen, &mode, 1, &count);
ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
if (ctx == EGL_NO_CONTEXT) {
printf("failed to create context\n");
return 0;
}
screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs);
if (screen_surf == EGL_NO_SURFACE) {
printf("failed to create screen surface\n");
return 0;
}
eglShowSurfaceMESA(d, screen, screen_surf, mode);
b = eglMakeCurrent(d, screen_surf, screen_surf, ctx);
if (!b) {
printf("make current failed\n");
return 0;
}
// DBR
if (printInfo)
{
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
}
init(); // Initialise the GL visual
reshape(1024,768);
glDrawBuffer( GL_BACK );
// DBR : Run the simulation
run_gears(d, screen_surf, 5.0);
// DBR : Destroy EGL context/surface etc
eglDestroySurface(d, screen_surf);
eglDestroyContext(d, ctx);
eglTerminate(d);
// DBR
return 0;
}

View File

@@ -136,7 +136,7 @@ main(int argc, char *argv[])
{
int maj, min;
/*EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);*/
EGLDisplay d = eglGetDisplay("!fb_dri");
EGLDisplay d = eglGetDisplay("!r200_dri");
if (!eglInitialize(d, &maj, &min)) {
printf("eglinfo: eglInitialize failed\n");

2
progs/tests/.cvsignore Normal file
View File

@@ -0,0 +1,2 @@
.cvsignore
getproclist.h

View File

@@ -22,6 +22,8 @@ SOURCES = antialias.c \
blendminmax.c \
blendsquare.c \
bufferobj.c \
bug_3101.c \
bug_3195.c \
crossbar.c \
cva.c \
dinoshade.c \
@@ -103,6 +105,12 @@ texrect: texrect.o readtex.o
texrect.o: texrect.c readtex.h
$(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
bug_3195: bug_3195.o readtex.o
$(CC) $(CFLAGS) bug_3195.o readtex.o $(LIBS) -o $@
bug_3195.o: bug_3195.c readtex.h
$(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
invert: invert.o readtex.o
$(CC) invert.o readtex.o $(LIBS) -o $@

128
progs/tests/bug_3101.c Normal file
View File

@@ -0,0 +1,128 @@
/*
* (C) Copyright IBM Corporation 2005
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file bug_3101.c
*
* Simple regression test for bug #3101. Attempt to draw a single square.
* After emiting the first vertex, call \c glEdgeFlag to change the vertex
* format. If the bug still exists, this will cause a segfault.
*
* \author Ian Romanick <idr@us.ibm.com>
*/
#include <stdio.h>
#include <stdlib.h>
#include <GL/glut.h>
static int Width = 400;
static int Height = 200;
static const GLfloat Near = 5.0, Far = 25.0;
static void Display( void )
{
glClearColor(0.2, 0.2, 0.8, 0);
glClear( GL_COLOR_BUFFER_BIT );
glPushMatrix();
/* This is the "reference" square.
*/
glTranslatef(-4.5, 0, 0);
glBlendEquation( GL_FUNC_ADD );
glBlendFunc( GL_ONE, GL_ZERO );
glBegin(GL_QUADS);
glColor3f( 0.5, 0.5, 0.5 );
glVertex2f(-1, -1);
glVertex2f( 1, -1);
glEdgeFlag(GL_TRUE);
glVertex2f( 1, 1);
glVertex2f(-1, 1);
glEnd();
glPopMatrix();
glutSwapBuffers();
}
static void Reshape( int width, int height )
{
GLfloat ar = (float) width / (float) height;
Width = width;
Height = height;
glViewport( 0, 0, width, height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glTranslatef( 0.0, 0.0, -15.0 );
}
static void Key( unsigned char key, int x, int y )
{
(void) x;
(void) y;
switch (key) {
case 27:
exit(0);
break;
}
glutPostRedisplay();
}
static void Init( void )
{
const char * const ver_string = (const char * const)
glGetString( GL_VERSION );
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", ver_string);
printf("\nThis program should draw a single square, but not crash.\n");
printf("This is a regression test for bug #3101.\n");
printf("https://bugs.freedesktop.org/show_bug.cgi?id=3101\n");
glEnable( GL_BLEND );
}
int main( int argc, char *argv[] )
{
glutInit( &argc, argv );
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( Width, Height );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
glutCreateWindow( "Bug #3101 Test" );
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );
Init();
glutMainLoop();
return 0;
}

275
progs/tests/bug_3195.c Normal file
View File

@@ -0,0 +1,275 @@
/*
* Copyright (C) 2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file bug_3195.c
*
* Simple regression test for bug #3195. A bug in the i180 driver caused
* a segfault (inside the driver) when the LOD bias is adjusted and no texture
* is enabled. This test, which is based on progs/demos/lodbias.c, sets up
* all the texturing, disables all textures, adjusts the LOD bias, then
* re-enables \c GL_TEXTURE_2D.
*
* \author Brian Paul
* \author Ian Romanick <idr@us.ibm.com>
*/
#include <assert.h>
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <GL/glut.h>
#include <GL/glext.h>
#include "readtex.h"
#define TEXTURE_FILE "../images/girl.rgb"
static GLfloat Xrot = 0, Yrot = -30, Zrot = 0;
static GLint Bias = 0, BiasStepSign = +1; /* ints avoid fp precision problem */
static GLint BiasMin = -400, BiasMax = 400;
static void
PrintString(const char *s)
{
while (*s) {
glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
s++;
}
}
static void Idle( void )
{
static int lastTime = 0;
int time = glutGet(GLUT_ELAPSED_TIME);
int step;
if (lastTime == 0)
lastTime = time;
else if (time - lastTime < 10)
return;
step = (time - lastTime) / 10 * BiasStepSign;
lastTime = time;
Bias += step;
if (Bias < BiasMin) {
exit(0);
}
else if (Bias > BiasMax) {
Bias = BiasMax;
BiasStepSign = -1;
}
glutPostRedisplay();
}
static void Display( void )
{
char str[100];
glClear( GL_COLOR_BUFFER_BIT );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glOrtho(-1, 1, -1, 1, -1, 1);
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glDisable(GL_TEXTURE_2D);
glColor3f(1,1,1);
glRasterPos3f(-0.9, -0.9, 0.0);
sprintf(str, "Texture LOD Bias = %4.1f", Bias * 0.01);
PrintString(str);
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glTranslatef( 0.0, 0.0, -8.0 );
glPushMatrix();
glRotatef(Xrot, 1, 0, 0);
glRotatef(Yrot, 0, 1, 0);
glRotatef(Zrot, 0, 0, 1);
glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0.01 * Bias);
glEnable(GL_TEXTURE_2D);
glBegin(GL_POLYGON);
glTexCoord2f(0, 0); glVertex2f(-1, -1);
glTexCoord2f(2, 0); glVertex2f( 1, -1);
glTexCoord2f(2, 2); glVertex2f( 1, 1);
glTexCoord2f(0, 2); glVertex2f(-1, 1);
glEnd();
glPopMatrix();
glutSwapBuffers();
}
static void Reshape( int width, int height )
{
glViewport( 0, 0, width, height );
}
static void Key( unsigned char key, int x, int y )
{
(void) x;
(void) y;
switch (key) {
case 27:
exit(0);
break;
}
glutPostRedisplay();
}
static void SpecialKey( int key, int x, int y )
{
const GLfloat step = 3.0;
(void) x;
(void) y;
switch (key) {
case GLUT_KEY_UP:
Xrot -= step;
break;
case GLUT_KEY_DOWN:
Xrot += step;
break;
case GLUT_KEY_LEFT:
Yrot -= step;
break;
case GLUT_KEY_RIGHT:
Yrot += step;
break;
}
glutPostRedisplay();
}
static void Init( void )
{
GLfloat maxBias;
const char * const ver_string = (const char * const)
glGetString( GL_VERSION );
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", ver_string);
printf("\nThis program should function nearly identically to Mesa's lodbias demo.\n"
"It should cycle through the complet LOD bias range once and exit. If bug\n"
"#3195 still exists, the demo should crash almost immediatly.\n");
printf("This is a regression test for bug #3101.\n");
printf("https://bugs.freedesktop.org/show_bug.cgi?id=3101\n");
if (!glutExtensionSupported("GL_EXT_texture_lod_bias")) {
printf("Sorry, GL_EXT_texture_lod_bias not supported by this renderer.\n");
exit(1);
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
if (glutExtensionSupported("GL_SGIS_generate_mipmap")) {
/* test auto mipmap generation */
GLint width, height, i;
GLenum format;
GLubyte *image = LoadRGBImage(TEXTURE_FILE, &width, &height, &format);
if (!image) {
printf("Error: could not load texture image %s\n", TEXTURE_FILE);
exit(1);
}
/* resize to 256 x 256 */
if (width != 256 || height != 256) {
GLubyte *newImage = malloc(256 * 256 * 4);
gluScaleImage(format, width, height, GL_UNSIGNED_BYTE, image,
256, 256, GL_UNSIGNED_BYTE, newImage);
free(image);
image = newImage;
}
printf("Using GL_SGIS_generate_mipmap\n");
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
glTexImage2D(GL_TEXTURE_2D, 0, format, 256, 256, 0,
format, GL_UNSIGNED_BYTE, image);
free(image);
/* make sure mipmap was really generated correctly */
width = height = 256;
for (i = 0; i < 9; i++) {
GLint w, h;
glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_WIDTH, &w);
glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_HEIGHT, &h);
printf("Level %d size: %d x %d\n", i, w, h);
assert(w == width);
assert(h == height);
width /= 2;
height /= 2;
}
}
else if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
printf("Error: could not load texture image %s\n", TEXTURE_FILE);
exit(1);
}
/* mipmapping required for this extension */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &maxBias);
printf("LOD bias range: [%g, %g]\n", -maxBias, maxBias);
BiasMin = -100 * maxBias;
BiasMax = 100 * maxBias;
/* Since we have (about) 8 mipmap levels, no need to bias beyond
* the range [-1, +8].
*/
if (BiasMin < -100)
BiasMin = -100;
if (BiasMax > 800)
BiasMax = 800;
}
int main( int argc, char *argv[] )
{
glutInit( &argc, argv );
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( 350, 350 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
glutCreateWindow( "Bug #3195 Test" );
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutSpecialFunc( SpecialKey );
glutDisplayFunc( Display );
glutIdleFunc(Idle);
Init();
glutMainLoop();
return 0;
}

View File

@@ -145,6 +145,19 @@ Init( void )
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
{
GLint r, g, b, a;
glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
GL_RENDERBUFFER_RED_SIZE_EXT, &r);
glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
GL_RENDERBUFFER_GREEN_SIZE_EXT, &g);
glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
GL_RENDERBUFFER_BLUE_SIZE_EXT, &b);
glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
GL_RENDERBUFFER_ALPHA_SIZE_EXT, &a);
printf("renderbuffer RGBA sizes = %d %d %d %d\n", r, g, b, a);
}
CheckError(__LINE__);
/* restore to default */

View File

@@ -223,6 +223,10 @@ Init(void)
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRB);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
TexWidth, TexHeight);
glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
GL_RENDERBUFFER_DEPTH_SIZE_EXT, &i);
printf("Depth renderbuffer size = %d bits\n", i);
assert(i > 0);
/* make stencil renderbuffer */
glGenRenderbuffersEXT(1, &StencilRB);
@@ -231,6 +235,10 @@ Init(void)
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, StencilRB);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_STENCIL_INDEX,
TexWidth, TexHeight);
glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
GL_RENDERBUFFER_STENCIL_SIZE_EXT, &i);
printf("Stencil renderbuffer size = %d bits\n", i);
assert(i > 0);
/* attach DepthRB to MyFB */
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,

View File

@@ -1,13 +1,9 @@
#!/usr/bin/env python
# $Id: getprocaddress.py,v 1.6 2004/11/27 19:57:46 brianp Exp $
# $Id: getprocaddress.py,v 1.7 2005/06/21 23:42:43 idr Exp $
# Helper for the getprocaddress.c test.
from xml.sax import saxutils
from xml.sax import make_parser
from xml.sax.handler import feature_namespaces
import sys, getopt, re
sys.path.append("../../src/mesa/glapi/" )
import gl_XML
@@ -30,16 +26,19 @@ def FindTestFunctions():
return functions
class PrintExports(gl_XML.FilterGLAPISpecBase):
name = "gl_exports.py (from Mesa)"
class PrintExports(gl_XML.gl_print_base):
def __init__(self):
gl_XML.FilterGLAPISpecBase.__init__(self)
gl_XML.gl_print_base.__init__(self)
self.name = "getprocaddress.py (from Mesa)"
self.license = license.bsd_license_template % ( \
"""Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
(C) Copyright IBM Corporation 2004""", "BRIAN PAUL, IBM")
self.tests = FindTestFunctions()
self.prevCategory = ""
return
def printRealHeader(self):
print """
@@ -50,22 +49,28 @@ struct name_test_pair {
static struct name_test_pair functions[] = {"""
def printRealFooter(self):
print"""
{ NULL, NULL }
};
"""
def printBody(self, api):
prev_category = None
def printFunction(self, f):
if f.category != self.prevCategory:
print ' { "-%s", NULL},' % f.category
self.prevCategory = f.category
for f in api.functionIterateByOffset():
[category, num] = api.get_category_for_name( f.name )
if category != prev_category:
print ' { "-%s", NULL},' % category
prev_category = category
if f.name in self.tests:
test = "test_%s" % f.name
else:
test = "NULL"
print ' { "gl%s", %s },' % (f.name, test)
for name in f.entry_points:
if name in self.tests:
test = "test_%s" % name
break
print ' { "gl%s", %s },' % (f.name, test)
print ''
print ' { NULL, NULL }'
print '};'
print ''
return
@@ -81,15 +86,8 @@ if __name__ == '__main__':
if arg == "-f":
file_name = val
dh = PrintExports()
printer = PrintExports()
parser = make_parser()
parser.setFeature(feature_namespaces, 0)
parser.setContentHandler(dh)
api = gl_XML.parse_GL_API( file_name, gl_XML.gl_item_factory() )
f = open(file_name)
parser.parse(f)
dh.printHeader()
dh.printFunctions()
dh.printFooter()
printer.Print( api )

View File

@@ -10,28 +10,94 @@
#include <math.h>
#include <GL/glut.h>
GLboolean wrapping;
static void RunTest(void)
{
const GLenum prim = GL_QUAD_STRIP;
GLubyte val;
int bits, max, i;
int expected;
GLboolean failed;
glGetIntegerv(GL_STENCIL_BITS, &bits);
max = (1 << bits) - 1;
glClearStencil(0);
glEnable(GL_STENCIL_TEST);
glStencilFunc(GL_ALWAYS, 0, ~0);
/* test GL_KEEP */
glClearStencil(max);
glClear(GL_STENCIL_BUFFER_BIT);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
failed = GL_FALSE;
printf("Testing GL_KEEP...\n");
expected = max;
glBegin(prim);
glVertex2f(0, 0);
glVertex2f(10, 0);
glVertex2f(0, 10);
glVertex2f(10, 10);
glEnd();
glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
if (val != expected) {
printf("Failed GL_KEEP test(got %u, expected %u)\n", val, expected);
failed = GL_TRUE;
}
else
printf("OK!\n");
/* test GL_ZERO */
glClearStencil(max);
glClear(GL_STENCIL_BUFFER_BIT);
glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO);
failed = GL_FALSE;
printf("Testing GL_ZERO...\n");
expected = 0;
glBegin(prim);
glVertex2f(0, 0);
glVertex2f(10, 0);
glVertex2f(0, 10);
glVertex2f(10, 10);
glEnd();
glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
if (val != expected) {
printf("Failed GL_ZERO test(got %u, expected %u)\n", val, expected);
failed = GL_TRUE;
}
else
printf("OK!\n");
/* test GL_REPLACE */
glClearStencil(max);
glClear(GL_STENCIL_BUFFER_BIT);
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
failed = GL_FALSE;
printf("Testing GL_REPLACE...\n");
expected = 0;
glBegin(prim);
glVertex2f(0, 0);
glVertex2f(10, 0);
glVertex2f(0, 10);
glVertex2f(10, 10);
glEnd();
glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
if (val != expected) {
printf("Failed GL_REPLACE test(got %u, expected %u)\n", val, expected);
failed = GL_TRUE;
}
else
printf("OK!\n");
/* test GL_INCR (saturation) */
glClearStencil(0);
glClear(GL_STENCIL_BUFFER_BIT);
glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
failed = GL_FALSE;
printf("Testing GL_INCR...\n");
for (i = 1; i < max+10; i++) {
int expected = (i > max) ? max : i;
expected = (i > max) ? max : i;
glBegin(prim);
glVertex2f(0, 0); glVertex2f(10, 0);
glVertex2f(0, 10); glVertex2f(10, 10);
@@ -44,39 +110,17 @@ static void RunTest(void)
failed = GL_TRUE;
}
}
if ( !failed )
printf("OK!\n");
if ( !failed ) printf("OK!\n");
/* test GL_INCR_WRAP_EXT (wrap around) */
glClear(GL_STENCIL_BUFFER_BIT);
glStencilOp(GL_KEEP, GL_KEEP, GL_INCR_WRAP_EXT);
failed = GL_FALSE;
printf("Testing GL_INCR_WRAP_EXT...\n");
for (i = 1; i < max+10; i++) {
int expected = i % (max + 1);
glBegin(prim);
glVertex2f(0, 0); glVertex2f(10, 0);
glVertex2f(0, 10); glVertex2f(10, 10);
glEnd();
glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
if (val != expected) {
printf( "Failed GL_INCR_WRAP test on iteration #%u "
"(got %u, expected %u)\n", i, val, expected );
failed = GL_TRUE;
}
}
if ( !failed ) printf("OK!\n");
/* test GL_DECR (saturation) */
glClearStencil(max);
/* test GL_INCR (saturation) */
glClear(GL_STENCIL_BUFFER_BIT);
glStencilOp(GL_KEEP, GL_KEEP, GL_DECR);
failed = GL_FALSE;
printf("Testing GL_DECR...\n");
for (i = max-1; i > -10; i--) {
int expected = (i < 0) ? 0 : i;
expected = (i < 0) ? 0 : i;
glBegin(prim);
glVertex2f(0, 0); glVertex2f(10, 0);
glVertex2f(0, 10); glVertex2f(10, 10);
@@ -88,27 +132,76 @@ static void RunTest(void)
failed = GL_TRUE;
}
}
if ( !failed ) printf("OK!\n");
if ( !failed )
printf("OK!\n");
/* test GL_INCR_WRAP_EXT (wrap-around) */
/* test GL_INVERT */
glClearStencil(0);
glClear(GL_STENCIL_BUFFER_BIT);
glStencilOp(GL_KEEP, GL_KEEP, GL_DECR_WRAP_EXT);
glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT);
failed = GL_FALSE;
printf("Testing GL_DECR_WRAP_EXT...\n");
for (i = max-1; i > -10; i--) {
int expected = (i < 0) ? max + i + 1: i;
glBegin(prim);
glVertex2f(0, 0); glVertex2f(10, 0);
glVertex2f(0, 10); glVertex2f(10, 10);
glEnd();
glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
if (val != expected) {
printf( "Failed GL_DECR_WRAP test on iteration #%u "
"(got %u, expected %u)\n", max - i, val, expected );
failed = GL_TRUE;
}
printf("Testing GL_INVERT...\n");
expected = max;
glBegin(prim);
glVertex2f(0, 0);
glVertex2f(10, 0);
glVertex2f(0, 10);
glVertex2f(10, 10);
glEnd();
glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
if (val != expected) {
printf("Failed GL_INVERT test(got %u, expected %u)\n", val, expected);
failed = GL_TRUE;
}
else
printf("OK!\n");
if(wrapping)
{
/* test GL_INCR_WRAP_EXT (wrap around) */
glClearStencil(0);
glClear(GL_STENCIL_BUFFER_BIT);
glStencilOp(GL_KEEP, GL_KEEP, GL_INCR_WRAP_EXT);
failed = GL_FALSE;
printf("Testing GL_INCR_WRAP_EXT...\n");
for (i = 1; i < max+10; i++) {
expected = i % (max + 1);
glBegin(prim);
glVertex2f(0, 0); glVertex2f(10, 0);
glVertex2f(0, 10); glVertex2f(10, 10);
glEnd();
glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
if (val != expected) {
printf( "Failed GL_INCR_WRAP test on iteration #%u "
"(got %u, expected %u)\n", i, val, expected );
failed = GL_TRUE;
}
}
if ( !failed )
printf("OK!\n");
/* test GL_DECR_WRAP_EXT (wrap-around) */
glClearStencil(max);
glClear(GL_STENCIL_BUFFER_BIT);
glStencilOp(GL_KEEP, GL_KEEP, GL_DECR_WRAP_EXT);
failed = GL_FALSE;
printf("Testing GL_DECR_WRAP_EXT...\n");
for (i = max-1; i > -10; i--) {
expected = (i < 0) ? max + i + 1: i;
glBegin(prim);
glVertex2f(0, 0); glVertex2f(10, 0);
glVertex2f(0, 10); glVertex2f(10, 10);
glEnd();
glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
if (val != expected) {
printf( "Failed GL_DECR_WRAP test on iteration #%u "
"(got %u, expected %u)\n", max - i, val, expected );
failed = GL_TRUE;
}
}
if ( !failed )
printf("OK!\n");
}
if ( !failed ) printf("OK!\n");
glDisable(GL_STENCIL_TEST);
}
@@ -158,7 +251,7 @@ static void Init( void )
/* Check for both the extension string and GL version 1.4 on the
* outside chance that some silly vendor exports version 1.4 but doesn't
* outside chance that some vendor exports version 1.4 but doesn't
* export the extension string. The stencil-wrap modes are a required
* part of GL 1.4.
*/
@@ -166,11 +259,9 @@ static void Init( void )
ver_str = glGetString( GL_VERSION );
version = (ver_str == NULL) ? 1.0 : atof( ver_str );
if ( !glutExtensionSupported("GL_EXT_stencil_wrap")
&& (version < 1.4) ) {
printf("Sorry, GL_EXT_stencil_wrap not supported.\n");
exit(1);
}
wrapping = (glutExtensionSupported("GL_EXT_stencil_wrap") || (version >= 1.4));
if (!wrapping)
printf("GL_EXT_stencil_wrap not supported. Only testing the rest.\n");
}

View File

@@ -20,6 +20,7 @@ PROGS = glthreads \
glxswapcontrol \
manywin \
offset \
overlay \
pbinfo \
pbdemo \
wincopy \
@@ -51,10 +52,10 @@ clean:
# special cases
pbinfo: pbinfo.o pbutil.o
$(CC) pbinfo.o pbutil.o $(APP_LIB_DEPS) -o $@
$(CC) $(CFLAGS) pbinfo.o pbutil.o $(APP_LIB_DEPS) -o $@
pbdemo: pbdemo.o pbutil.o
$(CC) pbdemo.o pbutil.o $(APP_LIB_DEPS) -o $@
$(CC) $(CFLAGS) pbdemo.o pbutil.o $(APP_LIB_DEPS) -o $@
pbinfo.o: pbinfo.c pbutil.h
$(CC) -c -I. -I$(INCDIR) $(CFLAGS) pbinfo.c
@@ -66,13 +67,13 @@ pbutil.o: pbutil.c pbutil.h
$(CC) -c -I. -I$(INCDIR) $(CFLAGS) pbutil.c
glxgears_fbconfig: glxgears_fbconfig.o pbutil.o
$(CC) glxgears_fbconfig.o pbutil.o $(APP_LIB_DEPS) -o $@
$(CC) $(CFLAGS) glxgears_fbconfig.o pbutil.o $(APP_LIB_DEPS) -o $@
glxgears_fbconfig.o: glxgears_fbconfig.c pbutil.h
$(CC) -c -I. -I$(INCDIR) $(CFLAGS) glxgears_fbconfig.c
$(CC) $(CFLAGS) -c -I. -I$(INCDIR) $(CFLAGS) glxgears_fbconfig.c
xrotfontdemo: xrotfontdemo.o xuserotfont.o
$(CC) xrotfontdemo.o xuserotfont.o $(APP_LIB_DEPS) -o $@
$(CC) $(CFLAGS) xrotfontdemo.o xuserotfont.o $(APP_LIB_DEPS) -o $@
xuserotfont.o: xuserotfont.c xuserotfont.h
$(CC) -c -I. -I$(INCDIR) $(CFLAGS) xuserotfont.c

View File

@@ -590,6 +590,9 @@ main(int argc, char *argv[])
event_loop(dpy, win);
glDeleteLists(gear1, 1);
glDeleteLists(gear2, 1);
glDeleteLists(gear3, 1);
glXDestroyContext(dpy, ctx);
XDestroyWindow(dpy, win);
XCloseDisplay(dpy);

245
progs/xdemos/overlay.c Normal file
View File

@@ -0,0 +1,245 @@
/*
* GLX overlay test/demo.
*
* Brian Paul
* 18 July 2005
*/
#include <GL/gl.h>
#include <GL/glx.h>
#include <X11/keysym.h>
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
static int WinWidth = 300, WinHeight = 300;
static Window NormalWindow = 0;
static Window OverlayWindow = 0;
static GLXContext NormalContext = 0;
static GLXContext OverlayContext = 0;
static GLboolean RGBOverlay = GL_FALSE;
static GLfloat Angle = 0.0;
static void
RedrawNormal(Display *dpy)
{
glXMakeCurrent(dpy, NormalWindow, NormalContext);
glViewport(0, 0, WinWidth, WinHeight);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glClearColor(0.5, 0.5, 0.5, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 1.0, 0.0);
glPushMatrix();
glRotatef(Angle, 0, 0, 1);
glRectf(-0.8, -0.8, 0.8, 0.8);
glPopMatrix();
glXSwapBuffers(dpy, NormalWindow);
}
static void
RedrawOverlay(Display *dpy)
{
glXMakeCurrent(dpy, OverlayWindow, OverlayContext);
glViewport(0, 0, WinWidth, WinHeight);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glClear(GL_COLOR_BUFFER_BIT);
if (RGBOverlay) {
glColor3f(0.0, 1.0, 1.0);
}
else {
glIndexi(2);
}
glBegin(GL_LINES);
glVertex2f(-1, -1);
glVertex2f(1, 1);
glVertex2f(1, -1);
glVertex2f(-1, 1);
glEnd();
glXSwapBuffers(dpy, OverlayWindow);
}
static Window
MakeWindow(Display *dpy, XVisualInfo *visinfo, Window parent,
unsigned int width, unsigned int height)
{
int scrnum;
XSetWindowAttributes attr;
unsigned long mask;
Window root;
Window win;
scrnum = DefaultScreen(dpy);
root = RootWindow(dpy, scrnum);
/* window attributes */
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
win = XCreateWindow(dpy, parent, 0, 0, width, height,
0, visinfo->depth, InputOutput,
visinfo->visual, mask, &attr);
return win;
}
static void
MakeNormalWindow(Display *dpy)
{
int attrib[] = { GLX_RGBA,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_DOUBLEBUFFER,
None };
int scrnum;
Window root;
XVisualInfo *visinfo;
scrnum = DefaultScreen(dpy);
root = RootWindow(dpy, scrnum);
visinfo = glXChooseVisual(dpy, scrnum, attrib);
if (!visinfo) {
printf("Error: couldn't get an RGB, Double-buffered visual\n");
exit(1);
}
NormalWindow = MakeWindow(dpy, visinfo, root, WinWidth, WinHeight);
assert(NormalWindow);
NormalContext = glXCreateContext(dpy, visinfo, NULL, True);
assert(NormalContext);
}
static void
MakeOverlayWindow(Display *dpy)
{
int rgbAttribs[] = {
GLX_RGBA,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_DOUBLEBUFFER,
GLX_LEVEL, 1,
None
};
int indexAttribs[] = {
/*GLX_RGBA, leave this out */
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_DOUBLEBUFFER,
GLX_LEVEL, 1,
None
};
int scrnum;
Window root;
XVisualInfo *visinfo;
scrnum = DefaultScreen(dpy);
root = RootWindow(dpy, scrnum);
visinfo = glXChooseVisual(dpy, scrnum, rgbAttribs);
if (visinfo) {
printf("Found RGB overlay visual 0x%x\n", (int) visinfo->visualid);
RGBOverlay = GL_TRUE;
}
else {
visinfo = glXChooseVisual(dpy, scrnum, indexAttribs);
if (visinfo) {
printf("Found Color Index overlay visual 0x%x\n",
(int) visinfo->visualid);
/* XXX setup the colormap entries! */
}
else {
printf("Error: couldn't get an overlay visual!\n");
exit(1);
}
}
OverlayWindow = MakeWindow(dpy, visinfo, NormalWindow, WinWidth, WinHeight);
assert(OverlayWindow);
OverlayContext = glXCreateContext(dpy, visinfo, NULL, True);
assert(OverlayContext);
}
static void
EventLoop(Display *dpy)
{
XEvent event;
while (1) {
XNextEvent(dpy, &event);
switch (event.type) {
case Expose:
RedrawNormal(dpy);
RedrawOverlay(dpy);
break;
case ConfigureNotify:
WinWidth = event.xconfigure.width;
WinHeight = event.xconfigure.height;
if (event.xconfigure.window == NormalWindow)
XResizeWindow(dpy, OverlayWindow, WinWidth, WinHeight);
break;
case KeyPress:
{
char buffer[10];
int r, code;
code = XLookupKeysym(&event.xkey, 0);
r = XLookupString(&event.xkey, buffer, sizeof(buffer),
NULL, NULL);
if (buffer[0] == 27) {
/* escape */
return;
}
else if (buffer[0] == ' ') {
Angle += 5.0;
RedrawNormal(dpy);
}
}
break;
default:
; /* nothing */
}
}
}
int
main(int argc, char *argv[])
{
Display *dpy = XOpenDisplay(NULL);
assert(dpy);
MakeNormalWindow(dpy);
MakeOverlayWindow(dpy);
XMapWindow(dpy, NormalWindow);
XMapWindow(dpy, OverlayWindow);
EventLoop(dpy);
glXDestroyContext(dpy, OverlayContext);
glXDestroyContext(dpy, NormalContext);
XDestroyWindow(dpy, OverlayWindow);
XDestroyWindow(dpy, NormalWindow);
return 0;
}

View File

@@ -2,7 +2,7 @@
TOP = ../..
SUBDIRS = main drivers/demo
SUBDIRS = main drivers/demo drivers/dri
default: subdirs

View File

@@ -286,19 +286,12 @@ demoMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw, EGLSurface rea
}
/*
* Just to silence warning
*/
extern _EGLDriver *
_eglMain(NativeDisplayType dpy);
/**
* The bootstrap function. Return a new DemoDriver object and
* plug in API functions.
*/
_EGLDriver *
_eglMain(NativeDisplayType dpy)
_eglMain(_EGLDisplay *dpy)
{
DemoDriver *demo;

View File

@@ -0,0 +1,64 @@
# src/egl/drivers/dri/Makefile
TOP = ../../../..
include $(TOP)/configs/current
### Include directories
INCLUDE_DIRS = \
-I. \
-I$(DRM_SOURCE_PATH)/shared-core \
-I$(DRM_SOURCE_PATH)/libdrm \
-I$(TOP)/include \
-I$(TOP)/include/GL/internal \
-I$(TOP)/src/mesa \
-I$(TOP)/src/mesa/main \
-I$(TOP)/src/mesa/glapi \
-I$(TOP)/src/mesa/math \
-I$(TOP)/src/mesa/transform \
-I$(TOP)/src/mesa/shader \
-I$(TOP)/src/mesa/swrast \
-I$(TOP)/src/mesa/swrast_setup \
-I$(TOP)/src/egl/main \
-I$(TOP)/src/mesa/drivers/dri/common
HEADERS = egldri.h
SOURCES = egldri.c \
$(DRM_SOURCE_PATH)/libdrm/xf86drm.c \
$(DRM_SOURCE_PATH)/libdrm/xf86drmHash.c \
$(DRM_SOURCE_PATH)/libdrm/xf86drmRandom.c
OBJECTS = $(SOURCES:.c=.o)
.c.o:
$(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
default: depend library Makefile
# EGLdri Library
library: $(LIB_DIR)/libEGLdri.so
$(LIB_DIR)/libEGLdri.so: $(OBJECTS)
$(TOP)/bin/mklib -o EGLdri -major 1 -minor 0 \
-install $(LIB_DIR) -ldl $(OBJECTS)
clean:
rm -f *.o
rm -f *.so
depend: $(SOURCES) $(HEADERS)
@ echo "running $(MKDEP)"
@ touch depend
$(MKDEP) $(MKDEP_OPTIONS) $(DEFINES) $(INCLUDE_DIRS) \
$(SOURCES) $(HEADERS) > /dev/null
include depend
# DO NOT DELETE

1001
src/egl/drivers/dri/egldri.c Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,113 @@
#ifndef EGLDRI_INCLUDED
#define EGLDRI_INCLUDED
#include "egldisplay.h"
#include "eglscreen.h"
#include "eglsurface.h"
#include "eglcontext.h"
#include "mtypes.h"
#include "dri_util.h"
#include "drm_sarea.h"
/**
* dri display-specific driver class derived from _EGLDisplay
*/
typedef struct dri_display
{
_EGLDisplay Base; /* base class/object */
void *pFB;
int drmFD; /**< \brief DRM device file descriptor */
int minor;
unsigned long hFrameBuffer;
int virtualWidth;
int virtualHeight;
int fbSize;
int bpp;
int cpp;
int isPCI;
int SAREASize;
drm_sarea_t *pSAREA;
unsigned int serverContext; /**< \brief DRM context only active on server */
unsigned long FBStart; /**< \brief physical address of the framebuffer */
void *driverClientMsg;
int driverClientMsgSize;
int chipset;
void *driverPrivate;
drm_magic_t magic;
__GLcontextModes *driver_modes;
__DRIscreen driScreen;
} driDisplay;
/**
* dri driver-specific screen class derived from _EGLScreen
*/
typedef struct dri_screen
{
_EGLScreen Base;
char fb[NAME_MAX];
} driScreen;
/**
* dri driver-specific surface class derived from _EGLSurface
*/
typedef struct dri_surface
{
_EGLSurface Base; /* base class/object */
__DRIdrawable drawable;
} driSurface;
/**
* dri driver-specific context class derived from _EGLContext
*/
typedef struct dri_context
{
_EGLContext Base; /* base class/object */
__DRIcontext driContext; /**< \brief context dependent methods */
} driContext;
static inline driDisplay *
Lookup_driDisplay(EGLDisplay dpy)
{
_EGLDisplay *d = _eglLookupDisplay(dpy);
return (driDisplay *) d;
}
static inline driScreen *
Lookup_driScreen(EGLDisplay dpy, EGLScreenMESA screen)
{
_EGLScreen *s = _eglLookupScreen(dpy, screen);
return (driScreen *) s;
}
static inline driContext *
Lookup_driContext(EGLContext ctx)
{
_EGLContext *c = _eglLookupContext(ctx);
return (driContext *) c;
}
static inline driSurface *
Lookup_driSurface(EGLSurface surf)
{
_EGLSurface *s = _eglLookupSurface(surf);
return (driSurface *) s;
}
extern void _eglDRIInitDriverFallbacks(_EGLDriver *drv);
extern EGLBoolean _eglDRIShowSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLSurface surface, EGLModeMESA m);
extern EGLBoolean _eglDRIInitialize(_EGLDriver *drv, EGLDisplay dpy, EGLint *major, EGLint *minor);
extern EGLBoolean _eglDRIGetDisplayInfo(driDisplay *dpy);
extern EGLBoolean _eglDRICreateDisplay(driDisplay *dpy, __DRIframebuffer *framebuffer);
extern EGLBoolean _eglDRICreateScreen(driDisplay *dpy);
#endif /* EGLDRI_INCLUDED */

View File

@@ -45,7 +45,7 @@ _eglChooseDriver(EGLDisplay display)
else if (name[0] == ':' && (name[1] >= '0' && name[1] <= '9') && !name[2]) {
printf("EGL: Use driver for screen: %s\n", name);
/* XXX probe hardware here to determine which driver to open */
/* driverName = "something"; */
driverName = "libEGLdri";
}
else if (name[0] == '!') {
/* use specified driver name */
@@ -71,44 +71,40 @@ _eglChooseDriver(EGLDisplay display)
_EGLDriver *
_eglOpenDriver(_EGLDisplay *dpy, const char *driverName)
{
_EGLDriver *drv;
_EGLMain_t mainFunc;
void *lib;
char driverFilename[1000];
/* XXX also prepend a directory path??? */
sprintf(driverFilename, "%s.so", driverName);
#if 1
lib = dlopen(driverFilename, RTLD_NOW);
if (lib) {
_EGLDriver *drv;
_EGLMain_t mainFunc;
mainFunc = (_EGLMain_t) dlsym(lib, "_eglMain");
if (!mainFunc) {
fprintf(stderr, "_eglMain not found in %s", (char *) driverFilename);
dlclose(lib);
return NULL;
}
drv = mainFunc(dpy);
if (!drv) {
dlclose(lib);
return NULL;
}
drv->LibHandle = lib;
drv->Display = dpy;
return drv;
}
else {
fprintf(stderr, "EGLdebug: Error opening %s: %s\n",
driverFilename, dlerror());
if (!lib) {
fprintf(stderr, "EGLdebug: Error opening %s: %s\n", driverFilename, dlerror());
return NULL;
}
#else
/* use built-in driver */
return _eglDefaultMain(d);
#endif
mainFunc = (_EGLMain_t) dlsym(lib, "_eglMain");
if (!mainFunc) {
fprintf(stderr, "_eglMain not found in %s", (char *) driverFilename);
dlclose(lib);
return NULL;
}
drv = mainFunc(dpy);
if (!drv) {
dlclose(lib);
return NULL;
}
/* with a recurvise open you want the inner most handle */
if (!drv->LibHandle)
drv->LibHandle = lib;
else
dlclose(lib);
drv->Display = dpy;
return drv;
}

View File

@@ -125,10 +125,7 @@ struct _egl_driver
};
extern _EGLDriver *
_eglDefaultMain(NativeDisplayType d);
extern _EGLDriver *_eglMain(_EGLDisplay *dpy);
extern _EGLDriver *

View File

@@ -45,8 +45,8 @@ $(LIB_DIR):
# Make the library:
$(LIB_DIR)/$(GLU_LIB_NAME): $(OBJECTS)
@CC="$(CC)" CXX="$(CXX)" $(TOP)/bin/mklib -o $(GLU_LIB) -major $(GLU_MAJOR) \
-minor $(GLU_MINOR) -patch $(GLU_TINY) \
@ $(TOP)/bin/mklib -o $(GLU_LIB) -linker '$(CC)' \
-major $(GLU_MAJOR) -minor $(GLU_MINOR) -patch $(GLU_TINY) \
$(MKLIB_OPTIONS) -install $(LIB_DIR) \
$(GLU_LIB_DEPS) $(OBJECTS)

View File

@@ -136,8 +136,8 @@ $(LIB_DIR):
# Make the library:
$(LIB_DIR)/$(GLU_LIB_NAME): $(OBJECTS)
CC="$(CC)" CXX="$(CXX)" $(TOP)/bin/mklib -o $(GLU_LIB) -major $(GLU_MAJOR) \
-minor $(GLU_MINOR) -patch $(GLU_TINY) \
$(TOP)/bin/mklib -o $(GLU_LIB) -linker '$(CXX)' \
-major $(GLU_MAJOR) -minor $(GLU_MINOR) -patch $(GLU_TINY) \
-cplusplus $(MKLIB_OPTIONS) -install $(LIB_DIR) \
$(GLU_LIB_DEPS) $(OBJECTS)

View File

@@ -53,145 +53,145 @@ glutExtensionSupported(const char *extension)
struct name_address_pair {
const char *name;
const void *address;
const GLUTproc address;
};
static struct name_address_pair glut_functions[] = {
{ "glutInit", (const void *) glutInit },
{ "glutInitDisplayMode", (const void *) glutInitDisplayMode },
{ "glutInitDisplayString", (const void *) glutInitDisplayString },
{ "glutInitWindowPosition", (const void *) glutInitWindowPosition },
{ "glutInitWindowSize", (const void *) glutInitWindowSize },
{ "glutMainLoop", (const void *) glutMainLoop },
{ "glutCreateWindow", (const void *) glutCreateWindow },
{ "glutCreateSubWindow", (const void *) glutCreateSubWindow },
{ "glutDestroyWindow", (const void *) glutDestroyWindow },
{ "glutPostRedisplay", (const void *) glutPostRedisplay },
{ "glutPostWindowRedisplay", (const void *) glutPostWindowRedisplay },
{ "glutSwapBuffers", (const void *) glutSwapBuffers },
{ "glutGetWindow", (const void *) glutGetWindow },
{ "glutSetWindow", (const void *) glutSetWindow },
{ "glutSetWindowTitle", (const void *) glutSetWindowTitle },
{ "glutSetIconTitle", (const void *) glutSetIconTitle },
{ "glutPositionWindow", (const void *) glutPositionWindow },
{ "glutReshapeWindow", (const void *) glutReshapeWindow },
{ "glutPopWindow", (const void *) glutPopWindow },
{ "glutPushWindow", (const void *) glutPushWindow },
{ "glutIconifyWindow", (const void *) glutIconifyWindow },
{ "glutShowWindow", (const void *) glutShowWindow },
{ "glutHideWindow", (const void *) glutHideWindow },
{ "glutFullScreen", (const void *) glutFullScreen },
{ "glutSetCursor", (const void *) glutSetCursor },
{ "glutWarpPointer", (const void *) glutWarpPointer },
{ "glutEstablishOverlay", (const void *) glutEstablishOverlay },
{ "glutRemoveOverlay", (const void *) glutRemoveOverlay },
{ "glutUseLayer", (const void *) glutUseLayer },
{ "glutPostOverlayRedisplay", (const void *) glutPostOverlayRedisplay },
{ "glutPostWindowOverlayRedisplay", (const void *) glutPostWindowOverlayRedisplay },
{ "glutShowOverlay", (const void *) glutShowOverlay },
{ "glutHideOverlay", (const void *) glutHideOverlay },
{ "glutCreateMenu", (const void *) glutCreateMenu },
{ "glutDestroyMenu", (const void *) glutDestroyMenu },
{ "glutGetMenu", (const void *) glutGetMenu },
{ "glutSetMenu", (const void *) glutSetMenu },
{ "glutAddMenuEntry", (const void *) glutAddMenuEntry },
{ "glutAddSubMenu", (const void *) glutAddSubMenu },
{ "glutChangeToMenuEntry", (const void *) glutChangeToMenuEntry },
{ "glutChangeToSubMenu", (const void *) glutChangeToSubMenu },
{ "glutRemoveMenuItem", (const void *) glutRemoveMenuItem },
{ "glutAttachMenu", (const void *) glutAttachMenu },
{ "glutDetachMenu", (const void *) glutDetachMenu },
{ "glutDisplayFunc", (const void *) glutDisplayFunc },
{ "glutReshapeFunc", (const void *) glutReshapeFunc },
{ "glutKeyboardFunc", (const void *) glutKeyboardFunc },
{ "glutMouseFunc", (const void *) glutMouseFunc },
{ "glutMotionFunc", (const void *) glutMotionFunc },
{ "glutPassiveMotionFunc", (const void *) glutPassiveMotionFunc },
{ "glutEntryFunc", (const void *) glutEntryFunc },
{ "glutVisibilityFunc", (const void *) glutVisibilityFunc },
{ "glutIdleFunc", (const void *) glutIdleFunc },
{ "glutTimerFunc", (const void *) glutTimerFunc },
{ "glutMenuStateFunc", (const void *) glutMenuStateFunc },
{ "glutSpecialFunc", (const void *) glutSpecialFunc },
{ "glutSpaceballMotionFunc", (const void *) glutSpaceballMotionFunc },
{ "glutSpaceballRotateFunc", (const void *) glutSpaceballRotateFunc },
{ "glutSpaceballButtonFunc", (const void *) glutSpaceballButtonFunc },
{ "glutButtonBoxFunc", (const void *) glutButtonBoxFunc },
{ "glutDialsFunc", (const void *) glutDialsFunc },
{ "glutTabletMotionFunc", (const void *) glutTabletMotionFunc },
{ "glutTabletButtonFunc", (const void *) glutTabletButtonFunc },
{ "glutMenuStatusFunc", (const void *) glutMenuStatusFunc },
{ "glutOverlayDisplayFunc", (const void *) glutOverlayDisplayFunc },
{ "glutWindowStatusFunc", (const void *) glutWindowStatusFunc },
// { "glutKeyboardUpFunc", (const void *) glutKeyboardUpFunc },
// { "glutSpecialUpFunc", (const void *) glutSpecialUpFunc },
// { "glutJoystickFunc", (const void *) glutJoystickFunc },
{ "glutSetColor", (const void *) glutSetColor },
{ "glutGetColor", (const void *) glutGetColor },
{ "glutCopyColormap", (const void *) glutCopyColormap },
{ "glutGet", (const void *) glutGet },
{ "glutDeviceGet", (const void *) glutDeviceGet },
{ "glutExtensionSupported", (const void *) glutExtensionSupported },
{ "glutGetModifiers", (const void *) glutGetModifiers },
{ "glutLayerGet", (const void *) glutLayerGet },
{ "glutGetProcAddress", (const void *) glutGetProcAddress },
{ "glutBitmapCharacter", (const void *) glutBitmapCharacter },
{ "glutBitmapWidth", (const void *) glutBitmapWidth },
{ "glutStrokeCharacter", (const void *) glutStrokeCharacter },
{ "glutStrokeWidth", (const void *) glutStrokeWidth },
{ "glutBitmapLength", (const void *) glutBitmapLength },
{ "glutStrokeLength", (const void *) glutStrokeLength },
{ "glutWireSphere", (const void *) glutWireSphere },
{ "glutSolidSphere", (const void *) glutSolidSphere },
{ "glutWireCone", (const void *) glutWireCone },
{ "glutSolidCone", (const void *) glutSolidCone },
{ "glutWireCube", (const void *) glutWireCube },
{ "glutSolidCube", (const void *) glutSolidCube },
{ "glutWireTorus", (const void *) glutWireTorus },
{ "glutSolidTorus", (const void *) glutSolidTorus },
{ "glutWireDodecahedron", (const void *) glutWireDodecahedron },
{ "glutSolidDodecahedron", (const void *) glutSolidDodecahedron },
{ "glutWireTeapot", (const void *) glutWireTeapot },
{ "glutSolidTeapot", (const void *) glutSolidTeapot },
{ "glutWireOctahedron", (const void *) glutWireOctahedron },
{ "glutSolidOctahedron", (const void *) glutSolidOctahedron },
{ "glutWireTetrahedron", (const void *) glutWireTetrahedron },
{ "glutSolidTetrahedron", (const void *) glutSolidTetrahedron },
{ "glutWireIcosahedron", (const void *) glutWireIcosahedron },
{ "glutSolidIcosahedron", (const void *) glutSolidIcosahedron },
{ "glutVideoResizeGet", (const void *) glutVideoResizeGet },
{ "glutSetupVideoResizing", (const void *) glutSetupVideoResizing },
{ "glutStopVideoResizing", (const void *) glutStopVideoResizing },
{ "glutVideoResize", (const void *) glutVideoResize },
{ "glutVideoPan", (const void *) glutVideoPan },
{ "glutReportErrors", (const void *) glutReportErrors },
// { "glutIgnoreKeyRepeat", (const void *) glutIgnoreKeyRepeat },
// { "glutSetKeyRepeat", (const void *) glutSetKeyRepeat },
// { "glutForceJoystickFunc", (const void *) glutForceJoystickFunc },
// { "glutGameModeString", (const void *) glutGameModeString },
// { "glutEnterGameMode", (const void *) glutEnterGameMode },
// { "glutLeaveGameMode", (const void *) glutLeaveGameMode },
// { "glutGameModeGet", (const void *) glutGameModeGet },
{ "glutInit", (const GLUTproc) glutInit },
{ "glutInitDisplayMode", (const GLUTproc) glutInitDisplayMode },
{ "glutInitDisplayString", (const GLUTproc) glutInitDisplayString },
{ "glutInitWindowPosition", (const GLUTproc) glutInitWindowPosition },
{ "glutInitWindowSize", (const GLUTproc) glutInitWindowSize },
{ "glutMainLoop", (const GLUTproc) glutMainLoop },
{ "glutCreateWindow", (const GLUTproc) glutCreateWindow },
{ "glutCreateSubWindow", (const GLUTproc) glutCreateSubWindow },
{ "glutDestroyWindow", (const GLUTproc) glutDestroyWindow },
{ "glutPostRedisplay", (const GLUTproc) glutPostRedisplay },
{ "glutPostWindowRedisplay", (const GLUTproc) glutPostWindowRedisplay },
{ "glutSwapBuffers", (const GLUTproc) glutSwapBuffers },
{ "glutGetWindow", (const GLUTproc) glutGetWindow },
{ "glutSetWindow", (const GLUTproc) glutSetWindow },
{ "glutSetWindowTitle", (const GLUTproc) glutSetWindowTitle },
{ "glutSetIconTitle", (const GLUTproc) glutSetIconTitle },
{ "glutPositionWindow", (const GLUTproc) glutPositionWindow },
{ "glutReshapeWindow", (const GLUTproc) glutReshapeWindow },
{ "glutPopWindow", (const GLUTproc) glutPopWindow },
{ "glutPushWindow", (const GLUTproc) glutPushWindow },
{ "glutIconifyWindow", (const GLUTproc) glutIconifyWindow },
{ "glutShowWindow", (const GLUTproc) glutShowWindow },
{ "glutHideWindow", (const GLUTproc) glutHideWindow },
{ "glutFullScreen", (const GLUTproc) glutFullScreen },
{ "glutSetCursor", (const GLUTproc) glutSetCursor },
{ "glutWarpPointer", (const GLUTproc) glutWarpPointer },
{ "glutEstablishOverlay", (const GLUTproc) glutEstablishOverlay },
{ "glutRemoveOverlay", (const GLUTproc) glutRemoveOverlay },
{ "glutUseLayer", (const GLUTproc) glutUseLayer },
{ "glutPostOverlayRedisplay", (const GLUTproc) glutPostOverlayRedisplay },
{ "glutPostWindowOverlayRedisplay", (const GLUTproc) glutPostWindowOverlayRedisplay },
{ "glutShowOverlay", (const GLUTproc) glutShowOverlay },
{ "glutHideOverlay", (const GLUTproc) glutHideOverlay },
{ "glutCreateMenu", (const GLUTproc) glutCreateMenu },
{ "glutDestroyMenu", (const GLUTproc) glutDestroyMenu },
{ "glutGetMenu", (const GLUTproc) glutGetMenu },
{ "glutSetMenu", (const GLUTproc) glutSetMenu },
{ "glutAddMenuEntry", (const GLUTproc) glutAddMenuEntry },
{ "glutAddSubMenu", (const GLUTproc) glutAddSubMenu },
{ "glutChangeToMenuEntry", (const GLUTproc) glutChangeToMenuEntry },
{ "glutChangeToSubMenu", (const GLUTproc) glutChangeToSubMenu },
{ "glutRemoveMenuItem", (const GLUTproc) glutRemoveMenuItem },
{ "glutAttachMenu", (const GLUTproc) glutAttachMenu },
{ "glutDetachMenu", (const GLUTproc) glutDetachMenu },
{ "glutDisplayFunc", (const GLUTproc) glutDisplayFunc },
{ "glutReshapeFunc", (const GLUTproc) glutReshapeFunc },
{ "glutKeyboardFunc", (const GLUTproc) glutKeyboardFunc },
{ "glutMouseFunc", (const GLUTproc) glutMouseFunc },
{ "glutMotionFunc", (const GLUTproc) glutMotionFunc },
{ "glutPassiveMotionFunc", (const GLUTproc) glutPassiveMotionFunc },
{ "glutEntryFunc", (const GLUTproc) glutEntryFunc },
{ "glutVisibilityFunc", (const GLUTproc) glutVisibilityFunc },
{ "glutIdleFunc", (const GLUTproc) glutIdleFunc },
{ "glutTimerFunc", (const GLUTproc) glutTimerFunc },
{ "glutMenuStateFunc", (const GLUTproc) glutMenuStateFunc },
{ "glutSpecialFunc", (const GLUTproc) glutSpecialFunc },
{ "glutSpaceballMotionFunc", (const GLUTproc) glutSpaceballMotionFunc },
{ "glutSpaceballRotateFunc", (const GLUTproc) glutSpaceballRotateFunc },
{ "glutSpaceballButtonFunc", (const GLUTproc) glutSpaceballButtonFunc },
{ "glutButtonBoxFunc", (const GLUTproc) glutButtonBoxFunc },
{ "glutDialsFunc", (const GLUTproc) glutDialsFunc },
{ "glutTabletMotionFunc", (const GLUTproc) glutTabletMotionFunc },
{ "glutTabletButtonFunc", (const GLUTproc) glutTabletButtonFunc },
{ "glutMenuStatusFunc", (const GLUTproc) glutMenuStatusFunc },
{ "glutOverlayDisplayFunc", (const GLUTproc) glutOverlayDisplayFunc },
{ "glutWindowStatusFunc", (const GLUTproc) glutWindowStatusFunc },
// { "glutKeyboardUpFunc", (const GLUTproc) glutKeyboardUpFunc },
// { "glutSpecialUpFunc", (const GLUTproc) glutSpecialUpFunc },
// { "glutJoystickFunc", (const GLUTproc) glutJoystickFunc },
{ "glutSetColor", (const GLUTproc) glutSetColor },
{ "glutGetColor", (const GLUTproc) glutGetColor },
{ "glutCopyColormap", (const GLUTproc) glutCopyColormap },
{ "glutGet", (const GLUTproc) glutGet },
{ "glutDeviceGet", (const GLUTproc) glutDeviceGet },
{ "glutExtensionSupported", (const GLUTproc) glutExtensionSupported },
{ "glutGetModifiers", (const GLUTproc) glutGetModifiers },
{ "glutLayerGet", (const GLUTproc) glutLayerGet },
{ "glutGetProcAddress", (const GLUTproc) glutGetProcAddress },
{ "glutBitmapCharacter", (const GLUTproc) glutBitmapCharacter },
{ "glutBitmapWidth", (const GLUTproc) glutBitmapWidth },
{ "glutStrokeCharacter", (const GLUTproc) glutStrokeCharacter },
{ "glutStrokeWidth", (const GLUTproc) glutStrokeWidth },
{ "glutBitmapLength", (const GLUTproc) glutBitmapLength },
{ "glutStrokeLength", (const GLUTproc) glutStrokeLength },
{ "glutWireSphere", (const GLUTproc) glutWireSphere },
{ "glutSolidSphere", (const GLUTproc) glutSolidSphere },
{ "glutWireCone", (const GLUTproc) glutWireCone },
{ "glutSolidCone", (const GLUTproc) glutSolidCone },
{ "glutWireCube", (const GLUTproc) glutWireCube },
{ "glutSolidCube", (const GLUTproc) glutSolidCube },
{ "glutWireTorus", (const GLUTproc) glutWireTorus },
{ "glutSolidTorus", (const GLUTproc) glutSolidTorus },
{ "glutWireDodecahedron", (const GLUTproc) glutWireDodecahedron },
{ "glutSolidDodecahedron", (const GLUTproc) glutSolidDodecahedron },
{ "glutWireTeapot", (const GLUTproc) glutWireTeapot },
{ "glutSolidTeapot", (const GLUTproc) glutSolidTeapot },
{ "glutWireOctahedron", (const GLUTproc) glutWireOctahedron },
{ "glutSolidOctahedron", (const GLUTproc) glutSolidOctahedron },
{ "glutWireTetrahedron", (const GLUTproc) glutWireTetrahedron },
{ "glutSolidTetrahedron", (const GLUTproc) glutSolidTetrahedron },
{ "glutWireIcosahedron", (const GLUTproc) glutWireIcosahedron },
{ "glutSolidIcosahedron", (const GLUTproc) glutSolidIcosahedron },
{ "glutVideoResizeGet", (const GLUTproc) glutVideoResizeGet },
{ "glutSetupVideoResizing", (const GLUTproc) glutSetupVideoResizing },
{ "glutStopVideoResizing", (const GLUTproc) glutStopVideoResizing },
{ "glutVideoResize", (const GLUTproc) glutVideoResize },
{ "glutVideoPan", (const GLUTproc) glutVideoPan },
{ "glutReportErrors", (const GLUTproc) glutReportErrors },
// { "glutIgnoreKeyRepeat", (const GLUTproc) glutIgnoreKeyRepeat },
// { "glutSetKeyRepeat", (const GLUTproc) glutSetKeyRepeat },
// { "glutForceJoystickFunc", (const GLUTproc) glutForceJoystickFunc },
// { "glutGameModeString", (const GLUTproc) glutGameModeString },
// { "glutEnterGameMode", (const GLUTproc) glutEnterGameMode },
// { "glutLeaveGameMode", (const GLUTproc) glutLeaveGameMode },
// { "glutGameModeGet", (const GLUTproc) glutGameModeGet },
{ NULL, NULL }
};
/* XXX This isn't an official GLUT function, yet */
void * GLUTAPIENTRY
GLUTproc GLUTAPIENTRY
glutGetProcAddress(const char *procName)
{
/* Try GLUT functions first */
int i;
for (i = 0; glut_functions[i].name; i++) {
if (strcmp(glut_functions[i].name, procName) == 0)
return (void *) glut_functions[i].address;
return glut_functions[i].address;
}
/* Try core GL functions */
#if defined(_WIN32)
return (void *) wglGetProcAddress((LPCSTR) procName);
return (GLUTProc) wglGetProcAddress((LPCSTR) procName);
#elif defined(GLX_ARB_get_proc_address)
return (void *) glXGetProcAddressARB((const GLubyte *) procName);
return (GLUTProc) glXGetProcAddressARB((const GLubyte *) procName);
#else
return NULL;
#endif

View File

@@ -32,7 +32,7 @@ default: $(LIB_DIR)/$(GLUT_LIB_NAME)
# Make the library
$(LIB_DIR)/$(GLUT_LIB_NAME): depend $(OBJECTS)
CC="$(CC)" CXX="$(CXX)" $(TOP)/bin/mklib -o $(GLUT_LIB) \
$(TOP)/bin/mklib -o $(GLUT_LIB) -linker '$(CC)' \
-major $(GLUT_MAJOR) -minor $(GLUT_MINOR) \
-patch $(GLUT_TINY) $(MKLIB_OPTIONS) -install $(LIB_DIR) \
$(GLUT_LIB_DEPS) $(OBJECTS)

View File

@@ -90,9 +90,9 @@ default: $(LIB_DIR)/$(GLUT_LIB_NAME)
# Make the library
$(LIB_DIR)/$(GLUT_LIB_NAME): depend $(OBJECTS)
CC="$(CC)" CXX="$(CXX)" $(TOP)/bin/mklib -o $(GLUT_LIB) \
-major $(GLUT_MAJOR) -minor $(GLUT_MINOR) \
-patch $(GLUT_TINY) $(MKLIB_OPTIONS) -install $(LIB_DIR) \
$(TOP)/bin/mklib -o $(GLUT_LIB) -linker '$(CC)' \
-major $(GLUT_MAJOR) -minor $(GLUT_MINOR) -patch $(GLUT_TINY) \
$(MKLIB_OPTIONS) -install $(LIB_DIR) \
$(GLUT_LIB_DEPS) $(OBJECTS)

View File

@@ -55,9 +55,9 @@ default: depend $(LIB_DIR)/$(GLUT_LIB_NAME)
# Make the library
$(LIB_DIR)/$(GLUT_LIB_NAME): depend $(OBJECTS)
CC="$(CC)" CXX="$(CXX)" $(TOP)/bin/mklib -o $(GLUT_LIB) \
-major $(GLUT_MAJOR) -minor $(GLUT_MINOR) \
-patch $(GLUT_TINY) $(GLUT_LIB_DEPS) -install $(LIB_DIR) \
$(TOP)/bin/mklib -o $(GLUT_LIB) -linker '$(CC)' \
-major $(GLUT_MAJOR) -minor $(GLUT_MINOR) -patch $(GLUT_TINY) \
$(GLUT_LIB_DEPS) -install $(LIB_DIR) \
$(MKLIB_OPTIONS) $(OBJECTS)

View File

@@ -33,8 +33,9 @@ clean:
# Make the library
$(LIB_DIR)/$(GLW_LIB_NAME): $(OBJECTS)
CC="$(CC)" CXX="$(CXX)" $(TOP)/bin/mklib -o $(GLW_LIB) -major $(MAJOR) -minor $(MINOR) \
-patch $(TINY) $(MKLIB_OPTIONS) -install $(LIB_DIR) \
$(TOP)/bin/mklib -o $(GLW_LIB) -linker '$(CC)' \
-major $(MAJOR) -minor $(MINOR) -patch $(TINY) \
$(MKLIB_OPTIONS) -install $(LIB_DIR) \
$(GLW_LIB_DEPS) $(OBJECTS)

View File

@@ -5,7 +5,7 @@ TOP = ../../..
include $(TOP)/configs/current
DEFINES += -DGLX_DIRECT_RENDERING
DEFINES += -DGLX_DIRECT_RENDERING -DIN_MINI_GLX -UIN_DRI_DRIVER
C_SOURCES = \
$(TOP)/src/mesa/main/dispatch.c \
@@ -55,7 +55,8 @@ default: depend $(LIB_DIR)/$(GL_LIB_NAME)
# Make libGL
$(LIB_DIR)/$(GL_LIB_NAME): $(OBJECTS) Makefile
CC="$(CC)" CXX="$(CXX)" $(TOP)/bin/mklib -o $(GL_LIB) -major 1 -minor 2 $(MKLIB_OPTIONS) \
$(TOP)/bin/mklib -o $(GL_LIB) -linker '$(CC)' \
-major 1 -minor 2 $(MKLIB_OPTIONS) \
-install $(LIB_DIR) $(GL_LIB_DEPS) $(OBJECTS)
rm -f $(LIB_DIR)/miniglx.conf
install example.miniglx.conf $(LIB_DIR)/miniglx.conf

View File

@@ -68,6 +68,8 @@ typedef struct DRIDriverContextRec {
int cpp;
int agpmode;
int isPCI;
int colorTiling; /**< \brief color tiling is enabled */
unsigned long FBStart; /**< \brief physical address of the framebuffer */
unsigned long MMIOStart; /**< \brief physical address of the MMIO region */

View File

@@ -30,3 +30,7 @@ agpmode=1
# Rotated monitor? -- NOTE: only works with subsetted radeon driver!
rotateMode=0
# Do we want to use color tiling ?
colorTiling=0

View File

@@ -104,6 +104,7 @@
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <sys/types.h>
#include <sys/time.h> /* for gettimeofday */
#include <linux/kd.h>
#include <linux/vt.h>
@@ -115,17 +116,35 @@
#include "glapi.h"
extern GLboolean __glXCreateContextWithConfig(__DRInativeDisplay *dpy,
static GLboolean __glXCreateContextWithConfig(__DRInativeDisplay *dpy,
int screen, int fbconfigID, void *contextID,
drm_context_t *hHWContext);
extern GLboolean __glXGetDrawableInfo(__DRInativeDisplay *dpy, int scrn,
static GLboolean __glXGetDrawableInfo(__DRInativeDisplay *dpy, int scrn,
__DRIid draw, unsigned int * index, unsigned int * stamp,
int * x, int * y, int * width, int * height,
int * numClipRects, drm_clip_rect_t ** pClipRects,
int * backX, int * backY,
int * numBackClipRects, drm_clip_rect_t ** pBackClipRects);
static __DRIscreen * __glXFindDRIScreen(__DRInativeDisplay *dpy, int scrn);
static GLboolean __glXWindowExists(__DRInativeDisplay *dpy, __DRIid draw);
static int __glXGetUST( int64_t * ust );
static GLboolean __glXGetMscRate(__DRInativeDisplay * dpy, __DRIid drawable,
int32_t * numerator, int32_t * denominator);
static GLboolean xf86DRI_DestroyContext(__DRInativeDisplay *dpy, int screen,
__DRIid context_id );
static GLboolean xf86DRI_CreateDrawable(__DRInativeDisplay *dpy, int screen,
__DRIid drawable, drm_drawable_t *hHWDrawable );
static GLboolean xf86DRI_DestroyDrawable(__DRInativeDisplay *dpy, int screen,
__DRIid drawable);
/** Wrapper around either malloc() */
void *
@@ -418,6 +437,8 @@ SetupFBDev( Display *dpy )
width = dpy->driverContext.shared.virtualWidth;
height = dpy->driverContext.shared.virtualHeight;
if (width==832)
width=800;
/* Bump size up to next supported mode.
*/
if (width <= 720 && height <= 480) {
@@ -440,8 +461,6 @@ SetupFBDev( Display *dpy )
}
dpy->driverContext.shared.virtualHeight = height;
dpy->driverContext.shared.virtualWidth = width;
dpy->driverContext.shared.fbStride = width * (dpy->driverContext.bpp / 8);
/* set the depth, resolution, etc */
@@ -726,7 +745,7 @@ CloseFBDev( Display *dpy )
* \internal
* Returns the MiniGLXDisplayRec::driScreen attribute.
*/
__DRIscreen *
static __DRIscreen *
__glXFindDRIScreen(__DRInativeDisplay *dpy, int scrn)
{
(void) scrn;
@@ -743,11 +762,11 @@ __glXFindDRIScreen(__DRInativeDisplay *dpy, int scrn)
* Since Mini GLX only supports one window, compares the specified drawable with
* the MiniGLXDisplayRec::TheWindow attribute.
*/
Bool
__glXWindowExists(__DRInativeDisplay *dpy, GLXDrawable draw)
static GLboolean
__glXWindowExists(__DRInativeDisplay *dpy, __DRIid draw)
{
Display* display = (Display*)dpy;
if (display->TheWindow == draw)
const Display * const display = (Display*)dpy;
if (display->TheWindow == (Window) draw)
return True;
else
return False;
@@ -859,6 +878,7 @@ static int __read_config_file( Display *dpy )
dpy->rotateMode = 0;
dpy->driverContext.agpmode = 1;
dpy->driverContext.isPCI = 0;
dpy->driverContext.colorTiling = 0;
fname = getenv("MINIGLX_CONF");
if (!fname) fname = "/etc/miniglx.conf";
@@ -931,6 +951,9 @@ static int __read_config_file( Display *dpy )
else if (strcmp(opt, "isPCI") == 0) {
dpy->driverContext.isPCI = atoi(val) ? 1 : 0;
}
else if (strcmp(opt, "colorTiling") == 0) {
dpy->driverContext.colorTiling = atoi(val) ? 1 : 0;
}
}
fclose(file);
@@ -941,6 +964,19 @@ static int __read_config_file( Display *dpy )
return 1;
}
/**
* Versioned name of the expected \c __driCreateNewScreen function.
*
* The version of the last incompatible loader/driver inteface change is
* appended to the name of the \c __driCreateNewScreen function. This
* prevents loaders from trying to load drivers that are too old.
*
* \todo
* Create a macro or something so that this is automatically updated.
*/
static const char createNewScreenName[] = "__driCreateNewScreen_20050727";
static int InitDriver( Display *dpy )
{
/*
@@ -968,9 +1004,9 @@ static int InitDriver( Display *dpy )
/* Pull in standard DRI client-side driver hooks:
*/
dpy->createNewScreen = (PFNCREATENEWSCREENFUNC)
dlsym(dpy->dlHandle, "__driCreateNewScreen");
dlsym(dpy->dlHandle, createNewScreenName);
if (!dpy->createNewScreen) {
fprintf(stderr, "Couldn't find __driCreateScreen in %s\n",
fprintf(stderr, "Couldn't find %s in %s\n", createNewScreenName,
dpy->clientDriverName);
goto failed;
}
@@ -1083,10 +1119,43 @@ __miniglx_StartServer( const char *display_name )
}
/**
* Implement \c __DRIinterfaceMethods::getProcAddress.
*/
static __DRIfuncPtr get_proc_address( const char * proc_name )
{
(void) proc_name;
return NULL;
}
/**
* Table of functions exported by the loader to the driver.
*/
static const __DRIinterfaceMethods interface_methods = {
get_proc_address,
_gl_context_modes_create,
_gl_context_modes_destroy,
__glXFindDRIScreen,
__glXWindowExists,
__glXCreateContextWithConfig,
xf86DRI_DestroyContext,
xf86DRI_CreateDrawable,
xf86DRI_DestroyDrawable,
__glXGetDrawableInfo,
__glXGetUST,
__glXGetMscRate,
};
static void *
CallCreateNewScreen(Display *dpy, int scrn, __DRIscreen *psc)
{
int directCapable;
void *psp = NULL;
drm_handle_t hSAREA;
drmAddress pSAREA;
@@ -1102,11 +1171,8 @@ CallCreateNewScreen(Display *dpy, int scrn, __DRIscreen *psc)
const char * err_extra;
drmVersionPtr version;
drm_handle_t hFB;
int junk;
drm_magic_t magic;
err_msg = "XF86DRIOpenConnection";
err_extra = NULL;
hSAREA = dpy->driverContext.shared.hSAREA;
BusID = dpy->driverContext.pciBusID;
@@ -1149,7 +1215,6 @@ CallCreateNewScreen(Display *dpy, int scrn, __DRIscreen *psc)
* We'll check the version in each DRI driver's "createScreen"
* function.
*/
err_msg = "XF86DRIGetClientDriverName";
ddx_version.major = 4;
ddx_version.minor = 0;
ddx_version.patch = 0;
@@ -1157,7 +1222,6 @@ CallCreateNewScreen(Display *dpy, int scrn, __DRIscreen *psc)
/*
* Get the DRI X extension version.
*/
err_msg = "XF86DRIQueryVersion";
dri_version.major = 4;
dri_version.minor = 0;
dri_version.patch = 0;
@@ -1168,7 +1232,6 @@ CallCreateNewScreen(Display *dpy, int scrn, __DRIscreen *psc)
* that has information about the screen size, depth, pitch,
* ancilliary buffers, DRM mmap handles, etc.
*/
err_msg = "XF86DRIGetDeviceInfo";
hFB = dpy->driverContext.shared.hFrameBuffer;
framebuffer.size = dpy->driverContext.shared.fbSize;
framebuffer.stride = dpy->driverContext.shared.fbStride;
@@ -1198,11 +1261,6 @@ CallCreateNewScreen(Display *dpy, int scrn, __DRIscreen *psc)
err_extra = strerror( -status );
if ( status == 0 ) {
PFNGLXGETINTERNALVERSIONPROC get_ver;
get_ver = (PFNGLXGETINTERNALVERSIONPROC)
glXGetProcAddress( (const GLubyte *) "__glXGetInternalVersion" );
err_msg = "InitDriver";
err_extra = NULL;
psp = dpy->createNewScreen(dpy, scrn, psc, NULL,
@@ -1212,7 +1270,8 @@ CallCreateNewScreen(Display *dpy, int scrn, __DRIscreen *psc)
& framebuffer,
pSAREA,
fd,
(get_ver != NULL) ? (*get_ver)() : 20040602,
20050727,
& interface_methods,
(__GLcontextModes **) &dpy->driver_modes);
/* fill in dummy visual ids */
@@ -2083,7 +2142,7 @@ glXDestroyContext( Display *dpy, GLXContext ctx )
if (ctx) {
if (glxctx == ctx) {
/* destroying current context */
ctx->driContext.bindContext3(dpy, 0, 0, 0, 0);
ctx->driContext.bindContext(dpy, 0, 0, 0, 0);
CurrentContext = 0;
}
ctx->driContext.destroyContext(dpy, 0, ctx->driContext.private);
@@ -2126,20 +2185,20 @@ glXMakeCurrent( Display *dpy, GLXDrawable drawable, GLXContext ctx)
GLXDrawable oldDrawable = glXGetCurrentDrawable();
/* unbind old */
if (oldContext) {
oldContext->driContext.unbindContext3(dpy, 0,
oldContext->driContext.unbindContext(dpy, 0,
(__DRIid) oldDrawable, (__DRIid) oldDrawable,
&oldContext->driContext);
}
/* bind new */
CurrentContext = ctx;
ctx->driContext.bindContext3(dpy, 0, (__DRIid) drawable,
ctx->driContext.bindContext(dpy, 0, (__DRIid) drawable,
(__DRIid) drawable, &ctx->driContext);
ctx->drawBuffer = drawable;
ctx->curBuffer = drawable;
}
else if (ctx && dpy) {
/* unbind */
ctx->driContext.bindContext3(dpy, 0, 0, 0, 0);
ctx->driContext.bindContext(dpy, 0, 0, 0, 0);
}
else if (dpy) {
CurrentContext = 0; /* kw: this seems to be intended??? */
@@ -2210,7 +2269,7 @@ glXGetCurrentDrawable( void )
}
GLboolean
static GLboolean
__glXCreateContextWithConfig(__DRInativeDisplay *dpy, int screen,
int fbconfigID, void *contextID, drm_context_t *hHWContext)
{
@@ -2236,7 +2295,7 @@ __glXCreateContextWithConfig(__DRInativeDisplay *dpy, int screen,
}
GLboolean
static GLboolean
__glXGetDrawableInfo(__DRInativeDisplay *dpy, int scrn,
__DRIid draw, unsigned int * index, unsigned int * stamp,
int * x, int * y, int * width, int * height,
@@ -2278,23 +2337,23 @@ __glXGetDrawableInfo(__DRInativeDisplay *dpy, int scrn,
}
GLboolean
XF86DRIDestroyContext(__DRInativeDisplay *dpy, int screen, __DRIid context_id )
static GLboolean
xf86DRI_DestroyContext(__DRInativeDisplay *dpy, int screen, __DRIid context_id )
{
return GL_TRUE;
}
GLboolean
XF86DRICreateDrawable(__DRInativeDisplay *dpy, int screen, __DRIid drawable,
static GLboolean
xf86DRI_CreateDrawable(__DRInativeDisplay *dpy, int screen, __DRIid drawable,
drm_drawable_t *hHWDrawable )
{
return GL_TRUE;
}
GLboolean
XF86DRIDestroyDrawable(__DRInativeDisplay *dpy, int screen, __DRIid drawable)
static GLboolean
xf86DRI_DestroyDrawable(__DRInativeDisplay *dpy, int screen, __DRIid drawable)
{
return GL_TRUE;
}
@@ -2348,12 +2407,6 @@ void (*glXGetProcAddress(const GLubyte *procname))( void )
{ "glXDestroyPbuffer", (void *) glXDestroyPbuffer },
{ "glXChooseFBConfig", (void *) glXChooseFBConfig },
{ "glXGetVisualFromFBConfig", (void *) glXGetVisualFromFBConfig },
{ "__glXCreateContextWithConfig", (void *) __glXCreateContextWithConfig },
{ "__glXGetDrawableInfo", (void *) __glXGetDrawableInfo },
{ "__glXWindowExists", (void *) __glXWindowExists },
{ "__glXCreateContextModes", (void *) _gl_context_modes_create },
{ "__glXFindDRIScreen", (void *)__glXFindDRIScreen },
{ "__glXScrEnableExtension", (void *)__glXScrEnableExtension },
{ NULL, NULL }
};
const struct name_address *entry;
@@ -2438,32 +2491,73 @@ void *glXAllocateMemoryMESA(Display *dpy, int scrn,
size_t size, float readFreq,
float writeFreq, float priority)
{
if (dpy->driScreen.private && dpy->driScreen.allocateMemory) {
return (*dpy->driScreen.allocateMemory)( dpy, scrn, size,
readFreq, writeFreq,
priority );
}
if (dpy->driScreen.private && dpy->driScreen.allocateMemory) {
return (*dpy->driScreen.allocateMemory)( dpy, scrn, size,
readFreq, writeFreq,
priority );
}
return NULL;
}
void glXFreeMemoryMESA(Display *dpy, int scrn, void *pointer){
if (dpy->driScreen.private && dpy->driScreen.freeMemory) {
(*dpy->driScreen.freeMemory)( dpy, scrn, pointer );
}
void glXFreeMemoryMESA(Display *dpy, int scrn, void *pointer)
{
if (dpy->driScreen.private && dpy->driScreen.freeMemory) {
(*dpy->driScreen.freeMemory)( dpy, scrn, pointer );
}
}
GLuint glXGetMemoryOffsetMESA( Display *dpy, int scrn,
const void *pointer )
{
if (dpy->driScreen.private && dpy->driScreen.memoryOffset) {
return (*dpy->driScreen.memoryOffset)( dpy, scrn, pointer );
}
if (dpy->driScreen.private && dpy->driScreen.memoryOffset) {
return (*dpy->driScreen.memoryOffset)( dpy, scrn, pointer );
}
return 0;
}
void
__glXScrEnableExtension( void *psc, const char * name )
/**
* Get the unadjusted system time (UST). Currently, the UST is measured in
* microseconds since Epoc. The actual resolution of the UST may vary from
* system to system, and the units may vary from release to release.
* Drivers should not call this function directly. They should instead use
* \c glXGetProcAddress to obtain a pointer to the function.
*
* \param ust Location to store the 64-bit UST
* \returns Zero on success or a negative errno value on failure.
*
* \note
* This function was copied directly from src/glx/x11/glxcmds.c.
*/
static int __glXGetUST( int64_t * ust )
{
struct timeval tv;
if ( ust == NULL ) {
return -EFAULT;
}
if ( gettimeofday( & tv, NULL ) == 0 ) {
ust[0] = (tv.tv_sec * 1000000) + tv.tv_usec;
return 0;
} else {
return -errno;
}
}
/**
*
* \bug
* This needs to be implemented for miniGlx.
*/
static GLboolean __glXGetMscRate(__DRInativeDisplay * dpy, __DRIid drawable,
int32_t * numerator, int32_t * denominator)
{
*numerator = 0;
*denominator = 0;
return False;
}
/*@}*/

View File

@@ -199,9 +199,6 @@ extern int send_char_msg( Display *dpy, int i, char msg );
extern int blocking_read( Display *dpy, int connection, char *msg, size_t msg_size );
extern int handle_fd_events( Display *dpy, int nonblock );
extern Bool __glXWindowExists(__DRInativeDisplay *dpy, GLXDrawable draw);
extern int __miniglx_open_connections( Display *dpy );
extern void __miniglx_close_connections( Display *dpy );

View File

@@ -1,28 +1,15 @@
TOP = ../../..
include $(TOP)/configs/current
# This is a bit messy. We want this libGL to be capable of loading old
# interface drivers, so we have to turn off DRI_NEW_INTERFACE_ONLY. However,
# glcontextmodes.c is built elsewhere with DNIO on, so we symlink it across.
#
# Furthermore, context creation has evolved over the years, such that this
# code will not build with DNIO defined. When we finally drop old interface
# support in libGL, we need to clean up both glxcmds.c and dri_interface.h.
DEFINES += -DGLX_DIRECT_RENDERING -DGLXEXT -DXF86DRI -DGLX_USE_DLOPEN \
-DGLX_USE_MESA -DXF86VIDMODE -D_REENTRANT -UDRI_NEW_INTERFACE_ONLY
DEFINES += -DXF86VIDMODE -D_REENTRANT -UIN_DRI_DRIVER
C_SOURCES = \
$(TOP)/src/mesa/glapi/glapi.c \
$(TOP)/src/mesa/glapi/glthread.c \
$(TOP)/src/mesa/main/dispatch.c \
glcontextmodes.c \
$(DRM_SOURCE_PATH)/libdrm/xf86drm.c \
$(DRM_SOURCE_PATH)/libdrm/xf86drmHash.c \
$(DRM_SOURCE_PATH)/libdrm/xf86drmRandom.c \
$(DRM_SOURCE_PATH)/libdrm/xf86drmSL.c \
clientattrib.c \
compsize.c \
dispatch.c \
eval.c \
glxcmds.c \
glxext.c \
@@ -49,6 +36,7 @@ C_SOURCES = \
XF86dri.c \
X86_SOURCES = $(TOP)/src/mesa/x86/glapi_x86.S
X86-64_SOURCES = $(TOP)/src/mesa/x86-64/glapi_x86-64.S
# ASM_SOURCES = $(X86_SOURCES)
@@ -58,16 +46,10 @@ OBJECTS = $(C_SOURCES:.c=.o) \
INCLUDES = -I. \
-I$(TOP)/include \
-I$(TOP)/include/GL/internal \
-I$(TOP)/src/mesa \
-I$(TOP)/src/mesa/main \
-I$(TOP)/src/mesa/glapi \
-I$(TOP)/src/mesa/math \
-I$(TOP)/src/mesa/transform \
-I$(TOP)/src/mesa/swrast \
-I$(TOP)/src/mesa/swrast_setup \
-I$(TOP)/src/mesa/drivers/dri/common \
-I$(DRM_SOURCE_PATH)/libdrm \
-I$(DRM_SOURCE_PATH)/shared \
`pkg-config --cflags libdrm` \
$(X11_INCLUDES)
@@ -86,19 +68,13 @@ default: depend $(LIB_DIR)/$(GL_LIB_NAME)
glcontextmodes.c:
ln -s $(TOP)/src/mesa/drivers/dri/common/glcontextmodes.c .
dispatch.c:
ln -s $(TOP)/src/mesa/main/dispatch.c .
# Make libGL
$(LIB_DIR)/$(GL_LIB_NAME): $(OBJECTS) Makefile
CC="$(CC)" CXX="$(CXX)" $(TOP)/bin/mklib -o $(GL_LIB) -major 1 -minor 2 $(MKLIB_OPTIONS) \
$(TOP)/bin/mklib -o $(GL_LIB) -linker '$(CC)' \
-major 1 -minor 2 $(MKLIB_OPTIONS) \
-install $(LIB_DIR) $(GL_LIB_DEPS) $(OBJECTS)
drmtest: xf86drm.o drmtest.o
rm -f drmtest && $(CC) -o drmtest xf86drm.o drmtest.o
depend: $(C_SOURCES) $(ASM_SOURCES) Makefile
touch depend
$(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(C_SOURCES) $(ASM_SOURCES)

View File

@@ -40,7 +40,7 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NEED_REPLIES
#include <X11/Xlibint.h>
#include <X11/extensions/Xext.h>
#include "extutil.h"
#include <X11/extensions/extutil.h>
#include "glheader.h"
#include "xf86dristr.h"

View File

@@ -38,7 +38,7 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include <unistd.h>
#include <X11/Xlibint.h>
#include <X11/extensions/Xext.h>
#include "extutil.h"
#include <X11/extensions/extutil.h>
#include "glxclient.h"
#include "xf86dri.h"
#include "sarea.h"
@@ -55,14 +55,6 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define RTLD_GLOBAL 0
#endif
#ifdef BUILT_IN_DRI_DRIVER
extern void *__driCreateScreen(Display *dpy, int scrn, __DRIscreen *psc,
int numConfigs, __GLXvisualConfig *config);
#else /* BUILT_IN_DRI_DRIVER */
#ifndef DEFAULT_DRIVER_DIR
/* this is normally defined in the Imakefile */
@@ -102,23 +94,6 @@ static void ErrorMessageF(const char *f, ...)
}
/*
* We'll save a pointer to this function when we couldn't find a
* direct rendering driver for a given screen.
*/
static void *DummyCreateScreen(Display *dpy, int scrn, __DRIscreen *psc,
int numConfigs, __GLXvisualConfig *config)
{
(void) dpy;
(void) scrn;
(void) psc;
(void) numConfigs;
(void) config;
return NULL;
}
/**
* Extract the ith directory path out of a colon-separated list of paths. No
* more than \c dirLen characters, including the terminating \c NUL, will be
@@ -181,6 +156,19 @@ ExtractDir(int index, const char *paths, int dirLen, char *dir)
}
/**
* Versioned name of the expected \c __driCreateNewScreen function.
*
* The version of the last incompatible loader/driver inteface change is
* appended to the name of the \c __driCreateNewScreen function. This
* prevents loaders from trying to load drivers that are too old.
*
* \todo
* Create a macro or something so that this is automatically updated.
*/
static const char createNewScreenName[] = "__driCreateNewScreen_20050727";
/**
* Try to \c dlopen the named driver.
*
@@ -249,18 +237,16 @@ static __DRIdriver *OpenDriver(const char *driverName)
return NULL; /* out of memory! */
}
driver->createScreenFunc = (CreateScreenFunc)
dlsym(handle, "__driCreateScreen");
driver->createNewScreenFunc = (CreateNewScreenFunc)
dlsym(handle, "__driCreateNewScreen");
driver->createNewScreenFunc = (PFNCREATENEWSCREENFUNC)
dlsym(handle, createNewScreenName);
if ( (driver->createScreenFunc == NULL)
&& (driver->createNewScreenFunc == NULL) ) {
if ( driver->createNewScreenFunc == NULL ) {
/* If the driver doesn't have this symbol then something's
* really, really wrong.
*/
ErrorMessageF("Neither __driCreateScreen or __driCreateNewScreen "
"are defined in %s_dri.so!\n", driverName);
ErrorMessageF("%s not defined in %s_dri.so!\n"
"Your driver may be too old for this libGL.\n",
createNewScreenName, driverName);
Xfree(driver);
dlclose(handle);
continue;
@@ -379,9 +365,6 @@ const char *glXGetDriverConfig (const char *driverName) {
}
#endif /* BUILT_IN_DRI_DRIVER */
/* This function isn't currently used.
*/
static void driDestroyDisplay(Display *dpy, void *private)
@@ -420,7 +403,6 @@ void *driCreateDisplay(Display *dpy, __DRIdisplay *pdisp)
*/
pdisp->private = NULL;
pdisp->destroyDisplay = NULL;
pdisp->createScreen = NULL;
if (!XF86DRIQueryExtension(dpy, &eventBase, &errorBase)) {
return NULL;
@@ -441,17 +423,10 @@ void *driCreateDisplay(Display *dpy, __DRIdisplay *pdisp)
pdisp->destroyDisplay = driDestroyDisplay;
/* allocate array of pointers to createScreen funcs */
pdisp->createScreen = (CreateScreenFunc *) Xmalloc(numScreens * sizeof(void *));
if (!pdisp->createScreen) {
Xfree(pdpyp);
return NULL;
}
/* allocate array of pointers to createScreen funcs */
pdisp->createNewScreen = (CreateNewScreenFunc *) Xmalloc(numScreens * sizeof(void *));
/* allocate array of pointers to createNewScreen funcs */
pdisp->createNewScreen = (PFNCREATENEWSCREENFUNC *)
Xmalloc(numScreens * sizeof(void *));
if (!pdisp->createNewScreen) {
Xfree(pdisp->createScreen);
Xfree(pdpyp);
return NULL;
}
@@ -460,20 +435,10 @@ void *driCreateDisplay(Display *dpy, __DRIdisplay *pdisp)
pdpyp->libraryHandles = (void **) Xmalloc(numScreens * sizeof(void*));
if (!pdpyp->libraryHandles) {
Xfree(pdisp->createNewScreen);
Xfree(pdisp->createScreen);
Xfree(pdpyp);
return NULL;
}
#ifdef BUILT_IN_DRI_DRIVER
/* we'll statically bind to the built-in __driCreateScreen function */
for (scrn = 0; scrn < numScreens; scrn++) {
pdisp->createScreen[scrn] = __driCreateScreen;
pdisp->createNewScreen[scrn] = NULL;
pdpyp->libraryHandles[scrn] = NULL;
}
#else
/* dynamically discover DRI drivers for all screens, saving each
* driver's "__driCreateScreen" function pointer. That's the bootstrap
* entrypoint for all DRI drivers.
@@ -481,17 +446,14 @@ void *driCreateDisplay(Display *dpy, __DRIdisplay *pdisp)
for (scrn = 0; scrn < numScreens; scrn++) {
__DRIdriver *driver = driGetDriver(dpy, scrn);
if (driver) {
pdisp->createScreen[scrn] = driver->createScreenFunc;
pdisp->createNewScreen[scrn] = driver->createNewScreenFunc;
pdpyp->libraryHandles[scrn] = driver->handle;
}
else {
pdisp->createScreen[scrn] = DummyCreateScreen;
pdisp->createNewScreen[scrn] = NULL;
pdpyp->libraryHandles[scrn] = NULL;
}
}
#endif
return (void *)pdpyp;
}

View File

@@ -31,8 +31,8 @@
#include <inttypes.h>
#include "glxclient.h"
#include <extutil.h>
#include <Xext.h>
#include <X11/extensions/extutil.h>
#include <X11/extensions/Xext.h>
#include <assert.h>
#include <string.h>
#include "glapi.h"
@@ -40,10 +40,6 @@
#include "glcontextmodes.h"
#include "glheader.h"
#ifdef IN_DOXYGEN
#define GLX_PREFIX(x) x
#endif /* IN_DOXYGEN */
static void ChangeDrawableAttribute( Display * dpy, GLXDrawable drawable,
const CARD32 * attribs, size_t num_attribs );
@@ -422,9 +418,9 @@ CreatePbuffer( Display *dpy, const __GLcontextModes * fbconfig,
* Create a new pbuffer.
*/
PUBLIC GLXPbufferSGIX
GLX_PREFIX(glXCreateGLXPbufferSGIX)(Display *dpy, GLXFBConfigSGIX config,
unsigned int width, unsigned int height,
int *attrib_list)
glXCreateGLXPbufferSGIX(Display *dpy, GLXFBConfigSGIX config,
unsigned int width, unsigned int height,
int *attrib_list)
{
return (GLXPbufferSGIX) CreatePbuffer( dpy, (__GLcontextModes *) config,
width, height,
@@ -436,8 +432,7 @@ GLX_PREFIX(glXCreateGLXPbufferSGIX)(Display *dpy, GLXFBConfigSGIX config,
* Create a new pbuffer.
*/
PUBLIC GLXPbuffer
GLX_PREFIX(glXCreatePbuffer)(Display *dpy, GLXFBConfig config,
const int *attrib_list)
glXCreatePbuffer(Display *dpy, GLXFBConfig config, const int *attrib_list)
{
return (GLXPbuffer) CreatePbuffer( dpy, (__GLcontextModes *) config,
0, 0,
@@ -449,7 +444,7 @@ GLX_PREFIX(glXCreatePbuffer)(Display *dpy, GLXFBConfig config,
* Destroy an existing pbuffer.
*/
PUBLIC void
GLX_PREFIX(glXDestroyPbuffer)(Display *dpy, GLXPbuffer pbuf)
glXDestroyPbuffer(Display *dpy, GLXPbuffer pbuf)
{
DestroyPbuffer( dpy, pbuf );
}
@@ -459,8 +454,8 @@ GLX_PREFIX(glXDestroyPbuffer)(Display *dpy, GLXPbuffer pbuf)
* Query an attribute of a drawable.
*/
PUBLIC void
GLX_PREFIX(glXQueryDrawable)(Display *dpy, GLXDrawable drawable,
int attribute, unsigned int *value)
glXQueryDrawable(Display *dpy, GLXDrawable drawable,
int attribute, unsigned int *value)
{
GetDrawableAttribute( dpy, drawable, attribute, value );
}
@@ -470,8 +465,8 @@ GLX_PREFIX(glXQueryDrawable)(Display *dpy, GLXDrawable drawable,
* Query an attribute of a pbuffer.
*/
PUBLIC int
GLX_PREFIX(glXQueryGLXPbufferSGIX)(Display *dpy, GLXPbufferSGIX drawable,
int attribute, unsigned int *value)
glXQueryGLXPbufferSGIX(Display *dpy, GLXPbufferSGIX drawable,
int attribute, unsigned int *value)
{
return GetDrawableAttribute( dpy, drawable, attribute, value );
}
@@ -481,8 +476,7 @@ GLX_PREFIX(glXQueryGLXPbufferSGIX)(Display *dpy, GLXPbufferSGIX drawable,
* Select the event mask for a drawable.
*/
PUBLIC void
GLX_PREFIX(glXSelectEvent)(Display *dpy, GLXDrawable drawable,
unsigned long mask)
glXSelectEvent(Display *dpy, GLXDrawable drawable, unsigned long mask)
{
CARD32 attribs[2];
@@ -497,8 +491,7 @@ GLX_PREFIX(glXSelectEvent)(Display *dpy, GLXDrawable drawable,
* Get the selected event mask for a drawable.
*/
PUBLIC void
GLX_PREFIX(glXGetSelectedEvent)(Display *dpy, GLXDrawable drawable,
unsigned long *mask)
glXGetSelectedEvent(Display *dpy, GLXDrawable drawable, unsigned long *mask)
{
unsigned int value;
@@ -514,8 +507,8 @@ GLX_PREFIX(glXGetSelectedEvent)(Display *dpy, GLXDrawable drawable,
PUBLIC GLXPixmap
GLX_PREFIX(glXCreatePixmap)( Display *dpy, GLXFBConfig config, Pixmap pixmap,
const int *attrib_list )
glXCreatePixmap( Display *dpy, GLXFBConfig config, Pixmap pixmap,
const int *attrib_list )
{
return CreateDrawable( dpy, (__GLcontextModes *) config,
(Drawable) pixmap, attrib_list,
@@ -524,8 +517,8 @@ GLX_PREFIX(glXCreatePixmap)( Display *dpy, GLXFBConfig config, Pixmap pixmap,
PUBLIC GLXWindow
GLX_PREFIX(glXCreateWindow)( Display *dpy, GLXFBConfig config, Window win,
const int *attrib_list )
glXCreateWindow( Display *dpy, GLXFBConfig config, Window win,
const int *attrib_list )
{
return CreateDrawable( dpy, (__GLcontextModes *) config,
(Drawable) win, attrib_list,
@@ -534,14 +527,14 @@ GLX_PREFIX(glXCreateWindow)( Display *dpy, GLXFBConfig config, Window win,
PUBLIC void
GLX_PREFIX(glXDestroyPixmap)(Display *dpy, GLXPixmap pixmap)
glXDestroyPixmap(Display *dpy, GLXPixmap pixmap)
{
DestroyDrawable( dpy, (GLXDrawable) pixmap, X_GLXDestroyPixmap );
}
PUBLIC void
GLX_PREFIX(glXDestroyWindow)(Display *dpy, GLXWindow win)
glXDestroyWindow(Display *dpy, GLXWindow win)
{
DestroyDrawable( dpy, (GLXDrawable) win, X_GLXDestroyWindow );
}

View File

@@ -60,14 +60,11 @@
#include "GL/internal/glcore.h"
#include "glapitable.h"
#include "glxextensions.h"
#if defined( XTHREADS )
# include "Xthreads.h"
#if defined( USE_XTHREADS )
# include <X11/Xthreads.h>
#elif defined( PTHREADS )
# include <pthread.h>
#endif
#ifdef GLX_BUILT_IN_XMESA
#include "realglx.h" /* just silences prototype warnings */
#endif
#define GLX_MAJOR_VERSION 1 /* current version numbers */
#define GLX_MINOR_VERSION 4
@@ -84,15 +81,6 @@ typedef struct _glapi_table __GLapi;
#include <GL/internal/dri_interface.h>
typedef void *(*CreateScreenFunc)(Display *dpy, int scrn, __DRIscreen *psc,
int numConfigs, __GLXvisualConfig *config);
typedef void *(*CreateNewScreenFunc)(Display *dpy, int scrn, __DRIscreen *psc,
const __GLcontextModes * modes, const __DRIversion * ddx_version,
const __DRIversion * dri_version, const __DRIversion * drm_version,
const __DRIframebuffer * frame_buffer, void * pSAREA,
int fd, int internal_api_version, __GLcontextModes ** driver_modes);
/**
* Display dependent methods. This structure is initialized during the
@@ -104,17 +92,6 @@ struct __DRIdisplayRec {
*/
void (*destroyDisplay)(Display *dpy, void *displayPrivate);
/**
* Methods to create the private DRI screen data and initialize the
* screen dependent methods.
* This is an array [indexed by screen number] of function pointers.
*
* \deprecated This array of function pointers has been replaced by
* \c __DRIdisplayRec::createNewScreen.
* \sa __DRIdisplayRec::createNewScreen
*/
CreateScreenFunc * createScreen;
/**
* Opaque pointer to private per display direct rendering data.
* \c NULL if direct rendering is not supported on this display.
@@ -124,10 +101,8 @@ struct __DRIdisplayRec {
/**
* Array of pointers to methods to create and initialize the private DRI
* screen data.
*
* \sa __DRIdisplayRec::createScreen
*/
CreateNewScreenFunc * createNewScreen;
PFNCREATENEWSCREENFUNC * createNewScreen;
};
@@ -137,8 +112,7 @@ struct __DRIdisplayRec {
struct __DRIdriverRec {
const char *name;
void *handle;
CreateScreenFunc createScreenFunc;
CreateNewScreenFunc createNewScreenFunc;
PFNCREATENEWSCREENFUNC createNewScreenFunc;
struct __DRIdriverRec *next;
};
@@ -160,6 +134,8 @@ extern const char *glXGetScreenDriver (Display *dpy, int scrNum);
extern const char *glXGetDriverConfig (const char *driverName);
extern Bool __glXWindowExists(Display *dpy, GLXDrawable draw);
#endif
/************************************************************************/
@@ -178,51 +154,6 @@ typedef struct __GLXpixelStoreModeRec {
GLuint alignment;
} __GLXpixelStoreMode;
/* The next 3 structures are deprecated. Client state is no longer tracked
* using them. They only remain to maintain the layout / structure offset of
* __GLXcontextRec. In XFree86 5.0 they will be removed altogether.
*/
typedef struct __GLXvertexArrayPointerStateRecDEPRECATED {
GLboolean enable;
void (*proc)(const void *);
const GLubyte *ptr;
GLsizei skip;
GLint size;
GLenum type;
GLsizei stride;
} __GLXvertexArrayPointerStateDEPRECATED;
typedef struct __GLXvertArrayStateRecDEPRECATED {
__GLXvertexArrayPointerStateDEPRECATED vertex;
__GLXvertexArrayPointerStateDEPRECATED normal;
__GLXvertexArrayPointerStateDEPRECATED color;
__GLXvertexArrayPointerStateDEPRECATED index;
__GLXvertexArrayPointerStateDEPRECATED texCoord[__GLX_MAX_TEXTURE_UNITS];
__GLXvertexArrayPointerStateDEPRECATED edgeFlag;
GLint maxElementsVertices;
GLint maxElementsIndices;
GLint activeTexture;
} __GLXvertArrayStateDEPRECATED;
typedef struct __GLXattributeRecDEPRECATED {
GLuint mask;
/*
** Pixel storage state. Most of the pixel store mode state is kept
** here and used by the client code to manage the packing and
** unpacking of data sent to/received from the server.
*/
__GLXpixelStoreMode storePack, storeUnpack;
/*
** Vertex Array storage state. The vertex array component
** state is stored here and is used to manage the packing of
** DrawArrays data sent to the server.
*/
__GLXvertArrayStateDEPRECATED vertArray;
} __GLXattributeDEPRECATED;
typedef struct __GLXattributeRec {
GLuint mask;
@@ -354,12 +285,9 @@ struct __GLXcontextRec {
GLenum, const GLvoid*, GLubyte*, GLubyte*);
/**
* \name Client side attribs.
* Client side attribs.
*/
/*@{*/
__GLXattributeDEPRECATED stateDEPRECATED;
__GLXattributeMachine attributes;
/*@}*/
/**
* Client side error code. This is set when client side gl API
@@ -512,14 +440,6 @@ extern void __glFreeAttributeState(__GLXcontext *);
* a pointer to the config data for that screen (if the screen supports GL).
*/
typedef struct __GLXscreenConfigsRec {
/**
* GLX visuals formated as \c __GLXvisualConfig structures.
*/
/*@{*/
__GLXvisualConfig * old_configs;
int numOldConfigs;
/*@}*/
/**
* GLX extension string reported by the X-server.
*/
@@ -539,10 +459,10 @@ typedef struct __GLXscreenConfigsRec {
#endif
/**
* Linked list of configurations for this screen. This is intended to
* be a superset of \c old_configs.
* Linked list of configurations for this screen.
*/
__GLcontextModes *configs;
/**
* Per-screen dynamic GLX extension tracking. The \c direct_support
* field only contains enough bits for 64 extensions. Should libGL
@@ -627,7 +547,7 @@ extern __GLXdisplayPrivate *__glXInitialize(Display*);
extern int __glXDebug;
/* This is per-thread storage in an MT environment */
#if defined( XTHREADS ) || defined( PTHREADS )
#if defined( USE_XTHREADS ) || defined( PTHREADS )
extern void __glXSetCurrentContext(__GLXcontext *c);
@@ -650,14 +570,14 @@ extern __GLXcontext *__glXcurrentContext;
#define __glXGetCurrentContext() __glXcurrentContext
#define __glXSetCurrentContext(gc) __glXcurrentContext = gc
#endif /* defined( XTHREADS ) || defined( PTHREADS ) */
#endif /* defined( USE_XTHREADS ) || defined( PTHREADS ) */
/*
** Global lock for all threads in this address space using the GLX
** extension
*/
#if defined( XTHREADS )
#if defined( USE_XTHREADS )
extern xmutex_rec __glXmutex;
#define __glXLock() xmutex_lock(&__glXmutex)
#define __glXUnlock() xmutex_unlock(&__glXmutex)
@@ -749,17 +669,6 @@ extern void _XSend(Display*, const void*, long);
#endif
/*
** GLX_BUILT_IN_XMESA controls whether libGL has a built-in verions of
** Mesa that can render to non-GLX displays.
*/
#ifdef GLX_BUILT_IN_XMESA
#define GLX_PREFIX(function) _real_##function
#else
#define GLX_PREFIX(function) function
#endif
extern void __glXInitializeVisualConfigFromTags( __GLcontextModes *config,
int count, const INT32 *bp, Bool tagged_only, Bool fbconfig_style_tags );

View File

@@ -41,144 +41,25 @@
#include <inttypes.h>
#include "glxclient.h"
#include <extutil.h>
#include <Xext.h>
#include <X11/extensions/extutil.h>
#include <X11/extensions/Xext.h>
#include <assert.h>
#include <string.h>
#include "glapi.h"
#ifdef GLX_DIRECT_RENDERING
#include "indirect_init.h"
#include "xf86vmode.h"
#include <X11/extensions/xf86vmode.h>
#include "xf86dri.h"
#endif
#include "glxextensions.h"
#include "glcontextmodes.h"
#include "glheader.h"
#include <sys/time.h>
#ifdef IN_DOXYGEN
#define GLX_PREFIX(x) x
#endif /* IN_DOXYGEN */
static const char __glXGLXClientVendorName[] = "SGI";
static const char __glXGLXClientVersion[] = "1.4";
#if defined(GLX_DIRECT_RENDERING)
#include "xf86dri.h"
static Bool __glXWindowExists(Display *dpy, GLXDrawable draw);
static void * DriverCreateContextWrapper( const __GLXscreenConfigs *psc,
Display *dpy, XVisualInfo *vis, void *shared, __DRIcontext *ctx,
const __GLcontextModes *fbconfig, int render_type );
#ifndef DRI_NEW_INTERFACE_ONLY
static Bool dummyBindContext2( Display *dpy, int scrn,
GLXDrawable draw, GLXDrawable read, GLXContext gc );
static Bool dummyUnbindContext2( Display *dpy, int scrn,
GLXDrawable draw, GLXDrawable read, GLXContext gc );
/****************************************************************************/
/**
* Used as glue when a driver does not support
* \c __DRIcontextRec::bindContext2.
*
* XXX .bindContext is only defined as a function pointer if
* !DRI_NEW_INTERFACE_ONLY.
*
* \sa DriverCreateContextWrapper, __DRIcontextRec::bindContext2
*/
static Bool dummyBindContext2( Display *dpy, int scrn,
GLXDrawable draw, GLXDrawable read,
GLXContext gc )
{
assert( draw == read );
return (*gc->driContext.bindContext)( dpy, scrn, draw, gc );
}
/**
* Used as glue when a driver does not support
* \c __DRIcontextRec::unbindContext2.
*
* XXX .unbindContext is only defined as a function pointer if
* !DRI_NEW_INTERFACE_ONLY.
*
* \sa DriverCreateContextWrapper, __DRIcontextRec::unbindContext2
*/
static Bool dummyUnbindContext2( Display *dpy, int scrn,
GLXDrawable draw, GLXDrawable read,
GLXContext gc )
{
assert( draw == read );
return (*gc->driContext.unbindContext)( dpy, scrn, draw, gc, GL_FALSE );
}
#endif /* DRI_NEW_INTERFACE_ONLY */
/****************************************************************************/
/**
* Wrap the call to the driver's \c createContext function.
*
* The \c createContext function is wrapped because not all drivers support
* the "new" \c unbindContext2 and \c bindContext2 interfaces. libGL should
* not have to check to see which functions the driver supports. Instead,
* if either function is not supported it is wrapped. The wrappers test to
* make sure that both drawables are the same and pass control to the old
* interface.
*
* \sa dummyBindContext2, dummyUnbindContext2,
* __DRIcontextRec::bindContext2, __DRIcontextRec::unbindContext2
*/
static void * DriverCreateContextWrapper( const __GLXscreenConfigs *psc,
Display *dpy, XVisualInfo *vis,
void *shared,
__DRIcontext *ctx,
const __GLcontextModes *modes,
int render_type )
{
void * ctx_priv = NULL;
if ( psc->driScreen.createNewContext != NULL ) {
assert( modes != NULL );
ctx_priv = (*psc->driScreen.createNewContext)(dpy, modes, render_type,
shared, ctx);
/* If the driver supports the createNewContext interface, then
* it MUST also support either the bindContext2 / unbindContext2
* interface or the bindContext3 / unbindContext3 interface.
*/
assert( (ctx_priv == NULL) || (ctx->unbindContext2 != NULL)
|| (ctx->unbindContext3 != NULL) );
assert( (ctx_priv == NULL) || (ctx->bindContext2 != NULL)
|| (ctx->bindContext3 != NULL) );
}
#ifndef DRI_NEW_INTERFACE_ONLY
else {
if ( vis != NULL ) {
ctx_priv = (*psc->driScreen.createContext)(dpy, vis, shared, ctx);
if ( ctx_priv != NULL ) {
if ( ctx->unbindContext2 == NULL ) {
ctx->unbindContext2 = dummyUnbindContext2;
}
if ( ctx->bindContext2 == NULL ) {
ctx->bindContext2 = dummyBindContext2;
}
}
}
}
#endif
return ctx_priv;
}
#endif
/****************************************************************************/
/**
* Get the __DRIdrawable for the drawable associated with a GLXContext
@@ -469,10 +350,10 @@ CreateContext(Display *dpy, XVisualInfo *vis,
if (psc && psc->driScreen.private) {
void * const shared = (shareList != NULL)
? shareList->driContext.private : NULL;
gc->driContext.private =
DriverCreateContextWrapper( psc, dpy, vis, shared,
&gc->driContext, mode,
renderType );
gc->driContext.private =
(*psc->driScreen.createNewContext)( dpy, mode, renderType,
shared,
&gc->driContext );
if (gc->driContext.private) {
gc->isDirect = GL_TRUE;
gc->screen = mode->screen;
@@ -543,9 +424,8 @@ CreateContext(Display *dpy, XVisualInfo *vis,
return gc;
}
PUBLIC GLXContext GLX_PREFIX(glXCreateContext)(Display *dpy, XVisualInfo *vis,
GLXContext shareList,
Bool allowDirect)
PUBLIC GLXContext glXCreateContext(Display *dpy, XVisualInfo *vis,
GLXContext shareList, Bool allowDirect)
{
return CreateContext(dpy, vis, NULL, shareList, allowDirect, None,
False, 0);
@@ -620,7 +500,7 @@ DestroyContext(Display *dpy, GLXContext gc)
}
}
PUBLIC void GLX_PREFIX(glXDestroyContext)(Display *dpy, GLXContext gc)
PUBLIC void glXDestroyContext(Display *dpy, GLXContext gc)
{
DestroyContext(dpy, gc);
}
@@ -628,7 +508,7 @@ PUBLIC void GLX_PREFIX(glXDestroyContext)(Display *dpy, GLXContext gc)
/*
** Return the major and minor version #s for the GLX extension
*/
PUBLIC Bool GLX_PREFIX(glXQueryVersion)(Display *dpy, int *major, int *minor)
PUBLIC Bool glXQueryVersion(Display *dpy, int *major, int *minor)
{
__GLXdisplayPrivate *priv;
@@ -644,8 +524,7 @@ PUBLIC Bool GLX_PREFIX(glXQueryVersion)(Display *dpy, int *major, int *minor)
/*
** Query the existance of the GLX extension
*/
PUBLIC Bool GLX_PREFIX(glXQueryExtension)(Display *dpy, int *errorBase,
int *eventBase)
PUBLIC Bool glXQueryExtension(Display *dpy, int *errorBase, int *eventBase)
{
int major_op, erb, evb;
Bool rv;
@@ -662,7 +541,7 @@ PUBLIC Bool GLX_PREFIX(glXQueryExtension)(Display *dpy, int *errorBase,
** Put a barrier in the token stream that forces the GL to finish its
** work before X can proceed.
*/
PUBLIC void GLX_PREFIX(glXWaitGL)(void)
PUBLIC void glXWaitGL(void)
{
xGLXWaitGLReq *req;
GLXContext gc = __glXGetCurrentContext();
@@ -698,7 +577,7 @@ PUBLIC void GLX_PREFIX(glXWaitGL)(void)
** Put a barrier in the token stream that forces X to finish its
** work before GL can proceed.
*/
PUBLIC void GLX_PREFIX(glXWaitX)(void)
PUBLIC void glXWaitX(void)
{
xGLXWaitXReq *req;
GLXContext gc = __glXGetCurrentContext();
@@ -728,8 +607,7 @@ PUBLIC void GLX_PREFIX(glXWaitX)(void)
SyncHandle();
}
PUBLIC void GLX_PREFIX(glXUseXFont)(Font font, int first, int count,
int listBase)
PUBLIC void glXUseXFont(Font font, int first, int count, int listBase)
{
xGLXUseXFontReq *req;
GLXContext gc = __glXGetCurrentContext();
@@ -767,8 +645,8 @@ PUBLIC void GLX_PREFIX(glXUseXFont)(Font font, int first, int count,
** Copy the source context to the destination context using the
** attribute "mask".
*/
PUBLIC void GLX_PREFIX(glXCopyContext)(Display *dpy, GLXContext source,
GLXContext dest, unsigned long mask)
PUBLIC void glXCopyContext(Display *dpy, GLXContext source,
GLXContext dest, unsigned long mask)
{
xGLXCopyContextReq *req;
GLXContext gc = __glXGetCurrentContext();
@@ -842,7 +720,13 @@ static Bool __glXIsDirect(Display *dpy, GLXContextID contextID)
return reply.isDirect;
}
PUBLIC Bool GLX_PREFIX(glXIsDirect)(Display *dpy, GLXContext gc)
/**
* \todo
* Shouldn't this function \b always return \c GL_FALSE when
* \c GLX_DIRECT_RENDERING is not defined? Do we really need to bother with
* the GLX protocol here at all?
*/
PUBLIC Bool glXIsDirect(Display *dpy, GLXContext gc)
{
if (!gc) {
return GL_FALSE;
@@ -854,8 +738,8 @@ PUBLIC Bool GLX_PREFIX(glXIsDirect)(Display *dpy, GLXContext gc)
return __glXIsDirect(dpy, gc->xid);
}
PUBLIC GLXPixmap GLX_PREFIX(glXCreateGLXPixmap)(Display *dpy, XVisualInfo *vis,
Pixmap pixmap)
PUBLIC GLXPixmap glXCreateGLXPixmap(Display *dpy, XVisualInfo *vis,
Pixmap pixmap)
{
xGLXCreateGLXPixmapReq *req;
GLXPixmap xid;
@@ -883,7 +767,7 @@ PUBLIC GLXPixmap GLX_PREFIX(glXCreateGLXPixmap)(Display *dpy, XVisualInfo *vis,
/*
** Destroy the named pixmap
*/
PUBLIC void GLX_PREFIX(glXDestroyGLXPixmap)(Display *dpy, GLXPixmap glxpixmap)
PUBLIC void glXDestroyGLXPixmap(Display *dpy, GLXPixmap glxpixmap)
{
xGLXDestroyGLXPixmapReq *req;
CARD8 opcode;
@@ -903,7 +787,7 @@ PUBLIC void GLX_PREFIX(glXDestroyGLXPixmap)(Display *dpy, GLXPixmap glxpixmap)
SyncHandle();
}
PUBLIC void GLX_PREFIX(glXSwapBuffers)(Display *dpy, GLXDrawable drawable)
PUBLIC void glXSwapBuffers(Display *dpy, GLXDrawable drawable)
{
xGLXSwapBuffersReq *req;
GLXContext gc;
@@ -952,8 +836,8 @@ PUBLIC void GLX_PREFIX(glXSwapBuffers)(Display *dpy, GLXDrawable drawable)
** Return configuration information for the given display, screen and
** visual combination.
*/
PUBLIC int GLX_PREFIX(glXGetConfig)(Display *dpy, XVisualInfo *vis,
int attribute, int *value_return)
PUBLIC int glXGetConfig(Display *dpy, XVisualInfo *vis, int attribute,
int *value_return)
{
__GLXdisplayPrivate *priv;
__GLXscreenConfigs *psc;
@@ -1309,8 +1193,7 @@ choose_visual( __GLcontextModes ** configs, int num_configs,
** Return the visual that best matches the template. Return None if no
** visual matches the template.
*/
PUBLIC XVisualInfo *GLX_PREFIX(glXChooseVisual)(Display *dpy, int screen,
int *attribList)
PUBLIC XVisualInfo *glXChooseVisual(Display *dpy, int screen, int *attribList)
{
XVisualInfo *visualList = NULL;
__GLXdisplayPrivate *priv;
@@ -1368,8 +1251,7 @@ PUBLIC XVisualInfo *GLX_PREFIX(glXChooseVisual)(Display *dpy, int screen,
}
PUBLIC const char *GLX_PREFIX(glXQueryExtensionsString)( Display *dpy,
int screen )
PUBLIC const char *glXQueryExtensionsString( Display *dpy, int screen )
{
__GLXscreenConfigs *psc;
__GLXdisplayPrivate *priv;
@@ -1387,7 +1269,7 @@ PUBLIC const char *GLX_PREFIX(glXQueryExtensionsString)( Display *dpy,
__glXCalculateUsableExtensions(psc,
#ifdef GLX_DIRECT_RENDERING
(priv->driDisplay.private != NULL),
(psc->driScreen.private != NULL),
#else
GL_FALSE,
#endif
@@ -1397,7 +1279,7 @@ PUBLIC const char *GLX_PREFIX(glXQueryExtensionsString)( Display *dpy,
return psc->effectiveGLXexts;
}
PUBLIC const char *GLX_PREFIX(glXGetClientString)( Display *dpy, int name )
PUBLIC const char *glXGetClientString( Display *dpy, int name )
{
switch(name) {
case GLX_VENDOR:
@@ -1411,8 +1293,7 @@ PUBLIC const char *GLX_PREFIX(glXGetClientString)( Display *dpy, int name )
}
}
PUBLIC const char *GLX_PREFIX(glXQueryServerString)( Display *dpy, int screen,
int name )
PUBLIC const char *glXQueryServerString( Display *dpy, int screen, int name )
{
__GLXscreenConfigs *psc;
__GLXdisplayPrivate *priv;
@@ -1593,8 +1474,7 @@ static int __glXQueryContextInfo(Display *dpy, GLXContext ctx)
}
PUBLIC int
GLX_PREFIX(glXQueryContext)(Display *dpy, GLXContext ctx,
int attribute, int *value)
glXQueryContext(Display *dpy, GLXContext ctx, int attribute, int *value)
{
int retVal;
@@ -1635,8 +1515,7 @@ PUBLIC GLXContextID glXGetContextIDEXT(const GLXContext ctx)
return ctx->xid;
}
PUBLIC GLXContext GLX_PREFIX(glXImportContextEXT)(Display *dpy,
GLXContextID contextID)
PUBLIC GLXContext glXImportContextEXT(Display *dpy, GLXContextID contextID)
{
GLXContext ctx;
@@ -1656,7 +1535,7 @@ PUBLIC GLXContext GLX_PREFIX(glXImportContextEXT)(Display *dpy,
return ctx;
}
PUBLIC void GLX_PREFIX(glXFreeContextEXT)(Display *dpy, GLXContext ctx)
PUBLIC void glXFreeContextEXT(Display *dpy, GLXContext ctx)
{
DestroyContext(dpy, ctx);
}
@@ -1667,16 +1546,15 @@ PUBLIC void GLX_PREFIX(glXFreeContextEXT)(Display *dpy, GLXContext ctx)
* GLX 1.3 functions - these are just stubs for now!
*/
PUBLIC GLXFBConfig *GLX_PREFIX(glXChooseFBConfig)(Display *dpy, int screen,
const int *attribList,
int *nitems)
PUBLIC GLXFBConfig *glXChooseFBConfig(Display *dpy, int screen,
const int *attribList, int *nitems)
{
__GLcontextModes ** config_list;
int list_size;
config_list = (__GLcontextModes **)
GLX_PREFIX(glXGetFBConfigs)( dpy, screen, & list_size );
glXGetFBConfigs( dpy, screen, & list_size );
if ( (config_list != NULL) && (list_size > 0) && (attribList != NULL) ) {
list_size = choose_visual( config_list, list_size, attribList,
@@ -1692,26 +1570,23 @@ PUBLIC GLXFBConfig *GLX_PREFIX(glXChooseFBConfig)(Display *dpy, int screen,
}
PUBLIC GLXContext GLX_PREFIX(glXCreateNewContext)(Display *dpy,
GLXFBConfig config,
int renderType,
GLXContext shareList,
Bool allowDirect)
PUBLIC GLXContext glXCreateNewContext(Display *dpy, GLXFBConfig config,
int renderType, GLXContext shareList,
Bool allowDirect)
{
return CreateContext( dpy, NULL, (__GLcontextModes *) config, shareList,
allowDirect, None, True, renderType );
}
PUBLIC GLXDrawable GLX_PREFIX(glXGetCurrentReadDrawable)(void)
PUBLIC GLXDrawable glXGetCurrentReadDrawable(void)
{
GLXContext gc = __glXGetCurrentContext();
return gc->currentReadable;
}
PUBLIC GLXFBConfig *GLX_PREFIX(glXGetFBConfigs)(Display *dpy, int screen,
int *nelements)
PUBLIC GLXFBConfig *glXGetFBConfigs(Display *dpy, int screen, int *nelements)
{
__GLXdisplayPrivate *priv = __glXInitialize(dpy);
__GLcontextModes ** config = NULL;
@@ -1750,8 +1625,8 @@ PUBLIC GLXFBConfig *GLX_PREFIX(glXGetFBConfigs)(Display *dpy, int screen,
}
PUBLIC int GLX_PREFIX(glXGetFBConfigAttrib)(Display *dpy, GLXFBConfig config,
int attribute, int *value)
PUBLIC int glXGetFBConfigAttrib(Display *dpy, GLXFBConfig config,
int attribute, int *value)
{
__GLcontextModes * const modes = ValidateGLXFBConfig( dpy, config );
@@ -1761,8 +1636,7 @@ PUBLIC int GLX_PREFIX(glXGetFBConfigAttrib)(Display *dpy, GLXFBConfig config,
}
PUBLIC XVisualInfo *GLX_PREFIX(glXGetVisualFromFBConfig)(Display *dpy,
GLXFBConfig config)
PUBLIC XVisualInfo *glXGetVisualFromFBConfig(Display *dpy, GLXFBConfig config)
{
XVisualInfo visualTemplate;
__GLcontextModes * fbconfig = (__GLcontextModes *) config;
@@ -1787,7 +1661,7 @@ PUBLIC GLX_ALIAS(GLXDrawable, glXGetCurrentReadDrawableSGI, (void), (),
/*
** GLX_SGI_swap_control
*/
PUBLIC int GLX_PREFIX(glXSwapIntervalSGI)(int interval)
PUBLIC int glXSwapIntervalSGI(int interval)
{
xGLXVendorPrivateReq *req;
GLXContext gc = __glXGetCurrentContext();
@@ -1848,7 +1722,7 @@ PUBLIC int GLX_PREFIX(glXSwapIntervalSGI)(int interval)
/*
** GLX_MESA_swap_control
*/
PUBLIC GLint GLX_PREFIX(glXSwapIntervalMESA)(unsigned interval)
PUBLIC GLint glXSwapIntervalMESA(unsigned interval)
{
#ifdef GLX_DIRECT_RENDERING
GLXContext gc = __glXGetCurrentContext();
@@ -1880,7 +1754,7 @@ PUBLIC GLint GLX_PREFIX(glXSwapIntervalMESA)(unsigned interval)
return GLX_BAD_CONTEXT;
}
PUBLIC GLint GLX_PREFIX(glXGetSwapIntervalMESA)( void )
PUBLIC GLint glXGetSwapIntervalMESA( void )
{
#ifdef GLX_DIRECT_RENDERING
GLXContext gc = __glXGetCurrentContext();
@@ -1910,8 +1784,7 @@ PUBLIC GLint GLX_PREFIX(glXGetSwapIntervalMESA)( void )
** GLX_MESA_swap_frame_usage
*/
PUBLIC GLint GLX_PREFIX(glXBeginFrameTrackingMESA)(Display *dpy,
GLXDrawable drawable)
PUBLIC GLint glXBeginFrameTrackingMESA(Display *dpy, GLXDrawable drawable)
{
int status = GLX_BAD_CONTEXT;
#ifdef GLX_DIRECT_RENDERING
@@ -1931,8 +1804,7 @@ PUBLIC GLint GLX_PREFIX(glXBeginFrameTrackingMESA)(Display *dpy,
}
PUBLIC GLint GLX_PREFIX(glXEndFrameTrackingMESA)(Display *dpy,
GLXDrawable drawable)
PUBLIC GLint glXEndFrameTrackingMESA(Display *dpy, GLXDrawable drawable)
{
int status = GLX_BAD_CONTEXT;
#ifdef GLX_DIRECT_RENDERING
@@ -1952,9 +1824,8 @@ PUBLIC GLint GLX_PREFIX(glXEndFrameTrackingMESA)(Display *dpy,
}
PUBLIC GLint GLX_PREFIX(glXGetFrameUsageMESA)(Display *dpy,
GLXDrawable drawable,
GLfloat *usage)
PUBLIC GLint glXGetFrameUsageMESA(Display *dpy, GLXDrawable drawable,
GLfloat *usage)
{
int status = GLX_BAD_CONTEXT;
#ifdef GLX_DIRECT_RENDERING
@@ -1980,11 +1851,9 @@ PUBLIC GLint GLX_PREFIX(glXGetFrameUsageMESA)(Display *dpy,
}
PUBLIC GLint GLX_PREFIX(glXQueryFrameTrackingMESA)(Display *dpy,
GLXDrawable drawable,
int64_t *sbc,
int64_t *missedFrames,
GLfloat *lastMissedUsage)
PUBLIC GLint glXQueryFrameTrackingMESA(Display *dpy, GLXDrawable drawable,
int64_t *sbc, int64_t *missedFrames,
GLfloat *lastMissedUsage)
{
int status = GLX_BAD_CONTEXT;
#ifdef GLX_DIRECT_RENDERING
@@ -2014,7 +1883,7 @@ PUBLIC GLint GLX_PREFIX(glXQueryFrameTrackingMESA)(Display *dpy,
/*
** GLX_SGI_video_sync
*/
PUBLIC int GLX_PREFIX(glXGetVideoSyncSGI)(unsigned int *count)
PUBLIC int glXGetVideoSyncSGI(unsigned int *count)
{
/* FIXME: Looking at the GLX_SGI_video_sync spec in the extension registry,
* FIXME: there should be a GLX encoding for this call. I can find no
@@ -2043,8 +1912,7 @@ PUBLIC int GLX_PREFIX(glXGetVideoSyncSGI)(unsigned int *count)
return GLX_BAD_CONTEXT;
}
PUBLIC int GLX_PREFIX(glXWaitVideoSyncSGI)(int divisor, int remainder,
unsigned int *count)
PUBLIC int glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int *count)
{
#ifdef GLX_DIRECT_RENDERING
GLXContext gc = __glXGetCurrentContext();
@@ -2086,7 +1954,7 @@ PUBLIC int GLX_PREFIX(glXWaitVideoSyncSGI)(int divisor, int remainder,
*/
#if defined(_VL_H)
PUBLIC GLXVideoSourceSGIX GLX_PREFIX(glXCreateGLXVideoSourceSGIX)(Display *dpy,
PUBLIC GLXVideoSourceSGIX glXCreateGLXVideoSourceSGIX(Display *dpy,
int screen, VLServer server, VLPath path,
int nodeClass, VLNode drainNode)
{
@@ -2099,8 +1967,7 @@ PUBLIC GLXVideoSourceSGIX GLX_PREFIX(glXCreateGLXVideoSourceSGIX)(Display *dpy,
return 0;
}
PUBLIC void GLX_PREFIX(glXDestroyGLXVideoSourceSGIX)(Display *dpy,
GLXVideoSourceSGIX src)
PUBLIC void glXDestroyGLXVideoSourceSGIX(Display *dpy, GLXVideoSourceSGIX src)
{
(void) dpy;
(void) src;
@@ -2130,7 +1997,7 @@ PUBLIC GLX_ALIAS(XVisualInfo *, glXGetVisualFromFBConfigSGIX,
(dpy, config),
glXGetVisualFromFBConfig)
PUBLIC GLXPixmap GLX_PREFIX(glXCreateGLXPixmapWithConfigSGIX)(Display *dpy,
PUBLIC GLXPixmap glXCreateGLXPixmapWithConfigSGIX(Display *dpy,
GLXFBConfigSGIX config, Pixmap pixmap)
{
xGLXVendorPrivateWithReplyReq *vpreq;
@@ -2172,7 +2039,7 @@ PUBLIC GLXPixmap GLX_PREFIX(glXCreateGLXPixmapWithConfigSGIX)(Display *dpy,
return xid;
}
PUBLIC GLXContext GLX_PREFIX(glXCreateContextWithConfigSGIX)(Display *dpy,
PUBLIC GLXContext glXCreateContextWithConfigSGIX(Display *dpy,
GLXFBConfigSGIX config, int renderType,
GLXContext shareList, Bool allowDirect)
{
@@ -2196,8 +2063,8 @@ PUBLIC GLXContext GLX_PREFIX(glXCreateContextWithConfigSGIX)(Display *dpy,
}
PUBLIC GLXFBConfigSGIX GLX_PREFIX(glXGetFBConfigFromVisualSGIX)(Display *dpy,
XVisualInfo *vis)
PUBLIC GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX(Display *dpy,
XVisualInfo *vis)
{
__GLXdisplayPrivate *priv;
__GLXscreenConfigs *psc;
@@ -2216,7 +2083,7 @@ PUBLIC GLXFBConfigSGIX GLX_PREFIX(glXGetFBConfigFromVisualSGIX)(Display *dpy,
/*
** GLX_SGI_cushion
*/
PUBLIC void GLX_PREFIX(glXCushionSGI)(Display *dpy, Window win, float cushion)
PUBLIC void glXCushionSGI(Display *dpy, Window win, float cushion)
{
(void) dpy;
(void) win;
@@ -2227,8 +2094,8 @@ PUBLIC void GLX_PREFIX(glXCushionSGI)(Display *dpy, Window win, float cushion)
/*
** GLX_SGIX_video_resize
*/
PUBLIC int GLX_PREFIX(glXBindChannelToWindowSGIX)(Display *dpy, int screen,
int channel , Window window)
PUBLIC int glXBindChannelToWindowSGIX(Display *dpy, int screen,
int channel , Window window)
{
(void) dpy;
(void) screen;
@@ -2237,8 +2104,8 @@ PUBLIC int GLX_PREFIX(glXBindChannelToWindowSGIX)(Display *dpy, int screen,
return 0;
}
PUBLIC int GLX_PREFIX(glXChannelRectSGIX)(Display *dpy, int screen, int channel,
int x, int y, int w, int h)
PUBLIC int glXChannelRectSGIX(Display *dpy, int screen, int channel,
int x, int y, int w, int h)
{
(void) dpy;
(void) screen;
@@ -2250,9 +2117,8 @@ PUBLIC int GLX_PREFIX(glXChannelRectSGIX)(Display *dpy, int screen, int channel,
return 0;
}
PUBLIC int GLX_PREFIX(glXQueryChannelRectSGIX)(Display *dpy, int screen,
int channel, int *x, int *y,
int *w, int *h)
PUBLIC int glXQueryChannelRectSGIX(Display *dpy, int screen, int channel,
int *x, int *y, int *w, int *h)
{
(void) dpy;
(void) screen;
@@ -2264,8 +2130,8 @@ PUBLIC int GLX_PREFIX(glXQueryChannelRectSGIX)(Display *dpy, int screen,
return 0;
}
int GLX_PREFIX(glXQueryChannelDeltasSGIX)(Display *dpy, int screen, int channel,
int *dx, int *dy, int *dw, int *dh)
int glXQueryChannelDeltasSGIX(Display *dpy, int screen, int channel,
int *dx, int *dy, int *dw, int *dh)
{
(void) dpy;
(void) screen;
@@ -2277,8 +2143,8 @@ int GLX_PREFIX(glXQueryChannelDeltasSGIX)(Display *dpy, int screen, int channel,
return 0;
}
PUBLIC int GLX_PREFIX(glXChannelRectSyncSGIX)(Display *dpy, int screen,
int channel, GLenum synctype)
PUBLIC int glXChannelRectSyncSGIX(Display *dpy, int screen,
int channel, GLenum synctype)
{
(void) dpy;
(void) screen;
@@ -2290,10 +2156,8 @@ PUBLIC int GLX_PREFIX(glXChannelRectSyncSGIX)(Display *dpy, int screen,
#if defined(_DM_BUFFER_H_)
PUBLIC Bool GLX_PREFIX(glXAssociateDMPbufferSGIX)(Display *dpy,
GLXPbufferSGIX pbuffer,
DMparams *params,
DMbuffer dmbuffer)
PUBLIC Bool glXAssociateDMPbufferSGIX(Display *dpy, GLXPbufferSGIX pbuffer,
DMparams *params, DMbuffer dmbuffer)
{
(void) dpy;
(void) pbuffer;
@@ -2308,8 +2172,8 @@ PUBLIC Bool GLX_PREFIX(glXAssociateDMPbufferSGIX)(Display *dpy,
/*
** GLX_SGIX_swap_group
*/
PUBLIC void GLX_PREFIX(glXJoinSwapGroupSGIX)(Display *dpy, GLXDrawable drawable,
GLXDrawable member)
PUBLIC void glXJoinSwapGroupSGIX(Display *dpy, GLXDrawable drawable,
GLXDrawable member)
{
(void) dpy;
(void) drawable;
@@ -2320,17 +2184,15 @@ PUBLIC void GLX_PREFIX(glXJoinSwapGroupSGIX)(Display *dpy, GLXDrawable drawable,
/*
** GLX_SGIX_swap_barrier
*/
PUBLIC void GLX_PREFIX(glXBindSwapBarrierSGIX)(Display *dpy,
GLXDrawable drawable,
int barrier)
PUBLIC void glXBindSwapBarrierSGIX(Display *dpy, GLXDrawable drawable,
int barrier)
{
(void) dpy;
(void) drawable;
(void) barrier;
}
PUBLIC Bool GLX_PREFIX(glXQueryMaxSwapBarriersSGIX)(Display *dpy, int screen,
int *max)
PUBLIC Bool glXQueryMaxSwapBarriersSGIX(Display *dpy, int screen, int *max)
{
(void) dpy;
(void) screen;
@@ -2342,10 +2204,8 @@ PUBLIC Bool GLX_PREFIX(glXQueryMaxSwapBarriersSGIX)(Display *dpy, int screen,
/*
** GLX_SUN_get_transparent_index
*/
PUBLIC Status GLX_PREFIX(glXGetTransparentIndexSUN)(Display *dpy,
Window overlay,
Window underlay,
long *pTransparent)
PUBLIC Status glXGetTransparentIndexSUN(Display *dpy, Window overlay,
Window underlay, long *pTransparent)
{
(void) dpy;
(void) overlay;
@@ -2358,8 +2218,8 @@ PUBLIC Status GLX_PREFIX(glXGetTransparentIndexSUN)(Display *dpy,
/*
** GLX_OML_sync_control
*/
PUBLIC Bool GLX_PREFIX(glXGetSyncValuesOML)(Display *dpy, GLXDrawable drawable,
int64_t *ust, int64_t *msc, int64_t *sbc)
PUBLIC Bool glXGetSyncValuesOML(Display *dpy, GLXDrawable drawable,
int64_t *ust, int64_t *msc, int64_t *sbc)
{
#ifdef GLX_DIRECT_RENDERING
__GLXdisplayPrivate * const priv = __glXInitialize(dpy);
@@ -2403,8 +2263,8 @@ PUBLIC Bool GLX_PREFIX(glXGetSyncValuesOML)(Display *dpy, GLXDrawable drawable,
* when GLX_OML_sync_control appears in the client extension string.
*/
PUBLIC Bool GLX_PREFIX(glXGetMscRateOML)(Display * dpy, GLXDrawable drawable,
int32_t * numerator, int32_t * denominator)
PUBLIC Bool glXGetMscRateOML(Display * dpy, GLXDrawable drawable,
int32_t * numerator, int32_t * denominator)
{
#if defined( GLX_DIRECT_RENDERING ) && defined( XF86VIDMODE )
__GLXdisplayPrivate * const priv = __glXInitialize(dpy);
@@ -2477,11 +2337,9 @@ PUBLIC Bool GLX_PREFIX(glXGetMscRateOML)(Display * dpy, GLXDrawable drawable,
}
PUBLIC int64_t GLX_PREFIX(glXSwapBuffersMscOML)(Display *dpy,
GLXDrawable drawable,
int64_t target_msc,
int64_t divisor,
int64_t remainder)
PUBLIC int64_t glXSwapBuffersMscOML(Display *dpy, GLXDrawable drawable,
int64_t target_msc, int64_t divisor,
int64_t remainder)
{
#ifdef GLX_DIRECT_RENDERING
int screen;
@@ -2514,10 +2372,10 @@ PUBLIC int64_t GLX_PREFIX(glXSwapBuffersMscOML)(Display *dpy,
}
PUBLIC Bool GLX_PREFIX(glXWaitForMscOML)(Display * dpy, GLXDrawable drawable,
int64_t target_msc, int64_t divisor,
int64_t remainder, int64_t *ust,
int64_t *msc, int64_t *sbc)
PUBLIC Bool glXWaitForMscOML(Display * dpy, GLXDrawable drawable,
int64_t target_msc, int64_t divisor,
int64_t remainder, int64_t *ust,
int64_t *msc, int64_t *sbc)
{
#ifdef GLX_DIRECT_RENDERING
int screen;
@@ -2557,9 +2415,9 @@ PUBLIC Bool GLX_PREFIX(glXWaitForMscOML)(Display * dpy, GLXDrawable drawable,
}
PUBLIC Bool GLX_PREFIX(glXWaitForSbcOML)(Display * dpy, GLXDrawable drawable,
int64_t target_sbc, int64_t *ust,
int64_t *msc, int64_t *sbc )
PUBLIC Bool glXWaitForSbcOML(Display * dpy, GLXDrawable drawable,
int64_t target_sbc, int64_t *ust,
int64_t *msc, int64_t *sbc )
{
#ifdef GLX_DIRECT_RENDERING
int screen;
@@ -2599,9 +2457,9 @@ PUBLIC Bool GLX_PREFIX(glXWaitForSbcOML)(Display * dpy, GLXDrawable drawable,
*/
/*@{*/
PUBLIC void *GLX_PREFIX(glXAllocateMemoryMESA)(Display *dpy, int scrn,
size_t size, float readFreq,
float writeFreq, float priority)
PUBLIC void *glXAllocateMemoryMESA(Display *dpy, int scrn,
size_t size, float readFreq,
float writeFreq, float priority)
{
#ifdef GLX_DIRECT_RENDERING
__GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, scrn );
@@ -2626,7 +2484,7 @@ PUBLIC void *GLX_PREFIX(glXAllocateMemoryMESA)(Display *dpy, int scrn,
}
PUBLIC void GLX_PREFIX(glXFreeMemoryMESA)(Display *dpy, int scrn, void *pointer)
PUBLIC void glXFreeMemoryMESA(Display *dpy, int scrn, void *pointer)
{
#ifdef GLX_DIRECT_RENDERING
__GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, scrn );
@@ -2644,8 +2502,8 @@ PUBLIC void GLX_PREFIX(glXFreeMemoryMESA)(Display *dpy, int scrn, void *pointer)
}
PUBLIC GLuint GLX_PREFIX(glXGetMemoryOffsetMESA)( Display *dpy, int scrn,
const void *pointer )
PUBLIC GLuint glXGetMemoryOffsetMESA( Display *dpy, int scrn,
const void *pointer )
{
#ifdef GLX_DIRECT_RENDERING
__GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, scrn );
@@ -2693,7 +2551,7 @@ PUBLIC GLuint GLX_PREFIX(glXGetMemoryOffsetMESA)( Display *dpy, int scrn,
* glXDestroyPbuffer glXDestroyPixmap glXDestroyWindow
* glXDestroyGLXPbufferSGIX glXDestroyGLXVideoSourceSGIX
*/
PUBLIC Bool GLX_PREFIX(glXReleaseBuffersMESA)( Display *dpy, GLXDrawable d )
PUBLIC Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d )
{
(void) dpy;
(void) d;
@@ -2701,10 +2559,8 @@ PUBLIC Bool GLX_PREFIX(glXReleaseBuffersMESA)( Display *dpy, GLXDrawable d )
}
PUBLIC GLXPixmap GLX_PREFIX(glXCreateGLXPixmapMESA)( Display *dpy,
XVisualInfo *visual,
Pixmap pixmap,
Colormap cmap )
PUBLIC GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
Pixmap pixmap, Colormap cmap )
{
(void) dpy;
(void) visual;
@@ -2714,9 +2570,8 @@ PUBLIC GLXPixmap GLX_PREFIX(glXCreateGLXPixmapMESA)( Display *dpy,
}
PUBLIC void GLX_PREFIX(glXCopySubBufferMESA)(Display *dpy, GLXDrawable drawable,
int x, int y,
int width, int height)
PUBLIC void glXCopySubBufferMESA(Display *dpy, GLXDrawable drawable,
int x, int y, int width, int height)
{
(void) dpy;
(void) drawable;
@@ -2727,7 +2582,7 @@ PUBLIC void GLX_PREFIX(glXCopySubBufferMESA)(Display *dpy, GLXDrawable drawable,
}
PUBLIC Bool GLX_PREFIX(glXSet3DfxModeMESA)( int mode )
PUBLIC Bool glXSet3DfxModeMESA( int mode )
{
(void) mode;
return GL_FALSE;
@@ -2917,28 +2772,9 @@ static const struct name_address_pair GLX_functions[] = {
GLX_FUNCTION( glXGetSyncValuesOML ),
#ifdef GLX_DIRECT_RENDERING
/***
*** Internal functions useful to DRI drivers
*** With this, the DRI drivers shouldn't need dlopen()/dlsym() to
*** access internal libGL functions which may or may not exist.
***/
GLX_FUNCTION( __glXInitialize ),
GLX_FUNCTION( __glXFindDRIScreen ),
GLX_FUNCTION( __glXGetInternalVersion ),
GLX_FUNCTION( __glXWindowExists ),
GLX_FUNCTION2( __glXCreateContextWithConfig, XF86DRICreateContextWithConfig ),
GLX_FUNCTION2( __glXGetDrawableInfo, XF86DRIGetDrawableInfo ),
/*** DRI configuration ***/
GLX_FUNCTION( glXGetScreenDriver ),
GLX_FUNCTION( glXGetDriverConfig ),
GLX_FUNCTION( __glXScrEnableExtension ),
GLX_FUNCTION( __glXGetUST ),
GLX_FUNCTION2( __glXCreateContextModes, _gl_context_modes_create ),
GLX_FUNCTION2( __glXDestroyContextModes, _gl_context_modes_destroy ),
#endif
{ NULL, NULL } /* end of list */
@@ -2960,7 +2796,6 @@ get_glx_proc_address(const char *funcName)
}
#ifndef GLX_BUILT_IN_XMESA
/**
* Get the address of a named GL function. This is the pre-GLX 1.4 name for
* \c glXGetProcAddress.
@@ -3009,7 +2844,6 @@ PUBLIC void (*glXGetProcAddress(const GLubyte *procName))( void )
return glXGetProcAddressARB(procName);
}
#endif /* __GNUC__ */
#endif /* GLX_BUILT_IN_XMESA */
#ifdef GLX_DIRECT_RENDERING
@@ -3052,8 +2886,10 @@ int __glXGetInternalVersion(void)
* 20040415 - Added support for bindContext3 and unbindContext3.
* 20040602 - Add __glXGetDrawableInfo. I though that was there
* months ago. :(
* 20050727 - Gut all the old interfaces. This breaks compatability with
* any DRI driver built to any previous version.
*/
return 20040602;
return 20050727;
}
@@ -3087,7 +2923,7 @@ static int windowExistsErrorHandler(Display *dpy, XErrorEvent *xerr)
*
* \since Internal API version 20021128.
*/
static Bool __glXWindowExists(Display *dpy, GLXDrawable draw)
Bool __glXWindowExists(Display *dpy, GLXDrawable draw)
{
XWindowAttributes xwa;
int (*oldXErrorHandler)(Display *, XErrorEvent *);

View File

@@ -46,16 +46,11 @@
#include "glxclient.h"
#include <stdio.h>
#include <Xext.h>
#include <extutil.h>
#include <X11/extensions/Xext.h>
#include <X11/extensions/extutil.h>
#include <assert.h>
#include "indirect_init.h"
#include "glapi.h"
#ifdef XTHREADS
# include "Xthreads.h"
#elif defined(PTHREADS)
# include <pthread.h>
#endif
#include "glxextensions.h"
#include "glcontextmodes.h"
#include "glheader.h"
@@ -111,6 +106,10 @@ static int _mesa_sparc_needs_init = 1;
#define INIT_MESA_SPARC
#endif
#ifdef GLX_DIRECT_RENDERING
static __DRIscreen *__glXFindDRIScreen(__DRInativeDisplay *dpy, int scrn);
#endif /* GLX_DIRECT_RENDERING */
static Bool MakeContextCurrent(Display *dpy, GLXDrawable draw,
GLXDrawable read, GLXContext gc);
@@ -146,7 +145,7 @@ static __GLapi *IndirectAPI = NULL;
* Current context management and locking
*/
#if defined( XTHREADS )
#if defined( USE_XTHREADS )
/* thread safe */
static GLboolean TSDinitialized = GL_FALSE;
@@ -272,7 +271,6 @@ int __glXDebug = 0;
*/
int __glXCloseDisplay(Display *dpy, XExtCodes *codes);
static GLboolean FillInVisuals( __GLXscreenConfigs * psc );
/************************************************************************/
@@ -352,12 +350,6 @@ static void FreeScreenConfigs(__GLXdisplayPrivate *priv)
if(psc->effectiveGLXexts)
Xfree(psc->effectiveGLXexts);
if ( psc->old_configs != NULL ) {
Xfree( psc->old_configs );
psc->old_configs = NULL;
psc->numOldConfigs = 0;
}
psc->configs = NULL; /* NOTE: just for paranoia */
}
@@ -399,10 +391,6 @@ static int __glXFreeDisplayPrivate(XExtData *extension)
priv->driDisplay.private = NULL;
#endif
#ifdef GLX_DIRECT_RENDERING
XFree(priv->driDisplay.createScreen);
#endif
Xfree((char*) priv);
return 0;
}
@@ -442,112 +430,6 @@ static Bool QueryVersion(Display *dpy, int opcode, int *major, int *minor)
}
/**
* Determine if a \c __GLcontextModes structure has the right mojo to be
* converted to a \c __GLXvisualConfig to be sent to an "old" style DRI
* driver.
*/
#define MODE_HAS_MOJO(m) \
((m)->visualID != GLX_DONT_CARE) \
&& ((m)->sampleBuffers == 0) \
&& ((m)->samples == 0) \
&& (((m)->drawableType & GLX_WINDOW_BIT) != 0) \
&& (((m)->xRenderable == GL_TRUE) \
|| ((m)->xRenderable == GLX_DONT_CARE))
/**
* Convert the FBConfigs associated with a screen into an array of
* \c __GLXvisualConfig structures. These structures are passed into DRI
* drivers that use the "old" interface. The old-style drivers had a fairly
* strict set of visual types that could be supported. FBConfigs that
* cannot be supported are not converted.
*
* \param psc Screen whose FBConfigs need to be swizzled.
*
* \returns
* If memory could be allocated and at least one FBConfig could be converted
* to a \c __GLXvisualConfig structure, \c GL_TRUE is returned. Otherwise,
* \c GL_FALSE is returned.
*
* \todo
* When the old DRI driver interface is no longer supported, this function
* can be removed.
*/
static GLboolean
FillInVisuals( __GLXscreenConfigs * psc )
{
__GLcontextModes *modes;
int glx_visual_count;
glx_visual_count = 0;
for ( modes = psc->configs ; modes != NULL ; modes = modes->next ) {
if ( MODE_HAS_MOJO( modes ) ) {
glx_visual_count++;
}
}
psc->old_configs = (__GLXvisualConfig *)
Xmalloc( sizeof( __GLXvisualConfig ) * glx_visual_count );
if ( psc->old_configs == NULL ) {
return GL_FALSE;
}
glx_visual_count = 0;
for ( modes = psc->configs ; modes != NULL ; modes = modes->next ) {
if ( MODE_HAS_MOJO( modes ) ) {
#define COPY_VALUE(src_tag,dst_tag) \
psc->old_configs[glx_visual_count]. dst_tag = modes-> src_tag
COPY_VALUE( visualID, vid );
COPY_VALUE( rgbMode, rgba );
COPY_VALUE( stereoMode, stereo );
COPY_VALUE( doubleBufferMode, doubleBuffer );
psc->old_configs[glx_visual_count].class =
_gl_convert_to_x_visual_type( modes->visualType );
COPY_VALUE( level, level );
COPY_VALUE( numAuxBuffers, auxBuffers );
COPY_VALUE( redBits, redSize );
COPY_VALUE( greenBits, greenSize );
COPY_VALUE( blueBits, blueSize );
COPY_VALUE( alphaBits, alphaSize );
COPY_VALUE( rgbBits, bufferSize );
COPY_VALUE( accumRedBits, accumRedSize );
COPY_VALUE( accumGreenBits, accumGreenSize );
COPY_VALUE( accumBlueBits, accumBlueSize );
COPY_VALUE( accumAlphaBits, accumAlphaSize );
COPY_VALUE( depthBits, depthSize );
COPY_VALUE( stencilBits, stencilSize );
COPY_VALUE( visualRating, visualRating );
COPY_VALUE( transparentPixel, transparentPixel );
COPY_VALUE( transparentRed, transparentRed );
COPY_VALUE( transparentGreen, transparentGreen );
COPY_VALUE( transparentBlue, transparentBlue );
COPY_VALUE( transparentAlpha, transparentAlpha );
COPY_VALUE( transparentIndex, transparentIndex );
#undef COPY_VALUE
glx_visual_count++;
}
}
psc->numOldConfigs = glx_visual_count;
if ( glx_visual_count == 0 ) {
Xfree( psc->old_configs );
psc->old_configs = NULL;
}
return (glx_visual_count != 0);
}
void
__glXInitializeVisualConfigFromTags( __GLcontextModes *config, int count,
const INT32 *bp, Bool tagged_only,
@@ -784,6 +666,42 @@ filter_modes( __GLcontextModes ** server_modes,
}
/**
* Implement \c __DRIinterfaceMethods::getProcAddress.
*/
static __DRIfuncPtr get_proc_address( const char * proc_name )
{
if (strcmp( proc_name, "glxEnableExtension" ) == 0) {
return (__DRIfuncPtr) __glXScrEnableExtension;
}
return NULL;
}
/**
* Table of functions exported by the loader to the driver.
*/
static const __DRIinterfaceMethods interface_methods = {
get_proc_address,
_gl_context_modes_create,
_gl_context_modes_destroy,
__glXFindDRIScreen,
__glXWindowExists,
XF86DRICreateContextWithConfig,
XF86DRIDestroyContext,
XF86DRICreateDrawable,
XF86DRIDestroyDrawable,
XF86DRIGetDrawableInfo,
__glXGetUST,
glXGetMscRateOML,
};
/**
* Perform the required libGL-side initialization and call the client-side
@@ -805,12 +723,12 @@ filter_modes( __GLcontextModes ** server_modes,
static void *
CallCreateNewScreen(Display *dpy, int scrn, __DRIscreen *psc,
__DRIdisplay * driDpy,
CreateNewScreenFunc createNewScreen)
PFNCREATENEWSCREENFUNC createNewScreen)
{
__DRIscreenPrivate *psp = NULL;
#ifndef GLX_USE_APPLEGL
drm_handle_t hSAREA;
drmAddress pSAREA;
drmAddress pSAREA = MAP_FAILED;
char *BusID;
__DRIversion ddx_version;
__DRIversion dri_version;
@@ -831,6 +749,7 @@ CallCreateNewScreen(Display *dpy, int scrn, __DRIscreen *psc,
err_msg = "XF86DRIOpenConnection";
err_extra = NULL;
framebuffer.base = MAP_FAILED;
framebuffer.dev_priv = NULL;
if (XF86DRIOpenConnection(dpy, scrn, &hSAREA, &BusID)) {
@@ -865,9 +784,9 @@ CallCreateNewScreen(Display *dpy, int scrn, __DRIscreen *psc,
char *driverName;
/*
* Get device name (like "tdfx") and the ddx version numbers.
* We'll check the version in each DRI driver's "createScreen"
* function.
* Get device name (like "tdfx") and the ddx version
* numbers. We'll check the version in each DRI driver's
* "createNewScreen" function.
*/
err_msg = "XF86DRIGetClientDriverName";
if (XF86DRIGetClientDriverName(dpy, scrn,
@@ -910,8 +829,9 @@ CallCreateNewScreen(Display *dpy, int scrn, __DRIscreen *psc,
if ( status == 0 ) {
/*
* Map the SAREA region. Further mmap regions may be setup in
* each DRI driver's "createScreen" function.
* Map the SAREA region. Further mmap regions
* may be setup in each DRI driver's
* "createNewScreen" function.
*/
status = drmMap(fd, hSAREA, SAREA_MAX,
&pSAREA);
@@ -935,6 +855,7 @@ CallCreateNewScreen(Display *dpy, int scrn, __DRIscreen *psc,
pSAREA,
fd,
api_ver,
& interface_methods,
& driver_modes );
filter_modes( & configs->configs,
@@ -1156,6 +1077,9 @@ static Bool AllocAndFetchScreenConfigs(Display *dpy, __GLXdisplayPrivate *priv)
psc->ext_list_first_time = GL_TRUE;
/* Initialize the direct rendering per screen data and functions */
if (priv->driDisplay.private != NULL) {
/* FIXME: Should it be some sort of an error if createNewScreen[i]
* FIXME: is NULL?
*/
if (priv->driDisplay.createNewScreen &&
priv->driDisplay.createNewScreen[i]) {
@@ -1165,21 +1089,6 @@ static Bool AllocAndFetchScreenConfigs(Display *dpy, __GLXdisplayPrivate *priv)
& priv->driDisplay,
priv->driDisplay.createNewScreen[i] );
}
else if (priv->driDisplay.createScreen &&
priv->driDisplay.createScreen[i]) {
/* screen initialization (bootstrap the driver) */
if ( (psc->old_configs == NULL)
&& !FillInVisuals(psc) ) {
FreeScreenConfigs(priv);
return GL_FALSE;
}
psc->driScreen.screenConfigs = (void *)psc;
psc->driScreen.private =
(*(priv->driDisplay.createScreen[i]))(dpy, i, &psc->driScreen,
psc->numOldConfigs,
psc->old_configs);
}
}
#endif
}
@@ -1198,7 +1107,7 @@ __GLXdisplayPrivate *__glXInitialize(Display* dpy)
XEDataObject dataObj;
int major, minor;
#if defined(XTHREADS)
#if defined(USE_XTHREADS)
{
static int firstCall = 1;
if (firstCall) {
@@ -1273,7 +1182,6 @@ __GLXdisplayPrivate *__glXInitialize(Display* dpy)
/* Assinging zero here assures we'll never go direct */
dpyPriv->driDisplay.private = 0;
dpyPriv->driDisplay.destroyDisplay = 0;
dpyPriv->driDisplay.createScreen = 0;
}
else {
dpyPriv->driDisplay.private =
@@ -1607,44 +1515,23 @@ static Bool SendMakeCurrentRequest( Display *dpy, CARD8 opcode,
}
#ifdef GLX_DIRECT_RENDERING
static Bool BindContextWrapper( Display *dpy, GLXContext gc,
GLXDrawable draw, GLXDrawable read )
{
#ifdef GLX_DIRECT_RENDERING
if ( gc->driContext.bindContext3 != NULL ) {
return (*gc->driContext.bindContext3)(dpy, gc->screen, draw, read,
& gc->driContext);
}
#ifndef DRI_NEW_INTERFACE_ONLY
else {
return (*gc->driContext.bindContext2)(dpy, gc->screen, draw, read,
gc);
}
#endif
#endif
return GL_FALSE;
return (*gc->driContext.bindContext)(dpy, gc->screen, draw, read,
& gc->driContext);
}
static Bool UnbindContextWrapper( Display *dpy, GLXContext gc )
static Bool UnbindContextWrapper( GLXContext gc )
{
#ifdef GLX_DIRECT_RENDERING
if ( gc->driContext.unbindContext3 != NULL ) {
return (*gc->driContext.unbindContext3)(dpy, gc->screen,
gc->currentDrawable,
gc->currentReadable,
& gc->driContext );
}
#ifndef DRI_NEW_INTERFACE_ONLY
else {
return (*gc->driContext.unbindContext2)(dpy, gc->screen,
gc->currentDrawable,
gc->currentReadable, gc);
}
#endif
#endif
return GL_FALSE;
return (*gc->driContext.unbindContext)(gc->currentDpy, gc->screen,
gc->currentDrawable,
gc->currentReadable,
& gc->driContext );
}
#endif /* GLX_DIRECT_RENDERING */
/*
@@ -1702,12 +1589,14 @@ USED static Bool MakeContextCurrent(Display *dpy, GLXDrawable draw,
oldGC->currentContextTag = 0;
}
_glapi_check_multithread();
#ifdef GLX_DIRECT_RENDERING
/* Unbind the old direct rendering context */
if (oldGC->isDirect) {
if (oldGC->driContext.private) {
if (! UnbindContextWrapper( oldGC->currentDpy, oldGC )) {
if (! UnbindContextWrapper( oldGC )) {
/* The make current failed. Just return GL_FALSE. */
return GL_FALSE;
}
@@ -1722,7 +1611,6 @@ USED static Bool MakeContextCurrent(Display *dpy, GLXDrawable draw,
}
} else {
#endif
_glapi_check_multithread();
/* Send a glXMakeCurrent request to bind the new context. */
LockDisplay(dpy);
@@ -1879,8 +1767,7 @@ USED static Bool MakeContextCurrent(Display *dpy, GLXDrawable draw,
}
PUBLIC Bool GLX_PREFIX(glXMakeCurrent)(Display *dpy, GLXDrawable draw,
GLXContext gc)
PUBLIC Bool glXMakeCurrent(Display *dpy, GLXDrawable draw, GLXContext gc)
{
return MakeContextCurrent( dpy, draw, draw, gc );
}

View File

@@ -29,8 +29,8 @@
*/
#include "glxclient.h"
#include <extutil.h>
#include <Xext.h>
#include <X11/extensions/extutil.h>
#include <X11/extensions/Xext.h>
#include <string.h>
#include "glapi.h"
#include "glxextensions.h"
@@ -89,7 +89,7 @@ static const struct extension_info known_glx_extensions[] = {
{ GLX(NV_render_depth_texture), VER(0,0), N, N, N, N },
{ GLX(NV_render_texture_rectangle), VER(0,0), N, N, N, N },
{ GLX(NV_vertex_array_range), VER(0,0), N, N, N, Y }, /* Deprecated */
{ GLX(OML_swap_method), VER(0,0), Y, N, N, N },
{ GLX(OML_swap_method), VER(0,0), Y, Y, N, N },
{ GLX(OML_sync_control), VER(0,0), Y, N, N, Y },
{ GLX(SGI_cushion), VER(0,0), N, N, N, N },
{ GLX(SGI_make_current_read), VER(1,3), Y, N, N, N },
@@ -99,7 +99,7 @@ static const struct extension_info known_glx_extensions[] = {
{ GLX(SGIS_color_range), VER(0,0), N, N, N, N },
{ GLX(SGIS_multisample), VER(0,0), Y, Y, N, N },
{ GLX(SGIX_dm_buffer), VER(0,0), N, N, N, N },
{ GLX(SGIX_fbconfig), VER(1,3), Y, N, N, N },
{ GLX(SGIX_fbconfig), VER(1,3), Y, Y, N, N },
{ GLX(SGIX_pbuffer), VER(1,3), Y, N, N, N },
{ GLX(SGIX_swap_barrier), VER(0,0), N, N, N, N },
{ GLX(SGIX_swap_group), VER(0,0), N, N, N, N },

View File

@@ -262,16 +262,16 @@ typedef void (* PFNGLXDISABLEEXTENSIONPROC) ( const char * name );
#else
# if defined(__GNUC__) && !defined(GLX_ALIAS_UNSUPPORTED)
# define GLX_ALIAS(return_type, real_func, proto_args, args, aliased_func) \
return_type GLX_PREFIX( real_func ) proto_args \
return_type real_func proto_args \
__attribute__ ((alias( # aliased_func ) ));
# define GLX_ALIAS_VOID(real_func, proto_args, args, aliased_func) \
GLX_ALIAS(void, real_func, proto_args, args, aliased_func)
# else
# define GLX_ALIAS(return_type, real_func, proto_args, args, aliased_func) \
return_type GLX_PREFIX( real_func ) proto_args \
return_type real_func proto_args \
{ return aliased_func args ; }
# define GLX_ALIAS_VOID(real_func, proto_args, args, aliased_func) \
void GLX_PREFIX( real_func ) proto_args \
void real_func proto_args \
{ aliased_func args ; }
# endif /* __GNUC__ */
#endif /* GLX_NO_STATIC_EXTENSION_FUNCTIONS */

File diff suppressed because it is too large Load Diff

View File

@@ -543,10 +543,10 @@ extern HIDDEN void __indirect_glSecondaryColor3usEXT(GLushort red, GLushort gree
extern HIDDEN void __indirect_glSecondaryColor3usvEXT(const GLushort * v);
extern HIDDEN void __indirect_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
extern HIDDEN GLboolean __indirect_glAreProgramsResidentNV(GLsizei n, const GLuint * ids, GLboolean * residences);
extern HIDDEN void __indirect_glBindProgramNV(GLenum target, GLuint id);
extern HIDDEN void __indirect_glDeleteProgramsNV(GLsizei n, const GLuint * ids);
extern HIDDEN void __indirect_glBindProgramNV(GLenum target, GLuint program);
extern HIDDEN void __indirect_glDeleteProgramsNV(GLsizei n, const GLuint * programs);
extern HIDDEN void __indirect_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat * params);
extern HIDDEN void __indirect_glGenProgramsNV(GLsizei n, GLuint * ids);
extern HIDDEN void __indirect_glGenProgramsNV(GLsizei n, GLuint * programs);
extern HIDDEN void __indirect_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params);
extern HIDDEN void __indirect_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params);
extern HIDDEN void __indirect_glGetProgramivNV(GLuint id, GLenum pname, GLint * params);
@@ -555,8 +555,8 @@ extern HIDDEN void __indirect_glGetTrackMatrixivNV(GLenum target, GLuint address
extern HIDDEN void __indirect_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
extern HIDDEN void __indirect_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params);
extern HIDDEN void __indirect_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params);
extern HIDDEN void __indirect_glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid ** pointer);
extern HIDDEN GLboolean __indirect_glIsProgramNV(GLuint id);
extern HIDDEN void __indirect_glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid ** params);
extern HIDDEN GLboolean __indirect_glIsProgramNV(GLuint program);
extern HIDDEN void __indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program);
extern HIDDEN void __indirect_glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern HIDDEN void __indirect_glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * params);
@@ -606,7 +606,7 @@ extern HIDDEN void __indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, cons
extern HIDDEN void __indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v);
extern HIDDEN void __indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v);
extern HIDDEN void __indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v);
extern HIDDEN void __indirect_glPointParameteriNV(GLenum pname, GLint params);
extern HIDDEN void __indirect_glPointParameteriNV(GLenum pname, GLint param);
extern HIDDEN void __indirect_glPointParameterivNV(GLenum pname, const GLint * params);
extern HIDDEN void __indirect_glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
extern HIDDEN void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount);
@@ -682,6 +682,23 @@ extern HIDDEN void __indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshor
extern HIDDEN void __indirect_glVertexAttrib4svNV(GLuint index, const GLshort * v);
extern HIDDEN void __indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
extern HIDDEN void __indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v);
extern HIDDEN GLboolean __indirect_glIsRenderbufferEXT(GLuint renderbuffer);
extern HIDDEN void __indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer);
extern HIDDEN void __indirect_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers);
extern HIDDEN void __indirect_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers);
extern HIDDEN void __indirect_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
extern HIDDEN void __indirect_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params);
extern HIDDEN GLboolean __indirect_glIsFramebufferEXT(GLuint framebuffer);
extern HIDDEN void __indirect_glBindFramebufferEXT(GLenum target, GLuint framebuffer);
extern HIDDEN void __indirect_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers);
extern HIDDEN void __indirect_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers);
extern HIDDEN GLenum __indirect_glCheckFramebufferStatusEXT(GLenum target);
extern HIDDEN void __indirect_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
extern HIDDEN void __indirect_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
extern HIDDEN void __indirect_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
extern HIDDEN void __indirect_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
extern HIDDEN void __indirect_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
extern HIDDEN void __indirect_glGenerateMipmapEXT(GLenum target);
# undef HIDDEN
# undef FASTCALL

View File

@@ -72,7 +72,7 @@ __GLapi * __glXNewIndirectAPI( void )
/* now, initialize the entries we understand */
/* GL_VERSION_1_0 */
/* 1.0 */
glAPI->NewList = __indirect_glNewList;
glAPI->EndList = __indirect_glEndList;
@@ -381,7 +381,7 @@ __GLapi * __glXNewIndirectAPI( void )
glAPI->Translatef = __indirect_glTranslatef;
glAPI->Viewport = __indirect_glViewport;
/* GL_VERSION_1_1 */
/* 1.1 */
glAPI->ArrayElement = __indirect_glArrayElement;
glAPI->BindTexture = __indirect_glBindTexture;
@@ -414,7 +414,7 @@ __GLapi * __glXNewIndirectAPI( void )
glAPI->PopClientAttrib = __indirect_glPopClientAttrib;
glAPI->PushClientAttrib = __indirect_glPushClientAttrib;
/* GL_VERSION_1_2 */
/* 1.2 */
glAPI->BlendColor = __indirect_glBlendColor;
glAPI->BlendEquation = __indirect_glBlendEquation;
@@ -455,18 +455,8 @@ __GLapi * __glXNewIndirectAPI( void )
glAPI->TexSubImage3D = __indirect_glTexSubImage3D;
glAPI->CopyTexSubImage3D = __indirect_glCopyTexSubImage3D;
/* GL_ARB_multitexture */
/* 1. GL_ARB_multitexture */
glAPI->ActiveTextureARB = __indirect_glActiveTextureARB;
glAPI->ClientActiveTextureARB = __indirect_glClientActiveTextureARB;
glAPI->MultiTexCoord1dARB = __indirect_glMultiTexCoord1dARB;
glAPI->MultiTexCoord1dvARB = __indirect_glMultiTexCoord1dvARB;
glAPI->MultiTexCoord1fARB = __indirect_glMultiTexCoord1fARB;
glAPI->MultiTexCoord1fvARB = __indirect_glMultiTexCoord1fvARB;
glAPI->MultiTexCoord1iARB = __indirect_glMultiTexCoord1iARB;
glAPI->MultiTexCoord1ivARB = __indirect_glMultiTexCoord1ivARB;
glAPI->MultiTexCoord1sARB = __indirect_glMultiTexCoord1sARB;
glAPI->MultiTexCoord1svARB = __indirect_glMultiTexCoord1svARB;
glAPI->MultiTexCoord2dARB = __indirect_glMultiTexCoord2dARB;
glAPI->MultiTexCoord2dvARB = __indirect_glMultiTexCoord2dvARB;
glAPI->MultiTexCoord2fARB = __indirect_glMultiTexCoord2fARB;
@@ -491,79 +481,29 @@ __GLapi * __glXNewIndirectAPI( void )
glAPI->MultiTexCoord4ivARB = __indirect_glMultiTexCoord4ivARB;
glAPI->MultiTexCoord4sARB = __indirect_glMultiTexCoord4sARB;
glAPI->MultiTexCoord4svARB = __indirect_glMultiTexCoord4svARB;
glAPI->ActiveTextureARB = __indirect_glActiveTextureARB;
glAPI->ClientActiveTextureARB = __indirect_glClientActiveTextureARB;
glAPI->MultiTexCoord1dARB = __indirect_glMultiTexCoord1dARB;
glAPI->MultiTexCoord1dvARB = __indirect_glMultiTexCoord1dvARB;
glAPI->MultiTexCoord1fARB = __indirect_glMultiTexCoord1fARB;
glAPI->MultiTexCoord1fvARB = __indirect_glMultiTexCoord1fvARB;
glAPI->MultiTexCoord1iARB = __indirect_glMultiTexCoord1iARB;
glAPI->MultiTexCoord1ivARB = __indirect_glMultiTexCoord1ivARB;
glAPI->MultiTexCoord1sARB = __indirect_glMultiTexCoord1sARB;
glAPI->MultiTexCoord1svARB = __indirect_glMultiTexCoord1svARB;
/* GL_ARB_transpose_matrix */
/* 3. GL_ARB_transpose_matrix */
glAPI->LoadTransposeMatrixfARB = __indirect_glLoadTransposeMatrixfARB;
glAPI->LoadTransposeMatrixdARB = __indirect_glLoadTransposeMatrixdARB;
glAPI->MultTransposeMatrixfARB = __indirect_glMultTransposeMatrixfARB;
glAPI->MultTransposeMatrixdARB = __indirect_glMultTransposeMatrixdARB;
/* GL_ARB_multisample */
/* 5. GL_ARB_multisample */
glAPI->SampleCoverageARB = __indirect_glSampleCoverageARB;
/* GL_ARB_draw_buffers */
glAPI->DrawBuffersARB = __indirect_glDrawBuffersARB;
/* GL_EXT_texture_object */
glAPI->AreTexturesResidentEXT = __indirect_glAreTexturesResidentEXT;
glAPI->GenTexturesEXT = __indirect_glGenTexturesEXT;
glAPI->IsTextureEXT = __indirect_glIsTextureEXT;
/* GL_SGIS_multisample */
glAPI->SampleMaskSGIS = __indirect_glSampleMaskSGIS;
glAPI->SamplePatternSGIS = __indirect_glSamplePatternSGIS;
/* GL_EXT_vertex_array */
glAPI->ColorPointerEXT = __indirect_glColorPointerEXT;
glAPI->EdgeFlagPointerEXT = __indirect_glEdgeFlagPointerEXT;
glAPI->IndexPointerEXT = __indirect_glIndexPointerEXT;
glAPI->NormalPointerEXT = __indirect_glNormalPointerEXT;
glAPI->TexCoordPointerEXT = __indirect_glTexCoordPointerEXT;
glAPI->VertexPointerEXT = __indirect_glVertexPointerEXT;
/* GL_EXT_point_parameters */
glAPI->PointParameterfEXT = __indirect_glPointParameterfEXT;
glAPI->PointParameterfvEXT = __indirect_glPointParameterfvEXT;
/* GL_MESA_window_pos */
glAPI->WindowPos2dMESA = __indirect_glWindowPos2dMESA;
glAPI->WindowPos2dvMESA = __indirect_glWindowPos2dvMESA;
glAPI->WindowPos2fMESA = __indirect_glWindowPos2fMESA;
glAPI->WindowPos2fvMESA = __indirect_glWindowPos2fvMESA;
glAPI->WindowPos2iMESA = __indirect_glWindowPos2iMESA;
glAPI->WindowPos2ivMESA = __indirect_glWindowPos2ivMESA;
glAPI->WindowPos2sMESA = __indirect_glWindowPos2sMESA;
glAPI->WindowPos2svMESA = __indirect_glWindowPos2svMESA;
glAPI->WindowPos3dMESA = __indirect_glWindowPos3dMESA;
glAPI->WindowPos3dvMESA = __indirect_glWindowPos3dvMESA;
glAPI->WindowPos3fMESA = __indirect_glWindowPos3fMESA;
glAPI->WindowPos3fvMESA = __indirect_glWindowPos3fvMESA;
glAPI->WindowPos3iMESA = __indirect_glWindowPos3iMESA;
glAPI->WindowPos3ivMESA = __indirect_glWindowPos3ivMESA;
glAPI->WindowPos3sMESA = __indirect_glWindowPos3sMESA;
glAPI->WindowPos3svMESA = __indirect_glWindowPos3svMESA;
/* GL_EXT_blend_func_separate */
glAPI->BlendFuncSeparateEXT = __indirect_glBlendFuncSeparateEXT;
/* GL_EXT_fog_coord */
glAPI->FogCoordfEXT = __indirect_glFogCoordfEXT;
glAPI->FogCoordfvEXT = __indirect_glFogCoordfvEXT;
glAPI->FogCoorddEXT = __indirect_glFogCoorddEXT;
glAPI->FogCoorddvEXT = __indirect_glFogCoorddvEXT;
glAPI->FogCoordPointerEXT = __indirect_glFogCoordPointerEXT;
/* GL_ARB_texture_compression */
/* 12. GL_ARB_texture_compression */
glAPI->CompressedTexImage3DARB = __indirect_glCompressedTexImage3DARB;
glAPI->CompressedTexImage2DARB = __indirect_glCompressedTexImage2DARB;
@@ -573,120 +513,7 @@ __GLapi * __glXNewIndirectAPI( void )
glAPI->CompressedTexSubImage1DARB = __indirect_glCompressedTexSubImage1DARB;
glAPI->GetCompressedTexImageARB = __indirect_glGetCompressedTexImageARB;
/* GL_EXT_secondary_color */
glAPI->SecondaryColor3bEXT = __indirect_glSecondaryColor3bEXT;
glAPI->SecondaryColor3bvEXT = __indirect_glSecondaryColor3bvEXT;
glAPI->SecondaryColor3dEXT = __indirect_glSecondaryColor3dEXT;
glAPI->SecondaryColor3dvEXT = __indirect_glSecondaryColor3dvEXT;
glAPI->SecondaryColor3fEXT = __indirect_glSecondaryColor3fEXT;
glAPI->SecondaryColor3fvEXT = __indirect_glSecondaryColor3fvEXT;
glAPI->SecondaryColor3iEXT = __indirect_glSecondaryColor3iEXT;
glAPI->SecondaryColor3ivEXT = __indirect_glSecondaryColor3ivEXT;
glAPI->SecondaryColor3sEXT = __indirect_glSecondaryColor3sEXT;
glAPI->SecondaryColor3svEXT = __indirect_glSecondaryColor3svEXT;
glAPI->SecondaryColor3ubEXT = __indirect_glSecondaryColor3ubEXT;
glAPI->SecondaryColor3ubvEXT = __indirect_glSecondaryColor3ubvEXT;
glAPI->SecondaryColor3uiEXT = __indirect_glSecondaryColor3uiEXT;
glAPI->SecondaryColor3uivEXT = __indirect_glSecondaryColor3uivEXT;
glAPI->SecondaryColor3usEXT = __indirect_glSecondaryColor3usEXT;
glAPI->SecondaryColor3usvEXT = __indirect_glSecondaryColor3usvEXT;
glAPI->SecondaryColorPointerEXT = __indirect_glSecondaryColorPointerEXT;
/* GL_NV_vertex_program */
glAPI->AreProgramsResidentNV = __indirect_glAreProgramsResidentNV;
glAPI->BindProgramNV = __indirect_glBindProgramNV;
glAPI->DeleteProgramsNV = __indirect_glDeleteProgramsNV;
glAPI->ExecuteProgramNV = __indirect_glExecuteProgramNV;
glAPI->GenProgramsNV = __indirect_glGenProgramsNV;
glAPI->GetProgramParameterdvNV = __indirect_glGetProgramParameterdvNV;
glAPI->GetProgramParameterfvNV = __indirect_glGetProgramParameterfvNV;
glAPI->GetProgramivNV = __indirect_glGetProgramivNV;
glAPI->GetProgramStringNV = __indirect_glGetProgramStringNV;
glAPI->GetTrackMatrixivNV = __indirect_glGetTrackMatrixivNV;
/* GL_ARB_vertex_program */
glAPI->GetVertexAttribdvARB = __indirect_glGetVertexAttribdvARB;
glAPI->GetVertexAttribfvARB = __indirect_glGetVertexAttribfvARB;
glAPI->GetVertexAttribivARB = __indirect_glGetVertexAttribivARB;
/* GL_NV_vertex_program */
glAPI->GetVertexAttribPointervNV = __indirect_glGetVertexAttribPointervNV;
glAPI->IsProgramNV = __indirect_glIsProgramNV;
glAPI->LoadProgramNV = __indirect_glLoadProgramNV;
glAPI->ProgramParameter4dNV = __indirect_glProgramParameter4dNV;
glAPI->ProgramParameter4dvNV = __indirect_glProgramParameter4dvNV;
glAPI->ProgramParameter4fNV = __indirect_glProgramParameter4fNV;
glAPI->ProgramParameter4fvNV = __indirect_glProgramParameter4fvNV;
glAPI->ProgramParameters4dvNV = __indirect_glProgramParameters4dvNV;
glAPI->ProgramParameters4fvNV = __indirect_glProgramParameters4fvNV;
glAPI->RequestResidentProgramsNV = __indirect_glRequestResidentProgramsNV;
glAPI->TrackMatrixNV = __indirect_glTrackMatrixNV;
glAPI->VertexAttribPointerNV = __indirect_glVertexAttribPointerNV;
/* GL_ARB_vertex_program */
glAPI->VertexAttrib1dARB = __indirect_glVertexAttrib1dARB;
glAPI->VertexAttrib1dvARB = __indirect_glVertexAttrib1dvARB;
glAPI->VertexAttrib1fARB = __indirect_glVertexAttrib1fARB;
glAPI->VertexAttrib1fvARB = __indirect_glVertexAttrib1fvARB;
glAPI->VertexAttrib1sARB = __indirect_glVertexAttrib1sARB;
glAPI->VertexAttrib1svARB = __indirect_glVertexAttrib1svARB;
glAPI->VertexAttrib2dARB = __indirect_glVertexAttrib2dARB;
glAPI->VertexAttrib2dvARB = __indirect_glVertexAttrib2dvARB;
glAPI->VertexAttrib2fARB = __indirect_glVertexAttrib2fARB;
glAPI->VertexAttrib2fvARB = __indirect_glVertexAttrib2fvARB;
glAPI->VertexAttrib2sARB = __indirect_glVertexAttrib2sARB;
glAPI->VertexAttrib2svARB = __indirect_glVertexAttrib2svARB;
glAPI->VertexAttrib3dARB = __indirect_glVertexAttrib3dARB;
glAPI->VertexAttrib3dvARB = __indirect_glVertexAttrib3dvARB;
glAPI->VertexAttrib3fARB = __indirect_glVertexAttrib3fARB;
glAPI->VertexAttrib3fvARB = __indirect_glVertexAttrib3fvARB;
glAPI->VertexAttrib3sARB = __indirect_glVertexAttrib3sARB;
glAPI->VertexAttrib3svARB = __indirect_glVertexAttrib3svARB;
glAPI->VertexAttrib4dARB = __indirect_glVertexAttrib4dARB;
glAPI->VertexAttrib4dvARB = __indirect_glVertexAttrib4dvARB;
glAPI->VertexAttrib4fARB = __indirect_glVertexAttrib4fARB;
glAPI->VertexAttrib4fvARB = __indirect_glVertexAttrib4fvARB;
glAPI->VertexAttrib4sARB = __indirect_glVertexAttrib4sARB;
glAPI->VertexAttrib4svARB = __indirect_glVertexAttrib4svARB;
glAPI->VertexAttrib4NubARB = __indirect_glVertexAttrib4NubARB;
glAPI->VertexAttrib4NubvARB = __indirect_glVertexAttrib4NubvARB;
/* GL_NV_vertex_program */
glAPI->VertexAttribs1dvNV = __indirect_glVertexAttribs1dvNV;
glAPI->VertexAttribs1fvNV = __indirect_glVertexAttribs1fvNV;
glAPI->VertexAttribs1svNV = __indirect_glVertexAttribs1svNV;
glAPI->VertexAttribs2dvNV = __indirect_glVertexAttribs2dvNV;
glAPI->VertexAttribs2fvNV = __indirect_glVertexAttribs2fvNV;
glAPI->VertexAttribs2svNV = __indirect_glVertexAttribs2svNV;
glAPI->VertexAttribs3dvNV = __indirect_glVertexAttribs3dvNV;
glAPI->VertexAttribs3fvNV = __indirect_glVertexAttribs3fvNV;
glAPI->VertexAttribs3svNV = __indirect_glVertexAttribs3svNV;
glAPI->VertexAttribs4dvNV = __indirect_glVertexAttribs4dvNV;
glAPI->VertexAttribs4fvNV = __indirect_glVertexAttribs4fvNV;
glAPI->VertexAttribs4svNV = __indirect_glVertexAttribs4svNV;
glAPI->VertexAttribs4ubvNV = __indirect_glVertexAttribs4ubvNV;
/* GL_NV_point_sprite */
glAPI->PointParameteriNV = __indirect_glPointParameteriNV;
glAPI->PointParameterivNV = __indirect_glPointParameterivNV;
/* GL_EXT_multi_draw_arrays */
glAPI->MultiDrawArraysEXT = __indirect_glMultiDrawArraysEXT;
glAPI->MultiDrawElementsEXT = __indirect_glMultiDrawElementsEXT;
/* EXT_stencil_two_side */
glAPI->ActiveStencilFaceEXT = __indirect_glActiveStencilFaceEXT;
/* GL_ARB_vertex_program */
/* 26. GL_ARB_vertex_program */
glAPI->VertexAttrib4bvARB = __indirect_glVertexAttrib4bvARB;
glAPI->VertexAttrib4ivARB = __indirect_glVertexAttrib4ivARB;
@@ -716,8 +543,209 @@ __GLapi * __glXNewIndirectAPI( void )
glAPI->GetProgramLocalParameterfvARB = __indirect_glGetProgramLocalParameterfvARB;
glAPI->GetProgramivARB = __indirect_glGetProgramivARB;
glAPI->GetProgramStringARB = __indirect_glGetProgramStringARB;
glAPI->GetVertexAttribdvARB = __indirect_glGetVertexAttribdvARB;
glAPI->GetVertexAttribfvARB = __indirect_glGetVertexAttribfvARB;
glAPI->GetVertexAttribivARB = __indirect_glGetVertexAttribivARB;
glAPI->VertexAttrib1dARB = __indirect_glVertexAttrib1dARB;
glAPI->VertexAttrib1dvARB = __indirect_glVertexAttrib1dvARB;
glAPI->VertexAttrib1fARB = __indirect_glVertexAttrib1fARB;
glAPI->VertexAttrib1fvARB = __indirect_glVertexAttrib1fvARB;
glAPI->VertexAttrib1sARB = __indirect_glVertexAttrib1sARB;
glAPI->VertexAttrib1svARB = __indirect_glVertexAttrib1svARB;
glAPI->VertexAttrib2dARB = __indirect_glVertexAttrib2dARB;
glAPI->VertexAttrib2dvARB = __indirect_glVertexAttrib2dvARB;
glAPI->VertexAttrib2fARB = __indirect_glVertexAttrib2fARB;
glAPI->VertexAttrib2fvARB = __indirect_glVertexAttrib2fvARB;
glAPI->VertexAttrib2sARB = __indirect_glVertexAttrib2sARB;
glAPI->VertexAttrib2svARB = __indirect_glVertexAttrib2svARB;
glAPI->VertexAttrib3dARB = __indirect_glVertexAttrib3dARB;
glAPI->VertexAttrib3dvARB = __indirect_glVertexAttrib3dvARB;
glAPI->VertexAttrib3fARB = __indirect_glVertexAttrib3fARB;
glAPI->VertexAttrib3fvARB = __indirect_glVertexAttrib3fvARB;
glAPI->VertexAttrib3sARB = __indirect_glVertexAttrib3sARB;
glAPI->VertexAttrib3svARB = __indirect_glVertexAttrib3svARB;
glAPI->VertexAttrib4dARB = __indirect_glVertexAttrib4dARB;
glAPI->VertexAttrib4dvARB = __indirect_glVertexAttrib4dvARB;
glAPI->VertexAttrib4fARB = __indirect_glVertexAttrib4fARB;
glAPI->VertexAttrib4fvARB = __indirect_glVertexAttrib4fvARB;
glAPI->VertexAttrib4sARB = __indirect_glVertexAttrib4sARB;
glAPI->VertexAttrib4svARB = __indirect_glVertexAttrib4svARB;
glAPI->VertexAttrib4NubARB = __indirect_glVertexAttrib4NubARB;
glAPI->VertexAttrib4NubvARB = __indirect_glVertexAttrib4NubvARB;
/* GL_NV_fragment_program */
/* 29. GL_ARB_occlusion_query */
glAPI->EndQueryARB = __indirect_glEndQueryARB;
glAPI->GetQueryivARB = __indirect_glGetQueryivARB;
glAPI->GetQueryObjectivARB = __indirect_glGetQueryObjectivARB;
glAPI->GetQueryObjectuivARB = __indirect_glGetQueryObjectuivARB;
glAPI->GenQueriesARB = __indirect_glGenQueriesARB;
glAPI->DeleteQueriesARB = __indirect_glDeleteQueriesARB;
glAPI->IsQueryARB = __indirect_glIsQueryARB;
glAPI->BeginQueryARB = __indirect_glBeginQueryARB;
/* 37. GL_ARB_draw_buffers */
glAPI->DrawBuffersARB = __indirect_glDrawBuffersARB;
/* 20. GL_EXT_texture_object */
glAPI->GenTexturesEXT = __indirect_glGenTexturesEXT;
glAPI->IsTextureEXT = __indirect_glIsTextureEXT;
glAPI->AreTexturesResidentEXT = __indirect_glAreTexturesResidentEXT;
/* 25. GL_SGIS_multisample */
glAPI->SampleMaskSGIS = __indirect_glSampleMaskSGIS;
glAPI->SamplePatternSGIS = __indirect_glSamplePatternSGIS;
/* 30. GL_EXT_vertex_array */
glAPI->ColorPointerEXT = __indirect_glColorPointerEXT;
glAPI->EdgeFlagPointerEXT = __indirect_glEdgeFlagPointerEXT;
glAPI->IndexPointerEXT = __indirect_glIndexPointerEXT;
glAPI->NormalPointerEXT = __indirect_glNormalPointerEXT;
glAPI->TexCoordPointerEXT = __indirect_glTexCoordPointerEXT;
glAPI->VertexPointerEXT = __indirect_glVertexPointerEXT;
/* 54. GL_EXT_point_parameters */
glAPI->PointParameterfEXT = __indirect_glPointParameterfEXT;
glAPI->PointParameterfvEXT = __indirect_glPointParameterfvEXT;
/* 145. GL_EXT_secondary_color */
glAPI->SecondaryColor3usvEXT = __indirect_glSecondaryColor3usvEXT;
glAPI->SecondaryColorPointerEXT = __indirect_glSecondaryColorPointerEXT;
glAPI->SecondaryColor3bEXT = __indirect_glSecondaryColor3bEXT;
glAPI->SecondaryColor3bvEXT = __indirect_glSecondaryColor3bvEXT;
glAPI->SecondaryColor3dEXT = __indirect_glSecondaryColor3dEXT;
glAPI->SecondaryColor3dvEXT = __indirect_glSecondaryColor3dvEXT;
glAPI->SecondaryColor3fEXT = __indirect_glSecondaryColor3fEXT;
glAPI->SecondaryColor3fvEXT = __indirect_glSecondaryColor3fvEXT;
glAPI->SecondaryColor3iEXT = __indirect_glSecondaryColor3iEXT;
glAPI->SecondaryColor3ivEXT = __indirect_glSecondaryColor3ivEXT;
glAPI->SecondaryColor3sEXT = __indirect_glSecondaryColor3sEXT;
glAPI->SecondaryColor3svEXT = __indirect_glSecondaryColor3svEXT;
glAPI->SecondaryColor3ubEXT = __indirect_glSecondaryColor3ubEXT;
glAPI->SecondaryColor3ubvEXT = __indirect_glSecondaryColor3ubvEXT;
glAPI->SecondaryColor3uiEXT = __indirect_glSecondaryColor3uiEXT;
glAPI->SecondaryColor3uivEXT = __indirect_glSecondaryColor3uivEXT;
glAPI->SecondaryColor3usEXT = __indirect_glSecondaryColor3usEXT;
/* 148. GL_EXT_multi_draw_arrays */
glAPI->MultiDrawArraysEXT = __indirect_glMultiDrawArraysEXT;
glAPI->MultiDrawElementsEXT = __indirect_glMultiDrawElementsEXT;
/* 149. GL_EXT_fog_coord */
glAPI->FogCoordfEXT = __indirect_glFogCoordfEXT;
glAPI->FogCoordfvEXT = __indirect_glFogCoordfvEXT;
glAPI->FogCoorddEXT = __indirect_glFogCoorddEXT;
glAPI->FogCoorddvEXT = __indirect_glFogCoorddvEXT;
glAPI->FogCoordPointerEXT = __indirect_glFogCoordPointerEXT;
/* 173. GL_EXT_blend_func_separate */
glAPI->BlendFuncSeparateEXT = __indirect_glBlendFuncSeparateEXT;
/* 197. GL_MESA_window_pos */
glAPI->WindowPos2dMESA = __indirect_glWindowPos2dMESA;
glAPI->WindowPos2dvMESA = __indirect_glWindowPos2dvMESA;
glAPI->WindowPos2fMESA = __indirect_glWindowPos2fMESA;
glAPI->WindowPos2fvMESA = __indirect_glWindowPos2fvMESA;
glAPI->WindowPos2iMESA = __indirect_glWindowPos2iMESA;
glAPI->WindowPos2ivMESA = __indirect_glWindowPos2ivMESA;
glAPI->WindowPos2sMESA = __indirect_glWindowPos2sMESA;
glAPI->WindowPos2svMESA = __indirect_glWindowPos2svMESA;
glAPI->WindowPos3dMESA = __indirect_glWindowPos3dMESA;
glAPI->WindowPos3dvMESA = __indirect_glWindowPos3dvMESA;
glAPI->WindowPos3fMESA = __indirect_glWindowPos3fMESA;
glAPI->WindowPos3fvMESA = __indirect_glWindowPos3fvMESA;
glAPI->WindowPos3iMESA = __indirect_glWindowPos3iMESA;
glAPI->WindowPos3ivMESA = __indirect_glWindowPos3ivMESA;
glAPI->WindowPos3sMESA = __indirect_glWindowPos3sMESA;
glAPI->WindowPos3svMESA = __indirect_glWindowPos3svMESA;
/* 233. GL_NV_vertex_program */
glAPI->VertexAttribs4svNV = __indirect_glVertexAttribs4svNV;
glAPI->VertexAttribs4ubvNV = __indirect_glVertexAttribs4ubvNV;
glAPI->VertexAttrib3fNV = __indirect_glVertexAttrib3fNV;
glAPI->VertexAttrib3fvNV = __indirect_glVertexAttrib3fvNV;
glAPI->VertexAttrib3sNV = __indirect_glVertexAttrib3sNV;
glAPI->VertexAttrib3svNV = __indirect_glVertexAttrib3svNV;
glAPI->VertexAttrib4dNV = __indirect_glVertexAttrib4dNV;
glAPI->VertexAttrib3dvNV = __indirect_glVertexAttrib3dvNV;
glAPI->VertexAttrib4fNV = __indirect_glVertexAttrib4fNV;
glAPI->VertexAttrib4fvNV = __indirect_glVertexAttrib4fvNV;
glAPI->VertexAttrib4sNV = __indirect_glVertexAttrib4sNV;
glAPI->VertexAttrib4svNV = __indirect_glVertexAttrib4svNV;
glAPI->VertexAttrib4ubNV = __indirect_glVertexAttrib4ubNV;
glAPI->VertexAttrib4ubvNV = __indirect_glVertexAttrib4ubvNV;
glAPI->VertexAttrib1fvNV = __indirect_glVertexAttrib1fvNV;
glAPI->VertexAttrib3dNV = __indirect_glVertexAttrib3dNV;
glAPI->VertexAttrib4dvNV = __indirect_glVertexAttrib4dvNV;
glAPI->VertexAttrib1sNV = __indirect_glVertexAttrib1sNV;
glAPI->VertexAttrib1fNV = __indirect_glVertexAttrib1fNV;
glAPI->VertexAttrib1svNV = __indirect_glVertexAttrib1svNV;
glAPI->VertexAttrib1dvNV = __indirect_glVertexAttrib1dvNV;
glAPI->AreProgramsResidentNV = __indirect_glAreProgramsResidentNV;
glAPI->BindProgramNV = __indirect_glBindProgramNV;
glAPI->DeleteProgramsNV = __indirect_glDeleteProgramsNV;
glAPI->ExecuteProgramNV = __indirect_glExecuteProgramNV;
glAPI->GenProgramsNV = __indirect_glGenProgramsNV;
glAPI->GetProgramParameterdvNV = __indirect_glGetProgramParameterdvNV;
glAPI->GetProgramParameterfvNV = __indirect_glGetProgramParameterfvNV;
glAPI->GetProgramivNV = __indirect_glGetProgramivNV;
glAPI->GetProgramStringNV = __indirect_glGetProgramStringNV;
glAPI->GetTrackMatrixivNV = __indirect_glGetTrackMatrixivNV;
glAPI->GetVertexAttribPointervNV = __indirect_glGetVertexAttribPointervNV;
glAPI->IsProgramNV = __indirect_glIsProgramNV;
glAPI->LoadProgramNV = __indirect_glLoadProgramNV;
glAPI->ProgramParameter4dNV = __indirect_glProgramParameter4dNV;
glAPI->ProgramParameter4dvNV = __indirect_glProgramParameter4dvNV;
glAPI->ProgramParameter4fNV = __indirect_glProgramParameter4fNV;
glAPI->ProgramParameter4fvNV = __indirect_glProgramParameter4fvNV;
glAPI->ProgramParameters4dvNV = __indirect_glProgramParameters4dvNV;
glAPI->ProgramParameters4fvNV = __indirect_glProgramParameters4fvNV;
glAPI->RequestResidentProgramsNV = __indirect_glRequestResidentProgramsNV;
glAPI->TrackMatrixNV = __indirect_glTrackMatrixNV;
glAPI->VertexAttribPointerNV = __indirect_glVertexAttribPointerNV;
glAPI->VertexAttrib2dNV = __indirect_glVertexAttrib2dNV;
glAPI->VertexAttrib2sNV = __indirect_glVertexAttrib2sNV;
glAPI->VertexAttrib2dvNV = __indirect_glVertexAttrib2dvNV;
glAPI->VertexAttrib2fNV = __indirect_glVertexAttrib2fNV;
glAPI->VertexAttrib2svNV = __indirect_glVertexAttrib2svNV;
glAPI->VertexAttrib2fvNV = __indirect_glVertexAttrib2fvNV;
glAPI->GetVertexAttribdvNV = __indirect_glGetVertexAttribdvNV;
glAPI->GetVertexAttribfvNV = __indirect_glGetVertexAttribfvNV;
glAPI->GetVertexAttribivNV = __indirect_glGetVertexAttribivNV;
glAPI->VertexAttrib1dNV = __indirect_glVertexAttrib1dNV;
glAPI->VertexAttribs1dvNV = __indirect_glVertexAttribs1dvNV;
glAPI->VertexAttribs1fvNV = __indirect_glVertexAttribs1fvNV;
glAPI->VertexAttribs1svNV = __indirect_glVertexAttribs1svNV;
glAPI->VertexAttribs2dvNV = __indirect_glVertexAttribs2dvNV;
glAPI->VertexAttribs2fvNV = __indirect_glVertexAttribs2fvNV;
glAPI->VertexAttribs2svNV = __indirect_glVertexAttribs2svNV;
glAPI->VertexAttribs3dvNV = __indirect_glVertexAttribs3dvNV;
glAPI->VertexAttribs3fvNV = __indirect_glVertexAttribs3fvNV;
glAPI->VertexAttribs3svNV = __indirect_glVertexAttribs3svNV;
glAPI->VertexAttribs4dvNV = __indirect_glVertexAttribs4dvNV;
glAPI->VertexAttribs4fvNV = __indirect_glVertexAttribs4fvNV;
/* 262. GL_NV_point_sprite */
glAPI->PointParameteriNV = __indirect_glPointParameteriNV;
glAPI->PointParameterivNV = __indirect_glPointParameterivNV;
/* 268. GL_EXT_stencil_two_side */
glAPI->ActiveStencilFaceEXT = __indirect_glActiveStencilFaceEXT;
/* 282. GL_NV_fragment_program */
glAPI->ProgramNamedParameter4fNV = __indirect_glProgramNamedParameter4fNV;
glAPI->ProgramNamedParameter4dNV = __indirect_glProgramNamedParameter4dNV;
@@ -726,48 +754,25 @@ __GLapi * __glXNewIndirectAPI( void )
glAPI->GetProgramNamedParameterfvNV = __indirect_glGetProgramNamedParameterfvNV;
glAPI->GetProgramNamedParameterdvNV = __indirect_glGetProgramNamedParameterdvNV;
/* GL_ARB_occlusion_query */
/* 310. GL_EXT_framebuffer_object */
glAPI->GenQueriesARB = __indirect_glGenQueriesARB;
glAPI->DeleteQueriesARB = __indirect_glDeleteQueriesARB;
glAPI->IsQueryARB = __indirect_glIsQueryARB;
glAPI->BeginQueryARB = __indirect_glBeginQueryARB;
glAPI->EndQueryARB = __indirect_glEndQueryARB;
glAPI->GetQueryivARB = __indirect_glGetQueryivARB;
glAPI->GetQueryObjectivARB = __indirect_glGetQueryObjectivARB;
glAPI->GetQueryObjectuivARB = __indirect_glGetQueryObjectuivARB;
/* GL_NV_vertex_program */
glAPI->GetVertexAttribdvNV = __indirect_glGetVertexAttribdvNV;
glAPI->GetVertexAttribfvNV = __indirect_glGetVertexAttribfvNV;
glAPI->GetVertexAttribivNV = __indirect_glGetVertexAttribivNV;
glAPI->VertexAttrib1dNV = __indirect_glVertexAttrib1dNV;
glAPI->VertexAttrib1dvNV = __indirect_glVertexAttrib1dvNV;
glAPI->VertexAttrib1fNV = __indirect_glVertexAttrib1fNV;
glAPI->VertexAttrib1fvNV = __indirect_glVertexAttrib1fvNV;
glAPI->VertexAttrib1sNV = __indirect_glVertexAttrib1sNV;
glAPI->VertexAttrib1svNV = __indirect_glVertexAttrib1svNV;
glAPI->VertexAttrib2dNV = __indirect_glVertexAttrib2dNV;
glAPI->VertexAttrib2dvNV = __indirect_glVertexAttrib2dvNV;
glAPI->VertexAttrib2fNV = __indirect_glVertexAttrib2fNV;
glAPI->VertexAttrib2fvNV = __indirect_glVertexAttrib2fvNV;
glAPI->VertexAttrib2sNV = __indirect_glVertexAttrib2sNV;
glAPI->VertexAttrib2svNV = __indirect_glVertexAttrib2svNV;
glAPI->VertexAttrib3dNV = __indirect_glVertexAttrib3dNV;
glAPI->VertexAttrib3dvNV = __indirect_glVertexAttrib3dvNV;
glAPI->VertexAttrib3fNV = __indirect_glVertexAttrib3fNV;
glAPI->VertexAttrib3fvNV = __indirect_glVertexAttrib3fvNV;
glAPI->VertexAttrib3sNV = __indirect_glVertexAttrib3sNV;
glAPI->VertexAttrib3svNV = __indirect_glVertexAttrib3svNV;
glAPI->VertexAttrib4dNV = __indirect_glVertexAttrib4dNV;
glAPI->VertexAttrib4dvNV = __indirect_glVertexAttrib4dvNV;
glAPI->VertexAttrib4fNV = __indirect_glVertexAttrib4fNV;
glAPI->VertexAttrib4fvNV = __indirect_glVertexAttrib4fvNV;
glAPI->VertexAttrib4sNV = __indirect_glVertexAttrib4sNV;
glAPI->VertexAttrib4svNV = __indirect_glVertexAttrib4svNV;
glAPI->VertexAttrib4ubNV = __indirect_glVertexAttrib4ubNV;
glAPI->VertexAttrib4ubvNV = __indirect_glVertexAttrib4ubvNV;
glAPI->RenderbufferStorageEXT = __indirect_glRenderbufferStorageEXT;
glAPI->GetRenderbufferParameterivEXT = __indirect_glGetRenderbufferParameterivEXT;
glAPI->IsFramebufferEXT = __indirect_glIsFramebufferEXT;
glAPI->BindFramebufferEXT = __indirect_glBindFramebufferEXT;
glAPI->DeleteFramebuffersEXT = __indirect_glDeleteFramebuffersEXT;
glAPI->GenFramebuffersEXT = __indirect_glGenFramebuffersEXT;
glAPI->CheckFramebufferStatusEXT = __indirect_glCheckFramebufferStatusEXT;
glAPI->FramebufferTexture1DEXT = __indirect_glFramebufferTexture1DEXT;
glAPI->FramebufferTexture2DEXT = __indirect_glFramebufferTexture2DEXT;
glAPI->FramebufferTexture3DEXT = __indirect_glFramebufferTexture3DEXT;
glAPI->FramebufferRenderbufferEXT = __indirect_glFramebufferRenderbufferEXT;
glAPI->GetFramebufferAttachmentParameterivEXT = __indirect_glGetFramebufferAttachmentParameterivEXT;
glAPI->GenerateMipmapEXT = __indirect_glGenerateMipmapEXT;
glAPI->IsRenderbufferEXT = __indirect_glIsRenderbufferEXT;
glAPI->BindRenderbufferEXT = __indirect_glBindRenderbufferEXT;
glAPI->DeleteRenderbuffersEXT = __indirect_glDeleteRenderbuffersEXT;
glAPI->GenRenderbuffersEXT = __indirect_glGenRenderbuffersEXT;
return glAPI;
}

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